<<nobr>>
You were defeated in the battle against the minotaur. Despite your attempts to escape, he managed to grab you by the leg, preventing you from leaving the chamber.
<br>
<<print $Centaur.Name>> was unconscious and unable to assist.
<br><br>
You were uncertain of the minotaur's intentions, but it was evident they were malevolent. Dragging you to the back of the chamber, you were reminded of the bones you had seen upon entering. At that moment, you feared he would devour you alive, making it your final resting place. However, you were mistaken, though the reality may have been just as grim.
<br><br>
Forcing you to the ground, the minotaur tore off your armor and clothing, leaving you nearly naked. It became clear that his intentions were sexual in nature. Standing at a towering five meters of pure muscle, you knew this encounter would not end well. Witnessing his phallus growing larger and larger until fully erect, you realized the gravity of the situation - his member was monstrously large.
<br>
<<if $Centaur.DickLength lt 50>>
It was longer than <<print $Centaur.Name>> equine penis, more or less 50cm.
<<if $Centaur.DickTrunk lt 8>>
And it was way larger, at least 15cm of diameter at its widest, which was a little more than the human average penis length, in diameter...
<<else>>
And it was larger too, at least 15cm of diameter at its widest, which was a little more than the human average penis length, in diameter...
<</if>>
<<elseif $Centaur.DickLength eq 50>>
It was as long as <<print $Centaur.Name>> equine penis, more or less 50cm.
<<if $Centaur.DickTrunk lt 8>>
And it was way larger, at least 15cm of diameter at its widest, which was a little more than the human average penis length, in diameter...
<<else>>
And it was larger too, at least 15cm of diameter at its widest, which was a little more than the human average penis length, in diameter...
<</if>>
<<else>>
It was shorter than <<print $Centaur.Name>> equine penis, more or less 50cm.
<<if $Centaur.DickTrunk lt 8>>
But it was way larger, at least 15cm of diameter at its widest, which was a little more than the human average penis length, in diameter...
<<else>>
But it was larger, at least 15cm of diameter at its widest, which was a little more than the human average penis length, in diameter...
<</if>>
<</if>>
If he were to harm you, it would be a miracle for you to escape unscathed.
<br><br>
His phallus had a frightening appearance as well. It started off large at the tip, then tapered slightly before widening significantly in the second half, almost resembling a double knot or an unusual flare near the tip and a knot at the base. The dimensions were striking, with a 10cm wide tip on a 15cm length, followed by a trunk 7cm wide and 10cm long, and finally a 15cm wide knot at the base with a length of 25cm.
<br><br>
You were so terrified in that moment that you lost control and urinated, just before the Minotaur placed his phallus on your abdomen and spread your legs. The weight of it pressed against your stomach and breast, feeling as heavy as ten books, nearly 10kg.
<br><br>
<div style="position: relative; width: 400px; height: 400px; padding: 5px">
<img
src="images/bad_end/base.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 400px">
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/bad_end/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 400px">
<<case "black">>
<img
src="images/bad_end/layer_hair_raven.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 400px">
<<case "gray">>
<img
src="images/bad_end/layer_hair_ashen.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 400px">
<<case "red">>
<img
src="images/bad_end/layer_hair_red.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 400px">
<<case "brown">>
<img
src="images/bad_end/layer_hair_brown.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 400px">
<<default>>
<img
src="images/bad_end/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 400px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/bad_end/layer_ear_elf.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 400px">
<<default>>
<</switch>>
</div>
<br>
The monster proceeded to thrust his member between your legs and rubbed it forcefully, displaying his animalistic nature. The intensity of his actions was overwhelming, and could have caused burns if your skin wasn't slightly damp from urinating.
<br><br>
You derived no pleasure from this encounter, but it seemed to satisfy the Minotaur. You hoped that his climax would bring an end to the ordeal, but unfortunately, that was not the case. As you wept and pleaded for him to stop, [[he proceeded to position the tip against your genitals->BadEndCaveMinotaur2]].
<</nobr>><<nobr>>
Without hesitation, he exerted all his weight and strength to forcefully penetrate your vagina with his large penis. The overwhelming sensation made you tremble with fear, causing you to urinate once again. Despite your efforts to tighten your muscles, it made no difference.
<br><br>
You felt your vagina yielding to his penis as it thrust into you steadily. In just 3 seconds, the 10cm diameter tip penetrated against your will, pushing deep inside. You could feel a bulge moving, and each movement of the minotaur's penis made you nauseous, as if you were nothing more than a toy to be used. The pain was excruciating, yet the conflicting pleasure your body experienced intensified your discomfort. The increasing wetness facilitated the penetration, allowing the minotaur to derive more pleasure from the act.
<br><br>
<div style="position: relative; width: 400px; height: 400px; padding: 5px">
<<if $OptionXray is "On">>
<img
src="images/bad_end/base2_xray.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 400px">
<<else>>
<img
src="images/bad_end/base2.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 400px">
<</if>>
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/bad_end/layer_hair_blonde2.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 400px">
<<case "black">>
<img
src="images/bad_end/layer_hair_raven2.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 400px">
<<case "gray">>
<img
src="images/bad_end/layer_hair_ashen2.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 400px">
<<case "red">>
<img
src="images/bad_end/layer_hair_red2.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 400px">
<<case "brown">>
<img
src="images/bad_end/layer_hair_brown2.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 400px">
<<default>>
<img
src="images/bad_end/layer_hair_blonde2.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 400px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/bad_end/layer_ear_elf2.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 400px">
<<default>>
<</switch>>
</div>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto BadEndCaveMinotaur2>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto BadEndCaveMinotaur2>>
<</link>>)//
<</switch>>
<br><br>
Without warning, he suddenly dismounted, causing you to nearly lose consciousness and experience intense pleasure. As you gathered your senses, he lifted you up and positioned you on his erect penis, resembling a standing full nelson hold. He then gripped your hips and guided you downward.
<br><br>
You were penetrated even deeper than before, with the entrance of your vagina pressing against the base of his penis while his tip teased the back of your vagina. The forceful penetration caused your eyes to roll back, and your legs trembled as the minotaur released your waist and held your legs up. Your weight pressed against his member as you sat upon it.
<br><br>
You found this position preferable to him exerting excessive force on you, as he began to move his pelvis in a rhythmic manner, thrusting back and forth with remarkable strength. The slower pace made the experience more tolerable, though the pleasure intensified, momentarily distracting you from the realization that you were being violated by this monstrous being.
<br><br>
The bulge on your belly became even more pronounced as the encounter continued.
<br><br>
As time passed, you experienced increasing pleasure as the minotaur thrust faster. It wanted more, placing a hand on your shoulder to press you down.
<br><br>
You felt the pressure of his base against your entrance and the tip pressing against your womb. Your insides rose as your pussy stretched wider than ever before. Your legs spread slightly as you were penetrated deeply by the massive knot. The pain began to increase at your entrance and from the pressure on your organs.
<br><br>
The minotaur slowed down when a third of the knot was inside you, leaving you filled with 33cm of dick and stretched by the knot. However, the minotaur was not satisfied with stopping there. It forcefully thrust back and forth, inching its way deeper inside you, determined to penetrate every millimeter.
<br><br>
You were now stretched by 12cm as it reached a depth of 36cm. The pain intensified. Despite pleading for it to stop, your pleas fell on deaf ears as it continued, oblivious to your distress. Moments later, it widened to 13cm for a depth of 37.5cm, then 14cm for 39cm. The sensation of your skin tearing and the fear of bones breaking consumed you as it surpassed 15cm in width. Once it passed that threshold, it swiftly entered, causing a mix of tears and moans as an orgasm overtook you.
<br><br>
<div style="position: relative; width: 400px; height: 400px; padding: 5px">
<img
src="images/bad_end/base3.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 400px">
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/bad_end/layer_hair_blonde3.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 400px">
<<case "black">>
<img
src="images/bad_end/layer_hair_raven3.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 400px">
<<case "gray">>
<img
src="images/bad_end/layer_hair_ashen3.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 400px">
<<case "red">>
<img
src="images/bad_end/layer_hair_red3.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 400px">
<<case "brown">>
<img
src="images/bad_end/layer_hair_brown3.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 400px">
<<default>>
<img
src="images/bad_end/layer_hair_blonde3.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 400px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/bad_end/layer_ear_elf3.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 400px">
<<default>>
<</switch>>
</div>
<br>
However, the discomfort shifted from the entrance to the length of the member inside you. It was too long for your anatomy, exceeding 45cm and pressing against your stomach and lungs. The bulge was palpable on your stomach, threatening to pierce through. Fortunately, it did not.
<br><br>
Before he had any more time to think, he ejaculated, releasing his load inside your vagina. The intense sensation caused you to climax once more before [[losing consciousness->BadEndCaveMinotaur3]].
<</nobr>>You woke up disoriented, unsure of how long you had been unconscious. As you regained consciousness, you found yourself lying on the cave floor, feeling the soreness and looseness between your legs. The air felt uncomfortably cold against your exposed skin, and the remnants of the encounter were evident all around you.
Just when you thought you had miraculously survived, a sudden pressure against your backside shattered any hope of escape. The realization dawned on you that the nightmare was far from over. Without warning, a forceful intrusion violated your ass, causing unimaginable pain and terror before you succumbed to unconsciousness once more.
<<nobr>>
<<if $Story.Centaur or $Story.Werewolf or $Story.Dragon or $Story.Octopog>>
In the aftermath, your companions met their demise, leaving you at the mercy of the minotaur for several harrowing days.
<<else>>
<</if>>
<</nobr>>
The creature subjected you to unspeakable acts of violation and brutality, using you in ways that defied all decency. Your body endured unspeakable torment as the minotaur's cruel experiments pushed you to the brink of sanity and beyond, culminating in a gruesome fate from which there was no escape.
You got fucked in the pussy, in the ass. You got fingered and fucked at the same time. You got fisted and even double fisted in every possible way before you died.
Your existence ended as the minotaur consumed you, erasing any trace of your presence from the world.
You got to the cave minotaur bad end!
Feel free to reload your game from a previous save or begin a new game if you want to continue playing!The excruciating pain jolted you out of the trance induced by the plant, and you pleaded with him to stop as a sharp pain shot through your vagina. His overly large flare had torn your vagina, causing bleeding.
<<print $Centaur.Name>> pulled back slightly, but still under the influence of Aphrodite, he didn't hear you and thrust back in forcefully. While his flare hit all the right spots, the pain at the entrance of your vagina prevented any orgasm from building. Tears mixed with moans as the pleasure mingled with pain.
Each thrust drove deeper, hitting your womb harder, causing your belly to bulge as his equine penis was visible through the skin. He pounded you relentlessly, using you like a doll, intensifying the pain before you felt his climax approaching. His dick throbbed and expanded as he ejaculated inside you, the sensation of his seed flowing into your womb overwhelming.
The experience was more intense than before, a deep, intimate connection forming. Your belly expanded further, not just from his cock but from his copious amounts of sperm. After several ejaculations, his penis retracted, a slight pop audible as his flare disengaged, letting a mixture of sperm and blood spill from your vagina.
The pop felt like a stab, prompting <<print $Centaur.Name>> to snap out of his trance. He was horrified to see you in tears and covered in blood, before you lost consciousness due to blood loss. Without hesitation, he carried you on his back, galloping at full speed towards the city for urgent medical help.
Unfortunately, the blood attracted monsters along the way, delaying your arrival at the hospital. By the time you reached medical attention, you had lost a substantial amount of blood and were diagnosed with organ perforation. Despite the doctors' efforts, it was too late, and you passed away a few hours later...
You got the first fuck with <<print $Centaur.Name>> bad end! Your pussy was not trained enough for it to accept his equine penis.
Feel free to reload your gamefrom a previous save or begin a new game if you want to continue playing!You have no more money to pay.
You got to the money bad end.
Feel free to reload your gamefrom a previous save or begin a new game if you want to continue playing!<<nobr>>
<<link "Go back" $return>><</link>>
<br>
<hr>
<h1>Statistics</h1>
<table>
<tr>
<th>Levels (<<print $Player.Level>>)</th>
<td>
<<link "-1">>
<<if $Player.Level gt 1>>
<<set $Player.Level -= 1>>
<<set $Centaur.Attack = 9 + $Player.Level>>
<<set $Werewolf.Attack = 10 + $Player.Level>>
<<set $Dragon.Attack = 13 + $Player.Level>>
<<set $Octopog.Magic = 8 + $Player.Level>>
<<set $Centaur.Defense = 4 + $Player.Level>>
<<set $Werewolf.Defense = 2 + $Player.Level>>
<<set $Dragon.Defense = 6 + $Player.Level>>
<<set $Octopog.Defense = 3 + $Player.Level>>
<<set $Centaur.Agility = 2 + Math.trunc($Player.Level / 5)>>
<<set $Werewolf.Agility = 3 + Math.trunc($Player.Level / 5)>>
<<set $Dragon.Agility = 1 + Math.trunc($Player.Level / 5)>>
<<set $Octopog.Agility = 4 + Math.trunc($Player.Level / 5)>>
<</if>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "+1">>
<<set $Player.Level += 1>>
<<set $Centaur.Attack += 1>>
<<set $Werewolf.Attack += 1>>
<<set $Dragon.Attack += 1>>
<<set $Octopog.Magic += 1>>
<<set $Centaur.Defense += 1>>
<<set $Werewolf.Defense += 1>>
<<set $Dragon.Defense += 1>>
<<set $Octopog.Defense += 1>>
<<if $Player.Level % 5 eq 5>>
<<set $Centaur.Agility += 1>>
<<set $Werewolf.Agility += 1>>
<<set $Dragon.Agility += 1>>
<<set $Octopog.Agility += 1>>
<</if>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "+5">>
<<set $Player.Level += 5>>
<<set $Centaur.Attack += 5>>
<<set $Werewolf.Attack += 5>>
<<set $Dragon.Attack += 5>>
<<set $Octopog.Magic += 5>>
<<set $Centaur.Defense += 5>>
<<set $Werewolf.Defense += 5>>
<<set $Dragon.Defense += 5>>
<<set $Octopog.Defense += 5>>
<<set $Centaur.Agility += 1>>
<<set $Werewolf.Agility += 1>>
<<set $Dragon.Agility += 1>>
<<set $Octopog.Agility += 1>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "+10">>
<<set $Player.Level += 10>>
<<set $Centaur.Attack += 10>>
<<set $Werewolf.Attack += 10>>
<<set $Dragon.Attack += 10>>
<<set $Octopog.Magic += 10>>
<<set $Centaur.Defense += 10>>
<<set $Werewolf.Defense += 10>>
<<set $Dragon.Defense += 10>>
<<set $Octopog.Defense += 10>>
<<set $Centaur.Agility += 2>>
<<set $Werewolf.Agility += 2>>
<<set $Dragon.Agility += 2>>
<<set $Octopog.Agility += 2>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "Reset">>
<<set $Player.Level = 1>>
<<set $Centaur.Attack = 9>>
<<set $Werewolf.Attack = 10>>
<<set $Dragon.Attack = 13>>
<<set $Octopog.Magic = 8>>
<<set $Centaur.Defense = 4>>
<<set $Werewolf.Defense = 2>>
<<set $Dragon.Defense = 6>>
<<set $Octopog.Defense = 3>>
<<set $Centaur.Agility = 2>>
<<set $Werewolf.Agility = 3>>
<<set $Dragon.Agility = 1>>
<<set $Octopog.Agility = 4>>
<<goto CPannel>>
<</link>>
</td>
</tr>
<tr>
<th>Attack (<<print $Player.Attack>>)</th>
<td>
<<link "-10">>
<<if $Player.Attack gt 10>>
<<set $Player.Attack -= 10>>
<<else>>
<<set $Player.Attack = 1>>
<</if>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "+1">>
<<set $Player.Attack += 1>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "+5">>
<<set $Player.Attack += 5>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "+10">>
<<set $Player.Attack += 10>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "Reset">>
<<set $Player.Attack = 1>>
<<goto CPannel>>
<</link>>
</td>
</tr>
<tr>
<th>Defense (<<print $Player.Defense>>)</th>
<td>
<<link "-10">>
<<if $Player.Defense gt 10>>
<<set $Player.Defense -= 10>>
<<else>>
<<set $Player.Defense = 1>>
<</if>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "+1">>
<<set $Player.Defense += 1>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "+5">>
<<set $Player.Defense += 5>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "+10">>
<<set $Player.Defense += 10>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "Reset">>
<<set $Player.Defense = 1>>
<<goto CPannel>>
<</link>>
</td>
</tr>
<tr>
<th>Agility (<<print $Player.Agility>>)</th>
<td>
<<link "-10">>
<<if $Player.Agility gt 10>>
<<set $Player.Agility -= 10>>
<<else>>
<<set $Player.Agility = 1>>
<</if>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "+1">>
<<set $Player.Agility += 1>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "+5">>
<<set $Player.Agility += 5>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "+10">>
<<set $Player.Agility += 10>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "Reset">>
<<set $Player.Agility = 1>>
<<goto CPannel>>
<</link>>
</td>
</tr>
<tr>
<th>Magic (<<print $Player.Magic>>)</th>
<td>
<<link "-10">>
<<if $Player.Magic gt 10>>
<<set $Player.Magic -= 10>>
<<else>>
<<set $Player.Magic = 1>>
<</if>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "+1">>
<<set $Player.Magic += 1>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "+5">>
<<set $Player.Magic += 5>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "+10">>
<<set $Player.Magic += 10>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "Reset">>
<<set $Player.Magic = 0>>
<<goto CPannel>>
<</link>>
</td>
</tr>
<tr>
<th>Corruption (<<print $Player.Corruption>>)</th>
<td>
<<link "-100">>
<<if $Player.Corruption gt 100>>
<<set $Player.Corruption -= 100>>
<<else>>
<<set $Player.Corruption = 1>>
<</if>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "+20">>
<<set $Player.Corruption += 20>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "+100">>
<<set $Player.Corruption += 100>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "+500">>
<<set $Player.Corruption += 500>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "Reset">>
<<set $Player.Corruption = 1>>
<<goto CPannel>>
<</link>>
</td>
</tr>
<tr>
<th>Money (<<print $Player.Money>>)</th>
<td>
<<link "-250">>
<<if $Player.Money gt 250>>
<<set $Player.Money -= 250>>
<<else>>
<<set $Player.Money = 1>>
<</if>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "+50">>
<<set $Player.Money += 50>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "+250">>
<<set $Player.Money += 250>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "+1000">>
<<set $Player.Money += 1000>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "Reset">>
<<set $Player.Money = 1>>
<<goto CPannel>>
<</link>>
</td>
</tr>
</table>
<hr>
<h1>Characteristics</h1>
<<linkreplace "<h3>Protagonist main characteristics</h3>">>
<<link "<h3>Protagonist main characteristics</h3>">>
<<goto CPannel>>
<</link>>
<table>
<tr>
<th>Name (<<print $Player.Name>>)</th>
<td>
<<textbox "_PlayerName" "El">>
</td>
</tr>
<tr>
<th>Race (<<print $Player.Race>>)</th>
<td>
<<listbox "_PlayerRace">>
<<option "human" selected>>
<<option "elf">>
<</listbox>>
</td>
</tr>
<tr>
<th>Age (<<print $Player.Age>> years old)</th>
<td>
<<listbox "_PlayerAge">>
<<option "18">>
<<option "19" >>
<<option "20">>
<<option "21" selected>>
<<option "22">>
<<option "23">>
<<option "24">>
<<option "25">>
<<option "26">>
<<option "27">>
<<option "28">>
<<option "29">>
<<option "30">>
<</listbox>>
</td>
</tr>
<tr>
<th>Hair color (<<print $Player.HairColor>> hair)</th>
<td>
<<listbox "_PlayerHairColor">>
<<option "blond" selected>>
<<option "black">>
<<option "gray">>
<<option "red">>
<<option "brown">>
<</listbox>>
</td>
</tr>
<tr>
<th>Size (<<print $Player.Size>> cm)</th>
<td>
<<listbox "_PlayerSize">>
<<option "140">>
<<option "145">>
<<option "150">>
<<option "155">>
<<option "160">>
<<option "165" selected>>
<<option "170">>
<<option "175">>
<<option "180">>
<<option "185">>
<<option "190">>
<<option "195">>
<<option "200">>
<</listbox>>
</td>
</tr>
<tr>
<th>Weight (<<print $Player.Weight>> kg)</th>
<td>
<<listbox "_PlayerWeight">>
<<option "30">>
<<option "35">>
<<option "40">>
<<option "45">>
<<option "50">>
<<option "55" selected>>
<<option "60">>
<<option "65">>
<<option "70">>
<<option "75">>
<<option "80">>
<</listbox>>
</td>
</tr>
</table>
<<link "Confirm protagonist new main characteristics">>
<<set $Player.Name to _PlayerName>>
<<set $Player.Race to _PlayerRace>>
<<set $Player.Age to _PlayerAge>>
<<set $Player.HairColor to _PlayerHairColor>>
<<set $Player.Size to _PlayerSize>>
<<set $Player.Weight to _PlayerWeight>>
<<goto CPannel>>
<</link>>
<</linkreplace>>
<<linkreplace "<h3>Protagonist hidden characteristics</h3>">>
<<link "<h3>Protagonist hidden characteristics</h3>">>
<<goto CPannel>>
<</link>>
<table>
<tr>
<th>Pussy (<<print $Player.Pussy>>)</th>
<td>
<<link "-100">>
<<if $Player.Pussy gte 100>>
<<set $Player.Pussy -= 100>>
<<else>>
<<set $Player.Pussy eq 0>>
<</if>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "-50">>
<<if $Player.Pussy gte 50>>
<<set $Player.Pussy -= 50>>
<<else>>
<<set $Player.Pussy eq 0>>
<</if>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "+20">>
<<set $Player.Pussy += 20>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "+50">>
<<set $Player.Pussy += 50>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "+100">>
<<set $Player.Pussy += 100>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "+250">>
<<set $Player.Pussy += 250>>
<<goto CPannel>>
<</link>>
</td>
</tr>
<tr>
<th>Ass (<<print $Player.Ass>>)</th>
<td>
<<link "-100">>
<<if $Player.Ass gte 100>>
<<set $Player.Ass -= 100>>
<<else>>
<<set $Player.Ass eq 0>>
<</if>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "-50">>
<<if $Player.Ass gte 50>>
<<set $Player.Ass -= 50>>
<<else>>
<<set $Player.Ass eq 0>>
<</if>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "+20">>
<<set $Player.Ass += 20>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "+50">>
<<set $Player.Ass += 50>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "+100">>
<<set $Player.Ass += 100>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "+250">>
<<set $Player.Ass += 250>>
<<goto CPannel>>
<</link>>
</td>
</tr>
</table>
<<linkreplace "//Hint//">>
The lower the value, the more tight you are. On the contrary, the higher the value, the more trained / loose you are.
<</linkreplace>>
<</linkreplace>>
<<if $UnpartyCentaur eq true or $Story.Centaur eq true>>
<<linkreplace "<h3>Centaur companion characteristics</h3>">>
<<link "<h3>Centaur companion characteristics</h3>">>
<<goto CPannel>>
<</link>>
<table>
<tr>
<th>Name (<<print $Centaur.Name>>)</th>
<td>
<<textbox "_CentaurName" "Arod">>
</td>
</tr>
<tr>
<th>Age (<<print $Centaur.Age>>)</th>
<td>
<<listbox "_CentaurAge">>
<<option "18">>
<<option "19">>
<<option "20">>
<<option "21">>
<<option "22">>
<<option "23" selected>>
<<option "24">>
<<option "25">>
<<option "26">>
<<option "27">>
<<option "28">>
<<option "29">>
<<option "30">>
<</listbox>>
</td>
</tr>
<tr>
<th>Size (<<print $Centaur.Size>> cm)</th>
<td>
<<listbox "_CentaurSize">>
<<option "190">>
<<option "195">>
<<option "200">>
<<option "205">>
<<option "210">>
<<option "215">>
<<option "220" selected>>
<<option "225">>
<<option "230">>
<<option "235">>
<<option "240">>
<<option "245">>
<<option "250">>
<</listbox>>
</td>
</tr>
<tr>
<th>Weight (<<print $Centaur.Weight>> kg)</th>
<td>
<<listbox "_CentaurWeight">>
<<option "400">>
<<option "500">>
<<option "600">>
<<option "700">>
<<option "800" selected>>
<<option "900">>
<<option "1000">>
<<option "1100">>
<<option "1200">>
<<option "1300">>
<<option "1400">>
<</listbox>>
</td>
</tr>
<tr>
<th>Dick length (<<print $Centaur.DickLength>> cm)</th>
<td>
<<listbox "_CentaurDickLength">>
<<option 20>>
<<option 25>>
<<option 30>>
<<option 35>>
<<option 40>>
<<option 45>>
<<option 50>>
<<option 55>>
<<option 60 selected>>
<<option 65>>
<<option 70>>
<<option 75>>
<<option 80>>
<<option 85>>
<<option 90>>
<<option 95>>
<<option 100>>
<</listbox>>
</td>
</tr>
<tr>
<th>Dick flare (<<print $Centaur.DickFlare>> cm)</th>
<td>
<<listbox "_CentaurDickFlare">>
<<option 8>>
<<option 9>>
<<option 10>>
<<option 11>>
<<option 12 selected>>
<<option 13>>
<<option 14>>
<<option 15>>
<</listbox>>
</td>
</tr>
<tr>
<th>Dick trunk diameter (<<print $Centaur.DickTrunk>> cm)</th>
<td>
<<listbox "_CentaurDickTrunk">>
<<option 5>>
<<option 6>>
<<option 7>>
<<option 8 selected>>
<<option 9>>
<<option 10>>
<<option 11>>
<</listbox>>
</td>
</tr>
<tr>
<th>Dick center ring diameter (<<print $Centaur.DickCenterRing>> cm)</th>
<td>
<<listbox "_CentaurDickCenterRing">>
<<option 7>>
<<option 8>>
<<option 9>>
<<option 10 selected>>
<<option 11>>
<<option 12>>
<<option 13>>
<</listbox>>
</td>
</tr>
<tr>
<th>Dick base diameter (<<print $Centaur.DickBase>> cm)</th>
<td>
<<listbox "_CentaurDickBase">>
<<option 6>>
<<option 7>>
<<option 8>>
<<option 9>>
<<option 10>>
<<option 11 selected>>
<<option 12>>
<<option 13>>
<</listbox>>
</td>
</tr>
</table>
<<link "Confirm Centaur companion new characteristics">>
<<set $Centaur.Name to _CentaurName>>
<<set $Centaur.Size to _CentaurSize>>
<<set $Centaur.Age to _CentaurAge>>
<<set $Centaur.Weight to _CentaurWeight>>
<<set $Centaur.DickLength to _CentaurDickLength>>
<<set $Centaur.DickFlare to _CentaurDickFlare>>
<<set $Centaur.DickTrunk to _CentaurDickTrunk>>
<<set $Centaur.DickCenterRing to _CentaurDickCenterRing>>
<<set $Centaur.DickBase to _CentaurDickBase>>
<<goto CPannel>>
<</link>>
<</linkreplace>>
<</if>>
<<if $UnpartyWerewolf eq true or $Story.Werewolf eq true>>
<<linkreplace "<h3>Werewolf companion characteristics</h3>">>
<<link "<h3>Werewolf companion characteristics</h3>">>
<<goto CPannel>>
<</link>>
<table>
<tr>
<th>Name (<<print $Werewolf.Name>>)</th>
<td>
<<textbox "$Werewolf.Name" "Gabriel">>
</td>
</tr>
<tr>
<th>Age (<<print $Werewolf.Age>>)</th>
<td>
<<listbox "_WerewolfAge">>
<<option "18">>
<<option "19">>
<<option "20" selected>>
<<option "21">>
<<option "22">>
<<option "23">>
<<option "24">>
<<option "25">>
<<option "26">>
<<option "27">>
<<option "28">>
<<option "29">>
<<option "30">>
<</listbox>>
</td>
</tr>
<tr>
<th>Human form size (<<print $Werewolf.HumanSize>> cm)</th>
<td>
<<listbox "_WerewolfHumanSize">>
<<option "160">>
<<option "165">>
<<option "170">>
<<option "175" selected>>
<<option "180">>
<<option "185">>
<<option "190">>
<<option "195">>
<<option "200">>
<</listbox>>
</td>
</tr>
<tr>
<th>Human form weight (<<print $Werewolf.HumanWeight>> kg)</th>
<td>
<<listbox "_WerewolfHumanWeight">>
<<option "45">>
<<option "50">>
<<option "55">>
<<option "60">>
<<option "65" selected>>
<<option "70">>
<<option "85">>
<<option "90">>
<<option "95">>
<<option "100">>
<</listbox>>
</td>
</tr>
<tr>
<th>Human form dick length (<<print $Werewolf.HumanDickLength>> cm)</th>
<td>
<<listbox "_WerewolfHumanDickLength">>
<<option 9>>
<<option 10>>
<<option 11>>
<<option 12>>
<<option 13>>
<<option 14>>
<<option 15 selected>>
<<option 16>>
<<option 17>>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25>>
<</listbox>>
</td>
</tr>
<tr>
<th>Human form dick diameter (<<print $Werewolf.HumanDickSize>> cm)</th>
<td>
<<listbox "_WerewolfHumanDickSize">>
<<option 2>>
<<option 3>>
<<option 4 selected>>
<<option 5>>
<<option 6>>
<</listbox>>
</td>
</tr>
<tr>
<th>Werewolf form size (<<print $Werewolf.WerewolfSize>> cm)</th>
<td>
<<listbox "_WerewolfSize">>
<<option "180">>
<<option "190">>
<<option "200">>
<<option "220">>
<<option "230">>
<<option "240">>
<<option "250">>
<<option "260" selected>>
<<option "270">>
<<option "280">>
<<option "290">>
<<option "300">>
<</listbox>>
</td>
</tr>
<tr>
<th>Werewolf form weight (<<print $Werewolf.WerewolfWeight>> kg)</th>
<td>
<<listbox "_WerewolfWeight">>
<<option "100">>
<<option "120">>
<<option "140">>
<<option "160">>
<<option "180">>
<<option "200" selected>>
<<option "220">>
<<option "240">>
<<option "260">>
<<option "280">>
<<option "300">>
<</listbox>>
</td>
</tr>
<tr>
<th>Werewolf form dick length (<<print $Werewolf.WerewolfDickLength>> cm)</th>
<td>
<<listbox "_WerewolfDickLength">>
<<option 15>>
<<option 16>>
<<option 17>>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25>>
<<option 26 selected>>
<<option 27>>
<<option 28>>
<<option 29>>
<<option 30>>
<<option 31>>
<<option 32>>
<<option 33>>
<<option 34>>
<<option 35>>
<<option 36>>
<<option 37>>
<<option 38>>
<<option 39>>
<<option 40>>
<</listbox>>
</td>
</tr>
<tr>
<th>Werewolf form dick diameter (<<print $Werewolf.WerewolfDickSize>> cm)</th>
<td>
<<listbox "_WerewolfDickSize">>
<<option 4>>
<<option 5>>
<<option 6 >>
<<option 7 selected>>
<<option 8>>
<<option 9>>
<<option 10>>
<</listbox>>
</td>
</tr>
<tr>
<th>Werewolf form knot diameter (<<print $Werewolf.WerewolfDickKnot>> cm)</th>
<td>
<<listbox "_WerewolfDickKnot">>
<<option 4>>
<<option 5>>
<<option 6 >>
<<option 7 selected>>
<<option 8>>
<<option 9>>
<<option 10>>
<</listbox>>
</td>
</tr>
</table>
<<link "Confirm Werewolf companion new characteristics">>
<<set $Werewolf.Name to _WerewolfName>>
<<set $Werewolf.Age to _WerewolfAge>>
<<set $Werewolf.HumanSize to _WerewolfHumanSize>>
<<set $Werewolf.HumanWeight to _WerewolfHumanWeight>>
<<set $Werewolf.WerewolfSize to _WerewolfSize>>
<<set $Werewolf.WerewolfWeight to _WerewolfWeight>>
<<set $Werewolf.HumanDickLength to _WerewolfHumanDickLength>>
<<set $Werewolf.HumanDickSize to _WerewolfHumanDickSize>>
<<set $Werewolf.WerewolfDickLength to _WerewolfDickLength>>
<<set $Werewolf.WerewolfDickSize to _WerewolfDickSize>>
<<set $Werewolf.WerewolfDickKnot to _WerewolfDickKnot>>
<<goto CPannel>>
<</link>>
<</linkreplace>>
<</if>>
<hr>
<h1>Pregnancy</h1>
<<if $Mission.Orphanage[1] eq true>>
<<switch $Player.Pregnant>>
<<case 1>>
You are already pregnant.
<li>
<<link "Abort">>
<<set $Pregnancy =
{
Race: "",
Term: 0,
Sex: "",
Duration: 25
}
>>
<<set $Player.Pregnant to 0>>
<<goto CPannel>>
<</link>>
</li>
<li>
<<link "Speed up pregnancy">>
<<set $Pregnancy.Term += 5>>
<<goto CPannel>>
<</link>>
</li>
<li>
<<linkreplace "See the baby characteristics">>
You are pregnant for <<print $Pregnancy.Term>> days. The baby will be a <<print $Pregnancy.Sex>> <<print $Pregnancy.Race>>. You should be able to give birth in <<print $Pregnancy.Duration - $Pregnancy.Term>> days.
<</linkreplace>>
</li>
<<default>>
You are not pregnant. You can force it with the bellow characteristics:
<table>
<tr>
<th>Baby race</th>
<td>
<<listbox "_BabyRace">>
<<option "Centaur">>
<<option "Elf">>
<<option "Human" selected>>
<<option "Goblin">>
<<option "Hogoblin">>
<<option "Horse">>
<<option "Horseman">>
<<option "Octopog">>
<<option "Ogre">>
<<option "Orc">>
<<option "Werewolf">>
<<option "Wolf">>
<</listbox>>
</td>
</tr>
<tr>
<th>Baby sex</th>
<td>
<<listbox "_BabySex">>
<<option "Male" selected>>
<<option "Female">>
<</listbox>>
</td>
</tr>
<tr>
<th>Baby's father's race</th>
<td>
<<listbox "_BabyDad">>
<<option "Bandit">>
<<option "Centaur">>
<<option "Elf">>
<<option "Human" selected>>
<<option "Goblin">>
<<option "Hogoblin">>
<<option "Horse">>
<<option "Horseman">>
<<option "Octopog">>
<<option "Ogre">>
<<option "Orc">>
<<option "Werewolf">>
<<option "Wolf">>
<</listbox>>
</td>
<td></td>
</tr>
</table>
<<link "Confirm the baby characteristics">>
<<switch $PregnancyLength>>
<<case "Slow">>
<<set _BabyDuration to 40>>
<<case "Normal">>
<<set _BabyDuration to 25>>
<<case "Fast">>
<<set _BabyDuration to 15>>
<<default>>
<<set _BabyDuration to 25>>
<</switch>>
<<set $Pregnancy =
{
Race: _BabyRace,
Term: 0,
Sex: _BabySex,
Duration: _BabyDuration,
Dad: _BabyDad
}
>>
<<set $Player.Pregnant to 1>>
<<goto CPannel>>
<</link>>
<</switch>>
<<else>>
You need to complete Boloyam orphanage quest to access this menu
<</if>>
<hr>
<h1>Time</h1>
<table>
<tr>
<th>Days (<<print $day>>)</th>
<td>
<<link "-10">>
<<if $day gt 10>>
<<set $day -= 10>>
<<else>>
<<set $day to 1>>
<</if>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "+1">>
<<set $day += 1>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "+2">>
<<set $day += 2>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "+3">>
<<set $day += 3>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "+5">>
<<set $day += 5>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "+10">>
<<set $day += 10>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "+20">>
<<set $day += 20>>
<<goto CPannel>>
<</link>>
</td>
<td>
<<link "+50">>
<<set $day += 50>>
<<goto CPannel>>
<</link>>
</td>
</tr>
</table>
<hr>
<h1>Fast-forward</h1>
<<if $Mission.Stable[1] eq false>>
<<link "Validate Monbourg's quests">>
<<set $Mission.Slimes[0] to true>>
<<set $Mission.Slimes[1] to true>>
<<set $Mission.FirstShopping[0] to true>>
<<set $Mission.FirstShopping[1] to true>>
<<set $Inventory.CampingSet.Quantity = 1>>
<<set $Mission.SlimesAgain[0] to true>>
<<set $Mission.SlimesAgain[1] to true>>
<<set $Mission.Rabbit[0] to true>>
<<set $Mission.Rabbit[1] to true>>
<<set $Mission.Bandits[0] to true>>
<<set $Mission.Bandits[1] to true>>
<<set $Mission.Horse[0] to true>>
<<set $Mission.Horse[1] to true>>
<<set $Mission.SlimesThree[0] to true>>
<<set $Mission.SlimesThree[1] to true>>
<<set $Mission.Farm[0] to true>>
<<set $Mission.Farm[1] to true>>
<<set $Mission.Wolf[0] to true>>
<<set $Mission.Wolf[1] to true>>
<<set $Mission.Armor[0] to true>>
<<set $Mission.Armor[1] to true>>
<<set $Inventory.SexyArmor.Quantity = 1>>
<<set $Mission.Stable[0] to true>>
<<set $Mission.Stable[1] to true>>
<<set $Story.Progression to 12>>
<<goto CPannel>>
<</link>>
<br>
''Important'': You will miss important scenes between the main character and her Centaur companion and might miss some quest explaining some gameplay key element. It is not recommanded on your first game.
<</if>>
<hr>
<h1>Teleportation</h1>
<table>
<tr>
<th>
<<link "Monbourg">>
<<goto Monbourg>>
<</link>>
</th>
</tr>
<<if $Story.Progression gte 12>>
<tr>
<th>
<<link "Morya">>
<<goto Morya>>
<</link>>
</th>
</tr>
<</if>>
<<if $OpenBoloyamQuest eq 10>>
<tr>
<th>
<<link "Boloyam">>
<<goto Boloyam>>
<</link>>
</th>
</tr>
<</if>>
<<if $Story.Progression gte 12>>
<tr>
<th>
<<link "Cave dungeon">>
<<goto Cave38>>
<</link>>
</th>
</tr>
<</if>>
<<if $Story.Progression gte 12>>
<tr>
<th>
<<link "Tower of gods">>
<<goto TowerOfGodsStart>>
<</link>>
</th>
</tr>
<</if>>
</table>
<</nobr>>Please enter the <<link "Patreon">><<script>>window.open('https://www.patreon.com/Beastcompanions')<</script>><</link>> / <<link "SubscribeStar">>
<<script>>window.open('https://subscribestar.adult/beast-companion')<</script>>
<</link>> monthly cheat code to access the cheat panel: <<textbox "$Gentleman" "">>
[[Continue->Check]]
Please note that cheating might affect your game experience and might generate bugs.
<<link "Go back" $return>><</link>><<nobr>>
<<set _now to new Date()>>
<<set _month to 1 + _now.getMonth()>>
<<set _year to 42 + _now.getYear()>>
<<set $iSeeYou to _year + (_month * _month * _month * _month * _year * _year * _year) % 100000000>>
<<if $Gentleman eq $iSeeYou>>
<<print $RCStrYes>> [[Continue->CPannel]]
<<else>>
<<print $RCStrNo>>
<</if>>
<</nobr>>
<<link "Go back" $return>><</link>><<for _i to 0; _i lt $Achievments.length; ++_i>>
<<capture _i>>
<<print $Achievments[_i]>>
<</capture>>
<</for>>
<<link "Go back" $return>><</link>><<nobr>>
<<if $Story.Centaur and $PartyNumber eq 2>>
You are alone with <<print $Centaur.Name>>.
<br><br>
<<if random(1,5) eq 1>>
<<goto MonbourgStablesAction2>>
<</if>>
<<if $Player.Arousal gte 90>>
[[You can try to make a move on him->MonbourgStablesAction1]]
<</if>>
<br><br>
<</if>>
[[Begin cleaning the stables->MonbourgStablesCleaning]]
<</nobr>><<goto MoveOnCentaur>><<goto CentaurMoveOnYou>>You took your time to get everything in the stables nicely cleaned.
[[Go back to Ed->MonbourgStablesCleaning2]]<<nobr>>
<<say 'Ed' 'images/portraits/ed.jpg'>>
Oh thank you!
<<if random(1,2) eq 1>>
Please take those 10$ for the work you've done.
<<WinMoney 10>>
<<else>>
I don't have money on me, please take those 3 carrots and 2 cucumbers for the work you've done.
<<set $Inventory.Carrot.Quantity += 3>>
<<set $Inventory.Cucumber.Quantity += 2>>
<</if>>
<</say>>
<br><br>
[[Go back to the farm->MonbourgFarm]]
<</nobr>><<switch $Player.AdventurerRank>>
<<case "F">>
You currently have $AdventurerSuccess adventurer points.
<<if $AdventurerSuccess gte 10>>
It is enough for promotion, congratulation!
<<set $Player.AdventurerRank to "E">>
You now can undertake E ranked quests.
<<else>>
You need 10 adventurer points in order to be promoted. Please come back after completing more quests!
<</if>>
<<case "E">>
You currently have $AdventurerSuccess adventurer points.
<<if $AdventurerSuccess gte 50>>
It is enough for promotion, congratulation!
<<set $Player.AdventurerRank to "D">>
You now can undertake D ranked quests.
<<else>>
You need 50 adventurer points in order to be promoted. Please come back after completing more quests!
<</if>>
<<case "D">>
You currently have $AdventurerSuccess adventurer points.
<<if $AdventurerSuccess gte 200>>
It is enough for promotion, congratulation!
<<set $Player.AdventurerRank to "C">>
You now can undertake C ranked quests.
<<else>>
You need 200 adventurer points in order to be promoted. Please come back after completing more quests!
<</if>>
<<case "C">>
You currently have $AdventurerSuccess adventurer points.
<<if $AdventurerSuccess gte 1000>>
It is enough for promotion, congratulation!
<<set $Player.AdventurerRank to "B">>
You now can undertake B ranked quests.
<<else>>
You need 1000 adventurer points in order to be promoted. Please come back after completing more quests!
<</if>>
<<case "B">>
You currently have $AdventurerSuccess adventurer points.
<<if $AdventurerSuccess gte 5000>>
It is enough for promotion, congratulation!
<<set $Player.AdventurerRank to "A">>
You now can undertake Aranked quests.
<<else>>
You need 5000 adventurer points in order to be promoted. Please come back after completing more quests!
<</if>>
<<case "A">>
You currently have $AdventurerSuccess adventurer points.
<<if $AdventurerSuccess gte 20000>>
It is enough for promotion, congratulation!
<<set $Player.AdventurerRank to "S">>
You now can undertake all available quests.
<<else>>
You need 20000 adventurer points in order to be promoted. Please come back after completing more quests!
<</if>>
<<case "S">>
You currently have $AdventurerSuccess adventurer points.
You can't get promoted anymore.
<</switch>>
[[Go back to the guild->ExitPromotion]]<<nobr>>
<<say 'Fred' 'images/portraits/fred.jpg'>>
Hello, what can I serve you both?
<</say>>
<br>
<<set $DrinkTime to 0>>
<<link "Order beer (7$)">>
<<Pay 7>>
<<goto DrinkBeer>>
<</link>>
<br>
<<link "Order wine (7$)">>
<<Pay 7>>
<<goto DrinkWine>>
<</link>>
<br><br>
[[Decide to back instead->ExitBedroomScenes][$CompanionBedroomStatus = 1]]
<</nobr>><<nobr>>
<<if $ChatCounter.Centaur eq 0>>
<<SayMC "I wanted to talk a bit about things I had in mind since we became adventurers...">>
<br>
<<say '<<print $Centaur.Name>>' 'images/portraits/centaur.jpg'>>
You look like something is bothering you quite a bit, what is it?
<</say>>
<br>
<<SayMC "I didn't want to think too much about it at first, but I can't remember a thing about where we came from, nor can I remember even my parents... Something is really wrong with me...">>
<br>
You began to sob, and <<print $Centaur.Name>> took you in his arms, hoping to reassure you.
<br><br>
<<say '<<print $Centaur.Name>>' 'images/portraits/centaur.jpg'>>
Truth to be told, I don't remember of anything before our arrival at Monbourg <<print $day>> days ago either. The only thing I know is that our bond dates back to our childhood.
<</say>>
<br>
<<SayMC "You too don't remember?!">>
<br>
You were shocked by that revelation. Something was definitly fishy, but you felt a little better knowing that you were not alone in this strange situation, <<print $Centaur.Name>> having the same issue you were having.
<br><br>
<<say '<<print $Centaur.Name>>' 'images/portraits/centaur.jpg'>>
Yup... It's like someone erased our memories before leaving us in Monbourg. But that is so weird... Memory alteration should be a forbidden and really high level spell. There should be less than five people in the whole world able to use it...
<</say>>
<br>
<<say '<<print $Centaur.Name>>' 'images/portraits/centaur.jpg'>>
Wait... How do I even know that?
<</say>>
<br>
You watched him talk and try desesperatly to understand. Surprisingly, you also did have some knowledge without knowing were it came from.
<br><br>
<<SayMC "I remember that an ancien potion could also have similar effect, but that should be lost alchemy...">>
<br>
You both wondered about were your knowledge about it came from and continued to talk about why you forgot everything before your arrival at Monbourg, before calling it a night, making sure to talk about it again next time.
<<set $ChatCounter.Centaur += 1>>
<<elseif $ChatCounter.Centaur gt 0 and $ChatCounter.Centaur lte 4>>
More to come soon...
<<elseif $ChatCounter.Centaur gt 4 and $ChatCounter.Centaur lte 10>>
<<elseif $ChatCounter.Centaur gt 10 and $ChatCounter.Centaur lte 20>>
<<elseif $ChatCounter.Centaur gt 20 and $ChatCounter.Centaur lte 30>>
<<elseif $ChatCounter.Centaur gt 30 and $ChatCounter.Centaur lte 40>>
<<elseif $ChatCounter.Centaur gt 40 and $ChatCounter.Centaur lte 50>>
<<elseif $ChatCounter.Centaur gt 50 and $ChatCounter.Centaur lte 75>>
<<elseif $ChatCounter.Centaur gt 75 and $ChatCounter.Centaur lte 100>>
<<else>>
<</if>>
<br><br>
[[Go back->ExitBedroomScenes][$CompanionBedroomStatus = 1]]
<</nobr>><<nobr>>
<<set $CentaurBedroomScene to 0>>
<<say '<<print $Centaur.Name>>' 'images/portraits/centaur.jpg'>>
<<switch $CurrentZone>>
<<case "Morya">>
<<if random(1,2) eq 1 and $Player.Money gte 10>>
You wanted to talk? I was going to go drink some beers downstairs. Wanna drink with me?
<<set $CentaurBedroomScene to 1>>
<<else>>
I was preparing for sleep, do you need anything?
<<set $CentaurBedroomScene to 2>>
<</if>>
<<default>>
I was preparing for sleep, do you need anything?
<<set $CentaurBedroomScene to 3>>
<</switch>>
<</say>>
<br>
<<switch $CentaurBedroomScene>>
<<case 1>>
<<set $DrinkPartner to "$Centaur.Name">>
<li>[[Go drink with him->BedroomDrink]]</li>
<<case 2 3>>
<</switch>>
<li>[[Chat a bit with him->CentaurBedroomChat]]</li>
<<if $Player.Arousal gt 90 and $Story.Progression gt 19 and $Player.Corruption gt 600>>
<li>Make a move on him</li>
<li>Undress yourself</li>
<</if>>
<li>[[Go back->ExitBedroomScenes]]</li>
<</nobr>><<nobr>>
<<if ndef $ChatCounter>>
<<set $ChatCounter =
{
Centaur: 0,
Werewolf: 0,
Dragon: 0,
Octopog: 0,
Fairy: 0,
HumanBoy: 0,
SlimeGirl: 0
}
>>
<</if>>
<<if $Story.Centaur eq true and $period eq 5>>
<<link "Ask <<print $Centaur.Name>> if you can come into his room">>
<<goto CentaurBedroomScenes>>
<</link>>.
<br>
<</if>>
<<if $Story.Werewolf eq true and $period eq 5>>
<<link "Ask <<print $Werewolf.Name>> if you can come into his room">>
<<goto WerewolfBedroomScenes>>
<</link>>.
<br>
<</if>>
<<if $Story.Dragon eq true and $period eq 5>>
<<link "Ask <<print $Dragon.Name>> if you can come into his room">>
<<goto DragonBedroomScenes>>
<</link>>.
<br>
<</if>>
<<if $Story.Octopog eq true and $period eq 5>>
<<link "Ask <<print $Octopog.Name>> if you can come into her room">>
<<goto OctopogBedroomScenes>>
<</link>>.
<br>
<</if>>
/*
<<if $Story.Werewolf and $Story.Centaur and $period eq 5>>
<<link "Ask both <<print $Werewolf.Name>> and <<print $Centaur.Name>> to come to your room.">>
<<goto WerewolfCentaurBedroomScenes>>
<</link>>
<br>
<</if>>
*/
<br>
[[Go back->GlobalBedroom]]
<</nobr>>[[Go back->ExitBedroomScenes]]<<nobr>>
<<include Scene_DrinkFuck>>
<br><br>
[[Go back->ExitBedroomScenes][$CompanionBedroomStatus = 1]]
<</nobr>><<if $CentaurBedroomScene eq 1>>
<<AdvancePeriod>>
<</if>>
<<goto GlobalBedroom>><<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<img src="images/world/monbourg/bedroom.jpg" width="300px">
<<case "Morya">>
<img src="images/world/morya/bedroom.jpg" width="300px">
<<case "Boloyam">>
<img src="images/world/boloyam/bedroom.jpg" width="300px">
<<default>>
<img src="images/world/monbourg/bedroom.jpg" width="300px">
<</switch>>
<br>
<<set $CurrentBed to passage()>>
<<set $CurrentPlace to passage()>>
<<if def $OptionPregnancy and $OptionPregnancy is "On" and def $Player.Pregnant and $Player.Pregnant eq 1 and $Pregnancy.Term gt $Pregnancy.Duration>>
<<goto Birth>>
<</if>>
<<if def $OptionPregnancy and $OptionPregnancy is "On" and def $Player.Pregnant and $Player.Pregnant eq 1 and 1.5 * $Pregnancy.Term gt $Pregnancy.Duration and $Pregnancy.Term lte $Pregnancy.Duration and def $PregWarning and $PregWarning eq 0>>
<<goto PregnancyWarning>>
<</if>>
<<if ndef $Player.Pregnant or $Player.Pregnant eq 0>>
<<if random(1,2) eq 1>>
<img src="images/normal_scenes/rest.png" width="300px">
<<else>>
<img src="images/normal_scenes/rest2.png" width="300px">
<</if>>
<br><br>
<</if>>
<<if $period gt 0 and $period lt 5>>
<img src="images/icons/passtime.png" width="15px"> [[Pass time->GlobalBedroom][$period += 1]]<br>
<img src="images/icons/passtime.png" width="15px"> [[Wait for the night->GlobalBedroom][$period = 5]]<br>
<br>
<</if>>
<<if $period eq 5 or $period eq 0>>
<<if $Story.Progression gt 4 and $Player.Arousal gte 80>>
You are too aroused and can't sleep.<br>
<<else>>
<img src="images/icons/sleep.png" width="15px">
<<link "Sleep">>
<<if $period eq 0>>
<<set $day -= 1>>
<</if>>
<<NextMorning>>
<<include SleepUpdateValues>>
<<goto GlobalBedroom>>
<</link>>
<br>
<</if>>
<br>
<</if>>
<<if ndef $CompanionBedroomStatus>>
<<set $CompanionBedroomStatus to 0>>
<</if>>
<<if $Story.Progression gt 4 and $Player.Arousal gte 30>>
<<if $period eq 5 and $Player.Arousal lt 80>>
<<if $Story.Progression gt 19 and $PartyNumber gt 1 and $period eq 5 and $Player.Corruption gt 600 and $CompanionBedroomStatus eq 0>>
You can [[check on your companions->CompanionBedroom]].
<<else>>
It is too late to masturbate.
<</if>>
<<else>>
<img src="images/icons/masturbation.png" width="15px"> [[Masturbate]]
<<if $Story.Progression gt 19 and $PartyNumber gt 1 and $period eq 5 and $Player.Corruption gt 600 and $CompanionBedroomStatus eq 0>>
or [[check on your companions->CompanionBedroom]].
<</if>>
<</if>>
<br><br>
<</if>>
<<if $CurrentZone is "Morya" and $Story.Progression eq 15 and $Mission.FullMoon[0] eq false and $period gte 4>>
Go see <<print $Werewolf.Name>> to [[talk to him->Mission 15, Full moon]] about what you found about werewolves.
<br><br>
<</if>>
<img src="images/icons/wardrobe.png" width="15px"> [[Wardrobe]]<br>
<img src="images/icons/mirror.png" width="15px"> [[Mirror]]<br>
<<switch $CurrentZone>>
<<case "Monbourg">>
<img src="images/icons/guild1.png" width="15px"> [[Go downstair->MonbourgGuild]]
<<case "Morya">>
<img src="images/icons/tavern.png" width="15px"> [[Tavern->MoryaTavern]]
<<case "Boloyam">>
<img src="images/icons/tavern.png" width="15px"> [[Guild->BoloyamGuild]]
<<default>>
There has been an unexpected error. Go back to [[Monbourg's guild->MonbourgGuild]]
<</switch>>
<</nobr>><<nobr>>
<<set $RandomMirror to random(1,4)>>
<<if def $OptionPregnancy and $OptionPregnancy is "On" and def $Player.Pregnant and $Player.Pregnant eq 1>>
<<if 2.5 * $Pregnancy.Term gt $Pregnancy.Duration>>
It looks like your boobs and your belly is growing bigger with time.<br>
<<if $RandomMirror lte 2>>
<img src="images/\characters/main/Pregnant_0.png" width="300px">
<<else>>
<img src="images/\characters/main/Pregnant_1.png" width="300px">
<</if>>
<<elseif 2.1 * $Pregnancy.Term gt $Pregnancy.Duration>>
Your belly is significantly larger than usual.
<img src="images/\characters/main/Pregnant_2.png" width="300px">
<<elseif 1.7 * $Pregnancy.Term gt $Pregnancy.Duration>>
Your belly is significantly larger than usual.
<img src="images/\characters/main/Pregnant_3.png" width="300px">
<<elseif 1.25 * $Pregnancy.Term gt $Pregnancy.Duration>>
You know you will soon give birth just looking at your huge belly.
<img src="images/\characters/main/Pregnant_4.png" width="300px">
<</if>>
<<else>>
<<switch $RandomMirror>>
<<case 1>>
<img src="images/\characters/main/mirror_blond.png" width="300px">
<<case 2>>
<img src="images/\characters/main/mirror_blond2.png" width="300px">
<<case 3>>
<img src="images/\characters/main/nude_blond.png" width="300px">
<<case 4>>
<img src="images/\characters/main/frombehind_blond.png" width="300px">
<</switch>>
<</if>>
<</nobr>>
[[Go back->GlobalBedroom]]<<nobr>>
<<set $OctopogBedroomScene to 0>>
<<say '<<print $Octopog.Name>>' 'images/portraits/octopog.jpg'>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<<if random(1,3) eq 1>>
Hey <<print $Player.Name>>, I miss the sea, do you mind accompanying me to the beach near Monbourg?
<<set $OctopogBedroomScene to 1>>
<<else>>
<<if random (1.3) eq 1>>
Hey <<print $Player.Name>>... I don't want to sleep alone tonight, do you mind staying with me?
<<set $OctopogBedroomScene to 2>>
<<else>>
Hey <<print $Player.Name>>! I was preparing for sleep, do you need anything?
<<set $OctopogBedroomScene to 3>>
<</if>>
<</if>>
<<default>>
<<if random (1.3) eq 1>>
Hey <<print $Player.Name>>... I don't want to sleep alone tonight, do you mind staying with me?
<<set $OctopogBedroomScene to 2>>
<<else>>
Hey <<print $Player.Name>>! I was preparing for sleep, do you need anything?
<<set $OctopogBedroomScene to 3>>
<</if>>
<</switch>>
<</say>>
<br>
<<switch $OctopogBedroomScene>>
<<case 1>>
<li>[[Go to the sea borders of Monbourg with her->OctopogSeaWalk1]]</li>
<<case 2>>
<li>Accept to sleep with her tonight</li>
<<case 3 4 >>
<</switch>>
<li>Chat a bit with her</li>
<<if $Player.Arousal gt 90 and $Story.Progression gt 19 and $Player.Corruption gt 600>>
<li>Make a move on her</li>
<li>Undress yourself</li>
<</if>>
<li>[[Go back->ExitBedroomScenes]]</li>
<</nobr>><<nobr>>
<<if ndef $OctopogDiscussion>>
<<set $OctopogDiscussion to 1>>
<</if>>
You took the time to walk to the beach with her on your shoulders. It was so peaceful at night, far from the city noises.
<<switch $OctopogDiscussion>>
<<case 1>>
You could tell she was already feeling better, but still proceeded to talk to her.
<br><br>
<<SayMC "So, do you have something on your mind lately?">>
<br>
<<say '<<print $Octopog.Name>>' 'images/portraits/octopog.jpg'>>
Nothing much, it's just that lately, I don't really know what to do anymore...
<</say>>
<br>
<<SayMC "Did you have any goal before?">>
<br>
<<say '<<print $Octopog.Name>>' 'images/portraits/octopog.jpg'>>
I was living happily with my family and friends. I don't know if it was a goal, but it was a life so carefree and far from everything... When the demons came in search for something, we all had to flee in different directions, without having time to prepare. I don't even know if my friends are safe. I would like to find them but they could be anywhere now... I just hoped they didn't get to met humans like the few who killed my parents. Our group was really peaceful and non-violent.
<</say>>
<br>
<<SayMC "Would you want us to look for them if we had the chance?">>
<br>
<<say '<<print $Octopog.Name>>' 'images/portraits/octopog.jpg'>>
I fear it might be pointless. But if we were to find traces of them, by all means, yes... In the meanwhile, I can only hope for them to find a place where they could be safe.
<</say>>
<br>
<<SayMC "And what about us building that place one day?">>
<br>
<<say '<<print $Octopog.Name>>' 'images/portraits/octopog.jpg'>>
That would be a dream come true...
<</say>>
<br>
You continued to talk with her about that place and even made plan. If you were to find a suitable place one day, with enough people to help, you might really try...
<br><br>
//
<<linkreplace "Hint">>
You can now look for suitable places where you could build that place.
<</linkreplace>>
//
<<set $OctopogDiscussion += 1>>
<<AdvancePeriod>>
<<default>>
You sat down somewhere and talked with her for an hour and an half, before both of you decided to come back to sleep.
<</switch>>
<br><br>
[[Go back->ExitBedroomScenes][$CompanionBedroomStatus = 1]]
<</nobr>><<if $Armor.Equiped eq true>>
You are currently wearing your <<print $Armor.Name>>, giving you the following stats:
* Attack: <<print $Armor.Attack>>
* Defense: <<print $Armor.Defense>>
* Agility: <<print $Armor.Agility>>
* Magic: <<print $Armor.Magic>>
<<nobr>>
<<link "Unequip your armor">>
<<UnequipArmor>>
<<goto Wardrobe>>
<</link>>
<</nobr>>
<<else>>
You are not wearing armor.
<<nobr>>
<<if def $Inventory.SexyArmor and $Inventory.SexyArmor.Quantity gt 0>>
<img src="images/icons/sexyarmor.png" width="15px">
<<link "Equip your sexy armor">>
<<EquipArmor $SexyArmor>>
<<goto Wardrobe>>
<</link>>
<</if>>
<</nobr>>
<<nobr>>
<<if def $Inventory.LeatherArmor and $Inventory.LeatherArmor.Quantity gt 0>>
<img src="images/icons/leatherarmor.png" width="15px">
<<link "Equip your leather armor">>
<<EquipArmor $LeatherArmor>>
<<goto Wardrobe>>
<</link>>
<</if>>
<</nobr>>
<<nobr>>
<<if def $Inventory.AdventurerArmor and $Inventory.AdventurerArmor.Quantity gt 0>>
<img src="images/icons/adventurerarmor.png" width="15px">
<<link "Equip your adventurer armor">>
<<EquipArmor $AdventurerArmor>>
<<goto Wardrobe>>
<</link>>
<</if>>
<</nobr>>
<<nobr>>
<<if def $Inventory.RunicArmor and $Inventory.RunicArmor.Quantity gt 0>>
<img src="images/icons/runicarmor.png" width="15px">
<<link "Equip your runic armor">>
<<EquipArmor $RunicArmor>>
<<goto Wardrobe>>
<</link>>
<</if>>
<</nobr>>
<</if>>
<<if $Weapon.Equiped eq true>>
You are currently wearing your <<print $Weapon.Name>>, giving you the following stats:
* Attack: <<print $Weapon.Attack>>
* Defense: <<print $Weapon.Defense>>
* Agility: <<print $Weapon.Agility>>
* Magic: <<print $Weapon.Magic>>
<<nobr>>
<<link "Unequip your weapon">>
<<UnequipWeapon>>
<<goto Wardrobe>>
<</link>>
<</nobr>>
<<else>>
You do not wear any weapon.
<<nobr>>
<<if def $Inventory.WoodenSword and $Inventory.WoodenSword.Quantity gt 0>>
<img src="images/icons/woodensword.png" width="15px">
<<link "Equip your wooden sword">>
<<EquipWeapon $WoodenSword>>
<<goto Wardrobe>>
<</link>>
<</if>>
<</nobr>>
<<nobr>>
<<if def $Inventory.IronSword and $Inventory.IronSword.Quantity gt 0>>
<img src="images/icons/ironsword.png" width="15px">
<<link "Equip your iron sword">>
<<EquipWeapon $IronSword>>
<<goto Wardrobe>>
<</link>>
<</if>>
<</nobr>>
<<nobr>>
<<if def $Inventory.RustySword and $Inventory.RustySword.Quantity gt 0>>
<img src="images/icons/rustysword.png" width="15px">
<<link "Equip your rusty sword">>
<<EquipWeapon $RustySword>>
<<goto Wardrobe>>
<</link>>
<</if>>
<</nobr>>
<<nobr>>
<<if def $Inventory.LongSword and $Inventory.LongSword.Quantity gt 0>>
<img src="images/icons/longsword.png" width="15px">
<<link "Equip your long sword">>
<<EquipWeapon $LongSword>>
<<goto Wardrobe>>
<</link>>
<</if>>
<</nobr>>
<<nobr>>
<<if def $Inventory.WoodenStaff and $Inventory.WoodenStaff.Quantity gt 0>>
<img src="images/icons/woodenstaff.png" width="15px">
<<link "Equip your wooden staff">>
<<EquipWeapon $WoodenStaff>>
<<goto Wardrobe>>
<</link>>
<</if>>
<</nobr>>
<</if>>
[[Go back->GlobalBedroom]]<<nobr>>
<<set $WerewolfBedroomScene to 0>>
<<say '<<print $Werewolf.Name>>' 'images/portraits/werewolf.jpg'>>
<<switch $CurrentZone>>
<<case "Morya">>
<<if random(1,2) eq 1>>
Hey! I was not expecting you tonight. Are you up for some beers downstairs?
<<set $WerewolfBedroomScene to 1>>
<<else>>
I was preparing for sleep, do you need anything?
<<set $WerewolfBedroomScene to 2>>
<</if>>
<<case "Monbourg">>
<<if random(1,4) eq 1>>
I wanted to take a stroll in the forest, you wanna come with me?
<<set $WerewolfBedroomScene to 3>>
<<else>>
I was preparing for sleep, do you need anything?
<<set $WerewolfBedroomScene to 4>>
<</if>>
<<default>>
I was preparing for sleep, do you need anything?
<<set $WerewolfBedroomScene to 5>>
<</switch>>
<</say>>
<br>
<<switch $WerewolfBedroomScene>>
<<case 1>>
<<set $DrinkPartner to "$Werewolf.Name">>
<li>[[Go drink with him->BedroomDrink]]</li>
<<case 3>>
<li>Go to the forest with him</li>
<<case 2 4 5>>
<</switch>>
<li>Chat a bit with him</li>
<<if $Player.Arousal gt 90 and $Story.Progression gt 19 and $Player.Corruption gt 600>>
<li>Make a move on him</li>
<li>Undress yourself</li>
<</if>>
<li>[[Go back->ExitBedroomScenes]]</li>
<</nobr>>[[Go back->ExitBedroomScenes]]<<nobr>>
<img src="images/world/camping/camping.jpg" width="300px">
<br><br>
<<set $CurrentBed to passage()>>
<<if def $OptionPregnancy and $OptionPregnancy is "On" and def $Player.Pregnant and $Player.Pregnant eq 1 and $Pregnancy.Term gt $Pregnancy.Duration>>
<<goto Birth>>
<</if>>
<<if def $OptionPregnancy and $OptionPregnancy is "On" and def $Player.Pregnant and $Player.Pregnant eq 1 and 1.5 * $Pregnancy.Term gt $Pregnancy.Duration and $Pregnancy.Term lte $Pregnancy.Duration and def $PregWarning and $PregWarning eq 0>>
<<goto PregnancyWarning>>
<</if>>
<<if $period eq 5 or $period eq 0>>
<<link "Sleep">>
<<NextMorning>>
<<include SleepUpdateValues>>
<<goto Camping>>
<</link>>
<</if>>
<br>
<<if $Story.Progression gt 10 and $period eq 5 and $Player.Arousal gte 80>>
[[Masturbate->Masturbate]]
<br>
<</if>>
<<if $Story.Centaur eq true and $Story.Progression gt 11 and $period eq 5 and random(1,5) eq 1>>
<br>
You can see <<print $Centaur.Name>>. He seems to look for you. You can [[see what he wants->CentaurCampingScenes]].
<</if>>
<<if $Story.Werewolf eq true and $Story.Progression gt 15 and $period eq 5 and random(1,5) eq 1>>
<br>
You can see <<print $Werewolf.Name>> in his werewolf form with quite a hard-on. You can [[go talk to him->WerewolfCampingScenes]].
<</if>>
<<if $Story.Dragon eq true and $Story.Progression gt 50 and $period eq 5 and random(1,5) eq 1>>
<br>
You can see <<print $Dragon.Name>>. He seems to look for you. You can [[See what he wants->DragonCampingScenes]].
<</if>>
<<if $Story.Octopog eq true and $period eq 5 and $Player.Arousal gt 90 and random(1,3) eq 1 and $Player.Corruption gt 900>>
<br>
You are horny and you can see <<print $Octopog.Name>> lurking around. You can [[check is she is up for some girl time->OctopogCampingScenes]].
<</if>>
<<if $Story.Progression eq 20 and $Player.Corruption gt 1200 and $Story.Werewolf and $Story.Centaur and random(1,10) eq 1>>
<<goto CampingCentaurWerewolfFuck>>
<</if>>
<br><br>
[[Go back->EndCamping]]
<</nobr>><<nobr>>
While changing behind the tent, you were approached by <<print $Centaur.Name>> and <<print $Werewolf.Name>>, who was in werewolf form. They surprised you by grabbing and kissing you, leaving you feeling both shocked and aroused. Their touch and fondling overwhelmed you, prompting you to take control by grabbing and stroking their penis.
<br><br>
<<if $day % 4 eq 0>>
<<include Scene_Camping_CentaurWerewolf_1>>
<<elseif $day % 4 eq 1>>
<<include Scene_Camping_CentaurWerewolf_2>>
<<elseif $day % 4 eq 2>>
<<include Scene_Camping_CentaurWerewolf_3>>
<<elseif $day % 4 eq 3>>
<<include Scene_Camping_CentaurWerewolf_4>>
<</if>>
<br><br>
[[Continue->CampingSleep]]
<</nobr>><<nobr>>
You now wanted to
<<link "sleep">>
<<NextMorning>>
<<include SleepUpdateValues>>
<<goto $CurrentPlace>>
<</link>>.
<</nobr>><<nobr>>
<<include Scene_BlowCentaur>>
<br><br>
[[Continue->CampingSleep]]
<</nobr>><<nobr>>
<<include Scene_CentaurFingerAss>>
<br><br>
[[Continue->CampingSleep]]
<</nobr>><<nobr>>
<<include Scene_FingerPussy>>
<br><br>
[[Continue->CampingSleep]]
<</nobr>><<nobr>>
<<include Scene_CentaurFuckAss>>
<br><br>
[[Continue->CampingSleep]]
<</nobr>><<nobr>>
<<include Scene_CentaurFuckPussy>>
<br><br>
<<if $Mission.Orphanage[1] eq true>>
[[Continue->CampingImpregnation1][$ImpregnationCompanion = "Centaur"]]
<<else>>
[[Continue->CampingSleep]]
<</if>>
<</nobr>><<nobr>>
<<include Scene_CentaurLick>>
<br><br>
[[Continue->CampingSleep]]
<</nobr>><<nobr>>
<<include Scene_DeepthroatCentaur>>
<br><br>
[[Continue->CampingSleep]]
<</nobr>><<nobr>>
<<include Scene_JerkCentaur>>
<br><br>
[[Continue->CampingSleep]]
<</nobr>><<nobr>>
<<include Scene_LickCentaur>>
<br><br>
[[Continue->CampingSleep]]
<</nobr>><<nobr>>
<<include Scene_RubCentaur>>
<br><br>
[[Continue->CampingSleep]]
<</nobr>><<nobr>>
Ask <<print $Centaur.Name>> to:
<li>[[lick your pussy->CentaurLick]]</li>
<li>[[finger your pussy->CentaurFingerPussy]]</li>
<li>[[finger your ass->CentaurFingerAss]]</li>
<<if $Story.Progression gt 18>>
<li>[[fuck your pussy->CentaurFuckPussy]]</li>
<!-- <li>[[fuck your ass->CentaurFuckAss]]</li> -->
<</if>>
<br>
You can also:
<li>[[jerk him->JerkCentaur]]</li>
<li>[[rub against him->RubCentaur]]</li>
<li>[[lick his horse cock->LickCentaur]]</li>
<<if $Story.Progression gt 18>>
<li>[[blow him->BlowCentaur]]
<!-- <li>[[deepthroat him->DeepthroatCentaur]]</li> -->
<</if>>
<br>
[[You might also prefer to sleep->Camping]]
<</nobr>>Todo
<<if $Story.Progression gt 11>>
<</if>>
[[You might also prefer to sleep->Camping]]<<nobr>>
<<if ndef $OctopogSexCrazyCounter>>
<<set $OctopogSexCrazyCounter to 0>>
<</if>>
<<include Scene_OctopogCrazy>>
<br><br>
[[Continue->CampingSleep][$OctopogSexCounter += 1, $OctopogSexCrazyCounter += 1, $Player.Corruption += 120, $Player.Pussy += 80, $Player.Arousal = 0]]
<</nobr>><<nobr>>
<<include Scene_OctopogDom>>
<br><br>
[[Continue->CampingSleep][$OctopogSexCounter += 1, $Player.Corruption += 50, $Player.Arousal = 0]]
<</nobr>><<nobr>>
<<if ndef $OctopogSexCounter>>
<<set $OctopogSexCounter to 0>>
<</if>>
<<include Scene_OctopogFullPenetration>>
<</nobr>><<nobr>>
<<include Scene_OctopogMoreTentacles>>
<br><br>
[[Continue->CampingSleep][$OctopogSexCounter += 1, $Player.Corruption += 75, $Player.Arousal = 0]]
<</nobr>><<nobr>>
You can let her make [[a move on you->OctopogFullPenetration]].
<br><br>
[[You might also prefer to sleep->Camping]]
<</nobr>><<nobr>>
<<include Scene_BlowWerewolf>>
<br><br>
Sensing him twitching more and more, you pondered whether to [[push further by taking him into your throat->DeepthroatWerewolf]], or to [[let him release his essence in your waiting mouth->BlowWerewolfEnd]].
<</nobr>><<nobr>>
<<include Scene_BlowWerewolfEnd>>
<br><br>
[[Continue->CampingSleep]]
<</nobr>><<nobr>>
<<include Scene_CampingMoveOnWerewolf>>
<</nobr>><<nobr>>
<<include Scene_DeepthroatWerewolf>>
<br><br>
[[Continue->CampingSleep]]
<</nobr>>To do
[[Continue->CampingSleep]]To do
[[Continue->CampingSleep]]To do
[[Continue->CampingSleep]]To do
[[Continue->CampingSleep]]To do
[[Continue->CampingSleep]]<<nobr>>
<<include Scene_WerewolfFuckPussy>>
<br><br>
<<set $Player.Corruption += 80>>
<<if $Mission.Orphanage[1] eq true>>
[[Continue->CampingImpregnation1][$ImpregnationCompanion = "Werewolf"]]
<<else>>
[[Continue->CampingSleep]]
<</if>>
<</nobr>>To do
[[Continue->CampingSleep]]<<nobr>>
/*
You can have <<print $Werewolf.Name>> [[lick your pussy->WerewolfLick]], [[finger your pussy->WerewolfFingerPussy]], or [[finger your ass->WerewolfFingerAss]].
You can [[jerk him off->JerkWerewolf]], or [[you can lick his knotted penis->LickWerewolf]].
<<if $Story.Progression gt 15>>
You can [[blow->BlowWerewolf]] or try to [[deepthroat him->DeepthroatWerewolf]].
You can try to straddle his cock with [[your pussy->WerewolfFuckPussy]] or [[your ass->WerewolfFuckAss]]
<</if>>
*/
You can [[make a move on him->CampingMoveOnWerewolf]].
<br><br>
[[You might also prefer to sleep->Camping]]
<</nobr>><<nobr>>
<<set $Player.Corruption += $DrinkTime>>
<<switch $DrinkTime>>
<<case 0>>
You and <<print $DrinkPartner>> each grabbed a beer. While it wasn't the most amazing drink you've ever had, you savored the moment and started feeling a bit tipsy.
<<case 1>>
You and <<print $DrinkPartner>> decided to order another round. The alcohol began to take effect, making your head spin a bit.
<br>
You got a little bit more corrupt.
<<case 2>>
For a third drink, you and <<print $DrinkPartner>> both requested more. You found yourself laughing loudly at his jokes, even the not-so-great ones that you found even more amusing.
<br>
You got a little bit more corrupt.
<<case 3>>
After the fourth drink, you and <<print $DrinkPartner>> started playing truth or dare. The questions slowly shifted towards intimate topics, sparking a bit of excitement.
<br>
You got a little bit more corrupt.
<<if $Player.Arousal lt 100>>
<<set $Player.Arousal += 1>>
<<else>>
<<set $Player.Arousal to 100>>
<<goto DrinkFuck>>
<</if>>
<<case 4>>
By the time you reached the fifth drink, your senses were dulled. <<print $DrinkPartner>> was also quite intoxicated. While drinking more seemed risky, you were truly enjoying your time together. The conversation turned to more provocative subjects, reigniting that sense of arousal.
<br>
You got a more corrupt.
<<if $Player.Arousal lt 99>>
<<set $Player.Arousal += 2>>
<<else>>
<<set $Player.Arousal to 100>>
<<goto DrinkFuck>>
<</if>>
<<case 5>>
You and <<print $DrinkPartner>> found yourselves getting touchy-feely, too lost in the moment to notice you were in a public setting. Unfortunately, in your current state, there wasn't much more you could do.
<br>
You got a more corrupt.
<<if $Player.Arousal lt 96>>
<<set $Player.Arousal += 5>>
<<else>>
<<set $Player.Arousal to 100>>
<<goto DrinkFuck>>
<</if>>
<</switch>>
<br><br>
<<if $DrinkTime lt 5>>
<<set $DrinkTime += 1>>
<<if $Player.Money gte 10>>
<<link "Order beer (7$)">>
<<Pay 7>>
<<goto DrinkBeer>>
<</link>>
<br>
<<link "Order wine (7$)">>
<<Pay 7>>
<<goto DrinkWine>>
<</link>>
<br>
<</if>>
<br>
<</if>>
[[Call it a night->ExitBedroomScenes][$CompanionBedroomStatus = 1]]
<</nobr>><<nobr>>
<<set $Player.Corruption += $DrinkTime>>
<<switch $DrinkTime>>
<<case 0>>
You ordered wine while and <<print $DrinkPartner>> grabbed a beer. While it wasn't the most amazing drink you've ever had, you savored the moment and started feeling a bit tipsy.
<<case 1>>
You and <<print $DrinkPartner>> decided to order another round. The alcohol began to take effect, making your head spin a bit.
<br>
You got a little bit more corrupt.
<<case 2>>
For a third drink, you and <<print $DrinkPartner>> both requested more. You found yourself laughing loudly at his jokes, even the not-so-great ones that you found even more amusing.
<br>
You got a little bit more corrupt.
<<case 3>>
After the fourth drink, you and <<print $DrinkPartner>> started playing truth or dare. The questions slowly shifted towards intimate topics, sparking a bit of excitement.
<br>
You got a little bit more corrupt.
<<if $Player.Arousal lt 100>>
<<set $Player.Arousal += 1>>
<<else>>
<<set $Player.Arousal to 100>>
<<goto DrinkFuck>>
<</if>>
<<case 4>>
By the time you reached the fifth drink, your senses were dulled. <<print $DrinkPartner>> was also quite intoxicated. While drinking more seemed risky, you were truly enjoying your time together. The conversation turned to more provocative subjects, reigniting that sense of arousal.
<br>
You got a more corrupt.
<<if $Player.Arousal lt 99>>
<<set $Player.Arousal += 2>>
<<else>>
<<set $Player.Arousal to 100>>
<<goto DrinkFuck>>
<</if>>
<<case 5>>
You and <<print $DrinkPartner>> found yourselves getting touchy-feely, too lost in the moment to notice you were in a public setting. Unfortunately, in your current state, there wasn't much more you could do.
<br>
You got a more corrupt.
<<if $Player.Arousal lt 96>>
<<set $Player.Arousal += 5>>
<<else>>
<<set $Player.Arousal to 100>>
<<goto DrinkFuck>>
<</if>>
<</switch>>
<br><br>
<<if $DrinkTime lt 5>>
<<set $DrinkTime += 1>>
<<if $Player.Money gte 10>>
<<link "Order beer (7$)">>
<<Pay 7>>
<<goto DrinkBeer>>
<</link>>
<br>
<<link "Order wine (7$)">>
<<Pay 7>>
<<goto DrinkWine>>
<</link>>
<br>
<</if>>
<br>
<</if>>
[[Call it a night->ExitBedroomScenes][$CompanionBedroomStatus = 1]]
<</nobr>><<goto $CurrentPlace>><<goto $CurrentPlace>><<goto $CurrentPlace>><<goto $CurrentPlace>><<goto $CurrentPlace>><<goto $CurrentPlace>><<nobr>>
<<switch $RandomMonster>>
<<case "Horseman">>
<img src="images/monsters/horseman.png" width="300px">
<<case "Cave minotaur">>
<img src="images/monsters/cave_minotaur.jpeg" width="300px">
<<case "Minotaur">>
<img src="images/monsters/cave_minotaur.jpeg" width="300px">
<<case "Bat">>
<img src="images/monsters/bat.jpg" width="300px">
<<case "Spider">>
<img src="images/monsters/spider.jpg" width="300px">
<<case "EarthElemental" "Earth Elemental">>
<img src="images/monsters/earthelemental.jpg" width="300px">
<<case "WaterElemental" "Water Elemental">>
<img src="images/monsters/waterelemental.jpg" width="300px">
<<case "FireElemental" "Fire Elemental">>
<img src="images/monsters/fireelemental.jpg" width="300px">
<<case "EarthElemental" "Earth Elemental">>
<img src="images/monsters/earthelemental.jpg" width="300px">
<<case "ThunderElemental" "Thunder Elemental">>
<img src="images/monsters/thunderelemental.jpg" width="300px">
<<case "Hogoblin">>
<img src="images/monsters/hogoblin.jpg" width="300px">
<<case "Ogre">>
<img src="images/monsters/ogre.jpg" width="300px">
<<case "Orc">>
<img src="images/monsters/orc.jpg" width="300px">
<<case "Werewolf">>
<img src="images/monsters/werewolf.jpg" width="300px">
<<case "Crab">>
<img src="images/monsters/crab.jpg" width="300px">
<<case "Demonic fish">>
<img src="images/monsters/fish.jpg" width="300px">
<<case "Mermaid">>
<img src="images/monsters/mermaid.jpg" width="300px">
<<case "Octopog">>
<img src="images/monsters/octopog.jpg" width="300px">
<<case "Slime">>
<img src="images/monsters/slime.jpg" width="300px">
<<case "Bandit">>
<img src="images/monsters/bandit.jpg" width="300px">
<<case "4 farm bandits">>
<img src="images/monsters/bandit4.jpg" width="300px">
<<case "3 farm bandits">>
<img src="images/monsters/bandit3.jpg" width="300px">
<<case "2 farm bandits">>
<img src="images/monsters/bandit2.jpg" width="300px">
<<case "Goblin">>
<img src="images/monsters/goblin.jpg" width="300px">
<<case "Horse">>
<img src="images/monsters/horse.jpg" width="300px">
<<case "Wolf">>
<img src="images/monsters/wolf.jpg" width="300px">
<<case "Rabbit">>
<img src="images/monsters/rabbit.jpg" width="300px">
<<case "Anaconda">>
<img src="images/monsters/anaconda.jpg" width="300px">
<<case "Wyvern">>
<img src="images/monsters/wyvern.jpg" width="300px">
<<case "Giant octopog">>
<img src="images/monsters/giantoctopog.jpg" width="300px">
<<case "Hypnoster">>
<img src="images/monsters/hypnoster.jpg" width="300px">
<<case "Dryad">>
<img src="images/monsters/dryad.jpg" width="300px">
<<case "Living toy">>
<img src="images/monsters/livingtoy.jpg" width="300px">
<<case "Mimic">>
<img src="images/monsters/mimic.jpg" width="300px">
<<case "Kozroth" | "unknown demon">>
<img src="images/portraits/kozroth.jpg" width="300px">
<<default>>
<</switch>>
<</nobr>><<nobr>>
<<set $Monsters = [ "3 farm bandits" ]>>
<<set $RandomMonster = $Monsters.random()>>
<<set $Farm1QuestFight to 1>>
<<set $Monster =
{
Name: "$RandomMonster",
MaxLP: 100,
CurrentLP: random(60, 100),
Attack: 36,
Agility: 5,
Defense: 12,
Magic: 0,
Experience: 25,
Money: random(7,30)
}
>>
<</nobr>>
You have been attacked by <<print $Monster.Name>>.
@@#MonsterLP;<<MonsterLP>>@@
<<nobr>><<if $Player.Arousal gte 90>>
You are currently too aroused! Your attack damage is reduced.
<</if>>
<</nobr>>
<<nobr>>
@@#links;
<<link "Attack">>
<<Attack>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<if $Story.Centaur eq true>>
\<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
\<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
\<<replace "#MonsterLP">><<MonsterLP>><</replace>>
<</link>>
<</nobr>>
<<nobr>>
<<for _key, _value range $UseSpell>>
<<switch _key>>
<<case "Fireball">>
<<if _value>>
<<link "Fireball">>
<<Spell Fireball>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<if $Story.Centaur eq true>>
\<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
\<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
\<<replace "#MonsterLP">><<MonsterLP>><</replace>>
<</link>>
<</if>>
<<case "Thunder">>
<<if _value>>
<<link "Thunder">>
<<Spell Thunder>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<if $Story.Centaur eq true>>
\<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
\<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
\<<replace "#MonsterLP">><<MonsterLP>><</replace>>
<</link>>
<</if>>
<<case "Ventus">>
<<if _value>>
<<link "Ventus">>
<<Spell Ventus>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<if $Story.Centaur eq true>>
\<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
\<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
<<if $Story.Octopog eq true>>
\<<replace "#OctopogLP">><<OctopogLP>><</replace>>
<</if>>
\<<replace "#MonsterLP">><<MonsterLP>><</replace>>
<</link>>
<</if>>
<<case "Heal">>
<<if _value>>
<<link "Heal yourself">>
<<Heal>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<if $Story.Centaur eq true>>
\<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
\<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
\<<replace "#MonsterLP">><<MonsterLP>><</replace>>
<</link>>
<</if>>
<<case "PartyHeal">>
<<if _value>>
<<link "Party heal">>
<<PartyHeal>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<if $Story.Centaur eq true>>
\<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
\<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
\<<replace "#MonsterLP">><<MonsterLP>><</replace>>
<</link>>
<</if>>
<<case "CurseAttack">>
<<if _value>>
<<link "Curse of attack">>
<<Curse Attack>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<if $Story.Centaur eq true>>
\<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
\<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
\<<replace "#MonsterLP">><<MonsterLP>><</replace>>
<</link>>
<</if>>
<<case "CurseDefense">>
<<if _value>>
<<link "Curse of defense">>
<<Curse Defense>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<if $Story.Centaur eq true>>
\<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
\<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
\<<replace "#MonsterLP">><<MonsterLP>><</replace>>
<</link>>
<</if>>
<</switch>>
<</for>>
<</nobr>>
<<nobr>>
<<for _key, _value range $Inventory>>
<<if _value.Quantity gt 0>>
<<switch _value.Name>>
<<case "Small health potion">>
<<linkreplace "Take a small health potion">>
You took a small health potion and got 25% of your life points back.
<<set $Inventory.SmallHealthPotion.Quantity -= 1>>
<<if $Player.CurrentLP gte 75>>
<<set $Player.CurrentLP to 100>>
<<else>>
<<set $Player.CurrentLP += 25>>
<</if>>
<<BeAttacked>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<</linkreplace>>
<<case "Medium health potion">>
<<linkreplace "Take a medium health potion">>
You took a medium health potion and got 50% of your life points back.
<<set $Inventory.MediumHealthPotion.Quantity -= 1>>
<<if $Player.CurrentLP gte 50>>
<<set $Player.CurrentLP to 100>>
<<else>>
<<set $Player.CurrentLP += 50>>
<</if>>
<<BeAttacked>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<</linkreplace>>
<</switch>>
<</if>>
<</for>>
<</nobr>><<nobr>>
<<set $Monsters = [ "2 farm bandits" ]>>
<<set $RandomMonster = $Monsters.random()>>
<<set $Farm2QuestFight to 1>>
<<set $Monster =
{
Name: "$RandomMonster",
MaxLP: 100,
CurrentLP: random(60, 100),
Attack: 30,
Agility: 5,
Defense: 9,
Magic: 0,
Experience: 16,
Money: random(5,22)
}
>>
<</nobr>>
You have been attacked by <<print $Monster.Name>>.
@@#MonsterLP;<<MonsterLP>>@@
<<nobr>><<if $Player.Arousal gte 90>>
You are currently too aroused! Your attack damage is reduced.
<</if>>
<</nobr>>
<<nobr>>
@@#links;
<<link "Attack">>
<<Attack>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<if $Story.Centaur eq true>>
\<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
\<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
\<<replace "#MonsterLP">><<MonsterLP>><</replace>>
<</link>>
<</nobr>>
<<nobr>>
<<for _key, _value range $UseSpell>>
<<switch _key>>
<<case "Fireball">>
<<if _value>>
<<link "Fireball">>
<<Spell Fireball>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<if $Story.Centaur eq true>>
\<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
\<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
\<<replace "#MonsterLP">><<MonsterLP>><</replace>>
<</link>>
<</if>>
<<case "Thunder">>
<<if _value>>
<<link "Thunder">>
<<Spell Thunder>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<if $Story.Centaur eq true>>
\<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
\<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
\<<replace "#MonsterLP">><<MonsterLP>><</replace>>
<</link>>
<</if>>
<<case "Heal">>
<<if _value>>
<<link "Heal yourself">>
<<Heal>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<if $Story.Centaur eq true>>
\<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
\<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
\<<replace "#MonsterLP">><<MonsterLP>><</replace>>
<</link>>
<</if>>
<<case "PartyHeal">>
<<if _value>>
<<link "Party heal">>
<<PartyHeal>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<if $Story.Centaur eq true>>
\<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
\<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
\<<replace "#MonsterLP">><<MonsterLP>><</replace>>
<</link>>
<</if>>
<<case "CurseAttack">>
<<if _value>>
<<link "Curse of attack">>
<<Curse Attack>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<if $Story.Centaur eq true>>
\<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
\<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
\<<replace "#MonsterLP">><<MonsterLP>><</replace>>
<</link>>
<</if>>
<<case "CurseDefense">>
<<if _value>>
<<link "Curse of defense">>
<<Curse Defense>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<if $Story.Centaur eq true>>
\<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
\<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
\<<replace "#MonsterLP">><<MonsterLP>><</replace>>
<</link>>
<</if>>
<</switch>>
<</for>>
<</nobr>>
<<nobr>>
<<for _key, _value range $Inventory>>
<<if _value.Quantity gt 0>>
<<switch _value.Name>>
<<case "Small health potion">>
<<linkreplace "Take a small health potion">>
You took a small health potion and got 25% of your life points back.
<<set $Inventory.SmallHealthPotion.Quantity -= 1>>
<<if $Player.CurrentLP gte 75>>
<<set $Player.CurrentLP to 100>>
<<else>>
<<set $Player.CurrentLP += 25>>
<</if>>
<<BeAttacked>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<</linkreplace>>
<<case "Medium health potion">>
<<linkreplace "Take a medium health potion">>
You took a medium health potion and got 50% of your life points back.
<<set $Inventory.MediumHealthPotion.Quantity -= 1>>
<<if $Player.CurrentLP gte 50>>
<<set $Player.CurrentLP to 100>>
<<else>>
<<set $Player.CurrentLP += 50>>
<</if>>
<<BeAttacked>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<</linkreplace>>
<</switch>>
<</if>>
<</for>>
<</nobr>><<nobr>>
<<set $Monsters = [ "4 farm bandits" ]>>
<<set $RandomMonster = $Monsters.random()>>
<<set $Farm3QuestFight to 1>>
<<set $Monster =
{
Name: "$RandomMonster",
MaxLP: 100,
CurrentLP: random(40, 80),
Attack: 44,
Agility: 6,
Defense: 15,
Magic: 0,
Experience: 30,
Money: random(20,50)
}
>>
<</nobr>>
You have been attacked by <<print $Monster.Name>>.
@@#MonsterLP;<<MonsterLP>>@@
<<nobr>><<if $Player.Arousal gte 90>>
You are currently too aroused! Your attack damage is reduced.
<</if>>
<</nobr>>
<<nobr>>
@@#links;
<<link "Attack">>
<<Attack>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<if $Story.Centaur eq true>>
\<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
\<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
\<<replace "#MonsterLP">><<MonsterLP>><</replace>>
<</link>>
<</nobr>>
<<nobr>>
<<for _key, _value range $UseSpell>>
<<switch _key>>
<<case "Fireball">>
<<if _value>>
<<link "Fireball">>
<<Spell Fireball>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<if $Story.Centaur eq true>>
\<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
\<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
\<<replace "#MonsterLP">><<MonsterLP>><</replace>>
<</link>>
<</if>>
<<case "Thunder">>
<<if _value>>
<<link "Thunder">>
<<Spell Thunder>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<if $Story.Centaur eq true>>
\<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
\<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
\<<replace "#MonsterLP">><<MonsterLP>><</replace>>
<</link>>
<</if>>
<<case "Heal">>
<<if _value>>
<<link "Heal yourself">>
<<Heal>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<if $Story.Centaur eq true>>
\<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
\<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
\<<replace "#MonsterLP">><<MonsterLP>><</replace>>
<</link>>
<</if>>
<<case "PartyHeal">>
<<if _value>>
<<link "Party heal">>
<<PartyHeal>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<if $Story.Centaur eq true>>
\<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
\<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
\<<replace "#MonsterLP">><<MonsterLP>><</replace>>
<</link>>
<</if>>
<<case "CurseAttack">>
<<if _value>>
<<link "Curse of attack">>
<<Curse Attack>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<if $Story.Centaur eq true>>
\<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
\<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
\<<replace "#MonsterLP">><<MonsterLP>><</replace>>
<</link>>
<</if>>
<<case "CurseDefense">>
<<if _value>>
<<link "Curse of defense">>
<<Curse Defense>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<if $Story.Centaur eq true>>
\<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
\<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
\<<replace "#MonsterLP">><<MonsterLP>><</replace>>
<</link>>
<</if>>
<</switch>>
<</for>>
<</nobr>>
<<nobr>>
<<for _key, _value range $Inventory>>
<<if _value.Quantity gt 0>>
<<switch _value.Name>>
<<case "Small health potion">>
<<linkreplace "Take a small health potion">>
You took a small health potion and got 25% of your life points back.
<<set $Inventory.SmallHealthPotion.Quantity -= 1>>
<<if $Player.CurrentLP gte 75>>
<<set $Player.CurrentLP to 100>>
<<else>>
<<set $Player.CurrentLP += 25>>
<</if>>
<<BeAttacked>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<</linkreplace>>
<<case "Medium health potion">>
<<linkreplace "Take a medium health potion">>
You took a medium health potion and got 50% of your life points back.
<<set $Inventory.MediumHealthPotion.Quantity -= 1>>
<<if $Player.CurrentLP gte 50>>
<<set $Player.CurrentLP to 100>>
<<else>>
<<set $Player.CurrentLP += 50>>
<</if>>
<<BeAttacked>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<</linkreplace>>
<</switch>>
<</if>>
<</for>>
<</nobr>><<nobr>>
<!--
<<include MonsterStatistics>>
<<include DisplayMonster>>
<br>
<<switch $RandomMonster>>
<<case "Kozroth" "2 farm bandits" "3 farm bandits" "4 farm bandits">>
You are fighting <<print $RandomMonster>>.
<<case "unknown demon">>
You are fighting an <<print $Monster.Name>>.
<<default>>
You are in fight against a <<print $Monster.Name>>.
<</switch>>
@@#MonsterValues;<<MonsterValues>>@@
<<if $Player.Arousal gte 90>>
You are currently too aroused! Your attack damage is reduced.
<br>
<</if>>
-->
<!-- For Monbourg mission n°6 -->
<!--<<include AlmostEquineRapeCheck>>
<br>
<<include FightPhysical>>
<br>
<<include FightSpell>>
<br>
<<include FightInventory>>
<br>
<<include FightOther>>
-->
<<include FightInit>>
<</nobr>><<nobr>>
<<linkreplace "Try to escape">>
<<if $Player.Agility gt $Monster.Agility>>
<<set _EscapeChance to random (0, $Player.Agility - $Monster.Agility)>>
<<if _EscapeChance gt 0>>
You succeed in escaping the monster. You can <<link "go back" $CurrentPlace>><</link>>
<<else>>
The monster is preventing you from escaping.
<<BeAttacked>>
<<include FightUpdateValues>>
<</if>>
<<else>>
<<set _EscapeChance to random (0, $Monster.Agility - $Player.Agility)>>
<<if _EscapeChance lte 0>>
You succeed in escaping the monster. You can <<link "go back" $CurrentPlace>><</link>>
<<else>>
The monster is preventing you from escaping.
<<BeAttacked>>
<<include FightUpdateValues>>
<</if>>
<</if>>
<</linkreplace>>
<</nobr>><<nobr>>
<<set _IncInt to 0>>
Potions:
<<for _key, _value range $Inventory>>
<<if _value.Quantity gt 0>>
<<switch _value.Name>>
<<case "Small health potion">>
<<set _IncInt += 1>>
<<if _IncInt gt 1>>
-
<</if>>
<<linkreplace "Take a small health potion">>
You took a small health potion and got 25% of your life points back.
<<set $Inventory.SmallHealthPotion.Quantity -= 1>>
<<if $Player.CurrentLP gte 75>>
<<set $Player.CurrentLP to 100>>
<<else>>
<<set $Player.CurrentLP += 25>>
<</if>>
<<BeAttacked>>
<<include FightUpdateValues>>
<</linkreplace>>
<<case "Medium health potion">>
<<set _IncInt += 1>>
<<if _IncInt gt 1>>
-
<</if>>
<<linkreplace "Take a medium health potion">>
You took a medium health potion and got 50% of your life points back.
<<set $Inventory.MediumHealthPotion.Quantity -= 1>>
<<if $Player.CurrentLP gte 50>>
<<set $Player.CurrentLP to 100>>
<<else>>
<<set $Player.CurrentLP += 50>>
<</if>>
<<BeAttacked>>
<<include FightUpdateValues>>
<</linkreplace>>
<</switch>>
<</if>>
<</for>>
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Cave dungeon">>
<<case "Tower of gods dungeon">>
Others:
<<include FightSeduce>>
<!-- No escape -->
<<default>>
<<if def $OpenBoloyamQuest and ($OpenBoloyamQuest eq 3 or $OpenBoloyamQuest eq 6)>>
<!-- No escape -->
<<elseif $CurrentPlace is "MoryaGoblinCampFight">>
<!-- No escape -->
<<elseif $Story.Progression eq 17 and $Mission.DefendFarm[0] eq true and ($CurFarm is "Farm1" or $CurFarm is "Farm2" or $CurFarm is "Farm3")>>
<!-- No escape -->
<<else>>
Others:
<<include FightEscape>>
<</if>>
<</switch>>
<</nobr>><<nobr>>
Physical attacks:
@@#links;
<<link "Normal attack">>
<<Attack>>
<<include FightUpdateValues>>
<</link>>
<</nobr>><<nobr>>
<<if $Player.Corruption gt 1500 and $PartyNumber eq 1>>
<<linkreplace "Try to seduce">>
<<switch $RandomMonster>>
<<case "Ogre">>
<<if random(0,100) lte $Monster.Arousal>>
<<goto TowerFuck>>
<<else>>
You failed to seduce the monster
<<BeAttacked>>
<<include FightUpdateValues>>
<<linkreplace "Try to seduce again">>
<<if random(0,100) lte $Monster.Arousal>>
<<goto TowerFuck>>
<<else>>
- You failed to seduce the monster
<<BeAttacked>>
<<include FightUpdateValues>>
<<linkreplace "Try to seduce one last time">>
<<if random(0,100) lte $Monster.Arousal>>
<<goto TowerFuck>>
<<else>>
- You failed to seduce the monster
<<BeAttacked>>
<<include FightUpdateValues>>
<</if>>
<</linkreplace>>
<</if>>
<</linkreplace>>
<</if>>
<<case "Horseman" "Hogoblin" "Werewolf" "Orc" "Minotaur" "Giant octopog" "Hypnoster" "Dryad" "Living toy">>
The scene for this monster doesn't exist yet
<<default>>
You can't seduce that the monster
<<BeAttacked>>
<<include FightUpdateValues>>
<</switch>>
<</linkreplace>>
<<if $Player.Corruption gt 3000>>
-
<<linkreplace "Undress yourself">>
You took off your clothes and now are more vulnerable
<<switch $RandomMonster>>
<<case "Horseman" "Ogre" "Hogoblin" "Werewolf" "Orc" "Minotaur" "Giant octopog" "Hypnoster" "Dryad" "Living toy">>
<<if $Player.Corruption lt 6000>>
<<set _AddArousal = random(10,15) * ($Player.Corruption / 3000)>>
<<set $Monster.Arousal += random(_AddArousal - 1, _AddArousal)>>
<<else>>
<<set $Monster.Arousal += random(10,15) * 2>>
<</if>>
<<default>>
<</switch>>
<<UnequipArmor>>
<<UnequipWeapon>>
<<BeAttacked>>
<<include FightUpdateValues>>
<<set $TowerFightUndress to 1>>
<<replace "#story-caption">>
<<include "StoryCaption">>
<</replace>>
<</linkreplace>>
<</if>>
<<if $Player.Corruption gt 5000>>
-
<<linkreplace "Touch yourself">>
You began to touch yourself
<<switch $RandomMonster>>
<<case "Horseman" "Ogre" "Hogoblin" "Werewolf" "Orc" "Minotaur" "Giant octopog" "Hypnoster" "Dryad" "Living toy">>
<<if $Player.Corruption lt 10000>>
<<set _AddArousal = random(12,20) * ($Player.Corruption / 5000)>>
<<set $Monster.Arousal += random(_AddArousal - 1, _AddArousal)>>
<<else>>
<<set $Monster.Arousal += random(12,20) * 2>>
<</if>>
<<default>>
<</switch>>
<<BeAttacked>>
<<include FightUpdateValues>>
<</linkreplace>>
<</if>>
<<elseif $PartyNumber eq 1>>
You are not corrupted enough to try to seduce tower monsters
<<BeAttacked>>
<<include FightUpdateValues>>
<</if>>
<</nobr>><<nobr>>
<<set _IncInt to 0>>
Spells:
<<for _key, _value range $UseSpell>>
<<set _IncInt += 1>>
<<switch _key>>
<<case "Fireball">>
<<if _value>>
<<if _IncInt gt 1>>
-
<</if>>
<<link "Fireball">>
<<Spell Fireball>>
<<include FightUpdateValues>>
<</link>>
<</if>>
<<case "Thunder">>
<<if _value>>
<<if _IncInt gt 1>>
-
<</if>>
<<link "Thunder">>
<<Spell Thunder>>
<<include FightUpdateValues>>
<</link>>
<</if>>
<<case "Ventus">>
<<if _value>>
<<if _IncInt gt 1>>
-
<</if>>
<<link "Ventus">>
<<Spell Ventus>>
<<include FightUpdateValues>>
<</link>>
<</if>>
<<case "Heal">>
<<if _value>>
<<if _IncInt gt 1>>
-
<</if>>
<<link "Heal yourself">>
<<Heal>>
<<include FightUpdateValues>>
<</link>>
<</if>>
<<case "PartyHeal">>
<<if _value>>
<<if _IncInt gt 1>>
-
<</if>>
<<link "Party heal">>
<<PartyHeal>>
<<include FightUpdateValues>>
<</link>>
<</if>>
<<case "CurseAttack">>
<<if _value>>
<<if _IncInt gt 1>>
-
<</if>>
<<link "Curse of attack">>
<<Curse Attack>>
<<include FightUpdateValues>>
<</link>>
<</if>>
<<case "CurseDefense">>
<<if _value>>
<<if _IncInt gt 1>>
-
<</if>>
<<link "Curse of defense">>
<<Curse Defense>>
<<include FightUpdateValues>>
<</link>>
<</if>>
<</switch>>
<</for>>
<</nobr>><<nobr>>
<<replace "#PlayerLP">>
<<PlayerLP>>
<</replace>>
<<replace "#MonsterValues">>
<<MonsterValues>>
<</replace>>
<<if $Story.Centaur eq true>>
<<replace "#CentaurLP">>
<<CentaurLP>>
<</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
<<replace "#WerewolfLP">>
<<WerewolfLP>>
<</replace>>
<</if>>
<<if $Story.Octopog eq true>>
<<replace "#OctopogLP">>
<<OctopogLP>>
<</replace>>
<</if>>
<<if $Story.Dragon eq true>>
<<replace "#DragonLP">>
<<DragonLP>>
<</replace>>
<</if>>
<</nobr>><<AdvancePeriod>>
<<ResetFightVariables>>
<<if $Story.Progression eq 3 and $Inventory.Slime.Quantity eq 3 and $Mission.SlimesAgain[0] eq true and $RandomMonster is "Slime">>
<<goto FirstNightCentaur>>
<<elseif $Story.Progression eq 4 and $Inventory.Rabbit.Quantity eq 2 and $Mission.Rabbit[0] eq true and $RandomMonster is "Rabbit">>
<<goto FirstCentaurNotice>>
<<elseif $Story.Progression eq 5 and $Bandit.Killed eq 1 and $Mission.Bandits[0] eq true and $RandomMonster is "Bandit">>
<<goto SecondNightCentaur>>
<<elseif $Story.Progression eq 7 and $Inventory.Slime.Quantity eq 6 and $Mission.SlimesThree[0] eq true and $RandomMonster is "Slime">>
<<goto ReslessNight>>
<<elseif $Story.Progression eq 9 and $Inventory.WolfFang.Quantity eq 2 and $Mission.Wolf[0] eq true and $RandomMonster is "Wolf">>
<<goto AnotherReslessNight>>
<<elseif def $OpenBoloyamQuest and $OpenBoloyamQuest eq 3>>
<<set OpenBoloyamQuest eq 7>>
<<goto BoloyamDemonFightSuccess>>
<<elseif def $OpenBoloyamQuest and $OpenBoloyamQuest eq 6>>
<<set OpenBoloyamQuest eq 8>>
<<goto BoloyamDemonFightSuccess>>
<<else>>
<<goto $CurrentPlace>>
<</if>><<nobr>>
<<ResetFightVariables>>
<<AdvancePeriod>>
<<set $GoFight to 0>>
<<set $FightLost += 1>>
<<set $TowerFightUndress to 0>>
<<ResetFightVariables>>
<<replace "#now">><<now>><</replace>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<replace "#PlayerArousal">><<PlayerArousal>><</replace>>
<<if $Story.Centaur eq true>>
<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
<<if $Story.Dragon eq true>>
<<replace "#DragonLP">><<DragonLP>><</replace>>
<</if>>
You lost the fight against that <<print $RandomMonster>>
<br><br>
<<if $RandomMonster is "Horse" and $Mission.Horse[0] eq true and $Mission.Horse[1] eq false>>
While trying to escape, the horse knocked <<print $Centaur.Name>> out ang got above you to prevent you from moving and getting to the hospital.
<br><br>
At first, you didn't understand, as it is not a behavior a horse usually had, even if you attacked it. But it soon was clear to you as to why he was like that.
He pressed you down and put his weight on you to prevent you from moving or ask for help. Then, you could feel something poking under your skirt: its penis. It was still having a boner and he wanted to fuck you.
<br><br>
<img src="images/quests/HorseDefeat.png" width="300px">
<br><br>
You could feel him pushing your pussy, sometimes your ass. It was hurting, and you didn't know what to do. You felt like your world was crumbling and that you were gonna die, fucked by a horse with a way too big of a penis for you.
And in a deranged way, a dark part of you felt excited by the though of being raped by a horse cock. And as the time passed, your body reacted more and more and [[your pussy and ass were more and more wet->AlmostEquineRape]].
<br><br>
You got more corrupt (+5).
<<set $Player.Corruption += 5>>
<<elseif def $OpenBoloyamQuest and $OpenBoloyamQuest eq 3>>
<<set $OpenBoloyamQuest eq 4>>
<<goto BoloyamDemonFightFail>>
<<elseif def $OpenBoloyamQuest and $OpenBoloyamQuest eq 6>>
<<set $OpenBoloyamQuest eq 5>>
<<goto BoloyamDemonFightFail>>
<<elseif def $GoblinFight and $GoblinFight gt 0 and def $PartyNumber and $PartyNumber eq 1>>
<<goto GoblinRape>>
<<set $GoblinCampQuest to 3>>
<<elseif def $GoblinFight and $GoblinFight gt 0>>
<<set $GoblinCampQuest to 3>>
[[Go to the hospital->MonbourgHospital]]
<<elseif def $CaveFight and $CaveFight eq 1>>
<<goto BadEndCaveMinotaur>>
<<elseif $Story.Progression eq 17 and $Mission.DefendFarm[0] eq true>>
<<if $CurFarm is "Farm1">>
<<set $Farm1QuestFight to 0>>
<<goto DefendFarmQuestFail>>
<<elseif $CurFarm is "Farm2">>
<<set $Farm2QuestFight to 0>>
<<goto DefendFarmQuestFail>>
<<elseif $CurFarm is "Farm3">>
<<set $Farm3QuestFight to 0>>
<<goto DefendFarmQuestFail>>
<<else>>
[[Go to the hospital->MonbourgHospital]]
<</if>>
<<else>>
[[Go to the hospital->MonbourgHospital]]
<</if>>
<</nobr>><<nobr>>
<<set $Monster =
{
Name: "$RandomMonster",
MaxLP: -1,
CurrentLP: -1,
Attack: -1,
Agility: -1,
Defense: -1,
Magic: -1,
Experience: -1,
Money: -1,
Arousal: 0,
Scene: 0,
Range: 0
}
>>
<<switch $RandomMonster>>
<<case "Horseman">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 8>>
<<set $Monster.Attack to 26>>
<<set $Monster.Defense to 20>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 9>>
<<set $Monster.Money to 0>>
<<set $Monster.Scene to 1>>
<<set $Monster.Range to 0>>
<<case "Cave minotaur">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 1000>>
<<set $Monster.Attack to 75>>
<<set $Monster.Defense to 35>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 80>>
<<set $Monster.Money to random(80,150)>>
<<set $Monster.Scene to 1>>
<<set $Monster.Arousal to random(30,70)>>
<<set $Monster.Range to 0>>
<<case "Minotaur">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 2>>
<<set $Monster.Attack to 60>>
<<set $Monster.Defense to 20>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 15>>
<<set $Monster.Money to random(1,25)>>
<<set $Monster.Scene to 1>>
<<set $Monster.Range to 0>>
<<case "Bat">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 5>>
<<set $Monster.Attack to 8>>
<<set $Monster.Defense to 1>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 1>>
<<set $Monster.Money to 0>>
<<set $Monster.Range to 0>>
<<case "Spider">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 9>>
<<set $Monster.Attack to 10>>
<<set $Monster.Defense to 2>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 2>>
<<set $Monster.Money to 0>>
<<set $Monster.Range to 2>>
<<case "EarthElemental" "Earth Elemental">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 2>>
<<set $Monster.Attack to 14>>
<<set $Monster.Defense to 4>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 4>>
<<set $Monster.Money to 0>>
<<set $Monster.Range to 4>>
<<case "WaterElemental" "Water Elemental">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 4>>
<<set $Monster.Attack to 16>>
<<set $Monster.Defense to 3>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 4>>
<<set $Monster.Money to 0>>
<<set $Monster.Range to 4>>
<<case "FireElemental" "Fire Elemental">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 3>>
<<set $Monster.Attack to 20>>
<<set $Monster.Defense to 2>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 4>>
<<set $Monster.Money to 0>>
<<set $Monster.Range to 4>>
<<case "EarthElemental" "Earth Elemental">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 2>>
<<set $Monster.Attack to 14>>
<<set $Monster.Defense to 4>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 4>>
<<set $Monster.Money to 0>>
<<set $Monster.Range to 4>>
<<case "ThunderElemental" "Thunder Elemental">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 6>>
<<set $Monster.Attack to 22>>
<<set $Monster.Defense to 3>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 5>>
<<set $Monster.Money to 0>>
<<set $Monster.Range to 4>>
<<case "Hogoblin">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 3>>
<<set $Monster.Attack to 22>>
<<set $Monster.Defense to 16>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 6>>
<<set $Monster.Money to random(4,15)>>
<<set $Monster.Scene to 1>>
<<set $Monster.Range to 0>>
<<case "Ogre">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 2>>
<<set $Monster.Attack to 40>>
<<set $Monster.Defense to 15>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 10>>
<<set $Monster.Money to 0>>
<<set $Monster.Scene to 1>>
<<set $Monster.Range to 0>>
<<case "Orc">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 2>>
<<set $Monster.Attack to 25>>
<<set $Monster.Defense to 15>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 6>>
<<set $Monster.Money to random(1,2)>>
<<set $Monster.Scene to 1>>
<<set $Monster.Range to 0>>
<<case "Werewolf">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 8>>
<<set $Monster.Attack to 28>>
<<set $Monster.Defense to 15>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 8>>
<<set $Monster.Money to 0>>
<<set $Monster.Scene to 1>>
<<set $Monster.Range to 0>>
<<case "Crab">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 1>>
<<set $Monster.Attack to 3>>
<<set $Monster.Defense to 8>>
<<set $Monster.Magic to 1>>
<<set $Monster.Experience to 1>>
<<set $Monster.Money to 0>>
<<set $Monster.Range to 0>>
<<case "Demonic fish">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 3>>
<<set $Monster.Attack to 2>>
<<set $Monster.Defense to 1>>
<<set $Monster.Magic to 1>>
<<set $Monster.Experience to 1>>
<<set $Monster.Money to 0>>
<<set $Monster.Range to 0>>
<<case "Mermaid">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 10>>
<<set $Monster.Attack to 8>>
<<set $Monster.Defense to 5>>
<<set $Monster.Magic to 10>>
<<set $Monster.Experience to 6>>
<<set $Monster.Money to random(1,4)>>
<<set $Monster.Scene to 1>>
<<set $Monster.Range to 1>>
<<case "Octopog">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 8>>
<<set $Monster.Attack to 25>>
<<set $Monster.Defense to 7>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 6>>
<<set $Monster.Money to 0>>
<<set $Monster.Scene to 1>>
<<set $Monster.Range to 1>>
<<case "Slime">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 1>>
<<set $Monster.Attack to 6>>
<<set $Monster.Defense to 1>>
<<set $Monster.Magic to 1>>
<<set $Monster.Experience to 1>>
<<set $Monster.Money to 0>>
<<set $Monster.Scene to 1>>
<<set $Monster.Range to 0>>
<<case "Bandit">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to random(60, 100)>>
<<set $Monster.Agility to 4>>
<<set $Monster.Attack to 22>>
<<set $Monster.Defense to 6>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 5>>
<<set $Monster.Money to random(0, 12)>>
<<set $Monster.Scene to 1>>
<<set $Monster.Range to 0>>
<<case "Goblin">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 2>>
<<set $Monster.Attack to 14>>
<<set $Monster.Defense to 5>>
<<set $Monster.Magic to 1>>
<<set $Monster.Experience to 2>>
<<set $Monster.Money to random(2,6)>>
<<set $Monster.Scene to 1>>
<<set $Monster.Range to 0>>
<<case "Horse">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 6>>
<<set $Monster.Attack to 15>>
<<set $Monster.Defense to 6>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 5>>
<<set $Monster.Money to 0>>
<<if $RandomMonster is "Horse" and $Mission.Horse[0] eq true and $Mission.Horse[1] eq false and ndef $CheckHorseFirstTime>>
<<set $Monster.Arousal to 100>>
<</if>>
<<set $Monster.Range to 0>>
<<case "Wolf">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 9>>
<<set $Monster.Attack to 22>>
<<set $Monster.Defense to 3>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 4>>
<<set $Monster.Money to 0>>
<<set $Monster.Range to 0>>
<<case "Rabbit">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 10>>
<<set $Monster.Attack to 6>>
<<set $Monster.Defense to 1>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 1>>
<<set $Monster.Money to 0>>
<<set $Monster.Range to 0>>
<<case "Anaconda">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 6>>
<<set $Monster.Attack to 22>>
<<set $Monster.Defense to 10>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 6>>
<<set $Monster.Money to 0>>
<<set $Monster.Range to 0>>
<<case "Wyvern">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 10>>
<<set $Monster.Attack to 60>>
<<set $Monster.Defense to 30>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 18>>
<<set $Monster.Money to random(25,150)>>
<<set $Monster.Range to 4>>
<<case "Giant octopog">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 10>>
<<set $Monster.Attack to 60>>
<<set $Monster.Defense to 30>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 18>>
<<set $Monster.Money to random(25,150)>>
<<set $Monster.Scene to 1>>
<<set $Monster.Range to 3>>
<<case "Hypnoster">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 8>>
<<set $Monster.Attack to 80>>
<<set $Monster.Defense to 30>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 20>>
<<set $Monster.Money to 0>>
<<set $Monster.Scene to 1>>
<<set $Monster.Range to 4>>
<<case "Dryad">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 15>>
<<set $Monster.Attack to 40>>
<<set $Monster.Defense to 60>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 20>>
<<set $Monster.Money to 0>>
<<set $Monster.Scene to 1>>
<<set $Monster.Range to 3>>
<<case "Living toy">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 10>>
<<set $Monster.Attack to 60>>
<<set $Monster.Defense to 60>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 25>>
<<set $Monster.Money to 0>>
<<set $Monster.Scene to 1>>
<<set $Monster.Range to 0>>
<<case "Mimic">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 2>>
<<set $Monster.Attack to 5>>
<<set $Monster.Defense to 18>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 1>>
<<set $Monster.Money to random(0,200)>>
<<set $Monster.Scene to 1>>
<<set $Monster.Range to 2>>
<<case "Kozroth" "unknown demon">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 10>>
<<set $Monster.Attack to 100>>
<<set $Monster.Defense to 200>>
<<set $Monster.Magic to 100>>
<<set $Monster.Experience to 35>>
<<set $Monster.Money to 100>>
<<set $Monster.Range to 3>>
<<case "4 farm bandits">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to random(40, 80)>>
<<set $Monster.Agility to 6>>
<<set $Monster.Attack to 44>>
<<set $Monster.Defense to 15>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 30>>
<<set $Monster.Money to random(20, 50)>>
<<set $Monster.Range to 0>>
<<case "3 farm bandits">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to random(60, 100)>>
<<set $Monster.Agility to 5>>
<<set $Monster.Attack to 36>>
<<set $Monster.Defense to 12>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 25>>
<<set $Monster.Money to random(7, 30)>>
<<case "2 farm bandits">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to random(60, 100)>>
<<set $Monster.Agility to 5>>
<<set $Monster.Attack to 30>>
<<set $Monster.Defense to 9>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 16>>
<<set $Monster.Money to random(5, 22)>>
<<set $Monster.Range to 0>>
<<default>>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 1>>
<<set $Monster.Attack to 1>>
<<set $Monster.Defense to 1>>
<<set $Monster.Magic to 1>>
<<set $Monster.Experience to 0>>
<<set $Monster.Money to 0>>
<<set $Monster.Range to 0>>
<</switch>>
<</nobr>><<nobr>>
<<set $FightTurn += 1>>
<<include DisplayMonster>>
<<if $FightTurn eq 1>>
<<include MonsterStatistics>>
<<else>>
<<if $Monster.Agility gte $Player.Agility>>
<<EnnemyActions>>
<<if $Player.CurrentLP lte 0>>
<<CheckEndFight>>
<<else>>
<<ProcessFightActions>>
<<CheckEndFight>>
<</if>>
<<else>>
<<ProcessFightActions>>
<<if $Monster.CurrentLP lte 0>>
<<CheckEndFight>>
<<else>>
<<EnnemyActions>>
<<CheckEndFight>>
<</if>>
<</if>>
<</if>>
<<MonsterValues>>
<<if $FightEscape eq 1>>
<span style="color:#008000">You suceeded in escaping the fight.</span>
<<set $FightEscape to 0>>
<br><br>
[[Go back]]
<<else>>
<<WriteFightData>>
<!-- For Monbourg mission n°6 -->
<<include AlmostEquineRapeCheck>>
<<if $PartyNumber eq 1 and $Monster.Scene eq 1 and $Player.Arousal gt 90 and $SeduceTry lt 3 and $Player.Corruption gt 1000>>
<span style="color:#FF1493">
You are so aroused you might try
<<switch $SeduceTry>>
<<case 0>>
<<link "to make a move on it">>
<<if random($Monster.Arousal, 120) gt 105>>
<<goto FightFuck>>
<<else>>
<<set $SeduceTry += 1>>
<<goto NewFight>>
<</if>>
<</link>>
<<case 1>>
<<link "again to make a move on it">>
<<if random($Monster.Arousal, 120) gt 105>>
<<goto FightFuck>>
<<else>>
<<set $SeduceTry += 1>>
<<goto NewFight>>
<</if>>
<</link>>
<<case 2>>
<<link "one last time to make a move on it">>
<<if random($Monster.Arousal, 120) gt 105>>
<<goto FightFuck>>
<<else>>
<<set $SeduceTry += 1>>
<<goto NewFight>>
<</if>>
<</link>>
<</switch>>
</span>
<</if>>
<br><br>
<<HandActions>>
<br><br>
<<LegActions>>
<br><br>
<<if $PartyNumber gt 1 or $Story.Centaur>>
<<CompanionActions>>
<br><br>
<</if>>
<<if $Monster.Scene eq 1 and $Player.Corruption gt 1000>>
<<PussyActions>>
<br><br>
<<AssActions>>
<br><br>
<</if>>
[[Next->NewFight]]
<</if>>
<</nobr>><<nobr>>
<<ResetFightVariables>>
You defeated the <<print $Monster.Name>>!
<br><br>
<<WinMoney $Monster.Money>>
You won <<print $Monster.Money>>$ and now have <<print $Player.Money>>$.
<br>
You won <<print $Monster.Experience>> xp.
<br><br>
<<set $Player.Experience += $Monster.Experience>>
<<if $Player.Experience gte $Player.Level * 10>>
<<LevelUp>>
You gained a level! You are now level <<print $Player.Level>>.
<br>
Exp till next level: <<print $Player.Level *10>>
<br><br>
<</if>>
<<switch $RandomMonster>>
<<case "Slime">>
<<if $Inventory.Slime.Quantity lt $MaxSlimeCapture and $Mission.Slimes[0] eq true>>
<<set $Inventory.Slime.Quantity += 1>>
The $RandomMonster has been captured (currently captured <<print $Inventory.Slime.Quantity>>).
<br><br>
<<elseif $Mission.Slimes[0] eq true>>
You already have $MaxSlimeCapture slimes and can't capture any more.
<br><br>
<</if>>
<<case "Horse">>
<<if $Mission.Horse[1] eq true and $MaxHorseCapture eq 1>>
<<set $MaxHorseCapture to 3>>
<</if>>
<<if $Horse.Captured lt $MaxHorseCapture and $Mission.Horse[0] eq true>>
<<set $Horse.Captured += 1>>
The $RandomMonster has been captured (currently captured <<print $Horse.Captured>>).
<br><br>
<<elseif $Mission.Horse[0] eq true>>
You already have <<print $MaxHorseCapture>>
<<if $MaxHorseCapture lt 2>>
horse
<<else>>
horses
<</if>>
and can't capture any more.
<br><br>
<</if>>
<<case "Rabbit">>
<<if $Mission.Rabbit[0] eq true and $Inventory.Rabbit.Quantity lt $MaxRabbitKilled>>
<<set $Inventory.Rabbit.Quantity += 1>>
The $RandomMonster has been killed. You have <<print $Inventory.Rabbit.Quantity>> rabbit meat.
<br><br>
<<elseif $Mission.Rabbit[0] eq true>>
You already have <<print $MaxRabbitKilled>> rabbit meat and can't have any more.
<br><br>
<</if>>
<<case "Bandit">>
<<if $Mission.Bandits[0] eq true and $Bandit.Killed lt $MaxBanditKilled>>
<<set $Bandit.Killed += 1>>
The $RandomMonster has been captured. You have captured <<print $Bandit.Killed>> bandits.
<br><br>
<<else>>
You already have captured <<print $MaxBanditKilled>> bandits and can't have any more.
<br><br>
<</if>>
<<case "Wolf">>
<<if $Mission.Wolf[0] eq true and $Inventory.WolfFang.Quantity lte 20>>
The $RandomMonster has been killed. You have got 2 wolf fangs.
<<set $Inventory.WolfFang.Quantity += 2>>
<br><br>
<<else>>
You can't have more wolf fangs in your inventory.
<br><br>
<</if>>
<<case "Cave minotaur">>
<<set $CaveFight to 2>>
<<case "Spider">>
<<set $RandomDrop to random(1,3)>>
The $RandomMonster has been killed. You dropped <<print $RandomDrop>> <<print $Inventory.SpiderSilk.Name>>
<<set $Inventory.SpiderSilk.Quantity += $RandomDrop>>
<br><br>
<<case "EarthElemental" "Earth Elemental">>
The $RandomMonster has been killed. You dropped 1 <<print $Inventory.EarthCore.Name>>
<<set $Inventory.EarthCore.Quantity += 1>>
<br><br>
<<case "WaterElemental" "Water Elemental">>
The $RandomMonster has been killed. You dropped 1 <<print $Inventory.WaterCore.Name>>
<<set $Inventory.WaterCore.Quantity += 1>>
<br><br>
<<case "FireElemental" "Fire Elemental">>
The $RandomMonster has been killed. You dropped 1 <<print $Inventory.FireCore.Name>>
<<set $Inventory.FireCore.Quantity += 1>>
<br><br>
<<case "WindElemental" "Wind Elemental">>
The $RandomMonster has been killed. You dropped 1 <<print $Inventory.WindCore.Name>>
<<set $Inventory.WindCore.Quantity += 1>>
<br><br>
<<case "ThunderElemental" "Thunder Elemental">>
The $RandomMonster has been killed. You dropped 1 <<print $Inventory.ThunderCore.Name>>
<<set $Inventory.ThunderCore.Quantity += 1>>
<br><br>
<</switch>>
[[Go back]]
<<set $GoFight to 0>>
<</nobr>><<nobr>>
<<if $Player.Money lt 100>>
You don't have any money to change your hair color.
<<else>>
<<if $Player.HairColor isnot "blond">>
<<link "Change your hair color to blonde: 100$">>
<<set $Player.HairColor to "blond">>
<<Pay 100>>
<<goto HairdresserDone>>
<</link>>
<br>
<</if>>
<<if $Player.HairColor isnot "black">>
<<link "Change your hair color to black: 100$">>
<<set $Player.HairColor to "black">>
<<Pay 100>>
<<goto HairdresserDone>>
<</link>>
<br>
<</if>>
<<if $Player.HairColor isnot "gray">>
<<link "Change your hair color to gray: 100$">>
<<set $Player.HairColor to "gray">>
<<Pay 100>>
<<goto HairdresserDone>>
<</link>>
<br>
<</if>>
<<if $Player.HairColor isnot "red">>
<<link "Change your hair color to red: 100$">>
<<set $Player.HairColor to "red">>
<<Pay 100>>
<<goto HairdresserDone>>
<</link>>
<br>
<</if>>
<<if $Player.HairColor isnot "brown">>
<<link "Change your hair color to brown: 100$">>
<<set $Player.HairColor to "brown">>
<<Pay 100>>
<<goto HairdresserDone>>
<</link>>
<br>
<</if>>
<</if>>
<</nobr>>
[[Go back->HairdresserBack]]You now have <<print $Player.HairColor>> hair.
[[Go back->Hairdresser]]<<nobr>>
<h1>Potions</h1>
<table>
<<if $Inventory.AphrodisiacPotion.Quantity gt 0>>
<tr>
<td><<print $Inventory.AphrodisiacPotion.Quantity>></td>
<th>
<<if $Player.Arousal lt 100>>
<<link "Aphrodisiac potion">>
<<set $Player.Arousal = Math.clamp($Player.Arousal + 50, 0, 100)>>
<<set $Inventory.AphrodisiacPotion.Quantity -= 1>>
<<goto Inventory>>
<</link>>
<<else>>
<<print $Inventory.AphrodisiacPotion.Name>>
<</if>>
</th>
<td><<print $Inventory.AphrodisiacPotion.Description>></td>
</tr>
<</if>>
<<if $Inventory.AntiLustPotion.Quantity gt 0>>
<tr>
<td><<print $Inventory.AntiLustPotion.Quantity>></td>
<th>
<<if $Player.CurrentLP gt 0>>
<<link "Anti lust potion">>
<<set $Player.Arousal = Math.clamp($Player.Arousal - 50, 0, 100)>>
<<set $Inventory.AntiLustPotion.Quantity -= 1>>
<<goto Inventory>>
<</link>>
<<else>>
<<print $Inventory.AntiLustPotion.Name>>
<</if>>
</th>
<td><<print $Inventory.AntiLustPotion.Description>></td>
</tr>
<</if>>
<<if $Inventory.AntiFertilityPotion.Quantity gt 0>>
<tr>
<td><<print $Inventory.AntiFertilityPotion.Quantity>></td>
<th>
<<if $Player.Fertility gt 0>>
<<link "Anti fertility potion">>
<<set $Player.Fertility -= 1>>
<<set $Inventory.AntiFertilityPotion.Quantity -= 1>>
<<goto Inventory>>
<</link>>
<<else>>
<<print $Inventory.AntiFertilityPotion.Name>>
<</if>>
</th>
<td><<print $Inventory.AntiFertilityPotion.Description>></td>
</tr>
<</if>>
<<if $Inventory.FertilityPotion.Quantity gt 0>>
<tr>
<td><<print $Inventory.FertilityPotion.Quantity>></td>
<th>
<<if $Player.Fertility lt 7>>
<<link "Fertility potion">>
<<set $Player.Fertility += 1>>
<<set $Inventory.FertilityPotion.Quantity -= 1>>
<<goto Inventory>>
<</link>>
<<else>>
<<print $Inventory.FertilityPotion.Name>>
<</if>>
</th>
<td><<print $Inventory.FertilityPotion.Description>></td>
</tr>
<</if>>
<<if $Inventory.SmallHealthPotion.Quantity gt 0>>
<tr>
<td><<print $Inventory.SmallHealthPotion.Quantity>></td>
<th>
<<if $Player.CurrentLP lt 100>>
<<link "Small health potion">>
<<set $Player.CurrentLP = Math.clamp($Player.CurrentLP + 25, 0, 100)>>
<<set $Inventory.SmallHealthPotion.Quantity -= 1>>
<<goto Inventory>>
<</link>>
<<else>>
<<print $Inventory.SmallHealthPotion.Name>>
<</if>>
</th>
<td><<print $Inventory.SmallHealthPotion.Description>></td>
</tr>
<</if>>
<<if $Inventory.MediumHealthPotion.Quantity gt 0>>
<tr>
<td><<print $Inventory.MediumHealthPotion.Quantity>></td>
<th>
<<if $Player.CurrentLP lt 100>>
<<link "Medium health potion">>
<<set $Player.CurrentLP = Math.clamp($Player.CurrentLP + 50, 0, 100)>>
<<set $Inventory.MediumHealthPotion.Quantity -= 1>>
<<goto Inventory>>
<</link>>
<<else>>
<<print $Inventory.MediumHealthPotion.Name>>
<</if>>
</th>
<td><<print $Inventory.MediumHealthPotion.Description>></td>
</tr>
<</if>>
<<if $Inventory.PussyTighterPotion.Quantity gt 0>>
<tr>
<td><<print $Inventory.PussyTighterPotion.Quantity>></td>
<th>
<<if $Player.Pussy gte 6>>
<<link "Tight pussy potion">>
<<set $Player.Pussy = Math.clamp($Player.Pussy - 50, 5, 10000000)>>
<<set $Inventory.PussyTighterPotion.Quantity -= 1>>
<<goto Inventory>>
<</link>>
<<else>>
<<print $Inventory.PussyTighterPotion.Name>>
<</if>>
</th>
<td><<print $Inventory.PussyTighterPotion.Description>></td>
</tr>
<</if>>
<<if $Inventory.PotentPussyTighterPotion.Quantity gt 0>>
<tr>
<td><<print $Inventory.PotentPussyTighterPotion.Quantity>></td>
<th>
<<if $Player.Pussy gte 6>>
<<link "Potent tight pussy potion">>
<<set $Player.Pussy = Math.clamp($Player.Pussy - 250, 5, 10000000)>>
<<set $Inventory.PotentPussyTighterPotion.Quantity -= 1>>
<<goto Inventory>>
<</link>>
<<else>>
<<print $Inventory.PotentPussyTighterPotion.Name>>
<</if>>
</th>
<td><<print $Inventory.PotentPussyTighterPotion.Description>></td>
</tr>
<</if>>
<<if $Inventory.AssTighterPotion.Quantity gt 0>>
<tr>
<td><<print $Inventory.AssTighterPotion.Quantity>></td>
<th>
<<if $Player.Ass gte 6>>
<<link "Tight ass potion">>
<<set $Player.Ass = Math.clamp($Player.Ass - 50, 5, 10000000)>>
<<set $Inventory.AssTighterPotion.Quantity -= 1>>
<<goto Inventory>>
<</link>>
<<else>>
<<print $Inventory.AssTighterPotion.Name>>
<</if>>
</th>
<td><<print $Inventory.AssTighterPotion.Description>></td>
</tr>
<</if>>
<<if $Inventory.PotentAssTighterPotion.Quantity gt 0>>
<tr>
<td><<print $Inventory.PotentAssTighterPotion.Quantity>></td>
<th>
<<if $Player.Ass gte 6>>
<<link "Potent tight ass potion">>
<<set $Player.Ass = Math.clamp($Player.Ass - 250, 5, 10000000)>>
<<set $Inventory.PotentAssTighterPotion.Quantity -= 1>>
<<goto Inventory>>
<</link>>
<<else>>
<<print $Inventory.PotentAssTighterPotion.Name>>
<</if>>
</th>
<td><<print $Inventory.PotentAssTighterPotion.Description>></td>
</tr>
<</if>>
</table>
<hr>
<h1>Armors</h1>
<table>
<<if $Inventory.AdventurerArmor.Quantity gt 0>>
<tr>
<th><<print $Inventory.AdventurerArmor.Name>></th>
<td>
<<print $Inventory.AdventurerArmor.Description>>
</td>
<td>
<<if $AdventurerArmor.Attack gt 0>>
+<<print $AdventurerArmor.Attack>> attack
<</if>>
<<if $AdventurerArmor.Attack lt 0>>
<<print $AdventurerArmor.Attack>> attack
<</if>>
<<if $AdventurerArmor.Defense gt 0>>
+<<print $AdventurerArmor.Defense>> defense
<</if>>
<<if $AdventurerArmor.Defense lt 0>>
<<print $AdventurerArmor.Defense>> defense
<</if>>
<<if $AdventurerArmor.Agility gt 0>>
+<<print $AdventurerArmor.Agility>> agility
<</if>>
<<if $AdventurerArmor.Agility lt 0>>
<<print $AdventurerArmor.Agility>> agility
<</if>>
<<if $AdventurerArmor.Magic gt 0>>
+<<print $AdventurerArmor.Magic>> magic
<</if>>
<<if $AdventurerArmor.Magic lt 0>>
<<print $AdventurerArmor.Magic>> magic
<</if>>
</td>
</tr>
<</if>>
<<if $Inventory.LeatherArmor.Quantity gt 0>>
<tr>
<th><<print $Inventory.LeatherArmor.Name>></th>
<td>
<<print $Inventory.LeatherArmor.Description>>
</td>
<td>
<<if $LeatherArmor.Attack gt 0>>
+<<print $LeatherArmor.Attack>> attack
<</if>>
<<if $LeatherArmor.Attack lt 0>>
<<print $LeatherArmor.Attack>> attack
<</if>>
<<if $LeatherArmor.Defense gt 0>>
+<<print $LeatherArmor.Defense>> defense
<</if>>
<<if $LeatherArmor.Defense lt 0>>
<<print $LeatherArmor.Defense>> defense
<</if>>
<<if $LeatherArmor.Agility gt 0>>
+<<print $LeatherArmor.Agility>> agility
<</if>>
<<if $LeatherArmor.Agility lt 0>>
<<print $LeatherArmor.Agility>> agility
<</if>>
<<if $LeatherArmor.Magic gt 0>>
+<<print $LeatherArmor.Magic>> magic
<</if>>
<<if $LeatherArmor.Magic lt 0>>
<<print $LeatherArmor.Magic>> magic
<</if>>
</td>
</tr>
<</if>>
<<if $Inventory.RunicArmor.Quantity gt 0>>
<tr>
<th><<print $Inventory.RunicArmor.Name>></th>
<td>
<<print $Inventory.RunicArmor.Description>>
</td>
<td>
<<if $RunicArmor.Attack gt 0>>
+<<print $RunicArmor.Attack>> attack
<</if>>
<<if $RunicArmor.Attack lt 0>>
<<print $RunicArmor.Attack>> attack
<</if>>
<<if $RunicArmor.Defense gt 0>>
+<<print $RunicArmor.Defense>> defense
<</if>>
<<if $RunicArmor.Defense lt 0>>
<<print $RunicArmor.Defense>> defense
<</if>>
<<if $RunicArmor.Agility gt 0>>
+<<print $RunicArmor.Agility>> agility
<</if>>
<<if $RunicArmor.Agility lt 0>>
<<print $RunicArmor.Agility>> agility
<</if>>
<<if $RunicArmor.Magic gt 0>>
+<<print $RunicArmor.Magic>> magic
<</if>>
<<if $RunicArmor.Magic lt 0>>
<<print $RunicArmor.Magic>> magic
<</if>>
</td>
</tr>
<</if>>
<<if $Inventory.SexyArmor.Quantity gt 0>>
<tr>
<th><<print $Inventory.SexyArmor.Name>></th>
<td>
<<print $Inventory.SexyArmor.Description>>
</td>
<td>
<<if $SexyArmor.Attack gt 0>>
+<<print $SexyArmor.Attack>> attack
<</if>>
<<if $SexyArmor.Attack lt 0>>
<<print $SexyArmor.Attack>> attack
<</if>>
<<if $SexyArmor.Defense gt 0>>
+<<print $SexyArmor.Defense>> defense
<</if>>
<<if $SexyArmor.Defense lt 0>>
<<print $SexyArmor.Defense>> defense
<</if>>
<<if $SexyArmor.Agility gt 0>>
+<<print $SexyArmor.Agility>> agility
<</if>>
<<if $SexyArmor.Agility lt 0>>
<<print $SexyArmor.Agility>> agility
<</if>>
<<if $SexyArmor.Magic gt 0>>
+<<print $SexyArmor.Magic>> magic
<</if>>
<<if $SexyArmor.Magic lt 0>>
<<print $SexyArmor.Magic>> magic
<</if>>
</td>
</tr>
<</if>>
</table>
<hr>
<h1>Weapons</h1>
<table>
<<if $Inventory.IronSword.Quantity gt 0>>
<tr>
<th><<print $Inventory.IronSword.Name>></th>
<td>
<<print $Inventory.IronSword.Description>>
</td>
<td>
<<if $IronSword.Attack gt 0>>
+<<print $IronSword.Attack>> attack
<</if>>
<<if $IronSword.Attack lt 0>>
<<print $IronSword.Attack>> attack
<</if>>
<<if $IronSword.Defense gt 0>>
+<<print $IronSword.Defense>> defense
<</if>>
<<if $IronSword.Defense lt 0>>
<<print $IronSword.Defense>> defense
<</if>>
<<if $IronSword.Agility gt 0>>
+<<print $IronSword.Agility>> agility
<</if>>
<<if $IronSword.Agility lt 0>>
<<print $IronSword.Agility>> agility
<</if>>
<<if $IronSword.Magic gt 0>>
+<<print $IronSword.Magic>> magic
<</if>>
<<if $IronSword.Magic lt 0>>
<<print $IronSword.Magic>> magic
<</if>>
</td>
</tr>
<</if>>
<<if $Inventory.LongSword.Quantity gt 0>>
<tr>
<th><<print $Inventory.LongSword.Name>></th>
<td>
<<print $Inventory.LongSword.Description>>
</td>
<td>
<<if $LongSword.Attack gt 0>>
+<<print $LongSword.Attack>> attack
<</if>>
<<if $LongSword.Attack lt 0>>
<<print $LongSword.Attack>> attack
<</if>>
<<if $LongSword.Defense gt 0>>
+<<print $LongSword.Defense>> defense
<</if>>
<<if $LongSword.Defense lt 0>>
<<print $LongSword.Defense>> defense
<</if>>
<<if $LongSword.Agility gt 0>>
+<<print $LongSword.Agility>> agility
<</if>>
<<if $LongSword.Agility lt 0>>
<<print $LongSword.Agility>> agility
<</if>>
<<if $LongSword.Magic gt 0>>
+<<print $LongSword.Magic>> magic
<</if>>
<<if $LongSword.Magic lt 0>>
<<print $LongSword.Magic>> magic
<</if>>
</td>
</tr>
<</if>>
<<if $Inventory.RustySword.Quantity gt 0>>
<tr>
<th><<print $Inventory.RustySword.Name>></th>
<td>
<<print $Inventory.RustySword.Description>>
</td>
<td>
<<if $RustySword.Attack gt 0>>
+<<print $RustySword.Attack>> attack
<</if>>
<<if $RustySword.Attack lt 0>>
<<print $RustySword.Attack>> attack
<</if>>
<<if $RustySword.Defense gt 0>>
+<<print $RustySword.Defense>> defense
<</if>>
<<if $RustySword.Defense lt 0>>
<<print $RustySword.Defense>> defense
<</if>>
<<if $RustySword.Agility gt 0>>
+<<print $RustySword.Agility>> agility
<</if>>
<<if $RustySword.Agility lt 0>>
<<print $RustySword.Agility>> agility
<</if>>
<<if $RustySword.Magic gt 0>>
+<<print $RustySword.Magic>> magic
<</if>>
<<if $RustySword.Magic lt 0>>
<<print $RustySword.Magic>> magic
<</if>>
</td>
</tr>
<</if>>
<<if $Inventory.WoodenSword.Quantity gt 0>>
<tr>
<th><<print $Inventory.WoodenSword.Name>></th>
<td>
<<print $Inventory.WoodenSword.Description>>
</td>
<td>
<<if $WoodenSword.Attack gt 0>>
+<<print $WoodenSword.Attack>> attack
<</if>>
<<if $WoodenSword.Attack lt 0>>
<<print $WoodenSword.Attack>> attack
<</if>>
<<if $WoodenSword.Defense gt 0>>
+<<print $WoodenSword.Defense>> defense
<</if>>
<<if $WoodenSword.Defense lt 0>>
<<print $WoodenSword.Defense>> defense
<</if>>
<<if $WoodenSword.Agility gt 0>>
+<<print $WoodenSword.Agility>> agility
<</if>>
<<if $WoodenSword.Agility lt 0>>
<<print $WoodenSword.Agility>> agility
<</if>>
<<if $WoodenSword.Magic gt 0>>
+<<print $WoodenSword.Magic>> magic
<</if>>
<<if $WoodenSword.Magic lt 0>>
<<print $WoodenSword.Magic>> magic
<</if>>
</td>
</tr>
<</if>>
<<if $Inventory.WoodenStaff.Quantity gt 0>>
<tr>
<th><<print $Inventory.WoodenStaff.Name>></th>
<td>
<<print $Inventory.WoodenStaff.Description>>
</td>
<td>
<<if $WoodenStaff.Attack gt 0>>
+<<print $WoodenStaff.Attack>> attack
<</if>>
<<if $WoodenStaff.Attack lt 0>>
<<print $WoodenStaff.Attack>> attack
<</if>>
<<if $WoodenStaff.Defense gt 0>>
+<<print $WoodenStaff.Defense>> defense
<</if>>
<<if $WoodenStaff.Defense lt 0>>
<<print $WoodenStaff.Defense>> defense
<</if>>
<<if $WoodenStaff.Agility gt 0>>
+<<print $WoodenStaff.Agility>> agility
<</if>>
<<if $WoodenStaff.Agility lt 0>>
<<print $WoodenStaff.Agility>> agility
<</if>>
<<if $WoodenStaff.Magic gt 0>>
+<<print $WoodenStaff.Magic>> magic
<</if>>
<<if $WoodenStaff.Magic lt 0>>
<<print $WoodenStaff.Magic>> magic
<</if>>
</td>
</tr>
<</if>>
</table>
<hr>
<h1>Sex toys</h1>
<table>
<<if $Inventory.SmallDildo.Quantity gt 0>>
<tr>
<th><<print $Inventory.SmallDildo.Name>></th>
<td><<print $Inventory.SmallDildo.Description>></td>
</tr>
<</if>>
<<if $Inventory.Dildo.Quantity gt 0>>
<tr>
<th><<print $Inventory.Dildo.Name>></th>
<td><<print $Inventory.Dildo.Description>></td>
</tr>
<</if>>
<<if $Inventory.BigDildo.Quantity gt 0>>
<tr>
<th><<print $Inventory.BigDildo.Name>></th>
<td><<print $Inventory.BigDildo.Description>></td>
</tr>
<</if>>
<<if $Inventory.ExtraLargeDildo.Quantity gt 0>>
<tr>
<th><<print $Inventory.ExtraLargeDildo.Name>></th>
<td><<print $Inventory.ExtraLargeDildo.Description>></td>
</tr>
<</if>>
<<if $Inventory.SmallKnotDildo.Quantity gt 0>>
<tr>
<th><<print $Inventory.SmallKnotDildo.Name>></th>
<td><<print $Inventory.SmallKnotDildo.Description>></td>
</tr>
<</if>>
<<if $Inventory.KnotDildo.Quantity gt 0>>
<tr>
<th><<print $Inventory.KnotDildo.Name>></th>
<td><<print $Inventory.KnotDildo.Description>></td>
</tr>
<</if>>
<<if $Inventory.BigKnotDildo.Quantity gt 0>>
<tr>
<th><<print $Inventory.BigKnotDildo.Name>></th>
<td><<print $Inventory.BigKnotDildo.Description>></td>
</tr>
<</if>>
<<if $Inventory.ExtraLargeKnotDildo.Quantity gt 0>>
<tr>
<th><<print $Inventory.ExtraLargeKnotDildo.Name>></th>
<td><<print $Inventory.ExtraLargeKnotDildo.Description>></td>
</tr>
<</if>>
<<if $Inventory.SmallHorseDildo.Quantity gt 0>>
<tr>
<th><<print $Inventory.SmallHorseDildo.Name>></th>
<td><<print $Inventory.SmallHorseDildo.Description>></td>
</tr>
<</if>>
<<if $Inventory.HorseDildo.Quantity gt 0>>
<tr>
<th><<print $Inventory.HorseDildo.Name>></th>
<td><<print $Inventory.HorseDildo.Description>></td>
</tr>
<</if>>
<<if $Inventory.BigHorseDildo.Quantity gt 0>>
<tr>
<th><<print $Inventory.BigHorseDildo.Name>></th>
<td><<print $Inventory.BigHorseDildo.Description>></td>
</tr>
<</if>>
<<if $Inventory.ExtraLargeHorseDildo.Quantity gt 0>>
<tr>
<th><<print $Inventory.ExtraLargeHorseDildo.Name>></th>
<td><<print $Inventory.ExtraLargeHorseDildo.Description>></td>
</tr>
<</if>>
<<if $Inventory.SmallDragonDildo.Quantity gt 0>>
<tr>
<th><<print $Inventory.SmallDragonDildo.Name>></th>
<td><<print $Inventory.SmallDragonDildo.Description>></td>
</tr>
<</if>>
<<if $Inventory.DragonDildo.Quantity gt 0>>
<tr>
<th><<print $Inventory.DragonDildo.Name>></th>
<td><<print $Inventory.DragonDildo.Description>></td>
</tr>
<</if>>
<<if $Inventory.BigDragonDildo.Quantity gt 0>>
<tr>
<th><<print $Inventory.BigDragonDildo.Name>></th>
<td><<print $Inventory.BigDragonDildo.Description>></td>
</tr>
<</if>>
<<if $Inventory.ExtraLargeDragonDildo.Quantity gt 0>>
<tr>
<th><<print $Inventory.ExtraLargeDragonDildo.Name>></th>
<td><<print $Inventory.ExtraLargeDragonDildo.Description>></td>
</tr>
<</if>>
</table>
<hr>
<h1>Keys</h1>
<table>
<<if $Inventory.CaveDonjonKey.Quantity gt 0>>
<tr>
<td><<print $Inventory.CaveDonjonKey.Quantity>></td>
<th><<print $Inventory.CaveDonjonKey.Name>></th>
<td><<print $Inventory.CaveDonjonKey.Description>></td>
</tr>
<</if>>
<<if $Inventory.GodsTowerKey.Quantity gt 0>>
<tr>
<td><<print $Inventory.GodsTowerKey.Quantity>></td>
<th><<print $Inventory.GodsTowerKey.Name>></th>
<td><<print $Inventory.GodsTowerKey.Description>></td>
</tr>
<</if>>
</table>
<hr>
<h1>Other</h1>
<ul>
<<for _key, _value range $Inventory>>
<<if _value.Quantity gt 0>>
<<switch _value.Name>>
<<case "Potent tight ass potion" "Tight ass potion" "Potent tight pussy potion" "Tight pussy potion" "Medium health potion" "Small health potion" "Anti lust potion" "Aphrodisiac potion" "Anti fertility potion" "Fertility potion">>
<!-- Do nothing: potions -->
<<case "Sexy armor" "Adventurer armor" "Runic armor" "Leather armor">>
<!-- Do nothing: armors -->
<<case "Wooden sword" "Iron sword" "Rusty sword" "Long sword" "Wooden staff">>
<!-- Do nothing: weapons -->
<<case "Small dildo" "Dildo" "Big dildo" "Extra large dildo" "Small knotted dildo" "Knotted dildo" "Big knotted dildo" "Extra large knotted dildo" "Small horse dildo" "Horse dildo" "Big horse dildo" "Extra large horse dildo" "Small dragon dildo" "Dragon dildo" "Big dragon dildo" "Extra large dragon dildo">>
<!-- Do nothing: sex toys -->
<<case "Cave dungeon key" "Tower of gods key">>
<!-- Do nothing: keys -->
<<default>>
<li>_value.Name (_value.Quantity) : _value.Description</li>
<</switch>>
<</if>>
<</for>>
</ul>
<<link "Go back" $return>><</link>>
<</nobr>>You leveled up. You now are level <<print $Player.Level>>.
You can now [[add two points to your stats->StatAmelioration]].
<<set $Centaur.Attack += 1>>
<<set $Centaur.Defense += 1>>
<<set $Werewolf.Attack += 1>>
<<set $Werewolf.Defense += 1>>
<<set $Dragon.Attack += 1>>
<<set $Dragon.Defense += 1>>
<<set $Octopog.Defense += 1>>
<<set $Octopog.Magic += 1>>
<<if $Player.Level % 5 eq 5>>
<<set $Centaur.Agility += 1>>
<<set $Werewolf.Agility += 1>>
<<set $Dragon.Agility += 1>>
<<set $Octopog.Agility += 1>>
<</if>>You have <<print $StatPoint>> to add to your stat.
You currently have:
Attack: <<print $Player.Attack>>
Defense: <<print $Player.Defense>>
Agility: <<print $Player.Agility>>
Magic: <<print $Player.Magic>>
<<if $StatPoint gt 0>>
<<link "Augment Attack">>
<<set $Player.Attack += 1>>
<<set $StatPoint -= 1>>
<<goto StatAmelioration>>
<</link>>
<<link "Augment Defense">>
<<set $Player.Defense += 1>>
<<set $StatPoint -= 1>>
<<goto StatAmelioration>>
<</link>>
<<link "Augment Agility">>
<<set $Player.Agility += 1>>
<<set $StatPoint -= 1>>
<<goto StatAmelioration>>
<</link>>
<<link "Augment Magic">>
<<set $Player.Magic += 1>>
<<set $StatPoint -= 1>>
<<goto StatAmelioration>>
<</link>>
<<else>>
[[Go back->StatBack]].
<</if>><<goto $CurrentBed>>[[Go back->ExitMasturbate]]
<<nobr>>
<<if $Story.Progression gt 4>>
<<set $Masturbation.PussyOneFinger[0] to true>>
<<set $Masturbation.PussyTwoFinger[0] to true>>
<</if>>
<<if $Story.Progression gt 9>>
<<set $Masturbation.PussyCarrot[0] to true>>
<<set $Masturbation.PussyCucumber[0] to true>>
<<set $Masturbation.PussyThreeFinger[0] to true>>
<<set $Masturbation.PussyFourFinger[0] to true>>
<<set $Masturbation.AnalCarrot[0] to true>>
<<set $Masturbation.AnalOneFinger[0] to true>>
<<set $Masturbation.AnalTwoFinger[0] to true>>
<<set $Masturbation.AnalThreeFinger[0] to true>>
<<set $Masturbation.DoubleCarrot[0] to true>>
<<set $Masturbation.DoubleCarrotCucumber[0] to true>>
<</if>>
<<if $Story.Progression gt 10>>
<<set $Masturbation.PussyFist[0] to true>>
<<set $Masturbation.PussyBedpost[0] to true>>
<<set $Masturbation.AnalCucumber[0] to true>>
<<set $Masturbation.DoubleCucumber[0] to true>>
<<set $Masturbation.AnalFourFinger[0] to true>>
<<set $Masturbation.AnalFist[0] to true>>
<<set $Masturbation.AnalBedpost[0] to true>>
<</if>>
<<if $Story.Progression gt 12>>
<<set $Masturbation.ChickenEgg[0] to true>>
<<set $Masturbation.OstrichEgg[0] to true>>
<</if>>
<<if $Story.Dragon eq true and $Story.Progression gt 1016 and $Player.Corruption gt 8000>>
<<set $Masturbation.DragonEgg[0] to true>>
<</if>>
<<if $period eq 0 and $Player.Arousal lt 80>>
It is too late, you want to sleep.
<<elseif $period eq 5 and $Player.Arousal lt 80>>
It is too late, you want to sleep.
<<elseif $Player.Arrousal lt 30>>
You masturbated enough for now.
<<else>>
<<if $Masturbation.PussyOneFinger[0] eq true and $Masturbation.PussyOneFinger[1] lte $Player.Corruption>>
<img src="images/icons/finger1.png" width="15px">
[[One finger in the pussy][$Player.Corruption += $Masturbation.PussyOneFinger[2]]]<br>
<</if>>
<<if $Masturbation.PussyTwoFinger[0] eq true and $Masturbation.PussyTwoFinger[1] lt $Player.Corruption>>
<img src="images/icons/finger2.png" width="15px">
[[Two finger in the pussy][$Player.Corruption += $Masturbation.PussyTwoFinger[2]]]<br>
<</if>>
<<if $Masturbation.PussyThreeFinger[0] eq true and $Masturbation.PussyThreeFinger[1] lt $Player.Corruption>>
<img src="images/icons/finger3.png" width="15px">
[[Three finger in the pussy][$Player.Corruption += $Masturbation.PussyThreeFinger[2]]]<br>
<</if>>
<<if $Masturbation.PussyFourFinger[0] eq true and $Masturbation.PussyFourFinger[1] lt $Player.Corruption>>
<img src="images/icons/finger4.png" width="15px">
[[Four finger in the pussy][$Player.Corruption += $Masturbation.PussyFourFinger[2]]]<br>
<</if>>
<<if $Masturbation.PussyFist[0] eq true and $Masturbation.PussyFist[1] lt $Player.Corruption>>
<img src="images/icons/fist.png" width="15px">
[[Fist your pussy][$Player.Corruption += $Masturbation.PussyFist[2]]]<br>
<</if>>
<br>
<<if $Masturbation.PussyCarrot[0] eq true and $Masturbation.PussyCarrot[1] lt $Player.Corruption and $Inventory.Carrot.Quantity gte 1>>
<img src="images/icons/carrot.png" width="15px">
[[One carrot in the pussy][$Player.Corruption += $Masturbation.PussyCarrot[2]]]<br>
<</if>>
<<if $Masturbation.PussyCucumber[0] eq true and $Masturbation.PussyCucumber[1] lt $Player.Corruption and $Inventory.Cucumber.Quantity gte 1>>
<img src="images/icons/cucumber.png" width="15px">
[[One cucumber in the pussy][$Player.Corruption += $Masturbation.PussyCucumber[2]]]<br>
<</if>>
<<if $Masturbation.PussyBedpost[0] eq true and $Masturbation.PussyBedpost[1] lt $Player.Corruption>>
<img src="images/icons/bedpost.webp" width="15px">
[[Impale your pussy on the bedpost][$Player.Corruption += $Masturbation.PussyBedpost[2]]]<br>
<</if>>
<br>
<<if $Masturbation.AnalOneFinger[0] eq true and $Masturbation.AnalOneFinger[1] lt $Player.Corruption>>
<img src="images/icons/finger1.png" width="15px">
[[One finger in the ass][$Player.Corruption += $Masturbation.AnalOneFinger[2]]]<br>
<</if>>
<<if $Masturbation.AnalTwoFinger[0] eq true and $Masturbation.AnalTwoFinger[1] lt $Player.Corruption>>
<img src="images/icons/finger2.png" width="15px">
[[Two finger in the ass][$Player.Corruption += $Masturbation.AnalTwoFinger[2]]]<br>
<</if>>
<<if $Masturbation.AnalThreeFinger[0] eq true and $Masturbation.AnalThreeFinger[1] lt $Player.Corruption>>
<img src="images/icons/finger3.png" width="15px">
[[Three finger in the ass][$Player.Corruption += $Masturbation.AnalThreeFinger[2]]]<br>
<</if>>
<<if $Masturbation.AnalFourFinger[0] eq true and $Masturbation.AnalFourFinger[1] lt $Player.Corruption>>
<img src="images/icons/finger4.png" width="15px">
[[Four finger in the ass][$Player.Corruption += $Masturbation.AnalFourFinger[2]]]<br>
<</if>>
<<if $Masturbation.AnalFist[0] eq true and $Masturbation.AnalFist[1] lt $Player.Corruption>>
<img src="images/icons/fist.png" width="15px">
[[Fist your ass][$Player.Corruption += $Masturbation.AnalFist[2]]]<br>
<</if>>
<br>
<<if $Masturbation.AnalCarrot[0] eq true and $Masturbation.AnalCarrot[1] lt $Player.Corruption and $Inventory.Carrot.Quantity gte 1>>
<img src="images/icons/carrot.png" width="15px">
[[One carrot in the ass][$Player.Corruption += $Masturbation.AnalCarrot[2]]]<br>
<</if>>
<<if $Masturbation.AnalCucumber[0] eq true and $Masturbation.AnalCucumber[1] lt $Player.Corruption and $Inventory.Cucumber.Quantity gte 1>>
<img src="images/icons/cucumber.png" width="15px">
[[One cucumber in the ass][$Player.Corruption += $Masturbation.AnalCucumber[2]]]<br>
<</if>>
<<if $Masturbation.AnalBedpost[0] eq true and $Masturbation.AnalBedpost[1] lt $Player.Corruption>>
<img src="images/icons/bedpost.webp" width="15px">
[[Impale your ass on the bedpost][$Player.Corruption += $Masturbation.AnalBedpost[2]]]<br>
<</if>>
<br>
<<if $Masturbation.DoubleCarrot[0] eq true and $Masturbation.DoubleCarrot[1] lt $Player.Corruption and $Inventory.Carrot.Quantity gte 2>>
<img src="images/icons/carrot.png" width="15px">
[[Put a carrot in your pussy and another one in your ass][$Player.Corruption += $Masturbation.DoubleCarrot[2]]]<br>
<</if>>
<<if $Masturbation.DoubleCarrotCucumber[0] eq true and $Masturbation.DoubleCarrotCucumber[1] lt $Player.Corruption and $Inventory.Carrot.Quantity gte 1 and $Inventory.Cucumber.Quantity gte 1>>
<img src="images/icons/carrotcucumber.png" width="15px">
[[Put a cucumber in your pussy and a carrot in your ass][$Player.Corruption += $Masturbation.DoubleCarrotCucumber[2]]]<br>
<</if>>
<<if $Masturbation.DoubleCucumber[0] eq true and $Masturbation.DoubleCucumber[1] lt $Player.Corruption and $Inventory.Cucumber.Quantity gte 2>>
<img src="images/icons/cucumber.png" width="15px">
[[Put a cucumber in your pussy and another one in your ass][$Player.Corruption += $Masturbation.DoubleCucumber[2]]]<br>
<</if>>
<br>
<<if $Masturbation.ChickenEgg[0] eq true and $Masturbation.ChickenEgg[1] lt $Player.Corruption and $Inventory.ChickenEgg.Quantity gt 0>>
<img src="images/icons/egg.png" width="15px">
[[Play with a chicken egg][$Player.Corruption += $Masturbation.ChickenEgg[2]]]<br>
<</if>>
<<if $Masturbation.OstrichEgg[0] eq true and $Masturbation.OstrichEgg[1] lt $Player.Corruption and $Inventory.OstrichEgg.Quantity gte 1>>
<img src="images/icons/bigegg.png" width="15px">
[[Play with an ostrich egg][$Player.Corruption += $Masturbation.OstrichEgg[2]]]<br>
<</if>>
<<if $Masturbation.DragonEgg[0] eq true and $Masturbation.DragonEgg[1] lt $Player.Corruption and $Inventory.DragonEgg.Quantity gte 1>>
<img src="images/icons/bigegg.png" width="15px">
[[Play with a dragon egg][$Player.Corruption += $Masturbation.DragonEgg[2]]]<br>
<</if>>
<br>
<<if $Masturbation.SmallDildo[0] eq true and $Masturbation.SmallDildo[1] lt $Player.Corruption and $Inventory.SmallDildo.Quantity gte 1>>
<img src="images/icons/sextoy.png" width="15px">
Fuck [[your pussy|SmallDildoPussy][$Player.Corruption += $Masturbation.SmallDildo[2]]] or [[your ass|SmallDildoAss][$Player.Corruption += $Masturbation.SmallDildo[2]]] with the small dildo.<br>
<</if>>
<<if $Masturbation.Dildo[0] eq true and $Masturbation.Dildo[1] lt $Player.Corruption and $Inventory.Dildo.Quantity gte 1>>
<img src="images/icons/sextoy.png" width="15px">
Fuck [[your pussy|DildoPussy][$Player.Corruption += $Masturbation.Dildo[2]]] or [[your ass|DildoAss][$Player.Corruption += $Masturbation.Dildo[2]]] with the standard dildo.<br>
<</if>>
<<if $Masturbation.BigDildo[0] eq true and $Masturbation.BigDildo[1] lt $Player.Corruption and $Inventory.BigDildo.Quantity gte 1>>
<img src="images/icons/sextoy.png" width="15px">
Fuck [[your pussy|BigDildoPussy][$Player.Corruption += $Masturbation.BigDildo[2]]] or [[your ass|BigDildoAss][$Player.Corruption += $Masturbation.BigDildo[2]]] with the big dildo.<br>
<</if>>
<<if $Masturbation.ExtraLargeDildo[0] eq true and $Masturbation.ExtraLargeDildo[1] lt $Player.Corruption and $Inventory.ExtraLargeDildo.Quantity gte 1>>
<img src="images/icons/sextoy.png" width="15px">
Fuck [[your pussy|ExtraLargeDildoPussy][$Player.Corruption += $Masturbation.ExtraLargeDildo[2]]] or [[your ass|ExtraLargeDildoAss][$Player.Corruption += $Masturbation.ExtraLargeDildo[2]]] with the extra large dildo.<br>
<</if>>
<br>
<<if $Masturbation.SmallKnotDildo[0] eq true and $Masturbation.SmallKnotDildo[1] lt $Player.Corruption and $Inventory.SmallKnotDildo.Quantity gte 1>>
<img src="images/icons/knotdildo.webp" width="15px">
Fuck [[your pussy|SmallKnotDildoPussy][$Player.Corruption += $Masturbation.SmallKnotDildo[2]]] or [[your ass|SmallKnotDildoAss][$Player.Corruption += $Masturbation.SmallKnotDildo[2]]] with the small knotted dildo.<br>
<</if>>
<<if $Masturbation.KnotDildo[0] eq true and $Masturbation.KnotDildo[1] lt $Player.Corruption and $Inventory.KnotDildo.Quantity gte 1>>
<img src="images/icons/knotdildo.webp" width="15px">
Fuck [[your pussy|KnotDildoPussy][$Player.Corruption += $Masturbation.KnotDildo[2]]] or [[your ass|KnotDildoAss][$Player.Corruption += $Masturbation.KnotDildo[2]]] with the knotted dildo.<br>
<</if>>
<<if $Masturbation.BigKnotDildo[0] eq true and $Masturbation.BigKnotDildo[1] lt $Player.Corruption and $Inventory.BigKnotDildo.Quantity gte 1>>
<img src="images/icons/knotdildo.webp" width="15px">
Fuck [[your pussy|BigKnotDildoPussy][$Player.Corruption += $Masturbation.BigKnotDildo[2]]] or [[your ass|BigKnotDildoAss][$Player.Corruption += $Masturbation.BigKnotDildo[2]]] with the big knotted dildo.<br>
<</if>>
<<if $Masturbation.ExtraLargeKnotDildo[0] eq true and $Masturbation.ExtraLargeKnotDildo[1] lt $Player.Corruption and $Inventory.ExtraLargeKnotDildo.Quantity gte 1>>
<img src="images/icons/knotdildo.webp" width="15px">
Fuck [[your pussy|ExtraLargeKnotDildoPussy][$Player.Corruption += $Masturbation.ExtraLargeKnotDildo[2]]] or [[your ass|ExtraLargeKnotDildoAss][$Player.Corruption += $Masturbation.ExtraLargeKnotDildo[2]]] with the extra large knotted dildo.<br>
<</if>>
<br>
<<if $Masturbation.SmallHorseDildo[0] eq true and $Masturbation.SmallHorseDildo[1] lt $Player.Corruption and $Inventory.SmallHorseDildo.Quantity gte 1>>
<img src="images/icons/horsedildo.webp" width="15px">
Fuck [[your pussy|SmallHorseDildoPussy][$Player.Corruption += $Masturbation.SmallHorseDildo[2]]] /*or [[your ass|SmallHorseDildoAss][$Player.Corruption += $Masturbation.SmallHorseDildo[2]]] */with the small horse dildo.<br>
<</if>>
<<if $Masturbation.HorseDildo[0] eq true and $Masturbation.HorseDildo[1] lt $Player.Corruption and $Inventory.HorseDildo.Quantity gte 1>>
<img src="images/icons/horsedildo.webp" width="15px">
Fuck [[your pussy|HorseDildoPussy][$Player.Corruption += $Masturbation.HorseDildo[2]]] /*or [[your ass|HorseDildoAss][$Player.Corruption += $Masturbation.HorseDildo[2]]] */with the horse dildo.<br>
<</if>>
<<if $Masturbation.BigHorseDildo[0] eq true and $Masturbation.BigHorseDildo[1] lt $Player.Corruption and $Inventory.BigHorseDildo.Quantity gte 1>>
<img src="images/icons/horsedildo.webp" width="15px">
Fuck [[your pussy|BigHorseDildoPussy][$Player.Corruption += $Masturbation.BigHorseDildo[2]]] /*or [[your ass|BigHorseDildoAss][$Player.Corruption += $Masturbation.BigHorseDildo[2]]] */with the big horse dildo.<br>
<</if>>
<<if $Masturbation.ExtraLargeHorseDildo[0] eq true and $Masturbation.ExtraLargeHorseDildo[1] lt $Player.Corruption and $Inventory.ExtraLargeHorseDildo.Quantity gte 1>>
<img src="images/icons/horsedildo.webp" width="15px">
Fuck [[your pussy|ExtraLargeHorseDildoPussy][$Player.Corruption += $Masturbation.ExtraLargeHorseDildo[2]]] /*or [[your ass|ExtraLargeHorseDildoAss][$Player.Corruption += $Masturbation.ExtraLargeHorseDildo[2]]] */with the extra large horse dildo.<br>
<</if>>
<br>
<<if $Masturbation.SmallDragonDildo[0] eq true and $Masturbation.SmallDragonDildo[1] lt $Player.Corruption and $Inventory.SmallDragonDildo.Quantity gte 1>>
<img src="images/icons/dragondildo.png" width="15px">
Fuck [[your pussy|SmallDragonDildoPussy][$Player.Corruption += $Masturbation.SmallDragonDildo[2]]] or [[your ass|SmallDragonDildoAss][$Player.Corruption += $Masturbation.SmallDragonDildo[2]]] with the small dragon dildo.<br>
<</if>>
<<if $Masturbation.DragonDildo[0] eq true and $Masturbation.DragonDildo[1] lt $Player.Corruption and $Inventory.DragonDildo.Quantity gte 1>>
<img src="images/icons/dragondildo.png" width="15px">
Fuck [[your pussy|DragonDildoPussy][$Player.Corruption += $Masturbation.DragonDildo[2]]] or [[your ass|DragonDildoAss][$Player.Corruption += $Masturbation.DragonDildo[2]]] with the dragon dildo.<br>
<</if>>
<<if $Masturbation.BigDragonDildo[0] eq true and $Masturbation.BigDragonDildo[1] lt $Player.Corruption and $Inventory.BigDragonDildo.Quantity gte 1>>
<img src="images/icons/dragondildo.png" width="15px">
Fuck [[your pussy|BigDragonDildoPussy][$Player.Corruption += $Masturbation.BigDragonDildo[2]]] or [[your ass|BigDragonDildoAss][$Player.Corruption += $Masturbation.BigDragonDildo[2]]] with the big dragon dildo.<br>
<</if>>
<<if $Masturbation.ExtraLargeDragonDildo[0] eq true and $Masturbation.ExtraLargeDragonDildo[1] lt $Player.Corruption and $Inventory.ExtraLargeDragonDildo.Quantity gte 1>>
<img src="images/icons/dragondildo.png" width="15px">
Fuck [[your pussy|ExtraLargeDragonDildoPussy][$Player.Corruption += $Masturbation.ExtraLargeDragonDildo[2]]] or [[your ass|ExtraLargeDragonDildoAss][$Player.Corruption += $Masturbation.ExtraLargeDragonDildo[2]]] with the extra large dragon dildo.<br>
<</if>>
<</if>>
<</nobr>><<nobr>>
Here, you can manage the companions you will party with.
<<set $PartyNumber to 1>>
You are currently partying with:
<<if $Story.Centaur>>
<li>
<<print $Centaur.Name>> the centaur.
<<link "Make him rest and temporary leave your party">>
<<set $UnpartyCentaur to true>>
<<set $Story.Centaur to false>>
<<goto PartyManagement>>
<</link>>
</li>
<<set $PartyNumber += 1>>
<</if>>
<<if $Story.Werewolf>>
<li>
<<print $Werewolf.Name>> the werewolf.
<<link "Make him rest and temporary leave your party">>
<<set $UnpartyWerewolf to true>>
<<set $Story.Werewolf to false>>
<<goto PartyManagement>>
<</link>>
</li>
<<set $PartyNumber += 1>>
<</if>>
<<if $Story.Octopog>>
<li>
<<print $Octopog.Name>> the octopog.
<<link "Make her rest and temporary leave your party">>
<<set $UnpartyOctopog to true>>
<<set $Story.Octopog to false>>
<<goto PartyManagement>>
<</link>>
</li>
<<set $PartyNumber += 1>>
<</if>>
<<if $Story.Dragon>>
<li>
<<print $Dragon.Name>> the dragon.
<<link "Make him rest and temporary leave your party">>
<<set $UnpartyDragon to true>>
<<set $Story.Dragon to false>>
<<goto PartyManagement>>
<</link>>
</li>
<<set $PartyNumber += 1>>
<</if>>
<<if $PartyNumber eq 1>>
nobody.
<br><br>
<<else>>
<br>
<</if>>
<<if $PartyNumber lt 4>>
You can add to your party the following companions:
<<if $Story.Centaur eq false and def $UnpartyCentaur and $UnpartyCentaur eq true>>
<li>
<<print $Centaur.Name>> the centaur.
<<link "Make him join your party">>
<<set $UnpartyCentaur to false>>
<<set $Story.Centaur to true>>
<<goto PartyManagement>>
<</link>>
</li>
<</if>>
<<if $Story.Werewolf eq false and def $UnpartyWerewolf and $UnpartyWerewolf eq true>>
<li>
<<print $Werewolf.Name>> the werewolf.
<<link "Make him join your party">>
<<set $UnpartyWerewolf to false>>
<<set $Story.Werewolf to true>>
<<goto PartyManagement>>
<</link>>
</li>
<</if>>
<<if $Story.Octopog eq false and def $UnpartyOctopog and $UnpartyOctopog eq true>>
<li>
<<print $Octopog.Name>> the octopog.
<<link "Make her join your party">>
<<set $UnpartyOctopog to false>>
<<set $Story.Octopog to true>>
<<goto PartyManagement>>
<</link>>
</li>
<</if>>
<<if $Story.Dragon eq false and def $UnpartyDragon and $UnpartyDragon eq true>>
<li>
<<print $Dragon.Name>> the dragon.
<<link "Make him join your party">>
<<set $UnpartyDragon to false>>
<<set $Story.Dragon to true>>
<<goto PartyManagement>>
<</link>>
</li>
<</if>>
<br>
<<else>>
Your party is full. You have to remove a companion from your party in order to add another one.
<br><br>
<</if>>
<<link "Go back" $CurrentPlace>><</link>>
<</nobr>><img src="images/world/monbourg/missionboard.jpg" width="300px">
<<nobr>>
/* to delete on 1.5 */
<<if ndef $OpenBoloyamQuest>>
<<set $OpenBoloyamQuest to 0>>
<</if>>
<<if ndef $MonbourgSeaQuest>>
<<set $MonbourgSeaQuest to 0>>
<</if>>
/* end to delete */
<<switch $Story.Progression>>
<<case 1>>
<<if $Mission.Slimes[0] neq true>>
<img src="images/icons/quest.png" width="15px"> [[A quest is available->Mission 1, Slimes]]
<<else>>
<<if $Inventory.Slime.Quantity lt 3>>
You have to complete your quest by capturing <<print 3 - $Inventory.Slime.Quantity>> more slimes.
<<else>>
You can complete to quest by talking to the [[Receptionist->GuildReceptionist]] !
<</if>>
<</if>>
<br>
<<case 2>>
<<if $Mission.FirstShopping[0] neq true>>
<img src="images/icons/quest.png" width="15px"> [[A quest is available->Mission 2, First shopping]]
<<else>>
<<if def $Inventory.CampingSet and $Inventory.CampingSet.Quantity lt 1>>
Go to the shop and buy your camping set.
<<else>>
You have bought the camping set. You can complete your quest by talking to the [[Receptionist->GuildReceptionist]] !
<</if>>
<</if>>
<br>
<<case 3>>
<<if $Mission.SlimesAgain[0] neq true>>
<img src="images/icons/quest.png" width="15px"> [[A quest is available->Mission 3, Slimes again]]
<<else>>
<<if $Inventory.Slime.Quantity lt 5>>
You have to complete your quest by capturing <<print 5 - $Inventory.Slime.Quantity>> more slimes.
<<else>>
You can complete to quest by talking to the [[Receptionist->GuildReceptionist]] !
<</if>>
<</if>>
<br>
<<case 4>>
<<if $Mission.Rabbit[0] neq true>>
<img src="images/icons/quest.png" width="15px"> [[A quest is available->Mission 4, Rabbits]]
<<else>>
<<if $Inventory.Rabbit.Quantity lt 5>>
You have to complete your quest by killing <<print 5 - $Inventory.Rabbit.Quantity>> more rabbits.
<<else>>
You can complete to quest by talking to the [[Receptionist->GuildReceptionist]] !
<</if>>
<</if>>
<br>
<<case 5>>
<<if $Mission.Bandits[0] neq true>>
<img src="images/icons/quest.png" width="15px"> [[A quest is available->Mission 5, Bandits]]
<<else>>
<<if $Bandit.Killed lt 2>>
You have to complete your quest by capturing <<print 2 - $Bandit.Killed>> more bandits.
<<else>>
You can complete to quest by talking to the [[Receptionist->GuildReceptionist]] !
<</if>>
<</if>>
<br>
<<case 6>>
<<if $Mission.Horse[0] neq true>>
<img src="images/icons/quest.png" width="15px"> [[A quest is available->Mission 6, Horse]]
<<else>>
<<if $Horse.Captured lt 1>>
You have to complete your quest by capturing <<print 1 - $Horse.Captured>> more horse.
<<else>>
You can complete to quest by talking to Ed at the farm.
<</if>>
<</if>>
<br>
<<case 7>>
<<if $Mission.SlimesThree[0] neq true>>
<img src="images/icons/quest.png" width="15px"> [[A quest is available->Mission 7, Slimes 3]]
<<else>>
<<if $Inventory.Slime.Quantity lt 10>>
You have to complete your quest by capturing <<print 10 - $Inventory.Slime.Quantity>> more slimes.
<<else>>
You can complete to quest by talking to the [[Receptionist->GuildReceptionist]] !
<</if>>
<</if>>
<br>
<<case 8>>
<<if $Mission.Farm[0] neq true>>
<img src="images/icons/quest.png" width="15px"> [[A quest is available->Mission 8, Farm]]
<<else>>
You have to complete your quest. Go talk with Ed the farmer to check your quest advancement.
<</if>>
<br>
<<case 9>>
<<if $Mission.Wolf[0] neq true>>
<img src="images/icons/quest.png" width="15px"> [[A quest is available->Mission 9, Wolfs]]
<<else>>
<<if $Inventory.Slime.Quantity lt 4>>
You have to complete your quest by getting <<print 4 - $Inventory.WolfFang.Quantity>> more wolf fangs.
<<else>>
You can complete to quest by talking to the [[Receptionist->GuildReceptionist]] !
<</if>>
<</if>>
<br>
<<case 10>>
<<if $Mission.Armor[0] neq true>>
<img src="images/icons/quest.png" width="15px"> [[A quest is available->Mission 10, Armor]]
<<else>>
<<if def $Inventory.Armor and $Inventory.Armor.Quantity lt 1>>
You have to buy your new armor at the shop.
<<else>>
You have bought a new armor. You can complete your quest by talking to the [[Receptionist->GuildReceptionist]] !
<</if>>
<</if>>
<br>
<<case 11>>
<<if $Mission.Stable[0] neq true>>
<img src="images/icons/quest.png" width="15px"> [[A quest is available->Mission 11, Stables]]
<<else>>
You have to complete your quest. Go talk with Ed the farmer to check your quest advancement.
<</if>>
<br>
<<case 12>>
<<if $CurrentZone isnot "Monbourg">>
<<if $Mission.Werewolf[0] neq true>>
<img src="images/icons/quest.png" width="15px"> [[A quest is available->Mission 12, Werewolf]]
<<else>>
<<if $Story.Werewolf neq true>>
You have to complete your quest. Continue investigating in the forest east of Morya.
<<else>>
You can complete to quest by talking to the [[Receptionist->GuildReceptionist]] !
<</if>>
<</if>>
<</if>>
<br>
<<case 13>>
<<if $Mission.Cure[0] neq true>>
<img src="images/icons/quest.png" width="15px"> [[A quest is available->Mission 13, Cure]]
<<else>>
You have to complete your quest. Go talk to Paul, Morya's alchemist.
<</if>>
<br>
<<case 14>>
<<if $Mission.Spell[0] neq true>>
<img src="images/icons/quest.png" width="15px"> [[A quest is available->Mission 14, Spell]]
<<else>>
You have to complete your quest. Go to Morya' sorcerer tower.
<</if>>
<br>
<<case 16>>
<<if $Mission.ElfVillage[0] neq true>>
<img src="images/icons/quest.png" width="15px"> [[A quest is available->Mission 16, Elf village]]
<<else>>
You have to complete your quest. Go to the elf village. It might be in the east of Morya.
<</if>>
<br>
<<case 17>>
<<if $Mission.DefendFarm[0] neq true>>
<img src="images/icons/quest.png" width="15px"> [[A quest is available->Mission 17, Defend the farm][$Farm1QuestFight = 0, $Farm2QuestFight = 0, $Farm3QuestFight = 0]]
<<else>>
You have to complete your quest. Go to the farms west of Morya.
<</if>>
<br>
<<case 18>>
<<if $Mission.Herbs[0] neq true>>
<img src="images/icons/quest.png" width="15px"> [[A quest is available->Mission 18, Herbs]]
<<else>>
You have to complete your quest. Go to talk to Paul, Morya's alchemist.
<</if>>
<br>
<<case 20>>
<<if def $MonbourgSeaQuest and $MonbourgSeaQuest lt 3>>
<img src="images/icons/quest.png" width="15px"> [[F ranked quest: Strange howlings at the sea->MonbourgSeaQuest]]<br>
<<elseif def $MonbourgSeaQuest and $MonbourgSeaQuest eq 3>>
<<elseif $day % 10 eq 7>>
<img src="images/icons/quest.png" width="15px"> [[F ranked quest: Strange howlings at the sea->MonbourgSeaQuest]]<br>
<</if>>
<<if def $DunjonCaveQuest and $DunjonCaveQuest gt 0>>
<img src="images/icons/quest.png" width="15px"> [[F ranked quest: Cave dungeon->DunjonCaveQuest]]<br>
<<elseif $day % 10 eq 0>>
<img src="images/icons/quest.png" width="15px"> [[F ranked quest: Cave dungeon->DunjonCaveQuest]]<br>
<</if>>
<<if def $HuntWolfQuest and $HuntWolfQuest gt 0>>
<img src="images/icons/quest.png" width="15px"> [[F ranked quest: Hunt wolfs->HuntWolfQuest]]<br>
<<elseif $day % 3 eq 0>>
<img src="images/icons/quest.png" width="15px"> [[F ranked quest: Hunt wolfs->HuntWolfQuest]]<br>
<</if>>
<<if def $GoblinCampQuest and $GoblinCampQuest gt 0>>
<img src="images/icons/quest.png" width="15px"> [[F ranked quest: Goblin camp->GoblinCampQuest]]<br>
<<elseif $day % 10 eq 3>>
<img src="images/icons/quest.png" width="15px"> [[F ranked quest: Goblin camp->GoblinCampQuest]]<br>
<</if>>
<<if def $HorsemanQuest and $HorsemanQuest gt 0 and $HorsemanQuest lt 10>>
<img src="images/icons/quest.png" width="15px"> [[F ranked quest: Horseman spotted in the farmlands->HorsemanQuest]]<br>
<<elseif $day % 10 eq 6 and $HorsemanQuest lt 10>>
<img src="images/icons/quest.png" width="15px"> [[F ranked quest: Horseman spotted in the farmlands->HorsemanQuest]]<br>
<</if>>
<<if def $MoryaFarmQuest and $MoryaFarmQuest gt 0>>
<img src="images/icons/quest.png" width="15px"> [[F ranked quest: Assistance to Morya farmers->MoryaFarmQuest]]<br>
<<elseif $day gt 50 and $day % 3 eq 0>>
<img src="images/icons/quest.png" width="15px"> [[F ranked quest: Assistance to Morya farmers->MoryaFarmQuest]]<br>
<</if>>
<<if def $OpenBoloyamQuest and $OpenBoloyamQuest eq 1>>
<img src="images/icons/quest.png" width="15px"> [[E ranked quest: Escort mission to Boloyam->OpenBoloyamQuest]]<br>
<<elseif def $OpenBoloyamQuest>>
<<switch $OpenBoloyamQuest>>
<<case 10 11>>
<<default>>
<<if $day % 8 eq 3>>
<img src="images/icons/quest.png" width="15px"> [[E ranked quest: Escort mission to Boloyam->OpenBoloyamQuest]]<br>
<</if>>
<</switch>>
<</if>>
<<if def $GodTowerQuestE>>
<<switch $GodTowerQuestE>>
<<case 0 1>>
<img src="images/icons/quest.png" width="15px"> [[E ranked quest: Tower of gods->GodTowerQuestE]]<br>
<</switch>>
<</if>>
<<if def $GodTowerQuestD>>
<<switch $GodTowerQuestD>>
<<case 0 1>>
<<if $GodTowerQuestE eq 2>>
<img src="images/icons/quest.png" width="15px"> [[D ranked quest: Tower of gods->GodTowerQuestD]]<br>
<</if>>
<</switch>>
<</if>>
<<if def $GodTowerQuestC>>
<<switch $GodTowerQuestC>>
<<case 0 1>>
<<if $GodTowerQuestD eq 2>>
<img src="images/icons/quest.png" width="15px"> [[C ranked quest: Tower of gods->GodTowerQuestC]]<br>
<</if>>
<</switch>>
<</if>>
<<if def $GodTowerQuestB and $GodTowerQuestB gt 0>>
<img src="images/icons/quest.png" width="15px"> [[B ranked quest: Tower of gods->GodTowerQuestB]]<br>
<<elseif $GodTowerQuestC eq 2>>
<img src="images/icons/quest.png" width="15px"> [[B ranked quest: Tower of gods->GodTowerQuestB]]<br>
<</if>>
<<if def $GodTowerQuestA and $GodTowerQuestA gt 0>>
<img src="images/icons/quest.png" width="15px"> [[A ranked quest: Tower of gods->GodTowerQuestA]]<br>
<<elseif $GodTowerQuestB eq 2>>
<img src="images/icons/quest.png" width="15px"> [[A ranked quest: Tower of gods->GodTowerQuestA]]<br>
<</if>>
<<if def $GodTowerQuestS and $GodTowerQuestS gt 0>>
<img src="images/icons/quest.png" width="15px"> [[S ranked quest: Tower of gods->GodTowerQuestS]]<br>
<<elseif $GodTowerQuestA eq 2>>
<img src="images/icons/quest.png" width="15px"> [[S ranked quest: Tower of gods->GodTowerQuestS]]<br>
<</if>>
<<if $day gte 100>>
<<if ndef $NewContinent>>
<<set $NewContinent to 0>>
<</if>>
<<if def $OpenBoloyamQuest>>
<<switch $OpenBoloyamQuest>>
<<case 10 11>>
<<if def $NewContinent and $NewContinent lte 1>>
<img src="images/icons/quest.png" width="15px"> [[D ranked quest: a new continent->NewContinent]]<br>
<</if>>
<<default>>
<</switch>>
<</if>>
<</if>>
<<default>>
There is no mission for now. You can check with the [[receptionist->GuildReceptionist]] if there is anything else.
<br>
<</switch>>
<</nobr>>
<img src="images/icons/guild1.png" width="15px"> [[Guild->ExitGuildMission]]<<nobr>>
<<switch $Story.Progression>>
<<case 1>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<<say 'Lisa' 'images/portraits/lisa.jpg'>>
Hello <<print $Player.Name>>!
<<if $Mission.Slimes[0] eq true>>
<<if $Inventory.Slime.Quantity lt 3>>
You currently have <<print $Inventory.Slime.Quantity>> slimes captured. You need 3 to complete the quest.
<<else>>
<<set $Mission.Slimes[1] to true>>
<<set $Story.Progression += 1>>
<<set $Inventory.Slime.Quantity -= 3>>
<<WinMoney $Mission.Slimes[2]>>
<<set $Player.Experience += $Mission.Slimes[3]>>
Congratulation, you completed your first quest! Give me the 3 slimes and take those <<print $Mission.Slimes[2]>>$.
<</if>>
<<else>>
We have a mission you might be interrested in. You should check the [[mission board->GuildMission]]!
<</if>>
<</say>>
<<case "Morya">>
<<say 'Julie' 'images/portraits/julie.jpg'>>
You should not be here, go back to where you came from.
<</say>>
<<case "Boloyam">>
<<say 'August' 'images/portraits/august.jpg'>>
You should not be here, go back to where you came from.
<</say>>
<<default>>
<</switch>>
<<case 2>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<<say 'Lisa' 'images/portraits/lisa.jpg'>>
Hello <<print $Player.Name>>!
<<if $Mission.FirstShopping[0] eq true and $Inventory.CampingSet.Quantity gt 0>>
Perfect, you are now allowed to do camping.
<<set $Mission.FirstShopping[1] to true>>
<<set $Story.Progression += 1>>
<<elseif $Mission.FirstShopping[0] eq true>>
Please come back with a camping set. You can find them at the shop. We would be able to give you more difficult missions afterwards.
<<else>>
We have a mission you might be interrested in. You should check the [[mission board->GuildMission]]!
<</if>>
<</say>>
<<case "Morya">>
<<say 'Julie' 'images/portraits/julie.jpg'>>
You should not be here, go back to where you came from.
<</say>>
<<case "Boloyam">>
<<say 'August' 'images/portraits/august.jpg'>>
You should not be here, go back to where you came from.
<</say>>
<<default>>
<</switch>>
<<case 3>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<<say 'Lisa' 'images/portraits/lisa.jpg'>>
Hello <<print $Player.Name>>!
<<if $Mission.SlimesAgain[0] eq true>>
<<if $Inventory.Slime.Quantity lt 5>>
You currently have <<print $Inventory.Slime.Quantity>> slimes captured. You need 5 to complete the quest.
<<else>>
<<set $Mission.SlimesAgain[1] to true>>
<<set $Story.Progression += 1>>
<<set $Inventory.Slime.Quantity -= 5>>
<<WinMoney $Mission.SlimesAgain[2]>>
<<set $Player.Experience += $Mission.SlimesAgain[3]>>
Congratulation, you completed your quest! Give me the 5 slimes and take those <<print $Mission.SlimesAgain[2]>>$.
<</if>>
<<else>>
We have a mission you might be interrested in. You should check the [[mission board->GuildMission]]!
<</if>>
<</say>>
<<case "Morya">>
<<say 'Julie' 'images/portraits/julie.jpg'>>
You should not be here, go back to where you came from.
<</say>>
<<case "Boloyam">>
<<say 'August' 'images/portraits/august.jpg'>>
You should not be here, go back to where you came from.
<</say>>
<<default>>
<</switch>>
<<case 4>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<<say 'Lisa' 'images/portraits/lisa.jpg'>>
Hello <<print $Player.Name>>!
<<if $Mission.Rabbit[0] eq true>>
<<if $Inventory.Rabbit.Quantity lt 5>>
You currently have killed <<print $Inventory.Rabbit.Quantity>> rabbits. You need 5 to complete to quest.
<<else>>
<<set $Mission.Rabbit[1] to true>>
<<set $Story.Progression += 1>>
<<set $Inventory.Rabbit.Quantity -= 5>>
<<WinMoney $Mission.Rabbit[2]>>
<<set $Player.Experience += $Mission.Rabbit[3]>>
Congratulation, you completed your quest! Give me the rabbit meats and take those <<print $Mission.Rabbit[2]>>$. You now can sell rabbits to the shop.
<</if>>
<<else>>
We have a mission you might be interrested in. You should check the [[mission board->GuildMission]]!
<</if>>
<</say>>
<<case "Morya">>
<<say 'Julie' 'images/portraits/julie.jpg'>>
You should not be here, go back to where you came from.
<</say>>
<<case "Boloyam">>
<<say 'August' 'images/portraits/august.jpg'>>
You should not be here, go back to where you came from.
<</say>>
<<default>>
<</switch>>
<<case 5>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<<say 'Lisa' 'images/portraits/lisa.jpg'>>
Hello <<print $Player.Name>>!
<<if $Mission.Bandits[0] eq true>>
<<if $Bandit.Killed lt 2>>
You currently have captured <<print $Bandit.Killed>> bandit. You need 2 to complete to quest.
<<else>>
<<set $Mission.Bandits[1] to true>>
<<set $Story.Progression += 1>>
<<set $Bandit.Killed -= 2>>
<<WinMoney $Mission.Bandits[2]>>
<<set $Player.Experience += $Mission.Bandits[3]>>
Congratulation, you completed your quest! Hand over those bandits and take those <<print $Mission.Bandits[2]>>$.
<</if>>
<<else>>
We have a mission you might be interrested in. You should check the [[mission board->GuildMission]]!
<</if>>
<</say>>
<<case "Morya">>
<<say 'Julie' 'images/portraits/julie.jpg'>>
You should not be here, go back to where you came from.
<</say>>
<<case "Boloyam">>
<<say 'August' 'images/portraits/august.jpg'>>
You should not be here, go back to where you came from.
<</say>>
<<default>>
<</switch>>
<<case 6>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<<say 'Lisa' 'images/portraits/lisa.jpg'>>
<<if $Mission.Horse[0] eq true>>
Hello <<print $Player.Name>>, have you finished helping Ed the farmer getting a new horse?
<<else>>
We have a mission you might be interrested in. You should check the [[mission board->GuildMission]]!
<</if>>
<</say>>
<<case "Morya">>
<<say 'Julie' 'images/portraits/julie.jpg'>>
You should not be here, go back to where you came from.
<</say>>
<<case "Boloyam">>
<<say 'August' 'images/portraits/august.jpg'>>
You should not be here, go back to where you came from.
<</say>>
<<default>>
<</switch>>
<<case 7>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<<say 'Lisa' 'images/portraits/lisa.jpg'>>
Hello <<print $Player.Name>>!
<<if $Mission.SlimesThree[0] eq true>>
<<if $Inventory.Slime.Quantity lt 10>>
You currently have <<print $Inventory.Slime.Quantity>> slimes captured. You need 10 to complete the quest.
<<else>>
<<set $Mission.SlimesThree[1] to true>>
<<set $Story.Progression += 1>>
<<set $Inventory.Slime.Quantity -= 10>>
<<WinMoney $Mission.SlimesThree[2]>>
<<set $Player.Experience += $Mission.SlimesThree[3]>>
Congratulation, you completed your quest! Give me the 10 slimes and take those <<print $Mission.SlimesThree[2]>>$.
<</if>>
<<else>>
We have a mission you might be interrested in. You should check the [[mission board->GuildMission]]!
<</if>>
<</say>>
<<case "Morya">>
<<say 'Julie' 'images/portraits/julie.jpg'>>
You should not be here, go back to where you came from.
<</say>>
<<case "Boloyam">>
<<say 'August' 'images/portraits/august.jpg'>>
You should not be here, go back to where you came from.
<</say>>
<<default>>
<</switch>>
<<case 8>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<<say 'Lisa' 'images/portraits/lisa.jpg'>>
Hello <<print $Player.Name>>!
<<if $Mission.Farm[0] eq true>>
Hello <<print $Player.Name>>, have you finished assisting Ed, the farmer, with his harvests?
<<else>>
We have a mission you might be interrested in. You should check the [[mission board->GuildMission]]!
<</if>>
<</say>>
<<case "Morya">>
<<say 'Julie' 'images/portraits/julie.jpg'>>
You should not be here, go back to where you came from.
<</say>>
<<case "Boloyam">>
<<say 'August' 'images/portraits/august.jpg'>>
You should not be here, go back to where you came from.
<</say>>
<<default>>
<</switch>>
<<case 9>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<<say 'Lisa' 'images/portraits/lisa.jpg'>>
Hello <<print $Player.Name>>!
<<if $Mission.Wolf[0] eq true>>
<<if $Inventory.WolfFang.Quantity lt 4>>
You currently have <<print $Inventory.WolfFang.Quantity>> wolf fangs. You need 4 to complete to quest.
<<else>>
<<set $Mission.Wolf[1] to true>>
<<set $Story.Progression += 1>>
<<set $Inventory.WolfFang.Quantity -= 4>>
<<WinMoney $Mission.Wolf[2]>>
<<set $Player.Experience += $Mission.Wolf[3]>>
Congratulation, you completed your quest! Give me the four wolf fangs and take those <<print $Mission.Wolf[2]>>$.
<</if>>
<<else>>
We have a mission you might be interrested in. You should check the [[mission board->GuildMission]]!
<</if>>
<</say>>
<<case "Morya">>
<<say 'Julie' 'images/portraits/julie.jpg'>>
You should not be here, go back to where you came from.
<</say>>
<<case "Boloyam">>
<<say 'August' 'images/portraits/august.jpg'>>
You should not be here, go back to where you came from.
<</say>>
<<default>>
<</switch>>
<<case 10>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<<say 'Lisa' 'images/portraits/lisa.jpg'>>
Hello <<print $Player.Name>>!
<<if $Mission.Armor[0] eq true>>
<<if def $Inventory.SexyArmor and $Inventory.SexyArmor.Quantity gte 1>>
<<goto FirstKiss>>
<<else>>
Come back to me when you will have an armor. That way we will be able to give you more missions!
<</if>>
<<else>>
We have a mission you might be interrested in. You should check the [[mission board->GuildMission]]!
<</if>>
<</say>>
<<case "Morya">>
<<say 'Julie' 'images/portraits/julie.jpg'>>
You should not be here, go back to where you came from.
<</say>>
<<case "Boloyam">>
<<say 'August' 'images/portraits/august.jpg'>>
You should not be here, go back to where you came from.
<</say>>
<<default>>
<</switch>>
<<case 11>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<<say 'Lisa' 'images/portraits/lisa.jpg'>>
Hello <<print $Player.Name>>!
<<if $Mission.Stable[0] eq true>>
Hello <<print $Player.Name>>, have you finished assisting Ed, the farmer, cleaning his stables for his new horse?
<<else>>
We have a mission you might be interrested in. You should check the [[mission board->GuildMission]]!
<</if>>
<</say>>
<<case "Morya">>
<<say 'Julie' 'images/portraits/julie.jpg'>>
You should not be here, go back to where you came from.
<</say>>
<<case "Boloyam">>
<<say 'August' 'images/portraits/august.jpg'>>
You should not be here, go back to where you came from.
<</say>>
<<default>>
<</switch>>
<<case 12>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<<say 'Lisa' 'images/portraits/lisa.jpg'>>
Hello <<print $Player.Name>>!
I've heard the way in the mountains to Morya is open again! Did you have time to check?
<</say>>
<<case "Morya">>
<<if $Story.Werewolf eq true>>
<<set $Mission.Werewolf[1] to true>>
<<set $Story.Progression += 1>>
<<WinMoney $Mission.Werewolf[2]>>
<<set $Player.Experience += $Mission.Werewolf[3]>>
You explained that you found wolves and human bodies deep in the forest but that the problem should be solved as the wolves had been slained. You didn't talk about <<print $Werewolf.Name>>.
<br>
With that explaination, you completed the quest. You won <<print $Mission.Werewolf[2]>>$ (you now have <<print $Player.Money>>$).
<br>
<<elseif $Mission.Werewolf[0] eq true>>
<<say 'Julie' 'images/portraits/julie.jpg'>>
Did you find the reason there have been so many disappearances in the forest lately?
<</say>>
<<else>>
<<say 'Julie' 'images/portraits/julie.jpg'>>
We are looking for someone for an investigation, if you have time please check our [[mission board->GuildMission]]!
<</say>>
<</if>>
<<case "Boloyam">>
<<say 'August' 'images/portraits/august.jpg'>>
You should not be here, go back to where you came from.
<</say>>
<<default>>
<</switch>>
<<case 13>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<<say 'Lisa' 'images/portraits/lisa.jpg'>>
Hello <<print $Player.Name>>!
<<if $Mission.Cure[0] eq true>>
As your ongoing quest is taking place at Morya, I lack information. You should check there.
<<else>>
We have a mission you might be interrested in. It might be far away, but you should check the [[mission board->GuildMission]]!
<</if>>
<</say>>
<<case "Morya">>
<<say 'Julie' 'images/portraits/julie.jpg'>>
Hello <<print $Player.Name>>!
<<if $Mission.Cure[0] eq true>>
To complete your ongoing quest, please go talk to Paul, Morya's alchemist.
<<else>>
We have a mission you might be interrested in. You should check the [[mission board->GuildMission]]!
<</if>>
<</say>>
<<case "Boloyam">>
<<say 'August' 'images/portraits/august.jpg'>>
You should not be here, go back to where you came from.
<</say>>
<<default>>
<</switch>>
<<case 14>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<<say 'Lisa' 'images/portraits/lisa.jpg'>>
Hello <<print $Player.Name>>!
<<if $Mission.Spell[0] eq true>>
As your ongoing quest is taking place at Morya, I lack information. You should check there.
<<else>>
We have a mission you might be interrested in. It might be far away, but you should check the [[mission board->GuildMission]]!
<</if>>
<</say>>
<<case "Morya">>
<<say 'Julie' 'images/portraits/julie.jpg'>>
Hello <<print $Player.Name>>!
<<if $Mission.Spell[0] eq true>>
To complete your ongoing quest, please go talk to the receptionist of the sorcerer tower.
<<else>>
We have a mission you might be interrested in. You should check the [[mission board->GuildMission]]!
<</if>>
<</say>>
<<case "Boloyam">>
<<say 'August' 'images/portraits/august.jpg'>>
You should not be here, go back to where you came from.
<</say>>
<<default>>
<</switch>>
<<case 15>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<<say 'Lisa' 'images/portraits/lisa.jpg'>>
Hello <<print $Player.Name>>!
I don't have anything for you right now. You should check the situation at Morya.
<</say>>
<<case "Morya">>
<<say 'Julie' 'images/portraits/julie.jpg'>>
Hello <<print $Player.Name>>, I passed your message to <<print $Werewolf.Name>> that you wanted to talk to him at the tavern this evening.
<</say>>
<<case "Boloyam">>
<<say 'August' 'images/portraits/august.jpg'>>
You should not be here, go back to where you came from.
<</say>>
<<default>>
<</switch>>
<<case 16>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<<say 'Lisa' 'images/portraits/lisa.jpg'>>
Hello <<print $Player.Name>>!
<<if $Mission.ElfVillage[0] eq true>>
As your ongoing quest is taking place at Morya, I lack information. You should check there.
<<else>>
We have a mission you might be interrested in. It might be far away, but you should check the [[mission board->GuildMission]]!
<</if>>
<</say>>
<<case "Morya">>
<<say 'Julie' 'images/portraits/julie.jpg'>>
Hello <<print $Player.Name>>!
<<if $Mission.ElfVillage[0] eq true>>
The elves are waiting for your help. They are somewhere in the forest.
<<else>>
We have a mission you might be interrested in. You should check the [[mission board->GuildMission]]!
<</if>>
<</say>>
<<case "Boloyam">>
<<say 'August' 'images/portraits/august.jpg'>>
You should not be here, go back to where you came from.
<</say>>
<<default>>
<</switch>>
<<case 17>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<<say 'Lisa' 'images/portraits/lisa.jpg'>>
Hello <<print $Player.Name>>!
<<if $Mission.DefendFarm[0] eq true>>
As your ongoing quest is taking place at Morya, I lack information. You should check there.
<<else>>
Morya reported an urgent mission to help their farmers defend their wattles. It might be far away, but you should check the [[mission board->GuildMission]] quickly!
<</if>>
<</say>>
<<case "Morya">>
<<say 'Julie' 'images/portraits/julie.jpg'>>
Hello <<print $Player.Name>>!
<<if $Mission.DefendFarm[0] eq true>>
<<if $Farm1QuestFight eq 1 and $Farm2QuestFight eq 1 and $Farm3QuestFight eq 1>>
<<set $Mission.DefendFarm[1] to true>>
<<set $Story.Progression += 1>>
<<WinMoney $Mission.DefendFarm[2]>>
<<set $Player.Experience += $Mission.DefendFarm[3]>>
Thank you so much for your help! Please accept those <<print $Mission.DefendFarm[2]>>$ as your reward.
<<else>>
The farmers need help to defend their cattles and their lands in the west from bandits. Please help them.
<</if>>
<<else>>
We have an urgent mission. You should check the [[mission board->GuildMission]] quickly!
<</if>>
<</say>>
<<case "Boloyam">>
<<say 'August' 'images/portraits/august.jpg'>>
You should not be here, go back to where you came from.
<</say>>
<<default>>
<</switch>>
<<case 18>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<<say 'Lisa' 'images/portraits/lisa.jpg'>>
Hello <<print $Player.Name>>!
<<if $Mission.Herbs[0] eq true>>
As your ongoing quest is taking place at Morya, I lack information. You should check there.
<<else>>
We have a mission you might be interrested in. It might be far away, but you should check the [[mission board->GuildMission]]!
<</if>>
<</say>>
<<case "Morya">>
<<say 'Julie' 'images/portraits/julie.jpg'>>
Hello <<print $Player.Name>>!
<<if $Mission.Herbs[0] eq true>>
To complete your ongoing quest, please go talk to Paul, Morya's alchemist.
<<else>>
We have a mission you might be interrested in. You should check the [[mission board->GuildMission]]!
<</if>>
<</say>>
<<case "Boloyam">>
<<say 'August' 'images/portraits/august.jpg'>>
You should not be here, go back to where you came from.
<</say>>
<<default>>
<</switch>>
<<case 19>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<<say 'Lisa' 'images/portraits/lisa.jpg'>>
Hello <<print $Player.Name>>!
You appear to be prepared to earn your adventurer badge now. Like every adventurer, you will start at rank F.
You will have the opportunity to undertake quests from the guild that correspond to your current rank.
To advance in rank, you must demonstrate your capabilities, which can be achieved through various means such as completing quests, raiding dungeons, and more.
<</say>>
<br>
<<say 'Lisa' 'images/portraits/lisa.jpg'>>
When you feel ready for a promotion, simply request a rank reassessment from the receptionist at the guild.
The receptionist will review your past accomplishments to determine your eligibility.
Finally, the rankings range from F being the lowest, to S being the highest. The majority of adventurers typically reach ranks C or B.
Only a fraction, less than one percent, manage to achieve rank A, and an even smaller percentage, less than one in a hundred thousand adventurers, reach the esteemed S rank.
<</say>>
<<set $Player.AdventurerRank to "F">>
<<set $Story.Progression += 1>>
<<case "Morya">>
<<say 'Julie' 'images/portraits/julie.jpg'>>
Hello <<print $Player.Name>>!
You appear to be prepared to earn your adventurer badge now. Like every adventurer, you will start at rank F.
You will have the opportunity to undertake quests from the guild that correspond to your current rank.
To advance in rank, you must demonstrate your capabilities, which can be achieved through various means such as completing quests, raiding dungeons, and more.
<</say>>
<br>
<<say 'Julie' 'images/portraits/julie.jpg'>>
When you feel ready for a promotion, simply request a rank reassessment from the receptionist at the guild.
The receptionist will review your past accomplishments to determine your eligibility.
Finally, the rankings range from F being the lowest, to S being the highest. The majority of adventurers typically reach ranks C or B.
Only a fraction, less than one percent, manage to achieve rank A, and an even smaller percentage, less than one in a hundred thousand adventurers, reach the esteemed S rank.
<</say>>
<<set $Player.AdventurerRank to "F">>
<<set $Story.Progression += 1>>
<<case "Boloyam">>
<<say 'August' 'images/portraits/august.jpg'>>
You should not be here, go back to where you came from.
<</say>>
<<default>>
<</switch>>
<<case 20>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<<say 'Lisa' 'images/portraits/lisa.jpg'>>
Hello <<print $Player.Name>>!
<<if def $DunjonCaveQuest and $DunjonCaveQuest eq 2>>
<br>
You succeeded in raiding the cave dungeon, perfect! Take the reward (50$). I will register your success in the guild books.
<<set $DunjonCaveQuest to 0>>
<<WinMoney 50>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 2>>
<<else>>
<<set $AdventurerSuccess += 1>>
<</if>>
<</if>>
<<if def $HuntWolfQuest and $Inventory.WolfFang.Quantity gte 10>>
<br>
You got the 10 wolf fangs! Perfect! Take the reward (30$). I will register your success in the guild books.
<<set $HuntWolfQuest to 0>>
<<WinMoney 30>>
<<set $Inventory.WolfFang.Quantity -= 10>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 1>>
<<else>>
<<set $AdventurerSuccess += 1>>
<</if>>
<</if>>
<<if def $GoblinCampQuest and $GoblinCampQuest eq 2>>
<br>
You succeeded in raiding the goblin camp, perfect! Take the reward (80$). I will register your success in the guild books.
<<set $GoblinCampQuest to 0>>
<<WinMoney 80>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 3>>
<<else>>
<<set $AdventurerSuccess += 3>>
<</if>>
<</if>>
<<if def $HorsemanQuest and $HorsemanQuest eq 2>>
<br>
You succeeded in taking care of the horseman, perfect! Take the reward (50$). I will register your success in the guild books.
<<set $HorsemanQuest to 0>>
<<WinMoney 50>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 1>>
<<else>>
<<set $AdventurerSuccess += 1>>
<</if>>
<</if>>
<<if def $HorsemanQuest and $HorsemanQuest eq 10>>
<br>
You succeeded in taking care of the horseman, perfect! Take the reward (50$). I will register your success in the guild books.
<<WinMoney 50>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 1>>
<<else>>
<<set $AdventurerSuccess += 1>>
<</if>>
<</if>>
<<if def $MoryaFarmQuest and $MoryaFarmQuest eq 4>>
<br>
Since you successfully helped Morya's farmer, here is the promised reward (75$). I will register your success in the guild books.
<<set $MoryaFarmQuest to 0>>
<<WinMoney 75>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 1>>
<<else>>
<<set $AdventurerSuccess += 1>>
<</if>>
<</if>>
<<if def $GodTowerQuestE and def $TowerRank and $TowerRank gte 20 and $GodTowerQuestE neq 2>>
<br>
You succeeded in going all the way to the twentieth floor! Perfect! Take the reward (250$). I will register your success in the guild books.
<<set $GodTowerQuestE to 2>>
<<WinMoney 250>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 10>>
<<else>>
<<set $AdventurerSuccess += 10>>
<</if>>
<</if>>
<</say>>
<<case "Morya">>
<<say 'Julie' 'images/portraits/julie.jpg'>>
Hello <<print $Player.Name>>!
<<if def $DunjonCaveQuest and $DunjonCaveQuest eq 2>>
<br>
You succeeded in raiding the cave dungeon, perfect! Take the reward (50$). I will register your success in the guild books.
<<set $DunjonCaveQuest to 0>>
<<WinMoney 50>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 2>>
<<else>>
<<set $AdventurerSuccess += 1>>
<</if>>
<</if>>
<<if def $HuntWolfQuest and $Inventory.WolfFang.Quantity gte 10>>
<br>
You got the 10 wolf fangs! Perfect! Take the reward (30$). I will register your success in the guild books.
<<set $HuntWolfQuest to 0>>
<<WinMoney 30>>
<<set $Inventory.WolfFang.Quantity -= 10>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 1>>
<<else>>
<<set $AdventurerSuccess += 1>>
<</if>>
<</if>>
<<if def $GoblinCampQuest and $GoblinCampQuest eq 2>>
<br>
You succeeded in raiding the goblin camp, perfect! Take the reward (80$). I will register your success in the guild books.
<<set $GoblinCampQuest to 0>>
<<WinMoney 80>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 3>>
<<else>>
<<set $AdventurerSuccess += 3>>
<</if>>
<</if>>
<<if def $HorsemanQuest and $HorsemanQuest eq 2>>
<br>
You succeeded in taking care of the horseman, perfect! Take the reward (50$). I will register your success in the guild books.
<<set $HorsemanQuest to 0>>
<<WinMoney 50>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 1>>
<<else>>
<<set $AdventurerSuccess += 1>>
<</if>>
<</if>>
<<if def $MoryaFarmQuest and $MoryaFarmQuest eq 4>>
<br>
Since you successfully helped Morya's farmer, here is the promised reward (75$). I will register your success in the guild books.
<<set $MoryaFarmQuest to 0>>
<<WinMoney 75>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 1>>
<<else>>
<<set $AdventurerSuccess += 1>>
<</if>>
<</if>>
<<if def $GodTowerQuestE and def $TowerRank and $TowerRank gte 20 and $GodTowerQuestE neq 2>>
<br>
You succeeded in going all the way to the twentieth floor! Perfect! Take the reward (250$). I will register your success in the guild books.
<<set $GodTowerQuestE to 2>>
<<WinMoney 250>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 10>>
<<else>>
<<set $AdventurerSuccess += 10>>
<</if>>
<</if>>
<</say>>
<<if def $OpenBoloyamQuest and $OpenBoloyamQuest gt 1 and $OpenBoloyamQuest lt 10>>
<<switch $OpenBoloyamQuest>>
<<case 3 4 5>>
You explained to Julie what happened to you and the caravan.
<br>
<<say 'Julie' 'images/portraits/julie.jpg'>>
Since you failed your mission and the goods were destroyed, I can't give you the reward. I'm sorry. We will have to send another cart soon.
<</say>>
<<set $OpenBoloyamQuest to 0>>
<</switch>>
<</if>>
<<case "Boloyam">>
<<say 'August' 'images/portraits/august.jpg'>>
Hello.
<<if def $DunjonCaveQuest and $DunjonCaveQuest eq 2>>
<br>
You succeeded in raiding the cave dungeon, good. Take the reward (50$). I will register your success in the guild books.
<<set $DunjonCaveQuest to 0>>
<<WinMoney 50>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 2>>
<<else>>
<<set $AdventurerSuccess += 1>>
<</if>>
<</if>>
<<if def $HuntWolfQuest and $Inventory.WolfFang.Quantity gte 10>>
<br>
You got the 10 wolf fangs, good. Take the reward (30$). I will register your success in the guild books.
<<set $HuntWolfQuest to 0>>
<<WinMoney 30>>
<<set $Inventory.WolfFang.Quantity -= 10>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 1>>
<<else>>
<<set $AdventurerSuccess += 1>>
<</if>>
<</if>>
<<if def $GoblinCampQuest and $GoblinCampQuest eq 2>>
<br>
You succeeded in raiding the goblin camp, good. Take the reward (80$). I will register your success in the guild books.
<<set $GoblinCampQuest to 0>>
<<WinMoney 80>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 3>>
<<else>>
<<set $AdventurerSuccess += 3>>
<</if>>
<</if>>
<<if def $HorsemanQuest and $HorsemanQuest eq 2>>
<br>
You succeeded in taking care of the horseman, good. Take the reward (50$). I will register your success in the guild books.
<<set $HorsemanQuest to 0>>
<<WinMoney 50>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 1>>
<<else>>
<<set $AdventurerSuccess += 1>>
<</if>>
<</if>>
<<if def $MoryaFarmQuest and $MoryaFarmQuest eq 4>>
<br>
Since you successfully helped Morya's farmer, here is the promised reward (75$). I will register your success in the guild books.
<<set $MoryaFarmQuest to 0>>
<<WinMoney 75>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 1>>
<<else>>
<<set $AdventurerSuccess += 1>>
<</if>>
<</if>>
<<if def $GodTowerQuestE and def $TowerRank and $TowerRank gte 20 and $GodTowerQuestE neq 2>>
<br>
You succeeded in going all the way to the twentieth floor, good. Take the reward (250$). I will register your success in the guild books.
<<set $GodTowerQuestE to 2>>
<<WinMoney 250>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 10>>
<<else>>
<<set $AdventurerSuccess += 10>>
<</if>>
<</if>>
<<if $Mission.Orphanage[0] eq false and $Mission.Orphanage[1] eq false>>
<br>
The orphanage is currently closed for repairs that need to be done as soon as possible in order to reopen. [[Would you be able to help us acquire some of the materials that are greatly needed?->OpenOrphanage]]
<<elseif $Mission.Orphanage[0] eq true and $Mission.Orphanage[1] eq false>>
<br>
Have you delivered all the materials to Susane at the orphanage?
<</if>>
<</say>>
<<default>>
<</switch>>
<<if def $MonbourgSeaQuest and $MonbourgSeaQuest eq 2>>
<<if $Story.Octopog>>
You explained everything but the fact you got <<print $Octopog.Name>> into your party.
<<else>>
You explained everything.
<</if>>
<br>
You also told about your discovery about demons and mermaids, which was a big piece of information.
<<set $MonbourgSeaQuest to 3>>
<<WinMoney 20>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 1>>
<<else>>
<<set $AdventurerSuccess += 1>>
<</if>>
<</if>>
<<if def $GoblinCampQuest and $GoblinCampQuest eq 3>>
<br>
You informed the guild about the goblin camp, their forces, and the unforeseen circumstances you encountered. You still got half the reward (40$) for the information you gave.
<<set $GoblinCampQuest to 0>>
<<WinMoney 40>>
<</if>>
<<if def $GoblinCampQuest and $GoblinCampQuest eq 4>>
<br>
You informed the guild that, after thoroughly searching the black forest, no goblins were in sight and the rumors were false. Although it was a falsehood, you are confident that you did the right thing. You still got the full reward (80$). Your success has been registered in the guild books.
<<set $GoblinCampQuest to 0>>
<<WinMoney 80>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 1>>
<<else>>
<<set $AdventurerSuccess += 1>>
<</if>>
<</if>>
<<if def $AdventurerSuccess and def $Player.AdventurerRank>>
<br>
[[Check for adventurer rank promotion->AdventurerPromotion]]
<</if>>
<<default>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<<say 'Lisa' 'images/portraits/lisa.jpg'>>
Hello <<print $Player.Name>>, I don't have anything for you right now, sorry.
<</say>>
<<case "Morya">>
<<say 'Julie' 'images/portraits/julie.jpg'>>
Hello <<print $Player.Name>>, we don't have any mission right now, try later!
<</say>>
<<case "Boloyam">>
<<say 'August' 'images/portraits/august.jpg'>>
I'm busy. Come back later.
<</say>>
<<default>>
<</switch>>
<<if def $AdventurerSuccess and def $Player.AdventurerRank>>
<br>
[[Check for adventurer rank promotion->AdventurerPromotion]]
<</if>>
<</switch>>
<</nobr>>
[[Go back->ExitGuildMission]]Mission accepted.
[[Go back to the guild->ExitGuildMission]]<<nobr>>
<img src="images/icons/mycelium.png" width="15px">
<<if $Inventory.Mycelium.Quantity gt 0>>
Mycelium sample: 2$ -
<<link "Sell 1">>
<<WinMoney 2>>
<<set $Inventory.Mycelium.Quantity -= 1>>
<<goto MoryaHerbSell>>
<</link>>
<<if $Inventory.Mycelium.Quantity gte 5>>
-
<<link "Sell 5">>
<<WinMoney 10>>
<<set $Inventory.Mycelium.Quantity -= 5>>
<<goto MoryaHerbSell>>
<</link>>
<</if>>
(you currently have <<print $Inventory.Mycelium.Quantity>>)
<<else>>
You don't have mycelium sample to sell.
<</if>>
<</nobr>>
<<nobr>>
<img src="images/icons/leaf.png" width="15px">
<<if $Inventory.Aphrodyte.Quantity gt 0>>
Aphrodyte leaf: 2$ -
<<link "Sell 1">>
<<WinMoney 3>>
<<set $Inventory.Aphrodyte.Quantity -= 1>>
<<goto MoryaHerbSell>>
<</link>>
<<if $Inventory.Aphrodyte.Quantity gte 5>>
-
<<link "Sell 5">>
<<WinMoney 15>>
<<set $Inventory.Aphrodyte.Quantity -= 5>>
<<goto MoryaHerbSell>>
<</link>>
<</if>>
(you currently have <<print $Inventory.Aphrodyte.Quantity>>)
<<else>>
You don't have aphrodyte leaf to sell.
<</if>>
<</nobr>>
<<nobr>>
<img src="images/icons/sprout.png" width="15px">
<<if $Inventory.Tanfouguite.Quantity gt 0>>
Sprout of tanfouguite: 2$ -
<<link "Sell 1">>
<<WinMoney 2>>
<<set $Inventory.Tanfouguite.Quantity -= 1>>
<<goto MoryaHerbSell>>
<</link>>
<<if $Inventory.Tanfouguite.Quantity gte 5>>
-
<<link "Sell 5">>
<<WinMoney 10>>
<<set $Inventory.Tanfouguite.Quantity -= 5>>
<<goto MoryaHerbSell>>
<</link>>
<</if>>
(you currently have <<print $Inventory.Tanfouguite.Quantity>>)
<<else>>
You don't have sprout of tanfouguite to sell.
<</if>>
<</nobr>>
<<nobr>>
<img src="images/icons/root.png" width="15px">
<<if $Inventory.Chlorobitus.Quantity gt 0>>
Root of chlorobitus: 2$ -
<<link "Sell 1">>
<<WinMoney 2>>
<<set $Inventory.Chlorobitus.Quantity -= 1>>
<<goto MoryaHerbSell>>
<</link>>
<<if $Inventory.Chlorobitus.Quantity gte 5>>
-
<<link "Sell 5">>
<<WinMoney 10>>
<<set $Inventory.Chlorobitus.Quantity -= 5>>
<<goto MoryaHerbSell>>
<</link>>
<</if>>
(you currently have <<print $Inventory.Chlorobitus.Quantity>>)
<<else>>
You don't have root of chlorobitus to sell.
<</if>>
<</nobr>>
<<nobr>>
<img src="images/icons/yucca.png" width="15px">
<<if $Inventory.Yucca.Quantity gt 0>>
Yucca: 2$ -
<<link "Sell 1">>
<<WinMoney 2>>
<<set $Inventory.Yucca.Quantity -= 1>>
<<goto MoryaHerbSell>>
<</link>>
<<if $Inventory.Yucca.Quantity gte 5>>
-
<<link "Sell 5">>
<<WinMoney 10>>
<<set $Inventory.Yucca.Quantity -= 5>>
<<goto MoryaHerbSell>>
<</link>>
<</if>>
(you currently have <<print $Inventory.Yucca.Quantity>>)
<<else>>
You don't have yucca to sell.
<</if>>
<</nobr>>
<<nobr>>
<img src="images/icons/liatris.webp" width="15px">
<<if $Inventory.Liatris.Quantity gt 0>>
Yucca: 1$ -
<<link "Sell 1">>
<<WinMoney 1>>
<<set $Inventory.Liatris.Quantity -= 1>>
<<goto MoryaHerbSell>>
<</link>>
<<if $Inventory.Liatris.Quantity gte 5>>
-
<<link "Sell 5">>
<<WinMoney 5>>
<<set $Inventory.Liatris.Quantity -= 5>>
<<goto MoryaHerbSell>>
<</link>>
<</if>>
(you currently have <<print $Inventory.Liatris.Quantity>>)
<<else>>
You don't have liatris to sell.
<</if>>
<</nobr>>
[[You're done|MoryaAlchimist]]<<nobr>>
<img src="images/icons/health.png" width="15px">
<<if $Player.Money gte 20>>
<<link "Buy 1 small health potion: 20$">>
<<set $Inventory.SmallHealthPotion.Quantity += 1>>
<<Pay 20>>
<<goto MoryaPotionBuy>>
<</link>>
<<else>>
You don't have enough money for a small health potion (20$ / u).
<</if>>
<br>
<img src="images/icons/health.png" width="15px">
<<if $Player.Money gte 50>>
<<link "Buy 1 medium health potion: 50$">>
<<set $Inventory.MediumHealthPotion.Quantity += 1>>
<<Pay 50>>
<<goto MoryaPotionBuy>>
<</link>>
<<else>>
You don't have enough money for a medium health potion (50$ / u).
<</if>>
<br><br>
<img src="images/icons/health.png" width="15px">
<<if $Player.Money gte 250>>
<<link "Buy 1 fertility potion: 250$">>
<<set $Inventory.FertilityPotion.Quantity += 1>>
<<Pay 250>>
<<goto MoryaPotionBuy>>
<</link>>
<<else>>
You don't have enough money for a fertility potion (250$ / u).
<</if>>
<br>
<img src="images/icons/health.png" width="15px">
<<if $Player.Money gte 250>>
<<link "Buy 1 anti fertility potion: 250$">>
<<set $Inventory.AntiFertilityPotion.Quantity += 1>>
<<Pay 250>>
<<goto MoryaPotionBuy>>
<</link>>
<<else>>
You don't have enough money for an anti fertility potion (250$ / u).
<</if>>
<br><br>
<img src="images/icons/health.png" width="15px">
<<if $Player.Money gte 50>>
<<link "Buy 1 aphrodisiac potion: 50$">>
<<set $Inventory.AphrodisiacPotion.Quantity += 1>>
<<Pay 50>>
<<goto MoryaPotionBuy>>
<</link>>
<<else>>
You don't have enough money for an aphrodisiac potion (50$ / u).
<</if>>
<br>
<img src="images/icons/health.png" width="15px">
<<if $Player.Money gte 75>>
<<link "Buy 1 anti lust potion: 75$">>
<<set $Inventory.AntiLustPotion.Quantity += 1>>
<<Pay 75>>
<<goto MoryaPotionBuy>>
<</link>>
<<else>>
You don't have enough money for an anti lust potion (75$ / u).
<</if>>
<br><br>
<img src="images/icons/health.png" width="15px">
<<if $Player.Money gte 250>>
<<link "Buy 1 pussy tigthener potion: 250$">>
<<set $Inventory.PussyTighterPotion.Quantity += 1>>
<<Pay 250>>
<<goto MoryaPotionBuy>>
<</link>>
<<else>>
You don't have enough money for a pussy tigthener potion (250$ / u).
<</if>>
<br>
<img src="images/icons/health.png" width="15px">
<<if $Player.Money gte 250>>
<<link "Buy 1 ass tigthener potion: 250$">>
<<set $Inventory.AssTighterPotion.Quantity += 1>>
<<Pay 250>>
<<goto MoryaPotionBuy>>
<</link>>
<<else>>
You don't have enough money for an ass tigthener potion (250$ / u).
<</if>>
<br>
<img src="images/icons/health.png" width="15px">
<<if $Player.Money gte 1000>>
<<link "Buy 1 potent pussy tigthener potion: 1000$">>
<<set $Inventory.PotentPussyTighterPotion.Quantity += 1>>
<<Pay 1000>>
<<goto MoryaPotionBuy>>
<</link>>
<<else>>
You don't have enough money for a potent pussy tigthener potion (1000$ / u).
<</if>>
<br>
<img src="images/icons/health.png" width="15px">
<<if $Player.Money gte 1000>>
<<link "Buy 1 potent ass tigthener potion: 1000$">>
<<set $Inventory.PotentAssTighterPotion.Quantity += 1>>
<<Pay 1000>>
<<goto MoryaPotionBuy>>
<</link>>
<<else>>
You don't have enough money for a potent ass tigthener potion (1000$ / u).
<</if>>
<br>
<br>
[[You're done|MoryaAlchimist]]
<</nobr>><<nobr>>
<<if $Mission.FirstShopping[0] eq true and $Inventory.CampingSet.Quantity eq 0>>
<img src="images/icons/campingset.png" width="15px">
<<if $Player.Money gte 40>>
<<link "Camping set: 40$">>
<<set $Inventory.CampingSet.Quantity += 1>>
<<Pay 40>>
<<goto ShopBuy>>
<</link>>
<<else>>
You don't have enough money for the camping set (40$).
<</if>>
<br>
<</if>>
<<if $Mission.Armor[0] eq true and $Mission.Armor[1] eq false and $Inventory.SexyArmor.Quantity eq 0>>
<img src="images/icons/sexyarmor.png" width="15px">
<<if $Player.Money gte 200 and $Inventory.SexyArmor.Quantity eq 0>>
<<link "Sexy armor: 200$">>
<<set $Inventory.SexyArmor.Quantity += 1>>
<<Pay 200>>
<<EquipArmor $SexyArmor>>
<<goto ShopBuy>>
<</link>>
<<elseif $Inventory.SexyArmor.Quantity eq 0>>
You don't have enough money for the armor (200$).
<</if>>
<br>
<</if>>
<<if $Mission.Farm[1] eq true>>
<img src="images/icons/carrot.png" width="15px">
<<if $Player.Money gte 3>>
<<link "Buy 1 carrot: 3$">>
<<set $Inventory.Carrot.Quantity += 1>>
<<Pay 3>>
<<goto ShopBuy>>
<</link>>
<<else>>
You don't have enough money for carrots (3$ / u).
<</if>>
<br>
<</if>>
<<if $Mission.Farm[1] eq true>>
<img src="images/icons/cucumber.png" width="15px">
<<if $Player.Money gte 4>>
<<link "Buy 1 cucumber: 4$">>
<<set $Inventory.Cucumber.Quantity += 1>>
<<Pay 4>>
<<goto ShopBuy>>
<</link>>
<<else>>
You don't have enough money for cucumbers (4$ / u).
<</if>>
<br>
<</if>>
<<if $Story.Progression gte 12>>
<img src="images/icons/egg.png" width="15px">
<<if $Player.Money gte 4>>
<<link "Buy 1 chicken egg: 4$">>
<<set $Inventory.ChickenEgg.Quantity += 1>>
<<Pay 4>>
<<goto ShopBuy>>
<</link>>
<<else>>
You don't have enough money for chicken eggs (4$ / u).
<</if>>
<br>
<</if>>
<<if $Story.Progression gte 12>>
<img src="images/icons/bigegg.png" width="15px">
<<if $Player.Money gte 60>>
<<link "Buy 1 ostrich egg: 60$">>
<<set $Inventory.OstrichEgg.Quantity += 1>>
<<Pay 60>>
<<goto ShopBuy>>
<</link>>
<<else>>
You don't have enough money for ostrich eggs (30$ / u).
<</if>>
<br>
<</if>>
<<if $Story.Progression gte 12>>
<img src="images/icons/cavekey.png" width="15px">
<<if $Player.Money gte 40>>
<<link "Buy 1 cave dungeon key: 40$">>
<<set $Inventory.CaveDonjonKey.Quantity += 1>>
<<Pay 40>>
<<goto ShopBuy>>
<</link>>
<<else>>
You don't have enough money for a cave donjon key (40$ / u).
<</if>>
<br>
<</if>>
<<if $Story.Progression gte 12>>
<img src="images/icons/towerkey.png" width="15px">
<<if $Player.Money gte 60>>
<<link "Buy 1 tower of gods key: 60$">>
<<set $Inventory.GodsTowerKey.Quantity += 1>>
<<Pay 60>>
<<goto ShopBuy>>
<</link>>
<<else>>
You don't have enough money for a tower of gods key (60$ / u).
<</if>>
<br>
<</if>>
<<if $Inventory.CaveMap.Quantity eq 0 and $Story.Progression gte 12>>
<img src="images/icons/cavemap.png" width="15px">
<<if $Player.Money gte 5>>
<<link "Buy a cave map: 5$">>
<<set $Inventory.CaveMap.Quantity += 1>>
<<Pay 5>>
<<goto ShopBuy>>
<</link>>
<<else>>
You don't have enough money for the cave map (5$).
<</if>>
<br>
<</if>>
<</nobr>>
[[Go back->ExitShop]]<<nobr>>
<img src="images/icons/rabbitmeat.png" width="15px">
<<if $Inventory.Rabbit.Quantity gt 0>>
Rabbit meat: 3$ -
<<link "Sell 1">>
<<WinMoney 3>>
<<set $Inventory.Rabbit.Quantity -= 1>>
<<goto ShopSell>>
<</link>>
<<if $Inventory.Rabbit.Quantity gte 5>>
-
<<link "Sell 5">>
<<WinMoney 15>>
<<set $Inventory.Rabbit.Quantity -= 5>>
<<goto ShopSell>>
<</link>>
<</if>>
(you currently have <<print $Inventory.Rabbit.Quantity>>)
<<else>>
You don't have rabbit meat to sell.
<</if>>
<</nobr>>
<<nobr>>
<img src="images/icons/slime.png" width="15px">
<<if $Inventory.Slime.Quantity gt 0>>
Slime: 2$ -
<<link "Sell 1">>
<<WinMoney 2>>
<<set $Inventory.Slime.Quantity -= 1>>
<<goto ShopSell>>
<</link>>
<<if $Inventory.Slime.Quantity gte 5>>
-
<<link "Sell 5">>
<<WinMoney 10>>
<<set $Inventory.Slime.Quantity -= 5>>
<<goto ShopSell>>
<</link>>
<</if>>
(you currently have <<print $Inventory.Slime.Quantity>>)
<<else>>
You don't have slime to sell.
<</if>>
<</nobr>>
<<nobr>>
<img src="images/icons/wolffang.png" width="15px">
<<if $Inventory.WolfFang.Quantity gt 0>>
Wolf fang: 2$ -
<<link "Sell 1">>
<<WinMoney 2>>
<<set $Inventory.WolfFang.Quantity -= 1>>
<<goto ShopSell>>
<</link>>
<<if $Inventory.WolfFang.Quantity gte 5>>
-
<<link "Sell 5">>
<<WinMoney 10>>
<<set $Inventory.WolfFang.Quantity -= 5>>
<<goto ShopSell>>
<</link>>
<</if>>
(you currently have <<print $Inventory.WolfFang.Quantity>>)
<<else>>
You don't have wolf fang to sell.
<</if>>
<</nobr>>
<<nobr>>
<img src="images/icons/carrot.png" width="15px">
<<if $Inventory.Carrot.Quantity gt 0>>
Carrot: 2$
<<link "Sell 1">>
<<set $Inventory.Carrot.Quantity -= 1>>
<<WinMoney 2>>
<<goto ShopSell>>
<</link>>
<<if $Inventory.Carrot.Quantity gte 5>>
-
<<link "Sell 5">>
<<set $Inventory.Carrot.Quantity -= 5>>
<<WinMoney 10>>
<<goto ShopSell>>
<</link>>
<</if>>
(you currently have <<print $Inventory.Carrot.Quantity>>)
<<else>>
You don't have carrot to sell.
<</if>>
<</nobr>>
<<nobr>>
<img src="images/icons/cucumber.png" width="15px">
<<if $Inventory.Cucumber.Quantity gt 0>>
Cucumber: 3$ -
<<link "Sell 1">>
<<set $Inventory.Cucumber.Quantity -= 1>>
<<WinMoney 3>>
<<goto ShopSell>>
<</link>>
<<if $Inventory.Cucumber.Quantity gte 5>>
-
<<link "Sell 5">>
<<set $Inventory.Cucumber.Quantity -= 5>>
<<WinMoney 15>>
<<goto ShopSell>>
<</link>>
<</if>>
(you currently have <<print $Inventory.Cucumber.Quantity>>)
<<else>>
You don't have cucumber to sell.
<</if>>
<</nobr>>
<<nobr>>
<img src="images/icons/apple.png" width="15px">
<<if $Inventory.Apple.Quantity gt 0>>
Apple: 1$ -
<<link "Sell 1">>
<<set $Inventory.Apple.Quantity -= 1>>
<<WinMoney 1>>
<<goto ShopSell>>
<</link>>
<<if $Inventory.Apple.Quantity gte 5>>
-
<<link "Sell 5">>
<<set $Inventory.Apple.Quantity -= 5>>
<<WinMoney 5>>
<<goto ShopSell>>
<</link>>
<</if>>
(you currently have <<print $Inventory.Apple.Quantity>>)
<<else>>
You don't have apple to sell.
<</if>>
<</nobr>>
<<nobr>>
<img src="images/icons/clover4.png" width="15px">
<<if $Inventory.Clover.Quantity gt 0>>
Four leaf clover: 50$ -
<<link "Sell 1">>
<<set $Inventory.Clover.Quantity -= 1>>
<<WinMoney 50>>
<<goto ShopSell>>
<</link>>
<<if $Inventory.Clover.Quantity gte 5>>
-
<<link "Sell 5">>
<<set $Inventory.Clover.Quantity -= 5>>
<<WinMoney 250>>
<<goto ShopSell>>
<</link>>
<</if>>
(you currently have <<print $Inventory.Clover.Quantity>>)
<<else>>
You don't have four leaf clover to sell.
<</if>>
<</nobr>>
[[Go back->ExitShop]]<<nobr>>
<<replace "#now">>
<<now>>
<</replace>>
<<replace "#PlayerLP">>
<<PlayerLP>>
<</replace>>
<<replace "#PlayerArousal">>
<<PlayerArousal>>
<</replace>>
<<if $Story.Centaur eq true>>
<<replace "#CentaurLP">>
<<CentaurLP>>
<</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
<<replace "#WerewolfLP">>
<<WerewolfLP>>
<</replace>>
<</if>>
<<if $Story.Octopog eq true>>
<<replace "#OctopogLP">>
<<OctopogLP>>
<</replace>>
<</if>>
<<if $Story.Dragon eq true>>
<<replace "#DragonLP">>
<<DragonLP>>
<</replace>>
<</if>>
<</nobr>><<say 'Albus' 'images/portraits/albus.jpg'>>Please place your hands on the crystal ball in front of you. If it does not glow upon contact with your hands, you are not eligible for this lesson and will need to return when your magical power has sufficiently developed.<</say>>
<<linkreplace "Put your hands on the crysal ball">>Put your hands on the crysal ball
<<if $period eq 1 and $day %5 eq 0>>
<<if $Player.Magic lt 10>>
Your magical power is not strong enough to master this spell. [[You will need to return after increasing it through leveling up->MoryaSorcererTower]].
<<else>>
[[You are ready to learn this spell->LearnThunder]].
<</if>>
<<elseif $period eq 1 and $day %5 eq 1>>
<<if $Player.Magic lt 15>>
Your magical power is not strong enough to master this spell. [[You will need to return after increasing it through leveling up->MoryaSorcererTower]].
<<else>>
[[You are ready to learn this spell->LearnHeal]].
<</if>>
<<elseif $period eq 1 and $day %5 eq 2>>
<<if $Player.Magic lt 20>>
Your magical power is not strong enough to master this spell. [[You will need to return after increasing it through leveling up->MoryaSorcererTower]].
<<else>>
[[You are ready to learn this spell->LearnCurseAttack]].
<</if>>
<</if>>
<</linkreplace>><<say 'Lynn' 'images/portraits/lynn.jpg'>>Please place your hands on the crystal ball in front of you. If it does not glow upon contact with your hands, you are not eligible for this lesson and will need to return when your magical power has sufficiently developed.<</say>>
<<linkreplace "Put your hands on the crysal ball">>Put your hands on the crysal ball
<<if $period eq 3 and $day %5 eq 0>>
<<if $Player.Magic lt 35>>
Your magical power is not strong enough to master this spell. [[You will need to return after increasing it through leveling up->MoryaSorcererTower]].
<<else>>
[[You are ready to learn this spell->LearnCurseDefense]].
<</if>>
<<elseif $period eq 3 and $day %5 eq 1>>
<<if $Player.Magic lt 75>>
Your magical power is not strong enough to master this spell. [[You will need to return after increasing it through leveling up->MoryaSorcererTower]].
<<else>>
[[You are ready to learn this spell->LearnPartyHeal]].
<</if>>
<<elseif $period eq 3 and $day %5 eq 2>>
<<if $Player.Magic lt 50>>
Your magical power is not strong enough to master this spell. [[You will need to return after increasing it through leveling up->MoryaSorcererTower]].
<<else>>
[[You are ready to learn this spell->LearnVentus]].
<</if>>
<</if>>
<</linkreplace>><<say 'Emily' 'images/portraits/emily.jpg'>>Wrong. Three types of spells exist: damaging spells, buffs, and curses. Sorry <<print $Player.Name>>, but you failed. Please come back after growing it.<</say>>
[[Go back->MoryaSorcererTower]]<<say 'Emily' 'images/portraits/emily.jpg'>>Wrong. it belongs to the buff category. Sorry <<print $Player.Name>>, but you failed. Please come back after studying more in the library.<</say>>
[[Go back->MoryaSorcererTower]]<<say 'Emily' 'images/portraits/emily.jpg'>>Indeed. Three types of spells exist: damaging spells, buffs, and curses. Next and last question: the healing spell belongs to which spell category?<</say>>
<<nobr>>
<<linkreplace "Damage">>
<<goto SorcererFailPromotionInitiateQuestion2>>
<</linkreplace>>,
<<linkreplace "buff">>
<<goto SorcererGoodPromotionInitiateQuestion2>>
<</linkreplace>>, or
<<linkreplace "curse">>
<<goto SorcererFailPromotionInitiateQuestion2>>
<</linkreplace>>.
<</nobr>><<say 'Emily' 'images/portraits/emily.jpg'>>Good! Perfect, you passed the test. Congratulation on becoming an initiate!<</say>>
<<set $Player.SorcererLevel to "Initiate">>
[[Go back->MoryaSorcererTower]]<<nobr>>
<<switch $Player.SorcererLevel>>
<<case "Apprentice">>
<<say 'Emily' 'images/portraits/emily.jpg'>>since you finished following the three apprentice lessons, you are ready to undertake the test to be promoted to Initiate. The test is simple: we will ask you few questions and check your magic power that needs to be at least 30. If you are ready, you need to pay the 500$ test fees first. If you were to fail, you won't get it back. Are you ready?<</say>>
<<linkreplace "Take the test">>
<<if $Player.Money gte 500>>
<<Pay 500>>
You paid 500$.
<<if $Player.Magic gte 30>>
<<say 'Emily' 'images/portraits/emily.jpg'>>Perfect! First, let's check your magic power... <<print $Player.Magic>> magic power! Perfect, you passed the first part. Next, question time. How many type of spell exists?<</say>>
<<linkreplace "Two">>
<<goto SorcererFailPromotionInitiateQuestion1>>
<</linkreplace>>,
<<linkreplace "three">>
<<goto SorcererGoodPromotionInitiateQuestion1>>
<</linkreplace>>, or
<<linkreplace "four">>
<<goto SorcererFailPromotionInitiateQuestion1>>
<</linkreplace>>.
<<else>>
<<say 'Emily' 'images/portraits/emily.jpg'>>Perfect! First, let's check your magic power... <<print $Player.Magic>> magic power... Sorry <<print $Player.Name>>, but that is not enough, you failed. Please come back after growing it.<</say>>
<</if>>
<<else>>
You don't have enough money to undergo the test.
<</if>>
<</linkreplace>>
<<case "Initiate">>
<<say 'Emily' 'images/portraits/emily.jpg'>>The tests for your promotion are not ready.<</say>>
<<case "Journeyman">>
<<say 'Emily' 'images/portraits/emily.jpg'>>The tests for your promotion are not ready.<</say>>
<<case "Scholar">>
<<say 'Emily' 'images/portraits/emily.jpg'>>The tests for your promotion are not ready.<</say>>
<<case "Mage">>
<<say 'Emily' 'images/portraits/emily.jpg'>>The tests for your promotion are not ready.<</say>>
<<case "Elder">>
<<say 'Emily' 'images/portraits/emily.jpg'>>The tests for your promotion are not ready.<</say>>
<<case "Master">>
<<say 'Emily' 'images/portraits/emily.jpg'>>The tests for your promotion are not ready.<</say>>
<<case "Grand Master">>
<<say 'Emily' 'images/portraits/emily.jpg'>>The tests for your promotion are not ready.<</say>>
<<default>>
<<say 'Emily' 'images/portraits/emily.jpg'>>The tests for your promotion are not ready.<</say>>
<</switch>>
<</nobr>>
[[Go back->MoryaSorcererTower]]<<nobr>>
<<Pay 250>>
<<set $Player.SorcererLevel to "Apprentice">>
<</nobr>>
After completing the required paperwork and submitting the necessary fees, you have been officially accepted as an apprentice.
You now have unrestricted access to the library and are eligible to participate in classes to learn spells suitable for apprentices. When your magical abilities and knowledge reach a certain level, you will have the opportunity to take a test for advancement to a higher rank.
Higher ranks come with increased privileges:
* Exclusive access to certain rooms in the tower
* Access to more advanced spells reserved for higher ranks
* Entry to private sections in the library limited to higher ranks
The ranks are as follows:
* Apprentice
* Initiate
* Journeyman
* Scholar
* Mage
* Elder
* Master
* Grand Master
* Archmage
[[Go back->MoryaSorcererTower]]<<say 'Albus' 'images/portraits/albus.jpg'>>The curse of attack allows the caster to reduce the target's attack based on the caster's magical power. It has no known drawbacks.
<</say>>
...
The lesson lasted for two hours. By the end, you have mastered it and are now prepared to incorporate it into your arsenal of spells.
[[Go back->MoryaSorcererTower]]
<<set $Spell.CurseAttack to true>>
<<set $UseSpell.CurseAttack to false>>
<<set $period += 1>><<say 'Lynn' 'images/portraits/lynn.jpg'>>The curse of defense allows the caster to reduce the target's defense based on the caster's magical power. It has no known drawbacks.
<</say>>
...
The lesson lasted for two hours. By the end, you have mastered it and are now prepared to incorporate it into your arsenal of spells.
[[Go back->MoryaSorcererTower]]
<<set $Spell.CurseDefense to true>>
<<set $UseSpell.CurseDefense to false>>
<<set $period += 1>><<say 'Albus' 'images/portraits/albus.jpg'>>Healing is a spell in the buff category. It allows the caster to heal themselves based on two variables: the amount of missing health and the magic power of the caster. Apart from the limitation that it cannot be used to heal another person, this spell does not have any drawbacks.
<</say>>
...
The lesson lasted for two hours. By the end, you have mastered it and are now prepared to incorporate it into your arsenal of spells.
[[Go back->MoryaSorcererTower]]
<<set $Spell.Heal to true>>
<<set $UseSpell.Heal to false>>
<<set $period += 1>><<say 'Lynn' 'images/portraits/lynn.jpg'>>The party heal spell allows the caster to heal every member of its party but himself. The healing power depends of the number of its magical power and the number of allies to heal. The caster will loose a small amount of life points upon casting.
<</say>>
...
The lesson lasted for two hours. By the end, you have mastered it and are now prepared to incorporate it into your arsenal of spells.
[[Go back->MoryaSorcererTower]]
<<set $Spell.PartyHeal to true>>
<<set $UseSpell.PartyHeal to false>>
<<set $period += 1>><<say 'Albus' 'images/portraits/albus.jpg'>>Thunder is a powerful spell belonging to the electric element. The amount of damage inflicted on an enemy depends on your magical power and arousal level. The higher your magic power and arousal, the greater the damage inflicted.
However, there is a drawback: each usage increases arousal levels slightly. If arousal becomes too high, the damage output will significantly decrease.<</say>>
...
The lesson lasted for two hours. By the end, you have mastered it and are now prepared to incorporate it into your arsenal of spells.
[[Go back->MoryaSorcererTower]]
<<set $Spell.Thunder to true>>
<<set $UseSpell.Thunder to false>>
<<set $period += 1>><<say 'Lynn' 'images/portraits/lynn.jpg'>>Ventus is a spell belonging to the wind element. The amount of damage inflicted on an enemy depends on your magical power and the life points of the target. The less the life points of the target, the greater the damage inflicted.<</say>>
...
The lesson lasted for two hours. By the end, you have mastered it and are now prepared to incorporate it into your arsenal of spells.
[[Go back->MoryaSorcererTower]]
<<set $Spell.Ventus to true>>
<<set $UseSpell.Ventus to false>>
<<set $period += 1>><<nobr>>
<<set $SpellNumber to 0>>
You currently can use the following spells:
<<for _key, _value range $UseSpell>>
<<switch _key>>
<<case "Fireball">>
<<if _value>>
<<set $SpellNumber += 1>>
<li>
<<print _key>>:
<<link "You don't want to use it for now">>
<<set $UseSpell.Fireball to false>>
<<goto ManageSpell>>
<</link>>
</li>
<</if>>
<<case "Thunder">>
<<if _value>>
<<set $SpellNumber += 1>>
<li>
<<print _key>>:
<<link "You don't want to use it for now">>
<<set $UseSpell.Thunder to false>>
<<goto ManageSpell>>
<</link>>
</li>
<</if>>
<<case "Heal">>
<<if _value>>
<<set $SpellNumber += 1>>
<li>
<<print _key>>:
<<link "You don't want to use it for now">>
<<set $UseSpell.Heal to false>>
<<goto ManageSpell>>
<</link>>
</li>
<</if>>
<<case "CurseAttack">>
<<if _value>>
<<set $SpellNumber += 1>>
<li>
<<print _key>>:
<<link "You don't want to use it for now">>
<<set $UseSpell.CurseAttack to false>>
<<goto ManageSpell>>
<</link>>
</li>
<</if>>
<<case "CurseDefense">>
<<if _value>>
<<set $SpellNumber += 1>>
<li>
<<print _key>>:
<<link "You don't want to use it for now">>
<<set $UseSpell.CurseDefense to false>>
<<goto ManageSpell>>
<</link>>
</li>
<</if>>
<<case "PartyHeal">>
<<if _value>>
<<set $SpellNumber += 1>>
<li>
<<print _key>>:
<<link "You don't want to use it for now">>
<<set $UseSpell.PartyHeal to false>>
<<goto ManageSpell>>
<</link>>
</li>
<</if>>
<<case "Ventus">>
<<if _value>>
<<set $SpellNumber += 1>>
<li>
<<print _key>>:
<<link "You don't want to use it for now">>
<<set $UseSpell.Ventus to false>>
<<goto ManageSpell>>
<</link>>
</li>
<</if>>
<</switch>>
<</for>>
<br>
You have learned the following spells:
<<for _key, _value range $Spell>>
<<switch _key>>
<<case "Fireball">>
<<if _value>>
<<if $UseSpell.Fireball eq false and $SpellNumber lt 4>>
<li>
<<print _key>>:
<<link "You want to use it">>
<<set $UseSpell.Fireball to true>>
<<goto ManageSpell>>
<</link>>
</li>
<<elseif $UseSpell.Fireball eq false and $SpellNumber gte 4>>
<li>
<<print _key>>: You are already using four spells and can't add another one. Remove a spell first if you want to use this one.
</li>
<<else>>
<li>
<<print _key>>
</li>
<</if>>
<</if>>
<<case "Thunder">>
<<if _value>>
<<if $UseSpell.Thunder eq false and $SpellNumber lt 4>>
<li>
<<print _key>>:
<<link "You want to use it">>
<<set $UseSpell.Thunder to true>>
<<goto ManageSpell>>
<</link>>
</li>
<<elseif $UseSpell.Thunder eq false and $SpellNumber gte 4>>
<li>
<<print _key>>: You are already using four spells and can't add another one. Remove a spell first if you want to use this one.
</li>
<<else>>
<li>
<<print _key>>
</li>
<</if>>
<</if>>
<<case "Heal">>
<<if _value>>
<<if $UseSpell.Heal eq false and $SpellNumber lt 4>>
<li>
<<print _key>>:
<<link "You want to use it">>
<<set $UseSpell.Heal to true>>
<<goto ManageSpell>>
<</link>>
</li>
<<elseif $UseSpell.Heal eq false and $SpellNumber gte 4>>
<li>
<<print _key>>: You are already using four spells and can't add another one. Remove a spell first if you want to use this one.
</li>
<<else>>
<li>
<<print _key>>
</li>
<</if>>
<</if>>
<<case "CurseAttack">>
<<if _value>>
<<if $UseSpell.CurseAttack eq false and $SpellNumber lt 4>>
<li>
<<print _key>> : <<link "You want to use it">>
<<set $UseSpell.CurseAttack to true>>
<<goto ManageSpell>>
<</link>>
</li>
<<elseif $UseSpell.CurseAttack eq false and $SpellNumber gte 4>>
<li>
<<print _key>>: You are already using four spells and can't add another one. Remove a spell first if you want to use this one.
</li>
<<else>>
<li>
<<print _key>>
</li>
<</if>>
<</if>>
<<case "Ventus">>
<<if _value>>
<<if $UseSpell.Ventus eq false and $SpellNumber lt 4>>
<li>
<<print _key>> : <<link "You want to use it">>
<<set $UseSpell.Ventus to true>>
<<goto ManageSpell>>
<</link>>
</li>
<<elseif $UseSpell.Ventus eq false and $SpellNumber gte 4>>
<li>
<<print _key>>: You are already using four spells and can't add another one. Remove a spell first if you want to use this one.
</li>
<<else>>
<li>
<<print _key>>
</li>
<</if>>
<</if>>
<<case "CurseDefense">>
<<if _value>>
<<if $UseSpell.CurseDefense eq false and $SpellNumber lt 4>>
<li>
<<print _key>> : <<link "You want to use it">>
<<set $UseSpell.CurseDefense to true>>
<<goto ManageSpell>>
<</link>>
</li>
<<elseif $UseSpell.CurseDefense eq false and $SpellNumber gte 4>>
<li>
<<print _key>>: You are already using four spells and can't add another one. Remove a spell first if you want to use this one.
</li>
<<else>>
<li>
<<print _key>>
</li>
<</if>>
<</if>>
<<case "PartyHeal">>
<<if _value>>
<<if $UseSpell.PartyHeal eq false and $SpellNumber lt 4>>
<li>
<<print _key>> : <<link "You want to use it">>
<<set $UseSpell.PartyHeal to true>>
<<goto ManageSpell>>
<</link>>
</li>
<<elseif $UseSpell.PartyHeal eq false and $SpellNumber gte 4>>
<li>
<<print _key>>: You are already using four spells and can't add another one. Remove a spell first if you want to use this one.
</li>
<<else>>
<li>
<<print _key>>
</li>
<</if>>
<</if>>
<</switch>>
<</for>>
<br>
<<link "Go back" $CurrentPlace>><</link>>
<</nobr>><<set $LeatherArmor =
{
Name: "Leather armor",
Attack: 0,
Defense: 2,
Agility: 0,
Magic: 0
}
>>
<<set $Inventory.LeatherArmor =
{
Name: "Leather armor",
Quantity: 0,
Description: "A standard leather armor."
}
>>
<<set $SexyArmor =
{
Name: "Sexy armor",
Attack: 0,
Defense: 1,
Agility: 1,
Magic: 0
}
>>
<<set $Inventory.SexyArmor =
{
Name: "Sexy armor",
Quantity: 0,
Description: "An armor to stay sexy even while fighting."
}
>>
<<set $AdventurerArmor =
{
Name: "Adventurer armor",
Attack: 0,
Defense: 3,
Agility: 0,
Magic: 0
}
>>
<<set $Inventory.AdventurerArmor =
{
Name: "Adventurer armor",
Quantity: 0,
Description: "An standard armor for adventurers."
}
>>
<<set $RunicArmor =
{
Name: "Runic armor",
Attack: 0,
Defense: 5,
Agility: 2,
Magic: 4
}
>>
<<set $Inventory.RunicArmor =
{
Name: "Runic armor",
Quantity: 0,
Description: "An armor imbued with magic. It gives good stats."
}
>><<nobr>>
<img src="images/characters/centaur/centaur_new.png" width="600px">
<br><br>
Please select his name: <<textbox "$Centaur.Name" "Arod">>
<br><br>
He is <<listbox "$Centaur.Age">>
<<option "18">>
<<option "19">>
<<option "20">>
<<option "21">>
<<option "22">>
<<option "23" selected>>
<<option "24">>
<<option "25">>
<<option "26">>
<<option "27">>
<<option "28">>
<<option "29">>
<<option "30">>
<</listbox>> years old.
<br>
He is <<listbox "$Centaur.Size">>
<<option "190">>
<<option "195">>
<<option "200">>
<<option "205">>
<<option "210">>
<<option "215">>
<<option "220" selected>>
<<option "225">>
<<option "230">>
<<option "235">>
<<option "240">>
<<option "245">>
<<option "250">>
<</listbox>> cm and <<listbox "$Centaur.Weight">>
<<option "400">>
<<option "500">>
<<option "600">>
<<option "700">>
<<option "800" selected>>
<<option "900">>
<<option "1000">>
<<option "1100">>
<<option "1200">>
<<option "1300">>
<<option "1400">>
<</listbox>> kg.
<br><br>
His dick's length is <<listbox "$Centaur.DickLength">>
<<option 20>>
<<option 25>>
<<option 30>>
<<option 35>>
<<option 40>>
<<option 45>>
<<option 50>>
<<option 55>>
<<option 60 selected>>
<<option 65>>
<<option 70>>
<<option 75>>
<<option 80>>
<<option 85>>
<<option 90>>
<<option 95>>
<<option 100>>
<</listbox>> cm. Its flare is <<listbox "$Centaur.DickFlare">>
<<option 8>>
<<option 9>>
<<option 10>>
<<option 11>>
<<option 12 selected>>
<<option 13>>
<<option 14>>
<<option 15>>
<</listbox>> cm wide. The dick trunk has a diameter of <<listbox "$Centaur.DickTrunk">>
<<option 5>>
<<option 6>>
<<option 7>>
<<option 8 selected>>
<<option 9>>
<<option 10>>
<<option 11>>
<</listbox>> cm, its center ring has a diameter of <<listbox "$Centaur.DickCenterRing">>
<<option 7>>
<<option 8>>
<<option 9>>
<<option 10 selected>>
<<option 11>>
<<option 12>>
<<option 13>>
<</listbox>> cm, and its base has a diameter of <<listbox "$Centaur.DickBase">>
<<option 6>>
<<option 7>>
<<option 8>>
<<option 9>>
<<option 10>>
<<option 11 selected>>
<<option 12>>
<<option 13>>
<</listbox>> cm.
<br><br>
<img src="images/others/centaur_shaft.png" width="600px">
<br><br>
[[Confirmation of the centaur caracteristics->CentaurInitValidation]]
<br><br>
//
Notes: <<linkreplace "Spoiler">>Those characteristics might affect some scenes in different ways, sometimes depending of your prior actions.
<</linkreplace>>
//
<</nobr>>Your centaur companion's name is <<print $Centaur.Name>>. He is <<print $Centaur.Age>> years old. He is <<print $Centaur.Size>> cm tall and weight <<print $Centaur.Weight>> kg.
His dick is <<print $Centaur.DickLength>> cm long and has a diameter of <<print $Centaur.DickTrunk>> cm. Its center ring is <<print $Centaur.DickCenterRing>> cm wide while its base is <<print $Centaur.DickBase>> cm wide. The flare has a diameter of <<print $Centaur.DickFlare>>.
If everything is OK, [[you can move forward->FirstSteps]].
Else, you can go back to [[the centaur customisation->CentaurInit]].<<nobr>>
<<widget "AssActions">>
<<if $Player.Ass eq 0>>
<<set $AssState to "virgin">>
<<elseif $Player.Ass lt 50>>
<<set $AssState to "very tight">>
<<elseif $Player.Ass lt 100>>
<<set $AssState to "tight">>
<<elseif $Player.Ass lt 300>>
<<set $AssState to "somewhat tight">>
<<elseif $Player.Ass lt 600>>
<<set $AssState to "somewhat gaping">>
<<elseif $Player.Ass lt 1000>>
<<set $AssState to "gaping">>
<<else>>
<<set $AssState to "very gaping">>
<</if>>
<<if $Clothes.UnderLower eq 0 and $Clothes.OverallIntegrity eq 0>>
<span style="color:#8B0000">Your <<print $AssState>> ass is unprotected</span>
<<elseif $Clothes.UnderLower eq 1 and $Clothes.OverallIntegrity eq 1>>
<span style="color:#008000">Your <<print $AssState>> ass is covered by your clothes</span>
<<else>>
<span style="color:#FFA500">Your <<print $AssState>> ass is slighlty protected</span>
<</if>>
<br>
<<radiobutton "$AssActions" "Do nothing" checked>> Do nothing
<<if $Clothes.UnderLower eq 0 and $Clothes.OverallIntegrity eq 0 and $PartyNumber eq 1>>
<<if $FightDistance eq 0 and $Player.Corruption gt 1500>>
| <<radiobutton "$AssActions" "Rub your ass">> Rub your ass against the <<print $Monster.Name>>
<</if>>
<<if $Player.Corruption gt 1000>>
| <<radiobutton "$AssActions" "Show your ass">> Show your ass to the <<print $Monster.Name>>
<</if>>
<<if $Members.Hands eq 0 and $Player.Corruption gt 1250>>
| <<radiobutton "$AssActions" "Stretch your ass">> Stretch your ass in front of the <<print $Monster.Name>>
<</if>>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<widget "CheckEndFight">>
<<if $Monster.CurrentLP lte 0>>
<<goto WinCombat>>
<<elseif $Player.CurrentLP lte 0>>
<<if $Monster.Scene eq 1 and random($Monster.Arousal, 100) gt 95>>
<<goto FightRape>>
<<else>>
<<goto LostCombat>>
<</if>>
<<else>>
<!-- Continue -->
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<widget "CompanionActions">>
<<set $PartyState = 1>>
<<if $Story.Centaur and $Centaur.CurrentLP gt 0>>
<<set $PartyState += 1>>
<</if>>
<<if $Story.Werewolf and $Werewolf.CurrentLP gt 0>>
<<set $PartyState += 1>>
<</if>>
<<if $Story.Octopog and $Octopog.CurrentLP gt 0>>
<<set $PartyState += 1>>
<</if>>
<<if $Story.Dragon and $Dragon.CurrentLP gt 0>>
<<set $PartyState += 1>>
<</if>>
<<if $PartyState gte $PartyNumber and $PartyNumber gt 2>>
<span style="color:#008000">Your companions are ready to fight</span>
<<elseif $PartyState eq $PartyNumber and $PartyNumber eq 2>>
<span style="color:#008000">Your companion is ready to fight</span>
<<elseif $PartyState eq 1 and $PartyNumber gt 2>>
<span style="color:#8B0000">Your companion are KO</span>
<<elseif $PartyState eq 1 and $PartyNumber eq 2>>
<span style="color:#8B0000">Your companion is KO</span>
<<else>>
<span style="color:#FFA500">Your party is not in a good shape</span>
<</if>>
<br>
<<switch $FightDistance>>
<<case 0 1>>
<<if $PartyState gt 1>>
<<radiobutton "$CompanionActions" "Do nothing" autocheck>> Wait and see
| <<radiobutton "$CompanionActions" "Attack" checked>> Attack the ennemy
<<else>>
<<radiobutton "$CompanionActions" "Do nothing" checked>> Wait and see
<</if>>
<<if $Story.Octopog and $Octopog.CurrentLP gt 0>>
| <<radiobutton "$CompanionActions" "Heal" autocheck>> Ask <<print $Octopog.Name>> to heal the party
<</if>>
<<case 2 3 4>>
<<if $Story.Octopog and $Octopog.CurrentLP gt 0>>
<<radiobutton "$CompanionActions" "Do nothing" autocheck>> Wait and see
| <<radiobutton "$CompanionActions" "Heal" checked>> Ask <<print $Octopog.Name>> to heal the party
<<else>>
<<radiobutton "$CompanionActions" "Do nothing" checked>> Wait and see
<</if>>
<</switch>>
<!-- | <<radiobutton "$CompanionActions" "Protect themselves">> Protect themselves
| <<radiobutton "$CompanionActions" "Protect player">> Protect you -->
<</widget>>
<</nobr>><<nobr>>
<<widget "EnnemyActions">>
<<set $EnnemyLegAction = "">>
<<set $EnnemeyHandAction = "">>
<<if $Monster.Range gte $FightDistance>>
<<if $FightDistance gt 0 and random(1,4) eq 1>>
<<set $FightDistance to Math.clamp($FightDistance - 1, 0, 4)>>
<<set $EnnemyLegAction to "Closer">>
<</if>>
<<if $Monster.Scene eq 1 and $FightDistance eq 0 and random($Monster.Arousal, 100) gt 80 and random(1,2) gt 1>>
<<if $Members.Hands eq 0 and $Clothes.UnderLower eq 1>>
<<set $Members.Hands to 1>>
<<set $EnnemeyHandAction to "TieHand">>
<<elseif $Armor.Equiped eq true>>
<<UnequipArmor>>
<<set $EnnemeyHandAction to "RemoveAmor">>
<<elseif $Clothes.OverallIntegrity eq 1>>
<<set $Clothes.OverallIntegrity to 0>>
<<set $EnnemeyHandAction to "RemoveClothes">>
<<elseif $Clothes.UnderLower eq 1>>
<<set $Clothes.UnderLower to 0>>
<<set $EnnemeyHandAction to "RemovePanties">>
<<else>>
<<set $EnnemeyHandAction to "Rape">>
<<set $Monster.Arousal to Math.clamp($Monster.Arousal + random(20, 50),0 , 100)>>
<<set $Player.CurrentLP to Math.clamp($Player.CurrentLP - random(15, 30), 0, 100)>>
<</if>>
<<else>>
<<set $EnnemeyHandAction to "Attack">>
<<BeAttacked>>
<</if>>
<<else>>
<<if $FightDistance gt 0 and random(1,4) gt 1>>
<<set $FightDistance to Math.clamp($FightDistance - 1, 0, 4)>>
<<set $EnnemyLegAction to "Closer">>
<<else>>
<<set $EnnemyLegAction to "Wait">>
<</if>>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Tower of gods dungeon">>
<<goto TowerFuck>>
<</switch>>
<<switch $RandomMonster>>
<<case "Horseman">>
Consensual scenes to be done.
<<case "Minotaur">>
Consensual scenes to be done.
<<case "Hogoblin">>
<<include HogoblinConsensual>>
<<case "Ogre">>
Consensual scenes to be done.
<<case "Orc">>
Consensual scenes to be done.
<<case "Werewolf">>
Consensual scenes to be done.
<<case "Mermaid">>
Consensual scenes to be done.
<<case "Octopog">>
Consensual scenes to be done.
<<case "Slime">>
<<include SlimeConsensual>>
<<case "Bandit">>
<<include BanditConsensual>>
<<case "Goblin">>
Consensual scenes to be done.
<<case "Giant octopog">>
Consensual scenes to be done.
<<case "Hypnoster">>
Consensual scenes to be done.
<<case "Dryad">>
Consensual scenes to be done.
<<case "Living toy">>
Consensual scenes to be done.
<<case "Mimic">>
Consensual scenes to be done.
<<case "Kozroth" "unknown demon">>
Consensual scenes to be done.
<<case "4 farm bandits">>
Consensual scenes to be done.
<<case "3 farm bandits">>
Consensual scenes to be done.
<<case "2 farm bandits">>
Consensual scenes to be done.
<</switch>>
<<if def $OptionBestiality and $OptionBestiality is "On">>
<<switch $RandomMonster>>
<<case "Bat">>
<<case "Spider">>
<<case "EarthElemental" "Earth Elemental">>
<<case "WaterElemental" "Water Elemental">>
<<case "FireElemental" "Fire Elemental">>
<<case "EarthElemental" "Earth Elemental">>
<<case "ThunderElemental" "Thunder Elemental">>
<<case "Crab">>
<<case "Demonic fish">>
<<case "Horse">>
<<case "Wolf">>
<<case "Rabbit">>
<<case "Anaconda">>
<<case "Wyvern">>
<</switch>>
<</if>>
<br><br>
<<if $Mission.Orphanage[1] eq true>>
<<switch $RandomMonster>>
<<case "Bandit">>
<<if $Player.Pussy lt 40>>
[[Continue->WinCombat]]
<<else>>
[[Continue->FightImpregnation1]]
<</if>>
<<case "Slime">>
[[Continue->WinCombat]]
<<default>>
[[Continue->FightImpregnation1]]
<</switch>>
<<else>>
[[Continue->WinCombat]]
<</if>>
<</nobr>><<set $Clothes =
{
OverallIntegrity: 1,
UnderLower: 1
}>>
<<set $Members =
{
Hands: 0,
Legs: 0,
Mouth: 0,
PussyLub: 0,
AssLub: 0
}>>
<<include CheckEndFight>>
<<include EnnemyActions>>
<<include HandActions>>
<<include LegActions>>
<<include ProcessFightActions>>
<<include ResetFightVariables>>
<<include WriteFightData>>
<<include MonsterValues>>
<<include DisplayMonster>>
<<include PussyActions>>
<<include AssActions>>
<<include OralActions>>
<<include CompanionActions>>
<<include Fireball>>
<<include Ventus>>
<<include Thunder>>
<<include CompanionAttack>>
<<include OctopogHeal>>
<<include NewAttack>>
<<include NewHeal>>
<<include NewCurse>>
<<include NewPartyHeal>>
<<ResetFightVariables>>
<<goto NewFight>><<nobr>>
<<if def $CaveFight and $CaveFight eq 1>>
<<goto BadEndCaveMinotaur>>
<</if>>
<<switch $RandomMonster>>
<<case "Horseman">>
Non consensual scenes to be done.
<<case "Minotaur">>
Non consensual scenes to be done.
<<case "Hogoblin">>
Non consensual scenes to be done.
<<case "Ogre">>
Non consensual scenes to be done.
<<case "Orc">>
Non consensual scenes to be done.
<<case "Werewolf">>
Non consensual scenes to be done.
<<case "Mermaid">>
Non consensual scenes to be done.
<<case "Octopog">>
Non consensual scenes to be done.
<<case "Slime">>
Non consensual scenes to be done.
<<case "Bandit">>
Non consensual scenes to be done.
<<case "Goblin">>
Non consensual scenes to be done.
<<case "Giant octopog">>
Non consensual scenes to be done.
<<case "Hypnoster">>
Non consensual scenes to be done.
<<case "Dryad">>
Non consensual scenes to be done.
<<case "Living toy">>
Non consensual scenes to be done.
<<case "Mimic">>
Non consensual scenes to be done.
<<case "Kozroth" "unknown demon">>
Non consensual scenes to be done.
<<case "4 farm bandits">>
Non consensual scenes to be done.
<<case "3 farm bandits">>
Non consensual scenes to be done.
<<case "2 farm bandits">>
Non consensual scenes to be done.
<</switch>>
<<if def $OptionBestiality and $OptionBestiality is "On">>
<<switch $RandomMonster>>
<<case "Bat">>
<<case "Spider">>
<<case "EarthElemental" "Earth Elemental">>
<<case "WaterElemental" "Water Elemental">>
<<case "FireElemental" "Fire Elemental">>
<<case "EarthElemental" "Earth Elemental">>
<<case "ThunderElemental" "Thunder Elemental">>
<<case "Crab">>
<<case "Demonic fish">>
<<case "Horse">>
<<case "Wolf">>
<<case "Rabbit">>
<<case "Anaconda">>
<<case "Wyvern">>
<</switch>>
<</if>>
<<if $Mission.Orphanage[1] eq true>>
<<switch $RandomMonster>>
<<default>>
[[Continue->WinCombat]]
<</switch>>
<<else>>
[[Continue->WinCombat]]
<</if>>
<</nobr>><<nobr>>
<<widget "HandActions">>
<<set $HandActions to "">>
<<switch $Members.Hands>>
<<case 0>>
<span style="color:#008000">Your hands are free.</span>
<br>
<<radiobutton "$HandActions" "Do nothing" autocheck>> Do nothing
<<if $FightDistance lte 1>>
<<set $ActionAttack = []>>
<!-- <<for _key, _value range $UseAttack>>
<<if _value>>
<<set $ActionSpell.push(_key)>>
<</if>>
<</for>>
-->
| <<radiobutton "$HandActions" "Attack" checked>> Attack
<!--<<listbox "$HandActionsAttack">>
<<optionsfrom $ActionAttack>>
<</listbox>> |-->
<</if>>
<<if $FightDistance gte 0>>
<<set $ActionSpell = []>>
<<for _key, _value range $UseSpell>>
<<if _value>>
<<set $ActionSpell.push(_key)>>
<</if>>
<</for>>
<<if $FightDistance lte 1>>
| <<radiobutton "$HandActions" "Spell">> Use a spell:
<<else>>
| <<radiobutton "$HandActions" "Spell" checked>> Use a spell:
<</if>>
<<listbox "$HandActionsSpell">>
<<optionsfrom $ActionSpell>>
<</listbox>>
<</if>>
| <<radiobutton "$HandActions" "Defend" autocheck>> Defend yourself
<<if $PartyNumber eq 1>>
<<if $Armor.Equiped eq true>>
<<if $Player.Corruption gt 250>>
| <<radiobutton "$HandActions" "Remove your armor" autocheck>> Remove your armor
<</if>>
<<elseif $Clothes.OverallIntegrity eq 1>>
<<if $Player.Corruption gt 500>>
| <<radiobutton "$HandActions" "Remove your clothes" autocheck>> Remove your clothes
<</if>>
<<elseif $Clothes.UnderLower eq 1>>
| <<radiobutton "$HandActions" "Replace your clothes" autocheck>> Replace your clothes
<<if $Player.Corruption gt 750>>
| <<radiobutton "$HandActions" "Displace your panties" autocheck>> Displace your panties
<</if>>
<<else>>
<<if $Player.Corruption gt 1000>>
| <<radiobutton "$HandActions" "Play with your pussy" autocheck>> Play with your pussy
| <<radiobutton "$HandActions" "Play with your anus" autocheck>> Play with your anus
<</if>>
| <<radiobutton "$HandActions" "Replace your panties" autocheck>> Replace your panties
<</if>>
<</if>>
<<case 1>>
<span style="color:#8B0000">Your hands are being held.</span>
<br>
<<radiobutton "$HandActions" "Do nothing" autocheck>> Do nothing
| <<radiobutton "$HandActions" "Struggle to free your hands" checked>> Struggle to free your hands
<<default>>
<</switch>>
<</widget>>
<</nobr>><<nobr>>
<<widget "LegActions">>
<<set $LegActions to "">>
<<switch $Members.Legs>>
<<case 0>>
<span style="color:#008000">Your legs are free.</span>
<br>
<<radiobutton "$LegActions" "Do nothing" checked>> Do nothing
<<switch $FightDistance>>
<<case 0 >>
| <<radiobutton "$LegActions" "Move away from the monster" autocheck>> Move away from the $RandomMonster
<<case 1 2 3>>
| <<radiobutton "$LegActions" "Move away from the monster" autocheck>> Move away from the $RandomMonster
| <<radiobutton "$LegActions" "Approach the monster" autocheck>> Approach the $RandomMonster
<<case 4>>
| <<radiobutton "$LegActions" "Approach the monster" autocheck>> Approach the $RandomMonster
<</switch>>
<<switch $CurrentZone>>
<<case "Cave dungeon" "Tower of gods dungeon">>
<!-- No escape here -->
<<default>>
<<if def $OpenBoloyamQuest and ($OpenBoloyamQuest eq 3 or $OpenBoloyamQuest eq 6)>>
<!-- No escape -->
<<elseif $CurrentPlace is "MoryaGoblinCampFight">>
<!-- No escape -->
<<elseif $Story.Progression eq 17 and $Mission.DefendFarm[0] eq true and ($CurFarm is "Farm1" or $CurFarm is "Farm2" or $CurFarm is "Farm3")>>
<!-- No escape -->
<<else>>
<<if $Player.Agility gt $Monster.Agility>>
<<set _EscapeProba to Math.round(100 - (100 / (2 + $FightDistance)))>>
<<else>>
<<set _EscapeProba to Math.round(100 / (6 - $FightDistance + Math.round(($Monster.Agility - $Player.Agility)/3)))>>
<</if>>
| <<radiobutton "$LegActions" "Try to escape" autocheck>> Try to escape (<<print _EscapeProba>>% of success)
<</if>>
<</switch>>
<<case 1>>
<<default>>
<</switch>>
<</widget>>
<</nobr>><<nobr>>
<<widget "MonsterValues">>
<table>
<tr>
<th><<print $Monster.Name>> life points</th>
<td><meter @value="$Monster.CurrentLP" min="0" max="100"></meter></td>
<td>(<<print $Monster.CurrentLP>>%)</td>
</tr>
<tr>
<th><<print $Monster.Name>> arousal</th>
<td><meter @value="$Monster.Arousal" min="0" max="100"></meter></td>
<td>(<<print $Monster.Arousal>>%)</td>
</tr>
</table>
<</widget>>
<</nobr>><<nobr>>
<<widget "OralActions">>
<</widget>>
<</nobr>><<nobr>>
<<widget "ProcessFightActions">>
<<switch $HandActions>>
<<case "Remove your armor">>
<<UnequipArmor>>
<<case "Remove your clothes">>
<<set $Clothes.OverallIntegrity = 0>>
<<case "Displace your panties">>
<<set $Clothes.UnderLower = 0>>
<<case "Replace your clothes">>
<<set $Clothes.OverallIntegrity = 1>>
<<case "Replace your panties">>
<<set $Clothes.UnderLower = 1>>
<<case "Play with your pussy">>
<<set $Player.Arousal to Math.clamp($Player.Arousal + random(10, 20), 0, 100)>>
<<if $Monster.Scene eq 1>>
<<set $Monster.Arousal to Math.clamp($Monster.Arousal + random(8, 20),0 , 100)>>
<</if>>
<<case "Play with your anus">>
<<set $Player.Arousal to Math.clamp($Player.Arousal + random(6, 15), 0, 100)>>
<<if $Monster.Scene eq 1>>
<<set $Monster.Arousal to Math.clamp($Monster.Arousal + random(10, 24),0 , 100)>>
<</if>>
<<case "Struggle to free your hands">>
<<if random(1,3) eq 1>>
<<set $Members.Hands to 0>>
<<set $HandActions to "FreeHands">>
<<else>>
<<set $HandActions to "TieHands">>
<</if>>
<<case "Spell">>
<<switch $HandActionsSpell>>
<<case "Fireball">>
<<Fireball>>
<<if $FightDistance eq 0>>
<<set $OwnDamageDown to Math.round($DamageDone / $Player.Defense)>>
<<set $Player.CurrentLP to Math.clamp($Player.CurrentLP - $OwnDamageDown, 0, 100)>>
<</if>>
<<case "Thunder">>
<<Thunder>>
<<if $FightDistance eq 0>>
<<set $OwnDamageDown to Math.round($DamageDone / $Player.Defense)>>
<<set $Player.CurrentLP to Math.clamp($Player.CurrentLP - $OwnDamageDown, 0, 100)>>
<</if>>
<<case "Ventus">>
<<Ventus>>
<<if $FightDistance eq 0>>
<<set $OwnDamageDown to Math.round($DamageDone / $Player.Defense)>>
<<set $Player.CurrentLP to Math.clamp($Player.CurrentLP - $OwnDamageDown, 0, 100)>>
<</if>>
<<case "Heal">>
<<NewHeal>>
<<case "PartyHeal">>
<<NewPartyHeal>>
<<case "CurseAttack">>
<<NewCurse Attack>>
<<case "CurseDefense">>
<<NewCurse Defense>>
<</switch>>
<<case "Attack">>
<<NewAttack>>
<<case "Defend">>
<</switch>>
<<switch $LegActions>>
<<case "Move away from the monster">>
<<set $PlayerAction to "Away">>
<<set $FightDistance to Math.clamp($FightDistance + 1, 0, 4)>>
<<case "Approach the monster">>
<<set $PlayerAction to "Closer">>
<<set $FightDistance to Math.clamp($FightDistance - 1, 0, 4)>>
<<case "Try to escape">>
<<if $Player.Agility gt $Monster.Agility>>
<<if random(1, 2 + $FightDistance) gt 1>>
<<set $FightEscape to 1>>
<<else>>
<<set $FightEscape to -1>>
<</if>>
<<else>>
<<if random(1, 6 - $FightDistance + Math.round(($Monster.Agility - $Player.Agility)/3)) eq 1>>
<<set $FightEscape to 1>>
<<else>>
<<set $FightEscape to -1>>
<</if>>
<</if>>
<</switch>>
<<if $Monster.Scene eq 1>>
<<switch $PussyActions>>
<<case "Rub your pussy">>
<<set $Player.Arousal to Math.clamp($Player.Arousal + random(25, 40), 0, 100)>>
<<set $Monster.Arousal to Math.clamp($Monster.Arousal + random(25, 40),0 , 100)>>
<<case "Show your pussy">>
<<set $Player.Arousal to Math.clamp($Player.Arousal + random(8, 15), 0, 100)>>
<<set $Monster.Arousal to Math.clamp($Monster.Arousal + random(14, 28),0 , 100)>>
<<case "Stretch your pussy">>
<<set $Player.Arousal to Math.clamp($Player.Arousal + random(12, 20), 0, 100)>>
<<set $Monster.Arousal to Math.clamp($Monster.Arousal + random(18, 36),0 , 100)>>
<</switch>>
<<switch $AssActions>>
<<case "Rub your ass">>
<<set $Player.Arousal to Math.clamp($Player.Arousal + random(16, 30), 0, 100)>>
<<set $Monster.Arousal to Math.clamp($Monster.Arousal + random(30, 45),0 , 100)>>
<<case "Show your ass">>
<<set $Player.Arousal to Math.clamp($Player.Arousal + random(8, 15), 0, 100)>>
<<set $Monster.Arousal to Math.clamp($Monster.Arousal + random(15, 30),0 , 100)>>
<<case "Stretch your ass">>
<<set $Player.Arousal to Math.clamp($Player.Arousal + random(12, 20), 0, 100)>>
<<set $Monster.Arousal to Math.clamp($Monster.Arousal + random(20, 40),0 , 100)>>
<</switch>>
<</if>>
<<set $CompanionTotalDamageTo to 0>>
<<switch $CompanionActions>>
<<case "Attack">>
<<if $Story.Centaur and $Centaur.CurrentLP gt 0>>
<<CompanionAttack Centaur>>
<<set $CompanionTotalDamageTo += $CompanionDamageTo>>
<</if>>
<<if $Story.Werewolf and $Werewolf.CurrentLP gt 0>>
<<CompanionAttack Werewolf>>
<<set $CompanionTotalDamageTo += $CompanionDamageTo>>
<</if>>
<<if $Story.Octopog and $Octopog.CurrentLP gt 0>>
<<OctopogHeal>>
<</if>>
<<if $Story.Dragon and $Dragon.CurrentLP gt 0>>
<<CompanionAttack Dragon>>
<<set $CompanionTotalDamageTo += $CompanionDamageTo>>
<</if>>
<<case "Heal">>
<<if $Story.Octopog and $Octopog.CurrentLP gt 0>>
<<OctopogHeal>>
<</if>>
<</switch>>
<<if $Monster.Scene eq 1>>
<<if $Clothes.OverallIntegrity eq 0>>
<<set $Monster.Arousal to Math.clamp($Monster.Arousal + random(2, 4),0 , 100)>>
<<elseif $Clothes.UnderLower eq 0>>
<<set $Monster.Arousal to Math.clamp($Monster.Arousal + random(4, 10),0 , 100)>>
<</if>>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<widget "PussyActions">>
<<if $Player.Pussy eq 0>>
<<set $PussyState to "virgin">>
<<elseif $Player.Pussy lt 50>>
<<set $PussyState to "very tight">>
<<elseif $Player.Pussy lt 100>>
<<set $PussyState to "tight">>
<<elseif $Player.Pussy lt 300>>
<<set $PussyState to "somewhat tight">>
<<elseif $Player.Pussy lt 600>>
<<set $PussyState to "somewhat loose">>
<<elseif $Player.Pussy lt 1000>>
<<set $PussyState to "loose">>
<<else>>
<<set $PussyState to "very loose">>
<</if>>
<<if $Player.Arousal lt 20>>
<<set $PussyDrip to "dry">>
<<elseif $Player.Arousal lt 40>>
<<set $PussyDrip to "aroused">>
<<elseif $Player.Arousal lt 70>>
<<set $PussyDrip to "wet">>
<<elseif $Player.Arousal lt 90>>
<<set $PussyDrip to "soaking">>
<<else>>
<<set $PussyDrip to "dripping wet">>
<</if>>
<<if $Clothes.UnderLower eq 0 and $Clothes.OverallIntegrity eq 0>>
<span style="color:#8B0000">Your <<print $PussyState>> and <<print $PussyDrip>> pussy is unprotected</span>
<<elseif $Clothes.UnderLower eq 1 and $Clothes.OverallIntegrity eq 1>>
<span style="color:#008000">Your <<print $PussyState>> and <<print $PussyDrip>> pussy is covered by your clothes</span>
<<else>>
<span style="color:#FFA500">Your <<print $PussyState>> and <<print $PussyDrip>> pussy is slighlty protected</span>
<</if>>
<br>
<<radiobutton "$PussyActions" "Do nothing" checked>> Do nothing
<<if $Clothes.UnderLower eq 0 and $Clothes.OverallIntegrity eq 0 and $PartyNumber eq 1>>
<<if $FightDistance eq 0 and $Player.Corruption gt 1500>>
| <<radiobutton "$PussyActions" "Rub your pussy">> Rub your pussy against the <<print $Monster.Name>>
<</if>>
<<if $Player.Corruption gt 1000>>
| <<radiobutton "$PussyActions" "Show your pussy">> Show your pussy to the <<print $Monster.Name>>
<</if>>
<<if $Members.Hands eq 0 and $Player.Corruption gt 1250>>
| <<radiobutton "$PussyActions" "Stretch your pussy">> Stretch your pussy in front of the <<print $Monster.Name>>
<</if>>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<widget "ResetFightVariables">>
<<set $FightDistance to random(0, 4)>>
<<set $FightEscape to 0>>
<<set $FightTurn to 0>>
<<set $HandActions = "">>
<<set $LegActions = "">>
<<set $PlayerAction to "">>
<<set $EnnemyAction to "">>
<<set $CompanionActions to "">>
<<set $EnnemeyHandAction to "">>
<<set $PussyActions to "">>
<<set $AssActions to "">>
<<set $Clothes.OverallIntegrity to 1>>
<<set $Clothes.UnderLower to 1>>
<<set $TowerFightUndress to 0>>
<<set $SeduceTry to 0>>
<<set $EnnemyAction = "">>
<<if $RandomMonster is "Horse" and $Mission.Horse[0] eq true and $Mission.Horse[1] eq false and ndef $CheckHorseFirstTime>>
<<set $FightDistance to 0>>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<widget "WriteFightData">>
<<if $Player.Arousal gte 80>>
<span style="color:#FF1493">You are currently so aroused your attack damage is reduced.</span>
<</if>>
<<switch $EnnemyLegAction>>
<<case "Closer">>
<<switch $LegActions>>
<<case "Approach the monster">>
You and the monster got closer to each other.
<<switch $FightDistance>>
<<case 0>>
You are now in close combat.
<<case 1>>
You are now a few steps away from the <<print $Monster.Name>>.
<<case 2>>
You are now four meters away from the monster.
<<case 3>>
You are now seven meters away from the monster.
<<case 4>>
You are now ten meters away from the monster.
<</switch>>
<<case "Move away from the monster">>
You failed to put distance between you and the monster.
<<switch $FightDistance>>
<<case 0>>
You are in close combat.
<<case 1>>
You are a few steps away from the <<print $Monster.Name>>.
<<case 2>>
You are four meters away from the monster.
<<case 3>>
You are seven meters away from the monster.
<<case 4>>
You are ten meters away from the monster.
<</switch>>
<<default>>
The monster monster got closer.
<<switch $FightDistance>>
<<case 0>>
You are now in close combat.
<<case 1>>
You are now a few steps away from the <<print $Monster.Name>>.
<<case 2>>
You are now four meters away from the monster.
<<case 3>>
You are now seven meters away from the monster.
<<case 4>>
You are now ten meters away from the monster.
<</switch>>
<</switch>>
<<default>>
<<switch $LegActions>>
<<case "Approach the monster">>
You got closer to the monster.
<<switch $FightDistance>>
<<case 0>>
You are now in close combat.
<<case 1>>
You are now a few steps away from the <<print $Monster.Name>>.
<<case 2>>
You are now four meters away from the monster.
<<case 3>>
You are now seven meters away from the monster.
<<case 4>>
You are now ten meters away from the monster.
<</switch>>
<<case "Move away from the monster">>
You put some distance between you and the monster.
<<switch $FightDistance>>
<<case 0>>
You are now in close combat.
<<case 1>>
You are now a few steps away from the <<print $Monster.Name>>.
<<case 2>>
You are now four meters away from the monster.
<<case 3>>
You are now seven meters away from the monster.
<<case 4>>
You are now ten meters away from the monster.
<</switch>>
<<default>>
<<switch $FightDistance>>
<<case 0>>
You are in close combat.
<<case 1>>
You are a few steps away from the <<print $Monster.Name>>.
<<case 2>>
You are four meters away from the monster.
<<case 3>>
You are seven meters away from the monster.
<<case 4>>
You are ten meters away from the monster.
<</switch>>
<</switch>>
<</switch>>
<<switch $EnnemeyHandAction>>
<<case "TieHand">>
<span style="color:#8B0000">The <<print $Monster.Name>> blocked your hands.</span>
<<case "RemoveAmor">>
<span style="color:#8B0000">The <<print $Monster.Name>> forcefuly removed your armor.</span>
<<case "RemoveClothes">>
<span style="color:#8B0000">The <<print $Monster.Name>> forcefuly removed your clothes.</span>
<<case "RemovePanties">>
<span style="color:#8B0000">The <<print $Monster.Name>> forcefuly removed your panties.</span>
<<case "Rape">>
<span style="color:#8B0000">The <<print $Monster.Name>> is trying to rape you and hurt you.</span>
<<case "Attack">>
<span style="color:#8B0000">The <<print $Monster.Name>> dealt <<print $DamageTaken>>% of your party's life points.</span>
<</switch>>
<<switch $HandActions>>
<<case "FreeHands">>
<span style="color:#008000">You successfully freed your hands.</span>
<<case "TieHands">>
<span style="color:#8B0000">You failed to free your hands.</span>
<<case "Spell">>
<<switch $HandActionsSpell>>
<<case "Heal">>
<span style="color:#6495ED">Your spell healed <<print $PlayerHeal>>% of your life points.</span>
<<case "PartyHeal">>
<span style="color:#6495ED">Your spell healed <<print $PlayerHeal>>% of your party's life points.</span>
<<case "Fireball" "Thunder" "Ventus">>
<span style="color:#6495ED">Your <<print $HandActionsSpell>> spell took <<print $DamageDone>>% of the <<print $Monster.Name>>'s life points.</span>
<<if $FightDistance eq 0>>
<span style="color:#8B0000">Being too close, you got hurt by your own spell and lost <<print $OwnDamageDown>>% of your life points.</span>
<</if>>
<<case "CurseAttack">>
<span style="color:#6495ED">Your curse removed <<print $Malus>> attack from the <<print $Monster.Name>>.</span>
<<case "CurseDefense">>
<span style="color:#6495ED">Your curse removed <<print $Malus>> defense from the <<print $Monster.Name>>.</span>
<</switch>>
<<case "Attack">>
<span style="color:#6495ED">Your attack took <<print $DamageDone>>% of the <<print $Monster.Name>>'s life points.</span>
<<case "Defend">>
<span style="color:#6495ED">Your tried to defend yourself to halve the damage you could have taken.</span>
<<case "Play with your pussy">>
<<if $Monster.Scene eq 1>>
<span style="color:#FF1493">Playing with your pussy got you and the <<print $Monster.Name>> more aroused.</span>
<<else>>
<</if>>
<<case "Play with your anus">>
<<if $Monster.Scene eq 1>>
<span style="color:#FF1493">Playing with your anus got you and the <<print $Monster.Name>> more aroused.</span>
<<else>>
<span style="color:#FF1493">Playing with your anus got you more aroused.</span>
<</if>>
<<case "Remove your armor">>
<span style="color:#FF1493">You removed your armor.</span>
<<case "Remove your clothes">>
<<if $Monster.Scene eq 1>>
<span style="color:#FF1493">You removed your clothes, the <<print $Monster.Name>> might get more and more aroused.</span>
<<else>>
<span style="color:#FF1493">You removed your clothes.</span>
<</if>>
<<case "Displace your panties">>
<<if $Monster.Scene eq 1>>
<span style="color:#FF1493">You removed your panties, the <<print $Monster.Name>> will get more and more aroused.</span>
<<else>>
<span style="color:#FF1493">You removed your panties.</span>
<</if>>
<<case "Replace your panties">>
<span style="color:#008000">You replaced your panties.</span>
<<case "Replace your clothes">>
<span style="color:#008000">You replaced your clothes.</span>
<</switch>>
<<switch $CompanionActions>>
<<case "Attack">>
<<if $OctopogHeal gt 0 and $CompanionTotalDamageTo gt 0>>
<span style="color:#6495ED">Your companions dealt <<print $CompanionTotalDamageTo>>% of the <<print $Monster.Name>>'s life points and healed a member of your team of <<print $OctopogHeal>>% of its life points.</span>
<<elseif $CompanionTotalDamageTo gt 0>>
<<if $PartyNumber eq 2>>
<span style="color:#6495ED">Your companion dealt <<print $CompanionTotalDamageTo>>% of the <<print $Monster.Name>>'s life points.</span>
<<else>>
<span style="color:#6495ED">Your companions dealt <<print $CompanionTotalDamageTo>>% of the <<print $Monster.Name>>'s life points.</span>
<</if>>
<<elseif $OctopogHeal gt 0>>
<span style="color:#6495ED"><<print $Octopog.Name>> healed a member of your team of <<print $OctopogHeal>>% of its life points.</span>
<</if>>
<<case "Heal">>
<<if $OctopogHeal gt 0>>
<span style="color:#6495ED"><<print $Octopog.Name>> healed a member of your team of <<print $OctopogHeal>>% of its life points.</span>
<</if>>
<</switch>>
<<if $Monster.Scene eq 1>>
<<switch $PussyActions>>
<<case "Rub your pussy">>
<span style="color:#FF1493">You dared rub your naked pussy against the <<print $Monster.Name>>, stimulating both of you.</span>
<<case "Show your pussy">>
<span style="color:#FF1493">You exhibited your pussy, making the <<print $Monster.Name>> lust over you.</span>
<<case "Stretch your pussy">>
<span style="color:#FF1493">You stretched your pussy lips, showing your clitoris and vagina entrance to the <<print $Monster.Name>>, making him more heated.</span>
<</switch>>
<<switch $AssActions>>
<<case "Rub your ass">>
<span style="color:#FF1493">You dared rub your naked ass against the <<print $Monster.Name>>, stimulating both of you.</span>
<<case "Show your ass">>
<span style="color:#FF1493">You exhibited your ass, making the <<print $Monster.Name>> lust over you.</span>
<<case "Stretch your ass">>
<span style="color:#FF1493">You stretched your buttocks, showing your anus to the <<print $Monster.Name>>, making him more heated.</span>
<</switch>>
<</if>>
<<if $FightEscape eq -1>>
<span style="color:#8B0000">You failed your escape.</span>
<<set $FightEscape to 0>>
<</if>>
<br><br>
<</widget>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg">>
<<goto GlobalBedroom>>
<<set $Init to true>>
<<set $Story.Progression to 1>>
You and <<print $Centaur.Name>> each rent a room in the local guild, which is currently the only building you are aware of.<br><br>
[[Your bedroom->GlobalBedroom]]
<</nobr>>Welcome in beast Companions!
Before playing, select the correct answer bellow.
[[I am a legal adult in my country and shall be allowed to proceed to caracter creation.->PlayerInit]]
<<link "I'm underage in my country.">>
<<script>>window.close()<</script>>
<</link>>
<<set $Init to false>><<nobr>>
Please select your name: <<textbox "$Player.Name" "El">>
<br><br>
You are <<listbox "$Player.Race">>
<<option "a human" "human" selected>>
<<option "an elf" "elf">>
<</listbox>>.
<br><br>
You are <<listbox "$Player.Age">>
<<option "18">>
<<option "19" >>
<<option "20">>
<<option "21" selected>>
<<option "22">>
<<option "23">>
<<option "24">>
<<option "25">>
<<option "26">>
<<option "27">>
<<option "28">>
<<option "29">>
<<option "30">>
<</listbox>> years old.
<br>
You have <<listbox "$Player.HairColor">> hair.
<<option "blond" selected>>
<<option "black">>
<<option "gray">>
<<option "red">>
<<option "brown">>
<</listbox>> hair.
<br>
You are <<listbox "$Player.Size">>
<<option "140">>
<<option "145">>
<<option "150">>
<<option "155">>
<<option "160">>
<<option "165" selected>>
<<option "170">>
<<option "175">>
<<option "180">>
<<option "185">>
<<option "190">>
<<option "195">>
<<option "200">>
<</listbox>> cm and <<listbox "$Player.Weight">>
<<option "30">>
<<option "35">>
<<option "40">>
<<option "45">>
<<option "50">>
<<option "55" selected>>
<<option "60">>
<<option "65">>
<<option "70">>
<<option "75">>
<<option "80">>
<</listbox>> kg.
<br><br>
[[Pre-confirmation of your character->PlayerInitValidation]]
<br><br>
//
Notes: <<linkreplace "Spoiler">>Elves are more adept at magic, whereas humans possess stronger constitutions. Other factors such as size can also impact constitutions, as well as influence various scenes or actions in different ways.
<</linkreplace>>
//
<</nobr>><<nobr>>
<<switch $Player.Race>>
<<case "human">>
<<set $Player.Agility to 3>>
<<set $Player.Attack to 6>>
<<set $Player.Defense to 4>>
<<set $Player.Magic to 2>>
<<case "elf">>
<<set $Player.Agility to 3>>
<<set $Player.Attack to 2>>
<<set $Player.Defense to 3>>
<<set $Player.Magic to 8>>
<</switch>>
<<if $Player.Size lt 160>>
<<set $Player.Agility += 1>>
<<set $Player.Attack -= 1>>
<</if>>
<<if $Player.Weight gt 60>>
<<set $Player.Agility -= 2>>
<<set $Player.Defense += 1>>
<<set $Player.Attack += 1>>
<</if>>
<div style="position: relative; width: 220px; height: 475px; padding: 5px">
<img
src="images/sidebar/Body/body_base.png"
style="position: absolute; left: 0; top: 0; width: 220px; height: 500px">
<img
src="images/sidebar/Face/face_neutral.png"
style="position: absolute; left: 0; top: 0; width: 220px; height: 500px">
<img
src="images/sidebar/Clothes/armor_default.png"
style="position: absolute; left: 0; top: 0; width: 220px; height: 500px">
<img
src="images/sidebar/Weapons/weapon_empty.png"
style="position: absolute; left: 0; top: 0; width: 220px; height: 500px">
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/sidebar/Hair/hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 220px; height: 500px">
<<case "black">>
<img
src="images/sidebar/Hair/hair_raven.png"
style="position: absolute; left: 0; top: 0; width: 220px; height: 500px">
<<case "gray">>
<img
src="images/sidebar/Hair/hair_ashen.png"
style="position: absolute; left: 0; top: 0; width: 220px; height: 500px">
<<case "red">>
<img
src="images/sidebar/Hair/hair_red.png"
style="position: absolute; left: 0; top: 0; width: 220px; height: 500px">
<<case "brown">>
<img
src="images/sidebar/Hair/hair_brown.png"
style="position: absolute; left: 0; top: 0; width: 220px; height: 500px">
<<default>>
<img
src="images/sidebar/Hair/hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 220px; height: 500px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/sidebar/Ear/ear_elf.png"
style="position: absolute; left: 0; top: 0; width: 220px; height: 500px">
<<default>>
<</switch>>
</div>
<br>
You are <<print $Player.Name>>, a <<print $Player.Age>> year old <<print $Player.Race>> with
<<switch $Player.HairColor>>
<<case "blond">>
blonde
<<default>>
<<print $Player.HairColor>>
<</switch>>
hair. You are <<print $Player.Size>>cm tall and weight <<print $Player.Weight>>kg.
<br><br>
As you are level <<print $Player.Level>>, you have the following statistics:
<li>Attack: <<print $Player.Attack>></li>
<li>Defense: <<print $Player.Defense>></li>
<li>Agility: <<print $Player.Agility>></li>
<li>Magic: <<print $Player.Magic>></li>
<br>
You have <<print $Player.Corruption>> corruption and <<print $Player.Money>>$.
<br><br>
If everything is OK, [[you can move forward->MonbourgInit]].
<br>
Else, you can go back to [[your character customisation->PlayerInit]].
<</nobr>><<nobr>>
<<set $Monbourg =
{
Progression: 1,
Guild: true,
Shop: false,
Farm: false,
Hospital: false,
Forests: false,
Mountains: false,
Plains: false,
SeaBorders: false
}
>>
<<set $World.Monbourg to true>>
Welcome to Monbourg!
<br><br>
It is your first time here and you might need some time to accomodate to the village.
<br>
Fortunately, [[one of your friend and companion, a centaur->CentaurInit]] followed you to your new adventures!
<</nobr>><<set $Inventory.CaveMap =
{
Name: "Cave map",
Quantity: 0,
Description: "A map than can be used to find your way inside the cave between Morya and Monbourg."
}>>
<<set $Inventory.Stone =
{
Name: "Stone",
Quantity: 0,
Description: "A basic mineral found in caves."
}>>
<<set $Inventory.Gold =
{
Name: "Gold nugget",
Quantity: 0,
Description: "A bit of gold mineral."
}>>
<<set $Inventory.CaveDonjonKey =
{
Name: "Cave dungeon key",
Quantity: 0,
Description: "A key to open the dungeon in the Morya to Monbourg cave."
}>>
<<set $Inventory.GodsTowerKey =
{
Name: "Tower of gods key",
Quantity: 0,
Description: "A key to open the dungeon tower between Morya and Boloyam."
}>>
<<set $Inventory.SmallHealthPotion =
{
Name: "Small health potion",
Quantity: 0,
Description: "Potion which give you 25% of your max health back upon consumption."
}>>
<<set $Inventory.MediumHealthPotion =
{
Name: "Medium health potion",
Quantity: 0,
Description: "Potion which give you 50% of your max health back upon consumption."
}>>
<<set $Inventory.PotentHealthPotion =
{
Name: "Potent health potion",
Quantity: 0,
Description: "Potion which give you 75% of your max health back upon consumption."
}>>
<<set $Inventory.AphrodisiacPotion =
{
Name: "Aphrodisiac potion",
Quantity: 0,
Description: "Potion which make you lustful upon consumption."
}>>
<<set $Inventory.AntiLustPotion =
{
Name: "Anti lust potion",
Quantity: 0,
Description: "Potion which reduce your libido upon consumption."
}>>
<<set $Inventory.PussyTighterPotion =
{
Name: "Tight pussy potion",
Quantity: 0,
Description: "Potion to make your vagina a little more tight."
}>>
<<set $Inventory.AssTighterPotion =
{
Name: "Tight ass potion",
Quantity: 0,
Description: "Potion to make your ass a little more tight."
}>>
<<set $Inventory.PotentPussyTighterPotion =
{
Name: "Potent tight pussy potion",
Quantity: 0,
Description: "Potion to make your vagina more tight."
}>>
<<set $Inventory.PotentAssTighterPotion =
{
Name: "Potent tight ass potion",
Quantity: 0,
Description: "Potion to make your ass more tight."
}>>
<<set $Inventory.AbortionPotion =
{
Name: "Abortion potion",
Quantity: 0,
Description: "Potion to make you abort upon consumption."
}>>
<<set $Inventory.AntiPregnancyPotion =
{
Name: "Abortion potion",
Quantity: 0,
Description: "A contraceptive potion, to prevent you from being pregnant."
}>>
<<set $Inventory.FertilityPotion =
{
Name: "Fertility potion",
Quantity: 0,
Description: "A potion that make you a little bit more fertile."
}>>
<<set $Inventory.AntiFertilityPotion =
{
Name: "Abortion potion",
Quantity: 0,
Description: "A potion that make you a little bit less fertile."
}>>
<<set $Inventory.Rabbit =
{
Name: "Rabbit meat",
Quantity: 0,
Description: "Rabbit you hunted for its meat"
}>>
<<set $Inventory.Slime =
{
Name: "Slime",
Quantity: 0,
Description: "Slime you captured."
}>>
<<set $Inventory.Horse =
{
Name: "Horse",
Quantity: 0,
Description: "Horse you captured."
}>>
<<set $Inventory.Bandit =
{
Name: "Bandit",
Quantity: 0,
Description: "Bandit you captured."
}>>
<<set $Inventory.WolfFang =
{
Name: "Wolf fang",
Quantity: 0,
Description: "Fang from a wolf you hunted."
}>>
<<set $Inventory.Tentacle =
{
Name: "Tentacle",
Quantity: 0,
Description: "Tentacle from an octobog."
}>>
<<set $Inventory.Crab =
{
Name: "Crab",
Quantity: 0,
Description: "Crab you captured."
}>>
<<set $Inventory.Fish =
{
Name: "Fish",
Quantity: 0,
Description: "A standard fish."
}>>
<<set $Inventory.Trident =
{
Name: "Trident",
Quantity: 0,
Description: "Trident from a mermaid."
}>>
<<set $Inventory.SpiderSilk =
{
Name: "Spider silk",
Quantity: 0,
Description: "Silk from a spider."
}>>
<<set $Inventory.EarthCore =
{
Name: "Earth core",
Quantity: 0,
Description: "An earth core you got from an elemental."
}>>
<<set $Inventory.WaterCore =
{
Name: "Water core",
Quantity: 0,
Description: "An water core you got from an elemental."
}>>
<<set $Inventory.WindCore =
{
Name: "Wind core",
Quantity: 0,
Description: "An wind core you got from an elemental."
}>>
<<set $Inventory.FireCore =
{
Name: "Fire core",
Quantity: 0,
Description: "An fire core you got from an elemental."
}>>
<<set $Inventory.ThunderCore =
{
Name: "Thunder core",
Quantity: 0,
Description: "An thunder core you got from an elemental."
}>>
<<set $Inventory.Minotaur =
{
Name: "Minotaur",
Quantity: 0,
Description: "A minotaur you captured for personnal purposes."
}>>
<<set $Inventory.DragonEgg =
{
Name: "Dragon egg",
Quantity: 0,
Description: "A dragon egg. It has a diameter of 17cm."
}>>
<<set $Inventory.WorldTreeBranch =
{
Name: "Branch of the world tree",
Quantity: 0,
Description: "A branch of the world tree."
}>>
<<set $Inventory.Bottle =
{
Name: "Bottle",
Quantity: 0,
Description: "A bottle made of metal, that can contains any liquids."
}>>
<<set $Inventory.Cucumber =
{
Name: "Cucumber",
Quantity: 0,
Description: "A big cucumber from the farm."
}>>
<<set $Inventory.Carrot =
{
Name: "Carrot",
Quantity: 0,
Description: "A carrot from the farm."
}>>
<<set $Inventory.ChickenEgg =
{
Name: "Chicken egg",
Quantity: 0,
Description: "A regular chicken egg. It has a diameter of 5,5cm"
}>>
<<set $Inventory.OstrichEgg =
{
Name: "Ostrich egg",
Quantity: 0,
Description: "A huge egg from an ostrich. It has a diameter of 15cm."
}>>
<<set $Inventory.CampingSet =
{
Name: "Camping set",
Quantity: 0,
Description: "A set containing all necessary tools to do camping in the nature, outside cities"
}>>
<<set $Inventory.Apple =
{
Name: "Apple",
Quantity: 0,
Description: "An apple."
}>>
<<set $Inventory.Clover =
{
Name: "Four leaf clover",
Quantity: 0,
Description: "A four leaf clover."
}>>
<<set $Inventory.Yucca =
{
Name: "Yucca",
Quantity: 0,
Description: "A plant from the mountains. It is rabbit resistant."
}>>
<<set $Inventory.Liatris =
{
Name: "Liatris",
Quantity: 0,
Description: "A plant from the mountains. It's a favorite of migrating monarch butterflies."
}>>
<<set $Inventory.Tanfouguite =
{
Name: "Sprout of tanfouguite",
Quantity: 0,
Description: "A small sprout with medicinal virtues."
}>>
<<set $Inventory.Mycelium =
{
Name: "Mycelium sample",
Quantity: 0,
Description: "Something that come from fungus."
}>>
<<set $Inventory.Chlorobitus =
{
Name: "Root of chlorobitus",
Quantity: 0,
Description: "A root from a chlorobitus. It has a small ressemblance with a penis."
}>>
<<set $Inventory.Aphrodyte =
{
Name: "Aphrodyte leaf",
Quantity: 0,
Description: "A leaf from the aphrodyte plant."
}>>
<<set $Inventory.SmallDildo =
{
Name: "Small dildo",
Quantity: 0,
Description: "A small dildo. It mesures 9cm in length and has a diameter of 2.5cm."
}>>
<<set $Inventory.Dildo =
{
Name: "Dildo",
Quantity: 0,
Description: "A standard dildo. It mesures 14cm in length and has a diameter of 4cm."
}>>
<<set $Inventory.BigDildo =
{
Name: "Big dildo",
Quantity: 0,
Description: "A big dildo. It mesures 20cm in length and has a diameter of 6cm."
}>>
<<set $Inventory.ExtraLargeDildo =
{
Name: "Extra large dildo",
Quantity: 0,
Description: "An extra large dildo. It mesures 25cm in length and has a diameter of 8cm."
}>>
<<set $Inventory.SmallKnotDildo =
{
Name: "Small knotted dildo",
Quantity: 0,
Description: "A small knotted dildo. It mesures 10cm in length, has a diameter of 2.5cm and a knot of 4cm."
}>>
<<set $Inventory.KnotDildo =
{
Name: "Knotted dildo",
Quantity: 0,
Description: "A knotted dildo. It mesures 14cm in length, has a diameter of 4cm and a knot of 6cm."
}>>
<<set $Inventory.BigKnotDildo =
{
Name: "Big knotted dildo",
Quantity: 0,
Description: "A big knotted dildo. It mesures 20cm in length, has a diameter of 6cm and a knot of 9cm."
}>>
<<set $Inventory.ExtraLargeKnotDildo =
{
Name: "Extra large knotted dildo",
Quantity: 0,
Description: "An extra large knotted dildo. It mesures 28cm in length, has a diameter of 8cm and a knot of 12cm."
}>>
<<set $Inventory.SmallHorseDildo =
{
Name: "Small horse dildo",
Quantity: 0,
Description: "A dildo looking like a small horse penis. It mesures 25cm in length, has a diameter of 5cm and a flare of 7cm."
}>>
<<set $Inventory.HorseDildo =
{
Name: "Horse dildo",
Quantity: 0,
Description: "A dildo looking like a horse penis. It mesures 35cm in length, has a diameter of 7cm and a flare of 10cm."
}>>
<<set $Inventory.BigHorseDildo =
{
Name: "Big horse dildo",
Quantity: 0,
Description: "A dildo looking like a big horse penis. It mesures 45cm in length, has a diameter of 9cm and a flare of 12cm."
}>>
<<set $Inventory.ExtraLargeHorseDildo =
{
Name: "Extra large horse dildo",
Quantity: 0,
Description: "A looking like an extra large horse penis. It mesures 55cm in length, has a diameter of 12cm and a flare of 16cm."
}>>
<<set $Inventory.SmallDragonDildo =
{
Name: "Small dragon dildo",
Quantity: 0,
Description: "A small dragon dildo. It mesures 20cm in length, has a diameter of 5cm, a knot of 7.5cm and a flare of 7cm."
}>>
<<set $Inventory.DragonDildo =
{
Name: "Dragon dildo",
Quantity: 0,
Description: "A dragon dildo. It mesures 25cm in length, has a diameter of 7cm, a knot of 11cm and a flare of 10cm."
}>>
<<set $Inventory.BigDragonDildo =
{
Name: "Big dragon dildo",
Quantity: 0,
Description: "A big dragon dildo. It mesures 30cm in length, has a diameter of 9cm, a knot of 13.5cm and a flare of 12cm."
}>>
<<set $Inventory.ExtraLargeDragonDildo =
{
Name: "Extra large dragon dildo",
Quantity: 0,
Description: "An extra large dragon dildo. It mesures 35cm in length, has a diameter of 12cm, a knot of 18cm and a flare of 16cm."
}>><<nobr>>
<img src="images/characters/octopog/octopog.jpg" width="300px">
<br><br>
Her name is <<textbox "$Octopog.Name" "Poulpette">>
<br><br>
She is <<listbox "$Octopog.Age">>
<<option "18">>
<<option "19" selected>>
<<option "20">>
<<option "21">>
<<option "22">>
<<option "23">>
<<option "24">>
<</listbox>> years old.
She is <<listbox "$Octopog.Size">>
<<option "50">>
<<option "55">>
<<option "60">>
<<option "65">>
<<option "70">>
<<option "75">>
<<option "80">>
<<option "85">>
<<option "90" selected>>
<<option "95">>
<<option "100">>
<<option "105">>
<<option "110">>
<<option "115">>
<<option "120">>
<<option "125">>
<<option "130">>
<<option "135">>
<<option "140">>
<<option "145">>
<<option "150">>
<<option "155">>
<<option "160">>
<</listbox>> cm and <<listbox "$Octopog.Weight">>
<<option "15">>
<<option "20">>
<<option "25" selected>>
<<option "30">>
<<option "35">>
<<option "40">>
<<option "45">>
<<option "50">>
<<option "55">>
<<option "60">>
<</listbox>> kg.
<br><br>
She has 8 tentacles, each of <<listbox "$Octopog.TentacleSize">>
<<option "1">>
<<option "2">>
<<option "3" selected>>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<</listbox>> cm of diameter.
<br><br>
[[Confirmation of the octopog caracteristics->OctopogValidation]]
<</nobr>><<nobr>>
<<set $Story.Octopog to true>>
<<set $MonbourgSeaQuest to 2>>
<</nobr>>
You got her on your back, gave her a few clothes, and [[went back to Monbourg->Monbourg]].Her is named <<print $Octopog.Name>>. She is <<print $Octopog.Age>> years old. Sh is <<print $Octopog.Size>> cm tall and weight <<print $Octopog.Weight>> kg.
She has 8 tentacles having a diameter of <<print $Octopog.TentacleSize>> cm.
If everything is OK, [[you can move forward->OctopogValidatation2]].
Else, you can go back to [[the octopog customisation->OctopogInit]].<<set $Pnj = []>>
<<set $Pnj.MonbourgFarmer =
{
Name: "Ed",
Sexe: "Male",
Relationship: 0,
Love: 0,
Progress: 0
}>>
<<set $Pnj.MonbourgReceptionist =
{
Name: "Ed",
Sexe: "Male",
Relationship: 0,
Love: 0,
Progress: 0
}>>
<<set $Pnj.MonbourgChief =
{
Name: "Ed",
Sexe: "Male",
Relationship: 0,
Love: 0,
Progress: 0
}>>
<<set $Pnj.MonbourgShopper =
{
Name: "Ed",
Sexe: "Male",
Relationship: 0,
Love: 0,
Progress: 0
}>>
<<set $Pnj.MoryaMayor =
{
Name: "Ed",
Sexe: "Male",
Relationship: 0,
Love: 0,
Progress: 0
}>>
<<set $Pnj.MoryaFarmer1 =
{
Name: "Ed",
Sexe: "Male",
Relationship: 0,
Love: 0,
Progress: 0
}>>
<<set $Pnj.MoryaFarmer2 =
{
Name: "Ed",
Sexe: "Male",
Relationship: 0,
Love: 0,
Progress: 0
}>>
<<set $Pnj.MoryaFarmer3 =
{
Name: "Ed",
Sexe: "Male",
Relationship: 0,
Love: 0,
Progress: 0
}>>
<<set $Pnj.MoryaAlchimist =
{
Name: "Ed",
Sexe: "Male",
Relationship: 0,
Love: 0,
Progress: 0
}>>
<<set $Pnj.MoryaBlacksmith =
{
Name: "Ed",
Sexe: "Male",
Relationship: 0,
Love: 0,
Progress: 0
}>>
<<set $Pnj.MoryaElfChief =
{
Name: "Isa",
Sexe: "Female",
Relationship: 0,
Love: 0,
Progress: 0
}>><<nobr>>
<!-- Cheat text -->
<<set $RCStrNo to "Cheat code is wrong. Please check subscribestar or patreon for the last cheat code :)">>
<<set $RCStrYes to "Cheat code OK.">>
<!-- Achievments empty array-->
<<set $Achievments = [] >>
<!-- Children empty array -->
<<set $Children = [] >>
<!-- First achivment for a new beginning -->
<<set _now to new Date()>>
<<set $Year to _now.getFullYear()>>
<<set $Month to _now.getMonth()>>
<<set $Day to _now.getDate()>>
<<set _NewAchievment to "<<print $Year>>/<<print $Month>>/<<print $Day>> - A new beginning">>
<<set $Achievments.push(_NewAchievment)>>
<!-- Lost counter init -->
<<set $FightLost to 0>>
<!-- Time setup -->
<<set setup.DAYS to ["Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"]>>
<<set setup.PERIODS to ["Asleep", "Morning", "Noon", "Afternoon", "Evening", "Night"]>>
<<set $day to 1>>
<<set $period to 2>>
<!-- For part 2 events-->
<<set $FirstWarOpening to 0>>
<!-- For AF mod -->
<<set $OptionBestiality to "Off">>
<!-- Weapon and armor init -->
<<set $Weapon =
{
Name: "",
Attack: 0,
Defense: 0,
Agility: 0,
Magic: 0,
Equiped: false
}>>
<<set $Armor =
{
Name: "",
Attack: 0,
Defense: 0,
Agility: 0,
Magic: 0,
Equiped: false
}>>
<!-- Story init -->
<<set $Story =
{
Progression: 1,
Centaur: true,
Werewolf: false,
Dragon: false,
Octopog: false
}
>>
<<set $Party =
{
Centaur: true,
Werewolf: false,
Dragon: false,
Octopog: false
}
>>
<<set $World =
{
Monbourg: false,
Boloyam: false,
Morya: false,
Alaryem: false
}
>>
<!-- Masturbation init -->
<<set $Masturbation =
{
PussyOneFinger: [false, 0, 3],
PussyTwoFinger: [false, 50, 4],
PussyThreeFinger: [false, 100, 5],
PussyFourFinger: [false, 400, 15],
PussyFist: [false, 1000, 40],
PussyCarrot: [false, 100, 5],
PussyCucumber: [false, 150, 6],
PussyBedpost: [false, 800, 30],
AnalOneFinger: [false, 70, 5],
AnalTwoFinger: [false, 150, 7],
AnalThreeFinger: [false, 400, 15],
AnalFourFinger: [false, 800, 30],
AnalFist: [false, 1200, 50],
AnalCarrot: [false, 200, 9],
AnalCucumber: [false, 400, 15],
AnalBedpost: [false, 1200, 50],
DoubleCarrot: [false, 400, 15],
DoubleCarrotCucumber: [false, 500, 18],
DoubleCucumber: [false, 800, 30],
ChickenEgg: [false, 400, 15],
OstrichEgg: [false, 2000, 100],
DragonEgg: [false, 2500, 125],
SmallDildo: [true, 50, 4],
Dildo: [true, 100, 5],
BigDildo: [true, 400, 15],
ExtraLargeDildo: [true, 1000, 40],
SmallKnotDildo: [true, 200, 8],
KnotDildo: [true, 600, 25],
BigKnotDildo: [true, 1500, 60],
ExtraLargeKnotDildo: [true, 2000, 100],
SmallHorseDildo: [true, 300, 12],
HorseDildo: [true, 1000, 40],
BigHorseDildo: [true, 2000, 100],
ExtraLargeHorseDildo: [true, 3000, 150],
SmallDragonDildo: [true, 400, 15],
DragonDildo: [true, 1200, 50],
BigDragonDildo: [true, 2500, 125],
ExtraLargeDragonDildo: [true, 4000, 200]
}
>>
<!-- Non repeatable quest initialisation -->
<<set $Mission =
{
Slimes: [false, false, 15, 0],
FirstShopping: [false, false, 0, 0],
SlimesAgain: [false, false, 25, 0],
Rabbit: [false, false, 20, 0],
Bandits: [false, false, 50, 0],
Horse: [false, false, 100, 0],
SlimesThree: [false, false, 50, 0],
Farm: [false, false, 50, 0],
Wolf: [false, false, 20, 0],
Armor: [false, false, 0, 0],
Stable: [false, false, 80, 0],
Werewolf: [false, false, 20, 0],
Cure: [false, false, 40, 0],
Spell: [false, false, 50, 0],
FullMoon: [false, false, 0, 0],
ElfVillage: [false, false, 20, 0],
DefendFarm: [false, false, 100, 0],
Herbs: [false, false, 50, 0],
Orphanage: [false, false, 0, 100]
}
>>
<<set $OpenBoloyamQuest to 0>>
<<set $MonbourgSeaQuest to 0>>
<<set $PartyNumber to 2>>
<!-- Spell init -->
<<set $Spell =
{
Fireball: true,
Thunder: false,
Ventus: false,
Heal: false,
PartyHeal: false,
CurseAttack: false,
CurseDefense: false,
CurseAgility: false,
BuffAttack: false,
BuffDefense: false,
BuffAgility: false
}
>>
<<set $UseSpell=
{
Fireball: true
}
>>
<!-- Player init -->
<<set $Player =
{
Name: "",
Race: "",
HairColor: "",
Level: 1,
Size: -1,
Weight: -1,
Age: -1,
Corruption: 0,
Money: 30,
Experience: 0,
MaxLP: 100,
CurrentLP: 100,
Agility: -1,
Attack: -1,
Defense: -1,
Magic: -1,
Pussy: 0,
Ass: 0,
Arousal: 0,
Pregnant: 0,
Ferility: 3,
AdventurerRank: "None",
SorcererLevel: "None"
}
>>
<!-- Companion init -->
<<set $Centaur =
{
Name: "",
Color: "",
Level: 1,
Size: -1,
Weight: -1,
Age: -1,
Experience: 0,
DickTrunk: 0,
DickFlare: 0,
DickCenterRing: 0,
DickBase: 0,
DickLength: 0,
MaxLP: 100,
CurrentLP: 100,
Agility: 2,
Attack: 9,
Defense: 4,
Magic: 0
}
>>
<<set $Werewolf =
{
Name: "",
Color: "",
Level: 1,
HumanSize: -1,
HumanWeight: -1,
WerewolfSize: -1,
WerewolfWeight: -1,
Age: -1,
Experience: 0,
HumanDickLength: 0,
HumanDickSize: 0,
WerewolfDickLength: 0,
WerewolfDickSize: 0,
WerewolfDickKnot: 0,
MaxLP: 100,
CurrentLP: 100,
Agility: 3,
Attack: 10,
Defense: 2,
Magic: 0
}
>>
<<set $Dragon =
{
Name: "",
Color: "",
Level: 1,
Size: -1,
Weight: -1,
Age: -1,
Experience: 0,
DickTrunk: 0,
DickFlare: 0,
DickCenterRing: 0,
DickBase: 0,
DickLength: 0,
MaxLP: 100,
CurrentLP: 100,
Agility: 1,
Attack: 13,
Defense: 6,
Magic: 0
}
>>
<<set $Octopog =
{
Name: "",
Color: "",
Level: 1,
Size: -1,
Weight: -1,
Age: -1,
Experience: 0,
MaxLP: 100,
CurrentLP: 100,
Agility: 4,
Attack: 0,
Defense: 3,
Magic: 8
}
>>
<!-- Inventory init -->
<<set $Inventory =
{
}
>>
<!-- Capturable monster counter init -->
<<set $Slime =
{
Captured: 0
}
>>
<<set $Horse =
{
Captured: 0
}
>>
<<set $Rabbit =
{
Killed: 0
}
>>
<<set $Bandit =
{
Killed: 0
}
>>
<<set $MaxSlimeCapture to 0>>
<<set $MaxRabbitKilled to 0>>
<<set $MaxBanditKilled to 0>>
<<set $MaxHorseCapture to 0>>
<!-- Dungeon counter init -->
<<set $CaveDonjonTime to 0>>
<!-- Option init -->
<<set $OptionPregnancy to "On">>
<<set $PregnancyLength to "Normal">>
<<set $PregnancyMiscarriage to "On">>
<<set $OptionXray to "Off">>
<!-- Companion chat init -->
<<set $ChatCounter =
{
Centaur: 0,
Werewolf: 0,
Dragon: 0,
Octopog: 0,
Fairy: 0,
HumanBoy: 0,
SlimeGirl: 0
}
>>
<</nobr>><<set $WoodenSword =
{
Name: "Wooden sword",
Attack: 1,
Defense: 0,
Agility: 0,
Magic: 0
}
>>
<<set $Inventory.WoodenSword =
{
Name: "Wooden sword",
Quantity: 0,
Description: "A sword made of wood for training."
}
>>
<<set $IronSword =
{
Name: "Iron sword",
Attack: 3,
Defense: 1,
Agility: 0,
Magic: 0
}
>>
<<set $Inventory.IronSword =
{
Name: "Iron sword",
Quantity: 0,
Description: "A sword made of iron. It is quite strong and sturdy."
}
>>
<<set $RustySword =
{
Name: "Rusty sword",
Attack: 2,
Defense: 0,
Agility: 0,
Magic: 0
}
>>
<<set $Inventory.RustySword =
{
Name: "Rusty sword",
Quantity: 0,
Description: "A rusty sword. It's not the best, but it is better than nothing."
}
>>
<<set $LongSword =
{
Name: "Long sword",
Attack: 8,
Defense: 0,
Agility: -2,
Magic: 0
}
>>
<<set $Inventory.LongSword =
{
Name: "Long sword",
Quantity: 0,
Description: "A long sword. It is heavy but do a lot of damage."
}
>>
<<set $WoodenStaff =
{
Name: "Wooden Staff",
Attack: 1,
Defense: 0,
Agility: 0,
Magic: 4
}
>>
<<set $Inventory.WoodenStaff =
{
Name: "Wooden staff",
Quantity: 0,
Description: "A magic staff made of wood. It is not bad considering its materials."
}
>><img src="images/characters/werewolf/werewolf.jpg" width="300px">
Please select his name: <<textbox "$Werewolf.Name" "Gabriel">>
<<nobr>>He is <<listbox "$Werewolf.Age">>
<<option "18">>
<<option "19">>
<<option "20" selected>>
<<option "21">>
<<option "22">>
<<option "23">>
<<option "24">>
<<option "25">>
<<option "26">>
<<option "27">>
<<option "28">>
<<option "29">>
<<option "30">>
<</listbox>> years old.
<</nobr>>
<<nobr>>He is <<listbox "$Werewolf.HumanSize">>
<<option "160">>
<<option "165">>
<<option "170">>
<<option "175" selected>>
<<option "180">>
<<option "185">>
<<option "190">>
<<option "195">>
<<option "200">>
<</listbox>> cm and <<listbox "$Werewolf.HumanWeight">>
<<option "45">>
<<option "50">>
<<option "55">>
<<option "60">>
<<option "65" selected>>
<<option "70">>
<<option "85">>
<<option "90">>
<<option "95">>
<<option "100">>
<</listbox>> kg in his human form .
<</nobr>>
<<nobr>>In his werewolf form, he is <<listbox "$Werewolf.WerewolfSize">>
<<option "180">>
<<option "190">>
<<option "200">>
<<option "220">>
<<option "230">>
<<option "240">>
<<option "250">>
<<option "260" selected>>
<<option "270">>
<<option "280">>
<<option "290">>
<<option "300">>
<</listbox>> cm and <<listbox "$Werewolf.WerewolfWeight">>
<<option "100">>
<<option "120">>
<<option "140">>
<<option "160">>
<<option "180">>
<<option "200" selected>>
<<option "220">>
<<option "240">>
<<option "260">>
<<option "280">>
<<option "300">>
<</listbox>> kg.
<</nobr>>
<<nobr>>His human dick's length is <<listbox "$Werewolf.HumanDickLength">>
<<option 9>>
<<option 10>>
<<option 11>>
<<option 12>>
<<option 13>>
<<option 14>>
<<option 15 selected>>
<<option 16>>
<<option 17>>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25>>
<</listbox>> cm and <<listbox "$Werewolf.HumanDickSize">>
<<option 2>>
<<option 3>>
<<option 4 selected>>
<<option 5>>
<<option 6>>
<</listbox>> cm wide.<</nobr>>
<<nobr>> When in werewolf form, his dick's length is <<listbox "$Werewolf.WerewolfDickLength">>
<<option 15>>
<<option 16>>
<<option 17>>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25>>
<<option 26 selected>>
<<option 27>>
<<option 28>>
<<option 29>>
<<option 30>>
<<option 31>>
<<option 32>>
<<option 33>>
<<option 34>>
<<option 35>>
<<option 36>>
<<option 37>>
<<option 38>>
<<option 39>>
<<option 40>>
<</listbox>> cm and <<listbox "$Werewolf.WerewolfDickSize">>
<<option 4>>
<<option 5>>
<<option 6 >>
<<option 7 selected>>
<<option 8>>
<<option 9>>
<<option 10>>
<</listbox>> cm wide, while its knot has a diameter of <<listbox "$Werewolf.WerewolfDickKnot">>
<<option 6>>
<<option 7>>
<<option 8>>
<<option 9>>
<<option 10 selected>>
<<option 11>>
<<option 12>>
<<option 13>>
<</listbox>> cm.
<</nobr>>
<img src="images/others/werewolfshaft.jpg" width="300px">
[[Confirmation of the werewolf caracteristics->WerewolfValidation]]After asking the guild to give him a room, [[you got back to yours->WerewolfValidated]].
<<set $Story.Werewolf to true>><<set $CurrentZone to "Monbourg">>
<<goto GlobalBedroom>>He is named <<print $Werewolf.Name>>. He is <<print $Werewolf.Age>> years old. He is <<print $Werewolf.HumanSize>> cm tall and weight <<print $Werewolf.HumanWeight>> kg in his human form, while he is <<print $Werewolf.WerewolfSize>> cm tall and weight <<print $Werewolf.WerewolfWeight>> kg in his werewolf form.
While human, he has a dick <<print $Werewolf.HumanDickLength>> cm long for <<print $Werewolf.HumanDickSize>> cm of diameter.
In werewolf form, his dick is <<print $Werewolf.WerewolfDickLength>> cm long for <<print $Werewolf.WerewolfDickSize>> cm of diameter with a knot of <<print $Werewolf.WerewolfDickKnot>> cm wide.
If everything is OK, [[you can move forward->WerewolfValidatation2]].
Else, you can go back to [[the werewolf customisation->WerewolfInit]].
<<if ndef $PartyNumber>>
<<set $PartyNumber eq 3>>
<<else>>
<<set $PartyNumber += 1>>
<</if>><<say 'Isa' 'images/portraits/isa.jpg'>>Hello <<print $Player.Name>>! How are you? Can I do something for you?<</say>>
[[Go back->MoryaElfCamp]]<<nobr>>
<<say 'Susane' 'images/portraits/susane.jpg'>>
Hey <<print $Player.Name>>!
<</say>>
<br><br>
<<if $Player.Money lt 10>>
You don't have enough money for a pregnancy test (10$).
<<else>>
<<linkreplace "Ask for a pregnancy test (10$)">>
<<Pay 10>>
<<if $Player.Pregnant eq 1 and 9 * $Pregnancy.Term gt $Pregnancy.Duration>>
<<say 'Susane' 'images/portraits/susane.jpg'>>
Oh my lord, it seems you are pregnant! Do you wish to [[do some analysis to determine the baby caracteristics->OrphanageAnalysis]]? Or would you wish to [[abort->OrphanageAbortion]]?
<</say>>
<<else>>
<<say 'Susane' 'images/portraits/susane.jpg'>>
If you didn't have any sexual intercourse in the last few days, you shouldn't be pregnant...
<</say>>
<</if>>
<</linkreplace>>
<</if>>
<br><br>
<img src="images/icons/orphanage.png" width="15px"> [[Orphanage]]
<</nobr>><<nobr>>
<<if $Player.Money lt 450>>
You don't have enough money for abortion (450$).
<<else>>
<<if $Pregnancy.Term gt $Pregnancy.Duration / 2>>
<<say 'Susane' 'images/portraits/susane.jpg'>>
I'm sorry my dear <<print $Player.Name>>, but it seems it is too late for abortion...
<</say>>
<<else>>
<<linkreplace "Abort (450$)">>
<<Pay 450>>
<<set $Pregnancy =
{
Race: "",
Term: 0,
Sex: "",
Duration: 25
}
>>
<<set $Player.Pregnant to 0>>
<<say 'Susane' 'images/portraits/susane.jpg'>>
It's done!
<</say>>
<</linkreplace>>
<</if>>
<</if>>
<br><br>
<img src="images/icons/orphanage.png" width="15px"> [[Orphanage]]
<</nobr>><<nobr>>
<<if $Player.Money lt 100>>
You don't have enough money for the analysis to determine the baby caracteristics (100$).
<<else>>
<<linkreplace "Ask for the analysis to determine the baby caracteristics (100$)">>
<<Pay 100>>
<<say 'Susane' 'images/portraits/susane.jpg'>>
You are pregnant for <<print $Pregnancy.Term>> days. The baby will be a <<print $Pregnancy.Sex>> <<print $Pregnancy.Race>>. You should be able to give birth in <<print $Pregnancy.Duration - $Pregnancy.Term>> days.
<<if $Pregnancy.Term gt $Pregnancy.Duration / 2>>
I hope you want to keep it, because it is already too late for abortion.
<<else>>
If you were to not want it at all, [[abortion->OrphanageAbortion]] is still possible, for now...
<</if>>
<</say>>
<</linkreplace>>
<</if>>
<br><br>
<img src="images/icons/orphanage.png" width="15px"> [[Orphanage]]
<</nobr>><<nobr>>
<<if def $PregnancyMiscarriage and $PregnancyMiscarriage is "Off">>
<<set $BirthSuccess = 1>>
<<else>>
<<switch $Pregnancy.Race>>
<<case "Human">>
<<set $BirthSuccess = random(1,100)>>
<<case "Elfe">>
<<set $BirthSuccess = random(1,120)>>
<<default>>
<<set $BirthSuccess = random(1,150)>>
<</switch>>
<</if>>
<<set _BabyDad to $Pregnancy.Dad>>
<<set _BabyRace to $Pregnancy.Race>>
<<if ndef $BirthHelp or $BirthHelp is "None" or $BirthHelp is "">>
Upon waking up in the morning, you realized that your water had broken. Simultaneously, you started experiencing increasingly intense contractions. You realized that you were going to give birth at that moment, unassisted by a midwife.
You lay down unclothed, spreading your legs to facilitate the process. Once in a comfortable position, you started pushing. You could feel your cervix gradually dilating to allow your baby to come through.<br><br>
<<switch $Pregnancy.Race>>
<<case "Human" "Elf" "Goblin" "human" "elf">>
<<set $Player.Pussy += 20>>
It was painful, but nothing you couldn't manage. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina.
<<if $Player.Pussy lt 750>>
Even if it was natural, it was larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<<else>>
Even if it was natural, it was very large. But your pussy could accomodate it. You felt your entrance slowly opening up.
<</if>>
<br><br>
<img src="images/scenes/birth/human1.png" width="300px"><br><br>
<<case "Wolf">>
<<set $Player.Pussy += 20>>
It was painful, but nothing you couldn't manage. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina.
<<if $Player.Pussy lt 750>>
It was larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<<else>>
It was very large. But your pussy could accomodate it. You felt your entrance slowly opening up.
<</if>>
<br><br>
As soon as it was slowly popping out, you felt that it wasn't human.
<<case "Octopog">>
<<set $Player.Pussy += 20>>
It was painful, but nothing you couldn't manage. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina.
<<if $Player.Pussy lt 750>>
It was larger than anything your pussy could accomodate. You felt your entrance slowly opening up.
<<else>>
It was very large. But your pussy could accomodate it. You felt your entrance slowly opening up.
<</if>>
<br>
Soon, you felt few tentacles forcing their way out.
<br><br>
<img src="images/scenes/birth/tentacles1.png" width="300px">
<img src="images/scenes/birth/tentacles2.png" width="300px">
<br><br>
<<case "Werewolf" "Hogblin">>
<<set $Player.Pussy += 25>>
It was painful. Your cervix was opening up and soon enough, you felt the baby sliding down your vagina.
<<if $Player.Pussy lt 1000>>
It was larger than a normal baby, and larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<<else>>
It was larger than a normal baby. But your pussy could accomodate it. You felt your entrance slowly opening up.
<</if>>
<br><br>
As soon as it was slowly popping out, you felt that it wasn't human.
<<case "Horseman" "Orc" "Ogre">>
<<set $Player.Pussy += 40>>
It was really painful. Your cervix was opening up and soon enough, you felt the baby sliding down your vagina.
<<if $Player.Pussy lt 1700>>
It was way larger than a normal baby, and larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<<else>>
It was way larger than a normal baby. But your pussy could accomodate it. You felt your entrance slowly opening up.
<</if>>
<br><br>
As soon as it was slowly popping out, you felt that it wasn't human.
<<case "Centaur" "Minotaur" "Troll">>
<<set $Player.Pussy += 75>>
It was so painful you almost fainted. Your cervix was opening up and soon enough, you felt the baby sliding down your vagina.
<<if $Player.Pussy lt 2500>>
You felt it was two or three times larger than a normal baby, and larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<<else>>
You felt it was two or three time the size of a normal baby. But your pussy could accomodate it. You felt your entrance slowly opening up.
<</if>>
<br>
As soon as it was slowly popping out, you felt that it definitely wasn't human.
<br><br>
<<default>>
Scene for this specific race todo<br><br>
<</switch>>
<<if $BirthSuccess gt 60>>
<br>
However, something felt amiss. Despite almost being fully delivered, there was no sound of a cry as expected. With one final push, you managed to bring the baby into the world and cradled it in your arms.<br>
It was cold and lifeless. The labor had been prolonged and arduous. With a heavy heart, you had no option but to lay your stillborn child to rest...
<<else>>
When almost being fully delivered, you could hear its cry. With one final push, you managed to bring the baby into the world and cradled it in your arms. It was a <<print $Pregnancy.Sex>> <<print $Pregnancy.Race>>.<br>
It was now time to name it: <<textbox "$ChildName" "">><br><br>
<<switch $Pregnancy.Sex>>
<<case "female" "Female">>
<<set $NewChild =
{
Name: "$ChildName",
Race: _BabyRace,
Sex: "Female",
Age: 0,
Birthday: $day,
Dad: _BabyDad
}>>
<<case "male" "Male">>
<<set $NewChild =
{
Name: "$ChildName",
Race: _BabyRace,
Sex: "Male",
Age: 0,
Birthday: $day,
Dad: _BabyDad
}>>
<<default>>
<<set $NewChild =
{
Name: "$ChildName",
Race: _BabyRace,
Sex: "Female",
Age: 0,
Birthday: $day,
Dad: _BabyDad
}>>
<</switch>>
<<set $Children.push($NewChild)>>
Next, you sent him to Boloyam orphanage, where Susane could take care of him, at least for the time being...<br><br>
Relieved to have successfully given birth, you lay down again, feeling exhausted.
<img src="images/scenes/birth/after_birth1.png" width="300px">
<</if>>
<<else>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina. <br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<<if $Player.Pussy lte 200>>
You felt full, but it wasn't painfull at all. Without warning, she then tried to push her whole hand into your vagina. It was too tight for that, but she slowly forced her way in.<br><br>
<img src="images/scenes/birth/stretch1.png" width="300px"><br><br>
For some reason, it felt incredible. The forceful stretching of your tight vagina without discomfort, along with the smooth entry of her hand, swiftly led to an immediate orgasm. Before you could fully process the situation, she proceeded to introduce more fingers from her other hand. Initially considering stopping her, you eventually allowed her to continue.<br><br>
Before long, you had both of her hands deeply inside your vagina, stretching it in ways you had never experienced. You discovered parts of your vagina that were previously unknown, even to yourself. Despite your vagina tightening around her arms, you were stretched wider than ever before.<br><br>
<<elseif $Player.Pussy lte 400>>
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly want in.<br><br>
<img src="images/scenes/birth/stretch1.png" width="300px"><br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.<br>
Before long, you had both hands deeply inside your vagina, widening its walls. The sensation was extraordinary. The forceful stretching without pain, coupled with the movement of her hands within you, led to an immediate orgasm.<br>
You discovered new sensations in your vagina that you had not experienced even with <<print $Centaur.Name>>. Your limits were pushed further than ever before, despite your muscles tightening around <<print $BirthHelp>>'s arms.<br><br>
<<elseif $Player.Pussy lte 800>>
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly want in.<br><br>
<img src="images/scenes/birth/stretch1.png" width="300px"><br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.<br>
Before long, you had both hands deeply inside your vagina, widening its walls.
The sensation was great. The forceful stretching without pain, coupled with the movement of her hands within you, almost led to an orgasm.<br><br>
<<else>>
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly want in.<br><br>
<img src="images/scenes/birth/stretch1.png" width="300px"><br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.<br><br>
<</if>>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.<br><br>
<<switch $Pregnancy.Race>>
<<case "Human" "Elf" "Goblin" "human" "elf">>
<<set $Player.Pussy += 20>>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina.
<<if $Player.Pussy lt 750>>
Even if it was natural, it was larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<<else>>
Even if it was natural, it was very large. But your pussy could accomodate it. You felt your entrance slowly opening up.
<</if>>
<br><br>
<img src="images/scenes/birth/human1.png" width="300px"><br><br>
<<case "Wolf">>
<<set $Player.Pussy += 20>>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina.
<<if $Player.Pussy lt 750>>
Even if it was natural, it was larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<<else>>
Even if it was natural, it was very large. But your pussy could accomodate it. You felt your entrance slowly opening up.
<</if>>
<br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<<case "Octopog">>
<<set $Player.Pussy += 20>>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina.
<<if $Player.Pussy lt 750>>
Even if it was natural, it was larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<<else>>
Even if it was natural, it was very large. But your pussy could accomodate it. You felt your entrance slowly opening up.
<</if>>
<br>
Soon, you felt few tentacles forcing their way out and <<print $BirthHelp>> gaze.<br><br>
<img src="images/scenes/birth/tentacles1.png" width="300px">
<img src="images/scenes/birth/tentacles2.png" width="300px"><br><br>
<<case "Werewolf" "Hogblin">>
<<set $Player.Pussy += 25>>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina.
<<if $Player.Pussy lt 1000>>
It was larger than a normal baby, and larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<<else>>
It was larger than a normal baby. But your pussy could accomodate it. You felt your entrance slowly opening up.
<</if>>
<br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<<case "Horseman" "Orc">>
<<set $Player.Pussy += 40>>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina.
<<if $Player.Pussy lt 1700>>
It was way larger than a normal baby, and larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<<else>>
It was way larger than a normal baby. But your pussy could accomodate it. You felt your entrance slowly opening up.
<</if>>
<br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<<case "Centaur" "Minotaur" "Troll" "Ogre">>
<<set $Player.Pussy += 75>>
Even with<<print $BirthHelp>> help, it began to be painful painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina.
<<if $Player.Pussy lt 2500>>
You felt it was two or three times larger than a normal baby, and larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<<else>>
You felt it was two or three time the size of a normal baby. But your pussy could accomodate it. You felt your entrance slowly opening up.
<</if>>
<br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<<default>>
Scene for this specific race todo<br><br>
<</switch>>
<<if $BirthSuccess gt 90>>
<br><br>
However, something felt amiss. Despite almost being fully delivered, there was no sound of a cry as expected. <<print $BirthHelp>> face darkened quickly. With one final push, you managed to bring the baby into the world and cradled it in your arms.<br>
It was cold and lifeless, even with <<print $BirthHelp>>'s help. With a heavy heart, you had no option but to lay your stillborn child to rest...
<<else>>
When almost being fully delivered, you could hear its cry. With one final push, you managed to bring the baby into the world. and <<print $BirthHelp>> cradled it in your arms. It was a <<print $Pregnancy.Sex>> <<print $Pregnancy.Race>>.<br><br>
It was now time to name it: <<textbox "$ChildName" "">><br><br>
<<switch $Pregnancy.Sex>>
<<case "female" "Female">>
<<set $NewChild =
{
Name: "$ChildName",
Race: _BabyRace,
Sex: "Female",
Age: 0,
Birthday: $day,
Dad: _BabyDad
}>>
<<case "male" "Male">>
<<set $NewChild =
{
Name: "$ChildName",
Race: _BabyRace,
Sex: "Male",
Age: 0,
Birthday: $day,
Dad: _BabyDad
}>>
<<default>>
<<set $NewChild =
{
Name: "$ChildName",
Race: _BabyRace,
Sex: "Female",
Age: 0,
Birthday: $day,
Dad: _BabyDad
}>>
<</switch>>
<<set $Children.push($NewChild)>>
<<switch $BirthHelp>>
<<case "Susane">>
You asked Susane to keep the baby at the orphanage for now.
<<default>>
Next, you sent him to Boloyam orphanage, where Susane could take care of him, at least for the time being...
<</switch>>
<br><br>
Relieved to have successfully given birth, you lay down again, feeling exhausted.
<img src="images/scenes/birth/after_birth1.png" width="300px">
<</if>>
<</if>>
<<set $Player.Pregnant to 0>>
<</nobr>>
[[Go back->EndBirth]]<<nobr>>
<<if $Player.Pregnant eq 1 and $Pregnancy.Term gte $Pregnancy.Duration>>
[[Give birth->Birth][$BirthHelp = "Susane"]]
<</if>>
<</nobr>>
<img src="images/icons/orphanage.png" width="15px"> [[Orphanage]]<<set $Pregnancy =
{
Race: "",
Term: 0,
Sex: "",
Duration: 25
}
>>
<<set $BirthHelp = "None">>
<<set Player.Pregnant = 0>>
<<goto $CurrentPlace>><<nobr>>
<<if $OptionPregnancy is "Off">>
You took out a slime from your inventory to prevent pregnancy.
<<else>>
You wondered if you should take out a slime from your inventory to prevent pregnancy:
<<if $Inventory.Slime.Quantity gt 0>>
<<if $Player.Corruption gt 1500>>
<<listbox "$ImpregnationRace">>
<<option "Take a slime to prevent any chance of pregnancy" "None">>
<<option "Test your luck" "$ImpregnationCompanion">>
<</listbox>>.
<<else>>
Not corrupted enough, you used one.
<<set $Inventory.Slime.Quantity -= 1>>
<<set $ImpregnationRace to "None">>
<</if>>
<<else>>
Sadly, you didn't have any...
<<set $ImpregnationRace to "$ImpregnationCompanion">>
<</if>>
<</if>>
<</nobr>>
[[Continue->CampingImpregnation2]]<<nobr>>
<<include Impregnation>>
<<set $Player.Arousal to 0>>
<<set $Player.Pussy += 25>>
<<set $Player.Corruption += 50>>
You now wanted to
<<link "sleep">>
<<NextMorning>>
<<replace "#now">><<now>><</replace>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<replace "#PlayerArousal">><<PlayerArousal>><</replace>>
<<if $Story.Centaur eq true>>
<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
<<if $Story.Dragon eq true>>
<<replace "#DragonLP">><<DragonLP>><</replace>>
<</if>>
<<if $Story.Octopog eq true>>
<<replace "#OctopogLP">><<OctopogLP>><</replace>>
<</if>>
<<goto $CurrentPlace>>
<</link>>.
<</nobr>><<nobr>>
<<if $OptionPregnancy is "Off">>
You took out a slime from your inventory to prevent pregnancy.
<<else>>
You wondered if you should take out a slime from your inventory to prevent pregnancy:
<<if $Inventory.Slime.Quantity gt 0>>
<<if $Player.Corruption gt 1500>>
<<listbox "$ImpregnationRace">>
<<option "Take a slime to prevent any chance of pregnancy" "None">>
<<option "Test your luck" "$RandomMonster">>
<</listbox>>.
<<else>>
Not corrupted enough, you used one.
<<set $Inventory.Slime.Quantity -= 1>>
<<set $ImpregnationRace to "None">>
<</if>>
<<else>>
Sadly, you didn't have any, and could only continue moving forward.
<<set $ImpregnationRace to "$RandomMonster">>
<</if>>
<</if>>
<</nobr>>
[[Continue->FightImpregnation2]]<<nobr>>
<<include Impregnation>>
You then took ten minutes of rest before [[moving forward->WinCombat]].
<</nobr>><<nobr>>
<<if def $ImpregnationRace and $ImpregnationRace isnot "None">>
<<set _random to random($Player.Fertility, 7)>>
<<if _random gt 6 and $Player.Pregnant eq 0 and $OptionPregnancy is "On">>
<<set _BabySex to random(0, 1)>>
<<if _BabySex eq 0>>
<<set _BabySex to "Female">>
<<else>>
<<set _BabySex to "Male">>
<</if>>
<<if $Player.Race is "elf">>
<<set _PlayerRace to "Elf">>
<<else>>
<<set _PlayerRace to "Human">>
<</if>>
<<switch $ImpregnationCompanion>>
<<case "Centaur">>
<<set _BabyDad to "$Centaur.Name">>
<<case "Werewolf">>
<<set _BabyDad to "$Werewolf.Name">>
<<case "Dragon">>
<<set _BabyDad to "$Dragon.Name">>
<<default>>
<<if $ImpregnationRace is "">>
<<set _BabyDad to "Unknown">>
<<else>>
<<set _BabyDad to "$ImpregnationRace">>
<</if>>
<</switch>>
<<switch $PregnancyLength>>
<<case "Slow">>
<<set _BabyDuration to 40>>
<<case "Normal">>
<<set _BabyDuration to 25>>
<<case "Fast">>
<<set _BabyDuration to 15>>
<<default>>
<<set _BabyDuration to 25>>
<</switch>>
<<set _RandomRace to random(1,100)>>
<<switch $RandomMonster>>
<<case "Human" "Bandit">>
<<if _RandomRace lt 50>>
<<set _BabyRace to "Human">>
<<else>>
<<set _BabyRace to _PlayerRace>>
<</if>>
<<case "Elf">>
<<if _RandomRace lt 30>>
<<set _BabyRace to "Elf">>
<<else>>
<<set _BabyRace to _PlayerRace>>
<</if>>
<<case "Orc">>
<<if _RandomRace lt 30>>
<<set _BabyRace to "Orc">>
<<else>>
<<set _BabyRace to _PlayerRace>>
<</if>>
<<case "Ogre">>
<<if _RandomRace lt 15>>
<<set _BabyRace to "Ogre">>
<<elseif _RandomRace lt 30>>
<<set _BabyRace to "Hogoblin">>
<<else>>
<<set _BabyRace to _PlayerRace>>
<</if>>
<<case "Wolf">>
<<if _RandomRace lt 15>>
<<set _BabyRace to "Wolf">>
<<elseif _RandomRace lt 30>>
<<set _BabyRace to "Werewolf">>
<<else>>
<<set _BabyRace to _PlayerRace>>
<</if>>
<<case "Centaur">>
<<if _RandomRace lt 10>>
<<set _BabyRace to "Centaur">>
<<elseif _RandomRace lt 30>>
<<set _BabyRace to "Horseman">>
<<else>>
<<set _BabyRace to _PlayerRace>>
<</if>>
<<case "Horseman">>
<<if _RandomRace lt 15>>
<<set _BabyRace to "Horseman">>
<<else>>
<<set _BabyRace to _PlayerRace>>
<</if>>
<<case "Werewolf">>
<<if _RandomRace lt 40>>
<<set _BabyRace to "Werewolf">>
<<else>>
<<set _BabyRace to _PlayerRace>>
<</if>>
<<case "Octopog">>
<<if _RandomRace lt 20>>
<<set _BabyRace to "Octopog">>
<<else>>
<<set _BabyRace to _PlayerRace>>
<</if>>
<<case "Goblin">>
<<if _RandomRace lt 40>>
<<set _BabyRace to "Goblin">>
<<else>>
<<set _BabyRace to _PlayerRace>>
<</if>>
<<case "Hogoblin">>
<<if _RandomRace lt 30>>
<<set _BabyRace to "Goblin">>
<<elseif _RandomRace lt 50>>
<<set _BabyRace to "Hogoblin">>
<<else>>
<<set _BabyRace to _PlayerRace>>
<</if>>
<<case "Horse">>
<<if _RandomRace lt 5>>
<<set _BabyRace to "Centaur">>
<<elseif _RandomRace lt 35>>
<<set _BabyRace to "Horseman">>
<<elseif _RandomRace lt 50>>
<<set _BabyRace to "Horse">>
<<else>>
<<set _BabyRace to _PlayerRace>>
<</if>>
<<default>>
<<set _BabyRace to _PlayerRace>>
<</switch>>
<<set $Pregnancy =
{
Race: _BabyRace,
Term: 0,
Sex: _BabySex,
Duration: _BabyDuration,
Dad: _BabyDad
}
>>
<<set $Player.Pregnant to 1>>
<</if>>
<</if>>
<<set $ImpregnationRace to "None">>
<<set $ImpregnationCompanion to "None">>
<</nobr>><<nobr>>
<<if $OptionPregnancy is "Off">>
You took out a slime from your inventory to prevent pregnancy.
<<else>>
You wondered if you should take out a slime from your inventory to prevent pregnancy:
<<if $Inventory.Slime.Quantity gt 0>>
<<if $Player.Corruption gt 1500>>
<<listbox "$ImpregnationRace">>
<<option "Take a slime to prevent any chance of pregnancy" "None">>
<<option "Test your luck" "$ImpregnationCompanion">>
<</listbox>>.
<<else>>
Not corrupted enough, you used one.
<<set $Inventory.Slime.Quantity -= 1>>
<<set $ImpregnationRace to "None">>
<</if>>
<<else>>
Sadly, you didn't have any...
<<set $ImpregnationRace to "$ImpregnationCompanion">>
<</if>>
<</if>>
<</nobr>>
[[Next->MoveOnCentaur2Impregnation2]]<<nobr>>
<<include Impregnation>>
<<goto MoveOnCentaur2>>
<</nobr>><<nobr>>
<<if $OptionPregnancy is "Off">>
You took out a slime from your inventory to prevent pregnancy.
<<else>>
You wondered if you should take out a slime from your inventory to prevent pregnancy:
<<if $Inventory.Slime.Quantity gt 0>>
<<if $Player.Corruption gt 1500>>
<<listbox "$ImpregnationRace">>
<<option "Take a slime to prevent any chance of pregnancy" "None">>
<<option "Test your luck" "$RandomMonster">>
<</listbox>>.
<<else>>
Not corrupted enough, you used one.
<<set $Inventory.Slime.Quantity -= 1>>
<<set $ImpregnationRace to "None">>
<</if>>
<<else>>
Sadly, you didn't have any...
<<set $ImpregnationRace to "$RandomMonster">>
<</if>>
<</if>>
<</nobr>>
[[Continue->TowerOfGodsCheck2]]<<nobr>>
<<include Impregnation>>
You then took ten minutes of rest before [[continuing on your journey in the tower->TowerOfGods]].
<</nobr>><<goto $CurrentBed>><<nobr>>
<<set $PregWarning to 1>>
<<if $Player.Pregnant eq 1 and $Pregnancy.Term gte $Pregnancy.Duration>>
You feel like you are going to give birth before tomorrow. It would be better to go see Susane at Boloyam orphanage to get help quickly.
<<else>>
Your feel more and more movement inside your belly. You better be ready to give birth in the coming days... Susane at Boloyam orpahanage might help when you will be ready.
<</if>>
<</nobr>>
[[Next->EndPregnancyWarning]]<<nobr>>
<<say 'August' 'images/portraits/august.jpg'>>
The list of materials asked by Susane at the orphanage is the following:
* 10 spider silk
* 25 stones
* 3 fire elemental cores
* 3 water elemental cores
All of that can be found in the cavern near the docks. Are you up for taking this request?
<</say>>
<br><br>
<<linkreplace "Take on this request">>
You accepted August and Susane request.
<<set $Mission.Orphanage[0] = true>>
<</linkreplace>>
<br><br>
[[Go back->ExitGuildMission]]
<</nobr>><<nobr>>
War has been declared. The king has given a general mobilisation order for all adventurer of rank D and more.
<br>
<<if ndef $FirstWarOpening>>
<<set $FirstWarOpening to 0>>
<</if>>
<<switch $Player.AdventurerRank>>
<<case "F" "E">>
Since your rank is too low, you can't help for now. You should quickly rank up to be able to help in the
<<if $day gt 150>>
ongoing
<<else>>
upcoming
<</if>>
war.
<<default>>
<<switch $FirstWarOpening>>
<<case 0 1>>
<<set $FirstWarOpening to 1>>
As a rank <<print $Player.AdventurerRank>> adventurer, you are requested to present yourself to Boloyam's baracks as soon as possible.
<<default>>
TBD
<</switch>>
<</switch>>
<</nobr>>
<br><br>
[[Go back->GuildMission]]<<nobr>>
After following Alison, you got yourself in a room where others were waiting. What striked you the most was the silence. Nobody was talking. They all stared at you as you entered the room. You got a sit near a quite good looking man. The silence made you nervous until your new chair neighbor asked you your name.
<br><br>
Just as you answered, he continued asking you more questions, like where you live, what level you are, if you were single or maried, ... But before having the opportunity to answer, Alison came back with another person.
<br><br>
<<say 'Alison' 'images/portraits/alison.jpg'>>
Okay everyone, let's begin today' session. What I'm gonna tell you is confidential, so you are requested to keep it for yourselves. To make it quick, war has been declared between our continent and our neighbor, the Asteb continent.
<</say>>
<!--
Presentation of the situation
Presentation of a teammate ==> the hero
No other companions allowed
-->
<</nobr>><<nobr>>
You told him how to pass through the mountains to get to the plains. He would be left in peace there. You explained your project and how you were now trying to get few people you would be able to build trust with to create that place.
<br><br>
After talking a few hours, he set off and should never come back to the farm lands.
<br><br>
<<set $HorsemanQuest to 10>>
<<if $period eq 5>>
<<AdvancePeriod>>
<<else>>
<<set $period to 5>>
<<AdvancePeriod>>
<</if>>
[[Go back->MoryaFarmLand]]
<</nobr>><<nobr>>
A new continent has been discovered, east of our continent. Named Asteb, it is unexplored for now.
<br><br>
<<if ndef $NewContinent>>
<<set $NewContinent to 0>>
<</if>>
<<switch $Player.AdventurerRank>>
<<case "F" "E">>
Your rank is too low to be sent for exploration.
<<default>>
<<switch $NewContinent>>
<<case 0>>
As a rank <<print $Player.AdventurerRank>> adventurer, you are granted permission to explore the new continent. By accepting this quest, you are tasked with investigating the flora and fauna and assessing the level of danger for potential colonization.
<br><br>
<<linkreplace "Accept the exploration quest">>
You accepted the exploration quest and got permission papers and a boat ticket. Whenever you are ready, you can take this ticket and go to Boloyam's docks to sail.
<<set $NewContinent to 1>>
<</linkreplace>>
<<case 1>>
As a rank <<print $Player.AdventurerRank>> adventurer, you are granted permission to explore the new continent. You accepted the exploration quest and got permission papers and boat ticket. You are tasked with investigating the flora and fauna and assessing the level of danger for potential colonization. Whenever you are ready, you can take this ticket and go to Boloyam's docks to sail.
<<default>>
TBD
<</switch>>
<</switch>>
<br><br>
[[Go back->GuildMission]]
<</nobr>><<nobr>>
After following the cries, you discovered an octopog mourning the loss of what appeared to be the rest of her family. Remaining cautious, you deliberated your next steps. Staying on your guard, you pondered your next actions.
<<if $PartyNumber gt 1>>
You consulted with your party and requested to approach the creature solo to assess any potential threat.
<<else>>
Alone and without anyone to offer advice, you chose to cautiously approach the creature to assess whether it posed a threat.
<</if>>
<br><br>
The creature noticed your approach but was too despondent to react. It displayed no signs of aggression, indicating it posed no danger.
<br><br>
Faced with several options, you could either [[end its suffering->OctopogKill]], [[attempt communication->OctopogDiploEncounter2]], or [[return to the guild|Monbourg][$MonbourgSeaQuest = 2]] and provide an explanation for the reported hawlings, letting nature do its work.
<</nobr>><<nobr>>
<<set $MonbourgSeaQuest = 2>>
The creature was able to communicate verbally. You quickly discovered some key details about her. She was a female member of a noble octopog family, introducing you to the existence of what could be considered a civilization of monsters.
<br><br>
She and her family had to flee their homeland due to conflicts between demons and mermaids. This revelation shed light on the fact that demons were once again encroaching near human territories.
<br><br>
Lastly, during their journey here, her parents sought guidance from a group of humans on finding a safe place to settle without causing any harm. Unfortunately, these humans turned out to be malevolent, resulting in the tragic death of her parents at the hands of that group.
<br><br>
As you stood there, a moment of indecision washed over you. One part of you felt compelled to extend an invitation to her, welcoming her into your party. Another part of you reasoned that perhaps it would be more prudent to simply show consideration. And yet, a final part of you contemplated delivering the straightforward message that monsters were not welcome in the vicinity of human lands.
<br><br>
<li>[[Invite her to join your party as a companion->OctopogInit]]</li>
<li>[[Be considerate and leave afterwards->Monbourg]]</li>
<li>[[Tell her to leave human lands and go back to Monbourg->Monbourg]]</li>
<li>[[Kill her->OctopogKill]]</li>
<</nobr>><<nobr>>
<img src="images/quests/MonbourgSeaBorderQuest1.jpg" width="300px">
<br><br>
<<linkreplace "Search for anything unusual">>
<<if random(0,1) eq 1>>
<<if random(1,4) eq 1>>
<<goto OctopogForcedEncounter>>
<<else>>
While searching, you heard the reported cries. You can [[go check->OctopogDiploEncounter]].
<</if>>
<<else>>
You found nothing.
<<linkreplace "Continue searching">>
<<if random(0,1) eq 1>>
<<if random(1,4) eq 1>>
<<goto OctopogForcedEncounter>>
<<else>>
While searching, you heard the reported cries. You can [[go check->OctopogDiploEncounter]].
<</if>>
<<else>>
You found nothing.
<<linkreplace "Continue searching">>
<<if random(0,1) eq 1>>
<<if random(1,4) eq 1>>
<<goto OctopogForcedEncounter>>
<<else>>
While searching, you heard the reported cries. You can [[go check->OctopogDiploEncounter]].
<</if>>
<<else>>
After searching again, you found nothing and were now too tired to continue. You now want to [[camp->Camping]].
<</if>>
<</linkreplace>>
<</if>>
<</linkreplace>>
<</if>>
<</linkreplace>>
<</nobr>><<nobr>>
While searching, you got surprised by an Octopog mourning the loss of what appeared to be the rest of her family.
<<if $PartyNumber gt 1>>
Remaining cautious, you deliberated your next steps with your party.
<<else>>
Remaining cautious, you deliberated your next steps.
<</if>>
<br><br>
Staying on your guard, you pondered your next actions. you could either [[end its suffering->OctopogKill]], request your party to [[attempt communication solo->OctopogDiploEncounter2]], or [[return to the guild|Monbourg][$MonbourgSeaQuest = 2]] and provide an explanation for the reported hawlings, letting nature do its work.
<</nobr>><<nobr>>
Coldly, you shorten her suffering by dealing her a fatal blow.
<br><br>
[[Go back to Monbourg->Monbourg][$MonbourgSeaQuest = 2]]
<</nobr>><<nobr>>
You walked on the beach, looking for anything out of the ordinary. Not hearing anything but the sound of waves crashing on the coast, you continued to search every inch until night fell.
<br><br>
<img src="images/quests/MonbourgSeaBorderQuest1.jpg" width="300px">
<br><br>
You can [[continue searching->OctopogEncounter]], [[camp for the night->Camping]] or [[go back to Monbourg->Monbourg]].
<<set $period to 5>>
<</nobr>>The shop has yet to open but is in need of slimes to sell. Three slimes are needed for 15$. If you accept the mission, you will be able to capture up to 3 slimes. You can find them everywhere, but the plains are the less dangerous zone to hunt them.
You can [[accept the mission->MissionAccepted][$Mission.Slimes[0] = true, $MaxSlimeCapture = 3]] and go back to the guild or you can go back to the [[mission board->GuildMission]].New armors are available at the shop. The guild is asking you to buy one before doing any more dangerous quests.
You can [[accept the mission->MissionAccepted][$Mission.Armor[0] = true]] and go back to the guild or you can go back to the [[mission board->GuildMission]].Ed the farmer is looking for help.
Open accepting this quest, you are asked to go help him clean his stables for the horse you got him few days ago.
You can [[accept the mission->MissionAccepted][$Mission.Stable[0] = true]] and go back to the guild or you can go back to the [[mission board->GuildMission]].The shop has opened! Go check it and buy the camping set.
You can [[accept the mission->MissionAccepted][$Mission.FirstShopping[0] = true]] and go back to the guild or you can go back to the [[mission board->GuildMission]].The shop has opened but they already sold all their slimes. They are looking to five slimes for 25$ to have some stocks again. If you accept the mission, your slime capacity will be upgraded from 3 to 5.
You can [[accept the mission->MissionAccepted][$Mission.SlimesAgain[0] = true, $MaxSlimeCapture = 5]] and go back to the guild or you can go back to the [[mission board->GuildMission]].The shop has opened but they now want to sell rabbit meat. They are looking to five rabbits for 20$. If you accept the mission, you will be able to stock the rabbits you killed yourself, up to 5. You can find them everywhere but the sea border, but the plains are the less dangerous zone to hunt them.
You can [[accept the mission->MissionAccepted][$Mission.Rabbit[0] = true, $MaxRabbitKilled = 5]] and go back to the guild or you can go back to the [[mission board->GuildMission]].The shop noticed us that bandits are presents in the forest and in the mountains. Please capture 2 of them so that we can imprison them and set an example.
You can [[accept the mission->MissionAccepted][$Mission.Bandits[0] = true, $MaxBanditKilled = 2]] and go back to the guild or you can go back to the [[mission board->GuildMission]].The farm, in the north of the village had to sell its old horse and is looking for another one.
Open accepting this quest, you are asked to capture one and to hand it over for 100$ at the farm.
You can [[accept the mission->MissionAccepted][$Mission.Horse[0] = true, $MaxHorseCapture = 1]] and go back to the guild or you can go back to the [[mission board->GuildMission]].The shop needs more slimes than ever. They are looking to 10 slimes for 50$ to have some stocks in advance. If you accept the mission, your slime capacity will be upgraded from 5 to 10.
You can [[accept the mission->MissionAccepted][$Mission.SlimesThree[0] = true, $MaxSlimeCapture = 10]] and go back to the guild or you can go back to the [[mission board->GuildMission]].Ed the farmer need help to harvest vegetables.
Open accepting this quest, you are asked to help him harvesting carrots and cucumber in the farm fields.
You can [[accept the mission->MissionAccepted][$Mission.Farm[0] = true]] and go back to the guild or you can go back to the [[mission board->GuildMission]].The shop needs some wolf fangs to produre new equipments. Kill 2 wolfs and get back their fangs to the guild for 60$.
You can [[accept the mission->MissionAccepted][$Mission.Wolf[0] = true]] and go back to the guild or you can go back to the [[mission board->GuildMission]].Multiple disappearances have been reported in the forest of Morya, in the east.
Open accepting this quest, you are asked to investigate those disappearances.
You can [[accept the mission->MissionAccepted][$Mission.Werewolf[0] = true]] and go back to the guild or you can go back to the [[mission board->GuildMission]].In a few seconds, he transformed into a werewolf, a beast only known in legends. He might have been infected while fighting the wolfs.
<<print $Centaur.Name>> knocked him out quickly and he transformed back into a human boy. Nacked though, his clothes having just been riped appart.
You decided to cover him with some spare clothes and to hurry to the [[next caravan to Monbourg->WerewolfMeeting2]] that <<print $Centaur.Name>> paid, where you knew you could host him without too much question asked.Once in Monbourg, you, <<print $Centaur.Name>> and the unconscious boy went into your room were you slapped him to wake him up. After that, [[you asked him many question->WerewolfInit]] to see if you would need to hand him over to the authorities or if he were just a victim that needed your help.<<say 'Paul' 'images/portraits/paul.jpg'>>So, you must be <<print $Player.Name>>, <<print $Centaur.Name>>, and <<print $Werewolf.Name>>. I'm Paul, pleased to meet you!
I need to gather fresh samples for my work. First, we'll head to the high plains, then make our way to the lake and the forest before returning.
If you are ready, [[we can go now->CureQuest2]]. If you are not, [[please come back when you're prepared->CureQuestLeave]]!<</say>>Upon reaching the high plains, Paul wasted no time in searching through the herbs. At first, you assumed he was looking for plants, only to discover he was gathering fresh monster droppings. Though repulsed, you managed to conceal your disgust.
Fortunately, safeguarding him proved effortless, as you encountered no monsters along the way. Simply trailing behind Paul, he eventually led the way to the [[lake->CureQuest3][$period = 2]].Upon arrival, Paul effortlessly collected water samples. It was then that you decided to inquire whether he had ever encountered werewolves.
He hadn't. In fact, he assured you that they were merely creatures of myth.
However, you were determined to assist your new friend, <<print $Werewolf.Name>>, in finding a cure. Thus, you asked Paul how he would approach finding a remedy if werewolves did exist.
Paul found the question intriguing, as it prompted him to devise a solution for a hypothetical scenario. Although he admitted he didn't have an answer at that moment, he promised to ponder over it in the coming days and update you on any progress. He emphasized that any ideas he generated would be purely speculative, lacking any practical testing or validation.
With this exchange concluded, you all proceeded deeper into the [[forest->CureQuest4][$period = 3]].Upon arrival, Paul obtained some useful samples once more, including items gathered from trees and plants.
Your party successfully managed to handle an attack by three to four goblins without much trouble.
After Paul finished collecting samples, the group returned to his [[workshop->CureQuest5][$period = 4]].<<say 'Paul' 'images/portraits/paul.jpg'>>Thank you all for your assistance! I now have everything I need for the upcoming month. If you require any further help, please don't hesitate to reach out to me!
I will make sure to get in touch with you if I come across any information regarding your question about werewolves.<</say>>
After bidding farewell, you returned to the [[city->CureQuest6]].
<<WinMoney $Mission.Cure[2]>>
<<set $Player.Experience += $Mission.Cure[3]>>
Quest completed! You won <<print $Mission.Cure[2]>>$ (you now have <<print $Player.Money>>$).<<set $Mission.Cure[1] to true>>
<<set $Story.Progression += 1>>
<<goto Morya>><<goto Morya>>The city alchemist is looking for an adventurer party to protect him while going outside of the city to collect some samples for his work.
If you were to accept this quest, you are asked to met him at his workshop for <<print $Mission.Cure[2]>>$.
You thought it might be the ideal quest for you to look into his workshop for any way to heal <<print $Werewolf.Name>>. You might also be able to ask him if he has any knowledge about werewolves.
You can [[accept the mission->MissionAccepted][$Mission.Cure[0] = true]] and go back to the guild or you can go back to the [[mission board->GuildMission]].The sorcerer tower need helps to prepare a tournament.
If you were to accept this quest, you are asked to go there for further instructions.
A salary of <<print $Mission.Spell[2]>>$ is promised upon finishing this mission.
You thought it might be a good idea accept the quest and to ask them for the knowledge they might have on werewolves on ways to cure them.
You can [[accept the mission->MissionAccepted][$Mission.Spell[0] = true]] and go back to the guild or you can go back to the [[mission board->GuildMission]].<<goto SpellQuest1>>After informing the receptionist of your purpose, she escorted you to another room where you joined 13 other individuals. After a brief wait, a representative from the organization arrived to provide instructions on the task at hand.
The task was straightforward: prepare the decorations. And that's exactly what you did. Banners, fliers, and other items were readied for the upcoming event.
...
Time passed, and you had to [[go to the toilet->SpellQuest2]].While searching for the toilets, you stumbled upon the tower library and decided to sneak in.
The library was vast, housing tens of thousands of books. You sought out sections on myths or monsters, and happened to find the last one first. Skimming through the titles, you came across three books about wolves. However, upon browsing through them, you realized there was no mention of werewolves, so you returned to the myths section.
After walking straight for 3 minutes, you eventually located it. There were fewer than a hundred books, which left you slightly disappointed. Fortunately, one of them was dedicated to werewolves. Excitedly, you flipped through its pages to delve deeper into the subject.
...
In the end, you gleaned some intriguing information:
* There have been four recorded cases of werewolves in the past 500 years.
* They undergo a transformation from human to werewolf under the moonlight.
* Reverting back occurs when they are exhausted or exposed to sunlight.
* Werewolves exhibit heightened aggression during a full moon.
* Two were hunted down due to the perceived threat they posed.
* The third managed to evade capture by embracing a solitary life away from society.
* The fourth integrated with humans successfully by retaining his rationality post-transformation.
The most captivating case for you was the last one. Various theories were put forth to explain how he retained his humanity even in his werewolf form:
* Possessing a strong mentality.
* Being with a loved one, which helped him remain sane.
* The possibility of maintaining a human side throughout a full moon.
You made sure to remember everything before sneaking out and [[going back to the hall->SpellQuest3]] were the preparations were taking places.After returning, you seamlessly resumed working with the others as if nothing had happened. You made a decision to speak with <<print $Werewolf.Name>> about the discovery in your bedroom at the tavern.
An hour later, all tasks were completed, and you headed to the receptionist to confirm the quest.
<<WinMoney $Mission.Spell[2]>>
<<set $Player.Experience += $Mission.Spell[3]>>
Quest completed! You won <<print $Mission.Spell[2]>>$ (you now have <<print $Player.Money>>$).
[[You left->SpellQuest4]] with <<print $Centaur.Name>> and <<print $Werewolf.Name>> after that.
<<set $Mission.Spell[1] to true>>
<<set $Story.Progression += 1>>
<<set $period += 1>><<goto Morya>><<set $Mission.FullMoon[0] eq true>>
<<goto FullmoonQuest>>Upon approaching the elf village for the first time, you were welcomed by an heavy armored militia. They first asked you who your three were before asking proof that you accepted their quest.
<<nobr>>
<<if $Player.Race is "Elf">>
Seeing the proof and that you were of their kind, the quickly became much more friendly.
<<else>>
After seing the proof, they became a little less hostile, though you could see they didn't trust you yet.
<</if>>
<</nobr>>
They led you to the chief's house before departing. You waited there for 15 minutes until an elf woman arrived. Despite her white hair, she still appeared youthful, resembling a 20-year-old. Introducing herself as Isa, the village chief, she proceeded to provide some insight into their village's history and customs.
You discovered that this village was established over 3000 years ago during a time when dragons, behemoths, and other mythical creatures of great destruction roamed the earth. Humanity was not thriving as it is today. The villagers were known for their commitment to peace and were respected by all intelligent beings on Earth. They did not seek power but rather revered nature.
In an effort to assist humanity in surviving, they helped humans unlock the secrets of magic and ways to become stronger. Within 30 years, heroes arose and defeated any species that posed a threat to humans. Unfortunately, in these conflicts, many forests were destroyed, leading to the loss of elf lives. Some elves even turned against humankind to protect nature, while others remained neutral as proponents of peace. Internal conflicts and battles with humans decimated most of the elf population and their habitats. This village survived thanks to its strict adherence to avoiding contact with humans and maintaining secrecy.
You had questions, but Isa proceeded to explain their reverence for the world tree, which they considered a deity. She then described the tree's affliction with a mysterious illness that had been worsening over the years.
Isa revealed that the reason she broke the rule of avoiding humans was due to the critical condition of the world tree, which held greater importance to them than their own survival. The tree had protected them from countless dangers for centuries, hidden them in the forest, and served as a source of power and youth. As a living entity, the world tree required prayers to maintain its role as the forest's deity. However, it had been infected for many years, causing its power and vitality to diminish rapidly.
At the end of her explaination, [[she offered to personnaly accompagny your party to the world tree->ElfCampQuest2]] for you to see with your very own eyes.You followed her into the forest, and as you walked, she started to whisper to you about how intriguing your group was and how she would love to share your adventures with two rare creatures.
Although momentarily taken aback, you could see in her eyes that she meant no harm, and she wouldn't disclose your interaction with a werewolf to others. However, it was apparent that she fantasized about more than just quests and battles.
Then, she daringly placed a hand on your stomach and inquired whether you had ever considered being intimate with one or both of them simultaneously. It was clear she harbored an unusual curiosity, leaving you feeling quite embarrassed. As your face flushed with embarrassment, she comprehended the situation and asked which one you preferred.
You reluctantly indulged her inquisitiveness, and the more you shared, the more inquiries she posed before recounting her own escapades. You were astonished by the extent of her experiences and how she had managed to survive them. Additionally, you marveled at the number of partners she had encountered in her seemingly youthful life, considering she was an elf who might be older than you had assumed.
She then offered you some advice, urging you not to delay exploring new experiences and hinting that you should consider becoming intimate with <<print $Centaur.Name>> sooner rather than later, as he might depart unexpectedly. Intrigued by her proposition and being naturally curious, you found yourself unable to resist the notion.
Her words resonated with you, and you began to envision various intimate scenarios with him, igniting a deep sense of desire within you. However, contemplating engaging in such encounters with other creatures, you found yourself uncertain about the idea at present.
When you came back to your sense, you were arrived to the [[world tree->ElfCampQuest3]].
<<set $Player.Arousal to 100>><img src="images/world/morya/worldtree.jpg" width="300px">
When you arrived, you witnessed Isa undergoing a dramatic transformation. Her face was contorted with anger, signaling that something was terribly wrong. Suddenly, several tree branches began to writhe like tentacles, snatching her and pulling her into the depths of a colossal tree.
Feeling helpless, you frantically searched for a way to rescue her without being attacked. Desperate, you resorted to attacking the world tree to gain access. In a swift retaliation, the tree ensnared you just as it had done with Isa. Within moments, you found yourself trapped inside the tree, ensnared by tentacle-like branches that bound your hands and feet. What you witnessed next was beyond your imagination.
<img src="images/scenes/ElfQuest.png" width="300px">
Isa was being penetrated by multiple tentacles, with four in her vagina and three in her anus. Despite your urge to help her, you were immobilized. To your surprise, Isa seemed to be deriving pleasure from the tentacles' penetration, moaning in ecstasy. Fortunately, the tentacles were not overly thick, each about an inch in diameter. However, when combined, they appeared substantial. Yet, the most shocking sight was yet to come.
A massive phallic tentacle emerged from the tree, causing the other tentacles to release Isa. Helpless, she knelt before the colossal appendage. It measured at least 16cm in width and a staggering 80cm in length. Its pheromones emitted an irresistible allure, captivating both you and Isa. In a trance-like state, Isa succumbed to the tentacle's seduction, ultimately laying on her back and sliding her vagina onto it. As she moved, the ground beneath her shifted, aiding her in pleasuring herself. Her arousal was evident as the phallic tentacle glistened with her wetness.
The intense scene stirred your own desires, catching the tree's attention. Three tentacles emerged, stimulating your vagina and anus before plunging inside. The dual penetration in your vagina felt rapid and intense, while the anal penetration was erratic, providing varied sensations.
Amidst the overwhelming pleasure, Isa attempted to accommodate the massive tentacle inside her, but her efforts proved futile. Unexpectedly, two tree branches resembling arms descended, pushing her down onto the tentacle, impaling her way to deep on that dick. As it entered, it caused her abdomen to swell. Here eyes rolled backward but she didn't faint. Then, she moved back and forth on that huge tentacle more than 40cm deep inside her, and experienced intense pleasure. Witnessing this spectacle left you in a state of arousal, leading to your own climax from the tentacle stimulation.
After a prolonged engagement with the tentacle, Isa was filled by a mysterious substance before the tentacles and tree arms retracted into the ground. Reflecting on the surreal encounter, you and Isa discussed the possibility that the world tree's ailment was due to a lack of a sexual partner, now potentially resolved. Isa hinted at returning to "visit" the tree to ensure its well-being, acknowledging her unique past experiences.
Once she cleaned herself, [[you both could get out->ElfCampQuest4]] and come find your two companions that were all too worried.
<<set $Player.Arousal to 0>>The four of you [[went back to the village->ElfCampQuest5]]. Without explaining too much about what happened, Isa explained that the problem was solved and that the three of you would forever be welcome guest and savior of the village.
<<WinMoney $Mission.ElfVillage[2]>>
<<set $Player.Experience += $Mission.ElfVillage[3]>>
Quest completed! You won <<print $Mission.ElfVillage[2]>>$ (you now have <<print $Player.Money>>$).
<<set $Mission.ElfVillage[1] to true>>
<<set $Story.Progression += 1>>
You got more corrupted (+30).
<<set $Player.Corruption += 30>><<goto MoryaElfCamp>>The elf village, hidden deep in the forest at the east of the city, is asking for help to understand what is happening to their world tree, which is slowly dying.
Upon accepting this mission, your are asked to help them investigate.
You can [[accept the mission->MissionAccepted][$Mission.ElfVillage[0] = true]] and go back to the guild or you can go back to the [[mission board->GuildMission]].<<nobr>>
You lost the combat against the farm bandits. Once beaten up on the ground, the bandits proceeded to stole some of the farm goods before coming back to you.
<br><br>
They punched you a little more, before gropping your ass and breasts. Fortunatly, the farmer was in time to help you and to prevent any more problems.
<<if $Player.Money gte 20>>
<<Pay 20>>
Nonetheless, the bandits stole some of your money (-20$).
<</if>>
<br><br>
After some time, you were up on your feet again and the farmer [[sent you to your room in the tavern->DefendFarmQuestFail2]]
<</nobr>><<set $Player.CurrentLP to $Player.MaxLP>>
<<set $Centaur.CurrentLP to $Centaur.MaxLP>>
<<set $Werewolf.CurrentLP to $Werewolf.MaxLP>>
<<set $Dragon.CurrentLP to $Werewolf.MaxLP>>
<<set $CurrentZone to "Morya">>
<<goto GlobalBedroom>>The farmers need help to defend their cattles and their lands in the west from bandits.
You can [[accept the mission->MissionAccepted][$Mission.DefendFarm[0] = true]] and go back to the guild or you can go back to the [[mission board->GuildMission]].<<goto BadEndCentaurFuck>>The alchemist is in need of plant samples, that can be found in the east of the city in the forest and near the lake:
* 2 sprouts of tanfouguite
* 1 sample of mycelium
* 1 root of chlorobitus
* 4 aphrodyte leafs
You can [[accept the mission->MissionAccepted][$Mission.Herbs[0] = true]] and go back to the guild or you can go back to the [[mission board->GuildMission]].<<nobr>>
You lost the fight against himm.<br><br>
<<if $PartyNumber eq 1>>
Once you were out of life points, the demon approached you. You were at his mercy.
<<else>>
Once you were out of life points, your party members stopped fighting and checked on you, trying to prevent you from tacking any more damage from the demon.
<</if>>
<br><br>
<<if $OpenBoloyamQuest eq 5>>
<<say 'Kozroth' 'images/portraits/kozroth.jpg'>>
I'm in a good mood today, and it just happens you're the same age as the one I'm looking for. Both of you run back to were you come from before I change my mind.
Oh, and let that cart here.
<</say>>
<<else>>
<<say 'Unkown demon' 'images/portraits/kozroth.jpg'>>
I'm in a good mood today, and it just happens you're the same age as the one I'm looking for. Both of you run back to were you come from before I change my mind.
Oh, and let that cart here.
<</say>>
<</if>>
<br>
<<if $PartyNumber eq 1>>
Elisa helped you get up, and you went back to [[Morya]], defeated.
<<elseif $PartyNumber eq 2>>
Your companion and Elisa helped you get up, and you went back to [[Morya]], defeated.
<<else>>
Your companions and Elisa helped you get up, and you went back to [[Morya]], defeated.
<</if>>
<</nobr>>Once the demon was killed, you took his body into the caravan and continued on your way to [[Boloyam->BoloyamFightSuccess2]] without any more issue.<<nobr>>
<<set $OpenBoloyamQuest to 6>>
<<set $RandomMonster to "Kozroth">>
<<say 'Kozroth' 'images/portraits/kozroth.jpg'>>
Hello, my name is Kozroth. What are you little things doing here?
<</say>>
<br>
Afraid, you quickly answered that you were trying to deliver food to the city.
<br><br>
<<say 'Kozroth' 'images/portraits/kozroth.jpg'>>
I see. And that's all?
<</say>>
<br>
[[Say it's none of his business and prepare to fight->Fight]] or [[admit there are also weapons->BoloyamDemonTalk2]].
<</nobr>><<nobr>>
<<say 'Kozroth' 'images/portraits/kozroth.jpg'>>
Good girl. Now, answer my question. If I'm satisfied with your answer, I might consider letting you make that delivery.
<</say>>
<br>
You gulped down.
<br><br>
<<say 'Kozroth' 'images/portraits/kozroth.jpg'>>
Appart from myself, have you seen any other demons in the last weeks?
<</say>>
<br>
You answered no.
<br><br>
<<say 'Kozroth' 'images/portraits/kozroth.jpg'>>
You see, I'm looking for a child your age that disappeared near the border of the human territories. I can let you leave if you were to sign this contract with me.
<</say>>
<br>
You perused the contract, finding it to be straightforward and concise: should you ever come across information about a demon child in the human territories, you were obligated to inform Kozroth using the magical transmitter he would provide. Failure to uphold this commitment would result in the end of your human existence.
<br><br>
You can [[accept the contract->BoloyamDemonTalk3]] or [[refuse it->Fight]].
<</nobr>><<nobr>>
<<say 'Kozroth' 'images/portraits/kozroth.jpg'>>
Good. Not that you would loose anything by taking this contract anyway. Take that transmitter.
<</say>>
<br>
The transmitter has been added to your inventory.
<<set $Inventory.KozrothTransmitter.Quantity = 1>>
<br><br>
<<say 'Kozroth' 'images/portraits/kozroth.jpg'>>
I will now go on my way, farewell!
<</say>>
<br>
Once the demon disappeared, you continued on your way to [[Boloyam->BoloyamTalkEnd]] without any more issue.
<</nobr>><<nobr>>
<<set $CurrentZone to "Boloyam">>
<<set $CurrentPlace to passage()>>
<img src="images/world/boloyam/boloyam.jpg" width="300px">
<br><br>
<<say 'August' 'images/portraits/august.jpg'>>
Hello, I'm Boloyam guild master. Thank your for escorting the caravan. Any problem on your way here?
<</say>>
<br><br>
You quickly explained your encounter with the demon, and gave his body to August.
<br><br>
<<say 'August' 'images/portraits/august.jpg'>>
I see. Thank you for your hard work. I will ajust the reward since you killed that demon.
<</say>>
<br><br>
You got 500$ and 24 adventurer success points.
<<WinMoney 500>>
<<set $OpenBoloyamQuest to 11>>
<<if ndef $OpenBoloyamQuest>>
<<set $AdventurerSuccess to 24>>
<<else>>
<<set $AdventurerSuccess += 24>>
<</if>>
<br><br>
<<say 'August' 'images/portraits/august.jpg'>>
You are now free to come and go to Boloyam.
<</say>>
<br><br>
[[Continue->Boloyam]]
<</nobr>><<nobr>>
<<set $CurrentZone to "Boloyam">>
<<set $CurrentPlace to passage()>>
<img src="images/world/boloyam/boloyam.jpg" width="300px">
<br><br>
<<say 'August' 'images/portraits/august.jpg'>>
Hello, I'm Boloyam guild master. Thank your for escorting the caravan. Any problem on your way here?
<</say>>
<br><br>
You quickly explained your encounter with the demon.
<br><br>
<<say 'August' 'images/portraits/august.jpg'>>
I see. It must have been scary. Here is the rewards for the mission.
<</say>>
<br><br>
You got 150$ and 12 adventurer success points.
<br><br>
<<WinMoney 12>>
<<set $OpenBoloyamQuest to 10>>
<<if ndef $OpenBoloyamQuest>>
<<set $AdventurerSuccess to 12>>
<<else>>
<<set $AdventurerSuccess += 12>>
<</if>>
<<say 'August' 'images/portraits/august.jpg'>>
You are now free to come and go to Boloyam.
<</say>>
<br><br>
[[Continue->Boloyam]]
<</nobr>><<nobr>>
<<say 'Elisa' 'images/portraits/elisa.jpg'>>
Hello! I'm Elisa. I suppose you are <<print $Player.Name>> for the escort mission? Are you all ready?
<</say>>
<br><br>
[[Begin the escort mission->EscortBoloyam1][$OpenBoloyamQuest = 2]] or [[go back->Morya]].
<</nobr>><<nobr>>
<<if Story.Centaur>>
You straddled <<print $Centaur.Name>> and followed the caravan.
<<else>>
The caravan departed, and you followed it closely.
<</if>>
<br><br>
<<set $Inventory.KozrothTransmitter =
{
Name: "Kozroth magic transmitter",
Quantity: 0,
Description: "A magic transmitter to contact Kozroth if you were to learn of anything about a demon child in the human lands."
}>>
<<set $RandomMonster to "unknown demon">>
On the way to Boloyam, Elisa had to present all the necessary administrative documents to the guard in order for everyone to pass through. It was your first time traveling this road, and initially, it appeared like any other well-maintained route connecting two major cities.
However, as you journeyed further, you came across remnants of battles. Despite most of the fighting occurring to the east of Boloyam, there were still several monstrous bodies scattered in the trenches meant to impede their progress. Wolves, minotaurs, harpies, spiders, orcs, giants, golems... The stench of their decaying corpses was nauseating.
<br><br>
After composing yourself, you were taken aback by the unexpected sight of these diverse races fighting together as a unified force. In all your adventures and research, you had never encountered information about monsters collaborating in such a manner. You couldn't help but wonder if there was a mastermind orchestrating this alliance, but your thoughts were interrupted when you noticed movement ahead of the caravan.
<br><br>
A humanoid figure came into view, exuding a palpable aura of bloodlust even with its eyes closed. When it opened its red and black eyes, you realized it was a demon. As he blocked the path, you had to make a decision - either [[attack->Fight][$OpenBoloyamQuest = 3]] or [[attempt to communicate with it->BoloyamDemonTalk1]] in order to pass without without having to fight.
<</nobr>><<nobr>>
<<if ndef $OpenBoloyamQuest or $OpenBoloyamQuest eq 0>>
Boloyam, the city south of Morya, is fighting since <<print $day>> days to defend its walls against monster waves. It is in urgent needs of supplies and thus, Morya will send food and weapons.
<br><br>
Adventurers of at least E rank can undertake this quest, but it is recommended to team up with companions to ensure safety.
<br><br>
Upon successfully completing the quest, the guild will reward you with 150$.
<br><br>
<<switch $Player.AdventurerRank>>
<<case "F">>
You can't take the quest, as your adventurer rank is to low.
<<default>>
<<linkreplace "Take the quest">>
<<set $OpenBoloyamQuest to 1>>
Quest accepted!
<br>
You are asked to be present tomorrow morning at the south gate of Morya. Don't forget your party!
<</linkreplace>>
<</switch>>
<<elseif $OpenBoloyamQuest eq 1>>
You already took the quest. Complete it before talking to the receptionist. Elisa will wait for you at the south gate in the morning.
<</if>>
<br><br>
[[Go back->GuildMission]]
<</nobr>><<nobr>>
<<switch $Story.Progression>>
<<case 1>>
<<if $Mission.Slimes[0] eq true>>
<<if $Inventory.Slime.Quantity lt 3>>
Quest ongoing: capture 3 slimes.
<<else>>
Quest ongoing: you have captured 3 slimes. Go talk to the guild receptionist to validate your mission.
<</if>>
<</if>>
<br>
<<case 2>>
<<if $Mission.FirstShopping[0] eq true>>
<<if def $Inventory.CampingSet and $Inventory.CampingSet.Quantity lt 1>>
Quest ongoing: buy a camping set at the shop.
<<else>>
Quest ongoing: you have bought a camping set at the shop. Go talk to the guild receptionist to validate your mission.
<</if>>
<</if>>
<br>
<<case 3>>
<<if $Mission.SlimesAgain[0] eq true>>
<<if $Inventory.Slime.Quantity lt 5>>
Quest ongoing: capture 5 slimes.
<<else>>
Quest ongoing: you have captured 5 slimes. Go talk to the guild receptionist to validate your mission.
<</if>>
<</if>>
<br>
<<case 4>>
<<if $Mission.Rabbit[0] eq true>>
<<if $Inventory.Rabbit.Quantity lt 5>>
Quest ongoing: kill 5 rabbits.
<<else>>
Quest ongoing: you have killed 5 rabbits. Go talk to the guild receptionist to validate your mission.
<</if>>
<</if>>
<br>
<<case 5>>
<<if $Mission.Bandits[0] eq true>>
<<if $Bandit.Killed lt 2>>
Quest ongoing: capture 2 bandits.
<<else>>
Quest ongoing: you have captured 2 bandits. Go talk to the guild receptionist to validate your mission.
<</if>>
<</if>>
<br>
<<case 6>>
<<if $Mission.Horse[0] eq true>>
<<if $Horse.Captured lt 1>>
Quest ongoing: capture a horse.
<<else>>
Quest ongoing: you have captured a horse. Go talk to the guild receptionist to validate your mission.
<</if>>
<</if>>
<br>
<<case 7>>
<<if $Mission.SlimesThree[0] eq true>>
<<if $Inventory.Slime.Quantity lt 10>>
Quest ongoing: capture 10 slimes.
<<else>>
Quest ongoing: you have captured 10 slimes. Go talk to the guild receptionist to validate your mission.
<</if>>
<</if>>
<br>
<<case 8>>
<<if $Mission.Farm[0] eq true>>
Quest ongoing: go talk to Ed the farmer of Monbourg.
<</if>>
<br>
<<case 9>>
<<if $Mission.Wolf[0] eq true>>
<<if $Inventory.Slime.Quantity lt 4>>
Quest ongoing: get 4 wolf fangs by hunting wolves.
<<else>>
Quest ongoing: you have 4 wolf fangs. Go talk to the guild receptionist to validate your mission.
<</if>>
<</if>>
<br>
<<case 10>>
<<if $Mission.Armor[0] eq true>>
<<if def $Inventory.Armor and $Inventory.Armor.Quantity lt 1>>
Quest ongoing: buy the new armor at the shop in Monbourg.
<<else>>
Quest ongoing: you have your new armor. Go talk to the guild receptionist to validate your mission.
<</if>>
<</if>>
<br>
<<case 11>>
<<if $Mission.Stable[0] eq true>>
Quest ongoing: go talk with Ed the farmer of Monbourg.
<</if>>
<br>
<<case 12>>
<<if $Mission.Werewolf[0] eq true>>
<<if $Story.Werewolf neq true>>
Quest ongoing: investigating in the forest east of Morya.
<</if>>
<<else>>
<<linkreplace "Hint to next quest">>
Hint to the next quest: Go to Morya through the mountains and check their mission. You might want to buy a map of the cave at the shop first.
<</linkreplace>>
<</if>>
<br>
<<case 13>>
<<if $Mission.Cure[0] eq true>>
Quest ongoing: go talk to Paul, Morya's alchemist.
<</if>>
<br>
<<case 14>>
<<if $Mission.Spell[0] eq true>>
Quest ongoing: go to Morya' sorcerer tower and talk to their receptionist.
<</if>>
<br>
<<case 15>>
<<linkreplace "Hint">>
You need to go to your bedroom at night to talk to <<print $Werewolf.Name>>.
<</linkreplace>>
<br>
<<case 16>>
<<if $Mission.ElfVillage[0] eq true>>
Quest ongoing: Find the elf village (east of Morya) and help them with the world tree problem.
<</if>>
<br>
<<case 17>>
<<if $Mission.DefendFarm[0] eq true>>
Quest ongoing: go to the farms west of Morya.
<</if>>
<br>
<<case 18>>
<<if $Mission.Herbs[0] eq true>>
Quest ongoing: go to talk to Paul, Morya's alchemist.
<</if>>
<br>
<<case 20>>
<<if def $MonbourgSeaQuest and $MonbourgSeaQuest eq 1>>
Quest ongoing: investigate Monbourg' sea borders' strange cries.<br>
<</if>>
<<if def $DunjonCaveQuest and $DunjonCaveQuest eq 1>>
Quest ongoing: raid the dongeon in Monbourg to Morya's cave.<br>
<</if>>
<<if def $HuntWolfQuest and $HuntWolfQuest eq 1>>
Quest ongoing: hunt wolves to get 10 wolf fangs.<br>
<</if>>
<<if def $GoblinCampQuest and $GoblinCampQuest eq 1>>
Quest ongoing: investigate the presence of goblins in the forest of Morya.<br>
<</if>>
<<if def $HorsemanQuest and $HorsemanQuest eq 1>>
Quest ongoing: a horseman have been seen near the farmlands, west of Morya. Investigate the danger it represents to the city.<br>
<</if>>
<<if def $MoryaFarmQuest and $MoryaFarmQuest gt 0 and $MoryaFarmQuest lt 4>>
Quest ongoing: help Morya's farmers
<<switch $MoryaFarmQuest>>
<<case 1>>
three times.
<<case 2>>
two more times.
<<case 3>>
once more time.
<<case 4>>
three times (already done, you can now go talk to the guild receptionist to get your rewards).
<</switch>>
<</if>>
<<if def $OpenBoloyamQuest and $OpenBoloyamQuest eq 1>>
Quest ongoing: join Elisa at the south gate of Morya in the morning.<br>
<</if>>
<<if def $GodTowerQuestE and $GodTowerQuestE eq 1>>
Quest ongoing: raid the tower of god to the 20th floor.<br>
<</if>>
<<if def $GodTowerQuestD and $GodTowerQuestD gt 0>>
Quest ongoing: raid the tower of god to the 40th floor.<br>
<</if>>
<<if def $GodTowerQuestC and $GodTowerQuestC gt 0>>
Quest ongoing: raid the tower of god to the 60th floor.<br>
<</if>>
<<if def $GodTowerQuestB and $GodTowerQuestB gt 0>>
Quest ongoing: raid the tower of god to the 80th floor.<br>
<</if>>
<<if def $GodTowerQuestA and $GodTowerQuestA gt 0>>
Quest ongoing: raid the tower of god to the 90th floor.<br>
<</if>>
<<if def $GodTowerQuestS and $GodTowerQuestS gt 0>>
Quest ongoing: raid the tower of god to the 100th floor.<br>
<</if>>
<<if $Mission.Orphanage[0] eq true>>
<<if $Mission.Orphanage[0] eq true and $Mission.Orphanage[1] eq false>>
Quest ongoing: go talk to Susane at the orphanage to check all the missing ressources. Ressources can be found in the cave near the docks of Boloyam.<br>
<</if>>
<</if>>
<<if def $NewContinent and $NewContinent gt 0>>
Quest ongoing: you are tasked to explore the Asteb continent, by investigating the flora and fauna and assessing the level of danger for potential colonization.<br>
<</if>>
<<default>>
<br>
<</switch>>
<</nobr>>
<<link "Go back" $return>><</link>><<nobr>>
<<if ndef $DunjonCaveQuest or $DunjonCaveQuest eq 0>>
Adventurers are requested to explore the dungeon located inside the cave. To access the dungeon, you must purchase a key from the shop.
<br><br>
Even F rank adventurers can undertake this quest, but it is recommended to team up with companions to ensure safety.
<br><br>
Upon successfully completing the quest, the guild will reward you with 50$.
<br>
<<nobr>><<linkreplace "Take the quest">>
<<set $DunjonCaveQuest to 1>>
Quest accepted!
<</linkreplace>><</nobr>>
<<elseif $DunjonCaveQuest eq 1>>
You already took the quest. Complete it before talking to the recepionist.
<<elseif $DunjonCaveQuest eq 2>>
You have already succeeded in raiding the cave dungeon. Go talk to the [[guild receptionist->GuildReceptionist]] to get your reward.
<</if>>
<</nobr>>
[[Go back->GuildMission]]<<nobr>>
During your conversation with him, you recounted your past conflicts with their kind and expressed your realization that you might have erred. You expressed a desire to resolve the issue through dialogue. Inquiring about the goblins' intentions in the black forest, the hobgoblin reassured you that they simply sought a peaceful place to reside. Somehow, you sensed his sincerity and found him trustworthy.
<br><br>
Consequently, you promised to keep their presence hidden as long as they refrained from engaging in harmful activities.
<br>
You continued chatting for a bit before [[going back->MoryaBlackForest][$day += 1]].
<</nobr>><<nobr>>
During your conversation with him, you discussed the goblins' plans in the Black Forest. He reassured you that they simply wanted to find a peaceful place to live, and for some reason, you felt he was genuine and trustworthy. Consequently, you promised to keep their existence hidden for the time being.
<br><br>
You continued chatting for a while before [[going back->MoryaBlackForest][$day += 1]].
<</nobr>><<nobr>>
You spoke with them about their activities in the forest. As usual, they were trying their best to stay isolated, away from human aggression and urge to kill.
<<if random(1,4) eq 1>>
They had some issues with elves but nothing they couldn't resolved peacefully.
<</if>>
<br><br>
You reassured them that humans had been informed they were being taken care of , so that they could stay here for now, although it would be best for them to relocate to a safer location.
As you kept this thought in mind, in case you came across a suitable place for them, you continued chatting for a while before [[going back->MoryaBlackForest][$day += 1]].
<</nobr>><<nobr>>
<<if ndef $GoblinCampQuest or $GoblinCampQuest eq 0>>
Adventurers are sought to explore the dark forest east of Morya, where whispers of a goblin camp have been overheard. Your mission is to investigate the truth behind this rumor.
<br>
If confirmed, you are requested to prevent the goblin population from growing excessively and becoming a threat to Morya by eradicating the goblins.
<br><br>
Even adventurers of F rank can take on this task, but it is advisable to team up with fellow companions for added safety.
<br><br>
Upon successfully completing the quest, the guild will reward you with 80$.
<br><br>
<<linkreplace "Take the quest">>
<<set $GoblinCampQuest to 1>>
Quest accepted!
<</linkreplace>>
<<elseif $GoblinCampQuest eq 1>>
You already took the quest. Complete it before talking to the recepionist.
<<elseif $GoblinCampQuest eq 2>>
You have already finished raiding the goblin camp. Go talk to the [[guild receptionist->GuildReceptionist]] to get your reward.
<<elseif $GoblinCampQuest eq 3>>
You couldn't take care of the goblin camp. Go talk to the [[guild receptionist->GuildReceptionist]] to tell what you saw.
<<elseif $GoblinCampQuest eq 4>>
You have already taken care of the goblin camp with your diplomatic ways. Go tell the [[guild receptionist->GuildReceptionist]] there was no goblin camp and get your reward.
<</if>>
<br><br>
[[Go back->GuildMission]]
<</nobr>><<nobr>>
<<if $GoblinFriend gte 5>>
Since you had established a friendship with the goblins, they welcomed you without any problems.
<<if $Player.Corruption gt 1800 and $Player.Arousal gte 60>>
As you were feeling excited, you were pondering what to discuss with them. You desired to engage in a [[meaningful conversation->DiplomatGoblin3]], yet also wanted to [[be fucked hard->DiplomatGoblinFuck]]...
<<else>>
You desired to engage in a [[meaningful conversation->DiplomatGoblin3]],
<</if>>
<<elseif $GoblinFriend gte 0>>
You arrived without any intention of fighting. You sensed that they were not completely trusting of your intentions, but still allowed you to enter. You were welcomed by the hobgoblin.
<<if $Player.Corruption gt 2000 and $Player.Arousal gte 70>>
As you were feeling excited, you were pondering what to discuss with them. You desired to engage in a [[meaningful conversation->DiplomatGoblin2]], yet also wanted to [[be fucked hard->DiplomatGoblinFuck]]...
<<else>>
You desired to engage in a [[meaningful conversation->DiplomatGoblin2]],
<</if>>
<<else>>
You arrived without any intention to confront anyone. Despite feeling their lack of trust in your motives, they still allowed you entry, getting you to the hogoblin.
<<if $Player.Corruption gt 2500 and $Player.Arousal gte 80>>
As you were feeling excited, you were pondering what to discuss with them. You desired to engage in a [[meaningful conversation->DiplomatGoblin1]], yet you could see his massive penis and now wanted to [[be fucked hard->DiplomatGoblinFuck]]...
<<else>>
You desired to engage in a [[meaningful conversation->DiplomatGoblin1]],
<</if>>
<</if>>
<<set $GoblinCampQuest to 4>>
<</nobr>><<nobr>>
<<set $CurrentPlace to passage()>>
<<if $Player.Experience gte $Player.Level * 10>>
<<LevelUp>>
You gained a level! You are now level <<print $Player.Level>>.
<br>
Exp till next level: <<print $Player.Level *10>>
<br><br>
[[Continue->MoryaGoblinCampFight]]
<<else>>
<<switch $GoblinFight>>
<<case 1>>
<<set $RandomMonster to "Goblin">>
<<set $GoblinFight += 1>>
<<goto Fight>>
<<case 2>>
<<set $RandomMonster to "Goblin">>
<<set $GoblinFight += 1>>
<<goto Fight>>
<<case 3>>
<<set $RandomMonster to "Goblin">>
<<set $GoblinFight += 1>>
<<goto Fight>>
<<case 4>>
<<set $RandomMonster to "Goblin">>
<<set $GoblinFight += 1>>
<<goto Fight>>
<<case 5>>
<<set $RandomMonster to "Goblin">>
<<set $GoblinFight += 1>>
<<goto Fight>>
<<case 6>>
<<set $RandomMonster to "Hogoblin">>
<<set $GoblinFight += 1>>
<<goto Fight>>
<<default>>
<<set $Player.Experience += 35>>
<<if $Player.Experience gte $Player.Level * 10>>
<<LevelUp>>
You gained a level! You are now level <<print $Player.Level>>.
<br>
Exp till next level: <<print $Player.Level *10>>
<br><br>
<</if>>
You defeated all the goblins. You won 35 experience points. The goblin don't like you.
<<if def $GoblinCampQuest and $GoblinCampQuest eq 1>>
<<set $GoblinCampQuest to 2>>
<</if>>
<<set $GoblinFight to 0>>
<br><br>
You can now [[go back->MoryaBlackForest]].
<</switch>>
<</if>>
<</nobr>><<nobr>>
<img src="images/world/morya/goblincamp.jpg" width="300px">
<br><br>
<<if $GoblinFriend gt 5>>
[[You arrived at the camp alone->MoryaGoblinCampDiplomate][$Goblinfriend += 1]].
<<else>>
You arrived at the camp alone and pondered your next course of action:
<li>[[Prepare for a fight->MoryaGoblinCampFight][$Goblinfriend -= 1, $GoblinFight = 1]]</li>
<li>[[Come back later with a party->MoryaBlackForest]]</li>
<li>[[Approach with a white flag to communicate and assess if they pose a threat->MoryaGoblinCampDiplomate][$Goblinfriend += 1]]</li>
<</if>>
<</nobr>><<nobr>>
<img src="images/world/morya/goblincamp.jpg" width="300px">
<br><br>
<<if $GoblinFriend gt 5>>
You have reached the camp. Having established a connection with the goblins, you contemplated your next move, knowing you were not alone:
<li>[[Prepare for a fight->MoryaGoblinCampFight][$Goblinfriend -= 3, $GoblinFight = 1]]</li>
<li>[[Come back later without your party->MoryaBlackForest]]</li>
<<else>>
You have reached the camp. Having spotted few goblins and a hogoblin, you contemplated your next move:
<li>[[Prepare for a fight->MoryaGoblinCampFight][$Goblinfriend -= 1, $GoblinFight = 1]]</li>
<li>[[Come back later->MoryaBlackForest]]</li>
<</if>>
<</nobr>><<nobr>>
<<if ndef $HorsemanQuest or $HorsemanQuest eq 0>>
A horseman has been spotted near the farmland, west of Morya. You are required to investigate whether he poses a threat to the farms and the city. If he does pose a threat, you are instructed to get rid of him.
<br><br>
Even F rank adventurers can undertake this quest, but it is recommended to team up with companions to ensure safety.
<br><br>
Upon successfully completing the quest, the guild will reward you with 50$.
<br>
<<linkreplace "Take the quest">>
<<set $HorsemanQuest to 1>>
Quest accepted!
<</linkreplace>>
<<elseif $HorsemanQuest eq 1>>
You already took the quest. Complete it before talking to the receptionist.
<<elseif $HorsemanQuest eq 2>>
You have already finished the quest. Go talk to the [[guild receptionist->GuildReceptionist]] to get your reward.
<</if>>
<</nobr>>
[[Go back->GuildMission]]<<nobr>>
You slowly walked up to him, staying on your guard in case he were to be agressive. He stood up when he saw you, displaying no signs of threat.
As you approached, you noticed that he was completely naked, exposing his huge horse cock.
<br><br>
<img src="images/scenes/Horseman/horseman.jpg" width="300px">
<br><br>
For a moment, you were surprised and hesitated to turn back, but you gathered your courage, keeping in mind the quest that was entrusted to you. Once in front of him, the proximity to this massive shaft aroused you. However, you kept a clear head and asked him what he was doing there.
<br><br>
He explained that he was forced out of the mountains by soldiers from Boloyam and had no other option but to seek refuge here in search of new land to live on. However, when he saw the beautiful girl who had just approached him to talk, he felt no remorse for this escape.
<br><br>
<<if $PartyNumber gt 1>>
Your companions chuckled at his remark, leaving you feeling quite embarrassed.
<</if>>
His comment had a slight impact on you. And as you saw his enormous cock getting longer and thicker by the moment, you started to get wet.
<br><br>
<<AugmentArousal 30>>
<<if def $OctopogDiscussion and $OctopogDiscussion eq 3>>
You wondered about the shelter project you had with <<print $Octopog.Name>>:
<li>[[Give him directions to join you to the secret shelter->MonsterVillageHorsmanHelp]]</li>
<<if $Player.Corruption gt 1200 and $PartyNumber eq 1>>
<li>[[Grab his dick->MoryaHorsemanFuck]]</li>
<</if>>
<li>
<<link "End the conversation and let him go">>
<<set $HorsemanQuest to 2>>
<<if $period eq 5>>
<<AdvancePeriod>>
<<else>>
<<set $period to 5>>
<<AdvancePeriod>>
<</if>>
<<goto MoryaFarmLand>>
<</link>>
</li>
<<else>>
<<if $Player.Corruption gt 1200>>
<<if $PartyNumber eq 1>>
You wondered for a moment whether you should [[end the conversation->MoryaHorsemanEnd]] with him soon or if you should [[grab his dick->MoryaHorsemanFuck]].
<<else>>
Your corrupted mind led you to consider touching his dick, but due to being in the presence of your companions, you refrained from any inappropriate behavior.
<br><br>
As a result, you continued to chat with him for a bit, before going back, hoping to meet him again in his new home.
<br><br>
[[Go back->MoryaFarmLand]]
<<set $HorsemanQuest to 2>>
<<if $period eq 5>>
<<AdvancePeriod>>
<<else>>
<<set $period to 5>>
<<AdvancePeriod>>
<</if>>
<</if>>
<<else>>
Nonetheless, you continued to chat with him for a bit, before going back, hoping to meet him again in his new home.
<br><br>
[[Go back->MoryaFarmLand]]
<<set $HorsemanQuest to 2>>
<<if $period eq 5>>
<<AdvancePeriod>>
<<else>>
<<set $period to 5>>
<<AdvancePeriod>>
<</if>>
<</if>>
<</if>>
<</nobr>>Since you decided to stay clean today, you continued to chat with him for a bit, before going back, hoping to meet him again in his new home.
<img src="images/icons/farmland.png" width="15px"> [[Go back->MoryaFarmLand]]
<<if $period eq 5>>
<<AdvancePeriod>>
<<else>>
<<set $period to 5>>
<<AdvancePeriod>>
<</if>>
<<set $HorsemanQuest to 2>><<nobr>>
<<if ndef $MoryaFarmQuest or $MoryaFarmQuest eq 0>>
The farmers in Morya's farmlands are needing help on a regular basis for different tasks. No fight are planned during this quest, but some of the task might require some strength depending of requested the manual labor. Nevertheless, all adventurer can undertake this quest, whether they are in a party or not.
<br><br>
Upon successfully completing the quest, the guild will each reward you with 75$.
<br>
<<linkreplace "Take the quest">>
<<set $MoryaFarmQuest to 1>>
Quest accepted!
<</linkreplace>>
<<elseif $MoryaFarmQuest eq 1>>
You already took the quest. Complete it before talking to the receptionist.
<<elseif $MoryaFarmQuest eq 2>>
You already took the quest. You still need to help Morya's farmer twice to complete it.
<<elseif $MoryaFarmQuest eq 3>>
You already took the quest. You still need to help Morya's farmer once to complete it.
<<elseif $MoryaFarmQuest eq 4>>
You have already finished the quest. Go talk to the [[guild receptionist->GuildReceptionist]] to get your reward.
<</if>>
<br><br>
[[Go back->GuildMission]]
<</nobr>><<nobr>>
You opened the breeding phantom and tried to clean everything. Since it was too big, you had to climb on it to make it pristine. Once on your knees on it, you scrubbed as hard as you could, to remove the last stains. In doing so, you unfortunately went so hard that it closed in on you heavily. Stunned and without immediately understanding what had just happened, you were now stuck in a weird position, unable to move even one foot. You tried to crawl forwards or backwards without success, leaving you with only few choices.
<<if $Clothes.OverallIntegrity eq 0>>
<<if $Player.Corruption lt 1800>>
Being naked didn't help and you were too afraid to scream for help.
<<else>>
Even if you were naked, you were not so shy to not scream for help.
<</if>>
<<else>>
Fortunatly, you decided to not remove your clothes previously and could ask for help without being afraid.
<</if>>
<br><br>
<<set $MoryaFarmQuest_Breeding to 0>>
<li>[[Try to force the breeding phantom, even if it means breaking it->MoryaFarmerQuest_breedingPhantom_Force]]</li>
<<if $Clothes.OverallIntegrity eq 1 or $Player.Corruption gte 1800>>
<li>[[Scream for help->MoryaFarmerQuest_breedingPhantom_Scream]]</li>
<</if>>
<li>[[Abandon and wait->MoryaFarmerQuest_breedingPhantom_Wait]]</li>
<</nobr>><<nobr>>
<<if $Player.Attack gte 100>>
<<set _RandomNumber to random(100, 120)>>
<<else>>
<<set _RandomNumber to random($Player.Attack, 120)>>
<</if>>
<<if _RandomNumber gt 100>>
You used all your strength and it was successful. You were now free and decided to stop here.
<br><br>
<<link "Go back to the farmlands">>
<<AdvancePeriod>>
<<set $MoryaFarmQuest += 1>>
<<set $Clothes.OverallIntegrity to 1>>
<<set $Clothes.UnderLower to 1>>
<<goto MoryaFarmLand>>
<</link>>
<<else>>
<<set $MoryaFarmQuest_Breeding += 1>>
<<switch $MoryaFarmQuest_Breeding>>
<<case 1>>
You tried to break free by putting all your strength into it, with no result. You heard movements and hesitated again.
<br><br>
<li>[[Try to force the breeding phantom, even if it means breaking it->MoryaFarmerQuest_breedingPhantom_Force]]</li>
<<if $Clothes.OverallIntegrity eq 1 or $Player.Corruption gte 1800>>
<li>[[Scream for help->MoryaFarmerQuest_breedingPhantom_Scream]]</li>
<</if>>
<li>[[Abandon and wait->MoryaFarmerQuest_breedingPhantom_Wait]]</li>
<<case 2>>
You tried to break free by putting all your strength into it, with no result. The movements you heard were getting closer.
<br><br>
<li>[[Try to force the breeding phantom, even if it means breaking it->MoryaFarmerQuest_breedingPhantom_Force]]</li>
<<if $Clothes.OverallIntegrity eq 1 or $Player.Corruption gte 1800>>
<li>[[Scream for help->MoryaFarmerQuest_breedingPhantom_Scream]]</li>
<</if>>
<li>[[Abandon and wait->MoryaFarmerQuest_breedingPhantom_Wait]]</li>
<<case 3>>
You tried to break free by putting all your strength into it, with no result. You heard something coming from behind and hoped it would be someone that would help you out.
[[Continue->MoryaFarmerQuest_breedingPhantom_Wait]]
<</switch>>
<</if>>
<</nobr>><<nobr>>
<<set _RandomNumber to random(1, 5)>>
<<if _RandomNumber gte 4>>
You screamed has hard as you could and you heard steps.
<<if $Clothes.OverallIntegrity eq 1>>
It was the farmer, who helped you out.
<br><br>
<<link "Go back to the farmlands">>
<<AdvancePeriod>>
<<set $MoryaFarmQuest += 1>>
<<set $Clothes.OverallIntegrity to 1>>
<<set $Clothes.UnderLower to 1>>
<<goto MoryaFarmLand>>
<</link>>
<<else>>
You hoped it would be someone that would help you out.
[[Continue->MoryaFarmerQuest_breedingPhantom_Wait]]
<</if>>
<<else>>
<<set $MoryaFarmQuest_Breeding += 1>>
<<switch $MoryaFarmQuest_Breeding>>
<<case 1>>
You screamed for help, with no result. You heard movements and hesitated again.
<br><br>
<li>[[Try to force the breeding phantom, even if it means breaking it->MoryaFarmerQuest_breedingPhantom_Force]]</li>
<<if $Clothes.OverallIntegrity eq 1 or $Player.Corruption gte 1800>>
<li>[[Scream for help->MoryaFarmerQuest_breedingPhantom_Scream]]</li>
<</if>>
<li>[[Abandon and wait->MoryaFarmerQuest_breedingPhantom_Wait]]</li>
<<case 2>>
YYou screamed for help, with no result. The movements you heard were getting closer.
<br><br>
<li>[[Try to force the breeding phantom, even if it means breaking it->MoryaFarmerQuest_breedingPhantom_Force]]</li>
<<if $Clothes.OverallIntegrity eq 1 or $Player.Corruption gte 1800>>
<li>[[Scream for help->MoryaFarmerQuest_breedingPhantom_Scream]]</li>
<</if>>
<li>[[Abandon and wait->MoryaFarmerQuest_breedingPhantom_Wait]]</li>
<<case 3>>
You screamed for help, with no result. You heard something coming from behind and hoped it would be someone that would help you out.
[[Continue->MoryaFarmerQuest_breedingPhantom_Wait]]
<</switch>>
<</if>>
<</nobr>><<nobr>>
<<if $Clothes.OverallIntegrity eq 1>>
<<if random(1,2) eq 1>>
Sadly, it was no human but one of the farmer's horse.
<<if $Player.Corruption gt 3000 and $def $OptionBestiality and $OptionBestiality is "On">>
Understanding the situation you were in made you think about what could happen in the coming minutes and got you a more aroused than it should have.
<<else>>
Understanding the situation you were in make you think about the worst that could happen in the coming minutes and got you afraid.
<</if>>
<<if def $OptionBestiality and $OptionBestiality is "On">>
<!-- Horse rape -->
<<link "Go back to the farmlands">>
<<AdvancePeriod>>
<<set $MoryaFarmQuest += 1>>
<<set $Clothes.OverallIntegrity to 1>>
<<set $Clothes.UnderLower to 1>>
<<goto MoryaFarmLand>>
<</link>>.
<<else>>
Fortunatly, the farmer was with the horse and saw you stuck in there. Without waiting, he got you out and turned around until you put your clothes back and decided to
<<link "go back to the farmlands">>
<<AdvancePeriod>>
<<set $MoryaFarmQuest += 1>>
<<set $Clothes.OverallIntegrity to 1>>
<<set $Clothes.UnderLower to 1>>
<<goto MoryaFarmLand>>
<</link>>.
<</if>>
<<else>>
You didn't know who it was, but you hoped he was the farmer and asked him for help. However, when he answered, you got realized he was not the farmer and his intentions were not good.
<br><br>
As you felt him approaching, you screamed for help but no one came. When his hands touched your bum, you felt a surge of unlike anything you felt before. You demanded that he stop and release you, but he only responded by spanking you to make you silent.
<<if $Player.Arousal gt 70>>
Surprisingly, being spanked increased your arousal and made you wet.
<</if>>
He continued groping you, even fondling your anus with his fingers.
<br><br>
Anger mixed with fear coursed through you. You screamed even louder, hoping someone would come to your rescue. Unfortunately, this only seemed to anger him more. You felt something entering your anus, followed by liquid pouring into your ass. You realized he was raping you with a watering hose. Your belly began to swell, causing increasing pain. You pleaded with him to stop, which he eventually did. After removing the hose, he nontheless inserted a carrot into your anus to plug it, leaving you in tears and unsure of what to do next.
<br><br>
Just as you were losing hope, you heard the farmer asking what the fuck was happening. He chased the man away and quickly helped you out of your predicament. Thanks to him, you were now free to remove the carrot, empty yourself and clean up. After putting your clothes back on, you thanks the farmer for saving you and decided to
<<link "return to the farmlands">>
<<AdvancePeriod>>
<<set $MoryaFarmQuest += 1>>
<<set $Clothes.OverallIntegrity to 1>>
<<set $Clothes.UnderLower to 1>>
<<goto MoryaFarmLand>>
<</link>>.
<</if>>
<<else>>
Fortunatly, it was the farmer. Without waiting, he got you out and you decided to
<<link "go back to the farmlands">>
<<AdvancePeriod>>
<<set $MoryaFarmQuest += 1>>
<<set $Clothes.OverallIntegrity to 1>>
<<set $Clothes.UnderLower to 1>>
<<goto MoryaFarmLand>>
<</link>>.
<</if>>
<</nobr>><<nobr>>
<<set _randomFarmerTask to random(3,8)>>
After talking to the farmer, he told you he would need you to
<<switch _randomFarmerTask>>
<<case 1>>
<!-- Horse reproduction -->
help with horse reproduction.
<<case 2>>
<!-- Washing horses-->
wash his horses.
<<case 3>>
<!-- Help harvesting wheat -->
help harvesting wheat. You took a scythe and followed the farmer to the fields.
<br>
<<linkreplace "Harvest wheat">>
<<set _RandomWheat to random(10,15)>>
<<AdvancePeriod>>
<<set $MoryaFarmQuest += 1>>
You harvested <<print _RandomWheat>>kg of wheat. Afterwards, you got back to the farmer to deliver your harvest.
<<switch $MoryaFarmQuest>>
<<case 2>>
You still have to help the farmers twice to complete your quest.
<<case 3>>
You still have to help the farmers once to complete your quest.
<<case 4>>
You still completed your quest. You can now go back to the guild receptionist to get your rewards.
<</switch>>
<br><br>
[[Go back to the farm lands->MoryaFarmLand]]
<</linkreplace>>
<<case 4>>
<!-- Washing stables-->
wash the stables.
You filled a bucket and got to work.
<br><br>
<<linkreplace "clean the stalls">>
After much effort, you finished cleaning the salls. You were so hot you wanted to remove some of your clothes to cool yourself.
<<if $Player.Corruption gt 1000>>
You checked if there was anybody near you. Since you were alone, you decided to
<<linkreplace "remove everything before resumed your work.">>
remove everything before resuming your work.
<<UnequipArmor>>
<<set $Clothes.OverallIntegrity to 0>>
<<set $Clothes.UnderLower to 0>>
<br><br>
<<linkreplace "Clean the tack storage">>
The tack storage being now fully cleaned, you continued with cleaning the wash stalls.
<br><br>
<<linkreplace "Clean the wash stalls">>
After completing what should be your last task, you found a breeding phantom in the corner of the room. Curious, you decided to check it and found out it was dirty. It was not mandatory, but you still considered cleaning it.
<br><br>
<<link "Decide to stop here and go go back to the farm lands">>
<<AdvancePeriod>>
<<set $MoryaFarmQuest += 1>>
<<goto MoryaFarmLand>>
<<set $Clothes.OverallIntegrity to 1>>
<<set $Clothes.UnderLower to 1>>
<</link>> or [[clean the breeding phantom->MoryaFarmerQuest_breedingPhantom]].
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
But you were too shy to do so and decided to resume your work.
<br><br>
<<linkreplace "Clean the tack storage">>
The tack storage being now fully cleaned, you continued with cleaning the wash stalls.
<br><br>
<<linkreplace "Clean the wash stalls">>
After completing what should be your last task, you found a breeding phantom in the corner of the room. Curious, you decided to check it and found out it was dirty. It was not mandatory, but you still considered cleaning it.
<br><br>
<<link "Decide to stop here and go go back to the farm lands">>
<<AdvancePeriod>>
<<set $MoryaFarmQuest += 1>>
<<goto MoryaFarmLand>>
<<set $Clothes.OverallIntegrity to 1>>
<<set $Clothes.UnderLower to 1>>
<</link>> or [[clean the breeding phantom->MoryaFarmerQuest_breedingPhantom]].
<</linkreplace>>
<</linkreplace>>
<</if>>
<</linkreplace>>
<!-- Can get blocked in reproduction thing -->
<<case 5>>
<!-- Help sowing wheat -->
help sowing wheat. You took the seeds and followed the farmer to the fields.
<br>
<<linkreplace "Sowing wheat">>
<<AdvancePeriod>>
<<set $MoryaFarmQuest += 1>>
After finishing your work, you got back to the farmer to tell the good news.
<<switch $MoryaFarmQuest>>
<<case 2>>
You still have to help the farmers twice to complete your quest.
<<case 3>>
You still have to help the farmers once to complete your quest.
<<case 4>>
You still completed your quest. You can now go back to the guild receptionist to get your rewards.
<</switch>>
<br><br>
[[Go back to the farm lands->MoryaFarmLand]]
<</linkreplace>>
<<case 6>>
<!-- Help watering plantations -->
water the plantations. You followed the farmer to the fields.
<br>
<<linkreplace "Water the plantations">>
<<AdvancePeriod>>
<<set $MoryaFarmQuest += 1>>
After finishing your work, you got back to the farmer to tell the good news.
<<switch $MoryaFarmQuest>>
<<case 2>>
You still have to help the farmers twice to complete your quest.
<<case 3>>
You still have to help the farmers once to complete your quest.
<<case 4>>
You still completed your quest. You can now go back to the guild receptionist to get your rewards.
<</switch>>
<br><br>
[[Go back to the farm lands->MoryaFarmLand]]
<</linkreplace>>
<<case 7>>
<!-- Help moving bags of wheat -->
help moving bags of wheat. You followed the farmer to the barn.
<br>
<<linkreplace "Move the bags of wheat">>
<<AdvancePeriod>>
<<set $MoryaFarmQuest += 1>>
After finishing your work, you got back to the farmer to tell the good news.
<<switch $MoryaFarmQuest>>
<<case 2>>
You still have to help the farmers twice to complete your quest.
<<case 3>>
You still have to help the farmers once to complete your quest.
<<case 4>>
You still completed your quest. You can now go back to the guild receptionist to get your rewards.
<</switch>>
<br><br>
[[Go back to the farm lands->MoryaFarmLand]]
<</linkreplace>>
<<case 8>>
<!-- Help moving the cattle-->
help moving the cattle. You followed the farmer to the fields.
<br>
<<linkreplace "Help moving the cattle">>
<<AdvancePeriod>>
<<set $MoryaFarmQuest += 1>>
With the help of the farmer, you finished getting all the cows and bulls inside.
<<switch $MoryaFarmQuest>>
<<case 2>>
You still have to help the farmers twice to complete your quest.
<<case 3>>
You still have to help the farmers once to complete your quest.
<<case 4>>
You still completed your quest. You can now go back to the guild receptionist to get your rewards.
<</switch>>
<br><br>
[[Go back to the farm lands->MoryaFarmLand]]
<</linkreplace>>
<</switch>>
<</nobr>><<nobr>>
<<if ndef $HuntWolfQuest or $HuntWolfQuest eq 0>>
Please hunt wolves and bring back 10 wolf fangs to the guild.
Even F rank adventurers can undertake this quest.
<br><br>
Upon successful completion, you will be rewarded with 30$.
<br>
<<nobr>><<linkreplace "Take the quest">>
<<set $HuntWolfQuest to 1>>
Quest accepted!
<</linkreplace>><</nobr>>
<<elseif $HuntWolfQuest eq 1 and $Inventory.WolfFang.Quantity lt 10>>
You already took the quest. Complete it before talking to the recepionist.
<<elseif $HuntWolfQuest eq 1 and $Inventory.WolfFang.Quantity gte 10>>
You have the 10 wolf fangs. Go talk to the [[guild receptionist->GuildReceptionist]] to get your reward.
<</if>>
<</nobr>>
[[Go back->GuildMission]]<<if ndef $GodTowerQuestA or $GodTowerQuestA eq 0>>
You are requested to raid the tower of gods, south of Morya, to the ninetieth floor.
A rank adventurers can undertake this quest.
Upon successfully completing the quest, the guild will reward you with 10000$.
<<switch $Player.AdventurerRank>>
<<case "F" "E" "D" "C" "B">>
You can't take the quest, as your adventurer rank is to low.
<<default>>
<<nobr>><<linkreplace "Take the quest">>
<<set $GodTowerQuestA to 1>>
Quest accepted!
<</linkreplace>><</nobr>>
<</switch>>
<<elseif $GodTowerQuestA eq 1>>
You already took the quest. Complete it before talking to the recepionist.
<<elseif $GodTowerQuestA eq 2>>
You have already succeeded in raiding the tower of gods until the ninetieth floor. Go talk to the [[guild receptionist->GuildReceptionist]] to get your reward.
<</if>>
[[Go back->GuildMission]]<<if ndef $GodTowerQuestB or $GodTowerQuestB eq 0>>
You are requested to raid the tower of gods, south of Morya, to the eightieth floor.
B rank adventurers can undertake this quest.
Upon successfully completing the quest, the guild will reward you with 5000$.
<<switch $Player.AdventurerRank>>
<<case "F" "E" "D" "C">>
You can't take the quest, as your adventurer rank is to low.
<<default>>
<<nobr>><<linkreplace "Take the quest">>
<<set $GodTowerQuestB to 1>>
Quest accepted!
<</linkreplace>><</nobr>>
<</switch>>
<<elseif $GodTowerQuestB eq 1>>
You already took the quest. Complete it before talking to the recepionist.
<<elseif $GodTowerQuestB eq 2>>
You have already succeeded in raiding the tower of gods until the eightieth floor. Go talk to the [[guild receptionist->GuildReceptionist]] to get your reward.
<</if>>
[[Go back->GuildMission]]<<if ndef $GodTowerQuestC or $GodTowerQuestC eq 0>>
You are requested to raid the tower of gods, south of Morya, to the sixtieth floor.
C rank adventurers can undertake this quest.
Upon successfully completing the quest, the guild will reward you with 2500$.
<<switch $Player.AdventurerRank>>
<<case "F" "E" "D">>
You can't take the quest, as your adventurer rank is to low.
<<default>>
<<nobr>><<linkreplace "Take the quest">>
<<set $GodTowerQuestC to 1>>
Quest accepted!
<</linkreplace>><</nobr>>
<</switch>>
<<elseif $GodTowerQuestC eq 1>>
You already took the quest. Complete it before talking to the recepionist.
<<elseif $GodTowerQuestC eq 2>>
You have already succeeded in raiding the tower of gods until the sixtieth floor. Go talk to the [[guild receptionist->GuildReceptionist]] to get your reward.
<</if>>
[[Go back->GuildMission]]<<if ndef $GodTowerQuestD or $GodTowerQuestD eq 0>>
You are requested to raid the tower of gods, south of Morya, to the fortieth floor.
D rank adventurers can undertake this quest.
Upon successfully completing the quest, the guild will reward you with 800$.
<<switch $Player.AdventurerRank>>
<<case "F" "E">>
You can't take the quest, as your adventurer rank is to low.
<<default>>
<<nobr>><<linkreplace "Take the quest">>
<<set $GodTowerQuestD to 1>>
Quest accepted!
<</linkreplace>><</nobr>>
<</switch>>
<<elseif $GodTowerQuestD eq 1>>
You already took the quest. Complete it before talking to the recepionist.
<<elseif $GodTowerQuestD eq 2>>
You have already succeeded in raiding the tower of gods until the fortieth floor. Go talk to the [[guild receptionist->GuildReceptionist]] to get your reward.
<</if>>
[[Go back->GuildMission]]<<if ndef $GodTowerQuestE or $GodTowerQuestE eq 0>>
You are requested to raid the tower of gods, south of Morya, to the twentieth floor.
E rank adventurers can undertake this quest.
Upon successfully completing the quest, the guild will reward you with 250$.
<<switch $Player.AdventurerRank>>
<<case "F">>
You can't take the quest, as your adventurer rank is to low.
<<default>>
<<nobr>><<linkreplace "Take the quest">>
<<set $GodTowerQuestE to 1>>
Quest accepted!
<</linkreplace>><</nobr>>
<</switch>>
<<elseif $GodTowerQuestE eq 1>>
You already took the quest. Complete it before talking to the recepionist.
<<elseif $GodTowerQuestE eq 2>>
You have already succeeded in raiding the tower of gods until the twentieth floor. Go talk to the [[guild receptionist->GuildReceptionist]] to get your reward.
<</if>>
[[Go back->GuildMission]]<<if ndef $GodTowerQuestS or $GodTowerQuestS eq 0>>
You are requested to raid the tower of gods, south of Morya, to the last floor.
S rank adventurers can undertake this quest.
Upon successfully completing the quest, the guild will reward you with 10000$.
<<switch $Player.AdventurerRank>>
<<case "F" "E" "D" "C" "B" "A">>
You can't take the quest, as your adventurer rank is to low.
<<default>>
<<nobr>><<linkreplace "Take the quest">>
<<set $GodTowerQuestS to 1>>
Quest accepted!
<</linkreplace>><</nobr>>
<</switch>>
<<elseif $GodTowerQuestS eq 1>>
You already took the quest. Complete it before talking to the recepionist.
<<elseif $GodTowerQuestS eq 2>>
You have already succeeded in raiding the tower of gods until the last floor. Go talk to the [[guild receptionist->GuildReceptionist]] to get your reward.
<</if>>
[[Go back->GuildMission]]<<nobr>>
<<switch $DrinkTime>>
<<case 4>>
After indulging in your fourth drink, you and <<print $DrinkPartner>> delved into a game of truth or dare that quickly escalated to intimate questions. The combination of alcohol and heightened arousal shattered any remaining mental inhibitions you may have had.
<<case 5>>
By the time you reached your fifth drink, your senses were significantly dulled and <<print $DrinkPartner>> was clearly inebriated as well. Despite the hazy state, you found yourself thoroughly enjoying the intimate conversation with him. As the discussion turned towards more provocative topics, the alcohol and your heightened arousal shattered any remaining mental inhibitions you may have had.
<<case 6>>
You and <<print $DrinkPartner>> were now both having wandering hands. The alcohol and your heightened arousal shattered any remaining mental inhibitions you may have had.
<</switch>>
<br><br>
You took him by the hand and decided to go back to his room.
<<switch $DrinkPartner>>
<<case "$Centaur.Name">>
<<set $Player.Ass += 2>>
Once you were there, you removed your bottom clothes and panties, pulled up your top, and bended yourself over <<print $Centaur.Name>>'s bed. You expected him to mount and fuck the hell out of you, but instead, he positioned himself on the ground, placing his head against your dripping pussy.
<br><br>
You could feel his hands spreading your buttocks, and you were not disappointed by his oral skills. His tongue slid up and down between your clitoris and vaginal entrance, making your head spin from the waves of pleasure and your intoxicated state.
<br><br>
As you felt an orgasm building, you urged him not to stop. You even pressed back against his face, your climax being only a little something away. It was frustrating and intoxicating at the same time. His tongue was now circling your clitoris with perfect speed and intensity.
<br><br>
That's when you felt one of his large fingers teasing your anus. It felt both naughty and pleasurable, intensifying your arousal. You were now on the verge of the orgasm you wanted. The final barrier to your climax dissolved when he pushed his finger deep inside your ass. A moan escaped your lips as your body trembled with pleasure.
<br><br>
But he didn't stop there. Despite your breathlessness, he persisted with increased intensity. He began to suck on your clitoris and then replaced his finger with two more. You wanted to ask him to pause, but your escalating orgasm rendered you unable to speak, causing your moans to grow louder and your body to convulse even more.
<br><br>
After thirty seconds, he finally ceased his actions. You were drained of energy. Initially, you had wanted to help him reach climax as well, but you no longer had the strength. In his intoxicated state, he didn't seem to mind. Consequently, you decided to call it a night and retreated to your room.
<<case "$Werewolf.Name">>
<<set $Player.Ass += $Werewolf.WerewolfDickSize>>
Once there, you unbuttoned your shirt, allowing the cold night air to caress your skin, before sliding it off. Next, you removed your panties, almost falling from being drunk. Anticipation tingled through your skin as you nestled up to his back, pressing your breasts against his muscular body.
<br><br>
Wrapping one arm around his waist, you let your hand wander down towards his crotch. You began stroking his penis with one hand, starting slowly and then picking up the pace.
<br><br>
Since he was drunk, he wasn't getting hard. You moved in front of him, you slid down his body until your head was between his legs. Running your tongue along the length of his shaft, you smiled as you noticed his penis growing bigger.
<br><br>
You then sucked on the tip of his cock, swirling your tongue around the tip. He gasped before thrusting deeper. In one smooth motion, you took part of his length, letting your lips glide over him.
<br><br>
But your desire was too strong to let him have all the fun. Even though you usually enjoyed being the giver, you now craved to feel his penis inside you. You persuaded him to lie back on his bed, then straddled his cock. Facing each other, you tantalizingly rubbed your dripping pussy against it, intensifying your desire.
<br><br>
However, you decided to tease him a bit. Slowly, you began to press against him as if you were about to take him inside your pussy, only to switch to teasing him with your ass. It was a thrilling and pleasurable sensation all at once. After repeating this seductive dance several times, you started to press even harder. The sensation of his tip gradually stretching your anus was intoxicating.
<br><br>
That's when <<print $Werewolf.Name>> lost control. He placed his large hands on your shoulders and pushed you down with all his might. With your ass slick, his cock smoothly slid almost entirely inside in the blink of an eye.
<br><br>
<<if $Werewolf.WerewolfDickSize lt 6>>
<<if $Player.Ass lt 160>>
Since you weren't prepared for his size, the pain was excruciating. Hastily, you removed it, hoping to take the pain away. <<print $Werewolf.Name>> expressed deep regret, but the incident completely killed your mood. You chose to end the night there.
<<elseif $Player.Ass lt 320>>
You weren't prepared for this size, but your heightened state of arousal and inebriation dulled the pain. You could feel his entire length stretching your anus to its limits. As he thrusted deep into you, it stimulated various erogenous zones of your vagina through your ass, leading to an intense and unexpected climax. Your eyes rolled back, and your body convulsed with pleasure. As your muscles tightened around <<print $Werewolf.Name>>'s penis, he couldn't hold back and climaxed inside you. Overwhelmed by the mix of pleasure and intoxication, you eventually passed out.
<br><br>
After about an hour, you regained consciousness. Recalling the events, you decided you needed some sleep and that it was time to return to your room.
<<else>>
You could feel his entire length stretching your anus. As he thrusted deep into you, it stimulated various erogenous zones of your vagina through your ass, leading to an intense and unexpected climax. Your eyes rolled back, and your body convulsed with pleasure. As your muscles tightened around <<print $Werewolf.Name>>'s penis, he couldn't hold back and climaxed inside you.
<br><br>
It took both of you few minutes to get your senses back. It was really great, but you decided you now needed some sleep and that it was time to return to your room.
<</if>>
<<elseif $Werewolf.WerewolfDickSize lt 8>>
<<if $Player.Ass lt 320>>
Since you weren't prepared for his size, the pain was excruciating. Hastily, you removed it, hoping to take the pain away. <<print $Werewolf.Name>> expressed deep regret, but the incident completely killed your mood. You chose to end the night there.
<<elseif $Player.Ass lt 640>>
You weren't prepared for this size, but your heightened state of arousal and inebriation dulled the pain. You could feel his entire length stretching your anus to its limits. As he thrusted deep into you, it stimulated various erogenous zones of your vagina through your ass, leading to an intense and unexpected climax. Your eyes rolled back, and your body convulsed with pleasure. As your muscles tightened around <<print $Werewolf.Name>>'s penis, he couldn't hold back and climaxed inside you. Overwhelmed by the mix of pleasure and intoxication, you eventually passed out.
<br><br>
After about an hour, you regained consciousness. Recalling the events, you decided you needed some sleep and that it was time to return to your room.
<<else>>
You could feel his entire length stretching your anus. As he thrusted deep into you, it stimulated various erogenous zones of your vagina through your ass, leading to an intense and unexpected climax. Your eyes rolled back, and your body convulsed with pleasure. As your muscles tightened around <<print $Werewolf.Name>>'s penis, he couldn't hold back and climaxed inside you.
<br><br>
It took both of you few minutes to get your senses back. It was really great, but you decided you now needed some sleep and that it was time to return to your room.
<</if>>
<<else>>
<<if $Player.Ass lt 640>>
Since you weren't prepared for his size, the pain was excruciating. Hastily, you removed it, hoping to take the pain away. <<print $Werewolf.Name>> expressed deep regret, but the incident completely killed your mood. You chose to end the night there.
<<elseif $Player.Ass lt 1000>>
You weren't prepared for this size, but your heightened state of arousal and inebriation dulled the pain. You could feel his entire length stretching your anus to its limits. As he thrusted deep into you, it stimulated various erogenous zones of your vagina through your ass, leading to an intense and unexpected climax. Your eyes rolled back, and your body convulsed with pleasure. As your muscles tightened around <<print $Werewolf.Name>>'s penis, he couldn't hold back and climaxed inside you. Overwhelmed by the mix of pleasure and intoxication, you eventually passed out.
<br><br>
After about an hour, you regained consciousness. Recalling the events, you decided you needed some sleep and that it was time to return to your room.
<<else>>
You could feel his entire length stretching your anus. As he thrusted deep into you, it stimulated various erogenous zones of your vagina through your ass, leading to an intense and unexpected climax. Your eyes rolled back, and your body convulsed with pleasure. As your muscles tightened around <<print $Werewolf.Name>>'s penis, he couldn't hold back and climaxed inside you.
<br><br>
It took both of you few minutes to get your senses back. It was really great, but you decided you now needed some sleep and that it was time to return to your room.
<</if>>
<</if>>
<<default>>
<br><br>
There has been an unexpected error. It will be fixed in upcoming releases, sorry :(
<</switch>>
<<set $Player.Arousal to 0>>
<</nobr>><<nobr>>
You quickly positioned yourself beneath him and noticed his horse penis was erect. As always, it was impressive.
<br><br>
Without hesitation, you began to sensually kiss the tip, feeling the effect as his veins became more prominent. Wanting to please him further, you moved your mouth along his shaft, licking it all the way down. You continued to lick his entire length for a few minutes before swallowing his tip. You then focused on it, sucking it eagerly while working his shaft with your hands.
<br><br>
You felt his massive cock throb, making you suck even faster, using your saliva as lube. You worked your tongue as hard as you could, flicking it over the head of his penis and feeling his precum dribble into your mouth. You felt him grow even larger as his hips bucked back and forth, his orgasm building. The sensation made you work even faster and in no time at all, you were rewarded with the hot sensation of his cum shooting deep inside your throat.
<br><br>
The feeling of his semen sliding down your esophagus was wonderful and you sucked even harder, wanting to drink up every last drop. You could feel him pulsating with pleasure as his penis throbbed repeatedly, his orgasm seeming to never end.
<br><br>
Finally, he was spent. You pulled your head back, wiping your mouth with the back of your hand. You looked up, seeing the satisfied expression on his face, and felt happy that you had pleased him.
<br><br>
You got up from the ground, standing between his legs. You watched, amazed, as he quickly shrank back to normal size. He was completely soft. You glanced up at him, seeing his eyes closed and his breathing heavy. You took the opportunity to lean in and kiss him.
<<set $Player.Corruption += 15>>
<</nobr>><<nobr>>
<<print $Centaur.Name>> undressed you slowly. He then put you on your four before kissing your neck and back.
<br>
His hands got to your ticklish belly before his lips began to go down, going through all your body: your neck, your breasts, your belly, and then your tender bum.
<br><br>
He put his two hands on your tights and licked your pussy. Without having to wait much, you could feel your pleasure grow.
<br><br>
You then asked him to push a finger inside your ass. He didn't wait before doing so. He pushed one finger slowly inside, making your anus stretch a little. He took his time to make it more natural for you, before he added in a second finger, stretching your anus even more.
<br>
You could feel him moving those two fingers inside of you to push against your sensitive spots and against your pussy through your ass. It was incredible.
<<if $Player.Ass lte 100>>
Your orgasm came like a speeding bullets and lasted for a few seconds. You couldn't do anything to make the pleasure last longer as it was too much sensation.
<<set $Player.Ass +4>>
<<else>>
But you now wanted more before finishing. You wanted a third of his big centaur fingers. So you asked him and guided him so that he could fucked you with three fingers.
<<if $Player.Ass lte 250>>
It stretched you so much while it penetrated you that you had a strong orgasm on the spot, making you need few minutes to recover your senses.
<<set $Player.Ass +6>>
<<else>>
You felt better while it stretched you but it was still not enough, so you asked him to add a fourth one. And it made a huge difference.
<br>
That little finger was not huge, but it allower him to push deeper and to find more spots at the same time. The best thing was when you felt him push his knuckles and his palm in.
You could even feel your pussy gape a little from him having his palm inside your ass.
<br><br>
<<if $Player.Ass lte 1000>>
Then your orgasm came, and it was a huge one. And while you came, he moved more and more, making the pleasure and orgasm last long, very long. It took you 10 minutes to recover your senses. But it was worth it.
<<set $Player.Ass +10>>
<<else>>
But you now where greedy. So you asked him to add the last one and to fist your ass. He added his thumb and began to push his whole fist in, giving you that stretch feeling you where looking for, the one where it reach your limits and even more while feeling like paradise. Every push he made was orgasmic. His fist was even pushing on your pussy entrance because of its size, amplifying the pleasure.
<br><br>
You could feel that he couldn't contain himself anymore as he was more and more forceful. And while it wasn't that close enough to go in, he doubled or tripled the strength on his arm. It made your anus spread open and in a huge moan of pain and pleasure, his fist slipped in at once, hitting deep and making you bulge.
<br><br>
You orgasmed on the spot from being fisted more than 30cm deep in your ass. You even squirted, but that didn't made him stop. He began to move, going back and forth hard, even rotating his fist from time to time. You could feel his hot fist going deeper inside your ass, giving you new sensations with every push.
<br>
The pleasure was too immense for you to process, almost blacking out and orgasming again and again. You begged him to stop but it made him continue even more. You were like a doll at his mercy.
<br><br>
It took him 10 minutes to stop fucking you with that fist, and it took 30 to recover your senses. But it was more than worth it. If you could, you wanted to have that kind of sex every time.
<<set $Player.Ass +20>>
<</if>>
<</if>>
<</if>>
<<set $Player.Arousal to 0>>
<<set $Player.Corruption += 10>>
<</nobr>><<nobr>>
todo
<</nobr>><<nobr>>
You both leaned in for a passionate kiss before he lifted you into his embrace. You wrapped your arms around his shoulders and then raised yourself higher to rest his head against your chest. He then swiftly undressed you, leaving you naked. He lifted you by your hips and began to pleasure you with his fingers. Starting gently, he added more fingers, ensuring you were ready for him. Your arousal was evident, and you could feel your orgasm building, but you desired something different. You knelt down before reaching for his equine penis.
<br><br>
His arousal was also evident, and the thought of taking him inside you again was too exciting. You used both hands to stimulate him while teasing him with your tongue. Unable to contain himself, he repositioned to mount you.
<br><br>
You found yourself in a primal mating position as he fervently thrust against you, his equine member rubbing against your back. <<print $Centaur.Name>>'s powerful demeanor only heightened your excitement, and the sensation of his size against you was exhilarating. Without hesitation, you positioned yourself to meet his thrusts where you desired them.
<br><br>
Your mind was consumed with lust. Every thrust of his member against you lifted you off the ground, but your desire for his forceful nature only intensified. The pressure of his cock against your entrance was immense, almost too much to bear. Gradually, you accommodated his size, pushing back against him with determination. The sensation of his member stretching you to your limit only fueled your desire.
<br><br>
With a forceful motion, as you pushed back, the tip of his bulging shaft stretched your vagina just enough to enter. In an instant, you felt the <<print $Centaur.DickFlare>>cm diameter of his shaft's flare forcefully penetrate all the way, reaching the back of your vagina.
<br><br>
<div style="position: relative; width: 300px; height: 400px; padding: 5px">
<<if $Centaur.DickLength lte 45 and $Centaur.DickTrunk lte 7 and $Centaur.DickCenterRing lte 9>>
<<if $OptionXray is "On">>
<img
src="images/scenes/Camping/Centaur/Pussy/base_regular_xray.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<else>>
<img
src="images/scenes/Camping/Centaur/Pussy/base_regular.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</if>>
<<else>>
<<if $OptionXray is "On">>
<img
src="images/scenes/Camping/Centaur/Pussy/base_large_xray.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<else>>
<img
src="images/scenes/Camping/Centaur/Pussy/base_large.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</if>>
<</if>>
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/scenes/Camping/Centaur/Pussy/blonde_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "black">>
<img
src="images/scenes/Camping/Centaur/Pussy/raven_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "gray">>
<img
src="images/scenes/Camping/Centaur/Pussy/ashen_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "red">>
<img
src="images/scenes/Camping/Centaur/Pussy/red_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "brown">>
<img
src="images/scenes/Camping/Centaur/Pussy/brown_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<img
src="images/scenes/Camping/Centaur/Pussy/blonde_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</switch>>
</div>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto CentaurFuckPussy>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto CentaurFuckPussy>>
<</link>>)//
<</switch>>
<br><br>
<<if $Player.Pussy lt 450>>
<<if $Centaur.DickFlare lte 10 and $Player.Pussy gte 400 >>
Your vagina was completely filled by the girth of his horse-like penis. You were pushed to your limits, and the pleasure you experienced was incredible.
<<else>>
You could feel the sensation of intense pleasure and excitement overpowering any discomfort as his size stretched you. Despite the initial discomfort due to lack of experience, the pleasure was too overwhelming to notice the pain.
<</if>>
<<elseif $Player.Pussy lt 800>>
<<if $Centaur.DickFlare lte 12>>
Your vagina was completely filled by the girth of his horse-like penis. You were pushed to your limits, and the pleasure you experienced was incredible.
<<else>>
You could feel the sensation of intense pleasure and excitement overpowering any discomfort as his size stretched you. Despite the initial discomfort due to lack of experience, the pleasure was too overwhelming to notice the pain.
<</if>>
<<else>>
Your vagina was completely filled by the girth of his horse-like penis. You were pushed to your limits, and the pleasure you experienced was incredible.
<</if>>
<br><br>
The sensation that surpassed all others was the thickness of his horsehood entering you in one swift motion, reaching the depths of your core. Your eyes fluttered back, and the culmination of pleasure that had been building inside you was finally unleashed.
<br><br>
It was a really intense climax, making you feel as though you might lose consciousness from the overwhelming sensations, but thankfully, you remained conscious. Your body pulsated around <<print $Centaur.Name>>'s member as he, with his immense centaur strength, momentarily struggled to move in and out. The force of your orgasm caused you to release a stream of pleasure, and your legs trembled, and you moaned so hard that you were lacking air.
<br><br>
Despite your powerful climax, <<print $Centaur.Name>> was determined to continue. He exerted even more force to thrust his horsehood back and forth while your orgasm slowly subsided, loosening its grip on him. Consequently, he managed to resume his movements, withdrawing before plunging deep inside you once more. The rhythm continued, each deliberate thrust evoking sensations of both intensity and pleasure. With every powerful thrust, you were lifted as if weightless, finding unexpected pleasure in the experience.
<br><br>
You could feel every motion stimulating your most sensitive areas, causing your stomach to swell with pleasure. The sensation of being penetrated by such a unique member left you wishing to do it everyday. As his flared tip repeatedly struck the deepest parts of you, you were propelled into a series of climaxes, each more intense than the last, the pleasure continuously escalating.
Each time he delved a little further with his equine endowment.
<br><br>
<div style="position: relative; width: 300px; height: 400px; padding: 5px">
<<if $Centaur.DickLength lte 45 and $Centaur.DickTrunk lte 7 and $Centaur.DickCenterRing lte 9>>
<<if $OptionXray is "On">>
<img
src="images/scenes/Camping/Centaur/Pussy2/regular_xray.gif"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<else>>
<img
src="images/scenes/Camping/Centaur/Pussy2/regular.gif"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</if>>
<<else>>
<<if $OptionXray is "On">>
<img
src="images/scenes/Camping/Centaur/Pussy2/large_xray.gif"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<else>>
<img
src="images/scenes/Camping/Centaur/Pussy2/large.gif"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</if>>
<</if>>
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/scenes/Camping/Centaur/Pussy2/blonde_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "black">>
<img
src="images/scenes/Camping/Centaur/Pussy2/raven_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "gray">>
<img
src="images/scenes/Camping/Centaur/Pussy2/ashen_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "red">>
<img
src="images/scenes/Camping/Centaur/Pussy2/red_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "brown">>
<img
src="images/scenes/Camping/Centaur/Pussy2/brown_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<img
src="images/scenes/Camping/Centaur/Pussy2/blonde_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/scenes/Camping/Centaur/Pussy2/elf_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<</switch>>
</div>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto CentaurFuckPussy>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto CentaurFuckPussy>>
<</link>>)//
<</switch>>
<br><br>
<<if $Centaur.DickLength lte 30>>
Finally, as his horse's penis wasn't excessively long, you could sense the central ring of it making contact with the entrance of your vagina, attempting to widen it once more. Though not as broad as its flare, it was still broader than his shaft. Eager for more, and determined to accommodate him fully, you pushed back further and further.
<br><br>
You could feel the stretch at the entrance, his tip pressing against your womb, until the central ring passed. Your eyes rolled back as you felt it sliding in, stretching your vagina lengthwise this time.
<br><br>
<<if $Centaur.DickLength eq 20>>
In just two seconds, you took an additional 5 cm, causing your womb to shift upwards as you took him in fully.
<<elseif $Centaur.DickLength eq 25>>
You could feel him pressing against your cervix. You could tell that your body wasn't accustomed to accommodating something of that length during the last 2 centimeters. However, the sensation of him being fully inside you was so pleasurable that it caused a slight tension in your body.
<<else>>
You could sense him pressing against your cervix. As there were still 6cm to go before taking him fully, you felt a limit to how much you could handle. Despite this, you pushed through, urging him on and pushing your body to the limit until finally, you took him all the way in. The sensation was overwhelmingly pleasurable.
<</if>>
<br><br>
The sensation of his firm equine cock pressing against your buttocks, with his testicles brushing against your clitoris, nearly brought you to the brink of another orgasm. In the midst of this escalating pleasure, <<print $Centaur.Name>> thrust in and out once more.
<br><br>
That single, powerful thrust triggered an immediate climax, causing you to moan in a way you rarely had before, fueling his passion even further. Consequently, he resumed his vigorous lovemaking with the same intensity as before, the only change being the depth of his thrusts.
The euphoria you experienced was truly out of this world.
<br><br>
As his excitement grew, you felt his member pulsating with increasing intensity, even enlarging slightly as he penetrated you, until the moment he climaxed deep inside you. The force and rapidity of it were palpable, filling your womb with each passing second.
<br><br>
Having him release his essence directly within you was the greatest thing in the world. The connection you shared with him in that moment was profound and intimate. The sensation of fullness you were experiencing was almost too much, not just from his equine organ but also from the copious amounts of his seed. You could feel your belly buldge quickly.
<br><br>
After 10 or 12 powerful releases, you felt his member withdraw, gradually returning to its normal size. A soft "pop" accompanied his withdrawal, allowing most of the semen to escape from your intimate core.
<br><br>
Exhausted yet deeply content, you basked in a deep satisfaction. Momentarily immobilized by the intensity of the encounter, you required a brief respite.
<<else>>
And you were eager for more. You knew he was larger than what you were accustomed to, and you wanted to be completely filled to your physical limit.
So you pushed back and took more and more of him each time.
<br><br>
<<if $Centaur.DickLength lte 40>>
Before you realized it, you had taken about 25cm of him and felt his thick ring pressing against your vagina. You knew you were reaching your limit without risking injury, but you still craved more of his girth, so you pushed back until it slid in, stretching you further.
<br><br>
As he entered, you were now accommodating nearly 30cm of his horse member. The sensation was intense, elongating and stretching you, pushing your body to its limits.
<<else>>
Before you realized it, a 25cm horse penis was penetrating you, pushing against your womb. You were aware that you were not close to taking him fully and had to abandon that thought to avoid injury. Nevertheless, you were accommodating him much deeper than ever before, and the sensation was entirely new as it stretched you in a different way.
<</if>>
<br><br>
You were on the brink of another orgasm as he penetrated you deeply. Just as the sensation peaked, <<print $Centaur.Name>> thrust in and out once. That single, powerful thrust triggered an immediate climax, causing you to moan in a way you rarely had before, fueling his passion even further. Consequently, he resumed his vigorous lovemaking with the same intensity as before, the only change being the depth of his thrusts.
<br><br>
The euphoria you experienced was truly out of this world.
As his excitement grew, you felt his member pulsating with increasing intensity, even enlarging slightly as he penetrated you, until the moment he climaxed deep inside you. The force and rapidity of it were palpable, filling your womb with each passing second.
<br><br>
Having him release his essence directly within you was the greatest thing in the world. The connection you shared with him in that moment was profound and intimate. The sensation of fullness you were experiencing was almost too much, not just from his equine organ but also from the copious amounts of his seed. You could feel your belly buldge quickly.
<br><br>
After 10 or 12 powerful releases, you felt his member withdraw, gradually returning to its normal size. A soft "pop" accompanied his withdrawal, allowing most of the semen to escape from your intimate core.
<br><br>
Exhausted yet deeply content, you basked in a deep satisfaction. Momentarily immobilized by the intensity of the encounter, you required a brief respite.
<</if>>
<</nobr>><<nobr>>
<<print $Centaur.Name>> undressed you slowly. He then put you down comfortably before kissing you on your lips. While doing so, you could feel his tongue going in and moving in your mouth. You could feel his deep love for you from it.
<br>
While doing so, he fondled the back of your head and neck, then your shoulders before his hands got in front of you to massage your naked breasts. All the attention you got from him gave you a feeling of closeness you really liked.
<br>
His hands then got to your ticklish belly before his lips began to go down on your, going through all your body: your neck, your breasts, your belly, and then your pussy.
<br><br>
He put his two hands behind your bum and licked your clitoris sometimes like a madman and sometime very slowly. Without having to wait much, you could feel your pleasure grow and finally came nicely.
<<set $Player.Arousal to 0>>
<<set $Player.Corruption += 10>>
<</nobr>><<nobr>>
todo
<</nobr>><<nobr>>
<<print $Centaur.Name>> undressed you slowly. He then put you down comfortably before kissing you on your lips. While doing so, you could feel his tongue going in and moving in your mouth. You could feel his deep love for you from it.
<br>
While doing so, he fondled the back of your head and neck, then your shoulders before his hands got in front of you to massage your naked breasts. All the attention you got from him gave you a feeling of closeness you really liked.
<br>
His hands then got to your ticklish belly before his lips began to go down on your, going through all your body: your neck, your breasts, your belly, and then your pussy.
<br><br>
He put his two hands behind your bum and licked your clitoris sometimes like a madman and sometime very slowly. Without having to wait much, you could feel your pleasure grow but just before finishing, he stopped and edged you.
<br><br>
You pleaded him not to stop while he was smirking, too proud of himself.
Fortunately, you didn't had to wait long before he rubbed two fingers the entrance of your vagina. He poked it, without entering. He rubbed all around it, without doing more.
As you couldn't wait anymore, you grabbed his wrist and pushed it against yourself. His the two fingers went in while stretching you and making you moan.
<br><br>
Instantly, you could feel him moving those two fingers inside of you to push against your sensitive spots. It was incredible.
<<if $Player.Pussy lte 100>>
With all the cumulated frustration you got from him playing with you, your orgasm came like a speeding bullets and lasted for a few seconds.
<<set $Player.Pussy +4>>
<<else>>
But you now wanted more before finishing. You wanted a third of his big centaur fingers. So you asked him and guided him so that he could fucked you with three fingers.
<<if $Player.Pussy lte 250>>
It stretched you so much while it penetrated you that you had a strong orgasm on the spot, making you need few minutes to recover your senses.
<<set $Player.Pussy +6>>
<<else>>
You felt better while it stretched you but it was still not enough, so you asked him to add a fourth one. And it made a huge difference. That little finger was not huge, but it allower him to push deeper and to find more spots at the same time. The best thing was when you felt him push his knuckles and his palm in. And seeing it with your eyes, his big palm and four finger inside your tiny pussy, amplified the sensations.
<br><br>
<<if $Player.Pussy lte 1000>>
Then your orgasm came, and it was a huge one. And while you came, he moved more and more, making the pleasure and orgasm last long, very long. It took you 10 minutes to recover your senses. But it was worth it.
<<set $Player.Pussy +10>>
<<else>>
But you now where greedy. So you asked him to add the last one and to fist your pussy real hard. He added his thumb and began to push his whole fist in, giving you that stretch feeling you where looking for, the one where it reach your limits and even more while feeling like paradise. Every push he made was orgasmic.
<br><br>
You could feel that he couldn't contain himself anymore as he was more and more forceful. And while it wasn't that close enough to go in, he doubled or tripled the strength on his arm. It made your pussy spread open and in a huge moan of pain and pleasure, his fist slipped in at once, hitting hard the back of your pussy and making you bulge.
<br><br>
You orgasmed on the spot from being fisted more than 20cm deep. You even squirted but that didn't made him stop. He began to move, going back and forth hard, even rotating his fist from time to time. The pleasure was too immense for you to process, almost blacking out and orgasming again and again. You begged him to stop but it made him continue even more. You were like a doll at his mercy.
<br><br>
It took him 10 minutes to stop fucking you with that fist, and it took 30 to recover your senses. But it was more than worth it. If you could, you wanted to have that kind of sex everytime.
<<set $Player.Pussy +20>>
<</if>>
<</if>>
<</if>>
<<set $Player.Arousal to 0>>
<<set $Player.Corruption += 10>>
<</nobr>><<nobr>>
You quickly got under him and began to grab his equine shaft between your two hands. Going back and forth, you could feel him getting harder and harder, making you more aroused.
You could tell sometime he was going to cum when his shaft was pulsating. But you didn't want it to stop so fast, so in those moment, you slowed a little before doing it normally again.
You played with him like that for 10 minutes before feeling your arms sore. You then accelerated and began to stroke his penis fast, making it rock hard and pulsate hard. And in less than 20 seconds, he came on your face.
<br><br>
You could see that he felt much better, and in some way, you too.
You then took a quick shower, and you now wanted to sleep.
<<set $Player.Corruption += 10>>
<</nobr>><<nobr>>
You quickly positioned yourself beneath him and noticed his horse penis was erect. As always, it was impressive.
<br><br>
Without hesitation, you began to sensually kiss the tip, feeling the effect as his veins became more prominent. Wanting to please him further, you moved your mouth along his shaft, licking it all the way down. You continued to lick his entire length for a few minutes until you felt his massive cock throb. You then focused on the tip, sucking it eagerly, causing him to climax instantly. Some of his sperm entered your mouth, while the rest spilled onto the floor. However, you were content, knowing that <<print $Centaur.Name>> was quickly satisfied by the "sweet attention" you provided.
<<set $Player.Corruption += 10>>
<</nobr>><<nobr>>
Without removing any clothes, you both sat down and embraced in a spooning position for a while. Since <<print $Centaur.Name>> was feeling aroused, his horse penis made contact with your intimate areas. This mutual stimulation led to both of you becoming more excited, and you started grinding against each other, causing his erect member to press against your buttocks and genitals.
<br><br>
As the pleasure intensified, you increased the pace, eager for more. It didn't take long before both of you reached climax.
<br><br>
After tidying up, you had a conversation about how both you and <<print $Centaur.Name>> were feeling much better.
<<set $Player.Arousal to 0>>
<<set $Player.Corruption += 10>>
<</nobr>><<nobr>>
But they had something else in mind than letting you take the lead. <<print $Werewolf.Name>> lifted you up by your thighs, leaned against a tree, before pressing his werewolf cock against your anus. You were so wet that the tip of his cock began to slowly stretch your ass, before <<print $Centaur.Name>>, not wanting to be left out, started mounting you from the front, leaning on the same tree. His horse cock pressed firmly against your vagina. You were no longer in control, but the situation was far from displeasing to you. On the contrary.
<br><br>
Feeling the power of their two bestial cocks against your holes brought you immense pleasure even before they truly penetrated you. You were so wet that it was dripping down your thighs.
<br><br>
Then, <<print $Centaur.Name>> and <<print $Werewolf.Name>> asked if you were ready, to which you answered yes. And without waiting a second longer, they pressed you onto their two cocks. You felt your vagina and your anus stretch at the same time. The sensation was intense, and you almost collapsed in pleasure.
<br><br>
With a forceful motion, the tip of <<print $Centaur.Name>> bulging shaft stretched your vagina just enough to enter. In an instant, you felt the <<print $Centaur.DickFlare>> cm diameter of his shaft's flare forcefully penetrate all the way, reaching the back of your vagina.
At the same time, <<print $Werewolf.Name>> slided in your ass all the way to his knot.
<br><br>
Your holes were completely filled by the girth of their cocks. You were pushed to your limits, and the pleasure you experienced was incredible.
<br><br>
<<print $Centaur.Name>> exerted even more force to thrust his horsehood back and forth while you orgasmed, tightening on him. But it didn't prevent him from from moving. The rhythm continued, each deliberate thrust evoking sensations of both intensity and pleasure. With every powerful thrust, you were lifted as if weightless, finding unexpected pleasure in the experience.
<br><br>
At the same time, you could feel <<print $Werewolf.Name>> knot pressing against your anus with each powerful thrust.
<br><br>
They both thrusted hard occasionally simultaneously, the rest of the time asynchronously.
<br><br>
You could feel every motion stimulating your most sensitive areas, causing your stomach to swell with pleasure. The sensation of being penetrated by both unique members left you wishing to be fucked like that everyday. As their beast cocks repeatedly struck the deepest parts of you, you were propelled into a series of climaxes, each more intense than the last, the pleasure continuously escalating.
<br>
The physical sensation you felt were more and more enjoyable and you gave in the pleasure, loosing all rationality. Even though you felt almost full from their dicks, you began to push down, greedy for more sensations.
<br><br>
As <<print $Centaur.Name>> and <<print $Werewolf.Name>> excitement grew, you felt their massive members pulsating with increasing intensity, even enlarging slightly as they penetrated you.
<<print $Centaur.Name>> pulled out to prevent you from getting pregnant, accompanied by a loud "pop". <<print $Werewolf.Name>> took advantage of it to push harder and force his knot into your ass. You felt it stretch your anus more and more until it went in at once, pushing his dick deeper again. The feeling of the knot felt amazing. You could feel his knot pushing and pulsating against your anal walls.
<br>
He then finished inside your ass, while <<print $Centaur.Name>> finished on your breasts.
<br><br>
It felt really great and you were now out of breath and exhausted. You cleaned yourself and chatted a bit with them.
<</nobr>><<nobr>>
However, they had different plans than allowing you to take control. <<print $Werewolf.Name>> grabbed you and laid back, placing you in the mounted reverse cowgirl position as he smoothly entered your pussy. <<print $Centaur.Name>>, not wanting to be left out, started mounting you from the front. He rubbed his horse cock against your belly and your breasts before sliding it down.
But you couldn't take those both massive dicks at once. At least for now. So <<print $Werewolf.Name>> pulled out and pushed his penis against your anus while <<print $Centaur.Name>> horse cock pressed firmly against your vagina. You were no longer in control, but the situation was far from displeasing to you. On the contrary.
<br><br>
Feeling the power of their two bestial cocks against your holes brought you immense pleasure even before they truly penetrated you. You were so wet that it was dripping down your ass.
<br><br>
Then, <<print $Centaur.Name>> and <<print $Werewolf.Name>> asked if you were ready, to which you answered yes. And without waiting a second longer, they pressed their two cocks into your holes. You felt your vagina and your anus stretch at the same time. The sensation was intense, and you almost collapsed in pleasure.
<br><br>
With a forceful motion, the tip of <<print $Centaur.Name>> bulging shaft stretched your vagina just enough to enter. In an instant, you felt the <<print $Centaur.DickFlare>> cm diameter of his shaft's flare forcefully penetrate all the way, reaching the back of your vagina.
At the same time, <<print $Werewolf.Name>> slided in your ass all the way to his knot.
<br><br>
Your holes were completely filled by the girth of their cocks. You were pushed to your limits, and the pleasure you experienced was incredible.
<br><br>
<<print $Centaur.Name>> exerted even more force to thrust his horsehood back and forth while you orgasmed, tightening on him. But it didn't prevent him from from moving. The rhythm continued, each deliberate thrust evoking sensations of both intensity and pleasure. With every powerful thrust, you felt like a fuckdool, finding unexpected pleasure in the experience.
<br><br>
At the same time, you could feel <<print $Werewolf.Name>> knot pressing against your anus with each powerful thrust.
<br><br>
They both thrusted hard occasionally simultaneously, the rest of the time asynchronously.
<br><br>
You could feel every motion stimulating your most sensitive areas, causing your stomach to swell with pleasure. The sensation of being penetrated by both unique members left you wishing to be fucked like that everyday. As their beast cocks repeatedly struck the deepest parts of you, you were propelled into a series of climaxes, each more intense than the last, the pleasure continuously escalating.
<br>
The physical sensation you felt were more and more enjoyable and you gave in the pleasure, loosing all rationality. Even though you felt almost full from their dicks, you began to push back, greedy for more sensations.
<br><br>
As <<print $Centaur.Name>> and <<print $Werewolf.Name>> excitement grew, you felt their massive members pulsating with increasing intensity, even enlarging slightly as they penetrated you.
<<print $Centaur.Name>> pulled out to prevent you from getting pregnant, accompanied by a loud "pop". <<print $Werewolf.Name>> took advantage of it to push harder and force his knot into your ass. You felt it stretch your anus more and more until it went in at once, pushing his dick deeper again. The feeling of the knot felt amazing. You could feel his knot pushing and pulsating against your anal walls.
<br>
He then finished inside your ass, while <<print $Centaur.Name>> finished on your breasts.
<br><br>
It felt really great and you were now out of breath and exhausted. You cleaned yourself and chatted a bit with them.
<</nobr>><<nobr>>
You approached your head to <<print $Werewolf.Name>> knot, and began to lick his penis bottom to top before kissing the tip. You pushed that tip into your mouth and began to suck it while stroking his penis with both your hand.
<br><br>
<<print $Centaur.Name>>, who was feeling somewhat isolated, approached you and began to mount you. You could sense his erection against your intimate area, sending a wave of pleasure and desire throughout your whole body. You then started moving your hips to rub your wet pussy against his massive member.
<br><br>
With a forceful motion, as you pushed back, the tip of his bulging shaft stretched your vagina just enough to enter. In an instant, you felt the <<print $Centaur.DickFlare>> cm diameter of his shaft's flare forcefully penetrate all the way, reaching the back of your vagina.
<br><br>
He then decided to once again go further.
<<if $Player.Pussy lt 450>>
<<if $Centaur.DickFlare lte 10 and $Player.Pussy gte 400 >>
Your vagina was completely filled by the girth of his horse-like penis. You were pushed to your limits, and the pleasure you experienced was incredible.
<<else>>
You could feel the sensation of intense pleasure and excitement overpowering any discomfort as his size stretched you. Despite the initial discomfort due to lack of experience, the pleasure was too overwhelming to notice the pain.
<</if>>
<<elseif $Player.Pussy lt 800>>
<<if $Centaur.DickFlare lte 12>>
Your vagina was completely filled by the girth of his horse-like penis. You were pushed to your limits, and the pleasure you experienced was incredible.
<<else>>
You could feel the sensation of intense pleasure and excitement overpowering any discomfort as his size stretched you. Despite the initial discomfort due to lack of experience, the pleasure was too overwhelming to notice the pain.
<</if>>
<<else>>
Your vagina was completely filled by the girth of his horse-like penis. You were pushed to your limits, and the pleasure you experienced was incredible.
<</if>>
<br><br>
He exerted even more force to thrust his horsehood back and forth while your orgasm slowly subsided, loosening its grip on him. Consequently, he managed to resume his movements, withdrawing before plunging deep inside you once more. The rhythm continued, each deliberate thrust evoking sensations of both intensity and pleasure. With every powerful thrust, you were lifted as if weightless, finding unexpected pleasure in the experience.
<br><br>
You could feel every motion stimulating your most sensitive areas, causing your stomach to swell with pleasure. The sensation of being penetrated by such a unique member left you wishing to be fucked by that cock everyday. As his flared tip repeatedly struck the deepest parts of you, you were propelled into a series of climaxes, each more intense than the last, the pleasure continuously escalating.
<br>
The physical sensation you felt were more and more enjoyable and you gave in the pleasure, loosing all rationality. Even though you felt almost full from his dick, you began to push backward, greedy for more sensations.
<br><br>
At the same time, <<print $Werewolf.Name>> began to slowly fuck your mouth. Having those two huge beast dicks for you alone felt really great.
<br>
He began to mouthfuck you harder and thursted deeper, letting you feel his tip going down your throat. You could see his knot growing and you knew he was gonna cum soon.
<br>
<<print $Centaur.Name>> too. As his excitement grew, you felt his member pulsating with increasing intensity, even enlarging slightly as he penetrated you, until the moment he climaxed. He quickly pulled his penis out to prevent you from getting pregnant, accompanied by a loud "pop". He finished few seconds later on your back, while <<print $Werewolf.Name>> finished inside your throat.
<br><br>
It felt really great and you were now out of breath and exhausted. You cleaned yourself and chatted a bit with them.
<</nobr>><<nobr>>
You approached your head to <<print $Centaur.Name>> massive member's base, and began to lick his penis bottom to top before kissing the tip of his flare. You pushed that tip into your mouth and began to suck it while stroking his penis with both of your hands.
<br><br>
<<print $Werewolf.Name>>, who was feeling somewhat isolated, approached you and pressed his hips against your back. You could sense his erection against your intimate area, sending a wave of pleasure and desire throughout your whole body. You then started moving your hips to rub your wet pussy against his cock.
<br><br>
He then decided to go further.
<<if $Werewolf.WerewolfDickSize lt 6>>
It went in quickly and smoothly.
<<else>>
You still felt the stretch as the tip went in.
<</if>>
He then thrust back and forth, pushing it deep.
<<if $Werewolf.WerewolfDickLength lt 20>>
You could feel his knot pressing against your entrance with each powerful thrust.
<<elseif $Werewolf.WerewolfDickLength lt 30>>
During each thrust, you could feel him hitting the back of your vagina. With each movement, he went deeper and deeper, pushing against your cervix. Eventually, he went all the way to the knot, causing a sensation at the entrance of your vagina.
<<else>>
You could feel him hit the back of your pussy. With every thrust, you could feel him go deeper and deeper, pushing your cervix up with every push, until you took it on more than 30cm.
<</if>>
<br><br>
The physical sensation you felt was more and more enjoyable and you gave in the pleasure, loosing all rationality. Even though you felt almost full from his dick, you began to push backward, greedy for more sensations.
<br><br>
At the same time, <<print $Centaur.Name>> began to slowly fuck your mouth without going too deep. Having those two huge beast dicks for you alone felt really great.
<br><br>
<<print $Werewolf.Name>> began to fuck you harder than before.
<<if $Werewolf.WerewolfDickLength lt 30>>
He thursted deeper and you felt your entrance stretching more and more on his knot.
<<else>>
You were now taking him all the way to his knot and felt it stretch your pussy more and more.
<</if>>
<br><br>
The feeling of the knot felt amazing.
<br>
You felt your pussy spread and spread again on it while he put more and more strength. At the same time, <<print $Centaur.Name>> thrusted more, pushing you backward. As a result, it helped pushing <<print $Werewolf.Name>> knot and it went in one go, pushing his dick deeper again. You could feel his knot pushing against your pussy walls, pulsating hard. You could feel your belly bulge, and when you though he was gonna finish inside, he thrusted again back and forth, making his knot in and out again and again, making the stretchy feeling continue with every move.
<br>
It felt unique, and you orgasmed from it many times.
<br><br>
He then pushed his knot in one last time, and you felt it grow more and more. That's when you knew he was gonna finish and in a reflex, went forward in order to get him pulled it out. It made you take <<print $Centaur.Name>> horse penis deeper into your mouth, which made him finish into your throat. At the same time, <<print $Werewolf.Name>>, who was now out, finished on your back.
<br><br>
It felt really great and you were now out of breath and exhausted. You cleaned yourself and chatted a bit with them.
<</nobr>><<nobr>>
<<if $OctopogSexCrazyCounter eq 0>>
She then asked you to close your eyes for a few seconds. You were unsure of what she had in store for you and felt a mix of curiosity and excitement at her taking control. As you waited, you couldn't help but wonder what she was planning, and you were completely surprised by what you saw when she instructed you to open your eyes again.
<br><br>
<<switch $Octopog.Size>>
<<case "50" "55" "60" "65" "70">>
She was smaller than usual.
<<case "75" "80" "85" "90" "95" "100">>
She was really smaller than usual.
<<case "105" "110" "115" "120" "125" "130">>
She was more or less 5 times smaller than what she was a minute ago.
<<case "135" "140" "145" "150" "155" "160">>
She was more or less 6 to 7 times smaller than what she was a minute ago.
<</switch>>
She appeared to have shrunk to around 25 centimeters in height, a feat of magic you never knew she was capable of. Although you were puzzled by her transformation, you found her even more adorable than before.
<br><br>
But shrinking didn't deprive her of her strength at all. She used her now tiny tentacles to turn you. Before realising it, you know where on your belly, your ass exposed. Loosing all control aroused you even more. Then, you felt her tentacles spread your pussy wide open. It surprised you and felt a little weird at first, but not that bad. It felt better though, as soon as she began to use few of her tiny tentacles to poke your insides, leaving you moaning again.
Despite her smaller size, she retained her strength and used her tiny tentacles to turn you. Before you knew it, you found yourself in a vulnerable position, stomach down and backside exposed. Losing control only added to your arousal. As her tentacles spread your pussy wide open, you initially felt a mix of surprise and unfamiliarity, but the sensations quickly evolved into pleasure as she skillfully teased and pleased you, leaving you moaning again.
<br><br>
That's when something you didn't expect happened. While clenching some fabric to stifle any noise, you felt her attempting to insert her shrunken body into your vagina. Despite being smaller, it was still huge, yet her strength and your wetness made it possible. As she wriggled inside you, you could feel your pussy stretching more and more. Surprisingly, it turned out to be one of the most pleasurable experiences you had encountered in a long time, causing your eyes to roll back and your muffled cries of ecstasy to grow louder.
<br><br>
<<else>>
She shrank herself down to around 25 centimeters in height once again. You felt her tentacles spreading your vagina wide open. As you bit down on some clothes to stifle any noises, you could feel her attempting to fit her shrunken body inside you. Despite her smaller size, she still felt huge, but her strength combined with your wetness made it possible. Your vagina stretched more and more as she wriggled inside. Strangely, it was one of the most intense sensations you had experienced in a while, causing your eyes to roll back and your muffled cries of pleasure to grow louder.
<br><br>
<</if>>
Your vagina was stretched in every direction. Once her entire body was inside you, you could feel her tentacles moving all around - your entrance, your cervix, every part was touched. Simultaneously, you started touching your clitoris. New orgasms built quickly, until you felt a few tentacles growing larger before withdrawing and thrusting back in. <<print $Octopog.Name>> was now reverse fucking you hard.<br><br>
You moaned louder than ever.
<<if $PartyNumber eq 3>>
You were afraid your other party member would hear you, but you couldn't contain yourself anymore.
<<elseif $PartyNumber eq 4>>
You were afraid your other party members would hear you, but you couldn't contain yourself anymore.
<</if>>
Your orgasm lasted for more than fifteen seconds. Just when you thought you would stop shaking from it, <<print $Octopog.Name>> began to withdraw from your body, causing you to scream with pleasure even louder until she was completely out.
<br><br>
It took you a few minutes to catch your breath and regain your composure. When you turned around, she had already returned to her normal size. You were now completely exhausted.
<</nobr>><<nobr>>
It caught you by surprise. <<print $Octopog.Name>> was now penetrating both your pussy and your mouth, while also stimulating your clitoris. It left you speechless, stripping away the last shreds of control you thought you held in this moment. You were completely submitted to her.
<br><br>
You let go of any thoughts of revenge and focused on the intense sensations of the moment. She seized the opportunity to delve her tentacle deeper into your throat. Your orgasm surged rapidly as she continued to stimulate your most sensitive spot with remarkable strength inside your vagina. The lack of air due to the tentacle in your throat heightened your pleasure sensations.
<br><br>
With each passing moment of breathlessness, licking, and thrusting, your pleasure intensified to new heights. You longed to scream, but you were unable to. Only a mixture of moans and stifled sounds escaped you.
<br><br>
The combination of pleasure and deprivation left you feeling lightheaded after fifteen seconds, culminating in a climax of extraordinary intensity. You squirted over <<print $Octopog.Name>>'s head, leaving her as wet as if she had just stepped out of the shower. Once you caught your breath, your thoughts returned, and you were taken aback by the sheer power of the experience.
<br><br>
While it was not something you would do everytime, it was an experience that you really enjoyed. However, it left you utterly drained.
<</nobr>><<nobr>>
Unable to fully control your desires, you willingly exposed yourself, inviting her to make a move.
<<if $OctopogSexCounter eq 0>>
As each day passed with her presence at your party, your curiosity and arousal towards her tentacles grew. You were eager to experience the pleasure and know how many you could take.
<<else>>
You craved it since the day you discovered your fascination for tentacles, and the magic <<$Octopog.Name>> can do.
<</if>>
You could sense her receptiveness to your desires, as her eyes revealed her own longing for you.
<br><br>
Before long, her eight squishy tentacles began to caress your body.
<<if $OctopogSexCounter eq 0>>
Initially strange and unexpected, the sensation was not unpleasant.
<</if>>
The touch of her suction cups only heightened your excitement, especially when she positioned herself between your legs. She slowly kissing your thighs, moved up a little before moving back down. She was skillfully teasing you, playing with you, and edging you.
<br><br>
The more you expressed your desire for her to pleasure you, the more she savored the moment. It was torturous in the most delightful way. You tried to keep your composure, but it all fell apart when you noticed the lustful glint in her eyes as she gazed at you. It was bewitching.
<br><br>
<<if $Octopog.Size gt 100>>
You attempted to make a move on her, but she quickly restrained your arms and legs with a few of her tentacles when she sensed your intentions. More or less strangely, it sent a shiver of pleasure down your spine.
<br><br>
<</if>>
She then proceeded to kiss your thighs, moving higher and higher, until she reached your clitoris. Without touching it, she simply breathed on it, creating a tantalizing and wicked sensation. After a few moments, she gave it a gentle kiss, causing you to moan in ecstasy, the pleasure surpassing any sensation you had ever experienced from being touched there. She repeated this a few more times before starting to lick and suck on it with much intensity.
<br><br>
Your body spasmed with the long-awaited sensations and the release of the built-up arousal. Your moans grew louder as the orgasm intensified over the course of twenty seconds.
<br><br>
You though it was over, but she didn't stop. She continued, and you gasped when you felt one of her tentacle prodded at the entrance of your drenched pussy while two others fondled your breasts.
<<switch $Octopog.TentacleSize>>
<<case "1" "2">>
Her thin tentacle slid in effortlessly, before she stirred it hard and poked your g-spot. It was thin but damn it had strength.
<<set $Player.Pussy += 5>>
<<case "3" "4">>
Her tentacle slid in quite easily, before she stirred it hard and poked your g-spot with surprising strength.
<<set $Player.Pussy += 10>>
<<case "5" "6">>
Her big tentacle stretched your pussy slightly as it entered. While you were accustomed to accommodating larger objects, this was certainly not small. She wasted no time in teasing your G-spot with remarkable force.
<<set $Player.Pussy += 20>>
<<case "7" "8">>
Her really big tentacle widened your pussy as she pushed it in forcefully. You could feel the strength behind it as your vagina expanded to welcome it, eventually sliding in all at once and reaching the deepest part of your vagina.
<<set $Player.Pussy += 40>>
<</switch>>
The combination of her tentacle and the cunnilingus she was performing brought you to another powerful orgasm without much delay. However, your corrupted side now craved even more.
<br><br>
<<if random(1,4) eq 1>>
But before getting to say anything, [[she plunged one of her tentacles in your mouth->OctopogDom]], preventing you from saying anything.
<<else>>
You could either ask her to [[fuck you with one or two more tentacles->OctopogMoreTentacles]] or to [[go crazy on you->OctopogCrazy]].
<</if>>
<</nobr>><<nobr>>
She blushed a little from the shivers of desire your word gave her. Even though she was still shy, you could see it woke up her inner lust to its limit.<br><br>
<<if $Octopog.Size gt 100>>
However, you wished to have the control of the situation. You asked her to free your arms, and proceeded to grab one of her free tentacle to guide it to your pussy.
<<else>>
However, you wished to take control of the situation, and proceeded to grab one of her free tentacle to guide it to your pussy.
<</if>>
Understanding your goal, she used that second tentacle to gently probe your entrance. Gradually fully withdrawing the first one to make room for the second, she proceeded to move in and out, alternating between the two tentacles. When she judged you to be sufficiently prepared and her tentacles well lubricated, she reentered you with one, and then began to try adding the second.
<br><br>
You felt your pussy slightly opening more as she gently pressed the tip of her second tentacle against the first tentacle. The sensation of something slowly entering you while you already had one inside was initially surprising but thrilling. Anticipation built as you readied yourself, gripping the sheets and arching your head back against the mattress, eyes closed. She withdrew slightly before resuming the almost double vaginal penetration. With care, she continued in this manner for a minute, ensuring not to cause any discomfort while heightening your arousal. And without warning, she suddenly pushed the second tentacle deeper inside.
<br><br>
<<switch $Octopog.TentacleSize>>
<<case "1" "2" "3">>
It slid in smoothly, gently stretching your vagina as it went deeper. The sensation of it reaching the back made you let out a soft moan. Before you could fully adjust to the pleasure, she began moving her two tentacles in and out at a slow pace. Initially, she synchronized their movements skillfully, creating a feeling of fullness despite having experienced more before. The forceful thrusts against the back of your vagina quickly built up your orgasm. Then, she shifted to moving them asynchronously at the same speed, creating a completely different sensation, as if you were being penetrated swiftly by something large. She alternated between the two modes for a couple of minutes before increasing the speed of her movements.
<br><br>
Your arousal intensified rapidly and intensely with her increased speed. Just as you were on the brink of climax, she abruptly stopped, leaving you to moan in a mix of anger and frustration. Unexpectedly, she changed tactics. One of her tentacles vigorously stimulated your G-spot, while the other delicately teased your cervix. The simultaneous stimulation of these two pleasure points drove you to the brink of ecstasy, causing you to lose control completely. In less than 10 seconds, you reached a powerful orgasm, releasing a torrent of pleasure all around.
<br><br>
It took you a few minutes to catch your breath and regain your composure. You were now completely exhausted.
<<set $Player.Pussy += 20>>
<<case "4" "5" "6">>
<<if $Player.Pussy lt 320>>
As her big tentacle slid in deeper, it began to hurt and feel uncomfortable. Your body tensed as you gritted your teeth. Despite your initial willingness to explore, the increasing pressure became unbearable, prompting you to grasp the second tentacle and remove it.
<br><br>
Although your arousal waned momentarily, your desire persisted. You seized the first tentacle, guiding it in and out with renewed determination. <<print $Octopog.Name>> caught on and continued to vigorously tease your pleasure points with the remaining tentacle. It took some time for your climax to build once more, but you eventually reached it after a few minutes.
<br><br>
After catching your breath, you engaged in some conversation with <<print $Octopog.Name>> before bidding goodnight.
<<elseif $Player.Pussy lt 640>>
As her tentacle slid deeper inside you, you felt your pussy pushed ot its limit. Your tightness almost couldn't accommodate both of her large tentacles. The deeper she pushed, the more intense the pleasure, causing your inner muscles to clench tightly around them. Your moans grew louder, hinting at the imminent climax. With each tightening grip on her tentacles, she had to exert more strength to fully penetrate you. And the more forceful she was in thrusting her second tentacle in, the more pleasure you got from it spreading your entrance wider.
<br><br>
Feeling the second tentacle reaching the back of your vagina finally pushed you over the edge, causing you to climax and squirt uncontrollably, accompanied by loud moans. The intensity of your orgasm caused your body to spasm, nearly making you black out. Before you could even recover, her two tentacles swiftly intertwined to form a single huge entity and began thrusting in and out with such force that it lifted you off the bed. The wave of pleasure from one orgasm had hardly subsided when an even more powerful one took over, leaving you completely overwhelmed.
<br><br>
It was impossible to keep track of how long she relentlessly fuck you. You were completely at her mercy, unable to process anything further.
<br><br>
When she finally ceased, it took you fifteen minutes to catch your breath and compose yourself. You were left utterly drained and exhausted.
<<else>>
It slid in smoothly, gently stretching your vagina as it went deeper. The sensation of it reaching the back made you let out a soft moan. Before you could fully adjust to the pleasure, she began moving her two tentacles in and out at a slow pace. Initially, she synchronized their movements skillfully, creating a feeling of fullness despite having experienced more before. The forceful thrusts against the back of your vagina quickly built up your orgasm. Then, she shifted to moving them asynchronously at the same speed, creating a completely different sensation, as if you were being penetrated swiftly by something large. She alternated between the two modes for a couple of minutes before increasing the speed of her movements.
<br><br>
Your arousal intensified rapidly and intensely with her increased speed. Just as you were on the brink of climax, she abruptly stopped, leaving you to moan in a mix of anger and frustration. Unexpectedly, she changed tactics. One of her tentacles vigorously stimulated your G-spot, while the other delicately teased your cervix. The simultaneous stimulation of these two pleasure points drove you to the brink of ecstasy, causing you to lose control completely. In less than 10 seconds, you reached a powerful orgasm, releasing a torrent of pleasure all around.
<br><br>
It took you a few minutes to catch your breath and regain your composure. You were now completely exhausted.
<</if>>
<<set $Player.Pussy += 30>>
<<case "7" "8">>
<<if $Player.Pussy lt 640>>
As her huge tentacle slid in deeper, it began to hurt and feel uncomfortable. Your body tensed as you gritted your teeth. Despite your initial willingness to explore, the increasing pressure became unbearable, prompting you to grasp the second tentacle and remove it.
<br><br>
Although your arousal waned momentarily, your desire persisted. You seized the first tentacle, guiding it in and out with renewed determination. <<print $Octopog.Name>> caught on and continued to vigorously tease your pleasure points with the remaining tentacle. It took some time for your climax to build once more, but you eventually reached it after a few minutes.
<br><br>
After catching your breath, you engaged in some conversation with <<print $Octopog.Name>> before bidding goodnight.
<<elseif $Player.Pussy lt 1280>>
As her tentacle slid deeper inside you, you felt your pussy pushed ot its limit. Your tightness almost couldn't accommodate both of her huge tentacles. The deeper she pushed, the more intense the pleasure, causing your inner muscles to clench tightly around them. Your moans grew louder, hinting at the imminent climax. With each tightening grip on her tentacles, she had to exert more strength to fully penetrate you. And the more forceful she was in thrusting her second tentacle in, the more pleasure you got from it spreading your entrance wider.
<br><br>
Feeling the second tentacle reaching the back of your vagina finally pushed you over the edge, causing you to climax and squirt uncontrollably, accompanied by loud moans. The intensity of your orgasm caused your body to spasm, nearly making you black out. Before you could even recover, her two tentacles swiftly intertwined to form a single really huge entity and began thrusting in and out with such force that it lifted you off the bed. The wave of pleasure from one orgasm had hardly subsided when an even more powerful one took over, leaving you completely overwhelmed.
<br><br>
It was impossible to keep track of how long she relentlessly fuck you. You were completely at her mercy, unable to process anything further.
<br><br>
When she finally ceased, it took you fifteen minutes to catch your breath and compose yourself. You were left utterly drained and exhausted.
<<else>>
It slid in smoothly, gently stretching your vagina as it went deeper. The sensation of it reaching the back made you let out a soft moan. Before you could fully adjust to the pleasure, she began moving her two enormous tentacles in and out at a slow pace. Initially, she synchronized their movements skillfully, creating a feeling of fullness you rarely had the chance to experience before. The forceful thrusts against the back of your vagina quickly built up your orgasm. Then, she shifted to moving them asynchronously at the same speed, creating a completely different sensation, as if you were being penetrated swiftly by something huge. She alternated between the two modes for a couple of minutes before increasing the speed of her movements.
<br><br>
Your arousal intensified rapidly and intensely with her increased speed. Just as you were on the brink of climax, she abruptly stopped, leaving you to moan in a mix of anger and frustration. Unexpectedly, she changed tactics. One of her tentacles vigorously stimulated your G-spot, while the other delicately teased your cervix. The simultaneous stimulation of these two pleasure points drove you to the brink of ecstasy, causing you to lose control completely. In less than 10 seconds, you reached a powerful orgasm, releasing a torrent of pleasure all around.
<br><br>
It took you a few minutes to catch your breath and regain your composure. You were now completely exhausted.
<</if>>
<<set $Player.Pussy += 60>>
<</switch>>
<</nobr>><<nobr>>
You ran your tongue along the length of his throbbing member, savoring the moment as you slowly licked your way up to the tip. Resuming your sensual ministrations, you took his tip into your mouth and skillfully stroked his shaft with your hand. You relished the control you held over him, edging him each time you felt him pulsating in your mouth.
<br><br>
You had intended to continue for a few more minutes, but your playful thoughts were abruptly interrupted when <<print $Werewolf.Name>> seized your head and began fucking your mouth. He was overcome with desire, his primal instincts taking over, which only served to heighten your own excitement. As you allowed two of your fingers to slip into your own wetness, you felt his substantial size gliding in and out of your mouth, his tip brushing the back of your mouth.
<</nobr>><<nobr>>
Without deep-throating him, it didn't take long for him to climax. His enjoyment was evident from the substantial amount of semen he released. After withdrawing his penis from your mouth, it was evident from your puffed cheeks that your mouth was quite full.
<<if random(1,2) eq 1>>
You spitted it all before giving his penis a final kiss and calling it a night.
<<else>>
You swallowed it all before proudly sticking out your tongue in front of him, pleased with your accomplishment. After giving his penis a final kiss, you called it a night.
<</if>>
<</nobr>><<nobr>>
You unbuttoned your shirt, allowing the cold night air to caress your skin, before sliding it off. Next, you removed your pants and finally slipped out of your panties. Anticipation tingled through your skin as you nestled up to his back, pressing your breasts against his muscular body.
<br><br>
Wrapping one arm around his waist, you let your hand wander down towards his crotch. You began stroking his penis with one hand, starting slowly and then picking up the pace. You could feel it harden beneath your touch. Continuing to tease him with your hands, you stroked his length from base to tip.
<br><br>
Moving in front of him, you slid down his body until your head was between his legs. Running your tongue along the length of his shaft, you smiled at his reaction and continued licking him. His entire body tensed and trembled as you pleasured him.
<br><br>
You then sucked on the tip of his cock, swirling your tongue around the tip. He gasped before thrusting deeper. In one smooth motion, you took part of his length, letting your lips glide over him. He moaned loudly, gripping the sheets tightly. You increased your suction and speed, feeling him pulsate in your mouth, before he asked you to stop as he was close to climaxing.
<br><br>
You withdrew and inquired where he wanted to finish, but he turned the question back on you, asking where you preferred him to cum:
<li>[[In your pussy->WerewolfFuckPussy]]</li>
<li>[[In your mouth->BlowWerewolf]]</li>
<</nobr>><<nobr>>
You aligned yourself with his penis as much as you could, before slowly swalloing his tip. You could feel it slowly stretching and sliding down your throat. Reaching climax, <<print $Werewolf.Name>> pressed even further. You gagged a little, but continued and opened your mouth wider to take him all the way in, knot included.
<br><br>
In a final thrust, his knot entered your mouth, triggering an immediate climax. Each pulsation was palpable against your now puffy cheeks, as a surprisingly generous amount of warmth flowed down your throat.
<br><br>
After he withdrew, you proudly extended your tongue, a gesture of satisfaction. With a final kiss on his member, you bid him goodnight.
<</nobr>><<nobr>>
You then positioned yourself on all fours, presenting your backside to him. Without hesitation, he grasped your hips and pulled you towards him, pinning your head down.
<br><br>
<div style="position: relative; width: 300px; height: 400px; padding: 5px">
<img
src="images/scenes/Camping/Werewolf/Werewolf_Pin/Werewolf_firts_Pin_Base.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/scenes/Camping/Werewolf/Werewolf_Pin/Werewolf_firts_Pin_Hair_Blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "black">>
<img
src="images/scenes/Camping/Werewolf/Werewolf_Pin/Werewolf_firts_Pin_Hair_raven.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "gray">>
<img
src="images/scenes/Camping/Werewolf/Werewolf_Pin/Werewolf_firts_Pin_Hair_ashen.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "red">>
<img
src="images/scenes/Camping/Werewolf/Werewolf_Pin/Werewolf_firts_Pin_Hair_red.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "brown">>
<img
src="images/scenes/Camping/Werewolf/Werewolf_Pin/Werewolf_firts_Pin_Hair_Brown.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<img
src="images/scenes/Camping/Werewolf/Werewolf_Pin/Werewolf_firts_Pin_Hair_Blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/scenes/Camping/Werewolf/Werewolf_Pin/Werewolf_firts_Pin_Elfear.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<</switch>>
<<if $Werewolf.WerewolfDickLength lte 24 and $WerewolfDickSize lte 6 and $WerewolfDickKnot lte 8>>
<img
src="images/scenes/Camping/Werewolf/Werewolf_Pin/Werewolf_firts_Pin_Penis_regular.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<else>>
<img
src="images/scenes/Camping/Werewolf/Werewolf_Pin/Werewolf_firts_Pin_Penis_large.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</if>>
</div>
<br>
His tip teased your entrance, and you gasped as he slowly penetrated you, inch by inch. Your muscles tensed and coiled as you began moving back and forth, grinding against him, while he firmly held onto your hips. Moans escaped your lips as he delved deeper inside you.
<<switch $Werewolf.WerewolfDickSize>>
<<case 4 5>>
You quickly took ten centimeters of his length inside you.
<<set $Player.Pussy += 8>>
<<case 6 7>>
His penis was sizeable, stretching your inner walls as you took ten centimeters of his length inside you.
<<set $Player.Pussy += 16>>
<<case 8 9 10>>
His penis was really big, stretching your inner walls wide as you took ten centimeters of his length inside you, even making a small bugle.
<<set $Player.Pussy += 32>>
<</switch>>
<br><br>
His thrusts became frantic, pushing deeper inside you.
<<switch $Werewolf.WerewolfDickLength>>
<<case 15 16 17 18 19>>
As his penis was not so long, you quickly felt his knot bumping into your entrance. It gave you shudders of excitement.
<<set $Player.Pussy += 8>>
<<case 20 21 22 23 24 25 26>>
You quickly felt his tip pushing the back of your vagina and his knot bumping into your entrance. It gave you shudders of excitement.
<<set $Player.Pussy += 16>>
<<case 27 28 29 30 31 32 33>>
With each thrust, his long member reached deep inside you, the tip pressing against the back of your vagina. After a few minutes, you felt his knot bump against your entrance, sending shivers of excitement through you.
<<set $Player.Pussy += 24>>
<<case 34 35 36 37 38 39 40>>
With his lengthy penis, you could feel his tip reaching the depths of your vagina with each thrust. After a few minutes, you accommodated him deeply enough for his knot to bump against your entrance, sending shudders of excitement through you.
<<set $Player.Pussy += 32>>
<</switch>>
<br><br>
<div style="position: relative; width: 300px; height: 400px; padding: 5px">
<<if $Werewolf.WerewolfDickLength lte 24 and $WerewolfDickSize lte 6 and $WerewolfDickKnot lte 8>>
<img
src="images/scenes/Camping/Werewolf/Werewolf_Pen/Werewolf_first_Base_Regular1.gif"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<else>>
<img
src="images/scenes/Camping/Werewolf/Werewolf_Pen/Werewolf_first_Base_Large1.gif"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</if>>
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/scenes/Camping/Werewolf/Werewolf_Pen/Werewolf_first_Hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "black">>
<img
src="images/scenes/Camping/Werewolf/Werewolf_Pen/Werewolf_first_Hair-raven.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "gray">>
<img
src="images/scenes/Camping/Werewolf/Werewolf_Pen/Werewolf_first_Hair-ashen.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "red">>
<img
src="images/scenes/Camping/Werewolf/Werewolf_Pen/Werewolf_first_Hair-red.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "brown">>
<img
src="images/scenes/Camping/Werewolf/Werewolf_Pen/Werewolf_first_Hair_brown.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<img
src="images/scenes/Camping/Werewolf/Werewolf_Pen/Werewolf_first_Hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/scenes/Camping/Werewolf/Werewolf_Pen/Werewolf_first_Elf_Ear.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<</switch>>
</div>
<br>
Despite feeling full from his size, you eagerly pushed back, craving more sensations. It was then that <<print $Werewolf.Name>> changed position and took hold of you.
<br><br>
Before you knew it, you were lifted into the air, held by his strong hands around your waist, legs wrapped around him. As he continued to thrust, you gazed at him briefly before your head fell back, overwhelmed by pleasure. <<print $Werewolf.Name>> penetrated you with even more intensity, treating you like a doll, You could feel every motion stimulating your most sensitive areas, causing your stomach to swell with pleasure.
<br><br>
The sensation of the knot was extraordinary. Despite its size, it wasn't painful. Perhaps it was because of your eagerness for it. You could feel your body accommodating and stretching around it as he exerted more force. Suddenly, his knot smoothly entered all at once, driving his penis even deeper. You could sense his knot pressing against the walls of your vagina, pulsating vigorously and causing your abdomen to bulge. Just when you thought he was about to release inside you, he thrust back and forth, causing his knot to go in and out repeatedly. With each powerful thrust of his impressive member reaching your deepest depths, you were propelled into a series of climaxes, each more intense than the last, with the pleasure continuously escalating.
<br><br>
He then thrust his knot in one final time, and you felt it rapidly expanding. Your inner walls stretched wider, intensifying your agony of pleasure. You sensed it pulsating vigorously before being filled with powerful spurts of his semen reaching your womb. You experienced every release, anticipating it to conclude after the fourth, only to be proven wrong. With each subsequent release, your vagina expanded gradually as his fluids were contained by his knot. This led you to climax once again before he could eventually withdraw his werewolf penis following more than twelve ejaculations.
<br><br>
It took you a few minutes to catch your breath and regain your composure. You were now completely exhausted.
<</nobr>><<nobr>>
Once both of you were undressed, you playfully turned your back to the bandit, enticing him further. To amplify the tease, you asked him what was holding him back, hinting that you might leave as you started to walk away. Overcome with desire, the bandit rushed toward you, his excitement evident. He embraced you from behind, kissing your neck and caressing your breasts. The sensation was more alluring than you expected, prompting you to press your back against him.
<br><br>
You felt his dick sliding between your tights and thanks to how wet you were, he was now able to rub it easily against your parts. He moved his hands down and began to play with your clit with one of them while the other grabbed you by your neck. It heated you even more, making your surrender to the moment. Eager for more, you tried to adjust your position to align his dick with your vagina. Understanding your intentions, the bandit didn't wait and pushed his human penis in.
<br><br>
<<if $Player.Pussy lt 40>>
The initial attempt was quite painful due to your tightness, causing you to jump with discomfort. Recognizing that you weren't ready to move forward with real sex, you decided to pause and try again another time, perhaps starting by playing with something smaller to ease into the experience.
<<set $Player.Arousal = Math.clamp($Player.Arousal - 100, 0, 100)>>
<<set $Player.Corruption +5>>
<<elseif $Player.Pussy lt 80>>
At first, the sudden penetration was uncomfortable. However, after a few moments, you gradually began to adjust to the sensations. Although it still felt tight, you slowly started to enjoy the experience, given your limited experience. You could even feel your heartbeat deep inside.
<br><br>
As he moved in and out, you felt the stretch each time, and his pace gradually increased, intensifying your sensations. The stimulation heightened, and within a few minutes, you couldn't help but moan as you reached climax. Having that orgasm made your vagina walls contract itself, which instantly triggered the bandit orgasm.
<br><br>
You could feel his loads being release inside, making it even more enjoyable. He then pulled out, leaving you exhausted. You took ten minutes to get your senses back before moving forward.
<<set $Player.Arousal = Math.clamp($Player.Arousal - 70, 0, 100)>>
<<set $Player.Corruption +10>>
<<set $Player.Pussy +3>>
<<elseif $Player.Pussy lt 320>>
You enjoyed the sudden penetration. It felt the right size for you. As he moved in and out, his pace gradually increased, intensifying your sensations. The stimulation heightened, and within a few minutes, you couldn't help but moan as you reached climax. Having that orgasm made your vagina walls contract itself, which instantly triggered the bandit orgasm.
<br><br>
You could feel his loads being released inside, making it even more enjoyable. He then pulled out, leaving you exhausted. You took ten minutes to get your senses back before moving forward.
<<set $Player.Arousal = Math.clamp($Player.Arousal - 50, 0, 100)>>
<<set $Player.Corruption +10>>
<<set $Player.Pussy +3>>
<<else>>
You anticipated more intense sensations, but it turned out to be rather disappointing. His size wasn't quite enough for you to fully enjoy the experience. He was a human after all... Nonetheless, you were still able to savor the heat of the moment, but reaching orgasm proved elusive. After about fifteen minutes, you felt him release inside. As he withdrew, you moved forward quickly, feeling more frustrated than anything else.
<<set $Player.Arousal = Math.clamp($Player.Arousal + 20, 0, 100)>>
<<set $Player.Corruption += 10>>
<<set $Player.Pussy += 3>>
<</if>>
<br><br>
You got more corrupted.
<</nobr>><<nobr>>
Now naked, you moved closer to the hogoblin. Feeling his arousal, you placed your hand on his groin as if it were nothing and soon enough, you saw his penis becoming erect. You stroked it before going down on him. It was huge, three times the thickness and almost two times to length of a human penis. You kissed and licked the tip before taking it into your mouth to suck it.
<br><br>
Just getting the tip inside was already hard. But before you got the time to adjust, the hobgoblin grabbed you by the hair and mouthfucked you. At first it almost made you gag, but after getting used to have something so large going down your throat, you began to enjoy how savage it was. You were now dripping wet and eager for more. You pushed him down, making him lie on his back, so you could straddle his penis.
<br><br>
<<if $Player.Pussy gt 1000>>
As you were already quite experienced with your pussy and thanks to how wet you were, it slided in like it was nothing. You took him almost all the way in before he started thrusting slowly yet firmly. Everytime he thursted it in, it was almost like a punch, but that was that beast side you were looking for.
<br>
At the same time, you began to rub your clitoris, building up to climax. It was satisfying, yet you wished for a thicker experience.
<<else>>
You could feel your pussy stretch. It wasn't easy, but it wasn't painful either. Over the course of two minutes, you tried to accommodate the tip inside until the hogoblin ran out of patience. He grabbed you and pressed you down. It felt really great, causing your eyes to roll backward as you moaned loudly while reaching climax. The orgasm left you trembling.
<br><br>
Without giving you a moment to catch your breath, the hogoblin began to thrust in and out, intensifying the pleasure even further. You realized that you couldn't go back to human partners, and your attraction to beasts had developed to an almost irreversible point.
<br><br>
As you reached climax repeatedly, your muscles clenched tighter and tighter around his penis.
<</if>>
<br><br>
But the hogoblin wasn't finshed, continuing to use you as a fucktoy for your greatest pleasyre. After nearly ten minutes, you felt his dick throbbing and pulsating inside you, before you felt its thick cum shooting into your womb. Feeling it being released inside you and filling you up made you reach climax instantly.
<br><br>
After withdrawing, you felt exhausted
<<if $Player.Pussy gt 1000>>
and took a moment to regain your strength before moving forward.
<<else>>
and amazed by the experience. You took a moment to regain your strength before moving forward.
<</if>>
<br><br>
You got more corrupted.
<<set $Player.Arousal = Math.clamp($Player.Arousal - 70, 0, 100)>>
<<set $Player.Corruption += 20>>
<<set $Player.Pussy += 5>>
<</nobr>><<nobr>>
<!--
Lying down on the ground, took the slime on you and put it where you wanted
-->
The slime was no longer aggressive. You took him in your arms before lying down on the ground, naked.
@@#choice;
You wondered if you should put the slime on your
<<link "pussy lips">>
<<replace "#choice">>
You decided to put it on your pussy.
<br><br>
<<include SlimeConsensualVaginal>>
<</replace>>
<</link>>,
your
<<link "anus">>
<<replace "#choice">>
You decided to put it on your anus.
<br><br>
<<include SlimeConsensualAnal>>
<</replace>>
<</link>>
or your
<<link "breasts">>
<<replace "#choice">>
You decided to put it on your breasts.
<br><br>
<<include SlimeConsensualBreasts>>
<</replace>>
<</link>>
@@
<</nobr>><<nobr>>
It was cold, but not excessively so, reminiscent of lukewarm water. Its thick, jelly-like texture felt unusual, yet it wasn't unpleasant due to its reassuring weight. If it had been warmer, it could have served as an excellent cover for cold nights, although it might have posed obvious risks.
<br><br>
The slime didn't wait for you to get used to him before probing your anus. It felt unsual but great. You started playing with your clit and caressing the slime with your other hand. The slime was soft and smooth, and felt good to the touch. The slime increased the speed at which it massaged your ass. You began to moan, and your body shuddered with pleasure.
<br><br>
It felt incredible. Your pussy was leaking a lot of body fluids that flowed down on your anus. The more fluids, the more the slime teased you. Some of its body finally went inside your ass. Although you already experienced it, it still felt surprising. The more of his body flowed inside you, the better it felt. When a third of its body was already in, you felt its core pushing against your anus.
<br><br>
<<if $Player.Ass lt 300>>
Feeling it wiggling inside and its core trying to stretch your entrance which was too tight for it released you from all your frustation at once. You climaxed, releasing even more fluids. The slime proceeded to eat everything up while you recovered your mind.
<<set $Player.Ass += 2>>
<<elseif $Player.Ass lt 500>>
Feeling it wiggling inside and its core trying to stretch your entrance almost made you climax. You were once again so close you grabbed the slime with both hands and pushed it against your anus with all your might. His core was spreading your ass to its limit, until you felt it slipped into you in an instant.
<br><br>
It instantly released you from all your frustration at once. You climaxed, releasing even more fluids. After taking some time to recover, you pulled the slime out.
<<set $Player.Ass += 4>>
<<else>>
Feeling it wiggling inside and its core opening your entrance aroused you even more. You felt him making slow progress over time, until his core slipped into you in a instant. It instantly released you from all your frustration at once. You climaxed, releasing even more fluids. After taking some time to recover, you pulled the slime out.
<<set $Player.Ass += 4>>
<</if>>
<<set $Player.Arousal = Math.clamp($Player.Arousal - 70, 0, 100)>>
<<set $Player.Corruption += 10>>
<</nobr>><<nobr>>
It was cold, but not excessively so, reminiscent of lukewarm water. Its thick, jelly-like texture felt unusual, yet it wasn't unpleasant due to its reassuring weight. If it had been warmer, it could have served as an excellent cover for cold nights, although it might have posed obvious risks.
<br><br>
The slime gently massaged your breasts, teasing your nipples as it did so. The sensation was unusual yet incredibly pleasurable. You began to play with your clit, while your other hand caressed the soft, smooth texture of the slime. Its touch was undeniably enticing.
<br><br>
Although it felt more erotic than your usual experiences, it was thoroughly enjoyable. As your arousal built, you quickened the pace at which you stimulated yourself. After a few moments, you released your pent-up tension with a small but satisfying orgasm.
<br><br>
The slime shifted, drawn to the traces of your body fluids on the floor, while you lay there, lost in a dreamy haze. You remained in that state for about ten minutes before getting up and moving on with your day.
<<set $Player.Arousal = Math.clamp($Player.Arousal - 40, 0, 100)>>
<<set $Player.Corruption += 6>>
<</nobr>><<nobr>>
It was cold, but not excessively so, reminiscent of lukewarm water. Its thick, jelly-like texture felt unusual, yet it wasn't unpleasant due to its reassuring weight. If it had been warmer, it could have served as an excellent cover for cold nights, although it might have posed obvious risks.
<br><br>
The slime didn't wait for you to get used to him before sucking your clit. It felt unsual but great. You started playing with your breasts and caressing the slime with your other hand. The slime was soft and smooth, and felt good to the touch. The slime increased the speed at which it massaged your clit. The pressure was stronger than anything a human could have achieved. You began to moan, and your body shuddered with pleasure.
<br><br>
It felt incredible. You wished it would never stop. However, the slime gradually slowed its pace, as if it knew you were on the brink of climax. You were so close, feeling the tension building in your lower abdomen. Frustrated, you groaned and moaned, pleading for it to continue, as if it could understand your desperation. But it was to no avail.
<br><br>
For a moment, you pondered what might spur it on, and before you could recall anything, you felt the slime starting to suck on your pussy lips. Like being teased to the edge, it sent a wave of pleasure coursing through your body. That is when you remembered that slime are attracted to body fluids. And your entrance was now leaking a lot of it.
<br><br>
Trying to trace back the source, you felt it probing your entrance before some of its body went inside you. Although you already experienced it, it still felt surprising. The more of his body flowed inside you, the better it felt. When a third of its body was already in, you felt its core pushing against your entrance.
<br><br>
<<if $Player.Pussy lt 300>>
Feeling it wiggling inside and its core trying to stretch your entrance which was too tight for it released you from all your frustation at once. You climaxed, releasing even more fluids. The slime proceeded to eat everything up while you recovered your mind.
<<set $Player.Pussy += 2>>
<<elseif $Player.Pussy lt 500>>
Feeling it wiggling inside and its core trying to stretch your entrance almost made you climax. You were once again so close you grabbed the slime with both hands and pushed it against your pussy with all your might. His core was spreading your pussy to its limit, until you felt it slipped into you in an instant.
<br><br>
It instantly released you from all your frustration at once. You climaxed, releasing even more fluids. After taking some time to recover, you pulled the slime out.
<<set $Player.Pussy += 4>>
<<else>>
Feeling it wiggling inside and its core opening your entrance aroused you even more. You felt him making slow progress over time, until his core slipped into you in a instant. It instantly released you from all your frustration at once. You climaxed, releasing even more fluids. After taking some time to recover, you pulled the slime out.
<<set $Player.Pussy += 4>>
<</if>>
<<set $Player.Arousal = Math.clamp($Player.Arousal - 70, 0, 100)>>
<<set $Player.Corruption += 10>>
<</nobr>><<nobr>>
<<AdvancePeriod>>
<</nobr>>
<<if $Player.Ass lt 100>>
<<nobr>>
<<ReduceArousal 30>>
<</nobr>>Today, you were eager to explore something extremely daring. Deep down, you knew that one of your strongest kinks involved experiencing a form of intense stretching, and you yearned for that specific sensation.
As you delved into your increasingly uninhibited thoughts, you contemplated how far you could push your boundaries. Your gaze fell upon your fingers, pondering the idea of using more than one. The notion of fitting all five fingers, perhaps even your entire hand, filled you with a thrilling anticipation. The excitement of contemplating fisting yourself overwhelmed any reservations, prompting you to strip down on your bed.
You teased your clitoris, ensuring your arousal reached its peak before sliding a finger inside yourself. Gradually, you added a second and then a third finger. The tightness of the fit only heightened your arousal, intensifying the experience.
<<if $Player.Ass lt 50>>
Your anus opening was already at full capacity. You attempted to insert your pinky finger but struggled to push it in further, hurting yourself in the process.
<<else>>
Your anus was stretched, but you felt confident that you could accommodate one more finger. You gently pressed your pinky against the entrance and successfully inserted it. The sensation of all four fingers stretching you to your limits brought you the pleasure you desired.
However, you were curious to explore further and not content with just fingering yourself. Your goal was to try fisting. You diligently repeated the process, attempting to slide your thumb into your ass, but struggled to push it in deeply enough, hurting you in the process.
<</if>>
The pain you felt forcing your fingers inside caused your arousal to diminish, prompting you to pause for the time being. Your ass wasn't ready for that and you needed more training in order to succeed and enjoy fisting.
<<elseif $Player.Ass lt 200>>
<<nobr>>
<<ReduceArousal 30>>
<<set $Player.Ass += 5>>
<</nobr>>Today, you felt a strong desire to explore something daring and intense. You were aware of your attraction to intense stretching, fueling your curiosity for that particular sensation.
As you ventured into your uninhibited thoughts, you pondered how far you could push your boundaries. Your attention turned to your hands, contemplating the idea of using more than one finger. The thought of fitting all five fingers, or even your whole hand, excited you with anticipation. This exhilarating contemplation led you to undress on your bed.
After arousing yourself by teasing your clitoris, you began by inserting one finger, then gradually adding a second, third, and fourth. The tightness only heightened your arousal, intensifying the experience.
As you enjoyed fingering yourself, you felt a desire to go further than just using your fingers. Your curiosity led you to attempt fisting. As you pressed your thumb against your anus, you found that the initial insertion was easier than expected. However, progressing beyond that point proved challenging, even with added force.
Despite managing to get all five fingers inside, you still aimed to fit your entire hand in. Trying different angles and positions, you eventually found a more suitable one by lying face down on the bed. With your arm behind your back, you explored deeper with your fingers, reaching the base knuckles and feeling a sense of satisfaction almost reaching climax.
But you still wanted to get your fist in all the way to your wrist, so you continued pushing harder and harder, moaning in frustration and pleasure. But the harder you pushed, the more uncomfortable it became, diminishing your arousal and causing your impending orgasm to fade. Despite your efforts, the discomfort only increased, becoming more and more painful, ultimately leading you to stop.
<<elseif $Player.Ass lt 400>>
<<nobr>>
<<ReduceArousal 30>>
<<set $Player.Ass += 5>>
<</nobr>>Today, you felt a strong desire to explore something daring and intense. You were aware of your attraction to intense stretching, fueling your curiosity for that particular sensation.
As you ventured into your uninhibited thoughts, you pondered how far you could push your boundaries. Your attention turned to your hands, contemplating the idea of using more than one finger. The thought of fitting all five fingers, or even your whole hand, excited you with anticipation. This exhilarating contemplation led you to undress on your bed.
After arousing yourself by teasing your clitoris, you began by inserting one finger, then gradually adding a second, third, and fourth. The tightness only heightened your arousal, intensifying the experience.
As you enjoyed fingering yourself, you felt a desire to go further than just using your fingers. Your curiosity led you to attempt fisting. As you pressed your thumb against your anus, you found that the initial insertion was easier than expected. However, progressing beyond that point proved challenging, even with added force.
Despite managing to get all five fingers inside, you still aimed to fit your entire hand in. Trying different angles and positions, you eventually found a more suitable one by lying face down on the bed. With your arm behind your back, you explored deeper with your fingers, reaching the base knuckles and feeling a sense of satisfaction almost reaching climax.
But you still wanted to get your fist in all the way to your wrist, so you continued pushing harder and harder, moaning in frustration and pleasure.
With each movement you made, you could feel your anus stretching more and more. After several minutes of determined effort, you sensed progress as your fingers were pushed one centimeter deeper, urging you to continue with even more intensity. You arched your body to exert more strength and, in a final attempt, put your all into it.
You felt your anus stretching even further and your finger sliding in. This was the strength you had been missing until now, and your hand ultimately and gradually went in. Your eyes rolled back as you climaxed instantly from your fist entering your ass. It was now fully inserted, all the way up to your wrist.
Your powerful orgasm elicited intense moans, providing the exact sensation you desired. It was perfect. That was the exact size and stretch you were looking for.
Once your orgasm subsided, you started to move your hand inside your ass. It was incredible intense with every movement, stimulating all your sensitive areas simultaneously. Another orgasm built up fast as you fucked yourself with your fist harder and faster.
You climaxed once more, even squirting. But couldn't stop yourself from continuing more and more.
In the end, you lost track of the number of orgasms you had, but that was one hell of a time.
<<else>>
<<nobr>>
<<ReduceArousal 15>>
<</nobr>>Without waiting much, you lied down on your bed and spread your legs to finger yourself. Starting with three, you quickly added a fourth finger to enhance the sensations of pleasure.
It was stretchy, but nothing you couldn't take.
Craving more, you added your thumb a few minutes later, then pushed your whole hand in. Your ass wasn't as tight as it was before, making it easier to get it all in and still feel stretched wide. YWhile you enjoyed it, reaching climax took longer and was less satisfying. You realized you needed more stimulation for better sensations.
Nevertheless, you persisted. You thrust your fist in and out vigorously, going as deep as possible. The speed of your movements wasn't changing much, but the force of each thrust against the back of your ass was bringing you closer.
You contemplated whether it would be more beneficial to incorporate toys or other enhancements to further the stretch, before indulging in fantasies of intense penetration by various monstrous cocks or being used as a toy by huge beasts. These unconventional thoughts fueled your arousal, the most extreme scenario ultimately leading to your climax.
While it may not have been the most intense orgasm you've experienced, you still felt a sense of satisfaction. You had to keep the last idea you had to yourself as a secret, but you knew that eventually you would have to give it a try at least once in the future...
<</if>>
You got more corrupt.
[[You are done->Masturbate]]<<nobr>>
<<AdvancePeriod>>
<<if $Player.Pussy lt 100>>
<<ReduceArousal 30>>
Today, you were eager to explore something extremely daring. Deep down, you knew that one of your strongest kinks involved experiencing a form of intense stretching, and you yearned for that specific sensation.
<br><br>
As you delved into your increasingly uninhibited thoughts, you contemplated how far you could push your boundaries. Your gaze fell upon your fingers, pondering the idea of using more than one. The notion of fitting all five fingers, perhaps even your entire hand, filled you with a thrilling anticipation. The excitement of contemplating fisting yourself overwhelmed any reservations, prompting you to strip down on your bed.
<br><br>
You teased your clitoris, ensuring your arousal reached its peak before sliding a finger inside yourself. Gradually, you added a second and then a third finger. The tightness of the fit only heightened your arousal, intensifying the experience.
<br><br>
<<if $Player.Pussy lt 50>>
Your vaginal opening was already at full capacity. You attempted to insert your pinky finger but struggled to push it in further, hurting yourself in the process.
<<else>>
Your vagina was stretched, but you felt confident that you could accommodate one more finger. You gently pressed your pinky against the entrance and successfully inserted it. The sensation of all four fingers stretching you to your limits brought you the pleasure you desired.
<br><br>
However, you were curious to explore further and not content with just fingering yourself. Your goal was to try fisting. You diligently repeated the process, attempting to slide your thumb into your vagina, but struggled to push it in deeply enough, hurting you in the process.
<</if>>
<br><br>
The pain you felt forcing your fingers inside caused your arousal to diminish, prompting you to pause for the time being. Your pussy wasn't ready for that and you needed more training in order to succeed and enjoy fisting.
<br><br>
<<elseif $Player.Pussy lt 200>>
<<ReduceArousal 30>>
<<set $Player.Pussy += 5>>
Today, you felt a strong desire to explore something daring and intense. You were aware of your attraction to intense stretching, fueling your curiosity for that particular sensation.
<br><br>
As you ventured into your uninhibited thoughts, you pondered how far you could push your boundaries. Your attention turned to your hands, contemplating the idea of using more than one finger. The thought of fitting all five fingers, or even your whole hand, excited you with anticipation. This exhilarating contemplation led you to undress on your bed.
<br><br>
After arousing yourself by teasing your clitoris, you began by inserting one finger, then gradually adding a second, third, and fourth. The tightness only heightened your arousal, intensifying the experience.
<br><br>
As you enjoyed fingering yourself, you felt a desire to go further than just using your fingers. Your curiosity led you to attempt fisting. As you pressed your thumb against your vagina, you found that the initial insertion was easier than expected.
<br>
<div style="position: relative; width: 300px; height: 400px; padding: 5px">
<img
src="images/scenes/masturbation/fingering/5/pussy/base.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/scenes/masturbation/fingering/5/pussy/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "black">>
<img
src="images/scenes/masturbation/fingering/5/pussy/layer_hair_raven.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "gray">>
<img
src="images/scenes/masturbation/fingering/5/pussy/layer_hair_ashen.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "red">>
<img
src="images/scenes/masturbation/fingering/5/pussy/layer_hair_red.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "brown">>
<img
src="images/scenes/masturbation/fingering/5/pussy/layer_hair_brown.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<img
src="images/scenes/masturbation/fingering/5/pussy/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/scenes/masturbation/fingering/5/pussy/layer_ear_elf.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<</switch>>
</div>
<br>
However, progressing beyond that point proved challenging, even with added force. Despite managing to get all five fingers inside, you still aimed to fit your entire hand in. Trying different angles and positions, you eventually found a more suitable one by lying face down on the bed. With your arm behind your back, you explored deeper with your fingers, reaching the base knuckles and feeling a sense of satisfaction almost reaching climax.
<br><br>
But you still wanted to get your fist in all the way to your wrist, so you continued pushing harder and harder, moaning in frustration and pleasure. But the harder you pushed, the more uncomfortable it became, diminishing your arousal and causing your impending orgasm to fade. Despite your efforts, the discomfort only increased, becoming more and more painful, ultimately leading you to stop.
<br><br>
<<elseif $Player.Pussy lt 400>>
<<ReduceArousal 30>>
<<set $Player.Pussy += 5>>
Today, you felt a strong desire to explore something daring and intense. You were aware of your attraction to intense stretching, fueling your curiosity for that particular sensation.
<br><br>
As you ventured into your uninhibited thoughts, you pondered how far you could push your boundaries. Your attention turned to your hands, contemplating the idea of using more than one finger. The thought of fitting all five fingers, or even your whole hand, excited you with anticipation. This exhilarating contemplation led you to undress on your bed.
<br><br>
After arousing yourself by teasing your clitoris, you began by inserting one finger, then gradually adding a second, third, and fourth. The tightness only heightened your arousal, intensifying the experience.
<br><br>
As you enjoyed fingering yourself, you felt a desire to go further than just using your fingers. Your curiosity led you to attempt fisting. As you pressed your thumb against your vagina, you found that the initial insertion was easier than expected.
<br>
<div style="position: relative; width: 300px; height: 400px; padding: 5px">
<img
src="images/scenes/masturbation/fingering/5/pussy/base.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/scenes/masturbation/fingering/5/pussy/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "black">>
<img
src="images/scenes/masturbation/fingering/5/pussy/layer_hair_raven.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "gray">>
<img
src="images/scenes/masturbation/fingering/5/pussy/layer_hair_ashen.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "red">>
<img
src="images/scenes/masturbation/fingering/5/pussy/layer_hair_red.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "brown">>
<img
src="images/scenes/masturbation/fingering/5/pussy/layer_hair_brown.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<img
src="images/scenes/masturbation/fingering/5/pussy/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/scenes/masturbation/fingering/5/pussy/layer_ear_elf.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<</switch>>
</div>
<br>
However, progressing beyond that point proved challenging, even with added force. Despite managing to get all five fingers inside, you still aimed to fit your entire hand in. Trying different angles and positions, you eventually found a more suitable one by lying face down on the bed. With your arm behind your back, you explored deeper with your fingers, reaching the base knuckles and feeling a sense of satisfaction almost reaching climax.
<br><br>
But you still wanted to get your fist in all the way to your wrist, so you continued pushing harder and harder, moaning in frustration and pleasure.
With each movement you made, you could feel your vagina stretching more and more. After several minutes of determined effort, you sensed progress as your fingers were pushed one centimeter deeper, urging you to continue with even more intensity. You arched your body to exert more strength and, in a final attempt, put your all into it.
<br><br>
You felt your vagina stretching even further and your finger sliding in. This was the strength you had been missing until now, and your hand ultimately and gradually went in. Your eyes rolled back as you climaxed instantly from your fist entering your vagina. It was now fully inserted, all the way up to your wrist.
<br>
<div style="position: relative; width: 300px; height: 400px; padding: 5px">
<img
src="images/scenes/masturbation/fingering/5/pussy/base2.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/scenes/masturbation/fingering/5/pussy/layer_hair_blonde2.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "black">>
<img
src="images/scenes/masturbation/fingering/5/pussy/layer_hair_raven2.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "gray">>
<img
src="images/scenes/masturbation/fingering/5/pussy/layer_hair_ashen2.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "red">>
<img
src="images/scenes/masturbation/fingering/5/pussy/layer_hair_red2.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "brown">>
<img
src="images/scenes/masturbation/fingering/5/pussy/layer_hair_brown2.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<img
src="images/scenes/masturbation/fingering/5/pussy/layer_hair_blonde2.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/scenes/masturbation/fingering/5/pussy/layer_ear_elf2.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<</switch>>
</div>
Your powerful orgasm elicited intense moans, providing the exact sensation you desired. It was perfect. That was the exact size and stretch you were looking for.
Once your orgasm subsided, you started to move your hand inside your pussy. It was incredible intense with every movement, stimulating all your sensitive areas simultaneously. Another orgasm built up fast as you fucked yourself with your fist harder and faster.
<br><br>
You climaxed once more, even squirting. But couldn't stop yourself from continuing more and more.
<br><br>
In the end, you lost track of the number of orgasms you had, but that was one hell of a time.
<br><br>
<<else>>
<<ReduceArousal 15>>
Without waiting much, you lied down on your bed and spread your legs to finger yourself. Starting with three, you quickly added a fourth finger to enhance the sensations of pleasure.
It was stretchy, but nothing you couldn't take.
<br><br>
Craving more, you added your thumb a few minutes later, then pushed your whole hand in.
<br>
<div style="position: relative; width: 300px; height: 400px; padding: 5px">
<img
src="images/scenes/masturbation/fingering/5/pussy/base.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/scenes/masturbation/fingering/5/pussy/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "black">>
<img
src="images/scenes/masturbation/fingering/5/pussy/layer_hair_raven.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "gray">>
<img
src="images/scenes/masturbation/fingering/5/pussy/layer_hair_ashen.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "red">>
<img
src="images/scenes/masturbation/fingering/5/pussy/layer_hair_red.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "brown">>
<img
src="images/scenes/masturbation/fingering/5/pussy/layer_hair_brown.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<img
src="images/scenes/masturbation/fingering/5/pussy/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/scenes/masturbation/fingering/5/pussy/layer_ear_elf.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<</switch>>
</div>
<br>
Your pussy wasn't as tight as it was before, making it easier to get it all in and still feel stretched wide. While you enjoyed it, reaching climax took longer and was less satisfying. You realized you needed more stimulation for better sensations.
<br><br>
Nevertheless, you persisted. You thrust your fist in and out vigorously, going as deep as possible. The speed of your movements wasn't changing much, but the force of each thrust against the back of your vagina was bringing you closer.
<br>
<div style="position: relative; width: 300px; height: 400px; padding: 5px">
<img
src="images/scenes/masturbation/fingering/5/pussy/base2.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/scenes/masturbation/fingering/5/pussy/layer_hair_blonde2.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "black">>
<img
src="images/scenes/masturbation/fingering/5/pussy/layer_hair_raven2.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "gray">>
<img
src="images/scenes/masturbation/fingering/5/pussy/layer_hair_ashen2.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "red">>
<img
src="images/scenes/masturbation/fingering/5/pussy/layer_hair_red2.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "brown">>
<img
src="images/scenes/masturbation/fingering/5/pussy/layer_hair_brown2.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<img
src="images/scenes/masturbation/fingering/5/pussy/layer_hair_blonde2.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/scenes/masturbation/fingering/5/pussy/layer_ear_elf2.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<</switch>>
</div>
You contemplated whether it would be more beneficial to incorporate toys or other enhancements to further the stretch, before indulging in fantasies of intense penetration by various monstrous cocks or being used as a toy by huge beasts. These unconventional thoughts fueled your arousal, the most extreme scenario ultimately leading to your climax.
<br><br>
While it may not have been the most intense orgasm you've experienced, you still felt a sense of satisfaction. You had to keep the last idea you had to yourself as a secret, but you knew that eventually you would have to give it a try at least once in the future...
<br><br>
<</if>>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<AdvancePeriod>>
<</nobr>>
<<if $Player.Ass lt 50>>
<<nobr>><<ReduceArousal 30>>
<</nobr>>Inexperienced and seeking a more stimulating experience, you decided to explore using four fingers to pleasure yourself. Ensuring they were adequately wet, you began by rubbing your clitoris.
It aroused you, and you began to rub around your ass entrance. It felt really pleasurable. You took your time building your excitement.
After 5 minutes, you decided it was time to move on to the next step. However, when you tried to push your fingers inside, you realized that due to lack of use, your ass was too tight, causing pain and thus reducing your arousal. As a result, you decided to stop and try again next time, perhaps with one less finger.
<<elseif $Player.Ass lt 100>>
<<nobr>>
<<ReduceArousal 30>>
<<set $Player.Ass += 3>>
<</nobr>>Inexperienced and seeking a more stimulating experience, you decided to explore using four fingers to pleasure yourself. Ensuring they were adequately wet, you began by rubbing your clitoris.
It aroused you, and you began to rub around your ass entrance. It felt really pleasurable. You took your time building your excitement.
After 5 minutes, you decided it was time to move on to the next step. However, when you attempted to insert your fingers inside, you noticed that due to lack of use, your ass was too tight, leading to discomfort. It was not painful, so you decided to push further and felt your very tight ass stretching around your fingers, slowly swallowing them.
The discomfort increased as they were pushed deeper, reaching its peak when they were 3cm in. At that point, you chose to stop pushing and instead tried repositioning them inside your ass, which improved the situation. You discovered one of your sweet spots and stimulated it.
Ultimately, despite still being too tight to reach orgasm, you did make some progress.
<<elseif $Player.Ass lt 200>>
Inexperienced and curious about exploring your sexuality, you decided to experiment with self-pleasure by using four fingers to stimulate yourself. You started by gently rubbing your clitoris to heighten your excitement.
After a few minutes, your desire grew stronger, prompting you to move your fingers closer to your anus opening.
With the increasing proximity, the urge to insert them became irresistible. Initially, you lightly touched your anus without pushing your fingers in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push them in one by one, while still exploring with gentle touches. Slowly but steadily, you managed to insert them deeper over the course of ten minutes, experiencing a gradual buildup of arousal. Feeling very tight but just right due to your current experience, you could sense your heartbeat through your fingers inside.
Once fully inserted, rather than opting for slow in-and-out motions, you began exploring different erogenous areas inside your ass. You aimed to discover what sensations you enjoyed, didn't like, or preferred. In your exploration, you uncovered several pleasurable spots.
<<if $Player.Arousal gte 70>>
<<nobr>><<ReduceArousal 30>>
<</nobr>>As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your anus. It didn't take much time - within three minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<<else>>
<<nobr>><<AugmentArousal 10>>
<</nobr>>However, despite attempting to arouse yourself, the enjoyment wasn't quite enough to bring you to the point of climax. After persisting for 10 minutes, you eventually stopped, feeling a bit frustrated, as your level of arousal wasn't sufficient.
<</if>>
<<set $Player.Ass += 3>>
<<elseif $Player.Ass lt 400>>
Not having much experience about sexuality, you decided to use four fingers to stimulate yourself. You started by gently rubbing your clitoris to heighten your excitement.
After a few minutes, your desire grew stronger, prompting you to move your fingers closer to your anus opening.
With the increasing proximity, the urge to insert them became irresistible. Initially, you lightly touched your anus without pushing your fingers in. However, after less than twenty seconds, the temptation became overwhelming, leading you to gradually push them in one by one, while still exploring with gentle touches. Slowly but steadily, you managed to insert them deeper over the course of three minutes, experiencing a gradual buildup of arousal. It felt like quite a tight fit, but you knew you could take more, which was a little underwhelming.
<<if $Player.Arousal gte 70>>
<<nobr>><<ReduceArousal 15>>
<</nobr>>As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your anus. It didn't take much time - within five minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<<else>>
<<nobr>><<AugmentArousal 10>>
<</nobr>>As a result, the enjoyment wasn't quite enough to bring you to the point of climax. After persisting for 10 minutes, you eventually stopped, feeling a bit frustrated, as your level of arousal wasn't sufficient.
<</if>>
<<set $Player.Ass += 3>>
<<else>>
<<nobr>><<AugmentArousal 10>>
<</nobr>>Seeking quick and easy pleasure, you positioned yourself on the bed and began pleasuring yourself with four fingers. You inserted them one by one effortlessly, but soon realized they weren't enough to provide the desired sensation. It left you feeling unsatisfied.
After attempting to increase your arousal for a few minutes, you decided to stop, feeling a bit frustrated. You acknowledged that you needed to explore more stimulating and challenging techniques for next time.
<</if>>
You got more corrupt.
[[You are done->Masturbate]]<<nobr>>
<<AdvancePeriod>>
<<if $Player.Pussy lt 50>>
<<ReduceArousal 30>>
Inexperienced and seeking a more stimulating experience, you decided to explore using four fingers to pleasure yourself. Ensuring they were adequately wet, you began by rubbing your clitoris.
It aroused you, and you began to rub around your vaginal entrance. It felt really pleasurable. You took your time building your excitement.
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you tried to push your fingers inside, you realized that due to lack of use, your pussy was too tight, causing pain and thus reducing your arousal. As a result, you decided to stop and try again next time, perhaps with one less finger.
<br><br>
<<elseif $Player.Pussy lt 100>>
<<ReduceArousal 30>>
<<set $Player.Pussy += 3>>
Inexperienced and seeking a more stimulating experience, you decided to explore using four fingers to pleasure yourself. Ensuring they were adequately wet, you began by rubbing your clitoris.
It aroused you, and you began to rub around your vaginal entrance. It felt really pleasurable. You took your time building your excitement.
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you attempted to insert your fingers inside, you noticed that due to lack of use, your pussy was too tight, leading to discomfort. It was not painful, so you decided to push further and felt your very tight vagina stretching around your fingers, slowly swallowing them.
<br><br>
The discomfort increased as they were pushed deeper, reaching its peak when they were 3cm in. At that point, you chose to stop pushing and instead tried repositioning them inside your vagina, which improved the situation. You discovered one of your sweet spots and stimulated it.
<br><br>
Ultimately, despite still being too tight to reach orgasm, you did make some progress.
<br><br>
<<elseif $Player.Pussy lt 200>>
Inexperienced and curious about exploring your sexuality, you decided to experiment with self-pleasure by using four fingers to stimulate yourself. You started by gently rubbing your clitoris to heighten your excitement.
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your fingers closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert them became irresistible. Initially, you lightly touched your vagina without pushing your fingers in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push them in one by one, while still exploring with gentle touches. Slowly but steadily, you managed to insert them deeper over the course of ten minutes, experiencing a gradual buildup of arousal. Feeling very tight but just right due to your current experience, you could sense your heartbeat through your fingers inside.
<br>
<div style="position: relative; width: 300px; height: 400px; padding: 5px">
<img
src="images/scenes/masturbation/fingering/4/pussy/base.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/scenes/masturbation/fingering/4/pussy/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "black">>
<img
src="images/scenes/masturbation/fingering/4/pussy/layer_hair_raven.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "gray">>
<img
src="images/scenes/masturbation/fingering/4/pussy/layer_hair_ashen.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "red">>
<img
src="images/scenes/masturbation/fingering/4/pussy/layer_hair_red.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "brown">>
<img
src="images/scenes/masturbation/fingering/4/pussy/layer_hair_brown.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<img
src="images/scenes/masturbation/fingering/4/pussy/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/scenes/masturbation/fingering/4/pussy/layer_ear_elf.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<</switch>>
</div>
<br>
Once fully inserted, rather than opting for slow in-and-out motions, you began exploring different erogenous areas inside your vagina. You aimed to discover what sensations you enjoyed, didn't like, or preferred. In your exploration, you uncovered several pleasurable spots.
<<if $Player.Arousal gte 70>>
<<ReduceArousal 30>>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your wet and dripping pussy. It didn't take much time - within three minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<<else>>
<<AugmentArousal 10>>
However, despite attempting to arouse yourself, the enjoyment wasn't quite enough to bring you to the point of climax. After persisting for 10 minutes, you eventually stopped, feeling a bit frustrated, as your level of arousal wasn't sufficient.
<</if>>
<<set $Player.Pussy += 3>>
<br><br>
<<elseif $Player.Pussy lt 400>>
Not having much experience about sexuality, you decided to use four fingers to stimulate yourself. You started by gently rubbing your clitoris to heighten your excitement.
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your fingers closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert them became irresistible. Initially, you lightly touched your vagina without pushing your fingers in. However, after less than twenty seconds, the temptation became overwhelming, leading you to gradually push them in one by one, while still exploring with gentle touches. Slowly but steadily, you managed to insert them deeper over the course of three minutes, experiencing a gradual buildup of arousal.
<br>
<div style="position: relative; width: 300px; height: 400px; padding: 5px">
<img
src="images/scenes/masturbation/fingering/4/pussy/base.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/scenes/masturbation/fingering/4/pussy/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "black">>
<img
src="images/scenes/masturbation/fingering/4/pussy/layer_hair_raven.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "gray">>
<img
src="images/scenes/masturbation/fingering/4/pussy/layer_hair_ashen.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "red">>
<img
src="images/scenes/masturbation/fingering/4/pussy/layer_hair_red.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "brown">>
<img
src="images/scenes/masturbation/fingering/4/pussy/layer_hair_brown.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<img
src="images/scenes/masturbation/fingering/4/pussy/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/scenes/masturbation/fingering/4/pussy/layer_ear_elf.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<</switch>>
</div>
<br>
It felt like quite a tight fit, but you knew you could take more, which was a little underwhelming.
<br><br>
<<if $Player.Arousal gte 70>>
<<ReduceArousal 15>>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your wet and dripping pussy. It didn't take much time - within five minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<<else>>
<<AugmentArousal 10>>
As a result, the enjoyment wasn't quite enough to bring you to the point of climax. After persisting for 10 minutes, you eventually stopped, feeling a bit frustrated, as your level of arousal wasn't sufficient.
<</if>>
<<set $Player.Pussy += 3>>
<br><br>
<<else>>
<<AugmentArousal 10>>
Seeking quick and easy pleasure, you positioned yourself on the bed and began pleasuring yourself with four fingers. You inserted them one by one effortlessly, but soon realized they weren't enough to provide the desired sensation. It left you feeling unsatisfied.
<br><br>
After attempting to increase your arousal for a few minutes, you decided to stop, feeling a bit frustrated. You acknowledged that you needed to explore more stimulating and challenging techniques for next time.
<br><br>
<</if>>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<AdvancePeriod>>
<</nobr>>
<<if $Player.Ass eq 0>>
<<nobr>>
<<ReduceArousal 100>>
<<set $Player.Ass += 1>>
<</nobr>>Feeling overwhelmed and stressed, you made the decision to explore masturbation with your anus for the first time. The intense arousal you were experiencing had become almost unbearable. The discomfort had been building for hours.
In an effort to relax, you slowly removed each piece of clothing, starting with your socks, then your jackets and skirt, revealing your underwear and your beautiful body. As you unclipped your bra, your hands instinctively moved to your flawless breasts, gently massaging them.
Taking a moment to focus on your small nipples, you then proceeded to remove your panties. In the mirror, you caught a glimpse of your pink, untouched bum. As your finger made contact, you noticed you were wet from anticipation. Deciding to lie down on the bed, you began to explore further.
With deliberate care, you began to stimulate yourself, tenderly caressing your clitoris. The sensations echoed those of a memorable encounter with <<print $Centaur.Name>>, though less intense, they were undeniably pleasurable. Your legs began to tremble, signaling the imminent release of pent-up tension.
Eager for more, a deep desire stirred within you, compelling you to explore further. Instinctively, you shifted your focus lower, teasing your anus.
With a single finger, you gently teased the entrance, feeling the slickness that facilitated smooth movements. Surprising sensations intensified and pleasure built within you. Craving more, you slowly inserted your finger, relishing the sensation of penetration.
As your finger delved deeper, the pleasure from doing something dirty heightened, somehow leading to a more intense pleasure. Your body convulsed with greater force, legs trembling uncontrollably, and breath quickening. It took a moment to catch your breath and regain your composure.
This newfound experience left you feeling fulfilled and content. Eager for future exploration, you drifted off to sleep, anticipating the next intimate encounter with yourself.
<<elseif $Player.Ass lt 3>>
<<nobr>>
<<ReduceArousal 30>>
<<set $Player.Ass += 1>>
<</nobr>>You began to touch yourself again, slowly rubbing your clitoris. The pleasure was building up, but it was taking longer than you'd like.
Feeling frustrated, you decided to explore further by gently probing your back entrance. The sensation made your body tingle, enhancing the experience. As you pushed your finger inside, you felt a slight discomfort, which was expected as a ass-virgin. However, you were determined not to let it hinder your enjoyment.
Continuing to experiment, you gradually inserted your finger deeper, exploring the sensations as you moved it in and out. Although you felt some pleasure, it wasn't as intense as your initial encounter. Eventually, the discomfort became too much, signaling that your body needed more practice to adjust to these new sensations.
Realizing that your body needed time to adapt, you decided to pause and give yourself a break. You acknowledged that with practice, your body would become more accustomed to these sensations, allowing you to experience pleasure more comfortably.
You accepted that it was all part of the learning process and resolved to try again later, determined to explore and enjoy your sexuality at your own pace.
<<elseif $Player.Ass lt 10>>
<<if $Player.Arousal gte 70>>
<<nobr>>
<<ReduceArousal 30>>
<</nobr>>You began to explore your body once more, gently caressing your clitoris. The sensation grew more intense with each passing moment. Your body began to tremble briefly, muscles contracting in response.
Anticipating an orgasm, you paused the stimulation, hoping to prolong the experience. Frustrated by the interruption, you yearned for the release. Determined to achieve satisfaction, you inserted your finger into your ass, moving it in and out rhythmically. The pleasurable sensation was devoid of any discomfort, as you savored the sensation of your finger exploring inside you.
A wave of intense pleasure built within you, causing your body to convulse with greater intensity. This time, you allowed the climax to wash over you without hesitation.
Breathless, it took you 5 minutes to fully recover. Despite the temporary exhaustion, the gratification was undeniable, leaving you feeling immensely satisfied.
<<else>>
<<nobr>>
<<AugmentArousal 10>>
<</nobr>>You started to touch yourself once more, gently rubbing your clitoris. It felt pleasant, although you were not fully aroused, so the experience was somewhat lackluster.
Next, you glided a finger along your moist folds without penetration. Initially, you were not very wet, which made it a bit challenging, but after a few minutes, it improved. You then gradually inserted your finger into your bum, feeling your entrance widen. It was satisfying, yet not quite enough to reach climax. You began to move your finger in and out, exploring different sensations.
As you continued for over 15 minutes, the pleasure intensified. However, it was taking too long, so you decided to stop, left feeling both more aroused and somewhat frustrated.
<</if>>
<<nobr>>
<<set $Player.Ass += 1>>
<</nobr>>
<<elseif $Player.Ass lt 50>>
<<if $Player.Arousal gte 70>>
<<nobr>>
<<ReduceArousal 15>>
<</nobr>>You started to stimulate yourself once more, gently rubbing your clitoris. The sensation was pleasurable and intensified with each moment. However, you desired a deeper sensation.
You inserted a finger into your ass, moving it in and out to explore and stimulate yourself. Each motion of your finger inside you was palpable, teasing your inner walls, albeit less intensely than anticipated.
As you sensed a climax approaching, your body began to tremble. You reached orgasm, though it felt somewhat underwhelming. Perhaps it was time to experiment with a different approach...
Nevertheless, you found some solace in the experience.
<<else>>
<<nobr>>
<<AugmentArousal 10>>
<</nobr>>You started to explore your body once again, gently caressing your clitoris. It felt pleasant, but you weren't fully aroused, so the experience felt somewhat lacking.
Next, you ran a finger along your moistening folds without penetration. At first, you weren't very wet, which made it challenging, but it improved after a few minutes. Eventually, you eased a finger inside your ass, relishing the sensation of your warmth enveloping it. While pleasurable, it wasn't quite enough to reach climax. You experimented by moving your finger in and out, exploring different sensations.
As you continued for over 15 minutes, the pleasure intensified. However, it was taking too long, and you paused, feeling both aroused and frustrated.
<</if>>
<<nobr>>
<<set $Player.Ass += 1>>
<</nobr>>
<<else>>
<<nobr>>
<<AugmentArousal 10>>
<</nobr>>You started touching yourself once more, caressing your clitoris gently. The sensation was pleasurable and intensifying. Yet, you desired to feel deeper inside your ass.
With determination, you inserted your finger directly into your eager anus. To your amazement, it slid in effortlessly, with less resistance than before. You explored your arousal to the best of your ability, finding it satisfying, but not enough to reach climax.
Aware that you craved something more, something bigger, to enhance your self-pleasure experience.
<</if>>
You got more corrupt.
[[You are done->Masturbate]]<<nobr>>
<<AdvancePeriod>>
<</nobr>>
<<if $Player.Pussy eq 0>>
<<nobr>>
<<ReduceArousal 100>>
<<set $Player.Pussy += 1>>
<</nobr>>Feeling overwhelmed and stressed, you made the decision to explore masturbation for the first time. The intense arousal you were experiencing had become almost unbearable. The discomfort had been building for hours.
In an effort to relax, you slowly removed each piece of clothing, starting with your socks, then your jackets and skirt, revealing your underwear and your beautiful body. As you unclipped your bra, your hands instinctively moved to your flawless breasts, gently massaging them.
Taking a moment to focus on your small nipples, you then proceeded to remove your panties. In the mirror, you caught a glimpse of your pink, untouched vagina. As your finger made contact, you noticed it was already wet with anticipation. Deciding to lie down on the bed, you began to explore further.
With deliberate care, you began to stimulate yourself, tenderly caressing your clitoris. The sensations echoed those of a memorable encounter with <<print $Centaur.Name>>, though less intense, they were undeniably pleasurable. Your legs began to tremble, signaling the imminent release of pent-up tension.
<img src="images/scenes/masturbation/first_masturbation.png" width="300px">
As you continued to stimulate yourself, the intensity grew, culminating in your first orgasm. Your body convulsed, muscles contracting, and legs trembling as you experienced a moment of pure bliss. Your mind was blissfully blank.
Realizing what had just occurred, you acknowledged it as your first orgasm. Eager for more, a deep desire stirred within you, compelling you to explore further. Instinctively, you shifted your focus lower, teasing the entrance of your vagina.
With a single finger, you gently teased the entrance, feeling the slickness that facilitated smooth movements. Sensations of pleasure intensified as another orgasm built within you. Craving more, you slowly inserted your finger, relishing the sensation of penetration.
As your finger delved deeper, the pleasure heightened, leading to a more intense climax than before. Your body convulsed with greater force, legs trembling uncontrollably, and breath quickening. It took a moment to catch your breath and regain your composure.
This newfound experience left you feeling fulfilled and content. Eager for future exploration, you drifted off to sleep, anticipating the next intimate encounter with yourself.
<<elseif $Player.Pussy lt 3>>
<<nobr>>
<<ReduceArousal 30>>
<<set $Player.Pussy += 1>>
<</nobr>>You began to touch yourself again, slowly rubbing your clitoris. It felt good, but not as intense as your first experience with masturbation. The pleasure was building up, but it was taking longer than you'd like.
<img src="images/scenes/masturbation/first_masturbation.png" width="300px">
Feeling frustrated, you decided to explore further by gently probing your entrance. The sensation made your body tingle, enhancing the experience. As you pushed your finger inside, you felt a slight discomfort, which was expected as a virgin. However, you were determined not to let it hinder your enjoyment.
Continuing to experiment, you gradually inserted your finger deeper, exploring the sensations as you moved it in and out. Although you felt some pleasure, it wasn't as intense as your initial encounter. Eventually, the discomfort became too much, signaling that your body needed more practice to adjust to these new sensations.
Realizing that your body needed time to adapt, you decided to pause and give yourself a break. You acknowledged that with practice, your body would become more accustomed to these sensations, allowing you to experience pleasure more comfortably.
You accepted that it was all part of the learning process and resolved to try again later, determined to explore and enjoy your sexuality at your own pace.
<<elseif $Player.Pussy lt 10>>
<<if $Player.Arousal gte 70>>
<<nobr>>
<<ReduceArousal 30>>
<</nobr>>You began to explore your body once more, gently caressing your clitoris. The sensation grew more intense with each passing moment. Your body began to tremble briefly, muscles contracting in response.
<img src="images/scenes/masturbation/first_masturbation.png" width="300px">
Anticipating an orgasm, you paused the stimulation, hoping to prolong the experience. Frustrated by the interruption, you yearned for the release. Determined to achieve satisfaction, you inserted your finger into your moist vagina, moving it in and out rhythmically. The pleasurable sensation was devoid of any discomfort, as you savored the sensation of your finger exploring inside you.
A wave of intense pleasure built within you, causing your body to convulse with greater intensity. This time, you allowed the climax to wash over you without hesitation.
Breathless, it took you 20 minutes to fully recover. Despite the temporary exhaustion, the gratification was undeniable, leaving you feeling immensely satisfied.
<<else>>
<<nobr>>
<<AugmentArousal 10>>
<</nobr>>You started to touch yourself once more, gently rubbing your clitoris. It felt pleasant, although you were not fully aroused, so the experience was somewhat lackluster.
<img src="images/scenes/masturbation/first_masturbation.png" width="300px">
Next, you glided a finger along your moist folds without penetration. Initially, you were not very wet, which made it a bit challenging, but after a few minutes, it improved. You then gradually inserted your finger, feeling your entrance widen. It was satisfying, yet not quite enough to reach climax. You began to move your finger in and out, exploring different sensations.
As you continued for over 15 minutes, the pleasure intensified. However, it was taking too long, so you decided to stop, left feeling both more aroused and somewhat frustrated.
<</if>>
<<nobr>>
<<set $Player.Pussy += 1>>
<</nobr>>
<<elseif $Player.Pussy lt 50>>
<<if $Player.Arousal gte 70>>
<<nobr>>
<<ReduceArousal 15>>
<</nobr>>You started to stimulate yourself once more, gently rubbing your clitoris. The sensation was pleasurable and intensified with each moment. However, you desired a deeper sensation.
<img src="images/scenes/masturbation/first_masturbation.png" width="300px">
You inserted a finger into your moist vagina, moving it in and out to explore and stimulate yourself. Each motion of your finger inside you was palpable, teasing your inner walls, albeit less intensely than anticipated.
As you sensed a climax approaching, your body began to tremble. You reached orgasm, though it felt somewhat underwhelming. Perhaps it was time to experiment with a different approach...
Nevertheless, you found some solace in the experience.
<<else>>
<<nobr>>
<<AugmentArousal 10>>
<</nobr>>You started to explore your body once again, gently caressing your clitoris. It felt pleasant, but you weren't fully aroused, so the experience felt somewhat lacking.
<img src="images/scenes/masturbation/first_masturbation.png" width="300px">
Next, you ran a finger along your moistening folds without penetration. At first, you weren't very wet, which made it challenging, but it improved after a few minutes. Eventually, you eased a finger inside, relishing the sensation of your warmth enveloping it. While pleasurable, it wasn't quite enough to reach climax. You experimented by moving your finger in and out, exploring different sensations.
As you continued for over 15 minutes, the pleasure intensified. However, it was taking too long, and you paused, feeling both aroused and frustrated.
<</if>>
<<nobr>>
<<set $Player.Pussy += 1>>
<</nobr>>
<<else>>
<<nobr>>
<<AugmentArousal 10>>
<</nobr>>You started touching yourself once more, caressing your clitoris gently. The sensation was pleasurable and intensifying. Yet, you desired to feel deeper inside your vagina.
<img src="images/scenes/masturbation/first_masturbation.png" width="300px">
With determination, you inserted your finger directly into your wet and eager pussy. To your amazement, it slid in effortlessly, with less resistance than before. You explored your arousal to the best of your ability, finding it satisfying, but not enough to reach climax.
Aware that you craved something more, something bigger, to enhance your self-pleasure experience.
<</if>>
You got more corrupt.
[[You are done->Masturbate]]<<nobr>>
<<AdvancePeriod>>
<</nobr>>
<<if $Player.Ass lt 30>>
<<nobr>><<ReduceArousal 30>>
<</nobr>>Inexperienced and seeking a more stimulating experience, you decided to explore using three fingers to pleasure yourself. Ensuring they were adequately wet, you began by rubbing your clitoris.
It aroused you, and you began to rub around your ass entrance. It felt really pleasurable. You took your time building your excitement.
After 5 minutes, you decided it was time to move on to the next step. However, when you tried to push your three fingers inside, you realized that due to lack of use, your ass was too tight, causing pain and thus reducing your arousal. As a result, you decided to stop and try again next time, perhaps with one less finger.
<<elseif $Player.Ass lt 50>>
<<nobr>>
<<ReduceArousal 30>>
<<set $Player.Ass += 2>>
<</nobr>>Inexperienced and seeking a more stimulating experience, you decided to explore using three fingers to pleasure yourself. Ensuring they were adequately wet, you began by rubbing your clitoris.
It aroused you, and you began to rub around your ass entrance. It felt really pleasurable. You took your time building your excitement.
After 5 minutes, you decided it was time to move on to the next step. However, when you attempted to insert your three fingers inside your ass, you noticed that due to lack of use, your anus was too tight, leading to discomfort. It was not painful, so you decided to push further and felt your very tight ass stretching around your fingers, slowly swallowing them.
The discomfort increased as they were pushed deeper, reaching its peak when they were 3cm in. At that point, you chose to stop pushing and instead tried repositioning them inside your ass, which improved the situation. You discovered one of your sweet spots and stimulated it.
Ultimately, despite still being too tight to reach orgasm, you did make some progress.
<<elseif $Player.Ass lt 100>>
Inexperienced and curious about exploring your sexuality, you decided to experiment with self-pleasure by using three fingers to stimulate yourself. You started by gently rubbing your clitoris to heighten your excitement.
After a few minutes, your desire grew stronger, prompting you to move your fingers closer to your ass opening.
With the increasing proximity, the urge to insert them became irresistible. Initially, you lightly touched your anus without pushing your fingers in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push them in while still exploring with gentle touches. Slowly but steadily, you managed to insert them deeper over the course of ten minutes, experiencing a gradual buildup of arousal. Feeling very tight but just right due to your limited experience, you could sense your heartbeat through your fingers inside.
Once fully inserted, rather than opting for slow in-and-out motions, you began exploring different erogenous areas inside your ass. You aimed to discover what sensations you enjoyed, didn't like, or preferred. In your exploration, you uncovered several pleasurable spots.
<<if $Player.Arousal gte 70>>
<<nobr>><<ReduceArousal 30>>
<</nobr>>As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your anus. It didn't take much time - within three minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<<else>>
<<nobr>><<AugmentArousal 10>>
<</nobr>>However, despite attempting to arouse yourself, the enjoyment wasn't quite enough to bring you to the point of climax. After persisting for 10 minutes, you eventually stopped, feeling a bit frustrated, as your level of arousal wasn't sufficient.
<</if>>
<<set $Player.Ass += 2>>
<<elseif $Player.Ass lt 200>>
Not having much experience about sexuality, you decided to use three fingers to stimulate yourself. You started by gently rubbing your clitoris to heighten your excitement.
After a few minutes, your desire grew stronger, prompting you to move your fingers closer to your ass opening.
With the increasing proximity, the urge to insert them became irresistible. Initially, you lightly touched your anus without pushing your fingers in. However, after less than twenty seconds, the temptation became overwhelming, leading you to gradually push them in while still exploring with gentle touches. Slowly but steadily, you managed to insert them deeper over the course of three minutes, experiencing a gradual buildup of arousal. It felt like quite a tight fit, but you knew you could take more, which was a little underwhelming.
<<if $Player.Arousal gte 70>>
<<nobr>><<ReduceArousal 15>>
<</nobr>>As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your anus It didn't take much time - within five minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<<else>>
<<nobr>><<AugmentArousal 10>>
<</nobr>>As a result, the enjoyment wasn't quite enough to bring you to the point of climax. After persisting for 10 minutes, you eventually stopped, feeling a bit frustrated, as your level of arousal wasn't sufficient.
<</if>>
<<set $Player.Ass += 2>>
<<else>>
<<nobr>><<AugmentArousal 10>>
<</nobr>>Seeking quick and easy pleasure, you positioned yourself on the bed and began pleasuring yourself with three fingers. You inserted them effortlessly, but soon realized they weren't enough to provide the desired sensation. It left you feeling unsatisfied.
After attempting to increase your arousal for a few minutes, you decided to stop, feeling a bit frustrated. You acknowledged that you needed to explore more stimulating and challenging techniques for next time.
<</if>>
You got more corrupt.
[[You are done->Masturbate]]<<nobr>>
<<AdvancePeriod>>
<<if $Player.Pussy lt 30>>
<<ReduceArousal 30>>
Inexperienced and seeking a more stimulating experience, you decided to explore using three fingers to pleasure yourself. Ensuring they were adequately wet, you began by rubbing your clitoris.
It aroused you, and you began to rub around your vaginal entrance. It felt really pleasurable. You took your time building your excitement.
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you tried to push your three fingers inside, you realized that due to lack of use, your pussy was too tight, causing pain and thus reducing your arousal. As a result, you decided to stop and try again next time, perhaps with one less finger.
<br><br>
<<elseif $Player.Pussy lt 50>>
<<ReduceArousal 30>>
<<set $Player.Pussy += 2>>
Inexperienced and seeking a more stimulating experience, you decided to explore using three fingers to pleasure yourself. Ensuring they were adequately wet, you began by rubbing your clitoris.
It aroused you, and you began to rub around your vaginal entrance. It felt really pleasurable. You took your time building your excitement.
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you attempted to insert your three fingers inside, you noticed that due to lack of use, your pussy was too tight, leading to discomfort. It was not painful, so you decided to push further and felt your very tight vagina stretching around your fingers, slowly swallowing them.
<br><br>
The discomfort increased as they were pushed deeper, reaching its peak when they were 3cm in. At that point, you chose to stop pushing and instead tried repositioning them inside your vagina, which improved the situation. You discovered one of your sweet spots and stimulated it.
<br><br>
Ultimately, despite still being too tight to reach orgasm, you did make some progress.
<br><br>
<<elseif $Player.Pussy lt 100>>
Inexperienced and curious about exploring your sexuality, you decided to experiment with self-pleasure by using three fingers to stimulate yourself. You started by gently rubbing your clitoris to heighten your excitement.
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your fingers closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert them became irresistible. Initially, you lightly touched your vagina without pushing your fingers in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push them in while still exploring with gentle touches. Slowly but steadily, you managed to insert them deeper over the course of ten minutes, experiencing a gradual buildup of arousal. Feeling very tight but just right due to your limited experience, you could sense your heartbeat through your fingers inside.
<br><br>
<div style="position: relative; width: 300px; height: 400px; padding: 5px">
<img
src="images/scenes/masturbation/fingering/3/pussy/base.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/scenes/masturbation/fingering/3/pussy/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "black">>
<img
src="images/scenes/masturbation/fingering/3/pussy/layer_hair_raven.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "gray">>
<img
src="images/scenes/masturbation/fingering/3/pussy/layer_hair_ashen.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "red">>
<img
src="images/scenes/masturbation/fingering/3/pussy/layer_hair_red.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "brown">>
<img
src="images/scenes/masturbation/fingering/3/pussy/layer_hair_brown.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<img
src="images/scenes/masturbation/fingering/3/pussy/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</switch>>
</div>
<br>
Once fully inserted, rather than opting for slow in-and-out motions, you began exploring different erogenous areas inside your vagina. You aimed to discover what sensations you enjoyed, didn't like, or preferred. In your exploration, you uncovered several pleasurable spots.
<<if $Player.Arousal gte 70>>
<<ReduceArousal 30>>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your wet and dripping pussy. It didn't take much time - within three minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<<else>>
<<AugmentArousal 10>>
However, despite attempting to arouse yourself, the enjoyment wasn't quite enough to bring you to the point of climax. After persisting for 10 minutes, you eventually stopped, feeling a bit frustrated, as your level of arousal wasn't sufficient.
<</if>>
<<set $Player.Pussy += 2>>
<br><br>
<<elseif $Player.Pussy lt 200>>
Not having much experience about sexuality, you decided to use three fingers to stimulate yourself. You started by gently rubbing your clitoris to heighten your excitement.
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your fingers closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert them became irresistible. Initially, you lightly touched your vagina without pushing your fingers in. However, after less than twenty seconds, the temptation became overwhelming, leading you to gradually push them in while still exploring with gentle touches. Slowly but steadily, you managed to insert them deeper over the course of three minutes, experiencing a gradual buildup of arousal.
<br><br>
<div style="position: relative; width: 300px; height: 400px; padding: 5px">
<img
src="images/scenes/masturbation/fingering/3/pussy/base.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/scenes/masturbation/fingering/3/pussy/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "black">>
<img
src="images/scenes/masturbation/fingering/3/pussy/layer_hair_raven.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "gray">>
<img
src="images/scenes/masturbation/fingering/3/pussy/layer_hair_ashen.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "red">>
<img
src="images/scenes/masturbation/fingering/3/pussy/layer_hair_red.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "brown">>
<img
src="images/scenes/masturbation/fingering/3/pussy/layer_hair_brown.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<img
src="images/scenes/masturbation/fingering/3/pussy/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</switch>>
</div>
<br>
It felt like quite a tight fit, but you knew you could take more, which was a little underwhelming.
<<if $Player.Arousal gte 70>>
<<ReduceArousal 15>>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your wet and dripping pussy. It didn't take much time - within five minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<<else>>
<<AugmentArousal 10>>
As a result, the enjoyment wasn't quite enough to bring you to the point of climax. After persisting for 10 minutes, you eventually stopped, feeling a bit frustrated, as your level of arousal wasn't sufficient.
<</if>>
<<set $Player.Pussy += 2>>
<br><br>
<<else>>
<<AugmentArousal 10>>
Seeking quick and easy pleasure, you positioned yourself on the bed and began pleasuring yourself with three fingers. You inserted them effortlessly, but soon realized they weren't enough to provide the desired sensation. It left you feeling unsatisfied.
<br><br>
After attempting to increase your arousal for a few minutes, you decided to stop, feeling a bit frustrated. You acknowledged that you needed to explore more stimulating and challenging techniques for next time.
<br><br>
<</if>>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<AdvancePeriod>>
<</nobr>>
<<if $Player.Ass lt 15>>
<<nobr>><<ReduceArousal 30>>
<</nobr>>Inexperienced and seeking a more stimulating experience, you decided to explore using two fingers to pleasure yourself. Ensuring they were adequately wet, you began by rubbing your clitoris.
It aroused you, and you began to rub around your ass entrance. It felt really pleasurable. You took your time building your excitement.
After 5 minutes, you decided it was time to move on to the next step. However, when you tried to push your two fingers inside, you realized that due to lack of use, your ass was too tight, causing pain and thus reducing your arousal. As a result, you decided to stop and try again next time, perhaps with one less finger.
<<elseif $Player.Ass lt 30>>
<<nobr>>
<<ReduceArousal 30>>
<<set $Player.Ass += 1>>
<</nobr>>Inexperienced and seeking a more stimulating experience, you decided to explore using two fingers to pleasure yourself. Ensuring they were adequately wet, you began by rubbing your clitoris.
It aroused you, and you began to rub around your ass entrance. It felt really pleasurable. You took your time building your excitement.
After 5 minutes, you decided it was time to move on to the next step. However, when you attempted to insert your two fingers inside, you noticed that due to lack of use, your ass was too tight, leading to discomfort. It was not painful, so you decided to push further and felt your very tight ass stretching around your two fingers, slowly swallowing them.
The discomfort increased as they were pushed deeper, reaching its peak when they were 3cm in. At that point, you chose to stop pushing and instead tried repositioning them inside your ass, which improved the situation. You discovered one of your sweet spots and stimulated it.
Ultimately, despite still being too tight to reach orgasm, you did make some progress.
<<elseif $Player.Ass lt 50>>
Inexperienced and curious about exploring your sexuality, you decided to experiment with self-pleasure by using two fingers to stimulate yourself. You started by gently rubbing your clitoris to heighten your excitement.
After a few minutes, your desire grew stronger, prompting you to move your fingers closer to your bum opening.
With the increasing proximity, the urge to insert them became irresistible. Initially, you lightly touched your anus without pushing your fingers in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push them in while still exploring with gentle touches. Slowly but steadily, you managed to insert them deeper over the course of ten minutes, experiencing a gradual buildup of arousal. Feeling very tight but just right due to your limited experience, you could sense your heartbeat through your fingers inside.
Once fully inserted, rather than opting for slow in-and-out motions, you began exploring different erogenous areas inside your ass. You aimed to discover what sensations you enjoyed, didn't like, or preferred. In your exploration, you uncovered several pleasurable spots.
<<if $Player.Arousal gte 70>>
<<nobr>><<ReduceArousal 30>>
<</nobr>>As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your anus. It didn't take much time - within three minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<<else>>
<<nobr>><<AugmentArousal 10>>
<</nobr>>However, despite attempting to arouse yourself, the enjoyment wasn't quite enough to bring you to the point of climax. After persisting for 10 minutes, you eventually stopped, feeling a bit frustrated, as your level of arousal wasn't sufficient.
<</if>>
<<set $Player.Ass += 1>>
<<elseif $Player.Ass lt 100>>
Not having much experience about sexuality, you decided to use two fingers to stimulate yourself. You started by gently rubbing your clitoris to heighten your excitement.
After a few minutes, your desire grew stronger, prompting you to move your fingers closer to your ass opening.
With the increasing proximity, the urge to insert them became irresistible. Initially, you lightly touched your anus without pushing your fingers in. However, after less than twenty seconds, the temptation became overwhelming, leading you to gradually push them in while still exploring with gentle touches. Slowly but steadily, you managed to insert them deeper over the course of three minutes, experiencing a gradual buildup of arousal. It felt like quite a tight fit, but you knew you could take more, which was a little underwhelming.
<<if $Player.Arousal gte 70>>
<<nobr>><<ReduceArousal 15>>
<</nobr>>As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your anus. It didn't take much time - within five minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<<else>>
<<nobr>><<AugmentArousal 10>>
<</nobr>>As a result, the enjoyment wasn't quite enough to bring you to the point of climax. After persisting for 10 minutes, you eventually stopped, feeling a bit frustrated, as your level of arousal wasn't sufficient.
<</if>>
<<set $Player.Ass += 1>>
<<else>>
<<nobr>><<AugmentArousal 10>>
<</nobr>>Seeking quick and easy pleasure, you positioned yourself on the bed and began pleasuring your ass with two fingers. You inserted them effortlessly, but soon realized they weren't enough to provide the desired sensation. It left you feeling unsatisfied.
After attempting to increase your arousal for a few minutes, you decided to stop, feeling a bit frustrated. You acknowledged that you needed to explore more stimulating and challenging techniques for next time.
<</if>>
You got more corrupt.
[[You are done->Masturbate]]<<nobr>>
<<AdvancePeriod>>
<<if $Player.Pussy lt 15>>
<<ReduceArousal 30>>
Inexperienced and seeking a more stimulating experience, you decided to explore using two fingers to pleasure yourself. Ensuring they were adequately wet, you began by rubbing your clitoris.
It aroused you, and you began to rub around your vaginal entrance. It felt really pleasurable. You took your time building your excitement.
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you tried to push your two fingers inside, you realized that due to lack of use, your pussy was too tight, causing pain and thus reducing your arousal. As a result, you decided to stop and try again next time, perhaps with one less finger.
<br><br>
<<elseif $Player.Pussy lt 30>>
<<ReduceArousal 30>>
<<set $Player.Pussy += 1>>
nexperienced and seeking a more stimulating experience, you decided to explore using two fingers to pleasure yourself. Ensuring they were adequately wet, you began by rubbing your clitoris.
It aroused you, and you began to rub around your vaginal entrance. It felt really pleasurable. You took your time building your excitement.
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you attempted to insert your two fingers inside, you noticed that due to lack of use, your pussy was too tight, leading to discomfort. It was not painful, so you decided to push further and felt your very tight vagina stretching around your two fingers, slowly swallowing them.
<br><br>
The discomfort increased as they were pushed deeper, reaching its peak when they were 3cm in. At that point, you chose to stop pushing and instead tried repositioning them inside your vagina, which improved the situation. You discovered one of your sweet spots and stimulated it.
<br><br>
Ultimately, despite still being too tight to reach orgasm, you did make some progress.
<br><br>
<<elseif $Player.Pussy lt 50>>
Inexperienced and curious about exploring your sexuality, you decided to experiment with self-pleasure by using two fingers to stimulate yourself. You started by gently rubbing your clitoris to heighten your excitement.
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your fingers closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert them became irresistible. Initially, you lightly touched your vagina without pushing your fingers in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push them in while still exploring with gentle touches. Slowly but steadily, you managed to insert them deeper over the course of ten minutes, experiencing a gradual buildup of arousal. Feeling very tight but just right due to your limited experience, you could sense your heartbeat through your fingers inside.
<br>
<div style="position: relative; width: 300px; height: 400px; padding: 5px">
<img
src="images/scenes/masturbation/fingering/2/pussy/base.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/scenes/masturbation/fingering/2/pussy/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "black">>
<img
src="images/scenes/masturbation/fingering/2/pussy/layer_hair_raven.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "gray">>
<img
src="images/scenes/masturbation/fingering/2/pussy/layer_hair_ashen.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "red">>
<img
src="images/scenes/masturbation/fingering/2/pussy/layer_hair_red.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "brown">>
<img
src="images/scenes/masturbation/fingering/2/pussy/layer_hair_brown.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<img
src="images/scenes/masturbation/fingering/2/pussy/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/scenes/masturbation/fingering/2/pussy/layer_ear_elf.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<</switch>>
</div>
<br>
Once fully inserted, rather than opting for slow in-and-out motions, you began exploring different erogenous areas inside your vagina. You aimed to discover what sensations you enjoyed, didn't like, or preferred. In your exploration, you uncovered several pleasurable spots.
<<if $Player.Arousal gte 70>>
<<ReduceArousal 30>>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your wet and dripping pussy. It didn't take much time - within three minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<<else>>
<<AugmentArousal 10>>
However, despite attempting to arouse yourself, the enjoyment wasn't quite enough to bring you to the point of climax. After persisting for 10 minutes, you eventually stopped, feeling a bit frustrated, as your level of arousal wasn't sufficient.
<</if>>
<<set $Player.Pussy += 1>>
<br><br>
<<elseif $Player.Pussy lt 100>>
Not having much experience about sexuality, you decided to use two fingers to stimulate yourself. You started by gently rubbing your clitoris to heighten your excitement.
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your fingers closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert them became irresistible. Initially, you lightly touched your vagina without pushing your fingers in. However, after less than twenty seconds, the temptation became overwhelming, leading you to gradually push them in while still exploring with gentle touches. Slowly but steadily, you managed to insert them deeper over the course of three minutes, experiencing a gradual buildup of arousal.
<br>
<div style="position: relative; width: 300px; height: 400px; padding: 5px">
<img
src="images/scenes/masturbation/fingering/2/pussy/base.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/scenes/masturbation/fingering/2/pussy/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "black">>
<img
src="images/scenes/masturbation/fingering/2/pussy/layer_hair_raven.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "gray">>
<img
src="images/scenes/masturbation/fingering/2/pussy/layer_hair_ashen.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "red">>
<img
src="images/scenes/masturbation/fingering/2/pussy/layer_hair_red.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "brown">>
<img
src="images/scenes/masturbation/fingering/2/pussy/layer_hair_brown.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<img
src="images/scenes/masturbation/fingering/2/pussy/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/scenes/masturbation/fingering/2/pussy/layer_ear_elf.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<</switch>>
</div>
<br>
It felt like quite a tight fit, but you knew you could take more, which was a little underwhelming.
<<if $Player.Arousal gte 70>>
<<ReduceArousal 15>>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your wet and dripping pussy. It didn't take much time - within five minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<<else>>
<<AugmentArousal 10>>
As a result, the enjoyment wasn't quite enough to bring you to the point of climax. After persisting for 10 minutes, you eventually stopped, feeling a bit frustrated, as your level of arousal wasn't sufficient.
<</if>>
<<set $Player.Pussy += 1>>
<br><br>
<<else>>
<<AugmentArousal 10>>
Seeking quick and easy pleasure, you positioned yourself on the bed and began pleasuring yourself with two fingers. You inserted them effortlessly, but soon realized they weren't enough to provide the desired sensation. It left you feeling unsatisfied.
<br><br>
After attempting to increase your arousal for a few minutes, you decided to stop, feeling a bit frustrated. You acknowledged that you needed to explore more stimulating and challenging techniques for next time.
<br><br>
<</if>>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<AdvancePeriod>>
<</nobr>>
<<if $Player.Ass lt 100>>
<<nobr>>
<<ReduceArousal 30>>
<</nobr>>Today, you were eager to explore something extremely daring. Deep down, you knew that one of your strongest kinks involved experiencing a form of intense stretching, and you yearned for that specific sensation.
As you delved into your increasingly uninhibited thoughts, you contemplated how far you could push your boundaries. Your gaze fell upon one of your bedposts, wondering if you would be able to get it inside your cunt. That idea filled you with a thrilling anticipation. The excitement overwhelmed any reservations, prompting you to strip down on your bed.
You stimulated your clitoris before gliding it along your bedpost, intensifying your arousal to its peak. Then, you positioned your dripping entrance against it and applied some pressure. The more you pushed down, the wider your anus stretched, but the bedpost was too large to penetrate you fully.
Feeling frustrated, you attempted to ride it entirely, lifting your legs off the floor. Your entire weight pushed your anus against the bedpost. However, it only caused pain and did not lead to any change.
As a result, you decided to stop.
<<elseif $Player.Ass lt 200>>
<<nobr>>
<<ReduceArousal 30>>
<</nobr>>Today, you were eager to explore something extremely daring. Deep down, you knew that one of your strongest kinks involved experiencing a form of intense stretching, and you yearned for that specific sensation.
As you delved into your increasingly uninhibited thoughts, you contemplated how far you could push your boundaries. Your gaze fell upon one of your bedposts, wondering if you would be able to get it inside your cunt. That idea filled you with a thrilling anticipation. The excitement overwhelmed any reservations, prompting you to strip down on your bed.
You stimulated your clitoris, then ran it along the bedpost, heightening your arousal to its peak. Next, you positioned your dripping entrance against it and applied pressure. As you pressed down, your anus stretched wider, but the bedpost was too large to fully penetrate.
Frustrated, you tried to ride it completely, lifting your legs off the floor. Your weight forced your ass against the bedpost, stretching your entrance even more. Slowly, you felt it engulfing the hard, large wood ball, which brought a mix of pleasure and discomfort.
After a few seconds, your entrance stretched enough to swallow the entire object, easing most of the discomfort. Placing your feet back on the ground, you began moving up and down, feeling the ball inside you. The sensation was as pleasurable as anticipated, but some discomfort returned.
When you tried to remove it, the object was initially too large. After a second, more forceful attempt, you managed to extract it, despite the pain.
Though still somewhat frustrated, you were relieved to have succeeded. Your anus would need more practice to fully accommodate and enjoy such an experience.
<<set $Player.Ass += 5>>
<<elseif $Player.Ass lt 400>>
Today, you were eager to explore something extremely daring. Deep down, you knew that one of your strongest kinks involved experiencing a form of intense stretching, and you yearned for that specific sensation.
As you delved into your increasingly uninhibited thoughts, you contemplated how far you could push your boundaries. Your gaze fell upon one of your bedposts, wondering if you would be able to get it inside your cunt. That idea filled you with a thrilling anticipation. The excitement overwhelmed any reservations, prompting you to strip down on your bed.
You stimulated your clitoris, then ran it along the bedpost, heightening your arousal to its peak. Next, you positioned your dripping entrance against it and applied pressure. As you pressed down, your anus stretched wider, but the bedpost was too large to fully penetrate.
Frustrated, you tried to ride it completely, lifting your legs off the floor. Your weight forced your anus against the bedpost, stretching your entrance even more. Slowly, you felt it engulfing the hard, large wood ball, which brought you great pleasure.
After a few seconds, your entrance stretched enough to swallow the entire object. Placing your feet back on the ground, you began moving up and down, feeling the ball inside you. The sensation was as pleasurable as anticipated. Your anus was trained enough for you to not feel any discomfort.
<<if $Player.Arousal gte 70>>
<<nobr>>
<<ReduceArousal 30>>
<</nobr>>
You increased your speed and intensity, feeling your orgasm slowly build up. Right before reaching climax, you let yourself fall down on that ball, causing a strong impact against your cervix that made your eyes roll back and led to immediate squirting. The sensation was amazing, leaving you gasping for air briefly before feeling a deep sense of satisfaction.
<<else>>
<<nobr>>
<<ReduceArousal 15>>
<</nobr>>
You increased your speed and intensity, but no orgasm was building up. You persisted with increasing intensity, pushing further, but saw no change. You even allowed yourself to fall down hard onto the ball, resulting in a forceful impact on your cervix. The sensation was incredible, nearly leading to squirting. With each repetition, a slight orgasmic sensation built up until you climaxed. While it wasn't flawless, you felt somewhat content.
<</if>>
<<set $Player.Ass += 5>>
<<else>>
Without waiting much, you stimulated your clitoris, then ran it along one of your bedpost, heightening your arousal to its peak. Next, you positioned your dripping entrance against it and applied pressure. As you pressed down, your ass stretched wider and wider before swallowing it all the way in.
<<if $Player.Arousal gte 70>>
<<nobr>>
<<ReduceArousal 30>>
<</nobr>>
It slipped in easily, causing a great sensation as you were highly aroused. You then began moving up and down slightly, before increasing the intensity by thrusting harder on the large, sturdy wooden ball.
As you felt the orgasm building up gradually, you persisted, occasionally removing and reinserting the bedpost into your ass to experience that penetrating feeling repeatedly...
Without much delay, you reached climax.
It was satisfying, yet you were aware that your ass was ready for more and that you might need to consider trying a more challenging object next time.
<<else>>
<<nobr>>
<<ReduceArousal 15>>
<</nobr>>
It slipped in easily, causing a great sensation as you were highly aroused. You then began moving up and down slightly, before increasing the intensity by thrusting harder on the large, sturdy wooden ball.
As you felt the orgasm building up gradually, you persisted, occasionally removing and reinserting the bedpost into your ass to experience that penetrating feeling repeatedly...
Without much delay, you reached climax, but it felt a little underwhelming.
It was still a little satisfying though. Yet you were aware that your ass was ready for more and that you might need to consider trying a more challenging object next time.
<</if>>
<</if>>
<img src="images/scenes/masturbation/bedpost_blond.png" width="300px">
You got more corrupt.
[[You are done->Masturbate]]<<nobr>>
<<AdvancePeriod>>
<</nobr>>
<<if $Player.Pussy lt 100>>
<<nobr>>
<<ReduceArousal 30>>
<</nobr>>Today, you were eager to explore something extremely daring. Deep down, you knew that one of your strongest kinks involved experiencing a form of intense stretching, and you yearned for that specific sensation.
As you delved into your increasingly uninhibited thoughts, you contemplated how far you could push your boundaries. Your gaze fell upon one of your bedposts, wondering if you would be able to get it inside your cunt. That idea filled you with a thrilling anticipation. The excitement overwhelmed any reservations, prompting you to strip down on your bed.
You stimulated your clitoris before gliding it along your bedpost, intensifying your arousal to its peak. Then, you positioned your dripping entrance against it and applied some pressure. The more you pushed down, the wider your vagina stretched, but the bedpost was too large to penetrate you fully.
Feeling frustrated, you attempted to ride it entirely, lifting your legs off the floor. Your entire weight pushed your pussy against the bedpost. However, it only caused pain and did not lead to any change.
As a result, you decided to stop.
<<elseif $Player.Pussy lt 200>>
<<nobr>>
<<ReduceArousal 30>>
<</nobr>>Today, you were eager to explore something extremely daring. Deep down, you knew that one of your strongest kinks involved experiencing a form of intense stretching, and you yearned for that specific sensation.
As you delved into your increasingly uninhibited thoughts, you contemplated how far you could push your boundaries. Your gaze fell upon one of your bedposts, wondering if you would be able to get it inside your cunt. That idea filled you with a thrilling anticipation. The excitement overwhelmed any reservations, prompting you to strip down on your bed.
You stimulated your clitoris, then ran it along the bedpost, heightening your arousal to its peak. Next, you positioned your dripping entrance against it and applied pressure. As you pressed down, your vagina stretched wider, but the bedpost was too large to fully penetrate.
Frustrated, you tried to ride it completely, lifting your legs off the floor. Your weight forced your pussy against the bedpost, stretching your entrance even more. Slowly, you felt it engulfing the hard, large wood ball, which brought a mix of pleasure and discomfort.
After a few seconds, your entrance stretched enough to swallow the entire object, easing most of the discomfort. Placing your feet back on the ground, you began moving up and down, feeling the ball inside you. The sensation was as pleasurable as anticipated, but some discomfort returned.
When you tried to remove it, the object was initially too large. After a second, more forceful attempt, you managed to extract it, despite the pain.
Though still somewhat frustrated, you were relieved to have succeeded. Your pussy would need more practice to fully accommodate and enjoy such an experience.
<<set $Player.Pussy += 5>>
<<elseif $Player.Pussy lt 400>>
Today, you were eager to explore something extremely daring. Deep down, you knew that one of your strongest kinks involved experiencing a form of intense stretching, and you yearned for that specific sensation.
As you delved into your increasingly uninhibited thoughts, you contemplated how far you could push your boundaries. Your gaze fell upon one of your bedposts, wondering if you would be able to get it inside your cunt. That idea filled you with a thrilling anticipation. The excitement overwhelmed any reservations, prompting you to strip down on your bed.
You stimulated your clitoris, then ran it along the bedpost, heightening your arousal to its peak. Next, you positioned your dripping entrance against it and applied pressure. As you pressed down, your vagina stretched wider, but the bedpost was too large to fully penetrate.
Frustrated, you tried to ride it completely, lifting your legs off the floor. Your weight forced your pussy against the bedpost, stretching your entrance even more. Slowly, you felt it engulfing the hard, large wood ball, which brought you great pleasure.
After a few seconds, your entrance stretched enough to swallow the entire object. Placing your feet back on the ground, you began moving up and down, feeling the ball inside you. The sensation was as pleasurable as anticipated. Your pussy was trained enough for you to not feel any discomfort.
<<if $Player.Arousal gte 70>>
<<nobr>>
<<ReduceArousal 30>>
<</nobr>>
You increased your speed and intensity, feeling your orgasm slowly build up. Right before reaching climax, you let yourself fall down on that ball, causing a strong impact against your cervix that made your eyes roll back and led to immediate squirting. The sensation was amazing, leaving you gasping for air briefly before feeling a deep sense of satisfaction.
<<else>>
<<nobr>>
<<ReduceArousal 15>>
<</nobr>>
You increased your speed and intensity, but no orgasm was building up. You persisted with increasing intensity, pushing further, but saw no change. You even allowed yourself to fall down hard onto the ball, resulting in a forceful impact on your cervix. The sensation was incredible, nearly leading to squirting. With each repetition, a slight orgasmic sensation built up until you climaxed. While it wasn't flawless, you felt somewhat content.
<</if>>
<<set $Player.Pussy += 5>>
<<else>>
Without waiting much, you stimulated your clitoris, then ran it along one of your bedpost, heightening your arousal to its peak. Next, you positioned your dripping entrance against it and applied pressure. As you pressed down, your vagina stretched wider and wider before swallowing it all the way in.
<<if $Player.Arousal gte 70>>
<<nobr>>
<<ReduceArousal 30>>
<</nobr>>
It slipped in easily, causing a great sensation as you were highly aroused. You then began moving up and down slightly, before increasing the intensity by thrusting harder on the large, sturdy wooden ball.
As you felt the orgasm building up gradually, you persisted, occasionally removing and reinserting the bedpost into your pussy to experience that penetrating feeling repeatedly...
Without much delay, you reached climax.
It was satisfying, yet you were aware that your vagina was ready for more and that you might need to consider trying a more challenging object next time.
<<else>>
<<nobr>>
<<ReduceArousal 15>>
<</nobr>>
It slipped in easily, causing a great sensation as you were highly aroused. You then began moving up and down slightly, before increasing the intensity by thrusting harder on the large, sturdy wooden ball.
As you felt the orgasm building up gradually, you persisted, occasionally removing and reinserting the bedpost into your pussy to experience that penetrating feeling repeatedly...
Without much delay, you reached climax, but it felt a little underwhelming.
It was still a little satisfying though. Yet you were aware that your vagina was ready for more and that you might need to consider trying a more challenging object next time.
<</if>>
<</if>>
<img src="images/scenes/masturbation/bedpost_blond.png" width="300px">
You got more corrupt.
[[You are done->Masturbate]]<<nobr>>
<<AdvancePeriod>>
<</nobr>>
You placed yourself on the bed and got naked. You took <<nobr>>
<<switch $Inventory.ChickenEgg.Quantity>>
<<case 1>>
your only chicken egg
<<case 2 3 4>>
all your <<print $Inventory.ChickenEgg.Quantity>> chicken eggs
<<default>>
up to 4 of your chicken eggs
<</switch>>
<</nobr>> with you and lubbed one.
<<linkreplace "Try get one into your pussy">>
<<nobr>>
<<set $Inventory.ChickenEgg.Quantity -= 1>>
<</nobr>>
<<if $Player.Pussy lt 60>>
Eager with curiosity, you glided it against your clitoris before moving it to your vaginal opening. Poking your vagina with it aroused you, urging you to push further. As you felt your pussy stretching, you realized it was becoming slightly uncomfortable. Despite this, you persisted, but unfortunately, your vagina was too tight, causing the egg to break before achieving the desired result.
<<nobr>>
<<AugmentArousal 15>>
<<set $Player.Pussy += 1>>
<<replace "#PlayerArousal">><<PlayerArousal>><</replace>>
<</nobr>>
<<else>>
You glided it against your clitoris before moving it to your vaginal opening. Poking your vagina with it aroused you, urging you to push further. Without waiting, you pushed it half-way in before taking a look in the mirror.
<img src="images/scenes/masturbation/eggpussy.png" width="300px">
The view of your own pussy being stretched by that egg aroused you even more. You played with it for almost a minute before pushing it all the way in. It slided easily, letting you feel your pussy opening closing on that egg. It felt so great and so unique you <<nobr>>
<<if $Player.Pussy gt 400>>
almost climaxed.
<<AugmentArousal 15>>
<<else>>
climaxed on the spot.
<<set $Player.Arousal to 0>>
<</if>>
<<replace "#PlayerArousal">><<PlayerArousal>><</replace>>
<<set $Player.Pussy += 2>>
<<set $Player.Corruption += 8>>
<</nobr>>
<<if $Inventory.ChickenEgg.Quantity gt 0>>
<<linkreplace "You then wondered if you should try adding a second egg into your pussy.">>
You lubbed it and pressed it against your pussy opening.
<<nobr>>
<<set $Inventory.ChickenEgg.Quantity -= 1>>
<</nobr>>
<<if $Player.Pussy lt 240>>
Unfortunatly, your pussy wasn't trained enough to accomodate that second egg.
<<nobr>>
<<AugmentArousal 15>>
<<set $Player.Pussy += 2>>
<<set $Player.Corruption += 8>>
<<replace "#PlayerArousal">><<PlayerArousal>><</replace>>
<</nobr>>
<<else>>
You felt it pushing the first egg deeper, but that was within your body's capacity. The sensation was more intense than before. Your eyes rolled back in pleasure as it slid in completely.<<nobr>>
<<if $Player.Pussy gte 800>>
You nonetheless knew you could get further.
<<elseif $Player.Pussy gte 480>>
Your body felt a sense of fullness, but you knew you could get a little further.
<<else>>
Your body felt a sense of fullness. For a moment, you pondered the idea of other creatures laying eggs inside you, as it was something that brought you immense satisfaction.
<</if>>
<<set $Player.Pussy += 3>>
<<set $Player.Corruption += 12>>
<</nobr>>
<<if $Inventory.ChickenEgg.Quantity gt 0>>
<<linkreplace "Try get a third one into your pussy">>
You lubbed it and pressed it against your pussy opening.
<<nobr>>
<<set $Inventory.ChickenEgg.Quantity -= 1>>
<</nobr>>
<<if $Player.Pussy lt 480>>
Unfortunatly, your pussy wasn't trained enough to accomodate that third egg.<<nobr>>
<<set $Player.Pussy += 3>>
<<set $Player.Corruption += 12>>
<</nobr>>
<<else>>
<<if $Player.Pussy gte 800>>
<<nobr>>
<<set $Player.Pussy += 4>>
<<set $Player.Corruption += 16>>
<</nobr>>You felt the inside of your pussy stretching more. Your body felt a sense of fullness, but you knew you could get a little further.
<<else>>
You felt the inside of your pussy stretching way more. You, who had a kink on having your pussy stretched, were getting what you were looking for. Your body felt a sense of fullness. For a moment, you pondered the idea of other creatures laying eggs inside you, as it was something that brought you immense satisfaction.
<</if>>
<<if $Inventory.ChickenEgg.Quantity gt 0>>
You lubbed it and pressed it against your pussy opening.
<<linkreplace "Try get a fourth one into your pussy">>
<<nobr>>
<<set $Inventory.ChickenEgg.Quantity -= 1>>
<</nobr>>
<<if $Player.Pussy lt 800>>
Unfortunatly, your pussy wasn't trained enough to accomodate that fourth egg.<<nobr>>
<<set $Player.Pussy += 4>>
<<set $Player.Corruption += 16>>
<</nobr>>
<<else>>
<<nobr>>
<<set $Player.Pussy += 5>>
<<set $Player.Corruption += 20>>
<</nobr>><<if $Player.Pussy gte 1600>>
You inserted it, feeling the fourth egg slide into your vagina. The sensation was exquisite, and your body welcomed the fullness. However, you pondered the possibility of experimenting with something larger to heighten your pleasure.
<<else>>
You felt a deep sensation as your inner walls stretched even further. With a desire for the fulfilling sensation of your pussy being stretched, you found yourself experiencing exactly what you craved. Your body embraced a feeling of completeness. Briefly, you entertained the thought of other beings depositing eggs within you, a notion that brought you immense satisfaction.
<</if>>
<</if>>
<</linkreplace>>
<</if>>
<</if>>
<</linkreplace>>
<</if>>
<</if>>
<</linkreplace>>
<</if>>
<</if>>
<</linkreplace>>
[[You are done->Masturbate]]<<AdvancePeriod>>
todo
You got more corrupt.
[[You are done->Masturbate]]
<<set $Inventory.DragonEgg.Quantity -= 1>><<nobr>>
<<AdvancePeriod>>
<<ReduceArousal 30>>
<</nobr>>
You got that big egg out of your inventory, knowing too well that you wanted to "eat" it with your lips down there. You got it nicely lubbed before sitting on it. The cool sensation against your most intimate area sent shivers of arousal and anticipation through you. Without waiting, you straddled it and began to move your body in a rhythmic motion, gradually taking in the egg milimeters by milimeters. Your senses heightened as you felt your body opening up and expanding, eliciting soft moans of pleasure from deep within.
<<if $Player.Pussy lt 400>>
Unfortunatly, your pussy was way too tight to get that huge egg any deeper. As you continued, it became uncomfortable, prompting you to stop.<<nobr>>
<<AugmentArousal 15>>
<</nobr>>
<<elseif $Player.Pussy lt 800>>
Unfortunatly, your pussy was too tight to get that huge egg any deeper. As you continued, it became uncomfortable, prompting you to stop.<<nobr>>
<<AugmentArousal 30>>
<</nobr>>
<<elseif $Player.Pussy lt 1600>>
You wanted this moment to last forever but you couldn't stop yourself. The feeling of the egg sliding inside of you and stretching you, the tingling and burning pleasure, the anticipation of reaching the end. As you got to the widest point of the egg, the stretching sensation almost became unbearable. Your breathing hitched as your eyes rolled back. Your legs began to tremble as you were about to cum from the stimulation. You pushed down the remaining bit with all your strength, forcing it to slide into your depths. The egg finally popped in, leaving you with a feeling of fullness like no other, eliciting the loudest moan so far.
It felt so good that you wanted to scream but you couldn't. Your orgasm shook you like an earthquake and you screamed with the intensity of the pleasure.
You tried to stand up after the shaking stopped, but you couldn't. The stimulation had exhausted you, and now, all you wanted was a place to rest. You crawled over to a large pile of blankets and curled up, enjoying the feeling of the eggs shifting around inside of you. You let out a few more quiet moans as you ran your hand over your bulging stomach.
After a short time, the egg shifted once more. You smiled, knowing what was about to come next.
You sat up and waited as the egg slid into position, your legs spreading open. The anticipation was too much to bear, and you reached down and stroked your dripping wet folds, rubbing yourself as you prepared to give birth to the egg.
You let out another moan and threw your head back as the egg stretched you wide. As the egg reached your entrance, the pressure increased, and the egg popped out. You screamed and convulsed with pleasure, as the egg was forced out of you. It landed on the soft blanket and you reached down, caressing it gently.
It felt incredible and you knew you would be back for more.<<nobr>>
<<set $Player.Pussy +25>>
<<set $Player.Arousal to 0>>
<</nobr>>
<<elseif $Player.Pussy lt 3200>>
You wanted this moment to last forever but you couldn't stop yourself. The feeling of the egg sliding inside of you and stretching you, the tingling and burning pleasure, the anticipation of reaching the end. As you got to the widest point of the egg, your breathing hitched as your eyes rolled back. Your legs began to tremble as you were about to cum from the stimulation. You pushed down the remaining bit with all your strength, forcing it to slide into your depths. The egg finally popped in, leaving you with a feeling of fullness like no other, eliciting the loud moans.
It felt so good that you wanted to scream but you couldn't. Your orgasm shook you like an earthquake and you screamed with the intensity of the pleasure.
You tried to stand up after the shaking stopped, but you couldn't. The stimulation had exhausted you, and now, all you wanted was a place to rest. You crawled over to a large pile of blankets and curled up, enjoying the feeling of the eggs shifting around inside of you. You let out a few more quiet moans as you ran your hand over your bulging stomach.
After a short time, the egg shifted once more. You smiled, knowing what was about to come next.
You sat up and waited as the egg slid into position, your legs spreading open. The anticipation was too much to bear, and you reached down and stroked your dripping wet folds, rubbing yourself as you prepared to give birth to the egg.
You let out another moan and threw your head back as the egg stretched you wide. As the egg reached your entrance, the pressure increased, and the egg popped out. You screamed and convulsed with pleasure, as the egg was forced out of you. It landed on the soft blanket and you reached down, caressing it gently.
It felt incredible and you knew you would be back for more.<<nobr>>
<<set $Player.Pussy +25>>
<<set $Player.Arousal to 0>>
<</nobr>>
<<else>>
You wanted this moment to last forever but you couldn't stop yourself. The feeling of the egg sliding inside of you, the tingling and burning pleasure, the anticipation of reaching the end. As you got to the widest point of the egg, your breathing hitched as your eyes rolled back. You pushed down the remaining bit, forcing it to slide into your depths. The egg finally popped in, leaving you with a feeling of fullness.
You let out a few more quiet moans as you ran your hand over your bulging stomach.
After a short time, the egg shifted. You smiled, knowing what was about to come next.
You sat up and waited as the egg slid into position, your legs spreading open. The anticipation was too much to bear, and you reached down and stroked your dripping wet folds, rubbing yourself as you prepared to give birth to the egg.
You let out another moan as the egg stretched you. As the egg reached your entrance, the pressure increased, and the egg popped out. It landed on the soft blanket and you reached down, caressing it gently.
It felt good, and you knew you wanted something more challenging.<<nobr>>
<<ReduceArousal 20>>
<</nobr>>
<</if>>
You got more corrupt.
[[You are done->Masturbate]]
<<set $Inventory.OstrichEgg.Quantity -= 1>><<nobr>>
<<AdvancePeriod>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your anus. <<print $Inventory.BigDildo.Description>>
<br><br>
<<if $Player.Ass lt 80>>
<<ReduceArousal 30>>
After 5 minutes, you decided it was time to move on to the next step. However, when you tried to push your big toy inside, you realized that due to lack of use, your anus was too tight for it, causing pain and thus reducing your arousal. As a result, you decided to stop and try again next time, maybe with something smaller.
<<elseif $Player.Ass lt 160>>
<<ReduceArousal 30>>
<<set $Player.Ass += 4>>
After 5 minutes, you decided it was time to move on to the next step. However, when you attempted to insert the toy inside, you noticed that due to lack of experience, your ass was too tight, leading to discomfort. It was stretching you a lot, but It was not painful, so you decided to push further. It took several minutes to get past the first ring,
<br><br>
The discomfort increased as the dildo was pushed deeper, reaching its peak when it was few centimeters in. At that point, you chose to stop pushing and let your body get used to the feeling. You remained still, panting. The toy was stretching your insides and you were feeling full, but the sensation was not completely bad.
<br><br>
Ultimately, despite still being too tight to reach orgasm, you did make some progress.
<<elseif $Player.Ass lt 320>>
<<set $Player.Ass += 4>>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your anus.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your ass without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches. It took several minutes to get past the first ring, but once the dildo stretched your anus enough to slid through, the rest of the process was much smoother. Feeling very tight but just right due to your current experiences, you could sense your heartbeat down there.
<br><br>
You slowly started moving the dildo in and out and soon found a rhythm. In and out, in and out, in and out, again and again, you pushed it deep into your ass. You started going faster and faster and you felt a tingle inside your stomach. It felt so good that you started moaning softly and you could feel the blood rushing into your head.
<br><br>
<<if $Player.Arousal gte 70>>
<<ReduceArousal 30>>
After a while, the feeling started building up and you got faster and faster. Then, all of a sudden, your mind went blank, a feeling of pure bliss filled you up and a big, satisfying wave of pleasure washed over you. As you began to move faster, you could feel the heat building, and the tightness getting even more intense. You knew you were on the edge of an amazing orgasm and when it came, it was incredible. Your body was shaking and convulsing as your muscles continued to spasm, and your legs and arms were covered in goose bumps.
<br><br>
Then, after a while, the orgasm had passed. The room was spinning and your whole body was weak. You lay back down and just relaxed, still with the toy in you. Your breathing calmed down and you just enjoyed the sensation. After about ten minutes, you regained control over yourself and slowly pulled out the toy, leaving your anus sore and throbbing. It felt incredible and you knew you would be back for more.
<<else>>
<<AugmentArousal 10>>
However, despite your best efforts, something was still missing. You tried to move the dildo deeper inside, but it was not enough. Your other hand tried to rub your clit, but nothing seemed to happen. In desperation, you grabbed the dildo firmly and forced it all the way in, only to pull it all the way out again and slam it back in. This did feel quite good, but you couldn't help feeling there should be more to this than just the mechanical act of penetration. With a frustrated sigh you pulled the dildo out and threw it away. You felt frustrated, unsatisfied and a little bit ashamed. Your arousal level wasn't enough.
<</if>>
<<elseif $Player.Ass lt 640>>
<<set $Player.Ass += 4>>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your anus.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your ass without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches. It took two minutes to get past the first ring, but once the dildo stretched your enus enough to slid through, the rest of the process was much smoother. Feeling quite tight, it was still a little underwhelming as you knew you could take more.
<br><br>
You slowly started moving the dildo in and out and soon found a rhythm. In and out, in and out, in and out, again and again, you pushed it deep into your ass. You started going faster and faster and you felt a tingle inside your stomach. It felt so good that you started moaning softly and you could feel the blood rushing into your head.
<br><br>
<<if $Player.Arousal gte 70>>
<<ReduceArousal 15>>
After a while, the feeling started building up and you got faster and faster. Then, all of a sudden, your mind went blank, a feeling of pure bliss filled you up and a big, satisfying wave of pleasure washed over you. As you began to move faster, you could feel the heat building, and the tightness getting even more intense. You knew you were on the edge of a nice orgasm and when it came, it was really good. Your body was shaking as your muscles continued to spasm, and your legs and arms were covered in goose bumps.
<br><br>
Then, after a while, the orgasm had passed. Your whole body was weak. You lay back down and just relaxed, still with the toy in you. Your breathing calmed down and you just enjoyed the sensation. After about ten minutes, you regained control over yourself and slowly pulled out the toy, leaving your anus sore and throbbing. It felt incredible and you knew you would be back for more.
<<else>>
<<AugmentArousal 10>>
However, despite your best efforts, something was still missing. You tried to move the dildo deeper inside, but it was not enough. Your other hand tried to rub your clit, but nothing seemed to happen. In desperation, you grabbed the dildo firmly and forced it all the way in, only to pull it all the way out again and slam it back in. This did feel quite good, but you couldn't help feeling there should be more to this than just the mechanical act of penetration. With a frustrated sigh you pulled the dildo out and threw it away. You felt frustrated, unsatisfied and a little bit ashamed. Your arousal level wasn't enough.
<</if>>
<<else>>
<<set $Player.Ass += 4>>
<<AugmentArousal 10>>
You inserted it effortlessly, but soon realized it wasn't enough to provide the desired sensation. It left you feeling unsatisfied.
<br><br>
After attempting to increase your arousal for a few minutes, you decided to stop, feeling a bit frustrated. You acknowledged that you needed to explore more stimulating and challenging techniques for next time.
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<AdvancePeriod>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.BigDildo.Description>>
<br>
<<if $Player.Pussy lt 640>>>>
<div style="position: relative; width: 300px; height: 400px; padding: 5px">
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Big/base.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Big/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "black">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Big/layer_hair_raven.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "gray">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Big/layer_hair_ashen.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "red">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Big/layer_hair_red.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "brown">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Big/layer_hair_brown.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Big/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Big/layer_ear_elf.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<</switch>>
</div>
<br>
<</if>>
<<if $Player.Pussy lt 80>>
<<ReduceArousal 30>>
After 5 minutes, you decided it was time to move on to the next step. However, when you tried to push your big toy inside, you realized that due to lack of use, your pussy was too tight for it, causing pain and thus reducing your arousal. As a result, you decided to stop and try again next time, maybe with something smaller.
<<elseif $Player.Pussy lt 160>>
<<ReduceArousal 30>>
<<set $Player.Pussy += 4>>
After 5 minutes, you decided it was time to move on to the next step. However, when you attempted to insert the toy inside, you noticed that due to lack of experience, your pussy was too tight, leading to discomfort. It was stretching your entrance a lot, but It was not painful, so you decided to push further and felt your very tight vagina slowly swallowing it.
<br><br>
The discomfort increased as the dildo was pushed deeper, reaching its peak when it was few centimeters in. At that point, you chose to stop pushing and let your body get used to the feeling. You remained still, panting. The toy was stretching your insides and you were feeling full, but the sensation was not completely bad.
<br><br>
Ultimately, despite still being too tight to reach orgasm, you did make some progress.
<<elseif $Player.Pussy lt 320>>
<<set $Player.Pussy += 4>>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your vagina without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br>
<div style="position: relative; width: 300px; height: 400px; padding: 5px">
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Big/base2.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<if $OptionXray is "On">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Big/base2_xray.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</if>>
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Big/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "black">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Big/layer_hair_raven.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "gray">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Big/layer_hair_ashen.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "red">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Big/layer_hair_red.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "brown">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Big/layer_hair_brown.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Big/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Big/layer_ear_elf.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<</switch>>
</div>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto BigDildoPussy>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto BigDildoPussy>>
<</link>>)//
<</switch>>
<br><br>
Slowly but steadily, you managed to insert the toy all the way in by stretching your pussy entrance over the course of ten minutes, experiencing a gradual buildup of arousal. It was stretching your pussy a lot but it felt just right.
<br><br>
You slowly started moving the dildo in and out and soon found a rhythm. In and out, in and out, in and out, again and again, you pushed it deep into your wetness. You started going faster and faster and you felt a tingle inside your stomach. It felt so good that you started moaning softly and you could feel the blood rushing into your head.
<br><br>
<<if $Player.Arousal gte 70>>
<<ReduceArousal 30>>
After a while, the feeling started building up and you got faster and faster. Then, all of a sudden, your mind went blank, a feeling of pure bliss filled you up and a big, satisfying wave of pleasure washed over you. With each passing moment, you intensified the stimulation to your wet and dripping pussy and the pleasure increased more and more. You had reached your climax and couldn't hold back the loud moans.
<br><br>
Then, after a while, the orgasm had passed. The room was spinning and your whole body was weak. You lay back down and just relaxed, still with the toy in you. Your breathing calmed down and you just enjoyed the sensation.
<br><br>
After about ten minutes, you regained control over yourself and slowly pulled out the toy, leaving your pussy sore and throbbing. It felt incredible and you knew you would be back for more.
<<else>>
<<AugmentArousal 10>>
However, despite your best efforts, something was still missing. You tried to move the dildo deeper inside, but it was not enough. Your other hand tried to rub your clit, but nothing seemed to happen.
<br><br>
In desperation, you grabbed the dildo firmly and forced it all the way in, only to pull it all the way out again and slam it back in. This did feel quite good, but you couldn't help feeling there should be more to this than just the mechanical act of penetration.
<br><br>
"It's no good", you thought, and with a frustrated sigh you pulled the dildo out and threw it away. You felt frustrated, unsatisfied and a little bit ashamed. Your arousal level wasn't enough.
<</if>>
<<elseif $Player.Pussy lt 640>>
<<set $Player.Pussy += 4>>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your vagina without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br>
<div style="position: relative; width: 300px; height: 400px; padding: 5px">
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Big/base2.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<if $OptionXray is "On">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Big/base2_xray.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</if>>
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Big/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "black">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Big/layer_hair_raven.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "gray">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Big/layer_hair_ashen.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "red">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Big/layer_hair_red.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "brown">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Big/layer_hair_brown.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Big/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Big/layer_ear_elf.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<</switch>>
</div>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto BigDildoPussy>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto BigDildoPussy>>
<</link>>)//
<</switch>>
<br><br>
Slowly but steadily, you managed to insert the toy all the way in by stretching your pussy entrance over the course of ten minutes, experiencing a gradual buildup of arousal. It felt like quite a tight fit, but you knew you could take more, which was a little underwhelming.
<br><br>
You slowly started moving the dildo in and out and soon found a rhythm. In and out, in and out, in and out, again and again, you pushed it deep into your wetness. You started going faster and faster and you felt a tingle inside your stomach. It felt so good that you started moaning softly and you could feel the blood rushing into your head.
<<if $Player.Arousal gte 70>>
<<ReduceArousal 15>>
After a while, the feeling started building up and you got faster and faster. Then, all of a sudden, your mind went blank, a feeling of pure bliss filled you up and a big, satisfying wave of pleasure washed over you. With each passing moment, you intensified the stimulation to your wet and dripping pussy and the pleasure increased more and more. You had reached your climax and couldn't hold back the loud moans.
<br><br>
Then, after a while, the orgasm had passed. The room was spinning and your whole body was weak. You lay back down and just relaxed, still with the toy in you. Your breathing calmed down and you just enjoyed the sensation.
<br><br>
After about two minutes, you regained control over yourself and slowly pulled out the toy, leaving your pussy throbbing. It felt really good and you knew you would be back for more, and maybe something thicker...
<<else>>
<<AugmentArousal 10>>
However, despite your best efforts, something was still missing.
You tried to move the dildo deeper inside, but it was not enough. Your other hand tried to rub your clit, but nothing seemed to happen.
<br><br>
In desperation, you grabbed the dildo firmly and forced it all the way in, only to pull it all the way out again and slam it back in. This did feel quite good, but you couldn't help feeling there should be more to this than just the mechanical act of penetration.
<br><br>
"It's no good", you thought, and with a frustrated sigh you pulled the dildo out and threw it away. You felt frustrated, unsatisfied and a little bit ashamed. Your arousal level wasn't enough.
<</if>>
<<else>>
<<set $Player.Pussy += 4>>
<<AugmentArousal 10>>
<br>
<div style="position: relative; width: 300px; height: 400px; padding: 5px">
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Big/base2.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<if $OptionXray is "On">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Big/base2_xray.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</if>>
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Big/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "black">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Big/layer_hair_raven.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "gray">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Big/layer_hair_ashen.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "red">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Big/layer_hair_red.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "brown">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Big/layer_hair_brown.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Big/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Big/layer_ear_elf.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<</switch>>
</div>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto BigDildoPussy>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto BigDildoPussy>>
<</link>>)//
<</switch>>
<br><br>
You inserted it effortlessly, but soon realized it wasn't enough to provide the desired sensation. It left you feeling unsatisfied.
<br><br>
After attempting to increase your arousal for a few minutes, you decided to stop, feeling a bit frustrated. You acknowledged that you needed to explore more stimulating and challenging techniques for next time.
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<AdvancePeriod>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your ass. <<print $Inventory.Dildo.Description>>
<br><br>
<<if $Player.Ass lt 40>>
<<ReduceArousal 30>>
After 5 minutes, you decided it was time to move on to the next step. However, when you tried to push your toy inside, you realized that due to lack of experience, your anus was too tight for it, causing pain and thus reducing your arousal. As a result, you decided to stop and try again next time, maybe with something smaller.
<<elseif $Player.Ass lt 80>>
<<ReduceArousal 30>>
<<set $Player.Ass += 2>>
After 5 minutes, you decided it was time to move on to the next step. However, when you attempted to insert the toy inside, you noticed that due to lack of use, your anus was too tight, leading to discomfort. It was not painful, so you decided to push further. It took several minutes to get past the first ring.
<br><br>
The discomfort increased as the dildo was pushed deeper, reaching its peak when it was few centimeters in. At that point, you chose to stop pushing and instead tried repositioning it inside your ass, which improved the situation. You discovered one of your sweet spots and stimulated it.
<br><br>
Ultimately, despite still being too tight to reach orgasm, you did make some progress.
<<elseif $Player.Ass lt 160>>
<<set $Player.Ass += 2>>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your anus.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your ass without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches. It took several minutes to get past the first ring, but once the dildo slid through, the rest of the process was much smoother. Feeling very tight but just right due to your limited experience, you could sense your heartbeat down there.
<br><br>
Then, rather than opting for slow in-and-out motions, you began exploring different erogenous areas inside your ass. You aimed to discover what sensations you enjoyed, didn't like, or preferred. In your exploration, you uncovered several pleasurable spots.
<br><br>
<<if $Player.Arousal gte 70>>
<<ReduceArousal 30>>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. As you began to move faster, you could feel the heat building, and the tightness getting even more intense. You knew you were on the edge of an amazing orgasm and when it came, it was incredible. Your body was shaking and convulsing as your muscles continued to spasm, and your legs and arms were covered in goose bumps.
<<else>>
<<AugmentArousal 10>>
However, despite attempting to arouse yourself, the enjoyment wasn't quite enough to bring you to the point of climax. After persisting for 10 minutes, you eventually stopped, feeling a bit frustrated, as your level of arousal wasn't sufficient.
<</if>>
<<elseif $Player.Ass lt 320>>
<<set $Player.Ass += 2>>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your anus.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your ass without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches. It took a minute to get past the first ring, but once the dildo slid through, the rest of the process was much smoother. Feeling quite tight, it was still a little underwhelming as you knew you could take more.
<br><br>
<<if $Player.Arousal gte 70>>
<<ReduceArousal 15>>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation. It didn't take much time - within three minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<<else>>
<<AugmentArousal 10>>
However, despite attempting to arouse yourself, the enjoyment wasn't quite enough to bring you to the point of climax. After persisting for 10 minutes, you eventually stopped, feeling a bit frustrated, as your level of arousal wasn't sufficient.
<</if>>
<<else>>
<<AugmentArousal 10>>
You inserted it effortlessly, but soon realized it wasn't enough to provide the desired sensation. It left you feeling unsatisfied.
<br><br>
After attempting to increase your arousal for a few minutes, you decided to stop, feeling a bit frustrated. You acknowledged that you needed to explore more stimulating and challenging techniques for next time.
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<AdvancePeriod>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.Dildo.Description>>
<br>
<<if $Player.Pussy lt 320>>
<div style="position: relative; width: 300px; height: 400px; padding: 5px">
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Normal/base.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Normal/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "black">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Normal/layer_hair_raven.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "gray">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Normal/layer_hair_ashen.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "red">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Normal/layer_hair_red.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "brown">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Normal/layer_hair_brown.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Normal/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Normal/layer_ear_elf.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<</switch>>
</div>
<br>
<</if>>
<<if $Player.Pussy lt 40>>
<<ReduceArousal 30>>
After 5 minutes, you decided it was time to move on to the next step. However, when you tried to push your toy inside, you realized that due to lack of use, your pussy was too tight for it, causing pain and thus reducing your arousal. As a result, you decided to stop and try again next time, maybe with something smaller.
<<elseif $Player.Pussy lt 80>>
<<ReduceArousal 30>>
<<set $Player.Pussy += 2>>
After 5 minutes, you decided it was time to move on to the next step. However, when you attempted to insert the toy inside, you noticed that due to lack of use, your pussy was too tight, leading to discomfort. It was not painful, so you decided to push further and felt your very tight vagina slowly swallowing it.
<br><br>
The discomfort increased as the dildo was pushed deeper, reaching its peak when it was few centimeters in. At that point, you chose to stop pushing and instead tried repositioning it inside your vagina, which improved the situation. You discovered one of your sweet spots and stimulated it.
<br><br>
Ultimately, despite still being too tight to reach orgasm, you did make some progress.
<<elseif $Player.Pussy lt 160>>
<<set $Player.Pussy += 2>>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your vagina without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br>
<div style="position: relative; width: 300px; height: 400px; padding: 5px">
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Normal/base2.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Normal/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "black">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Normal/layer_hair_raven.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "gray">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Normal/layer_hair_ashen.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "red">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Normal/layer_hair_red.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "brown">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Normal/layer_hair_brown.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Normal/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Normal/layer_ear_elf.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<</switch>>
</div>
<br>
Slowly but steadily, you managed to insert the toy all the way in over the course of ten minutes, experiencing a gradual buildup of arousal. Feeling very tight but just right due to your limited experience, you could sense your heartbeat down there.
<br><br>
Then, rather than opting for slow in-and-out motions, you began exploring different erogenous areas inside your vagina. You aimed to discover what sensations you enjoyed, didn't like, or preferred. In your exploration, you uncovered several pleasurable spots.
<br><br>
<<if $Player.Arousal gte 70>>
<<ReduceArousal 30>>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your wet and dripping pussy. It didn't take much time - within three minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<<else>>
<<AugmentArousal 10>>
However, despite attempting to arouse yourself, the enjoyment wasn't quite enough to bring you to the point of climax. After persisting for 10 minutes, you eventually stopped, feeling a bit frustrated, as your level of arousal wasn't sufficient.
<</if>>
<<elseif $Player.Pussy lt 320>>
<<set $Player.Pussy += 2>>
After a few minutes, your desire grew stronger, prompting you to move your tit closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your vagina without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br>
<div style="position: relative; width: 300px; height: 400px; padding: 5px">
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Normal/base2.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Normal/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "black">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Normal/layer_hair_raven.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "gray">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Normal/layer_hair_ashen.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "red">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Normal/layer_hair_red.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "brown">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Normal/layer_hair_brown.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Normal/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Normal/layer_ear_elf.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<</switch>>
</div>
<br>
Slowly but steadily, you managed to insert the toy all the way in over the course of ten minutes, experiencing a gradual buildup of arousal. It felt like quite a tight fit, but you knew you could take more, which was a little underwhelming.
<br><br>
<<if $Player.Arousal gte 70>>
<<ReduceArousal 15>>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your wet and dripping pussy. It didn't take much time - within three minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<<else>>
<<AugmentArousal 10>>
However, despite attempting to arouse yourself, the enjoyment wasn't quite enough to bring you to the point of climax. After persisting for 10 minutes, you eventually stopped, feeling a bit frustrated, as your level of arousal wasn't sufficient.
<</if>>
<<else>>
<<set $Player.Pussy += 2>>
<<AugmentArousal 10>>
<br>
<div style="position: relative; width: 300px; height: 400px; padding: 5px">
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Normal/base2.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Normal/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "black">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Normal/layer_hair_raven.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "gray">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Normal/layer_hair_ashen.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "red">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Normal/layer_hair_red.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "brown">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Normal/layer_hair_brown.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Normal/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Normal/layer_ear_elf.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<</switch>>
</div>
<br>
You inserted it effortlessly, but soon realized it wasn't enough to provide the desired sensation. It left you feeling unsatisfied.
<br><br>
After attempting to increase your arousal for a few minutes, you decided to stop, feeling a bit frustrated. You acknowledged that you needed to explore more stimulating and challenging techniques for next time.
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<AdvancePeriod>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your anus. <<print $Inventory.ExtraLargeDildo.Description>>
<br><br>
<<if $Player.Ass lt 160>>
<<ReduceArousal 30>>
After 5 minutes, you decided it was time to move on to the next step. However, when you tried to push your extra large toy inside, you realized that due to lack of such thick experience, your anus was too tight for it, causing pain and thus reducing your arousal. As a result, you decided to stop and try again next time, maybe with something smaller.
<<elseif $Player.Ass lt 320>>
<<ReduceArousal 30>>
<<set $Player.Ass += 16>>
After 5 minutes, you decided it was time to move on to the next step. However, when you attempted to insert the toy inside, you noticed that due to lack of such thick experience, your ass was too tight, leading to discomfort. It was stretching your entrance a lot, almost painful. But you still decided to push further and felt your very tight anus slowly swallowing its tip.
<br><br>
The discomfort increased as the dildo was pushed deeper, reaching its peak when it was few centimeters in. At that point, you chose to stop pushing and let your body get used to the feeling. You remained still, panting. The toy was stretching your insides and you were feeling full, but the sensation was not completely bad.
<br><br>
Ultimately, despite still being too tight to reach orgasm, you did make some progress.
<<elseif $Player.Ass lt 640>>
<<set $Player.Ass += 16>>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your anus.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your ass without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches. It took several minutes to get past the first ring, but once the dildo stretched your anus enough to slid through, the rest of the process was much smoother. Feeling very tight but just right due to your current experiences, you could sense your heartbeat down there.
<br><br>
You slowly started moving the dildo in and out and soon found a rhythm. In and out, in and out, in and out, again and again, you pushed it deep into your ass. You started going faster and faster and you felt a tingle inside your stomach. It felt so good that you started moaning softly and you could feel the blood rushing into your head.
<br><br>
<<if $Player.Arousal gte 70>>
<<ReduceArousal 30>>
After a while, the feeling started building up and you got faster and faster. Then, all of a sudden, your mind went blank, a feeling of pure bliss filled you up and a big, satisfying wave of pleasure washed over you. As you began to move faster, you could feel the heat building, and the tightness getting even more intense. You knew you were on the edge of an amazing orgasm and when it came, it was incredible. Your body was shaking and convulsing as your muscles continued to spasm, and your legs and arms were covered in goose bumps.
<br><br>
Then, after a while, the orgasm had passed. The room was spinning and your whole body was weak. You lay back down and just relaxed, still with the toy in you. Your breathing calmed down and you just enjoyed the sensation. After about ten minutes, you regained control over yourself and slowly pulled out the toy, leaving your pussy sore and throbbing. It felt incredible and you knew you would be back for more.
<<else>>
<<AugmentArousal 10>>
However, despite your best efforts, something was still missing. You tried to move the dildo deeper inside, but it was not enough. Your other hand tried to rub your clit, but nothing seemed to happen. In desperation, you grabbed the dildo firmly and forced it all the way in, only to pull it all the way out again and slam it back in. This did feel quite good, but you couldn't help feeling there should be more to this than just the mechanical act of penetration. With a frustrated sigh you pulled the dildo out and threw it away. You felt frustrated, unsatisfied and a little bit ashamed. Your arousal level wasn't enough.
<</if>>
<<elseif $Player.Ass lt 1280>>
<<set $Player.Ass += 16>>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your anus.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your ass without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches. It took several minutes to get past the first ring, but once the dildo stretched your anus enough to slid through, the rest of the process was much smoother. It felt like quite a tight fit, but you knew you could take more, which was a little underwhelming.
<br><br>
You slowly started moving the dildo in and out and soon found a rhythm. In and out, in and out, in and out, again and again, you pushed it deep into your ass. You started going faster and faster and you felt a tingle inside your stomach. It felt so good that you started moaning softly and you could feel the blood rushing into your head.
<br><br>
<<if $Player.Arousal gte 70>>
<<ReduceArousal 15>>
After a while, the feeling started building up and you got faster and faster. Then, all of a sudden, your mind went blank, a feeling of pure bliss filled you up and a big, satisfying wave of pleasure washed over you. As you began to move faster, you could feel the heat building, and the tightness getting even more intense. You knew you were on the edge of a nice orgasm and when it came, it was really good. Your body was shaking as your muscles continued to spasm, and your legs and arms were covered in goose bumps.
<br><br>
Then, after a while, the orgasm had passed. Your whole body was weak. You lay back down and just relaxed, still with the toy in you. Your breathing calmed down and you just enjoyed the sensation. After about two minutes, you regained control over yourself and slowly pulled out the toy, leaving your anus throbbing. It felt really good and you knew you would be back for more, and maybe something thicker...
<<else>>
<<AugmentArousal 10>>
However, despite your best efforts, something was still missing. You tried to move the dildo deeper inside, but it was not enough. Your other hand tried to rub your clit, but nothing seemed to happen. In desperation, you grabbed the dildo firmly and forced it all the way in, only to pull it all the way out again and slam it back in. This did feel quite good, but you couldn't help feeling there should be more to this than just the mechanical act of penetration. "It's no good", you thought, and with a frustrated sigh you pulled the dildo out and threw it away. You felt frustrated, unsatisfied and a little bit ashamed. Your arousal level wasn't enough.
<</if>>
<<else>>
<<set $Player.Ass += 16>>
<<AugmentArousal 10>>
You inserted it almost effortlessly, but soon realized it wasn't enough to provide the desired sensation. It left you feeling unsatisfied.
<br><br>
After attempting to increase your arousal for a few minutes, you decided to stop, feeling a bit frustrated. You acknowledged that you needed to explore more stimulating and challenging techniques for next time.
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<AdvancePeriod>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.ExtraLargeDildo.Description>>
<br>
<<if $Player.Pussy lt 1280>>
<div style="position: relative; width: 300px; height: 400px; padding: 5px">
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/ExtraLarge/base.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/ExtraLarge/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "black">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/ExtraLarge/layer_hair_raven.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "gray">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/ExtraLarge/layer_hair_ashen.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "red">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/ExtraLarge/layer_hair_red.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "brown">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/ExtraLarge/layer_hair_brown.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/ExtraLarge/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/ExtraLarge/layer_ear_elf.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<</switch>>
</div>
<br>
<</if>>
<<if $Player.Pussy lt 160>>
<<ReduceArousal 30>>
After 5 minutes, you decided it was time to move on to the next step. However, when you tried to push your extra large toy inside, you realized that due to lack of such thick experience, your pussy was too tight for it, causing pain and thus reducing your arousal. As a result, you decided to stop and try again next time, maybe with something smaller.
<<elseif $Player.Pussy lt 320>>
<<ReduceArousal 30>>
<<set $Player.Pussy += 8>>
After 5 minutes, you decided it was time to move on to the next step. However, when you attempted to insert the toy inside, you noticed that due to lack of such thick experience, your pussy was too tight, leading to discomfort. It was stretching your entrance a lot, almost painful. But you still decided to push further and felt your very tight vagina slowly swallowing its tip.
<br><br>
The discomfort increased as the dildo was pushed deeper, reaching its peak when it was few centimeters in. At that point, you chose to stop pushing and let your body get used to the feeling. You remained still, panting. The toy was stretching your insides and you were feeling full, but the sensation was not completely bad.
<br><br>
Ultimately, despite still being too tight to reach orgasm, you did make some progress.
<<elseif $Player.Pussy lt 640>>
<<set $Player.Pussy += 8>>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your vagina without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br>
<div style="position: relative; width: 300px; height: 400px; padding: 5px">
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/ExtraLarge/base2.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<if $OptionXray is "On">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/ExtraLarge/base2_xray.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</if>>
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/ExtraLarge/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "black">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/ExtraLarge/layer_hair_raven.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "gray">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/ExtraLarge/layer_hair_ashen.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "red">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/ExtraLarge/layer_hair_red.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "brown">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/ExtraLarge/layer_hair_brown.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/ExtraLarge/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/ExtraLarge/layer_ear_elf.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<</switch>>
</div>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto ExtraLargeDildoPussy>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto ExtraLargeDildoPussy>>
<</link>>)//
<</switch>>
<br><br>
Slowly but steadily, you managed to insert the toy all the way in by stretching your pussy entrance over the course of ten minutes, experiencing a gradual buildup of arousal. It was stretching your pussy a lot but it felt just right.
<br><br>
You slowly started moving the dildo in and out and soon found a rhythm. In and out, in and out, in and out, again and again, you pushed it deep into your wetness. You started going faster and faster and you felt a tingle inside your stomach. It felt so good that you started moaning softly and you could feel the blood rushing into your head.
<br><br>
<<if $Player.Arousal gte 70>>
<<ReduceArousal 30>>
After a while, the feeling started building up and you got faster and faster. Then, all of a sudden, your mind went blank, a feeling of pure bliss filled you up and a big, satisfying wave of pleasure washed over you. With each passing moment, you intensified the stimulation to your wet and dripping pussy and the pleasure increased more and more. You had reached your climax and couldn't hold back the loud moans.
<br><br>
Then, after a while, the orgasm had passed. The room was spinning and your whole body was weak. You lay back down and just relaxed, still with the toy in you. Your breathing calmed down and you just enjoyed the sensation.
<br><br>
After about ten minutes, you regained control over yourself and slowly pulled out the toy, leaving your pussy sore and throbbing. It felt incredible and you knew you would be back for more.
<<else>>
<<AugmentArousal 10>>
However, despite your best efforts, something was still missing. You tried to move the dildo deeper inside, but it was not enough. Your other hand tried to rub your clit, but nothing seemed to happen.
<br><br>
In desperation, you grabbed the dildo firmly and forced it all the way in, only to pull it all the way out again and slam it back in. This did feel quite good, but you couldn't help feeling there should be more to this than just the mechanical act of penetration.
<br><br>
"It's no good", you thought, and with a frustrated sigh you pulled the dildo out and threw it away. You felt frustrated, unsatisfied and a little bit ashamed. Your arousal level wasn't enough.
<</if>>
<<elseif $Player.Pussy lt 1280>>
<<set $Player.Pussy += 8>>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your vagina without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br>
<div style="position: relative; width: 300px; height: 400px; padding: 5px">
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/ExtraLarge/base2.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<if $OptionXray is "On">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/ExtraLarge/base2_xray.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</if>>
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/ExtraLarge/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "black">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/ExtraLarge/layer_hair_raven.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "gray">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/ExtraLarge/layer_hair_ashen.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "red">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/ExtraLarge/layer_hair_red.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "brown">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/ExtraLarge/layer_hair_brown.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/ExtraLarge/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/ExtraLarge/layer_ear_elf.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<</switch>>
</div>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto ExtraLargeDildoPussy>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto ExtraLargeDildoPussy>>
<</link>>)//
<</switch>>
<br><br>
Slowly but steadily, you managed to insert the toy all the way in by stretching your pussy entrance over the course of ten minutes, experiencing a gradual buildup of arousal. It felt like quite a tight fit, but you knew you could take more, which was a little underwhelming.
<br><br>
You slowly started moving the dildo in and out and soon found a rhythm. In and out, in and out, in and out, again and again, you pushed it deep into your wetness. You started going faster and faster and you felt a tingle inside your stomach. It felt so good that you started moaning softly and you could feel the blood rushing into your head.
<br><br>
<<if $Player.Arousal gte 70>>
<<ReduceArousal 15>>
After a while, the feeling started building up and you got faster and faster. Then, all of a sudden, your mind went blank, a feeling of pure bliss filled you up and a big, satisfying wave of pleasure washed over you. With each passing moment, you intensified the stimulation to your wet and dripping pussy and the pleasure increased more and more. You had reached your climax and couldn't hold back the loud moans.
<br><br>
Then, after a while, the orgasm had passed. The room was spinning and your whole body was weak. You lay back down and just relaxed, still with the toy in you. Your breathing calmed down and you just enjoyed the sensation.
<br><br>
After about two minutes, you regained control over yourself and slowly pulled out the toy, leaving your pussy throbbing. It felt really good and you knew you would be back for more, and maybe something thicker...
<<else>>
<<AugmentArousal 10>>
However, despite your best efforts, something was still missing. You tried to move the dildo deeper inside, but it was not enough. Your other hand tried to rub your clit, but nothing seemed to happen.
<br><br>
In desperation, you grabbed the dildo firmly and forced it all the way in, only to pull it all the way out again and slam it back in. This did feel quite good, but you couldn't help feeling there should be more to this than just the mechanical act of penetration.
<br><br>
"It's no good", you thought, and with a frustrated sigh you pulled the dildo out and threw it away. You felt frustrated, unsatisfied and a little bit ashamed. Your arousal level wasn't enough.
<</if>>
<<else>>
<<AugmentArousal 10>>
<<set $Player.Pussy += 8>>
<br>
<div style="position: relative; width: 300px; height: 400px; padding: 5px">
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/ExtraLarge/base2.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<if $OptionXray is "On">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/ExtraLarge/base2_xray.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</if>>
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/ExtraLarge/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "black">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/ExtraLarge/layer_hair_raven.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "gray">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/ExtraLarge/layer_hair_ashen.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "red">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/ExtraLarge/layer_hair_red.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "brown">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/ExtraLarge/layer_hair_brown.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/ExtraLarge/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/ExtraLarge/layer_ear_elf.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<</switch>>
</div>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto ExtraLargeDildoPussy>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto ExtraLargeDildoPussy>>
<</link>>)//
<</switch>>
<br><br>
You inserted it effortlessly, but soon realized it wasn't enough to provide the desired sensation. It left you feeling unsatisfied.
<br><br>
After attempting to increase your arousal for a few minutes, you decided to stop, feeling a bit frustrated. You acknowledged that you needed to explore more stimulating and challenging techniques for next time.
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<AdvancePeriod>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your ass. <<print $Inventory.SmallDildo.Description>>
<br><br>
<<if $Player.Ass lt 15>>
<<ReduceArousal 30>>
After 5 minutes, you decided it was time to move on to the next step. However, when you tried to push your small toy inside, you realized that due to lack of use, your anus was too tight for it, causing pain and thus reducing your arousal. As a result, you decided to stop and try a finger next time.
<<elseif $Player.Ass lt 30>>
<<ReduceArousal 30>>
<<set $Player.Ass += 1>>
After 5 minutes, you decided it was time to move on to the next step. However, when you attempted to insert the toy inside, you noticed that due to lack of use, your anus was too tight, leading to discomfort. It was not painful, so you decided to push further. It took several minutes to get past the first ring,
<br><br>
The discomfort increased as the dildo was pushed deeper, reaching its peak when it was few centimeters in. At that point, you chose to stop pushing and instead tried repositioning it inside your ass, which improved the situation. You discovered one of your sweet spots and stimulated it.
<br><br>
Ultimately, despite still being too tight to reach orgasm, you did make some progress.
<<elseif $Player.Ass lt 50>>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your anus.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your ass without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches. It took several minutes to get past the first ring, but once the dildo slid through, the rest of the process was much smoother. Feeling very tight but just right due to your limited experience, you could sense your heartbeat down there.
<br><br>
Then, rather than opting for slow in-and-out motions, you began exploring different erogenous areas inside your ass. You aimed to discover what sensations you enjoyed, didn't like, or preferred. In your exploration, you uncovered several pleasurable spots.
<br><br>
<<if $Player.Arousal gte 70>>
<<ReduceArousal 30>>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. As you began to move faster, you could feel the heat building, and the tightness getting even more intense. You knew you were on the edge of an amazing orgasm and when it came, it was incredible. Your body was shaking and convulsing as your muscles continued to spasm, and your legs and arms were covered in goose bumps.
<<else>>
<<AugmentArousal 10>>
However, despite attempting to arouse yourself, the enjoyment wasn't quite enough to bring you to the point of climax. After persisting for 10 minutes, you eventually stopped, feeling a bit frustrated, as your level of arousal wasn't sufficient.
<</if>>
<<elseif $Player.Ass lt 100>>
<<set $Player.Ass += 1>>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your anus.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your ass without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches. It took a minute to get past the first ring, but once the dildo slid through, the rest of the process was much smoother. Feeling quite tight , it was still a little underwhelming as you knew you could take more.
<br><br>
<<if $Player.Arousal gte 70>>
<<ReduceArousal 15>>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation. It didn't take much time - within three minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<<else>>
<<AugmentArousal 10>>
However, despite attempting to arouse yourself, the enjoyment wasn't quite enough to bring you to the point of climax. After persisting for 10 minutes, you eventually stopped, feeling a bit frustrated, as your level of arousal wasn't sufficient.
<</if>>
<<else>>
<<AugmentArousal 10>>
<<set $Player.Ass += 1>>
You inserted it effortlessly, but soon realized it wasn't enough to provide the desired sensation. It left you feeling unsatisfied.
<br><br>
After attempting to increase your arousal for a few minutes, you decided to stop, feeling a bit frustrated. You acknowledged that you needed to explore more stimulating and challenging techniques for next time.
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<AdvancePeriod>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.SmallDildo.Description>>
<br>
<<if $Player.Pussy lt 100>>
<div style="position: relative; width: 400px; height: 300px; padding: 5px">
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Small/base.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 300px">
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Small/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 300px">
<<case "black">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Small/layer_hair_raven.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 300px">
<<case "gray">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Small/layer_hair_ashen.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 300px">
<<case "red">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Small/layer_hair_red.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 300px">
<<case "brown">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Small/layer_hair_brown.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 300px">
<<default>>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Small/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 300px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Small/layer_ear_elf.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 300px">
<<default>>
<</switch>>
</div>
<br>
<</if>>
<<if $Player.Pussy lt 15>>
<<ReduceArousal 30>>
After 5 minutes, you decided it was time to move on to the next step. However, when you tried to push your small toy inside, you realized that due to lack of use, your pussy was too tight for it, causing pain and thus reducing your arousal. As a result, you decided to stop and try a finger next time.
<<elseif $Player.Pussy lt 30>>
<<ReduceArousal 30>>
<<set $Player.Pussy += 1>>
After 5 minutes, you decided it was time to move on to the next step. However, when you attempted to insert the toy inside, you noticed that due to lack of use, your pussy was too tight, leading to discomfort. It was not painful, so you decided to push further and felt your very tight vagina slowly swallowing it.
<br><br>
The discomfort increased as the dildo was pushed deeper, reaching its peak when it was few centimeters in. At that point, you chose to stop pushing and instead tried repositioning it inside your vagina, which improved the situation. You discovered one of your sweet spots and stimulated it.
<br><br>
Ultimately, despite still being too tight to reach orgasm, you did make some progress.
<<elseif $Player.Pussy lt 50>>
<<set $Player.Pussy += 1>>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your vagina without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br>
<div style="position: relative; width: 400px; height: 300px; padding: 5px">
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Small/base2.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 300px">
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Small/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 300px">
<<case "black">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Small/layer_hair_raven.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 300px">
<<case "gray">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Small/layer_hair_ashen.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 300px">
<<case "red">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Small/layer_hair_red.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 300px">
<<case "brown">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Small/layer_hair_brown.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 300px">
<<default>>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Small/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 300px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Small/layer_ear_elf.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 300px">
<<default>>
<</switch>>
</div>
<br>
Slowly but steadily, you managed to insert the toy all the way in over the course of ten minutes, experiencing a gradual buildup of arousal. Feeling very tight but just right due to your limited experience, you could sense your heartbeat down there.
<br><br>
Then, rather than opting for slow in-and-out motions, you began exploring different erogenous areas inside your vagina. You aimed to discover what sensations you enjoyed, didn't like, or preferred. In your exploration, you uncovered several pleasurable spots.
<br><br>
<<if $Player.Arousal gte 70>>
<<ReduceArousal 30>>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your wet and dripping pussy. It didn't take much time - within three minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<<else>>
<<AugmentArousal 10>>
However, despite attempting to arouse yourself, the enjoyment wasn't quite enough to bring you to the point of climax. After persisting for 10 minutes, you eventually stopped, feeling a bit frustrated, as your level of arousal wasn't sufficient.
<</if>>
<<elseif $Player.Pussy lt 100>>
<<set $Player.Pussy += 1>>
After a few minutes, your desire grew stronger, prompting you to move your tit closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your vagina without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br>
<div style="position: relative; width: 400px; height: 300px; padding: 5px">
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Small/base2.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 300px">
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Small/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 300px">
<<case "black">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Small/layer_hair_raven.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 300px">
<<case "gray">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Small/layer_hair_ashen.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 300px">
<<case "red">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Small/layer_hair_red.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 300px">
<<case "brown">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Small/layer_hair_brown.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 300px">
<<default>>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Small/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 300px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Small/layer_ear_elf.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 300px">
<<default>>
<</switch>>
</div>
<br>
Slowly but steadily, you managed to insert the toy all the way in over the course of ten minutes, experiencing a gradual buildup of arousal. It felt like quite a tight fit, but you knew you could take more, which was a little underwhelming.
<br><br>
<<if $Player.Arousal gte 70>>
<<ReduceArousal 15>>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your wet and dripping pussy. It didn't take much time - within three minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<<else>>
<<AugmentArousal 10>>
However, despite attempting to arouse yourself, the enjoyment wasn't quite enough to bring you to the point of climax. After persisting for 10 minutes, you eventually stopped, feeling a bit frustrated, as your level of arousal wasn't sufficient.
<</if>>
<<else>>
<<set $Player.Pussy += 1>>
<<AugmentArousal 10>>
<br>
<div style="position: relative; width: 400px; height: 300px; padding: 5px">
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Small/base2.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 300px">
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Small/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 300px">
<<case "black">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Small/layer_hair_raven.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 300px">
<<case "gray">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Small/layer_hair_ashen.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 300px">
<<case "red">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Small/layer_hair_red.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 300px">
<<case "brown">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Small/layer_hair_brown.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 300px">
<<default>>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Small/layer_hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 300px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/scenes/masturbation/sextoys/Dildo/Pussy/Small/layer_ear_elf.png"
style="position: absolute; left: 0; top: 0; width: 400px; height: 300px">
<<default>>
<</switch>>
</div>
<br>
You inserted it effortlessly, but soon realized it wasn't enough to provide the desired sensation. It left you feeling unsatisfied.
<br><br>
After attempting to increase your arousal for a few minutes, you decided to stop, feeling a bit frustrated. You acknowledged that you needed to explore more stimulating and challenging techniques for next time.
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<AdvancePeriod>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.BigDragonDildo.Description>>
todo
You got more corrupt.
[[You are done->Masturbate]]<<AdvancePeriod>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.BigDragonDildo.Description>>
todo
You got more corrupt.
[[You are done->Masturbate]]<<AdvancePeriod>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.DragonDildo.Description>>
todo
You got more corrupt.
[[You are done->Masturbate]]<<AdvancePeriod>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.DragonDildo.Description>>
todo
You got more corrupt.
[[You are done->Masturbate]]<<AdvancePeriod>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.ExtraLargeDragonDildo.Description>>
todo
You got more corrupt.
[[You are done->Masturbate]]<<AdvancePeriod>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.ExtraLargeDragonDildo.Description>>
todo
You got more corrupt.
[[You are done->Masturbate]]<<AdvancePeriod>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.SmallDragonDildo.Description>>
todo
You got more corrupt.
[[You are done->Masturbate]]<<AdvancePeriod>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.SmallDragonDildo.Description>>
todo
You got more corrupt.
[[You are done->Masturbate]]<<AdvancePeriod>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.BigHorseDildo.Description>>
todo
You got more corrupt.
[[You are done->Masturbate]]<<nobr>><<AdvancePeriod>>
<</nobr>>After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.HorseDildo.Description>>
<<if $Player.Pussy lt 400>>
<<nobr>><<AugmentArousal 30>>
<</nobr>>After gradually building up arousal for 5 minutes, you then position the 12cm wide flare at the entrance of your vagina and gently applied pressure.
You could sense a slight stretching at your entrance, heightening your arousal subtly, before increasing the pressure further. However, as it started to become uncomfortable, you realized you were too tight to accommodate that large sized flare.
<<elseif $Player.Pussy lt 800>>
<<nobr>><<ReduceArousal 30>>
<<set $Player.Pussy += 8>>
<</nobr>>After gradually building up arousal for 5 minutes, you then position the 12cm wide flare at the entrance of your vagina and gently applied pressure.
You could sense a slight stretching at your entrance, heightening your arousal subtly, before increasing the pressure further.
It started to feel slightly uncomfortable, but not enough to deter you from applying pressure. You were aware that once the head of the horse dildo was inserted, the sensation would improve. Therefore, you persisted, exerting more and more force, pushing nearly to your limit. You could sense the pressure at the entrance of your vagina increasing as the tip pressed against it, causing your vagina to gradually stretch without needing to make any movements.
The intense pressure caused the dildo to bend significantly before sliding all the way in within a fraction of a second. The forceful impact against the back of your vagina triggered an instant orgasm, causing your eyes to roll back in pleasure.
<img src="images/scenes/masturbation/bighorsedildo_green.png" width="300px">
It took you about 30 seconds to regain your composure. You attempted to adjust the horse dildo, but it felt uncomfortable due to your tightness, making it difficult to enjoy. Ultimately, you decided to remove it, which was quite painful due to its flared head. Despite this, it was not a negative masturbation session.
<<elseif $Player.Pussy lt 1200>>
After gradually building up arousal for 5 minutes, you then position the 12cm wide flare at the entrance of your vagina and gently applied pressure.
You could sense a slight stretching at your entrance, heightening your arousal subtly, before increasing the pressure further.
<<if $Player.Arousal gte 70>>
<<nobr>><<ReduceArousal 30>>
<</nobr>>You exerted more and more force on the dildo. You could sense the pressure at the entrance of your vagina increasing as the tip pressed against it, causing your vagina to gradually stretch without needing to make any movements.
The intense pressure caused the dildo to bend significantly before sliding all the way in within a fraction of a second. The forceful impact against the back of your vagina triggered an instant orgasm, causing your eyes to roll back in pleasure.
<img src="images/scenes/masturbation/bighorsedildo_green.png" width="300px">
It took you about 30 seconds to regain your composure. Not wanting to stop so quickly, you started moving it back and forth. You could feel the big flare stimulating all your sensitive areas with each movement, bringing you immense pleasure. It was the ideal width for your enjoyment. While it was too long for you to take it all in, you were still able to take almost half of it.
You could feel the tip hitting your cervix as your orgasm built up until you reached climax and squirted all over your bed.
Fully satisfied, you thoroughly cleaned the area and the toy before going back to your occupations.
<<else>>
<<nobr>><<AugmentArousal 10>>
<</nobr>>You applied increasing pressure to the sex toy. As you were not sufficiently aroused and lubricated, it began to feel slightly uncomfortable, prompting you to cease before penetration.
<</if>>
<<set $Player.Pussy += 8>>
<<elseif $Player.Pussy lt 1600>>
<<if $Player.Arousal gte 70>>
<<nobr>><<ReduceArousal 15>>
<</nobr>>You exerted more and more force on the dildo. You could sense the pressure at the entrance of your vagina increasing as the tip pressed against it, causing your vagina to gradually stretch without needing to make any movements.
The intense pressure caused the dildo to bend slightly before sliding all the way in within a fraction of a second. The forceful impact against the back of your vagina, causing your eyes to roll back in pleasure.
<img src="images/scenes/masturbation/bighorsedildo_green.png" width="300px">
You began moving it back and forth, feeling the flare stimulating all your sensitive areas with each movement, bringing you great pleasure. Despite its size, you felt like you could handle a bit more and didn't feel as stretched as you desired. Although it was too long for you to take it all in, you managed to take almost two-thirds of it. As your orgasm built up, you could feel the tip pressing against your cervix until you finally reached climax.
Feeling quite content, you meticulously cleaned the toy before returning to your daily activities.
<<else>>
<<nobr>><<AugmentArousal 10>>
<</nobr>>You exerted more and more force on the dildo. You could sense the pressure at the entrance of your vagina increasing as the tip pressed against it, causing your vagina to gradually stretch without needing to make any movements.
The intense pressure caused the dildo to bend slightly before sliding all the way in within a fraction of a second. The forceful impact against the back of your vagina.
<img src="images/scenes/masturbation/bighorsedildo_green.png" width="300px">
You began moving it back and forth, feeling the flare stimulating all your sensitive areas with each movement, bringing you great pleasure. Despite its size, you felt like you could handle a bit more and didn't feel as stretched as you desired. Although it was too long for you to take it all in, you managed to take almost two-thirds of it.
Since you were not adequately stimulated and lubricated, you started to feel a bit uncomfortable and realized that you weren't reaching orgasm, which led you to stop.
<</if>><<nobr>>
<<set $Player.Pussy += 8>><</nobr>>
<<else>>
<<nobr>><<AugmentArousal 10>>
<</nobr>>You could feel your vagina gradually stretching as the horse dildo slid all the way in effortlessly. You started moving it back and forth slowly at first, then picked up the pace, going faster and harder.
<img src="images/scenes/masturbation/bighorsedildo_green.png" width="300px">
Despite its size, you felt like you needed more and wanted to feel even more stretched. You could feel the tip hitting against your cervix harder and harder, until you took almost all of the horse dildo to the base.
You continued using it for over 20 minutes, but unfortunately, your orgasm couldn't build up as the dildo wasn't large enough to satisfy you. Frustrated, you eventually stopped.
<</if>>
You got more corrupt.
[[You are done->Masturbate]]<<AdvancePeriod>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.ExtraLargeHorseDildo.Description>>
todo
You got more corrupt.
[[You are done->Masturbate]]<<nobr>><<AdvancePeriod>>
<</nobr>>After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.HorseDildo.Description>>
<img src="images/scenes/masturbation/hugehorsedildo_blond5.png" width="300px">
<<if $Player.Pussy lt 800>>
<<nobr>><<AugmentArousal 30>>
<</nobr>>After gradually building up arousal for 5 minutes, you then position the 16cm wide flare at the entrance of your vagina and gently applied pressure. It was larger than any horse like cock you've ever seen, but it aroused you even more.
You could sense a slight stretching at your entrance, heightening your arousal subtly, before increasing the pressure further. However, as it started to become uncomfortable, you realized you were too tight to accommodate that large sized flare.
<<elseif $Player.Pussy lt 1600>>
<<nobr>><<ReduceArousal 30>>
<<set $Player.Pussy += 12>>
<</nobr>>After gradually building up arousal for 5 minutes, you then position the 16cm wide flare at the entrance of your vagina and gently applied pressure. It was larger than any horse like cock you've ever seen, but it aroused you even more.
You could sense a slight stretching at your entrance, heightening your arousal subtly, before increasing the pressure further.
It started to feel slightly uncomfortable, but not enough to deter you from applying pressure. You were aware that once the head of the horse dildo was inserted, the sensation would improve. Therefore, you persisted, exerting more and more force, pushing nearly like a mad girl. You could sense the pressure at the entrance of your vagina increasing as the tip pressed against it, causing your vagina to gradually stretch without needing to make any movements.
The intense pressure caused the dildo to bend significantly before sliding all the way in within a fraction of a second. The forceful impact against the back of your vagina triggered an instant orgasm, causing your eyes to roll back in pleasure.
<img src="images/scenes/masturbation/hugehorsedildo_blond3.png" width="300px">
IIt took you about 30 seconds to regain your composure. You attempted to adjust the horse dildo, but it felt uncomfortable due to your tightness, making it difficult to enjoy. Ultimately, you decided to remove it, which was quite painful due to its flared head. Despite this, it was not a negative masturbation session.
<<elseif $Player.Pussy lt 2400>>
After gradually building up arousal for 5 minutes, you then position the 10cm wide flare at the entrance of your vagina and gently applied pressure.
You could sense a slight stretching at your entrance, heightening your arousal subtly, before increasing the pressure further.
<<if $Player.Arousal gte 70>>
<<nobr>><<ReduceArousal 30>>
<</nobr>>You exerted more and more force on the dildo. You could sense the pressure at the entrance of your vagina increasing as the tip pressed against it, causing your vagina to gradually stretch without needing to make any movements.
The intense pressure caused the dildo to bend significantly before sliding all the way in within a fraction of a second. The forceful impact against the back of your vagina triggered an instant orgasm, causing your eyes to roll back in pleasure.
<img src="images/scenes/masturbation/hugehorsedildo_blond4.png" width="300px">
It took you about 30 seconds to regain your composure. Not wanting to stop so quickly, you started moving it back and forth. You could feel the extra large flare stimulating all your sensitive areas with each movement, bringing you immense pleasure. It was the ideal width for your enjoyment. While it was too long for you to take it all in, you were still able to take almost half of it.
You could feel the tip hitting your cervix as your orgasm built up until you reached climax and squirted all over your bed.
Fully satisfied, you thoroughly cleaned the area and the toy before going back to your occupations.
<<else>>
<<nobr>><<AugmentArousal 10>>
<</nobr>>You applied increasing pressure to the sex toy. As you were not sufficiently aroused and lubricated, it began to feel slightly uncomfortable, prompting you to cease before penetration.
<</if>>
<<set $Player.Pussy += 12>>
<<elseif $Player.Pussy lt 3200>>
<<if $Player.Arousal gte 70>>
<<nobr>><<ReduceArousal 15>>
<</nobr>>You exerted more and more force on the dildo. You could sense the pressure at the entrance of your vagina increasing as the tip pressed against it, causing your vagina to gradually stretch without needing to make any movements.
The intense pressure caused the dildo to bend slightly before sliding all the way in within a fraction of a second. The forceful impact against the back of your vagina, causing your eyes to roll back in pleasure.
<img src="images/scenes/masturbation/hugehorsedildo_blond.png" width="300px">
You began moving it back and forth, feeling the flare stimulating all your sensitive areas with each movement, bringing you great pleasure. Despite its size, you felt like you could handle a bit more and didn't feel as stretched as you desired. Although it was too long for you to take it all in, you managed to take almost two-thirds of it. As your orgasm built up, you could feel the tip pressing against your cervix until you finally reached climax.
Feeling quite content, you meticulously cleaned the toy before returning to your daily activities.
<<else>>
<<nobr>><<AugmentArousal 10>>
<</nobr>>You exerted more and more force on the dildo. You could sense the pressure at the entrance of your vagina increasing as the tip pressed against it, causing your vagina to gradually stretch without needing to make any movements.
The intense pressure caused the dildo to bend slightly before sliding all the way in within a fraction of a second. The forceful impact against the back of your vagina.
<img src="images/scenes/masturbation/hugehorsedildo_blond2.png" width="300px">
You began moving it back and forth, feeling the flare stimulating all your sensitive areas with each movement, bringing you great pleasure. Despite its size, you felt like you could handle a bit more and didn't feel as stretched as you desired. Although it was too long for you to take it all in, you managed to take almost two-thirds of it.
Since you were not adequately stimulated and lubricated, you started to feel a bit uncomfortable and realized that you weren't reaching orgasm, which led you to stop.
<</if>><<nobr>>
<<set $Player.Pussy += 12>><</nobr>>
<<else>>
<<nobr>><<ReduceArousal 50>>
<</nobr>>To add excitement, you decided to use a huge dildo. Placing it on your chair, you sat down on it and felt your vagina gradually stretching as the dildo entered you, widening to that 16cm flare. Starting with slow movements up and down, you then decided to intensify the experience by placing your feets on the chair to squat on the toy, enabling faster, harder, and deeper movements.
<img src="images/scenes/masturbation/hugehorsedildomax_blond.png" width="300px">
The tip of the dildo repeatedly hitting your cervix intensified the sensation, causing your arousal to increase and your juices to flow, making the chair slippery. With growing pleasure, you intensified your movements, putting more weight into it.
As your feet slipped off the chair, you suddenly found yourself sitting on that chair, caught off guard by the unexpected fall.
<img src="images/scenes/masturbation/hugehorsedildomax_blond2.png" width="300px">
You gasped for air while moaning and cumming, as you nearly fainted from the shock. Unintentionally, you got that huge horse dildo inserted all the way to the base into your cunt, stretching it to its maximum capacity both lengthwise and widthwise. The forceful thrust, which reached and pressed the deepest part of your antomy, pushed your cervix and womb way up and provided the exact sensation you were seeking.
You squirted all over the place, and it took you more than 5 minutes to regain your composure. Removing the dildo was slightly painful, but your profound satisfaction overshadowed any discomfort.
<</if>>
You got more corrupt.
[[You are done->Masturbate]]<<AdvancePeriod>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.HorseDildo.Description>>
todo
You got more corrupt.
[[You are done->Masturbate]]<<nobr>><<AdvancePeriod>>
<</nobr>>After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.HorseDildo.Description>>
<<if $Player.Pussy lt 100>>
<<nobr>><<AugmentArousal 30>>
<</nobr>>After gradually building up arousal for 5 minutes, you then position the 10cm wide flare at the entrance of your vagina and gently applied pressure.
You could sense a slight stretching at your entrance, heightening your arousal subtly, before increasing the pressure further. However, as it started to become uncomfortable, you realized you were too tight to accommodate that large sized flare.
<<elseif $Player.Pussy lt 200>>
<<nobr>><<ReduceArousal 30>>
<<set $Player.Pussy += 6>>
<</nobr>>After gradually building up arousal for 5 minutes, you then position the 10cm wide flare at the entrance of your vagina and gently applied pressure.
You could sense a slight stretching at your entrance, heightening your arousal subtly, before increasing the pressure further.
It started to feel slightly uncomfortable, but not enough to deter you from applying pressure. You were aware that once the head of the horse dildo was inserted, the sensation would improve. Therefore, you persisted, exerting more and more force, pushing nearly to your limit. You could sense the pressure at the entrance of your vagina increasing as the tip pressed against it, causing your vagina to gradually stretch without needing to make any movements.
The intense pressure caused the dildo to bend significantly before sliding all the way in within a fraction of a second. The forceful impact against the back of your vagina triggered an instant orgasm, causing your eyes to roll back in pleasure.
IIt took you about 30 seconds to regain your composure. You attempted to adjust the horse dildo, but it felt uncomfortable due to your tightness, making it difficult to enjoy. Ultimately, you decided to remove it, which was quite painful due to its flared head. Despite this, it was not a negative masturbation session.
<<elseif $Player.Pussy lt 400>>
After gradually building up arousal for 5 minutes, you then position the 10cm wide flare at the entrance of your vagina and gently applied pressure.
You could sense a slight stretching at your entrance, heightening your arousal subtly, before increasing the pressure further.
<<if $Player.Arousal gte 70>>
<<nobr>><<ReduceArousal 30>>
<</nobr>>You exerted more and more force on the dildo. You could sense the pressure at the entrance of your vagina increasing as the tip pressed against it, causing your vagina to gradually stretch without needing to make any movements.
The intense pressure caused the dildo to bend significantly before sliding all the way in within a fraction of a second. The forceful impact against the back of your vagina triggered an instant orgasm, causing your eyes to roll back in pleasure.
It took you about 30 seconds to regain your composure. Not wanting to stop so quickly, you started moving it back and forth. You could feel the flare stimulating all your sensitive areas with each movement, bringing you immense pleasure. It was the ideal width for your enjoyment. While it was too long for you to take it all in, you were still able to take almost half of it.
You could feel the tip hitting your cervix as your orgasm built up until you reached climax and squirted all over your bed.
Fully satisfied, you thoroughly cleaned the area and the toy before going back to your occupations.
<<else>>
<<nobr>><<AugmentArousal 10>>
<</nobr>>You applied increasing pressure to the sex toy. As you were not sufficiently aroused and lubricated, it began to feel slightly uncomfortable, prompting you to cease before penetration.
<</if>>
<<set $Player.Pussy += 6>>
<<elseif $Player.Pussy lt 800>>
<<if $Player.Arousal gte 70>>
<<nobr>><<ReduceArousal 15>>
<</nobr>>You exerted more and more force on the dildo. You could sense the pressure at the entrance of your vagina increasing as the tip pressed against it, causing your vagina to gradually stretch without needing to make any movements.
The intense pressure caused the dildo to bend slightly before sliding all the way in within a fraction of a second. The forceful impact against the back of your vagina, causing your eyes to roll back in pleasure.
You began moving it back and forth, feeling the flare stimulating all your sensitive areas with each movement, bringing you great pleasure. Despite its size, you felt like you could handle a bit more and didn't feel as stretched as you desired. Although it was too long for you to take it all in, you managed to take almost two-thirds of it. As your orgasm built up, you could feel the tip pressing against your cervix until you finally reached climax.
Feeling quite content, you meticulously cleaned the toy before returning to your daily activities.
<<else>>
<<nobr>><<AugmentArousal 10>>
<</nobr>>You exerted more and more force on the dildo. You could sense the pressure at the entrance of your vagina increasing as the tip pressed against it, causing your vagina to gradually stretch without needing to make any movements.
The intense pressure caused the dildo to bend slightly before sliding all the way in within a fraction of a second. The forceful impact against the back of your vagina.
You began moving it back and forth, feeling the flare stimulating all your sensitive areas with each movement, bringing you great pleasure. Despite its size, you felt like you could handle a bit more and didn't feel as stretched as you desired. Although it was too long for you to take it all in, you managed to take almost two-thirds of it.
Since you were not adequately stimulated and lubricated, you started to feel a bit uncomfortable and realized that you weren't reaching orgasm, which led you to stop.
<</if>><<nobr>>
<<set $Player.Pussy += 6>><</nobr>>
<<else>>
<<nobr>><<AugmentArousal 10>>
<</nobr>>You could feel your vagina gradually stretching as the horse dildo slid all the way in effortlessly. You started moving it back and forth slowly at first, then picked up the pace, going faster and harder.
Despite its size, you felt like you needed more and wanted to feel even more stretched. You could feel the tip hitting against your cervix harder and harder, until you took almost all of the horse dildo to the base.
You continued using it for over 20 minutes, but unfortunately, your orgasm couldn't build up as the dildo wasn't large enough to satisfy you. Frustrated, you eventually stopped.
<</if>>
You got more corrupt.
[[You are done->Masturbate]]<<nobr>><<AdvancePeriod>>
<</nobr>>After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.HorseDildo.Description>>
<<if $Player.Pussy lt 100>>
<<nobr>><<AugmentArousal 30>>
<</nobr>>After gradually building up arousal for 5 minutes, you then position the 10cm wide flare at the entrance of your vagina and gently applied pressure.
You could sense a slight stretching at your entrance, heightening your arousal subtly, before increasing the pressure further. However, as it started to become uncomfortable, you realized you were too tight to accommodate that large sized flare.
<<elseif $Player.Pussy lt 200>>
<<nobr>><<ReduceArousal 30>>
<<set $Player.Pussy += 4>>
<</nobr>>After gradually building up arousal for 5 minutes, you then position the 10cm wide flare at the entrance of your vagina and gently applied pressure.
You could sense a slight stretching at your entrance, heightening your arousal subtly, before increasing the pressure further.
It started to feel slightly uncomfortable, but not enough to deter you from applying pressure. You were aware that once the head of the horse dildo was inserted, the sensation would improve. Therefore, you persisted, exerting more and more force, pushing nearly to your limit. You could sense the pressure at the entrance of your vagina increasing as the tip pressed against it, causing your vagina to gradually stretch without needing to make any movements.
The intense pressure caused the dildo to bend significantly before sliding all the way in within a fraction of a second. The forceful impact against the back of your vagina triggered an instant orgasm, causing your eyes to roll back in pleasure.
IIt took you about 30 seconds to regain your composure. You attempted to adjust the horse dildo, but it felt uncomfortable due to your tightness, making it difficult to enjoy. Ultimately, you decided to remove it, which was quite painful due to its flared head. Despite this, it was not a negative masturbation session.
<<elseif $Player.Pussy lt 400>>
After gradually building up arousal for 5 minutes, you then position the 10cm wide flare at the entrance of your vagina and gently applied pressure.
You could sense a slight stretching at your entrance, heightening your arousal subtly, before increasing the pressure further.
<<if $Player.Arousal gte 70>>
<<nobr>><<ReduceArousal 30>>
<</nobr>>You exerted more and more force on the dildo. You could sense the pressure at the entrance of your vagina increasing as the tip pressed against it, causing your vagina to gradually stretch without needing to make any movements.
The intense pressure caused the dildo to bend significantly before sliding all the way in within a fraction of a second. The forceful impact against the back of your vagina triggered an instant orgasm, causing your eyes to roll back in pleasure.
It took you about 30 seconds to regain your composure. Not wanting to stop so quickly, you started moving it back and forth. You could feel the flare stimulating all your sensitive areas with each movement, bringing you immense pleasure. It was the ideal width for your enjoyment. While it was too long for you to take it all in, you were still able to take almost half of it.
You could feel the tip hitting your cervix as your orgasm built up until you reached climax and squirted all over your bed.
Fully satisfied, you thoroughly cleaned the area and the toy before going back to your occupations.
<<else>>
<<nobr>><<AugmentArousal 10>>
<</nobr>>You applied increasing pressure to the sex toy. As you were not sufficiently aroused and lubricated, it began to feel slightly uncomfortable, prompting you to cease before penetration.
<</if>>
<<set $Player.Pussy += 4>>
<<elseif $Player.Pussy lt 800>>
<<if $Player.Arousal gte 70>>
<<nobr>><<ReduceArousal 15>>
<</nobr>>You exerted more and more force on the dildo. You could sense the pressure at the entrance of your vagina increasing as the tip pressed against it, causing your vagina to gradually stretch without needing to make any movements.
The intense pressure caused the dildo to bend slightly before sliding all the way in within a fraction of a second. The forceful impact against the back of your vagina, causing your eyes to roll back in pleasure.
You began moving it back and forth, feeling the flare stimulating all your sensitive areas with each movement, bringing you great pleasure. Despite its size, you felt like you could handle a bit more and didn't feel as stretched as you desired. Although it was too long for you to take it all in, you managed to take almost two-thirds of it. As your orgasm built up, you could feel the tip pressing against your cervix until you finally reached climax.
Feeling quite content, you meticulously cleaned the toy before returning to your daily activities.
<<else>>
<<nobr>><<AugmentArousal 10>>
<</nobr>>You exerted more and more force on the dildo. You could sense the pressure at the entrance of your vagina increasing as the tip pressed against it, causing your vagina to gradually stretch without needing to make any movements.
The intense pressure caused the dildo to bend slightly before sliding all the way in within a fraction of a second. The forceful impact against the back of your vagina.
You began moving it back and forth, feeling the flare stimulating all your sensitive areas with each movement, bringing you great pleasure. Despite its size, you felt like you could handle a bit more and didn't feel as stretched as you desired. Although it was too long for you to take it all in, you managed to take almost two-thirds of it.
Since you were not adequately stimulated and lubricated, you started to feel a bit uncomfortable and realized that you weren't reaching orgasm, which led you to stop.
<</if>><<nobr>>
<<set $Player.Pussy += 4>><</nobr>>
<<else>>
<<nobr>><<AugmentArousal 10>>
<</nobr>>You could feel your vagina gradually stretching as the horse dildo slid all the way in effortlessly. You started moving it back and forth slowly at first, then picked up the pace, going faster and harder.
Despite its size, you felt like you needed more and wanted to feel even more stretched. You could feel the tip hitting against your cervix harder and harder, until you took almost all of the horse dildo to the base.
You continued using it for over 20 minutes, but unfortunately, your orgasm couldn't build up as the dildo wasn't large enough to satisfy you. Frustrated, you eventually stopped.
<</if>>
You got more corrupt.
[[You are done->Masturbate]]<<nobr>><<AdvancePeriod>>
<</nobr>>After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.HorseDildo.Description>>
<<if $Player.Pussy lt 50>>
<<nobr>><<AugmentArousal 30>>
<</nobr>>After gradually building up arousal for 5 minutes, you then position the 7cm wide flare at the entrance of your vagina and gently applied pressure.
You could sense a slight stretching at your entrance, heightening your arousal subtly, before increasing the pressure further. However, as it started to become uncomfortable, you realized you were too tight to accommodate that large sized flare.
<<elseif $Player.Pussy lt 100>>
<<nobr>><<ReduceArousal 30>>
<<set $Player.Pussy += 1>>
<</nobr>>After gradually building up arousal for 5 minutes, you then position the 7cm wide flare at the entrance of your vagina and gently applied pressure.
You could sense a slight stretching at your entrance, heightening your arousal subtly, before increasing the pressure further.
It started to feel slightly uncomfortable, but not enough to deter you from applying pressure. You were aware that once the head of the horse dildo was inserted, the sensation would improve. Therefore, you persisted, exerting more and more force, pushing nearly to your limit. You could sense the pressure at the entrance of your vagina increasing as the tip pressed against it, causing your vagina to gradually stretch without needing to make any movements.
The intense pressure caused the dildo to bend significantly before sliding all the way in within a fraction of a second. The forceful impact against the back of your vagina triggered an instant orgasm, causing your eyes to roll back in pleasure.
IIt took you about 30 seconds to regain your composure. You attempted to adjust the horse dildo, but it felt uncomfortable due to your tightness, making it difficult to enjoy. Ultimately, you decided to remove it, which was quite painful due to its flared head. Despite this, it was not a negative masturbation session.
<<elseif $Player.Pussy lt 200>>
After gradually building up arousal for 5 minutes, you then position the 10cm wide flare at the entrance of your vagina and gently applied pressure.
You could sense a slight stretching at your entrance, heightening your arousal subtly, before increasing the pressure further.
<<if $Player.Arousal gte 70>>
<<nobr>><<ReduceArousal 30>>
<</nobr>>You exerted more and more force on the dildo. You could sense the pressure at the entrance of your vagina increasing as the tip pressed against it, causing your vagina to gradually stretch without needing to make any movements.
The intense pressure caused the dildo to bend significantly before sliding all the way in within a fraction of a second. The forceful impact against the back of your vagina triggered an instant orgasm, causing your eyes to roll back in pleasure.
It took you about 30 seconds to regain your composure. Not wanting to stop so quickly, you started moving it back and forth. You could feel the flare stimulating all your sensitive areas with each movement, bringing you immense pleasure. It was the ideal width for your enjoyment. While it was too long for you to take it all in, you were still able to take almost half of it.
You could feel the tip hitting your cervix as your orgasm built up until you reached climax and squirted all over your bed.
Fully satisfied, you thoroughly cleaned the area and the toy before going back to your occupations.
<<else>>
<<nobr>><<AugmentArousal 10>>
<</nobr>>You applied increasing pressure to the sex toy. As you were not sufficiently aroused and lubricated, it began to feel slightly uncomfortable, prompting you to cease before penetration.
<</if>>
<<set $Player.Pussy += 1>>
<<elseif $Player.Pussy lt 400>>
<<if $Player.Arousal gte 70>>
<<nobr>><<ReduceArousal 15>>
<</nobr>>You exerted more and more force on the dildo. You could sense the pressure at the entrance of your vagina increasing as the tip pressed against it, causing your vagina to gradually stretch without needing to make any movements.
The intense pressure caused the dildo to bend slightly before sliding all the way in within a fraction of a second. The forceful impact against the back of your vagina, causing your eyes to roll back in pleasure.
You began moving it back and forth, feeling the flare stimulating all your sensitive areas with each movement, bringing you great pleasure. Despite its size, you felt like you could handle a bit more and didn't feel as stretched as you desired. Although it was too long for you to take it all in, you managed to take almost two-thirds of it. As your orgasm built up, you could feel the tip pressing against your cervix until you finally reached climax.
Feeling quite content, you meticulously cleaned the toy before returning to your daily activities.
<<else>>
<<nobr>><<AugmentArousal 10>>
<</nobr>>You exerted more and more force on the dildo. You could sense the pressure at the entrance of your vagina increasing as the tip pressed against it, causing your vagina to gradually stretch without needing to make any movements.
The intense pressure caused the dildo to bend slightly before sliding all the way in within a fraction of a second. The forceful impact against the back of your vagina.
You began moving it back and forth, feeling the flare stimulating all your sensitive areas with each movement, bringing you great pleasure. Despite its size, you felt like you could handle a bit more and didn't feel as stretched as you desired. Although it was too long for you to take it all in, you managed to take almost two-thirds of it.
Since you were not adequately stimulated and lubricated, you started to feel a bit uncomfortable and realized that you weren't reaching orgasm, which led you to stop.
<</if>><<nobr>>
<<set $Player.Pussy += 1>><</nobr>>
<<else>>
<<nobr>><<AugmentArousal 10>>
<</nobr>>You could feel your vagina gradually stretching as the horse dildo slid all the way in effortlessly. You started moving it back and forth slowly at first, then picked up the pace, going faster and harder.
Despite its size, you felt like you needed more and wanted to feel even more stretched. You could feel the tip hitting against your cervix harder and harder, until you took almost all of the horse dildo to the base.
You continued using it for over 20 minutes, but unfortunately, your orgasm couldn't build up as the dildo wasn't large enough to satisfy you. Frustrated, you eventually stopped.
<</if>>
You got more corrupt.
[[You are done->Masturbate]]<<nobr>>
<<AdvancePeriod>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.BigKnotDildo.Description>>
<br><br>
<<if $Player.Ass lt 80>>
<!-- Too tight -->
<<ReduceArousal 30>>
After 5 minutes, you decided it was time to move on to the next step. However, when you tried to push your big toy inside, you realized that your anus was too tight for it, causing pain and thus reducing your arousal. As a result, you decided to stop and try a finger next time.
<<elseif $Player.Ass lt 160>>
<!-- Too tight, just the tip-->
<<ReduceArousal 30>>
<<set $Player.Ass += 4>>
After 5 minutes, you decided it was time to move on to the next step. However, when you attempted to insert the toy inside, you noticed that your anus was too tight, leading to discomfort. It was not painful, so you decided to push further and felt your tight anus slowly swallowing it.
<br><br>
The discomfort increased as the dildo was pushed deeper, reaching its peak when it was few centimeters in. At that point, you chose to stop pushing and instead tried repositioning it inside your ass, which improved the situation. You discovered one of your sweet spots and stimulated it.
<br><br>
Ultimately, despite still being too tight to reach orgasm, you did make some progress.
<<elseif $Player.Ass lt 320>>
<!-- Good but no knot -->
<<ReduceArousal 70>>
<<set $Player.Ass += 6>>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your anus.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your ass without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br>
Slowly but steadily, you managed to insert the toy up to the top of the knot over the course of two minutes, experiencing a gradual buildup of arousal. It was stretching your anus a lot but it felt just right.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. The big knot was hitting on your clenched entrance, teasing you even more. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified your thrusts.
<br><br>
You tried to push it deeper and make your ass swallow that knot, to no avail. You were still too tight. Nonetheless, the sensations of your anus trying to be forced open by it pushed your pleasure to its limit. Within three minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<<elseif $Player.Ass lt 800>>
<!-- Knotted-->
<<ReduceArousal 100>>
<<set $Player.Ass += 10>>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your anus.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your ass without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br>
Slowly but steadily, you managed to insert the toy up to the top of the knot over the course of two minutes, experiencing a gradual buildup of arousal. It was stretching your anus a lot but it felt just right.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. The big knot was hitting on your clenched entrance, teasing you even more. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified your movements.
<br><br>
Each thrust growing increasingly forceful, your entrance slowly opened up around the knot. You could feel your orgasm approaching as your anus spread apart. It took you a minute to get stretched nearly to the full nine centimeters of the knot. It was almost too much but you were too close to stop there. You took a deep breath and pushed as hard as you could. You felt your anus widening again for a few seconds, before the toy instantly slide in and hit deep inside.
<br><br>
You climaxed on the spot. The feeling of that big knot sliding in and pressing against everything was something else. Your whole body was trembling, your head arched back, and you and couldn't hold back the loud moans.
<br><br>
Then, after a while, the orgasm had passed. The room was spinning and your whole body was weak. You lay back down and just relaxed, still with the toy in you. Your breathing calmed down and you just enjoyed the sensation. After about ten minutes, you regained control over yourself and slowly pulled out the toy, leaving your ass sore and throbbing. It felt incredible and you knew you would be back for more.
<<else>>
<!-- Not tight enough -->
<<set $Player.Ass += 10>>
<<AugmentArousal 20>>
You inserted it effortlessly, but soon realized it wasn't thick enough to provide the desired sensation, even when you successfully pushed the knot in. It left you feeling unsatisfied.
<br><br>
After attempting to increase your arousal for a few minutes, you decided to stop, feeling a bit frustrated. You acknowledged that you needed to explore more stimulating and challenging techniques for next time.
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<AdvancePeriod>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.BigKnotDildo.Description>>
<br><br>
<<if $Player.Pussy lt 80>>
<!-- Too tight -->
<<ReduceArousal 30>>
After 5 minutes, you decided it was time to move on to the next step. However, when you tried to push your big toy inside, you realized your pussy was too tight for it, causing pain and thus reducing your arousal. As a result, you decided to stop and try a finger next time.
<<elseif $Player.Pussy lt 160>>
<!-- Too tight, just the tip-->
<<ReduceArousal 30>>
<<set $Player.Pussy += 4>>
After 5 minutes, you decided it was time to move on to the next step. However, when you attempted to insert the toy inside, you noticed your pussy was too tight, leading to discomfort. It was not painful, so you decided to push further and felt your vagina slowly swallowing its big tip.
<br><br>
The discomfort increased as the dildo was pushed deeper, reaching its peak when it was few centimeters in. At that point, you chose to stop pushing and instead tried repositioning it inside your vagina, which improved the situation. You discovered one of your sweet spots and stimulated it.
<br><br>
Ultimately, despite still being too tight to reach orgasm, you did make some progress.
<<elseif $Player.Pussy lt 320>>
<!-- Good but no knot -->
<<ReduceArousal 70>>
<<set $Player.Pussy += 6>>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your vagina without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br>
Slowly but steadily, you managed to insert the toy all the way in by stretching your pussy entrance over the course of ten minutes, experiencing a gradual buildup of arousal. It was stretching your pussy a lot but it felt just right.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. The big knot was hitting on your clenched entrance, teasing you even more. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your wet and dripping pussy.
<br><br>
You tried to push it deeper and make your vagina swallow that knot, to no avail. You were still too tight. Nonetheless, the sensations of your entrance trying to be forced open by it pushed your pleasure to its limit. Within three minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<<elseif $Player.Pussy lt 800>>
<!-- Knotted-->
<<ReduceArousal 100>>
<<set $Player.Pussy += 10>>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your vagina without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br>
Slowly but steadily, you managed to insert the toy all the way in by stretching your pussy entrance over the course of ten minutes, experiencing a gradual buildup of arousal. It was stretching your pussy a lot but it felt just right.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. The big knot was hitting on your clenched entrance, teasing you even more. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your wet and dripping pussy.
<br><br>
Each thrust growing increasingly forceful, your wet entrance slowly opened up around the knot. You could feel your orgasm approaching as your pussy spread apart. It took you a minute to get stretched nearly to the full nine centimeters of the knot. It was almost too much but you were too close to stop there. You took a deep breath and pushed as hard as you could. You felt your entrance widening again for a few seconds, before the toy instantly slide in and hit your cervix.
<br><br>
You climaxed on the spot. The feeling of the knot sliding in and pressing against your g-spot was something else. Your whole body was trembling, your head arched back, and you and couldn't hold back the loud moans.
<br><br>
Then, after a while, the orgasm had passed. The room was spinning and your whole body was weak. You lay back down and just relaxed, still with the toy in you. Your breathing calmed down and you just enjoyed the sensation. After about ten minutes, you regained control over yourself and slowly pulled out the toy, leaving your pussy sore and throbbing. It felt incredible and you knew you would be back for more.
<<else>>
<!-- Not tight enough -->
<<set $Player.Pussy += 10>>
<<AugmentArousal 20>>
You inserted it effortlessly, but soon realized it wasn't thick enough to provide the desired sensation, even when you successfully pushed the big knot in. It left you feeling unsatisfied.
<br><br>
After attempting to increase your arousal for a few minutes, you decided to stop, feeling a bit frustrated. You acknowledged that you needed to explore more stimulating and challenging techniques for next time.
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<AdvancePeriod>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.ExtraLargeKnotDildo.Description>>
<br><br>
<<if $Player.Ass lt 160>>
<!-- Too tight -->
<<ReduceArousal 30>>
After 5 minutes, you decided it was time to move on to the next step. However, when you tried to push your extra large toy inside, you realized that your anus was too tight for it, causing pain and thus reducing your arousal. As a result, you decided to stop and try a finger next time.
<<elseif $Player.Ass lt 320>>
<!-- Too tight, just the tip-->
<<ReduceArousal 30>>
<<set $Player.Ass += 8>>
After 5 minutes, you decided it was time to move on to the next step. However, when you attempted to insert the toy inside, you noticed that your anus was too tight, leading to discomfort. It was not painful, so you decided to push further and felt your tight anus slowly swallowing it.
<br><br>
The discomfort increased as the dildo was pushed deeper, reaching its peak when it was few centimeters in. At that point, you chose to stop pushing and instead tried repositioning it inside your ass, which improved the situation. You discovered one of your sweet spots and stimulated it.
<br><br>
Ultimately, despite still being too tight to reach orgasm, you did make some progress.
<<elseif $Player.Ass lt 1000>>
<!-- Good but no knot -->
<<ReduceArousal 70>>
<<set $Player.Ass += 16>>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your anus.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your ass without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br>
Slowly but steadily, you managed to insert the toy up to the top of the knot over the course of two minutes, experiencing a gradual buildup of arousal. It was stretching your anus a lot but it felt just right.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. The extra large knot was hitting on your clenched entrance, teasing you even more. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified your thrusts.
<br><br>
You tried to push it deeper and make your ass swallow that knot, to no avail. You were still too tight. Nonetheless, the sensations of your anus trying to be forced open by it pushed your pleasure to its limit. Within three minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<<elseif $Player.Ass lt 2000>>
<!-- Knotted-->
<<ReduceArousal 100>>
<<set $Player.Ass += 30>>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your anus.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your ass without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br>
Slowly but steadily, you managed to insert the toy up to the top of the knot over the course of two minutes, experiencing a gradual buildup of arousal. It was stretching your anus a lot but it felt just right.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. The extra large knot was hitting on your clenched entrance, teasing you even more. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified your movements.
<br><br>
Each thrust growing increasingly forceful, your entrance slowly opened up around the knot. You could feel your orgasm approaching as your anus spread apart. It took you a minute to get stretched nearly to the full nine centimeters of the knot. It was almost too much but you were too close to stop there. You took a deep breath and pushed as hard as you could. You felt your anus widening again for a few seconds, before the toy instantly slide in and hit deep inside.
<br><br>
You climaxed on the spot. The feeling of that huge knot sliding in and pressing against everything was something else. Your whole body was trembling, your head arched back, and you and couldn't hold back the loud moans.
<br><br>
Then, after a while, the orgasm had passed. The room was spinning and your whole body was weak. You lay back down and just relaxed, still with the toy in you. Your breathing calmed down and you just enjoyed the sensation. After about ten minutes, you regained control over yourself and slowly pulled out the toy, leaving your ass sore and throbbing. It felt incredible and you knew you would be back for more.
<<else>>
<!-- Not tight enough -->
<<set $Player.Ass += 30>>
<<AugmentArousal 20>>
You inserted it effortlessly, but soon realized it wasn't enough to provide the desired sensation, even when you successfully pushed the knot in. It left you feeling unsatisfied.
<br><br>
After attempting to increase your arousal for a few minutes, you decided to stop, feeling a bit frustrated. You acknowledged that you needed to explore more stimulating and challenging techniques for next time.
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<AdvancePeriod>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.ExtraLargeKnotDildo.Description>>
<br><br>
<<if $Player.Pussy lt 160>>
<!-- Too tight -->
<<ReduceArousal 30>>
After 5 minutes, you decided it was time to move on to the next step. However, when you tried to push your extra large toy inside, you realized your pussy was too tight for it, causing pain and thus reducing your arousal. As a result, you decided to stop and try a finger next time.
<<elseif $Player.Pussy lt 320>>
<!-- Too tight, just the tip-->
<<ReduceArousal 30>>
<<set $Player.Pussy += 8>>
After 5 minutes, you decided it was time to move on to the next step. However, when you attempted to insert the toy inside, you noticed your pussy was too tight for it, leading to discomfort. It was not painful, so you decided to push further and felt your vagina slowly swallowing its extra large tip.
<br><br>
The discomfort increased as the dildo was pushed deeper, reaching its peak when it was few centimeters in. At that point, you chose to stop pushing and instead tried repositioning it inside your vagina, which improved the situation. You discovered one of your sweet spots and stimulated it.
<br><br>
Ultimately, despite still being too tight to reach orgasm, you did make some progress.
<<elseif $Player.Pussy lt 1000>>
<!-- Good but no knot -->
<<ReduceArousal 70>>
<<set $Player.Pussy += 16>>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your vagina without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br>
Slowly but steadily, you managed to insert the toy deeper by stretching your pussy entrance over the course of ten minutes, experiencing a gradual buildup of arousal. It was stretching your pussy to its limit but it felt just right.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. The extra large knot was hitting on your clenched entrance, teasing you even more. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your wet and dripping pussy.
<br><br>
You tried to push it deeper and make your vagina swallow that knot, to no avail. You were still too tight. Nonetheless, the sensations of your entrance trying to be forced open by it pushed your pleasure to its limit. Within three minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<<elseif $Player.Pussy lt 2000>>
<!-- Knotted-->
<<ReduceArousal 100>>
<<set $Player.Pussy += 30>>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your vagina without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br>
Slowly but steadily, you managed to insert the toy all the way in by stretching your pussy entrance over the course of ten minutes, experiencing a gradual buildup of arousal. It was stretching your pussy a lot but it felt just right.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. The extra large knot was hitting on your clenched entrance, teasing you even more. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your wet and dripping pussy.
<br><br>
Each thrust growing increasingly forceful, your wet entrance slowly opened up around the knot. You could feel your orgasm approaching as your pussy spread apart. It took you a minute to get stretched nearly to the full twelve centimeters of the knot. It was almost too much but you were too close to stop there. You took a deep breath and pushed as hard as you could. You felt your entrance widening again for a few seconds, before the toy instantly slide in and hit your cervix.
<br><br>
You climaxed on the spot. The feeling of the knot that large sliding in and pressing against your g-spot was something else. Your whole body was trembling, your head arched back, and you and couldn't hold back the loud moans.
<br><br>
Then, after a while, the orgasm had passed. The room was spinning and your whole body was weak. You lay back down and just relaxed, still with the toy in you. Your breathing calmed down and you just enjoyed the sensation. After about ten minutes, you regained control over yourself and slowly pulled out the toy, leaving your pussy sore and throbbing. It felt incredible and you knew you would be back for more.
<<else>>
<!-- Not tight enough -->
<<set $Player.Pussy += 30>>
<<AugmentArousal 20>>
You inserted it effortlessly, but soon realized it wasn't enough to provide the desired sensation, even when you successfully pushed that huge knot in. It left you feeling unsatisfied.
<br><br>
After attempting to increase your arousal for a few minutes, you decided to stop, feeling a bit frustrated. You acknowledged that you needed to explore more stimulating and challenging techniques for next time.
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<AdvancePeriod>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.KnotDildo.Description>>
<br><br>
<<if $Player.Ass lt 40>>
<!-- Too tight -->
<<ReduceArousal 30>>
After 5 minutes, you decided it was time to move on to the next step. However, when you tried to push your toy inside, you realized that due to lack of use, your anus was too tight for it, causing pain and thus reducing your arousal. As a result, you decided to stop and try a finger next time.
<<elseif $Player.Ass lt 80>>
<!-- Too tight, just the tip-->
<<ReduceArousal 30>>
<<set $Player.Ass += 2>>
After 5 minutes, you decided it was time to move on to the next step. However, when you attempted to insert the toy inside, you noticed that due to lack of use, your anus was too tight, leading to discomfort. It was not painful, so you decided to push further and felt your tight anus slowly swallowing it.
<br><br>
The discomfort increased as the dildo was pushed deeper, reaching its peak when it was few centimeters in. At that point, you chose to stop pushing and instead tried repositioning it inside your ass, which improved the situation. You discovered one of your sweet spots and stimulated it.
<br><br>
Ultimately, despite still being too tight to reach orgasm, you did make some progress.
<<elseif $Player.Ass lt 160>>
<!-- Good but no knot -->
<<ReduceArousal 70>>
<<set $Player.Ass += 4>>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your anus.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your ass without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br>
Slowly but steadily, you managed to insert the toy up to the top of the knot over the course of ten minutes, experiencing a gradual buildup of arousal. Feeling very tight but just right due to your limited experience, you could sense your heartbeat down there.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. The knot was hitting on your clenched entrance, teasing you even more. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified your thrusts.
<br><br>
You tried to push it deeper and make your ass swallow that knot, to no avail. You were still too tight. Nonetheless, the sensations of your anus trying to be forced open by it pushed your pleasure to its limit. Within three minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<<elseif $Player.Ass lt 400>>
<!-- Knotted-->
<<ReduceArousal 100>>
<<set $Player.Ass += 6>>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your anus.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your ass without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br>
Slowly but steadily, you managed to insert the toy up to the top of the knot over the course of two minutes, experiencing a gradual buildup of arousal. Feeling quite tight but just right due to your limited experience, you could sense your heartbeat down there.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. The knot was hitting on your clenched entrance, teasing you even more. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified your movements.
<br><br>
Each thrust growing increasingly forceful, your entrance slowly opened up around the knot. You could feel your orgasm approaching as your anus spread apart. It took you a minute to get stretched nearly to the full six centimeters of the knot. It was almost too much but you were too close to stop there. You took a deep breath and pushed as hard as you could. You felt your anus widening again for a few seconds, before the toy instantly slide in and hit deep inside.
<br><br>
You climaxed on the spot. The feeling of the knot sliding in and pressing against everything was something else. Your whole body was trembling, your head arched back, and you and couldn't hold back the loud moans.
<br><br>
Then, after a while, the orgasm had passed. The room was spinning and your whole body was weak. You lay back down and just relaxed, still with the toy in you. Your breathing calmed down and you just enjoyed the sensation. After about ten minutes, you regained control over yourself and slowly pulled out the toy, leaving your ass sore and throbbing. It felt incredible and you knew you would be back for more.
<<else>>
<!-- Not tight enough -->
<<set $Player.Ass += 6>>
<<AugmentArousal 20>>
You inserted it effortlessly, but soon realized it wasn't thick enough to provide the desired sensation, even when you successfully pushed the knot in. It left you feeling unsatisfied.
<br><br>
After attempting to increase your arousal for a few minutes, you decided to stop, feeling a bit frustrated. You acknowledged that you needed to explore more stimulating and challenging techniques for next time.
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<AdvancePeriod>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.KnotDildo.Description>>
<br><br>
<<if $Player.Pussy lt 40>>
<!-- Too tight -->
<<ReduceArousal 30>>
After 5 minutes, you decided it was time to move on to the next step. However, when you tried to push your toy inside, you realized your pussy was too tight for it, causing pain and thus reducing your arousal. As a result, you decided to stop and try a finger next time.
<<elseif $Player.Pussy lt 80>>
<!-- Too tight, just the tip-->
<<ReduceArousal 30>>
<<set $Player.Pussy += 2>>
After 5 minutes, you decided it was time to move on to the next step. However, when you attempted to insert the toy inside, you noticed your pussy was too tight, leading to discomfort. It was not painful, so you decided to push further and felt your very tight vagina slowly swallowing its tip.
<br><br>
The discomfort increased as the dildo was pushed deeper, reaching its peak when it was few centimeters in. At that point, you chose to stop pushing and instead tried repositioning it inside your vagina, which improved the situation. You discovered one of your sweet spots and stimulated it.
<br><br>
Ultimately, despite still being too tight to reach orgasm, you did make some progress.
<<elseif $Player.Pussy lt 160>>
<!-- Good but no knot -->
<<ReduceArousal 70>>
<<set $Player.Pussy += 3>>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your vagina without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br>
Slowly but steadily, you managed to insert the toy up to the top of the knot over the course of ten minutes, experiencing a gradual buildup of arousal. Feeling very tight but just right due to your limited experience, you could sense your heartbeat down there.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. The knot was hitting on your clenched entrance, teasing you even more. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your wet and dripping pussy.
<br><br>
You tried to push it deeper and make your vagina swallow that knot, to no avail. You were still too tight. Nonetheless, the sensations of your entrance trying to be forced open by it pushed your pleasure to its limit. Within three minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<<elseif $Player.Pussy lt 400>>
<!-- Knotted-->
<<ReduceArousal 100>>
<<set $Player.Pussy += 4>>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your vagina without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br>
Slowly but steadily, you managed to insert the toy up to the top of the knot over the course of two minutes, experiencing a gradual buildup of arousal. Feeling quite tight but just right due to your limited experience, you could sense your heartbeat down there.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. The knot was hitting on your clenched entrance, teasing you even more. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your wet and dripping pussy.
<br><br>
Each thrust growing increasingly forceful, your wet entrance slowly opened up around the knot. You could feel your orgasm approaching as your pussy spread apart. It took you a minute to get stretched nearly to the full six centimeters of the knot. It was almost too much but you were too close to stop there. You took a deep breath and pushed as hard as you could. You felt your entrance widening again for a few seconds, before the toy instantly slide in and hit your cervix.
<br><br>
You climaxed on the spot. The feeling of the knot sliding in and pressing against your g-spot was something else. Your whole body was trembling, your head arched back, and you and couldn't hold back the loud moans.
<br><br>
Then, after a while, the orgasm had passed. The room was spinning and your whole body was weak. You lay back down and just relaxed, still with the toy in you. Your breathing calmed down and you just enjoyed the sensation. After about ten minutes, you regained control over yourself and slowly pulled out the toy, leaving your pussy sore and throbbing. It felt incredible and you knew you would be back for more.
<<else>>
<!-- Not tight enough -->
<<set $Player.Pussy += 4>>
<<AugmentArousal 20>>
You inserted it effortlessly, but soon realized it wasn't thick enough to provide the desired sensation, even when you successfully pushed the knot in. It left you feeling unsatisfied.
<br><br>
After attempting to increase your arousal for a few minutes, you decided to stop, feeling a bit frustrated. You acknowledged that you needed to explore more stimulating and challenging techniques for next time.
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<AdvancePeriod>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your ass. <<print $Inventory.SmallKnotDildo.Description>>
<br><br>
<<if $Player.Ass lt 15>>
<!-- Too tight -->
<<ReduceArousal 30>>
After 5 minutes, you decided it was time to move on to the next step. However, when you tried to push your small toy inside, you realized that due to lack of use, your anus was too tight for it, causing pain and thus reducing your arousal. As a result, you decided to stop and try a finger next time.
<<elseif $Player.Ass lt 30>>
<!-- Too tight, just the tip-->
<<ReduceArousal 30>>
<<set $Player.Ass += 1>>
After 5 minutes, you decided it was time to move on to the next step. However, when you attempted to insert the toy inside, you noticed that due to lack of use, your anus was too tight, leading to discomfort. It was not painful, so you decided to push further and felt your very tight anus slowly swallowing it.
<br><br>
The discomfort increased as the dildo was pushed deeper, reaching its peak when it was few centimeters in. At that point, you chose to stop pushing and instead tried repositioning it inside your ass, which improved the situation. You discovered one of your sweet spots and stimulated it.
<br><br>
Ultimately, despite still being too tight to reach orgasm, you did make some progress.
<<elseif $Player.Ass lt 100>>
<!-- Good but no knot -->
<<ReduceArousal 70>>
<<set $Player.Ass += 2>>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your anus.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your ass without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br>
Slowly but steadily, you managed to insert the toy up to the top of the knot over the course of ten minutes, experiencing a gradual buildup of arousal. Feeling very tight but just right due to your limited experience, you could sense your heartbeat down there.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. The knot was hitting on your clenched entrance, teasing you even more. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified your thrusts.
<br><br>
You tried to push it deeper and make your ass swallow that knot, to no avail. You were still too tight. Nonetheless, the sensations of your anus trying to be forced open by it pushed your pleasure to its limit. Within three minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<<elseif $Player.Ass lt 200>>
<!-- Knotted-->
<<ReduceArousal 100>>
<<set $Player.Ass += 3>>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your anus.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your ass without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br>
Slowly but steadily, you managed to insert the toy up to the top of the knot over the course of two minutes, experiencing a gradual buildup of arousal. Feeling quite tight but just right due to your limited experience, you could sense your heartbeat down there.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. The knot was hitting on your clenched entrance, teasing you even more. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified your movements.
<br><br>
Each thrust growing increasingly forceful, your entrance slowly opened up around the knot. You could feel your orgasm approaching as your anus spread apart. It took you a minute to get stretched nearly to the full four centimeters of the knot. It was almost too much but you were too close to stop there. You took a deep breath and pushed as hard as you could. You felt your anus widening again for a few seconds, before the toy instantly slide in and hit deep inside.
<br><br>
You climaxed on the spot. The feeling of the knot sliding in and pressing against everything was something else. Your whole body was trembling, your head arched back, and you and couldn't hold back the loud moans.
<br><br>
Then, after a while, the orgasm had passed. The room was spinning and your whole body was weak. You lay back down and just relaxed, still with the toy in you. Your breathing calmed down and you just enjoyed the sensation. After about ten minutes, you regained control over yourself and slowly pulled out the toy, leaving your ass sore and throbbing. It felt incredible and you knew you would be back for more.
<<else>>
<!-- Not tight enough -->
<<set $Player.Ass += 3>>
<<AugmentArousal 20>>
You inserted it effortlessly, but soon realized it wasn't thick enough to provide the desired sensation, even when you successfully pushed the knot in. It left you feeling unsatisfied.
<br><br>
After attempting to increase your arousal for a few minutes, you decided to stop, feeling a bit frustrated. You acknowledged that you needed to explore more stimulating and challenging techniques for next time.
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<AdvancePeriod>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.SmallKnotDildo.Description>>
<br><br>
<<if $Player.Pussy lt 15>>
<!-- Too tight -->
<<ReduceArousal 30>>
After 5 minutes, you decided it was time to move on to the next step. However, when you tried to push your small toy inside, you realized that due to lack of use, your pussy was too tight for it, causing pain and thus reducing your arousal. As a result, you decided to stop and try a finger next time.
<<elseif $Player.Pussy lt 30>>
<!-- Too tight, just the tip-->
<<ReduceArousal 30>>
<<set $Player.Pussy += 1>>
After 5 minutes, you decided it was time to move on to the next step. However, when you attempted to insert the toy inside, you noticed that due to lack of use, your pussy was too tight, leading to discomfort. It was not painful, so you decided to push further and felt your very tight vagina slowly swallowing it.
<br><br>
The discomfort increased as the dildo was pushed deeper, reaching its peak when it was few centimeters in. At that point, you chose to stop pushing and instead tried repositioning it inside your vagina, which improved the situation. You discovered one of your sweet spots and stimulated it.
<br><br>
Ultimately, despite still being too tight to reach orgasm, you did make some progress.
<<elseif $Player.Pussy lt 100>>
<!-- Good but no knot -->
<<ReduceArousal 70>>
<<set $Player.Pussy += 2>>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your vagina without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br>
Slowly but steadily, you managed to insert the toy up to the top of the knot over the course of ten minutes, experiencing a gradual buildup of arousal. Feeling very tight but just right due to your limited experience, you could sense your heartbeat down there.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. The knot was hitting on your clenched entrance, teasing you even more. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your wet and dripping pussy.
<br><br>
You tried to push it deeper and make your vagina swallow that knot, to no avail. You were still too tight. Nonetheless, the sensations of your entrance trying to be forced open by it pushed your pleasure to its limit. Within three minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<<elseif $Player.Pussy lt 200>>
<!-- Knotted-->
<<ReduceArousal 100>>
<<set $Player.Pussy += 3>>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your vagina without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br>
Slowly but steadily, you managed to insert the toy up to the top of the knot over the course of two minutes, experiencing a gradual buildup of arousal. Feeling quite tight but just right due to your limited experience, you could sense your heartbeat down there.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. The knot was hitting on your clenched entrance, teasing you even more. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your wet and dripping pussy.
<br><br>
Each thrust growing increasingly forceful, your wet entrance slowly opened up around the knot. You could feel your orgasm approaching as your pussy spread apart. It took you a minute to get stretched nearly to the full four centimeters of the knot. It was almost too much but you were too close to stop there. You took a deep breath and pushed as hard as you could. You felt your entrance widening again for a few seconds, before the toy instantly slide in and hit your cervix.
<br><br>
You climaxed on the spot. The feeling of the knot sliding in and pressing against your g-spot was something else. Your whole body was trembling, your head arched back, and you and couldn't hold back the loud moans.
<br><br>
Then, after a while, the orgasm had passed. The room was spinning and your whole body was weak. You lay back down and just relaxed, still with the toy in you. Your breathing calmed down and you just enjoyed the sensation. After about ten minutes, you regained control over yourself and slowly pulled out the toy, leaving your pussy sore and throbbing. It felt incredible and you knew you would be back for more.
<<else>>
<!-- Not tight enough -->
<<set $Player.Pussy += 3>>
<<AugmentArousal 20>>
You inserted it effortlessly, but soon realized it wasn't thick enough to provide the desired sensation, even when you successfully pushed the knot in. It left you feeling unsatisfied.
<br><br>
After attempting to increase your arousal for a few minutes, you decided to stop, feeling a bit frustrated. You acknowledged that you needed to explore more stimulating and challenging techniques for next time.
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<AdvancePeriod>>
After undressing and getting comfortable on the bed, you applied lubricant to a carrot and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove the carrot from your clitoris and attempt to insert it into your ass.
<br><br>
<<if $Player.Ass lt 30>>
<<ReduceArousal 30>>
However, it was uncomfortable due to tightness. After applying more lubrication, you tried again but still found it painful. Deciding to stop, you resolved to try something smaller in the future.
<br><br>
<<elseif $Player.Ass lt 50>>
<<ReduceArousal 30>>
<<set $Player.Ass += 2>>
However, the initial discomfort due to tightness subsided after applying more lubrication, allowing you to try again. This time, you successfully inserted the carrot into your anus, though unsure of how deep it went.
<br>
<img src="images/scenes/masturbation/carrotanal.jpg" width="300px">
<br>
As you experimented with using the carrot for masturbation, gently sliding it in and out, you discovered a new pleasurable sensation. Gradually, as you inserted it deeper, you began to experience intense feelings of sexual arousal similar to when stimulating your clitoris. Each slight advancement felt like your anus was stretching, but you reached a point where you couldn't insert it any further due to the overwhelming pleasure.
<br><br>
With one hand stroking the carrot, your ass grew hotter and contracted around the vegetable. Your breath quickened, your body trembled, and you let out moans as the pleasure built up to a climax. After reaching orgasm, you lay there for a moment to recover before gently removing the carrot.
<br><br>
<<elseif $Player.Ass lt 100>>
<<ReduceArousal 30>>
<<set $Player.Ass += 2>>
As you experimented with using the carrot for masturbation, gently sliding it in and out, you discovered a new pleasurable sensation. Gradually, as you inserted it deeper, you began to experience intense feelings of sexual arousal similar to when stimulating your clitoris. Each slight advancement felt like your anus was stretching. It was the exact sensation you were craving for.
<br>
<img src="images/scenes/masturbation/carrotanal.jpg" width="300px">
<br>
With one hand stroking the carrot, your ass grew hotter and contracted around the vegetable. Your breath quickened, your body trembled, and you let out moans as the pleasure built up to a climax. After reaching orgasm, you lay there for a moment to recover before gently removing the carrot.
<br><br>
<<elseif $Player.Ass lt 200>>
<<ReduceArousal 15>>
<<set $Player.Ass += 2>>
As the carrot penetrated your anus, its tip brushed against a sensitive area within. The sensation was so pleasurable that you instinctively pushed the carrot deeper and moved it around, savoring the new feeling. You could feel your ass walls contracting and releasing in rhythmic waves, as if craving more stimulation.
<br>
<img src="images/scenes/masturbation/carrotanal.jpg" width="300px">
<br>
The intensity of pleasure heightened, causing your hips to arch involuntarily. With each contraction of your anus, the pleasurable sensation deepened, compelling you to push the carrot further and experience the increasing waves of pleasure.
<br><br>
Your breathing quickened, and your body trembled as the walls of your anus spasmed in successive waves. Gasping, you felt your head press against the pillow, and your hips bucked in response to the overwhelming pleasure that consumed your body. A final push triggered uncontrollable shaking, and you maintained the carrot inside until the trembling subsided, before slowly removing it.
<br><br>
Your mind raced with the lingering effects of the orgasm, contemplating the possibility of exploring new sensations or experimenting with the carrot in different ways.
<br><br>
<<else>>
<<AugmentArousal 10>>
<<set $Player.Ass += 2>>
It slid in easily, but the sensation was lacking because your ass wasn't tight enough. You tried to tighten your muscles as you thrust in and out, but no matter how hard you tried, it remained loose.
<br>
<img src="images/scenes/masturbation/carrotanal.jpg" width="300px">
<br>
You felt disappointed. You had been on the brink of orgasm before, craving that intense pleasure once more, but the carrot just wasn't enough. However, the carrot wasn't providing the desired stimulation. You yearned for something more stimulating and fulfilling.
<br><br>
<</if>>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<<set $Inventory.Carrot.Quantity -= 1>>
<</nobr>><<nobr>>
<<AdvancePeriod>>
After undressing and getting comfortable on the bed, you applied lubricant to a carrot and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove the carrot from your clitoris and attempt to insert it into your vagina.
<br><br>
<<if $Player.Pussy lt 30>>
<<ReduceArousal 30>>
However, it was uncomfortable due to tightness. After applying more lubrication, you tried again but still found it painful. Deciding to stop, you resolved to try something smaller in the future.
<br><br>
<<elseif $Player.Pussy lt 50>>
<<ReduceArousal 30>>
<<set $Player.Pussy += 2>>
However, the initial discomfort due to tightness subsided after applying more lubrication, allowing you to try again. This time, you successfully inserted the carrot into your vagina, though unsure of how deep it went.
<br>
<img src="images/scenes/masturbation/carrotpussy.jpg" width="300px">
<br>
As you experimented with using the carrot for masturbation, gently sliding it in and out, you discovered a new pleasurable sensation. Gradually, as you inserted it deeper, you began to experience intense feelings of sexual arousal similar to when stimulating your clitoris. Each slight advancement felt like your pussy was stretching, but you reached a point where you couldn't insert it any further due to the overwhelming pleasure.
<br><br>
With one hand stroking the carrot, your pussy grew hotter and contracted around the vegetable. Your breath quickened, your body trembled, and you let out moans as the pleasure built up to a climax. After reaching orgasm, you lay there for a moment to recover before gently removing the carrot.
<br><br>
<<elseif $Player.Pussy lt 100>>
<<ReduceArousal 30>>
<<set $Player.Pussy += 2>>
As you experimented with using the carrot for masturbation, gently sliding it in and out, you discovered a new pleasurable sensation. Gradually, as you inserted it deeper, you began to experience intense feelings of sexual arousal similar to when stimulating your clitoris. Each slight advancement felt like your pussy was stretching. It was the exact sensation you were craving for.
<br>
<img src="images/scenes/masturbation/carrotpussy.jpg" width="300px">
<br>
With one hand stroking the carrot, your pussy grew hotter and contracted around the vegetable. Your breath quickened, your body trembled, and you let out moans as the pleasure built up to a climax. After reaching orgasm, you lay there for a moment to recover before gently removing the carrot.
<br><br>
<<elseif $Player.Pussy lt 200>>
<<ReduceArousal 15>>
<<set $Player.Pussy += 2>>
As the carrot penetrated your vagina, its tip brushed against a sensitive area within. The sensation was so pleasurable that you instinctively pushed the carrot deeper and moved it around, savoring the new feeling. You could feel your vaginal walls contracting and releasing in rhythmic waves, as if craving more stimulation.
<br>
<img src="images/scenes/masturbation/carrotpussy2.jpg" width="300px">
<br>
The intensity of pleasure heightened, causing your hips to arch involuntarily. With each contraction of your vagina, the pleasurable sensation deepened, compelling you to push the carrot further and experience the increasing waves of pleasure.
<br><br>
Your breathing quickened, and your body trembled as the walls of your vagina spasmed in successive waves. Gasping, you felt your head press against the pillow, and your hips bucked in response to the overwhelming pleasure that consumed your body. A final push triggered uncontrollable shaking, and you maintained the carrot inside until the trembling subsided, before slowly removing it.
<br><br>
Your mind raced with the lingering effects of the orgasm, contemplating the possibility of exploring new sensations or experimenting with the carrot in different ways.
<br><br>
<<else>>
<<AugmentArousal 10>>
<<set $Player.Pussy += 2>>
It slid in easily, but the sensation was lacking because your vagina wasn't tight enough. You tried to tighten your muscles as you thrust in and out, but no matter how hard you tried, it remained loose.
<br>
<img src="images/scenes/masturbation/carrotpussy2.jpg" width="300px">
<br>
You felt disappointed. You had been on the brink of orgasm before, craving that intense pleasure once more. However, the carrot wasn't providing the desired stimulation. You yearned for something more stimulating and fulfilling.
<br><br>
<</if>>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<<set $Inventory.Carrot.Quantity -= 1>>
<</nobr>><<nobr>>
<<AdvancePeriod>>
After undressing and getting comfortable on the bed, you applied lubricant to a cucumber and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove the big cucumber from your clitoris and attempt to insert it into your ass.
<br><br>
<<if $Player.Ass lt 50>>
<<ReduceArousal 30>>
However, it was uncomfortable due to tightness. After applying more lubrication, you tried again but still found it painful. Deciding to stop, you resolved to try something smaller in the future.
<br><br>
<<elseif $Player.Ass lt 100>>
<<ReduceArousal 30>>
<<set $Player.Ass += 3>>
However, the initial discomfort due to tightness subsided after applying more lubrication, allowing you to try again. It took you time, but after ten minutes, you successfully pushed the tip of the cucumber into your anus.
<br><br>
As you experimented with using the cucumber for masturbation, gently sliding that tip in and out, you discovered a new pleasurable sensation. Over the course of a few minutes, as you succeeded in pushing it a little bit deeper, you began to experience intense feelings of sexual arousal from getting your ass stretched to its limit. Each slight advancement felt like your anus was on fire, and you reached a point where you couldn't insert it any further.
<br><br>
With one hand stroking the cucumber, your ass grew hotter and contracted around the vegetable. Your breath quickened, your body trembled, and you let out moans as the pleasure built up to a climax. After reaching orgasm, you lay there for a moment to recover before gently removing the cucumber.
<br><br>
<<elseif $Player.Ass lt 200>>
<<ReduceArousal 30>>
<<set $Player.Ass += 3>>
As you experimented with using the cucumber for masturbation, gently sliding that tip in and out, you discovered a new pleasurable sensation Over the course of a few minutes, as you succeeded in pushing it a little bit deeper, you began to experience intense feelings of sexual arousal from getting your anus stretched to its limit. Each slight advancement felt like your ass was on fire. It was the exact sensation you were craving for.
<br><br>
With one hand stroking the cucumber, your anus grew hotter and contracted around the vegetable. Your breath quickened, your body trembled, and you let out moans as the pleasure built up to a climax. After reaching orgasm, you lay there for a moment to recover before gently removing the cucumber.
<br><br>
<<elseif $Player.Ass lt 400>>
<<ReduceArousal 15>>
<<set $Player.Ass += 3>>
As the cucumber penetrated your anus, its tip brushed against a sensitive area within. The sensation was so pleasurable that you instinctively pushed the cucumber deeper and moved it around, savoring the new feeling. You could feel your ass walls contracting and releasing in rhythmic waves, as if craving more stimulation.
<br><br>
The intensity of pleasure heightened, causing your hips to arch involuntarily. With each contraction of your anus, the pleasurable sensation deepened, compelling you to push the cucumber further and experience the increasing waves of pleasure.
<br><br>
Your breathing quickened, and your body trembled as the walls of your anus spasmed in successive waves. Gasping, you felt your head press against the pillow, and your hips bucked in response to the overwhelming pleasure that consumed your body. A final push triggered uncontrollable shaking, and you maintained the cucumber inside until the trembling subsided, before slowly removing it.
<br><br>
Your mind raced with the lingering effects of the orgasm, contemplating the possibility of exploring new sensations or experimenting with the cucumber in different ways.
<br><br>
<<else>>
<<AugmentArousal 10>>
<<set $Player.Ass += 3>>
It slid in easily, but the sensation was lacking because your anus wasn't tight enough. You tried to tighten your muscles as you thrust in and out, but no matter how hard you tried, it remained loose.
<br><br>
You felt disappointed. You had been on the brink of orgasm before, craving that intense pleasure once more. However, the cucumber wasn't providing the desired stimulation. You yearned for something more stimulating and fulfilling.
<br><br>
<</if>>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<<set $Inventory.Cucumber.Quantity -= 1>>
<</nobr>><<nobr>>
<<AdvancePeriod>>
After undressing and getting comfortable on the bed, you applied lubricant to a cucumber and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove this big cucumber from your clitoris and attempt to insert it into your vagina.
<br><br>
<<if $Player.Pussy lt 60>>
<<ReduceArousal 30>>
However, it was uncomfortable due to your tightness. After applying more lubrication, you tried again but still found it painful. Deciding to stop, you resolved to try something smaller in the future.
<br><br>
<<elseif $Player.Pussy lt 100>>
<<ReduceArousal 30>>
<<set $Player.Pussy += 3>>
However, the initial discomfort due to tightness subsided after applying more lubrication, allowing you to try again. This time, you successfully pressed the tip of the cucumber into your vagina.
<br><br>
As you experimented with using the cucumber for masturbation, gently sliding that tip in and out, you discovered a new pleasurable sensation. Over the course of a few minutes, as you succeeded in pushing it a little bit deeper, you began to experience intense feelings of sexual arousal from getting your pussy stretched to its limit. Each slight advancement felt like your pussy was on fire, but you reached a point where you couldn't insert it any further due to the overwhelming pleasure.
<br><br>
With one hand stroking the cucumber, your pussy grew hotter and contracted around the vegetable. Your breath quickened, your body trembled, and you let out moans as the pleasure built up to a climax. After reaching orgasm, you lay there for a moment to recover before gently removing the cucumber.
<br><br>
<<elseif $Player.Pussy lt 200>>
<<ReduceArousal 30>>
<<set $Player.Pussy += 3>>
As you experimented with using the cucumber for masturbation, gently sliding that tip in and out, you discovered a new pleasurable sensation Over the course of a few minutes, as you succeeded in pushing it a little bit deeper, you began to experience intense feelings of sexual arousal from getting your pussy stretched to its limit. Each slight advancement felt like your pussy was on fire. It was the exact sensation you were craving for.
<br><br>
With one hand stroking the cucumber, your pussy grew hotter and contracted around the vegetable. Your breath quickened, your body trembled, and you let out moans as the pleasure built up to a climax. After reaching orgasm, you lay there for a moment to recover before gently removing the cucumber.
<br><br>
<<elseif $Player.Pussy lt 400>>
<<ReduceArousal 15>>
<<set $Player.Pussy += 3>>
As the cucumber penetrated your vagina, it stretched your pussy wide while its tip brushed against a sensitive area within. The sensation was so pleasurable that you instinctively pushed the cucumber deeper and moved it around, savoring the new feeling. You could feel your vaginal walls contracting and releasing in rhythmic waves, as if craving more stimulation.
<br><br>
The intensity of pleasure heightened, causing your hips to arch involuntarily. With each contraction of your vagina, the pleasurable sensation deepened, compelling you to push the cucumber further and experience the increasing waves of pleasure.
<br><br>
Your breathing quickened, and your body trembled as the walls of your vagina spasmed in successive waves. Gasping, you felt your head press against the pillow, and your hips bucked in response to the overwhelming pleasure that consumed your body. A final push triggered uncontrollable shaking, and you maintained the cucumber inside until the trembling subsided, before slowly removing it.
<br><br>
Your mind raced with the lingering effects of the orgasm, contemplating the possibility of exploring new sensations or experimenting with the cucumber in different ways.
<br><br>
<<else>>
<<AugmentArousal 10>>
<<set $Player.Pussy += 3>>
It slid in easily, but the sensation was lacking because your vagina wasn't tight enough. You tried to tighten your muscles as you thrust in and out, but no matter how hard you tried, it remained loose.
<br><br>
You felt disappointed. You had been on the brink of orgasm before, craving that intense pleasure once more. However, the cucumber wasn't providing the desired stimulation. You yearned for something more stimulating and fulfilling.
<br><br>
<</if>>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<<set $Inventory.Cucumber.Quantity -= 1>>
<</nobr>><<nobr>>
<<AdvancePeriod>>
<<if $Player.Pussy lt 30>>
After undressing and getting comfortable on the bed, you applied lubricant to a first carrot and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove the carrot from your clitoris and attempt to insert it into your vagina.
<br><br>
Nevertheless, it was uncomfortable due to the tightness. Despite applying more lubrication and attempting again, the pain persisted. Making the decision to stop, you resolved to consider using a smaller size in the future, especially if attempting double penetration.
<<set $Inventory.Carrot.Quantity -= 1>>
<<ReduceArousal 30>>
<<elseif $Player.Ass lt 100>>
After undressing and getting comfortable on the bed, you applied lubricant to a first carrot and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove the carrot from your clitoris and attempt to insert it into your vagina.
<br><br>
You inserted two centimeters of the first carrot before applying lubricant to the second one and carefully pressing it against your anus. However, the tightness of your anus made it uncomfortable. The challenge of accommodating both carrots at once was too overwhelming, even pinching your private parts, prompting you to pause. You realized the importance of gradually training both your holes to handle such stimulation for it to be enjoyable in the future.
<<set $Player.Pussy += 2>>
<<set $Inventory.Carrot.Quantity -= 2>>
<<ReduceArousal 20>>
<<elseif $Player.Pussy lt 100>>
After undressing and getting comfortable on the bed, you applied lubricant to a first carrot and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove the carrot from your clitoris and attempt to insert it into your vagina.
<br><br>
You inserting two centimeters of the first carrot in your pussy before applying lubricant to the second one and gently pressing it against your anus.
<br>
<img src="images/scenes/masturbation/doublecarrot.jpg" width="300px">
<br>
After easing in the first few centimeters, you smoothly pushed it into your backside in one gentle stroke until it was fully inserted, eliciting a moan and causing your eyes to roll back in pleasure.
<br><br>
With your other hand, you attempted to push the first carrot deeper into your vagina. However, the tightness of your pussy made it uncomfortable. The challenge of accommodating both carrots simultaneously was overwhelming, even causing discomfort, prompting you to pause. You realized the importance of gradually training both your openings to handle such stimulation for future enjoyment.
<<set $Player.Pussy += 2>>
<<set $Player.Ass += 2>>
<<set $Inventory.Carrot.Quantity -= 2>>
<<ReduceArousal 10>>
<<elseif $Player.Pussy lt 400 and $Player.Ass lt 400>>
After undressing and settling onto the bed, you applied lubricant to a first carrot and used it gently to stimulate your clitoris. A warm sensation began to spread through your body, eliciting shudders as the stimulation intensified. Increasing pressure against your clitoris heightened the pleasure, causing your body to tense, your vagina to contract, and you to moan in delight. Overwhelmed by pleasure, you removed the carrot from your clitoris and attempted to insert it into your vagina.
<br><br>
You managed to insert two centimeters of the carrot into your vagina before applying lubricant to a second one and gently pressing it against your anus.
<br>
<img src="images/scenes/masturbation/doublecarrot.jpg" width="300px">
<br>
After easing in the first few centimeters, you smoothly pushed it into your backside in one gentle stroke until it was fully inserted, evoking a moan and causing your eyes to roll back in pleasure.
<br><br>
With your other hand, you pushed the first carrot deeper inside your vagina until it was fully in.
<br>
<img src="images/scenes/masturbation/doublecarrot1.jpg" width="300px">
<br>
Feeling both your openings stretched simultaneously felt exquisite. The sensation of the two carrots penetrating you was particularly enjoyable, prompting you to slide them back and forth. As they moved, the pressure building in your lower abdomen continued to intensify. Experimenting with different movements, sometimes synchronously by pumping the carrots in and out at the same time, and sometimes asynchronously by sliding one in while the other slid out, provided a variety of sensations that drove you wild.
<br><br>
The overwhelming sensations brought you closer to the edge, causing your hands to move faster until your anus and vagina started contracting and your muscles began to shake. The powerful orgasm made you gasp for air.
<br><br>
As you climaxed, you removed the carrots, feeling the aftershocks of the orgasm reverberate through your body. Your breathing gradually slowed, and you looked around with a smile, amazed by how incredible the experience had been.
<br><br>
Reflecting on the moment, you found the idea of having two things inside you simultaneously, particularly in your anus and vagina, to be highly arousing. The whole experience had been truly amazing, and you knew you would definitely try it again.
<<set $Player.Pussy += 2>>
<<set $Player.Ass += 2>>
<<set $Inventory.Carrot.Quantity -= 2>>
<<ReduceArousal 100>>
<<else>>
After undressing and settling onto the bed, you applied lubricant to a fresh carrot and gently used it to stimulate your clitoris. A warm sensation began to course through your body, eliciting shudders as the stimulation intensified. Increasing pressure against your clitoris heightened the pleasure, causing your body to tense, your vagina to contract, and you to moan in ecstasy. Overwhelmed by the intensity of pleasure, you reached for a second carrot, pressing both against your openings. They slid easily into your vagina and anus as you continued to explore with a slow, rhythmic motion.
<br>
<img src="images/scenes/masturbation/doublecarrot1.jpg" width="300px">
<br>
The sensation of being stretched was enjoyable, but it left you yearning for more.
<br><br>
You persisted, thrusting harder and faster, craving a deeper satisfaction. However, despite your efforts, you were unable to climax. Pushing them as far as they would go, you felt a barrier. Your body clenched around the carrots, the warmth and moisture heightening your arousal. Desperate for a deeper connection, you pushed further, but the pleasure became unbearable. You were on the edge, your breath quickening, hands trembling. Just a bit more, almost there...
<br><br>
Yet, the climax remained elusive. Your body tensed painfully around the carrots, unable to release. Frustrated and exhausted, you gasped for air before discarding the carrots in defeat.
<br><br>
The whole experience had been frustrating, and you knew you needed something bigger next time.
<<set $Player.Pussy += 1>>
<<set $Player.Ass += 1>>
<<set $Inventory.Carrot.Quantity -= 2>>
<<AugmentArousal 10>>
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<AdvancePeriod>>
After taking a cucumber and a carrot and undressing to get comfortable on the bed, you applied lubricant to the cucumber and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove this big cucumber from your clitoris and attempt to insert it into your vagina.
<br><br>
<<if $Player.Pussy gt 60>>
<<set $Inventory.Cucumber.Quantity -= 1>>
<<set $Player.Pussy += 3>>
<<if $Player.Pussy lt 100>>
However, the initial discomfort due to tightness subsided after applying more lubrication, allowing you to try again. This time, you successfully pressed the tip of the cucumber into your vagina.
<br><br>
As you experimented with using the cucumber for masturbation, gently sliding that tip in and out, you discovered a new pleasurable sensation. Over the course of a few minutes, as you succeeded in pushing it a little bit deeper, you began to experience intense feelings of sexual arousal from getting your pussy stretched to its limit. Each slight advancement felt like your pussy was on fire, but you reached a point where you couldn't insert it any further due to the overwhelming pleasure.
<br><br>
With one hand stroking the cucumber, your pussy grew hotter and contracted around the vegetable. Your breath quickened, your body trembled, and you let out moans as the pleasure built up to a climax.
<<set $Player.Arousal = Math.clamp($Player.Arousal - 70, 0, 100)>>
<<else>>
After softly pressing it against your entrance, you felt it gradually glide in. You moved it in and out several times, allowing it to reach deeper.
<</if>>
However, you had another plan in mind. You grabbed the carrot, and after lubing it, you pushed it against your anus.
<br><br>
<<if $Player.Ass gt 120>>
<<set $Player.Ass += 2>>
<<set $Inventory.Carrot.Quantity -= 1>>
After easing in the first few centimeters, you smoothly pushed it into your backside in one gentle stroke until it was fully inserted, eliciting a moan and causing your eyes to roll back in pleasure.
<br><br>
<<if $Player.Pussy gt 150>>
<<if $Player.Pussy gt 500 and $Player.Ass gt 500>>
<!-- too loose -->
The sensation of being stretched was enjoyable, but it left you yearning for more.
<br><br>
You persisted, thrusting harder and faster, craving a deeper satisfaction. However, despite your efforts, you were unable to climax. Pushing them as far as they would go, you felt a barrier. Your body clenched around the vegetables, the warmth and moisture heightening your arousal. Desperate for a deeper connection, you pushed further, but the pleasure became unbearable. You were on the edge, your breath quickening, hands trembling. Just a bit more, almost there...
<br><br>
Yet, the climax remained elusive. Your body tensed painfully around the cucumber and the carrot, unable to release. Frustrated and exhausted, you gasped for air before discarding the vegetables in defeat.
<br><br>
The whole experience had been frustrating, and you knew you needed something bigger next time.
<<set $Player.Arousal = Math.clamp($Player.Arousal + 20, 0, 100)>>
<<else>>
<!-- good -->
Feeling both your openings stretched simultaneously felt exquisite. The sensation of the two vegetables penetrating you was particularly enjoyable, prompting you to slide them back and forth. As they moved, the pressure building in your lower abdomen continued to intensify. Experimenting with different movements, sometimes synchronously by pumping the carrot and the cucumber in and out at the same time, and sometimes asynchronously by sliding one in while the other slid out, provided a variety of sensations that drove you wild.
<br><br>
The overwhelming sensations brought you closer to the edge, causing your hands to move faster until your anus and vagina started contracting and your muscles began to shake. The powerful orgasm made you gasp for air.
<br><br>
As you climaxed, you removed the vegetables, feeling the aftershocks of the orgasm reverberate through your body. Your breathing gradually slowed, and you looked around with a smile, amazed by how incredible the experience had been.
<br><br>
Reflecting on the moment, you found the idea of having two things inside you simultaneously, particularly in your anus and vagina, to be highly arousing. The whole experience had been truly amazing, and you knew you would definitely try it again.
<<set $Player.Arousal = Math.clamp($Player.Arousal - 80, 0, 100)>>
<</if>>
<<else>>
However, your overall tightness made it uncomfortable. The challenge of accommodating both vegetables simultaneously was overwhelming, even causing discomfort, prompting you to pause. You realized the importance of gradually training both your openings to handle such stimulation for future enjoyment.
<</if>>
<<else>>
However, the tightness of your anus made it uncomfortable. The challenge of accommodating both vegetables at once was too overwhelming, even pinching your private parts, prompting you to pause. You realized the importance of gradually training both your holes to handle such stimulation for it to be enjoyable in the future.
<</if>>
<<else>>
However, it was uncomfortable due to your tightness. After applying more lubrication, you tried again but still found it painful. Deciding to stop, you resolved to try something smaller in the future.
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<AdvancePeriod>>
After undressing to get comfortable on the bed, you applied lubricant to a first cucumber and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove this big cucumber from your clitoris and attempt to insert it into your vagina.
<br><br>
<<if $Player.Pussy gt 60>>
<<set $Inventory.Cucumber.Quantity -= 1>>
<<set $Player.Pussy += 3>>
<<if $Player.Pussy lt 100>>
However, the initial discomfort due to tightness subsided after applying more lubrication, allowing you to try again. This time, you successfully pressed the tip of the cucumber into your vagina.
<br><br>
As you experimented with using the cucumber for masturbation, gently sliding that tip in and out, you discovered a new pleasurable sensation. Over the course of a few minutes, as you succeeded in pushing it a little bit deeper, you began to experience intense feelings of sexual arousal from getting your pussy stretched to its limit. Each slight advancement felt like your pussy was on fire, but you reached a point where you couldn't insert it any further due to the overwhelming pleasure.
<br><br>
With one hand stroking the cucumber, your pussy grew hotter and contracted around the vegetable. Your breath quickened, your body trembled, and you let out moans as the pleasure built up to a climax.
<<set $Player.Arousal = Math.clamp($Player.Arousal - 70, 0, 100)>>
<<else>>
After softly pressing it against your entrance, you felt it gradually glide in. You moved it in and out several times, allowing it to reach deeper.
<</if>>
However, you had another plan in mind. You grabbed the second cucumber, and after lubing it, you pushed it against your anus.
<br><br>
<<if $Player.Ass gt 200>>
<<set $Player.Ass += 3>>
<<set $Inventory.Cucumber.Quantity -= 1>>
After easing in the first few centimeters, you smoothly pushed it into your backside in one gentle stroke until it was fully inserted, eliciting a moan and causing your eyes to roll back in pleasure.
<br><br>
<<if $Player.Pussy gt 250>>
<<if $Player.Pussy gt 750 and $Player.Ass gt 750>>
<!-- too loose -->
The sensation of being stretched was enjoyable, but it left you yearning for more.
<br><br>
You persisted, thrusting harder and faster, craving a deeper satisfaction. However, despite your efforts, you were unable to climax. Pushing both cucumbers as far as they would go, you felt a barrier. Your body clenched around the vegetables, the warmth and moisture heightening your arousal. Desperate for a deeper connection, you pushed further, but the pleasure became unbearable. You were on the edge, your breath quickening, hands trembling. Just a bit more, almost there...
<br><br>
Yet, the climax remained elusive. Your body tensed painfully around the cucumbers, unable to release. Frustrated and exhausted, you gasped for air before discarding the vegetables in defeat.
<br><br>
The whole experience had been frustrating, and you knew you needed something bigger next time.
<<set $Player.Arousal = Math.clamp($Player.Arousal + 20, 0, 100)>>
<<else>>
<!-- good -->
Feeling both your openings stretched simultaneously felt exquisite. The sensation of the two vegetables penetrating you was particularly enjoyable, prompting you to slide them back and forth. As they moved, the pressure building in your lower abdomen continued to intensify. Experimenting with different movements, sometimes synchronously by pumping the cucumbers in and out at the same time, and sometimes asynchronously by sliding one in while the other slid out, provided a variety of sensations that drove you wild.
<br><br>
The overwhelming sensations brought you closer to the edge, causing your hands to move faster until your anus and vagina started contracting and your muscles began to shake. The powerful orgasm made you gasp for air.
<br><br>
As you climaxed, you removed the vegetables, feeling the aftershocks of the orgasm reverberate through your body. Your breathing gradually slowed, and you looked around with a smile, amazed by how incredible the experience had been.
<br><br>
Reflecting on the moment, you found the idea of having two things inside you simultaneously, particularly in your anus and vagina, to be highly arousing. The whole experience had been truly amazing, and you knew you would definitely try it again.
<<set $Player.Arousal = Math.clamp($Player.Arousal - 80, 0, 100)>>
<</if>>
<<else>>
However, your overall tightness made it uncomfortable. The challenge of accommodating both cucumbers simultaneously was overwhelming, even causing discomfort, prompting you to pause. You realized the importance of gradually training both your openings to handle such stimulation for future enjoyment.
<</if>>
<<else>>
However, the tightness of your anus made it uncomfortable. The challenge of accommodating both cucumbers at once was too overwhelming, even pinching your private parts, prompting you to pause. You realized the importance of gradually training both your holes to handle such stimulation for it to be enjoyable in the future.
<</if>>
<<else>>
However, it was uncomfortable due to your tightness. After applying more lubrication, you tried again but still found it painful. Deciding to stop, you resolved to try something smaller in the future.
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>>Quest completed! The armor is now equiped.
<<nobr>>
<<set $Mission.Armor[1] to true>>
<<set $Story.Progression += 1>>
<</nobr>>
You went to visit <<print $Centaur.Name>> to showcase your new armor and test its durability against a rabbit. Before arriving at the plains, you requested him not to look at you and then approached him.
Upon reaching there, you knelt down and positioned yourself in front of him, reiterating your request for him to keep his eyes closed. When you were ready to reveal the armor, [[you gave him the signal to open his eyes->FirstKiss2]].He gazed at you from head to toe and then from toe to head. It was evident that he was impressed. He complimented how perfect it looked on you before approaching you and pulling you close, holding onto your waist.
The sudden gesture caught you off guard, but you were soon lost in the moment when he kissed you. Time seemed to stand still for you as a rush of thoughts and emotions overwhelmed you, making your heart race. It felt like a dream come true, one that you never even imagined a few months prior.
The kiss deepened into a passionate French kiss that lasted for several minutes. He gently ran his fingers through your hair, providing a sense of security and care that you had never felt before. It was truly the most perfect first kiss you could have asked for.
As the heat from your heart spread to your belly, you felt a surge of arousal that caused you to become wet. With one arm securely holding you by the waist, he sensed the change in your body's response.
Lifting you effortlessly, he continued to shower you with kisses, moving from your neck to your belly and then to the exposed cleavage. The sensation of his lips on your skin fueled your desire for more.
<img src="images/quests/SexyArmor1.png" width="300px">
You subtly shifted, indicating that you wanted to be set down, and then boldly reached for his impressive erection. Not surprisingly, he was already fully aroused.
It was the first time you had seen it so up close in the daylight.
<<nobr>>
<<if $Centaur.DickLength gte 80>>
Its length was truly remarkable.
<<if $Player.Size lte 160>>
That penis was over half your size...
<<else>>
That penis was almost half your size...
<</if>>
<<elseif $Centaur.DickLength gte 55>>
That penis was approximately one-third of your size...
<<elseif $Centaur.DickLength gte 30>>
That penis was approximately one-fourth of your size...
<<else>>
<<if $Player.Size lte 170>>
Even though it may have been small for a horse's cock, it felt huge to you...
<<else>>
Although it was smaller than average for a horse, it still appeared long in comparison to your size.
<</if>>
<</if>>
<<if $Centaur.DickFlare gte 14>>
<<if $Player.Size lte 160>>
What shocked you the most, however, was the size of the flare - almost as big as your head! It even made you feel a little afraid.
<<else>>
What shocked you the most, however, was the flare! It was roughly the size of one of your thighs...
<</if>>
<<elseif $Centaur.DickFlare gte 12>>
What shocked you the most was the flare! You couldn't tear your eyes away from it, as if you were hypnotized. It was so massive...
<<elseif $Centaur.DickFlare gte 10>>
What shocked you the most, however, was the flare! You couldn't tear your eyes away, as if you were hypnotized by its enormity.
<<else>>
What truly captured your attention the most was the flare! You couldn't tear your eyes away, as if you were hypnotized by it.
<</if>><</nobr>>
It was a beautiful sight to you, and you felt drawn to it.
You took his shaft in your hand and began to work it, licking the tip.
<img src="images/quests/SexyArmor2.png" width="300px">
Your goal was to pleasure him and show him your skills. Despite feeling a bit clumsy, you persisted, and in just a minute or two, you sensed him nearing climax as his throbbing cock grew harder. His arousal only intensified for a brief moment before he ejaculated forcefully onto the ground. The amount of cum surprised you, and you couldn't believe how it all ended up inside you before, not once but twice.
Before you could dwell on it, <<print $Centaur.Name>> seized you, placing you on your back beside him. He then proceeded to stimulate your clitoris with two fingers before entering you.
<<nobr>>
<<if $Centaur.Size gte 230>>
<<if $Player.Size lte 160>>
<<if $Player.Pussy lte 150>>
He was much larger than you, so his two fingers felt like four to you. You remembered that he had penetrated your ass with them before, but this time, it felt like your vagina was being stretched to its limit. It was an intense sensation, although it was a bit painful. You were aware of your enjoyment of the feeling of being stretched to the maximum, especially since you enjoyed fingering yourself, but experiencing it from someone else was an entirely different level of pleasure.
You were acutely aware of every millimeter of his fingers entering you, each movement stretching your vagina further.
When he finally pushed his fingers all the way in at once, you experienced an immediate orgasm. Just when you thought it was over, he began to move his fingers inside you. It was the first time someone else had manipulated anything within your vagina, and you climaxed again right then and there. He continued for more than 10 minutes, prolonging your climax before eventually withdrawing his fingers.
<<set $Player.Pussy += 3>>
<<else>>
He was much larger than you, and his two fingers felt like four to you. You knew he had penetrated your ass with them before, but in that moment, it felt like your pussy was being stretched. It was an incredible sensation, and surprisingly, it didn't hurt.
You were aware of your enjoyment of being stretched and fingering yourself, but experiencing someone else stretching and fingering you was a whole new level of pleasure. You could feel every millimeter of his fingers entering you, each one stretching you further.
When he slid his fingers in all the way at once after passing the tips, you experienced an immediate orgasm. And just when you thought it was over, he began moving his fingers inside you. It was the first time someone else had manipulated something inside your pussy, leading to another intense orgasm.
He continued the motion for over 10 minutes, prolonging your climax before eventually withdrawing his fingers. Unexpectedly, he then attempted to insert a third finger, making a total of three. The size difference made it feel like being penetrated by your own fist, causing an intense stretch and a slight discomfort, yet the pleasure outweighed any pain.
His actions triggered another orgasm, and another when he pushed the three fingers deep inside. The movements touched numerous sensitive and erogenous spots within you, intensifying the pleasure.
After momentarily losing yourself in the experience, you realized it was the first time you had taken so much, and you longed to feel that fullness and stretch again.
<<set $Player.Pussy += 6>>
<</if>>
<<elseif $Player.Size lte 180>>
<<if $Player.Pussy lte 100>>
As he was considerably larger than you, his two fingers felt like three or four fingers to you. You were aware that he had penetrated your anus with them before, but in that moment, it felt like your vagina was being significantly stretched. It was an intense sensation, even though it caused some discomfort. You were aware of your enjoyment of the feeling of being stretched to the maximum, as well as your pleasure in fingering yourself, but experiencing someone else fingering and stretching you was an incredible experience.
You were conscious of every millimeter of penetration, feeling your vagina expand more and more with each movement.
When he reached the deepest part of his fingers, he suddenly pushed them all the way in, triggering an immediate orgasm.
Just when you thought it was over, he began to move his fingers inside you. It was the first time someone else had manipulated something inside your vagina, and you experienced another orgasm at that precise moment. He continued for more than 10 minutes, prolonging your climax significantly before slowly removing his fingers.
<<set $Player.Pussy += 3>>
<<else>>
He was much larger than you, so his two fingers felt like three or four to you. You knew he had penetrated your ass with them before, but in that moment, it felt like your pussy was being stretched. It was an incredible sensation that surprisingly didn't hurt.
You were aware of your enjoyment of being stretched, especially when fingering yourself, but experiencing someone else stretching and fingering you was a whole new level of pleasure. You could feel every millimeter of insertion, each one stretching your pussy further.
When he finally pushed his fingers all the way in at once, you immediately had an orgasm. As he began moving his fingers inside you, it was the first time someone else had done so, leading to another intense climax. He continued for over 10 minutes, prolonging your pleasure before eventually withdrawing his fingers.
Unexpectedly, he then tried sliding in one more finger, totaling three. The difference in size made it feel like being penetrated by four or five of your own fingers. The intense stretch caused some discomfort, but the overwhelming pleasure made it bearable.
Each movement of those three fingers brought you to another orgasm, each stronger than the last as they explored sensitive and erogenous areas inside you. After briefly losing track of time, you realized this was the most you had ever taken, and you found yourself craving that full, stretched sensation once more.
<<set $Player.Pussy += 6>>
<</if>>
<<else>>
<<if $Player.Pussy lte 75>>
As he was larger than you, his two fingers felt like three to you. You were aware that he had penetrated your anus with them before, but in that moment, it felt as if your vagina was being stretched. It was an intense experience, even though it was slightly painful. You knew you enjoyed the sensation of being stretched to your limits and that you liked fingering yourself, but having someone else finger and stretch you was truly exhilarating.
You were acutely aware of every millimeter of his fingers entering you, each one stretching your vagina further.
When he reached the deepest point with his fingers, he suddenly pushed them all the way in at once, causing you to have an instant orgasm.
Just when you thought it was over, he started to move his fingers inside you. It was the first time someone else had manipulated something within your vagina, and you experienced another orgasm right then and there. He continued for more than 10 minutes, prolonging your climax before slowly withdrawing his fingers.
<<set $Player.Pussy += 3>>
<<else>>
He was larger than you, so his two fingers felt like three to you. You were aware that he had penetrated your ass with them before, but in that moment, it felt like your pussy was being stretched. It was an incredible sensation, and surprisingly, it didn't cause any discomfort.
You knew that you enjoyed the feeling of being stretched, as well as fingering yourself, but experiencing someone else stretching and fingering you was a whole new level of pleasure. You could feel every millimeter of his fingers entering you, gradually stretching your pussy further.
When he fully inserted his fingers and then pushed them in all at once, you experienced an immediate orgasm. As he began to move his fingers inside you, it was the first time someone else had manipulated something inside your pussy, leading to another intense climax. He continued for more than 10 minutes, prolonging your pleasure before finally withdrawing his fingers.
Unexpectedly, he then attempted to insert one more finger, making it a total of three. Due to the difference in size, it felt like being penetrated by four of your own fingers, causing an intense stretching sensation. This led to yet another orgasm, followed by more as he pushed the three fingers deep inside you, stimulating numerous sensitive and erogenous spots.
After a moment of daze, you realized it was the first time you had experienced such fullness, and you craved that feeling of being completely stretched once again.
<<set $Player.Pussy += 6>>
<</if>>
<</if>>
<<elseif $Centaur.Size gte 210>>
<<if $Player.Size lte 160>>
<<if $Player.Pussy lte 130>>
He was much larger than you, making his two fingers feel like three or four to you. While you were aware that he had penetrated your ass with them before, in that moment, it almost felt as though your pussy was being stretched to its limits. Despite the slight discomfort, the sensation was incredible. You realized you enjoyed the feeling of being pushed to the edge of your limits and the act of fingering yourself, but experiencing someone else stretching and pleasuring you was truly astonishing.
You could feel every millimeter of his fingers entering you, each movement stretching your pussy further. When he fully inserted his fingers and then suddenly pushed them all the way in at once, you instantly orgasmed. Just when you believed it was over, he began to move his fingers within you. It was the first time someone else had manipulated something inside your pussy, and you reached another climax right then and there. He continued for more than 10 minutes, prolonging your ecstasy before slowly withdrawing his fingers.
<<set $Player.Pussy += 3>>
<<else>>
He was much larger than you, so his two fingers felt like three or four to you. You were aware that he had penetrated your ass with them before, but this time it felt like your pussy was being stretched. The sensation was incredible and surprisingly painless.
You realized you enjoyed the feeling of being stretched, both when fingering yourself and when someone else did it. The gradual insertion of his fingers allowed you to feel every millimeter, each one stretching your pussy further.
When he finally pushed his fingers all the way in at once, you instantly climaxed. And just when you thought it was over, he began moving his fingers inside you, causing another intense orgasm. This was the first time someone else had manipulated your pussy, and the experience was mind-blowing.
He continued pleasuring you for over 10 minutes, prolonging your climax before eventually withdrawing his fingers. To your surprise, he then attempted to insert a third finger, bringing the total to three. The varying sizes made it feel like you were being penetrated by four or five of your own fingers. Though it was slightly painful, the overwhelming pleasure overshadowed any discomfort.
Each movement of his fingers elicited more orgasms, with the deep penetration hitting sensitive erogenous zones within you. As you momentarily lost yourself in the sensation, you realized it was the most you had ever taken and craved that full, stretched feeling once more.
<<set $Player.Pussy += 6>>
<</if>>
<<elseif $Player.Size lte 180>>
<<if $Player.Pussy lte 90>>
As he was larger than you, his two fingers felt like three to you. You remembered he had penetrated your anus with them before, but in that moment, it felt as if your vagina was being stretched. It was intense, although slightly painful. You were aware of your enjoyment of the sensation of being stretched to the limit, as well as your interest in self-pleasure. However, experiencing being penetrated and stretched by someone else was truly amazing.
You were acutely aware of each millimeter of penetration, feeling your vagina stretch more and more with each movement.
When he finally pushed his fingers all the way in at once, you experienced an immediate orgasm. Just when you thought it was over, he began to move his fingers inside you. It was a new experience for you, having someone else manipulate something inside your vagina, and you had another orgasm in that moment. He continued for more than 10 minutes, prolonging your climax before eventually withdrawing his fingers.
<<set $Player.Pussy += 3>>
<<else>>
His larger size made his two fingers feel like three to you. You were aware that he had penetrated your anus with them before, but in that moment, it felt like your vagina was being stretched. It was an incredible sensation, and surprisingly, it wasn't painful.
You knew you enjoyed the feeling of being stretched, especially when pleasuring yourself, but experiencing it from someone else's touch was mind-blowing. You could feel every millimeter of their penetration, each movement stretching you further.
When he fully inserted his fingers and then pushed them in all at once, it triggered an immediate orgasm. As he began to move his fingers inside you, it was the first time someone else had manipulated you in such a way, leading to another intense climax. His movements continued for over 10 minutes, prolonging your pleasure until he withdrew his fingers.
Unexpectedly, he attempted to insert a third finger, totaling three. The difference in size made it feel like being penetrated by four of your own fingers, intensifying the stretch. Each movement brought forth a new wave of orgasms, especially when he delved deeper and stimulated various sensitive areas within you.
After briefly losing yourself in the sensations, you realized this was the most you had ever taken, craving that fullness and stretch once more.
<<set $Player.Pussy += 6>>
<</if>>
<<else>>
<<if $Player.Pussy lte 70>>
As he was slightly larger than you, his two fingers felt almost like three to you. You remembered that he had penetrated your anus with them before, but now it felt like your vagina was being stretched. It was intense, although it caused some discomfort. You realized you enjoyed the sensation of being stretched, as well as self-pleasuring, but experiencing it with someone else was truly remarkable.
You were acutely aware of every millimeter of penetration, feeling your vagina stretch more and more with each movement.
When he finally passed the tips of his fingers inside you, he swiftly pushed them all the way in, triggering an immediate orgasm. Just when you thought it was over, he started moving his fingers within you. It was the first time someone else had manipulated something inside your vagina, and you experienced another orgasm right then and there. He continued for more than 10 minutes, prolonging your climax before eventually withdrawing his fingers.
<<set $Player.Pussy += 3>>
<<else>>
As he was slightly larger than you, his two fingers felt like almost three to you. You knew he had penetrated your ass with them before, but in that moment, it was your pussy feeling the stretch. It was incredible and surprisingly pleasurable.
You were aware of your enjoyment of being stretched, both through self-pleasure and now by someone else's touch. The sensation of each millimeter of insertion and the gradual stretching of your pussy was intensely arousing.
When he fully inserted his fingers, you experienced an immediate orgasm. As he began moving them inside you, it was a new sensation that led to another climax. He continued this pleasurable rhythm for over 10 minutes, prolonging your pleasure until finally withdrawing his fingers.
Unexpectedly, he added a third finger, making it a total of three. The subtle difference in size made it feel like being penetrated by nearly four of your own fingers, intensifying the stretch and your arousal. Each movement caused waves of pleasure, hitting various sensitive and erogenous spots inside you.
After a brief moment of disorientation, you realized it was the most you had ever taken, and you craved that full, stretched feeling once more.
<<set $Player.Pussy += 6>>
<</if>>
<</if>>
<<else>>
<<if $Player.Size lte 160>>
<<if $Player.Pussy lte 110>>
As he was larger than you, his two fingers felt like three to you. You knew he had penetrated your anus with them before, but in that moment, it felt as though your vagina was being stretched. It was intense, even though it was slightly painful. You were aware of your enjoyment of the sensation of being pushed to your limits, and you enjoyed self-pleasuring through fingering, but experiencing someone else finger and stretch you was exhilarating.
You could feel every millimeter of his fingers entering you, each movement stretching you further.
When he pushed his fingers all the way in at once after passing the tips, you reached an instant orgasm. Just when you thought it was over, he began to move his fingers inside you. It was the first time someone else had manipulated something within your vagina, and you experienced another climax right then and there. He continued for over 10 minutes, prolonging your climax before slowly withdrawing his fingers.
<<set $Player.Pussy += 3>>
<<else>>
He was larger than you, so his two fingers felt like three to you. You were aware that he had penetrated your anus with them before, but in that moment, it felt as if your vagina was being stretched. The sensation was incredible, and there was no pain.
You knew you enjoyed the feeling of being stretched, as well as fingering yourself, but experiencing someone else's fingers stretching you was astonishing. You could feel every millimeter of the penetration, each one stretching you further.
When he finally pushed his fingers all the way in, it triggered an immediate orgasm. And just when you thought it was over, he started moving his fingers inside you. It was the first time someone else had manipulated something inside your vagina, resulting in another orgasm right then and there. He continued for more than 10 minutes, prolonging your climax before withdrawing his fingers.
Unexpectedly, he then tried sliding in one more finger, making it a total of three. The difference in size made it feel like you were being penetrated by four of your own fingers. The stretch was unlike anything you had felt before, leading to another orgasm. Each movement of the three fingers created a stronger climax, stimulating numerous sensitive and erogenous zones inside you.
After momentarily losing yourself in the experience, you realized this was the most you had ever taken, and you craved that full, stretched sensation once more.
<<set $Player.Pussy += 6>>
<</if>>
<<elseif $Player.Size lte 180>>
<<if $Player.Pussy lte 80>>
As he was slightly larger than you, his two fingers felt almost like three to you. You knew he had penetrated your ass with them before, but in that moment, it felt as though your vagina was being stretched. Despite the slight discomfort, the sensation was incredible. You were aware that you enjoyed the feeling of being stretched and fingering yourself, but experiencing it with someone else was a whole new level of pleasure.
You could feel every millimeter of his fingers entering you, each one stretching you further. When he fully inserted his fingers, you experienced an immediate orgasm. Just when you thought it was over, he began to move his fingers inside you. It was the first time someone else had manipulated you in this way, leading to another orgasm. He continued for over 10 minutes, prolonging your climax before finally withdrawing his fingers.
<<set $Player.Pussy += 3>>
<<else>>
As he was slightly larger than you, his two fingers felt almost like three to you. You were aware that he had penetrated your ass with them before, but this time it felt like your pussy was being stretched. It was an incredible sensation, and surprisingly, it didn't cause any pain.
You knew you enjoyed the feeling of being stretched; you liked fingering yourself, but experiencing someone else fingering and stretching you was an entirely different level of pleasure. You could feel every millimeter of penetration, each movement expanding and stretching your pussy further.
When he slid his fingers deeper, pushing them all the way in at once, you reached orgasm instantly. And just when you thought it was over, he began to move his fingers inside you. It was your first time feeling someone else's fingers move within your pussy, and it led to another intense climax. He continued stimulating you for over 10 minutes, prolonging your pleasure before eventually withdrawing his fingers.
To your surprise, he then attempted to insert one more finger, making it three in total. Despite the slight difference in size, it felt like being penetrated by almost four of your own fingers. The stretch was unlike anything you had experienced before, triggering yet another orgasm.
As he pushed the three fingers deep inside you, your pleasure intensified, exploring and stimulating numerous sensitive and erogenous zones.
After momentarily drifting into a blissful state, you realized it was the first time you had taken so much, and you craved the sensation of being fully stretched once more.
<<set $Player.Pussy += 6>>
<</if>>
<<else>>
<<if $Player.Pussy lte 60>>
At that moment, it felt like a deep stretch. It was intense, even if a bit painful. You were familiar with the sensation of being stretched and enjoyed fingering yourself, but having someone else explore you was exhilarating.
You felt every millimeter of penetration, each one stretching you further. When his fingers reached deep inside and thrust in all at once, you experienced an instant orgasm. And just when you thought it was over, he began moving his fingers within you. It was the first time you had someone else manipulating you, and you climaxed again.
He didn't stop for over 10 minutes, prolonging your climax before slowly withdrawing his fingers.
<<set $Player.Pussy += 3>>
<<else>>
In that moment, you felt your vagina being stretched. It was an incredible sensation that didn't cause any pain. You already knew you enjoyed the feeling of being stretched and fingering yourself, but experiencing being fingered and stretched by someone else was truly amazing. Every millimeter of insertion was felt, with your vagina stretching more and more with each movement.
When he passed the tips of his fingers and then pushed them all the way in at once, you had an orgasm instantly. And just when you thought it was over, he began moving his fingers inside you. It was the first time someone else had moved something inside your vagina, leading to another orgasm right then and there. He continued for over 10 minutes, prolonging your climax before sliding his fingers out.
Unexpectedly, he then attempted to insert one more finger, totaling three. The stretch was unlike anything you had ever experienced before. This led to another orgasm, followed by a stronger one as he pushed those three fingers in deeper, stimulating many sensitive and erogenous spots inside you.
After momentarily losing yourself in the experience, you realized it was the first time you had taken so much and you yearned to feel that full and stretched sensation again.
<<set $Player.Pussy += 6>>
<</if>>
<</if>>
<</if>><</nobr>>
When you got up, you could see that he was content with what had transpired. However, you also noticed that he was aroused once more, despite having finished 15 to 20 minutes earlier. It appeared that witnessing your intense orgasm and pleasuring you had a significant impact on him, much to your pleasant surprise.
Nevertheless, you felt the urge to return to the [[village->FirstKiss3]].
You became more corrup (+50).
You unlocked camping freely outside.
<<set $Player.Corruption += 50>><<goto Monbourg>>Upon arriving at the stables for the first time, you were taken aback by the disarray. Hay bales obstructed the path, dirt covered every surface, and there were signs of needed repairs in several spots.
Realizing the physical effort required, you felt relieved that you had <<print $Centaur.Name>> by your side. After a brief discussion with him, you both agreed to start by clearing out the hay bales to tidy up the stables. Once that task was complete, you planned to tackle the necessary repairs and return the hay bales to their proper place.
With newfound determination, you mustered up the courage to begin [[rolling the hay bales outside->Stables2]] with <<print $Centaur.Name>>.
<<set $period to 3>><<goto $CurrentPlace>>After a few hours of hard work, you had finished and it was time to eat, even though it was a bit late. You took half an hour before starting to [[clean up->Stables3]].
<<set $period to 4>>When the cleaning was nearly finished, <<print $Centaur.Name>> started making the repairs. Soon, it was time to bring back the hay bales.
After completing the task, you noticed a broken wooden board above and asked him if he could fix it. He was taller than you, but not enough to reach it. Together, you rolled up one of the hay bales so that he could step on it with his front two legs to access the spot.
As you assisted him, you couldn't help but [[notice his belly and lower body->Stables4]]...
<img src="images/quests/Stable_help/surprised_blond.png" width="300px">
<<set $Player.Arousal to 100>>It quickly aroused you, and feeling playful, you decided to press your buttocks against his groin to tease and excite him. You lifted your skirt, lowered your panties, and began rubbing against him, causing him to become aroused and yourself to become wet within seconds. As his equine member became increasingly erect, you felt a surge of desire from a hardness that seemed almost unbelievable. The intense sensation drove you back against a hay bale, preventing you from moving any farther. This heightened the pleasure of his powerful member, overwhelming your senses and making it difficult to maintain a clear mind.
Due to the circumstances, <<print $Centaur.Name>> lost his balance and got back down on all fours, with his front legs in front of the hay bale and his hind legs behind it. This action caused his erect penis to lift you onto the hay bale, disrupting some of the control you had. Although you enjoyed the sensation, being lifted by his horse's member against your vagina, the slight stretching without penetration led you to an immediate orgasm. Never before had you experienced such intensity from his shaft. You could sense that he had the power to impale you if he exerted all his strength, and you realized that your vagina would struggle to accommodate him without injury, stretching to its limits.
<<nobr>>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<<if $Centaur.DickLength lte 45 and $Centaur.DickTrunk lte 7 and $Centaur.DickCenterRing lte 9>>
<img
src="images/quests/Stable_help/rub/base_regular.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<<else>>
<img
src="images/quests/Stable_help/rub/base_large.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<</if>>
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/quests/Stable_help/rub/blonde_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<<case "black">>
<img
src="images/quests/Stable_help/rub/raven_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<<case "gray">>
<img
src="images/quests/Stable_help/rub/ashen_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<<case "red">>
<img
src="images/quests/Stable_help/rub/red_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<<case "brown">>
<img
src="images/quests/Stable_help/rub/brown_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<<default>>
<img
src="images/quests/Stable_help/rub/blonde_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/quests/Stable_help/rub/elf_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<<default>>
<</switch>>
</div>
<</nobr>>
And you weren't the only one experiencing intense pleasure from the situation. <<print $Centaur.Name>> couldn't hold back any longer, and you could feel his throbbing member pressing against you, heightening the sensation even more. However, you were aware that this couldn't be allowed to continue, as it could result in an unwanted pregnancy. Unfortunately, you found yourself unable to move in that moment. Without uttering a word, you felt warm liquid filling you completely, causing you to moan with pleasure.
In that moment, you felt a deep connection with him that you had never experienced before. Just when you thought it was over, it wasn't. You felt your body being filled beyond capacity, and his member blocking any release of the cum. Your stomach began to swell slightly from the volume, only to return to normal once he withdrew, allowing most of the cum to flow out of you.
But now you faced a major problem. You needed to cleanse your vagina to prevent pregnancy. Given your young age, the thought of bearing a centaur baby was daunting. You felt panicked until <<print $Centaur.Name>> presented a solution. It seemed ingenious in theory. Since slimes consumed bodily fluids, including semen, placing one in your private area for a few minutes could effectively cleanse it. While the idea of having a living organism inside you, growing from what it was feeding on, was far from pleasant, it offered assurance that you wouldn't become pregnant.
So, [[you agreed to the idea->Stables5]], and <<print $Centaur.Name>> got one from his inventory.You were initially hesitant about the idea, as you were not accustomed to having something alive and moving inside you. However, you understood that it was for a good cause. As <<print $Centaur.Name>> shifted to ensure a better view of your genital area, you leaned over the hay bales.
In an effort to help you unwind, he gently stimulated your clitoris before inserting two fingers into your vagina. The sensation was pleasurable, but your focus was on the task at hand—removing his sperm from inside you. After preparing your vagina, he took slime to the outer part of your genital area.
You couldn't see it, but he was not as small as last time, as it was not a baby this time. At first, you couldn't tell, feeling his slimy body slowly moving into you. However, as his core had to pass through, you felt it stretching you and unable to fully enter.
<<print $Centaur.Name>> offered to go hunt a smaller one, but you were too afraid of the possibility of becoming pregnant to wait any longer. Instead, you asked him to assist in getting it to pass, even if some force was necessary. And so he did. Placing his palm on the core, he pressed it into you, causing a sensation of stretching. While under different circumstances, you might have found some enjoyment in it, the difficulty and the slimy nature of it made it unpleasant.
Fortunately, <<print $Centaur.Name>> took his time pressing it into you to avoid causing any harm. Yet, despite your anticipation that it was about to enter, it remained too large.
It was slightly larger than a chicken egg. Despite being handled with utmost care, its size and hardness caused pain upon impact. For a moment, you feared the pain would escalate with each passing millimeter, almost bringing you to tears. However, at the instant it slipped in at once, the discomfort subsided, bringing immense relief and unexpected pleasure that caused your eyes to momentarily roll back in delight. Experiencing the sensation of something so large stretching the interior of your vagina and stimulating all those sensitive areas as it entered momentarily overwhelmed you, almost leading to an orgasm if not for the circumstances and the slime.
Once inside, all you could do was wait a few minutes for the slime to eliminate any remaining sperm inside you. You could feel it moving and spreading within you, which was unsettling. As it continued to expand and penetrate deeper, you found some relief in knowing that it was effective. Despite the discomfort, there was a faint sensation that could be construed as pleasurable, though you chose to push it aside.
And after a few minutes, [[you tried to get it out->Stables6]].And neither of you had considered the challenge of removing it. You attempted to expel it by contracting your muscles, but the slime and its core were deeply embedded inside your vagina. Even when you tried to dislodge it with your finger, you couldn't reach it. <<print $Centaur.Name>> also made an attempt with a finger, but he could only graze against the core, inadvertently shifting it each time he tried to dislodge it.
In a panic, you pleaded with him to help you. The thought of going to the hospital was unbearable, and you were desperate to have it removed immediately, right then and there. So <<print $Centaur.Name>> inserted a second finger and attempted to push it as far as possible. You could feel him maneuvering inside you, but each time he tried to extract the slime core with his two fingers, it slipped away, almost pushing against your cervix.
He then mentioned that he might need to add a third or even a fourth finger to reach deeper. With some effort, the third finger was inserted, but it still wasn't enough to remove the slime. So he positioned his pinky finger at the entrance of your vagina and applied pressure.
<<nobr>>
<div style="position: relative; width: 300px; height: 400px; padding: 5px">
<img
src="images/quests/Stable_help/fist/stable_slime_fist1.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/quests/Stable_help/fist/blonde_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "black">>
<img
src="images/quests/Stable_help/fist/raven_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "gray">>
<img
src="images/quests/Stable_help/fist/ashen_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "red">>
<img
src="images/quests/Stable_help/fist/red_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "brown">>
<img
src="images/quests/Stable_help/fist/brown_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<img
src="images/quests/Stable_help/fist/blonde_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/quests/Stable_help/fist/elf_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<</switch>>
</div>
<</nobr>>
This time, the sensation was overwhelming, larger than anything you had experienced before, even larger than the slime core.
<<nobr>>
<<if $Player.Pussy lt 200>>
You savored the feeling of stretching once more, but it was painful.
<<else>>
You once again enjoyed the sensation of stretching, and it wasn't painful at all since only a little finger was added.
<</if>>
<</nobr>>
He continued to push deeper and deeper, and you felt his fingers penetrating further than before. However, it wasn't enough, so he attempted to insert a part of his palm. This time, the sensation was markedly different. You could sense every inch of your vagina stretching wider with each movement, making it more accommodating. As he continued thrusting in and out, waves of pleasure washed over you. Your eyes rolled back, and you were consumed by ecstasy.
You could even feel his heartbeat at the tip of his palm that he managed to push inside, your tightness pressing against it intensely. The peak was reached when he maneuvered his knuckles past the entrance, allowing his palm to slide in more easily. In that instant, a surge of pleasure coursed through your entire body like an unstoppable electric shock. You were on the brink of experiencing your first squirt, but managed to hold it back. The overwhelming sensation of his large palm within you was almost too much to bear, causing an intense wave of pleasure.
Returning to the topic of removing the slime from you, when his hand could no longer fit due to his thumb, he attempted to grasp it with his four fingers that were now deeply inside you. Although he could reach more of the slime core, it was too slippery for him to extract without being able to grasp it completely. This pressed it against your cervix, intensifying your orgasm.
At that moment, he mentioned that he would need to insert his entire fist into your vagina.
<<nobr>>
<<if $Player.Pussy lt 450>>
It couldn't fit anything wider in though.
<<else>>
It was already large enough as it is though.
<</if>>
<</nobr>>
However, you instructed him to proceed. He withdrew his knuckles before inserting his five fingers, including his thumb. Surprisingly, this part was easier than expected, as his palm had already gone in before. It was at this point that he started to push a bit deeper, and you anticipated that [[the challenging part was approaching->Stables7]].And you didn't have to wait long. It felt almost twice the size when he pushed his palm in. Fortunately, his fist was soft, unlike the rock-hard slime core. If it was not, it could have been dangerous. This experience was still overwhelming for someone who had recently started exploring masturbation. Without even getting a chance to have intercourse before being fisted.
<<print $Centaur.Name>> took his time, gradually pushing his fist in, rotating it to ease the process. Despite efforts to accommodate, his hand was still too large for comfort.
However, you felt compelled to endure it to avoid embarrassment in Monbourg. Gritting your teeth, you even pushed back slightly to hasten the process. <<print $Centaur.Name>> sensed your discomfort and tried to proceed carefully.
As your pussy stretched, every movement tickled your clitoris and stimulated various erogenous spots. The conflicting sensations of pain and pleasure overwhelmed you. If only you were more elastic, this could have been an enjoyable experience. But you weren't.
He persisted in pushing, gradually widening the opening, until he successfully managed to slide his fist all the way in, reaching his wrist in one smooth motion. If the pain had hindered your pleasure before, the sensation of full penetration still sent your entire body into a frenzy for nearly 30 seconds.
Your eyes rolled back once more as you convulsed and contracted, experiencing a powerful moment that led to your first squirting experience, that sprayed onto <<print $Centaur.Name>>'s face.
The sensation you experienced when it entered was a relief, alleviating any pain, given that his wrist was smaller than his fist. Its width grazed all your sensitive areas inside, creating a heavenly feeling. After a moment, your senses returned, and you requested <<print $Centaur.Name>> to proceed.
It was an even more intense experience when he started to push his fist deeper. Each millimeter that went in, the sensation of being penetrated by his wrist and fist was unforgettable. It made you want to try it again, in a more optimal condition and with better preparation.
As he shifted his fingers to grasp the core of the slime, stretching the innermost part of your vagina, you felt a bulge in your abdomen. Even though you couldn't reach it in your current position, you wished you could touch your belly to feel that sensation.
<<nobr>>
<div style="position: relative; width: 300px; height: 400px; padding: 5px">
<img
src="images/quests/Stable_help/fist/stable_slime_fist2.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<if $OptionXray is "On">>
<img
src="images/quests/Stable_help/fist/stable_slime_fist2_xray.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</if>>
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/quests/Stable_help/fist/blonde_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "black">>
<img
src="images/quests/Stable_help/fist/raven_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "gray">>
<img
src="images/quests/Stable_help/fist/ashen_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "red">>
<img
src="images/quests/Stable_help/fist/red_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "brown">>
<img
src="images/quests/Stable_help/fist/brown_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<img
src="images/quests/Stable_help/fist/blonde_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/quests/Stable_help/fist/elf_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<</switch>>
</div>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto Stables7>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto Stables7>>
<</link>>)//
<</switch>>
<</nobr>>
Next, he started to maneuver the baby's head towards the opening of your vagina, where [[you both encountered another challenge->Stables8]].The core had enlarged after the slime consumed all the sperm. It didn't grow as big as <<print $Centaur.Name>>'s fist, but it could have been the size of your own. <<print $Centaur.Name>> attempted to flex his fingers and wrist in a manner that would allow him to push it out, but something so hard and large could not pass through while his wrist remained inside. Without his thumb to secure his grip on the core, he would not be able to remove it, and the risk of having to reinsert his fist was not worth it. The only solution was to extract it while gripping it, and you were aware that it would be painful.
You felt it getting closer and closer to your exit until he had to remove his hand, beginning the real challenge. Strangely, thanks to your most sensitive spots being there, it didn't feel bad at first and even felt good until he applied more force to withdraw his hand. You gasped for a moment, and <<print $Centaur.Name>> stopped, fearing he might hurt you too much. However, you urged him to continue and to try harder so it would be over.
When his fist entered, you felt a sensation of your labia skin expanding.
<<nobr>>
<<if $Player.Pussy lt 450>>
But this time, as he neared the point of escape, you could feel it cracking and tearing. The pain was so intense that a cry of agony escaped your lips. Finally, with one last burst of strength, he managed to break free, easing some of your suffering.<br><br>
<div style="position: relative; width: 300px; height: 400px; padding: 5px">
<img
src="images/quests/Stable_help/fist2/base.gif"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/quests/Stable_help/fist2/blonde_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "black">>
<img
src="images/quests/Stable_help/fist2/raven_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "gray">>
<img
src="images/quests/Stable_help/fist2/ashen_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "red">>
<img
src="images/quests/Stable_help/fist2/red_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "brown">>
<img
src="images/quests/Stable_help/fist2/brown_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<img
src="images/quests/Stable_help/fist2/blonde_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/quests/Stable_help/fist2/elf_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<</switch>>
</div>
<br><br>
However, the pain did not entirely subside, as [[you were now bleeding->StablesHospital]].
<<else>>
This time, there was a sensation of skin ripping, which was painful but not agonizing. With a final burst of strength, he managed to escape, relieving you from that discomfort.<br><br>
<div style="position: relative; width: 300px; height: 400px; padding: 5px">
<img
src="images/quests/Stable_help/fist2/base.gif"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/quests/Stable_help/fist2/blonde_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "black">>
<img
src="images/quests/Stable_help/fist2/raven_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "gray">>
<img
src="images/quests/Stable_help/fist2/ashen_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "red">>
<img
src="images/quests/Stable_help/fist2/red_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "brown">>
<img
src="images/quests/Stable_help/fist2/brown_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<img
src="images/quests/Stable_help/fist2/blonde_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/quests/Stable_help/fist2/elf_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<</switch>>
</div>
<br><br>
Now, [[you could focus on something else->StablesNoHospital]].
<</if>>
<</nobr>>
<<set $Player.Arousal to 0>>Oh, both of you are here! You have done a wonderful job cleaning and repairing the stable. Thank you so much!
<<nobr>>
<<set $Mission.Stable[1] to true>>
<<set $Story.Progression += 1>>
<<WinMoney $Mission.Stable[2]>>
<<set $Player.Experience += $Mission.Stable[3]>>
<</nobr>>
You won <<print $Mission.Stable[2]>>$ (you now have <<print $Player.Money>>$).
Go back to [[Monbourg->Stables10]]You rode on <<print $Centaur.Name>>, who galloped to the hospital. There, they examined you and reassured you that the injury was not severe, although it was both impressive and painful. When asked how you sustained the injury, with the concern that it might have been caused by monsters, beasts, or bandits, the only explanation you could come up with was that you had accidentally fallen onto something sharp.
The doctors exchanged knowing glances, aware that your excuse was false. However, they were mistaken in assuming that you were trying to conceal any intimate involvement with <<print $Centaur.Name>>, who, as a Centaur, was far too large for a human girl.
Nevertheless, it was now time to [[return to Ed to complete the quest->Stables9]] before heading back to your bedroom.
You got more corrupted (+125).
Your pussy is less tight.
<<set $Player.Pussy += 50>>
<<set $Player.Corruption += 125>>
<<set $period to 4>>Despite being a challenging experience for various reasons, you found yourself delving into something unfamiliar: fisting. Surprisingly, you discovered that it was more enjoyable than anticipated, prompting you to question whether it was the sensation of being stretched or the act of fisting itself that made it satisfying.
Now, it was time to [[return to Ed to finish the quest->Stables9]] before heading back to your bedroom.
You got more corrupted (+150).
Your pussy is less tight.
<<set $Player.Pussy += 50>>
<<set $Player.Corruption += 150>>
<<set $period to 4>>You arrived at the door of <<print $Werewolf.Name>>. He opened it and you took a seat on his bed. As you began to share what you had discovered, you presented your idea to him. You mentioned that the only known werewolf who was able to control his aggressiveness during his transformation managed to resist the urge to harm others during a full moon. Tonight, being a full moon, could be his final opportunity to attempt this feat.
You asked if he felt confident in trying it, and he agreed. He deeply cared for you since you had saved him and was confident he wouldn't harm you. Moreover, he harbored a strong hatred towards wolves because his family had been tragically killed by them, a memory he couldn't shake off regardless of the circumstances.
So, without <<print $Centaur.Name>>, you decided to sneak out and [[went to the forest->FullmoonQuest2]], waiting for the full moon to show between the clouds.
<<set $period to 5>>Once in the forest, as the clouds parted to reveal the full moon, <<print $Werewolf.Name>> transformed instantly. You stood by his side, trying to calm him as his clothes were torn apart by his growing body, transitioning from human to werewolf.
You had witnessed his werewolf form before, but this time he appeared even larger, with more pronounced muscles, under the bright full moon.
As rage etched itself onto his face and he clutched his head, you began to question the wisdom of your actions. Part of your concern stemmed from the possibility that he might not be able to return to his human state if the transformation failed. However, the greater fear was for your own safety.
Instinctively, you started to edge backward. Startled by your movement, <<print $Werewolf.Name>> reacted by reflexively swinging his elbow, accidentally striking you and causing you to fall to the ground on all fours. Your fall abruptly halted his frenzied state, and he gazed at you, no longer recognizing you. He growled before approaching you, looming over you.
Avoiding any sudden movements, you cautiously raised your gaze until it settled on his anatomy. In that moment, you found yourself unable to look away, captivated by its allure and peculiarity. It swelled, crimson and throbbing, against his fur.
Contemplating the sensation of encountering something of such magnitude and allure, you were abruptly jolted back to reality by the fear of harm. Remaining motionless, you lingered in place, unaware that the beast within him interpreted your stance as [[submission->FullmoonQuest3]].<<nobr>>
He approached you, sniffing first at your head and then at your body. While he may have sensed your fear, his attention was drawn to another scent. He placed his nose on your back and slowly moved down towards your buttocks.
<br><br>
Upon discovering what was hidden under your skirt, he abruptly halted his sniffing. Instead, he placed one of his front paws on your back, pushing your head towards the ground. You found yourself at his mercy, pinned down by his weight of <<print $Werewolf.WerewolfWeight>> kg. With his other front paw, he tore through your armor and forcefully removed most of your clothing, leaving only a fragment of your bra intact and exposing the rest of your body.
<br><br>
<div style="position: relative; width: 300px; height: 400px; padding: 5px">
<img
src="images/quests/Fullmoon_Quest/Werewolf_Pin/Werewolf_firts_Pin_Base.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/quests/Fullmoon_Quest/Werewolf_Pin/Werewolf_firts_Pin_Hair_Blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "black">>
<img
src="images/quests/Fullmoon_Quest/Werewolf_Pin/Werewolf_firts_Pin_Hair_raven.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "gray">>
<img
src="images/quests/Fullmoon_Quest/Werewolf_Pin/Werewolf_firts_Pin_Hair_ashen.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "red">>
<img
src="images/quests/Fullmoon_Quest/Werewolf_Pin/Werewolf_firts_Pin_Hair_red.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "brown">>
<img
src="images/quests/Fullmoon_Quest/Werewolf_Pin/Werewolf_firts_Pin_Hair_Brown.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<img
src="images/quests/Fullmoon_Quest/Werewolf_Pin/Werewolf_firts_Pin_Hair_Blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/quests/Fullmoon_Quest/Werewolf_Pin/Werewolf_firts_Pin_Elfear.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<</switch>>
<<if $Werewolf.WerewolfDickLength lte 24 and $WerewolfDickSize lte 6 and $WerewolfDickKnot lte 8>>
<img
src="images/quests/Fullmoon_Quest/Werewolf_Pin/Werewolf_firts_Pin_Penis_regular.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<else>>
<img
src="images/quests/Fullmoon_Quest/Werewolf_Pin/Werewolf_firts_Pin_Penis_large.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</if>>
</div>
<br>
In that instant, you realized the intentions of his werewolf nature. There was no long wait needed as you felt his penis pressing against your vagina. Without hesitation or any form of foreplay, he began to thrust.
<br><br>
<<if $Werewolf.WerewolfDickSize lt 6>>
Because he wasn't as large as the fist you previously took from <<print $Centaur.Name>>, it went in quickly and smoothly.
<<elseif $Werewolf.WerewolfDickSize lt 8>>
He wasn't as larges as <<print $Centaur.Name>> fist you already took, but you still felt the stretch.
<<else>>
He wasn't as large as the fist you already took from <<print $Centaur.Name>>, but you still felt the stretch.
<</if>>
He then thrusted back and forth.
<<if $Werewolf.WerewolfDickLength lt 20>>
You could feel his knot pressing against your entrance with each powerful thrust.
<<elseif $Werewolf.WerewolfDickLength lt 30>>
During each thrust, you could feel him hitting the back of your vagina. With each movement, he went deeper and deeper, pushing against your cervix. Eventually, he went all the way to the knot, causing a sensation at the entrance of your vagina.
<<else>>
You could feel him hit the back of your pussy. With every thrust, you could feel him go deeper and deeper, pushing your cervix up with every push, until you took it on more than 30cm.
<</if>>
<br><br>
<div style="position: relative; width: 300px; height: 400px; padding: 5px">
<<if $Werewolf.WerewolfDickLength lte 24 and $WerewolfDickSize lte 6 and $WerewolfDickKnot lte 8>>
<img
src="images/quests/Fullmoon_Quest/Werewolf_Pen/Werewolf_first_Base_Regular1.gif"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<else>>
<img
src="images/quests/Fullmoon_Quest/Werewolf_Pen/Werewolf_first_Base_Large1.gif"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</if>>
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/quests/Fullmoon_Quest/Werewolf_Pen/Werewolf_first_Hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "black">>
<img
src="images/quests/Fullmoon_Quest/Werewolf_Pen/Werewolf_first_Hair-raven.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "gray">>
<img
src="images/quests/Fullmoon_Quest/Werewolf_Pen/Werewolf_first_Hair-ashen.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "red">>
<img
src="images/quests/Fullmoon_Quest/Werewolf_Pen/Werewolf_first_Hair-red.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "brown">>
<img
src="images/quests/Fullmoon_Quest/Werewolf_Pen/Werewolf_first_Hair_brown.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<img
src="images/quests/Fullmoon_Quest/Werewolf_Pen/Werewolf_first_Hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/quests/Fullmoon_Quest/Werewolf_Pen/Werewolf_first_Elf_Ear.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<</switch>>
</div>
<br>
Even if you were being raped, the physical sensation you felt were more and more enjoyable and you gave in the pleasure, loosing all rationality. Even though you felt full from his dick and that it was your first time being fucked by a dick, though not human, you began to push backward, greedy for more sensations.
That's when <<print $Werewolf.Name>> changed position and grabbed you.
<br><br>
Without realizing what was happening, you found yourself lifted up in the air, his hands holding you by your waist, your legs spread arround his.
For a few seconds, you could look at him under the moonlight, before you could only let your head hang down due your lack of abs.
<br><br>
<<print $Werewolf.Name>> didn't care and fucked you again harder than before. You were like a fuck doll to him, but that didn't feel bad in any way.
<<if $Werewolf.WerewolfDickLength lt 30>>
In this position, he could thurst deeper and you felt your entrance stretching more and more on his knot.
<<else>>
You were now taking him all the way to his knot and felt it stretch your pussy more and more.
<</if>>
<br><br>
The feeling of the knot was amazing. Though large, it didn't hurt. That might be due to your desire for it though. You felt your pussy spread and spread again on it while he put more and more strength. Suddendly, his knot went in in one go, pushing his dick deeper again. You could feel his knot pushing against your pussy walls, pulsating hard and making your belly bulge. When you though he was gonna finish inside, he thrusted again back and forth, making his knot in and out again and again, making the stretchy feeling continue with every move.
It felt unique, and you orgasmed from it many times.
<br><br>
He then pushed his knot in one last time, and you felt it grow more and more. That's when you knew he was gonna finish and in a reflex, asked him to pull it out.
You don't know what miracle that was, but he got back to his sense at this very moment and pulled out before finishing on your breasts and face.
He then put you down, and though he was still a werewolf, you knew he was back.
<br><br>
Though naked, you took some time to chat with him for you both to understand what might have happened. He felt devasted from what he did to you and wanted to kill himself, but you convinced him otherwise, going as far as telling him you didn't dislike what happened and that you might want to do it again. You then chatted about his condition, being in full control in his werewolf form, and under a full moon at that. Your though was that having an orgasm was a way to get his mind back, and it might have been the key that might allow him to now keep control for ever.
<br><br>
After chatting, you took your time to [[come back to the tavern->FullmoonQuest4]] to have a good night of sleep after that strange night.
<</nobr>><<set $Mission.FullMoon[1] to true>>
<<set $Story.Progression += 1>>
<<set $Player.Arousal to 0>>
<<set $Player.Pussy += 40>>
<<set $CurrentZone to "Morya">>
<<goto GlobalBedroom>>While searching for plants, <<print $Werewolf.Name>> suddenly fell ill and returned to his bedroom at the tavern. Left alone with <<print $Centaur.Name>>, you enjoyed chatting together as you had before your new friend entered your lives.
You playfully teased him, joking that if you were to camp out that night, you might lift his spirits. The atmosphere became charged, making it hard to focus on your herbal quest. Nevertheless, you stumbled upon your first aphrodyte plant. It was truly beautiful, and you both crouched down to admire its splendor. As you would for any other plant, you decided to pick a leaf, unaware that it had a defense mechanism that involved releasing its pollen upon contact.
Initially, neither of you took it seriously, pleased to have found the four leaves you were seeking. However, upon standing up, both you and <<print $Centaur.Name>> felt [[a strange and unexpected shift in your minds->HerbQuest2]].
<<set $Inventory.Aphrodyte.Quantity += 4>>In less than a minute, you felt a sudden rush of intoxication and intense heat. <<print $Centaur.Name>> was in a similar state. Strangely, you felt a heightened physical attraction towards him, surpassing your usual emotional and physical connection. The desire was overwhelming for both of you, impossible to resist.
You both leaned in for a passionate kiss before he lifted you into his embrace. You wrapped your arms around his shoulders and then raised yourself higher to rest his head against your chest. He then removed your armor and swiftly undressed you, leaving you naked in the open forest. However, you were unconcerned about being seen by others; your focus was solely on him, craving him in that moment.
Once undressed, he lifted you by your hips and began to pleasure you with his fingers. Starting gently, he added more fingers, ensuring you were ready for him. Your arousal was evident, and you could feel your orgasm building, but today you desired something different. You knelt down before reaching for his equine penis.
His arousal was evident, and the thought of taking him inside you no longer intimidated you; instead, it excited you. You used both hands to stimulate him while teasing him with your tongue. Unable to contain himself, he repositioned to mount you against a nearby tree trunk.
You found yourself in a primal mating position as he fervently thrust against you, his equine member rubbing against your back. <<print $Centaur.Name>>'s powerful demeanor only heightened your excitement, and the sensation of his size against you was exhilarating. Without hesitation, you positioned yourself to meet his thrusts where you desired them.
Your mind was consumed with lust, feeling more aroused than ever before. Every thrust of his member against you lifted you off the ground, but your desire for his forceful nature only intensified. The pressure of his cock against your entrance was immense, almost too much to bear. Gradually, you accommodated his size, pushing back against him with determination. The sensation of his member stretching you to your limit only fueled your desire, [[leading to a point of no return.->HerbQuest3]].
<<set $Player.Arousal to 100>><<nobr>>
With a forceful motion, as you pushed back, the tip of his bulging shaft stretched your vagina just enough to enter. In an instant, you felt the <<print $Centaur.DickFlare>> cm diameter of his shaft's flare forcefully penetrate all the way, reaching the back of your vagina.
<br><br>
<<if $Player.Pussy lt 450>>
<<if $Centaur.DickFlare lte 10 and $Player.Pussy gte 400 >>
Your vagina was completely filled by the girth of his horse-like penis. You were pushed to your limits, and [[the pleasure you experienced was incredible->HerbQuest4a]].
<<elseif $Centaur.DickFlare gt 13 and $Player.Pussy lte 300>>
You could feel a sharp pain as his member pushed against your unprepared entrance. Your body wasn't ready to accommodate <<print $Centaur.Name>>'s size. Despite initially disregarding the discomfort, the intensity of the pain soon became unbearable, [[leading you to regret your decision->HerbQuestBadEnd]].
<<else>>
You could feel the sensation of intense pleasure and excitement overpowering any discomfort as his size stretched you. Despite the initial discomfort due to lack of experience, [[the pleasure was too overwhelming to notice the pain->HerbQuest4b]].
<</if>>
<<elseif $Player.Pussy lt 800>>
<<if $Centaur.DickFlare lte 12>>
Your vagina was completely filled by the girth of his horse-like penis. You were pushed to your limits, and [[the pleasure you experienced was incredible->HerbQuest4a]].
<<else>>
You could feel the sensation of intense pleasure and excitement overpowering any discomfort as his size stretched you. Despite the initial discomfort due to lack of experience, [[the pleasure was too overwhelming to notice the pain->HerbQuest4b]].
<</if>>
<<else>>
Your vagina was completely filled by the girth of his horse-like penis. You were pushed to your limits, and [[the pleasure you experienced was incredible->HerbQuest4a]].
<</if>>
<</nobr>>The sensation that surpassed all others was the thickness of his horsehood entering you in one swift motion, reaching the depths of your core. Your eyes fluttered back, and the culmination of pleasure that had been building inside you was finally unleashed.
It was the most intense climax you had ever experienced. You felt as though you might lose consciousness from the overwhelming sensations, but thankfully, you remained conscious. Your body pulsated around <<print $Centaur.Name>>'s member as he, with his immense centaur strength, momentarily struggled to move in and out. The force of your orgasm caused you to release a stream of pleasure, and your legs trembled.
Despite your powerful climax, <<print $Centaur.Name>> was determined to continue. He exerted even more force to thrust his horsehood back and forth while your orgasm slowly subsided, loosening its grip on him. Consequently, he managed to resume his movements, withdrawing before plunging deep inside you once more. The rhythm continued, each deliberate thrust evoking sensations of both intensity and pleasure. With every powerful thrust, you were lifted as if weightless, finding unexpected pleasure in the experience.
You could feel every motion stimulating your most sensitive areas, causing your stomach to swell with pleasure. The sensation of being penetrated by such a unique member left you wishing you had explored this pleasure sooner. As his flared tip repeatedly struck the deepest parts of you, you were propelled into a series of climaxes, each more intense than the last, the pleasure continuously escalating.
<<nobr>>
<div style="position: relative; width: 300px; height: 400px; padding: 5px">
<<if $Centaur.DickLength lte 45 and $Centaur.DickTrunk lte 7 and $Centaur.DickCenterRing lte 9>>
<<if $OptionXray is "On">>
<img
src="images/quests/HerbQuest/Pussy2/base_regular_xray.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<else>>
<img
src="images/quests/HerbQuest/Pussy2/base_regular.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</if>>
<<else>>
<<if $OptionXray is "On">>
<img
src="images/quests/HerbQuest/Pussy2/base_large_xray.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<else>>
<img
src="images/quests/HerbQuest/Pussy2/base_large.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</if>>
<</if>>
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/quests/HerbQuest/Pussy2/blonde_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "black">>
<img
src="images/quests/HerbQuest/Pussy2/raven_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "gray">>
<img
src="images/quests/HerbQuest/Pussy2/ashen_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "red">>
<img
src="images/quests/HerbQuest/Pussy2/red_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "brown">>
<img
src="images/quests/HerbQuest/Pussy2/brown_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<img
src="images/quests/HerbQuest/Pussy2/blonde_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</switch>>
</div>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto HerbQuest4a>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto HerbQuest4a>>
<</link>>)//
<</switch>>
<</nobr>>
<<nobr>>
Each time he delved a little further with his equine endowment.<br><br>
<<if $Centaur.DickLength lte 30>>
Finally, as his horse's penis wasn't excessively long, you could sense the central ring of it making contact with the entrance of your vagina, attempting to widen it once more. Though not as broad as its flare, it was still broader than his shaft. Eager for more, and determined to accommodate him fully, [[you pushed back further and further->HerbQuest4a1]].
<<else>>
And you were eager for more. You knew he was larger than what you were accustomed to, and [[you wanted to be completely filled to your physical limit->HerbQuest4a2]].
<</if>>
<</nobr>>You could feel the stretch at the entrance, his tip pressing against your womb, until the central ring passed. Your eyes rolled back as you felt it sliding in, stretching your vagina lengthwise this time.
<<nobr>>
<div style="position: relative; width: 300px; height: 400px; padding: 5px">
<<if $Centaur.DickLength lte 45 and $Centaur.DickTrunk lte 7 and $Centaur.DickCenterRing lte 9>>
<<if $OptionXray is "On">>
<img
src="images/quests/HerbQuest/Pussy/regular_xray.gif"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<else>>
<img
src="images/quests/HerbQuest/Pussy/regular.gif"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</if>>
<<else>>
<<if $OptionXray is "On">>
<img
src="images/quests/HerbQuest/Pussy/large_xray.gif"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<else>>
<img
src="images/quests/HerbQuest/Pussy/large.gif"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</if>>
<</if>>
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/quests/HerbQuest/Pussy/blonde_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "black">>
<img
src="images/quests/HerbQuest/Pussy/raven_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "gray">>
<img
src="images/quests/HerbQuest/Pussy/ashen_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "red">>
<img
src="images/quests/HerbQuest/Pussy/red_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "brown">>
<img
src="images/quests/HerbQuest/Pussy/brown_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<img
src="images/quests/HerbQuest/Pussy/blonde_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/quests/HerbQuest/Pussy/elf_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<</switch>>
</div>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto HerbQuest4a1>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto HerbQuest4a1>>
<</link>>)//
<</switch>>
<</nobr>>
<<nobr>>
<<if $Centaur.DickLength eq 20>>
In just two seconds, you took an additional 5 cm, causing your womb to shift upwards as you took him in fully.
<<elseif $Centaur.DickLength eq 25>>
You could feel him pressing against your cervix. You could tell that your body wasn't accustomed to accommodating something of that length during the last 2 centimeters. However, the sensation of him being fully inside you was so pleasurable that it caused a slight tension in your body.
<<else>>
You could sense him pressing against your cervix. As there were still 6cm to go before taking him fully, you felt a limit to how much you could handle. Despite this, you pushed through, urging him on and pushing your body to the limit until finally, you took him all the way in. The sensation was overwhelmingly pleasurable.
<</if>>
<</nobr>>
The sensation of his firm equine cock pressing against your buttocks, with his testicles brushing against your clitoris, nearly brought you to the brink of another orgasm. In the midst of this escalating pleasure, <<print $Centaur.Name>> thrust in and out once more.
That single, powerful thrust triggered an immediate climax, causing you to moan in a way you never had before, fueling his passion even further. Consequently, he resumed his vigorous lovemaking with the same intensity as before, the only change being the depth of his thrusts.
The euphoria you experienced was truly out of this world.
As his excitement grew, you felt his member pulsating with increasing intensity, even enlarging slightly as he penetrated you, until the moment he climaxed deep inside you. The force and rapidity of it were palpable, filling your womb with each passing second.
This experience differed greatly from the previous encounter at the stable, as this time he released his essence directly within you. The connection you shared with him in that moment was profound and intimate. However, there was a notable distinction: the sensation of fullness you experienced before was amplified now, not just from his equine organ but also from the copious amounts of his seed.
After 10 or 12 powerful releases, you felt his member withdraw, gradually returning to its normal size. A soft "pop" accompanied his withdrawal, allowing most of the semen to escape from your intimate core.
Exhausted yet deeply content, you basked in the satisfaction that surpassed any dream you could have envisioned. Momentarily immobilized by the intensity of the encounter, you required a brief respite.
Engaging in a conversation with your beast companion, you both reveled in the pleasure of the moment and agreed to repeat the experience, before remembering the task at hand—disposing of the remaining sperm.
Thankfully, he possessed yet another slime, which was smaller than last time, preventing you from needing his full fist inside you to get it out once done.
...
It was time to depart, and you decided to head [[back to the tavern->MoryaTavern]], riding <<print $Centaur.Name>>.
You got more corrupted (+150).
Your pussy is less tight.
<<set $Player.Corruption += 150>>
<<set $Player.Pussy += 75>>
<<set $Player.Arousal to 0>>So you pushed back and took more and more of him each time.
<<if $Centaur.DickLength lte 40>>
Before you realized it, you had taken about 25cm of him and felt his thick ring pressing against your vagina. You knew you were reaching your limit without risking injury, but you still craved more of his girth, so you pushed back until it slid in, stretching you further.
As he entered, you were now accommodating nearly 30cm of his horse member. The sensation was intense, elongating and stretching you, pushing your body to its limits.
<<else>>
Before you realized it, a 25cm horse penis was penetrating you, pushing against your womb. You were aware that you were not close to taking him fully and had to abandon that thought to avoid injury. Nevertheless, you were accommodating him much deeper than ever before, and the sensation was entirely new as it stretched you in a different way.
<</if>>
<<nobr>>
<div style="position: relative; width: 300px; height: 400px; padding: 5px">
<<if $Centaur.DickLength lte 45 and $Centaur.DickTrunk lte 7 and $Centaur.DickCenterRing lte 9>>
<<if $OptionXray is "On">>
<img
src="images/quests/HerbQuest/Pussy/regular_xray.gif"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<else>>
<img
src="images/quests/HerbQuest/Pussy/regular.gif"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</if>>
<<else>>
<<if $OptionXray is "On">>
<img
src="images/quests/HerbQuest/Pussy/large_xray.gif"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<else>>
<img
src="images/quests/HerbQuest/Pussy/large.gif"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</if>>
<</if>>
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/quests/HerbQuest/Pussy/blonde_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "black">>
<img
src="images/quests/HerbQuest/Pussy/raven_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "gray">>
<img
src="images/quests/HerbQuest/Pussy/ashen_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "red">>
<img
src="images/quests/HerbQuest/Pussy/red_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "brown">>
<img
src="images/quests/HerbQuest/Pussy/brown_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<img
src="images/quests/HerbQuest/Pussy/blonde_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/quests/HerbQuest/Pussy/elf_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<</switch>>
</div>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto HerbQuest4a2>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto HerbQuest4a2>>
<</link>>)//
<</switch>>
<</nobr>>
You were on the brink of another orgasm as he penetrated you deeply. Just as the sensation peaked, <<print $Centaur.Name>> thrust in and out once, causing you to climax instantly. Your moans were louder than ever, fueling his energy. He proceeded to penetrate you with the same intensity as before, the only difference being the depth of each thrust.
As his movements continued, you felt his member pulsating and growing slightly inside you until he ejaculated. The force and speed of his release filled your womb with each passing moment. Unlike the previous encounter in the stable, this time he came directly inside you, creating a more powerful and intimate connection between you two.
The experience was further heightened by the sensation of his penis and the copious amounts of sperm filling you up. Your belly swelled, not just from his equine member but also from his seed.
After 10 or 12 pulsations, his penis retreated, and you heard a faint "pop" as most of the sperm spilled out of you.
Exhausted yet deeply satisfied, you felt a sense of contentment that surpassed any dream. You momentarily lay still, unable to move, and engaged in a 30-minute conversation with <<print $Centaur.Name>> about the incredible experience, expressing a desire to repeat it. Only then did you recall the task of cleaning up all traces of his sperm.
Thankfully, he possessed yet another slime, which was smaller than last time, preventing you from needing his full fist inside you to get it out once done.
...
It was time to depart, and you decided to head [[back to the tavern->MoryaTavern]], riding <<print $Centaur.Name>>.
You got more corrupted (+150).
Your pussy is less tight.
<<set $Player.Corruption += 150>>
<<set $Player.Pussy += 75>>
<<set $Player.Arousal to 0>>What felt greater than the thickness of his dick was when it in at once, hitting the back of your pussy. Your eyes rolled back and the orgasm that built up until now came.
It was the strongest orgasm you ever had until now. You though you were going to faint from all the sensations but fortunatly, you didn't.
Your orgasm made your pussy contract so much around <<print $Centaur.Name>> penis that he, with his centaur's strength, couldn't thrust it in and out for a few seconds. You came so hard that you squirted and your legs shivered.
You put the pain from your pussy entrance at the back of your hind for you to mind later, as it felt too good for you to stop even though without knowing it, you just had your first vaginal tearing.
Not knowing about your pussy breaking a little, <<print $Centaur.Name>> couldn't let your orgasm last long as he wanted to move again. He put more and more strength to thursh in and out his dick while your orgasm was slowly stopping, releasing your pussy's grip on that penis.
As a result, he soon succeeded in moving it backward before pushing it at once, hitting again the back of your pussy. And he did it again, and again... His movements were slow, but really, really strong. Each time he pounded your pussy, you were lifted up like a doll. And you discovered that you enjoyed a little too much being treated that way.
You could feel his every move rubbing all your sweet spots with his flare, and making your belly bulge. You couldn't believe how good it felt being fucked by that kind of cock, making you regret not trying it sooner.
Combined with feeling his tip hit and push the back of your pussy, you orgasmed again and again. Those orgasmes were each time stronger than the last, the pleasure continuing to build up with the pain.
<<nobr>>
<div style="position: relative; width: 300px; height: 400px; padding: 5px">
<<if $Centaur.DickLength lte 45 and $Centaur.DickTrunk lte 7 and $Centaur.DickCenterRing lte 9>>
<<if $OptionXray is "On">>
<img
src="images/quests/HerbQuest/Pussy2/base_regular_xray.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<else>>
<img
src="images/quests/HerbQuest/Pussy2/base_regular.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</if>>
<<else>>
<<if $OptionXray is "On">>
<img
src="images/quests/HerbQuest/Pussy2/base_large_xray.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<else>>
<img
src="images/quests/HerbQuest/Pussy2/base_large.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</if>>
<</if>>
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/quests/HerbQuest/Pussy2/blonde_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "black">>
<img
src="images/quests/HerbQuest/Pussy2/raven_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "gray">>
<img
src="images/quests/HerbQuest/Pussy2/ashen_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "red">>
<img
src="images/quests/HerbQuest/Pussy2/red_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "brown">>
<img
src="images/quests/HerbQuest/Pussy2/brown_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<img
src="images/quests/HerbQuest/Pussy2/blonde_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</switch>>
</div>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto HerbQuest4b>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto HerbQuest4b>>
<</link>>)//
<</switch>>
<</nobr>>
<<nobr>>
And everytime, he pushed his equine cock a little deeper.<br><br>
<<if $Centaur.DickLength lte 30>>
At last, since it wasn't so long for a horse cock, you could feel the center ring of it hitting the entrance of your pussy, trying to stretch it again. Not as wide as for its flare, but it was still wider than his trunk.
But the pain at the entrance of your pussy prevented you from doing what you want: taking him all the way in. [[So you decided to calm a little and not to push back more->HerbQuest4b1]].
<<else>>
And you were greedy for more. You knew he was longer than what you were currently taking in, and [[you wanted to be fucked to the max of the length you could physically take->HerbQuest4b2]].
<</if>>
<</nobr>>As a result, you had no choice but to ask him to be more gentle because it was causing some pain. This scared him, and he asked if he should stop since both of you were no longer under the influence of the plant. However, you wanted him to continue and even regretted not being able to continue more. So, he continued thrusting in and out, being careful not to go too deep or too strong.
<<nobr>>
<div style="position: relative; width: 300px; height: 400px; padding: 5px">
<<if $Centaur.DickLength lte 45 and $Centaur.DickTrunk lte 7 and $Centaur.DickCenterRing lte 9>>
<<if $OptionXray is "On">>
<img
src="images/quests/HerbQuest/Pussy/regular_xray.gif"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<else>>
<img
src="images/quests/HerbQuest/Pussy/regular.gif"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</if>>
<<else>>
<<if $OptionXray is "On">>
<img
src="images/quests/HerbQuest/Pussy/large_xray.gif"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<else>>
<img
src="images/quests/HerbQuest/Pussy/large.gif"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</if>>
<</if>>
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/quests/HerbQuest/Pussy/blonde_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "black">>
<img
src="images/quests/HerbQuest/Pussy/raven_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "gray">>
<img
src="images/quests/HerbQuest/Pussy/ashen_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "red">>
<img
src="images/quests/HerbQuest/Pussy/red_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "brown">>
<img
src="images/quests/HerbQuest/Pussy/brown_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<img
src="images/quests/HerbQuest/Pussy/blonde_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/quests/HerbQuest/Pussy/elf_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<</switch>>
</div>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto HerbQuest4b1>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto HerbQuest4b1>>
<</link>>)//
<</switch>>
<</nobr>>
You experienced another orgasm before feeling his penis throbbing more and more, growing slightly as he penetrated you. Eventually, he ejaculated inside you. You could feel the force and warmth of it flowing directly into your womb, filling it more with each passing moment. This experience was significantly different from the previous one at the stable, as he was ejaculating inside you this time, creating a much more intense connection between you both.
Something else was different too: this time, you not only felt full from his equine member but also from his copious amount of sperm. Consequently, your belly bulged even more, emphasizing the sensation of being completely filled up.
After around 10 or 12 releases, you felt his penis retracting, hearing a slight "pop" as his tip exited, allowing most of the sperm to spill out of your vagina.
Feeling exhausted yet satisfied, you noticed more discomfort than before. While examining yourself, you felt a slight gap and noticed a few drops of blood, which caused some concern.
You rested and conversed with <<print $Centaur.Name>> for 30 minutes about the possibility of repeating the experience, this time with better preparation for an even more enjoyable encounter. However, you realized another issue: you needed to ensure all the sperm was removed.
Fortunately, he had a smaller slime that successfully prevented any potential pregnancy concerns without the need for further intervention. Nonetheless, the process was still uncomfortable due to the state your vagina was in.
...
It was time to depart, and you decided to head [[back to the tavern->MoryaTavern]], riding <<print $Centaur.Name>>.
You got more corrupted (+90).
Your pussy is less tight.
<<set $Player.Corruption += 90>>
<<set $Player.Pussy += 45>>
<<set $Player.Arousal to 0>>As you pushed back, he entered you deeper and deeper. Before you knew it, 25cm of equine cock was inside you, pressing against your womb. You realized you were far from taking him all the way and had to let go of that idea to avoid injury.
Nevertheless, you were able to take him deeper than before, feeling the stretch lengthwise. The sensation was intense, almost bringing you to another orgasm. As you neared climax, <<print $Centaur.Name>> thrust in and out once.
<<nobr>>
<div style="position: relative; width: 300px; height: 400px; padding: 5px">
<<if $Centaur.DickLength lte 45 and $Centaur.DickTrunk lte 7 and $Centaur.DickCenterRing lte 9>>
<<if $OptionXray is "On">>
<img
src="images/quests/HerbQuest/Pussy/regular_xray.gif"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<else>>
<img
src="images/quests/HerbQuest/Pussy/regular.gif"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</if>>
<<else>>
<<if $OptionXray is "On">>
<img
src="images/quests/HerbQuest/Pussy/large_xray.gif"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<else>>
<img
src="images/quests/HerbQuest/Pussy/large.gif"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</if>>
<</if>>
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/quests/HerbQuest/Pussy/blonde_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "black">>
<img
src="images/quests/HerbQuest/Pussy/raven_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "gray">>
<img
src="images/quests/HerbQuest/Pussy/ashen_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "red">>
<img
src="images/quests/HerbQuest/Pussy/red_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "brown">>
<img
src="images/quests/HerbQuest/Pussy/brown_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<img
src="images/quests/HerbQuest/Pussy/blonde_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/quests/HerbQuest/Pussy/elf_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<</switch>>
</div>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto HerbQuest4b2>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto HerbQuest4b2>>
<</link>>)//
<</switch>>
<</nobr>>
That single deep thrust triggered an immediate orgasm, unlike anything you had experienced before. Your moans fueled his energy, leading to another powerful round of thrusting. The only change was the depth at which he penetrated you.
As his climax approached, you felt his member throbbing and growing slightly inside you. The sensation of his release surging into your womb was overwhelming, filling you with each pulse. This intimate moment felt deeper and more intense than before, creating a strong connection between you.
Unlike the previous encounter, where you felt full, this time you not only had his equine cock but also his ejaculate filling you. Your belly bulged from the combination, emphasizing the physical impact of his release.
After 10 or 12 shots, his penis retreated, accompanied by a soft "pop" as the sperm flowed out of you. Exhausted yet satisfied, you felt a new level of discomfort. Upon inspection, you noticed a slight gap and a few drops of blood, causing a momentary unease.
After resting and discussing the experience with <<print $Centaur.Name>>, you considered future encounters with better preparation. However, the issue of clearing out the sperm arose. Fortunately, he provided a smaller slime that effectively prevented any potential pregnancy without the need for further intervention.
Despite the discomfort, you reflected on the intense connection shared during the encounter.
...
It was time to depart, and you decided to head [[back to the tavern->MoryaTavern]], riding <<print $Centaur.Name>>.
You got more corrupted (+120).
Your pussy is less tight.
<<set $Player.Corruption += 120>>
<<set $Player.Pussy += 60>>
<<set $Player.Arousal to 0>>While you were fighting, you failed to notice the approaching heavy storm. As the rain started pouring down, you decided to seek shelter under some trees and [[wait for the storm to pass->FirstNightCentaur2]].<<nobr>><<set $period to 5>>
<<replace "#now">><<now>><</replace>><</nobr>>
While chatting with <<print $Centaur.Name>>, the rain stopped, but a new challenge arose as night fell. You decided to set up your camping tent and spend the night there.
Since it was your first time camping, you encountered some difficulties while setting up the tent. With <<print $Centaur.Name>>'s help, however, you were able to successfully pitch the tent and prepare for sleep.
After finishing, you suddenly realized that it would also be your first time sharing a tent and sleeping with someone, especially your Centaur companion.
Nevertheless, both of you entered the tent. It turned out to be smaller than expected, leaving you no choice but to snuggle closely together, ending up spooning. While awkward for both of you, you started chatting to ease the tension of the situation. After an hour or so, both you and <<print $Centaur.Name>> fell [[asleep->FirstNightCentaur3]].
<img src="images/scenes/firstnights/Centaur_Camp_0.png" width="300px"><<nobr>>
<<NextMorning>>
<<set $period to 0>>
<<replace "#now">><<now>><</replace>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<replace "#PlayerArousal">><<PlayerArousal>><</replace>>
<<if $Story.Centaur eq true>>
<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
<</nobr>>
While you were sleeping, you were suddenly awakened by a change in temperature. As you tried to drift back to sleep, you felt something touching you under your skirt.
Surprised by what <<print $Centaur.Name>> was doing, you realized he was deeply asleep and that his equine penis was becoming erect. Uncertain of what to do, you hesitated to wake him, fearing an awkward situation.
After a moment of contemplation, you decided to wait, unaware that his erection would grow stronger and more pronounced. To avoid the discomfort, you shifted slightly, but inadvertently his penis slipped while brushing against your intimate areas.
<img src="images/scenes/firstnights/Centaur_Camp_01.png" width="300px">
You instinctively covered your mouth to stifle any gasp at the sudden sensation. Despite the initial fear, the feeling was not unpleasant, prompting you to wonder about the experience.
Curiosity led you to explore the sensation further, tentatively rubbing against his member, which felt incredibly stimulating. Although you couldn't see, you could sense the size and weight of <<print $Centaur.Name>>'s equine penis. It radiated heat, and you could feel his pulse reverberate through it, sending shivers down your spine each time.
The intensity of the moment overwhelmed you, rendering your mind almost blank with desire. You found yourself unable to resist.
Consumed by arousal, you wished the moment would last longer, but as the first light of dawn crept in, you decided to cease before <<print $Centaur.Name>> awoke and his erection subsided.
After what felt like an eternity, he finally stirred and left the tent to stretch. [[You waited a few moments before following suit->FirstNightCentaur4]].<<nobr>>
<<set $period to 1>>
<<set $Player.CurrentLP to $Player.MaxLP>>
<<set $Player.Arousal to 100>>
<<replace "#now">><<now>><</replace>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<replace "#PlayerArousal">><<PlayerArousal>><</replace>>
<<if $Story.Centaur eq true>>
<<set $Centaur.CurrentLP to $Centaur.MaxLP>>
<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
<<set $Werewolf.CurrentLP to $Werewolf.MaxLP>>
<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
<<set $Player.Corruption += 5>>
<</nobr>>
You got more corrupt (+5).
While fully awake, your first thoughts were about <<print $Centaur.Name>>. You wondered if he might know what happened during the night or not, hoping for the latter possibility. As he behaved normally, you were reassured and ready to resume your [[slime hunt->FirstNightCentaur5]].<<goto $CurrentPlace>><<nobr>>
<<set $Player.Corruption += 1>>
<<set $Player.Arousal = 100>>
<<replace "#PlayerArousal">><<PlayerArousal>><</replace>>
<</nobr>>
While out hunting, you suddenly found yourself on the ground beneath <<print $Centaur.Name>>. There, you noticed something unusual beneath him. Although not fully erect, you could see his equine penis hanging down.
<<nobr>>
<<if $Centaur.DickLength gte 75>>
It was significantly long, measuring at least 60 cm even without full erection, and likely even longer if he were to become fully aroused.
<<elseif $Centaur.DickLength gte 55>>
The horse's penis appeared to be of average size. It looked to be around 40 cm long when not fully erect, and would likely be longer if the horse were aroused.
<<else>>
It appeared smaller than the average horse's penis, although it was not fully erect. Nonetheless, it was still large in comparison to what a human penis typically looks like, especially if you have never seen one before.
<</if>>
<<if $Centaur.DickTrunk gte 10>>
You were amazed by its thickness. While you first noticed it during your initial camping night, actually seeing it was a whole different experience. It was bigger than your wrist, even larger than your hand. And to your surprise, it wasn't even fully erect! It was truly massive.
<<elseif $Centaur.DickTrunk gte 7>>
You were surprised by its thickness, which was thicker than your wrist even when not fully erect. It may have been average for a horse's penis, but to you, it seemed quite large. If he were to become fully aroused, it would undoubtedly be even thicker.
<<else>>
You were surprised by its thickness, although not as large as an average horse's penis. While not being fully erect, it was still thicker than your wrist.
<</if>><</nobr>>
<<nobr>>
<div style="position: relative; width: 300px; height: 400px; padding: 5px">
<img
src="images/quests/Rabbit_hunt/base.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/quests/Rabbit_hunt/blonde_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "black">>
<img
src="images/quests/Rabbit_hunt/raven_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "gray">>
<img
src="images/quests/Rabbit_hunt/ashen_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "red">>
<img
src="images/quests/Rabbit_hunt/red_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<case "brown">>
<img
src="images/quests/Rabbit_hunt/brown_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<img
src="images/quests/Rabbit_hunt/blonde_hair_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/quests/Rabbit_hunt/elf_layer.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 400px">
<<default>>
<</switch>>
</div>
<</nobr>>
For a moment, you were mesmerized by its shape. You felt the urge to touch it and run your fingers over it once more.
But you couldn't. And you had to [[continue your hunt->FirstCentaurNotice2]].
You got more corrupt (+1).
You got aroused to the max.<<goto $CurrentPlace>>After capturing the first bandit, you inquired if <<print $Centaur.Name>> was willing to camp with you again that night. You enjoyed sleeping outdoors, away from cities, surrounded by nature. However, a part of you also desired to once again experience the sensation of touching <<print $Centaur.Name>>'s equine penis.
Uncertain of how he would respond, you felt a bit awkward posing the question. To your relief, he agreed without hesitation.
You secured the captured bandit to a tree before proceeding to set up your tent and camp. This time, the process was quicker thanks to your previous experience.
Subsequently, you engaged in a lengthy conversation with <<print $Centaur.Name>> until night descended, prompting you both to prepare dinner.
After eating, you entered the tent and requested a few minutes alone to [[change into your night clothes->SecondNightCentaur2]], seeking greater comfort for the night's rest.<<nobr>><<set $period to 5>>
<<replace "#now">><<now>><</replace>><</nobr>>
You changed into a night dress and, for a moment, felt a little embarrassed by its slightly revealing nature, despite not being too short. What made you feel most conscious was the fact that you weren't wearing any underwear. As you moved, you could sense the cool night air flowing between your legs, creating a unique sensation that was both unfamiliar and intriguing.
After changing, you stepped out of the tent to inform <<print $Centaur.Name>> that you were ready to sleep. The two of you then returned to the tent and settled into the same spooning position as the night before, a gesture that brought you joy and quickened your heartbeat.
You engaged in conversation with <<print $Centaur.Name>> until he fell asleep, [[feeling a growing sense of arousal that only intensified as time passed->SecondNightCentaur3]].<<nobr>>
<<set $Player.Arousal to 100>>
<<NextMorning>>
<<set $period to 0>>
<<replace "#now">><<now>><</replace>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<replace "#PlayerArousal">><<PlayerArousal>><</replace>>
<<if $Story.Centaur eq true>>
<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
<</nobr>>
You stood there, hesitant. You didn't want to wake <<print $Centaur.Name>>.
As time passed, your arousal grew, and your heart raced faster. After an hour, unable to resist any longer, you began to gently rub your round buttocks against him, hoping to arouse him.
And sure enough, it didn't take long for him to respond. His erection slowly grew, allowing you to reach down and guide it between your legs. For a moment, you were overwhelmed by the sensation of his equine member pressing against your exposed flesh, forcing you to stifle any involuntary sounds with your hand.
The warmth and firmness of his erect member against your skin felt exquisite. The pleasure far surpassed anything you had experienced before. Perhaps it was the taboo nature of the situation, or the sheer intensity of the moment, but it felt undeniably good.
You began to grind against him, the slickness of your arousal coating his length as it glided between your thighs and over your most sensitive areas. The sensation of his shaft teasing every part of your sex was hypnotic, driving you to continue despite your initial reservations. The pleasure was overwhelming, surpassing even your first orgasm, though you hadn't reached that peak yet.
After a few minutes of grinding, you took hold of his member at the tip, intensifying the pressure against your body. As you did so, you realized <<print $Centaur.Name>> was fully aroused, his equine member fully erect and throbbing with desire.
<<nobr>>
<<if $Centaur.DickFlare gt 13>>
His erection and flare was incredibly large, much bigger than you had expected. Even with both hands, you couldn't fully grasp its size. You marveled at how it could be so large, even for a horse's penis.
<<elseif $Centaur.DickFlare gt 10>>
His erection and flare was massive, too large to be fully grasped even with both hands. You marveled at its size, questioning how it could be so large, until you recalled it was a horse's member.
<<else>>
And his erection and flare was big. One could grasp it with both hands, though not entirely. You marveled at its size, then recalled it was a horse's penis, realizing it may even be considered modest for such an organ.
<</if>>
<</nobr>>
You were eager to see it, but circumstances prevented you. Instead of rubbing against his shaft, you chose to focus on his tip. The sensation excited you too much to do anything else. Adjusting your position slightly, you pressed the tip against your vagina and began to [[rub against it->SecondNightCentaur4]].<<nobr>>
It felt incredibly different, and the sensation was even more intense. For a moment, you felt the urge to take it inside you, but you knew it was impossible for your virgin
<<switch $Player.Race>>
<<case "human">>
human
<<case "elf">>
elvish
<<default>>
human
<</switch>>
body to accommodate something of that size.
<br><br>
You could feel his heartbeat, each pulse sending waves of pleasure through your body and mind. The more it intensified, the more you pressed against it. As you lost yourself in ecstasy, you realized what was about to happen. The equine member was throbbing against you, becoming more insistent. His arousal was escalating rapidly, and you knew you only had seconds to avert the inevitable.
<br><br>
You understood that if he climaxed, it would create an awkward situation. Desperate for a solution but overwhelmed by pleasure and the urgency of the moment, your mind struggled to think clearly.
<br><br>
You were aware that his climax was imminent, and you couldn't allow him to finish on you or inside you, risking pregnancy. The only solution that came to mind, though not ideal, was to have <<print $Centaur.Name>> ejaculate into your backside without penetration.
<br><br>
In a split second, you guided his flared tip to your rear as you sensed it pulsating with increasing urgency. The sensation was indescribable, almost pushing you to climax from the sheer intensity. The feeling of his throbbing member teasing your backside was thrilling and titillating in a new way, stirring emotions you had never experienced before.
<br><br>
Moments later, you felt his member press against your backside, followed by a powerful release of warmth deep inside. The force of the ejaculation was overwhelming, each surge heightening your pleasure and sending waves of ecstasy through your entire being.
<br><br>
Unbeknownst to you, it wasn't over yet. A second, even more potent release followed, intensifying your climax beyond anything you had ever felt. Each subsequent surge of warmth into your virgin backside prolonged and heightened your pleasure, culminating in the most intense orgasm of your life.
<br><br>
The experience lasted for what seemed like an eternity, with multiple intense releases that left you breathless. As the final surge filled you, you felt a sense of fullness that was surprisingly not unpleasant.
<br><br>
<img src="images/scenes/firstnights/Centaur_Camp_2.png" width="300px">
<br><br>
At the peak of your climax, the intensity was so overwhelming that [[you were unsure if you had fainted or fallen asleep->SecondNightCentaur5]].
<</nobr>><<nobr>>
<<set $Player.Arousal to 0>>
<<set $period to 1>>
<<replace "#now">><<now>><</replace>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<replace "#PlayerArousal">><<PlayerArousal>><</replace>>
<<if $Story.Centaur eq true>>
<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
<<set $Player.Corruption += 20>>
<</nobr>>
You got more corrupt (+20).
You woke up at the same time as <<print $Centaur.Name>>. You could feel that you were still full from what had happened a few hours earlier, prompting memories to flood back. You allowed him to leave the room before you, pretending to need time to get dressed, ensuring he wouldn't notice.
Afterward, you got ready and left the room. While he was preparing breakfast, it appeared that he was unaware of the events from the previous night. He even mentioned over breakfast that he had slept well and felt refreshed, which piqued your interest.
Upon finishing breakfast, you took a moment to clean yourself, before you [[went hunting the last bandit with him->SecondNightCentaur6]].<<goto $CurrentPlace>>As the horse was pushing more and more, and found an angle were he could push your pussy without its penis moving everywhere, you could feel it stretching your labias more and more. It felt incredible for some reasons, but you though you would die the next movements he would make.
And as an answer to your prayers, a guard from city that saw something wrong came to your help and killed the horse.
The guard helped you get back to your feet and asked if everything was okay. He gave you a potion to get some life points back. While not dying from being disemboweled alive by a horse dick, you were dying from embarrassment.
But at least you could go to the [[village->Monbourg]].
<<set $Player.CurrentLP to 20>><<nobr>>
<<if $RandomMonster is "Horse" and $Mission.Horse[0] eq true and $Mission.Horse[1] eq false and ndef $CheckHorseFirstTime>>
<<set $CheckHorseFirstTime to true>>
<<set $Monster.Attack to 50>>
<<set $Monster.Defense to 40>>
<<set $Monster.Agility to 1000>>
<<set $Monster.Arousal to 100>>
<<AugmentArousal 30>>
While fighting that horse, you noticed his equine penis. He was having a boner. You didn't know why, but it got you interested and distracted. You kept looking at it, making you more aroused. On the other side, the horse had too much energy and stronger than ususal.
<br>
When looking at his equine penis, you noticed it had a similar form to what you could see from <<print $Centaur.Name>> once.
<<if $Centaur.DickLength gte 75>>
You could tell this horse dick was not as long as <<print $Centaur.Name>> dick.
<<elseif $Centaur.DickLength gte 55>>
You could tell this horse dick was more or less as long as <<print $Centaur.Name>> dick.
<<else>>
You could tell this horse dick was a little longer than <<print $Centaur.Name>> dick.
<</if>>
<<if $Centaur.DickTrunk gte 10>>
What got you was that <<print $Centaur.Name>> equine penis was way wider.
<<elseif $Centaur.DickTrunk gte 7>>
In term of diameter, <<print $Centaur.Name>> equine penis seemed the same.
<<else>>
What got you was that <<print $Centaur.Name>> equine penis seemed less wide, maybe for the better...
<</if>>
<br><br>
You got more corrupt (+5).
<br>
<<set $Player.Corruption += 5>>
<</if>>
<</nobr>><<nobr>><<set $period to 5>>
<<replace "#now">><<now>><</replace>><</nobr>>
As previously arranged with <<print $Centaur.Name>>, you both decided to camp for the third night in a row.
As is your custom, you took your time setting up the tent and campsite with him, engaging in conversation over dinner. However, your true desire was to once again experience his touch and his release. You hoped he would wake up feeling as good as he did last time. These thoughts left you feeling incredibly aroused, unable to resist the temptation.
As you both settled down in the cramped tent, you waited for him to [[fall sleep->ReslessNight2]].
<<set $Player.Arousal to 100>><<nobr>>
<<NextMorning>>
<<set $period to 0>>
<<replace "#now">><<now>><</replace>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<replace "#PlayerArousal">><<PlayerArousal>><</replace>>
<<if $Story.Centaur eq true>>
<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
<</nobr>>
When you heard him snoring for at least 30 minutes, you started over once more. You began to grind against his penis until he achieved the erection you desired, which happened quicker than before, much to your pleasant surprise.
You then took hold of his penis and rubbed it against your vagina and clitoris. As usual, you were so aroused that it slid easily back and forth.
It felt amazing once more, almost too good. Yet, you yearned for more. You knew you couldn't penetrate yourself with his member, but your desire was insatiable, and you wanted to go beyond your previous experience. To add some excitement, you placed his flared tip directly against your buttocks and began to rub against it. It felt distinct from when you rubbed it against your vagina, yet equally pleasurable. Just different.
With one hand holding it against your buttocks, you used the other to stimulate your vagina and insert a finger. As it slid in, you realized that this was what you had truly desired all along, that you were made for this.
The sensation of having something inside your vagina, no matter how small, and something as large and hot as his member rubbing against and teasing your buttocks was overwhelming yet incredibly pleasurable. You didn't want it to end. Ever. Your desire and pleasure intensified within you.
However, unlike before, <<print $Centaur.Name>> was on the brink of climaxing too soon. You couldn't stop it. You felt his member throbbing, and then the first release. It heightened your sensations even more than before, perhaps due to your own arousal. With the second release, <<print $Centaur.Name>> unexpectedly spasmed, causing his equine pelvis to jerk suddenly. His member pressed firmly against your buttocks. You had no time to react, and although it caused discomfort, the sensation of his flared member pressing and stretching your buttocks led you to climax instantly.
Thankfully, it didn't penetrate your buttocks, sparing you potential issues. However, for a moment, you feared it might.
Something else was different: he released even more. You were so full that some of his release seeped from your buttocks. You hoped he wouldn't notice, but it left you anxious.
Unable to do anything at that moment, and still relaxed from your orgasm, [[you eventually drifted off to sleep->RestlessNight3]], even though your buttocks still stung slightly.
You got more corrupt (+25 corruption).
<<set $Player.Corruption += 25>><<nobr>>
<<set $Player.Arousal to 0>>
<<set $period to 1>>
<<replace "#now">><<now>><</replace>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<replace "#PlayerArousal">><<PlayerArousal>><</replace>>
<<if $Story.Centaur eq true>>
<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
<</nobr>>
While you were sleeping, you found yourself dreaming about having oral sex with <<print $Centaur.Name>>. He tenderly caressed you all over before moving down, exploring from your pussy to your ass. Initially embarrassed, you soon found yourself enjoying the sensation.
However, as you immersed yourself in the dream, you were abruptly awoken by a sharp pain in your ass, as if something had entered. Your fears were confirmed as you sensed movement within you. It was not <<print $Centaur.Name>> playing a prank; rather, something alive had entered your body through your ass, leaving you distressed and anxious.
In a panic, you woke <<print $Centaur.Name>> seeking urgent help, feeling as though your life depended on immediate action. The foreign object needed to be removed without delay. Initially confused, <<print $Centaur.Name>> eventually understood the situation and instructed you to lift your skirt and lie on your stomach for examination.
Following his guidance, you complied without hesitation, consumed by the urgency of the situation. <<print $Centaur.Name>> proceeded to examine you, asking you to remain calm.
As you felt a cold sensation probing your backside, you heard him say, "I'm going in." His finger gently penetrated your virgin ass, unexpectedly inducing intense pleasure that nearly caused you to climax. Suppressing any sounds, you held your hands over your mouth.
"I need to use another finger," he informed you.
You felt him withdraw before attempting to insert two fingers, the stretch more pronounced but ultimately painless. Perhaps due to the prior events of the dream or the preparation from earlier, the two fingers entered smoothly. Amidst the overwhelming sensations, you remembered what resided within you besides the foreign object: his sperm. Praying against leakage, your thoughts were soon overshadowed by the sensation of his fingers exploring deeper, your body responding with increasing arousal.
The peak of sensations occurred when he indicated he had located the object and began the process of removal. The movement of his fingers inside you elicited waves of pleasure, on the brink of multiple climaxes. Although you released once, you managed to remain composed and silent. His manipulation inside you intensified the pleasure, the boundary between your ass and vagina blurred by his touch.
<img src="images/quests/Slime_hunt3/slime.png" width="300px">
And then, you felt his two fingers trying to push something slimy out of your ass at first before feeling a hard object resembling a pearl the size of a small quail egg. It was a challenge to expel it, but with joint effort, you both managed to succeed, bringing you immense relief. Upon closer inspection, you discovered it was a small baby slime.
<img src="images/quests/Slime_hunt3/slime2.png" width="300px">
Though <<print $Centaur.Name>> was unaware of how it entered your body, you understood the reason. The creature sought to consume his sperm, of which you harbored a substantial amount. Fortunately, it devoured most of it, leaving <<print $Centaur.Name>> oblivious to the fact that you had recently contained his sperm within you.
While far from a pleasant encounter, you now realized the necessity of securing your tent in the future. As the sun began to rise, signaling a new day, it was time to [[depart->RestlessNight4]].
You got more corrupt (+25 corruption).
You now can masturbate with your ass.
<<set $Player.Corruption += 20>>
<<set $Masturbation.AnalOneFinger[0] to true>>
<<set $Masturbation.AnalTwoFinger[0] to true>><<set $Player.Ass += 51>>
<<goto $CurrentPlace>>After defeating the enemy, you took the opportunity to chat with <<print $Centaur.Name>> as you continued on your journey. You were careful not to bring up the previous encounter.
However, unknowingly, you began to behave differently, somewhat awkwardly. The recent interaction with him stirred an unconscious desire within you, making you want him and crave his attention. This led you to strike a few seductive poses and even playfully lift your skirt, revealing a glimpse of your rear, as if it were just a casual act in the breeze.
<<print $Centaur.Name>>, not the most perceptive individual, failed to realize your intentions but certainly noticed your actions and started feeling a hint of arousal himself. It wasn't as intense as what you were experiencing, but enough for him to exhibit signs of arousal.
As you both got caught up in the moment, time flew by unnoticed, and before you knew it, the two of you had spent a considerable amount of time together [[without encountering any more monsters->AnotherReslessNight2]].
<<set $Player.Arousal to 100>><<nobr>>
<<set $period to 5>>
<<replace "#now">><<now>><</replace>>
<</nobr>>
As previously arranged with <<print $Centaur.Name>>, you chose to camp for the fourth night tonight.
As usual, you took your time with him setting up the tent and the camp, chatting while enjoying dinner. However, what you truly desired was to once again experience his intimate connection and his release, without any interruptions. These thoughts left you feeling overly aroused, unable to resist.
As you both settled into the cramped tent, [[you eagerly anticipated him falling asleep->AnotherReslessNight3]] once more.<<nobr>>
<<NextMorning>>
<<set $period to 0>>
<<replace "#now">><<now>><</replace>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<replace "#PlayerArousal">><<PlayerArousal>><</replace>>
<<if $Story.Centaur eq true>>
<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
<</nobr>>
You waited longer than usual, unable to hear his snoring as you had before. This time, you could feel his erection growing before you even made a move. The sensation slowly traveled down your legs, igniting a fiery heat within you, from your head to your core.
As you shifted slightly to begin caressing, his movement mirrored yours, his shaft brushing against your pussy and even your belly with force. You could even feel his penis base and testicles pressing against your buttocks.
<<nobr>><<if $Centaur.DickLength gt 80 and $Player.Size lte 150>>
You could feel the large horse's member pressing against your small body, from your nether regions to your head, gliding between your breasts. In that instant, you found yourself unable to resist the urge to lick it, only to discover that it had no discernible taste.
<<elseif $Centaur.DickLength gt 80 and $Player.Size lte 175>>
You could feel the large horse's member pressing against your body, from your intimate area up to just above your chest. In that moment, you found yourself unable to resist the urge to lick its tip, and much to your surprise, it had no discernible taste.
<<elseif $Centaur.DickLength gt 80>>
You could feel the large horse's member pressing against your body, from your groin up to almost your chest. In that instant, you felt an urge to touch it, but restrained yourself. Instead, you gently pressed your breasts against the tip of the shaft.
<<elseif $Centaur.DickLength gt 55 and $Player.Size lte 150>>
You could feel the horse's phallus rubbing against your entire body, from your intimate area up to just above your chest. In that moment, you couldn't resist licking the tip, and to your pleasant surprise, it had no taste.
<<elseif $Centaur.DickLength gt 55 and $Player.Size lte 175>>
You could feel the horse's member rubbing against your entire body, from your lower region up to almost your chest. In that moment, you felt the urge to lick it but refrained. Instead, you gently massaged your breasts against the tip of its member.
<<elseif $Centaur.DickLength gt 55>>
You could feel the sensation of the horse's body pressing against you, from your intimate area to the top of your stomach.
<<elseif $Player.Size lte 150>>
You could feel the horse's member brushing against your entire body, from your lower region up to almost reaching your chest. In that moment, you felt the urge to touch it with your tongue but refrained. Instead, you cupped your breasts and attempted to massage them against the tip of the member.
<<elseif $Player.Size lte 175>>
You could feel the horse's penis rubbing against your body, from your intimate area to the top of your stomach.
<<else>>
You could feel the horse's penis rubbing against your entire body, from your vagina to the middle of your belly.
<</if>><</nobr>>
Your head was spinning.
<img src="images/scenes/firstnights/Centaur_Camp_4.png" width="300px">
At that moment, you believed that <<print $Centaur.Name>> was asleep and moving in his dreams. Little did you know, he was thinking the same about you. Slowly, you began to rub your body against his, feeling a surge of sensations magnified tenfold. As you both moved in sync, the pace quickened.
There was a moment of doubt when you both wondered if the other was truly asleep, causing a brief pause before intensifying the connection once more. Eventually, it became clear that neither of you were asleep, but by then, it hardly mattered. The experience was too captivating to worry about the details.
As he moved, his strength and weight intensified the experience, leading to intense pleasure and multiple orgasms. Your body convulsed, your legs trembled, and you were overcome with intense sensations.
Each moment felt more incredible than the last, [[transcending to a new level of ecstasy->AnotherRestlessNight4]].
You got more corrupt (+50).
<<set $Player.Corruption += 50>>Breathless, you began to move slower and slower until you finally stopped. <<print $Centaur.Name>> mirrored your actions. You were feeling uneasy for several reasons: he now knew that you had accidentally brushed against his genitals at least once, and he didn't climax. You feared he would be upset about it and hold it against you.
On the other hand, you were relieved that you weren't covered in semen.
For him, it felt like a dream. Being a centaur, he couldn't easily masturbate for obvious reasons, so the experience was incredibly satisfying for him. He was on the brink of climax multiple times but managed to hold back each time. He didn't want to release his fluids on you.
So once again, [[you both fell asleep->AnotherRestlessNight5]].<<nobr>>
<<set $Player.Arousal to 0>>
<<set $period to 1>>
<<replace "#now">><<now>><</replace>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<replace "#PlayerArousal">><<PlayerArousal>><</replace>>
<<if $Story.Centaur eq true>>
<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
<</nobr>>
In the morning, both of you woke up without exchanging many words. The weight of the previous night's events lingered, making it difficult to face each other.
It was a while before you finally mustered the courage to make eye contact and engage in conversation. In that moment, you sensed a shift in your connection. To your surprise, the look in his eyes hinted at a positive change. You couldn't help but wonder if he was now not only emotionally drawn to you, but also physically.
Only time would reveal the true nature of this newfound dynamic between you both.
You then went [[hunting again->AnotherRestlessNight6]].<<goto $CurrentPlace>><<nobr>>
You moved closer to the hogoblin, opening your clothes slightly. You were tactile, and soon enough, you saw his penis becoming erect. Feeling his arousal, you placed your hand on his groin as if it were nothing. He was surprised for a few seconds before returning the gesture by placing his hand on your chest.
<br><br>
You began to take off your clothes and stroke his penis before going down on him. It was huge, three times the thickness and almost two times to length of a human penis. You kissed and licked the tip before taking it into your mouth to suck it.
<br><br>
The hobgoblin grabbed you by the hair and mouthfucked you. You were dripping wet and eager for more, so you stopped and climbed him. and wondered weither to try it into your [[pussy->DiplomatGoblinFuckPussy]] or into your [[ass->DiplomatGoblinFuckAss]].
<<set $Goblinfriend += 1>>
<</nobr>><<nobr>>
As you decided to shove it into your ass, you pressed your anus against the tip of his massive penis.
<<if $Player.Ass gt 1000>>
As you were already quite experienced with your ass, it slided in like it was nothing. You took him almost all the way in before he started thrusting slowly yet firmly. Everytime he thursted it in, it was almost like a punch, but that was that beast side you were looking for.
At the same time, you began to rub your clitoris then finger your pussy, building up to climax. It was satisfying, yet you wished for a thicker experience.
<br>
<img src="images/scenes/goblin_camp/diplo1.jpg" width="300px">
<br>
But the hogoblin wasn't finshed, continuing to use you as a fucktoy, which you liked.
After nearly ten minutes, you felt his dick throbbing inside your ass before he released his load.
<br><br>
Both of you took a moment to catch your breath before chatting a bit.
Then, you took your [[leave->MoryaBlackForest][$day += 1]], satisfied.
<<set $Player.Ass += 5>>
<<set $Player.Arousal to 30>>
<<set $Player.Corruption += 25>>
<<elseif $Player.Ass gt 200>>
You could feel your ass stretch. It wasn't easy, but it wasn't painful either. Over the course of two minutes, you tried to accommodate the tip inside until the hogoblin ran out of patience. He grabbed you and pressed you down. It felt really great, causing your eyes to roll backward as you moaned loudly while reaching climax. The orgasm left you trembling, one of the most intense you had experienced anally.
<br><br>
Without giving you a moment to catch your breath, the hogoblin began to thrust in and out, intensifying the pleasure even further. You realized that you couldn't go back to human partners, and your attraction to beasts had developed to an almost irreversible point.
<br>
<img src="images/scenes/goblin_camp/diplo1.jpg" width="300px">
<br>
As you reached climax repeatedly, your muscles clenched tighter and tighter around his penis, which started to pulse more intensely until he ejaculated inside you.
<br><br>
Both of you took a moment to catch your breath before chatting a bit.
Then, you took your [[leave->MoryaBlackForest][$day += 1]], satisfied.
<<set $Player.Ass += 5>>
<<set $Player.Arousal to 0>>
<<set $Player.Corruption += 25>>
<<else>>
You could feel your ass stretch, but it began to hurt. You were not experienced enough for you to take that big dick into your ass. As a result, you decided to change plans and to shove it into [[your pussy->DiplomatGoblinFuckPussy]].
<</if>>
<</nobr>><<nobr>>
As you decided to shove it into your vagina, you pressed the tip against your pussy.
<<if $Player.Pussy gt 1000>>
As you were already quite experienced with your pussy, it slided in like it was nothing. You took him almost all the way in before he started thrusting slowly yet firmly. Everytime he thursted it in, it was almost like a punch, but that was that beast side you were looking for.
<br>
<img src="images/scenes/goblin_camp/diplo1.jpg" width="300px">
<br>
At the same time, you began to rub your clitoris, building up to climax. It was satisfying, yet you wished for a thicker experience.
<br><br>
But the hogoblin wasn't finshed, continuing to use you as a fucktoy, which you liked.
After nearly ten minutes, you felt his dick throbbing inside your pussy. You managed to remove it just in time before he ejaculated. Consequently, he finished on your stomach and breasts, with some sperm even landing on your face.
<<else>>
You could feel your pussy stretch. It wasn't easy, but it wasn't painful either. Over the course of two minutes, you tried to accommodate the tip inside until the hogoblin ran out of patience. He grabbed you and pressed you down. It felt really great, causing your eyes to roll backward as you moaned loudly while reaching climax. The orgasm left you trembling.
<br><br>
Without giving you a moment to catch your breath, the hogoblin began to thrust in and out, intensifying the pleasure even further. You realized that you couldn't go back to human partners, and your attraction to beasts had developed to an almost irreversible point.
<br>
<img src="images/scenes/goblin_camp/diplo1.jpg" width="300px">
<br>
As you reached climax repeatedly, your muscles clenched tighter and tighter around his penis, which started to pulse more intensely. You managed to remove it just in time before he ejaculated. Consequently, he finished on your stomach and breasts, with some sperm even landing on your face.
<</if>>
<br><br>
Both of you took a moment to catch your breath before chatting a bit.
Then, you took your [[leave->MoryaBlackForest][$day += 1]], satisfied.
<br><br>
You got more corrupted.
<<set $Player.Pussy += 5>>
<<set $Player.Arousal to 30>>
<<set $Player.Corruption += 20>>
<</nobr>><<nobr>>
After losing the battle, you found yourself drained of energy. Alone, you attempted to crawl out of the camp to escape and give yourself some time to recuperate. Unfortunately, the goblins were not willing to let their prized trophy - you - leave so easily. They bound your arms and led you into one of their tents, where they hung you from the ceiling. Your feet could barely touch the ground.
<br><br>
You were defenseless and had a few hours to ponder how they would soon kill you.
<br><br>
However, they did not intend to kill. Their goal was to expand. In order to expand, they needed to reproduce. And who better than you, a now defenseless young girl whom they did not even have to hunt, to bear their children?
<br><br>
They removed your armor and tore your clothes. After leaving you naked, they forced you back down, making you kneel before pinning your head to the ground. Finally, they bound your hands to your feet.
<br><br>
The ordeal was humiliating, as your private parts were exposed to those monsters. Knowing what was awaiting you, tears were running down your cheecks. Nevertheless, you made a conscious decision to refrain from screaming or speaking, resolute in preserving what little dignity you had left.
<br><br>
You then felt their hands on your body. They fondled your breasts and your ass before one goblin, positioned in front of you, pulled your hair. That's when you noticed his green penis. It wasn't large, slightly smaller than a human one. However, considering their size, it was still quite unexpected.
<br><br>
You looked him in the eye with all the hostility you could muster, as he attempted to shove it into your closed mouth. His efforts were in vain until you let out a small gasp of shock when one of the goblins behind you started to finger your cunt. He took advantage of the small opening to push his penis all the way into your mouth. You wanted to bite down, but being fingered at the same time made it difficult to focus on what to do. Consequently, he was able to use your mouth however he pleased.
<br>
<img src="images/scenes/goblin_camp/rape2.jpeg" width="300px">
<br>
Your mind began to waver, as you felt pleasure building up a little. You then felt your pussy stretch more and more. The goblin fingering you was now trying to get his whole hand into your pussy. You moaned as he forced it into you. It wasn't as big as your own hand, but it was still a fist. Once in, he used it back and forth, almost punching your deepest part.
<br><br>
Your thoughts started to blur as you felt a growing sense of pleasure. You then sensed your pussy stretching further and further. The goblin who was fingering you was now attempting to insert his entire hand inside you. You let out a moan as he pushed it inside. While it wasn't as large as your own hand, it was still a fist. Once inside, he moved it back and forth, nearly hitting your deepest parts.
<br><br>
A climax was building as a third goblin climbed on you and forcefully penetrated your anus. You attempted to scream, not out of pain but out of surprise.
<br><br>
...
<br>
<img src="images/scenes/goblin_camp/rape4.jpeg" width="300px">
<br>
The goblins raped you for a few hours before finally stopping, providing a brief moment of relief. However, they returned the next morning and resumed their assault on you. This time, two of them violated your vagina, causing you to fear the possibility of pregnancy, while another one fucked your anus. Gradually, the hostility you initially felt began to morph into a twisted sense of desire, stemming from the pleasure you were experiencing during the sexual assault.
<br>
<img src="images/scenes/goblin_camp/rape1.jpeg" width="300px">
<br>
...
<br><br>
On the third day, goblins appeared, accompanied by the hogoblin. He seemed enormous to you as you were still pinned to the floor. However, his penis was even more impressive, being at least three times thicker and two times longer than the goblins'.
<br><br>
For a brief moment, you felt fear before a desire to experience that cock overtook you. You didn't have to wait long. He lifted you up, placed your hand around his neck, and held you by your thighs. He then inserted his penis into your pussy. You felt stretched, but it felt exhilarating, truly pleasurable. He proceeded to fuck you vigorously in that position, causing you to climax multiple times, before turning you around.
<br>
<img src="images/scenes/goblin_camp/rape3.jpg" width="300px">
<br>
He then positioned your anus onto his erect member, gradually allowing his slick penis to penetrate your ass. The pleasure was so intense that your eyes rolled back. He proceeded to fuck your ass slowly yet forcefully, while another goblin arrived to fist your pussy simultaneously.
<br><br>
The experience of being double penetrated led to multiple orgasms.
<br><br>
...
<br><br>
The fourth day, you were raped again, and again, and again, before passing out.
<br><br>
While you were unconscious, your companions grew concerned after not seeing you return for a few days, prompting them to search for you. They located the goblin camp and, with the assistance of the guild, launched a raid. You were found in a tent and safely brought back to Morya. Without delay, they used slime as a contraceptive to ensure that you would not become pregnant.
<br><br>
You got more corrupted (+100).
<br><br>
[[You then woke up in your bedroom->GlobalBedroom][$CurrentZone = "Morya", $Player.Arousal = 0, $day += 4]].
<<set $Player.Corruption += 100>>
<<set $Player.Pussy += 20>>
<<set $Player.Ass += 10>>
<<set $GoblinFight to 0>>
<</nobr>><<nobr>>
You then decide to grab his large horse's penis, catching him off guard. Panicked, he made you fall back. Sitting on the ground, you suddenly found yourself facing an unforgettable view of his massive member, causing you to lose all control. Now, you were burning with desire to have it for yourself.
<br>
<img src="images/scenes/Horseman/horseman.gif" width="300px">
<br>
You now were dripping wet.
<br>
<img src="images/scenes/Horseman/wet.jpg" width="300px">
<br>
You were gonna kiss his flared tip, but the horseman couldn't wait much more either. As a result, [[he grabbed your head and pushed his penis inside your mouth->MoryaHorsemanFuck2]].
<</nobr>><<nobr>>
You began pleasuring him by teasing the tip of his member with your tongue, eliciting soft moans from him.
<br>
<img src="images/scenes/Horseman/sucking.jpg" width="300px">
<br>
Simultaneously, you began stimulating your clitoris and then proceeded to explore your own wetness.
This continued for 2 minutes, until he unexpectedly took charge by swiftly flipping you onto your stomach on the ground. You could feel his erection at the entrance of your vagina, exerting immense pressure as it attempted to penetrate you.
<br><br>
Your vagina stretched considerably, but the massive size of his member prevented it from entering in one go. With each forceful attempt, he gradually widened your passage.
<br><br>
On the fifth try, he exerted even more force, and his horse penis started to successfully slide into you. You finally felt his massive member entering you in one smooth motion, reaching deep inside and stretching you along your full length.
<br><br>
The sensation of his horse cock filling you completely brought immense pleasure, causing your body to shudder with ecstasy as your eyes rolled back in delight. [[An intense orgasm washed over you before the rhythmic movements even began->MoryaHorsemanFuck3]].
<</nobr>><<nobr>>
Without letting you catch your breath, he began to fuck you as hard as he could. You wanted to be fucked like that for eternity. Feeling stretched and full from horse penis was really the best.
<br><br>
Feeling him getting closer to orgasm, you asked him to not finish inside. It wasn't a long fuck session, but you enjoyed it really much.
<br><br>
...
<br><br>
You cleaned yourself and chatted a bit with him, before [[going back->MoryaFarmLand]], hoping to see him again soon.
<<set $HorsemanQuest to 2>>
<<if $period eq 5>>
<<AdvancePeriod>>
<<else>>
<<set $period to 5>>
<<AdvancePeriod>>
<</if>>
<</nobr>><<nobr>>
You found yourself alone with <<print $Centaur.Name>> in the stables, faced with a mountain of work that needed to be done. Without hesitation, both of you dove into the tasks at hand - he busily gathering hay while you diligently tidied up the space. After completing the initial cleaning, you moved on to mopping the floor, fully engrossed in your work.
<br><br>
Lost in concentration, you didn't notice <<print $Centaur.Name>> slowly creeping up on you until you felt a sudden hand on your backside, causing you to jump and gasp in surprise. When you turned around and found out it was him, you warned him of retaliations to come if he dared to repeat the gesture. However, he only smirked in response and boldly repeated the action, seemingly unfazed by your threats. With a mischievous glint in his eye, he teasingly inquired how you would react if he continued, leaving you with a slight pout of frustration.
<br><br>
He chuckled at how intimidating you (not really) had seemed before moving to caress your intimate area over your clothing. Instantly, you felt a surge of arousal, like your senses were slipping away, and you couldn't help but let out a soft moan. <<print $Centaur.Name>> proceeded to undress you, leaving you in just your underwear. He quickly realized that your panties were damp from excitement and continued to explore further.
<br><br>
His fingers glided along your folds, teasing your clit and the entrance to your pussy through your panties. You were burning up, lost in pleasure, unable to resist or fight back. Gradually, he trailed kisses from your back up to your neck, his lips moving in sync with his fingers as they pleasured you.
<br><br>
It only lasted a few minutes before he ripped your panties off. Now you were naked, your back still exposed to him. With each passing moment, a drop of your arousal trickled down to the floor. His eager gaze drinking in the sight left you hanging in anticipation. He then brought up the rebellious side you had shown just moments before, with your threats of retaliation, and inquired about the fitting punishment for a naughty girl like you. Uncertain where he was leading with this question, you were caught off guard by a gentle spank on your bum.
<br><br>
You found yourself enjoying his dominant demeanor. Your excitement continued to surge with each spank. And with every strike, he inched closer to your eager entrance. Your arousal heightened, causing you to become even more soaked than before, his fingers becoming slick as he now was caressing your folds. Gripping your hair, he drew you in for a kiss and plunged two fingers deep inside your waiting pussy.
<br><br>
<<if $Story.Progression lt 20 or random(1,5) eq 1>>
It didn't take long for your climax to build up. In less than a minute, you felt it coming and finally orgasmed to <<print $Centaur.Name>>'s fingers.
<<set $Player.Pussy += 10>>
<<set $Player.Arousal to 0>>
<<set $Player.Corruption += 20>>
<br><br>
[[Continue->MoveOnCentaur2]]
<<elseif random(1,3) eq 1>>
Though it was already feeling great to you, he didn't want to stop at that. He tried to add a third finger.
<<if $Player.Pussy lt 300>>
At first, your pussy was too tight to accomodate it. But as he added more strength in his moves, it finally slid in by stretching you to almost your limit. He then proceeded to fuck you with his three fingers as hard as he could. It didn't take long for your climax to build up. In less than a minute, you felt it coming and finally orgasmed to <<print $Centaur.Name>>'s fingers.
<<set $Player.Pussy += 18>>
<<set $Player.Arousal to 0>>
<<set $Player.Corruption += 30>>
<<elseif $Player.Pussy lt 450>>
With some effort, the third finger was inserted. The stretching sensation was perfect and it felt really great. Nonetheless, he quickly positioned his pinky finger at the entrance of your vagina and applied pressure. At first, your pussy was too tight to accomodate it. But as he added more strength in his moves, it finally slid in by stretching you to almost your limit.
<br><br>
He continued to push deeper and deeper, and you felt his fingers penetrating further than before and attempted to insert a part of his palm. This time, the sensation was markedly different. You could sense every inch of your vagina stretching wider with each movement, making it more accommodating. As he continued thrusting in and out, waves of pleasure washed over you. Your eyes rolled back, and you were consumed by ecstasy.
<br><br>
You could even feel his heartbeat at the tip of his palm that he managed to push inside, your tightness pressing against it intensely. The peak was reached when he maneuvered his knuckles past the entrance, allowing his palm to slide in more easily. In that instant, a surge of pleasure coursed through your entire body like an unstoppable electric shock. You were on the brink of experiencing a powerful orgasm just from being stretched. The overwhelming sensation of his large palm within you was almost too much to bear, causing an intense wave of pleasure.
<br><br>
He then proceeded to fuck you with his palm as hard as he could. In less than a minute, you felt your climax coming and finally had a powerful orgasm and squirted over <<print $Centaur.Name>>'s fingers.
<<set $Player.Pussy += 30>>
<<set $Player.Arousal to 0>>
<<set $Player.Corruption += 50>>
<<else>>
With some effort, the third finger was inserted. The stretching sensation was perfect and it felt really great. Nonetheless, he quickly positioned his pinky finger at the entrance of your vagina and applied pressure. At first, your pussy was too tight to accomodate it. But as he added more strength in his moves, it finally slid in by stretching you to almost your limit.
<br><br>
He continued to push deeper and deeper, and you felt his fingers penetrating further than before and attempted to insert a part of his palm. This time, the sensation was markedly different. You could sense every inch of your vagina stretching wider with each movement, making it more accommodating. As he continued thrusting in and out, waves of pleasure washed over you. Your eyes rolled back, and you were consumed by ecstasy.
<br><br>
You could even feel his heartbeat at the tip of his palm that he managed to push inside, your tightness pressing against it intensely. The peak was reached when he maneuvered his knuckles past the entrance, allowing his palm to slide in more easily. In that instant, a surge of pleasure coursed through your entire body like an unstoppable electric shock. You were on the brink of experiencing a powerful orgasm just from being stretched. The overwhelming sensation of his large palm within you was almost too much to bear, causing an intense wave of pleasure.
<br><br>
He then withdrew his knuckles before inserting his five fingers, including his thumb. Surprisingly, this part was easier than expected, as his palm had already gone in before. It was at this point that he started to push a bit deeper. It felt almost twice the size than when he pushed his palm in.
<br><br>
<<print $Centaur.Name>> took his time, gradually pushing his fist in, rotating it to ease the process. You pushed back slightly to hasten the process. As your pussy stretched, every movement tickled your clitoris and stimulated various erogenous spots. The sensations of pleasure overwhelmed you.
<br><br>
He persisted in pushing, gradually widening the opening, until he successfully managed to slide his fist all the way in, reaching his wrist in one smooth motion. The sensation of full penetration still sent your entire body into a frenzy for nearly 30 seconds. Your eyes rolled back once more as you convulsed and contracted, experiencing a powerful moment that led you to squirt over <<print $Centaur.Name>>'s arm.
<br><br>
His fist width grazed all your sensitive areas inside, creating a heavenly feeling. It was an even more intense experience when he started to push his fist deeper. Each millimeter that went in, the sensation of being penetrated by his wrist and fist was unforgettable.
<br><br>
He then proceeded to fuck you with his fist as hard and deep as he could. In less than a minute, you had another powerful orgasm.
<br><br>
Later, he attempted to withdraw his fist, which proved to be quite challenging. Your vagina tightened around it, resisting its removal. He exerted more force, causing you to fear that your vagina might come out with it. However, it eventually popped out with a soft sound, bringing you a sense of relief.
<br><br>
<<set $Player.Pussy += 50>>
<<set $Player.Arousal to 0>>
<<set $Player.Corruption += 100>>
<</if>>
<br><br>
[[Continue->MoveOnCentaur2]]
<<else>>
Even though you were already feeling fantastic, he had a different plan in mind. He paused, picked you up, and placed you on a bale of hay, gently laying you on your back. As he positioned himself over you, you soon noticed his excitement matched yours when you felt his <<print $Centaur.DickLength>>cm long and <<print $Centaur.DickTrunk>>cm wide horse penis resting on your stomach.
<br><br>
In an attempt to maintain some control over your anticipation, you lifted your feet and pressed them against his flanks, hoping it would give you some leverage over his movements. Meanwhile, he positioned his flared tip over your slit and started to rub his equine cock.
<br><br>
After nearly half a minute of rubbing, both of you reached your limits. He intensified his movements, adjusting his position to press against your entrance.
<<if random(1,3) eq 1>>
However, it was so slick that his tip slipped towards your anus. Without giving you a moment to process or react, he began to push with all his weight. Your body instinctively tried to clench your anus, but due to your wetness, it had no effect. You felt your backside being pushed and stretched apart.
<br><br>
<<if ($Player.Ass lt 600 and $Centaur.DickFlare gte 13) or $Player.Ass lt 450>>
As you were not prepared or experienced enough, it started to be too painful, and you begged him to stop due to the discomfort. Thankfully, he heard your plea and halted. Unfortunately, it dampened your excitement, leading both of you to pause for now.
<<set $Player.Pussy += 10>>
<<set $Player.Ass += 5>>
<<set $Player.Arousal to 0>>
<<set $Player.Corruption += 30>>
<<else>>
After putting more strength in clenching your anus, it finally halted <<print $Centaur.Name>>'s progress. Contrary to your initial though, you didn't ask him to stop. Instead, you tried to get some grip on his movements thanks to your feet. But every time you put more strength in your legs, his tip stretched your anus more.
<br><br>
Without looking, you could tell his horse cock was bending because of the pressure. That pressure against your ass was arousing you and you began to release some of the grip you had on his dick. It immediatly stretched you more and pushed his tip a few milimeters deeper before you clenched your anus back.
<br><br>
To feel his tip pressing slowly inside your ass was strangely addicting. You took few seconds to accomodate it before releasing again some of the grip you had. In the end, you played like that a few times, allowing almost all of his flared head inside your ass.
<<switch $Centaur.DickFlare>>
<<case 8 9 10>>
It felt has large as if you were being fisted.
<<case 11 12 13>>
It felt really huge.
<<case 14 15>>
It felt so huge it was burning.
<</switch>>
<br><br>
The next time you loosened your grip, the pressure of <<print $Centaur.Name>>'s dick against your backside made it slide smoothly 15cm inside you in one swift motion, taking your breath away. His considerable girth grazed every corner within you, even reaching some of your vaginal sweet spots through your ass, eliciting a delightful sensation through your body.
<br><br>
Your arousal nearly peaked instantly. Without a moment to recover, your partner started to thrust steadily and with much strength. His movements were a rhythmic dance of slow retreats and quick advances, each thrust delivering waves of pleasure.
<br><br>
Adjusting his position, he shifted his hips and leaned forward slightly for a better angle. Your legs couldn't keep him up under his weight. This led you to assume the seashell position, enabling him to penetrate even deeper with each subsequent thrust.
<<if $Player.Ass gt 1000>>
<<if $Centaur.DickLength lte 25>>
After a minute or so, he plunged all the way in, his testicles rhythmically tapping against your rear with each forceful thrust.
<<elseif $Centaur.DickLength lte 40>>
After a minute or so, you took his center ring inside your ass, almost taking him all the way in.
<<elseif $Centaur.DickLength lte 60>>
After about a minute, you managed to take him almost to his center ring.
<<else>>
After a minute or so, you managed to take him in on 30cm.
<</if>>
<<else>>
<<if $Centaur.DickLength lte 25>>
<<if $Centaur.DickCenterRing lt 10>>
After a minute or so, he plunged all the way in, his testicles rhythmically tapping against your rear with each forceful thrust.
<<else>>
After about a minute, you managed to take him up to his center ring, but it was too large for you to fully accommodate.
<</if>>
<<elseif $Centaur.DickLength lte 40>>
<<if $Centaur.DickCenterRing lt 10>>
After a minute or so, you took his center ring inside your ass, almost taking him all the way in.
<<else>>
After about a minute, you managed to take him up to his center ring, but it was too large for you to fully accommodate.
<</if>>
<<elseif $Centaur.DickLength lte 60>>
After about a minute, you managed to take him almost to his center ring.
<<else>>
After a minute or so, you managed to take him in on 30cm.
<</if>>
<</if>>
<br><br>
You were on the brink of climaxing, feeling the throbbing of <<print $Centaur.Name>>'s horse penis intensify until he released a substantial load inside you, triggering an orgasm that made you squirt instantly. The intensity of both your climaxes nearly caused you to faint. It took a few minutes for you to catch your breath after he withdrew his equine member from your backside.
<<set $Player.Pussy += 10>>
<<set $Player.Ass += 50>>
<<set $Player.Arousal to 0>>
<<set $Player.Corruption += 100>>
<</if>>
<br><br>
[[Continue->MoveOnCentaur2]]
<<else>>
You felt your vaginal entrance being forcepushedd and stretched appart.
<br><br>
<<if ($Player.Pussy lt 600 and $Centaur.DickFlare gte 13) or $Player.Pussy lt 450>>
As you were not experienced enough, it started to be too painful, and you begged him to stop due to the discomfort. Thankfully, he heard your plea and halted. Unfortunately, it dampened your excitement, leading both of you to pause for now.
<<set $Player.Pussy += 15>>
<<set $Player.Arousal to 0>>
<<set $Player.Corruption += 30>>
<<else>>
After putting more strength in clenching your pussy, it finally halted <<print $Centaur.Name>>'s progress. You tried to get some grip on his movements thanks to your feet. But every time you put more strength in your legs, his tip stretched your entrance more.
<br><br>
Without looking, you could tell his horse cock was bending because of the pressure. That pressure against your vagina was arousing you and you began to release some of the grip you had on his dick. It immediatly stretched you more and pushed his tip a few milimeters deeper before you clenched your pussy back.
<br><br>
To feel his tip pressing slowly inside you was addicting. You took few seconds to accomodate it before releasing again some of the grip you had. In the end, you played like that a few times, allowing almost all of his flared head inside your ass.
<<switch $Centaur.DickFlare>>
<<case 8 9 10>>
It felt has large as if you were being fisted.
<<case 11 12 13>>
It felt really huge.
<<case 14 15>>
It felt so huge you though you were giving birth for a second.
<</switch>>
<br><br>
The next time you loosened your grip, the pressure of <<print $Centaur.Name>>'s dick against your entrance made it slide smoothly 15cm inside you in one swift motion, taking your breath away. His considerable girth grazed every corner within you, reaching many of your sweet spots and eliciting a delightful sensation through your body.
<br><br>
Your arousal nearly peaked instantly. Without a moment to recover, your partner started to thrust steadily and with much strength. His movements were a rhythmic dance of slow retreats and quick advances, each thrust delivering waves of pleasure.
<br><br>
Adjusting his position, he shifted his hips and leaned forward slightly for a better angle. Your legs couldn't keep him up under his weight. This led you to assume the seashell position, enabling him to penetrate even deeper with each subsequent thrust.
<<if $Player.Pussy gt 1000>>
<<if $Centaur.DickLength lte 25>>
After a minute or so, he plunged all the way in, his testicles rhythmically tapping against your rear with each forceful thrust and his tip hitting against your cervix.
<<elseif $Centaur.DickLength lte 40>>
After a minute or so, you took his center ring inside your vagina, almost taking him all the way in, each forceful thrust hitting against your cervix.
<<elseif $Centaur.DickLength lte 60>>
After about a minute, you managed to take him almost to his center ring, each forceful thrust hitting against your cervix.
<<else>>
After a minute or so, you managed to take him in on 30cm, each forceful thrust hitting against your cervix.
<</if>>
<<else>>
<<if $Centaur.DickLength lte 25>>
<<if $Centaur.DickCenterRing lt 10>>
After a minute or so, he plunged all the way in, his testicles rhythmically tapping against your rear with each forceful thrust and his tip hitting against your cervix.
<<else>>
After about a minute, you managed to take him up to his center ring, but it was too large for you to fully accommodate.
<</if>>
<<elseif $Centaur.DickLength lte 40>>
<<if $Centaur.DickCenterRing lt 10>>
After a minute or so, you took his center ring inside your vagina, almost taking him all the way in, each forceful thrust hitting against your cervix.
<<else>>
After about a minute, you managed to take him up to his center ring, but it was too large for you to fully accommodate.
<</if>>
<<elseif $Centaur.DickLength lte 60>>
After about a minute, you managed to take him almost to his center ring, each forceful thrust hitting against your cervix.
<<else>>
After a minute or so, you managed to take him in on 30cm, each forceful thrust hitting against your cervix.
<</if>>
<</if>>
<br><br>
You were on the brink of climaxing, feeling the throbbing of <<print $Centaur.Name>>'s horse penis intensify until he released a substantial load inside you, triggering an orgasm that made you squirt instantly. The intensity of both your climaxes nearly caused you to faint. It took a few minutes for you to catch your breath after he withdrew his equine member from your pussy.
<<set $Player.Pussy += 60>>
<<set $Player.Arousal to 0>>
<<set $Player.Corruption += 90>>
<</if>>
<br><br>
<<if $Mission.Orphanage[1] eq true>>
[[Next->MoveOnCentaur2Impregnation][$ImpregnationCompanion = "Centaur"]]
<<else>>
[[Next->MoveOnCentaur2]]
<</if>>
<</if>>
<</if>>
<</nobr>>After cleaning yourself up, you put on your clothes to continue your cleaning mission with <<print $Centaur.Name>>.
[[Next->MoveOnCentaur3]]<<nobr>>
You were feeling a strong sense of arousal and were eager for some excitement. The idea of making a move on <<print $Centaur.Name>> was intensifying your desire even more. With a new kind of plan in mind, you decided to take action: strolling around him in the nude. After a brief moment of concealment, you
<<switch $Armor.Name>>
<<case "Runic armor">>
took off your dress
<<case "Leather armor" "Sexy armor" "Adventurer armor">>
unequiped your <<print $Armor.Name>>
<<default>>
shed your everyday clothes
<</switch>>
and finally removed your underwear.
<br><br>
Completely exposed, you returned to <<print $Centaur.Name>> as though nothing had changed. The surprise on his face was evident, as he struggled to find his words. Finding amusement in his reaction, you took things a step further by bending over to tidy up the stables, unabashedly showcasing your alluring behind to him.
<br><br>
Casting a quick glance over your shoulder, you could see he was unsure how to react. Curious, you discreetly checked to see if he was aroused, and indeed he was. The heightened tension only fueled your own arousal, and without touching yourself, you could feel some of your pussy juice dripping slowly.
<br><br>
<<if $Story.Progression lt 20 or random(1,3) eq 1>>
Seeking more intimacy, you made the bold decision to approach <<print $Centaur.name>>, who remained in a state of shock. Under the guise of reaching for a bucket beneath him, you lowered yourself to the ground on all fours. Soon enough, you found yourself eye-to-eye with his hard horse cock. The tension and heat of being mere centimeters away from it left you feeling lightheaded.
<br><br>
Your cheeks flushed at the sight before you. You couldn't pinpoint when it had started, but this shape was to you a wonder you were in love with, rendering you devoid of rational thought. Drawing closer to the base of his penis, you pressed your lips to it and simultaneously began to finger yourself.
<br><br>
You couldn't refrain from licking it slowly along his entire length. <<print $Centaur.name>>'s reactions were immediate, eliciting spasms and moans.The tension of impending climax hung heavily in the air. His veins bulged as you continued to sensually lick his shaft. Eager to further satisfy him, you shifted your focus to the tip, sucking on it eagerly. The sensation of his sizable member pulsating prompted you to increase the intensity of your own self-pleasure.
<br><br>
You both reached climax simultaneously. Some of his semen entered your mouth, while the rest spilled onto your face and breasts. You felt satisfied, knowing that you both relished that moment.
<br><br>
<<set $Player.Corruption += 10>>
<<set $Player.Arousal to 0>>
[[Next->MoveOnCentaur2]]
<<else>>
You were so excited that you started imagining what you might want him to do to you. However, your thoughts were quickly interrupted by <<print $Centaur.name>>'s voice, suggesting that you had teased him enough and it was time for a sweet revenge. Before you could fully process everything, you were pushed and found yourself trapped in a barrier.
<br><br>
Perhaps deep down, you desired him to be more forceful with you. As you felt his large equine member brushing against your most intimate parts, you shivered with anticipation. Then, he pulled back slightly. You briefly questioned why, until you felt the intense pressure of his hot tip pressing firmly against your entrance. It took you by surprise, causing you to moan as your entrance stretched while you were unable to move further. However, the angle made his shaft glide smoothly against your clitoris without penetration.
<br><br>
Even though it seemed like he had missed the mark, the sensation was incredibly pleasurable. You found yourself thoroughly enjoying his forceful approach. He retreated once more and repeated the same process, yielding the same result. You attempted to shift your butt for a better angle, but each time it ended up rubbing against your entrance and clitoris, leaving you feeling a mix of frustration and anticipation.
<br><br>
After a few more attempts, you realized that he was teasing you. Despite your desire to retaliate, you found yourself ensnared. He taunted you, mocking your desires, leaving you no choice but to plead with him to proceed. However, he continued playing with you, pushing you to the brink.
<br><br>
As your arousal intensified, you couldn't help but vocalize your pleasure at his touch. Just as you were nearing climax, he abruptly halted, teasing you further. Frustrated and powerless, you were at his mercy, as he expertly manipulated your responses, knowing your body all too well. When you finally gave up hope of him fulfilling your wishes, he withdrew even more.
<br><br>
Unbeknownst to you, he subtly adjusted the position of his hind legs to change the angle of his equine member. With a powerful thrust, he penetrated you swiftly and deeply, the wetness aiding his massive penetration. The intensity took your breath away, rendering you speechless as your body trembled with the force of an immediate climax.
<br><br>
After the initial entry, he paused momentarily, as your tight grip on his member made it challenging for him to hold back his own release. This moment allowed you to fully experience the sensation of being stretched both in length and width. Though unseen, the bulge in your belly hinted at the size and shape of his flared horse cock.
<br><br>
As you regained your composure, <<print $Centaur.Name>> took the opportunity to thrust deeply once more. The sensation of his flared tip grinding against all all your sweet spots sent you into a state of euphoria, causing your eyes to roll back in pleasure.
<br><br>
You were overwhelmed by the intense pleasure, unable to process anything. With each passing second, his large member began to pulsate until he ejaculated inside you. The strength and speed of it were unmistakable, filling your womb with each passing moment.
<br><br>
Having him release his essence directly within you was the greatest thing in the world. The connection you shared with him in that moment was profound and intimate. The sensation of fullness you were experiencing was almost too much, not just from his equine organ but also from the copious amounts of his seed. You could feel your belly buldge quickly.
<br><br>
After 10 or 12 powerful releases, you felt his member withdraw, gradually returning to its normal size. A soft "pop" accompanied his withdrawal, allowing most of the semen to escape from your intimate core.
<br><br>
Exhausted yet deeply content, you basked in a deep satisfaction. Momentarily immobilized by the intensity of the encounter, you required a brief respite.
<br><br>
<<set $Player.Corruption += 50>>
<<set $Player.Arousal to 0>>
<<set $Player.Pussy +80>>
<<if $Mission.Orphanage[1] eq true>>
[[Next->MoveOnCentaur2Impregnation][$ImpregnationCompanion = "Centaur"]]
<<else>>
[[Next->MoveOnCentaur2]]
<</if>>
<</if>>
<</nobr>>After cleaning yourself up, you put on your clothes to continue your cleaning mission with <<print $Centaur.Name>>.
[[Next->MoveOnCentaur3]]<<goto MonbourgStablesCleaning>><<nobr>>
In the heat of the moment, you and the dryad found yourselves entwined, both of you now bare and exploring each other's bodies with newfound curiosity. The sensation was unlike anything you had ever experienced—intensely pleasurable and utterly captivating, dissolving any hesitations you might have had.
<br>
When the dryad leaned in to kiss you, it caught you off guard, yet the surprise quickly melted into enjoyment, and you eagerly returned the gesture. The touch of her lips on yours was electrifying, leading you both into a deep, passionate kiss. It lingered for nearly a minute before she pulled away, only to trail her lips down to your neck.
<br>
Completely absorbed in the moment, your awareness of everything else faded away. The dryad's hands moved gently across your back, igniting your longing even further. With mutual understanding, you both began to caress each other's forms, signaling a shared desire to explore further.
<br>
Suddenly, she pushed you down, making you lie on your back. The unexpected shift heightened your anticipation, leaving you eager for what might come next. You watched as the beautiful ass of the dryad moved closer to your face, her allure undeniable. The urge to reach out and draw her closer was strong, but before you could act, she sat on your face.
You began to explore her with your tongue, focusing on her clit. Your skill was evident as her immediate moans filled the air, spurring you on with renewed vigor. Driven by a desire to bring her to the edge, you were determined to make her lose control. Sensing your intent, she responded in kind, mirroring your actions to elicit the same response from you.
A playful contest ensued as you both vied to bring the other to climax first. You were teetering on the brink, each trying to prolong the pleasure. To gain the upper hand, you deftly maneuvered two fingers to her slick folds, continuing to tease her clit with your mouth. As your fingers slid inside, the intensity of the moment surged.
<br><br>
You immediately noticed her tensing up, her moans intensifying. Without hesitation, she retaliated by doing the same. Both of you were now fingering each other as hard as possible, pushing each other to the limits, unable to hold back the waves of pleasure. You both reached climax simultaneously, even experiencing the intensity of squirting together.
<br><br>
It took a moment for both of you to regain your senses. You shared a lighthearted laugh at the situation before moving forward once your energy returned.
<br><br>
You got more corrupted.
<<set $Player.Arousal = Math.clamp($Player.Arousal - 70, 0, 100)>>
<<set $Player.Corruption += 10>>
<<set $Player.Pussy += 2>>
<</nobr>><<nobr>>
<<set $TowerFuck += 1>>
<<switch $RandomMonster>>
<<case "Horseman">>
<<include TowerHorsemanFuck>>
<<case "Hogoblin">>
<<include TowerHogoblinFuck>>
<<case "Werewolf">>
<<include TowerWerewolfFuck>>
<<case "Orc">>
<<include TowerOrcFuck>>
<<case "Ogre">>
<<include TowerOgreFuck>>
<<case "Minotaur">>
<<include TowerMinotaurFuck>>
<<case "Giant octopog">>
<<include TowerGiantOctopogFuck>>
<<case "Hypnoster">>
<<include TowerHypnosterFuck>>
<<case "Dryad">>
<<include TowerDryadFuck>>
<<case "Living toy">>
<<include TowerLivingToyFuck>>
<<default>>
todo other
<</switch>>
<br><br>
<<if $Mission.Orphanage[1] eq true>>
<<switch $RandomMonster>>
<<case "Dryad" "Orc">>
[[Continue->TowerOfGods]]
<<default>>
[[Continue->TowerOfGodsCheck]]
<</switch>>
<<else>>
[[Continue->TowerOfGods]]
<</if>>
<</nobr>><<nobr>>
Consensual scene to be done
<br><br>
<!--
-->
You got more corrupted.
<<set $Player.Corruption += 0>>
<<set $Player.Pussy += 0>>
<</nobr>><<nobr>>
Now naked, you moved closer to the hogoblin. Feeling his arousal, you placed your hand on his groin as if it were nothing and soon enough, you saw his penis becoming erect. You stroked it before going down on him. It was huge, three times the thickness and almost two times to length of a human penis. You kissed and licked the tip before taking it into your mouth to suck it.
<br><br>
Just getting the tip inside was already hard. But before you got the time to adjust, the hobgoblin grabbed you by the hair and mouthfucked you. At first it almost made you gag, but after getting used to have something so large going down your throat, you began to enjoy how savage it was. You were now dripping wet and eager for more. You pushed him down, making him lie on his back, so you could straddle his penis.
<br><br>
<<if $Player.Pussy gt 1000>>
As you were already quite experienced with your pussy and thanks to how wet you were, it slided in like it was nothing. You took him almost all the way in before he started thrusting slowly yet firmly. Everytime he thursted it in, it was almost like a punch, but that was that beast side you were looking for.
<br>
At the same time, you began to rub your clitoris, building up to climax. It was satisfying, yet you wished for a thicker experience.
<<else>>
You could feel your pussy stretch. It wasn't easy, but it wasn't painful either. Over the course of two minutes, you tried to accommodate the tip inside until the hogoblin ran out of patience. He grabbed you and pressed you down. It felt really great, causing your eyes to roll backward as you moaned loudly while reaching climax. The orgasm left you trembling.
<br><br>
Without giving you a moment to catch your breath, the hogoblin began to thrust in and out, intensifying the pleasure even further. You realized that you couldn't go back to human partners, and your attraction to beasts had developed to an almost irreversible point.
<br><br>
As you reached climax repeatedly, your muscles clenched tighter and tighter around his penis.
<</if>>
<br><br>
But the hogoblin wasn't finshed, continuing to use you as a fucktoy for your greatest pleasyre. After nearly ten minutes, you felt his dick throbbing and pulsating inside you, before you felt its thick cum shooting into your womb. Feeling it being released inside you and filling you up made you reach climax instantly.
<br><br>
After withdrawing, you felt exhausted
<<if $Player.Pussy gt 1000>>
and took a moment to regain your strength before moving forward.
<<else>>
and amazed by the experience. You took a moment to regain your strength before moving forward.
<</if>>
<br><br>
You got more corrupted.
<<set $Player.Arousal = Math.clamp($Player.Arousal - 70, 0, 100)>>
<<set $Player.Corruption += 20>>
<<set $Player.Pussy += 5>>
<</nobr>><<nobr>>
Consensual scene to be done
<br><br>
You got more corrupted.
<<set $Player.Corruption += 0>>
<<set $Player.Pussy += 0>>
<</nobr>><<nobr>>
Consensual scene to be done
<br><br>
You got more corrupted.
<<set $Player.Corruption += 0>>
<<set $Player.Pussy += 0>>
<</nobr>><<nobr>>
You grabbed the toy and began to lick it. You felt it purr like a cat would, making it slightly vibrate. You felt hotter and hotter and ended up rubbing the living toy against your clitoris. The wetter you became, the more it vibrated. In the heat of the moment, you closed your eyes to enjoy the sensations to their fullest, and rubbed it against your entrance.
<br><br>
You could no longer see it, but the living toy changed form. It began to slowly expand and shrink repeatedly, and deployed a tiny vibrating tentacle that grabbed your clit. It took you by surprise, but you didn't mind it, quite the contrary in fact. You then decided to roll over on your stomach and press the toy against your entrance.
<br><br>
The toy had an interesting form, but wasn't that large, making the flared tip go in smoothly. The vibration of its purr was growing stronger, and its expansion-shrink movements accelerated. It felt like the perfect toy, the one you would want to capture and keep at home for your alone times.
<br><br>
What you forgot was the fact that it was alive. Unknown to you, two other tentacles and another head emerged. The two tentacles sneakily passed under you before grabbing your hands to forcibly hold them behind your back. You couldn't react in time and it was now too late. But it got you curious, so you accepted your fate and were eager to see what was going to happen.
<br><br>
That's when you felt its second head vibrate against your anus. To your surprise, it felt quite intriguing and good. Good enough for you to try to push back a little, curious to what sensation you would get if those vibrations were felt in both your holes. You felt the pressure and vibrations against your anus slowly opening it up until the second head of the living toy went in.
<br><br>
The sensations met your expectations. You enjoyed it so much that your eyes rolled back a little and your mouth let out soft moans. And slowly, you felt the sensations growing and your orgasm building up. What you didn't know again was that the living toy was changing form once again. Its heads that were slowly fucking your holes by their extensions and shrinkings were now growing in size, as if it was fueled by your desires and enjoyment.
<br><br>
After a few minutes, you understood what was happening as you felt the flared tips of the living toy stretching and rubbing against your sweet spots inside. Feeling those heads growing bigger felt weird but gave even better sensations since you liked being stretched by big things... And after a few other minutes, you felt like it was as big as a horse cock.
<br><br>
And it was not the end, the part in your ass had stopped expanding and shrinking, but was instead growing longer. You could feel it slowly sliding inside deeper and deeper, where no other dick ever reached before. On the other side, the living toy's head inside your vagina was expanding and shrinking faster, like it was drilling your hole.
<br><br>
After half a minute, both you and the living toy reached your climax. You felt its seeds inside your holes.
<br><br>
As it withdraws, leaving you exhausted and amazed by the experience, you took a moment to regain your strength.
<br><br>
You got more corrupted.
<<set $Player.Corruption +40>>
<<set $Player.Pussy += 5>>
<<set $Player.Ass += 5>>
<<set $Player.Arousal = Math.clamp($Player.Arousal - 70, 0, 100)>>
<</nobr>><<nobr>>
The minotaur was huge, towering at 5m.
<<if $Player.Size lte 160>>
You were barely up to his knee.
<<elseif $Player.Size lt 180>>
You were just above his knee.
<<else>>
You were just reaching his thigh.
<</if>>
And when you were just in front of him, naked, you were now facing his enormous cock. It was frighteningly huge, but it only fueled your arousal.
<br><br>
It started off large at the tip, then tapered slightly before widening significantly in the second half, almost resembling a double knot or an unusual flare near the tip and a knot at the base. The dimensions were striking, with a 10cm wide tip on a 15cm length, followed by a trunk 7cm wide and 10cm long, and finally a 15cm wide knot at the base with a length of 25cm.
<br><br>
After making him understand to lie down on his back, you climbed him and began to rub your pussy along his length. Once on top, you looked like a tiny doll compared to him. But it didn't prevent you from continue to slide forwards and backwards, getting both of your private parts wetter.
<br><br>
Over the next minutes, you could feel his arousal building more and more, his dick pulsating and and lifting you up a little everytime. Though really large, you began to wonder how it would feel to have it inside you. While you were lost in those lustful thoughts that he took action.
<br><br>
He grabbed you and placed you over his mouth and began to lick your private parts. Surprised in a good way, you felt his huge tongue rubbing against your clit, labia and anus at once. He was obviously animalistic, which fueled your pleasure even more. He then continued by sucking on your clit and labia, almost trigering your orgasm.
<br><br>
Nonetheless, something was itching inside your pussy. You grabbed one of his finger and began to suck on it before sliding it down your body. He was so huge that even each of his fingers was as big as a human penis. Nonetheless, you made him understand you now wanted it inside. He moved you like a toy and you ended up on your knees on his torso, face down, your ass up on the side of his head.
<br><br>
Unrestrained, he pushed his finger inside
<<if $Player.Pussy lt 40>>
your untrained vagina. Too big, you felt a huge jolt of pain as soon as it got in, prompting you to stop him and call it a day for now. You would need more experiences before trying again...
<<ReduceArousal 20>>
<<set $Player.Corruption += 20>>
<<set $Player.Pussy += 3>>
<<else>>
<<if $Player.Pussy lt 80>>
your untrained vagina. You felt it stretching you to your limit. Uncomfortable at first, you quickly relaxed.
<<else>>
your vagina.
<</if>>
After moving it back and forth a few times, he inserted it as deeply as possible and wiggled it. It stimulated your erogenous zones,
<<if $Player.Pussy lt 160>>
triggering an orgasm on the spot.
<<ReduceArousal 50>>
<<else>>
which increased your arousal.
<<AugmentArousal 15>>
<</if>>
<br><br>
Before you could process it, he then pushed a second finger.
<<if $Player.Pussy lt 160>>
You felt your entrance being split appart, followed by a huge jolt of pain before it could go in. It prompted you to stop and to call it a day for now. You would need more experiences before trying again...
<<ReduceArousal 20>>
<<set $Player.Corruption += 20>>
<<set $Player.Pussy += 4>>
<<else>>
<<if $Player.Pussy lt 320>>
You felt your vagina entrance being stretched to its limit. Uncomfortable at first, you quickly relaxed which allowed him to slide in the tip of his second finger.
<<else>>
You felt your vagina entrance being stretched by the tip of his second finger sliding in.
<</if>>
Your pussy then gave way and he pentrated you with it as deep as he could. You moaned in a mix of pleasure and surprise, prompting him to finger you as hard as he could.
<<if $Player.Pussy lt 320>>
It triggered an orgasm on the spot.
<<ReduceArousal 50>>
<<else>>
It almost triggered your orgasm.
<<AugmentArousal 15>>
<</if>>
Like a toy being played with, you could only enjoy the pleasure without being able to get back at him.
<br><br>
But he was not done with you. Unexpectedly, you felt a third finger poking at your anus.
<<if $Player.Ass lt 160 and $Player.Pussy lt 640>>
He tried to push it in, but you were overall too tight and it became too painful to move forward. You prompted him to stop and decided to call it a day for now. You would need mor experiences before trying again...
<<ReduceArousal 20>>
<<set $Player.Corruption += 30>>
<<set $Player.Pussy += 10>>
<<else>>
You attempted to ask him to slow down, but it was impossible. Your voice was lost amidst your moans elicited by his intense fingering. His pressed his finger and put in more and more strength, until it slowly went in. Your eyes rolled back in pleasure and you almost lost yourself in another state of consciousness. The more you moaned, the harder he finger-fucked you. It lasted for a few minutes before he stopped. It took you another minute to get your senses back.
<br><br>
You turned around to look at him and understood you both craved for more. You then peeked at his enormous penis and decided to crawl towards it. Now being close to it, you could feel its warmth and were awed by its size. You sat down, your tights around it, and rubbed your breasts against it as you kissed and licked the tip. His dick became harder while it made you even more wet.
<br><br>
Unable to resist it, you decided to get up and straddle it. You rubbed your private parts against his tip, lubing his dick with your body fluids in the process. When your eyes met, you sat down, some of your weight resting on his tip. The sensations were multiplied tenfold and edged both of you. You could feel your entrance opening up a little everytime you pushed down.
<br><br>
<<if $Player.Pussy lt 800>>
That's when the minotaur grabbed your waist with both hands. You were surprised, not understanding his intentions. You then felt him used all his strength to push you down. Your sense of control faltered. In a time too short for you to react, your entrance was splitted open, forced to swallow his ten centimeters wide tip in very deep, all the way to the top of his second knot.
<br><br>
A buldge was visible on your stomach. The sheer size forced all thought from your mind. Almost too much, you were overcome by sensation and climax. Fluids gushed from your vagina and you shuddered from the sudden release.
<br>
The minotaur didn't stop there and pushed you up and down, fucking you like a tiny doll. It was so intense you almost fainted. You felt his cock throb as he pounds you.
<br><br>
Before your climax ended, ejaculate gushed from his dick, filling your womb and flowing from your pussy in a great torrent. It triggered an even greater orgasm, leaving you unable to process anything anymore.
<br>
After a few minutes, you got back to your senses to feel his penis sliding out. Semen drolled out and formed a puddle beneath you. Your eyes met again, both of you feeling exhausted but satiated.
<br><br>
With no strength left in your legs, it took you more time to be able to walk. After 30 minutes, you were now able to move forward.
<<ReduceArousal 100>>
<<set $Player.Corruption +80>>
<<set $Player.Pussy += 20>>
<<set $Player.Ass += 5>>
<<else>>
You played like that for a minute or so. Ready for more, you increased the weight you put to press yourself down. Your vagina opened wide and in a few seconds, it swallowed the ten centimeters wide tip which slided inside you. You took him all the way to the top of his second knot. A bulge was visible on your stomach. You were so close to your orgasm you moved up and down, back and forth.
<br><br>
<<if $Player.Pussy lt 3000>>
You could feel his tip grazing your insides and all your erogenous spots with every thrusts. Stimulating your clit in the process, his second knot was repeatedly hitting your entrance. You could feel it trying to stretch it open even more, but its fifteen centimeters of diameter were
<<if $Player.Pussy lt 1500>>
too much
<<else>>
a little too much
<</if>>
for you to take it in so easily.
<br><br>
That's when the minotaur grabbed your waist with both hands. You were surprised, not understanding his intentions. You then felt him used all his strength to push you down. Your sense of control faltered. In a time too short for you to react, your entrance was splitted open, forced to swallow that second knot all the way in.
<br><br>
The bulge of the shape of his dick was even more visible. The sheer size forced all thought from your mind. Almost too much, you were overcome by sensation and climax. Fluids gushed from your vagina and you shuddered from the sudden release.
<br>
The minotaur didn't stop there and pushed you up and down, fucking you like a tiny doll. It was so intense you almost fainted. You felt his cock throb as he pounded you.
<br><br>
Before your climax ended, ejaculate gushed from his dick, filling your womb and flowing from your pussy in a great torrent. It triggered an even greater orgasm, leaving you unable to process anything anymore.
<br>
After a few minutes, you got back to your senses to feel his penis sliding out. Semen drolled out and formed a puddle beneath you. Your eyes met again, both of you feeling exhausted but satiated.
<br><br>
With no strength left in your legs, it took you more time to be able to walk. After 30 minutes, you were now able to move forward.
<<else>>
Stimulating your clit in the process, his second knot was repeatedly hitting your entrance, stretching it open even more. Too aroused to stop there, you ended up putting all your weight on his penis. Your entrance was splitted open and instantly swallowed that second knot all the way in.
<br><br>
All your insides and erogenous spots were on fire. The bulge of the shape of his dick was even more visible. You were overcome by sensation and climax. Fluids gushed from your vagina and you shuddered from the sudden release.
<br><br>
But the minotaur didn't stop there. He grabbed your waist with both hands and while you were still climaxing and couldn't process anything else, he began to move you up and down. You felt your entrance letting his enormous second knot slid out before being forced to swallow it again. His tip was hitting your cervix so hard you though he fucked you all the way inside your womb. He fucked you silly like the doll you were to him. For the next minutes, it was so intense you almost fainted.
<br><br>
You then felt his cock throb as he pounded you. Before your climax ended, ejaculate gushed from his dick, filling your womb and flowing from your pussy in a great torrent. It triggered an even greater orgasm, leaving you unable to process anything anymore.
<br><br>
After a few minutes, you got back to your senses to feel his penis sliding out. Semen drolled out and formed a puddle beneath you. Your eyes met again, both of you feeling exhausted but satiated.
<br><br>
With no strength left in your legs, it took you more time to be able to walk. After 30 minutes, you were now able to move forward.
<</if>>
<<set $Player.Corruption +160>>
<<set $Player.Pussy += 50>>
<<set $Player.Ass += 5>>
<<ReduceArousal 100>>
<</if>>
<</if>>
<</if>>
<</if>>
<br><br>
You got more corrupted.
<</nobr>><<nobr>>
The ogre was so huge that even your little hand looked ridiculously small when placed next to its huge cock. The challenge of taking in its entire member loomed before you, igniting a mix of curiosity and apprehension about the taste that awaited.
<br><br>
With a sense of determination, you embraced the ogre's shaft and start sucking the tip of its cock. The ogre responded with approving sounds, guiding your movements with its powerful hands pressed against the back of your head, urging you to take more of its immense length into your mouth. It stretches your lips and fills your mouth completely.
<br><br>
As you continued, the ogre reached climax, releasing a huge load of ogre sperm into your mouth. It tasted disgusting and salty. Overwhelmed by the volume, you struggled to contain it all. The thick liquid started overflowing out of your mouth and spilled out and trickling down your body. Upon the ogre's withdrawal, you hastily sat up, coughing and sputtering to get as much cum out of your mouth as possible.
<br><br>
Gazing at the ogre, now visibly eager for more, a surge of desire washed over you. Its huge cock was still rock hard and throbbing. Yielding to your arousal, you welcomed the ogre's firm grip on your hips as it positioned itself at the entrance to your pussy.
<br><br>
<img src="images/scenes/tower/orc2.jpg" width="300px">
<br><br>
Your eyes widen as you feel the ogre's thick shaft spreading open your vaginal lips. The gradual entry of its sizable cock elicited a mix of astonishment and pleasure.
<br><br>
<img src="images/scenes/tower/orc1.jpg" width="300px">
<br><br>
You let out a moan as the ogre pushed its cock deeper into you. You felt its huge cock stretching your insides. Moaning with pleasure, you enjoy the rhythmic thrusts of the ogre as it moves in and out of you, filling you completely with each stroke. The overwhelming pleasure builds, leading you to a powerful orgasm that leaves you shuddering and gasping for air.
<br><br>
<img src="images/scenes/tower/orc3.jpg" width="300px">
<br><br>
The ogre continued to pound you with vigor. You couldn't believe that you were being fucked by an ogre and how good it was. Glad that you decided to have sex with it, you enjoyed the sensation of the ogre's thick cock sliding in and out of your pussy. Its cock was now slamming against your cervix and you could feel its thick cockhead rubbing against the entrance of your womb.
<br><br>
<img src="images/scenes/tower/orc6.jpg" width="300px">
<br><br>
The ogre fucked you faster and harder. You were now screaming, feeling another orgasm building up inside you. You were losing control of your body and were no longer able to keep up with the ogre's violent thrusts. You just lied there and were taking it.
<br><br>
<img src="images/scenes/tower/orc5.jpg" width="300px">
<br><br>
Your body was shaking and tensing up with every deep slam, until that second powerful orgasm riped through it. As you were squirting, your vagina was pressing more onto the ogre cocks. You felt it throb and pulsate inside you, before you felt its thick cum shooting into your womb.
You were completly filled up.
<br><br>
As it withdraws, leaving you exhausted and amazed by the experience, you took a moment to regain your strength.
<br><br>
<img src="images/scenes/tower/orc4.jpg" width="300px">
<br><br>
You got more corrupted.
<<set $Player.Corruption += 20>>
<<set $Player.Pussy += 5>>
<<set $Player.Arousal = Math.clamp($Player.Arousal - 70, 0, 100)>>
<</nobr>><<nobr>>
The orc loomed over you, towering at
<<if $Player.Size lte 150>>
more than twice your size.
<<else>>
almost twice your size.
<</if>>
After enticing him to pin you against the wall, you rubbed your ass against him. The orc responded by lifting you up and you found yourself in a full nelson position. He was carrying you by your legs which now were at the same level as your head, your back against his torso. Unable to wait, his penis rubbed against your clit, pussy and anus as he tried to penetrate.
<br><br>
Enticing him to pin you against the wall, you provocatively pressed your body against him. The orc responded by lifting you effortlessly, positioning you in a full nelson. He held you by your legs, now raised to the level of your head, your back firmly against his chest. Impatient and eager, he rubbed his member against your sensitive areas, teasing and attempting to penetrate.
<br><br>
Unexpectedly, it began to poke and probe your anus. Before you had time to react and readjust your position, and aided by the ample amount of liquid that flowed from your pussy, the tip slid in swiftly.
<<if $Player.Ass lt 40>>
Because of how tight and untrained your ass was, the widening of your anus was painful at first, even though the orc penis wasn't that large.
<<elseif $Player.Ass lt 80>>
Even if the orc penis wasn't that large, your ass was still quite tight and had little training. Fortunatly, the widening of your anus wasn't painful even though you felt it widening.
<<else>>
Because the orc penis wasn't that large and thanks to your ass being trained enough, it wasn't painful at all.
<</if>>
As soon as he thrusted in, you felt what seemed like fifteen centimeters of dick filling your ass. It's softness was quite different from what you were used to, but for something in your ass, it eased it up and felt great.
<br><br>
The orc continued by thrusting in and out. You could feel how hot it was inside, which aroused you even more. You felt your orgasm build up, but you wanted something more, faster. You freed one of your hand and started to finger your vagina while being fucked in your ass. As you did so, your wetness was lubricating your ass and the orc penis more and more, which was now slowly penetrating you deeper with every thrust.
<br><br>
Over the course of five minutes, its penis slid in fifteen more centimeters. You were now taking more or less thrirty centimers of it. The orc was now doing wider movements, teasing all your insides. You felt your body contract as you climaxed, releasing even more fluid than before. Your anus tightened around the orc's dick, who was close but had yet to finish. It made him move with more strength, prolonging your own orgasm.
<br><br>
By forcefully pushing you down, with a final stroke of his cock in your ass and thanks to how lubricated it now was, you suddenly felt his penis sliding in even deeper at once. You were now taking his whole fifty centimeters long shaft. It made you climax once again and instantly made the orc finish inside you.
<br><br>
It took both of you a few minutes to get your senses back, before you decided to move forward.
<br><br>
You got more corrupted.
<<set $Player.Corruption += 20>>
<<set $Player.Ass += 5>>
<</nobr>><<nobr>>
Both you and the werewolf surrendered to your primal desires. While you explored the forbidden territory of his body, he suddenly pinned you to the floor. On all fours, you braced yourself as he mounted you in the most primal position, which hilighted the disparity in your sizes as soon as his bulk envelopped your entire body.
<br><br>
He began to thrust, causing you to shiver with anticipation. His large knotted penis rubbed against your clit. Impatient, you positioned his member at your entrance. With no need to push back, his strength, aided by the copious amount of your natural lubrication allowed his tip slide in. You moaned as you felt your pussy stretch, before he thrusted deeper.
<br><br>
He moved like an animal, showing no signs of stopping. His penis was hitting the back of your vagina hard with each thrust, and he was going fast. Overwhelmed, you couldn't process what was happening and felt breathless as you continued to moan uncontrollably. You were completely under his control.
<br><br>
After a few minutes, you felt your orgasm approaching. The closer it got, the more you pushed back. You could also tell he was nearing climax, his penis becoming harder and larger, his thrusts getting harder and hitting deeper. It was so intense that you realized too late that his knot was stretching your entrance with every movement. In an ecstatic moment, with one final push, you felt your pussy stretch twice as much as it already was as his knot forced its way in.
<br><br>
You felt everything all at once: your orgasm, his penis pressing against your cervix, your vagina feeling so full, and finaly him releasing all his seeds inside you. It was so intense that you thought you were going to faint. Your body was shaking from the pleasure.
<br><br>
After resting without moving, his knot shrank and he withdrew. You took another moment to regain your strength before moving on.
<br><br>
You got more corrupted.
<<set $Player.Corruption += 20>>
<<set $Player.Pussy += 5>>
<<set $Player.Arousal = Math.clamp($Player.Arousal - 70, 0, 100)>>
<</nobr>>!!!__''Storie & scene writing''__:
* <<nobr>><<link "Azla1">>
<<script>>window.open('https://azla1.itch.io/')<</script>>
<</link>><</nobr>>
!!!__''Non AI Art work''__:
* Diealot
!!!__''AI Art work''__:
* <<nobr>><<link "Azla1">>
<<script>>window.open('https://azla1.itch.io/')<</script>>
<</link>><</nobr>>
!!!__''Developments''__:
* <<nobr>><<link "Azla1">>
<<script>>window.open('https://azla1.itch.io/')<</script>>
<</link>><</nobr>><<nobr>>
In development
<br><br>
<!--
<<linkreplace "Unlock all sex toys scenes">>
In development
<</linkreplace>>
<br>
<<linkreplace "Unlock all masturbation scenes">>
In development
<</linkreplace>>
<br>
<<linkreplace "Unlock all centaur companion scenes">>
In development
<</linkreplace>>
<br>
<<linkreplace "Unlock all werewolf companion scenes">>
In development
<</linkreplace>>
<br><br> -->
<<link "Go back" $return>><</link>>
<</nobr>>You can click on the link bellow to load the last data pack.
It will allow the new release to be compatible with old saves.
<<nobr>>
<<linkreplace "Data to make compatible 1.3.x saves with 1.4.0">>
<<set $WoodenStaff =
{
Name: "Wooden Staff",
Attack: 1,
Defense: 0,
Agility: 0,
Magic: 4
}
>>
<</linkreplace>>
<</nobr>>
<<nobr>>
<<linkreplace "Data to make compatible 1.2.x saves with 1.3.0">>
<<set $Player.Pregnant = 0>>
<<set $Player.Ferility = 3>>
<<set $Mission.Orphanage = [false, false, 0, 100]>>
<<if ndef $Inventory.Stone>>
<<set $Inventory.Stone =
{
Name: "Stone",
Quantity: 0,
Description: "A basic mineral found in caves."
}>>
<</if>>
<<if ndef $Inventory.Gold>>
<<set $Inventory.Gold =
{
Name: "Gold nugget",
Quantity: 0,
Description: "A bit of gold mineral."
}>>
<</if>>
<<if ndef $Inventory.ThunderCore>>
<<set $Inventory.ThunderCore =
{
Name: "Thunder core",
Quantity: 0,
Description: "An thunder core you got from an elemental."
}>>
<</if>>
<<if ndef $Inventory.FertilityPotion>>
<<set $Inventory.FertilityPotion =
{
Name: "Fertility potion",
Quantity: 0,
Description: "A potion that make you a little bit more fertile."
}>>
<</if>>
<<if ndef $Inventory.AntiFertilityPotion>>
<<set $Inventory.AntiFertilityPotion =
{
Name: "Anti fertility potion",
Quantity: 0,
Description: "A potion that make you a little bit less fertile."
}>>
<</if>>
<<if ndef $Children>>
<<set $Children = [] >>
<</if>>
<</linkreplace>>
<</nobr>>
<<nobr>>
<<linkreplace "Data to make compatible 1.1.x saves with 1.2.0">>
<<set $Inventory.CaveDonjonKey =
{
Name: "Cave dungeon key",
Quantity: $Inventory.CaveDonjonKey.Quantity,
Description: "A key to open the dungeon in the Morya to Monbourg cave."
}>>
<<set $Inventory.GodsTowerKey =
{
Name: "Tower of gods key",
Quantity: $Inventory.GodsTowerKey.Quantity,
Description: "A key to open the dungeon tower between Morya and Boloyam."
}>>
<<if ndef $Story.Octopog>>
<<set $Story.Octopog to false>>
<<set $Octopog =
{
Name: "",
Color: "",
Level: 1,
Size: -1,
Weight: -1,
Age: -1,
Experience: 0,
MaxLP: 100,
CurrentLP: 100,
Agility: 4,
Attack: 0,
Defense: 3,
Magic: 8
}
>>
<</if>>
Data loaded.
<</linkreplace>>
<</nobr>>
<<link "Go back" $return>><</link>><<nobr>>
Pregnancy:
<<if def $OptionPregnancy and $OptionPregnancy is "On">>
On - [[set it off->Options][$OptionPregnancy = "Off"]]
<li>Pregnancy length:
<<if def $PregnancyLength and $PregnancyLength is "Slow">>
Slow - [[Normal->Options][$PregnancyLength = "Normal"]] - [[Fast->Options][$PregnancyLength = "Fast"]]
<<elseif def $PregnancyLength and $PregnancyLength is "Fast">>
[[Slow->Options][$PregnancyLength = "Slow"]] - [[Normal->Options][$PregnancyLength = "Normal"]] - Fast
<<else>>
[[Slow->Options][$PregnancyLength = "Slow"]] - Normal - [[Fast->Options][$PregnancyLength = "Fast"]]
<</if>></li>
<li>Pregnancy miscarriage:
<<if def $PregnancyMiscarriage and $PregnancyMiscarriage is "On">>
On - [[set it off->Options][$PregnancyMiscarriage = "Off"]]
<<else>>
[[set it on->Options][$PregnancyMiscarriage = "On"]] - Off
<</if>></li>
<<else>>
[[set it on->Options][$OptionPregnancy = "On"]] - Off
<</if>>
<</nobr>>
<<nobr>>
X-ray:
<<if def $OptionXray and $OptionXray is "On">>
On - [[set it off->Options][$OptionXray = "Off"]] - [[set it to never->Options][$OptionXray = "Never"]]
<<elseif def $OptionXray and $OptionXray is "Off">>
[[set it on->Options][$OptionXray = "On"]] - Off - [[set it to never->Options][$OptionXray = "Never"]]
<<elseif def $OptionXray and $OptionXray is "Never">>
[[set it on->Options][$OptionXray = "On"]] - [[set it off->Options][$OptionXray = "Off"]] - Never
<<else>>
[[set it on->Options][$OptionXray = "On"]] - Off - [[set it to never->Options][$OptionXray = "Never"]]
<</if>>
<</nobr>>
/*<<nobr>>
Bestiality content:
<<if def $OptionBestiality and $OptionBestiality is "On">>
On - [[set it off->Options][$OptionBestiality = "Off"]]
<<else>>
[[set it on->Options][$OptionBestiality = "On"]] - Off
<</if>>
<</nobr>>*/
<<link "Go back" $return>><</link>><<nobr>>
<h1><<print $Player.Name>> (<<print $Player.Race>>)</h1>
<table>
<tr>
<th>Adventurer rank</th>
<td><<print $Player.AdventurerRank>></td>
</tr>
<tr>
<th>Sorcerer level</th>
<td><<print $Player.SorcererLevel>></td>
</tr>
<tr>
<th>Level</th>
<td><<print $Player.Level>></td>
</tr>
<tr>
<th>Experience</th>
<td><<print $Player.Experience>> (you need <<print 10 * $Player.Level - $Player.Experience>> more to level up)</td>
</tr>
<tr>
<th>Money</th>
<td><<print $Player.Money>> $</td>
</tr>
<tr>
<th>Attack</th>
<td><<print $Player.Attack>></td>
</tr>
<tr>
<th>Defense</th>
<td><<print $Player.Defense>></td>
</tr>
<tr>
<th>Agility</th>
<td><<print $Player.Agility>></td>
</tr>
<tr>
<th>Magic</th>
<td><<print $Player.Magic>></td>
</tr>
<tr>
<th>Corruption</th>
<td><<print $Player.Corruption>></td>
</tr>
<tr>
<th>Fertility</th>
<td>
<<switch $Player.Fertility>>
<<case 0>>
Very low
<<case 1 2>>
Low
<<case 3 4>>
Normal
<<case 5 6>>
High
<<case 7>>
Too high
<<default>>
<<set $Player.Fertility to 3>>
Normal
<</switch>>
</td>
</tr>
<tr>
<th>Pussy state</th>
<td>
<<if $Player.Pussy eq 0>>
Virgin
<<elseif $Player.Pussy lt 50>>
Very tight
<<elseif $Player.Pussy lt 100>>
Tight
<<elseif $Player.Pussy lt 300>>
Somewhat tight
<<elseif $Player.Pussy lt 600>>
Somewhat stretchable
<<elseif $Player.Pussy lt 1000>>
Stretchable
<<else>>
Very stretchable
<</if>>
</td>
</tr>
<tr>
<th>Ass state</th>
<td>
<<if $Player.Ass eq 0>>
Virgin
<<elseif $Player.Ass lt 50>>
Very tight
<<elseif $Player.Ass lt 100>>
Tight
<<elseif $Player.Ass lt 300>>
Somewhat tight
<<elseif $Player.Ass lt 600>>
Somewhat stretchable
<<elseif $Player.Ass lt 1000>>
Stretchable
<<else>>
Very stretchable
<</if>>
</td>
</tr>
</table>
<<if $Story.Centaur>>
<hr>
<h1><<print $Centaur.Name>> (Centaur)</h1>
<table>
<tr>
<th>Attack</th>
<td><<print $Centaur.Attack>></td>
</tr>
<tr>
<th>Defense</th>
<td><<print $Centaur.Defense>></td>
</tr>
<tr>
<th>Agility</th>
<td><<print $Centaur.Agility>></td>
</tr>
<tr>
<th>Magic</th>
<td><<print $Centaur.Magic>></td>
</tr>
</table>
<</if>>
<<if $Story.Werewolf>>
<hr>
<h1><<print $Werewolf.Name>> (Werewolf)</h1>
<table>
<tr>
<th>Attack</th>
<td><<print $Werewolf.Attack>></td>
</tr>
<tr>
<th>Defense</th>
<td><<print $Werewolf.Defense>></td>
</tr>
<tr>
<th>Agility</th>
<td><<print $Werewolf.Agility>></td>
</tr>
<tr>
<th>Magic</th>
<td><<print $Werewolf.Magic>></td>
</tr>
</table>
<</if>>
<<if $Story.Octopog>>
<hr>
<h1><<print $Octopog.Name>> (Octopog)</h1>
<table>
<tr>
<th>Attack</th>
<td><<print $Octopog.Attack>></td>
</tr>
<tr>
<th>Defense</th>
<td><<print $Octopog.Defense>></td>
</tr>
<tr>
<th>Agility</th>
<td><<print $Octopog.Agility>></td>
</tr>
<tr>
<th>Magic</th>
<td><<print $Octopog.Magic>></td>
</tr>
</table>
<</if>>
<<if $Dragon.Octopog>>
<hr>
<h1><<print $Dragon.Name>> (Dragon)</h1>
<table>
<tr>
<th>Attack</th>
<td><<print $Dragon.Attack>></td>
</tr>
<tr>
<th>Defense</th>
<td><<print $Dragon.Defense>></td>
</tr>
<tr>
<th>Agility</th>
<td><<print $Dragon.Agility>></td>
</tr>
<tr>
<th>Magic</th>
<td><<print $Dragon.Magic>></td>
</tr>
</table>
<</if>>
<hr>
<<link "Go back" $return>><</link>>
<</nobr>><<nobr>>
By
<<link "Azla1">>
<<script>>
window.open('https://www.patreon.com/c/Beastcompanions')
<</script>>
<</link>>
<</nobr>><<nobr>>
<<if $Init eq true>>
@@#now;<<now>>@@
@@#Place;<<Place>>@@
<div style="position: relative; width: 220px; height: 475px; padding: 5px">
<img
src="images/sidebar/Body/body_base.png"
style="position: absolute; left: 0; top: 0; width: 220px; height: 500px">
<<if $Player.CurrentLP lt 30>>
<img
src="images/sidebar/Face/face_hurt.png"
style="position: absolute; left: 0; top: 0; width: 220px; height: 500px">
<<elseif $Player.Arousal lt 80>>
<img
src="images/sidebar/Face/face_neutral.png"
style="position: absolute; left: 0; top: 0; width: 220px; height: 500px">
<<else>>
<img
src="images/sidebar/Face/face_horny.png"
style="position: absolute; left: 0; top: 0; width: 220px; height: 500px">
<</if>>
<<if def $Clothes.UnderLower and $Clothes.UnderLower eq 1 and def $TowerFightUndress and $TowerFightUndress neq 1>>
<<if $day % 3 eq 0>>
<img
src="images/sidebar/Clothes/underwear_black.png"
style="position: absolute; left: 0; top: 0; width: 220px; height: 500px">
<<elseif $day %3 eq 1>>
<img
src="images/sidebar/Clothes/underwear_red.png"
style="position: absolute; left: 0; top: 0; width: 220px; height: 500px">
<<else>>
<img
src="images/sidebar/Clothes/underwear_white.png"
style="position: absolute; left: 0; top: 0; width: 220px; height: 500px">
<</if>>
<</if>>
<<if $Armor.Equiped eq false>>
<<if def $TowerFightUndress and $TowerFightUndress eq 1>>
<<elseif def $Clothes.OverallIntegrity and $Clothes.OverallIntegrity eq 0>>
<<else>>
<img
src="images/sidebar/Clothes/armor_default.png"
style="position: absolute; left: 0; top: 0; width: 220px; height: 500px">
<</if>>
<<else>>
<<switch $Armor.Name>>
<<case "Leather armor">>
<img
src="images/sidebar/Clothes/armor_leather.png"
style="position: absolute; left: 0; top: 0; width: 220px; height: 500px">
<<case "Sexy armor">>
<img
src="images/sidebar/Clothes/armor_sexy.png"
style="position: absolute; left: 0; top: 0; width: 220px; height: 500px">
<<case "Adventurer armor">>
<img
src="images/sidebar/Clothes/armor_adventurer.png"
style="position: absolute; left: 0; top: 0; width: 220px; height: 500px">
<<case "Runic armor">>
<img
src="images/sidebar/Clothes/armor_runic.png"
style="position: absolute; left: 0; top: 0; width: 220px; height: 500px">
<</switch>>
<</if>>
<<if $Weapon.Equiped eq false>>
<img
src="images/sidebar/Weapons/weapon_empty.png"
style="position: absolute; left: 0; top: 0; width: 220px; height: 500px">
<<else>>
<<switch $Weapon.Name>>
<<case "Wooden Staff">>
<img
src="images/sidebar/Weapons/weapon_staff.png"
style="position: absolute; left: 0; top: 0; width: 220px; height: 500px">
<<case "Wooden sword">>
<img
src="images/sidebar/Weapons/weapon_woodensword.png"
style="position: absolute; left: 0; top: 0; width: 220px; height: 500px">
<<case "Iron sword">>
<img
src="images/sidebar/Weapons/weapon_ironsword.png"
style="position: absolute; left: 0; top: 0; width: 220px; height: 500px">
<<case "Rusty sword">>
<img
src="images/sidebar/Weapons/weapon_rustysword.png"
style="position: absolute; left: 0; top: 0; width: 220px; height: 500px">
<<case "Long sword">>
<img
src="images/sidebar/Weapons/weapon_longsword.png"
style="position: absolute; left: 0; top: 0; width: 220px; height: 500px">
<</switch>>
<</if>>
<<switch $Player.HairColor>>
<<case "blond">>
<img
src="images/sidebar/Hair/hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 220px; height: 500px">
<<case "black">>
<img
src="images/sidebar/Hair/hair_raven.png"
style="position: absolute; left: 0; top: 0; width: 220px; height: 500px">
<<case "gray">>
<img
src="images/sidebar/Hair/hair_ashen.png"
style="position: absolute; left: 0; top: 0; width: 220px; height: 500px">
<<case "red">>
<img
src="images/sidebar/Hair/hair_red.png"
style="position: absolute; left: 0; top: 0; width: 220px; height: 500px">
<<case "brown">>
<img
src="images/sidebar/Hair/hair_brown.png"
style="position: absolute; left: 0; top: 0; width: 220px; height: 500px">
<<default>>
<img
src="images/sidebar/Hair/hair_blonde.png"
style="position: absolute; left: 0; top: 0; width: 220px; height: 500px">
<</switch>>
<<switch $Player.Race>>
<<case "human">>
<<case "elf">>
<img
src="images/sidebar/Ear/ear_elf.png"
style="position: absolute; left: 0; top: 0; width: 220px; height: 500px">
<<default>>
<</switch>>
</div>
<</if>>
<<if $Init eq true>>
$Player.Name (you) - <<print $Player.Money>>$
<br>
@@#PlayerLP;<<PlayerLP>>@@
<br>
@@#PlayerArousal;<<PlayerArousal>>@@
<</if>>
<br>
<<if $Init eq true and $Story.Centaur eq true>>
<br>
$Centaur.Name (Centaur)
<br>
@@#CentaurLP;<<CentaurLP>>@@
<</if>>
<br>
<<if $Init eq true and $Story.Werewolf eq true>>
<br>
$Werewolf.Name (Werewolf)
<br>
@@#WerewolfLP;<<WerewolfLP>>@@
<</if>>
<br>
<<if $Init eq true and $Story.Octopog eq true>>
<br>
$Octopog.Name (Octopog)
<br>
@@#OctopogLP;<<OctopogLP>>@@
<</if>>
<br>
<<if $Init eq true and $Story.Dragon eq true>>
<br>
$Dragon.Name (Dragon)
<br>
@@#DragonLP;<<DragonLP>>@@
<</if>>
<</nobr>><<include VariableInit>>
<<include PlayerLP>>
<<include PlayerArousal>>
<<include CompanionLP>>
<<include MonsterLP>>
<<include Equipment>>
<<include Now>>
<<include Place>>
<<include Time>>
<<include BeAttacked>>
<<include Attack>>
<<include Spell>>
<<include Heal>>
<<include PartyHeal>>
<<include Curse>>
<<include Money>>
<<include Leveling>>
<<include MCDialogue>>
<<include WeaponInit>>
<<include ArmorInit>>
<<include ObjectInit>>
<<include FightInit>>
<<include PnjInit>>
<<goto "Hello World!">><<nobr>>
<<if $Init eq true>>
[[Inventory]]
[[Stats->PlayerStats]]
[[Quests]]
[[Achievements]]
[[Cheats]]
[[Options]]
[[Gallery]]
[[Load last patch]]
[[Credits]]
<</if>>
<</nobr>><<link "Patreon">>
<<script>>window.open('https://www.patreon.com/Beastcompanions')<</script>>
<</link>>
<<link "SubscribeStar">>
<<script>>window.open('https://subscribestar.adult/beast-companion')<</script>>
<</link>>v1.9.0<<nobr>>
<<widget "CentaurLP">>
@@#CentaurLP;<meter @value="$Centaur.CurrentLP" min="0" max="100"></meter> (<<print $Centaur.CurrentLP>> % LP)
<</widget>>
<<widget "WerewolfLP">>
@@#WerewolfLP;<meter @value="$Werewolf.CurrentLP" min="0" max="100"></meter> (<<print $Werewolf.CurrentLP>> % LP)
<</widget>>
<<widget "DragonLP">>
@@#DragonLP;<meter @value="$Dragon.CurrentLP" min="0" max="100"></meter> (<<print $Dragon.CurrentLP>> % LP)
<</widget>>
<<widget "OctopogLP">>
@@#OctopogLP;<meter @value="$Octopog.CurrentLP" min="0" max="100"></meter> (<<print $Octopog.CurrentLP>> % LP)
<</widget>>
<</nobr>><<nobr>>
<<widget "UnequipWeapon">>
\<<silently>>
<<set $Player.Attack -= $Weapon.Attack>>
<<set $Player.Defense -= $Weapon.Defense>>
<<set $Player.Agility -= $Weapon.Agility>>
<<set $Player.Magic -= $Weapon.Magic>>
<<set $Weapon.Name to "">>
<<set $Weapon.Attack to 0>>
<<set $Weapon.Defense to 0>>
<<set $Weapon.Agility to 0>>
<<set $Weapon.Magic to 0>>
<<set $Weapon.Equiped to false>>
<</silently>>\
<</widget>>
<<widget "UnequipArmor">>
\<<silently>>
<<set $Player.Attack -= $Armor.Attack>>
<<set $Player.Defense -= $Armor.Defense>>
<<set $Player.Agility -= $Armor.Agility>>
<<set $Player.Magic -= $Armor.Magic>>
<<set $Armor.Name to "">>
<<set $Armor.Attack to 0>>
<<set $Armor.Defense to 0>>
<<set $Armor.Agility to 0>>
<<set $Armor.Magic to 0>>
<<set $Armor.Equiped to false>>
<</silently>>\
<</widget>>
<<widget "EquipWeapon">>
\<<silently>>
<<if $Weapon.Equiped eq true>>
<<UnequipWeapon>>
<</if>>
<<set $Weapon.Name to $args[0].Name>>
<<set $Weapon.Attack to $args[0].Attack>>
<<set $Weapon.Defense to $args[0].Defense>>
<<set $Weapon.Agility to $args[0].Agility>>
<<set $Weapon.Magic to $args[0].Magic>>
<<set $Player.Attack += $Weapon.Attack>>
<<set $Player.Defense += $Weapon.Defense>>
<<set $Player.Agility += $Weapon.Agility>>
<<set $Player.Magic += $Weapon.Magic>>
<<set $Weapon.Equiped to true>>
<</silently>>\
<</widget>>
<<widget "EquipArmor">>
\<<silently>>
<<if $Armor.Equiped eq true>>
<<UnequipArmor>>
<</if>>
<<set $Armor.Name to $args[0].Name>>
<<set $Armor.Attack to $args[0].Attack>>
<<set $Armor.Defense to $args[0].Defense>>
<<set $Armor.Agility to $args[0].Agility>>
<<set $Armor.Magic to $args[0].Magic>>
<<set $Player.Attack += $Armor.Attack>>
<<set $Player.Defense += $Armor.Defense>>
<<set $Player.Agility += $Armor.Agility>>
<<set $Player.Magic += $Armor.Magic>>
<<set $Armor.Equiped to true>>
<</silently>>\
<</widget>>
<</nobr>><<nobr>>
<<widget "Attack">>
\<<silently>>
<<set _Alive =
{
Player: true,
Centaur: $Story.Centaur,
Werewolf: $Story.Werewolf,
Dragon: $Story.Dragon,
Octopog: $Story.Octopog
}>>
<<if $Centaur.CurrentLP lte 0>>
<<set _Alive.Centaur to false>>
<</if>>
<<if $Werewolf.CurrentLP lte 0>>
<<set _Alive.Werewolf to false>>
<</if>>
<<if $Dragon.CurrentLP lte 0>>
<<set _Alive.Dragon to false>>
<</if>>
<<if $Octopog.CurrentLP lte 0>>
<<set _Alive.Octopog to false>>
<</if>>
<<set _Allies to [ "Player" ]>>
<<set _PlayerAgility to $Player.Agility>>
<<set _maxdmgto to $Player.Attack>>
<<if $Story.Dragon and _Alive.Dragon>>
<<set _Allies.push("Dragon")>>
<<set _PlayerAgility += $Dragon.Agility>>
<<set _maxdmgto += $Dragon.Attack>>
<</if>>
<<if $Story.Werewolf and _Alive.Werewolf>>
<<set _Allies.push("Werewolf")>>
<<set _PlayerAgility += $Werewolf.Agility>>
<<set _maxdmgto += $Werewolf.Attack>>
<</if>>
<<if $Story.Centaur and _Alive.Centaur>>
<<set _Allies.push("Centaur")>>
<<set _PlayerAgility += $Centaur.Agility>>
<<set _maxdmgto += $Centaur.Attack>>
<</if>>
<<if $Story.Octopog and _Alive.Octopog>>
<<set _Allies.push("Octopog")>>
<<set _PlayerAgility += $Octopog.Agility>>
<</if>>
<<set _maxdmgto = (( 5 * _maxdmgto) / (1 + (0.1 * $Monster.Defense)))>>
<<if _PlayerAgility lte $Monster.Agility>>
<<switch _Allies.random()>>
<<case "Player">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Player.Defense)))>>
<<set $Player.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<case "Centaur">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Centaur.Defense)))>>
<<set $Centaur.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Centaur.CurrentLP lte 0>>
<<set $Centaur.CurrentLP to 0>>
<</if>>
<<case "Werewolf">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Werewolf.Defense)))>>
<<set $Werewolf.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Werewolf.CurrentLP lte 0>>
<<set $Werewolf.CurrentLP to 0>>
<</if>>
<<case "Dragon">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Dragon.Defense)))>>
<<set $Dragon.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Dragon.CurrentLP lte 0>>
<<set $Dragon.CurrentLP to 0>>
<</if>>
<<case "Octopog">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Octopog.Defense)))>>
<<set $Octopog.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Octopog.CurrentLP lte 0>>
<<set $Octopog.CurrentLP to 0>>
<</if>>
<</switch>>
<<if $Player.CurrentLP lte 0>>
<<set $Player.CurrentLP to 0>>
<<goto "LostCombat">>
<<else>>
<<set $Monster.CurrentLP -= random(0.85 * _maxdmgto, 1.15 * _maxdmgto)>>
<<if $Monster.CurrentLP lte 0>>
<<set $Monster.CurrentLP to 0>>
<<goto "WinCombat">>
<</if>>
<</if>>
<<else>>
<<set $Monster.CurrentLP -= random(0.85 * _maxdmgto, 1.15 * _maxdmgto)>>
<<if $Monster.CurrentLP lte 0>>
<<set $Monster.CurrentLP to 0>>
<<goto "WinCombat">>
<<else>>
<<switch _Allies.random()>>
<<case "Player">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Player.Defense)))>>
<<set $Player.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Player.CurrentLP lte 0>>
<<set $Player.CurrentLP to 0>>
<<goto "LostCombat">>
<</if>>
<<case "Centaur">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Centaur.Defense)))>>
<<set $Centaur.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Centaur.CurrentLP lte 0>>
<<set $Centaur.CurrentLP to 0>>
<</if>>
<<case "Werewolf">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Werewolf.Defense)))>>
<<set $Werewolf.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Werewolf.CurrentLP lte 0>>
<<set $Werewolf.CurrentLP to 0>>
<</if>>
<<case "Dragon">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Dragon.Defense)))>>
<<set $Dragon.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Dragon.CurrentLP lte 0>>
<<set $Dragon.CurrentLP to 0>>
<</if>>
<<case "Octopog">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Octopog.Defense)))>>
<<set $Octopog.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Octopog.CurrentLP lte 0>>
<<set $Octopog.CurrentLP to 0>>
<</if>>
<</switch>>
<</if>>
<</if>>
<<if $Story.Octopog and _Alive.Octopog>>
<<set _Heal to 100>>
<<switch _Allies.random()>>
<<case "Player">>
<<if $Player.CurrentLP gt 0>>
<<set _Heal -= $Player.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Player.CurrentLP += _Heal>>
<</if>>
<<case "Centaur">>
<<if $Centaur.CurrentLP gt 0>>
<<set _Heal -= $Centaur.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Centaur.CurrentLP += _Heal>>
<</if>>
<<case "Werewolf">>
<<if $Werewolf.CurrentLP gt 0>>
<<set _Heal -= $Werewolf.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Werewolf.CurrentLP += _Heal>>
<</if>>
<<case "Dragon">>
<<if $Dragon.CurrentLP gt 0>>
<<set _Heal -= $Dragon.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Dragon.CurrentLP += _Heal>>
<</if>>
<<case "Octopog">>
<<if $Octopog.CurrentLP gt 0>>
<<set _Heal -= $Octopog.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Octopog.CurrentLP += _Heal>>
<</if>>
<</switch>>
<</if>>
<</silently>>\
<</widget>>
<</nobr>><<nobr>>
<<widget "BeAttacked">>
\<<silently>>
<<set _Alive =
{
Player: true,
Centaur: $Story.Centaur,
Werewolf: $Story.Werewolf,
Dragon: $Story.Dragon,
Octopog: $Story.Octopog
}>>
<<if $Centaur.CurrentLP lte 0>>
<<set _Alive.Centaur to false>>
<</if>>
<<if $Werewolf.CurrentLP lte 0>>
<<set _Alive.Werewolf to false>>
<</if>>
<<if $Dragon.CurrentLP lte 0>>
<<set _Alive.Dragon to false>>
<</if>>
<<if $Octopog.CurrentLP lte 0>>
<<set _Alive.Octopog to false>>
<</if>>
<<set _Allies to [ "Player" ]>>
<<if $Story.Dragon and _Alive.Dragon>>
<<set _Allies.push("Dragon")>>
<</if>>
<<if $Story.Werewolf and _Alive.Werewolf>>
<<set _Allies.push("Werewolf")>>
<</if>>
<<if $Story.Centaur and _Alive.Centaur>>
<<set _Allies.push("Centaur")>>
<</if>>
<<if $Story.Octopog and _Alive.Octopog>>
<<set _Allies.push("Octopog")>>
<</if>>
<<switch _Allies.random()>>
<<case "Player">>
<<set $DamageTaken to ((5 * $Monster.Attack) / (1 + (0.1 * $Player.Defense)))>>
<<set $DamageTaken to Math.round(random(0.85 * $DamageTaken, 1.15 * $DamageTaken))>>
<<if $HandActions is "Defend">>
<<set $DamageTaken = Math.round($DamageTaken / 2)>>
<</if>>
<<set $Player.CurrentLP = Math.clamp($Player.CurrentLP - $DamageTaken, 0, 100)>>
<<case "Centaur">>
<<set $DamageTaken to ((5 * $Monster.Attack) / (1 + (0.1 * $Centaur.Defense)))>>
<<set $DamageTaken to Math.round(random(0.85 * $DamageTaken, 1.15 * $DamageTaken))>>
<<set $Centaur.CurrentLP = Math.clamp($Centaur.CurrentLP - $DamageTaken, 0, 100)>>
<<case "Werewolf">>
<<set $DamageTaken to ((5 * $Monster.Attack) / (1 + (0.1 * $Werewolf.Defense)))>>
<<set $DamageTaken to Math.round(random(0.85 * $DamageTaken, 1.15 * $DamageTaken))>>
<<set $Werewolf.CurrentLP = Math.clamp($Werewolf.CurrentLP - $DamageTaken, 0, 100)>>
<<case "Dragon">>
<<set $DamageTaken to ((5 * $Monster.Attack) / (1 + (0.1 * $Dragon.Defense)))>>
<<set $DamageTaken to Math.round(random(0.85 * $DamageTaken, 1.15 * $DamageTaken))>>
<<set $Dragon.CurrentLP = Math.clamp($Dragon.CurrentLP - $DamageTaken, 0, 100)>>
<<case "Octopog">>
<<set $DamageTaken to ((5 * $Monster.Attack) / (1 + (0.1 * $Octopog.Defense)))>>
<<set $DamageTaken to Math.round(random(0.85 * $DamageTaken, 1.15 * $DamageTaken))>>
<<set $Octopog.CurrentLP = Math.clamp($Octopog.CurrentLP - $DamageTaken, 0, 100)>>
<</switch>>
<</silently>>\
<</widget>>
<</nobr>><<nobr>>
<<widget "CompanionAttack">>
<<set $CompanionDamageTo to 0>>
<<switch $args[0]>>
<<case "Centaur">>
<<set $CompanionDamageTo = (( 2 * $Centaur.Attack) / (1 + (0.1 * $Monster.Defense)))>>
<<case "Werewolf">>
<<set $CompanionDamageTo = (( 2 * $Werewolf.Attack) / (1 + (0.1 * $Monster.Defense)))>>
<<case "Dragon">>
<<set $CompanionDamageTo = (( 2 * $Dragon.Attack) / (1 + (0.1 * $Monster.Defense)))>>
<</switch>>
<<if $CompanionDamageTo gt 0>>
<<set $CompanionDamageTo = Math.round(random(0.8 * $CompanionDamageTo, $CompanionDamageTo))>>
<<set $Monster.CurrentLP to Math.clamp($Monster.CurrentLP - $CompanionDamageTo, 0, 100)>>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<widget "Curse">>
\<<silently>>
<<set _Alive =
{
Player: true,
Centaur: $Story.Centaur,
Werewolf: $Story.Werewolf,
Dragon: $Story.Dragon,
Octopog: $Story.Octopog
}>>
<<if $Centaur.CurrentLP lte 0>>
<<set _Alive.Centaur to false>>
<</if>>
<<if $Werewolf.CurrentLP lte 0>>
<<set _Alive.Werewolf to false>>
<</if>>
<<if $Dragon.CurrentLP lte 0>>
<<set _Alive.Dragon to false>>
<</if>>
<<if $Octopog.CurrentLP lte 0>>
<<set _Alive.Octopog to false>>
<</if>>
<<set _Allies to [ "Player" ]>>
<<set _PlayerAgility to $Player.Agility>>
<<set _maxdmgto to 0>>
<<if $Story.Dragon and _Alive.Dragon>>
<<set _Allies.push("Dragon")>>
<<set _PlayerAgility += $Dragon.Agility>>
<<set _maxdmgto += $Dragon.Attack>>
<</if>>
<<if $Story.Werewolf and _Alive.Werewolf>>
<<set _Allies.push("Werewolf")>>
<<set _PlayerAgility += $Werewolf.Agility>>
<<set _maxdmgto += $Werewolf.Attack>>
<</if>>
<<if $Story.Centaur and _Alive.Centaur>>
<<set _Allies.push("Centaur")>>
<<set _PlayerAgility += $Centaur.Agility>>
<<set _maxdmgto += $Centaur.Attack>>
<</if>>
<<if $Story.Octopog and _Alive.Octopog>>
<<set _Allies.push("Octopog")>>
<<set _PlayerAgility += $Octopog.Agility>>
<</if>>
<<set _maxdmgto = (( 5 * _maxdmgto) / (1 + (0.1 * $Monster.Defense)))>>
<<if _PlayerAgility lte $Monster.Agility>>
<<switch _Allies.random()>>
<<case "Player">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Player.Defense)))>>
<<set $Player.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<case "Centaur">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Centaur.Defense)))>>
<<set $Centaur.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Centaur.CurrentLP lte 0>>
<<set $Centaur.CurrentLP to 0>>
<</if>>
<<case "Werewolf">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Werewolf.Defense)))>>
<<set $Werewolf.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Werewolf.CurrentLP lte 0>>
<<set $Werewolf.CurrentLP to 0>>
<</if>>
<<case "Dragon">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Dragon.Defense)))>>
<<set $Dragon.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Dragon.CurrentLP lte 0>>
<<set $Dragon.CurrentLP to 0>>
<</if>>
<<case "Octopog">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Octopog.Defense)))>>
<<set $Octopog.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Octopog.CurrentLP lte 0>>
<<set $Octopog.CurrentLP to 0>>
<</if>>
<</switch>>
<<if $Player.CurrentLP lte 0>>
<<set $Player.CurrentLP to 0>>
<<goto "LostCombat">>
<<else>>
<<if _maxdmgto gt 0>>
<<set $Monster.CurrentLP -= random(0.85 * _maxdmgto, 1.15 * _maxdmgto)>>
<</if>>
<<if $Monster.CurrentLP lte 0>>
<<set $Monster.CurrentLP to 0>>
<<goto "WinCombat">>
<<else>>
<<switch $args[0]>>
<<case "Attack">>
<<set _Malus to 0>>
<<set _Malus += ($Monster.Attack * ($Player.Magic / (100 + $Player.Magic)))>>
<<set $Monster.Attack -= random(0.9 * _Malus, _Malus)>>
<<case "Defense">>
<<set _Malus to 0>>
<<set _Malus += ($Monster.Defense * ($Player.Magic / (100 + $Player.Magic)))>>
<<set $Monster.Defense -= random(0.9 * _Malus, _Malus)>>
<</switch>>
<</if>>
<</if>>
<<else>>
<<if _maxdmgto gt 0>>
<<set $Monster.CurrentLP -= random(0.85 * _maxdmgto, 1.15 * _maxdmgto)>>
<</if>>
<<if $Monster.CurrentLP lte 0>>
<<set $Monster.CurrentLP to 0>>
<<goto "WinCombat">>
<<else>>
<<switch $args[0]>>
<<case "Attack">>
<<set _Malus to 0>>
<<set _Malus += ($Monster.Attack * ($Player.Magic / (100 + $Player.Magic)))>>
<<set $Monster.Attack -= random(0.9 * _Malus, _Malus)>>
<<case "Defense">>
<<set _Malus to 0>>
<<set _Malus += ($Monster.Defense * ($Player.Magic / (100 + $Player.Magic)))>>
<<set $Monster.Defense -= random(0.9 * _Malus, _Malus)>>
<</switch>>
<<switch _Allies.random()>>
<<case "Player">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Player.Defense)))>>
<<set $Player.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Player.CurrentLP lte 0>>
<<set $Player.CurrentLP to 0>>
<<goto "LostCombat">>
<</if>>
<<case "Centaur">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Centaur.Defense)))>>
<<set $Centaur.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Centaur.CurrentLP lte 0>>
<<set $Centaur.CurrentLP to 0>>
<</if>>
<<case "Werewolf">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Werewolf.Defense)))>>
<<set $Werewolf.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Werewolf.CurrentLP lte 0>>
<<set $Werewolf.CurrentLP to 0>>
<</if>>
<<case "Dragon">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Dragon.Defense)))>>
<<set $Dragon.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Dragon.CurrentLP lte 0>>
<<set $Dragon.CurrentLP to 0>>
<</if>>
<<case "Octopog">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Octopog.Defense)))>>
<<set $Octopog.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Octopog.CurrentLP lte 0>>
<<set $Octopog.CurrentLP to 0>>
<</if>>
<</switch>>
<</if>>
<</if>>
<<if $Story.Octopog and $Octopog.CurrentLP gt 0>>
<<set _Heal to 100>>
<<switch _Allies.random()>>
<<case "Player">>
<<if $Player.CurrentLP gt 0>>
<<set _Heal -= $Player.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Player.CurrentLP += _Heal>>
<</if>>
<<case "Centaur">>
<<if $Centaur.CurrentLP gt 0>>
<<set _Heal -= $Centaur.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Centaur.CurrentLP += _Heal>>
<</if>>
<<case "Werewolf">>
<<if $Werewolf.CurrentLP gt 0>>
<<set _Heal -= $Werewolf.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Werewolf.CurrentLP += _Heal>>
<</if>>
<<case "Dragon">>
<<if $Dragon.CurrentLP gt 0>>
<<set _Heal -= $Dragon.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Dragon.CurrentLP += _Heal>>
<</if>>
<<case "Octopog">>
<<set _Heal -= $Octopog.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Octopog.CurrentLP += _Heal>>
<</switch>>
<</if>>
<</silently>>\
<</widget>>
<</nobr>><<nobr>>
<<widget "Fireball">>
<<if $Player.Arousal lt 80>>
<<set $DamageDone = Math.round((4 * $Player.Magic) / (1 + (0.1 * $Monster.Defense)))>>
<<else>>
<<set $DamageDone = Math.round((3 * $Player.Magic) / (1 + (0.1 * $Monster.Defense)))>>
<</if>>
<<set $DamageDone = Math.round(random(0.8 * $DamageDone, $DamageDone))>>
<<set $Monster.CurrentLP to Math.clamp($Monster.CurrentLP - $DamageDone, 0, 100)>>
<</widget>>
<</nobr>><<nobr>>
<<widget "Heal">>
\<<silently>>
<<set _Alive =
{
Player: true,
Centaur: $Story.Centaur,
Werewolf: $Story.Werewolf,
Dragon: $Story.Dragon,
Octopog: $Story.Octopog
}>>
<<if $Centaur.CurrentLP lte 0>>
<<set _Alive.Centaur to false>>
<</if>>
<<if $Werewolf.CurrentLP lte 0>>
<<set _Alive.Werewolf to false>>
<</if>>
<<if $Dragon.CurrentLP lte 0>>
<<set _Alive.Dragon to false>>
<</if>>
<<if $Octopog.CurrentLP lte 0>>
<<set _Alive.Octopog to false>>
<</if>>
<<set _Allies to [ "Player" ]>>
<<set _PlayerAgility to $Player.Agility>>
<<set _maxdmgto to 0>>
<<if $Story.Dragon and _Alive.Dragon>>
<<set _Allies.push("Dragon")>>
<<set _PlayerAgility += $Dragon.Agility>>
<<set _maxdmgto += $Dragon.Attack>>
<</if>>
<<if $Story.Werewolf and _Alive.Werewolf>>
<<set _Allies.push("Werewolf")>>
<<set _PlayerAgility += $Werewolf.Agility>>
<<set _maxdmgto += $Werewolf.Attack>>
<</if>>
<<if $Story.Centaur and _Alive.Centaur>>
<<set _Allies.push("Centaur")>>
<<set _PlayerAgility += $Centaur.Agility>>
<<set _maxdmgto += $Centaur.Attack>>
<</if>>
<<if $Story.Octopog and _Alive.Octopog>>
<<set _Allies.push("Octopog")>>
<<set _PlayerAgility += $Octopog.Agility>>
<</if>>
<<if _maxdmgto gt 0>>
<<set _maxdmgto = (( 5 * _maxdmgto) / (1 + (0.1 * $Monster.Defense)))>>
<</if>>
<<set _Heal to 100>>
<<set _Heal -= $Player.CurrentLP>>
<<set _Heal = (_Heal * ($Player.Magic / (20 + $Player.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<if _PlayerAgility lte $Monster.Agility>>
<<switch _Allies.random()>>
<<case "Player">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Player.Defense)))>>
<<set $Player.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<case "Centaur">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Centaur.Defense)))>>
<<set $Centaur.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Centaur.CurrentLP lte 0>>
<<set $Centaur.CurrentLP to 0>>
<</if>>
<<case "Werewolf">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Werewolf.Defense)))>>
<<set $Werewolf.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Werewolf.CurrentLP lte 0>>
<<set $Werewolf.CurrentLP to 0>>
<</if>>
<<case "Dragon">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Dragon.Defense)))>>
<<set $Dragon.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Dragon.CurrentLP lte 0>>
<<set $Dragon.CurrentLP to 0>>
<</if>>
<<case "Octopog">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Octopog.Defense)))>>
<<set $Octopog.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Octopog.CurrentLP lte 0>>
<<set $Octopog.CurrentLP to 0>>
<</if>>
<</switch>>
<<if $Player.CurrentLP lte 0>>
<<set $Player.CurrentLP to 0>>
<<goto "LostCombat">>
<<else>>
<<set $Player.CurrentLP += _Heal>>
<<if _maxdmgto gt 0>>
<<set $Monster.CurrentLP -= random(0.85 * _maxdmgto, 1.15 * _maxdmgto)>>
<<if $Monster.CurrentLP lte 0>>
<<set $Monster.CurrentLP to 0>>
<<goto "WinCombat">>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $Player.CurrentLP += _Heal>>
<<if _maxdmgto gt 0>>
<<set $Monster.CurrentLP -= random(0.85 * _maxdmgto, 1.15 * _maxdmgto)>>
<</if>>
<<if $Monster.CurrentLP lte 0>>
<<set $Monster.CurrentLP to 0>>
<<goto "WinCombat">>
<<else>>
<<switch _Allies.random()>>
<<case "Player">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Player.Defense)))>>
<<set $Player.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Player.CurrentLP lte 0>>
<<set $Player.CurrentLP to 0>>
<<goto "LostCombat">>
<</if>>
<<case "Centaur">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Centaur.Defense)))>>
<<set $Centaur.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Centaur.CurrentLP lte 0>>
<<set $Centaur.CurrentLP to 0>>
<</if>>
<<case "Werewolf">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Werewolf.Defense)))>>
<<set $Werewolf.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Werewolf.CurrentLP lte 0>>
<<set $Werewolf.CurrentLP to 0>>
<</if>>
<<case "Dragon">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Dragon.Defense)))>>
<<set $Dragon.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Dragon.CurrentLP lte 0>>
<<set $Dragon.CurrentLP to 0>>
<</if>>
<<case "Octopog">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Octopog.Defense)))>>
<<set $Octopog.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Octopog.CurrentLP lte 0>>
<<set $Octopog.CurrentLP to 0>>
<</if>>
<</switch>>
<</if>>
<</if>>
<<if $Story.Octopog and $Octopog.CurrentLP gt 0>>
<<set _Heal to 100>>
<<switch _Allies.random()>>
<<case "Player">>
<<if $Player.CurrentLP gt 0>>
<<set _Heal -= $Player.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Player.CurrentLP += _Heal>>
<</if>>
<<case "Centaur">>
<<if $Centaur.CurrentLP gt 0>>
<<set _Heal -= $Centaur.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Centaur.CurrentLP += _Heal>>
<</if>>
<<case "Werewolf">>
<<if $Werewolf.CurrentLP gt 0>>
<<set _Heal -= $Werewolf.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Werewolf.CurrentLP += _Heal>>
<</if>>
<<case "Dragon">>
<<if $Dragon.CurrentLP gt 0>>
<<set _Heal -= $Dragon.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Dragon.CurrentLP += _Heal>>
<</if>>
<<case "Octopog">>
<<set _Heal -= $Octopog.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Octopog.CurrentLP += _Heal>>
<</switch>>
<</if>>
<</silently>>\
<</widget>>
<</nobr>><<nobr>>
<<widget "NewAttack">>
<<set $DamageDone = (( 5 * $Player.Attack) / (1 + (0.1 * $Monster.Defense)))>>
<<if $DamageDone gt 0>>
<<set $DamageDone = Math.round(random(0.8 * $DamageDone, $DamageDone))>>
<<set $Monster.CurrentLP to Math.clamp($Monster.CurrentLP - $DamageDone, 0, 100)>>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<widget "NewCurse">>
<<switch $args[0]>>
<<case "Attack">>
<<set $Malus = ($Monster.Attack * ($Player.Magic / (100 + $Player.Magic)))>>
<<set $Malus = Math.round(random(0.9 * $Malus, $Malus))>>
<<set $Monster.Attack = Math.clamp($Monster.Attack - $Malus, 0, 1000000)>>
<<case "Defense">>
<<set $Malus = ($Monster.Defense * ($Player.Magic / (100 + $Player.Magic)))>>
<<set $Malus = Math.round(random(0.9 * $Malus, $Malus))>>
<<set $Monster.Defense = Math.clamp($Monster.Defense - $Malus, 0, 1000000)>>
<</switch>>
<</widget>>
<</nobr>><<nobr>>
<<widget "NewHeal">>
<<set $PlayerHeal = (100 * ($Player.Magic / (20 + $Player.Magic)))>>
<<set $PlayerHeal = Math.round(random(0.9 * $PlayerHeal, $PlayerHeal))>>
<<if ($PlayerHeal + $Player.CurrentLP) gt 100>>
<<set $PlayerHeal = 100 - $Player.CurrentLP>>
<</if>>
<<if $PlayerHeal gt 0>>
<<set $Player.CurrentLP to Math.clamp($Player.CurrentLP + $PlayerHeal, 0, 100)>>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<widget "NewPartyHeal">>
<<set $TotalPartyHeal to 0>>
<<set _Alive =
{
Player: true,
Centaur: $Story.Centaur,
Werewolf: $Story.Werewolf,
Dragon: $Story.Dragon,
Octopog: $Story.Octopog
}>>
<<if $Player.CurrentLP gt 0 and $Player.CurrentLP lt 100>>
<<set _Allies to [ "Player" ]>>
<<else>>
<<set _Allies to []>>
<</if>>
<<if $Centaur.CurrentLP lte 0>>
<<set _Alive.Centaur to false>>
<<<</if>>
<<if $Werewolf.CurrentLP lte 0>>
<<set _Alive.Werewolf to false>>
<</if>>
<<if $Dragon.CurrentLP lte 0>>
<<set _Alive.Dragon to false>>
<</if>>
<<if $Octopog.CurrentLP lte 0>>
<<set _Alive.Octopog to false>>
<</if>>
<<if $Story.Dragon and _Alive.Dragon and $Dragon.CurrentLP lt 100>>
<<set _Allies.push("Dragon")>>
<</if>>
<<if $Story.Werewolf and _Alive.Werewolf and $Werewolf.CurrentLP lt 100>>
<<set _Allies.push("Werewolf")>>
<</if>>
<<if $Story.Centaur and _Alive.Centaur and $Centaur.CurrentLP lt 100>>
<<set _Allies.push("Centaur")>>
<</if>>
<<if $Story.Octopog and _Alive.Octopog and $Octopog.CurrentLP lt 100>>
<<set _Allies.push("Octopog")>>
<</if>>
<<if $Player.CurrentLP gt 0 and $Player.CurrentLP lt 100>>
<<set $PlayerHeal = (((100 - $Player.CurrentLP) * ($Player.Magic / (25 + $Player.Magic))) / _Allies.length)>>
<<set $PlayerHeal = Math.round(random(0.9 * $PlayerHeal, $PlayerHeal))>>
<<if ($PlayerHeal + $Player.CurrentLP) gt 100>>
<<set $PlayerHeal = 100 - $Player.CurrentLP>>
<</if>>
<<set $Player.CurrentLP to Math.clamp($Player.CurrentLP + $PlayerHeal, 0, 100)>>
<<set $TotalPartyHeal += $PlayerHeal>>
<</if>>
<<if $Story.Dragon and _Alive.Dragon and $Dragon.CurrentLP lt 100>>
<<set $PlayerHeal = (((100 - $Dragon.CurrentLP) * ($Player.Magic / (25 + $Player.Magic))) / _Allies.length)>>
<<set $PlayerHeal = Math.round(random(0.9 * $PlayerHeal, $PlayerHeal))>>
<<if ($PlayerHeal + $Dragon.CurrentLP) gt 100>>
<<set $PlayerHeal = 100 - $Dragon.CurrentLP>>
<</if>>
<<set $Dragon.CurrentLP to Math.clamp($Dragon.CurrentLP + $PlayerHeal, 0, 100)>>
<<set $TotalPartyHeal += $PlayerHeal>>
<</if>>
<<if $Story.Werewolf and _Alive.Werewolf and $Werewolf.CurrentLP lt 100>>
<<set $PlayerHeal = (((100 - $Werewolf.CurrentLP) * ($Player.Magic / (25 + $Player.Magic))) / _Allies.length)>>
<<set $PlayerHeal = Math.round(random(0.9 * $PlayerHeal, $PlayerHeal))>>
<<if ($PlayerHeal + $Werewolf.CurrentLP) gt 100>>
<<set $PlayerHeal = 100 - $Werewolf.CurrentLP>>
<</if>>
<<set $Werewolf.CurrentLP to Math.clamp($Werewolf.CurrentLP + $PlayerHeal, 0, 100)>>
<<set $TotalPartyHeal += $PlayerHeal>>
<</if>>
<<if $Story.Centaur and _Alive.Centaur and $Centaur.CurrentLP lt 100>>
<<set $PlayerHeal = (((100 - $Centaur.CurrentLP) * ($Player.Magic / (25 + $Player.Magic))) / _Allies.length)>>
<<set $PlayerHeal = Math.round(random(0.9 * $PlayerHeal, $PlayerHeal))>>
<<if ($PlayerHeal + $Centaur.CurrentLP) gt 100>>
<<set $PlayerHeal = 100 - $Centaur.CurrentLP>>
<</if>>
<<set $Centaur.CurrentLP to Math.clamp($Centaur.CurrentLP + $PlayerHeal, 0, 100)>>
<<set $TotalPartyHeal += $PlayerHeal>>
<</if>>
<<if $Story.Octopog and _Alive.Octopog and $Octopog.CurrentLP lt 100>>
<<set $PlayerHeal = (((100 - $Octopog.CurrentLP) * ($Player.Magic / (25 + $Player.Magic))) / _Allies.length)>>
<<set $PlayerHeal = Math.round(random(0.9 * $PlayerHeal, $PlayerHeal))>>
<<if ($PlayerHeal + $Octopog.CurrentLP) gt 100>>
<<set $PlayerHeal = 100 - $Octopog.CurrentLP>>
<</if>>
<<set $Octopog.CurrentLP to Math.clamp($Octopog.CurrentLP + $PlayerHeal, 0, 100)>>
<<set $TotalPartyHeal += $PlayerHeal>>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<widget "OctopogHeal">>
<<set _Alive =
{
Player: true,
Centaur: $Story.Centaur,
Werewolf: $Story.Werewolf,
Dragon: $Story.Dragon,
Octopog: $Story.Octopog
}>>
<<if $Player.CurrentLP lt 100>>
<<set _Allies to [ "Player" ]>>
<<else>>
<<set _Allies to []>>
<</if>>
<<if $Centaur.CurrentLP lte 0>>
<<set _Alive.Centaur to false>>
<<<</if>>
<<if $Werewolf.CurrentLP lte 0>>
<<set _Alive.Werewolf to false>>
<</if>>
<<if $Dragon.CurrentLP lte 0>>
<<set _Alive.Dragon to false>>
<</if>>
<<if $Octopog.CurrentLP lte 0>>
<<set _Alive.Octopog to false>>
<</if>>
<<if $Story.Dragon and _Alive.Dragon and $Dragon.CurrentLP lt 100>>
<<set _Allies.push("Dragon")>>
<</if>>
<<if $Story.Werewolf and _Alive.Werewolf and $Werewolf.CurrentLP lt 100>>
<<set _Allies.push("Werewolf")>>
<</if>>
<<if $Story.Centaur and _Alive.Centaur and $Centaur.CurrentLP lt 100>>
<<set _Allies.push("Centaur")>>
<</if>>
<<if $Story.Octopog and _Alive.Octopog and $Octopog.CurrentLP lt 100>>
<<set _Allies.push("Octopog")>>
<</if>>
<<if $Story.Octopog and _Alive.Octopog>>
<<set $OctopogHeal to 100>>
<<switch _Allies.random()>>
<<case "Player">>
<<if $Player.CurrentLP gt 0>>
<<set $OctopogHeal -= $Player.CurrentLP>>
<<set $OctopogHeal = ($OctopogHeal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set $OctopogHeal = random(0.9 * $OctopogHeal, $OctopogHeal)>>
<<set $Player.CurrentLP += $OctopogHeal>>
<</if>>
<<case "Centaur">>
<<if $Centaur.CurrentLP gt 0>>
<<set $OctopogHeal -= $Centaur.CurrentLP>>
<<set $OctopogHeal = ($OctopogHeal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set $OctopogHeal = random(0.9 * $OctopogHeal, $OctopogHeal)>>
<<set $Centaur.CurrentLP += $OctopogHeal>>
<</if>>
<<case "Werewolf">>
<<if $Werewolf.CurrentLP gt 0>>
<<set $OctopogHeal -= $Werewolf.CurrentLP>>
<<set $OctopogHeal = ($OctopogHeal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set $OctopogHeal = random(0.9 * $OctopogHeal, $OctopogHeal)>>
<<set $Werewolf.CurrentLP += $OctopogHeal>>
<</if>>
<<case "Dragon">>
<<if $Dragon.CurrentLP gt 0>>
<<set $OctopogHeal -= $Dragon.CurrentLP>>
<<set $OctopogHeal = ($OctopogHeal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set $OctopogHeal = random(0.9 * $OctopogHeal, $OctopogHeal)>>
<<set $Dragon.CurrentLP += $OctopogHeal>>
<</if>>
<<case "Octopog">>
<<if $Octopog.CurrentLP gt 0>>
<<set $OctopogHeal -= $Octopog.CurrentLP>>
<<set $OctopogHeal = ($OctopogHeal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set $OctopogHeal = random(0.9 * $OctopogHeal, $OctopogHeal)>>
<<set $Octopog.CurrentLP += $OctopogHeal>>
<</if>>
<</switch>>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<widget "PartyHeal">>
\<<silently>>
<<set _Alive =
{
Player: true,
Centaur: $Story.Centaur,
Werewolf: $Story.Werewolf,
Dragon: $Story.Dragon,
Octopog: $Story.Octopog
}>>
<<if $Centaur.CurrentLP lte 0>>
<<set _Alive.Centaur to false>>
<</if>>
<<if $Werewolf.CurrentLP lte 0>>
<<set _Alive.Werewolf to false>>
<</if>>
<<if $Dragon.CurrentLP lte 0>>
<<set _Alive.Dragon to false>>
<</if>>
<<if $Octopog.CurrentLP lte 0>>
<<set _Alive.Octopog to false>>
<</if>>
<<set _Allies to [ "Player" ]>>
<<set _PlayerAgility to $Player.Agility>>
<<set _maxdmgto to 0>>
<<if $Story.Dragon and _Alive.Dragon>>
<<set _Allies.push("Dragon")>>
<<set _PlayerAgility += $Dragon.Agility>>
<<set _maxdmgto += $Dragon.Attack>>
<</if>>
<<if $Story.Werewolf and _Alive.Werewolf>>
<<set _Allies.push("Werewolf")>>
<<set _PlayerAgility += $Werewolf.Agility>>
<<set _maxdmgto += $Werewolf.Attack>>
<</if>>
<<if $Story.Centaur and _Alive.Centaur>>
<<set _Allies.push("Centaur")>>
<<set _PlayerAgility += $Centaur.Agility>>
<<set _maxdmgto += $Centaur.Attack>>
<</if>>
<<if $Story.Octopog and _Alive.Octopog>>
<<set _Allies.push("Octopog")>>
<<set _PlayerAgility += $Octopog.Agility>>
<</if>>
<<if $Story.Dragon and _Alive.Dragon>>
<<set _HealDragon to 100>>
<<set _HealDragon -= $Dragon.CurrentLP>>
<<set _HealDragon = ((_HealDragon * ($Player.Magic / (25 + $Player.Magic))) / _Allies.length)>>
<<set _HealDragon = random(0.9 * _HealDragon, _HealDragon)>>
<</if>>
<<if $Story.Werewolf and _Alive.Werewolf>>
<<set _HealWerewolf to 100>>
<<set _HealWerewolf -= $Werewolf.CurrentLP>>
<<set _HealWerewolf = ((_HealWerewolf * ($Player.Magic / (25 + $Player.Magic))) / _Allies.length)>>
<<set _HealWerewolf = random(0.9 * _HealWerewolf, _HealWerewolf)>>
<</if>>
<<if $Story.Centaur and _Alive.Centaur>>
<<set _HealCentaur to 100>>
<<set _HealCentaur -= $Centaur.CurrentLP>>
<<set _HealCentaur = ((_HealCentaur * ($Player.Magic / (25 + $Player.Magic))) / _Allies.length)>>
<<set _HealCentaur = random(0.9 * _HealCentaur, _HealCentaur)>>
<</if>>
<<if $Story.Octopog and _Alive.Octopog>>
<<set _HealOctopog to 100>>
<<set _HealOctopog -= $Octopog.CurrentLP>>
<<set _HealOctopog = ((_HealOctopog * ($Player.Magic / (25 + $Player.Magic))) / _Allies.length)>>
<<set _HealOctopog = random(0.9 * _HealOctopog, _HealOctopog)>>
<</if>>
<<if _maxdmgto gt 0>>
<<set _maxdmgto = (( 5 * _maxdmgto) / (1 + (0.1 * $Monster.Defense)))>>
<</if>>
<<if _PlayerAgility lte $Monster.Agility>>
<<switch _Allies.random()>>
<<case "Player">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Player.Defense)))>>
<<set $Player.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<case "Centaur">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Centaur.Defense)))>>
<<set $Centaur.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Centaur.CurrentLP lte 0>>
<<set $Centaur.CurrentLP to 0>>
<</if>>
<<case "Werewolf">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Werewolf.Defense)))>>
<<set $Werewolf.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Werewolf.CurrentLP lte 0>>
<<set $Werewolf.CurrentLP to 0>>
<</if>>
<<case "Dragon">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Dragon.Defense)))>>
<<set $Dragon.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Dragon.CurrentLP lte 0>>
<<set $Dragon.CurrentLP to 0>>
<</if>>
<<case "Octopog">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Octopog.Defense)))>>
<<set $Octopog.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Octopog.CurrentLP lte 0>>
<<set $Octopog.CurrentLP to 0>>
<</if>>
<</switch>>
<<if $Player.CurrentLP lte 0>>
<<set $Player.CurrentLP to 0>>
<<goto "LostCombat">>
<<else>>
<<set $Player.CurrentLP -= 5>>
<<if $Player.CurrentLP lt 0>>
<<set $Player.CurrentLP to 1>>
<</if>>
<<if $Centaur.CurrentLP gt 0>>
<<set $Centaur.CurrentLP += _HealCentaur>>
<</if>>
<<if $Werewolf.CurrentLP gt 0>>
<<set $Werewolf.CurrentLP += _HealWerewolf>>
<</if>>
<<if $Dragon.CurrentLP gt 0>>
<<set $Dragon.CurrentLP += _HealDragon>>
<</if>>
<<if $Octopog.CurrentLP gt 0>>
<<set $Octopog.CurrentLP += _HealOctopog>>
<</if>>
<<if _maxdmgto gt 0>>
<<set $Monster.CurrentLP -= random(0.85 * _maxdmgto, 1.15 * _maxdmgto)>>
<<if $Monster.CurrentLP lte 0>>
<<set $Monster.CurrentLP to 0>>
<<goto "WinCombat">>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $Player.CurrentLP -= 5>>
<<if $Player.CurrentLP lt 0>>
<<set $Player.CurrentLP to 1>>
<</if>>
<<if $Centaur.CurrentLP gt 0>>
<<set $Centaur.CurrentLP += _HealCentaur>>
<</if>>
<<if $Werewolf.CurrentLP gt 0>>
<<set $Werewolf.CurrentLP += _HealWerewolf>>
<</if>>
<<if $Dragon.CurrentLP gt 0>>
<<set $Dragon.CurrentLP += _HealDragon>>
<</if>>
<<if $Octopog.CurrentLP gt 0>>
<<set $Octopog.CurrentLP += _HealOctopog>>
<</if>>
<<if _maxdmgto gt 0>>
<<set $Monster.CurrentLP -= random(0.85 * _maxdmgto, 1.15 * _maxdmgto)>>
<</if>>
<<if $Monster.CurrentLP lte 0>>
<<set $Monster.CurrentLP to 0>>
<<goto "WinCombat">>
<<else>>
<<switch _Allies.random()>>
<<case "Player">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Player.Defense)))>>
<<set $Player.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Player.CurrentLP lte 0>>
<<set $Player.CurrentLP to 0>>
<<goto "LostCombat">>
<</if>>
<<case "Centaur">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Centaur.Defense)))>>
<<set $Centaur.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Centaur.CurrentLP lte 0>>
<<set $Centaur.CurrentLP to 0>>
<</if>>
<<case "Werewolf">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Werewolf.Defense)))>>
<<set $Werewolf.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Werewolf.CurrentLP lte 0>>
<<set $Werewolf.CurrentLP to 0>>
<</if>>
<<case "Dragon">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Dragon.Defense)))>>
<<set $Dragon.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Dragon.CurrentLP lte 0>>
<<set $Dragon.CurrentLP to 0>>
<</if>>
<<case "Octopog">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Octopog.Defense)))>>
<<set $Octopog.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Octopog.CurrentLP lte 0>>
<<set $Octopog.CurrentLP to 0>>
<</if>>
<</switch>>
<</if>>
<</if>>
<<if $Story.Octopog and $Octopog.CurrentLP gt 0>>
<<set _Heal to 100>>
<<switch _Allies.random()>>
<<case "Player">>
<<if $Player.CurrentLP gt 0>>
<<set _Heal -= $Player.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Player.CurrentLP += _Heal>>
<</if>>
<<case "Centaur">>
<<if $Centaur.CurrentLP gt 0>>
<<set _Heal -= $Centaur.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Centaur.CurrentLP += _Heal>>
<</if>>
<<case "Werewolf">>
<<if $Werewolf.CurrentLP gt 0>>
<<set _Heal -= $Werewolf.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Werewolf.CurrentLP += _Heal>>
<</if>>
<<case "Dragon">>
<<if $Dragon.CurrentLP gt 0>>
<<set _Heal -= $Dragon.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Dragon.CurrentLP += _Heal>>
<</if>>
<<case "Octopog">>
<<set _Heal -= $Octopog.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Octopog.CurrentLP += _Heal>>
<</switch>>
<</if>>
<</silently>>\
<</widget>>
<</nobr>><<nobr>>
<<widget "Spell">>
\<<silently>>
<<set _Alive =
{
Player: true,
Centaur: $Story.Centaur,
Werewolf: $Story.Werewolf,
Dragon: $Story.Dragon,
Octopog: $Story.Octopog
}>>
<<if $Centaur.CurrentLP lte 0>>
<<set _Alive.Centaur to false>>
<</if>>
<<if $Werewolf.CurrentLP lte 0>>
<<set _Alive.Werewolf to false>>
<</if>>
<<if $Dragon.CurrentLP lte 0>>
<<set _Alive.Dragon to false>>
<</if>>
<<if $Octopog.CurrentLP lte 0>>
<<set _Alive.Octopog to false>>
<</if>>
<<switch $args[0]>>
<<case "Fireball">>
<<set $SpellRatio to 0.8>>
<<case "Thunder">>
<<if $Player.Arousal lt 90>>
<<set $SpellRatio to ((2 * $Player.Arousal) / 100)>>
<<set $Player.Arousal += 1>>
<<elseif $Player.Arousal lt 100>>
<<set $SpellRatio to ((1.5 * $Player.Arousal) / 100)>>
<<set $Player.Arousal += 1>>
<<else>>
<<set $SpellRatio to 0.1>>
<</if>>
<<case "Ventus">>
<<set $SpellRatio to (0.25 + ((1.5 * (100 - $Monster.CurrentLP)) / 100))>>
<<default>>
<<set $SpellRatio to 0.1>>
<</switch>>
<<set _Allies to [ "Player" ]>>
<<set _PlayerAgility to $Player.Agility>>
<<set _maxdmgto = $SpellRatio * $Player.Magic>>
<<if $Story.Dragon and _Alive.Dragon>>
<<set _Allies.push("Dragon")>>
<<set _PlayerAgility += $Dragon.Agility>>
<<set _maxdmgto += $Dragon.Attack>>
<</if>>
<<if $Story.Werewolf and _Alive.Werewolf>>
<<set _Allies.push("Werewolf")>>
<<set _PlayerAgility += $Werewolf.Agility>>
<<set _maxdmgto += $Werewolf.Attack>>
<</if>>
<<if $Story.Centaur and _Alive.Centaur>>
<<set _Allies.push("Centaur")>>
<<set _PlayerAgility += $Centaur.Agility>>
<<set _maxdmgto += $Centaur.Attack>>
<</if>>
<<if $Story.Octopog and _Alive.Octopog>>
<<set _Allies.push("Octopog")>>
<<set _PlayerAgility += $Octopog.Agility>>
<</if>>
<<set _maxdmgto = (( 5 * _maxdmgto) / (1 + (0.1 * $Monster.Defense)))>>
<<if _PlayerAgility lte $Monster.Agility>>
<<switch _Allies.random()>>
<<case "Player">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Player.Defense)))>>
<<set $Player.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<case "Centaur">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Centaur.Defense)))>>
<<set $Centaur.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Centaur.CurrentLP lte 0>>
<<set $Centaur.CurrentLP to 0>>
<</if>>
<<case "Werewolf">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Werewolf.Defense)))>>
<<set $Werewolf.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Werewolf.CurrentLP lte 0>>
<<set $Werewolf.CurrentLP to 0>>
<</if>>
<<case "Dragon">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Dragon.Defense)))>>
<<set $Dragon.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Dragon.CurrentLP lte 0>>
<<set $Dragon.CurrentLP to 0>>
<</if>>
<<case "Octopog">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Octopog.Defense)))>>
<<set $Octopog.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Octopog.CurrentLP lte 0>>
<<set $Octopog.CurrentLP to 0>>
<</if>>
<</switch>>
<<if $Player.CurrentLP lte 0>>
<<set $Player.CurrentLP to 0>>
<<goto "LostCombat">>
<<else>>
<<set $Monster.CurrentLP -= random(0.85 * _maxdmgto, 1.15 * _maxdmgto)>>
<<if $Monster.CurrentLP lte 0>>
<<set $Monster.CurrentLP to 0>>
<<goto "WinCombat">>
<</if>>
<</if>>
<<else>>
<<set $Monster.CurrentLP -= random(0.85 * _maxdmgto, 1.15 * _maxdmgto)>>
<<if $Monster.CurrentLP lte 0>>
<<set $Monster.CurrentLP to 0>>
<<goto "WinCombat">>
<<else>>
<<switch _Allies.random()>>
<<case "Player">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Player.Defense)))>>
<<set $Player.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Player.CurrentLP lte 0>>
<<set $Player.CurrentLP to 0>>
<<goto "LostCombat">>
<</if>>
<<case "Centaur">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Centaur.Defense)))>>
<<set $Centaur.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Centaur.CurrentLP lte 0>>
<<set $Centaur.CurrentLP to 0>>
<</if>>
<<case "Werewolf">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Werewolf.Defense)))>>
<<set $Werewolf.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Werewolf.CurrentLP lte 0>>
<<set $Werewolf.CurrentLP to 0>>
<</if>>
<<case "Dragon">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Dragon.Defense)))>>
<<set $Dragon.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Dragon.CurrentLP lte 0>>
<<set $Dragon.CurrentLP to 0>>
<</if>>
<<case "Octopog">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Octopog.Defense)))>>
<<set $Octopog.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Octopog.CurrentLP lte 0>>
<<set $Octopog.CurrentLP to 0>>
<</if>>
<</switch>>
<</if>>
<</if>>
<<if $Story.Octopog and _Alive.Octopog>>
<<set _Heal to 100>>
<<switch _Allies.random()>>
<<case "Player">>
<<if $Player.CurrentLP gt 0>>
<<set _Heal -= $Player.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Player.CurrentLP += _Heal>>
<</if>>
<<case "Centaur">>
<<if $Centaur.CurrentLP gt 0>>
<<set _Heal -= $Centaur.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Centaur.CurrentLP += _Heal>>
<</if>>
<<case "Werewolf">>
<<if $Werewolf.CurrentLP gt 0>>
<<set _Heal -= $Werewolf.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Werewolf.CurrentLP += _Heal>>
<</if>>
<<case "Dragon">>
<<if $Dragon.CurrentLP gt 0>>
<<set _Heal -= $Dragon.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Dragon.CurrentLP += _Heal>>
<</if>>
<<case "Octopog">>
<<if $Octopog.CurrentLP gt 0>>
<<set _Heal -= $Octopog.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Octopog.CurrentLP += _Heal>>
<</if>>
<</switch>>
<</if>>
<</silently>>\
<</widget>>
<</nobr>><<nobr>>
<<widget "Thunder">>
<<if $Player.Arousal lt 80>>
<<set $DamageDone = Math.round((0.08 * $Player.Magic * $Player.Arousal) / (1 + (0.1 * $Monster.Defense)))>>
<<elseif $Player.Arousal lt 90>>
<<set $DamageDone = Math.round((0.06 * $Player.Magic * $Player.Arousal) / (1 + (0.1 * $Monster.Defense)))>>
<<else>>
<<set $DamageDone = Math.round((0.02 * $Player.Magic * $Player.Arousal) / (1 + (0.1 * $Monster.Defense)))>>
<</if>>
<<set $DamageDone = Math.round(random(0.8 * $DamageDone, $DamageDone))>>
<<set $Monster.CurrentLP to Math.clamp($Monster.CurrentLP - $DamageDone, 0, 100)>>
<<set $Player.Arousal to Math.clamp($Player.Arousal + 1, 0, 100)>>
<</widget>>
<</nobr>><<nobr>>
<<widget "Ventus">>
<<if $Player.Arousal lt 80>>
<<set $DamageDone = Math.round((5 * (0.25 + ((1.5 * (100 - $Monster.CurrentLP)) / 100)) * $Player.Magic) / (1 + (0.1 * $Monster.Defense)))>>
<<else>>
<<set $DamageDone = Math.round((3.75 * (0.25 + ((1.5 * (100 - $Monster.CurrentLP)) / 100)) * $Player.Magic) / (1 + (0.1 * $Monster.Defense)))>>
<</if>>
<<set $DamageDone = Math.round(random(0.8 * $DamageDone, $DamageDone))>>
<<set $Monster.CurrentLP to Math.clamp($Monster.CurrentLP - $DamageDone, 0, 100)>>
<</widget>>
<</nobr>><<nobr>>
<<widget "LevelUp">>
\<<silently>>
<<set $Player.Level += 1>>
<<set $Player.Experience to 0>>
<<set $Player.CurrentLP to $Player.MaxLP>>
<<set $StatPoint to 2>>
<<goto LevelUpScreen>>
<</silently>>\
<</widget>>
<</nobr>><<nobr>>
<<widget "SayMC">>
<<switch $Player.Race>>
<<case "Elf" "elf">>
<<switch $Player.HairColor>>
<<case "blond">>
<<say '<<print $Player.Name>>' 'images/portraits/MC_Elf_Blonde.png'>>
<<print $args[0]>>
<</say>>
<<case "red">>
<<say '<<print $Player.Name>>' 'images/portraits/MC_Elf_Red.png'>>
<<print $args[0]>>
<</say>>
<<case "gray">>
<<say '<<print $Player.Name>>' 'images/portraits/MC_Elf_Ashen.png'>>
<<print $args[0]>>
<</say>>
<<case "brown">>
<<say '<<print $Player.Name>>' 'images/portraits/MC_Elf_Brown.png'>>
<<print $args[0]>>
<</say>>
<<case "black">>
<<say '<<print $Player.Name>>' 'images/portraits/MC_Elf_Black.png'>>
<<print $args[0]>>
<</say>>
<<default>>
<<say '<<print $Player.Name>>' 'images/portraits/MC_Elf_Blonde.png'>>
<<print $args[0]>>
<</say>>
<</switch>>
<<default>>
<<switch $Player.HairColor>>
<<case "blond">>
<<say '<<print $Player.Name>>' 'images/portraits/MC_Human_Blonde.png'>>
<<print $args[0]>>
<</say>>
<<case "red">>
<<say '<<print $Player.Name>>' 'images/portraits/MC_Human_Red.png'>>
<<print $args[0]>>
<</say>>
<<case "gray">>
<<say '<<print $Player.Name>>' 'images/portraits/MC_Human_Ashen.png'>>
<<print $args[0]>>
<</say>>
<<case "brown">>
<<say '<<print $Player.Name>>' 'images/portraits/MC_Human_Brown.png'>>
<<print $args[0]>>
<</say>>
<<case "black">>
<<say '<<print $Player.Name>>' 'images/portraits/MC_Human_Black.png'>>
<<print $args[0]>>
<</say>>
<<default>>
<<say '<<print $Player.Name>>' 'images/portraits/MC_Human_Blonde.png'>>
<<print $args[0]>>
<</say>>
<</switch>>
<</switch>>
<</widget>>
<</nobr>><<nobr>>
<<widget "Pay">>
\<<silently>>
<<if $Player.Money gte $args[0]>>
<<set $Player.Money -= $args[0]>>
<<else>>
<<goto BadEndMoney>>
<</if>>
<</silently>>\
<</widget>>
<<widget "WinMoney">>
\<<silently>>
<<set $Player.Money += $args[0]>>
<</silently>>\
<</widget>>
<</nobr>><<nobr>>
<<widget "MonsterLP">>
<<print $Monster.Name>> LP: @@#MonsterLP;<meter @value="$Monster.CurrentLP" min="0" max="100"></meter> (<<print $Monster.CurrentLP>> % LP)
<</widget>>
<</nobr>><<nobr>>
<<widget "now">>
It is <<print setup.DAYS[$day % 7]>>, <<print setup.PERIODS[$period]>>, Day $day.
<</widget>>
<</nobr>><<nobr>>
<<widget "Place">>
<<print $CurrentZone>>
<</widget>>
<</nobr>><<nobr>>
<<widget "PlayerArousal">>
@@#PlayerArousal;<meter @value="$Player.Arousal" min="0" max="100"></meter> (<<print $Player.Arousal>> arousal)
<</widget>>
<<widget "ReduceArousal">>
\<<silently>>
<<set $Player.Arousal -= $args[0]>>
<<if $Player.Arousal lt 0>>
<<set $Player.Arousal to 0>>
<</if>>
<</silently>>\
<</widget>>
<<widget "AugmentArousal">>
\<<silently>>
<<set $Player.Arousal += $args[0]>>
<<if $Player.Arousal gt 100>>
<<set $Player.Arousal to 100>>
<</if>>
<</silently>>\
<</widget>>
<</nobr>><<nobr>>
<<widget "PlayerLP">>
@@#PlayerLP;<meter @value=$Player.CurrentLP min="0" max="100"></meter> (<<print $Player.CurrentLP>> % LP)
<</widget>>
<</nobr>><<nobr>>
<<widget "AdvancePeriod">>
\<<silently>>
<<set _offset to 1>>
<<set _periodsInDay to setup.PERIODS.length>>
<<if $args.length > 0>>
<<set _offset to $args[0]>>
<</if>>
<<set $period += _offset>>
<<if $period >= _periodsInDay>>
<<set $day += Math.trunc($period / _periodsInDay)>>
<<set $period to ($period % _periodsInDay)>>
<</if>>
<</silently>>\
<</widget>>
<<widget "NextMorning">>
\<<silently>>
<<set $day += 1>>
<<set $CompanionBedroomStatus to 0>>
<<set $period to 1>>
<<set $Player.CurrentLP to $Player.MaxLP>>
<<set $Centaur.CurrentLP to $Centaur.MaxLP>>
<<set $Werewolf.CurrentLP to $Werewolf.MaxLP>>
<<set $Dragon.CurrentLP to $Dragon.MaxLP>>
<<set $Octopog.CurrentLP to $Octopog.MaxLP>>
<<set $PregWarning to 0>>
<<if $Player.Arousal lt 80>>
<<set $Player.Arousal += 20>>
<<else>>
<<set $Player.Arousal to 100>>
<</if>>
<<if def $OptionPregnancy and $OptionPregnancy is "On" and def $Player.Pregnant and $Player.Pregnant eq 1>>
<<set $Pregnancy.Term += 1>>
<</if>>
<</silently>>\
<</widget>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Asteb">>
<<set $CurrentPlace to passage()>>
Content to be done.
[[Go back to your continent->BoloyamDocks]]
<</nobr>><img src="images/world/boloyam/boloyam.jpg" width="300px">
<img src="images/icons/barracks.png" width="15px"> [[Barracks->BoloyamBarracks]]
<img src="images/icons/shop1.png" width="15px"> [[Shop->BoloyamShop]]
<img src="images/icons/guild1.png" width="15px"> [[Guild->BoloyamGuild]]
<img src="images/icons/casino.png" width="15px"> [[Casino]]
<img src="images/icons/docks.png" width="15px"> [[Docks->BoloyamDocks]]
<img src="images/icons/orphanage.png" width="15px"> [[Orphanage]]
<img src="images/icons/hairdresser.png" width="15px"> [[Hairdresser]]
<img src="images/icons/caravan1.png" width="15px"> [[Caravan->BoloyamCaravan]]
<img src="images/icons/moryagate.png" width="15px"> [[Boloyam north gate->BoloyamNorthGate]]
<<nobr>>
<<set $CurrentZone to "Boloyam">>
<<set $CurrentPlace to passage()>>
<</nobr>><<nobr>>
<<if ndef $FirstWarOpening or $FirstWarOpening neq 1>>
<<say 'Alison' 'images/portraits/alison.jpg'>>
Hello, you can't access the barraks.
<</say>>
<br><br>
<img src="images/icons/boloyam.png" width="15px"> [[Boloyam]]
<<elseif def $FirstWarOpening and $FirstWarOpening eq 1>>
<<if $Story.Centaur>>
<<set $UnpartyCentaur to true>>
<<set $Story.Centaur to false>>
<<set $PartyNumber -= 1>>
<</if>>
<<if $Story.Werewolf>>
<<set $UnpartyWerewolf to true>>
<<set $Story.Werewolf to false>>
<<set $PartyNumber -= 1>>
<</if>>
<<if $Story.Octopog>>
<<set $UnpartyOctopog to true>>
<<set $Story.Octopog to false>>
<<set $PartyNumber -= 1>>
<</if>>
<<if $Story.Dragon>>
<<set $UnpartyDragon to true>>
<<set $Story.Dragon to false>>
<<set $PartyNumber -= 1>>
<</if>>
<<say 'Alison' 'images/portraits/alison.jpg'>>
So you're a new recruit? [[Follow me->FirstWarOpening1]].
<<if $PartyNumber eq 2>>
<br>
Your companion can't come with us, sorry.
<<elseif $PartyNumber gt 2>>
<br>
Your companions can't come with us, sorry.
<</if>>
<</say>>
<</if>>
<</nobr>><<nobr>>
<<if $Player.Money gte 15>>
<img src="images/icons/travel.png" width="15px">
<<link "Fast travel to Monbourg (15$)">>
<<Pay 15>>
<<goto MonbourgCaravan>>
<</link>><br>
<img src="images/icons/travel.png" width="15px">
<<link "Fast travel to Morya (15$)">>
<<Pay 15>>
<<goto MoryaCaravan>>
<</link>>
<<else>>
You don't have enough money to fast traval to Monbourg.
<</if>><</nobr>>
<img src="images/icons/boloyam.png" width="15px"> [[Boloyam]]
<<set $CurrentZone to "Boloyam">><<if $period lt 5 and $period gt 0>>
<<nobr>>
<<set $CurrentPlace to passage()>>
<<set $CurrentZone to "Boloyam carven">>
<<set $Stones = [ "Stone", "Stone", "Stone", "Stone", "Stone", "Stone", "Stone", "Stone", "Stone", "Stone", "Stone", "Stone", "Stone", "Stone", "Stone", "Stone", "Stone", "Stone", "Stone", "Gold" ]>>
<<set $RandomStone = $Stones.random()>>
<<set $Monsters = [ "Spider", "EarthElemental", "WaterElemental", "FireElemental" ]>>
<<set $RandomMonster = $Monsters.random()>>
<img src="images/icons/search.png" width="15px"> <<linkreplace "Mine minerals">>
<<if random(0,1) eq 1>>
<<if random(1,4) eq 1>>
<<goto Fight>>
<<else>>
<<switch $RandomStone>>
<<case "Stone">>
You found 1 <<print $Inventory.Stone.Name>>. It has been added to your inventory.
<<set $Inventory.Stone.Quantity += 1>>
<<case "Gold">>
You found 1 <<print $Inventory.Gold.Name>>. It has been added to your inventory.
<<set $Inventory.Gold.Quantity += 1>>
<</switch>>
<</if>>
<</if>>
<<linkreplace "Continue mining">>
<<if random(0,1) eq 1>>
<<if random(1,4) eq 1>>
<<goto Fight>>
<<else>>
<<switch $RandomStone>>
<<case "Stone">>
You found 1 <<print $Inventory.Stone.Name>>. It has been added to your inventory.
<<set $Inventory.Stone.Quantity += 1>>
<<case "Gold">>
You found 1 <<print $Inventory.Gold.Name>>. It has been added to your inventory.
<<set $Inventory.Gold.Quantity += 1>>
<</switch>>
<</if>>
<</if>>
<<linkreplace "Continue mining">>
<<if random(0,1) eq 1>>
<<if random(1,4) eq 1>>
<<goto Fight>>
<<else>>
<<switch $RandomStone>>
<<case "Stone">>
You found 1 <<print $Inventory.Stone.Name>>. It has been added to your inventory.
<<set $Inventory.Stone.Quantity += 1>>
<<case "Gold">>
You found 1 <<print $Inventory.Gold.Name>>. It has been added to your inventory.
<<set $Inventory.Gold.Quantity += 1>>
<</switch>>
<</if>>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</nobr>>
<img src="images/icons/passtime.png" width="15px"> [[Pass time->BoloyamCavern][$period += 1]]
<img src="images/icons/docks.png" width="15px"> [[Docks->BoloyamDocks]]
<<else>>
It is too late, you have to go back or you can do [[Camping]].
<img src="images/icons/docks.png" width="15px"> [[Docks->BoloyamDocks]]
<</if>><<nobr>>
<<set $CurrentZone to "Boloyam">>
<<set $CurrentPlace to passage()>>
<<if ndef $NewContinent>>
<<set $NewContinent to 0>>
<</if>>
<<switch $NewContinent>>
<<case 0>>
The docks are closed.
<<case 1>>
[[Sail to the new continent->Asteb]]
<<default>>
<</switch>>
<br><br>
<img src="images/icons/boloyam.png" width="15px"> [[Boloyam]]
<br>
<img src="images/icons/cavern1.png" width="15px"> [[Boloyam Cavern->BoloyamCavern]]
<</nobr>><img src="images/world/boloyam/boloyamfields.jpg" width="300px">
<<nobr>>
<<set $CurrentZone to "Boloyam fields">>
<<set $CurrentPlace to passage()>>
<</nobr>>
<img src="images/icons/roadboloyam.png" width="15px"> [[Road to Morya->RoadMoryaBoloyam]]
<img src="images/icons/moryagate.png" width="15px"> [[Boloyam north gate->BoloyamNorthGate]]<img src="images/world/boloyam/guild.jpg" width="300px">
You are in Boloyam guild hall.
You can talk to [[August->GuildReceptionist]] or check the [[mission board->GuildMission]]
<img src="images/icons/bedroom1.png" width="15px"> [[Your bedroom->GlobalBedroom]]
<img src="images/icons/party.png" width="15px"> [[Party mangement->PartyManagement]]
<img src="images/icons/boloyam.png" width="15px"> [[Boloyam]]
<<set $CurrentZone to "Boloyam">>
<<set $CurrentPlace to passage()>><<nobr>>
<<if $period eq 0 or $period gte 4>>
<img src="images/world/boloyam/wallsnight.jpg" width="300px">
<<else>>
<img src="images/world/boloyam/northgate.jpg" width="300px">
<</if>>
<</nobr>>
<img src="images/icons/boloyam.png" width="15px"> [[Boloyam]]
<img src="images/icons/mountains1.png" width="15px"> [[Go to Boloyam's fields->BoloyamFields]]
<<set $CurrentZone to "Boloyam">><<nobr>>
<<set $CurrentZone to "Boloyam">>
<<set $CurrentPlace to passage()>>
<</nobr>>
<<say 'Tyron' 'images/portraits/tyron.jpg'>>Welcome to the shop.<</say>>
<img src="images/icons/buy.png" width="15px"> [[Buy->ShopBuy]]
<img src="images/icons/sell.png" width="15px"> [[Sell->ShopSell]]
<img src="images/icons/boloyam.png" width="15px"> [[Boloyam]][[Slot machine]]
<img src="images/icons/boloyam.png" width="15px"> [[Boloyam]]
/*
[[Poker]]
[[Black Jack]]
*/[[Go back->Casino]][[Go back->Casino]][[Ask for the rules->SlotRules]]
<<nobr>>
<<linkreplace "Play (1$)">>
<<if $Player.Money lt 1>>
You don't have enough money.
<<else>>
<<Pay 1>>
<<set _slotluck to random(1, 10000)>>
<<if _slotluck lt 7500>>
You lost. [[Try again->Slot machine]]
<<elseif _slotluck lt 9000>>
<<WinMoney 1>>
Small win. You won 1$. [[Try again->Slot machine]]
<<elseif _slotluck lt 9800>>
<<WinMoney 2>>
Cute win. You won 2$. [[Try again->Slot machine]]
<<elseif _slotluck lt 9950>>
<<WinMoney 5>>
Nice win. You won 5$. [[Try again->Slot machine]]
<<elseif _slotluck lt 9990>>
<<WinMoney 25>>
Mini Jackpot! You won 25$. [[Try again->Slot machine]]
<<elseif _slotluck lt 10000>>
<<WinMoney 100>>
Major Jackpot! You won 100$. [[Try again->Slot machine]]
<<else>>
<<WinMoney 1000>>
Grand jackpot! You won 1000$. [[Try again->Slot machine]]
<</if>>
<</if>>
<</linkreplace>>
<</nobr>>
<<nobr>>
<<linkreplace "Play (2$)">>
<<if $Player.Money lt 2>>
You don't have enough money.
<<else>>
<<Pay 2>>
<<set _slotluck to random(1, 10000)>>
<<if _slotluck lt 7500>>
You lost. [[Try again->Slot machine]]
<<elseif _slotluck lt 9000>>
<<WinMoney 2>>
You won 2$. [[Try again->Slot machine]]
<<elseif _slotluck lt 9800>>
<<WinMoney 4>>
You won 4$. [[Try again->Slot machine]]
<<elseif _slotluck lt 9950>>
<<WinMoney 10>>
You won 10$. [[Try again->Slot machine]]
<<elseif _slotluck lt 9990>>
<<WinMoney 50>>
Mini Jackpot! You won 50$. [[Try again->Slot machine]]
<<elseif _slotluck lt 10000>>
<<WinMoney 200>>
Major Jackpot! You won 200$. [[Try again->Slot machine]]
<<else>>
<<WinMoney 2000>>
Grand jackpot! You won 2000$. [[Try again->Slot machine]]
<</if>>
<</if>>
<</linkreplace>>
<</nobr>>
<<nobr>>
<<linkreplace "Play (5$)">>
<<if $Player.Money lt 5>>
You don't have enough money.
<<else>>
<<Pay 5>>
<<set _slotluck to random(1, 10000)>>
<<if _slotluck lt 7500>>
You lost. [[Try again->Slot machine]]
<<elseif _slotluck lt 9000>>
<<WinMoney 5>>
You won 5$. [[Try again->Slot machine]]
<<elseif _slotluck lt 9800>>
<<WinMoney 10>>
You won 10$. [[Try again->Slot machine]]
<<elseif _slotluck lt 9950>>
<<WinMoney 25>>
You won 25$. [[Try again->Slot machine]]
<<elseif _slotluck lt 9990>>
<<WinMoney 125>>
Mini Jackpot! You won 125$. [[Try again->Slot machine]]
<<elseif _slotluck lt 10000>>
<<WinMoney 500>>
Major Jackpot! You won 500$. [[Try again->Slot machine]]
<<else>>
<<WinMoney 5000>>
Grand jackpot! You won 5000$. [[Try again->Slot machine]]
<</if>>
<</if>>
<</linkreplace>>
<</nobr>>
<<nobr>>
<<linkreplace "Play (10$)">>
<<if $Player.Money lt 10>>
You don't have enough money.
<<else>>
<<Pay 10>>
<<set _slotluck to random(1, 10000)>>
<<if _slotluck lt 7500>>
You lost. [[Try again->Slot machine]]
<<elseif _slotluck lt 9000>>
<<WinMoney 10>>
You won 10$. [[Try again->Slot machine]]
<<elseif _slotluck lt 9800>>
<<WinMoney 20>>
You won 20$. [[Try again->Slot machine]]
<<elseif _slotluck lt 9950>>
<<WinMoney 50>>
You won 50$. [[Try again->Slot machine]]
<<elseif _slotluck lt 9990>>
<<WinMoney 250>>
Mini Jackpot! You won 250$. [[Try again->Slot machine]]
<<elseif _slotluck lt 10000>>
<<WinMoney 1000>>
Major Jackpot! You won 1000$. [[Try again->Slot machine]]
<<else>>
<<WinMoney 10000>>
Grand jackpot! You won 10000$. [[Try again->Slot machine]]
<</if>>
<</if>>
<</linkreplace>>
<</nobr>>
<<nobr>>
<<linkreplace "Play (25$)">>
<<if $Player.Money lt 25>>
You don't have enough money.
<<else>>
<<Pay 25>>
<<set _slotluck to random(1, 10000)>>
<<if _slotluck lt 7500>>
You lost. [[Try again->Slot machine]]
<<elseif _slotluck lt 9000>>
<<WinMoney 25>>
You won 25$. [[Try again->Slot machine]]
<<elseif _slotluck lt 9800>>
<<WinMoney 50>>
You won 50$. [[Try again->Slot machine]]
<<elseif _slotluck lt 9950>>
<<WinMoney 125>>
You won 125$. [[Try again->Slot machine]]
<<elseif _slotluck lt 9990>>
<<WinMoney 625>>
Mini Jackpot! You won 625$. [[Try again->Slot machine]]
<<elseif _slotluck lt 10000>>
<<WinMoney 2500>>
Major Jackpot! You won 2500$. [[Try again->Slot machine]]
<<else>>
<<WinMoney 25000>>
Grand jackpot! You won 25000$. [[Try again->Slot machine]]
<</if>>
<</if>>
<</linkreplace>>
<</nobr>>
<<nobr>>
<<linkreplace "Play (50$)">>
<<if $Player.Money lt 50>>
You don't have enough money.
<<else>>
<<Pay 50>>
<<set _slotluck to random(1, 10000)>>
<<if _slotluck lt 7500>>
You lost. [[Try again->Slot machine]]
<<elseif _slotluck lt 9000>>
<<WinMoney 50>>
You won 50$. [[Try again->Slot machine]]
<<elseif _slotluck lt 9800>>
<<WinMoney 100>>
You won 100$. [[Try again->Slot machine]]
<<elseif _slotluck lt 9950>>
<<WinMoney 250>>
You won 250$. [[Try again->Slot machine]]
<<elseif _slotluck lt 9990>>
<<WinMoney 1250>>
Mini Jackpot! You won 1250$. [[Try again->Slot machine]]
<<elseif _slotluck lt 10000>>
<<WinMoney 5000>>
Major Jackpot! You won 5000$. [[Try again->Slot machine]]
<<else>>
<<WinMoney 50000>>
Grand jackpot! You won 50000$. [[Try again->Slot machine]]
<</if>>
<</if>>
<</linkreplace>>
<</nobr>>
<<nobr>>
<<linkreplace "Play (100$)">>
<<if $Player.Money lt 100>>
You don't have enough money.
<<else>>
<<Pay 100>>
<<set _slotluck to random(1, 10000)>>
<<if _slotluck lt 7500>>
You lost. [[Try again->Slot machine]]
<<elseif _slotluck lt 9000>>
<<WinMoney 100>>
You won 100$. [[Try again->Slot machine]]
<<elseif _slotluck lt 9800>>
<<WinMoney 200>>
You won 200$. [[Try again->Slot machine]]
<<elseif _slotluck lt 9950>>
<<WinMoney 500>>
You won 500$. [[Try again->Slot machine]]
<<elseif _slotluck lt 9990>>
<<WinMoney 2500>>
Mini Jackpot! You won 2500$. [[Try again->Slot machine]]
<<elseif _slotluck lt 10000>>
<<WinMoney 10000>>
Major Jackpot! You won 10000$. [[Try again->Slot machine]]
<<else>>
<<WinMoney 100000>>
Grand jackpot! You won 100000$. [[Try again->Slot machine]]
<</if>>
<</if>>
<</linkreplace>>
<</nobr>>
[[Go back->Casino]]<<say 'Philie' 'images/portraits/philie.jpg'>>Hello! You can play any of the slot machines available if you have the money. Here are the potential gains you could win:
- Small win: get your bet back
- Cute win: receive twice your bet
- Nice win: win five times your bet
- Mini jackpot: get twenty-five times your bet
- Major jackpot: win a hundred times your bet
- Grand jackpot: score a thousand times your initial bet!
There's only one lucky play that could make you rich! Seize your chance ;)
<</say>>
[[Go back->Slot machine]]<<nobr>>
<<if $Children.length eq 0>>
You don't have any child here, for now...
<</if>>
<<if $Children.length eq 1>>
You have your only child here:
<<for _i to 0; _i lt $Children.length; ++_i>>
<<capture _i>>
<<if $Children[_i].Sex eq "Female">>
her name is <<print $Children[_i].Name>>, she is born on day <<print $Children[_i].Birthday>> and is currently <<print $Children[_i].Age>>. She is a female <<print $Children[_i].Race>>.
<<switch $Children[_i].Dad>>
<<case "$Centaur.Name" "$Werewolf.Name" "$Dragon.Name">>
You got her with <<print $Children[_i].Dad>>.
<<default>>
You got her with a <<print $Children[_i].Dad>>.
<</switch>>
[[You can play with her->ChildRoom]].
<<else>>
his name is <<print $Children[_i].Name>>, he is born on day <<print $Children[_i].Birthday>> and is currently <<print $Children[_i].Age>>. He is a male <<print $Children[_i].Race>>.
<<switch $Children[_i].Dad>>
<<case "$Centaur.Name" "$Werewolf.Name" "$Dragon.Name">>
You got him with <<print $Children[_i].Dad>>.
<<default>>
You got him with a <<print $Children[_i].Dad>>.
<</switch>>
[[You can play with him->ChildRoom]].
<</if>>
<</capture>>
<</for>>
<</if>>
<<if $Children.length gt 1>>
You have your <<print $Children.length>> children here.
<<for _i to 0; _i lt $Children.length; ++_i>>
<<capture _i>>
<<if $Children[_i].Sex eq "Female">>
<li>Child number <<print _i>> name is <<print $Children[_i].Name>>, she is born on day <<print $Children[_i].Birthday>> and is currently <<print $Children[_i].Age>>. She is a female <<print $Children[_i].Race>>.
<<switch $Children[_i].Dad>>
<<case "$Centaur.Name" "$Werewolf.Name" "$Dragon.Name">>
You got her with <<print $Children[_i].Dad>>.
<<default>>
You got her with a <<print $Children[_i].Dad>>.
<</switch>>
</li>
<<else>>
<li>Child number <<print _i>> name is <<print $Children[_i].Name>>, he is born on day <<print $Children[_i].Birthday>> and is currently <<print $Children[_i].Age>>. He is a male <<print $Children[_i].Race>>.
<<switch $Children[_i].Dad>>
<<case "$Centaur.Name" "$Werewolf.Name" "$Dragon.Name">>
You got him with <<print $Children[_i].Dad>>.
<<default>>
You got him with a <<print $Children[_i].Dad>>.
<</switch>>
</li>
<</if>>
<</capture>>
<</for>>
[[Play with them->ChildRoom]]
<</if>>
<</nobr>>
<img src="images/icons/orphanage.png" width="15px"> [[Orphanage]]<<nobr>>
<<set $CurrentPlace to passage()>>
<<set $CurrentZone to "Boloyam orphanage">>
<<if $Mission.Orphanage[1] eq false>>
<img src="images/world/boloyam/orphanage.jpg" width="300px">
<<else>>
<img src="images/world/boloyam/orphanage2.jpg" width="300px">
<</if>>
<br><br>
<<if $Mission.Orphanage[0] eq true and $Mission.Orphanage[1] eq false>>
<<say 'Susane' 'images/portraits/susane.jpg'>>Hey <<print $Player.Name>>!
<<if $Inventory.SpiderSilk.Quantity gte 10 and $Inventory.Stone.Quantity gte 25 and $Inventory.FireCore.Quantity gte 3 and $Inventory.WaterCore.Quantity gte 3>>
Thank you very much for providing all the missing ingredients!
With your help, we can now reopen the orphanage after such a long time. It is invaluable to be able to offer a safe haven for unwanted children and provide assistance to women during childbirth. If you ever need our help in the future, I would be more than happy to assist you. Please accept this $100 as a token of our gratitude.
<<set $Mission.Orphanage[1] to true>>
<<WinMoney $Mission.Orphanage[2]>>
<<set $Player.Experience += $Mission.Orphanage[3]>>
<<set $DisplayOprhenagePossibilities to 0>>
<<set $Pregnancy =
{
Race: "",
Term: 0,
Sex: "",
Duration: 25,
Dad: ""
}
>>
<<else>>
<<if $Inventory.SpiderSilk.Quantity lt 10>>
For the request, you still lack <<print 10 - $Inventory.SpiderSilk.Quantity>> $Inventory.SpiderSilk.Name,
<<else>>
You have all spider silk needed,
<</if>>
<<if $Inventory.Stone.Quantity lt 25>>
you still lack <<print 25 - $Inventory.Stone.Quantity>> $Inventory.Stone.Name,
<<else>>
you have all stoned needed,
<</if>>
<<if $Inventory.FireCore.Quantity lt 25>>
you still lack <<print 3 - $Inventory.FireCore.Quantity>> $Inventory.FireCore.Name,
<<else>>
you have all fire elemental cores needed,
<</if>>
<<if $Inventory.WaterCore.Quantity lt 25>>
and you still lack <<print 3 - $Inventory.WaterCore.Quantity>> $Inventory.WaterCore.Name.
<<else>>
and you have all water elemental cores needed.
<</if>>
<</if>>
<</say>>
<<elseif $Mission.Orphanage[1] eq false>>
<<say 'Susane' 'images/portraits/susane.jpg'>>
The orphenage is closed.
<</say>>
<</if>>
<br><br>
<<if $Mission.Orphanage[1] eq true and $DisplayOprhenagePossibilities eq 1>>
[[Go talk to Susane->Susane]]
<br>
[[Birthing room->BirthRoom]]
<br>
[[Children room->ChildRoom]]
<br><br>
<</if>>
<img src="images/icons/boloyam.png" width="15px"> [[Boloyam][$DisplayOprhenagePossibilities = 1]]
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_east.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_south.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave14" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 220px; top: 130px; width: 60px">
</a>
<a data-passage="Cave23" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 240px; width: 60px">
</a>
</div>
<br>
<<set $CurrentPlace to passage()>>
<<if random(1,10) eq 10>>
<<goto Fight>>
<</if>>
<img src="images/icons/east.png" width="15px"> [[East->Cave14]]
<br>
<img src="images/icons/south.png" width="15px"> [[South->Cave23]]
<<if $Inventory.CaveMap.Quantity gt 0>>
<br><br>
<img src="images/icons/cavemap.png" width="15px"> <<linkreplace "Open the map">>
<img src="images/world/cave/cave_map.jpg" width="600px">
<</linkreplace>>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_light_north.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_south.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="MonbourgMountainsPassage" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 20px; width: 60px">
</a>
<a data-passage="Cave2" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 240px; width: 60px">
</a>
</div>
You can see natural light in the north.
<br><br>
<<set $CurrentPlace to passage()>>
<<if random(1,10) eq 10>>
<<goto Fight>>
<</if>>
<img src="images/icons/north.png" width="15px"> [[North->MonbourgMountainsPassage]]
<br>
<img src="images/icons/south.png" width="15px"> [[South->Cave2]]
<<if $Inventory.CaveMap.Quantity eq 0>>
<br><br>
You find a sign stating that a cave map is advised to prevent you from getting lost. You can find them in shops for 5$.
<<else>>
<br><br>
<img src="images/icons/cavemap.png" width="15px"> <<linkreplace "Open the map">>
<img src="images/world/cave/cave_map.jpg" width="600px">
<</linkreplace>>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_light_north.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_west.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_east.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="MonsterVillageEntrance" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 20px; width: 60px">
</a>
<a data-passage="Cave15" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 220px; top: 130px; width: 60px">
</a>
<a data-passage="Cave 13" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 10px; top: 130px; width: 60px">
</a>
</div>
You can see natural light to the north.
<br><br>
<<set $CurrentPlace to passage()>>
<<if random(1,10) eq 10>>
<<goto Fight>>
<</if>>
<img src="images/icons/north.png" width="15px"> [[North->MonsterVillageEntrance]]
<br>
<img src="images/icons/east.png" width="15px"> [[East->Cave15]]
<br>
<img src="images/icons/west.png" width="15px"> [[West->Cave 13]]
<<if $Inventory.CaveMap.Quantity gt 0>>
<br><br>
<img src="images/icons/cavemap.png" width="15px"> <<linkreplace "Open the map">>
<img src="images/world/cave/cave_map.jpg" width="600px">
<</linkreplace>>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_west.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_south.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave14" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 10px; top: 130px; width: 60px">
</a>
<a data-passage="Cave25" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 240px; width: 60px">
</a>
</div>
<br>
<<set $CurrentPlace to passage()>>
<<if random(1,10) eq 10>>
<<goto Fight>>
<</if>>
<img src="images/icons/west.png" width="15px"> [[West->Cave14]]
<br>
<img src="images/icons/south.png" width="15px"> [[South->Cave25]]
<<if $Inventory.CaveMap.Quantity gt 0>>
<br><br>
<img src="images/icons/cavemap.png" width="15px"> <<linkreplace "Open the map">>
<img src="images/world/cave/cave_map.jpg" width="600px">
<</linkreplace>>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_north.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_south.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave1" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 20px; width: 60px">
</a>
<a data-passage="Cave3" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 240px; width: 60px">
</a>
</div>
<br>
<<set $CurrentPlace to passage()>>
<<if random(1,10) eq 10>>
<<goto Fight>>
<</if>>
<img src="images/icons/north.png" width="15px"> [[North->Cave1]]
<br>
<img src="images/icons/south.png" width="15px"> [[South->Cave3]]
<<if $Inventory.CaveMap.Quantity gt 0>>
<br><br>
<img src="images/icons/cavemap.png" width="15px"> <<linkreplace "Open the map">>
<img src="images/world/cave/cave_map.jpg" width="600px">
<</linkreplace>>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_east.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_south.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave23" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 220px; top: 130px; width: 60px">
</a>
<a data-passage="Cave32" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 240px; width: 60px">
</a>
</div>
<br>
<<set $CurrentPlace to passage()>>
<<if random(1,10) eq 10>>
<<goto Fight>>
<</if>>
<img src="images/icons/east.png" width="15px"> [[East->Cave23]]
<br>
<img src="images/icons/south.png" width="15px"> [[South->Cave32]]
<<if $Inventory.CaveMap.Quantity gt 0>>
<br><br>
<img src="images/icons/cavemap.png" width="15px"> <<linkreplace "Open the map">>
<img src="images/world/cave/cave_map.jpg" width="600px">
<</linkreplace>>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_north.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_east.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_west.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave2" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 20px; width: 60px">
</a>
<a data-passage="Cave31" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 220px; top: 130px; width: 60px">
</a>
<a data-passage="Cave3" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 10px; top: 130px; width: 60px">
</a>
</div>
<br>
<<set $CurrentPlace to passage()>>
<<if random(1,10) eq 10>>
<<goto Fight>>
<</if>>
<img src="images/icons/north.png" width="15px"> [[North->Cave 13]]
<br>
<img src="images/icons/east.png" width="15px"> [[East->Cave24]]
<br>
<img src="images/icons/west.png" width="15px"> [[West->Cave22]]
<<if $Inventory.CaveMap.Quantity gt 0>>
<br><br>
<img src="images/icons/cavemap.png" width="15px"> <<linkreplace "Open the map">>
<img src="images/world/cave/cave_map.jpg" width="600px">
<</linkreplace>>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_west.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_south.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave23" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 10px; top: 130px; width: 60px">
</a>
<a data-passage="Cave34" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 240px; width: 60px">
</a>
</div>
<br>
<<set $CurrentPlace to passage()>>
<<if random(1,10) eq 10>>
<<goto Fight>>
<</if>>
<img src="images/icons/west.png" width="15px"> [[West->Cave23]]
<br>
<img src="images/icons/south.png" width="15px"> [[South->Cave34]]
<<if $Inventory.CaveMap.Quantity gt 0>>
<br><br>
<img src="images/icons/cavemap.png" width="15px"> <<linkreplace "Open the map">>
<img src="images/world/cave/cave_map.jpg" width="600px">
<</linkreplace>>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_north.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_south.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave15" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 20px; width: 60px">
</a>
<a data-passage="Cave35" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 240px; width: 60px">
</a>
</div>
<br>
<<set $CurrentPlace to passage()>>
<<if random(1,10) eq 10>>
<<goto Fight>>
<</if>>
<img src="images/icons/north.png" width="15px"> [[North->Cave15]]
<br>
<img src="images/icons/south.png" width="15px"> [[South->Cave35]]
<<if $Inventory.CaveMap.Quantity gt 0>>
<br><br>
<img src="images/icons/cavemap.png" width="15px"> <<linkreplace "Open the map">>
<img src="images/world/cave/cave_map.jpg" width="600px">
<</linkreplace>>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_north.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_east.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_south.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave2" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 20px; width: 60px">
</a>
<a data-passage="Cave31" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 220px; top: 130px; width: 60px">
</a>
<a data-passage="Cave4" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 240px; width: 60px">
</a>
</div>
<br>
<<set $CurrentPlace to passage()>>
<<if random(1,10) eq 10>>
<<goto Fight>>
<</if>>
<img src="images/icons/north.png" width="15px"> [[North->Cave2]]
<br>
<img src="images/icons/east.png" width="15px"> [[East->Cave31]]
<br>
<img src="images/icons/south.png" width="15px"> [[South->Cave4]]
<<if $Inventory.CaveMap.Quantity gt 0>>
<br><br>
<img src="images/icons/cavemap.png" width="15px"> <<linkreplace "Open the map">>
<img src="images/world/cave/cave_map.jpg" width="600px">
<</linkreplace>>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_east.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_west.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave32" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 220px; top: 130px; width: 60px">
</a>
<a data-passage="Cave3" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 10px; top: 130px; width: 60px">
</a>
</div>
<br>
<<set $CurrentPlace to passage()>>
<<if random(1,10) eq 10>>
<<goto Fight>>
<</if>>
<img src="images/icons/east.png" width="15px"> [[East->Cave32]]
<br>
<img src="images/icons/west.png" width="15px"> [[West->Cave3]]
<<if $Inventory.CaveMap.Quantity gt 0>>
<br><br>
<img src="images/icons/cavemap.png" width="15px"> <<linkreplace "Open the map">>
<img src="images/world/cave/cave_map.jpg" width="600px">
<</linkreplace>>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_north.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_west.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_south.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave22" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 20px; width: 60px">
</a>
<a data-passage="Cave31" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 10px; top: 130px; width: 60px">
</a>
<a data-passage="Cave42" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 240px; width: 60px">
</a>
</div>
<br>
<<set $CurrentPlace to passage()>>
<<if random(1,10) eq 10>>
<<goto Fight>>
<</if>>
<img src="images/icons/north.png" width="15px"> [[North->Cave22]]
<br>
<img src="images/icons/west.png" width="15px"> [[West->Cave31]]
<br>
<img src="images/icons/south.png" width="15px"> [[South->Cave42]]
<<if $Inventory.CaveMap.Quantity gt 0>>
<br><br>
<img src="images/icons/cavemap.png" width="15px"> <<linkreplace "Open the map">>
<img src="images/world/cave/cave_map.jpg" width="600px">
<</linkreplace>>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<img src="images/world/cave/minotaurroom.jpg" width="300px">
<br><br>
<<set $CurrentPlace to passage()>>
<<if ndef $CaveFight or $CaveFight eq 0>>
<<set $CaveFight to 1>>
<<set $RandomMonster to "Cave minotaur">>
You entered a sordid chamber filled with bones and want to go back. Sadly, a Minotaur was waiting for you. [[You have to defend yourself->Fight]].
<<else>>
<<if random(1,20) eq 20>>
<<set $CaveFight to 1>>
<<set $RandomMonster to "Cave minotaur">>
The minotaur came back and was waiting for revenge. [[You have to defend yourself->Fight]].
<<else>>
The minotaur is gone and hasn't come back yet.
<br><br>
<img src="images/icons/south.png" width="15px"> [[South->Cave43]]
<</if>>
<</if>>
<<if $Inventory.CaveMap.Quantity gt 0>>
<br><br>
<img src="images/icons/cavemap.png" width="15px"> <<linkreplace "Open the map">>
<img src="images/world/cave/cave_map.jpg" width="600px">
<</linkreplace>>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_north.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_east.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_south.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave24" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 20px; width: 60px">
</a>
<a data-passage="Cave35" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 220px; top: 130px; width: 60px">
</a>
<a data-passage="Cave44" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 240px; width: 60px">
</a>
</div>
<br>
<<set $CurrentPlace to passage()>>
<<if random(1,10) eq 10>>
<<goto Fight>>
<</if>>
<img src="images/icons/north.png" width="15px"> [[North->Cave24]]
<br>
<img src="images/icons/east.png" width="15px"> [[East->Cave35]]
<br>
<img src="images/icons/south.png" width="15px"> [[South->Cave44]]
<<if $Inventory.CaveMap.Quantity gt 0>>
<br><br>
<img src="images/icons/cavemap.png" width="15px"> <<linkreplace "Open the map">>
<img src="images/world/cave/cave_map.jpg" width="600px">
<</linkreplace>>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_north.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_west.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_south.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave25" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 20px; width: 60px">
</a>
<a data-passage="Cave34" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 10px; top: 130px; width: 60px">
</a>
<a data-passage="Cave45" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 240px; width: 60px">
</a>
</div>
<br>
<<set $CurrentPlace to passage()>>
<<if random(1,10) eq 10>>
<<goto Fight>>
<</if>>
<img src="images/icons/north.png" width="15px"> [[North->Cave25]]
<br>
<img src="images/icons/west.png" width="15px"> [[West->Cave34]]
<br>
<img src="images/icons/south.png" width="15px"> [[South->Cave45]]
<<if $Inventory.CaveMap.Quantity gt 0>>
<br><br>
<img src="images/icons/cavemap.png" width="15px"> <<linkreplace "Open the map">>
<img src="images/world/cave/cave_map.jpg" width="600px">
<</linkreplace>>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_east.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_south.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave37" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 220px; top: 130px; width: 60px">
</a>
<a data-passage="Cave46" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 240px; width: 60px">
</a>
</div>
<br>
<<set $CurrentPlace to passage()>>
<<if random(1,10) eq 10>>
<<goto Fight>>
<</if>>
<img src="images/icons/east.png" width="15px"> [[East->Cave37]]
<br>
<img src="images/icons/south.png" width="15px"> [[South->Cave46]]
<<if $Inventory.CaveMap.Quantity gt 0>>
<br><br>
<img src="images/icons/cavemap.png" width="15px"> <<linkreplace "Open the map">>
<img src="images/world/cave/cave_map.jpg" width="600px">
<</linkreplace>>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_east.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_west.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave38" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 220px; top: 130px; width: 60px">
</a>
<a data-passage="Cave36" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 10px; top: 130px; width: 60px">
</a>
</div>
<br>
<<set $CurrentPlace to passage()>>
<<if random(1,10) eq 10>>
<<goto Fight>>
<</if>>
<img src="images/icons/west.png" width="15px"> [[West->Cave36]]
<br>
<img src="images/icons/east.png" width="15px"> [[Cave donjon->Cave38]]
<<if $Inventory.CaveMap.Quantity gt 0>>
<br><br>
<img src="images/icons/cavemap.png" width="15px"> <<linkreplace "Open the map">>
<img src="images/world/cave/cave_map.jpg" width="600px">
<</linkreplace>>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dungeon_door.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_west.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave37" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 10px; top: 130px; width: 60px">
</a>
</div>
<br>
<<if $Inventory.CaveDonjonKey.Quantity gte 1>>
<br><br>
You can see a door leading to a dungeon. You can use one Cave Dungeon Key to enter. [[Go in ?->CaveDonjonIn]]
(you currently have <<print $Inventory.CaveDonjonKey.Quantity>> keys)
<<else>>
<br><br>
You can see a door leading to a dungeon, but you don't have the key to enter.
<</if>>
<br><br>
<img src="images/icons/west.png" width="15px"> [[West->Cave37]]
<<if $Inventory.CaveMap.Quantity gt 0>>
<br><br>
<img src="images/icons/cavemap.png" width="15px"> <<linkreplace "Open the map">>
<img src="images/world/cave/cave_map.jpg" width="600px">
<</linkreplace>>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_north.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_south.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave3" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 20px; width: 60px">
</a>
<a data-passage="Cave5" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 240px; width: 60px">
</a>
</div>
<br>
<<set $CurrentPlace to passage()>>
<<if random(1,10) eq 10>>
<<goto Fight>>
<</if>>
<img src="images/icons/north.png" width="15px"> [[North->Cave3]]
<br>
<img src="images/icons/south.png" width="15px"> [[South->Cave5]]
<<if $Inventory.CaveMap.Quantity gt 0>>
<br><br>
<img src="images/icons/cavemap.png" width="15px"> <<linkreplace "Open the map">>
<img src="images/world/cave/cave_map.jpg" width="600px">
<</linkreplace>>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_north.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_east.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave32" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 20px; width: 60px">
</a>
<a data-passage="Cave43" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 220px; top: 130px; width: 60px">
</a>
</div>
<br>
<<set $CurrentPlace to passage()>>
<<if random(1,10) eq 10>>
<<goto Fight>>
<</if>>
<img src="images/icons/north.png" width="15px"> [[North->Cave32]]
<br>
<img src="images/icons/east.png" width="15px"> [[East->Cave43]]
<<if $Inventory.CaveMap.Quantity gt 0>>
<br><br>
<img src="images/icons/cavemap.png" width="15px"> <<linkreplace "Open the map">>
<img src="images/world/cave/cave_map.jpg" width="600px">
<</linkreplace>>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_door_north.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_west.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_east.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_south.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave33" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 20px; width: 60px">
</a>
<a data-passage="Cave44" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 220px; top: 130px; width: 60px">
</a>
<a data-passage="Cave42" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 10px; top: 130px; width: 60px">
</a>
<a data-passage="Cave53" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 240px; width: 60px">
</a>
</div>
<br>
<<set $CurrentPlace to passage()>>
<<if random(1,10) eq 10>>
<<goto Fight>>
<</if>>
<img src="images/icons/north.png" width="15px"> [[North->Cave33]]
<br>
<img src="images/icons/east.png" width="15px"> [[East->Cave44]]
<br>
<img src="images/icons/west.png" width="15px"> [[West->Cave42]]
<br>
<img src="images/icons/south.png" width="15px"> [[South->Cave53]]
<<if $Inventory.CaveMap.Quantity gt 0>>
<br><br>
<img src="images/icons/cavemap.png" width="15px"> <<linkreplace "Open the map">>
<img src="images/world/cave/cave_map.jpg" width="600px">
<</linkreplace>>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_north.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_west.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_south.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave34" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 20px; width: 60px">
</a>
<a data-passage="Cave43" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 10px; top: 130px; width: 60px">
</a>
<a data-passage="Cave54" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 240px; width: 60px">
</a>
</div>
<br>
<<set $CurrentPlace to passage()>>
<<if random(1,10) eq 10>>
<<goto Fight>>
<</if>>
<img src="images/icons/north.png" width="15px"> [[North->Cave34]]
<br>
<img src="images/icons/west.png" width="15px"> [[West->Cave43]]
<br>
<img src="images/icons/south.png" width="15px"> [[South->Cave54]]
<<if $Inventory.CaveMap.Quantity gt 0>>
<br><br>
<img src="images/icons/cavemap.png" width="15px"> <<linkreplace "Open the map">>
<img src="images/world/cave/cave_map.jpg" width="600px">
<</linkreplace>>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_north.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_east.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_south.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave35" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 20px; width: 60px">
</a>
<a data-passage="Cave46" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 220px; top: 130px; width: 60px">
</a>
<a data-passage="Cave55" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 240px; width: 60px">
</a>
</div>
<br>
<<set $CurrentPlace to passage()>>
<<if random(1,10) eq 10>>
<<goto Fight>>
<</if>>
<img src="images/icons/north.png" width="15px"> [[North->Cave35]]
<br>
<img src="images/icons/east.png" width="15px"> [[East->Cave46]]
<br>
<img src="images/icons/south.png" width="15px"> [[South->Cave55]]
<<if $Inventory.CaveMap.Quantity gt 0>>
<br><br>
<img src="images/icons/cavemap.png" width="15px"> <<linkreplace "Open the map">>
<img src="images/world/cave/cave_map.jpg" width="600px">
<</linkreplace>>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_north.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_west.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_east.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave36" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 20px; width: 60px">
</a>
<a data-passage="Cave47" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 220px; top: 130px; width: 60px">
</a>
<a data-passage="Cave45" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 10px; top: 130px; width: 60px">
</a>
</div>
<br>
<<set $CurrentPlace to passage()>>
<<if random(1,10) eq 10>>
<<goto Fight>>
<</if>>
<img src="images/icons/north.png" width="15px"> [[North->Cave36]]
<br>
<img src="images/icons/east.png" width="15px"> [[East->Cave47]]
<br>
<img src="images/icons/west.png" width="15px"> [[West->Cave45]]
<<if $Inventory.CaveMap.Quantity gt 0>>
<br><br>
<img src="images/icons/cavemap.png" width="15px"> <<linkreplace "Open the map">>
<img src="images/world/cave/cave_map.jpg" width="600px">
<</linkreplace>>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_west.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave46" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 10px; top: 130px; width: 60px">
</a>
</div>
<br>
<<set $CurrentPlace to passage()>>
<<if random(1,10) eq 10>>
<<goto Fight>>
<</if>>
<img src="images/icons/west.png" width="15px"> [[West->Cave46]]
<<if $Inventory.CaveMap.Quantity gt 0>>
<br><br>
<img src="images/icons/cavemap.png" width="15px"> <<linkreplace "Open the map">>
<img src="images/world/cave/cave_map.jpg" width="600px">
<</linkreplace>>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_north.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_east.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave4" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 20px; width: 60px">
</a>
<a data-passage="Cave51" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 220px; top: 130px; width: 60px">
</a>
</div>
<br>
<<set $CurrentPlace to passage()>>
<<if random(1,10) eq 10>>
<<goto Fight>>
<</if>>
<img src="images/icons/north.png" width="15px"> [[North->Cave4]]
<br>
<img src="images/icons/east.png" width="15px"> [[East->Cave51]]
<<if $Inventory.CaveMap.Quantity gt 0>>
<br><br>
<img src="images/icons/cavemap.png" width="15px"> <<linkreplace "Open the map">>
<img src="images/world/cave/cave_map.jpg" width="600px">
<</linkreplace>>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_east.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_west.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave52" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 220px; top: 130px; width: 60px">
</a>
<a data-passage="Cave5" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 10px; top: 130px; width: 60px">
</a>
</div>
<br>
<<set $CurrentPlace to passage()>>
<<if random(1,10) eq 10>>
<<goto Fight>>
<</if>>
<img src="images/icons/east.png" width="15px"> [[East->Cave52]]
<br>
<img src="images/icons/west.png" width="15px"> [[West->Cave5]]
<<if $Inventory.CaveMap.Quantity gt 0>>
<br><br>
<img src="images/icons/cavemap.png" width="15px"> <<linkreplace "Open the map">>
<img src="images/world/cave/cave_map.jpg" width="600px">
<</linkreplace>>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_east.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_west.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave53" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 220px; top: 130px; width: 60px">
</a>
<a data-passage="Cave51" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 10px; top: 130px; width: 60px">
</a>
</div>
<br>
<<set $CurrentPlace to passage()>>
<<if random(1,10) eq 10>>
<<goto Fight>>
<</if>>
<img src="images/icons/east.png" width="15px"> [[East->Cave53]]
<br>
<img src="images/icons/west.png" width="15px"> [[West->Cave51]]
<<if $Inventory.CaveMap.Quantity gt 0>>
<br><br>
<img src="images/icons/cavemap.png" width="15px"> <<linkreplace "Open the map">>
<img src="images/world/cave/cave_map.jpg" width="600px">
<</linkreplace>>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_north.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_west.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_east.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave43" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 20px; width: 60px">
</a>
<a data-passage="Cave54" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 220px; top: 130px; width: 60px">
</a>
<a data-passage="Cave52" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 10px; top: 130px; width: 60px">
</a>
</div>
<br>
<<set $CurrentPlace to passage()>>
<<if random(1,10) eq 10>>
<<goto Fight>>
<</if>>
<img src="images/icons/north.png" width="15px"> [[North->Cave43]]
<br>
<img src="images/icons/east.png" width="15px"> [[East->Cave54]]
<br>
<img src="images/icons/west.png" width="15px"> [[West->Cave52]]
<<if $Inventory.CaveMap.Quantity gt 0>>
<br><br>
<img src="images/icons/cavemap.png" width="15px"> <<linkreplace "Open the map">>
<img src="images/world/cave/cave_map.jpg" width="600px">
<</linkreplace>>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_north.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_west.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave44" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 20px; width: 60px">
</a>
<a data-passage="Cave53" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 10px; top: 130px; width: 60px">
</a>
</div>
<br>
<<set $CurrentPlace to passage()>>
<<if random(1,10) eq 10>>
<<goto Fight>>
<</if>>
<img src="images/icons/north.png" width="15px"> [[North->Cave44]]
<br>
<img src="images/icons/east.png" width="15px"> [[West->Cave53]]
<<if $Inventory.CaveMap.Quantity gt 0>>
<br><br>
<img src="images/icons/cavemap.png" width="15px"> <<linkreplace "Open the map">>
<img src="images/world/cave/cave_map.jpg" width="600px">
<</linkreplace>>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_north.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_light_south.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave45" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 20px; width: 60px">
</a>
<a data-passage="MoryaMountainsPassage" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 240px; width: 60px">
</a>
</div>
You can see natural light in the south.
<br><br>
<<set $CurrentPlace to passage()>>
<<if random(1,10) eq 10>>
<<goto Fight>>
<</if>>
<img src="images/icons/north.png" width="15px"> [[North->Cave45]]
<br>
<img src="images/icons/south.png" width="15px"> [[South->MoryaMountainsPassage]]
<<if $Inventory.CaveMap.Quantity eq 0>>
<br><br>
You find a sign stating that a cave map is advised to prevent you from getting lost. You can find them in shops for 5$.
<<else>>
<br><br>
<img src="images/icons/cavemap.png" width="15px"> <<linkreplace "Open the map">>
<img src="images/world/cave/cave_map.jpg" width="600px">
<</linkreplace>>
<</if>>
<</nobr>><<set $Inventory.CaveDonjonKey.Quantity -= 1>>
<<set $DonjonRoom to 0>>
<<set $CurrentZone to "Cave dungeon">>
<<goto CaveDonjonRoom>><<nobr>>
<img src="images/world/cave/donjonroom.jpg" width="300px">
<br><br>
<<set $CurrentPlace to passage()>>
<<set $DonjonRoom += 1>>
<<set $CurrentZone to "Cave dungeon">>
<<switch $DonjonRoom>>
<<case 1>>
<<set $RandomMonster to "Bat">>
<<goto Fight>>
<<case 2>>
<<set $RandomMonster to "Slime">>
<<goto Fight>>
<<case 3>>
<<set $RandomMonster to "Spider">>
<<goto Fight>>
<<case 4>>
<<set $RandomMonster to "Earth Elemental">>
<<goto Fight>>
<<case 5>>
<<set $RandomMonster to "Goblin">>
<<goto Fight>>
<<case 6>>
<<set $RandomMonster to "Hogoblin">>
<<goto Fight>>
<<case 7>>
<<set $RandomMonster to "Ogre">>
<<goto Fight>>
<</switch>>
<<if $DonjonRoom gte 8>>
<<set $Player.Experience += 50>>
<<if $Player.Experience gte $Player.Level * 10>>
<<LevelUp>>
You gained a level! You are now level <<print $Player.Level>>.
<br>
Exp till next level: <<print $Player.Level *10>>
<br><br>
<</if>>
<<if $DonjonRoom eq 8>>
You defeated all the monster of this donjon and the Ogre, its boss. You won 50 experience points.
<br>
There is a chest that might contains loot.
<<linkreplace "Open it?">>
<<set _j to random(1,6)>>
<<switch _j>>
<<case 1>>
You found nothing.
<<case 2>>
You found a small health potion.
<<set $Inventory.SmallHealthPotion.Quantity += 1>>
<<case 3>>
You found a medium health potion.
<<set $Inventory.MediumHealthPotion.Quantity += 1>>
<<case 4>>
<<set $DonjonMoney to random(10,30)>>
You found a small sum of money (<<print $DonjonMoney>>$).
<<WinMoney $DonjonMoney>>
<<case 5>>
<<set $DonjonMoney to random(60,120)>>
You found a nice sum of money (<<print $DonjonMoney>>$).
<<WinMoney $DonjonMoney>>
<<case 6>>
<<set $RandomMonster to "Mimic">>
<<goto Fight>>
<</switch>>
<</linkreplace>>
<br><br>
<<if $CaveDonjonTime eq 0>>
<<set _now to new Date()>>
<<set $Year to _now.getFullYear()>>
<<set $Month to _now.getMonth()>>
<<set $Day to _now.getDate()>>
<<set _NewAchievment to "<<print $Year>>/<<print $Month>>/<<print $Day>> - First time raiding the cave donjon">>
<<set $Achievments.push(_NewAchievment)>>
<</if>>
<<set $CaveDonjonTime += 1>>
<<if def $DunjonCaveQuest and $DunjonCaveQuest eq 1>>
<<set $DunjonCaveQuest to 2>>
<</if>>
<</if>>
<</if>>
You can now [[go out->Cave38]].
<</nobr>>Your entry is denied.
<img src="images/icons/monbourg1.png" width="15px"> [[Monbourg]]
<<set $CurrentZone to "Monbourg">><<nobr>>
<div style="position: relative; width: 600px; height: 300px; padding: 5px">
<<switch $period>>
<<case 0>>
<img
src="images/world/monbourg/City/map_asleep.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 300px">
<<case 1>>
<img
src="images/world/monbourg/City/map_morning.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 300px">
<<case 2>>
<img
src="images/world/monbourg/City/map_noon.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 300px">
<<case 3>>
<img
src="images/world/monbourg/City/map_afternoon.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 300px">
<<case 4>>
<img
src="images/world/monbourg/City/map_evening.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 300px">
<<case 5>>
<img
src="images/world/monbourg/City/map_night.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 300px">
<<default>>
<img
src="images/world/monbourg/City/map_afternoon.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 300px">
<</switch>>
<<switch $Period>>
<<case 0>>
<<if $day % 3 eq 0 or $day % 5 eq 0>>
<img
src="images/world/monbourg/City/layer_rain.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 300px">
<</if>>
<<case 1>>
<<if $day % 3 eq 0 or $day % 5 eq 0>>
<img
src="images/world/monbourg/City/layer_rain.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 300px">
<</if>>
<<case 2>>
<<if $day % 3 eq 0 or $day % 5 eq 0>>
<img
src="images/world/monbourg/City/layer_rain.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 300px">
<</if>>
<<case 3>>
<<if $day % 3 eq 2 or $day % 5 eq 0>>
<img
src="images/world/monbourg/City/layer_rain.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 300px">
<</if>>
<<case 4>>
<<if $day % 3 eq 2 or $day % 5 eq 0>>
<img
src="images/world/monbourg/City/layer_rain.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 300px">
<</if>>
<<case 5>>
<<if $day % 3 eq 2>>
<img
src="images/world/monbourg/City/layer_rain.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 300px">
<</if>>
<<default>>
<</switch>>
<<if $Story.Progression gt 12 or $Story.Werewolf eq true or $Mission.Werewolf[0] eq true>>
<a data-passage="MonbourgCaravan" class="link-internal link-image">
<img
src="images/world/monbourg/City/icon_caravan.png"
style="position: absolute; left: 235px; top: 200px; width: 40px; height: 34px">
</a>
<</if>>
<a data-passage="MonbourgGuild" class="link-internal link-image">
<img
src="images/world/monbourg/City/icon_guild.png"
style="position: absolute; left: 192px; top: 88px; width: 29px">
</a>
<a data-passage="EnterMonbourgHospital" class="link-internal link-image">
<img
src="images/world/monbourg/City/icon_hospital.png"
style="position: absolute; left: 145px; top: 141px; width: 30px">
</a>
<<if $Mission.FirstShopping[0] eq true>>
<a data-passage="MonbourgShop" class="link-internal link-image">
<img
src="images/world/monbourg/City/icon_shop.png"
style="position: absolute; left: 200px; top: 150px; width: 28px">
</a>
<</if>>
<a data-passage="MonbourgMountains" class="link-internal link-image">
<img
src="images/world/monbourg/City/icon_signage.png"
style="position: absolute; left: 140px; top: 250px; width: 34px">
</a>
<<if $Mission.Horse[0] eq true>>
<a data-passage="MonbourgFarm" class="link-internal link-image">
<img
src="images/world/monbourg/City/icon_farm.png"
style="position: absolute; left: 125px; top: 58px; width: 40px">
</a>
<</if>>
<a data-passage="MonbourgForest" class="link-internal link-image">
<img
src="images/world/monbourg/City/icon_signage.png"
style="position: absolute; left: 455px; top: 218px; width: 34px">
</a>
<a data-passage="MonbourgPlains" class="link-internal link-image">
<img
src="images/world/monbourg/City/icon_signage.png"
style="position: absolute; left: 480px; top: 130px; width: 34px">
</a>
<a data-passage="MonbourgSea" class="link-internal link-image">
<img
src="images/world/monbourg/City/icon_signage.png"
style="position: absolute; left: 300px; top: 23px; width: 34px">
</a>
</div>
<br>
<img src="images/icons/guild1.png" width="15px"> [[Guild->MonbourgGuild]]
<br>
<<if $Mission.FirstShopping[0] eq true>>
<img src="images/icons/shop1.png" width="15px"> [[Shop->MonbourgShop]]
<br>
<</if>>
<<if $Mission.Horse[0] eq true>>
<img src="images/icons/farm1.png" width="15px"> [[Farm->MonbourgFarm]]
<br>
<</if>>
<<if $Story.Progression gt 12 or $Story.Werewolf eq true or $Mission.Werewolf[0] eq true>>
<img src="images/icons/caravan1.png" width="15px"> [[Caravan->MonbourgCaravan]]
<br>
<</if>>
<img src="images/world/monbourg/City/icon_hospital.png" width="15px"> [[Hospital->EnterMonbourgHospital]]
<br>
<br>
<img src="images/icons/seaborder1.png" width="15px"> [[Sea borders->MonbourgSea]]
<br>
<img src="images/icons/plains1.png" width="15px"> [[Plains->MonbourgPlains]]
<br>
<img src="images/icons/forest1.png" width="15px"> [[Forest->MonbourgForest]]
<br>
<img src="images/icons/mountains1.png" width="15px"> [[Mountains->MonbourgMountains]]
<br>
<<set $CurrentZone to "Monbourg">>
<</nobr>><<nobr>>
<<if $Player.Money gte 15>>
<img src="images/icons/travel.png" width="15px">
<<link "Fast travel to Morya (15$)">>
<<Pay 15>>
<<goto MoryaCaravan>>
<</link>><br>
<<if $OpenBoloyamQuest gte 2>>
<img src="images/icons/travel.png" width="15px">
<<link "Fast travel to Boloyam (15$)">>
<<Pay 15>>
<<goto BoloyamCaravan>>
<</link>>
<</if>>
<<else>>
You don't have enough money to fast traval to Morya.
<</if>><</nobr>>
<img src="images/icons/monbourg1.png" width="15px"> [[Monbourg]]
<<set $CurrentZone to "Monbourg">><<nobr>>
<<set $CurrentZone to "Monbourg">>
<img src="images/world/monbourg/farm.jpg" width="300px">
<br><br>
<<if $period eq 5 or $period eq 0>>
It is too late.<br>
<<else>>
<img src="images/icons/ed.png" width="15px"> [[Ed->MonbourgFarmer]]
<br>
<<if $Mission.Stable[1] eq true>>
<img src="images/icons/stables.png" width="15px"> [[Stables->MonbourgStables]]
<br>
<</if>>
<<if $Mission.Farm[1] eq true>>
<img src="images/icons/fields.png" width="15px"> [[Fields->MonbourgFields]]
<br>
<</if>>
<</if>>
<br>
<img src="images/icons/monbourg1.png" width="15px"> [[Monbourg]]
<</nobr>><<nobr>>
<<say 'Ed' 'images/portraits/ed.jpg'>>Hello <<print $Player.Name>> dear!
<<if $Mission.Horse[0] eq true and $Mission.Horse[1] eq false>>
<<if $Horse.Captured lt 1>>
I heard you took the quest from the guild. I hope you will be able to capture a horse soon!
<<else>>
<<set $Mission.Horse[1] to true>>
<<set $Story.Progression += 1>>
<<set $Horse.Captured -= 1>>
<<WinMoney $Mission.Horse[2]>>
<<set $Player.Experience += $Mission.Horse[3]>>
Oh! You got the horse! Thank you so much, it will help us so much at the farm... Here, take the promised money... Here are <<print $Mission.Horse[2]>>$.
<</if>>
<<elseif $Mission.Farm[0] eq true and $Mission.Farm[1] eq false>>
I now need help to harvest carrots and cucumber. If you help me to harvest those fields, I will pay you <<print $Mission.Farm[2]>>$ and give some cucumbers and carrots for free.
<br>
<<if $period neq 1>>
We need to begin in the morning. You can come back tomorrow morning!
<<else>>
If you are ready, you can begin right now! [[Go to the fields->MonbourgFields]]
<</if>>
<<elseif $Mission.Stable[0] eq true and $Mission.Stable[1] eq false>>
Since your here to help me again, as you heard, I need some help to clean things up in the stables. You got me a horse few days ago but I am to shame from the state of the place he lives in...
<br>
<<if $period gt 2>>
Can you come back tomorrow morning or noon? It might take some times...
<<else>>
If you are ready, you can begin with <<print $Centaur.Name>> right now! [[Go to the stables->MonbourgStables]]
<</if>>
<<elseif $Mission.Horse[1] eq true>>
I'm looking for new horses again. I'm willing to pay 80$ for each horse you sell to me.
<</if>>
<</say>>
<br>
<<if $Mission.Horse[1] eq true and $Horse.Captured gt 0>>
<<linkreplace "Sell">>
You just sold
<<WinMoney 80 * $Horse.Captured>>
<<if ndef $EdHorseSold>>
<<set $EdHorseSold to 0>>
<</if>>
<<set $EdHorseSold += $Horse.Captured>>
<<set $Horse.Captured to 0>>
<</linkreplace>>
<<if $Horse.Captured eq 1>>
the horse
<<else>>
the <<print $Horse.Captured>> horses
<</if>>
you captured for <<print 80 * $Horse.Captured>>$.
<br><br>
<</if>>
<img src="images/icons/farm1.png" width="15px"> [[Go back the farm->MonbourgFarm]]
<</nobr>><<nobr>>
<img src="images/world/monbourg/fields.jpg" width="300px">
<br><br>
<<if $Mission.Farm[1] eq false>>
<<if $period lt 3>>
<<link "Harvest carrots">>
<<set $Inventory.Carrot.Quantity += random(51, 80)>>
<<AdvancePeriod>>
<<goto MonbourgFields>>
<</link>>
<br>
<<elseif $period eq 3>>
While harvesting all those vegetables, an idea came to your mind: what would it feel like to use those to masturbate yourself?
Maybe you should try doing that with a carrot tonight... or even more?
<br>
It got you fully aroused as it unlocked some masturbation ideas in you.
<br><br>
But whatever ideas you had in mind, you had to continue harvesting for now. After harvesting carrots all the morning, it was time to [[harvest cucumbers->MonbourgFields]].
<br><br>
You got more corrupt (+5 corruption).
<<set $Player.Corruption += 5>>
<<AdvancePeriod>>
<<set $Player.Arousal to 100>>
<<elseif $period lt 5>>
<<link "Harvest cucumbers">>
<<set $Inventory.Cucumber.Quantity += random(31,50)>>
<<AdvancePeriod>>
<<goto MonbourgFields>>
<</link>>
<br>
<<else>>
At the end of the day, Ed came to see you on the fields to check how you were doing.
He was please to see you have harvested <<print $Inventory.Cucumber.Quantity>> cucumbers and <<print $Inventory.Carrot.Quantity>> carrots.
<br><br>
You won <<print $Mission.Farm[2]>>$ (you now have <<print $Player.Money>>$).
You lost <<print $Inventory.Carrot.Quantity>> carrots and <<print $Inventory.Cucumber.Quantity>> cucumbers.
<br><br>
<<set $Mission.Farm[1] to true>>
<<set $Story.Progression += 1>>
<<set $Inventory.Carrot.Quantity to 0>>
<<set $Inventory.Cucumber.Quantity to 0>>
<<WinMoney $Mission.Farm[2]>>
<<set $Player.Experience += $Mission.Farm[3]>>
<<say 'Ed' 'images/portraits/ed.jpg'>>
Before leaving, you can take those too.
<</say>>
<<set $Inventory.Carrot.Quantity to random(6, 10)>>
<<set $Inventory.Cucumber.Quantity to random(3, 6)>>
<br>
You got <<print $Inventory.Cucumber.Quantity>> cucumbers and <<print $Inventory.Carrot.Quantity>> carrots.
<br><br>
[[Go back->MonbourgFarm]]
<</if>>
<<else>>
<<if $period gt 0 and $period lt 5>>
<<linkreplace "Harvest carrots and cucumbers">>
<<set _random1 to random(2,5)>>
<<set _random2 to random(2,3)>>
<<set $Inventory.Carrot.Quantity += _random1>>
<<set $Inventory.Cucumber.Quantity += _random2>>
<<AdvancePeriod>>
You got <<print _random1>> carrots and <<print _random2>> cucumbers.
<br>
<<link "Continue">>
<<goto MonbourgFields>>
<</link>>
<</linkreplace>>
<br><br>
<<else>>
It is too late.
<br><br>
<</if>>
<img src="images/icons/farm1.png" width="15px"> [[Go back to the farm->MonbourgFarm]]
<</if>>
<</nobr>><img src="images/world/monbourg/forest.jpg" width="300px">
<<set $CurrentPlace to passage()>>
<<if $period lt 5 and $period gt 0>>
<<set $Monsters = [ "Slime", "Goblin", "Bandit", "Wolf", "Rabbit" ]>>
<<set $RandomFight = random(1,20)>>
<<set $RandomMonster = $Monsters.random()>>
<<if $RandomFight eq 1>>
You have been attacked by a $RandomMonster. You have to [[defend yourself->Fight]]
<<elseif $RandomFight eq 20>>
There is no monsters for now... You can choose to [[pass time->MonbourgForest]] for other monsters to spawn.
<img src="images/icons/monbourg1.png" width="15px"> [[Monbourg]]
<img src="images/icons/plains1.png" width="15px"> [[Plains->MonbourgPlains]]
<img src="images/icons/mountains1.png" width="15px"> [[Mountains->MonbourgMountains]]
<<else>>
You can see a $RandomMonster. Would you like to [[fight->Fight]] it or to [[check for other monsters->MonbourgForest]]?
<img src="images/icons/monbourg1.png" width="15px"> [[Monbourg]]
<img src="images/icons/plains1.png" width="15px"> [[Plains->MonbourgPlains]]
<img src="images/icons/mountains1.png" width="15px"> [[Mountains->MonbourgMountains]]
<</if>>
<<elseif $Story.Progression gt 10>>
It is too late, you have to go back to [[Monbourg]] or you can do [[Camping]].
<<else>>
It is too late, you have to go back to [[Monbourg]].
<</if>>
<<set $CurrentZone to "Forest of Monbourg">><img src="images/world/monbourg/guild.jpg" width="300px">
You are in the Monbourg guild hall.
You can talk to the [[Receptionist->GuildReceptionist]] or check the [[mission board->GuildMission]]
<img src="images/icons/bedroom1.png" width="15px"> [[Your bedroom->GlobalBedroom]]
<img src="images/icons/prison.png" width="15px"> [[Prison->MonbourgPrison]]
<img src="images/icons/monbourg1.png" width="15px"> [[Monbourg]]
<<set $CurrentZone to "Monbourg">>
<<set $CurrentPlace to passage()>><<nobr>>
<<set $CurrentZone to "Monbourg">>
<<set $Player.CurrentLP to $Player.MaxLP>>
<<set $Centaur.CurrentLP to $Centaur.MaxLP>>
<<set $Werewolf.CurrentLP to $Werewolf.MaxLP>>
<<set $Dragon.CurrentLP to $Werewolf.MaxLP>>
<<set $HospitalBill to random($Player.Money / 10, $Player.Money / 10)>>
<<if $Player.Money lt 50>>
<<set $HospitalBill to 5>>
<<Pay $HospitalBill>>
<<else>>
<<Pay $HospitalBill>>
<</if>>
<</nobr>>
Your health have been restaured.
You paid <<print $HospitalBill>>$. You have <<print $Player.Money>>$ left.
<img src="images/icons/monbourg1.png" width="15px"> [[Monbourg]]
<<set $CurrentZone to "Monbourg">><img src="images/world/monbourg/mountains.jpg" width="300px">
<<set $CurrentPlace to passage()>>
<<if $period lt 5 and $period gt 0>>
<<set $Monsters = [ "Rabbit", "Bandit"]>>
<<set $RandomFight = random(1,20)>>
<<set $RandomMonster = $Monsters.random()>>
<<if $RandomFight eq 1>>
You have been attacked by a $RandomMonster. You have to [[defend yourself->Fight]]
<<elseif $RandomFight eq 20>>
There is no monsters for now... You can choose to [[pass time->MonbourgMountains]] for other monsters to spawn.
<img src="images/icons/monbourg1.png" width="15px"> [[Monbourg]]
<img src="images/icons/forest1.png" width="15px"> [[Forest->MonbourgForest]]
[[Mountain road->MonbourgMountainsPassage]]
<<else>>
You can see a $RandomMonster. Would you like to [[fight->Fight]] it or to [[check for other monsters->MonbourgMountains]]?
<img src="images/icons/monbourg1.png" width="15px"> [[Monbourg]]
<img src="images/icons/forest1.png" width="15px"> [[Forest->MonbourgForest]]
<img src="images/icons/mountainroad1.png" width="15px"> [[Mountain road->MonbourgMountainsPassage]]
<</if>>
<<elseif $Story.Progression gt 10>>
It is too late, you have to go back to [[Monbourg]] or you can do [[Camping]].
<<else>>
It is too late, you have to go back to [[Monbourg]].
<</if>>
<<set $CurrentZone to "Mountains of Monbourg">><img src="images/world/monbourg/mountainpassage.jpg" width="300px">
<<nobr>>
<<if $Story.Progression lt 12>>
The passage is blocked and you can't go further for now.
<<else>>
<img src="images/icons/cave1.png" width="15px"> [[Follow the way to Morya through the cave->Cave1]].
<</if>>
<</nobr>>
<img src="images/icons/mountains1.png" width="15px"> [[Go to Monbourg's Mountains->MonbourgMountains]]
<<set $CurrentZone to "Passage through Monbourg and Morya mountains">><img src="images/world/monbourg/plains.jpg" width="300px">
<<set $CurrentPlace to passage()>>
<<if $period lt 5 and $period gt 0>>
<<set $Monsters = [ "Slime", "Horse", "Rabbit"]>>
<<set $RandomFight = random(1,20)>>
<<set $RandomMonster = $Monsters.random()>>
<<if $RandomFight eq 1>>
You have been attacked by a $RandomMonster. You have to [[defend yourself->Fight]]
<<elseif $RandomFight eq 20>>
There is no monsters for now... You can choose to [[pass time->MonbourgPlains]] for other monsters to spawn.
<img src="images/icons/monbourg1.png" width="15px"> [[Monbourg]]
<img src="images/icons/seaborder1.png" width="15px"> [[Sea borders->MonbourgSea]]
<img src="images/icons/forest1.png" width="15px"> [[Forest->MonbourgForest]]
<<else>>
You can see a $RandomMonster. Would you like to [[fight->Fight]] it or to [[check for other monsters->MonbourgPlains]]?
<img src="images/icons/monbourg1.png" width="15px"> [[Monbourg]]
<img src="images/icons/seaborder1.png" width="15px"> [[Sea borders->MonbourgSea]]
<img src="images/icons/forest1.png" width="15px"> [[Forest->MonbourgForest]]
<</if>>
<<elseif $Story.Progression gt 10>>
It is too late, you have to go back to [[Monbourg]] or you can do [[Camping]].
<<else>>
It is too late, you have to go back to [[Monbourg]].
<</if>>
<<set $CurrentZone to "Plains of Monbourg">><<nobr>>
<img src="images/world/monbourg/prison.jpg" width="300px">
<br><br>
<<if $Mission.Bandits[1] eq true and $Bandit.Killed gt 0>>
<<linkreplace "Hand over">>
You handed over
<<WinMoney (20 * $Bandit.Killed)>>
<<if ndef $MonbourgPrisonBandit>>
<<set $MonbourgPrisonBandit to 0>>
<</if>>
<<set $MonbourgPrisonBandit += $Bandit.Killed>>
<<set $Bandit.Killed to 0>>
<</linkreplace>>
<<if $Bandit.Killed eq 1>>
the bandit
<<else>>
the <<print $Bandit.Killed>> bandits
<</if>>
you captured for <<print (20 * $Bandit.Killed)>>$.
<br><br>
<<elseif $Mission.Bandits[1] eq true>>
You can capture bandits and hand them over here for 20$ each.
<br><br>
<</if>>
<img src="images/icons/guild1.png" width="15px"> [[Guild->MonbourgGuild]]
<</nobr>><img src="images/world/monbourg/seaborder.jpg" width="300px">
<<set $CurrentPlace to passage()>>
<<if $period lt 5 and $period gt 0>>
<<nobr>>
<<set $Monsters = [ "Crab", "Demonic fish", "Mermaid", "Octopog", "Slime"]>>
<<set $RandomFight = random(1,20)>>
<<set $RandomMonster = $Monsters.random()>>
<</nobr>>
<<if $RandomFight eq 1>>
You have been attacked by a $RandomMonster. You have to [[defend yourself->Fight]]
<<elseif $RandomFight eq 20>>
There is no monsters for now... You can choose to [[pass time->MonbourgSea]] for other monsters to spawn.
<img src="images/icons/monbourg1.png" width="15px"> [[Monbourg]]
<img src="images/icons/plains1.png" width="15px"> [[Plains->MonbourgPlains]]
<<elseif def $MonbourgSeaQuest and $MonbourgSeaQuest eq 1>>
[[Investigate the area for the reason of the howlings->OctopogQuest]].
<img src="images/icons/monbourg1.png" width="15px"> [[Monbourg]]
<img src="images/icons/plains1.png" width="15px"> [[Plains->MonbourgPlains]]
<<else>>
You can see a $RandomMonster. Would you like to [[fight->Fight]] it or to [[check for other monsters->MonbourgSea]]?
<img src="images/icons/monbourg1.png" width="15px"> [[Monbourg]]
<img src="images/icons/plains1.png" width="15px"> [[Plains->MonbourgPlains]]
<</if>>
<<elseif $Story.Progression gt 10>>
It is too late, you have to go back to [[Monbourg]] or you can do [[Camping]].
<<else>>
It is too late, you have to go back to [[Monbourg]].
<</if>>
<<set $CurrentZone to "Sea of Monbourg">><<nobr>>
<<if ndef $MonbourgSeaQuest or $MonbourgSeaQuest eq 0>>
Strange cries have been heard at Monbourg' sea borders. Please investigate.
<br><br>
All adventurers can undertake this quest.
<br>
Upon successfully completing the it, the guild will reward you with 20$.<br>
<<nobr>><<linkreplace "Take the quest">>
<<set $MonbourgSeaQuest to 1>>
Quest accepted!
<</linkreplace>><</nobr>>
<<elseif $MonbourgSeaQuest eq 1>>
You already took the quest. Complete it before talking to the receptionist.
<<elseif $MonbourgSeaQuest eq 2>>
You have already finished the quest. Go talk to the [[guild receptionist->GuildReceptionist]] to get your reward.
<</if>>
<</nobr>>
[[Go back->GuildMission]]<<nobr>>
<<set $CurrentZone to "Monbourg">>
<<set $CurrentPlace to passage()>>
<</nobr>>
<<say 'Marie' 'images/portraits/marie.jpg'>>Welcome to the shop.<</say>>
<img src="images/icons/buy.png" width="15px"> [[Buy->ShopBuy]]
<img src="images/icons/sell.png" width="15px"> [[Sell->ShopSell]]
<img src="images/icons/monbourg1.png" width="15px"> [[Monbourg]]<<nobr>>
<img src="images/world/monbourg/stables.jpg" width="300px">
<br><br>
<<set $CurrentPlace to passage()>>
<<if $Mission.Stable[1] eq false>>
<<goto Stables>>
<</if>>
<img src="images/icons/clean.png" width="15px"> [[Clean the stables->MonbourgStablesAction]]
<br><br>
<img src="images/icons/farm1.png" width="15px"> [[Go back to the farm->MonbourgFarm]]
<</nobr>><<nobr>>
<<set $CurrentZone to "Empty plains">>
<img src="images/world/monster_village/emptyplains.jpg" width="300px">
<br><br>
<<if def $OctopogDiscussion>>
<<switch $OctopogDiscussion>>
<<case 2>>
As you emerged from the cave, you found yourself in the vast expanse of empty plains. The air was crisp and fresh, and it was evident that no human had ever set foot on these untouched lands. Recalling your conversations with Poulpy, you realized that this place could be an ideal location to build a refuge for her friends and others.
<br><br>
<<if $Story.Octopog eq true>>
<<SayMC "Remember the place we discussed on the beach? This spot is perfect, don't you think? There are no signs of humans, demons, or battles. There's ample space, water, a forest, all sheltered by the mountains...">>
<br>
<<say '<<print $Octopog.Name>>' 'images/portraits/octopog.jpg'>>
Wow! This is indeed perfect! Now, we just need more help to construct small shelters.
<</say>>
<br>
<<SayMC "If we come across anyone lost, like you once were, we could invite them to join us here and lend a hand. What do you think?">>
<br>
<<say '<<print $Octopog.Name>>' 'images/portraits/octopog.jpg'>>
Yes! Thank you so much <<print $Player.Name>>, you truly are the most remarkable person I know... I love you...
<</say>>
<br>
<<print $Octopog.Name>> began to shed a few tears, reflecting on everything she had endured. This glimmer of hope was everything she had dreamed of. Now, it's up to you to find peaceful beings who might be searching for a place like this and who could assist in building it.
<<set $OctopogDiscussion += 1>>
<<else>>
You should come back with her next time to talk about it.
<</if>>
<<case 3>>
<<if $HorsemanQuest eq 10>>
You can see the Horseman sleeping.
<br><br>
Work in progress.
<<else>>
You are alone.
<br><br>
//
<<linkreplace "Hint">>
You can look for beings searching for shelters and suggest to come here.
<</linkreplace>>
//
<</if>>
<<default>>
Work in progress.
<</switch>>
<<else>>
There is nothing to see here.
<</if>>
<br><br>
<img src="images/icons/cave1.png" width="15px"> [[Go to the cave->Cave14]]
<</nobr>>[[Go back->MoryaBrothel]]<img src="images/world/morya/plains.jpg" width="300px">
<<nobr>>
<<set $CurrentPlace to passage()>>
<<if $period lt 5 and $period gt 0>>
<<set $Monsters = [ "Rabbit", "Horse" ]>>
<<set $RandomMonster = $Monsters.random()>>
<<set $RandomFight = random(1,20)>>
<<if $RandomFight eq 1>>
You have been attacked by a $RandomMonster. You have to [[defend yourself->Fight]]
<<else>>
<<if $RandomFight eq 20>>
You see no monster for now.
<<else>>
You can see a $RandomMonster afar.
<br><br>
<img src="images/icons/fight.png" width="15px"> [[Engage in combat->Fight]]
<</if>>
<br>
<<if $Story.Progression gt 13>>
<<set $Herbs = [ "Apple", "Apple", "Apple", "Apple", "Apple", "Apple", "Apple", "Apple", "Apple", "Apple", "Apple", "Apple", "Apple", "Apple", "Apple", "Apple", "Apple", "Apple", "Apple", "Clover" ]>>
<<set $RandomHerb = $Herbs.random()>>
<img src="images/icons/search.png" width="15px">
<<linkreplace "Search for herbs">>
<<if random(0,1) eq 1>>
<<if random(1,4) eq 1>>
<<goto Fight>>
<<else>>
<<switch $RandomHerb>>
<<case "Apple">>
You found 1 <<print $Inventory.Apple.Name>>. It has been added to your inventory.
<<set $Inventory.Apple.Quantity += 1>>
<<case "Clover">>
You found 1 <<print $Inventory.Clover.Name>>. It has been added to your inventory.
<<set $Inventory.Clover.Quantity += 1>>
<</switch>>
<</if>>
<</if>>
<<linkreplace "Continue searching">>
<<if random(0,1) eq 1>>
<<if random(1,4) eq 1>>
<<goto Fight>>
<<else>>
<<switch $RandomHerb>>
<<case "Apple">>
You found 1 <<print $Inventory.Apple.Name>>. It has been added to your inventory.
<<set $Inventory.Apple.Quantity += 1>>
<<case "Clover">>
You found 1 <<print $Inventory.Clover.Name>>. It has been added to your inventory.
<<set $Inventory.Clover.Quantity += 1>>
<</switch>>
<</if>>
<</if>>
<<linkreplace "Search again">>
<<if random(0,1) eq 1>>
<<if random(1,4) eq 1>>
<<goto Fight>>
<<else>>
<<switch $RandomHerb>>
<<case "Apple">>
You found 1 <<print $Inventory.Apple.Name>>. It has been added to your inventory.
<<set $Inventory.Apple.Quantity += 1>>
<<case "Clover">>
You found 1 <<print $Inventory.Clover.Name>>. It has been added to your inventory.
<<set $Inventory.Clover.Quantity += 1>>
<</switch>>
<</if>>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>><br>
<</if>>
<img src="images/icons/passtime.png" width="15px"> [[Pass time->High plains][$period += 1]]<br><br>
<img src="images/icons/lake.png" width="15px"> [[Morya lake->MoryaLake]]<br>
<img src="images/icons/forest1.png" width="15px"> [[Morya's forest->MoryaForest]]<br><br>
<img src="images/icons/moryagate.png" width="15px"> [[Morya east gate->MoryaEastGate]]<br>
<</if>>
<<else>>
It is too late, you have to go back or you can do [[Camping]].<br><br>
<img src="images/icons/lake.png" width="15px"> [[Morya lake->MoryaLake]]<br>
<img src="images/icons/forest1.png" width="15px"> [[Morya's forest->MoryaForest]]<br><br>
<img src="images/icons/moryagate.png" width="15px"> [[Morya east gate->MoryaEastGate]]<br>
<</if>>
<<set $CurrentZone to "High plains of Morya">>
<</nobr>><<nobr>>
<div style="position: relative; width: 600px; height: 400px; padding: 5px">
<<switch $period>>
<<case 0>>
<img
src="images/world/morya/City/map_asleep.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 400px">
<<case 1>>
<img
src="images/world/morya/City/map_morning.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 400px">
<<case 2>>
<img
src="images/world/morya/City/map_noon.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 400px">
<<case 3>>
<img
src="images/world/morya/City/map_afternoon.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 400px">
<<case 4>>
<img
src="images/world/morya/City/map_evening.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 400px">
<<case 5>>
<img
src="images/world/morya/City/map_night.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 400px">
<<default>>
<img
src="images/world/morya/City/map_afternoon.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 400px">
<</switch>>
<<switch $Period>>
<<case 0>>
<<if $day % 3 eq 0 or $day % 5 eq 0>>
<img
src="images/world/morya/City/layer_rain.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 400px">
<</if>>
<<case 1>>
<<if $day % 3 eq 0 or $day % 5 eq 0>>
<img
src="images/world/morya/City/layer_rain.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 400px">
<</if>>
<<case 2>>
<<if $day % 3 eq 0 or $day % 5 eq 0>>
<img
src="images/world/morya/City/layer_rain.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 400px">
<</if>>
<<case 3>>
<<if $day % 3 eq 1 or $day % 5 eq 0>>
<img
src="images/world/morya/City/layer_rain.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 400px">
<</if>>
<<case 4>>
<<if $day % 3 eq 1 or $day % 5 eq 0>>
<img
src="images/world/morya/City/layer_rain.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 400px">
<</if>>
<<case 5>>
<<if $day % 3 eq 1>>
<img
src="images/world/morya/City/layer_rain.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 400px">
<</if>>
<<default>>
<</switch>>
<a data-passage="MoryaCaravan" class="link-internal link-image">
<img
src="images/world/morya/City/icon_caravan.png"
style="position: absolute; left: 392px; top: 187px; width: 40px">
</a>
<a data-passage="MoryaGuild" class="link-internal link-image">
<img
src="images/world/morya/City/icon_guild.png"
style="position: absolute; left: 300px; top: 180px; width: 29px">
</a>
<a data-passage="MoryaShop" class="link-internal link-image">
<img
src="images/world/morya/City/icon_shop.png"
style="position: absolute; left: 230px; top: 200px; width: 28px">
</a>
<a data-passage="MoryaSmith" class="link-internal link-image">
<img
src="images/world/morya/City/icon_blacksmith.png"
style="position: absolute; left: 410px; top: 250px; width: 40px">
</a>
<a data-passage="MoryaBrothel" class="link-internal link-image">
<img
src="images/world/morya/City/icon_brothel.png"
style="position: absolute; left: 230px; top: 265px; width: 40px">
</a>
<a data-passage="MoryaSlaveMarket" class="link-internal link-image">
<img
src="images/world/morya/City/icon_slave.png"
style="position: absolute; left: 215px; top: 310px; width: 40px">
</a>
<a data-passage="MoryaSorcererTower" class="link-internal link-image">
<img
src="images/world/morya/City/icon_sorcerertower.png"
style="position: absolute; left: 255px; top: 109px; width: 40px">
</a>
<a data-passage="MoryaAlchimist" class="link-internal link-image">
<img
src="images/world/morya/City/icon_alchemist.png"
style="position: absolute; left: 190px; top: 115px; width: 40px">
</a>
<a data-passage="MoryaTavern" class="link-internal link-image">
<img
src="images/world/morya/City/icon_tavern.png"
style="position: absolute; left: 290px; top: 245px; width: 40px">
</a>
<a data-passage="MoryaNorthGate" class="link-internal link-image">
<img
src="images/world/morya/City/icon_gate.png"
style="position: absolute; left: 350px; top: 42px; width: 40px">
</a>
<a data-passage="MoryaEastGate" class="link-internal link-image">
<img
src="images/world/morya/City/icon_gate.png"
style="position: absolute; left: 438px; top: 146px; width: 40px">
</a>
<a data-passage="MoryaWestGate" class="link-internal link-image">
<img
src="images/world/morya/City/icon_gate.png"
style="position: absolute; left: 147px; top: 60px; width: 40px">
</a>
<a data-passage="MoryaSouthGate" class="link-internal link-image">
<img
src="images/world/morya/City/icon_gate.png"
style="position: absolute; left: 420px; top: 310px; width: 40px">
</a>
<a data-passage="Hairdresser" class="link-internal link-image">
<img
src="images/world/morya/City/icon_hairdresser.png"
style="position: absolute; left: 365px; top: 132px; width: 40px">
</a>
</div>
<</nobr>>
<img src="images/icons/shop1.png" width="15px"> [[Shop->MoryaShop]]
<img src="images/icons/guild1.png" width="15px"> [[Guild->MoryaGuild]]
<img src="images/icons/tavern.png" width="15px"> [[Tavern->MoryaTavern]]
<img src="images/icons/blacksmith.png" width="15px"> [[Blacksmith->MoryaSmith]]
<img src="images/icons/alchemist.png" width="15px"> [[Alchemist->MoryaAlchimist]]
<img src="images/icons/sorcerertower.png" width="15px"> [[Sorcerer's tower->MoryaSorcererTower]]
<img src="images/icons/slavemarket.png" width="15px"> [[Slave market->MoryaSlaveMarket]]
<img src="images/icons/brothel.png" width="15px"> [[Brothel->MoryaBrothel]]
<img src="images/icons/hairdresser.png" width="15px"> [[Hairdresser]]
<img src="images/icons/caravan1.png" width="15px"> [[Caravan->MoryaCaravan]]
<img src="images/icons/moryagate.png" width="15px"> [[North gate->MoryaNorthGate]]
<img src="images/icons/moryagate.png" width="15px"> [[East gate->MoryaEastGate]]
<img src="images/icons/moryagate.png" width="15px"> [[West gate->MoryaWestGate]]
<img src="images/icons/moryagate.png" width="15px"> [[South gate->MoryaSouthGate]]
<<set $CurrentZone to "Morya">>
<<set $CurrentPlace to passage()>><<nobr>>
<<if $Story.Progression eq 13 and $Mission.Cure[0] eq true>>
<<if $period eq 1>>
<<goto CureQuest>>
<<else>>
<<say 'Paul' 'images/portraits/paul.jpg'>>Hello! It is too late to go outside to collect samples, can you please come back tomorrow morning?<</say>><br>
<</if>>
<<elseif $Story.Progression eq 18 and $Mission.Herbs[0] eq true>>
<<if $Inventory.Aphrodyte.Quantity gte 4 and $Inventory.Mycelium.Quantity gte 1 and $Inventory.Tanfouguite.Quantity gte 2 and $Inventory.Chlorobitus.Quantity gte 1>>
<<set $Mission.Herbs[1] to true>>
<<set $Story.Progression += 1>>
<<WinMoney $Mission.Herbs[2]>>
<<set $Player.Experience += $Mission.Herbs[3]>>
<<set $Inventory.Aphrodyte.Quantity -= 4>>
<<set $Inventory.Mycelium.Quantity -= 1>>
<<set $Inventory.Tanfouguite.Quantity -= 2>>
<<set $Inventory.Chlorobitus.Quantity -= 1>>
<<say 'Paul' 'images/portraits/paul.jpg'>>Thank you <<print $Player.Name>>! Here is you reward, take those <<print $Mission.Herbs[2]>>$.<</say>><br><br>
You lost 4 <<print $Inventory.Aphrodyte.Name>>, 1 <<print $Inventory.Mycelium.Name>>, 1 <<print $Inventory.Chlorobitus.Name>> and 2 <<print $Inventory.Tanfouguite.Name>>.
<br>
<<else>>
<<say 'Paul' 'images/portraits/paul.jpg'>>
Have you finished collecting my herbs? I need them for some new potion I want to sell and which you might like. You can find the herbs them near the lake and the forest.
<br>You are lacking:
<<if $Inventory.Aphrodyte.Quantity lt 4>>
<li><<print 4 - $Inventory.Aphrodyte.Quantity>> <<print $Inventory.Aphrodyte.Name>></li>
<</if>>
<<if $Inventory.Mycelium.Quantity lt 1>>
<li><<print 1 - $Inventory.Mycelium.Quantity>> <<print $Inventory.Mycelium.Name>></li>
<</if>>
<<if $Inventory.Tanfouguite.Quantity lt 2>>
<li><<print 2 - $Inventory.Tanfouguite.Quantity>> <<print $Inventory.Tanfouguite.Name>></li>
<</if>>
<<if $Inventory.Chlorobitus.Quantity lt 1>>
<li><<print 1 - $Inventory.Chlorobitus.Quantity>> <<print $Inventory.Chlorobitus.Name>></li>
<</if>>
<</say>><br>
<</if>>
<<else>>
<<if $Story.Progression gt 13>>
<<say 'Paul' 'images/portraits/paul.jpg'>>Hello my friends! What can I do for you today?<</say>><br>
<<else>>
<<say 'Paul' 'images/portraits/paul.jpg'>>Hello, what can I do for you?<</say>><br>
<</if>>
<br>
<img src="images/icons/buy.png" width="15px"> [[Buy potions|MoryaPotionBuy]]<br>
<img src="images/icons/sell.png" width="15px"> [[Sell herbs|MoryaHerbSell]]<br>
<</if>>
<br>
<img src="images/icons/morya.png" width="15px"> [[Morya]]
<<set $CurrentZone to "Morya">>
<</nobr>><<say 'Fred' 'images/portraits/fred.jpg'>>Welcome to the taven.<</say>>
[[Tavern->MoryaTavern]]
<<set $CurrentZone to "Morya">><img src="images/world/morya/blackforests.jpg" width="300px">
<<nobr>>
<<set $CurrentPlace to passage()>>
<<if $period lt 5 and $period gt 0>>
<<set $Monsters = [ "Goblin", "Goblin", "Wolf", "Wolf", "Wolf", "Hogoblin", "Orc", "Ogre" ]>>
<<set $RandomMonster = $Monsters.random()>>
<<set $RandomFight = random(1,20)>>
<<if $RandomFight eq 1>>
You have been attacked by a $RandomMonster. You have to [[defend yourself->Fight]]
<<else>>
<<if $RandomFight eq 20>>
You see no monster for now.
<<else>>
You can see a $RandomMonster afar.
<br><br>
<img src="images/icons/fight.png" width="15px"> [[Engage in combat->Fight]]
<</if>>
<br>
<<if $Story.Progression gt 17 and $Mission.Herbs[0] eq true>>
<<set $Herbs = [ "Apple", "Mycelium", "Chlorobitus" ]>>
<<set $RandomHerb = $Herbs.random()>>
<img src="images/icons/search.png" width="15px">
<<linkreplace "Search for herbs or monsters">>
<<if random(0,1) eq 1>>
<<if random(1,8) eq 1>>
<<goto Fight>>
<<else>>
<<switch $RandomHerb>>
<<case "Apple">>
You found 1 <<print $Inventory.Apple.Name>>. It has been added to your inventory.
<<set $Inventory.Apple.Quantity += 1>>
<<case "Mycelium">>
You found 1 <<print $Inventory.Mycelium.Name>>. It has been added to your inventory.
<<set $Inventory.Mycelium.Quantity += 1>>
<<case "Chlorobitus">>
You found 1 <<print $Inventory.Chlorobitus.Name>>. It has been added to your inventory.
<<set $Inventory.Chlorobitus.Quantity += 1>>
<</switch>>
<</if>>
<</if>>
<<linkreplace "Continue searching">>
<<if random(0,1) eq 1>>
<<if random(1,8) eq 1>>
<<goto Fight>>
<<else>>
<<switch $RandomHerb>>
<<case "Apple">>
You found 1 <<print $Inventory.Apple.Name>>. It has been added to your inventory.
<<set $Inventory.Apple.Quantity += 1>>
<<case "Mycelium">>
You found 1 <<print $Inventory.Mycelium.Name>>. It has been added to your inventory.
<<set $Inventory.Mycelium.Quantity += 1>>
<<case "Chlorobitus">>
You found 1 <<print $Inventory.Chlorobitus.Name>>. It has been added to your inventory.
<<set $Inventory.Chlorobitus.Quantity += 1>>
<</switch>>
<</if>>
<</if>>
<<linkreplace "Search again">>
<<if random(0,1) eq 1>>
<<if random(1,8) eq 1>>
<<goto Fight>>
<<else>>
<<switch $RandomHerb>>
<<case "Apple">>
You found 1 <<print $Inventory.Apple.Name>>. It has been added to your inventory.
<<set $Inventory.Apple.Quantity += 1>>
<<case "Mycelium">>
You found 1 <<print $Inventory.Mycelium.Name>>. It has been added to your inventory.
<<set $Inventory.Mycelium.Quantity += 1>>
<<case "Chlorobitus">>
You found 1 <<print $Inventory.Chlorobitus.Name>>. It has been added to your inventory.
<<set $Inventory.Chlorobitus.Quantity += 1>>
<</switch>>
<</if>>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>><br>
<</if>>
<img src="images/icons/passtime.png" width="15px"> [[Pass time->MoryaBlackForest][$period += 1]]<br><br>
<img src="images/icons/forest1.png" width="15px"> [[Morya's forest->MoryaForest]]<br>
<<if $Mission.ElfVillage[0] eq true>>
<img src="images/icons/elfcamp.png" width="15px"> [[Elf camp->MoryaElfCamp]]<br>
<</if>>
<<if def $GoblinCampQuest and $GoblinCampQuest eq 1>>
<br>You spotted a [[goblin camp->MoryaGoblinCamp]]<br>
<</if>>
<br>
<<if $Mission.Werewolf[0] eq true and $Mission.Werewolf[1] eq false>>
For the first time, you walk through this deep part of the forest. It is so dark you call it with <<print $Centaur.Name>> the black forest.<br>
While searching, you found dead wolf bodies. You followed up the traces of battle before finding a young man knocked out. Without thinking, you decide to go with him to the nearest hospital.<br><br>
Riding <<print $Centaur.Name>> fast woke him up. You stopped for a few minute to chat with him and to understand what happened. He and his family were attacked by wolfs and he saw all his family die before him. He thought he died too, bitten and eaten by those wolfs, and he don't know how he survived.<br><br>
The night had fallen some time ago and as the moon rose, [[the young boy became agitated->WerewolfMeeting]].<br><br>
<</if>>
<</if>>
<<else>>
It is too late, you have to go back or you can do [[Camping]].<br><br>
<img src="images/icons/forest1.png" width="15px"> [[Morya's forest->MoryaForest]]<br>
<<if $Mission.ElfVillage[0] eq true>>
<img src="images/icons/elfcamp.png" width="15px"> [[Elf camp->MoryaElfCamp]]<br>
<</if>>
<<if def $GoblinCampQuest and $GoblinCampQuest eq 1>>
You spotted a [[goblin camp->MoryaGoblinCamp]]<br>
<</if>>
<</if>>
<<set $CurrentZone to "Black forest of Morya">>
<</nobr>><<say 'Penny' 'images/portraits/penny.jpg'>>The brothel is closed. You can still check the store.<</say>>
<img src="images/icons/sextoy.png" width="15px"> [[Check the sextoys->MoryaSexShop]]
<img src="images/icons/morya.png" width="15px"> [[Morya]]
<<set $CurrentZone to "Morya">>
<<set $CurrentPlace to passage()>><<nobr>>
<<if $Player.Money gte 15>>
<img src="images/icons/travel.png" width="15px">
<<link "Fast travel to Monbourg (15$)">>
<<Pay 15>>
<<goto MonbourgCaravan>>
<</link>><br>
<<if $OpenBoloyamQuest gte 2>>
<img src="images/icons/travel.png" width="15px">
<<link "Fast travel to Boloyam (15$)">>
<<Pay 15>>
<<goto BoloyamCaravan>>
<</link>>
<</if>>
<<else>>
You don't have enough money to fast traval to Monbourg.
<</if>><</nobr>>
<img src="images/icons/morya.png" width="15px"> [[Morya]]
<<set $CurrentZone to "Morya">><img src="images/world/morya/eastgate.jpg" width="300px">
<img src="images/icons/morya.png" width="15px"> [[Morya]]
<img src="images/icons/highplain.png" width="15px"> [[High plains]]
<<set $CurrentZone to "Morya">><img src="images/world/morya/elfvillage.jpg" width="300px">
You are inside the elf village. You can check on [[Isa]] or the [[world tree]].
<img src="images/icons/blackforest.png" width="15px"> [[Black forest->MoryaBlackForest]]
<<if $Story.Progression eq 16>>
<<goto ElfCampQuest>>
<</if>>
<<set $CurrentZone to "Black forest of Morya">><<nobr>>
<<set $CurrentPlace to passage()>>
<<set $CurrentZone to "Morya farmlands">>
<<if $Mission.DefendFarm[0] neq true>>
<<say 'Joe' 'images/portraits/joe.jpg'>>
You are not welcome here.
<</say>>
<<elseif $Story.Progression eq 17 and $Farm1QuestFight neq 1>>
<<set $RandomMonster to "3 farm bandits">>
<<set $CurFarm to "Farm1">>
<<say 'Joe' 'images/portraits/joe.jpg'>>
Hello! I head from the guild you took on the mission to help us fight those cowards. [[Please follow me->Fight][$Farm1QuestFight = 1]]!
<</say>>
<<elseif $Story.Progression eq 17 and $Farm1QuestFight eq 1>>
<<say 'Joe' 'images/portraits/joe.jpg'>>
Thank you very much for your help! I should be fine now.
<</say>>
<<else>>
<<say 'Joe' 'images/portraits/joe.jpg'>>
Hello <<print $Player.Name>>, how are you?
<</say>>
<<if $MoryaFarmQuest gt 0 and $MoryaFarmQuest lt 4>>
<br>
<<if $period gt 3>>
It is too late to help Joe for your quest.
<<else>>
[[Help Joe->MoryaFarmerQuest_part1]]
<</if>>
<</if>>
<</if>>
<br><br>
<img src="images/icons/farmland.png" width="15px"> [[Farm lands->MoryaFarmLand]]
<</nobr>><<nobr>>
<<set $CurrentPlace to passage()>>
<<set $CurrentZone to "Morya farmlands">>
<<if $Mission.DefendFarm[0] neq true>>
<<say 'Johnattan' 'images/portraits/johnattan.jpg'>>
You are not welcome here.
<</say>>
<<elseif $Story.Progression eq 17 and $Farm2QuestFight neq 1>>
<<set $RandomMonster to "2 farm bandits">>
<<set $CurFarm to "Farm2">>
<<say 'Johnattan' 'images/portraits/johnattan.jpg'>>
You are the one who took on the quest at the guild? What took you so long?! [[Come with me, now->Fight][$Farm2QuestFight = 1]]!
<</say>>
<<elseif $Story.Progression eq 17 and $Farm2QuestFight eq 1>>
<<say 'Johnattan' 'images/portraits/johnattan.jpg'>>
Thank you, you're a life savior!
<</say>>
<<else>>
<<say 'Johnattan' 'images/portraits/johnattan.jpg'>>
Hello, what can I help you with?
<</say>>
<<if $MoryaFarmQuest gt 0 and $MoryaFarmQuest lt 4>>
<br>
<<if $period gt 3>>
It is too late to help the Johnattan for your quest.
<<else>>
[[Help Johnattan->MoryaFarmerQuest_part1]]
<</if>>
<</if>>
<</if>>
<br><br>
<img src="images/icons/farmland.png" width="15px"> [[Farm lands->MoryaFarmLand]]
<</nobr>><<nobr>>
<<set $CurrentPlace to passage()>>
<<set $CurrentZone to "Morya farmlands">>
<<if $Mission.DefendFarm[0] neq true>>
<<say 'Melo' 'images/portraits/melo.jpg'>>
You are not welcome here.
<</say>>
<<elseif $Story.Progression eq 17 and $Farm3QuestFight neq 1>>
<<set $RandomMonster to "4 farm bandits">>
<<set $CurFarm to "Farm3">>
<<say 'Melo' 'images/portraits/melo.jpg'>>
No time for introductions, bandits are at my land borders, come with me, quick! [[Follow him->Fight][$Farm3QuestFight = 1]].
<</say>>
<<elseif $Story.Progression eq 17 and $Farm3QuestFight eq 1>>
<<say 'Melo' 'images/portraits/melo.jpg'>>
My ranch wouldn't be up if it were not for you, thank you...
<</say>>
<<else>>
<<say 'Melo' 'images/portraits/melo.jpg'>>
Hey! Would you like to come inside for a coffee?
<</say>>
<<if $MoryaFarmQuest gt 0 and $MoryaFarmQuest lt 4>>
<br>
<<if $period gt 3>>
It is too late to help Melo for your quest.
<<else>>
[[Help Melo->MoryaFarmerQuest_part1]]
<</if>>
<</if>>
<</if>>
<br><br>
<img src="images/icons/farmland.png" width="15px"> [[Farm lands->MoryaFarmLand]]
<</nobr>><img src="images/world/morya/farmland.jpg" width="300px">
<<nobr>>
<<set $CurrentPlace to passage()>>
<<if def $HorsemanQuest and $HorsemanQuest eq 1>>
You can see a horseman resting in a field. You can [[check on him->MoryaHorseman]].<br><br>
<</if>>
<img src="images/icons/moryafarm1.png" width="15px"> [[Joe's plantation->MoryaFarm1]]<br>
<img src="images/icons/moryafarm2.png" width="15px"> [[The Kent's farm->MoryaFarm2]]<br>
<img src="images/icons/moryafarm3.png" width="15px"> [[Melo's ranch->MoryaFarm3]]<br><br>
<img src="images/icons/moryagate.png" width="15px"> [[West gate->MoryaWestGate]]
<<set $CurFarm to "">>
<<set $CurrentZone to "Morya farmlands">>
<</nobr>><img src="images/world/morya/forests.jpg" width="300px">
<<nobr>>
<<set $CurrentPlace to passage()>>
<<if $period lt 5 and $period gt 0>>
<<set $Monsters = [ "Goblin", "Goblin", "Bandit", "Wolf", "Wolf", "Wolf", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<<set $RandomFight = random(1,20)>>
<<if $RandomFight eq 1>>
You have been attacked by a $RandomMonster. You have to [[defend yourself->Fight]]
<<else>>
<<if $RandomFight eq 20>>
You see no monster for now.
<<else>>
You can see a $RandomMonster afar.
<br><br>
<img src="images/icons/fight.png" width="15px"> [[Engage in combat->Fight]]
<</if>>
<br>
<<if $Story.Progression gt 17 and $Mission.Herbs[0] eq true>>
<<set $Herbs = [ "Mycelium", "Aphrodyte" ]>>
<<set $RandomHerb = $Herbs.random()>>
<img src="images/icons/search.png" width="15px">
<<linkreplace "Search for herbs or monsters">>
<<set _tmpSearch to 0>>
<<if random(0,1) eq 1>>
<<if random(1,4) eq 1>>
<<goto Fight>>
<<else>>
<<if $Story.Progression eq 18 and $Mission.Herbs[0] eq true and $Inventory.Aphrodyte.Quantity eq 0>>
<<goto HerbQuest>>
<</if>>
<<switch $RandomHerb>>
<<case "Mycelium">>
You found 1 <<print $Inventory.Mycelium.Name>>. It has been added to your inventory.
<<set $Inventory.Mycelium.Quantity += 1>>
<<case "Aphrodyte">>
You found 1 <<print $Inventory.Aphrodyte.Name>>. It has been added to your inventory.
<<set $Inventory.Aphrodyte.Quantity += 1>>
<</switch>>
<</if>>
<<else>>
<<set _tmpSearch += 1>>
<</if>>
<<linkreplace "Continue searching">>
<<if random(0,1) eq 1>>
<<if random(1,4) eq 1>>
<<goto Fight>>
<<else>>
<<switch $RandomHerb>>
<<case "Mycelium">>
You found 1 <<print $Inventory.Mycelium.Name>>. It has been added to your inventory.
<<set $Inventory.Mycelium.Quantity += 1>>
<<case "Aphrodyte">>
You found 1 <<print $Inventory.Aphrodyte.Name>>. It has been added to your inventory.
<<set $Inventory.Aphrodyte.Quantity += 1>>
<</switch>>
<</if>>
<<else>>
<<set _tmpSearch += 1>>
<</if>>
<<linkreplace "Search again">>
<<if random(0,1) eq 1>>
<<if random(1,4) eq 1>>
<<goto Fight>>
<<else>>
<<switch $RandomHerb>>
<<case "Mycelium">>
You found 1 <<print $Inventory.Mycelium.Name>>. It has been added to your inventory.
<<set $Inventory.Mycelium.Quantity += 1>>
<<case "Aphrodyte">>
You found 1 <<print $Inventory.Aphrodyte.Name>>. It has been added to your inventory.
<<set $Inventory.Aphrodyte.Quantity += 1>>
<</switch>>
<</if>>
<<else>>
<<if _tmpSearch gte 2>>
You found nothing.
<</if>>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>><br>
<<if $Story.Progression eq 18 and $Mission.Herbs[0] eq true and $Inventory.Aphrodyte.Quantity eq 0 and $Centaur.DickFlare gt 13 and $Player.Pussy lte 300>>
<<linkreplace "//Warning: bad end hint//">>
Be careful while searching for herbs. It might get you to an unexpected end as you are not prepared enough for what is to come. You should make sure to save your game before progressing further, or go back and train yourself in your bedroom more.
<</linkreplace>>
<</if>>
<</if>>
<img src="images/icons/passtime.png" width="15px"> [[Pass time->MoryaForest][$period += 1]]<br><br>
<img src="images/icons/highplain.png" width="15px"> [[High plains]]<br>
<img src="images/icons/lake.png" width="15px"> [[Morya lake->MoryaLake]]<br>
<<if $Story.Progression gt 12>>
<img src="images/icons/blackforest.png" width="15px"> [[Black forest->MoryaBlackForest]]<br>
<<elseif $Mission.Werewolf[0] eq true>>
<br>You found traces from what looked like humans and wolf footprints. It goes deep into the forest. You can decide to [[follow those footprints->MoryaBlackForest]].<br>
<</if>>
<</if>>
<<else>>
It is too late, you have to go back or you can do [[Camping]].<br><br>
<img src="images/icons/highplain.png" width="15px"> [[High plains]]<br>
<img src="images/icons/lake.png" width="15px"> [[Morya lake->MoryaLake]]<br>
<<if $Story.Progression gt 12>>
<img src="images/icons/blackforest.png" width="15px"> [[Black forest->MoryaBlackForest]]<br>
<</if>>
<</if>>
<<set $CurrentZone to "Forest of Morya">>
<</nobr>><<if ndef $GoblinFriend>>
<<set $GoblinFriend to 0>>
<</if>>
<<nobr>>
<<set $CurrentZone to "Black forest of Morya">>
<</nobr>>
<<if $PartyNumber eq 1>>
<<goto MoryaGoblinCampSolo>>
<<else>>
<<goto MoryaGoblinCampTeam>>
<</if>><img src="images/world/morya/guild.jpg" width="300px">
You are in Morya guild hall.
You can talk to the [[Receptionist->GuildReceptionist]] or check the [[mission board->GuildMission]]
<img src="images/icons/morya.png" width="15px"> [[Morya]]
<<set $CurrentZone to "Morya">>
<<set $CurrentPlace to passage()>><img src="images/world/morya/lake.jpg" width="300px">
<<nobr>>
<<set $CurrentPlace to passage()>>
<<if $period lt 5 and $period gt 0>>
<<set $Monsters = [ "Slime", "Fish", "Rabbit", "Octopog" ]>>
<<set $RandomMonster = $Monsters.random()>>
<<set $RandomFight = random(1,20)>>
<<if $RandomFight eq 1>>
You have been attacked by a $RandomMonster. You have to [[defend yourself->Fight]]
<<else>>
<<if $RandomFight eq 20>>
You see no monster for now.
<<else>>
You can see a $RandomMonster afar.
<br><br>
<img src="images/icons/fight.png" width="15px"> [[Engage in combat->Fight]]
<</if>>
<br>
<<if $Story.Progression gt 13>>
<<set $Herbs = [ "Tanfouguite", "Chlorobitus" ]>>
<<set $RandomHerb = $Herbs.random()>>
<img src="images/icons/search.png" width="15px">
<<linkreplace "Search for herbs or monsters">>
<<if random(0,1) eq 1>>
<<if random(1,4) eq 1>>
<<goto Fight>>
<<else>>
<<switch $RandomHerb>>
<<case "Chlorobitus">>
You found 1 <<print $Inventory.Chlorobitus.Name>>. It has been added to your inventory.
<<set $Inventory.Chlorobitus.Quantity += 1>>
<<case "Tanfouguite">>
You found 1 <<print $Inventory.Tanfouguite.Name>>. It has been added to your inventory.
<<set $Inventory.Tanfouguite.Quantity += 1>>
<</switch>>
<</if>>
<</if>>
<<linkreplace "Continue searching">>
<<if random(0,1) eq 1>>
<<if random(1,4) eq 1>>
<<goto Fight>>
<<else>>
<<switch $RandomHerb>>
<<case "Chlorobitus">>
You found 1 <<print $Inventory.Chlorobitus.Name>>. It has been added to your inventory.
<<set $Inventory.Chlorobitus.Quantity += 1>>
<<case "Tanfouguite">>
You found 1 <<print $Inventory.Tanfouguite.Name>>. It has been added to your inventory.
<<set $Inventory.Tanfouguite.Quantity += 1>>
<</switch>>
<</if>>
<</if>>
<<linkreplace "Search again">>
<<if random(0,1) eq 1>>
<<if random(1,4) eq 1>>
<<goto Fight>>
<<else>>
<<switch $RandomHerb>>
<<case "Chlorobitus">>
You found 1 <<print $Inventory.Chlorobitus.Name>>. It has been added to your inventory.
<<set $Inventory.Chlorobitus.Quantity += 1>>
<<case "Tanfouguite">>
You found 1 <<print $Inventory.Tanfouguite.Name>>. It has been added to your inventory.
<<set $Inventory.Tanfouguite.Quantity += 1>>
<</switch>>
<</if>>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>><br>
<</if>>
<img src="images/icons/passtime.png" width="15px"> [[Pass time->MoryaLake][$period += 1]]<br><br>
<img src="images/icons/highplain.png" width="15px"> [[High plains]]<br>
<img src="images/icons/forest1.png" width="15px"> [[Morya's forest->MoryaForest]]<br>
<</if>>
<<else>>
It is too late, you have to go back or you can do [[Camping]].<br><br>
<img src="images/icons/highplain.png" width="15px"> [[High plains]]<br>
<img src="images/icons/forest1.png" width="15px"> [[Morya's forest->MoryaForest]]<br>
<</if>>
<<set $CurrentZone to "Morya's lake">>
<</nobr>><img src="images/world/morya/mountains.jpg" width="300px">
<<nobr>>
<<set $CurrentPlace to passage()>>
<<if $period lt 5 and $period gt 0>>
<<set $Monsters = [ "Goblin", "Bandit", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<<set $RandomFight = random(1,20)>>
<<if $RandomFight eq 1>>
You have been attacked by a $RandomMonster. You have to [[defend yourself->Fight]]
<<else>>
<<if $RandomFight eq 20>>
You see no monster for now.
<<else>>
You can see a $RandomMonster afar.
<br><br>
<img src="images/icons/fight.png" width="15px"> [[Engage in combat->Fight]]
<</if>>
<br>
<<if $Story.Progression gt 13>>
<<set $Herbs = [ "Yucca", "Liatris" ]>>
<<set $RandomHerb = $Herbs.random()>>
<img src="images/icons/search.png" width="15px">
<<linkreplace "Search for herbs or monsters">>
<<if random(0,1) eq 1>>
<<if random(1,4) eq 1>>
<<goto Fight>>
<<else>>
<<switch $RandomHerb>>
<<case "Yucca">>
You found 1 <<print $Inventory.Yucca.Name>>. It has been added to your inventory.
<<set $Inventory.Yucca.Quantity += 1>>
<<case "Liatris">>
You found 1 <<print $Inventory.Liatris.Name>>. It has been added to your inventory.
<<set $Inventory.Liatris.Quantity += 1>>
<</switch>>
<</if>>
<</if>>
<<linkreplace "Continue searching">>
<<if random(0,1) eq 1>>
<<if random(1,4) eq 1>>
<<goto Fight>>
<<else>>
<<switch $RandomHerb>>
<<case "Yucca">>
You found 1 <<print $Inventory.Yucca.Name>>. It has been added to your inventory.
<<set $Inventory.Yucca.Quantity += 1>>
<<case "Liatris">>
You found 1 <<print $Inventory.Liatris.Name>>. It has been added to your inventory.
<<set $Inventory.Liatris.Quantity += 1>>
<</switch>>
<</if>>
<</if>>
<<linkreplace "Search again">>
<<if random(0,1) eq 1>>
<<if random(1,4) eq 1>>
<<goto Fight>>
<<else>>
<<switch $RandomHerb>>
<<case "Yucca">>
You found 1 <<print $Inventory.Yucca.Name>>. It has been added to your inventory.
<<set $Inventory.Yucca.Quantity += 1>>
<<case "Liatris">>
You found 1 <<print $Inventory.Liatris.Name>>. It has been added to your inventory.
<<set $Inventory.Liatris.Quantity += 1>>
<</switch>>
<</if>>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<br>
<</if>>
<img src="images/icons/passtime.png" width="15px"> [[Pass time->MoryaMountains][$period += 1]]<br><br>
<img src="images/icons/mountainroad1.png" width="15px"> [[Road to Monbourg->MoryaMountainsPassage]]<br>
<img src="images/icons/moryagate.png" width="15px"> [[Morya north gate->MoryaNorthGate]]<br>
<</if>>
<<else>>
It is too late, you have to go back or you can do [[Camping]].<br><br>
<img src="images/icons/mountainroad1.png" width="15px"> [[Road to Monbourg->MoryaMountainsPassage]]<br>
<img src="images/icons/moryagate.png" width="15px"> [[Morya north gate->MoryaNorthGate]]<br>
<</if>>
<<set $CurrentZone to "Mountains of Morya">>
<</nobr>><img src="images/world/morya/mountainpassage.jpg" width="300px">
<img src="images/icons/cave1.png" width="15px"> [[Follow the way to Monbourg through the cave->Cave55]].
<img src="images/icons/mountains1.png" width="15px"> [[Go to Morya's Mountains->MoryaMountains]]
<<set $CurrentZone to "Passage through Monbourg and Morya mountains">><img src="images/world/morya/northgate.jpg" width="300px">
<img src="images/icons/morya.png" width="15px"> [[Morya]]
<img src="images/icons/mountains1.png" width="15px"> [[Go to Morya's Mountains->MoryaMountains]]
<<set $CurrentZone to "Morya">><<nobr>>
<img src="images/icons/sextoy.png" width="15px">
<<if $Player.Money gte 100 and $Inventory.SmallDildo.Quantity eq 0>>
<<link "Buy a small dildo: 100$">>
<<set $Inventory.SmallDildo.Quantity += 1>>
<<Pay 100>>
<<goto MoryaSexShop>>
<</link>>
| <<print $Inventory.SmallDildo.Description>>
<<elseif $Inventory.SmallDildo.Quantity eq 0>>
You don't have enough money for the small dildo (100$).
<<else>>
You already possess the small dildo.
<</if>>
<br>
<img src="images/icons/sextoy.png" width="15px">
<<if $Player.Money gte 150 and $Inventory.Dildo.Quantity eq 0>>
<<link "Buy a standard dildo: 150$">>
<<set $Inventory.Dildo.Quantity += 1>>
<<Pay 150>>
<<goto MoryaSexShop>>
<</link>>
| <<print $Inventory.Dildo.Description>>
<<elseif $Inventory.Dildo.Quantity eq 0>>
You don't have enough money for the standard dildo (150$).
<<else>>
You already possess the standard dildo.
<</if>>
<br>
<img src="images/icons/sextoy.png" width="15px">
<<if $Player.Money gte 600 and $Inventory.BigDildo.Quantity eq 0>>
<<link "Buy a big dildo: 600$">>
<<set $Inventory.BigDildo.Quantity += 1>>
<<Pay 600>>
<<goto MoryaSexShop>>
<</link>>
| <<print $Inventory.BigDildo.Description>>
<<elseif $Inventory.BigDildo.Quantity eq 0>>
You don't have enough money for the big dildo (600$).
<<else>>
You already possess the big dildo.
<</if>>
<br>
<img src="images/icons/sextoy.png" width="15px">
<<if $Player.Money gte 2000 and $Inventory.ExtraLargeDildo.Quantity eq 0>>
<<link "Buy an extra large dildo: 2000$">>
<<set $Inventory.ExtraLargeDildo.Quantity += 1>>
<<Pay 2000>>
<<goto MoryaSexShop>>
<</link>>
| <<print $Inventory.ExtraLargeDildo.Description>>
<<elseif $Inventory.ExtraLargeDildo.Quantity eq 0>>
You don't have enough money for the extra large dildo (2000$).
<<else>>
You already possess the extra large dildo.
<</if>>
<br><br>
<img src="images/icons/knotdildo.webp" width="15px">
<<if $Player.Money gte 300 and $Inventory.SmallKnotDildo.Quantity eq 0>>
<<link "Buy a small knotted dildo: 300$">>
<<set $Inventory.SmallKnotDildo.Quantity += 1>>
<<Pay 300>>
<<goto MoryaSexShop>>
<</link>>
| <<print $Inventory.SmallKnotDildo.Description>>
<<elseif $Inventory.SmallKnotDildo.Quantity eq 0>>
You don't have enough money for the small knotted dildo (300$).
<<else>>
You already possess the small knotted dildo.
<</if>>
<br>
<img src="images/icons/knotdildo.webp" width="15px">
<<if $Player.Money gte 600 and $Inventory.KnotDildo.Quantity eq 0>>
<<link "Buy a knotted dildo: 600$">>
<<set $Inventory.KnotDildo.Quantity += 1>>
<<Pay 600>>
<<goto MoryaSexShop>>
<</link>>
| <<print $Inventory.KnotDildo.Description>>
<<elseif $Inventory.KnotDildo.Quantity eq 0>>
You don't have enough money for the knotted dildo (600$).
<<else>>
You already possess the knotted dildo.
<</if>>
<br>
<img src="images/icons/knotdildo.webp" width="15px">
<<if $Player.Money gte 2000 and $Inventory.BigKnotDildo.Quantity eq 0>>
<<link "Buy a big knotted dildo: 2000$">>
<<set $Inventory.BigKnotDildo.Quantity += 1>>
<<Pay 2000>>
<<goto MoryaSexShop>>
<</link>>
| <<print $Inventory.BigKnotDildo.Description>>
<<elseif $Inventory.BigKnotDildo.Quantity eq 0>>
You don't have enough money for the big knotted dildo (2000$).
<<else>>
You already possess the big knotted dildo.
<</if>>
<br>
<img src="images/icons/knotdildo.webp" width="15px">
<<if $Player.Money gte 4000 and $Inventory.ExtraLargeKnotDildo.Quantity eq 0>>
<<link "Buy an extra large knotted dildo: 4000$">>
<<set $Inventory.ExtraLargeKnotDildo.Quantity += 1>>
<<Pay 4000>>
<<goto MoryaSexShop>>
<</link>>
| <<print $Inventory.ExtraLargeKnotDildo.Description>>
<<elseif $Inventory.ExtraLargeKnotDildo.Quantity eq 0>>
You don't have enough money for the extra large knotted dildo (4000$).
<<else>>
You already possess the extra large knotted dildo.
<</if>>
<br><br>
<img src="images/icons/horsedildo.webp" width="20px">
<<if $Player.Money gte 800 and $Inventory.SmallHorseDildo.Quantity eq 0>>
<<link "Buy a small horse dildo: 800$">>
<<set $Inventory.SmallHorseDildo.Quantity += 1>>
<<Pay 800>>
<<goto MoryaSexShop>>
<</link>>
| <<print $Inventory.SmallHorseDildo.Description>>
<<elseif $Inventory.SmallHorseDildo.Quantity eq 0>>
You don't have enough money for the small horse dildo (800$).
<<else>>
You already possess the small horse dildo.
<</if>>
<br>
<img src="images/icons/horsedildo.webp" width="20px">
<<if $Player.Money gte 2000 and $Inventory.HorseDildo.Quantity eq 0>>
<<link "Buy a horse dildo: 2000$">>
<<set $Inventory.HorseDildo.Quantity += 1>>
<<Pay 2000>>
<<goto MoryaSexShop>>
<</link>>
| <<print $Inventory.HorseDildo.Description>>
<<elseif $Inventory.HorseDildo.Quantity eq 0>>
You don't have enough money for the horse dildo (2000$).
<<else>>
You already possess the horse dildo.
<</if>>
<br>
<img src="images/icons/horsedildo.webp" width="20px">
<<if $Player.Money gte 4000 and $Inventory.BigHorseDildo.Quantity eq 0>>
<<link "Buy a big horse dildo: 4000$">>
<<set $Inventory.BigHorseDildo.Quantity += 1>>
<<Pay 4000>>
<<goto MoryaSexShop>>
<</link>>
| <<print $Inventory.BigHorseDildo.Description>>
<<elseif $Inventory.BigHorseDildo.Quantity eq 0>>
You don't have enough money for the big horse dildo (4000$).
<<else>>
You already possess the big horse dildo.
<</if>>
<br>
<img src="images/icons/horsedildo.webp" width="20px">
<<if $Player.Money gte 10000 and $Inventory.ExtraLargeHorseDildo.Quantity eq 0>>
<<link "Buy an extra large horse dildo: 10000$">>
<<set $Inventory.ExtraLargeHorseDildo.Quantity += 1>>
<<Pay 10000>>
<<goto MoryaSexShop>>
<</link>>
| <<print $Inventory.ExtraLargeHorseDildo.Description>>
<<elseif $Inventory.ExtraLargeHorseDildo.Quantity eq 0>>
You don't have enough money for the extra large horse dildo (10000$).
<<else>>
You already possess the extra large horse dildo.
<</if>>
<br><br>
/*
<img src="images/icons/dragondildo.png" width="15px">
<<if $Story.Dragon eq true and $Player.Money gte 1200 and $Inventory.SmallDragonDildo.Quantity eq 0>>
<<link "Buy a small dragon dildo: 1200$">>
<<set $Inventory.SmallDragonDildo.Quantity += 1>>
<<Pay 1200>>
<<goto MoryaSexShop>>
<</link>>
| <<print $Inventory.SmallDragonDildo.Description>>
<<elseif $Inventory.SmallDragonDildo.Quantity eq 0 and Story.Dragon eq true>>
You don't have enough money for the small dragon dildo (1200$).
<<elseif $Story.Dragon neq true>>
Small dragon dildo is WIP (<<print $Inventory.SmallDragonDildo.Description>>)
<<else>>
You already possess the small dragon dildo.
<</if>>
<br>
<img src="images/icons/dragondildo.png" width="15px">
<<if $Story.Dragon eq true and $Player.Money gte 3000 and $Inventory.DragonDildo.Quantity eq 0>>
<<link "Buy a dragon dildo: 3000$">>
<<set $Inventory.DragonDildo.Quantity += 1>>
<<Pay 3000>>
<<goto MoryaSexShop>>
<</link>>
| <<print $Inventory.DragonDildo.Description>>
<<elseif $Inventory.DragonDildo.Quantity eq 0>>
You don't have enough money for the dragon dildo (3000$).
<<elseif $Story.Dragon neq true>>
Dragon dildo is WIP (<<print $Inventory.DragonDildo.Description>>)
<<else>>
You already possess the dragon dildo.
<</if>>
<br>
<img src="images/icons/dragondildo.png" width="15px">
<<if $Story.Dragon eq true and $Player.Money gte 6000 and $Inventory.BigDragonDildo.Quantity eq 0>>
<<link "Buy a big dragon dildo: 6000$">>
<<set $Inventory.BigDragonDildo.Quantity += 1>>
<<Pay 6000>>
<<goto MoryaSexShop>>
<</link>>
| <<print $Inventory.BigDragonDildo.Description>>
<<elseif $Inventory.BigDragonDildo.Quantity eq 0>>
You don't have enough money for the big dragon dildo (6000$).
<<elseif $Story.Dragon neq true>>
Big dragon dildo is WIP (<<print $Inventory.BigDragonDildo.Description>>)
<<else>>
You already possess the big dragon dildo.
<</if>>
<br>
<img src="images/icons/dragondildo.png" width="15px">
<<if $Story.Dragon eq true and $Player.Money gte 15000 and $Inventory.ExtraLargeDragonDildo.Quantity eq 0>>
<<link "Buy an extra large dragon dildo: 15000$">>
<<set $Inventory.ExtraLargeDragonDildo.Quantity += 1>>
<<Pay 15000>>
<<goto MoryaSexShop>>
<</link>>
| <<print $Inventory.ExtraLargeDragonDildo.Description>>
<<elseif $Inventory.ExtraLargeDragonDildo.Quantity eq 0>>
You don't have enough money for the extra large dragon dildo (15000$).
<<elseif $Story.Dragon neq true>>
Extra large dragon dildo is WIP (<<print $Inventory.ExtraLargeDragonDildo.Description>>)
<<else>>
You already possess the extra large dragon dildo.
<</if>>
<br><br>
*/
[[Brothel->MoryaBrothel]]
<</nobr>><<nobr>>
<<set $CurrentZone to "Morya">>
<<set $CurrentPlace to passage()>>
<</nobr>>
<<say 'Astrid' 'images/portraits/astrid.jpg'>>Welcome to the shop.<</say>>
<img src="images/icons/buy.png" width="15px"> [[Buy->ShopBuy]]
<img src="images/icons/sell.png" width="15px"> [[Sell->ShopSell]]
<img src="images/icons/morya.png" width="15px"> [[Morya]]Your entry is denied.
<img src="images/icons/morya.png" width="15px"> [[Morya]]
<<set $CurrentZone to "Morya">><<say 'Guillaume' 'images/portraits/guillaume.jpg'>>Hello.<</say>>
<<nobr>>
<img src="images/icons/leatherarmor.png" width="15px">
<<if $Player.Money gte 200 and $Inventory.LeatherArmor.Quantity eq 0>>
<<link "Buy a leather armor: 200$">>
<<set $Inventory.LeatherArmor.Quantity += 1>>
<<Pay 200>>
<<goto MoryaSmith>>
<</link>>
| Gives 2 defense points.
<<elseif $Inventory.LeatherArmor.Quantity eq 0>>
You don't have enough money for the leather armor (200$).
<<else>>
You already have the leather armor.
<</if>>
<br>
<img src="images/icons/sexyarmor.png" width="15px">
<<if $Player.Money gte 200 and $Inventory.SexyArmor.Quantity eq 0>>
<<link "Buy a sexy armor: 200$">>
<<set $Inventory.SexyArmor.Quantity += 1>>
<<Pay 200>>
<<goto MoryaSmith>>
<</link>>
| Gives 1 defense and 1 agility points.
<<elseif $Inventory.SexyArmor.Quantity eq 0>>
You don't have enough money for the sexy armor (200$).
<<else>>
You already have the sexy armor.
<</if>>
<br>
<img src="images/icons/adventurerarmor.png" width="15px">
<<if $Player.Money gte 500 and $Inventory.AdventurerArmor.Quantity eq 0>>
<<link "Buy an adventurer armor: 500$">>
<<set $Inventory.AdventurerArmor.Quantity += 1>>
<<Pay 500>>
<<goto MoryaSmith>>
<</link>>
| Gives 3 defense points.
<<elseif $Inventory.AdventurerArmor.Quantity eq 0>>
You don't have enough money for the adventurer armor (500$).
<<else>>
You already have the adventurer armor.
<</if>>
<br>
<img src="images/icons/runicarmor.png" width="15px">
<<if $Player.Money gte 4000 and $Inventory.RunicArmor.Quantity eq 0>>
<<link "Buy a runic armor: 4000$">>
<<set $Inventory.RunicArmor.Quantity += 1>>
<<Pay 4000>>
<<goto MoryaSmith>>
<</link>>
| Gives 5 defense, 2 agility and 4 magic points.
<<elseif $Inventory.RunicArmor.Quantity eq 0>>
You don't have enough money for the runic armor (4000$).
<<else>>
You already have the runic armor.
<</if>>
<br><br>
<img src="images/icons/woodensword.png" width="15px">
<<if $Player.Money gte 100 and $Inventory.WoodenSword.Quantity eq 0>>
<<link "Buy a wooden sword: 100$">>
<<set $Inventory.WoodenSword.Quantity += 1>>
<<Pay 100>>
<<goto MoryaSmith>>
<</link>>
| Gives 1 attack point.
<<elseif $Inventory.WoodenSword.Quantity eq 0>>
You don't have enough money for the wooden sword (100$).
<<else>>
You already have the wooden sword.
<</if>>
<br>
<img src="images/icons/rustysword.png" width="15px">
<<if $Player.Money gte 250 and $Inventory.RustySword.Quantity eq 0>>
<<link "Buy a rusty sword: 250$">>
<<set $Inventory.RustySword.Quantity += 1>>
<<Pay 250>>
<<goto MoryaSmith>>
<</link>>
| Gives 2 attack points.
<<elseif $Inventory.RustySword.Quantity eq 0>>
You don't have enough money for the rusty sword (250$).
<<else>>
You already have the rusty sword.
<</if>>
<br>
<img src="images/icons/ironsword.png" width="15px">
<<if $Player.Money gte 600 and $Inventory.IronSword.Quantity eq 0>>
<<link "Buy a iron sword: 600$">>
<<set $Inventory.IronSword.Quantity += 1>>
<<Pay 600>>
<<goto MoryaSmith>>
<</link>>
| Gives 3 attack and 1 defense points.
<<elseif $Inventory.IronSword.Quantity eq 0>>
You don't have enough money for the iron sword (600$).
<<else>>
You already have the iron sword.
<</if>>
<br>
<img src="images/icons/longsword.png" width="15px">
<<if $Player.Money gte 1000 and $Inventory.LongSword.Quantity eq 0>>
<<link "Buy a long sword: 1000$">>
<<set $Inventory.LongSword.Quantity += 1>>
<<Pay 1000>>
<<goto MoryaSmith>>
<</link>>
| Gives 8 attack and makes you lose 2 agility points.
<<elseif $Inventory.LongSword.Quantity eq 0>>
You don't have enough money for the long sword (1000$).
<<else>>
You already have the long sword.
<</if>>
<br>
<img src="images/icons/woodenstaff.png" width="15px">
<<if $Player.Money gte 750 and $Inventory.WoodenStaff.Quantity eq 0>>
<<link "Buy a wooden staff: 750$">>
<<set $Inventory.WoodenStaff.Quantity += 1>>
<<Pay 750>>
<<goto MoryaSmith>>
<</link>>
| Gives 1 attack and 4 magic points.
<<elseif $Inventory.WoodenStaff.Quantity eq 0>>
You don't have enough money for the wooden staff (750$).
<<else>>
You already have the wooden staff.
<</if>>
<br><br>
<img src="images/icons/morya.png" width="15px"> [[Morya]]
<<set $CurrentZone to "Morya">>
<</nobr>><<nobr>>
<<switch $Player.SorcererLevel>>
<<case "Apprentice">>
<<if $Spell.Thunder and $Spell.Heal and $Spell.CurseAttack>>
You finished undertaking all apprentice lesson. Whenever you are ready, you can undergo the [[promotion test->SorcererPromotion]].
<<else>>
<<if $period eq 1 and $day %5 eq 0>>
<<if $Spell.Thunder>>
You already took the thunder lesson. Come back another day for another lesson.
<<else>>
<<say 'Albus' 'images/portraits/albus.jpg'>>Hello everyone. Today, we will learn the Thunder spell. To learn it, you first have to build up your magic power to at least 10. [[Follow me->ApprenticeCheckMagic]] to check your magic power.<</say>>
<</if>>
<<elseif $period eq 1 and $day %5 eq 1>>
<<if $Spell.Heal>>
You already took the heal lesson. Come back another day for another lesson.
<<else>>
<<say 'Albus' 'images/portraits/albus.jpg'>>Hello everyone. Today, we will learn the Heal spell. To learn it, you first have to build up your magic power to at least 15. [[Follow me->ApprenticeCheckMagic]] to check your magic power.<</say>>
<</if>>
<<elseif $period eq 1 and $day %5 eq 2>>
<<if $Spell.CurseAttack>>
You already took the curse of attack lesson. Come back another day for another lesson.
<<else>>
<<say 'Albus' 'images/portraits/albus.jpg'>>Hello everyone. Today, we will learn the Curse of Attack. To learn it, you first have to build up your magic power to at least 20. [[Follow me->ApprenticeCheckMagic]] to check your magic power.<</say>>
<</if>>
<<elseif $day %5 eq 3>>
Classrooms are closed for today.
<<elseif $day %5 eq 4>>
Classrooms are closed for today.
<<else>>
Classrooms for apprentice only take place in the morning.
<</if>>
<</if>>
<<case "Initiate">>
<<if false>>
You finished undertaking all initiate lesson. Whenever you are ready, you can undergo the [[promotion test->SorcererPromotion]].
<<else>>
<<if $period eq 3 and $day %5 eq 0>>
<<if $Spell.CurseDefense>>
You already took the thunder lesson. Come back another day for another lesson.
<<else>>
<<say 'Lynn' 'images/portraits/lynn.jpg'>>Hello everyone. Today, we will learn the curse of defense spell. To learn it, you first have to build up your magic power to at least 35. [[Follow me->InitiateCheckMagic]] to check your magic power.<</say>>
<</if>>
<<elseif $period eq 3 and $day %5 eq 1>>
<<if $Spell.PartyHeal>>
You already took the party heal lesson. Come back another day for another lesson.
<<else>>
<<say 'Lynn' 'images/portraits/lynn.jpg'>>Hello everyone. Today, we will learn the Party Heal spell. To learn it, you first have to build up your magic power to at least 75. [[Follow me->InitiateCheckMagic]] to check your magic power.<</say>>
<</if>>
<<elseif $period eq 3 and $day %5 eq 2>>
<<if $Spell.Ventus>>
You already took the ventus lesson. Come back another day for another lesson.
<<else>>
<<say 'Lynn' 'images/portraits/lynn.jpg'>>Hello everyone. Today, we will learn the Ventus spell. To learn it, you first have to build up your magic power to at least 50. [[Follow me->InitiateCheckMagic]] to check your magic power.<</say>>
<</if>>
<<elseif $day %5 eq 3>>
Classrooms are closed for today.
<<elseif $day %5 eq 4>>
Classrooms are closed for today.
<<else>>
Classrooms for initiate only take place in the afternoon.
<</if>>
<</if>>
<</switch>>
<</nobr>>
[[Go back->MoryaSorcererTower]]<<nobr>>
<<say 'Emily' 'images/portraits/emily.jpg'>>
Hello, what can I do for you?
<</say>>
<br>
<<if $Story.Progression eq 14 and $Mission.Spell[0] eq true>>
[[Inform the receptionist you took the quest for helping the tournament preparations->SpellQuest]]
<br>
<</if>>
<<if $Story.Progression gt 14>>
<br>
<<linkreplace "Say you want to go to the library">>Say you want to go to the library
<<if $period gte 1 and $period lte 3>>
<<say 'Emily' 'images/portraits/emily.jpg'>>
No problem, [[please follow-me->MoryaSorcererLibrary]].
<</say>>
<<else>>
<<say 'Emily' 'images/portraits/emily.jpg'>>
I'm sorry, but the library is closed. It is only open to outsiders from morning to the afternoon.
<</say>>
<</if>>
<</linkreplace>>
<br>
<</if>>
<<if $Story.Progression gt 18 and $Player.SorcererLevel is "None">>
<br>
<<linkreplace "Say you want to learn spells">>Say you want to learn spells
<<say 'Emily' 'images/portraits/emily.jpg'>>
To learn spells from us, you will have to first enroll as an apprentice. Registration fees for apprentices are 250$. Do you want to proceed?
<</say>>
<br>
<<if $Player.Money gte 250>>
<<linkreplace "Say yes">>Say yes
<<say 'Emily' 'images/portraits/emily.jpg'>>
Ok, [[follow-me->SorcererRegistration]].
<</say>>
<</linkreplace>>
<<else>>
You don't have enough money.
<</if>>
<</linkreplace>>
<br>
<</if>>
<br>
[[Go back->MoryaSorcererTower]]
<</nobr>><<nobr>>
<<set $CurrentZone to "Morya">>
<<set $CurrentPlace to passage()>>
<<if ndef $Player.SorcererLevel>>
<<set $Player.SorcererLevel to "None">>
<</if>>
<img src="images/world/morya/sorcerertower.jpg" width="300px">
<br><br>
<img src="images/icons/emily.png" width="15px"> [[Tower receptionist->MoryaSorcererReceptionist]]
<br>
<<if $Player.SorcererLevel isnot "None">>
<img src="images/icons/book.png" width="15px"> [[Tower library->MoryaSorcererLibrary]]
<br>
<img src="images/icons/classroom.png" width="15px"> [[Classrooms->MoryaSorcererClassRooms]]
<br>
<img src="images/icons/spell.png" width="15px"> [[Manage your spells->ManageSpell]]
<br>
<</if>>
<br>
<img src="images/icons/morya.png" width="15px"> [[Morya]]
<</nobr>><img src="images/world/morya/southgate.jpg" width="300px">
<img src="images/icons/morya.png" width="15px"> [[Morya]]
<img src="images/icons/roadboloyam.png" width="15px"> [[Road to Bolyam->RoadMoryaBoloyam]]
<<set $CurrentZone to "Morya">>
<<if $OpenBoloyamQuest eq 1 and $period eq 1>>
<<goto EscortBoloyam>>
<</if>><img src="images/world/morya/tavern.jpg" width="300px">
<img src="images/icons/bedroom1.png" width="15px"> [[Bedroom->GlobalBedroom]]
<img src="images/icons/fred.png" width="15px"> [[Bartender->MoryaBartender]]
<<nobr>>
<<if $Story.Progression gt 18>>
<img src="images/icons/party.png" width="15px"> [[Party mangement->PartyManagement]]
<</if>>
<</nobr>>
<img src="images/icons/morya.png" width="15px"> [[Morya]]
<<set $CurrentZone to "Morya">>
<<set $CurrentPlace to passage()>><img src="images/world/morya/westgate.jpg" width="300px">
<img src="images/icons/morya.png" width="15px"> [[Morya]]
<img src="images/icons/farmland.png" width="15px"> [[Farm lands->MoryaFarmLand]]
<<set $CurrentZone to "Morya">><img src="images/world/boloyam/boloyamroad.jpg" width="300px">
<<nobr>>
<<set $CurrentZone to "Road between Morya and Boloyam">>
<<set $CurrentPlace to passage()>>
<</nobr>>
You can see the Tower of Gods dungeon in the [[east->TowerOfGodsStart]]
<img src="images/icons/moryagate.png" width="15px"> [[Morya south gate->MoryaSouthGate]]
<<nobr>>
<<if $OpenBoloyamQuest gte 2>>
<img src="images/icons/plains1.png" width="15px"> [[Boloyam fields->BoloyamFields]]
<<else>>
<<say 'Morya city guard' 'images/portraits/moryaguardsouth.jpg'>>Hello, the road to Boloyam is blocked.<</say>>
<</if>>
<</nobr>>You found interesting books about:
* Races
* <<linkreplace "Statistics">> Statistics:
There are different kind of statistics in this world. The fight stats and the hidden stats.
Fight stats:
* Attack: The more attack you have, the more physical dammage you will do against ennemies.
* Defense: The more defense you have, the less damage you will take from getting attacked by ennemies. 10 points in defense allow you to reduce by half the incoming damage, 20 points in defense reduce by two third the damages, and so on.
* Agility: The more agility you have, the more chances you have to escape from dangerous situations. It also help to attack faster than your ennemies.
* Magic: The more magic you have, the more powerful your spell are.
Hidden stats:
* Corruption: The more corrupted someone is, the more deviant his ideas might be.
* Arousal: Being aroused and lustful might affect you. It can prevent you from sleeping if it is too high, and diminsh your fighting stats.
* Pussy states: It increased everytime you use your pussy (sex, masturbation). The higher it is, the wider your pussy can stretch without issue.
* Ass state: It increased everytime you use your ass (sex, masturbation). The higher it is, the wider your anus can stretch without issue.
<</linkreplace>>
* Quests
* Dungeon
* Ranks
* <<linkreplace "Spells">>Spells
Three types of spells exist: damaging spells, buffs, and curses. While most common ones are taught in sorcerer's academies, the rarest one depends can only be found and learned through luck and potential.
Their effectiveness depend of the magic power of the caster.
The lists below might not be exhaustives but you will find there the most commonly known spells to mankind.
Damaging spells:
* Fireball: Do fire damage
* Thunder: Deal electric damage. The amount of damage varies based on your level of arousal, but be cautious because excessive lust may hinder your ability to deal damage.
* Ventus: Deal wind damage, depending of the target life points. The less it has, the more the damage.
Buffs:
* Heal: Heal yourself of a percentage of your missing health
* Party heal: Heal the party members of a percentage of their missing health. Deal small damage to the caster.
* Buff of attack: Augment an ally attack damage
* Buff of defense: Augment en ally defense
Curses:
* Curse of attack
* Curse of defense
* Curse of agility
<</linkreplace>>
* Fights
* Jobs
[[Go back->MoryaSorcererLibrary]]You found interesting books about:
* Crab
* Fish
* Horse
* Wolf
* Rabbit
[[Go back->MoryaSorcererLibrary]]You found interesting books about:
* Centaurs
* Mermaids
* Fairies
[[Go back->MoryaSorcererLibrary]]You found interesting books about:
* Slimes
* Goblins & Hogoblins
* Elementals
* Orcs
* Ogres
* Octopogs
* Mimic
* Minotaurs
[[Go back->MoryaSorcererLibrary]]You found interesting books about:
* Werewolves
* Gryfons
* Dragons
* Cyclopes
* World trees
* Licorns
* Pegases
[[Go back->MoryaSorcererLibrary]]You found interesting books about:
* <<linkreplace "History of the world">>History of the world
The earliest signs of humanity date back over 4000 years ago, a time when monsters posed a threat of extinction. Despite facing hardships and relying on faith, humanity managed to survive. It was through research and divine inspiration that five great scientists discovered the art of manipulating magic two millennia ago.
These individuals, known as humanity's greatest heroes, bravely confronted waves of monsters and demons, ultimately bringing an end to the chaos era. Subsequently, human lands largely transitioned into realms of peace. The construction of the Sorcerer Tower marked an initiative to preserve and enhance the knowledge passed down by these pioneers, enabling humanity to strengthen its capabilities.
As magic became increasingly integrated into society, the first adventurer guilds were established 1800 years ago. Their objective was to motivate civilians to continually strive for improvement by providing opportunities to earn a living through missions of varying difficulty.
Over the centuries, these systems were refined and evolved into what exists today.
<</linkreplace>>
* Geography of the continents
* <<linkreplace "World major cities">>World major cities
In Zuria, our current continent, there are seven major cities:
* Morya
* Boloyam
* Alaryem
* Eywood
* Bline
* Lutece
* Famgas, the capital
Minor cities and villages are counted more than a hundred.
<</linkreplace>>
* Major historic disasters
[[Go back->MoryaSorcererLibrary]]<img src="images/world/morya/library.jpg" width="300px">
<img src="images/icons/book.png" width="15px"> [[Go to the section about myths->LibraryMyths]]
<img src="images/icons/book.png" width="15px"> [[Go to the section about monsters->LibraryMonsters]]
<img src="images/icons/book.png" width="15px"> [[Go to the section about animals->LibraryAnimals]]
<img src="images/icons/book.png" width="15px"> [[Go to the section about humanoids->LibraryHumanoids]]
<img src="images/icons/book.png" width="15px"> [[Go to the section about adventurers->LibraryAdventurers]]
<img src="images/icons/book.png" width="15px"> [[Go to the section about the world->LibraryWorld]]
<img src="images/icons/book.png" width="15px"> [[Go to the section about religions->Religions]]
[[Exit the library->MoryaSorcererTower]]You found interesting books about:
* Gods
* Temples
* Demons
[[Go back->MoryaSorcererLibrary]]<img src="images/world/morya/worldtree2.jpg" width="300px">
You went to the world tree but there was nothing to see for now.
After some time, you decided to [[head back->MoryaElfCamp]].
<<set $CurrentZone to "World tree">><<nobr>>
<<set $CurrentPlace to passage()>>
<<set $TowerRoom += 1>>
<<set $CurrentZone to "Tower of gods dungeon">>
<<set $TowerFightUndress to 0>>
<<ResetFightVariables>>
<<switch $TowerRoom>>
<<case 1>>
<<set $RandomMonster to "Earth Elemental">>
<<goto Fight>>
<<case 2>>
<<set $RandomMonster to "Water Elemental">>
<<goto Fight>>
<<case 3>>
<<set $RandomMonster to "Fire Elemental">>
<<goto Fight>>
<<case 4>>
<<set $RandomMonster to "Thunder Elemental">>
<<goto Fight>>
<<case 6>>
<<set $RandomMonster to "Anaconda">>
<<goto Fight>>
<<case 7>>
<<set $RandomMonster to "Hogoblin">>
<<goto Fight>>
<<case 8>>
<<set $RandomMonster to "Werewolf">>
<<goto Fight>>
<<case 9>>
<<set $RandomMonster to "Horseman">>
<<goto Fight>>
<<case 11>>
<<set $RandomMonster to "Orc">>
<<goto Fight>>
<<case 12>>
<<set $RandomMonster to "Ogre">>
<<goto Fight>>
<<case 13>>
<<set $RandomMonster to "Minotaur">>
<<goto Fight>>
<<case 14>>
<<set $RandomMonster to "Wyvern">>
<<goto Fight>>
<<case 16>>
<<set $RandomMonster to "Giant octopog">>
<<goto Fight>>
<<case 17>>
<<set $RandomMonster to "Hypnoster">>
<<goto Fight>>
<<case 18>>
<<set $RandomMonster to "Dryad">>
<<goto Fight>>
<<case 19>>
<<set $RandomMonster to "Living toy">>
<<goto Fight>>
<<case 21>>
<<set $RandomMonster to "Elder fairy">>
<<goto Fight>>
<<case 22>>
<<set $RandomMonster to "TBD">>
<<goto Fight>>
<<case 61>>
<<set $RandomMonster to "Anubis">>
<<goto Fight>>
<<case 62>>
<<set $RandomMonster to "Kraken">>
<<goto Fight>>
<<case 96>>
<<set $RandomMonster to "TBD">>
<<goto Fight>>
<<case 97>>
<<set $RandomMonster to "Archangel Mickael">>
<<goto Fight>>
<<case 98>>
<<set $RandomMonster to "Demon God">>
<<goto Fight>>
<<case 99>>
<<set $RandomMonster to "Dragon God">>
<<goto Fight>>
<<case 100>>
<<set $RandomMonster to "Creator">>
<<goto Fight>>
<</switch>>
<<if $TowerRoom eq 101>>
<<goto TowerOfGodsEnd>>
<</if>>
You are in the <<print $TowerRoom>> floor of the tower. This is a no fight floor. The tower has just healed your party.
<br><br>
<<if $TowerRoom gte 19>>
You can't go up anymore in this release. [[Leave now->TowerOfGodsExit]]
<<else>>
You can decide to [[leave now->TowerOfGodsExit]] or to
<<link "continue climbing the tower">>
<<set $TowerRoom += 1>>
<<goto TowerOfGods>>
<</link>>.
<<if $TowerRoom % 5 eq 0>>
<<set $Player.CurrentLP to $Player.MaxLP>>
<<set $Centaur.CurrentLP to $Centaur.MaxLP>>
<<set $Werewolf.CurrentLP to $Werewolf.MaxLP>>
<<set $Dragon.CurrentLP to $Werewolf.MaxLP>>
<<set $Octopog.CurrentLP to $Octopog.MaxLP>>
<<replace "#now">><<now>><</replace>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<replace "#PlayerArousal">><<PlayerArousal>><</replace>>
<<if $Story.Centaur eq true>>
<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
<<if $Story.Octopog eq true>>
<<replace "#OctopogLP">><<OctopogLP>><</replace>>
<</if>>
<<if $Story.Dragon eq true>>
<<replace "#DragonLP">><<DragonLP>><</replace>>
<</if>>
<</if>>
<</if>>
/* Todo : can win by fucking monsters? And depending of ways to win in average or max, gain different titles / rewards / end ? */
<</nobr>>todo<<if ndef $TowerRank or $TowerRank lt $TowerRoom>>
<<set $TowerRank = $TowerRoom>>
<</if>>
<<goto TowerOfGodsStart>><<set $TowerRoom to 0>>
<<set $TowerFuck to 0>>
<<set $CurrentZone to "Tower of gods dungeon">>
<<goto TowerOfGods>><img src="images/world/tower/door.jpg" width="300px">
<<nobr>>
<<set $CurrentPlace to passage()>>
<<set $CurrentZone to "Tower of gods front door">>
<</nobr>>
<<if ndef $Player.AdventurerRank>>
<<say 'Tower of Gods guard' 'images/portraits/tower.jpg'>>Hello, I'm sorry, but you are unable to access the tower. You will need an adventurer badge of at least E rank to demonstrate your strength, given the challenging nature of this dungeon. Please inquire at the guild for them to provide one for you!<</say>>
<<elseif $Player.AdventurerRank is "F">>
<<say 'Tower of Gods guard' 'images/portraits/tower.jpg'>>Hello, I'm sorry, but as an F-rank adventurer, you are not able to access the tower. Only adventurers of E rank or higher are allowed in there due to the difficulty of this dungeon.<</say>>
<<else>>
<<if $Inventory.GodsTowerKey.Quantity gte 1>>
You can see the huge door leading into the tower. You can use one Tower of Gods Key to enter. [[Go in ?->TowerOfGodsIn]]
(you currently have <<print $Inventory.GodsTowerKey.Quantity>> keys)
<<else>>
You can see a door leading to a dungeon, but you don't have the key to enter.
<</if>>
<</if>>
<img src="images/icons/roadboloyam.png" width="15px"> [[Go back to the road between Morya and Boloyam->RoadMoryaBoloyam]]