<<showImageOrVideo "img/People/Human/Characters/Sarai/Titplay">>\n\nWith an expertise that can only be learned by experience the mature lady swiftly places you both in the optimal position and has your dick pressed against her lubricated breast.\n\n<<showImageOrVideo "img/People/Human/Characters/Sarai/Hands">>\n\nSoon both her hands have clasped your member and with her breasts overflowing from each side she sends repeated waves of pleasure into you through her perfect technique.\n\n<<showImageOrVideo "img/People/Human/Characters/Sarai/Tits">>\n\nSoon you are surrounded by tits and she moves them, building a passion within you. "//It's important to enjoy the blessings of this world, please, enjoy me as much as you desire, dearest//" She says, with nothing hidden in her sly smile.\n\n<<showImageOrVideo "img/People/Human/Characters/Sarai/Blow">>\n\nYou are by no means surprised when it proves that her skills with her mouth is also exceptional. Her eyes in unison with her hands hand playful tongue indeed seem a blessing from the heavens.\n\n<<showImageOrVideo "img/People/Human/Characters/Sarai/Behind">>\n\nUnable to contain yourself any longer, you simply must discover how her skills in the classical art of love-making matches up. Turning her around you find her entrance already perfectly ready for you and enter her with only the greatest of pleasure. Soon she positions herself upon you in hypnotic movements of ecstasy.\n\n<<showImageOrVideo "img/People/Human/Characters/Sarai/Classic">>\n\nFeeling the joint rush of orgasms building Sarai guides you into the classic position where you can see her to the greatest of advantages. Soon the build up reaches its climax; her perfect breasts swinging in near eager anticipation of the coming rush of white.\n\n<<nobr>>\n<center>\n<<button "A great body!">>\n\t<<include "High Preg">>\n\t<<if $saraiPreg lte 0>>\n\t<<set $saraiPreg to $Preg>>\n\t<</if>>\n\t<<goto "Sarai">>\n<</button>>\n</center>\n<</nobr>> \s\n
<<button "Tent">><<goto "Chamber">><</button>> | \n\n<<showImageOrVideo "img/People/Human/Characters/Sarai/Home">>\n<<nobr>>\n<<if $saraiRelation gte 90>>\nSarai looks at you with the utmost mix of love, desire and loyalty.\n<<elseif $saraiRelation gte 50>>\nSarai looks at you with love, desire and loyalty.\n<<elseif $saraiRelation gte 10>>\nSarai looks at you with gratitude and desire.\n<<elseif $saraiRelation gte 0>>\nSarai looks at you with gratitude.\n<</if>>\n<<if $saraiPreg gte 2>>\nShe is $saraiPreg weeks pregnant.\n<<elseif $saraiPreg is 1>>\nShe is one week pregnant.\n<<else>>\nShe isn't pregnant.\n<</if>>\n\nA mature beauty from the temple city. Her dark hair falls softly over her equally dark eyes. Her clothes do little to hide the blessings she's been granted, but as she says: such blessings should be enjoyed. She has given birth to $saraiChildren of your children.\n\n<</nobr>>\n\n<<button "Talk">><<goto "SaraiTalk">><</button>> | <<button "Tell stories">><<goto "SaraiStories">><</button>> | <<button "Have sex">><<goto "SaraiSex">><</button>> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s
<<if $ReFind is 0>>\n<<set $MountainsHomes to either(1, 2, 3, 4, 5, 6)>>\n<</if>>\n<<if $MountainsHomes is 1>> \s\n\t<<if $village3 is 0>> \s\n\t<center><<showImageOrVideo "img/Background/Village">></center>\n\tYou find an ideal place for establishing a new village fit for human inhabitants. It would cost 500 in wood and 300 in stone, which will establish the foundation of a village with a single house built.\n\t\t<<if ($Wood gte 500) and ($Stone gte 300)>> \n\t\t\t<<button "Establish New Village">>\n\t\t\t\t<<goto "Mountains">>\n\t\t\t\t<<set $Wood -= 500, $Stone -= 300, $village3 to 1>>\n\t\t\t\t<<set $FoundMountainsHome1 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\n\t\t<<button "Move onwards">><<goto "Mountains">><</button>> \n\t\t<<set $FoundMountainsHome1 to 1>>\n\t<<else>> \n\t\t<<goto "MountainsHomes">>\n\t<</if>> \s\n\n<<elseif $MountainsHomes is 2>> \s\n\t<<if $MountainsPost1 is 0 and $goblinDone is 1>> \s\n\t<center><<showImageOrVideo "img/People/Creature/goblin/Home">></center>\n\tYou find an desolate space. Once used for either human gathering or a home for gone creatures. You could rebuild the plot of land and transform it into either a fitting home for ''goblins''. It would cost 300 in wood and 100 in stone, which will establish the foundation of a village.\n\t\t<<if ($Wood gte 300) and ($Stone gte 100)>>\n\t\t\t<<button "Establish Goblin Cave">>\n\t\t\t\t<<goto "Mountains">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 100, $MountainsPost1 to 1, $goblinHome to 1>>\n\t\t\t\t<<set $FoundMountainsHome2 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\n\t\t<<button "Move onwards">><<goto "Mountains">><</button>>\n\t\t<<set $FoundMountainsHome2 to 1>>\n\n\t<<elseif $MountainsPost1 is 0 and $goblinDead is 1>>\n\t<center><<showImageOrVideo "img/People/Creature/goblin/Home">></center>\n\tYou find an desolate space. Once used for either human gathering or a home for gone creatures. You could rebuild the plot of land and transform it into an Outpost where humans could gather iron from the land. It would cost 300 in wood and 100 in stone.\n\t\t<<if ($Wood gte 300) and ($Stone gte 100)>>\n\t\t\t<<button "Establish Outpost">>\n\t\t\t\t<<goto "Mountains">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 100, $MountainsPost1 to 2, $OutpostIron += 1>>\n\t\t\t\t<<set $FoundMountainsHome2 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\n\t\t<<button "Move onwards">><<goto "Mountains">><</button>> \n\t\t<<set $FoundMountainsHome2 to 1>>\n\t<<else>> \n\t\t<<goto "MountainsEvents">>\n\t<</if>> \s\n\n<<elseif $MountainsHomes is 3>> \s\n\t<<if $MountainsPost2 is 0 and $fairyDone is 1>> \s\n\t<center><<showImageOrVideo "img/People/Creature/fairy/Home">></center>\n\tYou find the dense forest where the fairies used to live, now all in ruins. You could rebuild the plot of land and transform it into a fitting home for ''fairies''. It would cost 300 in wood and 100 in stone, which would renovate the tiny village.\n\t\t<<if ($Wood gte 300) and ($Stone gte 100)>>\n\t\t\t<<button "Establish Fairy Hollow">>\n\t\t\t\t<<goto "Mountains">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 100, $MountainsPost2 to 1, $fairyHome to 1>>\n\t\t\t\t<<set $FoundMountainsHome3 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\n\t\t<<button "Move onwards">><<goto "Mountains">><</button>> \n\t\t<<set $FoundMountainsHome3 to 1>>\n\n\t<<elseif $MountainsPost2 is 0 and $fairyDead is 1>>\n\t<center><<showImageOrVideo "img/People/Creature/fairy/Home">></center>\n\tYou find the deep forest where you originally met the fairy. Now a free space. You could rebuild the plot of land and transform it into an Outpost where humans could gather wood from the land. It would cost 300 in wood and 100 in stone, which will establish a self producing outpost. \n\t\t<<if ($Wood gte 300) and ($Stone gte 100)>>\n\t\t\t<<button "Build outpost">>\n\t\t\t\t<<goto "Mountains">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 100, $MountainsPost2 to 2, $OutpostWood += 1>>\n\t\t\t\t<<set $FoundMountainsHome3 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\n\t\t<<button "Move onwards">><<goto "Mountains">><</button>> \n\t\t<<set $FoundMountainsHome3 to 1>>\n\t<<else>> \n\t\t<<goto "MountainsEvents">>\n\t<</if>> \s\n\n<<elseif $MountainsHomes is 4>> \s\n\t<<if ($DeadValkyrja is 0) and ($MountainsPost3 is 0)>> \s\n\t<center><<showImageOrVideo "img/People/Creature/valkyrja/Home">></center>\n\tYou happen upon the vast cliff-face where the choosing Valkyrja live. Spying another place where they could dwell, and where you would be able to reach them easily. You could build the nest, if you have the necessary means.\n\t\t<<if ($Wood gte 300) and ($Stone gte 100)>>\n\t\t\t<<button "Establish Valkyrie Nest">>\n\t\t\t\t<<goto "Mountains">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 100, $MountainsPost3 to 1, $valkyrjaHome to 1>>\n\t\t\t\t<<set $FoundMountainsHome4 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\t\t<<button "Move onwards">><<goto "Mountains">><</button>> \n\t\t<<set $FoundMountainsHome4 to 1>>\n\t\n\t<<elseif ($DeadValkyrja is 1) and ($MountainsPost3 is 0)>> \s\n\t<center><<showImageOrVideo "img/People/Creature/valkyrja/Home">></center>\n\tYou happen upon the vast cliff-face where the choosing Valkyrja used to live. Spying a place close by where humans can now gather up the stones for building in safety, you reckon an Outpost could be built here.\n\t\t<<if ($Wood gte 300) and ($Stone gte 100)>>\n\t\t\t<<button "Establish Outpost">>\n\t\t\t\t<<goto "Mountains">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 100, $MountainsPost3 to 2, $OutpostStone += 1>>\n\t\t\t\t<<set $FoundMountainsHome4 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\n\t\t<<button "Move onwards">><<goto "Mountains">><</button>> \n\t\t<<set $FoundMountainsHome4 to 1>>\n\t<<else>> \n\t\t<<goto "MountainsEvents">>\n\t<</if>> \s\n\n<<elseif $MountainsHomes is 5>> \s\n\t<<if $MountainsPost4 is 0>> \s\n\t<center><<showImageOrVideo "img/People/Creature/giant/Home">></center>\n\tYou find an desolate space. Once used for either human gathering or a home for gone creatures. You could rebuild the plot of land and transform it into either a fitting home for ''giants'', or an Outpost where humans could gather both wood and stone. It would cost 700 in wood and 500 in stone, which will establish the dwelling or outpost.\n\t\t<<if ($Wood gte 700) and ($Stone gte 500)>>\n\t\t\t<<button "Establish Giant Dwelling">>\n\t\t\t\t<<goto "Mountains">>\n\t\t\t\t<<set $Wood -= 700, $Stone -= 500, $MountainsPost4 to 1, $giantHome to 1>>\n\t\t\t\t<<set $FoundMountainsHome5 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\t\t<<if ($Wood gte 700) and ($Stone gte 500)>>\n\t\t\t<<button "Establish Outpost">>\n\t\t\t\t<<goto "Mountains">>\n\t\t\t\t<<set $Wood -= 700, $Stone -= 500, $MountainsPost4 to 2, $OutpostWood += 1, $OutpostStone += 1>>\n\t\t\t\t<<set $FoundMountainsHome5 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\n\t\t<<button "Move onwards">><<goto "Mountains">><</button>> \n\t\t<<set $FoundMountainsHome5 to 1>>\n\t<<else>> \n\t\t<<goto "MountainsHomes">>\n\t<</if>> \s\n\n<<elseif $MountainsHomes is 6>> \s\n\t<<if $MountainsPost5 is 0>> \s\n\t<center><<showImageOrVideo "img/People/Creature/dog/Home">></center>\n\tYou find an desolate space. Once used for either human gathering or a home for gone creatures. You could rebuild the plot of land and transform it into either a fitting home for canine ''dog-girls'', or an Outpost where humans could hunt for filling game. It would cost 300 in wood and 100 in stone, which will establish the foundation of a village with a single house built.\n\t\t<<if ($Wood gte 300) and ($Stone gte 100)>>\n\t\t\t<<button "Establish Canine Dwellings">>\n\t\t\t\t<<goto "Mountains">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 100, $MountainsPost5 to 1, $dogHome to 1>>\n\t\t\t\t<<set $FoundMountainsHome6 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\t\t<<if ($Wood gte 300) and ($Stone gte 100)>>\n\t\t\t<<button "Establish Outpost">>\n\t\t\t\t<<goto "Mountains">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 100, $MountainsPost5 to 2, $OutpostFood += 1>>\n\t\t\t\t<<set $FoundMountainsHome6 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\n\t\t<<button "Move onwards">><<goto "Mountains">><</button>> \n\t\t<<set $FoundMountainsHome6 to 1>>\n\t<<else>> \n\t\t<<goto "MountainsHomes">>\n\t<</if>> \s\n\n<</if>> \s\n<<if $village3 is 1 and $MountainsPost1 isnot 0 and $MountainsPost2 isnot 0 and $MountainsPost3 isnot 0 and $MountainsPost4 isnot 0 and $MountainsPost5 isnot 0>>\n<<set $MountainsHomeDone to 1>>\n<<else>>\n<<set $MountainsHomeDone to 0>>\n<</if>> \s
<<nobr>>\n\n<<set $pic = "img/People/Creature/"+$slaves[$i].race.toLowerCase()+"/"+$slaves[$i].number+"">>\n<span class="micro"><<='<<showImageOrVideo "' + $pic + '" >>'>></span>\n\n<</nobr>>\n<<nobr>>\n\n<<if ($slaves[$i].matriarch is 1)>> \n Brood Mother.\n<</if>>\n\n<<if ($slaves[$i].race is "manticore")>>\n\tManticore.\n\t<<elseif ($slaves[$i].race is "mouse")>>\n\tMouse-girl.\n\t<<elseif ($slaves[$i].race is "bunny")>>\n\tBunny-girl.\n\t<<elseif ($slaves[$i].race is "cow")>>\n\tBovine.\n\t<<elseif ($slaves[$i].race is "bee")>>\n\tBee-girl.\n\t<<elseif ($slaves[$i].race is "horse")>>\n\tCentaur.\n\t<<elseif ($slaves[$i].race is "dragon")>>\n\tDragon.\n\t<<elseif ($slaves[$i].race is "succubus")>>\n\tSuccubus.\n\t<<elseif ($slaves[$i].race is "harpy")>>\n\tHarpy.\n\t<<elseif ($slaves[$i].race is "mermaid")>>\n\tMermaid.\n\t<<elseif ($slaves[$i].race is "goblin")>>\n\tGoblin.\n\t<<elseif ($slaves[$i].race is "fairy")>>\n\tFairy.\n\t<<elseif ($slaves[$i].race is "valkyrja")>>\n\tValkyrie.\n\t<<elseif ($slaves[$i].race is "giant")>>\n\tGiant.\n\t<<elseif ($slaves[$i].race is "dog")>>\n\tCanine.\n\t<<elseif ($slaves[$i].race is "pig")>>\n\tPiggirl.\n\t<<elseif ($slaves[$i].race is "slime")>>\n\tGoogirl.\n\t<<elseif ($slaves[$i].race is "yokai")>>\n\tYokai.\n\t<<elseif ($slaves[$i].race is "oni")>>\n\tOni.\n\t<<elseif ($slaves[$i].race is "insect")>>\n\tInsect-girl.\n\t<<elseif ($slaves[$i].race is "snake")>>\n\tSnakegirl.\n\t<<elseif ($slaves[$i].race is "cat")>>\n\tCatgirl.\n\t<<elseif ($slaves[$i].race is "mummy")>>\n\tMummy.\n\t<<elseif ($slaves[$i].race is "spider")>>\n\tSpidergirl.\n\t<<elseif ($slaves[$i].race is "nymph")>>\n\tNymph.\n\t<<else>>\n\tMixed race.\n<</if>>\n\n<<if ($slaves[$i].preg is 0)>>\n Not pregnant.\n <<elseif ($slaves[$i].preg lt 4) and ($slaves[$i].preg gt 0)>>\n Impregnated.\n <<elseif ($slaves[$i].preg gte 4)>>\n $slaves[$i].preg weeks pregnant.\n<</if>>\n\n<<if ($slaves[$i].alpha is 0)>>\n \tDoesn't obey you.\n <<elseif ($slaves[$i].alpha is 1)>>\n \tShe submits to you.\n<</if>>\n\n<<if ($slaves[$i].lactation is 1)>>\n \tLactating.\n <<elseif ($slaves[$i].lactation is 2)>>\n \tHeavy lactation.\n<</if>>\n\n<</nobr>>\n
<<nobr>>\n<center>\n<<button "Return">><<goto "World">><</button>>\n \n|\n \n<<button "Explore">><<goto "DesertsEvents">><</button>>\n</center>\n<</nobr>>\n\n<<showImageOrVideo "img/Background/Desert">>\n\n<<nobr>>\n<center>\n<<if $village5 is 1>>\n\t<<button "Village">>\n\t\t<<set $location to "Village5">>\n\t\t<<goto "Village5">>\n\t<</button>>\n<</if>> \n | \n<<if $DesertsPost1 is 1>>\n\t<<button "Cat Tribe">>\n\t\t<<set $location to 26>>\n\t\t<<goto "cat home">>\n\t<</button>>\n<<elseif $DesertsPost1 is 2>>\n\t<<button "Hunting Post">>\n\t\t<<goto "cat home">>\n\t<</button>>\n<</if>> \n | \n<<if $DesertsPost2 is 1>>\n\t<<button "Spider Lair">>\n\t\t<<set $location to 27>>\n\t\t<<goto "spider home">>\n\t<</button>>\n<<elseif $DesertsPost2 is 2>>\n\t<<button "Poison Farm">>\n\t\t<<goto "spider home">>\n\t<</button>>\n<</if>>\n</center>\n<</nobr>> \s\n\n<<nobr>>\n<center>\n<<if $DesertsPost3 is 1>>\n\t<<button "Mummy Grave">>\n\t\t<<set $location to "Deserts">>\n\t\t<<set $raceHome to "mummy">>\n\t\t<<set $BroodMother to "Undead Queen">>\n\t\t<<set $Offspring to "Mummy-girls">>\n\t\t<<goto "race home">>\n\t<</button>>\n<<elseif $DesertsPost3 is 2>>\n\t<<button "Stone Reserve">>\n\t\t<<set $outpostType to "Stone">>\n\t\t<<set $OutpostLocation to "Deserts">>\n\t\t<<goto "outposts">>\n\t<</button>>\n<</if>> | \n<<if $DesertsPost4 is 1>>\n\t<<button "Insect Lair">>\n\t\t<<set $location to "Deserts">>\n\t\t<<set $raceHome to "insect">>\n\t\t<<set $BroodMother to "Insect Queen">>\n\t\t<<set $Offspring to "Insect-girls">>\n\t\t<<goto "race home">>\n\t<</button>>\n<<elseif $DesertsPost4 is 2>>\n\t<<button "Cloth Outpost">>\n\t\t<<set $outpostType to "Cloth">>\n\t\t<<set $OutpostLocation to "Deserts">>\n\t\t<<goto "outposts">>\n\t<</button>>\n<</if>> | \n<<if $DesertsPost5 is 1>>\n\t<<button "Nymph Sanctuary">>\n\t\t<<set $location to "Deserts">>\n\t\t<<set $raceHome to "nymph">>\n\t\t<<set $BroodMother to "Nymph Mother">>\n\t\t<<set $Offspring to "Nymph-girls">>\n\t\t<<goto "race home">>\n\t<</button>>\n<<elseif $DesertsPost5 is 2>>\n\t<<button "Wood Cutter">>\n\t\t<<set $outpostType to "Wood">>\n\t\t<<set $OutpostLocation to "Deserts">>\n\t\t<<goto "outposts">>\n\t<</button>>\n<</if>>\n</center>\n<</nobr>>\n<<nobr>>\n\nThe open Deserts lies bare and harsh. Once the most fertile land in the world it was from here Gaia was said to have guided humanity into the world. Though mostly sands, many oasis remain and even ancient forests and jungles are to be found here.\n\n<<if $mummyWild gte 10>>\nNumerous shapes of people dot the landscape near ruins. The undead have gained numbers by the power of the crystal and your genetic material.\n<<elseif $mummyWild gte 1>>\nThe rare movement among the desolate ruin of the desert gives hint of remaining husk of people still moving around, despite their souls having left them.\n<<elseif $mummyWild lte 0>>\nThere is utter silence in the old ruins. No undead stalk them restlessly any more.\n<</if>>\n\n<<if $insectWild gte 10>>\nThe undergrowth of the forest teems with with and a healthy ecosystem, the insects have returned to strength.\n<<elseif $insectWild gte 1>>\nSome measure of an ecosystem tells how some insect creatures must still live.\n<<elseif $insectWild lte 0>>\nThe ecosystem is changing. Now no dangerous insect creatures speed up the process. \n<</if>>\n\n<<if $nymphWild gte 10>>\nThe far away green lines echoes of healthy forests making a swift return over the desert guided by the many new nymphs.\n<<elseif $nymphWild gte 1>>\nThe rare forest bastions means a few nymphs must still be protecting life from the desert's expanse.\n<<elseif $nymphWild lte 0>>\nThe desert grows by its own calm pace, no nymphs to disturb the order of the strongest. \n<</if>>\n\n<<if $FoundDesertsHome1 is 1>>\nYou can walk to the build spot for the <<click "human village">><<set $ReFind to 1>><<set $DesertsHomes to 1>><<goto "DesertsHomes">><</click>>.\n<</if>>\n<<if $FoundDesertsHome2 is 1>>\nYou can walk to the build spot of the <<click "feline jungle">><<set $ReFind to 1>><<set $DesertsHomes to 2>><<goto "DesertsHomes">><</click>>.\n<</if>>\n<<if $FoundDesertsHome3 is 1>>\nYou can walk to the build spot near the <<click "spider dens">><<set $ReFind to 1>><<set $DesertsHomes to 3>><<goto "DesertsHomes">><</click>>.\n<</if>>\n<<if $FoundDesertsHome4 is 1>>\nYou can walk to the build spot near the <<click "mummy ruins">><<set $ReFind to 1>><<set $DesertsHomes to 4>><<goto "DesertsHomes">><</click>>.\n<</if>>\n<<if $FoundDesertsHome5 is 1>>\nYou can walk to the build spot near the <<click "insect lairs">><<set $ReFind to 1>><<set $DesertsHomes to 5>><<goto "DesertsHomes">><</click>>.\n<</if>>\n<<if $FoundDesertsHome6 is 1>>\nYou can walk to the build spot near the <<click "nymph forrests">><<set $ReFind to 1>><<set $DesertsHomes to 6>><<goto "DesertsHomes">><</click>>.\n<</if>>\n\n<<set $ReFind to 0>>\n\n<<set $Energy -= 1>>\n<<if $Energy lte 0>>\n\t<<goto "TiredEnd">>\n<</if>>\n<</nobr>>
<<set _number to random(1, 89)>>\n<<set _picture to "img/Background/Castle/Villages/"+_number>>\n<<showImageOrVideo _picture>>\n\nSome of your girls emerge from their new homes or the nearby wilderness excited to see you again and before long their hands and bodies are all over yours, giving you the pleasure you desired the minute you entered this village you founded. Once they're finished they return to where they came from and you wonder if any of them will have more of your children now.\n\n<<nobr>>\n<center>\n<<button "Good girls">>\n <<if (random(1,100) gt 20)>>\n <<set $HumanGrandchildren += 1>>\n <</if>>\n <<set $Energy -= 1>>\n <<goto $location>>\n<</button>>\n</center>\n<</nobr>> \s
<<if $luthienQuest is 0>> \s\n<<showImageOrVideo "img/People/Human/Characters/Lúthien/FarDance">>\n\nJourneying through the parts of the Sanctuary shaped like an open forest and overgrown with fair trees seemingly emitting light on their own you suddenly find yourself transfixed by a vision in front of you.\n\nClad in blue silk a dancing maid flows through the forest, her motions weaving an echoing song which captivates your ears and eyes in full.\n\n<<nobr>>\n<center>\n<<button "You follow">>\n\t<<set $luthienQuest to 1>>\n\t<<goto "LúthienQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $luthienQuest is 1>> \s \n<<showImageOrVideo "img/People/Human/Characters/Lúthien/NearDance">>\n\nYou follow her as if spellbound. She in turn proves oblivious to your presence. At a moment she halts her dance to play with sweeping birds that have drawn near.\n\nYou feel your sense return somewhat.\n\n<<nobr>>\n<center>\n<<button "Greet the woman">>\n\t<<set $luthienQuest to 2>>\n\t<<goto "LúthienQuest">>\n<</button>>\n | \n<<button "Kill her">>\n\t<<set $luthienQuest to 666>>\n\t<<goto "LúthienQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $luthienQuest is 666>> \s \n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Wake">>\n\nYou swiftly kill the dreaded creature. The vengeance of Curse bearing down once more.\n\nUpon her you find a note speaking of your crystal. It says it is but one of three, and that all of them are needed to bring an end to the Curse. \n\nThe first crystal is yours, the second seems hidden somewhere in the west, and the third one is assumed to be held by the elven mage, most likely the one who cast the Curse.\n\n<<nobr>>\n<center>\n<<button "Leave">>\n\t<<set $luthienDead to 1>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $luthienQuest is 2>> \s \n<<showImageOrVideo "img/People/Human/Characters/Lúthien/NearDance">>\n\nYou decide you must reveal yourself wishing to be near enough to touch her, but coming from the shadows, she seemingly believes you to be a wild animal. At first, however, she stands unmoving, as if she has never experienced fear or pain in her life and is confused. Then when seeing your shadow draw nearer becomes disturbed, which makes her dash away quickly. \n\nAs she hides in the foliage you find her and reach out and touch her arm. To this the girl runs away in shock, most likely believing it to be an animal stalking her in the woods. \n\nAs a result, you are unable to voice a greeting for her. Instead you decide to call the mysterious girl Tinúviel for now, since she surely must be the Daughter of Twilight, with a Nightingale in search for her. \n\n<<nobr>>\n<center>\n<<button "You must see her dance again!">>\n\t<<set $luthienQuest to 3>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $luthienQuest is 3>> \s \n<<showImageOrVideo "img/People/Human/Characters/Lúthien/FarDance">>\n\nAfter a period of watching for her from afar, you one day spy the blue-headed girl dancing on a green hill surrounded by hemlocks. She starts singing and the sheer beauty of her voice awakens you once more in your wish to meet her. \n\nAgain you run out of the shadows and again she turns and tries to escape in fright. But this time you call to her from afar by shouting "Tinúviel" since you do not know any other name for her.\n\nTo this the girl gaze upon you, pliant and unmoving, as if chained by a similar enchantment that she herself seem to cast with her dance. \n\nAs you move close to her you kiss her on the lips, but she swiftly slips away from you once more.\n\nRemaining where she stood you feel a strange deep sleep of both grief and bliss. And while you stand in such strange despair, groping to see the light of her countenance once more, she appears before you, and set her hand in your and cradle your head against her breast. \n\nWhen she parts it is with the clarity that you can meet here once more.\n\n<<nobr>>\n<center>\n<<button "Such enchanting dance">>\n\t<<set $luthienQuest to 4>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $luthienQuest is 4>> \s \n<<showImageOrVideo "img/People/Human/Characters/Lúthien/FarDance">>\n\nOnce more finding the blue-headed girl dancing the the strange glades of the wood-filled areas you decide to reveal yourself once more, assured that she will not flee this time.\n\n<<showImageOrVideo "img/People/Human/Characters/Lúthien/Face">>\n\nThe girl does indeed not flee. At your approach she cease her dance and awaits you. It is clear she is not used to company such as yours, and a clear uncertainty lingers in the air.\n\nFrom your end you greet the girl and ask for her name. The girl seems to understand the question fairly well, but nonetheless takes a while to summon the power of speech.\n\n"//I am Lúthien, Daughter of Flowers.//"\n\n"A beautiful name, though not without a certain sorrow, as all flowers wither." Lúthien's attention, however, has been captivated elsewhere. Her eyes transfixed by the crystal around your neck.\n\n<<nobr>>\n<center>\n<<button "You know this crystal?">>\n\t<<set $luthienQuest to 5>>\n\t<<goto "LúthienQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $luthienQuest is 5>> \s \n<<showImageOrVideo "img/People/Human/Characters/Lúthien/Face">>\n\n"//That is the Silmaril of Life. Created by elven hands now borne by a son of Man. A fair depiction of the change in sovereignty.//"\n\n<<if $nerdanelQuest gte 14>> \s\nYou ask what she means by your crystal being the Silmaril of Life. You remember Nerdanel telling you that three crystals were made, what were the other crystals named?\n\n<<nobr>>\n<center>\n<<button "Ask her">>\n\t<<set $luthienQuest to 6>>\n\t<<goto "LúthienQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<else>> \s\nNot quite sure what she is talking about decide it best to find some more information on the crystal around your neck.\n\n<<nobr>>\n<center>\n<<button "Off you go">>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<</if>>\n\n<<elseif $luthienQuest is 6>> \s \n<<showImageOrVideo "img/People/Human/Characters/Lúthien/Face">>\n\nThe blue-headed Lúthien carries closer and touches the gem ever so lightly.\n\n"//You know there are three. The first of the Silmarilli is yours, the one of Life. The second is one I know of very well, and is the Silmaril of Balance. The third one is most likely the one you desperately seek in these days, and is the Silmaril of Death.//"\n\nYou look puzzled towards Lúthien, why would anyone seek a crystal of death? She might be bored to death by merely dancing around but you've a whole harem or two waiting for you! By these observations you tell her that times are good, and death can wait in turn.\n\nThis time Lúthien is the one who looks puzzled, stepping a few paces back and saying:\n\n"//I merely thought you interested in stopping the use of the Silmaril of Death.//"\n\n"Stopping its use..." Would that mean...\n\n"//It so great a sorrow that what was made with such beauty now casts such horrid darkness.//"\n\nYou ask her if it's the elven sorcerer, the one who cast the Curse to begin with, that still holds this crystal, and if it's by its power that all males are denied access to life?\n\n"//I believe so.//"\n\nIt appears an imperative piece of information has found its way to you at last: the means by which the elven mage restricts the birth of males. \n\n<<nobr>>\n<center>\n<<button "Then this crystal must be destroyed!">>\n\t<<set $luthienQuest to 7>>\n\t<<goto "LúthienQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $luthienQuest is 7>> \s \n<<showImageOrVideo "img/People/Human/Characters/Lúthien/Face">>\n\nLúthien shakes her head nimbly.\n\n"//The crystal must not be destroyed. It simply need to return to its siblings. You may think that finding the Crystal of Death is to be your most important task, but I believe our paths have come to coincide, for to undo the evil of the Silmaril of Death you will need its brother of Balance as well as your own crystal of Life. Together the Silmarilli are not evil, and so they must all be reunited in the end.//"\n\nWell, to have the whole set sounds nice, you guess. You ask whether merely collecting all three would allow one to reverse the Curse, but once again Lúthien shakes her little head, making her blue hair sway gracefully. \n\n"//I'm afraid something more is needed to return the Silmarilli into balance, a ritual and sacrifice.//"\n\n"The Law of Equivalent Exchange..."\n\nTo this you find the petite head of the blue-headed girl nodding ever so slightly. You tell her that you're not exactly a fan of sacrifices, maybe unless it would be the elven mage?\n\n"//He has become one of Death, and would only disrupt the balance further.//"\n\n"Of course..."\n\nFor the first time in your journeys you find that it is you that must break off a meeting. You decide to retire to think over some of the information given. You bid Lúthien farewell for now, but promise to return with haste.\n\n<<nobr>>\n<center>\n<<button "Be on your way">>\n\t<<set $luthienQuest to 8>>\n\t<<set $EndWeekHome to "Sanctuary">>\n\t<<goto "End Week">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $luthienQuest is 8>> \s \n<<showImageOrVideo "img/People/Human/Characters/Lúthien/Face">>\n\nHaving had time to think upon the words of Lúthien you once more find her in the wooded glades of the Sanctuary. The blue-headed girl as always was dancing but halts at you reproach.\n\nWalking up and greeting her you ask her directly why she knows so much of the crystals, and if there is anything more she knows. Lúthien seems a bit unsure of the question but tries to answer nonetheless.\n\n"//Most elves knew a fair deal about the Silmarilli, they were after all our greatest creations in craftsmanship. If it was my knowledge of the magical properties of the crystals you asked about, then there were indeed far fewer that knew of these, and hardly any that knew of them in depth.//"\n\n"But you are one of those?"\n\n"//I was not in the beginning. All I know derives from my father, for he is the one that placed the quest to find the Middle Crystal, the one of Balance. He told me of their nature. Like how the Crystal of Life, the one you carry, could make the creation of life possible between all races.//"\n\n<<nobr>>\n<center>\n<<button "What quest from your father?">>\n\t<<set $luthienQuest to 9>>\n\t<<goto "LúthienQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $luthienQuest is 9>> \s \n<<showImageOrVideo "img/People/Human/Characters/Lúthien/Face">>\n\nYou ask her why her father would ask such a task, to which Lúthien slightly tilts her head and admits:\n\n"//In truth, I am the cause. He was a great king of our race. The crystal was to be my bride price. My father knew that the maker of the Silmarilli would never part with his work, and so he set one of them as an impossible task to ensure that I would never wed.//"\n\nThis sort of story does not seem to stand alone in the stories and myths you've heard so far in your travels. Your thoughts, however, are interrupted by a meekly sounding Lúthien, who nearly whispers in a faint voice:\n\n"//$PlayerName, I must admit... that ever since I saw you in the glade... I have come to feel bound to you...//" Her tone then starts to gain strength and courage as she continues:\n\n"//And if Silmaril of Balance is needed, not only for you to complete your task, but also for me to gain my freedom to love, then I offer my help to seek for this crystal!//" Her brows frown slightly as the weight of the task begins to settle, but she adds without hesitation:\n\n"//I know not where the Crystal of Death is, but the Crystal of Balance is something else. I might have an idea of where it lies but I will need some time. Also...//" Lúthien dips her head looking slightly embarrassed. "//Also, I might need you to bring some warmer clothes and a few potions for me... the world outside can be kind of rough for someone frail like me.//"\n\n<<nobr>>\n<center>\n<<button "Very well">>\n\t<<set $luthienQuest to 10>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $luthienQuest is 10>> \s \n<<showImageOrVideo "img/People/Human/Characters/Lúthien/FaceClose">>\n\n<<if ($Cloth gte 5) and ($Potions gte 10)>> \s\nHaving brought the needed clothes and potions you seek out Lúthien in hope she has had luck in locating the whereabouts of the Crystal of Balance.\n\nYou find her near the exit of the the Sanctuary amidst numerous books and scrolls, but also as lightly dressed as before - good thing you brought her some more fitting garments. She sees you and quickly says:\n\n"//Don't worry about all the books, I've narrowed it down so we only need a few pages of parchment.//" She seems to have packed a little rucksack, which you by a single glance see to be far too small for proper traveling. Since you brought extra rations and her needed potions you decide it best merely to get on with it and ask what she has figured out.\n\n"//I believe the Crystal of Balance was also stolen by Melkor from the smith who created them all. Melkor most likely needed it to ensure the Curse would not go out of control.//"\n\n"Well, that didn't go all too grand now."\n\n"//It does indeed seem as his plans were not executed as he had intended. I believe someone fought him and stole at least the Crystal of Balance, thus disrupting the mage's control of the Curse.\n\nNow this must have taken place a few days before the Curse was ultimately cast, for I've found writings that the gem afterwards was placed in the sky as a star.//"\n\n"A star?" You can't help but exclaim. Surely that would make it somewhat troublesome getting a hand on that crystal... but Lúthien explains further:\n\n"//I don't believe it to be literal. We Elves had a ritual where certain objects were placed on high mountain peaks in order to be joined with a deceased owner or maker. Hence being turned into a star, or at least raised to vast heights in order to be close to them.\n\nNow the destruction of the Curse caused all the Elven mainland to sink beneath the ocean, but since the Silmaril would have been placed on a mountain peak there still might be hope for obtaining it.//"\n\n<<nobr>>\n<center>\n<<button "Well, could be worse news">>\n\t<<set $luthienQuest to 11>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<else>> \s\nYou meet up with Lúthien, but seeing that you still miss the clothes and potions for the frail elf you rush away to get them.\n\n<<nobr>>\n<center>\n<<button "5 cloth and 10 potions should do">>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<</if>>\n\n<<elseif $luthienQuest is 11>> \s \n<<showImageOrVideo "img/People/Human/Characters/Lúthien/FaceClose">>\n\nYou ask Lúthien where you might find this, now not so tall, mountain peak. She wavers a bit in her response, most likely not entirely sure by the location she has narrowed it done to.\n\n"//I believe it to lie on the very border of the landmass that sank, so still accessible... We'll have to travel as far west as we can, then we should find two pillars, seemingly gateway to the ocean. I'm pretty sure that on of these may hold the crystal we seek...//"\n\nSo, an immense journey ahead for the somewhat vague possibility of success. Well, off you are then!\n\n<<nobr>>\n<center>\n<<button "But what region hold such pillars...">>\n\t<<set $luthienQuest to 12>>\n\t<<goto "World">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $luthienQuest is 12>> \s \n\t<<goto "SanctuaryEvents">>\n\n<<elseif $luthienQuest is 13>> \s \n<<showImageOrVideo "img/People/Human/Characters/Lúthien/Pillar">>\n\nSearching the farthest western parts of the Fields region you and Lúthien find yourself near the edge of a vast ocean. Nearby, connecting the ocean to another mass of water, you spy to large rock formation, seemingly forming a gateway between the two.\n\nLúthien seem ever more certain in her assumption and ask that you both continue forward. \n\nThe passage isn't easy for the petite elf but she soldiers on, with a little help from you on the steepest paths.\n\nNear the top you find a doorway carved out of the living stone itself. Lúthien checks her notes again and again. Finally she declares:\n\n"//This is it! The crystal should be on the other side.//"\n\nAlways of a skeptical mind you ask the girl if you might expect traps or anything dangerous on the inside.\n\nLúthien looks up, already having started pushing the door open with a minor incantation. "//Oh... um, no, I don't think so. I mean the burial must have been done in a hurry just before the Curse. Though I've really just studied for the location of the Crystal of Balance...//"\n\n"Well, might as well find out."\n\n<<nobr>>\n<center>\n<<button "Open the door">>\n\t<<set $luthienQuest to 14>>\n\t<<goto "LúthienQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $luthienQuest is 14>> \s \n<<showImageOrVideo "img/People/Human/Characters/Lúthien/Grave">>\n\nFor an Elven grave you expected there to be a lot less skulls... \n\nLúthien seem a bit uneasy by their presence too. You ask if such a morbid manner of burial was common to which she violently shakes her head.\n\n"//No! But the elven man buried here was in no manner common. Fëanor was his name. I think it well that he never took part in the war with your kin, for he would have caused grief beyond count.//"\n\nYou walk up to the grave, still somewhat pleased at the lack of deadly traps. Lúthien instructs:\n\n"//The crystal should be laid to rest with him...//"\n\nAh, nothing like a good bit of grave robing in the morning. You slide the lid of coffin slightly to the side. Inside you find no corpse, only ash. To this you ask if Fëanor was cremated, but Lúthien, a bit surprisingly answers: "//No, is was not needed.//"\n\nLeaving it at that you push the lid a bit more and soon behold a small crystal ring place on the very top of the ash. Lúthien widens her eyes.\n\n"//The Middle Crystal, the Silmaril of Balance... With this you should be able to perform the ritual and end the last grip of the Curse!//"\n\nYou point out you still need to find the elven sorcerer and his last Silmaril of Death, but yes, it is a nice step forward. Took a fair while though. \n\n<<nobr>>\n<center>\n<<button "Leave the tomb">>\n\t<<set $luthienQuest to 15>>\n\t<<goto "LúthienQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $luthienQuest is 15>> \s \n<<showImageOrVideo "img/People/Human/Characters/Lúthien/FaceClose">>\n\nOnce outside Lúthien meekly grabs your arm.\n\n"//$PlayerName, I know you may have forgotten... but having found the crystal you have fulfilled the bride price my father lay on me...//" She seems struggling with her voice, which nearly fades from hearing range at times. She continues equally meek:\n\n"//It's just... if you wouldn't mind me... that is, if you wouldn't mind having me around...//"\n\nYou tell her how you've gathered a few of her kin in the central part of the Sanctuary, and if she would be willing to share her days with them, then you would be most grateful to have her with you.\n\nLúthien smile and timidly places her hand on your arm, saying: \n\n"//I shall dance for you whenever you wish it.//"\n\n<<nobr>>\n<center>\n<<button "Together you return to the Sanctuary">>\n\t<<set $luthienDone to 1>>\n\t<<goto "Palace">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<</if>>\n
<<nobr>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n\t<<if $activeSlave.ID == $slaves[$i].ID>>\n\t\t<<set $slaves[$i] to $activeSlave>>\n\t<</if>>\n<</for>>\n<</nobr>> \s\n<center> \s\n<<if $race is 0>><<button "Return">><<goto "race home">><</button>><</if>> \s\n<<nobr>>\n\n<<if $race isnot 3 and $race isnot 4>>\n\n | \n \n \n \n | \n \n\n<<if $activeSlave.matriarch is 0>><<button "Send her away">><<set $foxTamed -= 1>><<goto "Release">><</button>><</if>>\n\n<<set $picture to "img/People/Creature/fox/"+$activeSlave.number+"">>\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\n<</if>>\n<</nobr>> \s\n\n<<if $race is 0>> \s\n\n<<nobr>>\n''$activeSlave.slaveName'' is\n\n<<if $activeSlave.alpha is 1>>\n\thunting from time to time, bringing in plentiful of meat for you, her alpha.\n<<elseif $activeSlave.alpha is 0>>\n\tmostly lazing in the sun - not giving you any food.\n<</if>>\n\nShe looks\n<<if $activeSlave.alpha is 1>>\n\tat her alpha with profound love and subservient obedience.\n<<elseif $activeSlave.alpha is 0>>\n\tat you with mild care, not respecting you as her alpha.\n<</if>>\n\n\n<<if ($activeSlave.milk is 0)>>\n\tShe doesn't produce milk.\n<<elseif ($activeSlave.milk is 1)>>\n\tShe produces milk.\n<</if>>\n\n$activeSlave.origin\n\n<<if $activeSlave.sexCount is 0>>\n\tShe is a virgin.\n<<elseif $activeSlave.sexCount is 1>>\n\tYou have taken her virginity.\n<<elseif $activeSlave.sexCount gt 1>>\n\tYou have fucked her $activeSlave.sexCount times.\n<</if>>\n\n<<if ($activeSlave.births is 1)>>\n\tShe has also given birth once.\n<<elseif ($activeSlave.births gt 1)>>\n\tShe has also given birth $activeSlave.births times.\n<</if>>\n\n<<if $activeSlave.preg gt 7>>\n\tShe is hugely pregnant.\n<<elseif $activeSlave.preg gt 5>>\n\tShe is very pregnant.\n<<elseif $activeSlave.preg gt 3>>\n\tShe is visibly pregnant.\n<<elseif $activeSlave.preg gt 0>>\n\tShe is pregnant, though it isn't too visible yet.\n<<else>>\nShe isn't pregnant.\n<</if>>\n\n<</nobr>>\n\nYour fox-girl is a mystic remnant of the old world of elves and magic. Deeply cunning and with shape-shifting abilities this creature survived the dreaded Curse in the shades of the deep forests and the latent magic lurking there.\n\n<<nobr>>\n<center>\n\n<<if $activeSlave.alpha is 0>>\n\t<<button [[Fight|fox]]>>\n\t\t<<set $race to 4, $tFight to true>>\n\t\t<<set $Energy -= 1>>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1>>\n\t<<button "Sex">>\n\t\t<<set $race to 2>>\n\t\t<<set $Energy -= 1>>\n\t\t<<goto "fox">>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1 and $foxMatriarch is 0 and $activeSlave.matriarch is 0>>\n\t<<button "Declare as Mother">>\n\t\t<<set $activeSlave.matriarch to 1>>\n\t\t<<set $foxMatriarch to 1>>\n\t\t<<goto "fox">>\n\t<</button>>\n<</if>>\n\n<<if $activeSlave.alpha is 1 and $activeSlave.matriarch is 1>>\n\t<<button "Remove as Mother">>\n\t\t<<set $activeSlave.matriarch to 0>>\n\t\t<<set $foxMatriarch to 0>>\n\t\t<<goto "fox">>\n\t<</button>>\n<</if>>\n\n</center>\n<</nobr>>\n\n<<elseif $race is 1>> \s\nYou can try and become alpha, earning the right to breed the girl as you will. But first you must prove yourself worthy to count her among your harem.\n\n<<nobr>>\n<center>\n<<button "fight">>\n\t<<set $description to "Tame">>\n\t<<set $race to 4>>\n\t<<goto "fox">>\n<</button>>\n | \n<<button "Change your mind">>\n\t<<set $race to 0>>\n\t<<goto "fox">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 2>> \s\nSensing that $activeSlave.slaveName's is willing and ready, you close in with your seven-tailed mate. Demanding that she starts stripping while keeping her panting mouth constantly open, her paws fall to the leather band around her waist, untying the few clothes in a shameful motion of defeat. Yet the dark brown eyes seem to fill with lust and joy and following your commands and soon the potent smell of fox musk fill the air as she grows increasingly exited from nothing more than being at your feet. Her eyes fix on your soon exposed huge cock. Her open mouth revealing a pink tongue slobbering with lust and need.\n\n<<set $picture to "img/People/Creature/fox/"+$activeSlave.number+"sex">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nAt the very second of your command, the fox-girl shots forward, burying her mouth against the very base of your shaft. The tip of your member pressing hard against the back of her mouth for a long moment until she swallows all saliva present, her warm and wet nose pressing hard against your base. Her tongue curls around your member, rough in parts but devilishly pleasurable. Filled with total bliss of finally being mated with and commanded her tail even starts to wag in a delightful manner.\n\n<<set $picture to "img/People/Creature/fox/"+$activeSlave.number+"sex1">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nWaves of pleasure shots through you, and it becomes hard to focus on anything but pure lust. Quickly shifting her into a fuck position you pierce $activeSlave.slaveName's waiting pussy causing her to howl in surprised pleasure. Orgasm fills both of your bodies, and the fox plunges forward to enveloping the pulsing shaft towards her needy womb. The world fills with thoughts of white as your lose yourself in the afterglow of the immensely powerful orgasm. When you at last regain yourself and sit up, the fox girl has disappeared.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<include "Low Preg">>\n\t<<set $race to 0>>\n\t<<goto "fox">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 3>> \s \n<center><<showImageOrVideo "img/People/Creature/fox/Birth">></center> \s\n\n<<if $foxTamed gte $foxRoom>> \s\nYour Fox Mother went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The cub grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders.\n\nThere is however no room in the lair, so the now grown fox is set free to roam the world.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $foxWild += 1>>\n\t<<set $race to 0>>\n\t<<goto "Low Births">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $foxTamed lte $foxRoom>> \s\n\s\n<<nobr>>\n\n<<display "Generate XX Creature">>\n\n<<set $activeSlave.race to "fox">>\n<<set $activeSlave.home to "Deep Forests">>\n<<set $activeSlave.origin to "She was born by the Fox Mother.">>\n\n<<set $activeSlave.number to either(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)>>\n\n<<set $activeSlave.slaveName to either("Mardyakhowr", "Martyaxwar", "Baricos", "Mandana", "Amitis", "Pantea", "Cassandana", "Mahruyeh", "Artunis", "Atusa", "Phaidyme", "Irdabama", "Amestris", "Artemisia", "Hadassah", "Esther", "Pari", "Sissy", "Estatira", "Stateira", "Youtab", "Roxana", "Sura", "Surena", "Azadokht", "Zenon", "Aspas", "Parin", "Zand", "Shirin", "Purandokht", "Burān", "Azarmidokht", "Turandokht", "Apranik", "Negan", "Banu")>>\n\n<</nobr>> \s\nYour Fox Mother went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The cub grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders. Her growth complete, you name the new fox: ''@@color:red;$activeSlave.slaveName@@''.\n\n<<set $picture to "img/People/Creature/fox/"+$activeSlave.number+"">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center>\n\n<center><<button "Continue">>\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $foxTamed += 1>>\n\t<<set $Children += 1>>\n\t<<set $MonsterChildren += 1>>\n\t<<set $Exp += 5>>\n\t<<goto "Low Births">>\n<</button>></center> \s\n\n<</if>>\n\n<<elseif $race is 4>> \s \n\t<<silently>>\n\t\n\t<<if $tFight>>\n\t\t<<set $enemy.number to $activeSlave.number>>\n\t<<else>>\n\t\t<<set $enemy.number to either (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)>>\n\t<</if>>\n\n\t<<set $fight to 1>>\n\t<<set $enemy.race to "fox">>\n\t<<set $enemy.HP to 180>>\n\t<<set $enemy.damage to 20>>\n\t<<set $enemy.exp to "High">>\n\t<<set $enemy.food to 8>>\n\t<<set $enemy.hasHome to $foxHome>>\n\t<<set $enemy.home to "Sanctuary">>\n\t<<set $enemy.tamed to $foxTamed>>\n\t<<set $enemy.room to $foxRoom>>\n\t<<set $enemy.aDes to "The fox jumps close trying to reach you with it sharp claws, her seven tails changing shape while she draws closer.">>\n\t<<set $enemy.name to "wild fox">>\n\t<<set $path to "img/People/Creature/"+$enemy.race+"/"+$enemy.number+"">>\n\n\t<<set $descriptionTame to "You face your fox in a fight for dominance. Your fox-girl is a mystic remnant of the old world of elves and magic. Deeply cunning and with shape-shifting abilities this creature survived the dreaded Curse in the shades of the deep forests and the latent magic lurking there.">>\n\t<<set $descriptionWild to "You're facing a cunning seven-tailed fox, a mystic remnant of the old world of elves and magic. Deeply cunning and with shape-shifting abilities this creature survived the dreaded Curse in the shades of the deep forests and the latent magic lurking there.">>\n\t<<set $sexDescription1 to "Sensing the fox's will has broken, you order her to sit. Demanding that she starts stripping while keeping her panting mouth constantly open, her paws fall to the leather band around her waist, untying the few clothes in a shameful motion of defeat. Yet the dark brown eyes seem to fill with lust and joy and following your commands and soon the potent smell of fox musk fill the air as she grows increasingly exited from nothing more than being at your feet. Her eyes fix on your soon exposed huge cock. Her open mouth revealing a pink tongue slobbering with lust and need.">>\n\t<<set $sexDescription2 to "At the very second of your command, the fox-girl shots forward, burying her mouth against the very base of your shaft. The tip of your member pressing hard against the back of her mouth for a long moment until she swallows all saliva present, her warm and wet nose pressing hard against your base. Her tongue curls around your member, rough in parts but devilishly pleasurable. Filled with total bliss of finally being mated with and commanded her tail even starts to wag in a delightful manner.">>\n<<set $sexDescription3 to "Waves of fox pleasure shots through you, and it becomes hard to focus on anything but pure lust. Quickly shifting her into a fuck position you pierce her waiting pussy causing her to howl in surprised pleasure. Orgasm fills both of your bodies, and the fox plunges forward to enveloping the pulsing shaft towards her needy womb. The world fills with thoughts of white as your lose yourself in the afterglow of the immensely powerful orgasm. When you at last regain yourself and sit up, the fox girl has disappeared.">>\n\t<</silently>> \n\t<<goto "Combat Init">>\n<</if>> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s\n
<<nobr>>\n\n<<include "Generate XX Slave">>\n\n<<set $activeSlave.origin to "She is your daughter">>\n\n<<set $activeSlave.mother to "Freia">>\n\n<<set $activeSlave.race to "human">>\n\n<<set $activeSlave.home to "Mountains">>\n\n<<include "Body and Name">>\n\n<</nobr>>\s\n<<showImageOrVideo "img/People/Human/Characters/Freia/EvePreg">>\nFreia went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. After having nursed it she presents the child to you in the camp.\n<span id="miniscene1">\n<<button "Place a piece of the crystals around the child's neck">>.\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $Children += 1>>\n\t<<set $HumanChildren += 1>>\n\t<<set $Exp += 15>>\n\t<<replace "#miniscene1">>\n\tThe child grows rapidly throughout that week, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind.\n\nHer growth complete, ''@@color:red;$activeSlave.slaveName@@'' stands before you.\n\n<center><<button "The Week Continues">><<goto "High Births">><</button>></center>\n\t<<include "Long Slave Description">>\n\t <</replace>>\n<</button>>\n</span>
<<nobr>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n\t<<if $activeSlave.ID == $slaves[$i].ID>>\n\t\t<<set $slaves[$i] to $activeSlave>>\n\t<</if>>\n<</for>>\n<</nobr>> \s\n<center> \s\n<<if $race is 0>><<button "Return">><<goto "race home">><</button>><</if>> \s\n<<nobr>>\n\n<<if $race isnot 3 and $race isnot 4>>\n\n | \n \n \n \n \n| \n\n<<if $activeSlave.matriarch is 0>><<button "Send her away">><<set $slimeTamed -= 1>><<goto "Release">><</button>><</if>>\n\n<<set $picture to "img/People/Creature/slime/"+$activeSlave.number+"">>\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\n<</if>>\n<</nobr>> \s\n\n<<if $race is 0>> \s\n\n<<nobr>>\n''$activeSlave.slaveName'' is\n\n<<if $activeSlave.alpha is 1>>\n\tbusy producing potions and poisons out of her strange fluids.\n<<elseif $activeSlave.alpha is 0>>\n\tmostly moving around for her own sake - not giving you any potions.\n<</if>>\n\nShe looks\n<<if $activeSlave.alpha is 1>>\n\tat her alpha with profound love and subservient obedience.\n<<elseif $activeSlave.alpha is 0>>\n\tat you with mild care, not respecting you as her alpha.\n<</if>>\n\n\n<<if ($activeSlave.milk is 0)>>\n\tShe doesn't produce milk.\n<<elseif ($activeSlave.milk is 1)>>\n\tShe produces milk.\n<</if>>\n\n$activeSlave.origin\n\n<<if $activeSlave.sexCount is 0>>\n\tShe is a virgin.\n<<elseif $activeSlave.sexCount is 1>>\n\tYou have taken her virginity.\n<<elseif $activeSlave.sexCount gt 1>>\n\tYou have fucked her $activeSlave.sexCount times.\n<</if>>\n\n<<if ($activeSlave.births is 1)>>\n\tShe has also given birth once.\n<<elseif ($activeSlave.births gt 1)>>\n\tShe has also given birth $activeSlave.births times.\n<</if>>\n\n<<if $activeSlave.preg gt 7>>\n\tShe is hugely pregnant.\n<<elseif $activeSlave.preg gt 5>>\n\tShe is very pregnant.\n<<elseif $activeSlave.preg gt 3>>\n\tShe is visibly pregnant.\n<<elseif $activeSlave.preg gt 0>>\n\tShe is pregnant, though it isn't too visible yet.\n<<else>>\nShe isn't pregnant.\n<</if>>\n\n<</nobr>>\n\nYour goo-girl is slender with globs of slime regularly dripping from her limbs, splattering into the goo puddle pooling beneath her hips. A small, heart-shaped nucleus pulses in her chest with a red glow. Fond of moist places to replenish their body they stay near their home, rarely leaving. How they came to be is unknown, for how interbreeding could lead to such a form seems uncertain.\n\n<<nobr>>\n<center>\n\n<<if $activeSlave.alpha is 0>>\n\t<<button [[Fight|slime]]>>\n\t\t<<set $race to 4, $tFight to true>>\n\t\t<<set $Energy -= 1>>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1>>\n\t<<button "Sex">>\n\t\t<<set $race to 2>>\n\t\t<<set $Energy -= 1>>\n\t\t<<goto "slime">>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1 and $slimeMatriarch is 0 and $activeSlave.matriarch is 0>>\n\t<<button "Declare Slime Mother">>\n\t\t<<set $activeSlave.matriarch to 1>>\n\t\t<<set $slimeMatriarch to 1>>\n\t\t<<goto "slime">>\n\t<</button>>\n<</if>>\n\n<<if $activeSlave.alpha is 1 and $activeSlave.matriarch is 1>>\n\t<<button "Remove as Slime Mother">>\n\t\t<<set $activeSlave.matriarch to 0>>\n\t\t<<set $slimeMatriarch to 0>>\n\t\t<<goto "slime">>\n\t<</button>>\n<</if>>\n\n</center>\n<</nobr>>\n\n<<elseif $race is 1>> \s\nYou can try and become alpha, earning the right to breed the girl as you will. But first you must prove yourself worthy to count her among your harem.\n\n<<nobr>>\n<center>\n<<button "fight">>\n\t<<set $description to "Tame">>\n\t<<set $race to 4>>\n\t<<goto "slime">>\n<</button>>\n | \n<<button "Change your mind">>\n\t<<set $race to 0>>\n\t<<goto "slime">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 2>> \s\nRoughly trying to grab $activeSlave.slaveName's flowing breasts, your fingers sink into surface before the collected tension gives you something to grab with lewd squelches echoing from every squeeze. Becoming taken with her natural instincts she begins stroking your shaft with perfect wetness of her naturally lubricated nipples. She positions herself over your dick for a second before dropping down in one feral move. \n\n<<set $picture to "img/People/Creature/slime/"+$activeSlave.number+"sex">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nGrabbing $activeSlave.slaveName's shoulders, you push her down and down again with her wavy movement pushing her up in response, creating the perfect rhythm for a slimey fuck. The slime soundlessly gasps and pants at the building pressure overtakes her body, while clenching down on your pumping dock. Your thrusts feel all the sweeter by her with her beginning shivers. You buck against her chest, fucking her with everything you've got.\n\n<<set $picture to "img/People/Creature/slime/"+$activeSlave.number+"sex1">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nThe stimulation soon build to a climatic state, and you starts spraying a pure white torrent of seed against $activeSlave.slaveName's inner nucleus. The slime-girl's face transforms swiftly from utter confusion to mindless ecstasy as your cum deeply into her center. Her body gushes around you in physical rapture. The girl wrapping herself around you in a sticky and desperate embrace before collapsing into a near complete puddle on the jungle floor.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<include "Low Preg">>\n\t<<set $race to 0>>\n\t<<goto "slime">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 3>> \s \n<center><<showImageOrVideo "img/People/Creature/slime/Birth">></center> \s\n\n<<if $slimeTamed gte $slimeRoom>> \s\nYour Slime Mother went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The young one grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders.\n\nThere is however no room at home, so the now grown slime is set free to roam the world.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $slimeWild += 1>>\n\t<<set $race to 0>>\n\t<<goto "Low Births">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $slimeTamed lte $slimeRoom>> \s\n\s\n<<nobr>>\n\n<<display "Generate XX Creature">>\n\n<<set $activeSlave.race to "slime">>\n<<set $activeSlave.home to "Jungles">>\n<<set $activeSlave.origin to "She was born by the Slime Mother.">>\n\n<<set $activeSlave.number to either(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50)>>\n\n<<set $activeSlave.slaveName to either("Amily", "Arian", "Asa Mali", "Nancy", "Brooke", "Callu", "Cinnabar", "Dominika", "Edryn", "Ember", "Essrayle", "Faerie", "Fera", "Frosty", "Helia", "Tiamat", "Isabella", "Izma", "Kiha", "Kiri", "Lumi", "Lynette", "Marble", "Niamh", "Nieve", "Priscilla", "Rebecc", "Scylla", "Sheila", "Shouldra", "Sophie", "Tamani", "Vala", "Valeria", "Venus", "Victoria", "Whitney", "Yara")>>\n\n<</nobr>> \s\nYour Slime Mother went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The young one grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders. Her growth complete, you name the new slime: ''@@color:red;$activeSlave.slaveName@@''.\n\n<<set $picture to "img/People/Creature/slime/"+$activeSlave.number+"">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center>\n\n<center><<button "Continue">>\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $slimeTamed += 1>>\n\t<<set $Children += 1>>\n\t<<set $MonsterChildren += 1>>\n\t<<set $Exp += 5>>\n\t<<goto "Low Births">>\n<</button>></center> \s\n\n<</if>>\n\n<<elseif $race is 4>> \s \n\t<<silently>>\n\t\n\t<<if $tFight>>\n\t\t<<set $enemy.number to $activeSlave.number>>\n\t<<else>>\n\t\t<<set $enemy.number to either (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50)>>\n\t<</if>>\n\n\t<<set $enemy.race to "slime">>\n\t<<set $enemy.HP to 60>>\n\t<<set $enemy.damage to 12>>\n\t<<set $enemy.exp to "Mid">>\n\t<<set $enemy.food to 4>>\n\t<<set $enemy.hasHome to $slimeHome>>\n\t<<set $enemy.home to "Jungles">>\n\t<<set $enemy.tamed to $slimeTamed>>\n\t<<set $enemy.room to $slimeRoom>>\n\t<<set $enemy.aDes to "The slime extends her body to make a whip that hits after your body.">>\n\t<<set $enemy.name to "lust filled slime">>\n\t<<set $path to "img/People/Creature/"+$enemy.race+"/"+$enemy.number+"">>\n\n\t<<set $descriptionTame to "You face goo-girl. Slender with globs of slime regularly dripping from her limbs, splattering into the goo puddle pooling beneath her hips. A small, heart-shaped nucleus pulses in her chest with a red glow. Fond of moist places to replenish their body they stay near their home, rarely leaving.">>\n\t<<set $descriptionWild to "In a very moist part of the jungles your foot is suddenly stuck in a minor puddle. The moment you yank it free a hand appears, quickly followed by a whole goo-girl. Her body is slender and globs of slime regularly drip from her limbs, splattering into the goo puddle pooling beneath her hips. A small, heart-shaped nucleus pulses in her chest with a red glow. She seems frantic with lust.">>\n\t<<set $sexDescription1 to "Roughly trying to grab the defeated slime-girls flowing breasts, your fingers sink into surface before the collected tension gives you something to grab with lewd squelches echoing from every squeeze. Becoming taken with her natural instincts she begins stroking your shaft with perfect wetness of her naturally lubricated nipples. She positions herself over your dick for a second before dropping down in one feral move.">>\n\t<<set $sexDescription2 to "Grabbing the slime-girl's shoulders, you push her down and down again with her wavy movement pushing her up in response, creating the perfect rhythm for a slimey fuck. The slime soundlessly gasps and pants at the building pressure overtakes her body, while clenching down on your pumping dock. Your thrusts feel all the sweeter by her with her beginning shivers. You buck against her chest, fucking her with everything you've got.">>\n\t<<set $sexDescription3 to "The stimulation soon build to a climatic state, and you starts spraying a pure white torrent of seed against her inner nucleus. The slime-girl's face transforms swiftly from utter confusion to mindless ecstasy as your cum deeply into her center. Her body gushes around you in physical rapture. The girl wrapping herself around you in a sticky and desperate embrace before collapsing into a near complete puddle on the jungle floor. Having fertilized the slime you decide to move on, assured that the jungle will soon be one more populated.">>\n\t<</silently>>\n\t<<goto "Combat Init">>\n<</if>> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s
<<if $nerdanelQuest is 0>> \s\n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Wake">>\n\nEntering a room at random you're met by a red-headed girl. She seems to have only woken up moments ago and still somewhat absent-minded. Her red hair matches the interior of the room with her green eyes standing as a balanced contrast.\n\nYou could greet her or take the off moment as a chance to end the elf.\n\n<<nobr>>\n<center>\n<<button "Greet the woman">>\n\t<<set $nerdanelQuest to 2>>\n\t<<goto "NerdanelQuest">>\n<</button>>\n | \n<<button "Kill her">>\n\t<<set $nerdanelQuest to 666>>\n\t<<goto "NerdanelQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nerdanelQuest is 666>> \s \n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Wake">>\n\nYou swiftly kill the dreaded creature. The vengeance of Curse bearing down once more.\n\n<<nobr>>\n<center>\n<<button "Leave">>\n\t<<set $nerdanelDead to 1>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nerdanelQuest is 1>> \s \n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Wake">>\n\nNot intending to let an awkward silence fall you greet the girl and ask who she is. She in turn takes a while to get her bearings and lets a silence fall despite your efforts. Finally she responds, in a somewhat brazen yet cheerful tone:\n\n"//You want to know who I am? You're the first male I've seen in this here Sanctuary, and well, the first human I've seen in my life! I honestly more wanna know who YOU are, rather than introducing myself.//"\n\n<<nobr>>\n<center>\n<<button "Fair enough">>\n\t<<set $nerdanelQuest to 2>>\n\t<<goto "NerdanelQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nerdanelQuest is 2>> \s \n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Dressing">>\n\nYou take the time to tell her that you're a chosen survivor of the Curse and helping Gaia rebuild the world after it, mainly by procreation. While you talk the girl wanders around and picks up seemingly random pieces of clothing, which in the end manages to form a complete attire.\n\n"//Well, I'll be! I always thought it was kind of pointless to go to this here Sanctuary when none of our men had agreed to join - I mean, what was to be the point? Live till the end of our days just for a little while longer? Silly!//" The elven girl shifts around her necktie, her clothes indicating that she serves as some sort of help around the place.\n\n"//Oh right! My name is Nerdanel, my people call me the Wise!//" \n\nYou must have betrayed a hint of skepticism as the girl quickly adds the clarification: "//Wise with cards that is!//" She continues:\n\n"//Tell you what, if you happen upon me at a more opportune moment I'd be happy to have a little game with you - I'm sure we can find something to play about...//"\n\nWith this she heads off, where to unknown for you, but hopefully you'll soon meet again.\n\n<<nobr>>\n<center>\n<<button "Strange lass">>\n\t<<set $nerdanelQuest to 3>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nerdanelQuest is 3>> \s \n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Look">>\n\nWhile exploring the vast Sanctuary you suddenly find your path blocked by the red-headed girl Nerdanel. She holds a couple of cards and you conclude time has come for a minor game.\n\n"//What do you say, champ! Ready for some diversions?//"\n\n<<nobr>>\n<center>\n<<button "Sure, champ">>\n\t<<set $nerdanelQuest to 4>>\n\t<<goto "NerdanelQuest">>\n<</button>>\n | \n<<button "Not right now">>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nerdanelQuest is 4>> \s \n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Look">>\n\nShe lines up a few cards and explains the rules. The game is not too difficult but clearly requires close attention, seemingly this will mean that whoever is best at distracting the opponent will claim victory.\n\n"//Now, how about a little wager?//"\n\nTo this you ask what she wishes to play for. Nerdanel smiles and bends over while saying full of spirit:\n\n"//Simple. If you win we have a little fun, but if I win we will definitely have fun! Agreeable terms?//"\n\n"Quite so." You admit while still having kept you eyes closely fixed on the cards. Nerdanel shifts her seat and utters:\n\n"//I'm a little impressed honestly, such an offer usually would prove distraction enough to move the cards to my advantage.//" Now it's your turn to smile a little. She continues, asking:\n\n"//Maybe the prospect of a girl like me was not enough to awaken you interest? Maybe you've already met the queen and sworn eternal love and devotion for her alone?//"\n\nYou check the move she made while talking and reply calmly that such monogamy is a path you cannot allow yourself under the current circumstances of the world. You place a card on the offense and tilt your head to the girl.\n\n"//Wow, so you practically a hero for sleeping around with untold women then, eh?//"\n\nWell, you don't know about hero... though surely Divine Hero of Amazing Wondrousness wouldn't be that far from the mark - though she didn't hear it from you...\n\nNerdanel laughs at your remark. By doing so closing her eyes for but a moment, a moment you spend with a swift rearrangement of the cards to your advantage. \n\nAfter having finished her amusement Nerdanel quickly spies her fault and current disadvantage, admitting:\n\n"//Damn, you got me there. I honestly don't see a way out of this one.//" She turns her central card and forfeits the game.\n\n<<nobr>>\n<center>\n<<button "Victory then">>\n\t<<set $nerdanelQuest to 5>>\n\t<<goto "NerdanelQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nerdanelQuest is 5>> \s \n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Ready">>\n\nNerdanel moves away from the cards and makes certain appreciative changes to her attire. \n\n"//Now, I believe there was something about a wager involved in the game...//" She stretches herself with an enticing smile beckoning on her lips. "//I may be a bit rusty - living with nothing but noble ladies can do that, but what do you say we make this diversion a bit more... diverting?//"\n\n<<nobr>>\n<center>\n<<button "Well, if it can't be helped!">>\n\t<<set $nerdanelQuest to 6>>\n\t<<goto "NerdanelQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nerdanelQuest is 6>> \s \n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Pleasure1">>\n\nNerdanel wastes no time in getting on her knees and readying you member with her nimble hands. Ages locked away in this Sanctuary with no partner seems to have left her quite impatient for this moment.\n\n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Pleasure2">>\n\nWhen she brings in her mouth and head she does so with and almost succulent passion painted in her expression. Her soft and sweet motions savoring the experience to the fullest. \n\n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Pleasure3">>\n\nBeing blessed with breasts both perky and ample enough for even more intense pleasure you decide to place Nerdanel on her back to fully enjoy the compliant elf.\n\n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Pleasure4">>\n\nAs the tension starts building the girl increases her effort. Soon you find climax and the face of the Nerdanel is quickly painted near white.\n\nAfterwards Nerdanel needs a moment, it seems she somehow managed to orgasm from the session in itself. You cannot imagine how much you'd appreciate sex should you have gone a similar time without it.\n\n<<nobr>>\n<center>\n<<button "A wonderful diversion">>\n\t<<set $nerdanelQuest to 7>>\n\t<<goto "NerdanelQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nerdanelQuest is 7>> \s \n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Ready">>\n\nHaving picked yourselves up a bit, you dress, though not without enjoying the calm afterglow.\n\n"//Now I could get used to that, Mr. Divine Hero of Amazing Wondrousness.//" She gives you a charming and at the same time cheeky smile. "//I got to be off now, but what about another little diversion next time we meet?//"\n\nYou consent to her proposal and soon she wanders off once more.\n\n<<nobr>>\n<center>\n<<button "Charming lass">>\n\t<<set $nerdanelQuest to 8>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nerdanelQuest is 8>> \s \n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Heart">>\n\nYou run into Nerdanel who sends you a kiss on the wind and greets you with a hearty smile.\n\n"//Well, if it isn't the heroic savior of some of us lonesome ladies! Honestly, one would think you'd be able to find me straight after our last encounter, I mean, it merely seems strange that your exploring is so random!//"\n\nIt is indeed strange.\n\n"//So, Master Savior, are you up for another round of cards - and perhaps a little diversion afterwards?//"\n\n<<nobr>>\n<center>\n<<button "Sure">>\n\t<<set $nerdanelQuest to 9>>\n\t<<goto "NerdanelQuest">>\n<</button>>\n | \n<<button "Not right now">>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nerdanelQuest is 9>> \s \n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Look">>\n\n"//How about a more easy-going game this time? I feel more interested in getting to know you than having fun with my usual tricks.//"\n\nYou tell her that there is not much to say about your background, which you at least haven't told her about last time. You could tell her of the many adventures you've had, though in truth, they usual revolve around women and all that entails.\n\n"//Ah, I won't mind, don't fret jealousy on my part. Come on just lay a good stories on me!//"\n\nYou decide to comply with her request.\n\nYou tell her a myriad of stories: <<if $sitaDone is 1>>Like when you traveled the southern jungles with a cheeky monkey-girl on a quest of salvation and bridge-building.<</if>> <<if $freiaDone is 1>>When you were flow high over the northern mountains by valkyries in an attempt to help a shieldmaiden retrieve golden apples of youth.<</if>> <<if $mouseDone is 1>>Finding a shape shifting mouse which held sermons to empty halls and hearing her stories of an old and dreadful siege.<</if>> <<if $nutDone is 1 or $sarai is 1>>You've explored ancient temples and ruins.<</if>> And no matter where you've traveled fought untold numbers of monster-girls. It really has been quite the journeys you've undertaken - if someone were to write them all down you reckon it would take a strenuous amount of set person's spare time! Though less should he skip spell-checking.\n\nWhile talking Nerdanel and you played the cards in a leisurely fashion with you in the end somehow emerging victories.\n\n"//Wow, I must admit I'd really like to be out there. With you having entered here it must mean the barrier has been broken, so maybe I'll give the outside a try once more... by the way, what would you say to a little fun like last time? Last time made me realize how much I missed the charming boy on girl dance.//"\n\n<<nobr>>\n<center>\n<<button "Why of course">>\n\t<<set $nerdanelQuest to 10>>\n\t<<goto "NerdanelQuest">>\n<</button>>\n | \n<<button "Maybe next time">>\n\t<<set $nerdanelQuest to 11>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nerdanelQuest is 10>> \s \n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Pleasure1">>\n\nNerdanel wastes no time in getting on her knees and readying you dick with her nimble hands. Ages locked away in this Sanctuary with no partner seems to have left her quite impatient in this moment.\n\n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Pleasure2">>\n\nWhen she brings in her mouth and head she does so with and almost succulent passion painted in her expression. Her soft and sweet motions savoring the experience to the fullest. \n\n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Pleasure3">>\n\nBeing blessed with breasts both perky and ample enough for even more intense pleasure you decide to place Nerdanel on her back to fully enjoy the compliant elf.\n\n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Pleasure4">>\n\nAs the tension starts building the girl increases her effort. Soon you find climax and the face of the Nerdanel is quickly painted white.\n\nAfterwards Nerdanel needs a moment, it seems she managed to orgasm from the session in itself. You cannot imagine how much you'd appreciate sex should you have gone a similar time without it.\n\nAfterwards you bid her farewell and return to main hall.\n\n<<nobr>>\n<center>\n<<button "A wonderful diversion">>\n\t<<set $nerdanelQuest to 11>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nerdanelQuest is 11>> \s \n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Heart">>\n\nOnce more you run into Nerdanel who sends you a kiss on the wind and greets you with a cheerful smile.\n\n"//Now there's a sight for sore eyes! Are you up for another round of cards?//"\n\n<<nobr>>\n<center>\n<<button "Sure">>\n\t<<set $nerdanelQuest to 12>>\n\t<<goto "NerdanelQuest">>\n<</button>>\n | \n<<button "Not right now">>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nerdanelQuest is 12>> \s \n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Look">>\n\nYou agree to the game and soon Nerdanel has lined the cards into a strange game you've never heard of. During the play the focus seems to be more on the pleasant conversation than the result of the game.\n\n"//You know, since you took the burden of telling about yourself last time... there's something I sort of want to tell you as well.//"\n\nYou give Nerdanel your firm attention, if she wanted to cheat this would be an ample opportunity, however, she seems irreversibly consumed with the beginning of her story.\n\n<<nobr>>\n<center>\n<<button "Why would the story trouble her so?">>\n\t<<set $nerdanelQuest to 13>>\n\t<<goto "NerdanelQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nerdanelQuest is 13>> \s \n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Pinlig">>\n\n"//Would you believe me if I said that I was once married?//" Nerdanel's smile seems forced and you cannot help but wonder where she is going with this.\n\n"//I had the long hair a young bride and everything. Honestly there were never many elves with red hair, only my father and I in the end. But never mind that!//" She seems flustered and quickly changes the focus of her eyes to a more serious point.\n\n"//I mean, the story isn't about me at all! It's about that thing around your neck and the one who made it!//"\n\nYour right hand seeks towards the crystal necklace given to you by Gaia.\n\n"//Both Men and Elves used to make thousands and thousands of necklaces and other beautiful jewelry from crystals, but yours were not made by just anyone. Your crystal, and its two brothers, were made by one of the most infamous and greatest elves who ever lived - Fëanor Curufinwë... my former husband...//"\n\n<<nobr>>\n<center>\n<<button "Spirit of Fire...">>\n\t<<set $nerdanelQuest to 14>>\n\t<<goto "NerdanelQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nerdanelQuest is 14>> \s \n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Creation">>\n\n"//His fire always shined greater than any other of us. It's said so much life-force was given to him at birth that his mother perished by the deed. He had outstanding talents for craftsmanship and language, and became a student of Mahtan, my father, a great smith said to have learned his craft at the feet of Gaia herself. From my father, he learned much of metallurgy. We became wed, but he was always restless, exploring as much as he could and constantly crafting new works.\n\nBut by far the greatest of Fëanor's crafting achievements was the creation of the Great Jewels, or Silmarils. To make them, Fëanor captured some of the intermingled light from Gaia's Tree of Life and, by unknown means, locked it into three large crystals. His creations garnered him great praise, and he came to prize the Silmarils above all else. However, as time went on, he began to covet the gems with a greedy love, and he increasingly ignored the fact that the light which lay in the gems and gave them their beauty was not of his own making but that of Gaia. Fëanor alternated between vainly displaying the jewels and jealously guarding them from all, even us in his immediate family, for they were always remained under lock and key.\n\n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Begone">>\n\nBut there was one above all who wanted the Three Crystals as much as Fëanor...\n\nOur greatest hero, the one most skilled the that magical arts, declared the Silmarils to be needed for all elven survival. He needed then for a ritual and declared them Common Own - property of us all. But my husband refused. Not to save humanity from the ritual, for his heart had grown so cold even then, but to guard the objects of his most greedy desire.\n\nBut Melkor, the great mage, would not let up...//"\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $nerdanelQuest to 15>>\n\t<<goto "NerdanelQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nerdanelQuest is 15>> \s \n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Feanor">>\n\n"//Through all the years of our marriage I had tried to calm him and guide him by more serene paths, but when the day came where Melkor stole the Silmarils I knew my words would never reach Fëanor again. He became consumed in hatred and malice.\n\nHis Three Crystals, the last light of Gaia shining in our world of war and death, the last glimpse of the Tree of Life...\n\nFëanor swore a vengeance that hour. A most dreadful vengeance.\n\nTo him he gathered all our kin, all who owed him loyalty, and any who dared oppose Melkor. Their numbers were undistinguished but their force of fury was a power to contend with even the greatest sorcerer of our age. \n\n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Oath">>\n\nWith his small force he set of to kill Melkor and reclaim the Silmarils. A great battle was forming, said to become the greatest of our age. All gathered there.//"\n\nNerdanel cuts off, her smile somewhat returns and her eyes having fallen further and further towards the ground once more takes you in their focus.\n\n"//In truth I don't know what happened then. Feeling I had lost Fëanor already, if not long ago, I accepted the offer of Elentári, our beloved queen, and came here to the Sanctuary.\n\nFrom here we came to understand that the Curse had fallen, I wonder if the arrival of Fëanor and his host disrupted the ritual and made Melkor lose control of the Curse... but I don't know. I know in my heart, however, that my husband did not live through that day.//"\n\nYou can feel that Nerdanel has been quite affected my her account and though you have questions decide it better to leave her for the moment, giving her a time for respite. \n\n<<nobr>>\n<center>\n<<button "Go for now">>\n\t<<set $nerdanelQuest to 16>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nerdanelQuest is 16>> \s \n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Heart">>\n\nExploring the vast Sanctuary you once more run into Nerdanel. She seems her cheerful self and sends you another kiss on the wind while greeting you.\n\n"//Ah, the charming savior! How goes your exploration of this huge place, I try to stick to my known routes but oftentimes gets lost nonetheless. Do you feel up for a game of cards perhaps, one should never underestimate the divine attributes of a moment of leisure.//"\n\n<<nobr>>\n<center>\n<<button "Indeed">>\n\t<<set $nerdanelQuest to 17>>\n\t<<goto "NerdanelQuest">>\n<</button>>\n | \n<<button "Not right now">>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nerdanelQuest is 17>> \s \n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Ready">>\n\nNerdanel changes her attire for this particular match, saying:\n\n"//I hope you don't mind, but since I hope to win this game very much I intend to employ every method of diversion I can.//"\n\nYou ask why she is bent on winning this game to such a degree, to which she replies in a matter of fact voice:\n\n"//Well, because I haven't won a single damn game while we have been playing!//"\n\n<<nobr>>\n<center>\n<<button "Fair enough">>\n\t<<set $nerdanelQuest to 18>>\n\t<<goto "NerdanelQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nerdanelQuest is 18>> \s \n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Ready">>\n\nAs the cards fall into place during the game you notice her skill has dramatically improved. Any weakness is portrayed as strength and where one would expect strength the most worthless of cards turn up.\n\nIt seems she has opened a bit more up to you. Nerdanel seems familiar with the prudent way of only revealing strength to close friends or desperate foes.\n\nShe seems to be enjoying herself immensely, especially since you end up given her a run for her victory. \n\nIn the end she places the winning card but seems still more pleased with the good match than the victory itself, admitting:\n\n"//Wonderful! It's been ages since I had a truly good game. Say what you will about the other girls in this place, but they're not exactly card-sharks I'll tell you!//"\n\nShe stretches, displaying her body in a most complementary way.\n\n"//Hmmm, I've gone and gotten all exhilarated! Say there, Champion-Savior man, you wouldn't happen to know any way for us to dispel such physical invigoration?//"\n\n<<nobr>>\n<center>\n<<button "Well...">>\n\t<<set $nerdanelQuest to 19>>\n\t<<goto "NerdanelQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nerdanelQuest is 19>> \s \n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Pleasure1">>\n\nNerdanel wastes no time in getting on her knees and readying you dick with her nimble hands. Ages locked away in this Sanctuary with no partner seems to have left her quite impatient in this moment.\n\n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Pleasure2">>\n\nWhen she brings in her mouth and head she does so with and almost succulent passion painted in her expression. Her soft and sweet motions savoring the experience to the fullest. \n\n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Pleasure3">>\n\nBeing blessed with breasts both perky and ample enough for even more intense pleasure you decide to place Nerdanel on her back to fully enjoy the compliant elf.\n\n<<nobr>>\n<center>\n<<button "Maybe a bit more...">>\n\t<<set $nerdanelQuest to 20>>\n\t<<goto "NerdanelQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nerdanelQuest is 20>> \s \n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Sex1">>\n\nDeciding to enjoy the moment to the fullest you and Nerdanel change position for some classic fun and soon her perky breasts sway to the rhythmic motions of your coupling.\n\n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Sex2">>\n\nYou soon shift to a another position, Nerdanel's feeble moans soon gaining in volume as you deep thrusts drive the smaller girl of the elven race through a rough mating unknown to her people.\n\n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Sex3">>\n\nAs the passionate mating grows ever more intense you feel the red-headed elf nearing climax and decide to time your own with it.\n\n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Sex4">>\n\nOnly after several sessions and long hours later do you finish and behold the exhausted conquest of yours. Laying covered in white Nerdanel is still trying to recover her strength and takes grand while getting her bearings once more.\n\n<<nobr>>\n<center>\n<<button "Not bad">>\n\t<<set $nerdanelQuest to 21>>\n\t<<goto "NerdanelQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nerdanelQuest is 21>> \s \n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Dressing">>\n\nAs Nerdanel picks herself together and dresses the two of you agree that this most certainly shouldn't be the last fuck you share.\n\n"//If you'll allow, $PlayerName, then I could move my lodgings to the more permanent location of the central palace?//"\n\nNot having to rely on random exploration for some red-headed fun is an offer you cannot refuse and so you give your whole-hearty consent.\n\nTogether you move her belongings into a chamber in the main palace. Quite the productive day.\n\n<<nobr>>\n<center>\n<<button "Wonderful">>\n\t<<set $nerdanelDone to 1>>\n\t<<goto "Palace">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<</if>>\n
<center><<showImageOrVideo "img/People/Creature/succubus/Lilith/LilithSex1">></center>\n\n<<showImageOrVideo "img/People/Creature/succubus/Lilith/LilithSex1">>\nShe looks up at you and gulps hungrily before nodding, unable to resist your command. You let her loose and she shoots towards your dick and impales herself deeply on its length, pushing it into the depth of her throat.\n\n<center><<showImageOrVideo "img/People/Creature/succubus/Lilith/LilithSex2">></center>\nThe succubus reaches your swollen member and climbs onto your hardness, wrapping her legs tightly around it as she secures a perch against you. You can feel her wet gash rubbing against your sensitive skin, teasing you with a tight cunt meant for fucking. You can feel Lilith oozing between her body and you, lubricating her as she humps and rubs against you. Animalistic muffled moans escape her mouth, indicating how she's enjoying the task.\n\n<center><<showImageOrVideo "img/People/Creature/succubus/Lilith/LilithSex3">></center>\nIt feels really good – better than it should, and a budding warmth on the edge of release builds inside you. The wild fucking releasing milk in vast quantities from her godly devised breasts.\n\n<center><<showImageOrVideo "img/People/Creature/succubus/Lilith/LilithSex4">></center>\nYou cum, splattering the succubus with seed. This continues until the wild girl is soaked in spooge. You cum uncontrollably, painting the ground with whiteness. You watch your wet groin squirm as the succubus finishes releasing your built-up tension. She’s covered from head to toe in sloppy white jism and her own milk, and is noisily slurping it up.\n\n<<nobr>>\n<center>\n<<button "Seductress!">>\n\t<<include "High Preg">>\n\t<<if $LilithPreg lte 0>>\n\t<<set $LilithPreg to $Preg>>\n\t<</if>>\n\t<<goto "Lilith">>\n<</button>>\n</center>\n<</nobr>> \s\n<<set $LilithRelation += 5>> \s\n<<set $Energy -= 1>> \s
<<if $Fertile is 5>>\n\t<<set $Preg to 1>>\n<<elseif ($Fertile is 4) and (random(1,100) gt 10)>>\n\t<<set $Preg to 1>>\n<<elseif ($Fertile is 3) and (random(1,100) gt 20)>>\n\t<<set $Preg to 1>>\n<<elseif ($Fertile is 2) and (random(1,100) gt 30)>>\n\t<<set $Preg to 1>>\n<<elseif ($Fertile is 1) and (random(1,100) gt 40)>>\n\t<<set $Preg to 1>>\n<<elseif random(1,100) gt 60>>\n\t<<set $Preg to 1>>\n<<else>>\n\t<<set $Preg to 0>>\n<</if>>\n\n
<center><<showImageOrVideo "img/People/Creature/snake/Kadru/KadruMeet">></center>\nYou talk with the snake-girl Kadru. She tells you a myth of Gaia, the creator goddess of all, which snakes associate with the sun and moon. \n\nAfter creating the earth and all life and everything else on it, she became concerned that it might be too heavy, so she asked the primeval serpent, Aido Hwedo, to curl up beneath the earth and thrust it up in the sky. When she asked Awe, a monkey she had also created, to help out and make some more animals out of clay, he boasted to the other animals and challenged Mawu. Gbadu, the first woman Gaia had created, saw all the chaos on earth and told her children to go out among the people and remind them that only Gaia can give Sekpoli - the breath of life. Gbadu instructed her daughter, Minona, to go out among the people and teach them about the use of palm kernels as omens from Gaia. When Awe, the arrogant monkey climbed up to the heavens to try to show Gaia that he too could give life, he failed miserably. Gaia made him a bowl of porridge with the seed of death in it and reminded him that only she could give life and that she could also take it away.\n\n<center><<button "Continue">><<goto "Kadru">><</button>></center>\n<<set $Energy -= 1>> \s\n<<set $KadruRelation += 5>> \s
<<button "Village">><<goto "Village4">><</button>> |\n<center>\n<<showImageOrVideo "img/Background/Jungles/OutpostWood">>\n</center>\n<<nobr>>\n<<set $cloth2Slaves to 0>>\n <<for $i to 0; $i lt $slaves.length; $i++>>\n <<if $slaves[$i].assignment is "work in the cloth2">>\n <<set $cloth2Slaves += 1>>\n <</if>>\n <</for>>\n<</nobr>>\n<<nobr>>\n<<if $cloth2Slaves gt 4>>\n\tThe cloth maker is bustling with activity. Numerous daughters work to make clothes and other articles.\n<<elseif $cloth2Slaves gt 2>>\n\tThe cloth maker is working steadily. Daughters work to make clothes and other articles.\n<<elseif $cloth2Slaves gt 0>>\n\tThe cloth maker is working with some workers. Daughters work to make clothes and other articles.\n<<else>>\n\tThe cloth maker is not used and stands empty.\n<</if>>\n<br>\nIt can support 5 cloth makers.\n<</nobr>>\n<<nobr>>\n<<set $factory to "cloth">>\n<<set $factoryLocation to "Village4Cloth">>\n<</nobr>>\n<<if $cloth2Slaves gt 0>>\n<br>__Stop a girl working at the cloth maker:__\n<<for $i to 0; $i lt $slaves.length; $i++>><<if $slaves[$i].assignment is "work in the cloth2">>\n<<="[[$slaves[$i].slaveName|Slave Interact][$activeSlave to $slaves[" + $i + "]]]">>, <<display "Slave Summary">> \n| <<="[[Remove from the cloth maker.|Retrieve from Factory][$activeSlave to $slaves[" + $i + "]]]">><</if>><</for>><</if>>\n\n<<if $cloth2Slaves lte 4>>\s\n__Send a girl to work in the cloth maker:__\s\n<<for $i to 0; $i lt $slaves.length; $i++>>\s\n<<if ($slaves[$i].workhas is 0) and ($slaves[$i].relation gte 3) and ($slaves[$i].househas is 1) and ($slaves[$i].race is "human")>>\n<<="$slaves[$i].slaveName">>, <<display "Slave Summary">> \n| <<="[[Assign to work in the cloth maker.|Assign to Factory][$activeSlave to $slaves[" + $i + "]]]">>\n<<elseif ($slaves[$i].workhas is 0) and ($slaves[$i].relation gte 5)>>\n <br>$slaves[$i].slaveName needs a house in the village.\n<<elseif ($slaves[$i].workhas is 0) and ($slaves[$i].househas is 1)>>\n <br>$slaves[$i].slaveName doesn't like you enough to work for you.<</if>><</for>><</if>>
/% The player lost. End the week. Loser. %/\s\nYou lost the fight. Badly injured, you have barely enough energy to drag yourself back to the camp to recover for a new week.\n\n<<nobr>>\n<center>\n\t<<button "Rest">>\n\t<<set $tFight to false>>\n\t<<goto "End Week">>\n\t<</button>>\n</center>\n<</nobr>>
<<nobr>>\n<center>\n<<button "Return">><<goto "Deep Forests">><</button>> |\n</center>\n<</nobr>>\n<center><<showImageOrVideo "img/Background/gate">></center>\n\nYou see a great forest gate and are able to read the words above it:\n\n<center>__"PEDO MELLON A MINNO"__</center>\n\nWhat password do you wish to give?\n<<textbox "$gate1" "Your answer" "Gate1">>
<<button "Return">><<goto "spider home">><</button>> | \n\n<center><<showImageOrVideo "img/People/Creature/spider/Anansi/AnansiMeet">></center>\n<<nobr>>\n<<if $AnansiRelation gte 90>>\nAnansi looks at you with the utmost mix of love, trust and needs.\n<<elseif $AnansiRelation gte 50>>\nAnansi looks at you with love and needs.\n<<elseif $AnansiRelation gte 0>>\nAnansi looks at you with needs.\n<</if>>\n\n<<if $AnansiPreg gte 5>>\nShe is hugely pregnant.\n<<elseif $AnansiPreg gte 3>>\nShe is clearly pregnant.\n<<elseif $AnansiPreg gte 1>>\nShe has been impregnated.\n<<else>>\nShe is not pregnant.\n<</if>>\n\nShe is completely nude, save for her thigh-high stockings and forearm-length gloves, which upon closer inspection, appear to be actually be part of her body - her exoskeleton. Her exposed skin is pale as the full moon, save for the dusky skin of her nipples and the black-skinned delta of her sex. Her breasts and ass are both full and well-rounded, and just above her ass-cheeks there’s a bulbous spider-abdomen. The spider-girl is currently eyeing you with her favorite expression of a ruling mistress and her fangs bared.\n\n<</nobr>> \n\n<center><<button "Talk">><<goto "AnansiTalk">><</button>> | <<button "Have sex">><<goto "AnansiSex">><</button>></center> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s\n
<<if $EncounterNumber is 1 and $queenQuest is 12>> \s\n<<showImageOrVideo "img/Background/Sanctuary/Encounters/Lissuin1">>\nExploring a flowering and wooded area of the Sanctuary you decide it prudent to search for the flower Lissuin, needed for the queen's ceremony. \n\n<<nobr>>\n<center>\n<<button "Search">>\n\t<<set $EncounterNumber to 1.1>>\n\t<<goto "SanctuaryEncounters">>\n<</button>>\n | \n<<button "Leave it be.">>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 1.1>> \s\n<<showImageOrVideo "img/Background/Sanctuary/Encounters/Lissuin2">>\nAfter extended searching through the area you finally come upon a clearly where eleven of the elven flowers grow, their sweet aroma calming you by every breath.\n\nYou pluck a single one of the Lissuin flowers and head off.\n\n<<nobr>>\n<center>\n<<button "One step closer to the queen">>\n\t<<set $lissuin to 1>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 2 and not $swordGaia.owned>> \s\n<<showImageOrVideo "img/Background/Sanctuary/Encounters/GaiaSword">>\nWhile walking through strange paths of the Sanctuary you happen upon a locked chamber, however a piece of wall has caved in close by allowing entrance.\n\nInside you find a strange construction, an altar of sorts, deeply seeded with the scent of Gaia. In the center of the altar you see a magnificent sword, made entirely out of crystal.\n\nThis must be the Sword of Gaia herself! You remember having heard of it before somewhere, something about it gaining its power from the fertility of its holder, but it might just be myths. Regardless, it is clearly the most powerful sword you have ever found.\n\n<<nobr>>\n<center>\n<<button "Take the sword">>\n\t<<goto "Sanctuary">>\n\t<<set $swordGaia.owned to true, $Player.ownedSwords.push($swordGaia)>>\n<</button>>\n | \n<<button "Leave the sword">>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 3 and not $armGaia.owned>> \s\n<<showImageOrVideo "img/Background/Sanctuary/Encounters/GaiaArmour">>\n\nTraveling further and further down into the deeps of the Sanctuary the air becomes thick and heavy. By the end of a long tunnel you find yourself presented with a vast underground chamber. Near the middle you see a statue of a noble man and a small altar below his chin. Looking closer you find a magnificent set of armour, made entirely out of crystals. \n\nThis must be the Armour of Gaia herself! You remember having heard of it before somewhere, something about it gaining its power from the fertility of its holder, but it might just be myths. Regardless, it is clearly the most powerful armour you have ever found.\n\n<<nobr>>\n<center>\n<<button "Take the armour">>\n\t<<goto "Sanctuary">>\n\t<<set $armGaia.owned to true, $Player.ownedArmours.push($armGaia)>>\n<</button>>\n | \n<<button "Leave the armour">>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 4 and not $bowGaia.owned>> \s\n<<showImageOrVideo "img/Background/Sanctuary/Encounters/GaiaBow">>\n\nTraveling to the edge of the Sanctuary in the north, you find the strange magic of the place portraying wondrous illusions on the walls, given the impression of being outside. A lonesome temple catches your eyes and you decide to investigate. Upon closer inspection the building holds nothing but a single, yet magnificent bow, made entirely out of crystals. \n\nThis must be the Bow of Gaia herself! You remember having heard of it before somewhere, something about it gaining its power from the fertility of its holder, but it might just be myths. Regardless, it is clearly the most powerful bow you have ever found.\n\n<<nobr>>\n<center>\n<<button "Take the bow">>\n\t<<goto "Sanctuary">>\n\t<<set $bowGaia.owned to true, $Player.ownedBows.push($bowGaia)>>\n<</button>>\n | \n<<button "Leave the bow">>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 5 and $CyclopsNumber gte 1>> \s\n<<set $wild to random (1, 11)>> \s\n<<set $picture to "img/Background/Sanctuary/Encounters/cyclop"+$wild+"">> \s\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\nWhile exploring the Sanctuary you happen upon a strange girl with only a single eye. She does not seem hostile in any way and how you will proceed is left to you.\n\nThere are $CyclopsNumber of these creatures in the Sanctuary.\n\n<<nobr>>\n<center>\n<<button "Fuck her">>\n\t<<set $EncounterNumber to 5.1>>\n\t<<goto "SanctuaryEncounters">>\n<</button>>\n | \n<<button "Kill her">>\n\t<<set $CyclopsNumber -= 1>>\n\t<<set $Exp += 15>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 5.1>> \s\n<<set $picture to "img/Background/Sanctuary/Encounters/cyclop"+$wild+"sex">> \s\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\nDeciding to have some fun with the cyclop girl you quickly place her in a position of pleasure. The girl soon becomes consumed with the heated actions and begins making all the right noises for baby-making.\n\nAfterwards you leave the girl and continue on your path, quite sure that the girl is knocked up good and proper.\n\n<<nobr>>\n<center>\n<<button "Interesting">>\n\t<<set $CyclopsNumber += 1>>\n\t<<set $Exp += 15>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 6 and $DeerNumber gte 1>> \s\n<<set $wild to random (1, 11)>> \s\n<<set $picture to "img/Background/Sanctuary/Encounters/deer"+$wild+"">> \s\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\nWhile exploring the Sanctuary you happen upon a mix between a girl a a creature of the forest. She does not seem hostile, but rather awaiting your will.\n\nThere are $DeerNumber of these creatures in the Sanctuary.\n\n<<nobr>>\n<center>\n<<button "Fuck her">>\n\t<<set $EncounterNumber to 6.1>>\n\t<<goto "SanctuaryEncounters">>\n<</button>>\n | \n<<button "Kill her">>\n\t<<set $DeerNumber -= 1>>\n\t<<set $Exp += 15>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 6.1>> \s\n<<set $picture to "img/Background/Sanctuary/Encounters/deer"+$wild+"sex">> \s\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\nDeciding to have some fun with the forest girl you quickly place her in a position of pleasure. The girl soon becomes consumed with the heated actions and begins making all the right noises for baby-making.\n\nAfterwards you leave the girl and continue on your path, quite sure that the girl is knocked up good and proper.\n\n<<nobr>>\n<center>\n<<button "Interesting">>\n\t<<set $DeerNumber += 1>>\n\t<<set $Exp += 15>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 7>> \s\n<<set $bib to either (1, 2, 3)>> \s\n<<showImageOrVideo "img/Background/Sanctuary/Encounters/Biblio">>\n\n<<if $bib is 1>>\nFinding a vast collection of books you decide to read through one. The one you pick seem to revolve around the creation myth of the Elves:\n\n//The Cuivienyarna tale begins at Cuiviénen with the first Elves, the Unbegotten, forming from the "flesh of Arda" full-grown. They did not all awaken together, and each was set to awaken beside their destined spouse. \n\nThe first Elves to awaken were the three first Elf-fathers: Imin, Tata, and Enel. Because of their order of awakening, their names would become the basis for the numbers of one, two, and three. Each of the three awoke before his spouse, and their first sight was that of the stars of twilight before dawn. The next sights of the three Elf-fathers were their spouses laying in sleep beside them: Iminyë, Tatië, and Enelyë. Upon seeing the beauty of their spouses, they began to think of words to speak to express their thoughts, and each awoke his spouse in eagerness. Therefore the first sight of each Unbegotten elf-woman was her spouse.//\n<<elseif $bib is 2>>\nFinding a vast collection of books you decide to read through one. The one you pick seem to revolve around the continueation of the Elven creation myth:\n\n//After they had devised many words, the three first Unbegotten couples walked together, leaving the dell of their awakening. Soon they came upon another larger dell where six pairs of Quendi were awakening. Being the first to awaken in their dell, Imin claimed right of first choice, choosing the twelve before him to be his companions.\n\nAfter the eighteen together spoke and devised more words, they went on to find another deeper and wider hollow where nine pairs of Quendi were awakening. Tata claimed right of second choice, choosing the new eighteen to be his companions. The elf-men awoke their spouses and together all made more words for their speech. Together the thirty-six walked until they came to a birch grove by a stream where twelve pairs of Quendi were awakening. Enel claimed right of third choice, choosing these twenty-four to be his companions. The sixty Elves together dwelt by the stream, where they devised verses and songs.//\n\n<<else>>\nFinding a vast collection of books you decide to read through one. The one you pick seem to revolve around the end of the Elven creation myth:\n\n//The legend concludes with the fates of each of the three groups of the Unbegotten. Imin and Iminyë with their twelve companions became the Minyar, the mothers and fathers of the Vanyar. Tata and Tatië with their fifty-four companions became the Tatyar, the mothers and fathers of the Noldor. Enel and Enelyë with their seventy-two companions became the Nelyar, the mothers and fathers of the Teleri. All the Quendi in days after loved green things that grew, but above all they loved the light of the stars, though the Teleri above all other Quendi loved the water, and sang amidst it before they could speak.//\n<</if>>\n\n<<nobr>>\n<center>\n<<button "Fascinating">>\n\t<<set $Exp += 15>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 8>> \s\n<<showImageOrVideo "img/Background/Sanctuary/Encounters/clothroom">>\n\nWhile exploring the in the middle parts of the numerous buildings you chance upon a room filled with all sorts of supplies.\n\nWhile most have perished you do find some still useful clothes in the mix and decide to bring them back.\n\n<<nobr>>\n<center>\n<<button "Always useful">>\n\t<<set $Cloth += 5>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 9>> \s\n<<showImageOrVideo "img/Background/Sanctuary/Encounters/potionroom">>\n\nWhile exploring the in the middle parts of the numerous buildings you chance upon a room filled with all sorts of potions and mixtures.\n\nWhile most have perished you do find some still useful potions in the mix and decide to bring them back.\n\n<<nobr>>\n<center>\n<<button "Always useful">>\n\t<<set $Potions += 5>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 10 and $ElvenNumber gte 1>> \s\n<<set $wild to random (1, 8)>> \s\n<<set $picture to "img/Background/Sanctuary/Encounters/elven"+$wild+"">> \s\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\nWhile exploring the Sanctuary you find yourself hearing moans of pleasure from a nearby room. Entering, you see an elven girl consumed in pleasuring herself.\n\nShe must be one of the $ElvenNumber elven inhabitants that live at large within the Sanctuary.\n\n<<nobr>>\n<center>\n<<button "Help her with the pleasure">>\n\t<<set $EncounterNumber to 10.1>>\n\t<<goto "SanctuaryEncounters">>\n<</button>>\n | \n<<button "Kill the elf">>\n\t<<set $ElvenNumber -= 1>>\n\t<<set $Exp += 15>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 10.1>> \s\n<<set $picture to "img/Background/Sanctuary/Encounters/elven"+$wild+"sex">> \s\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\nDeciding to have some fun with the elven girl you quickly place her in a position of pleasure. The girl soon becomes consumed with the heated actions and begins making all the right noises for baby-making.\n\nAfterwards you leave the girl and continue on your path, quite sure that the girl is knocked up good and proper.\n\n<<nobr>>\n<center>\n<<button "Interesting">>\n\t<<set $ElvenNumber += 1>>\n\t<<set $Exp += 15>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 11 and $ElvenNumber gte 1>> \s\n<<set $wild to random (1, 9)>> \s\n<<set $picture to "img/Background/Sanctuary/Encounters/tit"+$wild+"">> \s\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\nWhile exploring the Sanctuary you find yourself entering a room at random. Within is waiting several naked elven girls who appears in euphoria at your arrival. Before you have a chance to react the girls have already begun a joint titjob of extreme pleasure.\n\nShe must be one of the $ElvenNumber elven inhabitants that live at large within the Sanctuary.\n\n<<nobr>>\n<center>\n<<button "Couldn't say no to that!">>\n\t<<set $Exp += 15>>\n\t<<goto "Sanctuary">>\n<</button>>\n | \n<<button "Kill the elves">>\n\t<<set $ElvenNumber -= 2>>\n\t<<set $Exp += 15>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 12 and $ElvenNumber gte 1>> \s\n<<set $wild to random (1, 18)>> \s\n<<set $picture to "img/Background/Sanctuary/Encounters/fuck"+$wild+"">> \s\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\nWhile exploring the Sanctuary you find yourself entering a room at random. Within is waiting several naked elven girls who appears in euphoria at your arrival. Before you have a chance to stop them the girls have place themselves in an fucking position too damn irresistible. Soon you find yourself fucking and filling them all or one or the other up with babies at will.\n\nShe must be one of the $ElvenNumber elven inhabitants that live at large within the Sanctuary.\n\n<<nobr>>\n<center>\n<<button "Can't say no to that!">>\n\t<<set $ElvenNumber += 2>>\n\t<<set $Exp += 15>>\n\t<<goto "Sanctuary">>\n<</button>>\n | \n<<button "Kill the elves">>\n\t<<set $ElvenNumber -= 2>>\n\t<<set $Exp += 15>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 13>> \s\n<<showImageOrVideo "img/Background/Sanctuary/Encounters/painting1">>\n\nWalking the seemingly endless elven halls you spy a painting on one of the walls.\n\nIt depicts a grey ship sailing west to the ancient elven homelands. These lands were all lost to the nemesis of the Curse, sunk beneath the waves of the ocean. A valuble lesson in hubris.\n\n<<nobr>>\n<center>\n<<button "Return">>\n\t<<set $Exp += 15>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 14>> \s\n<<showImageOrVideo "img/Background/Sanctuary/Encounters/painting2">>\n\nWalking the seemingly endless elven halls you spy a painting on one of the walls.\n\nIt seems to depict the human expansion before the war. Ever hungry for more lands, mankind do not bend their numbers to nature, but bend nature to suit their numbers. Both the glorious and horrific nature in this is shown in the artist's strokes. \n\n<<nobr>>\n<center>\n<<button "Return">>\n\t<<set $Exp += 15>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 15 and $ElvenNumber gte 1>> \s\n<<set $wild to random (1, 20)>> \s\n<<set $picture to "img/Background/Sanctuary/Encounters/girl"+$wild+"">> \s\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\nWalking the halls of the vast elven sanctuary you find yourself face to face with a lonesome elven girl. As you talk she makes rather direct indications that she wouldn't mind a bit of physical diversion.\n\n<<nobr>>\n<center>\n<<button "Have some fun">>\n\t<<set $EncounterNumber to 15.1>>\n\t<<set $ElvenNumber += 1>>\n\t<<set $Exp += 15>>\n\t<<goto "SanctuaryEncounters">>\n<</button>>\n | \n<<button "Kill the elf">>\n\t<<set $ElvenNumber -= 1>>\n\t<<set $Exp += 15>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 15.1>> \s\n<<set $picture to "img/Background/Sanctuary/Encounters/girl"+$wild+"sex">> \s\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\nDeciding to have some fun with the elven girl you quickly place her in a position of pleasure. The girl soon becomes consumed with the heated actions and begins making all the right noises for baby-making.\n\n<<set $picture to "img/Background/Sanctuary/Encounters/girl"+$wild+"sex1">> \s\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\nAt the height of the consumed indulgence you send the girl into a coma-like state of bliss as you both reach a frantic orgasm.\n\n<<nobr>>\n<center>\n<<button "Not bad">>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<else>>\n\n\t<<goto "SanctuaryEvents">>\n\n<</if>>
<<button "Tent">><<goto "Chamber">><</button>> | \n\n<<showImageOrVideo "img/People/Human/Characters/Venus/Face">>\n\n<<nobr>>\n<<if $venusRelation gte 90>>\nVenus looks at you with the utmost mix of love, desire and loyalty.\n<<elseif $venusRelation gte 50>>\nVenus looks at you with love, desire and loyalty.\n<<elseif $venusRelation gte 10>>\nVenus looks at you with gratitude and desire.\n<<elseif $venusRelation gte 0>>\nVenus looks at you with gratitude.\n<</if>>\n\n<<if $venusPreg gte 2>>\nShe is $venusPreg weeks pregnant.\n<<elseif $venusPreg is 1>>\nShe is 1 week pregnant.\n<<else>>\nShe isn't pregnant.\n<</if>>\n\nThe lozenge-shaped girl Venus, with her pendulous breasts and plump body, looks at you with a happy and calm smile. She is the very symbol of fertility and abundance. She has given birth to $venusChildren of your children.\n\n<</nobr>>\n\n<<button "Talk">><<goto "VenusTalk">><</button>> | <<button "Tell stories">><<goto "VenusStories">><</button>> | <<button "Have sex">><<goto "VenusSex">><</button>> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s
<<if $raceSpecial isnot 1>> \s\n<<button "Return">><<goto $location>><</button>>\n<<set $picture to "img/People/Creature/"+$raceHome+"/Home">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\n<center>__''$BroodMother''__</center> \s\n<<for $i to 0; $i lt $slaves.length; $i++>><<if ($slaves[$i].race is $raceHome) and ($slaves[$i].matriarch is 1)>>\n<<="[[$slaves[$i].slaveName|"+ $raceHome +"][$activeSlave to $slaves[" + $i + "]]]">>, <<display "Creature Summary">><</if>>\n<</for>> \s\n\n\n<center>__''$Offspring''__</center> \s\n<<for $i to 0; $i lt $slaves.length; $i++>><<if ($slaves[$i].race is $raceHome) and ($slaves[$i].matriarch is 0) and ($slaves[$i].assignment is "rest")>>\n<<="[[$slaves[$i].slaveName|"+ $raceHome +"][$activeSlave to $slaves[" + $i + "]]]">>, <<display "Creature Summary">><</if>>\n<</for>> \s\n\n\n__Buildings__ \s\n\n<<if $raceHome is "cow" and $cowRoom gte 45>>\n\t<span class="smaller"><<='<<showImageOrVideo "img/People/Creature/cow/Dairy">>'>></span>\n\t<center> \s\n\t<<button "Dairy">>\n\t\t<<set $raceSpecial to 1>>\n\t\t<<set $raceSpecialRace to "cow">>\n\t\t<<goto "race home">>\n\t<</button>> \n\tThe entrance to the Dairy.\n\t</center>\n<<elseif $raceHome is "bee" and $beeRoom gte 45>>\n\t<span class="smaller"><<='<<showImageOrVideo "img/People/Creature/bee/Honey">>'>></span>\n\t<center> \s\n\t<<button "Honeycomb">>\n\t\t<<set $raceSpecial to 1>>\n\t\t<<set $raceSpecialRace to "bee">>\n\t\t<<goto "race home">>\n\t<</button>> \n\tThe entrance to the Honeycomb.\n\t</center>\n<</if>>\n\n\n__Construction__ \s\n\n<<if $raceHome is "cow" and $Wood gt 500 and $cowRoom lt 20>>\n\t[[Expand the bovine home|race home][$Wood -= 500, $cowRoom to 25]] | The bovine pastures are ideal for the dear cow-girls, yet more space for grazing would allow a greater number of permanent girls to live here. Around 500 wood is needed. Increasing the living space to allow for 25 creatures.\n<<elseif $raceHome is "cow" and $Stone gt 500 and $cowRoom lt 30>>\n\t[[Further expand the home|race home][$Stone -= 500, $cowRoom to 35]] | The cow-girls have plenty of space, but some more permanent buildings would be helpful for their kin, and provide the founding stone for a place to milk the heavy bovines on a free basis. Around 500 stone is needed. Increasing the living space to allow for 35 creatures.\n<<elseif $raceHome is "cow" and $Iron gt 1000 and $cowRoom lt 40>>\n\t[[Expand and build Dairy|race home][$Iron -= 1000, $cowRoom to 45]] | For the final construction and the finishing of the milking installation iron will be needed, lots of it, around 1000 pure iron. Increasing the living space to allow for 45 creatures.\n\n<<elseif $raceHome is "bee" and $Wood gt 500 and $beeRoom lt 20>>\n\t[[Expand the hive|race home][$Wood -= 500, $beeRoom to 25]] | The hive is ideal for the busy bee-girls, yet more space for storing honey would allow a greater number of permanent girls to live here. Around 500 wood is needed for the job. Increasing the living space to allow for 25 creatures.\n<<elseif $raceHome is "bee" and $Stone gt 500 and $beeRoom lt 30>>\n\t[[Further expand the hive|race home][$Stone -= 500, $beeRoom to 35]] | The bee-girls have plenty of space, but some more sturdy materials would be helpful for their kin, and provide even more room. Around 500 stone is needed. Increasing the living space to allow for 35 creatures.\n<<elseif $raceHome is "bee" and $Iron gt 500 and $beeRoom lt 40>>\n\t[[Finish the hive|race home][$Iron -= 500, $beeRoom to 45]] | To create the perfect hive, a true paradise for the busy bee-girl workers, the sturdy material of iron will be needed - around 500 of it. Increasing the living space to allow for 45 creatures.\n\n<<elseif $raceHome is "horse" and $Wood gt 500 and $horseRoom lt 20>>\n\t[[Expand the home|race home][$Wood -= 500, $horseRoom to 25]] | The forest den is ideal for the strong centaurs, yet more space for resting would allow a greater number of permanent girls to live here. Around 500 wood is needed for the job. Increasing the living space to allow for 25 creatures.\n<<elseif $raceHome is "horse" and $Stone gt 500 and $horseRoom lt 30>>\n\t[[Further expand the home|race home][$Stone -= 500, $horseRoom to 35]] | The centaurs have plenty of space, but some more sturdy materials would be helpful for their kin, and provide even more room. Around 500 stone is needed. Increasing the living space to allow for 35 creatures. \n<<elseif $raceHome is "horse" and $Iron gt 500 and $horseRoom lt 40>>\n\t[[Finish the the home|race home][$Iron -= 500, $horseRoom to 45]] | To create the perfect home for centaurs, the sturdy material of iron will be needed to add to the buildings- around 500 of it. Increasing the living space to allow for 45 creatures.\n\n<<elseif $raceHome is "harpy" and $Wood gt 500 and $harpyRoom lt 20>>\n\t[[Expand the home|race home][$Wood -= 500, $harpyRoom to 25]] | The nest is ideal for the nimble harpies to live in, yet more space for nesting would allow a greater number of permanent girls to live here. Around 500 wood is needed for the job. Increasing the living space to allow for 25 creatures.\n<<elseif $raceHome is "harpy" and $Stone gt 500 and $harpyRoom lt 30>>\n\t[[Further expand the home|race home][$Stone -= 500, $harpyRoom to 35]] | The harpies have plenty of space, but some more sturdy materials would be helpful for their kin, and provide even more room. Around 500 stone is needed. Increasing the living space to allow for 35 creatures. \n<<elseif $raceHome is "harpy" and $Iron gt 500 and $harpyRoom lt 40>>\n\t[[Finish the the home|race home][$Iron -= 500, $harpyRoom to 45]] | To create the perfect home for harpy-girls, the sturdy material of iron will be needed to add to the nest - around 500 of it. Increasing the living space to allow for 45 creatures.\n\n<<elseif $raceHome is "manticore" and $Wood gt 500 and $manticoreRoom lt 20>>\n\t[[Expand the home|race home][$Wood -= 500, $manticoreRoom to 25]] | The cave is ideal for the brutal manticores to live in, yet more space carved out would allow a greater number of permanent girls to live here. Around 500 wood is needed for the job. Increasing the living space to allow for 25 creatures.\n<<elseif $raceHome is "manticore" and $Stone gt 500 and $manticoreRoom lt 30>>\n\t[[Further expand the home|race home][$Stone -= 500, $manticoreRoom to 35]] | The manticores have plenty of space, but some more sturdy materials would be helpful for the safety of the cave, and provide even more room. Around 500 stone is needed. Increasing the living space to allow for 35 creatures. \n<<elseif $raceHome is "manticore" and $Iron gt 500 and $manticoreRoom lt 40>>\n\t[[Finish the the home|race home][$Iron -= 500, $manticoreRoom to 45]] | To create the perfect home for manticores, the sturdy material of iron will be needed to add to their home - around 500 of it. Increasing the living space to allow for 45 creatures.\n\n<<elseif $raceHome is "mermaid" and $Wood gt 500 and $mermaidRoom lt 20>>\n\t[[Expand the home|race home][$Wood -= 500, $mermaidRoom to 25]] | The lagoon is ideal for the serenading mermaids to live in, yet more space carved out would allow a greater number of permanent girls to live here. Around 500 wood is needed for the job. Increasing the living space to allow for 25 creatures.\n<<elseif $raceHome is "mermaid" and $Stone gt 500 and $mermaidRoom lt 30>>\n\t[[Further expand the home|race home][$Stone -= 500, $mermaidRoom to 35]] | The mermaids have plenty of space, but some more sturdy materials would be helpful for the safety of the expanded lagoon, and provide even more room. Around 500 stone is needed. Increasing the living space to allow for 35 creatures. \n<<elseif $raceHome is "mermaid" and $Iron gt 500 and $mermaidRoom lt 40>>\n\t[[Finish the the home|race home][$Iron -= 500, $mermaidRoom to 45]] | To create the perfect home for mermaids, the sturdy material of iron will be needed to add to their lagoon... can't make lagoons without iron! Around 500 of it is needed. Increasing the living space to allow for 45 creatures.\n\n<<elseif $raceHome is "valkyrja" and $Wood gt 500 and $valkyrjaRoom lt 20>>\n\t[[Expand the home|race home][$Wood -= 500, $valkyrjaRoom to 25]] | The mountain nest is ideal for the angel-like valkyries to live in, yet more space would allow a greater number of permanent girls to live here. Around 500 wood is needed for the job. Increasing the living space to allow for 25 creatures.\n<<elseif $raceHome is "valkyrja" and $Stone gt 500 and $valkyrjaRoom lt 30>>\n\t[[Further expand the home|race home][$Stone -= 500, $valkyrjaRoom to 35]] | The valkyries have plenty of space, but some more sturdy materials would be helpful to secure their mountain position, and provide even more room. Around 500 stone is needed. Increasing the living space to allow for 35 creatures. \n<<elseif $raceHome is "valkyrja" and $Iron gt 500 and $valkyrjaRoom lt 40>>\n\t[[Finish the the home|race home][$Iron -= 500, $valkyrjaRoom to 45]] | To create the perfect home for the valkyries, the sturdy material of iron will be needed to add to the nest - around 500 of it. Increasing the living space to allow for 45 creatures.\n\n<<elseif $raceHome is "giant" and $Wood gt 1500 and $giantRoom lt 20>>\n\t[[Expand the home|race home][$Wood -= 1500, $giantRoom to 25]] | The massive home is ideal for the huge giants to live in, yet more space for these creatures is always needed. Around 1500 wood is needed to add a further room to their home. This increases the living space to allow for 25 creatures.\n<<elseif $raceHome is "giant" and $Stone gt 1500 and $giantRoom lt 30>>\n\t[[Further expand the home|race home][$Stone -= 1500, $giantRoom to 35]] | The giants have more space, but some more sturdy materials and even more space would be helpful for their kin. Around 1500 stone is needed. Increasing the living space to allow for 35 creatures. \n<<elseif $raceHome is "giant" and $Iron gt 1500 and $giantRoom lt 40>>\n\t[[Finish the the home|race home][$Iron -= 1500, $giantRoom to 45]] | To create the perfect home for giant girls, the sturdy material of iron will be needed to add to the grand constructions - around 1500 of it. Increases the living space to allow for 45 creatures.\n\n<<elseif $raceHome is "dog" and $Wood gt 500 and $dogRoom lt 20>>\n\t[[Expand the home|race home][$Wood -= 500, $dogRoom to 25]] | The hunting village is ideal for the swift and loyal canines to live in, yet more huts would allow a greater number of permanent girls to live here. Around 500 wood is needed for the job. Increasing the living space to allow for 25 creatures.\n<<elseif $raceHome is "dog" and $Stone gt 500 and $dogRoom lt 30>>\n\t[[Further expand the home|race home][$Stone -= 500, $dogRoom to 35]] | The canines have plenty of huts, but some more sturdy materials would be helpful for their kin, and provide even more room. Around 500 stone is needed. Increasing the living space to allow for 35 creatures. \n<<elseif $raceHome is "dog" and $Iron gt 500 and $dogRoom lt 40>>\n\t[[Finish the the home|race home][$Iron -= 500, $dogRoom to 45]] | To create the perfect home for the canine hunters, the sturdy material of iron will be needed to add to the huts - around 500 of it. Increasing the living space to allow for 45 creatures.\n\n<<elseif $raceHome is "yokai" and $Wood gt 500 and $yokaiRoom lt 20>>\n\t[[Expand the home|race home][$Wood -= 500, $yokaiRoom to 25]] | The nest is ideal for the blue yokai to live in, yet more space in the forest would allow a greater number of permanent girls to live here. Around 500 wood is needed for the job. Increasing the living space to allow for 25 creatures.\n<<elseif $raceHome is "yokai" and $Stone gt 500 and $yokaiRoom lt 30>>\n\t[[Further expand the home|race home][$Stone -= 500, $yokaiRoom to 35]] | The yokai have plenty of space, but some more sturdy materials would be helpful and provide even more room. Around 500 stone is needed. Increasing the living space to allow for 35 creatures. \n<<elseif $raceHome is "yokai" and $Iron gt 500 and $yokaiRoom lt 40>>\n\t[[Finish the the home|race home][$Iron -= 500, $yokaiRoom to 45]] | To create the perfect home for yokai, the sturdy material of iron will be needed - around 500 of it. Increasing the living space to allow for 45 creatures.\n\n<<elseif $raceHome is "oni" and $Wood gt 500 and $oniRoom lt 20>>\n\t[[Expand the home|race home][$Wood -= 500, $oniRoom to 25]] | The home is ideal for the strong oni-girls to live in, yet more space in the forest would allow a greater number of permanent girls to live here. Around 500 wood is needed for the job. Increasing the living space to allow for 25 creatures.\n<<elseif $raceHome is "oni" and $Stone gt 500 and $oniRoom lt 30>>\n\t[[Further expand the home|race home][$Stone -= 500, $oniRoom to 35]] | The oni-girls have plenty of space, but some more sturdy materials would be helpful and provide even more room. Around 500 stone is needed. Increasing the living space to allow for 35 creatures. \n<<elseif $raceHome is "oni" and $Iron gt 500 and $oniRoom lt 40>>\n\t[[Finish the the home|race home][$Iron -= 500, $oniRoom to 45]] | To create the perfect home for oni-girls, the sturdy material of iron will be needed - around 500 of it. Increasing the living space to allow for 45 creatures.\n\n<<elseif $raceHome is "slime" and $Wood gt 500 and $slimeRoom lt 20>>\n\t[[Expand the home|race home][$Wood -= 500, $slimeRoom to 25]] | The home is ideal for the goo-girls to live in, yet more space in the forest would allow a greater number of permanent girls to live here. Around 500 wood is needed for the job. Increasing the living space to allow for 25 creatures.\n<<elseif $raceHome is "slime" and $Stone gt 500 and $slimeRoom lt 30>>\n\t[[Further expand the home|race home][$Stone -= 500, $slimeRoom to 35]] | The goo-girls have plenty of space, but some more sturdy materials would be helpful and provide even more room. Around 500 stone is needed. Increasing the living space to allow for 35 creatures. \n<<elseif $raceHome is "slime" and $Iron gt 500 and $slimeRoom lt 40>>\n\t[[Finish the the home|race home][$Iron -= 500, $slimeRoom to 45]] | To create the perfect home for goo-girls, the sturdy material of iron will be needed - around 500 of it. Increasing the living space to allow for 45 creatures.\n\n<<elseif $raceHome is "mummy" and $Wood gt 500 and $mummyRoom lt 20>>\n\t[[Expand the home|race home][$Wood -= 500, $mummyRoom to 25]] | The home is ideal for the mummy-girls to live in, yet more space in the ruins would allow a greater number of permanent girls to live here. Around 500 wood is needed for the job. Increasing the living space to allow for 25 creatures.\n<<elseif $raceHome is "mummy" and $Stone gt 500 and $mummyRoom lt 30>>\n\t[[Further expand the home|race home][$Stone -= 500, $mummyRoom to 35]] | The mummy-girls have plenty of space, but some more sturdy materials would be helpful and provide even more room. Around 500 stone is needed. Increasing the living space to allow for 35 creatures. \n<<elseif $raceHome is "mummy" and $Iron gt 500 and $mummyRoom lt 40>>\n\t[[Finish the the home|race home][$Iron -= 500, $mummyRoom to 45]] | To create the perfect home for mummy-girls, the sturdy material of iron will be needed - around 500 of it. Increasing the living space to allow for 45 creatures.\n\n<<elseif $raceHome is "insect" and $Wood gt 500 and $insectRoom lt 20>>\n\t[[Expand the home|race home][$Wood -= 500, $insectRoom to 25]] | The home is ideal for the insect-girls to live in, yet more space would allow a greater number of permanent girls to live here. Around 500 wood is needed for the job. Increasing the living space to allow for 25 creatures.\n<<elseif $raceHome is "insect" and $Stone gt 500 and $insectRoom lt 30>>\n\t[[Further expand the home|race home][$Stone -= 500, $insectRoom to 35]] | The insect-girls have plenty of space, but some more sturdy materials would be helpful and provide even more room. Around 500 stone is needed. Increasing the living space to allow for 35 creatures. \n<<elseif $raceHome is "insect" and $Iron gt 500 and $insectRoom lt 40>>\n\t[[Finish the the home|race home][$Iron -= 500, $insectRoom to 45]] | To create the perfect home for insect-girls, the sturdy material of iron will be needed - around 500 of it. Increasing the living space to allow for 45 creatures.\n\n<<elseif $raceHome is "nymph" and $Wood gt 500 and $nymphRoom lt 20>>\n\t[[Expand the home|race home][$Wood -= 500, $nymphRoom to 25]] | The home is ideal for the nymphs to live in, yet more nutrients from composting trees would allow a greater number of permanent girls to live here. Around 500 wood is needed for the job. Increasing the living space to allow for 25 creatures.\n<<elseif $raceHome is "nymph" and $Stone gt 500 and $nymphRoom lt 30>>\n\t[[Further expand the home|race home][$Stone -= 500, $nymphRoom to 35]] | The nymphs have plenty of space, but some more sturdy materials would be helpful and provide even more room. Around 500 stone is needed. Increasing the living space to allow for 35 creatures. \n<<elseif $raceHome is "nymph" and $Iron gt 500 and $nymphRoom lt 40>>\n\t[[Finish the the home|race home][$Iron -= 500, $nymphRoom to 45]] | To create the perfect home for nymphs, the sturdy material of iron will be needed for them to grow up on - around 500 of it. Increasing the living space to allow for 45 creatures.\n\n<<elseif $raceHome is "fox" and $Wood gt 500 and $foxRoom lt 20>>\n\t[[Expand the home|race home][$Wood -= 500, $foxRoom to 25]] | The home is ideal for the fox-girls to live in, yet more dwellings would allow for a greater number of permanent girls to live here. Around 500 wood is needed for the job. Increasing the living space to allow for 25 creatures.\n<<elseif $raceHome is "fox" and $Stone gt 500 and $foxRoom lt 30>>\n\t[[Further expand the home|race home][$Stone -= 500, $foxRoom to 35]] | The fox-girls have plenty of space, but some more sturdy materials would be helpful and provide even more room. Around 500 stone is needed. Increasing the living space to allow for 35 creatures. \n<<elseif $raceHome is "fox" and $Iron gt 500 and $foxRoom lt 40>>\n\t[[Finish the the home|race home][$Iron -= 500, $foxRoom to 45]] | To create the perfect home for fox-girls, the sturdy material of iron will be needed - around 500 of it. Increasing the living space to allow for 45 creatures.\n\n<<elseif $raceHome is "ghost" and $Wood gt 500 and $ghostRoom lt 20>>\n\t[[Expand the home|race home][$Wood -= 500, $ghostRoom to 25]] | The home is ideal for the ghost-girls to live in, yet more binding spots would allow for a greater number of permanent girls to live here. Around 500 wood is needed for the job. Increasing the living space to allow for 25 creatures.\n<<elseif $raceHome is "ghost" and $Stone gt 500 and $ghostRoom lt 30>>\n\t[[Further expand the home|race home][$Stone -= 500, $ghostRoom to 35]] | The ghost-girls have plenty of binding spots, but some more sturdy materials would be helpful and provide even more binding. Around 500 stone is needed. Increasing the living space to allow for 35 creatures. \n<<elseif $raceHome is "ghost" and $Iron gt 500 and $ghostRoom lt 40>>\n\t[[Finish the the home|race home][$Iron -= 500, $ghostRoom to 45]] | To create the perfect home for ghost-girls, the sturdy material of iron will be needed - around 500 of it. Increasing the living space to allow for 45 creatures.\n\n<<elseif $raceHome is "dullahan" and $Wood gt 500 and $dullahanRoom lt 20>>\n\t[[Expand the home|race home][$Wood -= 500, $dullahanRoom to 25]] | The home is ideal for the dullahans to live in, yet more dwellings would allow for a greater number of permanent girls to live here. Around 500 wood is needed for the job. Increasing the living space to allow for 25 creatures.\n<<elseif $raceHome is "dullahan" and $Stone gt 500 and $dullahanRoom lt 30>>\n\t[[Further expand the home|race home][$Stone -= 500, $dullahanRoom to 35]] | The dullahans have plenty of space, but some more sturdy materials would be helpful and provide even more room. Around 500 stone is needed. Increasing the living space to allow for 35 creatures. \n<<elseif $raceHome is "dullahan" and $Iron gt 500 and $dullahanRoom lt 40>>\n\t[[Finish the the home|race home][$Iron -= 500, $dullahanRoom to 45]] | To create the perfect home for dullahans, the sturdy material of iron will be needed - around 500 of it. Increasing the living space to allow for 45 creatures.\n\n<</if>>\n\n<<elseif $raceSpecial is 1>> \s\n<<if $raceSpecialRace is "cow" and $cowTamed gte 1>> \s\n<<button "Return">><<set $raceSpecial to 0>><<goto "race home">><</button>>\n<<showImageOrVideo "img/People/Creature/cow/Dairy1">>\nThe inside of the dairy is filled with lewd moans as the cowgirls go through their daily milking, relieving their massive udders much to their satisfaction.\n\n<<nobr>>\n<span id="miniscene">\n<center>\n<<button "Milk a cowgirl">>\n\t<<set $Energy -= 1>>\n\t<<set $milking to random(1, 10)>>\n\t<<set $Food += 10>>\n\t<<replace "#miniscene">>\n\t\t<<set $picture to "img/People/Creature/cow/DairyMilk"+$milking+"">>\n\t\t<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\t\tYou set a cowgirl up for milking and soon the whole dairy is awash with her loud moans. Her sexual satisfaction from the milking is pushing the extremes and on your end a lot nutritious milk seems to be collected to the benefit of all.\n\n<center><<button "Milk more">><<goto "race home">><</button>></center>\n\n\t<</replace>>\n<</button>>\n<<button "Fuck a cowgirl">>\n\t<<set $Energy -= 1>>\n\t<<set $milking to random(1, 10)>>\n\t<<set $Food += 6>>\n\t<<replace "#miniscene">>\n\t\t<<set $picture to "img/People/Creature/cow/DairyFuck"+$milking+"">>\n\t\t<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\t\tYou set a cowgirl up for milking and decide to enjoy yourself while you work. The process results in a little less milk collected in the end, but it's ever important to be able to find joy in ones daily chores. The girl is soon lost to the twin satisfaction of the sensitive milking and the rough pounding until her screams fill the dairy.\n\n<center><<button "Milk more">><<goto "race home">><</button>></center>\n\n\t<</replace>>\n<</button>>\n</center>\n</span>\n<</nobr>>\n\n<<elseif $raceSpecialRace is "cow" and $cowTamed lt 1>>\nYou have no cow-girls to milk.\n\n<center><<button "Return">><<set $raceSpecial to 0>><<goto "race home">><</button>></center>\n\n<</if>> \s\n<<if $raceSpecialRace is "bee" and $beeTamed gte 1>> \s\n<<button "Return">><<set $raceSpecial to 0>><<goto "race home">><</button>>\n<<showImageOrVideo "img/People/Creature/bee/Honey">>\nThe inside of the honeycomb is filled with busy buzzing as the beegirls go through their daily storage of honey.\n\n<<nobr>>\n<span id="miniscene">\n<center>\n<<button "Help extract honey">>\n\t<<set $Energy -= 1>>\n\t<<set $honey to random(1, 10)>>\n\t<<set $FoodPreserved += 4>>\n\t<<replace "#miniscene">>\n\t\t<<set $picture to "img/People/Creature/bee/Honey"+$honey+"">>\n\t\t<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\t\tYou find a bee-girl and ask her to submit while you extract the honey from her. She squirms under your touch getting evidently aroused at rough handling, while all the while plentiful of honey becomes tapped for later use.\n\n<center><<button "Extract more">><<goto "race home">><</button>></center>\n\n\t<</replace>>\n<</button>>\n</center>\n</span>\n<</nobr>>\n\n<<elseif $raceSpecialRace is "bee" and $beeTamed lt 1>>\nYou have no bee-girls to extract from.\n\n<center><<button "Return">><<set $raceSpecial to 0>><<goto "race home">><</button>></center>\n\n<</if>> \s\n<</if>> \s\n<<set $race to 0>> \s\n<<if $Energy lte 0>>\n\t<<goto "TiredEnd">>\n<</if>>
<<if $chopping is 0>>\s\n<center><<button "Return">><<goto "Outside">><</button>></center>\s\n\n<center><<showImageOrVideo "img/Background/chopping">></center>\nPlentiful trees in the area can be used for making sturdy timber. With the ruins having contained all items necessary to chop trees it is only a matter of hard work to produce some usable planks and other pieces.\n\n<<nobr>>\n<center>\n<<button "Chop some wood">>\n\t<<set $chopping to 1>>\n\t<<set $Wood += 15>>\n\t<<set $Energy -= 1>>\n\t<<goto "Wood Chopping">>\n\t<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $chopping is 1>>\n<center><<showImageOrVideo "img/Background/chopping1">></center>\nYou fell a tall sturdy tree and remove the branches. Getting useful pieces takes time and great Energy but the wood is of great quality and surely useful in an abundance of ways.\n\n<<nobr>>\n<center>\n<<button "Chop more wood">>\n\t<<set $Wood += 15>>\n\t<<set $Energy -= 1>>\n<<goto "Wood Chopping">>\n<</button>>\n | \n<<button "Take a break">>\n\t<<set $chopping to 0>>\n\t<<goto "Outside">>\n<</button>>\n</center>\n<</nobr>>\n\n<</if>> \s\n<<if $Energy lte 0>>\n\t<<goto "TiredEnd">>\n<</if>>\n
<<nobr>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n\t<<if $activeSlave.ID == $slaves[$i].ID>>\n\t\t<<set $slaves[$i] to $activeSlave>>\n\t<</if>>\n<</for>>\n<</nobr>> \s\n<center> \s\n<<if $race is 0>><<button "Return">><<goto "race home">><</button>><</if>> \s\n<<nobr>>\n\n<<if $race isnot 3 and $race isnot 4>>\n\n | \n \n \n \n | \n \n\n<<if $activeSlave.matriarch is 0>><<button "Send her away">><<set $giantTamed -= 1>><<goto "Release">><</button>><</if>>\n\n<<set $picture to "img/People/Creature/giant/"+$activeSlave.number+"">>\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\n<</if>>\n<</nobr>> \s\n\n<<if $race is 0>> \s\n\n<<nobr>>\n''$activeSlave.slaveName'' is\n\n<<if $activeSlave.alpha is 1>>\n\tbusy with gathering wood, hauling in both plentiful stones and wood for building material.\n<<elseif $activeSlave.alpha is 0>>\n\tmostly sitting around uncertain about everything - not giving you any wood or stone.\n<</if>>\n\nShe looks\n<<if $activeSlave.alpha is 1>>\n\tat her lord with profound love and more subservient obedience than would seem possible with her height.\n<<elseif $activeSlave.alpha is 0>>\n\tat you with mild fright, not trusting you as her lord.\n<</if>>\n\n\n<<if ($activeSlave.milk is 0)>>\n\tShe doesn't produce milk.\n<<elseif ($activeSlave.milk is 1)>>\n\tShe produces milk.\n<</if>>\n\n$activeSlave.origin\n\n<<if $activeSlave.sexCount is 0>>\n\tShe is a virgin.\n<<elseif $activeSlave.sexCount is 1>>\n\tYou have taken her virginity.\n<<elseif $activeSlave.sexCount gt 1>>\n\tYou have fucked her $activeSlave.sexCount times.\n<</if>>\n\n<<if ($activeSlave.births is 1)>>\n\tShe has also given birth once.\n<<elseif ($activeSlave.births gt 1)>>\n\tShe has also given birth $activeSlave.births times.\n<</if>>\n\n<<if $activeSlave.preg gt 7>>\n\tShe is hugely pregnant.\n<<elseif $activeSlave.preg gt 5>>\n\tShe is very pregnant.\n<<elseif $activeSlave.preg gt 3>>\n\tShe is visibly pregnant.\n<<elseif $activeSlave.preg gt 0>>\n\tShe is pregnant, though it isn't too visible yet.\n<<else>>\nShe isn't pregnant.\n<</if>>\n\n<</nobr>>\n\nThe biggest and toughest of the creatures in Gaia's world they are also some of the most timid as well. Simple and single minded, the high altitude may have made this race light-headed all around. Looking human in all but her enormous size, the race is able of speech, but due to timidness are rarely heard utter a single word.\n\n<<nobr>>\n<center>\n\n<<if $activeSlave.alpha is 0>>\n\t<<button [[Fight|giant]]>>\n\t\t<<set $race to 4, $tFight to true>>\n\t\t<<set $Energy -= 1>>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1>>\n\t<<button "Sex">>\n\t\t<<set $race to 2>>\n\t\t<<set $Energy -= 1>>\n\t\t<<goto "giant">>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1 and $giantMatriarch is 0 and $activeSlave.matriarch is 0>>\n\t<<button "Declare Tall Mother">>\n\t\t<<set $activeSlave.matriarch to 1>>\n\t\t<<set $giantMatriarch to 1>>\n\t\t<<goto "giant">>\n\t<</button>>\n<</if>>\n\n<<if $activeSlave.alpha is 1 and $activeSlave.matriarch is 1>>\n\t<<button "Remove as Tall Mother">>\n\t\t<<set $activeSlave.matriarch to 0>>\n\t\t<<set $giantMatriarch to 0>>\n\t\t<<goto "giant">>\n\t<</button>>\n<</if>>\n\n</center>\n<</nobr>>\n\n<<elseif $race is 1>> \s\nYou can try and become alpha, earning the right to breed the girl as you will. But first you must prove yourself worthy to count her among your harem.\n\n<<nobr>>\n<center>\n<<button "fight">>\n\t<<set $description to "Tame">>\n\t<<set $race to 4>>\n\t<<goto "giant">>\n<</button>>\n | \n<<button "Change your mind">>\n\t<<set $race to 0>>\n\t<<goto "giant">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 2>> \s\nYou make it clear to your giantess $activeSlave.slaveName that she is to please you. The frightened girl seems for the first time to calm down. Her hands trembles still, but now with the anticipation of what she has needed. She brings you up to her nipple, letting your throbbing erection and balls rest on her perky pink bit. She coos in utter delight as you start pressing your dick in and out of her firm nipple hole. The mountain of breast beneath you begins to warm up the air as her passion raises, turning the air into a hot open steam bath. She can't take anymore and near violently slams you against her stiff pink nipple and all of its hundreds of pounds of tit flesh.\n\n<<set $picture to "img/People/Creature/giant/"+$activeSlave.number+"sex">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\n$activeSlave.slaveName's huge, moist pussy is large and pink, and a veritable river feminine love juice leaks from it, soaking the earth far below. Gently picking pushing you towards her colossal cunt her hands begins to tremble in anticipation, suddenly forcing you head first into her slick, warm walls of her mammoth cunt. The vaginal muscles tightens around you, gently squeezing and releasing you in a orgasmic massage. \n\nWhile still holding your legs $activeSlave.slaveName begins to push you deeper and deeper inside her wet cave of a pussy. She moans violently, sending shivers through her vibrating cunt, tensing up your throbbing hard cock from the sexual stimulants of the pressing walls of her cunt walls.\n\n<<set $picture to "img/People/Creature/giant/"+$activeSlave.number+"sex1">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nPressed so far in, by the pure insanity of her lust, you can finally see $activeSlave.slaveName's waiting womb at the end of the slippery passage. Her vaginal muscles clamp down on you tightly as she reaches her orgasm, with the brutal pressure and sensations pushing you to the edge as well. You empty yourself into her bottomless depth, practically hosing directly onto her waiting egg. When she finally calms herself enough to release you, you need a moment yourself to regain your own bearing, leaving the giantess fertilized and in euphoric bliss.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<include "Low Preg">>\n\t<<set $race to 0>>\n\t<<goto "giant">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 3>> \s \n<center><<showImageOrVideo "img/People/Creature/giant/Birth">></center> \s\n\n<<if $giantTamed gte $giantRoom>> \s\nYour Tall Mother went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The young one grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders.\n\nThere is however no room at home, so the now grown giantess is set free to roam the world.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $giantWild += 1>>\n\t<<set $race to 0>>\n\t<<goto "Low Births">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $giantTamed lte $giantRoom>> \s\n\s\n<<nobr>>\n\n<<display "Generate XX Creature">>\n\n<<set $activeSlave.race to "giant">>\n<<set $activeSlave.home to "Mountains">>\n<<set $activeSlave.origin to "She was born by the Tall Mother.">>\n\n<<set $activeSlave.number to either(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36)>>\n\n<<set $activeSlave.slaveName to either("Hymir", "Skadi", "Járnsaxa", "Kári", "Gorm", "Ægir", "Awarnach", "Balor", "Bestla", "Cacus", "Caw", "Corb", "Custennin", "Bestla", "Fomors", "Garm", "Geirrod", "Gerd", "Alvaldi", "Hyndla", "Gilling", "Kapre", "Rindr", "Olwyn", "Fornjót", "Reis", "Rion", "Skadi", "Skathi", "Tarvos", "Tethra", "Thiazi", "Billingr", "Bölborn", "Ysbaddaden", "Geirröd", "Nephilim", "Nimrod", "Og", "Rindr", "Cawr", "Cormoran", "Gogmagog", "Kaour", "Suttungr", "Banba", "Bres", "Buarainech", "Cethlenn", "Elatha", "Ériu", "Ethniu", "Fódla", "Tethra", "Angrboða", "Baugi", "Bergelmir", "Gjálp", "Greip", "Gymir", "Hroðr", "Hrungnir")>>\n\n<</nobr>> \s\nYour Tall Mother went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The young one grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders. Her growth complete, you name the new giantess: ''@@color:red;$activeSlave.slaveName@@''.\n\n<<set $picture to "img/People/Creature/giant/"+$activeSlave.number+"">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center>\n\n<center><<button "Continue">>\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $giantTamed += 1>>\n\t<<set $Children += 1>>\n\t<<set $MonsterChildren += 1>>\n\t<<set $Exp += 5>>\n\t<<goto "Low Births">>\n<</button>></center> \s\n\n<</if>>\n\n<<elseif $race is 4>> \s \n\t<<silently>>\n\t\n\t<<if $tFight>>\n\t\t<<set $enemy.number to $activeSlave.number>>\n\t<<else>>\n\t\t<<set $enemy.number to either (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36)>>\n\t<</if>>\n\n\t<<set $enemy.race to "giant">>\n\t<<set $enemy.HP to 180>>\n\t<<set $enemy.damage to 25>>\n\t<<set $enemy.exp to "High">>\n\t<<set $enemy.food to 18>>\n\t<<set $enemy.hasHome to $giantHome>>\n\t<<set $enemy.home to "Mountains">>\n\t<<set $enemy.tamed to $giantTamed>>\n\t<<set $enemy.room to $giantRoom>>\n\t<<set $enemy.name to "lost giant">>\n\t<<set $enemy.aDes to "The giantess flicks after you with her finger, her motions weak with fright.">>\n\t<<set $path to "img/People/Creature/"+$enemy.race+"/"+$enemy.number+"">>\n\n\t<<set $descriptionTame to "You face your giantess of the land. Though the biggest and toughest of the creatures in Gaia's world they also appear to be some of the most timid and frightened ones. Simple and single minded, the high altitude may have made this race light-headed all around. Looking human in all but her enormous size, the race is able of speech, but due to timidness are never heard utter a single word.">>\n\t<<set $descriptionWild to "While traveling the northern mountains a shock in the earth and a surprised shriek makes it clear that you've run into one of the giants of this land. Though the biggest and toughest of the creatures in Gaia's world they also appear to be some of the most timid ones as well. Simple and single minded, the high altitude may have made this race light-headed all around. Looking human in all but their enormous size, the race is capable of speech, but due to timidness are rarely heard to utter a single word.">>\n\t<<set $sexDescription1 to "You make it clear to the defeated giantess that she is to please you. The frightened girl seems for the first time to calm down. Her hands trembles still, but now with the anticipation of what she has needed. She brings you up to her nipple, letting your throbbing erection and balls rest on her perky pink bit. She coos in utter delight as you start pressing your dick in and out of her firm nipple hole. The mountain of breast beneath you begins to warm up the air as her passion raises, turning the air into a hot open steam bath. She can't take anymore and near violently slams you against her stiff pink nipple and all of its hundreds of pounds of tit flesh.">>\n\t<<set $sexDescription2 to "Her huge moist pussy is large and pink and a veritable river feminine love juice leaks from it, soaking the earth far below. Gently picking pushing you towards her colossal cunt her hands begins to tremple in anticipation, suddenly forcing you head first into her slick, warm walls of her mammoth cunt. The vaginal muscles tightens around you, gently squeezing and releasing you in a orgasmic massage. While still holding your legs she begins to push you deeper and deeper inside her wet cave of a pussy. She moans violently, sending shivers through her vibrating cunt, tensing up your throbbing hard cock from the sexual stimulants of the pressing walls of her cunt walls.">>\n\t<<set $sexDescription3 to "Pressed so far in, by the pure insanity of her lust, you can finally see her waiting womb at the end of the slippery passage. Her vaginal muscles clamp down on you tightly as she reaches her orgasm, with the brutal pressure and sensations pushing you to the edge as well. You empty yourself into her bottomless depth, practically hosing directly onto her waiting egg. When she finally calms herself enough to release you, you need a moment yourself to regain your own bearing, leaving the giantess fertilized and in euphoric bliss.">>\n\t<</silently>>\n\t<<goto "Combat Init">>\n<</if>> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s\n
<<set $activeSlave.house to "none">>\n<<set $activeSlave.househas to 0>>\n\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if $activeSlave.ID == $slaves[$i].ID>>\n<<set $slaves[$i] to $activeSlave>>\n<</if>>\n<</for>>\n \n<<goto "Houses">>
<center><<showImageOrVideo "img/People/Creature/pig/Emelie/EmelieSex1">></center>\nAfter becoming fully naked she places herself on the bare ground, exposing both her holes, making it clear that you can choose whatever hole you want now. The pussy seems to already drip with anticipation of the breeding she has wanted for so long, a fertile pig is only really good for one thing.\n\nThough the ass looks inviting as well, you decide it is time to breed the plump pig.\n\n<center><<showImageOrVideo "img/People/Creature/pig/Emelie/EmelieSex2">></center>\nYou slam yourself inside her pussy, which is already flooding with her juices of longing. Ramming yourself into her without control or restraint, the view of her plump body, wide child-bearing hips, and rich and full breast, fills you with determination to breed this girl, who clearly is so perfect for the task of repopulation.\n\n<center><<showImageOrVideo "img/People/Creature/pig/Emelie/EmelieSex4">></center>\nFucking her wildly, she cums again and again, her orgasm sometimes lasting ages. You've already cum several times, all without ever leaving her pussy. Filling it up more and more you're making sure to impregnate the fertile girl.\n\nCumming a last intense time, you take your cock out of her stuffed hole and watch as the semen pours out. Emelie has really become dependent on your dick now.\n\n<<nobr>>\n<center>\n<<button "Perfect plump'er!">>\n\t<<include "High Preg">>\n\t<<if $EmeliePreg lte 0>>\n\t<<set $EmeliePreg to $Preg>>\n\t<</if>>\n\t<<goto "Emelie">>\n<</button>>\n</center>\n<</nobr>> \s\n<<set $EmelieRelation += 5>> \s\n<<set $Energy -= 1>> \s
<<button "Village">><<goto "Village1">><</button>> |\n<center>\n<<showImageOrVideo "img/Background/farm1stage1">>\n</center>\n<<nobr>>\n<<set $farm1Slaves to 0>>\n <<for $i to 0; $i lt $slaves.length; $i++>>\n <<if $slaves[$i].assignment is "work in the farm1">>\n <<set $farm1Slaves += 1>>\n <</if>>\n <</for>>\n<</nobr>>\n<<nobr>>\n<<if $farm1Slaves gt 5>>\n\tThe farm is bustling with activity. Numerous daughters look after the wheat and other produce. The fields seems to be kept well.\n<<elseif $farm1Slaves gt 3>>\n\tThe farm is working steadily. Daughters look after the wheat and other produce. Some weeds intrude on the fields here and there, but the fields seems to be kept well.\n<<else>>\n\tThe farm is empty and unused.\n<</if>>\n<br>\nIt can support 10 farmhands.\n<</nobr>> \s\n\n<<nobr>>\n<<if $Village1FarmPreserver is 0>>Preserver cost 500 wood and 200 stone.<</if>>\n<<if $Village1FarmPreserver is 0 and $Wood gte 500 and $Stone gte 200>>\n [[Build expansion to preserve food|Village1Farm][$Wood -= 500, $Stone -= 200, $Village1FarmPreserver to 1, $FarmPreserver += 1]]\n<<elseif $Village1FarmPreserver gt 0>>\n\tThe huts for drying and preserving food stands productive near the farm.\n<</if>>\n<</nobr>> \s\n<<nobr>>\n<<set $factory to "farm">>\n<<set $factoryLocation to "Village1Farm">>\n<</nobr>>\n<<if $farm1Slaves gt 0>>\n<br>__Stop a girl from working on the farm:__\n<<for $i to 0; $i lt $slaves.length; $i++>><<if $slaves[$i].assignment is "work in the farm1">>\n<<="[[$slaves[$i].slaveName|Slave Interact][$activeSlave to $slaves[" + $i + "]]]">>, <<display "Slave Summary">> \n| <<="[[Remove from the farm.|Retrieve from Factory][$activeSlave to $slaves[" + $i + "]]]">><</if>>\n<</for>> \s\n<</if>>\n\n<<if $farm1Slaves lt 10>>\s\n__Send a girl to work on the farm:__\n<<for $i to 0; $i lt $slaves.length; $i++>><<if ($slaves[$i].workhas is 0) and ($slaves[$i].relation gte 3) and ($slaves[$i].househas is 1) and ($slaves[$i].race is "human")>>\n<<="$slaves[$i].slaveName">>, <<display "Slave Summary">> \n| <<="[[Assign to work on the farm.|Assign to Factory][$activeSlave to $slaves[" + $i + "]]]">> \s\n<<elseif ($slaves[$i].workhas is 0) and ($slaves[$i].relation gte 3)>>\n <br>$slaves[$i].slaveName needs a house in the village.\n<<elseif ($slaves[$i].workhas is 0) and ($slaves[$i].househas is 1)>>\n <br>$slaves[$i].slaveName doesn't like you enough to work for you.<</if>><</for>><</if>>\n
<<button "Return">><<goto "snake home">><</button>> | \n\n<center><<showImageOrVideo "img/People/Creature/snake/Kadru/KadruMeet">></center>\n<<nobr>>\n<<if $KadruRelation gte 90>>\nKadru looks at you with the utmost mix of love, trust and needs.\n<<elseif $KadruRelation gte 50>>\nKadru looks at you with love and needs.\n<<elseif $KadruRelation gte 0>>\nKadru looks at you with needs.\n<</if>>\n\n<<if $KadruPreg gte 5>>\nShe is hugely pregnant.\n<<elseif $KadruPreg gte 3>>\nShe is clearly pregnant.\n<<elseif $KadruPreg gte 1>>\nShe has been impregnated.\n<<else>>\nShe is not pregnant.\n<</if>>\n\nShe has long and slender reptilian body swaying on the sand. She resembles a beautiful and slender woman from the waist up, with dark hair hanging down to her neck. Her upper body is white skin, while her lower body is covered with shiny scales, flowing a deep blue ocean color. Instead of bifurcating into legs, her hips elongate into a snake’s body which stretches far out behind her, leaving a long and curving trail in the sand. She’s completely naked, with her round C-cup breasts showing in plain sight. In her mouth you can see a pair of sharp, venomous fangs and a long forked tongue moving rapidly\n\n<</nobr>> \n\n<center><<button "Talk">><<goto "KadruTalk">><</button>> | <<button "Have sex">><<goto "KadruSex">><</button>></center> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s\n
<<if $mouseMeet is 0>>\n<center><<showImageOrVideo "img/People/Creature/mouse/Briseis/Briseis1">></center>\nAs you were walking in the fields you started hearing an out-of-tune whistling. While standing still and checking the terrain you spot, what looks like a single dried leaf, hanging from two, furry and petite looking arms, in a nearby elm tree. A small circular part of the leaf is taken away to reveal a tiny female mouse face, which shouts audible, "//The squirrel rebellion shall never defeat Smitheos!//"\n\nThe minuscule mouse girl seemed to expect you to respond somehow to her declaration, but her brief moment of confusion is quickly washed away by a quirky smile, "//You ol' dog you, did the squirrel hire you because of that whole awkward morning escapade? I would like to state my defense!//".\n\nThe girl releases her hold on the branch and falls several feet to the ground hitting a bunch of leaves for impact. From inside the autumn looking pancake her raised voice rings out, "//Firstly, I was under the assumption that the tree was enchanted. Secondly, the squirrel was dressed provocatively. And eh... Thirdly! Mhhh, well, I haven't thought of that yet, the others took all morning. But nevermind that, what in the afternoon gluttony are you for a kind?//"\n\n<center>\n<<nobr>>\n<<button "Introduce yourself">>\n\t<<set $mouseMeet to 2>>\n\t<<set $Exp += random(3, 7)>>\n\t<<goto "mouse event">>\n<</button>>\n\n | \n\n<<button "Leave this strange mouse">>\n\t<<set $mouseMeet to 1>>\n\t<<set $Exp += random(3, 7)>>\n\t<<goto "Fields">>\n<</button>>\n<</nobr>>\n</center>\n\n<<elseif $mouseMeet is 1>>\n<center><<showImageOrVideo "img/People/Creature/mouse/Briseis/Briseis3">></center>\nThe strange tiny mouse girl dumps down in front of you, standing no more than hand tall from the ground.\n\n"//Hey, you scoundrel! How dare you walk away from me just as I was making a dramatic introduction?!//"\n\n<center>\n<<nobr>>\n<<button "Introduce yourself">>\n\t<<set $mouseMeet to 2>>\n\t<<set $Exp += random(3, 7)>>\n\t<<goto "mouse event">>\n<</button>>\n\n | \n\n<<button "Kill her">>\n\t<<set $mouseMeet to 666>>\n\t<<set $mouseDead to 1>>\n\t<<set $Exp += random(23, 27)>>\n\t<<goto "mouse event">>\n<</button>>\n<</nobr>>\n</center>\n\n<<elseif $mouseMeet is 2>>\n<center><<showImageOrVideo "img/People/Creature/mouse/Briseis/Briseis5">></center>\nYou explain you are a survivor of the war who is in search for wood and people to rebuild some measure of society. This, however, does not seem to sit well with her...\n \n"//You gatta be joking me six ways and half an olive! What, and you think you can just walk right in here, and start collecting whatever the forest provides, like its resources are magically generated by some sort of poorly written magic!? The fruits of the forest don't just hang on the trees, dontcha know!//"\n\n<center><<button "Well apparently she does...">><<set $mouseMeet to 3>><<goto "mouse event">><</button>></center>\n\n<<elseif $mouseMeet is 3>>\n<center><<showImageOrVideo "img/People/Creature/mouse/Briseis/Briseis3">></center>\nThe tiny mouse literally starts shooting sparks in pure fury! The alarming sparks seems to spark a transformation of size, with the tiny mouse growing from a hand to just about your own hight in mere seconds! She must have quite the magical potency.\n\n"//Whatcha saying there!? My perfect camouflage skill is the stuff of legends and myths to rival Gaia! And I will have you know, that I live in perfect harmony with this whole here forest!//"\n\n<center><<button "Well apart from the squirrels...">><<set $mouseMeet to 4>><<goto "mouse event">><</button>></center>\n\n<<elseif $mouseMeet is 4>>\n<center><<showImageOrVideo "img/People/Creature/mouse/Briseis/Briseis3">></center>\n"//What!?//" She screams, "//That was practically self defense!//" She looks rather infuriated and lets her eyes dart from side to side but doesn't seem to grow any more. \n\nShe finally erupts, "//Fine! Well, I'm going this way - a private way! I bid thee good day, sir!//"\n\nShe stands still looking at you... clearly waiting for you to respond.\n\nYou remain silent and watch, while the girl's anger grow into fury again, and then despair, and then back into anger - but more fierce. Finally she gives up, sticks her nose so much in the air, that she can hardly see, and maybe somewhat unaccustomed to her current size stumbles on the first root she crosses. From beneath a new layer of autumn colored leaves you her her shout, "//I SAID GOOD DAY, SIR!//"\n\n<center>\n<<button "Quite the strange girl indeed">>\n\t<<set $mouseMeet to 5>>\n\t<<set $Exp += random(3, 7)>>\n\t<<goto "Fields">>\n<</button>>\n</center>\n\n<<elseif $mouseMeet is 5>>\n<center><<showImageOrVideo "img/Background/templeApollo">></center>\nWhile traveling in the wooded areas of the great region of the fields you happen upon a strange temple. Mostly in ruins it seems desolate. You decide to enter it in search of useful resources.\n\nMost of the damage appears to come not from the mere passage of time. The temple seems to have been under siege in the elven wars. It must have been an enormous undertaking as ruins can be seen all across from the temple. You search through the remnants and soon find an inscription near what was the main altar. It reads:\n\n//The old elf, afraid, obeyed his words, walked off in silence,\nalong the shore by the tumbling, crashing surf. \nSome distance off, he prayed to Lord Smintheus,\n[ \n\n\t\t \n\n ] \n"Hear my prayer: If I've ever pleased you \nwith a holy shrine, or burned bones for you\nbulls and goats well wrapped in fat\ngrant me my prayer. Force the Danaans\nto pay for my tears with your arrows."\nSo Chryses prayed. Smintheus heard him. \nHe came up from [ ] enraged,\n[\n\t\t\t\t\t\t\t\t\t\t\t\n ] swooped down, descending like the night. \nHe sat some distance from the enemy, shot off an arrow—\nthe silver bite reverberating ominously.\nFirst, massacred disloyal horse and wrongly allied canines,\nthen loosed sharp arrows in among the enemy troops themselves.\nThick fires burned the corpses ceaselessly.//\n\nMuch of the text missing it still seems to echo a past battle clearly. This elven stronghold must have faced annihilation and in desperation they turned to a dangerous power to spread sickness and death amongst the human host of enemies.\n\nYet there are no gods except Gaia and she would never kill... so what is this Smintheus that answered the dreaded call from these bygone elves?\n\n<center>\n<<button "Search the temple">>\n\t<<set $mouseMeet to 6>>\n\t<<goto "mouse event">>\n<</button>>\n</center>\n\n<<elseif $mouseMeet is 6>>\n<center><<showImageOrVideo "img/People/Creature/mouse/Briseis/BriseisSleep">></center>\nWhile looking through the temple for more texts or tablets you instead find a hole in the back of the same main altar from before. Neatly carved and adorned it looks nothing short of a tiny dwelling. Indulging your amusement you take a peek inside and find your amusement turn into mild surprise as you see a tiny bed and room and spy the little mousegirl from earlier getting up from her blankets after a deep sleep.\n\nThe crazy girl must be living in the altar. While in this tiny form she fits like it was made for her, and it surely provides some decent protection from prowling enemies.\n\nIt takes a grand while to react to your presence in any way. The sleep lingers in her eyes as she slowly starts to move her enormous eyes with some sort of purpose. As she finally starts to reckon how something is strange, mainly you blocking her entire window, she turns, looks frozen into your eye, before jumping back in shock followed by a fitting mouse squeak.\n\n"//You dashed bastard! Damned Danaa! You nearly scared the tail off me with that stupid eye of yours! I'll have you know the sermons doesn't start before the whole sun becomes reddish time.//"\n\nIt seems the minute girl has awoken, and she is as unfriendly and strange as ever.\n\n<center><<button "Well, good morning to you too.">><<set $mouseMeet to 7>><<goto "mouse event">><</button>></center>\n\n<<elseif $mouseMeet is 7>>\n<center><<showImageOrVideo "img/People/Creature/mouse/Briseis/Briseis">></center>\nThe little mouse gets herself into what appears her favorite stance and in a surprising change of tone speaks in a both posh and condescending manner, "//Well, I should have know you couldn't keep away after having been converted to the right path by my soothing words of wisdom earlier! You know sometimes I surprise myself with my innate abilities!"//\n\nYou are unsure what she speaks about, but certain she neither spoke words of wisdom at your prior engagement or in any way brought you here with a converted mind. She is as strange as ever. \n\nThough you have quite forsaken the thought this mouse is a rational creature she still lives right beside the inscription telling about the siege and Smintheus. You thus ask her if she happens to know any words of wisdom about the content of the inscription on her 'altar-home', or just any knowledge of the siege which must have taken place here.\n\n<center><<button "Do you know?">><<set $mouseMeet to 8>><<goto "mouse event">><</button>></center>\n\n<<elseif $mouseMeet is 8>>\n<center><<showImageOrVideo "img/People/Creature/mouse/Briseis/Briseis6">></center> \nThe tiny mouse diverts her eyes. Her feet seem restless and she overall gives a clear impression of not being fond of the desired topic. Her eyes keeps darting around in her little room as if searching for and answer or exit. After a while with nothing but silence she mumbles under her breath, "//I bet the squirrels don't get questioned like this...//" She finally regains her spirit and points her finger straight to your eye.\n\n"//Well, how do you expect a beautiful priestess like myself to give a sermon when it isn't even the right time or anything!? I'll have you know that I don't follow the commands of some Danaa. That I even allow you to breathe within this sacred hall is all due to my delicate and soothing temperament and in honor of my father's legacy!//" She shouts wildly and somewhat incoherently.\n\nSeeing how she is rather indisposed you decide to return later, hopefully for this sermon at sunset. Before leaving you reckon an introduction couldn't hurt. Telling her you're $PlayerName, a chosen of Gaia, you bid her goodbye for now. \n\nThe mention of Gaia seems to mute the tiny girl leaving you without an answer or her name as you part ways for now.\n\n<center>\n<<button "Return to your path">>\n\t<<set $mouseMeet to 9>>\n\t<<set $Exp += random(3, 7)>>\n\t<<goto "Fields">>\n<</button>>\n</center>\n\n<<elseif $mouseMeet is 9>>\n<center><<showImageOrVideo "img/Background/templeApolloSunset">></center>\nYou return to the ruined temple the sun nearing its last rays. The wreckage is far less evident in the blood red picturesque setting. The shadow almost manage to hide the rumble as only the high columns catch the light in the sunset.\n\nUpon entering you find the mousegirl standing on the alter, her size is somewhat bigger than before, yet still not above your own knee. She must clearly have seen you enter but evidently tries not to take notice of your presence. She seems to have just started what she earlier called a sermon.\n\n"//Well... uhm, yes. As it was in the sermon ere this.. uhm, I Bri, I mean Briseis, daughter of Briseus, will speak in his absence, so... uhm, yes.//"\n\n<center><<button "Will she speak of the inscription">><<set $mouseMeet to 10>><<goto "mouse event">><</button>></center>\n\n<<elseif $mouseMeet is 10>>\n<center><<showImageOrVideo "img/People/Creature/mouse/Briseis/Aesclepius">></center> \nWhile the tiny girl now known as Bri begins to speak, she tells a story with her sermon, and you start to feel sentiments of regret and anguish not fitting for such a sweet and eccentric, albeit fairly odd, little mousegirl.\n\n"//Uhm, it was... It was they, they who attacked us. Their fires were everywhere. Ten thousand fires, for a hundred thousand men. The greatest horde of the Danaa ever assembled in the never ending war of their desired dominion.\n\nDearest mice of the Smintheus gathered here//" She looks out on every empty space not occupied by you apparently not affected by the lack of her addressees. "//The Elves had always help us, afflicted as we were with terrible disease. Where Man had scorned us and left us in our state, the Elves of this former great temple took it upon themselves to rid us of our curses.\n\nBy sharing their gifts and blessings in coupled joining we gained the power of speech, of erect bodies, and an affinity for the magic they bore so well. But generation after generation, while these blessings grew in us, our curse of disease did not easily subside. Many elves died in their efforts to help, and just as the elf healer Aesclepius found the first of the Smintheus to be born without disease the Human Wars reached our peaceful temple.//"\n\n<center><<button "Then started the longest siege">><<set $mouseMeet to 11>><<goto "mouse event">><</button>></center>\n\n<<elseif $mouseMeet is 11>>\n<center><<showImageOrVideo "img/People/Creature/mouse/Briseis/Apollo">></center> \n"//Nine years the siege lasted. Desperate grew our elven lords. Strange grew their commands. One day the Head priest Chryses asked his mouse daughter Chryseis and all of our female numbers, apart from the healthy one, to guard a small bastion near the outer walls.\n\nWith a single night's raid, the humans captured the bastion and nearly all the Smintheus maids alive. They took the captures into their camp and used them as their lust commanded them. Chryses now beckoned to all male Smintheus and prayed they save their maids from the wicked hands of Man. Fueled by vengeance and his words they set forth. Death awaited them. But fought they did and for every mortal wound that could slay one of ours a single scratch could infect the human with our deadly disease. We were the arrows of death. And thus, thick fires burned the corpses ceaselessly.\n\nBut Man learned from this, learned a tactic they should never have been taught. They sent Chryseis and all the infected maids back to Chryses to stop the plague of Smintheus, though naturally not alive. They stopped shooting arrows and throwing stones over our wall, instead they threw the dead bodies of Smintheus.\n\nSoon they used the very same tactics on the proud elves. With the multitude of dead bodies that needed burning to stop diseases, the elven lords soon ran low on wood, and that was when the saw it.//"\n\n<center><<button "Death followed">><<set $mouseMeet to 12>><<goto "mouse event">><</button>></center>\n\n<<elseif $mouseMeet is 12>>\n<center><<showImageOrVideo "img/People/Creature/mouse/Briseis/TrojanHorse">></center> \n"//A great wooden statue of a horse. Evidently build to appease Gaia. Seemingly able to damage both the morale of the men and gain wood for the funeral pyres the elves stole into the night and took the huge horse into the fortification.\n\nBut they never received the chance to burn the horse, for out of the horse spilled the greatest disease for elves, the sons of Man, who burned everything in turn.//"\n\nBri seems to end her lengthy sermon, but the story doesn't rightly seem over. Following a calm moment of silence she once more takes to her words.\n\n"//The cute little rapscallion of a girl, who had been the first to be born without any disease didn't burn though. Nope... As the fire of Man descended upon everything, Chryses, with sorrow and griefs filling his eyes, turned her tiny and swooped her up into his hands. He ran to the altar where a room had been made for his mouse daughter Chryseis, and placed the girl into its hidden safety before bending down it hopeless fatigue. He begged her forgiveness for what he had done. He prayed her health would live on as everything here died.//" Bri seems to have lost herself in the memories, looking around as if seeing something more than the ruins that remain.\n\n"//That concludes the sermon!//" She shrieks swiftly before turning small once again and darting off towards the forest now dark by the new nightsky.\n\n<center><<button "Leave her be">><<set $mouseDead to 1>><<set $Exp += random(3, 7)>><<goto "Fields">><</button>> | <<button "Try and follow her">><<set $mouseMeet to 13>><<set $Exp += random(3, 7)>><<goto "mouse event">><</button>></center>\n\n<<elseif $mouseMeet is 13>>\n<center><<showImageOrVideo "img/People/Creature/mouse/Briseis/BriseisNight">></center> \nYou find the mousegirl in her petite form sitting under the open night sky. She looks at the sky and nearly tries to catch the shining light as one may try and catch the impossible dream and forgotten memory.\n\nYou place yourself near the minuscule girl decide to ask her something far from the memory of the past wars. \n\n"So, ever going to explain your adventure with those squirrels?"\n\nHer eyes light up, and for the first time you see a faint smile on her lips that evening. She looks at you with a surprising look of care before the look turns into her original mix of cocky and quirky condescension.\n\n"//It was actually just one squirrel, see.//" She takes on a quite skeptical persona. "//Some dashed squirrel girl swooped down on me in the forest and stole the food I had just gathered. As she tried to swing away I changed my size to grow enough to catch her tail! It was enormously funny how she shrieked in surprise! She escaped, though, but I followed her. Finally, she thought she had lost me and went into the three she used as a home. She thought herself safe in that little hole from someone in my earlier size and even started eating the food, before I changed to her size and entered. She became so frightened that she right out fainted. Well, long story short: She stole my food, I ate hers, and ever since we've been arch enemies.//" \n\n<center><<button "She sounds dear">><<set $mouseMeet to 14>><<goto "mouse event">><</button>></center>\n\n<<elseif $mouseMeet is 14>>\n<center><<showImageOrVideo "img/People/Creature/mouse/Briseis/BriseisNight">></center> \n"//Sometimes when something big prowls the forest there could go whole weeks before we saw each other... I mean fought each other! That blasted bushtail!//" Bri falls victim to a sorrowful face as she continues, "//And then, she right up disappeared one night. I hadn't sensed any danger lurking, but gone she was, and I haven't seen her since. I suppose in the end she had reminded me a bit of my old best friend Chryseis, corky and quirky, and always somewhat hostile...//" You look on the lonesome mousegirl and start to understand. You ask if that is why she acts that way too? To let the memory of her lost friend live on? Bri fastens her eyes on the ground. You might have been right. \n\nYou tell her that remembering her friend is both sweet and dear, but if she risks losing her own person in mimicking another, the number of forgotten people will remain the same. She looks at you slightly perplexed before answering.\n\n"//Well, I was kind of insecure, weak willed, and just not a sort of person who would have survived in this world alone. I think it more important to survive than to stay true to my unique little snowflake of a personality.//" \n\nYou tell her that you don't disagree, but that by banding together even the weak can survive in a rough world. \n\n<center><<button "Right?">><<set $mouseMeet to 15>><<goto "mouse event">><</button>></center>\n\n<<elseif $mouseMeet is 15>>\n<center><<showImageOrVideo "img/People/Creature/mouse/Briseis/Briseis2">></center> \nThe jumps down from her little branch and grows to a size near your chin all while looking at you with wonder.\n\n"//You mean like us joining together..? But, I told you... In the sermon I told you. All the death my kind caused for your race! The fires of your dead burned by the thousands...//"\n\n<center><<button "She's right...">><<set $mouseMeet to 666>><<set $mouseDead to 1>><<set $Exp += random(3, 7)>><<goto "Fields">><</button>> | <<button "You bear her no hatred">><<set $mouseMeet to 16>><<set $Exp += random(3, 7)>><<goto "mouse event">><</button>></center>\n\n<<elseif $mouseMeet is 16>>\n<center><<showImageOrVideo "img/People/Creature/mouse/Briseis/Briseis2">></center> \nShe stands still in her familiar pose and await your answer. Not intending her to wait you answer clearly, that though she may fear that you'll hate her for the death her race caused yours, you never once heard her utter hate towards you for the death your race caused hers. Upon these fields terrible deeds beyond measure were committed, yet neither of you lifted the rugged blades. \n\nYou tell her that Gaia has asked you to make a new world, and if this world was filled with children of her character, the world would be far more forgiving and far more unlikely to commit the same brutalities of the prior war. And this would clearly fulfill the hopes of the lonesome goddess... and yourself included. \n\nThe mousegirl is clearly uncertain how to react, simply standing there before replying, "//So you would help me like the elves did my forebears? Let my health live on...//" Her thoughtful exterior seems slightly interrupted by cautious optimism. The faint smile even reappears. \n\n"//If I agree, would you help me rebuild the temple? It used to be the perfect place to live for my kind...//"\n\nThis seem like a fair request. You tell her you'll rebuild what you can of the temple. To this the mousegirl leans in and with a coy speed kisses you on the chin she barely can reach before hurrying off.\n\nYou decide to return to the castle to rest.\n\n<center><<button "What a week">><<set $mouseDone to 1>><<set $Exp += random(3, 7)>><<goto "End Week">><</button>></center>\n\n<<elseif $mouseMeet is 666>>\n<center><<showImageOrVideo "img/People/Creature/mouse/Briseis/Briseis2">></center> \nIn one swift move of your blade you quickly kill the impolite rodent. Surely the forest will be a little more peaceful now.\n\n<center><<button "Damned pests">><<set $mouseDead to 1>><<goto "Fields">><</button>></center>\n\n<<else>>\n\nBri quest bug.\n\n<</if>>\n
You and Inanna talk for a while, enjoying the mere flow of conversation. The subject turns towards her home in the plain and how things used to be there. She seems quite pleased with sharing the ways of her home, most likely fearing they will else be forgotten in the sands of time.\n<<set $Talk to random(1, 3)>>\s\n<<if $Talk is 1>>\n<center><<showImageOrVideo "img/People/Human/Characters/Inanna/ziggurat">></center>\n"//In the center of each town, was a Ziggurat. A Ziggurat was a big temple. We believed Gaia couldn't be found anywhere because she now lived in the sky. In order for her to hear us better, we needed only get closer to her. Ziggurats were huge, with built in steps. Ziggurats had a wide base that narrowed to a flat top. The Ziggurat was the tallest building in a town. From its top, you could see well into the farmlands that surrounded every settlement. \n\nThe greatest and largest ziggurat ever build was probably the one in Babilim. But I can always tell you that tale later.\n\nThey used to hold religious ceremonies on top of the ziggurat. Each day, people would leave offerings to Gaia such as food, cloth, and wine on its steps. The priests would collect and use these gifts since they were the representatives of Gaia on earth. Pretty sweet deal for them.\n\nKnowing about the curse that followed, all those silky words of the priests sting one's ears a bit. Gaia never answered them, they just convinced the people, and maybe themselves, she did, and all the while they received free food and didn't have to fight in the wars with the elves. \n\n<<button "And the temples still stand without their priests.">><<goto "Inanna">><</button>>\n\n<<elseif $Talk is 2>>\n<center><<showImageOrVideo "img/People/Human/Characters/Inanna/Women">></center>\n"//The role of women in our old society was primarily that of wife, mother and housekeeper. Girls like me, for example, did not attend the schools run by priests or scribes unless they were royalty. We stayed at home and learned the household tasks they would perform when they grew up and married.\n\nHowever, women were also priestesses, some of them not only important, but also powerful. A family might sell a daughter to the temple, and they were honored to have a priestess in the family. Families could also sell their daughters into prostitution or slavery. Prostitution, however, was not regarded as vile or degrading at that time. In fact, a form of sacred prostitution in the temples existed side by side with secular prostitution.\n\nShortly after a girl reached puberty, her father arranged a marriage for her. Marriages were legal contracts between two families and each family had obligations to meet. A bride’s father paid a dowry to the young couple. The groom’s family paid a bride price. Though we did fall in love, and romantic love was celebrated in songs, stories and literature, it wasn’t encouraged in real life. The basis for a society is the family unit, and our societies structured the laws to encourage stable families.\n\nMost of us women then were wives and mothers, doing the necessary tasks of women everywhere: taking care of their families, raising children, cleaning, cooking and weaving. Some women, however, also engaged in trade, especially weaving and selling cloth, food production, brewing beer and wine, perfumery and making incense, midwifery and prostitution. Weaving and selling cloth produced much wealth for Mesopotamia and temples employed thousands of women in making cloth.\n\nFor men, divorce was easy. A husband could divorce a wife if she was childless, careless with money or if she belittled him. All he had to say was “You are not my wife.” We women could initiate divorce, but had to prove her husband’s abuse or adultery. Monies paid to each family, in cases of divorce, had to be returned. If women were caught in adultery, they were killed. If men were caught in adultery, a man might be punished financially but not killed. While women were expected to be monogamous, husbands could visit prostitutes or take concubines.\n\n<<button "Interesting times">><<goto "Inanna">><</button>> \s\n\n<<elseif $Talk is 3>>\n<center><<showImageOrVideo "img/People/Human/Characters/Inanna/Classes">></center>\n"//There was so strict classes and rules back then. The priests and priestesses presided over the sacred aspects of daily life and officiated at religious services. They were literate and considered adept at interpreting signs and omens. They also served as healers. \n\nThe upper class included merchants who owned their own companies, scribes, private tutors, and, in time, high-ranking military men. Other occupations of the upper class were accountants, architects, astrologers, and shipwrights. The merchant who owned his own company, and did not need to travel, was a man of leisure who could enjoy the best beer in the city in the company of his friends while attended by slaves. Scribes were highly respected and served at court, in the temple, and in the schools. Every teacher was a scribe, and one of the most important disciplines taught in every Mesopotamian school was writing. Only boys attended school. Private tutors were held in high regard and were paid well by the wealthy families of the cities to help their sons excel at their school work.\n\nThe lower class was made up of those occupations which kept the city or region actually operating: farmers, construction workers, canal builders, bakers, basket makers, butchers, fishermen, brick makers, brewers, and prostitutes. Any member of the lower class could, however, climb the social ladder. Women were the first brewers and tavern keepers and also the first doctors and dentists in our dear plains before those occupations proved lucrative and were taken over by men.\n\nThe lowest social order was the slaves. One could become a slave in a number of ways: being captured in war, selling oneself into slavery to pay off a debt, being sold as punishment for a crime, being kidnapped and sold into slavery in another region, or being sold by a family member to relieve a debt. Slaves had no single ethnicity nor were they solely employed for manual labor. Slaves kept house, managed large estates, tutored young children, tended horses, served as accountants and skilled jewelry makers, and could be employed in whatever capacity their master saw they had a talent in. A slave who worked diligently for his or her master could eventually buy their freedom.\n\n<<button "Interesting times">><<goto "Inanna">><</button>>\n\n<</if>>\n<<set $Energy -= 1>> \s\n<<set $inannaRelation += 5>> \s
<<nobr>>\n\n<<set $pic = "img/People/Human/Girls/"+$slaves[$i].home.toLocaleUpperFirst()+"/girl"+$slaves[$i].number+"">>\n<span class="micro"><<='<<showImageOrVideo "' + $pic + '" >>'>></span>\n\n<</nobr>> \n<<nobr>>\n\n<<set $slave = $slaves[$i]>>\n<<=$relations[Math.floor( Math.min($slave.relation / 25, 1) * ($relations.length - 1) )]>>.\n\n<<if ($slaves[$i].preg is 0)>>\n Fertile.\n <<elseif ($slaves[$i].preg lt 4) and ($slaves[$i].preg gt 0)>>\n Impregnated.\n <<elseif ($slaves[$i].preg gte 4)>>\n $slaves[$i].preg weeks pregnant.\n<</if>>\n\n<<if ($slaves[$i].lactation is 1)>>\n \tLactating.\n <<elseif ($slaves[$i].lactation is 2)>>\n \tHeavy lactation.\n<</if>>\n\n<<if ($slaves[$i].personalDiscovered is 1)>>\n<<= $slaves[$i].personal.toLocaleUpperFirst() >>.\n<</if>>\n\n<<if ($slaves[$i].quirkDiscovered is 1)>>\n<<= $slaves[$i].quirk.toLocaleUpperFirst() >>.\n<</if>>\n\n<<if ($slaves[$i].fetishDiscovered is 1)>>\n<<= $slaves[$i].fetish.toLocaleUpperFirst() >>.\n<</if>>\n\n<</nobr>>
<<if $Matriarch is 0>>\n<<button "Palace">><<goto "Palace">><</button>> | \n\n<<showImageOrVideo "img/People/Human/Characters/Lúthien/Face">>\n\n<<nobr>>\n<<if $luthienRelation gte 90>>\nLúthien looks at you with the utmost mix of love, desire and loyalty.\n<<elseif $luthienRelation gte 50>>\nLúthien looks at you with love, desire and loyalty.\n<<elseif $luthienRelation gte 10>>\nLúthien looks at you with gratitude and desire.\n<<elseif $luthienRelation gte 0>>\nLúthien looks at you with gratitude.\n<</if>>\n<<if $luthienPreg gte 2>>\nShe is $luthienPreg weeks pregnant.\n<<elseif $luthienPreg is 1>>\nShe is one week pregnant.\n<<else>>\nLúthien isn't pregnant.\n<</if>>\n\nLúthien stands before you. Her blue hair and green eyes is a most intriguing look. Her timid nature shows in her posture, but you have no doubt how she would go through any peril for the one she loves.\n\n<</nobr>>\n\n<<button "Talk">><<set $Matriarch to 1>><<goto "Lúthien">><</button>> | <<button "Have Sex">><<set $Matriarch to 2>><<goto "Lúthien">><</button>> \s\n\n<<elseif $Matriarch is 1>> \s\n<<showImageOrVideo "img/People/Human/Characters/Lúthien/FaceClose">>\nYou ask Lúthien to dance for you, she smiles and gratefully complies:\n\n<<showImageOrVideo "img/People/Human/Characters/Lúthien/Dance">>\n\n<<nobr>>\n<center>\n<<button "Indeed">>\n\t<<set $Energy -= 1>>\n\t<<set $luthienRelation += 5>>\n\t<<set $Matriarch to 0>>\n\t<<goto "Lúthien">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $Matriarch is 2>> \s\n<<showImageOrVideo "img/People/Human/Characters/Lúthien/Sex1">>\n\nYou call your blue-headed girl close. Though Lúthien does not have the largest of breasts when pressed together they can still prove immensely wonderful. Her timid yet obedient message warms up your member.\n\n<<showImageOrVideo "img/People/Human/Characters/Lúthien/Sex2">>\n\nAs you reach your first orgasm Lúthien is nearly painted white. Dutifully she continues in effort to make you hard again so you can use her once more as you wish.\n\n<<showImageOrVideo "img/People/Human/Characters/Lúthien/Sex3">>\n\nLaying the girl down you enter her waiting opening with firm thrusts. Her most womanhood accepts you with the love juice soon covering you both below.\n\n<<showImageOrVideo "img/People/Human/Characters/Lúthien/Sex4">>\n\nGetting her to stand to decide to use her in a more direct manner of control. Lúthien Holds on to a curtain while you hammer her from behind intend only on filling the girl.\n\n<<showImageOrVideo "img/People/Human/Characters/Lúthien/Sex5">>\n\nNear the end of your continual fucking you once more find yourself in the classic position and with the help of the view, of Lúthien's near breathless face in pleasure, you soon find yourself cumming, filling her up from below. She screams in unison as you climax.\n\n<<nobr>>\n<center>\n<<button "A good dance">>\n\t<<include "High Preg">>\n\t<<if $luthienPreg lte 0>>\n\t\t<<set $luthienPreg to $Preg>>\n\t<</if>>\n\t<<set $luthienRelation += 5>>\n\t<<set $Energy -= 1>>\n\t<<set $Matriarch to 0>>\n\t<<goto "Lúthien">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<</if>>\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s
<center><<showImageOrVideo "img/People/Human/Characters/Izanami/chamber">></center>\nIzanami says she can't really think of a proper story. But seems like she enjoyed you asking.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<goto "Izanami">>\n<</button>>\n</center>\n<</nobr>>\n<<set $Energy -= 1>> \s\n<<set $izanamiRelation += 5>> \s
<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.talk1">></center>\nYou talk with Rheia for a while. The subject turns towards her home in the fields and how things used to be there. She doesn't seem to mind, but neither seems to fret too much of what was lost.\n\n<<set $Talk to random(1, 3)>> \s\n<<if $Talk is 1>>\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/Men">></center>\n"//The center of daily life in the village was the home. Houses were very simple, in comparison to our public places, with few windows, doors, and pieces of furniture. Even food was simple. Bread and wine were served for breakfast and lunch with wine, fruits, vegetables, and fish were for dinner. Everyone spent their time in different parts of the houses as well. Life in and around the house, however, was different for everyone.\n\nMen were the only people considered citizens, so they did the most work around the town. They went to markets, sold different good, had jobs, took care of the land, met with friends to discuss politics and the war, and went to temples to worship. Men did all the shopping and doings outside of the house, and were the only ones allowed formal training in war as well.\n Men had a special room in the house just for themselves. This room was for lounging around and entertaining male guests, none of us women, except for slaves and entertainers, were allowed in.//"\n\n<<nobr>>\n<center>\n<<button "Interesting">>\n\t<<set $Energy -= 1>>\n\t<<set $rheiaRelation += 5>>\n\t<<goto "Rheia">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $Talk is 2>>\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/Women">></center>\n"//The center of daily life in the village was the home. Houses were very simple, in comparison to our public places, with few windows, doors, and pieces of furniture. Even food was simple. Bread and wine were served for breakfast and lunch with wine, fruits, vegetables, and fish were for dinner. Everyone spent their time in different parts of the houses as well. Life in and around the house, however, was different for everyone.\n\nWe women spent most of our lives in the house. We weaved, cooked, trained the slaves, sewed, and raised the children. We also had our own room in the house that men could not enter. For a house guest to enter the women's quarters was considered an act of the uttermost disrespect. \n Being inside made us women pale which was considered a sign of beauty, I never cared for it though. This is also why other women's faces are often painted white on the pottery you might have found. Some also wore a lot of makeup to show off their pale complexions. Makeup was applied all over the face as well as on the eyes, lips, and cheeks.//"\n\n<<nobr>>\n<center>\n<<button "Interesting">>\n\t<<set $Energy -= 1>>\n\t<<set $rheiaRelation += 5>>\n\t<<goto "Rheia">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $Talk is 3>>\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/Children">></center>\n"//The center of daily life in the village was the home. Houses were very simple, in comparison to our public places, with few windows, doors, and pieces of furniture. Even food was simple. Bread and wine were served for breakfast and lunch with wine, fruits, vegetables, and fish were for dinner. Everyone spent their time in different parts of the houses as well. Life in and around the house, however, was different for everyone.\n\nChildren in our village lived fairly simple lives. Boys went to school to learn to read, writing, and memorize the works of philosophers. Boys also had private tutor, who were often slaves, to help them with their lessons. Girls stayed at home with their mothers and learned what they would need to have a house of their own. They helped around the house and that was basically it. \n Once of age, boys went through a procedure to become citizens, relying on the knowledge they acquired through their lessons. Childhood was short for girls, who were often married away at age 13. Once married, the girls managed their husband's household.//"\n\n<<nobr>>\n<center>\n<<button "Interesting">>\n\t<<set $Energy -= 1>>\n\t<<set $rheiaRelation += 5>>\n\t<<goto "Rheia">>\n<</button>>\n</center>\n<</nobr>>\n\n<</if>>
<<set $TreeNumber to either(1, 2, 3)>> \s\n\s\n<<if $TreeNumber is 1>>\n<center><<showImageOrVideo "img/Background/Plains/treeMyrrh">></center>\n\nYou travel through the Plains and stumble upon a tree usable for wood. Beneath the tree lies a tablet and some long spoiled offerings. This tablet read:\n\n//"Myrrha, princess of the Plains, whose mother dared to compare herself in beauty to the gods. The offended divinities caused the girl to fall in love with her own father as punishment. When the King discovered his daughter had seduced him in disguise, he pursued her with an axe, but Gaia mercifully intervened by transforming Smyrna into a myrrh tree. Adonis was later born of the incestuous union from this tree's trunk and entrusted to the care of Nymphs. The tears of the girl is the flowing gum of this tree."//\n\n<center><<button "Cut them down for wood.">><<set $Wood += 35>><<goto "Plains">><</button>> | <<button "Leave it be.">><<goto "Plains">><</button>></center>\n\n<<elseif $TreeNumber is 2>>\n<center><<showImageOrVideo "img/Background/Plains/treeFrankincense">></center>\n\nYou travel through the Plains and stumble upon a tree usable for wood. Beneath the tree lies a tablet and some long spoiled offerings. This tablet read:\n\n//"A princess of the plains was loved by the sun-god. When her father learned of the affair, he buried her beneath the sands. The god then transformed her body into the frankincense tree, from whence these trees come."//\n\n<center><<button "Cut them down for wood.">><<set $Wood += 35>><<goto "Plains">><</button>> | <<button "Leave it be.">><<goto "Plains">><</button>></center>\n\n<<elseif $TreeNumber is 3>>\n<center><<showImageOrVideo "img/Background/Plains/treeMay">></center>\nYou travel through the Plains and stumble upon a tree usable for wood. Beneath the tree lies a whole heap of tablets and some long spoiled offerings. These tablets read:\n\n"On some days, at certain times of the year, her prison was bearable. In the spring, the wind rustled her leaves the way it once tousled her hair, and her branches swayed as the sun warmed them. \n\nAnd in the fall, old shriveled leaves fell from her like dead skin, and she delighted in this yearly shedding, even when she knew ice would soon coat her bare limbs.\n\nFar more days passed, however, when she thought she would go mad in her desperation to escape. Now, in early August, her roots were parched from a months-long drought, and her confinement inside the oak's thick trunk was sheer misery. \n\nShe could count the rings of her prison to keep track of the passing years. It was a way to distract herself from the endless monotony of her existence. She also had plenty of time to think back upon the events that led her to this imprisonment centuries ago.\n\nWhen she first met the man who called himself Finn, she was a simple young country woman, and yet she instantly knew he was no mere mortal. He was one of those strange nature spirits who occasionally mingled among mankind. \n\nHer mother always spoke of them in a hushed tone, her finger reverently pointed upward. "//Those creatures," she whispered, "are dangerous beings, May. You must never speak ill of them, and if you happen to encounter one, you must run away as fast as you can.//"\n\n"//But how will I know I have met one of Those Above?//" May asked when she was a little girl. \n\n"//You will know, my child, for they are not of our kind, and you must leave them be.//"\n\nMay had just reached her nineteenth year when she was gathering berries in the woods. Normally her younger sister accompanied her on these outings, but Jane had fallen ill that morning, so May was alone when Finn appeared among the trees. \n\nDespite her mother's warnings, May was not afraid, and she did not run. How could she resist such a creature, when his smile was as warm as sunlight upon her, his touch as soft and gentle as lamb's wool?\n\nFinn had fallen in love with her, perhaps because she was foolish enough to be unafraid. They continued to meet in secret, in the shadows of forest groves, but even as they remained far from human gazes, they were watched. \n\nMay was not aware that long ago, centuries before her own birth, Finn had promised his fidelity to a goddess of the rivers. His lover, and the rest of Those Above, were willing to overlook Finn's indiscretion, but they did not show May the same mercy.\n\nFinn pleaded for leniency on her behalf, and so her punishment was not death but eternal imprisonment. Those Above locked her away in a young oak tree. \n\nHer former lover visited her only once, during an autumn when the oak imprisoning her produced its first acorns. He pressed his palm against the bark of the tree, and her leaves trembled in terror and wanting. \n\n"//They could have struck you dead," he whispered. "At least here, you are alive and safe. I am sorry, my dear girl.//"\n\nHundreds of years passed, and May never did forgive him. She should have died centuries ago, but as the tree lived on, so did she. The loneliness she endured was its own kind of death."\n\n<center><<button "Cut them down for wood.">><<set $Wood += 55>><<goto "Plains">><</button>> | <<button "Leave it be.">><<goto "Plains">><</button>></center>\n\n<</if>>
<<nobr>>\n\n<<set $picture to "img/People/Human/Girls/"+$activeSlave.home+"/girl"+$activeSlave.number+"">>\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n<span class="smaller">\n<<if $activeSlave.home is "Deserts">>\n<<set $picture to "img/People/Human/Girls/Body/black.boobs."+$activeSlave.boobs+"">>\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n<<elseif $activeSlave.home is "Elven">>\n\n<<else>>\n<<set $picture to "img/People/Human/Girls/Body/boobs."+$activeSlave.boobs+"">>\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n<</if>>\n\n<<if $activeSlave.home is "Deserts" and $activeSlave.preg gte 8>><<='<<showImageOrVideo "img/People/Human/Girls/Body/black.preg.4">>'>>\n<<elseif $activeSlave.home is "Elven" and $activeSlave.preg gte 8>>\n\n<<elseif $activeSlave.preg gte 8>><<='<<showImageOrVideo "img/People/Human/Girls/Body/preg.4">>'>>\n<<elseif $activeSlave.home is "Deserts" and $activeSlave.preg gte 5>><<='<<showImageOrVideo "img/People/Human/Girls/Body/black.preg.3">>'>>\n<<elseif $activeSlave.home is "Elven" and $activeSlave.preg gte 5>>\n\n<<elseif $activeSlave.preg gte 5>><<='<<showImageOrVideo "img/People/Human/Girls/Body/preg.3">>'>>\n<<elseif $activeSlave.home is "Deserts" and $activeSlave.preg gte 3>><<='<<showImageOrVideo "img/People/Human/Girls/Body/black.preg.2">>'>>\n<<elseif $activeSlave.home is "Elven" and $activeSlave.preg gte 3>>\n\n<<elseif $activeSlave.preg gte 3>><<='<<showImageOrVideo "img/People/Human/Girls/Body/preg.2">>'>>\n<<elseif $activeSlave.home is "Deserts" and $activeSlave.preg gte 1>><<='<<showImageOrVideo "img/People/Human/Girls/Body/black.preg.1.gif">>'>>\n<<elseif $activeSlave.home is "Elven" and $activeSlave.preg gte 1>>\n\n<<elseif $activeSlave.preg gte 1>><<='<<showImageOrVideo "img/People/Human/Girls/Body/preg.1">>'>>\n<<elseif $activeSlave.home is "Deserts" and $activeSlave.preg gte 0>><<='<<showImageOrVideo "img/People/Human/Girls/Body/black.preg.0">>'>>\n<<elseif $activeSlave.home is "Elven" and $activeSlave.preg gte 0>>\n\n<<elseif $activeSlave.preg gte 0>><<='<<showImageOrVideo "img/People/Human/Girls/Body/preg.0">>'>>\n<<else>>\n<</if>>\n\n<<if $activeSlave.home is "Deserts">>\n<<set $picture to "img/People/Human/Girls/Body/black.ass."+$activeSlave.ass+"">>\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n<<elseif $activeSlave.home is "Elven">>\n\n<<else>>\n<<set $picture to "img/People/Human/Girls/Body/ass."+$activeSlave.ass+"">>\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n<</if>>\n</span>\n<</nobr>>\n\n<<nobr>>\n''@@color:red;$activeSlave.slaveName@@'' is\n\n<<if $activeSlave.assignment is "rest">>\n\tresting, while not doing anything in particular.\n<<elseif $activeSlave.assignment is "work in the farm1">>\n\tworking on the farm <<if $Village1Name is "Nothing">>near the village in the fields<<else>>in the village of $Village1Name<</if>>.\n<<elseif $activeSlave.assignment is "work in the lumber1">>\n\tworking on the lumber mill <<if $Village1Name is "Nothing">>near the village in the fields<<else>>in the village of $Village1Name<</if>>.\n<<elseif $activeSlave.assignment is "work in the farm2">>\n\tworking on the farm <<if $Village2Name is "Nothing">>near the village on the vast plains<<else>>in the village of $Village2Name<</if>>.\n<<elseif $activeSlave.assignment is "work in the cloth1">>\n\tworking making cloth <<if $Village2Name is "Nothing">>near the village on the vast plains<<else>>in the village of $Village2Name<</if>>.\n<<elseif $activeSlave.assignment is "work in the iron1">>\n\tworking at the iron mine <<if $Village3Name is "Nothing">>near the village in the cold mountains<<else>>in the village of $Village3Name<</if>>.\n<<elseif $activeSlave.assignment is "work in the stone1">>\n\tworking at the stone mine <<if $Village3Name is "Nothing">>near the village in the cold mountains<<else>>in the village of $Village3Name<</if>>.\n<<elseif $activeSlave.assignment is "work in the cloth2">>\n\tworking making cloth <<if $Village4Name is "Nothing">>near the village in the dense jungles<<else>>in the village of $Village4Name<</if>>.\n<<elseif $activeSlave.assignment is "work in the lumber2">>\n\tworking at the lumber mill <<if $Village4Name is "Nothing">>near the village in the dense jungles<<else>>in the village of $Village4Name<</if>>.\n<<elseif $activeSlave.assignment is "work in the hunting1">>\n\tworking as a hunter <<if $Village5Name is "Nothing">>near the village in the in game rich desert outskirts<<else>>in the village of $Village5Name<</if>>.\n<<elseif $activeSlave.assignment is "work in the hunting2">>\n\tworking as a hunter <<if $Village5Name is "Nothing">>near the village in game rich desert outskirts<<else>>in the village of $Village5Name<</if>>.\n<</if>>\n\nHer eyes\n<<if $activeSlave.relation gt 25>>\n\tgaze at you with profound love and desire.\n<<elseif $activeSlave.relation gt 20>>\n\tgaze lovingly and longingly at your body.\n<<elseif $activeSlave.relation gt 15>>\n\tgaze lovingly at you.\n<<elseif $activeSlave.relation gt 10>>\n\tare focused solely on your person.\n<<elseif $activeSlave.relation gt 5>>\n\tpays attention to what you say and do.\n<<elseif $activeSlave.relation gt 0>>\n\tlooks at you without special interest.\n<<else>>\n\tgaze out of order.\n<</if>>\n\nHer\n<<if $activeSlave.boobs is "A">>A-cup breasts are small and barely there.\n<<elseif $activeSlave.boobs is "B">>B-cup breasts are somewhat noticeable. \n<<elseif $activeSlave.boobs is "C">>C-cup breasts are normal and perky.\n<<elseif $activeSlave.boobs is "D">>big D-cup draws great attention.\n<<elseif $activeSlave.boobs is "E">>huge E-cup fills her frame.\n<<elseif $activeSlave.boobs is "F">>enormous F-cup could be milked.\n<</if>>\n\n<<if ($activeSlave.milk is 0)>>\n\tShe doesn't produce milk.\n<<elseif ($activeSlave.milk gte 1)>>\n\tShe produces milk.\n<</if>>\n\n<<if ($activeSlave.births is 1)>>\n\tShe has also given birth once.\n<<elseif ($activeSlave.births gt 1)>>\n\tShe has also given birth $activeSlave.births times.\n<</if>>\n\n\n<<if ($activeSlave.personalDiscovered is 1)>>\n<<if ($activeSlave.personal is "blank")>>\n\tShe is a dreamer who mostly stares blankly into the distance.\n<<elseif ($activeSlave.personal is "feisty")>>\n\tShe is feisty and with a glimpse of fighting and tricks in her eyes.\n<<elseif ($activeSlave.personal is "caring")>>\n\tShe always puts others welfare in front of her own, and cares deeply about everyone.\n<<elseif ($activeSlave.personal is "funny")>>\n\tShe is a joker, always laughing, willing to tell and listen to jokes from others.\n<<elseif ($activeSlave.personal is "mature")>>\n\tShe is mature for her age and enjoys peace and quiet as well as the burden of responsibility. \n<<elseif ($activeSlave.personal is "relaxed")>>\n\tShe prefers to sleep and laze in any spare moment she has.\n<</if>>\n<<else>>\n\tYou do not understand her personality very well.\n<</if>>\n\n<<if ($activeSlave.quirkDiscovered is 1)>>\n<<if ($activeSlave.quirk is "superficial")>>\n\tShe is superficial and does her best to look good at all times.\n<<elseif ($activeSlave.quirk is "greedy")>>\n\tShe is greedy and desires to own and receive whatever possible.\n<<elseif ($activeSlave.quirk is "jealous")>>\n\tShe is quite jealous of your other girls.\n<<elseif ($activeSlave.quirk is "insecure")>>\n\tShe is insecure about her worth and craves any compliment she can find.\n<<elseif ($activeSlave.quirk is "talker")>>\n\tShe talks and talk with no end in sight, often lacking someone to listen.\n<<elseif ($activeSlave.quirk is "liar")>>\n\tShe lies whenever she thinks she can get away with it, fearing when she gets caught.\n<</if>>\n<<else>>\n\tYou do not understand her quirks very well.\n<</if>>\n\n<<if ($activeSlave.fetishDiscovered is 1)>>\n<<if ($activeSlave.fetish is "submissive")>>\n\tShe's submissive and gets pleasure from obeying.\n<<elseif ($activeSlave.fetish is "bdsm")>>\n\tShe's into pain and punishment, loving the feel of bondage.\n<<elseif ($activeSlave.fetish is "likes girls")>>\n\tShe's into other girls including sisters.\n<<elseif ($activeSlave.fetish is "cumslut")>>\n\tShe's a cumslut, and loves giving blowjobs and receiving facials.\n<<elseif ($activeSlave.fetish is "buttslut")>>\n\tShe's a buttslut, and loves anything to do with her butt and anus.\n<<elseif ($activeSlave.fetish is "boobs")>>\n\tShe's very turned on by her breasts, and often massages them herself.\n<<elseif ($activeSlave.fetish is "pregnancy")>>\n\tShe's turned on by the thoughts of motherhood, breeding, and impregnation - a real daddy's girl!\n<</if>>\n<<else>>\n\tYou do not understand her sexuality very well.\n<</if>>\n\n<<if $activeSlave.mother isnot "none">>\n\tShe is the daughter of <<nobr>><<if typeof ($activeSlave.mother) === 'string'>>$activeSlave.mother.\n\t<<else>>\n\t\t<<set _foundMom = 0>>\n\t\t<<for $i to 0; $i lt $slaves.length; $i++>><<if ($slaves[$i].ID is $activeSlave.mother)>>\n\t\t\t<<="[[$slaves[$i].slaveName|Slave Interact][$visit to 1, $activeSlave to $slaves[" + $i + "]]].">>\n\t\t\t<<set _foundMom = 1>>\n\t\t\t<<break>><</if>>\n\t\t<</for>>\n\t\t<<if _foundMom is 0>>/*the mother got send away*/\n\t\t\t<<for $i to 0; $i lt $slavesWild.length; $i++>><<if ($slavesWild[$i].ID is $activeSlave.mother)>>\n\t\t\t\t<<="[[$slavesWild[$i].slaveName|Slave Interact][$activeSlave to $slavesWild[" + $i + "]]].">>\n\t\t\t\t<<break>><</if>>\n\t\t\t<</for>>\n\t\t\t<</if>>\n\t\t<</if>><</nobr>>\n<</if>>\n\n<<if $activeSlave.origin isnot 0>>\n $activeSlave.origin.\n<</if>>\n\n<<if $activeSlave.preg gt 7>>\n\tShe is hugely pregnant.\n<<elseif $activeSlave.preg gt 5>>\n\tShe is very pregnant.\n<<elseif $activeSlave.preg gt 3>>\n\tShe is visibly pregnant.\n<<elseif $activeSlave.preg gt 0>>\n\tShe is pregnant, though it isn't too visible yet.\n<<else>>\nShe isn't pregnant.\n<</if>>\n<</nobr>>
<<if $EncounterNumber is 1>> \s\n<center><<showImageOrVideo "img/Background/Mountains/Encounters/SnakeDog">></center> \nA dog-girl of the mountains seems to have run into a sensually starved spider's trap. You are quite sure the spider won't hurt the canine, so you leave them to their games.\n\nIn other parts of the net you find some fine food - seems the spider-girl was only hunting for pleasure.\n\n<center><<button "Take the food.">><<set $Food += 15>><<goto "Mountains">><</button>> | <<button "Leave it be.">><<goto "Mountains">><</button>></center> \s\n\n<<elseif $EncounterNumber is 2>> \s\n<center><<showImageOrVideo "img/Background/Mountains/Encounters/StuckFee">></center>\nExploring one of the numerous caves of the mountain region you suddenly find yourself faced with a larger species of the faerie folks. She seems trapped in what must be a spider web of some sort. Being quite helpless, it's up to you to decide what to do.\n\n<<nobr>>\n<center>\n<<button "Fuck her">>\n\t<<set $EncounterNumber to 2.1>>\n\t<<goto "MountainsEncounters">>\n<</button>>\n | \n<<button "Let her go">>\n\t<<set $EncounterNumber to 2.2>>\n\t<<goto "MountainsEncounters">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 2.1>> \s\n<center><<showImageOrVideo "img/Background/Mountains/Encounters/StuckFeeSex1">></center>\nDeciding it would be a waste not to use the blessings given by Gaia you free the girl only to immediately place her face at your waiting organ.\n\nThe fairy willingly complies and starts spreading her nectar smelling saliva on your sack, while her hand messages your shaft with great delicate skill.\n\n<center><<showImageOrVideo "img/Background/Mountains/Encounters/StuckFeeSex2">></center>\nReaching climax you release a vast amount of sticky white fluid, covering the panting fairy.\n\nShe then flies off, happy to have helped her savior.\n\n<<nobr>>\n<center>\n<<button "Be on your way">>\n\t<<set $Exp += 8>>\n\t<<goto "Mountains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 2.2>> \s\n<center><<showImageOrVideo "img/Background/Mountains/Encounters/StuckFeeFree">></center>\nYou set the fairy girl free, but to make sure she has properly repaid you she leave some of the fair folks waybread for you. It's able to last through any winter.\n\nShe then flies off, happy to have helped her savior.\n\n<<nobr>>\n<center>\n<<button "Be on your way">>\n\t<<set $FoodPreserved += 10>>\n\t<<goto "Mountains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 3>> \s\n<<set $wild to random (1, 11)>> \s\n<<set $picture to "img/Background/Mountains/Encounters/bear"+$wild+"">> \s\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\nTraveling on a mountainous road a resounding roar stops you in your tracks and turning around directs you to face a bear-girl with razor sharp claws.\n\nAs dangerous as she would initially seem, you clearly get the feeling this is her first fight and that she's merely being territorial.\n\n<<if $BearNumber gt 3 and random(1, 100) gte 50>> She appears to be your own daughter bred by an earlier encounter with her mother. Made by your cum she craves more of it, hoping to have many more children herself.<<else>>As she charges closer you nimbly step to the side and watch the bear-girl fall flat on her face. An easy victory. As for the girl, vae victis.<</if>>There are <<=$BearNumber>> of these creatures in the region.\n\n<<nobr>>\n<center>\n<<button "Fuck the bear">>\n\t<<set $EncounterNumber to 3.1>>\n\t<<goto "MountainsEncounters">>\n<</button>>\n | \n<<button "Kill for food">>\n\t<<set $EncounterNumber to 3.2>>\n\t<<goto "MountainsEncounters">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 3.1>> \s\n<<set $picture to "img/Background/Mountains/Encounters/bear"+$wild+"sex">> \s\n<<='<<showImageOrVideo "' +$picture + '" >>'>>\n\nDeciding such a perfectly presented pussy would be wasted if not fertilized, you swiftly withdraw your large member and penetrate the prostrated girl before she even has the time to raise her head.\n\n<<set $picture to "img/Background/Mountains/Encounters/bear"+$wild+"sex1">> \s\n<<='<<showImageOrVideo "' +$picture + '" >>'>>\n\nGetting over her initial shock she still seems confused as you increase your pace. Her small puffy tail bounces as the fucking gets increasingly intense. As you finally cum she screams in a petite female voice far from the sound of the original roar.\n\nHaving painted her entire rear white, you leave the exhausted girl and continue on your way.\n\n<<nobr>>\n<center>\n<<button "Follow the road ahead">>\n\t<<set $Exp += 5>>\n\t<<set $BearNumber += 1>>\n\t<<goto "Mountains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 3.2>> \s\n<center><<showImageOrVideo "img/Background/Mountains/Encounters/Bear">></center>\nYou swiftly end the bear girl. No matter how unskilled she is in combat now, that might very well change with time, leaving her a danger to all future travelers here.\n\n<<nobr>>\n<center>\n<<button "Follow the road ahead">>\n\t<<set $BearNumber -= 1>>\n\t<<set $Food += 10>>\n\t<<goto "Mountains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 4 and $DoeNumber gte 1>> \s\n<center><<showImageOrVideo "img/Background/Mountains/Encounters/Doe">></center>\nTraveling through one of the deep forests of the North you eventually find yourself in a clearing together with a humanoid doe. She seems extremely inviting - and defenseless.\n\n<<if $DoeNumber gt 3 and random(1, 100) gte 50>> She appears to be your own daughter bred by an earlier encounter with her mother. Made by your cum she craves more of it, hoping to bear children herself.<</if>>There are <<=$DoeNumber>> of these creatures in the region.\n\n<<nobr>>\n<center>\n<<button "Breed the doe">>\n\t<<set $EncounterNumber to 4.1>>\n\t<<goto "MountainsEncounters">>\n<</button>>\n | \n<<button "Kill for food">>\n\t<<set $Food += 15>>\n\t<<set $DoeNumber -= 1>>\n\t<<goto "Mountains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 4.1>> \s\n<center><<showImageOrVideo "img/Background/Mountains/Encounters/DoeSex1">></center>\nEven though she is one of the least humanoid creatures you have faced the quest of Gaia is omni-relevant. She looses no time in getting ready on all four, presenting her wet and waiting hole for insemination.\n\n<center><<showImageOrVideo "img/Background/Mountains/Encounters/DoeSex2">></center>\nYou fuck her with a animalistic vigor one could credit her appearance. The wild fucking eventually forces her flat on the ground panting heavily. When you finally cum she is pressed so tightly to the ground she could escape if she wanted to from the whirl of white that began filling her sex.\n\n<<nobr>>\n<center>\n<<button "Invigorating">>\n\t<<set $Exp += 5>>\n\t<<set $DoeNumber += 1>>\n\t<<goto "Mountains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 5 and $ReindeerNumber gte 1>> \s\n<center><<showImageOrVideo "img/Background/Mountains/Encounters/Reindeer">></center>\nTraveling through one of the deep forests of the North you eventually find yourself in a starlit clearing together with a reindeer-girl. She seems extremely inviting - and defenseless.\n\n<<if $ReindeerNumber gt 3 and random(1, 100) gte 50>> She appears to be your own daughter bred by an earlier encounter with her mother. Made by your cum she craves more of it, hoping to bear children herself.<</if>>There are <<=$ReindeerNumber>> of these creatures in the region.\n\n<<nobr>>\n<center>\n<<button "Breed the deer">>\n\t<<set $EncounterNumber to 5.1>>\n\t<<goto "MountainsEncounters">>\n<</button>>\n | \n<<button "Kill for food">>\n\t<<set $Food += 15>>\n\t<<set $ReindeerNumber -= 1>>\n\t<<goto "Mountains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 5.1>> \s\n<center><<showImageOrVideo "img/Background/Mountains/Encounters/ReindeerSex1">></center>\nThe reindeer looses no time in getting ready on all four, presenting her wet and waiting hole for insemination.\n\nYou fuck her with a animalistic vigor. The wild fucking eventually forces her flat on the ground panting heavily. When you finally cum she is pressed so tightly to the ground she could escape if she wanted to from the whirl of white that began filling her sex.\n\n<<nobr>>\n<center>\n<<button "Invigorating">>\n\t<<set $Exp += 5>>\n\t<<set $ReindeerNumber += 1>>\n\t<<goto "Mountains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 6 and not $swordCurtana.owned>> \s\n<center><<showImageOrVideo "img/Background/Mountains/Encounters/Holger">></center>\nIn the depth of one of the largest ruins you yet have found in the North your exploration leads you onto a vast and imposing statue.\n\nMighty in bearing, deep in rest. The inscription at the base reads:\n\n"//Here rests the mightiest of the northern coast-dwellers, Holger Danske, son of Godfred. Killer of the southern enemy, peace-bringer to southern friend. He shall arise when the kingdom needs his final deed.//"\n\nThe giant holds tightly a sword of strong making. It too holds an inscription, reading:\n\n"//My name is Cortain, of the same steel and temper as Joyeuse and Durendal//"\n\n<<nobr>>\n<center>\n<<button "Take the sword">><<goto "Mountains">>\n\t<<set $swordCurtana.owned to true, $Player.ownedSwords.push($swordCurtana)>>\n<</button>>\n | \n<<button "Leave the sword">><<goto "Mountains">><</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 7>> \s\n<center><<showImageOrVideo "img/Background/Mountains/Encounters/Gram">></center>\nExploring a deep underway of a cavern you suddenly find one very human looking creature at the bottom. She doesn't quite look like the other valkyries. <<if $swordGram.owed is 0>>More importantly - she seems to be the guardian of a sword.<</if>>\n\n<center><<showImageOrVideo "img/Background/Mountains/Encounters/Gram1">></center>\nHaving focused her eyes fiercely on your person she starts touching herself in a ever more passion filled way. <<if not $swordGram.owned>>Though the pure strength of magic and power that surrounds her dissuades you from combat, you suppose you could easily persuade her to give you the sword if you find some pleasure together.<</if>>\n\n<<nobr>>\n<center>\n<<button "Fuck the sword keeper">><<goto "MountainsEncounters">>\n\t<<set $EncounterNumber to 7.1>>\n<</button>>\n | \n<<button "Leave the sword">><<goto "Mountains">><</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 7.1>> \s\n<center><<showImageOrVideo "img/Background/Mountains/Encounters/Gram2">></center>\nThe very second you undo your pants the girl comes flying and places herself in a tightly held love embrace. The frantic grinding soon becoming a furious ride.\n\n<center><<showImageOrVideo "img/Background/Mountains/Encounters/Gram3">></center>\nAfter several hours of brutally intense fucking the girl and you reach a joint climax, which sends your white fluid flying all over her sweating and panting body.\n\n<center><<showImageOrVideo "img/Background/Mountains/Encounters/Gram">></center>\n<<if not $swordGram.owned>>The sword is now yours, and so is the girl evidently.<<else>>She has no other sword to give, but her body isn't half bad either.<</if>>\n\n<<nobr>>\n<center>\n<<if not $swordGram.owned>>\n\t<<button "A wild fuck">><<goto "Mountains">>\t\t\t\t<<set $swordGram.owned to true, $Player.ownedSwords.push($swordGram)>>\n\t\t<<set $Exp += 15>>\n\t<</button>>\n<<else>>\n\t<<button "Nice to see her again">>\n\t\t<<goto "Mountains">>\n\t\t<<set $Exp += 5>>\n\t<</button>>\n<</if>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 8 and not $armGChain.owned>> \s\n<center><<showImageOrVideo "img/Background/Mountains/Encounters/Golden">></center>\nIn an a hidden cave you find a golden set of armour and a wooden carving with the following inscription:\n\n"//Part of Fafnir's treasure which Sigurd took after he slew the dragon.\n\nOdi, Loke and Hœnir were traveling when they came across Ótr, who had the likeness of an otter during the day. Loke killed the otter with a stone and the three Æsir skinned their catch. They then came to Hreidmar’s dwelling that evening and were pleased to show off the otter's skin. Hreidmar and his remaining two sons then seized the gods and held them captive while Loke was made to gather a blood ransom, which was to be the otter’s filled with gold and covered outside with red gold. Loke fulfilled the task by gathering the cursed gold of Andvari as well as the ring, Andvaranaut, both of which were told to Loke as items that would bring about the death of whoever possessed them.\n\nFáfnir then killed Hreidmar to get all the gold for himself. He became very ill-natured and greedy, so he went out into the wilderness to keep his fortune, eventually turning into a serpent to guard his treasure. Fáfnir also breathed poison into the land around him so no one would go near him and his treasure, wreaking terror in the hearts of the people.//"\n\nA fearful tale, but by a closer look and test the armour proves still sturdy and bears no trace of any curse.\n\n<<nobr>>\n<center>\n<<button "Take the armour">><<goto "Mountains">>\n\t<<set $armGChain.owned to true, $Player.ownedArmours.push($armGChain)>>\n<</button>>\n | \n<<button "Leave the armour">><<goto "Mountains">><</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 9 and $HumanGrandchildren gte 1>> \s\n<center><<showImageOrVideo "img/Background/Mountains/Encounters/WildChild1">></center>\nAs you wander through the landscape a symphony of moans starts attracting your attention. Following the sounds of pleasure you soon find yourself near a human girl pleasuring herself in the wild.\n\nShe is most likely one of the girls you sent into the wild to carve her own path, but it seems there are certain needs she has trouble fulfilling out here alone.\n\n<<nobr>>\n<center>\n<<button "Fuck your wild child">>\n\t<<set $EncounterNumber to 9.1>>\n\t<<goto "MountainsEncounters">>\n<</button>>\n | \n<<button "She's fine on her own">>\n\t<<goto "Mountains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 9.1>> \s\n<center><<showImageOrVideo "img/Background/Mountains/Encounters/WildChild2">></center>\nStepping boldly forth for the salvation of the poor girl's needs, she only manages, in a confused born voice, to utter "//daddy?//" before you've plunged yourself into the wet sex of the girl.\n\nAny confusion is quickly brushed aside by finally experiencing one of the most basic needs being fulfilled. Her gasps turn into loud moans and her body soon sways in movements of frantic passion near release.\n\nSoon the girl becomes consumed in a wave of orgasms that was denied her knowledge prior and her bestial screams fill the clearing as you allow yourself to cum with her.\n\nAfterwards the girl is utterly spent, and seeing her near fainted persona, you decide to continue on your path.\n\n<<nobr>>\n<center>\n<<button "Good to catch up">>\n\t<<if (random(1,100) gt 70)>>\n\t\t<<set $HumanGrandchildren += 1>>\n\t<</if>>\n\t<<set $Exp += 8>>\n\t<<goto "Mountains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 10 and $HumanGrandchildren gte 1>> \s\n<center><<showImageOrVideo "img/Background/Mountains/Encounters/WildChild3">></center>\nAs you wander through the landscape a symphony of moans starts attracting your attention. Following the sounds of pleasure you soon find yourself near a human girl pleasuring herself in the wild.\n\nShe is most likely one of the girls you sent into the wild to carve her own path, but it seems there are certain needs she has trouble fulfilling out here alone.\n\n<<nobr>>\n<center>\n<<button "Fuck your wild child">>\n\t<<set $EncounterNumber to 10.1>>\n\t<<goto "MountainsEncounters">>\n<</button>>\n | \n<<button "She's fine on her own">>\n\t<<goto "Mountains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 10.1>> \s\n<center><<showImageOrVideo "img/Background/Mountains/Encounters/WildChild4">></center>\nStepping boldly forth for the salvation of the poor girl's needs, she only manages, in a confused born voice, to utter "//daddy?//" before you've plunged yourself into the wet sex of the girl.\n\nAny confusion is quickly brushed aside by finally experiencing one of the most basic needs being fulfilled. Her gasps turn into loud moans and her body soon sways in movements of frantic passion near release.\n\nSoon the girl becomes consumed in a wave of orgasms that was denied her knowledge prior and her bestial screams fill the clearing as you allow yourself to cum with her.\n\nAfterwards the girl is utterly spent, and seeing her near fainted persona, you decide to continue on your path.\n\n<<nobr>>\n<center>\n<<button "Good to catch up">>\n\t<<if (random(1,100) gt 70)>>\n\t\t<<set $HumanGrandchildren += 1>>\n\t<</if>>\n\t<<set $Exp += 8>>\n\t<<goto "Mountains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 11 and $freiaBirths gte 1>> \s\n<center><<showImageOrVideo "img/Background/Mountains/Encounters/Shower1">></center>\nWandering through the North you start hearing the thunder of a small waterfall. Following the sound you come upon a series of creeks and smaller streams in a rocky region.\n\nOne of your girls seem to have gotten ready for a refreshing shower, and doesn't seem opposed to share the moment.\n\n<<nobr>>\n<center>\n<<button "Enjoy yourselves together">>\n\t<<set $EncounterNumber to 11.1>>\n\t<<goto "MountainsEncounters">>\n<</button>>\n | \n<<button "Shower sex never has enough room">>\n\t<<goto "Mountains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 11.1>> \s\n<center><<showImageOrVideo "img/Background/Mountains/Encounters/Shower2">></center>\nYou soon become so entwined that all thoughts of the shower is brushed aside in favor of more base urges and needs. The roaring waterfalls nearby lends primal force to the moment and the rocks and mountainsides turn the building screams of the fast riding girl into a myriad of passionate echoes. Soon the girl becomes consumed in a wave of orgasms and you allow yourself to cum with her.\n\nAfterwards she smiles broadly and affectionately helps you with finishing the shower, so you can be fresh for your next path.\n\n<<nobr>>\n<center>\n<<button "Such a good girl">>\n\t<<set $Energy += 3>>\n\t<<set $Exp += 5>>\n\t<<goto "Mountains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 12 and $DogNumber gte 1>> \s\n<<set $wild to random (1, 15)>> \s\n<<set $picture to "img/Background/Mountains/Encounters/dog"+$wild+"">> \s\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\nBy one of the numerous streams running through the northern lands you eventually happen upon a canine girl that seems to be washing. Unlike the other canines of the region this one seems entirely friendly.\n\n<<if $DogNumber gt 5>> She appears to be your own daughter bred by an earlier encounter with her mother. Made by your cum she craves more of it, hoping to bear children herself.<</if>>There are <<=$DogNumber>> of these creatures in the region.\n\n<<nobr>>\n<center>\n<<button "Have some fun">>\n\t<<set $EncounterNumber to 12.1>>\n\t<<set $DogNumber += 1>>\n\t<<set $Exp += 15>>\n\t<<goto "MountainsEncounters">>\n<</button>>\n | \n<<button "Kill the innocent pup">>\n\t<<set $DogNumber -= 1>>\n\t<<set $Exp += 15>>\n\t<<goto "Mountains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 12.1>> \s\n<<set $picture to "img/Background/Mountains/Encounters/dog"+$wild+"sex">> \s\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\nWith utter subservience the creature shows just how truly her race is 'man's best friend'. Her up-turned eyes begging for more, begging to be mated with.\n\n<<set $picture to "img/Background/Mountains/Encounters/dog"+$wild+"sex1">> \s\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\nAllowing the dog-girl to saddle you she rides with a bestial passion. It is clear she wishes for little else then several pups of her own. And when you finally feel the approaching climax you surely grant her wish as you fill her up with pure white.\n\n<<nobr>>\n<center>\n<<button "Not bad">>\n\t<<goto "Mountains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 13 and $TrollNumber gte 1>> \s\n<<set $wild to random (1, 4)>> \s\n<<set $picture to "img/Background/Mountains/Encounters/troll"+$wild+"">> \s\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\nIt appears that news of your irresistible potency has reached even the troll tribes living atop the mountains, some of which have travelled down to investigate. \n\nUpon noticing you one of the trolls breaks away from the group and approaches you, lustful desire in her eyes.\n\n<<nobr>>\n<center>\n<<button "Spread your seed">>\n\t<<set $EncounterNumber to 13.1>>\n\t<<set $TrollNumber += 2>>\n\t<<set $Exp += 15>>\n\t<<goto "MountainsEncounters">>\n<</button>>\n | \n<<button "Kill the invader">>\n\t<<set $TrollNumber -= 1>>\n\t<<set $Exp += 15>>\n\t<<goto "Mountains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 13.1>> \s\n<<set $picture to "img/Background/Mountains/Encounters/troll"+$wild+"sex">> \s\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\nYou take complete advantage of the situation and release your already throbbing cock into full view. The troll is already soaking wet and can't wait any longer to feel a cock after so long without a mate. She's strong, and it takes all your strength to keep up and force her into a quaking orgasm.\nOnce you're finished ejaculating deep inside the troll, you take your leave so she can return to her tribe to raise your new children.\n\n<<nobr>>\n<center>\n<<button "That was wild">>\n\t<<goto "Mountains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 14 and $HumanGrandchildren gte 1>> \s\n<<set $wild to random (1, 82)>> \s\n<<set $picture to "img/Background/Encounters/girl"+$wild+"">> \s\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\nYour travels bring you face to face with what appears to be one of your freed children, or even grandchildren. At this point you've lost count.\n\nYou've likely never even met, but she immediately feels a connection to you and begins to show off her body to you, inviting you in closer. She's desperate to take in the same cum her mother did, ready to have more children for you the chosen, blessed one.\n\n<<nobr>>\n<center>\n<<button "Give her what she wants">>\n\t<<set $EncounterNumber to 14.1>>\n\t<<goto "MountainsEncounters">>\n<</button>>\n | \n<<button "I've got places to be">>\n\t<<goto "Mountains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 14.1>> \s\n<<set $picture to "img/Background/Encounters/girl"+$wild+"sex">> \s\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\nWithout even giving her a chance to prepare you close the distance between you both and in a crazed lust you grab at each others' bodies and lose yourselves in the passion of it all. She obediently sucks your dick and rides you harder and harder, barely able to speak aside from a breathy "//Oh fuck, daddy!//" \n\nYou both come to a shuddering climax together several times, and eventually the girl is completely out of energy. You leave her to rest now, it won't be long before you have another beauty roaming the world.\n\n<<nobr>>\n<center>\n<<button "Thank Gaia">>\n\t<<if (random(1,100) gt 70)>>\n\t\t<<set $HumanGrandchildren += 1>>\n\t<</if>>\n\t<<set $Exp += 8>>\n\t<<goto "Mountains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<else>>\n\n<<goto "MountainsEvents">>\n\n<</if>>\n
<<showImageOrVideo "img/People/Human/Characters/Morrigan/Nemed">>\n\nYou ask once more to hear the story of her people. and she obliges:\n\n"//My people descend of the Nemed, we came to Ireland in dark clouds and landed on the mountains of Conmaicne Rein in Connachta, and brought a darkness over the sun for three days and three nights. For we immediately burnt the ships that had carried us, so that none should not think of retreating to them; and the smoke and the mist that came from the vessels filled the neighboring land and air. As my mother used to sing:\n\n"We landed with horror, with lofty deed,\nin our cloud of mighty combat of specters,\nupon a mountain of Conmaicne of Connacht.\n\nWithout distinction to discerning our land,\nWithout ships, a ruthless course\nthe truth was not known beneath the sky of elves,\nwhether we were of heaven or of earth."\n\nLed by our king, Nuada, we fought the First Battle of Magh Tuireadh on the west coast, in which we defeated and displaced the native elves, who then inhabited this land. In the battle, Nuada lost an arm to their champion, Sreng. Since Nuada was no longer 'unblemished', he could not continue as our king and was replaced by the half-elf Bres, who turned out to be a tyrant. The physician Dian Cecht replaced Nuada's arm with a working silver one and he was reinstated as king. \n\nHowever, Dian Cecht's son Miach was dissatisfied with the replacement so he recited the spell, "ault fri halt dí & féith fri féth", which caused flesh to grow over the silver prosthesis over the course of nine days and nights. However, in a fit of jealous rage Dian Cecht slew his own son. Because of Nuada's restoration as leader, Bres complained to his family and his father, Elatha, who sent him to seek assistance from Balor, king of the northern elves.\n\nMY people, the Tuatha Dé Danann, then fought the Second Battle of Magh Tuireadh against the elves. Nuada was killed by the elven king Balor's poisonous eye, but Balor was killed himself by Lugh, the champion of our people, who then took over as king.\n\nAnd so my people claimed this land, and the cursed elves were driven away.\n\nBut with them they took the emerald sea that surrounded these parts, in hopes of removing a defensive measure for us should they return again. But they never returned during the war. We continued to send men away from home, so the war would be on foreign soil and not our own.\n\nMy father and uncle both left, never to return.//"\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<goto "Morrigan">>\n<</button>>\n</center>\n<</nobr>>\n<<set $Energy -= 1>> \s\n<<set $morriganRelation += 5>> \s
<<set $ResourcesNumber to random(1, 11)>> \s\n\n<<if $ResourcesNumber is 1>>\n<center><<showImageOrVideo "img/Background/Fields/treeAlmond">></center>\nYou travel through the Fields and stumble upon a tree usable for wood. Beneath the tree lies a tablet and some long spoiled offerings. This tablet read:\n\n//"In the fields there was born an hermaphroditic creature. Men were fearful and castrated it. The genitals were cast upon the earth where they sprouted and grew into this almond tree. Once when a nymph was sitting beneath its branches a nut fell into her lap and impregnated her. The child conceived was Attis, who became and died a great hero in the war with the elves."// \n\n<center><<button "Cut it down for wood.">><<set $Wood += 25>><<goto "Fields">><</button>> | <<button "Leave it be.">><<goto "Fields">><</button>></center>\n\n<<elseif $ResourcesNumber is 2>>\n<center><<showImageOrVideo "img/Background/Fields/treeApple">></center>\nYou travel through the Fields and stumble upon a tree usable for wood. Beneath the tree lies a tablet and some long spoiled offerings. This tablet read:\n\n//"The great goddess Gaia made this apple-tree as a wedding-present for a beloved grandchild. This tree of the golden apples was guarded by the goddess Hesperides, before Gaia became the lonesome one."//\n\n<center><<button "Cut it down for wood.">><<set $Wood += 25>><<goto "Fields">><</button>> | <<button "Leave it be.">><<goto "Fields">><</button>></center>\n\n<<elseif $ResourcesNumber is 3>>\n<center><<showImageOrVideo "img/Background/Fields/treeAsh">></center>\nYou travel through the Fields and stumble upon a tree usable for wood. Beneath the tree lies a tablet and some long spoiled offerings. This tablet read:\n\n//"The Meliai were the Nymphs of this ash-tree who were born from the blood of the castrated Ouranos, which splattered upon the earth. They were entrusted with the raising of a great infant, whom they fed on the honey and the milk of the goat Amaltheia."//\n\n<center><<button "Cut it down for wood.">><<set $Wood += 25>><<goto "Fields">><</button>> | <<button "Leave it be.">><<goto "Fields">><</button>></center>\n\n<<elseif $ResourcesNumber is 4>>\n<center><<showImageOrVideo "img/Background/Fields/treeCypress">></center>\nYou travel through the Fields and stumble upon a tree usable for wood. Beneath the tree lies a tablet and some long spoiled offerings. This tablet read:\n\n//"A young prince of mankind was loved by the Sun God. When he killed himself following the death of his beloved pet stag the god transformed him into this cypress tree."//\n\n<center><<button "Cut it down for wood.">><<set $Wood += 25>><<goto "Fields">><</button>> | <<button "Leave it be.">><<goto "Fields">><</button>></center>\n\n<<elseif $ResourcesNumber is 5>>\n<center><<showImageOrVideo "img/Background/Fields/treeElm">></center>\nYou travel through the Fields and stumble upon a tree usable for wood. Beneath the tree lies a tablet and some long spoiled offerings. This tablet read:\n\n//"The Nymphs planted this elm tree on the barrow of Eetion, a great king of Man, who was slain in the war with the elves. The Oneiroi, spirits of dreams, roosted in its branches in forgotten twilight hours."//\n\n<center><<button "Cut it down for wood.">><<set $Wood += 25>><<goto "Fields">><</button>> | <<button "Leave it be.">><<goto "Fields">><</button>></center>\n\n<<elseif $ResourcesNumber is 6>>\n<center><<showImageOrVideo "img/Background/Fields/treeFig">></center>\nYou travel through the Fields and stumble upon a tree usable for wood. Beneath the tree lies a tablet and some long spoiled offerings. This tablet read:\n\n//"In the War of Gods, one of the lesser gods, who wounded fled the fray was transformed by the passive mother Gaia into the first fig-tree. And when man hospitably received the goddess, she rewarded him with the creation of this cultivated fig tree."//\n\n<center><<button "Cut it down for wood.">><<set $Wood += 25>><<goto "Fields">><</button>> | <<button "Leave it be.">><<goto "Fields">><</button>></center>\n\n<<elseif $ResourcesNumber is 7>>\n<center><<showImageOrVideo "img/Background/Fields/treeOak">></center>\nYou travel through the Fields and stumble upon a tree usable for wood. Beneath the tree lies a tablet and some long spoiled offerings. This tablet read:\n\n//"Byblis, princess of Man, fell in love with her own brother. But the boy rejected her advances, she fled in shame, and cast herself off the near mountainside. The Nymphs pitied her fate and transformed her into this holm oak Dryad. Her tears is the spring, which rise from the tree's roots - never to overcome the sorrow."//\n\n<center><<button "Cut it down for wood.">><<set $Wood += 25>><<goto "Fields">><</button>> | <<button "Leave it be.">><<goto "Fields">><</button>></center>\n\n<<elseif $ResourcesNumber is 8>>\n<center><<showImageOrVideo "img/Background/Fields/treesOak">></center>\nYou travel through the Fields and stumble upon a tree usable for wood. Beneath the tree lies a tablet and some long spoiled offerings. This tablet read:\n\n//"These trees were Philemon and Baukis, a pious couple of mankind, who hospitably received two gods when they were travelling amongst mankind in disguise. The gods destroyed those who had turned them away and rewarded the couple by making them priests of the nearby temple and transforming them into these pair of close trees at death."//\n\n<center><<button "Cut them down for wood.">><<set $Wood += 25>><<goto "Fields">><</button>> | <<button "Leave it be.">><<goto "Fields">><</button>></center>\n\n<<elseif $ResourcesNumber is 9>>\n<center><<showImageOrVideo "img/Background/Fields/treeOlive">></center>\nYou travel through the Fields and stumble upon a tree usable for wood. Beneath the tree lies a tablet and some long spoiled offerings. This tablet read:\n\n//"Two gods engaged in a contest for dominion of these fields. It was agreed to award the region to the god who produced the best gift for man. the first god let spring a fountain of salt water, for the preservation of food. The second god transformed a deceased friend, named Moria, into a sacred olive tree. The gods judged the second's gift the better awarded her the region."//\n\n<center><<button "Cut it down for wood.">><<set $Wood += 25>><<goto "Fields">><</button>> | <<button "Leave it be.">><<goto "Fields">><</button>></center>\n\n<<elseif $ResourcesNumber is 10>>\n<center><<showImageOrVideo "img/Background/Fields/treePoplar">></center>\nYou travel through the Fields and stumble upon a tree usable for wood. Beneath the tree lies a tablet and some long spoiled offerings. This tablet read:\n\n//"Here stands the Heliades, nymph daughters of the sun-god. After the death of their brother Phaethon, who had fallen from the chariot of the sun, the sisters gathered on the banks of the river in ceaseless mourning and were transformed into these amber-teared poplar trees."//\n\n<center><<button "Cut them down for wood.">><<set $Wood += 25>><<goto "Fields">><</button>> | <<button "Leave it be.">><<goto "Fields">><</button>></center>\n\n<<elseif $ResourcesNumber is 11>>\n<center><<showImageOrVideo "img/Background/Fields/treeWalnut">></center>\nYou travel through the Fields and stumble upon a tree usable for wood. Beneath the tree lies a tablet and some long spoiled offerings. This tablet read:\n\n//"Here stands Karya, a maiden of the fields loved by a god. When her two sisters tried to prevent the liaison, the pair were driven mad and having gone to Mountains were transformed into stones. When Karya died she was changed into a this walnut tree."//\n\n<center><<button "Cut them down for wood.">><<set $Wood += 25>><<goto "Fields">><</button>> | <<button "Leave it be.">><<goto "Fields">><</button>></center>\n\n<<else>>\n\n<<goto "FieldsEvents">>\n\n<</if>>
<<if $pigMeet is 0>>\n<center><<showImageOrVideo "img/People/Creature/pig/Emelie/EmelieMeet">></center>\nWhile exploring the Jungles you happen upon a fertile area filled with flowers. \n\nAs you are examining the soil the air becomes filled with moaning and heavy panting. Following the sounds you happen find a pig-girl engaged with some standing self-pleasure. Though her occupation seemed quite serious she doesn't fail to notice you speedily.\n\nShe doesn't say anything, but starts taking off what little clothing she had, all while keeping her rear stretched out and pointing at you. In her ear you see another crystal, though green, and would probably wonder how much of the crystals were necessary to ward off the Curse, had your mind not been taken by the plump piece of pig thrown at your discretion.\n<center>\n<<button "Follow your urges.">><<set $pigMeet to 1>><<goto "pig event">><</button>>\n\n<<button "Resist and retaliate.">><<set $pigMeet to 666>><<goto "pig event">><</button>>\n</center>\n<<elseif $pigMeet is 1>>\n<center><<showImageOrVideo "img/People/Creature/pig/Emelie/EmelieSex3">></center>\nGraping her from behind without further delay. Her left hand still massaging her wet pussy lips you understand that the other hole is ready for you. With a single forceful thrust you enter the panting pig. She is by now all together lost in pleasure and starts pushing herself against you to increase the depth you enter her.\n\nHolding her tight, with a hand pressing her back to arch, you fuck the ass of the pig with deep repeated thrusts, all while savoring her intoxicating smell of sweat. Her huge tits jiggle as you roughly handle her, smashing against her. \n\nShe starts screaming and contracts her lower body in orgasm, and tires to press herself further down upon to hungrily consume more of your human dick. Taken with the fertile pigs subservience to pleasure you reach orgasm yourself, holding the pig in an iron grip while you unload yourself into her ass.\n\nAfter you've deposited the last of cum into her you let go of your grip. After which she calmly starts picking up her pieces of clothes. After putting them on she looks invitingly at you and says: “//Let's try this again, human. I really could grow dependent on that dick of yours.//”.\n\nWith that she walk along the Jungles, all her plump attributes dancing and jiggling all the way. \n\n<center><<button "Return">><<goto "Jungles">><</button>>\n<<set $pigMeet to 2>></center>\n\n<<elseif $pigMeet is 2>>\n<center><<showImageOrVideo "img/People/Creature/pig/Emelie/EmelieMeet1">></center>\nWhile traveling through the Jungles you hear some familiar moaning in the distance. Not wasting time standing around you head for it and sure enough find your plump pig once more engaged in pleasuring herself. \n\nShe sees you and once again invites you with and to her ass. Not really needing the invitation you hold her tight and fuck the ass of the pig with deep repeated thrusts, all while savoring her intoxicating smell of sweat. Her huge tits jiggle as you roughly handle her, smashing against her. \n\nAgain she starts screaming and contracts her lower body in orgasm, and tires to press herself further down upon to hungrily consume more of your human dick. Taken with the fertile pigs subservience to pleasure you reach orgasm yourself, holding the pig in an iron grip while you unload yourself into her ass.\n\nShe calmly starts picking up her pieces of clothes, looks seductively at you and says: “//This is becoming a very addictive habit. See you soon, my man.//”. She winks and walks off again. Leaving the air filled with her arousing scent.\n\n<center><<button "Return">><<goto "Jungles">><</button>>\n<<set $pigMeet to 3>></center>\n\n<<elseif $pigMeet is 3>>\n<center><<showImageOrVideo "img/People/Creature/pig/Emelie/EmelieMeet">></center>\nWhile traveling through the Jungles you hear some familiar moaning in the distance. Not wasting time standing around you head for it and sure enough find your plump pig once more engaged in pleasuring herself. \n\nShe sees you and once again invites you with and to her ass. Not really needing the invitation you hold her tight and fuck the ass of the pig with deep repeated thrusts, all while savoring her intoxicating smell of sweat. Her huge tits jiggle as you roughly handle her, smashing against her. \n\nAgain she starts screaming and contracts her lower body in orgasm, and tires to press herself further down upon to hungrily consume more of your human dick. This time, however, before you cum makes herself drop to her knees and starts sucking subserviently on the dick she just had inside her ass. Seeing her so at your service and taken with the skill she sucks with you soon feel the pressure of orgasm. Holding the pig into you so her little snout presses at your crotch. Cumming with great force and quantity, the pig doesn't seem to be able to sink it all, as some cum, unable to find room in her mouth or throat pushes its way out of her nostrils.\n\n<center><<showImageOrVideo "img/People/Creature/pig/Emelie/EmelieBlow4">></center>\nShe looks at you utterly covered in cum and sticks her tongue out. You plump pig girl is really quite the fuck. \n\nShe cleans her face up and starts picking up her clothes. Before she leaves she looks at you and says: "//I am Emelie by the way//". You tell her you're $PlayerName, to which she winks and walks off again. Leaving the air filled with her arousing scent.\n\n<center><<button "Return">><<goto "Jungles">><</button>>\n<<set $pigMeet to 4>></center>\n\n<<elseif $pigMeet is 4>>\n<center><<showImageOrVideo "img/People/Creature/pig/Emelie/EmelieBlow1">></center>\nTraveling through the Jungles the familiar sounds of Emelie moaning hangs in the distance. Not wasting time standing around you head for it and sure enough find your plump pig once more engaged in pleasuring herself. \n\nSeeing you approach she stops fingering herself and immediately falls to her knees. It seems she is more interested in pleasuring you than receiving it herself today.\n\nTaking your dick in her hands she fondles your balls while drooling on the head. Starting to take your dick in her mouth, she works with a hand on the shaft stroking it as if pumping you for all she could. She serves you and sucks, able to get your dick deeper into her throat every time.\n\n<center><<showImageOrVideo "img/People/Creature/pig/Emelie/EmelieBlow3">></center>\nWanting more control you place her upon her back. Placing her tits around your cock and its head in her mouth, you start pumping, while manhandling her breasts. Tickles of milk rushes out, making it clear just how fertile the pig girl is. Having the plump pig all around you and being in complete control brings you to the edge. Holding her big breasts hard in your hands you start cumming down Emelie's throat and all over her face.\n\nShe needs a little extra time to clean up after today's use, but looks longingly at you the whole while she dress, eventually saying: "//I really think I've become dependent of that cock.//".\n\n<center><<button "Return">><<goto "Jungles">><</button>>\n<<set $pigMeet to 5>></center>\n\n<<elseif $pigMeet is 5>>\n<center><<showImageOrVideo "img/People/Creature/pig/Emelie/EmelieMeet2">></center>\nExploring the Jungles you find the pig Emelie standing with somewhat more clothes than usual. As a matter of fact you think this is the first time you've seen her without being engaged with pleasuring herself or you. \n\nShe sees you and greets with her big alluring eyes: "//Hi $PlayerName, if you've come for some fun I'll gladly service you with my mouth, simply say so.//". \n\nYou ask why she isn't having some fun of her own as she usually does, to which she replies: "//Well, from the very first time we were doing it, it felt so good I almost beg you to put it where piglets are made and breed me full of them. Being a mature age I really have a motherly urge that needs to be fulfilled. I even started switching to my mouth alone hoping that would help, but the way you fuck me it didn't really.//". It seems she's quite a maternal sex slut, who's thoughts revolve around either pleasure or reproduction. "//Don't get me wrong, I would love to be bred by someone as virile as you, but with your sperm and my fertility I would get knocked up and heavy in heartbeat, and with nowhere to raise the young.//"\n\nIt seems she needs a place for herself and the young piglets you could breed into her. The piglets she'd raise would surely make fine farmers with their sense of smell towards all plants. The place in the Jungles where you met the first time seemed perfect.\n\n<center><<button "Continue">><<set $pigDone to 1>><<goto "Jungles">><</button>></center>\n<<set $pigMeet to 6>>\n\n<<elseif $pigMeet is 6>>\n<center><<showImageOrVideo "img/People/Creature/pig/Emelie/EmelieMeet2">></center>\nExploring the Jungles you find the pig Emelie she asks you if you would like some pleasure?\n\n<center><<button "Fuck her ass.">><<set $pigMeet to 7>><<goto "pig event">><</button>>\n\n<<button "Get a blowjob.">><<set $pigMeet to 8>><<goto "pig event">><</button>>\n\n<<button "Decline">><<goto "Jungles">><</button>></center>\n\n<<elseif $pigMeet is 7>>\n<center><<showImageOrVideo "img/People/Creature/pig/Emelie/EmelieSex3">></center>\nGrapping her from behind without further delay. Her left hand still massaging her wet pussy lips you understand that the other hole is ready for you. With a single forceful thrust you enter the panting pig. She is by now all together lost in pleasure and starts pushing herself against you to increase the depth you enter her.\n\nHolding her tight, with a hand pressing her back to arch, you fuck the ass of the pig with deep repeated thrusts, all while savoring her intoxicating smell of sweat. Her huge tits jiggle as you roughly handle her, smashing against her. \n\nShe starts screaming and contracts her lower body in orgasm, and tires to press herself further down upon to hungrily consume more of your human dick. Taken with the fertile pigs subservience to pleasure you reach orgasm yourself, holding the pig in an iron grip while you unload yourself into her ass.\n\n<<button "Return">><<goto "Jungles">><</button>>\n<<set $pigMeet to 6>>\n\n<<elseif $pigMeet is 8>>\n<center><<showImageOrVideo "img/People/Creature/pig/Emelie/EmelieBlow3">></center>\nYou place her upon her back. Placing her tits around your cock and its head in her mouth, you start pumping, while manhandling her breasts. Tickles of milk rushes out, making it clear just how fertile the pig girl is. Having the plump pig all around you and being in complete control brings you to the edge. Holding her big breasts hard in your hands you start cumming down Emelie's throat and all over her face.\n\n<<button "Return">><<goto "Jungles">><</button>>\n<<set $pigMeet to 6>>\n\n<<elseif $pigMeet is 666>>\n<center><<showImageOrVideo "img/People/Creature/pig/Emelie/EmelieMeet">></center>\nNot about the be taken with some half human anthro you use the defenseless stand she has taken and quickly:\n\n<<button "Kill her.">><<set $pigMeet to 6661>><<goto "pig event">><</button>>\n\n<<button "Banish her.">><<set $pigMeet to 6662>><<goto "pig event">><</button>>\n\n<<elseif $pigMeet is 6661>>\n<center><<showImageOrVideo "img/People/Creature/pig/Emelie/EmelieMeet">></center>\nA swift swing from your sword is all it takes. She most likely died doing what she loved the most.\n\n<center><<button "Return">><<set $pigDead to 1>><<goto "Jungles">><</button>></center>\n\n\n<<elseif $pigMeet is 6662>>\n<center><<showImageOrVideo "img/People/Creature/pig/Emelie/EmelieMeet">></center>\nYou grab the pig from behind and put your blade on her throat telling her, that this realm belongs to humans and human alone. She is to flee and never return.\n\nConfused, yet subservient, the pig picks up her things and runs away.\n\n<center><<button "Return">><<set $pigDead to 1>><<goto "Jungles">><</button>></center> \s\n\n<<else>>\n\nPig quest bug.\n\n<</if>>
<<if $nutQuest is 0>> \s\n<<showImageOrVideo "img/People/Human/Characters/Nut/Entrance">>\nThis desert region of Gaia's lonesome world carry a strange burden of bygone ages in the air. You know that the desert region was the first truly settled by your race, and that it faced the greatest destruction during the war, yet the echoes on the wind seem to sound from far beyond such conflict, and into the very abyss of the most ancient history.\n\nEarlier this morning you found the largest river you've yet seen and followed it downstream. You notice how the river carries far more ruins in its wake than any other parts of the desert. Their numbers only increase with your steps, and their size and grandeur grow exponentially. As the sun truly starts rising you find the red sky more lively ablaze than usual, far more in fact.\n\nFollowing the red hue, you come upon a vast temple ruin and notice lit fires burning all around. These lights must have required one to light them...\n\n<<nobr>>\n<center>\n<<button "Explore the temple">>\n\t<<set $nutQuest to 1>>\n\t<<goto "NutQuest">>\n<</button>>\n |\n<<button "Leave the temple for now">>\n\t<<goto "Deserts">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nutQuest is 1>> \s\n<<showImageOrVideo "img/People/Human/Characters/Nut/Inside">>\nYou find an opening and jump inside. The sands from the deserts seem to have accumulated here and created a useful ramp. Yet upon further inspection you discover footprints on the cold grains. Someone must have active use of the entrance.\n\n<<nobr>>\n<center>\n<<button "Explore further">>\n\t<<set $nutQuest to 2>>\n\t<<goto "NutQuest">>\n<</button>>\n |\n<<button "Leave">>\n\t<<goto "Deserts">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nutQuest is 2>> \s\n<<showImageOrVideo "img/People/Human/Characters/Nut/Room">>\nTreasure. Heaps and heaps of shinning treasure. It lays cold and untouched, putting numerous pointless efforts of old world into perspective. You can't even use it a building material due to its weight and relative soft nature.\n\n\n<<nobr>>\n<center>\n<<button "Search cautiously ahead">>\n\t<<set $nutQuest to 3>>\n\t<<goto "NutQuest">>\n<</button>>\n |\n<<button "Take some gold">>\n\t<<set $nutQuest to 4>>\n\t<<goto "NutQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nutQuest is 3>> \s\n<<showImageOrVideo "img/People/Human/Characters/Nut/Nothing">>\nYou search ahead with great caution, moving nearly silently amongst the artifacts.\n\nTo your amazement the temple's inside resemble that of a giant maze, and you find yourself repeating your steps more than once. After hours of searching you finally find the entrance once more and decide it be best to leave for now and return outside.\n\n<<nobr>>\n<center>\n<<button "Leave">>\n\t<<set $nutQuest to 0>>\n\t<<goto "Deserts">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nutQuest is 4>> \s\n<<showImageOrVideo "img/People/Human/Characters/Nut/Nothing">>\nThough you can't find a practical purpose of the gold, you still rummage through the treasures in the room - how knows what you might find anyway.\n\nYour search is rewarded by a thunderous noise, when the tall pile you were searching through comes crashing down. The walls of the complex shares the sound in a continuous echo.\n\n<<nobr>>\n<center>\n<<button "Damn">>\n\t<<set $nutQuest to 5>>\n\t<<goto "NutQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nutQuest is 5>> \s\n<<showImageOrVideo "img/People/Human/Characters/Nut/Meet">>\nAfter a time, while trying to assess the damage of the fall, you suddenly find the silence of the temple-ruin broken once again, yet this time it's done by the soft and sensual nature of a womanly voice.\n\n"//Not bad at all from the looks of you. And here I thought I would never have succeeded in getting a partner for my daughter.//"\n\nTurning around you find mature, yet perfectly young looking, woman. She's eyeing you intensely, seemingly evaluating your nature in every aspect, her own eyes filled with a deep, and clearly dangerous, depth of knowledge.\n\n<<nobr>>\n<center>\n<<button "Well, hello there...">>\n\t<<set $nutQuest to 6>>\n\t<<goto "NutQuest">>\n<</button>>\n |\n<<button "Leave this dangerous woman">>\n\t<<set $nutDead to 1>>\n\t<<goto "Deserts">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nutQuest is 6>> \s\n<<showImageOrVideo "img/People/Human/Characters/Nut/Talk">>\nWith a confidence ostensibly born from being a hell-and-bent, bonified, near diafied, glorified Chosen One, you approach the shapely woman with a broad smile on your face.\n\nShe awaits you casually, asking:\n\n"//Does my attire, or lack thereof, really put you in such a good mood?//"\n\nYou reply that finding something beside mummies in these dusty ruins is always a pleasure.\n\n"//Oh, yes the sah really have become quite troublesome in these parts, though they have yet to attack me - naturally because I don't have what they seek.//"\n\n<<nobr>>\n<center>\n<<button "The sah?">>\n\t<<set $nutQuest to 7>>\n\t<<goto "NutQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nutQuest is 7>> \s\n<<showImageOrVideo "img/People/Human/Characters/Nut/Talk">>\n"//Yes, sah, you know, the mummies. It's ironic actually, since the word directly translated means 'dignified' or 'noble', and there certainly isn't anything noble or dignified about there current state. Truly, there's nothing more awful than such a mockery of life, wouldn't you say so?//"\n\n<<nobr>>\n<center>\n<<button "Certainly!">>\n\t<<set $nutQuest to 8>>\n\t<<goto "NutQuest">>\n<</button>>\n |\n<<button "Who cares">>\n\t<<set $nutQuest to 9>>\n\t<<goto "NutQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nutQuest is 8>> \s\n<<showImageOrVideo "img/People/Human/Characters/Nut/Turned">>\nShe looks at you with the ever so slightest bit on disappointment flashing her gaze, responding:\n\n"//Yes, that's something they all agreed on before as well. And here I tested to see if you might have had a more accepting mind...//"\n\nWith those words she spins around and disappears into a corridor, and though you follow after with no lack of speed you soon find yourself alone once again in the maze-like temple, having surely seen the last of the mysterious woman of this imposing tomb.\n\n<<nobr>>\n<center>\n<<button "Strange">>\n\t<<set $nutDead to 1>>\n\t<<goto "Deserts">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nutQuest is 9>> \s\n<<showImageOrVideo "img/People/Human/Characters/Nut/Turned">>\nYou respond that you don't really care how life comes around, only that it's able to help you create more of it!\n\nThe mysterious woman smiles and gestures you to follow her. Walking through the ruined passages she says:\n\n"//I believe it's time for an introduction, dear male. I shall gladly go first, for my name is glorious and wondrous. I am Nut!//"\n\n...\n\n"//Well..?//"\n\n"Hmmm"... You hum in deep contemplation.\n\n"//What is it?!//"\n\nAfter a while you respond, asking her whether she's sure that's the name she's sticking to. You know, with the beginning of a whole new world and all. What about Nunut, Nenet, or even Naunet?\n\n"//No! My name is Nut! It means 'sky', and is glorious and wondrous!//"\n\nShe stops and takes in a few breaths and seems to take quite ill to her loss of composure, finally asking:\n\n"//My apologies, but could you return in a couple of days, I do not wish the introduction to my daughter to be affected by my outburst, and I suppose I also have a few necessities to prepare.//"\n\n<<nobr>>\n<center>\n<<button "Oh, nuts!">>\n\t<<set $nutQuest to 10>>\n\t<<goto "Deserts">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nutQuest is 10>> \s\n<<showImageOrVideo "img/People/Human/Characters/Nut/Room">>\nOnce again finding the path down river and into the massive temple, you are greeting by an extremely well composed Nut, who asks you once again to follow her.\n\n<<nobr>>\n<center>\n<<button "Lead on then">>\n\t<<set $nutQuest to 11>>\n\t<<goto "NutQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nutQuest is 11>> \s\n<<showImageOrVideo "img/People/Human/Characters/Nut/Talk">>\nFollowing the endless corridors she speaks to you once again, saying:\n\n"//You must forgive my prior outburst. I simply wanted to have retained the docile disposition often admired in my sex, since I believed it to secure the greatest base for the coming triple-introduction.//"\n\n\nAny thoughts on the social standing of women in the bygone culture of this fertile riverbed is magically brushed aside by the word 'triple'. Triple is usually a very good thing in your experience, and so without thinking you inadvertently let you guard down before entering a brightly lit room...\n\n<<nobr>>\n<center>\n<<button "You eyes adapt to the light...">>\n\t<<set $nutQuest to 12>>\n\t<<goto "NutQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nutQuest is 12>> \s\n<<showImageOrVideo "img/People/Human/Characters/Nut/Both">>\nYes! It seems there was absolutely no negative effect of lowering your guard, in fact things to have gotten a whole lot better! Now then, surely it's time for this fabled //triple-introduction//!\n\n"//$PlayerName, this is my daughter, Nephthys. She is the last survivor of my children and the sole heir to my culture.//"\n\nThe girl doesn't say anything, but seems very interested in the different sort of person you appear to be. Nut embraces her daughter quite warmly, and the girl seems to think nothing of it - the word 'triple' playing at the back of your mind.\n\n"//Now then, shall we have our introduction?//"\n\n\n<<nobr>>\n<center>\n<<button "Hell Yeah!">>\n\t<<set $nutQuest to 13>>\n\t<<goto "NutQuest">>\n<</button>>\n |\n<<button "Fuck Yeah!!">>\n\t<<set $nutQuest to 13>>\n\t<<goto "NutQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nutQuest is 13>> \s\n<<showImageOrVideo "img/People/Human/Characters/Nut/ThreeSome1">>\nThe mother and daughter warm each other up with sensual touches and let their already loose garments silently fall to the waiting floor.\n\nTheir movements are those of prior knowledge, a safety in experience with each other and most likely in endless practice for this day. They have clearly awaited you desperately for so long...\n\n<<showImageOrVideo "img/People/Human/Characters/Nut/ThreeSome2">>\nWith the mother Nut helping to direct her girl down in front of you, they soon begin a mutual serving, open mouthed and willing, below your gaze. Soon your shaft is as stiff as can be and the young girl understands that her time to serve you has come.\n\n<<showImageOrVideo "img/People/Human/Characters/Nut/ThreeSome3">>\nExceptionally willing and clearly theoretically trained her technique does lack a little practical experience. You decide to help the girl by performing the needed movements yourself, and end up nearly face-fucking the young girl while her mother watches you both.\n\n<<nobr>>\n<center>\n<<button "Time for the mains">>\n\t<<set $nutQuest to 14>>\n\t<<goto "NutQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nutQuest is 14>> \s\n<<showImageOrVideo "img/People/Human/Characters/Nut/ThreeSome4">>\nNut clearly wishes for her daughter to be as prepared as possible, so she decides to go down on her a last time - leaving her herself invitingly exposed while doing so. Accepting this diversion you decide to dig in with a gusto.\n\n<<showImageOrVideo "img/People/Human/Characters/Nut/ThreeSome5">>\nThe extreme devotion of this mother is evident by tries her best to continue and pleasure her girl even while she is brutally pounded all the while.\n\nNephthys seems lost in known pleasure but finds herself letting out surprised screams at the new motions to her mothers head caused by your extreme intrusions.\n\n<<showImageOrVideo "img/People/Human/Characters/Nut/ThreeSome6">>\nFinally the time has come to enter the girl and while you prepare yourself the mother tries to prepare her daughter with a close embrace and a sensual kiss.\n\n<<nobr>>\n<center>\n<<button "Enter">>\n\t<<set $nutQuest to 15>>\n\t<<goto "NutQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nutQuest is 15>> \s\n<<showImageOrVideo "img/People/Human/Characters/Nut/ThreeSome7">>\nYou start pounding the gasping girl, her golden jewelry dancing to the rough movements of the heated coupling.\n\nHeld in her mothers arms the girl seems uncertain as to where to place her eyes, both of which have started watering slightly by the building of the tense excitement of the moment.\n\n<<showImageOrVideo "img/People/Human/Characters/Nut/ThreeSome8">>\nBeing an aficionado of change and new diversions you deftly switch the position of three of you - mounting the young girl on top of your waiting member, nearly spearing her according to her wild screams of pain and pleasure.\n\nHer mother helps her every bit of the way to the immense gratification of the girl as well as yourself.\n\n<<showImageOrVideo "img/People/Human/Characters/Nut/ThreeSome9">>\nNearing your end you place the exhausted girl next to her mother and start plowing her in the classic style, entering as deeply as possible with each consecutive stroke through her.\n\nThe fucking ends in a myriad of screams and a flood of white filling the girl. Fucking two full generations of a family takes its toll, and you find the girls falling into sleep - the well-fucked mother on your right side and the extremely well-fucked daughter on your left. You decide it best to leave them for now.\n\n<<nobr>>\n<center>\n<<button "What an introduction">>\n\t<<set $nutQuest to 16>>\n\t<<goto "Deserts">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nutQuest is 16>> \s\n<<showImageOrVideo "img/People/Human/Characters/Nut/Inside">>\nFinding you way back to the river temple you are greeted by the shapely mother Nut directly inside.\n\n<<showImageOrVideo "img/People/Human/Characters/Nut/Meet">>\n"//I apologies for falling asleep last time. To be with a man is a little more physically demanding than my body remembered. My girl is out foraging amongst the reeds, would you care for a little chat with old me in the meantime?//"\n\n<<nobr>>\n<center>\n<<button "Of course">>\n\t<<set $nutQuest to 17>>\n\t<<goto "NutQuest">>\n<</button>>\n |\n<<button "Maybe later">>\n\t<<goto "Deserts">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nutQuest is 17>> \s\n<<showImageOrVideo "img/People/Human/Characters/Nut/Talk">>\nYou agree for the chat and follow her deeper inside the maze-like temple - Nut obviously leading the way. While settling in a distant room, one filled with strange instruments and dark scrolls, she says:\n\n"//I have not told her yet.//" She recaptures your attention from the abnormal interior decorations, and continues: "//When we met I asked your opinion on the 'sah', and maybe you've already guessed the reason for such a strange test.//"\n\nYour attention immediately returns upon the room's interior - the scrolls, the macabre instruments, and the foreboding table in the center...\n\n"//She was already dead when the Curse fell upon the land.//"\n\n<<showImageOrVideo "img/People/Human/Characters/Nut/Relief">>\nThe mood of the room took a drastic change as the words fell, heavier was the air, and darker the corners... you wonder if a light-hearted comment on how she felt plenty alive last time you met would be inappropriate? Better not test it.\n\n"//She was the second of my children to become marked with death, and although I was frantic at the time, I did not fail to give her the proper burial of this land.//"\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $nutQuest to 18>>\n\t<<goto "NutQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nutQuest is 18>> \s\n<<showImageOrVideo "img/People/Human/Characters/Nut/Sky">>\n"//To bear my children had not been easy. Being in line for the throne in the old kingdom the ruler feared any offspring I might have and decreed that I was forbidden to procreated all of the year's 360 days.//"\n\nBeing quite aware that the story carries grave importance to the woman you manage to withhold your first impulse to give the obvious response to the last part. She clearly knows what you're thinking and continues:\n\n"//Yes, I know our ruler at the time wasn't the wisest of men. I mean, the war had taken the heaviest toll on our land, in honesty, there wasn't all that many great men left. I thought the standardized calendar was true to the world, though it was naturally off by a few days. The only thing this king, Re, knew about was how to hunt with falcon. He even went so far as starting to worship the damn birds - ridicules to be sure.//"\n\nThrough your journeys you came upon numerous tablets depicting instances of zoolatry and must conclude the practice to be quite common, yet you merely smile encouragingly for her to continue her story.\n\n<<nobr>>\n<center>\n<<button "Go on...">>\n\t<<set $nutQuest to 19>>\n\t<<goto "NutQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nutQuest is 19>> \s\n<<showImageOrVideo "img/People/Human/Characters/Nut/Talk">>\n"//Well, I naturally used the few days a year on which I was allowed to procreate to the best of my ability, and eventually became the proud mother of four healthy children.\n\nSadly, the oldest, Húsiris, died while out with his brother, Suty. Though most likely just another casualty of the war with the elves, the sister didn't take the news very well. Nephthys and Aset even started telling everyone how they would search for the lost body, while still in mourning, with the use of falcons... or was it kites? Regardless, they never got the chance. Nephthys died soon thereafter, most likely of grief, and I found myself turning my second child into a sah. I wasn't even left time to mourn, as the Curse soon swept over the land like a monstrous flood.\n\nGone was Suty. Gone was Aset. Only Nephthys, bound in death, remained. And I suppose I lost my mind.//"\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $nutQuest to 20>>\n\t<<goto "NutQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nutQuest is 20>> \s\n<<showImageOrVideo "img/People/Human/Characters/Nut/Book">>\n"//Insane as I had become, I brought forth the sacred text: The Book of the Dead, and frantically started reading every incantation out loud with even the most remote connection to resurrection. Who was to punish or stop me? Gaia was surely dead, and suddenly every other soul too for that matter.\n\nI chanted: "Ascend and descend; descend with death, sink into darkness with the Night-bark. Ascend and descend; ascend with life, rise with the Day-bark."\n\nMy chanting seemed endless but suddenly, she moved!\n\nWe have been together ever since. I admit my insanity has caused our love to have no bounds, and she does not seem to remember who she was before, but now everything is perfect. I have a child to protect, I've found her a consort - she will be happy and safe! All is well.//"\n\nYou take a moment to consider what she said. Through Gaia you know that on the day of the Curse, the law of equivalent exchange forbade any loss of life force and the souls not captured in the sacred crystals sometimes took refuges somewhere else - the other wandering 'sahs' or mummies in the desert bearing witness to that. It is most likely not the life force of her true daughter that resides in the body of Nephthys, merely one of the numerous others caught in the Curse, but Nut would surely be devastated to find out...\n\n<<nobr>>\n<center>\n<<button "Tell her your thoughts">>\n\t<<set $nutQuest to 21>>\n\t<<goto "NutQuest">>\n<</button>>\n |\n<<button "Let her remain ignorant and blissful">>\n\t<<set $nutQuest to 25>>\n\t<<goto "NutQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nutQuest is 21>> \s\nYou explain to the best of your abilities that her true daughter is indeed gone, and the soul of the one inhabiting her body in a simple stray from the Curse.\n\nNut doesn't seem to respond to your words, but after you finish she smiles a little. With a calm voice says:\n\n"//I will need a moment to comprehend this.//\n\nYou take your leave, but returning a short while later find a rather unsettling sight:\n\n<<showImageOrVideo "img/People/Human/Characters/Nut/Death">>\nSo pale in death, that she seem to share more in regards to looks with the ones from the field region. There she sits, the chair suddenly turned to an eternal throne.\n\nHer girl Nephthys, having returned, sits confused nearby, not shedding a tear by sheer confusion. She seems to await your word. With the book of the dead laying near, and the crystal of Gaia swinging close to your heart options are... available.\n\n<<nobr>>\n<center>\n<<button "Just bring the girl home">>\n\t<<set $nutQuest to 22>>\n\t<<goto "NutQuest">>\n<</button>>\n |\n<<button "Try to revive the mother">>\n\t<<set $nutQuest to 23>>\n\t<<goto "NutQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nutQuest is 22>> \s\n<<showImageOrVideo "img/People/Human/Characters/Nut/Nephthys/Waiting">>\nAssured that trying to revive the mother would be too costly in regards tot he present you turn your attention towards the young girl Nephthys and asks her if she would like to come with you. She nods her head in silence, and not wanting for her to spend too long near the final rest of her assumed mother you take her hand and she leads you to the near exit.\n\nAs the sun sets on the strange river land you head towards your camp, at least one person's company richer.\n\n<<nobr>>\n<center>\n<<button "Such a deathly tale">>\n\t<<set $nutDead to 1>>\n\t<<set $nephthysDone to 1>>\n\t<<goto "Castle">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nutQuest is 23>> \s\n<<showImageOrVideo "img/People/Human/Characters/Nut/Book">>\nThe law of equivalent exchange is a fickle mistress, even the most well-studied exchanges are still far beyond human comprehension when the price is paid.\n\nFinding the most used part in the Book of the Dead, nearly deteriorated beyond repair by Nut's overuse, you begin the incantation:\n\n"Ascend and descend; descend with death, sink into darkness with the Night-bark. Ascend and descend; ascend with life, rise with the Day-bark."\n\nAll the while you hold your crystal firmly to Nut's heart. Yet the crystal does not glow in its normal fashion, possibly irreconcilable with the grim proceedings at hand. Suddenly, a dark flash of the crystal and a shrill scream from behind draws your eyes away from the undertaking. Nephthys lies dead... Lifeless and limp, as you mechanically say the last words of the spell, and then... the mother moves.\n\n<<nobr>>\n<center>\n<<button "Wel... Welcome back">>\n\t<<set $nutQuest to 24>>\n\t<<goto "NutQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nutQuest is 24>> \s\n<<showImageOrVideo "img/People/Human/Characters/Nut/Face">>\nNut starts moving her body. You wonder whether she will have forgotten her past too, and be but a holster for the new soul like Nephthys appeared. Your wonder, however, is soon settled as she asks:\n\n"//Why does my daughter lie dead once again while I live?//"\n\nInteresting, she remembers... Though you clearly brought her back by the soul of Nephthys she retains her own memories. Then why didn't Nephthys? You halt your thoughts of impossible answers. Currently, taking care of the motherly Nut must take priority.\n\nYou explain that you used the sacred text to revive her, but that the life force of Nephthys seems to have been exchanged in the process. However, she exhales calmly, and responds:\n\n"//Not revive, never revive. I know now there is no such thing. The snakes poison simple takes its time, putting you closer and closer to death while allowing you to hallucinate on impossible dreams... mine were naturally of my family. The life force of Nephthys merely saved my dying body from death, but did not return me from it. Truthfully, it's a miracle her frail body could do even this, but all must be equal in the exchange.//"\n\nYou respond her with two questions, asking: "Your last dreams were of having a family again - healthy children and hearty company? Why leave such a thought for death when you are more than young enough to seek it in life? Give up living in a tomb and step into the world of the living."\n\nHer eyes fill with the strangest mix of confusion, doubt, and realization. Finally asking:\n\n"//And you would help me with this? A new life, a new family; removed from all the sorrows of death...//"\n\nYou smile heartily and offer her your hand - the lost can never be replaced, but the living must not themselves become lost.\n\n<<nobr>>\n<center>\n<<button "Farewell to the tomb">>\n\t<<set $nutDone to 1>>\n\t<<set $nephthysDead to 1>>\n\t<<goto "Castle">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $nutQuest is 25>> \s\n<<showImageOrVideo "img/People/Human/Characters/Nut/Meet">>\nYou brush your thoughts aside. Surely blissful ignorance takes precedence in some cases, and honestly, with her story of losing her mind, well, she might not be stable enough to hear your thoughts on the matter.\n\nSo you simply smile and agree with her: Yes, all is well. You have found two girls, who are clearly family orientated, to help you in your quest. You ask Nut if she and Nephthys will follow you to where you live to which she replies promptly:\n\n"//Why of course! I intend to follow you and Nephthys to help with any grandchildren I should expect and to keep her company when you a busy elsewhere.//"\n\nYou ask further if she herself, given the close nature with her daughter, would mind sharing her role as a consort. Her eyes light up!\n\n"//To share such a role would mean being even closer with my daughter than I had dared hoped possible after she found a partner! I had hoped our triple introduction would convince you to accept us both as we currently are, and I will be most grateful if you decide so.//" Well, then...\n\nWhen Nephthys returns you ask them both to pack their necessities and follow you - a new life far away from this deathly tomb awaiting. This has surely been your most successful venture yet!\n\n<<nobr>>\n<center>\n<<button "Farewell to the tomb">>\n\t<<set $nutDone to 1>>\n\t<<set $nephthysDone to 1>>\n\t<<goto "Castle">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<</if>>
<<if $freiaQuest is 0>>\n\t<center><<showImageOrVideo "img/People/Human/Characters/Freia/north">></center>\n\tThe northern mountains are hostile terrain. You would not be surprised if a great number of warriors from the north joined in the Elven Wars. It's not even a question if tough climates makes tough men, but more like the brutal climate does little to convince young boys to stay home.\n\n\tAs you reflect this you find rest upon an ancient boulder. You continue to think about the cold climate and conclude, that it's the wind which is truly the main antagonist. Low temperatures alone are easy to live through, but this strong wind, it gives severity to every freeze and magnifies even the most minute of snowflakes into half a blizzard.\n\n\t<center><<button "It's a strange place to settle...">><<goto "FreiaQuest">>\n\t\t<<set $freiaQuest to 1>>\n\t<</button>></center>\n\n<<elseif $freiaQuest is 1>>\n\t<<silently>>\n\t<<if $freiaWin gte 1>>\n\t\t<<set $descriptionWild to "You once again come upon the furious norther girl. You doubt she feels better after your last encounter, and true enough, the moment she spots you she raises her hammer and charges.">>\n\t<<else>>\n\t\t<<set $descriptionWild to "As though the thought of your reflections on the hostile north escaped your mind and materialized into the living world a strange, lean girl appears from the woods and spots you on the boulder.\snWithout warning pure fury lights up her pale face and she raises her weapon before charging head on towards you. The girl is trying to kill you!">>\n\t<</if>>\n\t<<set $path to "img/People/Human/Characters/Freia/shieldmaiden1">>\n\t<<set $enemy.race to "human">>\n\t<<set $enemy.HP to 50>>\n\t<<set $enemy.damage to 7>>\n\t<<set $enemy.food to 0>>\n\t<<set $enemy.hasHome to false>>\n\t<<set $enemy.home to "Mountains">>\n\t<<set $enemy.tamed to 0>>\n\t<<set $enemy.aDes to "The shieldmaiden swings her steel hammer wildly at your face.">>\n\t<<set $enemy.name to "shieldmaiden">>\n\t<<set $qFight to true>>\n\t<<set $qTarget to "FreiaQuest">>\n\t<<set $freiaQuest to 2>>\n\t<</silently>>\n\t<<include "Combat Init">>\n<<elseif $freiaQuest is 2>>\n\t<<if previous() is "Combat Win">>\n\t\t<<set $freiaWin += 1>>\s\n\t\t<<if $freiaWin lte 2>>\n\t\t\t<center><<showImageOrVideo "img/People/Human/Characters/Freia/shieldmaiden2">></center>\n\t\t\tThe shieldmaiden is beaten, but seemingly not cowed. With a sound that can only be described as pure, unadulterated rage she retreats, and is quickly hidden from view by the many boulders strewn about the landscape.\n\t\t\tYou have the sneaking suspicion that you haven't seen the last of her.\n\t\t\t<center><<button "Time to move on...">><<goto "Mountains">>\n\t\t\t\t<<set $freiaQuest to 1>>\n\t\t\t<</button>></center>\n\t\t<<else>>\n\t\t\t<center><<showImageOrVideo "img/People/Human/Characters/Freia/sob">></center>\n\t\t\tThe shieldmaiden is beaten again. This time, however, something is different. The sound she makes in her retreat is closer to a sob than the furious scream you've become used to.\n\t\t\tSomehow you're left feeling almost guilty, despite her unprovoked aggression. You can't help but wonder what your next encounter will hold, should you meet again.\n\t\t\t<center><<button "Time to move on">><<goto "Mountains">>\n\t\t\t\t<<set $freiaQuest to 3>>\n\t\t\t<</button>></center>\n\t\t<</if>>\n\t<<else>>\n\t\t<<set $freiaQuest to 1>>\s\n\t\t<<goto "FreiaQuest">>\s\n\t<</if>>\n<<elseif $freiaQuest is 3>>\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/defeated">></center>\nOnce again you meet the frantic berserker, but everything about her seems different. Her eyes have changed from blue steel to deep archaic glamor and stare without point into the icy winds. Her steel hammer is gone, replaced with a simple limp sword hanging useless at her side. She seems lost in the wind, enthralled by its ancient force.\n\nThough you don't miss the unprovoked assaults of the prior encounters, the sorrow in her face is could bring ice into any heart.\n\n<center><<button "Try and greet the girl">><<set $freiaQuest to 4>><<goto "FreiaQuest">><</button>> \n\n<<button "Leave the girl in her defeat">><<set $freiaDead to 1>><<goto "Mountains">><</button>></center>\n\n<<elseif $freiaQuest is 4>>\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/defeated">></center>\nYou approach her, calmly, and greet her in the most composed manner possible.\n\nShe gives you a dull glance and returns her eyes upon the fields and fjords before replying, //"I truly have become weak."//, though it is not much of a reply. //"To think I have been defeated by some mere Southling."// She closes her blue eyes and continues, //"This is the first time I do not feel sorrow at the death of my father, at least he is not alive to learn of such a disgraceful defeat."//\n\nNot exactly flattered by her words, you take the opportunity of the following silence to point out three things that negates any disgrace in her defeats. First of all you don't know your origins<<if $rheiaMom is 1>> apart from your mother's side<</if>>. You could be part Northling for all you know. Secondly you have the aid of Gaia herself, in healing and luck. And thirdly, the girl you fought certainly wasn't weak.\n\nYou halfway expected her to become enraged again at being somewhat told she was in the wrong, but adding to the surprises of your encounter her face lights up in clarity.\n\nShe immediately runs off and disappears into a nearby pine forest. Strange girl. A very strange girl.\n\n<center><<button "Be on your way">><<set $freiaQuest to 5>><<goto "Mountains">><</button>></center>\n\n<<elseif $freiaQuest is 5>>\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/faceOld">></center>\nWhile wandering in the inhospitable mountains you hear someone calling out, //"Heja, heja!"//. Turning to the forest you see the lean Nordling girl coming towards you in a speedy walk. This time she isn't even wearing any armour, and seems dressed for indoor living more than anything. Her sword remains at her side though, a good reminder to be on guard in this land.\n\n//I realized I didn't know your name when trying to call you out."// You hurry and tell her your name is $PlayerName, but doesn't get to continue the introduction as she breaks you off with, //"<<if $PlayerName is "Kronos">>Funny, that was my dad's name too. <</if>>But that's not important! I found you, Southling, so you could help getting my apples back."// She begins to smile, as if that exclamation alone already fixed whatever problem she was having. Following a short silence, where she simply keeps smiling, you decide to ask what she means with 'apples' and 'help'.\n\n//"Well, I suppose you already realized that I could never have lost to you in battle unless something was wrong. And last time I figured out what was wrong! You see, Southling,"// To this you exclaim //"What?"//, and put on a displeased look, making her respond with, //"Sorry, $PlayerName, you see, I used to eat my aunt's apples all the time, feeling great power in them, but after everyone left for the halls of Gaia, they were stolen by a argr, a ragr and definitely a ergi! All Níðings!"// \n\n<center><<button "That's a lot of thieves...">><<set $freiaQuest to 6>><<goto "FreiaQuest">><</button>></center>\n\n<<elseif $freiaQuest is 6>>\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/faceOld">></center>\n"That's a lot of thieves." You point out. But she merely shakes her head. "//It is not their numbers that pose any trouble to me, but the fact those eagle feathered Níðings can fly! I can't even climb to their nest as they would attack me on the ascend, or simply fly off should I near the top.//" <<if $inannaDone is 1>>The word 'feathered' turns your thoughts on the winged harpies you encountered before in the plains region where you found Inanna. <</if>>You ask if she means that harpies are the culprits of the crime, since they have been know to steal food right from someone's plate.\n\nThe girl looks at you without much response, finally saying, "//Well, I don't know what you call them in the southern fields, but here we simply call them valkyrja or the valkårende, those who choose the fallen.//" \n\nYou look at her in an inquisition, which she wasn't expecting, until was explains, "//Whenever someone truly great died in the war with Elves, the valkyrja would fly them home from the battlefield to our mountain, so they could rest in the Halls of Gaia, our great common burial site.//" Just while you consider how noble these Angels of Death must have been in the war, the girl continues fittingly, "//Of course they didn't do without reason, $PlayerName. You see, they don't actually choose the fallen as their name implies, they choose the greatest from amongst the living! They chose the greatest and fittest of our males and make them their spring time mates. That's how they keep their nest populated.//" she says without any shyness to the topic of mating. "//Survival of the fittest, you know. And well, oftentimes they grow fond of their mates, and thus bring them back if they die far away. If was a grand scheme: they get mates, and our men come home... one way or the other.//" \n\nShe seems to lose more and more interest in the conversation and generally lose focus as she starts to enjoy the view of the forest. Suddenly her eyes shoot up as she remembers. "//And that's where you come in!//" she states, with a look of utmost brilliance - surely her best, or only, plan to date. \n\nYou have figured out her plan well enough, but she seem to take such pride in explaining its deep complexity, so you let her go on, "//The valkyrja choose men for their nest. You are the only man left. They'll choose you - I mean they have to. And you'll get back my apples!//" The sheer brilliance falls as heavy as the hammer she isn't wearing. And now she is simply staring at you, waiting for a reply.\n\n<center><<button "Agree to help the girl">><<set $freiaQuest to 7>><<goto "FreiaQuest">><</button>> | <<button "Let her do it herself.">><<set $freiaDead to 1>><<goto "Mountains">><</button>></center>\n\n<<elseif $freiaQuest is 7>>\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/faceOld">></center>\nYou agree to help her, which cause her to hit you square in the shoulders, "//Thanks, $PlayerName! My dad named me Freia by the way. I heil you.//" Glad to finally have her finish her introduction you tell her Freia is a very beautiful name. \n\n"//Well, I hate it. My father gave it to me because I was 'his little lady'. I mean, are parents just incapable of thinking how a name sticks with us, even after we grow up? Who is going to fear a great big warrior called 'The Lady'?//" You refrain from pointing out her total disparity to such a size, surely for the best, and she continues, "//Well, let me make ready for the ritual, so meet me later.//" \n\nYou stop her in her tracks by asking the rather obvious question as in wouldn't the apples have been eaten, or at least gone rotten in such a time. Freia tilts her her then starts shaking it briefly before replying, "//No, no. These are obviously magically apples. Harvested from a tree that grew inside a crystal cave of some sort. My father told me they give great power and I should eat them whenever my aunt Iðunn would gave me one.//" Freia shudders, most likely remembering her aunt with minor annoyance. "//However, since Iðunn disappeared too her tree has been pillaged by those beiskaldi tiks. They have taken this whole year's harvest. And we're going to get it back!//" She shouts raising her right fist in the air.\n\nTo this she turns around and walks away, but unlike the other times she turns back towards you after a few steps and shouts, "//Fare you well, wherever you fare.//"\n\n<center><<button "Time to be on your way">><<set $freiaQuest to 8>><<goto "Mountains">><</button>></center>\n\n<<elseif $freiaQuest is 8>>\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/northHut">></center>\nFinding your way to the last spot you saw Freia heading off to, a crumbling hut awaits you, made from heavy logs of pine and big stones taken straight from the mountain side. The hut is placed besides two ancient boulders shielding it from the winds hunting the open march near by, and topped off with more mountain stones on the roof to keep the same vicious wind from ripping the lighter wood from away from the top. The hut seems neither charming or idyllic, but practical built, with deep knowledge of the mountains in mind.\n\nNear the outskirts of the hut you find Freia, busy making a altar and what appears a giant cross of two tree trunks. She spots you only when your almost next to her, saying, "//I'm almost done here. Could use some help raising this valkyrja post//". You ask what the cross has to do with the flying creatures, to which she replies, "//Well, they like to sit on it. Have to land on something tall, and not the ground'ish. We sometime also use the cross to hang some of the candidates up; making them easier to evaluate and all that. Whether that ever helped in being chosen never became clear, one guy hang up there for three days before giving up though.//"\n\n<center><<button "Help her raise the cross">><<set $freiaQuest to 9>><<goto "FreiaQuest">><</button>></center>\n\n<<elseif $freiaQuest is 9>>\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/northCross">></center>\nAfter heaving the cross upright and securing its base, Freia takes a critical look at the craftsmanship. "//Well, this would all have been better had I been a carpenter.//" You look at the altar and cross and is sincerely impressed with the work she achieved in your absence; her small frame does not seem to hinder her at all, except inside her head maybe.\n\n"//Nothing to do now, not until dawn that is.//"Freia states casually. "//Those winged Níðings prefer the dawn: its light. I don't know why, though. Must be good for hunting or something//" She looks thoughtful for a moment, before continuing, "//I've never seen them hunt actually. Helheim take it, I don't even know what they eat!//" Her expertise, on the winged creatures she's about to offer you up to as sacrifice, is very reassuring. You ask whether she is sure great human heroes are not on their menu. "//Ha,//" she shouts encouraged, "//in that case you'll be quite safe then!//" She looks towards the mountain tops covered in white fog or clouds. "//Nah, the men they took up usually came back down. Like a solid half of them.//" The sun disappears behind a mountain top coating the valley in the strangest mixture of shadow and twilight. "//I guess it's time for you to get on the altar. You're to sleep there until dawn, where they might come. I can't even be near this place, since they look down on human women, those pointless Níðings. I guess I'll have to go back to my cozy hut and light up a great warm fire while the privileged man gets to sleep out here.//" She smiles at you cheekily, and without further explanation picks up a few items, preparing to leave.\n\n//Did you ever think I might to be leaving you to get killed by strange creature due to some sort of ill will after you defeated me?//" She asks with her thoughtful expression lost in the air. "//Just saying, we Northlings are known to be foolishly trusting, but I never thought I Southling equally so. Are you sure you're not partly from the mountains? It would explain your victories a little bit too. Well, far du vel, wherever you fare.//" She says before skipping through the trees, leaving you with plenty of food for thought.\n\n<center><<button "Stay the night">><<set $freiaQuest to 10>><<goto "FreiaQuest">><</button>> | <<button "Get out of here.">><<set $freiaDead to 1>><<goto "Mountains">><</button>></center>\n\n<<elseif $freiaQuest is 10>>\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/northLight">></center>\nYou get your usual equipment out and prepare to settle down for the night. You find Freia has left you a strange cloak with a little message attached, reading "//Figured you could use this old eagle rope. It lets you glide down through the wind, Useless in getting up, but might help you getting down.//". You haven't heard of such a robe before, but welcome any blanket in the cold mountains. After making the altar somewhat comfortable and wrapping the eagle cloak around, you lay down and observe the glorious night sky.\n\nThough the mountain regions are hostile and full of hardship, ice, and loneliness, the land does overflow with great beauty. The first men here may have settled by mere need and want of space, but you could understand why they wouldn't leave afterwards, the calm yet piercing beauty enthralling their hearts.\n\nAs the night passes on slumber overtakes you.\n\n<center><<button "Sleep">><<set $freiaQuest to 11>><<goto "FreiaQuest">><</button>></center>\n\n<<elseif $freiaQuest is 11>>\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/angelMeet1">></center>\nYou awake to the odd sensation of wet cloth being rub on your lower body. Trying to steal a glimpse of the perpetrator your eyes are nearly blinded by the whiteness of what appears like wings on a strange woman's back. Though the feathered wings could lead one's thoughts towards harpies, the woman's body is altogether human, at least in appearance. She carries a pendant resembling the cross at the altar, most likely an offering from the northmen. You twist your head slightly to get a better look.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/angelMeet2">></center>\nThe valkyrja notices your movement and realize you have awoken. Smirking wildly she clutches her arms around you, pressing her breasts on you and starts grinding your legs and lower body until she feels hardness through the fabric. She opens your pants in an instant, while her smile grows limitless.\n\n<center><<button "Oh, shit">><<set $freiaQuest to 12>><<goto "FreiaQuest">><</button>></center>\n\n<<elseif $freiaQuest is 12>>\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/angelFly1">></center>\nWith a single beat of her vast wings she both plunges you into her awaiting hole and lifts you up into the sky. Holding your arms and pressing you further into her she flies with you underneath her.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/angelFly2">></center>\nAs she soars ever high the combination of sex and the changing altitude cause extreme sensations making the angelic valkyrja scream out in sonic moans. You feel your own body becoming taken with the pleasures of the flight, her loose breasts filling your face and her moans filling your ears. \n\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/angelFly3">></center>\nAs she climaxes she tightens in such a way making it impossible for you to join your in orgasm. She grabs you fiercely and pushes herself down upon you. Her face shine more brightly than her white wings as she feels you filling her. It does however seem to sap her Energy or will to fly, causing an increasing closer proximity to the mountain surface.\n\n<center><<button "Oh, shit, shit!">><<set $freiaQuest to 13>><<goto "FreiaQuest">><</button>></center>\n\n<<elseif $freiaQuest is 13>>\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/angels">></center>\nThe fall could not have knocked you out for long, the sun still being on the rise. The exhausted yet felicitated Valkyrja from before laying motionless beside you supports this thought. You get up, while thinking on the ride, only to find yourself practically surrounded by similar creatures as the first. You must have arrived in the nest of these so called Valkyrja.\n\nThey seem pretty if nothing else, but you are not here to evaluate beauty. You can convince them peacefully that you are a useful friend or exterminate the nest and its valkyrjas to secure the land better for future human settlements. \n\n<center><<button "Try for peace">><<set $DeadValkyrja to 0>><<set $freiaQuest to 16>><<goto "FreiaQuest">><</button>> | <<button "Go for war">><<set $DeadValkyrja to 1>><<set $freiaQuest to 14>><<goto "FreiaQuest">><</button>></center>\n\n<<elseif $freiaQuest is 14>>\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/youMonster">></center>\nThe smiles on the three awaiting valkyrjas quickly turn to sheer terror as you brandish your blade with death in your eyes. These creatures may look human and not caused mankind any trouble in the wars, but there can be only one race left is peace is to be assured.\n\nWith swift swings you slice through the near naked valkyrjas. Two of them quickly fall to your blade but one manages to break free from her surprise and by merely waving her arms in some strange incantation becomes dressed in splendid arms and armor.\n\n<center><<button "Looks like we're back to: Oh, shit!">><<set $freiaQuest to 15>><<goto "FreiaQuest">><</button>></center>\n\n<<elseif $freiaQuest is 15>>\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/haha">></center>\nTaking a second to long to behold her transformation is well used by her. With a surprise swing of her weapon your sword flies over the mountain side. "At least it flew in the direction of the altar, quite luckily." you think, while taking three big leaps in the same direction, jumping over the edge away from the over powered valkyrja.\n\nThe spring sends you flying into a free fall toward the ground far below. Though a miracle of Gaia's intervention would be nice, but she seems to be taking her time. While observing the ever-growing suffice draw closer you remember the cloak from Freia. Still wrapped around you it was supposed to help your descend. Remembering Freia naming it the eagle cloak you take an end in each hand and spread it out like wings.\n\nIt doesn't seem to slow you down by much, but only allow you to be falling with style.\n\n<center><<button "Should aim for Freia's head">><<set $freiaQuest to 20>><<goto "FreiaQuest">><</button>></center>\n\n<<elseif $freiaQuest is 16>>\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/angels">></center>\nYou try for peace with these creature in hopes of getting the apples... and maybe further Gaia's divine quest by their aid. They seem fascinated with you and in no way afraid, however, they also seem without speech and merely awaits your actions. You decide to look through the nest in order to find the apples and indicate how you need them. The three valkyrjas doesn't stop you in any way from walking around. \n\n<center><<button "Look around">><<set $freiaQuest to 17>><<goto "FreiaQuest">><</button>></center>\n\n<<elseif $freiaQuest is 17>>\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/top">></center>\nApart from a impressive view the nest doesn't seem to contain much. Only thousand and thousand of feathers. They litter the ground everywhere, hiding whatever is crunching underneath. Remembering Freia casually mentioning how only half the chosen came back you start to figure out what happened to the men, whom the valkyjas simple didn't want to give up.\n\nSurrounded by such angels fathering offspring doesn't seem like a bad way to go, but as the last male you can't contain yourself in the same way, and those apples should probably return to Freia as well. \n\nUnable to find any apples you decide to gesture eating one towards the valkyrjas. Your miming skills may not be your best attribute but after a short while the valkyrja who flew you here lights up and hurries to a heap of feathers and takes out a nut. "A nut.." You say, as if tasting the word in unison with the seeming failure. \n\nShe places the nut in your hand, and just before you start to shake your head to gesture that it wasn't what you meant, your hand near plummets to the ground and a sweet aroma captures your nostrils.\n\n<center><<button "Look around">><<set $freiaQuest to 18>><<goto "FreiaQuest">><</button>></center>\n\n<<elseif $freiaQuest is 18>>\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/nut">></center>\nThe nut weighs an insanity for it's size and the aroma it gives off is indeed that of tender autumn apples. The valkyrjas must have turned it into this for some reason, most likely to make them able to fly the apples from the tree back to their nest.\n\nYou try and show both gestures of thanks and a request of being flown down again. The valkyrjas seem again to understand, but whenever you point towards the valley far below they avert their eyes from your gaze and seem very unwilling to comply. You suppose this was to be expected: they are not likely to give up the only male they have encountered since the Curse.\n\nThis, being rather problematic for your intended return down, seems to leave you with only one option should you wish to get back to the world, your quest, and Freia: you must climb.\n\n<center><<button "Damn">><<set $freiaQuest to 19>><<goto "FreiaQuest">><</button>></center>\n\n<<elseif $freiaQuest is 19>>\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/top">></center>\nFearing they might try and stop you, both due to the dangers and the nut you carry, you hurry without further ado to the edge. You have barely made it before the valkyrjas rush towards you, but not before the rock under your feet gives way and sends you flying downwards.\n\nThe fall sends you flying into a free fall toward the ground far below. Though a miracle of Gaia's intervention would be nice, but she seems to be taking her time. While observing the ever-growing surface drawing closer you remember the cloak from Freia. Still wrapped around you it was supposed to help your descend. Remembering Freia naming it the eagle cloak you take an end in each hand and spread it out like wings.\n\nIt doesn't seem to slow you down by much, but it does allow you to control where you're falling with style. Not exactly what Freia had explained.\n\n<center><<button "Double damn">><<set $freiaQuest to 20>><<goto "FreiaQuest">><</button>></center>\n\n<<elseif $freiaQuest is 20>>\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/eagle">></center>\nThough you curse the cloak it starts to get a better grip of you than you have of it. Slowly covering your shoulders and arms and growing ever more. Soon it covers you body entirely and changes texture and form, from its rough woolen fabric to long, brown and glorious feathers. Your entire form soon changes to be that of a giant eag... falcon! And though the trouble of getting your new wings under control a proper giant eagle seems to be closing in on you, talons at the ready.\n\nYou see Freia's hut in the distance below and strain yourself to fly, or at least fall gracefully, in that direction.\n\n<center><<button "You see flames">><<set $freiaQuest to 21>><<goto "FreiaQuest">><</button>></center>\n\n<<elseif $freiaQuest is 21>>\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/fire">></center>\nFreia must have seen you being chased far off and started the fire to help... though you fail at present to see how it is going to help.\n\nThe eagle behind you closes in with terrible speed, clearly intend on you not reaching the hut. As you fall you put in one last grand effort to gain altitude, and though licked by the flames manage to land with the nut in a big puddle of water, ensuring your relative safety. In the very second you cross the flames Freia fans the fire and throws liquid on it causing it to rise far greater than before.\n\nThe eagle behind you, unable to change course in such a dive becomes burned by the flames and falls to the ground next to you. Freia shouts in triumph, "//Finally hunted down one of you flying Níðings! That is what you get for stealing apples of strength and power!//"\n\n<center><<button "Get up">><<set $freiaQuest to 22>><<goto "FreiaQuest">><</button>></center>\n\n<<elseif $freiaQuest is 22>>\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/fate">></center>\nRising, once again in human form - only slightly more battered and bruised, you walk towards Freia and the valkyrja as Freia is about to end her with a swing of her iron hammer.\n\n<<if $DeadValkyrja is 1>>You get up to the pair in time for Freia to swing her hammer down. The thump sound is broken up by different cracklings. The last valkyrja lies dead and Freia quickly cleans her weapon before turning to you and asking about the apples.\n<<else>>\s\nYou call out to Freia, and ask her to spare the valkyrja. The terrified creature takes quickly to the skies again and flies towards the nest, though not before looking upon you with sorrow and longing. Freia looks at you confused, but quickly asks you about the apples\n<</if>>\s\n\n<center><<button "Show her the nut">><<set $freiaQuest to 23>><<goto "FreiaQuest">><</button>></center>\n\n<<elseif $freiaQuest is 23>>\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/faceOld">></center>\nYou hold out your hand and show her the nut. Freia first looks at it with a greater look of confusion, but somehow starts laughing wildly. \n\n"//I send you on an epic quest for apples and you return with a single nut! I take back everything I thought about you, $PlayerName, you're all right in my book!//" She smiles and laughs continually, saying things like, "//This would have been a great story to tell//", and, "//If my father had been here he would have split his sides laughing and invited you for a ten day feast to tell such a story!//" \n\nYou let her laugh as she pleases, and only when she has calmed somewhat down, do you hold out your hand to give her the nut. You savour the moment where the weight of the nut trips her over and how the greater look of confusion comes right back. She gets back up eyeing the magic apple while looking at you for answers, any answers really.\n\n<center><<button "Explain">><<set $freiaQuest to 24>><<goto "FreiaQuest">><</button>></center>\n\n<<elseif $freiaQuest is 24>>\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/faceOld">></center>\nYou tell her the story and how the valkyrjas must have turned the apples into a nut, like they can turn themselves into eagles. Whether this is all the apple-nuts they had and how to change it back you do not know.\n\nFreia smiles again and says, "//Pft, that's easy! Anything changed by weak magic likes theirs can be restored by simple water. Like, look how you turned back after hitting that puddle over yonder.//" Saying so, Freia draws a small canteen and pours but a few drops on the nut. She places it just in time for dozens of golden apples to spring forth, all covering the ground.\n\nFreia picks up an apple and raises it towards you, saying, "//Skål!//", where after she takes one hearty bite after the other. "//Next time we duel, $PlayerName, I shall win, now that the strength and power of these apples have returned to me!//" While wondering why you have to keep fighting you see how the apples affect Freia in front of your eyes.\n\n<center><<button "Eh...">><<set $freiaQuest to 25>><<goto "FreiaQuest">><</button>></center>\n\n<<elseif $freiaQuest is 25>>\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/face">></center>\nYou stand passive. Simply looking at the changed Freia. She stands still for a while, trying to really get into the power of strength, which she believes the apples apply. She starts looking over her arms, to see if they have increased in size but finding them still rather small she looks towards you. "//Well, what are you looking at? Can you see I've become stronger?//" She starts looking herself over once more, while you just stand there. \n\n"//Damn,//" she says, "//It must simply give inner strength or something, like my aunt used to say. Would have liked to have grown up and out a bit. I mean, $PlayerName, don't you think a few muscles are required for great and glorious deeds? I can't even remember if this was the same effect they had on me as a child. Powerful stuff though, right?//"\n\nYou don't deny that, but allow yourself to ask her a sensitive question about what her age is.\n\n"//My age? Well, I haven't really been counting the moons or all that jul feasting crap. I guess... I've seen around 28 or 30 something springs.//" Though her answer is not as strange as you could have feared, it does clarify the true power of those golden apples.\n\n<center><<button "Tell her">><<set $freiaQuest to 26>><<goto "FreiaQuest">><</button>></center>\n\n<<elseif $freiaQuest is 26>>\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/face">></center>\nYou take a little moment until you start explaining Freia, that these apples' greatest attribute is youth and not really strength. The tree growing in a cave of, what is most likely, Gaia's crystals, lends the apples the power to reverse some aging.\n\nThe younger version of Freia does not seem to like this perspective one bit, and after an eerie silence, she says, "//So, you're telling me, that not only have I not become a bigger warrior but I have actually become younger and smaller?//" She starts to fiddle the shaft of the iron hammer in her hands. Faster and faster she starts now to swing the it. Around and around, building momentum as she herself build up rage. \n\nYou stand observing her, wondering if she might attack again. This, however, does not prove her intent. In one tremendous swing, followed by a fierce war cry she smashes most of the golden apples on the ground, immediately starting to destroy the remaining ones thereafter.\n\n"//Gaia curse these apples! That stinking, rotten apple must have sent me ten years back! All that training, all that work, and now I have this stupid petite body once again!//" She calms somewhat more down and thinks, before once flying into a rage saying, "//I bet that's what my father wanted all along! By keeping me underage I could never join the shieldmaidens in the war. Sleazy aunt must have helped him too. How could they do this!//" Her anger washes away in a flash to sorrow by falling tears. "//How could they do this? By keeping me away from the world I never learnt anything from any mistakes, and now... now I'm alone in this world without them. No one to protect me, and no way I can protect even their memory. Gaia take it, I couldn't even beat up a Southling who sat on the runestone I raised in their memory!//"\n\n<center><<button "The boulder...">><<set $freiaQuest to 27>><<goto "FreiaQuest">><</button>></center>\n\n<<elseif $freiaQuest is 27>>\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/face">></center>\nYou remember sitting on the boulder way back then. You didn't check it for any runes or such. Well, that explains the fighting. She was trying to protect the memory of her lost family. She even had to ask for help from the one desecrating their memorial, all in hopes of becoming strong enough to make it in this wilderness alone.\n\nThese Nordlings may wear emotionless masks and cloud their words with distracting jokes, but even this hardy girl must have felt such terrible pain when the Curse took away everything she cared about. \n\nYou're not sure if it will help, but stepping closer to her you ask her to look around. Freia still with tears in her eyes quickly checks her surrounding as if fearing an ambush. You shake your head and point out, that the hut, the fire, the cross and her resolve in the face of the valkyrja are not marks of a weak useless '//nidding//'. She smiles at your failure to pronounce her favorite curse word. \n\n"I am sorry for sitting on the stone of your family. I did not know." You say as heartfelt as possible. \n\nFreia seems to smile a little bit more, and says, "//You probably don't know how rare it is to hear an apology up here in the North.//"\n\n"Well, I would gladly hear anything you would tell me. Especially how you do things here in the mountains." To this she clearly regains her smile and dries away her tears on her tunic. You continue and say, "As mentioned, I think you'll do fine on your own, but if want a break from the cold, and a place to share stories of the old world, then I have a home to the South where you can join."\n\n"//Are there other survivors there?//" She asks.\n\n<<if $RheiaDone is 1>>"Yes, another Southling, and I'm sure you will all share great and wondrous stories."<<elseif $InannaDone is 1>>"Yes, one of the plains, and I'm sure you will all share great and wondrous stories."<<elseif $IzanamiDone is 1>>"Yes, a quiet one of the jungle, and I'm sure you will all share great and wondrous stories."<<elseif $NambiDone is 1>>"Yes, a great storyteller from the deserts, and I'm sure you will all share great and wondrous tales together."<<else>>No, not yet. But I'm sure we'll find some and then you can all share great and wondrous stories.<</if>>\n\n"//You know what?//" She says with her eyes towards to clouds, "//That actually sounds kind of nice.//" She takes her hammer and throws it together with a few other things onto her back. "//The mountains are horrible this time of year anyways.//"\n\nWith this you start heading towards you camp in the South together, leaving the hostile but beautiful North behind - with a similarly hostile but beautiful girl by your side.\n\n<center><<button "Far vel">><<set $freiaDone to 1>><<goto "Castle">><</button>></center>\n\n<<else>>\n\nFreia quest bug.\n\n<</if>>\n\n
<<if $niennaQuest is 0>> \s\n<<showImageOrVideo "img/People/Human/Characters/Nienna/Meet">>\n\nIn a remote part of the Sanctuary, one more dark and quiet than the others you have traveled, a sorrowful tone catches your ears.\n\nFollowing the weeping you are eventually faced with a crying girl, her face covered in mourning.\n\n<<nobr>>\n<center>\n<<button "Lift the veil">>\n\t<<set $niennaQuest to 1>>\n\t<<goto "NiennaQuest">>\n<</button>>\n | \n<<button "Kill her">>\n\t<<set $niennaQuest to 666>>\n\t<<goto "NiennaQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $niennaQuest is 666>> \s \n<<showImageOrVideo "img/People/Human/Characters/Nienna/Meet">>\n\nYou swiftly kill the dreaded creature. The vengeance of Curse bearing down once more.\n\n<<nobr>>\n<center>\n<<button "Leave">>\n\t<<set $niennaDead to 1>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $niennaQuest is 1>> \s \n<<showImageOrVideo "img/People/Human/Characters/Nienna/Face">>\n\nBeneath you find the face of a young girl, her eyes still moist from falling tears. Though it would not be strange for her to be surprised her face betrays no other emotion than sorrow.\n\nYou greet her by telling your name and asking for hers in return. She looks at you, face utterly unchanged, but nonetheless answers after a brief pause.\n\n"//I am Nienna, girl of the tears. Upon seeing the death of Gaia's Tree of Life I have been filled with nothing but sorrow.//"\n\n"Well, sitting in darkness and solitude is hardly going to cheer one up." You find yourself mentioning.\n\nTo this new tears swell up in her face and in audible lament she removes herself from your sight. \n\n<<nobr>>\n<center>\n<<button "Oh, come on">>\n\t<<set $niennaQuest to 2>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $niennaQuest is 2>> \s \n<<showImageOrVideo "img/People/Human/Characters/Nienna/Face">>\n\nTraveling a dark passage of the Sanctuary you hear a familiar weeping. Guessing the sorrowful wails to belong to Nienna you follow the pitiful tones, and sure enough. Without a veil at least Nienna sits with tears flowing freely from her eyes.\n\nYou walk up to her and plant yourself near her. She tries to halt her tears for a moment, which you appreciate immensely.\n\nYou ask her, if there is a reason why she continues to dwell in sorrow. Nienna sniffs, then proceeds to gather an effort to look through her tears towards you.\n\n"//My sorrow does not merely stem from the Tree of Life, but from death that followed in of the wake of End Time.//"\n\n"Ah, you mean the Curse? End Time seems a bit imprecise with us still being around and all that."\n\nNienna's eyes once more starts flooding with tears.\n\n"//We two may be around, but what of your people! I spoke on behalf of the one who ended all their lives! I thought only of pity.//"\n\n<<nobr>>\n<center>\n<<button "What do you mean?">>\n\t<<set $niennaQuest to 3>>\n\t<<goto "NiennaQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $niennaQuest is 3>> \s \n<<showImageOrVideo "img/People/Human/Characters/Nienna/Face">>\n\n"//I became known for my pity in my support for Melkor, the mage that would one day cause the End Time, when he sued for a pardon of the Elven High King, for the war-crimes he had committed in his name, I... I begged and supported his pardon!//"\n\nA new avalanche of tears starts flowing, though she still somehow manages to continue.\n\n"//Though I spent my time in mourning for the destruction he had wreaked in your lands, when he sued for release after his three ages of captivity, I spoke on his part.//"\n\nRemembering the tale from the sphinx you doubt Melkor was released merely by the word of a single minor elf, if anything it was the growing desperation of the High King that saw him rise to power.\n\n<<nobr>>\n<center>\n<<button "There, there...">>\n\t<<set $niennaQuest to 4>>\n\t<<goto "NiennaQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $niennaQuest is 4>> \s \n<<showImageOrVideo "img/People/Human/Characters/Nienna/Body">>\n\nYou help Nienna pick herself up, and say:\n\n"I will not say: do not weep; for not all tears are an evil."\n\nBut nonetheless you explain to her that sitting in lonesome darkness doing nothing but crying isn't all that good either. You ask that she does not misunderstand when you say as such, but maybe it would be better for her to come out from her solitude. Who knows, it might work - though that is up to her of course.\n\nThere is no reply for what seems several minutes, but eventually you hear a faint: "//I'll think about it.//"\n\nWith this she leaves once more.\n\n<<nobr>>\n<center>\n<<button "Well, progress">>\n\t<<set $niennaQuest to 5>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $niennaQuest is 5>> \s \n<<showImageOrVideo "img/People/Human/Characters/Nienna/Body">>\n\nWhile walking through what seems and endless path in the Sanctuary you suddenly find yourself meekly griped from the side.\n\nTurning you find yourself faced with the sorrowful girl of Nienna. She does indeed still look sorrowful but her eyes are not filled with tears, which seems quite the positive improvement.\n\n"//I thought about what you said,//" Nienna begins, "//and agree that tears should not be cast without reason.//"\n\nYou ask her to clarify, to which she continues:\n\n"//Sorrow and mourning are some of our greatest emotions! Able to gather us and help us through the most troubled of times. But if my tears do not fall with the slightest prospect of better times or a future at all, then I think them not amongst my most prized emotions after all.//"\n\nYou're still not all that certain at her deeper meaning, but it seems she wants to amend some of her ways, which oftentimes can be prudent.\n\n"//I came here to serve the queen, but if you'll allow I would much rather amend and serve under you! If I in any way can help you and your people through these troubled times, that I will no longer call the End Times, then I stand at your service.//"\n\nYou explain that the help you need mainly consist of a certain intimate nature, but Nienna stands firm in her offer of aid.\n\nYou can't help but wonder if she's a girl that cries during sex... but never minding that too much, you help her back to the central palace.\n\n<<nobr>>\n<center>\n<<button "Well, follow then">>\n\t<<set $niennaDone to 1>>\n\t<<goto "Palace">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<</if>>
<<if $LepoChildren gte 5>>\n<center><<showImageOrVideo "img/People/Creature/bunny/Lepo/lepoTeen">></center>\n<<else>>\n<center><<showImageOrVideo "img/People/Creature/bunny/Lepo/lepo1">></center>\n<</if>> \s\nYou talk with the timid bunny Lepo for while. The conversation is more like a monologue but a peaceful moment is always refreshing.\n\n<center><<button "Continue">><<goto "Lepo">><</button>></center><<set $Energy -= 1>> \s\n<<set $LepoRelation += 5>> \s
<center><<showImageOrVideo "img/People/Creature/dragon/Tiamat/TiamatSex1">></center>\nThe endearing dragon-girl swiftly places her hot hand on your manhood, slowly getting it free of your garments. Her long and bending tongue starts tasting every bit of your torso before sucking solely on your flat breast and nipple. She uses her tail to further undress you and keep you in a tight hold, while her eyes never leave your now erect dick, brimming with pre-cum.\n\n<center><<showImageOrVideo "img/People/Creature/dragon/Tiamat/TiamatSex2">></center>\nTaking your massive cock in her slobbering mouth, the burning hot sensation of interior causes steam to escape for both her lustful fuckholes. With one hand supporting your shaft the other massages your balls preparing for release all the cum she soon hopes to have inside her.\n\n<center><<showImageOrVideo "img/People/Creature/dragon/Tiamat/TiamatSex3">></center>\nOvercome by lust you throw her down upon her back in a fit of passion. You forcefully stick the end of her sensitive tail into her mouth while pinning her down as you forcefully enter her. Her ecstatic moans hardly escapes her as she bites down on her twitching tail. With one hand hold hers the other squeezes her tit through the latex hide of her wing.\n\n<center><<showImageOrVideo "img/People/Creature/dragon/Tiamat/TiamatSex4">></center>\nTaken with feel, screams, and fertile smells of the wanting dragon-girl you hold her pelvis tight as you focus all your will and energy on filling every last bit of her up with your children. Tiamat is lost in the sensation but somehow knows. She places a hand upon your wrist pulling you deeper into her while tightening herself around your cock finally pushing you over the edge.\n\n<<nobr>>\n<center>\n<<button "Ah, mother of dragons!">>\n\t<<include "High Preg">>\n\t<<if $TiamatPreg lte 0>>\n\t<<set $TiamatPreg to $Preg>>\n\t<</if>>\n\t<<goto "Tiamat">>\n<</button>>\n</center>\n<</nobr>> \s\n<<set $TiamatRelation += 5>> \s\n<<set $Energy -= 1>> \s\n
<<if $NisseSex is 1>> \s\n<center><<showImageOrVideo "img/People/Creature/goblin/Nisse/NisseSex1">></center>\nNisse wraps her short arms around your neck and kisses you passionately, letting her tongue press through your lips. She stops the kiss and smiles, licking the shining purple lipstick she wears as she whispers in your ear, "//Uhhh, I knew no ready cock just could resist such a wet and ready pussy like mine! Just like mum used to say, I heard!//"\n\n<center><<showImageOrVideo "img/People/Creature/goblin/Nisse/NisseSex2">></center>\nShe wraps her drooling lips around your ready cock, pushing down your length, milking out a few large drops of pre-cum. You groan, ready to turn your orgasm into a pregnancy-inducing flood. Your two rocks filled with seed, spurring your breeding desire to new heights. \n\n<center><<showImageOrVideo "img/People/Creature/goblin/Nisse/NisseSex3">></center>\nNisse seem unable to wait any longer herself. Dropping her moist cunt onto your cock’s crown. She swings her hips in little circles, teasing you with her moist entrance. She stops and teases, "//Ready for good rough-ride fuckboy!//"\n\n<center><<button "Continue.">><<set $NisseSex to 2>><<goto "NisseSex">><</button>></center> \s\n\n<<elseif $NisseSex is 2>>\n<center><<showImageOrVideo "img/People/Creature/goblin/Nisse/NisseSex4">></center>\nNisse drops her weight down, fully impaling herself on your huge fuck-shaft. She plants her feet on your thighs begins bouncing up and down rapidly. Her hips work with an surreal speed in faster than the eye motions, pumping as if her sweet life depended on the orgasmic juices she shared and wanted. Your inner abdominal muscles begin squeezing, preparing to send untold waves of hot baby-batter towards the goblin's ready and fertile womb.\n\n<center><<showImageOrVideo "img/People/Creature/goblin/Nisse/NisseSex5">></center>\nYou grab her in a moment of ecstasy and slam her forcefully down, taking her to the hilt. She twists violently, thrashing wildly in your arms as white and sticky flood begins pouring into her womb, making her belly visibly bloat.\n\n<center><<showImageOrVideo "img/People/Creature/goblin/Nisse/NisseSex6">></center>\nAs her screams grow to fill the hut you both reach climax in an euphoric state of insanity, pumping her even more full to a level where her stomach visible extends.\n\n<<nobr>>\n<center>\n<<button "You would like to have met her mother!">>\n\t<<include "High Preg">>\n\t<<if $NissePreg lte 0>>\n\t<<set $NissePreg to $Preg>>\n\t<</if>>\n\t<<goto "Nisse">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<</if>>\n<<set $NisseRelation += 5>> \s\n<<set $Energy -= 1>> \s
<center><<showImageOrVideo "img/People/Creature/pig/Emelie/Emelie">></center>\nYou talk with the plump pig-girl Emelie for a while. The conversation is filled with her talks of plants and even their alternative uses. A peaceful moment is always refreshing.\n\n<center><<button "Continue">><<goto "Emelie">><</button>></center>\n<<set $Energy -= 1>> \s\n<<set $EmelieRelation += 5>> \s
<<if $saraiQuest is 0>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sarai/Top">>\n\nWhile wondering the seemingly never-ending Plains, you spy a mountain range in the near distance. Deciding to explore this contrast to the flat lowlands you head towards, and with a little effort soon find yourself on the top of a eerily quiet mountain.\n\nBelow you see ruins of what must have been a mayor city situated on the southern spur of a plateau. The ruins are surrounded by valleys and dry riverbeds. With three valleys intersecting in an area just to the south. Along the southern side of the ruins is a steep ravine that seems to reach into the very abyss of death. The ruins are surrounded by forests of almond, olive and pine trees, but the groundwork has also been laid for stone terraces along the slopes to hold back soil and secure farmland.\n\n<<nobr>>\n<center>\n<<button "Explore ruins">>\n\t<<set $saraiQuest to 1>>\n\t<<goto "SaraiQuest">>\n<</button>>\n |\n<<button "Leave for now">>\n\t<<goto "Plains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $saraiQuest is 1>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sarai/Rubble">>\n\nDeciding to explore the remnants of this clearly ancient site you descend into the valley and walk through the silent forest.\n\nYou soon find yourself amongst the ruins and though you may have seen bigger in the desert regions these are not without awe in their structure.\n\n<<nobr>>\n<center>\n<<button "Explore further">>\n\t<<set $saraiQuest to 2>>\n\t<<goto "SaraiQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $saraiQuest is 2>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sarai/Temple">>\n\nYou come upon some massive stones, that lies beneath a still standing wall. They seem to have been hurled down by numerous hands, which leads to the conclusion that this is city has seen its share of war and destruction.\n\nThe stone seem to block an entrance of some sort, but without tools you have no way to proceed.\n\n<<nobr>>\n<center>\n<<button "Return for tools">>\n\t<<set $saraiQuest to 3>>\n\t<<goto "Plains">>\n<</button>>\n |\n<<button "Leave the ruins alone">>\n\t<<set $saraiDead to 1>>\n\t<<goto "Plains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $saraiQuest is 3>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sarai/Temple">>\n\nYou once more come upon the massive stones, that lies beneath the still standing wall. Hurled down by numerous hands in a forgotten war of destruction they still block your way.\n\nHaving returned and gathered the needed tools you can begin work\n\n<<nobr>>\n<center>\n<<button "Begin work">>\n\t<<set $saraiQuest to 4>>\n\t<<goto "SaraiQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $saraiQuest is 4>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sarai/Temple">>\n\nThe work is long and slow. <<if $HumanChildren gte 3>>You wonder if you should have asked some of your many daughters to come and help, but then again, not knowing what's down there might put them in danger. <</if>>The sun moves over the horizon and before you realize your strength is all but gone begins to set in the far west.\n\nYou head home for the camp to a well earned rest.\n\n<<nobr>>\n<center>\n<<button "What a week">>\n\t<<set $saraiQuest to 5>>\n\t<<goto "End Week">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $saraiQuest is 5>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sarai/Temple">>\n\nYou once more come upon the massive stones, that lies beneath the still standing wall. Hurled down by numerous hands in a forgotten war of destruction they still block your way.\n\nMuch of the work is done, only the final bit remains before you're through.\n\n<<nobr>>\n<center>\n<<button "Resume work">>\n\t<<set $saraiQuest to 6>>\n\t<<goto "SaraiQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $saraiQuest is 6>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sarai/Corridor">>\n\nWell, this is interesting. A little foliage growing here and there, but all in all in far better shape than the ruins outside. It even seems lived-in.\n\nYou follow the corridor drawn to the blue light at the end. Not looking to either of your sides the blue light has quite caught your special attention. Upon coming closer your conjecture proves correct as you now find yourself below one of Gaia's blessed crystals.\n\nIt seems both powerful and ancient, however, even with its impressive size the age of this crystal seems to have drained its energy over the centuries. The darkness of downward leading staircase seems to surround you, and if such a powerful crystal is nought but a decoration or protective charm over a doorway, then... where does such a doorway lead?\n\nJust before your feet, moving on their own accord, start taking you down a clear voice grasp you and pull you back to your senses.\n\n<<nobr>>\n<center>\n<<button "Turn around">>\n\t<<set $saraiQuest to 7>>\n\t<<goto "SaraiQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $saraiQuest is 7>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sarai/Meet">> \n\nYou find yourself face to face with a woman, finely aged in all the right ways. She doesn't seem hostile either, but merely looks at you with pleased interest.\n\n"//Dearest child, I don't think you wish to journey down there.//"\n\nYou can not leave such an open ended sentence and find yourself asking the obvious question: "What's down there".\n\n"//Dear me, child. I don't know what's down there anymore than you do. All I can say, is that of the fourteen priestesses that were originally trapped here when some sort of magic flood passed overhead, all thirteen who journeyed down there never returned.//"\n\nOnce again you find yourself bound to ask an obvious question, and ask: "Why, by the love of Gaia, would so many go down there, when the first few didn't return? The woman has never seized her vixen smile, and responds with a silken voice.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $saraiQuest to 8>>\n\t<<goto "SaraiQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $saraiQuest is 8>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sarai/Meet1">>\n\n"//Well, dearest child, though none of us knew what was down there, we were all quite well educated in the legends of what the depth held.//" She changes her posture, swaying her hips to the other side in an effusive manner.\n\n"//Here, in the erstwhile hold, we held the religion of being Gaia's chosen. Chosen above all other races, and even above all other human nations. Inside that dark passage is supposed to stand and ark, of glittering gold, the divine symbol of our chosen status.//" She tails a bit off in the end, as if losing interesting in her own story.\n\n"//You can understand, child, a cursed flood passing overhead, and a legend of an ark below... well, what priestess wouldn't believe it a sign and journey down there in search of salvation?//"\n\nThis time you simply look at her, not intending to ask anymore obvious questions. It takes a moment, but then she does indeed seem to realize the hanging sentence and continues.\n\n"//Well, I was never a good priestess, dear child. Even before all of this I never placed all my faith in a goddess that hasn't even been seen in ages. I preached self reliance and being thankful for the blessings the goddess left, not spending once time praying for blessings she didn't.//"\n\n<<nobr>>\n<center>\n<<button "Fair point">>\n\t<<set $saraiQuest to 9>>\n\t<<goto "SaraiQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $saraiQuest is 9>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sarai/Meet">>\n\nThe woman cuts a striking figure but has seemingly just now finished eyeing your figure up. She introduces herself with no lack of manner, slightly bowing and sweetly saying:\n\n"//I am Sarai, wife of Abram, priestess of the First Temple.//" Raising her she adds, "//Well, former wife, and I also don't know why we called it the 'First Temple', the city didn't contain any other...//"\n\nYou introduce yourself as $PlayerName. You seem to finally have reached the point where you can ask non-obvious questions, but before you open your mouth the woman has already started walking towards the exit.\n\n"//I hope you don't mind me leaving? After having been locked up here for years it is simple sacrilegious not to go forth and behold the blessings of the world once more. I am sure we'll meet up again!//"\n\nWith such a body, you indeed hope so.\n\n<<nobr>>\n<center>\n<<button "Leave too">>\n\t<<set $saraiQuest to 12>>\n\t<<goto "Plains">>\n<</button>>\n |\n<<button "Look for the ark">>\n\t<<set $saraiQuest to 10>>\n\t<<goto "SaraiQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $saraiQuest is 10>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sarai/Tunnel">>\n\nDeciding to disregard the fears of Sarai you descend into the dark staircase. If it had not been for the light provided by your crystal necklace you feel assured that the descent would have proven most difficult.\n\nAt the end of the stair you do indeed find numerous bones, it seems the other priestesses perished, not so much from divine powers, but from falling down a dark staircase...\n\nAs you look ahead you soon find a door and enter a lit room.\n\n<<nobr>>\n<center>\n<<button "Is that an ark?">>\n\t<<set $saraiQuest to 11>>\n\t<<goto "SaraiQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $saraiQuest is 11>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sarai/Ark">>\n\nThough you are pleased with there actually being something beyond broken bones down here, the gold-covered wooden chest doesn't look like any sort of ark that could help with a flood. Thinking, you remember that the word 'ark' was derived from 'ta-va' or 'aron', and swiftly lose interest - surely the contents of the chest is the essential part now!\n\nStepping up, you remove the lid with but the faintest fear that you face might melt off, but as it drops to the ground you find yourself quite alive, and quite disappointed...\n\nThe chest contains nothing but two flat stones, a stiff snake that looks like a rod, and a pot of some food hoarfrost in color and coriander seed in size, which surely isn’t edible now.\n\nThe stones seem to carry laws, and though you're impressed with the sanctity the people here placed upon their judicial texts you can't help but conclude that nothing here will help you in your quest.\n\n<<nobr>>\n<center>\n<<button "Ah, well">>\n\t<<set $saraiQuest to 12>>\n\t<<goto "Plains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $saraiQuest is 12>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sarai/Explore">>\n\nWhile traveling the the vast Plains and seeking a moment of rest amidst a hilltop oasis you find that your mature acquaintance Sarai has had the same idea.\n\n"//Well, dear me, if it isn't $PlayerName, my savior.//" Her voice rings sweetly and teasing, her body falling wholly in the 'teasing' category.\n\n"//I was just about to lay down and rest after a long journey through the land. Do you wish to spend the peaceful time together? I sure would like to get to know you better.//"\n\n<<nobr>>\n<center>\n<<button "Sounds fine">>\n\t<<set $saraiQuest to 13>>\n\t<<goto "SaraiQuest">>\n<</button>>\n |\n<<button "Another time perhaps">>\n\t<<goto "Plains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $saraiQuest is 13>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sarai/Face">>\n\nSarai takes you towards some chairs of reed she seems to have fashioned and beckons you to sit.\n\n"//Now then, would you mind telling me a bit about yourself and what happened out here? I have searched all over the plains but not found a single other human still alive. It seems like the whole world has been left to the whims of monsters and neglect.//"\n\nBefore answering you ask her what was the last stage of the world she herself remembers?\n\n"//Why, I remember the city being under siege... again. My husband Abram 'buried' me by placing me in the underground temple with the other priestesses much to his grief, hoping I would at least be safe there. From below it sounded like we lost the siege, which wasn't the first time. However, the conquering elves acted differently this time. They didn't start rebuilding the walls or change the city's appearance back to the way it looked when they originally held the sway over this land, instead they started destroying everything! The screams from the outside also made it quite clear that they weren't taking prisoners as they used to. There must have been a great change in their leadership and methods of war.\n\nAnyway, child, they tore down the temple and the stones block the entrance leaving all us remaining trapped within. That is all of interest I can say.//"\n\n<<nobr>>\n<center>\n<<button "Well, there was a Curse">>\n\t<<set $saraiQuest to 14>>\n\t<<goto "SaraiQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $saraiQuest is 14>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sarai/Face">>\n\nSarai seems neither devastated or at all likely to lower her engaging smile. She merely respond with a calm voice:\n\n"//That would explain why I found absolutely no one, apart from you dear, in my travels. Who would have thought that the fair folk would resort to such unfair means?//" She thinks a while in silence looking at you the whole while.\n\n"//I wonder.//" She says. "//How did you survive when all other men and most other women did not?//"\n\nYou calmly explain to the priestess, that you awoke shielded in a cave of crystals, and that the missing goddess her religion most likely is all about might be making a surprise comeback soon, that is to say, if the world can be filled with life once more - life that isn't consumed with the thoughts of hatred and death as during the War.\n\nSarai seems to be greatly amused by your words. She rises herself and prepares to leave for more traveling, but before she goes she does turn around once more and add:\n\n"//Maybe I can help you with that...//" She disappears over the nearby hilltops.\n\n<<nobr>>\n<center>\n<<button "Hopefully">>\n\t<<set $saraiQuest to 15>>\n\t<<goto "Plains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $saraiQuest is 15>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sarai/Green1">>\n\nTraveling through the still fertile parts of the plains a most pleasant sight greets your eyes amongst the foliage.\n\n"//Well, if it isn't my young savior. Have you come to enjoy a pleasant moment amongst these green leaves before yet another journey into baking sun?//"\n\nYou say that it is indeed so, unless of course she would mind.\n\nShe smiles and places herself into a similar sitting position.\n\n"//Naturally not at all, child. While we rest, is there any topic you wish to discuss?//"\n\nYou decide to learn a bit more about this engaging woman, and ask with a cheeky smile if she would cast you from all favor if you dare ask such a rude question as what her age might be. Since she constantly calls you 'child' she must indeed be a mature lady...\n\nShe smiles once more.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $saraiQuest to 16>>\n\t<<goto "SaraiQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $saraiQuest is 16>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sarai/Green2">>\n\n"//Well, one of the reasons my people believed they were chosen by Gaia, is that do live a fair bit longer than other human groups. My late husband has to have been around 175 years old, and I expect to live to above 120 as well. A woman in our clan wasn't considered to have come of age until her thirties.//" As she continues you can't help but imagine a whole nation of mature ladies. But swiftly rejoin the conversation and take the liberty to ask her whether she misses her husband.\n\n"//Certainly not!//" This would be the first time you've seen her lose her composed behavior. She quickly regains herself and continues. "//You understand, dear, he had succumbed to hopelessness and insanity; why in a fit of madness he almost sacrificed our only child Ishaq in hopes of appeasing the divine! The fury I placed upon his head!//" Her entire persona shrinks as if fading as she continues.\n\n"//Not that it mattered. The son was as senseless as his father. He thought the only way to return the power of Gaia was to end the war by defeating the elves. So off he went into battle, never to return.//" She regains a bit a color but her words do not seem to relinquish the sorrow filled subject. "//I don't even know where he fell. In that gruesome war everybody died like dogs for no good reason.\n\nYou know if I ever have another son, I think I shall call him Ishaq too, and hopefully and can be a father of a greater dynasty than the one I've left behind.//"\n\nWith this she rise once more and leaves, bidding you a pleasant journey until you meet again. You wish her the same, but stay a few moments more and enjoy the welcome shade and the agreeable wind through the leaves.\n\n<<nobr>>\n<center>\n<<button "Hopefully">>\n\t<<set $saraiQuest to 17>>\n\t<<goto "Plains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $saraiQuest is 17>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sarai/Sit">>\n\nAnother day, another journey. Once more during a well earned rest after a tiresome journey through the plains you find yourself in the pleasant company of Sarai. She seems pleased with your arrival and beckons you to sit down near her.\n\n"//It's a great joy to meet you again, $PlayerName. I must admit I tire of the lonesome journeys I have undertaken and long for company.//"\n\nTo this end you tell her of your camp. <<if $RheiaDone is 1 or $InannaDone is 1 or $IzanamiDone is 1 or $NambiDone is 1>>You speak of the other survivors you've found and how they love to share stories.<<else>>How it's emptiness could desperately need a womans touch like hers.<</if>>\n\nShe smiles broadly, saying: "//Yes, I do believe that would be quite agreeable. I do, however, have a little journey left first and foremost. You see, child, I've been searching for my birthplace, a city called Ur, but have yet to find it. Everything looks so different now. <<if $dragonDone is 0>> I once thought I found it, but while walking closer saw a strange dragon-girl and a portal of sorts and concluded it could be the right place, or at least not a place safe to inspect.<</if>>Then again, I never was good with places. I even kept confusing Ur with Uruk, to my father great embarrassment! Still, our people traveled greatly even back then, so these journeys are by no means too troublesome for me.//"\n\n<<nobr>>\n<center>\n<<button "Tell me of your people">>\n\t<<set $saraiQuest to 18>>\n\t<<goto "SaraiQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $saraiQuest is 18>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sarai/Verdict">>\n\n"//Well, dear,//" Sarai says with her affixed gentle smile, //"I suppose can tell one of our numerous tales. This tale is one I always remember, maybe because it speaks to the mother within me:\n\nOnce we had a great and wise king. One day two prostitutes came to the king and stood before him. One of them said, “Pardon me, my lord. This woman and I live in the same house, and I had a baby while she was there with me. The third day after my child was born, this woman also had a baby. We were alone; there was no one in the house but the two of us. “During the night this woman’s son died because she lay on him. So she got up in the middle of the night and took my son from my side while I your servant was asleep. She put him by her breast and put her dead son by my breast. The next morning, I got up to nurse my son—and he was dead! But when I looked at him closely in the morning light, I saw that it wasn’t the son I had borne.” The other woman said, “No! The living one is my son; the dead one is yours.” But the first one insisted, “No! The dead one is yours; the living one is mine.” And so they argued before the king. The king said, “This one says, ‘My son is alive and your son is dead,’ while that one says, ‘No! Your son is dead and mine is alive.’ ” Then the king said, “Bring me a sword.” So they brought a sword for the king. He then gave an order: “Cut the living child in two and give half to one and half to the other.” The woman whose son was alive was deeply moved out of love for her son and said to the king, “Please, my lord, give her the living baby! Don’t kill him!” But the other said, “Neither I nor you shall have him. Cut him in two!” Then the king gave his ruling: “Give the living baby to the first woman. Do not kill him; she is his mother.” When all Israel heard the verdict the king had given, they held the king in awe, because they saw that he had wisdom from God to administer justice.//"\n\nYou take a moment to wonder how the story would have turned out if it had been a matter of a cake and not a child but quickly dismiss the thought before the two of you bid each other farewell for now.\n\n<<nobr>>\n<center>\n<<button "Was the second mother even punished?">>\n\t<<set $saraiQuest to 19>>\n\t<<goto "Plains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $saraiQuest is 19>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sarai/Face">>\n\nWell, if it isn't the charming Sarai. While walking through the lusher parts of the plains you run into the mature lady in a manner which seems to have become quite the tradition. She greets you with her pleasant air and you ask her if she managed to find the missing city of hers. She smiles warmly and replies favorably.\n\n"//I did indeed, dear. Not much left of it now, though. It was foolish to build mainly in mud-stones; the flood seems to have washed most of the city away, leaving only the temple and minor foundations.//"\n\nYou give your condolences and sit down near her. She on her part moves closer.\n\n"//So, what about you, $PlayerName? Run into anything interesting since last time on your journeys?//"\n\nYou smile and speak of the odd encounter here and there. She sits back and simply seems to enjoy the pleasant moment while you talk. Soon the sun has passed the fierce parts of its circle but you both seem quite content in staying. Sarai moves closer all the while, her garments far flung from here long ago. Certain aspects of her are quite impossible to ignore, and the dear woman continues her smile while asking serenely:\n\n"//Are you sure you wouldn't mind a lady up in her years such as me?//"\n\n<<nobr>>\n<center>\n<<button "Of course not">>\n\t<<set $saraiQuest to 21>>\n\t<<goto "SaraiQuest">>\n<</button>>\n |\n<<button "Not your type">>\n\t<<set $saraiQuest to 20>>\n\t<<goto "SaraiQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $saraiQuest is 20>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sarai/Face">>\n\nYou explain that she is not really in your taste in that regard.\n\n"//Well, all have their wishes, dearest.\n\nHowever, I really do believe I must continue on my journeys then. Who knows, child, maybe I'll find a partner out there somewhere.//"\n\n<<nobr>>\n<center>\n<<button "You wonder">>\n\t<<set $saraiDead to 1>>\n\t<<goto "Plains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $saraiQuest is 21>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sarai/Pole">>\n\nSarai gets up and in a bewitching tone asks whether you could be tempted to join her for a moment in a nearby water creek.\n\n<<showImageOrVideo "img/People/Human/Characters/Sarai/Swim">>\n\nNot intending to decline such a enticing offer you soon find yourselves in the refreshing water, and the sight of your bathing companion is a most welcome one indeed.\n\n<<showImageOrVideo "img/People/Human/Characters/Sarai/Bathing">>\n\nAs she starts to wash herself your eyes become quite fixed upon her blessed body.\n\n<<showImageOrVideo "img/People/Human/Characters/Sarai/Shake">>\n\nSarai can not help but notice your admiration for certain parts of her body in particular, and in a teasing voice says:\n\n"//They are indeed some of my favorite attributes. Would you not agree, dearest? I can assure you, with my years I've picked up a few good uses for them.//"\n\n<<nobr>>\n<center>\n<<button "Have you now...">>\n\t<<set $saraiQuest to 22>>\n\t<<goto "SaraiQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $saraiQuest is 22>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sarai/Titplay">>\n\nWith an expertise that can only be learned by experience the mature lady swiftly places you both in the optimal position and has your dick pressed against her lubricated breast.\n\n<<showImageOrVideo "img/People/Human/Characters/Sarai/Hands">>\n\nSoon both her hands have clasped you member and with her breasts overflowing from each side she sends repeated waves of pleasure into you through her perfect technique.\n\n<<showImageOrVideo "img/People/Human/Characters/Sarai/Tits">>\n\nSoon you are surrounded by tits and she moves them, building a passion within you. "//It's important to enjoy the blessings of this world, please, enjoy me as much as you desire, dearest//" She says, with nothing hidden in her sly smile.\n\n<<nobr>>\n<center>\n<<button "I intend to">>\n\t<<set $saraiQuest to 23>>\n\t<<goto "SaraiQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $saraiQuest is 23>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sarai/Blow">>\n\nYou are by no means surprised when it proves that her skills with her mouth is also exceptional. Her eyes in unison with her hands hand playful tongue indeed seem a blessing from the heavens.\n\n<<showImageOrVideo "img/People/Human/Characters/Sarai/Behind">>\n\nUnable to contain yourself any longer, you simply must discover how her skills in the classical art of love-making matches up. Turning her around you find her entrance already perfectly ready for you and enter her with only the greatest of pleasure. Soon she positions herself upon you in hypnotic movements of ecstasy.\n\n<<showImageOrVideo "img/People/Human/Characters/Sarai/Classic">>\n\nFeeling the joint rush of orgasms building Sarai guides you into the classic position where you can see her to the greatest of advantages. Soon the build up reaches its climax; her perfect breasts swinging in near eager anticipation of the coming rush of white.\n\n<<nobr>>\n<center>\n<<button "A great body!">>\n\t<<set $saraiQuest to 24>>\n\t<<goto "SaraiQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $saraiQuest is 24>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sarai/Face">>\n\nAs you pick yourself up after the pleasurable moments Sarai asks you while she does the same:\n\n"//Would you mind that I pick up some trinkets to take with me to this camp of yours? I would like to set things up a bit in case this Gaia of yours actually returns one day//"\n\nYou smile and assure her she's free to do so. The day that Gaia returns... Sarai wouldn't be a bad woman to have on that day at all, not at all.\n\n<<nobr>>\n<center>\n<<button "Peace be on it">>\n\t<<set $saraiDone to 1>>\n\t<<goto "Plains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<</if>>
<<script>>Save.autosave.save("Week Start Autosave")<</script>>\n\n<<if ($Deaths gte 5)>>\n\t<<goto "Game Over">>\n<<endif>>\n\n<<set $playerHP to $playerMaxHP>>\n<<set $Aid to 1>>\n<<set $Player.ammo to 10>>\n\n<<if $ManOfFood is 1 and $Energy gte 1>>\n\t<<set $Food = ($Food + $Energy)>>\n<</if>>\n<<if $ManOfProvisions is 1 and $Energy gte 1>>\n\t<<set $FoodPreserved = ($FoodPreserved + $Energy)>>\n<</if>>\n<<if $ManOfWood is 1 and $Energy gte 1>>\n\t<<set $Wood = ($Wood + $Energy)>>\n<</if>>\n<<if $ManOfStone is 1 and $Energy gte 1>>\n\t<<set $Stone = ($Stone + $Energy)>>\n<</if>>\n\n<<set $Energy to 12>>\n<<set $onsenBuff to 0>>\n<<set $Blessing to 1>>\n\n<<if $EarlyBird is 1>>\n\t<<set $Energy += 6>>\n<</if>>\n\n<<if $LateBird is 1>>\n\t<<set $Energy += 6>>\n<</if>>\n\n<<if $fairyEnergy is 1>>\n\t<<set $Energy += 6>>\n<</if>>\n\n<<set $location to "Castle">>\n\n-------------------------------------------------------------\n\n<<if ($farmers gt 0)>>\n\t<<set $Food += $farmers*5>>\n<<endif>>\n\n<<if ($jacks gt 0)>>\n\t<<set $Wood += $jacks*10>>\n<<endif>>\n\n<<if ($hunters gt 0)>>\n\t<<set $Food += $hunters*4>>\n<<endif>>\n\n<<if ($ironMiners gt 0)>>\n\t<<set $Iron += $ironMiners*5>>\n<<endif>>\n\n<<if ($stoneMiners gt 0)>>\n\t<<set $Stone += $stoneMiners*5>>\n<<endif>>\n\n<<if ($clothers gt 0)>>\n\t<<set $Cloth += $clothers*1>>\n<<endif>>\n\n<<if ($brewers gt 0)>>\n\t<<set $FoodPreserved += $brewers*3>>\n<<endif>>\n\n<<if $FarmPreserver gt 0>>\n\t<<set $FoodPreserved += $FarmPreserver*50>>\n<<endif>>\n\n-----------------------------------------------------------\n\n<<if ($OutpostFood gt 0)>>\n\t<<set $Food += $OutpostFood*10>>\n<<endif>>\n\n<<if ($OutpostWood gt 0)>>\n\t<<set $Wood += $OutpostWood*10>>\n<<endif>>\n\n<<if ($OutpostStone gt 0)>>\n\t<<set $Stone += $OutpostStone*10>>\n<<endif>>\n\n<<if ($OutpostIron gt 0)>>\n\t<<set $Iron += $OutpostIron*5>>\n<<endif>>\n\n<<if ($OutpostCloth gt 0)>>\n\t<<set $Cloth += $OutpostCloth*5>>\n<<endif>>\n\n<<if ($OutpostFarm gt 0)>>\n\t<<set $Food += $OutpostFarm*20>>\n<<endif>>\n\n<<if ($OutpostPotions gt 0)>>\n\t<<set $Potions += $OutpostPotions*5>>\n<<endif>>\n\n<<if ($OutpostPreservative gt 0)>>\n\t<<set $Preservative += $OutpostPreservative*5>>\n<<endif>>\n\n<<if ($OutpostTemple gt 0)>>\n\t<<set $FoodPreserved += $OutpostTemple*5>>\n<<endif>>\n\n-------------------------------------------------------------\n\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if $slaves[$i].preg gte 1>>\n\t<<set $slaves[$i].preg += 1>>\n<</if>>\n<</for>>\n/%l\n<<for $i to 0; $i lt $slaves.length; $i++>>\n\t<<if $slaves[$i].relation gt 10>>\n\t<<set $slaves[$i].relation -= 1>>\n\t<</if>>\n<</for>>\n\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if $activeSlave.personal is "feisty" and $activeSlave.assignment is "work with hunting1">>\n\t<<set $slaves[$i].relation += 1>>\n<</if>>\n<</for>>\n%/\n-------------------------------------------------------------\n\n<<if ($queenPreg gt 0)>>\n\t<<set $queenPreg += 1>>\n<</if>>\n\n<<if ($princessPreg gt 0)>>\n\t<<set $princessPreg += 1>>\n<</if>>\n\n<<if ($nerdanelPreg gt 0)>>\n\t<<set $nerdanelPreg += 1>>\n<</if>>\n\n<<if ($niennaPreg gt 0)>>\n\t<<set $niennaPreg += 1>>\n<</if>>\n\n<<if ($yavannaPreg gt 0)>>\n\t<<set $yavannaPreg += 1>>\n<</if>>\n\n<<if ($luthienPreg gt 0)>>\n\t<<set $luthienPreg += 1>>\n<</if>>\n\n<<if ($rheiaPreg gt 0)>>\n\t<<set $rheiaPreg += 1>>\n<</if>>\n\n<<if ($venusPreg gt 0)>>\n\t<<set $venusPreg += 1>>\n<</if>>\n\n<<if ($inannaPreg gt 0)>>\n\t<<set $inannaPreg += 1>>\n<</if>>\n\n<<if ($saraiPreg gt 0)>>\n\t<<set $saraiPreg += 1>>\n<</if>>\n\n<<if ($freiaPreg gt 0)>>\n\t<<set $freiaPreg += 1>>\n<</if>>\n\n<<if ($morriganPreg gt 0)>>\n\t<<set $morriganPreg += 1>>\n<</if>>\n\n<<if ($izanamiPreg gt 0)>>\n\t<<set $izanamiPreg += 1>>\n<</if>>\n\n<<if ($sitaPreg gt 0)>>\n\t<<set $sitaPreg += 1>>\n<</if>>\n\n<<if ($nambiPreg gt 0)>>\n\t<<set $nambiPreg += 1>>\n<</if>>\n\n<<if ($nutPreg gt 0)>>\n\t<<set $nutPreg += 1>>\n<</if>>\n\n<<if ($nephthysPreg gt 0)>>\n\t<<set $nephthysPreg += 1>>\n<</if>>\n\n\n<<if ($BriseisPreg gt 0)>>\n\t<<set $BriseisPreg += 1>>\n<</if>>\n\n<<if ($LepoPreg gt 0)>>\n\t<<set $LepoPreg += 1>>\n<</if>>\n\n<<if ($TiamatPreg gt 0)>>\n\t<<set $TiamatPreg += 1>>\n<</if>>\n\n<<if ($LilithPreg gt 0)>>\n\t<<set $LilithPreg += 1>>\n<</if>>\n\n<<if ($NissePreg gt 0)>>\n\t<<set $NissePreg += 1>>\n<</if>>\n\n<<if ($FeePreg gt 0)>>\n\t<<set $FeePreg += 1>>\n<</if>>\n\n<<if ($EmeliePreg gt 0)>>\n\t<<set $EmeliePreg += 1>>\n<</if>>\n\n<<if ($KadruPreg gt 0)>>\n\t<<set $KadruPreg += 1>>\n<</if>>\n\n<<if ($BastetPreg gt 0)>>\n\t<<set $BastetPreg += 1>>\n<</if>>\n\n<<if ($AnansiPreg gt 0)>>\n\t<<set $AnansiPreg += 1>>\n<</if>>\n\n-------------------------------------------------------------\n\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "fox") and ($slaves[$i].alpha is 1)>>\n\t<<set $Food += 4>>\n<</if>>\n<</for>>\n\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "ghost") and ($slaves[$i].alpha is 1)>>\n\t<<set $Potions += 5>>\n<</if>>\n<</for>>\n\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "dullahan") and ($slaves[$i].alpha is 1)>>\n\t<<set $Cloth += 5>>\n<</if>>\n<</for>>\n\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "mouse") and ($slaves[$i].alpha is 1)>>\n\t<<set $FoodPreserved += 5>>\n<</if>>\n<</for>>\n\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "bunny") and ($slaves[$i].alpha is 1)>>\n\t<<set $Food += 5>>\n<</if>>\n<</for>>\n\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "cow") and ($slaves[$i].alpha is 1)>>\n\t<<set $Food += 5>>\n<</if>>\n<</for>>\n\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "bee") and ($slaves[$i].alpha is 1)>>\n\t<<set $FoodPreserved += 5>>\n<</if>>\n<</for>>\n\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "horse") and ($slaves[$i].alpha is 1)>>\n\t<<set $Wood += 5>>\n<</if>>\n<</for>>\n\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "dragon") and ($slaves[$i].alpha is 1)>>\n\t<<set $Iron += 5>>\n<</if>>\n<</for>>\n\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "succubus") and ($slaves[$i].alpha is 1)>>\n\t<<set $Stone += 5>>\n<</if>>\n<</for>>\n\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "harpy") and ($slaves[$i].alpha is 1)>>\n\t<<set $Food += 4>>\n<</if>>\n<</for>>\n\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "manticore") and ($slaves[$i].alpha is 1)>>\n\t<<set $Food += 8>>\n<</if>>\n<</for>>\n\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "mermaid") and ($slaves[$i].alpha is 1)>>\n\t<<set $Stone += 5>>\n<</if>>\n<</for>>\n\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "goblin") and ($slaves[$i].alpha is 1)>>\n\t<<set $Iron += 5>>\n<</if>>\n<</for>>\n\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "fairy") and ($slaves[$i].alpha is 1)>>\n\t<<set $Wood += 5>>\n<</if>>\n<</for>>\n\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "valkyrja") and ($slaves[$i].alpha is 1)>>\n\t<<set $Stone += 5>>\n<</if>>\n<</for>>\n\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "giant") and ($slaves[$i].alpha is 1)>>\n\t<<set $Stone += 5>>\n\t<<set $Wood += 5>>\n<</if>>\n<</for>>\n\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "dog") and ($slaves[$i].alpha is 1)>>\n\t<<set $Food += 5>>\n<</if>>\n<</for>>\n\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "pig") and ($slaves[$i].alpha is 1)>>\n\t<<set $Food += 5>>\n<</if>>\n<</for>>\n\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "spider") and ($slaves[$i].alpha is 1)>>\n\t<<set $Cloth += 5>>\n<</if>>\n<</for>>\n\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "yokai") and ($slaves[$i].alpha is 1)>>\n\t<<set $Wood += 5>>\n<</if>>\n<</for>>\n\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "oni") and ($slaves[$i].alpha is 1)>>\n\t<<set $Wood += 5>>\n<</if>>\n<</for>>\n\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "slime") and ($slaves[$i].alpha is 1)>>\n\t<<set $Potions += 5>>\n<</if>>\n<</for>>\n\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "snake") and ($slaves[$i].alpha is 1)>>\n\t<<set $Potions += 5>>\n<</if>>\n<</for>>\n\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "cat") and ($slaves[$i].alpha is 1)>>\n\t<<set $Food += 5>>\n<</if>>\n<</for>>\n\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "mummy") and ($slaves[$i].alpha is 1)>>\n\t<<set $Stone += 5>>\n<</if>>\n<</for>>\n\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "insect") and ($slaves[$i].alpha is 1)>>\n\t<<set $Cloth += 5>>\n<</if>>\n<</for>>\n\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "nymph") and ($slaves[$i].alpha is 1)>>\n\t<<set $Wood += 5>>\n<</if>>\n<</for>>\n\n-------------------------------------------------------------\n\n<<set $Time += 1>>\n\n<<if $Time is 10>>\n\t<<set $Winter to 1>>\n<<elseif $Time is 13>>\n\t<<set $Winter to 0>>\n\t<<set $Time to 1>>\n<</if>>\n\n<<set _neededFood = ($HumanChildren*2) + (Math.round($ElvenChildren*1.5)) + $MonsterChildren>>\n<<if $Winter is 1>>\n <<set $Food to 0>>\n<</if>>\n\n<<if _neededFood lte $Food>>\n /% we have enough food so just take the food and set _neededFood to 0 %/\n <<set $Food -= _neededFood>>\n <<set _neededFood to 0>>\n<<else>>\n /% not enough food - take what we can and set $Food to 0 (if $Food ws already 0 this will do nothing) %/\n <<set _neededFood -= $Food>>\n <<set $Food to 0>>\n<</if>>\n\n<<if _neededFood gt 0>> /% if we still need food - do that same but with preserved food %/\n <<if _neededFood lte $FoodPreserved>>\n <<set $FoodPreserved -= _neededFood>>\n <<set _neededFood to 0>>\n <<else>>\n <<set _neededFood -= $FoodPreserved>>\n <<set $FoodPreserved to 0>>\n <</if>>\n<</if>>\n\n-------------------------------------------------------------\n\n<<if _neededFood > 0>>\n /% if we get here we didn't have enough food - no longer need Death Events passage %/\n <<set $Deaths += 1>>\n <<goto "Death">>\n<</if>>\n-------------------------------------------------------------\n<<goto "Event">>
<<showImageOrVideo "img/People/Human/Girls/Body/Clothes">>\n\nYou hand your elven girl some clothes to wear.\n<center>\n<<button "Return">>\n<<set $Cloth -= 3>>\n<<set $activeSlave.clothes to 1>>\n<<goto "Slave Interact">>\n<</button>>\n</center>
<<if $activeSlave.race is "human">>\n\t<<set $HumanGrandchildren += 1>>\n<<else>>/*we don't have race monster, so no elseif here*/\n\t<<set $MonsterGrandchildren += 1>>\n<</if>> \s\n<<if $activeSlave.race is "cow">>\n\t<<set $cowWild += 1>>\n<<elseif $activeSlave.race is "bee">>\n\t<<set $beeWild += 1>>\n<<elseif $activeSlave.race is "horse">>\n\t<<set $horseWild += 1>>\n<<elseif $activeSlave.race is "harpy">>\n\t<<set $harpyWild += 1>>\n<<elseif $activeSlave.race is "manticore">>\n\t<<set $manticoreWild += 1>>\n<<elseif $activeSlave.race is "mermaid">>\n\t<<set $mermaidWild += 1>>\n<<elseif $activeSlave.race is "valkyrja">>\n\t<<set $valkyrjaWild += 1>>\n<<elseif $activeSlave.race is "giant">>\n\t<<set $giantWild += 1>>\n<<elseif $activeSlave.race is "dog">>\n\t<<set $dogWild += 1>>\n<<elseif $activeSlave.race is "yokai">>\n\t<<set $yokaiWild += 1>>\n<<elseif $activeSlave.race is "oni">>\n\t<<set $oniWild += 1>>\n<<elseif $activeSlave.race is "slime">>\n\t<<set $slimeWild += 1>>\n<<elseif $activeSlave.race is "mummy">>\n\t<<set $mummyWild += 1>>\n<<elseif $activeSlave.race is "insect">>\n\t<<set $insectWild += 1>>\n<<elseif $activeSlave.race is "nymph">>\n\t<<set $nymphWild += 1>>\n<</if>> \s\n<<silently>>\n\n<<set _slaveIndex = $slaves.findIndex((s) => s.ID === $activeSlave.ID)>>\n<<if ndef $slavesWild>><<set $slavesWild = []>><</if>>/*define if needed - define $slavesWild of course*/\n<<run $slavesWild.push($slaves[_slaveIndex])>>\n<<run $slaves.splice(_slaveIndex, 1)>>\n\n<<set $Children = $slaves.length>>\n<<set $HumanChildren = $slaves.filter((s) => s.race === "human").length>>\n<<set $MonsterChildren = $Children - $HumanChildren>>\n\n<</silently>>\n<center><<showImageOrVideo "img/Background/World">></center>\nDeciding it would be best for all of, the girl heads into the wild and try to carve her on path, you ask her to go forth.\n\nThe girl take on the challenge bravely and, after bidding you and her mother goodbye, heads out into the new world.\n\n<<button "Return">>\n\t<<goto "Castle">>\n<</button>> \s
<<nobr>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if $activeSlave.ID == $slaves[$i].ID>>\n<<set $slaves[$i] to $activeSlave>>\n<</if>>\n<</for>>\n<</nobr>>\n\n<<nobr>>\n\n<center>\n\n<<nobr>>\n<div id="scene">\n<<set $sexHot to 0>>\n<<set $sexType to 2>>\n<div id="sexscene">\n</div>\n<</nobr>>\n \n<<nobr>>\n<<button "Blow">>\n<<replace "#sexscene">>\n<<set $sexHot += 10>>\n<<set $sexType to 2>>\n<<set $sexText to either(1, 2, 3)>>\n<<display "SexPics">>\n<<display "SexText">>\n<</replace>><</button>>\n<</nobr>>\n\n</center>\n\n<<set $activeSlave.innocent to 0>>\n\n<</nobr>>
<<nobr>>\n<center>\n<<button "Go back">><<goto "Ruins">><</button>> | \n</center>\n<</nobr>>\n<<if $tower is 1>>\n<<showImageOrVideo "img/People/Creature/sphinx/sphinx">>\n<<else>>\n<<showImageOrVideo "img/People/Creature/sphinx/sphinx1">>\n<</if>> \s\nThe tower has to be the most intact structure in the whole region. Nature has yet to climb its height and numerous books are left intact. Naturally these idle thoughts of an idle fellow are secondary - the primary observation of the tower being the massive creature before you. Her calm smile in no way hiding her near incomprehensible strength and power. \n<span id="sphinx"> \s\n<<click "Ask who she is.">><<replace "#sphinx">>\nShe smiles tranquilly and answers with the same sedate calm.\n\n"//Well, dearest human, I am a sphinx. A seeker of knowledge, and only this. I came to this old tower to seek out its few old tomes, but it seems I now am not alone.//" \n\nShe looks at you without ever blinking nor does anything beside the movement of her tail. \n\n"//We can strike a deal. I will be allowed to remain here for some time, in peace, and you may ask knowledge of me when your camp passes this way. Quite generous for my part.//"\n\nThe power she holds shines through her calm manners, making it clear that she could easily ensure your eternal peace if she wished, and since information about the world could indeed prove an invaluable commodity you find yourself nodding without further thought.\n\n<<button "Quite so">><<goto "Tower">><</button>> \n\n<<set $Energy -= 1>><</replace>><</click>>\n<<click "Ask about your quest.">><<replace "#sphinx">>\nShe smiles her tranquil smile. \n\n"//I am aware Gaia has placed upon you an interesting task, though you may not know its expanses and boundaries yet. For though she tasked you to 'not to let life die out', she didn't specify what life you were to let live on.//" \n\nHowever the Sphinx attains its knowledge besides books and tomes you don't know, but it is surely a deep method.\n\n"//As I see it,// she continues, //You could let yourself reproduce with all creatures and populate the world with many sapient species, or, you could let only the human race live on, either letting the remaining examples die out, or outright killing them.// You are taken aback by such a contrast to Gaia's words, for surely... //Gaia didn't want you to kill..?//" \n\nThe Sphinx finishes your thought, unmoving and with the same tranquil smile fixed under her penetrating eyes. \n\n"//Such knowledge as this is going to pay quite a nice amount of the rent. Think of it like a human oath, for that was the creature she made the promise with: an oath is complete. Anything not in the oath does not bind its taker. I believe the only thing you promised was, as mentioned - Do not let life die out.\n\nSo, dearest human, son of the fields; you can kill, you can maim, you can protect, you can save. You can place untold misery, slavery, and wretched sins on the worlds great scenery. Whatever you wish, whatever you fancy - Just don't let life die out.//" \n\n<<button "Quite liberal">><<goto "Tower">><</button>> \n \n<<set $Energy -= 1>><<set $questtalk to 1>><</replace>><</click>>\n<<click "Ask about those who cast the Curse.">><<replace "#sphinx">>\nThe smiles does not disappear, but it does change, though without seeming any less relaxed.\n\n"//Well, dearest human, it was the Elves. Any other that helped were merely frightened dust caught in their turbulence.// She returns her gaze towards the book in front of her.// \nHowever, a more full answer surpasses the the value of my residence here.//"\n\nYou ask if there is any knowledge you can help her increase, any questions you can answer in order to pay for a full answer to know who nearly exterminated your own and the other sapient races. \nHer eyes widen a minuscule amount, and her smile change once again, to the closest thing you've seen of a smile for her part.\n\n"//My dearest human, what knowledge could even the most educated of your kind be able to teach me?//"\n\nYou tell her that those rich in education, are often poor in sound teachings - and especially in the ability to teach others. Maybe you need not increase each others knowledge, but merely have a game of knowledge, perhaps about riddles?\n\nHer amused smile remains, and without giving you too much further attention she states: \n\n"//If you renovate this tower, I don't see why you wouldn't deserve more cordiality from my part, some knowledge as my minor contribution to your quest.//"\n\nYou tell her that it would take a considerable workforce for such a task. Around 5000 wood and 3000 stones, as well as at least the help 50 people or loyal creatures.\n\n"//Well, dearest human, with that crystal around your neck, I am sure you won't be alone for long.//" \n\n<<button "Children it is">><<goto "Tower">><</button>> \n\n<<set $Energy -= 1>><</replace>><</click>>\n<<if $tower is 1>><<click "Ask about the elves and the curse.">><<replace "#sphinx">>\nHer tranquil smile reflects somewhat clearer her character's great power when basked in the sunlight from the new window and castle surroundings. She even seems to have gathered more books, tomes and scrolls herself, making the tower quite the shrine to her beloved pursuit.\n\n"//Well, my dearest human, I've become rather fond of our conversations, and this new tower really is wonderful, and so shall tell you the answer of which you ask.\n\nYou see, dearest, in the time where everything was different...\n\n<<showImageOrVideo "img/Background/Lore/Story1">>\n\nAll the unending defeats of man, only moved them closer to total victory. For the ocean of the human race was vast and deep, and should any army be lost a new was speedily rebuild; stronger, larger, and filled with more hatred and lust for vengeance.\n\nMany other races fought in the war. Most fought for themselves on their own land, but many, out of friendship and loyalty to the Elves, lend them what aid they could give.\n\nAll the great heroes of their time took part in the bloodshed. But where one warlord or champion fell among the humans, another would quickly rise in his place. The same was not true of the elves. Slower to repopulate and more rigid and static in their ways, a lost master of theirs was a travesty, and continued to herald their approaching doom.\n\n<<showImageOrVideo "img/Background/Lore/Story2">>\n\nAs the desperation of the elven kings grew, the greatest and most terrible sorcerer of the age appeared in the forest court of the High King.\n\nThe sorcerer told the High King about a way to save his people, a way to save all the sapient creatures of the world, from the raging fire of Man. Though Gaia had not appeared in centuries her manifestation of power could be found in her crystals, if only one knew where to look.\n\nFrom his cloak he pulled a crystal. Partly wrapped in silver and forged as a jewel for the neck, it shone in wonders full of innocence and power - it shone with the light of Gaia, known from the Tree of Life. The man of sorcery told the High King, that with this and crystals like it, they could vanquish the humans from their bodies and trap their essence in the crystals themselves. As such, no life-force would be lost and Gaia would surely praise the elves for ending such death with such mercy to life.\n\n<<showImageOrVideo "img/Background/Lore/Story3">>\n\nThe great sorcerer was true to his intent. He called upon all magically inclined creatures, which served the elves, and prepared for what he believed would save the world.\n\nBut not all agreed to the path he presented the world. His noble wife and fellow student of magic urged him to reconsider. She spoke of another way, a way of surrender and hiding, where the elves should use the power of the crystals to build sanctuaries. Hidden from men, and safe from the changes of the world.\n\nHer husband would not hear of such a defeat. And though he had spoken much about 'saving life' it became clear to the wife, that it was only the elven life, lived in nobility and dignity, that he cared for.\n\nSo in great secrecy, without the knowledge of the king or her husband, she asked all elves she trusted to renounce their dignity and pursue safety in a new sanctuary. Though all males refused and denounced their friendship to her instead, many score of the female elves agreed. And so they build a safe haven and hoped to convince their people to join them in time.\n\nBut the curse was monstrous and grotesque.\n\n<<showImageOrVideo "img/Background/Lore/Story4">>\n\nIt swallowed nearly all and everything with sentience. \n\nBut in the darkest hour Gaia, the dearest of dears, stretched her fingers to save as many creatures she could. A few of the different species carried jewelry made of the crystals, or lived near them in safety. Gaia manifested in the crystals, and used them to avert the the terrible curse - at least for those she could.//"\n\nYou fingers search for and find the crystal around your neck. The sphinx smiles.\n\n"//Of course it would have taken a powerful crystal beyond most to have saved a male, even with aid of Gaia. The Curse was always most focused on your gender, my dear, since you were the main fill of the armies. Your crystal is indeed very, very special, and of its kind there existed only three. Just three.\n\nOf course, there was one other male, that carried such a crystal...\n\nThe great and terrible elven sorcerer. And not only did he see, what he thought to be, the annihilation of his people, he also witnessed a few human survivors, saved by the crystals they carried. Driven mad by the burden of his own folly and the sorrow of loosing all he had loved, he used but a minor portion of the power his crystal had consumed and disappeared, even beyond my knowledge.\n\nBut if you think he has left, to let the remainders rebuild in peace, you lack perception, dearest human. For is it not strange, that no matter how many children you father in this world, any and them all are born female?//"\n\nThis must have been the true value of her information. For indeed, only girls have you been able to father, no boys, no counterparts. And even though incest between such children will weaken the human race through the generation, from those of might that could battle elves and rest of the world in arms, there won't even be future generations without males - once you die, so will the chance of life.\n\n"//It is my guess,// she continues, //that the sorcerer resides somewhere and uses his power to withhold any male born by human blood. And though I do not know where he might be, I think we both have a qualified guess as to which pretty elven lady might just know this.\n\nYou see, dearest, in the Deep Forest there is paved a path, though only for those who knows where it leads. But since I've just told you about the Sanctuary, you should be able to find it just fine now.//"\n\nYou ask about how one would enter such a sanctuary, which is surely locked and protected by many means.\n\n"//Well, dearest, I halfway expected you to go all the way there, become disappointed and return, only to ask the same question. You see, first a password you must give, and finally a barrier you must breach. The password is easy, but the magic barrier can only be lifted by creatures strong in magic, myself included.//" Her eyes light up in what might be perceived as glee.\n\n"//Well, once the password is given, I will lift the barrier for you, if... Well, if you can answer me three riddles!//"\n\nShe has not raised her voice before, and she now seem clearly full of joy and mischief. You ask why she suddenly has taken an interest in riddles.\n\n"//Well, after you suggested it last time, the thought of riddles have filled my mind. I mean, they're wonderful! They are a game of knowledge and wit. How could it be any better? I've already come up with with thousands of them, and I will ask you some of my favorites!//"\n\nSo you've made a riddle-lover out of deeply learned sphinx, surely this is fine...\n\n<<set $storyTold to 1>>\n<center><<button "Leave">><<goto "Ruins">><</button>></center>\n<</replace>><</click>>\n<</if>>\n<<if $barrier is 1 and $riddleDone is 0>>\n<<click "Answer the riddles.">><<goto "Riddle1">><</click>>\n<</if>>\n<<if $barrier is 1 and $riddleDone is 1>>\n<<button "Suggest some fun">><<replace "#sphinx">>\n<<showImageOrVideo "img/People/Creature/sphinx/sphinx1">>\nThe sphinx, though clearly possessing the power to end you for such a suggestion, doesn't seem at all dismissing of the notion. She closes her book with a calm motion, and in the very next moment, she is on top of you. She is surprisingly light, and plants her paws on either side of your shoulders. Her tail curled around one of your thighs as she settles herself, and your hands come up to embrace her and press more of her velvety body against you. \n\n<<showImageOrVideo "img/People/Creature/sphinx/sex1">>\nYou can feel the softest part of her, slick with arousal, brushing against your ridged erection. The sweat beads on your brow as you lay back, and with a gentle rocking motion, you feel yourself slide along and sink into the tight wetness. It feels like all her power resides there, and she tightens reflexively around you. She moans, and the noise is almost unearthly.You pick up your pace, thrusting up into her as far as your are able. She keeps up the caresses, touching anywhere and everywhere that pleases her. Moaning into her mane, while clutching her, she grips back gently, breathing ragged. You bury his face to her breast and sucked one into his mouth, nursing the pleasure for all you are worth. \n\n<<showImageOrVideo "img/People/Creature/sphinx/sex2">>\nShe hisses shortly, and the sound skittered over your sensitized nerves. She rocks against you gently, stroking, pulling you to the breaking point. She shudders all over suddenly, the quills on her wings rustling with the movement, and her face if possible become even lovelier with her lips parted and cheeks flushed, as with any maiden in the throws of ecstasy. She gives a roaring cry that tightens your body and vibrates up your spine. She teases your thighs and sides with her feathers, and you drive your hips faster until you finally give your own cry of release. \n\nAs you gather yourself together she returns with relaxed movements to her book. As she once more lays down she says:\n\n"//Now, dearest,if you expect our indulgence to lead to any offspring that might help your quest I must disappoint. Only a male sphinx carries the gene to produce female heirs, and so the power that withholds any males to be born to your harem of females is also withholding any chance for me to procreate at all.\n\nI suppose something should really be done about that soon...//" \n\n<</replace>><</button>>\n<</if>>\n</span>\n<<nobr>>\n<<if ($Wood gte 5000) and ($Stone gte 3000) and ($Children gte 50) and ($tower is 0)>>\n\tYou have amassed enough wood and stones, and finally have enough children to help you with the construction.\n\t<<button "Rebuild the Tower">>\n\t\t<<set $Wood -= 5000, $Stone -= 3000, $tower to 1>>\n\t\t<<goto "Tower">>\n\t<</button>>\n<</if>>\n<</nobr>>
<<if $Matriarch is 0>>\n<<button "Tent">><<goto "Chamber">><</button>> |\n\n<<if $nutDone is 1>>\n<<showImageOrVideo "img/People/Human/Characters/Nut/Both">>\n<<else>>\n<<showImageOrVideo "img/People/Human/Characters/Nut/Nephthys/Face">>\n<</if>> \s\n\n<<nobr>>\n<<if $nephthysRelation gte 90>>\nNephthys looks at you with the utmost mix of love, desire and loyalty.\n<<elseif $nephthysRelation gte 50>>\nNephthys looks at you with love, desire and loyalty.\n<<elseif $nephthysRelation gte 10>>\nNephthys looks at you with gratitude and desire.\n<<elseif $nephthysRelation gte 0>>\nNephthys looks at you with gratitude.\n<</if>>\n<<if $nephthysPreg gte 2>>\nShe is $nephthysPreg weeks pregnant.\n<<elseif $nephthysPreg is 1>>\nShe is 1 week pregnant.\n<<else>>\nShe isn't pregnant.\n<</if>>\n\n<<if $nutDone is 1>>\nNut and her daughter Nephthys stand close awaiting your wishes. There surely doesn't exist a more overprotective mother and more grateful daughter in such unison.\n<<else>>\nNephthys brown hair falls gently over her inviting face and posture. Her perky bosom and charming smile would never give rise to the thought that this girl was once a sah.\n<</if>> \s\n\n<</nobr>>\n\n<<button "Talk">><<set $Matriarch to 1>><<goto "Nephthys">><</button>> | <<button "Have sex with Nephthys">><<set $Matriarch to 2>><<goto "Nephthys">><</button>> <<if $nutDone is 1>>| <<button "Have sex with both">><<set $Matriarch to 3>><<goto "Nephthys">><</button>><</if>> \s\n\n<<elseif $Matriarch is 1>> \s\n<<showImageOrVideo "img/People/Human/Characters/Nut/Nephthys/Face">>\nYou ask Nephthys for a story but the girl has no memory of the bygone kingdom of yore, instead you merely talk of he daily life in the camp, which seems to be quite tranquil.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $Energy -= 1>>\n\t<<set $nephthyRelation += 5>>\n\t<<set $Matriarch to 0>>\n\t<<goto "Nephthys">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $Matriarch is 2>> \s\n<<showImageOrVideo "img/People/Human/Characters/Nut/Nephthys/Sex1">>\nThe lays her face in compliant joy over your manhood with delight on the very chance to be of pleasure to her consort.\n\n<<showImageOrVideo "img/People/Human/Characters/Nut/Nephthys/Sex2">>\nAs you enter the her motherly hips and bodacious butt, most likely a gift from her mother's side, her warm and moist nethers invitingly consumes your shaft in every motion.\n\n<<showImageOrVideo "img/People/Human/Characters/Nut/Nephthys/Sex3">>\nAs you take her roughly from behind her moans began to soar and grow more intense as you savagely push yourself as far into her waiting womb as possible.\n\n<<showImageOrVideo "img/People/Human/Characters/Nut/Nephthys/Sex4">>\nFeeling the building need to fill her with a white flood you quickly place her in the most advantageous position for her engulfing body and drive yourself into the breathless mother, until she nearly passes out during the mixed climax.\n\n<<nobr>>\n<center>\n<<button "Good girl">>\n\t<<include "High Preg">>\n\t<<if $nephthysPreg lte 0>>\n\t\t<<set $nephthysPreg to $Preg>>\n\t<</if>>\n\t<<set $nephthysRelation += 5>>\n\t<<set $Energy -= 1>>\n\t<<set $Matriarch to 0>>\n\t<<goto "Nephthys">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $Matriarch is 3>> \s\n<<showImageOrVideo "img/People/Human/Characters/Nut/ThreeSome1">>\nThe mother and daughter warm each other up with sensual touches and let their already loose garments silently fall to the waiting floor.\n\nTheir movements are those of prior knowledge, a safety in experience with each other and most likely in endless practice for this day. They have clearly awaited you desperately for so long...\n\n<<showImageOrVideo "img/People/Human/Characters/Nut/ThreeSome2">>\nWith the mother Nut helping to direct her girl down in front of you, they soon begin a mutual serving, open mouthed and willing, below your gaze. Soon your shaft is as stiff as can be and the young girl understands that her time to serve you has come.\n\n<<showImageOrVideo "img/People/Human/Characters/Nut/ThreeSome3">>\nExceptionally willing and clearly theoretically trained her technique does lack a little practical experience. You decide to help the girl by performing the needed movements yourself, and end up nearly face-fucking the young girl while her mother watches you both.\n\n<<showImageOrVideo "img/People/Human/Characters/Nut/ThreeSome4">> \nNut clearly wishes for her daughter to be as prepared as possible, so she decides to go down on her a last time - leaving her herself invitingly exposed while doing so. Accepting this diversion you decide to dig in with a gusto.\n\n<<showImageOrVideo "img/People/Human/Characters/Nut/ThreeSome5">>\nThe extreme devotion of this mother is evident by tries her best to continue and pleasure her girl even while she is brutally pounded all the while.\n\nNephthys seems lost in known pleasure but finds herself letting out surprised screams at the new motions to her mothers head caused by your extreme intrusions.\n\n<<showImageOrVideo "img/People/Human/Characters/Nut/ThreeSome6">>\nFinally the time has come to enter the girl and while you prepare yourself the mother tries to prepare her daughter with a close embrace and a sensual kiss.\n\n<<showImageOrVideo "img/People/Human/Characters/Nut/ThreeSome7">>\nYou start pounding the gasping girl, her golden jewelry dancing to the rough movements of the heated coupling.\n\nHeld in her mothers arms the girl seems uncertain as to where to place her eyes, both of which have started watering slightly by the building of the tense excitement of the moment.\n\n<<showImageOrVideo "img/People/Human/Characters/Nut/ThreeSome8">>\nBeing an aficionado of change and new diversions you deftly switch the position of three of you - mounting the young girl on top of your waiting member, nearly spearing her according to her wild screams of pain and pleasure.\n\nHer mother helps her every bit of the way to the immense gratification of the girl as well as yourself.\n\n<<showImageOrVideo "img/People/Human/Characters/Nut/ThreeSome9">>\nNearing your end you place the exhausted girl next to her mother and start plowing her in the classic style, entering as deeply as possible with each consecutive stroke through her.\n\nThe fucking ends in a myriad of screams and a flood of white filling the girl. Fucking two full generations of a family takes its toll, and you find the girls falling into sleep - the well-fucked mother on your right side and the extremely well-fucked, and maybe impregnated, daughter on your left. You decide it best to leave them for now.\n\n<<nobr>>\n<center>\n<<button "Return">>\n\t<<include "High Preg">>\n\t<<if $nephthysPreg lte 0>>\n\t\t<<set $nephthysPreg to $Preg>>\n\t<</if>>\n\t<<set $nutRelation += 5>>\n\t<<set $nephthysRelation += 5>>\n\t<<set $Energy -= 1>>\n\t<<set $Matriarch to 0>>\n\t<<goto "Nephthys">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<</if>>\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s
<<nobr>>\n<center>\n<<button "The Camp">><<goto "Castle">><</button>> | \n</center>\n<</nobr>>\n<center><<showImageOrVideo "img/Background/outside">></center>\nRuins litter the land, created merely by neglect and the eternal victories of time. You see both a tower and an entrance to a subterranean dungeon.\n\n<center><<button "Visit the tower">><<goto "Tower">><</button>> | <<button "Go to the dungeon">><<goto "Dungeon">><</button>></center>\n
<<set $passive to random(1, 100)>> \s\n<<='<<showImageOrVideo "' + $path + '">>'>> \s\n<span id = "victory"> \s\n\n<<if $tFight>>\n\t$descriptionTame\n<<else>>\n\t$descriptionWild\n<</if>> \s\n\n<<if $passive gte 80 and $tFight is false and $freiaQuest gte 4>>\nThis one seems lost in a rut, obsessed with having finally found a male with whom to reproduce.\n\n<center>\n\t<<button "Breed her.">>\n\t\t<<replace "#victory">> \s\n\t\t\t<<modWild $enemy.race 1>>\n\t\t\t$sexDescription1\n\t\t\t<<set $path to "img/People/Creature/"+$enemy.race+"/"+$enemy.number+"sex">>\n\t\t\t<center><<='<<showImageOrVideo "' + $path + '">>'>></center>\n\t\t\t$sexDescription2\n\t\t\t<<set $path to "img/People/Creature/"+$enemy.race+"/"+$enemy.number+"sex1">>\n\t\t\t<center><<='<<showImageOrVideo "' + $path + '">>'>></center>\n\t\t\t$sexDescription3\n\t\t\t<center><<button [[Leave her and continue on your path|$enemy.home]]>>\n\t\t\t\t<<set $Energy -= 1>>\n\t\t\t<</button>></center>\n\t\t<</replace>>\n\t<</button>> \s\n | \s\n<<button [["Leave her"|$enemy.home]]>><</button>>\n</center>\n<<else>>\n<center>\n<<button [["Fight!"|Combat Action]]>><</button>> \s\n | \s\n<<button [["Flee!"|$enemy.home]]>><</button>>\n</center>\n<</if>>\n</span>
<center><<showImageOrVideo "img/People/Creature/cat/Bastet/BastetSex1">></center>\n"//Well, come on!//" She shouts as she stands with her back and parts turned towards you. Her lack of patience doesn't seem to derive from annoyance but more from anticipations. Her eyes don't leave you as you caress her lower body. You even begin feeling small trembles by your touch - she has most likely been longing for the touch of a man for a long time.\n\n<center><<showImageOrVideo "img/People/Creature/cat/Bastet/BastetSex2">></center>\nAs she starts to moisten and gently moan under your fingers you grab her hard around her waist, let her feel the strength of your grip, before throwing her down into the grass lifting her leg to make room for your cock, already dripping with pre-cum.\nAll her reserved display is gone. She looks without sense or shame at your manhood with longing eyes.\n\nYou thrust inside her with force and dominance, spreading her legs to gain full control and a full view. She, seemingly consumed by the pleasures, lays limp with the eyes half closed.\nAs you continue your pounding she finally starts to move with your motions. First a mere flick of her pelvis, then the legs follow, and her back arching while her stomach gives great rhythmic motions, letting the whole flow of the fuck be deeper and stronger.\n\n<center><<showImageOrVideo "img/People/Creature/cat/Bastet/BastetSex3">></center>\nShe is utterly absorbed in all your motions. She licks her mouth, as it waters from pure overflow of lust. She has needed this, needed it with a dreamers vengeance. She pulls her legs high to allow you better entry, to go even deeper. Her tail swishes playfully around your ass, sometimes tightening - like trying to pull you further in. \n\nTurning her around, you enter her again and resume fucking her with all your strength - holding her forcefully down, so her back arches in just the right way. Over and over you smash into her, leaving her panting in all her animalistic desire.\n\n<center><<showImageOrVideo "img/People/Creature/cat/Bastet/BastetSex4">></center>\nFeeling yourself twitch strongly, you grab her powerfully around her ass and lift her up from the ground and impale her on your dick, all while you start cumming in her slobbering feline pussy. She screams and drools, having reached orgasm herself.\n\n<<nobr>>\n<center>\n<<button "Pink and perfect!">>\n\t<<include "High Preg">>\n\t<<if $BastetPreg lte 0>>\n\t<<set $BastetPreg to $Preg>>\n\t<</if>>\n\t<<goto "Bastet">>\n<</button>>\n</center>\n<</nobr>> \s\n<<set $BastetRelation += 5>> \s\n<<set $Energy -= 1>> \s
<<if $FieldsPost2 is 2>>\n<center><<button "Return">><<goto "Fields">><</button>></center>\n\n<center><<showImageOrVideo "img/Background/Mountains/OutpostFood">></center>\n\nThe outpost yields plentiful of food, and is able to supply you each week without much tending.\n\n<<elseif $FieldsPost2 is 1>> \s\n<center><<button "Fields">><<goto "Fields">><</button>></center>\n<center><<showImageOrVideo "img/People/Creature/bunny/Home">></center>\n\n__''Bunny Brood Mother''__ \s\n<<if $bunnyMatriarch is 1>>\n<<if $LepoChildren gte 5>><span class="micro"><<='<<showImageOrVideo "img/People/Creature/bunny/Lepo/lepoTeen" >>'>></span><<else>><span class="micro"><<='<<showImageOrVideo "img/People/Creature/bunny/Lepo/lepo1">>'>></span><</if>><<click "Lepo">><<goto "Lepo">><</click>>, <<if $LepoPreg gte 1>>$LepoPreg weeks pregnant.<<else>>Not pregnant.<</if>> First of all bunny-kin.\n<<else>>\n<<nobr>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n\t<<if ($slaves[$i].race is "bunny") and ($slaves[$i].matriarch is 1)>>\n\t\t<<="[[$slaves[$i].slaveName|bunny][$activeSlave to $slaves[" + $i + "]]]">>, <<display "Creature Summary">>\n\t<</if>>\n<</for>>\n<</nobr>>\n<</if>> \s\n\n__''Bunny-girls''__ \s\n<<if $bunnyMatriarch is 0>>\n\t<span class="micro"><<='<<showImageOrVideo "img/People/Creature/bunny/Lepo/lepo1">>'>></span>\n\t<<click "Lepo">>\n\t\t<<goto "Lepo">>\n\t<</click>>, <<if $LepoPreg gte 1>>$LepoPreg weeks pregnant.<<else>>Not pregnant.<</if>> First of all bunny-kin.\n<</if>> \n<<for $i to 0; $i lt $slaves.length; $i++>><<if ($slaves[$i].race is "bunny") and ($slaves[$i].matriarch is 0)>>\n<<="[[$slaves[$i].slaveName|bunny][$activeSlave to $slaves[" + $i + "]]]">>, <<display "Creature Summary">><</if>>\n<</for>> \s\n\n<<if $bunnyRoom lte 40>>\n__Construction__\n<</if>> \s\n\n<<if $Wood gt 500 and $bunnyRoom lt 20>>\n\t[[Expand the burrow|bunny home][$Wood -= 500, $bunnyRoom to 25]] | The bunny burrow has been established and the bunnies can live well here, but there is also room for improvements, increasing the number of possible occupants. Around 500 wood is needed. Increasing the living space to allow for 25 creatures.\n<<elseif $Stone gt 500 and $bunnyRoom lt 30>>\n\t[[Further expand the burrow|bunny home][$Stone -= 500, $bunnyRoom to 35]] | The bunny-girls have plenty of space, but more could easily added for comfortable living. Around 500 stone is needed. Increasing the living space to allow for 35 creatures.\n<<elseif $Iron gt 300 and $bunnyRoom lt 40>>\n\t[[Finish the burrow|bunny home][$Iron -= 300, $bunnyRoom to 45]] | For the final construction and the finishing of the burrow around 300 pure iron is needed. Increasing the living space to allow for 45 creatures.\n<</if>>\n<</if>>\n<<set $race to 0>> \s
<<nobr>>\n<<if $sexType is 2>>\n\n<<if $sexHot lte 20>>\n\n<<set _picture to "img/People/Human/Girls/"+$activeSlave.home+"/girl"+$activeSlave.number+"blow1">>\n<<showImageOrVideo _picture>>\n\n/% <<audio "Sex01" stop>>\n<<audio "Blow01" loop play>> %/\n\n<<elseif $sexHot lte 40>>\n\n<<set _picture to "img/People/Human/Girls/"+$activeSlave.home+"/girl"+$activeSlave.number+"blow2">>\n<<showImageOrVideo _picture>>\n\n/% <<audio "Sex01" stop>>\n<<audio "Blow01" stop>>\n<<audio "Sex02" stop>>\n<<audio "Blow02" loop play>> %/\n\n<<elseif $sexHot lte 60>>\n\n<<set _picture to "img/People/Human/Girls/"+$activeSlave.home+"/girl"+$activeSlave.number+"blow1">>\n<<showImageOrVideo _picture>>\n\n/% <<audio "Sex02" stop>>\n<<audio "Blow02" stop>>\n<<audio "Sex03" stop>>\n<<audio "Blow03" loop play>> %/\n\n<<elseif $sexHot lte 80>>\n\n<<set _picture to "img/People/Human/Girls/"+$activeSlave.home+"/girl"+$activeSlave.number+"blow2">>\n<<showImageOrVideo _picture>>\n\n/% <<audio "Sex03" stop>>\n<<audio "Blow03" stop>>\n<<audio "Sex04" stop>>\n<<audio "Blow04" loop play>> %/\n\n<</if>>\n<</if>>\n\n<<if $sexType is 1>>\n\n<<if $sexHot lte 20>>\n\n<<set _picture to "img/People/Human/Girls/"+$activeSlave.home+"/girl"+$activeSlave.number+"sex1">>\n<<showImageOrVideo _picture>>\n\n/% <<audio "Blow01" stop>>\n<<audio "Sex01" loop play>> %/\n\n<<elseif $sexHot lte 40>>\n\n<<set _picture to "img/People/Human/Girls/"+$activeSlave.home+"/girl"+$activeSlave.number+"sex2">>\n<<showImageOrVideo _picture>>\n\n/% <<audio "Blow01" stop>>\n<<audio "Sex01" stop>>\n<<audio "Blow02" stop>>\n<<audio "Sex02" loop play>> %/\n\n<<elseif $sexHot lte 60>>\n\n<<set _picture to "img/People/Human/Girls/"+$activeSlave.home+"/girl"+$activeSlave.number+"sex1">>\n<<showImageOrVideo _picture>>\n\n/% <<audio "Blow02" stop>>\n<<audio "Sex02" stop>>\n<<audio "Blow03" stop>>\n<<audio "Sex03" loop play>> %/\n\n<<elseif $sexHot lte 80>>\n\n<<set _picture to "img/People/Human/Girls/"+$activeSlave.home+"/girl"+$activeSlave.number+"sex2">>\n<<showImageOrVideo _picture>>\n\n/% <<audio "Blow03" stop>>\n<<audio "Sex03" stop>>\n<<audio "Blow04" stop>>\n<<audio "Sex04" loop play>> %/\n\n<</if>>\n<</if>>\n\n<<if $sexHot gte 80>>\n<<goto "SexEnd">>\n<</if>>\n\n<</nobr>>
<center><<showImageOrVideo "img/People/Creature/spider/Anansi/AnansiTempt">></center>\n"//Good choice, slave dog. I will find many uses for you, but first, get on your knees and undress.\n\nGood, you filthy dog, let Anansi see everything!//"\n\n<center><<showImageOrVideo "img/People/Creature/spider/Anansi/AnansiLegs">></center>\nShe starts touching your dick with her sharp and insanely powerful front legs. From here you have a perfect view of her huge and shapely tits, and find yourself having your first orgasm by the use of her legs alone.\n\n"//Who allowed you to cum, slave dog? It seems I must punish you and bind such a worthless slave.//"\n\n<center><<showImageOrVideo "img/People/Creature/spider/Anansi/AnansiSex2">></center>\nSaying so she quickly ties you up around your arms, and even around your dick, allowing her full control of where it goes.\n\nSaddling her new found toy she quickly begins a out of control ride. \n\n<center><<showImageOrVideo "img/People/Creature/spider/Anansi/AnansiSex4">></center>\nBeing totally tied up there's nothing you can do as her pace constantly increases. The spider girl screams:\n\n"//Finally a slave to serve the great Anansi! Oh, I'll be a good mistress, and even let you cum inside me. We'll make an endless string of spider eggs and babies! I will tell the hatchings not to rape their father-slave too much, since you belong to me! You understand! You belong to me!//" With that you both cum and she screams the same sentence over and over as you empty yourself into her depths.\n\n<<nobr>>\n<center>\n<<button "Dominatrix trickster">>\n\t<<include "High Preg">>\n\t<<if $AnansiPreg lte 0>>\n\t<<set $AnansiPreg to $Preg>>\n\t<</if>>\n\t<<goto "Anansi">>\n<</button>>\n</center>\n<</nobr>> \s\n<<set $AnansiRelation += 5>> \s\n<<set $Energy -= 1>> \s
<<if $inannaQuest is 0>>\n<center><<showImageOrVideo "img/People/Human/Characters/Inanna/UnderworldCave">></center>\nWhile exploring the ever changing landscape of the plains you happen upon a strange entrance carved out of a lonesome mountain. What fertile farmland there can be found elsewhere in the region seems held at bay by the very shadow cast from the rocky peak.\n\nOld buildings, found only in ruin, litter the surrounding area, with an ever increasing sensation of foreboding rising from their shadowed bricks. Whatever this place is, or used to be, must have inspired great reverence from those that dwelt in its wake.\n\nNear the entrance you find a horde of offerings, all food, which is now rotten beyond recognition. Several clay tablets, mostly broken, is found nearby, and a piece of white linen...\n\nSuch fabric would not not have remained in such good condition in this baking sun and rampant wind. It simply couldn't have been here since before the Curse. Which means something or someone must have traveled through the entrance recently. The doorway leads down into a deep tunnel, which seems to fade into the deep bowels of the earth.\n\n<center><<button "Enter the tunnel.">><<set $inannaQuest to 1>><<goto "InannaQuest">><</button>> | <<button "Leave this place.">><<goto "Plains">><</button>></center>\n\n<<elseif $inannaQuest is 1>>\n\n<center><<showImageOrVideo "img/People/Human/Characters/Inanna/UnderworldTunnel">></center>\nStalactites fill the roof of the cave while grotesque statues and sculptures fill the walls and lower floors. It is difficult to tell whether the works are made by the hands of master craftsmen, or some of the gods that used to live long ago.\n\nWalking deeper into the tunnel you face a strange sculpture standing near an archway. The sculpture has the appearance of some petrified gatekeeper and holds his right hand outstretched towards you. The word //Neti// is written on his base. Looking closer, you find a rod made from lapis lazuli balancing in the gatekeepers outstretched hand. A mighty offering to be sure, but why anyone would bring such elaborate garment supplements down here is quite strange.\n\nYou continue through the tunnel and encounter six more of these gatekeepers, each holding some strange garment. The second holds a necklace made from small lapis-lazuli beads, the third holds twin egg-shaped beads for the chest, the fourth holds a pectoral for the chest, the fifth hold a golden ring, the sixth holds lapis-lazuli measuring line, and the seventh holds a complete pala dress, the garment of ladyship.\n\n<center><<button "Continue.">><<set $inannaQuest to 2>><<goto "InannaQuest">><</button>> | <<button "Leave this place.">><<goto "Plains">><</button>></center>\n\n<<elseif $inannaQuest is 2>>\n\n<center><<showImageOrVideo "img/People/Human/Characters/Inanna/UnderworldKeep">></center>\nPassing the seventh keeper you enter a vast cavern. A desolate castle stands watch over the desolate space in clear ruin, yet the marvel of such a structure is hard to negate.\n\nUpon a great stone tablet in the front stands written: // In the very first days, in _ _ _ first nights, In the very first years, when everything needed was brought into being, When bread was baked in the shrines of the land, _ _ was tasted in the homes of the land, When heaven had moved away from earth, And earth had _ _ _ from heaven, the _ of man was fixed.// The text seems to revolve around man and no other races, though the missing parts leave certain words unclear. Maybe this was a temple for man after all, though the structures were far more impressive than the man-made buildings you've found elsewhere.\n\nMoving onwards and upwards via the many stepped stairs you find an entrance to the castle in the side wall. Once again it's an archway, but unlike the others this is made of cedar-wood and stands without any guardian or keeper. Upon entry into a circular throne room made of black stones seven new statues stand on ledges surrounding the room. Their eyes seem to carry a certain look of death, the shapes of their mouths indicate anger, and if they were to say anything, it would surely be words of death.\n\nIn the center of the room is a wide crack penetrating the floor, another hole near the walls lets you descend into the heart of the castle.\n\n<center><<button "Go down.">><<set $inannaQuest to 3>><<goto "InannaQuest">><</button>> | <<button "Leave this place.">><<goto "Plains">><</button>></center>\n\n<<elseif $inannaQuest is 3>>\n\n<center><<showImageOrVideo "img/People/Human/Characters/Inanna/UnderworldGirl">></center>\nA girl! A girl sits there. In the center of this forsaken castle in the deep forsaken interior of this forsaken Earth. Naked to the bone, all alone apart from yourself and the cruel eyes of the statues in the throne room.\n\nThough many questions race through your mind, caution keeps any committed action temporarily at bay. She sits so still, so limp, more like a corpse animated than a living resting. You eventually try greeting her, but to this receive no answer. Walking closer, her body doesn't look unwell, nor does she show signs of starvation, but she remains without motion.\n\n<center><<button "Carry her out here.">><<set $inannaQuest to 4>><<goto "InannaQuest">><</button>> | <<button "Leave her be.">><<set $inannaQuest to 666>><<goto "Plains">><</button>></center>\n\n<<elseif $inannaQuest is 4>>\n\n<center><<showImageOrVideo "img/Background/plains">></center>\nYou carry the corpse-like girl through the tunnel, the plains, all the way back to the camp you call home. The efforts and pains of the journey leave you exhausted beyond measure. You tend to the girl at the best of your abilities<<if $rheiaDone is 1>>, with Rheia promising to look after her,<</if>> before heading to sleep.\n\n<center><<button "End Week.">><<set $inannaQuest to 5>><<goto "End Week">><</button>></center>\n\n<<elseif $inannaQuest is 5>>\n\n<center><<showImageOrVideo "img/People/Human/Characters/Inanna/Bath">></center>\nFinding Inanna as unmoving as before you decide to give her bath. If perhaps a few of Gaia's crystals were added, the water might invigorate the dark haired girl.\n\nHaving made the preparations you place the placid body in the water. With impressive speed life returns to her face, with the rest of the visible body following soon. Before long her two dark eyes open and stare calmly at the ceiling. She begins to move with the same calm and eventually steps out of the bath. She finally looks at you but is not disturbed from her composure.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Inanna/InannaMeet">></center>\n//"Are you my punishment then?"// She asks without her eyes leaving yours. To be considered a punishment rather than a charming blessing might not be the best start of a conversation, but wishing to know how she ended up in her prior situation, you disregard the question and ask her what, in name of Gaia, she was doing down in that cave.\n\n//"The cave?"// She asks with confusion in her dark eyes. //"Oh, that was no cave. That was a temple."// You tell her a cave by any other name is still a strange and possibly dangerous place to simply sit naked. Her facial expression shows no change and she shows no sign of intention to continue her story. Remembering you haven't even told her who you are yourself, you introduce yourself as $PlayerName and explain how you were chosen by Gaia as her champion in this new world after the Curse. And once again you ask her to relate her story, if it does not burden her too much.\n\n//"Oh,"// she repeats, //"did we win the war and create a new world? At least no more men need to go out and die."// Her eyes starts wandering the room as she speaks. //"Are we alone here?"// She asks. She seems oblivious to the Curse and just how many men died, and women too in its wake, which goes to wonder - how long was she down there?\n\n<center><<button "Question her about her story.">><<set $inannaQuest to 6>><<goto "InannaQuest">><</button>></center>\n\n\n<<elseif $inannaQuest is 6>>\n\n<center><<showImageOrVideo "img/People/Human/Characters/Inanna/InannaMeet">></center>\nYou ask her simply to explain how she ended up in the cave... sorry, temple, and why she deemed you a punishment. She seems hesitant but when casting a fleeting glimpse of the bath, she seems to concede to heed your request.\n\n//"Well, my name is Inanna. That is at least what my father, Sumer, called me. My mother, Akkadia. called me Ishtar though; they never got along.\n\nEverything was fine, until my father was killed in a summer campaign against the elves. Without his protection me and my mother was left at risk. My brother, Tammuz, tried to act beyond his years and protect us, but made more a show of his own cuteness than any prowess. One day I was resting from our farm work under a poplar tree in a garden which was so poorly kept I didn't think anyone one ever came there. I fell asleep in the shades and..."// Her calm persona slowly fades as she tells the story, and turns into the strangest mix between sorrow and anger. Though she quickly dismisses the anger as on command.\n\n//"I awoke to terrible pain while an old man was using me. Like all maidens of my people I had long ago given myself at the temple and actually enjoyed it, but this was not of my choosing. This was against my will, and he would have been against the will of any woman, for he was old, ugly, and partially blind. I dreaded becoming pregnant with such a terrible man and screamed and hit him. In the end I managed to rid myself of him, but then he fled. I was blind with rage and actually ran after him, but lost him soon enough. I was in no way quit with my fury and with red eyes spotted the great bull of my family. Thinking of nothing but revenge I ran towards the pen. The bull was as dreadful looking as ever and I nearly lost my nerve to pure fear, but the thought of my vengeance moved my as a puppet. So I disregarded all the warnings of my mother and late father and released the bull upon the world.\n\nIt did indeed kill my rapist, but, it, it also killed my young baby brother."//\n\nThe ruins of the old world seems to have no end of woeful and lamentable stories, but knowing the lack of a happy ending by merely remembering the desolate and dark cave only lends more pain to hearing it.\n\n//"I, I left home before my mother would have to look at me. I knew I had no place amongst her or the village anymore. So, I traveled to the temple Ereshkigal, hoping to receive a proper punishment for my horrible crime, or maybe just death far from the place where my guilt originated..."//\n\nShe seems to be overcome by the memories and will probably need some time to rest.\n\n<center><<button "Leave her for now.">><<set $inannaQuest to 7>><<goto "Castle">><</button>></center>\n\n<<elseif $inannaQuest is 7>>\n\n<center><<showImageOrVideo "img/People/Human/Characters/Inanna/InannaTalk">></center>\nHaving been looking for Inanna you eventually find her in the lower dungeons of the ruins. She sits naked on the floor as she did in the cave. You walk calmly up to her and ask her what she is doing down here.\n\n//"Oh, I simply... Well, talking about my crime I didn't feel right staying in the other room. I went to the temple Ereshkigal to receive my punishment, and there you found me. So, I thought it would be best to go down here and await it."// She seems a little frightened at the prospect but seemingly think your will is the punishment she must undergo - not a healthy start to a relationship, but certainly an easy one to remedy.\n\nYou explain her that the very loss of her brother was punishment enough, and the further darkness and lonesomeness of first the cave and then the world surely outweighs any need for redemption. When she looks at you with her previous wonder, you decide it would be best to explain to her the state of the world.\n\nIn more gentle terms, than you expect the Curse could be described by, you explain how the curse vanished all males of the somewhat sentient species, and just about all females too, except those saved with the aid of Gaia, the lonesome divine.\n\n//"So my mother is dead?"// She asks, not entirely surprised. You affirm she most likely is, and that her brother would have been too under any circumstances. This makes tears build in her eyes, and the direct manner of your words cause you some vexed frustration. You try and calm her, both in regard to the punishment she thinks she is due and the new world, but pointing out how Gaia herself must have saved her. If she truly was hated by the divine, why did she survive the Curse, why were you able to happen upon her in the cave? //"Maybe the fates are written by a lazy weaver?"// She states, which is difficult to deny. However, you tell her simply, that she is here now, having already suffered, and the new world doesn't need anymore pain and anger. She seems finally to reflect upon your words and after while asks, //"Why are you alive, a man?"// You don't hide from the answer, and tell her plainly that Gaia saved you to help the world repopulate after the flood of the Curse. This makes her sink into her own thoughts again, and you decide it would be best to leave her for now.\n\n<center><<button "Be on your way.">><<set $inannaQuest to 8>><<goto "Castle">><</button>></center>\n\n<<elseif $inannaQuest is 8>>\n\nGoing into the chambers you can't see Inanna.<<if $rheiaDone is 1>> Rheia tells you she is in the bath left untouched in the ruins.<<else>> But hear splashing sounds from a bath in the ruins.<</if>> Opening the door you find Inanna once more in the water with the crystals. Her color seems to have returned and her very face is covered with a smiles you never saw before.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Inanna/InannaBath">></center>\n//"I figured it out $PlayerName, all i have to do is give back the life I took! If I become your lover and help you, would you allow me to call the first boy Tammuz?"// You are a little taken aback by the sudden and direct question but manage to answer in the affirmative well enough. She shrieks with glee and says, //"I've never been a mother before, but I'll give birth to as many kids as you need in hopes of one day remaking my dear Tammuz. However long it takes!"// You take this moment to explain her that by wearing such a crystal around her neck she should become blessed by Gaia, and be able to increase both her fertility and decrees her pregnancy duration. //"Then it's settled! I'll be yours, to have your babies... do you wanna get started here in the bath..?"//\n\n<center><<button "Sure.">><<set $inannaQuest to 9>><<goto "InannaQuest">><</button>> | <<button "Not really.">><<goto "Castle">><</button>></center>\n\n<<elseif $inannaQuest is 9>>\n\n<center><<showImageOrVideo "img/People/Human/Characters/Inanna/InannaBathBlow1">></center>\nShe pushes your legs further apart and face you, kneeling down in front of you in the bath. She begins to stroke your hard cock in her hand, pumping your dick until it rock hard. She cups her other hand under your balls, and caressed the nuts. asking, //"Do you have a lot of cum in here?"//\n\nLifting your clothes off you. Inanna massages your balls and strokes your cock as she leans forward to lick your chest, while pumping your cock. Bringing her face down and kissing his pubic hair. She inhales deeply your scent. Your cock standing straight up. She runs her tongue from the base of your dick up to your cockhead. Whatever practices her people performed, sex was most surely not their weak spot.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Inanna/InannaBathBlow2">></center>\nInanna begins to beat it as she sucks the big piece of meat in front of her. While you move your hips forward on the bath, Inanna now had access to your heavy balls. She sticks out her tongue and run it over your taut ballsack as she pumps your shaft. Sucking your balls into her mouth while licking your dick from base to head, rubbing it all over her face.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Inanna/InannaBathSex1">></center>\nYou push her onto the bed, climbing on after her, rolling her onto her stomach and mounting her from behind, slowly pushing your cock into her awaiting pussy from behind. Your hands grip her ass tightly, pulling downwards as you thrust upwards, feeling yourself completely engulfed by the heat and slippery interior of her pussy.\n\n//"Take me,"// she whisper, while her hips thrust back into your lap again and again, a slight circular motion and increasing the speed, sliding you in and out of her, while she clenches her inner muscles around the length of your cock as you slide a hand under her to cup one of her breasts. She moan in response, her nipple hardening instantly in your palm.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Inanna/InannaBathSex2">></center>\nYour hands pull her hips back into yours as you thrust forward, deeper and harder. Her fingers clench the skin on the bed as you pound into her wet hole, thrusting back into you. One of your hands leaves her hips and slides around her waist, your finger and thumb pulling on her clit, rubbing it between your fingers, and she screams as she begins to cum, as your hot, slippery juice explode into her. You shudder, waves and waves washing over you as you cum, feeling the muscles of her pussy clench around you.\n\n<center><<button "She's quite the woman.">><<set $inannaDone to 1>><<set $inannaQuest to 10>><<goto "Castle">><</button>></center>\n<</if>>\n
<<set $Start to 0>>\n<<set $PlayerName to "Adam">>\n\n<<set $Music to 1>>\n<<cacheaudio "Theme" "snd/GreyGaia.mp3">>\n<<cacheaudio "ElvenTheme" "snd/GreenGaia.mp3">>\n<<cacheaudio "Blow01" "snd/Sex/Blowjob01.mp3">>\n<<cacheaudio "Blow02" "snd/Sex/Blowjob02.mp3">>\n<<cacheaudio "Blow03" "snd/Sex/Blowjob03.mp3">>\n<<cacheaudio "Blow04" "snd/Sex/Blowjob04.mp3">>\n<<cacheaudio "Blow05" "snd/Sex/Blowjob05.mp3">>\n<<cacheaudio "Sex01" "snd/Sex/Sex01.mp3">>\n<<cacheaudio "Sex02" "snd/Sex/Sex02.mp3">>\n<<cacheaudio "Sex03" "snd/Sex/Sex03.mp3">>\n<<cacheaudio "Sex04" "snd/Sex/Sex04.mp3">>\n<<cacheaudio "Sex05" "snd/Sex/Sex05.mp3">> \n\n<<set $playerHP = 50>>\n<<set $playerMaxHP = 50>>\n<<set $Aid = 1>>\n\n<<set $Energy to 12>>\n<<set $Fertile to 0>>\n<<set $Exp to 10>>\n\n<<set $Wood to 500>>\n<<set $Stone to 300>>\n<<set $Iron to 100>>\n\n<<set $Food to 30>>\n<<set $Preservative to 0>>\n<<set $FoodPreserved to 5>>\n\n<<set $Cloth to 0>>\n<<set $Potions to 0>>\n\n<<set $Time to 1>>\n<<set $Winter to 0>>\n<<set $ExpEvent to 0>>\n<<set $Blessing to 0>>\n\n<<set $Children to 0>>\n<<set $HumanChildren to 0>>\n<<set $ElvenChildren to 0>>\n<<set $MonsterChildren to 0>>\n<<set $HumanGrandchildren to 0>>\n<<set $MonsterGrandchildren to 0>>\n\n<<set $slaves = []>>\n<<set $activeSlave to 0>>\n<<set $IDNumber to 0>>\n\n<<set $monsters = []>>\n<<set $activeSlave to 0>>\n\n<<set $chamber to 0>>\n\n<<set $Death to 0>>\n<<set $Deaths to 0>>\n\n<<set $queenQuest to 0>>\n<<set $queenRelation to 0>>\n<<set $queenDone to 0>>\n<<set $queenDead to 0>>\n<<set $queenPreg to 0>>\n<<set $queenChildren to 0>>\n\n<<set $princessQuest to 0>>\n<<set $princessAccept to 0>>\n<<set $princessRelation to 0>>\n<<set $princessDone to 0>>\n<<set $princessDead to 0>>\n<<set $princessPreg to 0>>\n<<set $princessChildren to 0>>\n\n<<set $nerdanelQuest to 0>>\n<<set $nerdanelRelation to 0>>\n<<set $nerdanelDone to 0>>\n<<set $nerdanelDead to 0>>\n<<set $nerdanelPreg to 0>>\n<<set $nerdanelChildren to 0>>\n\n<<set $niennaQuest to 0>>\n<<set $niennaRelation to 0>>\n<<set $niennaDone to 0>>\n<<set $niennaDead to 0>>\n<<set $niennaPreg to 0>>\n<<set $niennaChildren to 0>>\n\n<<set $yavannaQuest to 0>>\n<<set $yavannaRelation to 0>>\n<<set $yavannaDone to 0>>\n<<set $yavannaDead to 0>>\n<<set $yavannaPreg to 0>>\n<<set $yavannaChildren to 0>>\n\n<<set $luthienQuest to 0>>\n<<set $luthienRelation to 0>>\n<<set $luthienDone to 0>>\n<<set $luthienDead to 0>>\n<<set $luthienPreg to 0>>\n<<set $luthienChildren to 0>>\n\n<<set $rheiaQuest to 0>>\n<<set $rheiaRelation to 3>>\n<<set $rheiaDone to 0>>\n<<set $rheiaDead to 0>>\n<<set $rheiaMom to 0>>\n<<set $rheiaPreg to 0>>\n<<set $rheiaChildren to 0>>\n\n<<set $venusQuest to 0>>\n<<set $venusRelation to 0>>\n<<set $venusDone to 0>>\n<<set $venusDead to 0>>\n<<set $venusPreg to 0>>\n<<set $venusChildren to 0>>\n\n<<set $freiaQuest to 0>>\n<<set $freiaRelation to 0>>\n<<set $freiaDone to 0>>\n<<set $freiaDead to 0>>\n<<set $freiaPreg to 0>>\n<<set $freiaChildren to 0>>\n<<set $freiaWin to 0>>\n\n<<set $morriganQuest to 0>>\n<<set $morriganRelation to 0>>\n<<set $morriganDone to 0>>\n<<set $morriganDead to 0>>\n<<set $morriganPreg to 0>>\n<<set $morriganChildren to 0>>\n\n<<set $inannaQuest to 0>>\n<<set $inannaRelation to 0>>\n<<set $inannaDone to 0>>\n<<set $inannaDead to 0>>\n<<set $inannaPreg to 0>>\n<<set $inannaChildren to 0>>\n\n<<set $saraiQuest to 0>>\n<<set $saraiRelation to 0>>\n<<set $saraiDone to 0>>\n<<set $saraiDead to 0>>\n<<set $saraiPreg to 0>>\n<<set $saraiChildren to 0>>\n\n<<set $izanamiQuest to 0>>\n<<set $izanamiRelation to 0>>\n<<set $izanamiDone to 0>>\n<<set $izanamiDead to 0>>\n<<set $izanamiPreg to 0>>\n<<set $izanamiChildren to 0>>\n<<set $izanamiCurse to 0>>\n\n<<set $sitaQuest to 0>>\n<<set $sitaRelation to 0>>\n<<set $sitaDone to 0>>\n<<set $sitaDead to 0>>\n<<set $sitaPreg to 0>>\n<<set $sitaChildren to 0>>\n\n<<set $nambiQuest to 0>>\n<<set $nambiRelation to 0>>\n<<set $nambiDone to 0>>\n<<set $nambiDead to 0>>\n<<set $nambiPreg to 0>>\n<<set $nambiChildren to 0>>\n\n<<set $nutQuest to 0>>\n<<set $nutRelation to 0>>\n<<set $nutDone to 0>>\n<<set $nutDead to 0>>\n<<set $nutPreg to 0>>\n<<set $nutChildren to 0>>\n\n<<set $nephthysQuest to 0>>\n<<set $nephthysRelation to 0>>\n<<set $nephthysDone to 0>>\n<<set $nephthysDead to 0>>\n<<set $nephthysPreg to 0>>\n<<set $nephthysChildren to 0>>\n\n<<set $mouseMeet to 0>>\n<<set $mouseDone to 0>>\n<<set $mouseDead to 0>>\n<<set $mouse to 0>>\n<<set $mouseHome to 0>>\n<<set $mouseHomeFound to 0>>\n<<set $mouseMatriarch to 1>>\n<<set $mouseWild to 0>>\n<<set $mouseTamed to 0>>\n<<set $mouseRoom to 15>>\n<<set $mouseRuled to 0>>\n<<set $BriseisPreg to 0>>\n<<set $BriseisChildren to 0>>\n<<set $BriseisRelation to 0>>\n\n<<set $bunnyMeet to 0>>\n<<set $bunnyDone to 0>>\n<<set $bunnyDead to 0>>\n<<set $bunny to 0>>\n<<set $bunnyHome to 0>>\n<<set $bunnyMatriarch to 1>>\n<<set $bunnyTamed to 0>>\n<<set $bunnyRoom to 15>>\n<<set $bunnyWild to 0>>\n<<set $bunnyRuled to 0>>\n<<set $LepoPreg to 0>>\n<<set $LepoChildren to 0>>\n<<set $LepoRelation to 0>>\n\n<<set $dragonMeet to 0>>\n<<set $dragonDone to 0>>\n<<set $dragonDead to 0>>\n<<set $dragon to 0>>\n<<set $dragonHome to 0>>\n<<set $dragonMatriarch to 1>>\n<<set $dragonTamed to 0>>\n<<set $dragonRoom to 15>>\n<<set $dragonWild to 0>>\n<<set $dragonRuled to 0>>\n<<set $TiamatPreg to 0>>\n<<set $TiamatChildren to 0>>\n<<set $TiamatRelation to 0>>\n<<set $TiamatStory to 1>>\n\n<<set $succubusMeet to 0>>\n<<set $succubusDone to 0>>\n<<set $succubusDead to 0>>\n<<set $succubus to 0>>\n<<set $succubusHome to 0>>\n<<set $succubusMatriarch to 1>>\n<<set $succubusTamed to 0>>\n<<set $succubusRoom to 15>>\n<<set $succubusWild to 0>>\n<<set $succubusRuled to 0>>\n<<set $LilithPreg to 0>>\n<<set $LilithChildren to 0>>\n<<set $LilithRelation to 0>>\n\n<<set $goblinMeet to 0>>\n<<set $goblinDone to 0>>\n<<set $goblinDead to 0>>\n<<set $goblin to 0>>\n<<set $goblinHome to 0>>\n<<set $goblinMatriarch to 1>>\n<<set $goblinTamed to 0>>\n<<set $goblinRoom to 15>>\n<<set $goblinWild to 0>>\n<<set $goblinRuled to 0>>\n<<set $NissePreg to 0>>\n<<set $NisseChildren to 0>>\n<<set $NisseRelation to 0>>\n\n<<set $fairyMeet to 0>>\n<<set $fairyDone to 0>>\n<<set $fairyDead to 0>>\n<<set $fairy to 0>>\n<<set $fairyHome to 0>>\n<<set $fairyMatriarch to 1>>\n<<set $fairyTamed to 0>>\n<<set $fairyRoom to 15>>\n<<set $fairyWild to 0>>\n<<set $fairyRuled to 0>>\n<<set $FeePreg to 0>>\n<<set $FeeChildren to 0>>\n<<set $FeeRelation to 0>>\n\n<<set $pigMeet to 0>>\n<<set $pigDone to 0>>\n<<set $pigDead to 0>>\n<<set $pig to 0>>\n<<set $pigHome to 0>>\n<<set $pigMatriarch to 1>>\n<<set $pigTamed to 0>>\n<<set $pigRoom to 15>>\n<<set $pigWild to 0>>\n<<set $pigRuled to 0>>\n<<set $EmeliePreg to 0>>\n<<set $EmelieChildren to 0>>\n<<set $EmelieRelation to 0>>\n\n<<set $spiderMeet to 0>>\n<<set $spiderDone to 0>>\n<<set $spiderDead to 0>>\n<<set $spider to 0>>\n<<set $spiderHome to 0>>\n<<set $spiderMatriarch to 1>>\n<<set $spiderTamed to 0>>\n<<set $spiderRoom to 15>>\n<<set $spiderWild to 0>>\n<<set $spiderRuled to 0>>\n<<set $AnansiPreg to 0>>\n<<set $AnansiChildren to 0>>\n<<set $AnansiRelation to 0>>\n\n<<set $snakeMeet to 0>>\n<<set $snakeDone to 0>>\n<<set $snakeDead to 0>>\n<<set $snake to 0>>\n<<set $snakeHome to 0>>\n<<set $snakeMatriarch to 1>>\n<<set $snakeTamed to 0>>\n<<set $snakeRoom to 15>>\n<<set $snakeWild to 0>>\n<<set $snakeRuled to 0>>\n<<set $KadruPreg to 0>>\n<<set $KadruChildren to 0>>\n<<set $KadruRelation to 0>>\n\n<<set $catMeet to 0>>\n<<set $catDone to 0>>\n<<set $catDead to 0>>\n<<set $cat to 0>>\n<<set $catHome to 0>>\n<<set $catMatriarch to 1>>\n<<set $catTamed to 0>>\n<<set $catRoom to 15>>\n<<set $catWild to 0>>\n<<set $catRuled to 0>>\n<<set $BastetPreg to 0>>\n<<set $BastetChildren to 0>>\n<<set $BastetRelation to 0>>\n\n<<set $fox to 0>>\n<<set $foxMatriarch to 0>>\n<<set $foxWild to 5>>\n<<set $foxTamed to 0>>\n<<set $foxRoom to 15>>\n<<set $foxHome to 0>>\n\n<<set $ghost to 0>>\n<<set $ghostMatriarch to 0>>\n<<set $ghostWild to 5>>\n<<set $ghostTamed to 0>>\n<<set $ghostRoom to 15>>\n<<set $ghostHome to 0>>\n\n<<set $dullahan to 0>>\n<<set $dullahanMatriarch to 0>>\n<<set $dullahanWild to 5>>\n<<set $dullahanTamed to 0>>\n<<set $dullahanRoom to 15>>\n<<set $dullahanHome to 0>>\n\n<<set $cow to 0>>\n<<set $cowMatriarch to 0>>\n<<set $cowWild to 5>>\n<<set $cowTamed to 0>>\n<<set $cowRoom to 15>>\n<<set $cowHome to 0>>\n\n<<set $bee to 0>>\n<<set $beeMatriarch to 0>>\n<<set $beeWild to 5>>\n<<set $beeTamed to 0>>\n<<set $beeRoom to 15>>\n<<set $beeHome to 0>>\n\n<<set $horse to 0>>\n<<set $horseMatriarch to 0>>\n<<set $horseWild to 5>>\n<<set $horseTamed to 0>>\n<<set $horseRoom to 15>>\n<<set $horseHome to 0>>\n\n<<set $harpy to 0>>\n<<set $harpyMatriarch to 0>>\n<<set $harpyWild to 5>>\n<<set $harpyTamed to 0>>\n<<set $harpyRoom to 15>>\n<<set $harpyHome to 0>>\n\n<<set $manticore to 0>>\n<<set $manticoreMatriarch to 0>>\n<<set $manticoreWild to 5>>\n<<set $manticoreTamed to 0>>\n<<set $manticoreRoom to 15>>\n<<set $manticoreHome to 0>>\n\n<<set $mermaid to 0>>\n<<set $mermaidMatriarch to 0>>\n<<set $mermaidWild to 5>>\n<<set $mermaidTamed to 0>>\n<<set $mermaidRoom to 15>>\n<<set $mermaidHome to 0>>\n\n<<set $valkyrja to 0>>\n<<set $valkyrjaMatriarch to 0>>\n<<set $valkyrjaWild to 5>>\n<<set $valkyrjaTamed to 0>>\n<<set $valkyrjaRoom to 15>>\n<<set $valkyrjaHome to 0>>\n\n<<set $giant to 0>>\n<<set $giantMatriarch to 0>>\n<<set $giantWild to 5>>\n<<set $giantTamed to 0>>\n<<set $giantRoom to 15>>\n<<set $giantHome to 0>>\n\n<<set $dog to 0>>\n<<set $dogMatriarch to 0>>\n<<set $dogWild to 5>>\n<<set $dogTamed to 0>>\n<<set $dogRoom to 15>>\n<<set $dogHome to 0>>\n\n<<set $yokai to 0>>\n<<set $yokaiMatriarch to 0>>\n<<set $yokaiWild to 5>>\n<<set $yokaiTamed to 0>>\n<<set $yokaiRoom to 15>>\n<<set $yokaiHome to 0>>\n\n<<set $oni to 0>>\n<<set $oniMatriarch to 0>>\n<<set $oniWild to 5>>\n<<set $oniTamed to 0>>\n<<set $oniRoom to 15>>\n<<set $oniHome to 0>>\n\n<<set $slime to 0>>\n<<set $slimeMatriarch to 0>>\n<<set $slimeWild to 5>>\n<<set $slimeTamed to 0>>\n<<set $slimeRoom to 15>>\n<<set $slimeHome to 0>>\n\n<<set $mummy to 0>>\n<<set $mummyMatriarch to 0>>\n<<set $mummyWild to 5>>\n<<set $mummyTamed to 0>>\n<<set $mummyRoom to 15>>\n<<set $mummyHome to 0>>\n\n<<set $nymph to 0>>\n<<set $nymphMatriarch to 0>>\n<<set $nymphWild to 5>>\n<<set $nymphTamed to 0>>\n<<set $nymphRoom to 15>>\n<<set $nymphHome to 0>>\n\n<<set $insect to 0>>\n<<set $insectMatriarch to 0>>\n<<set $insectWild to 5>>\n<<set $insectTamed to 0>>\n<<set $insectRoom to 15>>\n<<set $insectHome to 0>>\n\n<<set $FieldsHomeDone to 0>>\n<<set $FieldsPost1 to 0>>\n<<set $FieldsPost2 to 0>>\n<<set $FieldsPost3 to 0>>\n<<set $FieldsPost4 to 0>>\n<<set $FieldsPost5 to 0>>\n<<set $PlainsHomeDone to 0>>\n<<set $PlainsPost1 to 0>>\n<<set $PlainsPost2 to 0>>\n<<set $PlainsPost3 to 0>>\n<<set $PlainsPost4 to 0>>\n<<set $PlainsPost5 to 0>>\n<<set $MountainsHomeDone to 0>>\n<<set $MountainsPost1 to 0>>\n<<set $MountainsPost2 to 0>>\n<<set $MountainsPost3 to 0>>\n<<set $MountainsPost4 to 0>>\n<<set $MountainsPost5 to 0>>\n<<set $JunglesHomeDone to 0>>\n<<set $JunglesPost1 to 0>>\n<<set $JunglesPost2 to 0>>\n<<set $JunglesPost3 to 0>>\n<<set $JunglesPost4 to 0>>\n<<set $JunglesPost5 to 0>>\n<<set $DesertsHomeDone to 0>>\n<<set $DesertsPost1 to 0>>\n<<set $DesertsPost2 to 0>>\n<<set $DesertsPost3 to 0>>\n<<set $DesertsPost4 to 0>>\n<<set $DesertsPost5 to 0>>\n<<set $SanctuaryHomeDone to 0>>\n<<set $SanctuaryPost1 to 0>>\n<<set $SanctuaryPost2 to 0>>\n<<set $SanctuaryPost3 to 0>>\n\n<<set $FarmPreserver to 0>>\n\n<<set $OutpostFood to 0>>\n<<set $OutpostWood to 0>>\n<<set $OutpostStone to 0>>\n<<set $OutpostIron to 0>>\n<<set $OutpostTemple to 0>>\n<<set $OutpostFarm to 0>>\n<<set $OutpostPreservative to 0>>\n<<set $OutpostCloth to 0>>\n\n<<set $dumped to 0>>\n<<set $fireplace to 0>>\n\n<<set $tower to 0>>\n<<set $storyTold to 0>>\n<<set $barrier to 0>>\n<<set $riddleDone to 0>>\n<<set $FoundSanctuary to 0>>\n<<set $answer1 to "nothing">>\n<<set $gate1 to "nothing">>\n\n<<set $EarlyBird to 0>>\n<<set $LateBird to 0>>\n<<set $ManOfFood to 0>>\n<<set $ManOfProvisions to 0>>\n<<set $ManOfWood to 0>>\n<<set $ManOfStone to 0>>\n<<set $Fertile to 0>>\n<<set $FatherDear to 0>>\n<<set $FatherBeloved to 0>>\n<<set $FatherRelation to 0>>\n<<set $FatherQuirk to 0>>\n<<set $FatherFetish to 0>>\n\n<<set $relations = [\n"Platonic", // 0-6\n"Friendly", // 6-12\n"Close", // 13-18\n"Loving", // 19-24\n"Passionate" // 25+\n]>>\n\n\n<<set $cows to 0>>\n<<set $jacks to 0>>\n<<set $farmers to 0>>\n<<set $hunters to 0>>\n<<set $ironMiners to 0>>\n<<set $stoneMiners to 0>>\n<<set $clothers to 0>>\n<<set $brewers to 0>>\n\n<<set $mouseWorkers to 0>>\n<<set $bunnyWorkers to 0>>\n<<set $cowWorkers to 0>>\n<<set $beeWorkers to 0>>\n<<set $horseWorkers to 0>>\n<<set $dragonWorkers to 0>>\n<<set $succubusWorkers to 0>>\n<<set $harpyWorkers to 0>>\n<<set $manticoreWorkers to 0>>\n<<set $mermaidWorkers to 0>>\n<<set $goblinWorkers to 0>>\n<<set $fairyWorkers to 0>>\n<<set $valkyrjaWorkers to 0>>\n<<set $giantWorkers to 0>>\n<<set $dogWorkers to 0>>\n<<set $pigWorkers to 0>>\n<<set $spiderWorkers to 0>>\n<<set $yokaiWorkers to 0>>\n<<set $oniWorkers to 0>>\n<<set $slimeWorkers to 0>>\n<<set $snakeWorkers to 0>>\n<<set $catWorkers to 0>>\n<<set $mummyWorkers to 0>>\n<<set $insectWorkers to 0>>\n<<set $nymphWorkers to 0>>\n\n--------------------------------------------------------------\n\nEncounters\n\n<<set $WormNumber to 3>>\n<<set $SeaCowNumber to 1>>\n<<set $LamassuNumber to 3>>\t\n<<set $SquidNumber to 3>>\n<<set $CatLike to 2>>\n<<set $BearNumber to 3>>\n<<set $DoeNumber to 3>>\n<<set $ReindeerNumber to 3>>\n<<set $DogNumber to 3>>\n<<set $SnailNumber to 3>>\n<<set $SnailWormNumber to 3>>\n<<set $FoxNumber to 1>>\n<<set $FrogNumber to 3>>\n<<set $ScorpionNumber to 3>>\n<<set $NannyNumber to 3>>\n<<set $RockNumber to 3>>\n<<set $CyclopsNumber to 3>>\n<<set $DeerNumber to 3>>\n<<set $SharkNumber to 3>>\n<<set $SheepCowNumber to 3>> \n<<set $WolfNumber to 3>>\n<<set $TrollNumber to 2>>\n<<set $TigerNumber to 3>>\n<<set $ElvenNumber to 7>>\n\n<<set $SerpiaDead to 0>>\n<<set $SerpiaKids to 0>>\n\n--------------------------------------------------------------\n\n<<set $village1 to 0>>\n<<set $Village1Name to "Nothing">>\n<<set $Village1Houses to 1>>\n<<set $Village1Farm to 0>>\n<<set $Village1Lumber to 0>>\n<<set $Village1FarmPreserver to 0>>\n<<set $Village1Dairy to 0>>\n\n<<set $village2 to 0>>\n<<set $Village2Name to "Nothing">>\n<<set $Village2Houses to 1>>\n<<set $Village2Farm to 0>>\n<<set $Village2Cloth to 0>>\n<<set $Village2FarmPreserver to 0>>\n<<set $Village2Brewery to 0>>\n\n<<set $village3 to 0>>\n<<set $Village3Name to "Nothing">>\n<<set $Village3Houses to 1>>\n<<set $Village3Iron to 0>>\n<<set $Village3Stone to 0>>\n<<set $Village3Hospital to 0>>\n\n<<set $village4 to 0>>\n<<set $Village4Name to "Nothing">>\n<<set $Village4Houses to 1>>\n<<set $Village4Lumber to 0>>\n<<set $Village4Cloth to 0>>\n<<set $Village4Onsen to 0>>\n\n<<set $village5 to 0>>\n<<set $Village5Name to "Nothing">>\n<<set $Village5Houses to 1>>\n<<set $Village5Hunter1 to 0>>\n<<set $Village5Hunter2 to 0>>\n<<set $Village5Temple to 0>>\n\n<<set $ReFind to 0>>\n<<set $FoundFieldsHome1 to 0>>\n<<set $FoundFieldsHome2 to 0>>\n<<set $FoundFieldsHome3 to 0>>\n<<set $FoundFieldsHome4 to 0>>\n<<set $FoundFieldsHome5 to 0>>\n<<set $FoundFieldsHome6 to 0>>\n<<set $FoundPlainsHome1 to 0>>\n<<set $FoundPlainsHome2 to 0>>\n<<set $FoundPlainsHome3 to 0>>\n<<set $FoundPlainsHome4 to 0>>\n<<set $FoundPlainsHome5 to 0>>\n<<set $FoundPlainsHome6 to 0>>\n<<set $FoundMountainsHome1 to 0>>\n<<set $FoundMountainsHome2 to 0>>\n<<set $FoundMountainsHome3 to 0>>\n<<set $FoundMountainsHome4 to 0>>\n<<set $FoundMountainsHome5 to 0>>\n<<set $FoundMountainsHome6 to 0>>\n<<set $FoundJunglesHome1 to 0>>\n<<set $FoundJunglesHome2 to 0>>\n<<set $FoundJunglesHome3 to 0>>\n<<set $FoundJunglesHome4 to 0>>\n<<set $FoundJunglesHome5 to 0>>\n<<set $FoundJunglesHome6 to 0>>\n<<set $FoundDesertsHome1 to 0>>\n<<set $FoundDesertsHome2 to 0>>\n<<set $FoundDesertsHome3 to 0>>\n<<set $FoundDesertsHome4 to 0>>\n<<set $FoundDesertsHome5 to 0>>\n<<set $FoundDesertsHome6 to 0>>\n\n<<set $enemy = {\n\t\trace: "Null",\n\t\tname: "Null",\n\t\tnumber: 0,\n\t\tHP: 0,\n\t\tdamage: 0,\n\t\tfood: 0,\n\t\thasHome: 0,\n\t\thome: "Null",\n\t\ttamed: 0,\n\t\texp: "Low",\n\t\tlocation: "Null",\n\t\taDes: "Null",\n}>>\n\n<<set $swordHarpe = {\n\tname: "Harpe",\n\tdescription: "A swift sword with a sickle protrusion along one edge near the tip. Said to be good against the most troublesome hair.",\n\tdamage: 5,\n\towned: true,\n}>>\n\n<<set $swordCurtana = {\n\tname: "Curtana",\n\tdescription: "A sword with a blunted, squared end. Said to symbolize mercy, the whispers of Gaia tell you that the tip was broken off by an angel to prevent a wrongful killing.",\n\tdamage: 10,\n\towned: false,\n}>>\n\n<<set $swordGram = {\n\tname: "Gram",\n\tdescription: "An ancient sword said to be thrust into the World Tree, a gift to a worthy warrior. Broken in one of the countless battles during the war, it was reforged and given to a sword maiden for keeping until a new worthy master appeared.",\n\tdamage: 20,\n\towned: false,\n}>>\n\n<<set $swordCaliburn = {\n\tname: "Caliburn",\n\tdescription: "This sword is preternaturally sharp and makes you feel more kingly simply by holding it. Legend says it was forged on a fabled Isle of Avalon and possesses magical properties.",\n\tdamage: 30,\n\towned: false,\n}>>\n\n<<set $swordGaia = {\n\tname: "Sword of Gaia",\n\tdescription: "The fabled sword of Gaia herself. Its power increases by the holders level of fertility.",\n\tdamage: 40,\n\towned: false,\n}>>\n\n<<set $bowGandiva = {\n\tname: "Gandiva",\n\tdescription: "Created by Brahma, and given to the human warrior Arjuna during the Great War. The bow was said to make a sound like thunder when fired, but its strength has faded with the passing of time.",\n\tdamage: 10,\n\towned: true,\n}>>\n\n<<set $bowVijaya = {\n\tname: "Vijaya",\n\tdescription: "The bow owned by Karna, one of the greatest hero of the Last War. Legend says the string of this bow can never be broken.",\n\tdamage: 20,\n\towned: false,\n}>>\n\n<<set $bowArash = {\n\tname: "Arash",\n\tdescription: "Named for the archer who wielded it, this bow was used to determine the border between Man and Elves. It is said that Arash sacrificed himself by putting his life force into the arrow, which traveled for three days before landing.",\n\tdamage: 30,\n\towned: false,\n}>>\n\n<<set $bowHouyi = {\n\tname: "Houyi",\n\tdescription: "Named after a master of archery, this bow is deceptively strong for its simple look. Legend says that when terrible magics caused the sun to split into 10, Houyi shot down 9 of them, leaving one to warm the world.",\n\tdamage: 40,\n\towned: false,\n}>>\n\n<<set $bowGaia = {\n\tname: "Bow of Gaia",\n\tdescription: "The fabled bow of Gaia herself. Its power increases by the holders level of fertility.",\n\tdamage: 50,\n\towned: false,\n}>>\n\n\n<<set $armBasic = {\n\tname: "Basic Armor",\n\tdescription: "The armour you awoke in. Flexible and light, but not much protection against a determined opponent.",\n\tdefense: 5,\n\towned: true,\n}>>\n\n<<set $armGChain = {\n\tname: "Golden Chainmail",\n\tdescription: "Made of gold and yet still strong, this armor was part of the dragon Fafnir's treasure. It was taken by the hero Sigurd after he slew the monster.",\n\tdefense: 10,\n\towned: false,\n}>>\n\n<<set $armKavacha = {\n\tname: "Armour of Kavacha",\n\tdescription: "The brilliantly shining armor of Karna, granted to him at birth by Surya. It was said to be impenetrable, but its power has faded with the passing of time.",\n\tdefense: 15,\n\towned: false,\n}>>\n\n\n<<set $armGreen = {\n\tname: "Green Armour",\n\tdescription: "This armor was worn by one of the greatest warriors of Man when he tested an ancient king and his court.",\n\tdefense: 20,\n\towned: false,\n}>>\n\n<<set $armGaia = {\n\tname: "Armour of Gaia",\n\tdescription: "The fabled armour of Gaia herself. Its power increases by the holders level of fertility.",\n\tdefense: 25,\n\towned: false,\n}>>\n\n\n<<set $Player = {\n\tsword: $swordHarpe,\n\townedSwords: [$swordHarpe],\n\tbow: $bowGandiva,\n\townedBows: [$bowGandiva],\n\tammo: 10,\n\tarmour: $armBasic,\n\townedArmours: [$armBasic],\n}>>\n\n<<set $startstart to 0>>
<<if $Potions gte 3>> \s\n<<nobr>>\n\n<<display "Generate XX Slave">>\n\n<<set $activeSlave.origin to "She is your daughter">>\n\n<<set $activeSlave.mother to "Lúthien">>\n\n<<set $activeSlave.race to "human">>\n\n<<set $activeSlave.home to "Elven">>\n\n<<set $hair to "blue">>\n\n<<include "Body and Name">>\n\n<</nobr>>\n<center><<showImageOrVideo "img/People/Human/Characters/Lúthien/Face">></center>\nThe elven girl Lúthien went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 45>>, as always another girl<</if>>. After having nursed it she presents the child to you.\n<span id="miniscene1">\n<<button "Give the child a potion and a piece of crystal">>.\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $Children += 1>>\n\t<<set $ElvenChildren += 1>>\n\t<<set $Potions -= 3>>\n\t<<set $Exp += 15>>\n\t<<replace "#miniscene1">>\n\tThe child grows rapidly throughout that week, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind.\n\nHer growth complete, ''@@color:red;$activeSlave.slaveName@@'' stands before you.\n\n<center><<button "The Week Continues">><<goto "High Births">><</button>></center>\n\n\t<<display "Long Slave Description">>\n\t <</replace>>\n<</button>>\n</span>\n<<else>> \s\n<center><<showImageOrVideo "img/People/Human/Characters/Lúthien/Face">></center>\nThe elf Nerdanel went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, as always another girl<</if>>. After having nursed it she presents the child to you.\n\nSince the child is of Elven blood it needs three potions so the crystal does not harm its body during growth.\n\nSince you don't have the potions at hand you send the child to a nursery, where it will grow up at a normal pace.\n\n<center><<button "The Week Continues">><<goto "High Births">><</button>></center>\n\n<</if>>\n
<<set $ResourcesNumber to random(1, 8)>> \s\n\s\n<<if $ResourcesNumber is 1>>\n<center><<showImageOrVideo "img/Background/Deserts/stoneNiobe">></center>\nYou travel through the Deserts and stumble upon a stone usable for building. Beneath the stone lies a tablet and some long spoiled offerings. This tablet read:\n\n//"Here stands Niobe, who boasted of her many children to Leto who only had two children. One of the two killed half of her children, the other the rest. Devastated, Niobe fled back to this place and was turned into stone, and, as she wept unceasingly, waters started to pour from her petrified complexion."// \n\n<center><<button "Cut the stone for building.">><<set $Stone += 35>><<goto "Deserts">><</button>> | <<button "Leave it be.">><<goto "Deserts">><</button>></center>\n\n<<elseif $ResourcesNumber is 2>>\n<center><<showImageOrVideo "img/Background/Deserts/stoneBlack">></center>\nYou travel through the Deserts and stumble upon a stone usable for building. Beneath the stone lies a tablet and some long spoiled offerings. This tablet read:\n\n//"A god loved the human girl Herse but her jealous sister, Aglaurus, stood between them, barring the gods entry into their house and refusing to move. The god was outraged at her presumption and turned her into the black stone that still stands here."// \n\n<center><<button "Cut the stone for building.">><<set $Stone += 35>><<goto "Deserts">><</button>> | <<button "Leave it be.">><<goto "Deserts">><</button>></center>\n\n<<elseif $ResourcesNumber is 3>>\n<center><<showImageOrVideo "img/Background/Deserts/stoneBase">></center>\nYou travel through the Deserts and stumble upon a stone usable for building. Beneath the stone lies a tablet and some long spoiled offerings. This tablet read:\n\n//"Here stands Alcmena who has no tomb. It is said that on her death she was turned from human form to a stone, for she gave birth to the mightiest of hero in the elven war. Birthed him after seven days and seven nights of agony."// \n\n<center><<button "Cut the stone for building.">><<set $Stone += 35>><<goto "Deserts">><</button>> | <<button "Leave it be.">><<goto "Deserts">><</button>></center>\n\n<<elseif $ResourcesNumber is 4>>\n<center><<showImageOrVideo "img/Background/Deserts/stoneAnaxarete">></center>\nYou travel through the Deserts and stumble upon a stone usable for building. Beneath the stone lies a tablet and some long spoiled offerings. This tablet read:\n\n//"Here stands Anaxarete, fair maiden, who spurned Iphis advences and mocked his feelings until he cried in despair and hanged himself on her doorstep; Anaxarete still unmoved. When she mocked his funeral, calling it pitiful, Gaia turned her into a stone statue."// \n\n<center><<button "Cut the stone for building.">><<set $Stone += 35>><<goto "Deserts">><</button>> | <<button "Leave it be.">><<goto "Deserts">><</button>></center>\n\n<<elseif $ResourcesNumber is 5>>\n<center><<showImageOrVideo "img/Background/Deserts/stoneBase">></center>\nYou travel through the Deserts and stumble upon a stone usable for building. Beneath the stone lies a tablet and some long spoiled offerings. This tablet read:\n\n//"Here stands Battus, a servant of Neleus who falsely promised a god not to tell about the cattle the god stole. Turned into this stone for his transgressions."// \n\n<center><<button "Cut the stone for building.">><<set $Stone += 35>><<goto "Deserts">><</button>> | <<button "Leave it be.">><<goto "Deserts">><</button>></center>\n\n<<elseif $ResourcesNumber is 6>>\n<center><<showImageOrVideo "img/Background/Deserts/stoneBase">></center>\nYou travel through the Deserts and stumble upon a stone usable for building. Beneath the stone lies a tablet and some long spoiled offerings. This tablet read:\n\n//"Here stands Daphnis, son of god and nymph, though born a mortal of the human race. An eromenos. His mother exposed him under a laurel tree, where he was found by shepherds and named after the tree. A naiad fell in love with him and promised to be faithful to him. However, he was seduced, with the aid of wine, by the daughter of a king, and, in revenge, the nymph turned him into this stone."// \n\n<center><<button "Cut the stone for building.">><<set $Stone += 45>><<goto "Deserts">><</button>> | <<button "Leave it be.">><<goto "Deserts">><</button>></center>\n\n<<elseif $ResourcesNumber is 7>>\n<center><<showImageOrVideo "img/Background/Deserts/stoneLaelaps">></center>\nYou travel through the Deserts and stumble upon a stone usable for building. Beneath the stone lies a tablet and some long spoiled offerings. This tablet read:\n\n//"Here stands Laelaps, greatest of the lesser dogs, who never failed to catch what she was hunting, and the Vixen Cadmean, the Teumessian fox, swiftest of lesser foxes, who could never be caught. They chased each other until Gaia, filled with sorrow by their contradictory fates, turned both to stone."// \n\n<center><<button "Cut the stone for building.">><<set $Stone += 35>><<goto "Deserts">><</button>> | <<button "Leave it be.">><<goto "Deserts">><</button>></center>\n\n<<elseif $ResourcesNumber is 8>>\n<center><<showImageOrVideo "img/Background/Deserts/stoneBase">></center>\nYou travel through the Deserts and stumble upon a stone usable for building. Beneath the stone lies a tablet and some long spoiled offerings. This tablet read:\n\n//"Here stands the immoral Propoetides, who dared to deny the beauty of a goddess. For this, because of her divine anger, they became the first to prostitute their bodies and their reputations in public, and, losing all sense of shame, they lost the power to blush, and as the blood hardened in their cheeks, only a small change turned them into hard flints."// \n\n<center><<button "Cut the stone for building.">><<set $Stone += 45>><<goto "Deserts">><</button>> | <<button "Leave it be.">><<goto "Deserts">><</button>></center>\n\n<</if>>\n
<<nobr>>\n\n<<set $activeSlave to {slaveName: "GivenName", ID: 0, number: 0, race: "monster", home: "world", origin: "She is your daughter", relation: 1, assignment: "rest", wild: 1, alpha: 0, matriarch: 0, lactation: 0, preg: 0, births: 0, sexCount: 0, customName: " "}>>\n\n<<set $activeSlave.ID to $IDNumber>>\n<<set $IDNumber += 1>>\n\n<</nobr>>
<<if $Matriarch is 0>>\n<<button "Palace">><<goto "Palace">><</button>> | \n\n<<showImageOrVideo "img/People/Human/Characters/Estë/Happy">>\n\n<<nobr>>\n<<if $princessRelation gte 90>>\nThe princess looks at you with the utmost mix of love, desire and loyalty.\n<<elseif $princessRelation gte 50>>\nThe princess looks at you with love, desire and loyalty.\n<<elseif $princessRelation gte 10>>\nThe princess looks at you with gratitude and desire.\n<<elseif $princessRelation gte 0>>\nThe princess looks at you with gratitude.\n<</if>>\n<<if $princessPreg gte 2>>\nShe is $princessPreg weeks pregnant.\n<<elseif $princessPreg is 1>>\nShe is 1 week pregnant.\n<<else>>\nThe princess isn't pregnant.\n<</if>>\n\nThe princess stands waiting, her eyes now filled with a kind warmth and a smile braved on her lips. Her long blonde hair nearly reaches her angles, and at times even look more silver than blonde.\n\n<</nobr>>\n\n<<button "Talk">><<set $Matriarch to 1>><<goto "Estë">><</button>> | <<button "Have Sex">><<set $Matriarch to 2>><<goto "Estë">><</button>> \s\n\n<<elseif $Matriarch is 1>> \s\n<<showImageOrVideo "img/People/Human/Characters/Estë/Joy">>\nYou decide to talk for a while with the princess. She mentions her joy at having found friends again.\n\n"//Loneliness and the feeling of being unwanted is the most terrible poverty. I fear too much self-centered attitude brings isolation, which will result in loneliness, fear, and anger. Such extreme self-centered attitude was the source of my suffering.//"\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $Energy -= 1>>\n\t<<set $princessRelation += 5>>\n\t<<set $Matriarch to 0>>\n\t<<goto "Estë">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $Matriarch is 2>> \s\n<<showImageOrVideo "img/People/Human/Characters/Estë/Sex1">>\n\nLaying the princess down you tear open her shirt to reveal the perky breasts beneath. With her legs lifted into the air you simply move her panties slightly to the side. Entering the princess, her teeth clenched, you begin to pump into her making her petite body steadily move to your motions.\n\n<<showImageOrVideo "img/People/Human/Characters/Estë/Sex2">>\n\nGathering your pace the girl's mouth begins to open and gasp by the rough sensations. Her womanhood becomes increasingly lubricated by a mix of her love jouce and you precum, and soon you can enter into her near full length.\n\n<<showImageOrVideo "img/People/Human/Characters/Estë/Sex3">>\n\nYou decide to get the princess into a position where she bends over. There is just something perfect in having her in such a position and soon your thrust into the moaning girl becomes ever harder annd more rapid.\n\n<<showImageOrVideo "img/People/Human/Characters/Estë/Sex4">>\n\nThe princess breaks from the rough fucking from behind and can no longer stand. Placing her in the first position you continue the rough fucking not intend on stoping until you've finished deep within her womb. Each word she said with rudeness in the beginning is fully repaid now with each thrust into the screaming girl. She has already orgasmed twice but still finds herself being fucked into exhaustion.\n\n<<nobr>>\n<center>\n<<button "A new race!">>\n\t<<include "High Preg">>\n\t<<if $princessPreg lte 0>>\n\t\t<<set $princessPreg to $Preg>>\n\t<</if>>\n\t<<set $princessRelation += 5>>\n\t<<set $Energy -= 1>>\n\t<<set $Matriarch to 0>>\n\t<<goto "Estë">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<</if>>\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s\n
<<button "Return">><<goto "pig home">><</button>> | \n\n<center><<showImageOrVideo "img/People/Creature/pig/Emelie/Emelie">></center>\n<<nobr>>\n<<if $EmelieRelation gte 90>>\nEmelie looks at you with the utmost mix of love, trust and needs.\n<<elseif $EmelieRelation gte 50>>\nEmelie looks at you with love and needs.\n<<elseif $EmelieRelation gte 0>>\nEmelie looks at you with needs.\n<</if>>\n\n<<if $EmeliePreg gte 5>>\nShe is hugely pregnant.\n<<elseif $EmeliePreg gte 3>>\nShe is clearly pregnant.\n<<elseif $EmeliePreg gte 1>>\nShe has been impregnated.\n<<else>>\nShe is not pregnant.\n<</if>>\n\nShe has a lot of curves. She advances towards you, rolling her hips in a suggestive way, immediately diverting your blood-flow to your crotch. Her pinkish breasts jiggle pleasantly with every step. She is wearing her usual gardening boots and gloves and nothing else, her pink ears shooting up her blonde hair held together by her red bow.\n\n<</nobr>> \n\n<center><<button "Talk">><<goto "EmelieTalk">><</button>> | <<button "Have sex">><<goto "EmelieSex">><</button>></center> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s
<<nobr>>\n<center>\n<<button "Return">><<goto "Sanctuary">><</button>> |\n</center>\n<</nobr>>\n<center><<showImageOrVideo "img/Background/ElvenBed">></center>\n\nYou've found what must have been a palace bedchamber. Lit up by strange lights that give subtle warmth as well. Still, no hall for rest is ideal unless a fire is present, and so you've quickly taken the liberty of adding a fireplace as you know them.\n\n<center><<button "End Week">><<set $EndWeekHome to "Sanctuary">><<goto "End Week">><</button>></center> \s\n\n<<nobr>>\n<center>\n<<click "Turn on the fire">><<set $fireplace to 1>><<goto "Palace">><</click>>\n | \n<<click "Turn off the fire">><<set $fireplace to 0>><<goto "Palace">><</click>>\n<<if $fireplace is 1>>\n<center><<showImageOrVideo "img/Background/fireplace">></center>\nA fire here too, wonderful.\n<</if>>\n</center>\n<</nobr>>\s\n\n<center> \s\n<<nobr>> \n<<set $Matriarch to 0>>\n<<if $queenDone is 1>>\n\t<<button "Queen">>\n\t\t<<goto "Queen">>\n\t<</button>>\n<</if>>\n | \n \n<<if $princessDone is 1>>\n\t<<button "Princess">>\n\t\t<<goto "Estë">>\n\t<</button>>\n<</if>>\n<</nobr>> \n<<nobr>> \n<<if $nerdanelDone is 1>>\n\t<<button "Nerdanel">>\n\t\t<<goto "Nerdanel">>\n\t<</button>>\n<</if>>\n | \n \n<<if $niennaDone is 1>>\n\t<<button "Nienna">>\n\t\t<<goto "Nienna">>\n\t<</button>>\n<</if>>\n | \n \n<<if $yavannaDone is 1>>\n\t<<button "Yavanna">>\n\t\t<<goto "Yavanna">>\n\t<</button>>\n<</if>>\n | \n \n<<if $luthienDone is 1>>\n\t<<button "Lúthien">>\n\t\t<<goto "Lúthien">>\n\t<</button>>\n<</if>>\n<</nobr>> \s\n</center>
<<nobr>>\n\n<<include "Generate XX Slave">>\n\n<<set $activeSlave.origin to "She is your daughter">>\n\n<<set $activeSlave.mother to "Sarai">>\n\n<<set $activeSlave.race to "human">>\n\n<<set $activeSlave.home to "Temples">>\n\n<<include "Body and Name">>\n\n<</nobr>>\s\n<<showImageOrVideo "img/People/Human/Characters/Sarai/Face">>\nSarai went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. After having nursed it she presents the child to you in your tent.\n<span id="miniscene1"> \s\n<<button "Place a piece of the crystals around the child's neck">>.\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $Children += 1>>\n\t<<set $HumanChildren += 1>>\n\t<<set $Exp += 15>>\n\t<<replace "#miniscene1">> \s\n\tThe child grows rapidly throughout that week, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind.\n\nHer growth complete, ''@@color:red;$activeSlave.slaveName@@'' stands before you.\n\n<center><<button "The Week Continues">><<goto "High Births">><</button>></center>\n\t<<include "Long Slave Description">>\n\t <</replace>>\n<</button>>\n</span>
<<if $farming is 0>>\s\n<center><<button "Return">><<goto "Outside">><</button>></center>\s\n\n<center><<showImageOrVideo "img/Background/farming">></center>\nIn an area close to the camp former tilled soil stands unused yet still fertile and abundant.\n\n<center>\n<<nobr>>\n<<if $Winter is 0>>\n<<button "Search the land">>\n\t<<set $farming to 1>>\n\t<<set $Food += 5>>\n\t<<set $Energy -= 1>>\n\t<<goto "Food Farming">>\n<</button>> \n | \n<</if>>\n<<button "Dry Food">>\n<<if $Food gte 2>>\n\t<<set $FoodPreserved += 2>>\n\t<<set $Food -= 2>>\n\t<<set $Energy -= 1>>\n<</if>>\n<<set $farming to 2>>\n\t<<goto "Food Farming">>\n<</button>> \n | \n<<button "Preserve Food">>\n<<if $Food gte 10 and $Preservative gte 5>>\n\t<<set $FoodPreserved += 10>>\n\t<<set $Food -= 10>>\n\t<<set $Preservative -= 5>>\n\t<<set $Energy -= 1>>\n<</if>>\n<<set $farming to 3>>\n\t<<goto "Food Farming">>\n<</button>>\n<</nobr>>\n</center>\n\n<<elseif $farming is 1>> \s\n<center><<showImageOrVideo "img/Background/farming1">></center>\nYou search through the soil and bypass any unwanted produce and weed, making sure only the desired plants are taken. It is with a remarkable speed that the produce grow in these days, like they are blessed by Gaia herself once again.\n\n<<nobr>>\n<center>\n<<button "Search for more">>\n<<set $farming to 1>>\n<<set $Food += 5>>\n<<set $Energy -= 1>>\n<<goto "Food Farming">>\n<</button>>\n | \n<<button "Take a break">>\n<<set $farming to 0>>\n<<goto "Food Farming">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $farming is 2>> \s\n<center><<showImageOrVideo "img/Background/preserve">></center> \s\n\n<<if $Food gte 2>> \s\nUsing the fire to provide heat you dry and smoke some produce. By removing the water from the food you inhibit the growth of bacteria, yeasts, and mold - somewhat.\n\n<<elseif $Food lte 1>> \s\nYou don't have enough food to make preserving it worthwhile.\n\n<</if>> \s\n\n<center>\n<<button "Return">>\n\t<<set $farming to 0>>\n\t<<goto "Food Farming">>\n<</button>>\n</center> \s\n\n<<elseif $farming is 3>> \s\n<center><<showImageOrVideo "img/Background/preserve">></center>\n\n<<if $Preservative gte 5>>\nUsing the preservatives you've gathered, you work it into the food to inhibit the growth of bacteria, yeasts, and mold.\n\n<<elseif $Preservative lte 4>>\nYou don't have enough preservative.\n\n<</if>> \s\n\n<center>\n<<button "Return">>\n\t<<set $farming to 0>>\n\t<<goto "Food Farming">>\n<</button>>\n</center> \s\n\n<</if>> \s\n<<if $Energy lte 0>>\n\t<<goto "TiredEnd">>\n<</if>>
<<set $ResourcesNumber to either(1, 2, 3)>> \s\n\n<<if $ResourcesNumber is 1>> \s\n<center><<showImageOrVideo "img/Background/Jungles/Ba">></center>\nAs you wander through the Jungles a strange visage appear before you. Seemingly of womanly forms it floats through the trees drawing you onto her path.\n\nAfter a while it disappears, but you find yourself in front some very useful materials for building.\n\n<center><<button "Take the wood.">><<set $Wood += 45>><<goto "Jungles">><</button>> | <<button "Leave it be.">><<goto "Jungles">><</button>></center>\n\n<<elseif $ResourcesNumber is 2>>\n<center><<showImageOrVideo "img/Background/Jungles/Jiao">></center>\nAs you wander through the Jungles a strange visage appear before you. Seemingly of womanly forms it floats through the trees drawing you onto her path.\n\nAfter a while it disappears, but you find yourself in front some very useful materials for building.\n\n<center><<button "Take the wood.">><<set $Wood += 45>><<goto "Jungles">><</button>> | <<button "Leave it be.">><<goto "Jungles">><</button>></center>\n\n<<elseif $ResourcesNumber is 3>>\n<center><<showImageOrVideo "img/Background/Jungles/Gui">></center>\nAs you wander through the Jungles a strange visage appear before you. Seemingly of womanly forms it floats through the trees drawing you onto her path.\n\nAfter a while it disappears, but you find yourself in front some very useful materials for building.\n\n<center><<button "Take the wood.">><<set $Wood += 45>><<goto "Jungles">><</button>> | <<button "Leave it be.">><<goto "Jungles">><</button>></center> \s\n\n<</if>>
<<if $rheiaQuest is 0>>\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.house">></center>\nWhile exploring the fertile Fields you come across a building still standing near some open pastures. Made from the deep white stone it stands as both a contrast to the nature surrounding it but somehow doesn't feel a tarnish on the picturesque setting.\n\n\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.shower" >></center>\nAs you look around the hut you hear the sound of splashing water and a sweet hymn. A mature woman, a seemingly lonesome survivor of the the Curse, is peacefully bathing her amble bosom. You notice she carries a pendant with Gaia's symbol. It seems made from red crystal however, which you do not recognize.\n\n<center><<button "Make your presence known">><<set $rheiaQuest to 3>><<set $rheiaRelation to 5>><<goto "RheiaQuest">><</button>>\n\n<<button "Watch her some more">><<set $rheiaQuest to 1>><<goto "RheiaQuest">><</button>></center> \s\n\n<<elseif $rheiaQuest is 1>>\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.shower1" >></center>\nShe continues bathing and displays a luscious ass equal in form and generous nature to her breasts. She seems blessed with many great attributes and gives off a vibe of mature, fertile motherhood.\n\n<center><<button "Make your presence known">><<set $rheiaQuest to 3>><<set $rheiaRelation to 3>><<goto "RheiaQuest">><</button>>\n\n<<button "Watch her some more">><<set $rheiaQuest to 2>><<goto "RheiaQuest">><</button>> </center> \s\n\n<<elseif $rheiaQuest is 2>>\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.shower2" >></center>\nHer hands start to caress the lower parts, and slowing her focus becomes more and more bound to the pleasure. Her sweet hymn is now more melodious mourns as she handles her clit with ever greater vigor.\n\nShe finally notices your presence. However, she doesn't stop her pleasure, but merely intensifies her caress. Within a few seconds she reaches her climax while looking you dead in the eye.\n\nShe gathers herself and enters the house without hinting you should follow.\n\n<center><<button "Continue">><<set $rheiaQuest to 4>><<goto "Fields">><</button>></center> \s\n\n<<elseif $rheiaQuest is 3>>\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.towel" >></center>\nShe looks somewhat surprised. She thanks you for making her aware, but then enters the house without hinting you should follow.\n\n<center><<button "Continue">><<set $rheiaQuest to 4>><<goto "Fields">><</button>></center> \s\n\n<<elseif $rheiaQuest is 4>>\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.sit" >></center>\nYou once more find the house of the bathing woman and conclude she must have had plenty of time to dress. You enter the house and find she indeed seem more ready for company, but remains mainly nude.\n\nLooking at your person, she asks, //"So, may I have the name of the man who were peeping at me, while I lived the day?"// You tell her your name is $PlayerName and that you were exploring the region. She looks at you with no little hint of fascination and intrigue.\n\n//"<<if $PlayerName is "Kronos">>Well, you seem to share the name of my former husband. <</if>>My name is Rheia, my dear. So, $PlayerName the Stranger, did you like what you saw earlier?"// You admit she indeed is blessed with many great attributes and gives off a vibe of mature womanhood. She smiles widely and responds, //"Well, I have born many children in the past. Six births in all."// Her smile remains but changes somehow as she continues, //"I never came to see any of them in their full adulthood though."// You wonder if you should press her further for the meaning, but she seems not to be burdened by the same worries, and continues, //"If you wish to know, they were all but one swallowed by their father. Or more precisely, he took them all from me and let them be swallowed by that horrid war that consumed the world."// She starts dressing while talking and soon wears a somewhat covering outfit.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.dress" >></center>\nSeeing that she seems able to handle the memories and talk about them, you ask about the one childbirth, whose child wasn't swallowed by the war. She seems to think a bit to remember, and then responds, //"I came to hate my man more and more for sending the children I adored and loved more than the world into such danger, so when my sixth childbirth proved to be twins I rebelled. I had one taken away with travelers from the North, and the other hid in a nearby cave. In the same cave I also found a rock, somewhat in the shape of a hurdled baby, and this I presented with tears to my husband, claiming I must have been cursed by the elves or some other of the many strange creatures. He, already consumed by hate and rage towards other races, believed me. He swore the baby should be swallowed by war as the five others, for he intended to use it to bash in the head of the elves, which had pained humanity and his honor so."//\n\nEager to spend time with such a voluptuous woman, and in some minor degree due to interest in the story, you try asking more about the two children. But Rheia responds, //"I not sure I wish to remember more of this presently, but if you take the pain to return later I'm sure I'll give you the pleasure."//\n\n<center><<button "Continue">><<set $rheiaQuest to 5>><<goto "Fields">><</button>></center> \s\n\n<<elseif $rheiaQuest is 5>>\n\nTraveling through the Fields you find Rheia's house and eagerly go towards it. Entering by stating your name you find her all dressed up sitting on a grand chair.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.throne" >></center>\nLooking at you calmly, she says:\n\n//"Having expected you to return I dressed myself up a bit, akin to the manner I used to undergo."// You can do nothing but compliment her attire, which doesn't hide her positive feature, and in some places even seem to enhance them.\n\nShe smiles at the attention and says:\n\n//"I have begun to enjoy your visits immensely, I dont' seem to fantasize about anything else."// She let slip an alluringly slime. //"But I suspect you wish to talk about old memories, instead of making some new ones?"//\n\n<center><<button "Why not both?">><<set $rheiaQuest to 6>><<goto "RheiaQuest">><</button>></center> \s\n\n<<elseif $rheiaQuest is 6>>\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.throne" >></center>\nYou admit you have interest in the story though your interest in her is great indeed. She sighs with a smile and reclines in her chair. //"Well,"// she says, //"you wished to know what happened with my last two children, however, the truth is... I don't know."// You remain silent while she takes her time to continue.\n\n//"The girl I didn't even have time to name before the travelers took her to the North for safety..."// She seems to lose herself in her own thoughts for a while, silently mumbling, //"though Hereia or simply Hera would have been dear."// She recollects herself, and says, //"And the boy, Oeadi, I never found in the caves again, as if lost in the labyrinth. It was all so many years ago. My husband died as most in the war and I moved out here to have some peace from all the new suitors. They all wanted a wife to make more warriors for the war, but I wanted only children who could live in peace. The men even came to my new abode and settled, demanding I married one of them."// Her eyes swirl in slight annoyance of the memory.\n\n//"I tried a multitude of strange ideas to keep them at bay, like asking them to draw a giant's bow I had found, or asking time to weave a burial shroud for my husbands father and then himself. The men enjoyed the free food and beds, and the small pleasures we gave each others, but after several years they demanded heirs. This was all very annoying, but during this time there came something of a great flood across the land, a curse, and all the men were spirited away. I didn't complain - though I did miss the pleasures."// Her emphasize on the word pleasure leaves little for misunderstandings.\n\n<center><<button "You could share such pleasures now">><<set $rheiaQuest to 7>><<goto "RheiaQuest">><</button>>\n\n<<button "You don't ever want to sleep with her">><<set $rheiaDead to 1>><<goto "Fields">><</button>></center> \s\n\n<<elseif $rheiaQuest is 7>>\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.undress" >></center>\nRheia doesn't wait long to enter into the adjacent chamber, her white clothes falling to the ground as she walks. Sitting you down she starts to reveal her gorgeous breasts, big and inviting, they scream of a fertility still intact.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.finger" >></center>\nFinally naked she starts caressing her lower body, building both her own and your excitement. Her opulent features drawing you in. Starting to pant, she says, //"Your eyes seem to like my upper parts very well, but I would love to know if other parts of you find them equally attractive."//\n\n<center><<button "Continue">><<set $rheiaQuest to 8>><<goto "RheiaQuest">><</button>></center> \s\n\n<<elseif $rheiaQuest is 8>>\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.boobs" >></center>\nExposing your cock she lets her drool fall upon it and starts to grasp it tenderly. Then pressing her tits together she starts jerking your erect dick with its tip between the great breasts. //"This dick looks just like that of my prior husband's,"// she says with surprise and delight, //"which was the only thing I truly desired about him. Now how about you let me taste it?"//\n\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.blow" >></center>\nPlacing her arms around your legs she draws seemingly pleased with whatever you wish to do with it. With your hands behind her head you let your dick enter the slobbering woman. Her plush lips coats your dick as it enters her willing mouth. All the while she fingers herself vigorously, until she can bear it no longer and throws herself down inviting you to her ass.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.anal" >></center>\nYou waste no time as you throw yourself down on her side and enter her ass with a single hard thrust. She doesn't even wince but relaxes the muscles and immediately starts massaging her clit growing ever more aroused. Fucking her her deep thrusts you start feeling she wishes you to belong to her, though you become painfully hard at the thought of having her belong to you.\n\nHaving already had her in her two other holes you feel an irresistible compulsion to make her yours by fucking her in every hole she has - to mate fully with her in every way, and thus claim her as your woman fully.\n\nUnable to resist the ecstatic pleasures you flip her around in a swift movement, and before she has a chance to say a word enter her deeply enough to touch her womb.\n\n<center><<button "Fuck her!">><<set $rheiaQuest to 9>><<goto "RheiaQuest">><</button>></center> \s\n\n<<elseif $rheiaQuest is 9>>\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.sex1" >></center>\nHer pussy is wet beyond belief and overcome by ecstasy she fails to protest how the few pleasures have gone beyond to full on bestial mating. Taken with the passion her arms finds a surface to press herself further down your pounding cock eager for more.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.sex2" >></center>\nYou turn her around and enter her with full view of her motherly features. Her body and breasts, now glistening with sweet perspiration dance to your lovemaking. She is completely lost in the sex, consumed by having you inside her. She is yours for the taking.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.sex3" >></center>\nHaving her where you want, you lose yourself in the passion and sex, fucking her harder and faster while she starts screaming. Her tits flows back and forth showing the extreme manner you are fucking her. You look at her foggy and now subservient eyes. She belongs to you.\n\nShe screams highly as she experiences an intense orgasm. //"Oh, come with me my man, I'll fuck you and suck you forever, just fill me and make me feel like a true woman again! Your woman!"// Driven over the edge by her conquered pleads you embrace Rheia's mature body and send unending streams of burningly hot jizz deep within her, filling her up.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.cum1" >></center>\nThere is so much sperm that you exit her and further start spraying her body. You paint her with your jizz, covering her so she belongs to you and your cock.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.cum2" >></center>\nShe takes your big cock in both her hands and squeezes your dick's remaining juice onto her breasts. //"Oh my big boy, I couldn't hold myself back, I love it!"//\n\nAfterwards you have to be going. She also offers you some of her food for the road.\n\n<center><<button "Be on your way!">><<set $Food += 2>><<set $rheiaQuest to 10>><<goto "Fields">><</button>></center> \s\n\n<<elseif $rheiaQuest is 10>>\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.house">></center>\nReturning the house of Rheia you enter the house as your own, and soon the mistress of the house indeed greets you as its master.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.throne1" >></center>\n//"I'm pleased that you have returned. Is there anything your woman can do to pleasure you?"//\n\n<center><<button "Oral pleasures">><<set $rheiaQuest to 11>><<goto "RheiaQuest">><</button>>\n\n<<button "Anal pleasures">><<set $rheiaQuest to 12>><<goto "RheiaQuest">><</button>></center> \s\n\n<<elseif $rheiaQuest is 11>>\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.blow1" >></center>\nShe takes your dick out and into her mouth with a relish hinting she has been fantasizing about doing just this before your arrival. Using her hands to hold your cock and add to the pleasure she sucks lovingly and tenderly with no lack of vigor.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.blowcum" >></center>\nAfter a while you first orgasm, filling mouth so much it overflows.\n\nBut you are not done yet. Your desire for her body has only increased and you ask her to lie down with her pussy sticking up.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.sex4" >></center>\nPenetrating her moist hole you press yourself further and further until the very entrance of her womb blocks your way. While starting to pound her pussy you hold her down by one hand.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.sex5" >></center>\nShe starts begging you between her gritted teeth, //"Cum into me, make me pregnant! I can't wait to be a mother again!"// You flick her onto all four and continue fucking her warm receiving cunt. Finally reaching the limit of your second wind you cum deep within Rheia, certain to have impregnated the shapely mature woman, whom you have turned into your own fucktoy.\n\nAs always she offers her man some food she made him.\n\n<center><<if $rheiaRelation gte 20>>\n<<button "Continue">><<set $Food += 2>><<set $rheiaQuest to 13>><<goto "RheiaQuest">><</button>>\n<<else>>\n<<button "Be on your way">><<set $Food += 2>><<set $rheiaQuest to 10>><<set $rheiaRelation +=5>><<goto "Fields">><</button>>\n<</if>></center> \s\n\n<<elseif $rheiaQuest is 12>>\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.anal2" >></center>\nYou enter her relaxed ass, enjoying the feel of her hole. As you start to pound her with deep penetrating strokes her moans slowly fill the house.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.anal3" >></center>\nWith the pleasure ever building you place her on top and starts to fuck her ass thoroughly, while holding her big ample tits between your hands.\n\nYou would have no problem cumming deep in her ass, but you desire her pussy far more. You ask her to lie down with her pussy sticking up.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.sex4" >></center>\nPenetrating her moist hole you press yourself further and further until the very entrance of her womb blocks your way. While starting to pound her pussy you hold her down by one hand.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.sex5" >></center>\nShe starts begging you between her gritted teeth, //"Cum into me, make me pregnant! I can't wait to be a mother again!"// You flick her onto all four and continue fucking her warm receiving cunt. Finally reaching the limit of your second wind you cum deep within Rheia, certain to have impregnated the shapely mature woman, whom you have turned into your own fucktoy.\n\nAs always she offers her man some food she made him.\n\n<center><<if $rheiaRelation gte 20>>\n<<button "Continue">><<set $Food += 2>><<set $rheiaQuest to 13>><<goto "RheiaQuest">><</button>>\n<<else>>\n<<button "Be on your way">><<set $Food += 2>><<set $rheiaQuest to 10>><<set $rheiaRelation +=5>><<goto "Fields">><</button>>\n<</if>></center> \s\n\n<<elseif $rheiaQuest is 13>>\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.talk">></center>\nAfter sex Rheia holds her stomach and asks, //"Do you think I'm starting to look like a mother again?"// You look at her pleased, but apart from her motherly breasts she doesn't seem to pregnant at all. You have fucked her plenty and the crystal she carries should speed up any pregnancy once begun. <<if $Children gte 1>>You know the crystal to work by your other children.<</if>> What could be wrong?\n\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia" >></center>\n//"You think there is something wrong too?"// she asks, with a slightly worried voice. //"I bore my children faster than any other from the fertile fields, and always knew I was expecting faster than any of all."// You shudder to think that such a perfect babymaker be held back at anything, yet can't figure out a reason for it. Surely Gaia would only have saved fertile creatures and she personally blessed you, removing any thoughts of sterility.\n\nAfter some silence Rheia says, //"Maybe, we are cursed?"//\n\nThough it's always hard to disagree with a big bosomed naked woman, the thought still seem strange. The only god is Gaia and you are her champion. And though souls indeed can remain in the mortal sphere they require sacred crystals to linger and exert power. You eventually dismiss the thought and tell her to roll over to please you again.\n\n<center><<button "Later you're on your way">><<set $rheiaQuest to 14>><<set $rheiaRelation +=5>><<goto "Fields">><</button>></center> \s\n\n<<elseif $rheiaQuest is 14>>\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.house">></center>\nReturning the house of Rheia you enter the house as your own, and soon the mistress of the house indeed greets you as its master.\n\nYou waste no time but immediately starts to impregnate the willing lady.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.sex4" >></center>\nPenetrating her moist hole you press yourself further and further until the very entrance of her womb blocks your way. While starting to pound her pussy you hold her down by one hand.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.sex5" >></center>\nShe starts begging you between her gritted teeth, //"Cum into me, make me pregnant! I can't wait to be a mother again!"// You flick her onto all four and continue fucking her warm receiving cunt. Finally reaching the limit of your second wind you cum deep within Rheia, certain to have impregnated the shapely mature woman, whom you have turned into your own fucktoy.\n\n<center><<if $rheiaRelation gte 50>>\n<<button "Continue">><<set $Food += 2>><<set $rheiaQuest to 15>><<goto "RheiaQuest">><</button>>\n<<else>>\n<<button "Be on your way">><<set $Food += 2>><<set $rheiaRelation +=5>><<goto "Fields">><</button>>\n<</if>></center> \s\n\n<<elseif $rheiaQuest is 15>>\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.talk1">></center>\nRheia seems more restless than usual after sex so you ask what is on her mind. With her big brown eyes full of worry say says, //"We must be cursed I know it. You have filled my in every way so many times and yet I have not become with a child. I crave children, $PlayerName, I love them, I must have them. But a curse must be afoot!"// Her eyes light up and she leave for next room.\n\nYou wonder at her words. Why would you even be cursed in this relationship? You are favored by Gaia. Her //features// are certainly favored by Gaia. What is wrong. There is nothing wrong with a minor difference in age for fertile partners. There is nothing wrong with...\n\nYour train of thought stops halfway through its own internal monologue, halted by a swift realisation and remembrance. The moment she returns you ask her without delay about the son she left in a cave. Which cave was it? What was the color of his eyes and hair? How many years ago was it?!\n\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia" >></center>\nShe looks at you confused, but admits she doesn't quite remember the eyes and hair of him, to her great shame. She does however remember where she placed him, for the beauty of the crystal caves under the old middle castle is impossible to forget.\n\nYou now see how foolish pride or dangerous over-confidence bred by sexual outrage and insolence could be considered a reason for divine retribution against those who succumb. To act outside your place in the universe would surely...\n\nRheia stops your thoughts by handing your a pendant of a red crystal. And by its touch you immediately feel its evil magic. Rheia explains, //"This was a present from my late husband. I thought it was just a small pointless trinket, trying to apologies for the children I had lost. It has done nothing in the past, and I stopped wearing it after the day you saw me shower. But touching it now, all filled with black magic, I'm sure my husband gave me this for his own reasons. I suspect it's one of those soldier pendants for the home-staying wives and lovers, which ensures that they don't have anyone else's child in their absence. A cheap trick for lack of fidelity and nothing more!"//\n\n<center><<button "Tell her she might be your mother">><<set $rheiaQuest to 16>><<goto "RheiaQuest">><</button>>\n\n<<button "Disregard your suspicions">><<set $rheiaQuest to 17>><<goto "RheiaQuest">><</button>>\n\n<<button "Succumb to the nemesis of hubris">><<set $End to "Hubris">><<goto "Game Over">><</button>></center> \s\n\n<<elseif $rheiaQuest is 16>>\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia" >></center>\nMaking it clear to Rheia you must tell her something before anything is to be done about the pendant, you explain how you awoke in the crystal cave but do not even finish your sentence before she interrupts, //"The crystal caves? You're from the crystal caves under the old castle?!"// She leans herself over, hardly able to contain her shaking body, and looks captivated towards you. After looking at you as through your very soul she starts creaming, //"You're him! My son! I my son survived! My son survived and is now my mate!"//\n\nYou try to interrupt her in return, but she has already started touching herself all over her perfect body.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.finger" >></center>\n//"Nothing has changed from before, my dearest son, I am your woman now. My body is yours like it was your father's. I only wish for you to use your fertile mate, let us make children and increase our loving family!"//\n\n<center><<button "She is your woman now">><<set $rheiaQuest to 18>><<set $rheiaMom to 1>><<goto "RheiaQuest">><</button>>\n\n<<button "Succumb to the nemesis of hubris">><<set $End to "Hubris">><<goto "Game Over">><</button>></center> \s\n\n<<elseif $rheiaQuest is 17>>\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.blow2" >></center>\nClearly it was nothing but this pendant that caused the worry, and now where you are free to breed such fine a fuckmeat you accept her when she crawls towards you and stands on the knees to service your cock. Taking you into her mouth with a deep breath and servicing you with eager anticipation of her nearing impregnation.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.sex2" >></center>\nLaying her on her back you proceed to enter and fuck her with animalistic passion, her teeth clenched and her hand adding to the pleasure. She screams at you, //"Impregnate me, make me pregnant, make me a mom with you!"//.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.sex3" >></center>\nTaken with the instinct of breeding her, you pound her violently to her subservient orgasm causes her to scream in ecstasy. She will make a great mother for countless children. You will breed her, and use her to fill the world. She shall never go without being pregnant by your cum. She is yours.\n\n<center><<button "Bring her home">><<set $rheiaDone to 1>><<goto "Chamber">><</button>></center> \s\n\n<<elseif $rheiaQuest is 18>>\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.blow2" >></center>\nYou don't care if she is your mother or not, that body belongs to you now and your quest to repopulate demands every female. She crawls towards you and stands on the knees to service your cock. She whispers, //"I'll taste you, my son.//" Where after she takes you into her mouth with a deep breath and servicing you with eager anticipation of her nearing impregnation.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.sex2" >></center>\nLaying your loving mother on her back you proceed to enter and fuck her with animalistic passion, her teeth clenched and her hand adding to the pleasure. She screams at you, //"Impregnate me, my son, make me pregnant, make me a mom with you!"//.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.sex3" >></center>\nTaken with the instinct of breeding your mother, you pound her violently to her subservient orgasm causes her to scream in ecstasy. She will make a great mother for countless children. You will breed your mother, and use her to fill the world. She shall never go without being pregnant by your cum. She is yours.\n\n<center><<button "Bring her to the camp">><<set $rheiaDone to 1>><<goto "Chamber">><</button>></center> \s\n\n<<elseif $rheiaQuest is 20>>\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.throne1" >></center>\n//"I'm pleased that you have returned. Is there anything your woman can do to pleasure you?"//\n\n<center><<button "Oral pleasures">><<set $rheiaQuest to 21>><<goto "RheiaQuest">><</button>>\n\n<<button "Anal pleasures">><<set $rheiaQuest to 22>><<goto "RheiaQuest">><</button>>\n\n<<button "Viginal pleasures">><<set $rheiaQuest to 23>><<goto "RheiaQuest">><</button>></center> \s\n\n<<elseif $rheiaQuest is 21>>\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.blow1" >></center>\nShe takes your dick out and into her mouth with a relish hinting she has been fantasizing about doing just this before your arrival. Using her hands to hold your cock and add to the pleasure she sucks lovingly and tenderly with no lack of vigor.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.blowcum" >></center>\nAfter a while you first orgasm, filling mouth so much it overflows.\n\n<center><<button "Continue">><<set $Food += 2>><<set $rheiaQuest to 20>><<goto "Chamber">><</button>></center> \s\n\n<<elseif $rheiaQuest is 22>>\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.anal2" >></center>\nYou enter her relaxed ass, enjoying the feel of her hole. As you start to pound her with deep penetrating strokes her moans slowly fill the house.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.anal3" >></center>\nWith the pleasure ever building you place her on top and starts to fuck her ass thoroughly, while holding her big ample tits between your hands. Cumming in her ass.\n\n<center><<button "Continue">><<set $Food += 2>><<set $rheiaQuest to 20>><<goto "Chamber">><</button>></center> \s\n\n<<elseif $rheiaQuest is 23>>\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.sex2" >></center>\nLaying your loving mother on her back you proceed to enter and fuck her with animalistic passion, her teeth clenched and her hand adding to the pleasure. She screams at you, //"Impregnante me, my son, make me pregnant, make your mother your own woman!"//.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.sex3" >></center>\nTaken with the instinct of breeding your mother, you pound her violently to her subservient orgasm causes her to scream in ecstasy. She will make a great mother for countless children. You will breed your mother, and use her to fill the world. She shall never go without being pregnant by your cum. She is yours. <<if $rheiaPreg lt 1>><<set $rheiaPreg to 1>><<set $Food += 2>><</if>>\n\n<center><<button "Continue">><<set $rheiaQuest to 20>><<goto "Chamber">><</button>></center> \s\n\n<<else>>\n\nRheia quest bug.\n\n<</if>>
<<if $EncounterNumber is 1 and $sitaDone is 1>> \s\n<center><<showImageOrVideo "img/Background/Plains/Encounters/ManyHeads">></center>\nTraveling through the plains you are suddenly met by the many-headed girl Ravana. She's armed, in more ways than one, but whichever head controls the weapons doesn't seem to be in charge at the moment. Instead the head facing you seem in no way hostile and even greets you, while saying to her sisters.\n\n"//Finally something we can agree on, sisters: it's $PlayerName!//"\n\n<<nobr>>\n<center>\n<<button "Agree as well">>\n\t<<set $EncounterNumber to 1.1>>\n\t<<goto "PlainsEncounters">>\n<</button>>\n | \n<<button "Disagree">>\n\t<<goto "Plains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 1.1>> \s\n<center><<showImageOrVideo "img/Background/Plains/Encounters/ManyHeadsSex1">></center>\nYou waste no time taking the girl or girls aside for some hard-paced recreation. The near human appearance of the girl is only broken when the heads turn around in chaotic spinning, all trying to get their turn of your increasing pounding.\n\n<center><<showImageOrVideo "img/Background/Plains/Encounters/ManyHeadsSex2">></center>\nAfter while the choir of ecstatic female orgasm send you over the edge yourself, filling the begging creature with your white load. The heads all try to take control to feel the full effect of your combined orgasms, but all near pass out from exhaustion. Seeing Ravana totally spent, you decide to leave her or them there to recuperate.\n\n<<nobr>>\n<center>\n<<button "Be on your way">>\n\t<<set $Exp += 5>>\n\t<<goto "Plains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 2 and $mermaidWild gte 8>>\n<center><<showImageOrVideo "img/Background/Plains/Encounters/MermaidKids">></center>\nAs you walk past the bustling river a group of your mermaid kids call for your attention. They succeed in getting you into the water to their great joy.\n\nYou might as well play a game with them that results in productive gathering.\n\n<center><<button "Ask them to look for some stone">><<set $Stone += 25>><<goto "Plains">><</button>> | <<button "Ask them to look for some iron">><<set $Iron += 15>><<goto "Plains">><</button>></center> \s\n\n<<elseif $EncounterNumber is 3 and $SeaCowNumber gte 1>> \s\n<center><<showImageOrVideo "img/Background/Plains/Encounters/SeaCow">></center>\n<<if $SeaCowNumber is 1>>Walking near the one of the two great rivers, trying to figure out what to name them, you come across some strange creature seemingly stuck on the shore.\n\nYou could push her, but would need the blessing of Gaia to a creature of that size, and you know only of one way to get that blessing. Simply leaving the creature is naturally also an option.<<else>>Walking near the one of the two great rivers, still trying to figure out what to name them, you come across the strange sea creature once again stuck on the shore.\n\nYou could push her, but would need the blessing of Gaia to a creature of that size, and you know only of one way to get that blessing. Simply leaving the creature is naturally also an option.\n\nYou have <<=$SeaCowNumber*2>> kids with this creature already.\n<</if>>\n\n<<nobr>>\n<center>\n<<button "Fuck and push">>\n\t<<set $EncounterNumber to 3.1>>\n\t<<goto "PlainsEncounters">>\n<</button>>\n | \n<<button "Leave her be">>\n\t<<set $SeaCowNumber -= 1>>\n\t<<goto "Plains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 3.1>> \s\n<center><<showImageOrVideo "img/Background/Plains/Encounters/SeaCowSex1">></center>\nLifting the tail of the plump creature you find two tits placed right next to her entrance, a seemingly interesting position, but you don't complain. Entering, you start to imagine the tits expanding under the blessing of the children you're pumping into the confused creature.\n\n<center><<showImageOrVideo "img/Background/Plains/Encounters/SeaCowSex2">></center>\nAs you near both climax and the edge of the water the creature seemingly breaks and starts moaning in strange sounds. With its tits pressing against your thighs you cum deep within and with that final push send the creature back into the water. You wouldn't be surprised, however, if you'd meet again, as the sea dweller in the end seemed tamed and bred by your dick.\n\n<<nobr>>\n<center>\n<<button "Be on your way">>\n\t<<set $SeaCowNumber += 1>>\n\t<<set $Exp += 4>>\n\t<<goto "Plains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 4 and $LamassuNumber gte 1>> \s\n<center><<showImageOrVideo "img/Background/Plains/Encounters/Lamassu">></center>\nWalking the great open of the plains you suddenly hear a loud roar. Turning around you find yourself face to face with a Lamassu, a strange hybrid. They used to be household guardians of humans living here before the Curse. This one seems to miss the human companionship and doesn't seem the least bit to look for a fight.\n\n<<if $LamassuNumber gt 3 and random(1, 100) gte 50>> She appears to be your own daughter bred by an earlier encounter with her mother. Made by your cum she craves more of it, hoping to bear children herself.<</if>>There are <<=$LamassuNumber>> of these creatures in the region.\n\n<<nobr>>\n<center>\n<<button "Give her companionship">>\n\t<<set $EncounterNumber to 4.1>>\n\t<<goto "PlainsEncounters">>\n<</button>>\n | \n<<button "Kill her">>\n\t<<set $LamassuNumber -= 1>>\n\t<<goto "Plains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 4.1>> \s\n<center><<showImageOrVideo "img/Background/Plains/Encounters/LamassuSex1">></center>\nTaking the willing creature in a fitting doggy-style from behind you waste no time sending the panting creature over her limit. Her four tits sway invitingly in the air, moved by the rough motions of the mating. After you finally finish the Lamassu runs off happily again.\n\n<<nobr>>\n<center>\n<<button "Be on your way">>\n\t<<set $LamassuNumber += 1>>\n\t<<set $Exp += 5>>\n\t<<goto "Plains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 5 and $SquidNumber gte 1>> \s\n<center><<showImageOrVideo "img/Background/Plains/Encounters/Squid">></center>\nWhile walking down by the great rivers you suddenly find yourself by a large mass of water, maybe an ocean. Down by the water your foot is suddenly caught by a strange mass, and you find yourself faced with a needy squid-girl.\n\n<<if $SquidNumber gt 3 and random(1, 100) gte 50>> She appears to be your own daughter bred by an earlier encounter with her mother. Made by your cum she craves more of it, hoping to bear children herself.<</if>>There are <<=$SquidNumber>> of these creatures in the region.\n\n<<nobr>>\n<center>\n<<button "Have some fun">>\n\t<<set $EncounterNumber to 5.1>>\n\t<<goto "PlainsEncounters">>\n<</button>>\n | \n<<button "Kill her">>\n\t<<set $SquidNumber -= 1>>\n\t<<set $Food += 15>>\n\t<<goto "Plains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 5.1>> \s\n<center><<showImageOrVideo "img/Background/Plains/Encounters/SquidSex1">></center>\nWithin a second the squid-girl has turned your head upside down, literally, and force fed herself your entire shaft, down to the balls. She presses you repeatedly into her slobbering mouth with massive force, seemingly getting herself into quite a frenzy.\n\n<center><<showImageOrVideo "img/Background/Plains/Encounters/SquidSex2">></center>\nNot being able to take another second without the lubricated dick in her she quickly changes position and mounts in a smooth motion that also begins a rough ride of pure ecstasy.\nGoing on for what feels like hours the girl just keeps on riding and having saltwater filled orgasms every few minutes.\n\nFinally reaching your own limit, you fill the senseless girl up as all her tentacles quiver and contracts in the moment. After you catch your breath you help the fainted squid-girl back into the water.\n\n<<nobr>>\n<center>\n<<button "Be on your way">>\n\t<<set $Exp += 5>>\n\t<<set $SquidNumber += 1>>\n\t<<goto "Plains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 6 and not $bowArash.owned>> \s\n<center><<showImageOrVideo "img/Background/Plains/Encounters/Arash">></center>\nA small statue, located in the ever stretching plains, peeks your interest enough to have a closer look. The statue is that of a monumental archer and holds a large bow and the following inscription:\n\n"//In war over royal glory, Afrasiab surrounded the forces of the righteous Manuchehr, the two sides allowing for peace. The agreement, that whatever land falls within the range of a bow-shot, shall be returned to the Manuchehr, and the rest should then fall to Afrasiab. Gaia, instructed Manuchehr to construct a special bow and arrow, and Arash is asked to be the archer. Arash fired the bow at dawn, and the arrow did not land until nightfall.//"\n\nA closer look and test of the bow proves it is still functional.\n\n<<nobr>>\n<center>\n<<button "Take the bow">><<goto "Plains">>\n\t<<set $bowArash.owned to true, $Player.ownedBows.push($bowArash)>>\n<</button>>\n | \n<<button "Leave it be">>\n\t<<goto "Plains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 7 and $HumanGrandchildren gte 1>> \s\n<center><<showImageOrVideo "img/Background/Plains/Encounters/WildChild1">> </center>\nAs you wander through the landscape a symphony of moans starts attracting your attention. Following the sounds of pleasure you soon find yourself near a human girl pleasuring herself in the wild.\n\nShe is most likely one of the girls you sent into the wild to carve her own path, but it seems there are certain needs she has trouble fulfilling out here alone.\n\n<<nobr>>\n<center>\n<<button "Fuck your wild child">>\n\t<<set $EncounterNumber to 7.1>>\n\t<<goto "PlainsEncounters">>\n<</button>>\n | \n<<button "She's fine on her own">>\n\t<<goto "Plains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 7.1>> \s\n<center><<showImageOrVideo "img/Background/Plains/Encounters/WildChild2">> </center>\nStepping boldly forth for the salvation of the poor girl's needs, she only manages, in a confused born voice, to utter "//daddy?//" before you've plunged yourself into the wet sex of the girl.\n\nAny confusion is quickly brushed aside by finally experiencing one of the most basic needs being fulfilled. Her gasps turn into loud moans and her body soon sways in movements of frantic passion near release.\n\nSoon the girl becomes consumed in a wave of orgasms that was denied her knowledge prior and her bestial screams fill the clearing as you allow yourself to cum with her.\n\nAfterwards the girl is utterly spent, and seeing her near fainted persona, you decide to continue on your path.\n\n<<nobr>>\n<center>\n<<button "Good to catch up">>\n\t<<if (random(1,100) gt 70)>>\n\t\t<<set $HumanGrandchildren += 1>>\n\t<</if>>\n\t<<set $Exp += 8>>\n\t<<goto "Plains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 8 and $HumanGrandchildren gte 1>> \s\n<center><<showImageOrVideo "img/Background/Plains/Encounters/WildChild3">> </center>\nAs you wander through the landscape a symphony of moans starts attracting your attention. Following the sounds of pleasure you soon find yourself near a human girl pleasuring herself in the wild.\n\nShe is most likely one of the girls you sent into the wild to carve her own path, but it seems there are certain needs she has trouble fulfilling out here alone.\n\n<<nobr>>\n<center>\n<<button "Fuck your wild child">>\n\t<<set $EncounterNumber to 8.1>>\n\t<<goto "PlainsEncounters">>\n<</button>>\n | \n<<button "She's fine on her own">>\n\t<<goto "Plains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 8.1>> \s\n<center><<showImageOrVideo "img/Background/Plains/Encounters/WildChild4">> </center>\nStepping boldly forth for the salvation of the poor girl's needs, she only manages, in a confused born voice, to utter "//daddy?//" before you've plunged yourself into the wet sex of the girl.\n\nAny confusion is quickly brushed aside by finally experiencing one of the most basic needs being fulfilled. Her gasps turn into loud moans and her body soon sways in movements of frantic passion near release.\n\nSoon the girl becomes consumed in a wave of orgasms that was denied her knowledge prior and her bestial screams fill the clearing as you allow yourself to cum with her.\n\nAfterwards the girl is utterly spent, and seeing her near fainted persona, you decide to continue on your path.\n\n<<nobr>>\n<center>\n<<button "Good to catch up">>\n\t<<if (random(1,100) gt 70)>>\n\t\t<<set $HumanGrandchildren += 1>>\n\t<</if>>\n\t<<set $Exp += 8>>\n\t<<goto "Plains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 9 and $SharkNumber gte 1>> \s\n<<set $wild to random (1, 14)>> \s\n<<set $picture to "img/Background/Plains/Encounters/shark"+$wild+"">> \s\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\nNear the riverside of one of the great rivers you find yourself faced with a strange creature. Not a mermaid, nor a fish in full... this shark-like girl, however lethal in presence, sense in no way intend upon a fight.\n\n<<if $SharkNumber gt 3 and random(1, 100) gte 50>> She appears to be your own daughter bred by an earlier encounter with her mother. Made by your cum she craves more of it, hoping to bear children herself.<</if>>There are <<=$SharkNumber>> of these creatures in the region.\n\n<<nobr>>\n<center>\n<<button "A bit of aquatic fun">>\n\t<<set $EncounterNumber to 9.1>>\n\t<<set $SharkNumber += 1>>\n\t<<goto "PlainsEncounters">>\n<</button>>\n | \n<<button "Kill her">>\n\t<<set $SharkNumber -= 1>>\n\t<<set $Food += 15>>\n\t<<goto "Plains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 9.1>> \s\n<<set $picture to "img/Background/Plains/Encounters/shark"+$wild+"sex">> \s\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\nThe shark-girl who was already wet, which is no surprise, swiftly mounts your cock in craved ecstasy.\n\nSoon her bouncing movements and pants bring you to orgasm. The insane pleasure of the fine finned-girl shows without restraint on her face.\n\n<<nobr>>\n<center>\n<<button "Be on your way">>\n\t<<set $Exp += 5>>\n\t<<goto "Plains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 10 and $WolfNumber gte 1>> \s\n<<set $wild to random (1, 5)>> \s\n<<set $picture to "img/Background/Plains/Encounters/wolf"+$wild+"">> \s\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\nIt appears that a wild wolf girl has strayed into the plains to do some hunting. Thankfully she seems to be in perpetual heat and stalks towards you panting desperately.\n\n<<nobr>>\n<center>\n<<button "Fuck her">>\n\t<<set $EncounterNumber to 10.1>>\n <<set $WolfNumber += 1>>\n\t<<goto "PlainsEncounters">>\n<</button>>\n | \n<<button "Kill her">>\n\t<<set $WolfNumber -= 1>>\n\t<<set $Food += 15>>\n\t<<goto "Plains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 10.1>> \s\n<<set $picture to "img/Background/Plains/Encounters/wolf"+$wild+"sex">> \s\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\nWithout even thinking the wolf girl is in position to be mounted and you waste no time entering her dripping pussy.\n\nSome time later you bring her to a howling orgasm, and you reply by filling her with your own fertile seed.\nYou leave while she takes a well earned nap.\n\n<<nobr>>\n<center>\n<<button "Be on your way">>\n\t<<set $Exp += 5>>\n\t<<goto "Plains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 11 and $HumanGrandchildren gte 1>> \s\n<<set $wild to random (1, 82)>> \s\n<<set $picture to "img/Background/Encounters/girl"+$wild+"">> \s\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\nYour travels bring you face to face with what appears to be one of your freed children, or even grandchildren. At this point you've lost count.\n\nYou've likely never even met, but she immediately feels a connection to you and begins to show off her body to you, inviting you in closer. She's desperate to take in the same cum her mother did, ready to have more children for you the chosen, blessed one.\n\n<<nobr>>\n<center>\n<<button "Give her what she wants">>\n\t<<set $EncounterNumber to 11.1>>\n\t<<goto "PlainsEncounters">>\n<</button>>\n | \n<<button "I've got places to be">>\n\t<<goto "Plains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 11.1>> \s\n<<set $picture to "img/Background/Encounters/girl"+$wild+"sex">> \s\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\nWithout even giving her a chance to prepare you close the distance between you both and in a crazed lust you grab at each others' bodies and lose yourselves in the passion of it all. She obediently sucks your dick and rides you harder and harder, barely able to speak aside from a breathy "//Oh fuck, daddy!//" \n\nYou both come to a shuddering climax together several times, and eventually the girl is completely out of energy. You leave her to rest now, it won't be long before you have another beauty roaming the world.\n\n<<nobr>>\n<center>\n<<button "Thank Gaia">>\n\t<<if (random(1,100) gt 70)>>\n\t\t<<set $HumanGrandchildren += 1>>\n\t<</if>>\n\t<<set $Exp += 8>>\n\t<<goto "Plains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<else>>\n\n<<goto "PlainsEvents">>\n\n<</if>>
<<nobr>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n\t<<if $activeSlave.ID == $slaves[$i].ID>>\n\t\t<<set $slaves[$i] to $activeSlave>>\n\t<</if>>\n<</for>>\n<</nobr>> \s\n<center>\n<<if $race is 0>><<button "Return">><<goto "fairy home">><</button>><</if>> \s\n<<nobr>>\n\n<<if $race isnot 3 and $race isnot 4>>\n\n | \n \n \n \n |\n \n\n<<if $activeSlave.matriarch is 0>><<button "Send her away">><<set $fairyTamed -= 1>><<goto "Release">><</button>><</if>>\n\n<<set $picture to "img/People/Creature/"+$activeSlave.race+"/"+$activeSlave.number+"">>\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\n<</if>>\n<</nobr>> \s\n\n<<if $race is 0>> \s\n\n<<nobr>>\n''$activeSlave.slaveName'' is\n\n<<if $activeSlave.alpha is 1>>\n\tworking diligently, finding trees near the end of their life useful for you, her king.\n<<elseif $activeSlave.alpha is 0>>\n\tlazing - not giving you any wood.\n<</if>>\n\nShe looks\n<<if $activeSlave.alpha is 1>>\n\tat her king with profound love and subservient obedience.\n<<elseif $activeSlave.alpha is 0>>\n\tat you with mild care, not respecting you as her ruler.\n<</if>>\n\n$activeSlave.origin\n\n<<if ($activeSlave.milk is 0)>>\n\tShe doesn't produce milk.\n<<elseif ($activeSlave.milk is 1)>>\n\tShe produces milk.\n<</if>>\n\n<<if $activeSlave.sexCount is 0>>\n\tShe is a virgin.\n<<elseif $activeSlave.sexCount is 1>>\n\tYou have taken her virginity.\n<<elseif $activeSlave.sexCount gt 1>>\n\tYou have fucked her $activeSlave.sexCount times.\n<</if>>\n\n<<if ($activeSlave.births is 1)>>\n\tShe has also given birth once.\n<<elseif ($activeSlave.births gt 1)>>\n\tShe has also given birth $activeSlave.births times.\n<</if>>\n\n<<if $activeSlave.preg gt 7>>\n\tShe is hugely pregnant.\n<<elseif $activeSlave.preg gt 5>>\n\tShe is very pregnant.\n<<elseif $activeSlave.preg gt 3>>\n\tShe is visibly pregnant.\n<<elseif $activeSlave.preg gt 0>>\n\tShe is pregnant, though it isn't too visible yet.\n<<else>>\nShe isn't pregnant.\n<</if>>\n\n<</nobr>>\n\nYour fairy is a small creature that prefers to hide in the ancient forests of the north. Strong in magic but fearful of all larger creatures. Considered both a pest and a blessing by the prior humans, a trickster and a protector all in one.\n\n<<nobr>>\n<center>\n\n<<if $activeSlave.alpha is 0>>\n\t<<button [[Fight|fairy]]>>\n\t\t<<set $race to 4>>\n\t\t<<set $Energy -= 1>>\n\t\t<<set $tFight to true>>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1>>\n\t<<button "Sex">>\n\t\t<<set $race to 2>>\n\t\t<<set $Energy -= 1>>\n\t\t<<goto "fairy">>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1 and $fairyMatriarch is 1 and $activeSlave.matriarch is 0>>\n\t<<button "Declare Fairy Queen">>\n\t\t<<set $activeSlave.matriarch to 1>>\n\t\t<<set $fairyMatriarch to 0>>\n\t\t<<goto "fairy">>\n\t<</button>>\n<</if>>\n\n<<if $activeSlave.alpha is 1 and $activeSlave.matriarch is 1>>\n\t<<button "Remove as Fairy Queen">>\n\t\t<<set $activeSlave.matriarch to 0>>\n\t\t<<set $fairyMatriarch to 1>>\n\t\t<<goto "fairy">>\n<</button>>\n<</if>>\n\n</center>\n<</nobr>>\n\n<<elseif $race is 1>> \s\nYou can try and become her protector, earning the right to breed the girl as you will. But first you must prove yourself worthy of protecting her.\n\n<<nobr>>\n<center>\n<<button "fight">>\n\t<<set $description to "Tame">>\n\t<<set $race to 4>>\n\t<<goto "fairy">>\n<</button>>\n | \n<<button "Change your mind">>\n\t<<set $race to 0>>\n\t<<goto "fairy">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 2>> \s\nYou begin to fondle your cock as you walk towards your fairy girl $activeSlave.slaveName.\n\nYou make a swift lunge for your fairy girl and grab $activeSlave.slaveName and catch her mid-air. She wriggles briefly and looks up pleadingly at you, "//Please, father! It won't fit! It will hurt so badly!//"\n\nBut without heeding the tears of the tiny girl you place the fairy on top of your swollen member, on your hardness, making her sit on the huge mass that soon will brutally impale her.\n\n<<set $picture to "img/People/Creature/fairy/"+$activeSlave.number+"sex">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nBut first you decide $activeSlave.slaveName must serve her father differently first, and place her down to hold on to the upper head of your dick. Facing a member the size of herself she nearly freeze in fright, but by your orders begin using all her saliva making the top moist. She licks near the urethra, herself being swallowed by all the scents and smells of the region, she keeps working to please her father. As precum begins pumping up Fee places her face in front, as to swallow all she can. With her hands she strokes the head as if pumping for as much fluid as possible. She might be using magic, for the great pleasure you feel seems impossible to produce with such tiny contact.\n\nBe it by magic or her own hard endeavor, you feel the nearing orgasm approach. $activeSlave.slaveName keeps working on. She only fails to hide a little of her fear of the coming facial explosion ahead. When you finally come her face is pushed back by the force, and soon her entire body is covered in your cum. She has been a good little fairy, but you're not done yet. \n\n<<set $picture to "img/People/Creature/fairy/"+$activeSlave.number+"sex1">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nYou place the $activeSlave.slaveName back into position next to your swollen member. Telling your tiny fairy girl that it is time to be breed and bear you grandchildren. The fairy would never refuse her father, but seemingly trembles with fear of the brutal penetration awaiting her in your hands. Holding her tight, you place your stiff and pulsating dick near her minuscule pussy. $activeSlave.slaveName tries her best to remember and cast any spell that might help her through the lust of her gigantic father.\n\nImpaling yourself into the tiny girl with brute force she screams in pain as her whole lower body is stretched monstrously, only staying alive due to her flexible fairy body and the many spells she cast beforehand. You bury yourself into $activeSlave.slaveName over and over, enjoying the tightest of feelings. She exhales small screams and sobs, still unable to take her pounding. You ask whether she enjoys being used as a mere hand-puppet, fulfilling your needs. She fails to answer in her state, so you go on and tell her how you will breed her over and over again to fill the forest with fairies; how she will be fucked and give birth uncountable times, all in service to her father.\n\nFinally you feel your sperm travel towards the abused queen, and as she likewise feels the vibration she starts to squeal and try to form sentences. She never finish what she tries to say as an avalanche of white potent liquid pours into her stretched and fertile hole. She is filled beyond her ability so you pull your dick out to empty the remaining cum all over her little body. $activeSlave.slaveName is left utterly stretched and used in your hand, covered in cum.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<include "Low Preg">>\n\t<<set $race to 0>>\n\t<<goto "fairy">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 3>> \s \n<center><<showImageOrVideo "img/People/Creature/fairy/Birth">></center> \s\n\n<<if $fairyTamed gte $fairyRoom>> \s\nYour Fairy Queen went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The young fairy grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders.\n\nThere is however no room in its home, so the now grown fairy is set free to roam the world.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $fairyWild += 1>>\n\t<<set $race to 0>>\n\t<<goto "High Births">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $fairyTamed lte $fairyRoom>> \s\n\n<<nobr>>\n\n<<display "Generate XX Creature">>\n\n<<set $activeSlave.race to "fairy">>\n<<set $activeSlave.home to "Mountains">>\n<<set $activeSlave.origin to "She was born by the Fairy Queen.">>\n\n<<set $activeSlave.number to either(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50)>>\n\n<<set $activeSlave.slaveName to either("Afreda", "Alva", "Alvie", "Alvara", "Alvarie", "Alvina", "Aethelwine", "Aethelwyne", "Aelfwine", "Arethusa", "Blossom", "Breena", "Brucie", "Diana", "Donella", "Eglantine", "Ella", "Ellette", "Elva", "Elvia", "Elvyne", "Eolande", "Erline", "Faerydae", "Faylinn", "Faye", "Fayette", "Liliana", "Lilli", "Lilly", "Lorelle", "Lorilla", "Louella", "Luel", "Marigold", "Maurelle", "Naida", "Nerida", "Nissa", "Nyx", "Odelina", "Odette", "Oda", "Ordella", "Orlaith", "Radella", "Raisa", "Rhiannon", "Rhoslyn", "Rhyannon", "Rosalie", "Sebille", "Shaylee", "Shea", "Tania", "Tatiana", "Tenanye", "Tianna", "Zanna")>>\n\n<</nobr>> \s\nYour Fairy Queen went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The young fairy grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders. Her growth complete, you name the new fairy: ''@@color:red;$activeSlave.slaveName@@''.\n\n<<set $picture to "img/People/Creature/"+$activeSlave.race+"/"+$activeSlave.number+"">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center>\n\n<center><<button "Continue">>\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $fairyTamed += 1>>\n\t<<set $Children += 1>>\n\t<<set $MonsterChildren += 1>>\n\t<<set $Exp += 5>>\n\t<<goto "High Births">>\n<</button>></center> \s\n\n<</if>>\n<<elseif $race is 4>> \s \n\t<<silently>>\n\t<<if $tFight>>\n\t\t<<set $enemy.number to $activeSlave.number>>\n\t<<else>>\n\t\t<<set $enemy.number to either (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50)>>\n\t<</if>>\n\n\t<<set $enemy.race to "fairy">>\n\t<<set $enemy.HP to 15>>\n\t<<set $enemy.damage to 2>>\n\t<<set $enemy.exp to "Low">>\n\t<<set $enemy.food to 1>>\n\t<<set $enemy.hasHome to $fairyHome>>\n\t<<set $enemy.home to "Mountains">>\n\t<<set $enemy.tamed to $fairyTamed>>\n\t<<set $enemy.aDes to "The fairy hits wildly after your body. It quite adorable.">>\n\t<<set $enemy.name to "tiny fairy">>\n\t<<set $path to "img/People/Creature/"+$enemy.race+"/"+$enemy.number+"">>\n\n\t<<set $descriptionTame to "You face your fairy-girl in a test to prove your skill, thus proving your role as a alpha and earning her trust in you as a future mate for herself. She is a small creature that prefers to hide in the ancient forests of the north. Strong in magic but fearful of all larger creatures. Considered both a pest and a blessing by the prior humans, a trickster and a protector all in one.">>\n\t<</silently>>\n\t<<include "Combat Init">>\n<</if>> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s
<center><<showImageOrVideo "img/People/Creature/succubus/Lilith/LilithMeet">></center>\nYou talk with the succubus Lilith. She laughs at remembering an old story humans used to tell about her, saying:\n\n"//The artisans used the story to explain why it was necessary to buy their amulets. It went like this, I believe:\n\n"Soon afterward the young son of the king took ill, Said Nebuchadnezzar, "Heal my son. If you don't, I will kill you." Then Sira immediately sat down and wrote an amulet with the Holy Name, and he inscribed on it the angels in charge of medicine by their names, forms and images, and by their wings, hands, and feet. Nebuchadnezzar looked at the amulet. "Who are these?"\n "The angels who are in charge of medicine: Snvi, Snsvi, and Smnglof. After Gaia created the first man, who was alone, She said, 'It is not good for man to be alone'. She then created a woman for the first man, from the earth, as She had created him herself, and called her Lilith. The first man and Lilith began to fight. She said, 'I will not lie below,' and he said, 'I will not lie beneath you, but only on top. For you are fit only to be in the bottom position, while I am to be in the superior one.' Lilith responded, 'We are equal to each other inasmuch as we were both created from the earth.' But they would not listen to one another. When Lilith saw this, she pronounced the Ineffable Name and flew away into the air. The first man stood in prayer before his Creator: 'Sovereign of the universe!' he said, 'the woman you gave me has run away.' At once, the Holy One, blessed be She, sent the three angels to bring her back.\n\n "Said the Holy One to the man, 'If she agrees to come back, fine. If not she must permit one hundred of her children to die every day.' The angels left Gaia and pursued Lilith, whom they overtook in the midst of the sea, in the mighty waters wherein the cat-people were destined to drown. They told her Gaia's word, but she did not wish to return. The angels said, 'We shall drown you in the sea.'\n\n "'Leave me!' I said (I mean "she said"). 'I was created only to cause sickness to infants. If the infant is male, I have dominion over him for eight days after his birth, and if female, for twenty days.'\n\n "When the angels heard Lilith's words, they insisted she go back. But she swore to them by the name of the living and eternal Gaia: 'Whenever I see you or your names or your forms in an amulet, I will have no power over that infant.' She also agreed to have one hundred of her children die every day. Accordingly, every day one hundred demons perish, and for the same reason, we write the angels' names on the amulets of young children. When Lilith sees their names, she remembers her oath, and the child recovers."\n\nSilly nonsense obviously, but it sure sold a lot of amulets.\n\n<center><<button "Continue">><<goto "Lilith">><</button>></center><<set $Energy -= 1>> \s\n<<set $LilithRelation += 5>> \s
<<nobr>>\n\n<<if $rheiaDone is 1 and $inannaDone is 0>>\n <<set $rheiaInannaMeet to 1>>\n<<elseif $inannaDone is 1 and $rheiaDone is 0>>\n <<set $rheiaInannaMeet to 2>>\n<</if>>\n\n<<if $rheiaDone is 1 and $freiaDone is 0>>\n <<set $rheiaFreiaMeet to 1>>\n<<elseif $freiaDone is 1 and $rheiaDone is 0>>\n <<set $rheiaFreiaMeet to 2>>\n<</if>>\n\n<<if $freiaDone is 1 and $izanamiDone is 0>>\n <<set $freiaIzanamiMeet to 1>>\n<<elseif $izanamiDone is 1 and $freiaDone is 0>>\n <<set $freiaIzanamiMeet to 2>>\n<</if>>\n\n<<if $rheiaDone is 1 and $NambiDone is 0>>\n <<set $rheiaNambiMeet to 1>>\n<<elseif $NambiDone is 1 and $rheiaDone is 0>>\n <<set $rheiaNambiMeet to 2>>\n<</if>>\n\n<<set $Event to 0>>/%l clear the last event - will stop any chance of the last event affecting a new one %/\n<<set $Happening to random (1, 20)>>\n\n<<if $Exp gte 100>>\n <<set $Event to 1>>/%l Exp - returns to event after lvling %/\n <<goto "Events">>\n\n<<elseif $Time is 10>>\n <<set $Event to 2>>/%l Winter %/\n <<goto "Events">>\n\n<<elseif $EndWeekHome is "Sanctuary" and $ElvenChildren gte 4 and (random(1,100) gt 30)>>\n <<set $Event to either (31, 31, 31, 32, 33)>>/%l Elven Events %/\n <<goto "Events">>\n\n<<elseif $rheiaDone is 1 and $inannaDone is 1 and $rheiaInannaMeet isnot 0>>\n <<set $Event to 1.1>>/%l Rheia meets Inanna %/\n <<goto "Events">>\n<<elseif $rheiaDone is 1 and $freiaDone is 1 and $rheiaFreiaMeet isnot 0>>\n <<set $Event to 1.2>>/%l Rheia meets Freia %/\n <<goto "Events">>\n<<elseif $freiaDone is 1 and $izanamiDone is 1 and $freiaIzanamiMeet isnot 0>>\n <<set $Event to 1.3>>/%l Freia meets Izanami %/\n <<goto "Events">>\n<<elseif $sitaDone is 1 and $izanamiDone is 1 and $izanamiSitaMeet isnot 0>>\n <<set $Event to 1.4>>/%l Sita meets Izanami %/\n <<goto "Events">>\n<<elseif $nambiDone is 1 and $rheiaDone is 1 and $rheiaNambiMeet isnot 0>>\n <<set $Event to 1.5>>/%l Rheia meets Nambi %/\n <<goto "Events">>\n\n<<elseif random(1, 100) lt 30>> /% 30% chance %/\n <<goto "High Births">>/% Skip events this week %/\n<<elseif $Happening is 1>>\n <<set $Event to 3>>/%l Stone offering %/\n <<goto "Events">>\n<<elseif $Happening is 2 and $Food gte 30 and $bunnyWild gte 10>>\n <<set $Event to 4>>/%l Bunny Hunny %/\n <<goto "Events">>\n<<elseif $Happening is 3 and $Food gte 30>>\n <<set $Event to 5>>/%l Flood %/\n <<goto "Events">>\n<<elseif $Happening is 4 and $Food gte 20>>\n <<set $Event to 6>>/%l Salt %/\n <<goto "Events">>\n<<elseif $Happening is 5 and $HumanChildren gte 5>>\n <<set $Event to 7>>/%l Morning Blowjob %/\n <<goto "Events">>\n<<elseif $Happening is 6 and ($HumanChildren gte 2)>>\n <<set $Event to 8>>/%l Two Fun %/\n <<goto "Events">>\n<<elseif $Happening is 7 and ($HumanChildren gte 2)>>\n <<set $Event to 9>>/%l Breakfast Milk %/\n <<goto "Events">>\n<<elseif $Happening is 8 and ($HumanChildren gte 2) and ($catDone is 1)>>\n <<set $Event to 10>>/%l Cat Girl %/\n <<goto "Events">>\n<<elseif $Happening is 9 and ($HumanChildren gte 2)>>\n <<set $Event to 11>>/%l Dance %/\n <<goto "Events">>\n<<elseif $Happening is 10 and ($HumanChildren gte 2)>>\n <<set $Event to 12>>/%l Box of food %/\n <<goto "Events">>\n<<elseif $Happening is 11 and ($inannaChildren gte 4)>>\n <<set $Event to 13>>/%l Cult of Adonis %/\n <<goto "Events">>\n<<elseif $Happening is 12 and ($HumanChildren gte 3)>>\n <<set $Event to 14>>/%l Three Fun %/\n <<goto "Events">>\n<<elseif $Happening is 13 and ($HumanChildren gte 3)>>\n <<set $Event to 15>>/%l Sleeping Girl %/\n <<goto "Events">>\n<<elseif $Happening is 14 and ($HumanChildren gte 2)>>\n <<set $Event to 16>>/%l Dry Skin %/\n <<goto "Events">>\n<<elseif $Happening is 15 and ($HumanChildren gte 4)>>\n <<set $Event to 17>>/%l Four Fun %/\n <<goto "Events">>\n<<elseif $Happening is 16 and ($HumanChildren gte 1)>>\n <<set $Event to 18>>/%l Work Clothes %/\n <<goto "Events">>\n<<elseif $Happening is 17 and ($HumanChildren gte 2)>>\n <<set $Event to 19>>/%l Suckle girl %/\n <<goto "Events">>\n<<elseif $Happening is 18 and $rheiaDone is 1 and $saraiDone is 1>>\n <<set $Event to 20>>/%l Rheia and Sarai sex %/\n <<goto "Events">>\n<<elseif $Happening is 19 and $rheiaDone is 1 and $nambiDone is 1>>\n <<set $Event to 21>>/%l Rheia and Nambi sex %/\n <<goto "Events">>\n<<elseif $Happening is 20 and $izamamiDone is 1 and $nambiDone is 1>>\n <<set $Event to 22>>/%l Izanami and Nambi sex %/\n <<goto "Events">>\n<<else>>\n <<goto "Event">>/% Didn't match all the conditions of the event so loop back to this passage and try again %/\n<</if>>\n<</nobr>>
<center><<showImageOrVideo "img/People/Creature/Sphinx/sphinx1">></center>\n<<if $riddle3 is "A school">>\nThe sphinx smiles gently. \n\n"//Right you are, dearest human. If only I had engaged in riddles with the other races while they were many. Such knowledge and fun I could have had.//" \n\nShe raises slowly and stretches her monstrous body.\n\n"//Very well, deary, I shall fly ahead and remove the barrier. What you do on the inside is your own business.//"\n\nShe jumps through the window and spreads her enormous wingspan into the evening air.\n\n<<button "Leave too">><<goto "Castle">><<set $riddleDone to 1>><</button>> \n\n<<elseif $riddle3 is "School">>\nThe sphinx smiles gently. \n\n"//Right you are, dearest human. If only I had engaged in riddles with the other races while they were many. Such knowledge and fun I could have had.//" \n\nShe raises slowly and stretches her monstrous body.\n\n"//Very well, deary, I shall fly ahead and remove the barrier. What you do on the inside is your own business.//"\n\nShe jumps through the window and spreads her enormous wingspan.\n\n<center><<button "Leave too">><<goto "Castle">><<set $riddleDone to 1>><</button>></center>\n\n<<else>>\nThe sphinx smiles gently. \n\n"//Not quite, dear. But try again. It is an old human riddle actually.//"\n\n<center><<button "Try again">><<goto "Riddle2">><</button>> \n\n<<button "Give up">><<goto "Tower">><</button>></center>\n<</if>>
<<if $snakeMeet is 0>> \s\n<center><<showImageOrVideo "img/People/Creature/snake/Kadru/TreeMeet">></center>\nFinding your way to some of the dense jungles that sporadically dot the hostile landscape of Jungles, your afternoon exploration is cut short when you in a blink come face to face with a girl's face hanging upside down. The second after, where you try to look at the branch to determine how she's hanging there, a shrill scream fills the air as she vehemently tries to cover her lower garments - that have found gravitation a losing battle - and spy, among another thing, the great snake shape that covers her lower half.\n\n<center><<button "Try to calm the girl">><<set $snakeMeet to 1>><<goto "snake event">><</button>> | <<button "Use the chance and kill it">><<set $snakeMeet to 666>><<goto "snake event">><</button>></center>\n\n<<elseif $snakeMeet is 1>>\n<center><<showImageOrVideo "img/People/Creature/snake/Kadru/TreeMeet">></center>\nUsing your most calm yet resolute tone you ask her to stop screaming, at the very least lower the extreme frequency. \nShe keeps screaming; however, now she uses understandable words, but at the very same unbearable audio level:\n\n"//You saw didn't you! Did you see?! Did you see anything?!//", she screams together with a myriad of similar sentences. It goes on for minutes. "Did you see!" she screams, not really as a question, but more like an uncertain statement.\n\nSuddenly, she stops screaming all together and with an elegant, yet extremely powerful motion of her tail, releases the branch she was hanging from and plummets towards you on the ground. \n\n<center><<button "Inescapably catch her">><<set $snakeMeet to 2>><<goto "snake event">><</button>></center>\n\n<<elseif $snakeMeet is 2>>\n<center><<showImageOrVideo "img/People/Creature/snake/Kadru/TreeCatch">></center>\nTo say she was an easy catch or is a light carry would be amusing understatements to be sure. The tail alone almost weigh the same as your own, unarmored, body.\n\nGone is the screaming snake-girl though, in your arms, and slung across your neck, hangs a broadly smiling lass of self-impressed joy.\n\n"//Well, I guess that makes you my mate, having seen my hidden clothing and all//". The simple stupidity of her plan leaves no need for further thinking and your mind has already started wondering if it would be more reasonable for a snake-girl to draw out every word containing an "s", but she continues: "//I'm going to be the best mate you've ever had! My older sister gave birth to two sons, but I'm going to make a thousand kids, be the very best at mating, just you see//"!\n\nThough you're impressed with her high spirit fitting your quest you still ask her if her sister is alive, but the snake-girl mere shakes her head, saying: "//I don't know. After she became a mate to some grand man she moved in with him, and I had to be the only girl left in the tribe without a mate. Then some strangeness happened and I was the only one left from my tribe - and still without a mate! Now, however, I found a mate! You won't need her as long as you have me, I'm Kadru!//"\n\n<center><<button "Nice to have you">><<set $snakeMeet to 3>><<goto "snake event">><</button>> | <<button "No thanks">><<set $snakeDead to 1>><<goto "Jungles">><</button>></center>\n\n<<elseif $snakeMeet is 3>>\n<center><<showImageOrVideo "img/People/Creature/snake/Kadru/TreeCatch">></center>\nSeeing as she is literally throwing herself at you for the purpose of procreation you don't intend to bypass such a clear blessing from Gaia. You tell Kadru you'll build a suitable area for her, so you can get busy with the whole "perfect mate" and "thousand off-spring" ideas she's having.\n\n<center><<button "Leave her for now">><<set $snakeDone to 1>><<goto "Jungles">><</button>></center>\n\n<<elseif $snakeMeet is 666>>\n<center><<showImageOrVideo "img/People/Creature/snake/Kadru/TreeMeet">></center>\nQuickly using the creatures frustration as an opening you remove the head as the easy target it was.\n\nWith another monster gone, the world has become ever more fit for total human dominion and safety.\n\n<center><<button "Leave">><<set $snakeDead to 1>><<goto "Jungles">><</button>></center> \s\n\n<<else>>\n\nKadru quest bug.\n\n<</if>>
<<set _sex to either(1, 2, 3)>> \s\n<<if _sex is 1>> \s\n<center><<showImageOrVideo "img/People/Human/Characters/Inanna/InannaBathBlow1">></center>\nShe pushes your legs further apart and face you, kneeling down in front of you in the bath. She begins to stroke your hard cock in her hand, pumping your dick until it rock hard. She cups her other hand under your balls, and caressed the nuts. asking, //"Do you have a lot of cum in here?"//\n\nLifting your clothes off you. Inanna massages your balls and strokes your cock as she leans forward to lick your chest, while pumping your cock. Bringing her face down and kissing his pubic hair. She inhales deeply your scent. Your cock standing straight up. She runs her tongue from the base of your dick up to your cockhead. Whatever practices her people performed, sex was most surely not their weak spot.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Inanna/InannaBathBlow2">></center>\nInanna begins to beat it as she sucks the big piece of meat in front of her. While you move your hips forward on the bath, Inanna now had access to your heavy balls. She sticks out her tongue and run it over your taut ballsack as she pumps your shaft. Sucking your balls into her mouth while licking your dick from base to head, rubbing it all over her face.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Inanna/InannaBathSex1">></center>\nYou push her onto the bed, climbing on after her, rolling her onto her stomach and mounting her from behind, slowly pushing your cock into her awaiting pussy from behind. Your hands grip her ass tightly, pulling downwards as you thrust upwards, feeling yourself completely engulfed by the heat and slippery interior of her pussy.\n\n//"Take me,"// she whisper, while her hips thrust back into your lap again and again, a slight circular motion and increasing the speed, sliding you in and out of her, while she clenches her inner muscles around the length of your cock as you slide a hand under her to cup one of her breasts. She moan in response, her nipple hardening instantly in your palm.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Inanna/InannaBathSex2">></center>\nYour hands pull her hips back into yours as you thrust forward, deeper and harder. Her fingers clench the skin on the bed as you pound into her wet hole, thrusting back into you. One of your hands leaves her hips and slides around her waist, your finger and thumb pulling on her clit, rubbing it between your fingers, and she screams as she begins to cum, as your hot, slippery juice explode into her. You shudder, waves and waves washing over you as you cum, feeling the muscles of her pussy clench around you.\n\n<<nobr>>\n<center>\n<<button "She's quite the girl">>\n\t<<include "High Preg">>\n\t<<if $inannaPreg lte 0>>\n\t<<set $inannaPreg to $Preg>>\n\t<</if>>\n\t<<goto "Inanna">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif _sex is 2>> \s\n<center><<showImageOrVideo "img/People/Human/Characters/Inanna/InannaDeepBlow">></center>\nIt seems like the love-taught Inanna has missed you something fierce. Her deep and sensual attention ebbs into the obedient blowjob.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Inanna/InannaBrutalBlow">></center>\nEven in the more brutal head-fuck her technique remains perfect, no doubt a remnant from the old teachings and cults of her prior homeland.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Inanna/InannaWideSex">></center>\nAsking her to sit, widespread, you enter her lower parts and soon pounds her deep enough to hit the outskirts of her womb with each stroke.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Inanna/InannaHardCum">></center>\nThrowing her onto her all fours you lock her in the final fits of passion, her moans filling her little hut.\n\nSoon you intend to fill her seed, breed her with your numerous offspring. She merely screams in delight, hope clearly to soon give birth once again!\n\n<<nobr>>\n<center>\n<<button "She's well trained!">>\n\t<<include "High Preg">>\n\t<<if $inannaPreg lte 0>>\n\t<<set $inannaPreg to $Preg>>\n\t<</if>>\n\t<<goto "Inanna">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif _sex is 3>> \s\n<center><<showImageOrVideo "img/People/Human/Characters/Inanna/InannaFingers">></center>\nYou decide it's time to continue the training of the Plains girl and ask her to sit compliantly in front of you. Her devoted nature dutiful by heart.\n\nYou soon turn sweet touches into round movements, and in turn convert these into a full internal massage.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Inanna/InannaHardBlow">></center>\nYou then decide to further train the more brutal head-fucking techniques, her already impressive skills a testament of her former homeland.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Inanna/InannaSitSex">></center>\nAsking her to sit, you enter her lower parts and soon pounds her in deep motions, with small, sporadic, yelps escaping her dripping lips.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Inanna/InannaFourCum">></center>\nThrowing her onto her all fours you lock her in the final fits of passion, her moans filling her little hut.\n\nSoon you intend to fill her seed, breed her with your numerous offspring. She merely screams in delight, hope clearly to soon give birth once again!\n\n<<nobr>>\n<center>\n<<button "A flower of the twin rivers!">>\n\t<<include "High Preg">>\n\t<<if $inannaPreg lte 0>>\n\t<<set $inannaPreg to $Preg>>\n\t<</if>>\n\t<<goto "Inanna">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<else>> \s\nInanna sex scene bug.\n<</if>> \s\n<<set $inannaRelation += 5>> \s\n<<set $Energy -= 1>> \s
<<if $dragonMeet is 0>> \s\n<center><<showImageOrVideo "img/People/Creature/dragon/Tiamat/Ziggy">></center>\nEarlier, at dawn, you saw some strange lights in the outskirt of the plains southern region, near the end of two of its great rivers. Deciding to explore the phenomenon you've traveled to the supposed point of origin and find nothing else than a semi-intact temple.\n\nIt looks worn, not only by time, but likely from heavy use before the flood of the curse. A sturdy build, which you suspect had to have been the main way to construct such temples in all corners of the world where the resources allowed.\n\n<center><<button "Climb the stairs">><<set $dragonMeet to 1>><<goto "dragon event">><</button>> | <<button "Leave this temple">><<goto "Plains">><</button>></center>\n\n<<elseif $dragonMeet is 1>>\n<center><<showImageOrVideo "img/People/Creature/dragon/Tiamat/Portal">></center>\nAn arch with strange symbols stand before you, in the center of the upper level of the temple. Unlike the usual arches this one seems to support nothing. There doesn't even seem to be any proper reason why it is placed here. \n\nYou start to investigate the arch for any signs of having been the origin of the light. There seems, however, to be no method for these stone to emit anything. The only suspicious thing about them is how they're in better shape than the rest of the temple.\n\nAs you wonder this the crack of a dropped stone sounds behind you...\n\n<center><<button "Turn around">><<set $dragonMeet to 2>><<goto "dragon event">><</button>></center>\n\n<<elseif $dragonMeet is 2>>\n<center><<showImageOrVideo "img/People/Creature/dragon/Tiamat/TiamatMeet">></center>\nA lizard... or a dragon? The girl stands perplexed before you, seemingly unsure as well about certain aspects of yourself. The surprise of the noise instinctively placed your hand on your weapon but the dragon- or lizard-girl seems to have no intention of launching any attack.\n\nAs the silence drags near the equilibrium of an awkward silence you... \n\n<center><<button "Kill the passive creature">><<set $dragonMeet to 666>><<set $Exp += random(23, 27)>><<goto "dragon event">><</button>> | <<button "Greet the strange creature">><<set $dragonMeet to 3>><<goto "dragon event">><</button>></center>\n\n<<elseif $dragonMeet is 3>>\n<center><<showImageOrVideo "img/People/Creature/dragon/Tiamat/TiamatSmile">></center>\nThe girl smiles quietly at your pleasant greeting, gathering herself up a bit and answering:\n\n"//This is the first nice encounter I have had since I came here. It is very nice to meet you to, $PlayerName. My name is um...//" The girl clearly becomes hesitant for a moment, but after closing her eyes and taking a deep breath she continues, "//Tiamat, my name is Tiamat.//" It sure is a rather interesting name, maybe more interesting than some youngsters would prefer when meeting new people. You remember having found tablets where the name took the meaning of the deep, abyss...\n\nShe quickly adds, as if to answer you thoughts on her name, "//I know, it is quite rough around the edges, the name, and I honestly thought about calling myself something else just then. I mean, no one in this world knows me, so I could have called myself anything, but... it was given to me by my mother and father, and is one of the only things I have left of them now. So, well, I guess I will remain Tiamat even here.//"\n\n<center><<button "Ask about the lights">><<set $dragonMeet to 4>><<goto "dragon event">><</button>></center>\n\n<<elseif $dragonMeet is 4>>\n<center><<showImageOrVideo "img/People/Creature/dragon/Tiamat/TiamatMeet">></center>\nYou ask her about eh strange lights that you've seen around this area, to which she replies:\n\n"//Ah, yes. I feared they might attract attention, but since I had not met any people in this world, well, I thought I would risk it anyway.//" She pauses for a moment, but since her reply raised more questions than it answered, she speedily continues. "//Well, you see... I came through this portal. But I have not been able to return...//"\n\nPortal... not a mere arch, of course. \n\nYou take a look around, on the vast open plains, wondering why anyone would build such a thing in a place like this, and and turn back to finally ask her where she came from.\n\nThe dragon-girl casts her eyes towards the sky while seemingly spacing out.\n\n"//Hmm, I believed we called it Mareth, named after the mother-goddess Marae.//" You wonder if all worlds are named after their mothers, and she continues: "//I almost thought I found her image on the walls of this temple, but on closer inspection I reckoned myself wrong, mistaken, like one would have mistaken a sister.//"\n\n<center><<button "And about the portal...">><<set $dragonMeet to 5>><<goto "dragon event">><</button>></center>\n\n<<elseif $dragonMeet is 5>>\n<center><<showImageOrVideo "img/People/Creature/dragon/Tiamat/TiamatSad">></center>\nYou ask her further about the portal, which seems to remind her of something rather important.\n\n"//Heavens, yes! I'm trying to return to my world through this portal, but it remains dormant. It was supposed to be easy to travel to Mareth and impossible to leave, not the other way around!//" She loses her composure at the merely the thought of her predicament. Wringing her hands together as an unnoticed distraction he seem lost to the despair of her situation and task.\n\n"//I can't read the symbols or anything in this place, and didn't even know how the portals back in my world worked or what powered them. By chance I has food and water with me but even these are nearly gone. I just do not think there is any h...//" She stops speaking just before saying something completely full of sorrow, which you take as a good sign.\n\nClutching the only power source you know, the crystal of Gaia hanging by your neck, you step closer to the once-arch-now-portal and place it near one of the symbols.\n\nIt lights faintly up. Moving the crystal the light fades quickly but relights once more when the crystal is near. You try with different signs and find the results similar. Crystals of Gaia may power this contraption.. whether if it could send the girl back or not is another question.\n\n<center><<button "Tell Tiamat.">><<set $dragonMeet to 6>><<goto "dragon event">><</button>></center>\n\n<<elseif $dragonMeet is 6>>\n<center><<showImageOrVideo "img/People/Creature/dragon/Tiamat/TiamatHappy">></center>\nTiamat, seeing how the symbols on the portals light up by the touch of the crystal, lights up with pure smiles and joy. \n\n"//It is working! It is working!//" You find yourself wondering more about her lacking use of contractions, than whether or not the portal could work. She, however, seem blinded by bliss, stating, "//I can go home! Finally, after all these months. It was so terribly lonely. No family or friends, no fun or stories, no diversions or plea...//" She cuts herself short and lights brightly red in her cheeks before swiftly trying to continue, "//No one... no one likes to be alone. At least not when having lived with such wonderful friends.//" You start to wonder how liberal the friends in her home might be but she starts asking you frantic questions about the location of Gaia's crystals.\n\nYou tell her you have a near unending supply of crystal where you live, but that their power derives from something that is not supposed be used to any other means than creating new life. \n\nWhen she fails to understand the meaning of your words, you decide to tell her of the Curse, and how the crystals contain magic left by the souls banished by the dread curse.\n\n"//I... I am so sorry...//" Her smiles washes away in an instant. Her face drowning in a mix of sorrow and guilt. "//I did not know...//" \n\n<center><<button "But now you do...">><<set $dragonMeet to 71>><<goto "dragon event">><</button>> | <<button "Use them anyway">><<set $dragonMeet to 72>><<goto "dragon event">><</button>></center>\n\n<<elseif $dragonMeet is 71>>\n<center><<showImageOrVideo "img/People/Creature/dragon/Tiamat/TiamatSad">></center>\nShe seems to understand how you can't use the crystals on any other task than creating life.\n\nWhile looking at the portal she asks to be left alone. Though you protest she doesn't answer anymore. You guess she is likely to fly away in solitude, never to return.\n\n<center><<button "Leave her">><<set $dragonDead to 1>><<set $Exp += random(3, 7)>><<goto "Plains">><</button>></center>\n\n<<elseif $dragonMeet is 72>>\n<center><<showImageOrVideo "img/People/Creature/dragon/Tiamat/TiamatSad">></center>\nShe nearly falls to her knees before you hurry to and support her will-less form.\n\n"My crystal is still here." You say in an effort to restore her hope. "Maybe the power in the crystals only transfers to other life and won't be spent on dusty stones and archways?"\n\nYou words, though sounding rather far fetched in your own book seems to help on Tiamat's mood a little.\n\n"//You think so?//" She regains her posture and looks at the portal. Without end she stands there, lost in thought. Finally she continues:\n\n"//Let us try. I will burden the consequences then.//" She looks at you, maybe for guidance on the wisdom of her words, and you deign her a smile, helpless to any other end. "//Well, there is more work to be done here. If you happen by again with a crystal, please, meet me here.//"\n\nWithout even waiting for a replay she takes off, her wings spreading in the wind, leaving you with an ambiguous portal, a long way home, and yet another fetch quest. \n\n<center><<button "This is fine...">><<set $dragonMeet to 7>><<set $Exp += random(3, 7)>><<goto "Plains">><</button>></center>\n\n<<elseif $dragonMeet is 7>>\n<center><<showImageOrVideo "img/People/Creature/dragon/Tiamat/Ziggy">></center>\nHaving found the required crystal you once more journey up the many steps to look for Tiamat. Why the predecessors had to build them this high is interesting but why Tiamat hasn't moved her base to the bottom of the structure is beyond you.\n\n<center><<button "Luckily she's there">><<set $dragonMeet to 8>><<set $Exp += random(3, 7)>><<goto "dragon event">><</button>></center>\n\n<<elseif $dragonMeet is 8>>\n<center><<showImageOrVideo "img/People/Creature/dragon/Tiamat/TiamatHappy">></center>\nThe happy girl greets you warmly but not without a certain lack of patience. You quickly make the girl all smiles again when you hand her a crystal. While she works attaching it to the portal you ask if she could tell you about her home. She gladly consents, saying:\n\t\n"//I think it is a quirk of Mareth's nature, which makes it extremely easy to get to that world, but almost impossible to leave it. Currently, no known plane-shifting spell exists that can transport people directly off of Mareth, instead forcing would-be travelers to rely on the many portals scattered across our world. Of these, most only open at set intervals — once a year is most common — and will allow only one being to pass in either direction. These are referred to as "stable portals". Other portals operate in somewhat different methods and are known as "unstable portals". I think this might be such a portal, both unstable and weird. Some say that there are several portals that are open permanently, but which only allow passage to Mareth from other planes. The existence of a permanent portal leading from Mareth has never been heard of, but who knows.//"\n\n<center><<button "Who knows...">><<set $dragonMeet to 9>><<set $Exp += random(3, 7)>><<goto "Plains">><</button>></center>\n\n<<elseif $dragonMeet is 9>>\n<center><<showImageOrVideo "img/People/Creature/dragon/Tiamat/TiamatHappy">></center>\nTiamat still hasn't moved her base to the bottom of the structure but greets you warmly with a look of childish impatience. You quickly make the girl all smiles again when you hand her another crystal. While she works attaching it to the portal you ask if she could tell you about her home. She gladly consents, saying:\n\n"//Approximately two hundred years ago, Mareth was empty of sapient life; while at least the goddess Marae was present, the only life-forms were animals. One day, far away into the past, a sizable clan of humans arrived to Mareth. Trapped and unable to find a way back to their own world, they gave Marae the inspiration to transform the various animals into humanoid beings, thus creating more sapient life to fill the world with wonder.\n\nI personally think the portals are in some way tied to these humans, that they tried to build them as a means to return home. In any way they, both the humans and the portals, did contribute to make diverse our population by bringing in other races to our home.\n\nThe humans were encouraged by Marae to interbreed with her creations thus 'creating' other lines of sapients. Some took husbands and wives from the animal-morphs creating the many monster races. Of course, no human from this age are alive today.\n\nAs a matter of fact: you are the first human, apart from my father, I have ever met... though I guess he wasn't that much human when he fathered me...//"\n\n<center><<button "Is that so">><<set $dragonMeet to 10>><<set $Exp += random(3, 7)>><<goto "Plains">><</button>></center>\n\n<<elseif $dragonMeet is 10>>\n<center><<showImageOrVideo "img/People/Creature/dragon/Tiamat/TiamatHappy">></center>\nTiamat still hasn't moved her base to the bottom of the structure but greets you warmly with a look of childish impatience. You quickly make the girl all smiles again when you hand her another crystal. You suppose you could brought them all at once, but since it takes quite a while to attach them, they might as well be stored wherever. While she works attaching it to the portal you ask if she could tell you about her home. She gladly consents, saying:\n\n"//In an attempt to find a power source strong enough to punch through the 'barrier' that surrounds Mareth, keeping people prisoner to this world, our only human group developed a spell capable of removing the soul of a sapient being which would take on the physical form of a new crystalline structure.\n\nThe experimental use of the spell created the first demon; a being without morals, empathy, love, and other positive emotions. These qualities a soul, or spirit, brings to bear and naturally holds dear.\n\nThe first cohort of demons quickly learned that consumption of these crystalline souls, gave them increased power over others. The only way to make more crystals of power was to make more demons. There was a need for more humans altered to demonic form, creating more crystals, thus more power to the strongest demons. Soon the number of humans dropped dangerously low. It was not long till all humans that remained in the old strongholds fell under demonic transformation to these soulless monstrosities. After demonic transformations of the human community, there was no true humans left within the world of Mareth, save possibly as lone adventurers that traveled here through portal or spell.\n\nThe demons began to notice things being tainted by corruption, something tied to the creation of their demonic selves. With this knowledge, they began to experiment with corruption, first to see the limits of its power, then to create new species; species that would be under their control. Not all attempts were successful. Many were rebellious to the point of disobeying their orders passed down from the demonic hierarchy.//"\n\n<center><<button "Gripping tale">><<set $dragonMeet to 11>><<set $Exp += random(3, 7)>><<goto "Plains">><</button>></center>\n\n<<elseif $dragonMeet is 11>>\n<center><<showImageOrVideo "img/People/Creature/dragon/Tiamat/TiamatHappy">></center>\nTiamat still hasn't moved her base to the bottom of the structure but greets you warmly with a look of childish impatience. You quickly make the girl all smiles again when you hand her a crystal. While she works attaching it to the portal you ask if she could tell you about her home. She gladly consents, saying:\n\n"//$PlayerName, you said your crystals here allow for speedy upbringing of children, well in Mareth corruption alters time of gestation or incubation which leads to some sort of maturation process. Meaning, within a few days, shorter than a week, a child can go through the prebirth cycle and a rapid growth spurt from a few minutes of breastfeeding to several days experiencing times of no aging to spurts of aging several years in several seconds. This means, species can expect a new adult from one to two weeks after impregnation too. \n\nI mean doesn't the similarities between the corruption in my world and the power of the crystals in yours seem... strange?//"\n\nYou tell her once more of the great flood of the Curse, and how this surely was a filled with corrupt magic.\n\n"//I see. Well even without corruption and crystals I still remember how fast an an ant-morph goes from newly born to fully working...//"\n\n<center><<button "Interesting.">><<set $dragonMeet to 12>><<set $Exp += random(3, 7)>><<goto "Plains">><</button>></center>\n\n<<elseif $dragonMeet is 12>>\n<center><<showImageOrVideo "img/People/Creature/dragon/Tiamat/TiamatHappy">></center>\nTiamat still hasn't moved her base to the bottom of the structure but greets you warmly with a look of childish impatience. You quickly make the girl all smiles again when you hand her a crystal. While she works attaching it to the portal you ask if she could tell you about her home. She gladly consents, saying:\n\n<center><<showImageOrVideo "img/People/Creature/dragon/Tiamat/MapMareth">></center>\n"//Demonic rule took hold all over my world leaving only small pockets of resistance fighters. Even villages who did not fight in the war, expecting the victors to leave them alone, were being annexed by the demon forces, the residents enslaved or transformed into demons.\n\nContracts were negotiated with other worlds where portals lead to. "Champions" were to be sent through, once every year to supply a continual workforce as slaves and to make more demons.\n\nAfter receiving word of the sacrificial deal many other villages and towns were accepting, Alexander, leader of the Followers of Purity, went through a portal to fight and defeat the demon horde. These crusaders were called forth by the elders of a village that refused the demons contract, opening the portals on the other side by magic ceremony. \n\nFollowing a string of successful battles with demons, Alexander’s crusaders was torn apart from within as members were seduced by those same demons they were sent to eliminate. Over time, the Follower of Purity collapsed.//"\n\n<center><<button "Sad fate to befall">><<set $dragonMeet to 13>><<set $Exp += random(3, 7)>><<goto "Plains">><</button>></center>\n\n<<elseif $dragonMeet is 13>>\n<center><<showImageOrVideo "img/People/Creature/dragon/Tiamat/Ziggy">></center>\nPretty sure you've found most of the required crystals you once more journey up the many steps to look for Tiamat. The climb is as troublesome in the strong sun of the plains as ever but you finally reach the top.\n\n<center><<button "Luckily she's there">><<set $dragonMeet to 14>><<goto "dragon event">><</button>></center>\n\n<<elseif $dragonMeet is 14>>\n<center><<showImageOrVideo "img/People/Creature/dragon/Tiamat/TiamatLonging">></center>\nThe dragon girl stands near the portal seemingly fretting over something. The work is nearing completion and she soon be able to return home, yet still she is not as happy as before. You ask the Tiamat what is wrong, to which she remains indecisive for a while. Finally she gathers some composure and responds:\n\n"//I... I had not actually thought I would be leaving this soon. I mean... I just found someone nice, and I never even took my time exploring or seeing what adventures this world withheld.//" She takes a long longing look and the vast plains viewable from the top of the temple, not without fleeting glances at you, before continuing: "//I was so locked away in my fear and confusion of leaving home, that I never saw the freedom and opportunities of coming here.//"\n\nYou understand that a troubled mind often clouds wonders to the eyes. Maybe enjoying the moment might be more needed today rather than working on the portal. To this end you suggest Tiamat come on an adventure with you, battling some harpies or even manticores, or maybe search for memories of the lost world, like strange trees that always seem to reappear - even if you've cut them down untold times!\n\nTiamat seems warmed by your words, but says: "//I think meeting you, a real human, has been a fine adventure for me. But I would love to talk about other things than our worlds... like maybe get to know each other better?//" You're sure you seen the flicker of red flush briefly across her face. You also see that the provisions she had brought into this world is quite gone.\n\nYou tell her that getting to know each other would be a great idea, which you'll do as soon as you return with some food. \n\n<center><<button "Leave for now">><<set $dragonMeet to 15>><<set $Exp += random(3, 7)>><<goto "Plains">><</button>></center>\n\n<<elseif $dragonMeet is 15>>\n<center><<showImageOrVideo "img/People/Creature/dragon/Tiamat/TiamatBlush">></center>\nReturning to Tiamat with both food and drink you find the dragon-girl fretting as before, though most like for different reasons now. You say hallo and hand her some of the provisions before sitting down. Tiamat seems very nervous and hardly touches the food. However, a growl from her stomach turns her face so fiery red that you briefly fear she might spout flames on the meal, and Tiamat takes a hasty bite of the food before saying:\n\n"//So. About you... Would you talk about you? Where did you grow up?//" She stammers a little, but overall has returned to her usual color well enough. Sadly though, you don't have any memories of your childhood, so you simply tell her how you awoke in the crystal cave, and was tasked by Gaia to fill the world with life once again... which you started doing, because, why not. You tell of task and the monster girls that keep attacking, which honestly stand in the way of loving a bit.\n\nTiamat started eating heartily while you told your story, seemingly captured by it. Near its end she spouts out: "//That's just like my father!//" You look at her inquiring for a while until she swallows what she was chewing and continues:\n\n"//He was asked by our goddess to end corruption in our world and defeat the demons!//"\n\nYou remember her stories, but is surprised why the goddess only chose one man for such a task... remembering yourself, you start wondering why it's always only one person chosen for such tasks.\n\nThough Tiamat has told you a lot about her world, you realize she has hardly spoken about herself. She has at best mentioned what surrounded her back then.\n\n<center><<button "Ask about herself">><<set $dragonMeet to 16>><<set $Exp += random(3, 7)>><<goto "dragon event">><</button>></center>\n\n<<elseif $dragonMeet is 16>>\n<center><<showImageOrVideo "img/People/Creature/dragon/Tiamat/TiamatLonging">></center>\nYou ask Tiamat if she would mind telling something about herself, like if there are many dragons in her homeworld. She, still eating, looks at you with eyes of uncertainty and wonder.\n\n"//No. Only my mother is a dragon. And since my father was a human, I guess I am really only a half dragon.//" To this you can't help but ask how her father managed to have sex with a dragon. Tiamat turns red again, speedily replying: "//Well, love, love always allows love.//" She finally seems to have eaten her share, quite the dragon's share. She brushes herself up a bit once more and seeming sighs in gratitude of the meal. You wonder if it'd be best to bring her some food on your every visit. She continues:\n\n"//They were not bound mates, but I am sure they loved each other. My father had other mates too, but such is it to be chosen I reckon. He had come upon the egg of my mother in a spider-infested swamp, sealed by the last magic of my race. That is at least how my parents tell the story.\n\nThey told me the dragons were obliterated. Some strange magic started turning their young and unborn into deformed, distorted little monsters they called Kobolds. These vile creatures had the ability to quickly multiply their numbers, and even dragons were no match for an army of them. \n\nMy father carried my mother home to the camp where he lived with others he loved and that helped him fight against the corruption. There her egg hatched. She grew adult within no time and found her place there.//" Tiamat's smile turns warm as she thinks of her home and the parents in her story. "//I am pretty sure my mother loved my father from the second she was hatched, but she never could say that honestly, still I think my father was quite certain about her feelings.\n\nOh, it really was a wonderful place to grow up! It was more of a village than a camp when I was reaching age. Full of life. I always played with my best friend Helspawn. We would pluck feathers from Sophie's girls until their faces turned so pink in rage it matched their plumage. The nearby lake was full of shark-girls like Eidma and Aseem, who would teach me to swim - they were real jokesters.//"\n\nTiamat's story seems to awake a lot of fond memories. You're glad the promise of a working portal is there to ensure the memories don't become a sorrow filled burden. As the sun is about to set you tell you'd best be on your way. Tiamat's eyes widen and stammers. You ask if there was something else she had on her mind, to which she stammers: "//I thought, maybe, we could spend a little more time together... maybe we... but if you do not want.. I just...//"\n\n<center><<button "Kiss her">><<set $dragonMeet to 17>><<goto "dragon event">><</button>></center>\n\n<<elseif $dragonMeet is 17>>\n<center><<showImageOrVideo "img/People/Creature/dragon/Tiamat/TiamatKiss">></center>\nYou kiss the stammering dragon-girl intend to end her uncertainty. Though briefly taken aback by the sensation Tiamat quickly melts by your touch. To hold even her scaly skin is as soft as she is warm from internal fires. You pull back, giving her a moment to find herself. "//I have really wanted this//" she says. You kiss her again and tell her you might even want something more than a kiss. She could hardly have turned more red but she doesn't end the kiss. Instead she silently mumbles: "//Mhmm.//"\n\n<center><<showImageOrVideo "img/People/Creature/dragon/Tiamat/TiamatSex0">></center>\nPlacing her on top of your lap you now free prick is ready before her exposed, soft sex, where no scales protect. She doesn't protest when you firmly grip her delicate perky tits in your hand, she only moans so ever quietly. Your other hand grips behind her tail to raise her bottom in perfect position to enter the warm dragon-girl.\n\n<center><<showImageOrVideo "img/People/Creature/dragon/Tiamat/TiamatSexFirst">></center>\nTiamat winces in pain as you rather forcefully enter her nethers. You did not expect someone who grew up in such a free sexual place to be a virgin. Her claws scratch your arm to blood, but the moans of the girl exposes her needs. She even starts to move her hip getting into the passion of her lust. \n\n<center><<showImageOrVideo "img/People/Creature/dragon/Tiamat/TiamatSexMiddle">></center>\nTiamat leans over, pulled by your firm grasp on her breasts and back, and kisses you with her long reptile tongue. The night having taken hold around you, the noises of your bodies blend with serenades of the plains. As you start pumping her harder she manages to exhale some words out. "//Ah! Oh, I really wanted this! At home, ah, everyone always enjoyed it, ohAH, but, but, ah! I wanted to find someone special, like on an adventure, AH!//" Her moaning turns into screams and unable to speak she presses herself closer to you, her temperature reaching steaming levels. You tell her that now she's found you, and you can't wait to enjoy yourself with her plentiful.\n\n<center><<showImageOrVideo "img/People/Creature/dragon/Tiamat/TiamatSexEnd">></center>\nNearing climax your head fills with thoughts of small dragon-girls. Her unprotected womb is almost screaming to be fertilized. You want to fill her with children to have her as a fertile broodmother for a whole new race. Tiamat, lost in passion and maybe similar thoughts, press herself more wildly down upon your sperm-heavy balls, sending your dick far into the wet and burning dragon pussy. Taken with her cock-milking motions you cum, sending a flood of seed deep into the girls ready womb. Tiamat screams: "//Ah, I, I'm... ah, AH!//" Every muscle she has seem to spasm leaving the girl finally limp on top of you. \n\n<center><<showImageOrVideo "img/People/Creature/dragon/Tiamat/TiamatSexSmile">></center>\n"//I might be pregnant...//" Tiamat says in the warmth of the afterglow, not without a smile on her moist lips.\n\nSeeing the girl utterly spent you carry her to her bedroll and tell you'll return as soon as you can. You have helped her build refit the portal, but now you wonder if you in truth actually wish for it to work.\n\n<center><<button "Continue">><<set $dragonMeet to 18>><<set $Exp += random(3, 7)>><<goto "Plains">><</button>></center>\n\n<<elseif $dragonMeet is 18>>\n<center><<showImageOrVideo "img/People/Creature/dragon/Tiamat/TiamatSmile">></center>\nOnce again finding yourself on top of the temple with the captivating dragon-girl Tiamat a certain sorrow hangs in her smile. The little death found in all joy by its mere fleeting nature. All the crystals for the portal should be ready to be placed, meaning soon Tiamat can return to home. The same thoughts seem shared between you for soon she says:\n\n"//I must confess, I have become very fond of this world... and you of course.//"\n\n"I would have loved for you to stay." You find yourself saying. Tiamat smiles, opens her mouth as if to speak, but turns away. She walks to the crystals you have brought and carries them to the portal. \n\nPlacing the first of the crystals in place it lights up so clearly it would seem the very light creates a sound. The dragon-girl continues to place the needed crystals into the portal. Every one of them lights up and the light of each of them meeting in between gives the faint impression of a white door.\n\nAs Tiamat places the last crystal the light changes to glowing purple-pink portal, which swirls and flares with unknown tainted light along the back wall. Your body reacts with a sense of growing warmth focusing in your groin, that hardens for no apparent reason. What a world she must be coming from...\n\n<center><<button "A time for farewells">><<set $dragonMeet to 19>><<goto "dragon event">><</button>></center>\n\n<<elseif $dragonMeet is 19>>\n<center><<showImageOrVideo "img/People/Creature/dragon/Tiamat/TiamatLonging">></center>\nThe endearing dragon-girl seems to hesitate greatly. Her eyes cast down and the tip of her tail moving aimlessly back and forth. You decide to speak first in her uncertainty, but not sure yourself of what to say, you find yourself simply repeating:\n\n"I would have loved for you to stay."\n\nTiamat finally looks at you, and even smiles. \n\n"//So would I...//" she says. "//But not having my parents know that I am safe and well...//" Her eyes light up as clearly as the crystals did in the ominous portal. Without further words she nearly runs towards her make-do camp and finds a piece of paper and come coal. Taking them to you she pricks your eye out as she show them closely to your face.\n\n"//What! What if I just wrote... wrote it!//" She shouts with her eyes looking at you with such impossible hope, that refusing would seem equally impossible.\n\n"//I could tell them I am safe and sound and... and that I have found someone... you know. A mate, that like my father is trying to help the goddess of his world.//" She seems to actually think about it for the first time, saying: "//Yes, I think to would not oppose such a choice... maybe even bless it someday. Who knows, we might find another way of traveling one day than using these crystals?//"\n\nYou have to admit it seems like a win-win situation: you gain a dragon lover, she gets to become a matriarch for a whole new dragon race, and no crystals are spent on sending her back.\n\nTo show your consent to the idea you walk up the portal, ready to remove the first stone, as soon as she has thrown in her letter.\n\n<center><<button "A time for joy">><<set $dragonMeet to 20>><<goto "dragon event">><</button>></center>\n\n<<elseif $dragonMeet is 20>>\n<center><<showImageOrVideo "img/People/Creature/dragon/Tiamat/TiamatHappy">></center>\nAs soon as she has thrown her letter into the portal, it would seem a huge weight is lifted off her shoulders. She even says:\n\n"//To finally be able to enjoy my own adventure, while not worrying about my parents uncertainty... it... it sure is uplifting.//" Her face turns from free happiness to more alluring seduction, saying: "//Speaking of enjoying a little adventure... we could... you know... enjoy some time together now..?//"\n\nNot one to refuse such an offer you quickly comply\n\n<center><<button "A time for joy">><<set $dragonMeet to 21>><<goto "dragon event">><</button>></center>\n\n<<elseif $dragonMeet is 21>>\n<center><<showImageOrVideo "img/People/Creature/dragon/Tiamat/TiamatSex1">></center>\nThe endearing dragon-girl swiftly places her hot hand on your manhood, slowly getting it free of your garments. Her long and bending tongue starts tasting every bit of your torso before sucking solely on your flat breast and nipple. She uses her tail to further undress you and keep you in a tight hold, while her eyes never leave your now erect dick, brimming with pre-cum.\n\n<center><<showImageOrVideo "img/People/Creature/dragon/Tiamat/TiamatSex2">></center>\nTaking your massive cock in her slobbering mouth, the burning hot sensation of interior causes steam to escape for both her lustful fuckholes. With one hand supporting your shaft the other massages your balls preparing for release all the cum she soon hopes to have inside her.\n\n<center><<showImageOrVideo "img/People/Creature/dragon/Tiamat/TiamatSex3">></center>\nOvercome by lust you throw her down upon her back in a fit of passion. You forcefully stick the end of her sensitive tail into her mouth while pinning her down as you forcefully enter her. Her ecstatic moans hardly escapes her as she bites down on her twitching tail. With one hand hold hers the other squeezes her tit through the latex hide of her wing.\n\n<center><<showImageOrVideo "img/People/Creature/dragon/Tiamat/TiamatSex4">></center>\nTaken with feel, screams, and fertile smells of the wanting dragon-girl you hold her pelvis tight as you focus all your will and Energy on filling every last bit of her up with your baby batter. Tiamat is lost in the sensation but somehow knows. She places a hand upon your wrist pulling you deeper into her while tightening herself around your cock finally pushing you over the edge.\n\n<center><<button "A good time">><<set $dragonMeet to 22>><<goto "dragon event">><</button>></center>\n\n<<elseif $dragonMeet is 22>>\n<center><<showImageOrVideo "img/People/Creature/dragon/Tiamat/TiamatBliss">></center>\nTiamat stands blissful, only waiting for you to say anything so she can smile even more. You look around a reckon the temple could become a pretty good place to settle Tiamat. From where she can have adventures and raise any young dragonlings you might make together.\n\nYou decide to return to her as soon as you have build it\n\n<center><<button "A good time">><<set $dragonDone to 1>><<set $Exp += random(3, 7)>><<goto "Plains">><</button>></center>\n\n<<elseif $dragonMeet is 666>>\n<center><<showImageOrVideo "img/People/Creature/dragon/Tiamat/TiamatBliss">></center>\nYou quickly slash your sword into the unsuspecting abomination - ensuring more space and peace for the human race. Her disgusting smile fade while tight lips withhold a suppressed scream, which plays a pure symphony with the orchestra of confusion and dread in her eyes. A perfect final solution to the raping molestation of the world that is the existence of these heretic creatures!\n\n<<nobr>>\n<center>\n<<button "Done with that">>\n\t<<set $dragonDead to 1>>\n\t<<goto "Plains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<</if>>\n
<<nobr>>\n\n<<include "Generate XX Slave">>\n\n<<set $activeSlave.origin to "She is your daughter">>\n\n<<set $activeSlave.mother to "Rheia">>\n\n<<set $activeSlave.race to "human">>\n\n<<set $activeSlave.home to "Fields">>\n\n<<include "Body and Name">>\n\n<</nobr>>\s\n<<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.preg">>\n<<if $rheiaMom is 1>>Your mother <</if>>Rheia went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. After having nursed it she presents the child to you in your tent.\n<span id="miniscene1">\n<<button "Place a piece of the crystals around the child's neck">>.\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $Children += 1>>\n\t<<set $HumanChildren += 1>>\n\t<<set $Exp += 15>>\n\t<<replace "#miniscene1">>\n\tThe child grows rapidly throughout that week, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind.\n\nHer growth complete, ''@@color:red;$activeSlave.slaveName@@'' stands before you.\n\n<center><<button "The Week Continues">><<goto "High Births">><</button>></center>\n\t<<include "Long Slave Description">>\n\t <</replace>>\n<</button>>\n</span>
<center><<showImageOrVideo "img/People/Creature/Sphinx/sphinx1">></center>\n<<if $riddle1 is "Man">>\nThe great sphinx seems no less amused than before, most likely hoping and expecting you to answer the first one correct, so she could move on to the ones she's most exited about.\n\n"//Very sweet, dearest human, I suppose there is no need to eat you alive now.//" She smiles in the closest fashion of a laugh you have seen so far, yet the joke does not pass without leaving a dread sense of bygone, or perhaps future, practices.\n\n"//Let us try another one, deary. Oh, this truly is a entertaining diversion. Answer me this:\n\nThis all things devours:\nBeasts, and trees, and flowers;\nGnaws iron, and bites at steel;\nGrinds the hardest stones to meal;\nSlays king, and ruins town,\nBeats the highest mountain down.//"\n\nWhat is it?\n<<textbox "$riddle2" "Your answer" "Riddle3">> \n\n<<elseif $riddle1 is "Human">>\nThe great sphinx seems no less amused than before, most likely hoping and expecting you to answer the first one correct, so she could move on to the ones she's most exited about.\n\n"//Very sweet, dearest human, I suppose there is no need to eat you alive now.//" She smiles in the closest fashion of a laugh you have seen so far, yet the joke does not pass without leaving a dread sense of bygone, or perhaps future, practices.\n\n"//Let us try another one, deary. Oh, this truly is a entertaining diversion. Answer me this:\n\nThis all things devours:\nBeasts, and trees, and flowers;\nGnaws iron, and bites at steel;\nGrinds the hardest stones to meal;\nSlays king, and ruins town,\nBeats the highest mountain down.//"\n\nWhat is it?\n<<textbox "$riddle2" "Your answer" "Riddle3">> \n\n<<else>>\n"//You guessed wrong, deary, and at the first riddle too. Oh, please do try again.//"\n\n<center><<button "Return.">><<goto "Riddle1">><</button>> \n\n<<button "Give up">><<goto "Tower">><</button>></center> \n<</if>>
<<if $luthienQuest is 12>>\n\t<<set $luthienQuest to 13>>\n\t<<goto "LúthienQuest">>\n<<else>>\n\t<<set $FieldEvent to either(1, 1, 1, 2, 2, 3, 4, 4, 4)>>\n\n<<if $FieldEvent is 1>>\n\t<<set $FieldsFind to either(1, 1, 1, 1, 2)>>\n\t<<if $FieldsFind is 1 and $rheiaDone is 0 and $rheiaDead is 0>>\n\t\t<<goto "RheiaQuest">>\n\t<<elseif $FieldsFind is 2 and $venusDone is 0 and $venusDead is 0>>\n\t\t<<goto "VenusQuest">>\n\t<<else>>\n\t\t<<goto "FieldsEvents">>\n\t<</if>>\n<<elseif $FieldEvent is 2>>\n\t<<set $FieldFind to either (1, 2, 3, 3)>>\n\t<<if $FieldFind is 1>>\n\t\t<<goto "FieldsResources">>\n\t<<elseif $FieldFind is 2>>\n\t\t<<goto "FieldsLegends">>\n\t<<elseif $FieldFind is 3>>\n\t\t<<set $EncounterNumber to either(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)>>\n\t\t<<goto "FieldsEncounters">>\n\t<</if>>\n\n<<elseif $FieldEvent is 3 and $FieldsHomeDone is 0>>\n\t<<goto "FieldsHomes">>\n\n<<elseif $FieldEvent is 4>>\n\t<<set $FieldsEnemy to either(1, 2, 3, 3, 4, 4, 5, 5)>>\n\n\t<<if $FieldsEnemy is 1 and $mouseDone is 0 and $mouseDead is 0>>\n\t<<goto "mouse event">>\n\n\t<<elseif $FieldsEnemy is 2 and $bunnyDone is 0 and $bunnyDead is 0>>\n\t<<goto "bunny event">>\t\n\n\t<<elseif $FieldsEnemy is 3 and $cowWild gte 1>>\n\t\t<<set $race to 4>>\n\t\t<<goto "cow">>\n\t\n\t<<elseif $FieldsEnemy is 4 and $beeWild gte 1>>\n\t\t<<set $race to 4>>\n\t\t<<goto "bee">>\n\t\n\t<<elseif $FieldsEnemy is 5 and $horseWild gte 1>>\n\t\t<<set $race to 4>>\n\t\t<<goto "horse">>\n\n\t<<else>>\n\t<<goto "FieldsEvents">>\t\n\n\t<</if>>\n\n<<else>>\n\n<<goto "FieldsEvents">>\n\n<</if>>\n<</if>>
<<if $nambiQuest is 0>>\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/desert">></center>\nWhen Gaia spoke to you about the war back in the cave she mentioned how the this region was the first place Man saw light. The birth place of your species. When the Elven Wars started long ago, this region was the first to be invaded by all sons of Man, wishing your 'ancestral home', free from elves and their allies. Most of the great battles back then were fought here, destroying everything. The war soon enveloped the world, but this region had suffered most.\n\nYou wonder how the region looked before the war. If it had been green like the fields, or maybe resembled the plains. Maybe both and a bit of everything, explaining how mankind found better ease in settling such different biomes as they had.\n\n<center><<button "And now only this is left">><<set $nambiQuest to 1>><<goto "NambiQuest">><</button>></center>\n\n<<elseif $nambiQuest is 1>>\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/sand">></center>\nThe desert is not lifeless, but the few cradles of life are sometimes far in between. While observing the the swaying shapes of the desert you spy one such oasis some way in the distance. You've found that such views can be deceitful at first, not appearing as close as they seemed, but when you continue in the same direction the desired goal eventually appears - just much further away.\n\nYou walk in the early rays of the day yet shield from the coming dangers of the sun. The oasis, like you considered, is further away than it first seemed. It finally seems within reach when sand starts to flow in a small avalanche between you feet. The sand must have been disturbed by something higher on the dune, meaning you're not all alone.\n\n<center><<button "Better rest during the high sun">><<set $nambiQuest to 2>><<goto "NambiQuest">><</button>></center>\n\n<<elseif $nambiQuest is 2>>\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/oasis">></center>\nThe oasis has water in abundance, but then again, most natural resources seem in abundance after the Curse. You dwell in the lush green grass as the sun rises to its zenith. The plants of the oasis spurt many great and thick leaves. From the relative cool of the surrounding trees' shadows you keep a keen eye in the direction you came. Something had to have started those grains of sand and if it wasn't a random gust of wind it could likely need shelter from the sun very soon.\n\nYou decide to lay low amongst the bushes, awaiting whoever might have stalked you earlier. With the sun staying high longer than other regions you soon hear rustles from the nearby palm leaves.\n\n<center><<button "Someone emerges">><<set $nambiQuest to 3>><<goto "NambiQuest">><</button>></center>\n\n<<elseif $nambiQuest is 3>>\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/backside">></center>\nA human! And clearly a girl, deducted from her voluptuous body. Though unlike any other woman you've met this one has colored skin, dark and black.\n\nShe seems to be headed for the water and is only lightly dressed. She constantly looks around, maybe looking for you or simply vigilant of the general dangers of the desert. Unable to spot either you or anything to halt her she soon reaches the water and jumps in swiftly, making her body dance in grand movements.\n\nYou find this the safest time to emerge and question the girl why she kept herself hidden before.\n\n<center><<button "Greet the girl as she emerges">><<set $nambiQuest to 4>><<goto "NambiQuest">><</button>></center>\n\n<<elseif $nambiQuest is 4>>\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/water">></center>\nThe dark-skinned girl seems only slightly surprised at your greeting, but doesn't cover herself or try to escape. Getting a closer look at her body you marvel at the generous proportions. <<if $izanamiQuest gte 6>>Thinking of Izanami, you wonder if Gaia specifically tried to save those with attributes for procreation.<<else>>You wonder if Gaia specifically tried to save those with attributes for procreation.<</if>>\n\nSeeing how she is neither attacking you or fleeing you decide to treat the assumed stalker with more civility than first planned. You introduce yourself as $PlayerName and ask who she is and why she might have been following you.\n\n<center><<button "The girl smiles">><<set $nambiQuest to 5>><<goto "NambiQuest">><</button>></center>\n\n<<elseif $nambiQuest is 5>>\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/sitting">></center>\nThe girl smiles at your greeting, then hints towards the shadow of the nearby palm trees before sitting down and answering:\n\n"//The angry sun is never kind. I am Nambi. I am the Queen of Rain. I am Keeper of Tales and Stories. I am Kindler of Fire and Light. I am daughter of Ggulu. I am sister of Walumbe. I am... the last of my people.//" She looks down, her impressive greeting ending but a reminder of the world's emptiness.\n\nShe soon raises her head and bluntly say, "//I was stalking you.//" She seems proud of the achievement and continues, "//I have not seen another human in ages. I just had to follow you in case of spinning tales and brewing stories, and I am the Keeper of Tales and Stories after all.//" You says she sure has many fine titles, to which her head once more tilts downwards. "//Yes,//" she admits, "//being the only one left means all these titles have fallen upon me...//" she critically sets her eyes on the water reflecting the rays of the 'angry sun'. "//I don't even know how to call forth rain or something like that.//"\n\n"Well," you start, "but are you able to tell stories and tales?".\n\nNambi lights up and nods with great vigor. "//Of course! That was my original, only, and first title! My grandmother bore it before me and taught me all our tales and legends, even those from before the war and our move to these now barren lands!//" She seems very excited and clearly baits you with bits of stories she finds mesmerizing herself, no doubt hoping you will be her first listener.\n\n<center><<button "Listen to the girl">><<set $nambiQuest to 7>><<goto "NambiQuest">><</button>> | <<button "Leave her in the desert">><<set $nambiQuest to 6>><<goto "NambiQuest">><</button>></center>\n\n<<elseif $nambiQuest is 6>>\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/backside">></center>\nYou tell the girl that you have to be on your way, busy recreating a whole new world. Nambi looking terribly disappointed is obviously unable to maintain her composure, and bids you a hasty farewell on your journeys.\n\nShe walks towards the desert sands alone in the high sun, while you await for it to lower. The 'angry sun' can be deadly after all.\n\n<center><<button "The girl disappears">><<set $nambiQuest to 666>><<set $nambiDead to 1>><<goto "Deserts">><</button>></center>\n\n<<elseif $nambiQuest is 7>>\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/backside">></center>\nYou tell how you'd gladly hear her stories here in the hottest of the day. She is unable to maintain her composure and smiling vastly closes her eyes, obviously trying to decide what story to tell.\n\n"//I really want to tell you one of my favorite stories about Anansi the Spider! But I guess a proper Keeper of Tales and Stories should start more in the beginning.//" She continues to think before stopping herself. "//Come to my tent, then I can think on the way.//"\n\nShe gets up and you soon find yourself crossing several dunes in the hottest part of the day. Luckily you rightly find a tent nearby, well pitched, but very lonesome in the sands. A lone cow stands near it finding shelter in the shade while eating the scares foliage. As Nambi walks past the cow she strokes it saying, "//This cow I named Walumbe, after my brother.//" You wonder why she'd give a female cow a male name, but conclude she merely wished to speak a familiar name once in awhile. "//Walumbe has helped me with milk many times.//" She says. After finding some blankets Nambi settles down and begins:\n\n"//Well, there are so many stories of the beginning of everything. The storytellers always tries to figure out how it happened, and whatever they relate about the beginning is always popular with the listeners. I suppose I will tell you one of these stories, more precisely: The Story of Man's Awakening.//"\n\n<center><<button "Sounds interesting">><<set $nambiQuest to 8>><<goto "NambiQuest">><</button>></center>\n\n<<elseif $nambiQuest is 8>>\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/cave">></center>\nNambi exhales slowly and lets a short silence prelude her forthcoming story. She seems to have practiced storytelling and awaited someone to listen for quite some time.\n\n"//All humans lived deep within the earth.\n\nSheltered from the monstrous War of Gods we hid in the deep caves of this land. One day the thunderous roars of battle and the clamor of shattering destruction suddenly fell silent. The quiet that followed lasted for six days and seven nights, but on the seventh day the great doors of the cave was opened and a shimmering woman beckoned our race towards the light.\n\nSeven men, five women, a leopard, and a dog crawled out of a hole made by graceful lady, but looking around them, the astonished people became terrified, for the world was vast and blinding to the eyes.\n\nThe noble came close and Adu Ogyinae, the first man on the surface, seemed to understand the world and its wonders. He calmed the people and gave them strength by laying his hands on them. He told how the world was beautiful and bountiful and ready to be settled.\n\nAdu Ogyinae took charge and grouped the people so they could achieve greater things when working together. He coordinated the building of their first shelters and thus made the first of all human settlements.\n\nThen a tree he was chopping down fell on top of him and he died. The end.//"\n\nTaken aback by the abrupt end you find yourself too dumbfounded to answer her question about the quality of her story. She, however, takes your silence the greatest of compliments and tells you heartily how you are welcome anytime to hear more of her wondrous stories and tales.\n\nYou find this as good a time as any to depart and bid her farewell.\n\n<center><<button "You return to the desert">><<set $nambiQuest to 9>><<goto "Deserts">><</button>></center>\n\n<<elseif $nambiQuest is 9>>\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/nambi">></center>\nDuring your travels across the desert you come upon Nambi's tent. You are not sure if this is the same location as before due to the changing nature of the dunes, but pleased to have found a heaven for some rest enter. You ask the welcoming girl if you can rest with her, to which she agrees - if she can tell you one of her tales.\n\n<center><<button "Sounds interesting">><<set $nambiQuest to 10>><<goto "NambiQuest">><</button>></center>\n\n<<elseif $nambiQuest is 10>>\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/firstFire">></center>\nNambi exhales slowly and lets a short silence prelude her forthcoming story. This seems to be how she starts her every story most likely taught to her by her grandmother.\n\n"//Humans and animals once lived together peacefully. They understood each other. No one ever wanted for anything and it was always light even though there wasn't any sun. During this time of bliss Gaia began to plan the wonders she would put in the world.\n\nFirst Gaia created a wondrous tree, with branches stretching over the entire country. At the base of the tree she dug a hole that reached all the way down into the world. Soon all the people were gathered at the foot of the tree, awed by its size and splendor.\n\nGaia gathered all the people and animals about her. She instructed them to live together peacefully. Then she turned to the men and women and warned them not to build any fires or a great evil would befall them. They gave their word and Gaia left to where she could rest from rebuilding the world.\n\nAs evening approached the sun began to sink beneath the horizon. The people and animals stood watching this phenomenon, but when the sun disappeared fear entered the hearts of mankind. They could no longer see each other as they lacked the eyes of the animals which were capable of seeing in the dark. They lacked the warm fur of the animals also and soon grew cold. In desperation one man suggested that they build a fire to keep warm. Forgetting Gaia's warning they disobeyed her. They soon grew warm and were once again able to see each other.\n\nHowever, the fire frightened the animals. They fled to the caves and mountains and ever since humans broke Gaia's command people have not been able to communicate with animals. Now fear replaced the prior friendship once held between the two groups.\n\nThe fire of man's flames also spread to the lands of the other sapient races. And then a big war started!//"\n\nPerplexed by her manner of ending stories you thank her for the rest and the story and return to the desert, while Nambi seem overjoyed at her masterful performance.\n\n<center><<button "You return to the desert">><<set $nambiQuest to 11>><<goto "Deserts">><</button>></center>\n\n<<elseif $nambiQuest is 11>>\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/nambi">></center>\nDuring your travels across the desert you come upon Nambi's tent. You are not sure if this is the same location as before due to the changing nature of the dunes, but pleased to have found a heaven for some rest enter. You ask the welcoming girl if you can rest with her, to which she agrees - if she can tell you one of her tales.\n\n<center><<button "Sounds interesting">><<set $nambiQuest to 12>><<goto "NambiQuest">><</button>></center>\n\n<<elseif $nambiQuest is 12>>\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/makingRaces">></center>\nNambi exhales slowly and lets a short silence prelude her forthcoming story. This seems to be how she starts her every story most likely taught to her by her grandmother.\n\n"//In the far beginning, before Gaia was alone, there was only the sky above, water and marshland below in the mortal realm. The chief god Olorun ruled the sky, and the goddess Olokun ruled what was below.\n\nObatala, another god, reflected upon this situation, then went to Olorun for permission to create dry land for all kinds of living creatures to inhabit. He was given permission, and so he sought advice from Orunmila, oldest son of Olorun and the god of prophecy. He was told he would need a gold chain long enough to reach below, a snail's shell filled with sand, a white hen, a black cat, and a palm nut, all of which he was to carry in a bag.\n\nAll the gods contributed what gold they had, and Orunmila supplied the articles for the bag. When all was ready, Obatala hung the chain from a corner of the sky, placed the bag over his shoulder, and started the downward climb. When he reached the end of the chain he saw he still had some distance to go. From above he heard Orunmila instruct him to pour the sand from the snail's shell, and to immediately release the white hen. He did as he was told, whereupon the hen landing on the sand began scratching and scattering it about.\n\nWherever the sand landed it formed dry land, the bigger piles becoming hills and the smaller piles valleys. Obatala jumped to a hill and named the place Ife. The dry land now extended as far as he could see. He dug a hole, planted the palm nut, and saw it grow to maturity in a flash. The mature palm tree dropped more palm nuts on the ground, each of which grew immediately to maturity and repeated the process.\n\nObatala settled down with the cat for company. Many months passed, and he grew bored with his routine. He decided to create beings like himself to keep him company. He dug into the sand and soon found clay with which to mold figures like himself and started on his task, but he soon grew tired and decided to take a break. He made wine from a nearby palm tree, and drank bowl after bowl. Not realizing he was drunk, Obatala returned to his task of fashioning the new beings; because of his condition he fashioned many imperfect figures. Without realizing this, he called out to Olorun to breathe life into his creatures. Thus the elves and goblins and all other races were created. The next day he realized what he had done and swore never to drink again. The new people built huts as Obatala had done and soon Ife prospered and became a city. All the other gods were happy with what Obatala had done, and visited the land often, except for Olokun, the ruler of all below the sky.\n\nLater Man was was created.//"\n\nAnother abrupt end to one of her stories. You can't help but wonder why this is. Soon after you bid the pleased Nambi farewell and return to the desert.\n\n<center><<button "It was pleasant with some rest">><<set $nambiQuest to 13>><<goto "Deserts">><</button>></center>\n\n<<elseif $nambiQuest is 13>>\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/nambi">></center>\nDuring your travels across the desert you come upon Nambi's tent. You are not sure if this is the same location as before due to the changing nature of the dunes, but pleased to have found a heaven for some rest enter. You ask the welcoming girl if you can rest with her, to which she agrees - if she can tell you one of her tales.\n\n<center><<button "Sounds interesting">><<set $nambiQuest to 14>><<goto "NambiQuest">><</button>></center>\n\n<<elseif $nambiQuest is 14>>\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/coffin">></center>\nNambi exhales slowly and lets a short silence prelude her forthcoming story. This seems to be how she starts her every story most likely taught to her by her grandmother.\n\n"//Gaia, the lonesome, inhabited the earth and made sure to keep her distance from the other gods by way of a barrier of stars or crystals. She didn’t believe in punishment or war, but only cared for life.\n\nAs she felt the oncoming destruction of the brewing War of Gods, she asked man to compose a coffin for himself. When the coffin was complete, she trapped them inside and sent them deep into the earth.\n\nDuring the war fiery storms lasted for years and formed the landscape of the earth. When the war was over, Gaia released man from the coffin and guided them back into the world//"\n\nWell, this has to be her best ending yet you figure. I seems at least fulfilling and doesn't lead into something completely new. You bid the smiling Nambi farewell and return to the desert.\n\n<center><<button "It was pleasant with some rest">><<set $nambiQuest to 15>><<goto "Deserts">><</button>></center>\n\n<<elseif $nambiQuest is 15>>\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/sitting">></center>\nDuring your travels across the desert you come upon Nambi's tent. Pleased to have found a heaven for some rest enter. You enter and ask Nambi if you can rest with her for awhile. She agrees rather hastily. She sits down close to you and begin:\n\n"//Man and one woman once lived under the great tree but were unaware that they were different, until one day they had a disagreement at the drinking water. When the woman insisted that she be the first to drink, the man pushed her aside and she fell to the ground. The bottom of her garment rose up and she was exposed. When the man asked about her body, she said that it represented good. He stayed with her for eight nights and they eventually gave birth to 50 sons and 50 daughters.//"\n\nIt seems quite the leading story and you ask Nambi if there is a special reason she tells you this story. She diverts her eyes slightly and says, "//Well, when Mwuetsi jumped over the flame and touched Massassi with a finger he had moistened with the ngona oil, he... eh... When Abassi looked away and man joined his wife in the fields, before long there were... no...//" Nambi seems rather confused, or at least not certain what story she needs to tell.\n\n<center><<button "Question her">><<set $nambiQuest to 16>><<goto "NambiQuest">><</button>></center>\n\n<<elseif $nambiQuest is 16>>\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/holding">></center>\nNambi hesitates a bit and begins a several stories but only by a fraction before moving on to the next and finally falling silent. She seems very unsure as how to continue but in the end manages to shout:\n\n"//You must fetch water!//"\n\nYou wonder how such a sensible thing to say in the desert still can seem so strange. Nambi herself seems to have gain great courage from her exclamation, she hold her hands onto her prodigious breasts and continues:\n\n"//I want to stay with you. To please you with my stories and... and how man and woman pleased each other in the old tales! I all those tales, a man and a woman can make a whole new start.//" She moves closer. "//I will serve you well as a wife, and promise to work and live well with any other wives you might already have. Just let us be like the first ones in my tales.//"\n\nHer direct plea doesn't fall on deaf ears naturally. Her body looks voluptuous enough to breed a whole new generation, and her storytelling could lend help from ancient wisdom.\n\n<center><<button "Accept the girl">><<set $nambiQuest to 18>><<goto "NambiQuest">><</button>> | <<button "Reject the girl">><<set $nambiQuest to 17>><<goto "NambiQuest">><</button>></center>\n\n<<elseif $nambiQuest is 17>>\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/backside">></center>\nShe breaks down in tears over the rejection and storms out into the desert. You try to follow her but a sandstorm soon means you've lost both her and your way.\n\n<center><<button "A shame">><<set $nambiDead to 1>><<goto "Deserts">><</button>></center>\n\n<<elseif $nambiQuest is 18>>\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/holding">></center>\nYou tell her you would be only happy to have her body as well as her stories to serve you and assure her how you will make new together. You do, however, ask what she means with fetching water to which she replies:\n\n"//Oh, the water water was a command by my father. He said I could only be with a man who could fetch water in a woven basket. I don't know what he meant but I wish to follow his command in his absence.//"\n\nIt seems the meaning of the task is lost on Nambi; fathers who would first see the impossible before letting their daughters marry. The task may be foolish but Gaia surely saved such a girl because she is blessed with a body worth being a fool for.\n\n<center><<button "Accept the quest">><<set $nambiQuest to 20>><<goto "NambiQuest">><</button>> | <<button "Reject the quest">><<set $nambiQuest to 19>><<goto "NambiQuest">><</button>></center>\n\n<<elseif $nambiQuest is 19>>\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/backside">></center>\nShe breaks down in tears over the rejection and storms out into the desert. You try to follow her but a sandstorm soon means you've lost both her and your way.\n\n<center><<button "A shame">><<set $nambiDead to 1>><<set $nambiQuest to 666>><<goto "Deserts">><</button>></center>\n\n<<elseif $nambiQuest is 20>>\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/basket">></center>\nYou agreed to her task and take one of her woven baskets with you to the nearby oasis. Before long you find the water but the ekisero or sisal woven basket, as Nambi calls it, could never hold water for more than a few seconds. It would drain between the weaving. There must be a way to bring the water back...\n\n<center><<button "Use dry clay">><<set $nambiQuest to 21>><<goto "NambiQuest">><</button>> | <<button "Use the green leaves">><<set $nambiQuest to 22>><<goto "NambiQuest">><</button>>\n\n<<button "Use cow shit">><<set $nambiQuest to 24>><<goto "NambiQuest">><</button>> | <<button "Use your hands">><<set $nambiQuest to 23>><<goto "NambiQuest">><</button>></center>\n\n<<elseif $nambiQuest is 21>>\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/basketClay">></center>\nPutting wet clay on the basket it quickly dries in the fierce sun. You proceed to fill the basket with water and head back.\n\nHowever, as you walk the water soaks the clay which starts to fall off letting the water slip through. As you reach Nambi's tent the water is all gone leaving you little choice but to return to the oasis. Clay would surely have worked you think, but needs to be properly burnt first.\n\n<center><<button "Return to the oasis">><<set $nambiQuest to 20>><<goto "NambiQuest">><</button>></center>\n\n<<elseif $nambiQuest is 22>>\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/basketLeaf">></center>\nPutting big leaves in the basket they create a extra suffice. You proceed to fill the basket with water and head back.\n\nHowever, as you walk the water soaks through the leaves all the same. All water is gone far from Nambi's tent leaving you little choice but to return to the oasis.\n\n<center><<button "Return to the oasis">><<set $nambiQuest to 20>><<goto "NambiQuest">><</button>></center>\n\n<<elseif $nambiQuest is 23>>\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/basketHands">></center>\nUsing your hands to hold some water at the base of the basket you head back towards the tent.\n\nHowever, as you walk the little water you have evaporates to the harsh sun. All water is gone not far from Nambi's tent leaving you little choice but to return to the oasis.\n\n<center><<button "Return to the oasis">><<set $nambiQuest to 20>><<goto "NambiQuest">><</button>></center>\n\n<<elseif $nambiQuest is 24>>\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/basketDung">></center>\nYou return to the tent and pick up some of the numerous dung droppings of the dearly named cow. You sincerely hope such a building material will never catch on as it would surely causes sickness and death, which the cow's name, Walumbe, surely would end up meaning.\n\nReturning to the oasis you set to the less charming task of coating the inner of the basket with the dung. Drying in the sun's rays the texture of the dung hardens impressively. You carry the basket filled with water back to Nambi without incident though the water is less than appealing.\n\n<center><<button "Enter the tent">><<set $nambiQuest to 25>><<goto "NambiQuest">><</button>></center>\n\n<<elseif $nambiQuest is 25>>\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/face">></center>\nEntering the tent you find Nambi dressed, or at least as dressed as you've come to expect her to be in the heat. She stands, already smiling, and greets you. You hand her the basket, still filled with water, but clarify that it is not for drinking.\n\nNambi is ecstatic, showing no interest in the manner the water was transported. She merely says out loud, "//Oh, how my father would have been pleased, and surely would bless our union!//" Personally you're unsure how a man would react to be tricked out of a daughter by someone's use of dung, but all in the name of Gaia you suppose.\n\nNambi steps closer until she can whisper in your ear, "//I shall forever do what you command me. I will follow you wherever you wish.//" To this ask her to follow you to your home in the fields, where there is room and safety. Nambi continues her smile and presses herself up against you while saying, "//But please, let us lay together here first, in the home of my people. My body is yours to use however you desire now.//"\n\n<center><<button "Claim the woman here">><<set $nambiQuest to 26>><<goto "NambiQuest">><</button>></center>\n\n<<elseif $nambiQuest is 26>>\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/tits">></center>\nHaving her at your command you tell her to undress and use her huge breasts to pleasure you. Nambi smiles gratefully and says with glee, "//I was always told the size of a woman's breasts told of her fertility. You have no idea how much I want to let you use them so you can fill me up with little babies that can use them!//" She releases her upper body and flaunts them in your face.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/tits1">></center>\nHaving reached an impressive erection already Nambi doesn't hesitate to throw herself willingly at your feet. She covers your dick fully with her giant tits and starts moving them in a pumping motion, the sweat of the hot sun lubricating her vast cleavage.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/sex1">></center>\nUnable to stand her fertile body any longer you throw her onto her back and bury both your hands under her flowing breasts. She doesn't even get time to say 'please be careful' before you plow yourself into her, her pain being mixed with obedience and newfound pleasure.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/sex2">></center>\nYou fuck her wildly driven by the hot sun, sure you can fill this whole land by this fertile pussy. She seems to have entered a trance repeating "//Use me, use me, use me...//" and "//Make me your woman, fill me with children, make me your woman!//" over and over.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/sex3">></center>\nNearing climax you force her giant tits together until they nearly cover her face. Thinking of how you'll turn this dark storyteller into a prime breeder and constantly have her body at the disposal of your lust you cum into her awaiting hole filling it to the point of overflowing.\n\n<center><<button "Finish">><<set $nambiQuest to 27>><<goto "NambiQuest">><</button>></center>\n\n<<elseif $nambiQuest is 27>>\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/sitting">></center>\nHaving relieved yourself in the hot of the day you lie together trying to catch your breath. Nambi sits halfway up and says, "//I think I'm going to love doing this often in your tent.//" To which she smiles with a certain glint in her dark eyes. You return her smile and say:\n\n"Well, we better head there now, as the sun is starting to sink."\n\nSoon Nambi has packed most of her belongings but choose to release the cow even though it could become useful. She says, "//I don't want Walumbe to follow us.//" and nothing more.\n\n<center><<button "Journey to the camp">><<set $nambiDone to 1>><<goto "Castle">><</button>></center>\n\n<</if>>
<<if $PlainsPost1 is 2>>\n<center><<button "Return">><<goto "Plains">><</button>></center>\n\n<center><<showImageOrVideo "img/Background/Plains/OutpostTemple">></center>\n\nThe outpost yields plentiful of much needed preserved food, and is able to supply you each week without much tending.\n\n<<elseif $PlainsPost1 is 1>> \s\n<center><<button "Plains">><<goto "Plains">><</button>></center>\n<center><<showImageOrVideo "img/People/Creature/dragon/Home">></center>\n\n__''Dragon Queen''__ \s\n<<if $dragonMatriarch is 1>>\n<span class="micro"><<='<<showImageOrVideo "img/People/Creature/dragon/Tiamat/TiamatMeet">>'>></span><<click "Tiamat">><<goto "Tiamat">><</click>>, <<if $TiamatPreg gte 1>>$TiamatPreg weeks pregnant.<<else>>Not pregnant.<</if>> First of all Dragons.\n<<else>>\n<<nobr>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n\t<<if ($slaves[$i].race is "dragon") and ($slaves[$i].matriarch is 1)>>\n\t\t<<="[[$slaves[$i].slaveName|dragon][$activeSlave to $slaves[" + $i + "]]]">>, <<display "Creature Summary">>\n\t<</if>>\n<</for>>\n<</nobr>>\n<</if>> \s\n\n__''Dragon-girls''__ \s\n<<if $dragonMatriarch is 0>>\n\t<span class="micro"><<='<<showImageOrVideo "img/People/Creature/dragon/Tiamat/TiamatMeet">>'>></span>\n\t<<click "Tiamat">>\n\t\t<<goto "Tiamat">>\n\t<</click>>, <<if $TiamatPreg gte 1>>$TiamatPreg weeks pregnant.<<else>>Not pregnant.<</if>> First of all Dragons.\n<<else>>\n<</if>> \n<<for $i to 0; $i lt $slaves.length; $i++>><<if ($slaves[$i].race is "dragon") and ($slaves[$i].matriarch is 0)>>\n<<="[[$slaves[$i].slaveName|dragon][$activeSlave to $slaves[" + $i + "]]]">>, <<display "Creature Summary">><</if>>\n<</for>> \s\n\n<<if $dragonRoom lte 40>>\n__Construction__\n<</if>> \s\n\n<<if $Wood gt 500 and $dragonRoom lt 20>>\n\t[[Expand the temple|dragon home][$Wood -= 500, $dragonRoom to 25]] | The dragon temple has been established and the dragon-girls can live well here, but there is also room for improvements, increasing the number of possible occupants. Around 500 wood is needed. Increasing the living space to allow for 25 creatures.\n<<elseif $Stone gt 500 and $dragonRoom lt 30>>\n\t[[Further expand the temple|dragon home][$Stone -= 500, $dragonRoom to 35]] | The dragon-girls have plenty of space, but more could easily added for comfortable living. Around 500 stone is needed. Increasing the living space to allow for 35 creatures.\n<<elseif $Iron gt 300 and $dragonRoom lt 40>>\n\t[[Finish the temple|dragon home][$Iron -= 300, $dragonRoom to 45]] | For the final construction and the finishing of the temple around 300 pure iron is needed. Increasing the living space to allow for 45 creatures.\n<</if>> \s\n<</if>>\n<<set $race to 0>> \s\n
<<button "Village">><<goto "Village3">><</button>> |\n<center>\n<<showImageOrVideo "img/Background/StoneWorks1">>\n</center>\n<<nobr>>\n<<set $stone1Slaves to 0>>\n <<for $i to 0; $i lt $slaves.length; $i++>>\n <<if $slaves[$i].assignment is "work in the stone1">>\n <<set $stone1Slaves += 1>>\n <</if>>\n <</for>>\n<</nobr>>\n<<nobr>>\n<<if $stone1Slaves gt 5>>\n\tThe stone quarry is bustling with activity. Numerous daughters cuts stones, making many blocks for future building.\n<<elseif $stone1Slaves gt 3>>\n\tThe stone quarry is working steadily. Daughters cuts stones, making many blocks for future building. Some tools lie unused, but the quarry is busy.\n<</if>>\nIt can support 10 stone miners.\n<</nobr>>\n<<nobr>>\n<<set $factory to "stone">>\n<<set $factoryLocation to "Village3Stone">>\n<</nobr>>\n<<if $stone1Slaves gt 0>>\n<br>__Stop a girl from working in the stone quarry:__\n<<for $i to 0; $i lt $slaves.length; $i++>><<if $slaves[$i].assignment is "work in the stone1">>\n<<="[[$slaves[$i].slaveName|Slave Interact][$activeSlave to $slaves[" + $i + "]]]">>, <<display "Slave Summary">> \n| <<="[[Remove from the stone quarry.|Retrieve from Factory][$activeSlave to $slaves[" + $i + "]]]">><</if>><</for>><</if>>\n\n<<if $stone1Slaves lte 9>>\s\n__Send a girl to work in the stone quarry:__\s\n<<for $i to 0; $i lt $slaves.length; $i++>>\s\n<<if ($slaves[$i].workhas is 0) and ($slaves[$i].relation gte 3) and ($slaves[$i].househas is 1) and ($slaves[$i].race is "human")>>\n<<="$slaves[$i].slaveName">>, <<display "Slave Summary">> \n| <<="[[Assign to the stone quarry.|Assign to Factory][$activeSlave to $slaves[" + $i + "]]]">>\n<<elseif ($slaves[$i].workhas is 0) and ($slaves[$i].relation gte 3)>>\n <br>$slaves[$i].slaveName needs a house in the village.\n<<elseif ($slaves[$i].workhas is 0) and ($slaves[$i].househas is 1)>>\n <br>$slaves[$i].slaveName doesn't like you enough to work for you.<</if>><</for>><</if>>
<<nobr>>\n<<if $ReFind is 0>>\n<<set $SanctuaryHomes to either(1, 2, 3)>>\n<</if>> \n<<if $SanctuaryHomes is 1>> \n\t<<if $SanctuaryPost1 is 0>> \n\t<center><<showImageOrVideo "img/People/Creature/fox/Home">></center>\n\tYou find an unused space in the Sanctuary. Once used for either storage or elven allies. You could rebuild the place into a home for ''fox-girls'', or make workshop where ''food'' could be processed. It would cost 300 in wood and 100 in stone.\n\t\t<<if ($Wood gte 300) and ($Stone gte 100)>>\n\t\t\t<<button "Establish Fox Den">>\n\t\t\t\t<<goto "Sanctuary">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 100, $SanctuaryPost1 to 1, $foxHome to 1>>\n\t\t\t\t<<set $FoundSanctuaryHome1 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\t\t<<if ($Wood gte 300) and ($Stone gte 100)>>\n\t\t\t<<button "Establish Outpost">>\n\t\t\t\t<<goto "Sanctuary">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 100, $SanctuaryPost1 to 2, $OutpostFood += 1>>\n\t\t\t\t<<set $FoundSanctuaryHome1 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\n\t\t<<button "Move onwards">><<goto "Sanctuary">><</button>> \n\t\t<<set $FoundSanctuaryHome1 to 1>>\n\t<<else>> \n\t\t<<goto "SanctuaryEvents">>\n\t<</if>> \n\n\n<<elseif $SanctuaryHomes is 2>> \n\t<<if $SanctuaryPost2 is 0>> \n\t<center><<showImageOrVideo "img/People/Creature/ghost/Home">></center>\n\tYou find an unused space in the Sanctuary. Once used for either storage or elven allies. You could rebuild the place into a binding house for ''ghost-girls'', or make workshop where ''potions'' could be processed. It would cost 300 in wood and 100 in stone.\n\t\t<<if ($Wood gte 300) and ($Stone gte 100)>>\n\t\t\t<<button "Establish Binding Stone">>\n\t\t\t\t<<goto "Sanctuary">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 100, $SanctuaryPost2 to 1, $ghostHome to 1>>\n\t\t\t\t<<set $FoundSanctuaryHome2 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\t\t<<if ($Wood gte 300) and ($Stone gte 100)>>\n\t\t\t<<button "Establish Outpost">>\n\t\t\t\t<<goto "Sanctuary">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 100, $SanctuaryPost2 to 2, $OutpostPotions += 1>>\n\t\t\t\t<<set $FoundSanctuaryHome2 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\n\t\t<<button "Move onwards">><<goto "Sanctuary">><</button>> \n\t\t<<set $FoundSanctuaryHome2 to 1>>\n\t<<else>> \n\t\t<<goto "SanctuaryEvents">>\n\t<</if>> \n\n<<elseif $SanctuaryHomes is 3>> \n\t<<if $SanctuaryPost3 is 0>> \n\t<center><<showImageOrVideo "img/People/Creature/dullahan/Home">></center>\n\tYou find an unused space in the Sanctuary. Once used for either storage or elven allies. You could rebuild the place into a home for ''dullahans'', or make workshop where ''cloth'' could be processed. It would cost 300 in wood and 100 in stone.\n\t\t<<if ($Wood gte 300) and ($Stone gte 100)>>\n\t\t\t<<button "Establish Headless Homes">>\n\t\t\t\t<<goto "Sanctuary">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 100, $SanctuaryPost3 to 1, $dullahanHome to 1>>\n\t\t\t\t<<set $FoundSanctuaryHome3 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\t\t<<if ($Wood gte 300) and ($Stone gte 100)>>\n\t\t\t<<button "Establish Outpost">>\n\t\t\t\t<<goto "Sanctuary">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 100, $SanctuaryPost5 to 2, $OutpostWood += 1>>\n\t\t\t\t<<set $FoundSanctuaryHome3 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\n\t\t<<button "Move onwards">><<goto "Sanctuary">><</button>> \n\t\t<<set $FoundSanctuaryHome3 to 1>>\n\t<<else>> \n\t\t<<goto "SanctuaryEvents">>\n\t<</if>> \n\n<<else>>\n\n\t<<goto "Sanctuary">>\n\n<</if>> \n<<if $SanctuaryPost1 isnot 0 and $SanctuaryPost2 isnot 0 and $SanctuaryPost3 isnot 0>>\n<<set $SanctuaryHomeDone to 1>>\n<<else>>\n<<set $SanctuaryHomeDone to 0>>\n<</if>> \n<</nobr>>
<<nobr>>\n<center>\n<<button "Return">><<goto "World">><</button>>\n \n |\n \n<<button "Explore">><<goto "PlainsEvents">><</button>>\n</center>\n<</nobr>> \s\n\n<<showImageOrVideo "img/Background/plains">>\n\n<<nobr>>\n<center>\n<<if $village2 is 1>>\n\t<<button "Village">>\n\t\t<<set $location to "Village2">>\n\t\t<<goto "Village2">>\n\t<</button>>\n<</if>> \n | \n<<if $PlainsPost1 is 1>>\n\t<<button "Dragon Lair">>\n\t\t<<goto "dragon home">>\n\t<</button>>\n<<elseif $PlainsPost1 is 2>>\n\t<<button "Ziggurat Temple">>\n\t\t<<set $location to 8>>\n\t\t<<goto "dragon home">>\n\t<</button>>\n<</if>> \n | \n<<if $PlainsPost2 is 1>>\n\t<<button "Succubus Home">>\n\t\t<<set $location to 9>>\n\t\t<<goto "succubus home">>\n\t<</button>>\n<<elseif $PlainsPost2 is 2>>\n\t<<button "Farm">>\n\t\t<<goto "succubus home">>\n\t<</button>>\n<</if>>\n</center>\n<</nobr>> \s\n\n<<nobr>>\n<center>\n<<if $PlainsPost3 is 1>>\n\t<<button "Harpy Nest">>\n\t\t<<set $location to "Plains">>\n\t\t<<set $raceHome to "harpy">>\n\t\t<<set $BroodMother to "Mother Harpy">>\n\t\t<<set $Offspring to "Harpy-girls">>\n\t\t<<goto "race home">>\n\t<</button>>\n<<elseif $PlainsPost3 is 2>>\n\t<<button "Gathering Post">>\n\t\t<<set $outpostType to "Food">>\n\t\t<<set $OutpostLocation to "Plains">>\n\t\t<<goto "outposts">>\n\t<</button>>\n<</if>> \n | \n<<if $PlainsPost4 is 1>>\n\t<<button "Manticore Dwelling">>\n\t\t<<set $location to "Plains">>\n\t\t<<set $raceHome to "manticore">>\n\t\t<<set $BroodMother to "Manticore Mother">>\n\t\t<<set $Offspring to "Manticores">>\n\t\t<<goto "race home">>\n\t<</button>>\n<<elseif $PlainsPost4 is 2>>\n\t<<button "Hunting Outpost">>\n\t\t<<set $outpostType to "Food">>\n\t\t<<set $OutpostLocation to "Plains">>\n\t\t<<goto "outposts">>\n\t<</button>>\n<</if>> \n | \n<<if $PlainsPost5 is 1>>\n\t<<button "Mermaid Cove">>\n\t\t<<set $location to "Plains">>\n\t\t<<set $raceHome to "mermaid">>\n\t\t<<set $BroodMother to "Mermaid Princess">>\n\t\t<<set $Offspring to "Mermaids">>\n\t\t<<goto "race home">>\n\t<</button>>\n<<elseif $PlainsPost5 is 2>>\n\t<<button "Salt Outpost">>\n\t\t<<set $outpostType to "Preservative">>\n\t\t<<set $OutpostLocation to "Plains">>\n\t\t<<goto "outposts">>\n\t<</button>>\n<</if>>\n</center>\n<</nobr>> \s\n\n<<nobr>>\nThe open plains stand near the middle of the world and was its center of life and culture once. Vast and daunting, it can become even more ripe for farming if worked in union.\n\n\n<<if $harpyWild gte 10>>\nNumerous harpies are seen in the sky, their hunting cry fill the air as they fly in joyous play and eternal search.\n<<elseif $harpyWild gte 1>>\nA rare glimpse of feather-clad bodies with white wings flying through the air lets know that a scare few of the graceful and fearsome harpies still roam the sky and land.\n<<elseif $harpyWild lte 0>>\nA silence in the air puts focus on the lack of harpies. All of them having been cleared away. \n<</if>>\n\n<<if $manticoreWild gte 10>>\nNumerous manticores is seen in the sky, their hunting cry fill the air as they fly in joyous play and frightful hunt.\n<<elseif $manticoreWild gte 1>>\nA rare glimpse of massive bodies with leather wings flying through the air lets know that a scare few of the mighty manticores still roam the sky and land.\n<<elseif $manticoreWild lte 0>>\nA silence in the air puts focus on the lack of manticores. All of them having been cleared away. \n<</if>>\n\n<<if $mermaidWild gte 10>>\nSweet singing in the air tells of how mermaids have become numerous once again.\n<<elseif $mermaidWild gte 1>>\nA rare song is heard on the wind, letting know a few mermaids still live by the shore.\n<<elseif $mermaidWild lte 0>>\nThere are no songs in the air, just like there are no mermaids left by the shore. \n<</if>>\n\n<<if $FoundPlainsHome1 is 1>>\nYou can walk to the build spot for the <<click "human village">><<set $ReFind to 1>><<set $PlainsHomes to 1>><<goto "PlainsHomes">><</click>>.\n<</if>>\n<<if $FoundPlainsHome2 is 1>>\nYou can walk to the build spot of the <<click "dragon temple">><<set $ReFind to 1>><<set $PlainsHomes to 2>><<goto "PlainsHomes">><</click>>.\n<</if>>\n<<if $FoundPlainsHome3 is 1>>\nYou can walk to the build spot near the <<click "succubus home">><<set $ReFind to 1>><<set $PlainsHomes to 3>><<goto "PlainsHomes">><</click>>.\n<</if>>\n<<if $FoundPlainsHome4 is 1>>\nYou can walk to the build spot near the <<click "harpy cliffs">><<set $ReFind to 1>><<set $PlainsHomes to 4>><<goto "PlainsHomes">><</click>>.\n<</if>>\n<<if $FoundPlainsHome5 is 1>>\nYou can walk to the build spot near the <<click "manticore grounds">><<set $ReFind to 1>><<set $PlainsHomes to 5>><<goto "PlainsHomes">><</click>>.\n<</if>>\n<<if $FoundPlainsHome6 is 1>>\nYou can walk to the build spot near the <<click "mermaid lagoon">><<set $ReFind to 1>><<set $PlainsHomes to 6>><<goto "PlainsHomes">><</click>>.\n<</if>>\n\n<<set $ReFind to 0>>\n\n<<set $Energy -= 1>>\n<<if $Energy lte 0>>\n\t<<goto "TiredEnd">>\n<</if>>\n<</nobr>>\n
<center><<showImageOrVideo "img/People/Human/Characters/Izanami/chamber">></center>\nYou try to talk with Izanami for a while, but she hardly responds with other than 'yes' and 'no'. You have her full attention, but it seems she's more of a listener.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<goto "Izanami">>\n<</button>>\n</center>\n<</nobr>>\n<<set $Energy -= 1>> \s\n<<set $izanamiRelation += 5>> \s
2.0 - The Elven Update. Adds whole new region, new Elven race, six new matriarchs, three wild races, many encounters, and much more (including bugs).\n\n1.9 Adds camp description of all human matriachs. Added meeting events between some matriarchs. Fixes some minor bugs and spelling errors. Tiamat and Lepo quests edits and fixes. Fetish scenes preg counter fixed. Added snake-girl encounter to jungles. Prior encounters edited and added counters. Added new encounters. Added Rheia-Sarai scene.\n\n1.8 Adds new and final human matriarch Sita, based on the Indian epic Ramayana, together with new daugthers, quest and the wonderful character of Hanu. Also it fixes the release funtion not adding to wild creature pool description and the domain listing of drying huts.\n\n1.7.4 Fixes the housing bug where too many girls where shown.\n\n1.7.3 Fixed home expansion for quest monster races. Farm description changed. Menu loop fixed. Cheat pasasage edits by Enigior. Names and bodies fixed for Sarai grandchildren. \n\n1.7.2 Nephthys and Nut birth scene fixed. Spell fixes. Capture friendly monster feature removed.\n\n1.7.1 Save file updater and Plains encounter fix.\n\n1.7 A new human matriarch is added based on the Torah and Old Testament. With own quest and children. She gives births to mature offspring with 12 varieties. New Send Away system, aiming to retain the girls in a seperate array. New way to see girl's mother via click. Lactation induced at first birth. Add posibility to meet non-hostile creatures from known races. Combat UI edits.\n\n1.6.6 Home expansion added to sapient monster races. Cheat page fixed by Enigior. Mouse temple and camp description edit. Safe return to camp moved the Stats and Perks. Stats and Perks redone.\n\n1.6.5 Generation tracking fix.\n\n1.6.4 Nut's sex scene gifs fixed. Added return function to bee and bovine special building. Typo fixes. Minor tent fix.\n\n1.6.3 Dairy assignment fix. Generation tracker fix.\n\n1.6.2 Capture monster girl bug fixed.\n\n1.6.1 Jungle preserved food bug fixed. Monster capture cap fixed (hopefully). No end on tired in new buildings fixed. Spelling fixes. Jul repeating loop and tent blank fixed. Nephthys preg counter fixed. \nEnigior also fixed the cheat passage, and made it include a freaking VERSION CHECK!!! *clap clap clap!!! Also fixed jungle fox event counter. Milk check in slave description and in dairy requirement.\n\n1.6\nGirls' mother is now tracked as well as her generation.\nMonster homes expansion.\nCow home dairy (long awaited that one).\nGirls required to quit village job before leaving houses.\n\n1.5.10\nAdded goo girl as a encounter after Izanami moves in.\nFixed jungle sty path.\n\n1.5.9\nIncreased monster-girls life and damage.\nAdded auto skip to perk event if all perks are chosen.\nFixed Emelie pig brood-mother swap bug.\nBlank box in desert most likely fixed.\n\n1.5.8\nHome relay optimasation. *on hold\nEdit in widget, genMonsterGirl, enemy.race.\nRelease, MonsterChildren edit.\nRetrieve from Factory, location fix.\nCheat passage updated.\nBee sex count/virgin bug fixed.\nSpelling fixes.\nLepo change changes.\n\n1.5.7\n\nBlank Cave-girls pictures fixed. \nHomesDone fix.\nMatriarchs now show week of pregnancy.\nVillages now show cost of workshops.\n\n1.5.6\n\nAdded break to human set active slave - wait for tests\n\nFixed High and Low preg from becoming undefined.\n\tThanks to Enigior and mn16tor.\n\nTypo fixed pink from preg description in all monsters.\n\nRemoved <set $slaves.push($activeSlave)> if room is full, again from all monsters... such tedious work!\n\nChanged Combat Win - swapped <if $tFight> and <elseif $qFight> around so even if $tFight is true there is no chance to enter it if $qFight is also true.\n\nAdded counter so sending monster girls away actually frees up space in their home... again for every single monster passage in the bloody game! Why on earth did I make their passaged seperate?!?! Curse you past me!!! CURSE YOU!!!!\n\nEdited Music passage to reflect current one song options.\n\n1.4.6\n\nChanged space inbetween girls in camp, when other girls are assigned too. May need more work.\n\n--------------------------------------------------------------\n\nA&G v.SSSCCE\n\nMonster girls:\nBee-girls - added and revised pictures and gifs up to 30.\nBunne-girls - added and revised pictures and gifs up to 50. \nCat-girls - added and revised pictures and gifs up to 50. \nCow-girls - added and revised pictures and gifs up to 50. \nDog-girls - added and revised pictures and gifs up to 50.\nDragon-girls - added and revised pictures and gifs up to 50.\nFairy-girls - added and revised pictures and gifs up to 50.\nGiant-girls - added and revised pictures and gifs up to 36.\nGoblin-girls - added and revised pictures and gifs up to 44.\nHarpies - added and revised pictures and gifs up to 50.\nCentaurs - added and revised pictures and gifs up to 42.\nInsect and Manticore - no picture changes.\nMermaids - added and revised pictures and gifs up to 40.\nMouse-girls - added and revised pictures and gifs up to 38.\nMummy-girls - added and revised pictures and gifs up to 50.\nNymphs - added and revised pictures and gifs up to 40.\nOni-girls - added and revised pictures and gifs up to 34.\nPig-girls - added and revised pictures and gifs up to 32.\nSlime-girls - added and revised pictures up to 50.\nSnake-girls - added and revised pictures and gifs up to 42.\nSpider-girls - added and revised pictures up to 40.\nSuccubi - added and revised pictures and gifs up to 50.\nValkyries - added and revised pictures and gifs up to 40.\nYokai - added and revised pictures and gifs up to 40.\n\nSugarcube updated from v2.2.0 to v2.23.2.\n\nEdits cutting down the insane picture finding code in human short and long summary.\n\nRework of all monster girl races code and homes.\n\nEdits to Return locations\n\nRevised Credits.\n\n--------------------------------------------------------------\nCombat Changes:\n\nNew Passages:\n\t-Combat!\n\t\t-Combat Init: Start of combat\n\t\t-Combat Action: Actions taken during combat\n\t\t-Combat Win: Differing actions depending on type of fight (taming, quest, wild)\n\t\t-Combat Lose: Kicks player to the end of the week. Loser!\n\t-Widgets!\n\t\t-Widgets!: Yes, I named the passage that. Don't judge me. It contains 3 new widgets:\n\t\t\t-genMonsterGirl: Completely generates a new monstergirl of the appropriate race, names them, and adds them to the slave pool.\n\t\t\t\t\t\t\t Only works from combat right now.\n\t\t\t-modTamed: Adjusts a race's $tamed variable. Usage: modTamed "Race" #\n\t\t\t-modWild: Adjusts a race's $wild variable. Usage: modWild "Race" #\n\nHumans:\n\t-Freia\n\t\t-FreiaQuest: Updated to use the new combat code. $freiaquest 1-3 are changed, 4+ are untouched\n\nMonster Girls:\n\t-All\n\t\t-race: Race passages are updated to use new combat code. $race 4 is changed, with a few other minor tweaks\n\n\n
<<return "Return">>\n\n/% Show the currently equipped items. The span tags identify the names of the equipped item so we can replace it later %/\s\n\n''@@color:red;Sword@@ | <span id="eSword">$Player.sword.name</span>''\n''@@color:green;Bow@@ | <span id="eBow">$Player.bow.name</span>''\n''@@color:grey;Armour@@ | <span id="eArm">$Player.armour.name</span>''\n\n/% To display the current inventory, we use a for loop to step through the arrays that contain the items the Player owns %/\s\n\n/% go through each object in the array $Player.ownedSwords and set the temporary variable _sword equal to the object we're looking at on this loop %/\s\n<<for _x, _sword range $Player.ownedSwords>>\s\n\t/% Print the name of the weapon %/\s\n\t@@color:red;<<=_sword.name + " - ">>@@\s\n\t/% Print the description and the damage the weapon does %/\s\n\t<<=_sword.description>>\n\tThe blade has a base damage of _sword.damage. \s\n\t/% Capture the value of the _sword variable on this iteration for use in the link. Interactive macros like Link and Button are evaluated when they're activated, so without <<capture>> it would always end up using the last value _sword had %/\s\n\t<<capture _sword>>\s\n\t\t<<link "Equip">>\s\n\t\t\t/% Set the Player's equipped item to the object we captured %/\s\n\t\t\t<<set $Player.sword to _sword>>\s\n\t\t\t/% Change the equipped items field (identified at top with the <span> tags) to the name of the newly equipped item %/\s\n\t\t\t<<replace "#eSword">>\s\n\t\t\t\t$Player.sword.name\s\n\t\t\t<</replace>>\s\n\t\t<</link>>\n\t<</capture>>\s\n<</for>>\s\n\n/% Do the same thing for bows here, and armors below %/\s\n\n<<for _y, _bow range $Player.ownedBows>>\s\n\t@@color:green;<<=_bow.name + " - ">>@@\s\n\t<<=_bow.description>>\n\tThe bow has a base damage of _bow.damage. \s\n\t<<capture _bow>>\s\n\t\t<<link "Equip">>\s\n\t\t\t<<set $Player.bow to _bow>>\s\n\t\t\t<<replace "#eBow">>\s\n\t\t\t\t$Player.bow.name\s\n\t\t\t<</replace>>\s\n\t\t<</link>>\n\t<</capture>>\s\n<</for>>\s\n\n<<for _z, _arm range $Player.ownedArmours>>\s\n\t@@color:grey;<<=_arm.name + " - ">>@@\s\n\t<<=_arm.description>>\n\tThe armor will defend you from _arm.defense points of damage. \s\n\t<<capture _arm>>\s\n\t\t<<link "Equip">>\s\n\t\t\t<<set $Player.armour to _arm>>\s\n\t\t\t<<replace "#eArm">>\s\n\t\t\t\t$Player.armour.name\s\n\t\t\t<</replace>>\s\n\t\t<</link>>\n\t<</capture>>\s\n<</for>>\s
<<if $SanctuaryPost1 isnot 0 and $SanctuaryPost2 isnot 0 and $SanctuaryPost3 isnot 0>>\n\t<<set $SanctuaryHomeDone to 1>>\n<<else>>\n\t<<set $SanctuaryHomeDone to 0>>\n<</if>>\n\n<<set $SanctuaryEvent to either(1, 1, 1, 2, 2, 2, 3, 3, 4)>>\n\n<<if $SanctuaryEvent is 1>>\n\t<<set $SanctuaryFind to either (1, 2, 2, 3, 3, 4, 5, 6, 6)>>\n\t<<if $SanctuaryFind is 1 and $queenDone is 0 and $queenDead is 0>>\n\t\t<<goto "ElentáriQuest">>\n\t<<elseif $SanctuaryFind is 2 and $princessDone is 0 and $princessDead is 0>>\n\t\t<<goto "EstëQuest">>\n\t<<elseif $SanctuaryFind is 3 and $nerdanelDone is 0 and $nerdanelDead is 0>>\n\t\t<<goto "NerdanelQuest">>\n\t<<elseif $SanctuaryFind is 4 and $niennaDone is 0 and $niennaDead is 0>>\n\t\t<<goto "NiennaQuest">>\n\t<<elseif $SanctuaryFind is 5 and $yavannaDone is 0 and $yavannaDead is 0>>\n\t\t<<goto "YavannaQuest">>\n\t<<elseif $SanctuaryFind is 6 and $luthienDone is 0 and $luthienDead is 0>>\n\t\t<<goto "LúthienQuest">>\n\t<<else>>\n\t\t<<goto "SanctuaryEvents">>\n\t<</if>>\n\n<<elseif $SanctuaryEvent is 2>>\n\t<<set $EncounterNumber to random (1, 15)>>\n\t<<goto "SanctuaryEncounters">>\n\n<<elseif $SanctuaryEvent is 3>>\n\t<<set $DeepsEnemy to either(1, 2, 3)>>\n\t<<if $DeepsEnemy is 1 and $foxWild gte 1>>\n\t\t<<set $race to 4>>\n\t\t<<goto "fox">>\n\t<<elseif $DeepsEnemy is 2 and $ghostWild gte 1>>\n\t\t<<set $race to 4>>\n\t\t<<goto "ghost">>\n\t<<elseif $DeepsEnemy is 3 and $dullahanWild gte 1>>\n\t\t<<set $race to 4>>\n\t\t<<goto "dullahan">>\n\t<<else>>\n\t\t<<goto "SanctuaryEvents">>\t\n\t<</if>>\n \n<<elseif $SanctuaryEvent is 4 and $SanctuaryHomeDone is 0>>\n\t<<goto "SanctuaryHomes">>\n\n<<else>>\n\t<<goto "SanctuaryEvents">>\n\n<</if>>\n
<<set $activeSlave.assignment to "rest">>\n<<set $activeSlave.workhas to 0>>\n<<if $factory is "farm">>\n\t<<set $farmers -= 1>>\n<</if>>\n<<if $factory is "lumber">>\n\t<<set $jacks -= 1>>\n<</if>>\n<<if $factory is "dairy">>\n\t<<set $farmers -= 1>>\n<</if>>\n<<if $factory is "cloth">>\n\t<<set $clothers -= 1>>\n<</if>>\n<<if $factory is "brewery">>\n\t<<set $brewers -= 1>>\n<</if>>\n<<if $factory is "iron">>\n\t<<set $ironMiners -= 1>>\n<</if>>\n<<if $factory is "stone">>\n\t<<set $stoneMiners -= 1>>\n<</if>>\n<<if $factory is "hunter">>\n\t<<set $hunters -= 1>>\n<</if>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if $activeSlave.ID == $slaves[$i].ID>>\n<<set $slaves[$i] to $activeSlave>>\n<</if>>\n<</for>>\n<<goto $factoryLocation>>
<<button "Tent">><<goto "Chamber">><</button>> | \n\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/chamber">></center>\n<<nobr>>\n<<if $izanamiRelation gte 90>>\nIzanami looks at you with a total mix of love, desire and loyalty.\n<<elseif $izanamiRelation gte 50>>\nIzanami looks at you with love, desire and loyalty.\n<<elseif $izanamiRelation gte 10>>\nIzanami looks at you with gratitude and desire.\n<<elseif $izanamiRelation gte 0>>\nIzanami looks at you with gratitude.\n<</if>>\n<<if $izanamiPreg gte 2>>\nShe is $izanamiPreg weeks pregnant.\n<<elseif $izanamiPreg is 1>>\nShe is 1 week pregnant.\n<<else>>\nShe isn't pregnant.\n<</if>>\n\nThe enormously physically gifted Izanami sits on her white cloth waiting with the utmost patience for any command you could make or task that needs fulfilling. Her diligent hands keep many things in order in the camp. Her dark eyes often disappear under her long and equally dark hair. She has given birth to $izanamiChildren of your children.\n\n<</nobr>>\n\n<<button "Talk">><<goto "IzanamiTalk">><</button>> | <<button "Tell stories">><<goto "IzanamiStories">><</button>> | <<button "Have sex">><<goto "IzanamiSex">><</button>> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s
<<if $LepoChildren gte 5>>\n<center><<showImageOrVideo "img/People/Creature/bunny/Lepo/lepoTeenSex1">></center>\nYou push the bunny down on her stomach, consumed with a desire to bind her to you as a mate and breeder. The new little larger bunny seems to have given up any hope of escape but shakes greatly as you position your giant dick in front of her tiny hole. Not even thinking about if it would fit, you smash yourself into the tiny bunny.\n\nShe stops shaking and screams shortly in pain and, but with most of your shaft inside her, seems to resign herself. Accepting that her new mate, bound for life, is deep inside her, trying the make her pregnant by a monstrous cock many times over.\n\n<center><<showImageOrVideo "img/People/Creature/bunny/Lepo/lepoTeenSex2">></center>\nYou turn her around and starts pumping the now grown bunny breeder in earnest. Holding her hands to press her ever further down upon your shaft. She gasps and pants as her body is stretched. You tell her over and over again that you're her bound mate now, and that she is gonna let herself be bred by you, to fill her up with pregnancies and repopulate the burrows all with your children.\n\n<center><<showImageOrVideo "img/People/Creature/bunny/Lepo/lepoTeenSex3">></center>\nShe stammers even in her whining, most likely worried about the size of the children you'll make her give birth to. \n\nYou start fucking her harder and more brutal as your climax approach. She starts screaming in distress, which only fuels the final moments before you fill the little bunny up with seed. You hold her ever tighter and slam her down upon your dick harder and harder, imagining her bloated and pregnant with hundreds of babies.\n\nReaching your limit you spasm inside the bunny and paint all her most inner white in your sperm. You cum so much she starts bloating and several gushes splashes from her insides out upon her velvet fur. You take a look at the bred bunny still deeply impaled on your dick and smile.\n\n<<nobr>>\n<center>\n<<button "Good growing breeder">>\n\t<<include "High Preg">>\n\t<<if $LepoPreg lte 0>>\n\t<<set $LepoPreg to $Preg>>\n\t<</if>>\n\t<<goto "Lepo">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<else>>\n<center><<showImageOrVideo "img/People/Creature/bunny/Lepo/lepoSex1">></center>\nYou push the small bunny down on her stomach, consumed with a desire to bind her to you as a mate and breeder. The little bunny seems to have given up any hope of escape but shakes greatly as you position your giant dick in front of her tiny hole. Not even thinking about if it would fit, you smash yourself into the tiny bunny.\n\nShe stops shaking and screams shortly in pain and, but with most of your shaft inside her, seems to resign herself. Accepting that her new mate, bound for life, is deep inside her, trying the make her pregnant by a monstrous cock many times over.\n\n<center><<showImageOrVideo "img/People/Creature/bunny/Lepo/lepoSex2">></center>\nYou turn her around and starts pumping the little bunny in earnest. Holding her hands to press her ever further down upon your shaft. She gasps and pants as her body is stretched, but seems able to survive her brutal mating. You tell her over and over again that you're her bound mate now, and that she is gonna let herself be bred by you, to fill her up with pregnancies and repopulate the burrows all with your children.\n\n<center><<showImageOrVideo "img/People/Creature/bunny/Lepo/lepoSex3">></center>\nShe stammers even in her whining, most likely worried about the size of the children you'll make her give birth to. \n\nYou start fucking her harder and more brutal as your climax approach. She starts screaming in distress, which only fuels the final moments before you fill the little bunny up with seed. You hold her ever tighter and slam her down upon your dick harder and harder, imagining her bloated and pregnant with hundreds of babies.\n\nReaching your limit you spasm inside the bunny and paint all her most inner white in your sperm. You cum so much she starts bloating and several gushes splashes from her insides out upon her velvet fur. You take a look at the bred bunny still deeply impaled on your dick and smile.\n\n<<nobr>>\n<center>\n<<button "Good little breeder">>\n\t<<include "High Preg">>\n\t<<if $LepoPreg lte 0>>\n\t<<set $LepoPreg to $Preg>>\n\t<</if>>\n\t<<goto "Lepo">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<</if>>\n<<set $LepoRelation += 5>> \s\n<<set $Energy -= 1>> \s
<<button "Tent">><<goto "Chamber">><</button>> | \n\n<<showImageOrVideo "img/People/Human/Characters/Morrigan/Happy">>\n\n<<nobr>>\n<<if $morriganRelation gte 90>>\nMorrigan looks at you with the utmost mix of love, desire and loyalty.\n<<elseif $morriganRelation gte 50>>\nMorrigan looks at you with love, desire and loyalty.\n<<elseif $morriganRelation gte 10>>\nMorrigan looks at you with gratitude and desire.\n<<elseif $morriganRelation gte 0>>\nMorrigan looks at you with gratitude.\n<</if>>\n\n<<if $morriganPreg gte 2>>\nShe is $morriganPreg weeks pregnant.\n<<elseif $morriganPreg is 1>>\nShe is 1 week pregnant.\n<<else>>\nShe isn't pregnant.\n<</if>>\n\nThe redheaded girl Morrigan, with the deepest brown eyes, look at you with a happy and cheeky smile, most likely wondering when her next night senselessness will be allowed to occur. With puffy areolas and sturdy form Morrigan usually disappears and returns with food and drink for both you and her, yet you have never seen how she acquires this. She has given birth to $morriganChildren of your children.\n\n<</nobr>>\n\n<<button "Talk">><<goto "MorriganTalk">><</button>> | <<button "Tell stories">><<goto "MorriganStories">><</button>> | <<button "Have sex">><<goto "MorriganSex">><</button>> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s
/% The player won! Yay! Give them some exp based on the exp property of the battler object. This is totally arbitrary at the moment and will need balance. %/\s\n<<silently>>\n<<if $enemy.exp is "Low">>\n\t<<set $Exp += random(1,10)>>\n<<elseif $enemy.exp is "Mid">>\n\t<<set $Exp += random(11,20)>>\n<<elseif $enemy.exp is "High">>\n\t<<set $Exp += random(20,30)>>\n<</if>>\n<</silently>>\n/% Show a dynamically generated image of the enemy %/\s\n<center><<='<<showImageOrVideo "' + $path + '">>'>></center>\n<span id = "victory">\n<<if $qFight>> \s\n\t<<set $qFight to false>>\n\t<<goto $qTarget>>\n<<elseif $tFight>> \s\n\tYou have defeated the $enemy.name and asserted your dominance! You can claim your prize now, or return for it later.\n\t<<nobr>>\n\t<center>\n\t<<button [[Fuck her|$enemy.race]]>>\n\t\t<<set $Energy -= 1, $race to 2, $activeSlave.alpha to 1, $tFight to false>>\n\t<</button>>\n\t \n |\n\t \n\t<<button [[Let her wait|$enemy.race]]>>\n\t\t<<set $race to 0, $activeSlave.alpha to 1, $tFight to false>>\n\t<</button>>\n\t</center>\n\t<</nobr>>\n<<else>>\n\t/% If it was not a taming fight, present the wild critter options %/\s\n\tYou have defeated the $enemy.name and can now choose its fate.\n\n\tYou can fuck the creature to increase the race's population in the region, kill the creature to earn some food, or capture it and try and tame it - if you have a suitable home built for this species.\n\n\t<<nobr>>\n\t<center>\n\t/% This button decreases the player's energy, sets the $Race event variable for the wild sex scene, then sends the player to the monster event passage %/\n\t<<button "Breed her.">>\n\t\t<<replace "#victory">>\s\n\t\t\t<<modWild $enemy.race 1>>\n\t\t\t$sexDescription1\n\t\t\t<<set $path to "img/People/Creature/"+$enemy.race+"/"+$enemy.number+"sex">>\n\t\t\t<center><<='<<showImageOrVideo "' + $path + '">>'>></center>\n\t\t\t$sexDescription2\n\t\t\t<<set $path to "img/People/Creature/"+$enemy.race+"/"+$enemy.number+"sex1">>\n\t\t\t<center><<='<<showImageOrVideo "' + $path + '">>'>></center>\n\t\t\t$sexDescription3\n\t\t\t<center><<button [[Leave her and continue on your path|$enemy.home]]>>\n\t\t\t\t<<set $Energy -= 1>>\n\t\t\t<</button>></center>\n\t\t<</replace>>\n\t<</button>> \n\t | \n\t/% This button decreases the player's energy, sets the $Race event variable for the butcher scene, then sends the player to the monster event passage. But really, who's the real monster here? %/\n\t<<button "Kill it.">>\n\t\t<<replace "#victory">>\n\t\t\t<center><<showImageOrVideo "img/Background/slaughter">></center>\n\t\t\tYou swiftly kill the defeated foe and start cutting the meat up in usable portions. The work is bloody and hard, but the meat fresh. You make sure to use all peices possible and leave next to nothing behind.\n\t\t\t<center><<button [[Continue on your path|$enemy.home]]>>\n\t\t\t\t<<set $Energy -= 1, $Food += $enemy.food>>\n\t\t\t\t<<modWild $enemy.race -1>>\n\t\t\t<</button>></center>\n\t\t<</replace>>\n\t<</button>> \n\t | \n\t/% This button just kicks you back to the origin of the fight. Boring! %/\n\t<<button "Leave it.">>\n\t\t<<replace "#victory">>\n\t\t\tYou leave the defeated creature where it lays, and move on.\n\t\t\t<<button [[Onwards!|$enemy.home]]>><</button>>\n\t\t<</replace>>\n\t<</button>>\n\t</center>\n\t<</nobr>>\n\t<<nobr>>\n\t<center>\n\t/% Finally, if you've built a home for this $Race and there's enough room, this button will decrease the player's energy, set the $Race event variable for the capture scene, and send the player to the monster event passage %/\n\t<<if $enemy.hasHome is 1 and ($enemy.tamed lte $enemy.room)>>\n\t\t<<button "Capture her.">>\n\t\t\t<<modWild $enemy.race -1>>\n\t\t\t<<modTamed $enemy.race 1>>\n\t\t\t<<genMonsterGirl>>\n\t\t\t<<replace "#victory">>\n\t\t\t\t<<set $path to "img/People/Creature/"+$enemy.race+"/Captured">>\n\t\t\t\t<center><<='<<showImageOrVideo "' + $path + '">>'>></center>\n\t\t\t\tYou bring the defeated and captured $enemy.race to her new home.\n\n\t\t\t\tThough first hesitant about her new surroundings the $enemy.race in the end considers the area very fit for one of her species and settles in. Though she doesn't respect you as her $enemy.race king yet, though you have clearly have gained a new potential body for the world's repopulation. You call the $enemy.race before you and having seen her settling decide to give her the name: ''@@color:red;$activeSlave.slaveName@@''.\n\n\t\t\t\t<center><<button [[Give her a crystal.|$enemy.home]]>><</button>></center>\n\t\t\t<</replace>>\n\t\t<</button>>\n\t<</if>>\n\t</center>\n\t<</nobr>> \n<</if>> \n</span>
<<nobr>>\n<center>\n<<if $sexType is 2>>\n\n<<set _picture to "img/People/Human/Girls/"+$activeSlave.home+"/girl"+$activeSlave.number+"blow3">>\n<<showImageOrVideo _picture>>\n\n/%<<audio "Blow04" stop>>\n<<audio "Blow05" loop play>> %/\n\nYou cum with your daughter without risk of getting her pregnant.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<audio "Blow05" stop>>\n\t<<set $Energy -= 1>>\n\t<<set $activeSlave.blowCount += 1>>\n\t<<goto "Slave Interact">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $sexType is 1>>\n\n<<set _picture to "img/People/Human/Girls/"+$activeSlave.home+"/girl"+$activeSlave.number+"sex3">>\n<<showImageOrVideo _picture>>\n\n/%<<audio "Sex04" stop>>\n<<audio "Sex05" loop play>>%/\n\nYou cum in your daughter, with a chance to make her pregnant.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<audio "Sex05" stop>>\n\t<<set $Energy -= 1>>\n\t<<include "Low Preg">>\n\t<<goto "Slave Interact">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<</if>>\n</center>\n<</nobr>>
You talk for a while with your pink cat-lover Bastet. You ask how she has been doing. She blazingly answers that she is fine and you shouldn't worry.<<if $bastetCildren gte 3>> The many children you've had can be a handful though.<</if>> You ask her what life was like before the Curse. She thinks for awhile and answers:\n<<set $BastetStory to random(1, 3)>> \s\n\n<<if $BastetStory is 1>> \s\n<center><<showImageOrVideo "img/People/Creature/cat/Bastet/Mehit">></center>\n"//My mother's name was Mehit. She was one wild hunter, living down in the South. But my father was a great hunter too. My father, Onuris, whose name means He-who-Brings-back-the-Distant-One, went hunting for my mother in a deserts of the South, and eventually caught Mehit, tamed her and brought her back to our land, where she became his consort. Classic love story of my people really.//"\n\n<<nobr>>\n<center>\n<<button "How romantic">>\n\t<<goto "Bastet">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $BastetStory is 2>>\n<center><<showImageOrVideo "img/People/Creature/cat/Bastet/Creation">></center>\n"//The stories of creation in my people were all a bit different. However, they all held that the world arose out of the lifeless waters of chaos, called Nu. A large pyramid-shaped mound, called the benben, was the first thing to emerge from the waters, and from this did Gaia emerge. She then created all the races and all that.\n\nSome of the legends tell that she was only one of eight siblings, but I don't know where the others would be...//"\n\n<<nobr>>\n<center>\n<<button "Others than Gaia...">>\n\t<<goto "Bastet">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $BastetStory is 3>>\n<center><<showImageOrVideo "img/People/Creature/cat/Bastet/AncientSex">></center>\n"//Sexuality in our tribe was open, untainted by guilt. Sex was an important part of life - from birth to death and rebirth. Singles and married couples made love. We even believed in sex in the afterlife. Sex was not taboo. Even the feline stories were filled with tales of adultery, incest, homosexuality and masturbation. Masculinity and femininity itself were strongly linked with the ability to conceive and bear children. It reminds me of an old poem!\n\n\n...Revel in pleasure while your life endures\nAnd deck your head with myrrh. Be richly clad\nIn white and perfumed linen; like the goddess\nAnointed be; and never weary grow\nIn eager quest of what your heart desires -\nDo as it prompts you...\n\nThose were good days.//" \n\n<<nobr>>\n<center>\n<<button "Sounds liberated">>\n\t<<goto "Bastet">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<</if>> \s\n<<set $Energy -= 1>> \s\n<<set $BastetRelation += 5>> \s
$('#ui-bar-toggle').remove();\n\nconfig.history.maxStates = 1;\n\nconfig.saves.autosave = "autosave";\n
<<if $FieldsPost1 is 2>>\n<center><<button "Return">><<goto "Fields">><</button>></center>\n\n<center><<showImageOrVideo "img/Background/Fields/OutpostTemple">></center>\n\nThe outpost yields ten measures of preservative, that you can use on food, and is able to supply you each week without much tending.\n\n<<elseif $FieldsPost1 is 1>> \s\n<center><<button "Fields">><<goto "Fields">><</button>></center>\n<center><<showImageOrVideo "img/People/Creature/mouse/Home">></center>\n\n__''Mouse High Priest''__ \s\n<<if $mouseMatriarch is 1>>\n<span class="micro"><<='<<showImageOrVideo "img/People/Creature/mouse/Briseis/Briseis">>'>></span><<click "Briseis">><<goto "Briseis">><</click>>, <<if $BriseisPreg gte 1>>$BriseisPreg weeks pregnant.<<else>>Not pregnant.<</if>> First of all Mice-children.\n<<else>>\n<<nobr>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n\t<<if ($slaves[$i].race is "mouse") and ($slaves[$i].matriarch is 1)>>\n\t\t<<="[[$slaves[$i].slaveName|mouse][$activeSlave to $slaves[" + $i + "]]]">>, <<display "Creature Summary">>\n\t<</if>>\n<</for>>\n<</nobr>>\n<</if>> \s\n\n__''Mice Children''__ \s\n<<if $mouseMatriarch is 0>>\n\t<span class="micro"><<='<<showImageOrVideo "img/People/Creature/mouse/Briseis/Briseis">>'>></span>\n\t<<click "Briseis">>\n\t\t<<goto "Briseis">>\n\t<</click>>, <<if $BriseisPreg gte 1>>$BriseisPreg weeks pregnant.<<else>>Not pregnant.<</if>> First of all Mice-children.\n<</if>> \n<<for $i to 0; $i lt $slaves.length; $i++>><<if ($slaves[$i].race is "mouse") and ($slaves[$i].matriarch is 0)>>\n<<="[[$slaves[$i].slaveName|mouse][$activeSlave to $slaves[" + $i + "]]]">>, <<display "Creature Summary">><</if>>\n<</for>> \s\n\n<<if $mouseRoom lte 40>>\n__Construction__\n<</if>> \s\n\n<<if $Wood gt 500 and $mouseRoom lt 20>>\n\t[[Expand the temple|mouse home][$Wood -= 500, $mouseRoom to 25]] | The mouse temple has been repaired and the mice can live well here, but there is also room for improvements, increasing the number of possible occupants. Around 500 wood is needed. Increasing the living space to allow for 25 creatures.\n<<elseif $Stone gt 500 and $mouseRoom lt 30>>\n\t[[Further expand the temple|mouse home][$Stone -= 500, $mouseRoom to 35]] | The mouse-girls have plenty of space, but more could easily added for comfortable living. Around 500 stone is needed. Increasing the living space to allow for 35 creatures.\n<<elseif $Iron gt 300 and $mouseRoom lt 40>>\n\t[[Finish the temple|mouse home][$Iron -= 300, $mouseRoom to 45]] | For the final construction and the finishing of great temple around 300 pure iron is needed. Increasing the living space to allow for 45 creatures.\n<</if>>\n<</if>> \s\n<<set $race to 0>> \s
<<set $EncounterNumber to either(1, 2, 3, 4)>> \s\n<<if $EncounterNumber is 1>> \s\n<center><<showImageOrVideo "img/Background/Jungles/Nuwa">></center>\nIn the dense jungle you exit some foliage and surprisingly find yourself in front of a strange creature. Half woman, but with the body of a snake or dragon perhaps. She sits in a quiet clearing making several figures out of the earth's yellow clay.\n\nAs she sees you she disappears, leaving her useful building materials.\n\n<<nobr>>\n<center>\n<<button "Use them for stones">>\n\t<<set $Stone += 35>>\n\t<<goto "Jungles">>\n<</button>>\n | \n<<button "Leave them be.">>\n\t<<goto "Jungles">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 2>>\n<center><<showImageOrVideo "img/Background/Jungles/Ants">></center>\nIn the dense jungle you find a jar containing a scroll, which reads:\n\n"//Ho Kwan of Kuang Nan was a kindhearted man and never killed any living thing. He had a jar containing one thousand pieces of silver which he kept in a casket. The white ants, of which there were so many in his district, invaded the casket and ate part of the silver. When his family found what had happened, they traced the ants to a hollow cave where millions of them were living. They thought if they put all of these ants in a crucible, perhaps they could recover a part of the lost silver. But Ho objected to the scheme, saying: "I cannot bear to see all these many creatures killed on account of a small sum of silver."\n\nSo they let the matter drop. That night he dreamed that scores of soldiers in white armor came to him, asking him to enter a carriage which they had with them and to come to the palace of their king. Ho Kwan proceeded with the soldiers to a town where the people looked prosperous and the buildings were all magnificent. Numerous officers came to meet him and took him to a splendid palace.\n\nThe king, clad in royal fashion, descended from the throne, and, cordially saluting Ho Kwan, said: "By your benevolent acts we have been saved from our enemy. While not forgetting your kindness, the lack of strict discipline among my people caused you some trouble recently, but by your mercy they have again been saved from calamity. How could I let your kindness go unrequited this time? There is a certain tree near your residence readily identified, under which in olden times a certain person buried a jar full of silver. Just dig that out and keep it for yourself. You are the unicorn of mankind (the emblem of perfect goodness) that will never hurt any living soul. It is a pity that you are now too old to enjoy the fruits of your kindness yourself, but your descendants will reap what you have sown."\n\nAfter this Ho Kwan was escorted back to his own house as before, by armed soldiers. When he awoke he meditated on the dream and found it to be the work of the ants. So he dug up the place as told by their king and recovered a jar buried therein these many years. His son became an eminent scholar.//"\n\nNearby you find the place to dig and find heaps of silver, which can oftentimes be used as iron.\n\n<<nobr>>\n<center>\n<<button "Sort of like iron">>\n\t<<set $Iron += 45>>\n\t<<goto "Jungles">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 3>>\n<center><<showImageOrVideo "img/Background/Jungles/Silkworm">></center>\nIn the dense jungle you find a jar containing a scroll.\n\n<<nobr>>\n<center>\n<<button "Such smoothness">>\n\t<<set $Cloth += 20>>\n\t<<goto "Jungles">>\n<</button>>\n</center>\n<</nobr>> \s\n\n"//Hoangti was the emperor of China. He had a beautiful wife whose name was Si-ling. The emperor and his wife loved their people and always thought of their happiness.\n\nIn those days the Chinese people wore clothes made of skins. By and by animals grew scarce, and the people did not know what they should wear. The emperor and empress tried in vain to find some other way of clothing them.\n\nOne morning Hoangti and his wife were in the beautiful palace garden. They walked up and down, up and down, talking of their people.\n\nSuddenly the emperor said, "Look at those worms on the mulberry trees, Si-ling. They seem to be spinning."\n\nSi-ling looked, and sure enough, the worms were spinning. A long thread was coming from the mouth of each, and each little worm was winding this thread around its body.\n\nSi-ling and the emperor stood still and watched the worms. "How wonderful!" said Si-ling.\n\nThe next morning Hoangti and the empress walked under the trees again. They found some worms still winding thread. Others had already spun their cocoons and were fast asleep. In a few days all of the worms had spun cocoons.\n\n"This is indeed a wonderful, wonderful thing!" said Si-ling. "Why, each worm has a thread on its body long enough to make a house for itself!"\n\nSi-ling thought of this day after day. One morning as she and the emperor walked under the trees, she said, "I believe I could find a way to weave those long threads into cloth."\n\n"But how could you unwind the threads?" asked the emperor.\n\n"I'll find a way," Si-ling said. And she did; but she had to try many, many times.\n\nShe put the cocoons in a hot place, and the little sleepers soon died. Then the cocoons were thrown into boiling water to make the threads soft. After that the long threads could be easily unwound.\n\nNow Si-ling had to think of something else; she had to find a way to weave the threads into cloth. After many trials, she made a loom - the first that was ever made. She taught others to weave, and soon hundreds of people were making cloth from the threads of the silkworm.\n\nThe people ever afterward called Si-ling "The Goddess of the Silkworm." And whenever the emperor walked with her in the garden, they liked to watch the silkworms spinning threads for the good of their people.//"\n\nThe jar also contains samples of fine silk that can be used as clothes.\n\n<<nobr>>\n<center>\n<<button "Such smoothness">>\n\t<<set $Cloth += 20>>\n\t<<goto "Jungles">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 4>>\n<center><<showImageOrVideo "img/Background/Jungles/Hunters">></center>\nIn the dense jungle you find a jar containing a scroll.\n\n<<nobr>>\n<center>\n<<button "Such smoothness">>\n\t<<set $Cloth += 20>>\n\t<<goto "Jungles">>\n<</button>>\n</center>\n<</nobr>> \s\n\n"//In the county of Hsiang-Tan in Hu-Kuang there was an old and much respected gentleman. He had three sons who did not care for culture and refinement but spent every day in sports and roaming through the mountains.\n\nOne day the three went out hunting with a large company of young people and they met unexpectedly an old man in white garments who knelt and thus addressed them: "To refrain from injuring all growing things and from killing whatever is awakening into life is the part of universal loving kindness as observed by saints and sages. It is now springtime when everything in nature is starting to life again. If you pay no attention to the tenderness of heart as practiced by holy men., and by unlocking the wild passions lurking in men's hearts, if you set the woods afire and exterminate the animals and insects that inhabit them, you will surely incur heavenly displeasure and suffer the consequences thereof. I, poor old creature, have seven young children in my family, and there is not time to remove them to a place of safety; but if you, gentlemen, have pity on us, we will never forget your mercy and will reward you later."\n\nThe three leaders of the party did not exactly understand what the old man wanted but without further thought promised to do as he had requested.\n\nWhen the old man was gone some of the party began to wonder who he could have been and whence he might have come into this wilderness; and they argued that his appeal to their sympathy did not sound human. Possibly he was the spirit of some old wild animal living around in the mountains.\n\nUpon this suggestion they pursued him, and seeing him enter a cave, spread a net before it and started a fire in the entrance. Suddenly a white stag darted forth from the hole, and breaking through the besiegers, climbed up to a near rock, and then assuming the form of an old man, turned back to the hunting party, exclaiming: "You have killed my seven young daughters. You shall have to pay a penalty for this heartless act. A calamity ten times greater than I have suffered, will befall your family."\n\nThe three young men tried to shoot him, but he caught up the arrows in his hands and breaking them to pieces disappeared.\n\nLater, there came to their house a Taoist monk who predicted for them an imperial career and great prosperity for the future. Incited by this prophecy, they organized a rebellion in which many of their friends joined, for the purpose of overthrowing the reigning dynasty and establishing a new government under their own leadership. While the preparations were going on secretly, somebody betrayed their conspiracy to the authorities. Soldiers were immediately dispatched to their home, and, surrounding the house, put every one of the family under arrest. On examination they were found guilty of treason. Seventy members of their families and associates were executed according to law; but nobody ever knew what became of the Taoist monk who had been the real leader of the scheme. He as well as the man who had betrayed them disappeared.\n\nThe jar also contains preserved food... really well preserved food.\n\n<<nobr>>\n<center>\n<<button "Interesting">>\n\t<<set $FoodPreserved += 30>>\n\t<<goto "Jungles">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<</if>>
<<if $venusQuest is 0>> \s\n<<showImageOrVideo "img/People/Human/Characters/Venus/Cave1">>\n\nIn a fertile, yet hidden, valley, you come upon a deep cave. Entering you find the top filled with black pigment from extensive fires that must have been lit here in bygone ages. Going still deeper you come across wondrous paintings of a flood of animals in numerous shapes and sizes. It all holds testimony to the great age of Gaia, where the world was filled with life.\n\n<<showImageOrVideo "img/People/Human/Characters/Venus/Cave2">>\n\nSuddenly you find a different painting among the rest. On a vertical cone of limestone, that hangs down ending in a point, the generous shape of a woman is drawn in black charcoal.\n\nThe black pubic triangle of the Venus is at eye level and seems to be the heart of all the other paintings. It is shaded with black pigment and appears deep and unending.\n\n<<nobr>>\n<center>\n<<button "This merits investigation">>\n\t<<set $venusQuest to 1>>\n\t<<goto "VenusQuest">>\n<</button>>\n |\n<<button "Leave this chubby cave for good">>\n\t<<set $venusDead to 1>>\n\t<<goto "Fields">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $venusQuest is 1>> \s\n<<showImageOrVideo "img/People/Human/Characters/Venus/Statue">>\n\nDeciding to venture further in you come across a similar small statue on the floor of similar proportions to the cave painting.\n\nYou wonder whether they both are some sort of fertility measures used in lost rituals, or perhaps interpretations of the the divine Gaia's motherly forms and powers.\n\nMaybe you'll never know! Maybe the true meaning will be lost to the ages. Maybe the...\n\n"//Oi, get your hands off that!//"\n\n<<nobr>>\n<center>\n<<button "Turn around">>\n\t<<set $venusQuest to 2>>\n\t<<goto "VenusQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $venusQuest is 2>> \s\n<<showImageOrVideo "img/People/Human/Characters/Venus/Meet">>\n\nHolly Gaia! The artistic license taken on those works were zero! And now she's just looking at you, skeptical too it seems! Numerous questions, mainly of a practical sort of "how is it possible" nature swirls in your head, and soon the girl loses her patience and shouts at you once again.\n\n"//Are you right in your mind! I said put it down!//"\n\nTechnically, she said "get your hands off that", but you find yourself mechanically placing the statue on the floor regardlessly. Unable to think of anything else, you ask her if she made it herself.\n\n<<nobr>>\n<center>\n<<button "She must have been part of it at least">>\n\t<<set $venusQuest to 3>>\n\t<<goto "VenusQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $venusQuest is 3>> \s\n<<showImageOrVideo "img/People/Human/Characters/Venus/Face">>\n\nThe girls face immediately changes and she gleams when gleefully answering.\n\n"//As a matter of fact I did! I see you have a taste for great art! You have perhaps found my other worked caves around, have you?//"\n\nYou admit that you haven't, this happens to be the first encounter with art of such colossal... artistic, proportions.\n\n"//Well, that doesn't matter. You're not the intended audience anyway. All you men of this age are the same, all wanting some slender females fit to bear fit fighters for the foolish Elven War. But I have a plan!\n\nBy painting and carving my own likeness all over the place for future and future generations to find, why, they shall come to see the more robust form as the ideal body!//"\n\nThe remark "more robust form" caught you a bit off guard, so it took a little while longer than needed to avoid an awkward silence, yet you soon manage to point her to a vital problem in her, otherwise foolproof, scheme. You tell her that the Elven War is over, and how she missed it is beyond you. And, furthermore, it ended with the near total extinction of human race.\n\n<<nobr>>\n<center>\n<<button "Yeah, sorry...">>\n\t<<set $venusQuest to 4>>\n\t<<goto "VenusQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $venusQuest is 4>> \s\n<<showImageOrVideo "img/People/Human/Characters/Venus/Thinking">>\n\nShe doesn't take the news very well... who would. Yet after a while she calms down and seems lost in melancholic thought.\n\n"//All my work. I can't broaden the views of future men if there aren't any!//"\n\nThinking to yourself, you wonder if future men would even take kindly to be required to have a certain interest in all types of girls, yet return your focus the depressed artist, whom you realize yet appears nameless.\n\n"I am $PlayerName, by the way. Did you have a name?"\n\n"//Sure, my father called me Willendorf, but you can me Winnie or Venus.//" Venus of Willendorf you think to yourself - her father was not a generous man most likely, or at least not an optimist.\n\nBeing a Champion of Gaia, you could help her with the whole "future generation" thing, or perhaps simply leave her to her artistic work.\n\n<<nobr>>\n<center>\n<<button "You might have an idea!">>\n\t<<set $venusQuest to 5>>\n\t<<goto "VenusQuest">>\n<</button>>\n |\n<<button "Well, it's getting late!">>\n\t<<set $venusDead to 1>>\n\t<<goto "Fields">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $venusQuest is 5>> \s\n<<showImageOrVideo "img/People/Human/Characters/Venus/Face">>\n\nYou ask the immense girl why she would spend all that time on future generations, and not simply find a man who already liked that sort of thing in her own age.\n\n"//Don't be foolish! Have you noticed how men, even though they all say the extraordinarily hate the elves, all choose ladies that resemble that skinny race if at all possible? Isn't that just exceedingly weird? Ah, well. What does it all matter...//"\n\nShe seems forlorn. To cheer her up you point out that those men, and those times, are gone. Now, with the war being over, needs and thus preferences change. And in the current depopulated age any fertile woman is her own weight worth in gold (yet you choose not to continue the last sentence into a further humorous remark).\n\nVenus looks with a shy sense of uncertainty, clearly getting at your intentions swiftly enough.\n\n"//You mean, that you wouldn't mind having me? Even though...//"\n\nYou tell her that all have their differences and you certainly wouldn't mind sharing some of hers.\n\nShe smiles.\n\n<<nobr>>\n<center>\n<<button "Such abundance!">>\n\t<<set $venusQuest to 6>>\n\t<<goto "VenusQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $venusQuest is 6>> \s\n<<showImageOrVideo "img/People/Human/Characters/Venus/Sex1">>\n\nDeciding to warm up by the use of her gargantuan frontal expanses you ask the hefty girl to sit on her knees in front of you.\n\nSoon her enormous tits bounce to the perfect pleasure of your manhood with the diligent girl's hands helping to control the vast movements.\n\n<<showImageOrVideo "img/People/Human/Characters/Venus/Sex2">>\n\nBeing gripped by the possibilities of her huge tits, you rise in order to fuck them properly with your full strength.\n\n<<showImageOrVideo "img/People/Human/Characters/Venus/Sex3">>\n\nSoon you feel you first rush of orgasm and tell her to present her massive breast for your load.\n\nThe sheer size of them sends your thoughts flying on how many armies of children she will soon be able to feed with those colossal breasts.\n\n<<nobr>>\n<center>\n<<button "You're not done!">>\n\t<<set $venusQuest to 7>>\n\t<<goto "VenusQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $venusQuest is 7>> \s\n<<showImageOrVideo "img/People/Human/Characters/Venus/Sex4">>\n\nFinally ready to begin the main course you place euphoric girl on her hefty back and find the entrance easier than first anticipated. In fact, the humongous size of her womanly features creates a view that raises a bestial instinct to breed such a fertile mate.\n\n<<showImageOrVideo "img/People/Human/Characters/Venus/Sex5">>\n\nNumerous times during the coupling Venus is nearly drowned in the masses of her own tits and has to use her hands in order to avoid strangulation of the most ideal sort.\n\n<<showImageOrVideo "img/People/Human/Characters/Venus/Sex6">>\n\nThe fucking goes on for hours, the massive shape of her body falling full weight on your dick for the thousands time. In a final push of your nearly spent reserve energy you cram yourself into the deepest part of the fruitful girl and unload yourself in a joint orgasm that nearly makes the equally fatigued girl faint.\n\nNot a half bad, and certainly not half easy, fuck.\n\n<<nobr>>\n<center>\n<<button "She's a symbol of abundance!">>\n\t<<set $venusQuest to 8>>\n\t<<goto "VenusQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $venusQuest is 8>> \s\n<<showImageOrVideo "img/People/Human/Characters/Venus/Face">>\n\nVenus takes her time regaining her breath and posture, but finally manages to talk.\n\n"//You know what... maybe trying to change the general preferences of the future age is not really ideal... If I'm going to be a mother to much of it, well, I don't want my girls to find together with a man, simply because it's what he thinks he should, no, I would prefer if they found someone that liked them even without all this cave propaganda.//"\n\nYou ask if that means she'll stop doing her art, but this she refutes.\n\n"//I might as well have something to do in my spare time. Thinking about it, do you know of a place where there is some sort of safety, preferable someway else than a cave, where I can raise some dear kids?\n\nYou smile, and start guiding her to the camp.\n\n<<nobr>>\n<center>\n<<button "A great addition">>\n\t<<set $venusDone to 1>>\n\t<<goto "Castle">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<else>> \s\n\nVenus quest bug.\n\n<</if>>
<<set $DesertsEvent to either(1, 1, 2, 2, 3, 4, 4)>>\n\n<<if $DesertsEvent is 1>>\n\t<<set $Character to either(1, 2, 3, 4)>>\n\t<<if $Character is 1 and ($nambiDone is 0) and ($nambiDead is 0)>>\n\t\t<<goto "NambiQuest">>\n\t<<elseif $Character is 2 and ($nutDone is 0) and ($nutDead is 0)>>\n\t\t<<goto "NutQuest">>\n\t<<elseif $Character is 3 and $catDone is 0 and $catDead is 0>>\n\t\t<<goto "cat event">>\n\t<<elseif $Character is 4 and $spiderDone is 0 and $spiderDead is 0>>\n\t\t<<goto "spider event">>\n\t<<else>>\n\t\t<<goto "DesertsEvents">>\n\t<</if>>\n\n<<elseif $DesertsEvent is 2>>\n\t<<set $DesertsFind to either(1, 1, 2, 3 ,3, 3)>>\n\t<<if $DesertsFind is 1>>\n\t\t<<goto "DesertsResources">>\n\t<<elseif $DesertsFind is 2>>\n\t\t<<goto "DesertsLegends">>\n\t<<elseif $DesertsFind is 3>>\n\t\t<<set $EncounterNumber to either(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)>>\n\t\t<<goto "DesertsEncounters">>\n\t<</if>>\n\n<<elseif $DesertsEvent is 3 and $DesertsHomeDone is 0>>\n\t<<goto "DesertsHomes">>\n\n<<elseif $DesertsEvent is 4>>\n\t<<set $DesertsEnemy to either(1, 2, 3)>>\n\t<<if $DesertsEnemy is 1 and $mummyWild gte 1>>\n\t\t<<set $race to 4>>\n\t\t<<goto "mummy">>\n\t<<elseif $DesertsEnemy is 2 and $insectWild gte 1>>\n\t\t<<set $race to 4>>\n\t\t<<goto "insect">>\n\t<<elseif $DesertsEnemy is 3 and $nymphWild gte 1>>\n\t\t<<set $race to 4>>\n\t\t<<goto "nymph">>\n\t<<else>>\n\t\t<<goto "DesertsEvents">>\n\t<</if>>\n\n<<else>>\n\t<<goto "DesertsEvents">>\n\n<</if>>
<<nobr>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n\t<<if $activeSlave.ID == $slaves[$i].ID>>\n\t\t<<set $slaves[$i] to $activeSlave>>\n\t<</if>>\n<</for>>\n<</nobr>> \s\n<center> \s\n<<if $race is 0>><<button "Return">><<goto "race home">><</button>><</if>> \s\n<<nobr>>\n\n<<if $race isnot 3 and $race isnot 4>>\n\n | \n \n \n \n | \n \n\n<<if $activeSlave.matriarch is 0>><<button "Send her away">><<set $valkyrjaTamed -= 1>><<goto "Release">><</button>><</if>>\n\n<<set $picture to "img/People/Creature/valkyrja/"+$activeSlave.number+"">>\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\n<</if>>\n<</nobr>> \s\n\n<<if $race is 0>> \s\n\n<<nobr>>\n''$activeSlave.slaveName'' is\n\n<<if $activeSlave.alpha is 1>>\n\tbusy flying useful stones from the mountain for you, her lord.\n<<elseif $activeSlave.alpha is 0>>\n\tmostly flying around for her own sake - not giving you any stones.\n<</if>>\n\nShe looks\n<<if $activeSlave.alpha is 1>>\n\tat her lord with profound love and subservient obedience.\n<<elseif $activeSlave.alpha is 0>>\n\tat you with mild care, not respecting you as her lord.\n<</if>>\n\n\n<<if ($activeSlave.milk is 0)>>\n\tShe doesn't produce milk.\n<<elseif ($activeSlave.milk is 1)>>\n\tShe produces milk.\n<</if>>\n\n$activeSlave.origin\n\n<<if $activeSlave.sexCount is 0>>\n\tShe is a virgin.\n<<elseif $activeSlave.sexCount is 1>>\n\tYou have taken her virginity.\n<<elseif $activeSlave.sexCount gt 1>>\n\tYou have fucked her $activeSlave.sexCount times.\n<</if>>\n\n<<if ($activeSlave.births is 1)>>\n\tShe has also given birth once.\n<<elseif ($activeSlave.births gt 1)>>\n\tShe has also given birth $activeSlave.births times.\n<</if>>\n\n<<if $activeSlave.preg gt 7>>\n\tShe is hugely pregnant.\n<<elseif $activeSlave.preg gt 5>>\n\tShe is very pregnant.\n<<elseif $activeSlave.preg gt 3>>\n\tShe is visibly pregnant.\n<<elseif $activeSlave.preg gt 0>>\n\tShe is pregnant, though it isn't too visible yet.\n<<else>>\nShe isn't pregnant.\n<</if>>\n\n<</nobr>>\n\nYour valkyrie has white wings reaching out in a vast span so she can fly even with her normal size and while wearing armour. Tall, pale-skinned with long locks spilling out from beneath her helm, apart from the wings she appears fully human but does not seem to speak.\n\n<<nobr>>\n<center>\n\n<<if $activeSlave.alpha is 0>>\n\t<<button [[Fight|valkyrja]]>>\n\t\t<<set $race to 4, $tFight to true>>\n\t\t<<set $Energy -= 1>>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1>>\n\t<<button "Sex">>\n\t\t<<set $race to 2>>\n\t\t<<set $Energy -= 1>>\n\t\t<<goto "valkyrja">>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1 and $valkyrjaMatriarch is 0 and $activeSlave.matriarch is 0>>\n\t<<button "Declare High Valkyrie">>\n\t\t<<set $activeSlave.matriarch to 1>>\n\t\t<<set $valkyrjaMatriarch to 1>>\n\t\t<<goto "valkyrja">>\n\t<</button>>\n<</if>>\n\n<<if $activeSlave.alpha is 1 and $activeSlave.matriarch is 1>>\n\t<<button "Remove as High Valkyrie">>\n\t\t<<set $activeSlave.matriarch to 0>>\n\t\t<<set $valkyrjaMatriarch to 0>>\n\t\t<<goto "valkyrja">>\n\t<</button>>\n<</if>>\n\n</center>\n<</nobr>>\n\n<<elseif $race is 1>> \s\nYou can try and become alpha, earning the right to breed the girl as you will. But first you must prove yourself worthy to count her among your harem.\n\n<<nobr>>\n<center>\n<<button "fight">>\n\t<<set $description to "Tame">>\n\t<<set $race to 4>>\n\t<<goto "valkyrja">>\n<</button>>\n | \n<<button "Change your mind">>\n\t<<set $race to 0>>\n\t<<goto "valkyrja">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 2>> \s\nYou take $activeSlave.slaveName and place her onto all fours, while circling around behind her, ready to claim her as your victory prize. She does seemingly not wish to resist you either, and you readily kneel down behind her. You grab her hips and with a single, powerful thrust impale the girl, with no other lubricant than her fearful sweat of the battle. She reflexively squeeze down on your cock but a few rough spanks forces her to relax and take every thrusts, and even gets a little shriek out of her.\n\n<<set $picture to "img/People/Creature/valkyrja/"+$activeSlave.number+"sex">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nSlamming your broad shaft into $activeSlave.slaveName's tight sex, she is utterly unable to to relax, feeling every bit of your sudden and forceful intrusions. Her tight cunt ends up squeezing your shaft as you shove more and more of your shaft into her heavenly depths, feeding her cunt your cock resulting in wild panicked screaming from the valkyrja. She screams in pleasure and pain as you hammer into her, rocking your powerful hips and fucking her firmly and without mercy.\n\n<<set $picture to "img/People/Creature/valkyrja/"+$activeSlave.number+"sex1">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\n$activeSlave.slaveName finally begins to get consumed by the rough fuck and moves her hips without any shame in simply pursuit of pleasure. Smiling at the slut you made you pick up the pace, starting to fuck with more force and speed. Lost to pleasure she gropes herself while you ram her perfect valkyrja pussy and abuse her brutishly until she can't stop screaming.\n\nWith such a tight, nice-girl-turned-slut partner, you soon reach climax, and with a mighty shout, slam your cock as far into $activeSlave.slaveName as possible and cum deeply, painting her insides white with your fertile seed. She climaxes pressed against you while being filled as a mere fuck-object. You pound her until you’re totally empty and she is utterly filled and collapsed.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<include "Low Preg">>\n\t<<set $race to 0>>\n\t<<goto "valkyrja">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 3>> \s \n<center><<showImageOrVideo "img/People/Creature/valkyrja/Birth">></center> \s\n\n<<if $valkyrjaTamed gte $valkyrjaRoom>> \s\nYour High Valkyrie went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The young one grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders.\n\nThere is however no room at home, so the now grown valkyrie is set free to roam the world.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $valkyrjaWild += 1>>\n\t<<set $race to 0>>\n\t<<goto "Low Births">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $valkyrjaTamed lte $valkyrjaRoom>> \s\n\s\n<<nobr>>\n\n<<display "Generate XX Creature">>\n\n<<set $activeSlave.race to "valkyrja">>\n<<set $activeSlave.home to "Mountains">>\n<<set $activeSlave.origin to "She was born by the High Valkyrie.">>\n\n<<set $activeSlave.number to either(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40)>>\n\n<<set $activeSlave.slaveName to either("Brynhildr", "Eir", "Geirahöd", "Geiravör", "Geirdriful", "Geirönul", "Geirölul", "Geirskögul", "Göll", "Göndul", "Gudr", "Gunnr", "Herfjötur", "Herja", "Hladgudr", "Hildr", "Hjalmþrimul", "Hervör", "Hjörþrimul", "Hlökk", "Hrist", "Hrund", "Kára", "Mist", "Ölrún", "Randgrid", "Reginleif", "Róta", "Sanngridr", "Sigrdrífa", "Sigrún", "Skalmöld", "Skeggöld", "Skögul", "Skuld", "Sveid", "Svipul", "Tögn", "Trima", "Trúðr")>>\n\n<</nobr>> \s\nYour High Valkyrie went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The young one grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders. Her growth complete, you name the new valkyrie: ''@@color:red;$activeSlave.slaveName@@''.\n\n<<set $picture to "img/People/Creature/valkyrja/"+$activeSlave.number+"">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center>\n\n<center><<button "Continue">>\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $valkyrjaTamed += 1>>\n\t<<set $Children += 1>>\n\t<<set $MonsterChildren += 1>>\n\t<<set $Exp += 5>>\n\t<<goto "Low Births">>\n<</button>></center> \s\n\n<</if>>\n\n<<elseif $race is 4>> \s \n\t<<silently>>\n\t\n\t<<if $tFight>>\n\t\t<<set $enemy.number to $activeSlave.number>>\n\t<<else>>\n\t\t<<set $enemy.number to either (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40)>>\n\t<</if>>\n\n\t<<set $enemy.race to "valkyrja">>\n\t<<set $enemy.HP to 80>>\n\t<<set $enemy.damage to 22>>\n\t<<set $enemy.exp to "Mid">>\n\t<<set $enemy.food to 6>>\n\t<<set $enemy.hasHome to $valkyrjaHome>>\n\t<<set $enemy.home to "Mountains">>\n\t<<set $enemy.tamed to $valkyrjaTamed>>\n\t<<set $enemy.room to $valkyrjaRoom>>\n\t<<set $enemy.aDes to "The valkyrie charges you from the sky, her armour and arms glittering in the snowy reflections of the low sun.">>\n\t<<set $enemy.name to "craving valkyrie">>\n\t<<set $path to "img/People/Creature/"+$enemy.race+"/"+$enemy.number+"">>\n\n\t<<set $descriptionTame to "You face your flying valkyrie in a battle of lordship. With white wings reaching out in a vast span she can fly even with her normal size and while wearing armour. Tall, pale-skinned with long locks spilling out from beneath her helm, apart from the wings she appears fully human but does not seem to speak.">>\n\t<<set $descriptionWild to "You are set upon by a flying valkyrie. With whites wings reaching out in a vast span she can fly even with her normal size and while wearing armour. Tall, pale-skinned with long locks spilling out from beneath her helm, apart from the wings she appears fully human but does not seem to speak.">>\n\t<<set $sexDescription1 to "You take the defeated valkyrie and place her onto all fours, while circling around behind her, ready to claim her as your victory prize. She seemingly does not wish to resist you either, and you readily kneel down behind her. You grab her hips and with a single, powerful thrust impale the girl, with no other lubricant than her fearful sweat of the battle. She reflexively squeezes down on your cock but a few rough spanks forces her to relax and take every thrusts, and even gets a little shriek out of her.">>\n\t<<set $sexDescription2 to "Slamming your broad shaft into her tight sex, she is utterly unable to to relax, feeling every bit of your sudden and forceful intrusions. Her tight cunt ends up squeezing your shaft as you shove more and more of your shaft into her heavenly depths, feeding her cunt your cock resulting in wild panicked screaming from the valkyrja. She screams in pleasure and pain as you hammer into her, rocking your powerful hips and fucking her firmly and without mercy. She finally begins to get consumed by the rough fuck and moves her hips without any shame in simply pursuit of pleasure. Smiling at the slut you made you pick up the pace, starting to fuck with more force and speed. Lost to pleasure she gropes herself while you ram her perfect valkyrja pussy and abuse her brutishly until she can't stop screaming.">>\n\t<<set $sexDescription3 to "With such a tight, nice-girl-turned-slut partner, you soon reach climax, and with a mighty shout, slam your cock as far into her as possible and cum deeply, painting her insides white with your fertile seed. She climaxes pressed against you while being filled as a mere fuck-object. You pound her until you’re totally empty and she is utterly filled and collapsed. You withdraw, and decide to leave your inseminated lover in a cum-soaked heap on the ground.">>\n\t<</silently>>\n\t<<goto "Combat Init">>\n<</if>> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s\n
<<if $izanamiQuest is 0>>\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/JungleSpear">></center>\nYour travels through the jungle are never easy. Here the earth resembles oil floating, medusa-like, upon the face of the waters, with reeds sprouting up from the ever fickle surface.\n\nBut suddenly you feel terra firma under your feet and spy a strange grand spear resting on a tree in the murky water. It is richly adorned with many gems, and indeed made for rituals and not actual combat.\n\n<center><<button "Try and take the spear.">><<set $izanamiQuest to 1>><<goto "IzanamiQuest">><</button>> | <<button "Leave it be.">><<set $izanamiQuest to 2>><<goto "IzanamiQuest">><</button>></center>\n\n<<elseif $izanamiQuest is 1>>\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/meet1">></center>\nYou try and grasp the spear, but suddenly, an extremely well proportioned woman moves head-bowed in front of you and blocks your way. She clearly intends to greet you.\n\n<center><<button "Let her speak.">><<set $izanamiQuest to 3>><<set $izanamiCurse to 1>><<goto "IzanamiQuest">><</button>> | <<button "Interrupt and anticipate her in the greeting.">><<set $izanamiCurse to 0>><<set $izanamiQuest to 4>><<goto "IzanamiQuest">><</button>></center>\n\n<<elseif $izanamiQuest is 2>>\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/meet1">></center>\nWhile admiring the spear, an extremely well proportioned woman suddenly moves head-bowed in front of you. She clearly intends to greet you.\n\n<center><<button "Let her speak.">><<set $izanamiQuest to 3>><<set $izanamiCurse to 1>><<goto "IzanamiQuest">><</button>> | <<button "Speak first.">><<set $izanamiCurse to 0>><<set $izanamiQuest to 4>><<goto "IzanamiQuest">><</button>></center>\n\n<<elseif $izanamiQuest is 3>>\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/meet1">></center>\nThe girl speaking first, exclaims, //"How delightful it is to meet so handsome a young man!"// You might admit the relative scale of other handsome men alive is in your favor, and cannot declare her greeting to be all that strange, yet in a flash you remember this very greeting from somewhere long ago and seemingly by instinct respond, //"How delightful it is to meet so lovely a maiden!"// She seems very pleased with what you assume was the proper greeting before the Curse, yet you remember it differently somehow. She, however, wanders on into the jungle with her smile stuck on her face, seemingly forgetting further interactions...\n\n<center><<button "Be on your way.">><<set $izanamiQuest to 5>><<goto "Jungles">><</button>></center>\n\n<<elseif $izanamiQuest is 4>>\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/meet1">></center>\nIn a flash you remember a greeting from somewhere long ago and seemingly by instinct you interrupt her and exclaim, //"How delightful it is to meet so lovely a maiden!"// The girl was a bit taken aback by the interruption but quickly responds with a smile, //"How delightful it is, that I should meet so handsome a young man!"// She seems very pleased with what you assume was the proper greeting before the Curse, but wanders on into the jungle with her smile, seemingly forgetting further interactions...\n\n<center><<button "Be on your way.">><<set $izanamiQuest to 5>><<goto "Jungles">><</button>></center>\n\n<<elseif $izanamiQuest is 5>>\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/house">></center>\nWhile traveling through the wooded jungle you happen upon a strange human cottage. With walls and floor all made from reeds and other Woods found in the jungle, you are amazed such Woods still stands, and even have been able to stand through a single rough storm.\n\n<center><<button "Enter further.">><<set $izanamiQuest to 6>><<goto "IzanamiQuest">><</button>> | <<button "Leave and aim never to return.">><<set $izanamiDead to 1>><<goto "Jungles">><</button>></center>\n\n<<elseif $izanamiQuest is 6>>\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/houseMeet">></center>\nFurther inside you once again meet the shapely woman from the jungle, this time almost dressed. She sits in a positions somewhat in the middle of almost getting up and almost sitting down. While your attention mainly has been placed with her other attributes her eyes seem rather strange, with a fold covering the inner corner of the eye. Not wishing to stare without end you ask whom you have the pleasure of meeting once again.\n\n//"My name is Izanami. I am in your hands."// She says while remaining seemingly in between sitting and getting up. Though you could think of a good few things you could use her for in you hands, you introduce yourself and your quest by Gaia. She doesn't seem to change her facial expression but calmly responds, //"If I can be of any help I will give it my all, $PlayerName."//\n\nYou ask if she knows what sex is but clearly sees she is ignorant of the subject. Not being a shy man you remove your clothes.\n\n<center><<button "Ask her to do the same.">><<set $izanamiQuest to 7>><<goto "IzanamiQuest">><</button>></center>\n\n<<elseif $izanamiQuest is 7>>\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/houseNaked">></center>\nShe undresses but stares in bewilderment at the clear difference in your bodies. She looks for a while until she exclaims, //"What I lack down here, you in turn have in surplus."// She clearly has another surplus, but you still take the opportunity to respond, that she can receive what she lack and you have, and thus being joined achieve a perfect balance. She asks how you know, to which you joke it was two wagtails that told you. She seems pleased with the thought and awaits your guiding instructions.\n\n<center><<button "Show her.">><<set $izanamiQuest to 8>><<goto "IzanamiQuest">><</button>></center>\n\n<<elseif $izanamiQuest is 8>>\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/houseSex1">></center>\nExposing her enormous tits to the open, she seems confused to your attention to other parts then her region, which 'lacked what you had'.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/houseSex2">></center>\nYou allow your hands to stimulate them at will. With such grand breasts her sensitivity is all the greater. She quickly starts to pant with a look of confusion and natural surrender.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/houseSex3">></center>\nFeeling she has become ready to have your way with you flip her onto her back and enter her forcefully while she starts to scream in pain at the virgin intrusion.\n\nYou fuck her wildly and quickly become near hypnotised by her swaying bosom, finally cumming with a powerful force into her freshly broken pussy. The Izanami has passed out but is otherwise in good condition. Might as well leave her for now until she catches her breath.\n\n<center><<button "Be on your way.">><<set $izanamiQuest to 9>><<goto "Jungles">><</button>></center>\n\n<<elseif $izanamiQuest is 9>>\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/houseMeet">></center>\nOnce more finding your way to the strange house with Izanami inside you enter to have the girl greet you in her usual manner.\n\n<center><<button "Fuck her as before.">><<set $izanamiQuest to 10>><<goto "IzanamiQuest">><</button>> | <<button "Leave.">><<goto "Jungles">><</button>></center>\n\n<<elseif $izanamiQuest is 10>>\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/houseSex1">></center>\nExposing her enormous tits to the open, she seems confused to your attention to other parts then her region, which 'lacked what you had'.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/houseSex2">></center>\nYou allow your hands to stimulate them at will. With such grand breasts her sensitivity is all the greater. She quickly starts to pant with a look of confusion and natural surrender.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/houseSex4">></center>\nFeeling she has become ready to have your way with you flip her onto her back and enter her forcefully while she starts to scream in pain at the intrusion.\n\nYou fuck her for a while and quickly become near hypnotised by her swaying bosom, finally cumming with a powerful force into her freshly broken pussy. The Izanami has passed out but is otherwise in good condition. Might as well leave her for now until she catches her breath.\n\n<center><<button "Be on your way.">><<set $izanamiQuest to 11>><<goto "Jungles">><</button>></center>\n\n<<elseif $izanamiQuest is 11>>\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/houseMeet">></center>\nOnce more finding your way to the strange house with Izanami inside you enter to have the girl greet you in her usual manner.\n\n<center><<button "Fuck her as before.">><<set $izanamiQuest to 12>><<goto "IzanamiQuest">><</button>> | <<button "Leave.">><<goto "Jungles">><</button>></center>\n\n<<elseif $izanamiQuest is 12>>\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/houseSex1">></center>\nExposing her enormous tits to the open, she seems confused to your attention to other parts then her region, which 'lacked what you had'.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/houseSex2">></center>\nYou allow your hands to stimulate them at will. With such grand breasts her sensitivity is all the greater. She quickly starts to pant with a look of confusion and natural surrender.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/houseSex5">></center>\nFeeling she has become ready to have your way with you flip her onto her back and enter her forcefully while she starts to scream in pain at the intrusion.\n\nYou fuck her for a while and quickly become near hypnotised by her swaying bosom, finally cumming with a powerful force into her freshly broken pussy. The Izanami has passed out but is otherwise in good condition. Might as well leave her for now until she catches her breath.\n\n<center><<button "Be on your way.">><<set $izanamiQuest to 13>><<goto "Jungles">><</button>></center>\n\n<<elseif $izanamiQuest is 13 and $izanamiCurse is 1>>\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/houseSad">></center>\nYou find the strange house with Izanami inside. She seems greatly troubled and greets you only with great hesitance. Upon asking why she is acting so odd, she points to the basket made of reeds in the corner. Stepping closer to examine it you find a baby as weak and boneless as a leech inside. It truly is disgusting and barely seems to hold any will at all.\n\n<center><<button "Send the it down the river in the basket.">><<set $izanamiQuest to 14>><<goto "IzanamiQuest">><</button>> | <<button "Ask Izanami to keep it.">><<set $izanamiQuest to 15>><<goto "IzanamiQuest">><</button>></center>\n\n<<elseif $izanamiQuest is 13 and $izanamiCurse is 0>>\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/houseSad">></center>\nYou find the strange house with Izanami inside. She seems greatly pleased and greets you smiles gesturing her protruding stomach.\n\nIt seems your time together has resulted in a pregnancy for the fertile mother-to-be. She is surely bound to you now and willing to follow if asked.\n\n<center><<button "Ask her to move into the camp.">><<set $izanamiDone to 1>><<goto "Castle">><</button>> | <<button "Make Izanami stay in the hut.">><<set $izanamiQuest to 25>><<goto "IzanamiQuest">><</button>></center>\n\n<<elseif $izanamiQuest is 14>>\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/houseGlad">></center>\nIzanami seems very pleased and relieved with the idea and picks up the basket so you can do it at once.\n\nAt the river the leech-like child actually seems to strive towards the water, yet remains for as long as you can see it inside the basket.\n\n<center><<button "Be on your way.">><<set $izanamiLeech to 0>><<set $izanamiQuest to 16>><<goto "Jungles">><</button>></center>\n\n<<elseif $izanamiQuest is 15>>\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/houseSad">></center>\nIzanami doesn't seem pleased with the idea at all but rather burdened by such an inhuman creature. She does regardless of this let you know, that she would never defy your will.\n\n<center><<button "Be on your way.">><<set $izanamiLeech to 1>><<set $izanamiQuest to 16>><<goto "Jungles">><</button>></center>\n\n<<elseif $izanamiQuest is 16>>\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/houseMeet">></center>\nOnce more finding your way to the strange house with Izanami inside you enter to have the girl greet you in her usual manner.\n\n<center><<button "Fuck her as before.">><<set $izanamiQuest to 17>><<goto "IzanamiQuest">><</button>> | <<button "Leave.">><<goto "Jungles">><</button>></center>\n\n<<elseif $izanamiQuest is 17>>\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/houseSex1">></center>\nExposing her enormous tits to the open, she seems confused to your attention to other parts then her region, which 'lacked what you had'.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/houseSex2">></center>\nYou allow your hands to stimulate them at will. With such grand breasts her sensitivity is all the greater. She quickly starts to pant with a look of confusion and natural surrender.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/houseSex6">></center>\nFeeling she has become ready to have your way with you flip her onto her back and enter her forcefully while she starts to scream in pain at the intrusion.\n\nYou fuck her for a while and quickly become near hypnotised by her swaying bosom, finally cumming with a powerful force into her freshly broken pussy. The Izanami has passed out but is otherwise in good condition. Might as well leave her for now until she catches her breath.\n\n<center><<button "Be on your way.">><<set $izanamiQuest to 18>><<goto "Jungles">><</button>></center>\n\n<<elseif $izanamiQuest is 18>>\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/houseSad">></center>\nYou find the strange house with Izanami inside. She seems greatly troubled once again and greets you only with her great hesitance. Upon asking why, she points to another basket made of reeds in the corner. Stepping closer to examine it you find another baby as weak and boneless as a leech inside.\n\n<<if $Kids gte 2>>You have fathered healthy children before. <</if>>Is Izanami the one not able to produce regular children? A single look upon her fertile features dispels any such thought - she was truly made by Gaia to reproduce... but did Gaia make her to make human children or these slime creatures? Your pondering is cut short by Izanami, whose face shortly freezes in horror before a multitude of tears fills her eyes and face.\n\n<center><<button "Ask what is wrong.">><<set $izanamiQuest to 19>><<goto "IzanamiQuest">><</button>></center>\n\n<<elseif $izanamiQuest is 19>>\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/houseCry">></center>\nUnable to get any response for a while you finally succeed in getting her to talk - with her responding in half talk, half sobs, //"It is all my fault! I spoke without thinking of my place!"// Her sobs return to the full out crying and with great patience you must wait a good while before she continues, //"When we first met, it was I that spoke first, even though a woman should never speak first without the consent of a man!"// She breaks down in tears, which clearly doesn't need the consent of a man...\n\nThough her guess to a reason is better than anything you've come up with, you quickly put it out of your mind. A world where women would be cursed by merely speaking without permission is unlikely when the only divinity in that world is a woman herself - and a merciful, and somewhat passive divinity at that.\n\nThen suddenly a thought occurs - you have placed all your cognitive focus on Izanami's upper part, and merely used the lower part. It could be a wise start to simply check her nether region for something strange...\n\n<center><<button "Stop looking at her breast and look below.">><<set $izanamiQuest to 20>><<goto "IzanamiQuest">><</button>></center>\n\n<<elseif $izanamiQuest is 20>>\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/slime">></center>\nAs though the bare touch of your fingers and vibration of your breath triggered a slumbering water fountain a great mix of slime and water exits the screaming Izanami's lady parts. Appearing from nowhere, the strange thing sucks the very moisture out of the dense jungle air and grows in size.\n\nIzanami has once more fainted leaving you to face the strange thing alone.\n\n<center><<button "What a strange day...">><<set $izanamiQuest to 21>><<goto "IzanamiQuest">><</button>></center>\n\n<<elseif $izanamiQuest is 21>>\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/slimeFace">></center>\nA goo girl! Though they always prefer moist regions as swamps or jungles this one has a far stranger preference in lodgings.\n\nIt race through your mind that you fucking Izanami made this creature pregnant and bear the slime children. The slime girl, their race being rather singular in their thoughts and lusts, might be already addicted to being a breeder with your cum. If choosing not to end her she might become another good reason to visit this hut.\n\n\n<center><<button "Mate with the goo girl.">><<set $izanamiQuest to 22>><<goto "IzanamiQuest">><</button>> | <<button "Kill it for Izanami.">><<set $izanamiQuest to 24>><<goto "IzanamiQuest">><</button>></center>\n\n<<elseif $izanamiQuest is 22>>\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/slimeSex1">></center>\nTaking your cock out you put it in front of the slime without further hesitation. The goo girl is at first hesitant but when smelling the cock she was breed by she smiles broadly and take it into her hands.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/slimeSex2">></center>\nThe slime girl starts sucking, truly showing how to pleasure with wet slobbering. Her wet sticky tits press against you making you grow bigger into her accommodating mouth.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/slimeSex3">></center>\nPlacing her on the floor you lift up her yielding legs and push into her slippery wet pussy starting to plow the elated slime.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/slimeSex4">></center>\nYou take her on top of you and force yourself even deeper into the panting goo, slamming yourself into her fertile core over and over.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/slimeSex5">></center>\nFinally cumming in a great flood into her she lies on the floor. Your brutal fucking leaving her slightly out of shape.\n\nYou see her looking at you with utter love and adoration as she incorporates your cum into her fertile core, no doubt making another offspring for her breeder.\n\nYou leave the two alone sure that the goo girl pose no real threat to other things than stamina.\n\n<center><<button "Be on your way">><<set $izanamiQuest to 23>><<goto "Jungles">><</button>></center>\n\n<<elseif $izanamiQuest is 23>>\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/houseCry">></center>\nYou find your way back to Izanami's hut after last time's interesting development. The sound of smashing plates can be heard from outside making you enter rather quickly.\n\nInside greets you per custom but quickly asks for your help in averting the violation of the goo girl, whom Izanami is blaming for wanting to mate for pure pleasure.\n\nYou ask the goo girl to calm herself around Izanami, though whether or not she was able to understand your words under what appeared a new fever for a different body was hard to say.\n\nYou ask Izanami if the slime has been any other trouble. Izanami says the cleaning is troublesome but the creature quite peaceful, except for its urges.\n\n<center><<button "Good">><<set $izanamiQuest to 26>><<goto "IzanamiQuest">><</button>></center>\n\n<<elseif $izanamiQuest is 26>>\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/slimeFace1">></center>\nThe goo seems more calm now, and not able to stand the ignorance any longer, you take the opportunity to ask it why it dwelt in Izanami lower body.\n\nThe goo looks back and forth between yourself and Izanami, most likely trying to figure out words in combined sentences. Finally it forms its mouth to include the shape of a tongue and stammers, "//How... de-de-delightful it is to meet... so handsome, a young man!//". She must refer to you and Izanami's greeting the first time you met.\n\n"//The-the first one to greet! That-that is the man!//", she successfully say. Her smile grows wide and big due to pure pride of being understood in the art of speaking. "//Me-men have have what makes offspring below. I go below and try and make offspring!//". She seems indeed very pleased with herself as she considered this the end of her story, beaming with joyful pride at being a master orator.\n\n<center><<button "Aha...">><<set $izanamiQuest to 27>><<goto "IzanamiQuest">><</button>></center>\n\n<<elseif $izanamiQuest is 27>>\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/houseCry">></center>\nThe meaning of the events start to become clear to you. The jungle region must have had a firm custom of men always greeting women first, and allowing Izanami to speak first when you met caused this goo girl, who must have been hiding close by, to assume Izanami was a possible origin of the ingredients she needed to make children.\n\nYou quickly think of a way to clear up the misunderstanding and take Izanami in a semi-circle around the goo girl. Once face to face with Izanami yet again, you start by this time greeting her first and say, //"How delightful it is to meet so lovely a maiden!"// Izanami was a bit confused, but quickly responds with a smile, //"How delightful it is, that I should meet so handsome a young man!"// She seems very pleased with what you assume was the proper greeting\n\nYou ask the goo girl if she understands that you are the male human - since you made the first greeting in custom with how the old jungle-men would do. The slime smiles wildly as she throws her head up and down in violent nods. Seems like you have two girls in the hut now.\n\n<center><<button "Be on your way">><<set $izanamiQuest to 25>><<goto "Jungles">><</button>></center>\n\n<<elseif $izanamiQuest is 24>>\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/slimeFace1">></center>\nYou quickly draw your sword and aims it for the core of the goo girl. She doesn't put up a fight but merely look at you confused and scared as you stab the cold blade into her.\n\nShe quickly melts into base water and slime on the floor, leaving the fainted Izanami to wake up in peace alone.\n\n<center><<button "Be on your way">><<set $izanamiQuest to 25>><<goto "Jungles">><</button>></center>\n\n<<elseif $izanamiQuest is 25>>\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/houseMeet">></center>\nYou find the Izanami's hut once again and enter to find her inside.\n\n<center><<button "Spend time together">><<set $izanamiQuest to 28>><<goto "IzanamiQuest">><</button>></center>\n\n<center><<button "Ask her to move into the camp">><<set $izanamiDone to 1>><<goto "Castle">><</button>></center>\n\n<<if $izanamiCurse is 1>><center><<showImageOrVideo "img/People/Human/Characters/Izanami/slimeFace1">></center>\nYou also find the charming goo girl who, as always, seems dying for attention.\n\n<center><<button "Spend time together">><<set $izanamiQuest to 29>><<goto "IzanamiQuest">><</button>></center><</if>>\n\n<<elseif $izanamiQuest is 28>>\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/houseSex1">></center>\nExposing her enormous tits to the open, she seems confused to your attention to other parts then her region, which 'lacked what you had'.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/houseSex2">></center>\nYou allow your hands to stimulate them at will. With such grand breasts her sensitivity is all the greater. She quickly starts to pant with a look of confusion and natural surrender.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/houseSex7">></center>\nFeeling she has become ready to have your way with you flip her onto her back and enter her forcefully while she starts to scream in pain at the virgin intrusion.\n\nYou fuck her for a while and quickly become near hypnotised by her swaying bosom, finally cumming with a powerful force into her freshly broken pussy. The Izanami has passed out but is otherwise in good condition. Might as well leave her for now until she catches her breath.\n\n<center><<button "Be on your way">><<set $izanamiQuest to 25>><<goto "Jungles">><</button>></center>\n\n<<elseif $izanamiQuest is 29>>\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/slimeSex2">></center>\nThe slime girl starts sucking, truly showing how to pleasure with wet slobbering. Her wet sticky tits press against you making you grow bigger into her accommodating mouth.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/slimeSex3">></center>\nPlacing her on the floor you lift up her yielding legs and push into her slippery wet pussy starting to plow the elated slime.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/slimeSex4">></center>\nYou take her on top of you and force yourself even deeper into the panting goo, slamming yourself into her fertile core over and over.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/slimeSex5">></center>\nFinally cumming in a great flood into her she lies on the floor. Your brutal fucking leaving her slightly out of shape.\n\nYou see her looking at you with utter love and adoration as she incorporates your cum into her fertile core, no doubt making another offspring for her breeder.\n\n<center><<button "Be on your way">><<set $izanamiQuest to 25>><<goto "Jungles">><</button>></center>\n<</if>>\n
<<button "Village">><<goto "Village5">><</button>> |\n<center>\n<<showImageOrVideo "img/Background/hunting2stage1">>\n</center>\n<<nobr>>\n<<set $hunting2Slaves to 0>>\n <<for $i to 0; $i lt $slaves.length; $i++>>\n <<if $slaves[$i].assignment is "work in the hunter2">>\n <<set $hunting2Slaves += 1>>\n <</if>>\n <</for>>\n<</nobr>>\n<<nobr>>\n<<if $hunting2Slaves gt 4>>\n\tThe hunting hut is bustling with activity. Numerous daughters hunt for game in the unforgiving desert. Though seemingly devoid of life, much can be found by those who know where to look.\n<<elseif $hunting2Slaves gt 1>>\n\tThe hunting hut is working steadily. Some daughters hunt for game in the unforgiving desert. Though seemingly devoid of life, much can be found by those who know where to look.\n<<elseif $hunting2Slaves gt 0>>\n\tA single girl work as a hunter, looking for game in the unforgiving desert. Though seemingly devoid of life, much can be found by those who know where to look.\n<<else>>\n\tThe hunting hut is not used and stands empty.\n<</if>>\n<br>\nIt can support 5 hunters.\n<</nobr>>\n<<nobr>>\n<<set $factory to "hunter">>\n<<set $factoryLocation to "Village5Hunter2">>\n<</nobr>>\n<<if $hunting2Slaves gt 0>>\n<br>__Stop a girl working as a hunter:__\n<<for $i to 0; $i lt $slaves.length; $i++>><<if $slaves[$i].assignment is "work in the hunter2">>\n<<="[[$slaves[$i].slaveName|Slave Interact][$activeSlave to $slaves[" + $i + "]]]">>, <<display "Slave Summary">> \n| <<="[[Remove from the hunt.|Retrieve from Factory][$activeSlave to $slaves[" + $i + "]]]">><</if>><</for>><</if>>\n\n<<if $hunting2Slaves lte 4>>\s\n__Send a girl to work as a hunter:__\s\n<<for $i to 0; $i lt $slaves.length; $i++>>\s\n<<if ($slaves[$i].workhas is 0) and ($slaves[$i].relation gte 3) and ($slaves[$i].househas is 1) and ($slaves[$i].race is "human")>>\n<<="$slaves[$i].slaveName">>, <<display "Slave Summary">> \n| <<="[[Assign to the hunt.|Assign to Factory][$activeSlave to $slaves[" + $i + "]]]">>\n<<elseif ($slaves[$i].workhas is 0) and ($slaves[$i].relation gte 5)>>\n <br>$slaves[$i].slaveName needs a house in the village.\n<<elseif ($slaves[$i].workhas is 0) and ($slaves[$i].househas is 1)>>\n <br>$slaves[$i].slaveName doesn't like you enough to work for you.<</if>><</for>><</if>>\n
<<button "Burrow">><<goto "bunny home">><</button>> | \n\n<<if $LepoChildren gte 5>>\n<center><<showImageOrVideo "img/People/Creature/bunny/Lepo/lepoTeen">></center>\n<<else>>\n<center><<showImageOrVideo "img/People/Creature/bunny/Lepo/lepo1">></center>\n<</if>>\n<<nobr>>\n\n<<if $LepoRelation gte 90>>\nLepo looks at you with total subservience, trust and need.\n<<elseif $LepoRelation gte 50>>\nLepo looks at you with utter subservience and fair trust.\n<<elseif $LepoRelation gte 0>>\nLepo looks timidly at you.\n<</if>>\n\n<<if $LepoPreg gte 3>>\nShe hugely pregnant.\n<<elseif $LepoPreg gte 1>>\nShe is pregnant.\n<<else>>\nShe isn't pregnant.\n<</if>>\n\n<<if $LepoChildren gte 5>>\nThe bunny girl has grown considerably due to all the children you have bred into her. The pink bunny remains more fluff than creature. Her ears constantly flicker in search of strange sounds, though she does seem to refrain a bit with you around.\n<<else>>\nThe little pink bunny is nearly more fluff than creature. Her ears constantly flicker in search of strange sounds, though she does seem to refrain a bit with you around.\n<</if>>\n\n<</nobr>>\n\n<<button "Talk">><<goto "LepoTalk">><</button>> | <<button "Have sex">><<goto "LepoSex">><</button>> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s\n
<<button "Village">><<goto "Village5">><</button>> |\n<center>\n<<showImageOrVideo "img/Background/hunting1stage1">>\n</center>\n<<nobr>>\n<<set $hunting1Slaves to 0>>\n <<for $i to 0; $i lt $slaves.length; $i++>>\n <<if $slaves[$i].assignment is "work in the hunter1">>\n <<set $hunting1Slaves += 1>>\n <</if>>\n <</for>>\n<</nobr>>\n<<nobr>>\n<<if $hunting1Slaves gt 4>>\n\tThe hunting hut is bustling with activity. Numerous daughters hunt for game in the unforgiving desert. Though seemingly devoid of life, much can be found by those who know where to look.\n<<elseif $hunting1Slaves gt 1>>\n\tThe hunting hut is working steadily. Some daughters hunt for game in the unforgiving desert. Though seemingly devoid of life, much can be found by those who know where to look.\n<<elseif $hunting1Slaves gt 0>>\n\tA single girl work as a hunter, looking for game in the unforgiving desert. Though seemingly devoid of life, much can be found by those who know where to look.\n<<else>>\n\tThe hunting hut is not used and stands empty.\n<</if>>\n<br>\nIt can support 5 hunters.\n<</nobr>>\n<<nobr>>\n<<set $factory to "hunter">>\n<<set $factoryLocation to "Village5Hunter1">>\n<</nobr>>\n<<if $hunting1Slaves gt 0>>\n<br>__Stop a girl working as a hunter:__\n<<for $i to 0; $i lt $slaves.length; $i++>><<if $slaves[$i].assignment is "work in the hunter1">>\n<<="[[$slaves[$i].slaveName|Slave Interact][$activeSlave to $slaves[" + $i + "]]]">>, <<display "Slave Summary">> \n| <<="[[Remove from the hunt.|Retrieve from Factory][$activeSlave to $slaves[" + $i + "]]]">><</if>><</for>><</if>>\n\n<<if $hunting1Slaves lte 4>>\s\n__Send a girl to work as a hunter:__\s\n<<for $i to 0; $i lt $slaves.length; $i++>>\s\n<<if ($slaves[$i].workhas is 0) and ($slaves[$i].relation gte 3) and ($slaves[$i].househas is 1) and ($slaves[$i].race is "human")>>\n<<="$slaves[$i].slaveName">>, <<display "Slave Summary">> \n| <<="[[Assign to the hunt.|Assign to Factory][$activeSlave to $slaves[" + $i + "]]]">>\n<<elseif ($slaves[$i].workhas is 0) and ($slaves[$i].relation gte 5)>>\n <br>$slaves[$i].slaveName needs a house in the village.\n<<elseif ($slaves[$i].workhas is 0) and ($slaves[$i].househas is 1)>>\n <br>$slaves[$i].slaveName doesn't like you enough to work for you.<</if>><</for>><</if>>
<<return "Return">>\n\n<center>@@color:red;Experience@@ | $Exp </center>\n\n--------------------------------------\n\n\n<center>''Current Perks''</center> \s\n\n<<nobr>>\n<br><<if $Fertile is 5>>''Fertile 5'' - You are the champion of Gaia who impregnates every girl every time.\n<<elseif $Fertile is 4>>''Fertile 4'' - You are the hero of Gaia who impregnates girls almost every time.\n<<elseif $Fertile is 3>>''Fertile 3'' - You are a man of Gaia who mostly impregnates girls every time.\n<<elseif $Fertile is 2>>''Fertile 2'' - You often impregnate girls during sex.\n<<elseif $Fertile is 1>>''Fertile 1'' - You rarely impregnate girls during sex.\n<<else>>\nYou do not have any fertility perks.\n<</if>> \n<br><<if $FatherBeloved is 1>>''Beloved Father'' - Being loved and admired by all your daughters cause relationships with new girls to rise very swiftly.\n<<elseif $FatherDear is 1>>''Dear Father'' - Being admired by most of your daughters cause relationships with new girls to rise more swiftly.\n<<else>>\nYou do not have the perk Father Dear.\n<</if>> \n<br><<if $FatherRelation is 1>>''Attentive Father'' - You understand your girls personalities faster\n<<else>>\nYou do not have the perk Attentive Father.\n<</if>> \n<br><<if $FatherQuirk is 1>>''Close Father'' - You understand your girls quirks faster.\n<<else>>\nYou do not have the perk Close Father.\n<</if>> \n<br><<if $FatherFetish is 1>>''Intimate Father'' - You understand your girls fetishes faster.\n<<else>>\nYou do not have the perk Intimate Father.\n<</if>> \n<br><<if $EarlyBird is 1>>''Early Bird'' - By rising earlier in the morning more time can be used in a week.\n<<else>>\nYou do not have the perk Early Bird.\n<</if>> \n<br><<if $LateBird is 1>>''Late Bird'' - By working at night more time can be used in a week.\n<<else>>\nYou do not have the perk Late Bird.\n<</if>> \n<br><<if $ManOfFood is 1>>''Man Of Food'' - If a week ends with Energy to spare you will use this to farm and gather food.\n<<else>>\nYou do not have the perk Man Of Food.\n<</if>> \n<br><<if $ManOfFood is 1>>''Man Of Provisions'' - If a week ends with Energy to spare you will use this to preserve food.\n<<else>>\nYou do not have the perk Man Of Provisions.\n<</if>> \n<br><<if $ManOfWood is 1>>''Man Of Wood'' - If a week ends with Energy to spare you will use this to cut and gather Wood.\n<<else>>\nYou do not have the perk Man Of Wood.\n<</if>> \n<br><<if $ManOfStone is 1>>''Man Of Stone'' - If a week ends with Energy to spare you will use this to mine and cut stone.\n<<else>>\nYou do not have the perk Man Of Stone.\n<</if>> \s\n<</nobr>>\n\n<center>Gaia has also granted you the sacred boon of Safe Return - granting safe passage back the camp. Able to break fateful encounters, it should only be used as a last resort when all else leads to blank ends.\n<<button "Safe Return of Gaia">><<goto "Castle">><</button>></center> \s\n\n\n:: Stone Mining\n<<if $mining is 0>>\s\n<center><<button "Return">><<goto "Outside">><</button>></center>\s\n\n<center><<showImageOrVideo "img/Background/mining">></center>\nThe old ruins can give way to a plentiful source of fine stones. Though wood is the primary building source and easier to produce and work with stone remains necessary in most constructions. \n\n<<nobr>>\n<center>\n<<button "Mine some stones">>\n\t<<set $mining to 1>>\n\t<<set $Stone += 10>>\n\t<<set $Energy -= 1>>\n\t<<goto "Stone Mining">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $mining is 1>>\n<center><<showImageOrVideo "img/Background/mining1">></center>\nYou start finding usable stone from nearby ruins; some needing only a dusting off before being perfect for building.\n\n<<nobr>>\n<center>\n<<button "Find more stones">>\n\t<<set $Stone += 10>>\n\t<<set $Energy -= 1>>\n\t<<goto "Stone Mining">>\n<</button>>\n | \n<<button "Take a break">>\n\t<<set $mining to 0>>\n\t<<goto "Outside">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<</if>> \s\n<<if $Energy lte 0>>\n\t<<goto "TiredEnd">>\n<</if>>
<<button "Return">><<goto "goblin home">><</button>> | \n\n<center><<showImageOrVideo "img/People/Creature/goblin/Nisse/NisseMeet">></center>\n<<nobr>>\n<<if $NisseRelation gte 90>>\nNisse looks at you with the utmost mix of love, trust and needs.\n<<elseif $NisseRelation gte 50>>\nNisse looks at you with love and needs.\n<<elseif $NisseRelation gte 0>>\nNisse looks at you with needs.\n<</if>>\n\n<<if $NissePreg gte 5>>\nShe is hugely pregnant.\n<<elseif $NissePreg gte 3>>\nShe is clearly pregnant.\n<<elseif $NissePreg gte 1>>\nShe has been impregnated.\n<<else>>\nShe is not pregnant.\n<</if>>\n\nShe has a lot of curves. She advances towards you, rolling her hips in a suggestive way, immediately diverting your blood-flow to your crotch. The little thing is only about four feet tall, with pink and black dyed hair cut into a cute little 'do. The greenish-gray skin of her breasts jiggle pleasantly with every step, supported by a few leather straps, amplifying her cleavage. Her cunt lips are pierced multiple times, inflamed, and slightly parted. There really isn’t any clothing on her to hide them, just more of the ever-present straps wrapping around her thighs.\n\n<</nobr>> \n\n<center><<button "Talk">><<goto "NisseTalk">><</button>> | <<button "Have sex">><<set $NisseSex to 1>><<goto "NisseSex">><</button>></center> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s
You strike up a conversation with the stout Freia. You talk about creatures you've both encountered in the world and how you dealt with them. As the talk fall upon Freia and her home she tells you:\n<<set $Talk to either(1, 2, 3)>>\s\n<<if $Talk is 1>>\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/Loke">></center>\n"//I had this crazy uncle called Loke, you know? Once after my uncle had killed a oar-man of a nearby clan the daughter came and demanded restitution for the slaying of her father. She was called Skadi and demanded the strangest things. One of her demands was that we make her laugh, something which only Loke was able to do. To accomplish this, he tied one end of a rope to the beard of a goat and the other end to his testicles. Both he and the goat squawk and squeal as one pulls one way and the other pulls the other way. Eventually he fell over into Skadi’s lap, and the girl couldn't help but laugh at such an absurd spectacle. \n\nLoke may have caused my family more harm than good, but I still miss the way he was - someone unique, who could solve great troubles by his mere wit and not only force. And he made me laugh too! I hope there will be others like him in the growing new world.//"\n\n<<button "He sounds most entertaining.">><<goto "Freia">><</button>>\n\n<<elseif $Talk is 2>>\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/Society">></center>\n"//Our society was pretty self-regulated. Law and order was based upon the Thing system, which had already been established via common-meetings. Every free man had a duty to meet at the Thing’s common-meetings, except men who farmed alone and were unable to leave their farm unattended. Also, us women could attend the Thing. Here, we elected our chiefs. They might last several days, therefore the Thing was also an occasion for a large marketplace and exciting festival!\n\nSocial behavior was based upon an unwritten system of honor or code of ethics. Right and wrong, gender roles, sexual morality, daily life, the timing of festivals; in all these circumstances the free man was evaluated by standards of honor. \n\nA man of honor was one of principles. He was given to moderation, was hospitable and generous and offered a helping hand to friends in need, including aligning himself against his friend’s enemies! A man of honor also never forgot to be the foe of his enemy. This he did with all his heart. \n\nThe opposite of honor was disgrace, and because every man lived his life as a member of an extended family-circle, he could easily bring disgrace to his entire family - including his forefathers. Therefore, it was intolerable for a free man to live in such a fallen state. If he was disgraced, he could only restore balance in his social system by confronting the source of his fall from an honorable status. Thus, revenge was a key component of our social system, a system which placed great importance upon maintaining personal honor.//"\n\n<<button "Honor...">><<goto "Freia">><</button>>\n\n<<elseif $Talk is 3>>\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/Houses">></center>\n"//Only a few of us lived in towns. Most of us were farmers and lived in hall-like houses in small countryside villages near fjords or in valleys further inland. The usual farm was very often placed on a hilltop with a very good view of the surrounding area. In this way they were able to quickly see friends or enemies who had arrived. \n\nThe hall-like houses only had one room, but it could also be divided into a living quarters and a stable for the animals. Along the walls inside the house there were sitting and sleeping benches covered with fur or cloth. Beds were only used in rich families. A fireplace located in the middle of the room was the main source of light and heat. The smoke was vented through a hole in the roof.\n\nSome of our northmen houses also had running water in them. We directed water from a river or a pond into a small channel which ran underneath the house. Inside the house the channel was covered by slabs of rock. When they needed water we just lifted up one of the rocks. Most farms had a separate bath house which they used every Saturday - our bath day.\n\nWe lived in collective or extended families. Children, parents and grandparents all lived together. When the oldest son in the family took over the farm, he became the chief of the family and it became his duty to run the farm. On his farm he could have cows, sheep, goats, pigs, horses and maybe chickens. Most of our farms also had a dog, loyal beast, now they run free.\n\n<<button "They sure do">><<goto "Freia">><</button>>\n\n<</if>>\n<<set $Energy -= 1>> \s\n<<set $freiaRelation += 5>> \s\n
<<if $EndWeekHome is "Sanctuary">>\n<<showImageOrVideo "img/Background/elven">>\n<<else>>\n<<showImageOrVideo "img/Background/camp1">>\n<</if>> \s\nFeeling spent of all energy, you use what strength remains to return to the camp to rest.\n\n<center><<button "End Week">><<goto "End Week">><</button>></center>
<<if $yavannaQuest is 0>> \s\n<<showImageOrVideo "img/People/Human/Characters/Yavanna/Body">>\n\n//Holy fuck! Holy... fuck!!! What! How?// \n\nYour thoughts and questions are numerous as you encounter an elf of rather extreme proportions. The bust of the elven woman can only be compared to the udders of the field-dwelling bovines. \n\nThe elf in turn seems only too pleased to have stumbled upon you.\n\n<<nobr>>\n<center>\n<<button "Greet the woman">>\n\t<<set $yavannaQuest to 1>>\n\t<<goto "YavannaQuest">>\n<</button>>\n | \n<<button "Kill it!">>\n\t<<set $yavannaQuest to 666>>\n\t<<goto "YavannaQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $yavannaQuest is 666>> \s \n<<showImageOrVideo "img/People/Human/Characters/Yavanna/Body">>\n\nYou swiftly kill the abnormal creature of vastness. The vengeance of Curse bearing down once more. What the fuck...\n\n<<nobr>>\n<center>\n<<button "Leave">>\n\t<<set $yavannaDead to 1>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $yavannaQuest is 1>> \s \n<<showImageOrVideo "img/People/Human/Characters/Yavanna/Face...WellMostlyBoobs">>\n\nThe woman hurries towards you and soon your vision is filled mainly with her vast motherly attributes.\n\n"//How wonderful! I do so love to meet new people! My name is Yavanna, the Giver of Fruits, and responsible for all growing things here in the Sanctuary. I guess it's because I mainly grow fruits that my most common name is Yavanna the Fruitful!//"\n\nWell... there might be other reasons... well, two other reasons.\n\n"//How absolutely marvelous to meet you, you a man! I mean, a male! It's also wonderful to meet a son of Man! I was never for that awful war, after all - it caused ruin to my peaceful orchids! You know, it was upon my lament for my beloved trees that the nymphs were created by our elven mages!//"\n\n"What?"\n\n"//Here we just call them Ents though. Not that we have any here. There would be no need for protector of the greens here where everything is safe. Oh, wait! Not everything is safe! If I don't water them before dawn they might whither!//"\n\n<<nobr>>\n<center>\n<<button "And off she is...">>\n\t<<set $yavannaQuest to 2>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $yavannaQuest is 2>> \s \n<<showImageOrVideo "img/People/Human/Characters/Yavanna/Thinking">>\n\nAs you wander the Sanctuary you happen upon Yavanna, the ever so fruitful. She stands next to a pile of trimmings and seems in deep thought beyond measure. You can hear her speaking ever so silently to herself:\n\n"//... one silver flower from Telperion and one golden fruit from Laurelin...//"\n\nShe sees you approaching and shouts out joyously.\n\n"//Marvelous to see you again! I was just going over these dead plants and trees to see if anything could prove useful. One never knows!//"\n\nYou point out that she must be very fond plants and such things to result in such devoted work on the gardens of the Sanctuary. Her eyes light up and only dilates Further as she explains:\n\n"//Why, not just plants but all life in truth! The creation of life is my dearest passion! How can anything else be considered even a feather to the same importance?//"\n\n<<nobr>>\n<center>\n<<button "Does that include sex?">>\n\t<<set $yavannaQuest to 3>>\n\t<<goto "YavannaQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $yavannaQuest is 3>> \s \n<<showImageOrVideo "img/People/Human/Characters/Yavanna/Thinking">>\n\nYou ask rather frankly if that includes life created by intimacy and the likes.\n\n"//Why of course!//" Yavanna flares up. "//That's why I was so happy to meet you to begin with, you know - with you being a male! It's fascinating how our races employ sexual reproduction and not the asexual counterpart, and how reproduction is a fundamental feature of all known life; each individual organism I have ever found exists as the result of it. I wonder way Gaia made it like that? Do you think the constant creation of new types fascinates her and gives a better possibility to reduce her loneliness, or is it more a method to ensure the greatest chance of overall survival?//"\n\nYou answer that if Gaia hadn't spoken directly to you and given you a quest to save sapient life you might have opted for the latter. \n\n"//By the queen! You're even on a mission from Gaia herself in the name of reproduction! That's amazing!//"\n\nWell, she sure isn't doubtful of strangers, but wonderful that someone appreciates the admirable wonderfulness of your quest. She, in turn, continues:\n\n"//Well, find me when I finish my work. I can't wait to engage in some wondrous procreation!//" She tilts her head at you, saying: "//You know, having breasts like these is only really a plus if used for such a purpose...//"\n\n<<nobr>>\n<center>\n<<button "Well...">>\n\t<<set $yavannaQuest to 4>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $yavannaQuest is 4>> \s \n<<showImageOrVideo "img/People/Human/Characters/Yavanna/Body">>\n\nWandering through the Sanctuary you find Yavanna. She smiles and greets you, but tells you she has yet to finish quite the important replanting.\n\nYou agree to meet up latter and bid her farewell for now.\n\n<<nobr>>\n<center>\n<<button "Damn">>\n\t<<set $yavannaQuest to 5>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $yavannaQuest is 5>> \s \n<<showImageOrVideo "img/People/Human/Characters/Yavanna/Body">>\n\nWandering through the Sanctuary you find Yavanna again. She smiles and greets you, but tells you she has yet to finish quite the important replanting.\n\nYou once again agree to meet up latter and bid her farewell for now.\n\n<<nobr>>\n<center>\n<<button "Double damn">>\n\t<<set $yavannaQuest to 6>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $yavannaQuest is 6>> \s \n<<showImageOrVideo "img/People/Human/Characters/Yavanna/Body">>\n\nWandering through the Sanctuary you find Yavanna. \n\nShe smiles and tells you she is all finish with her task, wondering if you feel up to a little procreation?\n\n<<nobr>>\n<center>\n<<button "That's... why I'm here">>\n\t<<set $yavannaQuest to 7>>\n\t<<goto "YavannaQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $yavannaQuest is 7>> \s \n<<showImageOrVideo "img/People/Human/Characters/Yavanna/Sex1">>\n\nExposing her enormous tits to the open, you allow your hands to stimulate them at will. With such grand breasts her sensitivity is all the greater. She starts by lubricating your member with a slobbering wet blowjob, while all the time having her breasts pressed up against you.\n\n<<showImageOrVideo "img/People/Human/Characters/Yavanna/Sex2">>\n\nYou ask her to service your member with her vast breasts. The massive udders soon surround your shaft and send shivers through your body. Laying on your back her extreme tits cover nearly your entire lower body.\n\n<<showImageOrVideo "img/People/Human/Characters/Yavanna/Sex3">>\n\nNot able to fore-go such an opportunity you quickly find some rope and tie Yavanna's breasts together and press yourself in between them. The wet and silky soft sensation is euphoric, with the added stimulation of the breasts against your thighs.\n\n<<showImageOrVideo "img/People/Human/Characters/Yavanna/Sex4">>\n\nAs Yavanna saddles you her massive tits are placed heavily on your face, their weight and feel adding to the intense riding fuck given to you by the willing elf.\n\n<<showImageOrVideo "img/People/Human/Characters/Yavanna/Sex5">>\n\nRising yourself up into a sitting position the vast tits surround your head on both sides, the deep fuck combined the breasts arise an animalistic lust which takes over your thoughts.\n\n<<showImageOrVideo "img/People/Human/Characters/Yavanna/Sex6">>\n\nSuccumbing to the passions you bend Yavanna over with the singular thought of breeding the heavily breasted woman. Soon you find a violent climax joint to the extreme screams of the woman below you\n\n<<nobr>>\n<center>\n<<button "Fucking hell">>\n\t<<set $yavannaQuest to 8>>\n\t<<goto "YavannaQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $yavannaQuest is 8>> \s \n<<showImageOrVideo "img/People/Human/Characters/Yavanna/Body">>\n\nHaving gathered each other up Yavanna bids you farewell, saying she still have some work remaining for a while, though she will gladly add herself a break for such pleasures as you've just experience together.\n\n<<nobr>>\n<center>\n<<button "Great">>\n\t<<set $yavannaQuest to 9>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $yavannaQuest is 9>> \s \n<<showImageOrVideo "img/People/Human/Characters/Yavanna/Body">>\n\nWandering through the Sanctuary you find Yavanna. \n\nShe smiles and tells you she is all finish with her task, wondering if you feel up to a little procreation?\n\n<<nobr>>\n<center>\n<<button "That's... why I'm here">>\n\t<<set $yavannaQuest to 10>>\n\t<<goto "YavannaQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $yavannaQuest is 10>> \s \n<<showImageOrVideo "img/People/Human/Characters/Yavanna/SexA">>\n\nExposing her enormous tits to the open, you allow your hands to stimulate them at will. With such grand breasts her sensitivity is all the greater. She starts by lubricating your member with a slobbering wet blowjob, while all the time having her breasts pressed up against you.\n\n<<showImageOrVideo "img/People/Human/Characters/Yavanna/SexB">>\n\nYou ask her to service your member with her vast breasts. The massive udders soon surround your shaft and send shivers through your body. Laying on your back her extreme tits cover nearly your entire lower stomach.\n\n<<showImageOrVideo "img/People/Human/Characters/Yavanna/Sex3">>\n\nNot able to fore-go such an opportunity you quickly find some rope and tie Yavanna's breasts together and press yourself in between them. The wet and silky soft sensation is euphoric, with the added stimulation of the breasts against your thighs.\n\n<<showImageOrVideo "img/People/Human/Characters/Yavanna/SexC">>\n\nAs Yavanna saddles you her massive tits are placed heavily on your face, their weight and feel adding to the intense riding fuck given to you by the willing elf.\n\n<<showImageOrVideo "img/People/Human/Characters/Yavanna/Sex5">>\n\nRising yourself up into a sitting position the vast tits surround your head on both sides, the deep fuck combined the breasts arise an animalistic lust which takes over your thoughts.\n\n<<showImageOrVideo "img/People/Human/Characters/Yavanna/Sex6">>\n\nSuccumbing to the passions you bend Yavanna over with the singular thought of breeding the heavily breasted woman. Soon you find a violent climax joint to the extreme screams of the woman below you\n\n<<nobr>>\n<center>\n<<button "Fucking hell">>\n\t<<set $yavannaQuest to 11>>\n\t<<goto "YavannaQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $yavannaQuest is 11>> \s \n<<showImageOrVideo "img/People/Human/Characters/Yavanna/Body">>\n\nHaving gathered each other up Yavanna bids you farewell, saying she still have a single task remaining, though she will gladly add herself a break for more such pleasures.\n\n<<nobr>>\n<center>\n<<button "Great">>\n\t<<set $yavannaQuest to 12>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $yavannaQuest is 12>> \s \n<<showImageOrVideo "img/People/Human/Characters/Yavanna/Body">>\n\nWandering through the Sanctuary you find Yavanna. \n\nShe smiles and tells you she is all finish with her task, wondering if you feel up to a little procreation?\n\n<<nobr>>\n<center>\n<<button "That's... why I'm here">>\n\t<<set $yavannaQuest to 13>>\n\t<<goto "YavannaQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $yavannaQuest is 13>> \s \n<<showImageOrVideo "img/People/Human/Characters/Yavanna/SexA">>\n\nExposing her enormous tits to the open, you allow your hands to stimulate them at will. With such grand breasts her sensitivity is all the greater. She starts by lubricating your member with a slobbering wet blowjob, while all the time having her breasts pressed up against you.\n\n<<showImageOrVideo "img/People/Human/Characters/Yavanna/Sex2">>\n\nYou ask her to service your member with her vast breasts. The massive udders soon surround your shaft and send shivers through your body. Laying on your back her extreme tits cover nearly your entire lower stomach.\n\n<<showImageOrVideo "img/People/Human/Characters/Yavanna/Sex3">>\n\nNot able to fore-go such an opportunity you quickly find some rope and tie Yavanna's breasts together and press yourself in between them. The wet and silky soft sensation is euphoric, with the added stimulation of the breasts against your thighs.\n\n<<showImageOrVideo "img/People/Human/Characters/Yavanna/Sex4">>\n\nAs Yavanna saddles you her massive tits are placed heavily on your face, their weight and feel adding to the intense riding fuck given to you by the willing elf.\n\n<<showImageOrVideo "img/People/Human/Characters/Yavanna/Sex5">>\n\nRising yourself up into a sitting position the vast tits surround your head on both sides, the deep fuck combined the breasts arise an animalistic lust which takes over your thoughts.\n\n<<showImageOrVideo "img/People/Human/Characters/Yavanna/Sex6">>\n\nSuccumbing to the passions you bend Yavanna over with the singular thought of breeding the heavily breasted woman. Soon you find a violent climax joint to the extreme screams of the woman below you\n\n<<nobr>>\n<center>\n<<button "Fucking hell">>\n\t<<set $yavannaQuest to 14>>\n\t<<goto "YavannaQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $yavannaQuest is 14>> \s \n<<showImageOrVideo "img/People/Human/Characters/Yavanna/Body">>\n\nHaving gathered each other up you ask Yavanna is she has finished her gardening work for now, she nods, saying:\n\n"//I sure have! So if you want to do this on a basis that would assure some pregnancy then I'm all ready to move to where it suits you.//"\n\nYou tell of the central chambers in the palace and she tells you she will meet you there when she's gotten her affect - which most likely will consist of seeds and plants...\n\n<<nobr>>\n<center>\n<<button "See you there then">>\n\t<<set $yavannaDone to 1>>\n\t<<goto "Palace">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<</if>>
<<button "Tent">><<goto "Chamber">><</button>> | \n\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/face">></center>\n<<nobr>>\n<<if $nambiRelation gte 90>>\nNambi looks at you with the utmost mix of love, desire and loyalty.\n<<elseif $nambiRelation gte 50>>\nNambi looks at you with love, desire and loyalty.\n<<elseif $nambiRelation gte 10>>\nNambi looks at you with gratitude and desire.\n<<elseif $nambiRelation gte 0>>\nNambi looks at you with gratitude.\n<</if>>\n<<if $nambiPreg gte 2>>\nShe is $nambiPreg weeks pregnant.\n<<elseif $nambiPreg is 1>>\nShe is 1 week pregnant.\n<<else>>\nShe isn't pregnant.\n<</if>>\n\nThe dark skinned desert hunter and storyteller shakes her hips in your direction and smiles broadly. Though the camp lies more to the north than she is used to she still only wears a minuscule amount of clothing, revealing her curvy body, very much to her advantage. She has given birth to $nambiChildren of your children.\n\n<</nobr>>\n\n<<button "Talk">><<goto "NambiTalk">><</button>> | <<button "Tell stories">><<goto "NambiStories">><</button>> | <<button "Have sex">><<goto "NambiSex">><</button>> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s
<<nobr>>\n\n<<include "Generate XX Slave">>\n\n<<set $activeSlave.origin to "She is your daughter">>\n\n<<set $activeSlave.mother to "Nephthys">>\n\n<<set $activeSlave.race to "human">>\n\n<<set $activeSlave.home to "Rivers">>\n\n<<include "Body and Name">>\n\n<</nobr>>\s\n<<showImageOrVideo "img/People/Human/Characters/Nut/Nephthys/Face">>\nNephthys went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. After having nursed it she presents the child to you in your tent.\n<span id="miniscene1">\n<<button "Place a piece of the crystals around the child's neck">>.\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $Children += 1>>\n\t<<set $HumanChildren += 1>>\n\t<<set $Exp += 15>>\n\t<<replace "#miniscene1">>\n\tThe child grows rapidly throughout that week, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind.\n\nHer growth complete, ''@@color:red;$activeSlave.slaveName@@'' stands before you.\n\n<center><<button "The Week Continues">><<goto "High Births">><</button>></center>\n\t<<include "Long Slave Description">>\n\t <</replace>>\n<</button>>\n</span>
<<if $morriganQuest is 0>> \s\n<<showImageOrVideo "img/People/Human/Characters/Morrigan/Bull">>\n\nTraveling further west than you have before in the north, you become surrounded by greener grass and lusher fields. The area seems different in many ways to the colder mountains yonder north-east. You cross a immense body of lowland, that might very well have been water once, and will most likely be again. All your considerations, however, are cut short with the deafening bellow of a huge bull that you find in the fields to your front.\n\nThis is the first male you have seen of this size. You had thought all such males were wiped clean by the dreaded curse, but here it stands!\n\n<<nobr>>\n<center>\n<<button "You have to bring this back!">>\n\t<<set $morriganQuest to 1>>\n\t<<goto "MorriganQuest">>\n<</button>>\n |\n<<button "Leave this land for good">>\n\t<<set $morriganDead to 1>>\n\t<<goto "Mountains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $morriganQuest is 1>> \s\n<<showImageOrVideo "img/People/Human/Characters/Morrigan/BullClub">>\n\nNot wishing to harm or kill the creature you instead pick up one of the club shaped branches that seem to litter this land.\n\nBut by the very first step you take towards the bull you slip!\n\nBeneath your feet an eel slithers away towards a nearby stream, and in the meantime the bull has run off, which it seems to have the utmost of practice with.\n\n<<nobr>>\n<center>\n<<button "Some other time then">>\n\t<<set $morriganQuest to 2>>\n\t<<goto "Mountains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $morriganQuest is 2>> \s\n<<showImageOrVideo "img/People/Human/Characters/Morrigan/Bull">>\nYou have journeyed to the green grassed landscape in the north, and once again managed to find the great male bull.\n\nYou once more pick up a club and approach the vast creature, this time looking near your feet for any pesky eel or other slippery pests.\n\nBut no matter how safe the ground seems to be a piercing wolven howl sets a terror in the bull causing it to rampage wildly, pushing you to the side. You are unable to stop it without causing it damage, and passively, with no little amount of annoyance, you watch the creature run far away in the lower forests once more.\n\nThinking to yourself, you don't recall having ever seen a purebred wolf anywhere before.\n\n<<nobr>>\n<center>\n<<button "There might be something strange afoot">>\n\t<<set $morriganQuest to 3>>\n\t<<goto "Mountains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $morriganQuest is 3>> \s\n<<showImageOrVideo "img/People/Human/Characters/Morrigan/BullClub">>\nYou have journeyed to the green grassed landscape in the north, and once again managed to find the great male bull.\n\nYou once more pick up a club and approach the vast creature, looking out both for ells and scanning the surroundings for wolves.\n\nThough you do not see any wolves you swiftly find your gaze locked on a white, red-eared heifer charging in a wild stampede towards you and the bull!\n\nWith a stoic expression broken only by some twitches in your right eye you once more see the bull run off...\n\nYou haven't even seen a heifer before that wasn't a bovine cow-girl before! Where did this one even come from? You had even scouted the field beforehand!\n\n<<nobr>>\n<center>\n<<button "A new strategy is needed...">>\n\t<<set $morriganQuest to 4>>\n\t<<goto "Mountains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $morriganQuest is 4>> \s\n<<showImageOrVideo "img/People/Human/Characters/Morrigan/Bull">>\nYou have journeyed to the green grassed landscape in the north, and once again managed to find the great male bull.\n\nBut this time you have no intention of being disturbed while trying to bring it back by force. Instead you have decided on patience and simply observe the creature from a safe and hidden position.\n\nAs the hours of the day wears on and nighttime approaches a raven starts circling the otherwise lonesome bull. Landing and placing itself on the left horn of the daunting bull, the raven screams and, as if waking the creature, makes the bull start walking further west.\n\n<<nobr>>\n<center>\n<<button "Interesting...">>\n\t<<set $morriganQuest to 5>>\n\t<<goto "MorriganQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $morriganQuest is 5>> \s\n<<showImageOrVideo "img/People/Human/Characters/Morrigan/BullRaven">>\n\nFollowing both the bull and its guiding raven you come upon a small enclosure. There the raven screams out once more to the bull, which now stands still and seems to prepare for the night.\n\nTo see a raven herd a bull does indeed peek your interest, so instead of staying and stealing the bull under the cover of night, you instead follow the raven. It flies close by to a little hut where it enters an open window.\n\nAs you creep closer to the hut you start hearing growing moans of female pleasure. Not intending to miss such a thing you boldly enter the door.\n\n<<nobr>>\n<center>\n<<button "Let's see this occupant">>\n\t<<set $morriganQuest to 6>>\n\t<<goto "MorriganQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $morriganQuest is 6>> \s\n<<showImageOrVideo "img/People/Human/Characters/Morrigan/Fun">>\n\nInside you find an exceptional white skinned girl absentmindedly bringing herself some comfort. Her hair seems to carry a more fiery red tone than anything you have seen prior.\n\nWith your entrance considering no caution she quickly diverts her attention towards you. She does, however, not stop her lonesome fun, but seems to consider you a mere apparition of her current fantasy.\n\nShe continues until the twitches of her face and body makes it clear she achieved orgasm while fixedly staring at you.\n\n<<nobr>>\n<center>\n<<button "Introductions then...">>\n\t<<set $morriganQuest to 7>>\n\t<<goto "MorriganQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $morriganQuest is 7>> \s\n<<showImageOrVideo "img/People/Human/Characters/Morrigan/Morrigan">>\n\nIf she is the raven, then she might have been the eel and heifer too, and though you might very well have insulted the girl for driving away the bull earlier, you decide to refrain guessing at her abilities.\n\nThe girl opens her mouth, saying: "//Is oc do ditin do báis-siu atáu-so ocus bia//", which is most likely a friendly greeting of her people.\n\nYou greet her in turn in the common tongue, explaining that you're a traveler from the south.\n\n"//Beannachdan dhut, Feardeas. Do people in the south often try to attack passive bulls? Or was it more an attempt at theft perhaps?//"\n\n"Very much an attempt at theft." you reply.\n\nShe seems taken a bit aback by your answer, and smiles warmly, responding:\n\n"//Well, without a heifer it is rather useless anyway. Though it was nice to have for company and a reminder of all that was lost//"\n\n<<nobr>>\n<center>\n<<button "Actually">>\n\t<<set $morriganQuest to 8>>\n\t<<goto "MorriganQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $morriganQuest is 8>> \s\n<<showImageOrVideo "img/People/Human/Characters/Morrigan/Morrigan">>\n\n"Actually," you reply with no small amount of experience, "<<if $cowWild gte 5>>there are numerous heifer cow-girls left down south on the fertile fields, but never mind that<<else>>there were some heifer cow-girls left down on the southern fields, but I killed those half-creatures<</if>>."\n\nMorrigan looks surprised with no little amount of kind undertones.\n\n"//A shame//", she smiles, "//Donn Cúailnge would have appreciated a mate. Yet if I remember correctly the bovine girls didn't care much for pure bulls, put preferred their own or human males. To aim for higher mates, always. An interesting pursuit, do you not think so, traveler?//" She looks at your entire body, seemingly considering if you are such a higher mate, but sensing that your lack of response is founded on your certainty on this topic she continues.\n\n"//The heart never sees a second spring again. Yet... a summer bathed in the warm rays of experience may be greater still.//"\n\nYou think to yourself that experience is surely great – unless you're out of points to give... but is interrupted in further deliberation when Morrigan asks:\n\n"//Why, strange traveler, did you try to take the bull in the first place? It is in truth only fit for it's own kind, and there are none left.//"\n\n<<nobr>>\n<center>\n<<button "Tell of Curse and the death of males">>\n\t<<set $morriganQuest to 9>>\n\t<<goto "MorriganQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $morriganQuest is 9>> \s\n<<showImageOrVideo "img/People/Human/Characters/Morrigan/Window1">>\n\nThe girl seems to ponder your tale for a short while, but appears in no way surprised, most likely knowing or at the very least having considered the question before. She walks some steps away and languidly finds her rest near a window frame.\n\n"//I will ask you not to steal my bull.\n\nMy name is Morrígan, of the Tuatha Dé Danann. What might your name be?//"\n\nThough you would gladly have spent more thoughts wondering why someone named something as dark-sounding as 'Morrigan' would have red and not black hair, you still feel bound to answer. You tell her your name is $PlayerName, Champion of Gaia.\n\n<<nobr>>\n<center>\n<<button "She will surely be impressed...">>\n\t<<set $morriganQuest to 10>>\n\t<<goto "MorriganQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $morriganQuest is 10>> \s\n<<showImageOrVideo "img/People/Human/Characters/Morrigan/Window2">>\n\n"//Who is Gaia?//"\n\nWell, apparently not...\n\nYou explain that Gaia is the divinity that made and rules all creatures in this world. You ask if her people never told stories of Gaia and her wonders?\n\n"//Hmmm, no, not that I can remember - and I can honestly remember quite a few of our old tales. They are usually all about more earthly matters, like the coming of our clans to this region and how they, our great ancestors, lived and died in good company.//"\n\nYou've come upon many writings of insane Gaia worshipers during your travels, yet you believe even they might have refrained from destroying such tales and practices of Morrigan's people, even though they would be considered pagan. Worldly tales of men and women are no threat to divine stories after all.\n\nMorrigan looks at you for a while with her white robe hanging loosely below her shoulder, quite the opposite of anything dark-sounding in name. She finally asks:\n\n"//If you would like to hear some of the tales I would be happy to oblige. Yet not today, for the hour has already grown too late, and my strength is utterly spent from prior engagements.//\n\nThey have indeed. You bid the girl farewell, and walk out of the hut, soon passing the great bull, which likely seems exhausted from another northern day.\n\n<<nobr>>\n<center>\n<<button "Once more on the path">>\n\t<<set $morriganQuest to 11>>\n\t<<goto "Mountains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $morriganQuest is 11>> \s\n<<showImageOrVideo "img/People/Human/Characters/Morrigan/Window3">>\n\nWith no little amount of effort you once more find yourself by the little hut in the green pastured region of the western north. The great bull besides the hut seems already fast asleep from a hard day of, well who knows.\n\nInside the hut you find Morrigan resting too after the day, she greets you kindly, yet not with much of a smile.\n\n"//A pleasure to meet you again, $PlayerName. I suppose you've come for one of the old stories.//"\n\nYou answer that you wouldn't mind the story, but that she surely knows of no man that would only want one such thing from a woman like her.\n\nShe looks at you with a casual inquisitive glance, and comfortingly replies:\n\n"//I see no reason why we can't find some company in each other. Both a story and a nighttime dance seem a fulfilling way to end the day. Now, first the tale...//"\n\n<<nobr>>\n<center>\n<<button "Gotta love the enthusiasm">>\n\t<<set $morriganQuest to 12>>\n\t<<goto "MorriganQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $morriganQuest is 12>> \s\n<<showImageOrVideo "img/People/Human/Characters/Morrigan/Nemed">>\n\n"//My people descend of the Nemed, we came to Ireland in dark clouds and landed on the mountains of Conmaicne Rein in Connachta, and brought a darkness over the sun for three days and three nights. For we immediately burnt the ships that had carried us, so that none should not think of retreating to them; and the smoke and the mist that came from the vessels filled the neighboring land and air. As my mother used to sing:\n\n"We landed with horror, with lofty deed,\nin our cloud of mighty combat of specters,\nupon a mountain of Conmaicne of Connacht.\n\nWithout distinction to discerning our land,\nWithout ships, a ruthless course\nthe truth was not known beneath the sky of elves,\nwhether we were of heaven or of earth."\n\nLed by our king, Nuada, we fought the First Battle of Magh Tuireadh on the west coast, in which we defeated and displaced the native elves, who then inhabited this land. In the battle, Nuada lost an arm to their champion, Sreng. Since Nuada was no longer 'unblemished', he could not continue as our king and was replaced by the half-elf Bres, who turned out to be a tyrant. The physician Dian Cecht replaced Nuada's arm with a working silver one and he was reinstated as king.\n\nHowever, Dian Cecht's son Miach was dissatisfied with the replacement so he recited the spell, "ault fri halt dí & féith fri féth", which caused flesh to grow over the silver prosthesis over the course of nine days and nights. However, in a fit of jealous rage Dian Cecht slew his own son. Because of Nuada's restoration as leader, Bres complained to his family and his father, Elatha, who sent him to seek assistance from Balor, king of the northern elves.\n\nMY people, the Tuatha Dé Danann, then fought the Second Battle of Magh Tuireadh against the elves. Nuada was killed by the elven king Balor's poisonous eye, but Balor was killed himself by Lugh, the champion of our people, who then took over as king.\n\nAnd so my people claimed this land, and the cursed elves were driven away.\n\nBut with them they took the emerald sea that surrounded these parts, in hopes of removing a defensive measure for us should they return again. But they never returned during the war. We continued to send men away from home, so the war would be on foreign soil and not our own.\n\nMy father and uncle both left, never to return.//"\n\nThe sorrow filled end to her story seems to have diminished the mood for something more carnal, yet after the story she doesn't ask you to leave. She merely sits and ponders.\n\n"//I admit//" she says, "//I'll prefer to be alone for awhile now. There is things to I wish to consider, but, the the thoughts go as they might, then next time to find me here, you shall receive a more warm welcome.//"\n\n<<nobr>>\n<center>\n<<button "Until the next meeting then">>\n\t<<set $morriganQuest to 13>>\n\t<<goto "Mountains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $morriganQuest is 13>> \s\n<<showImageOrVideo "img/People/Human/Characters/Morrigan/Front">>\n\nWith no little amount of effort you once more find yourself by the little hut in the green pastured region of the western north. The great bull besides the hut is once more fast asleep from a hard day of, only Gaia knows.\n\nInside the hut you find Morrigan, this time seemingly prepared for your return.\n\n"//A pleasure to meet you again, $PlayerName. I suppose you've come for some company?//"\n\nYou explain that a humorous tale wouldn't be that bad either.\n\nShe smiles, "//Maybe but a short story then.//"...\n\n<<nobr>>\n<center>\n<<button "Hopefully it has a lighter ending">>\n\t<<set $morriganQuest to 14>>\n\t<<goto "MorriganQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $morriganQuest is 14>> \s\n<<showImageOrVideo "img/People/Human/Characters/Morrigan/Flidais">>\n\n"//There once was a man named Fergus mac Róich.\n\nAs a king he was foolish, and was even tricked out of his kingdom.\n\nAs a warrior he was great, but sometimes needed help to achieve victory.\n\nBut as a lover he was unprecedented!\n\nFlidais, wife of Ailill Finn, a petty king of the Erris district of Connacht, fell in love with Fergus from afar. After defeating Finn, Fergus married Flidais, the woodland beauty. It was said that unless he could have Flidais, it took seven women to satisfy him. He also became the lover of Medb, queen of Connacht, and she is said to have needed thirty men to satisfy her if she couldn't have Fergus.\n\nNow, Feardeas, what do you say we find out if you can satisfy but one?//"\n\n<<nobr>>\n<center>\n<<button "With pleasure">>\n\t<<set $morriganQuest to 15>>\n\t<<goto "MorriganQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $morriganQuest is 15>> \s\n<<showImageOrVideo "img/People/Human/Characters/Morrigan/TurnAround">>\n\nThe girl of flaming hair turns readily around and presents herself without any coy hindrance.\n\nFeeling the pull of a body such as hers you quickly undress and prepare her with tender motions and ready strength.\n\n<<showImageOrVideo "img/People/Human/Characters/Morrigan/Ready">>\n\nThe woman becomes increasingly filled with the swaying motions driving all love-making. Her areolas swell to puffy sizes and her face twitches together with her nimble fingers.\n\nShe is quite ready for the fun!\n\n<<nobr>>\n<center>\n<<button "With pleasure">>\n\t<<set $morriganQuest to 16>>\n\t<<goto "MorriganQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $morriganQuest is 16>> \s\n<<showImageOrVideo "img/People/Human/Characters/Morrigan/Sex">>\n\nWasting no further time away from this fiery beauty you plunge yourself deep into her waiting sex.\n\n<<showImageOrVideo "img/People/Human/Characters/Morrigan/Sex1">>\n\nWithin seconds your motions become heated, and the building panting of the girl fills the hut.\n\n<<showImageOrVideo "img/People/Human/Characters/Morrigan/Sex2">>\n\nMorrigan soon seems utterly lost in the rough pounding, having most likely needed this relief for so long. Her panting turns to unabashed moans, which in turn become loud screams of pleasure. After mere minutes she contracts in subdued scream by her first orgasm. Yet you are nowhere near done with her!\n\n<<nobr>>\n<center>\n<<button "Fuck her through the night">>\n\t<<set $morriganQuest to 17>>\n\t<<goto "MorriganQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $morriganQuest is 17>> \s\n<<showImageOrVideo "img/People/Human/Characters/Morrigan/Sex3">>\n\nThe night continues and she cums repeatedly, over and over. You too cum in every hole of hers you can find, determined to show her the potency and abilities of a true champion.\n\n<<showImageOrVideo "img/People/Human/Characters/Morrigan/Sex4">>\n\nOver and over she tries to sate you, but no matter how many times she makes you cum you continue fucking her relentlessly.\n\n<<showImageOrVideo "img/People/Human/Characters/Morrigan/Sex5">>\n\nAs the night wears on she becomes unable to move altogether.\n\n<<showImageOrVideo "img/People/Human/Characters/Morrigan/Sex6">>\n\nAnd by morning there is nothing but a sex filled husk left, still being pounded mercilessly by your virile member\n\nHaving blown yet another load into the girl you decide to let the poor thing rest for now.\n\n<<nobr>>\n<center>\n<<button "One hell of a night">>\n\t<<set $morriganQuest to 18>>\n\t<<goto "Mountains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $morriganQuest is 18>> \s\n<<showImageOrVideo "img/People/Human/Characters/Morrigan/Happy">>\n\nYou find yourself back at the red-headed girl Morrigan's abode and decide to visit and see if she has regained some of her strength.\n\nInside you find quite the changed girl, suddenly both smiling with warmth in her eyes. It surely is amazing what a good fuck can do. Before you even have a chance to speak she shouts out:\n\n"//Please, $PlayerName! Take me back with you! I understand everything Flidais and Medb must have felt!//"\n\nIt seems Fergus the fertile might very well have had some competition had you lived in his day, but for now, it seems your adventures, and virility, have earned you another partner to help with Gaia's hope of a populated world.\n\nYou sure hope the children you intend to breed Morrigan to the brim with will carry her mother red hair!\n\n<<nobr>>\n<center>\n<<button "Return her to camp">>\n\t<<set $morriganDone to 1>>\n\t<<goto "Mountains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<else>> \s\n\nMorrigan quest bug.\n\n<</if>>
<<if $Potions gte 3>> \s\n<<nobr>>\n\n<<display "Generate XX Slave">>\n\n<<set $activeSlave.origin to "She is your daughter">>\n\n<<set $activeSlave.mother to "Nerdanel">>\n\n<<set $activeSlave.race to "human">>\n\n<<set $activeSlave.home to "Elven">>\n\n<<set $hair to "red">>\n\n<<include "Body and Name">>\n\n<</nobr>>\n<center><<showImageOrVideo "img/People/Human/Characters/Nerdanel/Preg">></center>\nThe elven girl Nerdanel went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 45>>, as always another girl<</if>>. After having nursed it she presents the child to you.\n\nSince the child is of Elven blood it needs three potions so the crystal does not harm its body during growth.\n\n<span id="miniscene1">\n<<button "Give the child a potion and a piece of crystal">>.\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $Children += 1>>\n\t<<set $ElvenChildren += 1>>\n\t<<set $Potions -= 3>>\n\t<<set $Exp += 15>>\n\t<<replace "#miniscene1">>\n\tThe child grows rapidly throughout that week, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind.\n\nHer growth complete, ''@@color:red;$activeSlave.slaveName@@'' stands before you.\n\n<center><<button "The Week Continues">><<goto "High Births">><</button>></center>\n\n\t<<display "Long Slave Description">>\n\t <</replace>>\n<</button>>\n</span>\n<<else>> \s\n<center><<showImageOrVideo "img/People/Human/Characters/Nerdanel/Preg">></center>\nThe elf Nerdanel went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, as always another girl<</if>>. After having nursed it she presents the child to you.\n\nSince the child is of Elven blood it needs three potions so the crystal does not harm its body during growth.\n\nSince you don't have the potions at hand you send the child to a nursery, where it will grow up at a normal pace.\n\n<center><<button "The Week Continues">><<goto "High Births">><</button>></center>\n\n<</if>>
<<nobr>>\n\n<<include "Generate XX Slave">>\n\n<<set $activeSlave.origin to "She is your daughter">>\n\n<<set $activeSlave.mother to "Inanna">>\n\n<<set $activeSlave.race to "human">>\n\n<<set $activeSlave.home to "Plains">>\n\n<<include "Body and Name">>\n\n<</nobr>>\s\n<<showImageOrVideo "img/People/Human/Characters/Inanna/InannaPreg">>\nInanna went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. After having nursed it she presents the child to you in your tent.\n<span id="miniscene1">\n<<button "Place a piece of the crystals around the child's neck">>.\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $Children += 1>>\n\t<<set $HumanChildren += 1>>\n\t<<set $Exp += 15>>\n\t<<replace "#miniscene1">>\n\tThe child grows rapidly throughout that week, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind.\n\nHer growth complete, ''@@color:red;$activeSlave.slaveName@@'' stands before you.\n\n<center><<button "The Week Continues">><<goto "High Births">><</button>></center>\n\t<<include "Long Slave Description">>\n\t <</replace>>\n<</button>>\n</span>
<<if $factoryLocation is "Village1Farm">>\n<<set $activeSlave.assignment to "work in the farm1">>\n<<goto "Village1Farm">>\n<</if>>\n<<if $factoryLocation is "Village1Lumber">>\n<<set $activeSlave.assignment to "work in the lumber1">>\n<<goto "Village1Lumber">>\n<</if>>\n<<if $factoryLocation is "Village1Dairy">>\n<<set $activeSlave.assignment to "work in the dairy1">>\n<<goto "Village1Dairy">>\n<</if>>\n<<if $factoryLocation is "Village2Farm">>\n<<set $activeSlave.assignment to "work in the farm2">>\n<<goto "Village2Farm">>\n<</if>>\n<<if $factoryLocation is "Village2Cloth">>\n<<set $activeSlave.assignment to "work in the cloth1">>\n<<goto "Village2Cloth">>\n<</if>>\n<<if $factoryLocation is "Village2Brewery">>\n<<set $activeSlave.assignment to "work in the brewery">>\n<<goto "Village2Brewery">>\n<</if>>\n<<if $factoryLocation is "Village3Iron">>\n<<set $activeSlave.assignment to "work in the iron1">>\n<<goto "Village3Iron">>\n<</if>>\n<<if $factoryLocation is "Village3Stone">>\n<<set $activeSlave.assignment to "work in the stone1">>\n<<goto "Village3Stone">>\n<</if>>\n<<if $factoryLocation is "Village3Hospital">>\n<<set $activeSlave.assignment to "work in the hospital">>\n<<goto "Village3Hospital">>\n<</if>>\n<<if $factoryLocation is "Village4Lumber">>\n<<set $activeSlave.assignment to "work in the lumber2">>\n<<goto "Village4Lumber">>\n<</if>>\n<<if $factoryLocation is "Village4Cloth">>\n<<set $activeSlave.assignment to "work in the cloth2">>\n<<goto "Village4Cloth">>\n<</if>>\n<<if $factoryLocation is "Village4Onsen">>\n<<set $activeSlave.assignment to "work in the onsen">>\n<<goto "Village4Onsen">>\n<</if>>\n<<if $factoryLocation is "Village5Hunter1">>\n<<set $activeSlave.assignment to "work in the hunter1">>\n<<goto "Village5Hunter1">>\n<</if>>\n<<if $factoryLocation is "Village5Hunter2">>\n<<set $activeSlave.assignment to "work in the hunter2">>\n<<goto "Village5Hunter2">>\n<</if>>\n<<if $factoryLocation is "Village5Temple">>\n<<set $activeSlave.assignment to "work in the temple">>\n<<goto "Village5Temple">>\n<</if>>\n<<set $activeSlave.workhas to 1>>\n<<if $factory is "farm">>\n\t<<set $farmers += 1>>\n<</if>>\n<<if $factory is "lumber">>\n\t<<set $jacks += 1>>\n<</if>>\n<<if $factory is "dairy">>\n\t<<set $farmers += 1>>\n<</if>>\n<<if $factory is "cloth">>\n\t<<set $clothers += 1>>\n<</if>>\n<<if $factory is "brewery">>\n\t<<set $brewers += 1>>\n<</if>>\n<<if $factory is "iron">>\n\t<<set $ironMiners += 1>>\n<</if>>\n<<if $factory is "stone">>\n\t<<set $stoneMiners += 1>>\n<</if>>\n<<if $factory is "hunter">>\n\t<<set $hunters += 1>>\n<</if>>\n\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if $activeSlave.ID == $slaves[$i].ID>>\n<<set $slaves[$i] to $activeSlave>>\n<</if>>\n<</for>>
<<nobr>>\n<center>\n<<button "Return">><<goto "World">><</button>>\n \n|\n \n<<button "Explore">><<goto "MountainsEvents">><</button>>\n</center>\n<</nobr>> \s\n\n<<showImageOrVideo "img/Background/Mountain">>\n\n<<nobr>>\n<center>\n<<if $village3 is 1>>\n\t<<button "Village">>\n\t\t<<set $location to "Village3">>\n\t\t<<goto "Village3">>\n\t<</button>>\n<</if>> \n | \n<<if $MountainsPost1 is 1>>\n\t<<button "Goblin Cave">>\n\t\t<<set $location to 14>>\n\t\t<<goto "goblin home">>\n\t<</button>>\n<<elseif $MountainsPost1 is 2>>\n\t<<button "Iron Outpost">>\n\t\t<<goto "goblin home">>\n\t<</button>>\n<</if>> \n | \n<<if $MountainsPost2 is 1>>\n\t<<button "Fairy Hollow">>\n\t\t<<set $location to 15>>\n\t\t<<goto "fairy home">>\n\t<</button>>\n<<elseif $MountainsPost2 is 2>>\n\t<<button "Timber Outpost">>\n\t\t<<goto "fairy home">>\n\t<</button>>\n<</if>>\n</center>\n<</nobr>> \s\n\n<<nobr>>\n<center>\n<<if $MountainsPost3 is 1>>\n\t<<button "Valkyrie Nest">>\n\t\t<<set $location to "Mountains">>\n\t\t<<set $raceHome to "valkyrja">>\n\t\t<<set $BroodMother to "High Valkyrie">>\n\t\t<<set $Offspring to "Valkyries">>\n\t\t<<goto "race home">>\n\t<</button>>\n<<elseif $MountainsPost3 is 2>>\n\t<<button "Stone Outpost">>\n\t\t<<set $outpostType to "Stone">>\n\t\t<<set $OutpostLocation to "Mountains">>\n\t\t<<goto "outposts">>\n\t<</button>>\n<</if>> \n | \n<<if $MountainsPost4 is 1>>\n\t<<button "Giant Homes">>\n\t\t<<set $location to "Mountains">>\n\t\t<<set $raceHome to "giant">>\n\t\t<<set $BroodMother to "Tall Mother">>\n\t\t<<set $Offspring to "Giants">>\n\t\t<<goto "race home">>\n\t<</button>>\n<<elseif $MountainsPost4 is 2>>\n\t<<button "Mixed Outpost">>\n\t\t<<set $outpostType to "Both">>\n\t\t<<set $OutpostLocation to "Mountains">>\n\t\t<<goto "outposts">>\n\t<</button>>\n<</if>> \n | \n<<if $MountainsPost5 is 1>>\n\t<<button "Canine Dwellings">>\n\t\t<<set $location to "Mountains">>\n\t\t<<set $raceHome to "dog">>\n\t\t<<set $BroodMother to "Second Alpha">>\n\t\t<<set $Offspring to "Canines">>\n\t\t<<goto "race home">>\n\t<</button>>\n<<elseif $MountainsPost5 is 2>>\n\t<<button "Hunting Outpost">>\n\t\t<<set $outpostType to "Food">>\n\t\t<<set $OutpostLocation to "Mountains">>\n\t\t<<goto "outposts">>\n\t<</button>>\n<</if>>\n</center>\n<</nobr>> \s\n\n<<nobr>>\nThe hostile mountains stand on the edge of the world and the other great regions. Cold and dark their lack of green is outweighed by a massive amounts of other plentiful resources.\n\n\n<<if $valkyrjaWild gte 10>>\nNumerous valkyries is seen in the sky, their hunting cry fill the air as they fly in joyous play and ever ongoing search.\n<<elseif $valkyrjaWild gte 1>>\nA rare glimps of graceful bodies with white wings flying through the air lets know that a scare few of the graceful and fearsome valkyries still roam the sky and land.\n<<elseif $valkyrjaWild lte 0>>\nA silence in the air puts focus on the lack of valkyries. All of them having been cleared away. \n<</if>>\n\n<<if $giantWild gte 10>>\nThe often trembles felt in the earth is but a little reminder of how the giants have once more become plentiful in the region.\n<<elseif $giantWild gte 1>>\nSometimes a tremble lets know that a one of the grand giants still wander the land.\n<<elseif $giantWild lte 0>>\nThere's no track or tremor to be found or heard, which lends certainty to the vanquished giants from this land. \n<</if>>\n\n<<if $dogWild gte 10>>\nPlentiful howls in the air reminds you of how the canine race have become numerous once again.\n<<elseif $dogWild gte 1>>\nA howl is heard in the air placing ones thoughts of the few canines that must remain.\n<<elseif $dogWild lte 0>>\nThere are no howls in the air, just like there are no canines left in the north. \n<</if>>\n\n<<if $FoundMountainsHome1 is 1>>\nYou can walk to the build spot for the <<click "human village">><<set $ReFind to 1>><<set $MountainsHomes to 1>><<goto "MountainsHomes">><</click>>.\n<</if>>\n<<if $FoundMountainsHome2 is 1>>\nYou can walk to the build spot of the <<click "goblin cave">><<set $ReFind to 1>><<set $MountainsHomes to 2>><<goto "MountainsHomes">><</click>>.\n<</if>>\n<<if $FoundMountainsHome3 is 1>>\nYou can walk to the build spot near the <<click "fairy forest">><<set $ReFind to 1>><<set $MountainsHomes to 3>><<goto "MountainsHomes">><</click>>.\n<</if>>\n<<if $FoundMountainsHome4 is 1>>\nYou can walk to the build spot near the <<click "valkyrja cliffs">><<set $ReFind to 1>><<set $MountainsHomes to 4>><<goto "MountainsHomes">><</click>>.\n<</if>>\n<<if $FoundMountainsHome5 is 1>>\nYou can walk to the build spot near the <<click "giant grounds">><<set $ReFind to 1>><<set $MountainsHomes to 5>><<goto "MountainsHomes">><</click>>.\n<</if>>\n<<if $FoundMountainsHome6 is 1>>\nYou can walk to the build spot near the <<click "canine steps">><<set $ReFind to 1>><<set $MountainsHomes to 6>><<goto "MountainsHomes">><</click>>.\n<</if>>\n\n<<set $ReFind to 0>>\n\n<<set $Energy -= 1>>\n<<if $Energy lte 0>>\n\t<<goto "TiredEnd">>\n<</if>>\n<</nobr>>\n
<<nobr>>\n\n<<set $mother to $activeSlave.ID>>\n<<set $decent to $activeSlave.home>>\n<<if $activeSlave.home is "Elven">>\n\t<<if $activeSlave.number gte 97>>\n\t\t<<set $hair to "blue">>\n\t<<elseif $activeSlave.number gte 73>>\n\t\t<<set $hair to "brown">>\n\t<<elseif $activeSlave.number gte 49>>\n\t\t<<set $hair to "black">>\n\t<<elseif $activeSlave.number gte 25>>\n\t\t<<set $hair to "red">>\n\t<<else>>\n\t\t<<set $hair to "blonde">>\n\t<</if>>\n<</if>>\n\n<<if $activeSlave.origin is "She is your daughter">>\n\t<<set $daughter to "Granddaughter">>\n<<elseif $activeSlave.origin is "She is your granddaughter. Both her mother and her mother's mother have been impregnated by you">>\n\t<<set $daughter to "Great granddaughter">>\n<<elseif $activeSlave.origin is "She is your great-granddaughter. All three generations of her mothers having been impregnated by you">>\n\t<<set $daughter to "Great great granddaughter">>\n<<elseif $activeSlave.origin is "She is your great-great-granddaughter. All four generations of her mothers having been impregnated by you">>\n\t<<set $daughter to "Great great great granddaughter">>\n<<elseif $activeSlave.origin is "She is your great-great-great-granddaughter. All five generations of her mothers having been impregnated by you">>\n\t<<set $daughter to "Greatest granddaughter">>\n<<elseif $activeSlave.origin is "She is you great-granddaughter so far down you've lost track. She looks at you knowing she will most likely become another link in a unending line incestial breeding">>\n\t<<set $daughter to "Greatest granddaughter">>\n<</if>>\n\n\n<<display "Generate XX Slave">>\n\n<<if $daughter is "Granddaughter">>\n\t<<set $activeSlave.origin to "She is your granddaughter. Both her mother and her mother's mother have been impregnated by you">>\n<<elseif $daughter is "Great granddaughter">>\n\t<<set $activeSlave.origin to "She is your great-granddaughter. All three generations of her mothers having been impregnated by you">>\n<<elseif $daughter is "Great great granddaughter">>\n\t<<set $activeSlave.origin to "She is your great-great-granddaughter. All four generations of her mothers having been impregnated by you">>\n<<elseif $daughter is "Great great great granddaughter">>\n\t<<set $activeSlave.origin to "She is your great-great-great-granddaughter. All five generations of her mothers having been impregnated by you">>\n<<elseif $daughter is "Greatest granddaughter">>\n\t<<set $activeSlave.origin to "She is you great-granddaughter so far down you've lost track. She looks at you knowing she will most likely become another link in a unending line incestial breeding">>\n<</if>>\n\n<<set $activeSlave.mother to $mother>>\n\n<<set $activeSlave.home to $decent>>\n\n<<include "Body and Name">>\n\n<</nobr>> \s\n<center><<showImageOrVideo "img/People/Human/Girls/Preg">></center>\nOne of your girls went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. After having nursed it she presents the child proudly to you.\n\n<<nobr>><<if $activeSlave.home is "Elven">>\nSince the child is of Elven blood it needs three potions so the crystal does not harm its body during growth.\n<<set $Potions -= 3>>\n<<set $ElvenChildren += 1>>\n<<else>>\n<<set $HumanChildren += 1>>\n<</if>><</nobr>>\n<center><span id="miniscene1">\n<<button "Place a piece of the crystals around the child's neck">>\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $Children += 1>>\n\t<<set $Exp += 15>>\n\t<<replace "#miniscene1">>\n\tThe child grows rapidly throughout the week, not only gaining strength of those lost to the Curse to generate a new body, but using the memories of the these to establish a mature mind.\n\nHer growth complete, ''@@color:red;$activeSlave.slaveName@@'' stands before you.\n\n<center><<button "The Week Continues">><<goto "High Births">><</button>></center>\n\n\t<<display "Long Slave Description">>\n\t <</replace>>\n<</button>>\n</span></center>\n
<<if $queenQuest is 0>> \s\n<<showImageOrVideo "img/People/Human/Characters/Elentári/Door">>\n\nWandering the strange paths of the Sanctuary time seems of a different fabric. The crowns of the trees playing the part of a roof and shielding from a world outside almost forgotten. \n\nHad you not numerous daughters and lovers to retain your memory of the world maybe you too would have fallen prey to the calm peace of these blessed moments of tranquility.\n\nYou find yet another empty passage. At the end lies a sizable door, which you expect to lead to yet another empty room - a domicile for yet another intended occupant that never arrived.\n\n<<nobr>>\n<center>\n<<button "Enter the room">>\n\t<<set $queenQuest to 1>>\n\t<<goto "ElentáriQuest">>\n<</button>>\n | \n<<button "Leave for now">>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $queenQuest is 1>> \s \n<<showImageOrVideo "img/People/Human/Characters/Elentári/Sitting">>\n\nIt appears the room was not vacant after all...\n\nAn elf, the old rivals of the human kin, the enemy through the great wars, and the creators of the greatest evil: the Curse.\n\nIn truth, she does not look of evil. Her beauty seems to radiate from a light within her, a memory of the stars of old. \n\nYou cannot see anything that would distinguish her form from that of a human. Some of your daughters spoke of ears of noticeable length or eyes of strange colours. She does indeed not look like the women you've met up until now, but the difference is of a stranger nature as if this lady was a work of art, such being her bearing.\n\nYou could offer her greetings, or you could kill her in vengeance over the Curse - she has no defense.\n\n<<nobr>>\n<center>\n<<button "Greet the woman">>\n\t<<set $queenQuest to 2>>\n\t<<goto "ElentáriQuest">>\n<</button>>\n | \n<<button "Kill her">>\n\t<<set $queenQuest to 666>>\n\t<<goto "ElentáriQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $queenQuest is 666>> \s \n<<showImageOrVideo "img/People/Human/Characters/Elentári/Sitting">>\n\nYou swiftly kill the dreaded Elf. The vengeance of Curse bearing down once more. \n\nOn her you find a note expressing sorrow for losing touch with her daughter in the east wings, the daughter of the elven mage, Melkor, who made the Curse.\n\nIt appears the vengeance of Curse struck close to home for the dreaded mage today, and his daughter is out there still...\n\n<<nobr>>\n<center>\n<<button "Leave">>\n\t<<set $queenDead to 1>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $queenQuest is 2>> \s \n<<showImageOrVideo "img/People/Human/Characters/Elentári/Sitting">>\n\nYou decide to greet the elven woman, telling her your name is $PlayerName, while asking what her name might be.\n\nThe fair woman seems still in a half awoken state, but even then the grace of a royal presence and etiquette doesn't fail her. She arise and answers clearly:\n\n"//I am Varda Elentári, lady of the Stars, queen of the Sanctuary.//"\n\nAn impressive title, you venture to ask why she is called 'lady of the stars', even though the glow which flows from her would be reason enough.\n\n"//I received the name after I made this home with the dews from the vats of Telperion, the Life Tree. I tasked myself to once again fill the world with light even when everything turned into darkness. Therefore I also took the remaining flower and fruit of light and sowed them in this sacred forest. The light protected us from the end and granted me the name by those who lived and elected me queen. You may call me Varda if you feel the title does not become me.//" \n\nThe elven woman bows and with her head still tilted asks if she may be permitted to adorn her apparel before the conversation continues.\n\n<<nobr>>\n<center>\n<<button "Shame, but sure">>\n\t<<set $queenQuest to 3>>\n\t<<goto "ElentáriQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $queenQuest is 3>> \s \n<<showImageOrVideo "img/People/Human/Characters/Elentári/Body">>\n\nWhen she returns you find no regret in the change in apparel, it even seems to enhance her attributes.\n\nSadly the time for pleasantries is somewhat spent. You have a single question which cannot be ignored any further. You must have an answer and achieve the purpose of your very reason in being here:\n\n"//I do not know where he is.//" The fair elf says in an apologetic tone, eyes downcast. "//For that is why you are here is it not, the reason, and the question you wished to ask?//"\n\nYou smile and tell her the main reason you're here, is surely in the hope of fooling around with pretty elves, but if she did know where to find the mage, then that would indeed prove an end to one of your troubles. \n\nYou suspect that this elf is quite connected with the mage, and ask her, if she is not the noble wife of the mage, who urged him to reconsider the Curse. The one who had spoken of another way, a way of surrender and hiding, so the elves could be safe from the changes of the coming world.\n\nShe does not object, eyes once more downcast.\n\n<<nobr>>\n<center>\n<<button "It seems you were right">>\n\t<<set $queenQuest to 4>>\n\t<<goto "ElentáriQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $queenQuest is 4>> \s \n<<showImageOrVideo "img/People/Human/Characters/Elentári/Face">>\n\nThe queen takes a moment but does not negate the question. She lifts her eyes, filled with heavenly mixture of sorrow and kindness, and replies:\n\n"//It is true. I am the wife of Melkor, the mage that cast upon the world the Curse, the weaver of Death. And as his wife I share the burden and blame. I failed to plead with him and change his mind and heart, even though I thought myself closest to them.//"\n\nYou tell her that you've yet to learn of a man who had loving advice closer to heart than ambition or ignorance. If you had intended to punish her as a partner of the Curse you would have done so already. But surely, she understands you need to find the mage, this Melkor, for even to this day he causes evil and prevents any child to be born male, and a single generation of girls cannot save the living world.\n\nThe queen seems to ponder these words.\n\n<<nobr>>\n<center>\n<<button "Let her consider">>\n\t<<set $queenQuest to 5>>\n\t<<goto "ElentáriQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $queenQuest is 5>> \s \n<<showImageOrVideo "img/People/Human/Characters/Elentári/Face">>\n\nThe fair queen Elentári, or Varda, allows herself a moment of thought. In the end her eyes take focus and she says:\n\n"//Gaia would be grieved at such a lonely world, for such do I know her.//"\n\nYou wonder if Gaia has spoken to Varda as she has spoken to you. Elentári continues:\n\n"//I do not know where Melkor is. At the end we became estranged, much that may have lent aid to his discovery was hidden from me. Yet...//" She takes but another moment, but continues steadily, "//yet our daughter, Estë, stayed close with him until the end, only following me here at the last plead and opportunity. She might know.//"\n\nYou ask where you might find her. Elentári, however, does not seem to have a useful place at hand.\n\n"//As much as it pains I must confess, in truth even my daughter's whereabouts are unknown to me. We too have become distant. I believe she blames me for failing to bring her father here with us. \n\nI know this, if you seek her in the Sanctuary look in the eastern wings. She loves the sunrise as much as she fears the sunset.//"\n\nWith this knowledge you bid the queen Elentári farewell, but promise to return. The Sanctuary is like that of a maze, who it is hard to say whom you'll find first.\n\n<<nobr>>\n<center>\n<<button "Off you are">>\n\t<<set $queenQuest to 6>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $queenQuest is 6>> \s \n<<showImageOrVideo "img/People/Human/Characters/Elentári/Naked">>\n\nWhile exploring and rebuilding the Sanctuary you once more stumble upon the chambers of the queen Elentári. Deciding to enter you find her standing naked.\n\n"//My deepest apologies, $PlayerName, I didn't expect your arrival, may I ask for a moment to dress?//"\n\nNot that you mind the view but the queen seems troubled by her appearance. You tell of 'of course' and turn to await her. After a brief while Elentári beckons you to resume the call you've paid upon her.\n\n<<nobr>>\n<center>\n<<button "Greetings queen">>\n\t<<set $queenQuest to 7>>\n\t<<goto "ElentáriQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $queenQuest is 7>> \s \n<<showImageOrVideo "img/People/Human/Characters/Elentári/Body">>\n\nVarda Elentári, dressed in her prior attire, bids you a formal welcome. After such formalities are over and you are seated near her she admits her distress at meeting you naked before.\n\n"//I hope you'll bear me none too evil a will for my actions. My modesty has nothing to do with your person but rather my own circumstances, after all... I am still married.//"\n\nHer marriage with the magic caster Melkor is difficult to forget, as would anything be so closely connected with the person responsible for the near annihilation of the human race.\n\n"//I furthermore hope you don't misunderstand my actions to be a sign of lingering loyalty to my husband's person, in truth it is mere reverence for the institution of marriage in itself.//"\n\nYou tell her not to worry about it, and that loyalty is an immensely admirable notion and one of your most highly regarded character traits, however... \n\n"Loyalty so extreme that it lingers with the undeserving speaks ill for all involved.\n\nTo overvalue loyalty so much that common reevaluation of a person's character and abilities is nullified for all eternity is dangerous to say the least. When people change, so must our assessments. To stay loyal through changing times and hardships is surely the bedrock of the quality, while staying loyal to a changing man, who becomes ever more consumed with folly and malice cannot be condoned lightly." \n\nYou wonder if there is any truth in your words, or whether there simply is no limit to the bombastic oration of linguistic eloquence men will employ to persuade the opposite sex. Nonetheless, the queen seems to consider your words deeply.\n\n<<nobr>>\n<center>\n<<button "Take your time">>\n\t<<set $queenQuest to 8>>\n\t<<goto "ElentáriQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $queenQuest is 8>> \s \n<<showImageOrVideo "img/People/Human/Characters/Elentári/Face">>\n\nThe queen contemplates your words thoroughly. Her petite face changing numerous times as she seems to evaluate your statement from every single angle. After a sizable time she concludes in your favor:\n\n"//I admit... I admit that loyalty towards such monstrosities cannot be thought of anything other than void of reason.//"\n\nShe seems now to contemplate her own words with equal weight, and continues only after a brief break:\n\n"//Most of all, a consideration of loyalty is never singular, is it? None of us are loyal to but one entity. If I remain loyal to Melkor alone, then what world do I leave for my daughter, my people, those we protect, and in your regard - humanity?\n\nI was bound to Melkor in the name of Gaia, the one who still carries my first loyalty. If the loyalty towards my husband has put all my other aspects in peril, then... then I must indeed reconsider.\n\nWill you allow me time for consideration?//"\n\nYou say 'of course', as you did when you met, and bids her farewell for now, returning to the vast and mostly empty Sanctuary.\n\n<<nobr>>\n<center>\n<<button "Interesting debate">>\n\t<<set $queenQuest to 9>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $queenQuest is 9>> \s \n<<showImageOrVideo "img/People/Human/Characters/Elentári/Body">>\n\nExploring you once again find yourself by the chambers of the queen, whom you left to reconsider her relation to the mage who fathered the dreaded Curse.\n\nShe seems in a composed manner and greets you calmly.\n\n"//Greetings, $PlayerName. I hope your exploration of the Sanctuary goes well. I admit we made it far larger than needed, hoping many more would join us, but now the excess room does indeed pose a troublesome adversity to finding one's way.//"\n\nYou return the greeting and ask how she fares, especially in regards to her considerations. She seems quite expectant of said question and answers as calmly as she received you.\n\n"//The conclusion to my contemplations is that I should seize my relation with Melkor in any and all ways. By condoning such evil now, I condone it for the future, and such a world is not one I wish to leave my children.//" Elentári takes a moment before continuing, which seemingly adds weight to her latter statement:\n\n"//I must emphasize, however, that breaking a marriage in the Elven custom, by any other method than death, is a rather troublesome undertaking. You see, an elven maid cannot be removed from one partner, unless it is to place her with another. It is an ancient tradition and part of all marriage vows, binding till death.//"\n\nYou walk up to Elentári, take her hands, and with bold eyes say that you bravely volunteer for the task! \n\n<<nobr>>\n<center>\n<<button "Such a self sacrifice!">>\n\t<<set $queenQuest to 10>>\n\t<<goto "ElentáriQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $queenQuest is 10>> \s \n<<showImageOrVideo "img/People/Human/Characters/Elentári/Face">>\n\nElentári smiles, and then you hear her laugh for the first time. A string of clear bells as rung through winter snow in the morning. Not half bad. The queen smiles at you once more, saying: \n\n"//Such a noble hero. I am truly blessed by Gaia by your sweet kindness.//" The words contain the sweetest sarcasm, filled with intimate joy and followed by a dear smile, which seems to thank you in earnest.\n\n"//I must admit,//" the queen continues, "//that I had anticipated the willingness of Gaia's Champion to accept; being familiar with her wishes and the quest placed upon you, I thought it likely that another woman to lend you aid might be a prospect of the most tantalizing nature.//"\n\nTo this you have to smile, and while answering with a "Quite so" you also must ask her how she knows of Gaia's wishes, and if she has spoken with the lonesome goddess?\n\n<<nobr>>\n<center>\n<<button "Has she?">>\n\t<<set $queenQuest to 11>>\n\t<<goto "ElentáriQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $queenQuest is 11>> \s \n<<showImageOrVideo "img/People/Human/Characters/Elentári/Body">>\n\n"//Melkor originally took me as a bride since I had prospects for a connection with Gaia according to many mages of the day. But I never could reach her through all my years. That is... until after the Curse had fallen and I felt an... awakening. Ever since I've felt minor notions, notions I attribute to Gaia.\n\nAll these notions spin around you...\n\nIt seems Gaia has placed all her attention on your quest and ensuring that the crystals you give your children work as intended. \n\nI've also felt the existence of another... interesting notion... One might guess that the weaker she gets the more like us she becomes, with all that entails. At times her fixation on you seems to resemble something near infatuation, or at least the fascination of the opposite gender experiences in the early years.//" Elentári rests her voice, but continues swiftly:\n\n"//However, now is not the time for such observations. If you offer to help break my bond with Melkor, then I happily and gratefully accept.\n\nTo be able to transfer my vow from him to you, three things are needed. Firstly the blessing of Gaia. Now, I believe this should already be taken care of. Secondly we need the blessing of joint children. You will have to convince my daughter to give her accept. I don't know how she will respond to this, and as mentioned I don't even know where she is at the moment. The third and final thing needed is a certain flower, the Lissuin, whose fragrance brings heart's ease. When we have all these I believe we can achieve our desired end. Of course, when done, I shall stand at your service with anything you require, including help with your divine task.//"\n\n<<nobr>>\n<center>\n<<button "No moment to lose then!">>\n\t<<set $queenQuest to 12>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $queenQuest is 12>> \s \n<<showImageOrVideo "img/People/Human/Characters/Elentári/Body">>\n\nYou come upon the queen Elentári and greet her in a friendly manner. She asks if you have succeeded in getting both her daughter's approval and the Lissuin flower.\n\n<<if $princessAccept is 1 and $lissuin is 1>> \s\n<<nobr>>\n<center>\n<<button "Indeed you have">>\n\t<<set $queenQuest to 13>>\n\t<<goto "ElentáriQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n<<else>> \s\n<<nobr>>\n<center>\n<<button "Not yet">>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n<</if>>\n\n<<elseif $queenQuest is 13>> \s \n<<showImageOrVideo "img/People/Human/Characters/Elentári/Body">>\n\nThough always portraying the perfect example of composure Elentári seems visibly delighted with your success and beckons you closer.\n\n"//It is wonderful then! I too have not been idle.//" You notice her ever so minutely strange way to position words. She leaves the room for a moment.\n\n<<nobr>>\n<center>\n<<button "Wait a bit">>\n\t<<set $queenQuest to 14>>\n\t<<goto "ElentáriQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $queenQuest is 14>> \s \n<<showImageOrVideo "img/People/Human/Characters/Elentári/DressFront">>\n\nAs she returns her new dress appears the work of master craftsmen. \n\n"//You see, I have prepared the attire needed for the session and set the room where it shall take place in order.//" She slows down her voice and with a nearly timid tone and downcast eyes ask you:\n\n"//My daughter... has she forgiven me? Will she come too?//"\n\nYou wonder how much this has filled the mind of the elven queen, but quickly assure her that you've helped Estë out of her loneliness (and rather dark thoughts) and that she will come.\n\nElentári smiles and seems relieved but in a dejected tone still continues: "//I hope that I will not impede on her new happiness, however well it be in the eyes of Gaia...//"\n\nYou once more have to assure her, telling her that she would surely only enhance the happiness. Somehow this seems to calm and lift the spirit of the queen.\n\n"//Let us make the final arrangement then, and so next time we meet we shall break the bond to malice that lingers with me.//"\n\n<<nobr>>\n<center>\n<<button "Very well then">>\n\t<<set $queenQuest to 15>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $queenQuest is 15>> \s \n<<showImageOrVideo "img/People/Human/Characters/Elentári/Wedding">>\n\nReturning to claim the elven queen as your own you find a room filled with adornments and beauty beyond compare.\n\nYou are not alone in this glorious setting: \n\n<<showImageOrVideo "img/People/Human/Characters/Estë/Happy">>\n\nNearby sits the fair Estë, the ever so rare smile having found its way to her minute lips. She nods and bids you closer, admitting in a more sorrowful tone when you are near:\n\n"//I have not spoken with my mother yet, I feel... embarrassed by my actions. I hope this in some ways can add to her joy, and for that I shall find solace.//" She looks around the room, commenting with a return of her smile: "//Quite the group of this Sanctuary you've gathered. I... I will try to talk with some of them, maybe be a bit social and pleasant after all...//"\n\n<<if $nerdanelDone is 1>> \s\n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Body">> \n\nIt is indeed quite the assemble. Nearby you find Nerdanel who seems in both a joyous and cheeky mood, as always.\n\n"//Wow! Didn't take you long to land the queen herself! Whole ceremony to break the prior bond and everything. I just glad my clothes fit the fancy occasion enough, I mean, they are pretty formal and all that.//" You admit your agreement with her, wondering why she always seems to carry cards with her. She continues:\n\n"//As a servant sort of girl, I'm to help with the odds and ends around here - I really hope I won't mess anything up!//"\n<</if>> \s\n\n<<if $niennaDone is 1>> \s\n<<showImageOrVideo "img/People/Human/Characters/Nienna/Body">>\nBy the side of the rooms stands Nienna in her maid apparel, certainly not looking joyous, but with her you yield that any state of emotion that is not of sorrow and tears inn't all that bad.\n\nYou greet the girl. Nienna in turn bows and says: \n\n"//I came here to serve the queen, but now it seems ever more clear that I must also serve under you. I am in your care.//"\n\nSure thing, Nienna. \n<</if>> \s \n\n<<if $yavannaDone is 1>> \s\n<<showImageOrVideo "img/People/Human/Characters/Yavanna/Body">>\nIt appears the fruitful Yavanna is also present, her happy mood seeming as enormous as her foremost attributes. Saying you greetings she in turn smiles even wider, going:\n\n"//I prepared the flowers for the event! I can't believe you found a Lissuin flower! I thought I saw one years ago, but I never could rediscover it!//" You tell her it was nothing but a matter of luck, a complete roll of the dice. \n<</if>> \s\n\n<<if $luthienDone is 1>> \s\n<<showImageOrVideo "img/People/Human/Characters/Lúthien/Face">>\nLast in the row you greet is the blue-headed Lúthien. Her eyes somewhat timid and meek as always. She bows her head in greeting, asking if you've told the queen of the Middle Crystal.\n\nYou tell her not to worry, and maybe be a bit more at easy on a day like this. Lúthien blushes slightly and nods her head.\n<</if>> \s\n\n<<nobr>>\n<center>\n<<button "The door behind you opens">>\n\t<<set $queenQuest to 16>>\n\t<<goto "ElentáriQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $queenQuest is 16>> \s \n<<showImageOrVideo "img/People/Human/Characters/Elentári/DressSide">>\n\nElentári stand at the entrance to the room dressed in her white dress. With small steps she nears the center where you await her. The few gathered to behold the ceremony bow ever so gently to the fair queen. \n\nAs she comes and stand by your side you both place the flower Lissuin into the central baptismal. The color of the water takes on hints of the flower and a pleasant aroma spreads across the room. \n\nYou both take a goblet and with them fill a small bit of the mixture. Interlocking arms you drink. While doing so Elentári speaks:\n\n"//The changing of season, the changing of hearts,\nThe movement of souls and even of the stars.\nA bond once laid, now changed by hate,\nA new bond to heal, by will of Gaia's fate.//"\n\nYou admit yourself not entirely impressed, but for the chance of female company there is but few boundaries to the torture of poetry a man will undergo.\n\nElentári looks at you and with a kind smile and speaks softly:\n\n"//I bind myself to you, but so we do not disturb Gaia's plans no oath shall be placed on you. I'm assured this is acceptable to you?//" You put on a brave face and tell her you will try to live through it. Elentári smiles, and together you turn and walk down to the door.\n\n<<nobr>>\n<center>\n<<button "A fine ceremony">>\n\t<<set $queenQuest to 17>>\n\t<<goto "ElentáriQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $queenQuest is 17>> \s \n<<showImageOrVideo "img/People/Human/Characters/Elentári/Breathing">>\n\nBeing alone at least you place Elentári down on the bed and remove a few of the garments. The elven queen takes deeper breaths the color rouge finding her cheeks in subtle gasps. \n\n<<showImageOrVideo "img/People/Human/Characters/Elentári/Hands">>\n\nTaking her perfectly shaped breasts between your hands, you feel their ample form and composition. The breathing of the queen grows more rigid by your touch and soon minor pants fill the air.\n\n<<showImageOrVideo "img/People/Human/Characters/Elentári/Breasts">>\n\nYou place you member between the shapely breasts of the queen. Her skin is so soft and moist that no other lubricant is needed for such pleasure.\n\n<<showImageOrVideo "img/People/Human/Characters/Elentári/Sex1">>\n\nBut the time has come, however, to seal the bond and truly claim her as your own. Placing her on the back you enter the now intoxicated queen at ease. And soon your piston motions drive deep into the moaning woman.\n\n<<showImageOrVideo "img/People/Human/Characters/Elentári/Sex2">>\n\nHaving the whole night ahead of you, you soon find new ways and positions to enjoys the pleasures of the queen. You cannot deny the pleasure which comes from knowing that it's the elven mage's woman you are ravishing beneath you. Where he took life from the humans, you shall in wonderful vengeance breed it by his former wife.\n\n<<showImageOrVideo "img/People/Human/Characters/Elentári/Sex3">>\n\nAs the night continues you find yourself climaxing into the willing queen uncountable times, the sweet moans at times turning into uncontrolled screams of pleasure.\n\nThe elven queen is yours now, bound to serve you in eternity. She will no doubt become a mother to numerous of your children, where her former husband emptied the world, so shall she be used to fill it!\n\n<<nobr>>\n<center>\n<<button "A solid plan!">>\n\t<<set $queenDone to 1>>\n\t<<set $EndWeekHome to "Sanctuary">>\n\t<<goto "End Week">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<</if>>
<<nobr>>\n<center>\n<<button "Return">><<goto "World">><</button>> \n</center>\n<</nobr>>\n<center><<showImageOrVideo "img/Background/deepForest">></center>\n<<nobr>>\n<<if $storyTold is 1 and $FoundSanctuary is 0>>\n<center>A strange path leads into the deep forest.</center>\n\n<center><<button "Path">><<goto "Gate">><</button>></center>\n\n<<elseif $storyTold is 1 and $FoundSanctuary is 1>>\n<center>You spot the path leading to the sanctuary deep in the deep forest.</center>\n\n<center><<button "Sanctuary">><<goto "Sanctuary">><</button>></center>\n<</if>>\n<</nobr>>
<<nobr>>\n<center>\n<<button "Return">><<goto "World">><</button>>\n \n|\n \n<<button "Explore">><<goto "JunglesEvents">><</button>>\n</center>\n<</nobr>> \s\n\n<<showImageOrVideo "img/Background/jungle">>\n\n<<nobr>>\n<center>\n<<if $village4 is 1>>\n\t<<button "Village">>\n\t\t<<set $location to "Village4">>\n\t\t<<goto "Village4">>\n\t<</button>>\n<</if>> \n | \n<<if $JunglesPost1 is 1>>\n\t<<button "Pig Sty">>\n\t\t<<set $location to 20>>\n\t\t<<goto "pig home">>\n\t<</button>>\n<<elseif $JunglesPost1 is 2>>\n\t<<button "Gathering Post">>\n\t\t<<goto "pig home">>\n\t<</button>>\n<</if>> \n | \n<<if $JunglesPost2 is 1>>\n\t<<button "Snake Lair">>\n\t\t<<set $location to 21>>\n\t\t<<goto "snake home">>\n\t<</button>>\n<<elseif $JunglesPost2 is 2>>\n\t<<button "Poison Farm">>\n\t\t<<goto "snake home">>\n\t<</button>>\n<</if>>\n</center>\n<</nobr>> \s\n\n<<nobr>>\n<center>\n<<if $JunglesPost3 is 1>>\n\t<<button "Yokai Haven">>\n\t\t<<set $location to "Jungles">>\n\t\t<<set $raceHome to "yokai">>\n\t\t<<set $BroodMother to "Broodmother">>\n\t\t<<set $Offspring to "Yokai-girls">>\n\t\t<<goto "race home">>\n\t<</button>>\n<<elseif $JunglesPost3 is 2>>\n\t<<button "Lumber Post">>\n\t\t<<set $outpostType to "Wood">>\n\t\t<<set $OutpostLocation to "Jungles">>\n\t\t<<goto "outposts">>\n\t<</button>>\n<</if>> \n | \n<<if $JunglesPost4 is 1>>\n\t<<button "Oni Lair">>\n\t\t<<set $location to "Jungles">>\n\t\t<<set $raceHome to "oni">>\n\t\t<<set $BroodMother to "Top Oni">>\n\t\t<<set $Offspring to "Oni-girls">>\n\t\t<<goto "race home">>\n\t<</button>>\n<<elseif $JunglesPost4 is 2>>\n\t<<button "Forest Outpost">>\n\t\t<<set $outpostType to "Wood">>\n\t\t<<set $OutpostLocation to "Jungles">>\n\t\t<<goto "outposts">>\n\t<</button>>\n<</if>> \n | \n<<if $JunglesPost5 is 1>>\n\t<<button "Slime Hive">>\n\t\t<<set $location to "Jungles">>\n\t\t<<set $raceHome to "slime">>\n\t\t<<set $BroodMother to "Slime Mother">>\n\t\t<<set $Offspring to "Goo-girls">>\n\t\t<<goto "race home">>\n\t<</button>>\n<<elseif $JunglesPost5 is 2>>\n\t<<button "Potion Outpost">>\n\t\t<<set $outpostType to "Potion">>\n\t\t<<set $OutpostLocation to "Jungles">>\n\t\t<<goto "outposts">>\n\t<</button>>\n<</if>>\n</center>\n<</nobr>>\n<<nobr>>\n\nThe open Jungles stand to the south of the world and have always been quite excluded from the events otherwise filling stories. Deep and mystic, it holds resources aplenty but retains its own pace.\n\n\n<<if $yokaiWild gte 10>>\nThe healthy forest and numerous tricks played on the eyes can only mean the yokai creatures are plentiful.\n<<elseif $yokaiWild gte 1>>\nThe forest somehow retains its strength, which lends affirmative to the existence of yokai creatures.\n<<elseif $yokaiWild lte 0>>\nThe clear forest if safe for travel, meaning no yokai disturbs the peace.\n<</if>>\n\n<<if $oniWild gte 10>>\nThe forest echoes with hearty shouts and voices, belonging to the many oni creatures that have flourished once again.\n<<elseif $oniWild gte 1>>\nA rare shout means a few oni creatures might still live in the shadow of the trees.\n<<elseif $oniWild lte 0>>\nA silence in the air puts focus on the lack of oni creatures. All of them having been cleared away. \n<</if>>\n\n<<if $slimeWild gte 10>>\nThe undergrowth of the forest teems with with and a healthy ecosystem, the slime-girls have returned to strength.\n<<elseif $slimeWild gte 1>>\nSome measure of an ecosystem tells how some slime-girl creatures must still live.\n<<elseif $slimeWild lte 0>>\nThe ecosystem is changing. Now no dangerous slime-girls are left to disturb the peace of the underground. \n<</if>>\n\n<<if $FoundJunglesHome1 is 1>>\nYou can walk to the build spot for the <<click "human village">><<set $ReFind to 1>><<set $JunglesHomes to 1>><<goto "JunglesHomes">><</click>>.\n<</if>>\n<<if $FoundJunglesHome2 is 1>>\nYou can walk to the build spot of the <<click "pig pasture">><<set $ReFind to 1>><<set $JunglesHomes to 2>><<goto "JunglesHomes">><</click>>.\n<</if>>\n<<if $FoundJunglesHome3 is 1>>\nYou can walk to the build spot near the <<click "serpent tree">><<set $ReFind to 1>><<set $JunglesHomes to 3>><<goto "JunglesHomes">><</click>>.\n<</if>>\n<<if $FoundJunglesHome4 is 1>>\nYou can walk to the build spot near the <<click "yokai woods">><<set $ReFind to 1>><<set $JunglesHomes to 4>><<goto "JunglesHomes">><</click>>.\n<</if>>\n<<if $FoundJunglesHome5 is 1>>\nYou can walk to the build spot near the <<click "oni forrest">><<set $ReFind to 1>><<set $JunglesHomes to 5>><<goto "JunglesHomes">><</click>>.\n<</if>>\n<<if $FoundJunglesHome6 is 1>>\nYou can walk to the build spot near the <<click "slime swamp">><<set $ReFind to 1>><<set $JunglesHomes to 6>><<goto "JunglesHomes">><</click>>.\n<</if>>\n\n<<set $ReFind to 0>>\n\n<<set $Energy -= 1>>\n<<if $Energy lte 0>>\n\t<<goto "TiredEnd">>\n<</if>>\n<</nobr>>\n
<<nobr>>\n\n<<include "Generate XX Slave">>\n\n<<set $activeSlave.origin to "She is your daughter">>\n\n<<set $activeSlave.mother to "Sita">>\n\n<<set $activeSlave.race to "human">>\n\n<<set $activeSlave.home to "Valleys">>\n\n<<include "Body and Name">>\n\n<</nobr>>\s\n<<showImageOrVideo "img/People/Human/Characters/Sita/Face">>\nSita went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. After having nursed it she presents the child to you in your tent.\n<span id="miniscene1">\n<<button "Place a piece of the crystals around the child's neck">>.\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $Children += 1>>\n\t<<set $HumanChildren += 1>>\n\t<<set $Exp += 15>>\n\t<<replace "#miniscene1">>\n\tThe child grows rapidly throughout that week, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind.\n\nHer growth complete, ''@@color:red;$activeSlave.slaveName@@'' stands before you.\n\n<center><<button "The Week Continues">><<goto "High Births">><</button>></center>\n\t<<include "Long Slave Description">>\n\t <</replace>>\n<</button>>\n</span>
<<set $activeSlave.house to $currentHouse>>\n<<set $activeSlave.househas to 1>>\n\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if $activeSlave.ID == $slaves[$i].ID>>\n<<set $slaves[$i] to $activeSlave>>\n<</if>>\n<</for>>\n \n<<goto "Houses">>
<<set $legendNumber to random(1, 7)>>\n<<if $legendNumber is 1>>\n<center><<showImageOrVideo "img/Background/Fields/legendsPrometheus">></center>\nTraveling through the fields you enter a gruesome looking cave. Inside you find a skeleton, with bones of a giant, chained to a rock surrounded by the bones of a great bird, most likely an eagle.\n\n<center><<button "Free the bones from the eagles torment.">><<set $Iron += 20>><<goto "Fields">><</button>> | <<button "Leave it be.">><<goto "Fields">><</button>></center>\n\n<<elseif $legendNumber is 2>>\n<center><<showImageOrVideo "img/Background/Fields/legendsEcho">></center>\nTraveling through the fields you happen upon a strange valley where the slightest voice sounds woeful echo. Near a reflective pond you find a great heap of numerous offerings, including swords of iron. Upon closer inspection a skeleton can be seen at the bottom of the pond. Whoever the man was, he was greatly adored by those of his time.\n\n<<set $seenFieldLegendNarcissus to 1>>\s\n<<if $heardFieldLegendNarcissus is 1>>You remember Rheia telling you a story about man looking forever into the reflection of such a pond. If this was his end you can't say you're surprised.\n<</if>>\s\n\n<center><<button "Convert some offerings into iron.">><<set $Iron += 5>><<goto "Fields">><</button>> | <<button "Leave it be.">><<goto "Fields">><</button>></center>\n\n<<elseif $legendNumber is 3>>\n<center><<showImageOrVideo "img/Background/Fields/legendsOrpheus">></center>\nTraveling through the fields you come across a vastly human looking statue. It stands at the exit of a deep cave and is surrounded by the bones of a human or elven male. The bones are scattered far and wide, the person most likely have suffered a brutal end by some powerful creature of old. Near a tree you find a lyre, now utterly rotten.\n\n<center><<button "Take the iron base of the statue.">><<set $Iron += 20>><<goto "Fields">><</button>> | <<button "Leave it be.">><<goto "Fields">><</button>></center>\n\n<<elseif $legendNumber is 4>>\n<center><<showImageOrVideo "img/Background/Fields/legendsFleece">></center>\nOn a journey over the fields you come across a giant oak tree. Surrounding it lies the bones of some great lizard, maybe a dragon of old. On the tree hangs, what appears to be a fleece made of gold, but on closer inspection it is merely painted with yellow flower dye. It is most likely a hunting technique used in the prior war to trick dragons into landing.\n\n<center><<button "Use the fleece for cloth.">><<set $Cloth += 15>><<goto "Fields">><</button>> | <<button "Leave it be.">><<goto "Fields">><</button>></center>\n\n<<elseif $legendNumber is 5>>\n<center><<showImageOrVideo "img/Background/Fields/legendsPsyche">></center>\nTraversing the fields, you find near edge of an old looking forest a burned down manor. The destruction of the Curse never seemed to involve fire, and on closer inspection the flames must have come from on of the rooms themselves. In what appear to have been the master bedroom, you find two skeletons on the burned out remains of a bed, the smaller of them clutching a lamp, whose drop of burning oil must have awoken her lover and made him and the whole palace disappear - in the flames. \n\n<center><<button "Use the remaining oil for preservative.">><<set $Preservative += 15>><<goto "Fields">><</button>> | <<button "Leave it be.">><<goto "Fields">><</button>></center>\n\n<<elseif $legendNumber is 6 and $mouseDead is 1 and $FieldsPost1 is 0>>\n<center><<showImageOrVideo "img/Background/Fields/OutpostTemple">></center>\nWhile traveling in the wooded areas of the great region of the fields you happen upon a strange temple. Mostly in ruins it seems desolate. You decide to enter it in search of useful resources.\n\nMost of the damage appears to come not from the mere passage of time. The temple seems to have been under siege in the elven wars. It must have been an enormous undertaking as ruins can be seen all across from the temple. You search through the remnants and soon find an inscription near what was the main alter. It reads:\n\n//The old elf, afraid, obeyed his words, walked off in silence,\nalong the shore by the tumbling, crashing surf. \nSome distance off, he prayed to Lord Smintheus,\n[ \n\n\t\t \n\n\t\t\t\t\t\t\t\t\t] \n"Hear my prayer: If I've ever pleased you \nwith a holy shrine, or burned bones for you\nbulls and goats well wrapped in fat\ngrant me my prayer. Force the Danaans\nto pay for my tears with your arrows."\nSo Chryses prayed. Smintheus heard him. \nHe came up from [\t\t] enraged,\n[\n\t\t\t\t\t\t\t\t\t\t\t\n\t\t] swooped down, descending like the night. \nHe sat some distance from the enemy, shot off an arrow—\nthe silver bite reverberating ominously.\nFirst, the god massacred disloyal horse and wrongly allied canines,\nthen loosed sharp arrows in among the enemy troops themselves.\nThick fires burned the corpses ceaselessly.//\n\nMuch of the text missing it still seems to echo a past battle clearly. This elven stronghold must have faced annihilation and in desperation they turned to a dangerous power to spread sickness and death amongst the human host of enemies.\n\nYet there are no gods except Gaia and she would never kill... so what is this Smintheus that answered the dreaded call from these bygone elves? \n\nYou remember the mousegirl you killed earlier in this region and how she also spoke about this Smintheus. She might just have been part of it and wrought great death upon your race during the war. Good thing you managed to rid the world of her, and maybe achieve a little vengeance overdue.\n\n<center><<button "Use temple for building stones.">><<set $Stones += 35>><<goto "Fields">><</button>> | <<button "Leave it be.">><<goto "Fields">><</button>></center>\n\n<<elseif $legendNumber is 7 and $luthienDead is 1>>\n<<showImageOrVideo "img/People/Human/Characters/Lúthien/Grave">>\n\nExploring a far western part of the Fields where the region meets the vast ocean you come upon what appears an old elven grave.\n\nInside the tomb you find a strange ring with a crystal in. You conclude it must be the second crystal, which the note you found spoke of.\n\nWith this you're one step closer at ending the Curse.\n\n<<nobr>>\n<center>\n<<button "Open the door">>\n\t<<set $Silmaril to 1>>\n\t<<goto "Fields">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<else>>\n\n<<goto "FieldsEvents">>\n\n<</if>>
<<nobr>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if $activeSlave.ID == $slaves[$i].ID>>\n<<set $slaves[$i] to $activeSlave>>\n<</if>>\n<</for>>\n<</nobr>> \s \n\n<<return "Return">>\n\n<center>''Gaia's Blessings''\n\n//As the strength of her chosen one grows, the lonesome goddess finds herself ever more manifested in the new world. Increasingly able to give her blessings and boons to her worthy champion//</center> \n\n<<if $Blessing is 1>>\n<<button "Strength of Gaia">>\n\t<<set $Energy += 12>>\n\t<<set $Blessing to 0>>\n\t<<goto "Castle">>\n<</button>> \nEnergy gained to face the world with renewed vigor.\n<<button "Wisdom of Gaia">>\n\t<<set $Exp += 99>>\n\t<<set $Blessing to 0>>\n\t<<goto "Castle">>\n<</button>> \nExperience gained by Gaia's knowledge.\n<<button "Bounty of Gaia">>\n\t<<set $Wood += 300>>\n\t<<set $Stone += 100>>\n\t<<set $Blessing to 0>>\n\t<<goto "Castle">>\n<</button>> \nPlentiful of resources unearthed to help rebuild the world.\n<<button "Harvest of Gaia">>\n\t<<set $Food += 100>>\n\t<<set $FoodPreserved += 50>>\n\t<<set $Blessing to 0>>\n\t<<goto "Castle">>\n<</button>> \nA secure harvest and bountiful stock provided.\n<<button "Radiance of Gaia">>\n\t<<set $activeSlave.relation += 25>>\n\t<<set $activeSlave.personalDiscovered to 1>>\n\t<<set $activeSlave.quirkDiscovered to 1>>\n\t<<set $activeSlave.fetishDiscovered to 1>>\n\t<<set $Blessing to 0>>\n\t<<goto "Blessings">>\n<</button>> \nThe human girl you're with will see the divine in you. \n<<else>>\nGaia has yet to regain enough power to grant you a new boon.\n<</if>> \s\n
"Error: <<set>>: bad evaluation: Unexpected token )\nThe elven queen Elentári went into labour at the beginning of last week,....\nHer growth complete, GivenNamestands before you.\n\nError: <<set>>: bad evaluation: Unexpected token )\nThe elven princess Estë went into labour at the beginning of last week....\nHer growth complete, GivenNamestands before you."\n\nThe creature summary describes the monstergirls of the sanctuary as 'mixed race'.\n\n--------------------------------------------------------------\n\nSpelling and grammar nitpicking:\n\n"The huts for drying and preserving food stands productive near the farm." - should be 'The hut' if there's only one hut, or 'stand' if there's multiple huts.
<<if $heal isnot 1>> \s\n<<button "Village">><<goto "Village3">><</button>> |\n<center>\n<<showImageOrVideo "img/Background/Mountains/Buildings/hospital">>\n</center>\n<<nobr>>\n<<set $hospitalSlaves to 0>>\n <<for $i to 0; $i lt $slaves.length; $i++>>\n <<if $slaves[$i].assignment is "work in the hospital">>\n <<set $hospitalSlaves += 1>>\n <</if>>\n <</for>>\n<</nobr>>\n<<nobr>>\n<<if $hospitalSlaves gte 2>>\n\tThe hospital is well staffed to take care of the minor troubles your girls might encounter, and is even staffed well enough to ensure there's always a nurse dedicated to your very own particular aid.\n\n<center><<button "Get healing">><<set $heal to 1>><<goto "Village3Hospital">><</button>></center>\n\n<<elseif $hospitalSlaves gte 1>>\n\tThe hospital stands ready to tend most wounds, well staffed by ready hands and heads. Yet not staffed well enough to allow for special treatment.\n<<else>>\n\tThe hospital is empty and unused.\n<</if>>\n\n<</nobr>> \s\n\n<<nobr>>\n<<set $factory to "hospital">>\n<<set $factoryLocation to "Village3Hospital">>\n<</nobr>> \s\n<<if $hospitalSlaves gt 0>>\n__Stop a girl from working in the hospital:__\n<<for $i to 0; $i lt $slaves.length; $i++>><<if $slaves[$i].assignment is "work in the hospital">>\n<<="[[$slaves[$i].slaveName|Slave Interact][$activeSlave to $slaves[" + $i + "]]]">>, <<display "Slave Summary">>\n| <<="[[Remove from the hospital.|Retrieve from Factory][$activeSlave to $slaves[" + $i + "]]]">><</if>>\n<</for>> \s\n<</if>>\n\n<<if $hospitalSlaves lt 3>>\s\n__Send a girl to work in the hospital:__\s\n<<for $i to 0; $i lt $slaves.length; $i++>><<if ($slaves[$i].workhas is 0) and ($slaves[$i].relation gte 3) and ($slaves[$i].househas is 1) and ($slaves[$i].race is "human")>>\n<<="$slaves[$i].slaveName">>, <<display "Slave Summary">>\n| <<="[[Assign to work in the hospital|Assign to Factory][$activeSlave to $slaves[" + $i + "]]]">> \s\n<<elseif ($slaves[$i].workhas is 0) and ($slaves[$i].relation gte 3)>>\n $slaves[$i].slaveName needs a house in the village.\n<<elseif ($slaves[$i].workhas is 0) and ($slaves[$i].househas is 1)>>\n $slaves[$i].slaveName doesn't like you enough to work for you.<</if>><</for>><</if>>\n\nCan support 3 nurses.\n<<elseif $heal is 1>> \s\n\n<<button "Return">><<set $heal to 0>><<goto "Village3Hospital">><</button>>\n<<showImageOrVideo "img/Background/Mountains/Buildings/hospital">> \nThe sterile northern cold makes an ideal foundation for a place of healing. Needed through generations to tend the wounds of the warriors the new hospital stands ready to help the injured once again, now diligently staffed by your girls.\n\n<span id="miniscene"> \s\n<center> \s\n<<button "Ask for healing">>\n\t<<if $playerMaxHP lt $playerHP>>\n\t\t<<set $healing to random(10, 25)>>\n\t\t<<set $PlayerHP += $healing>>\n\t<</if>> \s\n\t<<replace "#miniscene">>\n<<showImageOrVideo "img/Background/Mountains/Buildings/Heal1">>\nThe experienced nurse readies herself in order to take care of her beloved patient. There isn't anything she wouldn't do to restore your good health!\n\n<<showImageOrVideo "img/Background/Mountains/Buildings/Heal2">>\nShe ply her trade with great care, her steady hands ensuring the optimal condition for your body, though special attention to important areas naturally is assured.\n\n<<if $hospitalSlaves is 3>>\n<<showImageOrVideo "img/Background/Mountains/Buildings/Heal3">>\nShe calls the other nurse in to help with the procedure, and soon you find yourself in multiple good hands - being taken well care of.\n<</if>> \s\n<<showImageOrVideo "img/Background/Mountains/Buildings/Heal4">>\nDeciding that your vitality would be best restored via more intense measures the nurse prepares her best cure for any male body.\n\n<<showImageOrVideo "img/Background/Mountains/Buildings/Heal5">>\nSwiftly you feel you strength returning while, coincidently the strength of the nurse seems to fail her quite utterly.\n\n<<if $healing gte 1>>You have regained $healing health.<<else>>You are already at full health.<</if>>\n\n<center><<button "More">><<goto "Village3Hospital">><</button>></center> \s\n\n\t<</replace>> \s\n<</button>> \s\n</center> \s\n</span> \s\n<</if>>\n
On kissing:\nIt is said by some that there is no fixed time or order between the embrace, the kiss, and the pressing or scratching with the nails or fingers, but that all these things should be done generally before sexual union takes place, while striking and making the various sounds generally takes place at the time of the union. Vatsyayana, however, thinks that anything may take place at any time, for love does not care for time or order. On the occasion of the first congress, kissing and the other things mentioned above should be done moderately, they should not be continued for a long time, and should be done alternately. On subsequent occasions, however, the reverse of all this may take place, and moderation will not be necessary, they may continue for a long time, and, for the purpose of kindling love, they may be all done at the same time.\n\n<<showImageOrVideo "img/People/Human/Characters/Sita/Blow1">>\n\nOn pressing, or marking, or scratching with nails:\nWhen love becomes intense, pressing with the nails or scratching the body with them is practiced, and it is done on the following occasions: on the first visit; at the time of setting out on a journey; on the return from a journey; at the time when an angry lover is reconciled; and lastly when the woman is intoxicated. But pressing with the nails is not a usual thing except with those who are intensely passionate, i.e. full of passion. It is employed, together with biting, by those to whom the practice is agreeable.\n\n<<showImageOrVideo "img/People/Human/Characters/Sita/Blow2">>\n\nOn biting, and the means to be employed with regard to women of different countries:\nAll the places that can be kissed are also the places that can be bitten, except the upper lip, the interior of the mouth, and the eyes. The qualities of good teeth are as follows: They should be equal, possessed of a pleasing brightness, capable of being colored, of proper proportions, unbroken, and with sharp ends. The defects of teeth on the other hand are that they are blunt, protruding from the gums, rough, soft, large, and loosely set.\n\n<<showImageOrVideo "img/People/Human/Characters/Sita/Sex1">>\nOf the different ways of lying down, and various kinds of congress:\nOn the occasion of a 'high congress' the Mrigi (Deer) woman should lie down in such a way as to widen her yoni, while in a 'low congress' the Hastini (Elephant) woman should lie down so as to contract hers. But in an `equal congress' they should lie down in the natural position. What is said above concerning the Mrigi and the Hastini applies also to the Vadawa (Mare) woman. In a `low congress the woman should particularly make use of medicine, to cause her desires to be satisfied quickly.\n\nSexual intercourse can be compared to a quarrel, on account of the contrarieties of love and its tendency to dispute. The place of striking with passion is the body\n\n<<showImageOrVideo "img/People/Human/Characters/Sita/Sex2">>\nAbout women acting the part of a man; and of the work of a man:\nWhen a woman sees that her lover is fatigued by constant congress, without having his desire satisfied, she should, with his permission, lay him down upon his back, and give him assistance by acting his part. She may also do this to satisfy the curiosity of her lover, or her own desire of novelty. There are two ways of doing this, the first is when during congress she turns round, and gets on the top of her lover, in such a manner as to continue the congress, without obstructing the pleasure of it; and the other is when she acts the man's part from the beginning. At such a time, with flowers in her hair hanging loose, and her smiles broken by hard breathings, she should press upon her lover's bosom with her own breasts, and lowering her head frequently, should do in return the same actions which he used to do before, returning his blows and chaffing him, should say, 'I was laid down by you, and fatigued with hard congress, I shall now therefore lay you down in return.' She should then again manifest her own bashfulness, her fatigue, and her desire of stopping the congress.\n\n<<nobr>>\n<center>\n<<button "Educational!">>\n\t<<include "High Preg">>\n\t<<if $sitaPreg lte 0>>\n\t<<set $sitaPreg to $Preg>>\n\t<</if>>\n\t<<goto "Sita">>\n<</button>>\n</center>\n<</nobr>> \s\n
<<if $Potions gte 3>> \s\n<<nobr>>\n\n<<display "Generate XX Slave">>\n\n<<set $activeSlave.origin to "She is your daughter">>\n\n<<set $activeSlave.mother to "Yavanna">>\n\n<<set $activeSlave.race to "human">>\n\n<<set $activeSlave.home to "Elven">>\n\n<<set $hair to "brown">>\n\n<<include "Body and Name">>\n\n<</nobr>>\n<center><<showImageOrVideo "img/People/Human/Characters/Yavanna/Body">></center>\nThe elven woman Yavanna went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 45>>, as always another girl<</if>>. After having nursed it she presents the child to you.\n\nSince the child is of Elven blood it needs three potions so the crystal does not harm its body during growth.\n\n<span id="miniscene1">\n<<button "Give the child a potion and a piece of crystal">>.\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $Children += 1>>\n\t<<set $ElvenChildren += 1>>\n\t<<set $Potions -= 3>>\n\t<<set $Exp += 15>>\n\t<<replace "#miniscene1">>\n\tThe child grows rapidly throughout that week, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind.\n\nHer growth complete, ''@@color:red;$activeSlave.slaveName@@'' stands before you.\n\n<center><<button "The Week Continues">><<goto "High Births">><</button>></center>\n\n\t<<display "Long Slave Description">>\n\t <</replace>>\n<</button>>\n</span>\n<<else>> \s\n<center><<showImageOrVideo "img/People/Human/Characters/Yavanna/Body">></center>\nThe elf Nerdanel went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, as always another girl<</if>>. After having nursed it she presents the child to you.\n\nSince the child is of Elven blood it needs three potions so the crystal does not harm its body during growth.\n\nSince you don't have the potions at hand you send the child to a nursery, where it will grow up at a normal pace.\n\n<center><<button "The Week Continues">><<goto "High Births">><</button>></center>\n\n<</if>>
<<button "Tent">><<goto "Chamber">><</button>> | \n\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.talk1">></center>\n<<nobr>>\n<<if $rheiaRelation gte 90>>\nRheia looks at you with the utmost mix of love, desire and loyalty.\n<<elseif $rheiaRelation gte 50>>\nRheia looks at you with love, desire and loyalty.\n<<elseif $rheiaRelation gte 10>>\nRheia looks at you with desire and love.\n<<elseif $rheiaRelation gte 0>>\nRheia looks at you with desire.\n<</if>>\n<<if $rheiaPreg gte 2>>\nShe is $rheiaPreg weeks pregnant.\n<<elseif $rheiaPreg is 1>>\nShe is 1 week pregnant.\n<<else>>\nShe isn't pregnant.\n<</if>>\n<</nobr>>\n\nRheia stands proud and tall, a figurehead of all fertile human specimens. Her dark hair falling gently down her filling bosom, and her dark eyes piercing you, searching for any needs her man might have. She has given birth to $rheiaChildren of your children.\n\n<<button "Talk">><<goto "RheiaTalk">><</button>> | <<button "Tell stories">><<goto "RheiaStories">><</button>> | <<button "Have sex">><<goto "RheiaSex">><</button>> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s
<<if $sitaQuest is 0>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sita/Beautiful">>\n\nYou've finally arrived at the Southern part of the jungles. Here the seasons slide into the other without diversion and the calm, timeless echoes of the land soothes the heart of any wanderer.\n\nHere arose one of the earliest civilizations of man and here were fought some of the most epic battles against monsters and demi-human kin.\n\nThe vast statues of bygone masters still dot the landscape. Whether created by elven hand or human toil seems difficult to determine but, regardless, they are wondrous to behold.\n\n<<nobr>>\n<center>\n<<button "Truly Beautiful">>\n\t<<set $sitaQuest to 1>>\n\t<<goto "Jungles">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $sitaQuest is 1>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sita/Amazing">>\n\nOnce more you find remnants of great statues and monuments deep in the Southern part of the jungles. It seems nature has revitalized itself quite extraordinarily in these parts. All life seems to thrive, except the desperately needed sapient variant.\n\nThe massive statues are all that remains to speak of the humanoids once roaming these parts, though other statues seem more monstrous in appearance...\n\n<<nobr>>\n<center>\n<<button "Very Beautiful">>\n\t<<set $sitaQuest to 2>>\n\t<<goto "Jungles">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $sitaQuest is 2>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sita/Ruins">>\n\nRetracing your steps into the deepest parts of the Southern jungles you've yet tracked, you find the remnants of af ruined city in the very heart of the deep, dark green.\n\nYou find an almost intact stone that reads: //Mithila//, and decide to explore the area further in case other tokens can be found, which could enlighten you about the history of the ruins.\n\nYou could enter one of the houses nearby. And possibly find yourself another great source of knowledge like the old tablet...\n\n<<nobr>>\n<center>\n<<button "Interesting">>\n\t<<set $sitaQuest to 3>>\n\t<<goto "SitaQuest">>\n<</button>>\n |\n<<button "Leave for now">>\n\t<<goto "Jungles">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $sitaQuest is 3>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sita/Meet">>\n\nWell, you can certainly think of worse things to find in forlorn ruins, though the situation naturally merits questions. The beautiful creature looks calmly at you, not a hint for fear, saying:\n\n<<if $bowVijaya.owned isnot true>>"//I seek a man worthy of wielding my father's bow. Find this mighty weapon and prove yourself befitting as my future spouse!//"\n\n"Eh, well hello to you too..." You ask the strange girl for her name and for what reasons she remains here, but she merely repeats herself, saying:\n\n"//I seek a man worthy of wielding my father's bow. Find this mighty weapon and prove yourself befitting as my future spouse!//"\n\nWow, she must have had a lot of time to implant the sentence in her solitude. It even seems as if she is unable to cope with any other outcome than the one where you find this foolish bow.\n\nBy this conclusion you declare yourself willing to search, and she in turn tells you that the bow is named 'Vijaya'. Afterwards she returns to her hut. You hear an audible "thump" of someone hitting their face against a pillow followed by the muffled scream of joy.\n\nIt seems, despite her stoic exterior, that she is quite ecstatic to meet you...\n\n<<nobr>>\n<center>\n<<button "The bow then">>\n\t<<goto "Jungles">>\n<</button>>\n</center>\n<</nobr>>\n<<else>> \s\n"//I seek a man worthy of wielding my father's bow. Find this mighty weapon and prove yourself befitting as my future spouse!//"\n\nYou rummage through your inventory and draws forth the bow Vijaya.\n\n"You mean this bow?" Her eyes light up and she shouts:\n\n"//Yes, that is it! That is...//" She seems to have forgotten her teachings for a moment and quickly tries to compose herself.\n\n"//That is indeed the bow. As I see that you know how to use it as well I shall dare ask the name of you.//"\n\nThough, in all fair grammar, she didn't really ask, you tell her that your name is $PlayerName, and that you're an adventurer of Gaia's grace.\n\n"//I am Sita! Gaia's grace would be welcomed alongside your strength, honored $PlayerName, for a creature of great evil stalks my steps. I fear it may strike at any given moment. I hope you will not think it immodest of me if I wish to go with you immediately and join your household?//\n\n"Why, not at all!" you find yourself replying, well pleased that it would be so easy to gain such a woman under your wings. Sure, you needed the bow, but all in all this was one of the most effortless quests you've undertaken in quite a while... what?\n\n<<nobr>>\n<center>\n<<button "Sita is gone...">>\n\t<<set $sitaQuest to 4>>\n\t<<goto "SitaQuest">>\n<</button>>\n</center>\n<</nobr>>\n<</if>> \s\n\n<<elseif $sitaQuest is 4>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sita/Ruins">>\n\nAh, hell nay! This has to be a joke! By Gaia, where did she go?\n\nYou swiftly search the ruins, with great focus on her home, and to your great dissatisfaction find no girl but clear signs of a brief struggle and tracks from a second part, that disappears into the jungle.\n\nYou suppose she really wasn't all that wrong when she assumed that her evil creature could strike at any moment.\n\nThe tracks, however, are lost to the jungle beyond your skills. It would require some sort of jungle master to find the Sita now.\n\n<<nobr>>\n<center>\n<<button "But where to find one?">>\n\t<<set $sitaQuest to 5>>\n\t<<goto "Jungles">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $sitaQuest is 5>> \s\n\t<<goto "JunglesEvents">>\n\n<<elseif $sitaQuest is 6>> \s\n<<if $JunglesPost1 is 2>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sita/Hanu/Swing">>\n\nRemembering the sounds of a monkey near the first jungle outpost ou retrace your steps and true enough find yourself face to face with the most humanoid monster-girl.\n\n<<nobr>>\n<center>\n<<button "You need some help">>\n\t<<set $sitaQuest to 7>>\n\t<<goto "SitaQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $JunglesPost1 is 1>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sita/Hanu/Pig">>\n\nRemembering the sounds of a monkey when you build the home for the plump pig-girl Emelie you journey to her home in hopes of asking her if she knows anything about such a monkey.\n\nIt would seem she does...\n\nEmelie seems quite busy helping the monkey-girl achieving as much pleasure as possible and soon the air rings with the loud sound of the monkey. You wonder if it was the same shout of pleasure you heard the first time.\n\nAfterwards Emelie regains her bearing and seeing you starts smiling in delight and calling you over.\n\n"//Well, if it isn't my dear piglet maker! He's the one I've been telling you about, Hanuman!//"\n\n"//Hey!//" The primate shouts after Emelie. "//I told you that it's Hanu! Or Hanu-GIRL at best! I mean, just because my dad was an awful name-giver, doesn't mean you have to be an awful new-name-rememberer!//" Emelie merely slimes and jumps down the tree, walking back towards her home, saying with a sly smile and a wink:\n\n"//I suppose, that I better give you and Hanugiiirl, some privacy then. Don't ask her for too much though. I fear I've already sapped a lot of her energy!//"\n\n<<nobr>>\n<center>\n<<button "Meet the monkey">>\n\t<<set $sitaQuest to 7>>\n\t<<goto "SitaQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n<</if>> \s\n\n<<elseif $sitaQuest is 7>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sita/Hanu/Swing">>\n\n"//So-so, mister man! What can I do for your, very un-hairy, self? Don't tell me! You want a tail as great as mine! Well, who wouldn't. Old Swingy here is pretty great! No? Don't tell me! You want me to teach you how to be a tree-climber who swooshes through the trees in skimpy outfits and make loud territorial noises! What? No no, don't tell me! Something to do with your hair! You want me to teach you how to look halfway decent and keep lice out of it! That's gotta be it! Wow, you sure don't talk much. Maybe what you want is for someone of perfect social skills to teach you charm and amazingness! Well, you're in luck, lucky-lad! Apart from just hanging around - get it! - I got a wide open calendar!//"\n\nYo exhale slowly - this might prove one looong quest\n\n<<nobr>>\n<center>\n<<button "Explain the situation">>\n\t<<set $sitaQuest to 8>>\n\t<<goto "SitaQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $sitaQuest is 8>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sita/Hanu/Swing">>\n\nYou tell the monkey-girl about the kidnapped girl you met in the jungles and how you need someone who knows her way around these parts to help with the tracking and...\n\n"//Wait! So you meet this girl for two seconds, and just because you got some sort of bow she suddenly wants to hook up for life? What the hell is going on with that? Is that normal in your tribe? What would you do if I had a bow? Does it work the other way around? What about two bows? What would that do? If I gave you two bows, and a third, but divided it a little, and we split the string what sort of relation status would that result in? Without bows are you virgins for life or are you just without a steady mate? How much just for just a tumble? An arrow?//"\n\nYou have no doubt that she could potentially continue her train of thought, well, her train of words, indefinitely, but you decide it best to disrupt her and ask rather frankly if she would be able and willing to help or not.\n\n<<nobr>>\n<center>\n<<button "Well...">>\n\t<<set $sitaQuest to 9>>\n\t<<goto "SitaQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $sitaQuest is 9>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sita/Hanu/Monk">>\n\n"//Would I, could I help! What kind of silly question is that? Of course I would have, could have! Let me just get my staff out... There it is! I can carry this one Vajra - the thunderbolt! I also have a mace if you think that would be needed - it's just a little difficult swinging around with that.//"\n\nYou manage to get a thanks in between her multitude of words to which she replies:\n\n"//Ah, don't worry about it! My papa, back in ol' Kishkindha, always told me to take any chance for a good adventure! I suppose my payment will be of the lewd variety, eh there... huh... What was your name again?//"\n\n"It is $PlayerName."\n\n"//Is it? Wow! Mine is Hanuman, preferably Hanugirl, but you can just call me Hanu. I mean, just because I injured my jaw as a kid doesn't mean I should be called something I don't fancy for the rest of this here life! I'm I right! It a good story though. Now it all began..!//"\n\nYou decide to interrupt and ask her if you're both ready to head out to which the Hanu laughs loudly.\n\n"//Oh, right! I'll pack the rest and we'll meet in the jungles south of here. And don't worry, you can hear the rest of the story then!//"\n\n<<nobr>>\n<center>\n<<button "Wonderful">>\n\t<<set $sitaQuest to 10>>\n\t<<goto "Jungles">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $sitaQuest is 10>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sita/Hanu/Smile">>\n\nTraveling to the southern part of the jungles you spend considerable time searching for Hanu until a loud "Hallo!" from behind announces the entrance of the spirited monkey girl. You look on her near naked frame and ask her what she needed to get ready since she's traveling so light.\n\n"//Well, first I intended to pack my mace, but then I thought maybe not. Then again, I thought, but soon stopped thinking that too. And this took a good while to think finished! But here I am! I may be single minded, but now my whole mind is placed upon this quest! This glorious quest! This interesting quest! This great and important quest. This, very much relevant quest... about important stuff...//"\n\n"Saving Sita, the kidnapped girl."\n\n"//Right! Exactly! Oh, and how she will be saved! Very much saved! She'll be so saved she won't know which way is up!//"\n\nHanu tails off and starts looking around as if fascinated by every tree, twig, and stone.\n\n"//Sooo, where is she?//"\n\n"That's what you're supposed to find out!" You can't help but say in a quick response.\n\n"//Oh, right! The tracking, searching, and finding! Good thing you came to me - I'm a master of these here jungles! Everything from the Southern Jungles' beginning to, almost, the Southern Jungles' end; I'm a master of it all!//"\n\n"Wait, 'almost' to the jungles end?" You ask the broadly smiling Hanu, but she is already heading off.\n\n"//I'll start the search $PlayerName-man! Don't you worry! I'll find that... whoever it was. No doubt about it!//"\n\nWith a leap she enters the crowns of the trees and is swiftly swinging away, leaving you a bit uncertain to whether she will succeed, or even remember, her task...\n\n<<nobr>>\n<center>\n<<button "Ah, well">>\n\t<<set $sitaQuest to 11>>\n\t<<goto "Jungles">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $sitaQuest is 11>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sita/Hanu/Rest">>\n\nFinding yourself in the deep parts of the Southern jungles, hoping to hear news from the monkey-girl Hanu about her searchings, you've followed a trail of fruits to a tall tree where, sure enough, you find the cheerful monkey-girl eating.\n\n"Aren't you supposed to be finding someone?" You ask calmly.\n\nThe monkey-girl Hanu puts up a great face of injustice, answering:\n\n"//Why, I never! Here I've been searching every tree, nook and cranny, and such skepticism is my thanks? Why, even if a mountain itself rose from the sea in order to offer me a resting place I would not take it! You're lucking I'm so devoted to this task that such negative comments do not affect my resolve, that you are!//"\n\nYou take a moment to merely look at her with a slightly raised brow, and to ponder the odd examples this girl can conjure.\n\n"//Anyway,//" she continues, "//I haven't found a tiny trace of her anywhere. Like, are you sure you weren't just fantasizing that you'd finally met a mate of your own kin after that there whole curse?//"\n\n<<if $rheiaQuest gte 1 or $venusQuest gte 1 or $freiaQuest gte 1 or $morriganQuest gte 1 or $inannaQuest gte 1 or $saraiQuest gte 1 or $izanamiQuest gte 1 or $nambiQuest gte 1 or $nutQuest gte 1>>"No, there are others." You reply.<<else>>"Maybe so." You admit, since you've yet to find any other.<</if>>\n\nHanu finishes her fruit and jumps down to you.\n\n"//You know, I'll try to search some more. Who knows, maybe the monster and I have simply just missed each other. There are many tracks, just none seem to make sense. I'll head out once again, don't you worry.//" And once more she re-enters the woods and disappears into the green and dark depth.\n\nHer monkey appearance and countenance might very well hide the great qualities of her character you think to yourself. You decide also to look around before returning.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $sitaQuest to 12>>\n\t<<goto "Jungles">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $sitaQuest is 12>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sita/Hanu/Angry">>\n\nOnce again in the deep parts of the Southern jungles, hoping to hear news from the monkey-girl Hanu about her searchings, you hear audible outbursts nearby and, following them, soon find yourself faced once more with the lively monkey-girl.\n\n"//I am the daughter of Vayu and Anjana. I am called Hanuman, former in service of the chief, Sugreeva, who was the son of the sun god. How could I, with such a background, not find a single human in my own back yard! How could I fail so simple a task? How can I be the only one left when I'm the most pointless monkey that ever lived!//"\n\nHanu seems to be rather distraught by not having found Sita yet, and from the sweat sprinkled around her body it seems she has spared no energy in the search.\n\nStepping closer you greet in a kindly manner and tell her that you yourself have not met with any success in your search either. The girl seems to calm down a little, and answers:\n\n"//Well, you properly can't see much from down here on the jungle floor.//"\n\nYou smile, and after a brief moment ask her if there at least has been any tracks or signs of the lady spirited away.\n\n"//There are tracks all over the place! That's what I don't understand! It seems like a single pair of feet is led by ten heads! I can't track that. First it goes left into a river, but where a person using such a tactic would emerge I find nothing! Then over rocks, but after I've been spending ages searching the other side for an exit trail I end up finding the trail right near the entrance of the rocks, as if the monster entered the rocks with the cunning plan of losing anyone in pursuit but then flat out changed it's mind and went back! The tracks flood the jungle and none of them make sense, and now they are all over the place, impossible to tell apart, and because I wasted so much time they are all getting old! It's infuriating!//"\n\nThe poor monkey-girl is clearly tired. Should you call off the search?\n\n<<nobr>>\n<center>\n<<button "Be a remover of obstacles">>\n\t<<set $sitaQuest to 13>>\n\t<<goto "SitaQuest">>\n<</button>>\n |\n<<button "Give up the search">>\n\t<<set $sitaDead to 1>>\n\t<<goto "Jungles">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $sitaQuest is 13>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sita/Hanu/Standing">>\n\nYou decide that the search must go on and tell Hanu that when faced with obstacles one must not falter, but be a remover of them through innovative means and methods. If someone lights your tail on fire it is not the end, but merely a chance to jump around and set all their houses ablaze!\n\nHanu seems to like that thought and smiles a little while picking herself up.\n\n"//You're right. We have, of course, exceeded the time given to us, but that is unimportant. Do you realize that there are many other parts of this world and other worlds where we may have to search? Do not despair or give up. There is much that we could still do.//"\n\n"You mentioned before that you were a master of Southern jungles' beginning to, almost, the Southern jungles' end. What part of the jungle is it we have left to search?"\n\n<<nobr>>\n<center>\n<<button "Think Hanu">>\n\t<<set $sitaQuest to 14>>\n\t<<goto "SitaQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $sitaQuest is 14>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sita/Hanu/Standing">>\n\n"//Well,//" Hanu draws out her words, sniffing a little bit, "//if you really want to know... There is an island to the south, called Lanka. I don't really go there, as it is more a fortress than a part of the jungles.//"\n\n"Has any tracks led towards this island capital?" You ask. But Hanu seems confused by the question.\n\n"//Well, yes... the tracks has led in every direction. Though I do admit, I never checked the tracks down there since I did not believe anyone could cross the water to the island. I mean, that would have be a monumental jump!//" You look at her for a while, giving her time to consider at least one other option for crossing water. After a little while more... "//Oh!//" she exclaims, "//Do you believe the monster could swim over!//"\n\nIt seems the southern island of Lanka is your best guess at finding Sita. The monkey-girl still seems in need of rest, however, so you ask Hanu to regain her strength before you'll both take the journey south to scout the island and the surrounding water.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $sitaQuest to 15>>\n\t<<goto "Jungles">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $sitaQuest is 15>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sita/Hanu/Monk">>\n\nReturning to the part of the jungles where you and Hanu decided to meet for the scouting trip south you find her already set and ready, greeting you cheerily:\n\n"//Aho there! Are you ready for a trip down south, eh? Should be nice and moist in the jungle down there!//"\n\nPleased to see Hanu in such a cheerful mood you make the final things ready and head out.\n\nAs Hanu starts the journey swinging through the trees there is a certain calm and silence in the beginning, but soon she gets bored and flings herself down beside you and starts chatting.\n\n<<nobr>>\n<center>\n<<button "Of course">>\n\t<<set $sitaQuest to 16>>\n\t<<goto "SitaQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $sitaQuest is 16>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sita/Hanu/Smile">>\n\n"//So, $PlayerName, I've been thinking.//"\n\n"A dangerous notion, but go on."\n\n"//Well, there's a fair few monsters left in this here world, right. And I reckon some of them are pretty damn hostile, even to a scarce resource such a as a male like yourself. Aren't you afraid to wander around, I mean, what if you're killed! You can't escape into the trees or anything!//"\n\nYou explain calmly to Hanu, that if you should fall in battle you'd just crawl your way back to your camp and rest for a week.\n\n"//A week? What if the injury is far more serious?//"\n\n"Ah, it never is."\n\n"//So if you're injured in the beginning of a week you have the rest of the week to rest. What if you're defeated in the very end of the week, like the very last hour of the very last day?//"\n\n"It's... it's usually also fine by the next week."\n\nNow Hanu is simply looking at you. No small amount of skepticism showing in her face.\n\n"Well, you know, blessings of Gaia and those things! I mean, I am her chosen one."\n\n"//Aha...//"\n\n<<nobr>>\n<center>\n<<button "Oh look, a hot spring!">>\n\t<<set $sitaQuest to 17>>\n\t<<goto "SitaQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $sitaQuest is 17>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sita/Hanu/Bath">>\n\nDeciding to relax a while in the timely discovered hot spring, you both undress and unwind in the soothing waters. Hanu, however, still seems beset by odd questions.\n\n"//You know what I find really weird? Those sacred trees! Those with a tablet nearby describing some legend about them. If you cut them down, they grow back! I mean, that really freaks me out. Is it like the soul of the person turned into the tree that keeps restoring it, or is it something even more freaky?//"\n\nYou tell her it's best not to worry about such things and implore her to change the subject.\n\n"//Well, if you say so, champ. Hey! Wanna hear that story about how I got my name? Sure you do!\n\nOne morning in my dear old childhood, I was very hungry and saw the rising red colored sun. Mistaking it for a ripe fruit, I leapt up to eat it. However, I had jumped straight up into a branch! It hit me on my jaw, and I fell to the earth unconscious with a broken jaw. Hence I was named Hanuman, which means: one having a jaw 'hanu' that is prominent 'mant'. I figured the branch had to have been a thunderbolt, so I took the branch, named it Vajra, and made my staff out of it. I've kept it ever since!//"\n\nThough it was a great story, very cute at least, you both have to continue your journey to the island of Lanka. Drying yourselves up with nearby leaves you once more set out.\n\n<<nobr>>\n<center>\n<<button "Ever onwards">>\n\t<<set $sitaQuest to 18>>\n\t<<goto "SitaQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $sitaQuest is 18>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sita/Hanu/Monk">>\n\nAfter a long journey, very much filled with chatting, you finally reach a vast ocean. True to Hanu's word you spy an island somewhat near, which seems to be filled with ruins. On closer inspection it does indeed resemble a fortress.\n\nHanu shouts out joyously from the water's edge:\n\n"//Fresh tracks! You won't believe, well you probably will, but fresh tracks! They go straight out into the water. Must be that 'swimming' business you kept talking about!\n\nListen here, $PlayerName! I know you've got a very high opinion of me, and probably think I can do everything, which is almost true! But... well... and this is a little embarrassing, you see... I can't actually swim. Uh, there, I said it! Wow! Feels so much better!//"\n\nNot that you had any notion of Hanu being able to swim, the water between the shore and the island does indeed pose an obstructing problem. Even able to swim the currents between the island seem far too strong, only a monster of immense strength could swim across. For a human, and a swimless monkey, only a sturdy bridge would secure a safe passage. To build such bridge a minor army would be required, an army of builders.\n\nYou share your thoughts with Hanu, and she immediately shouts out:\n\n"//An army! We must gather an army - that's it! Damn. An army of monkeys would have been great, but I know only of myself that fits that bill. I guess will have to settle for you human types. Is there enough of you to make such a bridge?//"\n\nYou currently have $HumanChildren human children and need 30 to construct such a bridge. <<if $HumanChildren gte 30>>Knowing you have enough helping hands you smile and nod at Hanu. The building must soon begin.<<else>> Knowing you don't have enough children you shake your head at Hanu. You'll need to step up you game!<</if>>\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $sitaQuest to 19>>\n\t<<goto "Jungles">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $sitaQuest is 19>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sita/Hanu/Monk">>\n\nYou return the the building site for the bridge over the water towards Lanka. This massive construction would require 30 workers and 5000 stones.\n\nYou hear Hanu mumbling to herself:\n\n"//We must be firmly established in this seat. Then we can gather our army. We need a big army for this task, as we must search simultaneously in every nook and corner and attack and overcome our enemy before rescuing the noble lady.//"\n\n<<if $HumanChildren gte 30 and $Stone gte 5000>>\nYou have brought all the needed girls and all the necessary stones for construction and can begin the work immediately.\n\n<<nobr>>\n<center>\n<<button "Begin work!">>\n\t<<set $sitaQuest to 20>>\n\t<<set $Stone -= 5000>>\n\t<<goto "SitaQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $HumanChildren lt 30 and $Stone gte 5000>>\nYou have the needed stones, but still need more human children to help as workers.\n\n<<nobr>>\n<center>\n<<button "Return">>\n\t<<goto "Jungles">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $HumanChildren gte 30 and $Stone lt 5000>>\nYou have the needed daughters, but need more stones for the construction.\n\n<<nobr>>\n<center>\n<<button "Return">>\n\t<<goto "Jungles">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<else>>\nYou require more workers and material to begin construction.\n\n<<nobr>>\n<center>\n<<button "Return">>\n\t<<goto "Jungles">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<</if>> \s\n\n<<elseif $sitaQuest is 20>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sita/Hanu/Bridge">>\n\nWork begins on the bridge, which soon shall connect the jungles and the strange island of Lanka, and hopefully soon connect you with your lost Sita.\n\nYou ask Hanu how she feels about crossing the water on the stony bridge. The stout monkey-girl replies:\n\n"//Your words give me so much courage that I feel I can vanquish and eradicate the entire race of asuras if they will not yield to me the Goddess Mother. The span of this ocean seems to me insignificant. The grace you have conferred on me are like two wings which will carry me anywhere.//"\n\n"Not too sure about this whole thing, huh?"\n\n"//No. Not at all.//" she answers, and the building continues.\n\n<<nobr>>\n<center>\n<<button "Let them work">>\n\t<<set $sitaQuest to 21>>\n\t<<goto "Jungles">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $sitaQuest is 21>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sita/Hanu/Finished">>\n\nYou return to the southern tip of the jungles. With the bridge finished, you bid the girls having worked on it to return home, not wishing to place them in the possible danger of other side.\n\nOnly together with Hanu do you cross the many stones.\n\n<<nobr>>\n<center>\n<<button "Now let's see">>\n\t<<set $sitaQuest to 22>>\n\t<<goto "SitaQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $sitaQuest is 22>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sita/Hanu/Lanka">>\n\nOnce reaching the other side you quickly find one of the numerous ruins. Following the paths of ancient roads you eventually find yourselves at the outskirt of a tall castle, that stretches into the sky.\n\n"//Wow, say what you will there, but that is quality craftsmanship!//" Hanu follows up the sentence with a whistle. "//Must be elven or something, you feeling me on that?//"\n\nYou were more occupied with discovering a possible entrance than wondering architectural style and origin. Relaying the problem to Hanu she merely laughs, replying:\n\n"//Well, I might have been totally useless in the face of that water back there, but now we're talking climbing! I think I will find a way.//"\n\nSaying so she swiftly begins her accent over the walls, leaving you to patiently wait below.\n\n<<nobr>>\n<center>\n<<button "Wait a while">>\n\t<<set $sitaQuest to 23>>\n\t<<goto "SitaQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $sitaQuest is 23>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sita/Hanu/Fall">>\n\nHearing a loud crash you lean left and look to the side of the castle where, as you expected, Hanu lies patting her own head after a minor fall.\n\n"//That's definitely elven building blocks right there! They seem to always have tried making their buildings as smooth as possible!//"\n\n"And what of Sita?" You ask. "Was there anything in there?"\n\nHanu starts brushing herself off to the best of her ability, answering with no small amount of sarcasm:\n\n"//Oh yes, there were dozens and dozens of lightly clad maidens all lying around tired from a night's wondrous lovemaking!//"\n\n"Well then, now we definitely need to find an entrance!"\n\n"//Oh, come off it! You know I wasn't serious! I did see tons of those monster tracks though!//"\n\n"You should never joke about dozens and dozens of lightly clad maidens around me, Hanu!" You play along, but return to a more serious tone when continuing: "Still, we must search around, both to find Sita as well as this troublesome monster."\n\n<<nobr>>\n<center>\n<<button "Search further">>\n\t<<set $sitaQuest to 24>>\n\t<<goto "SitaQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $sitaQuest is 24>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sita/Hanu/Search">>\n\nYou decide to split up and soon you find yourself searching the nearby ruins in an eerie silence. The monkey-girl can maybe be proclaimed to be too loud and talkative, but once used to it the silence of the jungle is quite the oppressive contrast.\n\nThe silence do not last long, however. After a lengthy search the undergrowth begins to erupt with shouts, clangs, and all the noise of battle. It seems your loyal monkey-girl has found and engaged the dreaded monster.\n\n<<nobr>>\n<center>\n<<button "Rush to the site">>\n\t<<set $sitaQuest to 25>>\n\t<<goto "SitaQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $sitaQuest is 25>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sita/Hanu/RavanaAngry">>\n\nYou rush to the site of the battle and quickly find yourself face to face... to face to face... with a strange yet obviously powerful opponent! Wielding dual blades and dual... purple balls, she seems quite the dangerous opponent.\n\nNear her on the ground lies Hanu, knocked over. It seems a fight is inevitable and true to this the strange adversary moves threateningly towards the defenseless monkey-girl lifting her blade for the final swing. You take the distance into quick calculation and can not see any way you'll be able to act in time to save the loyal Hanu, but in the very moment the blade is set to fall the many headed girl freezes and when the strike comes it falls next to Hanu, leaving the startled monkey-girl safe.\n\n<<nobr>>\n<center>\n<<button "What the...">>\n\t<<set $sitaQuest to 26>>\n\t<<goto "SitaQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $sitaQuest is 26>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sita/Hanu/RavanaSad">>\n\nIt seems another of the heads have taken control of the blades, leaving her other head furious behind her. With an utmost timid voice does the new head stammer:\n\n"//I'm, I'm so, so, so sorry! I, I really apologies for my actions!//"\n\n"//What actions!//" Shouts the former head that was in charge. "//I didn't do anything! That strange hair-human just flung down and attacked me! Why should we apologize for defending ourselves? Now give me back my swords! I'm not going to hurt her if she leaves us alone after all!//"\n\nKnowing the character of your monkey companion the explanation of the many-headed girl seems very believable, and you simply look at Hanu with a skeptical stare. The monkey-girl takes a while, then answers rather sheepishly:\n\n"//Well, yeah, I admit I might have bounced first and asked questions second...//" Behind her the other girl interrupts, saying:\n\n"//What! You've never asked any questions!//"\n\n"//Anyway! When all your advisers have spoken so very clearly I hesitate to express my thoughts, but since you give me the privilege, let me assure you that I do not think this girl is evil-minded. Looking at her, it is very clear to me that she has a clean and pure soul and that her heart is good. She is genuine, and he seeks your protection. We should accept her without further thought. Also, I was going to ask the questions... once I defeated you and looked cool in front of $PlayerName...//"\n\n"Oh, you're looking cool as ever, Hanu..." You add.\n\n<<nobr>>\n<center>\n<<button "So who are you?">>\n\t<<set $sitaQuest to 27>>\n\t<<goto "SitaQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $sitaQuest is 27>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sita/Hanu/RavanaGlad">>\n\nYou ask the many-headed girl her name, since referring to her as simply the 'many-headed girl' seems both impolite and bothersome.\n\n"//I am Ravana!//" The girl says, and behind the speak head is heard a chorus of 'So am I!'. "//Quiet! As I said, I am Ravana, mighty Rakshasa, great ruler of Lanka, devotee of Siva, and saviour of fair Sita!//"\n\n"What?"\n\n"//Ah, yes, the last sentence is a bit difficult to hear. It's devotee of Siva and savior of Sita. Similar names, but no relation. I mean, Siva was a god and Sita is just a human I saved.//"\n\n"No, what do you mean you saved her?" You find yourself asking bluntly.\n\n"//Well, I like to protect smaller, frailer creatures, and so I've been keeping an eye out for this girl for a while. Then one day while I do my usual check-up I find her beset by an armed man that is aiming a bow at her! I scooped in and carried her to safety as swiftly as I could! Now she lives here on Lanka. I mean, I'm pretty generous if I should say so myself!//"\n\nHanu, having regained herself looks at Ravana with the same blank expression of disbelief that currently clouds your own face.\n\n"//Wait,//" Hanu starts, "//are you telling me that this here idiot thinks she saved Sita and because of that made us track all over the stinking jungle for eons and ages! That hairless, stupid, dimwit! That imbecile, cretin, blockhead! Screw it! I say we go straight back at trying to beat her!//"\n\nYou have to interrupts the furious monkey-girl here, asking Ravana where Sita is now. She points to a grove nearby, saying:\n\n"//I've kept her safe and sound in Ashoka grove right over there. Clever, eh!//"\n\n<<nobr>>\n<center>\n<<button "Sure is...">>\n\t<<set $sitaQuest to 28>>\n\t<<goto "SitaQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $sitaQuest is 28>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sita/Re-Meet">>\n\nThere she is! Finally! Sita manages to retain her composure and greets you as humbly as could be thought possible. She has indeed been raised to be the ideal daughter, the ideal wife and the ideal mother, after the bygone custom of her culture.\n\nShe places herself compliantly before and asks if you wish her to go through the Agni Pariksha, or test of fire, to prove her chastity. You tell her that it wouldn't even be canon, and that any fun she had with Ravana was very much her own business. Sita seems confused at this so you quickly change the subject and introduce her to Hanu, that joyfully says:\n\n"//Jep! Hanuman or Hanu is the name, and tracking lost human girls everywhere across the jungles is my game! Hmm, you don't talk much - that's perfect! I talk enough for both of us!//"\n\nSita smiles at the friendly and loyal monkey-girl, clearly already very fond of her. She then moves towards Ravana and says:\n\n"//Dear, Ravana, as I've tried to explain to you before - I was never in any danger, but even if you did not believe me then you surely can not deny it now; that with protectors such as these I am safe, even if I left you wondrous home of Lanka and rejoined the world abroad.//"\n\nRavana seemed hesitant at her words, but taking you and Hanu into closer sight she eventually comes to what appears agreement between all her heads.\n\n"//Very well,//" she exhales, "//you go on now - just try and be safe! Huh, I guess it's going to be a bit lonesome around here without you though. I think I shall go about traveling for a bit. I hope to meet all of you again, especially the male I admit, and especially rather not the monkey I also admit.//"\n\nWith this she takes her leave\n\n<<nobr>>\n<center>\n<<button "She was alright">>\n\t<<set $sitaQuest to 29>>\n\t<<goto "SitaQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $sitaQuest is 29>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sita/Hanu/Farewell">>\n\n"//Well, I think I'll head off too.//" Hanu says, giving a clear look of 'wishing you and Sita to return alone together'. "//But look me up if you're ever creeping around the jungles again, alright, $PlayerName!//"\n\nYou bid the loyal monkey girl farewell, trying not to give too much attention to the excessive eye-gestures Hanu makes between you and Sita.\n\nAs Hanu takes off into the jungle's crown you find yourself alone with Sita, who with a cheerful voice says:\n\n"//Well, honored $PlayerName, I shall follow you to wherever you wish.//"\n\nNeeding a fair night's rest yourself you decide to take her home to the safety of the growing camp where Sita soon settles.\n\n<<nobr>>\n<center>\n<<button "Quite the epic poem this could be">>\n\t<<set $sitaDone to 1>>\n\t<<goto "End Week">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<</if>>
<<set _sex to either(1, 2, 3)>> \s\n<<if _sex is 1>> \s\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/houseSex1">></center>\nExposing her enormous tits to the open, she seems confused to your attention to other parts then her region, which 'had what you lacked'.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/houseSex2">></center>\nYou allow your hands to stimulate them at will. With such grand breasts her sensitivity is all the greater. She quickly starts to pant with a look of confusion and natural surrender.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/houseSex6">></center>\nFeeling she has become ready to have your way with you flip her onto her back and enter her forcefully while she starts to scream in pain at the intrusion.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/houseSex7">></center>\nYou fuck her for a while and quickly become near hypnotised by her swaying bosom, finally cumming with a powerful force into her freshly broken pussy. The Izanami has passed out but is otherwise in good condition. Might as well leave her for now until she catches her breath.\n\n<<nobr>>\n<center>\n<<button "She's has blessed attributes">>\n\t<<include "High Preg">>\n\t<<if $izanamiPreg lte 0>>\n\t<<set $izanamiPreg to $Preg>>\n\t<</if>>\n\t<<goto "Izanami">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif _sex is 2>> \s\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/TitJob">></center>\nYou ask Izanami for private company, to which she follows you obediently, with a hint of a subdued smile.\n\nOnce alone you ask her to service your member with her vast tits. The massive udders soon surround your shaft and, with near vibrating motions, send shivers through your body.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/Bouncing">></center>\nSoon you demand her to sit and ride the handiwork she has risen. She does so with a hurried and pliant movement, and soon her enormous breasts bounce in immense circles.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/Holding">></center>\nAs the ride grows more intense and passionate, you try to stabilize her tits by holding the voluminous heaps in your grasping hands. But this only turns Izanami even more on, the ride growing even more intense, and there is simply too much flesh to handle!\n\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/Slapping">></center>\nAs the sex turns into a frantic fest, you decide that it's her turn to deal with her titanic titties, so you turn her around and pound her with a fury from behind, causing her huge breasts to smash against her slobbering and near crying face.\n\nAmidst her screams you unleash a river of seed into her dripping hole. The slaps of her front and rear sounding in unison.\n\n<<nobr>>\n<center>\n<<button "By Gaia they are big!">>\n\t<<include "High Preg">>\n\t<<if $izanamiPreg lte 0>>\n\t<<set $izanamiPreg to $Preg>>\n\t<</if>>\n\t<<goto "Izanami">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif _sex is 3>> \s\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/Wash">></center>\nDeciding you need a bath you can think of no better than Izanami to scrub you down. By the mere wording of your thought she quickly gets out of her silken garments and applies both water and soapy lotions into her impressive chest.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/Slick">></center>\nNot one to miss out on a well lotioned-up girl with such a bosom, you quickly lie down and make the obedient girl service you in quite another fashion.\n\nSoon her bulging bust bounce in immense movements thanks to you, and her slick body pumps you in deep and sailing motions!\n\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/BendOver">></center>\nTurning her around, Izanami's tits flow no less freely, and as her panting builds into frantic moans, so does the movements of her chest reach unprecedented heights.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/HoldFast">></center>\nIzanami being totally spent and yourself reaching your limit you grab around her, her breasts falling heavily on your arm, covering it near completely.\n\nAs a final subdued screams escapes from the near frozen girl, you start filling her up with your virile seed, her perfect breeder and motherly body expanding under the pressure.\n\n<<nobr>>\n<center>\n<<button "She is blessed indeed!">>\n\t<<include "High Preg">>\n\t<<if $izanamiPreg lte 0>>\n\t<<set $izanamiPreg to $Preg>>\n\t<</if>>\n\t<<goto "Izanami">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<else>> \s\nIzanami sex scene bug.\n<</if>> \s\n<<set $izanamiRelation += 5>> \s\n<<set $Energy -= 1>> \s\n
<<if $fairyMeet is 0>> \s\n<center><<showImageOrVideo "img/People/Creature/fairy/Fee/Hollow">></center>\nWhile traveling through the harsh mountains you come upon a small clutch of unusually dense patch of trees. Entering you soon find a number of tiny huts and walkways attached to the trees, making the trunks look quite enormous. All, however, lies in ruin and disrepair. Same has been the case for most of the world after the Curse, but these buildings here seems to have fallen out of grace more slowly.\n\n<<nobr>>\n<center>\n<<button "Look around">>\n\t<<set $fairyMeet to 1>>\n\t<<goto "fairy event">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $fairyMeet is 1>> \s\n<center><<showImageOrVideo "img/People/Creature/fairy/Fee/FeeMeet">></center>\nNear one of the larger ruins you start hearing the strange noise of tiny wings in the heavy air. Following the sound you manage to make a small size visible in the distance. As it closes in with you it comes to a complete, rather abrupt, halt in front of you, revealing a minuscule fairy girl with quite the surprised look on her face.\n\n<<nobr>>\n<center>\n<<button "Greet the minute girl">>\n\t<<set $fairyMeet to 2>>\n\t<<goto "fairy event">>\n<</button>>\n | \n<<button "Kill the creature">>\n\t<<set $fairyMeet to 666>>\n\t<<goto "fairy event">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $fairyMeet is 666>> \s\n<center><<showImageOrVideo "img/People/Creature/fairy/Fee/FeeMeet2">></center>\nTaking advantage of her stunned surprised you quickly squash the small creature. None of that kind here!\n\n<<nobr>>\n<center>\n<<button "Done with that">>\n\t<<set $fairyDead to 1>>\n\t<<goto "Mountains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $fairyMeet is 2>> \s\n<center><<showImageOrVideo "img/People/Creature/fairy/Fee/FeeMeet1">></center>\nYou greet the little fairy in the most calm way possible. She doesn't seem frozen anymore, yet she remains silent in uncertainty. You tell her you name is...\n\n"//$PlayerName.//" She interrupts.\n\nTaken a little aback, you ask her how she knew, if it is among the magic abilities of fairy to read minds and names. She, however, fearfully shakes her head, saying:\n\n"//No... no, that would be awful!//"\n\nA few seconds pass. Since she doesn't seem to intend a continuation of the sentence, you frankly ask her how then she knew your given name.\n\n"//Well, I am Fee, and, and, my people, the Aes sídhe, know a little forest magic. These trees still echoes with some of Gaia's whispers. And, and your name is constantly given, along with your quest...//"\n\nYou look at her with increased interest, asking if she then knows your quest, and all it entails.\n\nThe eyes of the tiny fairy Fee starts flickering from side to side, nearly as speedily as her wings, stammering next to nothing of an audible nature. Finally she manages to exhale a full sentence, going:\n\n"//I, I know... but please! I can't help with that! I, I am too small! There wouldn't be room!//" She looks with almost begging eyes, continuing, "//But I can help in other ways! I can be your leannán sí and use my magic to give you inspiration and energy. Please accept my love instead!//"\n\nYou remember being told of the fairies and the leannán sí muses. If her love proposal was accepted, one would indeed gain vast inspiration and live powerful lives, however, one could also decline her love, which would make the fairy one's slave. A muse or a slave? More daily energy or a new broodmother?\n\n<<nobr>>\n<center>\n<<button "Accept the fairy's love">>\n\t<<set $fairyMeet to 3>>\n\t<<goto "fairy event">>\n<</button>>\n | \n<<button "Decline the fairy's love">>\n\t<<set $fairyMeet to 4>>\n\t<<goto "fairy event">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $fairyMeet is 3>> \s\n<center><<showImageOrVideo "img/People/Creature/fairy/Fee/FeeMeet">></center>\nYou accept the love of the fairy. She is both happy and shocked, saying:\n\n"//Thank you, $PlayerName! I will use all my magic and work hard so you can have more energy in completing your quest!//"\n\nWith that she disappears, leaving you alone in the forest, which in all honesty could be made into a fine outpost.\n\n<<nobr>>\n<center>\n<<button "Ever onwards">>\n\t<<set $fairyDead to 1>>\n\t<<set $fairyEnergy to 1>>\n\t<<goto "Mountains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $fairyMeet is 4>> \s\n<center><<showImageOrVideo "img/People/Creature/fairy/Fee/FeeMeet2">></center>\nYou tell Fee the fairy you decline her proposition of love and watch as a small trickle of sweat falls from her brow.\n\n"//Why... why would you do that?//" She asks in a fitting petite voice.\n\nYou tell her, that you are familiar with the old legend, which tells of how she must become the slave of love to the one who declines her love. \n\n"//But as a slave I can no longer use magic to give you energy. What else could I possibly...//" She stops halfway through her sentence, realizing your intend. "//But we can't... it can't fit!//" she nearly screams in fright.\n\n<<nobr>>\n<center>\n<<button "There's only one way to find out">>\n\t<<set $fairyMeet to 5>>\n\t<<goto "fairy event">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $fairyMeet is 5>> \s\n<center><<showImageOrVideo "img/People/Creature/fairy/Fee/FeeSex1">></center>\nYou make a desperate lunge for the faerie girl and grab her before she can fly away. She wriggles and squirms in your grasp, shouting, "//Please, please! Let me go! It won't fit!//"\n\nYou place the fairy on top of your swollen member, on your hardness, making her wrap her legs tightly around it as she sits on the huge mass that will soon brutally impale her.\n\n<center><<showImageOrVideo "img/People/Creature/fairy/Fee/FeeBlow1">></center>\nBut first you decide Fee must serve her new master, and place her down to hold on to the upper head of your dick. Facing a member the size of herself she nearly freeze in fright, but by your orders begin using all her saliva making the top moist. She licks near the urethra, herself being swallowed by all the scents and smells of the region, she keeps working to please her master. \n\n<center><<showImageOrVideo "img/People/Creature/fairy/Fee/FeeBlow2">></center>\nAs precum begins pumping up Fee places her face in front, as to swallow all she can. With her hands she strokes the head as if pumping for as much fluid as possible. She might be using magic, for the great pleasure you feel seems impossible to produce with such tiny contact.\n\n<center><<showImageOrVideo "img/People/Creature/fairy/Fee/FeeBlow3">></center>\nBe it by magic or her own hard endeavor, you feel the nearing orgasm approach. Fee keeps working on. She only fails to hide a little of her fear of the coming facial explosion ahead. \n\n<center><<showImageOrVideo "img/People/Creature/fairy/Fee/FeeBlow4">></center>\nWhen you finally come her face is pushed back by the force, and soon her entire body is covered in your cum. She has been a good little fairy, but you're not done yet. \n\n<center><<showImageOrVideo "img/People/Creature/fairy/Fee/FeeSex1">></center>\nYou place the fairy back into position next to your swollen member. Telling your tiny fairy servant that it is time to be breed and bear you children of magic. The fairy would never refuse her king, but seemingly trembles with fear of the brutal penetration awaiting her in your hands.\n\nHolding her tight, you place your stiff and pulsating dick near her minuscule pussy. Fee tries her best to remember and cast any spell that might help her through the lust of her gigantic master.\n\n<center><<showImageOrVideo "img/People/Creature/fairy/Fee/FeeSex2">></center>\nImpaling yourself into the tiny girl with brute force she screams in pain as her whole lower body is stretched monstrously, only staying alive due to her flexible fairy body and the many spells she cast beforehand.\n\nYou bury yourself into her over and over, enjoying the tightest of feelings. She exhales small screams and sobs, still unable to take her pounding. You ask whether she enjoys being used as a mere hand-puppet, fulfilling your needs. She fails to answer in her state, so you go on and tell her how you will breed her over and over again to fill the forest with fairies; how she will be fucked and give birth uncountable times, all in service to her king.\n\n<center><<showImageOrVideo "img/People/Creature/fairy/Fee/FeeSex3">></center>\nFinally you feel your sperm travel towards the abused queen, and as she likewise feels the vibration she starts to squeal and try to form sentences. She never finish what she tries to say as an avalanche of white potent liquid pours into her stretched and fertile hole. She is filled beyond her ability so you pull your dick out to empty the remaining cum all over her little body. Fee is left utterly stretched and used in your hand, covered in cum.\n\nYou look around deciding you should rebuild the hollow at your first convenience.\n\n<<nobr>>\n<center>\n<<button "So long until then">>\n\t<<set $fairyDone to 1>>\n\t<<goto "Mountains">>\n<</button>>\n</center>\n<</nobr>> \s\n\s\n<<else>>\n\nFairy quest bug.\n\n<</if>>
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<<nobr>>\n\n<<include "Generate XX Slave">>\n\n<<set $activeSlave.origin to "She is your daughter">>\n\n<<set $activeSlave.mother to "Venus">>\n\n<<set $activeSlave.race to "human">>\n\n<<set $activeSlave.home to "Caves">>\n\n<<include "Body and Name">>\n\n<</nobr>>\s\n<<showImageOrVideo "img/People/Human/Characters/Venus/Birth">>\nVenus went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. After having nursed it she presents the child to you in the camp.\n<span id="miniscene1">\n<<button "Place a piece of the crystals around the child's neck">>.\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $Children += 1>>\n\t<<set $HumanChildren += 1>>\n\t<<set $Exp += 15>>\n\t<<replace "#miniscene1">>\n\tThe child grows rapidly throughout that week, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind.\n\nHer growth complete, ''@@color:red;$activeSlave.slaveName@@'' stands before you.\n\n<center><<button "The Week Continues">><<goto "High Births">><</button>></center>\n\t<<include "Long Slave Description">>\n\t <</replace>>\n<</button>>\n</span>
<center>''You have $HumanChildren human children, and $MonsterChildren monster children.''</center>\n\nYour children need @@color:red;<<=($HumanChildren*2)+($MonsterChildren*1)>> food@@ this week.\n\nYou have @@color:blue;$Potions@@ potions.\nYou have @@color:brown;$Cloth@@ clothes.\n\n<<nobr>>\n\n<<set $tempMouseWorkers to 0>>\n<<set $tempBunnyWorkers to 0>>\n<<set $tempCowWorkers to 0>>\n<<set $tempBeeWorkers to 0>>\n<<set $tempHarpyWorkers to 0>>\n<<set $tempManticoreWorkers to 0>>\n<<set $tempDogWorkers to 0>>\n<<set $tempPigWorkers to 0>>\n<<set $tempCatWorkers to 0>>\n<<set $tempHorseWorkers to 0>>\n<<set $tempDragonWorkers to 0>>\n<<set $tempSuccubusWorkers to 0>>\n<<set $tempMermaidWorkers to 0>>\n<<set $tempGoblinWorkers to 0>>\n<<set $tempFairyWorkers to 0>>\n<<set $tempValkyrjaWorkers to 0>>\n<<set $tempGiantWorkers to 0>>\n<<set $tempSpiderWorkers to 0>>\n<<set $tempYokaiWorkers to 0>>\n<<set $tempOniWorkers to 0>>\n<<set $tempSlimeWorkers to 0>>\n<<set $tempSnakeWorkers to 0>>\n<<set $tempMummyWorkers to 0>>\n<<set $tempInsectWorkers to 0>>\n<<set $tempNymphWorkers to 0>>\n\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "mouse") and ($slaves[$i].alpha is 1)>>\n\t<<set $tempMouseWorkers += 1>>\n<</if>>\n<</for>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "bunny") and ($slaves[$i].alpha is 1)>>\n\t<<set $tempBunnyWorkers += 1>>\n<</if>>\n<</for>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "cow") and ($slaves[$i].alpha is 1)>>\n\t<<set $tempCowWorkers += 1>>\n<</if>>\n<</for>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "bee") and ($slaves[$i].alpha is 1)>>\n\t<<set $tempBeeWorkers += 1>>\n<</if>>\n<</for>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "harpy") and ($slaves[$i].alpha is 1)>>\n\t<<set $tempHarpyWorkers += 1>>\n<</if>>\n<</for>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "manticore") and ($slaves[$i].alpha is 1)>>\n\t<<set $tempManticoreWorkers += 1>>\n<</if>>\n<</for>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "dog") and ($slaves[$i].alpha is 1)>>\n\t<<set $tempDogWorkers += 1>>\n<</if>>\n<</for>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "pig") and ($slaves[$i].alpha is 1)>>\n\t<<set $tempPigWorkers += 1>>\n<</if>>\n<</for>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "cat") and ($slaves[$i].alpha is 1)>>\n\t<<set $tempCatWorkers += 1>>\n<</if>>\n<</for>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "horse") and ($slaves[$i].alpha is 1)>>\n\t<<set $tempHorseWorkers += 1>>\n<</if>>\n<</for>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "dragon") and ($slaves[$i].alpha is 1)>>\n\t<<set $tempDragonWorkers += 1>>\n<</if>>\n<</for>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "succubus") and ($slaves[$i].alpha is 1)>>\n\t<<set $tempSuccubusWorkers += 1>>\n<</if>>\n<</for>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "mermaid") and ($slaves[$i].alpha is 1)>>\n\t<<set $tempMermaidWorkers += 1>>\n<</if>>\n<</for>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "goblin") and ($slaves[$i].alpha is 1)>>\n\t<<set $tempGoblinWorkers += 1>>\n<</if>>\n<</for>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "fairy") and ($slaves[$i].alpha is 1)>>\n\t<<set $tempFairyWorkers += 1>>\n<</if>>\n<</for>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "valkyrja") and ($slaves[$i].alpha is 1)>>\n\t<<set $tempValkyrjaWorkers += 1>>\n<</if>>\n<</for>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "giant") and ($slaves[$i].alpha is 1)>>\n\t<<set $tempGiantWorkers += 1>>\n<</if>>\n<</for>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "spider") and ($slaves[$i].alpha is 1)>>\n\t<<set $tempSpiderWorkers += 1>>\n<</if>>\n<</for>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "yokai") and ($slaves[$i].alpha is 1)>>\n\t<<set $tempYokaiWorkers += 1>>\n<</if>>\n<</for>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "oni") and ($slaves[$i].alpha is 1)>>\n\t<<set $tempOniWorkers += 1>>\n<</if>>\n<</for>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "slime") and ($slaves[$i].alpha is 1)>>\n\t<<set $tempSlimeWorkers += 1>>\n<</if>>\n<</for>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "snake") and ($slaves[$i].alpha is 1)>>\n\t<<set $tempSnakeWorkers += 1>>\n<</if>>\n<</for>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "mummy") and ($slaves[$i].alpha is 1)>>\n\t<<set $tempMummyWorkers += 1>>\n<</if>>\n<</for>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "insect") and ($slaves[$i].alpha is 1)>>\n\t<<set $tempInsectWorkers += 1>>\n<</if>>\n<</for>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if ($slaves[$i].race is "nymph") and ($slaves[$i].alpha is 1)>>\n\t<<set $tempNymphWorkers += 1>>\n<</if>>\n<</for>>\n<<set $tempMouseWorkers += $mouseWorkers>>\n<<set $tempBunnyWorkers += $bunnyWorkers>>\n<<set $tempCowWorkers += $cowWorkers>>\n<<set $tempBeeWorkers += $beeWorkers>>\n<<set $tempHarpyWorkers += $harpyWorkers>>\n<<set $tempManticoreWorkers += $manticoreWorkers>>\n<<set $tempDogWorkers += $dogWorkers>>\n<<set $tempPigWorkers += $pigWorkers>>\n<<set $tempCatWorkers += $catWorkers>>\n<<set $tempHorseWorkers += $horseWorkers>>\n<<set $tempDragonWorkers += $dragonWorkers>>\n<<set $tempSuccubusWorkers += $succubusWorkers>>\n<<set $tempMermaidWorkers += $mermaidWorkers>>\n<<set $tempGoblinWorkers += $goblinWorkers>>\n<<set $tempFairyWorkers += $fairyWorkers>>\n<<set $tempValkyrjaWorkers += $valkyrjaWorkers>>\n<<set $tempGiantWorkers += $giantWorkers>>\n<<set $tempSpiderWorkers += $spiderWorkers>>\n<<set $tempYokaiWorkers += $yokaiWorkers>>\n<<set $tempOniWorkers += $oniWorkers>>\n<<set $tempSlimeWorkers += $slimeWorkers>>\n<<set $tempSnakeWorkers += $snakeWorkers>>\n<<set $tempMummyWorkers += $mummyWorkers>>\n<<set $tempInsectWorkers += $insectWorkers>>\n<<set $tempNymphWorkers += $nymphWorkers>>\n<</nobr>> \nYour children and outposts will produce @@color:green;<<=($farmers*5)+($OutpostFood*10)+($OutpostFarm*20)+($tempBunnyWorkers*5)+($tempCowWorkers*5)+($tempHarpyWorkers*4)+($tempManticoreWorkers*5)+($tempDogWorkers*5)+($tempPigWorkers*5)+($tempCatWorkers*5)>> food@@ this week.\nAdditionally @@color:green;<<=($tempMouseWorkers*5)+($tempBeeWorkers*5)+($FarmPreserver*50)>> preserved food@@ is being made this week.\n\n<<return "Return">>\n\n---------------------------------------------------------------\n\n@@color:brown;Human girls:@@\n\n<<set $farmProfit to $farmers*5>> \s\nYour $farmers farmers produces $farmProfit food every week.\n<<set $lumberProfit to $jacks*10>>\nYour <<="$jacks">> lumber workers produce <<=$lumberProfit>> Wood every week.\n<<set $ironProfit to $ironMiners*5>>\nYour <<="$ironMiners">> iron miners produce <<=$ironProfit>> iron every week.\n<<set $stoneProfit to $stoneMiners*5>>\nYour <<="$stoneMiners">> stone miners produce <<=$stoneProfit>> stone every week.\n<<set $clothProfit to $clothers*5>>\nYour <<="$clothers">> cloth makers produce <<=$clothProfit>> cloth every week.\n\n<<set $dryProfit to $FarmPreserver*50>>\nYour huts near your farms produce <<=$dryProfit>> preserved food every week.\n\n<<set $foodOutpost to $OutpostFood*10>>\nYour $OutpostFood hunting outposts produce $foodOutpost food every week. Not preserved though.\n<<set $farmOutpost to $OutpostFarm*20>>\nYour $OutpostFarm nature farms produce $farmOutpost food every week. Not preserved though.\n<<set $woodOutpost to $OutpostWood*10>>\nYour $OutpostWood outposts for timber produce $woodOutpost wood every week. Ready for building.\n<<set $stoneOutpost to $OutpostStone*10>>\nYour $OutpostStone quarry outposts produce $stoneOutpost stone every week. Perfect for building.\n<<set $ironOutpost to $OutpostIron*10>>\nYour $OutpostIron mining outposts produce $ironOutpost iron every week. Useful in much.\n\n@@color:brown;Monster girls:@@ \n\n<<nobr>>\n<<set $mouseProduce to $tempMouseWorkers*5>>\nYour $tempMouseWorkers tamed mouse-girls produces $mouseProduce preserved food every week.\n<</nobr>> \s\n\n<<nobr>>\n<<set $bunnyProduce to $tempBunnyWorkers*5>>\nYour $tempBunnyWorkers tamed bunny-girls produces $bunnyProduce food every week.\n<</nobr>> \s\n\n<<nobr>>\n<<set $cowProduce to $tempCowWorkers*5>>\nYour $tempCowWorkers tamed cow-girls produces $cowProduce food every week.\n<</nobr>> \s\n\n<<nobr>>\n<<set $beeProduce to $tempBeeWorkers*5>>\nYour $tempBeeWorkers tamed bee-girls produces $beeProduce preserved food every week.\n<</nobr>> \s\n\n<<nobr>>\n<<set $horseProduce to $tempHorseWorkers*5>>\nYour $tempHorseWorkers tamed centaurs produces $horseProduce wood every week.\n<</nobr>> \s\n\n<<nobr>>\n<<set $dragonProduce to $tempDragonWorkers*5>>\nYour $tempDragonWorkers tamed dragon-girls produces $dragonProduce iron every week.\n<</nobr>> \s\n\n<<nobr>>\n<<set $succubusProduce to $tempSuccubusWorkers*5>>\nYour $tempSuccubusWorkers tamed succubi produces $succubusProduce stone every week.\n<</nobr>> \s\n\n<<nobr>>\n<<set $harpyProduce to $tempHarpyWorkers*4>>\nYour $tempHarpyWorkers tamed harpies produces $harpyProduce food every week.\n<</nobr>> \s\n\n<<nobr>>\n<<set $manticoreProduce to $tempManticoreWorkers*5>>\nYour $tempManticoreWorkers tamed manticores produces $manticoreProduce food every week.\n<</nobr>> \s\n\n<<nobr>>\n<<set $mermaidProduce to $tempMermaidWorkers*5>>\nYour $tempMermaidWorkers tamed mermaids produces $mermaidProduce stone every week.\n<</nobr>> \s\n\n<<nobr>>\n<<set $goblinProduce to $tempGoblinWorkers*5>>\nYour $tempGoblinWorkers tamed goblins produces $goblinProduce iron every week.\n<</nobr>> \s\n\n<<nobr>>\n<<set $fairyProduce to $tempFairyWorkers*5>>\nYour $tempFairyWorkers tamed fairies produces $fairyProduce wood every week.\n<</nobr>> \s\n\n<<nobr>>\n<<set $valkyrjaProduce to $tempValkyrjaWorkers*5>>\nYour $tempValkyrjaWorkers tamed valkyries produces $valkyrjaProduce stone every week.\n<</nobr>> \s\n\n<<nobr>>\n<<set $giantProduce to $tempGiantWorkers*5>>\nYour $tempGiantWorkers tamed giants produces $giantProduce stone and wood every week.\n<</nobr>> \s\n\n<<nobr>>\n<<set $dogProduce to $tempDogWorkers*5>>\nYour $tempDogWorkers tamed canines produces $dogProduce food every week.\n<</nobr>> \s\n\n<<nobr>>\n<<set $pigProduce to $tempPigWorkers*5>>\nYour $tempPigWorkers tamed pig-girls produces $pigProduce food every week.\n<</nobr>> \s\n\n<<nobr>>\n<<set $spiderProduce to $tempSpiderWorkers*5>>\nYour $tempSpiderWorkers tamed spider-girls produces $spiderProduce cloth every week.\n<</nobr>> \s\n\n<<nobr>>\n<<set $yokaiProduce to $tempYokaiWorkers*5>>\nYour $tempYokaiWorkers tamed yokai-girls produces $yokaiProduce wood every week.\n<</nobr>> \s\n\n<<nobr>>\n<<set $oniProduce to $tempOniWorkers*5>>\nYour $tempOniWorkers tamed oni-girls produces $oniProduce wood every week.\n<</nobr>> \s\n\n<<nobr>>\n<<set $slimeProduce to $tempSlimeWorkers*5>>\nYour $tempSlimeWorkers tamed slime-girls produces $slimeProduce potions every week.\n<</nobr>> \s\n\n<<nobr>>\n<<set $snakeProduce to $tempSnakeWorkers*5>>\nYour $tempSnakeWorkers tamed lamia produces $snakeProduce potions every week.\n<</nobr>> \s\n\n<<nobr>>\n<<set $catProduce to $tempCatWorkers*5>>\nYour $tempCatWorkers tamed cat-girls produces $catProduce food every week.\n<</nobr>> \s\n\n<<nobr>>\n<<set $mummyProduce to $tempMummyWorkers*5>>\nYour $tempMummyWorkers tamed mummy-girls produces $mummyProduce stone every week.\n<</nobr>> \s\n\n<<nobr>>\n<<set $insectProduce to $tempInsectWorkers*5>>\nYour $tempInsectWorkers tamed insect-girls produces $insectProduce cloth every week.\n<</nobr>> \s\n\n<<nobr>>\n<<set $nymphProduce to $tempNymphWorkers*5>>\nYour $tempNymphWorkers tamed nymphs produces $nymphProduce wood every week.\n<</nobr>> \s\n\n\nOnly preserved food can be used in the winter.\n\n<<return "Return">>
<<nobr>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n\t<<if $activeSlave.ID == $slaves[$i].ID>>\n\t\t<<set $slaves[$i] to $activeSlave>>\n\t<</if>>\n<</for>>\n<</nobr>> \s\n<center> \s\n<<if $race is 0>><<button "Return">><<goto "race home">><</button>><</if>> \s\n<<nobr>>\n\n<<if $race isnot 3 and $race isnot 4>>\n\n | \n \n \n \n | \n \n\n<<if $activeSlave.matriarch is 0>><<button "Send her away">><<set $beeTamed -= 1>><<goto "Release">><</button>><</if>>\n\n<<set $picture to "img/People/Creature/bee/"+$activeSlave.number+"">>\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\n<</if>>\n<</nobr>> \s\n\n<<if $race is 0>> \s\n\n<<nobr>>\n''$activeSlave.slaveName'' is\n\n<<if $activeSlave.alpha is 1>>\n\tbusy with gathering nectar, bringing in plentiful food for the hive and you, her king.\n<<elseif $activeSlave.alpha is 0>>\n\tmostly flying around for her own sake - not giving you any food.\n<</if>>\n\nShe looks\n<<if $activeSlave.alpha is 1>>\n\tat her king with profound love and subservient obedience.\n<<elseif $activeSlave.alpha is 0>>\n\tat you with mild care, not respecting you as her king.\n<</if>>\n\n\n<<if ($activeSlave.milk is 0)>>\n\tShe doesn't produce milk.\n<<elseif ($activeSlave.milk is 1)>>\n\tShe produces milk.\n<</if>>\n\n$activeSlave.origin\n\n<<if $activeSlave.sexCount is 0>>\n\tShe is a virgin.\n<<elseif $activeSlave.sexCount is 1>>\n\tYou have taken her virginity.\n<<elseif $activeSlave.sexCount gt 1>>\n\tYou have fucked her $activeSlave.sexCount times.\n<</if>>\n\n<<if ($activeSlave.births is 1)>>\n\tShe has also given birth once.\n<<elseif ($activeSlave.births gt 1)>>\n\tShe has also given birth $activeSlave.births times.\n<</if>>\n\n<<if $activeSlave.preg gt 7>>\n\tShe is hugely pregnant.\n<<elseif $activeSlave.preg gt 5>>\n\tShe is very pregnant.\n<<elseif $activeSlave.preg gt 3>>\n\tShe is visibly pregnant.\n<<elseif $activeSlave.preg gt 0>>\n\tShe is pregnant, though it isn't too visible yet.\n<<else>>\nShe isn't pregnant.\n<</if>>\n\n<</nobr>>\n\nYour bee-girl is a relatively peaceful, though protective, creature found in the fields where they make enormous hives and live in groups centered around a queen bee. They strongly prefer nectar collected from wild flowers, which acts as a powerful aphrodisiac and greatly increasing their stamina. Their body gives off the faint, sweet scent of this nectar.\n\n<<nobr>>\n<center>\n\n<<if $activeSlave.alpha is 0>>\n\t<<button [[Fight|bee]]>>\n\t\t<<set $race to 4, $tFight to true>>\n\t\t<<set $Energy -= 1>>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1>>\n\t<<button "Sex">>\n\t\t<<set $race to 2>>\n\t\t<<set $Energy -= 1>>\n\t\t<<goto "bee">>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1 and $beeMatriarch is 0 and $activeSlave.matriarch is 0>>\n\t<<button "Declare Queen Bee">>\n\t\t<<set $activeSlave.matriarch to 1>>\n\t\t<<set $beeMatriarch to 1>>\n\t\t<<goto "bee">>\n\t<</button>>\n<</if>>\n\n<<if $activeSlave.alpha is 1 and $activeSlave.matriarch is 1>>\n\t<<button "Remove Queen Bee">>\n\t\t<<set $activeSlave.matriarch to 0>>\n\t\t<<set $beeMatriarch to 0>>\n\t\t<<goto "bee">>\n\t<</button>>\n<</if>>\n\n</center>\n<</nobr>>\n\n<<elseif $race is 1>> \s\nKnow for their caste society, you can try and become the bee's king, earning the right to breed the girl as you will. But first you must prove yourself worthy.\n\n<<nobr>>\n<center>\n<<button "fight">>\n\t<<set $description to "Tame">>\n\t<<set $race to 4>>\n\t<<goto "bee">>\n<</button>>\n | \n<<button "Change your mind">>\n\t<<set $race to 0>>\n\t<<goto "bee">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 2>> \s\nYou firmly grasps the buzzing bee-girl $activeSlave.slaveName, disrobes and reveal your awaiting cock to the loyal honey maker. Quickly, you prepare for penetrating her sweet smelling cunt, soon forcing yourself in inch after inch. \n\n<<set $picture to "img/People/Creature/bee/"+$activeSlave.number+"sex">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nYou begin pounding away, while $activeSlave.slaveName screams intensely, splattering honey to every side due to the enthusiastic and wild fucking. Her passage is filled with a near honey smelling lubricant, which is unlike anything you’ve ever had before. The soft and perfect feel together with the gooey sticky sensations. She starts losing herself speared on your dick and throws her head back as she achieves her first orgasm. Her arms pushing her tits together for the perfect view. \n\n<<set $picture to "img/People/Creature/bee/"+$activeSlave.number+"sex1">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nAs the fucking continues you start losing control, feeling the warmth of your orgasm building from your balls to your dick. When you finally cum your body clenches hard, spurting out each wave of the white food with enough force to impregnate a giant. Honey squirts from the bee-girls hole, her mind completely lost in the pleasure.\n\nStepping back, you take in the scene before you. The bee-girl lying there defeated and utterly abused, fully exhausted from her ordeal. The <<if $activeSlave.matriarch is 1>>Queen Bee<<else>>bee-maiden<</if>> probably won’t be getting up anytime soon, but <<if $activeSlave.matriarch is 1>>when she does it might be fertilized to carry ever more bee-maidens<<else>>when she does at least she won't be fertilized, being only a bee-maiden<</if>>.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<if $activeSlave.matriarch is 1>>\n\t\t<<include "Low Preg">>\n\t<<else>>\n\t\t<<set $activeSlave.sexCount += 1>>\n\t<</if>>\n\t<<set $race to 0>>\n\t<<goto "bee">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 3>> \s \n<center><<showImageOrVideo "img/People/Creature/bee/Birth">></center> \s\n\n<<if $beeTamed gte $beeRoom>> \s\nYour Queen Bee went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The bee grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders.\n\nThere is however no room in their home, so the now grown bee is set free to roam the world.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $beeWild += 1>>\n\t<<set $race to 0>>\n\t<<goto "Low Births">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $beeTamed lte $beeRoom>> \s\n\n<<nobr>>\n\n<<display "Generate XX Creature">>\n\n<<set $activeSlave.race to "bee">>\n<<set $activeSlave.home to "Fields">>\n<<set $activeSlave.origin to "She was born by the Queen Bee.">>\n\n<<set $activeSlave.number to either(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30)>>\n\n<<set $activeSlave.slaveName to either("Potnia", "Melissa", "Melit", "Thriae", "Thriai", "Melaina", "Kleodora", "Corycia", "Merope", "Mok-Chi", "Ah-Muzen-Cab", "Apocrita", "Apoidea", "Poidea", "Andrenidae", "Apidae", "Colletidae", "Halictidae", "Megachilidae", "Melittidae", "Stenotritidae", "Apiforme", "Api")>>\n\n<</nobr>> \s\nYour Queen Bee went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The bee grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders. Her growth complete, you name the new bee: ''@@color:red;$activeSlave.slaveName@@''.\n\n<<set $picture to "img/People/Creature/bee/"+$activeSlave.number+"">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center>\n\n<center><<button "Continue">>\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $beeTamed += 1>>\n\t<<set $Children += 1>>\n\t<<set $MonsterChildren += 1>>\n\t<<set $Exp += 5>>\n\t<<goto "Low Births">>\n<</button>></center> \s\n\n<</if>>\n\n<<elseif $race is 4>> \s \n\t<<silently>>\n\t<<if $tFight>>\n\t\t<<set $enemy.number to $activeSlave.number>>\n\t<<else>>\n\t\t<<set $enemy.number to either (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30)>>\n\t<</if>>\n\n\t<<set $enemy.race to "bee">>\n\t<<set $enemy.HP to 30>>\n\t<<set $enemy.damage to 8>>\n\t<<set $enemy.exp to "Low">>\n\t<<set $enemy.food to 4>>\n\t<<set $enemy.hasHome to $beeHome>>\n\t<<set $enemy.home to "Fields">>\n\t<<set $enemy.tamed to $beeTamed>>\n\t<<set $enemy.room to $beeRoom>>\n\t<<set $enemy.aDes to "The bee aims her sharp stinger towards you and stabs wildly after your body.">>\n\t<<set $enemy.name to "wild bee">>\n\t<<set $path to "img/People/Creature/"+$enemy.race+"/"+$enemy.number+"">>\n\n\t<<set $descriptionTame to "You face your bee maid in a match to prove your righteous rule over her. Know for their caste society, by becoming the bee's superior, you earn the right to breed the girl as you will. Though only the bee declared Queen can ever become pregnant.">>\n\t<<set $descriptionWild to "You come upon a bee-girl, a relatively peaceful creature found in the fields, which makes enormous hives and live in groups centered around a queen bee. They strongly prefer nectar collected from wild flowers, which acts as a powerful aphrodisiac and greatly increasing their stamina. Her body gives off the faint, sweet scent of this nectar.">>\n\t<<set $sexDescription1 to "You firmly grasps the buzzing bee-girl, disrobes and reveal your awaiting cock to the defeated honey maker. Quickly, you prepare for penetrating her sweet smelling cunt, soon forcing yourself in inch after inch.">>\n\t<<set $sexDescription2 to "You begin pounding away, splattering honey to every side due to the enthusiastic and wild fucking. Her passage is filled with a near honey smelling lubricant, which is unlike anything you’ve ever had before. The soft and perfect feel together with the gooey sticky sensations. She starts losing herself speared on your dick and throws her head back as she achieves her first orgasm. Her arms pushing her tits together for the perfect view. ">>\n\t<<set $sexDescription3 to "As the fucking continues you start losing control, feeling the warmth of your orgasm building from your balls to your dick. When you finally cum your body clenches hard, spurting out each wave of the white food with enough force to impregnate a giant. Honey squirts from the bee-girls hole, her mind completely lost in the pleasure. Stepping back, you take in the scene before you. The bee-girl lying there defeated and utterly abused, fully exhausted from her ordeal. She won’t be getting up anytime soon, and when she does she will be hunting honey for two.">>\n\t<</silently>>\n\t<<goto "Combat Init">>\n<</if>> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s\n
<<nobr>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n\t<<if $activeSlave.ID == $slaves[$i].ID>>\n\t\t<<set $slaves[$i] to $activeSlave>>\n\t<</if>>\n<</for>>\n<</nobr>> \s\n<center> \s\n<<if $race is 0>><<button "Return">><<goto "race home">><</button>><</if>> \s\n<<nobr>>\n\n<<if $race isnot 3 and $race isnot 4>>\n\n | \n \n \n \n | \n \n\n<<if $activeSlave.matriarch is 0>><<button "Send her away">><<set $cowTamed -= 1>><<goto "Release">><</button>><</if>>\n\n<<set $picture to "img/People/Creature/cow/"+$activeSlave.number+"">>\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\n<</if>>\n<</nobr>> \s\n\n<<if $race is 0>> \s\n\n<<nobr>>\n''$activeSlave.slaveName'' is\n\n<<if $activeSlave.alpha is 1>>\n\tgrassing contently, producing plentiful of milk for you.\n<<elseif $activeSlave.alpha is 0>>\n\tmostly grassing for her own sake - not giving you any food.\n<</if>>\n\nShe looks\n<<if $activeSlave.alpha is 1>>\n\tat her alpha with profound love and subservient obedience.\n<<elseif $activeSlave.alpha is 0>>\n\tat you with mild care, not respecting you as her alpha.\n<</if>>\n\n\nShe produces milk like any cow.\n\n$activeSlave.origin\n\n<<if $activeSlave.sexCount is 0>>\n\tShe is a virgin.\n<<elseif $activeSlave.sexCount is 1>>\n\tYou have taken her virginity.\n<<elseif $activeSlave.sexCount gt 1>>\n\tYou have fucked her $activeSlave.sexCount times.\n<</if>>\n\n<<if ($activeSlave.births is 1)>>\n\tShe has also given birth once.\n<<elseif ($activeSlave.births gt 1)>>\n\tShe has also given birth $activeSlave.births times.\n<</if>>\n\n<<if $activeSlave.preg gt 7>>\n\tShe is hugely pregnant.\n<<elseif $activeSlave.preg gt 5>>\n\tShe is very pregnant.\n<<elseif $activeSlave.preg gt 3>>\n\tShe is visibly pregnant.\n<<elseif $activeSlave.preg gt 0>>\n\tShe is pregnant, though it isn't too visible yet.\n<<else>>\nShe isn't pregnant.\n<</if>>\n\n<</nobr>>\n\nYour bovine is a general peaceful creature found in the fields. Blessed with often gigantic udders the race can turn the green of the fields into the most nutritious of milk. This made them a close companion of man, resulting over time in their current quite humanoid appearance, apart from the horns, tails and the aforementioned.\n\n<<nobr>>\n<center>\n\n<<if $activeSlave.alpha is 0>>\n\t<<button [[Fight|cow]]>>\n\t\t<<set $race to 4>>\n\t\t<<set $Energy -= 1>>\n\t\t<<set $tFight to true>>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1>>\n\t<<button "Sex">>\n\t\t<<set $race to 2>>\n\t\t<<set $Energy -= 1>>\n\t\t<<goto "cow">>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1 and $cowMatriarch is 0 and $activeSlave.matriarch is 0>>\n\t<<button "Declare Mother Cow">>\n\t\t<<set $activeSlave.matriarch to 1>>\n\t\t<<set $cowMatriarch to 1>>\n\t\t<<goto "cow">>\n\t<</button>>\n<</if>>\n\n<<if $activeSlave.alpha is 1 and $activeSlave.matriarch is 1>>\n\t<<button "Remove Mother Cow">>\n\t\t<<set $activeSlave.matriarch to 0>>\n\t\t<<set $cowMatriarch to 0>>\n\t\t<<goto "cow">>\n\t<</button>>\n<</if>>\n\n</center>\n<</nobr>>\n\n<<elseif $race is 1>> \s\nYou can try and become alpha, earning the right to breed the girl as you will. But first you must prove yourself worthy to count her among your harem.\n\n<<nobr>>\n<center>\n<<button "fight">>\n\t<<set $description to "Tame">>\n\t<<set $race to 4>>\n\t<<goto "cow">>\n<</button>>\n | \n<<button "Change your mind">>\n\t<<set $race to 0>>\n\t<<goto "cow">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 2>> \s\nThe cow $activeSlave.slaveName reaches over and puts her hand onto your waist, running her fingers down her moist velvet entrance. The two of you quiver under each other’s ministrations. Freeing yourselves from your clothing, and growing increasingly excited as things heat up. Free of everything hindering the coming fuck, you move on top of $activeSlave.slaveName.\n\n<<set $picture to "img/People/Creature/cow/"+$activeSlave.number+"sex">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nYou gently raise yourself up and slide the tip of your shaft into her moist hole. Slowly, ever so slowly, you push yourself deeper and deeper in. Each push brings forth gentle moans from the enthralled bovine $activeSlave.slaveName, encouraging you onward. Stopping for nothing you advance; intending your cock to be fully enveloped inside cowgirl’s body. With a last effort and a deep sigh of satisfaction, your bodies come completely together, fully beginning the love making.\n\nSoon you’re thrusting deep inside her at a swiftly growing rate, while fondling with $activeSlave.slaveName's huge milkers. She starts crying out in pleasure as you continue to thrust your fair-sized shaft inside her.\n\n<<set $picture to "img/People/Creature/cow/"+$activeSlave.number+"sex1">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nAs the fuck continues the sensations becoming too much for you, and you’re unable to do anything but focus on anything but the swings of her huge tits and the feeling of your throbbing dick deep inside her. $activeSlave.slaveName screams in ecstasy; it seems she has reached her limit as well.\n\nYou gasp as you feel your cock burning with pleasure and the bovine's sex fiery warmness envelope you. Soon you’ve brought each other to wild and unchecked orgasm. $activeSlave.slaveName cries out as you unleash a flooding load within her insides.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<include "Low Preg">>\n\t<<set $race to 0>>\n\t<<goto "cow">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 3>> \s \n<center><<showImageOrVideo "img/People/Creature/cow/Birth">></center> \s\n\n<<if $cowTamed gte $cowRoom>> \s\nYour Cow Mother went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The calf grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders.\n\nThere is however no room in the lair, so the now grown cow is set free to roam the world.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $cowWild += 1>>\n\t<<set $race to 0>>\n\t<<goto "Low Births">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $cowTamed lte $cowRoom>> \s\n\s\n<<nobr>>\n\n<<display "Generate XX Creature">>\n\n<<set $activeSlave.race to "cow">>\n<<set $activeSlave.home to "Fields">>\n<<set $activeSlave.origin to "She was born by the Cow Mother.">>\n\n<<set $activeSlave.number to either(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50)>>\n\n<<set $activeSlave.slaveName to either("Bovidae", "Bovinae", "Catel", "Caput", "Chattel", "Feoh", "Fee", "Vieh", "Vee", "Faihu", "Fehu", "Cū", "Gwōus", "Gwowés", "Gâv", "Go", "Buwch", "Bos", "Paśu", "Dhenu", "Uks", "Aghnya", "Krishna", "Dharma", "Vedic", "Vipas", "Sutudri", "Atharva", "Devas", "Surabhi", "Vṛndāvana", "Harivamsha", "Govinda", "Sattva", "Ghee", "Puranas", "Prithvi", "Kamadhenu", "Purana", "Bhagavata", "Hathor", "Hesat", "Io", "Damona", "Boann", "Thrinacia", "Auðumbla")>>\n\n<</nobr>> \s\nYour Cow Mother went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The calf grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders. Her growth complete, you name the new cow: ''@@color:red;$activeSlave.slaveName@@''.\n\n<<set $picture to "img/People/Creature/cow/"+$activeSlave.number+"">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center>\n\n<center><<button "Continue">>\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $cowTamed += 1>>\n\t<<set $Children += 1>>\n\t<<set $MonsterChildren += 1>>\n\t<<set $Exp += 5>>\n\t<<goto "High Births">>\n<</button>></center> \s\n\n<</if>>\n\n<<elseif $race is 4>> \s \n\t<<silently>>\n\t<<if $tFight>>\n\t\t<<set $enemy.number to $activeSlave.number>>\n\t<<else>>\n\t\t<<set $enemy.number to either (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50)>>\n\t<</if>>\n\n\t<<set $enemy.race to "cow">>\n\t<<set $enemy.HP to 90>>\n\t<<set $enemy.damage to 8>>\n\t<<set $enemy.exp to "Mid">>\n\t<<set $enemy.food to 10>>\n\t<<set $enemy.hasHome to $cowHome>>\n\t<<set $enemy.home to "Fields">>\n\t<<set $enemy.tamed to $cowTamed>>\n\t<<set $enemy.room to $cowRoom>>\n\t<<set $enemy.aDes to "The cow kicks her powerful hind legs wildly at your body.">>\n\t<<set $enemy.name to "bovine">>\n\t<<set $path to "img/People/Creature/"+$enemy.race+"/"+$enemy.number+"">>\n\n\t<<set $descriptionTame to "You face your cowgirl in a match of dominance. Your bovine is a general peaceful creature found in the fields. Blessed with often gigantic udders the race can turn the green of the fields into the most nutritious of milk. This made them a close companion of man, resulting over time in their current quite humanoid appearance, apart from the horns, tails and the aforementioned.">>\n\t<<set $descriptionWild to "You come upon a bovine, a general peaceful creature found in the fields. It will most likely simply look at you, sometime try to escape, but always put up a fight if forced. Blessed with often gigantic udders the race can turn the green of the fields into the most nutritious of milk. This made them a close companion of man, resulting over time in their current quite humanoid appearance, apart from the horns, tails and the aforementioned.">>\n\t<<set $sexDescription1 to "The defeated bovine quickly understand your intention and rather than fight you will she seems to be most willing to finally be with a male. The cowgirl reaches over and puts her hand onto your waist, running her fingers down her moist velvet entrance. The two of you quiver under each other’s ministrations. Freeing yourselves from your clothing, and growing increasingly excited as things heat up. Free of everything hindering the coming fuck, you move on top of the defeated, but very willing, cowgirl.">>\n\t<<set $sexDescription2 to "You gently raise yourself up and slide the tip of your shaft into her moist hole. Slowly, ever so slowly, you push yourself deeper and deeper in. Each push brings forth gentle moans from the enthralled bovine, encouraging you onward. Stopping for nothing you advance; intending your cock to be fully enveloped inside cowgirl’s body. With a last effort and a deep sigh of satisfaction, your bodies come completely together, fully beginning the love making. Soon you’re thrusting deep inside her at a swiftly growing rate, while fondling with her huge milkers. She starts crying out in pleasure as you continue to thrust your fair-sized shaft inside her.">>\n\t<<set $sexDescription3 to "As the fuck continues the sensations becoming too much for you, and you’re unable to do anything but focus on anything but the swings of her huge tits and the feeling of your throbbing dick deep inside her. The girl screaming in ecstasy; it seems she has reached her limit as well. You gasp as you feel your cock burning with pleasure and the bovine's sex fiery warmness envelope you. Soon you’ve brought each other to wild and unchecked orgasm. She cries out as you unleash a flooding load within her insides.">>\n\t<</silently>> \s\n\t<<goto "Combat Init">>\n<</if>> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s
<<if $Matriarch is 0>>\n<<button "Palace">><<goto "Palace">><</button>> | \n\n<<showImageOrVideo "img/People/Human/Characters/Elentári/Body">>\n\n<<nobr>>\n<<if $queenRelation gte 90>>\nThe queen looks at you with the utmost mix of love, desire and loyalty.\n<<elseif $queenRelation gte 50>>\nThe queen looks at you with love, desire and loyalty.\n<<elseif $queenRelation gte 10>>\nThe queen looks at you with gratitude and desire.\n<<elseif $queenRelation gte 0>>\nThe queen looks at you with gratitude.\n<</if>>\n<<if $queenPreg gte 2>>\nShe is $queenPreg weeks pregnant.\n<<elseif $queenPreg is 1>>\nShe is 1 week pregnant.\n<<else>>\nThe queen isn't pregnant.\n<</if>>\n\nThe queen Elentári stands waiting in her most minimal covering garments, her blue eyes full of knowledge and her body language filled with much of the same.\n\n<</nobr>>\n\n<<button "Talk">><<set $Matriarch to 1>><<goto "Queen">><</button>> | <<button "Have Sex">><<set $Matriarch to 2>><<goto "Queen">><</button>> \s\n\n<<elseif $Matriarch is 1>> \s\n<<showImageOrVideo "img/People/Human/Characters/Elentári/Face">>\nYou ask the queen if she knows any poetry, Elentári smiles and nods, asking you to sit she begins:\n\n<<set $Story to random(1, 3)>>\s\n<<if $Story is 1>> \s\n"//He chanted a song of wizardry,\nOf piercing, opening, of treachery,\nRevealing, uncovering, betraying.\nThen sudden Felagund there swaying\nSang in answer a song of staying,\nResisting, battling against power,\nOf secrets kept, strength like a tower,\nAnd trust unbroken, freedom, escape;\nOf changing and of shifting shape\nOf snares eluded, broken traps,\nThe prison opening, the chain that snaps.\nBackwards and forwards swayed their song.\nReeling and foundering, as ever more strong\nThe chanting swelled, Felagund fought,\nAnd all the magic and might he brought\nOf Elvenesse into his words.\nSoftly in the gloom they heard the birds\nSinging afar in Nargothrond,\nThe sighing of the Sea beyond,\nBeyond the western world, on sand,\nOn sand of pearls in Elvenland.\nThen the gloom gathered; darkness growing\nIn Valinor, the red blood flowing\nBeside the Sea, where the Noldor slew\nThe Foamriders, and stealing drew\nTheir white ships with their white sails\nFrom lamplit havens. The wind wails,\nThe wolf howls. The ravens flee.\nThe ice mutters in the mouths of the Sea.\nThe captives sad in Angband mourn.\nThunder rumbles, the fires burn ---\nAnd Finrod fell before the throne.//"\n<<elseif $Story is 2>> \s\n"//Snow-white! Snow-white! O lady clear!\nO Queen beyond the Western Sea!\nO Light to us that wander here\nAmid the world of woven trees!\n\nGilthoniel! O Elbereth!\nClear are thy eyes and bright thy breath.\nSnow-white! Snow-white! We sing to thee\nIn a far land beyond the Sea.\n\nO stars that in the Sunless Year\nWith shining hand by her were sown,\nIn windy fields now bright and clear\nWe see your silver blossom blown.\n\nO Elbereth! Gilthoniel!\nWe still remember, we who dwell\nIn this far land beneath the trees,\nThy starlight on the Western Seas.//"\n<<elseif $Story is 3>> \s\n"//There Beren came from mountains cold,\nAnd lost he wandered under leaves,\nAnd where the Elven-river rolled,\nHe walked alone and sorrowing.\nHe peered between the hemlock-leaves\nAnd saw in wonder flowers of gold\nUpon her mantle and her sleeves,\nAnd her hair like shadow following.\n\nEnchantment healed his weary feet\nThat over hills were doomed to roam;\nAnd forth he hastened, strong and fleet,\nAnd grasped at moonbeams glistening.\nThrough woven woods in Elvenhome\nShe lightly fled on dancing feet,\nAnd left him lonely still to roam\nIn the silent forest listening.\n\nHe heard there oft the flying sound\nOf feet as light as linden-leaves,\nOr music welling underground,\nIn hidden hollows quavering.\nNow withered lay the hemlock-leaves,\nAnd one by one with sighing sound,\nWhispering fell the beechen leaves\nIn the wintry woodland wavering.\n\nHe sought her ever, wandering far\nWhere leaves of years were thickly strewn,\nBy light of moon and ray of star\nIn frosty heavens shivering.\nHer mantle glinted in the moon,\nAs on a hill-top high and far\nShe danced, and at her feet was strewn\nA mist of silver quivering.\n\nWhen winter passed, she came again,\nAnd her song released the sudden spring,\nLike rising lark, and falling rain,\nAnd melting water bubbling.\nHe saw the elven-flowers spring\nAbout her feet, and healed again,\nHe longed by her to dance and sing\nUpon the grass untroubling.//"\n<</if>> \s\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $Energy -= 1>>\n\t<<set $queenRelation += 5>>\n\t<<set $Matriarch to 0>>\n\t<<goto "Queen">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $Matriarch is 2>> \s\n<<showImageOrVideo "img/People/Human/Characters/Elentári/Hands">>\n\nBeing alone you place Elentári down on the bed and remove a few of the garments. The elven queen takes deeper breaths the color rouge finding her cheeks in subtle gasps. Taking her perfectly shaped breasts between you hands, you feel their ample form and composition. The breathing of the queen grows more rigid by your touch and soon minor pants fill the air.\n\n<<showImageOrVideo "img/People/Human/Characters/Elentári/Breasts">>\n\nYou place you member between the shapely breasts of the queen. Her skin is so soft and moist that no other lubricant is needed for such pleasure.\n\n<<showImageOrVideo "img/People/Human/Characters/Elentári/Sex1">>\n\nBut the time has come, however, to seal the bond and truly claim her as your own. Placing her on the back you enter the now intoxicated queen at ease. And soon your piston motions drive deep into the moaning woman.\n\n<<showImageOrVideo "img/People/Human/Characters/Elentári/Sex2">>\n\nYou soon find new ways and positions to enjoys the pleasures of the queen. The pleasure which comes from knowing that it's the elven mage's woman you are ravishing beneath you fills you with lust. Where he took life from the humans, you shall in wonderful vengeance breed it by his former wife.\n\n<<showImageOrVideo "img/People/Human/Characters/Elentári/Sex3">>\n\nAs the night continues you find yourself climaxing into the willing queen many times, the sweet moans at times turning into uncontrolled screams of pleasure.\n\nThe elven queen is yours, bound to serve you. She will no doubt become a mother to numerous of your children, where her former husband emptied the world, so shall she be used to fill it!\n\n<<nobr>>\n<center>\n<<button "A new race!">>\n\t<<include "High Preg">>\n\t<<if $queenPreg lte 0>>\n\t\t<<set $queenPreg to $Preg>>\n\t<</if>>\n\t<<set $queenRelation += 5>>\n\t<<set $Energy -= 1>>\n\t<<set $Matriarch to 0>>\n\t<<goto "Queen">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<</if>>\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s
<<nobr>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n\t<<if $activeSlave.ID == $slaves[$i].ID>>\n\t\t<<set $slaves[$i] to $activeSlave>>\n\t<</if>>\n<</for>>\n<</nobr>> \s\n<center> \s\n<<if $race is 0>><<button "Return">><<goto "race home">><</button>><</if>> \s\n<<nobr>>\n\n<<if $race isnot 3 and $race isnot 4>>\n\n | \n \n \n \n | \n \n\n<<if $activeSlave.matriarch is 0>><<button "Send her away">><<set $harpyTamed -= 1>><<goto "Release">><</button>><</if>>\n\n<<set $picture to "img/People/Creature/harpy/"+$activeSlave.number+"">>\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\n<</if>>\n<</nobr>> \s\n\n<<if $race is 0>> \s\n\n<<nobr>>\n''$activeSlave.slaveName'' is\n\n<<if $activeSlave.alpha is 1>>\n\thunting, or rather stealing, from time to time, often bringing in useful scraps of food for you, her leader.\n<<elseif $activeSlave.alpha is 0>>\n\tmostly resting and only finding for for her own sake - not giving you any.\n<</if>>\n\nShe looks\n<<if $activeSlave.alpha is 1>>\n\tat her alpha with profound love and subservient obedience.\n<<elseif $activeSlave.alpha is 0>>\n\tat you with mild care, not respecting you as her alpha.\n<</if>>\n\n\n<<if ($activeSlave.milk is 0)>>\n\tShe doesn't produce milk.\n<<elseif ($activeSlave.milk is 1)>>\n\tShe produces milk.\n<</if>>\n\n$activeSlave.origin\n\n<<if $activeSlave.sexCount is 0>>\n\tShe is a virgin.\n<<elseif $activeSlave.sexCount is 1>>\n\tYou have taken her virginity.\n<<elseif $activeSlave.sexCount gt 1>>\n\tYou have fucked her $activeSlave.sexCount times.\n<</if>>\n\n<<if ($activeSlave.births is 1)>>\n\tShe has also given birth once.\n<<elseif ($activeSlave.births gt 1)>>\n\tShe has also given birth $activeSlave.births times.\n<</if>>\n\n<<if $activeSlave.preg gt 7>>\n\tShe is hugely pregnant.\n<<elseif $activeSlave.preg gt 5>>\n\tShe is very pregnant.\n<<elseif $activeSlave.preg gt 3>>\n\tShe is visibly pregnant.\n<<elseif $activeSlave.preg gt 0>>\n\tShe is pregnant, though it isn't too visible yet.\n<<else>>\nShe isn't pregnant.\n<</if>>\n\n<</nobr>>\n\nYour harpy has the body of a woman and big bird-like wings and is know to steal food from right off humans plates. Their bodies are light and small for flying through the sky, but the egg-bearing hips are twice as wide as her torso, with enormous, jiggling buttocks where her huge, meaty thighs are coming up to meet them. Both her legs end in three-pronged talons.\n\n<<nobr>>\n<center>\n\n<<if $activeSlave.alpha is 0>>\n\t<<button [[Fight|harpy]]>>\n\t\t<<set $race to 4, $tFight to true>>\n\t\t<<set $Energy -= 1>>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1>>\n\t<<button "Sex">>\n\t\t<<set $race to 2>>\n\t\t<<set $Energy -= 1>>\n\t\t<<goto "harpy">>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1 and $harpyMatriarch is 0 and $activeSlave.matriarch is 0>>\n\t<<button "Declare as Harpy Broodmother">>\n\t\t<<set $activeSlave.matriarch to 1>>\n\t\t<<set $harpyMatriarch to 1>>\n\t\t<<goto "harpy">>\n\t<</button>>\n<</if>>\n\n<<if $activeSlave.alpha is 1 and $activeSlave.matriarch is 1>>\n\t<<button "Remove as Harpy Broodmother">>\n\t\t<<set $activeSlave.matriarch to 0>>\n\t\t<<set $harpyMatriarch to 0>>\n\t\t<<goto "harpy">>\n\t<</button>>\n<</if>>\n\n</center>\n<</nobr>>\n\n<<elseif $race is 1>> \s\nYou can try and become alpha, earning the right to breed the girl as you will. But first you must prove yourself worthy to count her among your harem.\n\n<<nobr>>\n<center>\n<<button "fight">>\n\t<<set $description to "Tame">>\n\t<<set $race to 4>>\n\t<<goto "harpy">>\n<</button>>\n | \n<<button "Change your mind">>\n\t<<set $race to 0>>\n\t<<goto "harpy">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 2>> \s\nWrapping your arms and legs around small, you force $activeSlave.slaveName down so her feathers and tits sways and jiggles in the air. Her body burns red with building passion, a deep hunger for breeding. You can't wait taking her then and there. The view of her waiting and willing body fills you with almost feral attributes. Soon guiding her ready and dribbling fuck-hole onto your rigid shaft, you impale the defeated harpy with all your strength, pulling hard on her feathers to bury yourself in her deepest depth.\n\n<<set $picture to "img/People/Creature/harpy/"+$activeSlave.number+"sex">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nYou slowly slip your prick into $activeSlave.slaveName's hot, clutching depths, feeling the raw and velvety sensation of its tight yet flexible nature. Inch by inch, take her deeper and faster, feeling more and more like a beast yourself as all the sensations of her rough, ribbed pussy pulse through you. She throws her head back and squawks halfway like a bird out of sheer, sultry enjoyment as you pump her ready depths.\n\nIt seems the defeated harpy is enjoying herself more carelessly by the minute. Every tiny motion of your powerful hips causes her to writhe and flap her uncontrolled wings, her perfect egg-bearing hips thrown back at you in sheer, undisguised desire to be bred and filled with children.\n\n<<set $picture to "img/People/Creature/harpy/"+$activeSlave.number+"sex1">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nYou plant both your hands onto $activeSlave.slaveName's feathered nethers and speed up the pace of your thrusts, driving your shaft into her velvet hole in orgasmic circles. She screams, and thrusts her egg-bearing rear back against you, its impact cushioned by the feathers and her female roundness. The harpy screams in ecstasy and cums over and over as your brutal pounding becomes increasingly intense. Finally you reach you own end and scream out in orgasm as you pump a final batch of baby-making fluid deep into the whining, quivering harpy girl's love tunnel. \n\nOnce you've emptied yourself totally, you pull free of the harpy. She collapses into an orgasm-wrecked pile. You decide continue on your way, pleased with soon having bred another of the feathery creatures into the world.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<include "Low Preg">>\n\t<<set $race to 0>>\n\t<<goto "harpy">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 3>> \s \n<center><<showImageOrVideo "img/People/Creature/harpy/Birth">></center> \s\n\n<<if $harpyTamed gte $harpyRoom>> \s\nYour Harpy Broodmother went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The chick grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders.\n\nThere is however no room in the lair, so the now grown harpy is set free to roam the world.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $harpyWild += 1>>\n\t<<set $race to 0>>\n\t<<goto "Low Births">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $harpyTamed lte $harpyRoom>> \s\n\s\n<<nobr>>\n\n<<display "Generate XX Creature">>\n\n<<set $activeSlave.race to "harpy">>\n<<set $activeSlave.home to "Plains">>\n<<set $activeSlave.origin to "She was born by the Harpy Broodmother">>\n\n<<set $activeSlave.number to either(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50)>>\n\n<<set $activeSlave.slaveName to either("Ereshkigal", "Eresh", "Neti", "Anunnaki", "Anunaki", "Anunna", "Anunnaku", "Ananaki", "Arawn", "Cichol", "Donn", "Mannanan", "Supay", "Vichama", "Aqen", "Imset", "Kherty", "Tuoni", "Angelos", "Lampades", "Orphne", "Keres", "Menoetes", "Mormo", "Proserpina", "Mania", "Mors", "Viduus", "Tacita", "Nenia", "Soranus", "Manes", "Lemures", "Libitina", "Aita", "Culga", "Februus", "Mani", "Vanth", "Iku", "Anguta", "Chepi", "Pana", "Muut", "Yama", "Yamaduta", "Mara", "Varuna", "Erlik", "Ankou", "Morana", "Veles", "Nga", "Whiro", "Degei", "Angra", "Mainyu", "Astiwihad", "Asto", "Vidatu", "Aminon", "Namtar", "Ninsusinak")>>\n\n<</nobr>> \s\nYour Harpy Broodmother went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The chick grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders. Her growth complete, you name the new harpy: ''@@color:red;$activeSlave.slaveName@@''.\n\n<<set $picture to "img/People/Creature/harpy/"+$activeSlave.number+"">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center>\n\n<center><<button "Continue">>\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $harpyTamed += 1>>\n\t<<set $Children += 1>>\n\t<<set $MonsterChildren += 1>>\n\t<<set $Exp += 5>>\n\t<<goto "Low Births">>\n<</button>></center> \s\n\n<</if>>\n\n<<elseif $race is 4>> \s \n\t<<silently>>\n\t\n\t<<if $tFight>>\n\t\t<<set $enemy.number to $activeSlave.number>>\n\t<<else>>\n\t\t<<set $enemy.number to either (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50)>>\n\t<</if>>\n\n\t<<set $fight to 1>>\n\t<<set $enemy.race to "harpy">>\n\t<<set $enemy.HP to 50>>\n\t<<set $enemy.damage to 12>>\n\t<<set $enemy.exp to "Mid">>\n\t<<set $enemy.food to 6>>\n\t<<set $enemy.hasHome to $harpyHome>>\n\t<<set $enemy.home to "Plains">>\n\t<<set $enemy.tamed to $harpyTamed>>\n\t<<set $enemy.room to $harpyRoom>>\n\t<<set $enemy.aDes to "The harpy kicks her sharp talons wildly after your body.">>\n\t<<set $enemy.name to "wild harpy">>\n\t<<set $path to "img/People/Creature/"+$enemy.race+"/"+$enemy.number+"">>\n\n\t<<set $descriptionTame to "You face your harpy in fight of breeding rights. With the body of a woman and big bird-like wings, it is know to steal food from right off humans plates. Their bodies are light and small for flying through the sky, but the egg-bearing hips are twice as wide as her torso, with enormous, jiggling buttocks where her huge, meaty thighs are coming up to meet them. Her legs end in three-pronged talons.">>\n\t<<set $descriptionWild to "You are attacked by a harpy. With the body of a woman and big bird-like wings, it is know to steal food from right off humans plates. Their bodies are light and small for flying through the sky, but the egg-bearing hips are twice as wide as her torso, with enormous, jiggling buttocks where her huge, meaty thighs are coming up to meet them. Her legs end in three-pronged talons.">>\n\t<<set $sexDescription1 to "The defeated bovine quickly understand your intention and rather than fight you will she seems to be most willing to finally be with a male. The harpy-girl reaches over and puts her hand onto your waist, running her fingers down her moist velvet entrance. The two of you quiver under each other’s ministrations. Freeing yourselves from your clothing, and growing increasingly excited as things heat up. Free of everything hindering the coming fuck, you move on top of the defeated, but very willing, harpy-girl.">>\n\t<<set $sexDescription2 to "You slowly slip your prick into her hot, clutching depths, feeling the raw and velvety sensation of its tight yet flexible nature. Inch by inch, take her deeper and faster, feeling more and more like a beast yourself as all the sensations of her rough, ribbed pussy pulse through you. She throws her head back and squawks halfway like a bird out of sheer, sultry enjoyment as you pump her ready depths. It seems the defeated harpy is enjoying herself more carelessly by the minute. Every tiny motion of your powerful hips causes her to writhe and flap her uncontrolled wings, her perfect egg-bearing hips thrown back at you in sheer, undisguised desire to be bred and filled with children.">>\n\t<<set $sexDescription3 to "You plant both your hands onto her feathered nethers and speed up the pace of your thrusts, driving your shaft into her velvet hole in orgasmic circles. She screams, and thrusts her egg-bearing rear back against you, its impact cushioned by the feathers and her female roundness. The harpy screams in ecstasy and cums over and over as your brutal pounding becomes increasingly intense. Finally you reach you own end and scream out in orgasm as you pump a final batch of baby-making fluid deep into the whining, quivering harpy girl's love tunnel. Once you've emptied yourself totally, you pull free of the harpy. She collapses into an orgasm-wrecked pile. You decide continue on your way, pleased with soon having bred another of the feathery creatures into the world.">>\n\t<</silently>>\n\t<<goto "Combat Init">>\n<</if>> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s\n
You try to ask Nambi about how life used to be where she grew up, but she immediately starts telling yet another story.\n<<set $Talk to either(1, 2, 3)>>\s\n<<if $Talk is 1>>\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/Jackal">></center>\n"//Jackal, it is said, married Hyena, and carried off a cow belonging to the ants, to slaughter her for the wedding; and when he had slaughtered her, he put the cow skin over his bride; and when he had fixed a pole (on which to bang the flesh), he placed on the top of the pole (which was forked) the hearth for the cooking, in order to cook upon it all sorts of delicious food. There came also Lion, and wished to go up. Jackal, therefore, asked his little daughter for a thong with which he could pull Lion up; and he began to pull him up; and when his face came near to the cooking-pot, he cut the thong in two, so that Lion tumbled down. Then Jackal upbraided his little daughter with these words: "Why do you give me such an old thong?" And he added, "Give me a fresh thong." She gave him a new thong, and he pulled Lion up again, and when his face came near the pot, which stood on the fire, he said, "open your mouth." Then he put into his mouth a hot piece of quartz which had been boiled together with the fat, and the stone went down, burning his throat. Thus died Lion.\n\nThere came also the ants running after the cow, and when Jackal saw them he fled. Then they beat the bride in her brookaross dress. Hyena, believing that it was Jackal, said:\n\n"You tawny rogue! have you not played at beating long enough? Have you no more loving game than this?"\n\nBut when she had bitten a hole through the cow skin, she saw that they were other people; then she fled, falling here and there, yet made her escape.//"\n\n<<nobr>>\n<center>\n<<button "Another story...">>\n\t<<goto "Nambi">>\n<</button>>\n</center>\n<</nobr>>\n<<set $Energy -= 1>> \s\n<<set $nambiRelation += 5>> \s\n\n<<elseif $Talk is 2>>\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/Lion">></center>\n"//It is said that when Lion and the Only man, together with Baboon, Buffalo, and other friends, were playing one day at a certain game, there was a thunderstorm and rain at Aroxaams. Lion and man began to quarrel. "I shall run to the rain-field," said Lion. Man said also, "I shall run to the rain-field." As neither would concede this to the other, they separated - angrily. After they had parted, Lion went to tell his mother those things which they had both said.\n\nHis Mother said to him, "My son! that Man whose head is in a line with his shoulders and breast, who has pinching weapons, who keeps white dogs, who goes about wearing the tuft of a tiger tail, beware of him!" Lion, however, said, "Why need I be on my guard against those whom I know?" Lioness answered, "My Son, take care of him who has pinching weapons!" But Lion would not follow his Mother's advice, and the same morning, when it was still pitch dark, he went to Aroxaams, and laid himself in ambush. The man went also that morning to the same place. When he had arrived he let his dogs drink, and then bathed. After they had finished they wallowed. Then also Man drank; and, when he had done drinking, Lion came out of the bush. Dogs surrounded him as his Mother had foretold, and he was speared by the man. Just as lion became aware that he was speared, the Dogs drew him down again. In this manner he grew faint. While he was in this state, Man said to the Dogs, "Let him alone now, that he may go and be taught by his Mother." So the Dogs let him go. They left him, and went home as he lay there. The same night he walked towards home, but whilst he was on the way his strength failed him, and he lamented:\n\n"Mother! take me up!\nGrandmother! take me up! Oh me! Alas!"\n\nAt the dawn of day his Mother heard his wailing, and said-\n\n"My Son, this is the thing which I have told thee:\n\n"Beware of the one who has pinching weapons,\nWho wears a tuft of tiger's tail,\nOf him who has white dogs!\nAlas! thou son of her who is short-eared,\nThou, my short-eared child!\nSon of her who eats raw flesh,\nThou flesh-devourer;\nSon of her whose nostrils are red from the prey,\nThou with blood-stained nostrils!\nSon of her who drinks pit-water,\nThou water-drinker!'"\n\nGood story, right!//"\n\n<<nobr>>\n<center>\n<<button "A story with poetry now">>\n\t<<goto "Nambi">>\n<</button>>\n</center>\n<</nobr>>\n<<set $Energy -= 1>> \s\n<<set $nambiRelation += 5>> \s\n\n<<elseif $Talk is 3>>\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/Ant">></center>\n"//The ant has had from time immemorial many enemies, and because he is small and destructive, there have been a great many slaughters among them. Not only were most of the birds their enemies, but Anteater lived almost wholly from them, and Centipede beset them every time and at all places when he had the chance.\n\nSo now there were a few among them who thought it would be well to hold council together and see if they could not come to some arrangement whereby they could retreat to some place of safety when attacked by robber birds and animals.\n\nBut at the gathering their opinions were most discordant, and they could come to no decision.\n\nThere was Red-ant, Rice-ant, Black-ant, Wagtail-ant, Gray-ant, Shining-ant, and many other varieties. The discussion was a true babel of diversity, which continued for a long time and came to nothing.\n\nA part desired that they should all go into a small hole in the ground, and live there; another part wanted to have a large and strong dwelling built on the ground, where nobody could enter but an ant; still another wanted to dwell in trees, so as to get rid of Anteater, forgetting entirely that there they would be the prey of birds; another part seemed inclined to have wings and fly.\n\nAnd, as has already been said, this deliberation amounted to nothing, and each party resolved to go to work in its own way, and on its own responsibility.\n\nGreater unity than that which existed in each separate faction could be seen nowhere in the world; each had his appointed task, each did his work regularly and well. And all worked together in the same way. From among them they chose a king-that is to say some of the groups did-and they divided the labor so that all went as smoothly as it possibly could.\n\nBut each group did it in its own way, and not one of them thought of protecting themselves against the onslaught of birds or Anteater.\n\nThe Red-ants built their house on the ground and lived under it, but Anteater leveled to the ground in a minute what had cost them many days of precious labor. The Rice-ants lived under the ground, and with them it went no better. For whenever they came out, Anteater visited them and took them out sack and pack. The Wagtail-ants fled to the trees, but there on many occasions sat Centipede waiting for them, or the birds gobbled them up. The Gray-ants had intended to save themselves from extermination by taking to flight, but this also availed them nothing, because the Lizard, the Hunting-spider, and the birds went a great deal faster than they.\n\nWhen the Insect-king heard that they could come to no agreement he sent them the secret of unity, and the message of Work-together. But unfortunately he chose for his messenger the Beetle, and he has never yet arrived at the Ants, so that they are still to-day the embodiment of discord and consequently the prey of enemies.//"\n\n<<nobr>>\n<center>\n<<button "Another story...">>\n\t<<goto "Nambi">>\n<</button>>\n</center>\n<</nobr>>\n<<set $Energy -= 1>> \s\n<<set $nambiRelation += 5>> \s\n\n<<elseif $Talk is 4>>\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/Birds">></center>\n"//The birds wanted a king. Men have a king, so have animals, and why shouldn't they? All had assembled.\n\n"The Ostrich, because he is the largest," one called out.\n\n"No, he can't fly."\n\n"Eagle, on account of his strength."\n\n"Not he, he is too ugly."\n\n"Vulture, because he can fly the highest."\n\n"No, Vulture is too dirty, his odor is terrible."\n\n"Peacock, he is so beautiful."\n\n"His feet are too ugly, and also his voice."\n\n"Owl, because he can see well."\n\n"Not Owl, he is ashamed of the light."\n\nAnd so they got no further. Then one shouted aloud, "He who can fly the highest will be king." "Yes, yes," they all screamed, and at a given Signal they all ascended straight up into the sky.\n\nVulture flew for three whole days without stopping, straight toward the sun. Then he cried aloud, "I am the highest, I am king."\n\n"T-sie, t-sie, t-sie," he heard above him. There Tink-tinkje was flying. He had held fast to one of the great wing feathers of Vulture, and had never been felt, he was so light. "T-sie, t-sie, t-sle, I am the highest, I am king," piped Tink-tinkje.\n\nVulture flew for another day still ascending. "I am highest, I am king."\n\n"T-sie, t-sie, t-sie, I am the highest, I am king," Tink-tinkje mocked. There he was again, having crept out from under the wing of Vulture.\n\nVulture flew on the fifth day straight up in the air. "I am the highest, I am king," he called.\n\n"T-sie, t-sie, t-sie," piped the little fellow above him. "I am the highest, I am king."\n\nVulture was tired and now flew direct to earth. The other birds were mad through and through. Tink-tinkje must die because he had taken advantage of Vulture's feathers and there hidden himself. All flew after him and he had to take refuge in a mouse hole. But how were they to get him out? Someone must stand guard to seize him the moment he put out his head.\n\n"Owl must keep guard; he has the largest eyes; he can see well," they exclaimed.\n\nOwl went and took up his position before the hole. The sun was warm and soon Owl became sleepy and presently he was fast asleep.\n\nTink-tinkje peeped, saw that Owl was asleep, and z-zip away he went. Shortly afterwards the other birds came to see if Tink-tinkje were still in the hole. "T-sie, t-sie," they heard in a tree; and there the little vagabond was sitting.\n\nWhite-crow, perfectly disgusted, turned around and exclaimed, "Now I won't say a single word more." And from that day to this Whitecrow has never spoken. Even though you strike him, he makes no sound, he utters no cry.//"\n\n<<nobr>>\n<center>\n<<button "Another story...">>\n\t<<goto "Nambi">>\n<</button>>\n</center>\n<</nobr>>\n<<set $Energy -= 1>> \s\n<<set $nambiRelation += 5>> \s\n\n<<elseif $Talk is 5>>\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/Horse">></center>\n"//is said that once Sun was on earth, and caught Horse to ride it. But it was unable to bear his weight, and therefore Ox took the place of Horse, aud carried Sun on its back. Since that time Horse is cursed in these words, because it could not carry Sun's weight:\n\nFrom to-day thou shalt have a (certain) time of dying.\nThis is thy curse, that thou hast a (certain) time of dying.\nAnd day and night shalt thou eat,\nBut the desire of thy heart shall not be at rest,\nThough thou grazest till morning and again until sunset.\nBehold, this is the judgment which I pass upon thee," said Sun.\n\nSince that day Horse's (certain) time of dying commenced.//"\n\n<<nobr>>\n<center>\n<<button "Another story...">>\n\t<<goto "Nambi">>\n<</button>>\n</center>\n<</nobr>>\n<<set $Energy -= 1>> \s\n<<set $nambiRelation += 5>> \s\n\n\n<</if>>
<<nobr>>\n\n<<include "Generate XX Slave">>\n\n<<set $activeSlave.origin to "She is your daughter">>\n\n<<set $activeSlave.mother to "Izanami">>\n\n<<set $activeSlave.race to "human">>\n\n<<set $activeSlave.home to "Jungles">>\n\n<<include "Body and Name">>\n\n<</nobr>>\s\n<<showImageOrVideo "img/People/Human/Characters/Izanami/houseSad">>\nIzanami went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. After having nursed it she presents the child to you in your tent.\n<span id="miniscene1">\n<<button "Place a piece of the crystals around the child's neck">>.\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $Children += 1>>\n\t<<set $HumanChildren += 1>>\n\t<<set $Exp += 15>>\n\t<<replace "#miniscene1">>\n\tThe child grows rapidly throughout that week, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind.\n\nHer growth complete, ''@@color:red;$activeSlave.slaveName@@'' stands before you.\n\n<center><<button "The Week Continues">><<goto "High Births">><</button>></center>\n\t<<include "Long Slave Description">>\n\t <</replace>>\n<</button>>\n</span>
<<nobr>>\n<<if $outpostType is "Food">>\n<<='<center><<showImageOrVideo "img/Background/'+ $OutpostLocation +'/OutpostFood">></center>'>>\n<<='<center><<button "Return">><<goto '+ $OutpostLocation +'>><</button>></center>'>>\n\nThe outpost yields plentiful of food, and is able to supply you each week without much tending.\n<</if>>\n<<if $outpostType is "Wood">>\n<<='<center><<showImageOrVideo "img/Background/'+ $OutpostLocation +'/OutpostWood">></center>'>>\n<<='<center><<button "Return">><<goto '+ $OutpostLocation +'>><</button>></center>'>>\n\nThe outpost yields plentiful wood, and is able to supply you each week without much tending.\n<</if>>\n<<if $outpostType is "Iron">>\n<<='<center><<showImageOrVideo "img/Background/'+ $OutpostLocation +'/OutpostIron">></center>'>>\n<<='<center><<button "Return">><<goto '+ $OutpostLocation +'>><</button>></center>'>>\n\nThe outpost yields plentiful iron, and is able to supply you each week without much tending.\n<</if>>\n<<if $outpostType is "Stone">>\n<<='<center><<showImageOrVideo "img/Background/'+ $OutpostLocation +'/OutpostStone">></center>'>>\n<<='<center><<button "Return">><<goto '+ $OutpostLocation +'>><</button>></center>'>>\n\nThe outpost yields plentiful stone, and is able to supply you each week without much tending.\n<</if>>\n<<if $outpostType is "Preservative">>\n<<='<center><<showImageOrVideo "img/Background/'+ $OutpostLocation +'/OutpostPreservative">></center>'>>\n<<='<center><<button "Return">><<goto '+ $OutpostLocation +'>><</button>></center>'>>\n\nThe outpost yields plentiful salt for preservative, and is able to supply you each week without much tending.\n<</if>>\n<<if $outpostType is "Both">>\n<<='<center><<showImageOrVideo "img/Background/'+ $OutpostLocation +'/OutpostBoth">></center>'>>\n<<='<center><<button "Return">><<goto '+ $OutpostLocation +'>><</button>></center>'>>\n\nThe outpost yields plentiful of both wood and stone, and is able to supply you each week without much tending.\n<</if>>\n<<if $outpostType is "Potion">>\n<<='<center><<showImageOrVideo "img/Background/'+ $OutpostLocation +'/OutpostPotions">></center>'>>\n<<='<center><<button "Return">><<goto '+ $OutpostLocation +'>><</button>></center>'>>\n\nThe outpost yields plentiful of potions, and is able to supply you each week without much tending.\n<</if>>\n<<if $outpostType is "Cloth">>\n<<='<center><<showImageOrVideo "img/Background/'+ $OutpostLocation +'/OutpostCloth">></center>'>>\n<<='<center><<button "Return">><<goto '+ $OutpostLocation +'>><</button>></center>'>>\n\nThe outpost yields plentiful cloth, and is able to supply you each week without much tending.\n<</if>>\n<</nobr>>
<<nobr>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if $activeSlave.ID == $slaves[$i].ID>>\n<<set $slaves[$i] to $activeSlave>>\n<</if>><</for>><</nobr>>\n\n<<nobr>>\n\n<center>\n\n<<nobr>>\n<div id="scene">\n<<set $sexHot to 0>>\n<<set $sexType to 2>>\n<div id="sexscene">\n</div>\n<</nobr>>\n \n<<nobr>>\n<<button "Blow">>\n<<replace "#sexscene">>\n<<set $sexHot += 10>>\n<<set $sexType to 2>>\n<<set $sexText to either(1, 2, 3)>>\n<<display "SexPics">>\n<<display "SexText">>\n<</replace>><</button>>\n<</nobr>>\n | \n \n<<nobr>>\n<<button "Sex">>\n<<replace "#sexscene">>\n<<set $sexHot += 10>>\n<<set $sexType to 1>>\n<<set $sexText to either(1, 2, 3)>>\n<<display "SexPics">>\n<<display "SexText">>\n<</replace>><</button>>\n<</nobr>>\n\n</center>\n\n<</nobr>>
<<button "Return">><<goto "cat home">><</button>> | \n\n<center><<showImageOrVideo "img/People/Creature/cat/Bastet/Bastet">></center>\n<<nobr>>\n<<if $BastetRelation gte 90>>\nBastet looks at you with the utmost mix of love, trust and needs.\n<<elseif $BastetRelation gte 50>>\nBastet looks at you with love and needs.\n<<elseif $BastetRelation gte 0>>\nBastet looks at you with needs.\n<</if>>\n\n<<if $BastetPreg gte 5>>\nShe is hugely pregnant.\n<<elseif $BastetPreg gte 3>>\nShe is clearly pregnant.\n<<elseif $BastetPreg gte 1>>\nShe has been impregnated.\n<<else>>\nShe is not pregnant.\n<</if>>\n\nYour pink cat-girl lover Bastet sits in a playful mood, her long and strong tail swishing idly behind her. Everything about her is pink, from the paws to the ears and natural the stiff nibbles, even her health seems quite in the pink.\n\n<</nobr>> \n\n<center><<button "Talk">><<goto "BastetTalk">><</button>> | <<button "Have sex">><<goto "BastetSex">><</button>></center> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s\n
@@color:red;Energy@@ | $Energy\n@@color:green;Health@@ | $playerHP\n\n@@color:#663300;Wood@@ | $Wood\n@@color:grey;Stone@@ | $Stone\n@@color:#b3b3b3;Iron@@ | $Iron\n\n@@color:green;Food@@ | $Food\n@@color:green;Preserved Food@@ | $FoodPreserved\n@@color:red;Week@@ | $Time | <<if $Winter is 0>>Summer<<else>>Winter<</if>>\n\n@@color:red;Exp@@ | $Exp\n\n<<if $View is 0>> \s\n[[Inventory][$View = 1]]\n\n[[Stats and Perks][$View = 1]]\n\n[[Domain][$View = 1]] \s\n\n<<if passage() is "Castle">> \n[[Blessings][$View = 1]]\n<<elseif passage() is "Palace">>\n[[Blessings][$View = 1]]\n<<elseif passage() is "Slave Interact">>\n[[Blessings][$View = 1]]\n<</if>> \s\n\n\n[[Credits][$View = 1]]\n\n[[Wiki|http://adamgaia.wikia.com]]\n\n[[Music|Music][$View = 1]]\n<</if>>\n<<set $View to 0>>
<<if $MountainsPost2 is 2>>\n<center><<button "Return">><<goto "Mountains">><</button>></center>\n\n<center><<showImageOrVideo "img/Background/Mountains/OutpostWood">></center>\n\nThe outpost yields plentiful of wood, and is able to supply you each week without much tending.\n\n<<elseif $MountainsPost2 is 1>> \s\n<center><<button "Mountains">><<goto "Mountains">><</button>></center>\n<center><<showImageOrVideo "img/People/Creature/fairy/Home">></center>\n\n__''Fairy Queen''__ \s\n<<if $fairyMatriarch is 1>>\n<span class="micro"><<='<<showImageOrVideo "img/People/Creature/fairy/Fee/Fee">>'>></span><<click "Fee">><<goto "Fee">><</click>>, <<if $FeePreg gte 1>>$FeePreg weeks pregnant.<<else>>Not pregnant.<</if>> First of all Fairy people.\n<<else>>\n<<nobr>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n\t<<if ($slaves[$i].race is "fairy") and ($slaves[$i].matriarch is 1)>>\n\t\t<<="[[$slaves[$i].slaveName|fairy][$activeSlave to $slaves[" + $i + "]]]">>, <<display "Creature Summary">>\n\t<</if>>\n<</for>>\n<</nobr>>\n<</if>> \s\n\n__''Fairies''__ \s\n<<if $fairyMatriarch is 0>>\n\t<span class="micro"><<='<<showImageOrVideo "img/People/Creature/fairy/Fee/Fee">>'>></span>\n\t<<click "Fee">>\n\t\t<<goto "Fee">>\n\t<</click>>, <<if $FeePreg gte 1>>$FeePreg weeks pregnant.<<else>>Not pregnant.<</if>> First of all Fairy people.\n<</if>> \n<<for $i to 0; $i lt $slaves.length; $i++>><<if ($slaves[$i].race is "fairy") and ($slaves[$i].matriarch is 0)>>\n<<="[[$slaves[$i].slaveName|fairy][$activeSlave to $slaves[" + $i + "]]]">>, <<display "Creature Summary">><</if>>\n<</for>> \s\n\n<<if $fairyRoom lte 40>>\n__Construction__\n<</if>> \s\n\n<<if $Wood gt 500 and $fairyRoom lt 20>>\n\t[[Expand the home|fairy home][$Wood -= 500, $fairyRoom to 25]] | The fairy home has been established and the fairy-girls can live well here, but there is also room for improvements, increasing the number of possible occupants. Around 500 wood is needed. Increasing the living space to allow for 25 creatures.\n<<elseif $Stone gt 500 and $fairyRoom lt 30>>\n\t[[Further expand the home|fairy home][$Stone -= 500, $fairyRoom to 35]] | The fairy-girls have plenty of space, but more could easily added for comfortable living. Around 500 stone is needed. Increasing the living space to allow for 35 creatures.\n<<elseif $Iron gt 300 and $fairyRoom lt 40>>\n\t[[Finish the home|fairy home][$Iron -= 300, $fairyRoom to 45]] | For the final construction and the finishing of the fairy home around 300 pure iron is needed. Increasing the living space to allow for 45 creatures.\n<</if>> \s\n<</if>>\n<<set $race to 0>> \s\n
<<if $PlainsPost2 is 2>>\n<center><<button "Return">><<goto "Plains">><</button>></center>\n\n<center><<showImageOrVideo "img/Background/Plains/OutpostStone">></center>\n\nThe outpost yields plentiful of mud for building stones, and is able to supply you each week without much tending.\n\n<<elseif $PlainsPost2 is 1>> \s\n<center><<button "Plains">><<goto "Plains">><</button>></center>\n<center><<showImageOrVideo "img/People/Creature/succubus/Home">></center>\n\n__''Brood Mother''__ \s\n<<if $succubusMatriarch is 1>>\n<span class="micro"><<='<<showImageOrVideo "img/People/Creature/succubus/Lilith/LilithMeet">>'>></span><<click "Lilith">><<goto "Lilith">><</click>>, <<if $LilithPreg gte 1>>$LilithPreg weeks pregnant.<<else>>Not pregnant.<</if>> First of all Succubi.\n<<else>>\n<<nobr>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n\t<<if ($slaves[$i].race is "succubus") and ($slaves[$i].matriarch is 1)>>\n\t\t<<="[[$slaves[$i].slaveName|succubus][$activeSlave to $slaves[" + $i + "]]]">>, <<display "Creature Summary">>\n\t<</if>>\n<</for>>\n<</nobr>>\n<</if>> \s\n\n__''Succubi''__ \s\n<<if $succubusMatriarch is 0>>\n\t<span class="micro"><<='<<showImageOrVideo "img/People/Creature/succubus/Lilith/LilithMeet">>'>></span>\n\t<<click "Lilith">>\n\t\t<<goto "Lilith">>\n\t<</click>>, <<if $LilithPreg gte 1>>$LilithPreg weeks pregnant.<<else>>Not pregnant.<</if>> First of all Succubi.\n<</if>> \n<<for $i to 0; $i lt $slaves.length; $i++>><<if ($slaves[$i].race is "succubus") and ($slaves[$i].matriarch is 0)>>\n<<="[[$slaves[$i].slaveName|succubus][$activeSlave to $slaves[" + $i + "]]]">>, <<display "Creature Summary">><</if>>\n<</for>> \s\n\n<<if $succubusRoom lte 40>>\n__Construction__\n<</if>> \s\n\n<<if $Wood gt 500 and $succubusRoom lt 20>>\n\t[[Expand the home|succubus home][$Wood -= 500, $succubusRoom to 25]] | The succubus home has been established and the succubus-girls can live well here, but there is also room for improvements, increasing the number of possible occupants. Around 500 wood is needed. Increasing the living space to allow for 25 creatures.\n<<elseif $Stone gt 500 and $succubusRoom lt 30>>\n\t[[Further expand the home|succubus home][$Stone -= 500, $succubusRoom to 35]] | The succubus-girls have plenty of space, but more could easily added for comfortable living. Around 500 stone is needed. Increasing the living space to allow for 35 creatures.\n<<elseif $Iron gt 300 and $succubusRoom lt 40>>\n\t[[Finish the home|succubus home][$Iron -= 300, $succubusRoom to 45]] | For the final construction and the finishing of the succubus home around 300 pure iron is needed. Increasing the living space to allow for 45 creatures.\n<</if>> \s\n<</if>>\n<<set $race to 0>> \s
<<button "Return">><<goto "fairy home">><</button>> | \n\n<center><<showImageOrVideo "img/People/Creature/fairy/Fee/Fee">></center>\n<<nobr>>\n<<if $FeeRelation gte 90>>\nFee looks at you with the utmost mix of love, fear and needs.\n<<elseif $FeeRelation gte 50>>\nFee looks at you with trust and obedience.\n<<elseif $FeeRelation gte 0>>\nFee looks at you, fearfully waiting to fulfill your command.\n<</if>>\n\n<<if $FeePreg gte 5>>\nShe is hugely pregnant.\n<<elseif $FeePreg gte 3>>\nShe is clearly pregnant.\n<<elseif $FeePreg gte 1>>\nShe has been impregnated.\n<<else>>\nShe is not pregnant.\n<</if>>\n\nThe tiny fairy's short deep hair is decorated with flowers of the deep forest. Her transparent wings contain delicate patterns of fine design. Her eyes are filled with obedience, as if by a strange form of magic, her posture one of servitude and trust.\n\n<</nobr>> \n\n<center><<button "Talk">><<goto "FeeTalk">><</button>> | <<button "Have sex">><<set $FeeSex to 0>><<goto "FeeSex">><</button>></center> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s
<<if $bless isnot 1>> \s\n<<button "Village">><<goto "Village5">><</button>> |\n<center>\n<<showImageOrVideo "img/Background/Deserts/Buildings/temple">>\n</center>\n<<nobr>>\n<<set $templeSlaves to 0>>\n <<for $i to 0; $i lt $slaves.length; $i++>>\n <<if $slaves[$i].assignment is "work in the temple">>\n <<set $templeSlaves += 1>>\n <</if>>\n <</for>>\n<</nobr>>\n<<nobr>>\n<<if $templeSlaves gte 2>>\n\tThe temple is well staffed to add blessings for your girls' everyday lives, and is even staffed well enough to ensure there's always a nun dedicated to your very own particular blessing.\n\n<center><<button "Get blessed">><<set $bless to 1>><<goto "Village5Temple">><</button>></center>\n\n<<elseif $templeSlaves gte 1>>\n\tThe temple stands ready to bless most of your girls, well staffed by ready hands and hearts. Yet not staffed well enough to allow for special treatment.\n<<else>>\n\tThe temple is empty and unused.\n<</if>>\n\n<</nobr>> \s\n\n<<nobr>>\n<<set $factory to "temple">>\n<<set $factoryLocation to "Village5Temple">>\n<</nobr>> \s\n<<if $templeSlaves gt 0>>\n__Stop a girl from working in the temple:__\n<<for $i to 0; $i lt $slaves.length; $i++>><<if $slaves[$i].assignment is "work in the temple">>\n<<="[[$slaves[$i].slaveName|Slave Interact][$activeSlave to $slaves[" + $i + "]]]">>, <<display "Slave Summary">>\n| <<="[[Remove from the temple.|Retrieve from Factory][$activeSlave to $slaves[" + $i + "]]]">><</if>>\n<</for>> \s\n<</if>>\n\n<<if $templeSlaves lt 3>>\s\n__Send a girl to work in the temple:__\s\n<<for $i to 0; $i lt $slaves.length; $i++>><<if ($slaves[$i].workhas is 0) and ($slaves[$i].relation gte 3) and ($slaves[$i].househas is 1) and ($slaves[$i].race is "human")>>\n<<="$slaves[$i].slaveName">>, <<display "Slave Summary">>\n| <<="[[Assign to work in the temple|Assign to Factory][$activeSlave to $slaves[" + $i + "]]]">> \s\n<<elseif ($slaves[$i].workhas is 0) and ($slaves[$i].relation gte 3)>>\n $slaves[$i].slaveName needs a house in the village.\n<<elseif ($slaves[$i].workhas is 0) and ($slaves[$i].househas is 1)>>\n $slaves[$i].slaveName doesn't like you enough to work for you.<</if>><</for>><</if>>\n\nCan support 3 nuns.\n<<elseif $bless is 1>> \s\n\n<<button "Return">><<set $bless to 0>><<goto "Village5Temple">><</button>>\n<<showImageOrVideo "img/Background/Deserts/Buildings/temple">>\nThe temple stands dedicated to Gaia, the lonesome goddess. Here the nuns work daily to restore her presence to the world - and offer the gained blessings to you and your girls.\n\n<<nobr>>\n<span id="miniscene">\n<center>\n<<button "Ask for a blessing">>\n\t<<if $playerMaxHP lt $playerHP>>\n\t\t<<set $healing to random(10, 20)>>\n\t\t<<set $PlayerHP += $healing>>\n\t<</if>> \s\n\t<<replace "#miniscene">>\n<<showImageOrVideo "img/Background/Deserts/Buildings/Bless1">>\nThe devote nun does not hesitate in bringing the joyous blessing of Gaia to her esteemed champion. The method of providing the blessing does not invoke much surprise...\n\n<<showImageOrVideo "img/Background/Deserts/Buildings/Bless2">>\nFor the blessing to have a more substantial effect the devotee decides to saddle you and ensure the more direct and close blessing she can ever give.\n\n<<showImageOrVideo "img/Background/Deserts/Buildings/Bless3">>\nAs you feel the blessing taking hold the strength of the devoted servant of Gaia seems failing, her energy exhausted by the incessant pounding.\n\n<<if $templeSlaves is 3>>\n<<showImageOrVideo "img/Background/Deserts/Buildings/Bless4">>\nToo well fucked to continue the persistent girl calls for help from one of the other sisters serving.\n\n<<showImageOrVideo "img/Background/Deserts/Buildings/Bless5">>\nWith combined might they purvey their blessing in join unison with double effect.\n\n<<showImageOrVideo "img/Background/Deserts/Buildings/Bless6">>\nIn the end you feel the bountiful buffs of the blessing.\n<</if>> \s\n\nYou have regained $healing health.\n\n<center><<button "More">><<goto "Village5Temple">><</button>></center>\n\n\t<</replace>>\n<</button>>\n</center>\n</span>\n<</nobr>>\n\n<</if>>\n
<center><<button "The Camp">><<goto "Castle">><</button>></center> \s\n\n<<showImageOrVideo "img/Background/World">>\n\n<<nobr>>\n<center>\n<<button "The Fields">><<goto "Fields">><</button>> | <<button "The Plains">><<goto "Plains">><</button>> | <<button "Mountains">><<goto "Mountains">><</button>>\n</center>\n<</nobr>>\n<<nobr>>\n<center>\n<<button "The Deserts">><<goto "Deserts">><</button>> | <<if $storyTold is 1>><<button "Deep Forests">><<goto "Deep Forests">><</button>><</if>> | <<button "The Jungles">><<goto "Jungles">><</button>>\n</center>\n<</nobr>> \n<center><<if ($luthienDone is 1) and ($queenDone is 1) and ($princessDone is 1)>><<button "The Oceans">><<goto "Oceans">><</button>><</if>></center> \s\n<<set $EndWeekHome to "Castle">>
<<if $milk isnot 1>> \s\n<<button "Village">><<goto "Village1">><</button>> |\n<center>\n<<showImageOrVideo "img/Background/Fields/Buildings/dairy">>\n</center>\n<<nobr>>\n<<set $dairy1Slaves to 0>>\n <<for $i to 0; $i lt $slaves.length; $i++>>\n <<if $slaves[$i].assignment is "work in the dairy1">>\n <<set $dairy1Slaves += 1>>\n <</if>>\n <</for>>\n<</nobr>>\n<<nobr>>\n<<if $dairy1Slaves gte 5>>\n\tThe dairy is bustling with activity. Numerous daughters are being milk dry with a wealth of nutritious milk filling the barrels all around. With all this activity they could probably need some help.\n\n<center><<button "Lend a hand">><<set $milk to 1>><<goto "Village1Dairy">><</button>></center>\n\n<<elseif $dairy1Slaves gt 1>>\nThe dairy is working steadily. Daughters are being milked with a plenty of nutritious milk filling the barrels nearby.\n<<elseif $dairy1Slaves is 1>>\n\tThe dairy is working steadily. A daughter is being milked with a plenty of nutritious milk filling the barrels nearby.\n<<else>>\n\tThe dairy is empty and unused.\n<</if>>\n\n<</nobr>> \s\n\n<<nobr>>\n<<set $factory to "dairy">>\n<<set $factoryLocation to "Village1Dairy">>\n<</nobr>> \s\n<<if $dairy1Slaves gt 0>>\n__Stop a girl from working in the dairy:__\n<<for $i to 0; $i lt $slaves.length; $i++>><<if $slaves[$i].assignment is "work in the dairy1">>\n<<="[[$slaves[$i].slaveName|Slave Interact][$activeSlave to $slaves[" + $i + "]]]">>, <<display "Slave Summary">>\n| <<="[[Remove from the dairy.|Retrieve from Factory][$activeSlave to $slaves[" + $i + "]]]">><</if>>\n<</for>> \s\n<</if>>\n\n<<if $dairy1Slaves lt 10>>\s\n__Send a girl to work in the dairy:__\s\n<<for $i to 0; $i lt $slaves.length; $i++>><<if ($slaves[$i].workhas is 0) and ($slaves[$i].relation gte 3) and ($slaves[$i].househas is 1) and ($slaves[$i].race is "human") and ($slaves[$i].milk gte 1)>>\n<<="$slaves[$i].slaveName">>, <<display "Slave Summary">>\n| <<="[[Assign to work in the dairy|Assign to Factory][$activeSlave to $slaves[" + $i + "]]]">> \s\n<<elseif ($slaves[$i].workhas is 0) and ($slaves[$i].relation gte 3) and ($slaves[$i].milk lt 1)>>\n $slaves[$i].slaveName needs to be lactating.\n<<elseif ($slaves[$i].workhas is 0) and ($slaves[$i].relation gte 3)>>\n $slaves[$i].slaveName needs a house in the village.\n<<elseif ($slaves[$i].workhas is 0) and ($slaves[$i].househas is 1)>>\n $slaves[$i].slaveName doesn't like you enough to work for you.\n<</if>><</for>><</if>>\n\nCan support 10 milk-girls. To assign girl must lactate.\n<<elseif $milk is 1>> \s\n\n<<button "Return">><<set $milk to 0>><<goto "Village1Dairy">><</button>>\n<<showImageOrVideo "img/Background/Fields/Buildings/dairy">>\nThe inside of the dairy is filled with lewd moans as the girls go through their daily milking, relieving their udders much to their satisfaction.\n\n<<nobr>>\n<span id="miniscene">\n<center>\n<<button "Milk a girl">>\n\t<<set $milking to random(1, 10)>>\n\t<<set $Energy -= 1>>\n\t<<set $Food += 5>>\n\t<<replace "#miniscene">>\n\t\t<<set _picture to "img/Background/Fields/Buildings/Milk"+$milking>>\n\t\t<<showImageOrVideo _picture>>\n\t\tYou set a girl up for milking and soon the whole dairy is awash with her loud moans. Her sexual satisfaction from the milking is pushing the extremes and on your end a lot nutritious milk seems to be collected to the benefit of all.\n\n<center><<button "Milk more">><<goto "Village1Dairy">><</button>></center>\n\n\t<</replace>>\n<</button>>\n</center>\n</span>\n<</nobr>>\n\n<</if>> \s\n<<if $Energy lte 0>>\n\t<<goto "TiredEnd">>\n<</if>>
<<nobr>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n\t<<if $activeSlave.ID == $slaves[$i].ID>>\n\t\t<<set $slaves[$i] to $activeSlave>>\n\t<</if>>\n<</for>>\n<</nobr>> \s\n<center> \s\n<<if $race is 0>><<button "Return">><<goto "race home">><</button>><</if>> \s\n<<nobr>>\n\n<<if $race isnot 3 and $race isnot 4>>\n\n | \n \n \n \n | \n \n\n<<if $activeSlave.matriarch is 0>><<button "Send her away">><<set $yokaiTamed -= 1>><<goto "Release">><</button>><</if>>\n\n<<set $picture to "img/People/Creature/yokai/"+$activeSlave.number+"">>\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\n<</if>>\n<</nobr>> \s\n\n<<if $race is 0>> \s\n\n<<nobr>>\n''$activeSlave.slaveName'' is\n\n<<if $activeSlave.alpha is 1>>\n\tbusy with gathering, bringing in plentiful wood from the jungle for her alpha.\n<<elseif $activeSlave.alpha is 0>>\n\tmostly walking around for her own sake.\n<</if>>\n\nShe looks\n<<if $activeSlave.alpha is 1>>\n\tat her alpha with profound love and subservient obedience.\n<<elseif $activeSlave.alpha is 0>>\n\tat you with mild care, not respecting you as her alpha.\n<</if>>\n\n\n<<if ($activeSlave.milk is 0)>>\n\tShe doesn't produce milk.\n<<elseif ($activeSlave.milk is 1)>>\n\tShe produces milk.\n<</if>>\n\n$activeSlave.origin\n\n<<if $activeSlave.sexCount is 0>>\n\tShe is a virgin.\n<<elseif $activeSlave.sexCount is 1>>\n\tYou have taken her virginity.\n<<elseif $activeSlave.sexCount gt 1>>\n\tYou have fucked her $activeSlave.sexCount times.\n<</if>>\n\n<<if ($activeSlave.births is 1)>>\n\tShe has also given birth once.\n<<elseif ($activeSlave.births gt 1)>>\n\tShe has also given birth $activeSlave.births times.\n<</if>>\n\n<<if $activeSlave.preg gt 7>>\n\tShe is hugely pregnant.\n<<elseif $activeSlave.preg gt 5>>\n\tShe is very pregnant.\n<<elseif $activeSlave.preg gt 3>>\n\tShe is visibly pregnant.\n<<elseif $activeSlave.preg gt 0>>\n\tShe is pregnant, though it isn't too visible yet.\n<<else>>\nShe isn't pregnant.\n<</if>>\n\n<</nobr>>\n\nYour blue yokai is found in the jungles, most here are blue in their skin and of elastic nature. Sometimes of a temperamental disposition and up to mischief. Often mistaken to be spirits walking through the trees. They resemble humans apart from their blue skin and near childish mentality.\n\n<<nobr>>\n<center>\n\n<<if $activeSlave.alpha is 0>>\n\t<<button [[Fight|yokai]]>>\n\t\t<<set $race to 4, $tFight to true>>\n\t\t<<set $Energy -= 1>>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1>>\n\t<<button "Sex">>\n\t\t<<set $race to 2>>\n\t\t<<set $Energy -= 1>>\n\t\t<<goto "yokai">>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1 and $yokaiMatriarch is 0 and $activeSlave.matriarch is 0>>\n\t<<button "Declare Broodmother">>\n\t\t<<set $activeSlave.matriarch to 1>>\n\t\t<<set $yokaiMatriarch to 1>>\n\t\t<<goto "yokai">>\n\t<</button>>\n<</if>>\n\n<<if $activeSlave.alpha is 1 and $activeSlave.matriarch is 1>>\n\t<<button "Remove as Broodmother">>\n\t\t<<set $activeSlave.matriarch to 0>>\n\t\t<<set $yokaiMatriarch to 0>>\n\t\t<<goto "yokai">>\n\t<</button>>\n<</if>>\n\n</center>\n<</nobr>>\n\n<<elseif $race is 1>> \s\nYou can try and become alpha, earning the right to breed the girl as you will. But first you must prove yourself worthy to count her among your harem.\n\n<<nobr>>\n<center>\n<<button "fight">>\n\t<<set $description to "Tame">>\n\t<<set $race to 4>>\n\t<<goto "yokai">>\n<</button>>\n | \n<<button "Change your mind">>\n\t<<set $race to 0>>\n\t<<goto "yokai">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 2>> \s\nYou order $activeSlave.slaveName to fulfill your needs. Surprised, but utterly docile to you, she doesn't waste any time, and takes out your dick and takes the whole tip into her mouth, swirling her tongue around it with practiced ease. She smacks her lips and takes a quick breath, then she dives back down onto your dribbling cock. \n\n<<set $picture to "img/People/Creature/yokai/"+$activeSlave.number+"sex">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nWith a command the yokai falls backwards into the wet, soggy green ground and spreads her legs, revealing $activeSlave.slaveName's blue nethers, wet and slick surrounding jungle. She begins to open her mouth, panting as if begging you to fuck her. You slip your dribbling cock into her with a powerful thrust. Her mind now fully lost in pleasure with her eyes rolling backwards, swiftly followed by her head. Her wet pussy grips your member tightly, clearly bent on not letting you go. \n\n<<set $picture to "img/People/Creature/yokai/"+$activeSlave.number+"sex1">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\n$activeSlave.slaveName's body tenses underneath you. She bites her blue lip, stifling more cries as she passes through multiple orgasms. Her already tight cunt gripping you tighter, causing your entire body to fill with shivers. As the orgasm crashes over her body you too decide to bless the creature with your impregnating spunk. You manage to send the girl over the edge one final time, leaving her a tangled mess of blue limbs. But with your final thrust you push yourself over the edge erupt inside her, filling the yokai up with so much of your hot cum that she already looks visibly pregnant. \n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<include "Low Preg">>\n\t<<set $race to 0>>\n\t<<goto "yokai">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 3>> \s \n<center><<showImageOrVideo "img/People/Creature/yokai/Birth">></center> \s\n\n<<if $yokaiTamed gte $yokaiRoom>> \s\nYour yokai Broodmother went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The young one grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders.\n\nThere is however no room at home, so the now grown yokai is set free to roam the world.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $yokaiWild += 1>>\n\t<<set $race to 0>>\n\t<<goto "Low Births">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $yokaiTamed lte $yokaiRoom>> \s\n\s\n<<nobr>>\n\n<<display "Generate XX Creature">>\n\n<<set $activeSlave.race to "yokai">>\n<<set $activeSlave.home to "Jungles">>\n<<set $activeSlave.origin to "She was born by the Broodmother.">>\n\n<<set $activeSlave.number to either(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40)>>\n\n<<set $activeSlave.slaveName to either("Ayakashi", "Akaname", "Akashita", "Amazake", "Amefurikozō", "Amemasu", "Ameonna", "Amikiri", "Amorōnagu", "Aobōzu", "Aonyōbō", "Aosaginohi", "Arikura", "Ashimagari", "Azukiarai", "Bakeneko", "Bakezōri", "Baku", "Betobeto", "Binbōgami", "Biwa", "Chōchino", "Datsue", "Enenra", "Enkō", "Fūri", "Funayūrei", "Gaki", "Goryō", "Kasha", "Hannya", "Harionago", "Hashihime", "Hiderigami", "Hihi", "Hikeshi", "Hitodama", "Hitotsume", "Hiyoribō", "Hoji", "Ikiryō", "Isonade", "Jibakurei", "Jinmenju", "Jubokko", "Iyaya", "Jami", "Kanedama", "Kasha", "Kawaakago", "Kijimuna", "Kiyohime", "Kodama", "Konakijiji", "Koropokkuru", "Kubikajiri")>>\n\n<</nobr>> \s\nYour Broodmother went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The young one grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders. Her growth complete, you name the new yokai: ''@@color:red;$activeSlave.slaveName@@''.\n\n<<set $picture to "img/People/Creature/yokai/"+$activeSlave.number+"">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center>\n\n<center><<button "Continue">>\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $yokaiTamed += 1>>\n\t<<set $Children += 1>>\n\t<<set $MonsterChildren += 1>>\n\t<<set $Exp += 5>>\n\t<<goto "Low Births">>\n<</button>></center> \s\n\n<</if>>\n\n<<elseif $race is 4>> \s \n\t<<silently>>\n\t\n\t<<if $tFight>>\n\t\t<<set $enemy.number to $activeSlave.number>>\n\t<<else>>\n\t\t<<set $enemy.number to either(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40)>>\n\t<</if>>\n\n\t<<set $enemy.race to "yokai">>\n\t<<set $enemy.HP to 70>>\n\t<<set $enemy.damage to 16>>\n\t<<set $enemy.exp to "Mid">>\n\t<<set $enemy.food to 4>>\n\t<<set $enemy.hasHome to $yokaiHome>>\n\t<<set $enemy.home to "Jungles">>\n\t<<set $enemy.tamed to $yokaiTamed>>\n\t<<set $enemy.room to $yokaiRoom>>\n\t<<set $enemy.aDes to "The yokai hits after you with a proper blow.">>\n\t<<set $enemy.name to "wild yokai">>\n\t<<set $path to "img/People/Creature/"+$enemy.race+"/"+$enemy.number+"">>\n\n\t<<set $descriptionTame to "You face your blue yokai in a fight for dominance. Sometimes of a temperamental disposition and up to mischief, they are often mistaken to be spirits walking through the trees. They resemble humans apart from their blue skin and near childish mentality.">>\n\t<<set $descriptionWild to "While you try a explore the dense jungle you suddenly find yourself bumping into a blue yokai. Though a broad term for many of the strange creatures found in the jungles, most here are blue in their skin and of elastic nature. Sometimes of a temperamental disposition and up to mischief. This one seems ready for a fight.">>\n\t<<set $sexDescription1 to "You order the defeated yokai to fulfill your needs. Surprised, but now the most docile of creature she doesn't waste any time, she takes out your dick and takes the whole tip into her mouth, swirling her tongue around it with practiced ease. She smacks her lips and takes a quick breath, then she dives back down onto your dribbling cock. ">>\n\t<<set $sexDescription2 to "With a command the yokai falls backwards into the wet, soggy green ground and spreads her legs, revealing her blue nethers, wet and slick surrounding jungle. She begins to open her mouth, panting as if begging you to fuck her. You slip your dribbling cock into her with a powerful thrust. Her mind now fully lost in pleasure with her eyes rolling backwards, swiftly followed by her head. Her wet pussy grips your member tightly, clearly bent on not letting you go.">>\n\t<<set $sexDescription3 to "The yokai's body tenses underneath you. She bites her blue lip, stifling more cries as she passes through multiple orgasms. Her already tight cunt gripping you tighter, causing your entire body to fill with shivers. As the orgasm crashes over her body you too decide to bless the creature with your impregnating spunk. You manage to send the girl over the edge one final time, leaving her a tangled mess of blue limbs. But with your final thrust you push yourself over the edge erupt inside her, filling the yokai up with so much of your hot cum that she already looks visibly pregnant.">>\n\t<</silently>>\n\t<<goto "Combat Init">>\n<</if>> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s\n
<<if $Start is 0>> \s\n<center>''Adam and Gaia''\n<<click "Start Music">><<audio "Theme" play>><</click>>\n</center> \s\n\nWelcome to Adam and Gaia, an adult building-RPG game with heavy focus on impregnation and ancient myths. The game portrays a world in the early age of Mythology. The characters you meet and their quest-lines are based on ancient myths and legends. Their outcome in your hands.\n\nFirst of all I want to thank the users of F95zone for all the testing and bug-reports - the development of the game seems more and more to center around the forum. But by names must be mentioned Enigior, Polip1339, pronow, and DragonRB for such grand coding help, FA80 for content ideas, and Fajter, sp1ker, and Balinn for their great contribution of pictures, gifs and future material. Now, if you ever feel like joining our little fellowship of help don't hesitate to write, especially if you wish to add something yourself.\n\nSecond of all I wish to apologies to all the artists whose work is carelessly used in this game. Many artist have not been linked to or even thanked properly. I like the free flow of information we have in our time, but a link to the artist is simply fair and sometimes all they ask. If you recognize a picture from an artist in game, please write and inform me, so I at least can name him in the credits. If you are an artist and don't want you work used in this awful game, please write me with with a simple specification of the work and it will, of course, be removed. \n\nThe game is inspired by the two games //Free Cities// and //Corruption of Champions//. COC being the inspiration to many of the creature sex scenes, while the creator of Free Cities patiently helped me out with coding and build. \n\nThis game is all about impregnation. Other games that belong in our strange corner of fetishes are: //Divine Conception//, //Sengoku NEET//, //Violated Heroine//, //Breeder's Haven//, //The Breeding Puzzle//, //Vitamin Quest//, and of course //Haramase Simulator//.\n\nSo here you have an impregnation-oriented game with no patreon requests or requirements, all presented as it is. Feel free to report any of the numerous bugs you find. <center> Lad livs lyst leve længe! </center>\n\n<center><<button "Begin">><<set $Start to 1>><<goto "Start">><</button>></center> \s\n\n<<elseif $Start is 1>> \s\n\n<center>''Adam and Gaia''</center> \s\n\nThere once was a time - where everything was different.\n\nA time, where all the races and creatures of the world lived and mixed, in tranquil peace, under the great tree of Gaia. Its roots stretched out and created forest, field, and plain, where its children settled. All with their own place and ways.\n\n<<showImageOrVideo "img/Background/Lore/Tree">>\n\nThe most versatile of all the races, did not wait for nature to bestow its bounties on them, but claimed them by effort and with great art in manner of agriculture and building. Man, being in control of such secure access to provisions, achieved a vast increase in numbers, from every generation to the next. \n\nWhere the other races willingly lived and died, by the lack or plenty of the season, the sons of man never accepted the whims of Gaia and her nature. Should their numbers grow more than their supplies could handle - they would expand. Tilling and sowing ever more fields to feed the ever growing number of mankind.\n\nUntil there were no more fields to occupy.\n\n<<showImageOrVideo "img/Background/Lore/Tree1">>\n\nSeeing how sparsely the elven children used their land and glades, the sons of Man demanded room within, where they could settle their numbers, and create more fertile fields and safe villages. But, to the hatred of man, the elves refused.\n\nNo one knows who was first to forge the deadly blade, but only that of rugged steel his savage soul was made. When the first blood was spilled the goddess of Gaia, thought by both sides to support them, simply vanished. Without her guidance - war followed. \n\n<center><<button "The bloodshed saw no end">><<set $Start to 2>><<goto "Start">><</button>></center>\n\n<<elseif $Start is 2>> \s\n\nThe war ravaged all sides, all races, and though man lost most battles, they always returned and fought again. With such great numbers, and a fierce hatred fueling their determination, mankind slowly, but surely, was winning the war.\n\nMany great heroes fought in the war. Many illustrious deeds littered the fields of battle. And many a great relic and artifact was used for its power or consumed by the flames. Anyone and everyone who was able to partake in the war was consumed by it. For all knew it was the war of utter dominance - of who was going to rule the world in the future ages.\n\n<<showImageOrVideo "img/Background/Lore/TheWar">>\n\nThe war grew more and more desperate for the Elves and their allies. Mankind could finally smell final victory after the endless war that had ravaged all corners of the world.\n\nMen gathered from the plains, fields, mountains and deserts to partake in the Final Battle, as it was already called. But when the trumpets sang and the legions of mankind moved out to face their elven enemy, there stood only a single elf in front to face them. \n\n<<showImageOrVideo "img/Background/Lore/TheCurse">>\n\nFrom all sides and behind the vast human army could suddenly be seen the energy of supporting mages, all channeling their power to the single elf.\n\nThe sons of Man let sound the charge of battle, and then there was //peace//.\n\n<center><<button "As for you">><<set $Start to 3>><<goto "Start">><</button>></center> \s\n\n<<elseif $Start is 3>> \s\n\n<center>There was a crystal.</center> \s\n\n<<showImageOrVideo "img/Background/Lore/Crystal">>\n\nSo alluring with its luminous glow of health, of strength. The crystal shone on you in the darkness, slowly filling you with its core light. There were no need, no pain or desire, only the rays from this great heart shining through the darkness.\n\nFrom whence you came you did not know, nor how long you had been by the crystal. The cave surrounding you gave no echo of other beings. It was only you in the darkness. You and the crystal. \n\nA multitude of other, although smaller, crystals grew from the floor of the cave, shinning with a glow inherited from the great one. But where they stretched towards the ceiling for only an arms-reach, the great crystal was joined at the top. It stood, not as a pillar, but as the heart of the cave - if not the mountain and more itself.\n\nAs your eyes continue their dwelling on the heart of the heart the light changes. White turns into a deep blue and the cave suddenly fills with a volume of sound. A sweet voice so thousandfold gentle, caring, and limitless overbearing, the light seems with omnipotent tranquil effect on your mind. \n\nA mother, no, //the// mother, blessed Gaia, for there could only be one as she, vaguely takes shape in the core of the crystal. She speaks through the sounds in the cave, yet utters no words, nor moves what outlines her lips. She speaks of the world, tells you of the worlds prior history and races, before the terrible war consumed all.\n\nA terrible spell, meant to kill all armies of man, has killed nearly all else as well. Its darkness and malice could not be controlled by its caster, and was unleashed to unknown devastation. Many sapient races have been nearly wiped out. And though the Mother Gaia stretched out her hand, her fingers were only able to protect so few - for only so very few remembered her.\n\nHowever, Gaia makes you understand, that all is not lost. \n\n<<showImageOrVideo "img/Background/Lore/Mother">>\n\nAs the glow turn lapis and azure the mother Gaia manifests herself ever clearer and brighter. Holding in her outstretched hands a piece of crystal.\n\nShe tells you about a law of the world, which prohibits the force of all the lost souls from disappearing into oblivion. Nothing can be created from nothing, and no thing can vanish into nothing - the fabled Law of Equivalent Exchange.\n\nAll the health, the strength, and the years remaining of those lost to the spell, have been retained in the world. Some of it concentrated into the very crystals at your feet that dot Gaia's sacred cave.\n\n<<showImageOrVideo "img/Background/Lore/Piece">>\n\nAs you pick it up she tells you how much the crystals have changed. The power they have absorbed has given them wondrous, and terrible, abilities. They can be used as gruesome weapons or marvelous tools of creation. But that is not all. The energy in the crystals can even help stand against the barren world.\n\nWhoever wears one, shall reach the peek of their race's lifespan with exceptional speed. The young, the child, shall gain the strength and memory of the fallen, and grow up within a mere week. All needed is to wear a crystal until the effects have taken hold.\n\nNow you must leave this cave. Above it lies an empty ruin, which still holds some provisions and tools to help carve out a living. As a final token of gratitude for the task to which you have been given, the Mother hands you the piece of crystal in her hands.\n\n<<showImageOrVideo "img/Background/Lore/TheCrystal">>\n\nPartly wrapped in silver and forged as a jewel for the neck, it shimmers with all the colors of the wonders you have beheld, yet it is given with a burden of sorrow, as this will be your parting.\n\nYou turn and walk towards a lofty tunnel emitting weak rays of colder light. The Mother slowly vanishes into the heart of hearts, the great crystal.\n\nWhat you choose to do with the people of the New World is up to you, but pleadingly the Mother beseeches you in the last moment of you gathering:\n\n<center>"//Don't let life die out!//"</center> \s\n\nThe crystal lights up, and with the life you hear a name - the name to which the world shall know you by, as Gaia's Chosen.\n\nYour name is: \n<<textbox "$PlayerName" $PlayerName "Castle">>\n\n<</if>>\n
/% The top of the combat screen, containing a dynamic image and combatant HP. HP fields are marked with <span> tags so we can update them without reloading the passage %/\s\n<center><<='<<showImageOrVideo "' + $path + '">>'>>\n<<if $tFight>>\n\t$descriptionTame\n<<else>>\n\t$descriptionWild\n<</if>>\nYour HP: @@color:red;<span id="player-hp"><<=$playerHP>></span>@@ \s\n | \s\nEnemy's HP: @@color:red;<span id="enemy-hp"><<=$enemy.HP>></span>@@</center>\n/% The "battle-text" area starts out generic, but this is where the results of the player's last combat action will go once the fight gets going%/\s\n<span id="battle-text">The $enemy.name watches you warily, looking for an opening.</span>\n/% A <span> tag covers all 4 combat buttons so we can remove them and replace them with something else once combat is over, without reloading the passage %/\s\n\n<span id="combat-buttons">\s\n\t/% Sword attack! HI-YAH! %/\s\n\t<center><<button "Sword Attack">>\n\t\t<<silently>>\n\t\t/% Clear the action strings of anything left over from the last action or fight %/\s\n\t\t<<set $pAction to "">>\n\t\t<<set $eAction to "">>\n\t\t/% Generate player damage. For now, base sword damage + a random number from 1-10 %/\s\n\t\t<<set $pHit = $Player.sword.damage + random(1,10)>>\n\t\t/% Deal that damage to the enemy, decreasing their HP %/\s\n\t\t<<set $enemy.HP -= $pHit>>\n\t\t/% Generate an action string to describe how much damage the player did %/\s\n\t\t<<set $pAction to $Player.sword.name+" sings through the air, striking the "+$enemy.name+" for "+$pHit+" damage!">>"\n\t\t/% Is the enemy still alive? If so, they get to hit back %/\s\n\t\t<<if $enemy.HP gt 0>>\n\t\t\t/% Generate enemy damage. Similar to player damage, except the player gets armor to decrease the enemy's strength.%/\s\n\t\t\t<<set $eHit = ($enemy.damage + random(1,20))-$Player.armour.defense>>\n\t\t\t/% Did any damage get through the armor? %/\s\n\t\t\t<<if $eHit gt 0>>\n\t\t\t\t/% If so, gemerate an action string to tell the player about it and reduce their health. %/\s\n\t\t\t\t<<set $eAction to "She strikes you for "+$eHit+" damage!">>\n\t\t\t\t<<set $playerHP -= $eHit>>\n\t\t\t<<else>>\n\t\t\t\t/% If not, generate a different action string. %/\s\n\t\t\t\t<<set $eAction to "Her attack glances off your armor!">>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<</silently>>\n\t\t/% Replace all those text areas we tagged with updated data. Actions go in battle text, HP goes in the HP spots. %/\s\n\t\t<<replace "#battle-text">>\s\n\t\t\t$pAction\n\t\t\t<<=$enemy.aDes+" "+$eAction>>\n\t\t<</replace>>\s\n\t\t<<replace "#player-hp">>\s\n\t\t\t$playerHP\s\n\t\t<</replace>>\s\n\t\t<<replace "#enemy-hp">>\s\n\t\t\t$enemy.HP\n\t\t<</replace>>\s\n\t\t/% Did the player die? %/\s\n\t\t<<if $playerHP lte 0>>\s\n\t\t\t/% If so, replace the combat buttons with a button that goes to the loser passage %/\s\n\t\t\t<<replace "#combat-buttons">>\s\n\t\t\t\tYou have been defeated by the $enemy.name!\n\t\t\t\t<center><<button [["Damn..."|Combat Lose]]>><</button>></center>\s\n\t\t\t<</replace>>\s\n\t\t/% If not, did the enemy die? %/\s\n\t\t<<elseif $enemy.HP lte 0>>\s\n\t\t\t/% If so, replace the combat buttons with a button that goes to the winner passage %/\s\n\t\t\t<<replace "#combat-buttons">>\s\n\t\t\t\tYou have defeated the $enemy.name!\n\t\t\t\t<center><<button [["Spoils of War"|Combat Win]]>><</button>></center>\s\n\t\t\t<</replace>>\s\n\t\t<</if>>\s\n\t<</button>> \s\n\t | \s\n\t/% Bow attack! TWWANG! %/\s\n\t<<button "Bow Attack">>\n\t\t<<silently>>\n\t\t/% Clear the action strings of anything left over from the last action or fight %/\s\n\t\t<<set $pAction to "">>\n\t\t<<set $eAction to "">>\n\t\t/% Does the player have ammo left? %/\s\n\t\t<<if $Player.ammo gte 1>>\n\t\t\t/% If so. generate player damage. For now, base bow damage + a random number from 1-10 %/\s\n\t\t\t<<set $pHit = $Player.bow.damage + random(1,10)>>\n\t\t\t/% Deal that damage to the enemy, decreasing their HP %/\s\n\t\t\t<<set $enemy.HP -= $pHit>>\n\t\t\t/% Take the arrow fired out of the player's inventory %/\s\n\t\t\t<<set $Player.ammo -= 1>>\n\t\t\t/% Generate an action string to describe how much damage the player did and remind them of their current arrow count. %/\s\n\t\t\t<<set $pAction to "You fire an arrow from "+$Player.bow.name+", striking the "+$enemy.name+" for "+$pHit+" damage!\snYou have "+$Player.ammo+" arrows left.">>\n\t\t<<else>>\n\t\t\t/% If the player doesn't have arrows left, they lose a turn for being forgetful! Generate an action string to describe it. %/\s\n\t\t\t<<set $pAction to "You reach into your quiver to fire an arrow, but find it empty!">>\n\t\t<</if>>\n\t\t/% Is the enemy still alive? If so, they get to hit back %/\s\n\t\t<<if $enemy.HP gt 0>>\n\t\t\t/% Generate enemy damage. Similar to player damage, except the player gets armor to decrease the enemy's strength.%/\s\n\t\t\t<<set $eHit = ($enemy.damage + random(1,10))-$Player.armour.defense>>\n\t\t\t/% Did any damage get through the armor? %/\s\n\t\t\t<<if $eHit gt 0>>\n\t\t\t\t/% If so, gemerate an action string to tell the player about it and reduce their health. %/\s\n\t\t\t\t<<set $eAction to "She strikes you for "+$eHit+" damage!">>\n\t\t\t\t<<set $playerHP -= $eHit>>\n\t\t\t<<else>>\n\t\t\t\t/% If not, generate a different action string so the player knows how great that armor is! %/\s\n\t\t\t\t<<set $eAction to "Her attack glances off your armor!">>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<</silently>>\n\t\t/% Replace all those text areas we tagged with updated data. Actions go in battle text, HP goes in the HP spots. %/\s\n\t\t<<replace "#battle-text">>\s\n\t\t\t$pAction\n\t\t\t<<=$enemy.aDes+" "+$eAction>>\n\t\t<</replace>>\s\n\t\t<<replace "#player-hp">>\s\n\t\t\t$playerHP\s\n\t\t<</replace>>\n\t\t<<replace "#enemy-hp">>\s\n\t\t\t$enemy.HP\n\t\t<</replace>>\n\t\t/% Did the player die? %/\s\n\t\t<<if $playerHP lte 0>>\s\n\t\t\t/% If so, replace the combat buttons with a button that goes to the loser passage %/\s\n\t\t\t<<replace "#combat-buttons">>\s\n\t\t\t\tYou have been defeated by the $enemy.name!\n\t\t\t\t<center><<button [["Damn..."|Combat Lose]]>><</button>></center>\s\n\t\t\t<</replace>>\n\t\t/% If not, did the enemy die? %/\s\n\t\t<<elseif $enemy.HP lte 0>>\s\n\t\t\t/% If so, replace the combat buttons with a button that goes to the winner passage %/\s\n\t\t\t<<replace "#combat-buttons">>\s\n\t\t\t\tYou have defeated the $enemy.name!\n\t\t\t\t<center><<button [["Spoils of War"|Combat Win]]>><</button>></center>\s\n\t\t\t<</replace>>\s\n\t\t<</if>>\s\n\t<</button>>\n\n\t/% Healing! Blue Wizard Needs Food Badly! %/\s\n\t<<button "Crystal Heal">>\n\t\t<<silently>>\n\t\t/% Clear the action strings of anything left over from the last action or fight %/\s\n\t\t<<set $pAction to "">>\s\n\t\t<<set $eAction to "">>\s\n\t\t/% Generate healing and apply it to the player's HP. For now, just a random number from 10-20. Probably OP, needs balancing somehow. %/\s\n\t\t<<set $pHeal to random(5,20);$playerHP += $pHeal>>\s\n\t\t/% Use the Clamp function to reduce the player's HP to their max if it goes over. No healing past max HP, cheaters! %/\s\n\t\t<<set $playerHP to $playerHP.clamp(0,$playerMaxHP)>>\n\t\t/% Generate an action string to tell the player how much they healed. %/\s\n\t\t<<set $pAction to "You focus on the life-giving energy of your crystal, healing "+$pHeal+" points of damage!">>\s\n\t\t/% The player didn't attack this turn, so no need to check if the enemy is alive; just go straight to damage. %/\s\n\t\t<<set $eHit = ($enemy.damage + random(1,10))-$Player.armour.defense>>\s\n\t\t/% Did any damage get through the armor? %/\s\n\t\t<<if $eHit gt 0>>\s\n\t\t\t/% If so, gemerate an action string to tell the player about it and reduce their health. %/\s\n\t\t\t<<set $eAction to "She strikes you for "+$eHit+" damage!">>\n\t\t\t<<set $playerHP -= $eHit>>\s\n\t\t<<else>>\s\n\t\t\t/% If not, generate a different action string so the player knows how great that armor is! %/\s\n\t\t\t<<set $eAction to "Her attack glances off your armor!">>\n\t\t<</if>>\s\n\t\t<</silently>>\n\t\t/% Replace all those text areas we tagged with updated data. Actions go in battle text, HP goes in the HP spots. %/\s\n\t\t<<replace "#battle-text">>\s\n\t\t\t$pAction\n\t\t\t<<=$enemy.aDes+" "+$eAction>>\n\t\t<</replace>>\s\n\t\t<<replace "#player-hp">>\s\n\t\t\t$playerHP\s\n\t\t<</replace>>\n\t\t<<replace "#enemy-hp">>\s\n\t\t\t$enemy.HP\n\t\t<</replace>>\n\t\t/% Did the player die? %/\s\n\t\t<<if $playerHP lte 0>>\s\n\t\t\t/% If so, replace the combat buttons with a button that goes to the loser passage %/\s\n\t\t\t<<replace "#combat-buttons">>\s\n\t\t\t\tYou have been defeated by the $enemy.name!\n\t\t\t\t<center><<button [["Damn..."|Combat Lose]]>><</button>></center>\s\n\t\t\t<</replace>>\n\t\t<</if>>\s\n\t<</button>> \s\n\t | \s\n\t/% RUN AWAY! RUN AWAAAAAAAAAAAAAAAAAAAY! %/\s\n\t<<button "Try to flee">>\s\n\t\t/% Clear the action strings of anything left over from the last action or fight %/\s\n\t\t<<set $pAction to "">>\s\n\t\t<<set $eAction to "">>\s\n\t\t/% Does the player get away? Right now it's just a straight 50% chance to escape %/\s\n\t\t<<if random(1,100) gte 40>>\s\n\t\t\t/% If so, clear the battle text. %/\s\n\t\t\t<<replace "#battle-text">>\s\n\t\t\t\t$pAction\n\t\t\t\t<<=$enemy.aDes+" "+$eAction>>\n\t\t\t<</replace>>\s\n\t\t\t/% Replace the combat buttons with some text making fun of the player and a button that uses the 'race' property of battlers to find the parent $Race object, then sends the player to the $Race's 'origin' passage %/\s\n\t\t\t<<replace "#combat-buttons">>\s\n\t\t\t\tYou manage to flee like a most sensible man!\n\t\t\t\t<center><<button [["RUN AWAY!"|$enemy.home]]>><</button>></center>\s\n\t\t\t<</replace>>\n\t\t<<else>>\n\t\t\t/% If not, the player loses a turn for being a coward and gets bonked! Generate enemy damage %/\s\n\t\t\t<<set $eHit = ($enemy.damage + random(1,10))-$Player.armour.defense>>\s\n\t\t\t/% Did any damage get through the armor? %/\s\n\t\t\t<<if $eHit gt 0>>\s\n\t\t\t\t/% If so, gemerate an action string to tell the player about it and reduce their health. %/\s\n\t\t\t\t<<set $eAction to "She cuts off your every attempt to escape, striking you for "+$eHit+" damage in the process!">>\n\t\t\t\t<<set $playerHP -= $eHit>>\s\n\t\t\t<<else>>\s\n\t\t\t\t/% If not, generate a different action string so the player knows how great that armor is! %/\s\n\t\t\t\t<<set $eAction to "She cuts off your every attempt to escape, but their attacks glances off your armor!">>\n\t\t\t<</if>>\s\n\t\t\t/% Replace all those text areas we tagged with updated data. Actions go in battle text, HP goes in the HP spots. %/\s\n\t\t\t<<replace "#battle-text">>\s\n\t\t\t\t$pAction\n\t\t\t\t<<=$enemy.aDes+" "+$eAction>>\n\t\t\t<</replace>>\s\n\t\t\t<<replace "#player-hp">>\s\n\t\t\t\t$playerHP\s\n\t\t\t<</replace>>\n\t\t\t<<replace "#enemy-hp">>\s\n\t\t\t\t$enemy.HP\n\t\t\t<</replace>>\n\t\t\t/% Did the player die? %/\s\n\t\t\t<<if $playerHP lte 0>>\s\n\t\t\t\t/% If so, replace the combat buttons with a button that goes to the loser passage %/\s\n\t\t\t\t<<replace "#combat-buttons">>\s\n\t\t\t\t\tYou have been defeated by the $enemy.name!\n\t\t\t\t\t<center><<button [["Damn.."|Combat Lose]]>><</button>></center>\s\n\t\t\t\t<</replace>>\n\t\t\t<</if>>\s\n\t\t<</if>>\n\t<</button>>\n\t</center>\n</span>\n
<<nobr>>\n\n\t<<button "Play music">>\n\t<<audio "Theme" play >>\n\t<<goto "Music">>\n\t<</button>>\n\n\t<<button "Mute music">>\n\t<<audio "Theme" mute>>\n\t<<goto "Music">>\n\t<</button>>\n\n\n\t<<button "Unmute music">>\n\t<<audio "Theme" unmute>>\n\t<<goto "Music">>\n\t<</button>>\n\n\n<</nobr>>\n\n<<nobr>>\n\n\t<<button "Play Elven">>\n\t<<audio "ElvenTheme" play >>\n\t<<goto "Music">>\n\t<</button>>\n\n\t<<button "Mute Elven">>\n\t<<audio "ElvenTheme" mute>>\n\t<<goto "Music">>\n\t<</button>>\n\n\n\t<<button "Unmute Elven">>\n\t<<audio "ElvenTheme" unmute>>\n\t<<goto "Music">>\n\t<</button>>\n\n\n<</nobr>>\n\n<<return "Return">>\n\n
<<if $BriSex is 0>>\n<center><<showImageOrVideo "img/People/Creature/mouse/Briseis/Bri">></center>\n<center>The mousegirl asks you how you would prefer having her.</center>\n\n<center><<button "Small Size">><<set $BriSex to 1>><<goto "BriseisSex">><</button>> | <<button "Normal Size">><<set $BriSex to 2>><<goto "BriseisSex">><</button>></center>\n\n<<elseif $BriSex is 1>>\n<center><<showImageOrVideo "img/People/Creature/mouse/Briseis/BriSmall1">></center>\nTaking the minuscule mousegirl into your hands her giant blue eyes follow you with great attention, wondering how you'll use her tiny body. She fits in the palm of your hand.\n\n<center><<showImageOrVideo "img/People/Creature/mouse/Briseis/BriSmall2">></center>\nYou decide to use her as a simply means of masturbation, holding her in your right hand and pressing her against your erect cock. Holding both her and your cock in one hand you force her up and down in fiercely fast motions.\n\nThe tiny mouse swings her tail around your duck as her own pussy is being run over its shaft.\n\n<center><<showImageOrVideo "img/People/Creature/mouse/Briseis/BriSmall3">></center>\nAll of her legs have become sticky in a mixture of precum and her own juices. It provides great lubricant, which you use to drive her forcefully up and down your shaft with even greater speeds.\n\nReaching climax you tell Bri to open her mouth. The tiny mouse complies despite the impossible task and is soon near drowning in your thick cum. Her mouth and body become pure white.\n\n<center><<showImageOrVideo "img/People/Creature/mouse/Briseis/BriSmall4">></center>\nStill covered in your cum you make the little mouse climb your cock to ride it with fertile pussy.\n\n<center><<showImageOrVideo "img/People/Creature/mouse/Briseis/BriSmall5">></center>\nHer tiny motions combined with your own soon bring you close to another orgasm. You focus on the tiny mouse body and how you're going to fill her to the brink with giant babies.\n\n<<nobr>>\n<center>\n<<button "Wondrous magic">>\n\t<<include "High Preg">>\n\t<<if $BriseisPreg lte 0>>\n\t<<set $BriseisPreg to $Preg>>\n\t<</if>>\n\t<<goto "Briseis">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $BriSex is 2>>\n\n<center><<showImageOrVideo "img/People/Creature/mouse/Briseis/BriNormal1">></center>\nTaking the mousegirl into your hands her giant blue eyes follow you with great attention, wondering how you'll use her ready body. \n\n<center><<showImageOrVideo "img/People/Creature/mouse/Briseis/BriNormal2">></center>\nHolding her in your firm hand and pressing her against your erect cock you enter the willing and wet mouse-girl. Starting to pump her to populate the temple and region full of little mouse children.\n\nThe tiny mouse swings her tail around your duck as her own pussy is being run through with your shaft.\n\n<center><<showImageOrVideo "img/People/Creature/mouse/Briseis/BriNormal3">></center>\nAll of her legs have become sticky in a mixture of precum and her own juices. It provides great lubricant, which you use to drive her forcefully up and down your shaft with even greater speeds.\n\n<center><<showImageOrVideo "img/People/Creature/mouse/Briseis/BriNormal4">></center>\nReaching climax you tell Bri to open her mouth. The tiny mouse complies despite the impossible task and is soon near drowning in your thick cum. Her mouth and body become pure white.\n\n<center><<showImageOrVideo "img/People/Creature/mouse/Briseis/BriNormal5">></center>\nHer motions combined with your own soon bring you close to another orgasm. You focus on the mouse's body and how you're going to fill her to the brink with offspring.\n\n<<nobr>>\n<center>\n<<button "Grand size">>\n\t<<include "High Preg">>\n\t<<if $BriseisPreg lte 0>>\n\t<<set $BriseisPreg to $Preg>>\n\t<</if>>\n\t<<goto "Briseis">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<</if>>\n<<set $BriseisRelation += 5>> \s\n<<set $Energy -= 1>> \s
Adam and Gaia\n\n\n
<<if $Matriarch is 0>>\n<<button "Palace">><<goto "Palace">><</button>> | \n\n<<showImageOrVideo "img/People/Human/Characters/Nienna/Body">>\n\n<<nobr>>\n<<if $niennaRelation gte 90>>\nNienna looks at you with the utmost mix of love, desire and loyalty.\n<<elseif $niennaRelation gte 50>>\nNienna looks at you with love, desire and loyalty.\n<<elseif $niennaRelation gte 10>>\nNienna looks at you with gratitude and desire.\n<<elseif $niennaRelation gte 0>>\nNienna looks at you with gratitude.\n<</if>>\n<<if $niennaPreg gte 2>>\nShe is $niennaPreg weeks pregnant.\n<<elseif $niennaPreg is 1>>\nShe is 1 week pregnant.\n<<else>>\nNienna isn't pregnant.\n<</if>>\n\nNienna stands waiting in her maid dress. As always you are somewhat unsure of whether or not she has a tear in her eyes. \n\n<</nobr>>\n\n<<button "Talk">><<set $Matriarch to 1>><<goto "Nienna">><</button>> | <<button "Have Sex">><<set $Matriarch to 2>><<goto "Nienna">><</button>> \s\n\n<<elseif $Matriarch is 1>> \s\n<<showImageOrVideo "img/People/Human/Characters/Nienna/Face">>\nYou cannot help but ask Nienna of how the world was before the Curse. She, however, starts to swell up with tears and you quickly halt your questions.\n\n<<nobr>>\n<center>\n<<button "Nevermind!">>\n\t<<set $Energy -= 1>>\n\t<<set $niennaRelation += 1>>\n\t<<set $Matriarch to 0>>\n\t<<goto "Nienna">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $Matriarch is 2>> \s\n<<showImageOrVideo "img/People/Human/Characters/Nienna/Sex1">>\n\nDeciding to spend some time with your maid Nienna and her glistening eyes you call her over. She seems to understand well what is needed and so she diligently places herself down as to service you thoroughly.\n\n<<showImageOrVideo "img/People/Human/Characters/Nienna/Sex2">>\n\nEven when you reach your first orgasm does the obedient maid continue, doing her best to swallow as much as possible and furthermore getting you ready for what she knows to be the main course.\n\n<<showImageOrVideo "img/People/Human/Characters/Nienna/Sex3">>\n\nPlacing herself on her back she allows you to enter her while she is still in her uniform. During the rhythmic pumping her eyes seem hazed, but seemingly not from tears this time.\n\n<<showImageOrVideo "img/People/Human/Characters/Nienna/Sex4">>\n\nAs you start increasing the pace the girl's pants turn into moans and soon climax is upon you both.\n\n<<nobr>>\n<center>\n<<button "A good maid!">>\n\t<<include "High Preg">>\n\t<<if $niennaPreg lte 0>>\n\t\t<<set $niennaPreg to $Preg>>\n\t<</if>>\n\t<<set $niennaRelation += 5>>\n\t<<set $Energy -= 1>>\n\t<<set $Matriarch to 0>>\n\t<<goto "Nienna">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<</if>>\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s
<<showImageOrVideo "img/People/Human/Characters/Morrigan/TurnAround">>\n\nThe girl of flaming hair turns readily around and presents herself without any coy hindrance. Feeling the pull of a body such as hers you quickly undress and prepare her with tender motions and ready strength.\n\nThe woman becomes increasingly filled with the swaying motions driving all love-making. Her areolas swell to puffy sizes and her face twitches together with her nimble fingers. She is quite ready for the fun!\n\nWasting no further time away from this fiery beauty you plunge yourself deep into her waiting sex.\n\n<<showImageOrVideo "img/People/Human/Characters/Morrigan/Sex1">>\n\nWithin seconds your motions become heated, and the building panting of the girl fills the hut.\n\nMorrigan soon seems utterly lost in the rough pounding, having most likely needed this relief for so long. Her panting turns to unabashed moans, which in turn become loud screams of pleasure. After mere minutes she contracts in subdued scream by her first orgasm. Yet you are nowhere near done with her!\n\n<<showImageOrVideo "img/People/Human/Characters/Morrigan/Sex3">>\n\nThe night continues and she cums repeatedly, over and over. You too cum in every hole of hers you can find, determined to show her the potency and abilities of a true champion.\n\n<<showImageOrVideo "img/People/Human/Characters/Morrigan/Sex4">>\n\nOver and over she tries to sate you, but no matter how many times ahe makes you cum you continue fucking her relentlessly.\n\n<<showImageOrVideo "img/People/Human/Characters/Morrigan/Sex5">>\n\nAs the night wears on she becomes unable to move altogether.\n\n<<showImageOrVideo "img/People/Human/Characters/Morrigan/Sex6">>\n\nAnd by morning there is once more nothing but a sex filled husk left, still being pounded mercilessly by you virile member\n\nYou blown yet another load into the girl you decide to let the poor thing rest for now.\n\n<<nobr>>\n<center>\n<<button "Such flaming passion!">>\n\t<<include "High Preg">>\n\t<<if $morriganPreg lte 0>>\n\t<<set $morriganPreg to $Preg>>\n\t<</if>>\n\t<<goto "Morrigan">>\n<</button>>\n</center>\n<</nobr>> \s\n<<set $morriganRelation += 5>> \s\n<<set $Energy -= 1>> \s
<center><<showImageOrVideo "img/People/Creature/Sphinx/sphinx1">></center>\n"//Well, dearest human, have you come to play our new riddle-game?//"\n\nShe practically glows with excitement at the prospect of the game, clearly pleased with having another venue for the usage of her immense knowledge. You say that you are, eager to finally have passage into the Sanctuary and you first encounter with the elves.\n\n"//Very good, dearest human, let us start with an easy one:\n\nWhat thing is there whose voice is one;\nWhose feet are four and two and three.\nSo mutable a thing is none\nNot in earth or sky or sea.\nWhen on most feet this thing does go,\nIts strength is weakest and its pace most slow?//"\n\nWhat answer do you wish to give?\n<<textbox "$riddle1" "Your answer" "Riddle2">>
<<if $princessQuest is 0>> \s\n<<showImageOrVideo "img/People/Human/Characters/Estë/Door">>\n\nExploring the far eastern parts of the Sanctuary you happen upon an ominous looking door. \n\n<<if $queenQuest gte 5 or $queenDead is 1>>\nThis might be where you could find the princess...\n<<nobr>>\n<center>\n<<button "Enter the room">>\n\t<<set $princessQuest to 1>>\n\t<<goto "EstëQuest">>\n<</button>>\n | \n<<button "Leave for now">>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n<<else>>\nToo ominous to check out without incentive.\n\n<<nobr>>\n<center>\n<<button "Leave for now">>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n<</if>>\n\n<<elseif $princessQuest is 1>> \s \n<<showImageOrVideo "img/People/Human/Characters/Estë/TsunMeet">>\n\nThrough the door flowers and light greets you warmly in total contrast with the room's exterior. Your appreciation of the room is cut short, however, when your eyes fall upon a severely skeptical looking girl sitting near you.\n\n"//Are you humans too stupid to read or even understand the appearance of a door which clearly is not intended be opened?//" Her tone savours strongly of contempt and enmity. Thinking about it, you don't believe you've come across a single girl in your travels that flat out hated you from the start.\n\n<<nobr>>\n<center>\n<<button "Greet the girl">>\n\t<<set $princessQuest to 2>>\n\t<<goto "EstëQuest">>\n<</button>>\n | \n<<button "Kill her">>\n\t<<set $princessQuest to 666>>\n\t<<goto "EstëQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $princessQuest is 666>> \s \n<<showImageOrVideo "img/People/Human/Characters/Estë/TsunMeet">>\n\nYou swiftly kill the bitch of an Elf. The vengeance of Curse bearing down once more, and this time it appears wonderfully close to home for the monstrous elven mage that cast the Curse.\n\nSearching the girl you find a locket with a picture of a handsome elf on the inside. On the back of the picture is written: //Θα συναντηθούμε στην Ἀτλαντὶς//. You recognize the last word as the lost land of Atlantis...\n\nThis must mean the mage is still somehow living at sea where Atlantis used to be! You've got that devil-spawn now! \n\n<<nobr>>\n<center>\n<<button "Leave">>\n\t<<set $princessDead to 1>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $princessQuest is 2>> \s \n<<showImageOrVideo "img/People/Human/Characters/Estë/TsunMeet">>\n\nThough quite aware that being nice to a girl like this isn't immediately rewarded by kindness in return you still decide to greet her, since the longer yield is often a different matter. She is clearly the princess of this Sanctuary, and as mentioned by her mother might know the location of the elven mage Melkor. Since she is your only lead to face him and end the remains of the Curse she admittedly has a bit of room for her condescending tone.\n\nHer look of disdain doesn't change in the slightest as you introduce yourself and ask who she is in return.\n\n"//I don't intend to give my name to a human, you won't even have the mental capacity to remember it.//"\n\nWell, isn't she just growing more charming by the minute...\n\nYou continue the introduction and tell her how you suspect her to be the princess of this Sanctuary and the daughter of Elentári, but to this she indignantly cast her eyes away.\n\n"//That witch is not my mother! She betrayed my father and all that is Elven. And now I bet she told you where I was to add further to my misery by placing you in my sight!//" Her words bellow aggravated and though she mentions you her eyes are placed elsewhere, staring blankly into the air. Whatever terms she and her mother parted on could not have been the best.\n\n<<nobr>>\n<center>\n<<button "Leave for now and let her cool off">>\n\t<<set $princessQuest to 3>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $princessQuest is 3>> \s \n<<showImageOrVideo "img/People/Human/Characters/Estë/Tsun">>\n\nYou return to the room where you found the princess. It is near dawn and the early light floods the room like clear cascades. You find the princess Estë already up bathing in the light of the morning near a floor of flowers.\n\nShe appears no more pleased to see you this time than she was before, however the morning rays seems to calm her and when she responds to your greeting it seems almost halfway devoid of disdain and scorn.\n\n"//I'm amazed that someone who can remember the path to this room is unable to remember how much I'd prefer to be left alone.//"\n\n"Well, good morning to you too!"\n\nDespite her words Estë doesn't seem actively adverse to your current presence. She seems more lenient in the morning - even in regards to unwanted company. \n\nDeciding it best to use a calm and easy approach you merely sit with her and enjoy the sunrise in silence.\n\nAfter the sun has risen and you've passed some peaceful moments you get up to leave, bidding her a farewell before you go.\n\n<<nobr>>\n<center>\n<<button "This looks to be a grind">>\n\t<<set $princessQuest to 4>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $princessQuest is 4>> \s \n<<showImageOrVideo "img/People/Human/Characters/Estë/Day">>\n\nYou return to the room of the princess. This time you've come near noon and find Estë clad in grey raiment and asleep near a tree-shadowed lake.\n\nIt seems seeking her during the day is not the most worthwhile idea.\n\nYou decide to make an effort out of coming here during the morning when possible.\n\n<<nobr>>\n<center>\n<<button "Peaceful lake though">>\n\t<<set $princessQuest to 5>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $princessQuest is 5>> \s \n<<showImageOrVideo "img/People/Human/Characters/Estë/Tsun">>\n\nYou return to the room of the princess Estë. As you hoped it is still near dawn and the early light floods the room like before. You find the princess Estë up and bathing in the light near a floor of flowers.\n\nShe seems no more pleased to see you this time than before, however the morning rays seems to do their job in keeping her awake and almost halfway devoid of her usual disdain and scorn.\n\n"//So,//" she says, glancing at you with nearly non-existing interest, "//you've come back again.//" She exhales slightly in a sigh. "//Have you somehow decided to keep bothering me by your constant visits?//"\n\nYou sit down a little way from her and begin to watch the changing colors of the sunrise. Estë looks in the direction of your gaze and lazily returns her focus on you after a while, saying:\n\n"//To think it was even too much to ask for a bit a peace.//" She sighs again, but adding at the end: "//At least you haven't disturbed my sleep.//" \n\nWith this she begins to watch the sunrise too, both of you sitting in silence, while letting the suns early rays warm you and play on your faces.\n\nAfter the sun has risen you get up to leave as before, bidding her a farewell before you go. The girl follow you with her eyes as you leave.\n\n<<nobr>>\n<center>\n<<button "No one is made for utter loneliness">>\n\t<<set $princessQuest to 6>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $princessQuest is 6>> \s \n<<showImageOrVideo "img/People/Human/Characters/Estë/TsunFace">>\n\nYou return to the room of the princess Estë near dawn as the early light floods the room. You find the princess Estë meeting you at the door, a somewhat apprehensive look on her face.\n\n"//Here comes the manling again. Do you even know how much I enjoy watching the sunrise alone, and how much you're ruining it. Maybe today you'll explain why you keep interrupting my peace?//"\n\nPutting your keen intellect to the task you deduce that the needed answer does not involve either wanting to kill her father, or sexing her mother... but what reason remains then?\n\nIn the end you answer a banal: "To be with you of course", and mentally clap yourself on your shoulders. The classics are classics for a reason!\n\nTrue enough, the answer doesn't seem to be entirely ill-felt by the blonde princess. Her tone and bearing quickly takes on a persona of aversion, however, and she ends up leaving you to watch the sunrise alone. After awhile you get up and leave once more.\n\n<<nobr>>\n<center>\n<<button "Well, getting there...">>\n\t<<set $princessQuest to 7>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $princessQuest is 7>> \s \n<<showImageOrVideo "img/People/Human/Characters/Estë/NearFace">>\n\nYou return once more to the room of the princess Estë near dawn as the early light floods the room. You find the princess Estë meeting you again at the door, with an almost normal look on her face. Though the face may still appear somewhat disdainful by any other measure, you see it in contrast to her prior persona and must admit a change, however minor.\n\n"//So, you're back again.//"\n\nYou nod your head and walk to the spot in the room where you usually watch the sunrise from. Estë remains by the doorway for a while, but after a while returns to her usual spot and sits somewhere near you.\n\nAs the sun moves ever more clearly into view and the room begins warming up the princess cast fleeting eyes in your direction while nearly opening her mouth several times. It appears she has something to say. After a while she seems to finally succeed in articulating her weighty thought:\n\n"//My mother, I assume you've been to see her, how... how is she?//"\n\nYou honestly can't tell if it truly is a question based on concern, especially after her original method of reference to the mother. However, her eyes seem to display the vaguest hint of something besides scorn, so you take her up on the question and in turn explain how her mother is doing well, but dearly missing her daughter of course.\n\n"//What did she say then?!//" Estë let slip out.\n\nYou tell her that her mother fears that Estë hates her for failing her father and taking her here.\n\nTo this Estë's eyes become clouded with thought, and you, seeing that the sun has well risen, decide to leave the girl to her contemplations. Biding her a farewell before you leave. \n\n<<nobr>>\n<center>\n<<button "Off again">>\n\t<<set $princessQuest to 8>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $princessQuest is 8>> \s \n<<showImageOrVideo "img/People/Human/Characters/Estë/Sorrow">>\n\nHaving somehow found yourself back at the princess' room late in the evening after the fall of darkness you decide to check up on her after your last visit.\n\nInside you do not find the blonde Estë sleeping, instead you find the girl desperately trying to hold back tears and sorrows near the green spot where you first met her.\n\nHer pain appears deep and turbulent. The tears falling into the grass despite her frantic attempts to hold them at bay. You wonder if this is something that happens often or the result of your prior visit.\n\n<<showImageOrVideo "img/People/Human/Characters/Estë/Downcast">>\n\nBefore you have the opportunity to think or do anything further the girl rises and with a blank and dead stare towards the ground says:\n\n"//So not only do you disturb me during my beloved mornings, but also during the dreadful evenings.//"\n\nSeeing the girl so ill at heart, you say nothing more than the most respectful and sincere "I'm sorry" you can muster and turn to leave the room, not intending to disturb further at such a time.\n\nHowever, before you exit the door you feel Estë graping your sleeve, making you turn to faced her once more.\n\n<<nobr>>\n<center>\n<<button "What is it?">>\n\t<<set $princessQuest to 9>>\n\t<<goto "EstëQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $princessQuest is 9>> \s \n<<showImageOrVideo "img/People/Human/Characters/Estë/Admit">>\n\nBehind you stand a girl devoid of scorn and disdain. Her hand still clinging to you while she asks:\n\n"//Please, don't make me go through the night alone. I... I have a fear of the darkness.//" \n\nYou answer, that since you disturb her in the morning uncalled for, you shall of course be willing to stay the night when asked. \n\n<<showImageOrVideo "img/People/Human/Characters/Estë/Night">>\n\nTogether, as the darkness closes ever more in, you lay down in the princess' chamber. Her eyes are still red from the fallen tears, but while you lay by her side none roll down her cheeks anew. It seems she has calmed somewhat down merely by the company of another.\n\nAs the night begins to fall deeply Estë drifts into a soundless sleep. Still awake for a while, you find yourself wondering why she would make such efforts for solitude, when she clearly isn't meant for such a way of life.\n\n<<nobr>>\n<center>\n<<button "Sleep overtakes you">>\n\t<<set $princessQuest to 10>>\n\t<<goto "EstëQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $princessQuest is 10>> \s \n<<showImageOrVideo "img/People/Human/Characters/Estë/Embarrassed">>\n\nAs dawn begins to flood the room with light and warmth once more you find yourself faced with the princess. She merely looks at you while you get up, the silence not being without meaning.\n\n<<showImageOrVideo "img/People/Human/Characters/Estë/Ask">>\n\nAs you gather your things to leave you hear the princess ask behind you:\n\n"//Wouldn't you rather watch the sunrise before leaving?//"\n\nThough the most beloved time of day to her, it seems she is willing to share it as of now - not a poor development...\n\nAccepting her invitation you sit in your usual spot and watch the changing of the morning colors. Estë sits close by, seemingly watching both the sunrise and yourself in equal measure.\n\nAs the time comes for you to be on your way you bid Estë farewell as you have many times before. She doesn't say anything but nod her head in response as you leave the room.\n\n<<nobr>>\n<center>\n<<button "A pleasant night">>\n\t<<set $princessQuest to 11>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $princessQuest is 11>> \s \n<<showImageOrVideo "img/People/Human/Characters/Estë/Door">>\n\nReturning midday near the room of the princess Estë you suddenly hear strange moans coming from insides the ominous looking door. \n\n<<nobr>>\n<center>\n<<button "Enter the room">>\n\t<<set $princessQuest to 12>>\n\t<<goto "EstëQuest">>\n<</button>>\n | \n<<button "Leave for now">>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $princessQuest is 12>> \s \n<<showImageOrVideo "img/People/Human/Characters/Estë/Moaning">>\n\nDeciding to enter you spy the princess in her chambers giving herself some pleasurable comfort. \n\nYou reckon it best not to disturb her for now and so you leave the girl to her fantasies, whatever they might be.\n\n<<nobr>>\n<center>\n<<button "A healthy habit">>\n\t<<set $princessQuest to 13>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $princessQuest is 13>> \s \n<<showImageOrVideo "img/People/Human/Characters/Estë/Door">>\n\nReturning midday near the room of the princess Estë you once again hear strange moans coming from insides the ominous looking door. \n\n<<nobr>>\n<center>\n<<button "Enter the room">>\n\t<<set $princessQuest to 14>>\n\t<<goto "EstëQuest">>\n<</button>>\n | \n<<button "Leave for now">>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $princessQuest is 14>> \s \n<<showImageOrVideo "img/People/Human/Characters/Estë/Moaning">>\n\nAs you enter you once again find the princess in the act of giving herself some pleasurable comfort. \n\nCaptivated further so than last time you admire the spectacle, which isn't without its pleasures to even a mere observer.\n\n<<showImageOrVideo "img/People/Human/Characters/Estë/Panting">>\n\nAs Estë nears climax she opens her eyes in the last fits, all in front of an elegant mirror.\n\nYou wonder if she uses the mirror as a desperate means of giving the illusion of company, if so: she really isn't meant for such a lonesome existence. \n\nYou once more reckon it's best not to disturb her further and so you leave the girl to her afterglow or more likely petite mort.\n\n<<nobr>>\n<center>\n<<button "Off you go">>\n\t<<set $princessQuest to 15>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $princessQuest is 15>> \s \n<<showImageOrVideo "img/People/Human/Characters/Estë/Face">>\n\nAs often before you return to the room of the princess Estë. Your visits have become quite the foregone conclusion now.\n\n<<if $queenQuest gte 11>> \s\nDuring your visit you take the time to talk with Estë about her lonesomeness. \n\nThe girl is clearly not fond of the subject, but nonetheless seem to follow the main points you make. You tell her that she does not seem the person for such a way of life, to which she doesn't object, and so when you ask why she lives so far away she finally answers that she doesn't even remember too well anymore.\n\n"//When we came here I only remember anger, anger and hatred. I placed it on my mother and all else who had followed her to this place. More than anyone I hated myself, and so, due to all that I came to this room. But the longer I stayed here, the more I became confused at the placement and reason for my hate.\n\nIn the beginning my hatred followed the strings of my father and lay solely with you humans... but as time passed I could not help it from shifting and changing. In the end most of it had changed into grief by the solitude.//"\n\nYou listen to her words, and after giving her a pause for silence afterwards point out that there seems an obvious solution to her current predicament: She could reunite with her mother and perhaps even start talking with some of the other elves in the Sanctuary...\n\n<<nobr>>\n<center>\n<<button "Too crazy a thought?">>\n\t<<set $princessQuest to 16>>\n\t<<goto "EstëQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<else>> \s\nAfter a while you say your farewell and leave once more.\n\n<<nobr>>\n<center>\n<<button "Return">>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<</if>>\n\n<<elseif $princessQuest is 16>> \s \n<<showImageOrVideo "img/People/Human/Characters/Estë/Face">>\n\nIn relation to your bid at reuniting Estë with her mother you explain to her how your currently helping queen Elentári with a ritual to break her bond with Melkor, and how Elentári desperately needs Estë to be there.\n\nEstë is naturally surprised by the news but after a while manages to answer.\n\n"//I know that I should condone any separation with someone who brought about such death and ruin... but... but, I...//" Estë's voice breaks off, her eyes starting to glitter with rising tears. You move over to her and place you arm around the now crying elf. She calms somewhat after a while, and continues: "//I just wanted things to have stayed as they once were, even though I know they can never be.//"\n\nShe sniff and composes herself, and so you move to take your arm off her, but while doing so she places her left hand on your wrist to keep it where it lies. You leave it be while she continues:\n\n"//I loved my father madly.//" she says. "//So madly, that I would heed his every word as divine truth. Envious at my mother, and full of hatred at why should did not support father fully. I could not comprehend that he could do evil or make any mistake...//" She takes a deep breath, her eyes still clouded with tears.\n\n"//One day he returned home. With him he carried the most beautiful two crystals I had ever seen. I thought them the greatest of blessings upon our house! But when mother saw them... she fell to her knees in protest and begging, pleading father to return them. He refused, but mother said the theft of the crystals would mean the end of something, I don't know what, for though in disbelief I had asked father if they were truly stolen... and he had averted his gaze.//"\n\n<<nobr>>\n<center>\n<<button "She continues">>\n\t<<set $princessQuest to 17>>\n\t<<goto "EstëQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $princessQuest is 17>> \s \n<<showImageOrVideo "img/People/Human/Characters/Estë/Tears">>\n\n"//During the following days both father and mother worked without rest. Father with the High King and his mages, and mother somewhere far away, which turned out to be this Sanctuary.\n\nIn truth, the only reason I came with mother in the end was because I loved father most, and I hoped going with mother would make him regret not seeing me at all and come here and fetch me. But all he did was give me a locket with a picture of him before he left for the great battle.//"\n\nThe princess takes a few deep breaths, her story at an end. Together you sit for a while, the room brightly lit by clear and warm sunlight. Estë clears some of her tears away, the warm rays chasing away the worst memories of her past.\n\n"//I think I will take your advice. Trying to talk with some of the other girls around here, but also meet with my mother again.//" Her downcast eyes move up to meet yours. "//Do you think she can forgive me for the way I left her after coming here... and for never taking her side against my father, even when it was gravely needed? It has pained my so dearly to think what would have come should I have taken her side earlier...//"\n\nMaybe this caused her nightly sorrows? You can't say. <<if $niennaDone is 1>>You remember how Nienna the maid blamed herself for the actions leading up to the Curse as well. It seems such feelings are commonplace after a tragedy.<</if>>\n\nYou stay for a long while after that, holding Estë, when night begins to fall you ask if you should stay again. The princess shakes her head, saying:\n\n"//I believe I want to see how I handle the darkness tonight. I think it will be alright.//"\n\nRespecting her wish you soon leave, this time it is the petite girl bidding you a farewell.\n\n<<nobr>>\n<center>\n<<button "Now for the queen">>\n\t<<set $princessAccept to 1>>\n\t<<set $princessQuest to 18>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $princessQuest is 18>> \s \n<<if $queenDone is 1>> \s\n<<showImageOrVideo "img/People/Human/Characters/Estë/Joy">>\n\nYou return to the room of the princess, after the ritual with the queen, and find Estë awaiting you near the entrance.\n\nShe is in an unusual happy mood and although seeming slightly embarrassed is clearly unable to withhold what she wishes to say. You ask her if her joyous mood has an origin she wishes to share. Estë smiles while nodding with a vigor.\n\n"//I talked with several girls at the ceremony we took part in!//" Her tone makes it sound like a smaller victory of historic noteworth, which it most certainly can be accepted to be in her eyes. "//All said they had missed me, none blamed me for my father's deeds, and even a few had put blame on themselves like I did! Isn't it strange!//"\n\n"Very strange!" You answer.\n\n"//Well, I just... I just wanted to say thank you for the advice...//" Her face a mix of joyous relief and contentment. "//Of course if i can return favor I will try.//" \n\nTo this you find yourself bound to ask her a certain question.\n\n<<nobr>>\n<center>\n<<button "Your father...">>\n\t<<set $princessQuest to 19>>\n\t<<goto "EstëQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<else>> \n\t<<goto "SanctuaryEvents">>\n<</if>>\n\n<<elseif $princessQuest is 19>> \s \n<<showImageOrVideo "img/People/Human/Characters/Estë/Face">>\n\nYou decide to ask if she happens to know what became of her father after the Curse. If there is any place he would have hidden.\n\nEstë, despite the distance that have grown between her and her father, is still clearly pained by the thought of what might become of him should she tell you.\n\n"//You'd... You would hurt him, wouldn't you?//"\n\nAs difficult as it is, you try to explain how he still continues the evil of Curse in parts, making the birth of males an impossibility. You tell her that Gaia has given you a task to fill the world once more, a task you cannot complete in full while her father still stands.\n\n"//Would the world end if I didn't help you find him?//" She asks, grasping at straws.\n\nYou, however, explain to her that it would likely only be the sentient and short-lived races like humans which would perish. As soon as the last human had died her father might end the Curse at last, resulting in a world of only Elves. You assure her, that her mother and all the friends she has and might find in the Sanctuary would most likely live.\n\n"//But humanity would not... all because of my father's actions and my inactions.//" She tightens her hands. "//This I do not wish for.//"\n\nShe wanders over and stands near the vast windows where the morning light enters every day.\n\n"//If our race's leadership can only secured through the annihilation of next to all other sentient races... then it is not a position we would deserve in the eyes of the lonely goddess.\n\nMy choice is that I shall help you.//" She casts her eyes pleadingly toward yours, adding: "//But please, if there is any way to reason with him, and have him give up his plan without a fight, I beg you to consider this! I would be forever grateful merely for the promise to try.//"\n\nYou doubt you'd ever be able to gain her intimacy should you not promise this, but the choice is naturally yours.\n\n<<nobr>>\n<center>\n<<button "You'll try">>\n\t<<set $princessQuest to 21>>\n\t<<goto "EstëQuest">>\n<</button>>\n | \n<<button "No, he must die">>\n\t<<set $princessQuest to 20>>\n\t<<goto "EstëQuest">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $princessQuest is 20>> \s \n<<showImageOrVideo "img/People/Human/Characters/Estë/Face">>\n\nYou tell Estë clearly that you intend to kill her father when you find him. The girl look at you with eyes both sorrowful but also seemingly empty.\n\nShe tells you he his must be found in Ἀτλαντὶς, the land lost to the Curse.\n\nWith this she leaves, her promise to help humanity fulfilled.\n\n<<nobr>>\n<center>\n<<button "Ah, well">>\n\t<<set $princessDead to 1>>\n\t<<goto "Sanctuary">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $princessQuest is 21>> \s \n<<showImageOrVideo "img/People/Human/Characters/Estë/Embarrassed">>\n\nWith a somewhat embarrassed look Estë says "Thank you". In honor of her promise she explains:\n\n"//There is only one place he could be. While mother worked on this Sanctuary, father was busy gathering all knowledge he could in the great tower of the High King. It lies in Ἀτλαντὶς, the Elven heartland lost to the Curse beneath the ocean. But even the ocean would not have been enough the flood the highest room in this tower. I believe the Curse hit the Elven heartland hardest and sank it all, since my father fled there immediately after its release. The Curse was bound to his crystal, and all around him suffered for it.\n\nFind Ἀτλαντὶς, and you will find the tower holding my father, Melkor!\n\nYou must travel to the ocean region and somehow find passage, but how to do this, I do not know.//" Estë stops.\n\nIt seems you finally know where the final part of your quest will take place, the ocean region. Now you finally know where the elven sorcerer is hiding, now you can end the Curse once and for all! Of course, there's no reason to hurry off and ignore the petite blonde in front of you...\n\nYou ask the princess if should would like to come live with you and the others near the central part of the Sanctuary. Her cheek flushes red.\n\n"//But doesn't that involve... adult things... things for your task?//"\n\nYou admit it usually does, but that would naturally be up to her. She let her eyes fall while she flutters slightly, uttering:\n\n"//It's not that I would mind... I... I think the loneliness I seek to end has many forms...//"\n\nAnd so you will try to end it in many ways.\n\n<<nobr>>\n<center>\n<<button "Take her to the palace">>\n\t<<set $princessDone to 1>>\n\t<<goto "Palace">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<</if>>
<<nobr>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n\t<<if $activeSlave.ID == $slaves[$i].ID>>\n\t\t<<set $slaves[$i] to $activeSlave>>\n\t<</if>>\n<</for>>\n<</nobr>> \s\n<center> \s\n<<if $race is 0>><<button "Return">><<goto "race home">><</button>><</if>> \s\n<<nobr>>\n\n<<if $race isnot 3 and $race isnot 4>>\n\n | \n \n \n \n | \n \n\n<<if $activeSlave.matriarch is 0>><<button "Send her away">><<set $oniTamed -= 1>><<goto "Release">><</button>><</if>>\n\n<<set $picture to "img/People/Creature/oni/"+$activeSlave.number+"">>\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\n<</if>>\n<</nobr>> \s\n\n<<if $race is 0>> \s\n\n<<nobr>>\n''$activeSlave.slaveName'' is\n\n<<if $activeSlave.alpha is 1>>\n\tbusy with gathering, bringing in plentiful of wood from the jungle to you, her stronger part.\n<<elseif $activeSlave.alpha is 0>>\n\tmostly sitting around for her own sake - not giving you anything.\n<</if>>\n\nShe looks\n<<if $activeSlave.alpha is 1>>\n\tat her stronger part with profound love and subservient obedience.\n<<elseif $activeSlave.alpha is 0>>\n\tat you with mild care, not respecting you as her stronger part.\n<</if>>\n\n\n<<if ($activeSlave.milk is 0)>>\n\tShe doesn't produce milk.\n<<elseif ($activeSlave.milk is 1)>>\n\tShe produces milk.\n<</if>>\n\n$activeSlave.origin\n\n<<if $activeSlave.sexCount is 0>>\n\tShe is a virgin.\n<<elseif $activeSlave.sexCount is 1>>\n\tYou have taken her virginity.\n<<elseif $activeSlave.sexCount gt 1>>\n\tYou have fucked her $activeSlave.sexCount times.\n<</if>>\n\n<<if ($activeSlave.births is 1)>>\n\tShe has also given birth once.\n<<elseif ($activeSlave.births gt 1)>>\n\tShe has also given birth $activeSlave.births times.\n<</if>>\n\n<<if $activeSlave.preg gt 7>>\n\tShe is hugely pregnant.\n<<elseif $activeSlave.preg gt 5>>\n\tShe is very pregnant.\n<<elseif $activeSlave.preg gt 3>>\n\tShe is visibly pregnant.\n<<elseif $activeSlave.preg gt 0>>\n\tShe is pregnant, though it isn't too visible yet.\n<<else>>\nShe isn't pregnant.\n<</if>>\n\n<</nobr>>\n\nYour oni looks near completely human, aside from two important factors. The first, her size; she looks as though someone had tried to build a human but got the scale wrong. By the looks of her, if she was standing upright she would tower at least around eight or nine feet in height, and she looks broad enough to carry a horse on her back. The second factor, of course, would be the enormous curved horns, protruding from her forehead. Always eager to fight any but her mate.\n\n<<nobr>>\n<center>\n\n<<if $activeSlave.alpha is 0>>\n\t<<button [[Fight|oni]]>>\n\t\t<<set $race to 4, $tFight to true>>\n\t\t<<set $Energy -= 1>>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1>>\n\t<<button "Sex">>\n\t\t<<set $race to 2>>\n\t\t<<set $Energy -= 1>>\n\t\t<<goto "oni">>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1 and $oniMatriarch is 0 and $activeSlave.matriarch is 0>>\n\t<<button "Declare Top Oni">>\n\t\t<<set $activeSlave.matriarch to 1>>\n\t\t<<set $oniMatriarch to 1>>\n\t\t<<goto "oni">>\n\t<</button>>\n<</if>>\n\n<<if $activeSlave.alpha is 1 and $activeSlave.matriarch is 1>>\n\t<<button "Remove as Top Oni">>\n\t\t<<set $activeSlave.matriarch to 0>>\n\t\t<<set $oniMatriarch to 0>>\n\t\t<<goto "oni">>\n\t<</button>>\n<</if>>\n\n</center>\n<</nobr>>\n\n<<elseif $race is 1>> \s\nYou can try and become the stronger part, earning the right to breed the girl as you will. But first you must prove yourself worthy to count her among your harem.\n\n<<nobr>>\n<center>\n<<button "fight">>\n\t<<set $description to "Tame">>\n\t<<set $race to 4>>\n\t<<goto "oni">>\n<</button>>\n | \n<<button "Change your mind">>\n\t<<set $race to 0>>\n\t<<goto "oni">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 2>> \s\nThe oni $activeSlave.slaveName rolls her eyes in anticipation as you start groping and grasping at her already exposed breasts. You run your hands over the alluring skin of the ready titflesh, savoring the sensation of their warmth in your palms. The girls eyes fall on her already hardening nipples and up back at you with a sultry stare. $activeSlave.slaveName gives out a small squeal as you latch onto her dripping breast, sucking at the tender, stiff petal in ever growing lust. Aware of the rising rigidity in your crotch, you detach yourself from the girl in order to unleash your primal lust on the horned creature.\n\n<<set $picture to "img/People/Creature/oni/"+$activeSlave.number+"sex">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nYou pull the oni $activeSlave.slaveName closer, the hungry light in her eyes growing fiercer as you expose your dick and place it between the creature's wide open thighs, preparing yourself to thrust into your new conquest. In one smooth movement, you force your cock into the oni's waiting hole. She exhales in surprise as you bury yourself inside her, causing her to finally scream out at intrusion of your cock.\n\n$activeSlave.slaveName moans in desperate arousal and runs her shaking hands through her swirling hair, while you exert yourself ever more fervently, thrusting into her with enough force to send tremors throughout her body. Each time you reach the cervix and nearly break into her womb, the sounds extols with a lewd and audible slaps, an audible acknowledgment of the pleasure you’re giving her.\n\n<<set $picture to "img/People/Creature/oni/"+$activeSlave.number+"sex1">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\n$activeSlave.slaveName's eyes roll back as she suddenly jerks her whole body downwards, her fingernails clutching across your back, while the inner of her pussy clamps down around your pumping dick. You feel your own orgasm building and bury yourself balls deep in the screaming creature, forcing yourself as deeply as possibly. She wails in orgasmic gratitude, her legs folding themselves near painfully around your waist and locking together, forcing you into a complete coupling, buried deep within her as her muscles spasm around your cock, brutally massaging and squeezing, stimulating every bit of your exploding dick, forcing your orgasm out in animalistic fury. \n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<include "Low Preg">>\n\t<<set $race to 0>>\n\t<<goto "oni">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 3>> \s \n<center><<showImageOrVideo "img/People/Creature/oni/Birth">></center> \s\n\n<<if $oniTamed gte $oniRoom>> \s\nYour Top Oni went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The young one grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders.\n\nThere is however no room at home, so the now grown oni is set free to roam the world.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $oniWild += 1>>\n\t<<set $race to 0>>\n\t<<goto "Low Births">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $oniTamed lte $oniRoom>> \s\n\s\n<<nobr>>\n\n<<display "Generate XX Creature">>\n\n<<set $activeSlave.race to "oni">>\n<<set $activeSlave.home to "Jungles">>\n<<set $activeSlave.origin to "She was born by the Top Oni.">>\n\n<<set $activeSlave.number to either(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46)>>\n\n<<set $activeSlave.slaveName to either("Akabeko", "Amaburakosagi", "Amamehagi", "Amanojaku", "Amanozako", "Anmo", "Bakekujira", "Basan", "Bashōnosei", "Buruburu", "Byakko", "Byōbunozoki", "Chōchinbi", "Daidarabotchi", "Daitengu", "Danzaburou", "Dodomeki", "Furaribi", "Gagoze", "Gashadokuro", "Gozu", "Mezu", "Hakanohi", "Hakutaku", "Heikegani", "Hibagon", "Hinode", "Hyōsube", "Ibaraki", "Ibarakidoji", "Inugami", "Issie", "Itsumade", "Janjanbi", "Jikininki", "Kakurezato", "Kamaitachi", "Karura", "Kechibi", "Keukegen", "Kosenjōbi", "Kudan")>>\n\n<</nobr>> \s\nYour Top Oni went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The young one grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders. Her growth complete, you name the new oni: ''@@color:red;$activeSlave.slaveName@@''.\n\n<<set $picture to "img/People/Creature/oni/"+$activeSlave.number+"">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center>\n\n<center><<button "Continue">>\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $oniTamed += 1>>\n\t<<set $Children += 1>>\n\t<<set $MonsterChildren += 1>>\n\t<<set $Exp += 5>>\n\t<<goto "Low Births">>\n<</button>></center> \s\n\n<</if>>\n\n<<elseif $race is 4>> \s \n\t<<silently>>\n\t\n\t<<if $tFight>>\n\t\t<<set $enemy.number to $activeSlave.number>>\n\t<<else>>\n\t\t<<set $enemy.number to either (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46)>>\n\t<</if>>\n\n\t<<set $enemy.race to "oni">>\n\t<<set $enemy.HP to 110>>\n\t<<set $enemy.damage to 20>>\n\t<<set $enemy.exp to "High">>\n\t<<set $enemy.food to 7>>\n\t<<set $enemy.hasHome to $oniHome>>\n\t<<set $enemy.home to "Jungles">>\n\t<<set $enemy.tamed to $oniTamed>>\n\t<<set $enemy.room to $oniRoom>>\n\t<<set $enemy.aDes to "The oni attacks and nearly throws her weapon against you in sheer glee.">>\n\t<<set $enemy.name to "battle crazed oni">>\n\t<<set $path to "img/People/Creature/"+$enemy.race+"/"+$enemy.number+"">>\n\n\t<<set $descriptionTame to "You face a oni-girl. She look upon in utter happiness at the prospect of both a mate and a fight. The figure looks completely human, aside from two important factors. The first, her size; she looks as though someone had tried to build a human but got the scale wrong. By the looks of her, if she was standing upright she would tower at least around eight or nine feet in height, and she looks broad enough to carry a horse on her back. The second factor, of course, would be the enormous curved horns, protruding from her forehead.">>\n\t<<set $descriptionWild to "While traveling the jungle you suddenly find yourself face to face with a sizable oni-girl. She looks upon you in utter happiness at the prospect of both a mate and a fight. The figure looks completely human, aside from two important factors. The first, her size; she looks as though someone had tried to build a human but got the scale wrong. By the looks of her, if she was standing upright she would tower at least around eight or nine feet in height, and she looks broad enough to carry a horse on her back. The second factor, of course, would be the enormous curved horns, protruding from her forehead.">>\n\t<<set $sexDescription1 to "The defeated oni rolls her eyes in anticipation as you start groping and grasping at her already exposed breasts. You run your hands over the alluring skin of the ready titflesh, savoring the sensation of their warmth in your palms. The girls eyes fall on her already hardening nipples and up back at you with a sultry stare. The oni gives out a small squeal as you latch onto her dripping breast, sucking at the tender, stiff petal in ever growing lust. Aware of the rising rigidity in your crotch, you detach yourself from the girl in order to unleash your primal lust on the horned creature.">>\n\t<<set $sexDescription2 to "You pull the oni closer, the hungry light in her eyes growing fiercer as you expose your dick and place it between the creature's wide open thighs, preparing yourself to thrust into your new conquest. In one smooth movement, you force your cock into the oni's waiting hole. She exhales in surprise as you bury yourself inside her, causing her to finally scream out at intrusion of your cock. The oni moans in desperate arousal and runs her shaking hands through her swirling hair, while you exert yourself ever more fervently, thrusting into her with enough force to send tremors throughout her body. Each time you reach the cervix and nearly break into her womb, the sounds extols with a lewd and audible slaps, an audible acknowledgment of the pleasure you’re giving her.">>\n\t<<set $sexDescription3 to "The oni's eyes roll back as she suddenly jerks her whole body downwards, her fingernails clutching across your back, while the inner of her pussy clamps down around your pumping dick. You feel your own orgasm building and bury yourself balls deep in the screaming creature, forcing yourself as deeply as possibly. She wails in orgasmic gratitude, her legs folding themselves near painfully around your waist and locking together, forcing you into a complete coupling, buried deep within her as her muscles spasm around your cock, brutally massaging and squeezing, stimulating every bit of your exploding dick, forcing your orgasm out in animalistic fury. Afterwards you decide to leave the girl as the total mess of cum you've turned her into.">>\n\t<</silently>>\n\t<<goto "Combat Init">>\n<</if>> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s
<<set $MountainsEvent to either(1, 1, 2, 2, 3, 4, 4)>>\n<<if $MountainsEvent is 1>>\n\t<<set $MountainsFind to either(1, 2)>>\n\t<<if $MountainsFind is 1 and $freiaDone is 0 and $freiaDead is 0>>\n\t\t<<goto "FreiaQuest">>\n\t<<elseif $MountainsFind is 2 and $morriganDone is 0 and $morriganDead is 0>>\n\t\t<<goto "MorriganQuest">>\n\t<<else>>\n\t\t<<goto "MountainsEvents">>\n\t<</if>>\n\n<<elseif $MountainsEvent is 2>>\n\t<<set $MountainsFind to either(1, 2, 2, 3, 3)>>\n\t<<if $MountainsFind is 1>>\n\t\t<<goto "MountainsResources">>\n\t<<elseif $MountainsFind is 2>>\n\t\t<<goto "MountainsLegends">>\n\t<<elseif $MountainsFind is 3>>\n\t\t<<set $EncounterNumber to either(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)>>\n\t\t<<goto "MountainsEncounters">>\n\t<</if>>\n\t\n<<elseif $MountainsEvent is 3 and $MountainsHomeDone is 0>>\n\t<<goto "MountainsHomes">>\n\n<<elseif $MountainsEvent is 4>>\n\t<<set $MountainsEnemy to either(1, 2, 3, 3, 4, 4, 5, 5)>>\n\n\t<<if $MountainsEnemy is 1 and $goblinDone is 0 and $goblinDead is 0>>\n\t<<goto "goblin event">>\t\n\n\t<<elseif $MountainsEnemy is 2 and $fairyDone is 0 and $fairyDead is 0>>\n\t<<goto "fairy event">>\n\n\t<<elseif $MountainsEnemy is 3 and $valkyrjaWild gte 1>>\n\t\t<<set $race to 4>>\n\t\t<<goto "valkyrja">>\n\t\n\t<<elseif $MountainsEnemy is 4 and $giantWild gte 1>>\n\t\t<<set $race to 4>>\n\t\t<<goto "giant">>\n\t\n\t<<elseif $MountainsEnemy is 5 and $dogWild gte 1>>\n\t\t<<set $race to 4>>\n\t\t<<goto "dog">>\n\t\n\n\t<<else>>\n\t<<goto "MountainsEvents">>\t\n\n\t<</if>>\n\n<<else>>\n\n<<goto "MountainsEvents">>\n\n<</if>>
<<if $Event is 1>> \s\n<<if $EarlyBird is 1 and $LateBird is 1 and $ManOfFood is 1 and $ManOfProvisions is 1 and $ManOfWood is 1 and $ManOfStone is 1 and $Fertile is 5 and $FatherBeloved is 1 and $FatherRelation is 1 and $FatherQuirk is 1 and $FatherFetish is 1>>\n<<goto "Event">>\n<</if>> \s\n<center><<showImageOrVideo "img/Background/Lore/TheCrystal">></center>\nYour body has strengthened, gaining 10 more HP, and is furthermore able to absorb a trait of power from the grand crystal given by Gaia.\n\nYou can choose:\n\n<<if $EarlyBird is 0>>@@color:green;Early Bird@@ | <<click "Choose this">><<set $EarlyBird to 1>><<goto "Event">><</click>>\nBy rising earlier in the morning more time can be used in a week.<</if>>\n<<if $LateBird is 0>>@@color:green;Night Worker@@ | <<click "Choose this">><<set $LateBird to 1>><<goto "Event">><</click>>\nBy working at night more time can be used in a week.<</if>>\n<<if $ManOfFood is 0>>@@color:green;Man of Food@@ | <<click "Choose this">><<set $ManOfFood to 1>><<goto "Event">><</click>>\nIf a week ends with Energy to spare you will use this to farm and gather food.<</if>>\n<<if $ManOfProvisions is 0>>@@color:green;Man of Provisions@@ | <<click "Choose this">><<set $ManOfProvisions to 1>><<goto "Event">><</click>>\nIf a week ends with Energy to spare you will use this to preserve food.<</if>>\n<<if $ManOfWood is 0>>@@color:green;Man of Wood@@ | <<click "Choose this">><<set $ManOfWood to 1>><<goto "Event">><</click>>\nIf a week ends with Energy to spare you will use this to cut and make wood.<</if>>\n<<if $ManOfStone is 0>>@@color:green;Man of Stone@@ | <<click "Choose this">><<set $ManOfStone to 1>><<goto "Event">><</click>>\nIf a week ends with Energy to spare you will use this to mine and cut stone.<</if>>\n\n<<nobr>><<if $Fertile is 4>>\n@@color:blue;Omni Fertile@@ | <<click "Choose this">><<set $Fertile to 5>><<goto "Event">><</click>>\nAlways impregnate girls.\n<<elseif $Fertile is 3>>\n@@color:blue;Breeder Fertile@@ | <<click "Choose this">><<set $Fertile to 4>><<goto "Event">><</click>>\nHave a higher chance to impregnate girls.\n<<elseif $Fertile is 2>>\n@@color:blue;Extremely Fertile@@ | <<click "Choose this">><<set $Fertile to 3>><<goto "Event">><</click>>\nHave a higher chance to impregnate girls.\n<<elseif $Fertile is 1>>\n@@color:blue;Very Fertile@@ | <<click "Choose this">><<set $Fertile to 2>><<goto "Event">><</click>>\nHave a higher chance to impregnate girls.\n<<elseif $Fertile is 0>>\n@@color:blue;More Fertile@@ | <<click "Choose this">><<set $Fertile to 1>><<goto "Event">><</click>>\nHave a higher chance to impregnate girls.\n<</if>><</nobr>>\n\n<<if $FatherDear is 0>>@@color:red;Dear Father@@ | <<click "Choose this">><<set $FatherDear to 1>><<goto "Event">><</click>>\nYou gain better relation with daughters quicker.<</if>>\n<<if $FatherDear is 1 and $FatherBeloved is 0>>@@color:red;Beloved Father@@ | <<click "Choose this">><<set $FatherBeloved to 1>><<goto "Event">><</click>>\nYou gain better relation with daughters much faster.<</if>>\n<<if $FatherRelation is 0>>@@color:red;Attentive Father@@ | <<click "Choose this">><<set $FatherRelation to 1>><<goto "Event">><</click>>\nYou understand your girls personalities faster.<</if>>\n<<if $FatherQuirk is 0>>@@color:red;Close Father@@ | <<click "Choose this">><<set $FatherQuirk to 1>><<goto "Event">><</click>>\nYou understand your girls quirks faster.<</if>>\n<<if $FatherFetish is 0>>@@color:red;Intimate Father@@ | <<click "Choose this">><<set $FatherFetish to 1>><<goto "Event">><</click>>\nYou understand your girls fetishes faster.<</if>>\n\n<<nobr>>\n<center>\n<<button "Skip">>\n\t<<goto "Event">>\n<</button>>\n</center>\n\n<<set $playerMaxHP += 10>>\n<<set $Exp -= 100>>\n<</nobr>>\n\n<<elseif $Event is 2>>\n<center><<showImageOrVideo "img/Background/Events/Winter">></center>\nWinter has come and only the food that's preserved can help sustain a populace during the next three weeks.\n\n<center> \s\n<<button "Tough time ahead">>\n\t<<set $Food to 0>>\n\t<<goto "High Births">>\n<</button>>\n</center> \s\n\n<<elseif $Event is 3>>\n<center><<showImageOrVideo "img/Background/Events/RuneStone">></center>\n<<set $Amount to random(30, 50)>> <<set $RuneName to either("Kushim", "Iry-Hor", "Sekhen", "Ka", "Kayumarth")>> \s\nA stone with early writing is discovered in the nearby forest Reading:\n\n"I $RuneName, pass this gift of gold covered statues and 29,086 measures barley to the great Gaia and her servants, may she let my two wives give birth in safety and without complications."\n\nSeeing that you are a servant of Gaia you seem able to take the offering. The gold might be useless and the barley might be rotten and gone, but the iron within the statues certainly isn't.\n\n<center> \s\n<<button "Melt it down.">>\n\t<<set $Iron = $Iron + $Amount>>\n\t<<goto "High Births">>\n<</button>>\n</center> \s\n\n<<elseif $Event is 4>>\n<center><<showImageOrVideo "img/Background/Events/BunnyHunny">></center>\nOne of the wild bunny girls seem to have gotten into the food ladder. Though she quickly leave in her kin's customary fright there is still lost a bit food in the confusion.\n\n<center> \s\n<<button "A little waste">>\n\t<<set $Food -= 5>>\n\t<<goto "High Births">>\n<</button>>\n</center> \s\n\n<<elseif $Event is 5>>\n<center><<showImageOrVideo "img/Background/Events/Flood">></center>\n<<set $Amount to random(10, 30)>> \s\nThis week saw a high amount of rain and melted ice from the mountains, resulting in flooding in many parts of the low lands. As such $Amount of the preserved food has been lost.\n\n<center> \s\n<<button "Utnapishtim warned me of this.">>\n\t<<set $Food = $Food - $Amount>>\n\t<<goto "High Births">>\n<</button>>\n</center> \s\n\n<<elseif $Event is 6>>\n<center><<showImageOrVideo "img/Background/Events/Salt">></center>\n<<set $Amount to random(10, 30)>> \s\nDuring the week a deposit of salt was unearthed near the camp, using it on some food near its limit the larder is quickly filling with the now preserved food.\n\n<center> \s\n<<button "Lucky break">>\n\t<<set $FoodPreserved = $FoodPreserved + $Amount>>\n\t<<goto "High Births">>\n<</button>>\n</center> \s\n\n<<elseif $Event is 7>>\n<<showImageOrVideo "img/Background/Events/MorningWood">>\nDuring the morning two of your girls seem to have snuck into your tent and driven by desire towards the only male they know started a slobbering breakfast on your lower parts\n\n<<nobr>>\n<center>\n<<button "Scold them">>\n\t<<set $Energy += 1>>\n\t<<goto "High Births">>\n<</button>>\n | \n<<button "Let them have their breakfast">>\n\t<<set $Exp += 5>>\n\t<<goto "High Births">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $Event is 8>>\n<<showImageOrVideo "img/Background/Events/TwoFun">>\nDuring the week two of your girls are driven over the edge by their desires and decide to help each other with some release\n\n<<nobr>>\n<center>\n<<button "Only natural">>\n\t<<set $Exp += 5>>\n\t<<goto "High Births">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $Event is 9>>\n<<showImageOrVideo "img/Background/Events/Breakfast">>\nOne of your girls help you gain more energy my providing her beloved father with some needed breakfast.\n\n<<nobr>>\n<center>\n<<button "Nutricious">>\n\t<<set $Energy += 3>>\n\t<<goto "High Births">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $Event is 10>>\n<<showImageOrVideo "img/Background/Events/CatGirl">>\nIt seems one of your human girls have become taken with the cat-girls and started acting and somewhat dressing as them. Though Bastet will surely have a laugh you still have to spend some time talking some sense into the girl.\n\n<<nobr>>\n<center>\n<<button "Weird">>\n\t<<set $Energy -= 1>>\n\t<<goto "High Births">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $Event is 11>>\n<center><span class="smaller"><<showImageOrVideo "img/Background/Events/Dance1">><<showImageOrVideo "img/Background/Events/Dance2">><<showImageOrVideo "img/Background/Events/Dance3">></span></center>\nThree of your girls try to help the lacking birth of males by a fertility dance. Whether the dance has helped remains doubtful, but it sure was invigorating to watch.\n\n<<nobr>>\n<center>\n<<button "Exciting">>\n\t<<set $Energy += 3>>\n\t<<goto "High Births">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $Event is 12>>\n<<set $Amount to random(10, 30)>> \s\n<center><<showImageOrVideo "img/Background/Events/Stock">></center>\nDuring the week a hidden supply of $Amount preserved food was uncovered, now added to your own provisions.\n\n<<nobr>>\n<center>\n<<button "Always needed">>\n\t<<set $FoodPreserved = $FoodPreserved + $Amount>>\n\t<<goto "High Births">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $Event is 13>>\n<center><<showImageOrVideo "img/Background/Events/Adonis">></center>\nIt seems some of Inanna's daughters have started a cult in you honor. They call it the Cult of Adonis - Adōn being their old word for 'lord', and you are indeed their lord, and they ask what their father and lord commands?\n\n<<nobr>>\n<center>\n<<button "Like the Anemone food soon withers">>\n\t<<set $PreservedFood += 10>>\n\t<<goto "High Births">>\n<</button>>\n | \n<<button "Enjoy the beauty of the moment">>\n\t<<set $Event to 13.1>>\n\t<<goto "Events">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $Event is 13.1>>\n<<showImageOrVideo "img/Background/Events/Harem">>\nYou call the girls over and teach them of the quick-growing herbs that sprang up from seed, and the sowing of fennel and lettuce and grains of wheat and barley. How these plants spring swiftly up and soon find their maker.\n\nBut more importantly, you teach them how to service your quick-growing manhood in union and while not forgetting a single part of remaining body.\n\n<<nobr>>\n<center>\n<<button "Always needed">>\n\t<<set $FoodPreserved = $FoodPreserved + $Amount>>\n\t<<set $Exp += 6>>\n\t<<goto "High Births">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $Event is 14>>\n<<showImageOrVideo "img/Background/Events/ThreeFun">>\nWith this many girls around it seems no surprise they oftentimes come together and "help" each other out, while also seeming to have a great deal of fun in the process...\n\n<<nobr>>\n<center>\n<<button "Invigorating to watch">>\n\t<<set $Energy += 1>>\n\t<<goto "High Births">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $Event is 15>>\n<<showImageOrVideo "img/Background/Events/Sleeping">>\nOne of your girls is sleeping in late and one of her sisters come to you and ask if you'd like helping in waking her. The sister is certain that the sleeping beauty would wake up reguraly if she came to associate waking up with something more pleasurable...\n\n<<nobr>>\n<center>\n<<button "Let her sleep then">>\n\t<<goto "High Births">>\n<</button>>\n | \n<<button "Wake her with the sister">>\n\t<<set $Event to 15.1>>\n\t<<goto "Events">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $Event is 15.1>>\n<<showImageOrVideo "img/Background/Events/SleepWake">>\nWith the sister holding gently onto the side you begin waking the sleeping girl the most caring, and soon passionately, way.\n\nWhether the girl will get up regularly seems uncertain though, as she might hope to get woken like this again by sleeping in...\n\n<<nobr>>\n<center>\n<<button "A good morning none the less">>\n\t<<set $Exp += 6>>\n\t<<goto "High Births">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $Event is 16>>\n<<showImageOrVideo "img/Background/Events/FaceCream">>\nOne of your girls is complaining about dry skin. She asks you is there is anything her beloved father can do?\n\n<<nobr>>\n<center>\n<<button "Try mud">>\n\t<<set $Energy += 1>>\n\t<<goto "High Births">>\n<</button>>\n | \n<<button "You may know of a way">>\n\t<<set $Event to 16.1>>\n\t<<goto "Events">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $Event is 16.1>>\n<<showImageOrVideo "img/Background/Events/FaceCreamed">>\nPlacing the girl on her knees in front of you. Commanding that she closes her eyes, to not get too much stuck in her eyes, you proceed to fill her face with a moist cream that should cater to any need she would have...\n\n<<nobr>>\n<center>\n<<button "She can always for more">>\n\t<<set $Exp += 6>>\n\t<<goto "High Births">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $Event is 17>>\n<<showImageOrVideo "img/Background/Events/FourFun">>\nWith this many girls around it seems no surprise they oftentimes come together and "help" each other out, while also seeming to have a great deal of fun in the process...\n\nThis time no less than four of your girls seem to be enjoying themselves.\n\n<<nobr>>\n<center>\n<<button "Very invigorating to watch">>\n\t<<set $Energy += 2>>\n\t<<goto "High Births">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $Event is 1.1>>\n<<showImageOrVideo "img/People/Human/Characters/Common/RheiaInannaMeet">>\n\n<<if $rheiaInannaMeet is 1>>\nYou meet Rheia after a long week, she greets you and beckons you for a small chat. During the talk she mentions the newly settled in Inanna.\n<<elseif $rheiaInannaMeet is 2>>\nAfter having joined the camp you've noticed how Rheia spends no little amount of time fawning over Inanna. Happening upon Rheia at the end of the week you ask about her intereste in the Twin-River girl.\n<</if>> \s\n\n"//I am pleased to see her condition has improved, I hear she looked nearly like a occupant of the afterworld when you pulled her out of those caves!//"\n\nYou explain to Rheia, as you have before, that those caves were indeed considered the gateway to the afterlife by Inanna's culture. Rheia merely smiles and continues:\n\n"//I know, but it does not mean her improvement in health is not to be unappreciated. I know we are both your women, but I hope it does not trouble you if I think of Inanna in a more motherly way. I have come to consider her health a cause of maternal burden and pride. I do not wish to see her waste away once more.//"\n\nYou agree that care must be given to ensure the stable health of the girl in question. Rheia considers the statement, and after a while of pondering asks:\n\n"//Out of curiosity, how did you manage to improve her health and mental disposition for life? Was amazing sex the answer, as it often is?//"\n\nYou find yourself smiling at her careful nature and finishing remark, yet explain, that Inanna felt burdened by the loss of her brother and by your mutual company she hopes to carry on his legacy by bearing a son someday.\n\nRheia seems to contemplate this a great deal and after a lengthy pause says:\n\n"//Though no child has yet been born male... <<if $rheiaMom is 1>>I don't mind since you're all the sons I would ever desire, yet for Inanna, this must be a rather painful truth during any birth she faces.<<else>>For Inanna, this must be a rather painful truth during any birth she faces.<</if>>//"\n\nYou wonder at her words as you return to work. No child has indeed been born male. You ought to give efforts in ensuring Inanna daily life has enough joy to counteract the troublesome birthing situation as it stands.\n\n<<nobr>>\n<center>\n<<button "She must find joy in her own life too">>\n\t<<set $rheiaInannaMeet to 0>>\n\t<<goto "High Births">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $Event is 1.2>>\n<<showImageOrVideo "img/People/Human/Characters/Common/RheiaFreiaMeet">>\n\n<<if $rheiaFreiaMeet is 1>>\nRheia has been helpful and caring as usual and done many a minor thing to ensure Freia's introduction to the camp life. At the end of the week you seek out Rheia and ask how the Nordling is doing.\n<<elseif $rheiaFreiaMeet is 2>>\nUpon joining the camp Rheia has paid special attention to Freia. The Nordling, whom by her very upbringing, is more of a lonesome disposition and handles her task in a similar suit, finds herself a guide in Rheia. At the end of the week you seek out Rheia and ask how the Nordling is doing.\n<</if>> \s\n\n"//This northern girl is quite remarkable. She is adept in most things and tries to pursue them without placing a burden on others, however, the greatest achievement our race has accomplished was through union, a concept I fear, that she is not overly able at.//"\n\nYou ask if that is why she has given Freia so much help and attention, and whether she believes the Nordling able to learn these things.\n\n"//Freia, that name sounds quite similar to Hereia.//" Rheia seems lost momentarily in thought. You meanwhile take the time to observe how it sounds like her own name.\n\n"//Regardless. Freia may never be the greatest at the joint tasks of the camp, but she excels in hunting and similar works. All have their places and abilities, no need in turning her into a worker in the way of the Fields or the Plains.//"\n\n<<nobr>>\n<center>\n<<button "Very well">>\n\t<<set $rheiaFreiaMeet to 0>>\n\t<<goto "High Births">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $Event is 1.3>>\n<<showImageOrVideo "img/People/Human/Characters/Common/FreiaIzanamiMeet">>\n\n<<if $freiaIzanamiMeet is 1>>Having brought Izanami back to the camp and helped settled her in during the week you eventually attract the attention of your brazen Northern girl Freia, who can't help but make a few observations.<<elseif $freiaIzanamiMeet is 2>>Having brought the feisty Northern girl back she soon comes into contact with the calmly Izanami and can't help but make a few observations as you talk.<</if>>\n\n"//That Izanami girl is so very strange I tell you! I've tried to talk with her about hunting and other great conversation starters but nothing. She doesn't talk much, answers politely, no matter how much I poke her, and in regards to you she seems to follow your words without a second thought! Call me crazy, but isn't the whole point of two people having two different thoughts?//"\n\nYou explain how Izanami grew up in a very different cultural background. Freia does not seem hostile to the ways of Izanami, but merely curious. She continues:\n\n"//Her culture must have been a vastly sizable one in terms of people, since they could get by without utilizing half its population. I'm not going to make a big deal out of the difference in our backgrounds, or by Gaia ask which you prefer, but I will say this: that girl would not survive the northern winter!//"\n\nFreia smiles at what she clearly considers nothing but a humorous comment and soon you see her helping Izanami carry water back to the camp, once again trying to discuss hunting.\n\n<<nobr>>\n<center>\n<<button "Quite the contrast of characters">>\n\t<<set $freiaIzanamiMeet to 0>>\n\t<<goto "High Births">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $Event is 18>>\n<<showImageOrVideo "img/Background/Events/WorkClothes">>\n\nAfter a long day one of your girls can finally get out of her work clothes!\n\n<<nobr>>\n<center>\n<<button "Help with a message">>\n\t<<set $Event to 18.1>>\n\t<<goto "Events">>\n<</button>>\n | \n<<button "Merely watch">>\n\t<<set $Energy += 3>>\n\t<<goto "High Births">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $Event is 18.1>>\n<<showImageOrVideo "img/Background/Events/MessageTits">>\n\nThrough swaying motions you help the girl by messaging her breasts, which have been trapped by her clothes for too long.\n\n<<nobr>>\n<center>\n<<button "Good to help">>\n\t<<goto "High Births">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $Event is 19>>\n<<showImageOrVideo "img/Background/Events/SuckleGirl">>\n\nIt seems one of your girls has difficulties letting go of certain aspect of her speedy up-bringing.\n\n<<nobr>>\n<center>\n<<button "Give her something else to suck on">>\n\t<<set $Event to 19.1>>\n\t<<goto "Events">>\n<</button>>\n | \n<<button "Let it be">>\n\t<<goto "High Births">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $Event is 19.1>>\n<<showImageOrVideo "img/Background/Events/SuckleDick">>\n\nThe girl must grow up after all. Can't have her suckling on her mother's tits for all her life - not when there are so many other pressing matters to suck on first!\n\n<<nobr>>\n<center>\n<<button "A good job, well done">>\n\t<<goto "High Births">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $Event is 20>>\n<<showImageOrVideo "img/Background/Events/RheiaSarai">>\n\nHaving two mature ladies in the camp has by no means slowed things down. During their joint time Rheia and Sarai have formed quite the close friendship and have recently begun using this to increase your attention towards the two.\n\nAfter a long week you meet them all dressed up in alluring garments and it seems they are ready to enjoy some well earned time off.\n\n<<nobr>>\n<center>\n<<button "Join in">>\n\t<<set $Event to 20.1>>\n\t<<goto "Events">>\n<</button>>\n | \n<<button "Not now">>\n\t<<goto "High Births">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $Event is 20.1>>\n<<showImageOrVideo "img/Background/Events/RheiaSarai1">>\n\nSoon the two dear friends have you all wrapped up between them, and the skilled ladies employ every device to place the greatest of pleasures upon you.\n\nSarai smiles and comments, while Rheia is otherwise engaged:\n\n"//There truly is no greater blessing then good company! Now, dearest Rheia, I believe it only fair that you enjoy $PlayerName first, I merely beg that some of him be left to me.//"\n\n<<showImageOrVideo "img/Background/Events/RheiaSarai2">>\n\nFollowing Sarai's invitation Rheia mounts you and soon her plump cheeks are firmly grasped by both your hands. Rheia, however, does not forget her dear friend and sees to Sarai's pleasure as well. Soon the whole camp rings with the screams of the two mature ladies.\n\n<<showImageOrVideo "img/Background/Events/RheiaSarai3">>\n\nHaving been fucked thoroughly Rheia helps Sarai to mount you. Rheia whispers to her friend:\n\n"//There should be plenty of him left to fuck you silly, that's the great joy of such a young man.//"\n\nSarai manages to agree between her screams. Soon both mature ladies sleep soundly by your side, exhausted and pleased.\n\n<<nobr>>\n<center>\n<<button "A good end to a week!">>\n\t<<include "High Preg">>\n\t<<if $saraiPreg lte 0>>\n\t\t<<set $saraiPreg to $Preg>>\n\t<</if>>\n\t<<goto "High Births">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $Event is 1.4>>\n<<showImageOrVideo "img/People/Human/Characters/Common/IzanamiSitaMeet">>\n\nOut of all you camp followers few get along better than Izanami and Sita. Since the latest arrived the two of them have swiftly formed an unspoken bond of understanding and worked in admirable unity.\n\nTheir concept of ideal female companionship seems quite similar, which most likely is cause for their fellowship. You've never found them at odds or in quarrel.\n\nAs the first week of their meeting ends you decide to go and pay Izanami a visit, hoping to hear of her new liaison. Izanami nearly succeeds in touching her heart when she replies to you inquiry, though her amble breasts naturally get in the way.\n\n"//It is truly so very auspicious to have found such harmonious a fellow consort as she! I often feared in quiet, that should I go to a man with many wives I might not find friendship with any of them. It is a great blessing that I was wrong! Sita is very docile, someone who gives unbounded love but accepts injustice, neglect, humiliation and banishment quietly, uncomplainingly - truly what her home considered an ideal woman!//"\n\nYou thank Izanami for her answer and she returns to her work around the camp. To give without retrain, and readily suffer neglect and injustice - you ponder this thought. It sounds ideal in the context of palace love, but not quite so in regards to a sturdy friendship.\n\n<<nobr>>\n<center>\n<<button "Such strange ideals we make">>\n\t<<set $izanamiSitaMeet to 0>>\n\t<<goto "High Births">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $Event is 1.5>>\n<<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.talk1" >>\n\n<<if $rheiaNambiMeet is 1>>After bringing Nambi home from the scorching desert you are met with Rheia in the camp at week's end.<<else>>Shortly after Rheia has settled into the camp she comes up to you while Nambi is there.<</if>>\n\nRheia looks all over the plump desert girl, her look not without a certain hint of deeper interest. You ask her what it is.\n\n"//<<if $rheiaNambiMeet is 1>>This girl is your new breeder is she not?<<else>>So this girl is a breeder of yours isn't she?<</if>>//"\n\nHer formulation seems rather more edged than normal and you are about to consider whether Rheia might have a dislike for the girl, however, the notion is quickly dispelled when she continues, with lust and not hate in her eyes:\n\n"//For if so, I wouldn't mind laying in on your next pleasure.//"\n\nYou look at Nambi, she merely smiles. It seems you should watch out for an opportunity to enjoy both women in the future.\n\n<<nobr>>\n<center>\n<<button "Shall look forward to it">>\n\t<<set $rheiaNambiMeet to 0>>\n\t<<goto "High Births">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $Event is 21>>\n<<showImageOrVideo "img/People/Human/Characters/Nambi/face">>\n\nAt week's end, as you're preparing for a good time with Nambi, Rheia comes up and ask if she will be permitted to join in on the rough fun.\n\n<<nobr>>\n<center>\n<<button "Why of course">>\n\t<<set $Event to 21.1>>\n\t<<goto "Events">>\n<</button>>\n | \n<<button "Why of course">>\n\t<<set $Event to 21.1>>\n\t<<goto "Events">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $Event is 21.1>>\n<<showImageOrVideo "img/Background/Events/RheiaNambi1">>\n\nThough the choice was pure agony you soon find yourself healed by the magic touch of the two busty women.\n\nHaving placed Nambi on her back Rheia does not much but seemingly enjoy the sight for her own pleasure. The bulging tits of the desert girl is indeed quite alluring.\n\n<<showImageOrVideo "img/Background/Events/RheiaNambi2">>\n\nYou place Nambi atop of Rheia and start pounding with such force and soon both can be heard moaning. The two blessed ladies have their breasts massed agaist each others' to such a degree that Rheia cannot help but play with them.\n\n<<showImageOrVideo "img/Background/Events/RheiaNambi3">>\n\nWith Nambi on top you hammer away, all the while Rheia as free to fondle to her heart's content, saying:\n\n"//Such a wonderful breeder you are for my man, little Nambi! You shall forever give birth! Again and again!//"\n\nThe chant seems to arouse both of them, and since it is not without effect on you climax approaches. Soon Nambi becomes filled with you white load, and in joint ecstasy with Rheia they scream in pleasure.\n\n<<nobr>>\n<center>\n<<button "A wonderful end to the week.">>\n\t<<include "High Preg">>\n\t<<if $nambiPreg lte 0>>\n\t\t<<set $nambiPreg to $Preg>>\n\t<</if>>\n\t<<goto "High Births">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $Event is 22>>\n<<showImageOrVideo "img/Background/Events/IzanamiNambi">>\n\nOf all the matriarchs non have larger tits than Izanami and Nambi. One evening, after a long and hard week, it seems the two girls intend to use there blessed bodies in hopes of making their shared consort happy.\n\n<<nobr>>\n<center>\n<<button "Sounds wonderful">>\n\t<<set $Event to 22.1>>\n\t<<goto "Events">>\n<</button>>\n | \n<<button "Let it be">>\n\t<<goto "High Births">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $Event is 22.1>>\n<<showImageOrVideo "img/Background/Events/IzanamiNambi1">>\n\nIzanami goes first and wraps your entire length in the ample mass of tits, the billowing movements sending shivers through your member.\n\n<<<showImageOrVideo "img/Background/Events/IzanamiNambi2">>\n\nAfter comes Nambi. Her breasts provide a wonderful view as she pleasures her man orally without reserve.\n\n<<showImageOrVideo "img/Background/Events/IzanamiNambi3">>\n\nIn the end they help you cum in unison. The blessings of having both of them counted among your camp followers are difficult not to appreciate!\n\n<<nobr>>\n<center>\n<<button "Wonderful union!">>\n\t<<goto "High Births">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $Event is 31>> \s\n<<set $wild to random (1, 12)>> \s\n<<set $picture to "img/Background/Sanctuary/Encounters/wake"+$wild+"">> \s\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\nIt appears your girls have decided to wake you in a rousing manner!\n\n<<nobr>>\n<center>\n<<button "Good morning!">>\n\t<<goto "High Births">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $Event is 32>> \s\n<<showImageOrVideo "img/Background/Sanctuary/Encounters/nurses">>\n\nDuring your rest four of you elven girls have decided to help you with their healing arts. Though you cannot say if your health is better than usual, you certainly feel invigorated!\n\n<<nobr>>\n<center>\n<<button "Four at once!">>\n\t<<goto "High Births">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $Event is 33>> \s\n<<showImageOrVideo "img/Background/Sanctuary/Encounters/waking">>\n\nOne of your elven girls seems to have awoken you with a tit in your mouth and a handjob underway. These elven girls sure are morning people.\n\n<<nobr>>\n<center>\n<<button "Could be worse">>\n\t<<goto "High Births">>\n<</button>>\n</center>\n<</nobr>> \s\n\n/%l Events no 'else' passage %/\n<</if>>
<<if $DesertsPost1 is 2>>\n<center><<button "Return">><<goto "Deserts">><</button>></center>\n\n<center><<showImageOrVideo "img/Background/Deserts/OutpostFood">></center>\n\nThe outpost yields plentiful food hunted easily from the game often found even in the desert, and is able to supply you each week without much tending.\n\n<<elseif $DesertsPost1 is 1>> \s\n<center><<button "Deserts">><<goto "Deserts">><</button>></center>\n<center><<showImageOrVideo "img/People/Creature/cat/Home">></center>\n\n__''Divine Cat''__ \s\n<<if $catMatriarch is 1>>\n<span class="micro"><<='<<showImageOrVideo "img/People/Creature/cat/Bastet/Bastet">>'>></span><<click "Bastet">><<goto "Bastet">><</click>>, <<if $BastetPreg gte 1>>$BastetPreg weeks pregnant.<<else>>Not pregnant.<</if>> First of all the Feline race.\n<<else>>\n<<nobr>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n\t<<if ($slaves[$i].race is "cat") and ($slaves[$i].matriarch is 1)>>\n\t\t<<="[[$slaves[$i].slaveName|cat][$activeSlave to $slaves[" + $i + "]]]">>, <<display "Creature Summary">>\n\t<</if>>\n<</for>>\n<</nobr>>\n<</if>> \s\n\n__''Cats''__ \s\n<<if $catMatriarch is 0>>\n\t<span class="micro"><<='<<showImageOrVideo "img/People/Creature/cat/Bastet/Bastet">>'>></span>\n\t<<click "Bastet">>\n\t\t<<goto "Bastet">>\n\t<</click>>, <<if $BastetPreg gte 1>>$BastetPreg weeks pregnant.<<else>>Not pregnant.<</if>> First of all the Feline race.\n<</if>> \n<<for $i to 0; $i lt $slaves.length; $i++>><<if ($slaves[$i].race is "cat") and ($slaves[$i].matriarch is 0)>>\n<<="[[$slaves[$i].slaveName|cat][$activeSlave to $slaves[" + $i + "]]]">>, <<display "Creature Summary">><</if>>\n<</for>> \s\n\n<<if $catRoom lte 40>>\n__Construction__\n<</if>> \s\n\n<<if $Wood gt 500 and $catRoom lt 20>>\n\t[[Expand the home|cat home][$Wood -= 500, $catRoom to 25]] | The cat home has been established and the cat-girls can live well here, but there is also room for improvements, increasing the number of possible occupants. Around 500 wood is needed. Increasing the living space to allow for 25 creatures.\n<<elseif $Stone gt 500 and $catRoom lt 30>>\n\t[[Further expand the home|cat home][$Stone -= 500, $catRoom to 35]] | The cat-girls have plenty of space, but more could easily added for comfortable living. Around 500 stone is needed. Increasing the living space to allow for 35 creatures.\n<<elseif $Iron gt 300 and $catRoom lt 40>>\n\t[[Finish the home|cat home][$Iron -= 300, $catRoom to 45]] | For the final construction and the finishing of the cat home around 300 pure iron is needed. Increasing the living space to allow for 45 creatures.\n<</if>> \s\n<</if>>\n<<set $race to 0>> \s
<<set $LegendNumber to either(1, 2, 3, 4)>> \s\n\s\n<<if $LegendNumber is 1>> \s\n<center><<showImageOrVideo "img/Background/Deserts/Baboon">></center>\nIn a sand-filled ruin you find a story written on the workable stone walls. It seems to be about a tortoise and a baboon:\n\n<center><<button "Use the stone">><<set $Stone += 55>><<goto "Deserts">><</button>> | <<button "Leave the place">><<goto "Deserts">><</button>></center>\n\n//Baboon was trickster and always tried take advantage of other animals. One evening when the tortoise was crawling slowly home, he met baboon on his path. \n\n"Hello, old fellow," said the baboon heartily. "Have you found much to eat today?" \n \n'No,' replied Tortoise sadly. "Very little indeed." \n \nThe baboon danced up and down, chortling with laughter at an idea which had just come to him. "Follow me, poor old Tortoise," he exclaimed, "and when you reach my home I will have supper all ready for you." \n \n"Thank you. Thank you," said the grateful Tortoise, as the baboon turned round and bounced gaily along the path that led to his home.Tortoise followed as fast as he could, which was very slow indeed, especially when he went uphill. Once or twice he stopped to rest, when the ground became so bumpy that he got disheartened, but holding in his mind the picture of a wonderful feast, he plodded on. At last he reached the place in the bush that the baboon called his home. There he was, leaping about and grinning to himself, and as soon as he caught sight of Tortoise he exclaimed: "Bless my tail! What a long time you have taken to get here. I declare it must be tomorrow already!"\n \n"I'm so sorry," said Tortoise, puffing a little after his long journey. "But I'm sure you have had plenty of time to get the supper ready, so do not grumble at me." \n \n"Oh, yes, indeed!" replied the baboon, rubbing his hands together. "Supper's all ready. All you have to do is to climb up and get it. Look!" he said, pointing to the top of a tree. "Three pots of millet-beer, brewed especially for you." The poor tortoise looked up at the pots, which the baboon had wedged in the branches high above his head. He knew he could never reach them, and the baboon knew that too.\n\n"Bring one down for me, there's a good friend," begged Tortoise, but the baboon climbed the tree in the twinkling of an eye and shouted down to him: "Oh, no! Anybody who wants supper with me must climb up to get it." So poor Tortoise could only begin his long homeward journey with a very empty stomach, cursing at his inability to climb trees. But as he went along, he worked out a splendid plan for getting his own back on the unkind baboon. A few days later the baboon had an invitation to eat with Tortoise. \n\nBaboon was very surprised, but knowing how slow and good-natured the tortoise was, the baboon said to himself: "Oh, well, the fellow evidently saw the joke and bears me no malice. I'll go along and see what I can get out of him." \n\nAt the appointed time the baboon set out along the track that led to Tortoise's home. Now it was the dry season, when many bush fires occur, which leave the ground scorched and black. Just beyond the river the baboon found a wide stretch of burnt and blackened grass, over which he bounded towards Tortoise, who stood waiting beside a cooking pot from which issued the most savory of smells. "Ah, it's my friend the baboon!" said Tortoise. "I'm very pleased to see you. But did your mother never teach you that you must wash your hands before meals? Just look at them! They're as black as soot." The baboon looked at his hands, which were indeed very black from crossing the burnt patch of ground.\n \n"Now run back to the river and wash," said Tortoise, "and when you are clean I will give you some supper." \n\nThe baboon scampered across the black earth and washed himself in the river, but when he came to return to Tortoise, he found he had to cross the burnt ground again and so arrived as dirty as before.\n \n"That will never do! I told you that you could only eat with me if you were clean. Go back and wash again! And you had better be quick about it because I have started my supper already," said Tortoise, with his mouth full of food. The poor baboon went back to the river time and again, but try as he would he got his hands and feet black each time he returned, and Tortoise refused to give him any of the delicious food that was fast disappearing. As Tortoise swallowed the last morsel, the baboon realized he had been tricked and with a cry of rage he crossed the burnt ground for the last time and ran all the way home. \n\n"That will teach you a lesson, my friend," said the Tortoise, smiling, as, well-fed and contented, he withdrew into his shell for a long night's sleep.//\n\n<center><<button "Use the stone">><<set $Stone += 55>><<goto "Deserts">><</button>> | <<button "Leave the place">><<goto "Deserts">><</button>></center>\n\n<<elseif $LegendNumber is 2>> \s\n<center><<showImageOrVideo "img/Background/Deserts/TreeLegend">></center>\nTraveling through the scorching desert you seek shelter in some of the old ruins that dot the landscape. Inside you find a courtyard and a circle stones, that once seem to have guarded a large tree in the middle. \n\n<center><<button "Use the base stones">><<set $Stone += 65>><<goto "Deserts">><</button>> | <<button "Leave the place">><<goto "Deserts">><</button>></center>\n\nIt reads: //It does not matter how hard the day, or dark the time. It all will pass, if you believe in the spirit in the tree.\n \nThere was once a desert girl whose mother had died, and whose stepmother was very cruel to her. \n\nOne day, when she was crying at her mother's grave, she saw that the earth of the grave have parted and a stalk start to grow out, which grew into a sapling and soon into a tree.\n\nThe wind rustled its leaves and the tree whispered to the girl, telling her that her mother was near and that she should eat the fruits of the tree. The girl did and the fruits were very tasty and made her feel much better. \n\nThis happened every day from then on, but as soon as the cruel step-mother discovered what was happening, she went to her husband, the girl's father, and insisted that he had the tree cut down. \n\nThe tree lay withering and the girl wept on its maimed trunk for a long time, until she heard a whisper and saw a lump growing up from the trunk. It grew and grew until it was a pumpkin. \n\nThere was a hole in it, from which leaked a trickle of juice. The girl licked up a few drops and found them very nourishing, but again her stepmother soon found out and, one dark night, cut the pumpkin off and threw it on the dung heap.\n\nThe next day, the girl wept and wept until she heard a trickling sound and saw a little stream, which whispered, 'Drink me, drink me!' She did, and felt much refreshed, but now the step-mother made the girl's father throw sand in the stream and bury it.\n \nThe girl went back to the grave where she cried and cried. \n\nShe had been sitting there a long time when a man appeared from the bush. \n\nHe saw the dead tree and decided it was just what he needed to make a bow and arrows, for he was a hunter. \n \nHe talked to the girl, who told him that the tree had once grown on her mother's grave. \n\nHe liked her and decided to go to her father and ask for her hand in marriage. \n\nThe father consented on condition that the hunter killed a dozen buffalo for the wedding feast.\n \nThe hunter had never killed more than one buffalo at a time - that was difficult enough. \n\nBut this time, taking his new bow and arrows, he had not been in the bush long when he saw a herd of a dozen buffalo resting in the shade.\n \nSetting one of his new arrows to his bow, he let fly. The first buffalo sank down dead. And the second, and the third. An hour later the hunter came back to tell the father to send men to bring the meat to the village. \n \nThere was a big feast, when the hunter married the poor girl who had lost her mother.//\n\n<center><<button "Use the base stones">><<set $Stone += 65>><<goto "Deserts">><</button>> | <<button "Leave the place">><<goto "Deserts">><</button>></center>\n\n<<elseif $LegendNumber is 3>> \s\n<center><<showImageOrVideo "img/Background/Deserts/VanishingWife">></center>\nYou travel through deserts and come across a urn, which contains scrolls of old stories:\n\nTrue to the scroll, nearby you find a river full of fish.\n\n<center><<button "Catch the fish">><<set $Food += 50>><<goto "Deserts">><</button>> | <<button "Leave them">><<goto "Deserts">><</button>></center>\n\n//"Two brothers lived in a certain town. They were called Buite and Swarmi.\n\nSwarmi was married and had servants to wait upon him; but Buite was alone and despised. As Buite had no one to cook for him, he used to eat palm-kernels, which he daily brought in from the bush.\n\nSwarmi treated Buite very badly, never asking him to join him at his meals, or enter in any way into the festivities of his family; so that Buite determined to leave his town, and live alone far away in the bush. So one day, without saying anything, he left his brother, and walked, and walked, and walked, until at nightfall he arrived at a deep valley, fertile and thickly planted with palm-trees. Far away at the bottom of this damp valley, beneath the shade of the high trees, palms and rushes, Buite built himself a little shed-a roof, supported upon sticks, about a foot in height above the ground. In this damp hovel he spread out his mat to sleep upon, and lighted his fire to cook his solitary meals.\n\nTired and weary of life, Buite one night fell asleep, and dreamt that a beautiful girl called him, that he rose and followed her, and that she led him through the thick jungle and woods, until they arrived at a river. Here she told him to tap on the ground three times; and to his surprise a canoe appeared. He tapped the canoe three times, and paddles made their appearance. Then she told him to go and fish, and bring her food, that she might cook it for him; but that he should cut the heads off the fish, as she could not bear to see them. And he dreamt that he did so, and returned to find the girl waiting for him to cook the fish. Then he awoke, and could sleep no longer that night.\n\nThe next morning he got up and, remembering his dream, traveled through the jungle and woods, until he came to the river he had seen in his dream. And he tapped the ground, and lo! there appeared the canoe. He tapped the canoe, and there were the paddles. Then he went and fished, and cut the heads off the fish, and returned to his wretched hovel. But the shed had disappeared, and in its place was a large house, beautifully furnished, and all the necessary out-houses, and above everything, the beautiful girl, who came forward to meet him, just as if she had been accustomed to do so every day, and she also had nine little servants to wait upon her. And when she told him, that she had come to comfort him, he was very pleased and loved her very much.\n\nAnd every day, when he went out fishing, she would send one of the little ones with him, to carry the fish. And people who passed that way were astonished at the liberal treatment bestowed upon them by Buite, and wondered where he had got his wife and riches from. His brother, Swarmi, would not believe in Buite's prosperity, and determined to visit him.\n\nNow Buite each day went fishing, taking one of his wife's boys with him. But after a time he got tired of always cutting off the fishes' heads.\n\nAnd it so happened one day that he did not cut off the heads of the fish. When the boy saw this, he cried out and protested saying that his mother did not like to see a fish's head.\n\nBut Buite asked him if it was for him, a servant, to talk in that way to his master. And the boy left for the house, showed the fish to the woman; and immediately the house vanished; and the out-houses, and the servants, and beautiful furniture, and lastly the lovely wife, all disappeared, so that when Buite arrived, all out of breath, he no longer saw his house, or wife, or servants, but only his brother, Swarmi, who just then turned up to visit him.\n\nAnd Buite was very sorry, and wept very much; and Swarmi more than ever despised him, and left him once more alone.// \n\n<center><<button "Catch the fish">><<set $Food += 50>><<goto "Deserts">><</button>> | <<button "Leave them">><<goto "Deserts">><</button>></center>\n\n<<elseif $LegendNumber is 4>> \s\n<center><<showImageOrVideo "img/Background/Deserts/Leopard">></center>\nYou travel through deserts and come across a urn, which contains scrolls of old stories:\n\nThe urn also contains antelope skin useful for cloth.\n\n<center><<button "The skin">><<set $cloth += 20>><<goto "Deserts">><</button>> | <<button "Leave them">><<goto "Deserts">><</button>></center>\n\n"//The leopard one day bet his life to the antelope, that if he hid himself the antelope would never find him.\n\n"Well," said the antelope, "I accept your bet. Go and hide yourself."\n\nAnd the leopard went into the woods and hid himself. Then the antelope looked for him, and after a little while found him. And the leopard was very angry with the antelope, and told him to go and hide himself, and see how easily he would find him. The antelope agreed to this, but told the leopard that he would have his life.\n\nAfter some time the leopard set out to seek the antelope. He searched the woods through and through, but could not find him. At last, thoroughly worn out, he sat down, saying: "I am too fat to walk any more; and I am also very hungry. I will pick some of these nonje nuts, and carry them to my town and eat them."\n\nSo he filled the bag he carried under his arm (called nkutu), and returned to his town. Once there, he determined to call his people together, and continue his search for the antelope after breakfast.\n\nSo he knocked his ngongo, and ordered all his people to assemble, from the babe that was born yesterday, to the sick men who could not walk and must be carried in a hammock. When they were all there, he ordered his slaves to crack the nonje nuts. But out of the first nut that they cracked jumped a beautiful dog.\n\nNow, the leopard was married to four princesses. To one by common consent, to another by the rites of Boomba, to the third by the rites of Funzi, and to the fourth by those of Lembe, Each of his wives had her own cooking-shed.\n\nNow, when the little dog jumped out of the nut, it ran into the first wife's shed. She beat it, so that it ran away and entered the shed of the wife after the rites of Boomba. This wife also beat the dog, so that it took refuge with the wife after the rites of Funzi. She also beat the little dog; and thus it fled to the wife after the rites of Lembe. She killed it.\n\nBut as the dog was dying, it changed into a beautiful damsel. And when the leopard saw this beautiful maiden, he longed to marry her, and straightway asked her to be his wife.\n\nThe beautiful girl answered him and said: "First, kill those four women who killed the little dog."\n\nThe leopard immediately killed them. Then the maid said:\n\n"How can I marry a man with such dreadful-looking nails. Please have them taken out."\n\nThe leopard was so much in love with the maiden, that he had his claws drawn.\n\n"What fearful eyes you have got, my dear leopard! I can never live with you with those eyes always looking at me. Please take them out."\n\nThe leopard sighed, but obeyed.\n\n"I never saw such ugly ears; why don't you have them cut?"\n\nThe leopard had them cut.\n\n"You have certainly the clumsiest feet that have been seen in this world! Can you not have them chopped off?"\n\nThe leopard in despair had his feet taken off.\n\n"And now my dear, dear leopard, there is but one more favor that I have to ask you. Have you not noticed how ugly your teeth are? how they disfigure you? Please have them drawn."\n\nThe leopard was now very weak, but he was so fascinated by the girl, and so hopeful now that he would obtain her by this last sacrifice, that he sent to the cooking-shed for a stone and had his teeth knocked out.\n\nThe maiden then saw that the leopard was fast dying. So she turned herself into the antelope, and thus addressed him:\n\n"My dear leopard, you thought to kill me to avoid giving your life to me, as promised, when I found you. See now how I have outdone you. I have destroyed you and your whole family." And this is why the leopard now always kills the antelope when he meets one.//"\n\n<center><<button "The skin">><<set $cloth += 20>><<goto "Deserts">><</button>> | <<button "Leave them">><<goto "Deserts">><</button>></center>\n\n<</if>>
<<if $DesertsPost2 is 2>>\n<center><<button "Return">><<goto "Deserts">><</button>></center>\n\n<center><<showImageOrVideo "img/Background/Deserts/OutpostCloth">></center>\n\nThe outpost yields plentiful of reeds for making cloth, and is able to supply you each week without much tending.\n\n<<elseif $DesertsPost2 is 1>> \s\n<center><<button "Deserts">><<goto "Deserts">><</button>></center>\n<center><<showImageOrVideo "img/People/Creature/spider/Home">></center>\n\n__''Brood Mother''__ \s\n<<if $spiderMatriarch is 1>>\n<span class="micro"><<='<<showImageOrVideo "img/People/Creature/spider/Anansi/AnansiMeet">>'>></span><<click "Anansi">><<goto "Anansi">><</click>>, <<if $AnansiPreg gte 1>>$AnansiPreg weeks pregnant.<<else>>Not pregnant.<</if>> Trickster and first of all Spider-kin.\n<<else>>\n<<nobr>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n\t<<if ($slaves[$i].race is "spider") and ($slaves[$i].matriarch is 1)>>\n\t\t<<="[[$slaves[$i].slaveName|spider][$activeSlave to $slaves[" + $i + "]]]">>, <<display "Creature Summary">>\n\t<</if>>\n<</for>>\n<</nobr>>\n<</if>> \s\n\n__''spiders''__ \s\n<<if $spiderMatriarch is 0>>\n\t<span class="micro"><<='<<showImageOrVideo "img/People/Creature/spider/Anansi/AnansiMeet">>'>></span>\n\t<<click "Anansi">>\n\t\t<<goto "Anansi">>\n\t<</click>> <<if $AnansiPreg gte 1>>$AnansiPreg weeks pregnant.<<else>>Not pregnant.<</if>> Trickster and first of all Spider-kin.\n<</if>> \n<<for $i to 0; $i lt $slaves.length; $i++>><<if ($slaves[$i].race is "spider") and ($slaves[$i].matriarch is 0)>>\n<<="[[$slaves[$i].slaveName|spider][$activeSlave to $slaves[" + $i + "]]]">>, <<display "Creature Summary">><</if>>\n<</for>> \s\n\n<<if $spiderRoom lte 40>>\n__Construction__\n<</if>> \s\n\n<<if $Wood gt 500 and $spiderRoom lt 20>>\n\t[[Expand the home|spider home][$Wood -= 500, $spiderRoom to 25]] | The spider home has been established and the spider-girls can live well here, but there is also room for improvements, increasing the number of possible occupants. Around 500 wood is needed. Increasing the living space to allow for 25 creatures.\n<<elseif $Stone gt 500 and $spiderRoom lt 30>>\n\t[[Further expand the home|spider home][$Stone -= 500, $spiderRoom to 35]] | The spider-girls have plenty of space, but more could easily added for comfortable living. Around 500 stone is needed. Increasing the living space to allow for 35 creatures.\n<<elseif $Iron gt 300 and $spiderRoom lt 40>>\n\t[[Finish the home|spider home][$Iron -= 300, $spiderRoom to 45]] | For the final construction and the finishing of the spider home around 300 pure iron is needed. Increasing the living space to allow for 45 creatures.\n<</if>> \s\n<</if>>\n<<set $race to 0>> \s
<center><<showImageOrVideo "img/People/Creature/Sphinx/sphinx1">></center>\n<<if $riddle2 is "Time">>\nThe powerful sphinx looks at you for a moment, as if she wonders what other riddles she could have given you instead, since you've answered both of them correctly.\n\n"//True you are, dearest human, I only wished the game would last longer, even with correct answers. Maybe next time I shall ask you a hundred riddles.//" She smiles in pleasant fantasy, yet a fantasy of hers might be closer to a nightmare for others.\n\n"//Let us do a final one, dearest. It is sadly a simple one that I didn't make. I found it scribbled on one of your human ruins some time back, and I only understood it to be a riddle after talking with you. For that it deserves to be mentioned:\n\nA house there is. One enters it blind, yet comes out seeing.//"\n\nWhat is it?\n<<textbox "$riddle3" "Your answer" "Riddle4">> \n\n<<elseif $riddle2 is "time">>\nThe powerful sphinx looks at you for a moment, as if she wonders what other riddles she could have given you instead, since you've answered both of them correctly.\n\n"//True you are, dearest human, I only wished the game would last longer, even with correct answers. Maybe next time I shall ask you a hundred riddles.//" She smiles in pleasant fantasy, yet a fantasy of hers might be closer to a nightmare for others.\n\n"//Let us do a final one, dearest. It is sadly a simple one that I didn't make. I found it scribbled on one of your human ruins some time back, and I only understood it to be a riddle after talking with you. For that it deserves to be mentioned:\n\nA house there is. One enters it blind, yet comes out seeing.//"\n\nWhat is it?\n<<textbox "$riddle3" "Your answer" "Riddle4">> \n\n<<else>>\n"//You guessed wrong, deary. I even have another one left. Oh, please do try again.//"\n\n<center><<button "Try again">><<goto "Riddle2">><</button>> \n\n<<button "Give up">><<goto "Tower">><</button>></center>\n<</if>>
Secured in the Nut quest.
<<button "Village">><<goto $currentVillage>><</button>> |\n\n<<showImageOrVideo "img/Background/House1Inside">>\n\nThe insides of a house in $currentVillageName.\n<<nobr>>\n<<set $currentHouseSlaves to 0>>\n <<for $i to 0; $i lt $slaves.length; $i++>>\n <<if $slaves[$i].house is $currentHouse>>\n <<set $currentHouseSlaves += 1>>\n <</if>>\n <</for>>\n<</nobr>>\n<<nobr>>\n<<if $currentHouseSlaves is 1>>\n\tA single daughter lives in the house.\n<<elseif $currentHouseSlaves is 2>>\n\tTwo daughters share the house with plenty of space.\n<<elseif $currentHouseSlaves is 3>>\n\tThe house is well lived in, but can contain a few more of your children.\n<<elseif $currentHouseSlaves is 4>>\n\tThere is only room for one more occupant.\n<<elseif $currentHouseSlaves is 5>>\nYour children fills up every room. The house cannot contain more residents.\n<<else>>\nThe house stands empty and unused.\n<</if>>\n<</nobr>>\n<<if $currentHouseSlaves gt 0>>\n<br>__Bring a girl out of the house:__\n<<for $i to 0; $i lt $slaves.length; $i++>><<if $slaves[$i].house is $currentHouse and $slaves[$i].workhas is 0>>\n<<="[[$slaves[$i].slaveName|Slave Interact][$activeSlave to $slaves[" + $i + "]]]">>, <<display "Slave Summary">> \n| <<="[[Remove from the house.|Retrieve from House][$activeSlave to $slaves[" + $i + "]]]">> \s\n<<elseif ($slaves[$i].house is $currentHouse) and ($slaves[$i].workhas is 1)>> \s\n<<="[[$slaves[$i].slaveName|Slave Interact][$activeSlave to $slaves[" + $i + "]]]">>, <<display "Slave Summary">> \n| $slaves[$i].slaveName still has work to attend here.<</if>><</for>><</if>>\n\n<<if $currentHouseSlaves lte 4>>\s\n__Send a girl to the house:__\s\n<<for $i to 0; $i lt $slaves.length; $i++>>\s\n<<if ($slaves[$i].househas isnot 1) and ($slaves[$i].race is "human") and ($slaves[$i].clothes is 1)>>\n<<="$slaves[$i].slaveName">>, <<display "Slave Summary">> \n| <<="[[Assign to house.|Assign to House][$activeSlave to $slaves[" + $i + "]]]">>\n<<elseif ($slaves[$i].househas isnot 1) and ($slaves[$i].race is "human") and ($slaves[$i].clothes is 0)>>\n <br>$slaves[$i].slaveName is a frail elf and needs clothes to be sent into the world.<</if>><</for>><</if>>
<center><<button "Begin the New Week">><<goto $EndWeekHome>><</button>></center>\n\n<center><<showImageOrVideo "img/Background/endturn">></center>\n\n<<nobr>>\n\n<<for $i to 0; $i lt $slaves.length; $i++>>\n\t<<if ($slaves[$i].race is "human") and ($slaves[$i].preg gte 9)>>\n\t\t<<set $slaves[$i].preg to 0>>\n\t\t<<set $slaves[$i].births += 1>>\n\t\t<<if $slaves[$i].births gte 1>>\n\t\t\t<<set $slaves[$i].milk to 1>>\n\t\t<</if>>\n\t\t<<set $activeSlave = $slaves[$i]>>\n\t\t<<goto "Child of Human">>\n\t\t<<break>>\n\n\t<<elseif ($slaves[$i].race is "fox") and ($slaves[$i].preg gte 7)>>\n\t\t<<set $slaves[$i].preg to 0>>\n\t\t<<set $slaves[$i].births += 1>>\n\t\t<<if $slaves[$i].births gte 5>>\n\t\t\t<<set $slaves[$i].milk to 1>>\n\t\t<</if>>\n\t\t<<if ($slaves[$i].matriarch is 1)>>\n\t\t\t<<set $race to 3>>\n\t\t\t<<goto "fox">>\n\t\t\t<<break>>\n\t\t<<else>>\n\t\t\t<<set $foxWild += 1>>\n\t\t<</if>>\n\n\t<<elseif ($slaves[$i].race is "ghost") and ($slaves[$i].preg gte 7)>>\n\t\t<<set $slaves[$i].preg to 0>>\n\t\t<<set $slaves[$i].births += 1>>\n\t\t<<if $slaves[$i].births gte 5>>\n\t\t\t<<set $slaves[$i].milk to 1>>\n\t\t<</if>>\n\t\t<<if ($slaves[$i].matriarch is 1)>>\n\t\t\t<<set $race to 3>>\n\t\t\t<<goto "ghost">>\n\t\t\t<<break>>\n\t\t<<else>>\n\t\t\t<<set $ghostWild += 1>>\n\t\t<</if>>\n\n\t<<elseif ($slaves[$i].race is "dullahan") and ($slaves[$i].preg gte 7)>>\n\t\t<<set $slaves[$i].preg to 0>>\n\t\t<<set $slaves[$i].births += 1>>\n\t\t<<if $slaves[$i].births gte 5>>\n\t\t\t<<set $slaves[$i].milk to 1>>\n\t\t<</if>>\n\t\t<<if ($slaves[$i].matriarch is 1)>>\n\t\t\t<<set $race to 3>>\n\t\t\t<<goto "dullahan">>\n\t\t\t<<break>>\n\t\t<<else>>\n\t\t\t<<set $dullahanWild += 1>>\n\t\t<</if>>\n\n\t<<elseif ($slaves[$i].race is "mouse") and ($slaves[$i].preg gte 6)>>\n\t\t<<set $slaves[$i].preg to 0>>\n\t\t<<set $slaves[$i].births += 1>>\n\t\t<<if $slaves[$i].births gte 5>>\n\t\t\t<<set $slaves[$i].milk to 1>>\n\t\t<</if>>\n\t\t<<if ($slaves[$i].matriarch is 1)>>\n\t\t\t<<set $race to 3>>\n\t\t\t<<goto "mouse">>\n\t\t\t<<break>>\n\t\t<<else>>\n\t\t\t<<set $mouseWild += 1>>\n\t\t<</if>>\n\n\t<<elseif ($slaves[$i].race is "bunny") and ($slaves[$i].preg gte 5)>>\n\t\t<<set $slaves[$i].preg to 0>>\n\t\t<<set $slaves[$i].births += 1>>\n\t\t<<if $slaves[$i].births gte 5>>\n\t\t\t<<set $slaves[$i].milk to 1>>\n\t\t<</if>>\n\t\t<<if ($slaves[$i].matriarch is 1)>>\n\t\t\t<<set $race to 3>>\n\t\t\t<<goto "bunny">>\n\t\t\t<<break>>\n\t\t<<else>>\n\t\t\t<<set $bunnyWild += 1>>\n\t\t<</if>>\n\n\t<<elseif ($slaves[$i].race is "cow") and ($slaves[$i].preg gte 9)>>\n\t\t<<set $slaves[$i].preg to 0>>\n\t\t<<set $slaves[$i].births += 1>>\n\t\t<<if $slaves[$i].births gte 5>>\n\t\t\t<<set $slaves[$i].milk to 1>>\n\t\t<</if>>\n\t\t<<if ($slaves[$i].matriarch is 1)>>\t\t\t\n\t\t\t<<set $race to 3>>\n\t\t\t<<goto "cow">>\n\t\t\t<<break>>\n\t\t<<else>>\n\t\t\t<<set $cowWild += 1>>\n\t\t<</if>>\n\n\t<<elseif ($slaves[$i].race is "bee") and ($slaves[$i].preg gte 6)>>\n\t\t<<set $slaves[$i].preg to 1>>/% Continue pregnancy %/\n\t\t<<set $slaves[$i].births += 1>>\n\t\t<<if $slaves[$i].births gte 5>>\n\t\t\t<<set $slaves[$i].milk to 1>>\n\t\t<</if>>\n\t\t<<if ($slaves[$i].matriarch is 1)>>\t\n\t\t\t<<set $race to 3>>\n\t\t\t<<goto "bee">>\n\t\t\t<<break>>\n\t\t<<else>>\n\t\t\t<<set $beeWild += 1>>\n\t\t<</if>>\n\n\t<<elseif ($slaves[$i].race is "horse") and ($slaves[$i].preg gte 9)>>\n\t\t<<set $slaves[$i].preg to 0>>\n\t\t<<set $slaves[$i].births += 1>>\n\t\t<<if $slaves[$i].births gte 5>>\n\t\t\t<<set $slaves[$i].milk to 1>>\n\t\t<</if>>\n\t\t<<if ($slaves[$i].matriarch is 1)>>\t\n\t\t\t<<set $race to 3>>\n\t\t\t<<goto "horse">>\n\t\t\t<<break>>\n\t\t<<else>>\n\t\t\t<<set $horseWild += 1>>\n\t\t<</if>>\n\n\t<<elseif ($slaves[$i].race is "dragon") and ($slaves[$i].preg gte 12)>>\n\t\t<<set $slaves[$i].preg to 0>>\n\t\t<<set $slaves[$i].births += 1>>\n\t\t<<if $slaves[$i].births gte 5>>\n\t\t\t<<set $slaves[$i].milk to 1>>\n\t\t<</if>>\n\t\t<<if ($slaves[$i].matriarch is 1)>>\t\n\t\t\t<<set $race to 3>>\n\t\t\t<<goto "dragon">>\n\t\t\t<<break>>\n\t\t<<else>>\n\t\t\t<<set $dragonWild += 1>>\n\t\t<</if>>\n\n\t<<elseif ($slaves[$i].race is "succubus") and ($slaves[$i].preg gte 9)>>\n\t\t<<set $slaves[$i].preg to 0>>\n\t\t<<set $slaves[$i].births += 1>>\n\t\t<<if $slaves[$i].births gte 5>>\n\t\t\t<<set $slaves[$i].milk to 1>>\n\t\t<</if>>\n\t\t<<if ($slaves[$i].matriarch is 1)>>\t\n\t\t\t<<set $race to 3>>\n\t\t\t<<goto "succubus">>\n\t\t\t<<break>>\n\t\t<<else>>\n\t\t\t<<set $succubusWild += 1>>\n\t\t<</if>>\n\n\t<<elseif ($slaves[$i].race is "harpy") and ($slaves[$i].preg gte 8)>>\n\t\t<<set $slaves[$i].preg to 0>>\n\t\t<<set $slaves[$i].births += 1>>\n\t\t<<if $slaves[$i].births gte 5>>\n\t\t\t<<set $slaves[$i].milk to 1>>\n\t\t<</if>>\n\t\t<<if ($slaves[$i].matriarch is 1)>>\t\n\t\t\t<<set $race to 3>>\n\t\t\t<<goto "harpy">>\n\t\t\t<<break>>\n\t\t<<else>>\n\t\t\t<<set $harpyWild += 1>>\n\t\t<</if>>\n\n\t<<elseif ($slaves[$i].race is "manticore") and ($slaves[$i].preg gte 12)>>\n\t\t<<set $slaves[$i].preg to 0>>\n\t\t<<set $slaves[$i].births += 1>>\n\t\t<<if $slaves[$i].births gte 5>>\n\t\t\t<<set $slaves[$i].milk to 1>>\n\t\t<</if>>\n\t\t<<if ($slaves[$i].matriarch is 1)>>\t\n\t\t\t<<set $race to 3>>\n\t\t\t<<goto "manticore">>\n\t\t\t<<break>>\n\t\t<<else>>\n\t\t\t<<set $manticoreWild += 1>>\n\t\t<</if>>\n\n\t<<elseif ($slaves[$i].race is "mermaid") and ($slaves[$i].preg gte 9)>>\n\t\t<<set $slaves[$i].preg to 0>>\n\t\t<<set $slaves[$i].births += 1>>\n\t\t<<if $slaves[$i].births gte 5>>\n\t\t\t<<set $slaves[$i].milk to 1>>\n\t\t<</if>>\n\t\t<<if ($slaves[$i].matriarch is 1)>>\t\n\t\t\t<<set $race to 3>>\n\t\t\t<<goto "mermaid">>\n\t\t\t<<break>>\n\t\t<<else>>\n\t\t\t<<set $mermaidWild += 1>>\n\t\t<</if>>\n\n\t<<elseif ($slaves[$i].race is "goblin") and ($slaves[$i].preg gte 8)>>\n\t\t<<set $slaves[$i].preg to 0>>\n\t\t<<set $slaves[$i].births += 1>>\n\t\t<<if $slaves[$i].births gte 5>>\n\t\t\t<<set $slaves[$i].milk to 1>>\n\t\t<</if>>\n\t\t<<if ($slaves[$i].matriarch is 1)>>\t\n\t\t\t<<set $race to 3>>\n\t\t\t<<goto "goblin">>\n\t\t\t<<break>>\n\t\t<<else>>\n\t\t\t<<set $goblinWild += 1>>\n\t\t<</if>>\n\n\t<<elseif ($slaves[$i].race is "fairy") and ($slaves[$i].preg gte 7)>>\n\t\t<<set $slaves[$i].preg to 0>>\n\t\t<<set $slaves[$i].births += 1>>\n\t\t<<if $slaves[$i].births gte 5>>\n\t\t\t<<set $slaves[$i].milk to 1>>\n\t\t<</if>>\n\t\t<<if ($slaves[$i].matriarch is 1)>>\t\n\t\t\t<<set $race to 3>>\n\t\t\t<<goto "fairy">>\n\t\t\t<<break>>\n\t\t<<else>>\n\t\t\t<<set $fairyWild += 1>>\n\t\t<</if>>\n\n\t<<elseif ($slaves[$i].race is "valkyrja") and ($slaves[$i].preg gte 9)>>\n\t\t<<set $slaves[$i].preg to 0>>\n\t\t<<set $slaves[$i].births += 1>>\n\t\t<<if $slaves[$i].births gte 5>>\n\t\t\t<<set $slaves[$i].milk to 1>>\n\t\t<</if>>\n\t\t<<if ($slaves[$i].matriarch is 1)>>\t\n\t\t\t<<set $race to 3>>\n\t\t\t<<goto "valkyrja">>\n\t\t\t<<break>>\n\t\t<<else>>\n\t\t\t<<set $valkyrjaWild += 1>>\n\t\t<</if>>\n\n\t<<elseif ($slaves[$i].race is "giant") and ($slaves[$i].preg gte 15)>>\n\t\t<<set $slaves[$i].preg to 0>>\n\t\t<<set $slaves[$i].births += 1>>\n\t\t<<if $slaves[$i].births gte 5>>\n\t\t\t<<set $slaves[$i].milk to 1>>\n\t\t<</if>>\n\t\t<<if ($slaves[$i].matriarch is 1)>>\t\n\t\t\t<<set $race to 3>>\n\t\t\t<<goto "giant">>\n\t\t\t<<break>>\n\t\t<<else>>\n\t\t\t<<set $giantWild += 1>>\n\t\t<</if>>\n\n\t<<elseif ($slaves[$i].race is "dog") and ($slaves[$i].preg gte 8)>>\n\t\t<<set $slaves[$i].preg to 0>>\n\t\t<<set $slaves[$i].births += 1>>\n\t\t<<if $slaves[$i].births gte 5>>\n\t\t\t<<set $slaves[$i].milk to 1>>\n\t\t<</if>>\n\t\t<<if ($slaves[$i].matriarch is 1)>>\t\n\t\t\t<<set $race to 3>>\n\t\t\t<<goto "dog">>\n\t\t\t<<break>>\n\t\t<<else>>\n\t\t\t<<set $dogWild += 1>>\n\t\t<</if>>\n\n\t<<elseif ($slaves[$i].race is "pig") and ($slaves[$i].preg gte 8)>>\n\t\t<<set $slaves[$i].preg to 0>>\n\t\t<<set $slaves[$i].births += 1>>\n\t\t<<if $slaves[$i].births gte 5>>\n\t\t\t<<set $slaves[$i].milk to 1>>\n\t\t<</if>>\n\t\t<<if ($slaves[$i].matriarch is 1)>>\t\n\t\t\t<<set $race to 3>>\n\t\t\t<<goto "pig">>\n\t\t\t<<break>>\n\t\t<<else>>\n\t\t\t<<set $pigWild += 1>>\n\t\t<</if>>\n\n\t<<elseif ($slaves[$i].race is "snake") and ($slaves[$i].preg gte 8)>>\n\t\t<<set $slaves[$i].preg to 0>>\n\t\t<<set $slaves[$i].births += 1>>\n\t\t<<if $slaves[$i].births gte 5>>\n\t\t\t<<set $slaves[$i].milk to 1>>\n\t\t<</if>>\n\t\t<<if ($slaves[$i].matriarch is 1)>>\t\n\t\t\t<<set $race to 3>>\n\t\t\t<<goto "snake">>\n\t\t\t<<break>>\n\t\t<<else>>\n\t\t\t<<set $snakeWild += 1>>\n\t\t<</if>>\n\n\t<<elseif ($slaves[$i].race is "yokai") and ($slaves[$i].preg gte 9)>>\n\t\t<<set $slaves[$i].preg to 0>>\n\t\t<<set $slaves[$i].births += 1>>\n\t\t<<if $slaves[$i].births gte 5>>\n\t\t\t<<set $slaves[$i].milk to 1>>\n\t\t<</if>>\n\t\t<<if ($slaves[$i].matriarch is 1)>>\t\n\t\t\t<<set $race to 3>>\n\t\t\t<<goto "yokai">>\n\t\t\t<<break>>\n\t\t<<else>>\n\t\t\t<<set $yokaiWild += 1>>\n\t\t<</if>>\n\n\t<<elseif ($slaves[$i].race is "oni") and ($slaves[$i].preg gte 9)>>\n\t\t<<set $slaves[$i].preg to 0>>\n\t\t<<set $slaves[$i].births += 1>>\n\t\t<<if $slaves[$i].births gte 5>>\n\t\t\t<<set $slaves[$i].milk to 1>>\n\t\t<</if>>\n\t\t<<if ($slaves[$i].matriarch is 1)>>\t\n\t\t\t<<set $race to 3>>\n\t\t\t<<goto "oni">>\n\t\t\t<<break>>\n\t\t<<else>>\n\t\t\t<<set $oniWild += 1>>\n\t\t<</if>>\n\n\t<<elseif ($slaves[$i].race is "slime") and ($slaves[$i].preg gte 8)>>\n\t\t<<set $slaves[$i].preg to 0>>\n\t\t<<set $slaves[$i].births += 1>>\n\t\t<<if $slaves[$i].births gte 5>>\n\t\t\t<<set $slaves[$i].milk to 1>>\n\t\t<</if>>\n\t\t<<if ($slaves[$i].matriarch is 1)>>\t\n\t\t\t<<set $race to 3>>\n\t\t\t<<goto "slime">>\n\t\t\t<<break>>\n\t\t<<else>>\n\t\t\t<<set $slimeWild += 1>>\n\t\t<</if>>\n\n\t<<elseif ($slaves[$i].race is "cat") and ($slaves[$i].preg gte 8)>>\n\t\t<<set $slaves[$i].preg to 0>>\n\t\t<<set $slaves[$i].births += 1>>\n\t\t<<if $slaves[$i].births gte 5>>\n\t\t\t<<set $slaves[$i].milk to 1>>\n\t\t<</if>>\n\t\t<<if ($slaves[$i].matriarch is 1)>>\t\n\t\t\t<<set $race to 3>>\n\t\t\t<<goto "cat">>\n\t\t\t<<break>>\n\t\t<<else>>\n\t\t\t<<set $catWild += 1>>\n\t\t<</if>>\n\n\t<<elseif ($slaves[$i].race is "spider") and ($slaves[$i].preg gte 7)>>\n\t\t<<set $slaves[$i].preg to 0>>\n\t\t<<set $slaves[$i].births += 1>>\n\t\t<<if $slaves[$i].births gte 5>>\n\t\t\t<<set $slaves[$i].milk to 1>>\n\t\t<</if>>\n\t\t<<if ($slaves[$i].matriarch is 1)>>\t\n\t\t\t<<set $race to 3>>\n\t\t\t<<goto "spider">>\n\t\t\t<<break>>\n\t\t<<else>>\n\t\t\t<<set $spiderWild += 1>>\n\t\t<</if>>\n\n\t<<elseif ($slaves[$i].race is "mummy") and ($slaves[$i].preg gte 8)>>\n\t\t<<set $slaves[$i].preg to 0>>\n\t\t<<set $slaves[$i].births += 1>>\n\t\t<<if $slaves[$i].births gte 5>>\n\t\t\t<<set $slaves[$i].milk to 1>>\n\t\t<</if>>\n\t\t<<if ($slaves[$i].matriarch is 1)>>\t\n\t\t\t<<set $race to 3>>\n\t\t\t<<goto "mummy">>\n\t\t\t<<break>>\n\t\t<<else>>\n\t\t\t<<set $mummyWild += 1>>\n\t\t<</if>>\n\n\t<<elseif ($slaves[$i].race is "nymph") and ($slaves[$i].preg gte 10)>>\n\t\t<<set $slaves[$i].preg to 0>>\n\t\t<<set $slaves[$i].births += 1>>\n\t\t<<if $slaves[$i].births gte 5>>\n\t\t\t<<set $slaves[$i].milk to 1>>\n\t\t<</if>>\n\t\t<<if ($slaves[$i].matriarch is 1)>>\t\n\t\t\t<<set $race to 3>>\n\t\t\t<<goto "nymph">>\n\t\t\t<<break>>\n\t\t<<else>>\n\t\t\t<<set $nymphWild += 1>>\n\t\t<</if>>\n\n\t<<elseif ($slaves[$i].race is "insect") and ($slaves[$i].preg gte 7)>>\n\t\t<<set $slaves[$i].preg to 0>>\n\t\t<<set $slaves[$i].births += 1>>\n\t\t<<if $slaves[$i].births gte 5>>\n\t\t\t<<set $slaves[$i].milk to 1>>\n\t\t<</if>>\n\t\t<<if ($slaves[$i].matriarch is 1)>>\t\n\t\t\t<<set $race to 3>>\n\t\t\t<<goto "insect">>\n\t\t\t<<break>>\n\t\t<<else>>\n\t\t\t<<set $insectWild += 1>>\n\t\t<</if>>\n\n\t<</if>>\n<</for>>\n\n<</nobr>>
<<button "Return">><<goto "succubus home">><</button>> | \n\n<center><<showImageOrVideo "img/People/Creature/succubus/Lilith/LilithMeet">></center>\n<<nobr>>\n<<if $LilithRelation gte 90>>\nLilith looks at you with the utmost mix of love, trust and lust.\n<<elseif $LilithRelation gte 50>>\nLilith looks at you with trust and lust.\n<<elseif $LilithRelation gte 0>>\nLilith looks at you with lust.\n<</if>>\n\n<<if $LilithPreg gte 5>>\nShe is hugely pregnant.\n<<elseif $LilithPreg gte 3>>\nShe is clearly pregnant.\n<<elseif $LilithPreg gte 1>>\nShe has been impregnated.\n<<else>>\nShe is not pregnant.\n<</if>>\n\nShe seems a mix between total feminine beauty and bestial power. Her two horns, wings, and tail still do not manage to drawn attention away from her massive breasts. Her piercing eyes is in constant search of pleasure, and they only look at you.\n\n<</nobr>> \n\n<center><<button "Talk">><<goto "LilithTalk">><</button>> | <<button "Have sex">><<goto "LilithSex">><</button>></center> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s\n
<<set $ResourceNumber to random(1, 6)>>\n<<if $ResourceNumber is 1>>\n<center><<showImageOrVideo "img/Background/Mountains/Jelling">></center>\nTraveling through the mountains you find one of the runestones that cover the land. This one seems far bigger and more imposing than the rest. The inscription are more ancient than the other and impossible for you to translate, reading:\n\n//ᚼᛅᚱᛅᛚᛏᚱ : ᚴᚢᚾᚢᚴᛦ : ᛒᛅᚦ : ᚴᛅᚢᚱᚢᛅ\nᚴᚢᛒᛚ : ᚦᛅᚢᛋᛁ : ᛅᚠᛏ : ᚴᚢᚱᛘ ᚠᛅᚦᚢᚱ ᛋᛁᚾ\nᛅᚢᚴ ᛅᚠᛏ : ᚦᚭᚢᚱᚢᛁ : ᛘᚢᚦᚢᚱ : ᛋᛁᚾᛅ : ᛋᛅ\nᚼᛅᚱᛅᛚᛏᚱ : ᛁᛅᛋ : ᛋᚭᛦ . ᚢᛅᚾ . ᛏᛅᚾᛘᛅᚢᚱᚴ\n\nᛅᛚᛅ . ᛅᚢᚴ . ᚾᚢᚱᚢᛁᛅᚴ\n\n. ᛅᚢᚴ . ᛏᛅᚾᛁ . ᚴᛅᚱᚦᛁ . ᚴᚱᛁᛋᛏᚾᚭ//\n\nAnother stone nearby, although smaller, carry the same impossible runes:\n\n//ᚴᚢᚱᛘᛦ : ᚴᚢᚾᚢᚴᛦ :\n: ᚴ(ᛅᚱ)ᚦᛁ : ᚴᚢᛒᛚ : ᚦᚢᛋᛁ :\n: ᛅ(ᚠᛏ) : ᚦᚢᚱᚢᛁ : ᚴᚢᚾᚢ\n: ᛋᛁᚾᛅ : ᛏᛅᚾᛘᛅᚱᚴᛅᛦ : ᛒᚢᛏ ://\n\nThere is also an offering of iron by the stone.\n\n<center><<button "Take the offering.">><<set $Iron += 25>><<goto "Mountains">><</button>> | <<button "Leave it be.">><<goto "Mountains">><</button>></center>\n\n<<elseif $ResourceNumber is 2>>\n<center><<showImageOrVideo "img/Background/Mountains/Runestone">></center>\nTraveling through the mountains you find one of the runestones that cover the land. This one reads:\n\n//Ingifastr let ræisa stæin ok bro gæra æftiʀ Iarlabanka, faður sinn ok sun Iorunaʀ, ok Kætiløy let at bonda sinn. Øpiʀ risti.//\n\nWhich you translate to:\n\n//Ingifastr had the stone raised and the bridge made in memory of Jarlabanki, his father, Jórunnr's son. And Ketiley had in memory of her husbandman.//\n\nTwo pieces of clothes lie by the stone, maybe having belonged to the son and wife or a descendant.\n\n<center><<button "Take the offering.">><<set $Cloth += 10>><<goto "Mountains">><</button>> | <<button "Leave it be.">><<goto "Mountains">><</button>></center>\n\n<<elseif $ResourceNumber is 3>>\n<center><<showImageOrVideo "img/Background/Mountains/Runestone">></center>\nTraveling through the mountains you find one of the runestones that cover the land. This one reads:\n\n//Gunwalds sten, sonaʀ Roalds, þulaʀ a Salhøgum.//\n\nWhich you translate to:\n\n//Gunnvaldr's stone, Hróaldr's son, reciter of Salhaugar.//\n\nThere is also an offering of salt by the stone.\n\n<center><<button "Take the offering.">><<set $Preservative += 15>><<goto "Mountains">><</button>> | <<button "Leave it be.">><<goto "Mountains">><</button>></center>\n\n<<elseif $ResourceNumber is 4>>\n<center><<showImageOrVideo "img/Background/Mountains/Runestone">></center>\nTraveling through the mountains you find one of the runestones that cover the land. This one reads:\n\n//Iarlabanki let ræisa stæina þessa at sik kvikvan, ok bro þessa gærði fyr and sina, ok æinn atti Tæby alla.//\n\nWhich you translate to:\n\n//Jarlabanki had these stones raised in memory of himself while alive, and made this bridge for his spirit, and he alone owned all of Tábýr.//\n\nThree pieces of very find, and obviously weather resistant, clothes lie by the stone. Clearly belonging to this fabled Jarl.\n\n<center><<button "Take the offering.">><<set $Cloth += 10>><<goto "Mountains">><</button>> | <<button "Leave it be.">><<goto "Mountains">><</button>></center>\n\n<<elseif $ResourceNumber is 5>>\n<center><<showImageOrVideo "img/Background/Mountains/Runestone">></center>\nTraveling through the mountains you find one of the runestones that cover the land. This one reads:\n\n//Gása synir reistu stein þenna eptir Gunnar, bróðurson.//\n\nWhich you translate to:\n\n//Gasi's sons raised this stone in memory of Gunnarr, their brother's son.//\n\nThere is also an offering of iron by the stone.\n\n<center><<button "Take the offering.">><<set $Iron += 25>><<goto "Mountains">><</button>> | <<button "Leave it be.">><<goto "Mountains">><</button>></center>\n\n<<elseif $ResourceNumber is 5>>\n<center><<showImageOrVideo "img/Background/Mountains/Runestone">></center>\nTraveling through the mountains you find one of the runestones that cover the land. This one reads:\n\n//Synir Aunar ryklu reistu (ep)tir Aufa bródur sinn. Hjalpi Gud sál Aufa.//\n\nWhich you translates to:\n\n//Erected by Synir Aunar's son in memory of Aufi, his brother. Gaia have mercy on Aufi's soul.//\n\nThere is also an offering of salt by the stone.\n\n<center><<button "Take the offering.">><<set $Preservative += 15>><<goto "Mountains">><</button>> | <<button "Leave it be.">><<goto "Mountains">><</button>></center>\n\n<<elseif $ResourceNumber is 6>>\n<center><<showImageOrVideo "img/Background/Mountains/Runestone">></center>\nTraveling through the mountains you find one of the runestones that cover the land. This one reads:\n\n//Gunnvǫr gerði brú, Þrýðríks dóttir, eptir Ástríði, dóttur sína. Sú var mær hǫnnurst á Noðalandi.//\n\nWhich you translates to:\n\n//Gunnvor, Thrydrikr's daughter, made this bridge in memory of her daughter Astridr. She was the handiest maiden in the North.//\n\nThere is also an offering of jars of preserved food by the stone.\n\n<center><<button "Take the offering.">><<set $FoodPreserved += 15>><<goto "Mountains">><</button>> | <<button "Leave it be.">><<goto "Mountains">><</button>></center>\n\n<<else>>\n<center><<showImageOrVideo "img/Background/Mountains">></center>\nYou find nothing except paths you've already followed and places you already know.\n\n<center><<button "Return">><<goto "Mountains">><</button>></center>\n\n<</if>>
<<button "Village">><<goto "Village1">><</button>> |\n<center>\n<<showImageOrVideo "img/Background/lumber1stage1">>\n</center>\n<<nobr>>\n<<set $lumber1Slaves to 0>>\n <<for $i to 0; $i lt $slaves.length; $i++>>\n <<if $slaves[$i].assignment is "work in the lumber1">>\n <<set $lumber1Slaves += 1>>\n <</if>>\n <</for>>\n<</nobr>>\n<<nobr>>\n<<if $lumber1Slaves gt 4>>\n\tThe lumber mill is bustling with activity. Numerous daughters work to change the mighty trees of the old forest into Woods for building.\n<<elseif $lumber1Slaves gt 2>>\n\tThe lumber mill is working steadily. Big trees are cut down and used for Woods.\n<<else>>\n\tThe lumber mill is not used and stands empty.\n<</if>>\n<br>\nIt can support 10 lumber jacks.\n<</nobr>>\n<<nobr>>\n<<set $factory to "lumber">>\n<<set $factoryLocation to "Village1Lumber">>\n<</nobr>>\n<<if $lumber1Slaves gt 0>>\n<br>__Stop a girl working at the mill:__\n<<for $i to 0; $i lt $slaves.length; $i++>><<if $slaves[$i].assignment is "work in the lumber1">>\n<<="[[$slaves[$i].slaveName|Slave Interact][$activeSlave to $slaves[" + $i + "]]]">>, <<display "Slave Summary">>\n| <<="[[Remove from the mill.|Retrieve from Factory][$activeSlave to $slaves[" + $i + "]]]">><</if>>\n<</for>> \s\n<</if>>\n\n<<if $lumber1Slaves lt 10>>\s\n__Send a girl to work in the mill:__\n<<for $i to 0; $i lt $slaves.length; $i++>><<if ($slaves[$i].workhas is 0) and ($slaves[$i].relation gte 3) and ($slaves[$i].househas is 1) and ($slaves[$i].race is "human")>>\n<<="$slaves[$i].slaveName">>, <<display "Slave Summary">> \n| <<="[[Assign to work in the mill.|Assign to Factory][$activeSlave to $slaves[" + $i + "]]]">> \s\n<<elseif ($slaves[$i].workhas is 0) and ($slaves[$i].relation gte 5)>>\n <br>$slaves[$i].slaveName needs a house in the village.\n<<elseif ($slaves[$i].workhas is 0) and ($slaves[$i].househas is 1)>>\n <br>$slaves[$i].slaveName doesn't like you enough to work for you.<</if>><</for>><</if>>
<<if $MountainsPost1 is 2>>\n<center><<button "Return">><<goto "Mountains">><</button>></center>\n\n<center><<showImageOrVideo "img/Background/Mountains/OutpostIron">></center>\n\nThe outpost yields plentiful of iron, and is able to supply you each week without much tending.\n\n<<elseif $MountainsPost1 is 1>> \s\n<center><<button "Mountains">><<goto "Mountains">><</button>></center>\n<center><<showImageOrVideo "img/People/Creature/goblin/Home">></center>\n\n__''Brood Mother''__ \s\n<<if $goblinMatriarch is 1>>\n<span class="micro"><<='<<showImageOrVideo "img/People/Creature/goblin/Nisse/NisseMeet">>'>></span><<click "Nisse">><<goto "Nisse">><</click>>, <<if $NissePreg gte 1>>$NissePreg weeks pregnant.<<else>>Not pregnant.<</if>> First of all Goblins.\n<<else>>\n<<nobr>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n\t<<if ($slaves[$i].race is "goblin") and ($slaves[$i].matriarch is 1)>>\n\t\t<<="[[$slaves[$i].slaveName|goblin][$activeSlave to $slaves[" + $i + "]]]">>, <<display "Creature Summary">>\n\t<</if>>\n<</for>>\n<</nobr>>\n<</if>> \s\n\n__''Goblins''__ \s\n<<if $goblinMatriarch is 0>>\n\t<span class="micro"><<='<<showImageOrVideo "img/People/Creature/goblin/Nisse/NisseMeet">>'>></span>\n\t<<click "Nisse">>\n\t\t<<goto "Nisse">>\n\t<</click>>, <<if $NissePreg gte 1>>$NissePreg weeks pregnant.<<else>>Not pregnant.<</if>> First of all Goblins.\n<</if>> \n<<for $i to 0; $i lt $slaves.length; $i++>><<if ($slaves[$i].race is "goblin") and ($slaves[$i].matriarch is 0)>>\n<<="[[$slaves[$i].slaveName|goblin][$activeSlave to $slaves[" + $i + "]]]">>, <<display "Creature Summary">><</if>>\n<</for>> \s\n\n<<if $goblinRoom lte 40>>\n__Construction__\n<</if>> \s\n\n<<if $Wood gt 500 and $goblinRoom lt 20>>\n\t[[Expand the home|goblin home][$Wood -= 500, $goblinRoom to 25]] | The goblin home has been established and the goblin-girls can live well here, but there is also room for improvements, increasing the number of possible occupants. Around 500 wood is needed. Increasing the living space to allow for 25 creatures.\n<<elseif $Stone gt 500 and $goblinRoom lt 30>>\n\t[[Further expand the home|goblin home][$Stone -= 500, $goblinRoom to 35]] | The goblin-girls have plenty of space, but more could easily added for comfortable living. Around 500 stone is needed. Increasing the living space to allow for 35 creatures.\n<<elseif $Iron gt 300 and $goblinRoom lt 40>>\n\t[[Finish the home|goblin home][$Iron -= 300, $goblinRoom to 45]] | For the final construction and the finishing of the goblin home around 300 pure iron is needed. Increasing the living space to allow for 45 creatures.\n<</if>> \s\n<</if>>\n<<set $race to 0>> \s\n
<center><<showImageOrVideo "img/People/Human/Characters/Venus/Face">></center>\nVenus says she's not much of a storyteller, she let's her art do the talking.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<goto "Venus">>\n<</button>>\n</center>\n<</nobr>>\n<<set $Energy -= 1>> \s\n<<set $venusRelation += 5>> \s
<<nobr>>\n\n<<set $activeSlave to {slaveName: "GivenName", ID: 0, race: "human", home: "world", origin: "She is your daughter", relation: 1, assignment: "rest", workhas: 0, househas: 0, house: "castle", age: 18, virgin: 1, innocent: 1, close: 0, number: 0, boobs: "C", milk: 0, butt: 0, face: 0, family: 0, mother: "none", vagina: 0, anus: 0, preg: 0, births: 0, ovaries: 1, clothes: 1, fetish: "none", fetishDiscovered: 0, quirk: "none", quirkDiscovered: 0, personal: "none", personalDiscovered: 0, oralCount: 0, vaginalCount: 0, analCount: 0, mammaryCount: 0, penetrativeCount: 0, customName: " "}>>\n\n<<set $activeSlave.ID to $IDNumber>>\n<<set $IDNumber += 1>>\n\n<<set $activeSlave.age to (18)>>\n\n<<set $activeSlave.fetish to either("submissive", "likes girls", "cumslut", "buttslut", "boobs", "pregnancy")>>\n\n<<set $activeSlave.quirk to either("superficial", "greedy", "jealous", "insecure", "talker", "liar")>>\n\n<<set $activeSlave.personal to either("blank", "feisty", "caring", "funny", "mature", "relaxed")>>\n\n<<set $activeSlave.health to either(-1,3)>>\n\n<<set $activeSlave.height to either(-2, -1, -1, 0, 0, 0, 1, 1, 2)>>\n\n<<set $activeSlave.weight to either(-2, -2, -1, -1, 0, 0, 0, 1, 1)>>\n\n<<set $activeSlave.boobs to either("A", "B", "C", "D", "E", "F")>>\n\n<<set $activeSlave.ass to either("A", "B", "C", "D", "E", "F")>>\n\n<<set $activeSlave.number to either(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)>>\n\n<</nobr>>
<<widget "genMonsterGirl">>\n\t<<if passage() is "Combat Win">>\n\t\t<<set $activeSlave to {\tslaveName: "GivenName", \n\t\t\t\t\t\t\t\tID: $IDNumber,\n\t\t\t\t\t\t\t\tnumber: $enemy.number,\n\t\t\t\t\t\t\t\trace: $enemy.race,\n\t\t\t\t\t\t\t\thome: $enemy.home,\n\t\t\t\t\t\t\t\torigin: "She is a wild "+$enemy.race+" you captured.",\n\t\t\t\t\t\t\t\trelation: 1,\n\t\t\t\t\t\t\t\tassignment: "rest",\n\t\t\t\t\t\t\t\twild: 1,\n\t\t\t\t\t\t\t\talpha: 0,\n\t\t\t\t\t\t\t\tmatriarch: 0,\n\t\t\t\t\t\t\t\tlactation: 0,\n\t\t\t\t\t\t\t\tpreg: 0,\n\t\t\t\t\t\t\t\tbirths: 0,\n\t\t\t\t\t\t\t\tsexCount: 0,\n\t\t\t\t\t\t\t\t}>>\n\t\t<<setName $enemy.race>>\n\t\t<<set $IDNumber += 1>>\n\t\t<<set $Children += 1>>\n\t\t<<set $MonsterChildren += 1>>\n\t<</if>>\n\t<<set $slaves.push($activeSlave)>>\n<</widget>>\n\n<<widget "setName">>\n\t<<switch $args[0]>>\n\t<<case "fox">>\n\t\t<<set $activeSlave.slaveName to either("Ariel", "Adella", "Alana", "Andrina", "Aquata", "Arista", "Atargatis", "Attina", "Nerida", "Sereia", "Sirena", "Thessalonik", "Amatheia", "Anahita", "Anaitis", "Araxie", "Asherah", "Asrai", "Ava", "Brizo", "Calypso", "Ceto", "Cleodora", "Daryah", "Iaira", "Ianassa", "Ianthe", "Maira", "Mazu", "Melite", "Meltem", "Moana", "Nereida", "Naia", "Nerida", "Nerissa", "Nix", "Sedna", "Salacia", "Senara", "Sinann", "Susanoo", "Thaleia", "Thetis", "Thoe", "Triteia")>>\n\n\t<<case "ghost">>\n\t\t<<set $activeSlave.slaveName to either("Ariel", "Adella", "Alana", "Andrina", "Aquata", "Arista", "Atargatis", "Attina", "Nerida", "Sereia", "Sirena", "Thessalonik", "Amatheia", "Anahita", "Anaitis", "Araxie", "Asherah", "Asrai", "Ava", "Brizo", "Calypso", "Ceto", "Cleodora", "Daryah", "Iaira", "Ianassa", "Ianthe", "Maira", "Mazu", "Melite", "Meltem", "Moana", "Nereida", "Naia", "Nerida", "Nerissa", "Nix", "Sedna", "Salacia", "Senara", "Sinann", "Susanoo", "Thaleia", "Thetis", "Thoe", "Triteia")>>\n\n\t<<case "dullahan">>\n\t\t<<set $activeSlave.slaveName to either("Ariel", "Adella", "Alana", "Andrina", "Aquata", "Arista", "Atargatis", "Attina", "Nerida", "Sereia", "Sirena", "Thessalonik", "Amatheia", "Anahita", "Anaitis", "Araxie", "Asherah", "Asrai", "Ava", "Brizo", "Calypso", "Ceto", "Cleodora", "Daryah", "Iaira", "Ianassa", "Ianthe", "Maira", "Mazu", "Melite", "Meltem", "Moana", "Nereida", "Naia", "Nerida", "Nerissa", "Nix", "Sedna", "Salacia", "Senara", "Sinann", "Susanoo", "Thaleia", "Thetis", "Thoe", "Triteia")>>\n\n\t<<case "cow">>\n\t\t<<set $activeSlave.slaveName to either("Bovidae", "Bovinae", "Catel", "Caput", "Chattel", "Feoh", "Fee", "Vieh", "Vee", "Faihu", "Fehu", "Cū", "Gwōus", "Gwowés", "Gâv", "Go", "Buwch", "Bos", "Paśu", "Dhenu", "Uks", "Aghnya", "Krishna", "Dharma", "Vedic", "Vipas", "Sutudri", "Atharva", "Devas", "Surabhi", "Vṛndāvana", "Harivamsha", "Govinda", "Sattva", "Ghee", "Puranas", "Prithvi", "Kamadhenu", "Purana", "Bhagavata", "Hathor", "Hesat", "Io", "Damona", "Boann", "Thrinacia", "Auðumbla")>>\n\n\t<<case "bee">>\n\t\t<<set $activeSlave.slaveName to either("Potnia", "Potnia", "Potnia", "Melissa", "Melit", "Thriae", "Thriai", "Melaina", "Kleodora", "Corycia", "Merope", "Mok-Chi", "Ah-Muzen-Cab", "Apocrita", "Apoidea", "Poidea", "Andrenidae", "Apidae", "Colletidae", "Halictidae", "Megachilidae", "Melittidae", "Stenotritidae", "Apiforme", "Api")>>\n\n\t<<case "horse">>\n\t\t<<set $activeSlave.slaveName to either("Arion", "Árvakr", "Alsviðr", "Balius", "Xanthos", "Dora", "Dyaus Pita", "Embarr", "Epona", "Glær", "Macha", "Gringolet", "Gulltoppr", "Hengroen", "Hippocampus", "Hofvarpnir", "Hrimfaxi", "Kelpie", "Llamrei", "Nuckelavee", "Pegasus", "Rhaebu", "Beiaar", "Silili", "Skinfaxi", "Sleipnir", "Svadilfari", "Tulpa", "Edryn", "Chetak", "Bucephalus", "Kasztanka", "Marengo", "Palomo", "Cincinnati", "Comanche", "Byerley", "Pinto", "Incitatus")>>\n\n\t<<case "harpy">>\n\t\t<<set $activeSlave.slaveName to either("Ereshkigal", "Eresh", "Neti", "Anunnaki", "Anunaki", "Anunna", "Anunnaku", "Ananaki", "Arawn", "Cichol", "Donn", "Mannanan", "Supay", "Vichama", "Aqen", "Imset", "Kherty", "Tuoni", "Angelos", "Lampades", "Orphne", "Keres", "Menoetes", "Mormo", "Proserpina", "Mania", "Mors", "Viduus", "Tacita", "Nenia", "Soranus", "Manes", "Lemures", "Libitina", "Aita", "Culga", "Februus", "Mani", "Vanth", "Iku", "Anguta", "Chepi", "Pana", "Muut", "Yama", "Yamaduta", "Mara", "Varuna", "Erlik", "Ankou", "Morana", "Veles", "Nga", "Whiro", "Degei", "Angra", "Mainyu", "Astiwihad", "Asto", "Vidatu", "Aminon", "Namtar", "Ninsusinak")>>\n\n\t<<case "manticore">>\n\t\t<<set $activeSlave.slaveName to either("Mardyakhowr", "Martyaxwar", "Baricos", "Mandana", "Amitis", "Pantea", "Cassandana", "Mahruyeh", "Artunis", "Atusa", "Phaidyme", "Irdabama", "Amestris", "Artemisia", "Hadassah", "Esther", "Pari", "Sissy", "Estatira", "Stateira", "Youtab", "Roxana", "Sura", "Surena", "Azadokht", "Zenon", "Aspas", "Parin", "Zand", "Shirin", "Purandokht", "Burān", "Azarmidokht", "Turandokht", "Apranik", "Negan", "Banu")>>\n\n\t<<case "mermaid">>\n\t\t<<set $activeSlave.slaveName to either("Ariel", "Adella", "Alana", "Andrina", "Aquata", "Arista", "Atargatis", "Attina", "Nerida", "Sereia", "Sirena", "Thessalonik", "Amatheia", "Anahita", "Anaitis", "Araxie", "Asherah", "Asrai", "Ava", "Brizo", "Calypso", "Ceto", "Cleodora", "Daryah", "Iaira", "Ianassa", "Ianthe", "Maira", "Mazu", "Melite", "Meltem", "Moana", "Nereida", "Naia", "Nerida", "Nerissa", "Nix", "Sedna", "Salacia", "Senara", "Sinann", "Susanoo", "Thaleia", "Thetis", "Thoe", "Triteia")>>\n\n\t<<case "valkyrja">>\n\t\t<<set $activeSlave.slaveName to either("Brynhildr", "Eir", "Geirahöd", "Geiravör", "Geirdriful", "Geirönul", "Geirölul", "Geirskögul", "Göll", "Göndul", "Gudr", "Gunnr", "Herfjötur", "Herja", "Hladgudr", "Hildr", "Hjalmþrimul", "Hervör", "Hjörþrimul", "Hlökk", "Hrist", "Hrund", "Kára", "Mist", "Ölrún", "Randgrid", "Reginleif", "Róta", "Sanngridr", "Sigrdrífa", "Sigrún", "Skalmöld", "Skeggöld", "Skögul", "Skuld", "Sveid", "Svipul", "Tögn", "Trima", "Trúðr")>>\n\n\t<<case "giant">>\n\t\t<<set $activeSlave.slaveName to either("Hymir", "Skadi", "Járnsaxa", "Kári", "Gorm", "Ægir", "Awarnach", "Balor", "Bestla", "Cacus", "Caw", "Corb", "Custennin", "Bestla", "Fomors", "Garm", "Geirrod", "Gerd", "Alvaldi", "Hyndla", "Gilling", "Kapre", "Rindr", "Olwyn", "Fornjót", "Reis", "Rion", "Skadi", "Skathi", "Tarvos", "Tethra", "Thiazi", "Billingr", "Bölborn", "Ysbaddaden", "Geirröd", "Nephilim", "Nimrod", "Og", "Rindr", "Cawr", "Cormoran", "Gogmagog", "Kaour", "Suttungr", "Banba", "Bres", "Buarainech", "Cethlenn", "Elatha", "Ériu", "Ethniu", "Fódla", "Tethra", "Angrboða", "Baugi", "Bergelmir", "Gjálp", "Greip", "Gymir", "Hroðr", "Hrungnir")>>\n\n\t<<case "dog">>\n\t\t<<set $activeSlave.slaveName to either("Amarok", "Cerberus", "Fenrir", "Inugami", "Theow", "Tibicena", "Vargr", "Cabal", "Argos", "Dip", "Garmr", "Hecuba", "Laelaps", "Marea", "Qiqirn", "Suening", "Sirius", "Aralez", "Adlet", "Bulgae", "Cadejo", "Cavall", "Dabilla", "Failinis", "Freybug", "Gelert", "Gwyllgi", "Hunding", "Husdent", "Keelut", "Luison", "Orthrus", "Pesanta")>>\n\n\t<<case "yokai">>\n\t\t<<set $activeSlave.slaveName to either("Ayakashi", "Akaname", "Akashita", "Amazake", "Amefurikozō", "Amemasu", "Ameonna", "Amikiri", "Amorōnagu", "Aobōzu", "Aonyōbō", "Aosaginohi", "Arikura", "Ashimagari", "Azukiarai", "Bakeneko", "Bakezōri", "Baku", "Betobeto", "Binbōgami", "Biwa", "Chōchino", "Datsue", "Enenra", "Enkō", "Fūri", "Funayūrei", "Gaki", "Goryō", "Nothing", "Hannya", "Harionago", "Hashihime", "Hiderigami", "Hihi", "Hikeshi", "Hitodama", "Hitotsume", "Hiyoribō", "Hoji", "Ikiryō", "Isonade", "Jibakurei", "Jinmenju", "Jubokko", "Iyaya", "Jami", "Kanedama", "Kasha", "Kawaakago", "Kijimuna", "Kiyohime", "Kodama", "Konakijiji", "Koropokkuru", "Kubikajiri")>>\n\n\t<<case "oni">>\n\t\t<<set $activeSlave.slaveName to either("Akabeko", "Amaburakosagi", "Amamehagi", "Amanojaku", "Amanozako", "Anmo", "Bakekujira", "Basan", "Bashōnosei", "Buruburu", "Byakko", "Byōbunozoki", "Chōchinbi", "Daidarabotchi", "Daitengu", "Danzaburou", "Dodomeki", "Furaribi", "Gagoze", "Gashadokuro", "Gozu", "Mezu", "Hakanohi", "Hakutaku", "Heikegani", "Hibagon", "Hinode", "Hyōsube", "Ibaraki", "Ibarakidoji", "Inugami", "Issie", "Itsumade", "Janjanbi", "Jikininki", "Kakurezato", "Kamaitachi", "Karura", "Kechibi", "Keukegen", "Kosenjōbi", "Kudan")>>\n\n\t<<case "slime">>\n\t\t<<set $activeSlave.slaveName to either("Amily", "Arian", "Asa Mali", "Nancy", "Brooke", "Callu", "Cinnabar", "Dominika", "Edryn", "Ember", "Essrayle", "Faerie", "Fera", "Frosty", "Helia", "Tiamat", "Isabella", "Izma", "Kiha", "Kiri", "Lumi", "Lynette", "Marble", "Niamh", "Nieve", "Priscilla", "Rebecc", "Scylla", "Sheila", "Shouldra", "Sophie", "Tamani", "Vala", "Valeria", "Venus", "Victoria", "Whitney", "Yara")>>\n\n\t<<case "mummy">>\n\t\t<<set $activeSlave.slaveName to either("Neithotpe", "Berenib", "Hent", "Herneith", "Merneith", "Betresh", "Hapnyma'at", "Heterphenebty", "Meresankh", "Hetepheres", "Nefertkaw", "Meritites", "Henutsen", "Kentetenka", "Senti", "Hedjhekenu", "Khamerernebty", "Khentkawes", "Bunefer", "Neferhetepes", "Reputneb", "Khentikus", "Nebet", "Khemut", "Ipwet", "Khuit", "Amtes", "Ankhnesmery", "Nit", "Ankhnes", "Iput", "Neferukhayet", "Aoh", "Henite", "Henhenit", "Neferu", "Kawit", "Tem", "Sadek", "Ashait", "Nubkhas", "Kemsit", "Neferukayt", "Imi", "Amunet", "Nefret", "Nefrutoten", "Dedyet", "Nefrusobek", "Neferu", "Nerusheri", "Mereryet", "Kemanub", "Sebekshedty", "Merseger", "Neferkent", "Merysankh", "A'at", "Kemanut", "Ana", "Senebsen", "Sobekemsaf", "Tetisheri", "Ahhotep", "Ahmose", "Inhapi", "Senisonbe", "Mutnofret", "Hatshepsut", "Isis", "Meryt", "Ahset", "Mutemwiya", "Tiy", "Sitamun", "Nefertiti", "Kiya", "Ankhesenamon", "Tey", "Mutnodjmet", "Sitre", "Tuya", "Nefertari", "Isnofret", "Ma'at", "Bintanath", "Merytamon", "Nebttawy", "Isetnofret", "Takhaet", "Baktweret", "Tia", "Twosre", "Tiye", "Taopet", "Nubkhesed")>>\n\n\t<<case "insect">>\n\t\t<<set $activeSlave.slaveName to either("Collembola", "Coleoptera", "Dermaptera", "Diptera", "Ephemeroptera", "Hemiptera", "Homoptera", "Hymenoptera", "Isoptera", "Lepidoptera", "Mantodea", "Mecoptera", "Neuroptera", "Odonata", "Orthoptera", "Phasmida", "Phthiraptera", "Siphonaptera", "Thysanura", "Trichoptera")>>\n\n\t<<case "nymph">>\n\t\t<<set $activeSlave.slaveName to either("Triticum", "Dicoccoides", "Boeoticum", "Spontaneum", "Hordeum", "Culinaris", "Lentil", "Pea", "Pisum", "Chickpea", "Vicia", "Ervilia", "Linum", "Usitatissimum", "Secale", "Cereale", "Monococcum", "Hordeum", "Vulgare", "Solanum", "Tuberosum", "Legume", "Avena", "Sativa", "Abyssinica", "Radiata", "Setaria", "Glycine", "Vigna", "Angularis", "Acuminata", "Aestivum", "Aethiopicum", "Araraticum", "Carthlicum", "Compactum", "Dicoccon", "Tdurum", "Ispahanicum", "Karamyschevii", "Macha", "Militinae", "Polonicum", "Spelta", "Sphaerococcum", "Timopheevii", "Turanicum", "Turgidum", "Urartu", "Vavilovii", "Zhukovskyi")>>\n\t<</switch>>\n<</widget>>\n\n<<widget "modWild">>\n\t<<switch $args[0]>>\n\t<<case "cow">>\n\t\t<<set $cowWild += $args[1]>>\n\t<<case "bee">>\n\t\t<<set $beeWild += $args[1]>>\n\t<<case "horse">>\n\t\t<<set $horseWild += $args[1]>>\n\t<<case "harpy">>\n\t\t<<set $harpyWild += $args[1]>>\n\t<<case "manticore">>\n\t\t<<set $manticoreWild += $args[1]>>\n\t<<case "mermaid">>\n\t\t<<set $mermaidWild += $args[1]>>\n\t<<case "valkyrja">>\n\t\t<<set $valkyrjaWild += $args[1]>>\n\t<<case "giant">>\n\t\t<<set $giantWild += $args[1]>>\n\t<<case "dog">>\n\t\t<<set $dogWild += $args[1]>>\n\t<<case "yokai">>\n\t\t<<set $yokaiWild += $args[1]>>\n\t<<case "oni">>\n\t\t<<set $oniWild += $args[1]>>\n\t<<case "slime">>\n\t\t<<set $slimeWild += $args[1]>>\n\t<<case "mummy">>\n\t\t<<set $mummyWild += $args[1]>>\n\t<<case "insect">>\n\t\t<<set $insectWild += $args[1]>>\n\t<<case "nymph">>\n\t\t<<set $nymphWild += $args[1]>>\n <<case "fox">>\n <<set $foxWild += $args[1]>>\n <<case "ghost">>\n <<set $ghostWild += $args[1]>>\n <<case "dullahan">>\n <<set $dullahanWild += $args[1]>>\n\t<</switch>>\n<</widget>>\n\n<<widget "modTamed">>\n\t<<switch $args[0]>>\n\t<<case "cow">>\n\t\t<<set $cowTamed += $args[1]>>\n\t<<case "bee">>\n\t\t<<set $beeTamed += $args[1]>>\n\t<<case "horse">>\n\t\t<<set $horseTamed += $args[1]>>\n\t<<case "harpy">>\n\t\t<<set $harpyTamed += $args[1]>>\n\t<<case "manticore">>\n\t\t<<set $manticoreTamed += $args[1]>>\n\t<<case "mermaid">>\n\t\t<<set $mermaidTamed += $args[1]>>\n\t<<case "valkyrja">>\n\t\t<<set $valkyrjaTamed += $args[1]>>\n\t<<case "giant">>\n\t\t<<set $giantTamed += $args[1]>>\n\t<<case "dog">>\n\t\t<<set $dogTamed += $args[1]>>\n\t<<case "yokai">>\n\t\t<<set $yokaiTamed += $args[1]>>\n\t<<case "oni">>\n\t\t<<set $oniTamed += $args[1]>>\n\t<<case "slime">>\n\t\t<<set $slimeTamed += $args[1]>>\n\t<<case "mummy">>\n\t\t<<set $mummyTamed += $args[1]>>\n\t<<case "insect">>\n\t\t<<set $insectTamed += $args[1]>>\n\t<<case "nymph">>\n\t\t<<set $nymphTamed += $args[1]>>\n <<case "fox">>\n <<set $foxTamed += $args[1]>>\n <<case "ghost">>\n <<set $ghostTamed += $args[1]>>\n <<case "dullahan">>\n <<set $dullahanTamed += $args[1]>>\n\t<</switch>>\n<</widget>>\n\n<<widget "showImageOrVideo">><<nobr>>\n <<set _wFullFileName to $args.shift()>> /% first arg is the full filename %/\n <<set _noExt to $args.contains("noExt")>> /% args contains "noExt" ingnore the extension search - useful when the file contains multiple .s %/\n <<set _wFileName to _wFullFileName.split('\s\s').pop().split('/').pop()>>\n\n /% only look for the extention in the _wFileName not the _wFullFileName as . could be found in the path %/\n <<if not _noExt>>\n <<set _noExt to _wFileName.lastIndexOf(".") lte 0>>\n <</if>>\n\n /% use a video tag that replaces the contents of the div with an image onerror %/\n /% use the filename in the div id incase multiple are use on the same page %/\n <<if not _noExt>>\n <<='<video muted loop autoplay poster="' + _wFullFileName + '.gif"><source src="' + _wFullFileName + '.mp4" ><source src="' + _wFullFileName + '.webm" ></video>'>>\n <<else>>\n <<='<video muted loop autoplay poster="' + _wFullFileName + '.gif"><source src="' + _wFullFileName + '.mp4" ><source src="' + _wFullFileName + '.webm" ></video>'>>\n <</if>>\n<</nobr>><</widget>>
<<if $activeSlave.quirk is "superficial">>\nWhile talking about philosophy and life your daughter says:\n<<nobr>>\n<<set $PhiloTalk to random(1, 3)>>\n<<if $PhiloTalk is 1>>\n//I wonder how many places I've already visited for the last time.//\n<<elseif $PhiloTalk is 2>>\n//Isn't it strange how eternity is ruined by a single step...//\n<<elseif $PhiloTalk is 3>>\n//When I see a fallen tree in an empty forest, I imagine hearing it fall.//\n<</if>>\n<</nobr>>\n<<nobr>>\n<<if $FatherQuirk is 1>>\n\t<<set $quirkTalk to random(1, 2)>>\n<<else>>\n\t<<set $quirkTalk to random(1, 3)>>\n<</if>>\n<<if $quirkTalk is 1>>\nYou discover what quirk your girl has.\n<<set $activeSlave.quirkDiscovered to 1>>\n<</if>>\n<<set $Energy -= 1>>\n<</nobr>>\n<<click "Continue">><<goto "Slave Interact">><</click>> \s\n\n<<elseif $activeSlave.quirk is "jealous">>\nWhile talking about philosophy and life your daughter says:\n<<nobr>>\n<<set $PhiloTalk to random(1, 3)>>\n<<if $PhiloTalk is 1>>\n//To think too much about what the reason is, is to waste time you could've spent doing it!//\n<<elseif $PhiloTalk is 2>>\n//I like my philosophy like my dinner - with plenty of alcohol!//\n<<elseif $PhiloTalk is 3>>\n//We measure success in the results it yields.//\n<</if>>\n<</nobr>>\n<<nobr>>\n<<if $FatherQuirk is 1>>\n\t<<set $quirkTalk to random(1, 2)>>\n<<else>>\n\t<<set $quirkTalk to random(1, 3)>>\n<</if>>\n<<if $quirkTalk is 1>>\nYou discover what quirk your girl has.\n<<set $activeSlave.quirkDiscovered to 1>>\n<</if>>\n<<set $Energy -= 1>>\n<</nobr>>\n<<click "Continue">><<goto "Slave Interact">><</click>> \s\n\n<<elseif $activeSlave.quirk is "greedy">>\nWhile talking about philosophy and life your daughter says:\n<<nobr>>\n<<set $PhiloTalk to random(1, 3)>>\n<<if $PhiloTalk is 1>>\n//How wonderful it is that nobody need wait a single moment before starting to improve the world.//\n<<elseif $PhiloTalk is 2>>\n//Life is the strange shard thrown between the chaos and cosmos. I wonder if we are a champion for one of these.//\n<<elseif $PhiloTalk is 3>>\n//I alone cannot change the world, but I can cast a stone across the waters to create many ripples.//\n<</if>>\n<</nobr>>\n<<nobr>>\n<<if $FatherQuirk is 1>>\n\t<<set $quirkTalk to random(1, 2)>>\n<<else>>\n\t<<set $quirkTalk to random(1, 3)>>\n<</if>>\n<<if $quirkTalk is 1>>\nYou discover what quirk your girl has.\n<<set $activeSlave.quirkDiscovered to 1>>\n<</if>>\n<<set $Energy -= 1>>\n<</nobr>>\n<<click "Continue">><<goto "Slave Interact">><</click>> \s\n\n<<elseif $activeSlave.quirk is "insecure">>\nWhile talking about philosophy and life your daughter says:\n<<nobr>>\n<<set $PhiloTalk to random(1, 3)>>\n<<if $PhiloTalk is 1>>\n//The First Law of Philosophy: For every philosopher, there exists an equal and opposite philosopher. The Second Law of Philosophy: They're both wrong.//\n<<elseif $PhiloTalk is 2>>\n//What is Mind? No Matter. What is Body? Never Mind.//\n<<elseif $PhiloTalk is 3>>\n//The point of philosophy is to start with something so simple as to seem not worth stating, and to end with something so paradoxical that no one will believe it.//\n<</if>>\n<</nobr>>\n<<nobr>>\n<<if $FatherQuirk is 1>>\n\t<<set $quirkTalk to random(1, 2)>>\n<<else>>\n\t<<set $quirkTalk to random(1, 3)>>\n<</if>>\n<<if $quirkTalk is 1>>\nYou discover what quirk your girl has.\n<<set $activeSlave.quirkDiscovered to 1>>\n<</if>>\n<<set $Energy -= 1>>\n<</nobr>>\n<<click "Continue">><<goto "Slave Interact">><</click>> \s\n\n<<elseif $activeSlave.quirk is "talker">>\nWhile talking about philosophy and life your daughter says:\n<<nobr>>\n<<set $PhiloTalk to random(1, 3)>>\n<<if $PhiloTalk is 1>>\n//There is always some madness in love. But there is also always some reason in madness.//\n<<elseif $PhiloTalk is 2>>\n//There are no facts, only interpretations.//\n<<elseif $PhiloTalk is 3>>\n//He who has a why to live can bear almost any how.//\n<</if>>\n<</nobr>>\n<<nobr>>\n<<if $FatherQuirk is 1>>\n\t<<set $quirkTalk to random(1, 2)>>\n<<else>>\n\t<<set $quirkTalk to random(1, 3)>>\n<</if>>\n<<if $quirkTalk is 1>>\nYou discover what quirk your girl has.\n<<set $activeSlave.quirkDiscovered to 1>>\n<</if>>\n<<set $Energy -= 1>>\n<</nobr>>\n<<click "Continue">><<goto "Slave Interact">><</click>> \s\n\n<<elseif $activeSlave.quirk is "liar">>\nWhile talking about philosophy and life your daughter says:\n<<nobr>>\n<<set $PhiloTalk to random(1, 3)>>\n<<if $PhiloTalk is 1>>\n//Freedom is what you do with what's been done to you.//\n<<elseif $PhiloTalk is 2>>\n//Like all dreamers, I mistook disenchantment for truth.//\n<<elseif $PhiloTalk is 3>>\n//Do you think that I count the days? There is only one day left, always starting over: it is given to us at dawn and taken away from us at dusk.//\n<</if>>\n<</nobr>>\n<<nobr>>\n<<if $FatherQuirk is 1>>\n\t<<set $quirkTalk to random(1, 2)>>\n<<else>>\n\t<<set $quirkTalk to random(1, 3)>>\n<</if>>\n<<if $quirkTalk is 1>>\nYou discover what quirk your girl has.\n<<set $activeSlave.quirkDiscovered to 1>>\n<</if>>\n<<set $Energy -= 1>>\n<</nobr>>\n<<click "Continue">><<goto "Slave Interact">><</click>> \s\n\n<</if>>
<<set $JunglesEvent to either(1, 2, 2, 2, 3, 4, 4)>>\n\n<<if $JunglesEvent is 1>>\n\t<<set $Find to either(1, 2)>>\n\t<<if $Find is 1 and $izanamiDone is 0 and $izanamiDead is 0>>\n\t\t<<goto "IzanamiQuest">>\n\t<<elseif $Find is 2 and $sitaDone is 0 and $sitaDead is 0>>\n\t\t<<goto "SitaQuest">>\n<<else>>\n\t<<goto "JunglesEvents">>\n<</if>>\n\n<<elseif $JunglesEvent is 2>>\n\t<<set $JunglesFind to either(1, 2, 3, 3)>>\n\t<<if $JunglesFind is 1>>\n\t\t<<goto "JunglesResources">>\n\t<<elseif $JunglesFind is 2>>\n\t\t<<goto "JunglesLegends">>\n\t<<elseif $JunglesFind is 3>>\n\t\t<<set $EncounterNumber to either(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)>>\n\t\t<<goto "JunglesEncounters">>\n\t<</if>>\n\n<<elseif $JunglesEvent is 3 and $JunglesHomeDone is 0>>\n\t<<goto "JunglesHomes">>\n\n<<elseif $JunglesEvent is 4>>\n\t<<set $JunglesEnemy to either(1, 2, 3, 3, 4, 4, 5, 5)>>\n\n\t<<if $JunglesEnemy is 1 and $pigDone is 0 and $pigDead is 0>>\n\t<<goto "pig event">>\t\t\n\n\t<<elseif $JunglesEnemy is 2 and $snakeDone is 0 and $snakeDead is 0>>\n\t<<goto "snake event">>\t\t\n\n\t<<elseif $JunglesEnemy is 3 and $yokaiWild gte 1>>\n\t\t<<set $race to 4>>\n\t\t<<goto "yokai">>\n\t\n\t<<elseif $JunglesEnemy is 4 and $oniWild gte 1>>\n\t\t<<set $race to 4>>\n\t\t<<goto "oni">>\t\n\n\t<<elseif $JunglesEnemy is 5 and $slimeWild gte 1>>\n\t\t<<set $race to 4>>\n\t\t<<goto "slime">>\n\n\t<<else>>\n\t<<goto "JunglesEvents">>\n\n\t<</if>>\n\n<<else>>\n\n<<goto "JunglesEvents">>\n\n<</if>>
<<if $activeSlave.fetish is "submissive">>\n<div id="miniscene">\n<<showImageOrVideo "img/People/Human/Girls/Fetish/sub1">>\nYou order her to remain obedient, while you tie her up. You keep telling her about her position as your slave, your plaything, which she seems only too happy to be.\n\n<<showImageOrVideo "img/People/Human/Girls/Fetish/sub2">>\nFinding an old horsewhip, you start punishing her for ever believing herself anything more than your subservient pet. She moans in pain and ecstatic pleasure.\n\n<<click "Penetrate your daughter.">><<replace "#miniscene">>\n<<showImageOrVideo "img/People/Human/Girls/Fetish/sub3">>\nYou place your dick in her obedient pussy and begin to fuck her at will.\n\n<<showImageOrVideo "img/People/Human/Girls/Fetish/sub4">>\nYou push yourself into the girl, now lost in her pleasures, and ram yourself down your daughter's willing pussy.\n\n<<showImageOrVideo "img/People/Human/Girls/Fetish/sub5">>\nYou finally cum, sending your streams deep into the girl you turned into a fucktoy.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $Energy -= 1>>\n\t<<set $activeSlave.virgin to 0>>\n\t<<set $activeSlave.sexCount += 1>>\n\t<<if $activeSlave.preg is 0>>\n\t\t<<include "Low Preg">>\n\t<</if>>\n\t<<goto "Slave Interact">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<</replace>><</click>>\n</div>\n\n<<elseif $activeSlave.fetish is "cumslut">>\n<div id="miniscene">\n<<showImageOrVideo "img/People/Human/Girls/Fetish/cum1">>\nCumming in her mouth over and over again you ask her to keep it all in without swallowing.\n\n<<showImageOrVideo "img/People/Human/Girls/Fetish/cum2">>\nLaying her down, you allow her to let slip some of the cum into a glass for later use.\n\n<<showImageOrVideo "img/People/Human/Girls/Fetish/cum3">>\nYou cum in her mouth again, your daughter reaching ecstasy over being used as such a cumslut. In such a passion you could claim her now.\n\n<<click "Penetrate your daughter.">><<replace "#miniscene">>\n<<showImageOrVideo "img/People/Human/Girls/Fetish/cum4">>\nYou enter the passion-driven girl from behind penetrating her deeply.\n\n<<showImageOrVideo "img/People/Human/Girls/Fetish/cum5">>\nReaching climax you cum with all you have left in her moist pussy. She tries to scream but is unable with her mouth being full.\n\nAfter coming together you lay on her and hear her swallow your whole load with a sizable gulp.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $Energy -= 1>>\n\t<<set $activeSlave.virgin to 0>>\n\t<<set $activeSlave.sexCount += 1>>\n\t<<if $activeSlave.preg is 0>>\n\t\t<<include "Low Preg">>\n\t<</if>>\n\t<<goto "Slave Interact">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<</replace>><</click>>\n</div>\n\n<<elseif $activeSlave.fetish is "buttslut">>\n<div id="miniscene">\n<<showImageOrVideo "img/People/Human/Girls/Fetish/butt1">>\nUsing her anal fascination to get the girl to play you soon test her hole and press yourself into her elastic hole.\n\n<<showImageOrVideo "img/People/Human/Girls/Fetish/butt2">>\nStill only using the most gentle movements, as to ensure she will only relate the experience to pleasure, you start penetrating her again and again.\n\n<<click "Penetrate your daughter.">><<replace "#miniscene">>\n<<showImageOrVideo "img/People/Human/Girls/Fetish/butt3">>\nAs she starts to become more consumed with passion she doesn't know how to sate her needs other places. Instead of letting her masturbate, you make her use her finger in anal play while you yourself use the chance to fuck her fertile pussy.\n\n<<showImageOrVideo "img/People/Human/Girls/Fetish/butt4">>\nSoon she doesn't even need to put focus on her ass as she gets into the firm thrusts you show deep into her waiting womb.\n\n<<showImageOrVideo "img/People/Human/Girls/Fetish/butt5">>\nIn the end she screams for you to fuck her full while butt stick up, revealing both the slobbering pussy and the used anal rose. She is now yours for the taking anytime.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $Energy -= 1>>\n\t<<set $activeSlave.virgin to 0>>\n\t<<set $activeSlave.sexCount += 1>>\n\t<<if $activeSlave.preg is 0>>\n\t\t<<include "Low Preg">>\n\t<</if>>\n\t<<goto "Slave Interact">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<</replace>><</click>>\n</div>\n\n<<elseif $activeSlave.fetish is "boobs">>\n<div id="miniscene">\n<<showImageOrVideo "img/People/Human/Girls/Fetish/boob1">>\nYou ask your daughter to touch her breast in different ways, using her sexual fascination with them to slowly but surely turn her on.\n\n<<showImageOrVideo "img/People/Human/Girls/Fetish/boob2">>\nSoon she is fully horny and even slobbers down on her tits to provide lubrication for her ever increasing massages. You take the opportunity and show your hard cock in between them.\n\n<<click "Penetrate your daughter.">><<replace "#miniscene">>\n<<showImageOrVideo "img/People/Human/Girls/Fetish/boob3">>\nHer passion reaches new levels and you make her sit down on you so you can help her achieve new pleasures while she continues to be able to touch herself fiercely.\n\n<<showImageOrVideo "img/People/Human/Girls/Fetish/boob4">>\nAs the fucking increases she needs less and less to focus on her breast and gets into the hard pounding she's receiving.\n\n<<showImageOrVideo "img/People/Human/Girls/Fetish/boob5">>\nIn the end she is oblivious to anything but the fucking laying down with her tits pressed flat in a ecstatic climax. She is now yours for the taking whenever you wish.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $Energy -= 1>>\n\t<<set $activeSlave.virgin to 0>>\n\t<<set $activeSlave.sexCount += 1>>\n\t<<if $activeSlave.preg is 0>>\n\t\t<<include "Low Preg">>\n\t<</if>>\n\t<<goto "Slave Interact">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<</replace>><</click>>\n</div>\n\n<<elseif $activeSlave.fetish is "pregnancy">>\n<div id="miniscene">\n<center><<showImageOrVideo "img/People/Human/Girls/Fetish/preg1">></center>\nYour impregnation fascinated girl licks the tip of your waiting cock, providing lubricant so you can ram her her so deep that you will touch her womb.\n\n<<click "Penetrate your daughter.">><<replace "#miniscene">>\n<<showImageOrVideo "img/People/Human/Girls/Fetish/preg2">>\nAs you enter her in long, deep thrusts, she fixes her legs around you drawing you deeper into her waiting sex.\n\n<<showImageOrVideo "img/People/Human/Girls/Fetish/preg3">>\nYou fuck her deeper and deeper with each movement, imagining a round belly to soon adorn the impassioned girl.\n\n<<showImageOrVideo "img/People/Human/Girls/Fetish/preg4">>\nAs the fucking grows more intense you both take a hold on her breast, sharing the same fantasy of having them full of milk as a result of numerous pregnancies.\n\n<<showImageOrVideo "img/People/Human/Girls/Fetish/preg5">>\nForcefully you cum deep into her, her screams filling the air. You keep your cock in her for a good while to allow the sperm to settle their search for her fertile womb. When you finally take you manhood away a stream of cum flood out of her sex. She is now yours.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $Energy -= 1>>\n\t<<set $activeSlave.virgin to 0>>\n\t<<set $activeSlave.sexCount += 1>>\n\t<<if $activeSlave.preg is 0>>\n\t\t<<include "Low Preg">>\n\t<</if>>\n\t<<goto "Slave Interact">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<</replace>><</click>>\n</div>\n\n<<elseif $activeSlave.fetish is "likes girls">>\n<div id="miniscene">\n<<showImageOrVideo "img/People/Human/Girls/Fetish/girls1">>\nYou get get of of your other girls to hold her sister in a close embrace, though maybe nothing more than sweetness and a game for her, the girl you have had in focus soon begins to pant.\n\n<<showImageOrVideo "img/People/Human/Girls/Fetish/girls2">>\nWithout much warning the impassioned girl pulls her sister up so she pleasure her. The sister is confused at first, but swift beginning of wondrous feelings leaves her enjoying the moment.\n\n<<showImageOrVideo "img/People/Human/Girls/Fetish/girls3">>\nSoon you feel that both girls are oblivious to all but pleasure and stand to prepare yourself for taking advantage of the now flooding holes of your playful girl.\n\n<<click "Penetrate your daughter.">><<replace "#miniscene">>\n<<showImageOrVideo "img/People/Human/Girls/Fetish/girls4">>\nYou quickly start fucking her harder, her focus shifting between the soft touches of one side and the rough ride from behind.\n\n<<showImageOrVideo "img/People/Human/Girls/Fetish/girls5">>\nIn the end she desires only the rough ride to help her climax and you fuck her without the use of her sister. When you come together in the end her tremors makes it clear that she is yours in the future however you want.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $Energy -= 1>>\n\t<<set $activeSlave.virgin to 0>>\n\t<<set $activeSlave.sexCount += 1>>\n\t<<if $activeSlave.preg is 0>>\n\t\t<<include "Low Preg">>\n\t<</if>>\n\t<<goto "Slave Interact">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<</replace>><</click>>\n</div>\n\n<</if>>
<nobr>\n<center>\n<<button "Return">><<goto "Sanctuary">><</button>> |\n</center>\n\n<center><<showImageOrVideo "img/Background/dwellings">></center> \s\n\n<<nobr>>\n<center>\n<<if $SanctuaryPost1 is 1>>\n\t<<button "Fox Den">>\n\t\t<<set $location to "Sanctuary">>\n\t\t<<set $raceHome to "fox">>\n\t\t<<set $BroodMother to "Fox Mother">>\n\t\t<<set $Offspring to "Fox-girls">>\n\t\t<<goto "race home">>\n\t<</button>>\n<<elseif $SanctuaryPost1 is 2>>\n\t<<button "Food Outpost">>\n\t\t<<set $outpostType to "Food">>\n\t\t<<set $OutpostLocation to "Sanctuary">>\n\t\t<<goto "outposts">>\n\t<</button>>\n<</if>> \n | \n<<if $SanctuaryPost2 is 1>>\n\t<<button "Ghost Binding">>\n\t\t<<set $location to "Sanctuary">>\n\t\t<<set $raceHome to "ghost">>\n\t\t<<set $BroodMother to "Soul Matron">>\n\t\t<<set $Offspring to "Ghost Maidens">>\n\t\t<<goto "race home">>\n\t<</button>>\n<<elseif $SanctuaryPost2 is 2>>\n\t<<button "Potions Post">>\n\t\t<<set $outpostType to "Potion">>\n\t\t<<set $OutpostLocation to "Sanctuary">>\n\t\t<<goto "outposts">>\n\t<</button>>\n<</if>> \n | \n<<if $SanctuaryPost3 is 1>>\n\t<<button "Headless House">>\n\t\t<<set $location to "Sanctuary">>\n\t\t<<set $raceHome to "dullahan">>\n\t\t<<set $BroodMother to "Headless Mother">>\n\t\t<<set $Offspring to "Headless Girls">>\n\t\t<<goto "race home">>\n\t<</button>>\n<<elseif $SanctuaryPost3 is 2>>\n\t<<button "Cloth Outpost">>\n\t\t<<set $outpostType to "Cloth">>\n\t\t<<set $OutpostLocation to "Sanctuary">>\n\t\t<<goto "outposts">>\n\t<</button>>\n<</if>>\n</center>\n<</nobr>> \s\n\n<<nobr>> \n<<set $location to "Sanctuary">>\n<<if $FoundSanctuaryHome1 is 1>>\nYou can walk to the build spot for <<click "fox-girls">><<set $ReFind to 1>><<set $SanctuaryHomes to 1>><<goto "SanctuaryHomes">><</click>>.\n<</if>>\n<<if $FoundSanctuaryHome2 is 1>>\nYou can walk to the build spot for <<click "ghost-girls">><<set $ReFind to 1>><<set $SanctuaryHomes to 2>><<goto "SanctuaryHomes">><</click>>.\n<</if>>\n<<if $FoundSanctuaryHome3 is 1>>\nYou can walk to the build spot for <<click "dullahans">><<set $ReFind to 1>><<set $SanctuaryHomes to 3>><<goto "SanctuaryHomes">><</click>>.\n<</if>>\n<</nobr>> \n/%<<if $dwellingBuilt isnot 1>> \s\nThe area seems unused. It takes no great amount of imagination to picture the rooms quite suitable for monster-girl dwellings. That way you could gather your favorite girls in the Sanctuary.\n\n<<if ($Wood gte 1000) and ($Stone gte 700)>>\nThe building would require 1000 wood and 700 stones.\n\t<<button "Establish Dwellings">>\n\t\t<<set $Wood -= 1000, $Stone -= 700, $dwellingBuilt to 1>>\n\t\t<<goto "Dwellings">>\n\t<</button>>\n<<else>>\nThe building would require 1000 wood and 700 stones.\n<</if>>\n\n<<elseif $dwellingBuilt is 1>> \s\nCosy and diverse dwellings for chosen monster-girls.\n\n<center>__''Children in the Sanctuary''__</center> \s\n\s\n<<for $i to 0; $i lt $slaves.length; $i++>><<if ($slaves[$i].assignment is "dwelling")>>\n<<="[[$slaves[$i].slaveName|Slave Interact][$activeSlave to $slaves[" + $i + "]]]">>, <<display "Slave Summary">><</if>>\n<</for>> \s\n<</if>>%/
<<set _sex to either(1, 2, 3)>> \s\n<<if _sex is 1>> \s\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/tits">></center>\nHaving her at your command you tell her to undress and use her huge breasts to pleasure you. Nambi smiles gratefully and says with glee, "//I was always told the size of a woman's breasts told of her fertility. You have no idea how much I want to let you use them so you can fill me up with little babies that can use them!//" She releases her upper body and flaunts them in your face.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/tits1">></center>\nHaving reached an impressive erection already Nambi doesn't hesitate to throw herself willingly at your feet. She covers your dick fully with her giant tits and starts moving them in a pumping motion, the sweat of the hot sun lubricating her vast cleavage.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/sex1">></center>\nUnable to stand her fertile body any longer you throw her onto her back and bury both your hands under her flowing breasts. She doesn't even get time to say 'please be careful' before you plow yourself into her, her pain being mixed with obedience and newfound pleasure.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/sex2">></center>\nYou fuck her wildly driven by the hot sun, sure you can fill this whole land by this fertile pussy. She seems to have entered a trance repeating "//Use me, use me, use me...//" and "//Make me your woman, fill me with children, make me your woman!//" over and over.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/sex3">></center>\nNearing climax you force her giant tits together until they nearly cover her face. Thinking of how you'll turn this dark storyteller into a prime breeder and constantly have her body at the disposal of your lust you cum into her awaiting hole filling it to the point of overflowing.\n\n<<nobr>>\n<center>\n<<button "As hot as the desert!">>\n\t<<include "High Preg">>\n\t<<if $nambiPreg lte 0>>\n\t<<set $nambiPreg to $Preg>>\n\t<</if>>\n\t<<goto "Nambi">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif _sex is 2>> \s\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/Tits2">></center>\nSeeing your impressive erection Nambi doesn't hesitate to throw herself willingly at your feet. She covers your dick fully with her immense tits and starts moving them in a pumping motion, her sweat lubricating her vast cleavage.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/Wide">></center>\nSensing your lust she quickly lets the position change and places herself, widely spread, on top of you. Soon the pumping motions returns, as if she follows the beat of an ancient and natural rhythm.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/Rhythm">></center>\nThe beat of the rhythm continues into the night, one movement after the other. When you cum she contracts too in orgasm, but never stops the perfect pumping rhythm. As the night continues you loose track of how many times you've filled the desert girl up and the steady movements lose themselves into the night.\n\n<<nobr>>\n<center>\n<<button "Soon dawn comes">>\n\t<<include "High Preg">>\n\t<<if $nambiPreg lte 0>>\n\t<<set $nambiPreg to $Preg>>\n\t<</if>>\n\t<<goto "Nambi">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif _sex is 3>> \s\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/Suck">></center>\nTelling the storyteller to put her mouth to use for something more intimate you soon find a perfect view placed in in front of you.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/Spread">></center>\nFeeling your lust rise you change the position and place her on top of you, widely spread and ready. Up and then down, filling herself with your shaft, she rides steadily, her vast tits rocking to the rolling motions.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/Finish">></center>\nWith the rush of climax nearing, you place her in a receptive position to enabling her to receive the masses of virile seed about to fill her up. She may not be great at finishing stories, but when it comes to frantic sex, her finishing movements leaves nothing more to ask for!\n\n<<nobr>>\n<center>\n<<button "Quite impressive!">>\n\t<<include "High Preg">>\n\t<<if $nambiPreg lte 0>>\n\t\t<<set $nambiPreg to $Preg>>\n\t<</if>>\n\t<<goto "Nambi">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<else>> \s\nNambi sex scene bug.\n<</if>> \s\n<<set $nambiRelation += 5>> \s\n<<set $Energy -= 1>> \s
<<if $JunglesPost1 is 2>>\n<center><<button "Return">><<goto "Jungles">><</button>></center>\n\n<center><<showImageOrVideo "img/Background/Jungles/OutpostFood">></center>\n\nThe outpost yields plentiful of food, and is able to supply you each week without much tending.\n\n<<elseif $JunglesPost1 is 1>> \s\n<center><<button "Jungles">><<goto "Jungles">><</button>></center>\n<center><<showImageOrVideo "img/People/Creature/pig/Home">></center>\n\n__''Brood Mother''__ \s\n<<if $pigMatriarch is 1>>\n<span class="micro"><<='<<showImageOrVideo "img/People/Creature/pig/Emelie/EmelieMeet">>'>></span><<click "Emelie">><<goto "Emelie">><</click>>, <<if $EmeliePreg gte 1>>$EmeliePreg weeks pregnant.<<else>>Not pregnant.<</if>> First of all Pig-girls.\n<<else>>\n<<nobr>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n\t<<if ($slaves[$i].race is "pig") and ($slaves[$i].matriarch is 1)>>\n\t\t<<="[[$slaves[$i].slaveName|pig][$activeSlave to $slaves[" + $i + "]]]">>, <<display "Creature Summary">>\n\t<</if>>\n<</for>>\n<</nobr>>\n<</if>> \s\n\n__''Pig-girls''__ \s\n<<if $pigMatriarch is 0>>\n\t<span class="micro"><<='<<showImageOrVideo "img/People/Creature/pig/Emelie/EmelieMeet">>'>></span>\n\t<<click "Emelie">>\n\t\t<<goto "Emelie">>\n\t<</click>>, <<if $EmeliePreg gte 1>>$EmeliePreg weeks pregnant.<<else>>Not pregnant.<</if>> First of all Pig-girls.\n<</if>> \n<<for $i to 0; $i lt $slaves.length; $i++>><<if ($slaves[$i].race is "pig") and ($slaves[$i].matriarch is 0)>>\n<<="[[$slaves[$i].slaveName|pig][$activeSlave to $slaves[" + $i + "]]]">>, <<display "Creature Summary">><</if>>\n<</for>> \s\n\n<<if $pigRoom lte 40>>\n__Construction__\n<</if>> \s\n\n<<if $Wood gt 500 and $pigRoom lt 20>>\n\t[[Expand the home|pig home][$Wood -= 500, $pigRoom to 25]] | The pig home has been established and the pig-girls can live well here, but there is also room for improvements, increasing the number of possible occupants. Around 500 wood is needed. Increasing the living space to allow for 25 creatures.\n<<elseif $Stone gt 500 and $pigRoom lt 30>>\n\t[[Further expand the home|pig home][$Stone -= 500, $pigRoom to 35]] | The pig-girls have plenty of space, but more could easily added for comfortable living. Around 500 stone is needed. Increasing the living space to allow for 35 creatures.\n<<elseif $Iron gt 300 and $pigRoom lt 40>>\n\t[[Finish the home|pig home][$Iron -= 300, $pigRoom to 45]] | For the final construction and the finishing of the pig home around 300 pure iron is needed. Increasing the living space to allow for 45 creatures.\n<</if>> \s\n<</if>>\n<<set $race to 0>> \s\n<<if $sitaQuest is 5>>\n\t<<set $sitaQuest to 6>>\n\t<<goto "SitaQuest">>\n<</if>> \s\n
You ask Nambi for a story, which they used to tell in the deserts of her home. She smiles widely and says "//It is after all my calling!//" and begins:\n<<set $Story to either(1, 2, 3)>>\s\n<<if $Story is 1>>\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/cave">></center>\nNambi exhales slowly and lets a short silence prelude her forthcoming story. She seems to have practiced storytelling and awaited someone to listen for quite some time.\n\n"//All humans lived deep within the earth. \n\nSheltered from the monstrous War of Gods we hid in the deep caves of this land. One day the thunderous roars of battle and the clamor of shattering destruction suddenly fell silent. The quiet that followed lasted for six days and seven nights, but on the seventh day the great doors of the cave was opened and a shimmering woman beckoned our race towards the light.\n\nSeven men, five women, a leopard, and a dog crawled out of a hole made by our graceful lady, but looking around them, the astonished people became terrified, for the world was vast and blinding to the eyes.\n\nThe noble came close and Adu Ogyinae, the first man on the surface, seemed to understand the world and its wonders. He calmed the people and gave them strength by laying his hands on them. He told how the world was beautiful and bountiful and ready to be settled. \n\nAdu Ogyinae took charge and grouped the people so they could achieve greater things when working together. He coordinated the building of their first shelters and thus made the first of all human settlements.\n\nThen a tree he was chopping down fell on and killed him. The end.//"\n\nTaken aback by the abrupt end you find yourself too dumbfounded to answer her question about the quality of her story. She, however, takes your silence the greatest of compliments and tells you heartily how you are welcome anytime to hear more of her wondrous stories and tales.\n\nYou find this an as good time as any to depart and bid her farewell.\n\n<<button "Interesting story">><<goto "NambiTalk">><</button>>\n\n<<elseif $Story is 2>>\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/firstFire">></center>\nNambi exhales slowly and lets a short silence prelude her forthcoming story. This seems to be how she starts her every story most likely taught to her by her grandmother.\n\n"//Humans and animals once lived together peacefully. They understood each other. No one ever wanted for anything and it was always light even though there wasn't any sun. During this time of bliss Gaia began to plan the wonders she would put in the world.\n\nFirst Gaia created a wondrous tree, with branches stretching over the entire country. At the base of the tree she dug a hole that reached all the way down into the world. Soon all the people were gathered at the foot of the tree, awed by its size and splendor. \n\nGaia gathered all the people and animals about her. She instructed them to live together peacefully. Then she turned to the men and women and warned them not to build any fires or a great evil would befall them. They gave their word and Gaia left to where she could rest from rebuilding the world.\n\nAs evening approached the sun began to sink beneath the horizon. The people and animals stood watching this phenomenon, but when the sun disappeared fear entered the hearts of mankind. They could no longer see each other as they lacked the eyes of the animals which were capable of seeing in the dark. They lacked the warm fur of the animals also and soon grew cold. In desperation one man suggested that they build a fire to keep warm. Forgetting Gaia's warning they disobeyed her. They soon grew warm and were once again able to see each other.\n\nHowever, the fire frightened the animals. They fled to the caves and mountains and ever since humans broke Gaia's command people have not been able to communicate with animals. Now fear replaced the prior friendship once held between the two groups.\n\nThe fire of man's flames also spread to the lands of the other sapient races. And then a big war started!//"\n\nPerplexed by her manner of ending stories you thank her for the rest and the story and return to the desert, while Nambi seem overjoyed at her masterful performance.\n\n<<button "Interesting story">><<goto "NambiTalk">><</button>>\n\n<<elseif $Story is 3>>\n<center><<showImageOrVideo "img/People/Human/Characters/Nambi/makingRaces">></center>\nNambi exhales slowly and lets a short silence prelude her forthcoming story. This seems to be how she starts her every story most likely taught to her by her grandmother.\n\n"//In the far beginning, before Gaia was alone, there was only the sky above, water and marshland below in the mortal realm. The chief god Olorun ruled the sky, and the goddess Olokun ruled what was below. \n\nObatala, another god, reflected upon this situation, then went to Olorun for permission to create dry land for all kinds of living creatures to inhabit. He was given permission, and so he sought advice from Orunmila, oldest son of Olorun and the god of prophecy. He was told he would need a gold chain long enough to reach below, a snail's shell filled with sand, a white hen, a black cat, and a palm nut, all of which he was to carry in a bag. \n\nAll the gods contributed what gold they had, and Orunmila supplied the articles for the bag. When all was ready, Obatala hung the chain from a corner of the sky, placed the bag over his shoulder, and started the downward climb. When he reached the end of the chain he saw he still had some distance to go. From above he heard Orunmila instruct him to pour the sand from the snail's shell, and to immediately release the white hen. He did as he was told, whereupon the hen landing on the sand began scratching and scattering it about. \n\nWherever the sand landed it formed dry land, the bigger piles becoming hills and the smaller piles valleys. Obatala jumped to a hill and named the place Ife. The dry land now extended as far as he could see. He dug a hole, planted the palm nut, and saw it grow to maturity in a flash. The mature palm tree dropped more palm nuts on the ground, each of which grew immediately to maturity and repeated the process. \n\nObatala settled down with the cat for company. Many months passed, and he grew bored with his routine. He decided to create beings like himself to keep him company. He dug into the sand and soon found clay with which to mold figures like himself and started on his task, but he soon grew tired and decided to take a break. He made wine from a nearby palm tree, and drank bowl after bowl. Not realizing he was drunk, Obatala returned to his task of fashioning the new beings; because of his condition he fashioned many imperfect figures. Without realizing this, he called out to Olorun to breathe life into his creatures. Thus the elves and goblins and all other races were created. The next day he realized what he had done and swore never to drink again. The new people built huts as Obatala had done and soon Ife prospered and became a city. All the other gods were happy with what Obatala had done, and visited the land often, except for Olokun, the ruler of all below the sky.\n\nLater Man was was created.//"\n\n<<button "Great story...">><<goto "NambiTalk">><</button>>\n\n<</if>> \s\n<<set $Energy -= 1>> \s\n<<set $nambiRelation += 5>> \s\n
<<nobr>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if $activeSlave.ID == $slaves[$i].ID>>\n<<set $slaves[$i] to $activeSlave>>\n<</if>>\n<</for>>\n\n<<if $activeSlave.relation gte 20>>\nYou and your daughter $activeSlave.slaveName are very close and can even share sexual release and pleasure, but you want more.\n<<elseif $activeSlave.relation gte 15>>\nThough you are very close with your daughter $activeSlave.slaveName, you don't have intimacy.\n<<elseif $activeSlave.relation gte 10>>\nYou can try to become closer with your daughter $activeSlave.slaveName.\n<<else>>\nYour daughter $activeSlave.slaveName doesn't seem willing to talk with you so closely anymore.\n<</if>>\n<</nobr>>\n<<if ($activeSlave.relation gte 15) and ($activeSlave.close is 0)>>\n<span id="personal">\n<<nobr>>\n<<click "Point to the sky and share some lucid moments.">>\n\t<<replace "#personal">>\n<<if $activeSlave.personal is "blank">>\nShe happily agrees, and you spend a long time merely looking at the clouds together. Enjoying the peace of a wandering mind, while growing closer.\n<<set $activeSlave.relation += 2>><<set $activeSlave.personalDiscovered to 1>><<set $activeSlave.close to 1>>\n<<click "Continue">><<goto "Slave Interact">><</click>>\n<<else>>\n\t$activeSlave.slaveName seems to have no interesting in the clouds.\n<<set $activeSlave.relation -= 2>>\n<<click "Continue">><<goto "Slave Interact">><</click>>\n<</if>>\n <</replace>>\n<</click>>\n<</nobr>>\n<<nobr>>\n<<click "Suggest spending time hunting.">>\n\t<<replace "#personal">>\n<<if $activeSlave.personal is "feisty">>\nShe gives a great shout and happily agrees. Together you carouse the countryside, bonding while looking for prey and just general excitement and adventure. \n<<set $activeSlave.relation += 2>><<set $activeSlave.personalDiscovered to 1>><<set $activeSlave.close to 1>>\n<<click "Continue">><<goto "Slave Interact">><</click>>\n<<else>>\n\tThough $activeSlave.slaveName doesn't seem to want to refuse, it is clear she isn't much keen on hunting.\n<<set $activeSlave.relation -= 2>>\n<<click "Continue">><<goto "Slave Interact">><</click>>\n<</if>>\n <</replace>>\n<</click>>\n<</nobr>>\n<<nobr>>\n<<click "Ask her for help with your shoulders.">>\n\t<<replace "#personal">>\n<<if $activeSlave.personal is "caring">>\nShe looks worried a bit but quickly agrees to help her father taking care of any shoulder pain. She seems to enjoy helping and caring this way, and when you thank her afterwards she clearly glows. \n<<set $activeSlave.relation += 2>><<set $activeSlave.personalDiscovered to 1>><<set $activeSlave.close to 1>>\n<<click "Continue">><<goto "Slave Interact">><</click>>\n<<else>>\n\t$activeSlave.slaveName ask if your hurt, but when you say you're not quickly places her attention somewhere else.\n<<set $activeSlave.relation -= 2>>\n<<click "Continue">><<goto "Slave Interact">><</click>>\n<</if>>\n <</replace>>\n<</click>>\n<</nobr>>\n<<nobr>>\n<<click "Tell jokes with her.">>\n\t<<replace "#personal">>\n<<if $activeSlave.personal is "funny">>\nShe laughs at even your poorest jokes and tell many an awful jokes herself. Clearly growing fonder with you by every joke. \n<<set $activeSlave.relation += 2>><<set $activeSlave.personalDiscovered to 1>><<set $activeSlave.close to 1>>\n<<click "Continue">><<goto "Slave Interact">><</click>>\n<<else>>\n\t$activeSlave.slaveName laughs at many of your jokes but doesn't seem to know any herself.\n<<set $activeSlave.relation -= 2>>\n<<click "Continue">><<goto "Slave Interact">><</click>>\n<</if>>\n <</replace>>\n<</click>>\n<</nobr>>\n<<nobr>>\n<<click "Ask is she would like to spend some quiet and calm time together.">>\n\t<<replace "#personal">>\n<<if $activeSlave.personal is "mature">>\nShe smiles softly and nods. For one so young she seems very taken with the more mature pleasures of life and by sharing them takes pleasure in your company. \n<<set $activeSlave.relation += 2>><<set $activeSlave.personalDiscovered to 1>><<set $activeSlave.close to 1>>\n<<click "Continue">><<goto "Slave Interact">><</click>>\n<<else>>\n\t$activeSlave.slaveName young eyes look in wonder at you for such a suggestion and you admit it might be more for older folk.\n<<set $activeSlave.relation -= 2>>\n<<click "Continue">><<goto "Slave Interact">><</click>>\n<</if>>\n <</replace>>\n<</click>>\n<</nobr>>\n<<nobr>>\n<<click "Suggest doing nothing except maybe sleeping.">>\n\t<<replace "#personal">>\n<<if $activeSlave.personal is "relaxed">>\nShe would take any excuse to do nothing but sleep and eat, and clearly likes you better for providing one. \n<<set $activeSlave.relation += 2>><<set $activeSlave.personalDiscovered to 1>><<set $activeSlave.close to 1>>\n<<click "Continue">><<goto "Slave Interact">><</click>>\n<<else>>\n\t$activeSlave.slaveName seems to have energy left and other stuff on her mind.\n<<set $activeSlave.relation -= 2>>\n<<click "Continue">><<goto "Slave Interact">><</click>>\n<</if>>\n <</replace>>\n<</click>>\n<</nobr>>\n</span>\n\n<<elseif ($activeSlave.relation gte 20) and ($activeSlave.close is 1) and ($activeSlave.innocent is 1)>>\n<span id="quirk">\n<<nobr>>\n<<click "Say no other great beauty can surpass her own.">>\n\t<<replace "#quirk">>\n<<if $activeSlave.quirk is "superficial">>\nWhile talking you mention many other great beauties. She becomes more and more intend on the conversation. When you finally express that she, by far, is the most enthralling beauty, she beams with joy and throws herself into your arms, saying: //I wouldn't mind sharing some of my beauty with you, you know...// \n<<set $activeSlave.relation += 2>><<set $activeSlave.quirkDiscovered to 1>>\n<<click "Continue">><<goto "Pleasure">><</click>>\n<<elseif $activeSlave.quirk is "jealous">>\nWhile talking you mention many other great beauties - hoping to compare her with them. But before you can finish your sentence, and declare her the greatest beauty, she storms out, filled with jealous rage.\n<<set $activeSlave.relation -= 10>>\n<<click "Continue">><<goto "Slave Interact">><</click>>\n<<else>>\n\t$activeSlave.slaveName smiles at the compliment but doesn't take further notice.\n<<click "Continue">><<goto "Slave Interact">><</click>>\n<</if>>\n <</replace>>\n<</click>>\n<</nobr>>\n<<nobr>>\n<<click "Give her a present.">>\n\t<<replace "#quirk">>\n<<if $activeSlave.quirk is "greedy">>\nShe takes your present eagerly out of your hands, clearly ecstatic. Though it is merely some minor Woods, she loves to posses them, and the fact you gave a present to her alone makes her hug you fiercely, saying: //I suppose, I can give you something too, if you want.// \n<<set $activeSlave.relation += 2>><<set $activeSlave.quirkDiscovered to 1>>\n<<click "Continue">><<goto "Pleasure">><</click>>\n<<elseif $activeSlave.quirk is "insecure">>\nYou give her the present, but she immediately asks why she alone is getting a present. Do you think she needs extra help getting by? \n<<set $activeSlave.relation -= 10>>\n<<click "Continue">><<goto "Slave Interact">><</click>>\n<<else>>\n\t$activeSlave.slaveName thanks you heartily for the present and smiles broadly at you.\n<<click "Continue">><<goto "Slave Interact">><</click>>\n<</if>>\n <</replace>>\n<</click>>\n<</nobr>>\n<<nobr>>\n<<click "Assure her of loyalty.">>\n\t<<replace "#quirk">>\n<<if $activeSlave.quirk is "jealous">>\nYou spend great time and pain reassuring her about her beauty and character, making her feel the center of the Gaia. Very slowly her head tilts less to the side, and more upwards. And when you finally are about to leave, she almost clings to you, begging you to stay - so she can make you feel just as special. \n<<set $activeSlave.relation += 2>><<set $activeSlave.quirkDiscovered to 1>>\n<<click "Continue">><<goto "Pleasure">><</click>>\n<<elseif $activeSlave.quirk is "superficial">>\nShe looks pleased at first but soon grows visibly annoyed by the efforts your taking. Finally she shouts out in anger: //I know I'm special!// She then stomps away. \n<<set $activeSlave.relation -= 10>>\n<<click "Continue">><<goto "Slave Interact">><</click>>\n<<else>>\n\t$activeSlave.slaveName seems equally pleased with the compliments and puzzled and the length you take to give them.\n<<click "Continue">><<goto "Slave Interact">><</click>>\n<</if>>\n <</replace>>\n<</click>>\n<</nobr>>\n<<nobr>>\n<<click "Build her confidence.">>\n\t<<replace "#quirk">>\n<<if $activeSlave.quirk is "insecure">>\nYou spend great time and pain reassuring her about the strength of her character. She doesn't seem to believe you at first, but your reassurances and the close bond you share in the end calms her. When you are about to leave, she asks you with confidence if there is anything she can do for her beloved father. \n<<set $activeSlave.relation += 2>><<set $activeSlave.quirkDiscovered to 1>>\n<<click "Continue">><<goto "Pleasure">><</click>>\n<<elseif $activeSlave.quirk is "superficial">>\nShe looks pleased at first but soon grows visibly annoyed by the efforts your taking. Finally she shouts out in anger: //I know I'm special!// She then stomps away. \n<<set $activeSlave.relation -= 10>>\n<<click "Continue">><<goto "Slave Interact">><</click>>\n<<else>>\n\t$activeSlave.slaveName thanks you for the many kind and reassuring words, and smiles at you.\n<<click "Continue">><<goto "Slave Interact">><</click>>\n<</if>>\n <</replace>>\n<</click>>\n<</nobr>>\n<<nobr>>\n<<click "Ask her what she was doing today.">>\n\t<<replace "#quirk">>\n<<if $activeSlave.quirk is "talker">>\nShe tells you about her day. She tells you about her day so minutely you start feeling the rest of the day slowly fade. She tells you about her day i vivid details. She is still talking about her day. Maybe it wasn't a day, maybe it was more like a week. Suddenly she stops talking about her day, and says: //I really needed just to talk about that, so, is there anything you really need?// \n<<set $activeSlave.relation += 2>><<set $activeSlave.quirkDiscovered to 1>>\n<<click "Continue">><<goto "Pleasure">><</click>>\n<<elseif $activeSlave.quirk is "liar">>\nShe startles and immediately goes on the defensive, asking: //What? Have anyone told you something different from what I said?// She hurries away, clearly not too keen to talk further. \n<<set $activeSlave.relation -= 10>>\n<<click "Continue">><<goto "Slave Interact">><</click>>\n<<else>>\n\t$activeSlave.slaveName mentions some minor things that happen and then asks you the same.\n<<click "Continue">><<goto "Slave Interact">><</click>>\n<</if>>\n <</replace>>\n<</click>>\n<</nobr>>\n<<nobr>>\n<<click "Twist her words against her.">>\n\t<<replace "#quirk">>\n<<if $activeSlave.quirk is "liar">>\nWhile you talk start asking her specific questions, and when you with subtle care point out her inconsistencies she starts to get visibly nervous. Finally with pleading eyes, she asks: //Please father, don't tell her this. I thought we were so close...// You agree that you now have become much closer. \n<<set $activeSlave.relation += 2>><<set $activeSlave.quirkDiscovered to 1>>\n<<click "Continue">><<goto "Pleasure">><</click>>\n<<elseif $activeSlave.quirk is "talker">>\nShe grows annoyed that you interrupt her all the time, and in the end leave you, while saying: //Sometimes you should just listen and not do anything else!//\n<<set $activeSlave.relation -= 10>>\n<<click "Continue">><<goto "Slave Interact">><</click>>\n<<else>>\n\t$activeSlave.slaveName takes your strange conversation with a pinch of salt and laughs with good humor.\n<<click "Continue">><<goto "Slave Interact">><</click>>\n<</if>>\n <</replace>>\n<</click>>\n<</nobr>>\n</span>\n\n<<elseif ($activeSlave.relation gte 25) and ($activeSlave.close is 1) and ($activeSlave.virgin is 1)>>\n<span id="fetish">\n<<nobr>>\n<<click "Assert strong dominance over her.">>\n\t<<replace "#fetish">>\n<<if $activeSlave.fetish is "submissive">>\nDuring your talk you become assertive and demanding. $activeSlave.slaveName clearly likes when her father is in charge. You start demanding small different things of her, each more demeaning and sexual than the prior. You decide to use this in order to have your full way with her. \n<<set $activeSlave.fetishDiscovered to 1>>\n<<click "Continue">><<goto "SexFetish">><</click>>\n<<elseif $activeSlave.fetish is "likes girls">>\nDuring your talk you become assertive and demanding. But your daughter starts to cry, clearly preferring much softer sensations. She removes herself from you all your prior intimacy lost. \n<<set $activeSlave.relation to 0>>\n<<click "Continue">><<goto "Slave Interact">><</click>>\n<<else>>\nDuring your talk you become assertive and demanding. $activeSlave.slaveName tries to do what her beloved father demands, but clearly isn't aroused by the dominance.\n<<set $activeSlave.relation -= 10>>\n<<click "Continue">><<goto "Slave Interact">><</click>>\n<</if>>\n <</replace>>\n<</click>>\n<</nobr>>\n<<nobr>>\n<<click "Mix cum into her food.">>\n\t<<replace "#fetish">>\n<<if $activeSlave.fetish is "cumslut">>\nYou have ask her to share a meal, and mix your cum into the first dish she has. Her reaction is frantic slobbering. Though the lack of used salt deposits in the world makes the taste hard to come by, it is clear she desires the taste in itself strongly. You know how to use this to make her yours in every way, and explain what it is she is devouring.\n<<set $activeSlave.fetishDiscovered to 1>>\n<<click "Continue">><<goto "SexFetish">><</click>>\n<<elseif $activeSlave.fetish is "pregnancy">>\nYou have ask her to share a meal, and mix your cum into the first dish she has. $activeSlave.slaveName starts to taste with care and quickly figures out the content of the food. She starts to scream at you more fiercely than could've imagined. //Why are you making me eat this? Yours... Have you no care, no care at all for what I wanted! I could have done..!// You wonder what she would have liked to do instead, but get no chance to ask before she casts the plates aside and storms out. \n<<set $activeSlave.relation to 0>>\n<<click "Continue">><<goto "Slave Interact">><</click>>\n<<else>>\nYou have ask her to share a meal, and mix your cum into the first dish she has. She apparently takes no notice, and doesn't seem keen on her father's fetishes.\n<<set $activeSlave.relation -= 10>>\n<<click "Continue">><<goto "Slave Interact">><</click>>\n<</if>>\n <</replace>>\n<</click>>\n<</nobr>>\n<<nobr>>\n<<click "Grab and fondle her ass.">>\n\t<<replace "#fetish">>\n<<if $activeSlave.fetish is "buttslut">>\nWhile fooling around you dedicate all your attention to her ass. Grabbing it and squeezing it excessively. As $activeSlave.slaveName seems to like it, you start using your fingers closer and firmer toward her anus. She starts panting and says: //I suppose we can do it there... no real harm can come it after all.// Though you are sure how to use this to both harm and pleasure.\n<<set $activeSlave.fetishDiscovered to 1>>\n<<click "Continue">><<goto "SexFetish">><</click>>\n<<elseif $activeSlave.fetish is "boobs">>\nWhile fooling around you dedicate all your attention to her ass. Grabbing it and squeezing it excessively. However, $activeSlave.slaveName seems to grow more and more distressed and angry by the spot which gains all your attention. Finally she snaps and shouts: //Why is my ass all you want to touch?! Are there no other good part of me?// Covering her breast as she says this, and yet still as she leaves the room.\n<<set $activeSlave.relation to 0>>\n<<click "Continue">><<goto "Slave Interact">><</click>>\n<<else>>\nWhile fooling around you dedicate all your attention to her ass. Grabbing it and squeezing it excessively. $activeSlave.slaveName doesn't seem find this attention to her direct pleasure.\n<<set $activeSlave.relation -= 10>>\n<<click "Continue">><<goto "Slave Interact">><</click>>\n<</if>>\n <</replace>>\n<</click>>\n<</nobr>>\n<<nobr>>\n<<click "Grab and fondle her breasts.">>\n\t<<replace "#fetish">>\n<<if $activeSlave.fetish is "boobs">>\nWhile fooling around you dedicate all your attention to her breasts. Grabbing them and squeezing them excessively. As $activeSlave.slaveName seems to like it, you start licking and sucking them. She starts panting and says: //I suppose I can use them to make you feel better... no real harm can come it after all.// Though you are sure how to use this to have your full way with her.\n<<set $activeSlave.fetishDiscovered to 1>>\n<<click "Continue">><<goto "SexFetish">><</click>>\n<<elseif $activeSlave.fetish is "buttslut">>\nWhile fooling around you dedicate all your attention to her breasts. Grabbing them and squeezing them excessively. However, $activeSlave.slaveName seems to grow more and more distressed and angry by the spot which gains all your attention. Finally she snaps and shouts: //Why is my breasts all you want to touch?! Are there no other good part of me?// Her hand moving slightly towards her ass as she says this, and remains there while she leaves the room.\n<<set $activeSlave.relation to 0>>\n<<click "Continue">><<goto "Slave Interact">><</click>>\n<<else>>\nWhile fooling around you dedicate all your attention to her breasts. Grabbing them and squeezing them excessively. $activeSlave.slaveName seem to become rather sore, and excuses herself.\n<<set $activeSlave.relation -= 10>>\n<<click "Continue">><<goto "Slave Interact">><</click>>\n<</if>>\n <</replace>>\n<</click>>\n<</nobr>>\n<<nobr>>\n<<click "Talk about your quest.">>\n\t<<replace "#fetish">>\n<<if $activeSlave.fetish is "pregnancy">>\nYou start taking about your quest to bring life into the empty world in a casual manner, looking for her response. $activeSlave.slaveName's eyes widen and grasp you to their full attention. You tell how you must use all your strength to fulfill this goal, to which she nods most eagerly. She seems to be most fascinated with pregnancy and motherhood, which suits your plan perfectly.\n<<set $activeSlave.fetishDiscovered to 1>>\n<<click "Continue">><<goto "SexFetish">><</click>>\n<<elseif $activeSlave.fetish is "cumslut">>\nYou start taking about your quest to bring life into the empty world in a casual manner, looking for her response. $activeSlave.slaveName's eyes squint and grasp and looks at you with great disapproval. You tell how you must use all your strength to fulfill this goal, to which she interrupts, clearly in anger: //So you wouldn't let your lover enjoy you in any other way? Why must everything be about pussies and breeding?// She doesn't finish saying the other things clearly on her mind, but starts to cry, as if deeply ashamed with herself - and alienated from you. \n<<set $activeSlave.relation to 0>>\n<<click "Continue">><<goto "Slave Interact">><</click>>\n<<else>>\nYou start taking about your quest to bring life into the empty world in a casual manner, looking for her response. $activeSlave.slaveName's seems burdened by the thought of such a task and becomes a uneasy in your presence.\n<<set $activeSlave.relation -= 10>>\n<<click "Continue">><<goto "Slave Interact">><</click>>\n<</if>>\n <</replace>>\n<</click>>\n<</nobr>>\n<<nobr>>\n<<if $HumanChildren gte 2>>\n<<click "Make another daughter arouse her.">>\n\t<<replace "#fetish">>\n<<if $activeSlave.fetish is "likes girls">>\nYou convince another of your daughters to come in while you enjoy each others company. All the while the other daughter starts touching $activeSlave.slaveName. She becomes like pure clay in her soft hands, and you see an opportunity to make her yours fully.\n<<set $activeSlave.fetishDiscovered to 1>>\n<<click "Continue">><<goto "SexFetish">><</click>>\n<<elseif $activeSlave.fetish is "submissive">>\nYou convince another of your daughters to come in while you enjoy each others company. All the while the other daughter starts touching $activeSlave.slaveName. She is clearly put off by being treated in such a way. She starts to shout at you, asking way there's another of your girls here and what exactly you think she likes. //You clearly don't know me at all!// she screams as she leaves.\n<<set $activeSlave.relation to 0>>\n<<click "Continue">><<goto "Slave Interact">><</click>>\n<<else>>\nYou convince another of your daughters to come in while you enjoy each others company. $activeSlave.slaveName seems to appreciate the company of her sister, but doesn't seem to like the intimate relation you suddenly expect of her.\n<<set $activeSlave.relation -= 10>>\n<<click "Continue">><<goto "Slave Interact">><</click>>\n<</if>>\n <</replace>>\n<</click>>\n<</if>>\n<</nobr>>\n</span>\n<</if>>\n<<set $Energy -= 1>> \s
<<if $goblinMeet is 0>>\n<center><<showImageOrVideo "img/People/Creature/goblin/Nisse/NisseMeet">></center>\nSearching through the deepest caves you have yet come across in the mountainous North, your crystal light suddenly falls upon a little, but very shapely, green woman. She exclaims in surprise:\n\n"//Well, well. What do we have here? A male!//"\n\n<<nobr>>\n<center>\n<<button "Greet her">>\n\t<<set $goblinMeet to 1>>\n\t<<goto "goblin event">>\n<</button>>\n | \n<<button "Hurry and kill her">>\n\t<<set $goblinMeet to 666>>\n\t<<goto "goblin event">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $goblinMeet is 666>>\n<center><<showImageOrVideo "img/People/Creature/goblin/Nisse/NisseMeet">></center>\nYou quickly kill the unsuspecting goblin - ensuring more space and peace for the human race.\n\n<<nobr>>\n<center>\n<<button "Done with that">>\n\t<<set $goblinDead to 1>>\n\t<<goto "Mountains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $goblinMeet is 1>>\n<center><<showImageOrVideo "img/People/Creature/goblin/Nisse/NisseMeet">></center>\nYou ask who she is and what she is doing in this dark and deep cave.\n\n"//Well, if handsome must know, my name is Nisse, and the only thing I'm ever doing is looking for someone to fuck.//"\n\nThough you're not complaining you still can't figure out why what would lead her into the total solitude of a deep mountain tunnel. She answers your questions as briefly as you would have imagined:\n\n"//Listen here, fuckboy. I'm getting pretty wet simply looking at that bulge in your trousers, so I'll make this short. \n\nMe and 29 of my sisters weren't getting enough action back where we lived, like no one fertile was exploring the forest where we lived anymore! Or maybe we just missed them. But we heard of this place, where a great war meant constant need for breeding and soldier fucking! So we used our goblin know-how to get one of old gates working as an exit point...//" She stops talking and walks a little closer.\n\n"//Tell you what big boy, if you fuck me nice and hard I might be able to concentrate me enough to finish that little story, if you catch my drift?//" \n\n<<nobr>>\n<center>\n<<button "Sure thing">>\n\t<<set $goblinMeet to 2>>\n\t<<goto "goblin event">>\n<</button>>\n | \n<<button "No, leave her">>\n\t<<set $goblinDead to 1>>\n\t<<goto "Mountains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $goblinMeet is 2>>\n<center><<showImageOrVideo "img/People/Creature/goblin/Nisse/NisseSex1">></center>\nNisse wraps her short arms around your neck and kisses you passionately, letting her tongue press through your lips. She stops the kiss and smiles, licking the shining purple lipstick she wears as she whispers in your ear, "//Uhhh, I knew no ready cock just could resist such a wet and ready pussy like mine!//"\n\n<center><<showImageOrVideo "img/People/Creature/goblin/Nisse/NisseSex3">></center>\nNisse seem unable to wait any longer herself. Dropping her moist cunt onto your cock’s crown. She swings her hips in little circles, teasing you with her moist entrance. She stops and teases, "//Ready for good rough-ride fuckboy!//"\n\n<center><<showImageOrVideo "img/People/Creature/goblin/Nisse/NisseSex4">></center>\nHer hips work with an surreal speed in faster than the eye motions, pumping as if her sweet life depended on the orgasmic juices she shared and wanted.\n\n<center><<showImageOrVideo "img/People/Creature/goblin/Nisse/NisseSex6">></center>\nAs her screams grow to fill the entire cave you both reach climax in an euphoric state of insanity, pumping her full to a level where her stomach visible extends.\n\nShe lies down besides you, already fast asleep in bliss.\n\nYou decide to leave her for now and return later for the rest of the story, and maybe some more of such wild fucking.\n\n<<nobr>>\n<center>\n<<button "Find the exit">>\n\t<<set $goblinMeet to 3>>\n\t<<goto "Mountains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $goblinMeet is 3>>\n<center><<showImageOrVideo "img/People/Creature/goblin/Nisse/NisseMeet">></center>\nOnce again you find your way into the depth of the vast northern mountains and stumble into the goblin girl Nisse.\n\n"//Well, handsome, I'm I glad to see you again. Wanna fuck some more?//"\n\nYou tell her you wouldn't mind but first you wanna hear how in Gaia's good name she ended up here.\n\n"//Gaia? Never heard of that one. Anyway, as I said, me and my sisters needed a fucking and we thought this place would be perfect. Problem was, that the only portal we knew of was guarded. Still on a night where most of the folks were busy fucking we snuck in, and with some good goblin tinkering we got the portal working.//" Once again she stops and moves closer with the most luscious of hips movements.\n\n"//Wouldn't you believe it, some of my sister became distracted by the fucking that was happening in the camp when they heard it was our own super fertile father that was doing the fucking. Not that I wasn't interested, but I was simply the one furthest back.\n\nSuddenly this tall ass harlot comes strutting in from the bushes near the gate. I immediately attacked her and tried to push her away so she wouldn't mess up the portal, but sure enough she managed to do both that and more...//"\n\nWait, did she say portal?\n\n"//The gate was already open at that time, and while fighting that scaly long-tail we bumped into the sides, the gate starts reverting back to it's one-way state, but not before both me and that bitch tripped and fell into it.\n\nWhere she landed I don't know or care, but I ended up here. And the worst thing is! Where were no men left in this stupid place when I came! Still, now I've bumped into you, so at least you'll be able to fuck and fill me up!\n\nSpeaking of which!//"\n\n<<nobr>>\n<center>\n<<button "Another go">>\n\t<<set $goblinMeet to 4>>\n\t<<goto "goblin event">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $goblinMeet is 4>>\n<center><<showImageOrVideo "img/People/Creature/goblin/Nisse/NisseSex1">></center>\nNisse once more wraps her short arms around your neck and kisses you passionately, letting her tongue press through your lips. She stops the kiss and smiles, licking the shining purple lipstick she wears as she whispers in your ear, "//Uhhh, another round for a juicy dick like yours and fertile pussy like mine!//"\n\n<center><<showImageOrVideo "img/People/Creature/goblin/Nisse/NisseSex3">></center>\nDropping her moist cunt onto your cock’s crown. She swings her hips in little circles, teasing you with her moist entrance. She stops and teases, "//Ready for good rough-ride fuckboy!//"\n\n<center><<showImageOrVideo "img/People/Creature/goblin/Nisse/NisseSex4">></center>\nHer hips work with an surreal speed in faster than the eye motions, pumping as if her sweet life depended on the orgasmic juices she shared and wanted.\n\n<center><<showImageOrVideo "img/People/Creature/goblin/Nisse/NisseSex6">></center>\nAs her screams grow to fill the entire cave you both reach climax in an euphoric state of insanity, pumping her full to a level where her stomach visible extends.\n\nShe seems more composed than last time, asking:\n\n"//Well, fuckfest, whadaya say we get out of here, settle down somewhere and start breeding like sex-slave maniacs. Any girls I bear should be a good fuck and a fine tinker with metal//" \n\n<<nobr>>\n<center>\n<<button "A great idea">>\n\t<<set $goblinDone to 1>>\n\t<<goto "Mountains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<else>>\n\nGoblin quest bug.\n\n\n<</if>>\n
<<set $legendNumber to either(1, 2, 3)>>\n<<if $legendNumber is 1>>\n<center><<showImageOrVideo "img/Background/Mountains/Maldon">></center>\nTraveling through the mountains you find a stone monument near a fast paced river, with an offering placed near. It seems to tell the tale of one of the battles from the Elven Wars, but whether it was from the beginning of the war or far further into it is difficult to say. It reads:\n\n<center>"//Maldon-summertime, \n\nA large force of Northlings landed on Northey Island, and waited for the tide to recede in order to launch a full scale invasion of the mainland held by Elves. When the tide receded, the Northlings saw that there was only a narrow causeway for them to advance over, a strip of land that could handle no more than three men abreast. The Elves were easily able to hold them off. Frustrated at seeing his men cut down, the Northling leader appealed to the elven commander to 'fight fair'. Amazingly, the Elven scum accepted and let the Northling all come ashore to fight in a conventional manner. The elves were, of course, defeated, and the Elven leader beheaded. \n\nHis name was Byrhtnoth. May the elves have fewer with such stout heart that face overwhelming odds, and more with such sin in pride and arrogance.//"</center>\n\n<center><<button "Take the offering.">><<set $Iron += 25>><<goto "Mountains">><</button>> | <<button "Leave it be.">><<goto "Mountains">><</button>></center>\n\n<<elseif $legendNumber is 2>>\n<center><<showImageOrVideo "img/Background/Mountains/Hafrsfjord">></center>\nTraveling through the mountains you find a stone monument near a fjord, with an offering placed near. It seems to tell the tale of one of the battles from the Elven Wars, but whether it was from the beginning of the war or further into it is difficult to say. It reads:\n\n"//Heyrði þú í Hafrsfirði,\t\t\nhvé hizug barðisk\t\t\nkonungr enn kynstóri\t\t\nvið Kjötva enn auðlagða;\t\t\nknerrir kómu austan,\t\t\nkapps of lystir,\t\t\nmeð gínöndum höfðum\t\t\nok gröfnum tinglum.//"\n\nWhich you translates into:\n\n"//Did you hear in Hafrsfjord\nhow hard they fought\nthe high born king\nagainst Kjotve the Rich.\nships came from the east\ncraving battle,\nwith gaping heads\nand prows sculpted.//"\n\n<center><<button "Take the offering.">><<set $Stone += 35>><<goto "Mountains">><</button>> | <<button "Leave it be.">><<goto "Mountains">><</button>></center>\n\n<<elseif $legendNumber is 3>>\n<center><<showImageOrVideo "img/Background/Mountains/Nisaa">></center>\nTraveling through the mountains you find a stone monument near a fjord, with an offering placed near. It seems to tell the tale of an internal battle in the waters, but whether it was from the beginning of the war or further into it is difficult to say. It reads:\n\n"//The battle had been preassigned a time and place, but Sweyn did not appear as agreed. Harald thus sent home his bóndaherrin, which had made up half of his forces. When the ships were out of sight, Sweyn appeared and engaged Harald's fleet. With his own drekanum ship in the middle, Harald tied his ships together in order to prevent gaps in the line. He placed earl Haakon Ivarsson and his forces from Trøndelag on the flanks. Sweyn used the same tactic, but Harald had his own earl Finn Arnesson placed right next to himself, instead of on the flanks. The battle commenced in the evening, and lasted through the night.\n\nThe two sides were evenly matched for a long time into the battle, until Haakon disengaged his ships from the flanks and started attacking the weakened Danish ships on the flanks. Sweyn had no similar reserve force, and his fleet was defeated by dawn, with 70 ships left 'empty' and the remainder retreating. While Finn Arnesson fought until he was captured, Sweyn jumped into the water and was rescued.//"\n\n<center><<button "Take the offering.">><<set $Preservative += 15>><<goto "Mountains">><</button>> | <<button "Leave it be.">><<goto "Mountains">><</button>></center>\n\n<<else>>\n<center><<showImageOrVideo "img/Background/Mountains">></center>\nYou find nothing except paths you've already followed and places you already know.\n\n<center><<button "Return">><<goto "Mountains">><</button>></center>\n\n<</if>>\n
You ask Inanna to tell a tale from her homelands, one from the plains. She smiles in fond memories of her home and gladly accepts, saying, "//Everytime a tale is heard the oblivion of death is silent.//"\n<<set $Story to either(1, 2, 3, 4)>>\s\n<<if $Story is 1>>\n<center><<showImageOrVideo "img/People/Human/Characters/Inanna/marduke">></center>\n"//According to our old, elderly elders, Marduk was the first King of the Plains. At one time, all the chief from my home were equal. But there was fighting amongst them. Humans had only recently expanded the land by removing great forests of old, so the borders between the chiefs were uncertain. A vengeful elven lord, Tiamat, was evil and hated the rest of the chiefs for destroying his forest. Tiamat was a very powerful female mage and the human chiefs were afraid of her. They were unable to feel safe or expand further so long as she stalked their lands and exploited their internal quarrels. \n\nOne of the other chiefs, Ea, developed a plan. He knew that Marduk the Warrior could defeat Tiamat. So Ea went to Marduk and asked if he would be willing to fight Tiamat. Marduk thought about it. While he figured he could beat Tiamat, he worried something might go wrong. What if she captured him or even killed him? It had to be worth his efforts. So Marduk came back to Ea with a deal. He would fight Tiamat if the rest of the chiefs would make him King of the Plains in return.\n\nEa could not make that deal on his own. He had to get the rest of the chiefs to agree and he knew that some of them would oppose this idea, some because they were afraid of what would happen if Tiamat won and others because they didn't want a king to be able to boss them around. But Ea was a wise chief, always with a plan.\n\nEa called all the chiefs together in an assembly. Ea provided the food, entertainment, and most of all a sweet, strong date wine which many of the chiefs loved. After allowing the rest of the chiefs to feast and drink lots of wine, Ea put the idea to them and they all agreed. Ea went back to Marduk and let him know that if he defeated Tiamat he would become the King of the Plains.\n\nMarduk took a bow and arrows, his thunder club, his storm net, and his trademark: a lightning dagger, all gifts from his goblin lovers, and set out to defeat Tiamat. The fighting that followed was stupendous. The battle raged for days with Marduk killing the monsters and demons Tiamat summoned left and right. Finally he got close enough to Tiamat that he was able to throw his net over her. Trapped, Tiamat turned to destroy Marduk with a magical killing scream. Marduk was faster and shot an arrow down her throat killing her. He then cut her body in half and put half of it in the heavens guarded by the twinkling lights we call stars and made sure that the moon was there to watch over her. The rest he turned into earth, making the Plains the most fertile farming lands of his age. Marduk became our first king, a post which ever since was decided by the high chiefs during a drunken night of debating.\n\nThough the chiefs may just have spread this story to explain why they had to drink so much during the elections...//" Inanna smiles at her thought, then smiles to you for listening. \n\n<<button "Quite an interesting story">><<goto "Inanna">><</button>>\n\n<<elseif $Story is 2>>\n<center><<showImageOrVideo "img/People/Human/Characters/Inanna/Gilgamesh">></center>\n"//Gilgamesh, great hero of my people, was king of the ancient city Uruk. Oh, and he was also the strongest and most handsome man in the world.\n\nUnfortunately, Gilgamesh's assets went to his head, and he spent all his time wearing out the young men of the city with endless athletic contests and sexually exploiting the young women. When the citizens of Uruk can't take it anymore, they pray to the god for help. Gaia hears them, and creates another human who will be a match for Gilgamesh.\n\nShe creates Enkidu, an uncivilized wild man, and places him in the woods. There, Enkidu has several run-ins with a trapper who uses the same watering hole. Terrified, the trapper goes to Uruk for help. On Gilgamesh's advice, the trapper goes back to the watering hole with Shamhat, a temple-prostitute. When Enkidu shows up, Shamhat entices him to have sex with her.\n\nAfterward, Enkidu finds that he can no longer keep up with the animals, but that his mind has been opened. He starts living with Shamhat, who initiates him into human life. When she mentions Gilgamesh, Enkidu realizes that he wants a friend and that he wants to give Gilgamesh a beat-down.\n\nSoon enough, Enkidu goes to Uruk and faces down Gilgamesh. Gilgamesh wins, by a hair, but there are no hard feelings, and the two warriors become best friends.//"\n\n<<button "Cheerful story">><<goto "Inanna">><</button>>\n\n<<elseif $Story is 3>>\n<center><<showImageOrVideo "img/People/Human/Characters/Inanna/Babel">></center>\n"//In the middle of that dreadful war our people grew fearful and desperate at the disappearance of Gaia. They thought the elves might have captured her in the sky or done something else horrible. And so a king Nabopolassar demanded we began constructing the greatest ziggurat yet, a huge structure named the Etemenanki- "temple of the foundation of heaven and earth", or Tower of Babel.\n\nIt should have stretched to the skies themselves, but the war caught up we us and an enemy army led by their most brilliant general came to demolish the tower. We couldn't agree to a plan of action, everyone spoke in tongues of different ideas. Too late in the end, and now only ruins remain.\n\n<<button "Wonder if that is how it happened">><<goto "Inanna">><</button>>\n\n<<elseif $Story is 4>>\n<center><<showImageOrVideo "img/People/Human/Characters/Inanna/HangingGardens">></center>\n"//Once our king King Nebuchadnezzar, wanted to cheer up his homesick wife, Amyitis. Amyitis, daughter of a different king, was married to Nebuchadnezzar to create an alliance between the two nations. The land she came from, though, was green, rugged and mountainous, and she found the flat, sun-baked terrain of the plains depressing. The king decided to relieve her depression by recreating her homeland through the building of an artificial mountain with rooftop gardens.\n\nIt consisted of vaulted terraces raised one above another, and resting upon cube-shaped pillars. They were hollow and filled with earth to allow trees of the largest size to be planted. The pillars, the vaults, and terraces were constructed of baked brick and other material I don't understand.\n\nThe ascent to the highest story was by a huge staircase, and at their side were water engines, by means of which persons, appointed expressly for the purpose, were continually employed in raising water from the great river into the garden.//"\n\n<<button "Must have been a wonder">><<goto "Inanna">><</button>>\n\n<</if>> \s\n<<set $Energy -= 1>> \s\n<<set $inannaRelation += 5>> \s\n
<<nobr>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n\t<<if $activeSlave.ID == $slaves[$i].ID>>\n\t\t<<set $slaves[$i] to $activeSlave>>\n\t<</if>>\n<</for>>\n<</nobr>> \s\n<center>\n<<if $race is 0>><<button "Return">><<goto "spider home">><</button>><</if>> \s\n<<nobr>>\n\n<<if $race isnot 3 and $race isnot 4>>\n\n | \n \n \n \n |\n \n\n<<if $activeSlave.matriarch is 0>><<button "Send her away">><<set $spiderTamed -= 1>><<goto "Release">><</button>><</if>>\n\n<<set $picture to "img/People/Creature/"+$activeSlave.race+"/"+$activeSlave.number+"">>\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\n<</if>>\n<</nobr>> \s\n\n<<if $race is 0>> \s\n\n<<nobr>>\n''$activeSlave.slaveName'' is\n\n<<if $activeSlave.alpha is 1>>\n\tworking diligently, using her strings in producing plentiful of cloth for you, her mate.\n<<elseif $activeSlave.alpha is 0>>\n\tlazing - not giving you any cloth.\n<</if>>\n\nShe looks\n<<if $activeSlave.alpha is 1>>\n\tat her ruler with profound love and subservient obedience.\n<<elseif $activeSlave.alpha is 0>>\n\tat you with mild care, not respecting you as her ruler.\n<</if>>\n\n$activeSlave.origin\n\n<<if ($activeSlave.milk is 0)>>\n\tShe doesn't produce milk.\n<<elseif ($activeSlave.milk is 1)>>\n\tShe produces milk.\n<</if>>\n\n<<if $activeSlave.sexCount is 0>>\n\tShe is a virgin.\n<<elseif $activeSlave.sexCount is 1>>\n\tYou have taken her virginity.\n<<elseif $activeSlave.sexCount gt 1>>\n\tYou have fucked her $activeSlave.sexCount times.\n<</if>>\n\n<<if ($activeSlave.births is 1)>>\n\tShe has also given birth once.\n<<elseif ($activeSlave.births gt 1)>>\n\tShe has also given birth $activeSlave.births times.\n<</if>>\n\n<<if $activeSlave.preg gt 7>>\n\tShe is hugely pregnant.\n<<elseif $activeSlave.preg gt 5>>\n\tShe is very pregnant.\n<<elseif $activeSlave.preg gt 3>>\n\tShe is visibly pregnant.\n<<elseif $activeSlave.preg gt 0>>\n\tShe is pregnant, though it isn't too visible yet.\n<<else>>\nShe isn't pregnant.\n<</if>>\n\n<</nobr>>\n\nYour spider is a semi-hostile creature that has the most in common with other bipeds and can spray webbing from their abdomens, their front and hand structure is, however, exactly the same as a human’s.\n\n<<nobr>>\n<center>\n\n<<if $activeSlave.alpha is 0>>\n\t<<button [[Fight|spider]]>>\n\t\t<<set $race to 4>>\n\t\t<<set $Energy -= 1>>\n\t\t<<set $tFight to true>>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1>>\n\t<<button "Sex">>\n\t\t<<set $race to 2>>\n\t\t<<set $Energy -= 1>>\n\t\t<<goto "spider">>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1 and $spiderMatriarch is 1 and $activeSlave.matriarch is 0>>\n\t<<button "Declare Spider Queen">>\n\t\t<<set $activeSlave.matriarch to 1>>\n\t\t<<set $spiderMatriarch to 0>>\n\t\t<<goto "spider">>\n\t<</button>>\n<</if>>\n\n<<if $activeSlave.alpha is 1 and $activeSlave.matriarch is 1>>\n\t<<button "Remove as Spider Queen">>\n\t\t<<set $activeSlave.matriarch to 0>>\n\t\t<<set $spiderMatriarch to 1>>\n\t\t<<goto "spider">>\n<</button>>\n<</if>>\n\n</center>\n<</nobr>>\n\n<<elseif $race is 1>> \s\nYou can try and become alpha, earning the right to breed the girl as you will. But first you must prove yourself worthy to count her among your harem.\n\n<<nobr>>\n<center>\n<<button "fight">>\n\t<<set $description to "Tame">>\n\t<<set $race to 4>>\n\t<<goto "spider">>\n<</button>>\n | \n<<button "Change your mind">>\n\t<<set $race to 0>>\n\t<<goto "spider">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 2>> \s\nYour spider-girl $activeSlave.slaveName, has not inherited her mother dominant tendencies but accepts your alpha position over her. She starts touching your dick with her powerful front legs, giving you have a perfect view of her shapely tits.\n\n<<set $picture to "img/People/Creature/spider/"+$activeSlave.number+"sex">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nFollowing her natural instincts $activeSlave.slaveName quickly ties you up around your arms, and even around your dick, allowing her full control of where it goes. Saddling her father she quickly begins a out of control ride. Being totally tied up there's nothing you can do as her pace constantly increases. The spider-girl screams intensifying. \n\n<<set $picture to "img/People/Creature/spider/"+$activeSlave.number+"sex1">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nEventually you begin to feel yourself coming to a climax, your bound movements still trying to prepare for your release. $activeSlave.slaveName below you has already lost herself to the pleasure of your shaft, her eyes rolled upwards and her tongue drooling out of her mouth. Feeling the final rush, your ejaculate fills her up to the brim and floods over her entrance. \n\nShe slowly releases you from her tight net, herself continuing to lie where you thoroughly bred her.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<include "Low Preg">>\n\t<<set $race to 0>>\n\t<<goto "spider">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 3>> \s \n<center><<showImageOrVideo "img/People/Creature/spider/Birth">></center> \s\n\n<<if $spiderTamed gte $spiderRoom>> \s\nYour Spider Queen went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The hatchling grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders.\n\nThere is however no room in its home, so the now grown spider is set free to roam the world.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $spiderWild += 1>>\n\t<<set $race to 0>>\n\t<<goto "High Births">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $spiderTamed lte $spiderRoom>> \s\n\n<<nobr>>\n\n<<display "Generate XX Creature">>\n\n<<set $activeSlave.race to "spider">>\n<<set $activeSlave.home to "Deserts">>\n<<set $activeSlave.origin to "She was born by the Spider Queen.">>\n\n<<set $activeSlave.number to either(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40)>>\n\n<<set $activeSlave.slaveName to either("Arachne", "Anansi", "Kwaku", "Anancy", "Akan", "Kompa", "Shi", "Ashanti", "Maroon", "Wasna", "Unktomi", "Iktomi", "Arnhem", "Areop", "Enap", "Nauru", "Tsuchigumo", "Arachia", "Arachnia", "Arachnida", "Araneae", "Portia", "Mygalo", "Arane", "Tarantia", "Anyphea", "Corinnidea", "Corinia", "Saltici")>>\n\n<</nobr>> \s\nYour Spider Queen went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The hatchling grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders. Her growth complete, you name the new spider: ''@@color:red;$activeSlave.slaveName@@''.\n\n<<set $picture to "img/People/Creature/"+$activeSlave.race+"/"+$activeSlave.number+"">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center>\n\n<center><<button "Continue">>\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $spiderTamed += 1>>\n\t<<set $Children += 1>>\n\t<<set $MonsterChildren += 1>>\n\t<<set $Exp += 5>>\n\t<<goto "High Births">>\n<</button>></center> \s\n\n<</if>>\n<<elseif $race is 4>> \s \n\t<<silently>>\n\t<<if $tFight>>\n\t\t<<set $enemy.number to $activeSlave.number>>\n\t<<else>>\n\t\t<<set $enemy.number to either (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40)>>\n\t<</if>>\n\n\t<<set $enemy.race to "spider">>\n\t<<set $enemy.HP to 35>>\n\t<<set $enemy.damage to 12>>\n\t<<set $enemy.exp to "Low">>\n\t<<set $enemy.food to 6>>\n\t<<set $enemy.hasHome to $spiderHome>>\n\t<<set $enemy.home to "Deserts">>\n\t<<set $enemy.tamed to $spiderTamed>>\n\t<<set $enemy.aDes to "The spider hits after you with her many powerful legs.">>\n\t<<set $enemy.name to "weaving spider-girl">>\n\t<<set $path to "img/People/Creature/"+$enemy.race+"/"+$enemy.number+"">>\n\n\t<<set $descriptionTame to "You face your spider-girl in a test to prove your skill, thus proving your role as a alpha and earning her trust in you as a future mate for herself. She is a semi-hostile creature that has the most in common with other bipeds and can spray webbing from their abdomens, their front and hand structure is, however, exactly the same as a human’s.">>\n\t<</silently>>\n\t<<include "Combat Init">>\n<</if>> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s
<<if $chamber is 0>>\n<center><<button "The Camp">><<goto "Castle">><</button>></center> \s\n\n<center><<showImageOrVideo "img/Background/tent">></center> \s\n\n<center><<button "End Week">><<goto "End Week">><</button>></center> \s\n\n<<nobr>>\n<center>\n<<click "Turn on the fire">><<set $fireplace to 1>><<goto "Chamber">><</click>>\n | \n<<click "Turn off the fire">><<set $fireplace to 0>><<goto "Chamber">><</click>>\n<<if $fireplace is 1>>\n<center><<showImageOrVideo "img/Background/fireplace">></center>\nThe calming flame, the greatest guardian of humanity.\n<</if>>\n</center>\n<</nobr>>\s\n\n<center> \s\n<<nobr>> \n<<if $rheiaDone is 1>>\n\t<<button "Rheia">>\n\t\t<<goto "Rheia">>\n\t<</button>>\n<</if>>\n | \n \n<<if ($inannaQuest is 5) or ($inannaQuest is 8)>> \n\t<<button "Inanna">>\n\t\t<<goto "InannaQuest">>\n\t<</button>> \n<<elseif $inannaDone is 1>> \n\t<<button "Inanna">>\n\t\t<<goto "Inanna">>\n\t<</button>> \n<</if>> \n | \n \n<<if $freiaDone is 1>>\n\t<<button "Freia">>\n\t\t<<goto "Freia">>\n\t<</button>>\n<</if>>\n | \n \n<<if $izanamiDone is 1>>\n\t<<button "Izanami">>\n\t\t<<goto "Izanami">>\n\t<</button>>\n<</if>>\n | \n \n<<if $nambiDone is 1>>\n\t<<button "Nambi">>\n\t\t<<goto "Nambi">>\n\t<</button>>\n<</if>>\n<</nobr>> \s\n\n<<nobr>> \n\n<<if $saraiDone is 1>>\n\t<<button "Sarai">>\n\t\t<<goto "Sarai">>\n\t<</button>>\n<</if>>\n | \n \n<<if $morriganDone is 1>>\n\t<<button "Morrigan">>\n\t\t<<goto "Morrigan">>\n\t<</button>>\n<</if>> \n | \n \n<<if $sitaDone is 1>>\n\t<<button "Sita">>\n\t\t<<goto "Sita">>\n\t<</button>>\n<</if>> \n | \n \n<<if $nutDone is 1>>\n\t<<button "Nut">>\n\t\t<<goto "Nut">>\n\t<</button>>\n<</if>> \n | \n \n<<if $nephthysDone is 1>>\n\t<<button "Nephthys">>\n\t\t<<goto "Nephthys">>\n\t<</button>>\n<</if>>\n<br>\n<<if $venusDone is 1>>\n\t<<button "Venus">>\n\t\t<<goto "Venus">>\n\t<</button>>\n<</if>>\n<</nobr>> \s\n\n\n<center>\n<<nobr>>\n<<if $Time is 10 and $HumanChildren gte 3>>\n\t<<button "Celebrate Jul">><<set $chamber to 1>><<goto "Chamber">><</button>>\n<<elseif $HumanChildren gte 3>>\n\t<<button "Call some girls in">><<set $chamber to 2>><<goto "Chamber">><</button>>\n<</if>>\n |\n \n<<if $HumanChildren gte 5>>\n\t<<button "Call some girls for oral">><<set $chamber to 3>><<goto "Chamber">><</button>>\n<</if>>\n<</nobr>>\n</center> \s\n\n</center> \s\n<<set $Matriarch to 0>>\n<<elseif $chamber is 1>>\n<<showImageOrVideo "img/Background/Jul">>\nYou decide that the cold and dark months shall not pass without a little celebration for your growing family.\n\nA big feast is swiftly, though with much hardship, prepare and all take this one moment of plenty in the season of scarcity.\n\nCalling over a few of your girls you ask them to be blindfolded and kneel before you to get their Jul present.\n\n<<showImageOrVideo "img/Background/Events/Jul1">>\nYou start by giving the first good girl her present, and very soon turn her naughty.\n\n<<showImageOrVideo "img/Background/Events/Jul2">>\nOne after the other you give each girl her surprise Jul present. Laying down the last girl finally gets her fill and you can declare the Jul celebration successfully completed.\n\n<<nobr>>\n<center>\n<<button "Prepare to rest">>\n\t<<set $chamber to 0>>\n\t<<set $PreservedFood -= 5>>\n\t<<set $Exp += 5>>\n\t<<set $Energy -= 3>>\n\t<<goto "Chamber">>\n<</button>>\n</center> \n<</nobr>> \s\n\n<<elseif $chamber is 2>>\n<<set $number to random(1, 38)>>\n<<set $picture to "img/Background/Castle/"+$number>>\n<<print '<<showImageOrVideo "' + $picture + '">>'>>\n\t\tYou decide to give a call-out for a little fun. And soon find yourself consumed with the given pleasure.\n\n<<nobr>>\n<center>\n<<button "A good time">>\n\t<<set $chamber to 0>>\n\t<<set $Energy -= 1>>\n\t<<goto "Chamber">>\n<</button>>\n</center> \n<</nobr>> \s\n\n<<elseif $chamber is 3>>\n<<set _number to random(1, 51)>>\n<<set _picture to "img/Background/Castle/BJ/"+_number>>\n<<showImageOrVideo _picture>>\n You feel like exerting some dominance over all of the women existing in your now extensive family line and invite one of them to service you fully as a show of appreciation.\n\nShe willingly takes in your entire length, worshipping you as if you yourself were a God until you finish down her throat and over her pretty face.\n\n<<nobr>>\n<center>\n<<button "They're all so skilled">>\n <<set $chamber to 0>>\n <<set $Energy -= 1>>\n <<goto "Chamber">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<</if>> \s\n<<set $CharacterEvent to 0>> \s\n<<if $Energy lte 0>><<goto "End Week">><</if>> \s
High Births passsage bug.\n\n<<nobr>>\n\n<<if $rheiaPreg gte 9>>\n\t<<set $rheiaPreg to 0>>\n\t<<set $rheiaChildren += 1>>\n\t<<goto "Child of Rheia">>\n<<elseif $venusPreg gte 9>>\n\t<<set $venusPreg to 0>>\n\t<<set $venusChildren += 1>>\n\t<<goto "Child of Venus">>\n<<elseif $inannaPreg gte 9>>\n\t<<set $inannaPreg to 0>>\n\t<<set $inannaChildren += 1>>\n\t<<goto "Child of Inanna">>\n<<elseif $saraiPreg gte 9>>\n\t<<set $saraiPreg to 0>>\n\t<<set $saraiChildren += 1>>\n\t<<goto "Child of Sarai">>\n<<elseif $freiaPreg gte 9>>\n\t<<set $freiaPreg to 0>>\n\t<<set $freiaChildren += 1>>\n\t<<goto "Child of Freia">>\n<<elseif $morriganPreg gte 9>>\n\t<<set $morriganPreg to 0>>\n\t<<set $morriganChildren += 1>>\n\t<<goto "Child of Morrigan">>\n<<elseif $izanamiPreg gte 9>>\n\t<<set $izanamiPreg to 0>>\n\t<<set $izanamiChildren += 1>>\n\t<<goto "Child of Izanami">>\n<<elseif $sitaPreg gte 9>>\n\t<<set $sitaPreg to 0>>\n\t<<set $sitaChildren += 1>>\n\t<<goto "Child of Sita">>\n<<elseif $nambiPreg gte 9>>\n\t<<set $nambiPreg to 0>>\n\t<<set $nambiChildren += 1>>\n\t<<goto "Child of Nambi">>\n<<elseif $nutPreg gte 9>>\n\t<<set $nutPreg to 0>>\n\t<<set $nutChildren += 1>>\n\t<<goto "Child of Nut">>\n<<elseif $nephthysPreg gte 9>>\n\t<<set $nephthysPreg to 0>>\n\t<<set $nephthysChildren += 1>>\n\t<<goto "Child of Nephthys">>\n\n<<elseif $queenPreg gte 9>>\n\t<<set $queenPreg to 0>>\n\t<<goto "Child of Queen">>\n<<elseif $princessPreg gte 9>>\n\t<<set $princessPreg to 0>>\n\t<<goto "Child of Estë">>\n<<elseif $nerdanelPreg gte 9>>\n\t<<set $nerdanelPreg to 0>>\n\t<<goto "Child of Nerdanel">>\n<<elseif $niennaPreg gte 9>>\n\t<<set $niennaPreg to 0>>\n\t<<goto "Child of Nienna">>\n<<elseif $yavannaPreg gte 9>>\n\t<<set $yavannaPreg to 0>>\n\t<<goto "Child of Yavanna">>\n<<elseif $luthienPreg gte 9>>\n\t<<set $luthienPreg to 0>>\n\t<<goto "Child of Lúthien">>\n\n<<elseif $BriseisPreg gte 6>>\n\t<<set $BriseisPreg to 0>>\n\t<<set $BriseisChildren += 1>>\n\t<<set $race to 3>>\n\t<<goto "mouse">>\n<<elseif $LepoPreg gte 5>>\n\t<<set $LepoPreg to 0>>\n\t<<set $LepoChildren += 1>>\n\t<<set $race to 3>>\n\t<<goto "bunny">>\n<<elseif $TiamatPreg gte 12>>\n\t<<set $TiamatPreg to 0>>\n\t<<set $TiamatChildren += 1>>\n\t<<set $race to 3>>\n\t<<goto "dragon">>\n<<elseif $LilithPreg gte 9>>\n\t<<set $LilithPreg to 0>>\n\t<<set $LilithChildren += 1>>\n\t<<set $race to 3>>\n\t<<goto "succubus">>\n<<elseif $NissePreg gte 8>>\n\t<<set $NissePreg to 0>>\n\t<<set $NisseChildren += 1>>\n\t<<set $race to 3>>\n\t<<goto "goblin">>\n<<elseif $FeePreg gte 7>>\n\t<<set $FeePreg to 0>>\n\t<<set $FeeChildren += 1>>\n\t<<set $race to 3>>\n\t<<goto "fairy">>\n<<elseif $EmeliePreg gte 8>>\n\t<<set $EmeliePreg to 0>>\n\t<<set $EmelieChildren += 1>>\n\t<<set $race to 3>>\n\t<<goto "pig">>\n<<elseif $AnansiPreg gte 7>>\n\t<<set $AnansiPreg to 0>>\n\t<<set $AnansiChildren += 1>>\n\t<<set $race to 3>>\n\t<<goto "spider">>\n<<elseif $KadruPreg gte 8>>\n\t<<set $KadruPreg to 0>>\n\t<<set $KadruChildren += 1>>\n\t<<set $race to 3>>\n\t<<goto "snake">>\n<<elseif $BastetPreg gte 8>>\n\t<<set $BastetPreg to 0>>\n\t<<set $BastetChildren += 1>>\n\t<<set $race to 3>>\n\t<<goto "cat">>\n\n<<else>>\n\t<<goto "Low Births">>\n\n<</if>>\n\n<</nobr>>
<<nobr>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n\t<<if $activeSlave.ID == $slaves[$i].ID>>\n\t\t<<set $slaves[$i] to $activeSlave>>\n\t<</if>>\n<</for>>\n<</nobr>> \s\n<center>\n<<if $race is 0>><<button "Return">><<goto "succubus home">><</button>><</if>> \s\n<<nobr>>\n\n<<if $race isnot 3 and $race isnot 4>>\n\n | \n \n \n \n |\n \n\n<<if $activeSlave.matriarch is 0>><<button "Send her away">><<set $succubusTamed -= 1>><<goto "Release">><</button>><</if>>\n\n<<set $picture to "img/People/Creature/"+$activeSlave.race+"/"+$activeSlave.number+"">>\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\n<</if>>\n<</nobr>> \s\n\n<<if $race is 0>> \s\n\n<<nobr>>\n''$activeSlave.slaveName'' is\n\n<<if $activeSlave.alpha is 1>>\n\tworking diligently, finding many stones in forgotten temples for you, her alpha mate.\n<<elseif $activeSlave.alpha is 0>>\n\tlazing - not giving you any stone.\n<</if>>\n\nShe looks\n<<if $activeSlave.alpha is 1>>\n\tat her mate with profound love and subservient obedience.\n<<elseif $activeSlave.alpha is 0>>\n\tat you with mild care, not respecting you as her mate.\n<</if>>\n\n$activeSlave.origin\n\n<<if ($activeSlave.milk is 0)>>\n\tShe doesn't produce milk.\n<<elseif ($activeSlave.milk is 1)>>\n\tShe produces milk.\n<</if>>\n\n<<if $activeSlave.sexCount is 0>>\n\tShe is a virgin.\n<<elseif $activeSlave.sexCount is 1>>\n\tYou have taken her virginity.\n<<elseif $activeSlave.sexCount gt 1>>\n\tYou have fucked her $activeSlave.sexCount times.\n<</if>>\n\n<<if ($activeSlave.births is 1)>>\n\tShe has also given birth once.\n<<elseif ($activeSlave.births gt 1)>>\n\tShe has also given birth $activeSlave.births times.\n<</if>>\n\n<<if $activeSlave.preg gt 7>>\n\tShe is hugely pregnant.\n<<elseif $activeSlave.preg gt 5>>\n\tShe is very pregnant.\n<<elseif $activeSlave.preg gt 3>>\n\tShe is visibly pregnant.\n<<elseif $activeSlave.preg gt 0>>\n\tShe is pregnant, though it isn't too visible yet.\n<<else>>\nShe isn't pregnant.\n<</if>>\n\n<</nobr>>\n\nYour succubus is a humanoid creature that ever seeks male genes to continue its own race. Neither peaceful or hostile, the race uses other races' males to reproduce, and have thus consisted of only females even before the Curse, where they were hunted as demons by race purists and the purely jealous.\n\n<<nobr>>\n<center>\n\n<<if $activeSlave.alpha is 0>>\n\t<<button [[Fight|succubus]]>>\n\t\t<<set $race to 4>>\n\t\t<<set $Energy -= 1>>\n\t\t<<set $tFight to true>>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1>>\n\t<<button "Sex">>\n\t\t<<set $race to 2>>\n\t\t<<set $Energy -= 1>>\n\t\t<<goto "succubus">>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1 and $succubusMatriarch is 1 and $activeSlave.matriarch is 0>>\n\t<<button "Declare Brood Succubus">>\n\t\t<<set $activeSlave.matriarch to 1>>\n\t\t<<set $succubusMatriarch to 0>>\n\t\t<<goto "succubus">>\n\t<</button>>\n<</if>>\n\n<<if $activeSlave.alpha is 1 and $activeSlave.matriarch is 1>>\n\t<<button "Remove as Brood Succubus">>\n\t\t<<set $activeSlave.matriarch to 0>>\n\t\t<<set $succubusMatriarch to 1>>\n\t\t<<goto "succubus">>\n<</button>>\n<</if>>\n\n</center>\n<</nobr>>\n\n<<elseif $race is 1>> \s\nYou can try and become alpha, earning the right to breed the girl as you will. But first you must prove yourself worthy to count her among your harem.\n\n<<nobr>>\n<center>\n<<button "fight">>\n\t<<set $description to "Tame">>\n\t<<set $race to 4>>\n\t<<goto "succubus">>\n<</button>>\n | \n<<button "Change your mind">>\n\t<<set $race to 0>>\n\t<<goto "succubus">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 2>> \s\n$activeSlave.slaveName looks up at you and gulps hungrily before nodding, unable to resist your command. You let her loose and she shoots towards your dick and impales herself deeply on its length, pushing it into the depth of her throat.\n\n<<set $picture to "img/People/Creature/succubus/"+$activeSlave.number+"sex">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nThe succubus $activeSlave.slaveName reaches your swollen member and climbs onto your hardness, wrapping her legs tightly around it as she secures a perch against you. You can feel her wet gash rubbing against your sensitive skin, teasing you with a tight cunt meant for fucking. You can feel Lilith oozing between her body and you, lubricating her as she humps and rubs against you. Animalistic muffled moans escape her mouth, indicating how $activeSlave.slaveName's enjoying the brutal fucking, the task her race was made to do - what she was bred and born to do.\n\n<<set $picture to "img/People/Creature/succubus/"+$activeSlave.number+"sex1">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nYou cum, splattering the $activeSlave.slaveName with a flood of white seed. This continues until the wild girl is soaked in spooge. You cum uncontrollably, painting the ground with whiteness. You watch your wet groin squirm as the succubus finishes releasing your built-up tension. She’s covered from head to toe in sloppy white jism and her own milk, and is noisily slurping it up.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<include "Low Preg">>\n\t<<set $race to 0>>\n\t<<goto "succubus">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 3>> \s \n<center><<showImageOrVideo "img/People/Creature/succubus/Birth">></center> \s\n\n<<if $succubusTamed gte $succubusRoom>> \s\nYour succubus Brood Mother went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The young succubus grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders.\n\nThere is however no room in its home, so the now grown succubus is set free to roam the world.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $succubusWild += 1>>\n\t<<set $race to 0>>\n\t<<goto "High Births">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $succubusTamed lte $succubusRoom>> \s\n\n<<nobr>>\n\n<<display "Generate XX Creature">>\n\n<<set $activeSlave.race to "succubus">>\n<<set $activeSlave.home to "Plains">>\n<<set $activeSlave.origin to "She was born by the Brood Succubus.">>\n\n<<set $activeSlave.number to either(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50)>>\n\n<<set $activeSlave.slaveName to either("Kabbalah", "Sira", "Eisheth", "Agrat", "Mahlat", "Naamah", "Hanina", "Dosa", "Abaye", "Meridiana", "Zenunim", "Qarînah", "Yakshini", "Lilin", "Belili", "Lilith", "Lily", "Cubo", "Succuba", "Samela", "Zohar", "Merida", "Rashba")>>\n\n<</nobr>> \s\nYour succubus Brood Mother went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The young succubus grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders. Her growth complete, you name the new succubus: ''@@color:red;$activeSlave.slaveName@@''.\n\n<<set $picture to "img/People/Creature/"+$activeSlave.race+"/"+$activeSlave.number+"">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center>\n\n<center><<button "Continue">>\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $succubusTamed += 1>>\n\t<<set $Children += 1>>\n\t<<set $MonsterChildren += 1>>\n\t<<set $Exp += 5>>\n\t<<goto "High Births">>\n<</button>></center> \s\n\n<</if>>\n<<elseif $race is 4>> \s \n\t<<silently>>\n\t<<if $tFight>>\n\t\t<<set $enemy.number to $activeSlave.number>>\n\t<<else>>\n\t\t<<set $enemy.number to either (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50)>>\n\t<</if>>\n\n\t<<set $enemy.race to "succubus">>\n\t<<set $enemy.HP to 30>>\n\t<<set $enemy.damage to 8>>\n\t<<set $enemy.exp to "Low">>\n\t<<set $enemy.food to 7>>\n\t<<set $enemy.hasHome to $succubusHome>>\n\t<<set $enemy.home to "Fields">>\n\t<<set $enemy.tamed to $succubusTamed>>\n\t<<set $enemy.aDes to "The succubus uses her tail as a flailing whip against you, smiling seductively all the while.">>\n\t<<set $enemy.name to "deviant succubus">>\n\t<<set $path to "img/People/Creature/"+$enemy.race+"/"+$enemy.number+"">>\n\n\t<<set $descriptionTame to "You face your succubus in a test to prove your skill, thus proving your role as a alpha and earning her trust in you as a future mate for herself. She is a humanoid creature that ever seeks male genes to continue its own race. Neither peaceful or hostile, the race uses other races' males to reproduce, and have thus consisted of only females even before the Curse.">>\n\t<</silently>>\n\t<<include "Combat Init">>\n<</if>> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s\n
<<nobr>>\n<<if $activeSlave.home is "Fields">>\n<<set $activeSlave.number to random(1, 24)>>\n<<if $activeSlave.number is 1>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 2>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 3>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 4>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 5>><<set $activeSlave.boobs to "B">>\n<<elseif $activeSlave.number is 6>><<set $activeSlave.boobs to "D">>\n<<elseif $activeSlave.number is 7>><<set $activeSlave.boobs to "B">>\n<<elseif $activeSlave.number is 8>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 9>><<set $activeSlave.boobs to "B">>\n<<elseif $activeSlave.number is 10>><<set $activeSlave.boobs to "B">>\n<<elseif $activeSlave.number is 11>><<set $activeSlave.boobs to "D">>\n<<elseif $activeSlave.number is 12>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 13>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 14>><<set $activeSlave.boobs to "D">>\n<<elseif $activeSlave.number is 15>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 16>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 17>><<set $activeSlave.boobs to "E">>\n<<elseif $activeSlave.number is 18>><<set $activeSlave.boobs to "F">>\n<<elseif $activeSlave.number is 19>><<set $activeSlave.boobs to "A">>\n<<elseif $activeSlave.number is 20>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 21>><<set $activeSlave.boobs to "A">>\n<<elseif $activeSlave.number is 22>><<set $activeSlave.boobs to "A">>\n<<elseif $activeSlave.number is 23>><<set $activeSlave.boobs to "A">>\n<<elseif $activeSlave.number is 24>><<set $activeSlave.boobs to "A">>\n<</if>>\n<<set $activeSlave.ass to either ("A", "B", "C", "D")>>\n<<set $activeSlave.slaveName to either("Achaia", "Achradina", "Actaëe", "Actë", "Ada", "Adeia", "Aedon", "Aegiolea", "Aegle", "Aerope", "Aethre", "Agamede", "Aganippe", "Agape", "Agapia", "Agarista", "Agathé", "Agathonice", "Agave", "Aglaia", "Aglaurus", "Aikaterine", "Aithra", "Aketa", "Alcandre", "Alcestis", "Alcippe", "Alcmene", "Alcyone", "Alemene", "Alkmena", "Althaea", "Althaia", "Amathea", "Amatheia", "Anastasia", "Anteia", "Antigone", "Antiope", "Anysia", "Appollonia", "Arete", "Argeia", "Ariadne", "Aristophane", "Artemidora", "Artemisia", "Aspasia", "Astera", "Astyoche", "Atalanta", "Athis", "Auge", "Auxesia", "Axiothea", "Barbara", "Basiane", "Berenike", "Briseis", "Caleope", "Callianeira", "Calliphana", "Calypso", "Canace", "Castianiera", "Chione", "Chloë", "Chloris", "Chryse", "Chryseis", "Cilissa", "Cilla", "Circe", "Clymene", "Clymere", "Corythia", "Creusa", "Crisa", "Cybele", "Cyrene", "Damia", "Deianeira", "Deiphobe", "Deipyle", "Delias", "Demetria", "Dione", "Dorothea", "Egina", "Electra", "Eriphyle", "Eris", "Eucarpia", "Eunice", "Europa", "Eurycleia", "Eurydike", "Halie", "Harmodias", "Harmonia", "Helice", "Helle", "Hermine", "Hermione", "Hesione", "Hippodameia", "Hippodamia", "Hyrmina", "Iaera", "Ianeira", "Ianessa", "Iola", "Iole", "Iomene", "Ione", "Iphimedeia", "Irene", "Isadora", "Issa", "Jocasta", "Kassandra", "Katina", "Khlöe", "Khloris", "Kleio", "Kleopatra", "Klymene", "Klytemnestra", "Koré", "Koritto", "Kydilla", "Kynna", "Kynthia", "Kypris", "Kyra", "Labda", "Lais", "Lanike", "Laodameia", "Laodamia", "Laodice", "Lasthena", "Latona", "Leda", "Leucothea", "Limnoreia", "Lois", "Lyra", "Maeonia", "Maera", "Maia", "Maiandria", "Marpessa", "Medea", "Megaera", "Megara", "Melanie", "Melissa", "Melita", "Menelaia", "Monima", "Monime", "Mykale", "Myrine", "Nausicaa", "Neaera", "Nephele", "Nesaea", "Nicopolis", "Nikaia", "Niko", "Niobe", "Nysa", "Oenone", "Oitane", "Olympias", "Omphale", "Oreithyia", "Orithyia", "Orthia", "Otonia", "Pales", "Panope", "Panora", "Parthenia", "Parthenope", "Pasiphae", "Pelopia", "Penelope", "Percalus", "Perialla", "Periboea", "Perse", "Persephone", "Persis", "Pervica", "Pervinca", "Phaedra", "Phaedre", "Phaethusa", "Phaia", "Pherenike", "Pherusa", "Phigaleia", "Philea", "Philinna", "Philomache", "Philomela", "Philona", "Phoebe", "Phryne", "Phylace", "Phylia", "Phyllis", "Polydamna", "Polydora", "Polymede", "Polyxena", "Procne", "Planca", "Plauta", "Poplicola", "Postuma", "Potita", "Praeconina", "Protogonia", "Prisca", "Psyche", "Pylia", "Pyrrha", "Pythias", "Raisa", "Rhea", "Rhene", "Rhoda", "Rhode", "Roxane", "Sappho", "Scylla", "Rutila", "Salinatrix", "Saturnina", "Scaeva", "Scaevola", "Scapula", "Semele", "Sophia", "Sotera", "Telephassa", "Thais", "Thalassa", "Thessalonike", "Thetis", "Thelma", "Themis", "Theresa", "Thessala", "Timandra", "Tryphena", "Tyro", "Xanthe", "Xanthippe", "Xantippe", "Xene", "Zenobia", "Zita", "Zoe")>>\n\n<<elseif $activeSlave.home is "Plains">>\n<<set $activeSlave.number to random(1, 24)>>\n<<if $activeSlave.number is 1>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 2>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 3>><<set $activeSlave.boobs to "A">>\n<<elseif $activeSlave.number is 4>><<set $activeSlave.boobs to "D">>\n<<elseif $activeSlave.number is 5>><<set $activeSlave.boobs to "B">>\n<<elseif $activeSlave.number is 6>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 7>><<set $activeSlave.boobs to "B">>\n<<elseif $activeSlave.number is 8>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 9>><<set $activeSlave.boobs to "B">>\n<<elseif $activeSlave.number is 10>><<set $activeSlave.boobs to "D">>\n<<elseif $activeSlave.number is 11>><<set $activeSlave.boobs to "A">>\n<<elseif $activeSlave.number is 12>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 13>><<set $activeSlave.boobs to "D">>\n<<elseif $activeSlave.number is 14>><<set $activeSlave.boobs to "D">>\n<<elseif $activeSlave.number is 15>><<set $activeSlave.boobs to "D">>\n<<elseif $activeSlave.number is 16>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 17>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 18>><<set $activeSlave.boobs to "D">>\n<<elseif $activeSlave.number is 19>><<set $activeSlave.boobs to "D">>\n<<elseif $activeSlave.number is 20>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 21>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 22>><<set $activeSlave.boobs to "B">>\n<<elseif $activeSlave.number is 23>><<set $activeSlave.boobs to "B">>\n<<elseif $activeSlave.number is 24>><<set $activeSlave.boobs to "C">>\n<</if>>\n<<set $activeSlave.ass to either ("A", "B", "C", "D")>>\n<<set $activeSlave.slaveName to either("Alala", "Allat", "Allatu", "Amuhia", "Anat", "Anatu", "Anunit", "Aralu", "Astarte", "Atheh", "Belit", "Bilit", "Dadu", "Gula", "Ishtar", "Lilit", "Myrlitta", "Nairi", "Ninkigal", "Ninkummu", "Nuri", "Pihirim", "Pirisati", "Rabbituri", "Ri", "Rubati", "Summuramat", "Sarrat", "Semiramis", "Seruya", "Shala", "Tabuya", "Tabnakhti", "Tasmit", "Tasmituv", "Tihamtu", "Ukubutu", "Urmitu", "Ziratbanit", "Ashusikildigir", "Enanatuma", "Enheduanna", "Ninbanda", "Puabi", "Shagshag", "Shubad")>>\n\n<<elseif $activeSlave.home is "Mountains">>\n<<set $activeSlave.number to random(1, 24)>>\n<<if $activeSlave.number is 1>><<set $activeSlave.boobs to "A">>\n<<elseif $activeSlave.number is 2>><<set $activeSlave.boobs to "B">>\n<<elseif $activeSlave.number is 3>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 4>><<set $activeSlave.boobs to "E">>\n<<elseif $activeSlave.number is 5>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 6>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 7>><<set $activeSlave.boobs to "B">>\n<<elseif $activeSlave.number is 8>><<set $activeSlave.boobs to "A">>\n<<elseif $activeSlave.number is 9>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 10>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 11>><<set $activeSlave.boobs to "A">>\n<<elseif $activeSlave.number is 12>><<set $activeSlave.boobs to "B">>\n<<elseif $activeSlave.number is 13>><<set $activeSlave.boobs to "A">>\n<<elseif $activeSlave.number is 14>><<set $activeSlave.boobs to "D">>\n<<elseif $activeSlave.number is 15>><<set $activeSlave.boobs to "D">>\n<<elseif $activeSlave.number is 16>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 17>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 18>><<set $activeSlave.boobs to "D">>\n<<elseif $activeSlave.number is 19>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 20>><<set $activeSlave.boobs to "B">>\n<<elseif $activeSlave.number is 21>><<set $activeSlave.boobs to "A">>\n<<elseif $activeSlave.number is 22>><<set $activeSlave.boobs to "A">>\n<<elseif $activeSlave.number is 23>><<set $activeSlave.boobs to "B">>\n<<elseif $activeSlave.number is 24>><<set $activeSlave.boobs to "A">>\n<</if>>\n<<set $activeSlave.ass to either ("A", "B", "C", "D")>>\n<<set $activeSlave.slaveName to either("Astrid", "Brynhild", "Freydis", "Gudrun", "Gunnhild", "Gunnvor", "Hilde", "Ingrid", "Ragnhild", "Ranveig", "Sigrid", "Sigrunn", "Siv", "Solveig", "Svanhild", "Torhild", "Torunn", "Turid", "Vigdis", "Yngvild", "Ase", "Aslaug", "Aslog", "Asta", "Audhild", "Eldfrid", "Fridhild", "Gyda", "Helga", "Hallfrid", "Hilda", "Idunn", "Inga", "Inghild", "Jarlaug", "Kjerlaug", "Lidveig", "Livunn", "Magnhild", "Mildrun ", "Moyfrid", "Norfrid", "Norlaug", "Oda", "Oddrun", "Odlaug", "Oslaug", "Oyfrid", "Ragnfrid", "Ragna", "Reidhild", "Runa", "Reinhild", "Signhild", "Signy", "Sigveig", "Solhild", "Solunn", "Sollaug", "Svanfrid", "Thora", "Thorhild", "Thurid", "Thorvalda", "Tjodunn", "Tjodhild", "Trude", "Tryghild", "Ulvhild", "Unn", "Unnfrid", "Unnhild", "Urda", "Valfrid", "Velaug", "Vigdis", "Vilgerd", "Vilgunn", "Vighild", "Yngvild")>>\n\n<<elseif $activeSlave.home is "Jungles">>\n<<set $activeSlave.number to random(1, 24)>>\n<<if $activeSlave.number is 1>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 2>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 3>><<set $activeSlave.boobs to "A">>\n<<elseif $activeSlave.number is 4>><<set $activeSlave.boobs to "D">>\n<<elseif $activeSlave.number is 5>><<set $activeSlave.boobs to "B">>\n<<elseif $activeSlave.number is 6>><<set $activeSlave.boobs to "A">>\n<<elseif $activeSlave.number is 7>><<set $activeSlave.boobs to "F">>\n<<elseif $activeSlave.number is 8>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 9>><<set $activeSlave.boobs to "B">>\n<<elseif $activeSlave.number is 10>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 11>><<set $activeSlave.boobs to "B">>\n<<elseif $activeSlave.number is 12>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 13>><<set $activeSlave.boobs to "B">>\n<<elseif $activeSlave.number is 14>><<set $activeSlave.boobs to "B">>\n<<elseif $activeSlave.number is 15>><<set $activeSlave.boobs to "D">>\n<<elseif $activeSlave.number is 16>><<set $activeSlave.boobs to "B">>\n<<elseif $activeSlave.number is 17>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 18>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 19>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 20>><<set $activeSlave.boobs to "B">>\n<<elseif $activeSlave.number is 21>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 22>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 23>><<set $activeSlave.boobs to "B">>\n<<elseif $activeSlave.number is 24>><<set $activeSlave.boobs to "A">>\n<</if>>\n<<set $activeSlave.ass to either ("A", "B", "C", "D")>>\n<<set $activeSlave.slaveName to either("Wang", "Wáng", "Wong", "Lǐ", "Lee", "Zhāng", "Cheung", "Liú", "Lau", "Chén", "Chan", "Yáng", "Yeung", "Huáng", "Zhào", "Chiu", "Wú", "Zhōu", "Chow", "Xú", "Tsui", "Sūn", "Suen", "Mǎ", "Zhū", "Hú", "Guō", "Hé", "Gāo", "Lín", "Luó", "Satō", "Suzuki", "Takahashi", "Tanaka", "Watanabe", "Itō", "Nakamura", "Kobayashi", "Yamamoto", "Katō", "Yoshida", "Yamada", "Sasaki", "Yamaguchi", "Matsumoto", "Inoue", "Kimura", "Shimizu", "Hayashi", "Saitō", "Yamasaki", "Nakajima", "Mori", "Abe", "Ikeda", "Hashimoto", "Ishikawa", "Yamashita", "Ogawa", "Ishii", "Hasegawa", "Gotō", "Okada", "Kondō", "Maeda", "Fujita", "Endō", "Aoki", "Sakamoto", "Murakami", "Ōta", "Kaneko", "Fujii", "Fukuda", "Nishimura", "Miura", "Takeuchi", "Nakagawa", "Okamoto", "Matsuda", "Harada", "Nakano","Kotoha","Misayo","Matsuko","Emina","Nao","Haruyo","Hiro","Kiku","Kahoko","Mei","Sayaka","Kikuno","Noko","Yurika","Maya","Shiomi","Mio","Hana","Chisato","Koharu","Anri","Nijino","Ayana","Reimi","Hisano","Namiyo","Chika","Naru","Marina","Yumeji","Akiyo","Kinue","Rino","Eri","Sayoko","Riina","Serena","Tokie","Mitsue","Hatsuna","Hiroha","Rumiko","Erika","Mamiko","Ichiko","Chizuru","Senami","Miyu","Shiria","Chiyoko","Yuho","Sakiko","Satoko","Ayana","Katsuki","Kami","Hisano","Nobumi","Mahiru","Rui","Maiha","Yasuko","Shizuna","Isako","Kiyori","Saho","Asami","Hisayo","Masuho","Hotaka","Himiko","Honoka","Shigeko","Rina","Miyuki","Ria","Kunie","Eko","Takiko","Miki","Isaki","Imari","Masayo","Uki","Kinuho","Kinu","Ichie","Kazumu","Himiko","Shizuri","Akina","Chiharu","Honomi","Nari","Gakuya","Kahoru","Kikuka","Rira","Chinatsu","Kayami","Kofuyu","Rei","Mamiko","Shizuha","Sayuki","Tamami","Yoko","Akae","Kyouka","Tsuyuha","Sadako","Reiri","Hikari","Midori","Nene","Yukika","Fuyu","Ririko","Kikuno","Naoko","Benika","Misako","Etsuko","Yuka","Akana","Hiroko","Manami","Shigemi","Honami","Toshimi","Matsuyo","Rikana","Kyoumi","Amika","Eiko","Chizue","Honami","Isono","Tsuguka","Fusako","Hoshiko","Haruko","Izumi","Ui","Namiyo","Junko","Chieri","Masuho","Rona","Maho","Shiemi","Hanako","Karina","Shiyoka","Satomi","Sachiko","Yukiyo","Minako","Sayoko","Fusami","Chio","Atsue","Toshie","Hami","Machi","Wakako","Hatsu","Junko","Chieri","Uzuki","Ari","Rika","Emi","Hisa","Yuka","Hoshimi","Makiko","Runa","Maika","Ayana","Shizuru","Akiha","Suzuha","Atsune","Seira","Eriko","Sae","Yuzuko","Benio","Aina","Tsukihiko","Hirari","Riko","Kahoru","Seika","Taemi","Hatsuko","Kinue","Nagisa","Kirie","Yoshika","Chigusa","Senami","Anri","Kaoruko","Runa","Tomomi","Kazue","Chiyu","Mami","Tatsumi","Fuyu","Hoshiko","Nahoko","Rizu","Sonomi","Yuuna","Toyoha","Misae","Kouko","Hiroe","Seiko","Asayo","Fusae","Hayato","Chiyuki","Miu","Eri","Suzuna","Chiaki","Kumi","Setsuko","Mine","Hiroko","Chihoko","Kayu","Aino","Hasumi","Kinue","Sayano","Fujiko","Namie","Kazuyo","Kaya","Kikuyo","Yumako","June","Shihona","Hayaka","Rumiko","Miya","Esumi","Ari","Nanao","Tsuyuho","Katsuki","Kihomi","Kinoka","Maiho","Fuyumi","Mineko","Machika","Ria","Nayu","Mahomi","Narue","Yuiko","Risae","Mayuki","Maori","Chihoko","Aiko","Chisa","Hinako","Machi","Kinumi","Naruho","Umeka","Rieka","Reina","Sawa","Fukuko","Hiromi","Asuna","Fumino","Yukika","Tomomi","Beniko","Suzuka","Chikaze","Rumie","Shizuha","Hanae","Benio","Sayano","Junna","Kimi","Nagami","Yukari","Kikuyo","Reona","Kiyoka","Shihomi","Yumiko","Saya","Sakae","Hideko","Kuniko","Marika","Yukiho","Yoshiko","Tsuguka","Mirai","Rina","Yorika","Erena","Hanayo","Kinuka","Rimi","Masami","Rin","Isoko","Ayako","Orie","Katsue","Sonia","Naruho","Kanon","Junna","Rira","Chihiro","Emina","Haruna","Yuuka","Hideko","Chinatsu","Homika","Youko","Nono","Sakimi","Sayano","Kyoko","Yoshimi","Tsuneko","Sasara","Rise","Hisae","Yasumi","Sumie","Nachi","Yae","Emina","Honoka","Nijino","Rieko","Miyo","Motoyo","Fusae","Hideka","Sugina","Yuiko","Tomoko","Touko","Atsune","Waki","Homi","Takae","Fuyuko","Souko","Yaeka","Fusami","Hiromi","Satori","Rion","Tomono","Riho","Mae","Yuzuna","June","Sugako","Chiho","Riko","Naoko","Beniha","Konomi","Sara","Mineko","Noa","Imari","Miyu","Sumie","Mito","Shima","Kiyori","Teruko","Risako","Kinumi","Tetsumi","Chikako","Mie","Ichiho","Iwao","Sanami","Kouko","Chino","Ui","Sadae","Nobuko","Kazuyo","Hisayo","Katsu","Seina","Ichiha","Nui","Umi","Tomoka","Kozue","Sawako","Sakimi","Keina","Nijiyo","Rieko","Yumemi","Komi","Tsumugi","Marumi","Mana","Kazumi","Nobuko","Kinoka","Seiya","Yatsumi","Nobumi","Risako","Yukako","Yuzuka","Himeka","Sako","Namiko","Tomoyo","Juri","Nogiku","Natsu","Remi","Ichiko","Kazuha","Nuiko","Yurie","Rumie","Sachiho","Hatsue","Nodoka","Erisa","Yuiho","Homugi","Ichie","Yurika","Emiho","Kikuyo","Momoe","Fuuko","Sanae","Yuuri","Akana","Motoko","Hikari","Kao","Rira","Fumino","Fukuko","Ruriko","Makiko","Rina","Fusa","Azuna","Masano","Mito","Sayoko","Hideko","Orika","Kiyo","Riyoka","Yuriko","Hatsuna","Hikari","Yoshino","Rieka","Mayuka","Yurino","Matsuko","Emiho","Rena","Io","Riyo","Hozumi","Yufu","Minako","Hinako","Kanako","Tomomi")>>\n\n<<elseif $activeSlave.home is "Deserts">>\n<<set $activeSlave.number to random(1, 24)>>\n<<if $activeSlave.number is 1>><<set $activeSlave.boobs to "A">>\n<<elseif $activeSlave.number is 2>><<set $activeSlave.boobs to "E">>\n<<elseif $activeSlave.number is 3>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 4>><<set $activeSlave.boobs to "D">>\n<<elseif $activeSlave.number is 5>><<set $activeSlave.boobs to "E">>\n<<elseif $activeSlave.number is 6>><<set $activeSlave.boobs to "A">>\n<<elseif $activeSlave.number is 7>><<set $activeSlave.boobs to "B">>\n<<elseif $activeSlave.number is 8>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 9>><<set $activeSlave.boobs to "B">>\n<<elseif $activeSlave.number is 10>><<set $activeSlave.boobs to "F">>\n<<elseif $activeSlave.number is 11>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 12>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 13>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 14>><<set $activeSlave.boobs to "A">>\n<<elseif $activeSlave.number is 15>><<set $activeSlave.boobs to "B">>\n<<elseif $activeSlave.number is 16>><<set $activeSlave.boobs to "E">>\n<<elseif $activeSlave.number is 17>><<set $activeSlave.boobs to "A">>\n<<elseif $activeSlave.number is 18>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 19>><<set $activeSlave.boobs to "E">>\n<<elseif $activeSlave.number is 20>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 21>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 22>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 23>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 24>><<set $activeSlave.boobs to "B">>\n<</if>>\n<<set $activeSlave.ass to either ("A", "B", "C", "D")>>\n<<set $activeSlave.slaveName to either("Abuk", "Aja", "Aje", "Akonadi", "Akwaba", "Ala", "Agwe", "Aha Njoku", "Aida Wedo", "Aje", "Akonandi", "Amirini", "Asase Ya", "Ashiakle", "Atete", "Ayabba", "Azeman", "Aziri", "Bayanni", "Bele Alua", "Bomo Rambi", "Bosumabla", "Buk", "Bunzi", "Buruku", "Candit", "Dewi Sasih", "Dziva", "Edinkira", "Egungun-Oya", "Eka Abassi", "Enekpe", "Eseasar", "Fatouma", "Gbadu", "Gleti", "Gonzuole", "Hyrax", "Ilankaka", "Inkosazana", "Lissa", "Mami Wata", "Mamlambo", "Marwe", "Massassi", "Mawu", "Mwana Waresa", "Mboze", "Mebeli", "Moombi", "Mujaji", "Musso Koroni", "Nana-Bouclou", "Nana Buluku", "Oboto", "Oduduwa", "Oshun", "Oya", "Pamba", "Yemayah")>>\n\n<<elseif $activeSlave.home is "Caves">>\n<<set $activeSlave.number to random(1, 12)>>\n<<if $activeSlave.number is 1>><<set $activeSlave.boobs to "E">>\n<<elseif $activeSlave.number is 2>><<set $activeSlave.boobs to "D">>\n<<elseif $activeSlave.number is 3>><<set $activeSlave.boobs to "E">>\n<<elseif $activeSlave.number is 4>><<set $activeSlave.boobs to "E">>\n<<elseif $activeSlave.number is 5>><<set $activeSlave.boobs to "E">>\n<<elseif $activeSlave.number is 6>><<set $activeSlave.boobs to "E">>\n<<elseif $activeSlave.number is 7>><<set $activeSlave.boobs to "F">>\n<<elseif $activeSlave.number is 8>><<set $activeSlave.boobs to "F">>\n<<elseif $activeSlave.number is 9>><<set $activeSlave.boobs to "E">>\n<<elseif $activeSlave.number is 10>><<set $activeSlave.boobs to "F">>\n<<elseif $activeSlave.number is 11>><<set $activeSlave.boobs to "F">>\n<<elseif $activeSlave.number is 12>><<set $activeSlave.boobs to "F">>\n<</if>>\n<<set $activeSlave.ass to "F">>\n<<set $activeSlave.slaveName to either("Hohle", "Fels", "Galgenberg", "Dolní", "Věstonice", "Lespugue", "Willen", "Willendorf", "Brassem", "Pouy", "Petř", "Kovice", "Mal'ta", "Buret", "Moravany", "Savignano", "Balzi", "Rossi", "Gönner", "Fels", "Monruz", "Parabita")>>\n\n<<elseif $activeSlave.home is "Islands">>\n<<set $activeSlave.number to random(1, 24)>>\n<<if $activeSlave.number is 1>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 2>><<set $activeSlave.boobs to "B">>\n<<elseif $activeSlave.number is 3>><<set $activeSlave.boobs to "B">>\n<<elseif $activeSlave.number is 4>><<set $activeSlave.boobs to "B">>\n<<elseif $activeSlave.number is 5>><<set $activeSlave.boobs to "D">>\n<<elseif $activeSlave.number is 6>><<set $activeSlave.boobs to "D">>\n<<elseif $activeSlave.number is 7>><<set $activeSlave.boobs to "B">>\n<<elseif $activeSlave.number is 8>><<set $activeSlave.boobs to "A">>\n<<elseif $activeSlave.number is 9>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 10>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 11>><<set $activeSlave.boobs to "D">>\n<<elseif $activeSlave.number is 12>><<set $activeSlave.boobs to "A">>\n<<elseif $activeSlave.number is 13>><<set $activeSlave.boobs to "A">>\n<<elseif $activeSlave.number is 14>><<set $activeSlave.boobs to "B">>\n<<elseif $activeSlave.number is 15>><<set $activeSlave.boobs to "A">>\n<<elseif $activeSlave.number is 16>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 17>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 18>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 19>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 20>><<set $activeSlave.boobs to "D">>\n<<elseif $activeSlave.number is 21>><<set $activeSlave.boobs to "D">>\n<<elseif $activeSlave.number is 22>><<set $activeSlave.boobs to "D">>\n<<elseif $activeSlave.number is 23>><<set $activeSlave.boobs to "B">>\n<<elseif $activeSlave.number is 24>><<set $activeSlave.boobs to "A">>\n<</if>>\n<<set $activeSlave.ass to either ("A", "B", "C", "D")>>\n<<set $activeSlave.slaveName to either("Aamor", "Aela", "Aelwen", "Affraic", "Aibhilin", "Aibhlinn", "Aibrean", "Aideen", "Ailis", "Ailsa", "Aine", "Aineislis", "Aleine", "Almeda", "Almha", "Amena", "Anabla", "Anchoret", "Aneira", "Annowre", "Anwen", "Berneen", "Blaithin", "Boadicea", "Boann", "Branna", "Breage", "Brid", "Brisen", "Brynna", "Cadi", "Caera", "Caitriona", "Camryn", "Caoilfhinn", "Caoimhe", "Cara", "Ceiridwen", "Ciara", "Clarisant ", "Cora", "Creidne", "Dailigh", "Daireann", "Darfhinn", "Dechtire", "Dilys", "Drusilla", "Duana", "Eadain", "Eamair", "Eilwen", "Eithna", "Enora", "Eurielle", "Fenella", "Fiona", "Firinne", "Glenys", "Gwen", "Gweneira", "Hafwen", "Kiera", "Lana", "Linet", "Llian", "Mairi", "Maiwen", "Morwenna", "Nanna", "Nemetona", "Oona", "Rhian", "Rhonwen", "Roisin", "Seirian", "Senga", "Sererena", "Sine", "Tara")>>\n\n<<elseif $activeSlave.home is "Rivers">>\n<<set $activeSlave.number to random(1, 24)>>\n<<if $activeSlave.number is 1>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 2>><<set $activeSlave.boobs to "B">>\n<<elseif $activeSlave.number is 3>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 4>><<set $activeSlave.boobs to "D">>\n<<elseif $activeSlave.number is 5>><<set $activeSlave.boobs to "B">>\n<<elseif $activeSlave.number is 6>><<set $activeSlave.boobs to "B">>\n<<elseif $activeSlave.number is 7>><<set $activeSlave.boobs to "D">>\n<<elseif $activeSlave.number is 8>><<set $activeSlave.boobs to "D">>\n<<elseif $activeSlave.number is 9>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 10>><<set $activeSlave.boobs to "B">>\n<<elseif $activeSlave.number is 11>><<set $activeSlave.boobs to "B">>\n<<elseif $activeSlave.number is 12>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 13>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 14>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 15>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 16>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 17>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 18>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 19>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 20>><<set $activeSlave.boobs to "D">>\n<<elseif $activeSlave.number is 21>><<set $activeSlave.boobs to "B">>\n<<elseif $activeSlave.number is 22>><<set $activeSlave.boobs to "B">>\n<<elseif $activeSlave.number is 23>><<set $activeSlave.boobs to "B">>\n<<elseif $activeSlave.number is 24>><<set $activeSlave.boobs to "A">>\n<</if>>\n<<set $activeSlave.ass to either ("A", "B", "C", "D")>>\n<<set $activeSlave.slaveName to either("Ast", "Atet", "Baketamon", "Bakt", "Baktwerel", "Beketaten", "Berenib", "Betresh", "Bunefer", "Dedyet", "Henite", "Henutsen", "Herit", "Isis", "Itet", "Kasmut", "Kawit", "Khemsait", "Khuit", "Kiya", "Muyet", "Nebet", "Nefertiti", "Neferu", "Nefret", "Neith", "Neithotep", "Nitemat", "Rai", "Sadeh", "Sadek", "Sennuwy", "Sitre", "Tetisheri", "Tem", "Tia", "Tiy", "Tuia", "Twosre")>>\n\n<<elseif $activeSlave.home is "Temples">>\n<<set $activeSlave.number to random(1, 12)>>\n<<if $activeSlave.number is 1>><<set $activeSlave.boobs to "D">>\n<<elseif $activeSlave.number is 2>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 3>><<set $activeSlave.boobs to "D">>\n<<elseif $activeSlave.number is 4>><<set $activeSlave.boobs to "D">>\n<<elseif $activeSlave.number is 5>><<set $activeSlave.boobs to "D">>\n<<elseif $activeSlave.number is 6>><<set $activeSlave.boobs to "D">>\n<<elseif $activeSlave.number is 7>><<set $activeSlave.boobs to "D">>\n<<elseif $activeSlave.number is 8>><<set $activeSlave.boobs to "D">>\n<<elseif $activeSlave.number is 9>><<set $activeSlave.boobs to "D">>\n<<elseif $activeSlave.number is 10>><<set $activeSlave.boobs to "D">>\n<<elseif $activeSlave.number is 11>><<set $activeSlave.boobs to "B">>\n<<elseif $activeSlave.number is 12>><<set $activeSlave.boobs to "D">>\n<</if>>\n<<set $activeSlave.ass to either ("A", "B", "C", "D")>>\n<<set $activeSlave.slaveName to either("Abigail", "Abishag", "Abital", "Achsah", "Adah", "Ahinoam", "Ahlai", "Adah", "Aholibamah", "Anna", "Athaliah", "Azubah", "Baara", "Basemeth", "Bathsheba", "Bilhah", "Deborah", "Delilah", "Dinah", "Eglah", "Elisabeth", "Ephah ", "Esther", "Eunice", "Euodia", "Eve", "Gomer", "Hagar", "Haggith", "Hamutal", "Hannah", "Hazelelponi", "Hephziba", "Hodesh", "Huldah", "Iscah", "Jael", "Jecholiah", "Jehoaddan", "Jemima", "Jerusha", "Jezebel", "Joanna", "Jochebed", "Judith ", "Keren", "Keturah", "Keziah", "Leah", "Mahalath", "Mary", "Merab", "Milcah", "Miriam", "Naamah", "Orpah", "Peninnah", "Puah", "Rachel", "Rahab", "Rizpah", "Ruth", "Salome", "Sarah", "Sheerah", "Shelomit", "Susanna", "Tamar", "Taphath", "Timnah", "Tabitha", "Vashti", "Zeresh", "Zeruiah", "Zillah", "Zipporah")>>\n\n<<elseif $activeSlave.home is "Valleys">>\n<<set $activeSlave.number to random(1, 12)>>\n<<if $activeSlave.number is 1>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 2>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 3>><<set $activeSlave.boobs to "A">>\n<<elseif $activeSlave.number is 4>><<set $activeSlave.boobs to "B">>\n<<elseif $activeSlave.number is 5>><<set $activeSlave.boobs to "B">>\n<<elseif $activeSlave.number is 6>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 7>><<set $activeSlave.boobs to "D">>\n<<elseif $activeSlave.number is 8>><<set $activeSlave.boobs to "D">>\n<<elseif $activeSlave.number is 9>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 10>><<set $activeSlave.boobs to "C">>\n<<elseif $activeSlave.number is 11>><<set $activeSlave.boobs to "A">>\n<<elseif $activeSlave.number is 12>><<set $activeSlave.boobs to "B">>\n<</if>>\n<<set $activeSlave.ass to either ("A", "B", "C", "D")>>\n<<set $activeSlave.slaveName to either("Aarya", "Aashirya", "Aditi", "Aditri", "Adya", "Aeindri", "Aparna", "Ambuja", "Anwita", "Ameya", "Aryahi", "Bani", "Bhavya", "Bhasprita", "Bharati", "Bhargavi", "Brahmi", "Brinda", "Deepa", "Deeta", "Deveshi", "Ditya", "Ekaa", "Gayatri", "Gauri", "Girija", "Hamsini", "Haripriya", "Hymavathy", "Ira", "Ishani", "Jaladhija", "Jaya", "Jina", "Kaishori", "Kriti", "Kamakshi", "Kashtha", "Kimaya", "Lasaki", "Lola", "Loukya", "Manah", "Medh", "Niranjana", "Nitya", "Padma", "Padmakshi", "Pavaki", "Prajna", "Sarika", "Saumya", "Savitri", "Shaila", "Shivanne", "Shulini", "Siddhama", "Srirudra", "Surasa", "Tanisi", "Tarita", "Toshani", "Umika", "Vallari", "Vanmayi", "Vani", "Vaarahi", "Varada", "Varalika", "Varuni", "Vetali", "Vidya", "Wamika", "Yadavi")>>\n\n<<elseif $activeSlave.home is "Elven">>\n\n<<if $hair is "blonde">>\n <<set $activeSlave.number to random (1, 24)>>\n<<elseif $hair is "red">>\n <<set $activeSlave.number to random (25, 48)>>\n<<elseif $hair is "black">>\n <<set $activeSlave.number to random (49, 72)>>\n<<elseif $hair is "brown">>\n <<set $activeSlave.number to random (73, 96)>>\n<<elseif $hair is "blue">>\n <<set $activeSlave.number to random (97, 120)>>\n<</if>>\n\n<<set $activeSlave.boobs to either ("A", "B", "C", "D")>>\n<<set $activeSlave.ass to either ("A", "B", "C", "D")>>\n<<set $activeSlave.slaveName to either ("Amarië", "Anairë", "Aredhel", "Celebrían", "Eärwen", "Eldalótë", "Elemmírë", "Elenwë", "Enelyë", "Findis", "Finduilas", "Galadriel", "Idril", "Iminyë", "Indis", "Irimë", "Lúthien", "Tinúviel", "Míriel", "Nellas", "Nerdanel", "Nimrodel", "Tatië", "Nienna", "Yavanna", "Vána", "Vairë", "Varda", "Maiar", "Eä", "Lória", "Arwen", "Uinen", "Melian", "Ilmarë", "Arien", "Alma", "Almarian", "Aredhel", "Calen", "Elanor", "Idril", "Achaia", "Achradina", "Actaëe", "Actë", "Ada", "Adeia", "Aedon", "Aegiolea", "Aegle", "Aerope", "Aethre", "Agamede", "Aganippe", "Agape", "Agapia", "Agarista", "Agathé", "Agathonice", "Agave", "Aglaia", "Aglaurus", "Aikaterine", "Aithra", "Aketa", "Alcandre", "Alcestis", "Alcippe", "Alcmene", "Alcyone", "Alemene", "Alkmena", "Althaea", "Althaia", "Amathea", "Amatheia", "Anastasia", "Anteia", "Antigone", "Antiope", "Anysia", "Appollonia", "Arete", "Argeia", "Ariadne", "Aristophane", "Artemidora", "Artemisia", "Aspasia", "Astera", "Astyoche", "Atalanta", "Athis", "Auge", "Auxesia", "Axiothea", "Barbara", "Basiane", "Berenike", "Briseis", "Caleope", "Callianeira", "Calliphana", "Calypso", "Canace", "Castianiera", "Chione", "Chloë", "Chloris", "Chryse", "Chryseis", "Cilissa", "Cilla", "Circe", "Clymene", "Clymere", "Corythia", "Creusa", "Crisa", "Cybele", "Cyrene", "Damia", "Deianeira", "Deiphobe", "Deipyle", "Delias", "Demetria", "Dione", "Dorothea", "Egina", "Electra", "Eriphyle", "Eris", "Eucarpia", "Eunice", "Europa", "Eurycleia", "Eurydike", "Halie", "Harmodias", "Harmonia", "Helice", "Helle", "Hermine", "Hermione", "Hesione", "Hippodameia", "Hippodamia", "Hyrmina", "Iaera", "Ianeira", "Ianessa", "Iola", "Iole", "Iomene", "Ione", "Iphimedeia", "Irene", "Isadora", "Issa", "Jocasta", "Kassandra", "Katina", "Khlöe", "Khloris", "Kleio", "Kleopatra", "Klymene", "Klytemnestra", "Koré", "Koritto", "Kydilla", "Kynna", "Kynthia", "Kypris", "Kyra", "Labda", "Lais", "Lanike", "Laodameia", "Laodamia", "Laodice", "Lasthena", "Latona", "Leda", "Leucothea", "Limnoreia", "Lois", "Lyra", "Maeonia", "Maera", "Maia", "Maiandria", "Marpessa", "Medea", "Megaera", "Megara", "Melanie", "Melissa", "Melita", "Menelaia", "Monima", "Monime", "Mykale", "Myrine", "Nausicaa", "Neaera", "Nephele", "Nesaea", "Nicopolis", "Nikaia", "Niko", "Niobe", "Nysa", "Oenone", "Oitane", "Olympias", "Omphale", "Oreithyia", "Orithyia", "Orthia", "Otonia", "Pales", "Panope", "Panora", "Parthenia", "Parthenope", "Pasiphae", "Pelopia", "Penelope", "Percalus", "Perialla", "Periboea", "Perse", "Persephone", "Persis", "Pervica", "Pervinca", "Phaedra", "Phaedre", "Phaethusa", "Phaia", "Pherenike", "Pherusa", "Phigaleia", "Philea", "Philinna", "Philomache", "Philomela", "Philona", "Phoebe", "Phryne", "Phylace", "Phylia", "Phyllis", "Polydamna", "Polydora", "Polymede", "Polyxena", "Procne", "Planca", "Plauta", "Poplicola", "Postuma", "Potita", "Praeconina", "Protogonia", "Prisca", "Psyche", "Pylia", "Pyrrha", "Pythias", "Raisa", "Rhea", "Rhene", "Rhoda", "Rhode", "Roxane", "Sappho", "Scylla", "Rutila", "Salinatrix", "Saturnina", "Scaeva", "Scaevola", "Scapula", "Semele", "Sophia", "Sotera", "Telephassa", "Thais", "Thalassa", "Thessalonike", "Thetis", "Thelma", "Themis", "Theresa", "Thessala", "Timandra", "Tryphena", "Tyro", "Xanthe", "Xanthippe", "Xantippe", "Xene", "Zenobia", "Zita", "Zoe")>>\n\n<<set $activeSlave.clothes to 0>>\n<</if>>\n<</nobr>>\n
<center><<showImageOrVideo "img/People/Creature/dragon/Tiamat/TiamatSmile">></center>\nYou ask Tiamat to tell a story, something about both dragon and man. She smiles dearly and says, "//I think I have a story about both a dragon-girl and a man...//" and begins:\n\n<<if $TiamatStory is 1>>\s\n<center><<showImageOrVideo "img/People/Creature/dragon/Tiamat/Story1">></center>\n//Looking over the fields below, the morning sun lighting the carnage from last night's battle with the dragon armies of the Madarian Empire, Khelvan heaved a tired sigh. The wars had been going on longer than anyone could remember, the reasons for the war long since forgotten but the boiling hate between the two powerful nations enduring. The humans had sent emissaries for peace talks before many times hoping to end this eternal conflict with the dragons. But dragons had long memories and held grudges for centuries or more. He had slain so many of the wyrms that his hands would forever be tainted with the blood of dragons. He began his slow descent into the plain below, rivulets of sweat running down his back as he trudged along in his dragon scale armor. His enchanted swords bouncing lightly against his thighs as the soft ground crunched under his boots. He was a warrior but he had great skill in different types of magic. He laughed inwardly at the memory of how astounded people usually were to learn that of him. While it was true that he was human he did possess the blood of the celestials coursing through his veins.\n\nAcross the barren plain littered with so many dead she stood on a high bluff her keen dragon eyes looking over the same field as the human from the realm of Arborea. Her wings flapped lazily in the morning breeze keeping her cool despite the already enormous heat. But she was a dragon and this heat was only a nuisance to her. Autha narrowed her eyes seeing the carrion creatures already picking at the corpses from the previous night's battle with the humans. They were such a fickle race, humans, and yet she always found them intriguing. Of all the mortal races humans had one of the shortest lifespans but they were one of the most prolific. Shaking her head, Autha spread her wings and leaped off of the bluff with her powerful legs, catching an updraft to lift her body. Gliding on the warm air currents she began a lazy circle of the battlefield looking for any wounded of her kind. She was a healer, an oddity since her particular specie of dragonkind was usually more apt toward spells and hexes to defeat enemies.\n\nThis last battle with the reptilian beasts had taken a great toll on the human kingdoms. Corpses littered the field, human and dragon alike, but for every dragon there were ten humans. Scanning the field his sight was drawn to a form moving above through the sky, quickly he drew his blades, using the large oak nearby for cover. He knew what the beast was, a dragon, and it seemed that it had survived the battle unlike most of its companions. Khelvan sat in the shade of that oak tree watching the dragon carefully. From this distance it was hard to pick out details save that he could see it possessed black scales. His eyes narrowed dangerously, black dragons were the worst, most foul of dragonkind, and ones not to be trifled with if it was possible to avoid them. Being in the open field as he was he would be easy prey for the dragon should he leave the concealment given to him by the tree. Sighing, he sat and waited knowing that was his only option unless he wished to confront the beast.\n\nThe stench of the decaying bodies assailed her keen sense of smell as Autha glided over the field, occasionally beating her wings to maintain altitude well out of bow shot for any human archers. She feared little from them anyway as her obsidian scales were as hard as plate armor but it was still wise to be prudent. Most likely at least one dragon slayer would be among the humans and if he had survived it could spell her doom. Seeing nothing but a field of dead the female dragon decided to depart the area finally after she swept across the field once more. Turning to the east she began her journey toward a large lake she had seen previously, desperately in need to bathe and perhaps catch a small deer drinking from the water to feast on. She looked one last time as she sailed noiselessly over a large oak tree something alerting her senses. Quickly she scanned the area her keen eyes able to pick out the detail of each blade of grass below. Sniffing softly it had hit her then just as she circled the tree once more, the smell of human sweat. It was fresh and pungent, leaving no doubt that at least one human below still lived and was hiding in the shadow cast by the tree. Quickly she banked away and began to descend, carefully observing the tree for any signs of movement until she settled on the patched earth. Her talons digging into the soft loam as she squatted down on her haunches tucking her wings tightly to her back to avoid them giving her away or if she had to fight, to avoid them being damaged as much as possible.\n\nThis dragon was certainly an intelligent beast, but all dragons were to some degree highly intelligent. But this black one was more so then any dragon he had met before. As it descended he could make out more details of it, realizing that it was in fact a female of the species. Though her body was covered from the top of her triangular head down to the very tips of her taloned feet, he could tell she did not have the bulky form of a male dragon but instead possessed the sweeping curves of a female. He edged around the tree watching her descend knowing that she had likely sensed his presence even if she did not know where he was. But since the only cover in the entire field was right where he was there was little doubt where he would be hiding. He watched her land gracefully, her leathery wings tucking tightly against her back, a wise move for her to make. A dragon's wings were its most vulnerable spot and slayers are trained to go for the wings first and disable the dragon's ability to fly, the old saying being, "A downed dragon is a dead dragon."\n\nThis human certainly was skilled at concealing himself from sight, she thought to herself as she crept along low to the ground. Her tail swayed behind her with every movement an extension of the gentle swell of her posterior, something she was quite proud of. Licking her muzzle she sighed softly, feeling the cool breeze caressing her scales, Autha scanned around the oak for the human she could smell there. He must be trained as a slayer she thought with a sense of trepidation, and there could be more of them hiding nearby. Of all humans, dragon slayers were the ones she feared and despised the most, centuries of conflict caused by the action of one human slayer who launched a campaign of revenge against her kind. It was long before her time, before even that of her parents, their parents still barely out of the hatchling stage. Looking back at the oak tree, Autha roared in surprise when she saw the human leap out at her from behind a pile of corpses, bearing twin blades etched with Elvin runes.\n\nHe moved quickly, noticing the dragon's attention waiver from his hiding spot, he had to get out of here quickly but he could not leave the dragon alive to pursue him either. Moving low across the field he flanked the female beast using the corpses of some of her brethren for cover until he was close enough to strike. Seeing her attention focused on the tree again and away from him he readied his blades, leaping over the pile to strike at her quickly and injure her wings so she could not escape by the air. But the dragon was even faster despite her surprise, she quickly turned toward him, roaring in alarm and protest as she rolled to her back. Using her powerful tail to support her weight, she thrust her feet out at him, grabbing his wrists in her tight grip she wrenched the blades from him, sending them spinning off out of reach. His momentum carried him over the female as she rolled back and pushed him off with her strong legs sending him bouncing across the ground until he settled back under the oak tree. \n\nAutha let out a sigh of relief, having blunted the human's surprise attack on her she had regained the initiative from him. But she did not expect it to end just with that. Regaining her feet she turned to face him again her tail lashing against the ground taking in his appearance now that she had him in her sight. He was a tall, robust specimen of humans, even under the scale armor covering his frame she could tell that he was healthy and strong. Curling her fingers to extend her claws she slowly approached him, speaking to him in the vulgar tongue of his kind, "I do not intend you harm, human. Leave now peacefully or I will have to do so." He barked with laughter, a vicious smile creasing his weathered face, "Do you think I fear you, dragon? I would not have attacked you if I did." Stopping, Autha stared at the human in stunned silence, he had replied to her in perfect Draconic, each syllable and tone spoken as fluently as if he were a dragon. Shaking her head, she halted her approach, "Perhaps you do not bet I have bested you and spared your life. Go now from this place of death or become a part of it."\n\nKhelvan knew he had taken her by surprise when he replied to her in her own language, having studied dragons in depth his whole life, he find it wise to learn the language of the beasts he vowed to destroy one by one. Seeing her halt, he waited cautiously bringing the words of summoning to his lips but waiting to speak them aloud. She was fast and if he gave away what he was doing she would most likely leap upon him before he could act. Though he had battled many dragons he always had the advantage until now. She was right that she had bested him and she could have easily killed him if she wanted to. But she spared his life for whatever reason she had. Seeing her pause he quickly said the word of power, his twin Elvin crafted blades reappearing in his hands as if they were always there. Immediately he tucked into a forward roll angling his body to try to get around the dragon. Again she was faster than he was, performing a quick pirouette to her left, bringing her thick tail low and fast. Catching him in the chest, he sailed back against the tree again dropping his blades as he crashed into the trunk.\n\nAutha leaped quickly her wings spreading to assist in her glide toward the human, pinning him to the ground with her weight. The dragon panted softly her chest heaving as she felt him stiffen under her, his eyes a deep rich blue like sapphires catching her in his intense gaze. "Go on, beast, finish me," he growled in defiance awaiting the fate which he believed she would give him. Leaning down toward him, her muzzle mere inches from his face, "Do not call me Beast, human, I have a name." Looking at her, his defiance still staring out at her, he cracked a wry smile, "Fine then what is it? I have a name too so why do we not share that delight so you know who you are eating." She growled at him deeply, "You could not pronounce it in your vulgar tongue and I will not let you sully my race's noble language any further." He barked in laughter, raising the female dragon's ire even more, "Then what should I call you since you do not wish to be called beast or dragon?" Autha stopped for a moment, he had caught her off guard with his question, but it was valid, grudgingly she accepted his logic. "So be it, you may call me, Onyx."\n\nKhelvan watched the dragon pondering his question, he knew it had made her think and show that he was not just a dumb primate as most dragons seemed to perceive humans. Seeing that she did not intend to kill him, at least not yet, he began to relax slightly. There was no point in resisting further at that moment since the dragon who called herself Onyx had the upper hand on him. He would wait and bide his time before he made so foolish a move again. Reflecting at the short fight he realized that he had underestimated her. Even though by all signs she was still a young dragon, he could tell she was a very skilled warrior. Swallowing slightly he coughed looking up at her, "Then my name is Khelvan Ergothson." Onyx's eyes widened at the declaration of his name, he had killed many of her kind. She looked away for a moment emerald green eyes flitting over him quickly, "I have heard of you before, Khelvan Ergothson. You have killed many of my kind." She looked away for a moment, deep in thought as she receded to some distant place in her memory, "Yes I know of you very well. You are the slayer that killed my father."\n\nAutha looked down at him again, her eyes showing a mixture of emotions that Khelvan never thought possible for a dragon to possess. He watched as her mouth opened her teeth extending into very sharp, deadly fangs. He had witnessed many times the power of a dragon's bite, it could easily take a man's arm off. Swallowing he kept his gaze locked on her, not showing an ounce of fear as he waited for his fate. She leaned down closer to him, her breath hot against his face, "By all rights I should kill you now, Khelvan the Wyrmslayer. But I hesitate, I do not desire to end your pitiful life." Sitting back, she lifted from his chest rolling back to her feet as she backed away from the prostrate human.\n\nGasping from feeling her weight lift off of him, \n\nKhelvan sat up eyeing her warily before getting to his feet, "You say my life is pitiful when dragons have rained terror and death upon humans for centuries? Yet you lack the will to kill me, one of the greatest enemies of dragons. Why?" He was utterly confounded by her action, she had him at her mercy and could have ended his life easily but she chose not to. She looked him over again, "I have seen enough death this day, both of humans and dragons. Killing you now would serve no greater purpose." Now he watched her in stunned silence for a long moment, he had never expected a dragon to show mercy, especially to one such as him. Nodding his acceptance of her decision, he picked up his swords, tucking them back into their sheaths, "Very well, Onyx. Since you spared my life this day I will not pursue you further and attempt to slay you."\n\nAutha laughed at his remark, a soft dulcet sound that was unexpected from her, "You certainly are bold, Khelvan Ergothson. I bested you and spared your life and you talk as if you will still defeat me." She adjusted her shift, the silken material feeling smooth against her scales, the only clothing she wore to cover her female form, one that many male dragons found pleasing to the eye. Many had competed to be her mate but so far none had she found worthy. Reflecting inwardly, she sighed, most males were the same, wanting to destroy humans and establish dragons as the superior race. She had studied the ancient texts though and knew that once long ago dragons and humans had lived harmoniously together, each helping the other in a mutually beneficial society.\n\nKhelvan watched her silently, his eyes grazing over her form. Gnawing on his lip, he felt a stirring inside of him, something unexpected and a little frightening to him. She was right, she had bested him but she chose not to kill him. Seeing her sigh, he wondered what she could have been thinking about then, "What is disturbing you, Onyx?" Looking up at him, Autha felt a curious sensation in her chest, "I don't think you would understand, Khelvan Ergothson. It is a very ancient history passed down through generations of dragons. And one that I have trouble believing was possible." Raising an eyebrow, he stepped closer to Autha, "Try me at least. What would it hurt? And please, call me Khelvan." Thinking for a moment, she shrugged her shoulders, "I suppose but it is a long tale. Do you have a beast of burden that you humans seem to prefer using over your own feet?"\n\nHe laughed softly, "Aye but I left her at the top of the hill I was on." He turned his head looking up to where he had tethered his steed, a fine chestnut colored Lercian mare. Nodding, Autha turned and began walking toward the hill, her wings flapping slightly to fan herself, "Then I suppose we should retrieve your mount. I would prefer to fly as much as possible but I would quickly leave you behind if you were on foot." Following along beside her, Khelvan looked at Autha in incredulous wonder, "And where are we going while you tell me this tale of yours." The dragoness shrugged her shoulders lightly, "There is a lake not too far from her, a half-day's flight for me. So we should reach it by nightfall with your horse."\n\nThe pair ascended the hill together reaching the top quickly where Khelvan had set up his camp. Having broken camp already that morning, he quickly gathered his belongings and mounted Jasmina, his horse and companion for many years now. Feeling her trepidation at the presence of the dragoness he patted the mare's neck gently, "It's okay, girl, she is with me." Autha snorted in laughter, spreading her wings she kicked off the ground to gain altitude circling around the clearing slowly, "Let us go now, Khelvan. I wish to reach the lake before nightfall and bathe. You should do so too, you smell of stale sweat and blood."\n\nThey traveled throughout the rest of the day, man and dragon together, a very odd and unlikely pairing to any that may see them on the road. But the road remained clear and quiet during their journey while Autha recounted the ancient histories to him, telling him of a time when dragons and humans lived in harmony. For his part, Khelvan impressed her with his insightful questions and logical reasoning of events far into the past for his kind, so far that they were likely gone from memory for almost all humans but still fresh in the long memories of dragons.\n\nAs the twin suns began to wane casting the land in deep shades of scarlet and gold they reached the lake that Autha had mentioned. Looking over the smooth, shimmering water, Khelvan realized he knew this place from a long ago memory. This was where he had called home as a child, his village on the distant shore, marking the last settlement in the Kingdom of Arborea before the land turned into the endless frontier where only the dragons had explored. The pair descended to a clearing on the edge of the lake settling down for the night as shadows fell over the forest. Tying up Jasmina, Khelvan set about preparing camp and began making a meager dinner, looking up at Autha, "I imagine you will hunt for your own food." She laughed at his statement, "Of course. Though there are no deer around for me to feast on. A pity but I suppose I shall find some fish in the lake."\n\nGrasping the bottom of her shift, Autha pulled it over her head, casting it aside as she caught Khelvan's eyes on her. Standing before him fully nude, she could see his eyes scanning her body, going over the swell of her pert breasts capped by pink nipples the rest being the silvery grey scales of her chest and belly. She smiled at herself as his eyes dipped down the juncture of her legs. Unlike female humans her sex was devoid of hair, instead being surrounded again by smooth scales the same color of those covering her chest. Turning from him she splashed out into the water and quickly dived under feeling the coolness cleansing her body and quelling some of the heat burning inside of her. As she swam beneath the crystal surface of the lake she could not deny that she had felt a strange flutter in her stomach and a moistness forming in the crevice of her femininity when she saw Khelvan's eyes upon her.\n\nKhelvan gulped when Autha removed her shift his eyes drinking in her nude form. He couldn't believe what he was seeing before him, he couldn't believe he what he was feeling as he looked at the dragoness. Her body was perfectly shaped as she stood upright before him, the gentle curve of her ripe breasts and hips making his loins stir the soft pink folds of her sex glistening with dampness. Watching her turn he felt his cock lunge growing hard in his loose trousers. "How could I have such thoughts about a dragon?" he wondered to himself, trying to shake the image of her nudity from his mind. Trying to reason he decided that his body was just reacting to the site of a nude female before him since he had not shared a bed with one for some time. Finally, after working on his dinner and focusing on preparing for his bath, he was able to lose his hardness.\n\nLooking around for his new companion, Khelvan could not see her anywhere. But dragons could breathe underwater so it was likely she was enjoying the lake and searching for fish to eat. He began walking toward a small pool off to the side of the lake surrounded by the roots of a tree perched on the edge of the water. Entering the water not knowing that Autha was nearby using the darkness to hide herself, her keen sight letting her see just as good at night as she could during the day. She inspected him quietly, gently floating in the water, using her wings to keep her afloat. Khelvan was definitely a good specimen of a human male Autha had to admit to herself as she watched him enter the water. She could clearly see his male organ hanging from a blonde patch of hair between his legs, easily going half way down his thigh even in its flaccid state. His testicles were full and plump, indicating that he was a virile male and would most likely impregnate any female he spilled his seed into. Bobbing in the water, the dragoness slid a talon over her own sex, feeling the heat and wetness there not caused by the water but her own rising desire. "How could she desire a human?" she too wondered to herself. He was a hairless primate with barely enough intelligence to be considered sentient. Though this one possessed greater intellect than any other human she had met.\n\nFinishing his bath, Khelvan climbed from the cold water of the lake, looking over his shoulder feeling like he was being watched. Though he could not see Autha on the water his training as a dragon slayer aided him in sensing her presence though he could not see her. He padded back over to where he had left his belongings, wrapping his wet body in a warm blanket to dry off, laying back on his bedroll he stared up at the stars above. Splashing caught his attention and broke him out of his reverie, lifting his head to see Autha emerging from the water, still nude, her dark scales shimmering as droplets of water ran over her body. Feeling his cock twitch again he quickly laid his head back again, trying not to look at the dragon while she trod toward the camp and the fire. Out of the corner of his eyes he saw her settle down next to him hugging her legs to her chest as fanned her wings to dry herself off. She was turned toward him though she was looking off elsewhere and there he could see it more clearly. Her sex glistened between her legs though they were together and pulled up against her. Swallowing he felt his cock lurch again, getting stiffer with each passing second until he felt ready to burst.\n\nSmiling to herself, Autha slightly parted her legs, giving Khelvan a clearer view of her pussy. She was very wet, soaking as she exposed herself to him, seeing the outline of his hard male organ under his blankets. He groaned softly trying to shut out the images from his mind as he closed his eyes until she turned to face him. Looking at him with a playful grin on her face, she spoke to him, "Do you see something you like?" He shook his head in denial, trying to keep his gaze averted as she slid her finger down again over her sex, pushing it into her wet tunnel making her growl softly in pleasure. He groaned again, Autha's smile widening as she got to her feet and approached him, "Well it seems to me that you do enjoy what you are seeing. Is it not odd that a slayer of dragons would be aroused at the sight of a nude female dragon?" She tapped a taloned finger against her lips kneeling down next to Khelvan as she looked into his face, seeing his aching want there, "Your mind may deny it but your body shows your want." With a quick tug she yanked the blanket from him, her eyes widening when his hardened cock came into view.\n\nSpeechless, Autha inspected the rigid shaft of flesh sticking up from his groin. It was larger than she expected it to be, nearly a full foot in length and nearly just as thick. A white viscous substance leaked from the slit at the tip of his cock piquing her curiosity. Extending her hand she collected the creamy pre-cum from the tip of his cock, running a talon gently up the shaft making him moan softly. She smirked then bringing her finger up to her face inspecting the pearly white seed on the tip of her talon she repeated her earlier thoughts, "Mmmm....you are a virile male human it seems. Any female you mate with will certainly give you a child." Autha brought her talon to her lips her serpentine tongue flicking out to taste the white cream. It tasted slightly salty but rich and full of flavor. Smiling she moved her hand to his cock wrapping her fingers around the shaft, squeezing it as she began to stroke him slowly, gauging his reactions.//\n\n<center><<button "Interesting story... and long">><<goto "Tiamat">><</button>></center>\n\n<<elseif $TiamatStory is 2>>\n<center><<showImageOrVideo "img/People/Creature/dragon/Tiamat/Story2">></center>\n//Like any male, Khelvan loved the feel of having his cock pleasured by a female. But his mind was reeling at the thought that he was lying here getting a handjob from a female dragon in the middle of the forest and he was enjoying it. Moaning softly he slowly rocked his hips, feeling her warm hand stroking his hardness quickly but not too quick lest she make him lose himself and spill his seed onto himself or the ground. Her stroking increased though as she leaned over him, her hardened nipples brushing against his side Autha brought her head down to his cock opening her small maw to accept his hard cock into her mouth. Shifting she knelt between his legs looking into his eyes she grasped his hips, her tongue wrapping around him and stroking quickly as she began moving her mouth up and down, tasting the texture of his cock but not leaving his balls out.\n\nShe continued bobbing her head quickly her tongue wrapped around his cock as she moved up and down the shaft. Feeling her wetness growing Autha released his cock from her mouth and tongue getting to her knees she crawled over the human. He whimpered softly feeling her against him, leaning down to whisper softly in his ear, "Any females you mate with are lucky to receive such an excellent cock inside of them." She grasped his cock in her hand lunging down with her hips to push his thick organ into her. She rolled her head back growling in pleasure when she felt him sliding into her. His hands went to her hips as her tail lifted to open her up more, exposing the pink lips of her pussy stretched around his cock so deeply embedded inside of her.\n\nKhelvan moaned deeply when he felt Autha slide down his cock, slipping into her pussy he felt like his cock was melting into her. The intense heat of her dragon pussy radiated through his shaft to his body, feeling the tight walls fluttering around his cock as she begins moving slowly. Digging her claws into the soft earth she began moving faster, Khelvan barely keeping his pace with her, moaning deeply while he watched his cock sliding in and out of her, enchanted by the dragon's magic, feeling it throbbing inside of her. His hands explored her body, the dragoness's scales smooth and cool to his fingers. Khelvan grasped her ass tightly grunting deeply with each thrust of his hips against the female dragon, slamming his thick cock into her tight, hot pussy again and again.\n\nAutha slid off of Khelvan, turning her body to present herself to him, tail raised as she looked over her shoulder, her gaze smoldering with desire. Another word was not needed, instinct moving him to kneel behind the dragon. He brushed the head of his cock against Autha's slick pussy, grasping her firm ass to pull her back against him. She sighed and growled in delight, feeling the human's meaty cock entering her again. Arching her back, her wings spread above her, she rocked back against Khelvan, feeling his hips slamming against hers. Autha had never felt this good before, amazed at what a skilled lover the human was, far better than any male dragon she had allowed to mate with her. He seemed to touch her core, the very center of her being as she felt him ramming his hard cock into her. With each hard thrust he sent into her waves of pleasure crashed over her draconic body, feeling the sweat coursing down his body as he fucked her so well.\n\nHe could not control himself, as soon as he first felt his cock enter the dragon Khelvan knew deep in his being that he could never walk away from this. Though his mind would see it yet, he knew that for as long as he lived he would be this dragoness's mate for life. Her body was smooth and cool under his exploring hands, the scales covering her but a different sensation from the soft skin of human women. He could feel it deep inside of himself, looking down past her tail to see the pink lips of her draconic pussy spread around his cock, the human knew that never again would he ever want another. Autha shook with desire, her head rolling back she moaned out deeply feeling herself rapidly approaching the peak of mating.//\n\n<center><<button "Interesting story... and captivating">><<goto "Tiamat">><</button>></center>\n\n<<elseif $TiamatStory is 3>>\n<center><<showImageOrVideo "img/People/Creature/dragon/Tiamat/Story3">></center>\n//They cried out in unison, female dragon and male human, together their bodies shook in ecstasy. Her wings beat rapidly as she felt herself convulsing on Khelvan's cock, the warm cream of her climax coating his hardness in a light sheen. Pulling her against him, Khelvan felt his body shudder, the tight grip of her pussy as she came on his cock pushing him far into the realm of carnal pleasure. Deep inside of the dragon's pussy he felt his release, grunting with each successive shot of his cum into her womb. Sliding off his cock, Autha turned around pulling him into her mouth she cleaned him off gently tasting the sweet mixture of cum covering his flesh cock. Looking into Khelvan's eyes, she pushed him back to the ground, purring softly as she stretched out beside him, laying her head against his chest as she closed her eyes.\n\nInstinctively, Khelvan wrapped an arm around Autha, feeling the press of her scales against his bare skin he felt her smooth head, a pair of horns protruding from her skull to brush against his jaw. She draped her leg over his, her thick tail covering her sex now as it lay along his leg. She lifted her head, looking into his eyes, purring softly as she licked his chest, her gaze deeply penetrating his soul. "Mmmm...I do not say this often but you have surprised me, Khelvan. Never has a male been able to make me climax that hard." Raising his eyebrow, Khelvan caressed her muzzle, staring into her eyes as her proclamation sunk into him. "Nor have I ever considered laying with a dragon before nor felt such pleasure," he admitted to her and himself, consciously knowing now that he would mate with this female dragon many more times in the future. Autha purred in pleasure as she leaned forward pressing her lips to his, kissing him deeply before laying her head against his chest again, closing her eyes with a content smile on her face. She traced the definition of his muscles with her claw, feeling his body under and against her.\n\nAutha lay against Khelvan for countless minutes listening to the beat of his heart, the strong rhythm soothing to her. "You are aware that we both will be outcasts from our kind?" she asked him, lifting her head again to gaze into his eyes, "Even if we never do this again, if it is found out we did we would be hunted endlessly." Khelvan nodded, knowing full well that the Order of Slayers would see him as a traitor to the human race. The dragons would find her weak and inadequate to continue. But neither seemed to be concerned with that right now, they would worry about that another day in the future, together they had found mutual bliss, something each was missing before fate crossed their paths.\n\nKhelvan lay there for some time, his mind rampant with thoughts of the series of events that had brought him to this point. All of his life he had hunted and slain dragons. But this one had defeated him, this one had spared his life and became his companion on the road. In just the short day he had known Autha, Onyx as she labeled herself, he had found a kindred spirit. His mind was a whirlwind of thoughts and worries but they did not seem important right now, here where he lay with the beautiful dragon next to him. Khelvan smiled as he rolled her to her back, causing Onyx to growl softly in protest though she did not resist. Resting on his elbow he looked down into her eyes, "How is it that two beings who were mortal enemies become this?" She shrugged slightly, touching her hand to his face, "Honestly I do not know either, but I do know that since I first saw you there was something different about you." Pulling him down, Onyx kissed him deeply, which he returned with great passion.\n\nHe began exploring her body again his hand dipping down between her legs to feel her sex, rubbing his fingers lightly back and forth across the pink lips. Onyx arched her back, moaning softly as he trailed his lips down her neck to her breasts, there taking a nipple into his mouth, sucking it gently. The dragoness felt for his cock again, wrapping her hand around the thick shaft she stroked him slowly feeling him growing hard in her hand again. Her pussy flowed with her nectar coating his fingers with her excitement, "Ohh....by the gods, no one has touched me like that before. Come, Khelvan, I need to feel you inside of me again." She pulled him over, her tail curling around his leg as she looked down toward his cock, spreading her legs for him to settle between she guided his lovely human cock toward her entrance again.\n\nResting on his knees, Khelvan brushed the tip of his cock against her pussy, hearing the dragon growl in pleasure. "Oh yes, fuck me, Khelvan. Fuck my hot dragon pussy with your human cock!!" Needing no further prompting he entered her, letting out a soft groan as he felt his cock sliding into her slippery pussy. Bracing his hands against the ground he began moving his hips, pulling himself back out of her, making Onyx whimper softly until he thrust into her again, his body smacking against hers as he plunged into her again. She raked her claws down his back, sending shivers of pleasure coursing up his spine as he built a steady rhythm with her. Each thrust he made into the dragoness was met by an upward thrust of her hips, bringing them together again and again, the soft smacking of their bodies punctuated with their moans filling the small clearing.\n\nShe could feel his strong muscles working as he continued to move in and out of her, the sensations this human was giving her running through her body unlike anything she had ever felt before in her 400 years of existence. She wondered how could he, a human, know where and how to touch her to bring her such pleasure when many male dragons were never able to do it. She ran her hands down his back, grasping the firm cheeks of his rear, feeling them flexing against her as he continuously pounded his thick maleness into her so sweetly. It felt so wonderful to her, he had just filled her with his seed a short time before and already he was inside of her again. That was nothing any male dragon she had mated with had ever done. Each would only go long enough to spill their seed and they would leave her unsatisfied. Her tail unwrapped from his leg, beating a steady cadence against the ground.\n\nKhelvan could feel it again, the familiar tightening of his loins foreshadowing his pending release. Looking down into Onyx's face, seeing her panting heavily, her body shaking with pleasure he could tell that she was close too. She pulled him down to her kissing him again deeply, rolling her head back as she moaned, "Oh yes! Khelvan fill me with your hot seed!!" She began to shake then, her pussy convulsing around his cock as a gush of her dragon cum began coating his cock. Feeling the pressure in his cock reaching the point of release he cried out again, holding her tightly, his cock jerking inside of her. Burying his face into her neck, he grunted with each twitch of his hips, feeling himself shoot several spurts into her again, covering her insides with thick ropes of cum. \n\nEventually he did slide out of her, a thick trail of his pearly white cum running down her obsidian scales to drip onto the ground.\n\nOnyx gave a satisfied sigh as she lay back, holding him against her as he lay on his back again, resting her head on his chest. She shifted slightly feeling the cool night air caressing her scales. The moon was high marking the passing of time with its inexorable movement across the night sky. Feeling Khelvan's breathing deepen, she lifted her head to gaze into his face, his eyes closed. Onyx smiled slightly a light laugh coming from her as she realized that he had fallen asleep. Extending her wing she covered him with it protecting him from the approaching cold. She stared up at the sky again watching the stars above moving in their continuous cycle her mind wandering around through a realm of possibilities. She remembered something she had read some time ago back when she was barely beyond being a hatchling.\n\nOne of the stories she remembered from her youth was about a dragon taking a human lover but the human died early in the relationship. In a fit of rage the dragon went on a rampage killing all the humans that had taken her beloved. It was then that Onyx had an epiphany. The time of the story trailed back many centuries but there was something about the time of it. Searching her memory she recalled the first stories of the war beginning then. She thought to herself was it possible for that to be the catalyst that began this unending war between humans and dragon?\n\nLaying her head against Khelvan's chest again she closed her eyes her mind filled with thoughts. Slowly she calmed herself, going inward to a place of peace and comfort. The elves called it reverie, but for dragons it was much more. It was a joining of their mind and body going into a deep state of meditation where they could contemplate many things with a cleared mind. Dragons hardly ever slept but about once every decade they would hibernate for a year or two depending on their age. Feeling the calmness washing over her mind, Onyx began peeling away the layers of her knowledge. The answers still remained hidden to her as the night past by ever so close just out of her reach. She knew what she would have to do then, she would have to find the ancient libraries that contained the original histories. That would be another day though, for this approaching one she had to figure out what to do with Khelvan. With that thought on her mind, the twin suns began their slow ascent into the sky bringing the coming dawn. She got to her feet and looked to the east, arms crossed over her chest as she continued to wonder what to do. But the day was just beginning and she had something else she needed to do first. She looked back at Khelvan still sleeping peacefully, a light snore falling from him. Crawling back over to him, she lay in his arms again covering him with her wing a she closed her eyes again and drifted off to sleep.//\n\n<center><<button "Interesting story... but good">><<goto "Tiamat">><</button>></center> \s\n\n<</if>> \s\n<<set $Energy -= 1>> \s\n<<set $TiamatRelation += 5>> \s
<<nobr>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n\t<<if $activeSlave.ID == $slaves[$i].ID>>\n\t\t<<set $slaves[$i] to $activeSlave>>\n\t<</if>>\n<</for>>\n<</nobr>> \s\n<center> \s\n<<if $race is 0>><<button "Return">><<goto "race home">><</button>><</if>> \s\n<<nobr>>\n\n<<if $race isnot 3 and $race isnot 4>>\n\n | \n \n \n \n | \n \n\n<<if $activeSlave.matriarch is 0>><<button "Send her away">><<set $manticoreTamed -= 1>><<goto "Release">><</button>><</if>>\n\n<<set $picture to "img/People/Creature/manticore/"+$activeSlave.number+"">>\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\n<</if>>\n<</nobr>> \s\n\n<<if $race is 0>> \s\n\n<<nobr>>\n''$activeSlave.slaveName'' is\n\n<<if $activeSlave.alpha is 1>>\n\thunting from time to time, bringing in plentiful of meat for you, her alpha.\n<<elseif $activeSlave.alpha is 0>>\n\tmostly lazing in the sun - not giving you any food.\n<</if>>\n\nShe looks\n<<if $activeSlave.alpha is 1>>\n\tat her alpha with profound love and subservient obedience.\n<<elseif $activeSlave.alpha is 0>>\n\tat you with mild care, not respecting you as her alpha.\n<</if>>\n\n\n<<if ($activeSlave.milk is 0)>>\n\tShe doesn't produce milk.\n<<elseif ($activeSlave.milk is 1)>>\n\tShe produces milk.\n<</if>>\n\n$activeSlave.origin\n\n<<if $activeSlave.sexCount is 0>>\n\tShe is a virgin.\n<<elseif $activeSlave.sexCount is 1>>\n\tYou have taken her virginity.\n<<elseif $activeSlave.sexCount gt 1>>\n\tYou have fucked her $activeSlave.sexCount times.\n<</if>>\n\n<<if ($activeSlave.births is 1)>>\n\tShe has also given birth once.\n<<elseif ($activeSlave.births gt 1)>>\n\tShe has also given birth $activeSlave.births times.\n<</if>>\n\n<<if $activeSlave.preg gt 7>>\n\tShe is hugely pregnant.\n<<elseif $activeSlave.preg gt 5>>\n\tShe is very pregnant.\n<<elseif $activeSlave.preg gt 3>>\n\tShe is visibly pregnant.\n<<elseif $activeSlave.preg gt 0>>\n\tShe is pregnant, though it isn't too visible yet.\n<<else>>\nShe isn't pregnant.\n<</if>>\n\n<</nobr>>\n\nYour manticore is one of the most lethal sub-sentient creatures hunting through the plains and sands. With claws of a lion, bat-like wings, and a human torso and head with three rows of sharp teeth, its scorpion tail may shoot venomous spines to either paralyze or kill its victims. It devours its prey whole and leaves no clothes, bones, or possessions behind. This is one of the most dangerous creations left from the time of divine battles.\n\n<<nobr>>\n<center>\n\n<<if $activeSlave.alpha is 0>>\n\t<<button [[Fight|manticore]]>>\n\t\t<<set $race to 4, $tFight to true>>\n\t\t<<set $Energy -= 1>>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1>>\n\t<<button "Sex">>\n\t\t<<set $race to 2>>\n\t\t<<set $Energy -= 1>>\n\t\t<<goto "manticore">>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1 and $manticoreMatriarch is 0 and $activeSlave.matriarch is 0>>\n\t<<button "Declare as Mother">>\n\t\t<<set $activeSlave.matriarch to 1>>\n\t\t<<set $manticoreMatriarch to 1>>\n\t\t<<goto "manticore">>\n\t<</button>>\n<</if>>\n\n<<if $activeSlave.alpha is 1 and $activeSlave.matriarch is 1>>\n\t<<button "Remove as Mother">>\n\t\t<<set $activeSlave.matriarch to 0>>\n\t\t<<set $manticoreMatriarch to 0>>\n\t\t<<goto "manticore">>\n\t<</button>>\n<</if>>\n\n</center>\n<</nobr>>\n\n<<elseif $race is 1>> \s\nYou can try and become alpha, earning the right to breed the girl as you will. But first you must prove yourself worthy to count her among your harem.\n\n<<nobr>>\n<center>\n<<button "fight">>\n\t<<set $description to "Tame">>\n\t<<set $race to 4>>\n\t<<goto "manticore">>\n<</button>>\n | \n<<button "Change your mind">>\n\t<<set $race to 0>>\n\t<<goto "manticore">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 2>> \s\nYour manticore-girl $activeSlave.slaveName pulls you close, exposing the already-obvious bulge you've been keeping for her. Smiling at the sight, she closes one paw around your member, simply holding it to feel the blood pumping through the thick veins on the surface. With her thumb, she begins playing with your cockhead, rubbing circles around your tip and under your frenulum - the cock throbbed in her paw.\n\nLatching your back onto her sensitive nipple makes her gasp. Her paw begins to move gently up and down, letting her malleable pawpads and silky fur glide up against your most sensitive spots. She gives attention to your tip as well, bringing in a second paw to lightly pinch your cockhead between the two pads, rubbing them into your skin.\n\n<<set $picture to "img/People/Creature/manticore/"+$activeSlave.number+"sex">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\n$activeSlave.slaveName adjusts herself, bringing two paws underneath you to grab your opposite shoulder and side in order to pull you tight against her. Her scorpion tail runs through your hair, resting on the back of your head and pushing you into her breasts. Her pumping growing faster and her grip more sure. As her tail descends upon your dick a thousand tiny touches of her inner fur glides up and down your stimulated cock, drowning you in extravagant pleasure as the tails nerve venom is put to euphoric use. Two paws continued to work your lower shaft, slow but relentless, careful yet driven. As the minutes passes, you grow more and more restless - fingers digging into her breasts and your tongue’s motions intertwined with hers becoming lethargic and sloppy. $activeSlave.slaveName's arousal billows into flames. Her breath uneven, her pussy dripping freely, and her heart resonating, she grips you tighter. Closer. Her paws dancing along your length, but it isn't over.\n\nShe clasps together her pumping paws to swallow your cock in a cocoon of tail bliss while one paw drifts down to fondle your balls. Her face grows a dark smile when your hips begins to thrust violently, completely taken with the moment. Her paws clamps together on your cock as tight as she dares, earning a moan. You both begin to twist and pump, slow at first, then gaining speed at an excruciatingly gradual pace. Throwing yourself into her tail pussy you gain speed and pleasure.\n\n<<set $picture to "img/People/Creature/manticore/"+$activeSlave.number+"sex1">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nSuddenly, her paws beat you off in a frenzy, their once subtle motions now only concerned with extracting your cum. with all moans growing louder. The paws pumps faster. Determination on the manticore's face, she gives your balls one last squeeze to drive you over the edge. Arching your back, you throw your hips into the air and yells. $activeSlave.slaveName gets the shots of the semen shot deeply into her tail, but refuses to stop. Each spurt encouraged her motions to draw out more. Even when your cum pours out, she jerks you harder.\n\nWhen your body gives out and your muscles relaxes, the manticore almost gives you another shot of venom, but stops herself. Her alpha has much to do and many other to breed and impregnate.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<include "Low Preg">>\n\t<<set $race to 0>>\n\t<<goto "manticore">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 3>> \s \n<center><<showImageOrVideo "img/People/Creature/manticore/Birth">></center> \s\n\n<<if $manticoreTamed gte $manticoreRoom>> \s\nYour Manticore Mother went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The cub grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders.\n\nThere is however no room in the lair, so the now grown manticore is set free to roam the world.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $manticoreWild += 1>>\n\t<<set $race to 0>>\n\t<<goto "Low Births">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $manticoreTamed lte $manticoreRoom>> \s\n\s\n<<nobr>>\n\n<<display "Generate XX Creature">>\n\n<<set $activeSlave.race to "manticore">>\n<<set $activeSlave.home to "Plains">>\n<<set $activeSlave.origin to "She was born by the Manticore Mother.">>\n\n<<set $activeSlave.number to either(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)>>\n\n<<set $activeSlave.slaveName to either("Mardyakhowr", "Martyaxwar", "Baricos", "Mandana", "Amitis", "Pantea", "Cassandana", "Mahruyeh", "Artunis", "Atusa", "Phaidyme", "Irdabama", "Amestris", "Artemisia", "Hadassah", "Esther", "Pari", "Sissy", "Estatira", "Stateira", "Youtab", "Roxana", "Sura", "Surena", "Azadokht", "Zenon", "Aspas", "Parin", "Zand", "Shirin", "Purandokht", "Burān", "Azarmidokht", "Turandokht", "Apranik", "Negan", "Banu")>>\n\n<</nobr>> \s\nYour Manticore Mother went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The cub grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders. Her growth complete, you name the new manticore: ''@@color:red;$activeSlave.slaveName@@''.\n\n<<set $picture to "img/People/Creature/manticore/"+$activeSlave.number+"">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center>\n\n<center><<button "Continue">>\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $manticoreTamed += 1>>\n\t<<set $Children += 1>>\n\t<<set $MonsterChildren += 1>>\n\t<<set $Exp += 5>>\n\t<<goto "Low Births">>\n<</button>></center> \s\n\n<</if>>\n\n<<elseif $race is 4>> \s \n\t<<silently>>\n\t\n\t<<if $tFight>>\n\t\t<<set $enemy.number to $activeSlave.number>>\n\t<<else>>\n\t\t<<set $enemy.number to either (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)>>\n\t<</if>>\n\n\t<<set $fight to 1>>\n\t<<set $enemy.race to "manticore">>\n\t<<set $enemy.HP to 160>>\n\t<<set $enemy.damage to 30>>\n\t<<set $enemy.exp to "High">>\n\t<<set $enemy.food to 8>>\n\t<<set $enemy.hasHome to $manticoreHome>>\n\t<<set $enemy.home to "Plains">>\n\t<<set $enemy.tamed to $manticoreTamed>>\n\t<<set $enemy.room to $manticoreRoom>>\n\t<<set $enemy.aDes to "The manticore flies close trying to reach you with it deadly claws, her poisonous tail looming behind.">>\n\t<<set $enemy.name to "wild manticore">>\n\t<<set $path to "img/People/Creature/"+$enemy.race+"/"+$enemy.number+"">>\n\n\t<<set $descriptionTame to "You face your manticore in a fight for dominance. She is one of the most lethal sub-sentient creatures hunting through the plains and sands. With claws of a lion, bat-like wings, and a human torso and head with three rows of sharp teeth, its scorpion tail may shoot venomous spines to either paralyze or kill its victims. It devours its prey whole and leaves no clothes, bones, or possessions of the prey behind. This is one of the most dangerous creations left from the time of divine battles. ">>\n\t<<set $descriptionWild to "You're facing a deadly manticore, one of the most lethal sub-sentient creatures hunting through the plains and sands. With claws of a lion, bat-like wings, and a human torso and head with three rows of sharp teeth, its scorpion tail may shoot venomous spines to either paralyze or kill its victims. It devours its prey whole and leaves no clothes, bones, or possessions of the prey behind. This is one of the most dangerous creations left from the time of divine battles.">>\n\t<<set $sexDescription1 to "The defeated manticore quickly understand your intention and rather than fight you will she seems to be most willing to finally be with a male. The manticore-girl reaches over and puts her hand onto your waist, running her fingers down her moist velvet entrance. The two of you quiver under each other’s ministrations. Freeing yourselves from your clothing, and growing increasingly excited as things heat up. Free of everything hindering the coming fuck, you move on top of the defeated, but very willing, manticore-girl.">>\n\t<<set $sexDescription1 to "The manticore understands your intentions, and accepting them fully and greedily pulls you close, exposing the already-obvious bulge you've been keeping for her. Smiling at the sight, she closes one paw around your member, simply holding it to feel the blood pumping through the thick veins on the surface. With her thumb, she begins playing with your cockhead, rubbing circles around your tip and under your frenulum - the cock throbbed in her paw. Latching your back onto her sensitive nipple makes her gasp. Her paw begins to move gently up and down, letting her malleable pawpads and silky fur glide up against your most sensitive spots. She gives attention to your tip as well, bringing in a second paw to lightly pinch your cockhead between the two pads, rubbing them into your skin.">>\n<<set $sexDescription2 to "The manticore adjusts herself, bringing two paws underneath you to grab your opposite shoulder and side in order to pull you tight against her. Her scorpion tail runs through your hair, resting on the back of your head and pushing you into her breasts. Her pumping growing faster and her grip more sure. As her tail descends upon your dick a thousand tiny touches of her inner fur glides up and down your stimulated cock, drowning you in extravagant pleasure as the tails nerve venom is put to euphoric use. Two paws continued to work your lower shaft, slow but relentless, careful yet driven. As the minutes passes, you grow more and more restless - fingers digging into her breasts and your tongue’s motions intertwined with hers becoming lethargic and sloppy. The manticore's arousal billows into flames. Her breath uneven, her pussy dripping freely, and her heart resonating, she grips you tighter. Closer. Her paws dancing along your length, but it isn't over. She clasps together her pumping paws to swallow your cock in a cocoon of tail bliss while one paw drifts down to fondle your balls. Her face grows a dark smile when your hips begins to thrust violently, completely taken with the moment. Her paws clamps together on your cock as tight as she dares, earning a moan. You both begin to twist and pump, slow at first, then gaining speed at an excruciatingly gradual pace. Throwing yourself into her tail pussy you gain speed and pleasure.">>\n<<set $sexDescription3 to "Suddenly, her paws beat you off in a frenzy, their once subtle motions now only concerned with extracting your cum. with all moans growing louder. The paws pumps faster. Determination on the manticore's face, she gives your balls one last squeeze to drive you over the edge. Arching your back, you throw your hips into the air and yells. The monster gets the shots of the semen shot deeply into her tail, but refuses to stop. Each spurt encouraged her motions to draw out more. Even when your cum pours out, she jerks you harder. When your body gives out and your muscles relaxes, the manticore almost gives you another shot of venom, but stops herself. Her alpha has much to do and many other to breed and impregnate.">>\n\t<</silently>> \n\t<<goto "Combat Init">>\n<</if>> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s\n
<center><<button "End Week">><<set $EndWeekHome to "Castle">><<goto "End Week">><</button>></center> \s\n<<if $rheiaDone is 0 and $freiaDone is 0 and $inannaDone is 0 and $izanamiDone is 0 and $nambiDone is 0>> \s\n<<showImageOrVideo "img/Background/camp1">>\n<<else>>\n<<showImageOrVideo "img/Background/camp1">>\n<</if>> \s\n<center><<button "The World">><<goto "World">><</button>></center> \s\n\n<<nobr>>\n<<set $location to 0>>\n<<if $rheiaDone is 0 and $freiaDone is 0 and $inannaDone is 0 and $izanamiDone is 0 and $nambiDone is 0>>\nThe lonesome camp stands shielded from the whims of nature by the old ruins nearby. Consisting of nothing more than a tent you were lucky enough to find and set up, you hope to add more life to your surroundings one day.\n<<else>>\nYour growing camp stands shielded from the winds and rains of nature, with the outlying terrain protected with a few traps and warnings.\n<</if>>\n<<if $rheiaDone is 1>>\nClose by your tent you can see the pure white linen that constitutes the dwelling of Rheia. Outside she keeps an assortment of perfumes and fanciful trinkets and cookware and other survival necessities.\n<</if>>\n<<if $freiaDone is 1>>\nA trail of wood and weapon parts leads to a basic long-house made from northern animal skin and sturdy pines. Freia's house lies slightly farther away from the camps center to allow her easy exists when going on morning hunts. \n<</if>>\n<<if $inannaDone is 1>>\nThe home of Inanna is made from the stones of the ruins themselves. Resting in the shadow side of the old buildings, she has managed to make a little hut with wooden door frame, which she daily anoints with water and dirt.\n<</if>>\n<<if $izanamiDone is 1>>\nSituated by a grand tree you see the make-shift walls of Izanami's dwelling. A paper thing material held together with wood creating a little square shaped tent, with the frames being kept spotless clean.\n<</if>>\n<<if $nambiDone is 1>>\nNambi's old tent of rugs and pelts stands next. Adorned with a plethora of color it draws attention from the myriad of baskets and spears Nambi daily uses to find food. \n<</if>>\n<<if $saraiDone is 1>>\nSarai's tent stands near the middle of the camp. The construct clearly shows her people's desert origins. She herself seems busy <<if $rheiaDone is 1>>talking to Rheia about different matters<<else>>preparing the food provided to her<</if>>.\n<</if>>\n<<if $morriganDone is 1>>\nFurther away, a sturdy wooden house has been built by Morrigan. <<if $freiaDone is 1>>It stands near Freia's house a bit from the center. <</if>>Morrigan herself is inside the hut, most likely busy with woodwork or wood-use.\n<</if>>\n<<if $sitaDone is 1>>\nThe ideal house-mother Sita is busy as one would expect, she is preparing the gathered food, cleaning the needed parts of the camp, while also taking the time to fill her little hut with flowers and other more home-like additions.\n<</if>>\n<<if $nutDone is 1>>\n<<if $nephthyDone is 1>>Nut and Nephthys have placed a dual tent close to the ruins and even brought some of its stones in to help with a foundation. Currently Nut seems busy showing her daughter how to create basic medicine out of different herbs.<<else>>Nut has placed a small tent close to the ruins and even brought some of its stones in to help with a foundation. Currently she seems busy creating basic medicine out of different herbs.<</if>>\n<</if>>\n<<if $venusDone is 1>>\nNear the far reaches of the camp it seems Venus has found a collection of rather sizable stones, which she uses as a make-shift cave. They are covered with her paintings and lit by a perpetual burning fire, which also provides the charcoal for her art.\n<</if>>\n\n<<set $campSlaves to 0>>\n <<for $i to 0; $i lt $slaves.length; $i++>>\n <<if ($slaves[$i].househas is 0) and ($slaves[$i].race is "human") and ($slaves[$i].assignment is "rest")>>\n <<set $campSlaves += 1>>\n <</if>>\n <</for>>\n<<if $campSlaves gte 3>>\nSome of your daughters have banded together and made their very own tent, the entrance being filled with different trinkets fitting their interests and survival tools.\n<<elseif $campSlaves gte 6>>\nYour daughters have together made two standing tents. The entrances are starting to fill with different trinkets and tools for rebuilding the land. \n<<elseif $campSlaves gte 10>>\nSeveral home made tents bear witness to the many girls that have called the camp their home. The entrances are ever more filled with different trinkets and assortments of tools for rebuilding the land.\n<</if>>\n<</nobr>>\n\n<center><<button "Nearby">><<goto "Outside">><</button>> | <<button "Tent">><<goto "Chamber">><</button>> | <<button "Ruins">><<goto "Ruins">><</button>></center> \s\n\n<<if $Children gte 1>><center>__''Children in the camp''__</center><</if>> \s\n\s\n<<for $i to 0; $i lt $slaves.length; $i++>><<if ($slaves[$i].househas is 0) and ($slaves[$i].home isnot "Elven") and ($slaves[$i].race is "human") and ($slaves[$i].assignment is "rest")>>\n<<="[[$slaves[$i].slaveName|Slave Interact][$activeSlave to $slaves[" + $i + "]]]">>, <<display "Slave Summary">><</if>>\n<</for>> \s\n<<set $location to "Castle">> \s\n<<set $EndWeekHome to "Castle">> \s\n<<set $chamber to 0>> \s\n<<set $visit to 0>> \s
<<nobr>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n\t<<if $activeSlave.ID == $slaves[$i].ID>>\n\t\t<<set $slaves[$i] to $activeSlave>>\n\t<</if>>\n<</for>>\n<</nobr>> \s\n<center>\n<<if $race is 0>><<button "Return">><<goto "goblin home">><</button>><</if>> \s\n<<nobr>>\n\n<<if $race isnot 3 and $race isnot 4>>\n\n | \n \n \n \n |\n \n\n<<if $activeSlave.matriarch is 0>><<button "Send her away">><<set $goblinTamed -= 1>><<goto "Release">><</button>><</if>>\n\n<<set $picture to "img/People/Creature/"+$activeSlave.race+"/"+$activeSlave.number+"">>\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\n<</if>>\n<</nobr>> \s\n\n<<if $race is 0>> \s\n\n<<nobr>>\n''$activeSlave.slaveName'' is\n\n<<if $activeSlave.alpha is 1>>\n\tworking diligently in the mines, producing plentiful of iron for you.\n<<elseif $activeSlave.alpha is 0>>\n\tlazing around - not giving you any iron.\n<</if>>\n\nShe looks\n<<if $activeSlave.alpha is 1>>\n\t\tat her king with profound love and subservient obedience.\n<<elseif $activeSlave.alpha is 0>>\n\tat you with mild care, not respecting you as her ruler.\n<</if>>\n\n$activeSlave.origin\n\n<<if ($activeSlave.milk is 0)>>\n\tShe doesn't produce milk.\n<<elseif ($activeSlave.milk is 1)>>\n\tShe produces milk.\n<</if>>\n\n<<if $activeSlave.sexCount is 0>>\n\tShe is a virgin.\n<<elseif $activeSlave.sexCount is 1>>\n\tYou have taken her virginity.\n<<elseif $activeSlave.sexCount gt 1>>\n\tYou have fucked her $activeSlave.sexCount times.\n<</if>>\n\n<<if ($activeSlave.births is 1)>>\n\tShe has also given birth once.\n<<elseif ($activeSlave.births gt 1)>>\n\tShe has also given birth $activeSlave.births times.\n<</if>>\n\n<<if $activeSlave.preg gt 7>>\n\tShe is hugely pregnant.\n<<elseif $activeSlave.preg gt 5>>\n\tShe is very pregnant.\n<<elseif $activeSlave.preg gt 3>>\n\tShe is visibly pregnant.\n<<elseif $activeSlave.preg gt 0>>\n\tShe is pregnant, though it isn't too visible yet.\n<<else>>\nShe isn't pregnant.\n<</if>>\n\n<</nobr>>\n\nYour goblin is a small creature that prefers to dwells in mountains and in the earth, and is often busy with both smithing, mining, and crafting. Not able to control magic the race finds their strength in the contraptions they make from the solid mountain.\n\n<<nobr>>\n<center>\n\n<<if $activeSlave.alpha is 0>>\n\t<<button [[Fight|goblin]]>>\n\t\t<<set $race to 4>>\n\t\t<<set $Energy -= 1>>\n\t\t<<set $tFight to true>>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1>>\n\t<<button "Sex">>\n\t\t<<set $race to 2>>\n\t\t<<set $Energy -= 1>>\n\t\t<<goto "goblin">>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1 and $goblinMatriarch is 1 and $activeSlave.matriarch is 0>>\n\t<<button "Declare Mother Goblin">>\n\t\t<<set $activeSlave.matriarch to 1>>\n\t\t<<set $goblinMatriarch to 0>>\n\t\t<<goto "goblin">>\n\t<</button>>\n<</if>>\n\n<<if $activeSlave.alpha is 1 and $activeSlave.matriarch is 1>>\n\t<<button "Remove as Mother Goblin">>\n\t\t<<set $activeSlave.matriarch to 0>>\n\t\t<<set $goblinMatriarch to 1>>\n\t\t<<goto "goblin">>\n<</button>>\n<</if>>\n\n</center>\n<</nobr>>\n\n<<elseif $race is 1>> \s\nYou can try and become alpha, earning the right to breed the girl as you will. But first you must prove yourself worthy to count her among your harem.\n\n<<nobr>>\n<center>\n<<button "fight">>\n\t<<set $description to "Tame">>\n\t<<set $race to 4>>\n\t<<goto "goblin">>\n<</button>>\n | \n<<button "Change your mind">>\n\t<<set $race to 0>>\n\t<<goto "goblin">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 2>> \s\n$activeSlave.slaveName wraps her short arms around your neck and kisses you passionately, letting her tongue press through your lips. She stops the kiss and smiles, licking the shining purple lipstick she wears as she whispers in your ear, "//Uhhh, I knew daddy's ready cock just could resist such a wet and ready pussy like mine! This is just like what mother used to say!//"\n\n<<set $picture to "img/People/Creature/goblin/"+$activeSlave.number+"sex">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\n$activeSlave.slaveName wraps her drooling lips around your ready cock, pushing down your length, milking out a few large drops of pre-cum. You groan, ready to turn your orgasm into a pregnancy-inducing flood. Your two rocks filled with seed, spurring your breeding desire to new heights.\n\nYou girl seems unable to wait any longer herself. Dropping her moist cunt onto your cock’s crown. $activeSlave.slaveName swings her hips in little circles, teasing you with her moist entrance. She stops and teases, "//Ready your green little girl!//"\n\nShe drops her weight down, fully impaling herself on your huge fuck-shaft. $activeSlave.slaveName plants her feet on your thighs begins bouncing up and down rapidly. Her hips work with an surreal speed in faster than the eye motions, pumping as if her sweet life depended on the orgasmic juices she shared and wanted. Your inner abdominal muscles begin squeezing, preparing to send untold waves of hot baby-batter towards the goblin's ready and fertile womb.\n\n<<set $picture to "img/People/Creature/goblin/"+$activeSlave.number+"sex1">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nYou grab her in a moment of ecstasy and slam her forcefully down, taking her to the hilt. She twists violently, thrashing wildly in your arms as white and sticky flood begins pouring into her womb, making her belly visibly bloat. As her screams grow to fill the hut you both reach climax in an euphoric state of insanity, pumping $activeSlave.slaveName even more full to a level where her stomach visible extends. \n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<include "Low Preg">>\n\t<<set $race to 0>>\n\t<<goto "goblin">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 3>> \s \n<center><<showImageOrVideo "img/People/Creature/goblin/Birth">></center> \s\n\n<<if $goblinTamed gte $goblinRoom>> \s\nYour Goblin Mother went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The young goblin grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders.\n\nThere is however no room in its home, so the now grown goblin is set free to roam the world.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $goblinWild += 1>>\n\t<<set $race to 0>>\n\t<<goto "High Births">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $goblinTamed lte $goblinRoom>> \s\n\n<<nobr>>\n\n<<display "Generate XX Creature">>\n\n<<set $activeSlave.race to "goblin">>\n<<set $activeSlave.home to "Mountains">>\n<<set $activeSlave.origin to "She was born by the Goblin Mother.">>\n\n<<set $activeSlave.number to either(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44)>>\n\n<<set $activeSlave.slaveName to either("Nyi", "Nithi", "Northri", "Suthri", "Austri", "Vestri", "Althjof", "Dvalin", "Nar", "Nain", "Niping", "Dain", "Bifur", "Bofur", "Bombur", "Nori", "An", "Onar", "Ai", "Mjothvitnir", "Vigg", "Gandalf", "Vindalf", "Thrain", "Thekk", "Thorin", "Motsognir", "Durin", "Thror", "Vit", "Lit", "Nyr", "Nyrath", "Regin", "Rathsvith", "Fili", "Kili", "Fundin", "Nali", "Heptifili", "Hannar", "Sviur", "Frar", "Hornbori", "Fræg", "Loni", "Aurvang", "Jari", "Eikinskjaldi", "Dvalin", "Draupnir", "Dolgthrasir", "Hor", "Haugspori", "Hlevang", "Gloin", "Dori", "Ori", "Duf", "Andvari", "Skirfir", "Virfir", "Skafith", "Ai", "Alf ", "Yngvi", "Eikinskjaldi", "Fjalar", "Frosti", "Fith", "Ginnar", "Lofar", "Othin", "Hönir", "Lothur")>>\n\n<</nobr>> \s\nYour Mother Goblin went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The young goblin grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders. Her growth complete, you name the new goblin: ''@@color:red;$activeSlave.slaveName@@''.\n\n<<set $picture to "img/People/Creature/"+$activeSlave.race+"/"+$activeSlave.number+"">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center>\n\n<center><<button "Continue">>\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $goblinTamed += 1>>\n\t<<set $Children += 1>>\n\t<<set $MonsterChildren += 1>>\n\t<<set $Exp += 5>>\n\t<<goto "High Births">>\n<</button>></center> \s\n\n<</if>>\n<<elseif $race is 4>> \s \n\t<<silently>>\n\t<<if $tFight>>\n\t\t<<set $enemy.number to $activeSlave.number>>\n\t<<else>>\n\t\t<<set $enemy.number to either (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44)>>\n\t<</if>>\n\n\t<<set $enemy.race to "goblin">>\n\t<<set $enemy.HP to 30>>\n\t<<set $enemy.damage to 8>>\n\t<<set $enemy.exp to "Low">>\n\t<<set $enemy.food to 7>>\n\t<<set $enemy.hasHome to $goblinHome>>\n\t<<set $enemy.home to "Mountains">>\n\t<<set $enemy.tamed to $goblinTamed>>\n\t<<set $enemy.aDes to "The goblin hits after you with a combination of random weaponry and throwing stones.">>\n\t<<set $enemy.name to "sneaky goblin">>\n\t<<set $path to "img/People/Creature/"+$enemy.race+"/"+$enemy.number+"">>\n\n\t<<set $descriptionTame to "You face your goblin-girl in a test to prove your skill, thus proving your role as a alpha and earning her trust in you as a future mate for herself. She is a small creature that prefers to dwells in mountains and in the earth, and is often busy with both smithing, mining, and crafting. Not able to control magic the race finds their strength in the contraptions they make from the solid mountain.">>\n\t<</silently>>\n\t<<include "Combat Init">>\n<</if>> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s
<<if $End is "Hubris">>\n<center><<showImageOrVideo "img/Background/Lore/Tree1">></center>\nOvercome by insanity for having had sex with your own mother, you blind yourself and begs Gaia to exile you forever, she refuses but doesn't manage to intervene before you fall on your own blade. \n\nAll is lost. \n<<else>>\n<center><<showImageOrVideo "img/Background/Lore/Tree1">></center>\nWith too many lives being lost in your family, Gaia looses faith in you and exiles you from her favor.\n\nAll is lost. \n<</if>>
<<if $mining is 0>>\s\n<center><<button "Return">><<goto "Outside">><</button>></center>\s\n\n<center><<showImageOrVideo "img/Background/mining">></center>\nThe old ruins can give way to a plentiful source of fine stones. Though wood is the primary building source and easier to produce and work with stone remains necessary in most constructions. \n\n<<nobr>>\n<center>\n<<button "Mine some stones">>\n\t<<set $mining to 1>>\n\t<<set $Stone += 10>>\n\t<<set $Energy -= 1>>\n\t<<goto "Stone Mining">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $mining is 1>>\n<center><<showImageOrVideo "img/Background/mining1">></center>\nYou start finding usable stone from nearby ruins; some needing only a dusting off before being perfect for building.\n\n<<nobr>>\n<center>\n<<button "Find more stones">>\n\t<<set $Stone += 10>>\n\t<<set $Energy -= 1>>\n\t<<goto "Stone Mining">>\n<</button>>\n | \n<<button "Take a break">>\n\t<<set $mining to 0>>\n\t<<goto "Outside">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<</if>> \s\n<<if $Energy lte 0>>\n\t<<goto "TiredEnd">>\n<</if>>
<<if $Potions gte 3>> \s\n<<nobr>>\n\n<<display "Generate XX Slave">>\n\n<<set $activeSlave.origin to "She is your daughter">>\n\n<<set $activeSlave.mother to "Nienna">>\n\n<<set $activeSlave.race to "human">>\n\n<<set $activeSlave.home to "Elven">>\n\n<<set $hair to "black">>\n\n<<include "Body and Name">>\n\n<</nobr>>\n<center><<showImageOrVideo "img/People/Human/Characters/Nienna/Face">></center>\nThe elven maid Nienna went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 45>>, as always another girl<</if>>. After having nursed it she presents the child to you.\n\nSince the child is of Elven blood it needs three potions so the crystal does not harm its body during growth.\n\n<span id="miniscene1">\n<<button "Give the child a potion and a piece of crystal">>.\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $Children += 1>>\n\t<<set $ElvenChildren += 1>>\n\t<<set $Potions -= 3>>\n\t<<set $Exp += 15>>\n\t<<replace "#miniscene1">>\n\tThe child grows rapidly throughout that week, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind.\n\nHer growth complete, ''@@color:red;$activeSlave.slaveName@@'' stands before you.\n\n<center><<button "The Week Continues">><<goto "High Births">><</button>></center>\n\n\t<<display "Long Slave Description">>\n\t <</replace>>\n<</button>>\n</span>\n<<else>> \s\n<center><<showImageOrVideo "img/People/Human/Characters/Nienna/Face">></center>\nThe elf Nerdanel went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, as always another girl<</if>>. After having nursed it she presents the child to you.\n\nSince the child is of Elven blood it needs three potions so the crystal does not harm its body during growth.\n\nSince you don't have the potions at hand you send the child to a nursery, where it will grow up at a normal pace.\n\n<center><<button "The Week Continues">><<goto "High Births">><</button>></center>\n\n<</if>>\n
<<if $bath isnot 1>> \s\n<<button "Village">><<goto "Village4">><</button>> |\n<center>\n<<showImageOrVideo "img/Background/Jungles/Buildings/onsen">>\n</center>\n<<nobr>>\n<<set $onsenSlaves to 0>>\n <<for $i to 0; $i lt $slaves.length; $i++>>\n <<if $slaves[$i].assignment is "work in the onsen">>\n <<set $onsenSlaves += 1>>\n <</if>>\n <</for>>\n<</nobr>>\n<<nobr>>\n<<if $onsenSlaves gte 3>>\n\tThe steaming hot spring promises to restore bountiful portions of energy for those blessed with the time to relax, and with the multiple girls staffing it, one can be sure that one of them will have time to give some special attention.\n\n<center><<button "Relax a while">><<set $bath to 1>><<goto "Village4Onsen">><</button>></center>\n\n<<elseif $onsenSlaves gte 1>>\n\tThe onsen stands ready to help girls relax, yet more hands are needed if special attention is to be permitted.\n<<else>>\n\tThe onsen stands empty and unused.\n<</if>>\n\n<</nobr>> \s\n\n<<nobr>>\n<<set $factory to "onsen">>\n<<set $factoryLocation to "Village4Onsen">>\n<</nobr>> \s\n<<if $onsenSlaves gt 0>>\n__Stop a girl from working in the onsen:__\n<<for $i to 0; $i lt $slaves.length; $i++>><<if $slaves[$i].assignment is "work in the onsen">>\n<<="[[$slaves[$i].slaveName|Slave Interact][$activeSlave to $slaves[" + $i + "]]]">>, <<display "Slave Summary">>\n| <<="[[Remove from the onsen.|Retrieve from Factory][$activeSlave to $slaves[" + $i + "]]]">><</if>>\n<</for>> \s\n<</if>>\n\n<<if $onsenSlaves lt 3>>\s\n__Send a girl to work in the onsen:__\s\n<<for $i to 0; $i lt $slaves.length; $i++>><<if ($slaves[$i].workhas is 0) and ($slaves[$i].relation gte 3) and ($slaves[$i].househas is 1) and ($slaves[$i].race is "human")>>\n<<="$slaves[$i].slaveName">>, <<display "Slave Summary">>\n| <<="[[Assign to work in the onsen|Assign to Factory][$activeSlave to $slaves[" + $i + "]]]">> \s\n<<elseif ($slaves[$i].workhas is 0) and ($slaves[$i].relation gte 3)>>\n $slaves[$i].slaveName needs a house in the village.\n<<elseif ($slaves[$i].workhas is 0) and ($slaves[$i].househas is 1)>>\n $slaves[$i].slaveName doesn't like you enough to work for you.<</if>><</for>><</if>>\n\nCan support 3 bathers.\n<<elseif $bath is 1>> \s\n\n<<button "Return">><<set $bath to 0>><<goto "Village4Onsen">><</button>>\n<<showImageOrVideo "img/Background/Jungles/Buildings/onsen">>\nThe inside of the onsen is steamy and relaxing. The very air seems full of the invigorating spirit evaporated from the near by water.\n\n<<nobr>>\n<span id="miniscene">\n<center>\n<<button "Relax with company">>\n\t<<set $bathing to random(1, 4)>>\n\t<<if $onsenBuff is 0>>\n\t\t<<set $relax to random(5, 10)>>\n\t\t<<set $Energy += $relax>>\n\t\t<<set $onsenBuff to 1>>\n\t<</if>>\n\t<<replace "#miniscene">>\n\t<<set _picture to "img/Background/Jungles/Buildings/Bath"+$bathing>>\n\t<<showImageOrVideo _picture>>\n\tThe diligent bath-girl cleans you from head to toe, and soon employs an ancient technique for transferring energy through the act of love-making. Swiftly you feel well invigorated.\n\n<<if $onsenBuff is 0>>\nYou have regained $relax energy. Return next week for more.\n<<else>>\nYou have already relaxed enough this week.\n<</if>>\n\n<center><<button "More">><<goto "Village4Onsen">><</button>></center>\n\n\t<</replace>>\n<</button>>\n</center>\n</span>\n<</nobr>>\n\n<</if>>
<<if $JunglesPost2 is 2>>\n<center><<button "Return">><<goto "Jungles">><</button>></center>\n\n<center><<showImageOrVideo "img/Background/Jungles/OutpostPotions">></center>\n\nThe outpost yields plentiful of ingredients for strong potions, and is able to supply you each week without much tending.\n\n<<elseif $JunglesPost2 is 1>> \s\n<center><<button "Jungles">><<goto "Jungles">><</button>></center>\n<center><<showImageOrVideo "img/People/Creature/snake/Home">></center>\n\n__''Brood Snake''__ \s\n<<if $snakeMatriarch is 1>>\n<span class="micro"><<='<<showImageOrVideo "img/People/Creature/snake/Kadru/KadruMeet">>'>></span><<click "Kadru">><<goto "Kadru">><</click>>, <<if $KadruPreg gte 1>>$KadruPreg weeks pregnant.<<else>>Not pregnant.<</if>> First of all Snake-kin.\n<<else>>\n<<nobr>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n\t<<if ($slaves[$i].race is "snake") and ($slaves[$i].matriarch is 1)>>\n\t\t<<="[[$slaves[$i].slaveName|snake][$activeSlave to $slaves[" + $i + "]]]">>, <<display "Creature Summary">>\n\t<</if>>\n<</for>>\n<</nobr>>\n<</if>> \s\n\n__''Snakes''__ \s\n<<if $snakeMatriarch is 0>>\n\t<span class="micro"><<='<<showImageOrVideo "img/People/Creature/snake/Kadru/KadruMeet">>'>></span>\n\t<<click "Kadru">>\n\t\t<<goto "Kadru">>\n\t<</click>>, <<if $KadruPreg gte 1>>$KadruPreg weeks pregnant.<<else>>Not pregnant.<</if>> First of all Snake-kin.\n<</if>> \n<<for $i to 0; $i lt $slaves.length; $i++>><<if ($slaves[$i].race is "snake") and ($slaves[$i].matriarch is 0)>>\n<<="[[$slaves[$i].slaveName|snake][$activeSlave to $slaves[" + $i + "]]]">>, <<display "Creature Summary">><</if>>\n<</for>> \s\n\n<<if $snakeRoom lte 40>>\n__Construction__\n<</if>> \s\n\n<<if $Wood gt 500 and $snakeRoom lt 20>>\n\t[[Expand the home|snake home][$Wood -= 500, $snakeRoom to 25]] | The snake home has been established and the snake-girls can live well here, but there is also room for improvements, increasing the number of possible occupants. Around 500 wood is needed. Increasing the living space to allow for 25 creatures.\n<<elseif $Stone gt 500 and $snakeRoom lt 30>>\n\t[[Further expand the home|snake home][$Stone -= 500, $snakeRoom to 35]] | The snake-girls have plenty of space, but more could easily added for comfortable living. Around 500 stone is needed. Increasing the living space to allow for 35 creatures.\n<<elseif $Iron gt 300 and $snakeRoom lt 40>>\n\t[[Finish the home|snake home][$Iron -= 300, $snakeRoom to 45]] | For the final construction and the finishing of the snake home around 300 pure iron is needed. Increasing the living space to allow for 45 creatures.\n<</if>> \s\n<</if>>\n<<set $race to 0>> \s
<<if $Matriarch is 0>>\n<<button "Tent">><<goto "Chamber">><</button>> |\n\n<<if $nephthyDone is 1>>\n<<showImageOrVideo "img/People/Human/Characters/Nut/Both">>\n<<else>>\n<<showImageOrVideo "img/People/Human/Characters/Nut/Turned">>\n<</if>> \s\n\n<<nobr>>\n<<if $nutRelation gte 90>>\nNut looks at you with the utmost mix of love, desire and loyalty.\n<<elseif $nutRelation gte 50>>\nNut looks at you with love, desire and loyalty.\n<<elseif $nutRelation gte 10>>\nNut looks at you with gratitude and desire.\n<<elseif $nutRelation gte 0>>\nNut looks at you with gratitude.\n<</if>>\n<<if $nutPreg gte 2>>\nShe is $nutPreg weeks pregnant.\n<<elseif $nutPreg is 1>>\nShe is 1 week pregnant.\n<<else>>\nNut isn't pregnant.\n<</if>>\n\n<<if $nephthyDone is 1>>\nNut and her daughter Nephthys stand close awaiting your wishes. There surely doesn't exist a more overprotective mother and more grateful daughter in such unison.\n<<else>>\nNut stands waiting in her most minimal covering garments, her dark eyes full of forbidden knowledge and her body language filled with much of the same.\n<</if>> \s\n\n<</nobr>>\n\n<<button "Talk">><<set $Matriarch to 1>><<goto "Nut">><</button>> | <<button "Have sex with Nut">><<set $Matriarch to 2>><<goto "Nut">><</button>> <<if $nephthysDone is 1>>| <<button "Have sex with both">><<set $Matriarch to 3>><<goto "Nut">><</button>><</if>> \s\n\n<<elseif $Matriarch is 1>> \s\n<<showImageOrVideo "img/People/Human/Characters/Nut/Talk">>\nYou sit for a while and ask Nut for a story from her old riverland, the most ancient of all humanities kingdoms:\n\n"//Mehetra was a young priestess in an ancient temple. She had trained for years to become a priestess, and took her position very seriously.\n\nMehetra's main responsibility was to help another priestess in everyday matters. She also participated in the regular temple festivals. In festivals, Mehetra would follow the priestess, chanting and shaking her sistrum.\n\nWhen Mehetra was not busy, she liked to watch other people go about their duties in the temple.\n\nThere was one priest in particular who Mehetra liked to follow. His name was Amenemopet. Amenemopet was the 'Wenuty' 'hour-watcher' priest. He was in charge of making sure that temple rituals were performed on the right time during the day, night and throughout the year.\n\nDuring the day, Amenemopet watched the sun. He worked out what time of day it was by looking at the sun's position in the sky. Ordinary people worked out the time of day in the same way, but they had less experience and training than Amenemopet.\n\nAt night, Amenemopet carefully watched the water clock. As the evening fell, the clock was filled with water. During the night, the water dripped out a hole in the bottom. Amenemopet checked the water level during the night to work out when to perform nightly rituals.\n\nOne day, Mehetra met Amenemopet walking across the courtyard of the temple. When Mehetra greeted Amenemopet, he looked startled. 'The world is in chaos', he said. 'The stars and the earth are moving against each other. Sopdet has risen, but it is not yet the first month of the flood season.'\n\nAmenemopet shook his head. He pointed to the wall where Mehetra saw a list carved into the wall in hieroglyphs. 'This calendar keeps track of all the days throughout the year. It tells me that it is not yet time for the New Year festival. But the star Sopdet has risen, and the flood is coming. I must consult the high priest'.\n\n'Follow me!' he said to Mehetra. Amenemopet raced through the rooms of the temple. He stopped in front of a carved wall and pointed to a list of cartouches.\n\n'This problem was first noticed when they were alive,' he pointed to a line of cartouches. 'That was many years ago, and the problem is only getting worse.'\n\nAmenemopet shook his head again. Then, he turned to Mehetra and said, 'Go now, child. I must be alone to think...' With that, Amenemopet turned and walked away.\n\nMehetra studied the wall in front of her. Each cartouche contained the name of a pharaoh. Did this problem with the calendar really mean that the world was falling into chaos?\n\nThen, Mehetra's eye fell upon a clear carving of a 'shen' sign. The shen stood for eternity. It had been carved into the wall to show that our kingdom would continue forever. Mehetra knew that the priests would work out the problem so that the heavens and the calendar on the temple wall were in harmony.\n\nMehetra turned away from the wall and walked out into the temple courtyard. The sun was shining down brightly. As Mehetra began to do her duties, she wondered if Amenemopet would know what was happening the next time she saw him.\n\nThe End!//"\n\nNut smiles a bit. "//It's funny how a rigid and fixed calendar can cause so much worry. Our calendar was not accurate, and every year the problem was getting worse. However, it was a fixed calendar, one that had even been carved onto the walls of temples, and it was not easy to change. Although the 360 days calender was wrong and caused problems, at least it allowed me my four blessings too!//"\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $Energy -= 1>>\n\t<<set $nutRelation += 5>>\n\t<<set $Matriarch to 0>>\n\t<<goto "Nut">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $Matriarch is 2>> \s\n<<showImageOrVideo "img/People/Human/Characters/Nut/Sex1">>\nThe well-versed Nut falls to her knees in compliant joy over the chance to become a devoted mother yet again, and with no small amount of delight in the very act itself is soon consumed in the slobbering noise of pleasure.\n\n<<showImageOrVideo "img/People/Human/Characters/Nut/Sex2">>\nHer vast motherly hips support the bodacious butt to allow for a perfect unison, her warm and moist nethers invitingly consuming your shaft in every motion.\n\n<<showImageOrVideo "img/People/Human/Characters/Nut/Sex3">>\nAs her moans began to soar she decides to saddle her breeder in efforts to push you as far in as possible towards her waiting womb.\n\n<<showImageOrVideo "img/People/Human/Characters/Nut/Sex4">>\nFeeling the building need to fill her with a white flood you quickly place her in the most advantageous position for her engulfing body and drive yourself into the breathless mother, until she nearly passes out during the mixed climax.\n\n<<nobr>>\n<center>\n<<button "Bodacious!">>\n\t<<include "High Preg">>\n\t<<if $nutPreg lte 0>>\n\t\t<<set $nutPreg to $Preg>>\n\t<</if>>\n\t<<set $nutRelation += 5>>\n\t<<set $Energy -= 1>>\n\t<<set $Matriarch to 0>>\n\t<<goto "Nut">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $Matriarch is 3>> \s\n<<showImageOrVideo "img/People/Human/Characters/Nut/ThreeSome1">>\nThe mother and daughter warm each other up with sensual touches and let their already loose garments silently fall to the waiting floor.\n\nTheir movements are those of prior knowledge, a safety in experience with each other and most likely in endless practice for this day. They have clearly awaited you desperately for so long...\n\n<<showImageOrVideo "img/People/Human/Characters/Nut/ThreeSome2">>\nWith the mother Nut helping to direct her girl down in front of you, they soon begin a mutual serving, open mouthed and willing, below your gaze. Soon your shaft is as stiff as can be and the young girl understands that her time to serve you has come.\n\n<<showImageOrVideo "img/People/Human/Characters/Nut/ThreeSome3">>\nExceptionally willing and clearly theoretically trained her technique does lack a little practical experience. You decide to help the girl by performing the needed movements yourself, and end up nearly face-fucking the young girl while her mother watches you both.\n\n<<showImageOrVideo "img/People/Human/Characters/Nut/ThreeSome4">> \nNut clearly wishes for her daughter to be as prepared as possible, so she decides to go down on her a last time - leaving her herself invitingly exposed while doing so. Accepting this diversion you decide to dig in with a gusto.\n\n<<showImageOrVideo "img/People/Human/Characters/Nut/ThreeSome5">>\nThe extreme devotion of this mother is evident by tries her best to continue and pleasure her girl even while she is brutally pounded all the while.\n\nNephthys seems lost in known pleasure but finds herself letting out surprised screams at the new motions to her mothers head caused by your extreme intrusions.\n\n<<showImageOrVideo "img/People/Human/Characters/Nut/ThreeSome6">>\nFinally the time has come to enter the girl and while you prepare yourself the mother tries to prepare her daughter with a close embrace and a sensual kiss.\n\n<<showImageOrVideo "img/People/Human/Characters/Nut/ThreeSome7">>\nYou start pounding the gasping girl, her golden jewelry dancing to the rough movements of the heated coupling.\n\nHeld in her mothers arms the girl seems uncertain as to where to place her eyes, both of which have started watering slightly by the building of the tense excitement of the moment.\n\n<<showImageOrVideo "img/People/Human/Characters/Nut/ThreeSome8">>\nBeing an aficionado of change and new diversions you deftly switch the position of three of you - mounting the young girl on top of your waiting member, nearly spearing her according to her wild screams of pain and pleasure.\n\nHer mother helps her every bit of the way to the immense gratification of the girl as well as yourself.\n\n<<showImageOrVideo "img/People/Human/Characters/Nut/ThreeSome9">>\nNearing your end you place the exhausted girl next to her mother and start plowing her in the classic style, entering as deeply as possible with each consecutive stroke through her.\n\nThe fucking ends in a myriad of screams and a flood of white filling the girl. Fucking two full generations of a family takes its toll, and you find the girls falling into sleep - the well-fucked mother on your right side and the extremely well-fucked, and maybe impregnated, daughter on your left. You decide it best to leave them for now.\n\n<<nobr>>\n<center>\n<<button "Return">>\n\t<<include "High Preg">>\n\t<<if $nephthysPreg lte 0>>\n\t\t<<set $nephthysPreg to $Preg>>\n\t<</if>>\n\t<<set $nutRelation += 5>>\n\t<<set $nephthysRelation += 5>>\n\t<<set $Energy -= 1>>\n\t<<set $Matriarch to 0>>\n\t<<goto "Nut">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<</if>>\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s
<<if $bunnyMeet is 0>>\n<center><<showImageOrVideo "img/People/Creature/bunny/Lepo/lepo1">></center>\nWhile exploring the Fields you notice many small holes in the ground. Out of one of them sticks a pink fluff-ball.\n\nYou pull up a tiny bunny, which shakes in sheer terror. Before you have a chance to do anything further the bunny darts out of your hand and disappears into one of the holes.\n\nThis must have been a lively burrow of these bunny creatures before the curse. It could surely be so again - at the very least you can turn the little bunny girl you found into a breeder of a whole new population. Otherwise the soil seems quite fertile and would do nicely for a human gathering post.\n\n<center><<button "Continue">>\n\t<<set $bunnyMeet to 1>>\n\t<<set $Exp += random(3, 7)>>\n\t<<goto "Fields">>\n<</button>></center> \s\n\n<<elseif $bunnyMeet is 1>>\n<center><<showImageOrVideo "img/People/Creature/bunny/Lepo/lepo">></center>\nHappening upon the same bunny burrow as before you begin to look for the pink bunny that currently occupies it. It doesn't take long for you to hear minor sounds close by. Upon further inspection it turns out the bunny girl is trying to clear out one of the empty holes from dirt and leaves. It seems she tries to maintain the entire burrow, as though it was still populated by those of her kin.\n\nYou could try and gain her as an lover and populate this fertile area with productive bunnies. They would surely be able to gather some food for you. You could also clear the burrow of its last occupier and make it ready as a human gathering post.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $bunnyMeet to 2>>\n\t<<set $Exp += random(3, 7)>>\n\t<<goto "bunny event">>\n<</button>>\n\n | \n\n<<button "Kill the bunny">>\n\t<<set $bunnyMeet to 666>>\n\t<<set $Exp += random(23, 27)>>\n\t<<goto "bunny event">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $bunnyMeet is 2>>\n<center><<showImageOrVideo "img/People/Creature/bunny/Lepo/lepo1">></center>\nYou take great care to approach the bunny with calm. She once again seems taken with her work and fails to notice you. How the bunny has managed to survive with all the wolves around is beyond your comprehension. You finally raise your voice and greet her. \n\nNot surprisingly she is greatly startled, and tries to hide in the hole. Though, since the hole is full of rubbish and dirt she fails to hide herself at all. Finding herself blocked from retreat she turns and faces you, most likely in hopes of finding another route of escape. \n\nIf you had hoped she would be glad when not faced with a wolf but human instead, you were quite wrong. She freezes in sheer terror. No movement for retreat, not even breathing it seems. You become aware at the sword on your side, a necessity in the wild land, but maybe a factor in the bunny's state of horror. You place the blade on the ground, closely watched by the bunny.\n\nYou tell her you are a messenger of Gaia, and have taken home in a camp near the old ruins overseeing this land. She seems somewhat less terrified - at very least she still breathes - though her timid nature will most likely never make her completely at ease around such a larger creature as yourself. You decide to leave her be and gain some time to get to grips with her meeting with you. Hopefully she'll still be here when you return later. \n\n<center><<button "Continue">>\n\t<<set $bunnyMeet to 3>>\n\t<<set $Exp += random(3, 7)>>\n\t<<goto "Fields">>\n<</button>></center> \s\n\n<<elseif $bunnyMeet is 3>>\n<center><<showImageOrVideo "img/People/Creature/bunny/Lepo/lepo">></center>\nYou walk through the burrow as you have before and look to see if the bunny is anywhere to be found. Behind a little hill you see two long, fluffy ears stand to attention. It seems she has finally gotten a grasp of keeping a look-out. Yet she does fail to focus her ears your way...\n\nWithout any trouble you walk up behind and greet her, once again freezing the little bunny. You smile at her cuteness but still take a look in the direction she was facing and notice movement in the woods. It seems at least something caught her attention. You look to find it is nothing but rustling leaves, but nonetheless position yourself between her and the dangerous wind.\n\n<center><<button "Continue">>\n\t<<set $bunnyMeet to 4>>\n\t<<set $Exp += random(3, 7)>>\n\t<<goto "bunny event">>\n<</button>></center> \s\n\n<<elseif $bunnyMeet is 4>>\n<center><<showImageOrVideo "img/People/Creature/bunny/Lepo/lepo">></center>\nYou effort to defend the burrow from the dangerous wind seems to have impressed her, or at least made her less scared of you. \n\nWhile she tries to help you ask what her name is and what this place is called. Her mouth opens, but it takes several tries and a bit of a wait before she stammers: "//L, l, l, Lepo... and here is Amami Burrow//" Though a short precise answer is usually a good thing, her lacking oratory skills does put a hamper on a conversation.\n\nYou ask her if she lives alone here, to which she nods in her fast timid way. Timid seems to be the essence of her nature, and something similar sounding would usually be given as her nickname back in many a village: Timur the bunny. That sounds about right.\n\nThe sight of your calm smile seems to make Lepo more at ease. In the end you bid her farewell.\n\n<center><<button "Continue">>\n\t<<set $bunnyMeet to 5>>\n\t<<set $Exp += random(3, 7)>>\n\t<<goto "Fields">>\n<</button>></center> \s\n\n<<elseif $bunnyMeet is 5>>\n<center><<showImageOrVideo "img/People/Creature/bunny/Lepo/lepo">></center>\nYou find Lepo in her burrow and stay and talk for a while. You ask about any danger that might threaten, but she says there hasn't been any wolves around since last time.\n\nShe still seems rather scared of you, but at least she isn't hiding when you approach.\n\n<center><<button "Continue">>\n\t<<set $bunnyMeet to 6>>\n\t<<set $Exp += random(3, 7)>>\n\t<<goto "Fields">>\n<</button>></center> \s\n\n<<elseif $bunnyMeet is 6>>\n<center><<showImageOrVideo "img/People/Creature/bunny/Lepo/lepo1">></center>\nYou find Lepo in her burrows and stay and talk for a while. You ask about any danger that might threaten, but she says there hasn't. She still seems timid around you, but you accept that as part of her nature. \n\nYou ask how she survived the Curse.\n\n"//A-A-A Curse?//" she stammers in her own way, "//I was just digging tunnels as all young ones must. I-I had found pretty shiny rocks in the tunnel, a-and went to tell the others. But... W-When I tried to return loud noises made the tunnel collapse, a-and when I finally dug my way out..//" Lepo doesn't seem to wish to go on with the story, though you heard enough to understand the unsaid.\n\n<center><<button "Continue">>\n\t<<set $bunnyMeet to 7>>\n\t<<set $Exp += random(3, 7)>>\n\t<<goto "Fields">>\n<</button>></center> \s\n\n<<elseif $bunnyMeet is 7>>\n<center><<showImageOrVideo "img/People/Creature/bunny/Lepo/lepo1">></center>\nYou find Lepo in her burrows and stay and talk for a while. You ask about any danger that might threaten, but she says there hasn't been any wolves around since last time.\n\nWhile talking you ask her if all of her kin were so small. To this she shakes her head and explains, that growth in female bunnies is comes from bearing children. Her kind only grows when it needs to bear young.\n\nYou tell her, that you thus conclude she's a virgin, to which her pink color seem to suit her facial expression.\n\n"//W-W-Well, when I came out, n-none of mates were t-there. W-When we mate the f-f-first t-time, we become mates for l-life, a-and I was never b-bound by a-any.//"\n\nYou tell her you would gladly be her mate. She looks both timid and surprised, taking your big size into her gaze. You continue and tell her, that not only are you the only mate left, but the only one around who could protect the burrow, and help her fill the tunnels yet again. She shuttered at the word //fill//, most likely fearing the number of pregnancies that would take. But you've already come to understand, that a single mating would bind her to you as your mate. Seeing her timid nature would never allow her race to be saved on its own, you conclude the males of her kin must have made the first step.\n\nHer small size becomes clearer as you move closer to her, and you wonder if she really will grow by pregnancies? The thoughts of breeding her into a proper fuck-bunny takes hold in you and you loosen your clothes. Lepo doesn't move. She sits, shaking with fright, as your huge form bears down upon her.\n\n<center><<button "Continue">>\n\t<<set $bunnyMeet to 8>>\n\t<<set $Exp += random(3, 7)>>\n\t<<goto "bunny event">>\n<</button>></center> \s\n\n<<elseif $bunnyMeet is 8>>\n<center><<showImageOrVideo "img/People/Creature/bunny/Lepo/lepoSex1">></center>\nYou push the small bunny down on her stomach, consumed with a desire to bind her to you as a mate and breeder. The little bunny seems to have given up any hope of escape but shakes greatly as you position your giant dick in front of her tiny hole. Not even thinking about if it would fit, you smash yourself into the tiny bunny.\n\nShe stops shaking and screams shortly in pain and, but with most of your shaft inside her, seems to resign herself. Accepting that her new mate, bound for life, is deep inside her, trying the make her pregnant by a monstrous cock many times over.\n<center><<showImageOrVideo "img/People/Creature/bunny/Lepo/lepoSex2">></center>\n\nYou turn her around and starts pumping the little bunny in earnest. Holding her hands to press her ever further down upon your shaft. She gasps and pants as her body is stretched, but seems able to survive her brutal mating. You tell her over and over again that you're her bound mate now, and that she is gonna let herself be bred by you, to fill her up with pregnancies and repopulate the burrows all with your children.\n\n<center><<showImageOrVideo "img/People/Creature/bunny/Lepo/lepoSex3">></center>\nShe stammers even in her whining, most likely worried at the size of the children you'll make her give birth to. \n\nYou start fucking her harder and more brutal as your climax approach. She starts screaming in distress, which only fuels the final moments before you fill the little bunny up with seed. You hold her ever tighter and slam her down upon your dick harder and harder, imagining her bloated and pregnant with hundreds of babies.\n\nReaching your limit you spasm inside the bunny and paint all her most inner white in your sperm. You cum so much she starts bloating and several gushes splashes from her insides out upon her velvet fur. You take a look at the bred bunny still deeply impaled on your dick and smile.\n\n<center><<button "Continue">>\n\t<<set $bunnyMeet to 9>>\n\t<<set $Exp += random(3, 7)>>\n\t<<goto "bunny event">>\n<</button>></center> \s\n\n<<elseif $bunnyMeet is 9>>\n<center><<showImageOrVideo "img/People/Creature/bunny/Lepo/lepo">></center>\nHaving made a good breeder out of the tiny bunny you might want to look for a good place for her to bear your future young ones. The first area of the burrow you met seemed exceedingly fruitful. \n\n<center><<button "It would be a little burrow...">>\n\t<<set $bunnyDone to 1>>\n\t<<set $Exp += random(3, 7)>>\n\t<<goto "Fields">>\n<</button>></center> \s\n\n<<elseif $bunnyMeet is 666>>\n<center><<showImageOrVideo "img/People/Creature/bunny/Lepo/lepo">></center>\nYou catch the little pink bunny as she works unaware, and kill her swiftly before she has a chance to react.\n\nThough you never heard the Bunnies lent any aid to the Elves, more space for the human race will benefit life as a whole, as bunnies are only able to thrive when things go their way.\n\n<center><<button "Return">><<set $bunnyDead to 1>><<goto "Fields">><</button>></center> \s\n\n<<else>>\n\nLepo quest bug.\n\n<</if>>
<<if $ReFind is 0>>\n<<set $JunglesHomes to either(1, 2, 3, 4, 5, 6)>> \s\n<</if>>\n<<if $JunglesHomes is 1>> \s\n\t<<if $village4 is 0>> \s\n\t<center><<showImageOrVideo "img/Background/Village">></center>\n\tYou find an ideal place for establishing a new village fit for human inhabitants. It would cost 500 in wood and 300 in stone, which will establish the foundation of a village with a single house built.\n\t\t<<if ($Wood gte 500) and ($Stone gte 300)>> \n\t\t\t<<button "Establish New Village">>\n\t\t\t\t<<goto "Jungles">>\n\t\t\t\t<<set $Wood -= 500, $Stone -= 300, $village4 to 1>>\n\t\t\t\t<<set $FoundJunglesHome1 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\n\t\t<<button "Move onwards">><<goto "Jungles">><</button>> \n\t\t<<set $FoundJunglesHome1 to 1>>\n\t<<else>> \n\t\t<<goto "JunglesHomes">>\n\t<</if>> \s\n\n<<elseif $JunglesHomes is 2>> \s\n\t<<if $JunglesPost1 is 0 and $pigDone is 1>> \s\n\t<center><<showImageOrVideo "img/People/Creature/pig/Home">></center>\n\tYou find a fertile and open area, which apart from some loud monkey noises, is seemingly perfect for your plump and breedable pig-girl. Building a home for her and future offspring would require 300 wood and 200 stone - you deem straw as a building material to be an outright waste.\n\t\t<<if ($Wood gte 300) and ($Stone gte 200)>>\n\t\t\t<<button "Build Sty">>\n\t\t\t\t<<goto "Jungles">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 200, $JunglesPost1 to 1, $pighome to 1>>\n\t\t\t\t<<set $FoundJunglesHome2 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\n\t\t<<button "Move onwards">><<goto "Jungles">><</button>> \n\t\t<<set $FoundJunglesHome2 to 1>>\n\n\t<<elseif $JunglesPost1 is 0 and $pigDead is 1>>\n\t<center><<showImageOrVideo "img/People/Creature/pig/Home">></center>\n\tYou find a fertile and open area, which apart from some loud monkey noises, is seemingly perfect for gathering the fruitful bounty of the jungle. It would cost 300 in wood and 100 in stone to build.\n\t\t<<if ($Wood gte 300) and ($Stone gte 100)>>\n\t\t\t<<button "Build Outpost">>\n\t\t\t\t<<goto "Jungles">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 100, $JunglesPost1 to 2, $OutpostFood += 1>>\n\t\t\t\t<<set $FoundJunglesHome2 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\n\t\t<<button "Move onwards">><<goto "Jungles">><</button>> \n\t\t<<set $FoundJunglesHome2 to 1>>\n\t<<else>> \n\t\t<<goto "JunglesEvents">>\n\t<</if>> \s\n\n<<elseif $JunglesHomes is 3>> \s\n\t<<if $JunglesPost2 is 0 and $snakeDone is 1>> \s\n\t<center><<showImageOrVideo "img/People/Creature/snake/Home">></center>\n\tYou find damp, moist and luke-warm area perfect for snake-girls to live. It needs a few improvements around 300 pieces of wood and 250 of stones needed.\n\t\t<<if ($Wood gte 300) and ($Stone gte 250)>>\n\t\t\t<<button "Build snake Home">>\n\t\t\t\t<<goto "Jungles">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 250, $JunglesPost2 to 1, $snakehome to 1>>\n\t\t\t\t<<set $FoundJunglesHome3 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\n\t\t<<button "Move onwards">><<goto "Jungles">><</button>>\n\t\t<<set $FoundJunglesHome3 to 1>>\n\n\t<<elseif $JunglesPost2 is 0 and $snakeDead is 1>>\n\t<center><<showImageOrVideo "img/People/Creature/snake/Home">></center>\n\tYou find damp, moist and luke-warm area, perfect for finding ingredients for potions and poison. It would need only 300 pieces of wood and 100 of stones to build.\n\t\t<<if ($Wood gte 300) and ($Stone gte 100)>>\n\t\t\t<<button "Build Food Post">>\n\t\t\t\t<<goto "Jungles">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 100, $JunglesPost2 to 2, $OutpostPotions += 1>>\n\t\t\t\t<<set $FoundJunglesHome3 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\n\t\t<<button "Move onwards">><<goto "Jungles">><</button>> \n\t\t<<set $FoundJunglesHome3 to 1>>\n\t<<else>> \n\t\t<<goto "JunglesEvents">>\n\t<</if>> \s\n\n<<elseif $JunglesHomes is 4>> \s\n\t<<if $JunglesPost3 is 0>> \s\n\t<center><<showImageOrVideo "img/People/Creature/yokai/Home">></center>\n\tYou find an desolate space. Once used for either human gathering or a home for gone creatures. You could rebuild the plot of land and transform it into either a fitting home for ''Yokai girls'', or an Outpost where humans could gather wood from the plentiful jungle. It would cost 300 in wood and 100 in stone.\n\t\t<<if ($Wood gte 300) and ($Stone gte 100)>>\n\t\t\t<<button "Build Yokai Haven">>\n\t\t\t\t<<goto "Jungles">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 100, $JunglesPost3 to 1, $yokaiHome to 1>>\n\t\t\t\t<<set $FoundJunglesHome4 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\t\t<<if ($Wood gte 300) and ($Stone gte 100)>>\n\t\t\t<<button "Establish Outpost">>\n\t\t\t\t<<goto "Jungles">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 100, $JunglesPost3 to 2, $OutpostWood += 1>>\n\t\t\t\t<<set $FoundJunglesHome4 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\n\t\t<<button "Move onwards">><<goto "Jungles">><</button>>\n\t\t<<set $FoundJunglesHome4 to 1>> \n\t<<else>> \n\t\t<<goto "JunglesHomes">>\n\t<</if>> \s\n\n\n<<elseif $JunglesHomes is 5>> \s\n\t<<if $JunglesPost4 is 0>> \s\n\t<center><<showImageOrVideo "img/People/Creature/oni/Home">></center>\n\tYou find an desolate space. Once used for either human gathering or a home for gone creatures. You could rebuild the plot of land and transform it into either a fitting home for ''Oni girl'', or an Outpost where humans could gather wood from the plentiful jungle. It would cost 300 in wood and 100 in stone.\n\t\t<<if ($Wood gte 300) and ($Stone gte 100)>>\n\t\t\t<<button "Establish Oni Lair">>\n\t\t\t\t<<goto "Jungles">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 100, $JunglesPost4 to 1, $oniHome to 1>>\n\t\t\t\t<<set $FoundJunglesHome5 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\t\t<<if ($Wood gte 300) and ($Stone gte 100)>>\n\t\t\t<<button "Establish Outpost">>\n\t\t\t\t<<goto "Jungles">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 100, $JunglesPost4 to 2, $OutpostWood += 1>>\n\t\t\t\t<<set $FoundJunglesHome5 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\n\t\t<<button "Move onwards">><<goto "Jungles">><</button>>\n\t\t<<set $FoundJunglesHome5 to 1>> \n\t<<else>> \n\t\t<<goto "JunglesHomes">>\n\t<</if>> \s\n\n<<elseif $JunglesHomes is 6>> \s\n\t<<if $JunglesPost5 is 0>> \s\n\t<center><<showImageOrVideo "img/People/Creature/slime/Home">></center>\n\tYou find an open fertile space. Once used for either human gathering or a home for gone creatures. You could rebuild the plot of land and transform it into either a fitting home for ''Slime-girls'', or an Outpost where humans could gather ingredients for potions from the plentiful jungle. It would cost 300 in wood and 100 in stone.\n\t\t<<if ($Wood gte 300) and ($Stone gte 100)>>\n\t\t\t<<button "Establish Slime Hive">>\n\t\t\t\t<<goto "Jungles">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 100, $JunglesPost5 to 1, $slimeHome to 1>>\n\t\t\t\t<<set $FoundJunglesHome6 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\t\t<<if ($Wood gte 300) and ($Stone gte 100)>>\n\t\t\t<<button "Establish Outpost">>\n\t\t\t\t<<goto "Jungles">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 100, $JunglesPost5 to 2, $OutpostPotions += 1>>\n\t\t\t\t<<set $FoundJunglesHome6 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\n\t\t<<button "Move onwards">><<goto "Jungles">><</button>>\n\t\t<<set $FoundJunglesHome6 to 1>> \n\t<<else>> \n\t\t<<goto "JunglesHomes">>\n\t<</if>> \s\n\n<</if>> \s\n<<if $village4 is 1 and $JunglesPost1 isnot 0 and $JunglesPost2 isnot 0 and $JunglesPost3 isnot 0 and $JunglesPost4 isnot 0 and $JunglesPost5 isnot 0>>\n<<set $JunglesHomeDone to 1>>\n<<else>>\n<<set $JunglesHomeDone to 0>>\n<</if>> \s\n
<<nobr>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n\t<<if $activeSlave.ID == $slaves[$i].ID>>\n\t\t<<set $slaves[$i] to $activeSlave>>\n\t<</if>>\n<</for>>\n<</nobr>> \s\n<center>\n<<if $race is 0>><<button "Return">><<goto "cat home">><</button>><</if>> \s\n<<nobr>>\n\n<<if $race isnot 3 and $race isnot 4>>\n\n | \n \n \n \n |\n \n\n<<if $activeSlave.matriarch is 0>><<button "Send her away">><<set $catTamed -= 1>><<goto "Release">><</button>><</if>>\n\n<<set $picture to "img/People/Creature/"+$activeSlave.race+"/"+$activeSlave.number+"">>\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\n<</if>>\n<</nobr>> \s\n\n<<if $race is 0>> \s\n\n<<nobr>>\n''$activeSlave.slaveName'' is\n\n<<if $activeSlave.alpha is 1>>\n\tbusy hunting smaller prey, nimbly searching the desert outskirts for food.\n<<elseif $activeSlave.alpha is 0>>\n\tlazing about - not giving you any food.\n<</if>>\n\nShe looks\n<<if $activeSlave.alpha is 1>>\n\tat her ruler with profound love and subservient obedience.\n<<elseif $activeSlave.alpha is 0>>\n\tat you with mild care, not respecting you as her ruler.\n<</if>>\n\n$activeSlave.origin\n\n<<if ($activeSlave.milk is 0)>>\n\tShe doesn't produce milk.\n<<elseif ($activeSlave.milk is 1)>>\n\tShe produces milk.\n<</if>>\n\n<<if $activeSlave.sexCount is 0>>\n\tShe is a virgin.\n<<elseif $activeSlave.sexCount is 1>>\n\tYou have taken her virginity.\n<<elseif $activeSlave.sexCount gt 1>>\n\tYou have fucked her $activeSlave.sexCount times.\n<</if>>\n\n<<if ($activeSlave.births is 1)>>\n\tShe has also given birth once.\n<<elseif ($activeSlave.births gt 1)>>\n\tShe has also given birth $activeSlave.births times.\n<</if>>\n\n<<if $activeSlave.preg gt 7>>\n\tShe is hugely pregnant.\n<<elseif $activeSlave.preg gt 5>>\n\tShe is very pregnant.\n<<elseif $activeSlave.preg gt 3>>\n\tShe is visibly pregnant.\n<<elseif $activeSlave.preg gt 0>>\n\tShe is pregnant, though it isn't too visible yet.\n<<else>>\nShe isn't pregnant.\n<</if>>\n\n<</nobr>>\n\nYour cat is a predatory creature that swiftly shifts between relaxation and nimble hunts. Though very humanoid in appearance the girl still carries much of an animalistic predator in her.\n\n<<nobr>>\n<center>\n\n<<if $activeSlave.alpha is 0>>\n\t<<button [[Fight|cat]]>>\n\t\t<<set $race to 4>>\n\t\t<<set $Energy -= 1>>\n\t\t<<set $tFight to true>>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1>>\n\t<<button "Sex">>\n\t\t<<set $race to 2>>\n\t\t<<set $Energy -= 1>>\n\t\t<<goto "cat">>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1 and $catMatriarch is 1 and $activeSlave.matriarch is 0>>\n\t<<button "Declare Feline Queen">>\n\t\t<<set $activeSlave.matriarch to 1>>\n\t\t<<set $catMatriarch to 0>>\n\t\t<<goto "cat">>\n\t<</button>>\n<</if>>\n\n<<if $activeSlave.alpha is 1 and $activeSlave.matriarch is 1>>\n\t<<button "Remove as Feline Queen">>\n\t\t<<set $activeSlave.matriarch to 0>>\n\t\t<<set $catMatriarch to 1>>\n\t\t<<goto "cat">>\n<</button>>\n<</if>>\n\n</center>\n<</nobr>>\n\n<<elseif $race is 1>> \s\nYou can try and become alpha, earning the right to breed the girl as you will. But first you must prove yourself worthy to count her among your harem.\n\n<<nobr>>\n<center>\n<<button "Fight">>\n\t<<set $description to "Tame">>\n\t<<set $race to 4>>\n\t<<goto "cat">>\n<</button>>\n | \n<<button "Change your mind">>\n\t<<set $race to 0>>\n\t<<goto "cat">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 2>> \s\nYour cat-girl daughter $activeSlave.slaveName stands with her back and parts turned towards you. Her lack of patience doesn't seem to derive from annoyance but more from anticipations. Her eyes don't leave you as you caress her lower body. You even begin feeling small trembles by your touch - she has most likely been longing for the touch of a man for a long time.\n\nAs she starts to moisten and gently moan under your fingers you grab her hard around her waist, let her feel the strength of your grip, before throwing her down into the grass, lifting her leg to make room for your cock, already dripping with pre-cum. All her reserved display is gone. She looks without sense or shame at your manhood with longing eyes.\n\n<<set $picture to "img/People/Creature/cat/"+$activeSlave.number+"sex">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nYou thrust inside $activeSlave.slaveName with force and dominance, spreading her legs to gain full control and a full view. She, seemingly consumed by the pleasures, lays limp with the eyes half closed.\n\nAs you continue your pounding she finally starts to move with your motions. First a mere flick of her pelvis, then the legs follow, and her back arching while her stomach gives great rhythmic motions, letting the whole flow of the fuck be deeper and stronger. $activeSlave.slaveName is utterly absorbed in all your motions. She licks her mouth, as it waters from pure overflow of lust. She has needed this, needed it with a dreamers vengeance. She pulls her legs high to allow you better entry, to go even deeper. Her tail swishes playfully around your ass, sometimes tightening - like trying to pull you further in. \n\n<<set $picture to "img/People/Creature/cat/"+$activeSlave.number+"sex1">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nTurning her around, you enter her again and resume fucking her with all your strength - holding $activeSlave.slaveName forcefully down, so her back arches in just the right way. Over and over you smash into her, leaving her panting in all her animalistic desire.\n\nFeeling yourself twitch strongly, you grab her powerfully around her ass and lift her up from the ground and impale her on your dick, all while you start cumming in her slobbering feline pussy. $activeSlave.slaveName screams and drools, having reached orgasm herself.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<include "Low Preg">>\n\t<<set $race to 0>>\n\t<<goto "cat">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 3>> \s \n<center><<showImageOrVideo "img/People/Creature/cat/Birth">></center> \s\n\n<<if $catTamed gte $catRoom>> \s\nYour Feline Queen went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The kitten grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders.\n\nThere is however no room in its home, so the now grown cat is set free to roam the world.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $catWild += 1>>\n\t<<set $race to 0>>\n\t<<goto "High Births">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $catTamed lte $catRoom>> \s\n\n<<nobr>>\n\n<<display "Generate XX Creature">>\n\n<<set $activeSlave.race to "cat">>\n<<set $activeSlave.home to "Deserts">>\n<<set $activeSlave.origin to "She was born by the Feline Queen.">>\n\n<<set $activeSlave.number to either(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50)>>\n\n<<set $activeSlave.slaveName to either("Bakeneko", "Barong", "Cha kla", "Palug", "Gajasimha", "Lamassu", "Lampago", "Lyncus", "Maahes", "Matagot", "Mehit", "Narasimha", "Nekomata", "Nemean", "Pard", "Sekhmet", "Sharabha", "Shisa", "Tefnut", "MerNeith", "Neithikret", "Sobekneferu", "Hatshepsut", "Nefertiti", "Twosret", "Cleopatra", "Nefertari", "Ankhesenamun", "Nitokris", "Arsinoe", "Tuya", "Meritamen", "Nebettawy")>>\n\n<</nobr>> \s\nYour Feline Queen went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The kitten grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders. Her growth complete, you name the new cat: ''@@color:red;$activeSlave.slaveName@@''.\n\n<<set $picture to "img/People/Creature/"+$activeSlave.race+"/"+$activeSlave.number+"">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center>\n\n<center><<button "Continue">>\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $catTamed += 1>>\n\t<<set $Children += 1>>\n\t<<set $MonsterChildren += 1>>\n\t<<set $Exp += 5>>\n\t<<goto "High Births">>\n<</button>></center> \s\n\n<</if>>\n<<elseif $race is 4>> \s \n\t<<silently>>\n\t<<if $tFight>>\n\t\t<<set $enemy.number to $activeSlave.number>>\n\t<<else>>\n\t\t<<set $enemy.number to either (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50)>>\n\t<</if>>\n\n\t<<set $enemy.race to "cat">>\n\t<<set $enemy.HP to 35>>\n\t<<set $enemy.damage to 14>>\n\t<<set $enemy.exp to "Low">>\n\t<<set $enemy.food to 6>>\n\t<<set $enemy.hasHome to $catHome>>\n\t<<set $enemy.home to "Deserts">>\n\t<<set $enemy.tamed to $catTamed>>\n\t<<set $enemy.aDes to "The cat hits wildly after your body with her small protruding claws.">>\n\t<<set $enemy.name to "swift cat-girl">>\n\t<<set $path to "img/People/Creature/"+$enemy.race+"/"+$enemy.number+"">>\n\n\t<<set $descriptionTame to "You face your cat-girl in a test to prove your skill, thus proving your role as a alpha and earning her trust in you as a future mate for herself. She is a nimble and predatory creature that swiftly shifts between relaxation and nimble hunts. Though very humanoid in appearance the girl still carries much of an animalistic predator in her.">>\n\t<</silently>>\n\t<<include "Combat Init">>\n<</if>> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s
<<set $LegendNumber to either(1, 2, 3)>> \s\n\s\n<<if $LegendNumber is 1>> \s\n<center><<showImageOrVideo "img/Background/Plains/debate">></center>\nYou come across some of the stone tablets that litter the Plains. These seem to revolve around strange "debates" between unlikely parties.\n\nThis tablet reads:\n\n<center><<showImageOrVideo "img/Background/Plains/debate1">></center>\nAnd Summer said:\n\n//"Your straw bundles are for the oven-side, hearth and kiln. Like a herdsman or shepherd encumbered by sheep and lambs, helpless people run like sheep from oven-side to kiln, and from kiln to oven-side, in the face of you. In my sunshine no need is found for such desperation. You declare yourself my better and reach this decision, but now in the city people's teeth chatter because of you."//\n\n\nTo which Winter replies:\n\n//"The great Gaia, gave me control of irrigation; brought me plentiful water. I made one meadow adjacent to another and I heaped high the granaries. The grain became thick in the furrows and the storages full of my plenty. Summer, you are but a bragging field-administrator who does not know the extent of the field. My thighs grown tired from toil, bringing plenty to the numerous, with tribute produced for the king's palaces. Winter admires the heart of your kind blessings on man, but your uses is retained mainly in words."\n\nThe tablet stirs, clearly containing one of the regular blessings of the every day.//\n\nWho would you declare winner of the debate? What would you prefer?\n\n<center><<button "To laze beneath the sun.">><<set $Energy += 5>><<goto "Plains">><</button>> | <<button "To feast beneath the cold.">><<set $Food += 35>><<goto "Plains">><</button>></center>\n\n<<elseif $LegendNumber is 2>> \s\n<center><<showImageOrVideo "img/Background/Plains/debate">></center>\nYou come across some of the stone tables that litter the Plains. These seem to revolve around strange "debates" between unlikely parties.\n\nThis tablet read:\n\n<center><<showImageOrVideo "img/Background/Plains/debate2">></center>\nAnd Fish first spoke:\n\n//"Great Bird of the sky, there is no insult! Croaking, piping, and making endless noise in the marshes, always squawking! Forever gobbling away greedily, while your heart is dripping with evil! Standing on the Plains you can keep pecking away until they chase you off! The farmer's sons lay lines and nets for you, the hunters may shoot at you without want of food, and the wives will shoo you with want of peace for sleeping young. You cause damage in the vegetable plots, damage in the gardens, and damage in the cloth bundles. Bird, you are shameless: you fill the courtyard with your droppings. The courtyard sweeper-boy who cleans the house chases after you. None is so Great at being troublesome as you!\n\nThey bring you into the fattening shed. They let you moo like cattle, bleat like sheep. They pour out cool water in jugs for you. They drag you away for the daily sacrifice."//\n\n\nBird replies:\n\n//"How has your heart become so arrogant, while you yourself are so lowly? Your mouth is flabby, but although your mouth goes all the way round, you can not see behind you. You are bereft of hips, as also of arms, hands and feet – try bending your neck to your feet! Your smell is awful; you make people throw-up; they sneer at you!\n\nBut I am the beautiful and clever Bird! Fine artistry went into my adornment. But no skill has been expended on your holy shaping! Strutting about in the royal castles is my glory; my warbling is considered a decoration in the courtyard. The sound I produce, in all its sweetness, is a delight for the person of Gaia, last of the Gods!"//\n\nThe tablet stirs, clearly containing one of the regular blessings of the every day.\n\nWho would you declare winner of the debate? What do you prefer?\n\n<center><<button "To use is well.">><<set $Food += 35>><<goto "Plains">><</button>> | <<button "To adorn is well.">><<set $Cloth += 10>><<goto "Plains">><</button>></center>\n\n<<elseif $LegendNumber is 3>> \s\n<center><<showImageOrVideo "img/Background/Plains/debate">></center>\nYou come across some of the stone tables that litter the Plains. These seem to revolve around strange "debates" between unlikely parties.\n\nThis tablet read:\n\n<center><<showImageOrVideo "img/Background/Plains/debate3">></center>\n"//Grain called out to Sheep: "Sister, I am your better; I take precedence over you. I am the glory of the lights of the Land. I grant my power to the sajursaj, he fills the palace with awe and people spread his fame to the borders of the Land. I am the gift of the Anuna gods. I am central to all princes. After I have conferred my power on the warrior, when he goes to war he knows no fear, he knows no faltering.\n\n"I foster neighbourliness and friendliness. I sort out quarrels started between neighbours. When I come upon a captive youth and give him his destiny, he forgets his despondent heart and I release his fetters and shackles. I am Ezina-Kusu - Grain; I am Gaia's daughter. In sheep shacks and milking pens scattered on the high plain, what can you put against me? Answer me what you can reply!"\n\nThereupon Sheep answered Grain: "My sister, whatever are you saying? An, queen of all, made me descend from the holy place, my most precious place. All the yarns of Uttu, the splendor of kingship, belong to me. Cakkan, king of the mountain, embosses the king's emblems and puts his implements in order. He twists a giant rope against the great peaks of the rebel land. He fashion the sling, the quiver and the longbows.\n\n"The watch over the elite troops is mine. Sustenance of the workers in the field is mine: the water-skin of cool water and the sandals are mine. Sweet oil, the fragrance of the gods, mixed oil, pressed oil, aromatic oil, cedar oil for offerings are mine.\n\n"In the gown, my cloth of white wool, the king rejoices on his throne. My body glistens on the flesh of the great gods. After the purification priests, the incantation priests and the bathed priests have dressed themselves in me for my holy lustration, I walk with them to my holy meal. But your harrow, ploughshare, binding and strap are tools that can be utterly destroyed. What can you put against me? Answer me what you can reply!"\n\nAgain Grain addressed Sheep: "When the beer dough has been carefully prepared in the oven, and the mash tended in the oven, Ninkasi mixes them for me while your big billy-goats and rams are dispatched for my banquets. On their thick legs they are made to stand separate from my produce.\n\n"Your shepherd on the high plain eyes my produce enviously; when I am standing in the furrow in the field, my farmer chases away your herdsman with his cudgel. Even when they look out for you, from the open country to the hidden places, your fears are not removed from you: fanged wolves, snakes and bandits, the creatures of the desert, want your life on the high plain.\n\n"Every night your count is made and your tally-stick put into the ground, so your herdsman can tell people how many ewes there are and how many young lambs, and how many goats and how many young kids. When gentle winds blow through the city and strong winds scatter, they build a milking pen for you; but when gentle winds blow through the city and strong winds scatter, I stand up as an equal to Ickur. I am Grain, I am born for the warrior -- I do not give up. The churn, the vat on legs, the adornments of shepherding, make up your properties. What can you put against me? Answer me what you can reply!"\n\nAgain Sheep answered Grain: "You, like holy Gaia of heaven, love horses. When a banished enemy, a slave from the mountains or a laborer with a poor wife and small children comes, bound with his rope of one cubit, to the threshing-floor or is taken away from battle, the threshing-floor, when his cudgel pounds your face, pounds your mouth, as a pestle and is taken around by the south wind and the north wind. The mortar comes. As if it were pumice, it makes your body into flour.\n\n"When you fill the trough the baker's assistant mixes you and throws you on the floor, and the baker's girl flattens you out broadly. You are put into the oven and you are taken out of the oven. When you are put on the table I am before you -- you are behind me. Grain, heed yourself! You too, just like me, are meant to be eaten. At the inspection of your essence, why should it be I who come second? Is the miller not evil? What can you put against me? Answer me what you can reply!"\n\nThen Grain was hurt in her pride, and hastened for the verdict. Grain answered Sheep: "As for you, Ickur is your master, Cakkan your herdsman, and the dry land your bed. Like fire beaten down in houses and in fields, like small flying birds chased from the door of a house, you are turned into the lame and the weak of the Land. Should I really bow my neck before you? You are distributed into various measuring-containers. When your innards are taken away by the people in the market-place, and when your neck is wrapped with your very own loincloth, one man says to another: "Fill the measuring-container with grain for my ewe!"."\n\nThen Enki spoke to Gaia: "Mother Gaia, Sheep and Grain should be sisters! They should stand together! Of their threefold metal strength Man shall not cease. But of the two, Grain shall be the greater. Let Sheep fall on her knees before Grain. Let her kiss the feet of her better. From sunrise till sunset, may the name of Grain be praised. People should submit to the yoke of Grain. Whoever has silver, whoever has jewels, whoever has cattle, whoever has sheep shall take a seat at the gate of whoever has grain, and pass his time there."\n\nThe tablet stirs, clearly containing one of the regular blessings of the every day. Who would you declare winner of the debate? \n\n<center><<button "Grain comes forward">><<set $Food += 35>><<goto "Plains">><</button>> | <<button "Sheep comes forward">><<set $Cloth += 10>><<goto "Plains">><</button>></center>\n\n<</if>>
<<nobr>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n\t<<if $activeSlave.ID == $slaves[$i].ID>>\n\t\t<<set $slaves[$i] to $activeSlave>>\n\t<</if>>\n<</for>>\n<</nobr>> \s\n<center> \s\n<<if $race is 0>><<button "Return">><<goto "race home">><</button>><</if>> \s\n<<nobr>>\n\n<<if $race isnot 3 and $race isnot 4>>\n\n | \n \n \n \n | \n \n\n<<if $activeSlave.matriarch is 0>><<button "Send her away">><<set $mermaidTamed -= 1>><<goto "Release">><</button>><</if>>\n\n<<set $picture to "img/People/Creature/mermaid/"+$activeSlave.number+"">>\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\n<</if>>\n<</nobr>> \s\n\n<<if $race is 0>> \s\n\n<<nobr>>\n''$activeSlave.slaveName'' is\n\n<<if $activeSlave.alpha is 1>>\n\tbusy finding useful bricks below the surface for her beloved prince.\n<<elseif $activeSlave.alpha is 0>>\n\tswimming around aimlessly, singing sweet tunes about meeting her worthy prince.\n<</if>>\n\nShe looks\n<<if $activeSlave.alpha is 1>>\n\tat her prince with profound love and subservient obedience.\n<<elseif $activeSlave.alpha is 0>>\n\tat you with mild care, not seeing you as her prince.\n<</if>>\n\n\n<<if ($activeSlave.milk is 0)>>\n\tShe doesn't produce milk.\n<<elseif ($activeSlave.milk is 1)>>\n\tShe produces milk.\n<</if>>\n\n$activeSlave.origin\n\n<<if $activeSlave.sexCount is 0>>\n\tShe is a virgin.\n<<elseif $activeSlave.sexCount is 1>>\n\tYou have taken her virginity.\n<<elseif $activeSlave.sexCount gt 1>>\n\tYou have fucked her $activeSlave.sexCount times.\n<</if>>\n\n<<if ($activeSlave.births is 1)>>\n\tShe has also given birth once.\n<<elseif ($activeSlave.births gt 1)>>\n\tShe has also given birth $activeSlave.births times.\n<</if>>\n\n<<if $activeSlave.preg gt 7>>\n\tShe is hugely pregnant.\n<<elseif $activeSlave.preg gt 5>>\n\tShe is very pregnant.\n<<elseif $activeSlave.preg gt 3>>\n\tShe is visibly pregnant.\n<<elseif $activeSlave.preg gt 0>>\n\tShe is pregnant, though it isn't too visible yet.\n<<else>>\nShe isn't pregnant.\n<</if>>\n\n<</nobr>>\n\nYour mermaid is a humanoid liminal race with the upper body of a human and the lower body of the ocean species. Always looking for a worthy prince, they secret a slippery slime to keep herself from drying out, their race can thus even function upon land as long as their gills remain adequately moist. These gills are located along the waist and are compatible with both fresh and saltwater. In addition to gills, they have a humanoid respiratory system that allows vocalization and breathing through the mouth on land. With webbing between their fingers to aid in swimming and their pelvic fins are the main modes of steering in the water, Mermaids are said to be able to reach great speeds while swimming.\n\n<<nobr>>\n<center>\n\n<<if $activeSlave.alpha is 0>>\n\t<<button [[Fight|mermaid]]>>\n\t\t<<set $race to 4, $tFight to true>>\n\t\t<<set $Energy -= 1>>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1>>\n\t<<button "Sex">>\n\t\t<<set $race to 2>>\n\t\t<<set $Energy -= 1>>\n\t\t<<goto "mermaid">>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1 and $mermaidMatriarch is 0 and $activeSlave.matriarch is 0>>\n\t<<button "Declare Mermaid Princess">>\n\t\t<<set $activeSlave.matriarch to 1>>\n\t\t<<set $mermaidMatriarch to 1>>\n\t\t<<goto "mermaid">>\n\t<</button>>\n<</if>>\n\n<<if $activeSlave.alpha is 1 and $activeSlave.matriarch is 1>>\n\t<<button "Remove as Mermaid Princess">>\n\t\t<<set $activeSlave.matriarch to 0>>\n\t\t<<set $mermaidMatriarch to 0>>\n\t\t<<goto "mermaid">>\n\t<</button>>\n<</if>>\n\n</center>\n<</nobr>>\n\n<<elseif $race is 1>> \s\nYou can try and become alpha, earning the right to breed the girl as you will. But first you must prove yourself worthy to count her among your harem.\n\n<<nobr>>\n<center>\n<<button "fight">>\n\t<<set $description to "Tame">>\n\t<<set $race to 4>>\n\t<<goto "mermaid">>\n<</button>>\n | \n<<button "Change your mind">>\n\t<<set $race to 0>>\n\t<<goto "mermaid">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 2>> \s\nSwinging your leg over $activeSlave.slaveName's tail and reaching down with both hands, you take hold of what could appear as her thighs. Pulling them upwards she arranges herself into the equivalent of a four-legged position, with the remainder of her tail going between your legs. You dip a hand in the water and slid your fingers up her tail, over her ass cheek, and in toward her sex. She seems to enjoy the sensation. Pushing your finger in a bit, her eyes widens. Working slowly, her eyes turns as blank as the most windless ocean, fully taken with the sensations. You splash some water over $activeSlave.slaveName's ass and pussy, which makes her smile and squeal. Applying more water, you slowly work her into a frenzy. This time she makes some clicking noises, which you take to mean she is starting to enjoy the feeling.\n\n<<set $picture to "img/People/Creature/mermaid/"+$activeSlave.number+"sex">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nYour cock equally begins being hard and ready, and you decide not wait any longer. You grab it and guides it towards her salt-watery wet hole, squeezing yourself inside. Wetter than any pussy on a land creature, but also fiercely tight as the mermaid contracts a little with every push. You begin out and then forcefully back in with the rhythm of the waves. She clearly takes deep pleasure in the feeling she was so craving before. She screams loudly with every thrust and pulls forward, only to then quickly throw herself back at you.\n\n<<set $picture to "img/People/Creature/mermaid/"+$activeSlave.number+"sex1">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nFucking $activeSlave.slaveName faster, she pushes herself right back onto you, whistling and screeching in delight. Speeding up until you're pounding her at the pace of a storm, the waves break dramatically over your interspecies passion. Slowing down for a moment to catch your breath, you reach down and grabs both of her wrists, pulling her arms back and shoving yourself into her sex; she throwing her head back and letting out a piercing wail that cuts through the air. You fuck her sweet mermaid pussy as fast and hard as possible. Behind you, her tail slaps your own ass, egging you on like a bull. She leans her head all the way back to look into your eyes, and you can see her enormous tits flopping all over the place as your furious thrusts wracks her half-human body. After another spanking from her tail you let go of her wrists and she falls forward. You seize $activeSlave.slaveName thighs and frantically fucks her till she appears near drowning in pleasure until, without warning, the orgasm hits, and for a moment the world disappears and there is nothing but blinding white pleasure.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<include "Low Preg">>\n\t<<set $race to 0>>\n\t<<goto "mermaid">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 3>> \s \n<center><<showImageOrVideo "img/People/Creature/mermaid/Birth">></center> \s\n\n<<if $mermaidTamed gte $mermaidRoom>> \s\nYour Mermaid Princess went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The young one grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders.\n\nThere is however no room at home, so the now grown mermaid is set free to roam the world.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $mermaidWild += 1>>\n\t<<set $race to 0>>\n\t<<goto "Low Births">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $mermaidTamed lte $mermaidRoom>> \s\n\s\n<<nobr>>\n\n<<display "Generate XX Creature">>\n\n<<set $activeSlave.race to "mermaid">>\n<<set $activeSlave.home to "Plains">>\n<<set $activeSlave.origin to "She was born by the Mermaid Princess.">>\n\n<<set $activeSlave.number to either(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40)>>\n\n<<set $activeSlave.slaveName to either("Ariel", "Adella", "Alana", "Andrina", "Aquata", "Arista", "Atargatis", "Attina", "Nerida", "Sereia", "Sirena", "Thessalonik", "Amatheia", "Anahita", "Anaitis", "Araxie", "Asherah", "Asrai", "Ava", "Brizo", "Calypso", "Ceto", "Cleodora", "Daryah", "Iaira", "Ianassa", "Ianthe", "Maira", "Mazu", "Melite", "Meltem", "Moana", "Nereida", "Naia", "Nerida", "Nerissa", "Nix", "Sedna", "Salacia", "Senara", "Sinann", "Susanoo", "Thaleia", "Thetis", "Thoe", "Triteia")>>\n\n<</nobr>> \s\nYour Mermaid Princess went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The young one grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders. Her growth complete, you name the new mermaid: ''@@color:red;$activeSlave.slaveName@@''.\n\n<<set $picture to "img/People/Creature/mermaid/"+$activeSlave.number+"">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center>\n\n<center><<button "Continue">>\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $mermaidTamed += 1>>\n\t<<set $Children += 1>>\n\t<<set $MonsterChildren += 1>>\n\t<<set $Exp += 5>>\n\t<<goto "Low Births">>\n<</button>></center> \s\n\n<</if>>\n\n<<elseif $race is 4>> \s \n\t<<silently>>\n\t\n\t<<if $tFight>>\n\t\t<<set $enemy.number to $activeSlave.number>>\n\t<<else>>\n\t\t<<set $enemy.number to either (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40)>>\n\t<</if>>\n\n\t<<set $fight to 1>>\n\t<<set $enemy.race to "mermaid">>\n\t<<set $enemy.HP to 60>>\n\t<<set $enemy.damage to 16>>\n\t<<set $enemy.exp to "Mid">>\n\t<<set $enemy.food to 6>>\n\t<<set $enemy.hasHome to $mermaidHome>>\n\t<<set $enemy.home to "Plains">>\n\t<<set $enemy.tamed to $mermaidTamed>>\n\t<<set $enemy.room to $mermaidRoom>>\n\t<<set $enemy.aDes to "The mermaid flips her tail near, most likely trying to push you into the water.">>\n\t<<set $enemy.name to "lonesome mermaid">>\n\t<<set $path to "img/People/Creature/"+$enemy.race+"/"+$enemy.number+"">>\n\n\t<<set $descriptionTame to "You face mermaid in a dance of royalty, to prove you are a worthy prince. A humanoid liminal race with the upper body of a human and the lower body of the ocean species. Secreting a slippery slime to keep herself from drying out, their race can thus even function upon land as long as their gills remain adequately moist. These gills are located along the waist and are compatible with both fresh and saltwater. In addition to gills, they have a humanoid respiratory system that allows vocalization and breathing through the mouth on land. With webbing between their fingers to aid in swimming and their pelvic fins are the main modes of steering in the water, Mermaids are said to be able to reach great speeds while swimming.">>\n\t<<set $descriptionWild to "Walking near one of the region's great rivers you are suddenly splashed by a mermaid. A humanoid race with the upper body of a human and the lower body of the ocean species. Secreting a slippery slime to keep herself from drying out, their race can thus even function upon land as long as their gills remain adequately moist. These gills are located along the waist and are compatible with both fresh and saltwater. In addition to gills, they have a humanoid respiratory system that allows vocalization and breathing through the mouth on land. With webbing between their fingers to aid in swimming and their pelvic fins are the main modes of steering in the water, Mermaids are said to be able to reach great speeds while swimming.">>\n\t<<set $sexDescription1 to "Swinging your leg over the mermaids tail you start pulling her upwards until she arranges herself into submissively fuckable position, with the her tail sticking out helplessly. You guide your hand towards her sex, finding it in the middle of her two halfs and quickly starts to caress the naturally wet entrance. She clearly enjoys the new sensation. Her eyes soon turn blank as she becomes lost to the sensations. You slowly work her into an animalistic frenzy. ready to enjoy the coming breeding.">>\n<<set $sexDescription2 to "Your cock equally begins being hard and ready, and you decide not wait any longer. You grab it and guides it towards her salt-watery wet hole, squeezing yourself inside. Wetter than any pussy on a land creature, but also fiercely tight as the mermaid contracts a little with every push. You begin out and then forcefully back in with the rhythm of the waves. She clearly takes deep pleasure in the feeling she was so craving before. She screams loudly with every thrust and pulls forward, only to then quickly throw herself back at you.">>\n<<set $sexDescription3 to "Fucking her faster, she pushes herself right back onto you, whistling and screeching in delight. Speeding up until you're pounding her at the pace of a storm, the waves break dramatically over your interspecies passion. Slowing down for a moment to catch your breath, you reach down and grabs both of her wrists, pulling her arms back and shoving yourself into her sex. she throws her head back and lets out a piercing wail that cuts through the air. You fuck the sweet mermaid pussy as fast and hard as possible. Behind you, her tail slaps your own ass, egging you on like a bull. She leans her head all the way back to look into your eyes, and you can see her tits flopping all over the place as your furious thrusts wracks her half-human body. After another spanking from her tail you let go of her wrists and she falls forward. You seize her thighs and frantically fucks her till she appears near drowning in pleasure until, without warning, the orgasm hits, and for a moment the world disappears and there is nothing but blinding white pleasure.">>\n\t<</silently>>\n\t<<goto "Combat Init">>\n<</if>> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s
<<if $village1 is 0>> \s\n<center><img src="img/Background/Village.gif" height="100%" width="100%"></center>\nYou find the ideal place for establishing a new village fit for human inhabitants. It would costs 500 in wood and 300 in stone, which will establish the foundation of a village with one house already built.\n\n<<if ($Wood gte 500) and ($Stone gte 300)>>\n\t<<button "Establish new village">>\n\t\t<<set $Wood -= 500, $Stone -= 300, $village1 to 1>>\n\t\t<<goto "Fields">>\n\t<</button>>\n<</if>>\n\n<<button "Move onwards">><<goto "Fields">><</button>>\n\n<<elseif $village1 is 1>> \s\n<<nobr>><center><<button "Return">><<goto "Fields">><</button>>\n \n | <<if $HumanGrandchildren gte 10>><<button "Call for service">><<set $location to "Village1">><<goto "VillageFun">><</button>><</if>></center><</nobr>>\n\n<<nobr>>\n<<if $Village1Houses is 1>><img src="img/Background/Village1.gif" height="100%" width="100%"> \n<<elseif $Village1Houses is 2>><img src="img/Background/Village2.gif" height="100%" width="100%">\n<<elseif $Village1Houses is 3>><img src="img/Background/Village3.gif" height="100%" width="100%">\n<<elseif $Village1Houses is 4>><img src="img/Background/Village4.gif" height="100%" width="100%">\n<<elseif $Village1Houses is 5>><img src="img/Background/Village5.gif" height="100%" width="100%">\n<</if>>\n<</nobr>>\n\n<<nobr>>\n<<if $Village1Name is "Nothing">>\nThe village lacks a name:\n<<textbox "$Village1Name" $Village1Name "Village1">>\n<<else>>\nThe village of $Village1Name stands on the fertile Fields. There is an plethora of resources here and plenty of food could be produced.\n<</if>>\n<</nobr>>\n\n<<nobr>>\n<<click "First House">>\n<<set $currentHouse to "house1">>\n<<set $currentVillage to "Village1">>\n<<set $currentVillageName to $Village1Name>>\n<<goto "Houses">><</click>> | You can see the entrance to the first house of the village.\n<</nobr>>\n\n<<nobr>><<if $Village1Houses gte 2>>\n<<click "Second House">>\n<<set $currentHouse to "house2">>\n<<set $currentVillage to "Village1">>\n<<set $currentVillageName to $Village1Name>>\n<<goto "Houses">><</click>> | You can see the entrance to the second house of the village.\n<</if>><</nobr>>\n\n<<nobr>><<if $Village1Houses gte 3>>\n<<click "Third House">>\n<<set $currentHouse to "house3">>\n<<set $currentVillage to "Village1">>\n<<set $currentVillageName to $Village1Name>>\n<<goto "Houses">><</click>> | You can see the entrance to the third house of the village.\n<</if>><</nobr>>\n\n<<nobr>><<if $Village1Houses gte 4>>\n<<click "Fourth House">>\n<<set $currentHouse to "house4">>\n<<set $currentVillage to "Village1">>\n<<set $currentVillageName to $Village1Name>>\n<<goto "Houses">><</click>> | You can see the entrance to the fourth house of the village.\n<</if>><</nobr>>\n\n<<nobr>><<if $Village1Houses gte 5>>\n<<click "Fifth House">>\n<<set $currentHouse to "house5">>\n<<set $currentVillage to "Village1">>\n<<set $currentVillageName to $Village1Name>>\n<<goto "Houses">><</click>> | You can see the entrance to the fifth house of the village.\n<</if>><</nobr>>\n\n__Construction__\n<<nobr>>\n\n<<if $Village1Houses is 1 and $Wood > 200>>\n\t[[Build another house|Village1][$Wood -= 200, $Village1Houses to 2]] | A single house still stands. There is an abundance of Wood gained from exploring. You could build a new house - this would cost you 200 in Wood. \n<<elseif $Village1Houses is 2 and $Wood > 200>>\n\t[[Build a third house|Village1][$Wood -= 200, $Village1Houses to 3]] | There is still an plenty of Wood in the nearby woods. You could build a new house - this would cost you another 200 Wood. \n<<elseif $Village1Houses is 3 and $Wood > 200>>\n\t[[Build a fourth house|Village1][$Wood -= 200, $Village1Houses to 4]] | There is still an plenty of Wood in the nearby woods. You could build a new house - this would cost you another 200 Wood. \n<<elseif $Village1Houses is 4 and $Wood > 200>>\n\t[[Build a fifth house|Village1][$Wood -= 200, $Village1Houses to 5]] | Though there is still an plenty of Wood in the nearby woods. There seems only to be room for one more house - if there is to be left room for other facilities - this last house would again cost you 200 Woods. \n<<elseif $Village1Houses is 5>>\n\tThe village has no room for more houses.\n<</if>>\n\n<</nobr>>\n\n__Facilities__\n<<nobr>>\n<<if $Village1Farm is 0 and $Wood gte 1000>>\n [[Build farm to increase food|Village1][$Wood -= 1000, $Village1Farm to 1]]\n<<elseif $Village1Farm gt 0>>\n\t<<click "The Farm">><<goto "Village1Farm">><</click>> stands sturdy near the fields.\n<</if>>\n<<if $Village1Farm is 0>>Farm requires 1000 wood.<</if>>\n<</nobr>>\n<<nobr>>\n<<if $Village1Lumber is 0 and $Wood gte 1000>>\n [[Construct a lumber mill to gather Wood|Village1][$Wood -= 1000, $Village1Lumber to 1]]\n<<elseif $Village1Lumber gt 0>>\n\t<<click "The Lumber Mill">><<goto "Village1Lumber">><</click>> stands productivly near the forest edge.\n<</if>>\n<<if $Village1Lumber is 0>>A lumber mill requires 1000 wood.<</if>>\n<</nobr>>\n<<nobr>>\n<<if $Village1Dairy is 0 and $Wood gte 500 and $Stone gte 300 and $Iron gte 300>>\n [[Construct a dairy for milk|Village1][$Wood -= 500, $Stone -= 300, $Iron -= 300, $Village1Dairy to 1]]\n<<elseif $Village1Dairy gt 0>>\n\t<<click "The Dairy">><<goto "Village1Dairy">><</click>> stands productivly near the farm.\n<</if>>\n<<if $Village1Dairy is 0>>A dairy mill requires 500 wood, 300 stone, and 300 iron to build.<</if>>\n<</nobr>>\n\n<</if>>
<<if $Matriarch is 0>>\n<<button "Palace">><<goto "Palace">><</button>> | \n\n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Ready">>\n\n<<nobr>>\n<<if $nerdanelRelation gte 90>>\nNerdanel looks at you with the utmost mix of love, desire and loyalty.\n<<elseif $nerdanelRelation gte 50>>\nNerdanel looks at you with love, desire and loyalty.\n<<elseif $nerdanelRelation gte 10>>\nNerdanel looks at you with gratitude and desire.\n<<elseif $nerdanelRelation gte 0>>\nNerdanel looks at you with gratitude.\n<</if>>\n<<if $nerdanelPreg gte 2>>\nShe is $nerdanelPreg weeks pregnant.\n<<elseif $nerdanelPreg is 1>>\nShe is 1 week pregnant.\n<<else>>\nNerdanel isn't pregnant.\n<</if>>\n\nNerdanel stands waiting in her usual attire, which isn't doing much of covering her fair body. Her hair falls short and her green eyes await your actions with a little hint of cheeky notions.\n\n<</nobr>>\n\n<<button "Talk">><<set $Matriarch to 1>><<goto "Nerdanel">><</button>> | <<button "Have Sex">><<set $Matriarch to 2>><<goto "Nerdanel">><</button>> \s\n\n<<elseif $Matriarch is 1>> \s\n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Look">>\nYou ask Nerdanel for a story, but in the end she mostly fancies a game of cards.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $Energy -= 1>>\n\t<<set $nerdanelRelation += 5>>\n\t<<set $Matriarch to 0>>\n\t<<goto "Nerdanel">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $Matriarch is 2>> \s\n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Pleasure1">>\n\nNerdanel wastes no time in getting on her knees and readying you dick with her nimble hands. Ages locked away in this Sanctuary with no partner seems to have left her quite impatient in this moment.\n\n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Pleasure2">>\n\nWhen she brings in her mouth and head she does so with and almost succulent passion painted in her expression. Her soft and sweet motions savoring the experience to the fullest. \n\n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Pleasure3">>\n\nBeing blessed with breasts both perky and ample enough for even more intense pleasure you decide to place Nerdanel on her back to fully enjoy the compliant elf.\n\n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Sex1">>\n\nDeciding to enjoy the moment to the fullest you and Nerdanel change position for some classic fun and soon her perky breasts sway to the rhythmic motions of your coupling.\n\n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Sex2">>\n\nYou soon shift to a another position, Nerdanel's feeble moans soon gaining in volume as you deep thrusts drive the smaller girl of the elven race through a rough mating unknown to her people.\n\n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Sex3">>\n\nAs the passionate fucking grows ever more intense you feel the red-headed elf nearing climax and decide to time your own with it.\n\n<<showImageOrVideo "img/People/Human/Characters/Nerdanel/Sex4">>\n\nOnly after several sessions and long hours later do you finish and behold the exhausted conquest of yours. Laying covered in white Nerdanel is still trying to recover her strength and takes grand while getting her bearings once more.\n\n<<nobr>>\n<center>\n<<button "For red-headed elves!">>\n\t<<include "High Preg">>\n\t<<if $nerdanelPreg lte 0>>\n\t\t<<set $nerdanelPreg to $Preg>>\n\t<</if>>\n\t<<set $nerdanelRelation += 5>>\n\t<<set $Energy -= 1>>\n\t<<set $Matriarch to 0>>\n\t<<goto "Nerdanel">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<</if>>\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s
<<if $FeeSex is 0>>\n<center><<showImageOrVideo "img/People/Creature/fairy/Fee/FeeDick1">></center>\nYou pull out your stiff and throbbing dick in front of you tiny fairy slave Fee, her face frozen in horror.\n\n<center><<button "Demand she pleasures you">><<set $FeeSex to 1>><<goto "FeeSex">><</button>></center>\n\n<<elseif $FeeSex is 1>>\n<center><<showImageOrVideo "img/People/Creature/fairy/Fee/FeeBlow1">></center>\nFee would never refuse her master, and flies down to hold on to the upper head of your dick. Facing a member the size of herself she uses all her saliva making the top moist. She licks near the urethra, herself being swallowed by all the scents and smells of the region, she keeps working to please her king. \n\n<center><<showImageOrVideo "img/People/Creature/fairy/Fee/FeeBlow2">></center>\nAs precum begins pumping up Fee places her face in front, as to swallow all she can. With her hands she strokes the head as if pumping for as much fluid as possible. She might be using magic, for the great pleasure you feel seems impossible to produce with such tiny contact.\n\n<center><<showImageOrVideo "img/People/Creature/fairy/Fee/FeeBlow3">></center>\nBe it by magic or her own hard endeavor, you feel the nearing orgasm approach. Fee keeps working on. She only fails to hide a little of her fear of the coming facial explosion ahead. \n\n<center><<showImageOrVideo "img/People/Creature/fairy/Fee/FeeBlow4">></center>\nWhen you finally come her face is pushed back by the force, and soon her entire body is covered in your cum. She has been a good little fairy, but you're not done yet. \n\n<center><<button "Start fucking her">><<set $FeeSex to 2>><<goto "FeeSex">><</button>></center> \s\n\n<<elseif $FeeSex is 2>>\n<center><<showImageOrVideo "img/People/Creature/fairy/Fee/FeeSex1">></center>\nYou place the fairy next to your swollen member, close your growing hardness, making her nearly sit on the huge mass that will soon brutally impale her.\n\nYou tell your tiny fairy servant that it is time to be breed and bear you children of magic. The fairy would never refuse her king, but seemingly trembles with fear of the brutal penetration awaiting her in your hands.\n\nHolding her tight, you place your stiff and pulsating dick near her minuscule pussy. Fee tries her best to remember and cast any spell that might help her through the lust of her gigantic master.\n\n<center><<showImageOrVideo "img/People/Creature/fairy/Fee/FeeSex2">></center>\nImpaling yourself into the tiny girl with brute force she screams in pain as her whole lower body is stretched monstrously, only staying alive due to her flexible fairy body and the many spells she cast beforehand.\n\nYou bury yourself into her over and over, enjoying the tightest of feelings. She exhales small screams and sobs, still unable to take her pounding. You ask whether she enjoys being used as a mere hand-puppet, fulfilling your needs. She fails to answer in her state, so you go on and tell her how you will breed her over and over again to fill the forest with fairies; how she will be fucked and give birth uncountable times, all in service to her king.\n\n\n<center><<showImageOrVideo "img/People/Creature/fairy/Fee/FeeSex3">></center>\nFinally you feel your sperm travel towards the abused queen, and as she likewise feels the vibration she starts to squeal and try to form sentences. She never finish what she tries to say as an avalanche of white poten liquid pours into her stretched and fertile hole. She is filled beyond her ability so you pull your dick out to empty the remaining cum all over her little body. Fee is left utterly stretched and used in your hand. Covered in cum.\n\n<<nobr>>\n<center>\n<<button "Lucky little queen!">>\n\t<<include "High Preg">>\n\t<<if $FeePreg lte 0>>\n\t<<set $FeePreg to $Preg>>\n\t<</if>>\n\t<<set $FeeRelation += 5>>\n\t<<set $Energy -= 1>>\n\t<<goto "Fee">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<</if>>
<<button "Return">><<goto "dragon home">><</button>> | \n\n<center><<showImageOrVideo "img/People/Creature/dragon/Tiamat/TiamatSmile">></center>\n<<nobr>>\n<<if $TiamatRelation gte 90>>\nTiamat looks at you with the utmost mix of love, trust and needs.\n<<elseif $TiamatRelation gte 50>>\nTiamat looks at you with love and needs.\n<<elseif $TiamatRelation gte 0>>\nTiamat looks at you with needs.\n<</if>>\n\n<<if $TiamatPreg gte 5>>\nShe is hugely pregnant.\n<<elseif $TiamatPreg gte 3>>\nShe is clearly pregnant.\n<<elseif $TiamatPreg gte 1>>\nShe has been impregnated.\n<<else>>\nShe is not pregnant.\n<</if>>\n\nThe endearing dragon-girl has green hair and red scales. Her wings, though seemingly small, can expand greatly. Her tail is as thick as her thigh and ends in an ever so sensitive tip. With two horns and two sharp ears sticking out of her hair her face is as scaleless as her stomach and breast - leaving a wonderful view.\n\n<</nobr>> \n\n<center><<button "Talk">><<goto "TiamatTalk">><</button>> | <<button "Have sex">><<goto "TiamatSex">><</button>></center> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s
<<if $Potions gte 3>> \s\n<<nobr>>\n\n<<display "Generate XX Slave">>\n\n<<set $activeSlave.origin to "She is your daughter">>\n\n<<set $activeSlave.mother to "the elven princess">>\n\n<<set $activeSlave.race to "human">>\n\n<<set $activeSlave.home to "Elven">>\n\n<<set $hair to "blonde">>\n\n<<include "Body and Name">>\n\n<</nobr>>\n<center><<showImageOrVideo "img/People/Human/Characters/Estë/Face">></center>\nThe elven princess Estë went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, as always another girl<</if>>. After having nursed it she presents the child to you.\n\nSince the child is of Elven blood it needs three potions so the crystal does not harm its body during growth.\n\n<span id="miniscene1">\n<<button "Give the child a potion and a piece of crystal">>.\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $Children += 1>>\n\t<<set $ElvenChildren += 1>>\n\t<<set $Potions -= 3>>\n\t<<set $Exp += 15>>\n\t<<replace "#miniscene1">>\n\tThe child grows rapidly throughout that week, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind.\n\nHer growth complete, ''@@color:red;$activeSlave.slaveName@@'' stands before you.\n\n<center><<button "The Week Continues">><<goto "High Births">><</button>></center>\n\n\t<<display "Long Slave Description">>\n\t <</replace>>\n<</button>>\n</span>\n<<else>> \s\n<center><<showImageOrVideo "img/People/Human/Characters/Estë/Face">></center>\nThe elven princess Estë went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, as always another girl<</if>>. After having nursed it she presents the child to you.\n\nSince the child is of Elven blood it needs three potions so the crystal does not harm its body during growth.\n\nSince you don't have the potions at hand you send the child to a nursery, where it will grow up at a normal pace.\n\n<center><<button "The Week Continues">><<goto "High Births">><</button>></center>\n\n<</if>>\n
<center><<showImageOrVideo "img/People/Creature/snake/Kadru/KadruSex1">></center>\nYou lie down together with your self proclaimed perfect mate, your growing arousal pushes all but one thought from your mind. She clearly notice, as she swiftly bends over, and while enveloping your upper body in her long and slender snake tale, takes your manhood deeply into her mouth with a long exhale of pleasure. \n\n<center><<showImageOrVideo "img/People/Creature/snake/Kadru/KadruSex2">></center>\nBelow you slowly begin moving your fingers in and out of her wet snatch. She soon relaxes her tight entrance in your arms and returns the pleasures with her immensely long tongue twisted around your pre-cum dripping cock, abandoning herself to your will and pleasurable command.\n\n<center><<showImageOrVideo "img/People/Creature/snake/Kadru/KadruSex3">></center>\nYou sink your saliva moistened member into her serpent depths, pausing for a moment to let her adapt to your size, before you start pumping away and tongue kissing her passionately as you both get caught up in the wonderful sensations of your entwined bodies. Her tight velvet passage pleasures your length, and her scaly body rubbing on your skin only encourages you to lose yourself more wildly in her embrace. You gradually increase your pace, hearing her moans become louder as she moves her hips in time with yours, all in a growing animalistic breeding.\n\n<center><<showImageOrVideo "img/People/Creature/snake/Kadru/KadruSex4">></center>\nYour fingers dig into her smooth backside as you continue thrusting into her, pleasure building for what seems like a ecstatic eternity. Reaching your limit, you thrust frantically through the brutal climax, your cock erupting with a violent torrent of semen deep inside her slithering frame, filling her completely up as you both scream of pure pleasure.\n\nKadru lies down again besides you, saying coyly: "//Let’s see if I'm able to become a mommy from this load... If not, well, I guess we can always try again...//"\n\n<<nobr>>\n<center>\n<<button "Slithering!">>\n\t<<include "High Preg">>\n\t<<if $KadruPreg lte 0>>\n\t<<set $KadruPreg to $Preg>>\n\t<</if>>\n\t<<goto "Kadru">>\n<</button>>\n</center>\n<</nobr>> \s\n<<set $KadruRelation += 5>> \s\n<<set $Energy -= 1>> \s
<<nobr>>\n<center>\n<<button "Go back">><<goto "Ruins">><</button>> | \n</center>\n<</nobr>>\n<center><<showImageOrVideo "img/Background/dungeon">></center>\nAn abandoned prison, most likely used to gruesome horrors during the war. Now idle and at peace.\n\n<<if $inannaQuest is 7>>\nYou see <<click "Inanna">><<goto "InannaQuest">><</click>> sitting on the cold floor.\n<</if>> \s
<<nobr>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if $activeSlave.ID == $slaves[$i].ID>>\n<<set $slaves[$i] to $activeSlave>>\n<</if>>\n<</for>>\n<</nobr>>\n<div id="miniscene1">\n<<nobr>>\n\n<<button "Talk about the World">>\n\t<<replace "#miniscene1">>\n\t\n\t<<if $FatherBeloved is 1>>\n\t\t<<set $activeSlave.relation += 5>>\n\t<<elseif $FatherDear is 1>>\n\t\t<<set $activeSlave.relation += 3>>\n\t<<else>>\n\t\t<<set $activeSlave.relation += 1>>\n\t<</if>>\n\t\n\t<<display "TalkWorld">>\n \n\t<</replace>>\n<</button>>\n\n \n\n<<if $activeSlave.relation gte 5>>\n<<button "Talk about philosophy">>\n\t<<replace "#miniscene1">>\n\t\n\t<<if $FatherBeloved is 1>>\n\t\t<<set $activeSlave.relation += 5>>\n\t<<elseif $FatherDear is 1>>\n\t\t<<set $activeSlave.relation += 3>>\n\t<<else>>\n\t\t<<set $activeSlave.relation += 1>>\n\t<</if>>\n\t\n\t<<display "TalkPhilosophy">>\n\n <</replace>>\n<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.relation gte 10>>\n<<button "Talk about love">>\n\t<<replace "#miniscene1">>\n\t\n\t<<if $FatherBeloved is 1>>\n\t\t<<set $activeSlave.relation += 5>>\n\t<<elseif $FatherDear is 1>>\n\t\t<<set $activeSlave.relation += 3>>\n\t<<else>>\n\t\t<<set $activeSlave.relation += 1>>\n\t<</if>>\n\n\t<<display "TalkLove">>\n\n <</replace>>\n<</button>>\n<</if>>\n\n<</nobr>>\n</div>
<<nobr>><center><<button "Return">><<goto "Mountains">><</button>> | <<if $HumanGrandchildren gte 10>><<button "Call for service">><<set $location to "Village3">><<goto "VillageFun">><</button>><</if>></center><</nobr>>\n<<nobr>>\n<<if $Village3Houses is 1>><img src="img/Background/Village1.gif" height="100%" width="100%"> \n<<elseif $Village3Houses is 2>><img src="img/Background/Village2.gif" height="100%" width="100%">\n<<elseif $Village3Houses is 3>><img src="img/Background/Village3.gif" height="100%" width="100%">\n<<elseif $Village3Houses is 4>><img src="img/Background/Village4.gif" height="100%" width="100%">\n<<elseif $Village3Houses is 5>><img src="img/Background/Village5.gif" height="100%" width="100%">\n<</if>>\n<</nobr>>\n\n<<nobr>>\n<<if $Village3Name is "Nothing">>\nThe village lacks a name:\n<<textbox "$Village3Name" $Village3Name "Village3">>\n<<else>>\nThe village of $Village3Name stands in the shelter of the great fjelds shielding it from the North Wind. There is little to no food in such regions, but a great wealth of stone and iron can be extracted from the mountains and rivers.\n<</if>>\n<</nobr>>\n\n<<nobr>>\n<<click "First House">>\n<<set $currentHouse to "house11">>\n<<set $currentVillage to "Village3">>\n<<set $currentVillageName to $Village3Name>>\n<<goto "Houses">>\n<</click>> | You can see the entrance to the first house of the village.\n<</nobr>>\n\n<<nobr>><<if $Village3Houses gte 2>>\n\n<<click "Second House">>\n<<set $currentHouse to "house12">>\n<<set $currentVillage to "Village3">>\n<<set $currentVillageName to $Village3Name>>\n<<goto "Houses">><</click>> | You can see the entrance to the second house of the village.\n<</if>><</nobr>>\n\n<<nobr>><<if $Village3Houses gte 3>>\n<<click "Third House">>\n<<set $currentHouse to "house13">>\n<<set $currentVillage to "Village3">>\n<<set $currentVillageName to $Village3Name>>\n<<goto "Houses">><</click>> | You can see the entrance to the third house of the village.\n<</if>><</nobr>>\n\n<<nobr>><<if $Village3Houses gte 4>>\n<<click "Fourth House">>\n<<set $currentHouse to "house14">>\n<<set $currentVillage to "Village3">>\n<<set $currentVillageName to $Village3Name>>\n<<goto "Houses">><</click>> | You can see the entrance to the fourth house of the village.\n<</if>><</nobr>>\n\n<<nobr>><<if $Village3Houses gte 5>>\n<<click "Fifth House">>\n<<set $currentHouse to "house15">>\n<<set $currentVillage to "Village3">>\n<<set $currentVillageName to $Village3Name>>\n<<goto "Houses">><</click>> | You can see the entrance to the fifth house of the village.\n<</if>><</nobr>>\n\n__Construction__\n<<nobr>>\n\n<<if $Village3Houses is 1 and $Wood > 200>>\n\t[[Build another house|Village3][$Wood -= 200, $Village3Houses to 2]] | A single house stands. There is an abundance of Wood gained from exploring. You could build a new house - this would cost you 200 in Wood. \n<<elseif $Village3Houses is 2 and $Wood > 200>>\n\t[[Build a third house|Village3][$Wood -= 200, $Village3Houses to 3]] | You could build a new house - this would cost you another 200 Wood. \n<<elseif $Village3Houses is 3 and $Wood > 200>>\n\t[[Build a fourth house|Village3][$Wood -= 200, $Village3Houses to 4]] | You could build a new house - this would cost you another 200 Wood. \n<<elseif $Village3Houses is 4 and $Wood > 200>>\n\t[[Build a fifth house|Village3][$Wood -= 200, $Village3Houses to 5]] | There seems only to be room for one more house - if there is to be left room for other facilities - this last house would again cost you 200 Woods. \n<<else>>\nThere is no room for more houses.\n<</if>>\n<</nobr>>\n\n__Facilities__\n<<nobr>>\n<<if $Village3Iron is 0>>Iron mine requires 1000 wood.<</if>>\n<<if $Village3Iron is 0 and $Wood gte 1000>>\n [[Build an Iron Mine to gather iron|Village3][$Wood -= 1000, $Village3Iron to 1]]\n\tCosts 1000 in Wood.\n<<elseif $Village3Iron gt 0>>\n\t<<click "The Iron Mine">><<goto "Village3Iron">><</click>> stands sturdy near the mountain side.\n<</if>>\n<</nobr>>\n<<nobr>>\n<<if $Village3Stone is 0>>Stone mine requires 1000 wood.<</if>>\n<<if $Village3Stone is 0 and $Wood gte 1000>>\n [[Construct Stone Works|Village3][$Wood -= 1000, $Village3Stone to 1]]\n\tCosts 1000 in Wood.\n<<elseif $Village3Stone gt 0>>\n\t<<click "The Stone Works">><<goto "Village3Stone">><</click>> carves a hole in the mountains.\n<</if>>\n<</nobr>>\n<<nobr>>\n<<if $Village3Hospital is 0 and $Wood gte 500 and $Stone gte 300 and $Iron gte 300>>\n [[Construct a hospital|Village3][$Wood -= 500, $Stone -= 300, $Iron -= 300, $Village3Hospital to 1]]\n<<elseif $Village3Hospital gt 0>>\n\t<<click "The Hospital">><<goto "Village3Hospital">><</click>> stands ready near the mountains.\n<</if>>\n<<if $Village3Hospital is 0>>A hospital requires 500 wood, 300 stone, and 300 iron to build.<</if>>\n<</nobr>>
<<if $Matriarch is 0>>\n<<button "Palace">><<goto "Palace">><</button>> | \n\n<<showImageOrVideo "img/People/Human/Characters/Yavanna/Body">>\n\n<<nobr>>\n<<if $yavannaRelation gte 90>>\nYavanna looks at you with the utmost mix of love, desire and loyalty.\n<<elseif $yavannaRelation gte 50>>\nYavanna looks at you with love, desire and loyalty.\n<<elseif $yavannaRelation gte 10>>\nYavanna looks at you with gratitude and desire.\n<<elseif $yavannaRelation gte 0>>\nYavanna looks at you with gratitude.\n<</if>>\n<<if $yavannaPreg gte 2>>\nShe is $yavannaPreg weeks pregnant.\n<<elseif $yavannaPreg is 1>>\nShe is 1 week pregnant.\n<<else>>\nYavanna isn't pregnant.\n<</if>>\n\nYavanna stands waiting for you, holding her massive breasts in between her arms. How she is able to live with such weight is a minor miracle. Her purple eyes play a strange compliment to her brown hair, which you assume her children will inherit. \n\n<</nobr>>\n\n<<button "Talk">><<set $Matriarch to 1>><<goto "Yavanna">><</button>> | <<button "Have Sex">><<set $Matriarch to 2>><<goto "Yavanna">><</button>> \s\n\n<<elseif $Matriarch is 1>> \s\n<<showImageOrVideo "img/People/Human/Characters/Yavanna/Face...WellMostlyBoobs">>\nYou ask Yavanna about her work with plants and trees and she tells you about some of them:\n\nWell, there is Alfirin, the name apparently meaning 'immortal'. There is a song about "the golden bells ... of mallos and alfirin" that grew in the land of Lebennin, a very sweet tune I often hum.\n\nThen there is Elanor, a small star-shaped yellow flower, whose name means 'sun-star'. It grew abundantly on the Cerin Amroth mound together with niphredil, and also in Tol Eressëa.\n \nSuch wonderful plants!\n\n<<nobr>>\n<center>\n<<button "Indeed">>\n\t<<set $Energy -= 1>>\n\t<<set $yavannaRelation += 5>>\n\t<<set $Matriarch to 0>>\n\t<<goto "Yavanna">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $Matriarch is 2>> \s\n<<showImageOrVideo "img/People/Human/Characters/Yavanna/Sex1">>\n\nExposing her enormous tits to the open, you allow your hands to stimulate them at will. With such grand breasts her sensitivity is all the greater. She starts by lubricating your member with a slobbering wet blowjob, while all the time having her breasts pressed up against you.\n\n<<showImageOrVideo "img/People/Human/Characters/Yavanna/Sex2">>\n\nYou ask her to service your member with her vast breasts. The massive udders soon surround your shaft and send shivers through your body. Laying on your back her extreme tits cover nearly your entire lower stomach.\n\n<<showImageOrVideo "img/People/Human/Characters/Yavanna/Sex3">>\n\nNot able to fore-go such an opportunity you quickly find some rope and tie Yavanna's breasts together and press yourself in between them. The wet and silky soft sensation is euphoric, with the added stimulation of the breasts against your thighs.\n\n<<showImageOrVideo "img/People/Human/Characters/Yavanna/Sex4">>\n\nAs Yavanna saddles you her massive tits are placed heavily on your face, their weight and feel adding to the intense riding fuck given to you by the willing elf.\n\n<<showImageOrVideo "img/People/Human/Characters/Yavanna/Sex5">>\n\nRising yourself up into a sitting position the vast tits surround your head on both sides, the deep fuck combined the breasts arise an animalistic lust which takes over your thoughts.\n\n<<showImageOrVideo "img/People/Human/Characters/Yavanna/Sex6">>\n\nSuccumbing to the passions you bend Yavanna over with the singular thought of breeding the heavily breasted woman. Soon you find a violent climax joint to the extreme screams of the woman below you\n\n<<nobr>>\n<center>\n<<button "Fucking hell">>\n\t<<include "High Preg">>\n\t<<if $yavannaPreg lte 0>>\n\t\t<<set $yavannaPreg to $Preg>>\n\t<</if>>\n\t<<set $yavannaRelation += 5>>\n\t<<set $Energy -= 1>>\n\t<<set $Matriarch to 0>>\n\t<<goto "Yavanna">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<</if>>\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s
The Elven Update\n\nCamp to Castle Update\n\nOcean Update\n\tHinaQuest Pacific\n\tXquicQuest Mayan\n\tCyclops Quest\n\tTurtle Quest\n\tFrog Race\n\tSquid Race\n\tSheep Race\n\nWizard Battle\n\tEpilogue
<<if $brew isnot 1>> \s\n<<button "Village">><<goto "Village2">><</button>> |\n<center>\n<<showImageOrVideo "img/Background/Plains/Buildings/brewery">>\n</center>\n<<nobr>>\n<<set $brewerySlaves to 0>>\n <<for $i to 0; $i lt $slaves.length; $i++>>\n <<if $slaves[$i].assignment is "work in the brewery">>\n <<set $brewerySlaves += 1>>\n <</if>>\n <</for>>\n<</nobr>>\n<<nobr>>\n<<if $brewerySlaves gte 5>>\n\tThe brewery is bustling with activity. Numerous daughters are preparing the production of beer from barley via bread, while singing the ancient brewing song: "//... you are the one who pours out the filtered beer of the collector vat. It is the onrush of Tigris and Euphrates!//" The finished beers are thick, more of a gruel than a beverage, and drinking straws are needed for easy consumption. With all this activity they could probably need some help.\n\n<center><<button "Lend a hand">><<set $brew to 1>><<goto "Village2Brewery">><</button>></center>\n\n<<elseif $brewerySlaves gt 1>>\n\tThe brewery is working steadily. Beer is prepared from barley via bread. The finished beers are thick, more of a gruel than a beverage, and drinking straws are needed for easy consumption.\n<<else>>\n\tThe brewery is empty and unused.\n<</if>>\n\n<</nobr>> \s\n\n<<nobr>>\n<<set $factory to "brewery">>\n<<set $factoryLocation to "Village2Brewery">>\n<</nobr>> \s\n<<if $brewerySlaves gt 0>>\n__Stop a girl from working in the brewery:__\n<<for $i to 0; $i lt $slaves.length; $i++>><<if $slaves[$i].assignment is "work in the brewery">>\n<<="[[$slaves[$i].slaveName|Slave Interact][$activeSlave to $slaves[" + $i + "]]]">>, <<display "Slave Summary">>\n| <<="[[Remove from the brewery.|Retrieve from Factory][$activeSlave to $slaves[" + $i + "]]]">><</if>>\n<</for>> \s\n<</if>>\n\n<<if $brewerySlaves lt 10>>\s\n__Send a girl to work in the brewery:__\s\n<<for $i to 0; $i lt $slaves.length; $i++>><<if ($slaves[$i].workhas is 0) and ($slaves[$i].relation gte 3) and ($slaves[$i].househas is 1) and ($slaves[$i].race is "human")>>\n<<="$slaves[$i].slaveName">>, <<display "Slave Summary">>\n| <<="[[Assign to work in the brewery|Assign to Factory][$activeSlave to $slaves[" + $i + "]]]">> \s\n<<elseif ($slaves[$i].workhas is 0) and ($slaves[$i].relation gte 3)>>\n $slaves[$i].slaveName needs a house in the village.\n<<elseif ($slaves[$i].workhas is 0) and ($slaves[$i].househas is 1)>>\n $slaves[$i].slaveName doesn't like you enough to work for you.<</if>><</for>><</if>>\n\nCan support 10 brewers.\n<<elseif $brew is 1>> \s\n\n<<button "Return">><<set $brew to 0>><<goto "Village2Brewery">><</button>>\n<<showImageOrVideo "img/Background/Plains/Buildings/brewery">>\nThe inside of the brewery is filled with fermenting odors and and the materials in need for productions. Such busy work surely would progress swifter with proper encouragement.\n\n<<nobr>>\n<span id="miniscene">\n<center>\n<<button "Encourage a girl">>\n\t<<set _brewing to random(1, 3)>>\n\t<<set $FoodPreserved += 5>>\n\t<<set $Energy -= 1>>\n\t<<replace "#miniscene">>\n\t\t<<set _picture to "img/Background/Plains/Buildings/Brew"+_brewing>>\s\n <<showImageOrVideo _picture>>\n\t\tYou take a diligent brewer away for a proper reward, and soon the lewd noises of the ecstatic girl fills the confines of the brewery.\n\n<center><<button "More">><<goto "Village2Brewery">><</button>></center>\n\n\t<</replace>>\n<</button>>\n</center>\n</span>\n<</nobr>>\n\n<</if>> \s\n<<if $Energy lte 0>>\n\t<<goto "TiredEnd">>\n<</if>>\n
<<set $sex to either(1, 2, 3)>> \s\n<<if $sex is 1>> \s\n<<if $rheiaMom is 1>> \s\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.sex2" >></center>\nLaying your loving mother on her back you proceed to enter and fuck her with animalistic passion, her teeth clenched and her hand adding to the pleasure. She screams at you, //"Impregnate me, my son, make me pregnant, make your mother your own woman!"//.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.sex3" >></center>\nTaken with the instinct of breeding your mother, you pound her violently to her subservient orgasm causes her to scream in ecstasy. She will make a great mother for countless children. You will breed your mother, and use her to fill the world. She shall never go without being pregnant by your cum. She is yours.\n\n<<nobr>>\n<center>\n<<button "She's quite the mother">>\n\t<<include "High Preg">>\n\t<<if $rheiaPreg lte 0>>\n\t<<set $rheiaPreg to $Preg>>\n\t<</if>>\n\t<<goto "Rheia">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $rheiaMom is 0>>\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.sex2" >></center>\nLaying her on her back you proceed to enter and fuck her with animalistic passion, her teeth clenched and her hand adding to the pleasure. She screams at you, //"Impregnate me, make me pregnant, make me a mom with you!"//.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.sex3" >></center>\nTaken with the instinct of breeding her, you pound her violently to her subservient orgasm causes her to scream in ecstasy. She will make a great mother for countless children. You will breed her, and use her to fill the world. She shall never go without being pregnant by your cum. She is yours.\n\n<<nobr>>\n<center>\n<<button "She's the perfect breeder">>\n\t<<include "High Preg">>\n\t<<if $rheiaPreg lte 0>>\n\t<<set $rheiaPreg to $Preg>>\n\t<</if>>\n\t<<goto "Rheia">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<</if>> \s\n<<elseif $sex is 2>> \s\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.boobs" >></center>\nExposing your cock she lets her drool fall upon it and starts to grasp it tenderly. Then pressing her tits together she starts jerking your erect dick with its tip between the great breasts. //"This dick looks just like that of my prior husband's,"// she says with surprise and delight, //"which was the only thing I truly desired about him. Now how about you let me taste it?"//\n\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.blow" >></center>\nPlacing her arms around your legs she draws seemingly pleased with whatever you wish to do with it. With your hands behind her head you let your dick enter the slobbering woman. Her plush lips coats your dick as it enters her willing mouth. All the while she fingers herself vigorously, until she can bear it no longer and throws herself down inviting you to her ass.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.sex4" >></center>\nHaving her where you want, you lose yourself in the passion and sex, fucking her harder and faster while she starts screaming. Her tits flows back and forth showing the extreme manner you are fucking her. You look at her foggy and now subservient eyes. She belongs to you.\n\nShe screams highly as she experiences an intense orgasm. //"Oh, come with me my man, just fill me and make me feel like a true woman again! Your woman!"// Driven over the edge by her conquered pleads you embrace Rheia's mature body and send unending streams of burningly hot jizz deep within her, filling her up.\n\n<<nobr>>\n<center>\n<<button "What a ride!">>\n\t<<include "High Preg">>\n\t<<if $rheiaPreg lte 0>>\n\t<<set $rheiaPreg to $Preg>>\n\t<</if>>\n\t<<goto "Rheia">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $sex is 3>> \s\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.blow1" >></center>\nShe takes your dick out and into her mouth with a relish hinting she has been fantasizing about doing just this before your arrival. Using her hands to hold your cock and add to the pleasure she sucks lovingly and tenderly with no lack of vigor.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.blowcum" >></center>\nAfter a while you first orgasm, filling mouth so much it overflows.\n\nBut you are not done yet. Your desire for her body has only increased and you ask her to lie down with her pussy sticking up.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.sex4" >></center>\nPenetrating her moist hole you press yourself further and further until the very entrance of her womb blocks your way. While starting to pound her pussy you hold her down by one hand.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/rheia.sex5" >></center>\nShe starts begging you between her gritted teeth, //"Cum into me, make me pregnant! I can't wait to be a mother again!"// You flick her onto all four and continue fucking her warm receiving cunt. Finally reaching the limit of your second wind you cum deep within Rheia, certain to have impregnated the shapely mature woman, whom you have turned into your own fucktoy.\n\n<<nobr>>\n<center>\n<<button "She was made for this">>\n\t<<include "High Preg">>\n\t<<if $rheiaPreg lte 0>>\n\t\t<<set $rheiaPreg to $Preg>>\n\t<</if>>\n\t<<goto "Rheia">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<else>> \s\nRheia sex scene bug.\n<</if>> \s\n<<set $rheiaRelation += 5>> \s\n<<set $Energy -= 1>> \s
<center><<showImageOrVideo "img/People/Creature/spider/Anansi/AnansiMeet">></center>\nYou talk with the spider-girl Anansi. She tells you one of the stories people used to tell of her:\n\n"//Once, there lived a spider called Anansi. She was a very greedy spider and did not like sharing any of her things with others. One day, she collected some lovely yams from her garden and cooked them with utmost care. The delicious smell of the yams made Anansi hungrier. She somehow managed to wait till lunch time.\n\nJust as she sat down to consume her delicious meal, she heard a knock at the door. Anansi was irritated and opened the door hurriedly. It was the turtle standing at the door. He had been traveling for a very long time and looked very tired and hungry.\n\n“Hello Anansi, What are you cooking? I can smell something really delicious,” the turtle said.\n\n“Oh! I have cooked some yams for lunch,” Anansi said reluctantly.\n\n“Oh, can I please stay for lunch? I am hungry and tired of all the traveling,” the turtle said.\n\nAnansi was not willing to share her food with the turtle. But it was a custom in the country to share food with visitors who came during lunch or dinner hours. So, Anansi could not refuse. Nevertheless, she was determined not to share her delicious yams with the turtle.\n\n“Please have a seat and enjoy your meal,” Anansi said to the turtle.\n\nBoth of them sat on the chairs. The turtle was about to help himself to a share of the yam when Anansi suddenly stopped him.\n\n“Don’t you know that you must clean your hands before you touch your meal? Please wash your hands before you eat,” Anansi instructed the turtle.\n\nThe turtle took a look at his hands and saw that they were full of dirt as he has been walking for a very long time. He went to a nearby river and returned after washing his hands.\nAnansi had already started his meal. “The yams were getting really cold so I started my lunch. Please join me now,” Anansi said.\n\nHowever, even this time when the turtle reached for his meal, Anansi stopped him by giving him the same reason. The poor turtle saw that his hands had become dirty once again as he walked back from the river to the house.\n\nThe turtle was very hungry and tired by now. But he still went back to the river to wash his hands. This time he was determined not to let his hands get dirty. He was careful and walked only on the grass to keep his hands clean. But by the time he reached the table, Anansi had already finished all the food except for a morsel that was spared for the turtle. The turtle was angry and humiliated.//"\n\nIs that how that story usually ended you ask. Anansi blushes briefly, shouting: "//Quiet, you! If you must know, slave, there may have been another pointless ending, but for the sake of my slave's energy, I graciously shortened it down.\n\n<center><<button "Really...">><<goto "Anansi">><</button>></center>\n<<set $Energy -= 1>> \s\n<<set $AnansiRelation += 5>> \s
<<if $Potions gte 3>> \s\n<<nobr>>\n\n<<display "Generate XX Slave">>\n\n<<set $activeSlave.origin to "She is your daughter">>\n\n<<set $activeSlave.mother to "the elven Queen">>\n\n<<set $activeSlave.race to "human">>\n\n<<set $activeSlave.home to "Elven">>\n\n<<set $hair to "blonde">>\n\n<<include "Body and Name">>\n\n<</nobr>>\n<center><<showImageOrVideo "img/People/Human/Characters/Elentári/Face">></center>\nThe elven queen Elentári went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, as always another girl<</if>>. After having nursed it she presents the child to you.\n\nSince the child is of Elven blood it needs three potions so the crystal does not harm its body during growth.\n\n<span id="miniscene1">\n<<button "Give the child a potion and a piece of crystal">>.\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $Children += 1>>\n\t<<set $ElvenChildren += 1>>\n\t<<set $Potions -= 3>>\n\t<<set $Exp += 15>>\n\t<<replace "#miniscene1">>\n\tThe child grows rapidly throughout that week, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind.\n\nHer growth complete, ''@@color:red;$activeSlave.slaveName@@'' stands before you.\n\n<center><<button "The Week Continues">><<goto "High Births">><</button>></center>\n\n\t<<display "Long Slave Description">>\n\t <</replace>>\n<</button>>\n</span>\n<<else>> \s\n<center><<showImageOrVideo "img/People/Human/Characters/Elentári/Face">></center>\nThe elven queen Elentári went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, as always another girl<</if>>. After having nursed it she presents the child to you.\n\nSince the child is of Elven blood it needs three potions so the crystal does not harm its body during growth.\n\nSince you don't have the potions at hand you send the child to a nursery, where it will grow up at a normal pace.\n\n<center><<button "The Week Continues">><<goto "High Births">><</button>></center>\n\n<</if>>
<<nobr>><center><<button "Return">><<goto "Deserts">><</button>> | <<if $HumanGrandchildren gte 10>><<button "Call for service">><<set $location to "Village5">><<goto "VillageFun">><</button>><</if>></center><</nobr>>\n<div id="miniscene1">\n<<nobr>>\n<<if $Village5Houses is 1>><img src="img/Background/Village1.gif" height="100%" width="100%"> \n<<elseif $Village5Houses is 2>><img src="img/Background/Village2.gif" height="100%" width="100%">\n<<elseif $Village5Houses is 3>><img src="img/Background/Village3.gif" height="100%" width="100%">\n<<elseif $Village5Houses is 4>><img src="img/Background/Village4.gif" height="100%" width="100%">\n<<elseif $Village5Houses is 5>><img src="img/Background/Village5.gif" height="100%" width="100%">\n<</if>>\n<</nobr>>\n\n<<nobr>>\n<<if $Village5Name is "Nothing">>\nThe village lacks a name:\n<<textbox "$Village5Name" $Village5Name "Village5">>\n<<else>>\nThe village of $Village5Name stands in the shelter of the fierce desert and its howling winds. There is little to no food in such regions, but a great wealth of stone and and other things can be extracted from the ruins and creatures.\n<</if>>\n<</nobr>>\n\n<<nobr>>\n<<click "First House">>\n<<set $currentHouse to "house21">>\n<<set $currentVillage to "Village5">>\n<<set $currentVillageName to $Village5Name>>\n<<goto "Houses">><</click>> | You can see the entrance to the first house of the village.\n<</nobr>>\n<<nobr>><<if $Village5Houses gte 2>>\n<<click "Second House">>\n<<set $currentHouse to "house22">>\n<<set $currentVillage to "Village5">>\n<<set $currentVillageName to $Village5Name>>\n<<goto "Houses">><</click>> | You can see the entrance to the second house of the village.\n<</if>><</nobr>>\n<<nobr>><<if $Village5Houses gte 3>>\n<<click "Third House">>\n<<set $currentHouse to "house23">>\n<<set $currentVillage to "Village5">>\n<<set $currentVillageName to $Village5Name>>\n<<goto "Houses">><</click>> | You can see the entrance to the third house of the village.\n<</if>><</nobr>>\n<<nobr>><<if $Village5Houses gte 4>>\n<<click "Fourth House">>\n<<set $currentHouse to "house24">>\n<<set $currentVillage to "Village5">>\n<<set $currentVillageName to $Village5Name>>\n<<goto "Houses">><</click>> | You can see the entrance to the fourth house of the village.\n<</if>><</nobr>>\n<<nobr>><<if $Village5Houses gte 5>>\n<<click "Fifth House">>\n<<set $currentHouse to "house25">>\n<<set $currentVillage to "Village5">>\n<<set $currentVillageName to $Village5Name>>\n<<goto "Houses">><</click>> | You can see the entrance to the fifth house of the village.\n<</if>><</nobr>>\n\n__Construction__\n<<nobr>>\n\n<<if $Village5Houses is 1 and $Wood > 200>>\n\t[[Build another house|Village5][$Wood -= 200, $Village5Houses to 2]] | A single house stands. There is an abundance of Wood gained from exploring. You could build a new house - this would cost you 200 in Wood. \n<<elseif $Village5Houses is 2 and $Wood > 200>>\n\t[[Build a third house|Village5][$Wood -= 200, $Village5Houses to 3]] | You could build a new house - this would cost you another 200 Wood. \n<<elseif $Village5Houses is 3 and $Wood > 200>>\n\t[[Build a fourth house|Village5][$Wood -= 200, $Village5Houses to 4]] | You could build a new house - this would cost you another 200 Wood. \n<<elseif $Village5Houses is 4 and $Wood > 200>>\n\t[[Build a fifth house|Village5][$Wood -= 200, $Village5Houses to 5]] | There seems only to be room for one more house - if there is to be left room for other facilities - this last house would again cost you 200 Woods. \n<<else>>\nThere is no room for more houses.\n<</if>>\n<</nobr>>\n\n__Facilities__\n<<nobr>>\n<<if $Village5Hunter1 is 0>>A hunting hut requires 1000 wood.<</if>>\n<<if $Village5Hunter1 is 0 and $Wood gte 1000>>\n [[Construct a Hunting Hut|Village5][$Wood -= 1000, $Village5Hunter1 to 1]]\n\tCosts 1000 in Wood.\n<<elseif $Village5Hunter1 gt 0>>\n\t<<click "The First Hunting Hut">><<goto "Village5Hunter1">><</click>> stands near the village edge.\n<</if>>\n<</nobr>>\n<<nobr>>\n<<if $Village5Hunter2 is 0>>A hunting hut requires 1000 wood.<</if>>\n<<if $Village5Hunter2 is 0 and $Wood gte 1000>>\n [[Construct Hunting Hut|Village5][$Wood -= 1000, $Village5Hunter2 to 1]]\n\tCosts 1000 in Wood.\n<<elseif $Village5Hunter2 gt 0>>\n\t<<click "The Second Hunting Hut">><<goto "Village5Hunter2">><</click>> stands near the village edge.\n<</if>>\n<</nobr>>\n<<nobr>>\n<<if $Village5Temple is 0 and $Wood gte 500 and $Stone gte 300 and $Iron gte 300>>\n [[Construct a Temple|Village5][$Wood -= 500, $Stone -= 300, $Iron -= 300, $Village5Temple to 1]]\n<<elseif $Village5Temple gt 0>>\n\t<<click "The Temple">><<goto "Village5Temple">><</click>> stands ready near the desert.\n<</if>>\n<<if $Village5Temple is 0>>A temple requires 500 wood, 300 stone, and 300 iron to build.<</if>>\n<</nobr>>\n</div>
<<button "Tent">><<goto "Chamber">><</button>> | \n\n<center><<showImageOrVideo "img/People/Human/Characters/Inanna/talk">></center>\n<<nobr>>\n<<if $inannaRelation gte 90>>\nInanna looks at you with the utmost mix of love, desire and loyalty.\n<<elseif $inannaRelation gte 50>>\nInanna looks at you with love, desire and loyalty.\n<<elseif $inannaRelation gte 10>>\nInanna looks at you with gratitude and desire.\n<<elseif $inannaRelation gte 0>>\nInanna looks at you with gratitude.\n<</if>>\n<<if $inannaPreg gte 2>>\nShe is $inannaPreg weeks pregnant.\n<<elseif $inannaPreg is 1>>\nShe is 1 week pregnant.\n<<else>>\nShe isn't pregnant.\n<</if>>\n\nThe dark girl of the land of plains and great rivers stands calmly before. Her deep dark eyes seem to look at your personality more than your person. She plays easily with her long hair, her naked shoulders catching it as it falls. She has given birth to $inannaChildren of your children.\n\n<</nobr>>\n\n<<button "Talk">><<goto "InannaTalk">><</button>> | <<button "Tell stories">><<goto "InannaStories">><</button>> | <<button "Have sex">><<goto "InannaSex">><</button>> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s
<<nobr>>\n<center>\n<<button "The Camp">><<goto "Castle">><</button>> | \n</center>\n<</nobr>>\n<center><<showImageOrVideo "img/Background/outside">></center>\nNear the camp it is possible to search for food in the fertile soil left untended, however only in the summer, or search for wood nearby while remaining in relative safety. Trees are once again tall and abundant, while numerous of the old stones in the ruins could still be used. \n\n<center><<button "Food">><<set $farming to 0>><<goto "Food Farming">><</button>> | <<button "Wood">><<set $chopping to 0>><<goto "Wood Chopping">><</button>> | <<button "Stones">><<set $mining to 0>><<goto "Stone Mining">><</button>></center>\n
<<button "Tent">><<goto "Chamber">><</button>> | \n\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/face">></center>\n<<nobr>>\n<<if $freiaRelation gte 90>>\nFreia looks at you with the utmost mix of love, desire and loyalty.\n<<elseif $freiaRelation gte 50>>\nFreia looks at you with love, desire and loyalty.\n<<elseif $freiaRelation gte 10>>\nFreia looks at you with gratitude and desire.\n<<elseif $freiaRelation gte 0>>\nFreia looks at you with gratitude.\n<</if>>\n\n<<if $freiaPreg gte 2>>\nShe is $freiaPreg weeks pregnant.\n<<elseif $freiaPreg is 1>>\nShe is 1 week pregnant.\n<<else>>\nShe isn't pregnant.\n<</if>>\n\nThe young looking nordling looks at you with mildly mannered patience, wishing most likely for action to happen or stories to be told. She has been hunting around the camp a lot recently and though she has scared off the bigger game with her war cries she never fails to kill enough to feed herself and a friend. Her blonde hair shines like white gold setting a beautiful frame for her clear blue eyes. She has given birth to $freiaChildren of your children.\n\n<</nobr>>\n\n<<button "Talk">><<goto "FreiaTalk">><</button>> | <<button "Tell stories">><<goto "FreiaStories">><</button>> | <<button "Have sex">><<goto "FreiaSex">><</button>> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s
In case of my untimely demise, here is the lore to be releaved during the Elven update:\n\nElven magic caster that proposed and carried out the Curse is still alive, it is his wife and daughter that the PC finds in the sanctuary.\n\nHe tells that he also stole the crystal of life from Fëanor but gave it as an offering to Gaia in a crystal cave.\n\nHe has retreated elsewhere and corrupts the crystals of Gaia into giving him the power to withhold male children being born, effectually rendering all hopes of repopulation of beings with a shorter life-span (like humans and those mixed with their blood).\n\nAfter finding and completing the elven wife's quest the magic caster can be found and fought i three rounds. First round on gear and health. Second round on number of tamed and wild children. Third and final round via a sacrifice - the player must choose to either sacrifice himself or sacrifice Gaia.\n\nIf Gaia is chosen, magic in the world dies, and only the most non-magic races can thrive, the other races will eventually fall into myth and legend. This is the "reality" end that results in our current world. \n\tBut if the player has not kept to the "human pure" route the ending will tell that a new dreadful war soon followed. \n\nIf the player himself is chosen, a diverse world full of all the different kinds of creatures emerge, full of magic.\n\tBut if the player was on a "human pure" route the ending will tell how the magic-weak and lonesome humans soon parished, leaving Gaia once more alone.
<<if $EncounterNumber is 1 and $slimeWild gte 1>> \s\n<center><<showImageOrVideo "img/Background/Jungles/Encounters/DogSlime">></center>\nWalking through the dense jungle you come across a panting canine embraced by a slime-girl. Whether they are lovers, or the slime merely managed to capture the dog-girl for a moment of bodily fluid exchange, is uncertain.\n\nThey are certainly completely unaware of anything else.\n\n<<nobr>>\n<center>\n<<button "Kill them.">>\n\t<<set $Exp += 5>>\n\t<<set $slimeWild -= 1>>\n\t<<goto "Jungles">>\n<</button>>\n | \n<<button "Leave them be.">>\n\t<<goto "Jungles">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $EncounterNumber is 2 and $SnailNumber gte 1>> \s\n<center><<showImageOrVideo "img/Background/Jungles/Encounters/Snail">></center>\nIn one of the dark and moist corners of the jungle you find yourself face with a slimy snail-girl. She is clearly looking to breed and completely taken with having found a male. She is quite open in two ways.\n\n<<if $SnailNumber gt 3 and random(1, 100) gte 50>> She appears to be your own daughter bred by an earlier encounter with her mother. Made by your cum she craves more of it, hoping to bear children herself.<</if>>There are <<=$SnailNumber>> of these creatures in the region.\n\n<<nobr>>\n<center>\n<<button "Kill her.">>\n\t<<set $Exp += 5>>\n\t<<set $SnailNumber -= 1>>\n\t<<goto "Jungles">>\n<</button>>\n | \n<<button "Fuck her">>\n\t<<set $EncounterNumber to 2.1>>\n\t<<goto "JunglesEncounters">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $EncounterNumber is 2.1>> \s\n<center><<showImageOrVideo "img/Background/Jungles/Encounters/SnailSex1">></center>\nApart from the slimes that can be found in the jungles this girl is a close second in pure 'sliminess'. The slime provide with such natural lubrication that every motion is smooth and full of intense pleasure.\n\n<center><<showImageOrVideo "img/Background/Jungles/Encounters/SnailSex2">></center>\nHaving your entire lower half covered in the snail-girl while having your shaft inside her mind-bending pleasure organ pushes you over your thresshold, filling the eager girl with your baby making fluids.\n\n<<nobr>>\n<center>\n<<button "Be on your way">>\n\t<<set $Exp += 5>>\n\t<<set $SnailNumber += 1>>\n\t<<goto "Jungles">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 3 and $SnailWormNumber gte 1>> \s\n<center><<showImageOrVideo "img/Background/Jungles/Encounters/SnailWorm">></center>\nWhile having a rest in the dense jungle you have a sensual dream that makes you wake up with quite the orgasm. The first thing you see is some sort of worm-snail girl smeared in your white fluid. But she is clearly looking for more.\n\n<<if $SnailWormNumber gt 3 and random(1, 100) gte 50>> She appears to be your own daughter bred by an earlier encounter with her mother. Made by your cum she craves more of it, hoping to bear children herself.<</if>>There are <<=$SnailWormNumber>> of these creatures in the region.\n\n<<nobr>>\n<center>\n<<button "Kill the maniac">>\n\t<<set $Food += 8>>\n\t<<set $Exp += 3>>\n\t<<set $SnailWormNumber -= 1>>\n\t<<goto "Jungles">>\n<</button>>\n | \n<<button "Give in to her pleasures">>\n\t<<set $EncounterNumber to 3.1>>\n\t<<goto "JunglesEncounters">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $EncounterNumber is 3.1>> \s\n<center><<showImageOrVideo "img/Background/Jungles/Encounters/SnailWormSex1">></center>\nHer slimy mouth provides such natural lubrication that every motion is smooth and full of intense pleasure, her amble tits pressing tightly against you.\n\n<center><<showImageOrVideo "img/Background/Jungles/Encounters/SnailWormSex2">></center>\nPlacing her open sex hole near your dick and her face she continues the blowjob until you cum, filling the eager girl's face and sex with your baby making fluids.\n\n<<nobr>>\n<center>\n<<button "Be on your way">>\n\t<<set $Exp += 5>>\n\t<<set $SnailWormNumber += 1>>\n\t<<goto "Jungles">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $EncounterNumber is 4 and $FoxNumber gte 1>> \s\n<center><<showImageOrVideo "img/Background/Jungles/Encounters/Fox">></center>\nIn a small but surprisingly well-kept hut in the jungles you find a nine-tailed fox girl sitting and looking calmly at you. Her paws resting on her huge tits and her eyes revealing only one interest.\n\n<<nobr>>\n<center>\n<<button "Kill the fox">>\n\t<<set $Food += 8>>\n\t<<set $Exp += 3>>\n\t<<set $FoxNumber -= 1>>\n\t<<goto "Jungles">>\n<</button>>\n | \n<<button "Give in to her pleasures">>\n\t<<set $EncounterNumber to 4.1>>\n\t<<goto "JunglesEncounters">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $EncounterNumber is 4.1>> \s\n<center><<showImageOrVideo "img/Background/Jungles/Encounters/FoxSex1">></center>\nYou walk up and place your dick into her massive tits as a matter of fact. She seems burning with the moment and her sweet smelling sweat soon lubricates the tits for perfect sensation.\n\n<center><<showImageOrVideo "img/Background/Jungles/Encounters/FoxSex2">></center>\nSoon you become taken with the pleasures yourself and throw her down and penetrate her forcefully, while she clamps on her breasts. The pounding ever increasing in passion and her the volume of her moans.\n\n<center><<showImageOrVideo "img/Background/Jungles/Encounters/FoxSex3">></center>\nFeeling your limit coming on you place her on her back to have a perfect view of her massive tits, while filling her every inside up in one last brutal thrust.\n\nThe fox girl, slobbering, can't seem to stand after, so you continue on your way, hoping to find the hut again sometime.\n\n<<nobr>>\n<center>\n<<button "Be on your way">>\n\t<<set $Exp += 5>>\n\t<<set $FoxNumber += 1>>\n\t<<goto "Jungles">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 5 and $FrogNumber gte 1>> \s\n<center><<showImageOrVideo "img/Background/Jungles/Encounters/Frog">></center>\nIn the lush jungles many strange noises are always heard. Having followed one of these peculiar sounds you find a frog-girl sitting and calling defenselessly for a mate. <<if $FrogNumber gte 5>>She recognizes you as her father and throws herself at your feet, knowing you can fulfill her needs and impregnate her, having been created by your fertile dick herself.<</if>> She is quite in your hands.\n\nThere are <<=$FrogNumber>> of these creatures in the region.\n\n<<nobr>>\n<center>\n<<button "Kill the frog">>\n\t<<set $Food += 8>>\n\t<<set $Exp += 3>>\n\t<<set $FrogNumber -= 1>>\n\t<<goto "Jungles">>\n<</button>>\n | \n<<button "Give in to her pleasures">>\n\t<<set $EncounterNumber to 5.1>>\n\t<<goto "JunglesEncounters">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $EncounterNumber is 5.1>> \s\n<center><<showImageOrVideo "img/Background/Jungles/Encounters/FrogSex1">></center>\nHer slimy mouth provides such natural lubrication that every motion is smooth and full of intense pleasure, her extremely long tongue providing mind-bending pleasure.\n\n<center><<showImageOrVideo "img/Background/Jungles/Encounters/FrogSex2">></center>\nLiquid drips off her body as she saddles <<if $FrogNumber gte 5>>her father<<else>>you<</if>> and nearly screams in pure ecstasy. Her desperate movement by her wide hips move your shaft in and out of her slimy hole in a wild fucking that continues for a full hour without any stop.\n\nShe starts screaming in orgasm, which sends you over the edge as well, filling her up and making <<if $FrogNumber gte 5>>a mother out of your sultry daughter<<else>>a mother out of her<</if>>.\n\n<<nobr>>\n<center>\n<<button "Be on your way">>\n\t<<set $Exp += 5>>\n\t<<set $FrogNumber += 1>>\n\t<<goto "Jungles">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 6 and not $bowVijaya.owned>> \s\n<center><<showImageOrVideo "img/Background/Jungles/Encounters/Vijaya">></center>\nWhile walking in an old human ruin you start hearing a strange sound. Almost like a constantly played harp string, it grows ever more. Looking up just in time you spot a bow a quiver falling down close by. It must have fallen from one of the old watch towers, surely. The quiver bears the following inscription:\n\n"//Vijaya - given to Karna, a diligent and worthy student.//"\n\nBy a closer look and test the bow proves still functional, and the quiver still sturdy.\n\n<<nobr>>\n<center>\n<<button "Take the bow">><<goto "Jungles">>\n\t<<set $bowVijaya.owned to true, $Player.ownedBows.push($bowVijaya)>>\n<</button>>\n | \n<<button "Leave it be">><<goto "Jungles">><</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 7 and not $armKavacha.owned>> \s\n<center><<showImageOrVideo "img/Background/Jungles/Encounters/Kavacha">></center>\nIn an a hidden chamber in a ancient human ruin you find a glorious painting and a wondrous set of armour. The painting bears the following inscription:\n\n"//The young woman Kunti, the princess of the Kunti Kingdom, had been granted a boon by sage Durvasa to be able to invoke Gaia to give her a child. Eager to test the power, while still unmarried, she called upon the deity and was handed a son Karna wearing the armour Kavacha.//"\n\nBy a closer look and test the armour proves still sturdy.\n\n<<nobr>>\n<center>\n<<button "Take the armour">><<goto "Jungles">>\n\t<<set $armKavacha.owned to true, $Player.ownedArmours.push($armKavacha)>>\n<</button>>\n | \n<<button "Leave it be">><<goto "Jungles">><</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 8 and $HumanGrandchildren gte 1>> \s\n<center><<showImageOrVideo "img/Background/Jungles/Encounters/WildChild1">></center>\nAs you wander through the landscape a symphony of moans starts attracting your attention. Following the sounds of pleasure you soon find yourself near a human girl pleasuring herself in the wild.\n\nShe is most likely one of the girls you sent into the wild to carve her own path, but it seems there are certain needs she has trouble fulfilling out here alone.\n\n<<nobr>>\n<center>\n<<button "Fuck your wild child">>\n\t<<set $EncounterNumber to 8.1>>\n\t<<goto "JunglesEncounters">>\n<</button>>\n | \n<<button "She's fine on her own">>\n\t<<goto "Jungles">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 8.1>> \s\n<center><<showImageOrVideo "img/Background/Jungles/Encounters/WildChild2">></center>\nStepping boldly forth for the salvation of the poor girl's needs, she only manages, in a confused born voice, to utter "//daddy?//" before you've plunged yourself into the wet sex of the girl.\n\nAny confusion is quickly brushed aside by finally experiencing one of the most basic needs being fulfilled. Her gasps turn into loud moans and her body soon sways in movements of frantic passion near release.\n\nSoon the girl becomes consumed in a wave of orgasms that was denied her knowledge prior and her bestial screams fill the clearing as you allow yourself to cum with her.\n\nAfterwards the girl is utterly spent, and seeing her near fainted persona, you decide to continue on your path.\n\n<<nobr>>\n<center>\n<<button "Good to catch up">>\n\t<<if (random(1,100) gt 70)>>\n\t\t<<set $HumanGrandchildren += 1>>\n\t<</if>>\n\t<<set $Exp += 8>>\n\t<<goto "Jungles">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 9 and $HumanGrandchildren gte 1>> \s\n<center><<showImageOrVideo "img/Background/Jungles/Encounters/WildChild3">></center>\nAs you wander through the landscape a symphony of moans starts attracting your attention. Following the sounds of pleasure you soon find yourself near a human girl pleasuring herself in the wild.\n\nShe is most likely one of the girls you sent into the wild to carve her own path, but it seems there are certain needs she has trouble fulfilling out here alone.\n\n<<nobr>>\n<center>\n<<button "Fuck your wild child">>\n\t<<set $EncounterNumber to 9.1>>\n\t<<goto "JunglesEncounters">>\n<</button>>\n | \n<<button "She's fine on her own">>\n\t<<goto "Jungles">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 9.1>> \s\n<center><<showImageOrVideo "img/Background/Jungles/Encounters/WildChild4">></center>\nStepping boldly forth for the salvation of the poor girl's needs, she only manages, in a confused born voice, to utter "//daddy?//" before you've plunged yourself into the wet sex of the girl.\n\nAny confusion is quickly brushed aside by finally experiencing one of the most basic needs being fulfilled. Her gasps turn into loud moans and her body soon sways in movements of frantic passion near release.\n\nSoon the girl becomes consumed in a wave of orgasms that was denied her knowledge prior and her bestial screams fill the clearing as you allow yourself to cum with her.\n\nAfterwards the girl is utterly spent, and seeing her near fainted persona, you decide to continue on your path.\n\n<<nobr>>\n<center>\n<<button "Good to catch up">>\n\t<<if (random(1,100) gt 70)>>\n\t\t<<set $HumanGrandchildren += 1>>\n\t<</if>>\n\t<<set $Exp += 8>>\n\t<<goto "Jungles">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 10 and $izanamiDone is 1 and $izanamiCurse is 1>> \s\n<<showImageOrVideo "img/People/Human/Characters/Izanami/house">>\nOnce more finding your way to the strange house where you met Izanami you can decide to enter and pay a visit to the goo girl that still lives happily there.\n\n<<nobr>>\n<center>\n<<button "Enter">>\n\t<<set $EncounterNumber to 10.1>>\n\t<<goto "JunglesEncounters">>\n<</button>>\n | \n<<button "Leave">>\n\t<<goto "Jungles">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 10.1>> \s\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/slimeFace">></center>\nThe slime girl, their race being rather singular in their thoughts and lusts, seem euphoric at your visits and already lost in hopes of the mating she has become addicted to.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/slimeSex1">></center>\nTaking your cock out you put it in front of the slime without further hesitation. The goo girl smelling the cock she was breed by smiles broadly and take it into her hands.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/slimeSex2">></center>\nThe slime girl starts sucking, truly showing how to pleasure with wet slobbering. Her wet sticky tits press against you making you grow bigger into her accommodating mouth.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/slimeSex3">></center>\nPlacing her on the floor you lift up her yielding legs and push into her slippery wet pussy starting to plow the elated slime.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/slimeSex4">></center>\nYou take her on top of you and force yourself even deeper into the panting goo, slamming yourself into her fertile core over and over.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Izanami/slimeSex5">></center>\nFinally cumming in a great flood into her she lies on the floor. Your brutal fucking leaving her slightly out of shape.\n\nYou see her looking at you with utter love and adoration as she incorporates your cum into her fertile core, no doubt making another offspring for her breeder.\n\n<<nobr>>\n<center>\n<<button "Good to catch up">>\n\t<<if (random(1,100) gt 70)>>\n\t\t<<set $slimeWild += 1>>\n\t<</if>>\n\t<<set $Exp += 8>>\n\t<<goto "Jungles">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 11 and $sitaDone is 1>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sita/Hanu/Bath">>\n\nFinding yourself near the abode of the monkey-girl Hanu, you look around to see if the cheerful girl is home. Soon you find her in a hot spring nearby and greet her warmly as you approach.\n\n"//Well hallo there, human-man! How are thing going exploring the jungles, eh! Are you looking to relax a little here?//"\n\nYou say you would like that very much so, and ask if she help you relax even further.\n\nHanu laughs and moves closer.\n\n"//Well aren't you cheerful today! Sure, we can have a little fun - no pressing matters of missing maidens to disturb us this time I reckon! So what diversion do you fancy?//"\n\n<<nobr>>\n<center>\n<<button "A good chat">>\n\t<<set $EncounterNumber to 11.1>>\n\t<<goto "JunglesEncounters">>\n<</button>>\n | \n<<button "Something more sensual">>\n\t<<set $EncounterNumber to 11.2>>\n\t<<goto "JunglesEncounters">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 11.1 and $sitaDone is 1>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sita/Hanu/Smile">>\n\nYou sit and talk for a while, sharing stories of different quests and journeys you've undertaken and generally enjoying a peaceful moment in good, joyous company.\n\nAfter a while you bid Hanu farewell and set out again, while the monkey tells you to come back any time you wish.\n\n<<nobr>>\n<center>\n<<button "Refreshing">>\n\t<<set $Energy += 2>>\n\t<<goto "Jungles">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 11.2 and $sitaDone is 1>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sita/Hanu/Tail">>\n\nHanu beckons you to come closer and as you do slowly envelopes her tail around your member, allowing you to feel the soft sensation of her fur caress with every single motion.\n\n<<showImageOrVideo "img/People/Human/Characters/Sita/Hanu/Bottom">>\n\nYou too decide to give some relief to the loyal monkey-girl and place her on all fours to stimulate the now moaning Hanu's innermost spot.\n\n<<showImageOrVideo "img/People/Human/Characters/Sita/Hanu/Bottom">>\n\nSoon the more bestial urges takes the lead and Hanu places herself on top of you while moving her hips in frantic ovals; each closed curve pushing her further down on your erect member.\n\n<<showImageOrVideo "img/People/Human/Characters/Sita/Hanu/Bottom">>\n\nAfter a thorough workout and with Hanu's backside covered in sticky white you somehow still feel a bit more refresh than before.\n\nSmiling to Hanu you relax a while further in the hot spring, both talking about random events and sexual encounters, before you bid farewell and set out again, while the monkey tells you to come by any time you wish.\n\n<<nobr>>\n<center>\n<<button "Refreshing">>\n\t<<set $Energy += 2>>\n\t<<goto "Jungles">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 12 and $sitaDone is 1>> \s\n<<showImageOrVideo "img/People/Human/Characters/Sita/Hanu/RavanaGlad">>\n\nTraveling through the jungles you are suddenly met by the many-headed girl Ravana. She's armed, in more ways than one, but whichever head controls the weapons doesn't seem to be in charge at the moment. Instead the head facing you seem in no way hostile and even greets you, while saying to her sisters.\n\n"//Finally something we can agree on, sisters: it's $PlayerName!//"\n\n<<nobr>>\n<center>\n<<button "Agree as well">>\n\t<<set $EncounterNumber to 12.1>>\n\t<<goto "JunglesEncounters">>\n<</button>>\n | \n<<button "Disagree">>\n\t<<goto "Jungles">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 12.1>> \s\n<<showImageOrVideo "img/Background/Plains/Encounters/ManyHeadsSex1">>\n\nYou waste no time taking the girl or girls aside for some hard-paced recreation. The near human appearance of the girl is only broken when the heads turn around in chaotic spinning, all trying to get their turn of your increasing pounding.\n\n<<showImageOrVideo "img/Background/Plains/Encounters/ManyHeadsSex2">>\n\nAfter while the choir of ecstatic female orgasm send you over the edge yourself, filling the begging creature with your white load. The heads all try to take control to feel the full effect of your combined orgasms, but all near pass out from exhaustion. Seeing Ravana totally spent, you decide to leave her or them there to recuperate.\n\n<<nobr>>\n<center>\n<<button "Be on your way">>\n\t<<set $Exp += 5>>\n\t<<goto "Jungles">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 13 and $SerpiaDead is 0>> \s\n<<if $SerpiaKids gte 3>>\n<<showImageOrVideo "img/Background/Jungles/Encounters/Serpia/SerpiaMom">>\n<<else>>\n<<showImageOrVideo "img/Background/Jungles/Encounters/Serpia/Serpia">>\n<</if>> \s\n\n<<if $SerpiaKids is 0>>During your tiresome journey through the jungles you your rest on a smooth stone cut short by the arrival of a snakelike girl. <<if $snakeDone is 1>>You remember that Kadru, your snake-girl who fell on you from a tree, spoke of siblings, and wonder if this is one such sister.<<else>>You've not seen one of her kind before.<</if>><<elseif $SerpiaKids gte 3>>You come upon the young snake-girl, whom you've decided to call Serpia. She doesn't speak, but is most likely only due to never having been taught. She is surrounded by the many children you've bred together, she would surely accept breeding more.<<else>>You come upon the young snake-girl, whom you've decided to call Serpia. She doesn't speak, but is most likely only due to never having been taught.<</if>>\n\nShe seems awaiting your action, and as the king of the stone you decide:\n\n<<nobr>>\n<center>\n<<button "Have some fun">>\n\t<<set $EncounterNumber to 13.1>>\n\t<<goto "JunglesEncounters">>\n<</button>>\n | \n<<button "Kill her">>\n\t<<set $SerpiaDead to 1>>\n\t<<goto "Jungles">>\n<</button>>\n | \n<<button "Leave">>\n\t<<goto "Jungles">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 13.1>> \s\n<<showImageOrVideo "img/Background/Jungles/Encounters/Serpia/SerpiaBlow">>\nThe snake-girl is rather petite but in regards to her front nothing is left to be desired. From the second you ask her to come closer the girl, in a most obedient fashion, slithers near you and tenderly wraps your member in a warm and soft embrace.\n\nHer long tongue teases the head of your dick with her hands playing along. The natural instincts of pleasure seems to work wonders for you with this creature.\n\n<<showImageOrVideo "img/Background/Jungles/Encounters/Serpia/SerpiaSex">>\nNot having anymore of such teasing you rather forcefully flip the young snake-girl over and expose her womanly entrance. Holding her hands down you press into the muffled girl and begin a rhythm which soon has the girl panting in pleasure - her tail swaying uncontrollable from side to side.\n\n<<showImageOrVideo "img/Background/Jungles/Encounters/Serpia/SerpiaCum">>\nYour climax is helped on its way by the whirling motions of her perky yet sizable breasts, and when you come you fill her deeply with great quantities of white baby-liquid. Her joyous smile brought forward the girl still presses herself to you, trying to get the last of your seed and enjoying your warmth.\n\n<<nobr>>\n<center>\n<<button "Be on your way">>\n\t<<set $SerpiaKids += 1>>\n\t<<set $Exp += 5>>\n\t<<goto "Jungles">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 14>> \s\n<<set $wild to random (1, 18)>> \s\n<<set $picture to "img/Background/Jungles/Encounters/monkey"+$wild+"">> \s\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\nWandering through the thick undergrowth and navigating through the jungle trees you find yourself in a clearling lit by a gap in the canopy above. Sitting on a rock you see a sweet looking monkey girl foraging for berries.\nShe looks up as you approach, and as if she can smell your blessed potency she begins to tease you ruthlessly showing off her body and groping your dick with her dextrous tail.\n\nBefore you can take things further however, she quickly springs up onto a low branch, throws you a sly wink and swings off into the jungle.\n\nYou curse her silently, wondering how such an innocent looking monkey could ever be so cheeky!\n\n<<nobr>>\n<center>\n<<button "You'll get her one day!">>\n\t<<set $Exp += 5>>\n\t<<goto "Jungles">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 15 and $TigerNumber gte 1>> \s\n<<set $wild to random (1, 10)>> \s\n<<set $picture to "img/Background/Jungles/Encounters/tiger"+$wild+"">> \s\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\nYou find yourself slightly stuck amongst some of the thicker jungle roots, and in that moment of distraction a fearsome growl greets your ears as a yellow eyed tigress leaps from the shadows towards you, hunger painted all over her face.\n\n<<nobr>>\n<center>\n<<button "Overpower her body">>\n\t<<set $EncounterNumber to 15.1>>\n\t<<goto "JunglesEncounters">>\n<</button>>\n | \n<<button "React with your sword">>\n\t<<set $TigerNumber -= 1>>\n\t<<set $Exp += 15>>\n\t<<goto "Jungles">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 15.1>> \s\n<<set $picture to "img/Background/Jungles/Encounters/tiger"+$wild+"sex">> \s\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\nYou react quickly, and overpower her by using her momentum against her. In those seconds you see the growing lust in her wild eyes and immediately take out your growing dick.\n\nBefore long you're having wild animal sex with a tigress of the jungle, who roars loudly in ecstatic orgasm.\n\n\n<<nobr>>\n<center>\n<<button "That was kinda hot">>\n\t<<set $Exp += 15>>\n\t<<goto "Jungles">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 16 and $HumanGrandchildren gte 1>> \s\n<<set $wild to random (1, 82)>> \s\n<<set $picture to "img/Background/Encounters/girl"+$wild+"">> \s\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\nYour travels bring you face to face with what appears to be one of your freed children, or even grandchildren. At this point you've lost count.\n\nYou've likely never even met, but she immediately feels a connection to you and begins to show off her body to you, inviting you in closer. She's desperate to take in the same cum her mother did, ready to have more children for you the chosen, blessed one.\n\n<<nobr>>\n<center>\n<<button "Give her what she wants">>\n\t<<set $EncounterNumber to 16.1>>\n\t<<goto "JunglesEncounters">>\n<</button>>\n | \n<<button "I've got places to be">>\n\t<<goto "Jungles">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 16.1>> \s\n<<set $picture to "img/Background/Encounters/girl"+$wild+"sex">> \s\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\nWithout even giving her a chance to prepare you close the distance between you both and in a crazed lust you grab at each others' bodies and lose yourselves in the passion of it all. She obediently sucks your dick and rides you harder and harder, barely able to speak aside from a breathy "//Oh fuck, daddy!//" \n\nYou both come to a shuddering climax together several times, and eventually the girl is completely out of energy. You leave her to rest now, it won't be long before you have another beauty roaming the world.\n\n<<nobr>>\n<center>\n<<button "Thank Gaia">>\n\t<<if (random(1,100) gt 70)>>\n\t\t<<set $HumanGrandchildren += 1>>\n\t<</if>>\n\t<<set $Exp += 8>>\n\t<<goto "Jungles">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<else>>\n\n<<goto "JunglesEvents">>\n\n“My mind is always fixed on Rama\nand there can be no forgetfulness”\n\n“Whether you are an asura or\nRavana himself in this form, do not hope to escape me. I will\ndestroy you.”\n\n<</if>>\n
You talk for a while with your little mouse girl Bri. You ask how she has been doing. She tells you how the temple keeps her busy and happy.<<if $briseisCildren gte 3>> The many children you have made together is also quite the handful.<</if>> While talking your topic turn towards stories of the past. Briseis says she knows a few about her race, though she says most is certainly nonsense.:\n<<set $Story to random(1, 3)>>\s\n<<if $Story is 1>>\n<center><<showImageOrVideo "img/People/Creature/mouse/Briseis/Blackfoot">></center>\n"//It happened long, long ago, when there were few men or elves on the world. Gaia was divine of all then, and the animal-people and the bird-people were greater than your people, because you had not been on earth long and were not wise.\n\nThere was much quarreling among the animals and the birds. You see the Bear wanted to be chief, under Gaia, and so did the Beaver. Almost every night they would have a council and quarrel over it. Beside the Bear and Beaver, there were other animals, and also birds, that thought they had the right to be chief. They couldn't agree and the quarreling grew worse as time went on. Some said the greatest thief should be chosen. Others thought the wisest one should be the leader; while some said the swiftest traveler was the one they wanted. So it went on and on until they were most all enemies instead of friends, and you could hear them quarreling almost every night, until Gaia came along that way.\n\nShe heard about the trouble. I forget who told her, but I think it was the Rabbit. Anyhow, she visited the council where the quarreling was going on and listened to what each one had to say. It took until almost daylight, too. She listened to it all – every bit. When they had finished talking and the quarreling commenced as usual, she said, 'stop!' and they did stop.\n\nThen she said to them: "I will settle this thing right here and right now, so that there will be no more rows over it, forever."\n\nShe opened her paint sack and took from it a small, polished bone. This she held up in the firelight, so that they might all see it, and she said:\n\n"This will settle the quarrel. You all see this bone in my right hand, don't you?"\n\n"Yes," they replied.\n\n"Well, now you watch the bone and my hands, too, for they are quick and cunning."\n\nGaia began to sing the gambling song and to slip the bone from one hand to the other so rapidly and smoothly that they were all puzzled. Finally she stopped singing and held out his hands – both shut tight, and both with their backs up.\n\n"Which of my hands holds the bone now?" she asked them.\n\nSome said it was in the right hand and others claimed that it was the left hand that held it. Gaia asked the Bear to name the hand that held the bone, and the Bear did; but when Gaia opened that hand it was empty – the bone was not there. Then everybody laughed at the Bear. Gaia smiled a little and began to sing and again pass the bone.\n\n"Beaver, you are smart; name the hand that holds the bone this time."\n\nThe Beaver said: "It's in your right hand. I saw you put it there."\n\nGaia opened that hand right before the Beaver's eyes, but the bone wasn't there, and again everybody laughed – especially the Bear.\n\n"Now, you see," said Gaia, "that this is not so easy as it looks, but I am going to teach you all to play the game; and when you have all learned it, you must play it until you find out who is the cleverest at the playing. Whoever that is, he or she shall be chief under me, forever."\n\nSome were awkward and said they didn't care much who was chief, but most all of them learned to play pretty well. First the Bear and the Beaver tried it, but the Beaver beat the Bear easily and held the bone for ever so long. Finally the Buffalo beat the Beaver and started to play with the Mouse. Of course the Mouse had small hands and was quicker than the Buffalo – quicker to see the bone. The Buffalo tried hard for he didn't want the Mouse to be chief but it didn't do him any good; for the Mouse won in the end.\n\nIt was a fair game and the Mouse was chief under the agreement. He looked quite small among the rest but he walked right out to the center of the council and said:\n\n"Listen, brothers – what is mine to keep is mine to give away. I am too small to be your chief and I know it. I am not warlike. I want to live in peace with my wife and family. I know nothing of war. I get my living easily. I don't like to have enemies. I am going to give my right to be chief to the one that Gaia has made most like herself."\n\nThat settled it. That made the elven and human ancestors chiefs forever, and that is why they are greater than the animals and the birds. That is why the elves so willingly helped us, and why we served the elves.//" \n\nBriseis smiles at her own story, forgetting any modesty while stating, "//It's amazing how I can be the best storyteller and best at so many other things together!//"\n\n<center><<button "Quite an interesting story">><<goto "Briseis">><</button>></center>\n\n<<elseif $Story is 2>>\n<center><<showImageOrVideo "img/People/Creature/mouse/Briseis/FireSteal">></center>\n"//Long before Human War started, some humans lived with animals and were called Valley People due to living in the grassy valleys of the Fields. Their chiefs were the Falcon, and the Golden Eagle. Their neighbors to the north, the Mountain People, lived in darkness in the cold caves. Although, they wanted fire, the Mountain People did not know where or how to obtain it. Some tried to find it but failed. \n\nEventually, Tol-le-loo, the White-footed Mouse, discovered that the Valley People had fire, and the Mountain People sent him to steal it. Taking his elderberry flute with him, Tol-le-loo traveled west until he reached the homes of the Valley People. Arriving outside their roundhouse, Tol-le-loo sat down and began to play his flute. Finding the music pleasant to listen to, the Valley People invited Tol-le-loo to come inside and continue his playing. \n\nSoon all the people began to feel sleepy. Tol-le-loo kept playing his flute, and pretty soon everyone had fallen asleep. Seizing this opportunity, Tol-le-loo placed the fire inside his flute. Running out of the roundhouse, he climbed to the top of a mountain, where he built a great fire that lit up the entire countryside. \n\nWhen the Falcon awoke and saw the fire on the mountain, he knew that Tol-le-loo had stolen the Valley People's fire. So he set out after Tol-le-loo, and eventually caught him. Tol-le-loo denied having taken the fire, and told Falcon to search him if he doubted him. \n\nFalcon searched but could not find the fire because it was inside Tol-le-loo's flute. So he tossed Tol-le-loo into some water and let him go on his way. Tol-le-loo climbed out of the water, and continued east to the mountains, all the while carrying the fire in his flute. \n\nArriving home, he took the fire out of the flute, and placed it on the ground. Then covering it with leaves and pine needles, he wrapped it up in a small bundle. The people took the fire that was and put it into two trees, the buckeye and the incense cedar, where legend says it still resides. From that time on, the Mountain People made their fire drills from the wood of these two trees.//"\n\nBriseis smiles at her own story, forgetting any modesty while stating, "//Another masterful story told to utter perfection, except just a little better!//"\n\n<center><<button "You know no modesty, Bri...">><<goto "Briseis">><</button>></center>\n\n<<elseif $Story is 3>>\n<center><<showImageOrVideo "img/People/Creature/mouse/Briseis/Stone">></center>\n"//One day, on his wanderings in the land of the Swampy Cree, A great elven mage, known as Bitter Spirit, saw a big, round stone lying beside the rocky path. Because Bitter Spirit could talk and understand the language of nature, he always spoke to the birds and animals and many other things.\n\nNow he spoke to the stone. "Can you run fast?" he asked.\n\n"Oh, yes," answered the stone. "Once I get started, I can run very fast."\n\n"Good!' Bitter Spirit said to the stone. "Then you must race me."\n\n"I will," answered the stone, "if you can push me to where I can start."\n\nWith great difficulty, the maker of magic did so, and without waiting, the stone started to roll downhill, going faster and faster. Bitter Spirit caught up with it almost at ground level and mocked it as he ran past. "You are a turtle," he laughed. "You cannot travel fast." The stone was very angry but did not reply.\n\nBitter Spirit ran and ran until he was so tired that he fell down on his face and slept soundly. The stone caught up with him and rolled up his legs and then onto his back, where it was stopped by his shoulders. It could roll no further.\n\nBeing a big and very heavy stone, it held Bitter Spirit on the ground so that he could not move. The maker of magic had awakened in pain when the stone rolled onto his legs but he could not escape in time.\n\n"Roll off my back, stone," he shouted angrily. "You are heavy; I hurt, and I can not move!"\n\n"You laughed at me when you passed," said the stone, "but you see I have caught up with you. Now that I have stopped, I cannot move until someone sets me rolling again. I must stay here."\n\nFor many, many moons, the stone rested on the back of Bitter Spirit and the maker of magic could not help himself to get free. At last, Thunder decided to send some of his bolts of lightning to smash the stone and set Bitter Spirit free. "And so, Old stone, you are punished for holding me here so long," cried the wonder maker as he continued on his way.\n\nHis clothes had been torn and worn, so Bitter Spirit threw them into a bark lodge which he saw nearby, ordering that they be mended. They were thrown outside so quickly and had been so well repaired that Bitter Spirit cried out in surprise. "Who are you in that lodge? Come out, so that I may see and reward you."\n\nThe maker of magic was much surprised when he saw a tiny mouse creep out of the lodge. It was an ugly, fat, rough-haired little creature in those days, with a short, stubby nose. Bitter Spirit picked the mouse up very gently and stroked its little blunt nose until it became pointed. "Now you will be able to smell out your food better," he said. Next, he brushed and combed its rough hair with his fingers until the hairs of the little creature became soft as down and smooth as the fur of an otter. "Now you will be able to run more easily into little holes in tree trunks when your enemies come," So he said, and so it was. To this day, the mouse is soft and furry and it sniffs daintily with its long nose.//" \n\nBriseis smiles at her own story, "//The story tells more about how the elves have affected my race's changes over the last centuries by breeding, I doubt one rock-talking mage did it all by himself, but it's a more story-ish story than saying: "They fucked a lot"!//"\n\n<center><<button "Sure is">><<goto "Briseis">><</button>></center>\n\n<</if>> \s\n<<set $Energy -= 1>> \s\n<<set $BriseisRelation += 5>> \s
<<nobr>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n\t<<if $activeSlave.ID == $slaves[$i].ID>>\n\t\t<<set $slaves[$i] to $activeSlave>>\n\t<</if>>\n<</for>>\n<</nobr>> \s\n<center> \s\n<<if $race is 0>><<button "Return">><<goto "race home">><</button>><</if>> \s\n<<nobr>>\n\n<<if $race isnot 3 and $race isnot 4>>\n\n | \n \n \n \n | \n \n\n<<if $activeSlave.matriarch is 0>><<button "Send her away">><<set $horseTamed -= 1>><<goto "Release">><</button>><</if>>\n\n<<set $picture to "img/People/Creature/horse/"+$activeSlave.number+"">>\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\n<</if>>\n<</nobr>> \s\n\n<<if $race is 0>> \s\n\n<<nobr>>\n''$activeSlave.slaveName'' is\n\n<<if $activeSlave.alpha is 1>>\n\tusing her immense strength to haul wood she's found for you, her stallion.\n<<elseif $activeSlave.alpha is 0>>\n\tmostly resting and only wandering about for her own sake; not giving you any wood.\n<</if>>\n\nShe looks\n<<if $activeSlave.alpha is 1>>\n\tat her stallion with profound love and subservient obedience.\n<<elseif $activeSlave.alpha is 0>>\n\tat you with mild care, not respecting you as her stallion.\n<</if>>\n\n\n<<if ($activeSlave.milk is 0)>>\n\tShe doesn't produce milk.\n<<elseif ($activeSlave.milk is 1)>>\n\tShe produces milk.\n<</if>>\n\n$activeSlave.origin\n\n<<if $activeSlave.sexCount is 0>>\n\tShe is a virgin.\n<<elseif $activeSlave.sexCount is 1>>\n\tYou have taken her virginity.\n<<elseif $activeSlave.sexCount gt 1>>\n\tYou have fucked her $activeSlave.sexCount times.\n<</if>>\n\n<<if ($activeSlave.births is 1)>>\n\tShe has also given birth once.\n<<elseif ($activeSlave.births gt 1)>>\n\tShe has also given birth $activeSlave.births times.\n<</if>>\n\n<<if $activeSlave.preg gt 7>>\n\tShe is hugely pregnant.\n<<elseif $activeSlave.preg gt 5>>\n\tShe is very pregnant.\n<<elseif $activeSlave.preg gt 3>>\n\tShe is visibly pregnant.\n<<elseif $activeSlave.preg gt 0>>\n\tShe is pregnant, though it isn't too visible yet.\n<<else>>\nShe isn't pregnant.\n<</if>>\n\n<</nobr>>\n\nYour centaur has the upper body of a human and the lower body of a horse, living in the fields and forests. Most of them are excellent warriors, galloping around the grasslands with their powerful legs and loins, wielding swords and bows. They live by hunting wild animals and gathering plants. They have a natural violent and lustful disposition and are dangerous as both lovers or foes.\n\n<<nobr>>\n<center>\n\n<<if $activeSlave.alpha is 0>>\n\t<<button [[Fight|horse]]>>\n\t\t<<set $race to 4, $tFight to true>>\n\t\t<<set $Energy -= 1>>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1>>\n\t<<button "Sex">>\n\t\t<<set $race to 2>>\n\t\t<<set $Energy -= 1>>\n\t\t<<goto "horse">>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1 and $horseMatriarch is 0 and $activeSlave.matriarch is 0>>\n\t<<button "Declare Brood Mare">>\n\t\t<<set $activeSlave.matriarch to 1>>\n\t\t<<set $horseMatriarch to 1>>\n\t\t<<goto "horse">>\n\t<</button>>\n<</if>>\n\n<<if $activeSlave.alpha is 1 and $activeSlave.matriarch is 1>>\n\t<<button "Remove as Brood Mare">>\n\t\t<<set $activeSlave.matriarch to 0>>\n\t\t<<set $horseMatriarch to 0>>\n\t\t<<goto "horse">>\n\t<</button>>\n<</if>>\n\n</center>\n<</nobr>>\n\n<<elseif $race is 1>> \s\nYou can try and become its stallion, earning the right to breed the girl as you will. But first you must prove yourself worthy to count her amongst your stud.\n\n<<nobr>>\n<center>\n<<button "fight">>\n\t<<set $description to "Tame">>\n\t<<set $race to 4>>\n\t<<goto "horse">>\n<</button>>\n | \n<<button "Change your mind">>\n\t<<set $race to 0>>\n\t<<goto "horse">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 2>> \s\nSupporting yourself with your hands against $activeSlave.slaveName huge hind, while you guide your ready cock towards the huge, dark horse-cunt. It parts easily, having longed for a male's touch, but clearly supports immensely powerful muscles. You slowly slide forward into the centaur, enjoying every bit of the sensation. $activeSlave.slaveName trembles as you slip deeper and deeper inside. The further you push, the more her warmth grows. Her high body temperature outweighs your own tremendously, making you feel ready to melt. In a moment of passion the centaur loudly whines and pushes her rear into you, forcing your entire cock to plop into her deep, deep passage.\n\n<<set $picture to "img/People/Creature/horse/"+$activeSlave.number+"sex">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nYou begin fucking $activeSlave.slaveName's hindquarters in wild ecstasy, grabbing her tail while pounding her dripping cunt. Her entire body sways with the motions of the breeding she has sought for so long. She pushing back at you with vehemently powerful thrusts, spilling her love-juice all over your body at the loud sound of the fucking. She whinnies louder and louder, fucking you until it becomes difficult to tell who defeated whom, as you struggle not to be pressed flat by overenthusiastic centaur creature.\n\n<<set $picture to "img/People/Creature/horse/"+$activeSlave.number+"sex1">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nWhen you both finally cum, she whinnies and pushes down one final time, as her pussy spasms and tries to pump you dick for every last drop. The hard breathing of you both fills the air coupled with the slurping sound of her fully flooded pussy flowing over, most likely impregnated.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<include "Low Preg">>\n\t<<set $race to 0>>\n\t<<goto "horse">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 3>> \s \n<center><<showImageOrVideo "img/People/Creature/horse/Birth">></center> \s\n\n<<if $horseTamed gte $horseRoom>> \s\nYour horse mare went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The foal grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders.\n\nThere is however no room in their home, so the now grown foal is set free to roam the world.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $horseWild += 1>>\n\t<<set $race to 0>>\n\t<<goto "Low Births">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $horseTamed lte $horseRoom>> \s\n\n<<nobr>>\n\n<<display "Generate XX Creature">>\n\n<<set $activeSlave.race to "horse">>\n<<set $activeSlave.home to "Fields">>\n<<set $activeSlave.origin to "She was born by the Brood Mare.">>\n\n<<set $activeSlave.number to either(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42)>>\n\n<<set $activeSlave.slaveName to either("Arion", "Árvakr", "Alsviðr", "Balius", "Xanthos", "Dora", "Dyaus Pita", "Embarr", "Epona", "Glær", "Macha", "Gringolet", "Gulltoppr", "Hengroen", "Hippocampus", "Hofvarpnir", "Hrimfaxi", "Kelpie", "Llamrei", "Nuckelavee", "Pegasus", "Rhaebu", "Beiaar", "Silili", "Skinfaxi", "Sleipnir", "Svadilfari", "Tulpa", "Edryn", "Chetak", "Bucephalus", "Kasztanka", "Marengo", "Palomo", "Cincinnati", "Comanche", "Byerley", "Pinto", "Incitatus")>>\n\n<</nobr>> \s\nYour horse mare went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The foal grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders. Her growth complete, you name the new horse: ''@@color:red;$activeSlave.slaveName@@''.\n\n<<set $picture to "img/People/Creature/horse/"+$activeSlave.number+"">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center>\n\n<center><<button "Continue">>\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $horseTamed += 1>>\n\t<<set $Children += 1>>\n\t<<set $MonsterChildren += 1>>\n\t<<set $Exp += 5>>\n\t<<goto "High Births">>\n<</button>></center> \s\n\n<</if>>\n\n<<elseif $race is 4>> \s \n\t<<silently>>\n\t\n\t<<if $tFight>>\n\t\t<<set $enemy.number to $activeSlave.number>>\n\t<<else>>\n\t\t<<set $enemy.number to either (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42)>>\n\t<</if>>\n\n\t<<set $enemy.race to "horse">>\n\t<<set $enemy.HP to 90>>\n\t<<set $enemy.damage to 18>>\n\t<<set $enemy.exp to "Mid">>\n\t<<set $enemy.food to 10>>\n\t<<set $enemy.hasHome to $horseHome>>\n\t<<set $enemy.home to "Fields">>\n\t<<set $enemy.tamed to $horseTamed>>\n\t<<set $enemy.room to $horseRoom>>\n\t<<set $enemy.aDes to "The horse kicks her powerful hind legs wildly after your body.">>\n\t<<set $enemy.name to "wild centaur">>\n\t<<set $path to "img/People/Creature/"+$enemy.race+"/"+$enemy.number+"">>\n\n\t<<set $descriptionTame to "Your face a centaur with the upper body of a human and the lower body of a horse, living in the fields and forests. Most of them are excellent warriors, galloping around the grasslands with their powerful legs and loins, wielding swords and bows. They live by hunting wild animals and gathering plants. They have a natural violent and lustful disposition and are dangerous as both lovers or foes. ">>\n\t<<set $descriptionWild to "You happen upon a wild centaur with the upper body of a human and the lower body of a horse, living in the fields and forests. They can have a natural violent and lustful disposition and are dangerous as both lovers or foes. ">>\n\t<<set $sexDescription1 to "Supporting yourself with your hands against the huge creature, you guide your ready cock towards the huge, dark horse-cunt. It parts easily, having longed for a male's touch, but clearly supports immensely powerful muscles. You slowly slide forward into the centaur, enjoying every bit of the sensation. The centaur trembles as you slip deeper and deeper inside. The further you push, the more her warmth grows. Her high body temperature outweighs your own tremendously, making you feel ready to melt. In a moment of passion the centaur loudly whines and pushes her rear into you, forcing your entire cock to plop into her deep, deep passage.">>\n\t<<set $sexDescription2 to "You begin fucking her hindquarters in wild ecstasy, grabbing her tail while pounding her dripping cunt. Her entire body sways with the motions of the breeding she has sought for so long. She pushing back at you with vehemently powerful thrusts, spilling her love-juice all over your body at the loud sound of the fucking. She whinnies louder and louder, fucking you until it becomes difficult to tell who defeated whom, as you struggle not to be pressed flat by overenthusiastic centaur creature.">>\n\t<<set $sexDescription3 to "When you both finally cum, she whinnies and pushes down one final time, as her pussy spasms and tries to pump you dick for every last drop. The hard breathing of you both fills the air coupled with the slurping sound of her fully impregnated pussy flowing over. You decide to leave the exhausted centaur in her sexual bliss and continue through the fields.">>\n\t<</silently>>\n\t<<goto "Combat Init">>\n<</if>> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s
<<nobr>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n\t<<if $activeSlave.ID == $slaves[$i].ID>>\n\t\t<<set $slaves[$i] to $activeSlave>>\n\t<</if>>\n<</for>>\n<</nobr>> \s\n<center>\n<<if $race is 0>><<button "Return">><<goto "mouse home">><</button>><</if>> \s\n<<nobr>>\n\n<<if $race isnot 3 and $race isnot 4>>\n\n | \n \n \n \n |\n \n\n<<if $activeSlave.matriarch is 0>><<button "Send her away">><<set $mouseTamed -= 1>><<goto "Release">><</button>><</if>>\n\n<<set $picture to "img/People/Creature/mouse/"+$activeSlave.number+"">>\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\n<</if>>\n<</nobr>> \s\n\n<<if $race is 0>> \s\n\n<<nobr>>\n''$activeSlave.slaveName'' is\n\n<<if $activeSlave.alpha is 1>>\n\tworking diligently, taking good care of the sacred temple where food is preserved.\n<<elseif $activeSlave.alpha is 0>>\n\tlazing about - not helping with the temple.\n<</if>>\n\nShe looks\n<<if $activeSlave.alpha is 1>>\n\tat you her lord with profound love and subservient obedience.\n<<elseif $activeSlave.alpha is 0>>\n\tat you with mild care, not respecting you as her ruler.\n<</if>>\n\n$activeSlave.origin\n\n<<if ($activeSlave.milk is 0)>>\n\tShe doesn't produce milk.\n<<elseif ($activeSlave.milk is 1)>>\n\tShe produces milk.\n<</if>>\n\n<<if $activeSlave.sexCount is 0>>\n\tShe is a virgin.\n<<elseif $activeSlave.sexCount is 1>>\n\tYou have taken her virginity.\n<<elseif $activeSlave.sexCount gt 1>>\n\tYou have fucked her $activeSlave.sexCount times.\n<</if>>\n\n<<if ($activeSlave.births is 1)>>\n\tShe has also given birth once.\n<<elseif ($activeSlave.births gt 1)>>\n\tShe has also given birth $activeSlave.births times.\n<</if>>\n\n<<if $activeSlave.preg gt 7>>\n\tShe is hugely pregnant.\n<<elseif $activeSlave.preg gt 5>>\n\tShe is very pregnant.\n<<elseif $activeSlave.preg gt 3>>\n\tShe is visibly pregnant.\n<<elseif $activeSlave.preg gt 0>>\n\tShe is pregnant, though it isn't too visible yet.\n<<else>>\nShe isn't pregnant.\n<</if>>\n\n<</nobr>>\n\nYour tame mouse is one of the most peaceful creatures in Gaia's world. Though peaceful and contemplating, their race did serve in the great war on Elven side, due to their sense of loyalty, resulting in their near total annihilation. They also possess potent magic affinity.\n\n<<nobr>>\n<center>\n\n<<if $activeSlave.alpha is 0>>\n\t<<button [[Fight|mouse]]>>\n\t\t<<set $race to 4>>\n\t\t<<set $Energy -= 1>>\n\t\t<<set $tFight to true>>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1>>\n\t<<button "Sex">>\n\t\t<<set $race to 2>>\n\t\t<<set $Energy -= 1>>\n\t\t<<goto "mouse">>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1 and $mouseMatriarch is 1 and $activeSlave.matriarch is 0>>\n\t<<button "Declare High Priestess">>\n\t\t<<set $activeSlave.matriarch to 1>>\n\t\t<<set $mouseMatriarch to 0>>\n\t\t<<goto "mouse">>\n\t<</button>>\n<</if>>\n\n<<if $activeSlave.alpha is 1 and $activeSlave.matriarch is 1>>\n\t<<button "Remove as High Priestess">>\n\t\t<<set $activeSlave.matriarch to 0>>\n\t\t<<set $mouseMatriarch to 1>>\n\t\t<<goto "mouse">>\n<</button>>\n<</if>>\n\n</center>\n<</nobr>>\n\n<<elseif $race is 1>> \s\nYou can try and become alpha, earning the right to breed the girl as you will. But first you must prove yourself worthy of protecting her.\n\n<<nobr>>\n<center>\n<<button "fight">>\n\t<<set $description to "Tame">>\n\t<<set $race to 4>>\n\t<<goto "mouse">>\n<</button>>\n | \n<<button "Change your mind">>\n\t<<set $race to 0>>\n\t<<goto "mouse">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 2>> \s\nThe mouse $activeSlave.slaveName is going to be easy pickings.You keep kissing her neck now then her shoulder and then barely grazing across her left nipple tip. She jumps under your skillful handling. "//Oh, that feels so good please do the other one.//" You oblige and soon she starts making deep throated whining noises and pushes her little nipples into your mouth as her hands creeps downward and find your throbbing male part.\n\n<<set $picture to "img/People/Creature/mouse/"+$activeSlave.number+"sex">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nPutting your hands into her hair, you show her what to do. She is a natural, and soon you push against her throat until your balls are nestled up under her chin. You reach down and tilts her head a bit up and say, "Swallow now". She does.\n\nWithout warning, you pull her hips down, and spear you new hardness into $activeSlave.slaveName with one sharp thrust. Her tight tunnel grips at you, and she flinch as you sink into her wet heat. Her shoulders propped on the ground, her back arched in a rainbow as you slid your hands under her waist, supporting her as you thrust into her hot sheath again and again. \n\n<<set $picture to "img/People/Creature/mouse/"+$activeSlave.number+"sex1">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nYou adjust her hips, and as you get her to the right angle, begin slamming your thick rod into her at a bruising pace. Her eyes begin to glow, her mouse breeding nature surfacing as the hard cock pummeling her pussy gives her what she needs, what she craves. She feels your body stiffen as your manhood pulses within her, your hot cum rushing to drench her insides. You thrust hard into her and dig your fingers into her waist as you pumps within her depths. \n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<include "Low Preg">>\n\t<<set $race to 0>>\n\t<<goto "mouse">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 3>> \s \n<center><<showImageOrVideo "img/People/Creature/mouse/Birth">></center> \s\n\n<<if $mouseTamed gte $mouseRoom>> \s\nYour Mouse High Priest went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The mouse grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders.\n\nThere is however no room in its home, so the now grown mouse is set free to roam the world.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $mouseWild += 1>>\n\t<<set $race to 0>>\n\t<<goto "High Births">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $mouseTamed lte $mouseRoom>> \s\n\n<<nobr>>\n\n<<display "Generate XX Creature">>\n\n<<set $activeSlave.race to "mouse">>\n<<set $activeSlave.home to "Fields">>\n<<set $activeSlave.origin to "She was born by the High Priestess.">>\n\n<<set $activeSlave.number to either(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38)>>\n\n<<set $activeSlave.slaveName to either("Daikoku", "Daikoko", "Nezumi", "Mushika", "Muushika", "Rajasthan", "Crinis", "Hatto", "Hamelin", "Colo", "Colo", "Colocolo", "Dola", "Dohluh", "Sumatra", "Matsya", "Purana", "Gajanana", "Muridae", "Murinae", "Mus", "Coelomys", "Nannomys", "Pyromys", "Krauncha", "Tesso", "Raigo", "Nezumi", "Hopi", "Haida")>>\n\n<</nobr>> \s\nYour Mouse High Priest went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The mouse grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders. Her growth complete, you name the new mouse: ''@@color:red;$activeSlave.slaveName@@''.\n\n<<set $picture to "img/People/Creature/"+$activeSlave.race+"/"+$activeSlave.number+"">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center>\n\n<center><<button "Continue">>\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $mouseTamed += 1>>\n\t<<set $Children += 1>>\n\t<<set $MonsterChildren += 1>>\n\t<<set $Exp += 5>>\n\t<<goto "High Births">>\n<</button>></center> \s\n\n<</if>>\n<<elseif $race is 4>> \s \n\t<<silently>>\n\t<<if $tFight>>\n\t\t<<set $enemy.number to $activeSlave.number>>\n\t<<else>>\n\t\t<<set $enemy.number to either (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38)>>\n\t<</if>>\n\n\t<<set $enemy.race to "mouse">>\n\t<<set $enemy.HP to 25>>\n\t<<set $enemy.damage to 7>>\n\t<<set $enemy.exp to "Low">>\n\t<<set $enemy.food to 4>>\n\t<<set $enemy.hasHome to $mouseHome>>\n\t<<set $enemy.home to "Fields">>\n\t<<set $enemy.tamed to $mouseTamed>>\n\t<<set $enemy.aDes to "The mouse hits wildly after your body and scratches after you with her minute claws.">>\n\t<<set $enemy.name to "mouse girl">>\n\t<<set $path to "img/People/Creature/"+$enemy.race+"/"+$enemy.number+"">>\n\n\t<<set $descriptionTame to "You face your little mouse-girl in a test to prove your skill, thus proving your role as a protector and earning her trust in you as a future mate for herself.">>\n\t<</silently>>\n\t<<include "Combat Init">>\n<</if>> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s
<<if $EncounterNumber is 1 and $beeWild gte 1>> \s\n<center><<showImageOrVideo "img/Background/Fields/Encounters/BeeSpider1">></center>\nWalking through the lush fields you hear the panicked wing beat of a bee-girl nearby. As you come upon the scene you find a spider having trapped the buzzing honing maker seemingly intent on eating her.\n\n<<nobr>>\n<center>\n<<button "Give the girls something else to swallow">>\n\t<<set $EncounterNumber to 1.1>>\n\t<<goto "FieldsEncounters">>\n<</button>>\n | \n<<button "Leave them be.">>\n\t<<set $beeWild -= 1>>\n\t<<goto "Fields">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 1.1>> \s\n<center><<showImageOrVideo "img/Background/Fields/Encounters/BeeSpider">></center>\nYou heroically offer your own shaft for the spider-girls slobbering mouth. Together with the bee it is soon coated in their saliva and honey.\n\nWhen you come over the bee girl the spider begins licking it all off her, savoring her pleasurable breakfast. The bee girl too seems pleased, if not a little puzzled, to live another morning.\n\n<<nobr>>\n<center>\n<<button "Great to help">>\n\t<<set $Exp += 5>>\n\t<<goto "Fields">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 2 and $cowWild gte 7>> \s\n<center><<showImageOrVideo "img/Background/Fields/Encounters/PregCow">></center>\nWalking through the lush fields you meet one of the wild bovines you defeated on combat and then knocked up as a victory. Her round belly giving clear testimony to the prior encounter.\n\nShe looks at you as if saying, that though you can't knock her up again, you two can find pleasure in other ways...\n\n<<nobr>>\n<center>\n<<button "Spend some time with her">>\n\t<<set $EncounterNumber to 2.1>>\n\t<<goto "FieldsEncounters">>\n<</button>>\n | \n<<button "Leave her be.">>\n\t<<goto "Fields">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 2.1>> \s\n<center><<showImageOrVideo "img/Background/Fields/Encounters/PregCow1">></center>\nYou offer your shaft to the cow-girl for pleasuring. She takes it eagerly between her breast, visibly getting exiting at using her huge tits this way.\n\n<center><<showImageOrVideo "img/Background/Fields/Encounters/PregCow2">></center>\nWith her monstrous size and passionate technique you soon come together with the bovine and baths her in your white fluid.\n\n<center><<showImageOrVideo "img/Background/Fields/Encounters/PregCow3">></center>\nShe licks everything she can reach and swallows with a content gulp. She really got into it.\n\n<<nobr>>\n<center>\n<<button "A good morning">>\n\t<<set $Exp += 5>>\n\t<<goto "Fields">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 3 and $cowWild gte 10>>\n<center><<showImageOrVideo "img/Background/Fields/Encounters/CowOrgy">></center>\nYou come to a small shed and is met with a wall of loud moans and moos. Inside you find a few cow-girls teaching the new youngsters how to loosen up before a fresh milking. You notice how the positions used seem to indicate, that they used their male calf for this job before the Curse.\n\nThey beckon you closer so you can scoop up the bounties of nutritious milk that leaks everywhere doing the pleasantries. It will surely give you a burst of Energy.\n\n<<nobr>>\n<center>\n<<button "Accept the milk">>\n\t<<set $Energy += 3>>\n\t<<goto "Fields">>\n<</button>>\n | \n<<button "Leave them be.">>\n\t<<set $Exp += 5>>\n\t<<goto "Fields">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 4 and $beeWild gte 8>>\n<center><<showImageOrVideo "img/Background/Fields/Encounters/HunnyBread">></center>\nEnjoying an early morning walk through the fields of the midland region you come across a wild bee-girl busy enjoying herself to the fullest. Below her joyful spot she has even placed a piece of bread to capture all of her honeyed juices.\n\nAs you come closer she fixes her eye on you and quickly reaches climax. She leave you the toast, which is sure to give one a burst of energy is eaten.\n\n<<nobr>>\n<center>\n<<button "Eat the bread">>\n\t<<set $Energy += 3>>\n\t<<goto "Fields">>\n<</button>>\n | \n<<button "Leave it be.">>\n\t<<set $Exp += 5>>\n\t<<goto "Fields">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 5 and $beeWild gte 6>>\n<center><<showImageOrVideo "img/Background/Fields/Encounters/HunnyFeet">></center>\nEnjoying an early morning walk through the green fields you happen upon a collection of pots containing the sweetest smelling honey. A wild petite bee-girl sits in the middle of them, and though she is hesitant at first about you, she slowly accepts your approaches. She may very well be one of your daughters and recognizes something familiar in you.\n\nShe dips her feet in the nutritious honey and offers you it.\n\n<<nobr>>\n<center>\n<<button "Lick the honey">>\n\t<<set $Energy += 3>>\n\t<<goto "Fields">>\n<</button>>\n | \n<<button "No thanks.">>\n\t<<set $Exp += 5>>\n\t<<goto "Fields">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $EncounterNumber is 6 and $WormNumber gte 1>> \s\n<center><<showImageOrVideo "img/Background/Fields/Encounters/Worm">></center>\nYou come across a huge earthworm creature, that has a humanoid top. Sometimes you really wonder who was the first to interbreed with these sort of races.\n\nShe looks positively famished<<if $WormNumber gt 3 and random(1, 100) gte 50>> and appears to be your own daughter bred by an earlier encounter with her mother. Made by your cum she craves more of it, hoping to bear children herself.<</if>>. There are <<=$WormNumber>> of these creatures in the region.\n\n<<nobr>>\n<center>\n<<button "Feed her">>\n\t<<set $EncounterNumber to 6.1>>\n\t<<goto "FieldsEncounters">>\n<</button>>\n | \n<<button "Let her starve.">>\n\t<<set $WormNumber -= 1>>\n\t<<goto "Fields">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 6.1>> \s\n<center><<showImageOrVideo "img/Background/Fields/Encounters/WormSex">></center>\nYou allow the worm-girl to come closer. With an almost worshipful expression the creature coils around your body getting you all lubricated by her natural slime.\n\nShe soon has your dick out and presses her end tail entrance onto it, sucking, pressing, trying clearly, to get that species sustaining liquid and become a brood mother. Driven by her natural need to breed the worm girl soon lose control and pump furiously sending you over the edge.\n\nAfter the earthworm creature slithers back into the dirt, no doubt to lay her future children.\n\n<<nobr>>\n<center>\n<<button "Interesting">>\n\t<<set $WormNumber += 1>>\n\t<<set $Exp += 5>>\n\t<<goto "Fields">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 7 and not $swordCaliburn.owned>> \s\n<center><<showImageOrVideo "img/Background/Fields/Encounters/Caliburn">></center>\nYou come across large stone holding a breathtakingly perfect sword. The stone holds the following inscription:\n\n"//Whoso pulleth out this sword of this stone, is rightwise king born.//"\n\nIt is pretty useless to be king of a depopulated world, but the sword sure looks powerful. The sword is also quite loose, since years of neglect have fallen upon it.\n\n<<nobr>>\n<center>\n<<button "Take the sword">><<goto "Fields">>\n\t<<set $swordCaliburn.owned to true, $Player.ownedSwords.push($swordCaliburn)>>\n<</button>>\n | \n<<button "Leave it be">>\n\t<<goto "Fields">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 8 and not $armGreen.owned>> \s\n<center><<showImageOrVideo "img/Background/Fields/Encounters/Green">></center>\nIn an a hidden cave you find a green set of armour and a carving with the following inscription:\n\n"//"Keep the girdle," said the Knight, "as a token of this adventure. The debt is cleared.\nSo says Berblake.//"\n\nBy a closer look and test the armour proves still sturdy.\n\n<<nobr>>\n<center>\n<<button "Take the armour">><<goto "Fields">>\n\t<<set $armGreen.owned to true, $Player.ownedArmours.push($armGreen)>>\n<</button>>\n | \n<<button "Leave it be">><<goto "Fields">><</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 9>> \s\n<center><<showImageOrVideo "img/Background/Fields/Encounters/Ambush">></center>\nYou stumble upon an assortment of rusty weapons and armors in a forest near the fields. You find a smaller skeleton in the outskirts of what was clearly a battle long ago. In a flash you see a strange vision:\n\nA group of warriors from the nearby village had taken up arms to strengthen the hope of victory. All manner of creatures filled the world with danger and adversity towards mankind. If only you could rid the world of such pestilence, the elders of your village had told you, all would be safe, and any children you'd might have yourselves would finally be able to grow up in safety.\n\nSome in the group left in order to secure the future of the human children, others in pursuit of pure glory and all the women it contains, and some left out of pure hatred to all what humanity had suffered by the hands of creatures and elves. You might have been a bit of all three. What you remember is a dead father being returned from another terrible battle. The cry of your mother and the silent tears of your sister. The elven arrows that pierced his heart had been lain at his side, five of them in all.\n\nYour group had intended to journey to the coming battle field, where all the armies of Man assembled. It was to be the greatest gathering of warriors yet, all bent on breaking the elven power once and for all. But not long after leaving the village, traveling through this peaceful forest, arrows filled the night and creatures of different sizes ambushed you from all sides. Though many of the elven arrows found their marks and the creatures pushed onto you with great vigor, they failed.\n\nYour group had stood their ground under the first wave and now, with the foe having lost their momentum, unleashed hatred and greed of glory upon them. Every man, no matter how injured, charged to take at least two of the enemies with him to the darkness. You found yourself crossing blades with both goblin, fauns, and at last an elf!\n\nIt seemed to be an older elf, more full of wisdom than strength. He managed to cut through your defense and scar your head while sending your helmet flying. Though this was as well as he managed. Pushing onto him by brute strength, the feeble elf of a feeble age stood no chance. Soon he was disarmed, and lay at your feet. But when you had expected sorrow or fear to show in his features, a tired smile suddenly appeared. Turning to face the direction of his stare you came to grips with the battleground. Smeared and buried by cut down creatures, the dead bodies of your comrades and childhood friends littered the clearing. No human was alive but you. Turning towards the elf, vengeance lifted your blade, only to find its home gone.\n\nAnd soon, darkness took you as well.\n\n<<nobr>>\n<center>\n<<button "Just a guess though">>\n\t<<set $Iron += 18>>\n\t<<goto "Fields">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 10 and $HumanGrandchildren gte 1>> \s\n<center><<showImageOrVideo "img/Background/Fields/Encounters/WildChild1">></center>\nAs you wander through the landscape a symphony of moans starts attracting your attention. Following the sounds of pleasure you soon find yourself near a human girl pleasuring herself in the wild.\n\nShe is most likely one of the girls you sent into the wild to carve her own path, but it seems there are certain needs she has trouble fulfilling out here alone.\n\n<<nobr>>\n<center>\n<<button "Fuck your wild child">>\n\t<<set $EncounterNumber to 10.1>>\n\t<<goto "FieldsEncounters">>\n<</button>>\n | \n<<button "She's fine on her own">>\n\t<<goto "Fields">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 10.1>> \s\n<center><<showImageOrVideo "img/Background/Fields/Encounters/WildChild2">></center>\nStepping boldly forth for the salvation of the poor girl's needs, she only manages, in a confused born voice, to utter "//daddy?//" before you've plunged yourself into the wet sex of the girl.\n\nAny confusion is quickly brushed aside by finally experiencing one of the most basic needs being fulfilled. Her gasps turn into loud moans and her body soon sways in movements of frantic passion near release.\n\nSoon the girl becomes consumed in a wave of orgasms that was denied her knowledge prior and her bestial screams fill the clearing as you allow yourself to cum with her.\n\nAfterwards the girl is utterly spent, and seeing her near fainted persona, you decide to continue on your path.\n\n<<nobr>>\n<center>\n<<button "Good to catch up">>\n\t<<if (random(1,100) gt 70)>>\n\t\t<<set $HumanGrandchildren += 1>>\n\t<</if>>\n\t<<set $Exp += 8>>\n\t<<goto "Fields">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 11 and $HumanGrandchildren gte 1>> \s\n<center><<showImageOrVideo "img/Background/Fields/Encounters/WildChild3">></center>\nAs you wander through the landscape a symphony of moans starts attracting your attention. Following the sounds of pleasure you soon find yourself near a human girl pleasuring herself in the wild.\n\nShe is most likely one of the girls you sent into the wild to carve her own path, but it seems there are certain needs she has trouble fulfilling out here alone.\n\n<<nobr>>\n<center>\n<<button "Fuck your wild child">>\n\t<<set $EncounterNumber to 11.1>>\n\t<<goto "FieldsEncounters">>\n<</button>>\n | \n<<button "She's fine on her own">>\n\t<<goto "Fields">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 11.1>> \s\n<center><<showImageOrVideo "img/Background/Fields/Encounters/WildChild4">></center>\nStepping boldly forth for the salvation of the poor girl's needs, she only manages, in a confused born voice, to utter "//daddy?//" before you've plunged yourself into the wet sex of the girl.\n\nAny confusion is quickly brushed aside by finally experiencing one of the most basic needs being fulfilled. Her gasps turn into loud moans and her body soon sways in movements of frantic passion near release.\n\nSoon the girl becomes consumed in a wave of orgasms that was denied her knowledge prior and her bestial screams fill the clearing as you allow yourself to cum with her.\n\nAfterwards the girl is utterly spent, and seeing her near fainted persona, you decide to continue on your path.\n\n<<nobr>>\n<center>\n<<button "Good to catch up">>\n\t<<if (random(1,100) gt 70)>>\n\t\t<<set $HumanGrandchildren += 1>>\n\t<</if>>\n\t<<set $Exp += 8>>\n\t<<goto "Fields">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 12 and $SheepCowNumber gte 1>> \s\n<center><<showImageOrVideo "img/Background/Fields/Encounters/SheepCow">></center>\nYou come across a creature, which seems a mix between a sheep and a cow. Whatever her origin she is making a great effort of showing herself in hopes of getting your attention.\n\n<<if $SheepCowNumber gt 1>>You have <<=$SheepCowNumber -= 1>> children with this creature.<</if>> \s\n\n<<nobr>>\n<center>\n<<button "Indulge her">>\n\t<<set $EncounterNumber to 12.1>>\n\t<<goto "FieldsEncounters">>\n<</button>>\n | \n<<button "Let her be">>\n\t<<if random(1, 100) gte 70>>\n\t\t<<set $SheepCowNumber -= 1>>\n\t<</if>>\n\t<<goto "Fields">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 12.1>> \s\n<<showImageOrVideo "img/Background/Fields/Encounters/SheepCowSex1">>\n\nThe mix between her different races seems to have hit a genetic bull's eye in regards to oral pleasure. Her massive breasts combined with her ecstatic mouth is a match made in heaven.\n\n<<showImageOrVideo "img/Background/Fields/Encounters/SheepCowSex2">>\n\nLaying down the creature moves on top. Soon the bouncing moves her entire body into a euphoric trance. Even with one of the breasts covered the circular movements can't be stopped.\n\nSoon you imagining filling her sizable body up with a herd of her children, another strange link in the brood of her genes.\n\n<<nobr>>\n<center>\n<<button "Interesting">>\n\t<<set $SheepCowNumber += 1>>\n\t<<set $Exp += 5>>\n\t<<goto "Fields">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 13 and $cowWild gte 10>> \s\n<<set $wild to random (1, 22)>> \s\n<<set $picture to "img/Background/Fields/Encounters/cow"+$wild+"">> \s\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\nWhile wandering through the fields you turn a corner and almost walk right into a lovely bovine lady. She looks you up and down with an excited glint in her eyes.\n\nShe must be among the $cowWild peaceful wild cow-children you have created in the Fields.\n\n<<nobr>>\n<center>\n<<button "Fuck her">>\n\t<<set $EncounterNumber to 13.1>>\n\t<<goto "FieldsEncounters">>\n<</button>>\n | \n<<button "Butcher her">>\n\t<<set $cowNumber -= 1>>\n\t<<set $Exp += 15>>\n\t<<goto "Fields">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 13.1>> \s\n<<set $picture to "img/Background/Fields/Encounters/cow"+$wild+"sex">> \s\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\nYou decide to indulge the cow girls wishes and get in position to fuck her senseless.\n\nShe obliges with obedience and milks your cock completely dry, leaving you convinced of another pregnancy as you walk away into the surrounding fields.\n\n<<nobr>>\n<center>\n<<button "Nice">>\n\t<<set $cowNumber += 1>>\n\t<<set $Exp += 15>>\n\t<<goto "Fields">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 14 and $HumanGrandchildren gte 1>> \s\n<<set $wild to random (1, 82)>> \s\n<<set $picture to "img/Background/Encounters/girl"+$wild+"">> \s\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\nYour travels bring you face to face with what appears to be one of your freed children, or even grandchildren. At this point you've lost count.\n\nYou've likely never even met, but she immediately feels a connection to you and begins to show off her body to you, inviting you in closer. She's desperate to take in the same cum her mother did, ready to have more children for you the chosen, blessed one.\n\n<<nobr>>\n<center>\n<<button "Give her what she wants">>\n\t<<set $EncounterNumber to 14.1>>\n\t<<goto "FieldsEncounters">>\n<</button>>\n | \n<<button "I've got places to be">>\n\t<<goto "Fields">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 14.1>> \s\n<<set $picture to "img/Background/Encounters/girl"+$wild+"sex">> \s\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\nWithout even giving her a chance to prepare you close the distance between you both and in a crazed lust you grab at each others' bodies and lose yourselves in the passion of it all. She obediently sucks your dick and rides you harder and harder, barely able to speak aside from a breathy "//Oh fuck, daddy!//" \n\nYou both come to a shuddering climax together several times, and eventually the girl is completely out of energy. You leave her to rest now, it won't be long before you have another beauty roaming the world.\n\n<<nobr>>\n<center>\n<<button "Thanks Gaia">>\n\t<<if (random(1,100) gt 70)>>\n\t\t<<set $HumanGrandchildren += 1>>\n\t<</if>>\n\t<<set $Exp += 8>>\n\t<<goto "Fields">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<else>>\n\n<<goto "FieldsEvents">>\n\n<</if>>\n
<<set $Story to random(1, 3)>> \s\n<<if $Story is 1>>\n<<showImageOrVideo "img/People/Human/Characters/Sita/Flood">>\n\nSharing stories and legends with Sita she suddenly says:\n\n"//I don't know how I survived the Flood, or Curse as you call it. But I once dreamt that Gaia appeared in the form of a fish called Matsya to save me when the deluge took place. \n\nThe tiny fish approached me, a mere princess of the human race, pleading me to save her from a big fish. In return, the aquatic creature promised to protect me from the impending flood. Heeding the request, I put the small fish in a pot. Day by day, the fish grew bigger and bigger until it had to be placed in the ocean.\n\nTo save herself from the deluge, the fish asked me to take shelter in a boat and also instructed me to take various animals and plants on board with me.\n\nI wonder if any other also shared this dream?//"\n\n<<nobr>>\n<center>\n<<button "Interesting">>\n\t<<set $Energy -= 1>>\n\t<<set $sitaRelation += 5>>\n\t<<goto "Sita">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $Story is 2>>\n<<showImageOrVideo "img/People/Human/Characters/Sita/Mahabalipuram">>\n\nSharing stories and legends with Sita she suddenly says:\n\n"//We once had a prince called Hiranyakasipu who refused to worship the godess. The prince's son, Prahlada, loved Gaia greatly and criticized his father’s lack of faith. Hiranyakasipu banished Prahlada but then relented and allowed him to come home. Father and son quickly began to argue about Vishnu’s nature. When Prahlada stated that Gaia was present everywhere, including in the walls of their home, his father kicked a pillar. Gaia emerged from the pillar in the form of a man with a lion’s head, and killed Hiranyakasipu. Prahlada eventually became king, and had a grandson named Bali, who founded Mahabalipuram on the site.\n\nThough I don't know about the truth of such words that would make Gaia do something so strange, know that the story continues and that Mahabalipuram became a glorious city. Six temples that stood alongside the famous Shore Temple, which was built many centuries ago. The so-called 'Seven Pagodas' were so beautiful that even the Elves became jealous of it. This caused them to instigate a storm that submerged the entire city underwater except for one temple.\n\n<<nobr>>\n<center>\n<<button "Interesting">>\n\t<<set $Energy -= 1>>\n\t<<set $sitaRelation += 5>>\n\t<<goto "Sita">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $Story is 3>>\n<<showImageOrVideo "img/People/Human/Characters/Sita/Yama">>\n\nSharing stories and legends with Sita she suddenly says:\n\n"//We had a legend about the first man, called Yama. According to the legend Yama was the son of Gaia. He was the first mortal man and he had a twin sister and lover named Yami. It is said that Yama leads men to 'lofty heights', that he 'shows the way to many', and that he 'first found a place for us to dwell in, a pasture that can never be taken from us'. All these phrases are ways of saying that he was the first man to die and cross over to the spirit realm. Since he was the first one to make the Great Journey, my people used to pray to Yama, asking him to guide our beloved departed to a peaceful abode in the Otherworld. Some called him a regular king of the Underworld. The Underworld is thought as an underground realm where spirits await their reincarnation. That is at least what I was thought during my schooling.\n\n<<nobr>>\n<center>\n<<button "Interesting">>\n\t<<set $Energy -= 1>>\n\t<<set $sitaRelation += 5>>\n\t<<goto "Sita">>\n<</button>>\n</center>\n<</nobr>>\n\n<</if>>
<center><<showImageOrVideo "img/People/Human/Characters/Venus/Hohlefels">></center>\nYou try to talk with Venus for a while, asking how her artworks are coming along. She shows you another figurine.\n\nMaybe you're just not a connoisseur...\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<goto "Venus">>\n<</button>>\n</center>\n<</nobr>>\n<<set $Energy -= 1>> \s\n<<set $venusRelation += 5>> \s
<<if $catMeet is 0>>\n<center><<showImageOrVideo "img/People/Creature/cat/Bastet/BastetMeet">></center>\nFinding yourself in yet another of the jungles sustaining themselves in the harsh desert you spot a feline creature in one of the trees. As you approach the pink catgirl lazing in the tree her ears twitch in your direction, yet she merely continues to play with what appears a minor rodent.\n\n"//And here I thought I finally could have this wood to myself. This whole forest is for little Bastet alone.//" You stop in front of her, wondering shortly if she in fact said 'bastard', and watch as she releases the little one and finally decides to look at you. She doesn't manage to hide her surprise as she recognize your male features, though you wonder how one would be able to spot a blush on a pink cat.\n\n"//But,// she stammers, //your kind died out! The Pale Ones banished all of you... and all other races in the way.//" You notice the piece of crystal she wears, the same as in the cave; you don't know when the Curse fell, but with such a crystal she could have lived for quite a while, and if she was the only one of her kind wearing it when the curse fell, she would have watched all her race perish in front of her eyes.\n\nYou tell her you survived by the grace of Gaia, in a cave by the power of her crystals, while you indicate her necklace. \n\n<<nobr>>\n<center>\n<<button "Kill the creature">>\n\t<<set $catMeet to 666>>\n\t<<goto "cat event">>\n<</button>>\n | \n<<button "Ask what she is">>\n\t<<set $catMeet to 1>>\n\t<<goto "cat event">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $catMeet is 1>> \s\n<center><<showImageOrVideo "img/People/Creature/cat/Bastet/BastetMeet">></center>\n"//What I am? Well, in case you were born in that there cave, I'm a bunny-slash-troll hybrid... from the ocean. What do I look like!?//" Before you have a chance to say - It looks like she has one hell of an attitude, she continues, with all her verbal speed evaporated. \n\n"//And what does it matter. It looks like whatever race I am is going to die out in silence.//"\n\n<<nobr>>\n<center>\n<<button "Ask what happened to her people">>\n\t<<set $catMeet to 2>>\n\t<<goto "cat event">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $catMeet is 2>> \s\n<center><<showImageOrVideo "img/People/Creature/cat/Bastet/BastetMeet">></center>\nYou ask what happened to her people.\n\n"//Well, what is there to say? Your people killed them by angering the Pale ones.//" She doesn't seem to glare at you with anger, but more with eyes downcast by forlorn hope. She most likely doesn't care who caused the fatal event, only that it came to be. \n\n"//You would have thought that if this Gaia loved her children, she would have saved all, and not just a few. She didn't even have the sense to save any males of my kind...//" She catches your eyebrows raise quickly, and raises her own in a severely more skeptical way.\n\n//Oh, I suppose you're here to help with that problem, how noble.// She gazes at the treetops with a boredom lined in her features. Her eyes then return to you and look you over once more. //I suppose I might as well have some fun with you, though without a chance to rebuild my lost race... don't expect us to be a regular item, sunny.//\n\n<<nobr>>\n<center>\n<<button "Kill the creature">>\n\t<<set $catMeet to 666>>\n\t<<goto "cat event">>\n<</button>>\n | \n<<button "Agree with a smile">>\n\t<<set $catMeet to 3>>\n\t<<goto "cat event">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $catMeet is 666>>\n<center><<showImageOrVideo "img/People/Creature/cat/Bastet/BastetMeet">></center>\nYou quickly kill the unsuspecting cat - ensuring more space and peace for the human race.\n\n<<nobr>>\n<center>\n<<button "Done with that">>\n\t<<set $catDead to 1>>\n\t<<goto "Deserts">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $catMeet is 3>> \s\n<center><<showImageOrVideo "img/People/Creature/cat/Bastet/BastetMeetSex1">></center>\n//Well, come on!// She shouts as she stands with her back and parts turned towards you. Her lack of patience doesn't seem to derive from annoyance but more from anticipations, revealing that her prior attitude could only have been mock nonchalant.\nHer eyes don't leave you as you caress her lower body. You even begin feeling small trembles by your touch - she has most likely been longing for the touch of a man for a long time.\n\n<center><<showImageOrVideo "img/People/Creature/cat/Bastet/BastetSex1">></center>\nAs she starts to moisten and gently moan under your fingers you grab her hard around her waist, let her feel the strength of your grip, before throwing her down into the grass, lifting her leg to make room for your cock, already dripping with pre-cum.\nAll her reserved display is gone. She looks without sense or shame at your manhood with longing eyes.\n\n<center><<showImageOrVideo "img/People/Creature/cat/Bastet/BastetSex2">></center>\nYou thrust inside her with force and dominance, spreading her legs to gain full control and a full view. She, seemingly consumed by the pleasures, lays limp with the eyes half closed.\n\nAs you continue your pounding she finally starts to move with your motions. First a mere flick of her pelvis, then the legs follow, and her back arching while her stomach gives great rhythmic motions, letting the whole flow of the fuck be deeper and stronger.\n\n<<nobr>>\n<center>\n<<button "Continue fucking her">>\n\t<<set $catMeet to 4>>\n\t<<goto "cat event">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $catMeet is 4>> \s\n<center><<showImageOrVideo "img/People/Creature/cat/Bastet/BastetMeetSex4">></center>\nShe is utterly absorbed in all your motions. She licks her mouth, as it waters from pure overflow of lust. She has needed this, needed it with a dreamers vengeance. She pulls her legs high to allow you better entry, to go even deeper. Her tail swishes playfully around your ass, sometimes tightening - like trying to pull you further in. \n\n<center><<showImageOrVideo "img/People/Creature/cat/Bastet/BastetMeetSex5">></center>\nTurning her around, you enter her again and resume fucking her with all your strength - holding her forcefully down, so her back arches in just the right way. Over and over you smash into her, leaving her panting in all her animalistic desire.\n\n<center><<showImageOrVideo "img/People/Creature/cat/Bastet/BastetMeetSex6">></center>\nFeeling yourself twitch strongly, you grab her powerfully around her ass and lift her up from the ground and impale her on your dick, all while you start cumming in her slobbering feline pussy. She screams and drools, most likely having reached orgasm herself.\n\n<center><<showImageOrVideo "img/People/Creature/cat/Bastet/BastetMeetSex7">></center>\nAfter she seems to regain her senses, she looks somewhat indignantly at you and stammers:\n\n//That, was pretty good. But I don't see why we have to do it again.// \nYou look at her critically, which seems to have an impressive effect on her attitude now.\n\n//I mean, it's not like it is possible to accomplish anything, apart from some pleasure, out of it...//\n\nShe gets on her feet, and walk away without any sort of further word. Though, you do catch her looking back a fair few times. If the only reason she has, for maintaining her sexual solitude, is the lacking possibility for children... she might find you, and the gifts of Gaia, to be full of surprises.\n\n<<nobr>>\n<center>\n<<button "We'll see">>\n\t<<set $catMeet to 5>>\n\t<<goto "Deserts">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $catMeet is 5>> \s\n<center><<showImageOrVideo "img/People/Creature/cat/Bastet/BastetPreg">></center>\nYou find the cat-girl Bastet, who stands erect calls you over happily with her eyes - her pregnant belly showing. She practically beams with joy. \n\n"//I can't believe it! I mean, I sort of hoped, but to actually be the one that saved my people. This is amazing!//" She pauses, as if in deep thought, continuing, "//I sure hope the songs about me will be as great as the dances. The dances will be amazing for sure, I reckon//"\n\nYou tell her you're happy to have helped, but ask where she will raise the young ones, as the tree where you met doesn't seem to fulfill the requirements.\n\n"//Yeah,//" She ponders, "//I guess you'll have to find me a better place and fix it up. Don't you even dare disagree! You filled me with your children, you better at least do this!//"\n\nNot wishing to disagree you smile and tell her you'll try and find a suitable location.\n\n<<nobr>>\n<center>\n<<button "We'll see">>\n\t<<set $catDone to 1>>\n\t<<goto "Deserts">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<else>>\n\nBastet quest bug.\n\n<</if>>
You talk for a while with insatiable goblin fuck-girl Nisse. You ask how she has been doing. She says 'fine', and asks if you wanna fuck.<<if $NisseCildren gte 3>> The many children you've had doesn't seem to diminish her desire to make more.<</if>> You say you first wanna hear a bit about herself and the place she came from. She thinks for awhile and answers:\n<<set $Story to random(1, 3)>> \s\n\n<<if $Story is 1>> \s\n<center><<showImageOrVideo "img/People/Creature/goblin/Nisse/Mother">></center>\n"//Well, my mum was a great fuck. She gave birth to all of my numerous sisters, many of them, like myself from the same super fertile guy! She looked like me, or rather, I look like her. She had gigantic breasts and was about four feet tall, with pink and black dyed hair cut into a cute little 'do. The greenish-gray skin of her breasts bulged out around her arms, supported by a few leather straps, amplifying her cleavage. Her cunt lips were pierced multiple times, inflamed, and slightly parted. There really wasn't any clothing on her to hide them, just more of the ever-present straps wrapping around her thighs.//"\n\n<<nobr>>\n<center>\n<<button "What a mother">>\n\t<<goto "Nisse">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $Story is 2>>\n<center><<showImageOrVideo "img/People/Creature/goblin/Nisse/NisseSex1">></center>\n"//Back home the Goblins were one of the sapient races of Mareth. Our race was all-female needing males of other races to breed.\n\nWe were once great alchemists and mechanics, but most of us goblins fell heavily under the influence of corruption and became sex starved creatures obsessed with getting pregnant. I don't complain. And honestly, we are still great alchemists and mechanics, we simply wanna fuck more.//"\n\n<<nobr>>\n<center>\n<<button "Interesting">>\n\t<<goto "Nisse">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $Story is 3>>\n<center><<showImageOrVideo "img/People/Creature/goblin/Nisse/Story">></center>\n"//I think i had somewhere between 107 to 429 sisters at a time, we would have been a whole is we weren't all busy in different parts trying to get fucked. I hope we two will breed a great number into this world as well, fuck-boy. \n\nWe were always looking for a fuck, but only by someone who could knock us up, we would flat out avoid any females or genderless travelers.\n\n<<nobr>>\n<center>\n<<button "Sounds fair enough">>\n\t<<goto "Nisse">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<</if>> \s\n<<set $Energy -= 1>> \s\n<<set $NisseRelation += 5>> \s
<<button "Temple">><<goto "mouse home">><</button>> | \n\n<center><<showImageOrVideo "img/People/Creature/mouse/Briseis/Briseis">></center>\n<<nobr>>\n<<if $BriseisRelation gte 90>>\nBri looks at you with the utmost mix of love, trust and needs.\n<<elseif $BriseisRelation gte 50>>\nBri looks at you with intimate eyes filled with love and needs.\n<<elseif $BriseisRelation gte 0>>\nBri looks at you with friendly eyes, still not entirely close with you.\n<</if>>\n<<if $BriseisPreg gte 1>>\nShe is $BriseisPreg weeks pregnant.\n<<elseif $BriseisPreg is 1>>\nShe is 1 week pregnant.\n<<else>>\nShe is not pregnant.\n<</if>>\n<</nobr>>\nShe stands tall at a short 3 inches, naked if not for the meek cover provided by her long golden hair. The long tail swishes dastardly behind her, as if she any moment would think up a new prank to unleash on the world. \n\n<center><<button "Talk">><<goto "BriseisTalk">><</button>> | <<button "Have sex">><<set $BriSex to 0>><<goto "BriseisSex">><</button>></center> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s
<center>\n<<button "Return">><<goto "World">><</button>></center> \s\n\n<<showImageOrVideo "img/Background/Ocean">>\n\nEnd of Main Quest. In these deep and wide oceans the creator of the Curse hides with the last crystal, somewhere in the ancient elven ruins of Ἀτλαντiς!
<<if $succubusMeet is 0>>\n<center><<showImageOrVideo "img/People/Creature/succubus/Lilith/Relief">></center>\nWhile traveling in the ever rolling plains you find another of the many reliefs that still dot the landscape. This one, however, is a quite captivating, showing a rather interesting female form.\n\n"//It's awful, isn't it.//"\n\n<<nobr>>\n<center>\n<<button "Turn around">>\n\t<<set $succubusMeet to 1>>\n\t<<goto "succubus event">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $succubusMeet is 1>> \s\n<center><<showImageOrVideo "img/People/Creature/succubus/Lilith/LilithBody">></center>\nBehind you stands an unreal looking female. Bestial and fiercely attracting your senses, like the very incarnation of lust without love. She continues:\n\n"//I mean, that thing has claws on the feet and it's wings are feathered. It's almost like the artist didn't know the difference between succubi and harpy. An outrage really.//"\n\nA succubi! You remember a little of their race. Originally they were held in high regard by the first humans in the plains, as beauty and fertility symbols, but latter, when human male and succubus coupling became so common that rivalry with the human females resulted in deaths, the race was declared an enemy of all mankind. Afterwards they were hunted as demons, and wild rumors spread like wildfire by that fans of fearful wives and lovers.\n\n"//Anyone claiming that this would be a succubus is committing a clear misreading.//" She continues. She then transfers her attention towards you, and you swiftly feel the brutal strength of her stare pierce your body.\n\n<<nobr>>\n<center>\n<<button "Ask who she is">>\n\t<<set $succubusMeet to 2>>\n\t<<goto "succubus event">>\n<</button>>\n | \n<<button "Hurry and kill her">>\n\t<<set $succubusMeet to 666>>\n\t<<goto "succubus event">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $succubusMeet is 666>> \s\n<center><<showImageOrVideo "img/People/Creature/succubus/Lilith/LilithMeet">></center>\nYou quickly kill the unsuspecting succubus - ensuring more space and peace for the human race.\n\n<<nobr>>\n<center>\n<<button "Done with that">>\n\t<<set $succubusDead to 1>>\n\t<<goto "Plains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $succubusMeet is 2>> \s\n<center><<showImageOrVideo "img/People/Creature/succubus/Lilith/LilithMeet">></center>\nYou manage to ask her who she is, standing in such a desolate region appraising art. She comes closer, playing with her small hands over her not so small breasts.\n\n"//I am Lilith, and the Curse could not banish me, for I had life-force to spare.\n\nBefore you go about screaming vampire, like your forebearers, know that I do not steal any vitality from your race. Us succubi can simply use pregnancy a little differently. Instead of creating new life, we often use the energy to enhance our own life-force. I was the very best at this. But now there are none of my kin left, and as soon as you fall prey to your base desires we shall melt together, and instead of using the life-force on myself, I shall become the mother of all new succubi and in return worship you as their father. A fruitful arrangement, is it not?//"\n\n<<nobr>>\n<center>\n<<button "Sounds perfect">>\n\t<<set $succubusMeet to 3>>\n\t<<goto "succubus event">>\n<</button>>\n | \n<<button "Leave this creature">>\n\t<<set $succubusDead to 1>>\n\t<<goto "Plains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $succubusMeet is 3>> \s\n<center><<showImageOrVideo "img/People/Creature/succubus/Lilith/LilithSex1">></center>\nShe looks up at you and and you gulp before nodding, unable to resist her charm. You let her loose and she shoots towards your dick and impales herself deeply on its length, pushing it into the depth of her throat.\n\n<center><<showImageOrVideo "img/People/Creature/succubus/Lilith/LilithSex2">></center>\nThe succubus reaches your swollen member and climbs onto your hardness, wrapping her legs tightly around it as she secures a perch against you. You can feel her wet gash rubbing against your sensitive skin, teasing you with a tight cunt meant for fucking. You can feel Lilith oozing between her body and you, lubricating her as she humps and rubs against you. Animalistic muffled moans escape her mouth, indicating how she's enjoying the task.\n\n<center><<showImageOrVideo "img/People/Creature/succubus/Lilith/LilithSex3">></center>\nIt feels really good – better than it should, and a budding warmth on the edge of release builds inside you. The wild fucking releasing milk in vast quantities from her godly devised breasts.\n\n<center><<showImageOrVideo "img/People/Creature/succubus/Lilith/LilithSex4">></center>\nYou cum, splattering the succubus with seed. This continues until the wild girl is soaked in spooge. You cum uncontrollably, painting the ground with whiteness. You watch your wet groin squirm as the succubus finishes releasing your built-up tension. She’s covered from head to toe in sloppy white jism and her own milk, and is noisily slurping it up.\n\n<<nobr>>\n<center>\n<<button "What a fuck!">>\n\t<<set $succubusMeet to 4>>\n\t<<goto "succubus event">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $succubusMeet is 4>> \s\n<center><<showImageOrVideo "img/People/Creature/succubus/Lilith/LilithMeet">></center>\n"//Well, that was refreshing. I hope you don't mind I use this first energy on myself and the search for a new home, I was rather famished.\n\nTell me is you find a place, and then our pleasures can truly begin, my lord.//"\n\nShe spins on the final word, and quickly takes off in search of a new home. You decide to look to, pretty sure, though, that you'll be the one to find it.\n\n<<nobr>>\n<center>\n<<button "Another broodmother secured">>\n\t<<set $succubusDone to 1>>\n\t<<goto "Plains">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<</if>>
<<return "Return">>\n\n<center>__Game Credits__</center>\n\nA vast part of the game is bits and pieces found somewhere on the web; not original. If you know of the creator, like the artist for a used picture, please message me this, so can learn of his/her name. If you are the creator and wish your content linked or remove simply message me as well\n\n''FCauthor'' First and foremost for his work and help with coding. It was on the basis of his game Free Cities, that Adam and Gaia was made. You can find him and his game here: freecitiesblog.blogspot.com\n\n''DragonRB'' Coding and Combat help, and naturally for his good recommandations for series to watch and sense of humor, well, or lack thereof...\n\n''Enigior'' for his coding help, cheat-version, bugfixes, and the praised version check system! Odin bless you!\n\n''pronow'' For his grand coding help and linux fixes. Much of the new efficient code is form his graceful and sensual hands!\n\n''Polip1339'' for his massive help in passage reduction and StoryRight work. His work is such a central part of the current game that I can get away with blaming nearly every bug I make on him... and I intend to!\n\n''Fox.Mulder'' for his numerous additions of events and content ranging from the cold mountains to the desert sands!\n\n''Fajter'' For his vast contribution of monster pictures and gif.\n\n''sp1ker'' He found the needed material when all seemed hopeless! The hugs may be mental but the love is real!\n\n''Balinn'' For his help and work into future material and the Elven Update.\n\n''Dalzot'' For his work on the downsized version and and forum help.\n\n''Fenoxo'' and ''Kitteh6660'' for Corruption of Champions. The inspiration and where most of the creature sex scenes come from. With edits by Ashi, SoS, Prisoner416, Zeikfried, and contributions by aimozg, Amygdala, Cmacleod42, Enterprise2001, Fake-Name, Gedan, Yoffy, et alia. Found on fenoxo.com. \n\n''Adrian von Ziegler'' for his grand music uploads. Find him on: www.youtube.com/user/AdrianvonZiegler.\n\n''Nytlin'' For the amazing work on the picture used in the African creation myth. You can find her on: https://www.deviantart.com/nytlin/gallery/28990814/batik\n\n''rserenity'' Manticore sex scene (edited for game). Found on: touchfluffytail.org/?author=764\n\n''Skidd'' Drawings of Jasmine - blue haired mouse-girl.\n\n''Lurkergg'' Drawings of Tamani - used for goblin Nisse.\n\n''GeminiKnight'' for the dragon story: The Dragon Slayer's Dilemma.\n\n''cotora'' for small version Lepo. Find on furaffinity.net/user/cotora/\n\n''jdarden'' on DeviantArt for his picture of Flidais, seen in Morrigan's quest.
<<set $Talk to random(1, 3)>> \s\n<<if $Talk is 1>>\n<<showImageOrVideo "img/People/Human/Characters/Sarai/House">>\n\nYou ask Sarai to tell you about life in her old country. She smiles with her pleasant lips and speaks:\n\n"//While the men were typically involved in occupational work, us women usually raised the children and took care of housework like cooking and sewing. Our people began as a nomadic folks who traveled from place to place and lived in tents, but when they settled down, they built houses usually of stone, wood, and/or bricks made from mud. Often these houses would be grouped together and extended families would live in these groups with a shared courtyard.\n\nWithin the house, furniture was sparse for the common household. Beds were often just quilts spread on the ground to sleep on, although some Israelites might have had couches that acted as places to sleep, sit, and even eat on. If there was a table, it was typically a piece of leather spread on the ground that people would sit around. Finally, we would have had a menorah, or a multi-branched candlestick, for light. Most of the furniture would have been made of wood or stone, depending on the area, though government officials would have had furniture inlaid with gold or precious stones.\n\nAt the end of the work day, there would not be much time for leisure activities. Leisure for us typically consisted of festivals, of which there were many. At the end of every week, we observed the Sabbath, the day of rest, on which no work was to be done. There would typically be a large meal for the family to partake in together, which was prepared ahead of time. When the Israelites had time for leisure activities, as we might think of them today, they typically played musical instruments, like a lyre, or sang.//"\n\n<<nobr>>\n<center>\n<<button "Interesting">>\n\t<<set $Energy -= 1>>\n\t<<set $saraiRelation += 5>>\n\t<<goto "Sarai">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $Talk is 2>>\n<<showImageOrVideo "img/People/Human/Characters/Sarai/Fashion">>\n\nYou ask Sarai to tell you about life in her old country. She smiles with her pleasant lips and speaks:\n\n"//Most of the clothing worn was made of wool or linen. Articles of apparel included a loincloth; a tunic reaching to the ankles and close-fitting at the neck; and a mantle or outer garment useful as a storm garment or a covering at night during journeys. People like my ex-husband of the better class also wore an undershirt. The garments for us women were much the same as those worn by men.\n\nShoes were usually very crude, simple pieces of hide drawn together with thongs or cords with no right or left. Indoors, sandals were removed. Travelers often carried their shoes to save them until they entered cities, as Bedouins do today.\n\nThe headdress developed in the form of a folded square cloth worn as a veil for protection against the sun, or wrapped as a turban.\n\nHair and beards were worn long by our men; they abhorred baldness. We women also wore our hair long and practiced artificial curling.//"\n\n<<nobr>>\n<center>\n<<button "Interesting">>\n\t<<set $Energy -= 1>>\n\t<<set $saraiRelation += 5>>\n\t<<goto "Sarai">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $Talk is 3>>\n<<showImageOrVideo "img/People/Human/Characters/Sarai/Wine">>\n\nYou ask Sarai to tell you about life in her old country. She smiles with her pleasant lips and speaks:\n\n"//The soil of our land was always favorable to the cultivation of vine. Grapes were eaten fresh and dried into cakes, but most of the crop was pressed into juice for wine. The grapes were trodden by singing servants who, to prevent themselves from slipping into the juicy mash, clung to ropes suspended from a framework.\n\nWine was in common use but it would be a mistake to say that it was the invariable accompaniment of a meal, especially for poor people who usually had to be satisfied with water. It was, however, a necessary item for any festive occasion, especially our weddings.\n\nWe usually drank our wine liberally mixed with water. To drink unmixed wine was regarded as a sign of great intemperance.//"\n\n<<nobr>>\n<center>\n<<button "Interesting">>\n\t<<set $Energy -= 1>>\n\t<<set $saraiRelation += 5>>\n\t<<goto "Sarai">>\n<</button>>\n</center>\n<</nobr>>\n\n<</if>>
<<if $ReFind is 0>>\n<<set $DesertsHomes to either(1, 2, 3, 4, 5, 6)>> \s\n<</if>>\n<<if $DesertsHomes is 1>> \s\n\t<<if $village5 is 0>> \s\n\t<center><<showImageOrVideo "img/Background/Village">></center>\n\tYou find an ideal place for establishing a new village fit for human inhabitants. It would cost 500 in wood and 300 in stone, which will establish the foundation of a village with a single house built.\n\t\t<<if ($Wood gte 500) and ($Stone gte 300)>> \n\t\t\t<<button "Establish New Village">>\n\t\t\t\t<<goto "Deserts">>\n\t\t\t\t<<set $Wood -= 500, $Stone -= 300, $village5 to 1>>\n\t\t\t\t<<set $FoundDesertsHome1 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\n\t\t<<button "Move onwards">><<goto "Deserts">><</button>> \n\t\t<<set $FoundDesertsHome1 to 1>>\n\t<<else>> \n\t\t<<goto "DesertsHomes">>\n\t<</if>> \s\n\n<<elseif $DesertsHomes is 2>> \s\n\t<<if $DesertsPost1 is 0 and $catDone is 1>> \s\n\t<center><<showImageOrVideo "img/People/Creature/cat/Home">></center>\n\tYou find a perfect place for your pink cat-girl to live and have your kittens. Build a home here would require 300 in wood and 400 in stone.\n\t\t<<if ($Wood gte 300) and ($Stone gte 400)>>\n\t\t\t<<button "Cat Village">>\n\t\t\t\t<<goto "Deserts">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 400, $DesertsPost1 to 1, $cathome to 1>>\n\t\t\t\t<<set $BastetPreg to 2>>\n\t\t\t\t<<set $FoundDesertsHome2 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\n\t\t<<button "Move onwards">><<goto "Deserts">><</button>> \n\t\t<<set $FoundDesertsHome2 to 1>>\n\n\t<<elseif $DesertsPost1 is 0 and $catDead is 1>>\n\t<center><<showImageOrVideo "img/People/Creature/cat/Home">></center>\n\tYou find a perfect place for setting up a hunting post. Building an Outpost here would require 400 in wood and 200 in stone.\n\t\t<<if ($Wood gte 400) and ($Stone gte 200)>>\n\t\t\t<<button "Build Outpost">>\n\t\t\t\t<<goto "Deserts">>\n\t\t\t\t<<set $Wood -= 400, $Stone -= 200, $DesertsPost1 to 2, $OutpostFood += 1>>\n\t\t\t\t<<set $FoundDesertsHome2 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\n\t\t<<button "Move onwards">><<goto "Deserts">><</button>> \n\t\t<<set $FoundDesertsHome2 to 1>>\n\t<<else>> \n\t\t<<goto "DesertsEvents">>\n\t<</if>> \s\n\n<<elseif $DesertsHomes is 3>> \s\n\t<<if $DesertsPost2 is 0 and $spiderDone is 1>> \s\n\t<center><<showImageOrVideo "img/People/Creature/spider/Home">></center>\n\tYou find a perfect place for spider-girls to live. Build a home here would require 300 in wood and 200 in stone.\n\t\t<<if ($Wood gte 300) and ($Stone gte 200)>>\n\t\t\t<<button "Build Spider lair">>\n\t\t\t\t<<goto "Deserts">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 200, $DesertsPost2 to 1, $spiderhome to 1>>\n\t\t\t\t<<set $FoundDesertsHome3 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\n\t\t<<button "Move onwards">><<goto "Deserts">><</button>> \n\t\t<<set $FoundDesertsHome3 to 1>>\n\n\t<<elseif $DesertsPost2 is 0 and $spiderDead is 1>>\n\t<center><<showImageOrVideo "img/People/Creature/spider/Home">></center>\n\tYou find a perfect place for collecting reeds for cloth. Building an Outpost here would require 400 in wood and 200 in stone.\n\t\t<<if ($Wood gte 400) and ($Stone gte 200)>>\n\t\t\t<<button "Build Cloth Post">>\n\t\t\t\t<<goto "Deserts">>\n\t\t\t\t<<set $Wood -= 400, $Stone -= 200, $DesertsPost2 to 2, $OutpostCloth += 1>>\n\t\t\t\t<<set $FoundDesertsHome3 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\n\t\t<<button "Move onwards">><<goto "Deserts">><</button>> \n\t\t<<set $FoundDesertsHome3 to 1>>\n\t<<else>> \n\t\t<<goto "DesertsEvents">>\n\t<</if>> \s\n\n<<elseif $DesertsHomes is 4>> \s\n\t<<if $DesertsPost3 is 0>> \s\n\t<center><<showImageOrVideo "img/People/Creature/mummy/Home">></center>\n\tYou find an desolate space. Once used for either human gathering or a home for gone creatures. You could rebuild the plot of land and transform it into either a fitting home for ''mummies'', or an Outpost where humans could harness preservative for food instead of the dead. It would cost 300 in wood and 100 in stone.\n\t\t<<if ($Wood gte 300) and ($Stone gte 100)>>\n\t\t\t<<button "Establish Mummy Grave">>\n\t\t\t\t<<goto "Deserts">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 100, $DesertsPost3 to 1, $mummyHome to 1>>\n\t\t\t\t<<set $FoundDesertsHome4 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\t\t<<if ($Wood gte 300) and ($Stone gte 100)>>\n\t\t\t<<button "Establish Outpost">>\n\t\t\t\t<<goto "Deserts">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 100, $DesertsPost3 to 2, $OutpostPreservative += 1>>\n\t\t\t\t<<set $FoundDesertsHome4 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\n\t\t<<button "Move onwards">><<goto "Deserts">><</button>> \n\t\t<<set $FoundDesertsHome4 to 1>>\n\t<<else>> \n\t\t<<goto "DesertsHomes">>\n\t<</if>> \s\n\n\n<<elseif $DesertsHomes is 5>> \s\n\t<<if $DesertsPost4 is 0>> \s\n\t<center><<showImageOrVideo "img/People/Creature/insect/Home">></center>\n\tYou find an desolate space. Once used for either human gathering or a home for gone creatures. You could rebuild the plot of land and transform it into either a fitting home for ''Insects'', or an Outpost where humans could gather reeds for cloth. It would cost 300 in wood and 100 in stone.\n\t\t<<if ($Wood gte 300) and ($Stone gte 100)>>\n\t\t\t<<button "Establish Insect Web">>\n\t\t\t\t<<goto "Deserts">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 100, $DesertsPost4 to 1, $insectHome to 1>>\n\t\t\t\t<<set $FoundDesertsHome5 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\t\t<<if ($Wood gte 300) and ($Stone gte 100)>>\n\t\t\t<<button "Establish Outpost">>\n\t\t\t\t<<goto "Deserts">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 100, $DesertsPost4 to 2, $OutpostCloth += 1>>\n\t\t\t\t<<set $FoundDesertsHome5 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\n\t\t<<button "Move onwards">><<goto "Deserts">><</button>> \n\t\t<<set $FoundDesertsHome5 to 1>>\n\t<<else>> \n\t\t<<goto "DesertsHomes">>\n\t<</if>> \s\n\n<<elseif $DesertsHomes is 6>> \s\n\t<<if $DesertsPost5 is 0>> \s\n\t<center><<showImageOrVideo "img/People/Creature/nymph/Home">></center>\n\tYou find an open fertile space. Once used for either human gathering or a home for gone creatures. You could rebuild the plot of land and transform it into either a fitting home for ''nymphs'', or an Outpost where humans could gather wood from the forest. It would cost 300 in wood and 100 in stone.\n\t\t<<if ($Wood gte 300) and ($Stone gte 100)>>\n\t\t\t<<button "Establish Nymph Sanctuary">>\n\t\t\t\t<<goto "Deserts">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 100, $DesertsPost5 to 1, $nymphHome to 1>>\n\t\t\t\t<<set $FoundDesertsHome6 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\t\t<<if ($Wood gte 300) and ($Stone gte 100)>>\n\t\t\t<<button "Establish Outpost">>\n\t\t\t\t<<goto "Deserts">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 100, $DesertsPost5 to 2, $OutpostWood += 1>>\n\t\t\t\t<<set $FoundDesertsHome6 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\n\t\t<<button "Move onwards">><<goto "Deserts">><</button>> \n\t\t<<set $FoundDesertsHome6 to 1>>\n\t<<else>> \n\t\t<<goto "DesertsHomes">>\n\t<</if>> \s\n\n<</if>> \s\n<<if $village5 is 1 and $DesertsPost1 isnot 0 and $DesertsPost2 isnot 0 and $DesertsPost3 isnot 0 and $DesertsPost4 isnot 0 and $DesertsPost5 isnot 0>>\n<<set $DesertsHomeDone to 1>>\n<<else>>\n<<set $DesertsHomeDone to 0>>\n<</if>> \s
<<button "Village">><<goto "Village4">><</button>> |\n<center>\n<<showImageOrVideo "img/Background/lumber1stage1">>\n</center>\n<<nobr>>\n<<set $lumber2Slaves to 0>>\n <<for $i to 0; $i lt $slaves.length; $i++>>\n <<if $slaves[$i].assignment is "work in the lumber2">>\n <<set $lumber2Slaves += 1>>\n <</if>>\n <</for>>\n<</nobr>>\n<<nobr>>\n<<if $lumber2Slaves gt 4>>\n\tThe lumber mill is bustling with activity. Numerous daughters work to change the mighty trees of the jungle into Woods for building.\n<<elseif $lumber2Slaves gt 2>>\n\tThe lumber mill is working steadily. Big jungle trees are cut down and used for Woods.\n<<else>>\n\tThe lumber mill is not used and stands empty.\n<</if>>\n<br>\nIt can support 7 lumber jacks.\n<</nobr>>\n<<nobr>>\n<<set $factory to "lumber">>\n<<set $factoryLocation to "Village4Lumber">>\n<</nobr>>\n<<if $lumber2Slaves gt 0>>\n<br>__Stop a girl working at the mill:__\n<<for $i to 0; $i lt $slaves.length; $i++>><<if $slaves[$i].assignment is "work in the lumber2">>\n<<="[[$slaves[$i].slaveName|Slave Interact][$activeSlave to $slaves[" + $i + "]]]">>, <<display "Slave Summary">> \n| <<="[[Remove from the mill.|Retrieve from Factory][$activeSlave to $slaves[" + $i + "]]]">><</if>><</for>><</if>>\n\n<<if $lumber2Slaves lte 6>>\s\n__Send a girl to work in the mill:__\s\n<<for $i to 0; $i lt $slaves.length; $i++>>\s\n<<if ($slaves[$i].workhas is 0) and ($slaves[$i].relation gte 3) and ($slaves[$i].househas is 1) and ($slaves[$i].race is "human")>>\n<<="$slaves[$i].slaveName">>, <<display "Slave Summary">> \n| <<="[[Assign to work in the mill.|Assign to Factory][$activeSlave to $slaves[" + $i + "]]]">>\n<<elseif ($slaves[$i].workhas is 0) and ($slaves[$i].relation gte 5)>>\n <br>$slaves[$i].slaveName needs a house in the village.\n<<elseif ($slaves[$i].workhas is 0) and ($slaves[$i].househas is 1)>>\n <br>$slaves[$i].slaveName doesn't like you enough to work for you.<</if>><</for>><</if>>
<<nobr>>\n\n<<include "Generate XX Slave">>\n\n<<set $activeSlave.origin to "She is your daughter">>\n\n<<set $activeSlave.mother to "Morrigan">>\n\n<<set $activeSlave.race to "human">>\n\n<<set $activeSlave.home to "Islands">>\n\n<<include "Body and Name">>\n\n<</nobr>>\s\n<<showImageOrVideo "img/People/Human/Characters/Morrigan/Front">>\nMorrigan went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. After having nursed it she presents the child to you in the camp.\n<span id="miniscene1">\n<<button "Place a piece of the crystals around the child's neck">>.\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $Children += 1>>\n\t<<set $HumanChildren += 1>>\n\t<<set $Exp += 15>>\n\t<<replace "#miniscene1">>\n\tThe child grows rapidly throughout that week, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind.\n\nHer growth complete, ''@@color:red;$activeSlave.slaveName@@'' stands before you.\n\n<center><<button "The Week Continues">><<goto "High Births">><</button>></center>\n\t<<include "Long Slave Description">>\n\t <</replace>>\n<</button>>\n</span>\n
<<set $Story to random(1, 3)>>\s\n<<if $Story is 1>>\n<<showImageOrVideo "img/People/Human/Characters/Sarai/Jericho">>\n\nYou ask Sarai to tell a tale from her old country. She smiles with her pleasant lips and speaks:\n\n"//Many things changed for our country the day we crossed into our new home. To capture our great city as our future home a great battle was forthcoming.\n\nThe lord of our host explained to our leader Joshua how the next few days would play out. Joshua was to send the soldiers of our people marching around Jericho one time a day for the next six days. The priests were to go behind the soldiers blowing seven trumpets of ram’s horns before the Ark. Then, on the seventh day, the host was to compass the city seven times while the priests blew their trumpets. At the completion of this they were to make a long loud blast with their trumpets and all the people were to shout.\n\nI can only imagine Joshua trying to explain this plan to the soldiers who were probably ready to fight. They were told that all they could do for a week was to walk around the city over and over.\n\nWhat happened after that was that the walls of Jericho fell down flat. The soldiers entered the city and destroyed and burned everything. The only items that were saved were items of great value. But no one was to take anything for themselves. The first fruits of our spoils in the new land were to be dedicated to Gaia in hopes of her return. Though after this, our people were allowed to personally keep all that they obtained in the war.//"\n\n<<nobr>>\n<center>\n<<button "Trumpets?">>\n\t<<goto "Sarai">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $Story is 2>>\n<<showImageOrVideo "img/People/Human/Characters/Sarai/David">>\n\nYou ask Sarai to tell a tale from her old country. She smiles with her pleasant lips and speaks:\n\n"//The will of Gaia is a mystery and her favor not always with the strongest:\n\nOnce a man named Saul had been king over our land, but he kept disobeying the ways of Gaia, so the High Priest of our people asked Samuel to find a new king. The High Priest said to Samuel, "Go to the land near the elves and there is a man named Jesse with eight sons. One of them will be the next king."\n\nWhen Samuel first met the sons he automatically thought that the oldest son named Eliab would be the king that the High Priest had chosen. But the High Priest said to Samuel, "Do not look at the way he looks or how big he is. Eliab is not the one I have chosen, the way he looks doesn't matter to me, I look at the heart."\n\nJesse brought more of his sons to meet Samuel but none of them were the one the High Priest had chosen either. Samuel asked Jesse, "Have I met all your sons?" Jesse replied, "I have one son left named David, he's the youngest, and he's out looking after the sheep. I will bring him here to meet you."\n\nThe boy was clearly of elven decent, small and weak, yet nimble. The High Priest declared "He is the one." So Samuel anointed him with oil which was a special way of promising him that he would be the next king. And from that day on the power of the Gaia was with David.\n\nDavid continued to take care of his father's sheep in the fields. When he didn't have much to do in the field he played instruments, and wrote songs and poems.\n\nMeanwhile Saul was still king and he ruled with an iron fist for the war with the elves was ever present at his border.\n\nThe problem with the Elves was that they had many giants living in their land. One of the strongest and biggest giants was named Goliath. He was over nine feet tall and stronger than two oxen.\n\nGoliath was covered with armor to protect him and carried a spear of vast size. Every morning and every evening for forty days he shouted to the sons of Man in his big deep voice, "I dare you to find one man to fight me. If he can beat me we will surrender this land, but if I win you will all leave for good."\n\nWhen Saul and all his men heard this they were very afraid. Three of these men were David's three oldest brothers. They were the only ones in David's family that were old enough to fight in the war.\n\nNow David's father Jesse heard about the giant and was worried for his sons. He called David out of the fields and asked him to take some food to his brothers and report back how they are doing.\n\nSo David set off to visit his brothers. As he approached them he heard Goliath shouting his challenge like he did every morning. "Isn't someone going to stand up to this man?" David asked the men in the army. "Then I will fight this giant."\n\nOne of the men overheard this and ran to Saul and told him what David said. Saul approached David and said, "You can't fight Goliath, you're only a boy and he has been fighting for many years." But David said to Saul, "I have had to fight lions and bears to protect my father's sheep. The will of Gaia helped keep me safe then and she will help keep me safe now."\n\nSaul dressed David in heavy armor to protect him from Goliath but David took it off. It was so heavy he could hardly walk and he knew that Gaia would keep him from harm. Instead David went to a stream nearby and found five smooth stones, put them in a pouch around his waist, and with his sling he went to Goliath.\n\nAs David approached Goliath, Goliath looked at David and thought it was a joke. Goliath thought that he could easily beat David and thought it funny that Saul would send a small boy to fight him. But David said to him without fear, "You fight with a sword but I come with Gaia on my side and today everyone will know that Gaia forever favors the human cause."\n\nGoliath didn't care what David said and he moved closer to attack him, David ran quickly to meet him. Reaching into his pouch he pulled out a stone, put it into his slingshot and shot it at Goliath. The stone had hit him right between his eyes and suddenly Goliath started to loose his balance.\n\nHe fell with a loud thud right on his face. David had done it, he beat the giant! When the rest of the giant army saw this they ran away and David became a hero to all the people in our land.//"\n\n<<nobr>>\n<center>\n<<button "Gaia favors the unprepared?">>\n\t<<goto "Sarai">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $Story is 3>>\n<<showImageOrVideo "img/People/Human/Characters/Sarai/Whale">>\n\nYou ask Sarai to tell a tale from her old country. She smiles with her pleasant lips and speaks:\n\n"//There are many strange and wondrous creatures in this world:\n\nA man named Jonah was sent to preach to the elves of Nineveh because they were very wicked. Jonah hated this idea because the Nineveh elves were one of our greatest enemies and Jonah wanted nothing to do with preaching to them!\n\nJonah tried to run away in the opposite direction of Nineveh and headed by boat to Tarsish. But a great storm came upon the ship and the men decided Jonah was to blame so they threw him overboard. As soon as they tossed Jonah in the water, the storm stopped.\n\nThen a big fish came, some would call it a whale, to swallow Jonah and to save him from drowning. While in the belly of the big fish, Jonah prayed to Gaia for help, repented, and praised her name. For three days Jonah sat in the belly of the fish. Then, the big fish threw up Jonah onto the shores of Nineveh.\n\nJonah preached to the Nineveh elves and warned them to repent before the city is destroyed in 40 days. The people believed Jonah, turned from their wickedness, and left eh land for the sons of Man to colonize.//"\n\n<<nobr>>\n<center>\n<<button "A great story!">>\n\t<<goto "Sarai">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<</if>> \s\n<<set $Energy -= 1>> \s\n<<set $saraiRelation += 5>> \s\n
<<nobr>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n\t<<if $activeSlave.ID == $slaves[$i].ID>>\n\t\t<<set $slaves[$i] to $activeSlave>>\n\t<</if>>\n<</for>>\n<</nobr>> \s\n<center>\n<<if $race is 0>><<button "Return">><<goto "bunny home">><</button>><</if>> \s\n<<nobr>>\n\n<<if $race isnot 3 and $race isnot 4>>\n\n | \n \n \n \n |\n \n\n<<if $activeSlave.matriarch is 0>><<button "Send her away">><<set $bunnyTamed -= 1>><<goto "Release">><</button>><</if>>\n\n<<set $picture to "img/People/Creature/bunny/"+$activeSlave.number+"">>\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\n<</if>>\n<</nobr>> \s\n\n<<if $race is 0>> \s\n\n<<nobr>>\n''$activeSlave.slaveName'' is\n\n<<if $activeSlave.alpha is 1>>\n\tgathering edible plants and veggies in the meadows, when not keeping a lookout for dangers of course.\n<<elseif $activeSlave.alpha is 0>>\n\thiding nervously, not sure her father is strong to protect her, thus not providing any food.\n<</if>>\n\nShe looks\n<<if $activeSlave.alpha is 1>>\nShe looks adoringly at you, knowing you'll keep her and any future litters safe from harm.\n<<elseif $activeSlave.alpha is 0>>\n\tShe doesn't pay you too much attention as she is looking out for potential enemies.\n<</if>>\n\n$activeSlave.origin\n\n<<if ($activeSlave.milk is 0)>>\n\tShe doesn't produce milk.\n<<elseif ($activeSlave.milk is 1)>>\n\tShe produces milk.\n<</if>>\n\n<<if $activeSlave.sexCount is 0>>\n\tShe is a virgin.\n<<elseif $activeSlave.sexCount is 1>>\n\tYou have taken her virginity.\n<<elseif $activeSlave.sexCount gt 1>>\n\tYou have fucked her $activeSlave.sexCount times.\n<</if>>\n\n<<if ($activeSlave.births is 1)>>\n\tShe has also given birth once.\n<<elseif ($activeSlave.births gt 1)>>\n\tShe has also given birth $activeSlave.births times.\n<</if>>\n\n<<if $activeSlave.preg gt 7>>\n\tShe is hugely pregnant.\n<<elseif $activeSlave.preg gt 5>>\n\tShe is very pregnant.\n<<elseif $activeSlave.preg gt 3>>\n\tShe is visibly pregnant.\n<<elseif $activeSlave.preg gt 0>>\n\tShe is pregnant, though it isn't too visible yet.\n<<else>>\nShe isn't pregnant.\n<</if>>\n\n<</nobr>>\n\nThe tame bunny is one of the least dangerous creatures in Gaia's lonesome world. Easily frightened and fast when running this race never took any side in the war but hid in their burrows. The long ears, which can be more than 10 cm long, are probably an adaptation for detecting hostile races. They are fine gatherers and able to both search on the ground and just below the ground for any edibles. They have two sets of incisor teeth, one behind the other and live underground in individual burrows or joined warrens.\n\n<<nobr>>\n<center>\n\n<<if $activeSlave.alpha is 0>>\n\t<<button [[Fight|bunny]]>>\n\t\t<<set $race to 4>>\n\t\t<<set $Energy -= 1>>\n\t\t<<set $tFight to true>>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1>>\n\t<<button "Sex">>\n\t\t<<set $race to 2>>\n\t\t<<set $Energy -= 1>>\n\t\t<<goto "bunny">>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1 and $bunnyMatriarch is 1 and $activeSlave.matriarch is 0>>\n\t<<button "Declare Brood Bunny">>\n\t\t<<set $activeSlave.matriarch to 1>>\n\t\t<<set $bunnyMatriarch to 0>>\n\t\t<<goto "bunny">>\n\t<</button>>\n<</if>>\n\n<<if $activeSlave.alpha is 1 and $activeSlave.matriarch is 1>>\n\t<<button "Remove as Brood Bunny">>\n\t\t<<set $activeSlave.matriarch to 0>>\n\t\t<<set $bunnyMatriarch to 1>>\n\t\t<<goto "bunny">>\n<</button>>\n<</if>>\n\n</center>\n<</nobr>>\n\n<<elseif $race is 1>> \s\nYou can try and become alpha, earning the right to breed the girl as you will. But first you must prove yourself worthy of protecting her.\n\n<<nobr>>\n<center>\n<<button "fight">>\n\t<<set $description to "Tame">>\n\t<<set $race to 4>>\n\t<<goto "bunny">>\n<</button>>\n | \n<<button "Change your mind">>\n\t<<set $race to 0>>\n\t<<goto "bunny">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 2>> \s\nYou begin to fondle your cock as you walk towards your little bunny girl $activeSlave.slaveName, taking in the sight of her small frame and hurried movements, all confused as she catch sight of your erect length bearing down on her.\n\n<<set $picture to "img/People/Creature/bunny/"+$activeSlave.number+"sex">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\n$activeSlave.slaveName yelps, more surprised than scared at your sudden appearance. Instead of answering, you decide to grab your cock and slap it against the bare flesh of her furry opening, whilst your little girl anxiously awaits your next move. You take your time massaging the bunny’s confused pussy with your bare hands before sliding your shaft in between $activeSlave.slaveName soft lips. Your little bunny tries to help you by attempting to grind against you, before you finally plunges your dick inside of the girl, pushing her forward with violent motions as you enter her tight snatch.\n\nYou roughly pound against the bunny girl, maintaining a firm grip on her hips while she squeals by the pain of the far too big dick inside fertilizing her. The sound of your groin slapping against her echoes throughout the burrow, followed by your grunts and the $activeSlave.slaveName's painful screams. Your little bunny struggles to lift herself up by her arms, only to collapse back down from the feeling of you brutally invading her insides.\n\n<<set $picture to "img/People/Creature/bunny/"+$activeSlave.number+"sex1">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nEventually you begin to feel yourself coming to a climax, your movements getting faster and faster as you build up to your release. $activeSlave.slaveName below you has finally lost herself to the pleasure of your shaft, her eyes rolled upwards and her tongue drooling out of her mouth while her thoroughly bred face rubs against the ground you're currently pounding her on. With a final thrust, your hips press forward as you paint her insides with your thick white fluid, relishing in the feeling of filling her up to the brim and plugging her entrance. You slowly release yourself from her tight body, finishing off by covering her curved back and butt with the rest of your seed.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<include "Low Preg">>\n\t<<set $race to 0>>\n\t<<goto "bunny">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 3>> \s \n<center><<showImageOrVideo "img/People/Creature/bunny/Birth">></center> \s\n\n<<if $bunnyTamed gte $bunnyRoom>> \s\nYour Brood Bunny went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The kit grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders.\n\nThere is however no room in its home, so the now grown bunny is set free to roam the world.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $bunnyWild += 1>>\n\t<<set $race to 0>>\n\t<<goto "High Births">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $bunnyTamed lte $bunnyRoom>> \s\n\n<<nobr>>\n\n<<display "Generate XX Creature">>\n\n<<set $activeSlave.race to "bunny">>\n<<set $activeSlave.home to "Fields">>\n<<set $activeSlave.origin to "She was born by the Brood Bunny.">>\n\n<<set $activeSlave.number to either(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50)>>\n\n<<set $activeSlave.slaveName to either("Amethe", "Auryanne", "Amami", "Bokko", "Lago", "Lepori", "Leporidae", "Leporidae", "Leporidae", "Poela", "Sylvila", "Brachy", "Genera", "Nesola", "Romerola", "Tapeti", "Doe", "Doe", "Doe", "Kits", "Laga", "Centzon", "Totochtin", "Ometotchtli", "Mochi", "Shfanim", "Tteok", "Nanabozho", "Buno", "Annamite", "Mishaabooz", "Chi-waabooz", "Booz", "Oktokki", "Tsukiusagi", "Juktou", "Chibiusa", "Inlé", "Sumatra", "Yutu")>>\n\n<</nobr>> \s\nYour Brood Bunny went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The kit grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders. Her growth complete, you name the new bunny: ''@@color:red;$activeSlave.slaveName@@''.\n\n<<set $picture to "img/People/Creature/"+$activeSlave.race+"/"+$activeSlave.number+"">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center>\n\n<center><<button "Continue">>\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $bunnyTamed += 1>>\n\t<<set $Children += 1>>\n\t<<set $MonsterChildren += 1>>\n\t<<set $Exp += 5>>\n\t<<goto "High Births">>\n<</button>></center> \s\n\n<</if>>\n<<elseif $race is 4>> \s \n\t<<silently>>\n\t<<if $tFight>>\n\t\t<<set $enemy.number to $activeSlave.number>>\n\t<<else>>\n\t\t<<set $enemy.number to either (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50)>>\n\t<</if>>\n\n\t<<set $enemy.race to "bunny">>\n\t<<set $enemy.HP to 20>>\n\t<<set $enemy.damage to 7>>\n\t<<set $enemy.exp to "Low">>\n\t<<set $enemy.food to 4>>\n\t<<set $enemy.hasHome to $bunnyHome>>\n\t<<set $enemy.home to "Fields">>\n\t<<set $enemy.tamed to $bunnyTamed>>\n\t<<set $enemy.aDes to "The bunny hits wildly after your body with her somewhat powerful hind-legs.">>\n\t<<set $enemy.name to "frightened bunny">>\n\t<<set $path to "img/People/Creature/"+$enemy.race+"/"+$enemy.number+"">>\n\n\t<<set $descriptionTame to "You face your little bunny-girl in a test to prove your skill, thus proving your role as a protector and earning her trust in you as a future mate for herself. The tame bunny is one of the least dangerous creatures in Gaia's lonesome world. Easily frightened and fast when running this race never took any side in the war but hid in their burrows. The long ears, which can be more than a hand's length long, are probably an adaptation for detecting hostile races. They are fine gatherers and able to both search on the ground and just below the ground for any edibles. They have two sets of incisor teeth, one behind the other and live underground in individual burrows or joined warrens.">>\n\t<</silently>>\n\t<<include "Combat Init">>\n<</if>> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s
<<if $EncounterNumber is 1>> \s\n<center><<showImageOrVideo "img/Background/Deserts/Encounters/Flame">></center>\nAs you walk the deserts the regular heat starts building up to a more direct burning sensation. It moves from your right foot up the leg and settles in you private region. Since that area is of quite the importance you swiftly unbutton and look look to see what causes the sensation.\n\nDown below, what appears like a flame spirit works up and down your shaft soon extracting the prized fluid. She hasn't burned anything, but seems perfectly capable of controlling her powers in that regards.\n\nShe gives you a quick smile before scurrying back into the sand. The desert is certainly full of surprises.\n\n<<nobr>>\n<center>\n<<button "That was Hot...">>\n\t<<set $Exp += 5>>\n\t<<goto "Deserts">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $EncounterNumber is 2 and $ScorpionNumber gte 1>> \s\n<center><<showImageOrVideo "img/Background/Deserts/Encounters/Scorpion">></center>\nAs you walk in the deserts you out of the blue feel the sand tremble. In a swift rise a huge scorpion-girl lifts herself out of the yellow ocean and blocks your way. But any thoughts of combat quickly abates when she herself freezes in surprise. <<if $ScorpionNumber gte 5>>She recognizes you as her father and throws herself at your feet, knowing you can fulfill her needs and impregnate her, having been created by your fertile dick herself.<<else>> It seems she did not expect to find a male like you on the surface.<</if>>\n\nThere are <<=$ScorpionNumber>> of these creatures in the region.\n\n<<nobr>>\n<center>\n<<button "Show her what a man can do">>\n\t<<set $EncounterNumber to 2.1>>\n\t<<goto "DesertsEncounters">>\n<</button>>\n | \n<<button "Kill the creature">>\n\t<<set $Exp += 5>>\n\t<<set $ScorpionNumber -= 1>>\n\t<<goto "Deserts">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $EncounterNumber is 2.1>> \s\n<center><<showImageOrVideo "img/Background/Deserts/Encounters/ScorpionSex1">></center>\nEven though her tail is lethal by the smallest touch you nevertheless intend to get some tail. Pressing her down and clamping her claws you hold her stinger in an iron grip, making sure it doesn't fly while the girl shudders in her first orgasm. After a lengthy fuck in her scaly behind you unload in the mix of her breathless screams.\n\nShe sluggishly scurries back into the ground, clear that she might soon give birth to your child.\n\n<<nobr>>\n<center>\n<<button "Be on your way">>\n\t<<set $Exp += 5>>\n\t<<set $ScorpionNumber += 1>>\n\t<<goto "Deserts">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 3 and $NannyNumber gte 1>> \s\n<center><<showImageOrVideo "img/Background/Deserts/Encounters/Nanny">></center>\nFinally finding a patch of grass in the desert you find it already taken a female goat-girl. She seems confused and scared at the arrival of what appears a clear predator.\n\n<<if $NannyNumber gt 3 and random(1, 100) gte 50>> She appears to be your own daughter bred by an earlier encounter with her mother. Made by your cum she craves more of it, hoping to bear children herself.<</if>>There are <<=$NannyNumber>> of these creatures in the region.\n\n<<nobr>>\n<center>\n<<button "Be the lover">>\n\t<<set $EncounterNumber to 3.1>>\n\t<<goto "DesertsEncounters">>\n<</button>>\n | \n<<button "Be the predator">>\n\t<<set $Exp += 5>>\n\t<<set $NannyNumber -= 1>>\n\t<<goto "Deserts">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $EncounterNumber is 3.1>> \s\n<center><<showImageOrVideo "img/Background/Deserts/Encounters/NannySex1">></center>\nNot entirely disproving her fears you throw her onto her back and reveal your stiff member, which swiftly is pressed deep into her tight space all the to her womb.\n\n<center><<showImageOrVideo "img/Background/Deserts/Encounters/NannySex2">></center>\nAs the sex continues the nanny goat starts forgetting all her fears, filled only with her breeding instinct, which is exhaled in strong pants filling the dry air.\n\n<<nobr>>\n<center>\n<<button "Be on your way">>\n\t<<set $Exp += 5>>\n\t<<set $NannyNumber += 1>>\n\t<<goto "Deserts">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 4>> \s\n<<set $wild to random (1, 16)>> \s\n<<set $picture to "img/Background/Deserts/Encounters/ghostsex"+$wild+"">> \s\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\nHaving found shelter in an old cave-ruin you fall into a deep slumber. When you at last awake a strange apparition of ghostly countenance riding your dick. You spend a moment wondering if you're still dreaming. She keeps on riding until her face light up in orgasm and she entirely disappears.\n\nNot having had the same pleasures you take a moment to explore the cave or ruin and find several of Gaia's crystals around.\n\n<<nobr>>\n<center>\n<<button "Strange powers they hold">>\n\t<<set $Exp += 5>>\n\t<<goto "Deserts">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 5 and $RockNumber gte 1>> \s\n<center><<showImageOrVideo "img/Background/Deserts/Encounters/Rock">></center>\nA girl covered in stones or maybe a stone-girl? You're not quite sure. The creature nevertheless seems very sure about one thing, and she is creeping closer to make it happen.\n\n<<if $RockNumber gt 3 and random(1, 100) gte 50>> She appears to be your own daughter bred by an earlier encounter with her mother. Made by your cum she craves more of it, hoping to bear children herself.<</if>>There are <<=$RockNumber>> of these creatures in the region.\n\n<<nobr>>\n<center>\n<<button "Rock hard action it is">>\n\t<<set $EncounterNumber to 5.1>>\n\t<<goto "DesertsEncounters">>\n<</button>>\n | \n<<button "Strike at her soft spot">>\n\t<<set $Exp += 5>>\n\t<<set $RockNumber -= 1>>\n\t<<goto "Deserts">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $EncounterNumber is 5.1>> \s\n<center><<showImageOrVideo "img/Background/Deserts/Encounters/RockSex1">></center>\nShe crawls all the way up to you and simply sits herself down on your dick without any further ado. Her cunt is not so much tight as extremely strong, her powerful thrusts sending shiwers down your spine.\n\n<center><<showImageOrVideo "img/Background/Deserts/Encounters/RockSex2">></center>\nAfter a lengthy pumping the girl manages to get you and herself to orgasm simultaneously, filling up her nethers with your cum and making her clap down with a dangerous force. Only by the last second do you manage to remove your shaft from the shutting hole.\n\n<<nobr>>\n<center>\n<<button "Be on your way">>\n\t<<set $Exp += 5>>\n\t<<set $RockNumber += 1>>\n\t<<goto "Deserts">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 6 and not $bowHouyi.owned>> \s\n<center><<showImageOrVideo "img/Background/Deserts/Encounters/Houyi">></center>\nFinding a small altar in by far the most scorching hot region of the deserts peaks your interest enough to have a closer look. The alter holds a still visible painting and an inscription that reads:\n\n"//When 10 Suns rose from Earth and scorched the fields, turning the world into a wasteland, Houyi shot down 9 of the 10 Suns, leaving only the last one alive//"\n\nFinally, the altar also holds a bow - similar to the one in the painting.\n\n<<nobr>>\n<center>\n<<button "Take the bow">><<goto "Deserts">>\n\t<<set $bowHouyi.owned to true, $Player.ownedBows.push($bowHouyi)>>\n<</button>>\n | \n<<button "Leave it be">><<goto "Deserts">><</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 7 and $HumanGrandchildren gte 1>> \s\n<center><<showImageOrVideo "img/Background/Deserts/Encounters/WildChild1">></center>\nAs you wander through the landscape a symphony of moans starts attracting your attention. Following the sounds of pleasure you soon find yourself near a human girl pleasuring herself in the wild.\n\nShe is most likely one of the girls you sent into the wild to carve her own path, but it seems there are certain needs she has trouble fulfilling out here alone.\n\n<<nobr>>\n<center>\n<<button "Fuck your wild child">>\n\t<<set $EncounterNumber to 7.1>>\n\t<<goto "DesertsEncounters">>\n<</button>>\n | \n<<button "She's fine on her own">>\n\t<<goto "Deserts">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 7.1>> \s\n<center><<showImageOrVideo "img/Background/Deserts/Encounters/WildChild2">></center>\nStepping boldly forth for the salvation of the poor girl's needs, she only manages, in a confused born voice, to utter "//daddy?//" before you've plunged yourself into the wet sex of the girl.\n\nAny confusion is quickly brushed aside by finally experiencing one of the most basic needs being fulfilled. Her gasps turn into loud moans and her body soon sways in movements of frantic passion near release.\n\nSoon the girl becomes consumed in a wave of orgasms that was denied her knowledge prior and her bestial screams fill the clearing as you allow yourself to cum with her.\n\nAfterwards the girl is utterly spent, and seeing her near fainted persona, you decide to continue on your path.\n\n<<nobr>>\n<center>\n<<button "Good to catch up">>\n\t<<if (random(1,100) gt 70)>>\n\t\t<<set $HumanGrandchildren += 1>>\n\t<</if>>\n\t<<set $Exp += 8>>\n\t<<goto "Deserts">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 8 and $HumanGrandchildren gte 1>> \s\n<center><<showImageOrVideo "img/Background/Deserts/Encounters/WildChild3">></center>\nAs you wander through the landscape a symphony of moans starts attracting your attention. Following the sounds of pleasure you soon find yourself near a human girl pleasuring herself in the wild.\n\nShe is most likely one of the girls you sent into the wild to carve her own path, but it seems there are certain needs she has trouble fulfilling out here alone.\n\n<<nobr>>\n<center>\n<<button "Fuck your wild child">>\n\t<<set $EncounterNumber to 8.1>>\n\t<<goto "DesertsEncounters">>\n<</button>>\n | \n<<button "She's fine on her own">>\n\t<<goto "Deserts">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 8.1>> \s\n<center><<showImageOrVideo "img/Background/Deserts/Encounters/WildChild4">></center>\nStepping boldly forth for the salvation of the poor girl's needs, she only manages, in a confused born voice, to utter "//daddy?//" before you've plunged yourself into the wet sex of the girl.\n\nAny confusion is quickly brushed aside by finally experiencing one of the most basic needs being fulfilled. Her gasps turn into loud moans and her body soon sways in movements of frantic passion near release.\n\nSoon the girl becomes consumed in a wave of orgasms that was denied her knowledge prior and her bestial screams fill the clearing as you allow yourself to cum with her.\n\nAfterwards the girl is utterly spent, and seeing her near fainted persona, you decide to continue on your path.\n\n<<nobr>>\n<center>\n<<button "Good to catch up">>\n\t<<if (random(1,100) gt 70)>>\n\t\t<<set $HumanGrandchildren += 1>>\n\t<</if>>\n\t<<set $Exp += 8>>\n\t<<goto "Deserts">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 9 and $nambiBirths gte 2>> \s\n<center><<showImageOrVideo "img/Background/Deserts/Encounters/RiverFun1">></center>\nWandering the desert you seek shelter in a nearby jungle. Walking through the undergrowth you are suddenly faced with one of your girls with Nambi. She seems to be on her way for a wash down by the river with a sister and asks rather leadingly if you'd care to join her in the water.\n\n<<nobr>>\n<center>\n<<button "To join in the waters sounds nice">>\n\t<<set $EncounterNumber to 9.1>>\n\t<<goto "DesertsEncounters">>\n<</button>>\n | \n<<button "She'll be fine on her own">>\n\t<<goto "Deserts">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 9.1>> \s\n<center><<showImageOrVideo "img/Background/Deserts/Encounters/RiverFun2">></center>\nAs the girls start watering their bodies the soon glistering skin draws you in. When the girl you met bends over and presents herself in the most direct fashion you can no longer ignore the lust of the moment.\n\nSoon you're both consumed in a primal fuck, her sister holding her up as her strength quickly drains under the furious mating onslaught.\n\nSoon the girl becomes consumed in a wave of orgasms that was denied her knowledge prior and her bestial screams fill the clearing as you allow yourself to cum with her.\n\nAfterwards the girls help you with your rinse and walk off, all having had their share of joy for the morning.\n\n<<nobr>>\n<center>\n<<button "Refreshing">>\n\t<<set $Energy += 3>>\n\t<<set $Exp += 5>>\n\t<<goto "Deserts">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 10 and $CatLike gte 1>> \s\n<<showImageOrVideo "img/Background/Deserts/Encounters/CatLike">>\n\nNear a much needed oasis you stumble upon an inviting cat-like girl.\n\n<<if $CatLike gt 3 and random(1, 100) gte 50>> She appears to be your own daughter bred by an earlier encounter with her mother. Made by your cum she craves more of it, hoping to bear children herself.<</if>>There are <<=$CatLike>> of these creatures in the region.\n\n<<nobr>>\n<center>\n<<button "Accept the invitation">>\n\t<<set $EncounterNumber to 10.1>>\n\t<<set $CatLike += 1>>\n\t<<goto "DesertsEncounters">>\n<</button>>\n | \n<<button "Kill her">>\n\t<<set $CatLike -= 1>>\n\t<<set $Food += 15>>\n\t<<goto "Deserts">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 10.1>> \s\n<<showImageOrVideo "img/Background/Deserts/Encounters/CatLike1">>\n\nThe furry creature wastes no time in falling to her knees and prepare your shaft, her slobbering mouth drooling all over her perky breasts.\n\n<<showImageOrVideo "img/Background/Deserts/Encounters/CatLike2">>\n\nHaving decided to breed more of this creature into the world you turn her around and begin filling her up with your size, and very soon your offspring. The panting creature seems in no way to object to her near future as a broodmother of your litters.\n\n<<nobr>>\n<center>\n<<button "Be on your way">>\n\t<<set $Exp += 5>>\n\t<<goto "Deserts">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 11>> \s\n<<set $wild to random (1, 27)>> \s\n<<set $picture to "img/Background/Deserts/Encounters/lamia"+$wild+"">> \s\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\nLooking into the distance you think you see what looks like a stunning oasis at the base of a sand dune. As soon as you start to move towards it you hear a sound behind you.\n\nYou whirl around but before you can even react a powerful, scaly lamia has twister her tail around your body and begins taking advantage of you. There is only lust in her serpentine eyes so you relax and go along with the experience, as she pleasures you in many different ways until you climax together as a writhing mess on the desert floor.\n\nYou leave her to recover, and wonder what happened to the distant oasis...\n\n<<nobr>>\n<center>\n<<button "Exciting encounter">>\n\t<<set $Exp += 5>>\n\t<<goto "Deserts">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 12 and $HumanGrandchildren gte 1>> \s\n<<set $wild to random (1, 82)>> \s\n<<set $picture to "img/Background/Encounters/girl"+$wild+"">> \s\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\nYour travels bring you face to face with what appears to be one of your freed children, or even grandchildren. At this point you've lost count.\n\nYou've likely never even met, but she immediately feels a connection to you and begins to show off her body to you, inviting you in closer. She's desperate to take in the same cum her mother did, ready to have more children for you the chosen, blessed one.\n\n<<nobr>>\n<center>\n<<button "Give her what she wants">>\n\t<<set $EncounterNumber to 12.1>>\n\t<<goto "DesertsEncounters">>\n<</button>>\n | \n<<button "I've got places to be">>\n\t<<goto "Deserts">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $EncounterNumber is 12.1>> \s\n<<set $picture to "img/Background/Encounters/girl"+$wild+"sex">> \s\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\nWithout even giving her a chance to prepare you close the distance between you both and in a crazed lust you grab at each others' bodies and lose yourselves in the passion of it all. She obediently sucks your dick and rides you harder and harder, barely able to speak aside from a breathy "//oh fuck, daddy!//" \n\nYou both come to a shuddering climax together several times, and eventually the girl is completely out of energy. You leave her to rest now, it won't be long before you have another beauty roaming the world.\n\n<<nobr>>\n<center>\n<<button "Thank Gaia">>\n\t<<if (random(1,100) gt 70)>>\n\t\t<<set $HumanGrandchildren += 1>>\n\t<</if>>\n\t<<set $Exp += 8>>\n\t<<goto "Deserts">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<else>>\n\n<<goto "DesertsEvents">>\n\n<</if>>
<<nobr>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n\t<<if $activeSlave.ID == $slaves[$i].ID>>\n\t\t<<set $slaves[$i] to $activeSlave>>\n\t<</if>>\n<</for>>\n<</nobr>> \s\n<center>\n<<if $race is 0>><<button "Return">><<goto "pig home">><</button>><</if>> \s\n<<nobr>>\n\n<<if $race isnot 3 and $race isnot 4>>\n\n | \n \n \n \n |\n \n\n<<if $activeSlave.matriarch is 0>><<button "Send her away">><<set $pigTamed -= 1>><<goto "Release">><</button>><</if>>\n\n<<set $picture to "img/People/Creature/"+$activeSlave.race+"/"+$activeSlave.number+"">>\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\n<</if>>\n<</nobr>> \s\n\n<<if $race is 0>> \s\n\n<<nobr>>\n''$activeSlave.slaveName'' is\n\n<<if $activeSlave.alpha is 1>>\n\tworking diligently, farming crops and other tasty foods.\n<<elseif $activeSlave.alpha is 0>>\n\tlazing - not giving you any produce.\n<</if>>\n\nShe looks\n<<if $activeSlave.alpha is 1>>\n\t\tat her sugarpie with profound love and subservient obedience.\n<<elseif $activeSlave.alpha is 0>>\n\tat you with mild care, not respecting you as her goodie goodie sugarpie.\n<</if>>\n\n$activeSlave.origin\n\n<<if ($activeSlave.milk is 0)>>\n\tShe doesn't produce milk.\n<<elseif ($activeSlave.milk is 1)>>\n\tShe produces milk.\n<</if>>\n\n<<if $activeSlave.sexCount is 0>>\n\tShe is a virgin.\n<<elseif $activeSlave.sexCount is 1>>\n\tYou have taken her virginity.\n<<elseif $activeSlave.sexCount gt 1>>\n\tYou have fucked her $activeSlave.sexCount times.\n<</if>>\n\n<<if ($activeSlave.births is 1)>>\n\tShe has also given birth once.\n<<elseif ($activeSlave.births gt 1)>>\n\tShe has also given birth $activeSlave.births times.\n<</if>>\n\n<<if $activeSlave.preg gt 7>>\n\tShe is hugely pregnant.\n<<elseif $activeSlave.preg gt 5>>\n\tShe is very pregnant.\n<<elseif $activeSlave.preg gt 3>>\n\tShe is visibly pregnant.\n<<elseif $activeSlave.preg gt 0>>\n\tShe is pregnant, though it isn't too visible yet.\n<<else>>\nShe isn't pregnant.\n<</if>>\n\n<</nobr>>\n\nYour pig is friendly creature that originally lived in the southern jungles but spread out to much of the world prior to the great curse. Very passionate creatures, they often form attachments based on more physical bonds.\n\n<<nobr>>\n<center>\n\n<<if $activeSlave.alpha is 0>>\n\t<<button [[Fight|pig]]>>\n\t\t<<set $race to 4>>\n\t\t<<set $Energy -= 1>>\n\t\t<<set $tFight to true>>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1>>\n\t<<button "Sex">>\n\t\t<<set $race to 2>>\n\t\t<<set $Energy -= 1>>\n\t\t<<goto "pig">>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1 and $pigMatriarch is 1 and $activeSlave.matriarch is 0>>\n\t<<button "Declare Head Sow">>\n\t\t<<set $activeSlave.matriarch to 1>>\n\t\t<<set $pigMatriarch to 0>>\n\t\t<<goto "pig">>\n\t<</button>>\n<</if>>\n\n<<if $activeSlave.alpha is 1 and $activeSlave.matriarch is 1>>\n\t<<button "Remove as Head Sow">>\n\t\t<<set $activeSlave.matriarch to 0>>\n\t\t<<set $pigMatriarch to 1>>\n\t\t<<goto "pig">>\n<</button>>\n<</if>>\n\n</center>\n<</nobr>>\n\n<<elseif $race is 1>> \s\nYou can try and become her protector, earning the right to breed the girl as you will. But first you must prove yourself worthy of protecting her.\n\n<<nobr>>\n<center>\n<<button "fight">>\n\t<<set $description to "Tame">>\n\t<<set $race to 4>>\n\t<<goto "pig">>\n<</button>>\n | \n<<button "Change your mind">>\n\t<<set $race to 0>>\n\t<<goto "pig">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 2>> \s\nAfter you pig-girl has become fully naked $activeSlave.slaveName places herself on the bare ground, exposing both her holes, making it clear that you can choose whatever hole you want now. The pussy seems to already drip with anticipation of the breeding she has wanted for so long, a fertile pig is only really good for one thing.\n\nThough the ass looks inviting as well, you decide it is time to breed the plump pig.\n\n<<set $picture to "img/People/Creature/pig/"+$activeSlave.number+"sex">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nYou slam yourself inside her pussy, which is already flooding with her juices of longing. Ramming yourself into $activeSlave.slaveName without control or restraint, the view of her plump body, wide child-bearing hips, and rich and full breast, fills you with determination to breed this girl, who clearly is so perfect for the task of repopulation.\n\n<<set $picture to "img/People/Creature/pig/"+$activeSlave.number+"sex1">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nFucking $activeSlave.slaveName wildly, she cums again and again, her orgasm sometimes lasting ages. You've already cum several times, all without ever leaving her pussy. Filling it up more and more you're making sure to impregnate the fertile girl.\n\nCumming a last intense time, you take your cock out of her stuffed hole and watch as the semen pours out. $activeSlave.slaveName has really become dependent on your dick now.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<include "Low Preg">>\n\t<<set $race to 0>>\n\t<<goto "pig">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 3>> \s \n<center><<showImageOrVideo "img/People/Creature/pig/Birth">></center> \s\n\n<<if $pigTamed gte $pigRoom>> \s\nYour Head Sow went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The piglet grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders.\n\nThere is however no room in its home, so the now grown pig is set free to roam the world.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $pigWild += 1>>\n\t<<set $race to 0>>\n\t<<goto "High Births">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $pigTamed lte $pigRoom>> \s\n\n<<nobr>>\n\n<<display "Generate XX Creature">>\n\n<<set $activeSlave.race to "pig">>\n<<set $activeSlave.home to "Jungles">>\n<<set $activeSlave.origin to "She was born by the Head Sow.">>\n\n<<set $activeSlave.number to either(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32)>>\n\n<<set $activeSlave.slaveName to either("Suidae", "Suinae", "Linnaeus", "Sugu", "Su", "Sau", "Zeug", "Syr", "Sukarah", "Hu", "Hys", "Suinus", "Svinija", "Sivens ", "Socc", "Albina", "Babi", "Gullinbursti", "Henwen", "Hildisvíni", "Kamapua'a", "Mukasura", "Sæhrímnir", "Trwyth", "Ysgithyrwyn", "Bajie", "Churel", "Vajravārāhī", "Circe", " Eleusinia", "Suovetaurilia", "Marici", "Moccus", "Creole", "Vishnu", "Cerridwen")>>\n\n<</nobr>> \s\nYour Head Sow went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The piglet grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders. Her growth complete, you name the new pig: ''@@color:red;$activeSlave.slaveName@@''.\n\n<<set $picture to "img/People/Creature/"+$activeSlave.race+"/"+$activeSlave.number+"">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center>\n\n<center><<button "Continue">>\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $pigTamed += 1>>\n\t<<set $Children += 1>>\n\t<<set $MonsterChildren += 1>>\n\t<<set $Exp += 5>>\n\t<<goto "High Births">>\n<</button>></center> \s\n\n<</if>>\n<<elseif $race is 4>> \s \n\t<<silently>>\n\t<<if $tFight>>\n\t\t<<set $enemy.number to $activeSlave.number>>\n\t<<else>>\n\t\t<<set $enemy.number to either (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32)>>\n\t<</if>>\n\n\t<<set $enemy.race to "pig">>\n\t<<set $enemy.HP to 30>>\n\t<<set $enemy.damage to 5>>\n\t<<set $enemy.exp to "Low">>\n\t<<set $enemy.food to 8>>\n\t<<set $enemy.hasHome to $pigHome>>\n\t<<set $enemy.home to "Jungles">>\n\t<<set $enemy.tamed to $pigTamed>>\n\t<<set $enemy.aDes to "The pig tries charging at you with her body weight.">>\n\t<<set $enemy.name to "plump pig">>\n\t<<set $path to "img/People/Creature/"+$enemy.race+"/"+$enemy.number+"">>\n\n\t<<set $descriptionTame to "You face your pig-girl in a test to prove your skill, thus proving your role as a alpha and earning her trust in you as a future mate for herself. She is a friendly creature that originally lived in the southern jungles but spread out to much of the world prior to the great curse. Very passionate creatures, they often form attachments based on more physical bonds.">>\n\t<</silently>>\n\t<<include "Combat Init">>\n<</if>> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s
<<nobr>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if $activeSlave.ID == $slaves[$i].ID>>\n<<set $slaves[$i] to $activeSlave>>\n<<break>>\n<</if>>\n<</for>>\n<</nobr>> \s\n<center><<button "Return">><<set $visit to 0>><<goto $location>><</button>> <<if $activeSlave.househas is 0 and $activeSlave.workhas is 0>> | <<if $visit isnot 1>><<button "Send her away">><<goto "Release">><</button>><</if>><</if>></center> \s\n\s\n<<display "Long Slave Description">>\n\n<<if $visit isnot 1>> \s\n<<nobr>>\n<center>\n<span id="miniscene">\n\n<<if $activeSlave.home is "Elven" and $activeSlave.clothes is 0>>\n<<button "Give clothes">><<replace "#miniscene">><<display "Give Clothes">><</replace>><</button>>\n<</if>>\n\n \n<<button "Talk">><<replace "#miniscene">><<display "SlaveTalk">><</replace>><</button>>\n\n \n<<if ($activeSlave.relation gte 20) and ($activeSlave.innocent is 0) and ($activeSlave.race is "human")>>\n<<button "Blowjob">><<replace "#miniscene">><<display "Pleasure">><</replace>><</button>>\n<</if>>\n\n \n<<if ($activeSlave.relation gte 25) and ($activeSlave.virgin is 0) and ($activeSlave.race is "human")>>\n<<button "Sex">><<replace "#miniscene">><<display "Sex">><</replace>><</button>>\n<</if>>\n\n \n<<if ($activeSlave.relation gte 30) and ($activeSlave.virgin is 0) and ($activeSlave.fetish is "submissive")>>\n<<button "Dominate">><<replace "#miniscene">><<display "SexFetish">><</replace>><</button>>\n<<elseif ($activeSlave.relation gte 30) and ($activeSlave.virgin is 0) and ($activeSlave.fetish is "likes girls")>>\n<<button "Threesome">><<replace "#miniscene">><<display "SexFetish">><</replace>><</button>>\n<<elseif ($activeSlave.relation gte 30) and ($activeSlave.virgin is 0) and ($activeSlave.fetish is "cumslut")>>\n<<button "Cumslut">><<replace "#miniscene">><<display "SexFetish">><</replace>><</button>>\n<<elseif ($activeSlave.relation gte 30) and ($activeSlave.virgin is 0) and ($activeSlave.fetish is "buttslut")>>\n<<button "Buttslut">><<replace "#miniscene">><<display "SexFetish">><</replace>><</button>>\n<<elseif ($activeSlave.relation gte 30) and ($activeSlave.virgin is 0) and ($activeSlave.fetish is "boobs")>>\n<<button "Boobjob">><<replace "#miniscene">><<display "SexFetish">><</replace>><</button>>\n<<elseif ($activeSlave.relation gte 30) and ($activeSlave.virgin is 0) and ($activeSlave.fetish is "pregnancy")>>\n<<button "Creampie">><<replace "#miniscene">><<display "SexFetish">><</replace>><</button>>\n<</if>>\n\n \n<<if ($activeSlave.relation gte 15) and ($activeSlave.close is 0) and ($activeSlave.race is "human")>>\n<<button "Flirt">><<replace "#miniscene">><<display "SlaveFlirt">><</replace>><</button>>\n<<elseif ($activeSlave.relation gte 20) and ($activeSlave.innocent is 1) and ($activeSlave.race is "human")>>\n<<button "Flirt">><<replace "#miniscene">><<display "SlaveFlirt">><</replace>><</button>>\n<<elseif ($activeSlave.relation gte 25) and ($activeSlave.virgin is 1) and ($activeSlave.race is "human")>>\n<<button "Flirt">><<replace "#miniscene">><<display "SlaveFlirt">><</replace>><</button>>\n<</if>>\n</span>\n</center>\n<</nobr>> \s\n<</if>>\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s
You talk for a while with your tiny fairy slave Fee. You ask how she has been doing. She timidly answers that she is fine and awaiting your wish.<<if $feeCildren gte 3>> A warm glow appears on her face, however, when she mentions that the many children you have made together fills up the hollow, which makes her very joyous.<</if>> You ask her what life was like before the Curse, sadness clearly overtakes her but still she answers:\n<<set $FeeStory to random(1, 3)>> \s\n\n<<if $FeeStory is 1>> \s\n<center><<showImageOrVideo "img/People/Creature/fairy/Fee/Dhu">></center>\n"//I had a brother named Ghillie Dhu. He was kindly and reticent yet sometimes wild in character but had a gentle devotion to children. Dark haired and clothed in leaves and moss, he lived in a birch wood within the Gairloch and Loch a Druing area of the north-west highlands.\n\nI still miss him very dearly.//"\n\n<<nobr>>\n<center>\n<<button "He sounds interesting">>\n\t<<goto "Fee">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $FeeStory is 2>>\n<center><<showImageOrVideo "img/People/Creature/fairy/Fee/Gancanagh">></center>\n"//I guess even the males of my people found lovers with yours. Gancanaghs were those of my kin that knew romance with human females.\n\nGean-cánach, was a one of this forest. He personified love and idleness, and always appeared with a dudeen in his jaw in lonesome valleys, and it was his custom to make love to shepherdesses and milkmaids. It was among your people considered very unlucky to meet him, but also for our people, as angry males, husbands and fathers, would attack the forest afterwards.\n\nIt took much of our magic to make them forget.//"\n\n<<nobr>>\n<center>\n<<button "He sounds interesting...">>\n\t<<goto "Fee">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $FeeStory is 3>>\n<center><<showImageOrVideo "img/People/Creature/fairy/Fee/Alpluachra">></center>\n"//Sometimes, some of us didn't have enough to eat... and they would be forced to steal from your kind. You always had plenty, or at least would start to make more!\n\nWe would call them Alp-luachra, and they would sit invisibly and consume half of their victim's food. It was evil and greedy, and I never liked it. When the person fell asleep by the side of a spring or stream, the Alp-luachra appeared in the form of a newt and crawled down the person's mouth, feeding off the food that they had eaten.//"\n\n<<nobr>>\n<center>\n<<button "What the...">>\n\t<<goto "Fee">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<</if>> \s\n<<set $Energy -= 1>> \s\n<<set $FeeRelation += 5>> \s\n
<<if $spiderMeet is 0>>\n<center><<showImageOrVideo "img/People/Creature/spider/Anansi/Web">></center>\nAs you travel through a very deep patch of forgotten jungle surrounded by the vast deserts, you feel the darkness ever grow. Everywhere webs are lain on the jungle floor and reaching up the the crowns of the shadowed trees.\n\nYou start to hear the exhausted panting of a tired mouth and decide to head in the direction to check that a person isn't trapped in the webs.\n\n<<nobr>>\n<center>\n<<button "The noise grows louder">>\n\t<<set $spiderMeet to 1>>\n\t<<goto "spider event">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $spiderMeet is 1>>\n<center><<showImageOrVideo "img/People/Creature/spider/Anansi/AnansiNet">></center>\nAs you suspected no one was trapped, but instead you find the exhausted sound came from a huge spider-girl! She has already noticed you and seems to take a break to sum you up in one consuming stare.\n\nShe seems busy trying to haul a gigantic pot to the summit of the web secured trees, but instead of using her thread she uses her hands, thus not able to hold on well to the tree as she tries to climb.\n\n<<nobr>>\n<center>\n<<button "Kill the burdened creature">>\n\t<<set $spiderMeet to 666>>\n\t<<goto "spider event">>\n<</button>>\n | \n<<button "Offer an obvious solution">>\n\t<<set $spiderMeet to 2>>\n\t<<goto "spider event">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $spiderMeet is 666>>\n<center><<showImageOrVideo "img/People/Creature/spider/Anansi/AnansiMeet">></center>\nYou quickly kill the unsuspecting spider - ensuring more space and peace for the human race.\n\n<<nobr>>\n<center>\n<<button "Done with that">>\n\t<<set $spiderDead to 1>>\n\t<<goto "Deserts">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $spiderMeet is 2>>\n<center><<showImageOrVideo "img/People/Creature/spider/Anansi/AnansiRed">></center>\nYou tell the spider-girl that she ought to use the thread from her rear to hold the pot while she climbs, as so she better can have a grip with her remaining limbs.\n\nThe girl seems furious in the shortest of seconds for not having thought of that earlier, and quickly puts on a mocking ironic tone stating:\n\n"//Petty human, I thought of that long ago. I simply prefer to do it this way.//" And sure enough, she tries to continue her impossible task without using the obvious solution.\n\n<<nobr>>\n<center>\n<<button "Ask who she is">>\n\t<<set $spiderMeet to 3>>\n\t<<goto "spider event">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $spiderMeet is 3>>\n<center><<showImageOrVideo "img/People/Creature/spider/Anansi/AnansiRed">></center>\nThough acting annoyed at having to pause in order to answer you she sure complies swiftly and says:\n\n"//Foolish human, my legends are known all over these forests!//"\n\nYou remind her most of these close lands are deserts now.\n\n"//Yes, of course, I know very well that! I know all! Don't you understand feeble human? In this very pot I, Anansi, have collected all the knowledge of the world! And as soon as I have brought it to me lair in the top of the trees, I shall rule supreme, and all shall bow their heads to my glorious beauty and lick my feet!//"\n\nBrushing aside most of what she said, you simply ask how she managed to gather all the wisdom in the world, and furthermore, how it all fitted in such an earthen pot. She looks shifting between you and pot, finally losing her patience and shouting:\n\n"//I have no time to talk with such a lowlife! I have work to do. But since I am such a merciful mistress I shall allow to be one of my first slaves when I rule the world in Gaia's absence!//"\n\nHow generous you think with a layer of sarcasm you manage to hide from your facial expressions.\n\nOnwards the spider-girl toils, and sure enough, suddenly the pot slips from her hands as she tries to hold both the pot and the tree.\n\n<<nobr>>\n<center>\n<<button "Down it goes">>\n\t<<set $spiderMeet to 4>>\n\t<<goto "spider event">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $spiderMeet is 4>>\n<center><<showImageOrVideo "img/People/Creature/spider/Anansi/BrokenPot">></center>\nThe pot breaks on the ground, strangely into a little heart, and out of it falls numerous scrolls and clay tablets. Clearly not all the knowledge of the world, but a quite substantial collection of pre-Curse material.\n\nThe spider-girl Anansi comes rushing down the tree, takes a quick look at the broken pot and declares:\n\n"//Well, now you have done it human! Have you any idea on how long it took me to gather all that knowledge? All the years after everything was lonesome gone in one broken pot! But I won't let you simply get away with it! No!//" \n\n<center><<showImageOrVideo "img/People/Creature/spider/Anansi/AnansiTempt1">></center>\nHer eyes look you up and down on this close range and their red hue seems to burn a little brighter.\n\n"//No, you destroyed the pot with your interference, and you must pay.\n\nYou will become my slave!\n\nI shall use you how I will! You lick my feet and satisfy me any time I wish! Yes, I could need a slave. One to build a new lair, one to bind and ride, and drink from. That is how you will pay, with your body and becoming my personal slave!//"\n\n<<nobr>>\n<center>\n<<button "Sex is sex">>\n\t<<set $spiderMeet to 5>>\n\t<<goto "spider event">>\n<</button>>\n | \n<<button "Leave the crazy spider">>\n\t<<set $spiderDead to 1>>\n\t<<goto "Deserts">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $spiderMeet is 5>>\n<center><<showImageOrVideo "img/People/Creature/spider/Anansi/AnansiTempt">></center>\nYou tell her how you accept your punishment and hence accept becoming her slave.\n\n"//Good choice, slave dog. I will find many uses for you, but first, get on your knees and undress.\n\nGood, you filthy dog, let Anansi see everything!//"\n\n<center><<showImageOrVideo "img/People/Creature/spider/Anansi/AnansiLegs">></center>\nShe starts touching your dick with her sharp and insanely powerful front legs. From here you have a perfect view of her huge and shapely tits, and find yourself having your first orgasm by the use of her legs alone.\n\n"//Who allowed you to cum, slave dog? It seems I must punish you and bind such a worthless slave.//"\n\n<center><<showImageOrVideo "img/People/Creature/spider/Anansi/AnansiSex2">></center>\nSaying so she quickly ties you up around your arms, and even around your dick, allowing her full control of where it goes.\n\nSaddling her newfound toy she quickly begins a out of control ride. \n\n<center><<showImageOrVideo "img/People/Creature/spider/Anansi/AnansiSex4">></center>\nBeing totally tied up there's nothing you can do as her pace constantly increases. The spider girl screams:\n\n"//Finally a slave to serve the great Anansi! Oh, I'll be a good mistress, and even let you cum inside me. We'll make an endless string of spider eggs and babies! I will tell the hatchlings not to rape their father-slave too much, since you belong to me! You understand! You belong to me!//" With that you both cum and she screams the same sentence over and over as you empty yourself into her depths.\n\nAfterwards she brushes herself up and simply says:\n\n"//Now go, slave! And build your mistress a new lair!//"\n\n<<nobr>>\n<center>\n<<button "Fair enough">>\n\t<<set $spiderDone to 1>>\n\t<<goto "Deserts">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<else>>\n\nAnansi quest bug.\n\n<</if>>
<<silently>>\n<<set $events = []>>\n<<set $activeSlave = 0>>\n<<set $eventSlave = 0>>\n\n<<set $eligibleSlaves = []>>\n\n<<for $i to 0; $i lt $slaves.length; $i++>>\n\t<<if $slaves[$i].matriarch isnot 1>>\n\t <<set $eligibleSlaves.push($slaves[$i])>>\n\t<</if>>\n\t<<break>>\n<</for>>\n\n<<set $activeSlave to $eligibleSlaves.random()>>\n\n\n<<silently>>\n\n<<for $i to 0; $i lt $slaves.length; $i++>>\n<<if $activeSlave.ID == $slaves[$i].ID>>\n\t<<if $activeSlave.relation isnot 0>>\n\t\t<<for $j to 0; $j lt $slaves.length; $j++>>\n\t\t\t<<if $slaves[$j].ID is $activeSlave.relationTarget>>\n \t\t<<set $slaves[$j].relation to 0>>\n \t\t<<set $slaves[$j].relationTarget to 0>>\n\t\t\t<</if>>\n\t\t<</for>>\n\t<</if>>\n\t<<if $activeSlave.relationship isnot 0>>\n\t\t<<for $j to 0; $j lt $slaves.length; $j++>>\n\t\t\t<<if $slaves[$j].ID is $activeSlave.relationshipTarget>>\n \t\t<<set $slaves[$j].relationship to 0>>\n \t\t<<set $slaves[$j].relationshipTarget to 0>>\n\t\t\t<</if>>\n\t\t<</for>>\n\t<</if>>\n\t<<if $activeSlave.preg isnot 0>>\n\t\t<<for $j to 0; $j lt $slaves.length; $j++>>\n \t<<set $slaves[$j].preg to -666>>\n\t\t<</for>>\n\t<</if>> \n\t<<set $dump to $slaves.pluck([$i], [$i])>>\n\t<<set $i -= 1>>\n<</if>>\n<</for>>\n<<set $Children -= 1>>\n<<if $activeSlave.race is "human">>\n\t\t<<set $HumanChildren -= 1>>\n<<elseif $activeSlave.race is "monster">>\n\t\t<<set $MonsterChildren -= 1>>\n<</if>>\n<<set $Deaths += 1>>\n<</silently>>\n<</silently>> \s\n<center><<showImageOrVideo "img/People/Creature/death">></center> \s\nYour little girl has died. In a moment of sorrow you see a flash from when she lived: <<display "Long Slave Description">> \n\nBut now she is dead and buried, having starved from hunger in the course of the week. Gaia weeps with you. Your quest failing.\n\n<<click "The week continues">><<goto "Event">><</click>>\n
<<nobr>>\n<center>\n<<button "Return">><<goto "World">><</button>>\n \n |\n \n<<button "Explore">><<goto "FieldsEvents">><</button>>\n</center>\n<</nobr>> \s\n\n<<showImageOrVideo "img/Background/Fields/Fields">>\n\n<<nobr>>\n<center>\n<<if $village1 is 1>>\n\t<<button "Village">>\n\t\t<<set $location to "Village1">>\n\t\t<<goto "Village1">>\n\t<</button>>\n<</if>> \n | \n<<if $FieldsPost1 is 1>>\n\t<<button "Mice Temple">>\n\t\t<<set $location to "mouse home">>\n\t\t<<goto "mouse home">>\n\t<</button>>\n<<elseif $FieldsPost1 is 2>>\n\t<<button "Temple">>\n\t\t<<goto "mouse home">>\n\t<</button>>\n<</if>> \n | \n<<if $FieldsPost2 is 1>>\n\t<<button "Bunny Burrow">>\n\t\t<<set $location to "bunny home">>\n\t\t<<goto "bunny home">>\n\t<</button>>\n<<elseif $FieldsPost2 is 2>>\n\t<<button "Farm Outpost">>\n\t\t<<goto "bunny home">>\n\t<</button>>\n<</if>>\n</center>\n<</nobr>> \s\n\n<<nobr>>\n<center>\n<<if $FieldsPost3 is 1>>\n\t<<button "Cow Home">>\n\t\t<<set $location to "Fields">>\n\t\t<<set $raceHome to "cow">>\n\t\t<<set $BroodMother to "Mother Cow">>\n\t\t<<set $Offspring to "Cow-girls">>\n\t\t<<goto "race home">>\n\t<</button>>\n<<elseif $FieldsPost3 is 2>>\n\t<<button "Food Outpost">>\n\t\t<<set $outpostType to "Food">>\n\t\t<<set $OutpostLocation to "Fields">>\n\t\t<<goto "outposts">>\n\t<</button>>\n<</if>> \n | \n<<if $FieldsPost4 is 1>>\n\t<<button "Bee Hive">>\n\t\t<<set $location to "Fields">>\n\t\t<<set $raceHome to "bee">>\n\t\t<<set $BroodMother to "Queen Bee">>\n\t\t<<set $Offspring to "Bee Maidens">>\n\t\t<<goto "race home">>\n\t<</button>>\n<<elseif $FieldsPost4 is 2>>\n\t<<button "Gathering Post">>\n\t\t<<set $outpostType to "Food">>\n\t\t<<set $OutpostLocation to "Fields">>\n\t\t<<goto "outposts">>\n\t<</button>>\n<</if>> \n | \n<<if $FieldsPost5 is 1>>\n\t<<button "Centaur Dwelling">>\n\t\t<<set $location to "Fields">>\n\t\t<<set $raceHome to "horse">>\n\t\t<<set $BroodMother to "Brood Mare">>\n\t\t<<set $Offspring to "Centaurs">>\n\t\t<<goto "race home">>\n\t<</button>>\n<<elseif $FieldsPost5 is 2>>\n\t<<button "Lumber Outpost">>\n\t\t<<set $outpostType to "Wood">>\n\t\t<<set $OutpostLocation to "Fields">>\n\t\t<<goto "outposts">>\n\t<</button>>\n<</if>>\n</center>\n<</nobr>> \s\n<<nobr>>\nThe fertile fields is placed in the midst of the other great regions. Full of both green meadows and valleys it also contains both forests and hills. \n\n<<if $cowWild gte 10>>\nThe grass is kept low and lush meaning plentiful cowgirls are grassing happily.\n<<elseif $cowWild gte 1>>\nThe grass seems in places to have been eaten short, most likely by a few cowgirls remaining.\n<<elseif $cowWild lte 0>>\nThe grass grows freely, no cowgirls left to disturb it.\n<</if>>\n\n<<if $beeWild gte 10>>\nThe air is abuzz with busy beegirls keeping the green fields fertile and pollinated.\n<<elseif $beeWild gte 1>>\nThe fertile fields retain so much color of blooms that a few beegirls must still be around to pollinate it.\n<<elseif $beeWild lte 0>>\nThe fields are mainly green, no beegirls to include extreme colors in the palette.\n<</if>>\n\n<<if $horseWild gte 10>>\nThe wood is kept at bay by the many horsegirls stomping and eating the sprouts.\n<<elseif $horseWild gte 1>>\nThe forest has not yet overrun the fields, meaning a few horsegirls must be around to stomp and eat the sprouts.\n<<elseif $horseWild lte 0>>\nThe forest closes in on the fields every now and then, but is easily cut down for firewood.\n<</if>>\n\n<<if $FoundFieldsHome1 is 1>>\nYou can walk to the build spot for the <<click "human village">><<set $ReFind to 1>><<set $FieldsHomes to 1>><<goto "FieldsHomes">><</click>>.\n<</if>>\n<<if $FoundFieldsHome2 is 1>>\nYou can walk to the build spot of the <<click "mouse temple">><<set $ReFind to 1>><<set $FieldsHomes to 2>><<goto "FieldsHomes">><</click>>.\n<</if>>\n<<if $FoundFieldsHome3 is 1>>\nYou can walk to the build spot near the <<click "bunny burrow">><<set $ReFind to 1>><<set $FieldsHomes to 3>><<goto "FieldsHomes">><</click>>.\n<</if>>\n<<if $FoundFieldsHome4 is 1>>\nYou can walk to the build spot near the <<click "bovine pastures">><<set $ReFind to 1>><<set $FieldsHomes to 4>><<goto "FieldsHomes">><</click>>.\n<</if>>\n<<if $FoundFieldsHome5 is 1>>\nYou can walk to the build spot near the <<click "bee flowers">><<set $ReFind to 1>><<set $FieldsHomes to 5>><<goto "FieldsHomes">><</click>>.\n<</if>>\n<<if $FoundFieldsHome6 is 1>>\nYou can walk to the build spot near the <<click "centaur forest">><<set $ReFind to 1>><<set $FieldsHomes to 6>><<goto "FieldsHomes">><</click>>.\n<</if>>\n\n<<set $ReFind to 0>>\n\n<<set $Energy -= 1>>\n<<if $Energy lte 0>>\n\t<<goto "TiredEnd">>\n<</if>>\n<</nobr>>
<<button "Village">><<goto "Village2">><</button>> |\n<center>\n<<showImageOrVideo "img/Background/Plains/OutpostPreservative">>\n</center>\n<<nobr>>\n<<set $cloth1Slaves to 0>>\n <<for $i to 0; $i lt $slaves.length; $i++>>\n <<if $slaves[$i].assignment is "work in the cloth1">>\n <<set $cloth1Slaves += 1>>\n <</if>>\n <</for>>\n<</nobr>>\n<<nobr>>\n<<if $cloth1Slaves gt 4>>\n\tThe cloth maker is bustling with activity. Numerous daughters work to make clothes and other articles.\n<<elseif $cloth1Slaves gt 2>>\n\tThe cloth maker is working steadily. Daughters work to make clothes and other articles.\n<<elseif $cloth1Slaves gt 0>>\n\tThe cloth maker is working with one worker. She works to make clothes and other articles.\n<<else>>\n\tThe cloth maker is not used and stands empty.\n<</if>>\n<br>\nIt can support 5 cloth makers.\n<</nobr>>\n<<nobr>>\n<<set $factory to "cloth">>\n<<set $factoryLocation to "Village2Cloth">>\n<</nobr>>\n<<if $cloth1Slaves gt 0>>\n<br>__Stop a girl working at the cloth maker:__\n<<for $i to 0; $i lt $slaves.length; $i++>><<if $slaves[$i].assignment is "work in the cloth1">>\n<<="[[$slaves[$i].slaveName|Slave Interact][$activeSlave to $slaves[" + $i + "]]]">>, <<display "Slave Summary">> \n| <<="[[Remove from the cloth maker.|Retrieve from Factory][$activeSlave to $slaves[" + $i + "]]]">><</if>><</for>><</if>>\n\n<<if $cloth1Slaves lte 4>>\s\n__Send a girl to work in the cloth maker:__\s\n<<for $i to 0; $i lt $slaves.length; $i++>>\s\n<<if ($slaves[$i].workhas is 0) and ($slaves[$i].relation gte 3) and ($slaves[$i].househas is 1) and ($slaves[$i].race is "human")>>\n<<="$slaves[$i].slaveName">>, <<display "Slave Summary">> \n| <<="[[Assign to work in the cloth maker.|Assign to Factory][$activeSlave to $slaves[" + $i + "]]]">>\n<<elseif ($slaves[$i].workhas is 0) and ($slaves[$i].relation gte 5)>>\n <br>$slaves[$i].slaveName needs a house in the village.\n<<elseif ($slaves[$i].workhas is 0) and ($slaves[$i].househas is 1)>>\n <br>$slaves[$i].slaveName doesn't like you enough to work for you.<</if>><</for>><</if>>
<<nobr>><center><<button "Return">><<goto "Jungles">><</button>> | <<if $HumanGrandchildren gte 10>><<button "Call for service">><<set $location to "Village4">><<goto "VillageFun">><</button>><</if>></center><</nobr>>\n<div id="miniscene1">\n<<nobr>>\n<<if $Village4Houses is 1>><img src="img/Background/Village1.gif" height="100%" width="100%"> \n<<elseif $Village4Houses is 2>><img src="img/Background/Village2.gif" height="100%" width="100%">\n<<elseif $Village4Houses is 3>><img src="img/Background/Village3.gif" height="100%" width="100%">\n<<elseif $Village4Houses is 4>><img src="img/Background/Village4.gif" height="100%" width="100%">\n<<elseif $Village4Houses is 5>><img src="img/Background/Village5.gif" height="100%" width="100%">\n<</if>>\n<</nobr>>\n\n<<nobr>>\n<<if $Village4Name is "Nothing">>\nThe village lacks a name:\n<<textbox "$Village4Name" $Village4Name "Village4">>\n<<else>>\nThe village of $Village4Name stands in dense jungle. The jungles may prove dangerous at times but the trees here provide fiber for cloth and plentiful wood for building.\n<</if>>\n<</nobr>>\n\n<<nobr>>\n<<click "First House">>\n<<set $currentHouse to "house16">>\n<<set $currentVillage to "Village4">>\n<<set $currentVillageName to $Village4Name>>\n<<goto "Houses">><</click>> | You can see the entrance to the first house of the village.\n<</nobr>>\n<<nobr>><<if $Village4Houses gte 2>>\n<<click "Second House">>\n<<set $currentHouse to "house17">>\n<<set $currentVillage to "Village4">>\n<<set $currentVillageName to $Village4Name>>\n<<goto "Houses">><</click>> | You can see the entrance to the second house of the village.\n<</if>><</nobr>>\n<<nobr>><<if $Village4Houses gte 3>>\n<<click "Third House">>\n<<set $currentHouse to "house18">>\n<<set $currentVillage to "Village4">>\n<<set $currentVillageName to $Village4Name>>\n<<goto "Houses">><</click>> | You can see the entrance to the third house of the village.\n<</if>><</nobr>>\n<<nobr>><<if $Village4Houses gte 4>>\n<<click "Fourth House">>\n<<set $currentHouse to "house19">>\n<<set $currentVillage to "Village4">>\n<<set $currentVillageName to $Village4Name>>\n<<goto "Houses">><</click>> | You can see the entrance to the fourth house of the village.\n<</if>><</nobr>>\n<<nobr>><<if $Village4Houses gte 5>>\n<<click "Fifth House">>\n<<set $currentHouse to "house20">>\n<<set $currentVillage to "Village4">>\n<<set $currentVillageName to $Village4Name>>\n<<goto "Houses">><</click>> | You can see the entrance to the fifth house of the village.\n<</if>><</nobr>>\n\n__Construction__\n<<nobr>>\n\n<<if $Village4Houses is 1 and $Wood > 200>>\n\t[[Build another house|Village4][$Wood -= 200, $Village4Houses to 2]] | A single house stands. There is an abundance of Wood gained from exploring. You could build a new house - this would cost you 200 in Wood. \n<<elseif $Village4Houses is 2 and $Wood > 200>>\n\t[[Build a third house|Village4][$Wood -= 200, $Village4Houses to 3]] | You could build a new house - this would cost you another 200 Wood. \n<<elseif $Village4Houses is 3 and $Wood > 200>>\n\t[[Build a fourth house|Village4][$Wood -= 200, $Village4Houses to 4]] | You could build a new house - this would cost you another 200 Wood. \n<<elseif $Village4Houses is 4 and $Wood > 200>>\n\t[[Build a fifth house|Village4][$Wood -= 200, $Village4Houses to 5]] | There seems only to be room for one more house - if there is to be left room for other facilities - this last house would again cost you 200 Woods. \n<<else>>\nThere is no room for more houses.\n<</if>>\n<</nobr>>\n\n__Facilities__\n<<nobr>>\n<<if $Village4Lumber is 0>>A lumber mill requires 1000 wood.<</if>>\n<<if $Village4Lumber is 0 and $Wood gte 1000>>\n [[Construct a lumber mill to gather Wood|Village4][$Wood -= 1000, $Village4Lumber to 1]]\n\tCosts 1000 in Wood.\n<<elseif $Village4Lumber gt 0>>\n\t<<click "The Lumber Mill">><<goto "Village4Lumber">><</click>> stands productivly near the forest edge.\n<</if>>\n<</nobr>>\n<<nobr>>\n<<if $Village4Cloth is 0>>A cloth maker requires 1000 wood.<</if>>\n<<if $Village4Cloth is 0 and $Wood gte 1000>>\n [[Construct Cloth Maker|Village4][$Wood -= 1000, $Village4Cloth to 1]]\n\tCosts 1000 in Wood.\n<<elseif $Village4Cloth gt 0>>\n\t<<click "The Cloth Maker">><<goto "Village4Cloth">><</click>> stands amidst the trees.\n<</if>>\n<</nobr>>\n<<nobr>>\n<<if $Village4Onsen is 0 and $Wood gte 500 and $Stone gte 300 and $Iron gte 300>>\n [[Construct an Onsen|Village4][$Wood -= 500, $Stone -= 300, $Iron -= 300, $Village4Onsen to 1]]\n<<elseif $Village4Onsen gt 0>>\n\t<<click "The Onsen">><<goto "Village4Onsen">><</click>> stands ready near the hot spring.\n<</if>>\n<<if $Village4Onsen is 0>>An onsen requires 500 wood, 300 stone, and 300 iron to build.<</if>>\n<</nobr>>\n</div>
<<if $activeSlave.fetish is "submissive">>\nWhile talking about love your daughter says:\n<<nobr>>\n<<set $LoveTalk to random(1, 3)>>\n<<if $LoveTalk is 1>>\n//Being deeply loved by someone gives you strength, while loving someone deeply gives you courage.//\n<<elseif $LoveTalk is 2>>\n//Everything in the world is about sex except sex. Sex is about power.//\n<<elseif $LoveTalk is 3>>\n//But when a woman decides to sleep with a man, there is no wall she will not scale, no fortress she will not destroy, no moral consideration she will not ignore at its very root: there is no God worth worrying about.//\n<</if>>\n<</nobr>>\n<<nobr>>\n<<if $FatherFetish is 1>>\n\t<<set $fetishTalk to random(1, 2)>>\n<<else>>\n\t<<set $fetishTalk to random(1, 3)>>\n<</if>>\n<<if $fetishTalk is 1>>\nYou begin getting hits at her preferences in passion.\n<<set $activeSlave.fetishDiscovered to 1>>\n<</if>>\n<<set $Energy -= 1>>\n<</nobr>>\n<<click "Continue">><<goto "Slave Interact">><</click>> \s\n\n<<elseif $activeSlave.fetish is "likes girls">>\nWhile talking about love your daughter says:\n<<nobr>>\n<<set $LoveTalk to random(1, 3)>>\n<<if $LoveTalk is 1>>\n//You should spread love everywhere you go: first of all in your own house. Give love to your children, to your wife or husband, to a next door neighbor… Let no one ever come to you without leaving better and happier. Be the living expression of Gaia’s kindness; kindness in your face, kindness in your eyes, kindness in your smile, kindness in your warm greeting.//\n\nYou are impressed by her liberal views.\n<<elseif $LoveTalk is 2>>\n//My fault, my failure, is not in the passions I have, but in my lack of control of them.//\n<<elseif $LoveTalk is 3>>\n//The opposite of love is not hate, it's indifference. The opposite of art is not ugliness, it's indifference. The opposite of faith is not heresy, it's indifference. And the opposite of life is not death, it's indifference.//\n<</if>>\n<</nobr>>\n<<nobr>>\n<<if $FatherFetish is 1>>\n\t<<set $fetishTalk to random(1, 2)>>\n<<else>>\n\t<<set $fetishTalk to random(1, 3)>>\n<</if>>\n<<if $fetishTalk is 1>>\nYou begin getting hits at her preferences in passion.\n<<set $activeSlave.fetishDiscovered to 1>>\n<</if>>\n<<set $Energy -= 1>>\n<</nobr>>\n<<click "Continue">><<goto "Slave Interact">><</click>> \s\n\n<<elseif $activeSlave.fetish is "cumslut">>\nWhile talking about love your daughter says:\n<<nobr>>\n<<set $LoveTalk to random(1, 3)>>\n<<if $LoveTalk is 1>>\n//The heart wants what it wants. There's no logic to these things. You meet someone and you fall in love and that's that.//\n<<elseif $LoveTalk is 2>>\n//It is not a lack of love, but a lack of friendship that makes unhappy marriages.//\n<<elseif $LoveTalk is 3>>\n//At the touch of love everyone becomes a poet.//\n<</if>>\n<</nobr>>\n<<nobr>>\n<<if $FatherFetish is 1>>\n\t<<set $fetishTalk to random(1, 2)>>\n<<else>>\n\t<<set $fetishTalk to random(1, 3)>>\n<</if>>\n<<if $fetishTalk is 1>>\nYou begin getting hits at her preferences in passion.\n<<set $activeSlave.fetishDiscovered to 1>>\n<</if>>\n<<set $Energy -= 1>>\n<</nobr>>\n<<click "Continue">><<goto "Slave Interact">><</click>> \s\n\n<<elseif $activeSlave.fetish is "pregnancy">>\nWhile talking about love your daughter says:\n<<nobr>>\n<<set $LoveTalk to random(1, 3)>>\n<<if $LoveTalk is 1>>\n//You only need one man to love you. But him to love you free like a wildfire, crazy like the moon, always like tomorrow, sudden like an inhale and overcoming like the tides. Only one man and all of this.//\n<<elseif $LoveTalk is 2>>\n//There is no remedy for love but to love more.//\n<<elseif $LoveTalk is 3>>\n//Love is but the discovery of ourselves in others, and the delight in the recognition.//\n<</if>>\n<</nobr>>\n<<nobr>>\n<<if $FatherFetish is 1>>\n\t<<set $fetishTalk to random(1, 2)>>\n<<else>>\n\t<<set $fetishTalk to random(1, 3)>>\n<</if>>\n<<if $fetishTalk is 1>>\nYou begin getting hits at her preferences in passion.\n<<set $activeSlave.fetishDiscovered to 1>>\n<</if>>\n<<set $Energy -= 1>>\n<</nobr>>\n<<click "Continue">><<goto "Slave Interact">><</click>> \s\n\n<<elseif $activeSlave.fetish is "buttslut">>\nWhile talking about love your daughter says:\n<<nobr>>\n<<set $LoveTalk to random(1, 3)>>\n<<if $LoveTalk is 1>>\n//We are shaped and fashioned by those we love.//\n<<elseif $LoveTalk is 2>>\n//One word frees us of all the weight and pain of life: That word is love.//\n<<elseif $LoveTalk is 3>>\n//I have decided to stick to love; hate is too great a burden to bear.//\n<</if>>\n<</nobr>>\n<<nobr>>\n<<if $FatherFetish is 1>>\n\t<<set $fetishTalk to random(1, 2)>>\n<<else>>\n\t<<set $fetishTalk to random(1, 3)>>\n<</if>>\n<<if $fetishTalk is 1>>\nYou begin getting hits at her preferences in passion.\n<<set $activeSlave.fetishDiscovered to 1>>\n<</if>>\n<<set $Energy -= 1>>\n<</nobr>>\n<<click "Continue">><<goto "Slave Interact">><</click>> \s\n\n<<elseif $activeSlave.fetish is "boobs">>\nWhile talking about love your daughter says:\n<<nobr>>\n<<set $LoveTalk to random(1, 3)>>\n<<if $LoveTalk is 1>>\n//You don't love someone for their looks, or their clothes, or for their fancy attire, but because they sing a song only you can hear.//\n<<elseif $LoveTalk is 2>>\n//You don't love someone for their looks, or their clothes, or for their fancy car, but because they sing a song only you can hear.//\n<<elseif $LoveTalk is 3>>\n//Your task is not to seek for love, but merely to seek and find all the barriers within yourself that you have built against it.//\n<</if>>\n<</nobr>>\n<<nobr>>\n<<if $FatherFetish is 1>>\n\t<<set $fetishTalk to random(1, 2)>>\n<<else>>\n\t<<set $fetishTalk to random(1, 3)>>\n<</if>>\n<<if $fetishTalk is 1>>\nYou begin getting hits at her preferences in passion.\n<<set $activeSlave.fetishDiscovered to 1>>\n<</if>>\n<<set $Energy -= 1>>\n<</nobr>>\n<<click "Continue">><<goto "Slave Interact">><</click>> \s\n\n<</if>>
<<set $Talk to random(1, 3)>> \s\n<<if $Talk is 1>>\n<<showImageOrVideo "img/People/Human/Characters/Sita/Lakshmi">>\n\nYou talk for a while with Sita, as the conversation turns towards her old home she says:\n\n"//I believe every girl has a bit of Gaia in her. I used to sing the following chant during my schooling: \n\n'Every woman is an embodiment of you.\nYou exist as little girls in their childhood,\nAs young women in their youth\nAnd as elderly women in their old age.\nEvery woman is an emanation of you'\n\nI think this is very true.//"\n\n<<nobr>>\n<center>\n<<button "Interesting">>\n\t<<set $Energy -= 1>>\n\t<<set $sitaRelation += 5>>\n\t<<goto "Sita">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $Talk is 2>>\n<<showImageOrVideo "img/People/Human/Characters/Sita/Building">>\n\nYou talk for a while with Sita, as the conversation turns towards her old home she says:\n\n"//In the ancient home of our Indus Valley, our houses were very similar. Some had two or three rooms that might serve as bedrooms, but the houses were remarkable alike in size and design. We had no palace-size residence in any city. Our leaders lived like everyone else.\n\nHouses were made of baked brick and were one or two floor high. They had a flat roof which acted as a third floor for dining and storage. Each house was built around an open courtyard with the window openings looking out onto the courtyard. Each house had running water with a fountain for drinking and bathing and a bathroom with pipes running to a sewer under the street. The running water from the fountain ran off under the bathroom carrying off waste.\n\nLike the houses, each town was remarkable similar. We had many hundreds of towns, all very similar in construction.//"\n\n<<nobr>>\n<center>\n<<button "Interesting">>\n\t<<set $Energy -= 1>>\n\t<<set $sitaRelation += 5>>\n\t<<goto "Sita">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $Talk is 3>>\n<<showImageOrVideo "img/People/Human/Characters/Sita/Life">>\n\nYou talk for a while with Sita, as the conversation turns towards her old home she says:\n\n"//The people of our old Indus Valley grew a variety of crops, some of which were barley, peas, wheat, dates, and melons. We also grew cotton and raised sheep, pigs, and cattle. Each town had its own central storage building for holding grain.\n\nWe created high quality pottery of graceful designs and also made very small statues of clay, bronze and silver. Still now you may sind bowls made of brass and silver and many glass beads.\n\nWe used camels and elephants to get around, and had wheeled carts pulled by oxen for transporting goods. We also had sailboats, which used a single mast and sail, though I know not if the people of the Plains invented these first.\n\n<<nobr>>\n<center>\n<<button "Interesting">>\n\t<<set $Energy -= 1>>\n\t<<set $sitaRelation += 5>>\n\t<<goto "Sita">>\n<</button>>\n</center>\n<</nobr>>\n\n<</if>>\n
<<if $activeSlave.preg lte 0>>\n\t<<if ($Fertile is 5)>>\n\t\t<<set $activeSlave.preg to 1>>\n\t<<elseif ($Fertile is 4) and (random(1,100) gt 10)>>\n\t\t<<set $activeSlave.preg to 1>>\n\t<<elseif ($Fertile is 3) and (random(1,100) gt 20)>>\n\t\t<<set $activeSlave.preg to 1>>\n\t<<elseif ($Fertile is 2) and (random(1,100) gt 40)>>\n\t\t<<set $activeSlave.preg to 1>>\n\t<<elseif ($Fertile is 1) and (random(1,100) gt 60)>>\n\t\t<<set $activeSlave.preg to 1>>\n\t<<elseif random(1,100) gt 80>>\n\t\t<<set $activeSlave.preg to 1>>\n\t<</if>>\n<</if>>\n<<set $activeSlave.sexCount += 1>>
<<nobr>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n\t<<if $activeSlave.ID == $slaves[$i].ID>>\n\t\t<<set $slaves[$i] to $activeSlave>>\n\t<</if>>\n<</for>>\n<</nobr>> \s\n<center> \s\n<<if $race is 0>><<button "Return">><<goto "race home">><</button>><</if>> \s\n<<nobr>>\n\n<<if $race isnot 3 and $race isnot 4>>\n\n | \n \n \n \n | \n \n\n<<if $activeSlave.matriarch is 0>><<button "Send her away">><<set $insectTamed -= 1>><<goto "Release">><</button>><</if>>\n\n<<set $picture to "img/People/Creature/insect/"+$activeSlave.number+"">>\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\n<</if>>\n<</nobr>> \s\n\n<<if $race is 0>> \s\n\n<<nobr>>\n''$activeSlave.slaveName'' is\n\n<<if $activeSlave.alpha is 1>>\n\tbusy turning small fibers into useful cloth.\n<<elseif $activeSlave.alpha is 0>>\n\tmostly crawling around for her own sake - not giving you any cloth.\n<</if>>\n\nShe looks\n<<if $activeSlave.alpha is 1>>\n\tat her mate with profound love and subservient obedience.\n<<elseif $activeSlave.alpha is 0>>\n\tat you with mild care, not respecting you as her mate.\n<</if>>\n\n\n<<if ($activeSlave.milk is 0)>>\n\tShe doesn't produce milk.\n<<elseif ($activeSlave.milk is 1)>>\n\tShe produces milk.\n<</if>>\n\n$activeSlave.origin\n\n<<if $activeSlave.sexCount is 0>>\n\tShe is a virgin.\n<<elseif $activeSlave.sexCount is 1>>\n\tYou have taken her virginity.\n<<elseif $activeSlave.sexCount gt 1>>\n\tYou have fucked her $activeSlave.sexCount times.\n<</if>>\n\n<<if ($activeSlave.births is 1)>>\n\tShe has also given birth once.\n<<elseif ($activeSlave.births gt 1)>>\n\tShe has also given birth $activeSlave.births times.\n<</if>>\n\n<<if $activeSlave.preg gt 7>>\n\tShe is hugely pregnant.\n<<elseif $activeSlave.preg gt 5>>\n\tShe is very pregnant.\n<<elseif $activeSlave.preg gt 3>>\n\tShe is visibly pregnant.\n<<elseif $activeSlave.preg gt 0>>\n\tShe is pregnant, though it isn't too visible yet.\n<<else>>\nShe isn't pregnant.\n<</if>>\n\n<</nobr>>\n\nYour insect-girl is a strange and often hostile creature, these were some of the least subjugated to interbreeding in the old world, leading many of them to have very little humanoid appearance.\n\n<<nobr>>\n<center>\n\n<<if $activeSlave.alpha is 0>>\n\t<<button [[Fight|insect]]>>\n\t\t<<set $race to 4, $tFight to true>>\n\t\t<<set $Energy -= 1>>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1>>\n\t<<button "Sex">>\n\t\t<<set $race to 2>>\n\t\t<<set $Energy -= 1>>\n\t\t<<goto "insect">>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1 and $insectMatriarch is 0 and $activeSlave.matriarch is 0>>\n\t<<button "Declare Insect Queen">>\n\t\t<<set $activeSlave.matriarch to 1>>\n\t\t<<set $insectMatriarch to 1>>\n\t\t<<goto "insect">>\n\t<</button>>\n<</if>>\n\n<<if $activeSlave.alpha is 1 and $activeSlave.matriarch is 1>>\n\t<<button "Remove as Insect Queen">>\n\t\t<<set $activeSlave.matriarch to 0>>\n\t\t<<set $insectMatriarch to 0>>\n\t\t<<goto "insect">>\n\t<</button>>\n<</if>>\n\n</center>\n<</nobr>>\n\n<<elseif $race is 1>> \s\nYou can try and become alpha, earning the right to breed the girl as you will. But first you must prove yourself worthy to count her among your harem.\n\n<<nobr>>\n<center>\n<<button "fight">>\n\t<<set $description to "Tame">>\n\t<<set $race to 4>>\n\t<<goto "insect">>\n<</button>>\n | \n<<button "Change your mind">>\n\t<<set $race to 0>>\n\t<<goto "insect">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 2>> \s\nYou walk up to the already begging insect. You lick the inside of her legs slowly following the path her pleas. Her juices taste like honey with a musky after-taste. They are quite addictive. You feel your entire body tingling with lust. All you can think of is penetrating deeply into her soft hot body beneath the outer layer - $activeSlave.slaveName senses this.\n\n<<set $picture to "img/People/Creature/insect/"+$activeSlave.number+"sex">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nThe bug, $activeSlave.slaveName, picks up one of her breasts and shoves it into your waiting face. She squeezes the sweet juices into your mouth. While you suckle her healthy breast, she continues to squeeze, filling you with her juices. The $activeSlave.slaveName moves a little and guides it back and forth in her warmth. She slowly starts to rock back and forth gaining speed with every thrust.\n\n<<set $picture to "img/People/Creature/insect/"+$activeSlave.number+"sex1">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\n$activeSlave.slaveName grasps your now red hot dick - slowly guiding it into her. You slowly massages the inside of her body rhythmically moving your fleshy rod back and forth. At the direction of the bug your movements turns into thrusts. Going ever faster and faster building up her excitement, stimulating her. She reached below and started playing with the your throbbing testicles. Causing you to reach your peak in an exploded into her waiting depths.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<include "Low Preg">>\n\t<<set $race to 0>>\n\t<<goto "insect">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 3>> \s \n<center><<showImageOrVideo "img/People/Creature/insect/Birth">></center> \s\n\n<<if $insectTamed gte $insectRoom>> \s\nYour Insect Queen went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The young one grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders.\n\nThere is however no room at home, so the now grown insect is set free to roam the world.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $insectWild += 1>>\n\t<<set $race to 0>>\n\t<<goto "Low Births">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $insectTamed lte $insectRoom>> \s\n\s\n<<nobr>>\n\n<<display "Generate XX Creature">>\n\n<<set $activeSlave.race to "insect">>\n<<set $activeSlave.home to "Deserts">>\n<<set $activeSlave.origin to "She was born by the Insect Queen.">>\n\n<<set $activeSlave.number to either(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24)>>\n\n<<set $activeSlave.slaveName to either("Collembola", "Coleoptera", "Dermaptera", "Diptera", "Ephemeroptera", "Hemiptera", "Homoptera", "Hymenoptera", "Isoptera", "Lepidoptera", "Mantodea", "Mecoptera", "Neuroptera", "Odonata", "Orthoptera", "Phasmida", "Phthiraptera", "Siphonaptera", "Thysanura", "Trichoptera")>>\n\n<</nobr>> \s\nYour Insect Queen went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The young one grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders. Her growth complete, you name the new insect: ''@@color:red;$activeSlave.slaveName@@''.\n\n<<set $picture to "img/People/Creature/insect/"+$activeSlave.number+"">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center>\n\n<center><<button "Continue">>\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $insectTamed += 1>>\n\t<<set $Children += 1>>\n\t<<set $MonsterChildren += 1>>\n\t<<set $Exp += 5>>\n\t<<goto "Low Births">>\n<</button>></center> \s\n\n<</if>>\n\n<<elseif $race is 4>> \s \n\t<<silently>>\n\t\n\t<<if $tFight>>\n\t\t<<set $enemy.number to $activeSlave.number>>\n\t<<else>>\n\t\t<<set $enemy.number to either (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24)>>\n\t<</if>>\n\n\t<<set $enemy.race to "insect">>\n\t<<set $enemy.HP to 80>>\n\t<<set $enemy.damage to 16>>\n\t<<set $enemy.exp to "Mid">>\n\t<<set $enemy.food to 5>>\n\t<<set $enemy.hasHome to $insectHome>>\n\t<<set $enemy.home to "Deserts">>\n\t<<set $enemy.tamed to $insectTamed>>\n\t<<set $enemy.room to $insectRoom>>\n\t<<set $enemy.aDes to "The insect zooms close trying to reach you with her stinger.">>\n\t<<set $enemy.name to "crazed insect">>\n\t<<set $path to "img/People/Creature/"+$enemy.race+"/"+$enemy.number+"">>\n\n\t<<set $descriptionTame to "Know to go for the right pheromones. These are only produced in breeding battles. Fight to claim her as a mate.">>\n\t<<set $descriptionWild to "Traveling through the desert you come upon a insect-girl. A strange and often hostile creature, these were some of the least subjugated to interbreeding in the old world, leading many of them to have very little humanoid appearance.">>\n\t<<set $sexDescription1 to "Having decided to fuck the strange insectoid girl you walk up to the begging insect. You feel your body tingling with anticipation and feral lust. All you can think of is penetrating deeply into her soft hot body beneath the outer layer. The insect clearly senses this as well.">>\n\t<<set $sexDescription2 to "The bug picks up one of her breasts and shoves it into your waiting face. She squeezes the sweet juices into your mouth. While you suckle her healthy breast, she continues to squeeze, filling you with her juices. The insect-girl moves a little and guides it back and forth in her warmth. She slowly starts to rock back and forth gaining speed with every thrust.">>\n\t<<set $sexDescription3 to "The insect grasps your now red hot dick - slowly guiding it into her. You slowly massages the inside of her body rhythmically moving your fleshy rod back and forth. At the direction of the bug your movements turns into thrusts, going ever faster and faster building up her excitement, stimulating her. She reaches below and starts playing with the your throbbing testicles. Causing you to reach your peak in an explosion into her waiting depths.">>\n\t<</silently>>\n\t<<goto "Combat Init">>\n<</if>> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s
<center><<showImageOrVideo "img/Background/gate">>\n<<if $gate1 is "Mellon">>\nThe great gate opens. Further ahead should lie the barrier.\n<<set $barrier1 to 1>>\n<<elseif $gate1 is "mellon">>\nThe great gate opens. Further ahead should lie the barrier.\n<<set $barrier1 to 1>>\n<<elseif $gate1 is "MELLON">>\nThe great gate opens. Further ahead should lie the barrier.\n<<set $barrier1 to 1>>\n<<else>>\nYou guessed wrong, and the door remains closed.\n<<click "Return">><<goto "Gate">><</click>> \n<</if>>\n<<if $barrier1 is 1>>\n<<nobr>>\n<center>\n<<button "Return">><<goto "Deep Forests">><</button>> |\n</center>\n<</nobr>>\n<center><<showImageOrVideo "img/Background/barrier">></center>\n<<nobr>>\n<<set $barrier to 1>>\n<<if $riddleDone is 0>>\nA strange force of vast magic swells through the trees. An imposing barrier. Impossible to pass for a mere human.\n<<elseif $riddleDone is 1>>\nThe magic barrier is gone and the way now finally lies open.\n\nYou did it! The path to the fabled Sanctuary, home to last remnants of the elves, those who refused to take part in the final annihilation of your race.\n\nThough how can such grace be measured? They may not have lent aid to such evil, but did they try to prevent it? In truth, the only thing necessary for the triumph of evil is for one to do nothing. \n\nBy the warmth of Gaia you cast the yoke of vengeance from your heart as you enter, saving it instead for the one who put the evil in motion. \n\nIf any elves still remain, surely one of them must know the location of the dreaded mage who cast the Curse, and even to this day prevents males of your blood to be born.\n\n\t<<button "Enter the Sanctuary">>\n\t\t<<goto "Sanctuary">>\n\t\t<<set $FoundSanctuary to 1>>\n\t<</button>>\n<</if>>\n<</nobr>>\n\n<</if>>\n</center>
You ask Freia to tell a tale from her village, one from the cold mountains. She smiles in uplifting memories of her home and gladly accepts, saying, "//I had the craziest family!//"\n<<set $Story to either(1, 2, 3)>>\s\n<<if $Story is 1>>\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/UglyMaiden">></center>\n"//One morning, my uncle Thor awoke to find his hammer, Mjollnir, missing. This was no small matter; without his best weapon, our village was left vulnerable to the attacks of the giants. In a rage, he searched everywhere for his most prized possession, but it was nowhere to be found.\n\nI helped him with falcon feathers, and lent these to Thor and Loke so that the hammer could be located. Loke, who knew how to shift his shape, donned the feathers and flew off in search of the treasure. He quickly surmised that it had probably been stolen by the giants, so he rode the winds to their homeland, Jotunheim.\n\nUpon his arrival, he changed back into his god-form and approached the chief of the giants, Thrym. When questioned regarding the hammer, Thrym answered that he had indeed taken it, and that it was buried eight miles below the ground. And, added the lonely, ugly giant, he had no intention of returning it until I was made to be his bride.\n\nLoke flew back to Asgard and told this news to our village, who were alarmed and furious – especially me. As they sat in counsel, Heimdall put forth the following solution: that Thor go to Jotunheim disguised as me, and thereby win back his hammer and take vengeance on its thieves. Thor protested, saying that this was a dishonorable and unmanly thing to do, and that all of the inhabitants of Asgard would mock him for it for the rest of his days. Loke pointed out, however, that if he didn’t consent to Heimdall’s plan, Asgard would be ruled by the giants. Our village thereby obtained Thor’s acquiescence.\n\nNo detail was spared in the assemblage of Thor’s bridal dress. After the humiliated man had donned the costume, Loke offered to go with him as his maid-servant.\n\nThe pair climbed into Thor’s goat-drawn chariot and made their way to Jotunheim. When they arrived, they were welcomed by the Thrym, who boasted that the humans had at last brought him the prize he was due.\n\nAt dinner, my uncles Thor and Loke found themselves in trouble. Thor single handedly ate an entire ox, eight salmon, and all of the dainties that had been prepared for the women – not to mention the many barrels of mead he drank. This made Thrym suspicious, and he declared that he had never in his whole life seen a woman with such an appetite. Loke quickly devised a response: “The fair goddess has been so lovesick for you,” he claimed, “that she hasn’t been able to eat for a week.” Thrym accepted this answer, and was overcome by a desire to kiss his bride. When he peeled back the veil, Thor’s eyes glared at him so intently that they seemed to burn holes right through him. He exclaimed, “Never have I seen a maiden with such frightfully piercing eyes!” Loke, the master of deceit, explained to the giant that while I had been unable to eat, I had also been unable to sleep, so fierce was her longing for him.\n\nThe ceremony soon followed. As was customary, Thrym called for the hammer to hallow their union. When Mjollnir was laid in Thor’s lap, he grabbed its handle and slew first Thrym, then all of the guests before contentedly returning to our village Asgard and changing back into his preferred clothes.\n\nYou would not believe the fest we had after. Though you'll probably believe how we teased Thor regardless of what had happened!//"\n\n<<button "Quite an funny story">><<goto "Freia">><</button>>\n\n<<elseif $Story is 2>>\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/Skadi">></center>\n"//I know I've told you part of it, but one time, while our village was celebrating the slaying of the giant Thjazi, an unannounced visitor stormed into our merrymaking. It was the giantess Skadi, who had arrived with armor and weapons to avenge the death of Thjazi, her father. We were patient with her, and convinced her to accept reparations instead of seeking vengeance.\n\nThese reparations came in three parts. First, Odin, our chief, taught Thjazi’s eyes to read the stars and their journey.\n\nSecond, we were to make Skadi laugh. After many feats were tried, none succeeded in bringing a smile to the grim face of the giantess. At last, Loke tied one end of a rope to a goat and the other end around his testicles and began a game of tug of war with the goat. Each screeched and howled in turn, until at last Loke fell over into Skadi’s lap. The giantess couldn’t help but chuckle, and neither could I!\n\nThird, Skadi was to be given a village member of her choosing in marriage, but she was to select him by the sight of his legs and feet alone. She picked the fairest pair of legs she could see, of course, thinking them to be those of Baldur. However, as it turned out, they were those of the old ugly Njord!\n\nAfter Skadi and Njord’s magnificent wedding, it came time for the couple to decide where to live. Njord’s home was Noatun, near the ships, a bright, warm place on the beach. Skadi’s home couldn’t have been more different: it was Thrymheim, the the region of thunder, a dark, foreboding place in the highest mountain peaks where the snow never melts.\n\nThe pair first spent nine nights in Thrymheim. When this time had passed and they made their way down from the mountains, Njord declared that, although brief, his time in Thrymheim had been loathsome. He had been particularly dismayed by the sounds of the wolves, to which he overwhelmingly preferred the songs of the swans to which he was accustomed.\n\nAfter the two had slept for nine nights in Noatun, Skadi had similar opinions to express regarding the sunny home of Njord. The cries of the seabirds had been unbearably abrasive to her ears, and she had found it impossible to sleep. So she departed for the mountains, and the two parted ways.\n\nAt least that was how Njord used to tell the tale, but personally I reckon he simply couldn't satisfy a giant with what he had!//"\n\n<<button "Maybe you're right!">><<goto "Freia">><</button>>\n\n<<elseif $Story is 3>>\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/Hrungnir">></center>\n"//Once our village chief made a bet with a giant lord about those horse could ride the fastest. The giant lost, to no one's surprise! Afterwards, we invited him to drink with us.\n\nAfter he had become drunk, he became belligerent, and boasted that he would kill all of us except for me and Sif, the wife of Thor. Us he would carry back to Jotunheim with him. I alone was stout of heart enough to continue filling his horn. Next he bellowed that he would drink every last drop of our ale. We soon grew tired of his anger and sent for Thor, who had been elsewhere fighting.\n\nWhen Thor arrived and discovered the situation, he lifted his hammer and prepared to slay Hrungnir there on the spot. The bellicose giant accused my uncle of cowardice for intending to kill someone who was himself unarmed. “Your name would be held in far higher honor,” the giant declared, “if you will accept my challenge to a duel.” Never one to lose an opportunity to gain renown and prove his abilities, Thor accepted.\n\nWhen the arranged time had arrived, Hrungnir walked to the field near Jotunheim where the duel was to be held. He wore stone armor, brandished a stone shield, and menacingly waved a whetstone, his chosen weapon, in the air above him. Suddenly, he saw lightning and heard thunder clap above him, and Thor roared onto the battlefield. Thor hurled his hammer at the giant, and the giant slung his whetstone at Thor. The stone burst against Thor’s forehead and shattered into pieces. Thor’s hammer also struck Hrungnir’s head, but this time it was the giant’s head that was shattered.\n\nIt's funny how the male giants are such rude jerks when the female ones are often timid and gentle... well except Skadi.\n\n\n<<button "Good story">><<goto "Freia">><</button>>\n\n<</if>> \s\n<<set $Energy -= 1>> \s\n<<set $freiaRelation += 5>> \s
<<if $ReFind is 0>>\n<<set $PlainsHomes to either(1, 2, 3, 4, 5, 6)>> \s\n<</if>> \s\n<<if $PlainsHomes is 1>> \s\n\t<<if $village2 is 0>> \s\n\t<center><<showImageOrVideo "img/Background/Village">></center>\n\tYou find an ideal place for establishing a new village fit for human inhabitants. It would cost 500 in wood and 300 in stone, which will establish the foundation of a village with a single house built.\n\t\t<<if ($Wood gte 500) and ($Stone gte 300)>> \n\t\t\t<<button "Establish New Village">>\n\t\t\t\t<<goto "Plains">>\n\t\t\t\t<<set $Wood -= 500, $Stone -= 300, $village2 to 1>>\n\t\t\t\t<<set $FoundPlainsHome1 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\n\t\t<<button "Move onwards">><<goto "Plains">><</button>> \n\t\t<<set $FoundPlainsHome1 to 1>>\n\t<<else>> \n\t\t<<goto "PlainsHomes">>\n\t<</if>> \s\n\n<<elseif $PlainsHomes is 2>> \s\n\t<<if $PlainsPost1 is 0 and $dragonDone is 1>> \s\n\t<center><<showImageOrVideo "img/People/Creature/dragon/Home">></center>\n\tYou find an abandoned Ziggurat and remember the dragon-girl's wish for a place to live with her kin. You could rebuild it for such a purpose, needing, not only 300 Wood and 500 Stone to complete, but also around five children to help.\n\t\t<<if ($Wood gte 300) and ($Stone gte 500) and ($Children gte 5)>>\n\t\t\t<<button "Build Dragon Lair">>\n\t\t\t\t<<goto "Plains">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 500, $PlainsPost1 to 1, $dragonhome to 1>>\n\t\t\t\t<<set $FoundPlainsHome2 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\n\t\t<<button "Move onwards">><<goto "Plains">><</button>>\n\t\t<<set $FoundPlainsHome2 to 1>>\n\n\t<<elseif $PlainsPost1 is 0 and $dragonDead is 1>>\n\t<center><<showImageOrVideo "img/People/Creature/dragon/Home">></center>\n\tYou find an abandoned Ziggurat, and realize how it could be used to make a temple for Gaia. She would surely be able to manifest herself a little by such a building and bless food to last for longer. Such a task would be rather monumental and apart from the the required stone and wood demand help. At least five of your human girls needing 200 Wood and 300 Stone to complete the project, as well as five children to help..\n\t\t<<if ($Wood gte 200) and ($Stone gte 300) and ($Children gte 5)>>\n\t\t\t<<button "Rebuild Temple">>\n\t\t\t\t<<goto "Plains">>\n\t\t\t\t<<set $Wood -= 200, $Stone -= 300, $PlainsPost1 to 2, $OutpostTemple += 1>>\n\t\t\t\t<<set $FoundPlainsHome2 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\n\t\t<<button "Move onwards">><<goto "Plains">><</button>>\n\t\t<<set $FoundPlainsHome2 to 1>>\n\t<<else>> \n\t\t<<goto "PlainsEvents">>\n\t<</if>> \s\n\n<<elseif $PlainsHomes is 3>> \s\n\t<<if $PlainsPost2 is 0 and $succubusDone is 1>> \s\n\t<center><<showImageOrVideo "img/People/Creature/succubus/Home">></center>\n\tYou find a perfect place for succubus to live. It needs a few improvements, and some materials are needed - around 300 pieces of wood and 250 of stones.\n\t\t<<if ($Wood gte 300) and ($Stone gte 250)>>\n\t\t\t<<button "Rebuild Succubus Home">>\n\t\t\t\t<<goto "Plains">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 250, $PlainsPost2 to 1, $succubushome to 1>>\n\t\t\t\t<<set $FoundPlainsHome3 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\n\t\t<<button "Move onwards">><<goto "Plains">><</button>>\n\t\t<<set $FoundPlainsHome3 to 1>>\n\n\t<<elseif $PlainsPost2 is 0 and $succubusDead is 1>>\n\t<center><<showImageOrVideo "img/People/Creature/succubus/Home">></center>\n\tYou find a muddy riverbed where good building bricks could be made every week without hardly any work needed. Around 400 in wood and 200 in stones would be required for the construction. \n\t\t<<if ($Wood gte 400) and ($Stone gte 200)>>\n\t\t\t<<button "Build Farm">>\n\t\t\t\t<<goto "Plains">>\n\t\t\t\t<<set $Wood -= 400, $Stone -= 200, $PlainsPost2 to 2, $OutpostStone += 1>>\n\t\t\t\t<<set $FoundPlainsHome3 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\n\t\t<<button "Move onwards">><<goto "Plains">><</button>>\n\t\t<<set $FoundPlainsHome3 to 1>>\n\t<<else>> \n\t\t<<goto "PlainsEvents">>\n\t<</if>> \s\n\n<<elseif $PlainsHomes is 4>> \s\n\t<<if $PlainsPost3 is 0>> \s\n\t<center><<showImageOrVideo "img/People/Creature/harpy/Home">></center>\n\tYou find an desolate space. Once used for either human gathering or a home for gone creatures. You could rebuild the plot of land and transform it into either a fitting home for ''harpy girls'', or an Outpost where humans could gather food from the great fertile Plains. It would cost 300 in wood and 100 in stone.\n\t\t<<if ($Wood gte 300) and ($Stone gte 100)>>\n\t\t\t<<button "Build Harpy Nest">>\n\t\t\t\t<<goto "Plains">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 100, $PlainsPost3 to 1, $harpyHome to 1>>\n\t\t\t\t<<set $FoundPlainsHome4 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\t\t<<if ($Wood gte 300) and ($Stone gte 100)>>\n\t\t\t<<button "Establish Outpost">>\n\t\t\t\t<<goto "Plains">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 100, $PlainsPost3 to 2, $OutpostFood += 1>>\n\t\t\t\t<<set $FoundPlainsHome4 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\n\t\t<<button "Move onwards">><<goto "Plains">><</button>> \n\t\t<<set $FoundPlainsHome4 to 1>>\n\t<<else>> \n\t\t<<goto "PlainsHomes">>\n\t<</if>> \s\n\n\n<<elseif $PlainsHomes is 5>> \s\n\t<<if $PlainsPost4 is 0>> \s\n\t<center><<showImageOrVideo "img/People/Creature/manticore/Home">></center>\n\tYou find an desolate space. Once used for either human gathering or a home for gone creatures. You could rebuild the plot of land and transform it into either a fitting home for ''manticores'', or an Outpost where humans could hunt food from the great living Plains. It would cost 300 in wood and 100 in stone.\n\t\t<<if ($Wood gte 300) and ($Stone gte 100)>>\n\t\t\t<<button "Build Manticore Dwelling">>\n\t\t\t\t<<goto "Plains">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 100, $PlainsPost4 to 1, $manticoreHome to 1>>\n\t\t\t\t<<set $FoundPlainsHome5 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\t\t<<if ($Wood gte 300) and ($Stone gte 100)>>\n\t\t\t<<button "Establish Outpost">>\n\t\t\t\t<<goto "Plains">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 100, $PlainsPost4 to 2, $OutpostFood += 1>>\n\t\t\t\t<<set $FoundPlainsHome5 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\n\t\t<<button "Move onwards">><<goto "Plains">><</button>> \n\t\t<<set $FoundPlainsHome5 to 1>>\n\t<<else>> \n\t\t<<goto "PlainsHomes">>\n\t<</if>> \s\n\n<<elseif $PlainsHomes is 6>> \s\n\t<<if $PlainsPost5 is 0>> \s\n\t<center><<showImageOrVideo "img/People/Creature/mermaid/Home">></center>\n\tYou find fertile cove by the water. Once used for either human gathering or a home for gone creatures. You could rebuild the plot of land and transform it into either a fitting home for ''mermaids'', or an Outpost where humans could gather salt from the watery depth. It would cost 300 in wood and 100 in stone.\n\t\t<<if ($Wood gte 300) and ($Stone gte 100)>>\n\t\t\t<<button "Build Mermaid Cove">>\n\t\t\t\t<<goto "Plains">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 100, $PlainsPost5 to 1, $mermaidHome to 1>>\n\t\t\t\t<<set $FoundPlainsHome6 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\t\t<<if ($Wood gte 300) and ($Stone gte 100)>>\n\t\t\t<<button "Establish Outpost">>\n\t\t\t\t<<goto "Plains">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 100, $PlainsPost5 to 2, $OutpostPreservative += 1>>\n\t\t\t\t<<set $FoundPlainsHome6 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\n\t\t<<button "Move onwards">><<goto "Plains">><</button>> \n\t\t<<set $FoundPlainsHome6 to 1>>\n\t<<else>> \n\t\t<<goto "PlainsHomes">>\n\t<</if>> \s\n\n<</if>> \s\n<<if $village2 is 1 and $PlainsPost1 isnot 0 and $PlainsPost2 isnot 0 and $PlainsPost3 isnot 0 and $PlainsPost4 isnot 0 and $PlainsPost5 isnot 0>>\n<<set $PlainsHomeDone to 1>>\n<<else>>\n<<set $PlainsHomeDone to 0>>\n<</if>> \s
"+('<button id="debug-bar-watch-toggle" tabindex="0" title="'+o+'" aria-label="'+o+'">'+L10n.get("debugBarLabelWatch")+"</button>")+('<label id="debug-bar-watch-label" for="debug-bar-watch-input">'+L10n.get("debugBarLabelAdd")+"</label>")+'<input id="debug-bar-watch-input" name="debug-bar-watch-input" type="text" list="debug-bar-watch-list" tabindex="0"><datalist id="debug-bar-watch-list" aria-hidden="true" hidden="hidden"></datalist>'+('<button id="debug-bar-watch-add" tabindex="0" title="'+e+'" aria-label="'+e+'"></button>')+('<button id="debug-bar-watch-all" tabindex="0" title="'+t+'" aria-label="'+t+'"></button>')+('<button id="debug-bar-watch-none" tabindex="0" title="'+a+'" aria-label="'+a+'"></button>')+"
<<nobr>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n\t<<if $activeSlave.ID == $slaves[$i].ID>>\n\t\t<<set $slaves[$i] to $activeSlave>>\n\t<</if>>\n<</for>>\n<</nobr>> \s\n<center> \s\n<<if $race is 0>><<button "Return">><<goto "race home">><</button>><</if>> \s\n<<nobr>>\n\n<<if $race isnot 3 and $race isnot 4>>\n\n | \n \n \n \n | \n \n\n<<if $activeSlave.matriarch is 0>><<button "Send her away">><<set $dullahanTamed -= 1>><<goto "Release">><</button>><</if>>\n\n<<set $picture to "img/People/Creature/dullahan/"+$activeSlave.number+"">>\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\n<</if>>\n<</nobr>> \s\n\n<<if $race is 0>> \s\n\n<<nobr>>\n''$activeSlave.slaveName'' is\n\n<<if $activeSlave.alpha is 1>>\n\tweaving from time to time, bringing in plentiful of cloth for you, her alpha.\n<<elseif $activeSlave.alpha is 0>>\n\tmostly lazing around - not giving you any cloth.\n<</if>>\n\nShe looks\n<<if $activeSlave.alpha is 1>>\n\tat her alpha with profound love and subservient obedience.\n<<elseif $activeSlave.alpha is 0>>\n\tat you with mild care, not respecting you as her alpha.\n<</if>>\n\n\n<<if ($activeSlave.milk is 0)>>\n\tShe doesn't produce milk.\n<<elseif ($activeSlave.milk is 1)>>\n\tShe produces milk.\n<</if>>\n\n$activeSlave.origin\n\n<<if $activeSlave.sexCount is 0>>\n\tShe is a virgin.\n<<elseif $activeSlave.sexCount is 1>>\n\tYou have taken her virginity.\n<<elseif $activeSlave.sexCount gt 1>>\n\tYou have fucked her $activeSlave.sexCount times.\n<</if>>\n\n<<if ($activeSlave.births is 1)>>\n\tShe has also given birth once.\n<<elseif ($activeSlave.births gt 1)>>\n\tShe has also given birth $activeSlave.births times.\n<</if>>\n\n<<if $activeSlave.preg gt 7>>\n\tShe is hugely pregnant.\n<<elseif $activeSlave.preg gt 5>>\n\tShe is very pregnant.\n<<elseif $activeSlave.preg gt 3>>\n\tShe is visibly pregnant.\n<<elseif $activeSlave.preg gt 0>>\n\tShe is pregnant, though it isn't too visible yet.\n<<else>>\nShe isn't pregnant.\n<</if>>\n\n<</nobr>>\n\nYour dullahan-girl was a last effort of the war by the ever desperate elves. A mockery of life and death the dullahan can be severed all over and still live, the connection of the creature being of magic rather than physical bonds.\n\n<<nobr>>\n<center>\n\n<<if $activeSlave.alpha is 0>>\n\t<<button [[Fight|dullahan]]>>\n\t\t<<set $race to 4, $tFight to true>>\n\t\t<<set $Energy -= 1>>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1>>\n\t<<button "Sex">>\n\t\t<<set $race to 2>>\n\t\t<<set $Energy -= 1>>\n\t\t<<goto "dullahan">>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1 and $dullahanMatriarch is 0 and $activeSlave.matriarch is 0>>\n\t<<button "Declare as Mother">>\n\t\t<<set $activeSlave.matriarch to 1>>\n\t\t<<set $dullahanMatriarch to 1>>\n\t\t<<goto "dullahan">>\n\t<</button>>\n<</if>>\n\n<<if $activeSlave.alpha is 1 and $activeSlave.matriarch is 1>>\n\t<<button "Remove as Mother">>\n\t\t<<set $activeSlave.matriarch to 0>>\n\t\t<<set $dullahanMatriarch to 0>>\n\t\t<<goto "dullahan">>\n\t<</button>>\n<</if>>\n\n</center>\n<</nobr>>\n\n<<elseif $race is 1>> \s\nYou can try and become alpha, earning the right to breed the girl as you will. But first you must prove yourself worthy to count her among your harem.\n\n<<nobr>>\n<center>\n<<button "fight">>\n\t<<set $description to "Tame">>\n\t<<set $race to 4>>\n\t<<goto "dullahan">>\n<</button>>\n | \n<<button "Change your mind">>\n\t<<set $race to 0>>\n\t<<goto "dullahan">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 2>> \s\nThe headless girl $activeSlave.slaveName is willing and ready, you close in with your headless mate.\n\n<<set $picture to "img/People/Creature/dullahan/"+$activeSlave.number+"sex">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nWhile she gives you pleasure with one part the other parts are free to help in a way you've not known i any other race. She begins to open her mouth, panting as if begging you to fuck her. You slip your dribbling cock into her with a powerful thrust. Her mind now fully lost in pleasure with her eyes rolling backwards, swiftly followed by her head. Her wet pussy grips your member tightly.\n\n<<set $picture to "img/People/Creature/dullahan/"+$activeSlave.number+"sex1">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\n$activeSlave.slaveName's body tenses underneath you. She is stifling more cries as she passes through multiple orgasms. Her already tight cunt gripping you tighter, causing your entire body to fill with shivers. As the orgasm crashes over her body you too decide to bless the creature with your impregnating spunk. You manage to send the girl over the edge one final time, leaving her a tangled mess of limbs. But with your final thrust you push yourself over the edge erupt inside her, filling the dullhan up with so much of your hot cum that she already looks visibly pregnant.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<include "Low Preg">>\n\t<<set $race to 0>>\n\t<<goto "dullahan">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 3>> \s \n<center><<showImageOrVideo "img/People/Creature/dullahan/Birth">></center> \s\n\n<<if $dullahanTamed gte $dullahanRoom>> \s\nYour Headless Mother went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The cub grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders.\n\nThere is however no room in the lair, so the now grown dullahan is set free to roam the world.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $dullahanWild += 1>>\n\t<<set $race to 0>>\n\t<<goto "Low Births">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $dullahanTamed lte $dullahanRoom>> \s\n\s\n<<nobr>>\n\n<<display "Generate XX Creature">>\n\n<<set $activeSlave.race to "dullahan">>\n<<set $activeSlave.home to "Deep Forests">>\n<<set $activeSlave.origin to "She was born by the Headless Mother.">>\n\n<<set $activeSlave.number to either(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)>>\n\n<<set $activeSlave.slaveName to either("Mardyakhowr", "Martyaxwar", "Baricos", "Mandana", "Amitis", "Pantea", "Cassandana", "Mahruyeh", "Artunis", "Atusa", "Phaidyme", "Irdabama", "Amestris", "Artemisia", "Hadassah", "Esther", "Pari", "Sissy", "Estatira", "Stateira", "Youtab", "Roxana", "Sura", "Surena", "Azadokht", "Zenon", "Aspas", "Parin", "Zand", "Shirin", "Purandokht", "Burān", "Azarmidokht", "Turandokht", "Apranik", "Negan", "Banu")>>\n\n<</nobr>> \s\nYour Headless Mother went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The cub grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders. Her growth complete, you name the new dullahan: ''@@color:red;$activeSlave.slaveName@@''.\n\n<<set $picture to "img/People/Creature/dullahan/"+$activeSlave.number+"">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center>\n\n<center><<button "Continue">>\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $dullahanTamed += 1>>\n\t<<set $Children += 1>>\n\t<<set $MonsterChildren += 1>>\n\t<<set $Exp += 5>>\n\t<<goto "Low Births">>\n<</button>></center> \s\n\n<</if>>\n\n<<elseif $race is 4>> \s \n\t<<silently>>\n\t\n\t<<if $tFight>>\n\t\t<<set $enemy.number to $activeSlave.number>>\n\t<<else>>\n\t\t<<set $enemy.number to either (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)>>\n\t<</if>>\n\n\t<<set $fight to 1>>\n\t<<set $enemy.race to "dullahan">>\n\t<<set $enemy.HP to 220>>\n\t<<set $enemy.damage to 26>>\n\t<<set $enemy.exp to "High">>\n\t<<set $enemy.food to 8>>\n\t<<set $enemy.hasHome to $dullahanHome>>\n\t<<set $enemy.home to "Sanctuary">>\n\t<<set $enemy.tamed to $dullahanTamed>>\n\t<<set $enemy.room to $dullahanRoom>>\n\t<<set $enemy.aDes to "The dullahan throws herself close trying to reach you with her enduring limbs.">>\n\t<<set $enemy.name to "wild dullahan">>\n\t<<set $path to "img/People/Creature/"+$enemy.race+"/"+$enemy.number+"">>\n\n\t<<set $descriptionTame to "You face your dullahan in a fight for dominance. Your dullahan-girl was a last effort of the war by the ever desperate elves. A mockery of life and death the dullahan can be severed all over and still live, the connection of the creature being of magic rather than physical bonds.">>\n\t<<set $descriptionWild to "Wandering the dense and mystic realm of the Sanctuary you suddenly find yourself facing a headless dullahan. A last effort of the war by the ever desperate elves. This mockery of life and death can be severed all over and still live, the connection of the creature being of magic rather than physical bonds.">>\n\t<<set $sexDescription1 to "The headless girl looks at you awaiting you verdict. You close in and pick up the wide-eyed girls head.">>\n\t<<set $sexDescription2 to "While she gives you pleasure with one part the other parts are free to help in a way you've not known i any other race. She begins to open her mouth, panting as if begging you to fuck her. You slip your dribbling cock into her with a powerful thrust. Her mind now fully lost in pleasure with her eyes rolling backwards, swiftly followed by her head. Her wet pussy grips your member tightly.">>\n<<set $sexDescription3 to "The dullahan's body tenses underneath you. She is stifling more cries as she passes through multiple orgasms. Her already tight cunt gripping you tighter, causing your entire body to fill with shivers. As the orgasm crashes over her body you too decide to bless the creature with your impregnating spunk. You manage to send the girl over the edge one final time, leaving her a tangled mess of limbs. But with your final thrust you push yourself over the edge erupt inside her, filling the dullhan up with so much of your hot cum that she already looks visibly pregnant.">>\n\t<</silently>> \n\t<<goto "Combat Init">>\n<</if>> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s
<<showImageOrVideo "img/People/Human/Characters/Venus/Sex1">>\n\nDeciding to warm up by the use of her gargantuan frontal expanses you ask the hefty girl to sit on her knees in front of you.\n\nSoon her enormous tits bounce to the perfect pleasure of your manhood with the diligent girl's hands helping to control the vast movements.\n\n<<showImageOrVideo "img/People/Human/Characters/Venus/Sex2">>\n\nBeing gripped by the possibilities of her huge tits, you rise in order to fuck them properly with your full strength.\n\n<<showImageOrVideo "img/People/Human/Characters/Venus/Sex3">>\n\nSoon you feel you first rush of orgasm and tell her to present her massive breast for your load.\n\nThe sheer size of them sends your thoughts flying on how many armies of children she will soon be able to feed with those colossal breasts.\n\n<<showImageOrVideo "img/People/Human/Characters/Venus/Sex4">>\n\nFinally ready to begin the main course you place euphoric girl on her hefty back and find the entrance easier than first anticipated. In fact, the humongous size of her womanly features creates a view that raises a bestial instinct to breed such a fertile mate.\n\n<<showImageOrVideo "img/People/Human/Characters/Venus/Sex5">>\n\nNumerous times during the coupling Venus is nearly drowned in the masses of her own tits and has to use her hands in order to avoid strangulation of the most ideal sort.\n\n<<showImageOrVideo "img/People/Human/Characters/Venus/Sex6">>\n\nThe fucking goes on for hours, the massive shape of her body falling full weight on your dick for the thousands time. In a final push of your nearly spent reserve energy you cram yourself into the deepest part of the fruitful girl and unload yourself in a joint orgasm that nearly makes the equally fatigued girl faint.\n\nNot a half bad, and certainly not half easy, fuck.\n\n<<nobr>>\n<center>\n<<button "She's a symbol of fertility">>\n\t<<include "High Preg">>\n\t<<if $venusPreg lte 0>>\n\t<<set $venusPreg to $Preg>>\n\t<</if>>\n\t<<goto "Venus">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<set $venusRelation += 5>> \s\n<<set $Energy -= 1>> \s
<<nobr>>\n\n<<include "Generate XX Slave">>\n\n<<set $activeSlave.origin to "She is your daughter">>\n\n<<set $activeSlave.mother to "Nambi">>\n\n<<set $activeSlave.race to "human">>\n\n<<set $activeSlave.home to "Deserts">>\n\n<<include "Body and Name">>\n\n<</nobr>>\s\n<<showImageOrVideo "img/People/Human/Characters/Nambi/nambi">>\nNambi went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. After having nursed it she presents the child to you in your tent.\n<span id="miniscene1">\n<<button "Place a piece of the crystals around the child's neck">>.\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $Children += 1>>\n\t<<set $HumanChildren += 1>>\n\t<<set $Exp += 15>>\n\t<<replace "#miniscene1">>\n\tThe child grows rapidly throughout that week, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind.\n\nHer growth complete, ''@@color:red;$activeSlave.slaveName@@'' stands before you.\n\n<center><<button "The Week Continues">><<goto "High Births">><</button>></center>\n\t<<include "Long Slave Description">>\n\t <</replace>>\n<</button>>\n</span>
<<nobr>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n\t<<if $activeSlave.ID == $slaves[$i].ID>>\n\t\t<<set $slaves[$i] to $activeSlave>>\n\t<</if>>\n<</for>>\n<</nobr>> \s\n<center> \s\n<<if $race is 0>><<button "Return">><<goto "race home">><</button>><</if>> \s\n<<nobr>>\n\n<<if $race isnot 3 and $race isnot 4>>\n\n | \n \n \n \n | \n \n\n<<if $activeSlave.matriarch is 0>><<button "Send her away">><<set $ghostTamed -= 1>><<goto "Release">><</button>><</if>>\n\n<<set $picture to "img/People/Creature/ghost/"+$activeSlave.number+"">>\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\n<</if>>\n<</nobr>> \s\n\n<<if $race is 0>> \s\n\n<<nobr>>\n''$activeSlave.slaveName'' is\n\n<<if $activeSlave.alpha is 1>>\n\tusing her ghastly magic producing strange potions, bringing in plentiful for you, her binding to the world.\n<<elseif $activeSlave.alpha is 0>>\n\tmostly floating around - not giving you any potions.\n<</if>>\n\nShe looks\n<<if $activeSlave.alpha is 1>>\n\tat her alpha with profound love and subservient obedience.\n<<elseif $activeSlave.alpha is 0>>\n\tat you with mild care, not respecting you as her soul-mate.\n<</if>>\n\n$activeSlave.origin\n\n<<if $activeSlave.sexCount is 0>>\n\tShe is a virgin.\n<<elseif $activeSlave.sexCount is 1>>\n\tYou have taken her virginity.\n<<elseif $activeSlave.sexCount gt 1>>\n\tYou have fucked her $activeSlave.sexCount times.\n<</if>>\n\n<<if ($activeSlave.births is 1)>>\n\tShe has also given birth once.\n<<elseif ($activeSlave.births gt 1)>>\n\tShe has also given birth $activeSlave.births times.\n<</if>>\n\n<<if $activeSlave.preg gt 7>>\n\tShe is hugely pregnant.\n<<elseif $activeSlave.preg gt 5>>\n\tShe is very pregnant.\n<<elseif $activeSlave.preg gt 3>>\n\tShe is visibly pregnant.\n<<elseif $activeSlave.preg gt 0>>\n\tShe is pregnant, though it isn't too visible yet.\n<<else>>\nShe isn't pregnant.\n<</if>>\n\n<</nobr>>\n\nYour ghost-girl is a strange apparition. Corporeal enough to engage in reproduction but at the same time not of this physical world in entirety. \n\n<<nobr>>\n<center>\n\n<<if $activeSlave.alpha is 0>>\n\t<<button [[Fight|ghost]]>>\n\t\t<<set $race to 4, $tFight to true>>\n\t\t<<set $Energy -= 1>>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1>>\n\t<<button "Sex">>\n\t\t<<set $race to 2>>\n\t\t<<set $Energy -= 1>>\n\t\t<<goto "ghost">>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1 and $ghostMatriarch is 0 and $activeSlave.matriarch is 0>>\n\t<<button "Declare as Mother">>\n\t\t<<set $activeSlave.matriarch to 1>>\n\t\t<<set $ghostMatriarch to 1>>\n\t\t<<goto "ghost">>\n\t<</button>>\n<</if>>\n\n<<if $activeSlave.alpha is 1 and $activeSlave.matriarch is 1>>\n\t<<button "Remove as Mother">>\n\t\t<<set $activeSlave.matriarch to 0>>\n\t\t<<set $ghostMatriarch to 0>>\n\t\t<<goto "ghost">>\n\t<</button>>\n<</if>>\n\n</center>\n<</nobr>>\n\n<<elseif $race is 1>> \s\nYou can try and become her soul-bound mate. Binding her to the world enough for her to take corporeal form enough to engage in reproduction.\n\n<<nobr>>\n<center>\n<<button "fight">>\n\t<<set $description to "Tame">>\n\t<<set $race to 4>>\n\t<<goto "ghost">>\n<</button>>\n | \n<<button "Change your mind">>\n\t<<set $race to 0>>\n\t<<goto "ghost">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 2>> \s\nCalling $activeSlave.slaveName and asking her to get ready, you get close with your ghastly mate. \n\n<<set $picture to "img/People/Creature/ghost/"+$activeSlave.number+"sex">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nThe pleasures of such a transparent lover is more of a visual nature. Her body is not without feel however, it is merely not of a constant experience, which in itself is intriguing sensation.\n\n<<set $picture to "img/People/Creature/ghost/"+$activeSlave.number+"sex1">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nAs the act carries over and gains speed $activeSlave.slaveName's ghastly moans change their tune. If anyone walked past it would be near impossible to guess whether there was a orgy or a dreadful hunted house nearby. \n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<include "Low Preg">>\n\t<<set $race to 0>>\n\t<<goto "ghost">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 3>> \s \n<center><<showImageOrVideo "img/People/Creature/ghost/Birth">></center> \s\n\n<<if $ghostTamed gte $ghostRoom>> \s\nYour Soul Matron went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The cub grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders.\n\nThere is however no room in the lair, so the now grown ghost is set free to roam the world.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $ghostWild += 1>>\n\t<<set $race to 0>>\n\t<<goto "Low Births">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $ghostTamed lte $ghostRoom>> \s\n\s\n<<nobr>>\n\n<<display "Generate XX Creature">>\n\n<<set $activeSlave.race to "ghost">>\n<<set $activeSlave.home to "Deep Forests">>\n<<set $activeSlave.origin to "She was born by the Soul Matron.">>\n\n<<set $activeSlave.number to either(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)>>\n\n<<set $activeSlave.slaveName to either("Mardyakhowr", "Martyaxwar", "Baricos", "Mandana", "Amitis", "Pantea", "Cassandana", "Mahruyeh", "Artunis", "Atusa", "Phaidyme", "Irdabama", "Amestris", "Artemisia", "Hadassah", "Esther", "Pari", "Sissy", "Estatira", "Stateira", "Youtab", "Roxana", "Sura", "Surena", "Azadokht", "Zenon", "Aspas", "Parin", "Zand", "Shirin", "Purandokht", "Burān", "Azarmidokht", "Turandokht", "Apranik", "Negan", "Banu")>>\n\n<</nobr>> \s\nYour Soul Matron went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The cub grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders. Her growth complete, you name the new ghost: ''@@color:red;$activeSlave.slaveName@@''.\n\n<<set $picture to "img/People/Creature/ghost/"+$activeSlave.number+"">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center>\n\n<center><<button "Continue">>\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $ghostTamed += 1>>\n\t<<set $Children += 1>>\n\t<<set $MonsterChildren += 1>>\n\t<<set $Exp += 5>>\n\t<<goto "Low Births">>\n<</button>></center> \s\n\n<</if>>\n\n<<elseif $race is 4>> \s \n\t<<silently>>\n\t\n\t<<if $tFight>>\n\t\t<<set $enemy.number to $activeSlave.number>>\n\t<<else>>\n\t\t<<set $enemy.number to either (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)>>\n\t<</if>>\n\n\t<<set $fight to 1>>\n\t<<set $enemy.race to "ghost">>\n\t<<set $enemy.HP to 150>>\n\t<<set $enemy.damage to 5>>\n\t<<set $enemy.exp to "High">>\n\t<<set $enemy.food to 0>>\n\t<<set $enemy.hasHome to $ghostHome>>\n\t<<set $enemy.home to "Sanctuary">>\n\t<<set $enemy.tamed to $ghostTamed>>\n\t<<set $enemy.room to $ghostRoom>>\n\t<<set $enemy.aDes to "The ghost flies close trying to race through you, her strange form taking on horrid appearances.">>\n\t<<set $enemy.name to "wild ghost">>\n\t<<set $path to "img/People/Creature/"+$enemy.race+"/"+$enemy.number+"">>\n\n\t<<set $descriptionTame to "You face your ghost in a fight for dominance. Your ghost-girl is a strange apparition. Corporeal enough to engage in reproduction but at the same time not of this physical world in entirety.">>\n\t<<set $descriptionWild to "You're facing a ghastly ghost, a strange apparition. Corporeal enough to be seen and fight but at the same time not of this physical world in entirety.">>\n\t<<set $sexDescription1 to "Calling the ghost close and asking her to get ready, you get close with your ghastly mate.">>\n\t<<set $sexDescription2 to "The pleasures of such a transparent lover is more of a visual nature. Her body is not without feel however, it is merely not of a constant experience, which in itself is intriguing sensation.">>\n<<set $sexDescription3 to "As the act carries over and gains speed the girl's ghastly moans change their tune. If anyone walked past it would be near impossible to guess whether there was a orgy or a dreadful hunted house nearby.">>\n\t<</silently>> \n\t<<goto "Combat Init">>\n<</if>> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s
<<set _sex to either(1, 2, 3)>> \s\n<<if _sex is 1>> \s\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/EveStrip1">></center>\nThe frank northern girl doesn't waste any unnecessary time once you've let her know your intentions. She sits in front of you and starts to take off her upper clothes,exposing her petite breasts. After having removed all your clothes, you move towards her and remove the remainder her hers. After she is naked you place her on her back with her legs apart and claim her as your own.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/EveBreak">></center>\nThe forward intrusion doesn't seem unwelcome in any way to the girl. She begins from the very start to help you along with her own sensual movements. She licks her lips in building lust, and in her swift eyes you see the same fierce glare as when you first met her on the field of combat.\n\nBut she is everything but an enemy. Welcoming and pliant she lets you in without restraint. With slow movements you enter her repeatedly. While she becomes increasingly more engaged, and letting our suppressed moans from your thrusts.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/EveBreakSex">></center>\nYou pound her more wildly, thoughts of her pregnant filling your mind. //You could fill the whole camp with her off-spring if you wanted to!// She is fully taken with the pleasure and screams without end.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/EveCum">></center>\nIn frantic wild roars reminding you of a battle rush you cum together, experience a brief moment where Freia actually seems to be of a totally calm disposition, however briefly.\n\n<<nobr>>\n<center>\n<<button "Not bad!">>\n\t<<include "High Preg">>\n\t<<if $freiaPreg lte 0>>\n\t<<set $freiaPreg to $Preg>>\n\t<</if>>\n\t<<goto "Freia">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif _sex is 2>> \s\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/EveSpank">></center>\nDeciding to punish the hard hunting Nord girl for nearly not leaving any game for the rest of the camp, you place the girl on you lap - her eyes already glinting mischievous in anticipation.\n\nYou strafe her young and firm cheeks in repeated raps, each baring her snow white teeth in a playful smile.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/EveLick">></center>\nTo show you just how "sorry" she is, she quickly pulls your shaft forward and, without loosing a blink of eye contact, takes a long and building lick to the very top.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/EveBlow">></center>\nThe licks soon turn into a heated serving of her dripping mouth. Her technique of suction causes tremors through the core if both body and libido. She simply continues, impervious to all but the throbbing sex she's serving.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/EveFuck">></center>\nNot able to resist the naughty hunter any longer you flip her around in a demanding manner, yet find her both ready and willing with nothing to be demanded of.\n\nYou enter your tight Northern girl, her saliva providing all the needed lubricant, with your thoughts already starting to fill of the blonde babies soon to be bred by her ready body.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/EveFinish">></center>\nYou build up to the increasing passion of her moans and soon feel the rush of climax showing on her face and building in tremors down her body. You follow soon to match the timing for the greatest effect and unleash yourself into the now screaming Freia!\n\n<<nobr>>\n<center>\n<<button "That should teach her a lesson!">>\n\t<<include "High Preg">>\n\t<<if $freiaPreg lte 0>>\n\t<<set $freiaPreg to $Preg>>\n\t<</if>>\n\t<<goto "Freia">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif _sex is 3>> \s\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/EveEnter">></center>\nFreia, deciding that you both could need a good and healthy workout quickly draws you into her tent, and without any loss of time has you guiding yourself into her waiting lips below.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/EveDeep">></center>\nSoon the position change and the motions become deeper and more vigorous. You hold onto her firm ass cheeks and use them to guide her by your will up and down, in and out as you please.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/EveLifted">></center>\nDeciding on a change in pleasure, you grasp Freia by her lower hips and and in a stalwart motion stand up, placing her dishy mouth on top of your slick member. She begins her task in a mixture of confusion and wild empowered passion, and soon have you onto your very root.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/EvePlow">></center>\nQuickly missing her perfect pussy you once more flip her around in a powerful manner, and enter the tight Northern girl, her saliva providing unneeded lubricant.\n\n<center><<showImageOrVideo "img/People/Human/Characters/Freia/EveBrutal">></center>\nThe workout turning more and more passionate and brutal you both feel the coming wave nearing each other. Having locked her in a fixed submissive position she is at your mercy when receiving her first orgasm quickly followed, in swift succession, by more.\n\nAfter a short while you too join her in the ecstatic pleasure and fill her to the brim with, what you assume to be, a multitude of children!\n\n<<nobr>>\n<center>\n<<button "A great workout!">>\n\t<<include "High Preg">>\n\t<<if $freiaPreg lte 0>>\n\t<<set $freiaPreg to $Preg>>\n\t<</if>>\n\t<<goto "Freia">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<else>> \s\nFreia sex scene bug.\n<</if>> \s\n<<set $freiaRelation += 5>> \s\n<<set $Energy -= 1>> \s
<<if $activeSlave.personal is "blank">>\nWhile talking about the world your daughter says:\n<<nobr>>\n<<set $WorldTalk to random(1, 3)>>\n<<if $WorldTalk is 1>>\n//I think the elves must be so pale because sunlight rarely finds its way down in the Deep Forest. I wonder what the forest would be called if it stood on a very high place? Father, would it be a requirement for trees in the High Forest to be quite tall, or could hills beneath it make up for this?//\n<<elseif $WorldTalk is 2>>\n//I've seen clouds take on thousands of shapes as I watch them, yet there still seems to be equally many shapes upon the Earth. I wonder why so many of the races look somewhat human though... but then again, most clouds look very much like clouds, come to think of it.//\n<<elseif $WorldTalk is 3>>\n//Mother once told me that ever so many died in the great war before the Curse. Isn't it strange to think that all they died for died anyway? But father, if no one remembers you when you die, is all you leave behind footprints on the world? I wish I'd taken better care of my feet...//\n<</if>>\n<</nobr>>\n<<nobr>>\n<<if $FatherRelation is 1>>\n\t<<set $personalTalk to random(1, 2)>>\n<<else>>\n\t<<set $personalTalk to random(1, 3)>><</if>>\n<<if $personalTalk is 1>>\nAfter her observation her lucid eyes continues to move from place to place without looking at anything. She seems to be quite the airhead with her thoughts in the clouds.\n<<set $activeSlave.personalDiscovered to 1>>\n<</if>>\n<<set $Energy -= 1>>\n<</nobr>>\n<<click "Continue">><<goto "Slave Interact">><</click>> \s\n\n<<elseif $activeSlave.personal is "feisty">>\nWhile talking about the world your daughter says:\n<<nobr>>\n<<set $WorldTalk to random(1, 3)>>\n<<if $WorldTalk is 1>>\n//The worst part of this whole 'no one is left alive', is that nothing interesting ever happens. I ain't saying I'm in favor of grand whole new war or the like, but would it kill Gaia to create some super-challenges to relieve the boredom of the little ol' favorites, eh?//\n<<elseif $WorldTalk is 2>>\n//Mother said that the elves used to spend like grand much time thinking about life. I don't know about you dad, but if there is a meaning to life, then the animals must have the same meaning - and they aren't wasting time thinking of it. Too much elf, is too much thinking. Maybe we humans are a good middle ground? We can think about life and it's meaning, but we can also screw it and simply live!//\n<<elseif $WorldTalk is 3>>\n//Wolves are a grand ol' bunch I reckon. Running around, hunting and fighting. I don't understand why we humans decided that farming was a wining idea, dad. I mean, what does it matter to have more food and the ability to support more lives, if those lives become so utterly boring and, well, lifeless? I'm in favor of not being in favor of such boredom!//\n<</if>>\n<</nobr>>\n<<nobr>>\n<<if $FatherRelation is 1>>\n\t<<set $personalTalk to random(1, 2)>>\n<<else>>\n\t<<set $personalTalk to random(1, 3)>>\n<</if>>\n<<if $personalTalk is 1>>\nThis girl clearly prefers to do, and not to think - she prefers action and excitement above all.\n<<set $activeSlave.personalDiscovered to 1>>\n<</if>>\n<<set $Energy -= 1>>\n<</nobr>>\n<<click "Continue">><<goto "Slave Interact">><</click>> \s\n\n<<elseif $activeSlave.personal is "caring">>\nWhile talking about the world your daughter says:\n<<nobr>>\n<<set $WorldTalk to random(1, 3)>>\n<<if $WorldTalk is 1>>\n//I'll never understand how such a war could be visited upon this world. If the first reason is to protect your race does it really make sense to undertake such death and casualties? The human race never was threatened with extinction, merely with a limit to our expansion.//\n<<elseif $WorldTalk is 2>>\n//I believe elven medicine could prove a great salvation to many an illness and injury. It is, however, not easy to make and take both a learned hand and adequate surroundings to fabricate.//\n<<elseif $WorldTalk is 3>>\n//Many resources needed for helping others, and oneself I suppose, can be found in the Deep Forest or upon dead creature that carried them in hope of their remedy.//\n<</if>>\n<</nobr>>\n<<nobr>>\n<<if $FatherRelation is 1>>\n\t<<set $personalTalk to random(1, 2)>>\n<<else>>\n\t<<set $personalTalk to random(1, 3)>>\n<</if>>\n<<if $personalTalk is 1>>\nYour daughter seems to focus mainly on others. A caring type who realizes herself best through others.\n<<set $activeSlave.personalDiscovered to 1>>\n<</if>>\n<<set $Energy -= 1>>\n<</nobr>>\n<<click "Continue">><<goto "Slave Interact">><</click>> \s\n\n<<elseif $activeSlave.personal is "funny">>\nWhile talking about the world your daughter says:\n<<nobr>>\n<<set $WorldTalk to random(1, 3)>>\n<<if $WorldTalk is 1>>\n//Two orc children ages 4 and 6 decide it's time to grow up.\n "We should start swearing now, we are old enough," says the 6 year old.\n "OK, brow," replies the smaller orc.\n At breakfast mummy orc says, "What would you like to eat."\n Without hesitation the 6 year old says, "I'll have squashed toad on toast, bitch!"\n Furiously mummy orc backhands him, sending him flying.\n "And what would you like?" she asks turning to the younger orc.\n "I don't know but it won't be the f***ing squashed toad on toast."//\n<<elseif $WorldTalk is 2>>\n//How many elves do you need to replace a candle?\n\nA good thousand. One to sing the tale of the old, burned-out, candle. One to pretend that it didn't melt and evaporated away, but instead, faded to Arwaxor, the idyllic verdant afterlife of candles. One to remind everyone of the fabled Elven Candles of Old, who were sapient, artistic creatures whose eternal glow was not merely light, but also love, magic, wisdom, and soothing quietness. All the rest to randomly dance and prance meanwhile. Of course, the candle is never changed, but there's no hurry, anyway, since the elves believe they can wait still another millennial or two.//\n<<elseif $WorldTalk is 3>>\n//An Elf, a Human and a Goblin, all old friends, are sitting at a tavern, talking about the night they had with their wives...\n\nThe Human smirks as he says "Damn, but I had fun last night. ed\nmy wife good last night, about seven times... When we woke up this\nmorning, she told me she loved me and was going to make my favorite\nmeals all day.."\n\nThe Elf looks at him, then smirks and responds "Well, I only made love\nfour times to my wife last night, but each time was like a new ecstatic\nexperience.. When we awoke this morning, she said we'd spend the rest\nof our days together and would surprise me again tonight.."\n\nThe Dwarf looks at them both and snorts, drinking his beer silently.\nAfter becoming uncomfortable of being stared at by the other two, he finally\nsays "Fine, fine.. My wife and I had intercourse once last night."\n\nThe other two blink, until the Elf smirks and asks "Pray, tell us what\nshe said to you this morning.."\n\nThis time, the Dwarf smirks and says "She said.. Please, Honey, don't stop now..."//\n<</if>>\n<</nobr>>\n<<nobr>>\n<<if $FatherRelation is 1>>\n\t<<set $personalTalk to random(1, 2)>>\n<<else>>\n\t<<set $personalTalk to random(1, 3)>>\n<</if>>\n<<if $personalTalk is 1>>\nThis daughter is a joker, and seems to take everything with a smile and a pinch of salt; quite wise for her age. Her jokes are clearly not her own, but must be from old texts scattered around castle and old houses...\n<<set $activeSlave.personalDiscovered to 1>>\n<</if>>\n<<set $Energy -= 1>>\n<</nobr>>\n<<click "Continue">><<goto "Slave Interact">><</click>> \s\n\n<<elseif $activeSlave.personal is "mature">>\nWhile talking about the world your daughter says:\n<<nobr>>\n<<set $WorldTalk to random(1, 3)>>\n<<if $WorldTalk is 1>>\n//All races were meant to mix, to share their ability and eventually wash away their weaknesses, but seeing the weaknesses of the others all grew ignorant of their own lacking abilities, and became exclusive in their love.//\n<<elseif $WorldTalk is 2>>\n//To live in peace and quiet is in my mind the greatest reward that life can bestow upon us. The greatest gift we in turn can bestow upon our children is the same peace untainted by danger, war, and needs.//\n<<elseif $WorldTalk is 3>>\n//The silence that fell upon the world following the dreaded Curse almost rings to me pleasantly of peace. I feel horrible every time I realize the conclusion of such a thought. I love peace and quiet but not a silence from life, never such a silence.//\n<</if>>\n<</nobr>>\n<<nobr>>\n<<if $FatherRelation is 1>>\n\t<<set $personalTalk to random(1, 2)>>\n<<else>>\n\t<<set $personalTalk to random(1, 3)>>\n<</if>>\n<<if $personalTalk is 1>>\nShe seems to be quite a mature person, or at least not bound by life's early illusions and dreams. Someone who seeks serenity in life before all else.\n<<set $activeSlave.personalDiscovered to 1>>\n<</if>>\n<<set $Energy -= 1>>\n<</nobr>>\n<<click "Continue">><<goto "Slave Interact">><</click>> \s\n\n<<elseif $activeSlave.personal is "relaxed">>\nWhile talking about the world your daughter says:\n<<nobr>>\n<<set $WorldTalk to random(1, 3)>>\n<<if $WorldTalk is 1>>\n//Dad, I think the biggest difference between us and the elves is their complete lack of laziness. Progress isn't made by early risers. It's made by lazy people trying to find easier ways to do something. Though I'm not really good at thinking of new stuff.//\n<<elseif $WorldTalk is 2>>\n//Dad, if I had to choose my greatest sin... it would be procrastination. It brings me naught but sorrow. I know that I should stop it. In fact, I will... tomorrow.//\n<<elseif $WorldTalk is 3>>\n//Man, I often miss an opportunity because it's dressed in overalls and looks like work.//\n<</if>>\n<</nobr>>\n<<nobr>>\n<<if $FatherRelation is 1>>\n\t<<set $personalTalk to random(1, 2)>>\n<<else>>\n\t<<set $personalTalk to random(1, 3)>>\n<</if>>\n<<if $personalTalk is 1>>\nShe seems to have a very relaxed, if not outright lazy approach to life.\n<<set $activeSlave.personalDiscovered to 1>>\n<</if>>\n<<set $Energy -= 1>>\n<</nobr>>\n<<click "Continue">><<goto "Slave Interact">><</click>> \s\n\n<</if>>
<center><<button "The World">><<goto "World">><</button>></center> \s\n\n<<showImageOrVideo "img/Background/elven">> \n\n<center><<button "Explore the Sanctuary">><<set $EndWeekHome to "Sanctuary">><<set $Energy -= 1>><<goto "SanctuaryEvents">><</button>></center> \s \n\n<<nobr>>\n<<set $location to 0>>\nThe sacred elven Sanctuary. The last refuge of the elves and commonly called the last homely house - by elven standards at least. The place is a fusion between nature and civilization. Houses build in unison with the trees and earth.\n\n<<set $campSlaves to 0>>\n <<for $i to 0; $i lt $slaves.length; $i++>>\n <<if ($slaves[$i].househas is 0) and ($slaves[$i].home is "elven") and ($slaves[$i].assignment is "rest")>>\n <<set $sanctuarySlaves += 1>>\n <</if>>\n <</for>>\n<<if $sanctuarySlaves gte 3>>\nThe Sanctuary still seems close to deserted - yet to be repopulated by Gaia's Chosen.\n<<elseif $sanctuarySlaves gte 8>>\nThe Sanctuary is starting to come to life once more, the numerous parts of the dwelling being filled with your girls of elven decent.\n<<elseif $sanctuarySlaves gte 14>>\nThe Sanctuary is bustling with life. Your many elven girls fill the halls and hallways. \n<</if>>\n<</nobr>>\n\n<center><<button "Palace">><<goto "Palace">><</button>> | <<button "Dwellings">><<goto "Dwellings">><</button>></center> \s\n\n<center><<click "Elven Music">><<audio "ElvenTheme" play>><</click>></center> \s\n\n<center>__''Children in the Sanctuary''__</center> \s\n\s\n<<for $i to 0; $i lt $slaves.length; $i++>><<if ($slaves[$i].househas is 0) and ($slaves[$i].home is "Elven") and ($slaves[$i].assignment is "rest")>>\n<<="[[$slaves[$i].slaveName|Slave Interact][$activeSlave to $slaves[" + $i + "]]]">>, <<display "Slave Summary">><</if>>\n<</for>> \s\n<<nobr>>\n\n<<set $ReFind to 0>>\n<<set $location to "Sanctuary">> \n<<set $EndWeekHome to "Sanctuary">>\n\n<<if $Energy lte 0>>\n\t<<goto "TiredEnd">>\n<</if>>\n<</nobr>>
<<nobr>>\n<<if $sexType is 2>>\n<<if $sexHot lte 20>>\n<<if $sexText is 1>>\nYour daughter removes her hand from your cock, allowing her tongue to slowly glide upward until it reaches the underside of your swollen cock-head. Your cock twitches as she licks it with the tip of her tongue. Your daughter licks every inch of your cock-head, interspersed with gentle kisses from her lips. You look down and capture the sight of your daughter opening her mouth and sliding the first inch of your cock between her lips. She lowers her head bit by bit until the entirety of your cock disappears between her lips and you feel them touch your balls. Only then does she deliberately raise her head again to move back up the throbbing cock.\n<<elseif $sexText is 2>>Your daughter licks the length of her beloved daddy's shaft before finally wrapping her lips around your cock-head. Her head begins to bob up and down, letting your cock slide between her wet lips. Your cock is so large that your daughter can hardly breathe but she doesn't seem to care. She needs her daddy's cock in her mouth. She needs his cum. She tries swallowing more of you cock - tries to get you deeper into her throat.\n<<else>>\nShe lowers her head and runs her tongue expertly over the tip of your cock collecting the sticky precum into her mouth. //"Daddy, you taste so good!"// She closes her lips around your cock and moves slowly and lustfully down its full length. Fondling your balls with her left hand, she holds your rigid cock between her lips, moving her lips gently down to the base. As she raises her head you can feel her teeth gently pulling at your skin. She comes halfway up before she starts back down, letting her cock-sucking instincts take over. When she starts to speed up, you grab her head and control her motions.\n<</if>>\n<<elseif $sexHot lte 40>>\n<<if $sexText is 1>>\nYour daughter runs her tongue across her lips, looking up at her father. Then she returns to the cock, licking the head for a moment before putting it in her mouth once again. This time she begins an rhythmic bobbing of her head as the blowjob starts for real and you can resign yourself to the pleasure. Your daughter is serving her daddy as she should, fulfilling his every sexual desire.\n<<elseif $sexText is 2>>\sThe sensation of her lips tightly wrapped around your cock combined with her tongue's caresses brings you to the brink of an orgasm. Your hips begin to rise and fall as you start to fuck her face, causing her to grips the sheets tightly in anticipation of taking her father's precious load.\n<<else>>\nEvery so often your daughter lets go of your cock to show her appreciation of your balls. Your child licks your heavy balls, so full of your virile essence. Her hand strokes your cock while her mouth worships the throbbing orbs, showing proper respect to the objects that gave her life. She takes them into her mouth, sucking on them as if she could suck your essence right out.Eventually, she takes your dick back into her mouth and begins to suck up and down ever so slowly. She starts sucking harder and faster, eventually taking almost all of your cock back in her throat. \n<</if>>\n<<elseif $sexHot lte 60>>\n<<if $sexText is 1>>\nYour daughter swishes your cock inside her cheeks, getting it as deep into her throat as possible while breathing through her nose. She is buried into your lap; your cock completely inside her mouth, your thighs pressed up against her cheeks, and her nose deep in your lap. The groans get louder and her breathing more desperate. She sucks on your dick with unbelievable strength, trying to suck the cum right out of you as she fondles the heavy balls full of the cum she desires.\n<<elseif $sexText is 2>>\nShe picks up the pace. You put your hand on the back of her head. Your girl tastes the first of your precum. She licks the tip of your cock and then commences sucking you again. \n<<else>>\nShe keeps going while slowing increasing the pace. She goes into a beautiful rhythm, it is fantastic. You take back control and gently grip her hair and push her up and down, faster and faster.\n<</if>>\n<<elseif $sexHot lte 80>>\n<<if $sexText is 1>>\sThe intense pleasure builds while she serves her daddy with her mouth - obedient and hungry.\n<<elseif $sexText is 2>>\nshe sucks you with fierce lust, unable to wait for you to fill her up.\n<<else>>\nNot able to handle more of the sensations, you arch your back and blast your cum down your daughter's throat. An expression of ecstasy overtakes her face as she feels your release. She swallows her daddy's load as best as she can while continuing the blowjob. Her hand frantically works the base of the cock as her mouth works the rest. Loads of cum pours across her tongue, out the side of her mouth, and down her chin. Still, you come and come until your body is spent, unable to produce any more cum despite all of your daughter's efforts to draw more from your cock.\n<</if>>\n<<else>>\nYour cock throbs as your release yourself and your cum fills your little girl's mouth. Your daughter doesn't let go of your cock as you keep pumping your load wanting to drink down ever drop her daddy gives her. When you've finished cumming, she pulls her head off you cock. She proudly shows off all the cum in her mouth, then swallows and opens again sticking out her tongue to show she's taken all of her daddy's gift.\n<</if>>\n<</if>>\n\n<<if $sexType is 1>>\n<<if $sexHot lte 20>>\n<<if $sexText is 1>>\nYou place your thick cock on top of your daughter's ass, letting her feel its heavy weight. You reach under her and cup your little girl's tits in your hands. Massaging them roughly, you slide your cock up and down her crack. Her pussy is drenched, a veritable waterfall of her arousal pouring from her cunt showing her desperate need for her father. //"Fuck me, Daddy! Fuck me please! I need you inside me!"//\nYou will give your daughter what she needs. You line up the head of your cock with your daughter's delicate flower. Her heart pounds with anticipation as she feels the tip expand her pussy lips. Slowly, you push forward until the cock begins to slide inside your daughter. Her tight pussy gives way for her daddy's cock and you marvel at the incredible feeling of fucking your young, fertile daughter. Once your cock is completely in you stop, enjoying the sensation of having your cock buried deep in your little girl. Then you began to fuck her.\n<<elseif $sexText is 2>>\nTaking her daddy into into her tight little pussy, she could feel her walls spasming and stretching to accommodate his massive breeder cock. She sighs in happiness at the feeling of her daddy inside her and rocks her hips, her instincts surrendering to the thick cock fucking her. In ecstasy, your daughter blushes and bites her lip, letting out a lusty moan. You move your hands from her hips and cup her breasts, groping and grabbing them as you tweak her nipples. Your daughter blushes deeper, her hips still rocking back and forth, her instincts slave to the cock breeding her. The more you tease her erect nipples, the harder they get... and the more your daughter pants.\n<<else>>\nYour daughter pulls you into an embrace, kissing your lips, her tongue pushing into your mouth to dance with yours. Her hand grab your cock and line it up with her soaking cunt, sliding forward, impaling herself onto her daddy's cock until it is buried deep within her. Slowly you move forward and backwards, drawing your cock out and then pushing it forward until your big breeder balls slap against her ass. //"Breed me, Daddy! Please! Give me your cum! Knock me up!"// She wraps her legs around your body - gripping you tight to ensure you will have no choice but to breed her.\n<</if>>\n<<elseif $sexHot lte 40>>\n<<if $sexText is 1>>\nThe splendid pain of your girth spreads her open, her cunt stretching, the pleasure increasing as you go deeper and deeper, more and more, her pussy becoming accustomed, relaxing, opening to your relentless pounding. Her juices pour out, she is slippery wet, your daughter is addicted to the hardness of her father inside her, to the sensation of him fucking her and filling her up. Your cock swells, reacting to the fertile cunt it is fucking. Your big breeder balls work furiously to produce every sperm they can to ensure you knock up this fertile female. Faster, harder, deeper, your cock stretches her open as you breed your slutty girl. //"Cum in me,"// she begs. //"Cum in me, Daddy. Cum deep in me. I need it. Cum in your little girl. Knock me up, Daddy! Give me your child! I want your child, Daddy! I need it so much! Give me your seed! Seed me, Daddy! I want you to cum in me! I'll be good for you, Daddy, I promise! I'm your slut, Daddy! I'm your breed slut! Please!"// she pleads as you bury yourself inside her, gripping her hips so hard, so tightly it hurts, your fingers digging into her, certain to leave red, bruised marks. \n<<elseif $sexText is 2>>\nYour daughter eagerly awaits your next move, moaning when one of your hands begins traveling down her belly and reaches under her thigh. She whines excitedly as her daddy's fingertip finds the little bud hidden in her folds. Her clit is hard as a diamond and your soft fingertip must feel so good as you stroke it. Her already rocking hips move faster and her back starts to arch, pushing her breasts further into your hand. Your girl pants harder and begins lifting herself up and down, fucking herself on her daddy's fully erect cock. She tosses her head back and cries out, your fingertip a blur as it rubs her clit. //"Daddy! Oh! Daddy, that feels so good! I love you, Daddy! I love you so much! I'm yours, Daddy! You're the only one for me!"// She pants. \n<<else>>\nYou ram your dick deep inside daughter, claiming her quim as yours, forcing it to mold to the shape of your thick breeder cock. Your cock head presses up against the entrance to your daughter's womb, pounding away as if it could force it open. The thought that you are breeding your own spawn, soon to be filling her with the same seed that gave her life, nearly makes you orgasm on the spot. You will breed all of your daughters, you will breed your daughter's daughters and breed their daughters as well. Gaia has charged you with repopulating this world. You will not fail her. Your purpose is to breed and your daughters' purpose is to be bred by you. They will help their father accomplish his god-given task, you will fill them with your children, you will keep them bred. You jackhammer your cock into her pussy, no longer able to slow down, your daughter nearly delirious with pleasure. //"I love you, Daddy!"// She cries out. //"I love you so much! Your cock makes me feel so good! Breed your little girl! I need to help you breed!"//\n<</if>>\n<<elseif $sexHot lte 60>>\n<<if $sexText is 1>>\nYour fat dick explores your daughter's deepest depths, her cunt now molded to the shape of her father's cock. She cries out in ecstasy, overwhelmed by the pleasure of being bred by her virile stud. Her quim is sopping wet, your daughter is addicted to the hardness of her father inside her, fucking her, to the sensation of him filling her up. Your cock swells, reacting to the fertile cunt it is fucking. Your big breeder balls hang low, full of your virile seed, aching to release it into this fertile female and impregnate her. Faster, harder, deeper, your cock stretches her open as you breed your slutty girl. //"Cum in me,"// she pleads //"Cum in me, Daddy. Cum deep in me. Cum in your little girl! I need it. I need your love! Make me yours, Daddy! Make me your woman! Give me your seed! Mate me, Daddy! Seed me, Daddy! Give me your sperm! I need it so much! I want you to cum in me! Breed me, Daddy! Please breed me, Daddy! Please! Please! Please! I need you to breed me, Daddy! I'll be good for you, Daddy, I promise! Please, Daddy, I want to help you breed!"// she pleads as you bury yourself inside her, gripping her hips so hard, so tightly it hurts, your fingers digging into her, certain to leave red, bruised marks. \n<<else>>\sYour cock delves deep inside her, continuously pressing up against the sensitive, sacred entrance of your daughter's womb. Your slutty girl pants harder now and begins lifting herself up and down, fucking herself on her daddy's massive cock. Every movement sends jolts of pleasure through your body and soon your daughter's legs begin to shake as her orgasm begins to approach. She cries out in ecstasy. //"Cum in your little girl! I need it. I need your love! Give me your child! Use me to breed! I'm your breeding slut, Daddy! Never stop breeding me! Keep me swollen with your children! Please, Daddy! I need to help my daddy with his task. I need to give him more children. Please breed me, Daddy! Please! Please! Please! I need you to breed me, Daddy!"// You ravage your daughter hammering your thick cock into her tight pussy as you near release. You are fully absorbed in your rutting frenzy, your only thought to impregnate the willing female in front of you.\n<</if>>\n<<elseif $sexHot lte 80>>\n<<if $sexText is 1>>\nYou're rutting your daughter so hard, so deep, that all she can do is is utter //"Use me, Daddy, use me for your task!"//Your cock is deep inside her pressing against the entrance to her womb. With every thrust you lift her off the floor. //"Use me, Daddy! Breed me, Daddy!"// she cries out as her breasts shake with each thrust. You are close, your cock expanding, thickening, so hard as it prepares to release into your daughter the same seed of life that created her. Her cunt is so tight as it massages your cock, eager to squeeze out every drop of virile cum. The two of you are like wild beasts, and you groan while pushing past the tightened muscles, slamming into her bottom. //"Ohhh god! Daddy, yesss, use me, cum in me! Please, Daddy! Give me your cum! I need it so bad! Breed me! Breed me! Breeeed me, Daddy! PLEASE! I want to be your breeder!"//\n\nHer entire body shakes as she orgasms and you feel her pussy contracting with each wave. Her cunt spasms, massaging your cock, milking it, eager to be pumped full by its stud. It pushes you over the edge. You grip your daughter her by the hips, pressing yourself deep inside against the entrance to her womb. You come with a thunderous grunt, thick ropes of cum surging up your cock, your cum vein distending from the sheer volume of sperm your balls are pumping out. One shot after another spurts into your daughter's womb, filling her up with your virile seed. //"Ohhh god! Daddy, yesss, use me, cum in me! Breed me, Daddy! I love you so much!"// The sound of your body repeatedly smacking into her ass echoes in the room as your orgasm continues. Once the last drop of cum leaves your cock, you pull out and let your daughter catch her breath. You take your daughter, likely soon to be a mother to your child, into your arms and kiss her, your tongues engaging in a incestuous dance. In all likelihood, you've made a mother of your daughter and you can't wait to see the child you've fathered make your daughter's belly swell.\n<<else>>\nShe throws her head back as you slam hard into her and press your cock head against the entrance of her womb. You bellow loud as thick streams of your cum surge up your cock. Over a dozen blasts of your virile sperm shoot out into your daughter in quick succession, each blasting directly against her cervix and soaking into her womb. //" Yessss, Daddy! Breed your slutty daughter! Give me all your sperm! Fill me up with your love, Daddy! I want to bear your child!"// You fill your daughter up with your cum, releasing more of yourself into her until she is completely filled and your essence begins to leak out and run down her thighs. You've cum so much in your daughter, you're certain you'll impregnate her, making your own daughter a mother-to-be. She kisses you, //"Thank you, Daddy! I love you so much!"//\n<</if>>\n<<else>>\nYour cum tickles out of the impregnated girl. Her body glowing with purpose.\n<</if>>\n<</if>>\n\n<<if $sexHot gte 80>>\n<<goto "SexEnd">>\n<</if>>\n\n<</nobr>>
<<button "Tent">><<goto "Chamber">><</button>> | \n\n<<showImageOrVideo "img/People/Human/Characters/Sita/Face">>\n<<nobr>>\n<<if $sitaRelation gte 90>>\nSita looks at you with the utmost mix of love, desire and loyalty.\n<<elseif $sitaRelation gte 50>>\nSita looks at you with love, desire and loyalty.\n<<elseif $sitaRelation gte 10>>\nSita looks at you with gratitude and desire.\n<<elseif $sitaRelation gte 0>>\nSita looks at you with gratitude.\n<</if>>\n<<if $sitaPreg gte 2>>\nShe is $sitaPreg weeks pregnant.\n<<elseif $sitaPreg is 1>>\nShe is one week pregnant.\n<<else>>\nShe isn't pregnant.\n<</if>>\n\nA dark beauty, she looks at you with obedient eyes, trying in every aspect of her life to be the ideal wife and mother. She wears golden garments which lightly covers have light brown skin. She has given birth to $sitaChildren of your children.\n\n<</nobr>>\n\n<<button "Talk">><<goto "SitaTalk">><</button>> | <<button "Tell stories">><<goto "SitaStories">><</button>> | <<button "Have sex">><<goto "SitaSex">><</button>> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s\n
<<nobr>><center><<button "Return">><<goto "Plains">><</button>> | <<if $HumanGrandchildren gte 10>><<button "Call for service">><<set $location to "Village2">><<goto "VillageFun">><</button>><</if>></center><</nobr>>\n<div id="miniscene1">\n<<nobr>>\n<<if $Village2Houses is 1>><img src="img/Background/Village1.gif" height="100%" width="100%"> \n<<elseif $Village2Houses is 2>><img src="img/Background/Village2.gif" height="100%" width="100%">\n<<elseif $Village2Houses is 3>><img src="img/Background/Village3.gif" height="100%" width="100%">\n<<elseif $Village2Houses is 4>><img src="img/Background/Village4.gif" height="100%" width="100%">\n<<elseif $Village2Houses is 5>><img src="img/Background/Village5.gif" height="100%" width="100%">\n<</if>>\n<</nobr>>\n\n<<nobr>>\n<<if $Village2Name is "Nothing">>\nThe village lacks a name:\n<<textbox "$Village2Name" $Village2Name "Village2">>\n<<else>>\nThe village of $Village2Name stands on the vast Plains. There is not much wood for building, but with game and open farmland plenty of food could be produced here.\n<</if>>\n<</nobr>>\n\n<<nobr>>\n\n<<click "First House">>\n<<set $currentHouse to "house6">>\n<<set $currentVillage to "Village2">>\n<<set $currentVillageName to $Village2Name>>\n<<goto "Houses">><</click>> | You can see the entrance to the first house of the village.\n<</nobr>>\n\n<<nobr>><<if $Village2Houses gte 2>>\n<<click "Second House">>\n<<set $currentHouse to "house7">>\n<<set $currentVillage to "Village2">>\n<<set $currentVillageName to $Village2Name>>\n<<goto "Houses">><</click>> | You can see the entrance to the second house of the village.\n<</if>><</nobr>>\n\n<<nobr>><<if $Village2Houses gte 3>>\n<<click "Third House">>\n<<set $currentHouse to "house8">>\n<<set $currentVillage to "Village2">>\n<<set $currentVillageName to $Village2Name>>\n<<goto "Houses">><</click>> | You can see the entrance to the third house of the village.\n<</if>><</nobr>>\n\n<<nobr>><<if $Village2Houses gte 4>>\n<<click "Fourth House">>\n<<set $currentHouse to "house9">>\n<<set $currentVillage to "Village2">>\n<<set $currentVillageName to $Village2Name>>\n<<goto "Houses">><</click>> | You can see the entrance to the fourth house of the village.\n<</if>><</nobr>>\n\n<<nobr>><<if $Village2Houses gte 5>>\n<<click "Fifth House">>\n<<set $currentHouse to "house10">>\n<<set $currentVillage to "Village2">>\n<<set $currentVillageName to $Village2Name>>\n<<goto "Houses">><</click>> | You can see the entrance to the fifth house of the village.\n<</if>><</nobr>>\n\n__Construction__\n<<nobr>>\n\n<<if $Village2Houses is 1 and $Wood > 200>>\n\t[[Build another house|Village2][$Wood -= 200, $Village2Houses to 2]] | A single house stands. There is an abundance of Wood gained from exploring. You could build a new house - this would cost you 200 in Wood. \n<<elseif $Village2Houses is 2 and $Wood > 200>>\n\t[[Build a third house|Village2][$Wood -= 200, $Village2Houses to 3]] | You could build a new house - this would cost you another 200 Wood. \n<<elseif $Village2Houses is 3 and $Wood > 200>>\n\t[[Build a fourth house|Village2][$Wood -= 200, $Village2Houses to 4]] | You could build a new house - this would cost you another 200 Wood. \n<<elseif $Village2Houses is 4 and $Wood > 200>>\n\t[[Build a fifth house|Village2][$Wood -= 200, $Village2Houses to 5]] | There seems only to be room for one more house - if there is to be left room for other facilities - this last house would again cost you 200 Woods. \n<<else>>\nThere is no room for more houses.\n<</if>>\n<</nobr>>\n\n__Facilities__\n<<nobr>>\n<<if $Village2Farm is 0>>Farm requires 1000 wood.<</if>>\n<<if $Village2Farm is 0 and $Wood gte 1000>>\n [[Build farm to increase food|Village2][$Wood -= 1000, $Village2Farm to 1]]\n\tCosts 1000 in Wood.\n<<elseif $Village2Farm gt 0>>\n\t<<click "The Farm">><<goto "Village2Farm">><</click>> stands sturdy near the fields.\n<</if>>\n<</nobr>>\n<<nobr>>\n<<if $Village2Cloth is 0>>Cloth maker requires 1000 wood.<</if>>\n<<if $Village2Cloth is 0 and $Wood gte 1000>>\n [[Construct a Cloth Maker|Village2][$Wood -= 1000, $Village2Cloth to 1]]\n\tCosts 1000 in Wood.\n<<elseif $Village2Cloth gt 0>>\n\t<<click "The Cloth Maker">><<goto "Village2Cloth">><</click>> stands on the Plains near the village edge.\n<</if>>\n<</nobr>>\n<<nobr>>\n<<if $Village2Brewery is 0 and $Wood gte 600 and $Stone gte 300 and $Iron gte 100>>\n [[Construct a brewery|Village2][$Wood -= 600, $Stone -= 300, $Iron -= 100, $Village2Brewery to 1]]\n<<elseif $Village2Brewery gt 0>>\n\t<<click "The Brewery">><<goto "Village2Brewery">><</click>> stands productivly near the farm.\n<</if>>\n<<if $Village2Brewery is 0>>A brewery requires 600 wood, 300 stone, and 100 iron to build.<</if>>\n<</nobr>>\n</div>
<center><<showImageOrVideo "img/People/Human/Characters/Morrigan/Window2">></center>\nYou try to talk with Morrigan for a while, learning of how her people used to live, as well as talking about the general events around the campsite.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<goto "Morrigan">>\n<</button>>\n</center>\n<</nobr>>\n<<set $Energy -= 1>> \s\n<<set $morriganRelation += 5>> \s
You ask <<if $rheiaMom is 1>>your mother<<else>>Rheia<</if>> for a story, which they used to tell in the fields of her home. She smiles caringly and beckons you closer, saying, "//I think I have a wonderful story to tell...//" and begins:\n<<set $Story to random(1, 3)>>\s\n<<if $Story is 1>>\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/icarus">></center>\n"//Of two goblins, a father and a son, the father was revered as the world's finest inventor and craftsman. He loved to created and never said no to a challenge. So during the Elven Wars he happily worked for both sides. When the elves found out they threw him and his son into a great tower as punishment. The father and son soon got fed up and decided to try and escape. The elves had given them a royal prison full of Woods to use. The father made frames of wood and fastened feathers from the eiderdown to them. They learned to fly and prepared to escape. The father told his son not to go high, to keep right away from the sun. \n\nThey climbed up onto the windowsill, leapt into the air, started to fly and soared away into the clouds. They went up and down, twisted and turned. But the son got so excited that he left his father. he went higher and higher. His father shouted for him to come down. \n\nThe higher he soared the more of his father's wax melted. The more of his father's work melted, the more he was on his own. The son tried to get back down, but too late. The sun melted the wax that held the feathers in place and the wings fell apart. He fell to the ground and died.//" Rheia smiles happily at the gruesome end.\n\n<<if $rheiaMom is 1>>"//A family must always do all they can to help each other, with everything, and sometimes we can not live without that help at all, my son.//"<<else>>"//They higher you fly the deeper you can fall. One must alway know one's place in the cosmos, my love.//"<</if>>\n\n<<button "Interesting story">><<goto "Rheia">><</button>>\n\n<<elseif $Story is 2>>\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/narcissus">></center>\n"//The most beautiful man to walk the fields in bygone days was Nárkissos. He was a beautiful human loved by many but he loved no one. He enjoyed attention, praise and envy. In his eyes nobody matched him and as such he considered none to be worthy of him.\n\nNárkissos continued to attract women, all of whom he briefly entertained before scorning and refusing them. Gaia grew sorrowful of his behavior and cursed him. She wanted him to know what it felt like to love and never be loved.\n\nOne day whilst out enjoying the sunshine Nárkissos came upon a pool of water. As he gazed into it he caught a glimpse of what he thought was a beautiful water spirit. He did not recognize his own reflection and was immediately enamored. Narcissus bent down his head to kiss the vision. As he did so the reflection mimicked his actions. Taking this as a sign of reciprocation Nárkissos reached into the pool to draw the water spirit to him. The water displaced and the vision was gone. He panicked, where had his love gone? When the water became calm the water spirit returned. “Why, beautiful being, do you shun me? Surely my face is not one to repel you. Women love me, and you yourself look not indifferent upon me. When I stretch forth my arms you do the same; and you smile upon me and answer my beckoning with the like.” Again he reached out and again his love disappeared. Frightened to touch the water Narcissus lay still by the pool gazing into the eyes of his vision, crying in frustration.//" Rheia looks into the blank air, seemingly captured by her own story.\n\n<<if $rheiaMom is 1>>"//It is the greatest of pains to love someone never to have them share the feeling and the passion. I don't think love should ever be denied.//"<<else>>"//It is warning never to love someone who can't love you back, be they indifferent or gone, my dear.//"<</if>>\n\n<<if $seenFieldLegendNarcissus is 1>>You remember coming upon a pond with a brilliant reflection in your travels through the fields. If the skeleton at the bottom was this Nárkissos, such impossible love can lead to great torments and bad ends.<</if>>\s\n\n<<set $heardFieldLegendNarcissus to 1>>\n<<button "Sorrowful story">><<goto "Rheia">><</button>>\n\n<<elseif $Story is 3>>\n<center><<showImageOrVideo "img/People/Human/Characters/Rheia/pandora">></center>\n"//After the terrible War of Gods, Gaia was the only one left. Pained over the great evils the war had created and let loose in the world, she gathered all the evil into a golden box. Afterwards all the races of the world lived happily among each other, mixing together and raising new wonders in their place.\n\nThe nature of man's curiosity and greed knew no limit, however. A girl from our race, named Pandoreia, found the box in a crystal cave. Gaia stopped her in time, and said she must never open the box. Pandoriea was very curious about the contents of the box but she promised never to open it.\n\nThe days passed, and all the girl could think about was; what could be in the box? She could not understand why someone would keep a box if she could not see what was in it. It seemed to make no sense at all to her and she could think of nothing else but of opening the box and unlocking its secrets.\n\nFinally, Pandoreia could stand it no longer. She crept into the cave on the day of Gaia's hollowed feast, and found the unguarded box. She took a deep breath, closed her eyes and slowly lifted the lid of the box. She opened her eyes and looked into the box, expecting to see fine silks, gowns or gold bracelets and necklaces or even piles of gold coins.\n\nBut there was no gleam of gold or treasure. There were no shining bracelets and not one beautiful dress! The look of excitement on her face quickly turned to one of disappointment and then horror. Out came misery, out came war, out came sadness, stinging Pandoreia like moths, and she slammed the lid shut.\n\nGaia felt the evils being set free and hurried to the cave. Finding Pandoreia stung down by the malice of the box, asking for nothing but death. Seeing the girl in such a state and knowing near all her children would soon feel the same burden of life, Gaia decided to open the box again, and let loose the most terrible of evils the box contained: hope. Gaia did not want her children to throw their lives away, no matter how much the other evils might torment them. To that end, she released hope. In truth, it is the most evil of evils because it prolongs our torment, our pain and wars, by living in the hope that the pain will end and the wars will be won.//" Rheia looks rather grim at the thoughts of her story.\n\n<<if $rheiaMom is 1>>"//To live in hope alone is fruitless and a torment. If all the evils are already loose, nothing we do can add to them. We should rid ourselves of false hope and live with the pain and pleasures of reality. YoIt is dangerous to act in the mere hope of something, my son.//"<<else>>"//We were not spared the continual clash between hope and reality, and it has caused unending pain to the world, but now, in the ruins of the world, there is hope. Not to win new wars, but rather to rebuild a better world. That is at least what I am hoping.//"<</if>>\n\n<<button "Wonder if that is how it happened">><<goto "Rheia">><</button>>\n\n<</if>> \s\n<<set $Energy -= 1>> \s\n<<set $rheiaRelation += 5>> \s\n
<<nobr>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n\t<<if $activeSlave.ID == $slaves[$i].ID>>\n\t\t<<set $slaves[$i] to $activeSlave>>\n\t<</if>>\n<</for>>\n<</nobr>> \s\n<center> \s\n<<if $race is 0>><<button "Return">><<goto "race home">><</button>><</if>> \s\n<<nobr>>\n\n<<if $race isnot 3 and $race isnot 4>>\n\n | \n \n \n \n | \n \n\n<<if $activeSlave.matriarch is 0>><<button "Send her away">><<set $dogTamed -= 1>><<goto "Release">><</button>><</if>>\n\n<<set $picture to "img/People/Creature/dog/"+$activeSlave.number+"">>\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\n<</if>>\n<</nobr>> \s\n\n<<if $race is 0>> \s\n\n<<nobr>>\n''$activeSlave.slaveName'' is\n\n<<if $activeSlave.alpha is 1>>\n\tbusy hunting game in the wilds, often bringing in meat for her male alpha.\n<<elseif $activeSlave.alpha is 0>>\n\tmostly playing around - not giving you any food.\n<</if>>\n\nShe looks\n<<if $activeSlave.alpha is 1>>\n\tat her alpha with profound love and subservient obedience and a wagging tail to boot.\n<<elseif $activeSlave.alpha is 0>>\n\tat you with mild care, not respecting you as her alpha.\n<</if>>\n\n\n<<if ($activeSlave.milk is 0)>>\n\tShe doesn't produce milk.\n<<elseif ($activeSlave.milk is 1)>>\n\tShe produces milk.\n<</if>>\n\n$activeSlave.origin\n\n<<if $activeSlave.sexCount is 0>>\n\tShe is a virgin.\n<<elseif $activeSlave.sexCount is 1>>\n\tYou have taken her virginity.\n<<elseif $activeSlave.sexCount gt 1>>\n\tYou have fucked her $activeSlave.sexCount times.\n<</if>>\n\n<<if ($activeSlave.births is 1)>>\n\tShe has also given birth once.\n<<elseif ($activeSlave.births gt 1)>>\n\tShe has also given birth $activeSlave.births times.\n<</if>>\n\n<<if $activeSlave.preg gt 7>>\n\tShe is hugely pregnant.\n<<elseif $activeSlave.preg gt 5>>\n\tShe is very pregnant.\n<<elseif $activeSlave.preg gt 3>>\n\tShe is visibly pregnant.\n<<elseif $activeSlave.preg gt 0>>\n\tShe is pregnant, though it isn't too visible yet.\n<<else>>\nShe isn't pregnant.\n<</if>>\n\n<</nobr>>\n\nYour canine girl is is a prime hunter, second only to humans. With thick fur perfect for the north, interbreeding has, however, resulted in many humanoid features. Having bristled hide, which blends into a soft fur covering belly and two shapely breasts. This race has been the closest companion of Man since time immemorial and the singular and only race to stand beside the humans in the dreadful Elven War.\n\n<<nobr>>\n<center>\n\n<<if $activeSlave.alpha is 0>>\n\t<<button [[Fight|dog]]>>\n\t\t<<set $race to 4, $tFight to true>>\n\t\t<<set $Energy -= 1>>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1>>\n\t<<button "Sex">>\n\t\t<<set $race to 2>>\n\t\t<<set $Energy -= 1>>\n\t\t<<goto "dog">>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1 and $dogMatriarch is 0 and $activeSlave.matriarch is 0>>\n\t<<button "Declare Second Alpha">>\n\t\t<<set $activeSlave.matriarch to 1>>\n\t\t<<set $dogMatriarch to 1>>\n\t\t<<goto "dog">>\n\t<</button>>\n<</if>>\n\n<<if $activeSlave.alpha is 1 and $activeSlave.matriarch is 1>>\n\t<<button "Remove as Second Alpha">>\n\t\t<<set $activeSlave.matriarch to 0>>\n\t\t<<set $dogMatriarch to 0>>\n\t\t<<goto "dog">>\n\t<</button>>\n<</if>>\n\n</center>\n<</nobr>>\n\n<<elseif $race is 1>> \s\nYou can try and become alpha, earning the right to breed the girl as you will. But first you must prove yourself worthy to count her among your harem.\n\n<<nobr>>\n<center>\n<<button "fight">>\n\t<<set $description to "Tame">>\n\t<<set $race to 4>>\n\t<<goto "dog">>\n<</button>>\n | \n<<button "Change your mind">>\n\t<<set $race to 0>>\n\t<<goto "dog">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 2>> \s\nYou order $activeSlave.slaveName to sit. Demanding that she starts stripping while keeping her panting mouth constantly open, her paws fall to the leather band around her waist, untying the few clothes in a shameful motion of defeat. Yet the dark brown eyes seem to fill with lust and joy and following your commands and soon the potent smell of dog musk fill the air as she grows increasingly exited from nothing more than being at your feet. Her eyes fix on your soon exposed cock. Her open mouth revealing a pink tongue slobbering with lust and need. \n\n<<set $picture to "img/People/Creature/dog/"+$activeSlave.number+"sex">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nAt the very second of your command, $activeSlave.slaveName shots forward, burying her mouth against the very base of your shaft. The tip of your member pressing hard against the back of her mouth for a long moment until she swallows all saliva present, her warm and wet nose pressing hard against your base. Her tongue curls around your member, rough in parts but devilishly pleasurable. Filled with total bliss of finally being mated with and commanded her tail even starts to wag in a delightful manner.\n\n<<set $picture to "img/People/Creature/dog/"+$activeSlave.number+"sex1">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nWaves of canine pleasure shots through you, and it becomes hard to focus on anything but pure lust. Quickly shifting $activeSlave.slaveName into a fuck position you pierce her waiting pussy causing her to howl in surprised pleasure. Orgasm fills both of your bodies, and the canine plunges forward to enveloping the pulsing shaft towards her needy womb. The world fills with thoughts of white as your lose yourself in the afterglow of the immensely powerful orgasm. \n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<include "Low Preg">>\n\t<<set $race to 0>>\n\t<<goto "dog">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 3>> \s \n<center><<showImageOrVideo "img/People/Creature/dog/Birth">></center> \s\n\n<<if $dogTamed gte $dogRoom>> \s\nYour Second Alpha went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The pup grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders.\n\nThere is however no room at home, so the now grown canine is set free to roam the world.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $dogWild += 1>>\n\t<<set $race to 0>>\n\t<<goto "Low Births">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $dogTamed lte $dogRoom>> \s\n\s\n<<nobr>>\n\n<<display "Generate XX Creature">>\n\n<<set $activeSlave.race to "dog">>\n<<set $activeSlave.home to "Mountains">>\n<<set $activeSlave.origin to "She was born by the Second Alpha.">>\n\n<<set $activeSlave.number to either(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50)>>\n\n<<set $activeSlave.slaveName to either("Amarok", "Cerberus", "Fenrir", "Inugami", "Theow", "Tibicena", "Vargr", "Cabal", "Argos", "Dip", "Garmr", "Hecuba", "Laelaps", "Marea", "Qiqirn", "Suening", "Sirius", "Aralez", "Adlet", "Bulgae", "Cadejo", "Cavall", "Dabilla", "Failinis", "Freybug", "Gelert", "Gwyllgi", "Hunding", "Husdent", "Keelut", "Luison", "Orthrus", "Pesanta")>>\n\n<</nobr>> \s\nYour Second Alpha went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The young one grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders. Her growth complete, you name the new canine: ''@@color:red;$activeSlave.slaveName@@''.\n\n<<set $picture to "img/People/Creature/dog/"+$activeSlave.number+"">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center>\n\n<center><<button "Continue">>\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $dogTamed += 1>>\n\t<<set $Children += 1>>\n\t<<set $MonsterChildren += 1>>\n\t<<set $Exp += 5>>\n\t<<goto "Low Births">>\n<</button>></center> \s\n\n<</if>>\n\n<<elseif $race is 4>> \s \n\t<<silently>>\n\t\n\t<<if $tFight>>\n\t\t<<set $enemy.number to $activeSlave.number>>\n\t<<else>>\n\t\t<<set $enemy.number to either (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50)>>\n\t<</if>>\n\n\t<<set $enemy.race to "dog">>\n\t<<set $enemy.HP to 70>>\n\t<<set $enemy.damage to 18>>\n\t<<set $enemy.exp to "High">>\n\t<<set $enemy.food to 5>>\n\t<<set $enemy.hasHome to $dogHome>>\n\t<<set $enemy.home to "Mountains">>\n\t<<set $enemy.tamed to $dogTamed>>\n\t<<set $enemy.room to $dogRoom>>\n\t<<set $enemy.aDes to "The canine girl leaps towards you, brandishing her sharp fangs.">>\n\t<<set $enemy.name to "wild dog">>\n\t<<set $path to "img/People/Creature/"+$enemy.race+"/"+$enemy.number+"">>\n\n\t<<set $descriptionTame to "You face a canine, dog-girl, in a battle to see who is alpha. A prime hunter, second only to humans, the canine race determines hierarchy with fights. the winner ending on top in more than one way. With thick fur perfect for the north, interbreeding has, however, resulted in many humanoid features. Having bristled hide, which blends into a soft fur covering belly and two shapely breasts.">>\n\t<<set $descriptionWild to "While traveling through the cold mountains a howl pierces through the air and in a flash a bristled hide, which blends into a soft fur covering belly and two D-cup breasts, moves in front of you - preparing for attack. Such a canine is is a prime hunter, second only to humans, and priorly the elves. With thick fur perfect for the north, even though interbreeding has resulted in many humanoid features.">>\n\t<<set $sexDescription1 to "Sensing the canine's will has broken, you order her to sit. Demanding that she starts stripping while keeping her panting mouth constantly open, her paws fall to the leather band around her waist, untying the few clothes in a shameful motion of defeat. Yet the dark brown eyes seem to fill with lust and joy and following your commands and soon the potent smell of dog musk fill the air as she grows increasingly exited from nothing more than being at your feet. Her eyes fix on your soon exposed huge cock. Her open mouth revealing a pink tongue slobbering with lust and need.">>\n\t<<set $sexDescription2 to "At the very second of your command, the dog-girl shots forward, burying her mouth against the very base of your shaft. The tip of your member pressing hard against the back of her mouth for a long moment until she swallows all saliva present, her warm and wet nose pressing hard against your base. Her tongue curls around your member, rough in parts but devilishly pleasurable. Filled with total bliss of finally being mated with and commanded her tail even starts to wag in a delightful manner.">>\n\t<<set $sexDescription3 to "Waves of canine pleasure shots through you, and it becomes hard to focus on anything but pure lust. Quickly shifting her into a fuck position you pierce her waiting pussy causing her to howl in surprised pleasure. Orgasm fills both of your bodies, and the canine plunges forward to enveloping the pulsing shaft towards her needy womb. The world fills with thoughts of white as your lose yourself in the afterglow of the immensely powerful orgasm. When you at last regain yourself and sit up, the canine girl has disappeared.">>\n\t<</silently>>\n\t<<goto "Combat Init">>\n<</if>> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s\n
<<nobr>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n\t<<if $activeSlave.ID == $slaves[$i].ID>>\n\t\t<<set $slaves[$i] to $activeSlave>>\n\t<</if>>\n<</for>>\n<</nobr>> \s\n<center>\n<<if $race is 0>><<button "Return">><<goto "dragon home">><</button>><</if>> \s\n<<nobr>>\n\n<<if $race isnot 3 and $race isnot 4>>\n\n | \n \n \n \n |\n \n\n<<if $activeSlave.matriarch is 0>><<button "Send her away">><<set $dragonTamed -= 1>><<goto "Release">><</button>><</if>>\n\n<<set $picture to "img/People/Creature/"+$activeSlave.race+"/"+$activeSlave.number+"">>\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\n<</if>>\n<</nobr>> \s\n\n<<if $race is 0>> \s\n\n<<nobr>>\n''$activeSlave.slaveName'' is\n\n<<if $activeSlave.alpha is 1>>\n\tworking diligently, finding materials and using her flames producing plentiful of iron for you.\n<<elseif $activeSlave.alpha is 0>>\n\tlazing about - not producing you any iron.\n<</if>>\n\nShe looks\n<<if $activeSlave.alpha is 1>>\n\tat her all-father with profound love and subservient obedience.\n<<elseif $activeSlave.alpha is 0>>\n\tat you with mild care, not respecting you as her ruler.\n<</if>>\n\n$activeSlave.origin\n\n<<if ($activeSlave.milk is 0)>>\n\tShe doesn't produce milk.\n<<elseif ($activeSlave.milk is 1)>>\n\tShe produces milk.\n<</if>>\n\n<<if $activeSlave.sexCount is 0>>\n\tShe is a virgin.\n<<elseif $activeSlave.sexCount is 1>>\n\tYou have taken her virginity.\n<<elseif $activeSlave.sexCount gt 1>>\n\tYou have fucked her $activeSlave.sexCount times.\n<</if>>\n\n<<if ($activeSlave.births is 1)>>\n\tShe has also given birth once.\n<<elseif ($activeSlave.births gt 1)>>\n\tShe has also given birth $activeSlave.births times.\n<</if>>\n\n<<if $activeSlave.preg gt 7>>\n\tShe is hugely pregnant.\n<<elseif $activeSlave.preg gt 5>>\n\tShe is very pregnant.\n<<elseif $activeSlave.preg gt 3>>\n\tShe is visibly pregnant.\n<<elseif $activeSlave.preg gt 0>>\n\tShe is pregnant, though it isn't too visible yet.\n<<else>>\nShe isn't pregnant.\n<</if>>\n\n<</nobr>>\n\nYour dragon-girl is a powerful creature both in strength and flaming ability, yet even in a fight, she is unlikely to use all her powers against her father - maker of her race. All of her kin, descendant of a strange race, has had no place here, but now you've brought them into the myths of this world.\n\n<<nobr>>\n<center>\n\n<<if $activeSlave.alpha is 0>>\n\t<<button [[Fight|dragon]]>>\n\t\t<<set $race to 4>>\n\t\t<<set $Energy -= 1>>\n\t\t<<set $tFight to true>>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1>>\n\t<<button "Sex">>\n\t\t<<set $race to 2>>\n\t\t<<set $Energy -= 1>>\n\t\t<<goto "dragon">>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1 and $dragonMatriarch is 1 and $activeSlave.matriarch is 0>>\n\t<<button "Declare Dragon Mother">>\n\t\t<<set $activeSlave.matriarch to 1>>\n\t\t<<set $dragonMatriarch to 0>>\n\t\t<<goto "dragon">>\n\t<</button>>\n<</if>>\n\n<<if $activeSlave.alpha is 1 and $activeSlave.matriarch is 1>>\n\t<<button "Remove as Dragon Mother">>\n\t\t<<set $activeSlave.matriarch to 0>>\n\t\t<<set $dragonMatriarch to 1>>\n\t\t<<goto "dragon">>\n<</button>>\n<</if>>\n\n</center>\n<</nobr>>\n\n<<elseif $race is 1>> \s\nYou can try and become alpha, earning the right to breed the girl as you will. But first you must prove yourself worthy to count her among your harem.\n\n<<nobr>>\n<center>\n<<button "fight">>\n\t<<set $description to "Tame">>\n\t<<set $race to 4>>\n\t<<goto "dragon">>\n<</button>>\n | \n<<button "Change your mind">>\n\t<<set $race to 0>>\n\t<<goto "dragon">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 2>> \s\nYou begin to fondle your cock as you walk towards your dragon girl $activeSlave.slaveName, taking in the sight of her perfectly round cheeks as they jiggle against her hurried movements, her soft thighs clenched against the eager hand between them. Bending down, you quickly grab the dragon’s ample hips, causing the girl to squeal in surprise as she turns around to catch the sight of your erect length.\n\n<<set $picture to "img/People/Creature/dragon/"+$activeSlave.number+"sex">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\n$activeSlave.slaveName yelps, more surprised than scared at your sudden appearance. Instead of answering, you decide to grab your cock and slap it against the bare flesh of her ass, whilst your victim anxiously awaits your next move. You take your time massaging the dragon’s slutty ass with your bare hands before sliding your shaft in between $activeSlave.slaveName soft cheeks. Your horny victim appears impatient, attempting to grind against you as she spreads her moist lips open, enthusiastic that she’s found someone willing to mate with her. You slap her ass firmly as you quicken your thrusting - seconds before finally plunging your dick inside of the panting whore, pushing her forwards violently as you enter her tight snatch.\n\nYou roughly pound against the dragon girl, maintaining a firm grip on her hips while she squeals with delight. The sound of your groin slapping against her echoes throughout the area, followed by your grunting and the $activeSlave.slaveName's moans of ecstasy. Your victim struggles to lift herself up by her arms, only to collapse back down from the feeling of you invading her insides.\n\n<<set $picture to "img/People/Creature/dragon/"+$activeSlave.number+"sex1">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nEventually you begin to feel yourself coming to a climax, your movements getting faster and faster as you build up to your release. $activeSlave.slaveName below you has already lost herself to the pleasure of your shaft, her eyes rolled upwards and her tongue drooling out of her mouth while her slutty face rubs against the ground you’re currently pounding her on. With a final thrust, your hips lurch forward as you paint her insides with your thick spunk, relishing in the feeling of your ejaculate filling her up to the brim and plugging her entrance. You slowly release yourself from her tight body, finishing off by covering her curved back and pert rump with the rest of your seed. \n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<include "Low Preg">>\n\t<<set $race to 0>>\n\t<<goto "dragon">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 3>> \s \n<center><<showImageOrVideo "img/People/Creature/dragon/Birth">></center> \s\n\n<<if $dragonTamed gte $dragonRoom>> \s\nYour Mother Dragon went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The young dragon grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders.\n\nThere is however no room in its home, so the now grown dragon is set free to roam the world.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $dragonWild += 1>>\n\t<<set $race to 0>>\n\t<<goto "High Births">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $dragonTamed lte $dragonRoom>> \s\n\n<<nobr>>\n\n<<display "Generate XX Creature">>\n\n<<set $activeSlave.race to "dragon">>\n<<set $activeSlave.home to "Plains">>\n<<set $activeSlave.origin to "She was born by the Dragon Mother.">>\n\n<<set $activeSlave.number to either(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50)>>\n\n<<set $activeSlave.slaveName to either("Apalala", "Apep", "Azhi Dahaka", "Bolla", "Con rit", "Fafnir", "Hydra", "Gorynych", "Illuyankas", "Ladon", "Lotan", "Níðhöggr", "Orochi", "Python", "Tarasque", "Apsu", "Typhon", "Qinglong", "Wawelski", "Xiuhcoatl", "Yaw", "Ddraig Goch", "Zilant", "Zirnitra", "Zu", "Grendel", "Bakunawa", "Guivre", "Hydra", "Jaculia", "Jörmungandr", "Kiyohime", "Kuraokami", "Nammu", "Níðhöggr", "Nyami", "Zahhak", "Zhulong", "Zilant")>>\n\n<</nobr>> \s\nYour Dragon Mother went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The young dragon grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders. Her growth complete, you name the new dragon: ''@@color:red;$activeSlave.slaveName@@''.\n\n<<set $picture to "img/People/Creature/"+$activeSlave.race+"/"+$activeSlave.number+"">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center>\n\n<center><<button "Continue">>\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $dragonTamed += 1>>\n\t<<set $Children += 1>>\n\t<<set $MonsterChildren += 1>>\n\t<<set $Exp += 5>>\n\t<<goto "High Births">>\n<</button>></center> \s\n\n<</if>>\n<<elseif $race is 4>> \s \n\t<<silently>>\n\t<<if $tFight>>\n\t\t<<set $enemy.number to $activeSlave.number>>\n\t<<else>>\n\t\t<<set $enemy.number to either (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50)>>\n\t<</if>>\n\n\t<<set $enemy.race to "dragon">>\n\t<<set $enemy.HP to 50>>\n\t<<set $enemy.damage to 14>>\n\t<<set $enemy.exp to "Low">>\n\t<<set $enemy.food to 7>>\n\t<<set $enemy.hasHome to $dragonHome>>\n\t<<set $enemy.home to "Plains">>\n\t<<set $enemy.tamed to $dragonTamed>>\n\t<<set $enemy.aDes to "The dragon hits after you with a combination of her claws and powerful tail.">>\n\t<<set $enemy.name to "dragon girl">>\n\t<<set $path to "img/People/Creature/"+$enemy.race+"/"+$enemy.number+"">>\n\n\t<<set $descriptionTame to "You face your dragon-girl in a test to prove your skill, thus proving your role as a alpha and earning her trust in you as a future mate for herself. She is a powerful creature both in strength and flaming ability, yet even in a fight, she is unlikely to use all her powers against her father - maker of her race. All of her kin, descendant of a strange race, has had no place here, but now you've brought them into the myths of this world.">>\n\t<</silently>>\n\t<<include "Combat Init">>\n<</if>> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s
<<set $PlainsEvent to either(1, 2, 2, 3, 4, 4)>>\n\n<<if $PlainsEvent is 1>>\n\t<<set $PlainsFind to either(1, 2)>>\n\t<<if $PlainsFind is 1 and $inannaQuest lte 4 and $inannaDone is 0 and $inannaDead is 0>>\n\t\t<<goto "InannaQuest">>\n\t<<elseif $PlainsFind is 2 and $saraiDone is 0 and $saraiDead is 0>>\n\t\t<<goto "SaraiQuest">>\n\t<<else>>\n\t\t<<goto "PlainsEvents">>\n\t<</if>>\n<<elseif $PlainsEvent is 2>>\n\t<<set $PlainsFind to either(1, 2, 3, 3)>>\n\t<<if $PlainsFind is 1>>\n\t\t<<goto "PlainsResources">>\n\t<<elseif $PlainsFind is 2>>\n\t\t<<goto "PlainsLegends">>\n\t<<elseif $PlainsFind is 3>>\n\t\t<<set $EncounterNumber to either(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11)>>\n\t\t<<goto "PlainsEncounters">>\n\t<</if>>\n\n<<elseif $PlainsEvent is 3 and $PlainsHomeDone is 0>>\n\t<<goto "PlainsHomes">>\n\n<<elseif $PlainsEvent is 4>>\n\t<<set $PlainsEnemy to either(1, 2, 3, 3, 4, 4, 5, 5)>>\n\n\t<<if $PlainsEnemy is 1 and $dragonDone is 0 and $dragonDead is 0>>\n\t<<goto "dragon event">>\t\n\n\t<<elseif $PlainsEnemy is 2 and $succubusDone is 0 and $succubusDead is 0>>\n\t<<goto "succubus event">>\t\n\n\t<<elseif $PlainsEnemy is 3 and $harpyWild gte 1>>\n\t\t<<set $race to 4>>\n\t\t<<goto "harpy">>\n\t\n\t<<elseif $PlainsEnemy is 4 and $manticoreWild gte 1>>\n\t\t<<set $race to 4>>\n\t\t<<goto "manticore">>\n\t\n\t<<elseif $PlainsEnemy is 5 and $mermaidWild gte 1>>\n\t\t<<set $race to 4>>\n\t\t<<goto "mermaid">>\n\n\t<<else>>\n\t\t<<goto "PlainsEvents">>\t\n\n\t<</if>>\n\n<<else>>\n\n\t<<goto "PlainsEvents">>\n\n<</if>>
<<nobr>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n\t<<if $activeSlave.ID == $slaves[$i].ID>>\n\t\t<<set $slaves[$i] to $activeSlave>>\n\t<</if>>\n<</for>>\n<</nobr>> \s\n<center> \s\n<<if $race is 0>><<button "Return">><<goto "race home">><</button>><</if>> \s\n<<nobr>>\n\n<<if $race isnot 3 and $race isnot 4>>\n\n | \n \n \n \n | \n \n\n<<if $activeSlave.matriarch is 0>><<button "Send her away">><<set $mummyTamed -= 1>><<goto "Release">><</button>><</if>>\n\n<<set $picture to "img/People/Creature/mummy/"+$activeSlave.number+"">>\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\n<</if>>\n<</nobr>> \s\n\n<<if $race is 0>> \s\n\n<<nobr>>\n''$activeSlave.slaveName'' is\n\n<<if $activeSlave.alpha is 1>>\n\tbusy gathering stones from the ancient ruins, bringing in plentiful for you, her assumed god.\n<<elseif $activeSlave.alpha is 0>>\n\tmostly moving around slowly for her own sake - not giving you any stones.\n<</if>>\n\nShe looks\n<<if $activeSlave.alpha is 1>>\n\tat her god with profound love and subservient obedience.\n<<elseif $activeSlave.alpha is 0>>\n\tat you with mild care, not respecting you as a god.\n<</if>>\n\n\n<<if ($activeSlave.milk is 0)>>\n\tShe doesn't produce milk.\n<<elseif ($activeSlave.milk is 1)>>\n\tShe produces milk.\n<</if>>\n\n$activeSlave.origin\n\n<<if $activeSlave.sexCount is 0>>\n\tShe is a virgin.\n<<elseif $activeSlave.sexCount is 1>>\n\tYou have taken her virginity.\n<<elseif $activeSlave.sexCount gt 1>>\n\tYou have fucked her $activeSlave.sexCount times.\n<</if>>\n\n<<if ($activeSlave.births is 1)>>\n\tShe has also given birth once.\n<<elseif ($activeSlave.births gt 1)>>\n\tShe has also given birth $activeSlave.births times.\n<</if>>\n\n<<if $activeSlave.preg gt 7>>\n\tShe is hugely pregnant.\n<<elseif $activeSlave.preg gt 5>>\n\tShe is very pregnant.\n<<elseif $activeSlave.preg gt 3>>\n\tShe is visibly pregnant.\n<<elseif $activeSlave.preg gt 0>>\n\tShe is pregnant, though it isn't too visible yet.\n<<else>>\nShe isn't pregnant.\n<</if>>\n\n<</nobr>>\n\nYour mummy-girl is an undead that inhabits the desert region and its ruins. Reanimated when human souls lost to the dread Curse tried to find a new home and accumulated in human corpses. Their personality and memories from when they were among the living somewhat remain; however, most mummies seem to have lost their rationality and acts on instinct, thus becoming quite dangerous.\n\n<<nobr>>\n<center>\n\n<<if $activeSlave.alpha is 0>>\n\t<<button [[Fight|mummy]]>>\n\t\t<<set $race to 4, $tFight to true>>\n\t\t<<set $Energy -= 1>>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1>>\n\t<<button "Sex">>\n\t\t<<set $race to 2>>\n\t\t<<set $Energy -= 1>>\n\t\t<<goto "mummy">>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1 and $mummyMatriarch is 0 and $activeSlave.matriarch is 0>>\n\t<<button "Declare Undead Queen">>\n\t\t<<set $activeSlave.matriarch to 1>>\n\t\t<<set $mummyMatriarch to 1>>\n\t\t<<goto "mummy">>\n\t<</button>>\n<</if>>\n\n<<if $activeSlave.alpha is 1 and $activeSlave.matriarch is 1>>\n\t<<button "Remove as Undead Queen">>\n\t\t<<set $activeSlave.matriarch to 0>>\n\t\t<<set $mummyMatriarch to 0>>\n\t\t<<goto "mummy">>\n\t<</button>>\n<</if>>\n\n</center>\n<</nobr>>\n\n<<elseif $race is 1>> \s\nYou can try and become alpha, earning the right to breed the girl as you will. But first you must prove yourself worthy to count her among your harem.\n\n<<nobr>>\n<center>\n<<button "fight">>\n\t<<set $description to "Tame">>\n\t<<set $race to 4>>\n\t<<goto "mummy">>\n<</button>>\n | \n<<button "Change your mind">>\n\t<<set $race to 0>>\n\t<<goto "mummy">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 2>> \s\nYou order the undead girl to service you. Tired of waiting even a few seconds, you impatiently grab a tuft of her hair at the back and pushes her onto your waiting phallus.\n\nHad she required to breathe, $activeSlave.slaveName would have died from suffocation. Her small nose is pushed right into your tangled mess of hair as you hold your full length down her throat. When you let go, she moves herself back and begins pumping at your appendage while taking each of your balls in turn to play with in her mouth. You groans in obvious satisfaction, and she grows more intense by the second in anticipation of what was to come.\n\n<<set $picture to "img/People/Creature/mummy/"+$activeSlave.number+"sex">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nYou decide it is time you get on with things, and grabs her roughly around the waist, pulling her up and pushes her against the ground. She purrs in satisfaction as you tear off her garments, her last remaining clothing. You positions yourself at her grave-like entrance and, with one swift, warrior-like, movement, impales her on the entire length of your shaft - finding her forsaken pussy much more accommodating than a human one would have been as she manages to take the length with ease.\n\nYou continue thrusting fully into her, which causes her to jump up a little, at a slow and steady pace. She wraps her arms around your thick torso and holds on as you slowly fuck her. Then, you abruptly stops, bends her over and gets ready to go in again. Being used like this gets $activeSlave.slaveName more and more excited. In this position, you move in and out of her much faster, and about four minutes later she is shouting, on the verge of her orgasm as a undead, as your full sack repeatedly slaps against her plump ass cheeks.\n\n<<set $picture to "img/People/Creature/mummy/"+$activeSlave.number+"sex1">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nSuddenly it comes, it rips through her like nothing ever had before, and she screams uncontrollably, during this, can could no longer contain yourself either, and burst your load inside of her. The sticky seed coating her insides as she sighs with relief. You stay like this for almost a minute, regaining your breath, until you decide that you're done, and pulls out - leaving the mummy-girl in quite the moist mess.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<include "Low Preg">>\n\t<<set $race to 0>>\n\t<<goto "mummy">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 3>> \s \n<center><<showImageOrVideo "img/People/Creature/mummy/Birth">></center> \s\n\n<<if $mummyTamed gte $mummyRoom>> \s\nYour Undead Queen went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The young one grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders.\n\nThere is however no room at home, so the now grown mummy is set free to roam the world.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $mummyWild += 1>>\n\t<<set $race to 0>>\n\t<<goto "Low Births">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $mummyTamed lte $mummyRoom>> \s\n\s\n<<nobr>>\n\n<<display "Generate XX Creature">>\n\n<<set $activeSlave.race to "mummy">>\n<<set $activeSlave.home to "Deserts">>\n<<set $activeSlave.origin to "She was born by the Undead Queen.">>\n\n<<set $activeSlave.number to either(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50)>>\n\n<<set $activeSlave.slaveName to either("Neithotpe", "Berenib", "Hent", "Herneith", "Merneith", "Betresh", "Hapnyma'at", "Heterphenebty", "Meresankh", "Hetepheres", "Nefertkaw", "Meritites", "Henutsen", "Kentetenka", "Senti", "Hedjhekenu", "Khamerernebty", "Khentkawes", "Bunefer", "Neferhetepes", "Reputneb", "Khentikus", "Nebet", "Khemut", "Ipwet", "Khuit", "Amtes", "Ankhnesmery", "Nit", "Ankhnes", "Iput", "Neferukhayet", "Aoh", "Henite", "Henhenit", "Neferu", "Kawit", "Tem", "Sadek", "Ashait", "Nubkhas", "Kemsit", "Neferukayt", "Imi", "Amunet", "Nefret", "Nefrutoten", "Dedyet", "Nefrusobek", "Neferu", "Nerusheri", "Mereryet", "Kemanub", "Sebekshedty", "Merseger", "Neferkent", "Merysankh", "A'at", "Kemanut", "Ana", "Senebsen", "Sobekemsaf", "Tetisheri", "Ahhotep", "Ahmose", "Inhapi", "Senisonbe", "Mutnofret", "Hatshepsut", "Isis", "Meryt", "Ahset", "Mutemwiya", "Tiy", "Sitamun", "Nefertiti", "Kiya", "Ankhesenamon", "Tey", "Mutnodjmet", "Sitre", "Tuya", "Nefertari", "Isnofret", "Ma'at", "Bintanath", "Merytamon", "Nebttawy", "Isetnofret", "Takhaet", "Baktweret", "Tia", "Twosre", "Tiye", "Taopet", "Nubkhesed")>>\n\n<</nobr>> \s\nYour Undead Queen went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The young one grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders. Her growth complete, you name the new mummy: ''@@color:red;$activeSlave.slaveName@@''.\n\n<<set $picture to "img/People/Creature/mummy/"+$activeSlave.number+"">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center>\n\n<center><<button "Continue">>\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $mummyTamed += 1>>\n\t<<set $Children += 1>>\n\t<<set $MonsterChildren += 1>>\n\t<<set $Exp += 5>>\n\t<<goto "Low Births">>\n<</button>></center> \s\n\n<</if>>\n\n<<elseif $race is 4>> \s \n\t<<silently>>\n\t\n\t<<if $tFight>>\n\t\t<<set $enemy.number to $activeSlave.number>>\n\t<<else>>\n\t\t<<set $enemy.number to either (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50)>>\n\t<</if>>\n\n\t<<set $fight to 1>>\n\t<<set $enemy.race to "mummy">>\n\t<<set $enemy.HP to 70>>\n\t<<set $enemy.damage to 14>>\n\t<<set $enemy.exp to "Mid">>\n\t<<set $enemy.food to 5>>\n\t<<set $enemy.hasHome to $mummyHome>>\n\t<<set $enemy.home to "Deserts">>\n\t<<set $enemy.tamed to $mummyTamed>>\n\t<<set $enemy.room to $mummyRoom>>\n\t<<set $enemy.aDes to "The mummy flings her limbs and bandages after you">>\n\t<<set $enemy.name to "crazed mummy">>\n\t<<set $path to "img/People/Creature/"+$enemy.race+"/"+$enemy.number+"">>\n\n\t<<set $descriptionTame to "Without any rational sense the undead consider anything stronger than it a divinity. To defeat it would make it docile enough to see if the power of Gaia's crystals can make it able to reproduce">>\n\t<<set $descriptionWild to "As you travel the extremely hostile deserts a quick rest near some ruins quickly produces a fight! You come upon an undead mummy-girl. Inhabiting the desert region and its ruins, they were reanimated when human souls lost to the Curse tried to find a new home and accumulated in human corpses. Their personality and memories from when they were among the living somewhat remain; however, this starving mummy has lost its rationality and act on instinct.">>\n\t<<set $sexDescription1 to "You order the undead girl to service you. Tired of waiting even a few seconds, you impatiently grab a tuft of her hair at the back and pushes her onto your waiting phallus. Had she required to breathe, the undead girl would have died from suffocation. Her small nose is pushed right into your tangled mess of hair as you hold your full length down her throat. When you let go, she moves herself back and begins pumping at your appendage while taking each of your balls in turn to play with in her mouth. You groans in obvious satisfaction, and she grows more intense by the second in anticipation of what was to come.">>\n\t<<set $sexDescription2 to "You decide it is time you get on with things, and grabs her roughly around the waist, pulling her up and pushes her against the ground. She purrs in satisfaction as you tear off her garments, her last remaining clothing. You positions yourself at her grave-like entrance and, with one swift, warrior-like, movement, impales her on the entire length of your shaft - finding her forsaken pussy much more accommodating than a human one would have been as she manages to take the length with ease. You continue thrusting fully into her, which causes her to jump up a little, at a slow and steady pace. She wraps her arms around your thick torso and holds on as you slowly fuck her. Then, you abruptly stops, bends her over and gets ready to go in again. Being used like this gets the undead girl more and more excited. In this position, you move in and out of her much faster, and about four minutes later she is shouting, on the verge of her orgasm as a undead, as your full sack repeatedly slaps against her plump ass cheeks.">>\n\t<<set $sexDescription3 to "Suddenly it comes, it rips through her like nothing ever had before, and she screams uncontrollably, during this, can could no longer contain yourself either, and burst your load inside of her. The sticky seed coating her insides as she sighs with relief. You stay like this for almost a minute, regaining your breath, until you decide that you're done, and pulls out - leaving the mummy-girl in quite the moist mess.">>\n\t<</silently>>\n\t<<goto "Combat Init">>\n<</if>> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s
<<button "Village">><<goto "Village2">><</button>> |\n<center>\n<<showImageOrVideo "img/Background/farm1stage1">>\n</center>\n<<nobr>>\n<<set $farm2Slaves to 0>>\n <<for $i to 0; $i lt $slaves.length; $i++>>\n <<if $slaves[$i].assignment is "work in the farm2">>\n <<set $farm2Slaves += 1>>\n <</if>>\n <</for>>\n<</nobr>>\n<<nobr>>\n<<if $farm2Slaves gt 5>>\n\tThe farm is bustling with activity. Numerous daughters look after the wheat and other produce. The fields seems to be kept well.\n<<elseif $farm2Slaves gt 3>>\n\tThe farm is working steadily. Daughters look after the wheat and other produce. Some weeds intrude on the fields here and there, but the fields seems to be kept well.\n<</if>>\nIt can support 10 farmhands.\n<</nobr>>\n\n<<nobr>>\n<<if $Village2FarmPreserver is 0>>Preserver cost 500 wood and 200 stone.<</if>>\n<<if $Village2FarmPreserver is 0 and $Wood gte 500 and $Stone gte 200>>\n [[Build expansion to preserve food|Village2Farm][$Wood -= 500, $Stone -= 200, $Village2FarmPreserver to 1, $FarmPreserver += 1]]\n<<elseif $Village2FarmPreserver gt 0>>\n\tThe huts for drying and preserving food stands productive near the farm.\n<</if>>\n<</nobr>> \s\n<<nobr>>\n<<set $factory to "farm">>\n<<set $factoryLocation to "Village2Farm">>\n<</nobr>> \n<<if $farm2Slaves gt 0>>\n<br>__Stop a girl from working on the farm:__\n<<for $i to 0; $i lt $slaves.length; $i++>><<if $slaves[$i].assignment is "work in the farm2">>\n<<="[[$slaves[$i].slaveName|Slave Interact][$activeSlave to $slaves[" + $i + "]]]">>, <<display "Slave Summary">>\n| <<="[[Remove from the farm.|Retrieve from Factory][$activeSlave to $slaves[" + $i + "]]]">><</if>><</for>><</if>>\n\n<<if $farm2Slaves lt 10>>\s\n__Send a girl to work on the farm:__\s\n<<for $i to 0; $i lt $slaves.length; $i++>>\s\n<<if ($slaves[$i].workhas is 0) and ($slaves[$i].relation gte 3) and ($slaves[$i].househas is 1) and ($slaves[$i].race is "human")>>\n<<="$slaves[$i].slaveName">>, <<display "Slave Summary">> \n| <<="[[Assign to work on the farm.|Assign to Factory][$activeSlave to $slaves[" + $i + "]]]">>\n<<elseif ($slaves[$i].workhas is 0) and ($slaves[$i].relation gte 3)>>\n <br>$slaves[$i].slaveName needs a house in the village.\n<<elseif ($slaves[$i].workhas is 0) and ($slaves[$i].househas is 1)>>\n <br>$slaves[$i].slaveName doesn't like you enough to work for you.<</if>><</for>><</if>>\n
<<nobr>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n\t<<if $activeSlave.ID == $slaves[$i].ID>>\n\t\t<<set $slaves[$i] to $activeSlave>>\n\t<</if>>\n<</for>>\n<</nobr>> \s\n<center> \s\n<<if $race is 0>><<button "Return">><<goto "race home">><</button>><</if>> \s\n<<nobr>>\n\n<<if $race isnot 3 and $race isnot 4>>\n\n | \n \n \n \n | \n \n\n<<if $activeSlave.matriarch is 0>><<button "Send her away">><<set $nymphTamed -= 1>><<goto "Release">><</button>><</if>>\n\n<<set $picture to "img/People/Creature/nymph/"+$activeSlave.number+"">>\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\n<</if>>\n<</nobr>> \s\n\n<<if $race is 0>> \s\n\n<<nobr>>\n''$activeSlave.slaveName'' is\n\n<<if $activeSlave.alpha is 1>>\n\tbusy with producing wood with her very own body for you, her alpha.\n<<elseif $activeSlave.alpha is 0>>\n\tmostly moving around for her own sake - not giving you anything.\n<</if>>\n\nShe looks\n<<if $activeSlave.alpha is 1>>\n\tat her alpha with profound love and subservient obedience.\n<<elseif $activeSlave.alpha is 0>>\n\tat you with mild care, not respecting you as her alpha.\n<</if>>\n\n\n<<if ($activeSlave.milk is 0)>>\n\tShe doesn't produce milk.\n<<elseif ($activeSlave.milk is 1)>>\n\tShe produces milk.\n<</if>>\n\n$activeSlave.origin\n\n<<if $activeSlave.sexCount is 0>>\n\tShe is a virgin.\n<<elseif $activeSlave.sexCount is 1>>\n\tYou have taken her virginity.\n<<elseif $activeSlave.sexCount gt 1>>\n\tYou have fucked her $activeSlave.sexCount times.\n<</if>>\n\n<<if ($activeSlave.births is 1)>>\n\tShe has also given birth once.\n<<elseif ($activeSlave.births gt 1)>>\n\tShe has also given birth $activeSlave.births times.\n<</if>>\n\n<<if $activeSlave.preg gt 7>>\n\tShe is hugely pregnant.\n<<elseif $activeSlave.preg gt 5>>\n\tShe is very pregnant.\n<<elseif $activeSlave.preg gt 3>>\n\tShe is visibly pregnant.\n<<elseif $activeSlave.preg gt 0>>\n\tShe is pregnant, though it isn't too visible yet.\n<<else>>\n\tShe isn't pregnant.\n<</if>>\n\n<</nobr>>\n\nYour nymph is a fine symbol of Man's ability to domesticate nature. The girl is a union of nature and human in herself, being of humanoid appearance but very much a plant in needs and actions. Known protectors of the last green areas in the deserts, wherever they go, life follows.\n\n<<nobr>>\n<center>\n\n<<if $activeSlave.alpha is 0>>\n\t<<button [[Fight|nymph]]>>\n\t\t<<set $race to 4, $tFight to true>>\n\t\t<<set $Energy -= 1>>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1>>\n\t<<button "Sex">>\n\t\t<<set $race to 2>>\n\t\t<<set $Energy -= 1>>\n\t\t<<goto "nymph">>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1 and $nymphMatriarch is 0 and $activeSlave.matriarch is 0>>\n\t<<button "Declare Nymph Mother">>\n\t\t<<set $activeSlave.matriarch to 1>>\n\t\t<<set $nymphMatriarch to 1>>\n\t\t<<goto "nymph">>\n\t<</button>>\n<</if>>\n\n<<if $activeSlave.alpha is 1 and $activeSlave.matriarch is 1>>\n\t<<button "Remove as Nymph Mother">>\n\t\t<<set $activeSlave.matriarch to 0>>\n\t\t<<set $nymphMatriarch to 0>>\n\t\t<<goto "nymph">>\n\t<</button>>\n<</if>>\n\n</center>\n<</nobr>>\n\n<<elseif $race is 1>> \s\nAs with all in nature - only the fittest survives. You must prove yourself able for the right to breed the girl as you will. \n\n<<nobr>>\n<center>\n<<button "fight">>\n\t<<set $description to "Tame">>\n\t<<set $race to 4>>\n\t<<goto "nymph">>\n<</button>>\n | \n<<button "Change your mind">>\n\t<<set $race to 0>>\n\t<<goto "nymph">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 2>> \s\nYou confidently advance, your throbbing member ready, and immediately press your erection into the $activeSlave.slaveName's syrup-spurting nymph opening. Her insides is sticky wet and squishes greet your ears as your cock is enveloped amber fluid of her dripping cunt.\n\n<<set $picture to "img/People/Creature/nymph/"+$activeSlave.number+"sex">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nYour girthy cock slams into $activeSlave.slaveName's petal, painfully according to her loud screams, but warm and wet sensations goats you on, smashing your pulsating cock into her already pliant pussy. A clingy, tight hold ripples gently around your member, your stiff length forcing itself into the heavenly hole, while her soft breasts are pressed against your own. Soon her screams of pain turn into screams of pure pleasure as you continue plowing her field with animalistic vigor.\n\n<<set $picture to "img/People/Creature/nymph/"+$activeSlave.number+"sex1">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\n$activeSlave.slaveName's slick, outer petals have spread around your back and hips, pushing you ever deeper in the process of fertilization. You fuck the nymph harder and faster, hitting that tight opening so hard her leaves above start to rustle fiercely. Sweet nectar flows down your legs with each clap of your breeding, and soon her green interior quivers without control, spurting out fragrant nectar with each cock-devouring push.\n\nThe nymph's eyes roll back, her mouth quivering wordlessly. The sight is enough to drive you over the edge and release your own steam of seed, pumping her together with the muscular contractions that sucks all of your seed into her furrow. \n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<include "Low Preg">>\n\t<<set $race to 0>>\n\t<<goto "nymph">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 3>> \s \n<center><<showImageOrVideo "img/People/Creature/nymph/Birth">></center> \s\n\n<<if $nymphTamed gte $nymphRoom>> \s\nYour Nymph Mother went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The young sproutling grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders.\n\nThere is however no room at home, so the now grown nymph is set free to roam the world.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $nymphWild += 1>>\n\t<<set $race to 0>>\n\t<<goto "Low Births">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $nymphTamed lte $nymphRoom>> \s\n\s\n<<nobr>>\n\n<<display "Generate XX Creature">>\n\n<<set $activeSlave.race to "nymph">>\n<<set $activeSlave.home to "Deserts">>\n<<set $activeSlave.origin to "She was born by the Nymph Mother.">>\n\n<<set $activeSlave.number to either(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40)>>\n\n<<set $activeSlave.slaveName to either("Triticum", "Dicoccoides", "Boeoticum", "Spontaneum", "Hordeum", "Culinaris", "Lentil", "Pea", "Pisum", "Chickpea", "Vicia", "Ervilia", "Linum", "Usitatissimum", "Secale", "Cereale", "Monococcum", "Hordeum", "Vulgare", "Solanum", "Tuberosum", "Legume", "Avena", "Sativa", "Abyssinica", "Radiata", "Setaria", "Glycine", "Vigna", "Angularis", "Acuminata", "Aestivum", "Aethiopicum", "Araraticum", "Carthlicum", "Compactum", "Dicoccon", "Tdurum", "Ispahanicum", "Karamyschevii", "Macha", "Militinae", "Polonicum", "Spelta", "Sphaerococcum", "Timopheevii", "Turanicum", "Turgidum", "Urartu", "Vavilovii", "Zhukovskyi")>>\n\n<</nobr>> \s\nYour Nymph Mother went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The young sproutling grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders. Her growth complete, you name the new nymph: ''@@color:red;$activeSlave.slaveName@@''.\n\n<<set $picture to "img/People/Creature/nymph/"+$activeSlave.number+"">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center>\n\n<center><<button "Continue">>\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $nymphTamed += 1>>\n\t<<set $Children += 1>>\n\t<<set $MonsterChildren += 1>>\n\t<<set $Exp += 5>>\n\t<<goto "Low Births">>\n<</button>></center> \s\n\n<</if>>\n\n<<elseif $race is 4>> \s \n\t<<silently>>\n\n\t<<if $tFight>>\n\t\t<<set $enemy.number to $activeSlave.number>>\n\t<<else>>\n\t\t<<set $enemy.number to either (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40)>>\n\t<</if>>\n\n\t<<set $enemy.race to "nymph">>\n\t<<set $enemy.HP to 60>>\n\t<<set $enemy.damage to 12>>\n\t<<set $enemy.exp to "Mid">>\n\t<<set $enemy.food to 5>>\n\t<<set $enemy.hasHome to $nymphHome>>\n\t<<set $enemy.home to "Deserts">>\n\t<<set $enemy.tamed to $nymphTamed>>\n\t<<set $enemy.room to $nymphRoom>>\n\t<<set $enemy.aDes to "The nymph sends her vines flying after you at great speeds.">>\n\t<<set $enemy.name to "wild nymph">>\n\t<<set $path to "img/People/Creature/"+$enemy.race+"/"+$enemy.number+"">>\n\n\t<<set $descriptionTame to "You face your nymph in a fight of pollination. She is a fine symbol of Man's ability to domesticate nature. The girl is a union of nature and human in herself, being of humanoid appearance but very much a plant in needs and actions. Known protectors of the last green areas in the deserts, wherever they go, life follows.">>\n\t<<set $descriptionWild to "While traveling the empty deserts you follow a mirage of a forest and, though appearing much closer than it was, you find it eventually. But the very second you set one foot inside the green area the snap of vines makes it clear you are under attack. Your face a nymph! The girl is a union of nature and human in herself, being of humanoid appearance but very much a plant in needs and actions. Known protectors of the last green areas in the deserts, wherever they go, life follows.">>\n\t<<set $sexDescription1 to "You confidently advance, your throbbing dick ready, and immediately press your erection into the nymph's syrup-spurting opening. Her insides is sticky wet and squishes greet your ears as your cock is enveloped amber fluid of her dripping cunt.">>\n\t<<set $sexDescription2 to "Your girthy cock slams into her petal, painfully according to her loud screams, but warm and wet sensations goats you on, smashing your pulsating cock into her already pliant pussy. A clingy, tight hold ripples gently around your member, your rigged length forcing itself into the heavenly hole, while her soft breasts is pressed against your own. Soon her screams of pain turn into screams of pure pleasure as you continue plowing her field with animalistic vigor.">>\n<<set $sexDescription3 to "Her slick, outer petals have spread around your back and hips, pushing you ever deeper in the process of fertilization. You fuck the nymph harder and faster, hitting that tight opening so hard her leaves above start to rustle fiercely. Sweet nectar flows down your legs with each clap of your breeding, and soon her green interior quivers without control, spurting out fragrant nectar with each cock-devouring push.The nymph's eyes roll back, her mouth quivering wordlessly. The sight is enough to drive you over the edge and release your own steam of seed, pumping her together with the muscular contractions that sucks all of your seed into her furrow. Having utterly fertilized the nymph, you continue on your path.">>\n\t<</silently>> \n\t<<goto "Combat Init">>\n<</if>> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s\n
<<button "Village">><<goto "Village3">><</button>> |\n<center>\n<<showImageOrVideo "img/Background/Iron1">>\n</center>\n<<nobr>>\n<<set $iron1Slaves to 0>>\n <<for $i to 0; $i lt $slaves.length; $i++>>\n <<if $slaves[$i].assignment is "work in the iron1">>\n <<set $iron1Slaves += 1>>\n <</if>>\n <</for>>\n<</nobr>>\n<<nobr>>\n<<if $iron1Slaves gt 5>>\n\tThe iron mine is bustling with activity. Numerous daughters dig for iron in the mountain.\n<<elseif $iron1Slaves gt 3>>\n\tThe iron mine is working steadily. Daughters dig for iron in the mountain. Some tools lie unused, but the mine is still busy.\n<</if>>\nIt can support 10 iron miners.\n<</nobr>>\n<<nobr>>\n<<set $factory to "iron">>\n<<set $factoryLocation to "Village3Iron">>\n<</nobr>>\n<<if $iron1Slaves gt 0>>\n<br>__Stop a girl from working in the mine:__\n<<for $i to 0; $i lt $slaves.length; $i++>><<if $slaves[$i].assignment is "work in the iron1">>\n<<="[[$slaves[$i].slaveName|Slave Interact][$activeSlave to $slaves[" + $i + "]]]">>, <<display "Slave Summary">> \n| <<="[[Remove from the mine.|Retrieve from Factory][$activeSlave to $slaves[" + $i + "]]]">><</if>><</for>><</if>>\n\n<<if $iron1Slaves lte 9>>\s\n__Send a girl to work in the mine:__\s\n<<for $i to 0; $i lt $slaves.length; $i++>>\s\n<<if ($slaves[$i].workhas is 0) and ($slaves[$i].relation gte 3) and ($slaves[$i].househas is 1) and ($slaves[$i].race is "human")>>\n<<="$slaves[$i].slaveName">>, <<display "Slave Summary">> \n| <<="[[Assign to work in the mine.|Assign to Factory][$activeSlave to $slaves[" + $i + "]]]">>\n<<elseif ($slaves[$i].workhas is 0) and ($slaves[$i].relation gte 3)>>\n <br>$slaves[$i].slaveName needs a house in the village.\n<<elseif ($slaves[$i].workhas is 0) and ($slaves[$i].househas is 1)>>\n <br>$slaves[$i].slaveName doesn't like you enough to work for you.<</if>><</for>><</if>>
<<nobr>>\n\n<<include "Generate XX Slave">>\n\n<<set $activeSlave.origin to "She is your daughter">>\n\n<<set $activeSlave.mother to "Nut">>\n\n<<set $activeSlave.race to "human">>\n\n<<set $activeSlave.home to "Rivers">>\n\n<<include "Body and Name">>\n\n<</nobr>>\s\n<<showImageOrVideo "img/People/Human/Characters/Nut/Face">>\nNut went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. After having nursed it she presents the child to you in your tent.\n<span id="miniscene1">\n<<button "Place a piece of the crystals around the child's neck">>.\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $Children += 1>>\n\t<<set $HumanChildren += 1>>\n\t<<set $Exp += 15>>\n\t<<replace "#miniscene1">>\n\tThe child grows rapidly throughout that week, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind.\n\nHer growth complete, ''@@color:red;$activeSlave.slaveName@@'' stands before you.\n\n<center><<button "The Week Continues">><<goto "High Births">><</button>></center>\n\t<<include "Long Slave Description">>\n\t <</replace>>\n<</button>>\n</span>
<<if $ReFind is 0>>\n<<set $FieldsHomes to either(1, 2, 3, 4, 5, 6)>>\n<</if>> \s \n<<if $FieldsHomes is 1>> \s\n\t<<if $village1 is 0>> \s\n\t<center><<showImageOrVideo "img/Background/Village">></center>\n\tYou find an ideal place for establishing a new village fit for human inhabitants. It would cost 500 in wood and 300 in stone, which will establish the foundation of a village with a single house built.\n\t\t<<if ($Wood gte 500) and ($Stone gte 300)>> \n\t\t\t<<button "Establish New Village">>\n\t\t\t\t<<goto "Fields">>\n\t\t\t\t<<set $Wood -= 500, $Stone -= 300, $village1 to 1>>\n\t\t\t\t<<set $FoundFieldsHome1 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\n\t\t<<button "Move onwards">><<goto "Fields">><</button>>\n\t\t<<set $FoundFieldsHome1 to 1>>\n\t<<else>> \n\t\t<<goto "FieldsHomes">>\n\t<</if>> \s\n\n<<elseif $FieldsHomes is 2>> \s\n\t<<if $FieldsPost1 is 0 and $mouseDone is 1>> \s\n\t<center><<showImageOrVideo "img/People/Creature/mouse/Home">></center>\n\tYou find the mice temple and remember Briseis plea for you to rebuild it. Such a task would be rather monumental and apart from the the required stone and wood demand a helping hand. At least five of your girls needing 800 Wood and 800 Stone to complete the project.\n\t\t<<if ($Wood gte 800) and ($Stone gte 800) and ($Children gte 5)>>\n\t\t\t<<button "Rebuild Temple">>\n\t\t\t\t<<goto "Fields">>\n\t\t\t\t<<set $Wood -= 800, $Stone -= 800, $FieldsPost1 to 1, $mousehome to 1>>\n\t\t\t\t<<set $FoundFieldsHome2 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\n\t\t<<button "Move onwards">><<goto "Fields">><</button>>\n\t\t<<set $FoundFieldsHome2 to 1>>\n\n\t<<elseif $FieldsPost1 is 0 and $mouseDead is 1>>\n\t<center><<showImageOrVideo "img/People/Creature/mouse/Home">></center>\n\tYou find a grand temple and see how it could be rebuild to a grand house of Gaia. She would surely be able to manifest herself a little by such a building and bless food to last for longer. Such a task would be rather taking and apart from the the required stone and wood demand help. At least five of your girls needing 800 Wood and 800 Stone to complete the project.\n\t\t<<if ($Wood gte 800) and ($Stone gte 800) and ($Children gte 5)>>\n\t\t\t<<button "Rebuild Temple">>\n\t\t\t\t<<goto "Fields">>\n\t\t\t\t<<set $Wood -= 800, $Stone -= 800, $FieldsPost1 to 2, $OutpostTemple += 1>>\n\t\t\t\t<<set $FoundFieldsHom2 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\n\t\t<<button "Move onwards">><<goto "Fields">><</button>>\n\t\t<<set $FoundFieldsHome2 to 1>>\n\t<<else>> \n\t\t<<goto "FieldsEvents">>\n\t<</if>> \s\n\n<<elseif $FieldsHomes is 3>> \s\n\t<<if $FieldsPost2 is 0 and $bunnyDone is 1>> \s\n\t<center><<showImageOrVideo "img/People/Creature/bunny/Home">></center>\n\tYou find fertile bunny burrow where you met Lepo first. It shouldn't take anything to make it fit for your little bunny breeder, but since your offspring might take after their father in size and needs a few improvements are most likely needed - around 300 pieces of wood and 50 of stones.\n\t\t<<if ($Wood gte 300) and ($Stone gte 50)>>\n\t\t\t<<button "Build Burrow">>\n\t\t\t\t<<goto "Fields">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 50, $FieldsPost2 to 1, $bunnyhome to 1>>\n\t\t\t\t<<set $FoundFieldsHome3 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\n\t\t<<button "Move onwards">><<goto "Fields">><</button>>\n\t\t<<set $FoundFieldsHome3 to 1>>\n\n\t<<elseif $FieldsPost2 is 0 and $bunnyDead is 1>>\n\t<center><<showImageOrVideo "img/People/Creature/bunny/Home">></center>\n\tYou find the fertile area where you met the little clueless bunny. It is exceedingly fertile land, and could surely be made into a farm that would hardly require tending to produce plentiful by the very week. Around 400 in wood and 200 in stones would be needed. \n\t\t<<if ($Wood gte 400) and ($Stone gte 200)>>\n\t\t\t<<button "Build Farm">>\n\t\t\t\t<<goto "Fields">>\n\t\t\t\t<<set $Wood -= 400, $Stone -= 200, $FieldsPost2 to 2, $OutpostFarm += 1>>\n\t\t\t\t<<set $FoundFieldsHome3 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\n\t\t<<button "Move onwards">><<goto "Fields">><</button>>\n\t\t<<set $FoundFieldsHome3 to 1>> \n\t<<else>> \n\t\t<<goto "FieldsEvents">>\n\t<</if>> \s\n\n<<elseif $FieldsHomes is 4>> \s\n\t<<if $FieldsPost3 is 0>> \s\n\t<center><<showImageOrVideo "img/People/Creature/cow/Home">></center>\n\tYou find an desolate space. Once used for either human gathering or a home for gone creatures. You could rebuild the plot of land and transform it into either a fitting home for ''bovine cowgirls'', or an Outpost where humans could gather food from the great fertile fields. It would cost 300 in wood and 100 in stone.\n\t\t<<if ($Wood gte 300) and ($Stone gte 100)>>\n\t\t\t<<button "Establish Cowgirl Barns">>\n\t\t\t\t<<goto "Fields">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 100, $FieldsPost3 to 1, $cowHome to 1>>\n\t\t\t\t<<set $FoundFieldsHome4 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\t\t<<if ($Wood gte 300) and ($Stone gte 100)>>\n\t\t\t<<button "Establish Outpost">>\n\t\t\t\t<<goto "Fields">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 100, $FieldsPost3 to 2, $OutpostFood += 1>>\n\t\t\t\t<<set $FoundFieldsHome4 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\n\t\t<<button "Move onwards">><<goto "Fields">><</button>> \n\t\t<<set $FoundFieldsHome4 to 1>>\n\t<<else>> \n\t\t<<goto "FieldsHomes">>\n\t<</if>> \s\n\n\n<<elseif $FieldsHomes is 5>> \s\n\t<<if $FieldsPost4 is 0>> \s\n\t<center><<showImageOrVideo "img/People/Creature/bee/Home">></center>\n\tYou find an desolate space. Once used for either human gathering or a home for gone creatures. You could rebuild the plot of land and transform it into either a fitting home for ''beegirls'', or an Outpost where humans could gather food from the great fertile fields. It would cost 300 in wood and 100 in stone.\n\t\t<<if ($Wood gte 300) and ($Stone gte 100)>>\n\t\t\t<<button "Establish Bee Hive">>\n\t\t\t\t<<goto "Fields">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 100, $FieldsPost4 to 1, $beeHome to 1>>\n\t\t\t\t<<set $FoundFieldsHome5 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\t\t<<if ($Wood gte 300) and ($Stone gte 100)>>\n\t\t\t<<button "Establish Outpost">>\n\t\t\t\t<<goto "Fields">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 100, $FieldsPost4 to 2, $OutpostFood += 1>>\n\t\t\t\t<<set $FoundFieldsHome5 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\n\t\t<<button "Move onwards">><<goto "Fields">><</button>> \n\t\t<<set $FoundFieldsHome5 to 1>>\n\t<<else>> \n\t\t<<goto "FieldsHomes">>\n\t<</if>> \s\n\n<<elseif $FieldsHomes is 6>> \s\n\t<<if $FieldsPost5 is 0>> \s\n\t<center><<showImageOrVideo "img/People/Creature/horse/Home">></center>\n\tYou find an open fertile space. Once used for either human gathering or a home for gone creatures. You could rebuild the plot of land and transform it into either a fitting home for ''horsegirls'', or an Outpost where humans could gather food from the great fertile fields. It would cost 300 in wood and 100 in stone.\n\t\t<<if ($Wood gte 300) and ($Stone gte 100)>>\n\t\t\t<<button "Establish Horse Stable">>\n\t\t\t\t<<goto "Fields">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 100, $FieldsPost5 to 1, $horseHome to 1>>\n\t\t\t\t<<set $FoundFieldsHome6 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\t\t<<if ($Wood gte 300) and ($Stone gte 100)>>\n\t\t\t<<button "Establish Outpost">>\n\t\t\t\t<<goto "Fields">>\n\t\t\t\t<<set $Wood -= 300, $Stone -= 100, $FieldsPost5 to 2, $OutpostWood += 1>>\n\t\t\t\t<<set $FoundFieldsHome6 to 0>>\n\t\t\t<</button>>\n\t\t<</if>>\n\n\t\t<<button "Move onwards">><<goto "Fields">><</button>> \n\t\t<<set $FoundFieldsHome6 to 1>>\n\t<<else>> \n\t\t<<goto "FieldsHomes">>\n\t<</if>> \s\n\n<</if>>\n<<if $village1 is 1 and $FieldsPost1 isnot 0 and $FieldsPost2 isnot 0 and $FieldsPost3 isnot 0 and $FieldsPost4 isnot 0 and $FieldsPost5 isnot 0>>\n<<set $FieldsHomeDone to 1>>\n<<else>>\n<<set $FieldsHomeDone to 0>>\n<</if>>
<<nobr>>\n<<for $i to 0; $i lt $slaves.length; $i++>>\n\t<<if $activeSlave.ID == $slaves[$i].ID>>\n\t\t<<set $slaves[$i] to $activeSlave>>\n\t<</if>>\n<</for>>\n<</nobr>> \s\n<center>\n<<if $race is 0>><<button "Return">><<goto "snake home">><</button>><</if>> \s\n<<nobr>>\n\n<<if $race isnot 3 and $race isnot 4>>\n\n | \n \n \n \n |\n \n\n<<if $activeSlave.matriarch is 0>><<button "Send her away">><<set $snakeTamed -= 1>><<goto "Release">><</button>><</if>>\n\n<<set $picture to "img/People/Creature/"+$activeSlave.race+"/"+$activeSlave.number+"">>\n<<='<<showImageOrVideo "' + $picture + '" >>'>>\n\n<</if>>\n<</nobr>> \s\n\n<<if $race is 0>> \s\n\n<<nobr>>\n''$activeSlave.slaveName'' is\n\n<<if $activeSlave.alpha is 1>>\n\tworking diligently, using the extract of her fangs to create potions.\n<<elseif $activeSlave.alpha is 0>>\n\tlazing - not giving you any potions.\n<</if>>\n\nShe looks\n<<if $activeSlave.alpha is 1>>\n\tat her king with profound love and subservient obedience.\n<<elseif $activeSlave.alpha is 0>>\n\tat you with mild care, not respecting you as her ruler.\n<</if>>\n\n$activeSlave.origin\n\n<<if ($activeSlave.milk is 0)>>\n\tShe doesn't produce milk.\n<<elseif ($activeSlave.milk is 1)>>\n\tShe produces milk.\n<</if>>\n\n<<if $activeSlave.sexCount is 0>>\n\tShe is a virgin.\n<<elseif $activeSlave.sexCount is 1>>\n\tYou have taken her virginity.\n<<elseif $activeSlave.sexCount gt 1>>\n\tYou have fucked her $activeSlave.sexCount times.\n<</if>>\n\n<<if ($activeSlave.births is 1)>>\n\tShe has also given birth once.\n<<elseif ($activeSlave.births gt 1)>>\n\tShe has also given birth $activeSlave.births times.\n<</if>>\n\n<<if $activeSlave.preg gt 7>>\n\tShe is hugely pregnant.\n<<elseif $activeSlave.preg gt 5>>\n\tShe is very pregnant.\n<<elseif $activeSlave.preg gt 3>>\n\tShe is visibly pregnant.\n<<elseif $activeSlave.preg gt 0>>\n\tShe is pregnant, though it isn't too visible yet.\n<<else>>\nShe isn't pregnant.\n<</if>>\n\n<</nobr>>\n\nYour snake-girl resembles a beautiful and slender woman from the waist up, but her lower body is covered with shiny scales. Instead of bifurcating into legs, her hips elongate into a snake’s body which stretches far out behind her, leaving a long and curving trail in the end. In her mouth you can see a pair of sharp, venomous fangs and a long forked tongue.\n\n<<nobr>>\n<center>\n\n<<if $activeSlave.alpha is 0>>\n\t<<button [[Fight|snake]]>>\n\t\t<<set $race to 4>>\n\t\t<<set $Energy -= 1>>\n\t\t<<set $tFight to true>>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1>>\n\t<<button "Sex">>\n\t\t<<set $race to 2>>\n\t\t<<set $Energy -= 1>>\n\t\t<<goto "snake">>\n\t<</button>>\n<</if>>\n\n \n\n<<if $activeSlave.alpha is 1 and $snakeMatriarch is 1 and $activeSlave.matriarch is 0>>\n\t<<button "Declare Serpent Queen">>\n\t\t<<set $activeSlave.matriarch to 1>>\n\t\t<<set $snakeMatriarch to 0>>\n\t\t<<goto "snake">>\n\t<</button>>\n<</if>>\n\n<<if $activeSlave.alpha is 1 and $activeSlave.matriarch is 1>>\n\t<<button "Remove as Serpent Queen">>\n\t\t<<set $activeSlave.matriarch to 0>>\n\t\t<<set $snakeMatriarch to 1>>\n\t\t<<goto "snake">>\n<</button>>\n<</if>>\n\n</center>\n<</nobr>>\n\n<<elseif $race is 1>> \s\nYou can try and become alpha, earning the right to breed the girl as you will. But first you must prove yourself worthy of protecting her.\n\n<<nobr>>\n<center>\n<<button "fight">>\n\t<<set $description to "Tame">>\n\t<<set $race to 4>>\n\t<<goto "snake">>\n<</button>>\n | \n<<button "Change your mind">>\n\t<<set $race to 0>>\n\t<<goto "snake">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 2>> \s\nYou lie down together with $activeSlave.slaveName, your growing arousal pushes all but one thought from your mind. She clearly notice, as she swiftly bends over, and while enveloping your upper body in her long and slender snake tale, takes your manhood deeply into her mouth with a long exhale of pleasure. \n\n<<set $picture to "img/People/Creature/snake/"+$activeSlave.number+"sex">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nBelow you slowly begin moving your fingers in and out of $activeSlave.slaveName's wet snatch. She soon relaxes her tight entrance in your arms and returns the pleasures with her immensely long tongue twisted around your pre-cum dripping cock, abandoning herself to your will and pleasurable command.\n\nYou sink your saliva moistened member into $activeSlave.slaveName's serpent depths, pausing for a moment to let her adapt to your size, before you start pumping away and tongue kissing her passionately as you both get caught up in the wonderful sensations of your entwined bodies. Her tight velvet passage pleasures your length, and her scaly body rubbing on your skin only encourages you to lose yourself more wildly in her embrace. You gradually increase your pace, hearing her moans become louder as she moves her hips in time with yours, all in a growing animalistic breeding.\n\n\n<<set $picture to "img/People/Creature/snake/"+$activeSlave.number+"sex1">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center> \s\n\nYour fingers dig into $activeSlave.slaveName's smooth backside as you continue thrusting into her, pleasure building for what seems like an ecstatic eternity. Reaching your limit, you thrust frantically through the brutal climax, your cock erupting with a violent torrent of semen deep inside her slithering frame, filling her completely up as you both scream of pure pleasure.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<include "Low Preg">>\n\t<<set $race to 0>>\n\t<<goto "snake">>\n<</button>>\n</center>\n<</nobr>> \s\n\n<<elseif $race is 3>> \s \n<center><<showImageOrVideo "img/People/Creature/snake/Birth">></center> \s\n\n<<if $snakeTamed gte $snakeRoom>> \s\nYour Serpent Queen went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The snakelet grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders.\n\nThere is however no room in its home, so the now grown snake is set free to roam the world.\n\n<<nobr>>\n<center>\n<<button "Continue">>\n\t<<set $snakeWild += 1>>\n\t<<set $race to 0>>\n\t<<goto "High Births">>\n<</button>>\n</center>\n<</nobr>>\n\n<<elseif $snakeTamed lte $snakeRoom>> \s\n\n<<nobr>>\n\n<<display "Generate XX Creature">>\n\n<<set $activeSlave.race to "snake">>\n<<set $activeSlave.home to "Jungles">>\n<<set $activeSlave.origin to "She was born by the Serpent Queen.">>\n\n<<set $activeSlave.number to either(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42)>>\n\n<<set $activeSlave.slaveName to either("Agunua", "Akurra", "Alicante", "Amphiptere", "Amphisbaena", "Apep", "Awanyu", "Ayida", "Bashe", "Bašmu", "Biscione", "Boiúna", "Brosno", "Caicai-Vilu", "Damballa", "Degei", "Dipsa", "Eglė", "Falak", "Lamia", "Caicai Vilu", "Lotan", "Litānu", "Carcolh", "Galeru", "Grootslang", "Naagin", "Ilomba", "Inkanyamba", "Deaguas", "Mbói Tuĩ", "Mehen", "Moñái", "Nāgia", "Nehushtan", "Oshunmare", "Ouroboros", "Peuchen", "Quetzalcoatl", "Ramidreju", "Scitalis", "Seps", "Shahmaran", "Sisiutl", "Takeminakata", "Tannin", "Trentren-Vilu", "Tsuchinoko", "Ungud", "Unhcegila", "Vision", "Winalagalis", "Wollunqua", "Xiangliu", "Xiuhcoatl", "Yacumama", "Orochi", "Yatono", "Yurlungur", "Yuxa", "Žaltys")>>\n\n<</nobr>> \s\nYour Serpent Queen went into labor at the beginning of last week, and gave birth to a new child<<if $Children gte 15>>, yet another girl<</if>>. \n\nLike its mother the new child is given a crystal. The snakelet grows rapidly throughout the week by the power of the crystal, not only gaining strength of the fallen to generate a new body, but using the memories of the fallen to establish a mature mind. Gaia's blessing does wonders. Her growth complete, you name the new snake: ''@@color:red;$activeSlave.slaveName@@''.\n\n<<set $picture to "img/People/Creature/"+$activeSlave.race+"/"+$activeSlave.number+"">>\n<center><<='<<showImageOrVideo "' + $picture + '" >>'>></center>\n\n<center><<button "Continue">>\n\t<<set $slaves.push($activeSlave)>>\n\t<<set $snakeTamed += 1>>\n\t<<set $Children += 1>>\n\t<<set $MonsterChildren += 1>>\n\t<<set $Exp += 5>>\n\t<<goto "High Births">>\n<</button>></center> \s\n\n<</if>>\n<<elseif $race is 4>> \s \n\t<<silently>>\n\t<<if $tFight>>\n\t\t<<set $enemy.number to $activeSlave.number>>\n\t<<else>>\n\t\t<<set $enemy.number to either (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42)>>\n\t<</if>>\n\n\t<<set $enemy.race to "snake">>\n\t<<set $enemy.HP to 45>>\n\t<<set $enemy.damage to 14>>\n\t<<set $enemy.exp to "Low">>\n\t<<set $enemy.food to 7>>\n\t<<set $enemy.hasHome to $snakeHome>>\n\t<<set $enemy.home to "Jungles">>\n\t<<set $enemy.tamed to $snakeTamed>>\n\t<<set $enemy.aDes to "The snake tries to flick at you with her powerful tail, the deadly fangs unused against her beloved father.">>\n\t<<set $enemy.name to "slithering snake">>\n\t<<set $path to "img/People/Creature/"+$enemy.race+"/"+$enemy.number+"">>\n\n\t<<set $descriptionTame to "You face your snake-girl in a test to prove your skill, thus proving your role as a alpha and earning her trust in you as a future mate for herself. She resembles a beautiful and slender woman from the waist up, but her lower body is covered with shiny scales. Instead of bifurcating into legs, her hips elongate into a snake’s body which stretches far out behind her, leaving a long and curving trail in the end. In her mouth you can see a pair of sharp, venomous fangs and a long forked tongue.">>\n\t<</silently>>\n\t<<include "Combat Init">>\n<</if>> \s\n<<if $Energy lte 0>><<goto "TiredEnd">><</if>> \s\n