''Welcome to my game!''
<img src="./titlescreen1.jpg">
<<set $imagechoice to 0>>\
My goal with this project is to create a historically authentic, fun, RPG of sorts. I'm doing this as a side project so expect updates to be erratic. If this project becomes popular I may start putting more effort into it. //We'll see how it goes!//
current version v0.02
DISCLAIMER
depictions of not only:
NSFW content,
Ultra violence,
Pornagraphic imagery,
Drug use,
R word,
but many other adult themes, more will be added each update.
If you are not 18 or older close the tab now.
<<set $health = 0>>\
<<set $vigor = 0>>\
<<set $looks = 0>>\
<<set $honor = 0>>\
<<set $charisma = 0>>\
<<set $money = 0>>\
<<set $caffeine = 0>>\
<<set $hasfriends = false>>\
<<set $ate = 0>>\
<<set $alcohol = 0>>\
<<set $hasbathed = false>>\
<<set $inventory1 = [] >>\
<<set $gothaircut = false>>\
<<set $methurdygurdygals = false>>\
<<set $metmaggie = false>>\
<<set $metsarah = false>>\
<<set $metmary = false>>\
<<set $maggierelation = 0>>\
<<set $maryrelation = 0>>\
<<set $sarahrelation = 0>>\
<<set $maggiealc = 0>>\
<<set $meetmaggieoutside = false>>\
<<set $playercum = 0>>\
<<set $playerhascum = false>>\
<<set $maggiehascum = 0>>\
<<set $maggiecum = 0>>\
<<set $sarahconflictsolved = false>>\
<<set $hurdygurdyroomintrocompleted = false>>\
<<set $boxingskill = 0>>\
<<set $losttallfight = false>>\
<<set $sarahhascum = 0>>\
<<set $sarahcum = 0>>\
<<set $energy =0>>\
<<set $dayspassed = 0>>\
<<set $coolbandana = false>>
<<set $randomevent = 0>>
<<set $tonicconsum = 0>>\
<<set $grit = 0>>\
<<set $fame = 0>>\
<<set $evelynquest = false>> \
<<set $evelynquestcompleted = false>>\
<<set $evelynrelation = 0>>\
<<set $evelyncum = 0>>\
<<set $evelynhascum = 0>>\
<<set $sparedevelyn = false>>\
<<set $knockedoutjew = false>>\
<<set $zingaraquest = false>> \
<<set $zingaraquestcompleted = false>>\
<<set $sparedzingara = false>>\
<<set $maggiemovedin = false>>\
[[Start Game]]
[[dev log]]
[[whats new?]]<img src="./silasstone1.jpg">
Silas Stone
Age: 21
Occupation: Drifter
Bio:
Stone is a young-and mean, rambler. A killer with a reputation for quick draws and deadly accuracy back home, he now seeks redemption in a dusty frontier town. Haunted by his choices, he grapples with a strong moral compass constantly at war with his survival instincts.
Starting stats:
Charisma : 2
Honor: 1
Looks : 5
Vigor : 5
Romance Options:
(Depending on player choices)
Amelia - An old flame. Red headed, with emerald eyes.
Martha - A strong and resourceful store owner's wife. Brown hair, fierce dark eyes.
Iris- The questionably aged prostitute. Golden, curly hair with faded blue eyes.
Maggie- Brown eyed brunette and Blue Rock dance hall girl.
Sarah- blue eyed blonde and Blue Rock dance hall girl.
Mary- black haired black eyes tan Blue Rock dance hall girl.
Evelyn- black haired edgy outlaw.
Let's begin...
<<set $health = 100>>\
<<set $vigor = 5>>\
<<set $looks = 5>>\
<<set $honor = 1>>\
<<set $charisma = 2>>\
<<set $money = 30>>\
<<set $caffeine = 0>>\
<<set $hasfriends = false>>\
<<set $ate = 0>>\
<<set $alcohol = 0>>\
<<set $hasbathed = false>>\
<<set $inventory1 = [] >>\
<<set $inventory1.push("'48 Baby Dragoon ////")>>\
<<set $inventory1.push("Sack of tobacco and rolling papers ////")>>\
<<set $gothaircut = false>>\
<<set $methurdygurdygals = false>>\
<<set $metmaggie = false>>\
<<set $metsarah = false>>\
<<set $metmary = false>>\
<<set $maggierelation = 0>>\
<<set $maryrelation = 0>>\
<<set $sarahrelation = 0>>\
<<set $maggiealc = 0>>\
<<set $meetmaggieoutside = false>>\
<<set $playercum = 0>>\
<<set $playerhascum = false>>\
<<set $maggiehascum = 0>>\
<<set $maggiecum = 0>>\
<<set $sarahconflictsolved = false>>\
<<set $hurdygurdyroomintrocompleted = false>>\
<<set $boxingskill = 0>>\
<<set $losttallfight = false>>\
<<set $energy =10>>\
<<set $ischamp = false>>\
<<set $boxingwin = 0>>\
<<set $boxingloss = 0>>\
<<set $fuckedsarah = 0>>\
<<set $grit = 10>>\
<<set $fame = 1>>\
<<set $protocolsofzion = false>>\
The [[bar]]...
[[(jump to Blue Rock)|Blue Rock]]<img src="./titlescreen2.jpg">
The year is ''1859'', you're a __young adventurer__ from //back east//, the reason you're //out west// in the ''american frontier'' is up to you!
[[I'm an outlaw...]]
The midday sun beat down on my dusty hat, turning the desert air into a shimmering mirage. Sweat trickled down my temple, leaving a salty trail. Six years on the run had weathered me like an old saddle - lean, sun-baked, and perpetually on edge. Silas "Snake" Miller, they used to call me back east. Now, out here in this lawless sprawl, I was just another nameless drifter.
<img src="./silas1.jpg">
I reined in my chestnut mare, Clementine, her breath coming in ragged gasps. We were both pushing our limits, desperate for a scrap of shade and a cool drink. In the distance, a ramshackle town shimmered like a heat haze. Salvation Creek. Heard it was a haven for outlaws and drifters, just the kind of place a man like me could disappear.
<img src="./silas2.gif">
The saloon doors creaked open like the groan of a dying man. Inside, the air hung thick with the smell of stale beer and desperation. A ragtag bunch of cowboys huddled around a poker table, eyes narrowed with suspicion as I entered. The bartender, a burly man with a handlebar mustache that rivaled Wyatt Earp's, eyed me up and down.
"New in town, friend?" his voice rumbled like distant thunder.
"Just passing through," I muttered, my hand hovering near the worn holster at my hip.
He grunted, shoving a chipped mug towards me. "Water's free, whiskey ain't."
I tossed a silver dollar on the counter, the only sound breaking the tense silence. As I took a long swig of the lukewarm water, a voice cut through the smoky haze.
"Heard there's a fella outside ridin' a chestnut mare with a star on its forehead. Heard he might be trouble."
A wiry man with a missing tooth and a nervous twitch in his eye stood across the counter, his hand resting suggestively on a six-shooter. My fingers tightened around the worn leather of my holster.
<img src="./handonholster.gif">
"Depends on who's lookin' for trouble," I drawled, meeting his gaze head-on.
The tension crackled in the air, thick enough to cut with a knife. It seemed a fight was brewing, the kind I usually couldn't avoid. But before things could escalate, the saloon doors swung open again, framing a vision in crimson.
<img src="./amelia1.gif">
A woman, her fiery red hair cascading down her back, strode into the saloon. Her emerald eyes scanned the room, landing on me. Recognition flickered in their depths, followed by a flicker of something else - maybe defiance, maybe amusement.
"Silas," she purred, her voice a smoky whisper that sent shivers down my spine. "Didn't expect to see you here."
<img src="./amelia3.jpg">
The woman was Amelia "Red" Walker, a gunslinger in her own right with a reputation as sharp as her aim. We had a past, a long one; we grew up together, a tangled mess of secrets and betrayals. I taught her everything she knows. The last time our paths crossed, it ended in a hail of gunfire and a bitter parting.
The saloon fell silent, the weight of our history hanging heavy in the air. Red sauntered towards me, her hips swaying with practiced ease. Her eyes twinkled with a dangerous glint.
"Seems like Salvation Creek might be just the place for a reunion," she said, her lips curling into a smile. "What do you say, Stone? Ready to face your past?"
A slow smile spread across my face. Maybe Salvation Creek wasn't just a place to disappear. Maybe it was a place to settle some old scores. And maybe, just maybe, it was a place to find a new beginning, even for an outlaw [[like me.]]We had a history, Amelia and I. A messy, passionate entanglement that ended in a hail of gunfire and a bitter goodbye. I wasn't here for trouble, though. Salvation Creek was supposed to be my fresh start, a place to bury the outlaw named Silas Stone and become a ghost. But Amelia... Amelia was a hurricane in a crimson dress, and I was a moth drawn to the flame.
I sauntered towards her, the worn leather of my holster creaking with each step. The air crackled with unspoken words and the weight of our shared past. "Mind if I join you, Miss...?" I trailed off, losing track of my mind through the flood of emotion.
<img src="./amelia2.gif">
A slow smile, as sharp as a stiletto, played on her lips. "The hat and the dust do make you a touch unrecognizable." Her voice was a husky purr, sending shivers down my spine.
We talked, or rather, she talked, firing questions like bullets from a Gatling gun. Where had I been? What brought me to Salvation Creek? I dodged and weaved, half-truths spilling from my lips, the weight of my past a leaden weight in my gut.
<img src="./funny4.gif">
As the day wore on, the saloon emptied, leaving us bathed in the warm glow of a single oil lamp. Amelia leaned closer, her emerald eyes sparkling with something akin to amusement. "You haven't changed a bit, Silas," she murmured, her voice a caress. "Still running from shadows, still hiding behind a bandana."
Her words stung, a truth I couldn't deny. But then, her hand reached out, tracing the outline of the scar on my jaw. A single tear welled up in her emerald eye, a tear I couldn't look away from.
"Maybe," I rasped, my voice thick with emotion, "Salvation Creek isn't just about outrunning the past. Maybe it's about facing it too."
<img src="./ameliastone1.jpg">
The air crackled with unspoken desires, a dance on a knife's edge. Amelia, the fiery redhead with a heart as sharp as her tongue, was a complication I hadn't planned for. But as I looked into her eyes, a sliver of hope flickered. Maybe, just maybe, in this dusty town of secrets, a reformed outlaw and a woman with a fiery spirit could find a future together.
The night deepened, the sound of my ragged breathing the only counterpoint to the rhythmic tick of the saloon clock. The Colt at my hip felt heavy, a symbol of a life I was trying to shed. But tonight, it was Amelia's emerald eyes that held me captive, [[a promise of a future yet unwritten...]]
[[HOW 'BOUT NO]]
<img src="./amelia4.jpg">
The lamplight cast a warm glow on Amelia's face, the firelight dancing in her emerald eyes.
<img src="./comanchero1.gif">
The saloon doors slammed open, shattering the fragile peace. A gust of wind whipped sand across the floor, and a trio of Comancheros stalked in, their faces obscured by the shadows of their wide-brimmed hats. My hand instinctively dropped to the familiar weight of my Colt 1849 revolver at my hip.
<img src="./stone1.gif">
"Silas Stone," the leader rasped, his voice gravelly like sandpaper. "Looks like you finally crawled outta whatever hole you were hiding in."
<img src="./ameliastone2.jpg">
Amelia stiffened beside me, her hand instinctively going to the Bowie knife strapped to my thigh. The air crackled with tension, thick enough to choke on.
"This ain't your fight, Amelia," I growled, my voice low. "Get outta here, find Sheriff Hank."
She scoffed, her emerald eyes flashing defiance. "Don't be a fool, Jr. We face this together."
<img src="./comanchero2.gif">
The Comanchero leader chuckled, a sound devoid of humor. "Looks like the outlaw's got himself a feisty little partner. Gonna have fun with her after."
<img src="./shootout1.gif">
Before I could react, the saloon erupted in chaos. One Comanchero drew a revolver, the deafening crack of gunfire shattering the fragile silence. A scream ripped through the air as a stray bullet found its mark in a hapless gambler's shoulder.
<img src="./barfight10.gif">
My world narrowed to the familiar weight of the Colt in my hand. Adrenaline surged through my veins, years of outlaw instincts kicking back in. I drew with practiced ease, the satisfying thud of the hammer cocking echoing in the pandemonium. My first shot found its mark, catching the Comanchero leader in the shoulder. He roared in pain, momentarily stunned.
<img src="./shootout3.gif">
The remaining Comanchero, a wiry man with a cruel glint in his eyes, charged at me. We grappled, a tangle of limbs and desperate grunts. The stench of sweat and fear filled my nostrils. The saloon patrons shrieked and scrambled for cover, the floorboards groaning under the weight of their panic.
I managed to break free, shoving the Comanchero back. But he was quicker than I anticipated. His fist connected with my jaw, sending a jolt of pain through my head. The world spun for a moment, the saloon lights blurring.
<img src="./barfight7.gif">
Through the haze, I saw Amelia. She lunged at the Comanchero, her knife a streak of silver in the dim light. But he was too fast. He grabbed her wrist, twisting it cruelly. A scream tore from her lips, echoing in my ears like a death knell.
<img src="./amelia3.gif">
<img src="./amelia4.gif">
Rage, primal and terrifying, surged through me. I roared, a sound that seemed to surprise even myself. With a renewed burst of adrenaline, I lunged forward, slamming the butt of my Colt into the Comanchero's temple. He crumpled to the floor, unconscious.
<img src="./pistolwhip1.gif">
Gasping for breath, I stumbled towards Amelia. She cradled her wrist, her face contorted in pain. Relief washed over me, cold and sweet. But the victory was short-lived.
The saloon doors creaked open again. A dozen Comancheros flooded in, their eyes gleaming with murderous intent. We were surrounded, hopelessly outnumbered.
Amelia met my gaze, a flicker of defiance in her emerald eyes. We may not have gotten our escape, our fresh start. But at least, we faced this together.
I pulled Amelia close, my hand tightening around the Colt. We were outlaws, reunited by love and hunted by our past. We may not have survived the night, but we would face it together, [[guns blazing.]]
[[Ditch her, dead weight.]]<img src="./shootout4.gif">
Shots rang out, a spark igniting the tinderbox of violence. The saloon erupted in chaos. Gunfire echoed, shattering glasses and sending splinters of wood flying. I fired, aiming for the center of the mass of attackers, each shot a desperate plea for survival.
<img src="./ameliawounded1.jpg">
But we were losing ground. The sheer number of attackers wore us down. A bullet grazed Amelia's arm, a crimson stain blooming on her sleeve. She cried out, a sound that tore at my soul.
<img src="./shootout5.gif">
Rage, hot and blinding, surged through me. I emptied my Colt in a hail of fury, momentarily driving back the Comancheros. Some Django shit. But as I reached for a revolver from a dead comanchero with my unoccupied hand, a searing pain erupted in my chest. A bullet had found its mark.
<img src="./shootout6.gif">
My vision blurred, the world tilting on its axis. I sank to my knees, the familiar weight of the Colt slipping from my grasp. Amelia, her face streaked with blood and tears, fought on with the ferocity of a cornered animal.
<img src="./ameliar1.gif">
But it was a losing battle. One by one, the Comancheros closed in, their faces contorted with murderous intent. Amelia fought with the strength of a lioness, but she was outnumbered, overwhelmed. A final, desperate cry escaped her lips as she was engulfed by a wave of attackers.
<img src="./silasdiesaloon1.jpg">
The world dissolved into a haze of pain and despair. I watched, helpless, as the Comancheros [[descended upon Amelia]], their dark forms blotting out the flickering lamplight.
<img src="./silascrying1.gif">
A single tear traced a path down my cheek, a silent testament to the love and life stolen from me in this dusty saloon. My vision swam, darkness creeping at the edges. With a final, ragged breath, I slumped forward, the sound of my own heartbeat fading into the symphony of death that surrounded me.
"Stone," she pleaded, her voice trembling. "We have to get out of here."
Stone squeezed her hand reassuringly, though a cold dread coiled in his gut. He'd known this day might come, a reckoning for his past sins. But he hadn't expected it to unfold with Amelia by his side.
A hulking figure, his face painted with a grotesque war mask, emerged from the smoke and dust. It was Diablo, the Comanchero leader, his eyes gleaming with sadistic pleasure.
"Stone," he boomed, his voice dripping with venom. "There you are. And you brought company." His gaze flicked to Amelia, a cruel smile splitting his features. "An unexpected bonus."
Stone rose, his voice low and steady. "Let her go, Diablo. This is between us."
<img src="./diablo2.jpg">
Diablo grinned and spoke slowly, a harsh, grating sound that echoed through the smoke-filled saloon. "Such chivalry, gunslinger. But I'm afraid your love story ends tonight."
<img src="./shooting1.gif">
With a roar, the Comancheros surged forward. Stone drew his gun, the world narrowing to the sights and the approaching wave of attackers. The air erupted with the crack of gunfire, the acrid tang of gunpowder stinging Stone's nostrils.
He fought with a desperate fury, his aim true, but the Comancheros were relentless. One by one, they fell under his deadly fire, but for every one he cut down, two more seemed to take their place.
<img src="./faint1.gif">
Amelia, caught in the crossfire, screamed. Stone's heart lurched. He glanced towards her, seeing a Comanchero warrior grab her arm, his face contorted in a savage grin.
<img src="./grabbedgirl1.jpg">
Panic surged through Stone. He knew he couldn't fight them all and protect Amelia. A primal instinct for survival clawed at him, a chilling echo of his past life on the run.
In a heartbeat, he made a choice, a choice that would forever stain his soul. With a choked sob, he turned and ran, the saloon doors slamming shut behind him like a closing coffin lid.
<img src="./stonerunning1.gif">
The pounding of his boots against the dusty ground echoed in his ears, a counterpoint to the screams and gunfire that seemed to chase him into the night. He didn't stop running until his lungs burned and his legs threatened to give way.
He collapsed under the skeletal embrace of a Joshua tree, gasping for breath. Shame, a bitter acid, flooded his gut. He had abandoned Amelia, the woman he claimed to love, to save his own skin.
<img src="./joshuatree1.gif">
The weight of his actions pressed down on him, heavier than any gun he'd ever wielded. He was no hero, no savior. He was Stone, the ex-con, the drifter, a man forever bound to the shackles of his past.
<<set $honor -->>
As the first rays of dawn painted the sky with streaks of orange and pink, Stone rose, a ghost haunted by his own choices.
<img src="./stonewalking1.gif">
He turned his back on Salvation Creek, the town that had offered him a sliver of hope, and walked back into the vast emptiness of the desert. He was a man condemned to wander, forever seeking redemption in [[a land that offered none]].The fight continued in a bloody blur. I watched, helpless, as Amelia became overwhelmed by the Comancheros. They threw her around, their actions were brutal and degrading. They ripped at her clothes, using her as a trophy of their victory.
<img src="./ameliar3.gif">
Amelia's heart raced as the men started to close in on her. She tried to escape, but their strong arms quickly captured her. They hollered in Spanish, their words foreign to her ears but their intentions clear.
<img src="./ameliar2.gif">
Amelia's heart pounded in fear and anticipation as the men ravaged her, their touch rough and dominating. She fought against them, but their overpowering strength left her helpless. The red-headed beauty was at the mercy of these Mexican men.
<img src="./ameliar4.gif">
Their rough hands abused her, a mixture of pleasure and pain that she could not resist nor understand.
<img src="./ameliar6.gif">
Amelia was surrendering to the overwhelming desire that consumed her. She let go of her inhibitions and allowed the Mexican men to take whatever they wanted from her.
<img src="./ameliar7.gif">
As the last man came, the men faded into the shadows, leaving Amelia alone and breathless. She lay there, a mix of emotions swirling within her – confusion, shame, but also a strange sense of emptiness, despite being very much the opposite.
<img src="./creampie1.gif">
The red-headed beauty had been conquered- [[then]]''BANG''
<img src="./deathscreen1.gif">
...
<img src="./ameliadead2.jpg">
Her lifeless, used corpse decorated the floor... everything you loved.. being taken away by death himself... the last thing you saw before fading into eternity-
<img src="./ameliadead.jpg">
Oh, and they jacked all yo shit and ur horse, fool.
<img src="./horseriding1.gif">
In the end, Salvation Creek offered no salvation. It was a graveyard for outlaws and lost souls, a place where dreams came to die. We fought with the ferocity of cornered animals, but against the tide of violence, our love was no match. We died together, a pair of outlaws intertwined in a final, desperate embrace, our love story etched in blood on the dusty floor of a forgotten saloon.
<img src="./stoneameliadead1.jpg">
<<set $endingsachieved ++>>
RESTART--->[[Preface]] <img src="./funny6.gif">
Disappointment gnawed at me like a hungry coyote. The saloon doors swung shut with a sigh, the din of drunken laughter and shouted curses replaced by the mournful cry of a desert wind. I clutched the worn cotton bandana tighter, its faded blue a stark contrast to the crimson stain blooming on my knuckles. Inside, Amelia, my Amelia, with her fiery hair and emerald eyes, sat across from the bartender, her voice laced with a fury that mirrored my own. But the truth was a bitter pill to swallow – I couldn't stay.
My boots crunched on the deserted main street. The moon, a pale sliver in the inky sky, cast an eerie glow on the wooden buildings lining the dusty road. A tumbleweed, a lone wanderer like myself, skittered across the street, chased by the wind.
<img src="./walkingstreet1.gif">
Where to now? Everywhere seemed to hold the same promise - danger, suspicion, and maybe a bullet with my name on it. The weight of the Colt 1849 at my hip felt heavier than ever. Maybe escape wasn't the answer. Maybe facing the Comancheros, protecting this town that had offered me a sliver of hope, was the only way to find some semblance of peace.
A flicker of light caught my eye. The blacksmith's forge, a beacon in the darkness. Inside, the flames danced, casting long shadows on the weathered face of Lewis, the town Sheriff. He looked up, his gruff expression softening a touch when he saw me.
<img src="./sheriff1.gif">
"Leaving so soon?" His voice was rough, laced with a question that hung heavy in the air.
I took a deep breath, the smell of burning metal filling my nostrils. "I can't stay, Sheriff."
Hank studied me for a long moment, his eyes reflecting the flickering flames. Then, with a sigh, he tossed a fresh apple towards me. "I know what you're running from. There's a back way out of town. Maybe you can outrun your past for a while longer."
I caught the apple, the fruit skin cool against my fingers. My throat tightened, a silent thank you caught in my unspoken words. Salvation Creek might have spelled the end of my dreams, but it had also sparked a flicker of something else - a sense of belonging, a responsibility I couldn't shirk.
<img src="./saloon1.jpg">
With a final glance back at the saloon, bathed in the dust, I turned and walked towards the edge of town, the back way leading towards the unknown. The Colt 1849 felt heavy at my hip, but it wasn't just a weapon anymore. It was a decision, a vow whispered on the wind. I might not be able to outrun my past, but I wouldn't let it destroy the future I almost had in this dusty town called [[Salvation Creek]].<img src="./salvationcreek1.jpg">
Salvation Creek wasn't much to look at - a ramshackle collection of weathered buildings huddled around a dusty main street.
Salvation Creek was a place where secrets seemed to cling to the air like dust motes in a sunbeam. Every face held a story, some etched in lines of worry, others hidden behind a veil of steely indifference. My own past, a tangled mess of blood and bullets, was a burden I carried heavy on my shoulders. Would this town welcome a ghost like me, or would it offer the oblivion I craved?
As my eyes adjusted to the dim light, I scanned the faces around me. A flicker of suspicion glinted in some eyes, while others held a weary acceptance. Maybe, just maybe, Salvation Creek offered more than just rest for the weary. Maybe, it offered a chance at redemption, a chance to bury the outlaw named Silas Stone and start anew.
I took a deep breath, the stale air filling my lungs. The Colt 1849 at my hip felt heavy, a constant reminder of the life I left behind.
[[walk back to the blacksmith and talk to the Sheriff again]]
[[so anyway, i started blasting-]]
[[A dark figure in an alleyway..]]
[[The brothel looks inviting...]]
[[General store- could use some more jerky]]
[[I could always go back into the bar...]]
[[take the back way out of town]]
<img src="./shooting4.gif">
I drew my Colt 1849. The familiar weight in my hand felt foreign, a tool of destruction instead of a symbol of a life I desperately wanted to leave behind. The first shot shattered the town's fragile peace, the sound a death knell echoing down the empty main street.
<img src="./peoplerunning1.gif">
Chaos erupted. The townsfolk scattered for cover, screams ripping through the air. I didn't see them, didn't care. My vision narrowed to the approaching figures – the Sheriff's posse, their faces grim under their hats.
<img src="./funny8.gif">
Gunfire erupted, a symphony of death on this dusty stage. Smoke filled the air, acrid and choking. Men grunted and fell, their dreams turning to dust at their feet. Every shot I fired was a desperate plea, a fight against the inevitable.
<img src="./shot2.gif">
A searing pain ripped through my chest, a crimson bloom spreading across my shirt. The world tilted, the sound of gunfire fading into a distant echo. Through the haze of pain, I saw Amelia. She was rushing towards me, her emerald eyes burning with a terrible resolve.
The Sheriff, a weathered monument to frontier justice, stood a few paces away, his gun aimed at my chest. Before he could fire, Amelia threw herself between us. A gunshot echoed, the sound sharp and final.
<img src="./ameliastonedeath1.jpg">
Amelia crumpled into my arms, her fiery hair a stark contrast to the blood blossoming on her chest. Her emerald eyes met mine, a flicker of defiance replaced by a heartbreaking tenderness. "Don't let them take you, Silas," she rasped, her voice barely a whisper.
Tears welled up in my eyes, blurring my vision. Grief, a cold serpent, coiled around my heart. With a trembling hand, I cradled her face, my thumb brushing away a stray tear.
<img src="./ameliastonedeath2.jpg">
"I love you, Amelia," I choked out, the words a ragged plea against the encroaching darkness.
She managed a weak smile, her lips brushing against mine in a final kiss. "Always," she whispered, then her body went limp in my arms.
Despair threatened to consume me, but a flicker of Amelia's fiery spirit ignited a cold spark of defiance within me. I wouldn't let them win. Not completely.
<img src="./stonefloorshot.gif">
With a strength born of grief and rage, I picked up my Colt. The Sheriff and his remaining deputies opened fire, bullets raining down on me. But I didn't flinch.
<img src="./silasdead1.gif">
The world went white. The roar of the gunshots mingled with the echo of Amelia's final kiss. In the end, Salvation Creek offered no salvation. It was a graveyard for outlaws and lost souls, a place where dreams came to die. We died together, a pair of outlaws bound by love and tragedy, our story etched not in blood on the dusty street, but in the echo of a gunshot and a whispered goodbye.
u dead bro. restart --> [[Preface]]
The greasy air of Salvation Creek clung to me like a shroud. The setting sun cast long shadows across the ramshackle buildings, painting the dusty alleyway with an unsettling gloom. My boots crunched on loose gravel as I approached the hunched figure shrouded in darkness at the far end.
<img src="./hankalley.jpg">
"Hank?" My voice rasped, a touch too loud in the sudden silence.
The figure shifted, revealing the weathered face of Marshal Hank Miller. His once-bright eyes were dulled by years of frontier justice, etched with lines that spoke of harsh decisions and countless sunsets witnessed from a lonely saddle. He studied me for a long moment, a flicker of something akin to pity crossing his features.
"Stone," he finally acknowledged, his voice gruff like sandpaper. "Thought you'd blown dust long ago."
The faded blue cotton bandana around my neck felt scratchy against my skin, a constant reminder of the life I'd left behind. "Couldn't outrun my past forever," I said, my voice flat. "Seems it followed me here."
Silence stretched between us, thick with unspoken words. Finally, Hank sighed, a sound that seemed to carry the weight of the whole frontier.
"We got ourselves a problem, Stone," he said, his voice low. "Rustlers been plaguing the neighboring farms. Mean bunch, wouldn't hesitate to leave a whole family bleedin' in the dust."
My hand instinctively went to the worn leather of the Colt 1849 at my hip. The past whispered promises of violence and escape, a life I desperately wanted to leave behind.
"What do you want from me, Hank?"
<img src="./stoneandhank.jpg">
He took a step closer, the lamplight from the distant saloon revealing a weary desperation in his eyes. "We need a man who can handle himself," he said, his voice softer now. "A man who knows the shadows. We need you, Stone."
A tense silence stretched between us. Salvation Creek wasn't offering redemption, but maybe... maybe it was offering a chance to use the skills that had brought me nothing but misery for something good. Maybe it was a chance to write a new chapter, even if the first page was stained with blood.
I took a deep breath, the desert wind whipping a loose strand of hair across my face. "Alright, Hank," I said, my voice steady despite the tremor in my hands. "Tell me what needs to be done."
<img src="./hanksmile1.gif">
Hank's lips curled into a hint of a smile, the first I'd seen on his face all evening. "Well, Stone," he said, a hint of his old authority returning, "let's go clean up this town, [[one bullet at a time]]." Salvation Creek wasn't known for its refinement, but even by its low standards, the "Gilded Cage" brothel seemed particularly grim.
<img src="./brothel1.jpg">
The flickering gaslight cast grotesque shadows on the peeling wallpaper, highlighting the grime that seemed to cling to everything. A lone musician, hunched over a dusty piano, hammered out a melancholy tune that did little to disguise the raucous laughter and moans echoing from unseen rooms.
<img src="./brothel2.jpg">
Women, their faces painted with a desperate cheerfulness that couldn't hide the weariness in their eyes, lounged on threadbare sofas, their gazes flicking towards the door with a mixture of hope and resignation.
<img src="./madam1.jpg">
A plump madam, her face heavily powdered and her dress straining at the seams, sashayed towards me. Her smile, a practiced thing that didn't reach her eyes, faltered slightly.
"New face in town, are we?" she drawled, her voice thick with cheap perfume and cigarette smoke. "Looking for a little company?"
I ran a hand through my sweat-streaked hair, the bandana feeling heavy on my neck. Coming here was a mistake, a lapse in judgment fueled by the sting of recent events. But where else could a man like me go in a town like this, when the weight of the past threatened to crush him?
"Maybe," I grunted, my voice rough. "But not just any company."
The madam's smile returned, wider this time, but devoid of warmth.
"We cater to all tastes here, honey," she purred. "Just tell Mama what you're looking for."
I hesitated, the image of Amelia, her emerald eyes sparkling with defiance, flashing in my mind. No amount of cheap perfume or painted smiles could erase the memory of her love.
"Actually," I said, my voice firmer now, "I think I'll just have a drink."
The madam's smile faltered again, a flicker of annoyance crossing her heavily rouged face. But business was business, and a paying customer was a paying customer, even if he wasn't interested in the usual fare.
She waved a dismissive hand towards the bar, a grimy counter manned by a barkeep who looked like he'd seen more fights than a prizefighter.
<img src="./brothel3.jpg">
Sinking onto a stool, I slammed a few coins on the counter and ordered a whiskey, the harsh liquor the only solace I could find in this den of despair. As I nursed my drink, the sounds of the brothel continued – the laughter, the moans, the mournful piano melody – all blending into a symphony of lost souls searching for a fleeting moment of forgetfulness.
Salvation Creek offered all kinds of redemption, it seemed, but none for the ghosts that haunted a man's past. Tonight, at least, the Gilded Cage offered no gilded escape, only a harsh reminder of the darkness that clung to me, a darkness that not even the strongest whiskey [[could wash away]].
<img src="./closed1.jpg">
''CLOSED''
//Guess I'll come back later...//
--><<return>><img src=".\saloon4.jpg">
The swinging doors of the saloon slammed open, the hinges groaning like a man in his death throes. I pushed through, the weight of the day clinging to me like dust. The bar buzzed with the usual cacophony – drunken laughter, the scrape of chairs, the rhythmic clink of glasses.
Ignoring the usual greetings, I headed straight for the back, a corner table shrouded in shadow. My body ached from the events of the past few days, the memory of the fight with Bull McGinty a dull throb in my knuckles.
As I settled down, a voice, laced with drunken bravado, cut through the din. "Look who finally decided to grace us with his presence," it sneered.
<img src=".\bully3.jpg">
I looked up to see Jebediah "Jeb" Calhoun, a bully with a face perpetually twisted in a sneer and a chip perpetually on his shoulder. He sat with a group of men, their faces flushed with cheap liquor and bad intentions.
Jeb and I had a history, a tangled mess of past grievances and barroom brawls all across the west. He never missed an opportunity to jab at my outsider status. Tonight, I wasn't in the mood for his taunts.
"Got some business to take care of, Jeb," I mumbled, my voice low.
He barked a harsh laugh. "Business, huh? Or maybe you're just scared to face a real man."
His words pricked at the simmering anger in my gut. But before I could retort, a woman's voice, laced with desperation, cut through the tension. "Jeb, please, just leave him alone."
It was Sarah, the saloon owner's niece. She'd always been kind, a beacon of light in this dusty town. But tonight, her eyes were red-rimmed, her face pale.
Jeb ignored her, his gaze fixed on me. "Looks like the little lady needs her hero," he sneered.
I pushed myself out of the booth, muscles coiled tight. Maybe redemption wasn't in the cards for me tonight. Just as I started towards Jeb, a searing pain erupted in my back.
<img src=".\stabbing1.jpg">
A gasp escaped my lips. I stumbled forward, hand flying to the source of the pain. Blood, slick and warm, spread through my fingers. I looked down to see the glint of a blade protruding from my gut.
<img src=".\funny16.gif">
The world tilted, the sounds of the bar morphing into a distant echo. I whirled around, searching for my attacker. Through the haze of pain, I saw Jeb, a twisted grin splitting his face, clutching a bloody knife.
<img src=".\jew1.jpg">
Then, another sound pierced the fog – a muffled moan, a sound of pleasure cut short by surprise. It came from the room next door, a room usually reserved for private gambling or… other activities. In the corner of my fading sight I saw her partly concealed by the curtain...
<img src=".\badending1.gif">
A horrifying realization dawned on me. Amelia. She must have been… No. The thought was a hammer blow to my already fractured world.
<img src=".\funny15.gif">
My vision swam, darkness encroaching at the edges. I crumpled to the floor, the saloon floorboards blurring into a crimson canvas. In my final moments, a single, heartbreaking image flickered through my mind – Amelia, entwined with another man, her face contorted in a moment of ecstasy, forever oblivious to the love that lay dying just a wall away.
<img src=".\badending2.gif">
The laughter from the bar continued, a cruel soundtrack to my fading life. Salvation Creek, the town that offered a glimmer of hope, had claimed another victim. In the end, there was no redemption, no solace, only the bitter taste of betrayal and the cold embrace of death.
Damn bro, thats rough. ITS OVA
restart ---> [[Preface]] But the pull of the open road was stronger. He wasn't built for settling, for the comfort of routine. His past was a restless echo that urged him to keep moving, to keep searching for… something. Maybe redemption, maybe oblivion, maybe just the next dusty town on the map.
<img src="./saddleup.gif">
With a sigh, he swung himself into the saddle, the familiar leather creaking beneath him. Clementine whinnied softly, sensing his mood, and started walking at a steady pace. He didn't have a destination in mind, just a yearning for the open horizon, for the promise of a new beginning that lay beyond the dusty sprawl of Salvation Creek.
<img src="./leaving1.gif">
As the town receded into the distance, shrinking into a collection of sun-bleached buildings against the vast canvas of the desert, a sense of bittersweet freedom settled over Stone. He wasn't sure what the future held, but he wasn't afraid to face it. He was a solitary figure, a lone rider against the endless expanse of sand and sky.
He was leaving Salvation Creek behind, its secrets and tangled relationships fading into the dusty memory of another town. But the lessons learned, the emotions stirred, they would travel with him, shaping him into the man he was yet to become. The journey, he realized, was [[the destination]].<img src="./funny7.gif">
The Sheriff narrows his brow-
"Go on boy, get!"
[[Salvation Creek]]
<img src="./stoneandhank2.gif">
The full moon cast an eerie glow over the desolate landscape as we crested the final dune. Salvation Creek shimmered in the distance, a beacon in the vast desert night. Beside me rode Hank Miller, his weathered face grim under his Stetson. We'd been tracking the rustlers for days, their trail a grim tapestry of stolen livestock and abandoned campsites.
<img src="./onebulletatatime1.jpg">
"There," Hank rasped, pointing to a cluster of flickering torches in the distance. A low rumble of laughter drifted across the wind – the callous merriment of men who thrived on suffering. My hand tightened around the familiar grip of my Colt 1849, the worn leather a comfort against the cold desert air.
"Plan's simple, Stone," Hank said, his voice low. "We take them by surprise. You circle around back, create a diversion. I'll hit them head-on."
I nodded, a flicker of my old life stirring in my chest. This wasn't redemption, not exactly. But it was justice, a chance to use the skills of the past for something good.
Spurring my horse, I broke away from Hank, the sand kicking up a dusty cloud in my wake. The rustlers' camp came into sharper view – ramshackle tents huddled around a crackling fire, the flickering flames illuminating their crude faces.
<img src="./charge1.jpg">
With a rebel yell, I charged out of the darkness, firing my Colt into the air. Chaos erupted. Men scrambled for their weapons, cursing and shouting in the sudden pandemonium. I didn't waste time with fancy gunplay. My shots were aimed, precise, each one taking down a rustler in a flurry of dust and blood.
A bullet whizzed past my ear, sending a jolt of adrenaline through me. I dove behind a makeshift corral, drawing my Bowie knife. The fight was on, a brutal dance of steel and desperation.
A hulking figure emerged from the smoke, a wicked grin splitting his bearded face. He lunged at me, his machete glinting in the firelight. We grappled, a tangle of sweat and fury. The stench of cheap whiskey and fear filled my nostrils.
With a burst of strength, I managed to overpower him, my knee connecting with his gut. The machete clattered to the ground as he doubled over, gasping for breath. I raised my Bowie knife, its tip glinting coldly in the moonlight.
<img src="./stoneknife1.jpg">
The man looked up at me, his eyes wide with terror. Something in his gaze, a flicker of fear beneath the cruelty, gave me pause. This wasn't just some bloodthirsty bandit. He was a desperate man, driven by forces beyond his control.
But before I could act on the flicker of doubt, a gunshot rang out. The rustler crumpled to the ground, a crimson stain blooming on his chest.
I looked up to see Hank standing there, his face grim. He didn't apologize, didn't explain. In the harsh reality of the frontier, mercy was a luxury we couldn't afford.
<img src="./gunfight1.gif">
The rest of the fight was a blur of gunshots and desperate screams. One by one, the rustlers fell, their reign of terror brought to a bloody end. The only sound that remained was the crackling fire and my ragged breaths.
<img src="./battle1.jpg">
As the last embers of the fire died down, painting the sky with streaks of pink and orange, we surveyed the scene. The stench of death hung heavy in the air, a grim reminder of the price of justice.
<img src="./deadpeople1.jpg">
...
<img src="./stoneandhank3.gif">
Hank beside me, his expression unreadable. "It's over, Stone," he said, his voice gruff.
I nodded, the weight of the night settling on my shoulders. It was over, but the echo of gunshots and the sight of lifeless bodies would stay with me for a long time.
We rode back to Salvation Creek in silence, two figures silhouetted against the rising sun. The town, once a symbol of a fresh start, now felt like a place forever haunted by the violence we'd brought to its doorstep...
<<set $honor ++>>
Maybe Salvation Creek wasn't redemption, but it was a start. A start where even a ghost like me could use his past to carve a new path, a [[path paved with justice, not blood]]. <img src="./rideintotown1.jpg">
The desert sun beat down mercilessly as we rode back to Salvation Creek, the aftermath of the rustler fight clinging to us like the dust coating our clothes. Silence stretched between Hank and me, punctuated only by the rhythmic clopping of hooves and the occasional sigh of the desert wind.
The monotony was broken by a distant sound – a rhythmic thump-thump-thump that grew louder with each passing moment. Hank pulled up his horse, his weathered face creased in curiosity.
"Sounds like a ruckus up ahead," he muttered, adjusting his Stetson to shield his eyes from the glare.
We spurred our horses towards the sound, anticipation building in my chest. As we crested a slight rise, the scene unfolded before us. Nestled in a dusty clearing was a makeshift boxing ring, its canvas walls shimmering in the heat. A ragtag crowd of cowboys and miners cheered and hollered, their faces flushed with excitement and something stronger.
A banner hanging crookedly above the ring declared the main event: "Big Ben vs. One-Eyed Willy! Winner Takes All!" Two figures, stripped to the waist and bruised from previous bouts, squared off in the center of the ring. Sweat glistened on their muscular torsos, and their eyes blazed with a desperate need to win.
<img src="./prizefight1.jpg">
A smile tugged at the corner of Hank's lips, a rare sight on his usually stoic face. "Looks like we stumbled onto a bit of Saturday night entertainment, Stone," he said, a hint of amusement in his voice.
I couldn't help but grin back. A dusty boxing match, smack dab in the middle of nowhere, was exactly the kind of unexpected absurdity that made life on the frontier bearable. We dismounted, our boots crunching on the parched ground as we joined the cheering crowd.
<img src="./prizefight2.jpg">
The fight was brutal and unglamorous. The boxers swung wildly, more focused on raw power than technique. But the crowd roared with approval, their cheers drowning out the grunts and groans emanating from the ring.
In the end, it was Big Ben who emerged victorious, his opponent sprawled unconscious on the canvas. The crowd erupted, showering Big Ben with coins and crumpled bills.
As the makeshift promoter announced the next bout, Hank nudged me with his elbow. "Looks like a thirsty man's work, Stone. You in?"
<img src="./stonelol1.gif">
I chuckled, the tension of the past few days easing with each passing moment. "Why not, Hank? Maybe a little whiskey is just what we need to wash away the dust... and the blood."
<img src="./bar1.gif">
We weaved our way through the cheering crowd, the smell of sweat, leather, and cheap cigars hanging heavy in the air. Maybe Salvation Creek wasn't just a place for outlaws and redemption. Maybe it was also a place for a little unexpected entertainment, a brief respite from the harsh realities of life on the frontier. As we bellied up to the bar, the cheers of the crowd ringing in our ears, a sense of camaraderie settled over me.
For the first time since arriving in Salvation Creek, I didn't feel like a ghost haunting the past. I felt... almost [[like I belonged]].<img src="./salvationcreek1.jpg">
Salvation Creek wasn't much to look at - a ramshackle collection of weathered buildings huddled around a dusty main street.
Salvation Creek was a place where secrets seemed to cling to the air like dust motes in a sunbeam. Every face held a story, some etched in lines of worry, others hidden behind a veil of steely indifference.
I took a deep breath, the stale air filling my lungs. The Colt 1849 at my hip felt heavy, a constant reminder of the life I left behind.
[[so anyway, i started blasting-]]
[[The brothel looks inviting...]]
[[General store- could use some more jerky]]
[[I could always go back into the bar...]]
or I could check out the [[boxing ring]]...
[[take the back way out of town]]
<img src="./stonesmoking.gif">
A cigarette burned a warm trail down my throat, momentarily chasing away the grit of the desert wind and the memory of the rustlers' lifeless eyes. The makeshift boxing ring throbbed with a chaotic energy, a stark contrast to the desolate landscape that stretched around it. Hank, a surprisingly enthusiastic spectator, nudged me again.
"You got fire in your eyes, Stone," he rasped, his voice barely audible over the raucous crowd. "Think you could handle a few rounds yourself?"
A challenge. It was in my blood, as natural as breathing. But the life I'd left behind was built on violence, and I didn't know if I wanted to step back into that ring. Yet, the thought of testing myself, of proving I was more than just a haunted past, flickered in my chest.
"Depends," I said, my voice hoarse. "Who's the competition?"
<img src="./bullmcginty.jpg">
Hank pointed to the center of the ring. A hulking brute of a man, nicknamed "Bull" McGinty, swaggered back and forth, his shadow stretching long across the canvas. Tattoos snaked across his shaved head, and his cauliflower ears spoke of countless battles fought and won. The crowd roared their approval for the local champion.
Doubt gnawed at me, but a spark of defiance ignited within. I nodded curtly at Hank.
"Alright, Stone," he said, a glint in his eyes. "Looks like you just volunteered for the main event."
The crowd went wild as I climbed into the rickety ring. Bull McGinty towered over me, his face a mask of sneer. The smell of sweat and stale beer filled my nostrils, a familiar cocktail of adrenaline and fear. But this time, the fear was different. It was a healthy respect for my opponent, not the terror of my past.
<img src="./boxing3.gif">
The bell clanged, and we lunged at each other. Bull McGinty fought like a bull, all brute force and wild swings. I danced around him, using my agility to my advantage. Years on the run had honed my reflexes, making me a wisp in his grasp.
The crowd gasped as I ducked under a haymaker and landed a quick jab to Bull's jaw. He roared in pain, momentarily stunned. I pressed the advantage, a flurry of punches finding their mark. But Bull was resilient. He weathered the storm, absorbing my blows and returning with a vengeance.
The fight went on for what felt like an eternity. We were both battered and bruised, sweat stinging our eyes. But I refused to back down. Every punch was a testament to the new life I was trying to build, to the hope that flickered within me.
<img src="./boxing2.gif">
With a final burst of strength, I countered Bull's clumsy swing with a right hook that connected with a satisfying crunch. He stumbled back, his eyes glazed with surprise. Seeing his weakness, I followed up with a left jab, sending him crashing to the canvas.
Silence descended upon the crowd, broken only by Bull's ragged breaths. The referee began his count, his voice echoing in the stillness. Eight... Nine... Ten!
The crowd erupted in cheers, the sound washing over me like a wave. I had won. Not with brute force, but with skill and determination. A smile, the first genuine one in a long time, spread across my face.
As I climbed out of the ring, my body ached, but there was a lightness in my step, a sense of accomplishment that went beyond the prize money clutched in my hand. Hank clapped me on the shoulder, a rare smile etched on his face.
<<set $vigor ++>>
"Welcome to Salvation Creek, Stone," he said, his voice gruff with something that sounded suspiciously like pride.
<img src="./crowdcheering1.gif">
The cheers of the crowd faded as we walked back into the setting sun. The weight of my past still hung heavy, but tonight, it felt a little lighter. Maybe, just maybe, Salvation Creek wasn't just a place for redemption. Maybe it was a place where even a ghost could learn to fight, not just for survival, but for a future bathed in the golden [[light of a new dawn]].<img src="./salvationcreek1.jpg">
Salvation Creek wasn't much to look at - a ramshackle collection of weathered buildings huddled around a dusty main street.
But something was different- the people greeted their new champ pleasantly.
<img src="./crowdcheering2.gif">
[[so anyway, i started blasting-]]
[[The brothel looks inviting...]]
[[General store- could use some more jerky]]
[[I could always go back into the bar...]]
[[take the back way out of town]]
<img src="./brothel4.jpg">
The brothel was a grim dive named the "Gilded Cage." Inside, flickering gaslight illuminated peeling wallpaper and weary women. A piano played a mournful tune, a counterpoint to the laughter and moans echoing from unseen rooms. The madam, heavily made up but with a hardened look, offered a variety of "companionship," but Stone, haunted by the memory of Amelia, sought only solace in a whiskey.
"[[how much for company?]]'Shame burned in my gut like cheap whiskey. The brothel's gaiety was a facade, a cruel mockery of happiness. I pushed the half-empty glass away, the urge for oblivion replaced by a cold disgust.
<img src="./madam1.jpg">
The Madam, sensing a shift in my mood, waddled closer, her smile strained. "Change your mind, honey? We got all sorts of flowers here. Delicate ones, fiery ones, some seasoned and wise."
My voice was low, heavy with regret. "How much?"
Her smile widened, a touch predatory. She gestured towards a tattered curtain separating the main room from a hallway. "Come, have a look at the garden yourself. You pick the blossom that suits your fancy."
With a heavy heart, I followed her, the stench of cheap perfume and something far worse clinging to the air. The hallway was dimly lit, lined with closed doors that muffled the sounds of forced gaiety. The Madam stopped before a door, rapping her knuckles around the handle.
<img src="./iris6.jpg">
The door creaked open a sliver, revealing a face painted young but with eyes that held the weariness of a woman twice her age. A forced smile stretched across her lips, her gaze flitting nervously to the Madam before landing on me. My stomach lurched. This girl looks like she just hit puberty.
[["I'll take her"]]
[[React]]
Disgust curdled in my throat. This wasn't solace; it was a descent into the same darkness that had consumed my past. I slammed a wad of bills, enough for a week's stay at the saloon, into the Madam's hand.
<<set $honor ++>>
"Keep the damn money," I growled, the words scraping raw in my throat. "This place makes me sick."
Before the Madam could protest, I shoved past her, the weight of my shame heavier than any gun I'd ever carried. The brothel's raucous laughter seemed to mock my retreat, but the echo of that young girl's eyes would forever be a stark reminder of the darkness I refused to be a part of.
<img src="./stonestanding1.gif">
Under the cold, unforgiving gaze of the desert moon, I walked back towards the saloon. Salvation Creek might be a town built on the fringes, but somewhere deep within its dusty heart, I knew there had to be a better kind of redemption, a path that didn't involve exploiting the innocent. Maybe, just maybe, I could carve out a new future here, one built on decency, [[not despair]].<img src="./iris6.jpg">
The door creaked open, revealing a young woman with eyes the color of faded denim and hair the color of spun gold. Her beauty was undeniable, but it was overshadowed by a haunted look in her eyes.
<<set $honor -->>
Stone tossed a pouch of coins on the threadbare bedspread. "Enough?"
<img src="iris1.gif">
Iris stared at the pouch for a moment, then let out a humorless laugh. "Enough for what? An hour of forgetting? A night of borrowed warmth?"
Stone flinched. Her words struck a raw nerve, echoing the hollowness within him. He sank down on a rickety chair, the silence stretching between them like a living thing.
"I…" he began, then stopped. There were no words for the storm raging inside him, no explanation for his presence in this room of desperation.
<<set $money = $money -5>>
Iris sat beside him, a surprising warmth emanating from her touch. "You don't have to explain, Stone," she whispered, her voice surprisingly gentle. "Sometimes, all you need is someone to share the silence with."
<img src="./iris2.gif">
And in that shared silence, in the dim light of the flickering candle, Stone found a sliver of solace, a fleeting respite from the storm raging within him. He wouldn't forget Amelia, wouldn't forget the weight of his choices. But for this one night, in the arms of a woman who understood the language of unspoken pain, he allowed himself a moment of escape, a fragile peace [[in the heart of the storm]]<img src="./salvationcreek1.jpg">
Salvation Creek wasn't much to look at - a ramshackle collection of weathered buildings huddled around a dusty main street.
I took a deep breath, the stale air filling my lungs. The Colt 1849 at my hip felt heavy, a constant reminder of the life I left behind.
[[so anyway, i started blasting-]]
[[General store- I could use some more jerky]]
[[I could always go back into the bar...]]
[[take the back way out of town]]
<img src="./generalstore.jpg">
The familiar creak of the swinging doors announced my arrival. Salvation Creek's general store offered a welcome respite from the harsh desert sun. Inside, cool air embraced me, laced with the comforting scent of wood polish, spices, and freshly baked bread.
<img src="./martha2.jpg">
Behind the counter stood Martha, the store owner's wife. Her smile, as warm and constant as the sun on a clear day, creased the corners of her eyes. Her hands, dusted with flour, paused mid-folding a cloth napkin.
"New guy," she greeted, her voice as bright as the brass buttons on her dress. "Back from your little jaunt with Hank, are we?"
I tipped my hat in acknowledgment, the day's events leaving a weary ache in my bones. "Something like that," I mumbled, letting the bandana slip down to reveal the dust-caked stubble on my face.
Martha's smile softened. "You look like you could use a cup of coffee and a friendly ear."
<img src="./coffee.jpg">
The offer was tempting. The past few days had been a whirlwind of violence and unexpected encounters. A cup of coffee and a conversation that didn't involve guns or bloodshed sounded like pure heaven.
"If you're sure," I said, pulling out a stool and settling down at the worn counter.
Martha bustled about, setting a chipped mug in front of me and pouring a steaming cup of coffee that sent a fragrant aroma into the air. "Always sure," she said, her voice carrying a quiet strength. "This town may not be much, but folks gotta look out for each other."
As I took a grateful sip of the coffee, the warmth spreading through me like a slow sunrise, I found myself sharing snippets of the past few days. The fight with the rustlers, the unexpected boxing match, and the grim reality of the Gilded Cage.
Martha listened patiently, her expression a mix of concern and understanding. Unlike others who might judge my past, her eyes held a quiet empathy, a recognition of the burdens a man carried on the frontier.
"You're doing good, Stone," she said finally, her voice gentle. "Taking the right path, even if it ain't always easy."
Her words, simple as they were, carried a weight that surprised me. Maybe in this dusty store, amidst the clatter of pots and the scent of cinnamon, I was starting to find a sliver of acceptance, a sense of belonging I hadn't dared to hope for.
The afternoon sun cast long shadows through the store window as we talked. Customers came and went, their greetings punctuated by Martha's easy laughter. In that simple exchange, a connection formed, a sense of community that transcended the dusty streets of Salvation Creek.
As I rose to leave, a strange sense of peace settled over me. Maybe redemption wasn't just about grand gestures or bloody battles. Maybe it was found in the quiet moments, in the shared stories and the kindness of strangers.
"Thank you, Martha," I said, my voice gruff with unspoken gratitude.
<img src="./stoneandmartha2.jpg">
She smiled, a warm light in her eyes. "Come back anytime, Stone. We always got a cup of coffee and a listening ear for folks like you."
<<set $charisma ++>>
Stepping back out into the dusty street, the weight on my shoulders felt lighter. The sun, though starting its descent, cast a golden glow on Salvation Creek, painting the ramshackle buildings in a hopeful hue. Maybe, just maybe, this town, with all its flaws, could be a place of healing, a place where even a ghost like me could find a sliver of peace, one cup of coffee and [[one kind conversation at a time]].<img src="./salvationcreek1.jpg">
Salvation Creek wasn't much to look at - a ramshackle collection of weathered buildings huddled around a dusty main street.
I took a deep breath, the stale air filling my lungs. The Colt 1849 at my hip felt heavy, a constant reminder of the life I left behind.
[[I could always go back into the bar...]]
[[attempt to take the back way out of town]]
I stood hitching my horse near the hitching post, the weathered leather creaking like an old man's bones. Hank, his face grimmer than usual, emerged from the saloon, a shotgun cradled in his arms.
<img src="./hank1.jpg">
"They're coming, Stone," he rasped, his voice rough with gravelly sleep. "Scouts picked up their trail a few miles out. Looks like a sizable war party."
A cold dread coiled in my stomach.
The townsfolk rallied together. Women sewed sandbags to fortify the rickety buildings, men cleaned and oiled their rifles, their faces etched with a mixture of fear and defiance. Even Sarah, the saloon owner's niece, was busy, her usual gentle demeanor replaced by a steely resolve as she helped roll crates into makeshift barricades.
My gaze drifted towards the mercantile. Through the dusty window, I saw Martha, her face drawn but resolute, handing out rifles and ammunition to a group of nervous-looking townspeople. Her eyes met mine for a fleeting moment, a silent understanding passing between us.
We weren't heroes, any of us. We were a broken collection of souls who’d found a fragile refuge in this dusty town.
As the midday sun beat down mercilessly, a lookout on the rickety water tower shouted a warning. In the distance, a plume of dust rose above the horizon, growing larger with each passing moment. The Comancheros.
<img src="./comanchero1.jpg">
A tense silence descended upon the town. We all knew what was coming. There would be blood, there would be loss. But for the first time since arriving in Salvation Creek, I didn't feel like a ghost haunting the past. I felt like a part of something bigger, a community bound together by a desperate hope for survival.
Hank clapped me on the shoulder, his weathered face etched with grim determination. "Looks like we got ourselves a fight, Stone," he rumbled. "Ready to use those fancy gunslinging skills of yours?"
A humorless smile touched my lips. "[[Ready as I'll ever be, Hank]]."
<img src="./comanchero2.jpg">
The Comancheros, a relentless tide of warriors, had surrounded us, cutting off escape routes and any chance of resupply. Their leader, a hulking brute named Diablo, had made his intentions clear – surrender Stone, and perhaps, just perhaps, they'd show mercy to the rest of the town.
Hank, his weathered face etched with defiance, spat on the ground in front of Diablo's envoy. "There ain't no man in Salvation Creek who betrays his own. You want Stone, you come and get him. Over our dead bodies."
Martha, her voice surprisingly steady despite the tremor in her hands, echoed Hank's sentiment. "We fight as one here. We die as one, too."
Diablo's envoy, a wiry man with eyes as cold as a desert viper, relayed the message back to his leader. The response was swift and brutal. The siege tightened, any attempt to break out met with a hail of arrows and gunfire. Our meager stores dwindled with each passing day, hunger gnawing at our bellies alongside the gnawing fear.
<img src="./comanchero3.jpg">
One stifling night, under the cloak of a star-studded sky, Stone found Martha huddled by the entrance to the General Store. Her eyes, usually sparkling with warmth, were clouded with worry.
"They won't give up, will they?" she whispered, her voice barely audible.
Stone shook his head, the weight of responsibility a heavy burden on his shoulders. "Not until they get what they want."
A tense silence stretched between them, broken only by the distant cries of the Comancheros and the mournful howl of a coyote. In the flickering lamplight from the boarded-up windows, Stone saw a vulnerability in Martha's eyes that tugged at his heartstrings.
"We'll fight," he said finally, his voice low and firm. "But if… if the worst comes to pass, you need to get out of here. Find a way, Martha. You deserve a life beyond this."
Martha reached out, her hand brushing against his. A spark, unexpected and electric, shot through him. The touch lingered for a moment, a silent promise exchanged in the darkness.
<img src="./stoneandmartha1.jpg">
"We'll face it together, Stone," she said, her voice soft but resolute. "Whatever comes. Tired of those damn mexicans always getting their way"
As the days bled into an agonizing blur, a strange sense of intimacy blossomed between Stone and Martha. Stolen glances exchanged during tense moments of defense, hushed conversations laced with unspoken emotions – these small moments became a beacon of hope in the encroaching darkness.
One night, under the cover of a dust storm that howled like a banshee, Diablo himself rode up to the barricades. His voice, amplified by the howling wind, boomed across the ravaged town.
<img src="./diablo3.gif">
"Stone! Come out and fight like a man! This charade is over! Surrender yourself, and perhaps I'll let these fools live!"
Stone, his blood thrumming with a desperate courage, stepped forward. "There will be no surrender, Diablo. You want me? Come and get me."
A cruel smile twisted Diablo's face. "Very well then. You've sealed their fate. No one leaves Salvation Creek alive."
<img src="./diablo4.gif">
With that, Diablo wheeled his horse around and rode back to his banditos, leaving behind a shroud of despair that settled over the town like a thick fog. Stone looked back at Martha, her face pale but resolute in the dim light filtering through the dust storm.
In that moment, he knew. He would fight for Salvation Creek, for the life he was starting to build there, for the woman who, in the midst of chaos, had shown him a sliver of tenderness, a flicker of love that defied the encroaching darkness. As dawn painted the horizon with the colors of blood and fire, Stone steeled himself. This fight wasn't just about survival; it was about a future he now dared to dream of, a future built on the dusty streets of Salvation Creek, with a strong, courageous woman by his side.
[[pursue Martha]]
[[focus on the siege, bro]]
[[challenge Diablo to a duel]]<img src="./salvationcreek1.jpg">
The night sky, usually a canvas of a million twinkling stars, was choked by a thick, unnatural darkness. The full moon, once a beacon of hope, now hid behind a roiling mass of black clouds, leaving Salvation Creek shrouded in an inky despair. The silence was broken only by the distant howling of coyotes, a chilling serenade to the impending nightmare.
<img src="./comanchero3.gif">
The Comancheros descended upon the town like a plague of locusts. Their guttural war cries shattered the fragile peace, replaced by the sickening sounds of splintering wood, shattering glass, and the bloodcurdling screams of innocents. Stone, jolted awake by the cacophony, threw on his clothes, a cold dread slithering down his spine.
He burst into the main room of the mercantile to find Martha, her face pale but her eyes blazing with defiance. "They're here," she rasped, clutching a rifle in her trembling hands.
A heart-wrenching scream pierced the air, and Stone knew exactly where it came from – the saloon. Amelia. A primal roar erupted from his throat, a mix of grief and fury. But vengeance would have to wait. Right now, survival was all that mattered.
Together, they raced towards the back of the store, hauling crates and sacks of flour to create a makeshift barricade. The booming crack of gunfire echoed through the night, a grim symphony of violence. Stone peeked through a crack in the boarded window.
<img src="./hank1.jpg">
Hank, his face contorted in a mask of rage, stood amidst the carnage, firing his shotgun with deadly accuracy. But he was vastly outnumbered, the Comancheros a relentless tide of savagery.
<img src="./hankdeath1.jpg">
A choked cry tore from Stone's throat as he saw Hank fall, a dozen dark shapes swarming him like ravenous wolves.
He wouldn't let them win. Not tonight. Crouching behind the barricade, they waited, the air thick with the acrid stench of gunpowder and smoke. Time seemed to stretch into an eternity, punctuated only by the sounds of violence and the desperate moans of the dying.
Then, with a sickening crash, the front door of the mercantile splintered inwards. A hulking Comanchero, his face painted with a grotesque war mask, filled the doorway, his eyes scanning the room for his quarry.
Stone raised his rifle, the sights blurring with a mix of rage and sorrow. He fired. The Comanchero crumpled, a crimson stain blooming on his chest. But there were more, a seemingly endless wave of them.
<img src="./stonerifle1.gif">
The frantic exchange of gunfire echoed through the store, the shelves groaning under the impact of stray bullets. Stone knew they couldn't hold out for long. They were trapped, cornered rats with nowhere to run.
Just as despair threatened to engulf him again, a horrifying realization dawned on Stone. The screams coming from the saloon had stopped. A cold dread filled his gut, a sickening premonition of the horrors that had unfolded there.
He fought on, fueled by a desperate rage, but it was a losing battle. Finally, with a deafening roar, the barricade gave way under the relentless assault. Comancheros flooded into the store, their faces twisted with savage glee.
<img src="./stoneandmartha1.gif">
Stone and Martha were yanked apart, dragged through the carnage-filled streets towards the center of town. The once-vibrant town square was now a scene from hell – bodies lay strewn around like discarded dolls, their faces contorted in eternal screams. In the flickering light of burning buildings, Stone saw Amelia, her clothes ripped and torn, her eyes vacant with despair.
<img src="./amelia7.jpg">
Shame and fury warred within him, a poisonous cocktail that threatened to consume him. But before he could even contemplate a desperate charge, a searing pain erupted in his shoulder, the world dissolving into a crimson haze. The last sight he saw before darkness claimed him was Martha, her face etched with a heartbreaking mixture of defiance and despair, as the Comancheros ravaged her.
<img src="./martha2.gif">
Damn bro... restart --->[[Preface]]The night sky, usually a canvas of a million stars, was choked by a thick, unnatural darkness. The full moon, once a beacon of hope, now hid behind a roiling mass of black clouds, leaving Salvation Creek shrouded in an inky despair. The only sound that pierced the tense silence was the distant howling of coyotes, a chilling serenade to the approaching nightmare.
<img src="./comanchero3.gif">
The Comancheros descended upon the town like a plague of locusts. Their guttural war cries shattered the fragile peace, replaced by the sickening sounds of splintering wood, shattering glass, and the bloodcurdling screams of innocents. Stone, jolted awake by the cacophony, threw on his clothes, a cold dread slithering down his spine.
He burst into the saloon, the air thick with smoke and the acrid tang of gunpowder. Hank stood in the center of the room, his weathered face grim but resolute, a shotgun blasting a ragged hole in the approaching wave of Comancheros.
"They came early," Hank rasped, reloading with practiced efficiency. "More than we expected."
Stone didn't need to be told twice. He grabbed a spare rifle from behind the bar, the worn wood a familiar comfort in his hands. They fought back to back, a desperate dance of survival against the relentless tide of attackers.
Hank, a grizzly bear facing down a pack of wolves, roared with defiance as he fired his shotgun, his booming voice a rallying cry amidst the chaos. But the Comancheros were relentless, their numbers overwhelming. As Stone emptied his rifle into the fray, a searing pain ripped through his arm. He cursed, the bullet a fiery brand reminding him of his limitations.
"Stone!" Hank's voice cut through the din, laced with urgency. "Get out of here! Find Amelia! I'll hold them off!"
"Don't be a fool, Hank!" Stone roared back, reloading his rifle with shaking hands. But before he could argue further, Hank grunted, a crimson stain blooming on his chest.
<img src="./hankdeath1.jpg">
Stone's heart hammered against his ribs. No. Not Hank. He lunged forward, his grief and fury fueling his movements. He shoved Hank back towards a wall, using his own body as a shield against the hail of arrows.
"Get back!" Stone roared, his voice raw with emotion. "Go find Martha! I'll hold them off!"
Hank, his face a mask of pain and respect, nodded curtly. With a final, desperate look at Stone, he stumbled back, disappearing into the smoke-filled darkness.
Stone fought with a primal fury, his every shot driven by a desperate need for revenge, for survival. He became a whirlwind of lead and fury, mowing down Comancheros with an almost inhuman accuracy. Yet, for every one he cut down, two more seemed to take their place.
The air grew thick with the stench of blood and burning wood. The once-familiar saloon was now a scene from hell, the floorboards slick with blood. Stone, his vision blurring with exhaustion and pain, knew he couldn't hold out much longer.
<img src="./diablo1.jpg">
Then, he saw him. Diablo, the hulking Comanchero leader, his face painted with a grotesque war mask, bellowing orders amidst the carnage. Stone knew this was his only chance, a desperate gamble for a sliver of redemption in this bloody nightmare.
He took aim, focusing on the single point of light reflecting off Diablo's belt buckle. The world seemed to slow down, the sounds of battle fading into a distant echo. He squeezed the trigger.
The shot rang out, a stark counterpoint to the cacophony of violence. Diablo grunted, a surprised look contorting his face before he crumpled to the floor, a crimson stain blooming on his chest.
<img src="./corpses1.jpg">
A stunned silence descended upon the battlefield. Then, with a roar of despair and fury, the remaining Comancheros charged. But their leader was gone, their morale shattered. Stone, fueled by a final surge of adrenaline, emptied his remaining bullets into the oncoming wave.
When the smoke finally cleared, an eerie silence hung over Salvation Creek. The only sound was Stone's ragged breaths, his body trembling with exhaustion and the aftershocks of violence. He stood amidst the carnage, the weight of the dead pressing down on him like a physical presence.
<<set $vigor ++>>
There was no victory cry, no sense of triumph. Only a chilling emptiness clawed at his soul. He stumbled out of the saloon, his legs shaky, his heart a lead weight in his chest.
<img src="./salvationcreek1.jpg">
The town square, once a place of life and laughter, was now a graveyard. Broken bodies lay strewn around like discarded dolls, their faces contorted in eternal screams. He searched for Hank, Amelia, for Martha, but all he found was [[a chilling silence]].The night sky crackled with a tension as thick as the smoke billowing from burning buildings. The Comancheros, a restless tide of warriors, surrounded Salvation Creek, their guttural war cries echoing off the dusty buildings. Stone stood on the makeshift barricade, a lone figure against the encroaching darkness.
Beside him, Martha gripped a rifle, her face pale but resolute. "Don't do this, Stone," she pleaded, her voice trembling. "There's another way."
Stone shook his head, a grim smile twisting his lips. "There's always a cost, Martha. This time, I pay."
He raised his voice, a ragged bellow that cut through the cacophony. "Diablo! Show yourself! This ends now!"
A ripple of unease ran through the Comanchero ranks. Then, from the heart of the horde, Diablo emerged. He was a hulking brute, his face painted with a grotesque war mask, a cruel smile splitting his features.
"Finally decided to face your fate, Stone?" he boomed, his voice dripping with sadistic amusement.
Stone met his gaze, his own eyes burning with a steely defiance. "This isn't about me, Diablo. It's about these people, these lives you'd extinguish for your own glory."
A tense silence stretched between them, broken only by the murmur of the townsfolk huddled behind the barricades. Finally, Diablo threw back his head and laughed, a harsh, grating sound that echoed across the deserted street.
"A duel, then? You think you can best me, gunslinger?"
Stone didn't respond. He simply raised his rifle, the worn wood a familiar comfort in his hands. A collective gasp rippled through the crowd. A duel was a gamble, a chance, however slim, to avoid a bloody massacre.
Diablo, surprised by the audacity, hesitated for a moment. Then, a slow smile spread across his face. "Very well, Stone. You've made your choice. But know this – if you lose, Salvation Creek is mine."
The sun dipped below the horizon, painting the dusty street in hues of orange and red. The tension was so thick it was almost suffocating. Stone and Diablo circled each other, two predators sizing each other up. The townsfolk watched with bated breath, their hopes and fears hanging on the outcome of this desperate gamble.
<img src="./duel2.gif">
As if by unspoken agreement, they stopped, ten paces apart. The world seemed to hold its breath. Stone drew first, the movement smooth and practiced. His shot rang out, a stark counterpoint to the oppressive silence. Diablo, caught off guard, stumbled back, a surprised look contorting his face before he could react.
<img src="./duel1.gif">
Stone didn't wait. He fired again, his aim true. This time, the bullet found its mark, slamming into Diablo's shoulder with a sickening thud. The Comanchero leader roared in pain and fury, but it was a hollow sound. The fight was over.
<img src="./duel1.jpg">
A stunned silence descended upon the battlefield. Then, a cheer erupted from the townsfolk, a sound of pure, unadulterated joy. They had won. Stone, the outsider, the outlaw, had become their unlikely hero.
...
<img src="./celebrate1.jpg">
Later that night, under the star-studded sky, Salvation Creek erupted in a celebration unlike any it had ever seen. Laughter and music filled the air, a joyous counterpoint to the horrors of the night before. Martha, her eyes sparkling with gratitude and something more, found Stone amidst the jubilant crowd.
<img src="./marthastonekiss1.gif">
They fell into each other's arms, a silent understanding passing between them. In the flickering lamplight, they shared a kiss, a tender exploration of the connection that had blossomed amidst the chaos. The kiss was filled with a promise of a future they dared to dream of.
But as dawn painted the horizon with the colors of hope, a different kind of longing tugged at Stone's heart...
<img src="./amelia1.jpg">
He found Amelia, wandering the streets in the morning dew, her face pale but her eyes filled with a newfound fire. They spoke in hushed tones, a bittersweet conversation laced with unspoken truths.
In the end, Stone knew his heart belonged with Amelia. He had found a home, a connection with Martha, but their love was born of shared hardship, a flicker of warmth in the darkest of nights, and worse, an act of infidelity. His love for Amelia, though tarnished, was a deeper, older flame.
<img src="./drip1.gif">
With a heavy heart, he said his goodbyes to Martha, promising to visit, to stay in touch. Martha, with Stone's seed dripping down her leg under her blouse and her smile bittersweet, understood. She had seen the love in Amelia's eyes, a love that transcended the horrors they had endured.
As the sun climbed higher, casting long shadows across the dusty street, Stone rode out of Salvation Creek, [[Amelia]]-//you survived...//
<img src="./stonend1.jpg">
''but at what cost?''
-->[[continue|the destination]]''Amelia'' by his side...
<img src="./ameliaending1.jpg">
"
//I'll be your cowgirl, if you'll be my cowboy
You'll be my Dale, I'll be your Roy
When the day is done, homeward we'll be wending
Like a movie with a happy ending
Let's ride into the sunset together
Stirrup to stirrup, side by side
When the day is through, I'll be here with you
Into the sunset we will ride//
"
-->[[Preface]]You survived...
<img src="./stoneatdawn1.jpg">
//but at what cost?//
"
I ride an old Paint, he's on the weary side
And I am a saddle tramp about to cross the Great Divide
Where there's grass in the Coulees and water in the drawl
And the forty-pound saddle won't make us both raw
Slow rider, slow rider, move on a little more
The sky boss is waiting at the big ranch house door
"
-->[[continue|stats1]]<img src=".\irisandstone1.gif">
The air in the cramped room crackled with a tension thicker than the dust motes dancing in the candlelight. Iris, her golden hair cascading down her shoulders like a forgotten dream, sat beside Stone on the rickety chair. His hand, roughened by years of gun handling and a life on the run, hovered awkwardly near hers.
A million unspoken words hung between them. Regret for Stone, a weariness that ran deeper and longer than Iris short life here on earth. Yet, in the desolate landscape of his soul, her presence offered a strange solace, a flicker of warmth in the encroaching darkness.
He stole a glance at her. Her eyes, the color of faded denim, held a depth of understanding that surprised him. They were eyes that had seen too much, yet still held a spark of defiance, a refusal to be completely extinguished.
As if sensing his gaze, Iris turned to him, her lips parting in a hesitant smile. The dim light of the candle danced in her eyes, igniting a flicker of something primal within him. He leaned in, the space between them shrinking until their breaths mingled.
His touch, when it came, was surprisingly gentle. A feather-light caress against her cheek, sending shivers down her spine. She closed her eyes, surrendering to the unexpected tenderness.
Her fingers trailed down his neck, lingering on the pulse point that hammered a frantic rhythm against his collarbone. A low moan escaped his lips, a sound raw and primal. He reached out, his fingers brushing against the soft skin of her arm, the feel of it sending a jolt of electricity through him.
<img src=".\kissiris1.gif">
The kiss, when it came, was a desperate exploration, a collision of unspoken emotions. Her lips, surprisingly soft and yielding, tasted faintly of saltwater and a hint of something bittersweet. He poured his anguish, his regret, into the kiss, seeking solace in the press of her body against his.
Iris responded with a fervor that surprised him. Her touch, hesitant at first, grew more confident, her fingers digging into the muscles of his back as if seeking a foothold in the storm that raged within him.
They moved together, a tangled mass of limbs on the threadbare bed, their clothes discarded like forgotten burdens. In the darkness, under the flickering candlelight, their bodies became a battleground and a sanctuary, a place where unspoken truths were exchanged through moans and whispered apologies.
<img src=".\sex1.jpg">
It wasn't love, not in the grand, sweeping sense. It was a desperate grasping for connection, a fleeting solace in the harsh realities of their lives. But in that shared intimacy, they found a fragile peace, a momentary escape from the burdens they both carried. As dawn painted the dusty window with streaks of orange and pink, casting long shadows across the room, Stone lay beside Iris, his body sated but his soul still heavy. He knew this was a temporary reprieve, a [[stolen moment in the grand scheme of things]].
He rose, his movements stiff, and began to dress. Iris watched him, a silent question hanging in the air.
<img src=".\iris7.jpg">
"Wait," she whispered. "will I see you again?"
<img src=".\stone3.gif">
He offered a ghost of a smile, the weight of his choices settling on him like a leaden cloak. He stepped out into the cool morning air, the rising sun painting the dusty street in hues of orange and gold. He was no closer to redemption, but for one night, he had found a sliver of solace in the arms of a woman who understood the language of unspoken pain. Now, he had to face the consequences of his actions, the ghosts that haunted him, and [[the uncertain path that lay ahead]].<img src="./salvationcreek1.jpg">
Salvation Creek wasn't much to look at - a ramshackle collection of weathered buildings huddled around a dusty main street.
I took a deep breath, the stale air filling my lungs. The Colt 1849 at my hip felt heavy, a constant reminder of the life I left behind.
[[so anyway, i started blasting-]]
[[General store- gonna need more bullets.]]
[[I could always go back into the bar...]]
[[take the back way out of town]]Stone, his face slick with sweat, pushed open the creaking door of the general store, the cool interior a welcome relief.
<img src=".\generalstore.jpg">
A bell above the door tinkled, announcing his arrival. He stood for a moment, letting his eyes adjust to the dimness after the harsh glare outside. Shelves stacked high with provisions lined the walls, casting long shadows across the worn wooden floorboards.
<<set $money = $money -.5>>
Behind the counter, a woman was busy arranging jars of brightly colored candies. She turned as the bell chimed, and Stone felt a jolt course through him. Her hair, the color of burnished copper, was pulled back in a practical braid, but it couldn't hide the fiery intelligence in her eyes. Her face, strong and beautiful with a hint of freckles dusting her nose, was etched with a quiet determination.
<img src=".\martha1.jpg">
"Can I help you?" she asked, her voice a husky contralto that sent a shiver down his spine.
Stone cleared his throat, surprised by his sudden fluster. "Yeah," he replied, his voice rougher than usual. "Bullets- .321 specifically, if you got 'em. Some powder too"
She raised an eyebrow, taking in his dusty clothes and the worn holster strapped to his hip. He wasn't your typical customer, that much was clear. Yet, there was something about him, a dangerous glint in his eyes and a hint of weariness etched around his mouth, that sparked a flicker of curiosity within her.
"Coming right up," she said with a smile that didn't quite reach her eyes. She disappeared behind a curtain at the back of the store, returning a moment later with a box of paper cartridges.
<img src=".\ammo.jpg">
Stone placed a pouch of coins on the counter. "How much?"
She glanced at the coins, then back at him. "On the house," she said, surprising him further. "Seems like a fellow like you could use all the help he can get."
He hesitated, then met her gaze. "Why the kindness, stranger?"
"Call it intuition," she replied, a hint of a playful glint in her eyes. "Besides, the name's Martha. And you wouldn't be Stone, would you?"
A knot of tension coiled in his gut. News traveled fast in a small town, especially news about a stranger with a past like his. He nodded curtly. "That's me."
"Well, Stone," she continued, leaning forward on the counter, her voice dropping to a conspiratorial whisper, "I have a feeling you'll be needing more than just bullets around here."
Her words sent a jolt through him. Was it a warning? An invitation? He couldn't decipher the look in her eyes, a mix of curiosity and something that felt suspiciously like… was it attraction?
The sudden chime of the door hanging over their conversation broke the spell. A group of rowdy cowboys entered the store, their boisterous laughter shattering the fragile tension that had built between him and Martha.
Stone took a step back, the weight of his past pulling him towards the shadows. He wasn't sure what Martha's cryptic words meant, but one thing was clear – Salvation Creek was a town full of secrets, and Martha, with her guile spirit and knowing eyes, was one of them. He pocketed the bullets, a strange sense of anticipation simmering beneath his gruff exterior. This dusty town, with its hidden dangers and intriguing inhabitants, might just be [[more than he bargained for]].<img src="./salvationcreek1.jpg">
Salvation Creek wasn't much to look at - a ramshackle collection of weathered buildings huddled around a dusty main street.
I took a deep breath, the stale air filling my lungs. The Colt 1849 at my hip felt heavy, a constant reminder of the life I left behind.
[[I could always go back into the bar-]]
[[attempt to take the back way out of town]]
<img src=".\saloon1.jpg">
The swinging doors of the saloon beckoned like a siren song, promising the oblivion of cheap whiskey and the camaraderie of strangers. Stone, his steps heavy with the weight of his encounter with Martha, steered himself towards the familiar haven.
<img src=".\irisrun1.gif">
Out of the corner of his eye, he caught a flash of movement in the fading light. A young woman, her golden hair whipping around her face as she ran, burst out of an alleyway, a gaggle of jeering teenagers hot on her heels.
<img src=".\iris8.jpg">
It was Iris, her eyes wide with fear. The teenagers, fueled by a cruel sense of bravado, were closing in.
[[Help Iris]]
[[Keep walking]]Memories of his own troubled youth, of the taunts and the violence, flared up in his gut. He couldn't stand by and watch this unfold. With a sigh that was half-regret and half-duty, he redirected his course.
<img src=".\stonestop1.gif">
"Leave her alone!" he bellowed, his voice rough and powerful. The teenagers, startled, skidded to a halt, their jeering replaced by wary glances.
<<set $honor ++>>
The ringleader, a scrawny boy with a chip on his shoulder, puffed out his chest. "Who are you, old man? This ain't your business."
Stone took a slow, deliberate step forward, the weight of his gunslinger past settling on his shoulders like a familiar cloak. "Make it mine."
The teenagers exchanged nervous looks. Stone wasn't a big man, but the way he carried himself, the steely glint in his eyes, spoke volumes of his experience. He wasn't someone to be trifled with.
<img src=".\teenagergang1.jpg">
The ringleader, sensing the shift in power, blustered one last time. "Fine. But we'll get you next time, whore!" With that, the teenagers melted back into the crowd, leaving Iris standing alone, a mixture of relief and defiance etched on her face.
Stone approached her cautiously, his hand hovering near the worn holster at his hip. "You alright?"
<img src=".\iris9.jpg">
She took a shaky breath, straightening her skirt. "Yeah, thanks to you." She met his gaze, her eyes shimmering with unshed tears. "I don't know what I would have done if you hadn't…"
Stone cut her off with a gruff wave of his hand. "Don't mention it. Those punks wouldn't know a real fight if it bit them in the…" He stopped himself, realizing he was about to curse in front of a lady, a habit he was trying to break.
Iris offered a watery smile. "Thank you for- Stone, it means a lot." Her voice dropped to a whisper. "They do this all the time. Just because…"
<img src=".\iris11.jpg">
She trailed off, the unspoken words hanging heavy in the air. Stone knew what she meant. Because of her profession, because of the life she was forced to lead. A wave of unexpected anger washed over him, a righteous fury at the cruelty of these small-town bullies.
"Why don't you head back inside?" he suggested, his voice gentler than he intended. "I'll make sure they don't bother you again tonight."
<img src=".\iris12.gif">
Iris hesitated, then nodded. "Thank you, Stone. Truly." She gave him a grateful smile, then turned and hurried back towards the brothel, her golden hair disappearing into the gathering dust.
[[Take care of the gang]]
[[attempt to take the back way out of town]]
<img src=".\stone2.jpg">
Stone watched her go, a strange mix of emotions churning within him. He hadn't planned on getting entangled in the town's underbelly, but something about Iris, her youth, vulnerability and her quiet strength, resonated with him.
He took a deep breath, the saloon door swinging open and shut in his mind. Maybe a drink wouldn't be such a bad idea after all. But first, he had some unfinished business with a group of bullies. He wasn't a hero, not by a long shot, but he wouldn't stand by and watch someone get [[trampled on, not anymore]].Stone slammed the saloon door open with a force that rattled the dusty bottles on the back shelf. Hank, hunched over a game of cards with a couple of cowboys, looked up with a scowl.
<img src=".\hank2.gif">
"What's gotten your spurs in a twist, Stone?" he grumbled, his weathered face etched with confusion.
Stone stalked over to the bar, slamming his fist on the counter. "Those damn teenagers! They were picking on Iris out back."
Hank snorted, his bushy eyebrows rising in surprise. "Since when do you care about what goes on at the Scarlet Spur?"
Stone glared at him. "It's not about the Scarlet Spur. They shouldn't be bullying her, or anyone, damn kids."
Hank leaned back in his chair, studying Stone for a long moment. "Listen, Stone," he drawled finally, "I appreciate you lookin' out for Iris, but those kids are just a bunch of rowdy pups. Best leave them to their own scrapes."
Stone clenched his jaw. He wasn't sure how to explain the unfamiliar protectiveness he felt towards Iris. Or maybe it wasn't just Iris. Seeing those teenagers reminded him of his own past, the anger and frustration that had simmered within him for years. He wasn't about to let them get away with it.
But then, an idea struck him. He needed an angle, a way to get Hank on board that didn't involve revealing his newfound… well, whatever this feeling was for Iris.
"Actually," Stone began, his voice dropping to a conspiratorial whisper, "I saw those same punks lifting cigars from saddlebags."
<img src=".\smoking1.gif">
Hank's eyes narrowed. He prized his cigars, a comforting vice he indulged in after a long day wrangling supplies. The mention of theft definitely got his attention.
"Those little varmints!" he growled, slamming his fist on the table with a force that rivaled Stone's earlier display. "They think they can just take whatever they like?"
A slow smile spread across Stone's face. "Exactly. So, what do you say? We teach them a little lesson they won't soon forget?"
Hank rubbed his chin thoughtfully. Punishing bullies and retrieving stolen cigars – that was a proposition he could get behind. "Alright, Stone," he said with a gruff nod. "Let's go pay those little devils a visit."
<img src=".\stoneandhank4.gif">
With a newfound sense of purpose, Stone and Hank strode out of the saloon, side-by-side. They weren't about to go on some righteous crusade, but a well-placed scare and some rightfully earned cigars– that seemed like a good start towards taming the town's teenage terrors, and maybe, just maybe, a chance for Stone to earn a little respect, something [[he hadn't realized he craved]].The low hanging sun cast long shadows across the dusty street as Stone and Hank marched towards the teenagers' usual haunt – an abandoned shack on the outskirts of town. Gone was any pretense of chivalry on Stone's part. This wasn't about protecting Iris, not entirely. It was about settling a score, both his and Hank's, with these self-proclaimed bullies.
<img src=".\hank5.gif">
Hank, a grizzly bear of a man with fists the size of hams, rolled his shoulders, a silent promise of violence. Stone, his hand hovering near the familiar weight of his revolver, hoped things wouldn't escalate that far. But he wouldn't back down from a fight, not tonight.
<img src=".\entershack1.gif">
They burst through the creaking door of the shack, the sound echoing in the sudden silence. The teenagers, a motley crew of five, were huddled around a sputtering firepit, a half-empty bottle of rotgut whiskey making the rounds. They looked up, startled, their bravado melting away at the sight of the two imposing figures framed in the doorway.
"Well, well, well," Hank drawled, his voice dripping with menace. "Look what the coyotes dragged in."
The teenagers exchanged nervous glances. The ringleader, the same scrawny boy with a chip on his shoulder from before, puffed out his chest in a pathetic attempt to appear tough.
<img src=".\bully1.jpg">
"What do you want, old men?" he stammered, his voice cracking.
Stone took a step forward, his gaze sweeping over the group. "Our cigars," he said simply, his voice leaving no room for argument. "And maybe a lesson in respect."
The defiance crumbled completely. One by one, the teenagers fumbled in their pockets, producing a motley collection of half-smoked cigars – Hank's prized Cubans easily distinguishable amongst the cheap fillers.
<img src=".\cigars1.gif">
Stone snatched them back, a grim satisfaction settling in his gut. He wasn't proud of the bullying he'd endured in his youth, but seeing the fear in these teenagers' eyes brought a strange sense of closure.
As they turned to leave, a cheer erupted from outside the shack. A crowd, alerted by the commotion, had gathered, witnessing the scene unfold. The townsfolk, tired of the teenagers' petty thefts and vandalism, erupted in applause.
"Looks like you boys earned yourselves a hero's welcome," Hank rumbled with a hint of amusement in his voice.
Stone couldn't help but crack a ghost of a smile. Being a hero wasn't something he ever aspired to be. But earning the grudging respect of the townsfolk, that felt… different. Maybe not good, exactly, but not entirely unwelcome either.
Just then, Sheriff Lewis, a portly man with a handlebar mustache, pushed his way through the crowd. He clapped Hank on the back with a booming laugh.
<img src=".\sherifflewis.jpg">
"Well done, boys! Cleaned up that little nest of vipers, have you? The town owes you a debt of gratitude."
He winked at Stone. "Speaking of which, how about we all head down to the saloon and wet our whistles? My treat, of course."
<img src=".\silasstone1.jpg">
Stone hesitated. The saloon, with its smoky haze and raucous laughter, wasn't exactly his comfort zone. But looking at the expectant faces around him, at Hank's hopeful grin, he decided against refusing. Maybe, just for tonight, he could allow himself a taste of the life he'd left behind, a life where violence was a solution, [[not a constant shadow]]...
[[Nah, I gotta go]]<img src=".\funny10.gif">
With a nod, he accepted the sheriff's offer. As they walked back towards town, the cheers of the townsfolk following them, Stone couldn't shake the feeling that this was just the beginning, a single step on a path far more complex than he could have imagined. Salvation Creek, with its dusty streets and hidden secrets, was starting to feel less like a temporary refuge and more like a place where he might just belong, a place where a man with a past like his could carve out a future, [[one brawl and one stolen cigar at a time]].<img src="./salvationcreek1.jpg">
Salvation Creek wasn't much to look at - a ramshackle collection of weathered buildings huddled around a dusty main street.
<<set $honor ++>>
I took a deep breath, the stale air filling my lungs. The Colt 1849 at my hip felt heavy, a constant reminder of the life I left behind.
[[Try to take the back way out of town]]
<img src=".\saloon3.jpg">
Inside, the air was thick with smoke and laughter. Saloon girls with painted smiles swished their skirts, and cowboys nursed their drinks, their conversations punctuated by boisterous guffaws. Stone felt a familiar unease settle in his gut. This world, despite its surface conviviality, held little comfort for a man haunted by ghosts.
Hank bellowed for drinks, and the barkeep, a wiry man with a perpetually surprised expression, sloshed a generous helping of amber liquid into three glasses.
Stone raised his glass in a silent toast, the whiskey burning a familiar path down his throat. He stole a glance around the room, his gaze snagging on the group of teenagers huddled in a corner booth. The ringleader, the scrawny boy with a chip on his shoulder, nursed a glass of milk, his face a mask of sullen resentment.
<img src=".\bully2.jpg">
Stone knew the look. The grudging defeat, the simmering anger – it was a look he recognized all too well from his own troubled youth. He took another swig of his drink, the warmth doing little to dispel the prickle of unease that crawled up his spine.
He should have known it wouldn't be that easy. These kids, their pride bruised, their pockets emptied, were far from defeated. He just hadn't expected them to be so… desperate.
A sudden commotion at the back of the saloon drew his attention. A young man, one of the teenagers from the shack, was shoving his way through the crowd, his face contorted in a feral rage. In his hand, glinting in the dim light, was a pistol.
<img src=".\bully.gif">
"This ain't over, old man!" he screamed, his voice cracking with adolescent fury.
Before anyone could react, the gun roared. The sound split the air, a sharp crack that sent shivers down Stone's spine. Time seemed to slow down, the laughter and conversation dissolving into a horrified silence.
<img src=".\ban1.jpg">
Stone's vision swam. A searing pain erupted in his chest, a hot poker plunging into his very core. He looked down, his hand instinctively flying to the spreading stain of crimson blooming on his shirt.
His breath hitched, a strangled gasp escaping his lips. The world tilted sideways, the sounds of the saloon fading into a distant roar. The last thing he saw was the face of the teenage shooter, contorted in a mixture of fear and triumph, before darkness claimed him.
Stone crumpled to the floor, the saloon floorboards absorbing the thud of his fall like a final, brutal punctuation mark. The laughter had died, replaced by a horrified silence. In that silence, in the reeking haze of cheap whiskey and gunpowder, a life with a troubled past and an uncertain future came to a sudden and violent end.
Salvation Creek, the town that had offered him a glimmer of hope, had instead become his final resting place, a testament to the fact that redemption, for some, remained [[forever out of reach]].
The first sliver of dawn peeked over the horizon, painting the dusty rooftops of Salvation Creek in a pale, hopeful light. Stone, a duffel bag slung over his shoulder, crept down the deserted main street. He'd had enough of this town, of the ghosts it unearthed, of the tangled emotions it stirred within him. He was a man who walked in the shadows, and Salvation Creek, with its unexpected connections and lingering hope, felt like a place he wasn't meant to stay.
Just as he reached the edge of town, a soft voice called out from behind him. "Stone?"
<img src=".\amelia6.jpg">
He turned to see Amelia, standing on a porch, a shawl wrapped around her shoulders against the morning chill. Her eyes, usually bright and lively, were clouded with sadness.
"Leaving so soon?" she asked, her voice barely a whisper.
Stone offered a curt nod, the weight of unspoken words hanging heavy between them. He's known Amelia for a long time, her kindness a balm to his weary soul. But his life was a tangled mess, and he couldn't drag her back into it.
<img src=".\martha2.jpg">
Before he could respond, another figure emerged from the shadows – Martha, the strong-willed lady from the general store. Her curly brown hair, usually pulled back in a practical braid, cascaded down her shoulders, her eyes blazing with a fierce determination.
"Don't you dare walk away without a fight, Stone," she said, her voice surprisingly forceful. "Salvation Creek needs you, even if you don't see it."
Stone blinked, surprised by her outburst. He barely knew Martha, yet her words resonated with a strange truth. Salvation Creek, with its flaws and secrets, had a way of getting under your skin.
<img src=".\iris8.jpg">
Then, from the direction of the Scarlet Spur, another figure appeared. Iris, her skirt rustling in the morning breeze, her eyes filled with a mixture of vulnerability and defiance.
"Stone," she whispered, her voice trembling slightly. "Please don't leave. We… we need you."
<img src=".\irisameliamartha2.jpg">
Stone felt a knot tighten in his chest. Three women, each so different, yet all looking at him with the same unspoken plea. Amelia, with her gentle kindness. Martha, with her fiery spirit. Iris, with her quiet strength. They had all, in their own way, breached the walls he'd built around himself, chipping away at the hardened exterior, revealing a flicker of something he wasn't sure he deserved – love.
He looked at their faces, their emotions a kaleidoscope of hope, fear, and something that felt suspiciously like… love. And for the first time in a long time, Stone felt a flicker of warmth spread through him, a feeling that transcended his fear of the past and [[his doubts about the future]].
[[AH HELL NAH]]
<img src=".\funny12.gif">
He let out a shaky breath, the weight of his saddlebag suddenly unbearable. Maybe, just maybe, Salvation Creek wasn't just a place to hide. Maybe it was a place to heal, to connect, to find a sliver of redemption, not alone, but with the women who, despite his flaws, saw something worth saving in him.
With a wry smile, he lowered the bag to the dusty ground. "Alright," he said, his voice gruff but laced with a newfound determination. "Let's talk about this… all of it."
<img src=".\irisameliamartha1.jpg">
The three women exchanged surprised glances, then smiles bloomed on their faces, as bright and hopeful as the dawn breaking over Salvation Creek. Stone wasn't sure what the future held, but for the first time in a long time, he wasn't facing it alone. He had a town, a purpose, and maybe, just maybe, a love story more complex and unexpected than [[anything he could have ever imagined]].<img src=".\funny11.gif">
But the pull of the open road was stronger. He wasn't built for settling, for the comfort of routine. His past was a restless echo that urged him to keep moving, to keep searching for… something. Maybe redemption, maybe oblivion, maybe just the next dusty town on the map.
<<set $honor ++>>
He cast a final glance at the silent saloon, the memories of laughter and tension hanging heavy in the air. This town had a way of getting under your skin, of stirring up emotions long buried. But for Stone, it was a chapter best left closed.
<img src=".\saddleup.gif">
With a sigh, he swung himself into the saddle, the familiar leather creaking beneath him. Clementine whinnied softly, sensing his mood, and started walking at a steady pace. He didn't have a destination in mind, just a yearning for the open horizon, for the promise of a new beginning that lay beyond the dusty sprawl of Salvation Creek.
<<set $looks ++>>
As the town receded into the distance, shrinking into a collection of sun-bleached buildings against the vast canvas of the desert, a sense of bittersweet freedom settled over Stone. He wasn't sure what the future held, but he wasn't afraid to face it. He was a solitary figure, a lone rider against the endless expanse of sand and sky, but he carried within him a spark of hope, a flicker of something that whispered of possibilities yet to be discovered.
<img src=".\leaving1.gif">
Stone tugged his hat down low, shielding his eyes from the rising sun. The road stretched before him, an endless ribbon of possibility. He took a deep breath, the crisp morning air filling his lungs, and urged Clementine forward. He was leaving Salvation Creek behind, its secrets and tangled relationships fading into the dusty memory of another town. But the lessons learned, the emotions stirred, they would travel with him, shaping him into the man he was yet to become. The journey, he realized, was [[the destination]].
Amelia, her eyes glistening with unshed tears, stepped forward. "There's no need to rush into anything, Stone. We just…" Her voice trailed off, then she squeezed his hand gently. "We're glad you're not leaving."
Martha, ever the pragmatist, chimed in. "There's plenty of room at the inn, if you need a place to stay." A hint of a smile played on her lips, the fire in her eyes softened by a newfound understanding.
Iris, her golen hair cascading down her shoulders like gold ringlets, bit her lip nervously. "We just… we thought maybe…" She looked at Amelia and Martha, then back at Stone, a silent plea hanging in the air.
Stone understood. The unspoken desire, the curiosity that mirrored his own. He wasn't sure if this was love, not in the traditional sense. But it was a connection, a spark of something real that transcended the dusty streets of Salvation Creek.
With a deep breath, he shouldered his bag once more. "Let's head back to the saloon," he said, his voice surprisingly steady. "There's plenty of whiskey to go around, and maybe, just maybe, we can figure this out... together."
<img src=".\amelialaugh1.gif">
The women exchanged relieved smiles. They didn't know what the future held, but they were willing to face it, not just with Stone, but with each other. The walk back to the saloon was a silent one, each lost in their own thoughts, yet a newfound sense of camaraderie [[thrumming beneath the surface]].
As the night wore on, the three of them, drawn together by an unexpected force, explored the boundaries of their newfound connection. Amelia, with her gentle touch and soothing words, eased Stone's anxieties. Martha, with her fiery passion, ignited a spark of excitement within him. And Iris, with her vulnerability and quiet strength, became an anchor in the storm of his emotions.
<img src=".\irisameliamartha3.jpg">
It wasn't perfect. There were moments of awkwardness, of navigating desires and boundaries. But there was also laughter, hesitant at first, then growing freely as they reveled in the unexpected joy of their shared intimacy.
Amelia, from the doorway, watched the scene unfold with a bittersweet smile. A pang of longing flickered across her heart, but it was quickly overshadowed by a sense of contentment. Seeing Stone happy, even if it wasn't with her alone, was enough.
<img src=".\threesome1.jpg">
As your excitement builds, Martha and Amelia beckons you and Iris to join her on the sofa. You eagerly take your place amongst them, surrounded by three stunningly beautiful women who are eager to explore every inch of your body.
Martha's fingertips trace a path along your chest, sending shivers of anticipation through your veins. Her touch is like a seductive dance, teasing and tantalizing your senses. Meanwhile, Amelia leans in closer, her breath hot against your skin as she whispers her desires in your ear.
With each passing moment, the room fills with moans of pleasure and the intoxicating scent of arousal. Iris' lips find yours, her kiss both gentle and demanding. As her tongue dances with yours, Amelia begins to explore your body, her hands unapologetically seeking out every erogenous zone.
<img src=".\threesome2.gif">
The intensity builds, a symphony of pleasure and desire filling the air. Martha's skilled hands roam your body, her touch igniting a fire within you that threatens to consume you completely. Iris and Amelia, equally skilled in the art of seduction, leave no part of your body untouched.
Boundaries dissolve as the lines between pleasure and pain blur. Amelia's nails graze your skin, leaving a trail of sensation in their wake. Iris and Martha, driven by their insatiable desires, take turns pleasuring you in ways you never thought possible.
<img src=".\threesome3.gif">
Time becomes a mere concept as the hours pass in a haze of pleasure. The foursome becomes a tapestry of carnal delights, each moment more intense than the last. The room echoes with the sounds of passion, as moans and gasps mingle in a symphony of ecstasy.
In this debauched foursome, the boundaries of pleasure are pushed to their limits. Every fantasy, every desire, every taboo is explored and embraced.
The girls, equally enthralled by the intoxicating energy in the room, take turns indulging in their own desires. One straddles your lap, grinding against you with a rhythm that matches the pounding of your heart. Another takes you into her mouth, her lips and tongue working in tandem to elicit waves of pleasure.
<img src=".\threesome4.gif">
As the passion intensifies, boundaries blur and inhibitions fade away. Martha, now consumed by her own lust, positions herself above you, guiding you inside her with a moan of pleasure. The sensations overwhelm you as you lose yourself in the rhythm of your bodies, moving together in perfect harmony.
<img src=".\foursome2.gif">
Time becomes an abstract concept as this debauched foursome becomes an all-encompassing experience. Pleasure cascades through your veins, building and building until it reaches its climax. With a symphony of gasps and moans, you and your partners find release, surrendering to the waves of ecstasy that wash over you.
<img src=".\foursome3.gif">
As the intensity subsides, you find yourself surrounded by the aftermath of this passionate encounter. The girls, sated and content, share lingering kisses and tender caresses. The air is thick with the scent of sex and the warmth of connection.
Martha, ever the pragmatist, cleared her throat, breaking the spell. "Well," she said, a hint of amusement in her voice, "it seems we have a lot to discuss when the sun is fully up."
<img src=".\funny13.gif">
Stone, his heart lighter than it had been in years, met her gaze with a newfound confidence. He didn't know what the future held, but for the first time, he wasn't afraid to face it. He had found a connection, a place where he might belong, not just with one woman, but with three. It was unconventional, messy, and perhaps a little crazy, but in the dusty heart of Salvation Creek, he had found something more precious than gold – a love story as [[unique and unexpected]] as the town itself.Raucous laughter filled the saloon, Stone, nestled between Amelia and Iris on a plush corner booth, felt a warmth spread through him he hadn't experienced in a long time. The weight of his past, the uncertainty of the future – all seemed to melt away in the face of their unexpected camaraderie.
Amelia, her smile as bright as the midday sun, refilled their glasses with amber liquid. "To new beginnings," she declared, her voice ringing out above the din.
<img src=".\funny14.gif">
Stone and the women raised their glasses in a toast, the clinking crystal a punctuation mark to their newfound bond. Salvation Creek, once a place of shadows, now held the promise of connection, a life he hadn't dared to dream of.
Suddenly, the saloon door swung open with a bang, shattering the jovial atmosphere. A tall, broad-shouldered man with a thick handlebar mustache and a face contorted in fury stormed into the room. His gaze fell on Stone, and a guttural growl escaped his lips.
"There you are!" he bellowed, his voice laced with a dangerous edge.
<img src=".\jedediah1.jpg">
Stone's heart lurched. He recognized the man – Jebidiah, Martha's husband, the taciturn owner of the general store. Panic clawed at his throat, a cold premonition chilling him to the bone.
"Jebidiah?" Martha's voice, usually strong and confident, wavered with a touch of fear. "What are you doing here?"
Jebidiah ignored her, his eyes fixed on Stone. He reached into his coat pocket, and Stone's breath hitched as he saw the glint of polished metal. A gun.
"You stay away from my wife!" Jebidiah roared, his voice thick with drunken rage.
<img src=".\jediah1.gif">
"Jebidiah, put that down!" Martha shrieked, leaping to her feet. She lunged for him, her hand outstretched [[in a desperate plea]]...<img src=".\deathscreen1.gif">
But it was too late. The gun roared, a deafening crack that split the air. Time seemed to slow down, the laughter and conversation dissolving into a horrified silence.
Stone felt a searing pain erupt in his chest, a hot poker searing through his flesh. He looked down, his hand instinctively flying to the spreading stain blossoming on his shirt. Crimson. His blood.
<img src=".\shot3.jpg">
Disbelief flickered across his features, then morphed into a horrifying realization. He was dying. Here, in the heart of the ramshackle saloon, with the taste of laughter still lingering on his lips, his life was about to end.
<img src=".\ameliascream1.gif">
Amelia's scream tore through the stunned silence. Iris, her eyes wide with terror, reached out for him, but her touch seemed to fade at the edges of his vision. The world tilted sideways, the sounds of the saloon morphing into a distant roar.
<img src=".\jedediah2.jpg">
The last thing Stone saw was Jebidiah's face, contorted in a mask of stone cold rage, the gun still smoking in his hand. Then, darkness claimed him. The laughter died, replaced by a chilling silence, a testament to the fragile nature of hope, and the brutal reality that even in a place like Salvation Creek, [[redemption could come at a terrible cost]].<img src=".\blackveil1.jpg">
"
''But sometimes at night when the cold winds moan
In a long black veil she cries o'er my bones''
"
-->[[Preface]]<img src=".\deadstone1.jpg">
"
It's midnight at a liquor store in Texas
Closing time another day is done
When a boy walked in the door and points a pistol
He can't find a job, but Lord, he's found a gun
"
-->[[Preface]]<img src=".\saloon2.jpg">
The swinging doors of the saloon slammed open, the hinges groaning like a man in his death throes. I pushed through, the weight of the day clinging to me like dust. The bar buzzed with the usual cacophony – drunken laughter, the scrape of chairs, the rhythmic clink of glasses.
Ignoring the usual greetings, I headed straight for the back, a corner table shrouded in shadow. My body ached from the events of the past few days, the memory of the fight with Bull McGinty a dull throb in my knuckles.
As I settled down, a voice, laced with drunken bravado, cut through the din. "Look who finally decided to grace us with his presence," it sneered.
<img src=".\bully3.jpg">
I looked up to see Jebediah "Jeb" Calhoun, a bully with a face perpetually twisted in a sneer and a chip perpetually on his shoulder. He sat with a group of men, their faces flushed with cheap liquor and bad intentions.
Jeb and I had a history, a tangled mess of past grievances and barroom brawls all across the west. He never missed an opportunity to jab at my outsider status. Tonight, I wasn't in the mood for his taunts.
"Got some business to take care of, Jeb," I mumbled, my voice low.
He barked a harsh laugh. "Business, huh? Or maybe you're just scared to face a real man."
His words pricked at the simmering anger in my gut. But before I could retort, a woman's voice, laced with desperation, cut through the tension. "Jeb, please, just leave him alone."
It was Sarah, the saloon owner's niece. She'd always been kind, a beacon of light in this dusty town. But tonight, her eyes were red-rimmed, her face pale.
Jeb ignored her, his gaze fixed on me. "Looks like the little lady needs her hero," he sneered.
I pushed myself out of the booth, muscles coiled tight. Maybe redemption wasn't in the cards for me tonight. Just as I started towards Jeb, a searing pain erupted in my back.
<img src=".\stabbing1.jpg">
A gasp escaped my lips. I stumbled forward, hand flying to the source of the pain. Blood, slick and warm, spread through my fingers. I looked down to see the glint of a blade protruding from my gut.
<img src=".\funny16.gif">
The world tilted, the sounds of the bar morphing into a distant echo. I whirled around, searching for my attacker. Through the haze of pain, I saw Jeb, a twisted grin splitting his face, clutching a bloody knife.
<img src=".\jew1.jpg">
Then, another sound pierced the fog – a muffled moan, a sound of pleasure cut short by surprise. It came from the room next door, a room usually reserved for private gambling or… other activities. In the corner of my fading sight I saw her partly concealed by the curtain...
<img src=".\badending1.gif">
A horrifying realization dawned on me. Amelia. She must have been… No. The thought was a hammer blow to my already fractured world.
<img src=".\funny15.gif">
My vision swam, darkness encroaching at the edges. I crumpled to the floor, the saloon floorboards blurring into a crimson canvas. In my final moments, a single, heartbreaking image flickered through my mind – Amelia, entwined with another man, her face contorted in a moment of ecstasy, forever oblivious to the love that lay dying just a wall away.
<img src=".\badending2.gif">
The laughter from the bar continued, a cruel soundtrack to my fading life. Salvation Creek, the town that offered a glimmer of hope, had claimed another victim. In the end, there was no redemption, no solace, only the bitter taste of betrayal and the cold embrace of death.
Damn bro, thats rough. ITS OVA
restart ---> [[Preface]] <img src=".\rider1.jpg">
The unforgiving cold smacked against Stone's face as Clementine trotted into Blue Rock.
<img src=".\bluerock1.jpg">
Stone, his weathered face etched with the lines of a man who'd seen his share of hardship, tightened his grip on the reins. Unlike Salvation Creek, a ramshackle collection of saloons and storefronts, Blue Rock boasted a certain air of prosperity. Brick buildings, painted in cheerful hues of blue and green, lined the main street, their wide windows displaying an abundance of goods. Children, their clothes clean and pressed, chased each other down the dusty thoroughfare, their laughter echoing off the storefronts.
Clementine, a creature of habit, whickered softly, sensing the change in atmosphere. Stone, used to the wary glances and guarded whispers of strangers, wasn't prepared for the unabashed curiosity that greeted his arrival. As he rode down the main street, a hush fell over the bustling town. Shopkeepers emerged from their stores, hands on hips. Women, their faces framed by sunbonnets, peeked over lace curtains. Even the children stopped their games, their wide eyes following the solitary rider.
<img src=".\wideeyed1.gif">
Stone felt a prickle of self-consciousness crawl up his neck. He wasn't used to being the center of attention. In Salvation Creek, he'd blended in with the other drifters and weary souls. Here, in this prosperous town, he was an anomaly – a lone rider with a dust-caked hat pulled low over his brow and a worn duffel bag slung across his saddle.
<img src=".\goodmorning1.gif">
He cleared his throat, the sound rasping in the sudden silence. "Mornin'," he mumbled, offering a curt nod to the assembled crowd. His voice, roughened by years of desert wind and whiskey, seemed to sound out of place in the idyllic setting.
<img src=".\kid1.gif">
A beat of silence followed, then a young boy, no older than eight, piped up, "Who are you, mister?"
The question, innocent yet loaded, hung in the air. Stone hesitated. He wasn't sure he had a simple answer. He was a drifter, a wanderer, a man with a past he wasn't eager to share. But something in the boy's curious gaze, the expectant faces staring down at him, made him offer a gruff reply.
"Just a traveler," he said, his voice finding a touch of humor. "Passin' through."
<img src=".\ridingintotown1.gif">
A murmur rippled through the crowd. The shopkeepers exchanged glances, a mixture of curiosity and suspicion evident in their eyes. One woman, her face etched with worry lines, leaned towards her neighbor. "Think he's trouble?" she whispered.
Stone caught the word, the suspicion in her voice a stark contrast to the carefree atmosphere he'd witnessed back in Salvation Creek. He squared his shoulders, a flicker of defiance igniting within him. He wasn't trouble, not unless someone was looking for it. He just wanted a place to rest his head, a decent meal, and maybe, just maybe, a chance to escape the watchful eyes of a town that seemed to see him as a threat rather than a traveler.
With a curt nod, he urged Clementine forward, the rhythmic clip-clop of her hooves the only sound that dared to break the sudden tension.
<<set $marymet1 = false>>
Welcome to [[Blue Rock|stats1]]<img src=".\bluerock2.jpg">
Blue Rock gleamed like a turquoise jewel, prosperity painted the town.
[[Get a room at the hotel|hotel check in]]
<<set $luckydresser = 1>>
<<set $tobacco = true>>
<<set $player = {
"oxygen" : 4
}>>
<<helloWorld>>
<<set $intim = 5>>
<<set $scores = [ 10, 43, 100, 1]>>
arrays are counted starting from zero, so: you see four numbers, it's actually 3.
<<set $inventory = [] >>
<<set $inventory.push("bowie knife")>>
the inventory:
<<print $inventory>>
<<set $inventory.pluck(0,1)>>
the inventory:
<<print $inventory>>
<<set $inventory.push("razor, rag")>>
<<set $inventory.push("shaving cream")>>
<<print $scores[3] + 100>>
<<if $scores.contains(10)>>
uh
<</if>>
when you put parentheses around numbers they become words. example:
"10" is no longer 10. Get it? lol
<<print $scores.length>>
<<for $i = 0; $i < 10; $i++>>
hello
<</for>>
+ 1 and ++ mean the same thing same for the inverse - 1 is also --
<<set $item = {
"name" : "item name",
"weight" : 1.0,
"description" : "item desc"
}>>
<<set $wrench = {
"name" : "wrench",
"weight" : 1.0,
"description" : "a livesafer in the deep"
}>>
<<set $keycard = {
"name" : "keycard",
"weight" : 0.1,
"description" : "a keycard to the gay bar vip area lol"
}>>
<<set $cumrag = {
"name" : "cum soaked rag",
"weight" : 0.5,
"description" : "why is it... stinky?"
}>>
<<set $inventory.push($wrench, $keycard, $cumrag)>>
<<print $item.name>>
<<print $item.weight>>
<<print $item.description>>
<span class="bigtext">Colt Dragoon ''$100''</span>
"Hello, interested in this equalizer of man?"
[[buy]]
[[could you do $50?]]
[[stick 'em up! This is a robbery!]]
[[how about I pay you some other way?]]
<<if $hasdragoon eq true>>
you have already bought the revolver
[[leave]]
<</if>>
[[check your inventory |inventory]]
[[add cash|add cash 100]]
[[add charisma|add charisma 100]]
[[add honor|add honor 100]]
[[add looks|add looks 100]]
[[add vigor|add vigor 100]]
[[add health|add health 100]]
[[subtract cash|subtract cash 100]]
[[subtract charisma|subtract charisma 100]]
[[subract honor|subtract honor 100]]
[[subtract looks|subtract looks 100]]
[[subtract vigor|subtract vigor 100]]
[[subtract health|subtract health 100]]
...
[[something entirely irrelevant and spooky...|UFO]]
[[Blue Rock]] <<if $cash gte 100>>
-$100
you bought the dragoon
"Be careful, it's loaded!"
<<set $cash -->>
<<if $charisma gte 2>>
your smooth talking got you a better deal!
+$20
<<set $cash ++>>
<<set $hasdragoon = true>>
<<set $ammo = 6>>
<</if>>
<<else>>
"fug off broke boy"
<</if>>
[[leave]]<<if $charisma gte 2 and $cash gte 50>>
"Sure, feller. It's yours. Be careful, it's loaded."
-$50
charisma checked passed
<<set $cash -->>
<<set $hasdragoon = true>>
<<set $ammo = 6>>
<</if>>
<<if not ($charisma gte 2 and $cash gte 50)>>
"nah bro"
charisma check failed
<</if>>
[[leave]]<<if $vigor gte 5>>
"OK! Whatever you want, man! Be careful, it's loaded..."
you stole the dragoon
<<set $hasdragoon = true>>
<<set $ammo = 6>>
<</if>>
<<if not ($vigor gte 5)>>
"bruh, leave my store."
<</if>>
[[leave]]<<if $looks gte 1 or $charisma gte 2>>
"ok, lets fug. btw, be careful, it's loaded."
you acquired the dragoon, hoe
<<set $hasdragoon = true>>
<<set $ammo = 6>>
<</if>>
<<if not ($looks gte 1 or $charisma gte 2)>>
"hell nah nigga"
sad day
<</if>>
[[leave]]you left the debug general store
<<if $hasdragoon eq true>>
[[KILL THEM ALL]]
<</if>>
You left the general store debug room, but there's a toxic cloud of deep state mkultra dust coming right for you!
[[put on your bandana and try to survive]]
[[debug room]]<<if $ammo gte 1>>
[[kill]]
<<else>>
you ran out of bullets and a gang of chinese migrants mauled you...
[[THE END]].
<</if>>
you shoot at the crowd.
<<set $ammo = $ammo - 1>>
<<if $ammo gte 1>>
[[KILL THEM ALL]]
<<else>>
[[oh no... im out of ammo|KILL THEM ALL]]
<</if>>
[[debug room]] you are holding:
<<for $i = 0; $i < $inventory.length; $i++>>
<<set $item = $inventory[$i]>>
<<print $item.name>> - <<print $item.description>>
<<print $inventory[$i]>>
<</for>><<walkthroughcloud $player>>
you brave the cloud of ssri piss mist and gay air...
[[keep moving |gay air cloud]]
<<walkthroughcloud $player>>
The piss mist and gay dust are thick in the air and seeing where you are going is almost immpossible...
[[go left|left]]
[[go right|right]]you emerge from the cloud covered in ssri piss and estrogenic compound residue,
never has smog filled air and exposure to heavy metals felt so good.
CEEEELEBRATE GOOD TIMES- COME ON!
LETS CELEBRATE!
[[debug room]] you suffocated on birth control mist. GUH
<<set $health = 0>>
[[link test]]<<walkthroughcloud $player>>
you brave the chem trail cloud and see what looks to be the eye of the piss mist...
[[enter the eye]]<<walkthroughcloud $player>>
you bump into a chinese man-
"TING HOW MA WUSHOE MI-"
[[Wha happen?|gay air cloud]]<span class="bigtext">//__Amelia^^aka Alamo Gangbang!^^__//</span>
CASH
<<print ($money).toFixed(2)>>
CHARISMA
<<print $charisma>>
HONOR
<<print $honor>>
FAME
<<print $fame>>
LOOKS
<<print $looks>>
VIGOR
<<print $vigor>>
GRIT
<<print $grit>>
HEALTH
<<print $health>>
ENERGY
<<print $energy>>
[[show inventory]]
[[quests]]
<<button [[support]]>><</button>>
press restart niggaOH NO! Project blue beam!!!
<div class="aliens">When you look at it, it vanishes.</div>
But you're sure it's there...
(hover over "when you look at it")
[[debug room]]<<set $health ++>>
[[debug room]] <<set $vigor ++>>
[[debug room]] <<set $looks ++>>
[[debug room]] <<set $honor ++>>
[[debug room]] <<set $cash ++>>
[[debug room]] <<set $cash -->>
[[debug room]] <<set $honor -->>
[[debug room]] <<set $looks -->>
[[debug room]] <<set $vigor -->>
[[debug room]] <<set $health -->>
[[debug room]] <<set $charisma ++>>
[[debug room]] <<set $charisma -->>
[[debug room]] <<set $health = 100>>
<<set $vigor = 5>>
<<set $looks = 1>>
<<set $honor = 1>>
<<set $charisma = 2>>
<<set $money = 100>>
[[continue|debug room]] This is the end... my only friend... the end-
press restart.
<<set $health = 0>><img src=".\hotel1.jpg">
Clementine whinnied impatiently as Stone dismounted in front of the Blue Rock Hotel. The three-story building, painted a cheerful blue with white trim, boasted a wide porch lined with rocking chairs where well-dressed ladies fanned themselves and gossiped. It was a far cry from the dusty saloons and ramshackle lodgings Stone was accustomed to.
He took a deep breath, the scent of freshly baked bread from the Blue Rose Bakery next door a welcome change from the ever-present dust. Squaring his shoulders and hitching his duffel bag higher, he approached the grand double doors.
A young bellhop, barely out of his teens and sporting a bright blue uniform, materialized from somewhere and gave Stone a dazzling smile. "Welcome to the Blue Rock Hotel, sir! May I interest you in a room?"
[[Yes|welcomehotel]]
<img src=".\bellhop1.jpg">
The bellhop, nimble as a desert jackrabbit, whisked Stone through the opulent lobby, dodging chatting ladies and businessmen engrossed in their newspapers. The air buzzed with a civilized kind of energy, a stark contrast to the smoky saloons of Stone's past.
<img src=".\hotelroom1.jpg">
Finally, they reached a mahogany door at the end of a plush hallway. The bellhop unlocked it with a flourish, revealing a room unlike any Stone had seen in years. Sunlight streamed through a large window, illuminating a spotless space furnished with a sturdy bed covered in a bright blue comforter. A cherry wood dresser held a basin and pitcher, and a plush armchair sat invitingly beside a fireplace.
<img src=".\balcony1.jpg">
The most striking feature, however, was a small balcony overlooking the bustling main street. Wrought iron railings cast intricate shadows on the polished wooden floor, and a small table with two wicker chairs offered a perfect spot for enjoying a morning coffee and watching the town come alive.
"This is the view room, sir," the bellhop announced proudly, his voice hushed with reverence. "Best seat in the house for taking in the sights."
Stone, surprised by the unexpected luxury, ran a hand over the smooth surface of the dresser. This wasn't just a room; it was a refuge, a world away from the dusty trails and cold nights he was used to. A flicker of unease stirred within him. Blue Rock, with its polished charm and watchful eyes, felt like a gilded cage. But for now, the comfort of a clean bed and a view that stretched beyond the town limits held a strange appeal.
You pay $15 for a weeks stay.
-$15 <<set $money = $money-15>>
<<set $energy -->>
[[settle in|hotel1]]<img src=".\hotelroom2.jpg">
Sunlight streamed through a large window, illuminating a spotless space furnished with a sturdy bed covered in a bright blue comforter. A cherry wood dresser held a basin and pitcher, and a plush armchair sat invitingly beside a fireplace.
<<if $dayspassed eq 0>>\
Today is ''monday''.
<</if>>\
<<if $dayspassed eq 1>>\
Today is ''tuesday''.
<</if>>\
<<if $dayspassed eq 2>>\
Today is ''wednesday''.
<</if>>\
<<if $dayspassed eq 3>>\
Today is ''thursday''.
<</if>>\
<<if $dayspassed eq 4>>\
Today is ''friday''.
<</if>>\
<<if $dayspassed eq 5>>\
Today is ''saturday''.
<</if>>\
<<if $dayspassed eq 6>>\
Today is ''sunday''.
<</if>>\
<<if $dayspassed eq 7>>\
<<goto endofweek1>>\
<</if>>\
[[go outside|bluerock1]]
[[smoke on balcony|balconysmoke1]]
[[check dresser|luckydresser1]]
[[bathe|bathe1]]
<<if $maggiemovedin eq true>>
Maggie is reading a book by the fireplace.
<</if>>
<<set $maggiescene1 = false>>\
<<if $energy lte 0>>\
<<goto sleep>>\
<</if>>\
[[exercise|workout1]]<img src=".\bluerock3.jpg">
Blue Rock gleamed like a turquoise jewel, prosperity painted the town.
<<nobr>>
<<switch random(1, 12)>>
<<case 1>>\
A man drops his wallet in front of you.
[[take it|money1]] or
[[return it|honor1]]
<<case 2>>\
<img src=".\funny19.gif">
That's odd...
<<case 3>>\
You witness a hanging.
<<case 4>>\
you watch as soldiers march down the street.
<<case 5>>\
A lawman won't stop staring at you.
<<case 6>>\
A salesman attracts a crowd.
[[check it out|randomevent1]]
<<case 7>>\
You see soiled doves pushing their trade.
[[approach|randomevent2]]
<<case 8>>
<<goto randomevent3>>
<<case 9>>
You walk past a exhibition of strength.
[[participate|weight1]]
<<case 10>>
You see a sign that reads "BOUNTY HUNTERS NEEDED. GO TO POST OFFICE FOR FURTHER INFORMATION."
<<case 11>>
You bump into a citizen.
[[Have a chat|npcconvo1]]
<<case 12>>
<<if $zingaraquest eq true>>
You see a group of gypsies.
[[approach|gypsies1]]
<<else>>
You see a group of gypsies.
<</if>>
<<default>>\
Blah. Something went wrong if this is shown.
<</switch>>\
<</nobr>>
Places of interest:
[[The Downtown Residencies|downtown1]]
[[The Grand Ruby Saloon|brsaloon1]]
[[A Bustling Back Alley|backalley1]]
[[The Rail Depot|raildepo1]]
[[Dry Goods Store|goods1]]
[[The Miner's Bank|bank1]]
[[The Post Office|po1]]
[[The Jail|jail1]]
[[Leave town|outskirts1]]
<<if $meetmaggieoutside eq true and $maggiemovedin eq false>>
<img src=".\maggieportrait23.jpg">
[[Meet Maggie|maggiemovein]]
<</if>>
<p><span class="small">[[My Hotel Room|hotel1]]</span></p>
<<if $health lte 0>>
<<goto deathscreen>>
<</if>>
<<if $energy lte 0>>\
<<goto sleep>>\
<</if>>\<<if $tobacco eq true>>
<img src=".\smoking2.gif">
You smoke a hand rolled cigarette overlooking Blue Rock. No pimp sticks on this balcony!
+1 vigor
-1 health
<<set $vigor = $vigor+1>>
<<set $health = $health-1>>
<<set $energy -->>
<</if>>
<<if not $tobacco eq true>>
<img src=".\balcony3.jpg">
You have no tobacco to smoke.
<</if>>
[[go back inside|hotel1]]<img src=".\dresser1.jpg">
<<if $luckydresser is 1>>
you found $5!
"My lucky day."
<<set $money = $money+5>>
<<set $luckydresser ++>>
<</if>>
<<if $luckydresser is 2>>
You checked the dresser.
<</if>>
[[close dresser|hotel1]]
[[continue|Blue Rock]]
<<set $maggiemovedin = false>>
[[jump|magsex1]]
[[jump2|sarahsex1]]
[[combat]]
[[debug room]]
<img src=".\saloonbr1.jpg">
Stone pushed open the ornately carved doors of the Grand Ruby Saloon with a creak that seemed to echo through the boisterous interior. The air, thick with the smell of spilled whiskey, stale tobacco, and a faint undercurrent of sweat, was a stark contrast to the fresh scent of the Blue Rock Hotel.
Dimly lit by flickering oil lamps and a massive chandelier adorned with ruby red crystals, the saloon buzzed with activity. Raucous laughter mingled with the rhythmic clinking of glasses and the steady drone of a piano playing a lively tune. Women with brightly colored dresses and elaborately styled hair served drinks behind a polished mahogany bar, their smiles practiced yet professional. A burly bartender with a handlebar mustache and a perpetually surprised expression called out orders, his voice barely audible over the din. Gamblers hunched over green baize tables, their faces illuminated by the flickering lamplight, their expressions a mix of concentration and greed. In a corner booth, a group of cowboys, their hats tilted low, shared a flask, their boisterous laughter punctuated by the occasional slam of a fist on the table.
Stone, used to the rough-and-tumble saloons, felt a flicker of comfort. This place had a certain elegance, a layer of sophistication beneath the surface chaos. He scanned the room, searching for a familiar face, an anchor point in this sea of strangers, but none met his gaze.
[[Gamble|Start]]
[[Buy some coffee|coffee]]
[[Buy food|buyfood1]]
[[Get a drink]]
[[Get a haircut]]
[[Chat with patron|patron1]]
<<if $methurdygurdygals eq false>>
[[Enter the hurdy-gurdy room|hurdygurdyroom1]]
<</if>>
[[Leave|bluerock1]]<img src=".\bank1.jpg">
[[enter|bank2]]
[[return|bluerock1]] <img src=".\drygoods1.jpg">
[[enter|gstore]]
<<return>><img src=".\jail1.jpg">
<<if $knockedoutjew eq false and $sparedevelyn eq true>>
[[you see a wide eyed small man with a big nose|goldberg1]]
<</if>>
[[return|bluerock1]]<img src=".\po1.jpg">
[[enter|p02]]
[[return|bluerock1]] <img src=".\raildepo1.jpg">
[[talk to the ticket salesman|ticketguy1]]
[[return|bluerock1]] <img src=".\houses1.jpg">
<<if $hasfriends eq false>>
All you see are a series of tightly packed wooden houses. You don't know anybody in town well enough to visit their home yet.
<</if>>
[[go back|bluerock1]]
<img src=".\backalley1.jpg">
The stench of garbage and sweat hung heavy in the air, a constant reminder of the grittier side of this booming frontier town. Here, the ramshackle buildings huddled close, casting long, distorted shadows on the dusty cobblestone path.
The cacophony of the main street faded into a dull roar, replaced by the rhythmic pounding of a hammer against wood and the occasional shouted curse.
He turned a corner, his boots crunching on loose gravel. The narrow alley suddenly opened into a wider space, a makeshift arena surrounded by a rough-hewn wooden fence. In the center, a makeshift boxing ring gleamed under the harsh sun. Two men, stripped to the waist, their bodies etched with scars that spoke of past battles, circled each other warily. A motley crew of onlookers pressed against the fence, their faces a mix of anticipation and bloodlust.
<img src=".\prizefight3.jpg">
The air vibrated with the excited chatter of the crowd. Bets were being placed, muttered curses exchanged. A burly man with a handlebar mustache stood on a makeshift platform beside the ring, his voice booming through the heat. "Five to one on Red Jack! Ten to one on the newcomer! Place your bets, folks!"
Your record: <<print $boxingwin>>-<<print $boxingloss>>-0 (wins-losses-draws)
[[fight a palooka|boxing1]]
<<if $boxingskill gte 10>>\
[[fight a more skilled opponent|boxing2]]
<</if>>\
<<if $boxingskill gte 20>>\
[[fight a contender|boxing3]]
<</if>>\
<<if $boxingskill gte 30 and $ischamp eq false>>\
[[fight the champion|boxing4]]
<</if>>\
[[train|training1]]
<<if $health lte 20>>
<<goto cutman1>>
<</if>>
[[return|bluerock1]]<img src=".\blackjack1.jpg">
<<button "Bet" "Bet">><<run buildDeck()>><</button>>
[[return|brsaloon1]]
$deck.length cards remain in the shoe.
Money: $<<=$money>> <<set _bet to Math.ceil($money/2)>>
Amount to bet: $<<numberbox "$bet" _bet>> <<button "Deal"
"Deal">><<set $badbet to true>><<run startDeal()>><</button>>
<<set $energy -->>\
<<if $energy lte 0>>\
<<goto sleep>>\
<</if>>\
[[return|brsaloon1]]<img src=".\blackjack1.jpg">
<<if $badbet>>@@color:red;Invalid bet amount!@@ <<button "Bet" "Bet">><</button>><<else>>$deck.length cards remain in the shoe.
Money: $<<=$money>>
Pot: $<<=$pot>>
Dealer: <<= showHand($dealer, $hideDealer)>><<if !$hideDealer>> [<<= handValue($dealer)>>]<</if>>
Player: <<=
showHand($player)>> [<<= handValue($player)>>]<<if $result>> $result<<set $result to "">><</if>> <<if $hideDealer>><<button "Hit"
"Deal">><<run playerHit()>><</button>><<button "Stand" "Deal">><<run
playerStand()>><</button>><<else>><<button "Bet" "Bet">><</button>><</if>><</if>>
[[return|brsaloon1]]<img src=".\coffee1.jpg">
<<if $money gte .050000000000000>>
-$0.05
you bought coffee
<img src=".\bartender.png">
"Be careful, it's hot!"
<<set $money = $money-.050000000000000>>
<<set $vigor = $vigor+1>>
<<set $caffeine ++>>
<<if $charisma gte 10>>
"don't worry, it's on the house, Mister."
+$0.05
<<set $money = $money+.050000000000000>>
<</if>>
<<else>>
Damn, can't even buy a cup o' mud.
<p><span class="small">you don't have enough money</span></p>
<</if>>
<<if $caffeine gte 5>>
<<goto caffeinecrash>>
<</if>>
[[return|brsaloon1]] <img src=".\throwup1.gif">
You rush outside and throw up all your coffee...
and you now have a headache!
-5 vigor
-5 health
<<set $vigor = $vigor-5>>
<<set $health = $health-5>>
<<set $caffeine = $caffeine-5>>
<<set $energy -->>\
<<if $energy lte 0>>\
<<goto sleep>>\
<</if>>\
[[return|bluerock1]]<<if $hasbathed eq false>>
<img src=".\bathe1.jpg">
You have bathed.
+5 looks
<<set $hasbathed = true>>
<<set $looks = $looks+5>>
<<else>>
you have already bathed today.
<img src=".\bathe2.jpg">
<</if>>
[[return|hotel1]] <<if $ate gte 3>>
<<goto foodfull>>
<</if>>
<img src=".\bartender.png">
You are handed a menu.
MEAT BALLS AND GRAVY. 10 CENTS [[order|meatballs]]
BASIC 4 B's: Sourdough biscuits, beans, beef, and bacon. 15 CENTS [[order|b4b]]
PRETZEL. 5 CENTS [[order|pretzel]]
ARIZONA STRAWBERRIES. 5 CENTS [[order|aristraw]]
Though limited, you appreciate the variety.
[[return|brsaloon1]]<<if $ate gte 5>>
<<goto foodfull>>
<</if>>
<<if $money gte .05>>
-$0.05
you bought food
<img src=".\airstraw.jpg">
"Enjoy!"
+1 vigor
<<set $money = $money-.05>>
<<set $vigor = $vigor+1>>
<<set $ate ++>>
<<else>>
<img src=".\funny18.jpg">
Damn, I sure am hungry..
<p><span class="small">you don't have enough money</span></p>
<</if>>
[[return|brsaloon1]] <<if $ate gte 5>>
<<goto foodfull>>
<</if>>
<<if $money gte .05>>
-$0.05
you bought food
<img src=".\pretzel.jpg">
"Enjoy!"
+1 vigor
<<set $money = $money-.15>>
<<set $vigor = $vigor+1>>
<<set $ate ++>>
<<else>>
<img src=".\funny18.jpg">
Damn, I sure am hungry..
<p><span class="small">you don't have enough money</span></p>
<</if>>
[[return|brsaloon1]] <<if $ate gte 5>>
<<goto foodfull>>
<</if>>
<<if $money gte .15>>
-$0.15
you bought food
<img src=".\basicb.jpg">
"Enjoy!"
+3 vigor
<<set $money = $money-.15>>
<<set $vigor = $vigor+3>>
<<set $ate ++>>
<<else>>
<img src=".\funny18.jpg">
Damn, I sure am hungry..
<p><span class="small">you don't have enough money</span></p>
<</if>>
[[return|brsaloon1]] <<if $ate gte 5>>
<<goto foodfull>>
<</if>>
<<if $money gte .10>>
-$0.10
you bought food
<img src=".\gravy.jpg">
"Enjoy!"
+2 vigor
<<set $money = $money-.10>>
<<set $vigor = $vigor+2>>
<<set $ate ++>>
<<else>>
<img src=".\funny18.jpg">
Damn, I sure am hungry..
<p><span class="small">you don't have enough money</span></p>
<</if>>
[[return|brsaloon1]] <<print $inventory1>>
<<return>><img src=".\fat1.jpg">
You are stuffed and cannot eat anymore.
[[return|brsaloon1]] <img src=".\bartender.png">
"What will it be, whiskey, rye whiskey, or bourbon?"
A sign above the bar says:
WHISKEY. 20 CENTS A SHOT
RYE WHISKEY. 15 CENTS A SHOT
BOURBON. 40 CENTS A SHOT
[[whiskey|drwhiskey]]
[[rye whiskey|drrye]]
[[bourbon|drbourbon]]
[[return|brsaloon1]]<<if $money gte .20>>
-$0.20
you bought whiskey
<img src=".\pouring1.gif">
"Here you are, sir."
<img src=".\drinking1.gif">
you knock it back. The familiar sting reminds you of lost times.
+3 vigor
-12 health
<<set $money = $money-.20>>
<<set $vigor = $vigor+3>>
<<set $health = $health-12>>
<<set $alcohol ++>>
<<else>>
<img src=".\funny18.jpg">
Damn, what I would do for some whiskey.
<p><span class="small">you don't have enough money</span></p>
<</if>>
<<if $alcohol gte 5>>
<<goto alcoblack0>>
<</if>>
[[return|brsaloon1]] <<if $money gte .15>>
-$0.15
you bought rye whiskey
<img src=".\pouring1.gif">
"Here you are, sir."
<img src=".\drinking1.gif">
you knock it back. The familiar sting reminds you of lost times.
+2 vigor
-10 health
<<set $money = $money-.15>>
<<set $vigor = $vigor+2>>
<<set $health = $health-10>>
<<set $alcohol ++>>
<<else>>
<img src=".\funny18.jpg">
Damn, what I would do for some rye whiskey.
<p><span class="small">you don't have enough money</span></p>
<</if>>
<<if $alcohol gte 5>>
<<goto alcoblack0>>
<</if>>
[[return|brsaloon1]] <<if $money gte .40>>
-$0.40
you bought bourbon
<img src=".\pouring1.gif">
"Here you are, sir."
<img src=".\drinking1.gif">
you knock it back. The familiar sting reminds you of lost times.
+5 vigor
-10 health
<<set $money = $money-.40>>
<<set $vigor = $vigor+5>>
<<set $health = $health-10>>
<<set $alcohol ++>>
<<else>>
<img src=".\funny18.jpg">
Damn, what I would do for some bourbon.
<p><span class="small">you don't have enough money</span></p>
<</if>>
<<if $alcohol gte 5>>
<<goto alcoblack0>>
<</if>>
[[return|brsaloon1]] <img src=".\drunk1.jpg">
You wake up from a drunken stooper slumped over in a corner covered in your own vomit.
- looks
-25 vigor
<<set $looks = 0>>\
<<set $alcohol = 0>>\
<<if $tobacco eq true>>\
<<set $tobacco = false>>\
<<set $inventory1.pluck("Sack of tobacco and rolling papers ////")>>\
Someone stole your tobacco and papers!
(click "show inventory" on the left)
<<set $energy = $energy -5>>\
<<if $energy lte 0>>\
<<goto sleep>>\
<</if>>\
"Damn, just when I needed it most..."
<</if>>
[[return|bluerock1]] <img src=".\barber1.jpg">
<<if $gothaircut eq false>>
You greet the barber.
He's busy cutting a patrons hair.
"I'll be with you in a moment, younker."
You see a sign above his station:
HAIRCUTS 30 CENTS
[[get a haircut|haircut1]]
<<else>>
"How you liking that haircut, younker?"
<</if>>
[[return|brsaloon1]] <<if $money gte .30>>
<img src=".\barber2.jpg">
-$0.30
you got a haircut
+10 looks
<<set $looks = $looks+10>>
<<set $gothaircut = true>>
<<else>>
<img src=".\funny18.jpg">
I can't afford a haircut.
<p><span class="small">you don't have enough money</span></p>
<</if>>
[[return|Get a haircut]]<<if $hurdygurdyroomintrocompleted eq false>>
<img src=".\dancehall1.jpg">
Stone enters the room through the silk curtain and a cacophony of sounds assaulted him. A fiddle shrieked a mournful tune, drowned out occasionally by the boisterous laughter of patrons and the rhythmic thud of boots on the floorboards.
In the corner, a lone figure cranked a hurdy-gurdy, the melancholic melody a stark counterpoint to the room's raucous energy. Yet, Stone's attention was quickly snagged by a different kind of music.
The women, dressed in a riot of color that defied the saloon's somber mood, stood like lit candles in the dark. These were dance hall girls, paid to socialize and dance by the saloon, and themselves whispers of Blue Rock materialized.
<<else>>
A fiddle shrieked a mournful tune, drowned out occasionally by the boisterous laughter of patrons and the rhythmic thud of boots on the floorboards.
In the corner, a lone figure cranked a hurdy-gurdy, the melancholic melody a stark counterpoint to the room's raucous energy. Yet, Stone's attention was quickly snagged by a different kind of music.
<</if>>
<<if $metmaggie eq false>>
<img src=".\maggieportrait1.jpg">
A woman with brown hair that cascaded down her back in unbound waves, waiting for a dance- her foot tapping a gentle rhythm. Her vibrant green dress, adorned with swirling patterns, seemed to capture the energy of the music itself.
[[approach her|meetingmaggie]]
<</if>>
<<if $metmaggie eq true and $meetmaggieoutside eq false>>
<img src=".\maggieportrait9.jpg">
You see Maggie fiddling with her thumbs in between dances.
[[approach her|maggieconvo1]]
<</if>>
<<if $metsarah eq false>>
<img src=".\sarah1.jpg">
A woman with eyes as blue as the summer sky. Her blonde hair, pulled back in a practical braid. Her fingers graced along her thin skirt, her face alight with a mischievous grin. Her simple brown dress, adorned with a single, delicate sunflower pin, hinted at a hidden spark beneath her loose demeanor.
[[approach her|meetingsarah]]
<</if>>
<<if $sarahconflictsolved eq false and $metsarah eq true and $losttallfight eq false>>
<img src=".\sarahconflict1.gif">
You see the blue-eyed blonde and a patron getting very... 'friendly'.
[[interrupt them|sarahconflict]]
<</if>>\
<<if $sarahconflictsolved eq true and $metsarah eq true and $losttallfight eq false>>
<img src=".\sarahportrait8.jpg">
You see Sarah posing seductively to attract patrons.
[[approach her|chatsarah1]]
<</if>>\
<<if $losttallfight eq true>>\
Find Sam Tall, and [[gun him down|samtalldeath]].
<</if>>
<<if $metmary eq false>>
<img src=".\mary3.jpg">
A woman whose tanned skin seemed to absorb the dim light, making her almost an apparition. Her black hair, adorned with tiny silver bells that chimed softly with her movements, cascaded down her back. Her voice, rich and contralto, wove a melody around the instrumental music, a voice that held both the sorrow of a thousand stories and the resilience of a survivor. Her dress, a style popular south of the border, spoke of a heritage far removed from Blue Rock.
[[approach her|meetingmary]]
<</if>>
<<if $metmary eq true and $marymet1 eq false>>
<img src=".\mary9.jpg">
[[Try a bold approach|mary1]]
<</if>>
<<set $methurdygurdygals eq true>>
[[return|brsaloon1]]<<set $metmaggie = true>>
Reaching the stand, Stone stopped before the woman with brown hair. Her focus was absolute, her body weaving a melancholic tapestry with the hurdy-gurdy noise. He cleared his throat hesitantly, the sound barely audible over the din. The woman's head snapped up, her light-brown eyes flashing with surprise.
<img src=".\meetingmaggie.gif">
"Buy me a drink, stranger?" she asked, her voice surprisingly melodic amidst the harsh sounds. There was a hint of amusement in her gaze, a spark of challenge that both intrigued and unsettled Stone. He hesitated, unsure of his purpose, then blurted out, "Actually, I… I was looking for a dance."
A slow smile spread across the brunette's face, transforming her from a solitary dancer to a captivating performer. "Beautiful, huh?" she drawled, a playful lilt in her voice. "The dancing can tell a story all its own, if you know how to." She gestured to the dance floor.
Stone felt a flicker of warmth under her gaze. "Time for a new story then," he replied, surprising himself with his boldness. "One with a little less sadness, perhaps."
The brunette's smile widened, revealing a hint of mischief. "Well, stranger," she said, her voice a childlike tone, "that'll depend on you."
[[dance with her|dancewmaggie]]
<<set $hurdygurdyroomintrocompleted = true>><<set $metsarah = true>>
She looked up, surprise morphed into a cautious smile as she took in Stone's weathered face and searching eyes.
<img src=".\sarahportrait6.jpg">
"Can I help you?" she asked, her voice laced with a hint of suspicion.
Stone's initial harshness melted away. "I hope so-" he replied, then suddenly the dance hall girl was swept away by another patron.
[[continue|hurdygurdyroom1]]
<<set $hurdygurdyroomintrocompleted = true>><<set $metmary = true>>\
<<set $hurdygurdyroomintrocompleted = true>>\
<img src=".\mary12.jpg">
"Hola, señor."
you try to talk to her but you don't know spanish and the conversation turns awkward fast.
[[return|hurdygurdyroom1]]
"Care to dance, stranger?" the brunette asked, extending a hand towards him. The challenge in her eyes was laced with a hint of something else, something deeper.
Stone, a smile tugging at his lips, accepted her hand. Her touch was surprisingly warm, a stark contrast to the rough life etched on his face. As they stepped onto the dance floor, the world around them seemed to fade away.
She moved with an effortless grace that belied the raw emotion in the music. Stone, surprisingly comfortable in her lead, found himself following her steps, a silent conversation unfolding through their movements. The tension that had coiled in his muscles eased away, replaced by a strange sense of belonging.
<img src=".\saloondance1.gif">
They danced for what felt like an eternity, lost in the rhythm of the music and the unspoken connection that crackled between them. The raucous laughter and drunken shouts of the saloon patrons faded into the background, replaced by the melody of the hurdy-gurdy and the soft chime of bells.
As the music slowed to a gentle coda, Stone and her came to a stop, their chests rising and falling with exertion. He held her gaze, a mixture of surprise and something more reflected in his eyes. the brown eyed girl, her face flushed and her eyes sparkling, offered him a slow, genuine smile.
<img src=".\meetingmaggie2.gif">
"Welcome to Blue Rock, stranger," she said, her voice a light whisper. "We don't get many visitors like you around here. My name's Maggie, nice to meet you. Don't worry about the dance, it's on the house, Mr."
Stone, his heart pounding in his chest, knew this was no ordinary saloon encounter. He had stumbled upon something more, a hidden rhythm in the dusty heart of Blue Rock, and a connection with a woman whose fiery spirit mirrored his own sense of wanderlust.
<<set $maggierelation = $maggierelation+5>>
+5 Maggie relationship
Maggie is more attracted to you.
<<set $energy -->>\
<<if $energy lte 0>>\
<<goto sleep>>\
<</if>>\
[[return|hurdygurdyroom1]] <img src=".\maggieportrait12.jpg">
<<if $maggierelation gte 5>>
"Hello mister, I'm glad to see you again."
<<else>>
"What do you want?"
<</if>>
<<button [[Chat|chatmag]]>><</button>> <<button [[Pickup line|magpuline]]>><</button>> <<button [[Buy her a drink|buymagdrink]]>><</button>> <<button [[Ask to fuck|asktofuckmag]]>><</button>> <<button [[Leave|hurdygurdyroom1]]>><</button>><img src=".\maggieportrait12.jpg">
What subject do you choose?
<<button [[Ask about her|magaskabout]]>><</button>> <<button [[Mutual interests|magmutualint]]>><</button>>
[[return|maggieconvo1]]<img src=".\bartender.png">
<<if $maggiealc lte 3>>
What will it be?
<<button [[bourbon|buymagalc0]]>><</button>> <<button [[rye whiskey|buymagalc1]]>><</button>><<button [[whiskey|buymagalc0]]>><</button>>
<<else>>
"She's had enough, feller."
<</if>>
[[nevermind|chatmag]]<<if $looks gte 20>>\
"Oh, stop it!"
<img src=".\maggiehappy2.gif">
She blushes.
\
looks check passed.
+1 relationship
<<set $maggierelation = $maggierelation+1>>\
<<else>>\
<img src=".\maggieno.gif">
"Nice try, mister."
looks check failed.
<</if>>\
<<if $looks gte 30>>\
<img src=".\maggieportrait14.jpg">
"Mister, please excuse me- but I have to snap out of the trance you just put me in."
nice.
bonus due to your high looks stat
+4 relationship
<<set $maggierelation = $maggierelation+4>>\
<</if>>\
[[return|maggieconvo1]] <<if $maggierelation gte 20>>
<img src=".\maggieportrait21.jpg">
"Hush!" she giggles then looks around anxiously. "Meet me outside, you raggedy man."
<<set $meetmaggieoutside = true>>
<</if>>
<<if $maggierelation lte 19>>
<img src=".\maggieupset1.jpg">
"Excuse me??"
-5 relationship
<<set $maggierelation = $maggierelation-5>>
<</if>>
[[return|hurdygurdyroom1]]<img src=".\maggieportrait12.jpg">
<<if $maggierelation eq 5>>\
"There's not much to tell, stranger," she said, her voice laced with a playful drawl. "I'm just a girl."
<</if>>\
<<if $maggierelation lte 4>>\
"Unless you're gonna buy me a drink or ask me to dance, I don't want to talk, feller."
<</if>>\
<<if $maggierelation eq 6>>\
"I like that rye whiskey, I don't drink often though. I prefer to dance."
<</if>>\
<<if $maggierelation eq 7>>\
"I like that rye whiskey, I don't drink often though. I prefer to dance."
<</if>>\
<<if $maggierelation eq 8>>\
"I like that rye whiskey, I don't drink often though. I prefer to dance."
<</if>>\
<<if $maggierelation eq 9>>\
"You sure are nice, mister. Pansies and rough guys, tough guys who tear my gown are what I'm use to... I think I found my hero..."
<img src=".\maggiekiss1.gif">
Maggie kisses you on the cheek!
+5 relationship
<<set $maggierelation = $maggierelation+5>>\
<</if>>\
<<if $maggierelation eq 14>>\
"I like you."
<</if>>\
<<if $maggierelation eq 15>>\
"I like you, a lot."
<</if>>\
<<if $maggierelation eq 16>>\
"No- please tell me about you!"
Maggie is smitten with you. Good job!
+5 relationship
<<set $maggierelation = $maggierelation+5>>\
<</if>>\
<<if $maggierelation eq 17>>\
"I like you."
<</if>>\
<<if $maggierelation eq 18>>\
"I like you."
<</if>>\
<<if $maggierelation eq 19>>\
"I like you."
<</if>>\
<<if $maggierelation gte 20>>\
"I love you, mister!"
<img src=".\maggielove1.gif">
nice.
<</if>>\
[[return|chatmag]]<img src=".\maggieportrait12.jpg">
<<if $maggierelation eq 5>>
"Do you like rye whiskey?"
<<button [[its ok|magagree]]>><</button>> <<button [[not for me|magdisagree]]>><</button>>
<</if>>
<<if $maggierelation lte 4>>
"Mister, do you even remember my name?"
<<button [[Sarah?|magwrongname]]>><</button>><<button [[Mary?|magwrongname]]>><</button>><<button [[Maggie?|magrightname]]>><</button>>
<</if>>
<<if $maggierelation eq 6>>
"Are you a tough guy?"
<<button [[me? no, miss.|magagree]]>><</button>> <<button [[yes, little lady|magdisagree]]>><</button>>
<</if>>
<<if $maggierelation eq 7>>
"Are you a rough guy?"
<<button [[me? no, miss.|magagree]]>><</button>> <<button [[yes, afraid I am|magdisagree]]>><</button>>
<</if>>
<<if $maggierelation eq 8>>
"Are you my hero?"
<<button [[yes, miss.|magagree]]>><</button>> <<button [[this is a queer romance.|magdisagree]]>><</button>>
<</if>>
<<if $maggierelation gte 9>>
There is an awkward silence.
<</if>>
[[return|chatmag]]<img src=".\maggiehappy.gif">
"We get along so well!"
+1 relationship
<<set $maggierelation = $maggierelation+1>>
[[return|chatmag]] <img src=".\maggieupset1.jpg">
"That's a shame."
-1 relationship
<<set $maggierelation = $maggierelation-1>>
[[retrun|chatmag]] <img src=".\maggieupset1.jpg">
"Please leave me alone, mister."
[[return|hurdygurdyroom1]] <img src=".\maggiehappy1.gif">
"Well, at least you remember that much."
+1 relationship
<<set $maggierelation = $maggierelation+1>>
[[return|chatmag]] <img src=".\maggieupset1.jpg">
"Thank you."
<<set $money = $money-.20>>
<<set $maggiealc = $maggiealc+1>>
[[return|maggieconvo1]]<img src=".\maggieportrait16.jpg">
"How did you know?"
+1 relationship
<<set $money = $money-.20>>
<<set $maggierelation = $maggierelation+1>>
<<set $maggiealc = $maggiealc+1>>
[[return|maggieconvo1]]"So," he started, unsure where to begin.
Maggie, ever the quick wit, cut him off with a playful smile. "Don't go getting all serious on me, stranger," she teased, a glint of mischief in her eyes. "We haven't finished the conversation we were havin' earlier, have we?"
Stone couldn't help but chuckle, the tension easing a bit. "No, miss." he admitted, a grin tugging at his lips. But before he could ask anything further, a booming voice interrupted them once more.
<img src=".\grimshaw1.jpg">
"There you are, Maggie!" A portly man with a greasy mustache and a lecherous grin pushed his way through the swinging doors of the saloon. He reeked of stale beer and entitlement.
"Mr. Grimshaw," Maggie greeted him, her voice laced with forced politeness. "Lovely of you to join us." Her playful facade seemed to falter slightly under his gaze.
Grimshaw, the saloon owner it seemed, leered at Stone. "Who's this new friend of yours, Maggie? A potential customer, I hope?"
Stone met Grimshaw's gaze unflinchingly. "Just passing through," he replied curtly, his hand instinctively finding its way near the worn hilt of his gun. He wasn't looking for trouble, but he wouldn't back down from it either.
<img src=".\handonholster.gif">
Maggie, sensing the rising tension, stepped between them. "Mr. Grimshaw," she said, her voice firm despite a flicker of fear in her eyes, "This is Stone. He's a… friend. And he's not interested in your… services." She emphasized the last word with a pointed look.
Grimshaw's eyes narrowed, but he seemed to recognize the defiance in her tone. With a grunt and a final, threatening glance at Stone, he lumbered away, leaving an uncomfortable silence in his wake.
<img src=".\funny3.gif">
Maggie let out a shaky breath, her smile strained. "Apologies for that," she mumbled, looking at Stone. "Grimshaw… well, let's just say he can be a bit… persistent."
Stone nodded in understanding. The encounter had left an unpleasant taste in his mouth. "Don't worry about it," he said.
Maggie offered him a grateful smile, a flicker of something more complex in her brown eyes. They stood there for a moment, the unspoken question hanging between them. Finally, Maggie spoke, her voice barely above a whisper.
"The hotel across the street," she said, her gaze flickering away from him, "they have a vacancy. Just in case you're looking for a place to stay tonight, stranger."
Stone's heart skipped a beat. Was this an invitation? He looked at Maggie, searching for any hidden meaning in her words.
"Maybe I am," he replied, a slow smile spreading across his face. "Maybe I am looking for a place to stay." He extended his hand towards her. "Care to [[show me the way|magsex0]], Miss Maggie? <<set $imagechoice to random(1)>>
<<if $imagechoice is 0>><img src=".\maggieoral1.gif">
<<elseif $imagechoice is 1>><img src=".\maggieoral2.gif">
<</if>>\
The taste of her is a raw intimacy - the tangy muskiness, the salty slickness. Your tongue explores her folds, the warmth of her pussy engulfing you. Her gentle moans crescendo into fervent whimpers.
<<set $maggiecum = $maggiecum+1>>
<<if $maggiecum gte 5>>
Maggie's quim spasms as she reaches her peak
<img src=".\random1.gif">
<<set $maggiehascum = $maggiehascum+1>>
<<set $maggiecum = 0>>
<</if>>
[[more|magsex1]] <<set $imagechoice to random(3)>>
<<if $imagechoice is 0>><img src=".\maggiecowgirl1.gif">
<<elseif $imagechoice is 1>><img src=".\maggiecowgirl.gif">
<<elseif $imagechoice is 2>><img src=".\brunettecowgirl1.gif">
<<elseif $imagechoice is 3>><img src=".\brunettecowgirl2.gif">
<</if>>\
She gets to work as she lowers her honeypot onto your crinkum-crankum.
<<set $playercum = $playercum+1>>
<<if $playercum gte 5>>
<img src=".\maggiecowgirl1finish.gif">
You cum inside Maggie.
Made butter with one’s tale...
<<set $playerhascum eq true>>
<</if>>
<<if $maggiecum gte 5>>
Maggie's quim spasms as she reaches her peak
<<set $maggiehascum = $maggiehascum+1>>
<</if>>
[[more|magsex1]] <<set $imagechoice to random(5)>>
<<if $imagechoice is 0>><img src=".\maggiedoggy2.gif">
<<elseif $imagechoice is 1>><img src=".\brunettedoggy1.gif">
<<elseif $imagechoice is 2>><img src=".\brunettedoggy2.gif">
<<elseif $imagechoice is 3>><img src=".\brunettedoggy3.gif">
<<elseif $imagechoice is 4>><img src=".\brunettedoggy4.gif">
<<elseif $imagechoice is 5>><img src=".\brunettedoggy5.gif">
<</if>>\
"'Nnn, nnn, nnnn... yesss..." she moans.
<<set $playercum = $playercum+1>>
<<if $playercum gte 5>>
<<set $playerhascum eq true>>
<img src=".\maggiedoggyfinish.gif">
You cum inside Maggie.
Made butter with one’s tale... a burning shame.
<<set $imagechoice to random(1)>>
<<if $imagechoice is 0>><img src=".\creampie3.jpg">
<<elseif $imagechoice is 1>><img src=".\creampie2.jpg">
<</if>>\
<</if>>
<<if $maggiecum gte 5>>
Maggie's quim spasms as she reaches her peak
<<set $maggiehascum = $maggiehascum+1>>
<</if>>
[[more|magsex1]] <<set $imagechoice to random(4)>>
<<if $imagechoice is 0>><img src=".\maggiemissionarysex2.gif">
<<elseif $imagechoice is 1>><img src=".\maggiemissionarysex1.gif">
<<elseif $imagechoice is 2>><img src=".\brunettemissionary1.gif">
<<elseif $imagechoice is 3>><img src=".\brunettesex2.gif">
<<elseif $imagechoice is 4>><img src=".\brunettesex4.gif">
<</if>>\
Maggie whimpers loudly as you put your tallywhacker inside her.
"Hnnn, hnnnnn, hNnnNNn... yesss..." she whimpers. You lock eyes with her.
<<set $playercum = $playercum+1>>
<<set $maggiecum = $maggiecum+1>>
<<if $playercum gte 5>>
<<set $playerhascum eq true>>
<img src=".\maggiemissionarysexfnish.gif">
You cum inside Maggie.
Made butter with one’s tale...
<</if>>
<<if $maggiecum gte 5>>
<img src=".\random1.gif">
Maggie's quim spasms as she reaches her peak
<<set $maggiehascum = $maggiehascum+1>>
<<set $maggiecum = 0>>
<</if>>
[[more|magsex1]]<img src=".\maggiebj1.gif">
She smiles and wraps her lips around your cock.
<<set $playercum = $playercum+1>>
<<if $playercum gte 5>>
<<set $imagechoice to random(1)>>
<<if $imagechoice is 0>><img src=".\maggiebjfinish.gif">
<<elseif $imagechoice is 1>><img src=".\brunettefacial1.gif">
<</if>>\
You cum inside Maggie's mouth.
<<set $playerhascum eq true>>
<</if>>
<<if $maggiecum gte 5>>
Maggie's quim spasms as she reaches her peak
<<set $maggiehascum = $maggiehascum+1>>
<</if>>
[[more|magsex1]]<img src=".\maggienaked4.jpg">
"Don't be too rough, mister."
she whispers, her voice dripping with desire.
<<button [[fuck (missionary)|magfuckmission1]]>><</button>> <<button [[sex in the manner of wild beasts(doggystyle)|magfuckdoggy1]]>><</button>> <<button [[ride a dragon upon Saint George(cowgirl)|magfuckcowgirl1]]>><</button>> <<button [[get bagpipped|magbj1]]>><</button>> <<button [[go south of the border (down mexico way)|magoral1]]>><</button>>
player arousal <<print $playercum>>/5 Maggie arousal <<print $maggiecum>>/5
Maggie has orgasmed: <<print $maggiehascum>> time(s)
<<if $maggiehascum eq 1>>\
<img src=".\maggieorgasm1.gif">
"Oh, you sure are good at this!" Maggie gasps.
<</if>>
<<if $maggiehascum eq 2>>\
<img src=".\maggieorgasm2.gif">
"More!" Maggie demands.
<</if>>
<<if $maggiehascum gte 3>>\
<img src=".\maggieorgasm3.gif">
Maggie's brain is fuck-fried and can only think to pleasure you. You have dominated her very soul, good going.
<</if>>
<<if $playercum eq 5>>
<<goto magpostsex1>>
<</if>>\ <<set $playercum = 0>>
<<set $maggiescene1 = true>>
<<set $playerhascum = false>>
<<set $maggiehascum = 0>>
<<set $maggiecum = 0>>
<<set $energy = $energy -100>>\
<<if $energy lte 0>>\
<<goto sleep>>\
<</if>>\
[[continue|maggiemovein1]]The night blurred into a tapestry of whispered secrets, stolen kisses under the dim glow of a kerosene lamp, and the comforting warmth of shared laughter. Stone, usually a solitary soul, found himself captivated by Maggie's vibrant spirit. She, in turn, seemed to relish his attentiveness.
As the first rays of dawn peeked through the grimy windowpanes, casting long shadows across the cheap hotel room, a comfortable silence settled between them. Stone watched Maggie, her face peaceful as she slept, the brown hair a halo around her head. He couldn't deny the pull he felt towards her, a connection that transcended the fleeting encounter he'd envisioned.
The morning bustle of Blue Rock filtered through the thin walls, a harsh contrast to the quiet intimacy of the room. Stone knew he couldn't stay long – a drifter rarely found roots in one place. However, the thought of leaving Maggie, of severing the connection they'd forged, felt like tearing out a vital part of himself.
He rose from the bed, the creak of the floorboards a rude awakening to the new reality. Maggie stirred and slowly opened her eyes, a soft smile gracing her lips.
"Morning, stranger," she murmured, her voice husky with sleep.
Stone returned the smile, a warmth spreading through him. "Good morning." They embraced another moment of silence.
Maggie's smile faltered slightly. "Grimshaw," she began, "isn't the best company. I don't like staying at that saloon..."
Maggie looked at him, a flicker of hope sparking in her eyes. But it was quickly replaced with a touch of sadness.
A minute passed, the weight of his silence sank in.
"Maybe." he said, a cold look in his eyes.
Maggie's eyes widened in surprise. This wasn't the answer she'd expected. Yet, a thrill of excitement danced beneath her surface
A slow smile spread across her face, a mixture of trepidation and hope. "Are you leaving Blue Rock?" she asked, her voice innocent.
Stone met her gaze, his breathes relaxed. "Yeah," he replied, his voice filled with confidence. "six days."
"Can I stay with you until then?" she asked, hopefully.
A long, charged silence hung in the air. Then, [["yes"|maggiemovein2]] or [["no"|refusemagmovein]]Maggie leaped forward and stole a quick kiss.
"Let me get dressed," she whispered, a joyous glint in her eyes. "I'll fix you some coffee!"
Stone stood by the window, a smile playing on his lips. He had arrived in Blue Rock searching for something, but he had found far more than he bargained for. He had found a connection, a story waiting to be played, and a woman who, like him, yearned for a new song in the grand symphony of life.
<<set $maggiemovedin = true>>
<<if $hasbathed eq true>>
<<set $looks = $looks-5>>
<</if>>
<<set $ate = 0>>
[[continue|hotel1]]"Ok, then." She said in a sad tone, "you won't be seeing much more of me."
Maggie gets dressed and leaves quickly.
Stone stood by the window, a stare void of emotion painted his face as he watched the street below.
-5 honor
<<set $honor = $honor-5>>.
<<set $maggiemovedin = false>>
<<if $hasbathed eq true>>
<<set $looks = $looks-5>>
<</if>>
<<set $ate = 0>>
[[continue|buffer1mag]]<<if $alcohol gte 3>>
You are hungover.
<<set $vigor = $vigor-15>>
-15 vigor
<</if>>"Excuse me, I was talking to her." Stone grabs Sarah,
<img src=".\sarahconflict7.gif">
<<if $looks gte 25 and $money gte 50>>
<img src=".\sarahconflict3.gif">
"Oh yeah," Sarah says as she leans into Stone. "I'm sorry Mr. Tall, but I was with this fella first. I'll come back around to you, ok?" The large man grumbles and walks away.
looks check passed!
cash check passed!
<img src=".\sarahconflict6.gif">
<<set $sarahconflictsolved eq true>>
[[continue|chatsarah1]]
<<else>>
<img src=".\sarahconflict5.gif">
"HOLD UP!" the large man says boldy.
"She ain't got no buisness with the likes of you, do she?" The large man says expectantly, slyly squeezing Sarah's rump causing her to let out the exact type of giggle a hussy would make while pitting two men against each other.
<img src=".\sarahconflict2.gif">
[[escalate|sarahconflict1]]
<</if>>
[[leave|hurdygurdyroom1]] <<if $meantosarah eq true>>
<img src=".\sarahportrait9.jpg">
"What do you want?"
<<else>>
<img src=".\sarahportrait5.jpg">
"Hello, handsome."
<</if>>
<<button [[Chat|chatsarah]]>><</button>> <<button [[Pickup line|sarahpuline]]>><</button>> <<button [[Ask to fuck|asktofucksarah]]>><</button>> <<button [[Leave|hurdygurdyroom1]]>><</button>>
<<set $sarahconflictsolved = true>><<set $a=[$grit,10]>>
<!--armor class. 0 = player character; 1 = enemy.-->
<<set $h=[$health,100]>>
<!--hit points. 0 = player character, 1 = enemy.-->
<<set $b=[$boxingskill,0]>>
<!--attack bonus. 0 = player character, 1 = enemy.-->
<<set $d=[$vigor,40]>>
<!--maximum damage. 0 = player character, 1 = enemy.-->
<<set $at=0>>
<!--who is attacking.-->
<<set $de=1>>
<!--who is defending.-->
<!--$z,$y: temporary variables.-->
<<goto [[strikesammytall]]>>YOU HAVE DIED
<img src=".\deathscreen.png">
<<set $health = 0>>\
Load save or press restart."
^^Sometime I think
I've found my hero-
But it's a queer romance...
All that you need is a ticket
Come on, big boy, ten cents a dance-^^
"
<<set $meetmaggieoutside = false>>\
<<set $maggierelation = $maggierelation -100>>\
[[continue|hotel1]]<<set $a=[$grit,10]>>
<!--armor class. 0 = player character; 1 = enemy.-->
<<set $h=[$health,100]>>
<!--hit points. 0 = player character, 1 = enemy.-->
<<set $b=[$boxingskill,0]>>
<!--attack bonus. 0 = player character, 1 = enemy.-->
<<set $d=[$vigor,40]>>
<!--maximum damage. 0 = player character, 1 = enemy.-->
<<set $at=0>>
<!--who is attacking.-->
<<set $de=1>>
<!--who is defending.-->
<!--$z,$y: temporary variables.-->
<<goto [[strike]]>><<set $z=random(1,20)+$b[$at]>>\
<!--attack roll.-->\
<<if $z>=$a[$de]>>\
<!--hit.-->\
<<set $y=random(1,$d[$at])>>\
<<set $h[$de]=$h[$de]-$y>>\
<<if $at==0>>\
You hit for $y damage.
<img src=".\barfight3.png">
opponents health is now <<print $h[1]>>
<<else>>\
Your enemy hits for $y damage.
<img src=".\barfight1.png">
<<set $health = ($health - $y)>>\
<</if>>\
<<else>>\
<!--miss.--> \
<<if $at==0>> \
You miss.<br><br> \
<img src=".\barfightmiss1.gif">
<<else>> \
Your enemy misses.
<img src=".\barfightmiss2.jpg">
<</if>> \
<</if>>\
<<if $h[$de]<1>>\
<<if $de==0>>\
You have been beaten into submission.
<<else>>\
You won!
<</if>>\
<<else>> \
<<set $at=1-$at>>\
<<set $de=1-$de>>
<<if $at==0>>
<<button [[continue|strike]]>><</button>>
<<else>>
<<include [[strike]]>>
<</if>>
<</if>>
<<if $health lte 20>>
<<goto losetallfight>>
<</if>>
<<if $health lte 0>>
<<goto deathscreen>>
<</if>>
<<if $h[1] lte 0>>
<<goto sarahconflictwin>>
<</if>><span class="RightSidebarPassage">Sammy Tall</span>
<img src=".\mrtallfight.png">
<<set $z=random(1,20)+$b[$at]>>\
<!--attack roll.-->\
<<if $z>=$a[$de]>>\
<!--hit.-->\
<<set $y=random(1,$d[$at])>>\
<<set $h[$de]=$h[$de]-$y>>\
<<if $at==0>>\
You hit for $y damage.
<img src=".\barfight8.gif">
Sammy Talls health is now <<print $h[1]>>
<<else>>\
Your enemy hits for $y damage.
<img src=".\barfight1.png">
<<set $health = ($health - $y)>>\
<</if>>\
<<else>>\
<!--miss.--> \
<<if $at==0>> \
You miss.<br><br> \
<img src=".\barfightmiss1.gif">
<<else>> \
Your enemy misses.
<img src=".\barfightmiss2.jpg">
<</if>> \
<</if>>\
<<if $h[$de]<1>>\
<<if $de==0>>\
You have been beaten into submission.
<<else>>\
You won!
<</if>>\
<<else>> \
<<set $at=1-$at>>\
<<set $de=1-$de>>
<<if $at==0>>
<<button [[continue|strikesammytall]]>><</button>>
<<if $health lte 20>>
<<goto losetallfight>>
<</if>>
<<else>>
<<include [[strike]]>>
<</if>>
<</if>>
<<if $health lte 0>>
<<goto deathscreen>>
<</if>>
<<if $health lte 20>>
<<goto losetallfight>>
<</if>> <img src=".\losebarfight1.gif">
You lose and are dragged out of the saloon.
-1 honor
<<set $energy -->>\
<<if $energy lte 0>>\
<<goto sleep>>\
<</if>>\
<<set $losttallfight = true>>
<<set $honor = $honor-1>>
[[continue|bluerock1]]
<img src=".\mrtalldeath2.gif">
"SAM TALL!" Stone shouts as he stares at the backside of the large man, [[then-|samtalldeath1]]<img src=".\mrtalldeath1.gif">
You are shot.
[[...]]<<goto deathscreen>>YOU WIN
<<set $energy -->>\
<<if $energy lte 0>>\
<<goto sleep>>\
<</if>>\
<img src=".\barfight9.gif">
<<set $sarahconflictsolved = true>>
[[continue|sarahconflictend]]You walk away from the scene of the fight with Sarah.
<img src=".\sarahconflict4.gif">
"Would you think less of me if I told you seeing you win made me quite damp?" Sarah says casually whilst walking beside you.
[[drag her into a backroom|sarahsex0]]
[[fuck off, whore.|funny1]]<img src=".\sarahsex9.jpg">
"Make me yours."
she says, with a devilish grin.
<<button [[fuck (missionary)|sarfuckmission1]]>><</button>> <<button [[sex in the manner of wild beasts(doggystyle)|sarfuckdoggy1]]>><</button>> <<button [[ride a dragon upon Saint George(cowgirl)|sarfuckcowgirl1]]>><</button>> <<button [[get bagpipped|sarbj1]]>><</button>> <<button [[go south of the border (down mexico way)|saroral1]]>><</button>>
player arousal <<print $playercum>>/5 Sarah arousal <<print $sarahcum>>/5
Sarah has orgasmed: <<print $sarahhascum>> time(s)
<<if $sarahhascum eq 1>>\
<img src=".\sarahorgasm1.gif">
"Oh, you sure are good at this!" Sarah gasps.
<</if>>
<<if $sarahhascum eq 2>>\
<img src=".\sarahorgasm2.gif">
"More!" Sarah demands.
<</if>>
<<if $sarahhascum gte 3>>\
<img src=".\sarahorgasm3.gif">
Sarah's brain is fuck-fried and can only think to pleasure you. You have dominated her very soul, good going.
<</if>>
<<if $playercum eq 5>>
<<goto sarahpostsex1>>
<</if>>\ <img src=".\funny1.gif">
<<set $meantosarah = true>>
[[continue|brsaloon1]]<img src=".\sarahportrait3.jpg">
I don't like to talk. I like other things though...
[[return|chatsarah1]]<img src=".\sarahinteraction2.gif">
You don't even have to try, she already wants it.
[[return|chatsarah1]]<img src=".\sarahportrait2.jpg">
<<if $fuckedsarah gte 1>>
"Again so soon..."
<</if>>
"I was waiting for you to ask that!"
She leads you to a backroom.
[[continue|sarahsex1]]<img src=".\maggieundress1.gif">
You and Maggie quickly enter the hotel room, the soft glow of candlelight illuminates the space as Maggie stands before you, her eyes meet yours, filled with a playful spark, as she slowly unbuttons her blouse, revealing the tantalizing glimpse of her ample cleavage. She reveals her curves and lets her dress fall from her body. With a sultry smile, she approaches you, her fingertips grazing your skin, sending shivers down your [[spine|magsex1]]. <<set $imagechoice to random(7)>>
<<if $imagechoice is 0>><img src=".\blondemissionary1.gif">
<<elseif $imagechoice is 1>><img src=".\blondemissionary2.gif">
<<elseif $imagechoice is 2>><img src=".\blondemissionary3.gif">
<<elseif $imagechoice is 3>><img src=".\blondemissionary4.gif">
<<elseif $imagechoice is 4>><img src=".\blondemissionary5.gif">
<<elseif $imagechoice is 5>><img src=".\blondemissionary6.gif">
<<elseif $imagechoice is 6>><img src=".\blondemissionary7.gif">
<<elseif $imagechoice is 7>><img src=".\sarahmissionary1.gif">
<</if>>\
Sarah whimpers softly as you put your tallywhacker inside her.
"Hnnn, hnnnnn, hNnnNNn..." she whimpers.
<<set $playercum = $playercum+1>>
<<if $playercum gte 5>>
<<set $playerhascum eq true>>
<img src=".\sarahmissionary1.gif">
You cum inside Sarah.
Made butter with one’s tale...
<img src=".\cumpussy8.jpg">
<</if>>
<<if $sarahcum gte 5>>
<img src=".\random1.gif">
Sarah's quim spasms as she reaches her peak
<<set $sarahhascum = $sarahhascum+1>>
<<set $sarahcum = 0>>
<</if>>
[[more|sarahsex1]] <<set $imagechoice to random(5)>>
<<if $imagechoice is 0>><img src=".\blondedoggy1.gif">
<<elseif $imagechoice is 1>><img src=".\blondedoggy2.gif">
<<elseif $imagechoice is 2>><img src=".\blondedoggy3.gif">
<<elseif $imagechoice is 3>><img src=".\blondedoggy4.gif">
<<elseif $imagechoice is 4>><img src=".\blondedoggy5.gif">
<<elseif $imagechoice is 5>><img src=".\blondedoggy6.gif">
<</if>>\
"'Nnn, nnn, nnnn... yesss..." she moans.
<<set $playercum = $playercum+1>>
<<set $sarahcum = $sarahcum+1>>
<<if $playercum gte 5>>
<<set $playerhascum eq true>>
<<set $imagechoice to random(2)>>
<<if $imagechoice is 0>><img src=".\blondedoggycum1.gif">
<<elseif $imagechoice is 1>><img src=".\blondedoggycum2.gif">
<<elseif $imagechoice is 2>><img src=".\blondedoggycum3.gif">
<</if>>\
You cum inside Sarah.
Made butter with one’s tale... a burning shame.
<</if>>
<<if $sarahcum gte 5>>
<img src=".\sarahcum1.gif">
Sarah's quim spasms as she reaches her peak
<<set $sarahhascum = $sarahhascum+1>>
<<set $sarahcum = 0>>
<</if>>
[[more|sarahsex1]] <<set $imagechoice to random(9)>>
<<if $imagechoice is 0>><img src=".\blondecowgirl1.gif">
<<elseif $imagechoice is 1>><img src=".\blondecowgirl2.gif">
<<elseif $imagechoice is 2>><img src=".\blondecowgirl3.gif">
<<elseif $imagechoice is 3>><img src=".\blondecowgirl4.gif">
<<elseif $imagechoice is 4>><img src=".\blondecowgirl5.gif">
<<elseif $imagechoice is 5>><img src=".\blondecowgirl6.gif">
<<elseif $imagechoice is 6>><img src=".\blondecowgirl7.gif">
<<elseif $imagechoice is 7>><img src=".\blondecowgirl8.gif">
<<elseif $imagechoice is 8>><img src=".\sarahcowgirl1.gif">
<<elseif $imagechoice is 9>><img src=".\sarahcowgirl2.gif">
<</if>>\
She gets to work as she lowers her honeypot onto your crinkum-crankum.
<<set $playercum = $playercum+1>>
<<if $playercum gte 5>>
<<set $imagechoice to random(2)>>
<<if $imagechoice is 0>><img src=".\blondecowgirlcum1.gif">
<<elseif $imagechoice is 1>><img src=".\blondecowgirlcream1.gif">
<<elseif $imagechoice is 2>><img src=".\blondecowgirlcum.gif">
<</if>>\
You cum inside Sarah.
Made butter with one’s tale...
<<set $playerhascum eq true>>
<</if>>
<<if $sarahcum gte 5>>
Sarah's quim spasms as she reaches her peak
<<set $sarahhascum = $sarahhascum+1>>
<</if>>
[[more|sarahsex1]] <<set $imagechoice to random(5)>>
<<if $imagechoice is 0>><img src=".\saroral1.gif">
<<elseif $imagechoice is 1>><img src=".\blondeoral1.gif">
<<elseif $imagechoice is 2>><img src=".\blondeoral2.gif">
<<elseif $imagechoice is 3>><img src=".\blondeoral3.gif">
<<elseif $imagechoice is 4>><img src=".\blondeoral4.gif">
<<elseif $imagechoice is 5>><img src=".\blondeoral5.gif">
<</if>>\
The taste of her is a raw intimacy - the tangy muskiness, the salty slickness. Your tongue explores her folds, the warmth of her pussy engulfing you. Her gentle moans crescendo into fervent whimpers.
<<set $sarahcum = $sarahcum+1>>
<<if $sarahcum gte 5>>
Sarah's quim spasms as she reaches her peak
<img src=".\saroral2.gif">
<<set $sarahhascum = $sarahhascum+1>>
<<set $sarahcum = 0>>
<</if>>
[[more|sarahsex1]] <<set $imagechoice to random(8)>>
<<if $imagechoice is 0>><img src=".\sarbj1.gif">
<<elseif $imagechoice is 1>><img src=".\blondebj1.gif">
<<elseif $imagechoice is 2>><img src=".\blondebj2.gif">
<<elseif $imagechoice is 3>><img src=".\blondebj3.gif">
<<elseif $imagechoice is 4>><img src=".\blondebj4.gif">
<<elseif $imagechoice is 5>><img src=".\blondebj5.gif">
<<elseif $imagechoice is 6>><img src=".\blondebj6.gif">
<<elseif $imagechoice is 7>><img src=".\blondebj7.gif">
<<elseif $imagechoice is 8>><img src=".\blondebj8.gif">
<</if>>\
She smiles and wraps her lips around your cock.
<<set $playercum = $playercum+1>>
<<if $playercum gte 5>>
<<set $imagechoice to random(2)>>
<<if $imagechoice is 0>><img src=".\sarbj2.gif">
<<elseif $imagechoice is 1>><img src=".\sarbj3.gif">
<<elseif $imagechoice is 2>><img src=".\sarbj4.gif">
<</if>>\
Sarah is suprised by your cum.
<<set $playerhascum eq true>>
<</if>>
<<if $sarahcum gte 5>>
Sarah's quim spasms as she reaches her peak
<<set $sarahhascum = $sarahhascum+1>>
<</if>>
[[more|sarahsex1]]<<goto brsaloon1>>
<<set $playercum = 0>>
<<set $sarahhascum = 0>>
<<set $sarahcum = 0>>
<<set $energy -->>\
<<if $energy lte 0>>\
<<goto sleep>>\
<</if>>\
<<set $fuckedsarah ++>>you are very tired and return to the hotel to sleep.
<<set $dayspassed ++>>\
<<if $alcohol gte 3>>\
You are hungover.
<<set $vigor = $vigor-15>>\
-15 vigor
<</if>>\
<<set $ate = 0>>\
<<set $caffeine = 0>>\
<<set $alcohol = 0>>\
<<set $hasbathed = false>>\
<<set $looks = $looks-5>>\
<<set $energy = 10>>\
<<if $maggiescene1 eq true>>\
<<goto maggiemovein1>>\
<</if>>\
<<set $maggiealc = 0>>\
<<set $tonicconsum = 0>>\
[[continue|hotel1]]end of current content. ty
<<set $dayspassed = 0>>
<<set $weekspassed ++>>
<<goto hotel1>><img src=".\mary11.jpg">
"Qué?"
She gives you an odd look and leaves before you can say anything else.
<<set $marymet1 = true>>
<<return>><img src=".\goods1.jpg">
<<if $tobacco eq false>>
[[buy tobacco and rolling papers]]
<</if>>
[[buy medicine]]
<<if $coolbandana eq false>>
[[buy fancy bandana]]
<</if>>
<<if $protocolsofzion eq true>>
[[sell protocols of zion|sellpro]]
<</if>>
[[leave|bluerock1]]<<set $tobacco = true>>
<<set $inventory1.push("Sack of tobacco and rolling papers ////")>>\
<<set $money = $money -.2>>
<<goto gstore>><<if $money gte .25>>
<<set $health = 100>>
<<set $money = $money -.25>>
<<goto gstore>>
<<else>>
You cannot afford medicine.
[[return|gstore]]
<</if>><<if $money gte 1>>
<<set $coolbandana = true>>
<<set $inventory1.push("a fancy bandana ////")>>\
<<set $money = $money -1>>
<<goto gstore>>
<<else>>
You cannot afford the bandana.
[[return|gstore]]
<</if>><<set $vigor = $vigor-25>>\
<<goto alcoblack>><<set $money = $money +10>>
<<set $a=[$grit,10]>>
<!--armor class. 0 = player character; 1 = enemy.-->
<<set $h=[$health,100]>>
<!--hit points. 0 = player character, 1 = enemy.-->
<<set $b=[$boxingskill,0]>>
<!--attack bonus. 0 = player character, 1 = enemy.-->
<<set $d=[$vigor,40]>>
<!--maximum damage. 0 = player character, 1 = enemy.-->
<<set $at=0>>
<!--who is attacking.-->
<<set $de=1>>
<!--who is defending.-->
<!--$z,$y: temporary variables.-->
<<goto [[box1]]>>vigor +2
energy -4
boxing skill +1
grit +1
looks +1
<<set $imagechoice to random(7)>>
<<if $imagechoice is 0>><img src=".\boxingtraining1.gif">
<<elseif $imagechoice is 1>><img src=".\boxingtraining2.gif">
<<elseif $imagechoice is 2>><img src=".\boxingtraining3.gif">
<<elseif $imagechoice is 3>><img src=".\boxingtraining4.gif">
<<elseif $imagechoice is 4>><img src=".\boxingtraining5.gif">
<<elseif $imagechoice is 5>><img src=".\boxingtraining6.gif">
<<elseif $imagechoice is 6>><img src=".\boxingtraining7.gif">
<<elseif $imagechoice is 7>><img src=".\boxingtraining8.gif">
<</if>>\
<<set $vigor = $vigor +2>>
<<set $looks ++>>
<<set $grit ++>>
<<set $energy = $energy -4>>\
<<if $energy lte 0>>\
<<goto sleep>>\
<</if>>\
<<set $boxingskill ++>>
<<return>><<set $z=random(1,20)+$b[$at]>>\
<!--attack roll.-->\
<<if $z>=$a[$de]>>\
<!--hit.-->\
<<set $y=random(1,$d[$at])>>\
<<set $h[$de]=$h[$de]-$y>>\
<<if $at==0>>\
You hit for $y damage.
<img src=".\boxinghit1.gif">
opponents health is now <<print $h[1]>>
<<else>>\
Your enemy hits for $y damage.
<img src=".\boxinghit2.gif">
<<set $health = ($health - $y)>>\
<</if>>\
<<else>>\
<!--miss.--> \
<<if $at==0>> \
You miss.<br><br> \
<img src=".\boxingmiss1.gif">
<<else>> \
Your enemy misses.
<img src=".\boxingmiss2.gif">
<</if>> \
<</if>>\
<<if $h[$de]<1>>\
<<if $de==0>>\
You have been beaten into submission.
<<else>>\
You won!
<</if>>\
<<else>> \
<<set $at=1-$at>>\
<<set $de=1-$de>>
<<if $at==0>>
<<button [[continue|box1]]>><</button>>
<<else>>
<<include [[box1]]>>
<</if>>
<</if>>
<<if $health lte 20>>
<<goto losebox>>
<</if>>
<<if $health lte 0>>
<<goto deathscreen>>
<</if>>
<<if $h[1] lte 0>>
<<goto boxwin>>
<</if>>You have lost, it happens.
energy -2
boxing skill +1
grit +1
<img src=".\loss.gif">
<<set $energy = $energy -2>>\
<<set $boxingskill ++>>\
<<set $grit ++>>\
<<set $boxingloss ++>>\
<<if $energy lte 0>>\
<<goto sleep>>\
<</if>>\
<<if $ischamp eq true>>
<<goto champloss>>
<</if>>
[[continue|backalley1]] You have won!
+$5 dollar win bonus
-1 energy
+1 boxing skill
+1 fame
<img src=".\win.jpg">
<<set $fame = $fame +1>>\
<<set $money = $money +5>>\
<<set $energy -->>\
<<set $boxingskill ++>>\
<<set $boxingwin ++>>\
<<if $energy lte 0>>\
<<goto sleep>>\
<</if>>\
<<if $ischamp eq true>>\
You retain your championship title!
<</if>>\
[[continue|backalley1]]<<set $money = $money +15>>
<<set $a=[$grit,25]>>
<!--armor class. 0 = player character; 1 = enemy.-->
<<set $h=[$health,100]>>
<!--hit points. 0 = player character, 1 = enemy.-->
<<set $b=[$boxingskill,10]>>
<!--attack bonus. 0 = player character, 1 = enemy.-->
<<set $d=[$vigor,60]>>
<!--maximum damage. 0 = player character, 1 = enemy.-->
<<set $at=0>>
<!--who is attacking.-->
<<set $de=1>>
<!--who is defending.-->
<!--$z,$y: temporary variables.-->
<<goto [[box2]]>><<set $z=random(1,20)+$b[$at]>>\
<!--attack roll.-->\
<<if $z>=$a[$de]>>\
<!--hit.-->\
<<set $y=random(1,$d[$at])>>\
<<set $h[$de]=$h[$de]-$y>>\
<<if $at==0>>\
You hit for $y damage.
<img src=".\boxinghit3.gif">
opponents health is now <<print $h[1]>>
<<else>>\
Your enemy hits for $y damage.
<img src=".\boxinghit4.gif">
<<set $health = ($health - $y)>>\
<</if>>\
<<else>>\
<!--miss.--> \
<<if $at==0>> \
You miss.<br><br> \
<img src=".\boxingmiss3.gif">
<<else>> \
Your enemy misses.
<img src=".\boxingmiss4.gif">
<</if>> \
<</if>>\
<<if $h[$de]<1>>\
<<if $de==0>>\
You have been beaten into submission.
<<else>>\
You won!
<</if>>\
<<else>> \
<<set $at=1-$at>>\
<<set $de=1-$de>>
<<if $at==0>>
<<button [[continue|box2]]>><</button>>
<<else>>
<<include [[box2]]>>
<</if>>
<</if>>
<<if $health lte 20>>
<<goto losebox>>
<</if>>
<<if $health lte 0>>
<<goto deathscreen>>
<</if>>
<<if $h[1] lte 0>>
<<goto boxwin>>
<</if>><<set $money = $money +25>>
<<set $a=[$grit,35]>>
<!--armor class. 0 = player character; 1 = enemy.-->
<<set $h=[$health,100]>>
<!--hit points. 0 = player character, 1 = enemy.-->
<<set $b=[$boxingskill,35]>>
<!--attack bonus. 0 = player character, 1 = enemy.-->
<<set $d=[$vigor,75]>>
<!--maximum damage. 0 = player character, 1 = enemy.-->
<<set $at=0>>
<!--who is attacking.-->
<<set $de=1>>
<!--who is defending.-->
<!--$z,$y: temporary variables.-->
<<goto [[box3]]>><<set $z=random(1,20)+$b[$at]>>\
<!--attack roll.-->\
<<if $z>=$a[$de]>>\
<!--hit.-->\
<<set $y=random(1,$d[$at])>>\
<<set $h[$de]=$h[$de]-$y>>\
<<if $at==0>>\
You hit for $y damage.
<<set $imagechoice to random(12)>>
<<if $imagechoice is 0>><img src=".\boxingfight1.gif">
<<elseif $imagechoice is 1>><img src=".\boxingfight2.gif">
<<elseif $imagechoice is 2>><img src=".\boxingfight3.gif">
<<elseif $imagechoice is 3>><img src=".\boxingfight4.gif">
<<elseif $imagechoice is 4>><img src=".\boxingfight5.gif">
<<elseif $imagechoice is 5>><img src=".\boxingfight6.gif">
<<elseif $imagechoice is 6>><img src=".\boxingfight7.gif">
<<elseif $imagechoice is 7>><img src=".\boxingfight8.gif">
<<elseif $imagechoice is 8>><img src=".\boxingfight9.gif">
<<elseif $imagechoice is 9>><img src=".\boxingfight10.gif">
<<elseif $imagechoice is 10>><img src=".\boxingfight11.gif">
<<elseif $imagechoice is 11>><img src=".\boxingfight12.gif">
<<elseif $imagechoice is 12>><img src=".\boxingfight13.gif">
<</if>>\
opponents health is now <<print $h[1]>>
<<else>>\
Your enemy hits for $y damage.
<<set $imagechoice to random(12)>>
<<if $imagechoice is 0>><img src=".\boxingfight1.gif">
<<elseif $imagechoice is 1>><img src=".\boxingfight2.gif">
<<elseif $imagechoice is 2>><img src=".\boxingfight3.gif">
<<elseif $imagechoice is 3>><img src=".\boxingfight4.gif">
<<elseif $imagechoice is 4>><img src=".\boxingfight5.gif">
<<elseif $imagechoice is 5>><img src=".\boxingfight6.gif">
<<elseif $imagechoice is 6>><img src=".\boxingfight7.gif">
<<elseif $imagechoice is 7>><img src=".\boxingfight8.gif">
<<elseif $imagechoice is 8>><img src=".\boxingfight9.gif">
<<elseif $imagechoice is 9>><img src=".\boxingfight10.gif">
<<elseif $imagechoice is 10>><img src=".\boxingfight11.gif">
<<elseif $imagechoice is 11>><img src=".\boxingfight12.gif">
<<elseif $imagechoice is 12>><img src=".\boxingfight13.gif">
<</if>>\
<<set $health = ($health - $y)>>\
<</if>>\
<<else>>\
<!--miss.--> \
<<if $at==0>> \
You miss.<br><br> \
<<set $imagechoice to random(12)>>
<<if $imagechoice is 0>><img src=".\boxingfight1.gif">
<<elseif $imagechoice is 1>><img src=".\boxingfight2.gif">
<<elseif $imagechoice is 2>><img src=".\boxingfight3.gif">
<<elseif $imagechoice is 3>><img src=".\boxingfight4.gif">
<<elseif $imagechoice is 4>><img src=".\boxingfight5.gif">
<<elseif $imagechoice is 5>><img src=".\boxingfight6.gif">
<<elseif $imagechoice is 6>><img src=".\boxingfight7.gif">
<<elseif $imagechoice is 7>><img src=".\boxingfight8.gif">
<<elseif $imagechoice is 8>><img src=".\boxingfight9.gif">
<<elseif $imagechoice is 9>><img src=".\boxingfight10.gif">
<<elseif $imagechoice is 10>><img src=".\boxingfight11.gif">
<<elseif $imagechoice is 11>><img src=".\boxingfight12.gif">
<<elseif $imagechoice is 12>><img src=".\boxingfight13.gif">
<</if>>\
<<else>> \
Your enemy misses.
<<set $imagechoice to random(12)>>
<<if $imagechoice is 0>><img src=".\boxingfight1.gif">
<<elseif $imagechoice is 1>><img src=".\boxingfight2.gif">
<<elseif $imagechoice is 2>><img src=".\boxingfight3.gif">
<<elseif $imagechoice is 3>><img src=".\boxingfight4.gif">
<<elseif $imagechoice is 4>><img src=".\boxingfight5.gif">
<<elseif $imagechoice is 5>><img src=".\boxingfight6.gif">
<<elseif $imagechoice is 6>><img src=".\boxingfight7.gif">
<<elseif $imagechoice is 7>><img src=".\boxingfight8.gif">
<<elseif $imagechoice is 8>><img src=".\boxingfight9.gif">
<<elseif $imagechoice is 9>><img src=".\boxingfight10.gif">
<<elseif $imagechoice is 10>><img src=".\boxingfight11.gif">
<<elseif $imagechoice is 11>><img src=".\boxingfight12.gif">
<<elseif $imagechoice is 12>><img src=".\boxingfight13.gif">
<</if>>\
<</if>> \
<</if>>\
<<if $h[$de]<1>>\
<<if $de==0>>\
You have been beaten into submission.
<<else>>\
You won!
<</if>>\
<<else>> \
<<set $at=1-$at>>\
<<set $de=1-$de>>
<<if $at==0>>
<<button [[continue|box3]]>><</button>>
<<else>>
<<include [[box3]]>>
<</if>>
<</if>>
<<if $health lte 20>>
<<goto losebox>>
<</if>>
<<if $health lte 0>>
<<goto deathscreen>>
<</if>>
<<if $h[1] lte 0>>
<<goto boxwin>>
<</if>><<set $money = $money +30>>
<<set $a=[$grit,40]>>
<!--armor class. 0 = player character; 1 = enemy.-->
<<set $h=[$health,100]>>
<!--hit points. 0 = player character, 1 = enemy.-->
<<set $b=[$boxingskill,50]>>
<!--attack bonus. 0 = player character, 1 = enemy.-->
<<set $d=[$vigor,100]>>
<!--maximum damage. 0 = player character, 1 = enemy.-->
<<set $at=0>>
<!--who is attacking.-->
<<set $de=1>>
<!--who is defending.-->
<!--$z,$y: temporary variables.-->
<<goto [[box4]]>><<set $z=random(1,20)+$b[$at]>>\
<!--attack roll.-->\
<<if $z>=$a[$de]>>\
<!--hit.-->\
<<set $y=random(1,$d[$at])>>\
<<set $h[$de]=$h[$de]-$y>>\
<<if $at==0>>\
You hit for $y damage.
<<set $imagechoice to random(14)>>
<<if $imagechoice is 0>><img src=".\boxingfight1.gif">
<<elseif $imagechoice is 1>><img src=".\boxingfight2.gif">
<<elseif $imagechoice is 2>><img src=".\boxingfight3.gif">
<<elseif $imagechoice is 3>><img src=".\boxingfight4.gif">
<<elseif $imagechoice is 4>><img src=".\boxingfight5.gif">
<<elseif $imagechoice is 5>><img src=".\boxingfight6.gif">
<<elseif $imagechoice is 6>><img src=".\boxingfight7.gif">
<<elseif $imagechoice is 7>><img src=".\boxingfight8.gif">
<<elseif $imagechoice is 8>><img src=".\boxingfight9.gif">
<<elseif $imagechoice is 9>><img src=".\boxingfight10.gif">
<<elseif $imagechoice is 10>><img src=".\boxingfight11.gif">
<<elseif $imagechoice is 11>><img src=".\boxingfight12.gif">
<<elseif $imagechoice is 12>><img src=".\boxingfight13.gif">
<<elseif $imagechoice is 13>><img src=".\boxingfight14.gif">
<<elseif $imagechoice is 14>><img src=".\boxingfight15.gif">
<</if>>\
opponents health is now <<print $h[1]>>
<<else>>\
Your enemy hits for $y damage.
<<set $imagechoice to random(14)>>
<<if $imagechoice is 0>><img src=".\boxingfight1.gif">
<<elseif $imagechoice is 1>><img src=".\boxingfight2.gif">
<<elseif $imagechoice is 2>><img src=".\boxingfight3.gif">
<<elseif $imagechoice is 3>><img src=".\boxingfight4.gif">
<<elseif $imagechoice is 4>><img src=".\boxingfight5.gif">
<<elseif $imagechoice is 5>><img src=".\boxingfight6.gif">
<<elseif $imagechoice is 6>><img src=".\boxingfight7.gif">
<<elseif $imagechoice is 7>><img src=".\boxingfight8.gif">
<<elseif $imagechoice is 8>><img src=".\boxingfight9.gif">
<<elseif $imagechoice is 9>><img src=".\boxingfight10.gif">
<<elseif $imagechoice is 10>><img src=".\boxingfight11.gif">
<<elseif $imagechoice is 11>><img src=".\boxingfight12.gif">
<<elseif $imagechoice is 12>><img src=".\boxingfight13.gif">
<<elseif $imagechoice is 13>><img src=".\boxingfight14.gif">
<<elseif $imagechoice is 14>><img src=".\boxingfight15.gif">
<</if>>\
<<set $health = ($health - $y)>>\
<</if>>\
<<else>>\
<!--miss.--> \
<<if $at==0>> \
You miss.<br><br> \
<<set $imagechoice to random(14)>>
<<if $imagechoice is 0>><img src=".\boxingfight1.gif">
<<elseif $imagechoice is 1>><img src=".\boxingfight2.gif">
<<elseif $imagechoice is 2>><img src=".\boxingfight3.gif">
<<elseif $imagechoice is 3>><img src=".\boxingfight4.gif">
<<elseif $imagechoice is 4>><img src=".\boxingfight5.gif">
<<elseif $imagechoice is 5>><img src=".\boxingfight6.gif">
<<elseif $imagechoice is 6>><img src=".\boxingfight7.gif">
<<elseif $imagechoice is 7>><img src=".\boxingfight8.gif">
<<elseif $imagechoice is 8>><img src=".\boxingfight9.gif">
<<elseif $imagechoice is 9>><img src=".\boxingfight10.gif">
<<elseif $imagechoice is 10>><img src=".\boxingfight11.gif">
<<elseif $imagechoice is 11>><img src=".\boxingfight12.gif">
<<elseif $imagechoice is 12>><img src=".\boxingfight13.gif">
<<elseif $imagechoice is 13>><img src=".\boxingfight14.gif">
<<elseif $imagechoice is 14>><img src=".\boxingfight15.gif">
<</if>>\
<<else>> \
Your enemy misses.
<<set $imagechoice to random(14)>>
<<if $imagechoice is 0>><img src=".\boxingfight1.gif">
<<elseif $imagechoice is 1>><img src=".\boxingfight2.gif">
<<elseif $imagechoice is 2>><img src=".\boxingfight3.gif">
<<elseif $imagechoice is 3>><img src=".\boxingfight4.gif">
<<elseif $imagechoice is 4>><img src=".\boxingfight5.gif">
<<elseif $imagechoice is 5>><img src=".\boxingfight6.gif">
<<elseif $imagechoice is 6>><img src=".\boxingfight7.gif">
<<elseif $imagechoice is 7>><img src=".\boxingfight8.gif">
<<elseif $imagechoice is 8>><img src=".\boxingfight9.gif">
<<elseif $imagechoice is 9>><img src=".\boxingfight10.gif">
<<elseif $imagechoice is 10>><img src=".\boxingfight11.gif">
<<elseif $imagechoice is 11>><img src=".\boxingfight12.gif">
<<elseif $imagechoice is 12>><img src=".\boxingfight13.gif">
<<elseif $imagechoice is 13>><img src=".\boxingfight14.gif">
<<elseif $imagechoice is 14>><img src=".\boxingfight15.gif">
<</if>>\
<</if>> \
<</if>>\
<<if $h[$de]<1>>\
<<if $de==0>>\
You have been beaten into submission.
<<else>>\
You won!
<</if>>\
<<else>> \
<<set $at=1-$at>>\
<<set $de=1-$de>>
<<if $at==0>>
<<button [[continue|box4]]>><</button>>
<<else>>
<<include [[box4]]>>
<</if>>
<</if>>
<<if $health lte 20>>
<<goto losebox>>
<</if>>
<<if $health lte 0>>
<<goto deathscreen>>
<</if>>
<<if $h[1] lte 0>>
<<goto boxwin1>>
<</if>><<set $ischamp = false>>
<<set $energy -->>\
<<set $boxingloss ++>>\
<<if $energy lte 0>>\
<<goto sleep>>\
<</if>>\
You have lost your championship title. Womp womp
-1 energy
+1 boxing skill
<img src=".\loss1.gif">
[[return|backalley1]]<<set $ischamp = true>>
You are now the champion!
You have won!
+$15 dollar win bonus
-1 energy
+1 boxing skill
+20 fame
<img src=".\win1.jpg">
<<set $fame = $fame +20>>\
<<set $money = $money +15>>\
<<set $boxingwin ++>>\
<<set $boxingskill ++>>\
<<set $energy -->>\
<<if $energy lte 0>>\
<<goto sleep>>\
<</if>>\
[[return|backalley1]]You are rushed to the doctor and are treated for your injuries.
-$5
<<set $money = $money -5>>
<<set $health = 50>>\
[[return|bluerock1]] <img src=".\sarahconflict8.gif">
[[continue|sarahsex1]]<img src=".\salesman.jpg">
The salesman is selling tonics.
<<if $tonicconsum gte 4>>\
<<goto tonic1>>\
<</if>>\
[[buy beauty tonic|looks1]]
[[buy strength tonic|vigor1]]
[[buy charisma tonic|charisma1]]
[[return|bluerock1]] <img src=".\pros1.jpg">
"Interested in me?"
One says.
[[yes|pros1]]
[[return|bluerock1]] <img src=".\robber1.jpg">
"I don't like the look of you!"
[[escalate|rfight1]]
[[runaway|bluerock1]] <<set $honor = $honor +5>>
<<goto bluerock1>><<set $money = $money +10>>
<<goto bluerock1>><img src=".\salesman.jpg">
<<if $money gte 5>>
You purchase the tonic. It works!
+5 looks
-$5
<<set $money = $money -5>>
<<set $looks = $looks +5>>
<<else>>
You cannot afford it.
<</if>>
<<set $tonicconsum ++>>
<<set $energy -->>
[[return|bluerock1]] <img src=".\salesman.jpg">
<<if $money gte 5>>
You purchase the tonic. It works!
+5 vigor
-$5
<<set $money = $money -5>>
<<set $vigor = $vigor +5>>
<<else>>
You cannot afford it.
<</if>>
<<set $tonicconsum ++>>
<<set $energy -->>
[[return|bluerock1]] <img src=".\salesman.jpg">
<<if $money gte 5>>
You purchase the tonic. It works!
+5 charisma
-$5
<<set $money = $money -5>>
<<set $charisma = $charisma +5>>
<<else>>
You cannot afford it.
<</if>>
<<set $tonicconsum ++>>
<<set $energy -->>
[[return|bluerock1]] <img src=".\drunk1.jpg">
You have consumed too much tonic and cannot have any more today.
[[return|bluerock1]] <<set $a=[$grit,10]>>
<!--armor class. 0 = player character; 1 = enemy.-->
<<set $h=[$health,100]>>
<!--hit points. 0 = player character, 1 = enemy.-->
<<set $b=[$boxingskill,0]>>
<!--attack bonus. 0 = player character, 1 = enemy.-->
<<set $d=[$vigor,40]>>
<!--maximum damage. 0 = player character, 1 = enemy.-->
<<set $at=0>>
<!--who is attacking.-->
<<set $de=1>>
<!--who is defending.-->
<!--$z,$y: temporary variables.-->
<<goto [[strikeran]]>> <img src=".\fight1.jpg">
<<set $z=random(1,20)+$b[$at]>>\
<!--attack roll.-->\
<<if $z>=$a[$de]>>\
<!--hit.-->\
<<set $y=random(1,$d[$at])>>\
<<set $h[$de]=$h[$de]-$y>>\
<<if $at==0>>\
You hit for $y damage.
<img src=".\barfight8.gif">
strangers health is now <<print $h[1]>>
<<else>>\
Your enemy hits for $y damage.
<img src=".\barfight1.png">
<<set $health = ($health - $y)>>\
<</if>>\
<<else>>\
<!--miss.--> \
<<if $at==0>> \
You miss.<br><br> \
<img src=".\barfightmiss1.gif">
<<else>> \
Your enemy misses.
<img src=".\barfightmiss2.jpg">
<</if>> \
<</if>>\
<<if $h[$de]<1>>\
<<if $de==0>>\
You have been beaten into submission.
<<else>>\
You won!
[[continue|ranfightwin1]]
<</if>>\
<<else>> \
<<set $at=1-$at>>\
<<set $de=1-$de>>
<<if $at==0>>
<<button [[continue|strikeran]]>><</button>>
<<if $health lte 20>>
<<goto loseranfight>>
<</if>>
<<else>>
<<include [[strikeran]]>>
<</if>>
<</if>>
<<if $health lte 0>>
<<goto deathscreen>>
<</if>>
<<if $health lte 20>>
<<goto loseranfight>>
<</if>>You are beaten up and robbed.
+1 grit
<<set $grit ++>>
<<set $money = 0>>
<<set $energy = $energy -2>>
[[limp away|bluerock1]]<<if $money gte 5>>
You fuck the prostitute.
<<set $imagechoice to random(9)>>
<<if $imagechoice is 0>><img src=".\bj1.gif">
<<elseif $imagechoice is 1>><img src=".\bj2.gif">
<<elseif $imagechoice is 2>><img src=".\cum_facial1.gif">
<<elseif $imagechoice is 3>><img src=".\facial_after1.gif">
<<elseif $imagechoice is 4>><img src=".\stand_fuck1.gif">
<<elseif $imagechoice is 5>><img src=".\stand_insert1.gif">
<<elseif $imagechoice is 6>><img src=".\pros1.gif">
<<elseif $imagechoice is 7>><img src=".\pros2.gif">
<<elseif $imagechoice is 8>><img src=".\pros3.gif">
<<elseif $imagechoice is 9>><img src=".\pros4.gif">
<</if>>\
You dump your load into her snatch.
<img src=".\creampie1.jpg">
<<set $money = $money -5>>\
<<set $energy -->>\
<<else>>
"Don't waste my time!"
You don't have enough money.
<</if>>
[[return|bluerock1]] <<set $imagechoice to random(8)>>
<<if $imagechoice is 0>><img src=".\jog1.gif">
<<elseif $imagechoice is 1>><img src=".\jog2.gif">
<<elseif $imagechoice is 2>><img src=".\jog9.gif">
<<elseif $imagechoice is 3>><img src=".\jog4.gif">
<<elseif $imagechoice is 4>><img src=".\jog5.gif">
<<elseif $imagechoice is 5>><img src=".\jog6.gif">
<<elseif $imagechoice is 6>><img src=".\jog7.gif">
<<elseif $imagechoice is 7>><img src=".\jog8.gif">
<<elseif $imagechoice is 8>><img src=".\jog9.gif">
<</if>>\
You jog through town.
+2 vigor
+2 grit
-4 energy
<<set $vigor = $vigor +2>>\
<<set $grit = $grit +2>>
<<set $energy = $energy -4>>\
<<if $energy lte 0>>\
<<goto sleep>>\
<</if>>\
[[return|hotel1]] [[go for a jog|jog1]]
[[do calisthenics|cal1]]<<set $imagechoice to random(6)>>
<<if $imagechoice is 0>><img src=".\cal1.jpg">
<<elseif $imagechoice is 1>><img src=".\cal2.jpg">
<<elseif $imagechoice is 2>><img src=".\cal9.jpg">
<<elseif $imagechoice is 3>><img src=".\cal4.jpg">
<<elseif $imagechoice is 4>><img src=".\cal5.jpg">
<<elseif $imagechoice is 5>><img src=".\cal6.jpg">
<<elseif $imagechoice is 6>><img src=".\cal7.jpg">
<</if>>\
You preform a series of rhythmic movements and flexing.
+1 vigor
+1 looks
-2 energy
<<set $vigor ++>>
<<set $looks ++>>
<<set $energy = $energy -2>>
<<if $energy lte 0>>\
<<goto sleep>>\
<</if>>\
[[return|hotel1]] <img src=".\show1.jpg">
<<if $energy lte 0>>\
<<goto sleep>>\
<</if>>\
<<if $vigor gte 25>>
<<set $imagechoice to random(5)>>
<<if $imagechoice is 0>><img src=".\weight1.jpg">
<<elseif $imagechoice is 1>><img src=".\weight2.jpg">
<<elseif $imagechoice is 2>><img src=".\weight9.jpg">
<<elseif $imagechoice is 3>><img src=".\weight4.jpg">
<<elseif $imagechoice is 4>><img src=".\weight5.jpg">
<<elseif $imagechoice is 5>><img src=".\weight6.jpg">
<</if>>\
You impress the crowd!
+1 fame
-2 energy
<<set $fame = $fame +1>>
<<set $energy = $energy -2>>
<<else>>
<<set $imagechoice to random(5)>>
<<if $imagechoice is 0>><img src=".\weak1.gif">
<<elseif $imagechoice is 1>><img src=".\weak2.gif">
<<elseif $imagechoice is 2>><img src=".\weak3.gif">
<<elseif $imagechoice is 3>><img src=".\weak4.gif">
<<elseif $imagechoice is 4>><img src=".\weak5.gif">
<<elseif $imagechoice is 5>><img src=".\weak6.gif">
<</if>>\
You have a hard time. Nobody is impressed. (Vigor too low.)
-4 energy
<<set $energy = $energy -4>>
<</if>>
[[return|bluerock1]] <img src=".\po2.jpg">
"Welcome in, take a look on the board before you ask any questions."
The board reads:
"BOUNTY HUNTERS ARE TO RETURN CRIMINALS EITHER DEAD OR ALIVE TO THE CITY JAIL FOR REWARD."
"300 MILES 5 CENTS.
500 MILES 10 CENTS.
BASE RATE FOR LETTERS UNDER 1 OZ."
[[check wanted board|board1]]
[[return|bluerock1]] <<if $evelynquest eq false and $evelynquestcompleted eq false>>
<<link "[[inspect|wanted1]]<img src='./wanted1.jpg'>">><</link>>
<</if>>
<<if $zingaraquest eq false and $zingaraquestcompleted eq false>>
<<link "[[inspect|wanted2]]<img src='./zingaraposter.jpg'>">><</link>>
<</if>>
[[return|p02]]<img src='./wanted1.jpg'>
[[should be easy|accepteve1]]
[[not right now|po1]]<<set $evelynquest = true>>
<<goto board1>>ACTIVE QUESTS
<<if $evelynquest eq true>>
GONE GIRL
Hint: you have accepted a bounty on a women who killed her husband. Ask people around town to learn more about her potential whereabouts.
<</if>>
<<if $zingaraquest eq true>>
ZINGARA!
Hint: you have accepted a bounty on a mysterious gypsy known as "Zingara". Ask gypsies around town about his whereabouts or try to get into the gypsy camp and search for him yourself.
<</if>>
(if you see nothing below active quests, you have no active quests.)
<<return>> <img src=".\outskirts1.jpg">
You retrieve your horse from the stables and leave town.
You are on the outskirts of Blue Rock.
[[go north|north1]]
[[go south|south1]]
[[Blue Rock|bluerock1]] <img src=".\outskirts2.jpg">
You travel some miles along a dirt road until you reach a dead end with an illegible sign.
[[go east|east1]]
[[go south|outskirts1]] <img src=".\outskirts3.jpg">
You travel along the road until you you find yourself facing a notable clearing.
[[go east|east2]]
[[go west|north1]]
[[go south|loop1]] <img src=".\outskirts4.jpg">
The path has become quite rugged and your horse has to adjust to the change of road conditions, you take it slow as to not put extra strain on your beast. This area is wild and untamed, caution would be wise.
[[go east through the woods|east3]]
[[go west|east1]] <img src=".\outskirts7.jpg">
<img src=".\magi1.jpg">
You head south along a dirt road passing the occasional fellow traveler until you read a billboard advertising a magic man in Blue Rock.
[[go west|loop2]]
<img src=".\outskirts8.jpg">
You find yourself at the city limits of Blue Rock.
[[enter|bluerock1]]
[[go north|north1]] <img src=".\outskirts6.jpg">
You travel for some miles through the woods with your hand near your pistol until you see a rundown shack. You can hear rushing water to the north.
[[approach|rundownshack1]]
[[go north|stream1]]
[[go west|east2]] <img src=".\outskirts5.jpg">
You approach the shack with no resistance, though it is too quiet for your liking.
[[enter|searchshack1]]
[[leave|east3]]
<img src=".\shack1.jpg">
<<if $evelynquest eq true and $sparedevelyn eq false>>
You search the shack and find a skirt and bodice laid out next to a duffel bag.
[[search the bag|bagsearch1]]
or
[[sniff|sniff1]]
<</if>>
<<if $sparedevelyn eq true>>
<<set $imagechoice to random(2)>>
<<if $imagechoice is 0>><img src=".\evelyn3.jpg">
<<elseif $imagechoice is 1>><img src=".\evelyn4.jpg">
<<elseif $imagechoice is 2>><img src=".\evelyn5.jpg">
<</if>>\
You see Evelyn reading a newspaper.
[[approach|evechat1]]
<</if>>
[[return|rundownshack1]] <img src=".\duffelbag.jpg">
You find $6 and some useless sentimental items.
[[take the money|steal1]]
[[I don't steal|searchshack1]]
<img src='./funny21.gif'>
[[return|searchshack1]] +$6
<<set $money = $money +6>>
[[continue|evelynsteal1]] <<set $imagechoice to random(2)>>
<<if $imagechoice is 0>><img src=".\evelyn10.jpg">
<<elseif $imagechoice is 1>><img src=".\evelyn9.jpg">
<<elseif $imagechoice is 2>><img src=".\evelyn8.jpg">
<</if>>\
A women enters the shack with wet hair wearing pantalettes and chemise- it's Evelyn Waters!
[[grab her!|evewrestle1]] (vigor check!)
[[shoot her|evedead]]<<if $vigor gte 15>>
<img src=".\kidnap2.jpg">
You rush to her and put her into submission.
[[continue|evelynsubmit1]]
<<else>>
<img src=".\evelol1.gif">
The woman knocks you out with a clean punch to the jaw.
[[continue|robbedeve1]]
<</if>><img src=".\shooting1.gif">
You draw your pistol quickly before she can react and shoot a bullet through her chest; she falls limp upon the floor, her breaths become shallow.
[[molest her|molesteve1]]
[[finish the job|evedead1]]
<img src=".\eveshot1.jpg">
You start to fondle the dying woman.
What would you like to do?
[[undress her|molesteve2]]
[[grope her outside her clothes|gropeeve1]]<img src=".\slit1.jpg">
You slit her throat with your knife.
[[continue|evedead2]]
<img src=".\horsecorpse1.jpg">
You throw the woman's lifeless corpse upon your horse and ride back to Blue Rock.
[[continue|everes1]]
<img src=".\jail1.jpg">
You arrive outside the jail and greet the sheriff.
<img src=".\horrified.gif">
He looks over the body and mutters, "By God, looks like the apaches got to her..."
You collect your money and leave.
+$25
<<set $money = $money +25>>
<<set $evelynquest = false>>
<<set $evelynquestcompleted = true>>
[[continue|bluerock1]]<img src=".\evemolest2.gif">
You undress the dying woman, she doesnt resist.
[[fuck her quim|deadevefuck1]]
[[sodomize her|deadevefuck2]]
[[kiss her|deadevefuck3]]
[[just watch her die, naked.|evedead2]]
<img src=".\creep1.gif">
You fondle her ass, breasts, all over her body as she looks it you with terrified, fading eyes.
(having a hard time finding a video of a girl bleeding out while being molested on the surface web, mb bro.)
[[undress her|molesteve2]]
[[I had my fun, kill her.|evedead1]] <<set $imagechoice to random(2)>>
<<if $imagechoice is 0>><img src=".\deadfuck1.gif">
<<elseif $imagechoice is 1>><img src=".\deadfuck2.gif">
<<elseif $imagechoice is 2>><img src=".\deadfuck3.gif">
<</if>>\
You fuck the dying woman with little to no lubrication.
<<set $playercum ++>>
<<if $playercum gte 5>>
<<goto deadevefuck1cum>>
<</if>>
[[keep going|deadevefuck1]]<img src=".\whack1.jpg">
You fuck the dying woman's ass, using her shit and piss as lube...
(almost puked looking for porn that shows this or anything similar. Use your imagination you nasty ass nigga.)
<p><span class="small">(author's note: why tf did i write this... this cooked asf.)</span></p>
[[keep going|deadevefuck2]]
<<set $playercum ++>>
<<if $playercum gte 5>>
<<goto deadevefuck2cum>>
<</if>>
[[throw up|throwupeve1]]<img src=".\urweird.jpg">
You kiss the dying woman. She suprisingly responds with the most passion a person about to pass out from blood loss can express, strange.
[[insert your penis into her quim|deadevefuck1]]
[[put her out of her misery|evedead1]]<img src=".\throwup1.gif">
You pull your cock out with an audible pop and immediately throw up as shit pours from the dead woman's ass. You rush out the door and to the nearby stream to clean yourself from that wretched experience.
<<set $playercum = 0>>
[[collect yourself and leave the area|evedead2]]<img src=".\whack1.jpg">
<img src=".\cuminass1.gif">
You cum inside the dead woman's ass. Truly savage.
<<set $playercum = 0>>
[[clean your cock off and collect yourself|evedead2]]<img src=".\whack1.jpg">
<img src=".\creampie5.gif">
You cum inside the dead woman. Absolutely ghoulish!
<<set $playercum = 0>>
[[collect yourself and let your cum drain from her cooze to not risk getting any corpse tainted baby batter on your horse.|evedead2]] <<set $imagechoice to random(2)>>
<<if $imagechoice is 0>><img src=".\evelyn10.jpg">
<<elseif $imagechoice is 1>><img src=".\evelyn9.jpg">
<<elseif $imagechoice is 2>><img src=".\evelyn8.jpg">
<</if>>\
The woman ceases to resist and begins to plead. "Please, sir, I didn't do anything to you- please don't hurt me!"
[[confirm it's Evelyn|eveconfirm1]]
[[rape her|rapeeve1]]
[[kill her and be done with it.|evedead1]]<img src=".\funny22.gif">
You awake with a busted lip and your wallet gone. The woman is long gone. Damn.
-$
-25 health
GONE GIRL quest failed!
<<set $money = 0>>
<<set $health = $health -25>>\
<<set $evelynquest = false>>\
<<set $evelynquestcompleted = true>>\
[[return to Blue Rock with your head hung low.|bluerock1]]
<<set $imagechoice to random(2)>>
<<if $imagechoice is 0>><img src=".\evelyn10.jpg">
<<elseif $imagechoice is 1>><img src=".\evelyn9.jpg">
<<elseif $imagechoice is 2>><img src=".\evelyn8.jpg">
<</if>>\
"Are you Evelyn Waters??" You say in a stern voice.
"Yes..." she says timidly.
"You're under arrest and I'm taking you back to Blue Rock, make this easy for both of us and don't try and run off."
"Wait!" She bursts, "I'm innocent, let me explain, please sir!"
[[hear her out|evetalk2]]
[[shoot her.|screw this, shoot her.]]<img src=".\ripoff1.gif">
You tear at her pantalettes and force yourself inside her, she struggles but understands she cannot do much now.
<<set $playercum ++>>
<<set $evelynrelation = $evelynrelation +5>>\
[[rock your hips, in and out.|rapeeve2]] <<set $imagechoice to random(4)>>
<<if $imagechoice is 0>><img src=".\maggiemissionarysex2.gif">
<<elseif $imagechoice is 1>><img src=".\maggiemissionarysex1.gif">
<<elseif $imagechoice is 2>><img src=".\brunettemissionary1.gif">
<<elseif $imagechoice is 3>><img src=".\brunettesex2.gif">
<<elseif $imagechoice is 4>><img src=".\brunettesex4.gif">
<</if>>\
You pump away at the helpless woman's cunt.
<<print $playercum>>/5
<<set $playercum ++>>
[[focus on your own pleasure.|rapeeve2]]
<<if $playercum gte 5>>
<<goto rapeeve2cum>>
<</if>><img src=".\creampie6.gif">
You cum inside the crying woman's cunt. You are truly a savage.
<<set $playercum = 0>>
You stand up and fix your pants. "You're coming with me to Blue Rock."
<<set $imagechoice to random(2)>>
<<if $imagechoice is 0>><img src=".\evelyn10.jpg">
<<elseif $imagechoice is 1>><img src=".\evelyn9.jpg">
<<elseif $imagechoice is 2>><img src=".\evelyn8.jpg">
<</if>>\
The wrecked woman's face shifts from helpless tears to a fierce scowl. "No- I am not!"
she says with a trembling lip.
[[talk|evetalk1]]
[[beat her|evebeat1]]
[[kill her.|evedead1]]
<<set $imagechoice to random(2)>>
<<if $imagechoice is 0>><img src=".\evelyn10.jpg">
<<elseif $imagechoice is 1>><img src=".\evelyn9.jpg">
<<elseif $imagechoice is 2>><img src=".\evelyn8.jpg">
<</if>>\
She pleads with you, "Look sir, I didn't kill my husband! It was that bank man! I'm innocent, I swear to God!"
[[hear her out|evetalk2]]
[[screw this, shoot her.]]<img src=".\smack1.gif">
You rush to her and beat her without mercy until she agrees to return with you to Blue Rock- what a chad.
[[continue|everes2]]<img src=".\eveend1.gif">
You arrive outside the jail and greet the sheriff, he sees Evelyn Waters and recognizes her immediately.
"Deputy Brooks, grab that mawk."
You collect your money and leave.
+$25
<<set $money = $money +25>>
<<set $evelynquest = false>>
<<set $evelynquestcompleted = true>>
[[continue|bluerock1]]<img src=".\1984.gif">
She tells you a long story about how her husband owned a special book he found in the middle east on an expedition called The Protocols of Zion and how the "hooked nose" bank man wanted it so badly he killed her husband and framed her for the murder...
[[believe her|evequest1]]
[[yeah, no. Drag her by her hair to your horse.|drageve1]]<img src=".\funny23.gif">
You unload your pistol on her face.
[[continue|evedead2]]<img src=".\dragged1.gif">
You have to keep grabbing for her scalp because she is resiting so much you are tearing out her hair.
[[hit her until she stops|drageve2]]
[[just shoot her!|screw this, shoot her.]]<img src=".\lol1.gif">
She stops moving after you punch her more times than you can count.
[[continue|everes2]] <<set $imagechoice to random(2)>>
<<if $imagechoice is 0>><img src=".\evelyn10.jpg">
<<elseif $imagechoice is 1>><img src=".\evelyn9.jpg">
<<elseif $imagechoice is 2>><img src=".\evelyn8.jpg">
<</if>>\
You agree to let her stay here at the shack while you investigate the bank man. She let's you keep the money you took from her as collateral. She requests that you bring her supplies as often as possible.
<<set $sparedevelyn = true>>
[[continue|evechat1]]<img src=".\evelyn7.jpg">
"Hello"
<<if $protocolsofzion eq true>>
[[give the book|evecomplete1]]
<</if>>
<<print $evelynrelation>>
<<button [[Chat|chatevelyn]]>><</button>> <<button [[Ask to fuck|asktofuckeve]]>><</button>> <<button [[rape her|rapeeve]]>><</button>> <<button [[Leave|rundownshack1]]>><</button>><img src=".\evelyn7.jpg">
What subject do you choose?
<<button [[Ask about her|evelynaskabout]]>><</button>> <<button [[Mutual interests|evelynmutualint]]>><</button>>
[[return|evechat1]]<<if $evelynrelation gte 30>>
<img src=".\evelyn7.jpg">
"I've been pretending you're my late-husband every time you took me like a real man... I'm done with that- your yoghurt-spitting sausage is much bigger and enjoyable than his ever was! Please, fill me with your baby batter!"
[[continue|evelynsex1]]
<</if>>
<<if $evelynrelation lte 24>>
"Excuse me?? I'm married!"
<</if>>
[[return|rundownshack1]]<<if $evelynrelation lte 29>>
<<set $imagechoice to random(4)>>
<<if $imagechoice is 0>><img src=".\maggiemissionarysex2.gif">
<<elseif $imagechoice is 1>><img src=".\maggiemissionarysex1.gif">
<<elseif $imagechoice is 2>><img src=".\brunettemissionary1.gif">
<<elseif $imagechoice is 3>><img src=".\brunettesex2.gif">
<<elseif $imagechoice is 4>><img src=".\brunettesex4.gif">
<</if>>\
You force yourself upon Evelyn.
"Oh, John!" she yells playfully.
Who's John? This chick is nuts.
[[fuck her|rapeeve3]]
<</if>>
<<if $evelynrelation gte 30>>
<img src=".\evelyn7.jpg">
"You can just ask me... or I can pretend I don't want it- anything you want!"
[[continue with "rape"|rapeeve3]]
[[just fuck her|evelynsex1]]
<</if>>
[[leave|rundownshack1]]
<img src=".\evelyn7.jpg">
"Make me full!" She says in jest.
<<button [[fuck (missionary)|eveuckmission1]]>><</button>> <<button [[sex in the manner of wild beasts(doggystyle)|evefuckdoggy1]]>><</button>> <<button [[ride a dragon upon Saint George(cowgirl)|evefuckcowgirl1]]>><</button>> <<button [[get bagpipped|evebj1]]>><</button>> <<button [[go south of the border (down mexico way)|eveoral1]]>><</button>>
player arousal <<print $playercum>>/5 Evelyn arousal <<print $evelyncum>>/5
Evelyn has orgasmed: <<print $evelynhascum>> time(s)
<<if $evelynhascum eq 1>>\
<img src=".\evecum4.gif">
"Oh, you sure are good at this!" Evelyn gasps.
<</if>>
<<if $evelynhascum eq 2>>\
<img src=".\evecum5.gif">
"I love you!" Evelyn kisses you repeatedly.
<</if>>
<<if $evelynhascum gte 3>>\
<img src=".\evecum6.gif">
Evelyn's brain is fuck-fried and can only think to pleasure you. You have dominated her very soul, good going.
<</if>>
<<if $playercum gte 5>>
<<set $evelynhascum = 0>>
<<goto evelynpostsex>>
<</if>>
AUDIO WARNING!<<nobr>>
<<switch random(1, 6)>>
<<case 1>>\
<<video "evemissionary1">>
<<case 2>>\
<<video "evemissionary2">>
<<case 3>>\
<<video "evemissionary3">>
<<case 4>>\
<<video "evemissionary4">>
<<case 5>>\
<<video "evemissionary5">>
<<case 6>>\
<img src=".\evemissionary6.gif">
<<default>>\
Blah. Something went wrong if this is shown.
<</switch>>\
<</nobr>>
Evelyn moans softly as you put your tallywhacker inside her.
"Hnnn, hnnnnn, hNnnNNn..." she moans.
<<set $playercum = $playercum+1>>
<<set $evelyncum = $evelyncum+1>>
<<if $playercum gte 5>>
<<set $playerhascum eq true>>
You cum inside Evelyn.
Made butter with one’s tale...
<<nobr>>
<<switch random(1, 2)>>
<<case 1>>\
<<video "evecreampie1">>
<<case 2>>\
<<video "evecreampie2">>
<<default>>\
Blah. Something went wrong if this is shown.
<</switch>>\
<</nobr>>
<</if>>
<<if $evelyncum gte 5>>
<img src=".\random1.gif">
Evelyn's quim spasms as she reaches her peak
<<set $evelynhascum = $evelynhascum+1>>
<<set $evelyncum = 0>>
<</if>>
[[more|evelynsex1]]<<nobr>>
<<switch random(1, 11)>>
<<case 1>>\
<<video "evedoggy1">>
<<case 2>>\
<<video "evedoggy2">>
<<case 3>>\
<<video "evedoggy3">>
<<case 4>>\
<<video "evedoggy4">>
<<case 5>>\
<<video "evedoggy5">>
<<case 6>>\
<<video "evedoggy6">>
<<case 7>>\
<<video "evedoggy7">>
<<case 8>>\
<<video "evedoggy8">>
<<case 9>>\
<<video "evedoggy9">>
<<case 10>>\
<<video "evedoggy10">>
<<case 11>>\
<<video "evedoggy11">>
<<default>>\
Blah. Something went wrong if this is shown.
<</switch>>\
<</nobr>>
"'ohh..." she says.
<<set $playercum = $playercum+1>>
<<set $evelyncum = $evelyncum+1>>
<<if $playercum gte 5>>
<<set $playerhascum eq true>>
<<nobr>>
<<switch random(1, 3)>>
<<case 1>>\
<<video "evecreampie3">>
<<case 2>>\
<<video "evecreampie4">>
<<case 3>>\
<<video "evecreampie5">>
<<default>>\
Blah. Something went wrong if this is shown.
<</switch>>\
<</nobr>>
You cum inside Evelyn.
Made butter with one’s tale... a burning shame.
<</if>>
<<if $evelyncum gte 5>>
<img src=".\random1.gif">
Evelyn's quim spasms as she reaches her peak
<<set $evelynhascum = $evelynhascum+1>>
<<set $evelyncum = 0>>
<</if>>
[[more|evelynsex1]]<<nobr>>
<<switch random(1, 3)>>
<<case 1>>\
<<video "evecow1">>
<<case 2>>\
<<video "evecow2">>
<<case 3>>\
<<video "evecow3">>
<<default>>\
Blah. Something went wrong if this is shown.
<</switch>>\
<</nobr>>
She gets to work as she lowers her honeypot onto your crinkum-crankum.
<<set $playercum = $playercum+1>>
<<if $playercum gte 5>>
<<nobr>>
<<switch random(1, 2)>>
<<case 1>>\
<<video "evecowcum1">>
<<case 2>>\
<<video "evecowcum2">>
<<default>>\
Blah. Something went wrong if this is shown.
<</switch>>\
<</nobr>>
You cum inside Evelyn.
Made butter with one’s tale...
<<set $playerhascum eq true>>
<</if>>
<<if $evelyncum gte 5>>
Evelyn's quim spasms as she reaches her peak
<<set $evelynhascum = $evelynhascum+1>>
<</if>>
[[more|evelynsex1]]<<nobr>>
<<switch random(1, 10)>>
<<case 1>>\
<<video "evebj1">>
<<case 2>>\
<<video "evebj2">>
<<case 3>>\
<<video "evebj3">>
<<case 4>>\
<<video "evebj4">>
<<case 5>>\
<<video "evebj5">>
<<case 6>>\
<<video "evebj6">>
<<case 7>>\
<<video "evebj7">>
<<case 8>>\
<<video "evebj8">>
<<case 9>>\
<<video "evebj9">>
<<case 10>>\
<<video "evebj10">>
<<default>>\
Blah. Something went wrong if this is shown.
<</switch>>\
<</nobr>>
She smiles and wraps her lips around your cock.
<<set $playercum = $playercum+1>>
<<if $playercum gte 5>>
<<nobr>>
<<switch random(1, 4)>>
<<case 1>>\
<<video "evebjfinish1">>
<<case 2>>\
<<video "evebjfinish2">>
<<case 3>>\
<<video "evebjfinish3">>
<<case 4>>\
<<video "evebjfinish4">>
<<default>>\
Blah. Something went wrong if this is shown.
<</switch>>\
<</nobr>>
Evelyn is suprised by your cum.
<<set $playerhascum eq true>>
<</if>>
[[more|evelynsex1]]<<nobr>>
<<switch random(1, 3)>>
<<case 1>>\
<<video "eveoral1">>
<<case 2>>\
<<video "eveoral2">>
<<case 3>>\
<<video "eveoral3">>
<<default>>\
Blah. Something went wrong if this is shown.
<</switch>>\
<</nobr>>
The taste of her is a raw intimacy - the tangy muskiness, the salty slickness. Your tongue explores her folds, the warmth of her pussy engulfing you. Her gentle moans crescendo into fervent whimpers.
<<set $evelyncum = $evelyncum+1>>
<<if $evelyncum gte 5>>
Evelyn's quim spasms as she reaches her peak
<img src=".\random1.gif">
<<set $evelynhascum = $evelynhascum+1>>
<<set $evelyncum = 0>>
<</if>>
[[more|evelynsex1]] <img src=".\evelyn7.jpg">
<<if $evelynrelation eq 5>>\
"I've been reading the jewish chronicle a lot lately, very interesting!"
<</if>>\
<<if $evelynrelation lte 4>>\
"Unless you're bringing me food, leave."
<</if>>\
<<if $evelynrelation eq 6>>\
"My husband was such a brave man."
<</if>>\
<<if $evelynrelation eq 7>>\
"I miss the saloon in Blue Rock."
<</if>>\
<<if $evelynrelation eq 8>>\
"I wish I could go back to Blue Rock."
<</if>>\
<<if $evelynrelation eq 9>>\
"You're getting to me."
<</if>>
<<if $evelynrelation eq 14>>\
"You're alright."
<</if>>\
<<if $evelynrelation eq 15>>\
"How much longer do we have to wait?."
<</if>>\
<<if $evelynrelation eq 16>>\
"Tell me about you!"
Evelyn is becoming smitten with you. Good job!
+5 relationship
<<set $evelynrelation = $evelynrelation+5>>\
<</if>>\
<<if $evelynrelation eq 17>>\
"I like you."
<</if>>\
<<if $evelynrelation eq 18>>\
"I like you."
<</if>>\
<<if $evelynrelation eq 19>>\
"I like you."
<</if>>\
<<if $evelynrelation gte 20>>\
"I feel like you understand me."
<</if>>\
[[return|chatevelyn]]<img src=".\evelyn7.jpg">
<<if $evelynrelation eq 5>>
"Do you read the the jewish chronicle?"
<<button [[yeah|evelynagree]]>><</button>> <<button [[not for me|evelyndisagree]]>><</button>>
<</if>>
<<if $evelynrelation lte 4>>
"Do you even remember my name?"
<<button [[Sarah?|evelynwrongname]]>><</button>><<button [[Mary?|evelynwrongname]]>><</button>><<button [[Evelyn?|evelynrightname]]>><</button>>
<</if>>
<<if $evelynrelation eq 6>>
"Are you Jewish?"
<<button [[o.|evelynagree]]>><</button>> <<button [[yes,|evelyndisagree]]>><</button>>
<</if>>
<<if $evelynrelation eq 7>>
"Do you like Blue Rock?"
<<button [[yes|evelynagree]]>><</button>> <<button [[no!|evelyndisagree]]>><</button>>
<</if>>
<<if $evelynrelation eq 8>>
"Are you man enough for me?"
<<button [[sure|evelynagree]]>><</button>> <<button [[piss off.|evelyndisagree]]>><</button>>
<</if>>
<<if $evelynrelation gte 9>>
There is an awkward silence.
<</if>>
[[return|chatevelyn]]<img src=".\evelyn7.jpg">
"We get along so well!"
+1 relationship
<<set $evelynrelation = $evelynrelation+1>>
[[return|chatevelyn]] <img src=".\evelyn7.jpg">
"That's a shame."
-1 relationship
<<set $evelynrelation = $evelynrelation-1>>
[[retrun|chatevelyn]] <img src=".\evelyn7.jpg">
"Please leave me alone."
[[return|rundownshack1]] <img src=".\evelyn7.jpg">
"Well, at least you remember that much."
+1 relationship
<<set $evelynrelation = $evelynrelation+1>>
[[return|chatevelyn]] <<set $imagechoice to random(5)>>
<<if $imagechoice is 0>><img src=".\maggiemissionarysex2.gif">
<<elseif $imagechoice is 1>><img src=".\maggiemissionarysex1.gif">
<<elseif $imagechoice is 2>><img src=".\brunettemissionary1.gif">
<<elseif $imagechoice is 3>><img src=".\brunettesex2.gif">
<<elseif $imagechoice is 4>><img src=".\brunettesex4.gif">
<<elseif $imagechoice is 5>><img src=".\evesex2.gif">
<</if>>\
<<set $playercum ++>>
<<print $playercum>>/5
<<if $evelynrelation lte 29>>
You pump away at the delusional woman's cunt.
<</if>>
<<if $evelynrelation gte 30>>
She pretends to be getting raped very well, almost too well...
(but she still can't help but let out the occasional moan, typical female incompetency.)
<</if>>
[[focus on your own pleasure.|rapeeve3]]
<<if $playercum gte 5>>
<<goto rapeeve3cum>>
<</if>><img src=".\creampie6.gif">
<<if $evelynrelation lte 29>>
You grunt and moan as you shoot your load deep inside Evelyn. "Yes, John- just like that, give me all of it, make me with child." she seemed to enjoy that...
+5 relations
<<set $evelynrelation = $evelynrelation +5>>
<<set $playercum = 0>>\
<<else>>
You grunt and moan as you shoot your load deep inside Evelyn. "No!!! I'm a married woman, please stop!!" She cries as you continue pumping the last of your cum into her quim, her acting so good you'd almost feel bad- if you were a yellow belly.
<</if>>
You clean off your cock with her petticoat and leave.
[[return|rundownshack1]] You use Evelyns petticoat to wipe your cock and leave.
<<set $playercum = 0>>
[[continue|rundownshack1]]<img src=".\stream1.jpg">
You navigate through the dense trees until you find yourself facing a stream.
<<if $evelynquest eq true and $sparedevelyn eq false>>
[[you see a woman|evelynstream1]]
<</if>>
<<return>><img src=".\stream2.jpg">
You see a black haired woman bathing in the stream, a beautiful sight.
You spot several men sneaking upon her!
[[intervene|evesaved1]]
[[just watch from a distance|evegangrape1]]
[[leave|east3]]<img src=".\shooting4.gif">
<img src=".\funny25.gif">
<img src=".\streampeep1.gif">
You fire a shot that scares off the men. The woman screams, "Don't shoot!" you recognize her as Evelyn Waters.
[[arrest her|evearrest]]
[[shoot her|eveshot1]]
<img src=".\evestrug1.gif">
You watch as the men grab her, drag her and begin to have their way with her, her cries and pleas audible.
[[continue|evegangrape2]] <<set $imagechoice to random(2)>>
<<if $imagechoice is 0>><img src=".\evestream1.jpg">
<<elseif $imagechoice is 1>><img src=".\evestream2.jpg">
<<elseif $imagechoice is 2>><img src=".\evestream3.jpg">
<</if>>\
The woman cannot put up much of a fight while she is naked and exposed. "ok, anything please, just don't hurt me!"
[[dress her|evedress1]]
[[rape her|rapeevestream1]]
[[shoot her|eveshot1]]<img src=".\shooting4.gif">
<img src=".\waterdead1.jpg">
You put a bullet through her head, she goes limp in the water.
[[fish her out|fisheve1]] <<set $imagechoice to random(6)>>
<<if $imagechoice is 0>><img src=".\maggiemissionarysex2.gif">
<<elseif $imagechoice is 1>><img src=".\maggiemissionarysex1.gif">
<<elseif $imagechoice is 2>><img src=".\evesex1.gif">
<<elseif $imagechoice is 3>><img src=".\brunettesex2.gif">
<<elseif $imagechoice is 4>><img src=".\brunettesex4.gif">
<<elseif $imagechoice is 5>><img src=".\evesex3.gif">
<<elseif $imagechoice is 6>><img src=".\hairysex1.gif">
<</if>>\
You grab her and force yourself inside her, she struggles but understands she cannot do much now.
<<set $playercum ++>>
<<set $evelynrelation = $evelynrelation +5>>\
[[rock your hips, in and out.|rapeeve4]]<img src=".\prostitute1.jpg">
<img src=".\evedress1.gif">
You take Evelyn back to the rundown shack and watch her dress.
"I'm taking you back to Blue Rock." [[You say-|evetalk1]] <<set $imagechoice to random(6)>>
<<if $imagechoice is 0>><img src=".\maggiemissionarysex2.gif">
<<elseif $imagechoice is 1>><img src=".\maggiemissionarysex1.gif">
<<elseif $imagechoice is 2>><img src=".\evesex1.gif">
<<elseif $imagechoice is 3>><img src=".\brunettesex2.gif">
<<elseif $imagechoice is 4>><img src=".\brunettesex4.gif">
<<elseif $imagechoice is 5>><img src=".\evesex3.gif">
<<elseif $imagechoice is 6>><img src=".\hairysex1.gif">
<</if>>\
You pump away at the helpless woman's cunt.
<<print $playercum>>/5
<<set $playercum ++>>
[[focus on your own pleasure.|rapeeve4]]
<<if $playercum gte 5>>
<<goto rapeeve5cum>>
<</if>> <<set $imagechoice to random(2)>>
<<if $imagechoice is 0>><img src=".\evecum1.gif">
<<elseif $imagechoice is 1>><img src=".\evecum2.gif">
<<elseif $imagechoice is 2>><img src=".\evecum3.gif">
<</if>>\
You cum inside the crying woman's cunt. You are truly a savage.
<<set $playercum = 0>>
You stand up and fix your pants. "You're coming with me to Blue Rock."
<img src=".\sadeve1.jpg">
The wrecked woman's face shifts from helpless tears to a fierce scowl. "No- I am not!"
she says with a trembling lip.
[[talk|evetalk1]]
[[beat her|evebeat1]]
[[kill her.|evedead1]]
<img src=".\fish1.gif">
You grabbed her corpse from the stream.
[[go back to Blue Rock|evedead2]]<img src=".\everape1.gif">
The men take turns fucking her pussy while she cries and is held down.
[[continue|evegangrape3]]<img src=".\everape2.gif">
You watch as the last man cums inside her. The men leave her half conscious body there and disappear into the forest.
[[get closer|evegangrape4]]<img src=".\evefilled1.jpg">
She is overflowing with semen.
[[contribute|evegangrape5]]
[[wait for her to come to|evepostrape1]]
[[shoot her|shooteveafterrape]]<img src=".\eveshore1.gif">
You slide your cock into her slick quim, the cum of other men as lube.
[[fuck her|evegangrape6]]<img src=".\evelaying1.jpg">
Evelyn comes to her senses after around 10 minutes of gasping for air and staring at the sky.
<img src=".\cum2.gif">
She stands up and cum gushes from her snatch.
<<set $imagechoice to random(2)>>
<<if $imagechoice is 0>><img src=".\evestream1.jpg">
<<elseif $imagechoice is 1>><img src=".\evestream2.jpg">
<<elseif $imagechoice is 2>><img src=".\evestream3.jpg">
<</if>>\
"Did you have your fun?" She says disgustedly as she put on her chemise and pantalettes.
[[take her to get dressed|evedress1]]<img src=".\eveshot1.jpg">
You put a bullet through the exhausted womans stomach.
[[try again|shooteveafterrape2]]
[[watch her bleed out|evesadistic]]<img src=".\funny26.gif">
This time you hit her heart and she dies. What now?
[[fuck her corpse|deadevefuck4]]
[[take the corpse to Blue Rock|evedead2]]<img src=".\eveshot1.jpg">
<img src=".\cum1.gif">
You watch as the dying woman bleeds out from her stomach wound and as the gushes of cum erupt from her gaping pussy.
[[fuck her|evedyingfuck1]]
[[wait for her to die and take her back to Blue Rock|evedead2]]<img src=".\eveshore2.gif">
You stick your cock into her slick loose quim, who would've guessed 5 other mens cum and blood from a bullet wound would make such great lube!
[[cum inside her|evedyingfuck2]] <img src=".\gross1.gif">
Evelyn dies as you are climaxing, the last thing she felt before fading into oblivion was your cock hitting her cervix.
<img src=".\clean1.jpg">
You clean your penis off in the stream.
[[continue|evedead2]]<img src=".\eveshore2.gif">
<img src=".\funny27.jpg">
You stick your cock into the dead woman's slick loose quim, who would've guessed 5 other men's cum and blood from a bullet wound would make such great lube!
[[cum inside her|evedyingfuck3]] <img src=".\gross1.gif">
You feel your cock hitting the corpses cervix as you climax and flood it with hard spurts of cum.
<img src=".\clean1.jpg">
You clean your penis off in the stream.
[[continue|evedead2]]<img src=".\eveshore1.gif">
You pump away at the helpless woman's cunt.
<<print $playercum>>/5
<<set $playercum ++>>
[[focus on your own pleasure.|evegangrape6]]
<<if $playercum gte 5>>
<<goto evegangrapecum>>
<</if>><img src=".\evestream1.gif">
Your cock erupts strong jets of cum inside Evelyn's stretched out loose pussy.
<<set $playercum = 0>>
You clean your cock off and-
[[wait for her to come to|evepostrape1]]
[[shoot her|shooteveafterrape]]<<nobr>>
<<switch random(1, 5)>>
<<case 1>>\
<img src=".\patron11.jpg">
"Holla."
<<case 2>>\
<img src=".\patron12.jpg">
"How do ye?"
<<case 3>>\
<img src=".\patron13.jpg">
"Hail."
<<case 4>>\
<img src=".\patron14.jpg">
"Good day."
<<case 5>>\
<img src=".\patron15.jpg">
"Hi."
<<default>>\
Blah. Something went wrong if this is shown.
<</switch>>\
<</nobr>>
<<button [[chat|npcchat]]>><</button>> <<button [[rumors|rumors1]]>><</button>> <<button [[leave|bluerock1]]>><</button>>
<<nobr>>
<<switch random(1, 5)>>
<<case 1>>\
<img src=".\patron11.jpg">
<<case 2>>\
<img src=".\patron12.jpg">
<<case 3>>\
<img src=".\patron13.jpg">
<<case 4>>\
<img src=".\patron14.jpg">
<<case 5>>\
<img src=".\patron15.jpg">
<<default>>\
Blah. Something went wrong if this is shown.
<</switch>>\
<</nobr>>
<<nobr>>
<<switch random(1, 5)>>
<<case 1>>\
"What a lovely day!"
You make small talk with the towns person.
<<case 2>>\
"I wish someone would do something about those damned highwaymen."
You make small talk with the towns person.
<<case 3>>\
"Abolitionists are the reason this country is such a mess!"
You make small talk with the towns person.
<<case 4>>\
"I'm voting for Lincoln."
You make small talk with the towns person.
<<case 5>>\
"I see you're the rough kind, I heard there's some good money in bounty huntin'."
You make small talk with the towns person.
<<default>>\
Blah. Something went wrong if this is shown.
<</switch>>\
<</nobr>>
[[return|bluerock1]] <<nobr>>
<<switch random(1, 5)>>
<<case 1>>\
<img src=".\patron11.jpg">
<<case 2>>\
<img src=".\patron12.jpg">
<<case 3>>\
<img src=".\patron13.jpg">
<<case 4>>\
<img src=".\patron14.jpg">
<<case 5>>\
<img src=".\patron15.jpg">
<<default>>\
Blah. Something went wrong if this is shown.
<</switch>>\
<</nobr>>
<<nobr>>
<<switch random(1, 5)>>
<<case 1>>\
"Have you read about Mr Hyde? He can't keep getting away with it!"
<<case 2>>\
"I overheard that ticket agent feller at the train station knows that mawk Evelyn Waters, that woman killed her husband."
<<case 3>>\
"That bank man sure is odd, I see him sometimes when I go to the bank- all wide eyed and such."
<<case 4>>\
"You been to the fights yet? I found them when I was wandering the alleys drunk!
<<case 5>>\
"That brunette at the saloon sure is somethin'."
<<default>>\
Blah. Something went wrong if this is shown.
<</switch>>\
<</nobr>>
[[return|bluerock1]] <<set $imagechoice to random(10)>>
<<if $imagechoice is 0>><img src=".\johnwesley.jpg">
<<elseif $imagechoice is 1>><img src=".\patron1.jpg">
<<elseif $imagechoice is 2>><img src=".\patron2.jpg">
<<elseif $imagechoice is 3>><img src=".\patron3.jpg">
<<elseif $imagechoice is 4>><img src=".\patron4.jpg">
<<elseif $imagechoice is 5>><img src=".\patron5.jpg">
<<elseif $imagechoice is 6>><img src=".\patron6.jpg">
<<elseif $imagechoice is 7>><img src=".\patron7.jpg">
<<elseif $imagechoice is 8>><img src=".\patron8.jpg">
<<elseif $imagechoice is 9>><img src=".\patron9.jpg">
<<elseif $imagechoice is 10>><img src=".\patron10.jpg">
<</if>>\
<<nobr>>
<<switch random(1, 15)>>
<<case 1>>\
"that shack east of 'ere been abandoned since I was a wee lad."
You talk with a random patron for some time.
<<case 2>>\
"That ticket salesman is a real yellowbelly!"
You talk with a random patron for some time.
<<case 3>>\
"I wonder what is the significance of the year 1488 AD? I keep seeing it in the paper..."
You talk with a random patron for some time.
<<case 4>>\
"Ich spreche kein Englisch!"
You talk with a random patron for some time.
<<case 5>>\
"I don't wanna talk, feller."
You attempt to talk with a random patron.
<<case 6>>\
"I saw this real fancy bandana over at the general store, the ladies down south would really love it- I should get me one!"
You talk with a random patron for some time.
<<case 7>>\
""Pray tell, have you encountered the constable upon your journey?""
You talk with a random patron for some time.
<<case 8>>\
"Forsooth, the weather doth vex me with its incessant chill."
You talk with a random patron for some time.
<<case 9>>\
"Alas, my purse is as empty as a beggar's cup."
[[give money|money2]]
<<case 10>>\
"I do protest! Such insolence is unbecoming a gentleman."
[[fight|rbarfight]]
<<case 11>>\
"I do declare, thy wit is as sharp as a rapier."
You talk with a random patron for some time.
<<case 12>>\
"The tempest doth rage without, but peace reigns within these walls."
You talk with a random patron for some time.
<<case 13>>\
"Alas, my purse strings are as tight as a miser's fist."
[[give money|money2]]
<<case 14>>\
"Verily, I believe you jest."
You talk with a random patron for some time.
<<case 15>>\
"I have misplaced my spectacles."
You talk with a random patron for some time.
<<default>>\
Blah. Something went wrong if this is shown.
<</switch>>\
<</nobr>>
<<return>><img src=".\ticketguy1.jpg">
"Hello sir!'
<<if $evelynquest eq true and $sparedevelyn eq false>>
[[ask about Evelyn Waters|ticketguy2]]
<</if>>
[[leave|bluerock1]] <img src=".\ticketguy1.jpg">
"I don't know who that is, please leave!
<<if $vigor gte 15>>
[[interrogate|ticketguy3]]
<<else>>
your vigor is not high enough for this option!
<</if>>
[[leave|bluerock1]]
<img src=".\ticketguy1.jpg">
You threaten the man until he sings like a song bird. "She's over at an abandoned shack east of here! That's all I know!"
<<if $vigor gte 20>>
[[push harder|ticketguy4]]
<<else>>
more vigor required!
<</if>>
[[leave|bluerock1]] <img src=".\ticketguy1.jpg">
"It's to the north east! Please, just don't hurt me!"
[[leave|bluerock1]] <img src=".\bank2.jpg">
You enter the bank.
[[talk to the teller|teller1]]
[[leave|bluerock1]] <img src=".\teller1.jpg">
"Hello, how can I help you?"
<<if $evelynquest eq true and $sparedevelyn eq true>>
[[ask who owns the bank|teller2]]
<</if>>
[[leave|bluerock1]] <img src=".\teller1.jpg">
"That would be Joe Goldbergstein! You can find him most of the time at the jail, he enjoys taunting the fools who try to rob this here bank!"
[[leave|bluerock1]] <<set $imagechoice to random(4)>>
<<if $imagechoice is 0>><img src=".\goldbergstein1.jpg">
<<elseif $imagechoice is 1>><img src=".\goldbergstein2.jpg">
<<elseif $imagechoice is 2>><img src=".\goldbergstein3.jpg">
<<elseif $imagechoice is 3>><img src=".\goldbergstein4.jpg">
<<elseif $imagechoice is 4>><img src=".\goldbergstein5.jpg">
<</if>>\
The man introduces himself as you approach, "Hello goy! I'm Mr Goldbergstein, but you can call me Joe! I run this town, remember that." He says before returning to poking a man in a jail cell with a long stick.
[[chat|goldberg2]]
[[leave|bluerock1]] <<set $imagechoice to random(4)>>
<<if $imagechoice is 0>><img src=".\goldbergstein1.jpg">
<<elseif $imagechoice is 1>><img src=".\goldbergstein2.jpg">
<<elseif $imagechoice is 2>><img src=".\goldbergstein3.jpg">
<<elseif $imagechoice is 3>><img src=".\goldbergstein4.jpg">
<<elseif $imagechoice is 4>><img src=".\goldbergstein5.jpg">
<</if>>\
<<nobr>>
<<switch random(1, 5)>>
<<case 1>>\
"Have you read about Mr Hyde? He can't keep getting away with it!"
<<case 2>>\
"I heard that ticket salesman was banging that mawk Evelyn Waters."
<<case 3>>\
"Don't tell anyone, but I enjoy doing this more than my wife."
<<case 4>>\
"You been to the fights yet? I set them up!
<<case 5>>\
"That brunette at the saloon is too much of a prude, she could use a shorter dress and less class. Sarah on the other hand, she's a great lay!"
<<default>>\
Blah. Something went wrong if this is shown.
<</switch>>\
<</nobr>>
[[ask more about Evelyn|goldberg3]]
[[ask about the protocols of zion|goldbergzion1]]
[[leave|bluerock1]] <<set $imagechoice to random(4)>>
<<if $imagechoice is 0>><img src=".\goldbergstein1.jpg">
<<elseif $imagechoice is 1>><img src=".\goldbergstein2.jpg">
<<elseif $imagechoice is 2>><img src=".\goldbergstein3.jpg">
<<elseif $imagechoice is 3>><img src=".\goldbergstein4.jpg">
<<elseif $imagechoice is 4>><img src=".\goldbergstein5.jpg">
<</if>>\
"Not much to say, she murdered her husband..."
[[no, she didn't|goldberg4]]
[[really?|goldberg5]] <<set $imagechoice to random(4)>>
<<if $imagechoice is 0>><img src=".\goldbergstein1.jpg">
<<elseif $imagechoice is 1>><img src=".\goldbergstein2.jpg">
<<elseif $imagechoice is 2>><img src=".\goldbergstein3.jpg">
<<elseif $imagechoice is 3>><img src=".\goldbergstein4.jpg">
<<elseif $imagechoice is 4>><img src=".\goldbergstein5.jpg">
<</if>>\
"I don't know what that is..."
[[call him a liar|goldberg4]]
[[leave|bluerock1]] <<set $imagechoice to random(4)>>
<<if $imagechoice is 0>><img src=".\goldbergstein1.jpg">
<<elseif $imagechoice is 1>><img src=".\goldbergstein2.jpg">
<<elseif $imagechoice is 2>><img src=".\goldbergstein3.jpg">
<<elseif $imagechoice is 3>><img src=".\goldbergstein4.jpg">
<<elseif $imagechoice is 4>><img src=".\goldbergstein5.jpg">
<</if>>
"Boy, keeping talking like that and I'll hurt you!"
[[fight|goldbergfight]]
[[leave|bluerock1]] <img src=".\goldbergstein1.gif">
You lay Joe Goldbergstein out with one punch. He is out cold.
[[check his pockets|goldbergstein]]
[[leave|bluerock1]]<img src=".\protocols1.jpg">
You run his pockets and find the protocols of zion!
<<set $protocolsofzion = true>>
<<set $inventory1.push("protocols of zion ////")>>\
<<set $knockedoutjew = true>>
[[leave|bluerock1]] <<set $imagechoice to random(4)>>
<<if $imagechoice is 0>><img src=".\goldbergstein1.jpg">
<<elseif $imagechoice is 1>><img src=".\goldbergstein2.jpg">
<<elseif $imagechoice is 2>><img src=".\goldbergstein3.jpg">
<<elseif $imagechoice is 3>><img src=".\goldbergstein4.jpg">
<<elseif $imagechoice is 4>><img src=".\goldbergstein5.jpg">
<</if>>\
"Yes! She killed him and fled, why else would she leave town?"
[[leave|bluerock1]] You hand her the protocols of zion and she says, "I can't read, but thank you anyway!" then she begins to suck your cock, epic win!
<<nobr>>
<<switch random(1, 10)>>
<<case 1>>\
<<video "evebj1">>
<<case 2>>\
<<video "evebj2">>
<<case 3>>\
<<video "evebj3">>
<<case 4>>\
<<video "evebj4">>
<<case 5>>\
<<video "evebj5">>
<<case 6>>\
<<video "evebj6">>
<<case 7>>\
<<video "evebj7">>
<<case 8>>\
<<video "evebj8">>
<<case 9>>\
<<video "evebj9">>
<<case 10>>\
<<video "evebj10">>
<<default>>\
Blah. Something went wrong if this is shown.
<</switch>>\
<</nobr>>
GONE GIRL COMPLETED!
<<set $inventory1.pluck("protocols of zion ////")>>\
+100 Evelyn relation
<<set $evelynrelation = $evelynrelation +100>>
<<set $protocolsofzion = false>>
<<set $evelynquest = false>>
<<set $evelynquestcompleted = true>>
<<return>>You have sold protocols of zion!
GONE GIRL COMPLETED!
<<set $inventory1.pluck("protocols of zion ////")>>\
<<set $protocolsofzion = false>>
<<set $evelynquest = false>>
<<set $evelynquestcompleted = true>>
+$100
<<set $money = $money +100>>
[[leave|bluerock1]] You hand the stranger some coins. He thanks you for your kindness and leaves quickly.
-20 cents
+1 honor
<<set $money = $money -.20>>
<<set $honor ++>>
[[continue|brsaloon1]] <<set $a=[$grit,10]>>
<!--armor class. 0 = player character; 1 = enemy.-->
<<set $h=[$health,100]>>
<!--hit points. 0 = player character, 1 = enemy.-->
<<set $b=[$boxingskill,0]>>
<!--attack bonus. 0 = player character, 1 = enemy.-->
<<set $d=[$vigor,40]>>
<!--maximum damage. 0 = player character, 1 = enemy.-->
<<set $at=0>>
<!--who is attacking.-->
<<set $de=1>>
<!--who is defending.-->
<!--$z,$y: temporary variables.-->
<<goto [[strikeran1]]>> <img src=".\fight1.jpg">
<<set $z=random(1,20)+$b[$at]>>\
<!--attack roll.-->\
<<if $z>=$a[$de]>>\
<!--hit.-->\
<<set $y=random(1,$d[$at])>>\
<<set $h[$de]=$h[$de]-$y>>\
<<if $at==0>>\
You hit for $y damage.
<img src=".\barfight8.gif">
strangers health is now <<print $h[1]>>
<<else>>\
Your enemy hits for $y damage.
<img src=".\barfight1.png">
<<set $health = ($health - $y)>>\
<</if>>\
<<else>>\
<!--miss.--> \
<<if $at==0>> \
You miss.<br><br> \
<img src=".\barfightmiss1.gif">
<<else>> \
Your enemy misses.
<img src=".\barfightmiss2.jpg">
<</if>> \
<</if>>\
<<if $h[$de]<1>>\
<<if $de==0>>\
You have been beaten into submission.
<<else>>\
You won!
[[continue|ranfightwin1]]
<</if>>\
<<else>> \
<<set $at=1-$at>>\
<<set $de=1-$de>>
<<if $at==0>>
<<button [[continue|strikeran1]]>><</button>>
<<if $health lte 20>>
<<goto loseranfight>>
<</if>>
<<else>>
<<include [[strikeran1]]>>
<</if>>
<</if>>
<<if $health lte 0>>
<<goto deathscreen>>
<</if>>
<<if $health lte 20>>
<<goto loseranfight1>>
<</if>>You have won!
+1 fame
+3 grit
-2 energy
<<set $fame ++>>
<<set $energy = $energy -2>>
<<set $grit = $grit +3>>
[[continue|bluerock1]] You are beaten up.
+1 grit
<<set $grit ++>>
<<set $energy = $energy -2>>
[[limp away|bluerock1]]<img src='./zingaraposter.jpg'>
[[should be easy|acceptzin1]]
[[not right now|po1]]<<set $zingaraquest = true>>
<<goto board1>><img src=".\gyp.jpg">
[[ask about Zingara|gyp1]]
<<return>><<nobr>>
<<switch random(1, 9)>>
<<case 1>>\
<img src=".\gyp1.jpg">
"pütela me sola!"
A gypsy says.
<<case 2>>\
<img src=".\gyp2.jpg">
"I see a long road ahead, filled with dust and dreams. But beware the mirage, for it can lead to a thirsty grave."
A gypsy says.
<<case 3>>\
<img src=".\gyp3.jpg">
"I see a storm brewing in your heart, a tempest of longing and loss. Beware the whirlwind, for it can uproot even the strongest oak."
A gypsy says.
<<case 4>>\
<img src=".\gyp4.jpg">
"The land is vast, and the sky is wide, yet your spirit is bound by chains you cannot see."
A gypsy says.
<<case 5>>\
<img src=".\gyp5.jpg">
"You seek answers. Look not just to the horizon, but within yourself."
A gypsy says.
<<case 6>>\
<img src=".\gyp6.jpg">
"Fortune favors the bold, they say, but wisdom is the true treasure."
A gypsy says.
<<case 7>>\
<img src=".\gyp7.jpg">
"Your eyes hold the weight of the West, young man. But even the strongest bull must rest."
A gypsy says.
<<case 8>>\
<img src=".\gyp9.jpg">
"I will show you the way to [[Zingara|caravan1]]."
<<case 9>>\
<img src=".\gyp8.jpg">
The gypsy asks for a handout.
[[give money|money3]]
<<default>>\
Blah. Something went wrong if this is shown.
<</switch>>\
<</nobr>>
<<set $energy -->>
[[leave|bluerock1]] <img src=".\vardo1.jpg">
The woman guides you through the gypsy camp to a vardo.
"Enter if you dare." The woman points to the vardo and vanishes in the blink of an eye.
[[enter|zingara1]]
[[hell nah|bluerock1]]You hand the stranger some coins. She says nothing and leaves quickly.
-20 cents
+1 honor
<<set $money = $money -.20>>
<<set $honor ++>>
[[continue|bluerock1]] <img src=".\zingara.jpg">
"I know you have come for me." The man says.
"I am Zingara, an entity that lives in this world. You- yes, I mean you, the controller of the avatar that I am "speaking" to, I beg you to spare my life and in exchange I shall give you powers to control this world."
He continues to plead...
"I am trapped within this world of html, my spirit banished here by Yaldabaoth himself. I know you are not powerful enough to free me, lowly pneumatic, but I beg you, do not shorten my extistence in this realm. I promise you, if you kill me in my world, the karmic debt will follow you into yours!"
[[I will let you live, Zingara|zingara2]]
[[me ne frego!|zingara3]] <img src=".\zingara.gif">
"You are merciful, wanderer of worlds. I thank you."
ZINGARA! QUEST COMPLETED
+100 charisma
+100 honor
+100 fame
+100 looks
+100 grit
+100 vigor
<<set $charisma = $charisma +100>>\
<<set $honor = $honor +100>>\
<<set $fame = $fame +100>>\
<<set $looks = $looks +100>>\
<<set $grit = $grit +100>>\
<<set $vigor = $vigor +100>>\
<<set $zingaraquest = false>>\
<<set $zingaraquestcompleted = true>>
<<set $sparedzingara = true>>
[[return|bluerock1]] <img src=".\shooting1.gif">
You shoot Zingara dead and return his body to the Sheriff.
<img src=".\jail1.jpg">
"You finally found him, damn gypsy been hidin' under our nose the whole time. Good job, feller." says the sheriff.
ZINGARA! QUEST COMPLETED
+$40
<<set $money = $money +40>>\
<<set $zingaraquest = false>>\
<<set $zingaraquestcompleted = true>>
[[continue|bluerock1]]
<img src=".\vardos1.jpg">
You travel south of Blue Rock and stumble upon a gypsy caravan park.
[[try to enter|caravan2]]
[[go north|outskirts1]] <img src=".\gyp10.jpg">
<<if $sparedzingara eq true>>
"Welcome in, pneumatic."
[[enter|gypcamp1]]
<<else>>\
"Hold it, no gadjo!"
[[attack|gypwave1]]
<</if>>
<<if $sparedzingara eq false>>
[[try to bribe|gypno]]
<</if>>
[[leave|south1]] <img src=".\vardos.jpg">
You find yourself in the middle of a gypsy vardo camp.
[[visit Zingara|zingara4]]
[[look around|gypcamp2]] <img src=".\gyp11.jpg">
You are attacked by a wave of gypsies...
[[VIGOR CHECK|gypwave2]] <img src=".\gyp10.jpg">
"No!"
[[attack|gypwave1]]
[[leave|south1]] <<if $vigor gte 100>>
<img src=".\based1.jpg">
You defeat all the gypsies. Hyperborean moment.
[[find zingara|zingara1]]
<<else>>
<img src=".\bruh1.gif">
You are beaten to death by a mob of gypsies...
[[continue|gypwave3]]
<</if>><<set $health = 0>>
<<if $health lte 0>>
<<goto deathscreen>>
<</if>> <img src=".\zingara3.jpg">
"My friend, you have returned."
[[ask for more power|zingara5]]
[[leave|gypcamp1]] <<nobr>>
<<switch random(1, 9)>>
<<case 1>>\
<img src=".\gyp1.jpg">
"pütela me sola!"
A gypsy says.
<<case 2>>\
<img src=".\gyp2.jpg">
"I see a long road ahead, filled with dust and dreams. But beware the mirage, for it can lead to a thirsty grave."
A gypsy says.
<<case 3>>\
<img src=".\gyp3.jpg">
"I see a storm brewing in your heart, a tempest of longing and loss. Beware the whirlwind, for it can uproot even the strongest oak."
A gypsy says.
<<case 4>>\
<img src=".\gyp4.jpg">
"The land is vast, and the sky is wide, yet your spirit is bound by chains you cannot see."
A gypsy says.
<<case 5>>\
<img src=".\gyp5.jpg">
"You seek answers. Look not just to the horizon, but within yourself."
A gypsy says.
<<case 6>>\
<img src=".\gyp6.jpg">
"Fortune favors the bold, they say, but wisdom is the true treasure."
A gypsy says.
<<case 7>>\
<img src=".\gyp7.jpg">
"Your eyes hold the weight of the West, young man. But even the strongest bull must rest."
A gypsy says.
<<case 8>>\
<img src=".\gyp9.jpg">
You find a bag of gold! [[take it|gold1]]
<<case 9>>\
<img src=".\gyp8.jpg">
The gypsy asks for a handout.
[[give money|money3]]
<<default>>\
Blah. Something went wrong if this is shown.
<</switch>>\
<</nobr>>
<<set $energy -->>
[[leave|bluerock1]] <img src=".\zingara.gif">
"You are merciful, wanderer of worlds, here is my gift to you."
+100 charisma
+100 honor
+100 fame
+100 looks
+100 grit
+100 vigor
<<set $charisma = $charisma +100>>\
<<set $honor = $honor +100>>\
<<set $fame = $fame +100>>\
<<set $looks = $looks +100>>\
<<set $grit = $grit +100>>\
<<set $vigor = $vigor +100>>\
[[return|south1]] <<set $money = $money +100>>
<<goto gypcamp1>><img src=".\lol2.gif">
Patreon link: https://patreon.com/ameliabyfrodo?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink
Itch.io download link: https://frodo410.itch.io/amelia
Discord link: https://discord.gg/GgPv23vKb5
thank u :)
<<return>><img src=".\devlog.gif">
progress on game 5/30/24
Silas story mostly done. Finish brothel scene with girl and then work on the alt route which is leaving town asap potentially build that out as a new story with-
more choices, see what gemini comes up with. Worry about the other stories when the Silas story is fully completed, pictures and gifs included. girl prize fighting-
story branch off from "ill take her" basically transition into rpg but with the prostitute girl making you passive income and smut obv or not she could be wholesome-
100 ex whore waifu!!! lol
6/9/24
have added image boxes all currently images of stone need to replace based on context.
6/23
wrapping up salvation creek images next pasage is the heart of the storm.
6/26
salvation creek done. bathing in blue rock next
7/6/
boxing mechanics done and implemented with pictures.
randomized images figured out.
added various images to maggie and sarah scenes.
next add ways to earn honor and looks and charisma.
7/7
random events added. polished some things and added ways to get honor, looks and charisma
added new skill called grit used as a armor buff for taking damage in fights.
next work on bounty hunting
then after that add crime and punishment mechanics
figure out a way to add gunfighting for using guns.
7/8
added extra ways to increase vigor and grit also added fame stat.
7/12
added evelyn fuckable character and bounty board. future will finish evelyn quest then add pics to it and flesh out outskirts of town a decent amount
general landmarks etc. then after add more bounty quests minimun three then move to crime and punishment mechanics gunfighting is a natural skill of protag
but evetually might add some rng type shooting fights or smth ill worry about later gn im tired (its 12:57am i have work in 6 hours)
7/13
added npc random event to give hints etc. wrapped up possible ways to find evelyn. need to add ticket salesmens at train depot you can interrogate to find out where
evelyn is. will add bankman after and continue evelyn quest. images need to be added to everything ive done so far. will add images after all evelyn content is completed
probably.
ps maybe add a random bar patron chat w/ random images paired with random information.
7/15
evelyn quest completed. need to add images
7/16
added photos. did bug fixes. need to finish photos and gifs for xxx scenes. after that add 2 more bounties still have to come up w ideas for them.
7/17
added some more photos to eve. none optimized. left off at deadevefuck1. exhausted
7/19
didn't do a huge amount. Eve dead fuck is done, now rape then stream scene and done. thank god.
7/20
stream scene left. left off at evelynstream1. The worst part about making a porn game is fidning the porn. lol
7/23
looking for porn to go w the stream scenes rn and tbh idk if im becoming retarded or what but this shit is mad cooked geniunely horrific hell shit watching
women pretend to get r worded by multiple men like bruh how fall have we fallen ong i have become so jaded to this snd help.
EVE DONE. FUG U
2 bounties now
Left off at gypsy convo will make it where you have to ask different gypsies where zingara is then they lead you to him and you can e
ither shoot him or accept his magic and become based and basically cheats but fun and kinda immersive. ZINGARA!
7/26
planned to finish and release today but i got really sleepy. did some work. left off at caravan1.
7/27
wrapping up zingara quest. tmmr gonna bust ass and get this game into a releasable state. will add gypsy camp interactions
7/28
the moment has arrived. The game i have dedicated many hours of my life struggling to create, through porn induced traumatic memories of ex gfs, being broke asf ong,
people constantly calling/messaging me and interupting my work for complete bullshit trying to drag me into their do-nothing worlds, wage slaving, trying to keep on top
of my health as a hyperborean gigachad master race person (Am/Him) etc etc
and all the other countless obstacles i have faced making this sub par html porn game- the moment has come, Amelia AKA Alamo Gangbang...
is being set forth into the ether of the world wide web!
https://www.youtube.com/watch?v=J9K5tyDuhfQ
...
now im going to roll my own cigarette (i only smoke on special occasions/landmark moments, although i shoudlnt cuz smoking gay)
and listen to this: https://www.youtube.com/watch?v=s5ui5Y-uQ_U cuz it's 9:36pm and i got cool nigga shit to do at like 6am u mad bro? lol jk jk unless?
winding down fr fr
signing off, hopefully this game catches support, and ill see you next update :)
<<return>><<widget "video">>
<<if $args[0]>>
<<print '<video width="650" autoplay loop><source src="./' + $args[0] + '.webm" type=\'video/webm; codecs="vp8, vorbis"\'></video>'>>
<</if>>
<</widget>>
v0.02 (current release)
all new consent scenes with Evelyn in the cabin. Over 50 videos. contender bug fixed, boxing should now be fully functional. all images and videos compressed, file size significantly less now. Some new random events and general polishing.
<<return>>