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Warning, this game is of erotic nature. If it is not legal for you to view such material, please close the game. Otherwise enjoy.
All characters and models are aged 18 or older.
This game contains the fetishes of Impregnation and slight chemical mind control.
This game is and always will be 100% free, if you paid anything for it (including patreon bullshit) then you were scammed.
Get all that?
[[Understood]]
<<set $maxturn to 17>>
<<set $sci_start to 0>>
<<set $eco_start to 0>>
<<set $cul_start to 0>>
<<set $rec_start to 0>>
<<set $money_start to 0>>
@@
@@text-align:center;
''Haven Survival Guide Chapter 1: Welcome to the Big Scary World''
@@
Congradulations! If you're reading this survival guide then it means you are about to embark on your journey as the administrator of your very first Haven! Exciting! This book will contain all you need to know about running your Haven, managing personell, as well as several other tips and tricks to grow your Haven to be a bright and shining example of humanity's perseverance.
Before continuing on, it would be a good idea to spend a bit of time centering yourself in preperation. From this point foward, your life will be forever changed!
[[Next chapter|Intro 2]]@@text-align:center;
For this playthrough you will start with the following:
$<<print $money>>
<<print $eco_start>> Economy Tech Points
<<print $sci_start>> Science Tech Points
<<print $cul_start>> Culture Tech Points
<<print $rec_start>> Recreation Tech Points
The game will finish upon the completion of turn 16. After finishing the game you will be rewarded with bonus Tech Points and funds depending on your performance for the next playthrough.
[[Got it|Home]]
@@
<<set $eco_total to $eco>>
<<set $sci_total to $sci>>
<<set $cul_total to $cul>>
<<set $rec_total to $rec>>
Funds:$<<print $money>>
Turn <<print $turn>>
<<print $seasonname>> 203<<print $year>>
Investment Points: (Points per turn)
Science:<<print $sci>> (+<<print $sci_turn>>)
Economy:<<print $eco>> (+<<print $eco_turn>>)
Culture:<<print $cul>> (+<<print $cul_turn>>)
Recreation:<<print $rec>> (+<<print $rec_turn>>)
<<if $season eq 1>> <<set $seasonname to "Spring">> <</if>>
<<if $season eq 2>> <<set $seasonname to "Summer">> <</if>>
<<if $season eq 3>> <<set $seasonname to "Fall">> <</if>>
<<if $season eq 4>> <<set $seasonname to "Winter">> <</if>>
<<if $season eq 5>> <<set $season to 1>> <<set $year += 1>> <</if>><<widget "video">>
<<if $args[0]>>
<<print '<video width="450" autoplay loop><source src="videos/' + $args[0] + '.webm" type=\'video/webm; codecs="vp8, vorbis"\'></video>'>>
<</if>>
<</widget>>@@text-align:center;
<<if $haven eq 1>> [img[images/house1.jpg]] <</if>> <<if $haven eq 2>> [img[images/house2.jpg]] <</if>> <<if $haven eq 3>> [img[images/house3.jpg]] <</if>>
Your Haven is able to accept <<print $apps>> more applicants this turn.
<hr>
<<if $apps gte 1>> [[View Applicants]] <</if>>
<<if $haven neq 3>>[[Upgrade Haven Residence]]<</if>>
<hr>
[[Economic Sector]]
[[Science Sector]]
[[Cultural Sector]]
[[Recreation Sector]]
<hr>
[[End Turn|Pre end turn check]]
@@
<<if $turn eq $maxturn>> <<goto End_of_game>> <</if>>
@@text-align:center;
Would you like to view the intro? If this is your first time playing it is highly suggested you view the intro or nothing will make sense whatsoever.
[[Intro]]
[[Skip intro|Prehome]]
@@
<<set $haven to 1>>
<<set $preg to 0>>
<<set $rec_level to 1>>
<<set $sci_level to 1>>
<<set $eco_level to 1>>
<<set $cul_level to 1>>
<<set $apps to 1>>
<<set $maxapps to 1>>
<<set $year to 1>>
<<set $season to 1>>
<<set $seasonname to "Spring">>
<<set $turn to 1>>
<<set $money to $money_start>>
<<set $sci to $sci_start>>
<<set $sci_total to 0>>
<<set $sci_turn to 1>>
<<set $eco to $eco_start>>
<<set $eco_total to 0>>
<<set $eco_turn to 1>>
<<set $cul to $cul_start>>
<<set $cul_total to 0>>
<<set $cul_turn to 1>>
<<set $rec to $rec_start>>
<<set $rec_total to 0>>
<<set $rec_turn to 1>>
<<set $abella to 1>>
<<set $abellasex to 1>>
<<set $abellafirst to 0>>
<<set $conc to 0>>
<<set $adria to 1>>
<<set $adriasex to 1>>
<<set $adriafirst to 0>>
<<set $alex to 1>>
<<set $alexsex to 1>>
<<set $alexfirst to 0>>
<<set $alina to 1>>
<<set $alinasex to 1>>
<<set $alinafirst to 0>>
<<set $allie to 1>>
<<set $alliesex to 1>>
<<set $alliefirst to 0>>
<<set $ana to 1>>
<<set $anasex to 1>>
<<set $anafirst to 0>>
<<set $ariana to 1>>
<<set $arianasex to 1>>
<<set $arianafirst to 0>>
<<set $asa to 1>>
<<set $asasex to 1>>
<<set $asafirst to 0>>
<<set $ashley to 1>>
<<set $ashleysex to 1>>
<<set $ashleyfirst to 0>>
<<set $august to 1>>
<<set $augustsex to 1>>
<<set $augustfirst to 0>>
<<set $brandi to 1>>
<<set $brandisex to 1>>
<<set $brandifirst to 0>>
<<set $chloe to 1>>
<<set $chloesex to 1>>
<<set $chloefirst to 0>>
<<set $dakota to 1>>
<<set $dakotasex to 1>>
<<set $dakotafirst to 0>>
<<set $dani to 1>>
<<set $danisex to 1>>
<<set $danifirst to 0>>
<<set $dillion to 1>>
<<set $dillionsex to 1>>
<<set $dillionfirst to 0>>
<<set $dolly to 1>>
<<set $dollysex to 1>>
<<set $dollyfirst to 0>>
<<set $elsa to 1>>
<<set $elsasex to 1>>
<<set $elsafirst to 0>>
<<set $esperanza to 1>>
<<set $esperanzasex to 1>>
<<set $esperanzafirst to 0>>
<<set $faye to 1>>
<<set $fayesex to 1>>
<<set $fayefirst to 0>>
<<set $jasmine to 1>>
<<set $jasminesex to 1>>
<<set $jasminefirst to 0>>
<<set $juelz to 1>>
<<set $juelzsex to 1>>
<<set $juelzfirst to 0>>
<<set $kharlie to 1>>
<<set $kharliesex to 1>>
<<set $kharliefirst to 0>>
<<set $kianna to 1>>
<<set $kiannasex to 1>>
<<set $kiannafirst to 0>>
<<set $kimberly to 1>>
<<set $kimberlysex to 1>>
<<set $kimberlyfirst to 0>>
<<set $kimmy to 1>>
<<set $kimmysex to 1>>
<<set $kimmyfirst to 0>>
<<set $lisa to 1>>
<<set $lisasex to 1>>
<<set $lisafirst to 0>>
<<set $marie to 1>>
<<set $mariesex to 1>>
<<set $mariefirst to 0>>
<<set $maya to 1>>
<<set $mayasex to 1>>
<<set $mayafirst to 0>>
<<set $mckenzee to 1>>
<<set $mckenzeesex to 1>>
<<set $mckenzeefirst to 0>>
<<set $mercedes to 1>>
<<set $mercedessex to 1>>
<<set $mercedesfirst to 0>>
<<set $mia to 1>>
<<set $miasex to 1>>
<<set $miafirst to 0>>
<<set $misty to 1>>
<<set $mistysex to 1>>
<<set $mistyfirst to 0>>
<<set $nicole to 1>>
<<set $nicolesex to 1>>
<<set $nicolefirst to 0>>
<<set $priya to 1>>
<<set $priyasex to 1>>
<<set $priyafirst to 0>>
<<set $raylin to 1>>
<<set $raylinsex to 1>>
<<set $raylinfirst to 0>>
<<set $remy to 1>>
<<set $remysex to 1>>
<<set $remyfirst to 0>>
<<set $riley to 1>>
<<set $rileysex to 1>>
<<set $rileyfirst to 0>>
<<set $veronica to 1>>
<<set $veronicasex to 1>>
<<set $veronicafirst to 0>>
<<set $eco_up1 to 1>>
<<set $eco_up2 to 1>>
<<set $eco_up3 to 1>>
<<set $eco_up4 to 1>>
<<set $eco_up5 to 1>>
<<set $eco_pri to 12>>
<<set $eco_sec to 8>>
<<set $eco_tri to 4>>
<<set $eco_cost to 2000>>
<<set $rec_up1 to 1>>
<<set $rec_up2 to 1>>
<<set $rec_up3 to 1>>
<<set $rec_up4 to 1>>
<<set $rec_up5 to 1>>
<<set $rec_pri to 12>>
<<set $rec_sec to 8>>
<<set $rec_tri to 4>>
<<set $rec_cost to 2000>>
<<set $cul_up1 to 1>>
<<set $cul_up2 to 1>>
<<set $cul_up3 to 1>>
<<set $cul_up4 to 1>>
<<set $cul_up5 to 1>>
<<set $cul_pri to 12>>
<<set $cul_sec to 8>>
<<set $cul_tri to 4>>
<<set $cul_cost to 2000>>
<<set $sci_up1 to 1>>
<<set $sci_up2 to 1>>
<<set $sci_up3 to 1>>
<<set $sci_up4 to 1>>
<<set $sci_up5 to 1>>
<<set $sci_pri to 12>>
<<set $sci_sec to 8>>
<<set $sci_tri to 4>>
<<set $sci_cost to 2000>>
<<goto Veronica_Check>>
<<set $sci_total += $sci_turn>>
<<set $eco_total += $eco_turn>>
<<set $rec_total += $rec_turn>>
<<set $cul_total += $cul_turn>>
<<set $cul += $cul_turn>>
<<set $sci += $sci_turn>>
<<set $rec += $rec_turn>>
<<set $eco += $eco_turn>>
<<set $turn += 1>>
<<set $season += 1>>
<<set $apps to $maxapps>>
<<if $veronica gte 3>> <<set $veronica +=1>> <</if>>
<<if $riley gte 3>> <<set $riley +=1>> <</if>>
<<if $remy gte 3>> <<set $remy +=1>> <</if>>
<<if $raylin gte 3>> <<set $raylin +=1>> <</if>>
<<if $priya gte 3>> <<set $priya +=1>> <</if>>
<<if $nicole gte 3>> <<set $nicole +=1>> <</if>>
<<if $misty gte 3>> <<set $misty +=1>> <</if>>
<<if $mia gte 3>> <<set $mia +=1>> <</if>>
<<if $mercedes gte 3>> <<set $mercedes +=1>> <</if>>
<<if $mckenzee gte 3>> <<set $mckenzee +=1>> <</if>>
<<if $maya gte 3>> <<set $maya +=1>> <</if>>
<<if $marie gte 3>> <<set $marie +=1>> <</if>>
<<if $lisa gte 3>> <<set $lisa +=1>> <</if>>
<<if $kimmy gte 3>> <<set $kimmy +=1>> <</if>>
<<if $kimberly gte 3>> <<set $kimberly +=1>> <</if>>
<<if $kianna gte 3>> <<set $kianna +=1>> <</if>>
<<if $kharlie gte 3>> <<set $kharlie +=1>> <</if>>
<<if $juelz gte 3>> <<set $juelz +=1>> <</if>>
<<if $jasmine gte 3>> <<set $jasmine +=1>> <</if>>
<<if $faye gte 3>> <<set $faye +=1>> <</if>>
<<if $esperanza gte 3>> <<set $esperanza +=1>> <</if>>
<<if $elsa gte 3>> <<set $elsa +=1>> <</if>>
<<if $dolly gte 3>> <<set $dolly +=1>> <</if>>
<<if $dillion gte 3>> <<set $dillion +=1>> <</if>>
<<if $dani gte 3>> <<set $dani +=1>> <</if>>
<<if $dakota gte 3>> <<set $dakota +=1>> <</if>>
<<if $chloe gte 3>> <<set $chloe +=1>> <</if>>
<<if $brandi gte 3>> <<set $brandi +=1>> <</if>>
<<if $alina gte 3>> <<set $alina +=1>> <</if>>
<<if $abella gte 3>> <<set $abella +=1>> <</if>>
<<if $adria gte 3>> <<set $adria +=1>> <</if>>
<<if $alex gte 3>> <<set $alex +=1>> <</if>>
<<if $allie gte 3>> <<set $allie +=1>> <</if>>
<<if $ana gte 3>> <<set $ana +=1>> <</if>>
<<if $ariana gte 3>> <<set $ariana +=1>> <</if>>
<<if $asa gte 3>> <<set $asa +=1>> <</if>>
<<if $ashley gte 3>> <<set $ashley +=1>> <</if>>
<<if $august gte 3>> <<set $august +=1>> <</if>>
@@text-align:center;
Congradulations, you have finished your 4 year tenure as Haven Administrator! Let's take a glance at your performance over the past 4 years, shall we?
<hr>
You impregnated your residents for a total of <<print $conc>> times!
<<if $conc lte 30>> <<video "con1">> While you performed your core task as Haven Administrator adaquately, you did little to really stand out from the rest. While its good that you focused on other aspects of your haven, remember the whole reason for the haven system is to knock up as many females as possible as many times as possible! Based on your performance, you will start with an extra $1,000 next playthrough. <<set $money_start += 1000>> <</if>> <<if $conc gte 31 and $conc lte 50>> <<video "con2">> Excellent work on the core task of being a Haven Administrator! By filling so many cunts with cum you allowed for no lack of swelling bellies on Haven grounds! For your performance you will start with an extra $2,000 next playthrough! <<set $money_start += 2000>> <</if>> <<if $conc gte 51>> <<video "con3">> Your sexual performance was nothing short of inspirational. Filled wombs and growing bellies left in your wake, your residents did gods work in revitalizing the human race! For your performance you will start with an extra $3,000 next playthrough! <<set $money_start += 3000>> <</if>>
<hr>
You earned a total of <<print $eco_total>> economy tech points!
<<if $eco_total lte 800>> <<video "eco1">> When it comes to the economy of your haven, it performs at the bare minimum. Though within acceptable regards, it is far from anything special. For your performance you will start with an extra 5 Economy tech points on your next playthrough! <<set $eco_start += 5>> <</if>> <<if $eco_total gte 801 and $eco_total lte 1200>> <<video "eco2">> The economic sector of your haven is a well oiled machine, operating at an optimal level. The employees of the economic sector like to thank you personally for their jobs from time to time. For your performance you will start with an extra 10 Economy tech points on your next playthrough! <<set $eco_start += 10>> <</if>> <<if $eco_total gte 1201>> <<video "eco3">> The economic sector of your haven is the epitome of efficency and progress. The residents of your haven are a force to be reckoned with when it comes to the regions finances. The employees of the sector are masters at their jobs, knowing full well that the satisfaction of the Haven Administrator is a key for success. For your performance you will start with an extra 20 Economy tech points on your next playthrough! <<set $eco_start += 20>> <</if>>
<hr>
You earned a total of <<print $cul_total>> culture tech points!
<<if $cul_total lte 800>> <<video "cul1">> Your Haven's cultural sector leaves much to be desired. Though within acceptable limits, the education and cultural systems of your haven are not many's first choice. For your performance you will start with an extra 5 Culture Tech points on your next playthrough! <<set $cul_start += 5>> <</if>> <<if $cul_total gte 801 and $cul_total lte 1200>> <<video "cul2">> The cultural sector of your haven has become the envy of the region. The students of your haven graduate prepared for the working world. One of the more exceptional programs of your school distric is the process of preparing student for servicing Haven Administrators. For your performance you will start with an extra 10 Culture Tech points on your next playthrough! <<set $cul_start += 10>> <</if>> <<if $cul_total gte 1201>> <<video "cul3">> The education of your sector is simply the best. Researchers and professors travel from all over to view how you mold students into perfect members of society. The key to success? The hands-on instruction regarding haven responsabilities. For your performance you will start with an extra 20 Culture Tech points on your next playthrough! <<set $cul_start += 20>> <</if>>
<hr>
You earned a total of <<print $rec_total>> recrecation tech points!
<<if $rec_total lte 800>> <<video "rec1">> Your Haven has the bare minimum when it comes to recreation and entertainment. A dive bar here, a poorly maintained park there. But if you really want to make a spash you're going to need to give a bit more love to the sector next time around. For your performance you will start with an extra 5 Recreation Tech Points next playthrough! <<set $rec_start += 5>> <</if>> <<if $rec_total gte 801 and $rec_total lte 1200>> <<video "rec2">> Your haven features an excellently active nightlife. Clean bars, clubs, and entertainment make sure residents are never left wanting. Added bonus is that all the fun leave residents ready for an impromptu breeding session if the administrator happens to drop by. For your performance you will start with an extra 10 Recreation Tech Points next playthrough! <<set $rec_start += 10>> <</if>> <<if $rec_total gte 1201>> <<video "rec3">> Your Haven features the best clubs, concerts, and entertainment around, drawing in visitors from the entire region. However what sets the haven truely apart is the huge respect shown to nature and natural wonders of the area. Vistors that witness the natrual beauty can't help but want to thank the administrator for giving them such a beautiful view. For your performance you will start with an extra 20 Recreation Tech Points next playthrough! <<set $rec_start += 20>> <</if>>
<hr>
You earned a total of <<print $sci_total>> science tech points!
<<if $sci_total lte 800>> <<video "sci1">> Your haven leaves much to be desired in the way of science. Like an inner-city school your residents are bad with numbers and leave much to be desired for the more analytical side of things. For your performance you will start with an extra 5 Science Tech Points on your next playthrough! <<set $sci_start += 5>> <</if>> <<if $sci_total gte 801 and $sci_total lte 1200>> <<video "sci2">> The Science sector of your haven has excelled far past expectations. Professionals from the local area band together to solve the major world problems. One of the more ambitious projects is androids able to bear children. Your scientists are optimistic, but to be quite honest it freaks you the fuck out. For your performance you will start with an extra 5 Science Tech Points on your next playthrough! <<set $sci_start += 10>> <</if>> <<if $sci_total gte 1201>> <<video "sci3">> The science sector of your haven is reknowned throughout the world for the scientic exploits of your residents. Scientists flood the haven with applications desperate to be a part of what is to be some of the greatests projects. A recent discovery making waves is a substance that increases the chance for multiple births, with the added aphrodisiac side effects. For your performance you will start with an extra 5 Science Tech Points on your next playthrough! <<set $sci_start += 20>> <</if>>
<hr>
So give your self a pat on the back, take a deep breath and then begin again with a brand new Haven!
[[New Game+|Understood]]
@@@@text-align:center;
''Haven Survival Guide Chapter 2: What the Heck Happened''
@@
Before we get into what your role as a Haven administrator is, we first have to explore the history of how Havens came to need to exist.
Starting at some point in the early 2020's, the earth was ravaged by an unforseen pandemic which spread across the world unchecked. Victims of the disease died within weeks of contraction, with no cure or treatment ever discovered. Scientists could never discover the means of which the disease was contracted. Over the course of only a year, every single human being on earth contracted and fell victim to the virus.
PICTURES OF GRAVES OR DISEASE OR SOME SHIT
Curiously enough, only males suffered the effects of the virus. Females, though having contracted the virus suffered no symptoms whatsoever, and after a short period of time their bodys were clear of any trace of the disease. Males however, were not so fortunate, suffering a 99% mortality rate across the entire world. How could a virus behave in such a way? Was it a superbug resulting from antibiotic overusage? A government secret project gone horribly wrong? Autism from vaccinations? To this day, nobody knows.
As the virus dissappated and the worlds population left with a severe lack of males, humanity faced another crisis. The traditional monogamous partner system of the old world could not sustain human populations anymore, as well as huge areas of the world were disorganized from the chaos.
For this reason, the Haven system was established. By reading this guide, you must be one of the few male survivors of the plague that ravaged the world. And now it is time for you to take on the role of a Haven Administrator.
[[Next Chapter|Intro3]]@@text-align:center;
''Haven Survival Guide Chapter 3: Welcome to Your Haven, It's Safe Here''
@@
After the world restabilized following the plague, areas still settled by humans were split into districts, now called Havens. Each Haven can be equated to a township of the old world, but is much more independant than the previous governmental systems. Each Haven is governed by a Haven Administrator, whose role is to oversee the Haven's day to day activities, screen new applicants for the Haven, and to manage current residents.
Every Haven is dependant on two resources; Funds and Tech Points.
Tech Points are the monitized values produced by your Haven. There are four variants of Tech Points: Culture, Science, Economics and Recreation. Your Haven itself is split into these four catagories, and Haven Administrators have the opportunity to upgrade each sector using both funds and Tech Points. By upgrading a sector of your haven, you in turn generate more tech points to be used for further upgrades and benifits. Use your Tech Points and Funds wisely.
However, the primary responsability of the Haven Administrator is to mate with the residents of his Haven, to ensure the human race is continued. For this reason, the Haven Administrator is always an adult male. For the sake of humanity, it is your responsability to mate with as many eligable females as possible, to produce the maximum amount of offspring. If the human population grows unsubstantial, then it may be the end of civilization as we know it.
No pressure
[[Next Chapter|Intro4]]@@text-align:center;
''Haven Survival Guide Chapter 4: Interviewing 101: The Casting Couch''
@@
In order for a Haven to operate, it needs residents. The population of your Haven is the lifeblood that makes all things work in your world.
The calandar of the Haven is split into the four seasons, referred to as turns. Each turn, you will be presented with a list of applicants; women whom have elected to pursue your haven as their new home. Each applicant will present a short bio, with demographic information, profession, interests. It will be up to you to decide if you accept their application for your Haven. Choose wisely, as you are only able to select a limited number of applicants per turn. As you upgrade your Haven Residence, you are able to accept a larger number.
After accepting an applicant, they will immediately travel to your residence on the Haven campus to meet with you. During this time you are to immediately mate with the applicant, being sure to ejaculate inside her vagina to ensure conception occurs. After a successful conception, the Haven Administrator is provided a monetary reward. The amount of this reward is determined on a individual basis, and is viewable on the individuals application and bio page.
Following copulation, the new Haven resident will move into her desired sector, Culture, Recreation, Science, or Economy and take on her perfessional role within her new home. Each turn she will produce tech points for the haven, which the administrator can use to upgrade the Haven's facilities. Be sure to read each application carefully, to determine which applicant will generate the type of tech points you desire, as the specific number of points generate is not visible prior.
Bear in mind however, the second and third turn after a successful conception, the resident will be on maternity leave and cease to generate tech points for the Haven. Following the birth, the resident will return to her role within the Haven. Every Haven is fitted with state of the art daycare and child centers, so no worries as your offspring will be well managed while your residents return to the workforce!
Most applicants will not apply for your Haven until after you have generated a sufficiant amount of Tech Points in their repective catagories. Generally speaking, residents who are more prestegious, generate more tech points and provide a higher reward will not apply for a Haven until it fits what they desire in a home. For example, a doctor may not apply until a large amount of science Tech Points have been generated, or a buisness executive may hold off on applying until enough economy tech points have been generated.
[[Next Chapter|Intro5]]@@text-align:center;
''Haven Survival Guide Chapter 5: Strange New Bedfellows''
@@
Its highly likely by this point you're thinking to yourself: "Mating? I'm just some gumpy asshole, how the fuck can I convince a woman to breed with me!"
Well it just so happens you're in luck. Not only do you have the whole 'almost last man on earth' thing going for you, but as a survivor of the virus that ravaged the world, your insides were changed forever. All male survivors of the virus are now exceptionally fertile and generate fairly intense pheremones, resulting in females growing aroused just by their presence. Try to think of it as mother nature's little reward for surviving the manpocolypse.
Additionally, after a successful conception a woman's body becomes attached her mate. From that point forward, regardless of politics, body type, or previous prefrences in a partner, the woman will be bound to the administrator emotionally. While some may call this mind control, we prefer to call is 'chemically induced love'. Your partner still holds free will, and will not follow any and all commands given by the administrator; such as instructing them to harm themselves or others. But it does mean their happiness is linked with your own, and they will be chemically driven to please you, whether that means working menial labor or to be jackhammered outisde their workplace.
As the Administrator, you have the ability to meet with any residents in their respective sectors. You have the ability to mate with them again, which when resulting with a conception will grant you their monetary reward a second time. You also have the option of sexual activity with your resident, and electing to ejaculate elsewhere than her vagina. Your increased attention to your resident will grant a bonus amount of tech points per turn in her respective field. Bear in mind however, that your body is now exceptionally fertile, and despite you busting a nut outside the areas god intended, she may in fact end up pregnant anyway. If the copulation results in pregnancy, you will recieve your monetary reward, but not the bonus tech points.
Remember, the second and third turn after conception a resident will go on materinity leave and be unavailable nor produce tech points. Keep the value of the individual in mind when selecting sexual partners already residing within your Haven, balancing the monetary reward for a conception against the loss of their tech point generation.
[[Next Chapter|Intro6]]@@text-align:center;
''Haven Survival Guide Chapter 6: What a Long Stick Sloppy Journey Its Been''
@@
You are now ready to begin your journey as a fresh new Haven Administrator. If you've paid attention to the chapters of this survival guide then you should do just fine in establishing a shining example of human innovation and survival!
Be aware however, that each Haven administrator is limited to a maximum of four years residency per Haven, which equates to 16 turns. Upon completion of these 16 turns, your tenure within the Haven will conclude, and you will be assigned to a brand new Haven to begin all over again. This forced move is to promote diversity within the human gene pool, as well as to prevent accidential incest from occuring.
Upon the culmination of your time at your Haven, you will be graded on your performance. The criteria of your review is based on the number of tech points you generated during your time as administrator, as well as the number of offspring you produced. The higher these criteria, the better the rating. The higher your rating, the more resources available to you for your next role as Haven administrator.
And with that, you are all set to be the best administrator you can be! Good luck, and have fun.
[[Start the game|Home]]@@text-align:center;
Available Applicants
<hr>
<<if $abella lte 1 and $rec_total gte 275>>[[Abella Danger]] $5,500<</if>> *~*~* <<if $adria lte 1 and $cul_total gte 500>>[[Adria Rae]] $6,400<</if>>
<<if $alex lte 1 and $sci_total gte 125>>[[Alex Tanner]] $4,600<</if>> *~*~* <<if $alina lte 1 and $cul_total gte 125>>[[Alina Li]] $4,300<</if>>
<<if $allie lte 1 and $sci_total gte 275>>[[Allie James]] $5,500<</if>> *~*~* <<if $ana lte 1 and $cul_total gte 275>>[[Ana Foxxx]] $5,400<</if>>
<<if $ariana lte 1 and $rec_total gte 125>>[[Ariana Marie]] $4,400<</if>> *~*~* <<if $asa lte 1 and $sci_total gte 500>>[[Asa Akira]] $6,200<</if>>
<<if $ashley lte 1 and $sci_total gte 25>>[[Ashley Adams]] $2,700<</if>> *~*~* <<if $august lte 1 and $eco_total gte 25>>[[August Ames]] $2,500 <</if>>
<<if $brandi lte 1 and $eco_total gte 275>>[[Brandi Love]] $5,900<</if>> *~*~* <<if $chloe lte 1>>[[Chloe Amour]] $1,300<</if>>
<<if $dakota lte 1>>[[Dakota Skye]] $1,800<</if>> *~*~* <<if $dani lte 1 and $eco_total gte 25>>[[Dani Jensen]] $2,600<</if>>
<<if $dillion lte 1 and $eco_total gte 125>>[[Dillion Harper]] $4,000<</if>> *~*~* <<if $dolly lte 1 and $cul_total gte 275>>[[Dolly Little]] $5,300<</if>>
<<if $elsa lte 1 and $rec_total gte 275>>[[Elsa Jean]] $5,300<</if>> *~*~* <<if $esperanza lte 1 and $rec_total gte 500>>[[Esperanza Gomez]] $6,900<</if>>
<<if $faye lte 1 and $sci_total gte 25>>[[Faye Reagan]] $3,200<</if>> *~*~* <<if $jasmine lte 1 and $rec_total gte 25>>[[Jasmine Webb]] $3,300<</if>>
<<if $juelz lte 1 and $eco_total gte 275>>[[Juelz Ventura]] $5,700<</if>> *~*~* <<if $kharlie lte 1>>[[Kharlie Stone]] $1,900<</if>>
<<if $kianna lte 1>>[[Kianna Dior]] $1,200<</if>> *~*~* <<if $kimberly lte 1 and $sci_total gte 125>>[[Kimberly Costa]] $4,000<</if>>
<<if $kimmy lte 1 and $cul_total gte 25>>[[Kimmy Granger]] $2,800<</if>> *~*~* <<if $lisa lte 1 and $eco_total gte 500>>[[Lisa Ann]] $6,400<</if>>
<<if $marie lte 1 and $sci_total gte 275>>[[Marie McCray]] $5,600<</if>> *~*~* <<if $maya lte 1 and $cul_total gte 25>>[[Maya Bijou]] $3,000<</if>>
<<if $mckenzee lte 1>>[[McKenzee Miles]] $1,100<</if>> *~*~* <<if $mercedes lte 1 and $eco_total gte 500>>[[Mercedes Carerra]] $6,100<</if>>
<<if $mia lte 1 and $rec_total gte 125>>[[Mia Malkova]] $4,400<</if>> *~*~* <<if $misty lte 1 and $cul_total gte 125>>[[Misty Stone]] $4,100<</if>>
<<if $nicole lte 1 and $cul_total gte 500>>[[Nicole Aniston]] $6,600<</if>> *~*~* <<if $priya lte 1 and $eco_total gte 125>>[[Priya Rai]] $4,400<</if>>
<<if $raylin lte 1 and $rec_total gte 25>>[[Raylin Ann]] $3,500<</if>> *~*~* <<if $remy lte 1>>[[Remy Lacroix]] $1,700<</if>>
<<if $riley lte 1 and $sci_total gte 500>>[[Riley Reid]] $6,200<</if>> *~*~* <<if $veronica lte 1 and $rec_total gte 500>>[[Veronica Rodriguez]] $6,100<</if>>
<hr>
<<back "Return">>
@@@@text-align:center;
[img[images/abella.jpg]]
Profession: Event Planner
Interests: Candle-making, Fantasy novels
About Me: As an Event Planer, Abella has become an expert at making sure other people are having a great time, from weddings to graduations she knows how to set the mood and make sure the day goes exactly as its supposed to.
Stats <hr>
Reward: $5,500
Economy:<<if $eco_level eq 1>> ??? <</if>> <<if $eco_level eq 2>> Good <</if>> <<if $eco_level eq 3>> 5 points per turn <</if>>
Recreation: <<if $rec_level eq 1>> ??? <</if>> <<if $rec_level eq 2>> Good <</if>> <<if $rec_level eq 3>> 6 points per turn <</if>>
Science: <<if $sci_level eq 1>> ??? <</if>> <<if $sci_level eq 2>> Fair <</if>> <<if $sci_level eq 3>> 3 points per turn <</if>>
Culture: <<if $cul_level eq 1>> ??? <</if>> <<if $cul_level eq 2>> Fair <</if>> <<if $cul_level eq 3>> 4 points per turn <</if>>
Status: <<if $abella eq 1>> Applicant <</if>> <<if $abella eq 2>> Available <</if>> <<if $abella eq 3>> Fertilized <</if>> <<if $abella eq 4>> First Trimester <</if>> <<if $abella eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $abella eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $abellaa eq 3>> [img[images/fert.jpg]] <</if>> <<if $abella eq 4>> [img[images/w1.jpg]] <</if>> <<if $abella eq 5>> [img[images/w2.jpg]] <</if>> <<if $abella eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $abella eq 1>>[[Accept Application and Breed Abella|Abella Breed][$apps -= 1]] <</if>> <<if $abella eq 2 and $abellasex eq 1>> [[Breed Abella|Abella Breed]] <</if>>
<<if $abella gte 2 and $abella lte 4 and $abellasex eq 1>> [[Have casual sex with Abella|Abella Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
<<video "abellacream1">>
<<video "abellacream2">>
<<video "abellacream3">>
<<video "abellacream4">>
[[Impregnate Abella|Abella Breed End]]
@@@@text-align:center;
<<video "abellanorm1">>
<<video "abellanorm2">>
<<video "abellanorm3">>
<<video "abellanorm4">>
[[Cum|Abella Casual End][$abellasex to 0]]
@@
<<set $preg to random(1, 10)>>
@@text-align:center;
<<video "abellacream5">>
Congradulations! Abella is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Abella is $5,500, which has been deposited in your account.
For now however, Abella returns to work within the Recreation sector of the Haven.
<<if $abellafirst eq 0>> Abella will generate the following Tech Points per Turn: <hr>
Science: 3 <<set $sci_turn += 3>>
Economics: 5 <<set $eco_turn += 5>>
Culture: 4 <<set $cul_turn += 4>>
Recreation: 6 <<set $rec_turn += 6>> <<set $abellafirst to 1>>
<</if>>
[img[images/fert.jpg]]
[[Got it|Recreation Sector]]
@@
<<set $money += 5500>>
<<set $abella to 3>>
<<set $abellasex to 0>>
<<set $conc += 1>>@@text-align:center;
<<video "abellanorm5">>
<<if $preg lte 2 and $abella eq 2>> SOME IMAGE OF A FERTILIZED EGG OR SOMET SHIT
Oops, it seems as though despite you not releasing inside Abella, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of $5,500. <<set $abella to 3>> <<set $conc += 1>> <<set $money += 5500>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $abella eq 2>> Abella appreciates your extra attention and affection, causing your haven to produce a bonus 3 Recreation Tech Points per turn! <<set $rec_turn += 3>> <</if>> <<if $abella neq 2>> Abella appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Done|Recreation Sector]]
@@@@text-align:center;
[img[images/abella.jpg]]
<<if $abella eq 5>> Abella has now begun her maternity leave.
Tech Points Per Turn Lost: <hr>
Science: 3 <<set $sci_turn -= 3>>
Economics: 5 <<set $eco_turn -= 5>>
Culture: 4 <<set $cul_turn -= 4>>
Recreation: 6 <<set $rec_turn -= 6>>
[img[images/w2.jpg]]<</if>>
<<if $abella eq 7>> Abella has successfully given birth! Congradulations! Abella now returns to the Haven Workforce and generates the following Tech Points: <hr>
Science: 3 <<set $sci_turn += 3>>
Economics: 5 <<set $eco_turn += 5>>
Culture: 4 <<set $cul_turn += 4>>
Recreation: 6 <<set $rec_turn += 6>>
[img[images/mat.jpg]]<</if>>
<<if $abella neq 5 and $abella neq 7>> <<goto New_Turn>> <</if>>
[[Got it|New_Turn]]
@@
@@text-align:center;
A new turn begins
[[Got it|Home]]
@@
<<if $veronica eq 7>> <<set $veronica to 2>> <</if>>
<<set $veronicasex to 1>>
<<if $riley eq 7>> <<set $riley to 2>> <</if>>
<<set $rileysex to 1>>
<<if $remy eq 7>> <<set $remy to 2>> <</if>>
<<set $remysex to 1>>
<<if $raylin eq 7>> <<set $raylin to 2>> <</if>>
<<set $raylinsex to 1>>
<<if $priya eq 7>> <<set $priya to 2>> <</if>>
<<set $priyasex to 1>>
<<if $nicole eq 7>> <<set $nicole to 2>> <</if>>
<<set $nicolesex to 1>>
<<if $misty eq 7>> <<set $misty to 2>> <</if>>
<<set $mistysex to 1>>
<<if $mia eq 7>> <<set $mia to 2>> <</if>>
<<set $miasex to 1>>
<<if $mercedes eq 7>> <<set $mercedes to 2>> <</if>>
<<set $mercedessex to 1>>
<<if $mckenzee eq 7>> <<set $mckenzee to 2>> <</if>>
<<set $mckenzeesex to 1>>
<<if $maya eq 7>> <<set $maya to 2>> <</if>>
<<set $mayasex to 1>>
<<if $marie eq 7>> <<set $marie to 2>> <</if>>
<<set $mariesex to 1>>
<<if $lisa eq 7>> <<set $lisa to 2>> <</if>>
<<set $lisasex to 1>>
<<if $kimmy eq 7>> <<set $kimmy to 2>> <</if>>
<<set $kimmysex to 1>>
<<if $kimberly eq 7>> <<set $kimberly to 2>> <</if>>
<<set $kimberlysex to 1>>
<<if $kianna eq 7>> <<set $kianna to 2>> <</if>>
<<set $kiannasex to 1>>
<<if $kharlie eq 7>> <<set $kharlie to 2>> <</if>>
<<set $kharliesex to 1>>
<<if $juelz eq 7>> <<set $juelz to 2>> <</if>>
<<set $juelzsex to 1>>
<<if $jasmine eq 7>> <<set $jasmine to 2>> <</if>>
<<set $jasminesex to 1>>
<<if $faye eq 7>> <<set $faye to 2>> <</if>>
<<set $fayesex to 1>>
<<if $esperanza eq 7>> <<set $esperanza to 2>> <</if>>
<<set $esperanzasex to 1>>
<<if $elsa eq 7>> <<set $elsa to 2>> <</if>>
<<set $elsasex to 1>>
<<if $dolly eq 7>> <<set $dolly to 2>> <</if>>
<<set $dollysex to 1>>
<<if $dillion eq 7>> <<set $dillion to 2>> <</if>>
<<set $dillionsex to 1>>
<<if $dani eq 7>> <<set $dani to 2>> <</if>>
<<set $danisex to 1>>
<<if $dakota eq 7>> <<set $dakota to 2>> <</if>>
<<set $dakotasex to 1>>
<<if $chloe eq 7>> <<set $chloe to 2>> <</if>>
<<set $chloesex to 1>>
<<if $abella eq 7>> <<set $abella to 2>> <</if>>
<<set $abellasex to 1>>
<<if $adria eq 7>> <<set $adria to 2>> <</if>>
<<set $adriasex to 1>>
<<if $alex eq 7>> <<set $alex to 2>> <</if>>
<<set $alexsex to 1>>
<<if $alina eq 7>> <<set $alina to 2>> <</if>>
<<set $alinasex to 1>>
<<if $allie eq 7>> <<set $allie to 2>> <</if>>
<<set $alliesex to 1>>
<<if $ana eq 7>> <<set $ana to 2>> <</if>>
<<set $anasex to 1>>
<<if $ariana eq 7>> <<set $ariana to 2>> <</if>>
<<set $arianasex to 1>>
<<if $asa eq 7>> <<set $asa to 2>> <</if>>
<<set $asasex to 1>>
<<if $ashley eq 7>> <<set $ashley to 2>> <</if>>
<<set $ashleysex to 1>>
<<if $august eq 7>> <<set $august to 2>> <</if>>
<<set $augustsex to 1>>
<<if $brandi eq 7>> <<set $brandi to 2>> <</if>>
<<set $brandisex to 1>>
@@text-align:center;
[img[images/adria.jpg]]
Profession: Artist
Interests: Abstract thinking, Pretentiousness
About Me: Adria spends her time studying the works of artists you've probably never heard of, creating works you likely don't understand, and selling her works for prices you can't imagine are real.
Stats <hr>
Reward: $6,400
Economy:<<if $eco_level eq 1>> ??? <</if>> <<if $eco_level eq 2>> Fair <</if>> <<if $eco_level eq 3>> 4 points per turn <</if>>
Recreation: <<if $rec_level eq 1>> ??? <</if>> <<if $rec_level eq 2>> Good <</if>> <<if $rec_level eq 3>> 5 points per turn <</if>>
Science: <<if $sci_level eq 1>> ??? <</if>> <<if $sci_level eq 2>> Good <</if>> <<if $sci_level eq 3>> 6 points per turn <</if>>
Culture: <<if $cul_level eq 1>> ??? <</if>> <<if $cul_level eq 2>> Excellent <</if>> <<if $cul_level eq 3>> 7 points per turn <</if>>
Status: <<if $adria eq 1>> Applicant <</if>> <<if $adria eq 2>> Available <</if>> <<if $adria eq 3>> Fertilized <</if>> <<if $adria eq 4>> First Trimester <</if>> <<if $adria eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $adria eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $adriaa eq 3>> [img[images/fert.jpg]] <</if>> <<if $adria eq 4>> [img[images/w1.jpg]] <</if>> <<if $adria eq 5>> [img[images/w2.jpg]] <</if>> <<if $adria eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $adria eq 1>>[[Accept Application and Breed Adria|adria Breed][$apps -= 1]] <</if>> <<if $adria eq 2 and $adriasex eq 1>> [[Breed Adria|adria Breed]] <</if>>
<<if $adria gte 2 and $adria lte 4 and $adriasex eq 1>> [[Have casual sex with Adria|adria Casual]] <</if>>
<<back "Return">>
@@
@@text-align:center;
<<video "adriacream1">>
<<video "adriacream2">>
<<video "adriacream3">>
<<video "adriacream4">>
[[Impregnate Adria|adria Breed End]]
@@
@@text-align:center;
<<video "adrianorm1">>
<<video "adrianorm2">>
<<video "adrianorm3">>
<<video "adrianorm4">>
[[Cum|adria Casual End][$adriasex to 0]]
@@
<<set $preg to random(1, 10)>>
@@text-align:center;
<<video "adriacream5">>
Congradulations! Adria is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Adria is $6,400, which has been deposited in your account.
For now however, adria returns to work within the Culture sector of the Haven.
<<if $adriafirst eq 0>> adria will generate the following Tech Points per Turn: <hr>
Science: 6 <<set $sci_turn += 6>>
Economics: 4 <<set $eco_turn += 4>>
Culture: 7 <<set $cul_turn += 7>>
Recreation: 5 <<set $rec_turn += 5>> <<set $adriafirst to 5>>
<</if>>
[img[images/fert.jpg]]
[[Got it|Cultural Sector]]
@@
<<set $money += 6400>>
<<set $adria to 3>>
<<set $adriasex to 0>>
<<set $conc += 1>>
@@text-align:center;
[img[images/adria.jpg]]
<<if $adria eq 5>> Adria has now begun her maternity leave.
Tech Points Per Turn Lost: <hr>
Science: 6 <<set $sci_turn -= 6>>
Economics: 4 <<set $eco_turn -= 4>>
Culture: 7 <<set $cul_turn -= 7>>
Recreation: 5 <<set $rec_turn -= 5>>
[img[images/w2.jpg]]<</if>>
<<if $adria eq 7>> Adria has successfully given birth! Congradulations! adria now returns to the Haven Workforce and generates the following Tech Points: <hr>
Science: 6 <<set $sci_turn += 6>>
Economics: 4 <<set $eco_turn += 4>>
Culture: 7 <<set $cul_turn += 7>>
Recreation: 5 <<set $rec_turn += 5>>
[img[images/mat.jpg]]<</if>>
<<if $adria neq 5 and $adria neq 7>> <<goto Abella_Check>> <</if>>
[[Got it|Abella_Check]]
@@@@text-align:center;
<<video "adrianorm5">>
<<if $preg lte 2 and $adria eq 2>> SOME IMAGE OF A FERTILIZED EGG OR SOMET SHIT
Oops, it seems as though despite you not releasing inside Adria, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of $6,400. <<set $adria to 3>> <<set $conc += 1>> <<set $money += 6400>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $adria eq 2>> Adria appreciates your extra attention and affection, causing your haven to produce a bonus 4 Culture Tech Points per turn! <<set $cul_turn += 4>> <</if>> <<if $adria neq 2>> Adria appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Done|Cultural Sector]]
@@
@@text-align:center;
[img[images/alex.jpg]]
Profession: Pharmacy Technician
Interests: Ancient Roman Mythology, Wildlife Documentaries
About Me: While Alex spends her day in a lab coat, mixing medicines together in a lab coat at the supermarket, She very much so looks forwards to getting home and digging her nose into the latest historical fiction novel.
Stats <hr>
Reward: $4,600
Economy:<<if $eco_level eq 1>> ??? <</if>> <<if $eco_level eq 2>> Fair <</if>> <<if $eco_level eq 3>> 3 points per turn <</if>>
Recreation: <<if $rec_level eq 1>> ??? <</if>> <<if $rec_level eq 2>> Poor <</if>> <<if $rec_level eq 3>> 2 points per turn <</if>>
Science: <<if $sci_level eq 1>> ??? <</if>> <<if $sci_level eq 2>> Good <</if>> <<if $sci_level eq 3>> 5 points per turn <</if>>
Culture: <<if $cul_level eq 1>> ??? <</if>> <<if $cul_level eq 2>> Fair <</if>> <<if $cul_level eq 3>> 4 points per turn <</if>>
Status: <<if $alex eq 1>> Applicant <</if>> <<if $alex eq 2>> Available <</if>> <<if $alex eq 3>> Fertilized <</if>> <<if $alex eq 4>> First Trimester <</if>> <<if $alex eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $alex eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $alexa eq 3>> [img[images/fert.jpg]] <</if>> <<if $alex eq 4>> [img[images/w1.jpg]] <</if>> <<if $alex eq 5>> [img[images/w2.jpg]] <</if>> <<if $alex eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $alex eq 1>>[[Accept Application and Breed Alex|alex Breed][$apps -= 1]] <</if>> <<if $alex eq 2 and $alexsex eq 1>> [[Breed Alex|alex Breed]] <</if>>
<<if $alex gte 2 and $alex lte 4 and $alexsex eq 1>> [[Have casual sex with Alex|alex Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
<<video "alexcream1">>
<<video "alexcream2">>
<<video "alexcream3">>
<<video "alexcream4">>
[[Impregnate Alex|alex Breed End]]
@@@@text-align:center;
<<video "alexnorm1">>
<<video "alexnorm2">>
<<video "alexnorm3">>
<<video "alexnorm4">>
[[Cum|alex Casual End][$alexsex to 0]]
@@
<<set $preg to random(1, 10)>>
@@text-align:center;
<<video "alexcream5">>
Congradulations! Alex is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Alex is $4,600, which has been deposited in your account.
For now however, Alex returns to work within the Science sector of the Haven.
<<if $alexfirst eq 0>> Alex will generate the following Tech Points per Turn: <hr>
Science: 5 <<set $sci_turn += 5>>
Economics: 3 <<set $eco_turn += 3>>
Culture: 4 <<set $cul_turn += 4>>
Recreation: 2 <<set $rec_turn += 2>> <<set $alexfirst to 2>>
<</if>>
[img[images/fert.jpg]]
[[Got it|Science Sector]]
@@
<<set $money += 4600>>
<<set $alex to 3>>
<<set $alexsex to 0>>
<<set $conc += 1>>@@text-align:center;
[img[images/alex.jpg]]
<<if $alex eq 5>> Alex has now begun her maternity leave.
Tech Points Per Turn Lost: <hr>
Science: 5 <<set $sci_turn -= 5>>
Economics: 3 <<set $eco_turn -= 3>>
Culture: 4 <<set $cul_turn -= 4>>
Recreation: 2 <<set $rec_turn -= 2>>
[img[images/w2.jpg]]<</if>>
<<if $alex eq 7>> Alex has successfully given birth! Congradulations! Alex now returns to the Haven Workforce and generates the following Tech Points: <hr>
Science: 5 <<set $sci_turn += 5>>
Economics: 3 <<set $eco_turn += 3>>
Culture: 4 <<set $cul_turn += 4>>
Recreation: 2 <<set $rec_turn += 2>>
[img[images/mat.jpg]]<</if>>
<<if $alex neq 5 and $alex neq 7>> <<goto Adria_Check>> <</if>>
[[Got it|Adria_Check]]
@@
@@text-align:center;
<<video "alexnorm5">>
<<if $preg lte 2 and $alex eq 2>> SOME IMAGE OF A FERTILIZED EGG OR SOMET SHIT
Oops, it seems as though despite you not releasing inside Alex, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of $4,600. <<set $alex to 3>> <<set $conc += 1>> <<set $money += 4600>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $alex eq 2>> Alex appreciates your extra attention and affection, causing your haven to produce a bonus 2 Science Tech Points per turn! <<set $sci_turn += 2>> <</if>> <<if $alex neq 2>> Alex appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Done|Science Sector]]
@@@@text-align:center;
[img[images/alina.jpg]]
Profession: Translator
Interests: Baking, cooking, travelling
About Me: Alina spends her days painstakingly translating legal and official documents from Mandarin to English. A hard worker, Alina hopes her time in this new Haven will give her a chance to experience something other than work.
Stats <hr>
Reward: $4,300
Economy:<<if $eco_level eq 1>> ??? <</if>> <<if $eco_level eq 2>> Poor <</if>> <<if $eco_level eq 3>> 2 points per turn <</if>>
Recreation: <<if $rec_level eq 1>> ??? <</if>> <<if $rec_level eq 2>> Fair <</if>> <<if $rec_level eq 3>> 3 points per turn <</if>>
Science: <<if $sci_level eq 1>> ??? <</if>> <<if $sci_level eq 2>> Fair <</if>> <<if $sci_level eq 3>> 4 points per turn <</if>>
Culture: <<if $cul_level eq 1>> ??? <</if>> <<if $cul_level eq 2>> Good <</if>> <<if $cul_level eq 3>> 5 points per turn <</if>>
Status: <<if $alina eq 1>> Applicant <</if>> <<if $alina eq 2>> Available <</if>> <<if $alina eq 3>> Fertilized <</if>> <<if $alina eq 4>> First Trimester <</if>> <<if $alina eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $alina eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $alinaa eq 3>> [img[images/fert.jpg]] <</if>> <<if $alina eq 4>> [img[images/w1.jpg]] <</if>> <<if $alina eq 5>> [img[images/w2.jpg]] <</if>> <<if $alina eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $alina eq 1>>[[Accept Application and Breed Alina|alina Breed][$apps -= 1]] <</if>> <<if $alina eq 2 and $alinasex eq 1>> [[Breed Alina|alina Breed]] <</if>>
<<if $alina gte 2 and $alina lte 4 and $alinasex eq 1>> [[Have casual sex with Alina|alina Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
<<video "alinacream1">>
<<video "alinacream2">>
<<video "alinacream3">>
<<video "alinacream4">>
[[Impregnate Alina|alina Breed End]]
@@@@text-align:center;
<<video "alinanorm1">>
<<video "alinanorm2">>
<<video "alinanorm3">>
<<video "alinanorm4">>
[[Cum|alina Casual End][$alinasex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "alinacream5">>
Congradulations! Alina is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Alina is $4,300, which has been deposited in your account.
For now however, Alina returns to work within the Culture sector of the Haven.
<<if $alinafirst eq 0>> Alina will generate the following Tech Points per Turn: <hr>
Science: 4 <<set $sci_turn += 4>>
Economics: 2 <<set $eco_turn += 2>>
Culture: 5 <<set $cul_turn += 5>>
Recreation: 3 <<set $rec_turn += 3>> <<set $alinafirst to 3>>
<</if>>
[img[images/fert.jpg]]
[[Got it|Cultural Sector]]
@@
<<set $money += 4300>>
<<set $alina to 3>>
<<set $alinasex to 0>>
<<set $conc += 1>>@@text-align:center;
[img[images/alina.jpg]]
<<if $alina eq 5>> Alina has now begun her maternity leave.
Tech Points Per Turn Lost: <hr>
Science: 4 <<set $sci_turn -= 4>>
Economics: 2 <<set $eco_turn -= 2>>
Culture: 5 <<set $cul_turn -= 5>>
Recreation: 3 <<set $rec_turn -= 3>>
[img[images/w2.jpg]]<</if>>
<<if $alina eq 7>> Alina has successfully given birth! Congradulations! Alina now returns to the Haven Workforce and generates the following Tech Points: <hr>
Science: 4 <<set $sci_turn += 4>>
Economics: 2 <<set $eco_turn += 2>>
Culture: 5 <<set $cul_turn += 5>>
Recreation: 3 <<set $rec_turn += 3>>
[img[images/mat.jpg]]<</if>>
<<if $alina neq 5 and $alina neq 7>> <<goto Alex_Check>> <</if>>
[[Got it|Alex_Check]]
@@@@text-align:center;
<<video "alinanorm5">>
<<if $preg lte 2 and $alina eq 2>> SOME IMAGE OF A FERTILIZED EGG OR SOMET SHIT
Oops, it seems as though despite you not releasing inside Alina, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of $4,300. <<set $alina to 3>> <<set $conc += 1>> <<set $money += 4300>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $alina eq 2>> Alina appreciates your extra attention and affection, causing your haven to produce a bonus 2 Culture Tech Points per turn! <<set $cul_turn += 2>> <</if>> <<if $alina neq 2>> Alina appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Done|Cultural Sector]]
@@@@text-align:center;
<<video "alliecream1">>
<<video "alliecream2">>
<<video "alliecream3">>
<<video "alliecream4">>
[[Impregnate Allie|allie Breed End]]
@@@@text-align:center;
<<video "allienorm1">>
<<video "allienorm2">>
<<video "allienorm3">>
<<video "allienorm4">>
[[Cum|allie Casual End][$alliesex to 0]]
@@
<<set $preg to random(1, 10)>>
@@text-align:center;
<<video "alliecream5">>
Congradulations! Allie is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Allie is $5,500, which has been deposited in your account.
For now however, Allie returns to work within the Science sector of the Haven.
<<if $alliefirst eq 0>> Allie will generate the following Tech Points per Turn: <hr>
Science: 6 <<set $sci_turn += 6>>
Economics: 4 <<set $eco_turn += 4>>
Culture: 5 <<set $cul_turn += 5>>
Recreation: 3 <<set $rec_turn += 3>> <<set $alliefirst to 3>>
<</if>>
[img[images/fert.jpg]]
[[Got it|Science Sector]]
@@
<<set $money += 5500>>
<<set $allie to 3>>
<<set $alliesex to 0>>
<<set $conc += 1>>@@text-align:center;
[img[images/allie.jpg]]
<<if $allie eq 5>> Allie has now begun her maternity leave.
Tech Points Per Turn Lost: <hr>
Science: 6 <<set $sci_turn -= 6>>
Economics: 4 <<set $eco_turn -= 4>>
Culture: 5 <<set $cul_turn -= 5>>
Recreation: 3 <<set $rec_turn -= 3>>
[img[images/w2.jpg]]<</if>>
<<if $allie eq 7>> Allie has successfully given birth! Congradulations! Allie now returns to the Haven Workforce and generates the following Tech Points: <hr>
Science: 6 <<set $sci_turn += 6>>
Economics: 4 <<set $eco_turn += 4>>
Culture: 5 <<set $cul_turn += 5>>
Recreation: 3 <<set $rec_turn += 3>>
[img[images/mat.jpg]]<</if>>
<<if $allie neq 5 and $allie neq 7>> <<goto Alina_Check>> <</if>>
[[Got it|Alina_Check]]
@@@@text-align:center;
<<video "allienorm5">>
<<if $preg lte 2 and $allie eq 2>> SOME IMAGE OF A FERTILIZED EGG OR SOMET SHIT
Oops, it seems as though despite you not releasing inside Allie, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of $5,500. <<set $allie to 3>> <<set $conc += 1>> <<set $money += 5500>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $allie eq 2>> Allie appreciates your extra attention and affection, causing your haven to produce a bonus 3 Science Tech Points per turn! <<set $sci_turn += 3>> <</if>> <<if $allie neq 2>> Allie appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Done|Science Sector]]
@@@@text-align:center;
[img[images/ana.jpg]]
Profession: Personal Trainer
Interests: Exersizing, Empowering others.
About Me: Ana is in the prime of her career, changing her clients lives from the weight room to the kitchen, Ana is the best when it comes to wellness.
Stats <hr>
Reward: $5,400
Economy:<<if $eco_level eq 1>> ??? <</if>> <<if $eco_level eq 2>> Fair <</if>> <<if $eco_level eq 3>> 3 points per turn <</if>>
Recreation: <<if $rec_level eq 1>> ??? <</if>> <<if $rec_level eq 2>> Fair <</if>> <<if $rec_level eq 3>> 4 points per turn <</if>>
Science: <<if $sci_level eq 1>> ??? <</if>> <<if $sci_level eq 2>> Good <</if>> <<if $sci_level eq 3>> 5 points per turn <</if>>
Culture: <<if $cul_level eq 1>> ??? <</if>> <<if $cul_level eq 2>> Good <</if>> <<if $cul_level eq 3>> 6 points per turn <</if>>
Status: <<if $ana eq 1>> Applicant <</if>> <<if $ana eq 2>> Available <</if>> <<if $ana eq 3>> Fertilized <</if>> <<if $ana eq 4>> First Trimester <</if>> <<if $ana eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $ana eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $ana eq 3>> [img[images/fert.jpg]] <</if>> <<if $ana eq 4>> [img[images/b1.jpg]] <</if>> <<if $ana eq 5>> [img[images/b2.jpg]] <</if>> <<if $ana eq 6>> [img[images/b3.jpg]] <</if>>
<hr>
<<if $ana eq 1>>[[Accept Application and Breed Ana|ana Breed][$apps -= 1]] <</if>> <<if $ana eq 2 and $anasex eq 1>> [[Breed Ana|ana Breed]] <</if>>
<<if $ana gte 2 and $ana lte 4 and $anasex eq 1>> [[Have casual sex with Ana|ana Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
<<video "anacream1">>
<<video "anacream2">>
<<video "anacream3">>
<<video "anacream4">>
[[Impregnate Ana|ana Breed End]]
@@@@text-align:center;
<<video "ananorm1">>
<<video "ananorm2">>
<<video "ananorm3">>
<<video "ananorm4">>
[[Cum|ana Casual End][$anasex to 0]]
@@
<<set $preg to random(1, 10)>>
@@text-align:center;
<<video "anacream5">>
Congradulations! Ana is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Ana is $5,400, which has been deposited in your account.
For now however, Ana returns to work within the Culture sector of the Haven.
<<if $anafirst eq 0>> Ana will generate the following Tech Points per Turn: <hr>
Science: 5 <<set $sci_turn += 5>>
Economics: 3 <<set $eco_turn += 3>>
Culture: 6 <<set $cul_turn += 6>>
Recreation: 4 <<set $rec_turn += 4>> <<set $anafirst to 4>>
<</if>>
[img[images/fert.jpg]]
[[Got it|Cultural Sector]]
@@
<<set $money += 5400>>
<<set $ana to 3>>
<<set $anasex to 0>>
<<set $conc += 1>>
@@text-align:center;
[img[images/ana.jpg]]
<<if $ana eq 5>> Ana has now begun her maternity leave.
Tech Points Per Turn Lost: <hr>
Science: 5 <<set $sci_turn -= 5>>
Economics: 3 <<set $eco_turn -= 3>>
Culture: 6 <<set $cul_turn -= 6>>
Recreation: 4 <<set $rec_turn -= 4>>
[img[images/b2.jpg]]<</if>>
<<if $ana eq 7>> Ana has successfully given birth! Congradulations! Ana now returns to the Haven Workforce and generates the following Tech Points: <hr>
Science: 5 <<set $sci_turn += 5>>
Economics: 3 <<set $eco_turn += 3>>
Culture: 6 <<set $cul_turn += 6>>
Recreation: 4 <<set $rec_turn += 4>>
[img[images/mat.jpg]]<</if>>
<<if $ana neq 5 and $ana neq 7>> <<goto Allie_Check>> <</if>>
[[Got it|Allie_Check]]
@@
@@text-align:center;
<<video "ananorm5">>
<<if $preg lte 2 and $ana eq 2>>
Oops, it seems as though despite you not releasing inside Ana, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of $5,400. <<set $ana to 3>> <<set $conc += 1>> <<set $money += 5400>>
[img[images/ub.jpg]] <</if>>
<<if $preg gte 3 and $ana eq 2>> Ana appreciates your extra attention and affection, causing your haven to produce a bonus 3 Culture Tech Points per turn! <<set $cul_turn += 3>> <</if>> <<if $ana neq 2>> Ana appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Done|Cultural Sector]]
@@@@text-align:center;
[img[images/ariana.jpg]]
Profession: Cosplayer
Interests: Streaming, Nerd shit
About Me: Ariana enjoys everything that could be considered nerd culture. Cosplaying, roleplaying, comic book conventions, you name it. While the hot geek girl role isn't as lucrative as it was before all the men died, Ariana hopes your haven will provide a home for her needs.
Stats <hr>
Reward: $4,400
Economy:<<if $eco_level eq 1>> ??? <</if>> <<if $eco_level eq 2>> Fair <</if>> <<if $eco_level eq 3>> 4 points per turn <</if>>
Recreation: <<if $rec_level eq 1>> ??? <</if>> <<if $rec_level eq 2>> Good <</if>> <<if $rec_level eq 3>> 5 points per turn <</if>>
Science: <<if $sci_level eq 1>> ??? <</if>> <<if $sci_level eq 2>> Poor <</if>> <<if $sci_level eq 3>> 2 points per turn <</if>>
Culture: <<if $cul_level eq 1>> ??? <</if>> <<if $cul_level eq 2>> Fair <</if>> <<if $cul_level eq 3>> 3 points per turn <</if>>
Status: <<if $ariana eq 1>> Applicant <</if>> <<if $ariana eq 2>> Available <</if>> <<if $ariana eq 3>> Fertilized <</if>> <<if $ariana eq 4>> First Trimester <</if>> <<if $ariana eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $ariana eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $ariana eq 3>> [img[images/fert.jpg]] <</if>> <<if $ariana eq 4>> [img[images/w1.jpg]] <</if>> <<if $ariana eq 5>> [img[images/w2.jpg]] <</if>> <<if $ariana eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $ariana eq 1>>[[Accept Application and Breed Ariana|ariana Breed][$apps -= 1]] <</if>> <<if $ariana eq 2 and $arianasex eq 1>> [[Breed Ariana|ariana Breed]] <</if>>
<<if $ariana gte 2 and $ariana lte 4 and $arianasex eq 1>> [[Have casual sex with Ariana|ariana Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
<<video "arianacream1">>
<<video "arianacream2">>
<<video "arianacream3">>
<<video "arianacream4">>
[[Impregnate Ariana|ariana Breed End]]
@@
@@text-align:center;
<<video "ariananorm1">>
<<video "ariananorm2">>
<<video "ariananorm3">>
<<video "ariananorm4">>
[[Cum|ariana Casual End][$arianasex to 0]]
@@
<<set $preg to random(1, 10)>>
@@text-align:center;
<<video "arianacream5">>
Congradulations! Ariana is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Ariana is $4,400, which has been deposited in your account.
For now however, Ariana returns to work within the Recreation sector of the Haven.
<<if $arianafirst eq 0>> Ariana will generate the following Tech Points per Turn: <hr>
Science: 2 <<set $sci_turn += 2>>
Economics: 4 <<set $eco_turn += 4>>
Culture: 3 <<set $cul_turn += 3>>
Recreation: 5 <<set $rec_turn += 5>> <<set $arianafirst to 5>>
<</if>>
[img[images/fert.jpg]]
[[Got it|Recreation Sector]]
@@
<<set $money += 4400>>
<<set $ariana to 3>>
<<set $arianasex to 0>>
<<set $conc += 1>>@@text-align:center;
[img[images/ariana.jpg]]
<<if $ariana eq 5>> Ariana has now begun her maternity leave.
Tech Points Per Turn Lost: <hr>
Science: 2 <<set $sci_turn -= 2>>
Economics: 4 <<set $eco_turn -= 4>>
Culture: 3 <<set $cul_turn -= 3>>
Recreation: 5 <<set $rec_turn -= 5>>
[img[images/w2.jpg]]<</if>>
<<if $ariana eq 7>> Ariana has successfully given birth! Congradulations! Ariana now returns to the Haven Workforce and generates the following Tech Points: <hr>
Science: 2 <<set $sci_turn += 2>>
Economics: 4 <<set $eco_turn += 4>>
Culture: 3 <<set $cul_turn += 3>>
Recreation: 5 <<set $rec_turn += 5>>
[img[images/mat.jpg]]<</if>>
<<if $ariana neq 5 and $ariana neq 7>> <<goto Ana_Check>> <</if>>
[[Got it|Ana_Check]]
@@@@text-align:center;
<<video "ariananorm5">>
<<if $preg lte 2 and $ariana eq 2>>
Oops, it seems as though despite you not releasing inside Ariana, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of $4,400. <<set $ariana to 3>> <<set $conc += 1>> <<set $money += 4400>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $ariana eq 2>> Ariana appreciates your extra attention and affection, causing your haven to produce a bonus 2 Recreation Tech Points per turn! <<set $rec_turn += 2>> <</if>> <<if $ariana neq 2>> Ariana appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Done|Recreation Sector]]
@@@@text-align:center;
[img[images/asa.jpg]]
Profession: Physician
Interests: Education, Prostate exams
About Me: A revolutionary in her field, Asa is known all over the medical world for her achievements. She hopes your haven will give her a chance to pursue her medical goals further, providing excellent care to your residents in the process.
Stats <hr>
Reward: $6,200
Economy:<<if $eco_level eq 1>> ??? <</if>> <<if $eco_level eq 2>> Good <</if>> <<if $eco_level eq 3>> 5 points per turn <</if>>
Recreation: <<if $rec_level eq 1>> ??? <</if>> <<if $rec_level eq 2>> Fair <</if>> <<if $rec_level eq 3>> 4 points per turn <</if>>
Science: <<if $sci_level eq 1>> ??? <</if>> <<if $sci_level eq 2>> Excellent <</if>> <<if $sci_level eq 3>> 7 points per turn <</if>>
Culture: <<if $cul_level eq 1>> ??? <</if>> <<if $cul_level eq 2>> Good <</if>> <<if $cul_level eq 3>> 6 points per turn <</if>>
Status: <<if $asa eq 1>> Applicant <</if>> <<if $asa eq 2>> Available <</if>> <<if $asa eq 3>> Fertilized <</if>> <<if $asa eq 4>> First Trimester <</if>> <<if $asa eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $asa eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $asa eq 3>> [img[images/fert.jpg]] <</if>> <<if $asa eq 4>> [img[images/w1.jpg]] <</if>> <<if $asa eq 5>> [img[images/w2.jpg]] <</if>> <<if $asa eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $asa eq 1>>[[Accept Application and Breed Asa|asa Breed][$apps -= 1]] <</if>> <<if $asa eq 2 and $asasex eq 1>> [[Breed Asa|asa Breed]] <</if>>
<<if $asa gte 2 and $asa lte 4 and $asasex eq 1>> [[Have casual sex with Asa|asa Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
<<video "asanorm1">>
<<video "asanorm2">>
<<video "asanorm3">>
<<video "asanorm4">>
[[Cum|asa Casual End][$asasex to 0]]
@@
<<set $preg to random(1, 10)>>
@@text-align:center;
<<video "asacream5">>
Congradulations! Asa is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Asa is $6,200, which has been deposited in your account.
For now however, Asa returns to work within the Science sector of the Haven.
<<if $asafirst eq 0>> Asa will generate the following Tech Points per Turn: <hr>
Science: 7 <<set $sci_turn += 7>>
Economics: 5 <<set $eco_turn += 5>>
Culture: 6 <<set $cul_turn += 6>>
Recreation: 4 <<set $rec_turn += 4>> <<set $asafirst to 4>>
<</if>>
[img[images/fert.jpg]]
[[Got it|Science Sector]]
@@
<<set $money += 6200>>
<<set $asa to 3>>
<<set $asasex to 0>>
<<set $conc += 1>>@@text-align:center;
[img[images/asa.jpg]]
<<if $asa eq 5>> Asa has now begun her maternity leave.
Tech Points Per Turn Lost: <hr>
Science: 7 <<set $sci_turn -= 7>>
Economics: 5 <<set $eco_turn -= 5>>
Culture: 6 <<set $cul_turn -= 6>>
Recreation: 4 <<set $rec_turn -= 4>>
[img[images/w2.jpg]]<</if>>
<<if $asa eq 7>> Asa has successfully given birth! Congradulations! Asa now returns to the Haven Workforce and generates the following Tech Points: <hr>
Science: 7 <<set $sci_turn += 7>>
Economics: 5 <<set $eco_turn += 5>>
Culture: 6 <<set $cul_turn += 6>>
Recreation: 4 <<set $rec_turn += 4>>
[img[images/mat.jpg]]<</if>>
<<if $asa neq 5 and $asa neq 7>> <<goto Ariana_Check>> <</if>>
[[Got it|Ariana_Check]]
@@@@text-align:center;
<<video "asanorm5">>
<<if $preg lte 2 and $asa eq 2>>
Oops, it seems as though despite you not releasing inside Asa, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of $6,200. <<set $asa to 3>> <<set $conc += 1>> <<set $money += 6200>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $asa eq 2>> Asa appreciates your extra attention and affection, causing your haven to produce a bonus 4 Science Tech Points immediately! <<set $sci_turn += 4>> <</if>> <<if $asa neq 2>> Asa appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Done|Science Sector]]
@@@@text-align:center;
[img[images/ashley.jpg]]
Profession: Mechanic
Interests: Nascar, Shooting small animals
About Me: From the time she was a child, Ashley has had engine grease on her shirt and face dirtied from being under the hood. A lover of all things combustion, she can be found in her dungeon of a garage or sitting on her back porch with a rifle scouting a new trophy.
Stats <hr>
Reward: $2,700
Economy:<<if $eco_level eq 1>> ??? <</if>> <<if $eco_level eq 2>> Poor <</if>> <<if $eco_level eq 3>> 2 points per turn <</if>>
Recreation: <<if $rec_level eq 1>> ??? <</if>> <<if $rec_level eq 2>> Poor <</if>> <<if $rec_level eq 3>> 1 points per turn <</if>>
Science: <<if $sci_level eq 1>> ??? <</if>> <<if $sci_level eq 2>> Fair <</if>> <<if $sci_level eq 3>> 4 points per turn <</if>>
Culture: <<if $cul_level eq 1>> ??? <</if>> <<if $cul_level eq 2>> Fair <</if>> <<if $cul_level eq 3>> 3 points per turn <</if>>
Status: <<if $ashley eq 1>> Applicant <</if>> <<if $ashley eq 2>> Available <</if>> <<if $ashley eq 3>> Fertilized <</if>> <<if $ashley eq 4>> First Trimester <</if>> <<if $ashley eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $ashley eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $ashley eq 3>> [img[images/fert.jpg]] <</if>> <<if $ashley eq 4>> [img[images/w1.jpg]] <</if>> <<if $ashley eq 5>> [img[images/w2.jpg]] <</if>> <<if $ashley eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $ashley eq 1>>[[Accept Application and Breed Ashley|ashley Breed][$apps -= 1]] <</if>> <<if $ashley eq 2 and $ashleysex eq 1>> [[Breed Ashley|ashley Breed]] <</if>>
<<if $ashley gte 2 and $ashley lte 4 and $ashleysex eq 1>> [[Have casual sex with Ashley|ashley Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
<<video "ashleycream1">>
<<video "ashleycream2">>
<<video "ashleycream3">>
<<video "ashleycream4">>
[[Impregnate Ashley|ashley Breed End]]
@@@@text-align:center;
<<video "ashleynorm1">>
<<video "ashleynorm2">>
<<video "ashleynorm3">>
<<video "ashleynorm4">>
[[Cum|ashley Casual End][$ashleysex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "ashleycream5">>
Congradulations! Ashley is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Ashley is $2,700, which has been deposited in your account.
For now however, Ashley returns to work within the Science sector of the Haven.
<<if $ashleyfirst eq 0>> Ashley will generate the following Tech Points per Turn: <hr>
Science: 4 <<set $sci_turn += 4>>
Economics: 2 <<set $eco_turn += 2>>
Culture: 3 <<set $cul_turn += 3>>
Recreation: 1 <<set $rec_turn += 1>> <<set $ashleyfirst to 1>>
<</if>>
[img[images/fert.jpg]]
[[Got it|Science Sector]]
@@
<<set $money += 2700>>
<<set $ashley to 3>>
<<set $ashleysex to 0>>
<<set $conc += 1>>@@text-align:center;
[img[images/ashley.jpg]]
<<if $ashley eq 5>> Ashley has now begun her maternity leave.
Tech Points Per Turn Lost: <hr>
Science: 4 <<set $sci_turn -= 4>>
Economics: 2 <<set $eco_turn -= 2>>
Culture: 3 <<set $cul_turn -= 3>>
Recreation: 1 <<set $rec_turn -= 1>>
[img[images/w2.jpg]]<</if>>
<<if $ashley eq 7>> Ashley has successfully given birth! Congradulations! Ashley now returns to the Haven Workforce and generates the following Tech Points: <hr>
Science: 4 <<set $sci_turn += 4>>
Economics: 2 <<set $eco_turn += 2>>
Culture: 3 <<set $cul_turn += 3>>
Recreation: 1 <<set $rec_turn += 1>>
[img[images/mat.jpg]]<</if>>
<<if $ashley neq 5 and $ashley neq 7>> <<goto Asa_Check>> <</if>>
[[Got it|Asa_Check]]
@@@@text-align:center;
<<video "ashleynorm5">>
<<if $preg lte 2 and $ashley eq 2>>
Oops, it seems as though despite you not releasing inside Ashley, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of $2,700. <<set $ashley to 3>> <<set $conc += 1>> <<set $money += 2700>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $ashley eq 2>> Ashley appreciates your extra attention and affection, causing your haven to produce a bonus 1 Science Tech Points per turn! <<set $sci_turn += 1>> <</if>> <<if $ashley neq 2>> Ashley appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Done|Science Sector]]
@@@@text-align:center;
[img[images/august.jpg]]
Profession: Administrative Assistant
Interests: College and Pro football, Mountain Biking
About Me: August is a fresh graduate, just starting her career as an administrative assistant. When not sorting papers at a desk, she's online putting researching the perfect picks for her online draft league.
Stats <hr>
Reward: $2,500
Economy:<<if $eco_level eq 1>> ??? <</if>> <<if $eco_level eq 2>> Fair <</if>> <<if $eco_level eq 3>> 4 points per turn <</if>>
Recreation: <<if $rec_level eq 1>> ??? <</if>> <<if $rec_level eq 2>> Fair <</if>> <<if $rec_level eq 3>> 3 points per turn <</if>>
Science: <<if $sci_level eq 1>> ??? <</if>> <<if $sci_level eq 2>> Poor <</if>> <<if $sci_level eq 3>> 2 points per turn <</if>>
Culture: <<if $cul_level eq 1>> ??? <</if>> <<if $cul_level eq 2>> Poor <</if>> <<if $cul_level eq 3>> 1 points per turn <</if>>
Status: <<if $august eq 1>> Applicant <</if>> <<if $august eq 2>> Available <</if>> <<if $august eq 3>> Fertilized <</if>> <<if $august eq 4>> First Trimester <</if>> <<if $august eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $august eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $august eq 3>> [img[images/fert.jpg]] <</if>> <<if $august eq 4>> [img[images/w1.jpg]] <</if>> <<if $august eq 5>> [img[images/w2.jpg]] <</if>> <<if $august eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $august eq 1>>[[Accept Application and Breed August|august Breed][$apps -= 1]] <</if>> <<if $august eq 2 and $augustsex eq 1>> [[Breed August|august Breed]] <</if>>
<<if $august gte 2 and $august lte 4 and $augustsex eq 1>> [[Have casual sex with August|august Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
<<video "augustcream1">>
<<video "augustcream2">>
<<video "augustcream3">>
<<video "augustcream4">>
[[Impregnate August|august Breed End]]
@@@@text-align:center;
<<video "augustnorm1">>
<<video "augustnorm2">>
<<video "augustnorm3">>
<<video "augustnorm4">>
[[Cum|august Casual End][$augustsex to 0]]
@@
<<set $preg to random(1, 10)>>
@@text-align:center;
[img[images/august.jpg]]
<<if $august eq 5>> August has now begun her maternity leave.
Tech Points Per Turn Lost: <hr>
Science: 2 <<set $sci_turn -= 2>>
Economics: 4 <<set $eco_turn -= 4>>
Culture: 1 <<set $cul_turn -= 1>>
Recreation: 3 <<set $rec_turn -= 3>>
[img[images/w2.jpg]]<</if>>
<<if $august eq 7>> August has successfully given birth! Congradulations! August now returns to the Haven Workforce and generates the following Tech Points: <hr>
Science: 2 <<set $sci_turn += 2>>
Economics: 4 <<set $eco_turn += 4>>
Culture: 1 <<set $cul_turn += 1>>
Recreation: 3 <<set $rec_turn += 3>>
[img[images/mat.jpg]]<</if>>
<<if $august neq 5 and $august neq 7>> <<goto Ashley_Check>> <</if>>
[[Got it|Ashley_Check]]
@@
@@text-align:center;
<<video "augustcream5">>
Congradulations! August is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating August is $2,500, which has been deposited in your account.
For now however, August returns to work within the Economics sector of the Haven.
<<if $augustfirst eq 0>> August will generate the following Tech Points per Turn: <hr>
Science: 2 <<set $sci_turn += 2>>
Economics: 4 <<set $eco_turn += 4>>
Culture: 1 <<set $cul_turn += 1>>
Recreation: 3 <<set $rec_turn += 3>> <<set $augustfirst to 3>>
<</if>>
[img[images/fert.jpg]]
[[Got it|Economic Sector]]
@@
<<set $money += 2500>>
<<set $august to 3>>
<<set $augustsex to 0>>
<<set $conc += 1>>@@text-align:center;
<<video "augustnorm5">>
<<if $preg lte 2 and $august eq 2>>
Oops, it seems as though despite you not releasing inside August, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of $2,500. <<set $august to 3>> <<set $conc += 1>> <<set $money += 2500>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $august eq 2>> August appreciates your extra attention and affection, causing your haven to produce a bonus 1 Economics Tech Points per turn! <<set $eco_turn += 1>> <</if>> <<if $august neq 2>> August appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Done|Economic Sector]]
@@@@text-align:center;
[img[images/brandi.jpg]]
Profession: Executive
Interests: Day Trading, Crushing Dreams
About Me: Brandi is a "Take no prisoners" kind of executive. Expecting no less than the best, she has taken companies from the pits of hell straight to the winners circle. With no tolerance for failure, she looks towards your haven as perhaps her new stomping grounds.
Stats <hr>
Reward: $5,900
Economy:<<if $eco_level eq 1>> ??? <</if>> <<if $eco_level eq 2>> Good <</if>> <<if $eco_level eq 3>> 6 points per turn <</if>>
Recreation: <<if $rec_level eq 1>> ??? <</if>> <<if $rec_level eq 2>> Good <</if>> <<if $rec_level eq 3>> 5 points per turn <</if>>
Science: <<if $sci_level eq 1>> ??? <</if>> <<if $sci_level eq 2>> Fair <</if>> <<if $sci_level eq 3>> 4 points per turn <</if>>
Culture: <<if $cul_level eq 1>> ??? <</if>> <<if $cul_level eq 2>> Fair <</if>> <<if $cul_level eq 3>> 3 points per turn <</if>>
Status: <<if $brandi eq 1>> Applicant <</if>> <<if $brandi eq 2>> Available <</if>> <<if $brandi eq 3>> Fertilized <</if>> <<if $brandi eq 4>> First Trimester <</if>> <<if $brandi eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $brandi eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $brandi eq 3>> [img[images/fert.jpg]] <</if>> <<if $brandi eq 4>> [img[images/w1.jpg]] <</if>> <<if $brandi eq 5>> [img[images/w2.jpg]] <</if>> <<if $brandi eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $brandi eq 1>>[[Accept Application and Breed Brandi|brandi Breed][$apps -= 1]] <</if>> <<if $brandi eq 2 and $brandisex eq 1>> [[Breed Brandi|brandi Breed]] <</if>>
<<if $brandi gte 2 and $brandi lte 4 and $brandisex eq 1>> [[Have casual sex with Brandi|brandi Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
<<video "brandicream1">>
<<video "brandicream2">>
<<video "brandicream3">>
<<video "brandicream4">>
[[Impregnate Brandi|brandi Breed End]]
@@@@text-align:center;
<<video "brandinorm1">>
<<video "brandinorm2">>
<<video "brandinorm3">>
<<video "brandinorm4">>
[[Cum|brandi Casual End][$brandisex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "brandicream5">>
Congradulations! Brandi is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Brandi is $5,900, which has been deposited in your account.
For now however, Brandi returns to work within the Economics sector of the Haven.
<<if $brandifirst eq 0>> Brandi will generate the following Tech Points per Turn: <hr>
Science: 4 <<set $sci_turn += 4>>
Economics: 6 <<set $eco_turn += 6>>
Culture: 3 <<set $cul_turn += 3>>
Recreation: 5 <<set $rec_turn += 5>> <<set $brandifirst to 5>>
<</if>>
[img[images/fert.jpg]]
[[Got it|Economic Sector]]
@@
<<set $money += 5900>>
<<set $brandi to 3>>
<<set $brandisex to 0>>
<<set $conc += 1>>@@text-align:center;
[img[images/brandi.jpg]]
<<if $brandi eq 5>> Brandi has now begun her maternity leave.
Tech Points Per Turn Lost: <hr>
Science: 4 <<set $sci_turn -= 4>>
Economics: 6 <<set $eco_turn -= 6>>
Culture: 3 <<set $cul_turn -= 3>>
Recreation: 5 <<set $rec_turn -= 5>>
[img[images/w2.jpg]]<</if>>
<<if $brandi eq 7>> Brandi has successfully given birth! Congradulations! Brandi now returns to the Haven Workforce and generates the following Tech Points: <hr>
Science: 4 <<set $sci_turn += 4>>
Economics: 6 <<set $eco_turn += 6>>
Culture: 3 <<set $cul_turn += 3>>
Recreation: 5 <<set $rec_turn += 5>>
[img[images/mat.jpg]]<</if>>
<<if $brandi neq 5 and $brandi neq 7>> <<goto August_Check>> <</if>>
[[Got it|August_Check]]
@@@@text-align:center;
<<video "brandinorm5">>
<<if $preg lte 2 and $brandi eq 2>>
Oops, it seems as though despite you not releasing inside Brandi, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of $5,900. <<set $brandi to 3>> <<set $conc += 1>> <<set $money += 5900>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $brandi eq 2>> Brandi appreciates your extra attention and affection, causing your haven to produce a bonus 3 Economics Tech Points per turn! <<set $eco_turn += 3>> <</if>> <<if $brandi neq 2>> Brandi appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Done|Economic Sector]]
@@@@text-align:center;
[img[images/chloe.jpg]]
Profession: Student
Interests: Texting, Horsing around with friends
About Me: Chloe, still a student is excited to begin what she believes to be adult life. As to what that exactly is...she's not terribly sure, but your haven seems like a decent place to figure it out.
Stats <hr>
Reward: $1,300
Economy:<<if $eco_level eq 1>> ??? <</if>> <<if $eco_level eq 2>> Poor <</if>> <<if $eco_level eq 3>> 1 points per turn <</if>>
Recreation: <<if $rec_level eq 1>> ??? <</if>> <<if $rec_level eq 2>> Poor <</if>> <<if $rec_level eq 3>> 1 points per turn <</if>>
Science: <<if $sci_level eq 1>> ??? <</if>> <<if $sci_level eq 2>> Fair <</if>> <<if $sci_level eq 3>> 3 points per turn <</if>>
Culture: <<if $cul_level eq 1>> ??? <</if>> <<if $cul_level eq 2>> Poor <</if>> <<if $cul_level eq 3>> 1 points per turn <</if>>
Status: <<if $chloe eq 1>> Applicant <</if>> <<if $chloe eq 2>> Available <</if>> <<if $chloe eq 3>> Fertilized <</if>> <<if $chloe eq 4>> First Trimester <</if>> <<if $chloe eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $chloe eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $chloe eq 3>> [img[images/fert.jpg]] <</if>> <<if $chloe eq 4>> [img[images/w1.jpg]] <</if>> <<if $chloe eq 5>> [img[images/w2.jpg]] <</if>> <<if $chloe eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $chloe eq 1>>[[Accept Application and Breed Chloe|chloe Breed][$apps -= 1]] <</if>> <<if $chloe eq 2 and $chloesex eq 1>> [[Breed Chloe|chloe Breed]] <</if>>
<<if $chloe gte 2 and $chloe lte 4 and $chloesex eq 1>> [[Have casual sex with Chloe|chloe Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
<<video "chloecream1">>
<<video "chloecream2">>
<<video "chloecream3">>
<<video "chloecream4">>
[[Impregnate Chloe|chloe Breed End]]
@@@@text-align:center;
<<video "chloenorm1">>
<<video "chloenorm2">>
<<video "chloenorm3">>
<<video "chloenorm4">>
[[Cum|chloe Casual End][$chloesex to 0]]
@@
<<set $preg to random(1, 10)>>
@@text-align:center;
<<video "chloecream5">>
Congradulations! Chloe is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Chloe is $1,300, which has been deposited in your account.
For now however, Chloe returns to work within the Science sector of the Haven.
<<if $chloefirst eq 0>> Chloe will generate the following Tech Points per Turn: <hr>
Science: 3 <<set $sci_turn += 3>>
Economics: 1 <<set $eco_turn += 1>>
Culture: 1 <<set $cul_turn += 1>>
Recreation: 1 <<set $rec_turn += 1>> <<set $chloefirst to 1>>
<</if>>
[img[images/fert.jpg]]
[[Got it|Science Sector]]
@@
<<set $money += 1300>>
<<set $chloe to 3>>
<<set $chloesex to 0>>
<<set $conc += 1>>@@text-align:center;
[img[images/chloe.jpg]]
<<if $chloe eq 5>> Chloe has now begun her maternity leave.
Tech Points Per Turn Lost: <hr>
Science: 3 <<set $sci_turn -= 3>>
Economics: 1 <<set $eco_turn -= 1>>
Culture: 1 <<set $cul_turn -= 1>>
Recreation: 1 <<set $rec_turn -= 1>>
[img[images/w2.jpg]]<</if>>
<<if $chloe eq 7>> Chloe has successfully given birth! Congradulations! Chloe now returns to the Haven Workforce and generates the following Tech Points: <hr>
Science: 3 <<set $sci_turn += 3>>
Economics: 1 <<set $eco_turn += 1>>
Culture: 1 <<set $cul_turn += 1>>
Recreation: 1 <<set $rec_turn += 1>>
[img[images/mat.jpg]]<</if>>
<<if $chloe neq 5 and $chloe neq 7>> <<goto Brandi_Check>> <</if>>
[[Got it|Brandi_Check]]
@@@@text-align:center;
<<video "chloenorm5">>
<<if $preg lte 2 and $chloe eq 2>>
Oops, it seems as though despite you not releasing inside Chloe, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of $1,300. <<set $chloe to 3>> <<set $conc += 1>> <<set $money += 1300>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $chloe eq 2>> Chloe appreciates your extra attention and affection, causing your haven to produce a bonus 1 Science Tech Points per turn! <<set $sci_turn += 1>> <</if>> <<if $chloe neq 2>> Chloe appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Done|Science Sector]]
@@@@text-align:center;
[img[images/dakota.jpg]]
Profession: Student
Interests: Sex, Anything but homework
About Me: Dakota is the kind of student her peers love and teachers dread. Interested in all the fun of adult life without the responsability, Dakota is more likely to be pulling a student to her dorm room to fuck than she is to pull them for a study session.
Stats <hr>
Reward: $1,800
Economy:<<if $eco_level eq 1>> ??? <</if>> <<if $eco_level eq 2>> Poor <</if>> <<if $eco_level eq 3>> 1 points per turn <</if>>
Recreation: <<if $rec_level eq 1>> ??? <</if>> <<if $rec_level eq 2>> Poor <</if>> <<if $rec_level eq 3>> 2 points per turn <</if>>
Science: <<if $sci_level eq 1>> ??? <</if>> <<if $sci_level eq 2>> Poor <</if>> <<if $sci_level eq 3>> 1 points per turn <</if>>
Culture: <<if $cul_level eq 1>> ??? <</if>> <<if $cul_level eq 2>> Poor <</if>> <<if $cul_level eq 3>> 2 points per turn <</if>>
Status: <<if $dakota eq 1>> Applicant <</if>> <<if $dakota eq 2>> Available <</if>> <<if $dakota eq 3>> Fertilized <</if>> <<if $dakota eq 4>> First Trimester <</if>> <<if $dakota eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $dakota eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $dakota eq 3>> [img[images/fert.jpg]] <</if>> <<if $dakota eq 4>> [img[images/w1.jpg]] <</if>> <<if $dakota eq 5>> [img[images/w2.jpg]] <</if>> <<if $dakota eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $dakota eq 1>>[[Accept Application and Breed Dakota|dakota Breed][$apps -= 1]] <</if>> <<if $dakota eq 2 and $dakotasex eq 1>> [[Breed Dakota|dakota Breed]] <</if>>
<<if $dakota gte 2 and $dakota lte 4 and $dakotasex eq 1>> [[Have casual sex with Dakota|dakota Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
<<video "dakotacream1">>
<<video "dakotacream2">>
<<video "dakotacream3">>
<<video "dakotacream4">>
[[Impregnate Dakota|dakota Breed End]]
@@@@text-align:center;
<<video "dakotanorm1">>
<<video "dakotanorm2">>
<<video "dakotanorm3">>
<<video "dakotanorm4">>
[[Cum|dakota Casual End][$dakotasex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "dakotacream5">>
Congradulations! Dakota is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Dakota is $1,800, which has been deposited in your account.
For now however, Dakota returns to work within the Recreation sector of the Haven.
<<if $dakotafirst eq 0>> Dakota will generate the following Tech Points per Turn: <hr>
Science: 1 <<set $sci_turn += 1>>
Economics: 1 <<set $eco_turn += 1>>
Culture: 2 <<set $cul_turn += 2>>
Recreation: 2 <<set $rec_turn += 2>> <<set $dakotafirst to 2>>
<</if>>
[img[images/fert.jpg]]
[[Got it|Recreation Sector]]
@@
<<set $money += 1800>>
<<set $dakota to 3>>
<<set $dakotasex to 0>>
<<set $conc += 1>>@@text-align:center;
[img[images/dakota.jpg]]
<<if $dakota eq 5>> Dakota has now begun her maternity leave.
Tech Points Per Turn Lost: <hr>
Science: 1 <<set $sci_turn -= 1>>
Economics: 1 <<set $eco_turn -= 1>>
Culture: 2 <<set $cul_turn -= 2>>
Recreation: 2 <<set $rec_turn -= 2>>
[img[images/w2.jpg]]<</if>>
<<if $dakota eq 7>> Dakota has successfully given birth! Congradulations! Dakota now returns to the Haven Workforce and generates the following Tech Points: <hr>
Science: 1 <<set $sci_turn += 1>>
Economics: 1 <<set $eco_turn += 1>>
Culture: 2 <<set $cul_turn += 2>>
Recreation: 2 <<set $rec_turn += 2>>
[img[images/mat.jpg]]<</if>>
<<if $dakota neq 5 and $dakota neq 7>> <<goto Chloe_Check>> <</if>>
[[Got it|Chloe_Check]]
@@@@text-align:center;
<<video "dakotanorm5">>
<<if $preg lte 2 and $dakota eq 2>>
Oops, it seems as though despite you not releasing inside Dakota, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of $1,800. <<set $dakota to 3>> <<set $conc += 1>> <<set $money += 1800>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $dakota eq 2>> Dakota appreciates your extra attention and affection, causing your haven to produce a bonus 1 Recreation Tech Points per turn! <<set $rec_turn += 1>> <</if>> <<if $dakota neq 2>> Dakota appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Done|Recreation Sector]]
@@@@text-align:center;
[img[images/dani.jpg]]
Profession: Bank Teller
Interests: Sun dresses, Long walks on the beach
About Me: Dani is the type of girl that loves the outdoors, spending much of her time in light sun dresses and doing whatever it is to get close to the water. Her skill with numbers landed a job at a local bank, but she doesn't consider the moneycounting world her true passion.
Stats <hr>
Reward: $2,600
Economy:<<if $eco_level eq 1>> ??? <</if>> <<if $eco_level eq 2>> Fair <</if>> <<if $eco_level eq 3>> 4 points per turn <</if>>
Recreation: <<if $rec_level eq 1>> ??? <</if>> <<if $rec_level eq 2>> Fair <</if>> <<if $rec_level eq 3>> 3 points per turn <</if>>
Science: <<if $sci_level eq 1>> ??? <</if>> <<if $sci_level eq 2>> Poor <</if>> <<if $sci_level eq 3>> 2 points per turn <</if>>
Culture: <<if $cul_level eq 1>> ??? <</if>> <<if $cul_level eq 2>> Poor <</if>> <<if $cul_level eq 3>> 1 points per turn <</if>>
Status: <<if $dani eq 1>> Applicant <</if>> <<if $dani eq 2>> Available <</if>> <<if $dani eq 3>> Fertilized <</if>> <<if $dani eq 4>> First Trimester <</if>> <<if $dani eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $dani eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $dani eq 3>> [img[images/fert.jpg]] <</if>> <<if $dani eq 4>> [img[images/w1.jpg]] <</if>> <<if $dani eq 5>> [img[images/w2.jpg]] <</if>> <<if $dani eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $dani eq 1>>[[Accept Application and Breed Dani|dani Breed][$apps -= 1]] <</if>> <<if $dani eq 2 and $danisex eq 1>> [[Breed Dani|dani Breed]] <</if>>
<<if $dani gte 2 and $dani lte 4 and $danisex eq 1>> [[Have casual sex with Dani|dani Casual]] <</if>>
<<back "Return">>
@@
@@text-align:center;
<<video "danicream1">>
<<video "danicream2">>
<<video "danicream3">>
<<video "danicream4">>
[[Impregnate Dani|dani Breed End]]
@@@@text-align:center;
<<video "daninorm1">>
<<video "daninorm2">>
<<video "daninorm3">>
<<video "daninorm4">>
[[Cum|dani Casual End][$danisex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "danicream5">>
Congradulations! Dani is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Dani is $2,600, which has been deposited in your account.
For now however, Dani returns to work within the Economics sector of the Haven.
<<if $danifirst eq 0>> Dani will generate the following Tech Points per Turn: <hr>
Science: 2 <<set $sci_turn += 2>>
Economics: 4 <<set $eco_turn += 4>>
Culture: 1 <<set $cul_turn += 1>>
Recreation: 3 <<set $rec_turn += 3>> <<set $danifirst to 3>>
<</if>>
[img[images/fert.jpg]]
[[Got it|Economic Sector]]
@@
<<set $money += 2600>>
<<set $dani to 3>>
<<set $danisex to 0>>
<<set $conc += 1>>@@text-align:center;
[img[images/dani.jpg]]
<<if $dani eq 5>> Dani has now begun her maternity leave.
Tech Points Per Turn Lost: <hr>
Science: 2 <<set $sci_turn -= 2>>
Economics: 4 <<set $eco_turn -= 4>>
Culture: 1 <<set $cul_turn -= 1>>
Recreation: 3 <<set $rec_turn -= 3>>
[img[images/w2.jpg]]<</if>>
<<if $dani eq 7>> Dani has successfully given birth! Congradulations! Dani now returns to the Haven Workforce and generates the following Tech Points: <hr>
Science: 2 <<set $sci_turn += 2>>
Economics: 4 <<set $eco_turn += 4>>
Culture: 1 <<set $cul_turn += 1>>
Recreation: 3 <<set $rec_turn += 3>>
[img[images/mat.jpg]]<</if>>
<<if $dani neq 5 and $dani neq 7>> <<goto Dakota_Check>> <</if>>
[[Got it|Dakota_Check]]
@@@@text-align:center;
<<video "daninorm5">>
<<if $preg lte 2 and $dani eq 2>>
Oops, it seems as though despite you not releasing inside Dani, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of $2,600. <<set $dani to 3>> <<set $conc += 1>> <<set $money += 2600>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $dani eq 2>> Dani appreciates your extra attention and affection, causing your haven to produce a bonus 1 Economics Tech Points per turn! <<set $eco_turn += 1>> <</if>> <<if $dani neq 2>> Dani appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Done|Economic Sector]]
@@@@text-align:center;
[img[images/dillion.jpg]]
Profession: Manager
Interests: Soap Operas, Team meetings
About Me: Dillion is part of the new blood of buisnesspeople. Long meetings about 'synergy' and 'optimization of personall assets' bore her coworkers to tears. However, her young look and bubbly personality give her some comfort and leeway with subordanates, who in turn tolerate her antics.
Stats <hr>
Reward: $4,000
Economy:<<if $eco_level eq 1>> ??? <</if>> <<if $eco_level eq 2>> Good <</if>> <<if $eco_level eq 3>> 5 points per turn <</if>>
Recreation: <<if $rec_level eq 1>> ??? <</if>> <<if $rec_level eq 2>> Fair <</if>> <<if $rec_level eq 3>> 4 points per turn <</if>>
Science: <<if $sci_level eq 1>> ??? <</if>> <<if $sci_level eq 2>> Fair <</if>> <<if $sci_level eq 3>> 3 points per turn <</if>>
Culture: <<if $cul_level eq 1>> ??? <</if>> <<if $cul_level eq 2>> Poor <</if>> <<if $cul_level eq 3>> 2 points per turn <</if>>
Status: <<if $dillion eq 1>> Applicant <</if>> <<if $dillion eq 2>> Available <</if>> <<if $dillion eq 3>> Fertilized <</if>> <<if $dillion eq 4>> First Trimester <</if>> <<if $dillion eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $dillion eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $dillion eq 3>> [img[images/fert.jpg]] <</if>> <<if $dillion eq 4>> [img[images/w1.jpg]] <</if>> <<if $dillion eq 5>> [img[images/w2.jpg]] <</if>> <<if $dillion eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $dillion eq 1>>[[Accept Application and Breed Dillion|dillion Breed][$apps -= 1]] <</if>> <<if $dillion eq 2 and $dillionsex eq 1>> [[Breed Dillion|dillion Breed]] <</if>>
<<if $dillion gte 2 and $dillion lte 4 and $dillionsex eq 1>> [[Have casual sex with Dillion|dillion Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
<<video "dillioncream1">>
<<video "dillioncream2">>
<<video "dillioncream3">>
<<video "dillioncream4">>
[[Impregnate Dillion|dillion Breed End]]
@@
@@text-align:center;
<<video "dillionnorm1">>
<<video "dillionnorm2">>
<<video "dillionnorm3">>
<<video "dillionnorm4">>
[[Cum|dillion Casual End][$dillionsex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "dillioncream5">>
Congradulations! Dillion is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Dillion is $4,000, which has been deposited in your account.
For now however, Dillion returns to work within the Economics sector of the Haven.
<<if $dillionfirst eq 0>> Dillion will generate the following Tech Points per Turn: <hr>
Science: 3 <<set $sci_turn += 3>>
Economics: 5 <<set $eco_turn += 5>>
Culture: 2 <<set $cul_turn += 2>>
Recreation: 4 <<set $rec_turn += 4>> <<set $dillionfirst to 4>>
<</if>>
[img[images/fert.jpg]]
[[Got it|Economic Sector]]
@@
<<set $money += 4000>>
<<set $dillion to 3>>
<<set $dillionsex to 0>>
<<set $conc += 1>>@@text-align:center;
[img[images/dillion.jpg]]
<<if $dillion eq 5>> Dillion has now begun her maternity leave.
Tech Points Per Turn Lost: <hr>
Science: 3 <<set $sci_turn -= 3>>
Economics: 5 <<set $eco_turn -= 5>>
Culture: 2 <<set $cul_turn -= 2>>
Recreation: 4 <<set $rec_turn -= 4>>
[img[images/w2.jpg]]<</if>>
<<if $dillion eq 7>> Dillion has successfully given birth! Congradulations! Dillion now returns to the Haven Workforce and generates the following Tech Points: <hr>
Science: 3 <<set $sci_turn += 3>>
Economics: 5 <<set $eco_turn += 5>>
Culture: 2 <<set $cul_turn += 2>>
Recreation: 4 <<set $rec_turn += 4>>
[img[images/mat.jpg]]<</if>>
<<if $dillion neq 5 and $dillion neq 7>> <<goto Dani_Check>> <</if>>
[[Got it|Dani_Check]]
@@@@text-align:center;
<<video "dillionnorm5">>
<<if $preg lte 2 and $dillion eq 2>>
Oops, it seems as though despite you not releasing inside Dillion, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of $4,000. <<set $dillion to 3>> <<set $conc += 1>> <<set $money += 4000>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $dillion eq 2>> Dillion appreciates your extra attention and affection, causing your haven to produce a bonus 2 Economics Tech Points per turn! <<set $eco_turn += 2>> <</if>> <<if $dillion neq 2>> Dillion appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Done|Economic Sector]]
@@@@text-align:center;
[img[images/dolly.jpg]]
Profession: Writer
Interests: Classical music, Hiking
About Me: Most know Dolly under her pen name, having become a successful novel writer several years prior. Her petite frame fits her personality of typically flying under the radar. She hopes time in this new Haven will allow her to open up a bit more, but if anything it will make for a good story.
Stats <hr>
Reward: $5,300
Economy:<<if $eco_level eq 1>> ??? <</if>> <<if $eco_level eq 2>> Fair <</if>> <<if $eco_level eq 3>> 3 points per turn <</if>>
Recreation: <<if $rec_level eq 1>> ??? <</if>> <<if $rec_level eq 2>> Fair <</if>> <<if $rec_level eq 3>> 4 points per turn <</if>>
Science: <<if $sci_level eq 1>> ??? <</if>> <<if $sci_level eq 2>> Good <</if>> <<if $sci_level eq 3>> 5 points per turn <</if>>
Culture: <<if $cul_level eq 1>> ??? <</if>> <<if $cul_level eq 2>> Good <</if>> <<if $cul_level eq 3>> 6 points per turn <</if>>
Status: <<if $dolly eq 1>> Applicant <</if>> <<if $dolly eq 2>> Available <</if>> <<if $dolly eq 3>> Fertilized <</if>> <<if $dolly eq 4>> First Trimester <</if>> <<if $dolly eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $dolly eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $dolly eq 3>> [img[images/fert.jpg]] <</if>> <<if $dolly eq 4>> [img[images/w1.jpg]] <</if>> <<if $dolly eq 5>> [img[images/w2.jpg]] <</if>> <<if $dolly eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $dolly eq 1>>[[Accept Application and Breed Dolly|dolly Breed][$apps -= 1]] <</if>> <<if $dolly eq 2 and $dollysex eq 1>> [[Breed Dolly|dolly Breed]] <</if>>
<<if $dolly gte 2 and $dolly lte 4 and $dollysex eq 1>> [[Have casual sex with Dolly|dolly Casual]] <</if>>
<<back "Return">>
@@
@@text-align:center;
<<video "dollycream1">>
<<video "dollycream2">>
<<video "dollycream3">>
<<video "dollycream4">>
[[Impregnate Dolly|dolly Breed End]]
@@@@text-align:center;
<<video "dollynorm1">>
<<video "dollynorm2">>
<<video "dollynorm3">>
<<video "dollynorm4">>
[[Cum|dolly Casual End][$dollysex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "dollycream5">>
Congradulations! Dolly is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Dolly is $5,300, which has been deposited in your account.
For now however, Dolly returns to work within the Culture sector of the Haven.
<<if $dollyfirst eq 0>> Dolly will generate the following Tech Points per Turn: <hr>
Science: 5 <<set $sci_turn += 5>>
Economics: 3 <<set $eco_turn += 3>>
Culture: 6 <<set $cul_turn += 6>>
Recreation: 4 <<set $rec_turn += 4>> <<set $dollyfirst to 4>>
<</if>>
[img[images/fert.jpg]]
[[Got it|Cultural Sector]]
@@
<<set $money += 5300>>
<<set $dolly to 3>>
<<set $dollysex to 0>>
<<set $conc += 1>>@@text-align:center;
[img[images/dolly.jpg]]
<<if $dolly eq 5>> Dolly has now begun her maternity leave.
Tech Points Per Turn Lost: <hr>
Science: 5 <<set $sci_turn -= 5>>
Economics: 3 <<set $eco_turn -= 3>>
Culture: 6 <<set $cul_turn -= 6>>
Recreation: 4 <<set $rec_turn -= 4>>
[img[images/w2.jpg]]<</if>>
<<if $dolly eq 7>> Dolly has successfully given birth! Congradulations! Dolly now returns to the Haven Workforce and generates the following Tech Points: <hr>
Science: 5 <<set $sci_turn += 5>>
Economics: 3 <<set $eco_turn += 3>>
Culture: 6 <<set $cul_turn += 6>>
Recreation: 4 <<set $rec_turn += 4>>
[img[images/mat.jpg]]<</if>>
<<if $dolly neq 5 and $dolly neq 7>> <<goto Dillion_Check>> <</if>>
[[Got it|Dillion_Check]]
@@@@text-align:center;
<<video "dollynorm5">>
<<if $preg lte 2 and $dolly eq 2>>
Oops, it seems as though despite you not releasing inside Dolly, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of $5,300. <<set $dolly to 3>> <<set $conc += 1>> <<set $money += 5300>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $dolly eq 2>> Dolly appreciates your extra attention and affection, causing your haven to produce a bonus 3 Culture Tech Points per turn! <<set $cul_turn += 3>> <</if>> <<if $dolly neq 2>> Dolly appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Done|Cultural Sector]]
@@@@text-align:center;
[img[images/elsa.jpg]]
Profession: Trendsetter
Interests: Social media, Movies
About Me: Elsa has a knock for knowing whats going to be the breakout hit seemingly before anyone else. With her blog haivng hit counts of over several tens of thousands a day, she is the go-to girl when it comes to knowing whats the next big thing.
Stats <hr>
Reward: $5,300
Economy:<<if $eco_level eq 1>> ??? <</if>> <<if $eco_level eq 2>> Good <</if>> <<if $eco_level eq 3>> 5 points per turn <</if>>
Recreation: <<if $rec_level eq 1>> ??? <</if>> <<if $rec_level eq 2>> Good <</if>> <<if $rec_level eq 3>> 6 points per turn <</if>>
Science: <<if $sci_level eq 1>> ??? <</if>> <<if $sci_level eq 2>> Fair <</if>> <<if $sci_level eq 3>> 3 points per turn <</if>>
Culture: <<if $cul_level eq 1>> ??? <</if>> <<if $cul_level eq 2>> Fair <</if>> <<if $cul_level eq 3>> 4 points per turn <</if>>
Status: <<if $elsa eq 1>> Applicant <</if>> <<if $elsa eq 2>> Available <</if>> <<if $elsa eq 3>> Fertilized <</if>> <<if $elsa eq 4>> First Trimester <</if>> <<if $elsa eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $elsa eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $elsa eq 3>> [img[images/fert.jpg]] <</if>> <<if $elsa eq 4>> [img[images/w1.jpg]] <</if>> <<if $elsa eq 5>> [img[images/w2.jpg]] <</if>> <<if $elsa eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $elsa eq 1>>[[Accept Application and Breed Elsa|elsa Breed][$apps -= 1]] <</if>> <<if $elsa eq 2 and $elsasex eq 1>> [[Breed Elsa|elsa Breed]] <</if>>
<<if $elsa gte 2 and $elsa lte 4 and $elsasex eq 1>> [[Have casual sex with Elsa|elsa Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
<<video "elsacream1">>
<<video "elsacream2">>
<<video "elsacream3">>
<<video "elsacream4">>
[[Impregnate Elsa|elsa Breed End]]
@@@@text-align:center;
<<video "elsanorm1">>
<<video "elsanorm2">>
<<video "elsanorm3">>
<<video "elsanorm4">>
[[Cum|elsa Casual End][$elsasex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "elsacream5">>
Congradulations! Elsa is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Elsa is $5,300, which has been deposited in your account.
For now however, Elsa returns to work within the Recreation sector of the Haven.
<<if $elsafirst eq 0>> Elsa will generate the following Tech Points per Turn: <hr>
Science: 3 <<set $sci_turn += 3>>
Economics: 5 <<set $eco_turn += 5>>
Culture: 4 <<set $cul_turn += 4>>
Recreation: 6 <<set $rec_turn += 6>> <<set $elsafirst to 6>>
<</if>>
[img[images/fert.jpg]]
[[Got it|Recreation Sector]]
@@
<<set $money += 5300>>
<<set $elsa to 3>>
<<set $elsasex to 0>>
<<set $conc += 1>>@@text-align:center;
[img[images/elsa.jpg]]
<<if $elsa eq 5>> Elsa has now begun her maternity leave.
Tech Points Per Turn Lost: <hr>
Science: 3 <<set $sci_turn -= 3>>
Economics: 5 <<set $eco_turn -= 5>>
Culture: 4 <<set $cul_turn -= 4>>
Recreation: 6 <<set $rec_turn -= 6>>
[img[images/w2.jpg]]<</if>>
<<if $elsa eq 7>> Elsa has successfully given birth! Congradulations! Elsa now returns to the Haven Workforce and generates the following Tech Points: <hr>
Science: 3 <<set $sci_turn += 3>>
Economics: 5 <<set $eco_turn += 5>>
Culture: 4 <<set $cul_turn += 4>>
Recreation: 6 <<set $rec_turn += 6>>
[img[images/mat.jpg]]<</if>>
<<if $elsa neq 5 and $elsa neq 7>> <<goto Dolly_Check>> <</if>>
[[Got it|Dolly_Check]]
@@@@text-align:center;
<<video "elsanorm5">>
<<if $preg lte 2 and $elsa eq 2>>
Oops, it seems as though despite you not releasing inside Elsa, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of $5,300. <<set $elsa to 3>> <<set $conc += 1>> <<set $money += 5300>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $elsa eq 2>> Elsa appreciates your extra attention and affection, causing your haven to produce a bonus 3 Recreation Tech Points per turn! <<set $rec_turn += 3>> <</if>> <<if $elsa neq 2>> Elsa appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Done|Recreation Sector]]
@@@@text-align:center;
[img[images/esperanza.jpg]]
Profession: Club Owner
Interests: Dance music, Parties
About Me: Esperanza is the absolute life and owner of the party. Holding a vast knowledge of what it takes to run a successful club, Esperanza hopes to make your haven the regional capital for late night entertainment.
Stats <hr>
Reward: $6,900
Economy:<<if $eco_level eq 1>> ??? <</if>> <<if $eco_level eq 2>> Good <</if>> <<if $eco_level eq 3>> 6 points per turn <</if>>
Recreation: <<if $rec_level eq 1>> ??? <</if>> <<if $rec_level eq 2>> Excellent <</if>> <<if $rec_level eq 3>> 7 points per turn <</if>>
Science: <<if $sci_level eq 1>> ??? <</if>> <<if $sci_level eq 2>> Fair <</if>> <<if $sci_level eq 3>> 4 points per turn <</if>>
Culture: <<if $cul_level eq 1>> ??? <</if>> <<if $cul_level eq 2>> Good <</if>> <<if $cul_level eq 3>> 5 points per turn <</if>>
Status: <<if $esperanza eq 1>> Applicant <</if>> <<if $esperanza eq 2>> Available <</if>> <<if $esperanza eq 3>> Fertilized <</if>> <<if $esperanza eq 4>> First Trimester <</if>> <<if $esperanza eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $esperanza eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $esperanza eq 3>> [img[images/fert.jpg]] <</if>> <<if $esperanza eq 4>> [img[images/w1.jpg]] <</if>> <<if $esperanza eq 5>> [img[images/w2.jpg]] <</if>> <<if $esperanza eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $esperanza eq 1>>[[Accept Application and Breed Esperanza|esperanza Breed][$apps -= 1]] <</if>> <<if $esperanza eq 2 and $esperanzasex eq 1>> [[Breed Esperanza|esperanza Breed]] <</if>>
<<if $esperanza gte 2 and $esperanza lte 4 and $esperanzasex eq 1>> [[Have casual sex with Esperanza|esperanza Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
<<video "esperanzacream1">>
<<video "esperanzacream2">>
<<video "esperanzacream3">>
<<video "esperanzacream4">>
[[Impregnate Esperanza|esperanza Breed End]]
@@@@text-align:center;
<<video "esperanzanorm1">>
<<video "esperanzanorm2">>
<<video "esperanzanorm3">>
<<video "esperanzanorm4">>
[[Cum|esperanza Casual End][$esperanzasex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "esperanzacream5">>
Congradulations! Esperanza is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Esperanza is $6,900, which has been deposited in your account.
For now however, Esperanza returns to work within the Recreation sector of the Haven.
<<if $esperanzafirst eq 0>> Esperanza will generate the following Tech Points per Turn: <hr>
Science: 4 <<set $sci_turn += 4>>
Economics: 6 <<set $eco_turn += 6>>
Culture: 5 <<set $cul_turn += 5>>
Recreation: 7 <<set $rec_turn += 7>> <<set $esperanzafirst to 7>>
<</if>>
[img[images/fert.jpg]]
[[Got it|Recreation Sector]]
@@
<<set $money += 6900>>
<<set $esperanza to 3>>
<<set $esperanzasex to 0>>
<<set $conc += 1>>@@text-align:center;
[img[images/esperanza.jpg]]
<<if $esperanza eq 5>> Esperanza has now begun her maternity leave.
Tech Points Per Turn Lost: <hr>
Science: 4 <<set $sci_turn -= 4>>
Economics: 6 <<set $eco_turn -= 6>>
Culture: 5 <<set $cul_turn -= 5>>
Recreation: 7 <<set $rec_turn -= 7>>
[img[images/w2.jpg]]<</if>>
<<if $esperanza eq 7>> Esperanza has successfully given birth! Congradulations! Esperanza now returns to the Haven Workforce and generates the following Tech Points: <hr>
Science: 4 <<set $sci_turn += 4>>
Economics: 6 <<set $eco_turn += 6>>
Culture: 5 <<set $cul_turn += 5>>
Recreation: 7 <<set $rec_turn += 7>>
[img[images/mat.jpg]]<</if>>
<<if $esperanza neq 5 and $esperanza neq 7>> <<goto Elsa_Check>> <</if>>
[[Got it|Elsa_Check]]
@@@@text-align:center;
<<video "esperanzanorm5">>
<<if $preg lte 2 and $esperanza eq 2>>
Oops, it seems as though despite you not releasing inside Esperanza, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of $6,900. <<set $esperanza to 3>> <<set $conc += 1>> <<set $money += 6900>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $esperanza eq 2>> Esperanza appreciates your extra attention and affection, causing your haven to produce a bonus 4 Recreation Tech Points per turn! <<set $rec_turn += 4>> <</if>> <<if $esperanza neq 2>> Esperanza appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Done|Recreation Sector]]
@@@@text-align:center;
[img[images/faye.jpg]]
Profession: Call center manager
Interests: Cop shows, Horse racing
About Me: Faye spends most of her day wearing a headset while being bombarded with endless questions. While not the most technically demanding of positions, it has forced her to grow more organized and improved technical knowledge somewhat. Her patience for stupidity however, not so much.
Stats <hr>
Reward: $3,200
Economy:<<if $eco_level eq 1>> ??? <</if>> <<if $eco_level eq 2>> Poor <</if>> <<if $eco_level eq 3>> 2 points per turn <</if>>
Recreation: <<if $rec_level eq 1>> ??? <</if>> <<if $rec_level eq 2>> Poor <</if>> <<if $rec_level eq 3>> 1 points per turn <</if>>
Science: <<if $sci_level eq 1>> ??? <</if>> <<if $sci_level eq 2>> Fair <</if>> <<if $sci_level eq 3>> 4 points per turn <</if>>
Culture: <<if $cul_level eq 1>> ??? <</if>> <<if $cul_level eq 2>> Fair <</if>> <<if $cul_level eq 3>> 3 points per turn <</if>>
Status: <<if $faye eq 1>> Applicant <</if>> <<if $faye eq 2>> Available <</if>> <<if $faye eq 3>> Fertilized <</if>> <<if $faye eq 4>> First Trimester <</if>> <<if $faye eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $faye eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $faye eq 3>> [img[images/fert.jpg]] <</if>> <<if $faye eq 4>> [img[images/w1.jpg]] <</if>> <<if $faye eq 5>> [img[images/w2.jpg]] <</if>> <<if $faye eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $faye eq 1>>[[Accept Application and Breed Faye|faye Breed][$apps -= 1]] <</if>> <<if $faye eq 2 and $fayesex eq 1>> [[Breed Faye|faye Breed]] <</if>>
<<if $faye gte 2 and $faye lte 4 and $fayesex eq 1>> [[Have casual sex with Faye|faye Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
<<video "fayecream1">>
<<video "fayecream2">>
<<video "fayecream3">>
<<video "fayecream4">>
[[Impregnate Faye|faye Breed End]]
@@@@text-align:center;
<<video "fayenorm1">>
<<video "fayenorm2">>
<<video "fayenorm3">>
<<video "fayenorm4">>
[[Cum|faye Casual End][$fayesex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "fayecream5">>
Congradulations! Faye is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Faye is $3,200, which has been deposited in your account.
For now however, Faye returns to work within the Science sector of the Haven.
<<if $fayefirst eq 0>> Faye will generate the following Tech Points per Turn: <hr>
Science: 4 <<set $sci_turn += 4>>
Economics: 2 <<set $eco_turn += 2>>
Culture: 3 <<set $cul_turn += 3>>
Recreation: 1 <<set $rec_turn += 1>> <<set $fayefirst to 1>>
<</if>>
[img[images/fert.jpg]]
[[Got it|Science Sector]]
@@
<<set $money += 3200>>
<<set $faye to 3>>
<<set $fayesex to 0>>
<<set $conc += 1>>@@text-align:center;
[img[images/faye.jpg]]
<<if $faye eq 5>> Faye has now begun her maternity leave.
Tech Points Per Turn Lost: <hr>
Science: 4 <<set $sci_turn -= 4>>
Economics: 2 <<set $eco_turn -= 2>>
Culture: 3 <<set $cul_turn -= 3>>
Recreation: 1 <<set $rec_turn -= 1>>
[img[images/w2.jpg]]<</if>>
<<if $faye eq 7>> Faye has successfully given birth! Congradulations! Faye now returns to the Haven Workforce and generates the following Tech Points: <hr>
Science: 4 <<set $sci_turn += 4>>
Economics: 2 <<set $eco_turn += 2>>
Culture: 3 <<set $cul_turn += 3>>
Recreation: 1 <<set $rec_turn += 1>>
[img[images/mat.jpg]]<</if>>
<<if $faye neq 5 and $faye neq 7>> <<goto Esperanza_Check>> <</if>>
[[Got it|Esperanza_Check]]
@@@@text-align:center;
<<video "fayenorm5">>
<<if $preg lte 2 and $faye eq 2>>
Oops, it seems as though despite you not releasing inside Faye, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of $3,200. <<set $faye to 3>> <<set $conc += 1>> <<set $money += 3200>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $faye eq 2>> Faye appreciates your extra attention and affection, causing your haven to produce a bonus 1 Science Tech Points per turn! <<set $sci_turn += 1>> <</if>> <<if $faye neq 2>> Faye appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Done|Science Sector]]
@@@@text-align:center;
[img[images/jasmine.jpg]]
Profession: Backup Dancer
Interests: Hip-hop, Action films
About Me: Jasmine has had an entire life on the back of the stage, shaking her body for whatever new starlet is breaking into the scene. Though never in the spotlight, she still knows how to work it when she needs to.
Stats <hr>
Reward: $3,300
Economy:<<if $eco_level eq 1>> ??? <</if>> <<if $eco_level eq 2>> Fair <</if>> <<if $eco_level eq 3>> 3 points per turn <</if>>
Recreation: <<if $rec_level eq 1>> ??? <</if>> <<if $rec_level eq 2>> Fair <</if>> <<if $rec_level eq 3>> 4 points per turn <</if>>
Science: <<if $sci_level eq 1>> ??? <</if>> <<if $sci_level eq 2>> Poor <</if>> <<if $sci_level eq 3>> 1 points per turn <</if>>
Culture: <<if $cul_level eq 1>> ??? <</if>> <<if $cul_level eq 2>> Poor <</if>> <<if $cul_level eq 3>> 2 points per turn <</if>>
Status: <<if $jasmine eq 1>> Applicant <</if>> <<if $jasmine eq 2>> Available <</if>> <<if $jasmine eq 3>> Fertilized <</if>> <<if $jasmine eq 4>> First Trimester <</if>> <<if $jasmine eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $jasmine eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $jasmine eq 3>> [img[images/fert.jpg]] <</if>> <<if $jasmine eq 4>> [img[images/b1.jpg]] <</if>> <<if $jasmine eq 5>> [img[images/b2.jpg]] <</if>> <<if $jasmine eq 6>> [img[images/b3.jpg]] <</if>>
<hr>
<<if $jasmine eq 1>>[[Accept Application and Breed Jasmine|jasmine Breed][$apps -= 1]] <</if>> <<if $jasmine eq 2 and $jasminesex eq 1>> [[Breed Jasmine|jasmine Breed]] <</if>>
<<if $jasmine gte 2 and $jasmine lte 4 and $jasminesex eq 1>> [[Have casual sex with Jasmine|jasmine Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
<<video "jasminecream1">>
<<video "jasminecream2">>
<<video "jasminecream3">>
<<video "jasminecream4">>
[[Impregnate Jasmine|jasmine Breed End]]
@@@@text-align:center;
<<video "jasminenorm1">>
<<video "jasminenorm2">>
<<video "jasminenorm3">>
<<video "jasminenorm4">>
[[Cum|jasmine Casual End][$jasminesex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "jasminecream5">>
Congradulations! Jasmine is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Jasmine is $3,300, which has been deposited in your account.
For now however, Jasmine returns to work within the Recreation sector of the Haven.
<<if $jasminefirst eq 0>> Jasmine will generate the following Tech Points per Turn: <hr>
Science: 1 <<set $sci_turn += 1>>
Economics: 3 <<set $eco_turn += 3>>
Culture: 2 <<set $cul_turn += 2>>
Recreation: 4 <<set $rec_turn += 4>> <<set $jasminefirst to 4>>
<</if>>
[img[images/fert.jpg]]
[[Got it|Recreation Sector]]
@@
<<set $money += 3300>>
<<set $jasmine to 3>>
<<set $jasminesex to 0>>
<<set $conc += 1>>@@text-align:center;
[img[images/jasmine.jpg]]
<<if $jasmine eq 5>> Jasmine has now begun her maternity leave.
Tech Points Per Turn Lost: <hr>
Science: 1 <<set $sci_turn -= 1>>
Economics: 3 <<set $eco_turn -= 3>>
Culture: 2 <<set $cul_turn -= 2>>
Recreation: 4 <<set $rec_turn -= 4>>
[img[images/b2.jpg]]<</if>>
<<if $jasmine eq 7>> Jasmine has successfully given birth! Congradulations! Jasmine now returns to the Haven Workforce and generates the following Tech Points: <hr>
Science: 1 <<set $sci_turn += 1>>
Economics: 3 <<set $eco_turn += 3>>
Culture: 2 <<set $cul_turn += 2>>
Recreation: 4 <<set $rec_turn += 4>>
[img[images/mat.jpg]]<</if>>
<<if $jasmine neq 5 and $jasmine neq 7>> <<goto Faye_Check>> <</if>>
[[Got it|Faye_Check]]
@@@@text-align:center;
<<video "jasminenorm5">>
<<if $preg lte 2 and $jasmine eq 2>>
Oops, it seems as though despite you not releasing inside Jasmine, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of $3,300. <<set $jasmine to 3>> <<set $conc += 1>> <<set $money += 3300>>
[img[images/ub.jpg]]
<</if>> <<if $preg gte 3 and $jasmine eq 2>> Jasmine appreciates your extra attention and affection, causing your haven to produce a bonus 1 recreation Tech Points per turn! <<set $rec_turn += 1>> <</if>> <<if $jasmine neq 2>> Jasmine appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Done|Recreation Sector]]
@@@@text-align:center;
[img[images/juelz.jpg]]
Profession: Project Manager
Interests: Interns, Kite flying
About Me: Since her debut many years ago, Juelz is comfortable in front of a group. Expertly guding a team on success buisness ventures has been her bread and butter. She hopes your haven will allow her to grow even futher, hopefully meeting a few cute interns in the process.
Stats <hr>
Reward: $5,700
Economy:<<if $eco_level eq 1>> ??? <</if>> <<if $eco_level eq 2>> Good <</if>> <<if $eco_level eq 3>> 6 points per turn <</if>>
Recreation: <<if $rec_level eq 1>> ??? <</if>> <<if $rec_level eq 2>> Good <</if>> <<if $rec_level eq 3>> 5 points per turn <</if>>
Science: <<if $sci_level eq 1>> ??? <</if>> <<if $sci_level eq 2>> Fair <</if>> <<if $sci_level eq 3>> 4 points per turn <</if>>
Culture: <<if $cul_level eq 1>> ??? <</if>> <<if $cul_level eq 2>> Fair <</if>> <<if $cul_level eq 3>> 3 points per turn <</if>>
Status: <<if $juelz eq 1>> Applicant <</if>> <<if $juelz eq 2>> Available <</if>> <<if $juelz eq 3>> Fertilized <</if>> <<if $juelz eq 4>> First Trimester <</if>> <<if $juelz eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $juelz eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $juelz eq 3>> [img[images/fert.jpg]] <</if>> <<if $juelz eq 4>> [img[images/w1.jpg]] <</if>> <<if $juelz eq 5>> [img[images/w2.jpg]] <</if>> <<if $juelz eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $juelz eq 1>>[[Accept Application and Breed Juelz|juelz Breed][$apps -= 1]] <</if>> <<if $juelz eq 2 and $juelzsex eq 1>> [[Breed Juelz|juelz Breed]] <</if>>
<<if $juelz gte 2 and $juelz lte 4 and $juelzsex eq 1>> [[Have casual sex with Juelz|juelz Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
<<video "juelzcream1">>
<<video "juelzcream2">>
<<video "juelzcream3">>
<<video "juelzcream4">>
[[Impregnate Juelz|juelz Breed End]]
@@@@text-align:center;
<<video "juelznorm1">>
<<video "juelznorm2">>
<<video "juelznorm3">>
<<video "juelznorm4">>
[[Cum|juelz Casual End][$juelzsex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "juelzcream5">>
Congradulations! Juelz is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Juelz is $5,700, which has been deposited in your account.
For now however, Juelz returns to work within the Economics sector of the Haven.
<<if $juelzfirst eq 0>> Juelz will generate the following Tech Points per Turn: <hr>
Science: 4 <<set $sci_turn += 4>>
Economics: 6 <<set $eco_turn += 6>>
Culture: 3 <<set $cul_turn += 3>>
Recreation: 5 <<set $rec_turn += 5>> <<set $juelzfirst to 5>>
<</if>>
[img[images/fert.jpg]]
[[Got it|Economic Sector]]
@@
<<set $money += 5700>>
<<set $juelz to 3>>
<<set $juelzsex to 0>>
<<set $conc += 1>>@@text-align:center;
[img[images/juelz.jpg]]
<<if $juelz eq 5>> Juelz has now begun her maternity leave.
Tech Points Per Turn Lost: <hr>
Science: 4 <<set $sci_turn -= 4>>
Economics: 6 <<set $eco_turn -= 6>>
Culture: 3 <<set $cul_turn -= 3>>
Recreation: 5 <<set $rec_turn -= 5>>
[img[images/w2.jpg]]<</if>>
<<if $juelz eq 7>> Juelz has successfully given birth! Congradulations! Juelz now returns to the Haven Workforce and generates the following Tech Points: <hr>
Science: 4 <<set $sci_turn += 4>>
Economics: 6 <<set $eco_turn += 6>>
Culture: 3 <<set $cul_turn += 3>>
Recreation: 5 <<set $rec_turn += 5>>
[img[images/mat.jpg]]<</if>>
<<if $juelz neq 5 and $juelz neq 7>> <<goto Jasmine_Check>> <</if>>
[[Got it|Jasmine_Check]]
@@@@text-align:center;
<<video "juelznorm5">>
<<if $preg lte 2 and $juelz eq 2>>
Oops, it seems as though despite you not releasing inside Juelz, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of $5,700. <<set $juelz to 3>> <<set $conc += 1>> <<set $money += 5700>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $juelz eq 2>> Juelz appreciates your extra attention and affection, causing your haven to produce a bonus 3 Economics Tech Points per turn! <<set $eco_turn += 3>> <</if>> <<if $juelz neq 2>> Juelz appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Done|Economic Sector]]
@@@@text-align:center;
[img[images/kharlie.jpg]]
Profession: Student
Interests: Tennis, Poetry
About Me: A true bookworm-type, Kharlie is excited to graduate and go on to a productive career. While dedicated to her studies, it's unclear to Kharlie what she hopes to do with her life. She hopes your haven will give her the freedom to develop some actual life skills, while having a bit of fun along the way.
Stats <hr>
Reward: $1,900
Economy:<<if $eco_level eq 1>> ??? <</if>> <<if $eco_level eq 2>> Poor <</if>> <<if $eco_level eq 3>> 1 points per turn <</if>>
Recreation: <<if $rec_level eq 1>> ??? <</if>> <<if $rec_level eq 2>> Fair <</if>> <<if $rec_level eq 3>> 3 points per turn <</if>>
Science: <<if $sci_level eq 1>> ??? <</if>> <<if $sci_level eq 2>> Poor <</if>> <<if $sci_level eq 3>> 1 points per turn <</if>>
Culture: <<if $cul_level eq 1>> ??? <</if>> <<if $cul_level eq 2>> Poor <</if>> <<if $cul_level eq 3>> 1 points per turn <</if>>
Status: <<if $kharlie eq 1>> Applicant <</if>> <<if $kharlie eq 2>> Available <</if>> <<if $kharlie eq 3>> Fertilized <</if>> <<if $kharlie eq 4>> First Trimester <</if>> <<if $kharlie eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $kharlie eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $kharlie eq 3>> [img[images/fert.jpg]] <</if>> <<if $kharlie eq 4>> [img[images/w1.jpg]] <</if>> <<if $kharlie eq 5>> [img[images/w2.jpg]] <</if>> <<if $kharlie eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $kharlie eq 1>>[[Accept Application and Breed Kharlie|kharlie Breed][$apps -= 1]] <</if>> <<if $kharlie eq 2 and $kharliesex eq 1>> [[Breed Kharlie|kharlie Breed]] <</if>>
<<if $kharlie gte 2 and $kharlie lte 4 and $kharliesex eq 1>> [[Have casual sex with Kharlie|kharlie Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
<<video "kharliecream1">>
<<video "kharliecream2">>
<<video "kharliecream3">>
<<video "kharliecream4">>
[[Impregnate Kharlie|kharlie Breed End]]
@@@@text-align:center;
<<video "kharlienorm1">>
<<video "kharlienorm2">>
<<video "kharlienorm3">>
<<video "kharlienorm4">>
[[Cum|kharlie Casual End][$kharliesex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "kharliecream5">>
Congradulations! Kharlie is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Kharlie is $1,900, which has been deposited in your account.
For now however, Kharlie returns to work within the Recreation sector of the Haven.
<<if $kharliefirst eq 0>> Kharlie will generate the following Tech Points per Turn: <hr>
Science: 1 <<set $sci_turn += 1>>
Economics: 1 <<set $eco_turn += 1>>
Culture: 1 <<set $cul_turn += 1>>
Recreation: 3 <<set $rec_turn += 3>> <<set $kharliefirst to 3>>
<</if>>
[img[images/fert.jpg]]
[[Got it|Recreation Sector]]
@@
<<set $money += 1900>>
<<set $kharlie to 3>>
<<set $kharliesex to 0>>
<<set $conc += 1>>@@text-align:center;
[img[images/kharlie.jpg]]
<<if $kharlie eq 5>> Kharlie has now begun her maternity leave.
Tech Points Per Turn Lost: <hr>
Science: 1 <<set $sci_turn -= 1>>
Economics: 1 <<set $eco_turn -= 1>>
Culture: 1 <<set $cul_turn -= 1>>
Recreation: 3 <<set $rec_turn -= 3>>
[img[images/w2.jpg]]<</if>>
<<if $kharlie eq 7>> Kharlie has successfully given birth! Congradulations! Kharlie now returns to the Haven Workforce and generates the following Tech Points: <hr>
Science: 1 <<set $sci_turn += 1>>
Economics: 1 <<set $eco_turn += 1>>
Culture: 1 <<set $cul_turn += 1>>
Recreation: 3 <<set $rec_turn += 3>>
[img[images/mat.jpg]]<</if>>
<<if $kharlie neq 5 and $kharlie neq 7>> <<goto Juelz_Check>> <</if>>
[[Got it|Juelz_Check]]
@@@@text-align:center;
<<video "kharlienorm5">>
<<if $preg lte 2 and $kharlie eq 2>>
Oops, it seems as though despite you not releasing inside Kharlie, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of $1,900. <<set $kharlie to 3>> <<set $conc += 1>> <<set $money += 1900>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $kharlie eq 2>> Kharlie appreciates your extra attention and affection, causing your haven to produce a bonus 1 Recreation Tech Points per turn! <<set $rec_turn += 1>> <</if>> <<if $kharlie neq 2>> Kharlie appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Done|Recreation Sector]]
@@@@text-align:center;
[img[images/kianna.jpg]]
Profession: MILF
Interests: Baking, Being Pregnant
About Me: Kianna has loved nothing more in life than being a mother. Taking every opportunity to be impregnated as often as possible, while spending her days baking, caring for her young ones, and doing whatever else is required for a mother. While her motherly drives in life have resulted in a lack of work skills, Kianna is very excited for you to knock her up as much as possible.
Stats <hr>
Reward: $1,200
Economy:<<if $eco_level eq 1>> ??? <</if>> <<if $eco_level eq 2>> Fair <</if>> <<if $eco_level eq 3>> 3 points per turn <</if>>
Recreation: <<if $rec_level eq 1>> ??? <</if>> <<if $rec_level eq 2>> Poor <</if>> <<if $rec_level eq 3>> 1 points per turn <</if>>
Science: <<if $sci_level eq 1>> ??? <</if>> <<if $sci_level eq 2>> Poor <</if>> <<if $sci_level eq 3>> 1 points per turn <</if>>
Culture: <<if $cul_level eq 1>> ??? <</if>> <<if $cul_level eq 2>> Poor <</if>> <<if $cul_level eq 3>> 1 points per turn <</if>>
Status: <<if $kianna eq 1>> Applicant <</if>> <<if $kianna eq 2>> Available <</if>> <<if $kianna eq 3>> Fertilized <</if>> <<if $kianna eq 4>> First Trimester <</if>> <<if $kianna eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $kianna eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $kianna eq 3>> [img[images/fert.jpg]] <</if>> <<if $kianna eq 4>> [img[images/w1.jpg]] <</if>> <<if $kianna eq 5>> [img[images/w2.jpg]] <</if>> <<if $kianna eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $kianna eq 1>>[[Accept Application and Breed Kianna|kianna Breed][$apps -= 1]] <</if>> <<if $kianna eq 2 and $kiannasex eq 1>> [[Breed Kianna|kianna Breed]] <</if>>
<<if $kianna gte 2 and $kianna lte 4 and $kiannasex eq 1>> [[Have casual sex with Kianna|kianna Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
<<video "kiannacream1">>
<<video "kiannacream2">>
<<video "kiannacream3">>
<<video "kiannacream4">>
[[Impregnate Kianna|kianna Breed End]]
@@
@@text-align:center;
<<video "kiannanorm1">>
<<video "kiannanorm2">>
<<video "kiannanorm3">>
<<video "kiannanorm4">>
[[Cum|kianna Casual End][$kiannasex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "kiannacream5">>
Congradulations! Kianna is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Kianna is $1,200, which has been deposited in your account.
For now however, Kianna returns to work within the Economics sector of the Haven.
<<if $kiannafirst eq 0>> Kianna will generate the following Tech Points per Turn: <hr>
Science: 1 <<set $sci_turn += 1>>
Economics: 3 <<set $eco_turn += 3>>
Culture: 1 <<set $cul_turn += 1>>
Recreation: 1 <<set $rec_turn += 1>> <<set $kiannafirst to 1>>
<</if>>
[img[images/fert.jpg]]
[[Got it|Economic Sector]]
@@
<<set $money += 1200>>
<<set $kianna to 3>>
<<set $kiannasex to 0>>
<<set $conc += 1>>@@text-align:center;
[img[images/kianna.jpg]]
<<if $kianna eq 5>> Kianna has now begun her maternity leave.
Tech Points Per Turn Lost: <hr>
Science: 1 <<set $sci_turn -= 1>>
Economics: 3 <<set $eco_turn -= 3>>
Culture: 1 <<set $cul_turn -= 1>>
Recreation: 1 <<set $rec_turn -= 1>>
[img[images/w2.jpg]]<</if>>
<<if $kianna eq 7>> Kianna has successfully given birth! Congradulations! Kianna now returns to the Haven Workforce and generates the following Tech Points: <hr>
Science: 1 <<set $sci_turn += 1>>
Economics: 3 <<set $eco_turn += 3>>
Culture: 1 <<set $cul_turn += 1>>
Recreation: 1 <<set $rec_turn += 1>>
[img[images/mat.jpg]]<</if>>
<<if $kianna neq 5 and $kianna neq 7>> <<goto Kharlie_Check>> <</if>>
[[Got it|Kharlie_Check]]
@@@@text-align:center;
<<video "kiannanorm5">>
<<if $preg lte 2 and $kianna eq 2>>
Oops, it seems as though despite you not releasing inside Kianna, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of $1,200. <<set $kianna to 3>> <<set $conc += 1>> <<set $money += 1200>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $kianna eq 2>> Kianna appreciates your extra attention and affection, causing your haven to produce a bonus 1 Economics Tech Points per turn! <<set $eco_turn += 1>> <</if>> <<if $kianna neq 2>> Kianna appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Done|Economic Sector]]
@@@@text-align:center;
[img[images/kimberly.jpg]]
Profession: Web Designer
Interests: Dance music, MMORPGs
About Me: Kimberly spends a majority of her days designing the dream websites for her clients. Reknowned in the industry for her creativity, she hopes your haven will allow her work to continue to flourish, while giving her a bit of freedom to explore other interests.
Stats <hr>
Reward: $4,000
Economy:<<if $eco_level eq 1>> ??? <</if>> <<if $eco_level eq 2>> Fair <</if>> <<if $eco_level eq 3>> 3 points per turn <</if>>
Recreation: <<if $rec_level eq 1>> ??? <</if>> <<if $rec_level eq 2>> Poor <</if>> <<if $rec_level eq 3>> 2 points per turn <</if>>
Science: <<if $sci_level eq 1>> ??? <</if>> <<if $sci_level eq 2>> Good <</if>> <<if $sci_level eq 3>> 5 points per turn <</if>>
Culture: <<if $cul_level eq 1>> ??? <</if>> <<if $cul_level eq 2>> Fair <</if>> <<if $cul_level eq 3>> 4 points per turn <</if>>
Status: <<if $kimberly eq 1>> Applicant <</if>> <<if $kimberly eq 2>> Available <</if>> <<if $kimberly eq 3>> Fertilized <</if>> <<if $kimberly eq 4>> First Trimester <</if>> <<if $kimberly eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $kimberly eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $kimberly eq 3>> [img[images/fert.jpg]] <</if>> <<if $kimberly eq 4>> [img[images/w1.jpg]] <</if>> <<if $kimberly eq 5>> [img[images/w2.jpg]] <</if>> <<if $kimberly eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $kimberly eq 1>>[[Accept Application and Breed Kimberly|kimberly Breed][$apps -= 1]] <</if>> <<if $kimberly eq 2 and $kimberlysex eq 1>> [[Breed Kimberly|kimberly Breed]] <</if>>
<<if $kimberly gte 2 and $kimberly lte 4 and $kimberlysex eq 1>> [[Have casual sex with Kimberly|kimberly Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
<<video "kimberlycream1">>
<<video "kimberlycream2">>
<<video "kimberlycream3">>
<<video "kimberlycream4">>
[[Impregnate Kimberly|kimberly Breed End]]
@@@@text-align:center;
<<video "kimberlynorm1">>
<<video "kimberlynorm2">>
<<video "kimberlynorm3">>
<<video "kimberlynorm4">>
[[Cum|kimberly Casual End][$kimberlysex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "kimberlycream5">>
Congradulations! Kimberly is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Kimberly is $4,000, which has been deposited in your account.
For now however, Kimberly returns to work within the Science sector of the Haven.
<<if $kimberlyfirst eq 0>> Kimberly will generate the following Tech Points per Turn: <hr>
Science: 5 <<set $sci_turn += 5>>
Economics: 3 <<set $eco_turn += 3>>
Culture: 4 <<set $cul_turn += 4>>
Recreation: 2 <<set $rec_turn += 2>> <<set $kimberlyfirst to 2>>
<</if>>
[img[images/fert.jpg]]
[[Got it|Science Sector]]
@@
<<set $money += 4000>>
<<set $kimberly to 3>>
<<set $kimberlysex to 0>>
<<set $conc += 1>>@@text-align:center;
[img[images/kimberly.jpg]]
<<if $kimberly eq 5>> Kimberly has now begun her maternity leave.
Tech Points Per Turn Lost: <hr>
Science: 5 <<set $sci_turn -= 5>>
Economics: 3 <<set $eco_turn -= 3>>
Culture: 4 <<set $cul_turn -= 4>>
Recreation: 2 <<set $rec_turn -= 2>>
[img[images/w2.jpg]]<</if>>
<<if $kimberly eq 7>> Kimberly has successfully given birth! Congradulations! Kimberly now returns to the Haven Workforce and generates the following Tech Points: <hr>
Science: 5 <<set $sci_turn += 5>>
Economics: 3 <<set $eco_turn += 3>>
Culture: 4 <<set $cul_turn += 4>>
Recreation: 2 <<set $rec_turn += 2>>
[img[images/mat.jpg]]<</if>>
<<if $kimberly neq 5 and $kimberly neq 7>> <<goto Kianna_Check>> <</if>>
[[Got it|Kianna_Check]]
@@@@text-align:center;
<<video "kimberlynorm5">>
<<if $preg lte 2 and $kimberly eq 2>>
Oops, it seems as though despite you not releasing inside Kimberly, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of $4,000. <<set $kimberly to 3>> <<set $conc += 1>> <<set $money += 4000>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $kimberly eq 2>> Kimberly appreciates your extra attention and affection, causing your haven to produce a bonus 2 Science Tech Points per turn! <<set $sci_turn += 2>> <</if>> <<if $kimberly neq 2>> Kimberly appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Done|Science Sector]]
@@@@text-align:center;
[img[images/kimmy.jpg]]
Profession: Campground Manager
Interests: Grilling, Cornholing
About Me: Kimmy is a true naturalist, spending nearly every waking moment in the outdoors. Whether its grilling burgers, catching fish, or teaching campgoers how to read moss on trees, Kimmy's the expert when it comes to all things camp.
Stats <hr>
Reward: $2,800
Economy:<<if $eco_level eq 1>> ??? <</if>> <<if $eco_level eq 2>> Poor <</if>> <<if $eco_level eq 3>> 1 points per turn <</if>>
Recreation: <<if $rec_level eq 1>> ??? <</if>> <<if $rec_level eq 2>> Poor <</if>> <<if $rec_level eq 3>> 2 points per turn <</if>>
Science: <<if $sci_level eq 1>> ??? <</if>> <<if $sci_level eq 2>> Fair <</if>> <<if $sci_level eq 3>> 3 points per turn <</if>>
Culture: <<if $cul_level eq 1>> ??? <</if>> <<if $cul_level eq 2>> Fair <</if>> <<if $cul_level eq 3>> 4 points per turn <</if>>
Status: <<if $kimmy eq 1>> Applicant <</if>> <<if $kimmy eq 2>> Available <</if>> <<if $kimmy eq 3>> Fertilized <</if>> <<if $kimmy eq 4>> First Trimester <</if>> <<if $kimmy eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $kimmy eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $kimmy eq 3>> [img[images/fert.jpg]] <</if>> <<if $kimmy eq 4>> [img[images/w1.jpg]] <</if>> <<if $kimmy eq 5>> [img[images/w2.jpg]] <</if>> <<if $kimmy eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $kimmy eq 1>>[[Accept Application and Breed Kimmy|kimmy Breed][$apps -= 1]] <</if>> <<if $kimmy eq 2 and $kimmysex eq 1>> [[Breed Kimmy|kimmy Breed]] <</if>>
<<if $kimmy gte 2 and $kimmy lte 4 and $kimmysex eq 1>> [[Have casual sex with Kimmy|kimmy Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
<<video "kimmycream1">>
<<video "kimmycream2">>
<<video "kimmycream3">>
<<video "kimmycream4">>
[[Impregnate Kimmy|kimmy Breed End]]
@@@@text-align:center;
<<video "kimmynorm1">>
<<video "kimmynorm2">>
<<video "kimmynorm3">>
<<video "kimmynorm4">>
[[Cum|kimmy Casual End][$kimmysex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "kimmycream5">>
Congradulations! Kimmy is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Kimmy is $2,800, which has been deposited in your account.
For now however, Kimmy returns to work within the Culture sector of the Haven.
<<if $kimmyfirst eq 0>> Kimmy will generate the following Tech Points per Turn: <hr>
Science: 3 <<set $sci_turn += 3>>
Economics: 1 <<set $eco_turn += 1>>
Culture: 4 <<set $cul_turn += 4>>
Recreation: 2 <<set $rec_turn += 2>> <<set $kimmyfirst to 2>>
<</if>>
[img[images/fert.jpg]]
[[Got it|Cultural Sector]]
@@
<<set $money += 2800>>
<<set $kimmy to 3>>
<<set $kimmysex to 0>>
<<set $conc += 1>>@@text-align:center;
[img[images/kimmy.jpg]]
<<if $kimmy eq 5>> Kimmy has now begun her maternity leave.
Tech Points Per Turn Lost: <hr>
Science: 3 <<set $sci_turn -= 3>>
Economics: 1 <<set $eco_turn -= 1>>
Culture: 4 <<set $cul_turn -= 4>>
Recreation: 2 <<set $rec_turn -= 2>>
[img[images/w2.jpg]]<</if>>
<<if $kimmy eq 7>> Kimmy has successfully given birth! Congradulations! Kimmy now returns to the Haven Workforce and generates the following Tech Points: <hr>
Science: 3 <<set $sci_turn += 3>>
Economics: 1 <<set $eco_turn += 1>>
Culture: 4 <<set $cul_turn += 4>>
Recreation: 2 <<set $rec_turn += 2>>
[img[images/mat.jpg]]<</if>>
<<if $kimmy neq 5 and $kimmy neq 7>> <<goto Kimberly_Check>> <</if>>
[[Got it|Kimberly_Check]]
@@@@text-align:center;
<<video "kimmynorm5">>
<<if $preg lte 2 and $kimmy eq 2>>
Oops, it seems as though despite you not releasing inside Kimmy, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of $2,800. <<set $kimmy to 3>> <<set $conc += 1>> <<set $money += 2800>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $kimmy eq 2>> Kimmy appreciates your extra attention and affection, causing your haven to produce a bonus 1 Culture Tech Points per turn! <<set $cul_turn += 1>> <</if>> <<if $kimmy neq 2>> Kimmy appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Done|Cultural Sector]]
@@@@text-align:center;
[img[images/lisa.jpg]]
Profession: CEO
Interests: Winning
About Me: Lisa in short, has won. The chief executive of a very successful company, Lisa's years of hard work and cut-throat tactics have earned her a spot on the throne. Now near untouchable, Lisa spend her time having sex with young interns and enjoying the luxorious livestyle of the elite. She believes your Haven to be a fitting home for the time being, so long as you keep her satisfied.
Stats <hr>
Reward: $6,400
Economy:<<if $eco_level eq 1>> ??? <</if>> <<if $eco_level eq 2>> Excellent <</if>> <<if $eco_level eq 3>> 7 points per turn <</if>>
Recreation: <<if $rec_level eq 1>> ??? <</if>> <<if $rec_level eq 2>> Good <</if>> <<if $rec_level eq 3>> 6 points per turn <</if>>
Science: <<if $sci_level eq 1>> ??? <</if>> <<if $sci_level eq 2>> Good <</if>> <<if $sci_level eq 3>> 5 points per turn <</if>>
Culture: <<if $cul_level eq 1>> ??? <</if>> <<if $cul_level eq 2>> Fair <</if>> <<if $cul_level eq 3>> 4 points per turn <</if>>
Status: <<if $lisa eq 1>> Applicant <</if>> <<if $lisa eq 2>> Available <</if>> <<if $lisa eq 3>> Fertilized <</if>> <<if $lisa eq 4>> First Trimester <</if>> <<if $lisa eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $lisa eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $lisa eq 3>> [img[images/fert.jpg]] <</if>> <<if $lisa eq 4>> [img[images/w1.jpg]] <</if>> <<if $lisa eq 5>> [img[images/w2.jpg]] <</if>> <<if $lisa eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $lisa eq 1>>[[Accept Application and Breed Lisa|lisa Breed][$apps -= 1]] <</if>> <<if $lisa eq 2 and $lisasex eq 1>> [[Breed Lisa|lisa Breed]] <</if>>
<<if $lisa gte 2 and $lisa lte 4 and $lisasex eq 1>> [[Have casual sex with Lisa|lisa Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
<<video "lisacream1">>
<<video "lisacream2">>
<<video "lisacream3">>
<<video "lisacream4">>
[[Impregnate Lisa|lisa Breed End]]
@@@@text-align:center;
<<video "lisanorm1">>
<<video "lisanorm2">>
<<video "lisanorm3">>
<<video "lisanorm4">>
[[Cum|lisa Casual End][$lisasex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "lisacream5">>
Congradulations! Lisa is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Lisa is $6,400, which has been deposited in your account.
For now however, Lisa returns to work within the Economics sector of the Haven.
<<if $lisafirst eq 0>> Lisa will generate the following Tech Points per Turn: <hr>
Science: 5 <<set $sci_turn += 5>>
Economics: 7 <<set $eco_turn += 7>>
Culture: 4 <<set $cul_turn += 4>>
Recreation: 6 <<set $rec_turn += 6>> <<set $lisafirst to 6>>
<</if>>
[img[images/fert.jpg]]
[[Got it|Economic Sector]]
@@
<<set $money += 6400>>
<<set $lisa to 3>>
<<set $lisasex to 0>>
<<set $conc += 1>>@@text-align:center;
[img[images/lisa.jpg]]
<<if $lisa eq 5>> Lisa has now begun her maternity leave.
Tech Points Per Turn Lost: <hr>
Science: 5 <<set $sci_turn -= 5>>
Economics: 7 <<set $eco_turn -= 7>>
Culture: 4 <<set $cul_turn -= 4>>
Recreation: 6 <<set $rec_turn -= 6>>
[img[images/w2.jpg]]<</if>>
<<if $lisa eq 7>> Lisa has successfully given birth! Congradulations! Lisa now returns to the Haven Workforce and generates the following Tech Points: <hr>
Science: 5 <<set $sci_turn += 5>>
Economics: 7 <<set $eco_turn += 7>>
Culture: 4 <<set $cul_turn += 4>>
Recreation: 6 <<set $rec_turn += 6>>
[img[images/mat.jpg]]<</if>>
<<if $lisa neq 5 and $lisa neq 7>> <<goto Kimmy_Check>> <</if>>
[[Got it|Kimmy_Check]]
@@@@text-align:center;
<<video "lisanorm5">>
<<if $preg lte 2 and $lisa eq 2>>
Oops, it seems as though despite you not releasing inside Lisa, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of $6,400. <<set $lisa to 3>> <<set $conc += 1>> <<set $money += 6400>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $lisa eq 2>> Lisa appreciates your extra attention and affection, causing your haven to produce a bonus 4 Economics Tech Points per turn! <<set $eco_turn += 4>> <</if>> <<if $lisa neq 2>> Lisa appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Done|Economic Sector]]
@@
@@text-align:center;
[img[images/marie.jpg]]
Profession: Chemical Engineer
Interests: Classic Cars, Baseball
About Me: A well respected member of the fossil fuel community, Marie has become a true asset to her oil company. While not researching the best ways to use black gold, she spends her time restoring classic cars in her garage and scavanging junkyards for old parts.
Stats <hr>
Reward: $5,600
Economy:<<if $eco_level eq 1>> ??? <</if>> <<if $eco_level eq 2>> Fair <</if>> <<if $eco_level eq 3>> 4 points per turn <</if>>
Recreation: <<if $rec_level eq 1>> ??? <</if>> <<if $rec_level eq 2>> Fair <</if>> <<if $rec_level eq 3>> 3 points per turn <</if>>
Science: <<if $sci_level eq 1>> ??? <</if>> <<if $sci_level eq 2>> Good <</if>> <<if $sci_level eq 3>> 6 points per turn <</if>>
Culture: <<if $cul_level eq 1>> ??? <</if>> <<if $cul_level eq 2>> Good <</if>> <<if $cul_level eq 3>> 5 points per turn <</if>>
Status: <<if $marie eq 1>> Applicant <</if>> <<if $marie eq 2>> Available <</if>> <<if $marie eq 3>> Fertilized <</if>> <<if $marie eq 4>> First Trimester <</if>> <<if $marie eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $marie eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $marie eq 3>> [img[images/fert.jpg]] <</if>> <<if $marie eq 4>> [img[images/w1.jpg]] <</if>> <<if $marie eq 5>> [img[images/w2.jpg]] <</if>> <<if $marie eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $marie eq 1>>[[Accept Application and Breed Marie|marie Breed][$apps -= 1]] <</if>> <<if $marie eq 2 and $mariesex eq 1>> [[Breed Marie|marie Breed]] <</if>>
<<if $marie gte 2 and $marie lte 4 and $mariesex eq 1>> [[Have casual sex with Marie|marie Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
<<video "mariecream1">>
<<video "mariecream2">>
<<video "mariecream3">>
<<video "mariecream4">>
[[Impregnate Marie|marie Breed End]]
@@@@text-align:center;
<<video "marienorm1">>
<<video "marienorm2">>
<<video "marienorm3">>
<<video "marienorm4">>
[[Cum|marie Casual End][$mariesex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "mariecream5">>
Congradulations! Marie is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Marie is $5,600, which has been deposited in your account.
For now however, Marie returns to work within the Science sector of the Haven.
<<if $mariefirst eq 0>> Marie will generate the following Tech Points per Turn: <hr>
Science: 6 <<set $sci_turn += 6>>
Economics: 4 <<set $eco_turn += 4>>
Culture: 5 <<set $cul_turn += 5>>
Recreation: 3 <<set $rec_turn += 3>> <<set $mariefirst to 3>>
<</if>>
[img[images/fert.jpg]]
[[Got it|Science Sector]]
@@
<<set $money += 5600>>
<<set $marie to 3>>
<<set $mariesex to 0>>
<<set $conc += 1>>@@text-align:center;
[img[images/marie.jpg]]
<<if $marie eq 5>> Marie has now begun her maternity leave.
Tech Points Per Turn Lost: <hr>
Science: 6 <<set $sci_turn -= 6>>
Economics: 4 <<set $eco_turn -= 4>>
Culture: 5 <<set $cul_turn -= 5>>
Recreation: 3 <<set $rec_turn -= 3>>
[img[images/w2.jpg]]<</if>>
<<if $marie eq 7>> Marie has successfully given birth! Congradulations! Marie now returns to the Haven Workforce and generates the following Tech Points: <hr>
Science: 6 <<set $sci_turn += 6>>
Economics: 4 <<set $eco_turn += 4>>
Culture: 5 <<set $cul_turn += 5>>
Recreation: 3 <<set $rec_turn += 3>>
[img[images/mat.jpg]]<</if>>
<<if $marie neq 5 and $marie neq 7>> <<goto Lisa_Check>> <</if>>
[[Got it|Lisa_Check]]
@@
@@text-align:center;
<<video "marienorm5">>
<<if $preg lte 2 and $marie eq 2>>
Oops, it seems as though despite you not releasing inside Marie, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of $5,600. <<set $marie to 3>> <<set $conc += 1>> <<set $money += 5600>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $marie eq 2>> Marie appreciates your extra attention and affection, causing your haven to produce a bonus 3 Science Tech Points per turn! <<set $sci_turn += 3>> <</if>> <<if $marie neq 2>> Marie appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Done|Science Sector]]
@@@@text-align:center;
[img[images/maya.jpg]]
Profession: Museum Tour Guide
Interests: Modern Art, Flea Markets
About Me: A lover of the humanities, Maya is employed at a local history museum guiding tourists, spouting rehearsed lines all the way. She hopes to use her art history degree to something more relevent in the future, though as to exactly how she's not quite sure.
Stats <hr>
Reward: $3,000
Economy:<<if $eco_level eq 1>> ??? <</if>> <<if $eco_level eq 2>> Poor <</if>> <<if $eco_level eq 3>> 1 points per turn <</if>>
Recreation: <<if $rec_level eq 1>> ??? <</if>> <<if $rec_level eq 2>> Poor <</if>> <<if $rec_level eq 3>> 2 points per turn <</if>>
Science: <<if $sci_level eq 1>> ??? <</if>> <<if $sci_level eq 2>> Fair <</if>> <<if $sci_level eq 3>> 3 points per turn <</if>>
Culture: <<if $cul_level eq 1>> ??? <</if>> <<if $cul_level eq 2>> Fair <</if>> <<if $cul_level eq 3>> 4 points per turn <</if>>
Status: <<if $maya eq 1>> Applicant <</if>> <<if $maya eq 2>> Available <</if>> <<if $maya eq 3>> Fertilized <</if>> <<if $maya eq 4>> First Trimester <</if>> <<if $maya eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $maya eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $maya eq 3>> [img[images/fert.jpg]] <</if>> <<if $maya eq 4>> [img[images/w1.jpg]] <</if>> <<if $maya eq 5>> [img[images/w2.jpg]] <</if>> <<if $maya eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $maya eq 1>>[[Accept Application and Breed Maya|maya Breed][$apps -= 1]] <</if>> <<if $maya eq 2 and $mayasex eq 1>> [[Breed Maya|maya Breed]] <</if>>
<<if $maya gte 2 and $maya lte 4 and $mayasex eq 1>> [[Have casual sex with Maya|maya Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
<<video "mayacream1">>
<<video "mayacream2">>
<<video "mayacream3">>
<<video "mayacream4">>
[[Impregnate Maya|maya Breed End]]
@@@@text-align:center;
<<video "mayanorm1">>
<<video "mayanorm2">>
<<video "mayanorm3">>
<<video "mayanorm4">>
[[Cum|maya Casual End][$mayasex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "mayacream5">>
Congradulations! Maya is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Maya is $3,000, which has been deposited in your account.
For now however, Maya returns to work within the Culture sector of the Haven.
<<if $mayafirst eq 0>> Maya will generate the following Tech Points per Turn: <hr>
Science: 3 <<set $sci_turn += 3>>
Economics: 1 <<set $eco_turn += 1>>
Culture: 4 <<set $cul_turn += 4>>
Recreation: 2 <<set $rec_turn += 2>> <<set $mayafirst to 2>>
<</if>>
[img[images/fert.jpg]]
[[Got it|Cultural Sector]]
@@
<<set $money += 3000>>
<<set $maya to 3>>
<<set $mayasex to 0>>
<<set $conc += 1>>@@text-align:center;
[img[images/maya.jpg]]
<<if $maya eq 5>> Maya has now begun her maternity leave.
Tech Points Per Turn Lost: <hr>
Science: 3 <<set $sci_turn -= 3>>
Economics: 1 <<set $eco_turn -= 1>>
Culture: 4 <<set $cul_turn -= 4>>
Recreation: 2 <<set $rec_turn -= 2>>
[img[images/w2.jpg]]<</if>>
<<if $maya eq 7>> Maya has successfully given birth! Congradulations! Maya now returns to the Haven Workforce and generates the following Tech Points: <hr>
Science: 3 <<set $sci_turn += 3>>
Economics: 1 <<set $eco_turn += 1>>
Culture: 4 <<set $cul_turn += 4>>
Recreation: 2 <<set $rec_turn += 2>>
[img[images/mat.jpg]]<</if>>
<<if $maya neq 5 and $maya neq 7>> <<goto Marie_Check>> <</if>>
[[Got it|Marie_Check]]
@@@@text-align:center;
<<video "mayanorm5">>
<<if $preg lte 2 and $maya eq 2>>
Oops, it seems as though despite you not releasing inside Maya, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of $3,000. <<set $maya to 3>> <<set $conc += 1>> <<set $money += 3000>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $maya eq 2>> Maya appreciates your extra attention and affection, causing your haven to produce a bonus 1 Culture Tech Points per turn! <<set $cul_turn += 1>> <</if>> <<if $maya neq 2>> Maya appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Done|Cultural Sector]]
@@@@text-align:center;
[img[images/mckenzee.jpg]]
Profession: Barista
Interests: Fashion Magazines, Dancing
About Me: McKenzee is comfortable in her lifestyle, brewing coffee for the wage slaves of the world. She's content to work behind the counter during the week, so long as her weekends are free to turn loose on the dance floor.
Stats <hr>
Reward: $1,100
Economy:<<if $eco_level eq 1>> ??? <</if>> <<if $eco_level eq 2>> Poor <</if>> <<if $eco_level eq 3>> 1 points per turn <</if>>
Recreation: <<if $rec_level eq 1>> ??? <</if>> <<if $rec_level eq 2>> Poor <</if>> <<if $rec_level eq 3>> 1 points per turn <</if>>
Science: <<if $sci_level eq 1>> ??? <</if>> <<if $sci_level eq 2>> Poor <</if>> <<if $sci_level eq 3>> 1 points per turn <</if>>
Culture: <<if $cul_level eq 1>> ??? <</if>> <<if $cul_level eq 2>> Fair <</if>> <<if $cul_level eq 3>> 3 points per turn <</if>>
Status: <<if $mckenzee eq 1>> Applicant <</if>> <<if $mckenzee eq 2>> Available <</if>> <<if $mckenzee eq 3>> Fertilized <</if>> <<if $mckenzee eq 4>> First Trimester <</if>> <<if $mckenzee eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $mckenzee eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $mckenzee eq 3>> [img[images/fert.jpg]] <</if>> <<if $mckenzee eq 4>> [img[images/w1.jpg]] <</if>> <<if $mckenzee eq 5>> [img[images/w2.jpg]] <</if>> <<if $mckenzee eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $mckenzee eq 1>>[[Accept Application and Breed McKenzee|mckenzee Breed][$apps -= 1]] <</if>> <<if $mckenzee eq 2 and $mckenzeesex eq 1>> [[Breed McKenzee|mckenzee Breed]] <</if>>
<<if $mckenzee gte 2 and $mckenzee lte 4 and $mckenzeesex eq 1>> [[Have casual sex with McKenzee|mckenzee Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
<<video "mckenzeecream1">>
<<video "mckenzeecream2">>
<<video "mckenzeecream3">>
<<video "mckenzeecream4">>
[[Impregnate McKenzee|mckenzee Breed End]]
@@@@text-align:center;
<<video "mckenzeenorm1">>
<<video "mckenzeenorm2">>
<<video "mckenzeenorm3">>
<<video "mckenzeenorm4">>
[[Cum|mckenzee Casual End][$mckenzeesex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "mckenzeecream5">>
Congradulations! McKenzee is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating McKenzee is $1,100, which has been deposited in your account.
For now however, McKenzee returns to work within the Culture sector of the Haven.
<<if $mckenzeefirst eq 0>> McKenzee will generate the following Tech Points per Turn: <hr>
Science: 1 <<set $sci_turn += 1>>
Economics: 1 <<set $eco_turn += 1>>
Culture: 3 <<set $cul_turn += 3>>
Recreation: 1 <<set $rec_turn += 1>> <<set $mckenzeefirst to 1>>
<</if>>
[img[images/fert.jpg]]
[[Got it|Cultural Sector]]
@@
<<set $money += 1100>>
<<set $mckenzee to 3>>
<<set $mckenzeesex to 0>>
<<set $conc += 1>>@@text-align:center;
[img[images/mckenzee.jpg]]
<<if $mckenzee eq 5>> McKenzee has now begun her maternity leave.
Tech Points Per Turn Lost: <hr>
Science: 1 <<set $sci_turn -= 1>>
Economics: 1 <<set $eco_turn -= 1>>
Culture: 3 <<set $cul_turn -= 3>>
Recreation: 1 <<set $rec_turn -= 1>>
[img[images/w2.jpg]]<</if>>
<<if $mckenzee eq 7>> McKenzee has successfully given birth! Congradulations! McKenzee now returns to the Haven Workforce and generates the following Tech Points: <hr>
Science: 1 <<set $sci_turn += 1>>
Economics: 1 <<set $eco_turn += 1>>
Culture: 3 <<set $cul_turn += 3>>
Recreation: 1 <<set $rec_turn += 1>>
[img[images/mat.jpg]]<</if>>
<<if $mckenzee neq 5 and $mckenzee neq 7>> <<goto Maya_Check>> <</if>>
[[Got it|Maya_Check]]
@@@@text-align:center;
<<video "mckenzeenorm5">>
<<if $preg lte 2 and $mckenzee eq 2>>
Oops, it seems as though despite you not releasing inside McKenzee, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of $1,100. <<set $mckenzee to 3>> <<set $conc += 1>> <<set $money += 1100>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $mckenzee eq 2>> McKenzee appreciates your extra attention and affection, causing your haven to produce a bonus 1 Culture Tech Points per turn! <<set $cul_turn += 1>> <</if>> <<if $mckenzee neq 2>> McKenzee appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Done|Cultural Sector]]
@@@@text-align:center;
[img[images/mercedes.jpg]]
Profession: Company Board President
Interests: Puzzles, Video games
About Me: Mercedes is the 'got-it-all' kind of woman. A brilliant engineer, Mercedes worked her way up through the ranks of her corperation reaching her current position as board president. Beloved and respected by peers and subordanites alike, she hopes your haven will be a nice change of scenery from her ivory tower in the city.
Stats <hr>
Reward: $6,100
Economy:<<if $eco_level eq 1>> ??? <</if>> <<if $eco_level eq 2>> Excellent <</if>> <<if $eco_level eq 3>> 7 points per turn <</if>>
Recreation: <<if $rec_level eq 1>> ??? <</if>> <<if $rec_level eq 2>> Good <</if>> <<if $rec_level eq 3>> 6 points per turn <</if>>
Science: <<if $sci_level eq 1>> ??? <</if>> <<if $sci_level eq 2>> Good <</if>> <<if $sci_level eq 3>> 5 points per turn <</if>>
Culture: <<if $cul_level eq 1>> ??? <</if>> <<if $cul_level eq 2>> Fair <</if>> <<if $cul_level eq 3>> 4 points per turn <</if>>
Status: <<if $mercedes eq 1>> Applicant <</if>> <<if $mercedes eq 2>> Available <</if>> <<if $mercedes eq 3>> Fertilized <</if>> <<if $mercedes eq 4>> First Trimester <</if>> <<if $mercedes eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $mercedes eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $mercedes eq 3>> [img[images/fert.jpg]] <</if>> <<if $mercedes eq 4>> [img[images/w1.jpg]] <</if>> <<if $mercedes eq 5>> [img[images/w2.jpg]] <</if>> <<if $mercedes eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $mercedes eq 1>>[[Accept Application and Breed Mercedes|mercedes Breed][$apps -= 1]] <</if>> <<if $mercedes eq 2 and $mercedessex eq 1>> [[Breed Mercedes|mercedes Breed]] <</if>>
<<if $mercedes gte 2 and $mercedes lte 4 and $mercedessex eq 1>> [[Have casual sex with Mercedes|mercedes Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
<<video "mercedescream1">>
<<video "mercedescream2">>
<<video "mercedescream3">>
<<video "mercedescream4">>
[[Impregnate Mercedes|mercedes Breed End]]
@@@@text-align:center;
<<video "mercedesnorm1">>
<<video "mercedesnorm2">>
<<video "mercedesnorm3">>
<<video "mercedesnorm4">>
[[Cum|mercedes Casual End][$mercedessex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "mercedescream5">>
Congradulations! Mercedes is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Mercedes is $6,100, which has been deposited in your account.
For now however, Mercedes returns to work within the Economics sector of the Haven.
<<if $mercedesfirst eq 0>> Mercedes will generate the following Tech Points per Turn: <hr>
Science: 5 <<set $sci_turn += 5>>
Economics: 7 <<set $eco_turn += 7>>
Culture: 4 <<set $cul_turn += 4>>
Recreation: 6 <<set $rec_turn += 6>> <<set $mercedesfirst to 6>>
<</if>>
[img[images/fert.jpg]]
[[Got it|Economic Sector]]
@@
<<set $money += 6100>>
<<set $mercedes to 3>>
<<set $mercedessex to 0>>
<<set $conc += 1>>@@text-align:center;
[img[images/mercedes.jpg]]
<<if $mercedes eq 5>> Mercedes has now begun her maternity leave.
Tech Points Per Turn Lost: <hr>
Science: 5 <<set $sci_turn -= 5>>
Economics: 7 <<set $eco_turn -= 7>>
Culture: 4 <<set $cul_turn -= 4>>
Recreation: 6 <<set $rec_turn -= 6>>
[img[images/w2.jpg]]<</if>>
<<if $mercedes eq 7>> Mercedes has successfully given birth! Congradulations! Mercedes now returns to the Haven Workforce and generates the following Tech Points: <hr>
Science: 5 <<set $sci_turn += 5>>
Economics: 7 <<set $eco_turn += 7>>
Culture: 4 <<set $cul_turn += 4>>
Recreation: 6 <<set $rec_turn += 6>>
[img[images/mat.jpg]]<</if>>
<<if $mercedes neq 5 and $mercedes neq 7>> <<goto McKenzee_Check>> <</if>>
[[Got it|McKenzee_Check]]
@@
@@text-align:center;
<<video "mercedesnorm5">>
<<if $preg lte 2 and $mercedes eq 2>>
Oops, it seems as though despite you not releasing inside Mercedes, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of $6,100. <<set $mercedes to 3>> <<set $conc += 1>> <<set $money += 6100>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $mercedes eq 2>> Mercedes appreciates your extra attention and affection, causing your haven to produce a bonus 4 Economics Tech Points per turn! <<set $eco_turn += 4>> <</if>> <<if $mercedes neq 2>> Mercedes appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Done|Economic Sector]]
@@@@text-align:center;
[img[images/mia.jpg]]
Profession: Commercial Model
Interests: Celebrity Gossip, Shopping
About Me: You've likely seen Mia before, but just don't remember. Plastered across department store catalogues, Mia sports the latest handbags, jackets, blouses, you name it. Though not yet broken out, Mia knows how to show off a product.
Stats <hr>
Reward: $4,400
Economy:<<if $eco_level eq 1>> ??? <</if>> <<if $eco_level eq 2>> Fair <</if>> <<if $eco_level eq 3>> 4 points per turn <</if>>
Recreation: <<if $rec_level eq 1>> ??? <</if>> <<if $rec_level eq 2>> Good <</if>> <<if $rec_level eq 3>> 5 points per turn <</if>>
Science: <<if $sci_level eq 1>> ??? <</if>> <<if $sci_level eq 2>> Poor <</if>> <<if $sci_level eq 3>> 2 points per turn <</if>>
Culture: <<if $cul_level eq 1>> ??? <</if>> <<if $cul_level eq 2>> Fair <</if>> <<if $cul_level eq 3>> 3 points per turn <</if>>
Status: <<if $mia eq 1>> Applicant <</if>> <<if $mia eq 2>> Available <</if>> <<if $mia eq 3>> Fertilized <</if>> <<if $mia eq 4>> First Trimester <</if>> <<if $mia eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $mia eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $mia eq 3>> [img[images/fert.jpg]] <</if>> <<if $mia eq 4>> [img[images/w1.jpg]] <</if>> <<if $mia eq 5>> [img[images/w2.jpg]] <</if>> <<if $mia eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $mia eq 1>>[[Accept Application and Breed Mia|mia Breed][$apps -= 1]] <</if>> <<if $mia eq 2 and $miasex eq 1>> [[Breed Mia|mia Breed]] <</if>>
<<if $mia gte 2 and $mia lte 4 and $miasex eq 1>> [[Have casual sex with Mia|mia Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
<<video "miacream1">>
<<video "miacream2">>
<<video "miacream3">>
<<video "miacream4">>
[[Impregnate Mia|mia Breed End]]
@@@@text-align:center;
<<video "mianorm1">>
<<video "mianorm2">>
<<video "mianorm3">>
<<video "mianorm4">>
[[Cum|mia Casual End][$miasex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "miacream5">>
Congradulations! Mia is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Mia is $4,400, which has been deposited in your account.
For now however, Mia returns to work within the Recreation sector of the Haven.
<<if $miafirst eq 0>> Mia will generate the following Tech Points per Turn: <hr>
Science: 2 <<set $sci_turn += 2>>
Economics: 4 <<set $eco_turn += 4>>
Culture: 3 <<set $cul_turn += 3>>
Recreation: 5 <<set $rec_turn += 5>> <<set $miafirst to 5>>
<</if>>
[img[images/fert.jpg]]
[[Got it|Recreation Sector]]
@@
<<set $money += 4400>>
<<set $mia to 3>>
<<set $miasex to 0>>
<<set $conc += 1>>@@text-align:center;
[img[images/mia.jpg]]
<<if $mia eq 5>> Mia has now begun her maternity leave.
Tech Points Per Turn Lost: <hr>
Science: 2 <<set $sci_turn -= 2>>
Economics: 4 <<set $eco_turn -= 4>>
Culture: 3 <<set $cul_turn -= 3>>
Recreation: 5 <<set $rec_turn -= 5>>
[img[images/w2.jpg]]<</if>>
<<if $mia eq 7>> Mia has successfully given birth! Congradulations! Mia now returns to the Haven Workforce and generates the following Tech Points: <hr>
Science: 2 <<set $sci_turn += 2>>
Economics: 4 <<set $eco_turn += 4>>
Culture: 3 <<set $cul_turn += 3>>
Recreation: 5 <<set $rec_turn += 5>>
[img[images/mat.jpg]]<</if>>
<<if $mia neq 5 and $mia neq 7>> <<goto Mercedes_Check>> <</if>>
[[Got it|Mercedes_Check]]
@@@@text-align:center;
<<video "mianorm5">>
<<if $preg lte 2 and $mia eq 2>>
Oops, it seems as though despite you not releasing inside Mia, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of $4,400. <<set $mia to 3>> <<set $conc += 1>> <<set $money += 4400>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $mia eq 2>> Mia appreciates your extra attention and affection, causing your haven to produce a bonus 2 Recreation Tech Points per turn! <<set $rec_turn += 2>> <</if>> <<if $mia neq 2>> Mia appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Done|Recreation Sector]]
@@
@@text-align:center;
[img[images/misty.jpg]]
Profession: Art Gallery Manager
Interests: Traveling, romance novels
About Me: Misty is a people person, loves to travel and experience cultures from all over the world. Her job as an art gallery manager has prepared her for being informed on the higher art of things, but she knows what it really comes down to is making the sale.
Stats <hr>
Reward: $4,100
Economy:<<if $eco_level eq 1>> ??? <</if>> <<if $eco_level eq 2>> Poor <</if>> <<if $eco_level eq 3>> 2 points per turn <</if>>
Recreation: <<if $rec_level eq 1>> ??? <</if>> <<if $rec_level eq 2>> Fair <</if>> <<if $rec_level eq 3>> 3 points per turn <</if>>
Science: <<if $sci_level eq 1>> ??? <</if>> <<if $sci_level eq 2>> Fair <</if>> <<if $sci_level eq 3>> 4 points per turn <</if>>
Culture: <<if $cul_level eq 1>> ??? <</if>> <<if $cul_level eq 2>> Good <</if>> <<if $cul_level eq 3>> 5 points per turn <</if>>
Status: <<if $misty eq 1>> Applicant <</if>> <<if $misty eq 2>> Available <</if>> <<if $misty eq 3>> Fertilized <</if>> <<if $misty eq 4>> First Trimester <</if>> <<if $misty eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $misty eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $misty eq 3>> [img[images/fert.jpg]] <</if>> <<if $misty eq 4>> [img[images/b1.jpg]] <</if>> <<if $misty eq 5>> [img[images/b2.jpg]] <</if>> <<if $misty eq 6>> [img[images/b3.jpg]] <</if>>
<hr>
<<if $misty eq 1>>[[Accept Application and Breed Misty|misty Breed][$apps -= 1]] <</if>> <<if $misty eq 2 and $mistysex eq 1>> [[Breed Misty|misty Breed]] <</if>>
<<if $misty gte 2 and $misty lte 4 and $mistysex eq 1>> [[Have casual sex with Misty|misty Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
<<video "mistycream1">>
<<video "mistycream2">>
<<video "mistycream3">>
<<video "mistycream4">>
[[Impregnate Misty|misty Breed End]]
@@@@text-align:center;
<<video "mistynorm1">>
<<video "mistynorm2">>
<<video "mistynorm3">>
<<video "mistynorm4">>
[[Cum|misty Casual End][$mistysex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "mistycream5">>
Congradulations! Misty is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Misty is $4,100, which has been deposited in your account.
For now however, Misty returns to work within the Culture sector of the Haven.
<<if $mistyfirst eq 0>> Misty will generate the following Tech Points per Turn: <hr>
Science: 4 <<set $sci_turn += 4>>
Economics: 2 <<set $eco_turn += 2>>
Culture: 5 <<set $cul_turn += 5>>
Recreation: 3 <<set $rec_turn += 3>> <<set $mistyfirst to 3>>
<</if>>
[img[images/fert.jpg]]
[[Got it|Cultural Sector]]
@@
<<set $money += 4100>>
<<set $misty to 3>>
<<set $mistysex to 0>>
<<set $conc += 1>>@@text-align:center;
[img[images/misty.jpg]]
<<if $misty eq 5>> Misty has now begun her maternity leave.
Tech Points Per Turn Lost: <hr>
Science: 4 <<set $sci_turn -= 4>>
Economics: 2 <<set $eco_turn -= 2>>
Culture: 5 <<set $cul_turn -= 5>>
Recreation: 3 <<set $rec_turn -= 3>>
[img[images/b2.jpg]]<</if>>
<<if $misty eq 7>> Misty has successfully given birth! Congradulations! Misty now returns to the Haven Workforce and generates the following Tech Points: <hr>
Science: 4 <<set $sci_turn += 4>>
Economics: 2 <<set $eco_turn += 2>>
Culture: 5 <<set $cul_turn += 5>>
Recreation: 3 <<set $rec_turn += 3>>
[img[images/mat.jpg]]<</if>>
<<if $misty neq 5 and $misty neq 7>> <<goto Mia_Check>> <</if>>
[[Got it|Mia_Check]]
@@@@text-align:center;
<<video "mistynorm5">>
<<if $preg lte 2 and $misty eq 2>>
Oops, it seems as though despite you not releasing inside Misty, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of $4,100. <<set $misty to 3>> <<set $conc += 1>> <<set $money += 4100>>
[img[images/ub.jpg]]
<</if>> <<if $preg gte 3 and $misty eq 2>> Misty appreciates your extra attention and affection, causing your haven to produce a bonus 2 Culture Tech Points per turn! <<set $cul_turn += 2>> <</if>> <<if $misty neq 2>> Misty appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Done|Cultural Sector]]
@@@@text-align:center;
[img[images/nicole.jpg]]
Profession: School District Superintendent
Interests: Pedagogy, Up and coming football stars
About Me: Nicole is a professional refined woman, having reached the top of the education ladder. Feared and respected by those under her, she fights constantly for what she believes is best for students and education in her district. She hopes your haven will be open to her leadership so as to bring your education to the next level.
Stats <hr>
Reward: $6,600
Economy:<<if $eco_level eq 1>> ??? <</if>> <<if $eco_level eq 2>> Fair <</if>> <<if $eco_level eq 3>> 4 points per turn <</if>>
Recreation: <<if $rec_level eq 1>> ??? <</if>> <<if $rec_level eq 2>> Good <</if>> <<if $rec_level eq 3>> 5 points per turn <</if>>
Science: <<if $sci_level eq 1>> ??? <</if>> <<if $sci_level eq 2>> Good <</if>> <<if $sci_level eq 3>> 6 points per turn <</if>>
Culture: <<if $cul_level eq 1>> ??? <</if>> <<if $cul_level eq 2>> Excellent <</if>> <<if $cul_level eq 3>> 7 points per turn <</if>>
Status: <<if $nicole eq 1>> Applicant <</if>> <<if $nicole eq 2>> Available <</if>> <<if $nicole eq 3>> Fertilized <</if>> <<if $nicole eq 4>> First Trimester <</if>> <<if $nicole eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $nicole eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $nicole eq 3>> [img[images/fert.jpg]] <</if>> <<if $nicole eq 4>> [img[images/w1.jpg]] <</if>> <<if $nicole eq 5>> [img[images/w2.jpg]] <</if>> <<if $nicole eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $nicole eq 1>>[[Accept Application and Breed Nicole|nicole Breed][$apps -= 1]] <</if>> <<if $nicole eq 2 and $nicolesex eq 1>> [[Breed Nicole|nicole Breed]] <</if>>
<<if $nicole gte 2 and $nicole lte 4 and $nicolesex eq 1>> [[Have casual sex with Nicole|nicole Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
<<video "nicolecream1">>
<<video "nicolecream2">>
<<video "nicolecream3">>
<<video "nicolecream4">>
[[Impregnate Nicole|nicole Breed End]]
@@
@@text-align:center;
<<video "nicolenorm1">>
<<video "nicolenorm2">>
<<video "nicolenorm3">>
<<video "nicolenorm4">>
[[Cum|nicole Casual End][$nicolesex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "nicolecream5">>
Congradulations! Nicole is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Nicole is $6,600, which has been deposited in your account.
For now however, Nicole returns to work within the Culture sector of the Haven.
<<if $nicolefirst eq 0>> Nicole will generate the following Tech Points per Turn: <hr>
Science: 6 <<set $sci_turn += 6>>
Economics: 4 <<set $eco_turn += 4>>
Culture: 7 <<set $cul_turn += 7>>
Recreation: 5 <<set $rec_turn += 5>> <<set $nicolefirst to 5>>
<</if>>
[img[images/fert.jpg]]
[[Got it|Cultural Sector]]
@@
<<set $money += 6600>>
<<set $nicole to 3>>
<<set $nicolesex to 0>>
<<set $conc += 1>>@@text-align:center;
[img[images/nicole.jpg]]
<<if $nicole eq 5>> Nicole has now begun her maternity leave.
Tech Points Per Turn Lost: <hr>
Science: 6 <<set $sci_turn -= 6>>
Economics: 4 <<set $eco_turn -= 4>>
Culture: 7 <<set $cul_turn -= 7>>
Recreation: 5 <<set $rec_turn -= 5>>
[img[images/w2.jpg]]<</if>>
<<if $nicole eq 7>> Nicole has successfully given birth! Congradulations! Nicole now returns to the Haven Workforce and generates the following Tech Points: <hr>
Science: 6 <<set $sci_turn += 6>>
Economics: 4 <<set $eco_turn += 4>>
Culture: 7 <<set $cul_turn += 7>>
Recreation: 5 <<set $rec_turn += 5>>
[img[images/mat.jpg]]<</if>>
<<if $nicole neq 5 and $nicole neq 7>> <<goto Misty_Check>> <</if>>
[[Got it|Misty_Check]]
@@@@text-align:center;
<<video "nicolenorm5">>
<<if $preg lte 2 and $nicole eq 2>>
Oops, it seems as though despite you not releasing inside Nicole, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of $6,600. <<set $nicole to 3>> <<set $conc += 1>> <<set $money += 6600>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $nicole eq 2>> Nicole appreciates your extra attention and affection, causing your haven to produce a bonus 4 Culture Tech Points per turn! <<set $cul_turn += 4>> <</if>> <<if $nicole neq 2>> Nicole appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Done|Cultural Sector]]
@@@@text-align:center;
[img[images/priya.jpg]]
Profession: Accountant
Interests: Strategy Games, Wine Tasting
About Me: Priya is the expert when it comes to tax law. From the biggest exemptions to the tinyiest loopholes she is sure her clients give not a single cent more than required to uncle sam. She hopes you will allow her to take a glance around the haven's finances to see if she can tighten a buget here or there.
Stats <hr>
Reward: $4,400
Economy:<<if $eco_level eq 1>> ??? <</if>> <<if $eco_level eq 2>> Good <</if>> <<if $eco_level eq 3>> 5 points per turn <</if>>
Recreation: <<if $rec_level eq 1>> ??? <</if>> <<if $rec_level eq 2>> Fair <</if>> <<if $rec_level eq 3>> 4 points per turn <</if>>
Science: <<if $sci_level eq 1>> ??? <</if>> <<if $sci_level eq 2>> Fair <</if>> <<if $sci_level eq 3>> 3 points per turn <</if>>
Culture: <<if $cul_level eq 1>> ??? <</if>> <<if $cul_level eq 2>> Poor <</if>> <<if $cul_level eq 3>> 2 points per turn <</if>>
Status: <<if $priya eq 1>> Applicant <</if>> <<if $priya eq 2>> Available <</if>> <<if $priya eq 3>> Fertilized <</if>> <<if $priya eq 4>> First Trimester <</if>> <<if $priya eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $priya eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $priya eq 3>> [img[images/fert.jpg]] <</if>> <<if $priya eq 4>> [img[images/w1.jpg]] <</if>> <<if $priya eq 5>> [img[images/w2.jpg]] <</if>> <<if $priya eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $priya eq 1>>[[Accept Application and Breed Priya|priya Breed][$apps -= 1]] <</if>> <<if $priya eq 2 and $priyasex eq 1>> [[Breed Priya|priya Breed]] <</if>>
<<if $priya gte 2 and $priya lte 4 and $priyasex eq 1>> [[Have casual sex with Priya|priya Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
<<video "priyacream1">>
<<video "priyacream2">>
<<video "priyacream3">>
<<video "priyacream4">>
[[Impregnate Priya|priya Breed End]]
@@@@text-align:center;
<<video "priyanorm1">>
<<video "priyanorm2">>
<<video "priyanorm3">>
<<video "priyanorm4">>
[[Cum|priya Casual End][$priyasex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "priyacream5">>
Congradulations! Priya is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Priya is $4,400, which has been deposited in your account.
For now however, Priya returns to work within the Economics sector of the Haven.
<<if $priyafirst eq 0>> Priya will generate the following Tech Points per Turn: <hr>
Science: 3 <<set $sci_turn += 3>>
Economics: 5 <<set $eco_turn += 5>>
Culture: 2 <<set $cul_turn += 2>>
Recreation: 4 <<set $rec_turn += 4>> <<set $priyafirst to 4>>
<</if>>
[img[images/fert.jpg]]
[[Got it|Economic Sector]]
@@
<<set $money += 4400>>
<<set $priya to 3>>
<<set $priyasex to 0>>
<<set $conc += 1>>
@@text-align:center;
[img[images/priya.jpg]]
<<if $priya eq 5>> Priya has now begun her maternity leave.
Tech Points Per Turn Lost: <hr>
Science: 3 <<set $sci_turn -= 3>>
Economics: 5 <<set $eco_turn -= 5>>
Culture: 2 <<set $cul_turn -= 2>>
Recreation: 4 <<set $rec_turn -= 4>>
[img[images/w2.jpg]]<</if>>
<<if $priya eq 7>> Priya has successfully given birth! Congradulations! Priya now returns to the Haven Workforce and generates the following Tech Points: <hr>
Science: 3 <<set $sci_turn += 3>>
Economics: 5 <<set $eco_turn += 5>>
Culture: 2 <<set $cul_turn += 2>>
Recreation: 4 <<set $rec_turn += 4>>
[img[images/mat.jpg]]<</if>>
<<if $priya neq 5 and $priya neq 7>> <<goto Nicole_Check>> <</if>>
[[Got it|Nicole_Check]]
@@@@text-align:center;
<<video "priyanorm5">>
<<if $preg lte 2 and $priya eq 2>>
Oops, it seems as though despite you not releasing inside Priya, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of $4,400. <<set $priya to 3>> <<set $conc += 1>> <<set $money += 4400>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $priya eq 2>> Priya appreciates your extra attention and affection, causing your haven to produce a bonus 2 Economics Tech Points per turn! <<set $eco_turn += 2>> <</if>> <<if $priya neq 2>> Priya appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Done|Economic Sector]]
@@@@text-align:center;
[img[images/raylin.jpg]]
Profession: Bartender
Interests: Alternative rock, Sunbathing
About Me: Raylin is a woman comfortable in her youth, spending her nights tending the local bar and her days reading out in the sun. She hopes your haven will provide an active night-life that doesn't break too much into her sun napping time.
Stats <hr>
Reward: $3,500
Economy:<<if $eco_level eq 1>> ??? <</if>> <<if $eco_level eq 2>> Fair <</if>> <<if $eco_level eq 3>> 3 points per turn <</if>>
Recreation: <<if $rec_level eq 1>> ??? <</if>> <<if $rec_level eq 2>> Fair <</if>> <<if $rec_level eq 3>> 4 points per turn <</if>>
Science: <<if $sci_level eq 1>> ??? <</if>> <<if $sci_level eq 2>> Poor <</if>> <<if $sci_level eq 3>> 1 points per turn <</if>>
Culture: <<if $cul_level eq 1>> ??? <</if>> <<if $cul_level eq 2>> Poor <</if>> <<if $cul_level eq 3>> 2 points per turn <</if>>
Status: <<if $raylin eq 1>> Applicant <</if>> <<if $raylin eq 2>> Available <</if>> <<if $raylin eq 3>> Fertilized <</if>> <<if $raylin eq 4>> First Trimester <</if>> <<if $raylin eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $raylin eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $raylin eq 3>> [img[images/fert.jpg]] <</if>> <<if $raylin eq 4>> [img[images/w1.jpg]] <</if>> <<if $raylin eq 5>> [img[images/w2.jpg]] <</if>> <<if $raylin eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $raylin eq 1>>[[Accept Application and Breed Raylin|raylin Breed][$apps -= 1]] <</if>> <<if $raylin eq 2 and $raylinsex eq 1>> [[Breed Raylin|raylin Breed]] <</if>>
<<if $raylin gte 2 and $raylin lte 4 and $raylinsex eq 1>> [[Have casual sex with Raylin|raylin Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
<<video "raylincream1">>
<<video "raylincream2">>
<<video "raylincream3">>
<<video "raylincream4">>
[[Impregnate Raylin|raylin Breed End]]
@@@@text-align:center;
<<video "raylinnorm1">>
<<video "raylinnorm2">>
<<video "raylinnorm3">>
<<video "raylinnorm4">>
[[Cum|raylin Casual End][$raylinsex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "raylincream5">>
Congradulations! Raylin is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Raylin is $3,500, which has been deposited in your account.
For now however, Raylin returns to work within the Recreation sector of the Haven.
<<if $raylinfirst eq 0>> Raylin will generate the following Tech Points per Turn: <hr>
Science: 1 <<set $sci_turn += 1>>
Economics: 3 <<set $eco_turn += 3>>
Culture: 2 <<set $cul_turn += 2>>
Recreation: 4 <<set $rec_turn += 4>> <<set $raylinfirst to 4>>
<</if>>
[img[images/fert.jpg]]
[[Got it|Recreation Sector]]
@@
<<set $money += 3500>>
<<set $raylin to 3>>
<<set $raylinsex to 0>>
<<set $conc += 1>>@@text-align:center;
[img[images/raylin.jpg]]
<<if $raylin eq 5>> Raylin has now begun her maternity leave.
Tech Points Per Turn Lost: <hr>
Science: 1 <<set $sci_turn -= 1>>
Economics: 3 <<set $eco_turn -= 3>>
Culture: 2 <<set $cul_turn -= 2>>
Recreation: 4 <<set $rec_turn -= 4>>
[img[images/w2.jpg]]<</if>>
<<if $raylin eq 7>> Raylin has successfully given birth! Congradulations! Raylin now returns to the Haven Workforce and generates the following Tech Points: <hr>
Science: 1 <<set $sci_turn += 1>>
Economics: 3 <<set $eco_turn += 3>>
Culture: 2 <<set $cul_turn += 2>>
Recreation: 4 <<set $rec_turn += 4>>
[img[images/mat.jpg]]<</if>>
<<if $raylin neq 5 and $raylin neq 7>> <<goto Priya_Check>> <</if>>
[[Got it|Priya_Check]]
@@@@text-align:center;
<<video "raylinnorm5">>
<<if $preg lte 2 and $raylin eq 2>>
Oops, it seems as though despite you not releasing inside Raylin, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of $3,500. <<set $raylin to 3>> <<set $conc += 1>> <<set $money += 3500>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $raylin eq 2>> Raylin appreciates your extra attention and affection, causing your haven to produce a bonus 1 Recreation Tech Points per turn! <<set $rec_turn += 1>> <</if>> <<if $raylin neq 2>> Raylin appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Done|Recreation Sector]]
@@@@text-align:center;
[img[images/remy.jpg]]
Profession: Barfly
Interests: Casual sex, Partying
About Me: Remy is a woman enjoying all that it means to be young. Avoiding responsability when she can, and having fun when she really shouldn't be. Most nights she can be found at a bar or club, scouting out a new partner of the night to bring home. She hopes the stability of residing in your haven will give her the freedom to pursue all her preferred exploits.
Stats <hr>
Reward: $1,700
Economy:<<if $eco_level eq 1>> ??? <</if>> <<if $eco_level eq 2>> Poor <</if>> <<if $eco_level eq 3>> 2 points per turn <</if>>
Recreation: <<if $rec_level eq 1>> ??? <</if>> <<if $rec_level eq 2>> Poor <</if>> <<if $rec_level eq 3>> 1 points per turn <</if>>
Science: <<if $sci_level eq 1>> ??? <</if>> <<if $sci_level eq 2>> Poor <</if>> <<if $sci_level eq 3>> 2 points per turn <</if>>
Culture: <<if $cul_level eq 1>> ??? <</if>> <<if $cul_level eq 2>> Poor <</if>> <<if $cul_level eq 3>> 1 points per turn <</if>>
Status: <<if $remy eq 1>> Applicant <</if>> <<if $remy eq 2>> Available <</if>> <<if $remy eq 3>> Fertilized <</if>> <<if $remy eq 4>> First Trimester <</if>> <<if $remy eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $remy eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $remy eq 3>> [img[images/fert.jpg]] <</if>> <<if $remy eq 4>> [img[images/w1.jpg]] <</if>> <<if $remy eq 5>> [img[images/w2.jpg]] <</if>> <<if $remy eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $remy eq 1>>[[Accept Application and Breed Remy|remy Breed][$apps -= 1]] <</if>> <<if $remy eq 2 and $remysex eq 1>> [[Breed Remy|remy Breed]] <</if>>
<<if $remy gte 2 and $remy lte 4 and $remysex eq 1>> [[Have casual sex with Remy|remy Casual]] <</if>>
<<back "Return">>
@@
@@text-align:center;
<<video "remycream1">>
<<video "remycream2">>
<<video "remycream3">>
<<video "remycream4">>
[[Impregnate Remy|remy Breed End]]
@@@@text-align:center;
<<video "remynorm1">>
<<video "remynorm2">>
<<video "remynorm3">>
<<video "remynorm4">>
[[Cum|remy Casual End][$remysex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "remycream5">>
Congradulations! Remy is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Remy is $1,700, which has been deposited in your account.
For now however, Remy returns to work within the Economics sector of the Haven.
<<if $remyfirst eq 0>> Remy will generate the following Tech Points per Turn: <hr>
Science: 2 <<set $sci_turn += 2>>
Economics: 2 <<set $eco_turn += 2>>
Culture: 1 <<set $cul_turn += 1>>
Recreation: 1 <<set $rec_turn += 1>> <<set $remyfirst to 1>>
<</if>>
[img[images/fert.jpg]]
[[Got it|Economic Sector]]
@@
<<set $money += 1700>>
<<set $remy to 3>>
<<set $remysex to 0>>
<<set $conc += 1>>@@text-align:center;
[img[images/remy.jpg]]
<<if $remy eq 5>> Remy has now begun her maternity leave.
Tech Points Per Turn Lost: <hr>
Science: 2 <<set $sci_turn -= 2>>
Economics: 2 <<set $eco_turn -= 2>>
Culture: 1 <<set $cul_turn -= 1>>
Recreation: 1 <<set $rec_turn -= 1>>
[img[images/w2.jpg]]<</if>>
<<if $remy eq 7>> Remy has successfully given birth! Congradulations! Remy now returns to the Haven Workforce and generates the following Tech Points: <hr>
Science: 2 <<set $sci_turn += 2>>
Economics: 2 <<set $eco_turn += 2>>
Culture: 1 <<set $cul_turn += 1>>
Recreation: 1 <<set $rec_turn += 1>>
[img[images/mat.jpg]]<</if>>
<<if $remy neq 5 and $remy neq 7>> <<goto Raylin_Check>> <</if>>
[[Got it|Raylin_Check]]
@@@@text-align:center;
<<video "remynorm5">>
<<if $preg lte 2 and $remy eq 2>>
Oops, it seems as though despite you not releasing inside Remy, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of $1,700. <<set $remy to 3>> <<set $conc += 1>> <<set $money += 1700>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $remy eq 2>> Remy appreciates your extra attention and affection, causing your haven to produce a bonus 1 Economics Tech Points per turn! <<set $eco_turn += 1>> <</if>> <<if $remy neq 2>> Remy appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Done|Economic Sector]]
@@@@text-align:center;
[img[images/riley.jpg]]
Profession: Nurse Practicioner
Interests: Horseback Riding, Swing Dancing
About Me: Riley is a well respected home-care nurse. Her days are spent either in a clinic, or traveling out to the homes of people who may be too sick to leave the house. An expert at direct clinical care, she hopes she can be a real benifit to your residents.
Stats <hr>
Reward: $6,200
Economy:<<if $eco_level eq 1>> ??? <</if>> <<if $eco_level eq 2>> Good <</if>> <<if $eco_level eq 3>> 5 points per turn <</if>>
Recreation: <<if $rec_level eq 1>> ??? <</if>> <<if $rec_level eq 2>> Fair <</if>> <<if $rec_level eq 3>> 4 points per turn <</if>>
Science: <<if $sci_level eq 1>> ??? <</if>> <<if $sci_level eq 2>> Excellent <</if>> <<if $sci_level eq 3>> 7 points per turn <</if>>
Culture: <<if $cul_level eq 1>> ??? <</if>> <<if $cul_level eq 2>> Good <</if>> <<if $cul_level eq 3>> 6 points per turn <</if>>
Status: <<if $riley eq 1>> Applicant <</if>> <<if $riley eq 2>> Available <</if>> <<if $riley eq 3>> Fertilized <</if>> <<if $riley eq 4>> First Trimester <</if>> <<if $riley eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $riley eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $riley eq 3>> [img[images/fert.jpg]] <</if>> <<if $riley eq 4>> [img[images/w1.jpg]] <</if>> <<if $riley eq 5>> [img[images/w2.jpg]] <</if>> <<if $riley eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $riley eq 1>>[[Accept Application and Breed Riley|riley Breed][$apps -= 1]] <</if>> <<if $riley eq 2 and $rileysex eq 1>> [[Breed Riley|riley Breed]] <</if>>
<<if $riley gte 2 and $riley lte 4 and $rileysex eq 1>> [[Have casual sex with Riley|riley Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
<<video "rileycream1">>
<<video "rileycream2">>
<<video "rileycream3">>
<<video "rileycream4">>
[[Impregnate Riley|riley Breed End]]
@@@@text-align:center;
<<video "rileynorm1">>
<<video "rileynorm2">>
<<video "rileynorm3">>
<<video "rileynorm4">>
[[Cum|riley Casual End][$rileysex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "rileycream5">>
Congradulations! Riley is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Riley is $6,200, which has been deposited in your account.
For now however, Riley returns to work within the Science sector of the Haven.
<<if $rileyfirst eq 0>> Riley will generate the following Tech Points per Turn: <hr>
Science: 7 <<set $sci_turn += 7>>
Economics: 5 <<set $eco_turn += 5>>
Culture: 6 <<set $cul_turn += 6>>
Recreation: 4 <<set $rec_turn += 4>> <<set $rileyfirst to 4>>
<</if>>
[img[images/fert.jpg]]
[[Got it|Science Sector]]
@@
<<set $money += 6200>>
<<set $riley to 3>>
<<set $rileysex to 0>>
<<set $conc += 1>>@@text-align:center;
[img[images/riley.jpg]]
<<if $riley eq 5>> Riley has now begun her maternity leave.
Tech Points Per Turn Lost: <hr>
Science: 7 <<set $sci_turn -= 7>>
Economics: 5 <<set $eco_turn -= 5>>
Culture: 6 <<set $cul_turn -= 6>>
Recreation: 4 <<set $rec_turn -= 4>>
[img[images/w2.jpg]]<</if>>
<<if $riley eq 7>> Riley has successfully given birth! Congradulations! Riley now returns to the Haven Workforce and generates the following Tech Points: <hr>
Science: 7 <<set $sci_turn += 7>>
Economics: 5 <<set $eco_turn += 5>>
Culture: 6 <<set $cul_turn += 6>>
Recreation: 4 <<set $rec_turn += 4>>
[img[images/mat.jpg]]<</if>>
<<if $riley neq 5 and $riley neq 7>> <<goto Remy_Check>> <</if>>
[[Got it|Remy_Check]]
@@@@text-align:center;
<<video "rileynorm5">>
<<if $preg lte 2 and $riley eq 2>>
Oops, it seems as though despite you not releasing inside Riley, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of $6,200. <<set $riley to 3>> <<set $conc += 1>> <<set $money += 6200>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $riley eq 2>> Riley appreciates your extra attention and affection, causing your haven to produce a bonus 4 Science Tech Points per turn! <<set $sci_turn += 4>> <</if>> <<if $riley neq 2>> Riley appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Done|Home]]
@@@@text-align:center;
[img[images/veronica.jpg]]
Profession: Celebrity
Interests: Short-lived Marriages, Shopping
About Me: Veronica is known far and wide, a girl who spends the daytime shopping at overpriced brand stores for clothing she'll never wear and her nights getting into trouble. A celebrity in the sweet spot of beign famous for being famous, your haven has caught her eye.
Stats <hr>
Reward: $6,100
Economy:<<if $eco_level eq 1>> ??? <</if>> <<if $eco_level eq 2>> Good <</if>> <<if $eco_level eq 3>> 6 points per turn <</if>>
Recreation: <<if $rec_level eq 1>> ??? <</if>> <<if $rec_level eq 2>> Excellent <</if>> <<if $rec_level eq 3>> 7 points per turn <</if>>
Science: <<if $sci_level eq 1>> ??? <</if>> <<if $sci_level eq 2>> Fair <</if>> <<if $sci_level eq 3>> 4 points per turn <</if>>
Culture: <<if $cul_level eq 1>> ??? <</if>> <<if $cul_level eq 2>> Good <</if>> <<if $cul_level eq 3>> 5 points per turn <</if>>
Status: <<if $veronica eq 1>> Applicant <</if>> <<if $veronica eq 2>> Available <</if>> <<if $veronica eq 3>> Fertilized <</if>> <<if $veronica eq 4>> First Trimester <</if>> <<if $veronica eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $veronica eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $veronica eq 3>> [img[images/fert.jpg]] <</if>> <<if $veronica eq 4>> [img[images/w1.jpg]] <</if>> <<if $veronica eq 5>> [img[images/w2.jpg]] <</if>> <<if $veronica eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $veronica eq 1>>[[Accept Application and Breed Veronica|veronica Breed][$apps -= 1]] <</if>> <<if $veronica eq 2 and $veronicasex eq 1>> [[Breed Veronica|veronica Breed]] <</if>>
<<if $veronica gte 2 and $veronica lte 4 and $veronicasex eq 1>> [[Have casual sex with Veronica|veronica Casual]] <</if>>
<<back "Return">>
@@
@@text-align:center;
<<video "veronicacream1">>
<<video "veronicacream2">>
<<video "veronicacream3">>
<<video "veronicacream4">>
[[Impregnate Veronica|veronica Breed End]]
@@@@text-align:center;
<<video "veronicanorm1">>
<<video "veronicanorm2">>
<<video "veronicanorm3">>
<<video "veronicanorm4">>
[[Cum|veronica Casual End][$veronicasex to 0]]
@@
<<set $preg to random(1, 10)>>
@@text-align:center;
<<video "veronicacream5">>
Congradulations! Veronica is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Veronica is $6,100, which has been deposited in your account.
For now however, Veronica returns to work within the Recreation sector of the Haven.
<<if $veronicafirst eq 0>> Veronica will generate the following Tech Points per Turn: <hr>
Science: 4 <<set $sci_turn += 4>>
Economics: 6 <<set $eco_turn += 6>>
Culture: 5 <<set $cul_turn += 5>>
Recreation: 7 <<set $rec_turn += 7>> <<set $veronicafirst to 7>>
<</if>>
[img[images/fert.jpg]]
[[Got it|Recreation Sector]]
@@
<<set $money += 6100>>
<<set $veronica to 3>>
<<set $veronicasex to 0>>
<<set $conc += 1>>
@@text-align:center;
[img[images/veronica.jpg]]
<<if $veronica eq 5>> Veronica has now begun her maternity leave.
Tech Points Per Turn Lost: <hr>
Science: 4 <<set $sci_turn -= 4>>
Economics: 6 <<set $eco_turn -= 6>>
Culture: 5 <<set $cul_turn -= 5>>
Recreation: 7 <<set $rec_turn -= 7>>
[img[images/w2.jpg]]<</if>>
<<if $veronica eq 7>> Veronica has successfully given birth! Congradulations! Veronica now returns to the Haven Workforce and generates the following Tech Points: <hr>
Science: 4 <<set $sci_turn += 4>>
Economics: 6 <<set $eco_turn += 6>>
Culture: 5 <<set $cul_turn += 5>>
Recreation: 7 <<set $rec_turn += 7>>
[img[images/mat.jpg]]<</if>>
<<if $veronica neq 5 and $veronica neq 7>> <<goto Riley_Check>> <</if>>
[[Got it|Riley_Check]]
@@@@text-align:center;
<<video "veronicanorm5">>
<<if $preg lte 2 and $veronica eq 2>>
Oops, it seems as though despite you not releasing inside Veronica, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of $6,100. <<set $veronica to 3>> <<set $conc += 1>> <<set $money += 6100>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $veronica eq 2>> Veronica appreciates your extra attention and affection, causing your haven to produce a bonus 4 Recreation Tech Points per turn! <<set $rec_turn += 4>> <</if>> <<if $veronica neq 2>> Veronica appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Done|Recreation Sector]]
@@@@text-align:center;
<<if $eco_level eq 1>> [img[images/eco1.jpg]] <</if>> <<if $eco_level eq 2>> [img[images/eco2.jpg]] <</if>> <<if $eco_level eq 3>> [img[images/eco3.jpg]] <</if>>
<hr>
Current Residents:
<<if $kianna gte 2>> [[Kianna Dior]] <</if>> <<if $kianna gte 3>> *Currently Pregnant* <</if>>
<<if $remy gte 2>> [[Remy Lacroix]] <</if>><<if $remy gte 3>> *Currently Pregnant* <</if>>
<<if $august gte 2>> [[August Ames]] <</if>><<if $august gte 3>> *Currently Pregnant* <</if>>
<<if $dani gte 2>> [[Dani Jensen]] <</if>><<if $dani gte 3>> *Currently Pregnant* <</if>>
<<if $priya gte 2>> [[Priya Rai]] <</if>><<if $priya gte 3>> *Currently Pregnant* <</if>>
<<if $juelz gte 2>> [[Juelz Ventura]] <</if>><<if $juelz gte 3>> *Currently Pregnant* <</if>>
<<if $mercedes gte 2>> [[Mercedes Carerra]] <</if>><<if $mercedes gte 3>> *Currently Pregnant* <</if>>
<<if $brandi gte 2>> [[Brandi Love]] <</if>><<if $brandi gte 3>> *Currently Pregnant* <</if>>
<<if $dillion gte 2>> [[Dillion Harper]] <</if>><<if $dillion gte 3>> *Currently Pregnant* <</if>>
<<if $lisa gte 2>> [[Lisa Ann]] <</if>><<if $lisa gte 3>> *Currently Pregnant* <</if>>
<hr>
[[Economic Sector Upgrades]]
[[Back|Home]]
@@@@text-align:center;
<<if $sci_level eq 1>> [img[images/sci1.jpg]] <</if>> <<if $sci_level eq 2>> [img[images/sci2.jpg]] <</if>> <<if $sci_level eq 3>> [img[images/sci3.jpg]] <</if>>
<hr>
Current Residents:
<<if $alex gte 2>> [[Alex Tanner]] <</if>><<if $alex gte 3>> *Currently Pregnant* <</if>>
<<if $allie gte 2>> [[Allie James]] <</if>><<if $allie gte 3>> *Currently Pregnant* <</if>>
<<if $faye gte 2>> [[Faye Reagan]] <</if>><<if $faye gte 3>> *Currently Pregnant* <</if>>
<<if $kimberly gte 2>> [[Kimberly Costa]] <</if>><<if $kimberly gte 3>> *Currently Pregnant* <</if>>
<<if $marie gte 2>> [[Marie McCray]] <</if>><<if $marie gte 3>> *Currently Pregnant* <</if>>
<<if $asa gte 2>> [[Asa Akira]] <</if>><<if $asa gte 3>> *Currently Pregnant* <</if>>
<<if $ashley gte 2>> [[Ashley Adams]] <</if>><<if $ashley gte 3>> *Currently Pregnant* <</if>>
<<if $chloe gte 2>> [[Chloe Amour]] <</if>><<if $chloe gte 3>> *Currently Pregnant* <</if>>
<<if $riley gte 2>> [[Riley Reid]] <</if>><<if $riley gte 3>> *Currently Pregnant* <</if>>
<hr>
[[Science Sector Upgrades]]
[[Back|Home]]
@@@@text-align:center;
<<if $cul_level eq 1>> [img[images/cul1.jpg]] <</if>> <<if $cul_level eq 2>> [img[images/cul2.jpg]] <</if>> <<if $cul_level eq 3>> [img[images/cul3.jpg]] <</if>>
<hr>
Current Residents:
<<if $mckenzee gte 2>> [[McKenzee Miles]] <</if>><<if $mckenzee gte 3>> *Currently Pregnant* <</if>>
<<if $alina gte 2>> [[Alina Li]] <</if>><<if $alina gte 3>> *Currently Pregnant* <</if>>
<<if $dolly gte 2>> [[Dolly Little]] <</if>><<if $dolly gte 3>> *Currently Pregnant* <</if>>
<<if $maya gte 2>> [[Maya Bijou]] <</if>><<if $maya gte 3>> *Currently Pregnant* <</if>>
<<if $misty gte 2>> [[Misty Stone]] <</if>><<if $misty gte 3>> *Currently Pregnant* <</if>>
<<if $adria gte 2>> [[Adria Rae]] <</if>><<if $adria gte 3>> *Currently Pregnant* <</if>>
<<if $kimmy gte 2>> [[Kimmy Granger]] <</if>><<if $kimmy gte 3>> *Currently Pregnant* <</if>>
<<if $ana gte 2>> [[Ana Foxxx]] <</if>><<if $ana gte 3>> *Currently Pregnant* <</if>>
<<if $nicole gte 2>> [[Nicole Aniston]] <</if>><<if $nicole gte 3>> *Currently Pregnant* <</if>>
<hr>
[[Cultural Sector Upgrades]]
[[Back|Home]]
@@@@text-align:center;
<<if $rec_level eq 1>> [img[images/rec1.jpg]] <</if>> <<if $rec_level eq 2>> [img[images/rec2.jpg]] <</if>> <<if $rec_level eq 3>> [img[images/rec3.jpg]] <</if>>
<hr>
Current Residents:
<<if $dakota gte 2>> [[Dakota Skye]] <</if>><<if $dakota gte 3>> *Currently Pregnant* <</if>>
<<if $kharlie gte 2>> [[Kharlie Stone]] <</if>><<if $kharlie gte 3>> *Currently Pregnant* <</if>>
<<if $abella gte 2>> [[Abella Danger]] <</if>><<if $abella gte 3>> *Currently Pregnant* <</if>>
<<if $elsa gte 2>> [[Elsa Jean]] <</if>><<if $elsa gte 3>> *Currently Pregnant* <</if>>
<<if $jasmine gte 2>> [[Jasmine Webb]] <</if>><<if $jasmine gte 3>> *Currently Pregnant* <</if>>
<<if $mia gte 2>> [[Mia Malkova]] <</if>><<if $mia gte 3>> *Currently Pregnant* <</if>>
<<if $raylin gte 2>> [[Raylin Ann]] <</if>><<if $raylin gte 3>> *Currently Pregnant* <</if>>
<<if $veronica gte 2>> [[Veronica Rodriguez]] <</if>><<if $veronica gte 3>> *Currently Pregnant* <</if>>
<<if $ariana gte 2>> [[Ariana Marie]] <</if>><<if $ariana gte 3>> *Currently Pregnant* <</if>>
<<if $esperanza gte 2>> [[Esperanza Gomez]] <</if>><<if $esperanza gte 3>> *Currently Pregnant* <</if>>
<hr>
[[Recreation Sector Upgrades]]
[[Back|Home]]
@@@@text-align:center;
<<video "asacream1">>
<<video "asacream2">>
<<video "asacream3">>
<<video "asacream4">>
[[Impregnate Asa|asa Breed End]]
@@@@text-align:center;
[img[images/allie.jpg]]
Profession: Marine Biologist
Interests: Fishing, Hiking
About Me: A true lover of nature, Allie feels truely alive when she's in nature. An expert of shellfish, she hopes your haven will give her an opportunity to explore other areas of research.
Stats <hr>
Reward: $5,500
Economy:<<if $eco_level eq 1>> ??? <</if>> <<if $eco_level eq 2>> Fair <</if>> <<if $eco_level eq 3>> 4 points per turn <</if>>
Recreation: <<if $rec_level eq 1>> ??? <</if>> <<if $rec_level eq 2>> Fair <</if>> <<if $rec_level eq 3>> 3 points per turn <</if>>
Science: <<if $sci_level eq 1>> ??? <</if>> <<if $sci_level eq 2>> Good <</if>> <<if $sci_level eq 3>> 6 points per turn <</if>>
Culture: <<if $cul_level eq 1>> ??? <</if>> <<if $cul_level eq 2>> Good <</if>> <<if $cul_level eq 3>> 5 points per turn <</if>>
Status: <<if $allie eq 1>> Applicant <</if>> <<if $allie eq 2>> Available <</if>> <<if $allie eq 3>> Fertilized <</if>> <<if $allie eq 4>> First Trimester <</if>> <<if $allie eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $allie eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $allie eq 3>> [img[images/fert.jpg]] <</if>> <<if $allie eq 4>> [img[images/w1.jpg]] <</if>> <<if $allie eq 5>> [img[images/w2.jpg]] <</if>> <<if $allie eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $allie eq 1>>[[Accept Application and Breed Allie|allie Breed][$apps -= 1]] <</if>> <<if $allie eq 2 and $alliesex eq 1>> [[Breed Allie|allie Breed]] <</if>>
<<if $allie gte 2 and $allie lte 4 and $alliesex eq 1>> [[Have casual sex with Allie|allie Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
IMAGE OF CURRENT HAVEN RESIDENCE
<hr>
the level of your haven residence determines how many applicants you can accept into your Haven per turn.
Your current Haven Residence level is <<print $haven>>, and you can accept <<print $haven>> applicants per turn.
<hr>
<<if $money gte 15000 and $cul gte 50 and $eco gte 50 and $rec gte 50 and $sci gte 50 and $haven eq 1>>[[Upgrade Haven Residence to Level 2|Haven2][$money -= 15000; $cul -= 50; $eco -= 50; $rec -= 50; $sci -= 50]]<<elseif $haven eq 1>>Upgrade Haven Residence to Level 2<</if>> <<if $haven eq 1>> Cost: $15,000 and 50 of each type of tech point. <</if>><<if $money gte 20000 and $cul gte 100 and $eco gte 100 and $rec gte 100 and $sci gte 100 and $haven eq 2>>[[Upgrade Haven Residence to Level 3|Haven3][$money -= 20000; $cul -= 100; $eco -= 100; $rec -= 100; $sci -= 100]]<<elseif $haven eq 2>>Upgrade Haven Residence to Level 3<</if>> <<if $haven eq 2>> Cost: $20,000 and 100 of each type of tech point. <</if>>
<hr>
<<back "Return">>
@@
@@text-align:center;
[img[images/house2.jpg]]
<hr>
Congradulations, your Haven residence is now level 2. You are now able to accept 2 applicants to your haven per turn.
[[Excellent!|Home]]
<<set $apps += 1>>
<<set $haven to 2>>
<<set $maxapps to 2>>
@@@@text-align:center;
[img[images/house3.jpg]]
<hr>
Congradulations, your Haven residence is now level 3. You are now able to accept 3 applicants to your haven per turn.
[[Excellent!|Home]]
<<set $apps += 1>>
<<set $haven to 3>>
<<set $maxapps to 3>>
@@@@text-align:center;
<<if $eco_level eq 1>> [img[images/eco1.jpg]] <</if>> <<if $eco_level eq 2>> [img[images/eco2.jpg]] <</if>> <<if $eco_level eq 3>> [img[images/eco3.jpg]] <</if>>
<hr>
Current Economic Sector Level: <<print $eco_level>>
Each upgrade costs $<<print $eco_cost>>, <<print $eco_pri>> Economic Tech Points, <<print $eco_sec>> Recreation Tech Points, and <<print $eco_tri>> Science Tech points to construct.
Each Upgrade generates <<print $eco_pri/4>> Economic Tech Points, <<print $eco_sec/4>> Recreation Tech Points, and <<print $eco_tri/4>> Science Tech per turn.
<<if $eco_level lte 2>>After completing all 5 upgrades, the sector will automatically upgrade to the next level and a new set of upgrades will be available.<</if>>
<hr>
Upgrades:
<<if $money gte $eco_cost and $eco gte $eco_pri and $rec gte $eco_sec and $sci gte $eco_tri and $eco_up1 eq 1 and $eco_level eq 1>>[[Dial-Up Internet|Economic Sector Upgrades][$money -= $eco_cost; $eco -= $eco_pri; $rec -= $eco_sec; $sci -= $eco_tri; $eco_up1 += 1; $eco_turn += $eco_pri/4; $rec_turn += $eco_sec/4; $sci_turn += $eco_tri/4]] <<elseif $eco_up1 eq 1 and $eco_level eq 1>> Dial-Up Internet<</if>><<if $money gte $eco_cost and $eco gte $eco_pri and $rec gte $eco_sec and $sci gte $eco_tri and $eco_up1 eq 2 and $eco_level eq 2>>[[Cable Internet|Economic Sector Upgrades][$money -= $eco_cost; $eco -= $eco_pri; $rec -= $eco_sec; $sci -= $eco_tri; $eco_up1 += 1; $eco_turn += $eco_pri/4; $rec_turn += $eco_sec/4; $sci_turn += $eco_tri/4]] <<elseif $eco_up1 eq 2 and $eco_level eq 2>> Cable Internet<</if>><<if $money gte $eco_cost and $eco gte $eco_pri and $rec gte $eco_sec and $sci gte $eco_tri and $eco_up1 eq 3 and $eco_level eq 3>>[[Fiber Internet|Economic Sector Upgrades][$money -= $eco_cost; $eco -= $eco_pri; $rec -= $eco_sec; $sci -= $eco_tri; $eco_up1 += 1; $eco_turn += $eco_pri/4; $rec_turn += $eco_sec/4; $sci_turn += $eco_tri/4]] <<elseif $eco_up1 eq 3 and $eco_level eq 3>> Fiber Internet<</if>>
<<if $money gte $eco_cost and $eco gte $eco_pri and $rec gte $eco_sec and $sci gte $eco_tri and $eco_up2 eq 1 and $eco_level eq 1>>[[Small Offices|Economic Sector Upgrades][$money -= $eco_cost; $eco -= $eco_pri; $rec -= $eco_sec; $sci -= $eco_tri; $eco_up2 += 1; $eco_turn += $eco_pri/4; $rec_turn += $eco_sec/4; $sci_turn += $eco_tri/4]] <<elseif $eco_up2 eq 1 and $eco_level eq 1>> Small Offices<</if>><<if $money gte $eco_cost and $eco gte $eco_pri and $rec gte $eco_sec and $sci gte $eco_tri and $eco_up2 eq 2 and $eco_level eq 2>>[[Office Building|Economic Sector Upgrades][$money -= $eco_cost; $eco -= $eco_pri; $rec -= $eco_sec; $sci -= $eco_tri; $eco_up2 += 1; $eco_turn += $eco_pri/4; $rec_turn += $eco_sec/4; $sci_turn += $eco_tri/4]] <<elseif $eco_up2 eq 2 and $eco_level eq 2>>Office Building<</if>><<if $money gte $eco_cost and $eco gte $eco_pri and $rec gte $eco_sec and $sci gte $eco_tri and $eco_up2 eq 3 and $eco_level eq 3>>[[Business Center|Economic Sector Upgrades][$money -= $eco_cost; $eco -= $eco_pri; $rec -= $eco_sec; $sci -= $eco_tri; $eco_up2 += 1; $eco_turn += $eco_pri/4; $rec_turn += $eco_sec/4; $sci_turn += $eco_tri/4]] <<elseif $eco_up2 eq 3 and $eco_level eq 3>>Business Center<</if>>
<<if $money gte $eco_cost and $eco gte $eco_pri and $rec gte $eco_sec and $sci gte $eco_tri and $eco_up3 eq 1 and $eco_level eq 1>>[[Dirt Roads|Economic Sector Upgrades][$money -= $eco_cost; $eco -= $eco_pri; $rec -= $eco_sec; $sci -= $eco_tri; $eco_up3 += 1; $eco_turn += $eco_pri/4; $rec_turn += $eco_sec/4; $sci_turn += $eco_tri/4]] <<elseif $eco_up3 eq 1 and $eco_level eq 1>> Dirt Roads<</if>><<if $money gte $eco_cost and $eco gte $eco_pri and $rec gte $eco_sec and $sci gte $eco_tri and $eco_up3 eq 2 and $eco_level eq 2>>[[Paved Roads|Economic Sector Upgrades][$money -= $eco_cost; $eco -= $eco_pri; $rec -= $eco_sec; $sci -= $eco_tri; $eco_up3 += 1; $eco_turn += $eco_pri/4; $rec_turn += $eco_sec/4; $sci_turn += $eco_tri/4]] <<elseif $eco_up3 eq 2 and $eco_level eq 2>> Paved Roads<</if>><<if $money gte $eco_cost and $eco gte $eco_pri and $rec gte $eco_sec and $sci gte $eco_tri and $eco_up3 eq 3 and $eco_level eq 3>>[[Highway Access|Economic Sector Upgrades][$money -= $eco_cost; $eco -= $eco_pri; $rec -= $eco_sec; $sci -= $eco_tri; $eco_up3 += 1; $eco_turn += $eco_pri/4; $rec_turn += $eco_sec/4; $sci_turn += $eco_tri/4]] <<elseif $eco_up3 eq 3 and $eco_level eq 3>> Highway Access<</if>>
<<if $money gte $eco_cost and $eco gte $eco_pri and $rec gte $eco_sec and $sci gte $eco_tri and $eco_up4 eq 1 and $eco_level eq 1>>[[Local Bed and Breakfast|Economic Sector Upgrades][$money -= $eco_cost; $eco -= $eco_pri; $rec -= $eco_sec; $sci -= $eco_tri; $eco_up4 += 1; $eco_turn += $eco_pri/4; $rec_turn += $eco_sec/4; $sci_turn += $eco_tri/4]] <<elseif $eco_up4 eq 1 and $eco_level eq 1>> Local Bed and Breakfast<</if>><<if $money gte $eco_cost and $eco gte $eco_pri and $rec gte $eco_sec and $sci gte $eco_tri and $eco_up4 eq 2 and $eco_level eq 2>>[[Hotel|Economic Sector Upgrades][$money -= $eco_cost; $eco -= $eco_pri; $rec -= $eco_sec; $sci -= $eco_tri; $eco_up4 += 1; $eco_turn += $eco_pri/4; $rec_turn += $eco_sec/4; $sci_turn += $eco_tri/4]] <<elseif $eco_up4 eq 2 and $eco_level eq 2>> Hotel<</if>><<if $money gte $eco_cost and $eco gte $eco_pri and $rec gte $eco_sec and $sci gte $eco_tri and $eco_up4 eq 3 and $eco_level eq 3>>[[Resort|Economic Sector Upgrades][$money -= $eco_cost; $eco -= $eco_pri; $rec -= $eco_sec; $sci -= $eco_tri; $eco_up4 += 1; $eco_turn += $eco_pri/4; $rec_turn += $eco_sec/4; $sci_turn += $eco_tri/4]] <<elseif $eco_up4 eq 3 and $eco_level eq 3>> Resort<</if>>
<<if $money gte $eco_cost and $eco gte $eco_pri and $rec gte $eco_sec and $sci gte $eco_tri and $eco_up5 eq 1 and $eco_level eq 1>>[[Machine Shop|Economic Sector Upgrades][$money -= $eco_cost; $eco -= $eco_pri; $rec -= $eco_sec; $sci -= $eco_tri; $eco_up5 += 1; $eco_turn += $eco_pri/4; $rec_turn += $eco_sec/4; $sci_turn += $eco_tri/4]] <<elseif $eco_up5 eq 1 and $eco_level eq 1>> Machine Shop<</if>><<if $money gte $eco_cost and $eco gte $eco_pri and $rec gte $eco_sec and $sci gte $eco_tri and $eco_up5 eq 2 and $eco_level eq 2>>[[Warehouse|Economic Sector Upgrades][$money -= $eco_cost; $eco -= $eco_pri; $rec -= $eco_sec; $sci -= $eco_tri; $eco_up5 += 1; $eco_turn += $eco_pri/4; $rec_turn += $eco_sec/4; $sci_turn += $eco_tri/4]] <<elseif $eco_up5 eq 2 and $eco_level eq 2>> Warehouse<</if>><<if $money gte $eco_cost and $eco gte $eco_pri and $rec gte $eco_sec and $sci gte $eco_tri and $eco_up5 eq 3 and $eco_level eq 3>>[[Manufacturing Plant|Economic Sector Upgrades][$money -= $eco_cost; $eco -= $eco_pri; $rec -= $eco_sec; $sci -= $eco_tri; $eco_up5 += 1; $eco_turn += $eco_pri/4; $rec_turn += $eco_sec/4; $sci_turn += $eco_tri/4]] <<elseif $eco_up5 eq 3 and $eco_level eq 3>> Manufacturing Plant<</if>>
<hr>
[[Done|Economic Sector]]
@@
<<if $eco_level eq 1 and $eco_up1 eq 2 and $eco_up2 eq 2 and $eco_up3 eq 2 and $eco_up4 eq 2 and $eco_up5 eq 2>> <<goto Eco_Level_2>><</if>>
<<if $eco_level eq 2 and $eco_up1 eq 3 and $eco_up2 eq 3 and $eco_up3 eq 3 and $eco_up4 eq 3 and $eco_up5 eq 3>> <<goto Eco_Level_3>><</if>>@@text-align:center;
[img[images/eco2.jpg]]
<hr>
By purchasing all 5 upgrades your Economics Sector has now reached level 2. You are able to now purchase 5 new upgrades for the Economics sector. Additionally, when viewing applications, you are given a hint for the applicants economy score.
[[Neato|Economic Sector Upgrades]]
@@
<<set $eco_level to 2>>
<<set $eco_pri to 24>>
<<set $eco_sec to 16>>
<<set $eco_tri to 8>>
<<set $eco_cost to 4000>>@@text-align:center;
[img[images/eco3.jpg]]
<hr>
By purchasing all 5 upgrades your Economics Sector has now reached level 3. You are able to now purchase 5 new upgrades for the Economics sector. However, you have reached the max level for the economy sector the level will not increase even after purchasing the 5 remaining upgrades. Additionally, when viewing applications, you are given the exact value for the applicants economy score.
[[Neato|Economic Sector Upgrades]]
@@
<<set $eco_level to 3>>
<<set $eco_pri to 36>>
<<set $eco_sec to 24>>
<<set $eco_tri to 12>>
<<set $eco_cost to 7000>>@@text-align:center;
<<if $sci_level eq 1>> [img[images/sci1.jpg]] <</if>> <<if $sci_level eq 2>> [img[images/sci2.jpg]] <</if>> <<if $sci_level eq 3>> [img[images/sci3.jpg]] <</if>>
<hr>
Current Science Sector Level: <<print $sci_level>>
Each upgrade costs $<<print $sci_cost>>, <<print $sci_pri>> Science Tech Points, <<print $sci_sec>> Culture Tech Points, and <<print $sci_tri>> Economy Tech points to construct.
Each Upgrade generates <<print $sci_pri/4>> Science Tech Points, <<print $sci_sec/4>> Recreation Tech Points, and <<print $sci_tri/4>> Science Tech per turn.
<<if $sci_level lte 2>>After completing all 5 upgrades, the sector will automatically upgrade to the next level and a new set of upgrades will be available.<</if>>
<hr>
Upgrades:
<<if $money gte $sci_cost and $sci gte $sci_pri and $cul gte $sci_sec and $eco gte $sci_tri and $sci_up1 eq 1 and $sci_level eq 1>>[[Stargazing Park|Science Sector Upgrades][$money -= $sci_cost; $sci -= $sci_pri; $cul -= $sci_sec; $eco -= $sci_tri; $sci_up1 += 1; $sci_turn += $sci_pri/4; $cul_turn += $sci_sec/4; $eco_turn += $sci_tri/4]] <<elseif $sci_up1 eq 1 and $sci_level eq 1>> Stargazing Park<</if>><<if $money gte $sci_cost and $sci gte $sci_pri and $cul gte $sci_sec and $eco gte $sci_tri and $sci_up1 eq 2 and $sci_level eq 2>>[[Telescope|Science Sector Upgrades][$money -= $sci_cost; $sci -= $sci_pri; $cul -= $sci_sec; $eco -= $sci_tri; $sci_up1 += 1; $sci_turn += $sci_pri/4; $cul_turn += $sci_sec/4; $eco_turn += $sci_tri/4]] <<elseif $sci_up1 eq 2 and $sci_level eq 2>> Telescope<</if>><<if $money gte $sci_cost and $sci gte $sci_pri and $cul gte $sci_sec and $eco gte $sci_tri and $sci_up1 eq 3 and $sci_level eq 3>>[[Observatory|Science Sector Upgrades][$money -= $sci_cost; $sci -= $sci_pri; $cul -= $sci_sec; $eco -= $sci_tri; $sci_up1 += 1; $sci_turn += $sci_pri/4; $cul_turn += $sci_sec/4; $eco_turn += $sci_tri/4]] <<elseif $sci_up1 eq 3 and $sci_level eq 3>> Observatory<</if>>
<<if $money gte $sci_cost and $sci gte $sci_pri and $cul gte $sci_sec and $eco gte $sci_tri and $sci_up2 eq 1 and $sci_level eq 1>>[[Health Clinic|Science Sector Upgrades][$money -= $sci_cost; $sci -= $sci_pri; $cul -= $sci_sec; $eco -= $sci_tri; $sci_up2 += 1; $sci_turn += $sci_pri/4; $cul_turn += $sci_sec/4; $eco_turn += $sci_tri/4]] <<elseif $sci_up2 eq 1 and $sci_level eq 1>> Health Clinic<</if>><<if $money gte $sci_cost and $sci gte $sci_pri and $cul gte $sci_sec and $eco gte $sci_tri and $sci_up2 eq 2 and $sci_level eq 2>>[[Healthcare Center|Science Sector Upgrades][$money -= $sci_cost; $sci -= $sci_pri; $cul -= $sci_sec; $eco -= $sci_tri; $sci_up2 += 1; $sci_turn += $sci_pri/4; $cul_turn += $sci_sec/4; $eco_turn += $sci_tri/4]] <<elseif $sci_up2 eq 2 and $sci_level eq 2>>Healthcare Center<</if>><<if $money gte $sci_cost and $sci gte $sci_pri and $cul gte $sci_sec and $eco gte $sci_tri and $sci_up2 eq 3 and $sci_level eq 3>>[[Hospital|Science Sector Upgrades][$money -= $sci_cost; $sci -= $sci_pri; $cul -= $sci_sec; $eco -= $sci_tri; $sci_up2 += 1; $sci_turn += $sci_pri/4; $cul_turn += $sci_sec/4; $eco_turn += $sci_tri/4]] <<elseif $sci_up2 eq 3 and $sci_level eq 3>>Hospital<</if>>
<<if $money gte $sci_cost and $sci gte $sci_pri and $cul gte $sci_sec and $eco gte $sci_tri and $sci_up3 eq 1 and $sci_level eq 1>>[[Elementary School|Science Sector Upgrades][$money -= $sci_cost; $sci -= $sci_pri; $cul -= $sci_sec; $eco -= $sci_tri; $sci_up3 += 1; $sci_turn += $sci_pri/4; $cul_turn += $sci_sec/4; $eco_turn += $sci_tri/4]] <<elseif $sci_up3 eq 1 and $sci_level eq 1>> Elementary School<</if>><<if $money gte $sci_cost and $sci gte $sci_pri and $cul gte $sci_sec and $eco gte $sci_tri and $sci_up3 eq 2 and $sci_level eq 2>>[[Middle School|Science Sector Upgrades][$money -= $sci_cost; $sci -= $sci_pri; $cul -= $sci_sec; $eco -= $sci_tri; $sci_up3 += 1; $sci_turn += $sci_pri/4; $cul_turn += $sci_sec/4; $eco_turn += $sci_tri/4]] <<elseif $sci_up3 eq 2 and $sci_level eq 2>> Middle School<</if>><<if $money gte $sci_cost and $sci gte $sci_pri and $cul gte $sci_sec and $eco gte $sci_tri and $sci_up3 eq 3 and $sci_level eq 3>>[[High School|Science Sector Upgrades][$money -= $sci_cost; $sci -= $sci_pri; $cul -= $sci_sec; $eco -= $sci_tri; $sci_up3 += 1; $sci_turn += $sci_pri/4; $cul_turn += $sci_sec/4; $eco_turn += $sci_tri/4]] <<elseif $sci_up3 eq 3 and $sci_level eq 3>> High School<</if>>
<<if $money gte $sci_cost and $sci gte $sci_pri and $cul gte $sci_sec and $eco gte $sci_tri and $sci_up4 eq 1 and $sci_level eq 1>>[[Computer Repair Shop|Science Sector Upgrades][$money -= $sci_cost; $sci -= $sci_pri; $cul -= $sci_sec; $eco -= $sci_tri; $sci_up4 += 1; $sci_turn += $sci_pri/4; $cul_turn += $sci_sec/4; $eco_turn += $sci_tri/4]] <<elseif $sci_up4 eq 1 and $sci_level eq 1>> Computer Repair Shop<</if>><<if $money gte $sci_cost and $sci gte $sci_pri and $cul gte $sci_sec and $eco gte $sci_tri and $sci_up4 eq 2 and $sci_level eq 2>>[[Tech Repair Shop|Science Sector Upgrades][$money -= $sci_cost; $sci -= $sci_pri; $cul -= $sci_sec; $eco -= $sci_tri; $sci_up4 += 1; $sci_turn += $sci_pri/4; $cul_turn += $sci_sec/4; $eco_turn += $sci_tri/4]] <<elseif $sci_up4 eq 2 and $sci_level eq 2>> Tech Repair Shop<</if>><<if $money gte $sci_cost and $sci gte $sci_pri and $cul gte $sci_sec and $eco gte $sci_tri and $sci_up4 eq 3 and $sci_level eq 3>>[[Technology Center|Science Sector Upgrades][$money -= $sci_cost; $sci -= $sci_pri; $cul -= $sci_sec; $eco -= $sci_tri; $sci_up4 += 1; $sci_turn += $sci_pri/4; $cul_turn += $sci_sec/4; $eco_turn += $sci_tri/4]] <<elseif $sci_up4 eq 3 and $sci_level eq 3>> Technology Center<</if>>
<<if $money gte $sci_cost and $sci gte $sci_pri and $cul gte $sci_sec and $eco gte $sci_tri and $sci_up5 eq 1 and $sci_level eq 1>>[[Small Lab|Science Sector Upgrades][$money -= $sci_cost; $sci -= $sci_pri; $cul -= $sci_sec; $eco -= $sci_tri; $sci_up5 += 1; $sci_turn += $sci_pri/4; $cul_turn += $sci_sec/4; $eco_turn += $sci_tri/4]] <<elseif $sci_up5 eq 1 and $sci_level eq 1>> Small Lab<</if>><<if $money gte $sci_cost and $sci gte $sci_pri and $cul gte $sci_sec and $eco gte $sci_tri and $sci_up5 eq 2 and $sci_level eq 2>>[[Research Lab|Science Sector Upgrades][$money -= $sci_cost; $sci -= $sci_pri; $cul -= $sci_sec; $eco -= $sci_tri; $sci_up5 += 1; $sci_turn += $sci_pri/4; $cul_turn += $sci_sec/4; $eco_turn += $sci_tri/4]] <<elseif $sci_up5 eq 2 and $sci_level eq 2>> Research Lab<</if>><<if $money gte $sci_cost and $sci gte $sci_pri and $cul gte $sci_sec and $eco gte $sci_tri and $sci_up5 eq 3 and $sci_level eq 3>>[[Think Tank|Science Sector Upgrades][$money -= $sci_cost; $sci -= $sci_pri; $cul -= $sci_sec; $eco -= $sci_tri; $sci_up5 += 1; $sci_turn += $sci_pri/4; $cul_turn += $sci_sec/4; $eco_turn += $sci_tri/4]] <<elseif $sci_up5 eq 3 and $sci_level eq 3>> Think Tank<</if>>
<hr>
[[Done|Science Sector]]
@@
<<if $sci_level eq 1 and $sci_up1 eq 2 and $sci_up2 eq 2 and $sci_up3 eq 2 and $sci_up4 eq 2 and $sci_up5 eq 2>> <<goto Sci_Level_2>><</if>>
<<if $sci_level eq 2 and $sci_up1 eq 3 and $sci_up2 eq 3 and $sci_up3 eq 3 and $sci_up4 eq 3 and $sci_up5 eq 3>> <<goto Sci_Level_3>><</if>>@@text-align:center;
[img[images/sci2.jpg]]
<hr>
By purchasing all 5 upgrades your Science Sector has now reached level 2. You are able to now purchase 5 new upgrades for the Science sector. Additionally, when viewing applications, you are given a hint for the applicants science score.
[[Neato|Science Sector Upgrades]]
@@
<<set $sci_level to 2>>
<<set $sci_pri to 24>>
<<set $sci_sec to 16>>
<<set $sci_tri to 8>>
<<set $sci_cost to 4000>>@@text-align:center;
[img[images/sci3.jpg]]
<hr>
By purchasing all 5 upgrades your Science Sector has now reached level 3. You are able to now purchase 5 new upgrades for the Sceince sector. However, you have reached the max level for the science sector the level will not increase even after purchasing the 5 remaining upgrades. Additionally, when viewing applications, you are given the exact value for the applicants science score.
[[Neato|Science Sector Upgrades]]
@@
<<set $sci_level to 3>>
<<set $sci_pri to 36>>
<<set $sci_sec to 24>>
<<set $sci_tri to 12>>
<<set $sci_cost to 7000>>@@text-align:center;
<<if $cul_level eq 1>> [img[images/cul1.jpg]] <</if>> <<if $cul_level eq 2>> [img[images/cul2.jpg]] <</if>> <<if $cul_level eq 3>> [img[images/cul3.jpg]] <</if>>
<hr>
Current Cultural Sector Level: <<print $cul_level>>
Each upgrade costs $<<print $cul_cost>>, <<print $cul_pri>> Culture Tech Points, <<print $cul_sec>> Science Tech Points, and <<print $cul_tri>> Recreation Tech points to construct.
Each Upgrade generates <<print $cul_pri/4>> Culture Tech Points, <<print $cul_sec/4>> Science Tech Points, and <<print $cul_tri/4>> Recreation Tech per turn.
<<if $cul_level lte 2>>After completing all 5 upgrades, the sector will automatically upgrade to the next level and a new set of upgrades will be available.<</if>>
<hr>
Upgrades:
<<if $money gte $cul_cost and $cul gte $cul_pri and $sci gte $cul_sec and $rec gte $cul_tri and $cul_up1 eq 1 and $cul_level eq 1>>[[Green space|Cultural Sector Upgrades][$money -= $cul_cost; $cul -= $cul_pri; $sci -= $cul_sec; $rec -= $cul_tri; $cul_up1 += 1; $cul_turn += $cul_pri/4; $sci_turn += $cul_sec/4; $rec_turn += $cul_tri/4]] <<elseif $cul_up1 eq 1 and $cul_level eq 1>> Green space<</if>><<if $money gte $cul_cost and $cul gte $cul_pri and $sci gte $cul_sec and $rec gte $cul_tri and $cul_up1 eq 2 and $cul_level eq 2>>[[Campground|Cultural Sector Upgrades][$money -= $cul_cost; $cul -= $cul_pri; $sci -= $cul_sec; $rec -= $cul_tri; $cul_up1 += 1; $cul_turn += $cul_pri/4; $sci_turn += $cul_sec/4; $rec_turn += $cul_tri/4]] <<elseif $cul_up1 eq 2 and $cul_level eq 2>> Campground<</if>><<if $money gte $cul_cost and $cul gte $cul_pri and $sci gte $cul_sec and $rec gte $cul_tri and $cul_up1 eq 3 and $cul_level eq 3>>[[Nature Center|Cultural Sector Upgrades][$money -= $cul_cost; $cul -= $cul_pri; $sci -= $cul_sec; $rec -= $cul_tri; $cul_up1 += 1; $cul_turn += $cul_pri/4; $sci_turn += $cul_sec/4; $rec_turn += $cul_tri/4]] <<elseif $cul_up1 eq 3 and $cul_level eq 3>> Nature Center<</if>>
<<if $money gte $cul_cost and $cul gte $cul_pri and $sci gte $cul_sec and $rec gte $cul_tri and $cul_up2 eq 1 and $cul_level eq 1>>[[Statue|Cultural Sector Upgrades][$money -= $cul_cost; $cul -= $cul_pri; $sci -= $cul_sec; $rec -= $cul_tri; $cul_up2 += 1; $cul_turn += $cul_pri/4; $sci_turn += $cul_sec/4; $rec_turn += $cul_tri/4]] <<elseif $cul_up2 eq 1 and $cul_level eq 1>> Statue<</if>><<if $money gte $cul_cost and $cul gte $cul_pri and $sci gte $cul_sec and $rec gte $cul_tri and $cul_up2 eq 2 and $cul_level eq 2>>[[Monument|Cultural Sector Upgrades][$money -= $cul_cost; $cul -= $cul_pri; $sci -= $cul_sec; $rec -= $cul_tri; $cul_up2 += 1; $cul_turn += $cul_pri/4; $sci_turn += $cul_sec/4; $rec_turn += $cul_tri/4]] <<elseif $cul_up2 eq 2 and $cul_level eq 2>>Monument<</if>><<if $money gte $cul_cost and $cul gte $cul_pri and $sci gte $cul_sec and $rec gte $cul_tri and $cul_up2 eq 3 and $cul_level eq 3>>[[Large Fountains|Cultural Sector Upgrades][$money -= $cul_cost; $cul -= $cul_pri; $sci -= $cul_sec; $rec -= $cul_tri; $cul_up2 += 1; $cul_turn += $cul_pri/4; $sci_turn += $cul_sec/4; $rec_turn += $cul_tri/4]] <<elseif $cul_up2 eq 3 and $cul_level eq 3>>Large Fountains<</if>>
<<if $money gte $cul_cost and $cul gte $cul_pri and $sci gte $cul_sec and $rec gte $cul_tri and $cul_up3 eq 1 and $cul_level eq 1>>[[Gym|Cultural Sector Upgrades][$money -= $cul_cost; $cul -= $cul_pri; $sci -= $cul_sec; $rec -= $cul_tri; $cul_up3 += 1; $cul_turn += $cul_pri/4; $sci_turn += $cul_sec/4; $rec_turn += $cul_tri/4]] <<elseif $cul_up3 eq 1 and $cul_level eq 1>> Gym<</if>><<if $money gte $cul_cost and $cul gte $cul_pri and $sci gte $cul_sec and $rec gte $cul_tri and $cul_up3 eq 2 and $cul_level eq 2>>[[Exersize Center|Cultural Sector Upgrades][$money -= $cul_cost; $cul -= $cul_pri; $sci -= $cul_sec; $rec -= $cul_tri; $cul_up3 += 1; $cul_turn += $cul_pri/4; $sci_turn += $cul_sec/4; $rec_turn += $cul_tri/4]] <<elseif $cul_up3 eq 2 and $cul_level eq 2>> Exersize Center<</if>><<if $money gte $cul_cost and $cul gte $cul_pri and $sci gte $cul_sec and $rec gte $cul_tri and $cul_up3 eq 3 and $cul_level eq 3>>[[Wellness Center|Cultural Sector Upgrades][$money -= $cul_cost; $cul -= $cul_pri; $sci -= $cul_sec; $rec -= $cul_tri; $cul_up3 += 1; $cul_turn += $cul_pri/4; $sci_turn += $cul_sec/4; $rec_turn += $cul_tri/4]] <<elseif $cul_up3 eq 3 and $cul_level eq 3>> Wellness Center<</if>>
<<if $money gte $cul_cost and $cul gte $cul_pri and $sci gte $cul_sec and $rec gte $cul_tri and $cul_up4 eq 1 and $cul_level eq 1>>[[Book Store|Cultural Sector Upgrades][$money -= $cul_cost; $cul -= $cul_pri; $sci -= $cul_sec; $rec -= $cul_tri; $cul_up4 += 1; $cul_turn += $cul_pri/4; $sci_turn += $cul_sec/4; $rec_turn += $cul_tri/4]] <<elseif $cul_up4 eq 1 and $cul_level eq 1>> Book Store<</if>><<if $money gte $cul_cost and $cul gte $cul_pri and $sci gte $cul_sec and $rec gte $cul_tri and $cul_up4 eq 2 and $cul_level eq 2>>[[Library|Cultural Sector Upgrades][$money -= $cul_cost; $cul -= $cul_pri; $sci -= $cul_sec; $rec -= $cul_tri; $cul_up4 += 1; $cul_turn += $cul_pri/4; $sci_turn += $cul_sec/4; $rec_turn += $cul_tri/4]] <<elseif $cul_up4 eq 2 and $cul_level eq 2>> Library<</if>><<if $money gte $cul_cost and $cul gte $cul_pri and $sci gte $cul_sec and $rec gte $cul_tri and $cul_up4 eq 3 and $cul_level eq 3>>[[Media Center|Cultural Sector Upgrades][$money -= $cul_cost; $cul -= $cul_pri; $sci -= $cul_sec; $rec -= $cul_tri; $cul_up4 += 1; $cul_turn += $cul_pri/4; $sci_turn += $cul_sec/4; $rec_turn += $cul_tri/4]] <<elseif $cul_up4 eq 3 and $cul_level eq 3>> Media Center<</if>>
<<if $money gte $cul_cost and $cul gte $cul_pri and $sci gte $cul_sec and $rec gte $cul_tri and $cul_up5 eq 1 and $cul_level eq 1>>[[Clubhouse|Cultural Sector Upgrades][$money -= $cul_cost; $cul -= $cul_pri; $sci -= $cul_sec; $rec -= $cul_tri; $cul_up5 += 1; $cul_turn += $cul_pri/4; $sci_turn += $cul_sec/4; $rec_turn += $cul_tri/4]] <<elseif $cul_up5 eq 1 and $cul_level eq 1>> Clubhouse<</if>><<if $money gte $cul_cost and $cul gte $cul_pri and $sci gte $cul_sec and $rec gte $cul_tri and $cul_up5 eq 2 and $cul_level eq 2>>[[Event Hall|Cultural Sector Upgrades][$money -= $cul_cost; $cul -= $cul_pri; $sci -= $cul_sec; $rec -= $cul_tri; $cul_up5 += 1; $cul_turn += $cul_pri/4; $sci_turn += $cul_sec/4; $rec_turn += $cul_tri/4]] <<elseif $cul_up5 eq 2 and $cul_level eq 2>> Event Hall<</if>><<if $money gte $cul_cost and $cul gte $cul_pri and $sci gte $cul_sec and $rec gte $cul_tri and $cul_up5 eq 3 and $cul_level eq 3>>[[Community Center|Cultural Sector Upgrades][$money -= $cul_cost; $cul -= $cul_pri; $sci -= $cul_sec; $rec -= $cul_tri; $cul_up5 += 1; $cul_turn += $cul_pri/4; $sci_turn += $cul_sec/4; $rec_turn += $cul_tri/4]] <<elseif $cul_up5 eq 3 and $cul_level eq 3>> Community Center<</if>>
<hr>
[[Done|Cultural Sector]]
@@
<<if $cul_level eq 1 and $cul_up1 eq 2 and $cul_up2 eq 2 and $cul_up3 eq 2 and $cul_up4 eq 2 and $cul_up5 eq 2>> <<goto Cul_Level_2>><</if>>
<<if $cul_level eq 2 and $cul_up1 eq 3 and $cul_up2 eq 3 and $cul_up3 eq 3 and $cul_up4 eq 3 and $cul_up5 eq 3>> <<goto Cul_Level_3>><</if>>@@text-align:center;
[img[images/cul2.jpg]]
<hr>
By purchasing all 5 upgrades your Cultural Sector has now reached level 2. You are able to now purchase 5 new upgrades for the Cultural sector. Additionally, when viewing applications, you are given a hint for the applicants culture score.
[[Neato|Cultural Sector Upgrades]]
@@
<<set $cul_level to 2>>
<<set $cul_pri to 24>>
<<set $cul_sec to 16>>
<<set $cul_tri to 8>>
<<set $cul_cost to 4000>>@@text-align:center;
[img[images/cul3.jpg]]
<hr>
By purchasing all 5 upgrades your Cultural Sector has now reached level 3. You are able to now purchase 5 new upgrades for the Culture sector. However, you have reached the max level for the Culture sector the level will not increase even after purchasing the 5 remaining upgrades. Additionally, when viewing applications, you are given the exact value for the applicants culture score.
[[Neato|Cultural Sector Upgrades]]
@@
<<set $cul_level to 3>>
<<set $cul_pri to 36>>
<<set $cul_sec to 24>>
<<set $cul_tri to 12>>
<<set $cul_cost to 7000>>@@text-align:center;
<<if $rec_level eq 1>> [img[images/rec1.jpg]] <</if>> <<if $rec_level eq 2>> [img[images/rec2.jpg]] <</if>> <<if $rec_level eq 3>> [img[images/rec3.jpg]] <</if>>
<hr>
Current Recreation Sector Level: <<print $rec_level>>
Each upgrade costs $<<print $rec_cost>>, <<print $rec_pri>> Recreation Tech Points, <<print $rec_sec>> Economy Tech Points, and <<print $rec_tri>> Culture Tech points to construct.
Each Upgrade generates <<print $rec_pri/4>> Recreation Tech Points, <<print $rec_sec/4>> Economy Tech Points, and <<print $rec_tri/4>> Culture Tech per turn.
<<if $rec_level lte 2>>After completing all 5 upgrades, the sector will automatically upgrade to the next level and a new set of upgrades will be available.<</if>>
<hr>
Upgrades:
<<if $money gte $rec_cost and $rec gte $rec_pri and $eco gte $rec_sec and $cul gte $rec_tri and $rec_up1 eq 1 and $rec_level eq 1>>[[Cafe|Recreation Sector Upgrades][$money -= $rec_cost; $rec -= $rec_pri; $eco -= $rec_sec; $cul -= $rec_tri; $rec_up1 += 1; $rec_turn += $rec_pri/4; $eco_turn += $rec_sec/4; $cul_turn += $rec_tri/4]] <<elseif $rec_up1 eq 1 and $rec_level eq 1>> Cafe<</if>><<if $money gte $rec_cost and $rec gte $rec_pri and $eco gte $rec_sec and $cul gte $rec_tri and $rec_up1 eq 2 and $rec_level eq 2>>[[Restaurant|Recreation Sector Upgrades][$money -= $rec_cost; $rec -= $rec_pri; $eco -= $rec_sec; $cul -= $rec_tri; $rec_up1 += 1; $rec_turn += $rec_pri/4; $eco_turn += $rec_sec/4; $cul_turn += $rec_tri/4]] <<elseif $rec_up1 eq 2 and $rec_level eq 2>> Restaurant<</if>><<if $money gte $rec_cost and $rec gte $rec_pri and $eco gte $rec_sec and $cul gte $rec_tri and $rec_up1 eq 3 and $rec_level eq 3>>[[5-Star Restaurant|Recreation Sector Upgrades][$money -= $rec_cost; $rec -= $rec_pri; $eco -= $rec_sec; $cul -= $rec_tri; $rec_up1 += 1; $rec_turn += $rec_pri/4; $eco_turn += $rec_sec/4; $cul_turn += $rec_tri/4]] <<elseif $rec_up1 eq 3 and $rec_level eq 3>> 5-Star Restaurant<</if>>
<<if $money gte $rec_cost and $rec gte $rec_pri and $eco gte $rec_sec and $cul gte $rec_tri and $rec_up2 eq 1 and $rec_level eq 1>>[[Small Beach|Recreation Sector Upgrades][$money -= $rec_cost; $rec -= $rec_pri; $eco -= $rec_sec; $cul -= $rec_tri; $rec_up2 += 1; $rec_turn += $rec_pri/4; $eco_turn += $rec_sec/4; $cul_turn += $rec_tri/4]] <<elseif $rec_up2 eq 1 and $rec_level eq 1>> Small Beach<</if>><<if $money gte $rec_cost and $rec gte $rec_pri and $eco gte $rec_sec and $cul gte $rec_tri and $rec_up2 eq 2 and $rec_level eq 2>>[[Improved Beach|Recreation Sector Upgrades][$money -= $rec_cost; $rec -= $rec_pri; $eco -= $rec_sec; $cul -= $rec_tri; $rec_up2 += 1; $rec_turn += $rec_pri/4; $eco_turn += $rec_sec/4; $cul_turn += $rec_tri/4]] <<elseif $rec_up2 eq 2 and $rec_level eq 2>>Improved Beach<</if>><<if $money gte $rec_cost and $rec gte $rec_pri and $eco gte $rec_sec and $cul gte $rec_tri and $rec_up2 eq 3 and $rec_level eq 3>>[[Famous Beach|Recreation Sector Upgrades][$money -= $rec_cost; $rec -= $rec_pri; $eco -= $rec_sec; $cul -= $rec_tri; $rec_up2 += 1; $rec_turn += $rec_pri/4; $eco_turn += $rec_sec/4; $cul_turn += $rec_tri/4]] <<elseif $rec_up2 eq 3 and $rec_level eq 3>>Famous Beach<</if>>
<<if $money gte $rec_cost and $rec gte $rec_pri and $eco gte $rec_sec and $cul gte $rec_tri and $rec_up3 eq 1 and $rec_level eq 1>>[[Shop|Recreation Sector Upgrades][$money -= $rec_cost; $rec -= $rec_pri; $eco -= $rec_sec; $cul -= $rec_tri; $rec_up3 += 1; $rec_turn += $rec_pri/4; $eco_turn += $rec_sec/4; $cul_turn += $rec_tri/4]] <<elseif $rec_up3 eq 1 and $rec_level eq 1>> Shop<</if>><<if $money gte $rec_cost and $rec gte $rec_pri and $eco gte $rec_sec and $cul gte $rec_tri and $rec_up3 eq 2 and $rec_level eq 2>>[[Strip Mall|Recreation Sector Upgrades][$money -= $rec_cost; $rec -= $rec_pri; $eco -= $rec_sec; $cul -= $rec_tri; $rec_up3 += 1; $rec_turn += $rec_pri/4; $eco_turn += $rec_sec/4; $cul_turn += $rec_tri/4]] <<elseif $rec_up3 eq 2 and $rec_level eq 2>> Strip Mall<</if>><<if $money gte $rec_cost and $rec gte $rec_pri and $eco gte $rec_sec and $cul gte $rec_tri and $rec_up3 eq 3 and $rec_level eq 3>>[[Shopping Mall|Recreation Sector Upgrades][$money -= $rec_cost; $rec -= $rec_pri; $eco -= $rec_sec; $cul -= $rec_tri; $rec_up3 += 1; $rec_turn += $rec_pri/4; $eco_turn += $rec_sec/4; $cul_turn += $rec_tri/4]] <<elseif $rec_up3 eq 3 and $rec_level eq 3>> Shopping Mall<</if>>
<<if $money gte $rec_cost and $rec gte $rec_pri and $eco gte $rec_sec and $cul gte $rec_tri and $rec_up4 eq 1 and $rec_level eq 1>>[[Bar|Recreation Sector Upgrades][$money -= $rec_cost; $rec -= $rec_pri; $eco -= $rec_sec; $cul -= $rec_tri; $rec_up4 += 1; $rec_turn += $rec_pri/4; $eco_turn += $rec_sec/4; $cul_turn += $rec_tri/4]] <<elseif $rec_up4 eq 1 and $rec_level eq 1>> Bar<</if>><<if $money gte $rec_cost and $rec gte $rec_pri and $eco gte $rec_sec and $cul gte $rec_tri and $rec_up4 eq 2 and $rec_level eq 2>>[[Club|Recreation Sector Upgrades][$money -= $rec_cost; $rec -= $rec_pri; $eco -= $rec_sec; $cul -= $rec_tri; $rec_up4 += 1; $rec_turn += $rec_pri/4; $eco_turn += $rec_sec/4; $cul_turn += $rec_tri/4]] <<elseif $rec_up4 eq 2 and $rec_level eq 2>> Club<</if>><<if $money gte $rec_cost and $rec gte $rec_pri and $eco gte $rec_sec and $cul gte $rec_tri and $rec_up4 eq 3 and $rec_level eq 3>>[[Arena|Recreation Sector Upgrades][$money -= $rec_cost; $rec -= $rec_pri; $eco -= $rec_sec; $cul -= $rec_tri; $rec_up4 += 1; $rec_turn += $rec_pri/4; $eco_turn += $rec_sec/4; $cul_turn += $rec_tri/4]] <<elseif $rec_up4 eq 3 and $rec_level eq 3>> Arena<</if>>
<<if $money gte $rec_cost and $rec gte $rec_pri and $eco gte $rec_sec and $cul gte $rec_tri and $rec_up5 eq 1 and $rec_level eq 1>>[[Drive-in Movie Theatre|Recreation Sector Upgrades][$money -= $rec_cost; $rec -= $rec_pri; $eco -= $rec_sec; $cul -= $rec_tri; $rec_up5 += 1; $rec_turn += $rec_pri/4; $eco_turn += $rec_sec/4; $cul_turn += $rec_tri/4]] <<elseif $rec_up5 eq 1 and $rec_level eq 1>> Drive-in Movie Theatre<</if>><<if $money gte $rec_cost and $rec gte $rec_pri and $eco gte $rec_sec and $cul gte $rec_tri and $rec_up5 eq 2 and $rec_level eq 2>>[[Movie Theatre|Recreation Sector Upgrades][$money -= $rec_cost; $rec -= $rec_pri; $eco -= $rec_sec; $cul -= $rec_tri; $rec_up5 += 1; $rec_turn += $rec_pri/4; $eco_turn += $rec_sec/4; $cul_turn += $rec_tri/4]] <<elseif $rec_up5 eq 2 and $rec_level eq 2>> Movie Theatre<</if>><<if $money gte $rec_cost and $rec gte $rec_pri and $eco gte $rec_sec and $cul gte $rec_tri and $rec_up5 eq 3 and $rec_level eq 3>>[[Cinema Center|Recreation Sector Upgrades][$money -= $rec_cost; $rec -= $rec_pri; $eco -= $rec_sec; $cul -= $rec_tri; $rec_up5 += 1; $rec_turn += $rec_pri/4; $eco_turn += $rec_sec/4; $cul_turn += $rec_tri/4]] <<elseif $rec_up5 eq 3 and $rec_level eq 3>> Cinema Center<</if>>
<hr>
[[Done|Recreation Sector]]
@@
<<if $rec_level eq 1 and $rec_up1 eq 2 and $rec_up2 eq 2 and $rec_up3 eq 2 and $rec_up4 eq 2 and $rec_up5 eq 2>> <<goto Rec_Level_2>><</if>>
<<if $rec_level eq 2 and $rec_up1 eq 3 and $rec_up2 eq 3 and $rec_up3 eq 3 and $rec_up4 eq 3 and $rec_up5 eq 3>> <<goto Rec_Level_3>><</if>>@@text-align:center;
[img[images/rec2.jpg]]
<hr>
By purchasing all 5 upgrades your recreation Sector has now reached level 2. You are able to now purchase 5 new upgrades for the recreation sector. Additionally, when viewing applications, you are given a hint for the applicants recreation score.
[[Neato|Recreation Sector Upgrades]]
@@
<<set $rec_level to 2>>
<<set $rec_pri to 24>>
<<set $rec_sec to 16>>
<<set $rec_tri to 8>>
<<set $rec_cost to 4000>>@@text-align:center;
[img[images/rec3.jpg]]
<hr>
By purchasing all 5 upgrades your Recreation Sector has now reached level 3. You are able to now purchase 5 new upgrades for the Recreation sector. However, you have reached the max level for the recreation sector the level will not increase even after purchasing the 5 remaining upgrades. Additionally, when viewing applications, you are given the exact value for the applicants recreation score.
[[Neato|Recreation Sector Upgrades]]
@@
<<set $rec_level to 3>>
<<set $rec_pri to 36>>
<<set $rec_sec to 24>>
<<set $rec_tri to 12>>
<<set $rec_cost to 7000>>