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,,,,,,,,,,,,,,,,,,,,,,<h2><center>Community Service - Build $game.version</center></h2>
<center>[[Changelog]]</center>
<center><em>This is a Work-In-Progress. This version may contain bugs/errors/typos.</em></center>
<center><b>[[Community Service is On Hold!|on-hold]]</b></center>
<hr>/*=====================================================*/
This game contains adult imagery and themes, and should only be played by those over the age of 18 or your country's equivalent legal viewing age. All actors and characters portrayed in this game are over the age of 18.
<br><br>/*=====================================================*/
Please help support the game on Patreon so that we can make each update bigger, better, and faster. And don't forget to join the Team Phantom Games Discord Server to keep up to date with news and the latest updates.
<hr>/*=====================================================*/
<center>
Where do you want to start?<br>
[[From the beginning|HUD]]<br>
[[Chapter 1|quickstart-Chapter1]]<br>
[[Chapter 2|quickstart-Chapter2]]
</center>
<hr>/*=====================================================*/
<center>
<span class='hidden' style='font-size: 30px'>
[[?|adventure]]
</span>
</center><<include [[StoryCaption Widget Checks]]>>
Created by Blue Phantom<br>
<b>[[Community Service is On Hold!|on-hold]]</b><br>
<span style="font-size: 20px">
<a href="https://discord.gg/knGtyTB" target="_blank">
<<color #5865F2 'Discord'>>
</a><br>
<a href="https://patreon.com/futurephantom" target="_blank">
<<color #FF424D 'Patreon'>>
</a><br>
</span>
<hr>
<<if $gameProgress.intro_Complete is true>>
<img src="resources/avatars/player.webp" width="100px"/>
<br>
<span style="font-size: 24px">
<<print $player.firstName>> <<print $player.lastName>><br>
</span>
<em><<time24hr>> | <<date>></em>
<hr>
Character Locations:<br>
<div id="menuCharLocations">
<<include "menu-char-locations">>
</div>
<</if>><<include [[Game Config]]>>
<<include [[Quest Config]]>>
<<include [[Main Quest Config]]>>
<<include [[Side Quest Config]]>>
<<include [[Misc Quest Config]]>>
<<include [[Choice Config]]>>
<<include [[Char.Player Config]]>>
<<include [[Char.Household Config]]>>
<<include [[Char.Community Config]]>>
<<include [[Char.Side Config]]>>
<<include [[Char.Background Config]]>>
/*
Date & Time Widget Setup
*/
<<set
window.GameDays to [
"Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"
];
window.GameMonths to [
"Jan", "Feb", "Mar", "Apr", "May", "Jun",
"Jul", "Aug", "Sep", "Oct", "Nov", "Dec"
];
/*
Below we have to use the multi-parameter version of the Date
constructor, rather than the date string version, because the
date string version treats a missing timezone offset as UTC.
While there are ways to determine players' timezone offsets,
so they could be added to a date string, it's more convenient
simply to use the multi-parameter constructor.
The point of this is so that you can simply initialize the game
world clock to whatever date and time you wish without having to
worry about the players' timezone offsets, while still ensuring
that they all see the same game world dates and times.
*/
/* params: year , month(0-based) , day , hour(24H) , minute [, second ] */
$gameDate to new Date(2020, 6, 6, 12, 30); /* e.g. Mar 17, 2015 03:24 */
>>
/*
Date & Time Advancement Widget Definitions
*/
/* Adds the specified number of minutes. */
<<widget "addmins">>\
<<run $gameDate.setMinutes($gameDate.getMinutes() + $args[0])>>\
<</widget>>
/* Adds the specified number of hours. */
<<widget "addhours">>\
<<run $gameDate.setHours($gameDate.getHours() + $args[0])>>\
<</widget>>
/* Adds the specified number of days. */
<<widget "adddays">>\
<<run $gameDate.setHours($gameDate.getHours() + $args[0] * 24)>>\
<</widget>>
/*
Date & Time Printing Widget Definitions
*/
/* Prints the current date ("{weekday} {month} {day}, {year}"). */
<<widget "date">>\
<<print String.format("{0} {1} {2}, {3}",
GameDays[$gameDate.getDay()],
GameMonths[$gameDate.getMonth()],
$gameDate.getDate(),
$gameDate.getFullYear()
)>>\
<</widget>>
/* Prints the current time (12H). */
<<widget "time12hr">>\
<<if $gameDate.getHours() eq 0>>\
12\
<<elseif $gameDate.getHours() gt 12>>\
<<print $gameDate.getHours() - 12>>\
<<else>>\
<<print $gameDate.getHours()>>\
<</if>>:\
<<if $gameDate.getMinutes() lt 10>>0<</if>><<print $gameDate.getMinutes()>> \
<<if $gameDate.getHours() gte 12>>PM<<else>>AM<</if>>\
<</widget>>
/* Prints the current time (24H). */
<<widget "time24hr">>\
<<if $gameDate.getHours() lt 10>>0<</if>><<print $gameDate.getHours()>>:\
<<if $gameDate.getMinutes() lt 10>>0<</if>><<print $gameDate.getMinutes()>>\
<</widget>>
/* Prints the current date and time (12H). */
<<widget "datetime">><<date>> <<time12hr>> (<<time24hr>>)<</widget>><div class="image75">
<img src="resources/locations/home-mc-room.webp" alt="home-mc-room.webp"/>
</div><br>
<center>
You are standing in your bedroom.<br>
[[Rest a while|rest]]<br>
[[Use Computer|mc-pc]]<br>
[[Approach the Mirror|mirror-hub]]<br>
<<if $gameDate.getHours() gte 18>>
<<link[[Go to Sleep|sleep]]>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(30)>>
<<adddays 1>>
<</link>><br>
<<elseif $gameDate.getHours() lt 7>>
<<link[[Go to Sleep|sleep]]>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(30)>>
<</link>><br>
<<elseif $gameDate.getHours gt 7 and $gameDate.getHours lt 18>>
<span style='color:gray'>Go to sleep</span>
<<link "<sup>?</sup>">>
<<script>>
Dialog.setup("Locked");
Dialog.wiki("It's too early to sleep");
Dialog.open();
<</script>>
<</link>><br>
<</if>>
<<if $SQ005.questStatus is "active">>
<<if $SQ005.questStage eq 50 or $SQ005.questStage eq 60 or $SQ005.questStage eq 70>>
<<link "<span style='color:gold'>[ Quest ]</span> Chill out for a while">>
<<goto [[SQ005-4.A]]>>
<</link>><br>
<</if>>
<</if>>
<<link "<span style='color:aqua'>[ Living Room ]</span> Leave">>
<<goto [[home-main]]>>
<<addmins 2>>
<</link>>
<span style='color:yellow'><sup>(+2)</sup></span>
<<LocDos-LivingRoom>>
<br>
</center>
<hr>
<div class="locationLeft">/*----------*/
<<link [[The Kitchen|home-kitchen]]>>
<<addmins 3>>
<</link>>
<span style='color:yellow'><sup>(+3)</sup></span>
<<LocDos-Kitchen>>
<br>
<<link [[The Bathroom|home-bathroom]]>>
<<addmins 3>>
<</link>>
<span style='color:yellow'><sup>(+3)</sup></span>
<<LocDos-Bathroom>>
<br>
<<link [[Alli's Bedroom|home-alli-room]]>>
<<addmins 2>>
<</link>>
<span style='color:yellow'><sup>(+2)</sup></span>
<<LocDos-AlliBedroom>>
<br>
<<link [[Carolina's Bedroom|home-carolina-room]]>>
<<addmins 2>>
<</link>>
<span style='color:yellow'><sup>(+2)</sup></span>
<<LocDos-CarolinaBedroom>>
<br>
<<link [[Lexi's Bedroom|home-lexi-room]]>>
<<addmins 2>>
<</link>>
<span style='color:yellow'><sup>(+2)</sup></span>
<<LocDos-LexiBedroom>>
<br>
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<<if $SQ005.questStatus is "active">>
<<if $SQ005.questStage gte 10 and $SQ005.questStage lt 50>>
<<if $alexB.location is "her home">>
[img[resources/avatars/alexB.webp][alex-hub-home]]
<</if>>
<</if>>
<</if>>
<<if $alexB.lock is false>>
<<if $alexB.location is "mc home">>
[img[resources/avatars/alexB.webp][alex-hub-home]]
<</if>>
<</if>>
<br>
</div>/*----------*/<div class="image75">
<img src="resources/locations/home-carolina-room.webp" alt="home-carolina-room.webp"/>
</div><br>
<center>
You are standing in Carolina's bedroom.<br>
<<link "<span style='color:aqua'>[ Living Room ]</span> Leave">>
<<goto [[home-main]]>>
<<addmins 2>>
<</link>>
<span style='color:yellow'><sup>(+2)</sup></span>
<<LocDos-LivingRoom>>
<br>
</center>
<hr>
<div class="locationLeft">/*----------*/
<<link [[The Kitchen|home-kitchen]]>>
<<addmins 3>>
<</link>>
<span style='color:yellow'><sup>(+3)</sup></span>
<<LocDos-Kitchen>>
<br>
<<link [[The Bathroom|home-bathroom]]>>
<<addmins 3>>
<</link>>
<span style='color:yellow'><sup>(+3)</sup></span>
<<LocDos-Bathroom>>
<br>
<<link [[Your Bedroom|home-mc-room]]>>
<<addmins 2>>
<</link>>
<span style='color:yellow'><sup>(+2)</sup></span>
<<LocDos-MCBedroom>>
<br>
<<link [[Alli's Bedroom|home-alli-room]]>>
<<addmins 2>>
<</link>>
<span style='color:yellow'><sup>(+2)</sup></span>
<<LocDos-AlliBedroom>>
<br>
<<link [[Lexi's Bedroom|home-lexi-room]]>>
<<addmins 2>>
<</link>>
<span style='color:yellow'><sup>(+2)</sup></span>
<<LocDos-LexiBedroom>>
<br>
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<<if $carolina.location is "her bedroom">>
[img[resources/avatars/carolina.webp][carolina-hub]]
<</if>>
<br>
</div>/*----------*/<div class="image75">
<img src="resources/locations/home-alli-room.webp" alt="home-alli-room.webp"/>
</div><br>
<center>
You are standing in Alli's bedroom.<br>
<<link "<span style='color:aqua'>[ Living Room ]</span> Leave">>
<<goto [[home-main]]>>
<<addmins 2>>
<</link>>
<span style='color:yellow'><sup>(+2)</sup></span>
<<LocDos-LivingRoom>>
<br>
<<if $SQ018.questStatus is "active">>
<<if $SQ018.questStage is 20>>
<<link "<span style='color:gold'>[ Quest ]</span> Alli and Molly are talking">>
<<goto [[SQ018-3.A]]>>
<</link>><br>
<</if>>
<</if>>
<<if $SQ018.questStatus is "complete">>
<<if $molly.location is "mc home" and $alli.location is "her bedroom">>
<<link "<span style='color:lime'>[ Event ]</span> Join Alli and Molly">>
<<goto [[alli/molly event]]>>
<</link>><br>
<</if>>
<</if>>
</center>
<hr>
<div class="locationLeft">/*----------*/
<<link [[The Kitchen|home-kitchen]]>>
<<addmins 3>>
<</link>>
<span style='color:yellow'><sup>(+3)</sup></span>
<<LocDos-Kitchen>>
<br>
<<link [[The Bathroom|home-bathroom]]>>
<<addmins 3>>
<</link>>
<span style='color:yellow'><sup>(+3)</sup></span>
<<LocDos-Bathroom>>
<br>
<<link [[Your Bedroom|home-mc-room]]>>
<<addmins 2>>
<</link>>
<span style='color:yellow'><sup>(+2)</sup></span>
<<LocDos-MCBedroom>>
<br>
<<link [[Carolina's Bedroom|home-carolina-room]]>>
<<addmins 2>>
<</link>>
<span style='color:yellow'><sup>(+2)</sup></span>
<<LocDos-CarolinaBedroom>>
<br>
<<link [[Lexi's Bedroom|home-lexi-room]]>>
<<addmins 2>>
<</link>>
<span style='color:yellow'><sup>(+2)</sup></span>
<<LocDos-LexiBedroom>>
<br>
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<<if $alli.location is "her bedroom">>
[img[resources/avatars/alli.webp][alli-hub]]
<</if>>
<<if $molly.location is "mc home">>
[img[resources/avatars/molly.webp][molly-solo-event]]
<</if>>
<br>
</div>/*----------*/<div class="image75">
<img src="resources/locations/home-lexi-room.webp" alt="home-lexi-room.webp"/>
</div><br>
<center>
You are standing in Lexi's bedroom.<br>
<<if $lexi.trust is true>>
<<if $lexi.location is "asleep">>
<<link "<span style='color:lime'>[ Event ]</span> Mess around with $lexi.title.">>
<<goto [[lexi-bedroom-event-01]]>>
<</link>><br>
<<elseif $lexi.location is "her bedroom">>
<<if $game.period is 29 or $game.period is 30>>
<<link "<span style='color:lime'>[ Event ]</span> Peek on $lexi.title and Cory">>
<<goto [[lexi-bedroom-corysex]]>>
<</link>><br>
<</if>>
<</if>>
<</if>>
<<link "<span style='color:aqua'>[ Living Room ]</span> Leave">>
<<goto [[home-main]]>>
<<addmins 2>>
<</link>>
<span style='color:yellow'><sup>(+2)</sup></span>
<<LocDos-LivingRoom>>
<br>
</center>
<hr>
<div class="locationLeft">/*----------*/
<<link [[The Kitchen|home-kitchen]]>>
<<addmins 3>>
<</link>>
<span style='color:yellow'><sup>(+3)</sup></span>
<<LocDos-Kitchen>>
<br>
<<link [[The Bathroom|home-bathroom]]>>
<<addmins 3>>
<</link>>
<span style='color:yellow'><sup>(+3)</sup></span>
<<LocDos-Bathroom>>
<br>
<<link [[Your Bedroom|home-mc-room]]>>
<<addmins 2>>
<</link>>
<span style='color:yellow'><sup>(+2)</sup></span>
<<LocDos-MCBedroom>>
<br>
<<link [[Alli's Bedroom|home-alli-room]]>>
<<addmins 2>>
<</link>>
<span style='color:yellow'><sup>(+2)</sup></span>
<<LocDos-AlliBedroom>>
<br>
<<link [[Carolina's Bedroom|home-carolina-room]]>>
<<addmins 2>>
<</link>>
<span style='color:yellow'><sup>(+2)</sup></span>
<<LocDos-CarolinaBedroom>>
<br>
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<<if $lexi.location is "her bedroom">>
[img[resources/avatars/lexi.webp][lexi-hub]]
<</if>>
<br>
</div>/*----------*/<div class="image75">
<img src="resources/locations/home-kitchen.webp" alt="home-kitchen.webp"/>
</div><br>
<center>
You are standing in the kitchen of your house.<br>
<<link "<span style='color:lime'>[ Activity ]</span> Have a snack">>
<<goto [[kitchen-activity]]>>
<<set $activity.kitchen to "snack">>
<</link>>
<span style='color:yellow'><sup>(+10)</sup></span>
<br>
<<link "<span style='color:lime'>[ Activity ]</span> Have a meal">>
<<goto [[kitchen-activity]]>>
<<set $activity.kitchen to "meal">>
<</link>>
<span style='color:yellow'><sup>(+30)</sup></span>
<br>
<<link "<span style='color:aqua'>[ Living Room ]</span> Leave">>
<<goto [[home-main]]>>
<<addmins 1>>
<</link>>
<span style='color:yellow'><sup>(+1)</sup></span>
<<LocDos-LivingRoom>>
<br>
</center>
<hr>
<div class="locationLeft">/*----------*/
<<link [[The Bathroom|home-bathroom]]>>
<<addmins 2>>
<</link>>
<span style='color:yellow'><sup>(+2)</sup></span>
<<LocDos-Bathroom>>
<br>
<<link [[Your Bedroom|home-mc-room]]>>
<<addmins 3>>
<</link>>
<span style='color:yellow'><sup>(+3)</sup></span>
<<LocDos-MCBedroom>>
<br>
<<link [[Alli's Bedroom|home-alli-room]]>>
<<addmins 3>>
<</link>>
<span style='color:yellow'><sup>(+3)</sup></span>
<<LocDos-AlliBedroom>>
<br>
<<link [[Carolina's Bedroom|home-carolina-room]]>>
<<addmins 3>>
<</link>>
<span style='color:yellow'><sup>(+3)</sup></span>
<<LocDos-CarolinaBedroom>>
<br>
<<link [[Lexi's Bedroom|home-lexi-room]]>>
<<addmins 3>>
<</link>>
<span style='color:yellow'><sup>(+3)</sup></span>
<<LocDos-LexiBedroom>>
<br>
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<<if $lexi.location is "kitchen">>
[img[resources/avatars/lexi.webp][lexi-hub]]
<</if>>
<<if $alli.location is "kitchen">>
[img[resources/avatars/alli.webp][alli-hub]]
<</if>>
<<if $carolina.location is "kitchen">>
[img[resources/avatars/carolina.webp][carolina-hub]]
<</if>>
<br>
</div>/*----------*/<div class="image75">
<img src="resources/locations/alessa-home.webp" alt="alessa-home.webp"/>
</div><br>
<center>
You are standing in Alessa's Flat.<br>
<<link "<span style='color:aqua'>[ Estate ]</span> Leave">>
<<goto [[estate-main]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<br>
</center>
<hr>
<div class="locationLeft">/*----------*/
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<<if $alessa.location is "her home">>
[img[resources/avatars/alessa.webp][alessa-hub-home]]
<</if>>
<br>
</div>/*----------*/<div class="image75">
<img src="resources/locations/skin-home.webp" alt="skin-home.webp"/>
</div><br>
<center>
You are standing in Skin's Apartment.<br>
<<link "<span style='color:aqua'>[ Town Center ]</span> Leave">>
<<goto [[town-main]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<br>
</center>
<hr>
<div class="locationLeft">/*----------*/
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<<if $skin.location is "her home">>
[img[resources/avatars/skin.webp][skin-hub-home]]
<</if>>
<br>
</div>/*----------*/<div class="image75">
<img src="resources/locations/kristen-home.webp" alt="kristen-home.webp"/>
</div><br>
<center>
You are standing in Kristen's Flat.<br>
<<link "<span style='color:aqua'>[ Estate ]</span> Leave">>
<<goto [[estate-main]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<br>
<<if $SQ017.questStatus is "active">>
<<if $SQ017.questStage is 20>>
<<link "<span style='color:gold'>[ Quest ]</span> Join Adria and Kristen">>
<<goto [[SQ017-3.A]]>>
<</link>><br>
<</if>>
<</if>>
<<if $SQ017.questStatus is "complete">>
<<if $adria.location is "her home" and $kristen.location is "her home">>
<<link "<span style='color:lime'>[ Event ]</span> Join Adria and Kristen">>
<<goto [[kristen/adria event]]>>
<</link>><br>
<</if>>
<</if>>
</center>
<hr>
<div class="locationLeft">/*----------*/
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<<if $kristen.location is "her home">>
[img[resources/avatars/kristen.webp][kristen-hub-home]]
<</if>>
<<if $adria.location is "her home">>
[img[resources/avatars/adria.webp][adria-hub-home]]
<</if>>
<br>
</div>/*----------*/<div class="image75">
<img src="resources/locations/megan-home.webp" alt="megan-home.webp"/>
</div><br>
<center>
You are standing in Megan's House.<br>
<<link "<span style='color:aqua'>[ Estate ]</span> Leave">>
<<goto [[estate-main]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<br>
<<if $SQ012.questStatus is "active">>
<<if $SQ012.questStage is 0>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Peta">>
<<goto [[SQ012-1.A]]>>
<</link>><br>
<</if>>
<</if>>
<<if $peta.location is "her home">>
<<if $SQ013.questStatus is "active">>
<<if $SQ013.questStage is 0>>
<<link "<span style='color:gold'>[ Quest ]</span> Look for Peta">>
<<goto [[SQ013-1.A]]>>
<</link>><br>
<</if>>
<</if>>
<</if>>
<<if $megan.location is "her home" and $peta.location is "her home">>
<<if $SQ014.questStatus is "active">>
<<if $SQ014.questStage is 20>>
<<link "<span style='color:gold'>[ Quest ]</span> Look for Peta and Megan">>
<<goto [[SQ014-3.A]]>>
<</link>><br>
<</if>>
<</if>>
<</if>>
<<if $SQ014.questStatus is "complete">>
<<if $megan.location is "her home" and $peta.location is "her home">>
<<link "<span style='color:lime'>[ Event ]</span> Threesome with Megan & Peta">>
<<goto [[megan/peta-event]]>>
<</link>><br>
<</if>>
<</if>>
</center>
<hr>
<div class="locationLeft">/*----------*/
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<<if $megan.location is "her home">>
[img[resources/avatars/megan.webp][megan-hub-home]]
<</if>>
<<if $peta.location is "her home">>
[img[resources/avatars/peta.webp][peta-hub-home]]
<</if>>
<br>
</div>/*----------*/This is the easter-egg.
This passage is not accessible through normal gameplay. It has no links to or from it, and as such ...
What are you doing here?<center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div class="image100">
<img src="resources/characters/mc/(default)profile.webp" alt="(default)profile.webp"/>
</div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">MC</span>
<hr>
<b>Power(s):</b>
<<if $player.hasPower is true>>
<<print "$player.powerName">>
<<else>>
Unknown
<</if>><br>
<b>Address:</b> House on the Estate<br>
<b>Reason for community service:</b> Accessory to Burglary<br>
<hr>
<b>Background:</b><br>
One night, a close friend called in a favour you owed them. They led you to a quiet neighbourhood, around the back of somebody's house, and broke in through a window. You realised that they had called you to help them break in and rob the property, and as such promptly left the scene.
<br><br>
A few days later, the police showed up at your door. CCTV from a house in the neighbourhood placed you at the scene the night of the burglary. You were placed under arrest and your house searched, however, in the absence of the stolen property and your claims of your friend being the main perpetrator, you were given community service instead of jail time.
<hr>
</center>
</div>/*----------*/<center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div id="alessaProfileImage"><<include "alessa-image">></div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Alessa Savage</span>
<hr>
<b>Power(s):</b>
<<if $alessa.hasPower is true>>
<<print "$alessa.powerName">>
<<else>>
Unknown
<</if>><br>
<b>Address:</b> Flat on the Estate<br>
<b>Occupation:</b> Nightclub Staff<br>
<b>Reason for community service:</b> Assault<br>
<b>Trust Status:</b>
<<if $alessa.trust is true>>
<span style='color:green'>Complete</span>
<<else>>
<span style='color:orange'>In Progress</span>
<</if>><br>
<hr>
<b>Background:</b><br>
After correctly suspecting that her (now ex) partner was cheating on her with another woman, Alessa confronted the mistress in a public place. After a short and heated argument, the conversation turned violent. Both parties emerged physically unharmed, and as the instigator, Alessa was given community service for the assault.
<hr>
<b>Timetable:</b><br>
<div id="alessaProfile"><<include "alessa-timetable">></div><br>
</center>
</div>/*----------*/<center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div id="skinProfileImage"><<include "skin-image">></div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Skin Diamond</span>
<hr>
<b>Power(s):</b>
<<if $skin.hasPower is true>>
<<print "$skin.powerName">>
<<else>>
Unknown
<</if>><br>
<b>Address:</b> Apartment in the Town Center<br>
<b>Occupation:</b> Bar Staff<br>
<b>Reason for community service:</b> Vandalism via Graffiti<br>
<b>Trust Status:</b>
<<if $skin.trust is true>>
<span style='color:green'>Complete</span>
<<else>>
<span style='color:orange'>In Progress</span>
<</if>><br>
<hr>
<b>Background:</b><br>
Since she was young, Skin always had an affinity for art, and as she grew into her teen years, naturally gravitated towards Graffiti art. For some time she had managed to stealthily put her art up around the estate. Unfortunately, her luck had to run out at one point, resulting in her sentence of community service.
<hr>
<b>Timetable:</b><br>
<div id="skinProfile"><<include "skin-timetable">></div><br>
</center>
</div>/*----------*/<center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div id="kristenProfileImage"><<include "kristen-image">></div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Kristen Scott</span>
<hr>
<b>Power(s):</b>
<<if $kristen.hasPower is true>>
<<print "$kristen.powerName">>
<<else>>
Unknown
<</if>><br>
<b>Address:</b>
<<if $adria.hasMet is true>>
Adria's Flat on the Estate
<<else>>
Friend's Flat on the Estate
<</if>><br>
<b>Occupation:</b> College Student<br>
<b>Reason for community service:</b> Attempted Shoplifiting<br>
<b>Trust Status:</b>
<<if $kristen.trust is true>>
<span style='color:green'>Complete</span>
<<else>>
<span style='color:orange'>In Progress</span>
<</if>><br>
<hr>
<b>Background:</b><br>
After several months of verbal and physical abuse from her mother's new partner, her step-dad finally had enough with Kristen and kicked her out of her own home. Life on the streets was tough, and soon Kristen attempted to steal a small amount of food in order to survive. However, her attempt was unsuccessful, and was sentenced with community service.
<hr>
<b>Timetable:</b><br>
<div id="kristenProfile"><<include "kristen-timetable">></div><br>
</center>
</div>/*----------*/<center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div id="meganProfileImage"><<include "megan-image">></div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Megan Rain</span>
<hr>
<b>Power(s):</b>
<<if $megan.hasPower is true>>
<<print "$megan.powerName">>
<<else>>
Unknown
<</if>><br>
<b>Address:</b> House on the Estate
<b>Occupation:</b> Nightclub Stripper<br>
<b>Reason for community service:</b> Driving on a suspended license<br>
<b>Trust Status:</b>
<<if $megan.trust is true>>
<span style='color:green'>Complete</span>
<<else>>
<span style='color:orange'>In Progress</span>
<</if>><br>
<hr>
<b>Background:</b><br>
Having been in trouble in the past, Megan had already had her driver's license suspended and was given a 2 year driving ban. However, her mother's health had over previous weeks been getting worse and worse, and when Megan got the call to say her mother had been rushed to hospital, Megan's driving ban was the least of her worries. Unfortunately Megan never reached the hospital, and due to her driving ban, was given community service.
<hr>
<b>Timetable:</b><br>
<div id="meganProfile"><<include "megan-timetable">></div><br>
</center>
</div>/*----------*/<center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div id="laurenProfileImage"><<include "lauren-image">></div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Lauren Phillips</span>
<hr>
<b>Power(s):</b>
<<if $lauren.hasPower is true>>
<<print "$lauren.powerName">>
<<else>>
Unknown
<</if>><br>
<b>Address:</b> House in the Uptown Area<br>
<b>Occupation:</b> Probation Worker<br>
<b>Trust Status:</b>
<<if $lauren.trust is true>>
<span style='color:green'>Complete</span>
<<else>>
<span style='color:orange'>In Progress</span>
<</if>><br>
<hr>
<b>Background:</b><br>
Lauren is the primary Probation Worker at the Estate's Community Centre. Having worked there for several years, she has monitored and rehabilitated dozens of groups of young offenders.
<hr>
<b>Timetable:</b><br>
<div id="laurenProfile"><<include "lauren-timetable">></div><br>
</center>
</div>/*----------*/<center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div id="alliProfileImage"><<include "alli-image">></div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Alli Rae</span>
<hr>
<b>Power(s):</b>
<<if $alli.hasPower is true>>
<<print "$alli.powerName">>
<<else>>
Unknown
<</if>><br>
<b>Address:</b> House on the Estate<br>
<b>Occupation:</b> Tennis Coach<br>
<b>Trust Status:</b>
<<if $alli.trust is true>>
<span style='color:green'>Complete</span>
<<else>>
<span style='color:orange'>In Progress</span>
<</if>><br>
<hr>
<b>Background:</b><br>
During your initial arrest, Alli began to doubt her trust in you. During your trial, Lexi and Carolina both came to accept your side of the story. However, Alli was not so supportive, and has ignored and avoided you ever since.
<hr>
<b>Timetable:</b><br>
<div id="alliProfile"><<include "alli-timetable">></div><br>
</center>
</div>/*----------*/<center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div id="lexiProfileImage"><<include "lexi-image">></div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Lexi Luna</span>
<hr>
<b>Power(s):</b> None<br>
<b>Address:</b> House on the Estate
<b>Occupation:</b> Office Worker<br>
<b>Trust Status:</b>
<<if $lexi.trust is true>>
<span style='color:green'>Complete</span>
<<else>>
<span style='color:orange'>In Progress</span>
<</if>><br>
<hr>
<b>Background:</b><br>
During your initial arrest, Lexi began to doubt her trust in you. However, during your trial, she and Carolina both came to accept your side of the story, and now support you as you complete your community service.
<hr>
<b>Timetable:</b><br>
<div id="lexiProfile"><<include "lexi-timetable">></div><br>
</center>
</div>/*----------*/ <<set $gameDate.setHours(9)>>
<<set $gameDate.setMinutes(0)>>
<div class="thought">
I should never have picked up the phone.
</div>
<br>/*=====================================================*/
<<speech "Stranger">>
Mate, I need to call in that favour you owe me.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
I should never have agreed to go.
</div>
<br>/*=====================================================*/
<<speech "You">>
Sure man, what do you need?
<</speech>>
<br>/*=====================================================*/
<div class="thought">
I should never have trusted him.
</div>
<br>/*=====================================================*/
<<speech "Stranger">>
I can explain later. I'll pick you up in an hour.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
I should have realised what was going on.
</div>
<br>/*=====================================================*/
<<speech "You">>
Whose house is this? What are we doing here?
<</speech>>
<br>/*=====================================================*/
<div class="thought">
I should've known long before the window broke.
</div>
<br>/*=====================================================*/
<div class="action">
//SMASH//
</div>
<br>/*=====================================================*/
<<speech "Stranger">>
Look, just keep quiet and keep watch.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
By then it was too late.
</div>
<br>/*=====================================================*/
<<speech "You">>
Nah, I'm out. This is too much.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
They came by a few days later.
</div>
<br>/*=====================================================*/
<div class="action">
//KNOCK KNOCK//
</div>
<br>/*=====================================================*/
<<speech "Stranger">>
Young man, I'm placing you under arrest for breaking & entering and attempted burglary.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
In court I professed my innocence.
</div>
<br>/*=====================================================*/
<<speech "You">>
I was led there by a friend. I didn't take anything.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
They believed the story, but I was still accessory to burglary.
</div>
<br>/*=====================================================*/
<<speech "Stranger">>
By order of the court you are to serve your sentence on community service.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
And so, that led me here, in the [[present day|intro-2-COMM]].
</div> <<set $lauren.hasMet to true>>
<div class="image100">
<img src="resources/characters/laurenphillips/MQ001/MQ001-101.webp" alt="MQ001-101.webp"/>
</div>
<hr>/*=====================================================*/
<<speech "Lauren">>
Welcome to community service.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
She must be the probation worker, the one in charge of keeping all of us in line.
</div>
<br>/*=====================================================*/
<<speech "Lauren">>
This is your chance to do something positive. A chance to really contribute and give something back to the community. You can help people and make a difference to the lives of others. That's what community service is all about.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
//sigh// This is not what I need first thing Monday morning.
</div>
<br>/*=====================================================*/
<<speech "Megan">>
And how does pickin' up litter do that?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You turn to see who spoke.
</div>
<br>/*=====================================================*/
<<set $megan.hasMet to true>>
<div class="image50">
<img src="resources/characters/meganrain/MQ001/MQ001-101.webp" alt="MQ001-101.webp"/>
</div>
<br>/*=====================================================*/
<div class="thought">
Wow.
</div>
<br>/*=====================================================*/
<<speech "Lauren">>
Picking up litter is only one aspect. Throughout your time I'm sure you'll also participate in some volunteer events. And besides, a clean community is a happy community. There are people who think you're, for lack of a better word, scum. It's up to you to prove them wrong.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
What if they're right though? No offense, but maybe some of us are just criminals at heart.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The girl gestures towards one of the others on community service.
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
Did you want me to break your nose?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
You see what I mean.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You check out the two girls who have joined the conversation.
</div>
<br>/*=====================================================*/
<<set $skin.hasMet to true>>
<<set $alessa.hasMet to true>>
<div class="image50">
<img src="resources/characters/skindiamond/MQ001/MQ001-101.webp" alt="MQ001-101.webp"/>
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/alessasavage/MQ001/MQ001-101.webp" alt="MQ001-101.webp"/>
</div>
<br>/*=====================================================*/
<div class="thought">
Is everyone on community service just hot girls?
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|intro-3-NAME]]
</div><<speech "Lauren">>
Alright that's enough out of you two. I'm here to keep all of you in line, and along the way ensure that you are all rehabilitated into society.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Looking around, you spot that there another member of your community service group quietly hiding in the background.
</div>
<br>/*=====================================================*/
<<set $kristen.hasMet to true>>
<div class="image50">
<img src="resources/characters/kristenscott/MQ001/MQ001-101.webp" alt="MQ001-101.webp"/>
</div>
<br>/*=====================================================*/
<div class="thought">
She seems a lot more shy than the others. Even if you barely talked to each other, you feel like you'll get along better with her than any of the others.
</div>
<br>/*=====================================================*/
<<speech "Lauren">>
Today your job is simple. The benches outside of the community centre need repainting.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Are we just doing the jobs the council can't be arsed with?
<</speech>>
<br>/*=====================================================*/
<div class="thought">
Looks like we're painting benches.
</div>
<br>/*=====================================================*/
<div class="image75">
<img src="resources/events/bench.webp" alt="bench.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You and the others on community service are painting the benches outside of the Community Centre. After basic introductions, you've learned the names of the girls. Alessa and Skin are still arguing after earlier. Megan is lazily painting whilst on her phone. So it's just you and Kristen to talk.
</div>
<br>/*=====================================================*/
<<speech "Kristen">>
So, what was your name again?
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|intro-4-TALK]]
</div><<speech "You" "$player.firstName">>
Call me $player.firstName. So, what did you get done for?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Shoplifting. I'd rather not say more than that. What did you do?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
My friend tricked me into helping him break into somebody's house. I left very quickly but they got me on CCTV.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Shit. That's some friend.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Not anymore.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The conversation between Alessa and Skin seems to be more civil so you and Kristen listen in to see what they're talking about as you continue painting.
</div>
<br>/*=====================================================*/
<<speech "Skin">>
Wait let me guess. Assault? You seem like the kind of girl who'd get done for assault.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Yeah, and you seem like a bitch.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
So, am I wrong?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alessa stays silent.
</div>
<br>/*=====================================================*/
<<speech "Skin">>
Was it on reality TV?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Skin replies sarcastically. Alessa physically strains at Skin's questioning.
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
No it was at the supermarket.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Megan finishes her phone call and decides to join the conversation.
</div>
<br>/*=====================================================*/
<<speech "Megan">>
All this talk and you haven't even told us what you did yet.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Me? I'm an artist. I draw works of art all across the city and get told off for the improvement.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
So graffiti then. You know we have to clean up that shit.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
It's art, not graffiti.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
It's a shit stain on the wall, and we have to clean it up.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Skin storms up and fronts on Megan, knocking over a can of paint in the process.
</div>
<br>/*=====================================================*/
<<speech "Skin">>
Call it shit one more time. Go on, say it to my face you slut.
<</speech>>
<br>/*=====================================================*/
<div class="action">
At that moment Lauren emerges to break up the fight.
</div>
<br>/*=====================================================*/
<<speech "Lauren">>
Break it up you two.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|intro-5-STORM]]
</div><<speech "Lauren">>
You've only been here five minutes and you're already causing trouble.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You feel the temperature get a little colder.
</div>
<br>/*=====================================================*/
<<speech "Lauren">>
And what about that? How did that fall over?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lauren points at the fallen paint pot.
</div>
<br>/*=====================================================*/
<div class="action">
Above, a formation of grey clouds move in.
</div>
<br>/*=====================================================*/
<div class="image75">
<img src="resources/events/storm.webp" alt="storm.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
This weather has certainly taken a turn.
</div>
<br>/*=====================================================*/
<div class="action">
//SMASH//
</div>
<br>/*=====================================================*/
<<speech "Lauren">>
That's my car!
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lightning struck down, the shockwave breaking the windows on Lauren's parked car.
</div>
<br>/*=====================================================*/
<<speech "Lauren">>
Come on, we all need to get inside.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lauren leads you and the group back up to the Community Centre. Lightning increases in frequency, striking down every few seconds, getting closer and closer.
</div>
<br>/*=====================================================*/
<div class="action">
Outside the door, Lauren fumbles with her keys attempting to unlock the door.
</div>
<br>/*=====================================================*/
<div class="video75">
<video src="resources/events/lightning.webm" alt="lightning.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
You and the group are sent flying as lightning strikes nearby. You feel the surge of electricity move throughout your body.
</div>
<br>/*=====================================================*/
<div class="link">
<<if $player.firstName is "Sean" and $player.lastName is "Bean">>
[[An unexpected outcome|intro-SeanBean]]
<<else>>
[[Later that day...|intro-6-HOME]]
<</if>>
</div><div class="action">
After the lightning storm earlier, Lauren fell ill and decided to give you and the rest of the group the rest of the day off.
</div>
<br>/*=====================================================*/
<div class="action">
Even though you are certain you were struck by lightning, you know that can't be what happened. After all, a direct hit usually means death. But that's something to worry about another time.
</div>
<br>/*=====================================================*/
<div class="image75">
<img src="resources/activities/computer.webp" alt="computer.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
For now though, you decide to relax on your laptop. You open up a new incognito tab, and browse the new updates on your favourite porn games.
</div>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
$player.firstName, dinner's ready.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
Oh well, the porn games can wait.
</div>
<br>/*=====================================================*/
<div class="action">
You set your computer to download the latest update to a game you've been following avidly, before heading downstairs.
</div>
<br>/*=====================================================*/
<div class="link">
[[Time to eat|intro-7-HOUSEHOLD]]
</div> <<set $lexi.hasMet to true>>
<div class="image100">
<img src="resources/characters/lexiluna/MQ001/MQ001-101.webp" alt="MQ001-101.webp"/>
</div>
<hr>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
You took your time. What were you doing up there?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Same old stuff, just browsing the internet. Is it just us today?
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
The others should be along shortly.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You hear footsteps from the stairs behind you before the others join you at the dinner table.
</div>
<br>/*=====================================================*/
<<set $carolina.hasMet to true>>
<div class="image50">
<img src="resources/characters/carolinasweets/MQ001/MQ001-101.webp" alt="MQ001-101.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Carolina is slightly younger than you are. Always full of energy, you and her have always got on well with each other.
</div>
<br>/*=====================================================*/
<<set $alli.hasMet to true>>
<div class="image50">
<img src="resources/characters/allirae/MQ001/MQ001-101.webp" alt="MQ001-101.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Alli is a little older than you. Unlike your relationship with Carolina, you and Alli rarely seem to see eye to eye. As kids, you got along well enough, but drifted apart as you grew older. You remain civil with each other, but you lack the deep connection that you and Carolina share. This has become worse in recent weeks after your arrest.
</div>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
You two better sit and eat before the food goes cold.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue.|intro-8-DINNER]]
</div><div class="image75">
<img src="resources/activities/home-meal.webp" alt="home-meal.webp"/>
</div>
<hr>/*=====================================================*/
<div class="action">
You and the household are eating dinner.
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
So dude, how was community service?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I wasn't there that long. The probation worker fell ill after the storm.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Yeah, me and Alex got caught out in it. We barely got inside before it sent us flying off our feet.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Was it really that bad?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It was crazy. Appeared and disappeared within moments.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
And more lightning than I've ever seen.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The conversation changed to another topic, and dinner continued on as normal.
</div>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
$player.firstName, help Alli with the washing up.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
I don't need his help, I can handle it.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
It'll go quicker with two of you. Never look a gift horse in the mouth.
<</speech>>
<br>/*=====================================================*/
<div class="action">
$lexi.title ushered you into the kitchen.
</div>
<br>/*=====================================================*/
<div class="video75">
<video src="resources/events/washingdishes.webm" alt="washingdishes.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
You and your $alli.mc_relationship wash up quietly for a few minutes. The silence is agonizing.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So... How has your day been?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Fine.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You're still not speaking to me?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Nope.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
C'mon, what is your problem with me?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alli stayed silent. The rest of the washing up was finished in silence, after which you returned to your room.
</div>
<br>/*=====================================================*/
<div class="image75">
<img src="resources/activities/computer.webp" alt="computer.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Your return to your room and load up your computer. The update has finished installing and so you load up your favourite porn game: [[The Jen N' Eric Series|intro-porngame-01]]
</div><div class="video75">
<video src="resources/events/lightning.webm" alt="lightning.webm" autoplay loop muted/>
</div>
<hr>/*=====================================================*/
<div class="action">
During the night you dream of the storm. You dream of the lightning, and the surge of electricity. You dream of community service, and painting benches. You dream of the other young offenders, studying each of their perfect figures. You dream of porn games, and the hours you've spent late at night picturing your fantasies in your mind.
</div>
<br>/*=====================================================*/
<div class="action">
You dream of a lot of things, but eventually you have to <<link[[wake up|intro-10-WAKE]]>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<adddays 1>>
<</link>>.
</div><<set $game.storm to true>>
<div class="action">
//BEEP BEEP BEEP//
</div>
<br>/*=====================================================*/
<div class="action">
Your morning alarm brings you back to reality. Still groggy, you lie in bed a few more minutes.
</div>
<br>/*=====================================================*/
<div class="action">
//KNOCK KNOCK//
</div>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Wake up honey, you don't want to be late.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You turn to your bedroom door to respond.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/lexiluna/MQ001/MQ001-102.webp" alt="MQ001-102.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
After a moment of shock you manage to stumble a response.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
$lexi.title... Don't you want to put some clothes on?
<</speech>>
<br>/*=====================================================*/
<div class="thought">
$lexi.title was never very conservative with clothes, but she would never stroll around the house in only her underwear.
</div>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Just trying something new. Besides, I don't see any problem with my clothing choice.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
Something really weird is going on.
</div>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Now come on, get up or you'll be late to your community service.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You do as she says and climb out of bed as she leaves the room. As you stand you catch a glimpse of yourself in the mirror.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/mc/abs.webp" alt="abs.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What the hell?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You speak without thinking, shocked at the changes that appeared to have happened overnight.
</div>
<br>/*=====================================================*/
<div class="action">
For a start, you spot that you've grown a few inches, as you have to duck down to properly look at yourself in the mirror. Beyond that, your once podgy body is now perfectly toned, with tight muscles and defined abs.
</div>
<br>/*=====================================================*/
<div class="action">
Whilst checking yourself over, you also put your hand down your underwear, and find that you've also grown down there as well. You were never exactly small, just about average, but along with everything else, you could feel that you were now in possession of a much bigger cock.
</div>
<br>/*=====================================================*/
<div class="action">
Within the next few minutes your go through several responses. Shock. Curiosity. Impressed. Concerned. Confused. Things like this don't just happen.
</div>
<br>/*=====================================================*/
<div class="action">
You like it though. It's a good look on you. Now you won't have to get by solely on the merit of your personality.
</div>
<br>/*=====================================================*/
<div class="action">
Still checking yourself out in the mirror, you zone out and start to resume your normal daily routine, and head to go get a <<link[[morning shower|intro-11-CHOICE]]>>
<<addmins 10>>
<</link>>.
</div><center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div id="carolinaProfileImage"><<include "carolina-image">></div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Carolina Sweets</span>
<hr>
<b>Power(s):</b>
<<if $carolina.hasPower is true>>
<<print "$carolina.powerName">>
<<else>>
Unknown
<</if>><br>
<b>Address:</b> House on the Estate
<b>Occupation:</b> College Student<br>
<b>Trust Status:</b>
<<if $carolina.trust is true>>
<span style='color:green'>Complete</span>
<<else>>
<span style='color:orange'>In Progress</span>
<</if>><br>
<hr>
<b>Background:</b><br>
During your initial arrest, Carolina began to doubt her trust in you. However, during your trial, she and Lexi both came to accept your side of the story, and now support you as you complete your community service.
<hr>
<b>Timetable:</b><br>
<div id="carolinaProfile"><<include "carolina-timetable">></div><br>
</center>
</div>/*----------*/<div class="action">
You are lost in thought as you walk to the bathroom to shower. $lexi.title seemed to be acting quite strange, but it wasn't just that. You have this feeling that something else was off. You were so zoned out that you walked into the bathroom without knocking, and were faced with Carolina getting undressed.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/carolinasweets/MQ001/MQ001-102.webp" alt="MQ001-102.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oops. Sorry $carolina.title, I didn't know you were in here.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
I should probably avert my eyes.
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
It's okay. I guess I just forgot to lock the door.
<</speech>>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/carolinasweets/MQ001/MQ001-103.webp" alt="MQ001-103.webp"/>
</div>
<br>/*=====================================================*/
<div class="thought">
I should definitely avert my eyes.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well, just remember in future so I don't walk in on you again.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Why? There's not really anything wrong with it.
<</speech>>
<br>/*=====================================================*/
<div class="action">
It's weird that she's not freaking out about this right now.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/carolinasweets/MQ001/MQ001-104.webp" alt="MQ001-104.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
Besides, if you want we can always share.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Freak out and leave.|intro-11a-LEAVE]]>>
<<addmins 5>>
<</link>>
<br>
<<link[[Share the shower.|intro-11b-STAY]]>>
<<addmins 5>>
<</link>>
</div>
<<speech "You" "$player.firstName">>
Okay, you're on. Let's share the shower.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
The shower seems to be acting up, is a bath okay?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
A bath is fine as well.
<</speech>>
<br>/*=====================================================*/
<div class="action">
As you start getting undressed, Carolina climbs into the bathtub and starts washing herself. You decide to check her out.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/carolinasweets/MQ001/MQ001-105.webp" alt="MQ001-105.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
If this is a dream, you don't want to wake up. You can't deny that you've had this exact fantasy in the past. You would never have acted on it, but when opportunity knocks...
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
C'mon $player.carolina_title, what's taking you so long?
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/carolinasweets/MQ001/MQ001-106.webp" alt="MQ001-106.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sorry, just got lost in thought for a moment there.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Well don't leave me all alone here.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You waste no more time undressing, and are in the tub within seconds. You and Carolina are separately washing yourselves. You can't help but admire her figure, whilst also thinking about how the fuck you came to be in this position. After a moment of thought you wonder whether you should try and push it further.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Push it further.|intro-11b1-PUSH]]>>
<<addmins 5>>
<</link>>
<br>
<<link[[Finish your bath.|intro-11a-LEAVE]]>>
<<addmins 5>>
<</link>>
</div> <<set $mainChoice.carolina_introBlowjob to false>>
<div class="action">
You decide the situation was too weird and leave as quick as you can. Carolina looked a little confused as you left but you were not prepared to go any further. Shortly after you were back in your bedroom.
</div>
<br>/*=====================================================*/
<div class="action">
As you get dressed for the day, you begin to think over the weird things that have already happened.
</div>
<br>/*=====================================================*/
<div class="thought">
First $lexi.title wakes me up in nothing but her underwear, then Carolina undresses in front of me and even invites me to join her.
</div>
<br>/*=====================================================*/
<div class="action">
You get the feeling that this won't be last of the weirdness.
</div>
<br>/*=====================================================*/
<div class="action">
Before heading downstairs you decide to check your phone, which is where you spot several new apps that weren't there yesterday.
</div>
<br>/*=====================================================*/
<div class="thought">
New options have unlocked in the sidebar.
</div>
<br>/*=====================================================*/
<div class="thought">
How is this possible? Quests and Choices? The Characters screen showed information that I haven't even learned yet. And I should probably check out this guys patreon, even if they control my entire existence.
</div>
<br>/*=====================================================*/
<div class="action">
It all seemed very reminiscent of the porn games you frequented. You made a mental note to look into it later, for now, you had something more important on your mind: <<link[[breakfast|intro-12-BREAKFAST]]>>
<<addmins 10>>
<</link>>
</div><div class="image100">
<img src="resources/characters/lexiluna/MQ001/MQ001-103.webp" alt="MQ001-103.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You took a seat at the kitchen table and wait as $lexi.title fries up some eggs for breakfast. She was still dressed in only her underwear, but this didn't seem to bother her.
</div>
<br>/*=====================================================*/
<<speech "Alli">>
Hey $player.firstName, could I speak to you for a moment?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You turn to face Alli, wondering what she has to say.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/allirae/MQ001/MQ001-102.webp" alt="MQ001-102.webp"/>
</div>
<br>/*=====================================================*/
<div class="thought">
Alli as well, what is going on around here?
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh, so you decided to talk to me now?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Yes, I... I wanted to apologise for how I've been acting. I've been such a bitch to you and I just want you to know that I've had a sort of epiphany and I want to right some wrongs starting with how I've treated you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
She's speaking so fast you can barely keep up.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Woah, slow down, breathe. What's this about.?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Okay. //phew//. Last night I started thinking about everything going on right now. I was thinking about how you've got this community service thing and I was never supportive of you like everyone else was.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You made it clear from the start that you didn't believe my side of the story.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
No, I didn't. Not until last night. $lexi.title and Carolina have been beside you all the way and I just feel really bad that I turned my back on you. I mean, I'm your $alli.mc_relationship why did I do that?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You sit speechless, unable to comprehend this sudden change of heart.
</div>
<br>/*=====================================================*/
<<speech "Alli">>
So, what I'm looking for is a fresh start between us two. Do you think that is possible? Can you forgive me?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I never held any grudge against you, so of course I can forgive you. Where is all this coming from anyway?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Like I said I was just thinking about it all last night, and this morning I woke up and realised I needed to change.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You made another mental note to add this to the growing list of weird shit going on today. $lexi.title dishes up the eggs and breakfast continues normally, except for the increased amount of skin on show. By the end of the meal Alli had apologised almost a dozen different ways, you forgiving her each time.
</div>
<br>/*=====================================================*/
<div class="action">
Whilst you wanted to stay at home and investigate further into all the strange stuff going on, you still had to attend your <<link[[community service|intro-13-LUCIUS]]>>
<<set $gameDate.setHours(9)>>
<<set $gameDate.setMinutes(0)>>
<</link>>.
</div><div class="thought">
Even if I go to hell, the price was worth it.
</div>
<br>/*=====================================================*/
<div class="action">
You take the opportunity to try and push things further and take Carolina in your arms.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="Resources/characters/CarolinaSweets/MQ001/MQ001-107.webp" alt="MQ001-107.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
//whimper//
</div>
<br>/*=====================================================*/
<div class="action">
You hear Carolina react to your touch. As you caress her, you feel your dick harden between her legs.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/carolinasweets/MQ001/MQ001-108.webp" alt="MQ001-108.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
Oh, maybe I should take care of that?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Go ahead $carolina.title.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You move to sit up on the rim of the bathtub as Carolina leans in front of you.
</div>
<br>/*=====================================================*/
<<set $mainChoice.carolina_introBlowjob to true>>
<div class="image100">
<img src="resources/characters/carolinasweets/MQ001/MQ001-109.webp" alt="MQ001-109.webp"/>
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/carolinasweets/MQ001/MQ001-blowjob.webm" alt="intro-blowjob.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
If I'd known you were this good $carolina.title, I would've done this a long time ago.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina moaned in response and quickened her pace, enjoying you in her mouth.
</div>
<br>/*=====================================================*/
<div class="action">
As you were getting close, you stood and pushed Carolina to her knees, emptying yourself down her throat.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/carolinasweets/MQ001/MQ001-cumshot.webm" alt="intro-cumshot.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
We should do that more often.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Definitely.
<</speech>>
<br>/*=====================================================*/
<div class="action">
After cleaning yourself up, you dry off and return to <<link[[your room|intro-11b2-FINISH]]>>
<<addmins 15>>
<</link>>.
</div><div class="action">
Soon you are back in your bedroom, still in disbelief about what just happened. Not that you didn't enjoy it, and not that you didn't want more, but something strange is going on.
</div>
<br>/*=====================================================*/
<div class="action">
As you get dressed for the day, you begin to think over the weird things that have already happened.
</div>
<br>/*=====================================================*/
<div class="thought">
First $lexi.title wakes me up in nothing but her underwear, then Carolina undresses in front of me and even invites me to join her.<<if $mainChoice.carolina_introBlowjob is true>> And after I accept, and push the situation further, she sucks me off there and then.<</if>>
</div>
<br>/*=====================================================*/
<div class="action">
You get the feeling that this won't be last of the weirdness for today.
</div>
<br>/*=====================================================*/
<div class="action">
Before heading downstairs you decide to check your phone, which is where you spot several new apps that weren't there yesterday.
</div>
<br>/*=====================================================*/
<div class="thought">
New options have unlocked in the sidebar.
</div>
<br>/*=====================================================*/
<div class="thought">
How is this possible? Quests and Choices? The Characters screen showed information that I haven't even learned yet. And I should probably check out this guys patreon, even if they control my entire existence.
</div>
<br>/*=====================================================*/
<div class="action">
It all seemed very reminiscent of the porn games you frequented. You made a mental note to look into it later, for now, you had something more important on your mind: <<link[[breakfast|intro-12-BREAKFAST]]>>
<<addmins 10>>
<</link>>.
</div><div class="action">
You arrive at the Community Centre on time at 9am. The rest of your community service group are already there. A figure appears and greets you.
</div>
<br>/*=====================================================*/
<<set $lucius.hasMet to true>>
<div class="image50">
<img src="resources/characters/extra/lucius.webp" alt="lucius.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Stranger">>
Good morning.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Who are you? Where's the woman from yesterday?
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger">>
Lauren? Out sick I'm afraid. I'm the replacement probation worker that the council has sent to oversee you until she recovers.
<</speech>>
<br>/*=====================================================*/
<div class="action">
He has a strange manner. His speech is slow and calm, and yet unnerving.
</div>
<br>/*=====================================================*/
<<speech "Skin">>
So what do we call you then?
<</speech>>
<br>/*=====================================================*/
<<speech "Lucius">>
You may refer to me as Lucius, though I doubt you'll see much of me. I prefer to monitor you from a distance.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
That's creepy.
<</speech>>
<br>/*=====================================================*/
<<speech "Lucius">>
I don't care much for what you think of me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Your skin crawled as he spoke, so you decided to move the conversation along.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So what are we doing today then?
<</speech>>
<br>/*=====================================================*/
<<speech "Lucius">>
There are a variety of tasks around the community centre that require your attention. Divide it up between you and get it done. Remember, just because you can't see me, it doesn't mean I'm not there keeping an eye on you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lucius retreats into the staff office, leaving you a list of jobs. After assigning one to each person, you go about doing what you <<link[[need to do|intro-14-HUB]]>>
<<set $gameDate.setHours(12)>>
<<set $gameDate.setMinutes(0)>>
<</link>>.
</div><div class="action">
After a few hours, you complete the task assigned to you.
</div>
<br>/*=====================================================*/
<div class="action">
Given all of the weird stuff happening at home, you decide to talk to the other members of the group to see if anything similar is happening. You also think it best to try and avoid Lucius if at all possible.
</div>
<br>/*=====================================================*/
<div class="interaction">
Where would you like to go?<br>
/*----------*/
<<if $intro.eventA is false>>
<<link[[The Mezzanine|intro-14a-SKIN]]>>
<<addmins 10>>
<</link>>
<<elseif $intro.eventA is true>>
You have visited the Mezzanine.
<</if>><br>
/*----------*/
<<if $intro.eventB is false>>
<<link[[The Locker Room|intro-14b-ALESSA]]>>
<<addmins 10>>
<</link>>
<<elseif $intro.eventB is true>>
You have visited the Locker Room.
<</if>><br>
/*----------*/
<<if $intro.eventC is false>>
<<link[[The Storage Room|intro-14c-KRISTEN]]>>
<<addmins 10>>
<</link>>
<<elseif $intro.eventC is true>>
You have visited the Storage Room.
<</if>><br>
/*----------*/
<<if $intro.eventD is false>>
<<link[[The Roof|intro-14d-MEGAN]]>>
<<addmins 10>>
<</link>>
<<elseif $intro.eventD is true>>
You have visited the Roof.
<</if>><br>
/*----------*/
<<if $intro.eventA is true>>
<<if $intro.eventB is true>>
<<if $intro.eventC is true>>
<<if $intro.eventD is true>>
<<link[[Continue.|intro-15-SUMMARY]]>>
<<addmins 15>>
<</link>>
<</if>>
<</if>>
<</if>>
<</if>>
</div> <<set $intro.eventA to true>>
<div class="action">
You head over to the Mezzanine.
</div>
<br>/*=====================================================*/
<div class="action">
The upper floor of the Community Centre, the Mezzanine contains a more relaxed meeting environment. There is a small games room, cafe, and several smaller meeting rooms.
</div>
<br>/*=====================================================*/
<div class="action">
You spot Skin taking a break in one of the meeting rooms, and go in to speak to her.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/skindiamond/MQ001/MQ001-102.webp" alt="MQ001-102.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey. I see you're taking a break as well.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
May as well, the creep isn't around to bother us.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, something is definitely off with that guy.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Y'know, I never did catch your name yesterday.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
$player.firstName. And your name was Skin, right?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Yep. Skin's the name, and skin's the game.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Skin takes the opportunity to unbutton her shirt and give you a peek.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/skindiamond/MQ001/MQ001-103.webp" alt="MQ001-103.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Nice.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Despite this, you decide to stay on topic and try to determine if anything weird has happened to Skin.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, anything interesting happen to you after yesterday?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
How do you mean?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
After that storm yesterday, I don't know I was just curious if anymore weird shit was going on around here.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Maybe something did happen, and maybe something didn't.
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/skindiamond/MQ001/MQ001-104.webp" alt="MQ001-104.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Skin undresses further. You suspect that something did happen to her, but she seems a little distracted to divulge any more information.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Not that I don't appreciate the show, but what is going on here?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Can't I enjoy being appreciated by a man such as yourself.
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/skindiamond/MQ001/MQ001-105.webp" alt="MQ001-105.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Skin starts rubbing herself, visibly enjoying the experience.
</div>
<br>/*=====================================================*/
<<speech "Skin">>
If you play your cards right, in the future you might get to do more than just watch.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'll keep it in mind.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Skin barely hears your response as she quickens her pace. You decide to leave her to it, but as you leave you take one last look.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/skindiamond/MQ001/MQ001-106.webp" alt="MQ001-106.webp"/>
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Leave|intro-14-HUB]]>>
<<addmins 15>>
<</link>>
</div> <<set $intro.eventB to true>>
<div class="action">
You head over to the Locker Room.
</div>
<br>/*=====================================================*/
<div class="action">
The Community Centre is often used for group activites, and acts as a central hub for much of the estate. The locker room is the main stop for staff at the facility, and as such has a few function rooms attached to it. Rooms such as a staff canteen, shower room, and the locker room itself provide a variety of services for people at the Community Centre.
</div>
<br>/*=====================================================*/
<div class="action">
You see Alessa relaxing in the staff canteen, and go over to speak with her.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/alessasavage/MQ001/MQ001-102.webp" alt="MQ001-102.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
Hey. I see you found your way here as well.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, is this some kind of canteen?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
It's pretty much an entire kitchen. Though if you leave food in the fridge, don't expect it to stay there long.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'll keep that in mind. I'm $player.firstName by the way. I don't think we spoke much yesterday.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You extend your hand, and Alessa returns the introduction. You notice that it seems as though she's checking you out.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alessasavage/MQ001/MQ001-103.webp" alt="MQ001-103.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
None of us did very much after that freak storm.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That's underselling it, I can't say I've ever been struck by lightning before.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Trust me, that shit will be bragging rights for years.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alessa pauses for a moment, almost hesitantly, before speaking again.
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
Listen, did anything weird happen to you after yesterday?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Why do you ask?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
I don't know, just some freaky stuff going on at the moment. Forget I mentioned it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You sure? I won't tell anyone if that's what you're worried about.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
I know, I mean, I trust you. Just need to get my head straight first.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Okay, well you know where to find me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You spend a few more minutes talking about idle topics, before excusing yourself and returning to the <<link[[main lobby|intro-14-HUB]]>>
<<addmins 20>>
<</link>>.
</div> <<set $intro.eventC to true>>
<div class="action">
You head over to the Storage Rooms.
</div>
<br>/*=====================================================*/
<div class="action">
Since the Community Centre hosts a variety of different events and functions, a large amount of stuff has to be stored away to be used later. Anything from sports equipment, cafe food, or community service tools need a place to be organised and kept. As such, the Community Centre had a variety of rooms set aside to store everything.
</div>
<br>/*=====================================================*/
<div class="action">
You find Kristen in one of the storage rooms, and go over to speak with her.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/kristenscott/MQ001/MQ001-102.webp" alt="MQ001-102.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Kristen">>
Hey $player.firstName.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Kristen, how are you doing today?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
I'm doing okay I guess.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You don't believe her; she seems disheartened about something.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Is something wrong? You can talk to me you know.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
I know.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, was there something you wanted to talk about?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Do you remember that storm yesterday?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How could I forget? Freak storm appears and disappears in minutes. Not to mention us getting struck by lightning.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Well, some really weird stuff has been going on since then. I guess I'm still freaked out about the whole thing.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Why, what's been happening?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
I don't really want to talk about it right now.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Kristen turns away and resumes sorting through the boxes in the store room. You decide to try and ease the situation and push her to reveal more.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What if I told you that weird crap has been happening to me as well.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Really? Like what?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey, I asked first.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
You show me yours and I'll show you mine. I'll talk when you talk.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You stop and think for a second.
</div>
<br>/*=====================================================*/
<div class="thought">
How much do I want to reveal about today so far. It might not be best to publicly discuss $lexi.title and Carolina being much more provocative.
</div>
<br>/*=====================================================*/
<div class="action">
After a moment, you respond.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well, yesterday my $alli.mc_relationship was giving me the cold shoulder. She hasn't exactly been nice to me after I got arrested. But this morning, it's like she was a completely different person, talking about starting over and wanting forgiveness.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You manage to tell the story without revealing that your entire household are now openly walking around in their underwear.
</div>
<br>/*=====================================================*/
<<speech "Kristen">>
Maybe she really has turned over a new leaf.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You don't know my $alli.mc_relationship. God himself would have to climb down from the heavens to change her mind.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
In that case maybe it is a little weird.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, I've told my story. What's yours?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
It's hard to explain. It might be nothing. But I've been having hallucinations or seeing stuff that isn't there. Maybe I'm just tired.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What kind of things have you been seeing?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
It's hard to remember. Mostly like flashes of people or objects or stuff. Do you think I should go to the doctor?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
If you think that's the best thing to do?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Alright then.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Kristen turns to leave, as she does so she turns back to say one last thing.
</div>
<br>/*=====================================================*/
<<speech "Kristen">>
Thanks $player.firstName. It's good to have somebody here that I can actually talk to.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Kristen exits, leaving you alone in the storeroom. You don't have anything else to do here so your return to the <<link[[main lobby|intro-14-HUB]]>>
<<addmins 25>>
<</link>>.
</div> <<set $intro.eventD to true>>
<div class="action">
You head over to the roof.
</div>
<br>/*=====================================================*/
<div class="action">
The roof of the Community Centre had been converted to a sort of indoor garden. It was likely designed to be a sort of chill hang-out spot to get away from the noisier parts of the centre. Up here you had access to the open sky, sun, and are constantly surrounding by all manner of plants.
</div>
<br>/*=====================================================*/
<div class="action">
You spot Megan relaxing and taking in the sun, and decide to go talk to her.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/meganrain/MQ001/MQ001-102.webp" alt="MQ001-102.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You seem to be enjoying yourself.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Why shouldn't I. We may have to do all these bullshit little jobs but it doesn't mean I can't come up here and top up my tan.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That's an interesting way of looking at things.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Damn straight. What was your name again?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
$player.firstName. And you're Megan right? We didn't speak much yesterday before that storm.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
That's right. And that storm was a godsend, got us a day off from this shit.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh yeah, and how did you spend that day off?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
I had fun, what else are we supposed to do. Y'know, you should come out with us someday. I can show you a good time.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You're pretty certain nothing out of the ordinary happened to Megan, and decide to not even ask.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'll have to take a rain check on that one.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Noted. But here's a preview for what happens when you do.
<</speech>>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/meganrain/MQ001/MQ001-103.webp" alt="MQ001-103.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Megan raises her top and flashes you, enjoying the reactions on your face.
</div>
<br>/*=====================================================*/
<<speech "Megan">>
See you around $player.firstName.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You take your leave and return to the <<link[[main lobby|intro-14-HUB]]>>
<<addmins 15>>
<</link>>.
</div><div class="action">
Talking to everyone had mixed results.
</div>
<br>/*=====================================================*/
<div class="thought">
Skin certainly seemed to indicate something out of the ordinary had happened, but she was more interested in getting herself off than talking about it. Something is definitely going on with Alessa, but she doesn't want to talk about it at all. Kristen has had some weirdness go on, but after our talk she thinks that there is a normal explanation for it. And Megan is acting as if nothing has changed, so everything must be normal with her.
</div>
<br>/*=====================================================*/
<div class="action">
It's been a while since you last saw the probation worker, and since you've been inside all day, you decide to take the chance without him looking to go outside and take a breath of fresh air to try and get away from it all.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Go outside.|intro-16-OUTSIDE]]>>
<<addmins 10>>
<</link>>
</div><div class="action">
Outside the wind is calm and the air is cool. Just what you needed in order to chill for a second. You close your eyes, taking in the moment.
</div>
<br>/*=====================================================*/
<div class="image75">
<img src="resources/events/sky.webp" alt="sky.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You hear muttering nearby.
</div>
<br>/*=====================================================*/
<div class="action">
Lucius is sat on a park bench, head down, whispering to himself. From where you're standing, it doesn't look like he's seen you, and unless he turns around, he wouldn't even know you were there.
</div>
<br>/*=====================================================*/
<div class="action">
You forget about Lucius for a moment and try to return to the calm state of mind. Unfortunately you ended up getting a little distraction.
</div>
<br>/*=====================================================*/
<div class="video75">
<video src="resources/events/reddress.webm" alt="reddress" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
You watch the woman in the red dress saunter past you towards the benches. You eyes are glued to her as she passes by Lucius.
</div>
<br>/*=====================================================*/
<div class="action">
//AARGH//
</div>
<br>/*=====================================================*/
<div class="action">
You stand in disbelief as Lucius pounces on the woman. She's thrown to the ground and he climbs above, thrashing away with his fists. You want more than anything to rush to her aid, but fear holds you back. You can't remain silent however, and let out a //gasp//.
</div>
<br>/*=====================================================*/
<div class="video75">
<video src="resources/events/blackeyes.webm" alt="blackeyes.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
Lucius turns and faces you, black eyes on full display. Not wanting to face that right now, you turn and run back into the <<link[[Community Centre|intro-17-A.POWER]]>>
<<addmins 15>>
<</link>>.
</div><div class="action">
You rush into the main lobby of the community centre, locking the door behind you. Lucius slams the full force of his weight at the door. You push against it, trying to hold him back.
</div>
<br>/*=====================================================*/
<div class="action">
Hearing the commotion, the rest of the group appear in front of you.
</div>
<br>/*=====================================================*/
<img src="resources/characters/alessasavage/MQ001/MQ001-101.webp" alt="MQ001-101.webp" width="300"/>
<img src="resources/characters/skindiamond/MQ001/MQ001-101.webp" alt="MQ001-101.webp" width="300"/>
<img src="resources/characters/kristenscott/MQ001/MQ001-101.webp" alt="MQ001-101.webp" width="300"/>
<img src="resources/characters/meganrain/MQ001/MQ001-101.webp" alt="MQ001-101.webp" width="300"/>
<br><br>/*=====================================================*/
<<speech "Alessa">>
What the fuck is going on?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
The probation worker, Lucius...
<</speech>>
<br>/*=====================================================*/
<div class="action">
You struggle to get the words out.
</div>
<br>/*=====================================================*/
<<speech "Skin">>
What about him?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I've just seen him kill someone, then he chased me here.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Bullshit!
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's true. I was standing behind him, a woman walked past, and he lashed out at her.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lucius rams the door several more times before quietening down again.
</div>
<br>/*=====================================================*/
<<speech "Skin">>
How do you know it was the probation worker?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
He turned to face me and I got a good look at his face. I looked at him and he looked back at me with black eyes.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Black eyes?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
I'll say it again: Bullshit!
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's not bullshit!
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
He's telling the truth.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Everyone turns to look at Alessa.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/alessasavage/MQ001/MQ001-104.webp" alt="MQ001-104.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Skin">>
And how could you possibly know that?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
It's complicated.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Well fucking un-complicate it then.
<</speech>>
<br>/*=====================================================*/
<<set $alessa.hasPower to true>>
<<set $alessa.powerName to "Telepathy">>
<<set $discoveredPower.telepathy to true>>
<<speech "Alessa">>
After that storm yesterday, it's like I can hear what people are thinking and tell when they're lying to me.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
You can hear people's thoughts? Alright, what am I thinking right now?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
You think it's bullshit.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Of course I think it's bullshit. You don't need to read my thoughts to know that.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|intro-18-K.POWER]]>>
<<addmins 10>>
<</link>>
</div><div class="action">
Alessa turns and points at Kristen.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/kristenscott/MQ001/MQ001-101.webp" alt="MQ001-101.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
Did something happen to you?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
I didn't say anything.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Yeah, but you were thinking about saying something, and I could hear you thinking about it.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Kristen is uncomfortable being put on the spot, but backed into a corner she realises that there is no choice but to talk.
</div>
<br>/*=====================================================*/
<<set $kristen.hasPower to true>>
<<set $kristen.powerName to "Precognition">>
<<set $discoveredPower.precognition to true>>
<<speech "Kristen">>
During that storm yesterday, when the lightning struck us, I had a sort of vision.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What kind of vision?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
A vision of the future. It's like I was actually there, living it out. It felt so real.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
What did you see?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
I didn't see much, but what I did see wasn't good. The sky was red, the sun was eclipsed, lightning was everywhere. It was like hell on earth.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Kristen was visibly agitated, but otherwise continues with the story.
</div>
<br>/*=====================================================*/
<<speech "Kristen">>
There was this group. I couldn't see their faces. They were killing people in the street. Right outside the Community Centre. I thought for a moment that I'd be next.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What happened then?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
The last thing I saw after that... was you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Kristen points at you. The rest of the group turn to look at you.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Me?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
You. After that I woke up, exactly where I had been.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
She's telling the truth.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
So we're supposed to just believe that you can read minds and she can see the future? Nah, that's just too weird.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Skin, who had remained silent through Kristen's speech, suddenly spoke up.
</div>
<br>/*=====================================================*/
<<speech "Skin">>
Yeah, weird. About that.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|intro-19-S.POWER]]>>
<<addmins 10>>
<</link>>
</div><<speech "Megan">>
I don't fucking believe this. I suppose you have some crazy new power as well do ya?
<</speech>>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/skindiamond/MQ001/MQ001-101.webp" alt="MQ001-101.webp"/>
</div>
<br>/*=====================================================*/
<<set $skin.hasPower to true>>
<<set $skin.powerName to "Animate">>
<<set $discoveredPower.animate to true>>
<<speech "Skin">>
Last night at my flat, I was experimenting with some new designs.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
You mean practicing your graffiti?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Skin gives Alessa a brief death stare before continuing.
</div>
<br>/*=====================================================*/
<<speech "Skin">>
I was painting randomly, and ended up with a design of a small rabbit.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sounds pretty normal so far.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
After I finished painting, for a brief moment, the rabbit came to life.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
What do you mean "came to life"?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
As in it hopped off the fucking page and around my flat for a minute or so before vanishing. Even the original painting vanished as well.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
This is even crazier than those two. What the hell are you all smoking?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
She's telling the truth as well.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
For fucks sake. And what about you?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Megan directs her attention towards you.
</div>
<br>/*=====================================================*/
<<speech "Megan">>
I suppose you have something to tell us as well?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Ha, most certainly. But I couldn't even try to explain it.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
Once again it's probably best not to reveal everything about today, not until I've got a good understanding myself.
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
Try us.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh trust me, once I work out what the fuck is happening to me you'll all be the first to know. But before that we have another problem.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
And what's that then?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I don't know how long we've been talking, but Lucius is being real quiet trying to break down that door.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Your attention then returns to the locked door to the Community Centre. It had been some time since Lucius last lunged at the door.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Outside was silent|intro-20-KNIFE]]>>
<<addmins 10>>
<</link>>
</div>[[Chapter 1 Changelogs|changelog-chapter1]]
[[Chapter 2 Changelogs|changelog-chapter2]]
[[Changelog FAQ|changelog-faq]]
You can find the Changelog for the latest version below.
<<link "Back to game" $return>><</link>>
<hr>
Changelog - BugFix v2.9.2
//Saves from v2.1.1 will auto-update to the new version upon loading the save.//
<b>Community Service has been placed on hold</b>
<b>Gameplay:</b>/*----------*/
* Removed the BuyMeACoffee link in the sidebar
* Added a message to the Home Page and sidebar
<b>Fixes:</b>/*----------*/
* Fixed an issue where old saves were not properly updating to v2.9.1
Changelog - v2.9.1 - The Christmas Update
//Saves from v2.1.1 will auto-update to the new version upon loading the save.//
<b>Content:</b>/*----------*/
* New Event for Alli
* New Event for Carolina
* New Event for Lexi
* New Event for Alessa
* New Event for Skin
* New Event for Kristen
* New Event for Megan
* New events can be accessed by talking to the old lady in the town centre
* 54 new images, 39 new video clips
* Approx 10'000 additional words (Including code)
<b>Gameplay:</b>/*----------*/
<b>Fixes:</b>/*----------*/
* Fixed an issue with Kagney's Profile not correctly dispalying the images<<beginChapter1>>
/*=====================================================*/
<br><br><br><br><br>
<center>
<span style="font-size: 80px">
<<timed 1s transition>>
__Chapter 1__<br>
<</timed>>
</span>
<span style="font-size: 40px">
<<timed 2s transition>>
The Storm<br>
<</timed>>
</span>
<h4>
<<timed 4s transition>>
<<link[[Continue|home-mc-room]]>>
<<set $game.status to "free">>
<</link>>
<</timed>>
</h4>
</center>Code for Powers Dossier is found in the Dossier Test HTML
/*=====================================================*/
v2.8.1 - The Christmas Update
/*=====================================================*/
Review Location code
Characters appearing when not met yet
Check LocDos as well
Bar as example of bad
Health Center as example of good
Possible issue with Ana not being available at the brothel on Friday, save provided on F95
/*=====================================================*/
Repeated tasks
/*=====================================================*/
Update Patreon Credits
Update Changelog
Update "Update Widget"
Update Choice Tracker
Update Credits .txt files
Update Character Tracker
/*=====================================================*/
v2.8.2 - BugFix
/*=====================================================*/
/*=====================================================*/
OPTIONAL
/*=====================================================*/
- Dee Williams
- Timetable
- Add timetable to Profile
- Change Lexi timetable for Resort Event
- Have it display Lexi actual location
- Remove unused images
- e.g. (trust) images for characters with no trust content
- Check viabity of <<replace>> macro across game
- For Sex Events, add an else passage for errors
- Add Quest for the Mirror Entity Interactions
- Fix issue with multiple image50's side by side
- Prologue - Gather before Lucius
- Lexi Quest - Meet Cory and Haley
- Could Use Prologue Fix of adjusting width
- SQ006 - Alex and Carolina Movie Night
- Add Cooldown system
- After certain character events, there will be a cooldown
- Measured in days
- Example
- $alli.cooldown / $alli.cooldownMin
- Init set $alli.cooldownMin to 0
- Set $alli.cooldown to 1 after event
- Sleep set $alli.cooldown -=1
- if $alli.cooldown < $alli.cooldownMin
set $alli.cooldown = $alli.cooldownMin
- Events cannot start with a cooldown
- Tweak the relationships between Household characters
- Lexi is Carolina and Alli's Stepmom
- Player was taken in by lexi at a young age
- Player has grown up with Carolina and Alli
- Player is not related to Lexi, Carolina, Alli
- Popup Dialog Boxes
- Open Dialogs for Notepad/Hints/ETC
- Open Dialogs for Achievements
- Open Dialogs for New Quests/Quest Complete
- Could use Dialogs for character Hubs
- Links in Dialog boxes work but don't close box
- Event starts but Dialog doesn't close
- Can use "Dialog.close();" when writing dialog script
- Linking this with text will close dialog window
- Potentially add a phone
- Able to send/receive messages
- Access achievements
- Access gallery
- Used to bridge the gap between events to direct MC towards locations
- Could use widget to calculate number of people in room
- if $alli.location is "kitchen" set $kitchen.occupents +=1
- Potentially add a Karma / Alignment system
- Choices are assigned a positive or negative score
- Positive scores increase Karma / Aligment
- Negative scores decrease Karma / Alignment
- Karma / Alignment score affects available actions
- More likely a Chapter 4 addition
- Random Events
- Random chance of event when moving entering location
- Convert background events to random encounter
- Change some quest objectives to random encounter
- Changes to Community Service
- First Half is an activity
- e.g Cleaning Graffiti / Picking Up litter / etc
- Player has option to chat with one other person
- Chat is random event
- Chat changes depending on Trust
- Could even include quickies after Trust achieved
- Second Half is conventional free-roam
- Could require an activity to be completed
- Not doing so means the MC has to stay later
- Updated/Reformmated Character Hubs
- Tested new version of Hub at [[carolina-hub-test]]
/*=====================================================*/
FUTURE
/*=====================================================*/
- Changes to Community Service
- First Half is an activity
- e.g Cleaning Graffiti / Picking Up litter / etc
- Player has option to chat with one other person
- Chat is random event
- Chat changes depending on Trust
- Could even include quickies after Trust achieved
- Second Half is conventional free-roam
- Could require an activity to be completed
- Not doing so means the MC has to stay later
- Free-Roam house morning
- Add a time prerequisite for the end of MQ101 - The Storm
- At least a month must have passed
- Maybe implement a day counter
- Using the date would be better for updating saves
- But a day counter may be more viable
- The Cory Update
- Lexi Office Event
- Lock access to Office until Cory Quest Complete
- The Haley Update
- MQ209 Field Of Giants
- Includes Party Scene
/*=====================================================*/
/* Dialog Setup Code */
<<button "Test">>
<<script>>
Dialog.setup("Alessa Hub Home");
Dialog.wiki(Story.get("alessa-hub-home").processText());
Dialog.open();
<</script>>
<</button>>
/*=====================================================*/
ADD COMMENTS
<!-- This is a Comment for HTML code in Twine -->
/* This is a Comment for CSS code */
<div class="image100">
<img src="resources/characters/laurenphillips/hub-community.webp" alt="hub-community.webp"/>
</div>
<hr>/*=====================================================*/
<<speech "You" "$player.firstName">>
Good Morning Lauren.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Good morning $player.firstName, staying out of trouble I hope?
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
/*=====================================================*/
<<if $lauren.location is "staff office">>
/*=====================================================*/
<<if $SQ003.questStatus is "active">>
<<if $SQ003.questStage eq 0>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Lauren">>
<<goto [[SQ003-1.A (CHOICE)]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<if $SQ007.questStatus is "active">>
<<if $SQ007.questStage eq 0>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Lauren">>
<<goto [[SQ007-1.A]]>>
<</link>><br>
<<elseif $SQ007.questStage eq 10 or $SQ007.questStage eq 20>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Lauren">>
<<goto [[SQ007-2.A]]>>
<</link>><br>
<<elseif $SQ007.questStage eq 40 or $SQ007.questStage eq 50>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Lauren">>
<<goto [[SQ007-4.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<if $SQ008.questStatus is "active">>
<<if $SQ008.questStage eq 10>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Lauren">>
<<goto [[SQ008-2.A]]>>
<</link>><br>
<<elseif $SQ008.questStage eq 40>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Lauren">>
<<goto [[SQ008-5.A (CHOICE)]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<</if>>
/*=====================================================*/
<<if $lauren.trust is true>>
<<if $sideChoice.lauren_relationship is true>>
<<link "<span style='color:red'>[ ♥ ]</span> Now that we're alone...">>
<<goto [[lauren-community-event]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<link "<span style='color:teal'>[ Chat ]</span> Have you got a minute?">>
<<goto `either("lauren-comm-talk-01", "lauren-comm-talk-02", "lauren-comm-talk-03")`>>
<</link>><br>
/*=====================================================*/
<<link "<span style='color:yellow'>[ Leave ]</span> There's somewhere I need to be">>
<<goto [[community-office]]>>
<</link>><br>
/*=====================================================*/
</div>Version <<print $game.version>><div class="action">
You turn your attention back to the door. You unlock it, opening it slightly to survey the outside world.
</div>
<br>/*=====================================================*/
<div class="thought">
Nothing.
</div>
<br>/*=====================================================*/
<div class="action">
There was no sound, and Lucius was nowhere in sight.
</div>
<br>/*=====================================================*/
<<speech "Megan">>
Anything there?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
He's disappeared.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
That's problem solved then, isn't it?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Probably not.
<</speech>>
<br>/*=====================================================*/
<div class="action">
A disturbing thought suddenly occurs to you.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Are there any other entrances to the building apart from the main door.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
There's a side door they have for staff and deliveries.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You turn back to the group, realising that whilst you have all been discussing the powers, Lucius must have entered the building another way.
</div>
<br>/*=====================================================*/
<div class="action">
Your realisation came a little too late however, as Lucius now stood a few feet behind the group, brandishing a large knife.
</div>
<br>/*=====================================================*/
<div class="video75">
<video src="resources/events/knife.webm" alt="knife.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Everybody, run.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Run|intro-21-CHOICE]]>>
<<addmins 5>>
<</link>>
</div><div class="action">
You are separated from the group as you run from Lucius. You look back to see his eyes glued to you. It seems you are his intended target.
</div>
<br>/*=====================================================*/
<div class="interaction">
There are only so many places in the Community Centre you can run to. Where do you go?<br>
/*----------*/
<<link[[The Mezzanine|intro-21a-SKIN]]>>
<<addmins 5>>
<</link>><br>
/*----------*/
<<link[[The Locker Room|intro-21b-ALESSA]]>>
<<addmins 5>>
<</link>><br>
/*----------*/
<<link[[The Storage Room|intro-21c-KRISTEN]]>>
<<addmins 5>>
<</link>><br>
/*----------*/
<<link[[The Roof|intro-21d-MEGAN]]>>
<<addmins 5>>
<</link>>
</div>
<<set $backChoice.introHide to "Skin">>
<div class="action">
You decide to run up to the mezzanine level and try to hide among the various offices. You find a secluded room in the corner and barricade yourself inside. Much to your surprise, Skin is here as well.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Fancy meeting you here.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Yeah we should really stop meeting like this, people might talk.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Does people talking bother you?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
No, you?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Not in the slightest.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You both hear footsteps coming from the hallway outside.
</div>
<br>/*=====================================================*/
<<speech "Skin">>
Be honest with me, is this a bad time for flirting.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Probably, but it's a good moment to have since we're probably about to be violently killed by a man with black eyes.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
It's typical, I discover I can bring graffiti to life and I don't even get the chance to try it out.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Do you think your power could help us? Can you paint a weapon or an escape hatch?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
I don't really know how it works but I'd need paint before I could do that.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The footsteps gradually get closer and closer.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So we're stuck here with no way out and no way of defending ourselves?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
I think I preferred it when we were flirting.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Me too.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The footsteps stop outside the door. For a moment there is silence.
</div>
<br>/*=====================================================*/
<div class="video75">
<video src="resources/events/doorbreak.webm" alt="doorbreak.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<<speech "Lucius">>
Found you.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|intro-21a1]]>>
<<addmins 10>>
<</link>>
</div> <<set $backChoice.introHide to "Alessa">>
<div class="action">
You decide to run to the locker room and try to hide among the various staff rooms. You find a secluded room in the corner and barricade yourself inside. Much to your surprise, Alessa is here as well.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Fancy meeting you here.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Yeah yeah, what the fuck is going on?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
The new probation worker is some kind of mental serial killer.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
How the hell did we end up in this situation? Nothing this interesting ever happens around here.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You both hear footsteps coming from the hallway outside.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I get the feeling things are going to be a bit more interesting around here from now on.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Even if we survive this, the whole mind reading thing is gonna change a lot around here.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
At least you know what your power is, mine is a bit of a mystery at the moment.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Well, we'll probably die violently long before you get to work it out.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The footsteps gradually get closer and closer.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So we're stuck here with no way out and no way of defending ourselves?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
That's the gist of it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Fuck's sake.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The footsteps stop outside the door. For a moment there is silence.
</div>
<br>/*=====================================================*/
<div class="video75">
<video src="resources/events/doorbreak.webm" alt="doorbreak.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<<speech "Lucius">>
Found you.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|intro-21b1]]>>
<<addmins 10>>
<</link>>
</div> <<set $backChoice.introHide to "Kristen">>
<div class="action">
You decide to run to the storage room and try to hide among the various boxes and cabinets. You find a secluded room in the corner and barricade yourself inside. Much to your surprise, Kristen is here as well.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Fancy meeting you here.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
It seemed like the best hiding place.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
My thoughts exactly.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
So what do we do now?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You both hear footsteps coming from the hallway outside.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We stay calm and quiet, and hope that he walks past us.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Good plan. I'm pretty certain we make it out of here alive anyway.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What gives you that idea?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
My vision of the future. It may not of looked great, but you were there, alive. You can't be alive in the future if you die here.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
True.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The footsteps gradually get closer and closer.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So for the time being, we're stuck here with no way out and no way of defending ourselves?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
It looks that way, but I think we'll get out.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Here's hoping.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The footsteps stop outside the door. For a moment there is silence.
</div>
<br>/*=====================================================*/
<div class="video75">
<video src="resources/events/doorbreak.webm" alt="doorbreak.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<<speech "Lucius">>
Found you.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|intro-22c1]]>>
<<addmins 10>>
<</link>>
</div> <<set $backChoice.introHide to "Megan">>
<div class="action">
You decide to run to the roof and try to hide among the roof garden. You find a secluded shed-like room in the corner and barricade yourself inside. Much to your surprise, Megan is here as well.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Fancy meeting you here.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Ha, funny. What the fuck is going on?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
The new probation worker is some kind of mental serial killer.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Why the fuck is a serial killer our probation worker?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You both hear footsteps coming from the roof garden outside.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's just been that kind of day.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
What does that mean?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You know, all the weird shit with powers and stuff. Being hunted to death just gets added to the list of fucked up stuff today.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Why didn't I get a power like you lot?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Maybe you dodged a bullet. Since that storm and these powers the world is all fucked up.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Maybe.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The footsteps gradually get closer and closer.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So for the time being, we're stuck here with no way out and no way of defending ourselves?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
For fuck's sake.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
My thoughts exactly.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The footsteps stop outside the door. For a moment there is silence.
</div>
<br>/*=====================================================*/
<div class="video75">
<video src="resources/events/doorbreak.webm" alt="doorbreak.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<<speech "Lucius">>
Found you.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|intro-22d1]]>>
<<addmins 10>>
<</link>>
</div><div class="action">
Lucius enters the room, each step slow and methodical.
</div>
<br>/*=====================================================*/
<<speech "Lucius">>
Before I kill you, I want you to know: this was not my intention. Well, I had no intention of killing you today, I would have killed you all at some point.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lucius continues pacing forwards. You and Skin retreat until your back is against the wall.
</div>
<br>/*=====================================================*/
<<speech "Lucius">>
But you've seen too much and you've had a glimpse behind the mask. I cannot allow you to continue living. And besides, nobody will miss a bunch of petty criminals.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Knife in hand, Lucius lunges at you.
</div>
<br>/*=====================================================*/
<div class="action">
The fight itself is a blur. You managed to block his lunge. He punched back. You threw a jab. He blocked it. At some point he thrust the knife forward, and you directed it into his chest.
</div>
<br>/*=====================================================*/
<div class="action">
This, however, didn't seem to phase him, and he shrugged off the stab wound.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What the fuck are you?
<</speech>>
<br>/*=====================================================*/
<<speech "Lucius">>
I'm a demon.
<</speech>>
<br>/*=====================================================*/
<div class="video75">
<video src="resources/events/iamdemon.webm" alt="iamdemon.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
With fighting out of the picture, you push Lucius off of you, grab the knife with one hand, Skin with the other hand, and run out of the door, heading back to the exit in the <<link[[main lobby|intro-22-IDEA]]>>
<<addmins 10>>
<</link>>.
</div><div class="action">
You and $backChoice.introHide return to the main lobby and join up with the rest of the group. During the panic, Skin had picked up a fire extinguisher, and Alessa had grabbed a broken bottle, both with the likely intentions of using them as defensive weapons. You still had the knife from before, still dripping with fresh blood.
</div>
<br>/*=====================================================*/
<<speech "Megan">>
Oh for fuck's sake, we're back where we started.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
We have to fight back. We have to defend ourselves.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I already stabbed him in the chest and he shrugged it off like it was nothing.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
We should just leg it.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
You think he'll stop? He will not stop. Either he kills us...
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Or we kill him.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Maybe there's another option?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I hate to admit it, but no, there's no time for a discussion. He's going to be here any second. If we're not ready when he gets here, we will die.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
So what's the plan then?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You pause, and pace back and forth, trying to think up some strategy. The four girls all look on and wait; it's up to you to figure out what to do.
</div>
<br>/*=====================================================*/
<div class="action">
After a moment, you have an idea.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Here's the plan. The probation worker seems to be going for me specifically, so in this instance, I'm the bait.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You pause and hand the bloodied knife to Megan.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You four will separate around and hide. He'll enter the lobby, see me, and go towards me. Once he's close, you all spring out and jump him.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
An what happens to you in this plan?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
If all goes well I'll be fine.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
And if all doesn't go well?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
//sigh// Then I die.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The group disperses. Each of the girls finds a place to hide whilst you stand in the centre of the room. Hopefully the plan works.
</div>
<br>/*=====================================================*/
<div class="action">
You'll find out soon enough, as Lucius <<link[[enters the room|intro-23-TAUNT]]>>
<<addmins 10>>
<</link>>.
</div><div class="action">
Lucius enters the room, each step slow and methodical.
</div>
<br>/*=====================================================*/
<<speech "Lucius">>
Before I kill you, I want you to know: this was not my intention. Well, I had no intention of killing you today, I would have killed you all at some point.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lucius continues pacing forwards. You and Alessa retreat until your back is against the wall.
</div>
<br>/*=====================================================*/
<<speech "Lucius">>
But you've seen too much and you've had a glimpse behind the mask. I cannot allow you to continue living. And besides, nobody will miss a bunch of petty criminals.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Knife in hand, Lucius lunges at you.
</div>
<br>/*=====================================================*/
<div class="action">
The fight itself is a blur. You managed to block his lunge. He punched back. You threw a jab. He blocked it. At some point he thrust the knife forward, and you directed it into his chest.
</div>
<br>/*=====================================================*/
<div class="action">
This, however, didn't seem to phase him, and he shrugged off the stab wound.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What the fuck are you?
<</speech>>
<br>/*=====================================================*/
<<speech "Lucius">>
I'm a demon.
<</speech>>
<br>/*=====================================================*/
<div class="video75">
<video src="resources/events/iamdemon.webm" alt="iamdemon.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
With fighting out of the picture, you push Lucius off of you, grab the knife with one hand, Alessa with the other hand, and run out of the door, heading back to the exit in the <<link[[main lobby|intro-22-IDEA]]>>
<<addmins 10>>
<</link>>.
</div><div class="action">
Lucius enters the room, each step slow and methodical.
</div>
<br>/*=====================================================*/
<<speech "Lucius">>
Before I kill you, I want you to know: this was not my intention. Well, I had no intention of killing you today, I would have killed you all at some point.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lucius continues pacing forwards. You and Kristen retreat until your back is against the wall.
</div>
<br>/*=====================================================*/
<<speech "Lucius">>
But you've seen too much and you've had a glimpse behind the mask. I cannot allow you to continue living. And besides, nobody will miss a bunch of petty criminals.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Knife in hand, Lucius lunges at you.
</div>
<br>/*=====================================================*/
<div class="action">
The fight itself is a blur. You managed to block his lunge. He punched back. You threw a jab. He blocked it. At some point he thrust the knife forward, and you directed it into his chest.
</div>
<br>/*=====================================================*/
<div class="action">
This, however, didn't seem to phase him, and he shrugged off the stab wound.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What the fuck are you?
<</speech>>
<br>/*=====================================================*/
<<speech "Lucius">>
I'm a demon.
<</speech>>
<br>/*=====================================================*/
<div class="video75">
<video src="resources/events/iamdemon.webm" alt="iamdemon.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
With fighting out of the picture, you push Lucius off of you, grab the knife with one hand, Kristen with the other hand, and run out of the door, heading back to the exit in the <<link[[main lobby|intro-22-IDEA]]>>
<<addmins 10>>
<</link>>.
</div><div class="action">
Lucius enters the room, each step slow and methodical.
</div>
<br>/*=====================================================*/
<<speech "Lucius">>
Before I kill you, I want you to know: this was not my intention. Well, I had no intention of killing you today, I would have killed you all at some point.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lucius continues pacing forwards. You and Megan retreat until your back is against the wall.
</div>
<br>/*=====================================================*/
<<speech "Lucius">>
But you've seen too much and you've had a glimpse behind the mask. I cannot allow you to continue living. And besides, nobody will miss a bunch of petty criminals.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Knife in hand, Lucius lunges at you.
</div>
<br>/*=====================================================*/
<div class="action">
The fight itself is a blur. You managed to block his lunge. He punched back. You threw a jab. He blocked it. At some point he thrust the knife forward, and you directed it into his chest.
</div>
<br>/*=====================================================*/
<div class="action">
This, however, didn't seem to phase him, and he shrugged off the stab wound.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What the fuck are you?
<</speech>>
<br>/*=====================================================*/
<<speech "Lucius">>
I'm a demon.
<</speech>>
<br>/*=====================================================*/
<div class="video75">
<video src="resources/events/iamdemon.webm" alt="iamdemon.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
With fighting out of the picture, you push Lucius off of you, grab the knife with one hand, Megan with the other hand, and run out of the door, heading back to the exit in the <<link[[main lobby|intro-22-IDEA]]>>
<<addmins 10>>
<</link>>.
</div><div class="video75">
<video src="Resources/events/knife.webm" alt="knife.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
You put the plan into effect: drawing Lucius to the centre of the room. You think about how to handle the situation, and decide to emulate some of the old action movies you're quite fond of.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well, you wanted me, so here I am.
<</speech>>
<br>/*=====================================================*/
<<speech "Lucius">>
Yes, here you are.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
The others will be long gone by the time you're finished with me. So I'd call that a success.
<</speech>>
<br>/*=====================================================*/
<<speech "Lucius">>
Very noble of you. You don't think I'll hunt them down after I've finished with you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lucius takes a few steps forward.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What can I say, I'm a noble guy. And besides, once they're out it's only a matter of time before they reach the police.
<</speech>>
<br>/*=====================================================*/
<<speech "Lucius">>
//haha// I may not be a real probation worker, but even I know that the police won't believe their story.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That's true, it's not a very believable story. But then again, that's why CCTV cameras exist. This Community Centre is full of them.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lucius takes a few more steps forward, now halfway towards you.
</div>
<br>/*=====================================================*/
<<speech "Lucius">>
I think they'll be in for quite a surprise when they find out the camera footage is 'conveniently' corrupted.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Still, even without CCTV, my dead body and the body of the woman outside is enough evidence for them to start looking into it.
<</speech>>
<br>/*=====================================================*/
<<speech "Lucius">>
That will be dealt with. With no body left for evidence, there is no evidence that a crime took place.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lucius moves ever forward. With the girls out of his line of sight, they emerge silently from their hiding places, ready to strike.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Shit, I suppose you really did think of everything.
<</speech>>
<br>/*=====================================================*/
<<speech "Lucius">>
That's part of the job.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh, but there was one part you missed.
<</speech>>
<br>/*=====================================================*/
<<speech "Lucius">>
What did I miss?
<</speech>>
<br>/*=====================================================*/
<div class="action">
The girls are within striking distance. You close the gap between you and Lucius.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You didn't consider the possibility that I was lying.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Jump Him|intro-24-KILL]]>>
<<addmins 20>>
<</link>>
</div><div class="action">
On command and in sync, you all punch, strike, and lunge at Lucius. Within seconds he drops to the floor.
</div>
<br>/*=====================================================*/
<div class="action">
You and Kristen kick him senselessly.
</div>
<br>/*=====================================================*/
<div class="action">
Skin bashes on his skull with the fire extinguisher.
</div>
<br>/*=====================================================*/
<div class="action">
Alessa and Megan repeatedly stab him in the chest.
</div>
<br>/*=====================================================*/
<div class="action">
After a while, long after his body has stopped moving, you all ease up on the mutilation of Lucius' corpse.
</div>
<br>/*=====================================================*/
<div class="action">
You all stop and catch your breath.
</div>
<br>/*=====================================================*/
<div class="video75">
<video src="resources/events/demonexit.webm" alt="demonexit.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
Lucius' lifeless body convulses, a black smokey storm erupts from his mouth, trailing off into the air vents and out onto the estate.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I think we did it.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|intro-25-SHOCK]]>>
<<addmins 5>>
<</link>>
</div><div class="action">
You are all standing over the body of Lucius. His features are almost unrecognisable after the attack. His skull and ribcage has caved in, the skin on his chest is in ribbons, and his body is covered in slashes and bruises.
</div>
<br>/*=====================================================*/
<<speech "Megan">>
Did we just kill the probation worker?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It wasn't the probation worker. The smoke and the black eyes aren't normal.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
So, what do we do with the body? I mean, he was seriously messed up in the head but he's right; the police would never believe our story.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Not to mention the fact he ruined the CCTV.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Maybe he was lying about the CCTV?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
He wasn't. I could tell with my power.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Didn't he say he was going to get rid of the bodies. If there's no body no crime or something like that?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
So, how do we get rid of the bodies?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
There's a small forest off from the estate. If we bury them out there nobody will ever know.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
I don't like this. It doesn't feel right.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Oh, so beating him to death felt fine but covering it up doesn't feel right. Because let's be clear: we did this, we killed him.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We're all in this together now. This is a secret we all have to keep. Nobody can know the truth.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
There's some shovels in the storage room. I know where they are so I'll go get them.
<</speech>>
<br>/*=====================================================*/
<div class="action">
After Kristen returns you split into two groups. One group takes the bodies out to the forest to be buried discreetly, whilst the other group cleans the Community Centre of evidence.
</div>
<br>/*=====================================================*/
<div class="action">
You join Kristen and Alessa in the <<link[[forest group|intro-26-BURY]]>>
<<addmins 10>>
<</link>>.
</div><div class="image100">
<img src="resources/locations/forest-main.webp" alt="forest-main.webp"/>
</div>
<hr>/*=====================================================*/
<div class="action">
Kristen was right, the forest outside of the estate was very much off the beaten path. Using some wheelbarrows and garden equipment, you transported the bodies to the forest without raising any suspicions.
</div>
<br>/*=====================================================*/
<div class="action">
It takes a while to dig the holes needed, but after a couple of hours the job is done. By burying both Lucius and the woman in the red dress, you hope that the issue goes away. It may be difficult to keep a secret such as this, but at least you don't have to do it alone.
</div>
<br>/*=====================================================*/
<div class="action">
When they talk about team bonding exercises, they likely didn't have group murder on the agenda, but nonetheless, your little community service group were bound by more than just the petty crimes. Time will tell how this event would shape the future for your group.
</div>
<br>/*=====================================================*/
<div class="action">
After some time, you and the forest group return to the Community Centre. With no probation worker left to supervise you, and since it was long past 5pm, you each go your separate ways, agreeing on the story that today was an ordinairy day on community service, and that the event should never be talked about again.
</div>
<br>/*=====================================================*/
<div class="action">
Some time later, you are <<link[[back in your room|intro-27-REVIEW]]>>
<<addhours 1>>
<<addmins 30>>
<</link>>.
</div><center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div class="image100">
<img src="resources/characters/extra/(mirror)profile.webp" alt="(mirror)profile.webp"/>
</div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">The Mirror Entity</span>
<hr>
<b>Power(s):</b> Unknown<br>
<b>Address:</b> Unknown<br>
<b>Occupation:</b> Unknown<br>
<hr>
<b>Background:</b><br>
During the storm, you developed the unique ability that whatever you wish comes true. Shortly after making your first wish, a voice manifested in your head. The voice explained that it was there to help you as you navigate the world, in return for experiencing all the same pleasures of life that you experience.
Whilst ever-present, your and the voice agree that you'll only directly communicate whilst you stand by the mirror in your room, so as to ensure that nobody else misunderstands the situation, and believes you to be schizophrenic.
<hr>
</center>
</div>/*----------*/<div class="image100">
<img src="resources/activities/computer.webp" alt="computer.webp"/>
</div>
You start up your PC.
What would you like to do?
[[The Jen N' Eric Porn Game|porngame]]
[[The Scratches of Spirits (film article)]]
<<link[[Turn off PC|home-mc-room]]>><<addmins 5>><</link>><center><h1>Jen N' Eric Porn Game</h1></center>
You are Eric. About a year ago you met and fell in love with single mother Jennifer. After 6 months, you proposed to her, and last month you were married. Now a family, you, Jennifer, and your now step-daughter Piper. However, now that you are all living under one roof, you have found yourself getting attracted to Piper.
In this game you corrupt the two girls, progressing through scenes, until they are both prepared enough to accept you as their master.
<nobr><div class="image50"><img src="resources/avatars/jennifer.webp" alt="jennifer.webp"/></div>
<center>
<h3>[[Jennifer White|porngame-jennifer]]</h3>
<h5>Current Corruption: $pornGame.jenniferCorrupt</h5>
</center></nobr>
<nobr><div class="image50"><img src="resources/avatars/piper.webp" alt="piper.webp"/></div>
<center>
<h3>[[Piper Perri|porngame-piper]]</h3>
<h5>Current Corruption: $pornGame.piperCorrupt</h5>
</center></nobr>
<<if $pornGame.jenniferCorrupt gte 100 and $pornGame.piperCorrupt gte 100>>[[Threesome|porngame-threesome]]<</if>>
<<link[[Exit Game|mc-pc]]>><<addmins 20>><</link>><div class="image50"><img src="resources/avatars/jennifer.webp" alt="jennifer.webp"/></div>
<center><h3>Jennifer White</h3></center>
<<link[[Increase Corruption|porngame-jennifer]]>><<set $pornGame.jenniferCorrupt += 1>><</link>>
Current Corruption: $pornGame.jenniferCorrupt
Scenes:
<center><h3>Non-Nude:</h3></center>
<img src="resources/characters/jenniferwhite/Porngame/00start.webp" alt="00start.webp" height="500"/>
<<if $pornGame.jenniferCorrupt gte 5>><center><h3>Nude:</h3></center>
<img src="resources/characters/jenniferwhite/Porngame/01nude (1).webp" alt="01nude (1).webp" height="500"/>
<img src="resources/characters/jenniferwhite/Porngame/01nude (2).webp" alt="01nude (2)webp" height="500"/><</if>>
<<if $pornGame.jenniferCorrupt gte 15>><center><h3>Blowjob:</h3></center>
<img src="resources/characters/jenniferwhite/Porngame/02blowjob (1).webp" alt="02blowjob (1).webp" height="500"/>
<img src="resources/characters/jenniferwhite/Porngame/02blowjob (2).webp" alt="02blowjob (2).webp" height="500"/>
<img src="resources/characters/jenniferwhite/Porngame/02blowjob (3).webp" alt="02blowjob (3).webp" height="500"/><</if>>
<<if $pornGame.jenniferCorrupt gte 30>><center><h3>Over the counter:</h3></center>
<img src="resources/characters/jenniferwhite/Porngame/03overcounter (1).webp" alt="03overcounter (1).webp" height="500"/>
<img src="resources/characters/jenniferwhite/Porngame/03overcounter (2).webp" alt="03overcounter (2).webp" height="500"/><</if>>
<<if $pornGame.jenniferCorrupt gte 45>><center><h3>On the Chair:</h3></center>
<img src="resources/characters/jenniferwhite/Porngame/04onchair (1).webp" alt="04onchair (1).webp" height="500"/>
<img src="resources/characters/jenniferwhite/Porngame/04onchair (2).webp" alt="04onchair (2).webp" height="500"/>
<img src="resources/characters/jenniferwhite/Porngame/04onchair (3).webp" alt="04onchair (3).webp" height="500"/><</if>>
<<if $pornGame.jenniferCorrupt gte 60>><center><h3>Cowgirl:</h3></center>
<img src="resources/characters/jenniferwhite/Porngame/05cowgirl (1).webp" alt="05cowgirl (1).webp" height="500"/>
<img src="resources/characters/jenniferwhite/Porngame/05cowgirl (2).webp" alt="05cowgirl (2).webp" height="500"/>
<img src="resources/characters/jenniferwhite/Porngame/05cowgirl (3).webp" alt="05cowgirl (3).webp" height="500"/><</if>>
<<if $pornGame.jenniferCorrupt gte 75>><center><h3>Reverse Cowgirl:</h3></center>
<img src="resources/characters/jenniferwhite/Porngame/06reversecowgirl (1).webp" alt="06reversecowgirl (1).webp" height="500"/>
<img src="resources/characters/jenniferwhite/Porngame/06reversecowgirl (2).webp" alt="06reversecowgirl (2).webp" height="500"/><</if>>
<<if $pornGame.jenniferCorrupt gte 90>><center><h3>Cumshot:</h3></center>
<img src="resources/characters/jenniferwhite/Porngame/07cumshot (1).webp" alt="07cumshot (1).webp" height="500"/>
<img src="resources/characters/jenniferwhite/Porngame/07cumshot (2).webp" alt="07cumshot (2).webp" height="500"/><</if>>
<<if $pornGame.jenniferCorrupt gte 100 and $pornGame.piperCorrupt gte 100>>[[Threesome|porngame-threesome]]<</if>>
[[Back|porngame]]<div class="image50"><img src="resources/avatars/piper.webp" alt="piper.webp"/></div>
<center><h3>Piper Perri</h3></center>
<<link[[Increase Corruption|porngame-piper]]>><<set $pornGame.piperCorrupt += 1>><</link>>
Current Corruption: $pornGame.piperCorrupt
Scenes:
<center><h3>Non-Nude:</h3></center>
<img src="resources/characters/piperperri/00start.webp" alt="00start.webp" height="750"/>
<<if $pornGame.piperCorrupt gte 5>><center><h3>Nude:</h3></center>
<img src="resources/characters/piperperri/01nude (1).webp" alt="01nude (1).webp" height="500"/>
<img src="resources/characters/piperperri/01nude (2).webp" alt="01nude (2).webp" height="500"/>
<img src="resources/characters/piperperri/01nude (3).webp" alt="01nude (3).webp" height="500"/><</if>>
<<if $pornGame.piperCorrupt gte 15>><center><h3>Prone Bone:</h3></center>
<img src="resources/characters/piperperri/02prone (1).webp" alt="02prone (1).webp" height="500"/>
<img src="resources/characters/piperperri/02prone (2).webp" alt="02prone (2).webp" height="500"/>
<img src="resources/characters/piperperri/02prone (3).webp" alt="02prone (3).webp" height="500"/><</if>>
<<if $pornGame.piperCorrupt gte 30>><center><h3>Doggystyle:</h3></center>
<img src="resources/characters/piperperri/03doggy (1).webp" alt="03doggy (1).webp" height="500"/>
<img src="resources/characters/piperperri/03doggy (2).webp" alt="03doggy (2).webp" height="500"/><</if>>
<<if $pornGame.piperCorrupt gte 45>><center><h3>Blowjob:</h3></center>
<img src="resources/characters/piperperri/04blowjob (1).webp" alt="04blowjob (1).webp" height="500"/>
<img src="resources/characters/piperperri/04blowjob (2).webp" alt="04blowjob (2).webp" height="500"/><</if>>
<<if $pornGame.piperCorrupt gte 60>><center><h3>Reverse Cowgirl:</h3></center>
<img src="resources/characters/piperperri/05reversecowgirl (1).webp" alt="05reversecowgirl (1).webp" height="500"/>
<img src="resources/characters/piperperri/05reversecowgirl (2).webp" alt="05reversecowgirl (2).webp" height="500"/><</if>>
<<if $pornGame.piperCorrupt gte 75>><center><h3>Cowgirl:</h3></center>
<img src="resources/characters/piperperri/06cowgirl (1).webp" alt="06cowgirl (1).webp" height="500"/>
<img src="resources/characters/piperperri/06cowgirl (2).webp" alt="06cowgirl (2).webp" height="500"/><</if>>
<<if $pornGame.piperCorrupt gte 90>><center><h3>Cumshot:</h3></center>
<img src="resources/characters/piperperri/07cumshot (1).webp" alt="07cumshot (1).webp" height="500"/>
<img src="resources/characters/piperperri/07cumshot (2).webp" alt="07cumshot (2).webp" height="500"/><</if>>
<<if $pornGame.jenniferCorrupt gte 100 and $pornGame.piperCorrupt gte 100>>[[Threesome|porngame-threesome]]<</if>>
[[Back|porngame]]<img src="resources/characters/group/porngame/threesome-01.webp" alt="threesome-01.webp" height="500"/>
<img src="resources/characters/group/porngame/threesome-02.webp" alt="threesome-02.webp" height="500"/>
<img src="resources/characters/group/porngame/threesome-03.webp" alt="threesome-03.webp" height="500"/>
<img src="resources/characters/group/porngame/threesome-04.webp" alt="threesome-04.webp" height="500"/>
<img src="resources/characters/group/porngame/threesome-05.webp" alt="threesome-05.webp" height="500"/>
<img src="resources/characters/group/porngame/threesome-06.webp" alt="threesome-06.webp" height="500"/>
<img src="resources/characters/group/porngame/threesome-07.webp" alt="threesome-07.webp" height="500"/>
<img src="resources/characters/group/porngame/threesome-08.webp" alt="threesome-08.webp" height="500"/>
<img src="resources/characters/group/porngame/threesome-09.webp" alt="threesome-09.webp" height="500"/>
<img src="resources/characters/group/porngame/threesome-10.webp" alt="threesome-10.webp" height="500"/>
<img src="resources/characters/group/porngame/threesome-11.webp" alt="threesome-11.webp" height="500"/>
<img src="resources/characters/group/porngame/threesome-12.webp" alt="threesome-12.webp" height="500"/>
[[Go Back|porngame]]<<speech "You" "$player.firstName">>
Hey, heard any interesting thoughts recently?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
A man at the supermarket was thinking about how he was going to use his power to seduce women.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What was his power?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
He could move milk with his mind.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Milk? What a shit power.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Bet he could make a mean cup of tea though.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|alessa-hub-community]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.firstName">>
Hey, up to much?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Not really, just thinking about ways to use my power.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What have you come up with so far?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
I could be a private detective, sussing out the lies from the truth.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You a private detective?
<</speech>>
<br>/*=====================================================*/
<div class="thought">
Yeah, right?
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
Whatever you're thinking right now, remember I can hear it, and I disagree.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|alessa-hub-community]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.firstName">>
Hey, what number am I thinking right now?
<</speech>>
<br>/*=====================================================*/
<div class="thought">
69
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
You know, I'm not some toy that you wind up and let it go.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sorry.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Apology accepted. Also, nice choice of number.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|alessa-hub-community]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.firstName">>
Hey, heard any interesting thoughts recently?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
A man at the supermarket was thinking about how he was going to use his power to seduce women.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What was his power?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
He could move milk with his mind.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Milk? What a shit power.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Bet he could make a mean cup of tea though.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|alessa-hub-home]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.firstName">>
Hey, up to much?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Not really, just thinking about ways to use my power.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What have you come up with so far?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
I could be a private detective, sussing out the lies from the truth.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You a private detective?
<</speech>>
<br>/*=====================================================*/
<div class="thought">
Yeah, right?
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
Whatever you're thinking right now, remember I can hear it, and I disagree.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|alessa-hub-home]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.firstName">>
Hey, what number am I thinking right now?
<</speech>>
<br>/*=====================================================*/
<div class="thought">
69
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
You know, I'm not some toy that you wind up and let it go.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sorry.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Apology accepted. Also, nice choice of number.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|alessa-hub-home]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.firstName">>
Hey, made any more interesting stuff lately?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
I wanted to test to see if what I brought to life had to exist in the real world, and so I decided to paint a dinosaur.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Did it work?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Oh yeah, it worked.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well, what dinosaur did you paint?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
A Velociraptor, only a small one though.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
A Velociraptor! Aren't they the ones that killed a bunch of people in that dinosaur film?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Well, I figured I could take on a small one. In the end I didn't have to, it seems my creations can't harm me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That's good to hear.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
So, among everything else, we now have to deal with the possibility of dinosaurs running around.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|skin-hub-community]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.firstName">>
Hey, what's your impression of all this community service stuff.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
It's just a thing we've got to do, so let's just get it done.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So nothing about it gets to you?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
I didn't say that.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, what's the worst part of this for you?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
The fact we've painted over and washed off several of my own paintings around the estate. I put the time and effort into painting it only to have to come along later and wash it off.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Have you ever thought about portraying your art in a less illegal way?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Skin gives you a death glare, and you take that as your cue to leave.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|skin-hub-community]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.firstName">>
Hey, how are you getting along with the others.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Megan's a bitch, Kristen doesn't talk much, and Alessa knows everything I'm thinking. It could be worse.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How could it be worse?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
For all their flaws, with these powers around it's a lot more interesting around here. Can you imagine having to go about community service as ordinairy people.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Now that you mention it, that does seem like life could certainly be a lot shitter.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|skin-hub-community]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.firstName">>
Hey, made any more interesting stuff lately?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
I wanted to test to see if what I brought to life had to exist in the real world, and so I decided to paint a dinosaur.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Did it work?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Oh yeah, it worked.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well, what dinosaur did you paint?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
A Velociraptor, only a small one though.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
A Velociraptor! Aren't they the ones that killed a bunch of people in that dinosaur film?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Well, I figured I could take on a small one. In the end I didn't have to, it seems my creations can't harm me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That's good to hear.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
So, among everything else, we now have to deal with the possibility of dinosaurs running around.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|skin-hub-home]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.firstName">>
Hey, what's your impression of all this community service stuff.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
It's just a thing we've got to do, so let's just get it done.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So nothing about it gets to you?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
I didn't say that.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, what's the worst part of this for you?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
The fact we've painted over and washed off several of my own paintings around the estate. I put the time and effort into painting it only to have to come along later and wash it off.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Have you ever thought about portraying your art in a less illegal way?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Skin gives you a death glare, and you take that as your cue to leave.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|skin-hub-home]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.firstName">>
Hey, how are you getting along with the others.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Megan's a bitch, Kristen doesn't talk much, and Alessa knows everything I'm thinking. It could be worse.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How could it be worse?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
For all their flaws, with these powers around it's a lot more interesting around here. Can you imagine having to go about community service as ordinairy people.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Now that you mention it, that does seem like life could certainly be a lot shitter.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|skin-hub-home]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.firstName">>
Hey.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Hey, did you need something.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
No, I just wanted to see you.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Oh, really?
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/kristenscott/Other/kiss.webp" alt="kiss.webp"/>
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|kristen-hub-community]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.firstName">>
Hey, have you had any more visions of the future?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
I tend to forget most of them. It's like a dream; it's real when I'm there, but the memory fades when I wake up.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm sure one day you'll be able to see things more clearly.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Maybe, then this power might actually come in handy.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|kristen-hub-community]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.firstName">>
You know what you should do? You should use your power to see next weeks lottery numbers.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
I don't really get to choose what I see. But I've dreamed of winning the lottery one day.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Maybe one day you will. You can run off and be a millionaire.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
If I do, you're coming with me.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|kristen-hub-community]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.firstName">>
Hey.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Hey, did you need something.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
No, I just wanted to see you.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Oh, really?
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/kristenscott/Other/kiss.webp" alt="kiss.webp"/>
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|kristen-hub-home]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.firstName">>
Hey, have you had any more visions of the future?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
I tend to forget most of them. It's like a dream; it's real when I'm there, but the memory fades when I wake up.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm sure one day you'll be able to see things more clearly.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Maybe, then this power might actually come in handy.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|kristen-hub-home]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.firstName">>
You know what you should do? You should use your power to see next weeks lottery numbers.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
I don't really get to choose what I see. But I've dreamed of winning the lottery one day.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Maybe one day you will. You can run off and be a millionaire.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
If I do, you're coming with me.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|kristen-hub-home]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.firstName">>
Hey, how are you finding your power?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
It's still a bit shit to be honest.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Maybe things will improve.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
I don't think so. First opportunity I get, I'm getting rid of it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I don't know if that will be possible.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|megan-hub-community]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.firstName">>
Hey, I think Lauren was looking for you earlier.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Shit, what does she want now?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Do you get in trouble with Lauren often?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Whatever it is, I didn't do it, and if I did, it wasn't my fault.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
If I see Lauren, I'll be sure to pass on that remark.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Megan sarcastically flips you off as you leave.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|megan-hub-community]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.firstName">>
Hey, how is your mom doing?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Same as ever. I just hate seeing her like this.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You can't lose hope. She'll come around in the end.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
I hope so.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|megan-hub-community]]>>
<<addmins 5>>
<</link>>
</div>
<<speech "You" "$player.firstName">>
Hey, how are you finding your power?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
It's still a bit shit to be honest.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Maybe things will improve.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
I don't think so. First opportunity I get, I'm getting rid of it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I don't know if that will be possible.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|megan-hub-home]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.firstName">>
Hey, I think Lauren was looking for you earlier.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Shit, what does she want now?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Do you get in trouble with Lauren often?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Whatever it is, I didn't do it, and if I did, it wasn't my fault.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
If I see Lauren, I'll be sure to pass on that remark.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Megan sarcastically flips you off as you leave.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|megan-hub-home]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.firstName">>
Hey, how is your mom doing?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Same as ever. I just hate seeing her like this.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You can't lose hope. She'll come around in the end.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
I hope so.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|megan-hub-home]]>>
<<addmins 5>>
<</link>>
</div>PLAYTEST
Is the game working as intended, have you created any bugs?
If YES, fix bugs, or start work on bug fix update
If NO, all is well
CHANGELOG
Have you updated the in-game changelog?
If NO, update changelog
If YES, all is well
CHOICES / CHARACTERS / TRACKER
Have you updated the above passages
If NO, update them
If YES, all is well
UPDATE WIDGET
Have you updated the Update Widget Passages?
If NO, update the page with latest StoryInit
If YES, all is well
SPELLING/GRAMMAR
Is everything spelled correctly?
If NO, correct spelling
If YES, all is well
LINKS/CODE
Are there any broken links?
If YES, fix links, or start work on bug fix update
If NO, all is well
SOURCE TEXTS
Have you updated the .txt files with new image source details?
If NO, update .txt files with new details
If YES, all is well
READ ME
Have you included/updated the attached "READ ME.txt" file?
If NO, update/add the file
If YES, all is well
PROMISES
Have you delivered what you promised to deliver?
If NO, what have you missed, can you add it to the game?
If YES, all is well
FILE FORMAT
Does the resources folder contain future content?
Have you renamed the .html to index.html?
Have you sent the resources and .html to .zip, rather than the whole folder?
If NO, what future content is not needed yet, rename the .html, and ensure proper format of the .zip.
If YES, all is well
<<speech "Lauren">>
Hello $player.firstName, have you seen Megan around?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Not since this morning, did you need her for something?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Yes, if you see her tell her I was looking for her.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Will do.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|lauren-hub-community]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.firstName">>
Hello Ms Phillips, how are you today.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
I may be your probation worker $player.firstName, but that doesn't mean we have to be that formal with each other.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Okay then, Lauren.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
See, that's much better.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|lauren-hub-community]]>>
<<addmins 5>>
<</link>>
</div><<speech "Lauren">>
Hello $player.firstName. Was there something you wanted?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Not really, just checking in to see if there was anything that needed doing.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
No specific tasks come to mind, try to find a job to do around the Community Centre.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Will do.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|lauren-hub-community]]>>
<<addmins 5>>
<</link>>
</div>
<<speech "Lexi" "$lexi.title">>
Hey sweety, how are you today?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey $lexi.title, I'm doing alright I guess.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Okay then, well you know, if you ever need to talk, you know where to find me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I know $lexi.title.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|lexi-hub]]>>
<<addmins 5>>
<</link>>
</div><<speech "Lexi" "$lexi.title">>
Hey $player.firstName. I've noticed you and Alli seem to be getting along better lately.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, we decided to give our relationship a fresh start and get to know each other properly again.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
That's great to hear. I don't want my children falling out so much they stop talking to each other.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You don't have to worry about that, we all get along quite well nowadays.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|lexi-hub]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.firstName">>
Hey $lexi.title, are you up to much.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Nothing that can't wait a few minutes. I always have time for you honey.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Okay, well I was just checking in to see how you were.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
I'm doing great. Things have changed so much recently, but we're all the better for it.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|lexi-hub]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.firstName">>
Hey $carolina.title, how's college going so far?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Great, we just got a new tutor, they know everything about the course.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's good you've got somebody that knowledgable teaching you.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
She's also quite hot, I'm sure you'd like her too.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|carolina-hub]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.firstName">>
Hey $carolina.title, having fun?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Not really, I've got a load of coursework to do for college.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Did you want any help?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
That's okay, but come back later once I've finished so we can hang out.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|carolina-hub]]>>
<<addmins 5>>
<</link>>
</div><<speech "Carolina">>
Hey $player.carolina_title, do you wanna hang out later?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sure, what did you have in mind?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Ultimate Combat. Best of three. Winner takes all.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You're on. Bet I win though, as usual.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|carolina-hub]]>>
<<addmins 5>>
<</link>>
</div><<speech "Alli">>
Hey $player.firstName. How are you today?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Alli, I'm alright I guess. Was there something on your mind?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
I guess I'm still getting used to us talking.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We just need to talk more often, then you'll get used to it.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
I'd like that.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|alli-hub]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.firstName">>
Hey Alli, are you doing anything later.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Nothing set in stone, why?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I just thought it'd be good if we hanged out more, now that things are better between us.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
That would be nice.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Okay then, I'll pop back later then.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|alli-hub]]>>
<<addmins 5>>
<</link>>
</div><<speech "Alli">>
Hey $player.alli_title, can I ask you something?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Of course, what did you need?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Do you really forgive me for what I did, not being supportive and all that.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alli, I've told you this countless times now. You're my $alli.mc_relationship, so of course I forgive you.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|alli-hub]]>>
<<addmins 5>>
<</link>>
</div><<set $game.status to "event">>
You fall into a deep sleep.
<br><br>
<<if $MQ101.questStage eq 10>>
[[Wake Up|MQ101-1.A]]
<<else>>
[[Wake Up|wake-up]]
<</if>>You wake up at your usual time of 7:30am.
You go about your usual routine of showering, getting dressed, and eating breakfast.
After that, you look at your calendar and see what today holds in store for you.
<<nobr>>
<<if $game.periodWeek is "weekday">>
<<link[[Go to your Community Service|community-main]]>>
<<set $gameDate.setHours(9)>>
<<set $gameDate.setMinutes(0)>>
<<set $game.communityCentreOpen to true>>
<<set $game.communityServiceOpen to true>>
<<set $game.status to "event">>
<</link>>
<<elseif $game.periodWeek is "weekend">>
<<link[[Enjoy your day off|home-mc-room]]>>
<<set $game.status to "free">>
<</link>>
<</if>>
<</nobr>>This is the basic guide to playing the game, and understanding the core mechanics at work.
<hr>
<h3>Navigation:</h3>
Community Service currently features three "hub" locations:
* The Main Character's Home
* The Estate
* The Community Centre
At these locations, you will see a variety of options of locations within these hubs.
<div class="image100"><img src="resources/ui/tutorial/tutorial-01.webp" alt="tutorial-01.webp"/></div>
Moving around these passages will pass time in the game. Some internal locations may need to be unlocked by interacting with characters, or may only be available at certain times of day.
<div class="image100"><img src="resources/ui/tutorial/tutorial-02.webp" alt="tutorial-02.webp"/></div>
In internal locations, characters will be present at certain times of day. Interacting with the character will take you to that character's hub menu.
<hr>
<h3>Character Interaction:</h3>
Each character has a "hub menu", with some having several to accomodate the characters being in multiple locations. These hub menus are dynamic, and will change over the course of the game, whether this be changes to the images on screen, or more options available.
<div class="image100"><img src="resources/ui/tutorial/tutorial-03.webp" alt="tutorial-03.webp"/></div>
Regardless of progress in the game, one option will always be available: talking to the character. If there is a new event with that character, you will then play through that event. If there is currently no new content with that character, it will play a random background event.
<div class="image100"><img src="resources/ui/tutorial/tutorial-04.webp" alt="tutorial-04.webp"/></div>
Over time, more events will become available with each character. Each character will have a specific list of events in their respective quest line. Once their quest line is complete, you will have access to the widest array of actions with that character, and new background events.
<hr>
<h3>Time:</h3>
The time of day is important in Community Service. (And took time to perfect in the early days, as some are aware). Community Service is an activity that must be completed every weekday, and lasts from 9am to 5pm. During this time you are limited to the Community Centre, but can interact with the characters present at that time.
Outside of that time, the Community Centre is closed, but other options are available. You can travel freely between the Estate and the Main Character's home, particularly over the weekend, when you don't have to attend Community Service.
It is important to note however, that at this stage in development, the NPCs of the game go to sleep at 10pm. After this time, you can still navigate the map, but it is advised that you return home to sleep to the following day.
As the game progresses, and more options become available, the game world will become more populated, and there will be more to do at specific times of day.This is a page of general hints and tips for playing Community Service.
<br><br>
<ul>
<li>NPCs go to sleep at 10pm, with the exception of Hospital staff.</li><br>
<li>NPCs move around the map, check their profile to see their timetable (Note: Only characters with quest-line updates will reflect this change).</li><br>
<li>You should regularly update the MC's PC in order to take full advantage of new content.</li><br>
<li>If you keep seeing the same background events, it's likely that character currently has no new content.</li><br>
<li>You can see what actions are available with a character in their hub menu.</li><br>
<li>Each character has their own quest line of events. How do you access these events? Talk to the characters. Check the Notepad if you're stuck.</li><br>
<li>Your relationships with different people will evolve differently. You may have a physical connection with one person, but a more emotional connection with another.</li><br>
<li>Not every character was caught in the storm, and as such not every character has a Power. But unless you know for certain if a character does/does not possess a power, it will remain as unknown in their profile.</li><br>
<li>Different choices will have different outcomes in future content, be sure to choose wisely.</li><br>
<li>If an option/location hasn't been unlocked yet, there may be a story-related reason behind it.</li><br>
<li>Check the changelog for information about how much content there is for a specific character.</li><br>
<li>Jen N' Eric porn games can be quick fix for sex content.</li><br>
<li>Feedback is important. If something is great about this game, or if something is broken. Tell us, so that we can improve.</li><br>
</ul>
<<back>><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
Alli is in the Kitchen, getting herself something to eat.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/allirae/KitchenEvent/kitchen-01.webp" alt="kitchen-01.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You sneak up behind her, hoping to surprise her.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/allirae/KitchenEvent/kitchen-02.webp" alt="kitchen-02.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Alli">>
What the fuck? $player.firstName, don't scare me like that.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What, aren't you happy to see me?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
You know I am, but I don't like surprises.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alli walks over to the fridge. You follow closely behind.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/allirae/KitchenEvent/kitchen-01.webm" autoplay loop muted />
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Up for some fun?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
What, here, in the kitchen?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah. You and me, right here and now.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alli pauses for a second, considering her options.
</div>
<br>/*=====================================================*/
<<speech "Alli">>
Okay then, but be quick, $lexi.title or Carolina could come back around at any minute.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, it might be a bit awkward for them to find us like this.
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/allirae/KitchenEvent/kitchen-03.webp" alt="kitchen-03.webp"/>
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/allirae/KitchenEvent/kitchen-02.webm" autoplay loop muted />
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/allirae/KitchenEvent/kitchen-04.webp" alt="kitchen-04.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You come inside Alli. However, in your moment of bliss, your $lexi.mc_relationship enters the kitchen.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lexiluna/Other/kitchen.webp" alt="kitchen.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Alli? $player.firstName? What are you two doing in here?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
$lexi.title? We can explain.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Suddenly $lexi.title's expression changes from concern to joy.
</div>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
It's good to see you two finally getting along. But try not to make a mess in the kitchen. There is food around after all.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Okay $lexi.title, we'll be sure to remember in future.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alli gives you a wink: you're sure there'll be plenty more fun in the kitchen in future.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|home-main]]>>
<<addmins 20>>
<<set $game.status to "free">>
<</link>>
</div><center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div id="chanelProfileImage"><<include "chanel-image">></div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Chanel Preston</span>
<hr>
<b>Power(s):</b> None<br>
<b>Address:</b> Unknown<br>
<b>Occupation:</b> Doctor<br>
<b>Trust Status:</b>
<<if $chanel.trust is true>>
<span style='color:green'>Complete</span>
<<elseif $chanel.lock is true>>
<span style='color:red'>No longer available</span>
<<else>>
<span style='color:orange'>In Progress</span>
<</if>><br>
<hr>
<b>Background:</b><br>
Doctor Preston is one of the doctors at the hospital in town. She has well respected in her role, and is considered one of the best doctors on staff at the unit.
<hr>
<b>Timetable:</b><br>
<div id="chanelProfile"><<include "chanel-timetable">></div><br>
</center>
</div>/*----------*/<center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div id="verucaProfileImage"><<include "veruca-image">></div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Veruca James</span>
<hr>
<b>Power(s):</b> None<br>
<b>Address:</b> Unknown<br>
<b>Occupation:</b> Nurse<br>
<b>Trust Status:</b>
<<if $veruca.trust is true>>
<span style='color:green'>Complete</span>
<<elseif $veruca.lock is true>>
<span style='color:red'>No longer available</span>
<<else>>
<span style='color:orange'>In Progress</span>
<</if>><br>
<hr>
<b>Background:</b><br>
Nurse James is one of the nurses at the Hospital in town. She is rather young and is quite new to the staff, and can often be found close by to Doctor Preston as she learns the ins and outs of the role.
<hr>
<b>Timetable:</b><br>
<div id="verucaProfile"><<include "veruca-timetable">></div><br>
</center>
</div>/*----------*/<center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div class="image100">
<img src="resources/characters/lenapaul/(default)profile.webp" alt="(default)profile.webp"/>
</div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Lena Paul</span>
<hr>
<b>Power(s):</b> None<br>
<b>Address:</b> Unknown<br>
<b>Occupation:</b> Unknown<br>
<b>Trust Status:</b>
<<if $lena.trust is true>>
<span style='color:green'>Complete</span>
<<elseif $lena.lock is true>>
<span style='color:red'>No longer available</span>
<<else>>
<span style='color:orange'>Not yet available</span>
<</if>><br>
<hr>
<b>Background:</b><br>
During the course of Alessa's relationship with her now Ex partner, her Ex began an affair with Lena. For several months, the two remained unaware of each other. It is unclear who was first to discover the affair, but the outcome was an altercation between Alessa and Lena that turned physical. As a result, Alessa was sentenced to community service for instigating the assault.
<hr>
<b>Timetable:</b><br>
//Lena's whereabouts are currently unknown.//
</center>
</div>/*----------*/<<if $chanel.trust is false>>
<div class="image100">
<img src="resources/characters/chanelpreston/hub-hospital.webp" alt="hub-hospital.webp"/>
</div>
<<elseif $chanel.trust is true>>
<div class="image100">
<img src="resources/characters/chanelpreston/(trust)hub-hospital.webp" alt="(trust)hub-hospital.webp"/>
</div>
<</if>>
<hr>/*=====================================================*/
<<speech "You" "$player.firstName">>
What's up Doc?
<</speech>>
<br>/*=====================================================*/
<<speech "Chanel" "Doctor Preston">>
Good to see you again $player.firstName.
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
/*=====================================================*/
<<if $chanel.location is "hospital">>
/*=====================================================*/
<<if $SQ001.questStatus is "active">>
<<if $SQ001.questStage eq 0>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Doctor Preston">>
<<goto [[SQ001-1.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<</if>>
/*=====================================================*/
<<if $chanel.trust is true>>
<<link "<span style='color:red'>[ ♥ ]</span> Need another sample?">>
<<goto [[SQ001-1.C]]>>
<</link>><br>
<</if>>
/*=====================================================*/
<<link "<span style='color:yellow'>[ Leave ]</span> I best be on my way">>
<<goto [[hospital]]>>
<</link>><br>
/*=====================================================*/
</div><div class="image75">
<img src="resources/locations/hospital.webp" alt="hospital.webp"/>
</div><br>
<center>
You are standing in //Wertham General Hospital//.<br>
[[Check Staff Timetables|hospital-rota]]<br>
<<link "<span style='color:aqua'>[ Town Center ]</span> Leave">>
<<goto [[town-main]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<br>
<<if $MQ112.questStatus is "active">>
<<if $MQ112.questStage eq 0>>
<<link "<span style='color:gold'>[ Quest ]</span> Wait for Megan to arrive">>
<<goto [[MQ112-1.A (CHOICE)]]>>
<</link>><br>
<</if>>
<</if>>
</center>
<hr>
<div class="locationLeft">/*----------*/
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<<if $megan.location is "hospital">>
<img src="resources/avatars/megan.webp" alt="megan.webp"/>
<</if>>
<<if $riley.location is "hospital">>
<img src="resources/avatars/riley.webp" alt="riley.webp"/>
<</if>>
<<if $ava.lock is false>>
<<if $ava.location is "hospital">>
<img src="resources/avatars/ava.webp" alt="ava.webp"/>
<</if>>
<</if>>
<<if $chanel.lock is false>>
<<if $chanel.hasMet is true>>
<<if $chanel.location is "hospital">>
[img[resources/avatars/chanel.webp][chanel-hub-hospital]]
<</if>>
<</if>>
<</if>>
<<if $veruca.lock is false>>
<<if $veruca.location is "hospital">>
<img src="resources/avatars/veruca.webp" alt="veruca.webp"/>
<</if>>
<</if>>
<br>
</div>/*----------*/Red : Hub / Sex
Orange : Intro
Yellow : Notes / Location
Green : Event
Blue : Choice
Purple : IMPORTANTDouble-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.<<set $game.status to "event">>
/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/alessa.webp" alt="alessa.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|alessa-community-sex]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Doggy|alessa-community-sex]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Cowgirl|alessa-community-sex]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Reverse Cowgirl|alessa-community-sex]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Missionary|alessa-community-sex]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 5>>
<<link[[Cumshot|alessa-community-sex]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|alessa-hub-community]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<<set $game.status to "free">>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Alessa flashes you a cheeky smile, waiting for you to take the first move.
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex01/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Alessa">>
I can't wait to feel your cock inside me.
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Alessa kneels in front of you as you sucks you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/Sex01/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Fuck Alessa! That feels so fucking good!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex01/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
You bend Alessa over and enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/Sex01/02doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alessa">>
Oh fuck! It's so big!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex01/02doggy.webp" alt="02doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Alessa climbs on top and you start to thrust from below.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/Sex01/03cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alessa">>
You like when I ride this cock? Yeah you fucking do!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex01/03cowgirl.webp" alt="03cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Alessa climbs on top and starts to ride your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/Sex01/04reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alessa">>
Yeah just like that! Ooooh!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex01/04reversecowgirl.webp" alt="04reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Alessa leans back on the chair and watches as you insert your full length inside her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/Sex01/05missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alessa">>
Oh shit! It's so deep inside me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex01/05missionary.webp" alt="05missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You pull out of Alessa and release your cum all over her pussy.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/Sex01/06cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="action">
You both relax for a few minutes in post-orgasm bliss before cleaning yourselves up.
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex01/06cumshot.webp" alt="06cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<<set $game.status to "event">>
/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/alessa.webp" alt="alessa.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|alessa-home-sex]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Footjob|alessa-home-sex]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Missionary (1)|alessa-home-sex]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary (1)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Anal Spooning|alessa-home-sex]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Spooning</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Anal Missionary|alessa-home-sex]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Stand and Carry|alessa-home-sex]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Stand and Carry</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Missionary (2)|alessa-home-sex]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary (2)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 7>>
<<link[[Cumshot|alessa-home-sex]]>>
<<set $game.sexEvent to 8>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|alessa-hub-home]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<<set $game.status to "free">>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Alessa lies undressed on the bed, eager to start.
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex02/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Alessa">>
Hurry up! I want to feel this big cock inside me!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Alessa kneels in front of you and starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/Sex02/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alessa">>
I can barely fit it in my mouth!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex02/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Alessa leans back and uses the soles of her feet to get you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/Sex02/02footjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alessa">>
Oooh! You like my feet on your cock?
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Alessa leans back on the bed and watches as you insert your full length into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/Sex02/03missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alessa">>
Shit! It's so fucking deep!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex02/03missionary.webp" alt="03missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You lie down and spoon Alessa from behind as you insert your cock in her ass.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/Sex02/04analspooning.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alessa">>
FUCK! Oooh that's so fucking good!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex02/04analspooning.webp" alt="04analspooning.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Alessa lies back on the bed and watches as you ease your cock into her ass.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/Sex02/05analmissionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Fuck your ass is so tight! Fuck!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex02/05analmissionary.webp" alt="05analmissionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You lift Alessa up and stand to thrust into her from below.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/Sex02/06standandcarry.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alessa">>
Fuck me! Fuck me just like that! Don't fucking stop!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Alessa leans back and puts her legs in the air as you insert yourself deep inside her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/Sex02/07missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alessa">>
I love your big cock deep inside me!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 8>>
/*=====================================================*/
<div class="action">
You pull out of Alessa and release your cum over her pussy.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/Sex02/08cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="action">
You both hover for a few moments in post-orgasm bliss.
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex02/08cumshot.webp" alt="08cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<div class="image50">
<img src="resources/characters/lexiluna/(trust)profile.webp" alt="(trust)profile.webp"/>
</div>
You relationship with $lexi.title has progressed to the stage that she now trusts you implicitly.
<ul>
<li>New Actions have been unlocked in Free-Roam</li>
<li>New Background Events have been unlocked</li>
<li>New interaction with the Mirror Entity unlocked</li>
</ul><div class="image50">
<img src="resources/characters/carolinasweets/(trust)profile.webp" alt="(trust)profile.webp"/>
</div>
You relationship with Carolina has progressed to the stage that she now trusts you implicitly.
<ul>
<li>New Actions have been unlocked in Free-Roam</li>
<li>New Background Events have been unlocked</li>
<li>New interaction with the Mirror Entity unlocked</li>
</ul><div class="image50">
<img src="resources/characters/allirae/(trust)profile.webp" alt="(trust)profile.webp"/>
</div>
You relationship with Alli has progressed to the stage that she now trusts you implicitly.
<ul>
<li>New Actions have been unlocked in Free-Roam</li>
<li>New Background Events have been unlocked</li>
<li>New interaction with the Mirror Entity unlocked</li>
</ul><div class="image50">
<img src="resources/characters/alessasavage/(trust)profile.webp" alt="(trust)profile.webp"/>
</div>
You relationship with Alessa has progressed to the stage that she now trusts you implicitly.
<ul>
<li>New Actions have been unlocked in Free-Roam</li>
<li>New Background Events have been unlocked</li>
<li>New interaction with the Mirror Entity unlocked</li>
</ul><div class="image50">
<img src="resources/characters/skindiamond/(trust)profile.webp" alt="(trust)profile.webp"/>
</div>
You relationship with Skin has progressed to the stage that she now trusts you implicitly.
<ul>
<li>New Actions have been unlocked in Free-Roam</li>
<li>New Background Events have been unlocked</li>
<li>New interaction with the Mirror Entity unlocked</li>
</ul><div class="image50">
<img src="resources/characters/kristenscott/(trust)profile.webp" alt="(trust)profile.webp"/>
</div>
You relationship with Kristen has progressed to the stage that she now trusts you implicitly.
<ul>
<li>New Actions have been unlocked in Free-Roam</li>
<li>New Background Events have been unlocked</li>
<li>New interaction with the Mirror Entity unlocked</li>
</ul><div class="image50">
<img src="resources/characters/meganrain/(trust)profile.webp" alt="(trust)profile.webp"/>
</div>
You relationship with Megan has progressed to the stage that she now trusts you implicitly.
<ul>
<li>New Actions have been unlocked in Free-Roam</li>
<li>New Background Events have been unlocked</li>
<li>New interaction with the Mirror Entity unlocked</li>
</ul><center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div class="image100">
<img src="resources/characters/corychase/(default)profile.webp" alt="(default)profile.webp"/>
</div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Cory Chase</span>
<hr>
<b>Power(s):</b> None<br>
<b>Address:</b> House in the Town Center<br>
<b>Occupation:</b> Office Worker<br>
<b>Trust Status:</b>
<<if $cory.trust is true>>
<span style='color:green'>Complete</span>
<<else>>
<span style='color:orange'>Not yet available</span>
<</if>><br>
<hr>
<b>Background:</b><br>
Cory and Haley moved north around four of five years ago, and outside of the exchange of birthday and christmas cards, you had largely lost contact with them. Recently, Cory was offered a new job in town, and made the choice to move back to be closer to you and the others in your household.
<hr>
<b>Timetable:</b><br>
<div id="coryProfile"><<include "cory-timetable">></div><br>
</center>
</div>/*----------*/<center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div class="image100">
<img src="resources/characters/haleyreed/(default)profile.webp" alt="(default)profile.webp"/>
</div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Haley Reed</span>
<hr>
<b>Power(s):</b> None<br>
<b>Address:</b> House in the Town Center<br>
<b>Occupation:</b> College Student<br>
<b>Trust Status:</b>
<<if $haley.trust is true>>
<span style='color:green'>Complete</span>
<<else>>
<span style='color:orange'>Not yet available</span>
<</if>><br>
<hr>
<b>Background:</b><br>
Cory and Haley moved north around four of five years ago, and outside of the exchange of birthday and christmas cards, you had largely lost contact with them. Recently, Cory was offered a new job in town, and made the choice to move back to be closer to you and the others in your household.
<hr>
<b>Timetable:</b><br>
<div id="haleyProfile"><<include "haley-timetable">></div><br>
</center>
</div>/*----------*/<div class="image75">
<img src="resources/locations/cory-home.webp" alt="cory-home.webp"/>
</div><br>
<center>
You are standing in Cory's Apartment.<br>
<<link "<span style='color:aqua'>[ Town Center ]</span> Leave">>
<<goto [[town-main]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<br>
</center>
<hr>
<div class="locationLeft">/*----------*/
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<<if $cory.location is "her home">>
<img src="resources/avatars/cory.webp" alt="cory.webp"/>
<</if>>
<<if $haley.location is "her home">>
<img src="resources/avatars/haley.webp" alt="haley.webp"/>
<</if>>
<br>
</div>/*----------*/<div class="image75">
<img src="resources/locations/resort-living.webp" alt="resort-living.webp"/>
</div><br>
<center>
You are standing in the living room of your resort house at the couples retreat.<br>
[[Rest a while|rest]]<br>
[[Resort Timetable|resort-timetable]]<br>
</center>
<hr>
<div class="locationLeft">/*----------*/
<<link [[The Pool|resort-pool]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<br>
<<link [[The Kitchen|resort-kitchen]]>>
<<addmins 2>>
<</link>>
<span style='color:yellow'><sup>(+2)</sup></span>
<br>
<<link [[The Bedroom|resort-bedroom]]>>
<<addmins 2>>
<</link>>
<span style='color:yellow'><sup>(+2)</sup></span>
<br>
<<link [[The Bathroom|resort-bathroom]]>>
<<addmins 2>>
<</link>>
<span style='color:yellow'><sup>(+2)</sup></span>
<br>
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<br>
</div>/*----------*/<div class="image75">
<img src="resources/locations/resort-pool.webp" alt="resort-pool.webp"/>
</div><br>
<center>
You are standing by the pool at your resort house.<br>
[[Rest a while|rest]]<br>
<<link "<span style='color:aqua'>[ Resort House ]</span> Leave">>
<<goto [[resort-living]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<br>
</center>
<hr>
<div class="locationLeft">/*----------*/
<<link [[The Kitchen|resort-kitchen]]>>
<<addmins 7>>
<</link>>
<span style='color:yellow'><sup>(+7)</sup></span>
<br>
<<link [[The Bedroom|resort-bedroom]]>>
<<addmins 7>>
<</link>>
<span style='color:yellow'><sup>(+7)</sup></span>
<br>
<<link [[The Bathroom|resort-bathroom]]>>
<<addmins 7>>
<</link>>
<span style='color:yellow'><sup>(+7)</sup></span>
<br>
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<<if $game.resortguest is "Lexi">>
<<if $gameDate.getHours() gte 9 and $gameDate.getHours() lt 11 or $gameDate.getHours() gte 15 and $gameDate.getHours() lt 17>>
<<if $MQ115.questStatus is "active">>
<<if $MQ115.questStage eq 30>>
[img[resources/avatars/lexi.webp][MQ115-4.A (CHOICE)]]
<<else>>
[img[resources/avatars/lexi.webp][lexi-resort-pool-event]]
<</if>>
<<else>>
[img[resources/avatars/lexi.webp][lexi-resort-pool-event]]
<</if>>
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 15>>
[img[resources/avatars/lexi.webp][lexi-resort-yoga-event]]
<</if>>
<</if>>
<br>
</div>/*----------*/<div class="image75">
<img src="resources/locations/resort-bedroom.webp" alt="resort-bedroom.webp"/>
</div><br>
<center>
You are standing in the bedroom at your resort house.<br>
[[Rest a while|rest]]<br>
<<if $gameDate.getDay() is 6>>
<<link[[Go to sleep|resort-living]]>>
<<adddays 1>>
<<set $gameDate.setHours(9)>>
<<set $gameDate.setMinutes(0)>>
<</link>>
<<else>>
[[Go to sleep|resort-exit]] (Warning! Will end weekend event)
<</if>>
<<link "<span style='color:aqua'>[ Resort House ]</span> Leave">>
<<goto [[resort-living]]>>
<<addmins 2>>
<</link>>
<span style='color:yellow'><sup>(+2)</sup></span>
<br>
</center>
<hr>
<div class="locationLeft">/*----------*/
<<link [[The Pool|resort-pool]]>>
<<addmins 7>>
<</link>>
<span style='color:yellow'><sup>(+7)</sup></span>
<br>
<<link [[The Bedroom|resort-bedroom]]>>
<<addmins 4>>
<</link>>
<span style='color:yellow'><sup>(+4)</sup></span>
<br>
<<link [[The Bathroom|resort-bathroom]]>>
<<addmins 4>>
<</link>>
<span style='color:yellow'><sup>(+4)</sup></span>
<br>
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<<if $game.resortguest is "Lexi">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lt 22>>
[img[resources/avatars/lexi.webp][lexi-resort-bedroom-event]]
<</if>>
<</if>>
<br>
</div>/*----------*/<div class="image75">
<img src="resources/locations/resort-bathroom.webp" alt="resort-bathroom.webp"/>
</div><br>
<center>
You are standing in the bathroom at your resort house.<br>
[[Rest a while|rest]]<br>
<<link "<span style='color:aqua'>[ Resort House ]</span> Leave">>
<<goto [[resort-living]]>>
<<addmins 2>>
<</link>>
<span style='color:yellow'><sup>(+2)</sup></span>
<br>
</center>
<hr>
<div class="locationLeft">/*----------*/
<<link [[The Pool|resort-pool]]>>
<<addmins 7>>
<</link>>
<span style='color:yellow'><sup>(+7)</sup></span>
<br>
<<link [[The Kitchen|resort-kitchen]]>>
<<addmins 4>>
<</link>>
<span style='color:yellow'><sup>(+4)</sup></span>
<br>
<<link [[The Bathroom|resort-bathroom]]>>
<<addmins 4>>
<</link>>
<span style='color:yellow'><sup>(+4)</sup></span>
<br>
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<<if $game.resortguest is "Lexi">>
<<if $gameDate.getHours() gte 11 and $gameDate.getHours() lt 13>>
[img[resources/avatars/lexi.webp][lexi-resort-bathroom-event]]
<</if>>
<</if>>
<br>
</div>/*----------*/<div class="image75">
<img src="resources/locations/resort-kitchen.webp" alt="resort-kitchen.webp"/>
</div><br>
<center>
You are standing in the kitchen at your resort house.<br>
[[Rest a while|rest]]<br>
<<link "<span style='color:aqua'>[ Resort House ]</span> Leave">>
<<goto [[resort-living]]>>
<<addmins 2>>
<</link>>
<span style='color:yellow'><sup>(+2)</sup></span>
<br>
</center>
<hr>
<div class="locationLeft">/*----------*/
<<link [[The Pool|resort-pool]]>>
<<addmins 7>>
<</link>>
<span style='color:yellow'><sup>(+7)</sup></span>
<br>
<<link [[The Kitchen|resort-kitchen]]>>
<<addmins 4>>
<</link>>
<span style='color:yellow'><sup>(+4)</sup></span>
<br>
<<link [[The Bedroom|resort-bedroom]]>>
<<addmins 4>>
<</link>>
<span style='color:yellow'><sup>(+4)</sup></span>
<br>
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<<if $game.resortguest is "Lexi">>
<<if $gameDate.getHours() gte 17 and $gameDate.getHours() lt 19>>
[img[resources/avatars/lexi.webp][lexi-resort-kitchen-event]]
<</if>>
<</if>>
<br>
</div>/*----------*/<<if $game.resortguest is "Lexi">>
This is the timetable for Lexi during the Resort visit:
<b>09:00 - 11:00</b> : Relaxing by the Pool
<b>11:00 - 13:00</b> : Enjoying a Bath
<b>13:00 - 15:00</b> : Doing Yoga by the Pool
<b>15:00 - 17:00</b> : Relaxing by the Pool
<b>17:00 - 19:00</b> : Cooking in the Kitchen
<b>19:00 - 22:00</b> : Chilling in the Bedroom
<</if>>
<<back>>After enjoying the weekend at the resort with $game.resortguest, you both travel back home late on Sunday Night.
You wake up on Monday morning, ready to start your day.
<<link[[Wake Up|wake-up]]>>
<<adddays 1>>
<<set $game.resortguest to null>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(30)>>
<<set $game.periodWeek to "weekday">>
<<set $game.status to "free">>
<</link>><<set $game.status to "event">>
/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/cory.webp" alt="cory.webp"/>
<img src="resources/avatars/lexi.webp" alt="lexi.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Fingering|lexi-bedroom-corysex]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Strap-On Missionary|lexi-bedroom-corysex]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Strap-On Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Strap-On Doggy|lexi-bedroom-corysex]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Strap-On Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Lexi eating Cory's pussy|lexi-bedroom-corysex]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Lexi eating Cory's pussy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Lexi eating Cory's ass|lexi-bedroom-corysex]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Lexi eating Cory's ass</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Scissoring (1)|lexi-bedroom-corysex]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Scissoring (1)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Cory eating Lexi out|lexi-bedroom-corysex]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cory eating Lexi out</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 7>>
<<link[[Scissoring (2)|lexi-bedroom-corysex]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Scissoring (2)</span>
<</if>>
<hr>/*----------*/
<<link[[Leave|home-mc-room]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<<addmins 60>>
<<set $game.status to "free">>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
You peek into your <<print $lexi.mc_relationship>>'s room and see your $lexi.mc_relationship and Cory being very intimate with each other.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/MQ108/00fingering.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="action">
Without thinking, you grab your dick and start jerking off to the sight in front of you.
</div>
<br>
<div class="image100">
<img src="resources/characters/group/MQ108/00fingering.webp" alt="01fingering.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Lexi lies back and Cory starts fucking her with the strap-on.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/MQ108/01strapmissionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Cory">>
Yeah! You like this cock deep inside of you?
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/MQ108/01strapmissionary.webp" alt="02strapmissionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Cory leans Lexi over and enters her from behind using the strap-on.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/MQ108/02strapdoggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
Fuck! It's so fucking good!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/MQ108/02strapdoggy.webp" alt="03strapdoggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Cory lies back on the bed as Lexi uses her tongue to pleasure her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/MQ108/03eatingpussy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Cory">>
That's it! Don't stop!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/MQ108/03eatingpussy.webp" alt="04eatingpussy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Cory leans over, giving Lexi easy access to eat Cory's ass.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/MQ108/04eatingass.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Cory">>
Keep going! Get in deep!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/MQ108/04eatingass.webp" alt="05eatingass.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Cory and Lexi entwine, rubbing their labia against each other.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/MQ108/05scissoring.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
Aaagh! Shit!
<</speech>>
<br>
<<speech "Cory">>
Fuck! Fuck this feels so fucking good.!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/MQ108/05scissoring.webp" alt="06scissoring.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Lexi bends over, and Cory leans in to pleasure her with her tongue.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/MQ108/06eatingass.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
Oh fuck! Yeah... just like that!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/MQ108/07scissoring.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="action">
You cum in time with Cory and $lexi.title. You release a load of spunk over the carpet in front of you, and let out a small sigh of pleasure.
</div>
<br>
<div class="image100">
<img src="resources/characters/group/MQ108/07scissoring.webp" alt="08scissoring.webp"/>
</div>
<br>
<div class="action">
Still recovering from their own orgasms, Cory and $lexi.title seem to hear the noise, and turn to look in your direction.
</div>
<br>
<div class="image100">
<img src="resources/characters/group/MQ108/08caught.webp" alt="09caught.webp"/>
</div>
<br>
<div class="action">
You bail out and rush back to your room. You don't think that they saw you.
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<<set $game.status to "event">>
/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/lexi.webp" alt="lexi.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Eat her out|lexi-living-sex]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Blowjob|lexi-living-sex]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Titjob|lexi-living-sex]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Deepthroat (1)|lexi-living-sex]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 4>>
<<link[[Standing Doggy|lexi-living-sex]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Standing Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 4>>
<<link[[Standing Fuck|lexi-living-sex]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Standing Fuck</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 4>>
<<link[[Reverse Cowgirl|lexi-living-sex]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 4>>
<<link[[Cowgirl|lexi-living-sex]]>>
<<set $game.sexEvent to 8>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 4>>
<<link[[Deepthroat (2)|lexi-living-sex]]>>
<<set $game.sexEvent to 9>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Deepthroat (2)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 4>>
<<link[[Missionary|lexi-living-sex]]>>
<<set $game.sexEvent to 10>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 10>>
<<link[[Cumshot|lexi-living-sex]]>>
<<set $game.sexEvent to 11>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|home-mc-room]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<<set $game.status to "free">>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Your $lexi.mc_relationship is masturbating in the living room.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Sex01/00masturbating.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
$player.firstName get over here!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Sex01/00masturbating.webp" alt="00masturbating.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
You lean in and start to pleasire $lexi.title with your tongue.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Sex01/01eatingpussy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
That's it $player.lexi_title! That's the spot!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Sex01/01eatingpussy.webp" alt="01eatingpussy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
$lexi.title kneels in front of your and starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Sex01/02blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
God $lexi.title! You're so good at that!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Sex01/02blowjob.webp" alt="02blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
$lexi.title wraps her tits around your cock and uses them to get you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Sex01/03titjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Fuck! Your tits feel so good $lexi.title!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Sex01/03titjob.webp" alt="03titjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You hold the back of $lexi.title's head and force your cock deep in her throat.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Sex01/04deepthroat.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's it! Take it deep $lexi.title!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You lean $lexi.title over against the shelves as you take her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Sex01/05standingdoggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
Oh fuck! You're so fucking deep inside me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Sex01/05standingdoggy.webp" alt="05standingdoggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Still standing, you lift $lexi.title's leg up as you insert your cock in her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Sex01/06standingfuck.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
Shit! Oooh fuck... aaaagh!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Sex01/06standingfuck.webp" alt="06standingfuck.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
$lexi.title climbs on top of you and starts to bounce up and down on your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Sex01/07reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
Fuck... It's so big!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Sex01/07reversecowgirl.webp" alt="07reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 8>>
/*=====================================================*/
<div class="action">
$lexi.title climbs on top and starts to ride your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Sex01/08cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's it! Ride that fucking cock!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 9>>
/*=====================================================*/
<div class="action">
$lexi.title lies down on the table, giving you easy access to fuck her throat.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Sex01/09deepthroat.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Take it down your fucking throat $lexi.title!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Sex01/09deepthroat.webp" alt="09deepthroat.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 10>>
/*=====================================================*/
<div class="action">
$lexi.title lies back on the table and watches as you insert the full length of your cock in her pussy.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Sex01/10missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
Oh fuck! It's so deep in there!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Sex01/10missionary.webp" alt="10missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 11>>
/*=====================================================*/
<div class="action">
$lexi.title kneels in front of you as you release your load all over her face and tits.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Sex01/11cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
Wow! There's so much cum!
<</speech>>
<br>
<div class="image50">
<img src="resources/characters/lexiluna/Sex01/11cumshot.webp" alt="11cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You meet your $lexi.mc_relationship in the living room to ask if she wants to visit the resort again.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/lexiluna/Other/living.webp" alt="living.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey $lexi.title, did you fancy spending this weekend with me at the resort.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Oh that sounds good, I'm in need of a break.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Okay then, when do you want to head out?
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Give me a few minutes to gather what we need.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and $lexi.title pack the car and drive out of town. After a while of driving through the countryside, you arrive at the resort.
</div>
<br>/*=====================================================*/
<div class="action">
You sign in at the front desk and are taken round to a small resort house; your home for the weekend. Your resort house and pool has all the services stocked that your would require, and offers complete privacy from the other guests and staff at the resort.
</div>
<br>/*=====================================================*/
<div class="action">
Given how late it is, you and your $lexi.mc_relationship head straight to bed in order to be up early to enjoy all that the resort has to offer.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[The Next Day|resort-living]]>>
<<set $game.resortguest to "Lexi">>
<<set $gameDate.setHours(9)>>
<<set $gameDate.setMinutes(0)>>
<<adddays 1>>
<</link>>
</div><div class="action">
<div class="thought">
<div class="link">
<div class="interaction">
<div class="video100">
<div class="image100">
<div class="image50">
</div>
<br>
<hr><center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div id="alexBProfileImage"><<include "alexB-image">></div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Alex Blake</span>
<hr>
<b>Power(s):</b>
<<if $alexB.hasPower is true>>
<<print "$alexB.powerName">>
<<else>>
Unknown
<</if>><br>
<b>Address:</b> House on the Estate<br>
<b>Occupation:</b> Office Assistant<br>
<b>Trust Status:</b>
<<if $alexB.trust is true>>
<span style='color:green'>Complete</span>
<<elseif $alexB.lock is true>>
<span style='color:red'>No longer available</span>
<<else>>
<span style='color:orange'>In Progress</span>
<</if>><br>
<hr>
<b>Background:</b><br>
Alex is Carolina's closest and oldest friend. As children they met on the playground at school, and have been firm friends ever since. Whilst they do not attend the same classes at college, they still find the time to meet up, and you and Alex tend to interact quite often.
<hr>
<b>Timetable:</b><br>
<div id="alexBProfile"><<include "alexB-timetable">></div><br>
</center>
</div>/*----------*/<div class="image75">
<img src="resources/locations/alexB-home.webp" alt="alexB-home.webp"/>
</div><br>
<center>
You are standing in Alex's House.<br>
<<link "<span style='color:aqua'>[ Estate ]</span> Leave">>
<<goto [[estate-main]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<br>
<<if $SQ011.questStatus is "active">>
<<if $SQ011.questStage is 0>>
<<if $alexB.location is "her home" and $melanie.location is "her home">>
<<link "<span style='color:gold'>[ Quest ]</span> Pay a visit to Alex">>
<<goto [[SQ011-1.A]]>>
<</link>><br>
<</if>>
<<elseif $SQ011.questStage is 10>>
<<if $melanie.location is "her home" and $alexB.location isnot "her home">>
<<link "<span style='color:gold'>[ Quest ]</span> Look for Melanie">>
<<goto [[SQ011-2.A]]>>
<</link>><br>
<</if>>
<<elseif $SQ011.questStage is 20>>
<<if $alexB.location is "her home" and $melanie.location is "her home">>
<<link "<span style='color:gold'>[ Quest ]</span> Check back in with Alex and Melanie">>
<<goto [[SQ011-3.A]]>>
<</link>><br>
<</if>>
<</if>>
<</if>>
<<if $SQ011.questStatus is "complete">>
<<if $alexB.location is "her home" and $melanie.location is "her home">>
<<link "<span style='color:lime'>[ Event ]</span> Threesome with Alex & Melanie">>
<<goto [[alex/melanie-event]]>>
<</link>><br>
<</if>>
<</if>>
</center>
<hr>
<div class="locationLeft">/*----------*/
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<<if $SQ005.questStatus is "active">>
<<if $SQ005.questStage gte 10 and $SQ005.questStage lt 50>>
//Alex is staying at your house//
<<else>>
<<if $alexB.location is "her home">>
[img[resources/avatars/alexB.webp][alex-hub-home]]
<</if>>
<</if>>
<<else>>
<<if $alexB.location is "her home">>
[img[resources/avatars/alexB.webp][alex-hub-home]]
<</if>>
<</if>>
<<if $melanie.location is "her home">>
<img src="resources/avatars/melanie.webp" alt="melanie.webp"/>
<</if>>
<br>
</div>/*----------*/<div class="image75">
<img src="resources/locations/mall-main.webp" alt="mall-main.webp"/>
</div>
<center>
<span class='hidden' style='font-size: 30px'>
<<link "?">>
<<script>>
Dialog.setup("?");
Dialog.wiki("At the Voice of thunder, four shadows crossed the Gate.");
Dialog.open();
<</script>>
<</link>>
</span><br>
You are standing in the living room of your house.<br>
<<link "<span style='color:aqua'>[ Town Center ]</span> Leave">>
<<goto [[town-main]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+10)</sup></span>
<br>
</center>
<hr>
<div class="locationLeft">/*----------*/
<<link "<span style='color:aqua'>[ Cafe ]</span> Hot Coffee">>
<<goto [[mall-cafe]]>>
<<addmins 2>>
<</link>>
<span style='color:yellow'><sup>(+10)</sup></span>
<<LocDos-Cafe>>
<br>
<<link "<span style='color:aqua'>[ Ice-Cream Bar ]</span> An Ice Place">>
<<goto [[mall-ice-cream]]>>
<<addmins 2>>
<</link>>
<span style='color:yellow'><sup>(+10)</sup></span>
<br>
<<link "<span style='color:aqua'>[ Small Shop ]</span> Imagi-Knit">>
<<goto [[mall-small-clothes]]>>
<<addmins 2>>
<</link>>
<span style='color:yellow'><sup>(+10)</sup></span>
<<LocDos-SmallShop>>
<br>
<<link "<span style='color:aqua'>[ Big Shop ]</span> Floral and Hardy">>
<<goto [[mall-big-clothes]]>>
<<addmins 2>>
<</link>>
<span style='color:yellow'><sup>(+10)</sup></span>
<<LocDos-BigShop>>
<br>
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<<if $carolina.location is "mall">>
[img[resources/avatars/carolina.webp][carolina-hub]]
<</if>>
<<if $alessa.location is "mall">>
<img src="resources/avatars/alessa.webp" alt="alessa.webp"/>
<</if>>
<<if $alexB.lock is false>>
<<if $alexB.location is "mall">>
<img src="resources/avatars/alexB.webp" alt="alexB.webp"/>
<</if>>
<</if>>
<<if $haley.location is "mall">>
<img src="resources/avatars/haley.webp" alt="haley.webp"/>
<</if>>
<br>
</div>/*----------*/<div class="image75">
<img src="resources/locations/forest-main.webp" alt="forest-main.webp"/>
</div><br>
<center>
You are standing in the Old Yellow Wood.<br>
[[Rest a while|rest]]<br>
[[Fast Travel|fast-travel]]<br>
<<if $MQ206.questStatus is "active">>
<<if $MQ206.questStage eq 20>>
<<link "<span style='color:gold'>[ Quest ]</span> Search for the Demon.">>
<<script>>
Dialog.setup("?");
Dialog.wiki("You spend some time searching this area for the demon. But you have no luck.<br> This is not the right location.");
Dialog.open();
<</script>>
<<addmins 15>>
<</link>><br>
<</if>>
<</if>>
<<if $forestMisc001.questStatus is "active">>
<<if $carolina.questStage eq 3>>
<<link "<span style='color:gold'>[ Quest ]</span> Search the Forest">>
<<goto [[Forest-1.A]]>>
<</link>><br>
<</if>>
<</if>>
</center>
<hr>
<div class="locationLeft">/*----------*/
<<if $location.warehouseDiscovered is true>>
<<link [[Abandoned Warehouses|forest-warehouse]]>>
<<addmins 10>>
<</link>>
<span style='color:yellow'><sup>(+10)</sup></span>
<br>
<<elseif $location.warehouseDiscovered is false>>
<span style='color:gray'>Abandoned Warehouses</span>
<<link "<sup>?</sup>">>
<<script>>
Dialog.setup("Locked Location");
Dialog.wiki("Continue further with Carolina's Questline to unlock this location.");
Dialog.open();
<</script>>
<</link>><br>
<</if>>
<<if $location.underpassDiscovered is true>>
<<link [[The Underpass|forest-underpass]]>>
<<addmins 15>>
<</link>>
<span style='color:yellow'><sup>(+15)</sup></span>
<<LocDos-ForestUnderpass>>
<br>
<<else>>
<span style='color:gray'>The Underpass</span>
<<link "<sup>?</sup>">>
<<script>>
Dialog.setup("Locked Location");
Dialog.wiki("Continue further with Skin's Questline to unlock this location.");
Dialog.open();
<</script>>
<</link>><<LocDos-ForestUnderpass>><br>
<</if>>
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<<if $kristen.location is "forest">>
<img src="resources/avatars/kristen.webp" alt="kristen.webp"/>
<</if>>
<<if $anya.hasMet is true>>
<<if $anya.lock is false>>
<<if $anya.location is "forest">>
<<if $anya.questStage is 1>>
[img[resources/avatars/anya.webp][ForestMisc001-1.A (FIRST)]]
<<elseif $anya.questStage gt 1>>
[img[resources/avatars/anya.webp][ForestMisc001-1.A (RETURN)]]
<</if>>
<</if>>
<</if>>
<</if>>
<br>
</div>/*----------*/Before you begin the game, allow me to familiarise you with the art style so that you have a clear understanding of how to read the game.
<hr>
<center>
<h3>
Action
</h3>
</center>
<div class="action">
You and the others on community service are painting the benches outside of the Community Centre.
</div>
<br>
Action text is text that describes things happening in the game, or indicates actions performed by yourself or other characters. Action text uses the 2nd person //you// and the 3rd person for people's names.
<hr>
<center>
<h3>
Thought
</h3>
</center>
<div class="thought">
//sigh// This is not what I need first thing Monday morning.
</div>
<br>
Thought text is text that denotes the Main Character's internal thoughts. This will usually be in the form of comments, questions, or worries that the main character would rather keep private from everybody else. Everybody except you.
<hr>
<center>
<h3>
Speech
</h3>
</center>
<<speech "You" "$player.firstName">>
Maybe we should stop talking about it and start showing it.
<</speech>>
<br>
Speech text is the text that appears whenever a character speaks. Unlike the first two examples, dialogue boxes change colour based on who is speaking, with the exception of strangers and minor characters.
<hr>
Do you want to mute video audio? <<listbox "$game.mute" autoselect>>
<<option "Yes" muted>>
<<option "No" null>>
<</listbox>>
<br><br>
[[It all began in the beginning|intro-config-01]]<<set $game.status to "event">>
/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/carolina.webp" alt="carolina.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob (1)|carolina-bedroom-sex]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Eat her out|carolina-bedroom-sex]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Reverse Cowgirl|carolina-bedroom-sex]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Cowgirl|carolina-bedroom-sex]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Doggy|carolina-bedroom-sex]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 5>>
<<link[[Blowjob (2)|carolina-bedroom-sex]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Blowjob (2)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 5>>
<<link[[Footjob|carolina-bedroom-sex]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Footjob</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 5>>
<<link[[Blowjob & Footjob|carolina-bedroom-sex]]>>
<<set $game.sexEvent to 8>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Blowjob & Footjob</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 8>>
<<link[[Pile Driver|carolina-bedroom-sex]]>>
<<set $game.sexEvent to 9>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Pile Driver</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 8>>
<<link[[Missionary|carolina-bedroom-sex]]>>
<<set $game.sexEvent to 10>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 10>>
<<link[[Cumshot|carolina-bedroom-sex]]>>
<<set $game.sexEvent to 11>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|carolina-hub]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<<set $game.status to "free">>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Carolina sits by her bed, waiting for you to take the lead.
</div>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/Sex01/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Carolina">>
I've waited a long time for this.
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Carolina lies on the bed and you stand in front of her, leading her mouth towards your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/Sex01/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Oh yeah $carolina.title, just like that.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/Sex01/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
You pull Carolina's waist up and start to go down on her, pleasuring her with your tongue.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/Sex01/02rimjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Oh fuck! I'm gonna come!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Carolina slowly lowers herself onto your cock, easing it in to her tight pussy.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/Sex01/03reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Shiiit! It's so big!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/Sex01/03reversecowgirl.webp" alt="03reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Carolina climbs on top of you and you start pounding her with your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/Sex01/04cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Fuck! It's so deep inside me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/Sex01/04cowgirl.webp" alt="04cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You lean Carolina over and start ramming her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/Sex01/05doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Yeah, Carolina. Take it.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/Sex01/05doggy.webp" alt="05doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You lie back on the bed as Carolina uses her tongue and mouth to play with your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/Sex01/06blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Fuck! You feel so good on my cock!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Carolina leans back and starts to jerk you off with the soles of her feet.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/Sex01/07footjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Do you like watching me get you off with my feet?
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/Sex01/07footjob.webp" alt="07footjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 8>>
/*=====================================================*/
<div class="action">
Carolina uses the soles of her feet on your shaft and her mouth on the tip to pleasure you.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/Sex01/08footblowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Mmmm! Your cock tastes so good!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/Sex01/08footblowjob.webp" alt="08footblowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 9>>
/*=====================================================*/
<div class="action">
Carolina leans back over the side of the bed as you enter from above, ramming her into the floor.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/Sex01/09piledriver.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Aaaagh! I can feel you reaching deep inside me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/Sex01/09piledriver.webp" alt="09piledriver.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 10>>
/*=====================================================*/
<div class="action">
Carolina lies back and watches you insert the full length of your cock in her pussy.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/Sex01/10missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Fuck! You're so tight!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 11>>
/*=====================================================*/
<div class="action">
Feeling close, you tell Carolina to kneel in front of you as you release your load all over her face.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/Sex01/11cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
I love your cum on my face.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/Sex01/11cumshot.webp" alt="11cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
Late at night, you decide to go to $lexi.title's room hoping to have some fun with her. As you enter the room, however, you find that she's already gone to sleep.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lexiluna/BedroomEvent/00enter.webp" alt="00enter.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You then have an idea, just because $lexi.title is asleep doesn't mean you can't have some fun of your own. You sneakily creep up to the side of $lexi.title and pull your cock out in front of her face.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lexiluna/BedroomEvent/00start.webp" alt="00start.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You pause for a moment, wondering whether you should do this.
</div>
<br>/*=====================================================*/
<div class="thought">
What if she wakes up? Will she be cool with it? We've done a lot more already.
</div>
<br>/*=====================================================*/
<div class="action">
What would you like to do?
</div>
<br>/*=====================================================*/
<div class="interaction">
[[Continue|lexi-bedroom-event-02]]<br>
<<link[[Leave|home-main]]>>
<<addmins 10>>
<</link>>
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You take a seat in the living room. After a few minutes, $lexi.title enters the room. She comes over and sits next to you.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lexiluna/LivingEvent/00start.webp" alt="00start.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Hey honey, how are you doing today?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm okay $lexi.title, maybe a little bored.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Well maybe I can find something for the both of us to do.
<</speech>>
<br>/*=====================================================*/
<div class="action">
$lexi.title looks around the room to make sure there's nobody nearby, before freeing your cock and taking you straight in her mouth.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lexiluna/LivingEvent/01blowjob.webp" alt="01blowjob.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
$lexi.title begins to eagerly suck you off. You lean back to get more comfortable.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/lexiluna/LivingEvent/01blowjob.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
You feel yourself getting close to cumming. $lexi.title senses that you are close, and starts furiously sucking your cock.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/lexiluna/LivingEvent/02cumshot.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
$lexi.title takes your cum directly into your mouth and swallows it whole.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lexiluna/LivingEvent/02cumshot.webp" alt="02cumshot.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Thanks for that $lexi.title.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You hear footsteps coming towards the living room, so you quickly put your cock away as $lexi.title gets up to leave, bumping into Alli.
</div>
<br>/*=====================================================*/
<<speech "Alli">>
Hey $lexi.title, I was wondering if you had a minute to talk.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Of course dear, why don't we go into the kitchen.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
That was a close call.
</div>
<br>/*=====================================================*/
<div class="action">
$lexi.title and Alli go into the kitchen, leaving you in the Living Room on your own.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|home-main]]>>
<<addmins 20>>
<<set $game.status to "free">>
<</link>>
</div><div class="action">
You decide to continue, and push your cock slowly into $lexi.title's mouth.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lexiluna/BedroomEvent/01blowjob.webp" alt="01blowjob.webp" />
</div>
<br>/*=====================================================*/
<div class="action">
You pull $lexi.title's covers down and start groping her tits. Meanwhile, she starts to get used to your cock in her mouth, and begins licking the tip.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/lexiluna/BedroomEvent/01blowjobasleep.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
As you continue, $lexi.title gets more and more into it. You can only wonder what she's dreaming about.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/lexiluna/BedroomEvent/02blowjobintoit.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
After a few minutes however, $lexi.title begins to realise what is going on, and suddenly wakes up.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|lexi-bedroom-event-03]]
</div><div class="image100">
<img src="resources/characters/lexiluna/BedroomEvent/02awake.webp" alt="02awake.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
$player.firstName, what are you doing?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm sorry $lexi.title. I was just hoping to have some fun before I turned in for the night, and you were already asleep.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Oh honey. You know you could've woken me. I'll always make time for you dear. And I'll always have time for that big cock of yours.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, you're okay with what I did?
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Of course, I don't see any harm in it. Now, where were we.
<</speech>>
<br>/*=====================================================*/
<div class="action">
$lexi.title takes your cock back in her mouth and starts eagerly sucking you off.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/lexiluna/BedroomEvent/03blowjobawake.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lexiluna/BedroomEvent/03blowjobawake.webp" alt="03blowjobawake.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
$player.firstName, I need you. Please, fuck me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You oblige, and line your cock up against her vagina.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lexiluna/BedroomEvent/04missionary.webp" alt="04missionary.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
As you enter, your $lexi.mc_relationship is overcome with pleasure. You continue, and begin thrusting in and out.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/lexiluna/BedroomEvent/04missionary.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|lexi-bedroom-event-04]]
</div><div class="action">
You continue thrusting in and out of $lexi.title in the missionary position, and after some time, feel yourself getting close.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm about to cum $lexi.title.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Cum inside me. $player.firstName, cum inside me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You thrust hard a few more times, releasing your load inside of $lexi.title. You both moan out in pleasure as you cum together.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lexiluna/BedroomEvent/05after.webp" alt="05after.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Thanks $lexi.title, I needed that.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
So did I, but remember what I said, next time, just ask for my help and I'll happily oblige.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Will do $lexi.title.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You leave $lexi.title to clean up as you head back to your room. You keep $lexi.title's advice in mind, but you don't neglect the idea of repeating what you just did in the future.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|home-mc-room]]>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div><div class="image75">
<img src="resources/locations/forest-warehouse.webp" alt="forest-warehouse.webp"/>
</div><br>
<center>
You are standing among some abandoned warehouses hidden in the forest.<br>
<<link "<span style='color:aqua'>[ Forest ]</span> Leave">>
<<goto [[forest-main]]>>
<<addmins 10>>
<</link>>
<span style='color:yellow'><sup>(+10)</sup></span>
<<LocDos-ForestMain>>
<br>
<<if $MQ207.questStatus is "active">>
<<if $MQ207.questStage eq 10>>
<<link "<span style='color:gold'>[ Quest ]</span> Meet up with Carolina">>
<<goto [[MQ207-2.A]]>>
<</link>><br>
<</if>>
<</if>>
</center>
<hr>
<div class="locationLeft">/*----------*/
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<br>
</div>/*----------*/<div class="image75">
<img src="resources/locations/home-bathroom.webp" alt="home-bathroom.webp"/>
</div><br>
<center>
You are standing in the bathroom of your house.<br>
<<if $lexi.location is "bathroom" or $carolina.location is "bathroom" or $alli.location is "bathroom">>
<span style='color:gray'>Have a shower</span>
<<link "<sup>?</sup>">>
<<script>>
Dialog.setup("Locked");
Dialog.wiki("Somebody is already using the bathroom.");
Dialog.open();
<</script>>
<</link>><br>
<<else>>
<<link "<span style='color:lime'>[ Activity ]</span> Have a shower">>
<<goto [[bathroom-activity]]>>
<<set $activity.bathroom to "shower">>
<</link>>
<span style='color:yellow'><sup>(+20)</sup></span>
<br>
<</if>>
<<if $lexi.location is "bathroom" or $carolina.location is "bathroom" or $alli.location is "bathroom">>
<span style='color:gray'>Have a bath</span>
<<link "<sup>?</sup>">>
<<script>>
Dialog.setup("Locked");
Dialog.wiki("Somebody is already using the bathroom.");
Dialog.open();
<</script>>
<</link>><br>
<<else>>
<<link "<span style='color:lime'>[ Activity ]</span> Have a bath">>
<<goto [[bathroom-activity]]>>
<<set $activity.bathroom to "bath">>
<</link>>
<span style='color:yellow'><sup>(+40)</sup></span>
<br>
<</if>>
<<link "<span style='color:aqua'>[ Living Room ]</span> Leave">>
<<goto [[home-main]]>>
<<addmins 1>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-LivingRoom>>
<br>
</center>
<hr>
<div class="locationLeft">/*----------*/
<<link [[The Kitchen|home-kitchen]]>>
<<addmins 2>>
<</link>>
<span style='color:yellow'><sup>(+2)</sup></span>
<<LocDos-Kitchen>>
<br>
<<link [[Your Bedroom|home-mc-room]]>>
<<addmins 3>>
<</link>>
<span style='color:yellow'><sup>(+3)</sup></span>
<<LocDos-MCBedroom>>
<br>
<<link [[Alli's Bedroom|home-alli-room]]>>
<<addmins 3>>
<</link>>
<span style='color:yellow'><sup>(+3)</sup></span>
<<LocDos-AlliBedroom>>
<br>
<<link [[Carolina's Bedroom|home-carolina-room]]>>
<<addmins 3>>
<</link>>
<span style='color:yellow'><sup>(+3)</sup></span>
<<LocDos-CarolinaBedroom>>
<br>
<<link [[Lexi's Bedroom|home-lexi-room]]>>
<<addmins 3>>
<</link>>
<span style='color:yellow'><sup>(+3)</sup></span>
<<LocDos-LexiBedroom>>
<br>
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<<if $lexi.location is "bathroom">>
[img[resources/avatars/lexi.webp][lexi-hub]]
<</if>>
<<if $alli.location is "bathroom">>
[img[resources/avatars/alli.webp][alli-hub]]
<</if>>
<<if $carolina.location is "bathroom">>
[img[resources/avatars/carolina.webp][carolina-hub]]
<</if>>
<br>
</div>/*----------*/<!-- You --><br>
<<speech "You">>This is dialogue for You, the player. The player has <i>Normality</i> Power.<</speech>>
<!-- Alessa --><br>
<<speech "Alessa">>This is dialogue for Alessa Savage. Alessa has the <i>Telepathy</i> Power.<</speech>>
<!-- Skin --><br>
<<speech "Skin">>This is dialogue for Skin Diamond. Skin has the <i>Animate</i> Power.<</speech>>
<!-- Kristen --><br>
<<speech "Kristen">>This is dialogue for Kristen Scott. Kristen has the <i>Precognition</i> Power.<</speech>>
<!-- Megan --><br>
<<speech "Megan">>This is dialogue for Megan Rain. Megan has the <i>Misfortune</i> Power.<</speech>>
<!-- Alli --><br>
<<speech "Alli">>This is dialogue for Alli Rae. Alli has the <i>Hell's Door</i> Power.<</speech>>
<!-- Carolina --><br>
<<speech "Carolina">>This is dialogue for Carolina Sweets. Carolina has the <i>Pyrokinesis</i> Power.<</speech>>
<!-- Lauren --><br>
<<speech "Lauren">>This is dialogue for Lauren Phillips. Lauren has the <i>X-Ray</i> Power.<</speech>>
<!-- Riley --><br>
<<speech "Riley">>This is dialogue for Riley Reid. Riley has the <i>Life Preservation</i> Power.<</speech>>
<!-- Siri --><br>
<<speech "Siri">>This is dialogue for Siri. Siri has the <i>Power Enhancement</i> Power.<</speech>>
<!-- Lena --><br>
<<speech "Lena">>This is dialogue for Lena Paul. Lena has the <i>Super Strength</i> Power.<</speech>>
<!-- Maya --><br>
<<speech "Maya">>This is dialogue for Maya Kendrick. Maya has the <i>Orgasmic Force</i> Power.<</speech>>
<!-- Alex --><br>
<<speech "AlexB" "Alex">>This is dialogue for Alex Blake. Alex has the <i>Horror Haunting</i> Power.<</speech>>
<!-- Peta --><br>
<<speech "Peta">>This is dialogue for Peta Jensen. Peta has the <i>Camouflage</i> Power.<</speech>>
<br>
<<back>><!-- Lexi --><br>
<<speech "Lexi" "$lexi.title">>This is dialogue for Lexi.<</speech>>
<!-- Cory --><br>
<<speech "Cory">>This is dialogue for Cory.<</speech>>
<!-- Haley --><br>
<<speech "Haley">>This is dialogue for Haley.<</speech>>
<!-- Doctor Preston --><br>
<<speech "Chanel" "Doctor Preston">>This is dialogue for Doctor Preston and other hospital staff.<</speech>>
<!-- Nurse James --><br>
<<speech "Veruca" "Nurse James">>This is dialogue for Nurse James and other hospital staff.<</speech>>
<!-- Ava --><br>
<<speech "Ava">>This is dialogue for Ava Addams, Megan's comatose mother.<</speech>>
<!-- Mirror --><br>
<<speech "Mirror">>This is dialogue for the Mirror entity.<</speech>>
<!-- Stranger --><br>
<<speech "Stranger">>This is dialogue for strangers the player does not know, and those who are not important enough for an avatar.<</speech>>
<br>
<<back>><<if $riley.trust is false>>
<div class="image100">
<img src="resources/characters/rileyreid/hub-hospital.webp" alt="hub-hospital.webp"/>
</div>
<<elseif $riley.trust is true>>
<div class="image100">
<img src="resources/characters/rileyreid/(trust)hub-hospital.webp" alt="(trust)hub-hospital.webp"/>
</div>
<</if>>
<hr>/*=====================================================*/
<br>/*=====================================================*/
<div class="link">
[[Leave|hospital]]
</div><div class="image75">
<img src="resources/locations/bar.webp" alt="bar.webp"/>
</div><br>
<center>
You are standing in //The Golden Ingot//, a bar on the Estate.<br>
<<link "<span style='color:lime'>[ Activity ]</span> Have a drink">>
<<goto [[bar-activity]]>>
<<set $activity.bar to "drink">>
<</link>>
<span style='color:yellow'><sup>(+15)</sup></span>
<br>
<<link "<span style='color:lime'>[ Activity ]</span> Socialise">>
<<goto [[bar-activity]]>>
<<set $activity.bar to "social">>
<</link>>
<span style='color:yellow'><sup>(+30)</sup></span>
<br>
<<link "<span style='color:aqua'>[ Estate ]</span> Leave">>
<<goto [[estate-main]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<br>
</center>
<hr>
<div class="locationLeft">/*----------*/
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<<if $alli.location is "bar">>
[img[resources/avatars/alli.webp][alli-hub]]
<</if>>
<<if $skin.location is "bar">>
<img src="resources/avatars/skin.webp" alt="skin.webp"/>
<</if>>
<<if $megan.location is "bar">>
<img src="resources/avatars/megan.webp" alt="megan.webp"/>
<</if>>
<<if $adria.hasMet is true>>
<<if $adria.location is "bar">>
[img[resources/avatars/adria.webp][adria-hub-home]]
<</if>>
<</if>>
<<if $bonnie.location is "bar">>
<img src="resources/avatars/bonnie.webp" alt="bonnie.webp"/>
<</if>>
<<if $haley.location is "bar">>
<img src="resources/avatars/haley.webp" alt="haley.webp"/>
<</if>>
<<if $jessa.location is "bar">>
<img src="resources/avatars/jessa.webp" alt="jessa.webp"/>
<</if>>
<<if $riley.location is "bar">>
<<if $SQ002.questStatus is "active">>
<<if $SQ002.questStage is 0>>
[img[resources/avatars/riley.webp][SQ002-1.A (CHOICE)]]
<</if>>
<<else>>
<img src="resources/avatars/riley.webp" alt="riley.webp"/>
<</if>>
<</if>>
<<if $veruca.lock is false>>
<<if $veruca.location is "bar">>
<img src="resources/avatars/veruca.webp" alt="veruca.webp"/>
<</if>>
<</if>>
<<if $SQ009.questStatus is "active">>
<<if $SQ009.questStage is 10>>
[img[resources/avatars/lilyA.webp][SQ009-2.A]]
<</if>>
<</if>>
<br>
</div>/*----------*/<center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div class="image100">
<img src="resources/characters/avaaddams/(default)profile.webp" alt="(default)profile.webp"/>
</div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Ava Addams</span>
<hr>
<b>Power(s):</b> None<br>
<b>Address:</b> House on the Estate<br>
<b>Occupation:</b> Housewife<br>
<b>Trust Status:</b>
<<if $ava.trust is true>>
<span style='color:green'>Complete</span>
<<elseif $ava.lock is true>>
<span style='color:red'>No longer available</span>
<<else>>
<span style='color:orange'>Not yet available</span>
<</if>><br>
<hr>
<b>Background:</b><br>
Ava is Megan and Peta's mother. One day she was driving when her car was hit by a drunk driver. As a result, Ava ended up in hospital. Whilst en-route to the hospital, Megan was stopped and arrested for driving on a suspended license.
<hr>
<b>Timetable:</b><br>
<b>07:00 - 22:00</b> : Hospital<br>
<b>22:00 - 07:00</b> : Hospital<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
</center>
</div>/*----------*/<center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div id="petaProfileImage"><<include "peta-image">></div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Peta Jensen</span>
<hr>
<b>Power(s):</b>
<<if $lauren.hasPower is true>>
<<print "$lauren.powerName">>
<<else>>
Unknown
<</if>><br>
<b>Address:</b> House on the Estate<br>
<b>Occupation:</b> Office Worker<br>
<b>Trust Status:</b>
<<if $peta.trust is true>>
<span style='color:green'>Complete</span>
<<else>>
<span style='color:orange'>In Progress</span>
<</if>><br>
<hr>
<b>Background:</b><br>
Peta is Megan's older sister and Ava's daughter. Megan and Ava have never really seen eye to eye, and despite living in the same house, rarely speak for more than five minutes at a time.
<hr>
<b>Timetable:</b><br>
<div id="petaProfile"><<include "peta-timetable">></div><br>
</center>
</div>/*----------*/<center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div class="image100">
<img src="resources/characters/rileyreid/(default)profile.webp" alt="(default)profile.webp"/>
</div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Riley Reid</span>
<hr>
<b>Power(s):</b>
<<if $riley.hasPower is true>>
<<print "$riley.powerName">>
<<else>>
Unknown
<</if>><br>
<b>Address:</b> Unknown<br>
<b>Occupation:</b> Nurse<br>
<b>Trust Status:</b>
<<if $riley.trust is true>>
<span style='color:green'>Complete</span>
<<else>>
<span style='color:orange'>Not yet available</span>
<</if>><br>
<hr>
<b>Background:</b><br>
Riley is a nurse at the local hospital and an the primary attendant to Ava. She's quite devoted to her job, and cares for those under her supervision.
<hr>
<b>Timetable:</b><br>
<div id="rileyProfile"><<include "riley-timetable">></div><br>
</center>
</div>/*----------*/<<set $game.status to "event">>
/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/megan.webp" alt="megan.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|megan-home-sex]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Doggy|megan-home-sex]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Reverse Cowgirl|megan-home-sex]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Cowgirl|megan-home-sex]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Missionary|megan-home-sex]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 5>>
<<link[[Cumshot|megan-home-sex]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|megan-hub-home]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Megan is stretching and exercising with yoga.
</div>
<br>
<div class="image100">
<img src="resources/characters/meganrain/Sex01/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "You" "$player.firstName">>
I know another way to stretch you out.
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Megan kneels in front of you and starts to suck your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/meganrain/Sex01/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Fuck yes! You're so good at that Megan!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/meganrain/Sex01/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
You bend Megan over and enter her from beind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/meganrain/Sex01/02doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Megan">>
Oh shit! Your cock is so fucking big!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/meganrain/Sex01/02doggy.webp" alt="02doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Megan climbs on top and takes your cock as deep as she can.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/meganrain/Sex01/03reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Megan">>
Oh my god! Fuck me! Do it $player.firstName, fuck me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/meganrain/Sex01/03reversecowgirl.webp" alt="03reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Megan climbs on top and starts to ride your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/meganrain/Sex01/04cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Ride that fucking cock Megan!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/meganrain/Sex01/04cowgirl.webp" alt="04cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Megan lies back on a yoga ball and watches as you insert the full length of your cock in her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/meganrain/Sex01/05missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Megan">>
Fuck it's so fucking deep! Fuck yes!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/meganrain/Sex01/05missionary.webp" alt="05missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You pull out and cum all over Megan's face and chest. She seems to enjoy it and strokes the last of your cum out of your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/meganrain/Sex01/06cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Megan">>
I fucking love your cum!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/meganrain/Sex01/06cumshot.webp" alt="06cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<div class="image75">
<img src="resources/locations/forest-underpass.webp" alt="forest-underpass.webp"/>
</div><br>
<center>
You are standing under an underpass in the forest.<br>
<<link "<span style='color:aqua'>[ Forest ]</span> Leave">>
<<goto [[forest-main]]>>
<<addmins 15>>
<</link>>
<span style='color:yellow'><sup>(+15)</sup></span>
<<LocDos-ForestMain>>
<br>
</center>
<hr>
<div class="locationLeft">/*----------*/
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<<if $skin.location is "underpass">>
<img src="resources/avatars/skin.webp" alt="skin.webp"/>
<</if>>
<br>
</div>/*----------*/<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You go to Skin's apartment just looking to hang out for a bit. Skin calls you through, but you get a bit of a surprise waiting for you when you enter her living room.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/skindiamond/HomeEvent/homeevent-01.webp" alt="homeevent-01.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What's the occasion?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
I don't need an occasion to dress up like this you know.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Then by all means, dress like this //all// the time.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Maybe I should. Now that you're here, how would you like to help me out?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sure, what would I need to do?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Just get naked and lie down here. I need a subject to massage.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I didn't know you were looking to get into massages.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Graffiti art doesn't exactly bring in much money.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You do as Skin asks, undressing and lying down on a massage mattress.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|skin-home-event-02]]
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
During community service, you go to the mezzanine to hang out with Skin.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/skindiamond/CommunityEvent/commevent-01.webp" alt="commevent-01.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Skin. Up to much?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Not really.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Skin pauses and then looks back at you, a mischievous glint in her eye.
</div>
<br>/*=====================================================*/
<<speech "Skin">>
Say, how do you fancy getting out of here?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Where would we be going? We're gonna get in trouble if we keep pushing our luck sneaking out.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Not far, and it's still in the community centre, but it's a place not many people know about.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sure, let's go then.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|skin-community-event-02]]
</div><div class="action">
Skin leads you through the community centre and down a staircase into the basement of the community centre. The entrance was hidden in such a way that visitors wouldn't stumble across it, and until now, you didn't even know it was here.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How have I never known about this?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
I doubt even Lauren knows.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
But you know?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
A girl has her secrets.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The basement opens up into a large room. Over to one side there is a table and chairs, and you can tell that at one point this room would've been used more often than now.
</div>
<br>/*=====================================================*/
<div class="action">
A strange sight catches your eye though. In the centre of the room, for seemingly no reason, is a bathtub.
</div>
<br>/*=====================================================*/
<div class="action">
Before you can say anything, Skin has already undressed herself and is becoming well acquainted with the bathtub in the room. You can tell she already knew about this before bringing you down here.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/skindiamond/CommunityEvent/commevent-02.webp" alt="commevent-02.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Skin">>
Care to join me?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You waste no time in joining Skin.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|skin-community-event-03]]
</div><<speech "Skin">>
Just relax and let me take care of you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Skin begins using oil and massaging your back. You can't say you've ever had a massage before, but so far so good.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/skindiamond/HomeEvent/00-01massage.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
After a short while, Skin stops, and you hear the rustling of clothing.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/skindiamond/HomeEvent/00-02massage.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<<speech "Skin">>
I believe that clothes get in the way of the massage, wouldn't you agree?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You only groan in response as Skin climbs on top of you and starts using her body to massage you.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/skindiamond/HomeEvent/00-03massage.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<<speech "Skin">>
Turn over.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You do as instructed and flip so that you're lying face up. You get a good look at Skin before she continues, massaging your chest with her body.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/skindiamond/HomeEvent/00-04massage.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
After a few minutes Skin turns around, grinding across your body. Her face is very close to your now erect cock, and her ass is right in front of you.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/skindiamond/HomeEvent/00-05massage.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
Skin's ass looks very inviting, and you know it's only a matter of time before the massage turns into a full blown fuck session.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|skin-home-event-03]]
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/skin.webp" alt="skin.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|skin-home-sex]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Standing Fuck|skin-home-sex]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Standing Fuck</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Missionary|skin-home-sex]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Doggy|skin-home-sex]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Anal Doggy|skin-home-sex]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Anal Cowgirl|skin-home-sex]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Cumshot|skin-home-sex]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|skin-hub-home]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<<set $game.status to "free">>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Skin sits naked in front of, eager to start.
</div>
<br>
<div class="image100">
<img src="resources/characters/skindiamond/Sex01/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Skin">>
Get over here and fuck me!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Skin kneels in front of you and starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/skindiamond/Sex01/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Oh yes! Just like that Skin!
<</speech>>
<br>
<div class="image50">
<img src="resources/characters/skindiamond/Sex01/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Standing behind Skin, you thrust your cock into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/skindiamond/Sex01/02standingfuck.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Skin">>
Fuck! It's so big!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Skin lies back on the chair and watches as you insert your full length into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/skindiamond/Sex01/03missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Skin">>
Fuck yes! You're so deep! Fuck!
<</speech>>
<br>
<div class="image50">
<img src="resources/characters/skindiamond/Sex01/03missionary.webp" alt="03missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You bend Skin over the chair and enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/skindiamond/Sex01/04doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's it! Take that fucking cock!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You bend Skin over and ease your cock into her ass.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/skindiamond/Sex01/05analdoggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Skin">>
Shit! You're splitting me apart with that cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/skindiamond/Sex01/05analdoggy.webp" alt="05analdoggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Skin climbs on top and inserts your cock in her ass as she starts to ride you.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/skindiamond/Sex01/06analcowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
You like my cock in your ass? Fuck yeah you do!
<</speech>>
<br>
<div class="image50">
<img src="resources/characters/skindiamond/Sex01/06analcowgirl.webp" alt="06analcowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Skin lies down and you release your load over her face as she laps up your cum.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/skindiamond/Sex01/07cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="action">
Skin lies in place for a few moments, licking and playing with your cum. You take a seat on the couch nearby.
</div>
<br>
<div class="image100">
<img src="resources/characters/skindiamond/Sex01/07cumshot.webp" alt="07cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/Activities
MC Home
Kitchen
Eat a snack
Make a meal
Bathroom
Shower
Bath
MC's Bedroom
Video Games
Computer
Porn
Alli's Bedroom
Carolina's Bedroom
Lexi's Bedroom
Estate
Bar
Drink
Socialise
Alessa's Flat
Skin's Apartment
Kristen's Flat
Megan's House
Community Centre
Staff Office
Help Lauren with paperwork
Mezzanine
Help Skin with tidying
Locker Room
Help Alessa with cleaning
Storage Room
Help Kristen with sorting
Roof
Wander the roof garden
Basement
Town Center
Hospital
Nightclub
Drink
Socialise
Dancefloor
Office Block
Cory's House
Alex's House
Mall
Small Clothing Store
Browse
Big Brand Clothing Store
Browse
Health Centre
Cafe
Order a drink
Order a small meal
Order a large meal
Forest
Warehouse
Underpass
<<if $veruca.trust is false>>
<div class="image100">
<img src="resources/characters/verucajames/hub-hospital.webp" alt="hub-hospital.webp"/>
</div>
<<elseif $veruca.trust is true>>
<div class="image100">
<img src="resources/characters/verucajames/(trust)hub-hospital.webp" alt="(trust)hub-hospital.webp"/>
</div>
<</if>>
<hr>/*=====================================================*/
<br>/*=====================================================*/
<div class="link">
[[Leave|hospital]]
</div><<if $peta.trust is false>>
<div class="image100">
<img src="resources/characters/petajensen/hub-home.webp" alt="hub-home.webp"/>
</div>
<<elseif $peta.trust is true>>
<div class="image100">
<img src="resources/characters/petajensen/(trust)hub-home.webp" alt="(trust)hub-home.webp"/>
</div>
<</if>>
<hr>/*=====================================================*/
<div class="interaction">
/*=====================================================*/
<<if $peta.location is "her home">>
/*=====================================================*/
<<if $SQ012.questStatus is "active">>
<<if $SQ012.questStage is 10>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Peta">>
<<goto [[SQ012-2.A]]>>
<</link>><br>
<<elseif $SQ012.questStage is 20>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Peta">>
<<goto [[SQ012-3.A]]>>
<</link>><br>
<<elseif $SQ012.questStage is 30>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Peta">>
<<goto [[SQ012-4.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<if $SQ013.questStatus is "active">>
<<if $SQ013.questStage is 10>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Peta">>
<<goto [[SQ013-2.A]]>>
<</link>><br>
<<elseif $SQ013.questStage is 40>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Peta">>
<<goto [[SQ013-5.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<if $SQ014.questStatus is "active">>
<<if $SQ014.questStage is 10>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Peta">>
<<goto [[SQ014-2.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<if $peta.trust is true>>
<<link "<span style='color:red'>[ ♥ ]</span> I think we're alone now...">>
<<goto [[peta-home-sex]]>>
<</link>><br>
<<link "<span style='color:lime'>[ Event ]</span> At Home with Peta">>
<<goto [[peta-home-event-01]]>>
<</link>><br>
<</if>>
/*=====================================================*/
<<elseif $peta.location is "fight club">>
/*=====================================================*/
<<if $SQ013.questStatus is "active">>
<<if $SQ013.questStage is 30>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Peta">>
<<goto [[SQ013-4.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<</if>>
/*=====================================================*/
/* peta talk code */
/*=====================================================*/
<<link "<span style='color:yellow'>[ Leave ]</span> I'll leave you to it">>
<<goto [[megan-home]]>>
<</link>><br>
/*=====================================================*/
</div><<if $haley.trust is false>>
<div class="image100">
<img src="resources/characters/haleyreed/hub-home.webp" alt="hub-home.webp"/>
</div>
<<elseif $haley.trust is true>>
<div class="image100">
<img src="resources/characters/haleyreed/(trust)hub-home.webp" alt="(trust)hub-home.webp"/>
</div>
<</if>>
<hr>/*=====================================================*/
<br>/*=====================================================*/
<div class="link">
[[Leave|cory-home]]
</div><<if $cory.trust is false>>
<div class="image100">
<img src="resources/characters/corychase/hub-home.webp" alt="hub-home.webp"/>
</div>
<<elseif $cory.trust is true>>
<div class="image100">
<img src="resources/characters/corychase/(trust)hub-home.webp" alt="(trust)hub-home.webp"/>
</div>
<</if>>
<hr>/*=====================================================*/
<br>/*=====================================================*/
<div class="link">
[[Leave|cory-home]]
</div><<if $alexB.trust is false>>
<div class="image100">
<img src="resources/characters/alexblake/hub-home.webp" alt="hub-home.webp"/>
</div>
<<elseif $alexB.trust is true>>
<div class="image100">
<img src="resources/characters/alexblake/(trust)hub-home.webp" alt="(trust)hub-home.webp"/>
</div>
<</if>>
<hr>/*=====================================================*/
<<speech "You" "$player.firstName">>
How you doing Alex?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Better now that you're here.
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
/*=====================================================*/
<<if $alexB.location is "her home">>
/*=====================================================*/
<<if $SQ004.questStatus is "active">>
<<if $SQ004.questStage eq 0>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Alex">>
<<goto [[SQ004-1.A]]>>
<</link>><br>
<<elseif $SQ004.questStage eq 20 or $SQ004.questStage eq 30>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Alex">>
<<goto [[SQ004-3.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<if $SQ005.questStatus is "active">>
<<if $SQ005.questStage eq 0>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Alex">>
<<goto [[SQ005-1.A]]>>
<</link>><br>
<<elseif $SQ005.questStage eq 10>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Alex">>
<<goto [[SQ005-2.A]]>>
<</link>><br>
<<elseif $SQ005.questStage eq 50 or $SQ005.questStage eq 60 or $SQ005.questStage eq 70>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Alex">>
<<goto [[SQ005-4.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<if $SQ006.questStatus is "active">>
<<if $SQ006.questStage eq 10>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Alex">>
<<goto [[SQ006-2.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<</if>>
/*=====================================================*/
<<if $alexB.trust is true>>
<<link "<span style='color:red'>[ ♥ ]</span> How about you and I waste some time together?">>
<<goto [[alex-home-sex]]>>
<</link>><br>
<<if $alexB.location is "her home">>
<<link "<span style='color:lime'>[ Event ]</span> At Home with Alex">>
<<goto [[alex-home-event-01]]>>
<</link>><br>
<</if>>
<<if $alexB.location is "mc home">>
<<link "<span style='color:lime'>[ Event ]</span> Alex has come to visit you">>
<<goto [[alex-mchome-event-01]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<link "<span style='color:teal'>[ Chat ]</span> What's been going on with you?">>
<<goto `either("alex-home-talk-01", "alex-home-talk-02", "alex-home-talk-03")`>>
<</link>><br>
/*=====================================================*/
<<link "<span style='color:yellow'>[ Leave ]</span> Miss you already.">>
<<goto [[alexB-home]]>>
<</link>><br>
/*=====================================================*/
</div><<set $game = {
version: "v2.9.2",
period: undefined,
periodDay: undefined,
periodWeek: undefined,
currentChapter: 0,
sexEvent: 0,
sexStage: 0,
storm: false,
status: "intro",
communityCentreOpen: undefined,
communityServiceOpen: undefined,
supportGroupOpen: undefined,
resortGuest: undefined,
mirrorMet: false,
mute: null,
fastTravel: "map",
}>>
<<set $menu = {
charLocations: "main",
}>>
<<set $profile = {
timetable: 0,
image: 0,
}>>
<<set $location = {
warehouseDiscovered: false,
underpassDiscovered: false,
supportGroupDiscovered: false,
fightClubDiscovered: false,
}>>
<<set $discoveredPower = {
ageRegression: false,
alphaLycanthropy: false,
animate: false,
benefitOfHindsight: false,
berserk: false,
blindObedience: false,
bliss: false,
camouflage: false,
canineMimicry: false,
fearManifestation: false,
fortune: false,
hypnotism: false,
immovableObject: false,
lactokinesis: false,
lifePreservation: false,
melding: false,
misfortune: false,
orgasmicForce: false,
pocketReality: false,
precognition: false,
proLife: false,
pyrokinesis: false,
superStrength: false,
stormOmniscience: false,
telepathy: false,
timidNature: false,
unstoppableForce: false,
wishFulfilment: false,
xRayVision: false,
}>>
<<set $gameProgress = {
intro_Complete: false,
chapter1_Complete: false,
chapter2_Complete: false,
chapter3_Complete: false,
chapter4_Complete: false,
chapter5_Complete: false,
chapter6_Complete: false,
chapter7_Complete: false,
chapter8_Complete: false,
chapter9_Complete: false,
}>>
<<set $intro = {
eventA: false,
eventB: false,
eventC: false,
eventD: false,
}>>
<<set $pornGame = {
jenniferCorrupt: 0,
piperCorrupt: 0,
}>>
<<set $activity = {
cafe: undefined,
bar: undefined,
kitchen: undefined,
bathroom: undefined,
community: undefined,
}>><<set $quest = {
activeDesc: 0,
completedDesc: 0,
}>><<set $mainChoice = {
alli_toldTruth: undefined,
alli_pry: undefined,
alli_bond: undefined,
alli_demon: undefined,
carolina_introBlowjob: undefined,
carolina_mall: undefined,
carolina_toldTruth: undefined,
carolina_practice: undefined,
carolina_fight: undefined,
lexi_honest: undefined,
lexi_tell: undefined,
lexi_toldTruth: undefined,
alessa_guard: undefined,
alessa_confront: undefined,
alessa_forgive: undefined,
skin_anima: undefined,
skin_apology: undefined,
skin_gang: undefined,
kristen_ask: undefined,
kristen_cat: undefined,
kristen_comfort: undefined,
megan_invite: undefined,
megan_ask: undefined,
megan_avaAlive: undefined
}>>
<<set $sideChoice = {
lauren_luciusAware: undefined,
lauren_careerRole: undefined,
lauren_relationship: undefined,
maya_doorKnock: undefined,
riley_usePower: undefined,
alex_speakFirst: undefined,
alex_follow: undefined,
alex_toldTruth: undefined,
alex_truthBelieved: undefined,
lilyA_role: undefined,
movienight_join: undefined,
peta_talk: undefined,
fightClub_enemy: undefined,
contest_winner: undefined,
adria_nightclubStay: undefined,
adria_nightclubGuy: undefined,
gameOne: undefined,
gameTwo: undefined,
gameThree: undefined,
}>>
<<set $backChoice = {
introHide: undefined,
chanel_giveSample: undefined,
}>><<set $player = {
firstName: "John",
lastName: "Smith",
occupation: "Young Offender",
hasPower: undefined,
powerName: undefined,
alli_relationship: "housemate",
alli_title: "Buddy",
carolina_relationship: "housemate",
carolina_title: "Dude",
lexi_relationship: "tenant",
lexi_title: "Dear",
char_designation: "main",
}>><<set $alli = {
firstName: "Alli",
lastName: "Rae",
mc_relationship: "housemate",
title: "Girl",
occupation: "Tennis Coach",
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "main",
credit: "Alli Rae",
}>>
<<set $carolina = {
firstName: "Carolina",
lastName: "Sweets",
mc_relationship: "housemate",
title: "Kiddo",
occupation: "College Student",
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "main",
credit: "Carolina Sweets",
}>>
<<set $lexi = {
firstName: "Lexi",
lastName: "Luna",
mc_relationship: "landlady",
title: "Lexi",
occupation: "Office Worker",
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "main",
credit: "Lexi Luna",
}>><<set $alessa = {
firstName: "Alessa",
lastName: "Savage",
occupation: "Nightclub Bartender",
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "main",
credit: "Alessa Savage",
}>>
<<set $skin = {
firstName: "Skin",
lastName: "Diamond",
occupation: "Bar Staff",
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "main",
credit: "Skin Diamond",
}>>
<<set $kristen = {
firstName: "Kristen",
lastName: "Scott",
occupation: "College Student",
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "main",
credit: "Kristen Scott",
}>>
<<set $megan = {
firstName: "Megan",
lastName: "Rain",
occupation: "Nightclub Stripper",
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "main",
credit: "Megan Rain",
}>><<set $adria = {
firstName: "Adria",
lastName: "Rae",
occupation: "Nightclub Stripper",
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "side",
credit: "Adria Rae",
}>>
<<set $alexB = {
firstName: "Alex",
lastName: "Blake",
occupation: "Office Worker",
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "side",
credit: "Alex Blake",
}>>
<<set $ava = {
firstName: "Ava",
lastName: "Addams",
occupation: undefined,
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "side",
credit: "Ava Addams",
}>>
<<set $cory = {
firstName: "Cory",
lastName: "Chase",
occupation: "Office Worker",
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "side",
credit: "Cory Chase",
}>>
<<set $haley = {
firstName: "Haley",
lastName: "Reed",
occupation: "College Student",
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "side",
credit: "Haley Reed",
}>>
<<set $lauren = {
firstName: "Lauren",
lastName: "Phillips",
occupation: "Probation Worker",
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "side",
credit: "Lauren Phillips",
}>>
<<set $lena = {
firstName: "Lena",
lastName: "Paul",
occupation: undefined,
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "side",
credit: "Lena Paul",
}>>
<<set $lilyA = {
firstName: "Lily",
lastName: "Adams",
title: "Lily",
occupation: "College Student",
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "side",
credit: "Lily Adams",
}>>
<<set $peta = {
firstName: "Peta",
lastName: "Jensen",
occupation: "Office Worker",
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "side",
credit: "Peta Jensen",
}>>
<<set $riley = {
firstName: "Riley",
lastName: "Reid",
occupation: "Nurse",
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "side",
credit: "Riley Reid",
}>>
<<set $siri = {
firstName: "Siri",
lastName: "Dahl",
occupation: "Therapist",
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "side",
credit: "Siri Dahl",
}>><<set $alexH = {
firstName: "Alex",
lastName: "Harper",
occupation: undefined,
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Alex Harper",
}>>
<<set $ana = {
firstName: "Ana",
lastName: "Foxxx",
occupation: undefined,
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Ana Foxxx",
}>>
<<set $anya = {
firstName: "Anya",
lastName: "Olsen",
occupation: "Jogger",
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Anya Olsen",
}>>
<<set $bonnie = {
firstName: "Bonnie",
lastName: "Rotten",
occupation: "Bar Staff",
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Bonnie Rotten",
}>>
<<set $brian = {
firstName: "Brian",
lastName: "Manning",
occupation: undefined,
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Brian",
}>>
<<set $cadey = {
firstName: "Cadey",
lastName: "Mercury",
occupation: "college student",
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Cadey Mercury",
}>>
<<set $casey = {
firstName: "Casey",
lastName: "Calvert",
occupation: "Office Worker",
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Casey Calvert",
}>>
<<set $chanel = {
firstName: "Chanel",
lastName: "Preston",
occupation: "Doctor",
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Chanel Preston",
}>>
<<set $chloe = {
firstName: "Chloe",
lastName: "Lexx",
occupation: "Shop Assistant",
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Chloe Lexx",
}>>
<<set $dee = {
firstName: "Dee",
lastName: "Williams",
occupation: undefined,
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Dee Williams",
}>>
<<set $dillion = {
firstName: "Dillion",
lastName: "Harper",
occupation: "Student",
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Dillion Harper",
}>>
<<set $fortune = {
firstName: "Fortune",
lastName: "Teller",
occupation: undefined,
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Fortune Teller",
}>>
<<set $harry = {
firstName: "Harry",
lastName: undefined,
occupation: undefined,
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Harry",
}>>
<<set $jennifer = {
firstName: "Jennifer",
lastName: "White",
occupation: undefined,
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Jennifer White",
}>>
<<set $jessa = {
firstName: "Jessa",
lastName: "Rhodes",
occupation: undefined,
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Jessa Rhodes",
}>>
<<set $kagney = {
firstName: "Kagney Linn",
lastName: "Karter",
occupation: undefined,
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Kagney Linn Karter",
}>>
<<set $kendra = {
firstName: "Kendra",
lastName: "Sunderland",
occupation: "Housekeeper",
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Kendra Sunderland",
}>>
<<set $kylie = {
firstName: "Kylie",
lastName: "Page",
occupation: "Retired",
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Kylie Page",
}>>
<<set $lilyC = {
firstName: "Lily",
lastName: "Carter",
occupation: "Shop Assistant",
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Lily Carter",
}>>
<<set $lucius = {
firstName: "Lucius",
lastName: undefined,
occupation: undefined,
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Lucius",
}>>
<<set $lulu = {
firstName: "Lulu",
lastName: "Chu",
occupation: undefined,
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Lulu Chu",
}>>
<<set $maya = {
firstName: "Maya",
lastName: "Kendrick",
occupation: "College Student",
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Maya Kendrick",
}>>
<<set $melanie = {
firstName: "Melanie",
lastName: "Hicks",
occupation: undefined,
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Melanie Hicks",
}>>
<<set $mirror = {
firstName: "Mirror",
lastName: "Entity",
occupation: undefined,
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "The Mirror Entity",
}>>
<<set $molly = {
firstName: "Molly",
lastName: "Jane",
occupation: "Demon",
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Molly Jane",
}>>
<<set $monique = {
firstName: "Monique",
lastName: "Alexander",
occupation: undefined,
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Monique Alexander",
}>>
<<set $ringleader = {
firstName: "Ringleader",
lastName: undefined,
occupation: undefined,
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Ringleader",
}>>
<<set $veruca = {
firstName: "Veruca",
lastName: "James",
occupation: "Nurse",
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Veruca James",
}>>
<<set $winston = {
firstName: "Winston",
lastName: "Wolf",
occupation: undefined,
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Winston",
}>><<widget "period">>
<<if $gameDate.getHours() gte 22 or $gameDate.getHours() lt 7>>
<!-- 22:00 - 7:00 -->
<<set $game.period to 0>>
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 30>>
<!-- 7:00 - 7:30 -->
<<set $game.period to 1>>
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
<!-- 7:30 - 8:00 -->
<<set $game.period to 2>>
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 30>>
<!-- 8:00 - 8:30 -->
<<set $game.period to 3>>
<<elseif $gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 9>>
<!-- 8:30 - 9:00 -->
<<set $game.period to 4>>
<<elseif $gameDate.getHours() gte 9 and $gameDate.getHours() lt 10 and $gameDate.getMinutes() lt 30>>
<!-- 9:00 - 9:30 -->
<<set $game.period to 5>>
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 10>>
<!-- 9:30 - 10:00 -->
<<set $game.period to 6>>
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 30>>
<!-- 10:00 - 10:30 -->
<<set $game.period to 7>>
<<elseif $gameDate.getHours() gte 10 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 11>>
<!-- 10:30 - 11:00 -->
<<set $game.period to 8>>
<<elseif $gameDate.getHours() gte 11 and $gameDate.getHours() lt 12 and $gameDate.getMinutes() lt 30>>
<!-- 11:00 - 11:30 -->
<<set $game.period to 9>>
<<elseif $gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 12>>
<!-- 11:30 - 12:00 -->
<<set $game.period to 10>>
<<elseif $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13 and $gameDate.getMinutes() lt 30>>
<!-- 12:00 - 12:30 -->
<<set $game.period to 11>>
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 -->
<<set $game.period to 12>>
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
<!-- 13:00 - 13:30 -->
<<set $game.period to 13>>
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 14>>
<!-- 13:30 - 14:00 -->
<<set $game.period to 14>>
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30>>
<!-- 14:00 - 14:30 -->
<<set $game.period to 15>>
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15>>
<!-- 14:30 - 15:00 -->
<<set $game.period to 16>>
<<elseif $gameDate.getHours() and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 30>>
<!-- 15:00 - 15:30 -->
<<set $game.period to 17>>
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 16>>
<!-- 15:30 - 16:00 -->
<<set $game.period to 18>>
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 30>>
<!-- 16:00 - 16:30 -->
<<set $game.period to 19>>
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<!-- 16:30 - 17:00 -->
<<set $game.period to 20>>
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 30>>
<!-- 17:00 - 17:30 -->
<<set $game.period to 21>>
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<!-- 17:30 - 18:00 -->
<<set $game.period to 22>>
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<set $game.period to 23>>
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<set $game.period to 24>>
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20 and $gameDate.getMinutes() lt 30>>
<!-- 19:00 - 19:30 -->
<<set $game.period to 25>>
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<set $game.period to 26>>
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<set $game.period to 27>>
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<set $game.period to 28>>
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 30>>
<!-- 21:00 - 21:30 -->
<<set $game.period to 29>>
<<elseif $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 22>>
<!-- 21:30 - 22:00 -->
<<set $game.period to 30>>
<</if>>
<</widget>>
<<widget "locations">>
<<include [[Char.Main Location]]>>
<<include [[Char.Side Location]]>>
<<include [[Char.Background Location]]>>
<</widget>><div class="image75">
<img src="resources/locations/mall-small-clothes.webp" alt="mall-small-clothes.webp"/>
</div><br>
<center>
You are standing in //Imagi-Knit//, a small clothes store at the Mall.<br>
<<link "<span style='color:lime'>[ Activity ]</span> Browse the store">>
<<goto [[small-clothing-activity]]>>
<</link>>
<span style='color:yellow'><sup>(+60)</sup></span>
<br>
<<link "<span style='color:aqua'>[ Mall ]</span> Leave">>
<<goto [[mall-main]]>>
<<addmins 2>>
<</link>>
<span style='color:yellow'><sup>(+2)</sup></span>
<<LocDos-Mall>>
<br>
</center>
<hr>
<div class="locationLeft">/*----------*/
<<link "<span style='color:aqua'>[ Cafe ]</span> Hot Coffee">>
<<goto [[mall-cafe]]>>
<<addmins 4>>
<</link>>
<span style='color:yellow'><sup>(+4)</sup></span>
<<LocDos-Cafe>>
<br>
<<link "<span style='color:aqua'>[ Ice-Cream Bar ]</span> An Ice Place">>
<<goto [[mall-ice-cream]]>>
<<addmins 4>>
<</link>>
<span style='color:yellow'><sup>(+4)</sup></span>
<br>
<<link "<span style='color:aqua'>[ Big Shop ]</span> Floral and Hardy">>
<<goto [[mall-big-clothes]]>>
<<addmins 4>>
<</link>>
<span style='color:yellow'><sup>(+4)</sup></span>
<<LocDos-BigShop>>
<br>
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<<if $chloe.location is "mall">>
<<if $chloe.questStage is 1>>
[img[resources/avatars/chloe.webp][SmallShopMisc001-1.A (FIRST)]]
<<elseif $chloe.questStage gt 1>>
[img[resources/avatars/chloe.webp][SmallShopMisc001-1.A (RETURN)]]
<</if>>
<</if>>
<br>
</div>/*----------*/<div class="image75">
<img src="resources/locations/mall-big-clothes.webp" alt="mall-big-clothes.webp"/>
</div><br>
<center>
You are standing in //Floral and Hardy//, a big brand clothes store at the Mall.<br>
<<link "<span style='color:lime'>[ Activity ]</span> Browse the store">>
<<goto [[big-clothing-activity]]>>
<</link>>
<span style='color:yellow'><sup>(+60)</sup></span>
<br>
<<link "<span style='color:aqua'>[ Mall ]</span> Leave">>
<<goto [[mall-main]]>>
<<addmins 2>>
<</link>>
<span style='color:yellow'><sup>(+2)</sup></span>
<<LocDos-Mall>>
<br>
</center>
<hr>
<div class="locationLeft">/*----------*/
<<link "<span style='color:aqua'>[ Cafe ]</span> Hot Coffee">>
<<goto [[mall-cafe]]>>
<<addmins 4>>
<</link>>
<span style='color:yellow'><sup>(+4)</sup></span>
<<LocDos-Cafe>>
<br>
<<link "<span style='color:aqua'>[ Ice-Cream Bar ]</span> An Ice Place">>
<<goto [[mall-ice-cream]]>>
<<addmins 4>>
<</link>>
<span style='color:yellow'><sup>(+4)</sup></span>
<br>
<<link "<span style='color:aqua'>[ Small Shop ]</span> Imagi-Knit">>
<<goto [[mall-small-clothes]]>>
<<addmins 4>>
<</link>>
<span style='color:yellow'><sup>(+4)</sup></span>
<<LocDos-SmallShop>>
<br>
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<<if $lilyC.location is "mall">>
<<if $lilyC.questStage is 1>>
[img[resources/avatars/lilyC.webp][BigShopMisc001-1.A (FIRST)]]
<<elseif $lilyC.questStage gt 1>>
[img[resources/avatars/lilyC.webp][BigShopMisc001-1.A (RETURN)]]
<</if>>
<</if>>
<br>
</div>/*----------*/<div class="image75">
<img src="resources/locations/mall-cafe.webp" alt="mall-cafe.webp"/>
</div><br>
<center>
You are standing in //Hot Coffee//, a cafe at the Mall.<br>
<<link "<span style='color:lime'>[ Activity ]</span> Enjoy a drink">>
<<goto [[cafe-activity]]>>
<<set $activity.cafe to "drink">>
<</link>>
<span style='color:yellow'><sup>(+15)</sup></span>
<br>
<<link "<span style='color:lime'>[ Activity ]</span> Enjoy a snack">>
<<goto [[cafe-activity]]>>
<<set $activity.cafe to "snack">>
<</link>>
<span style='color:yellow'><sup>(+30)</sup></span>
<br>
<<link "<span style='color:lime'>[ Activity ]</span> Enjoy a meal">>
<<goto [[cafe-activity]]>>
<<set $activity.cafe to "meal">>
<</link>>
<span style='color:yellow'><sup>(+60)</sup></span>
<br>
<<link "<span style='color:aqua'>[ Mall ]</span> Leave">>
<<goto [[mall-main]]>>
<<addmins 2>>
<</link>>
<span style='color:yellow'><sup>(+2)</sup></span>
<<LocDos-Mall>>
<br>
</center>
<hr>
<div class="locationLeft">/*----------*/
<<link "<span style='color:aqua'>[ Ice-Cream Bar ]</span> An Ice Place">>
<<goto [[mall-ice-cream]]>>
<<addmins 4>>
<</link>>
<span style='color:yellow'><sup>(+4)</sup></span>
<br>
<<link "<span style='color:aqua'>[ Small Shop ]</span> Imagi-Knit">>
<<goto [[mall-small-clothes]]>>
<<addmins 4>>
<</link>>
<span style='color:yellow'><sup>(+4)</sup></span>
<<LocDos-SmallShop>>
<br>
<<link "<span style='color:aqua'>[ Big Shop ]</span> Floral and Hardy">>
<<goto [[mall-big-clothes]]>>
<<addmins 4>>
<</link>>
<span style='color:yellow'><sup>(+4)</sup></span>
<<LocDos-BigShop>>
<br>
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<br>
</div>/*----------*/<div class="image75">
<img src="resources/locations/lilyA-home.webp" alt="lilyA-home.webp"/>
</div><br>
<center>
You are standing in Lily A's Flat.<br>
<<link "<span style='color:aqua'>[ Estate ]</span> Leave">>
<<goto [[estate-main]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<br>
</center>
<hr>
<div class="locationLeft">/*----------*/
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<<if $lilyA.location is "her home">>
<<if $SQ009.questStatus is "active">>
<<if $SQ009.questStage is 20>>
[img[resources/avatars/lilyA.webp][SQ009-3.A]]
<<elseif $SQ009.questStage is 30>>
[img[resources/avatars/lilyA.webp][SQ009-4.A (TYRANT)]]
<<elseif $SQ009.questStage is 40>>
[img[resources/avatars/lilyA.webp][SQ009-4.A (LORD)]]
<</if>>
<</if>>
<<if $lilyA.trust is true>>
<<if $sideChoice.lilyA_role is "tyrant">>
[img[resources/avatars/lilyA.webp][lilyA-home-event (TYRANT)]]
<<elseif $sideChoice.lilyA_role is "lord">>
[img[resources/avatars/lilyA.webp][lilyA-home-event (LORD)]]
<</if>>
<</if>>
<</if>>
<br>
</div>/*----------*/<div class="image75">
<img src="resources/locations/lauren-home.webp" alt="lauren-home.webp"/>
</div><br>
<center>
You are standing in Lauren's House.<br>
<<link "<span style='color:aqua'>[ Uptown ]</span> Leave">>
<<goto [[uptown-main]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<br>
<<if $SQ008.questStatus is "active">>
<<if $SQ008.questStage eq 20>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Maya">>
<<goto [[SQ008-3.A]]>>
<</link>><br>
<<elseif $SQ008.questStage eq 30>>
<<if $game.periodDay is "sunday">>
<<if $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lte 40>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Maya">>
<<goto [[SQ008-4.A]]>>
<</link>><br>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $lauren.trust is true>>
<<if $sideChoice.lauren_relationship is true>>
<<if $lauren.location is "her home" and $maya.location is "her home">>
<<link "<span style='color:lime'>[ Event ]</span> Join Lauren and Maya for some fun.">>
<<goto [[lauren-maya-event]]>>
<</link>><br>
<</if>>
<</if>>
<</if>>
</center>
<hr>
<div class="locationLeft">/*----------*/
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<<if $lauren.location is "her home">>
[img[resources/avatars/lauren.webp][lauren-hub-home]]
<</if>>
<<if $maya.hasMet is true>>
<<if $maya.location is "her home">>
[img[resources/avatars/maya.webp][maya-home-event-01]]
<</if>>
<</if>>
<br>
</div>/*----------*/<<if $activity.cafe is "drink">>
<<addmins 15>>
<div class="image75">
<img src="resources/activities/cafe-drink.webp" alt="cafe-drink.webp"/>
</div>
<br>
<div class="action">
You purchase a drink from the barista.
</div>
<br>
<div class="action">
You sit in the cafe and spend some time enjoying your drink.
</div>
<br>
<div class="link">
<<link [[Leave|mall-cafe]]>>
<<set $activity.cafe to undefined>>
<</link>>
</div>
<<elseif $activity.cafe is "snack">>
<<addmins 30>>
<div class="image75">
<img src="resources/activities/cafe-snack.webp" alt="cafe-snack.webp"/>
</div>
<br>
<div class="action">
You purchase a light snack from the barista.
</div>
<br>
<div class="action">
You sit in the cafe and spend some time enjoying your food.
</div>
<br>
<div class="link">
<<link [[Leave|mall-cafe]]>>
<<set $activity.cafe to undefined>>
<</link>>
</div>
<<elseif $activity.cafe is "meal">>
<<addmins 60>>
<div class="image75">
<img src="resources/activities/cafe-meal.webp" alt="cafe-meal.webp"/>
</div>
<br>
<div class="action">
You purchase a lunch meal from the barista.
</div>
<br>
<div class="action">
After a short while your food is delivered to your table. You spend the rest of the hour enjoying your meal.
</div>
<br>
<div class="link">
<<link [[Leave|mall-cafe]]>>
<<set $activity.cafe to undefined>>
<</link>>
</div>
<</if>><<if $activity.kitchen is "snack">>
<<addmins 10>>
<div class="image75">
<img src="resources/activities/home-snack.webp" alt="home-snack.webp"/>
</div>
<br>
<div class="action">
You grab a snack from the kitchen cupboards.
</div>
<br>
<div class="action">
You sit and enjoy your food for a short while.
</div>
<br>
<div class="link">
<<link [[Finish|home-kitchen]]>>
<<set $activity.kitchen to undefined>>
<</link>>
</div>
<<elseif $activity.kitchen is "meal">>
<<addmins 30>>
<div class="image75">
<img src="resources/activities/home-meal.webp" alt="home-meal.webp"/>
</div>
<br>
<div class="action">
You prepare yourself a quick meal using whatever you can find in the kitchen.
</div>
<br>
<div class="action">
Having made it yourself, you enjoy the food, knowing it was a job well done.
</div>
<br>
<div class="link">
<<link [[Finish|home-kitchen]]>>
<<set $activity.kitchen to undefined>>
<</link>>
</div>
<</if>><<if $activity.bathroom is "shower">>
<<addmins 20>>
<div class="image75">
<img src="resources/activities/shower.webp" alt="shower.webp"/>
</div>
<br>
<div class="action">
You decide to have a quick shower.
</div>
<br>
<div class="action">
You use the time efficiently, focusing on the task at hand and cleaning yourself up quickly.
</div>
<br>
<div class="link">
<<link [[Finish|home-bathroom]]>>
<<set $activity.bathroom to undefined>>
<</link>>
</div>
<<elseif $activity.bathroom is "bath">>
<<addmins 40>>
<div class="image75">
<img src="resources/activities/bath.webp" alt="bath.webp"/>
</div>
<br>
<div class="action">
You prepare a bath for yourself.
</div>
<br>
<div class="action">
You lie back and relax in the hot water. You allow your thoughts to drift off as you enjoy yourself for some time.
</div>
<br>
<div class="link">
<<link [[Finish|home-bathroom]]>>
<<set $activity.bathroom to undefined>>
<</link>>
</div>
<</if>><<if $activity.bar is "drink">>
<<addmins 15>>
<div class="image75">
<img src="resources/activities/bar-drink.webp" alt="bar-drink.webp"/>
</div>
<br>
<div class="action">
You purchase a drink from the bartender
</div>
<br>
<div class="action">
You sit for a moment and enjoy your drink.
</div>
<br>
<div class="link">
<<link [[Finish|bar]]>>
<<set $activity.bar to undefined>>
<</link>>
</div>
<<elseif $activity.bar is "social">>
<<addmins 30>>
<div class="image75">
<img src="resources/activities/bar-social.webp" alt="bar-social.webp"/>
</div>
<br>
<div class="action">
You decide to socialise and approach a nearby group of people.
</div>
<br>
<div class="action">
The group welcomes you into their conversation, and you all have a nice chat for some time.
</div>
<br>
<div class="link">
<<link [[Leave|bar]]>>
<<set $activity.bar to undefined>>
<</link>>
</div>
<</if>><div class="action">
How long do you want to rest for?
</div>
<br>
<div class="interaction">
<<link [[5 Minutes|rest]]>>
<<addmins 5>>
<</link>>
<br>
<<link [[10 Minutes|rest]]>>
<<addmins 10>>
<</link>>
<br>
<<link [[30 Minutes|rest]]>>
<<addmins 30>>
<</link>>
<br>
<<link [[1 Hour|rest]]>>
<<addhours 1>>
<</link>>
<br>
<<link [[2 Hours|rest]]>>
<<addhours 2>>
<</link>>
<br>
<<link [[4 Hours|rest]]>>
<<addhours 4>>
<</link>>
</div>
<br>
<div class="link">
<<link "Back to game" $return>><</link>>
</div> <<addmins 60>>
<div class="image75">
<img src="resources/activities/small-browse.webp" alt="small-browse.webp"/>
</div>
<br>
<div class="action">
You spend the next hour looking through the clothing options available at the small clothing store.
</div>
<br>
<div class="action">
You spot a few items that you might want to pick up down the line, but at the moment you're just browsing.
</div>
<br>
<div class="link">
[[Finish|mall-small-clothes]]
</div>
<<addmins 60>>
<div class="image75">
<img src="resources/activities/big-browse.webp" alt="big-browse.webp"/>
</div>
<br>
<div class="action">
You spend the next hour looking through the clothing options available at the big brand clothing store.
</div>
<br>
<div class="action">
Despite the hefty price range, you see a few items that you quite like, and you think that you might try and come back when you have a little bit more money available.
</div>
<br>
<div class="link">
[[Finish|mall-big-clothes]]
</div>
<<if $activity.community is "paperwork">>
<<addmins 60>>
<<speech "You" "$player.firstName">>
Hey Lauren, want a hand?
<</speech>>
<br>
<<speech "Lauren">>
That would be great $player.firstName. Here, I have something you can do over here.
<</speech>>
<br>
<div class="image75">
<img src="resources/activities/paperwork.webp" alt="paperwork.webp"/>
</div>
<br>
<div class="action">
You spend the next hour helping Lauren sort through some of the various piles of paperwork in the Staff Office.
</div>
<br>
<<speech "Lauren">>
Thanks for your help today $player.firstName, I couldn't have got as far without you.
<</speech>>
<br>
<<speech "You" "$player.firstName">>
It's no problem.
<</speech>>
<br>
<div class="link">
<<link [[Leave|community-office]]>>
<<set $activity.community to undefined>>
<</link>>
</div>
<<elseif $activity.community is "tidying">>
<<addmins 60>>
<<speech "You" "$player.firstName">>
Hey Skin, want some help?
<</speech>>
<br>
<<speech "Skin">>
Sure. I'd be here all day doing this by myself.
<</speech>>
<br>
<div class="image75">
<img src="resources/activities/tidying.webp" alt="tidying.webp"/>
</div>
<br>
<div class="action">
You spend the next hour helping Skin tidy up the Offices on the Mezzanine, emptying litter and hoovering up any mess.
</div>
<br>
<<speech "Skin">>
You're a life saver $player.firstName. No doubt it'll only get messy again though.
<</speech>>
<br>
<<speech "You" "$player.firstName">>
Well if you need a hand, you know where to find me.
<</speech>>
<br>
<div class="link">
<<link [[Leave|community-mezzanine]]>>
<<set $activity.community to undefined>>
<</link>>
</div>
<<elseif $activity.community is "cleaning">>
<<addmins 60>>
<<speech "You" "$player.firstName">>
Hey Alessa, need help with anything?
<</speech>>
<br>
<<speech "Alessa">>
Lauren wants the Locker Room cleaned. You couldn't help us out could you?
<</speech>>
<br>
<div class="image75">
<img src="resources/activities/cleaning.webp" alt="cleaning.webp"/>
</div>
<br>
<div class="action">
You spend the next hour helping Alessa clean the locker room, mopping the floors and wiping down the lockers.
</div>
<br>
<<speech "Alessa">>
Thanks $player.firstName, didn't really think it'd get done to be honest.
<</speech>>
<br>
<<speech "You" "$player.firstName">>
"Many hands make light work" as they say.
<</speech>>
<br>
<div class="link">
<<link [[Leave|community-locker]]>>
<<set $activity.community to undefined>>
<</link>>
</div>
<<elseif $activity.community is "sorting">>
<<addmins 60>>
<<speech "You" "$player.firstName">>
Hey Kristen, is there anything I can help you with?
<</speech>>
<br>
<<speech "Kristen">>
I've got some boxes to sort through. Are you alright to help me with it?
<</speech>>
<br>
<div class="image75">
<img src="resources/activities/sorting.webp" alt="sorting.webp"/>
</div>
<br>
<div class="action">
You spend the next hour helping Kristen sort through many of the loose boxes around the Storage Room.
</div>
<br>
<<speech "Kristen">>
Thank you, $player.firstName. It's be nice having you here with me. To help, that is.
<</speech>>
<br>
<<speech "You" "$player.firstName">>
Anytime Kristen. It's been nice being here with you as well. To help, that is.
<</speech>>
<br>
<div class="link">
<<link [[Leave|community-storage]]>>
<<set $activity.community to undefined>>
<</link>>
</div>
<<elseif $activity.community is "wandering">>
<<addmins 60>>
<<speech "You" "$player.firstName">>
Hey Megan, having fun?
<</speech>>
<br>
<<speech "Megan">>
Just taking a moment to chill. You wandering the roof garden?
<</speech>>
<br>
<div class="image75">
<img src="resources/activities/wandering.webp" alt="wandering.webp"/>
</div>
<br>
<div class="action">
You spend the next hour wandering aimlessly around the Roof Garden, letting your mind drift off as you get some fresh air.
</div>
<br>
<<speech "Megan">>
Did I see you checking me out back there? You don't have to sneak about, I'll put it all on show for you.
<</speech>>
<br>
<<speech "You" "$player.firstName">>
I drifted off for a while. But I'll still take you up on that offer sometime.
<</speech>>
<br>
<div class="link">
<<link [[Leave|community-roof]]>>
<<set $activity.community to undefined>>
<</link>>
</div>
<</if>>Changelog - Update Number - Update Name
//Save File Update Message//
<b>Content</b>
* Character Focus of Update
* New Character
* New Location
<b>Gameplay</b>
* Overhauls
* Gameplay
* Hidden / Code Features
* Removals
<b>Fixes</b>
* Bug Fixes/* set day names */
<<widget "periodDay">>
<<if $gameDate.getDay() is 1>>
<<set $game.periodDay to "monday">>
<</if>>
<<if $gameDate.getDay() is 2>>
<<set $game.periodDay to "tuesday">>
<</if>>
<<if $gameDate.getDay() is 3>>
<<set $game.periodDay to "wednesday">>
<</if>>
<<if $gameDate.getDay() is 4>>
<<set $game.periodDay to "thursday">>
<</if>>
<<if $gameDate.getDay() is 5>>
<<set $game.periodDay to "friday">>
<</if>>
<<if $gameDate.getDay() is 6>>
<<set $game.periodDay to "saturday">>
<</if>>
<<if $gameDate.getDay() is 0>>
<<set $game.periodDay to "sunday">>
<</if>>
<</widget>>
/* weekday or weekend */
<<widget "periodWeek">>
<<if $gameDate.getDay() is 1 or $gameDate.getDay() is 2 or $gameDate.getDay() is 3 or $gameDate.getDay() is 4 or $gameDate.getDay() is 5>>
<<set $game.periodWeek to "weekday">>
<<elseif $gameDate.getDay() is 0 or $gameDate.getDay() is 6>>
<<set $game.periodWeek to "weekend">>
<</if>>
<</widget>>
/* community centre open */
<<widget "communityCentreOpen">>
<<if $game.periodWeek is "weekend">>
<<set $game.communityCentreOpen to false>>
<<elseif $game.periodWeek is "weekday">>
<<if $game.period gte 4 and $game.period lt 27>>
<<set $game.communityCentreOpen to true>>
<<else>>
<<set $game.communityCentreOpen to false>>
<</if>>
<</if>>
<</widget>>
/* community service open hours */
<<widget "communityServiceOpen">>
<<if $game.periodWeek is "weekend">>
<<set $game.communityServiceOpen to false>>
<<elseif $game.periodWeek is "weekday">>
<<if $game.period gte 5 and $game.period lt 17>>
<<set $game.communityServiceOpen to true>>
<<else>>
<<set $game.communityServiceOpen to false>>
<</if>>
<</if>>
<</widget>>
/* power support group open */
<<widget "supportGroupOpen">>
<<if $game.periodDay is "wednesday">>
<<if $game.period gte 21 and $game.period lt 27>>
<<set $game.supportGroupOpen to true>>
<<else>>
<<set $game.supportGroupOpen to false>>
<</if>>
<<else>>
<<set $game.supportGroupOpen to false>>
<</if>>
<</widget>>
<<widget "update">>
<<if $game.version is "v2.1.1">>
<<include [[v2.1.2 Updates]]>>
<<include [[v2.2.1 Updates]]>>
<<include [[v2.2.2 Updates]]>>
<<include [[v2.3.1 Updates]]>>
<<include [[v2.4.1 Updates]]>>
<<include [[v2.4.2 Updates]]>>
<<include [[v2.4.3 Updates]]>>
<<include [[v2.5.1 Updates]]>>
<<include [[v2.5.2 Updates]]>>
<<script>>
Dialog.setup("Game successfully updated");
Dialog.wiki("Your game has been updated.<br>Check the changelog for more information.<br>You may need to enter and leave a location to resolve any visual errors.");
Dialog.open();
<</script>>
<</if>>
<<if $game.version is "v2.1.2">>
<<include [[v2.2.1 Updates]]>>
<<include [[v2.2.2 Updates]]>>
<<include [[v2.3.1 Updates]]>>
<<include [[v2.4.1 Updates]]>>
<<include [[v2.4.2 Updates]]>>
<<include [[v2.4.3 Updates]]>>
<<include [[v2.5.1 Updates]]>>
<<include [[v2.5.2 Updates]]>>
<<script>>
Dialog.setup("Game successfully updated");
Dialog.wiki("Your game has been updated.<br>Check the changelog for more information.<br>You may need to enter and leave a location to resolve any visual errors.");
Dialog.open();
<</script>>
<</if>>
<<if $game.version is "v2.2.1">>
<<include [[v2.2.2 Updates]]>>
<<include [[v2.3.1 Updates]]>>
<<include [[v2.4.1 Updates]]>>
<<include [[v2.4.2 Updates]]>>
<<include [[v2.4.3 Updates]]>>
<<include [[v2.5.1 Updates]]>>
<<include [[v2.5.2 Updates]]>>
<<script>>
Dialog.setup("Game successfully updated");
Dialog.wiki("Your game has been updated.<br>Check the changelog for more information.<br>You may need to enter and leave a location to resolve any visual errors.");
Dialog.open();
<</script>>
<</if>>
<<if $game.version is "v2.2.2">>
<<include [[v2.3.1 Updates]]>>
<<include [[v2.4.1 Updates]]>>
<<include [[v2.4.2 Updates]]>>
<<include [[v2.4.3 Updates]]>>
<<include [[v2.5.1 Updates]]>>
<<include [[v2.5.2 Updates]]>>
<<script>>
Dialog.setup("Game successfully updated");
Dialog.wiki("Your game has been updated.<br>Check the changelog for more information.<br>You may need to enter and leave a location to resolve any visual errors.");
Dialog.open();
<</script>>
<</if>>
<<if $game.version is "v2.3.1">>
<<include [[v2.4.1 Updates]]>>
<<include [[v2.4.2 Updates]]>>
<<include [[v2.4.3 Updates]]>>
<<include [[v2.5.1 Updates]]>>
<<include [[v2.5.2 Updates]]>>
<<script>>
Dialog.setup("Game successfully updated");
Dialog.wiki("Your game has been updated.<br>Check the changelog for more information.<br>You may need to enter and leave a location to resolve any visual errors.");
Dialog.open();
<</script>>
<</if>>
<<if $game.version is "v2.4.1">>
<<include [[v2.4.2 Updates]]>>
<<include [[v2.4.3 Updates]]>>
<<include [[v2.5.1 Updates]]>>
<<include [[v2.5.2 Updates]]>>
<<script>>
Dialog.setup("Game successfully updated");
Dialog.wiki("Your game has been updated.<br>Check the changelog for more information.<br>You may need to enter and leave a location to resolve any visual errors.");
Dialog.open();
<</script>>
<</if>>
<<if $game.version is "v2.4.2">>
<<include [[v2.4.3 Updates]]>>
<<include [[v2.5.1 Updates]]>>
<<include [[v2.5.2 Updates]]>>
<<script>>
Dialog.setup("Game successfully updated");
Dialog.wiki("Your game has been updated.<br>Check the changelog for more information.<br>You may need to enter and leave a location to resolve any visual errors.");
Dialog.open();
<</script>>
<</if>>
<<if $game.version is "v2.4.3">>
<<include [[v2.5.1 Updates]]>>
<<include [[v2.5.2 Updates]]>>
<<script>>
Dialog.setup("Game successfully updated");
Dialog.wiki("Your game has been updated.<br>Check the changelog for more information.<br>You may need to enter and leave a location to resolve any visual errors.");
Dialog.open();
<</script>>
<</if>>
<<if $game.version is "v2.5.1">>
<<include [[v2.5.2 Updates]]>>
<<script>>
Dialog.setup("Game successfully updated");
Dialog.wiki("Your game has been updated.<br>Check the changelog for more information.<br>You may need to enter and leave a location to resolve any visual errors.");
Dialog.open();
<</script>>
<</if>>
<<if $game.version is "v2.5.2">>
<<include [[v2.6.1 Updates]]>>
<<script>>
Dialog.setup("Game successfully updated");
Dialog.wiki("Your game has been updated.<br>Check the changelog for more information.<br>You may need to enter and leave a location to resolve any visual errors.");
Dialog.open();
<</script>>
<</if>>
<<if $game.version is "v2.6.1">>
<<include [[v2.6.2 Updates]]>>
<<script>>
Dialog.setup("Game successfully updated");
Dialog.wiki("Your game has been updated.<br>Check the changelog for more information.<br>You may need to enter and leave a location to resolve any visual errors.");
Dialog.open();
<</script>>
<</if>>
<<if $game.version is "v2.6.2">>
<<include [[v2.7.1 Updates]]>>
<<script>>
Dialog.setup("Game successfully updated");
Dialog.wiki("Your game has been updated.<br>Check the changelog for more information.<br>You may need to enter and leave a location to resolve any visual errors.");
Dialog.open();
<</script>>
<</if>>
<<if $game.version is "v2.7.1">>
<<include [[v2.7.2 Updates]]>>
<<script>>
Dialog.setup("Game successfully updated");
Dialog.wiki("Your game has been updated.<br>Check the changelog for more information.<br>You may need to enter and leave a location to resolve any visual errors.");
Dialog.open();
<</script>>
<</if>>
<<if $game.version is "v2.7.2">>
<<include [[v2.8.1 Updates]]>>
<<script>>
Dialog.setup("Game successfully updated");
Dialog.wiki("Your game has been updated.<br>Check the changelog for more information.<br>You may need to enter and leave a location to resolve any visual errors.");
Dialog.open();
<</script>>
<</if>>
<<if $game.version is "v2.8.1">>
<<include [[v2.8.2 Updates]]>>
<<script>>
Dialog.setup("Game successfully updated");
Dialog.wiki("Your game has been updated.<br>Check the changelog for more information.<br>You may need to enter and leave a location to resolve any visual errors.");
Dialog.open();
<</script>>
<</if>>
<<if $game.version is "v2.8.2">>
<<include [[v2.9.1 Updates]]>>
<<script>>
Dialog.setup("Game successfully updated");
Dialog.wiki("Your game has been updated.<br>Check the changelog for more information.<br>You may need to enter and leave a location to resolve any visual errors.");
Dialog.open();
<</script>>
<</if>>
<<if $game.version is "v2.9.1">>
<<include [[v2.9.2 Updates]]>>
<<script>>
Dialog.setup("Game successfully updated");
Dialog.wiki("Your game has been updated.<br>Check the changelog for more information.<br>You may need to enter and leave a location to resolve any visual errors.");
Dialog.open();
<</script>>
<</if>>
<</widget>><div class="image100">
<img src="resources/events/nothome.webp" alt="nothome.webp"/>
</div>
<br>
<div class="action">
You approach the front door and knock.
</div>
<br>
<div class="action">
There is no response. The character you are looking for is not at home.
</div>
<br>
<div class="link">
<<link "Leave" $return>><<addmins 5>><</link>> //(+5mins)//
</div><div class="thought">
//BEEP BEEP BEEP//
</div>
<br>/*=====================================================*/
<div class="action">
The morning alarm startles Eric awake. He forgot he still had it set, since today was one of the few days he wasn't needed in work.
</div>
<br>/*=====================================================*/
<div class="action">
Having grown used to the routine, and running slightly on Autopilot, Eric wakes and begins to run through his usual routine. His first stop: The shower.
</div>
<br>/*=====================================================*/
<div class="action">
Eric heads out, but as he enters the bathroom, he runs right into his dad's girlfriend Jennifer.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/jenniferwhite/Porngame(Intro)/porngame-01.webp" alt="porngame-01.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
She and his father have only been together a few months, but she had already settled into the house. Eric's father was rarely at home much, and sometimes Eric wasn't used to having somebody else around the house.
</div>
<br>/*=====================================================*/
<<speech "Jennifer">>
Morning Eric, did you sleep well?
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Eric">>
As good as I could with that bed. What about you... Jennifer?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Eric still feels awkward talking to her; always trying to be so formal.
</div>
<br>/*=====================================================*/
<<speech "Jennifer">>
Eric, how many times have I told you. You don't need to be so formal if you don't want to. I'm fine with Jen.
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Eric">>
Alright... Jen.
<</speech>>
<br>/*=====================================================*/
<<speech "Jennifer">>
You know, you really need a haircut.
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Eric">>
I know, but I don't get paid until Friday and I can't afford to go to a barbers.
<</speech>>
<br>/*=====================================================*/
<<speech "Jennifer">>
I could do it for you, if you wanted? I used to be a hairdresser.
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Eric">>
Could you? I can always pay a little towards it once I get my paycheck.
<</speech>>
<br>/*=====================================================*/
<<speech "Jennifer">>
No need. If your father and I ever marry we'll be family, and that's what family does for each other. Sit down and I'll get ready.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|intro-porngame-02]]
</div><div class="action">
Jen retrieves some spray and scissors and starts to work on Eric's hair, trimming it all to length.
</div>
<br>/*=====================================================*/
<<speech "Jennifer">>
I feel like I never see you much nowadays, you're always at work.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Eric tries to focus on what Jen is saying, but it's a little difficult. Given where she is standing, Eric has a direct line of sight down her loose top into her cleavage.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/jenniferwhite/Porngame(Intro)/porngame-02.webp" alt="porngame-02.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Jennifer">>
You work too much you know. There's more to life than just a paycheck.
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Eric">>
Yep.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Eric continues to stare down Jen's top. He can feel his boner growing
</div>
<br>/*=====================================================*/
<<speech "Jennifer">>
There we go, all done. You need to stay on top of that more often.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Jen begins to move back from Eric. Eric hopes she won't see the bulge in his pants.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/jenniferwhite/Porngame(Intro)/porngame-03.webp" alt="porngame-03.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
As Jen straightens herself out, one of her breasts falls loose from her top. Eric can't help but stare. Jen notices his eyes looking downward, whilst catching a glimpse of his boner peeking out the top of his waistband.
</div>
<br>/*=====================================================*/
<<speech "Jennifer">>
Oh my. Sorry about that.
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Eric">>
No problem, could've happened to anyone.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Eric hopes for an exit to the awkward situation. His prayers are answered when the doorbell rings.
</div>
<br>/*=====================================================*/
<<speech "Jennifer">>
I'll get that.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Jen makes sure she is decent and heads downstairs. Eric decides he needs to make his boner go down, and starts furiously masturbating: the image of Jen stuck in his mind, he tries to ejaculate into the toilet to erase any trace of his activity.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|intro-porngame-03]]
</div><div class="action">
Eric speeds up, but it's no use. He is then suddenly disturbed by a sound at the door.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/jenniferwhite/Porngame(Intro)/porngame-04.webp" alt="porngame-04.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Stranger" "Eric">>
Jen, what er... what are you doing back here?
<</speech>>
<br>/*=====================================================*/
<<speech "Jennifer">>
I had to put away my tools, but it looks as though you have a tool of your own that needs seeing to.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Jen walks towards Eric and softly takes his dick in her hands.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/jenniferwhite/Porngame(Intro)/porngame-05.webp" alt="porngame-05.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Stranger" "Eric">>
You shouldn't be doing that.
<</speech>>
<br>/*=====================================================*/
<<speech "Jennifer">>
Shouldn't I? Then I probably shouldn't do this.
<</speech>>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/jenniferwhite/Porngame(Intro)/porngame-01.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
Jen takes Eric's dick in her mouth and begins to suck him off. Her technique is practiced and perfect. In that moment, Eric understands why his father married her.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/jenniferwhite/Porngame(Intro)/porngame-06.webp" alt="porngame-06.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Eric's mind wanders as Jen continues blowing him. He thinks of how much more they'll be able to do this. He thinks of them having to continue behind his fathers back. He thinks of how his father would feel if he knew. All these thoughts bring Eric closer to cumming.
</div>
<br>/*=====================================================*/
<<speech "Stranger" "Eric">>
I'm close Jen.
<</speech>>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/jenniferwhite/Porngame(Intro)/porngame-02.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
Jen arches her head back and jerks him off, sending cum flying out. She tries to catch as much as she can in her mouth and swallows it seductively. She then licks as much as she can from the tip of your penis, sending shivers up your spine.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/jenniferwhite/Porngame(Intro)/porngame-07.webp" alt="porngame-07.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Stranger" "Eric">>
I think I'll be spending a lot more time at home now.
<</speech>>
<br>/*=====================================================*/
<<speech "Jennifer">>
I look forward to it.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|intro-porngame-04]]
</div><div class="image75">
<img src="resources/activities/computer.webp" alt="computer.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You begin to click through, seeing that even more content has been added with the recent update.
</div>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
$player.firstName, don't stay up too late. Remember, you've got your community service in the morning.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I won't $lexi.title.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Looks like the new content will have to wait. Your $lexi.mc_relationship was right of course. You save the game and close down you PC before getting ready for bed.
</div>
<br>/*=====================================================*/
<div class="action">
As you lie down and your head hits the pillow, your thoughts dwell on the content in the porn game.
</div>
<br>/*=====================================================*/
<div class="thought">
Wouldn't it be great to get that much action?
</div>
<br>/*=====================================================*/
<div class="action">
You'd never had much luck with women. Sure, you could talk to them without shrivelling into a shy mess, but you'd never gotten anywhere close to first base, let alone the home run.
</div>
<br>/*=====================================================*/
<div class="action">
But in the porn games it's always so easy. Being the good-looking well-hung guy with all the ladies swooning over him. Whether it's dating simulators or corruption games, life is simpler like that.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I wish my life were like that.
<</speech>>
<br>/*=====================================================*/
<div class="action">
As you drift off to sleep, you keep those thoughts in your mind. A meditative state, to help get a good nights rest for tomorrow.
</div>
<br>/*=====================================================*/
<div class="link">
[[Sleep|intro-9-DREAM]]
</div><div class="image100">
<img src="resources/activities/computer.webp" alt="computer.webp"/>
</div>
<hr>/*=====================================================*/
<div class="thought">
What a day.
</div>
<br>/*=====================================================*/
<div class="action">
As you idly browse away on your laptop, you instincitvely open a Jen N' Eric Porn Game.
</div>
<br>/*=====================================================*/
<div class="action">
To try and rationalise what happened today would probably break your brain. Superpowers, black-eyed monsters, all the weird stuff going on with $lexi.firstName, $alli.firstName, and $carolina.firstName. It just doesn't have a logical explanation.
</div>
<br>/*=====================================================*/
<div class="action">
You quickly identify that the Storm must have been the thing that gave people powers. Alessa reading minds, Kristen seeing the future, Skin bringing paintings to life, and Megan with seemingly no power at all. All these changes happened after yesterday, so it makes sense for the it all to be connected.
</div>
<br>/*=====================================================*/
<div class="thought">
Wait, so what's my power?
</div>
<br>/*=====================================================*/
<div class="action">
You review all the information you've seen today:<br>
- $lexi.title waking me up in just her underwear<br>
- Carolina getting undressed in front of me<br>
- Carolina inviting me to join her getting washed<<if $mainChoice.carolina_introBlowjob is true>>, then giving me a blowjob during our bath.<</if>><br>
- $lexi.title making breakfast, still in just her underwear<br>
- Alli approaching me, in just her underwear<br>
- Alli wanting a fresh start<br>
- The mere existence of Lucius<br>
- The Powers
</div>
<br>/*=====================================================*/
<div class="action">
You pace around the room trying to work out what is going on, when your eyes fall on your computer. The Jen N' Eric game still open at your last save point.
</div>
<br>/*=====================================================*/
<div class="thought">
The way people are acting, is the same way they'd act if we were in a porn game.
</div>
<br>/*=====================================================*/
<div class="action">
A lightbulb goes off in your mind. The connection between the people around you and the porn games is too similar to ignore. But one question then presents itself.
</div>
<br>/*=====================================================*/
<div class="thought">
Why is it happening? What caused it to happen?
</div>
<br>/*=====================================================*/
<div class="action">
You know that the storm caused everyone to get powers, but why would the storm have changed things. Surely, if the world had been changed, you had to have been the one to do it. As if you were a detective trying to solve a puzzle, you start to think out loud.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Everyone else was able to do stuff last night. So did I do anything last night to cause this?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You run through the events after the storm. Coming home. Dinner with the others. Everyone was acting normally at dinner, so the change must have started after that. You were on your computer for most of the evening. And finally you let your thoughts wander as you fell asleep.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Nothing out of the ordinary. I did make a wish before I fell asleep, but that can't be it.
<</speech>>
<br>/*=====================================================*/
<div class="action">
It feels stupid to even consider the idea that you had wished your new reality into existence. Wishes don't come true. You think of ways to disprove your theory; to realise there was some other reason.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
If I'm dumb enough to believe a wish may have caused this, I'm stupid enough to try wishing for something else.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You try to think of something outlandish and impossible. Something that, if wished for, couldn't possibly happen. Still focusing on your computer, you make your wish.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I wish that Jen was real, here and now, in my bedroom.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|intro-28-WISH]]
</div>
<div class="action">
You close your eyes and wait for something to happen, but there is only silence.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
See, didn't work.
<</speech>>
<br>/*=====================================================*/
<<speech "Jennifer" "Jen">>
What didn't work?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You turn around to see who spoke, and see Jen, the woman from the game, the woman you wished for, laying at the edge of your bed.
</div>
<br>/*=====================================================*/
<<set $jennifer.hasMet to true>>
<div class="image100">
<img src="resources/characters/jenniferwhite/MQ001/MQ001-101.webp" alt="MQ001-101.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You're Jen?
<</speech>>
<br>/*=====================================================*/
<<speech "Jennifer" "Jen">>
Yeah. Who are you? And why am I here?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
$player.firstName. I think I just wished you into existence.
<</speech>>
<br>/*=====================================================*/
<<speech "Jennifer" "Jen">>
What do you mean?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You show Jen the porn game open on your computer, and explain about yesterday's storm, and your newfound ability for wishes to come true.
</div>
<br>/*=====================================================*/
<<speech "Jennifer" "Jen">>
So what am I supposed to do now?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I don't know. What do you want to do?
<</speech>>
<br>/*=====================================================*/
<<speech "Jennifer" "Jen">>
I can think of a few ideas.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Jen pushes you back onto your bed and removes your trousers, spotting the outline of your cock through your underwear.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/jenniferwhite/MQ001/MQ001-102.webp" alt="MQ001-102.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You had forgotten all about the physical changes caused by your first wish, but Jen's face told you everything you needed to know. You had a feeling your life was about to get a whole lot better. But first, there was the pressing matter of you losing your virginity.
</div>
<br>/*=====================================================*/
<<speech "Jennifer" "Jen">>
I'm going to enjoy this.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We need to be quiet, my $lexi.title's downstairs and she might hear us.
<</speech>>
<br>/*=====================================================*/
<<speech "Jennifer" "Jen">>
Don't worry about that. You can pretend I'm her if you like.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|intro-29-SEX]]
</div><div class="action">
You and Jen sit in post orgasm bliss for a few moments. You had just lost your virginity, and Jen didn't even know it. All it took was a freak storm and magic wishes for it to finally happen.
</div>
<br>/*=====================================================*/
<div class="action">
After a while, Jen gets up to leave.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Where are you going?
<</speech>>
<br>/*=====================================================*/
<<speech "Jennifer" "Jen">>
I doubt I can hang around here all day. Besides, you wished me to life, I want to explore the world you've brought me into.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You think about trying to stop her. To keep her with you so that you can wake up every morning with a smile on your face and mouth around your cock. But you decide not to do that, and let her live her life her way.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Do you think I'll see you again?
<</speech>>
<br>/*=====================================================*/
<<speech "Jennifer" "Jen">>
I don't doubt it. After all, you created me, I always be a part of you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well then, I'll see you around Jen.
<</speech>>
<br>/*=====================================================*/
<<speech "Jennifer">>
See you around. And $player.firstName, I prefer Jennifer.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Okay, Jennifer.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Jennifer leaves, and manages to sneak out of the house without being spotted. You clean yourself up and get dressed. But as you go about your business, a new voice catches your ear.
</div>
<br>/*=====================================================*/
<<speech "Mirror" "Unknown">>
I like her.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|intro-31-MIRROR]]
</div> <<set $game.mirrorMet to true>>
<<set $mirror.hasMet to true>>
<<set $player.hasPower to true>>
<<set $player.powerName to "Wish Fulfilment">>
<div class="action">
You look around the empty room, and naturally, there's nobody there. The voice sounded almost like your own, and couldn't have been the others.
</div>
<br>/*=====================================================*/
<<speech "Mirror" "The Voice">>
I'm inside your head mate, you won't find me in the room.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What the hell? Who's speaking to me?
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "The Voice">>
I wouldn't speak so loud; only you can hear me and you don't want to look like a nutter.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What do you want?
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "The Voice">>
To help you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You take a seat at your computer. You eyes drift around the room and settle on the mirror. It's only your reflection copying your movements, but it seemed rather fitting given the current conversation.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What do you mean, help me?
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "The Voice">>
The wish. Your first wish. The world has changed around you and your worried about how to navigate it. I'm here as a sort of guide.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How do you know about that?
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "The Voice">>
I'm in your head. Everything you think and feel, I think and feel it too.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Okay. Say I believe that a voice in my head wants to help me. What do you get out of it?
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "The Voice">>
I'm along for the ride. Everything you feel, I feel it too. I know you enjoyed your time with Jennifer. You want more, and I'm a part of you now, so I want that for you too.
<</speech>>
<br>/*=====================================================*/
<div class="action">
This was getting weirder by the second. Some part of you felt this to be wrong, letting this voice be there for your most private moments. But perhaps it's advice might be helpful.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alright, so if you're here to help, what's your first bit of advice? I mean, should I keep wishing for stuff.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "The Voice">>
Well you only get three right?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How'd you come to that conclusion?
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "The Voice">>
It's always three wishes isn't it? No more, no less.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
And what if you're wrong?
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "The Voice">>
Wouldn't you hate to use your last wish and learn I was right?
<</speech>>
<br>/*=====================================================*/
<div class="action">
The voice was right of course. If you really only had one wish left, you had to make it count.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You're probably right. So, what do I call you anyway?
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "The Voice">>
What do you want to call me? It's your head I'm inside.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well, you're basically like a mirror version of myself, so let's go with that. Mirror $player.firstName.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
Mirror $player.firstName. I like it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How often are you going to speak to me? It'd get a bit awkward having you pop up when I'm talking to somebody else.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
Put it this way: I'll always be present in your mind, but if you need to speak to me, approach the mirror in your room. That way, nobody get's to mistake... //this//... for some kind of schizophrenic episode.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Got it. Now if you don't mind, I need to get back to what I was doing.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
Have fun.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You walk away from the mirror, breaking eye contact. If the storm and the powers wasn't enough, now you have to deal with a voice living inside your head.
</div>
<br>/*=====================================================*/
<div class="action">
And with that, you go about your day.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|title-chapter1]]>>
<<addmins 90>>
<</link>>
</div><center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div class="image100">
<img src="resources/characters/jenniferwhite/(default)profile.webp" alt="(default)profile.webp"/>
</div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Jennifer White</span>
<hr>
<b>Power(s):</b> None<br>
<b>Address:</b> Unknown<br>
<b>Occupation:</b> Unknown<br>
<b>Trust Status:</b>
<<if $jennifer.trust is true>>
<span style='color:green'>Complete</span>
<<else>>
<span style='color:orange'>Not yet available</span>
<</if>><br>
<hr>
<b>Background:</b><br>
After discovering that the storm had given you the power that allowed wishes to be granted, you tested it by bringing to life the character from The Jen N' Eric Series of porn games.
Jennifer is the result. After being brought to life and explaining to her what had happened, the meeting turned intimate. Later, after they had finished, Jennifer left to explore the world she had been brought into. But one day you and her will meet again.
<hr>
<b>Timetable:</b><br>
//Jennifer's whereabouts are currently unknown.//
</center>
</div>/*----------*/<div class="image100">
<img src="resources/characters/extra/mirror.webp" alt="mirror.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
$player.firstName, what can I do for you today?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I wanted to discuss some recent events.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
Which event did you want to discuss?
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
<<if $alli.trust is true>>
[[My interactions with Alli|mirror-event-alli-01]]<br>
<</if>>
/*----------*/
<<if $carolina.trust is true>>
[[Helping Carolina with her training|mirror-event-carolina-01]]<br>
<</if>>
/*----------*/
<<if $lexi.trust is true>>
<<link "Being at the Resort with $lexi.title">>
<<goto [[mirror-event-lexi-01]]>>
<</link>><br>
<</if>>
/*----------*/
<<if $alessa.trust is true>>
[[My encounter with Alessa's Ex|mirror-event-alessa-01]]<br>
<</if>>
/*----------*/
<<if $skin.trust is true>>
[[The gang fight alongside Skin|mirror-event-skin-01]]<br>
<</if>>
/*----------*/
<<if $megan.trust is true>>
[[The situation with Megan's Mom|mirror-event-megan-01]]<br>
<</if>>
/*----------*/
<<if $kristen.trust is true>>
[[Sharing the visions with Kristen|mirror-event-kristen-01]]<br>
<</if>>
</div>
<br>/*=====================================================*/
<div class="link">
[[Leave|home-mc-room]]
</div><<set $game.status to "event">>
/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
Looks like things between you and Alli have improved.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's a fresh start for both of us. I think we've taken the first steps towards trusting each other.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
And yet she can't trust you with knowledge of her power?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Who knows what these powers are capable of? Her power just might be too dangerous to share.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
There are ways of finding out.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You mean wishing? I thought we agreed that I've only got one left. Why would I use it on something trivial like that?
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
Why not?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
When Alli is ready to tell me, she will. Until then, I'm not going to use my last remaining wish to invade her privacy.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
Very well. You're the captain of this ship you call a mind. I'm just the stowaway.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I don't exactly feel like I'm the captain of my mind and my decisions.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
When I'm not speaking to you, it doesn't mean I'm not there. I have guided your hand in some decisions.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Are you saying you've been making the decisions for me?
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
The choices are your own. But I am a part of your instincts, and some choices feel right where others feel wrong. Can you honestly say you've made any bad choices.
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
[[Agree|mirror-event-alli-01a]]<br>
[[Disagree|mirror-event-alli-01b]]
</div><<set $game.status to "event">>
/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
Carolina is taking to her power rather quickly.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You know how the saying goes: practice makes perfect.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
But fire is, by it's very nature, uncontrollable.
/*----------*/
<<if $mainChoice.carolina_practice is "encourage">>
You've seen it first-hand when Carolina lost control and almost burned herself.
<<elseif $mainChoice.carolina_practice is "prevent">>
You know this to be true, having restrained Carolina before she lost that control.
<</if>>
/*----------*/
Remember another saying: you shouldn't play with fire.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
The more Carolina learns to use and control her power, the less likely it'll be that things get out of control.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
Let's hope so. I'm the passenger in this mind and I'd prefer it if we didn't burn to a crisp.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I don't think she's strong enough to do that much damage.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
But at one point she could. Wouldn't you want that kind of power? With each passing day she'll grow stronger with her ability.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You forget that I can alter reality by wishing right?
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
But you only have the one wish left, and you won't use it. You're basically ordinary. Be honest, if you could, would you choose another power.
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
[[Agree|mirror-event-carolina-01a]]<br>
[[Disagree|mirror-event-carolina-01b]]
</div><<set $game.status to "event">>
/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
How do you think your $lexi.mc_relationship feels about the whole power situation?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
She'll probably be surprised to find out that a lot of people, even her own kids, now have superpowers.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
What about the divide?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What do you mean?
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
Those with powers, and those without. History shows that when two groups are separated by something so arbitrary, there tends to be a divide.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Just because these powers exist, it doesn't put us above those who were not caught in the storm. It's just like having a new skill or hobby, it makes no difference.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
I suppose you'd understand, you're the closest to the normal ones anyway.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How do you reach that conclusion?
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
You have one wish left, but you refuse to use it. Sure, your first two wishes have proved that you're a cut above the average human. But without using your power, you'll be just like everybody else.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What's so wrong with that?
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
Do you not think this divide will happen? Every day you discover more and more people with powers. Do you not think conflict is inevitable?
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
[[Agree|mirror-event-lexi-01a]]<br>
[[Disagree|mirror-event-lexi-01b]]
</div><<set $game.status to "event">>
/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
You did quite well against Alessa's Ex.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I was thrown across the room. Super strength is no joke.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
Like I said: quite well.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
One thing bothers me though. Harry had the power to hypnotise people into doing what he wants, but it didn't work on me. What's that about?
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
I may have had something to do with that.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What do you mean?
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
It's hard to hypnotise somebody who's already got a co-pilot in their mind.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, his power didn't work because you're already in my head. What does that make you exactly? Hypnotism by another means?
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
Not quite as bad as that. I said I would help you, and this is one of the ways I can do that. Powers that affect your mind will have a hard time working because, essentially, there's two of us in here.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm not sure how I feel about this.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
You have immunity to psychic based powers. As long as I am in here, nobody else can get in, and as far as they are concerned, you're just different. They have no reason to suspect my existence. Do you not want my help?
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
[[Agree|mirror-event-alessa-01a]]<br>
[[Disagree|mirror-event-alessa-01b]]
</div><<set $game.status to "event">>
/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
The fight against the gang could've gone worse.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
<<if $mainChoice.skin_gang is "fight">>
I can barely remember what happened.
<<elseif $mainChoice.skin_gang is "flight">>
It's a good thing the $mainChoice.skin_anima was able to help.
<</if>>
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
<<if $mainChoice.skin_gang is "fight">>
I may have had a helping hand in that fight.
<<elseif $mainChoice.skin_gang is "flight">>
I would have been able to help if things went the other way.
<</if>>
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What do you mean?
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
In an emergency, I am able to take temporary control over your body. Most people carry around a lot of mental clutter that makes it hard to focus. I have no such issues, and can focus your mind and body to achieve a goal.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
YOU CAN POSSESS ME?
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
Temporarily, and only in an emergency. For the most part I'm contempt to let you fight your own battles. Wouldn't you say it's beneficial to have another driver take the wheel, so to speak?
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
[[Agree|mirror-event-skin-01a]]<br>
[[Disagree|mirror-event-skin-01b]]
</div><<set $game.status to "event">>
/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
How do you feel about the situation?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It was a difficult choice to make. I've been giving advice here and there and helping out where I can but this... this was a matter of life and death.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
Some decisions carry that weight. Not every choice is harmless, some will have an important outcome.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
This isn't some video game //they will remember this// moment.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
In a way it is. In some instances your choices affect not just the present, but the future as well. And while you may not see the effects immediately, your choices will have consequences.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
But still, making the choice about whether a person is going to live or die is hardly a simple choice.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
Sometimes the only choices you have are bad ones, but you still have to choose. Wouldn't you agree?
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
[[Agree|mirror-event-megan-01a]]
[[Disagree|mirror-event-megan-01b]]
</div><<quickstartChapter1>>
<div class="action">
Warning: This option will skip the Prologue to Community Service and jump in at the start of Chapter 1. If you have not played the Prologue before it is highly advised that you do so in order to get the full story.
</div>
<br>
<div class="interaction">
What is your name?<br>
<<textbox "$player.firstName" "John">><br>
<<textbox "$player.lastName" "Smith">>
<br>
Do you want to mute video audio
<<listbox "$game.mute" autoselect>>
<<option "Yes" muted>>
<<option "No" null>>
<</listbox>>
</div>
<br>
<center><h2>Household Characters Relationships</h2></center>
<br>
<div class="image50">
<img src="resources/avatars/lexi.webp" alt="lexi.webp"/>
</div>
<br>
<div class="interaction">
The first face is an older woman. Her name is Lexi.<br>
You recognise her as your <<textbox "$lexi.mc_relationship" "landlady">><br>
You affectionately refer to her as <<textbox "$lexi.title" "Lexi">><br>
Which makes me her <<textbox "$player.lexi_relationship" "tenant">><br>
She affectionately refers to you as <<textbox "$player.lexi_title" "Honey">>
</div>
<br>
<div class="image50">
<img src="resources/avatars/alli.webp" alt="alli.webp"/>
</div>
<br>
<div class="interaction">
The second face is of a girl only slightly older than you are. Her name is Alli.<br>
You recognise her as your <<textbox "$alli.mc_relationship" "housemate">><br>
You affectionately refer to her as <<textbox "$alli.title" "Girl">><br>
Which makes me her <<textbox "$player.alli_relationship" "housemate">><br>
She affectionately refers to you as <<textbox "$player.alli_title" "Buddy">>
</div>
<br>
<div class="image50">
<img src="resources/avatars/carolina.webp" alt="carolina.webp"/>
</div>
<br>
<div class="interaction">
The last face is of a girl a little younger than you. Her name is Carolina.<br>
You recognise her as your <<textbox "$carolina.mc_relationship" "housemate">><br>
You affectionately refer to her as <<textbox "$carolina.title" "Kiddo">><br>
Which makes me her <<textbox "$player.carolina_relationship" "housemate">><br>
She affectionately refers to you as <<textbox "$player.carolina_title" "Dude">>
</div>
<br>
<center><h2>Prologue Choices</h2></center>
<div class="interaction">
Who do you choose to hide with whilst running from Lucius?
<<listbox "$backChoice.introHide" autoselect>>
<<option "Alessa">>
<<option "Skin">>
<<option "Kristen">>
<<option "Megan">>
<</listbox>>
<br>
Did you share a bath with Carolina?
<<listbox "$mainChoice.carolina_introBlowjob" autoselect>>
<<option "Yes" true>>
<<option "No" false>>
<</listbox>>
</div>
<br>
<div class="link">
<<link[[Continue|title-chapter1]]>>
<<set $gameDate.setHours(21)>>
<<set $gameDate.setMinutes(0)>>
<<adddays 1>>
<</link>>
</div><<speech "You" "$player.firstName">>
Yeah, some choices don't necessarily have the outcome I expect or want.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
We don't always get what we want. But in your case, you always have the ability to change that.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Through the wishes?
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
Remember that your wishes have given you a lot of opportunities. Would you honestly undo any of that if given the chance.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
No. I suppose there are some upsides to this situation.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
There are. Take Alli for example. Isn't her life so much better now that you and her are reconnecting. Your choices made that happen.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Still. Sometimes I don't know where you're leading me with my decisions.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
All in good time.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|mirror-hub]]>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div><<speech "You" "$player.firstName">>
I guess you're right. My choices have turned out alright so far.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
Exactly. The decisions you make are still your own, but I can help with guiding you towards making better choices.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
To what end though? Where will my choices lead me?
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
Well, just look at how things have turned out between you and Alli. Wouldn't you say your choices have led to a better relationship between the two of you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We are a lot closer than we were.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
And there will be more of that in the future. With you at the helm and me helping you along, things will turn out alright in the end.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Let's hope so.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
All in good time.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|mirror-hub]]>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div><<speech "You" "$player.firstName">>
Maybe I would prefer it. The wishes are great but as you said, I only have the one wish left.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
You could always wish for another power. Or all of them. You could be the most powerful of them all.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
But that shows the flaw in your logic. Who is more powerful, the one with every power, or the one who can grant himself more power. This last wish, if used correctly, could affect things on a much larger scale than what somebody like Carolina could achieve.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
If you use it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
If I use it. But I have a feeling that at some point I'm going to need that last wish. Wouldn't you agree that I should wait until the opportune moment to use it.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
All in good time I suppose.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|mirror-hub]]>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div><<speech "You" "$player.firstName">>
No I don't think I would.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
Really?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Look at what my power has done already. The world and my life has been changed by my first wish, and my second wish showed that all of fiction can be made real by my power. What could be more powerful than that?
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
There's always a bigger fish. There's always something more powerful than you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Maybe there is. But I think I could take him. Nothing can compare to the wishes. Unlike fire, at least that's under my control.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
Didn't you make your first wish by accident.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It was a happy accident though. Things are much better now aren't they?
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
We'll see. All in good time.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|mirror-hub]]>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div><<speech "You" "$player.firstName">>
There will always be those who think they are above everyone else, powers or no powers.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
So you agree that conflict is coming?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I think that somebody may take things too far. Absolute power corrupts absolutely as they say.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
And what will you do? If conflict comes between the normal people and those with powers, whose side do you stand on?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I suppose we'll cross that bridge when we get to it.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
It may be too late by that point.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I guess we'll find out.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
So we will. All in good time.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|mirror-hub]]>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div><<speech "You" "$player.firstName">>
Most people just want to live there lives. Powers or no powers, I doubt the divide will ever grow enough to cause conflict.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
But what of individuals? A single person can spark the flame that sends things out of control.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I have faith in people. Even //if// such a person were to act out, people will always stick to their ideals. And most people don't want conflict, they just want to be left alone.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
But if it came down to it, would you participate in the conflict?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I guess we'll find out, if the time comes.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
I suppose we will. All in good time.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|mirror-hub]]>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div><<speech "You" "$player.firstName">>
So far, you've shown to be quite helpful. I mean, if it weren't for you, the incident with Alessa's Ex would've turned out poorly, and I would just be another pawn to his agenda.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
Exactly. There are benefits to having me around. Sure, you have to deal with another voice in your head, but at least I'm here to help. Others wouldn't be so kind.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I still don't exactly see what you get out of this. Everyone has their own agenda. I'm still trying to work out what yours is.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
I'm here to help. You may not see where the endgame is, but we're in this together now.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Still. I'm having trouble deciding whether or not to trust you.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
You'll see. All in good time.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|mirror-hub]]>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div><<speech "You" "$player.firstName">>
You mean, would I prefer no to have another voice rattling around in my head, feeding off of my experiences, having unknown effects. Sure, you may have stopped Alessa's Ex from making the situation worse, but you hadn't told me you could block that.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
A short while ago there were no powers at all. How could I possibly know that your psychic immunity would be a potential effect?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I don't know. I just have a hard time trusting everthing you say.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
Trust that I'm here to help, and that I am a benefit to you. Situations like the one with Alessa's Ex are going to come around more often, and you'll need the help I can provide.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I suppose we'll see how helpful you can be.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
All in good time.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|mirror-hub]]>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div><<speech "You" "$player.firstName">>
I suppose you could be helpful. There's stories of people lifting cars with adrenaline alone, so I guess you'd be a helpful equivalent.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
Exactly. But only in an emergency. I'll never take over your body at random moments.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Maybe we should come up with a system, a way for me to summon you should I need you to take control.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
Of course, what kind of system?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
When I need to speak to you I approach the mirror, so if I ever need you to take over, I'll find a mirror and summon you through my reflection.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
It's sorted then. But only in times of crisis. If we blur the lines too much there may be consequences.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What kind of consequences?
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
All in good time. It won't come to that.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|mirror-hub]]>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div><<speech "You" "$player.firstName">>
You mean am I comfortable with you possessing me? Absolutely not. You may be the voice inside my head but I am the one in control.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
I think you're missing the benefit here.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
And you're missing the part where I would be allowing you to freely take control of my body at any time you please.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
Not at any time. In fact, why don't we create some kind of system where you can summon me to take control when, and only when, you require the assistance.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alright then. We'll continue as we currently do. If I need you, I'll find a mirror and summon you through my reflection. But don't expect me to be doing it often.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
Only in emergencies. It's best to keep one voice in the driver's seat. If we were both fighting for control things wouldn't end well.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What do you mean?
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
It won't come to that. All in good time.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|mirror-hub]]>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div><<speech "You" "$player.firstName">>
That is true. Sometime I'll have to pick between the lesser of two evils.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
You've had an important glimpse into the world you've created. It is your choices that will decide how the world is shaped going forwards.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
And what of those choices. Are you honestly saying that the people I'm interacting with can get hurt, even die, from the choices I make.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
Depends on the choice.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How am I supposed to make those decisions?
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
All in good time.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|mirror-hub]]>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div><<speech "You" "$player.firstName">>
No, it's not always like that. There's always another way. A way to make decisions without choosing between the lesser evils.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
Not always. Most of the time, that is true. But there will always be decisions that shape the world. It may seem simple, even arbitrary, but choosing between one option or another is how we keep moving forwards.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
But how would I ever go about making those decisions? How can I choose between life and death?
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
All in good time.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|mirror-hub]]>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div><<set $chloe.questStage to 2>>
<<set $chloe.hasMet to true>>
<<set $smallshopMisc001.questStatus to "idle">>
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You look around for assistance and spot a girl behind the counter.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/chloelexx/Event01/event01-01.webp" alt="event01-01.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Chloe">>
Hello, I'm Chloe, was there anything I could help you with today.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hi Chloe, I'm $player.firstName. I'm looking for a new pair of trousers and want to make sure I get the right fit. Is it possible you could help me out.
<</speech>>
<br>/*=====================================================*/
<<speech "Chloe">>
Yeah of course. This new stock just came in today and it looks to be about your size.
<</speech>>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/chloelexx/Event01/event01-02.webp" alt="event01-02.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You go over to the changing room and try on the trousers. They're a little bit tight, and the sight of the shop assistant has made you quite hard. You decide to return to Chloe to see if she'll help you out further.
</div>
<br>/*=====================================================*/
<<speech "Chloe">>
Do they fit alright?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
They're a little tight. I don't suppose you could have a look and see if there's anything we can do about it?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Chloe kneels in front of you and starts tugging at your trousers to see how tight they are. If you weren't fully erect before, you are now that Chloe has passed her hands all over you.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/chloelexx/Event01/event01-03.webp" alt="event01-03.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Chloe">>
Oh... I, er... think I know what the problem is.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well, maybe you could do something about it? If my erection goes down we might have a better idea of the fit.
<</speech>>
<br>/*=====================================================*/
<<speech "Chloe">>
I suppose I could. Let's head into the changing rooms, it'll be a bit more private back there.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Chloe head back to the changing rooms, and it doesn't take long for Chloe to start her work on you.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SmallShopMisc001-1.B]]
</div><<set $chloe.trust to true>>
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You look around the store and see Chloe stood behind the counter.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/chloelexx/Event01/event01-01.webp" alt="event01-01.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Chloe">>
Hello again. Looking for something else?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Maybe. Maybe I've already found what I'm looking for.
<</speech>>
<br>/*=====================================================*/
<<speech "Chloe">>
Y'know, my boss is out on his break so I've got some time to kill.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well how about you lock up and I'll be waiting for you in the changing room.
<</speech>>
<br>/*=====================================================*/
<<speech "Chloe">>
Give me five minutes.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You head around to the changing rooms and wait for Chloe to join you.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SmallShopMisc001-1.B]]
</div>
/*=====================================================*/
<div class="action">
You don't hang around too much as you hear voices coming from outside.
</div>
<br>/*=====================================================*/
<<speech "Chloe">>
Shit, my boss is back. Don't worry, I can deal with him.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Best we leave separately so he doesn't see us.
<</speech>>
<br>/*=====================================================*/
<<speech "Chloe">>
Got it. Oh, and come back around some time. I can give you another //fitting//.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Will do.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Chloe quickly gets dressed and rushes out to meet her boss. You get dressed as well and walk out a few minutes later.
</div>
<br>/*=====================================================*/
<div class="action">
As you exit the store, you hear Chloe giving the boss some made-up story to cover for the two of you.
</div>
<br>/*=====================================================*/
<div class="action">
Shortly after, you find yourself back out in the mall.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|mall-main]]>>
<<addmins 60>>
<<set $game.status to "free">>
<</link>>
</div><<set $lilyC.questStage to 2>>
<<set $lilyC.hasMet to true>>
<<set $bigshopMisc001.questStatus to "idle">>
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You spend some time browsing around the various racks of clothes, before spotting another customer eyeing you up. You decide to approach her and see where this goes.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/lilycarter/Event01/event01-01.webp" alt="event01-01.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyC" "Lily">>
Hey there. I'm Lily.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
$player.firstName. I noticed you checking me out back there.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyC" "Lily">>
I think I spotted you checking me right back.
<</speech>>
<br>/*=====================================================*/
<div class="action">
It's true, between glances you had been checking her out.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Indeed I was. How about you and I go someplace and do something about this thing between us.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyC" "Lily">>
//hmm// I have a better idea.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lily takes you hand and leads you around to the changing rooms. You both head into the stall together.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What if we get caught?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyC" "Lily">>
That's the idea isn't? Makes it more exciting.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I suppose it does. Let's not waste time then.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|BigShopMisc001-1.B]]
</div><<set $lilyC.trust to true>>
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You are about to browse through the racks of clothing when you hear a voice from behind you.
</div>
<br>/*=====================================================*/
<<speech "LilyC" "Lily">>
Hello again.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You turn around and see the girl Lily again.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/lilycarter/Event01/event01-01.webp" alt="event01-01.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What's a girl like you doing in a place like this?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyC" "Lily">>
I like the scenery.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Without motion, Lily grabs your hand and leads you around to the changing rooms.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What am I going to do with you? Leading me in to such risky situations.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyC" "Lily">>
I think the question you should be asking is: What are you going to do //to// me?
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|BigShopMisc001-1.B]]
</div>
/*=====================================================*/
<div class="action">
You and Lily finish up, and in perfect time too, as you both hear voices coming from the store. You both duck into the nearest stall and hide.
</div>
<br>/*=====================================================*/
<div class="action">
It takes a few moments, but after a short while the voices leave, and the changing rooms are once again empty.
</div>
<br>/*=====================================================*/
<<speech "LilyC" "Lily">>
That was a close one.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, too close.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyC" "Lily">>
That's how I like it.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lily quickly gets dressed and begins to skip away.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Will I see you around?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyC" "Lily">>
Oh I hope so big boy.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lily saunters off out of the store. You get yourself dressed and follow her out, shortly after finding yourself back in the mall.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|mall-main]]>>
<<addmins 60>>
<<set $game.status to "free">>
<</link>>
</div>Please see below for when our Doctors and Nurses are working and available for appointments.
<b>Doctor Chanel Preston:</b>
Weekdays: 20:00 - 07:00
//Not available for weekend appointments.//
<b>Doctor Angela White:</b>
//Currently on leave//
<b>Nurse Veruca James:</b>
Weekdays: 14:00 - 22:00
//Not available for weekend appointments.//
<b>Nurse Riley Reid:</b>
Weekdays: 09:00 - 17:00
//Not available for weekend appointments.//
<<back>>/*=====================================================*/
/* used to check game progression and trigger end of chapter events */
/*=====================================================*/
<<widget "gameProgress">>
<<if $MQ101.questStatus is "active">>
<<if $MQ101.questStage eq 0>>
<<if $alli.trust is true and $carolina.trust is true and $lexi.trust is true and $alessa.trust is true and $skin.trust is true and $kristen.trust is true and $megan.trust is true>>
<<set $MQ101.questStage to 10>>
<</if>>
<</if>>
<</if>>
<<if $lauren.questStage is 2>>
<<if $gameProgress.chapter1_Complete is true>>
<<set $lauren.questStage to 3>>
<<set $SQ007.questStatus to "active">>
<<startQuest>>
<</if>>
<</if>>
<<if $carolina.trust is true and $alexB.trust is true and $SQ006.questStatus is "idle">>
<<set $SQ006.questStatus to "active">>
<<startQuest>>
<</if>>
<<if $megan.trust is true and $peta.trust is true and $SQ014.questStatus is "idle">>
<<set $SQ014.questStatus to "active">>
<</if>>
<<if $kristen.trust is true and $adria.trust is true and $SQ017.questStatus is "idle">>
<<set $SQ017.questStatus to "active">>
<</if>>
<</widget>>
/*=====================================================*/
/* Used to intiate Dialog Popup when a quest is started */
/*=====================================================*/
<<widget "startQuest">>
<<script>>
Dialog.setup("New Quest Started");
Dialog.wiki("You have started a new Quest.<br>Check the Quest Tracker for more information.");
Dialog.open();
<</script>>
<</widget>>
/*=====================================================*/
/* Used to initiate Dialog Popup when a quest is finished */
/*=====================================================*/
<<widget "endQuest">>
<<script>>
Dialog.setup("Quest Complete");
Dialog.wiki("You have just completed a Quest.<br>Check the Quest Tracker for more information.");
Dialog.open();
<</script>>
<</widget>>
/*=====================================================*/
/* Used to send player home at 2:00 am */
/*=====================================================*/
<<widget "curfew">>
<<if $gameDate.getHours() eq 1>>
<<script>>
Dialog.setup("Late Night");
Dialog.wiki("You have stayed up quite late and feel yourself getting tired.");
Dialog.open();
<</script>>
<<elseif $gameDate.getHours() eq 2>>
<<goto [[out-late]]>>
<</if>>
<</widget>>
/*=====================================================*/
/* Used to more easily set text color */
/*=====================================================*/
<<widget "color">>
\<span @style="'color:'+$args[0]">$args[1]</span>\
<</widget>><div class="action">
You wake up, ready to start your day.
</div>
<br>/*=====================================================*/
<div class="action">
As you stand however, you experience a slight headache, and for a moment lose sight of who and where you are.
</div>
<br>/*=====================================================*/
<div class="thought">
What is your name?<br>
<<textbox "$player.firstName" "John">><br>
<<textbox "$player.lastName" "Smith">>
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|intro-config-02]]
</div><div class="thought">
$player.firstName $player.lastName. That sounds about right.
</div>
<br>/*=====================================================*/
<div class="action">
You look around and see a bedroom. Your bedroom? It seems like your bedroom.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/locations/home-mc-room.webp" alt="home-mc-room.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You find a photo on a desk in the room. The photo is of you and 3 women. On the back of the photo are their names, but who are they to you?
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/avatars/lexi.webp" alt="lexi.webp"/>
</div>
<br>/*=====================================================*/
<div class="interaction">
The first face is an older woman. Her name is Lexi.<br>
You recognise her as your <<textbox "$lexi.mc_relationship" "landlady">><br>
You affectionately refer to her as <<textbox "$lexi.title" "Lexi">><br>
Which makes me her <<textbox "$player.lexi_relationship" "tenant">><br>
She affectionately refers to you as <<textbox "$player.lexi_title" "Honey">>
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/avatars/alli.webp" alt="alli.webp"/>
</div>
<br>/*=====================================================*/
<div class="interaction">
The second face is of a girl only slightly older than you are. Her name is Alli.<br>
You recognise her as your <<textbox "$alli.mc_relationship" "housemate">><br>
You affectionately refer to her as <<textbox "$alli.title" "Girl">><br>
Which makes me her <<textbox "$player.alli_relationship" "housemate">><br>
She affectionately refers to you as <<textbox "$player.alli_title" "Buddy">>
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/avatars/carolina.webp" alt="carolina.webp"/>
</div>
<br>/*=====================================================*/
<div class="interaction">
The last face is of a girl a little younger than you. Her name is Carolina.<br>
You recognise her as your <<textbox "$carolina.mc_relationship" "housemate">><br>
You affectionately refer to her as <<textbox "$carolina.title" "Kiddo">><br>
Which makes me her <<textbox "$player.carolina_relationship" "housemate">><br>
She affectionately refers to you as <<textbox "$player.carolina_title" "Dude">>
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|intro-config-03]]
</div><div class="thought">
Your $lexi.mc_relationship $lexi.title, your $alli.mc_relationship $alli.title, and your $carolina.mc_relationship $carolina.title. That sounds right.
</div>
<br>/*=====================================================*/
<div class="action">
You, $alli.firstName, and $carolina.firstName have grown up together, under the care of $lexi.firstName.
</div>
<br>/*=====================================================*/
<div class="action">
Good, now you have an idea of who you are, where you are, and who you live with.
</div>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
$player.firstName, are you up yet? You don't want to be late for your first day on community service.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Community service? Yes, now you remember. And as you head out to the local community centre, you cast your mind back to how you ended up where you are today.
</div>
<br>/*=====================================================*/
<div class="link">
[[Some time ago|intro-1-PAST]]
</div>Here you can customise various game settings for Community Service.
[[Change your name?|change-name]]
Current Name: <em><<print "$player.firstName">> <<print "$player.lastName">></em>
Do you want to mute video audio? <<listbox "$game.mute" autoselect>>
<<option "Mute" muted>>
<<option "Unmute" null>>
<</listbox>>
//(Not all videos contain audio)//
What format should the fast travel menu use? <<listbox "$game.fastTravel" autoselect>>
<<option "Interactive Map" map>>
<<option "List of Locations" list>>
<</listbox>>
<<link "Return to Game" $return>><</link>><<if $adria.trust is false>>
<div class="image100">
<img src="resources/characters/adriarae/hub-home.webp" alt="hub-home.webp"/>
</div>
<<elseif $adria.trust is true>>
<div class="image100">
<img src="resources/characters/adriarae/(trust)hub-home.webp" alt="(trust)hub-home.webp"/>
</div>
<</if>>
<hr>/*=====================================================*/
<<speech "Adria">>
$player.firstName, you came to see me?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I just can't stay away.
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
/*=====================================================*/
<<if $adria.location is "her home">>
/*=====================================================*/
<<if $SQ015.questStatus is "active">>
<<if $SQ015.questStage is 0>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Adria">>
<<goto [[SQ015-1.A]]>>
<</link>><br>
<<elseif $SQ015.questStage is 40>>
<<if $kristen.location isnot "her home">>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Adria">>
<<goto [[SQ015-5.A]]>>
<</link>><br>
<</if>>
<</if>>
<</if>>
/*=====================================================*/
<<if $SQ016.questStatus is "active">>
<<if $SQ016.questStage is 0>>
<<if $kristen.location is "her home">>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Adria">>
<<goto [[SQ016-1.A]]>>
<</link>><br>
<</if>>
<<elseif $SQ016.questStage is 60>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Adria">>
<<goto [[SQ016-4.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<if $SQ017.questStatus is "active">>
<<if $SQ017.questStage is 0>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Adria">>
<<goto [[SQ017-1.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<if $adria.trust is true>>
<<link "<span style='color:red'>[ ♥ ]</span> You're here... I'm here... Let's dance!">>
<<goto [[adria-home-sex]]>>
<</link>><br>
<<link "<span style='color:lime'>[ Event ]</span> At Home with Adria">>
<<goto [[adria-home-event]]>>
<</link>><br>
<</if>>
/*=====================================================*/
<<elseif $adria.location is "nightclub">>
/*=====================================================*/
<<if $SQ015.questStatus is "active">>
<<if $SQ015.questStage is 10>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Adria">>
<<goto [[SQ015-2.A]]>>
<</link>><br>
<<elseif $SQ015.questStage is 30>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Adria">>
<<goto [[SQ015-4.A (CHOICE)]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<if $adria.trust is true>>
<<link "<span style='color:lime'>[ Event ]</span> A dance from Adria">>
<<goto [[adria-nightclub-event-01]]>>
<</link>><br>
<</if>>
/*=====================================================*/
<<elseif $adria.location is "health centre">>
/*=====================================================*/
<<if $SQ015.questStatus is "active">>
<<if $SQ015.questStage is 20>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Adria">>
<<goto [[SQ015-3.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<if $adria.trust is true>>
<</if>>
/*=====================================================*/
<<elseif $adria.location is "college">>
/*=====================================================*/
<<if $adria.trust is true>>
<<link "<span style='color:lime'>[ Event ]</span> At College with Adria">>
<<goto [[adria-college-event-01]]>>
<</link>><br>
<</if>>
/*=====================================================*/
<</if>>
/*=====================================================*/
/* adria talk code */
/*=====================================================*/
<<if $adria.location is "her home">>
<<link "<span style='color:yellow'>[ Leave ]</span> I'll be back soon">>
<<goto [[kristen-home]]>>
<</link>><br>
<<elseif $adria.location is "nightclub">>
<<link "<span style='color:yellow'>[ Leave ]</span> I'll be back soon">>
<<goto [[nightclub]]>>
<</link>><br>
<<elseif $adria.location is "health centre">>
<<link "<span style='color:yellow'>[ Leave ]</span> I'll be back soon">>
<<goto [[health-main]]>>
<</link>><br>
<<elseif $adria.location is "college">>
<<link "<span style='color:yellow'>[ Leave ]</span> I'll be back soon">>
<<goto [[campus-classroom]]>>
<</link>><br>
<</if>>
/*=====================================================*/
</div><<speech "Kristen">>
Hey, did you want something?
<</speech>>
<br>
<<speech "You" "$player.firstName">>
Hey, do you have a moment to talk.
<</speech>>
<!-- You --><br>
<<speech "You">>This is dialogue for You, the player. The player has <i>Normality</i> Power.<</speech>>
<!-- Kristen --><br>
<<speech "Kristen">>This is dialogue for Kristen Scott. Kristen has the <i>Precognition</i> Power.<</speech>>
<!-- Future You --><br>
<<speech "future-You" "Future!$player.firstName">>This is dialogue for the future!You, the You that experiences the apocalypse<</speech>>
<!-- Kristen --><br>
<<speech "future-Kristen" "future!Kristen">>This is dialogue for future!Kristen, the Kristen that experiences the apocalypse.<</speech>>Clicking the headers below will open a Google Docs File with the changelog for that version.
<hr>
<div class="image75">
[img[resources/ui/covers/Chapter1/v1.10.1.webp][https://docs.google.com/document/d/1OSEwM8EI2Y_gnpdXq721EGTxXprPnXRBEQS1RT7vVSI/edit?usp=sharing]]
[img[resources/ui/covers/Chapter1/v1.9.1.webp][https://docs.google.com/document/d/1jbYzHDZioY_B0TMpiOC1zEP5vYSHCMKn_3DUVAvQydg/edit?usp=sharing]]
[img[resources/ui/covers/Chapter1/v1.8.1.webp][https://docs.google.com/document/d/14NwmtvpI9ZN_yNIzuBKok1qQw2ZpVQAsv5KjXy_s5AQ/edit?usp=sharing]]
[img[resources/ui/covers/Chapter1/v1.7.1.webp][https://docs.google.com/document/d/12sBjKa2T5EoV3Kh15A-HUQFvNUs0f_3fM1TlBKWT3w0/edit?usp=sharing]]
[img[resources/ui/covers/Chapter1/v1.6.1.webp][https://docs.google.com/document/d/1uyVxM4dG7YqfBnmCp_vOwhzNWJHpeqUYwHKNJmkXu3M/edit?usp=sharing]]
[img[resources/ui/covers/Chapter1/v1.5.1.webp][https://docs.google.com/document/d/1Kx-_uMHf_Mpoqsmrw1UYHg9j_T2AkDaiCDsB3PiC7Zk/edit?usp=sharing]]
[img[resources/ui/covers/Chapter1/v1.4.1.webp][https://docs.google.com/document/d/17jwtNih6I8AYHcT4FvV-Ihd3pRkf9ZCPHaYcSaGHwvU/edit?usp=sharing]]
[img[resources/ui/covers/Chapter1/v1.3.1.webp][https://docs.google.com/document/d/1DjwXYjR20G3-QgPZ0CxQLxWhwUiCwOymaZtIh6sX2gI/edit?usp=sharing]]
[img[resources/ui/covers/Chapter1/v1.2.1.webp][https://docs.google.com/document/d/1QhG-1_0G9qN8Q11EwX3ESIctpf6i7czDkHRRxYZxhi4/edit?usp=sharing]]
[img[resources/ui/covers/Chapter1/v1.1.1.webp][https://docs.google.com/document/d/1r-IgnwLkcj7esIdSWZG5wFeINsKGICZjJoyFknS4cWM/edit?usp=sharing]]
</div><b>How does the numbering system work?</b>
The version numbers follow the format: CHAPTER - UPDATE - BUGFIX
For example: version v4.12.3 would be Chapter 4, Update 12, BugFix 3.
<b>Why do the Updates have names?</b>
Early in development, we added names to the updates for a Roadmap. This was so that players could know generally about the content of the update, without viewing a full changelog.
Since then, we've grown attached to the idea of naming the updates, and have often use the names over the traditional number system.
<b>Is there anything that doesn't appear in the changelogs?</b>
For the most part, we try to add as much detail to the changelogs as possible, but occasionally we may have modified/added things in the background and forgotten to the add it to the changelog.
Usually, all content, gameplay, and bugfixes, will appear in the changelogs.
<b>How accurate is the increased word count?</b>
//Twine//, the program used to develop //Community Service//, includes it's own word counter. This counter is used as the basis for the word count in the changelog. However, the word counter also includes background code, and so the word count might be innacurate as to the viewable word count.<<set $MQ101.questStage to 20>>
/*=====================================================*/
<div class="action">
You wake up at your usual time of 7:30am.
</div>
<br>/*=====================================================*/
<div class="action">
However, before you can start your day, you get a call from Kristen.
</div>
<br>/*=====================================================*/
<<speech "Kristen">>
Morning $player.firstName.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Morning Kristen, it's unusual for you to call this early in the day.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
I found her.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Who?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Ms Dahl, the name from our vision, I've found her.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Really? Where is she?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Living Uptown, apparently she's some kind of therapist.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Uptown huh? That's the really posh part of the estate isn't it?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
I guess. It's definitely the wealthier side of town.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Okay, do you reckon we should head over there?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Absolutely. Meet me over there whenever you can.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Will do.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Alright, well I've got to get going, so I'll see you later.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
See you later Kristen.
<</speech>>
<br>/*=====================================================*/
<div class="action">
After the call, you continue your usual routine of showering, getting dressed, and eating breakfast.
</div>
<br>/*=====================================================*/
<div class="action">
You look at your calendar and see what today holds in store for you.
</div>
<br>/*=====================================================*/
<div class="interaction">
<<if $game.periodWeek is "weekday">>
<<link[[Go to your Community Service|community-main]]>>
<<set $gameDate.setHours(9)>>
<<set $gameDate.setMinutes(0)>>
<<set $game.communityCentreOpen to true>>
<<set $game.status to "free">>
<</link>>
<<elseif $game.periodWeek is "weekend">>
<<link[[Enjoy your day off|home-mc-room]]>>
<<set $game.status to "free">>
<</link>>
<</if>>
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You go over to meet Kristen outside Ms Dahl's house.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/kristenscott/MQ101/MQ101-101.webp" alt="MQ101-101.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Kristen">>
Are you ready to head in?
<</speech>>
<br>/*=====================================================*/
<div class="action">
This is an End of Chapter Event. Starting this event will progress the game to Chapter 2. You will not be able to return to free-roam until this event is complete.
</div>
<br>/*=====================================================*/
<div class="interaction">
[[Start the event|MQ101-2.B]]<br>
[[Exit to free-roam|uptown-main]]
</div>
/*=====================================================*/
<<speech "You" "$player.firstName">>
As ready as I can be.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You follow Kristen as she walks up the drive towards a large house. Outside the front door you spot a placard on the wall: //Ms Dahl, Behavioural Therapist//. You wonder how a therapist is supposed to help you prevent the end of the world.
</div>
<br>/*=====================================================*/
<div class="action">
Kristen knocks on the door, and after a few minutes, the door opens, and a woman with red hair greets you both.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/siridahl/Meet/meet01.webp" alt="meet01.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Siri" "Ms Dahl">>
Hello, I'm Ms Dahl, do you have an appointment?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Not really.
<</speech>>
<br>/*=====================================================*/
<<speech "Siri" "Ms Dahl">>
Are you looking to book an appointment?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
No, we're not looking for an appointment.
<</speech>>
<br>/*=====================================================*/
<<speech "Siri" "Ms Dahl">>
Then why are you here?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's a long story.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|title-chapter2]]
</div><<beginChapter2>>
/*=====================================================*/
<br><br><br><br><br>
<center>
<span style="font-size: 80px">
<<timed 1s transition>>
__Chapter 2__<br>
<</timed>>
</span>
<span style="font-size: 40px">
<<timed 2s transition>>
The Vision<br>
<</timed>>
</span>
<h4>
<<timed 4s transition>>
<<link[[Continue|MQ201-1.A]]>>
<<set $game.status to "event">>
<</link>>
<</timed>>
</h4>
</center><<set $game.status to "event">>
/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
So, you've seen the future?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
The end of the world is coming.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
An apocalypse? Describe it for me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
There was a bright white light burning the sky around it. The usual blue sky turned red as a result, and the whole world looked scorched. Even now, remembering the vision, I can feel the heat on my skin.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
Sounds like hell.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It may well have been. How am I supposed to stop something like that?
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
Maybe you're not supposed to.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What do you mean?
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
It's a vision of the future. And your future self even said that he failed to stop it. Maybe you could stop it, but the vision already shows that you failed. Wouldn't you be better of enjoying the time you have, rather than wasting time following in the footsteps of your predecessor?
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
[[Agree|mirror-event-kristen-01a]]<br>
[[Disagree|mirror-event-kristen-01b]]
</div><<speech "You" "$player.firstName">>
Maybe you're right. My future self hasn't exactly been helpful in telling me how to stop the apocalypse.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
If he wanted you to succeed, surely he would've told you where he went wrong.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
When you put it that way, I'm not so much following in his footsteps, more like I'm following in his fuck-ups.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
I guess you'll find out. All in good time.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|mirror-hub]]>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div><<speech "You" "$player.firstName">>
No, we changed the vision once we can do it again. Just because that version of me failed doesn't mean I will.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
So you intend to try and stop the apocalypse? Are you sure you wouldn't just be repeating the same mistakes as your other self?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Maybe I will. He hasn't exactly told me what to expect so I'm bound to be repeating his steps. But thanks to the vision, we know it's coming, so we can start to prepare.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
I suppose we'll find out. All in good time.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|mirror-hub]]>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You arrive at Kristen's house and Adria answers the door.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/adriarae/Other/entrance.webp" alt="entrance.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Adria.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Hey $player.firstName. You looking for Kristen?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, is she in?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Yeah, she's in her bedroom. Fair warning, she's really into this new video game at the moment. She probably won't even stop playing when you go in.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Thanks for the heads up.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You walk through to Kristen's bedroom and see her sprawled out over her bed, controller in hand, intently focused on the game on her tv.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/kristenscott/HomeEvent/00start.webp" alt="00start.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Kristen, what are you playing?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Hey $player.firstName. It's this new first person shooter that just came out.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I didn't realise how much you were into video games.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
I'm usually just a casual player, but this new game is just amazing.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I can see that.
<</speech>>
<br>/*=====================================================*/
<div class="action">
True to Adria's warning, Kristen never once took her eyes of the screen to talk to you. You take a seat on the bed as well, and spend a few minutes watching her play.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How long have you been sat here playing this?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Hard to tell, I haven't slept since yesterday.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yesterday! Don't you think you need to take a break?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Maybe in a little while, there's a few side quests I want to finish first.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
But those side quests will just lead to more side quests, and then you'll be stuck saying the same thing. Come on, take a break and chill with me for a bit.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Ten minutes, let me just finish the boss battle. Actually make it twenty minutes.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Twenty minutes?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Maybe longer if you keep distracting me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh that's how it's gonna be. Let's turn this into a bet.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
What kind of bet?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I bet that I can distract you enough to stop playing.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
I'll take that bet. Even Adria hasn't been able to drag me away so far, so get ready to lose.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh I don't think so.
<</speech>>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/kristenscott/HomeEvent/01pronebone01.webm" alt="01pronebone01.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|kristen-home-event-02]]
</div><div class="image100">
<img src="resources/characters/kristenscott/HomeEvent/09end.webp" alt="09end.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Kristen">>
I guess you won the bet.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Told you I could do it. You've been cooped up playing that game for too long.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Maybe I did get a little carried away.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You should probably get some rest, and a shower.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Kristen checks over herself, her chest still covered in you cum.
</div>
<br>/*=====================================================*/
<<speech "Kristen">>
Yeah, I probably should. I could do with being clean. //yawn//. And I need to sleep.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well I'll leave you to it.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You leave Kristen to shower and rest. On your way out you tell Adria what you managed to do, and soon after you find yourself back on the estate.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|estate-main]]>>
<<addmins 60>>
<<set $game.status to "free">>
<</link>>
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You go over to visit Kristen in the storage room.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/kristenscott/CommunityEvent/00start01.webp" alt="00start01.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Kristen.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Hey $player.firstName.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Kristen greets you with a passionate kiss.
</div>
<br>/*=====================================================*/
<<speech "Kristen">>
Are you up for some fun?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
With you, always.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Come on, let's go.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Where are we going?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Kristen takes your hand and leads you through the community centre, eventually stopping outside Lauren's office.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What are we doing here?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Lauren's taking care of something elsewhere. I thought that maybe we could fool around in her office whilst she's gone.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's a little risky don't you think? What happens if we get caught?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
That's what makes this more fun.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I didn't realise you had this side to you.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
It just takes the right man to bring it out in me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Kristen enter the office. Not having the keys, you're unable to lock the door behind you. It doesn't take long for Kristen to start getting frisky with you.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/kristenscott/CommunityEvent/00start02.webp" alt="00start02.webp"/>
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|kristen-community-event-02]]
</div><div class="image50">
<img src="resources/characters/laurenphillips/Other/office.webp" alt="office.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Lauren">>
What is going on in here?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Kristen are both in shock, unable to respond.
</div>
<br>/*=====================================================*/
<<speech "Lauren">>
I mean, look at the mess you've made.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lauren walks over to Kristen, and surprisingly, runs her hand across Kristen's face, covering her hand in your cum, before then licking her fingers.
</div>
<br>/*=====================================================*/
<<speech "Lauren">>
So, which one of you is going to explain what happened here?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm sorry Lauren, we just got a little carried away.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
More than a little.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lauren checks out your cock as she says that.
</div>
<br>/*=====================================================*/
<<speech "Lauren">>
You two go and get cleaned up.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yes Lauren.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Oh and guys, try not to make so much of a mess next time.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Kristen quickly grab your things and wash up in the locker room. Not wanting to make things more awkward, you both go seperate ways. Shortly after you find yourself in the main lobby of the community centre.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|community-main]]>>
<<addmins 60>>
<<set $game.status to "free">>
<</link>>
</div><center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div id="adriaProfileImage"><<include "adria-image">></div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Adria Rae</span>
<hr>
<b>Power(s):</b> None<br>
<b>Address:</b> Flat on the Estate<br>
<b>Occupation:</b> Nightclub Stripper<br>
<b>Trust Status:</b>
<<if $adria.trust is true>>
<span style='color:green'>Complete</span>
<<else>>
<span style='color:orange'>In Progress</span>
<</if>><br>
<hr>
<b>Background:</b><br>
Adria is Kristen's closest friend. When Kristen was caught in a bad situation, Adria was there to help her friend out. Ever since, Kristen has been living in Adria's flat. Despite their different personalities, the two couldn't be closer friends, often overlooking each others flaws.
<hr>
<b>Timetable:</b><br>
<div id="adriaProfile"><<include "adria-timetable">></div><br>
</center>
</div>/*----------*/<center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div id="anyaProfileImage"><<include "anya-image">></div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Anya Olsen</span>
<hr>
<b>Power(s):</b> None<br>
<b>Address:</b> Unknown<br>
<b>Occupation:</b> Unknown<br>
<b>Trust Status:</b>
<<if $anya.trust is true>>
<span style='color:green'>Complete</span>
<<elseif $anya.lock is true>>
<span style='color:red'>No longer available</span>
<<else>>
<span style='color:orange'>In Progress</span>
<</if>><br>
<hr>
<b>Background:</b><br>
During one visit to Kristen, she revealed that she had had a vision of the future, in which a woman died after being involved in an accident in the forest. That woman was Anya.
<hr>
<b>Timetable:</b><br>
<b>07:00 - 12:00</b> : At Home<br>
<b>12:00 - 18:00</b> : Forest<br>
<b>18:00 - 22:00</b> : At Home<br>
<b>22:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
</center>
</div>/*----------*/<center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div id="chloeProfileImage"><<include "chloe-image">></div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Chloe Lexx</span>
<hr>
<b>Power(s):</b> None<br>
<b>Address:</b> Unknown<br>
<b>Occupation:</b> Shop Worker<br>
<b>Trust Status:</b>
<<if $chloe.trust is true>>
<span style='color:green'>Complete</span>
<<else>>
<span style='color:orange'>In Progress</span>
<</if>><br>
<hr>
<b>Background:</b><br>
Chloe works at the small clothing store in the mall. During one visit, you asked her for assistance, and she was able to help out... in more ways than one.
<hr>
<b>Timetable:</b><br>
<b>07:00 - 13:00</b> : At Home<br>
<b>13:00 - 19:00</b> : The Mall<br>
<b>19:00 - 22:00</b> : At Home<br>
<b>22:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
</center>
</div>/*----------*/<center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div id="lilyCProfileImage"><<include "lilyC-image">></div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Lily Carter</span>
<hr>
<b>Power(s):</b> None<br>
<b>Address:</b> Unknown<br>
<b>Occupation:</b> Shop Worker<br>
<b>Trust Status:</b>
<<if $lilyC.trust is true>>
<span style='color:green'>Complete</span>
<<else>>
<span style='color:orange'>In Progress</span>
<</if>><br>
<hr>
<b>Background:</b><br>
Lily works at the big clothing store in the mall. During one visit, you asked her for assistance, and she was able to help out... in more ways than one.
<hr>
<b>Timetable:</b><br>
<b>07:00 - 09:00</b> : At Home<br>
<b>09:00 - 13:00</b> : Health Centre<br>
<b>13:00 - 19:00</b> : The Mall<br>
<b>19:00 - 22:00</b> : At Home<br>
<b>22:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
</center>
</div>/*----------*/<<set $game.status to "event">>
/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/kristen.webp" alt="kristen.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|kristen-home-sex]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Footjob|kristen-home-sex]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Doggy|kristen-home-sex]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Spooning|kristen-home-sex]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Spooning</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Reverse Cowgirl|kristen-home-sex]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Cowgirl|kristen-home-sex]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Missionary|kristen-home-sex]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 7>>
<<link[[Cumshot|kristen-home-sex]]>>
<<set $game.sexEvent to 8>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|kristen-hub-home]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Kristen stands naked in front of you, eager to start.
</div>
<br>
<div class="image100">
<img src="resources/characters/kristenscott/Sex01/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Kristen">>
Please fuck me $player.firstName!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
You stand at the edge of the bed as Kristen starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kristenscott/Sex01/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kristen">>
Mmmm! Your cock tastes so good!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kristenscott/Sex01/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Kristen lies back on the bed and uses her feet to get you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kristenscott/Sex01/02footjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kristen">>
Are you enjoying my feet on your cock?
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kristenscott/Sex01/02footjob.webp" alt="02footjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
You bend Kristen over the bed and enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kristenscott/Sex01/03doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kristen">>
Ooooh fuck! It's.... so... good!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kristenscott/Sex01/03doggy.webp" alt="03doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You lie down and spoon Kristen from behind as you enter her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kristenscott/Sex01/04spooning.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kristen">>
Fuck me! I want that big cock inside me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kristenscott/Sex01/04spooning.webp" alt="04spooning.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Kristen climbs on top and you thrust in time with her bounces.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kristenscott/Sex01/05reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kristen">>
Aaagh! Aaagh! ... Ooooooh shit!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kristenscott/Sex01/05reversecowgirl.webp" alt="05reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Kristen climbs on top and starts to ride your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kristenscott/Sex01/06cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's it Kristen, ride that cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kristenscott/Sex01/06cowgirl.webp" alt="06cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Kristen lies back on the bed and watches as you insert your full length inside her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kristenscott/Sex01/07missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kristen">>
Fuuuck! It's so deep inside me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kristenscott/Sex01/07missionary.webp" alt="07missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 8>>
/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm getting close Kristen, where do you want it?
<</speech>>
<br>
<<speech "Kristen">>
My face... I want to taste... your cum.
<</speech>>
<br>
<div class="action">
You do as instructed and release your load over Kristen's face. She eagerly licks her lips, enjoying the taste of you cum.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kristenscott/Sex01/08cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="action">
You look down and admire the sight of Kristen laid on the bed, your cum splattered over her face.
</div>
<br>
<div class="image100">
<img src="resources/characters/kristenscott/Sex01/08cumshot.webp" alt="08cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*//*=====================================================*/
/* Quest Types (main, side, misc) */
/* Quest Stages (1, 2, 3, etc) */
/* Quest Statuses (idle, active, complete)
/*=====================================================*/
/* Prologue */
<<set $MQ001 = {
questName: "Genesis",
questType: "main",
questID: "MQ001",
questStage: 0,
questStatus: "idle",
}>>
<<set $MQ002 = {
questName: "AlessaInterim",
questType: "unmarked",
questID: "MQ002",
questStage: "0",
questStatus: "idle",
}>>
<<set $MQ003 = {
questName: "SkinInterim",
questType: "unmarked",
questID: "MQ003",
questStage: "0",
questStatus: "idle",
}>>
<<set $MQ004 = {
questName: "KristenInterim",
questType: "unmarked",
questID: "MQ004",
questStage: "0",
questStatus: "idle",
}>>
<<set $MQ005 = {
questName: "MeganInterim",
questType: "unmarked",
questID: "MQ004",
questStage: "0",
questStatus: "idle",
}>>
/*=====================================================*/
/* Chapter 1 */
<<set $MQ101 = {
questName: "The Storm",
questType: "main",
questID: "MQ101",
questStage: 0,
questStatus: "idle",
}>>
/*----------*/
<<set $MQ102 = {
questName: "The House Always Wins",
questType: "main",
questID: "MQ102",
questStage: 0,
questStatus: "idle",
}>>
/*----------*/
<<set $MQ103 = {
questName: "It's Free Real Estate",
questType: "main",
questID: "MQ103",
questStage: 0,
questStatus: "idle",
}>>
/*----------*/
<<set $MQ104 = {
questName: "I'll Have What She's Having",
questType: "main",
questID: "MQ104",
questStage: 0,
questStatus: "idle",
}>>
/*----------*/
<<set $MQ105 = {
questName: "Take A Chance On Me",
questType: "main",
questID: "MQ105",
questStage: 0,
questStatus: "idle",
}>>
/*----------*/
<<set $MQ106 = {
questName: "Uptown Girl",
questType: "main",
questID: "MQ106",
questStage: 0,
questStatus: "idle",
}>>
/*----------*/
<<set $MQ107 = {
questName: "Want Anything From The Shop",
questType: "main",
questID: "MQ107",
questStage: 0,
questStatus: "idle",
}>>
/*----------*/
<<set $MQ108 = {
questName: "There's No Place Like Home",
questType: "main",
questID: "MQ108",
questStage: 0,
questStatus: "idle",
}>>
/*----------*/
<<set $MQ109 = {
questName: "Breaking Up Badly",
questType: "main",
questID: "MQ109",
questStage: 0,
questStatus: "idle",
}>>
/*----------*/
<<set $MQ110 = {
questName: "It's Dangerous To Go Alone",
questType: "main",
questID: "MQ110",
questStage: 0,
questStatus: "idle",
}>>
/*----------*/
<<set $MQ111 = {
questName: "Party At The End Of The World",
questType: "main",
questID: "MQ111",
questStage: 0,
questStatus: "idle",
}>>
/*----------*/
<<set $MQ112 = {
questName: "Get Help",
questType: "main",
questID: "MQ112",
questStage: 0,
questStatus: "idle",
}>>
/*----------*/
<<set $MQ113 = {
questName: "Love, Actually",
questType: "main",
questID: "MQ113",
questStage: 0,
questStatus: "idle",
}>>
/*----------*/
<<set $MQ114 = {
questName: "We Didn't Start The Fire",
questType: "main",
questID: "MQ114",
questStage: 0,
questStatus: "idle",
}>>
/*----------*/
<<set $MQ115 = {
questName: "Here's Looking At You Kid",
questType: "main",
questID: "MQ115",
questStage: 0,
questStatus: "idle",
}>>
/*=====================================================*/
/* Chapter 2 */
<<set $MQ201 = {
questName: "The Vision",
questType: "main",
questID: "MQ201",
questStage: 0,
questStatus: "idle",
}>>
/* PLACEHOLDER MQ202 */
/* PLACEHOLDER MQ203 */
/* PLACEHOLDER MQ204 */
/* PLACEHOLDER MQ205 */
<<set $MQ206 = {
questName: "Doorbell To Hell",
questType: "main",
questID: "MQ206",
questStage: 0,
questStatus: "idle",
}>>
<<set $MQ207 = {
questName: "Rain Of Fire",
questType: "main",
questID: "MQ207",
questStage: 0,
questStatus: "idle",
}>>
<<set $MQ208 = {
questName: "Housewarming",
questType: "main",
questID: "MQ208",
questStage: 0,
questStatus: "idle",
}>>/*=====================================================*/
/* Quest Types (main, side, misc) */
/* Quest Stages (1, 2, 3, etc) */
/* Quest Statuses (idle, active, complete)
/*=====================================================*/
/* chanel */
<<set $SQ001 = {
questName: "I Volunteer As Tribute",
questType: "side",
questID: "SQ001",
questStage: 0,
questStatus: "idle",
}>>
/* riley */
<<set $SQ002 = {
questName: "Dr Sexy, M.D",
questType: "side",
questID: "SQ002",
questStage: 0,
questStatus: "idle",
}>>
/* lauren */
<<set $SQ003 = {
questName: "Nobody Tells Me Nothin'",
questType: "side",
questID: "SQ003",
questStage: 0,
questStatus: "idle",
}>>
/* alexB */
<<set $SQ004 = {
questName: "Just Keep Swimming'",
questType: "side",
questID: "SQ004",
questStage: 0,
questStatus: "idle",
}>>
/* alexB */
<<set $SQ005 = {
questName: "Piss Off Ghost",
questType: "side",
questID: "SQ005",
questStage: 0,
questStatus: "idle",
}>>
/* alexB carolina */
<<set $SQ006 = {
questName: "Saturday Night At The Movies",
questType: "side",
questID: "SQ006",
questStage: 0,
questStatus: "idle",
}>>
/* lauren maya */
<<set $SQ007 = {
questName: "Working Hard?",
questType: "side",
questID: "SQ007",
questStage: 0,
questStatus: "idle",
}>>
/* lauren maya */
<<set $SQ008 = {
questName: "Girls Just Wanna Have Fun",
questType: "side",
questID: "SQ008",
questStage: 0,
questStatus: "idle",
}>>
/* lilyA */
<<set $SQ009 = {
questName: "Would You Kindly?",
questType: "side",
questID: "SQ009",
questStage: 0,
questStatus: "idle",
}>>
/* brothel */
<<set $SQ010 = {
questName: "A Jackass And A Honeycomb",
questType: "side",
questID: "SQ010",
questStage: 0,
questStatus: "idle",
}>>
/* alex/melanie */
<<set $SQ011 = {
questName: "A Mother's Love",
questType: "side",
questID: "SQ011",
questStage: 0,
questStatus: "idle",
}>>
/* peta */
<<set $SQ012 = {
questName: "Home Alone",
questType: "side",
questID: "SQ012",
questStage: 0,
questStatus: "idle",
}>>
/* peta */
<<set $SQ013 = {
questName: "The First Rule",
questType: "side",
questID: "SQ013",
questStage: 0,
questStatus: "idle",
}>>
/* peta/megan */
<<set $SQ014 = {
questName: "Eeny Meeny Miny Moe",
questType: "side",
questID: "SQ014",
questStage: 0,
questStatus: "idle",
}>>
/* adria */
<<set $SQ015 = {
questName: "Do You Like My Ribbon?",
questType: "side",
questID: "SQ015",
questStage: 0,
questStatus: "idle",
}>>
/* adria */
<<set $SQ016 = {
questName: "I Want To Play A Game",
questType: "side",
questID: "SQ016",
questStage: 0,
questStatus: "idle",
gameOneComplete: false,
gameTwoComplete: false,
gameThreeComplete: false,
}>>
/* adria */
<<set $SQ017 = {
questName: "Three's A Crowd",
questType: "side",
questID: "SQ017",
questStage: 0,
questStatus: "idle",
}>>
/* alli/molly */
<<set $SQ018 = {
questName: "Sympathy For The Devil",
questType: "side",
questID: "SQ018",
questStage: 0,
questStatus: "idle",
}>>/*=====================================================*/
/* Quest Types (main, side, misc) */
/* Quest Stages (1, 2, 3, etc) */
/* Quest Statuses (idle, active, complete)
/*=====================================================*/
/* Locations */
<<set $homeMisc001 = {
questDesc: "I should see if anything's happening at Home",
questType: "misc",
questStatus: "idle",
}>>
<<set $estateMisc001 = {
questDesc: "I should see if anything's happening on the Estate",
questType: "misc",
questStatus: "idle",
}>>
<<set $communityMisc001 = {
questDesc: "I should see if anything's happening at the Community Centre",
questType: "misc",
questStatus: "idle",
}>>
<<set $townMisc001 = {
questDesc: "I should see if anything's happening in the Town Centre",
questType: "misc",
questStatus: "idle",
}>>
<<set $mallMisc001 = {
questDesc: "I should see if anything's happening at the Mall",
questType: "misc",
questStatus: "idle",
}>>
<<set $forestMisc001 = {
questDesc: "I should see if anything's happening in the Forest",
questType: "misc",
questStatus: "idle",
}>>
<<set $barMisc001 = {
questDesc: "I should see if anything's happening at the Bar",
questType: "misc",
questStatus: "idle",
}>>
<<set $brothelMisc001 = {
questDesc: "I should investigate the Brothel in the Uptown Area",
questType: "misc",
questStatus: "idle",
}>>
/*=====================================================*/
/* Main Characters */
/*=====================================================*/
/* Alessa */
<<set $alessaMisc001 = {
questDesc: "Talk with Alessa during Community Service",
questType: "misc",
questStatus: "idle",
}>>
<<set $alessaMisc002 = {
questDesc: "Talk to Alessa at her Home on the Estate",
questType: "misc",
questStatus: "idle",
}>>
/*=====================================================*/
/* Skin */
<<set $skinMisc001 = {
questDesc: "Talk with Skin during Community Service",
questType: "misc",
questStatus: "idle",
}>>
<<set $skinMisc002 = {
questDesc: "Talk to Skin at her Home on the Estate",
questType: "misc",
questStatus: "idle",
}>>
/*=====================================================*/
/* Kristen */
<<set $kristenMisc001 = {
questDesc: "Talk with Kristen during Community Service",
questType: "misc",
questStatus: "idle",
}>>
<<set $kristenMisc002 = {
questDesc: "Talk to Kristen at her Home on the Estate",
questType: "misc",
questStatus: "idle",
}>>
/*=====================================================*/
/* Megan */
<<set $meganMisc001 = {
questDesc: "Talk with Megan during Community Service",
questType: "misc",
questStatus: "idle",
}>>
<<set $meganMisc002 = {
questDesc: "Talk to Megan at her Home on the Estate",
questType: "misc",
questStatus: "idle",
}>>
/*=====================================================*/
/* Alli */
<<set $alliMisc001 = {
questDesc: "Talk with Alli in her Bedroom",
questType: "misc",
questStatus: "idle",
}>>
<<set $alliMisc002 = {
questDesc: "Join Alli in the Bathroom",
questType: "misc",
questStatus: "idle",
}>>
<<set $alliMisc003 = {
questDesc: "Talk with Alli in the Living Room",
questType: "misc",
questStatus: "idle",
}>>
<<set $alliMisc004 = {
questDesc: "Talk with Alli whilst she's alone in the Living Room",
questType: "misc",
questStatus: "idle",
}>>
<<set $alliMisc005 = {
questDesc: "Talk with Alli in the Kitchen",
questType: "misc",
questStatus: "idle",
}>>
<<set $alliMisc006 = {
questDesc: "Talk with Alli whilst she's alone in the Kitchen",
questType: "misc",
questStatus: "idle",
}>>
/*=====================================================*/
/* Carolina */
<<set $carolinaMisc001 = {
questDesc: "Talk with Carolina in her Bedroom",
questType: "misc",
questStatus: "idle",
}>>
<<set $carolinaMisc002 = {
questDesc: "Join Carolina in the Bathroom",
questType: "misc",
questStatus: "idle",
}>>
<<set $carolinaMisc003 = {
questDesc: "Talk with Carolina in the Living Room",
questType: "misc",
questStatus: "idle",
}>>
<<set $carolinaMisc004 = {
questDesc: "Talk with Carolina whilst she's alone in the Living Room",
questType: "misc",
questStatus: "idle",
}>>
<<set $carolinaMisc005 = {
questDesc: "Talk with Carolina in the Kitchen",
questType: "misc",
questStatus: "idle",
}>>
<<set $carolinaMisc006 = {
questDesc: "Talk with Carolina whilst she's alone in the Kitchen",
questType: "misc",
questStatus: "idle",
}>>
/*=====================================================*/
/* Lexi */
<<set $lexiMisc001 = {
questDesc: "Talk with Lexi in her Bedroom",
questType: "misc",
questStatus: "idle",
}>>
<<set $lexiMisc002 = {
questDesc: "Join Lexi in the Bathroom",
questType: "misc",
questStatus: "idle",
}>>
<<set $lexiMisc003 = {
questDesc: "Talk with Lexi in the Living Room",
questType: "misc",
questStatus: "idle",
}>>
<<set $lexiMisc004 = {
questDesc: "Talk with Lexi whilst she's alone in the Living Room",
questType: "misc",
questStatus: "idle",
}>>
<<set $lexiMisc005 = {
questDesc: "Talk with Lexi in the Kitchen",
questType: "misc",
questStatus: "idle",
}>>
<<set $lexiMisc006 = {
questDesc: "Talk with Lexi whilst she's alone in the Kitchen",
questType: "misc",
questStatus: "idle",
}>>
/*=====================================================*/
/* Side Characters */
/*=====================================================*/
/* Lauren */
<<set $laurenMisc001 = {
questDesc: "Talk with Lauren during Community Service",
questType: "misc",
questStatus: "idle",
}>>
<<set $laurenMisc002 = {
questDesc: "Talk to Lauren at her home in the Town Centre",
questType: "misc",
questStatus: "idle",
}>>
/*=====================================================*/
/* Alex */
<<set $alexMisc001 = {
questDesc: "Talk with Alex at her home in the Town Center",
questType: "misc",
questStatus: "idle",
}>>
<<set $alexMisc002 = {
questDesc: "Talk with Alex whilst she's visiting you in your Bedroom",
questType: "misc",
questStatus: "idle",
}>>
<<set $alexMisc003 = {
questDesc: "Talk with Alex whilst she's at work at the Office",
questType: "misc",
questStatus: "idle",
}>>
/*=====================================================*/
/* Background Characters */
/*=====================================================*/
<<set $mirrorMisc001 = {
questDesc: "Interact with the Mirror Entity",
questType: "misc",
questStatus: "idle",
}>>
<<set $smallshopMisc001 = {
questDesc: "Interact with the clerk at the Small Clothing Store in the Mall",
questType: "misc",
questStatus: "idle",
}>>
<<set $bigshopMisc001 = {
questDesc: "Interact with the clerk at the Big Brand Clothing Store in the Mall",
questType: "misc",
questStatus: "idle",
}>>
<<set $forestMisc002 = {
questDesc: "I wonder if the woman Kristen saved still jogs in the forest",
questType: "misc",
questStatus: "idle",
}>>
<<set $estateMisc002 = {
questDesc: "A woman has been seen loitering around the Estate",
questType: "misc",
questStatus: "idle",
}>>
<<set $homeMisc002 = {
questDesc: "I should see if anything's happening at Home on the Weekend",
questType: "misc",
questStatus: "idle",
}>><center>
<h1>Quests</h1>
On this screen you can see your Active Quests.<br>
[[Completed Quests]]<br>
<<link "Back to game" $return>><</link>>
</center>
<hr>/*=====================================================*/
<div class="questLeft">/*----------*/
<center>/*=====================================================*/
<<chapterActiveQuestSelect>>
<h2>Main</h2>/*=====================================================*/
<<mainActiveQuestSelect>>
<h2>Side</h2>/*=====================================================*/
<<sideActiveQuestSelect>>
<<miscActiveQuestSelect>>
</center>
</div>/*----------*/
/*=====================================================*/
<div class="questRight">/*----------*/
/*=====================================================*/
<<if $quest.activeDesc is "misc">>
/*=====================================================*/
<center>
<h2><span style='font-family: my-font;'>
MISCELLANEOUS
</span></h2>
<<LocationMiscDesc>>
<<MainCharMiscDesc>>
<<SideCharMiscDesc>>
<<BackgroundCharMiscDesc>>
</center>
/*=====================================================*/
<<elseif $quest.activeDesc is "MQ001">>
/*=====================================================*/
<<MQ001desc>>
/*=====================================================*/
<<elseif $quest.activeDesc is "MQ101">>
/*=====================================================*/
<<MQ101desc>>
/*=====================================================*/
<<elseif $quest.activeDesc is "MQ201">>
/*=====================================================*/
<<MQ201desc>>
/*=====================================================*/
<<elseif $quest.activeDesc is "MQ102">>
/*=====================================================*/
<<MQ102desc>>
/*=====================================================*/
<<elseif $quest.activeDesc is "MQ103">>
/*=====================================================*/
<<MQ103desc>>
/*=====================================================*/
<<elseif $quest.activeDesc is "MQ104">>
/*=====================================================*/
<<MQ104desc>>
/*=====================================================*/
<<elseif $quest.activeDesc is "MQ105">>
/*=====================================================*/
<<MQ105desc>>
/*=====================================================*/
<<elseif $quest.activeDesc is "MQ106">>
/*=====================================================*/
<<MQ106desc>>
/*=====================================================*/
<<elseif $quest.activeDesc is "MQ107">>
/*=====================================================*/
<<MQ107desc>>
/*=====================================================*/
<<elseif $quest.activeDesc is "MQ108">>
/*=====================================================*/
<<MQ108desc>>
/*=====================================================*/
<<elseif $quest.activeDesc is "MQ109">>
/*=====================================================*/
<<MQ109desc>>
/*=====================================================*/
<<elseif $quest.activeDesc is "MQ110">>
/*=====================================================*/
<<MQ110desc>>
/*=====================================================*/
<<elseif $quest.activeDesc is "MQ111">>
/*=====================================================*/
<<MQ111desc>>
/*=====================================================*/
<<elseif $quest.activeDesc is "MQ112">>
/*=====================================================*/
<<MQ112desc>>
/*=====================================================*/
<<elseif $quest.activeDesc is "MQ113">>
/*=====================================================*/
<<MQ113desc>>
/*=====================================================*/
<<elseif $quest.activeDesc is "MQ114">>
/*=====================================================*/
<<MQ114desc>>
/*=====================================================*/
<<elseif $quest.activeDesc is "MQ115">>
/*=====================================================*/
<<MQ115desc>>
/*=====================================================*/
<<elseif $quest.activeDesc is "MQ206">>
/*=====================================================*/
<<MQ206desc>>
/*=====================================================*/
<<elseif $quest.activeDesc is "MQ207">>
/*=====================================================*/
<<MQ207desc>>
/*=====================================================*/
<<elseif $quest.activeDesc is "MQ208">>
/*=====================================================*/
<<MQ208desc>>
/*=====================================================*/
<<elseif $quest.activeDesc is "SQ001">>
/*=====================================================*/
<<SQ001desc>>
/*=====================================================*/
<<elseif $quest.activeDesc is "SQ002">>
/*=====================================================*/
<<SQ002desc>>
/*=====================================================*/
<<elseif $quest.activeDesc is "SQ003">>
/*=====================================================*/
<<SQ003desc>>
/*=====================================================*/
<<elseif $quest.activeDesc is "SQ004">>
/*=====================================================*/
<<SQ004desc>>
/*=====================================================*/
<<elseif $quest.activeDesc is "SQ005">>
/*=====================================================*/
<<SQ005desc>>
/*=====================================================*/
<<elseif $quest.activeDesc is "SQ006">>
/*=====================================================*/
<<SQ006desc>>
/*=====================================================*/
<<elseif $quest.activeDesc is "SQ007">>
/*=====================================================*/
<<SQ007desc>>
/*=====================================================*/
<<elseif $quest.activeDesc is "SQ008">>
/*=====================================================*/
<<SQ008desc>>
/*=====================================================*/
<<elseif $quest.activeDesc is "SQ009">>
/*=====================================================*/
<<SQ009desc>>
/*=====================================================*/
<<elseif $quest.activeDesc is "SQ010">>
/*=====================================================*/
<<SQ010desc>>
/*=====================================================*/
<<elseif $quest.activeDesc is "SQ011">>
/*=====================================================*/
<<SQ011desc>>
/*=====================================================*/
<<elseif $quest.activeDesc is "SQ012">>
/*=====================================================*/
<<SQ012desc>>
/*=====================================================*/
<<elseif $quest.activeDesc is "SQ013">>
/*=====================================================*/
<<SQ013desc>>
/*=====================================================*/
<<elseif $quest.activeDesc is "SQ014">>
/*=====================================================*/
<<SQ014desc>>
/*=====================================================*/
<<elseif $quest.activeDesc is "SQ015">>
/*=====================================================*/
<<SQ015desc>>
/*=====================================================*/
<<elseif $quest.activeDesc is "SQ016">>
/*=====================================================*/
<<SQ016desc>>
/*=====================================================*/
<<elseif $quest.activeDesc is "SQ017">>
/*=====================================================*/
<<SQ017desc>>
/*=====================================================*/
<<elseif $quest.activeDesc is "SQ018">>
/*=====================================================*/
<<SQ018desc>>
/*=====================================================*/
<<else>>
/*=====================================================*/
<center>
<h2>QUESTS</h2>
On this screen you can see details and current objectives for your current quests. You can also view the history of quests you have already completed.<br>
<br>
Click on a quest from the left to access more details about it.<br>
</center>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div><center>
<h1>Quests</h1>
On this screen you can see your Completed Quests.<br>
[[Active Quests]]<br>
<<link "Back to game" $return>><</link>>
</center>
<hr>/*=====================================================*/
<div class="questLeft">/*----------*/
<center>/*=====================================================*/
<<chapterCompletedQuestSelect>>
<h2>Main</h2>/*=====================================================*/
<<mainCompletedQuestSelect>>
<h2>Side</h2>/*=====================================================*/
<<sideCompletedQuestSelect>>
</center>
</div>/*----------*/
/*=====================================================*/
<div class="questRight">/*----------*/
/*=====================================================*/
<<if $quest.completedDesc is "MQ001">>
/*=====================================================*/
<<MQ001desc>>
/*=====================================================*/
<<elseif $quest.completedDesc is "MQ101">>
/*=====================================================*/
<<MQ101desc>>
/*=====================================================*/
<<elseif $quest.completedDesc is "MQ201">>
/*=====================================================*/
<<MQ201desc>>
/*=====================================================*/
<<elseif $quest.completedDesc is "MQ102">>
/*=====================================================*/
<<MQ102desc>>
/*=====================================================*/
<<elseif $quest.completedDesc is "MQ103">>
/*=====================================================*/
<<MQ103desc>>
/*=====================================================*/
<<elseif $quest.completedDesc is "MQ104">>
/*=====================================================*/
<<MQ104desc>>
/*=====================================================*/
<<elseif $quest.completedDesc is "MQ105">>
/*=====================================================*/
<<MQ105desc>>
/*=====================================================*/
<<elseif $quest.completedDesc is "MQ106">>
/*=====================================================*/
<<MQ106desc>>
/*=====================================================*/
<<elseif $quest.completedDesc is "MQ107">>
/*=====================================================*/
<<MQ107desc>>
/*=====================================================*/
<<elseif $quest.completedDesc is "MQ108">>
/*=====================================================*/
<<MQ108desc>>
/*=====================================================*/
<<elseif $quest.completedDesc is "MQ109">>
/*=====================================================*/
<<MQ109desc>>
/*=====================================================*/
<<elseif $quest.completedDesc is "MQ110">>
/*=====================================================*/
<<MQ110desc>>
/*=====================================================*/
<<elseif $quest.completedDesc is "MQ111">>
/*=====================================================*/
<<MQ111desc>>
/*=====================================================*/
<<elseif $quest.completedDesc is "MQ112">>
/*=====================================================*/
<<MQ112desc>>
/*=====================================================*/
<<elseif $quest.completedDesc is "MQ113">>
/*=====================================================*/
<<MQ113desc>>
/*=====================================================*/
<<elseif $quest.completedDesc is "MQ114">>
/*=====================================================*/
<<MQ114desc>>
/*=====================================================*/
<<elseif $quest.completedDesc is "MQ115">>
/*=====================================================*/
<<MQ115desc>>
/*=====================================================*/
<<elseif $quest.completedDesc is "MQ206">>
/*=====================================================*/
<<MQ206desc>>
/*=====================================================*/
<<elseif $quest.completedDesc is "MQ207">>
/*=====================================================*/
<<MQ207desc>>
/*=====================================================*/
<<elseif $quest.completedDesc is "MQ208">>
/*=====================================================*/
<<MQ208desc>>
/*=====================================================*/
<<elseif $quest.completedDesc is "SQ001">>
/*=====================================================*/
<<SQ001desc>>
/*=====================================================*/
<<elseif $quest.completedDesc is "SQ002">>
/*=====================================================*/
<<SQ002desc>>
/*=====================================================*/
<<elseif $quest.completedDesc is "SQ003">>
/*=====================================================*/
<<SQ003desc>>
/*=====================================================*/
<<elseif $quest.completedDesc is "SQ004">>
/*=====================================================*/
<<SQ004desc>>
/*=====================================================*/
<<elseif $quest.completedDesc is "SQ005">>
/*=====================================================*/
<<SQ005desc>>
/*=====================================================*/
<<elseif $quest.completedDesc is "SQ006">>
/*=====================================================*/
<<SQ006desc>>
/*=====================================================*/
<<elseif $quest.completedDesc is "SQ007">>
/*=====================================================*/
<<SQ007desc>>
/*=====================================================*/
<<elseif $quest.completedDesc is "SQ008">>
/*=====================================================*/
<<SQ008desc>>
/*=====================================================*/
<<elseif $quest.completedDesc is "SQ009">>
/*=====================================================*/
<<SQ009desc>>
/*=====================================================*/
<<elseif $quest.completedDesc is "SQ010">>
/*=====================================================*/
<<SQ010desc>>
/*=====================================================*/
<<elseif $quest.completedDesc is "SQ011">>
/*=====================================================*/
<<SQ011desc>>
/*=====================================================*/
<<elseif $quest.completedDesc is "SQ012">>
/*=====================================================*/
<<SQ012desc>>
/*=====================================================*/
<<elseif $quest.completedDesc is "SQ013">>
/*=====================================================*/
<<SQ013desc>>
/*=====================================================*/
<<elseif $quest.completedDesc is "SQ014">>
/*=====================================================*/
<<SQ014desc>>
/*=====================================================*/
<<elseif $quest.completedDesc is "SQ015">>
/*=====================================================*/
<<SQ015desc>>
/*=====================================================*/
<<elseif $quest.completedDesc is "SQ016">>
/*=====================================================*/
<<SQ016desc>>
/*=====================================================*/
<<elseif $quest.completedDesc is "SQ017">>
/*=====================================================*/
<<SQ017desc>>
/*=====================================================*/
<<elseif $quest.completedDesc is "SQ018">>
/*=====================================================*/
<<SQ018desc>>
/*=====================================================*/
<<else>>
/*=====================================================*/
<center>
<h2>QUESTS</h2>
On this screen you can also view the history of quests you have already completed.<br>
<br>
Click on a quest from the left to access more details about it.<br>
</center>
<</if>>
</div>
<<if $alli.trust is false>>
<div class="image100">
<img src="resources/characters/allirae/hub-home.webp" alt="hub-home.webp"/>
</div>
<<elseif $alli.trust is true>>
<div class="image100">
<img src="resources/characters/allirae/(trust)hub-home.webp" alt="(trust)hub-home.webp"/>
</div>
<</if>>
<hr>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey $alli.title.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Hey $player.alli_title. You looking for me?
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
/*=====================================================*/
<<if $alli.location is "her bedroom">>
/*=====================================================*/
<<if $alliMisc001.questStatus is "active">>
<<if $alli.questStage eq 1>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Alli">>
<<goto [[MQ106-1.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<if $MQ106.questStatus is "active">>
<<if $MQ106.questStage eq 20>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Alli">>
<<goto [[MQ106-2.A (TRUTH)]]>>
<</link>><br>
<<elseif $MQ106.questStage eq 15>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Alli">>
<<goto [[MQ106-2.A (LIE)(CHOICE)]]>>
<</link>><br>
<<elseif $MQ106.questStage eq 30>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Alli">>
<<goto [[MQ106-2.C (APOLOGISE)]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<if $MQ113.questStatus is "active">>
<<if $MQ113.questStage eq 20>>
<<if $game.period gte 29>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Alli">>
<<goto [[MQ113-2.A]]>>
<</link>><br>
<</if>>
<</if>>
<</if>>
/*=====================================================*/
<<if $MQ206.questStatus is "active">>
<<if $MQ206.questStage eq 0>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Alli">>
<<goto [[MQ206-1.A]]>>
<</link>><br>
<<elseif $MQ206.questStage eq 30>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Alli">>
<<goto [[MQ206-4.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<if $SQ018.questStatus is "active">>
<<if $SQ018.questStage is 10>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Alli">>
<<goto [[SQ018-2.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<elseif $alli.location is "living room">>
/*=====================================================*/
<<if $alliMisc004.questStatus is "active">>
<<if $alli.questStage eq 3>>
<<if $carolina.location isnot "living room" and $lexi.location isnot "living room">>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Alli">>
<<goto [[MQ113-1.A (CHOICE)]]>>
<</link>><br>
<</if>>
<</if>>
<</if>>
/*=====================================================*/
<<if $MQ106.questStatus is "active">>
<<if $MQ106.questStage eq 50>>
<<if $carolina.location isnot "living room" and $lexi.location isnot "living room">>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Alli">>
<<goto [[MQ106-3.A]]>>
<</link>><br>
<</if>>
<</if>>
<</if>>
/*=====================================================*/
<<elseif $alli.location is "bar">>
/*=====================================================*/
<<if $MQ206.questStatus is "active">>
<<if $MQ206.questStage eq 10>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Alli">>
<<goto [[MQ206-2.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<</if>>
/*=====================================================*/
<<if $alli.trust is true>>
/*=====================================================*/
<<if $alli.location is "her bedroom">>
<<link "<span style='color:red'>[ ♥ ]</span> Got room for one more?">>
<<goto [[alli-bedroom-sex]]>>
<</link>><br>
<<link "<span style='color:lime'>[ Event ]</span> In the Bedroom with Alli">>
<<goto [[alli-bedroom-event-01]]>>
<</link>><br>
<<elseif $alli.location is "kitchen">>
<<link "<span style='color:lime'>[ Event ]</span> In the Kitchen with Alli">>
<<goto [[alli-kitchen-event]]>>
<</link>><br>
<<elseif $alli.location is "living room">>
<<if $carolina.location isnot "living room" and $lexi.location isnot "living room">>
<<link "<span style='color:red'>[ ♥ ]</span> Looking for something, or someone, to do?">>
<<goto `either("alli-living-sex01", "alli-living-sex02")`>>
<</link>><br>
<<link "<span style='color:lime'>[ Event ]</span> In the Living Room with Alli">>
<<goto [[alli-living-event-01]]>>
<</link>><br>
<</if>>
<<elseif $alli.location is "bar">>
<<if $MQ206.questStatus is "complete">>
<<link "<span style='color:lime'>[ Event ]</span> At the Bar with Alli">>
<<goto [[alli-bar-event-01]]>>
<</link>><br>
<</if>>
<<elseif $alli.location is "bathroom">>
<<if $MQ206.questStatus is "complete">>
<<link "<span style='color:lime'>[ Event ]</span> Join Alli in the Batroom">>
<<goto [[alli-bathroom-event-01]]>>
<</link>><br>
<</if>>
<<elseif $alli.location is "health centre">>
<<if $MQ206.questStatus is "complete">>
<<link "<span style='color:lime'>[ Event ]</span> At the Health Centre with Alli">>
<<goto [[alli-health-event-01]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<</if>>
/*=====================================================*/
<<link "<span style='color:teal'>[ Chat ]</span> How are things?">>
<<goto `either("alli-home-talk-01", "alli-home-talk-02", "alli-home-talk-03")`>>
<</link>><br>
/*=====================================================*/
<<if $alli.location is "her bedroom">>
<<link "<span style='color:yellow'>[ Leave ]</span> Catch you later Alli">>
<<goto [[home-alli-room]]>>
<</link>><br>
<<elseif $alli.location is "bathroom">>
<<link "<span style='color:yellow'>[ Leave ]</span> Catch you later Alli">>
<<goto [[home-bathroom]]>>
<</link>><br>
<<elseif $alli.location is "living room">>
<<link "<span style='color:yellow'>[ Leave ]</span> Catch you later Alli">>
<<goto [[home-main]]>>
<</link>><br>
<<elseif $alli.location is "kitchen">>
<<link "<span style='color:yellow'>[ Leave ]</span> Catch you later Alli">>
<<goto [[home-kitchen]]>>
<</link>><br>
<<elseif $alli.location is "health centre">>
<<link "<span style='color:yellow'>[ Leave ]</span> Catch you later Alli">>
<<goto [[health-pool]]>>
<</link>><br>
<<elseif $alli.location is "bar">>
<<link "<span style='color:yellow'>[ Leave ]</span> Catch you later Alli">>
<<goto [[bar]]>>
<</link>><br>
<</if>>
/*=====================================================*/
</div><<startQuest>>
<<set $MQ106.questStatus to "active">>
<<set $alliMisc001.questStatus to "idle">>
<<set $alli.questStage to 2>>
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
Alli is relaxing in her bedroom. After her change of heart, you decide to make an effort to get to know her better.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/allirae/MQ106/MQ106-101.webp" alt="MQ106-101.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Alli.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Oh, hey $player.firstName, what are you doing here?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I came to spend time with you. You wanted a fresh start after all so I figured we should hang out for a bit.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Yeah, that sounds great.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alli's tone sounds unenthusiastic and despondent.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Are you sure? Because I can come back at another time.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
No, please don't. It's just... I'm having a bit of a bad day.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Why, what's wrong?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You both go and sit down on Alli's bed.
</div>
<br>/*=====================================================*/
<<speech "Alli">>
I don't know if I should say.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You can trust me. You know that, don't you? Even after everything, we're still the same kids that grew up together. We can trust each other.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
I know that, it's just... complicated.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I understand if you don't want to tell me, but whatever it is, it won't do you any good to keep it bottled up inside of you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alli pauses for a moment, contemplating all that you've said before responding.
</div>
<br>/*=====================================================*/
<<speech "Alli">>
Do you remember that storm?
<</speech>>
<br>/*=====================================================*/
<div class="thought">
How could I forget?
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ106-1.B (CHOICE)]]
</div> <<set $mainChoice.alli_pry to false>>
/*=====================================================*/
<div class="action">
Things went well with Alli last time you spoke, and she promised to make it up to you for cutting things short last time. As you enter her room, Alli appears to be waiting for you.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/allirae/MQ106/MQ106-201.webp" alt="MQ106-201.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Alli">>
Hey $player.firstName, like what you see?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Very much so.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
After our last talk, I wanted let loose a little and just chill out. Clothes tend to get in the way of that.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well, you did say you'd make it up to me.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Oh yes, and I intend to.
<</speech>>
<br>/*=====================================================*/
<<set $alli.trustprogress += 1>>
<div class="action">
Alli smiles, and seductively pulls her bra to one side.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/allirae/MQ106/MQ106-202.webp" alt="MQ106-202.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Shortly after her top is off completely.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/allirae/MQ106/MQ106-203.webp" alt="MQ106-203.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You stare intently, feasting your eyes on her figure.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/allirae/MQ106/MQ106-204.webp" alt="MQ106-204.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Alli pauses as she removes her panties.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, what happens now?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alli motions you to approach her.
</div>
<br>/*=====================================================*/
<div class="action">
You take a seat on the sofa.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ106-2.D]]
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
Alli seemed quite disturbed after you last conversation, so you decide to return to check up on her. You find Alli in her room, wearing only her underwear.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/allirae/MQ106/MQ106-201.webp" alt="MQ106-201.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Alli, just thought I'd check in on you after our last conversation.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Thanks, I feel much better now. I was having a bad day the last time we spoke, but you helped relax me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Is that the reason for your change in wardrobe? You're more relaxed now?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Definitely. In the past I've been holding on to a lot of anger and pent up emotions. Now, I've decided to take a step back, chill out, and have some time to myself.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That's good to hear. Mind if I join you.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Be my guest.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You take a seat on the sofa next to Alli, and instinctively put your arm around her. At your touch, the tension is released from her body, as if your presence is a comfort to her.
</div>
<br>/*=====================================================*/
<<speech "Alli">>
It feels good to be held by you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It feels good to hold you.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
What if we just stayed like this? Hover in this moment forever.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'd like that.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You spend a few more minutes holding each other. Over time, the holding starts to turn to feeling, and before long you're both feeling caressing each other gently.
</div>
<br>/*=====================================================*/
<<set $alli.trustprogress += 1>>
<<speech "Alli">>
I don't know if I thanked you, for before.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It doesn't matter.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
It matters to me. I've not felt this comfortable with somebody in a long time. So thank you, for being there for me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'll always be there for you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You spend some more time, caressing each other in silence. Your thoughts turn to your last conversation concerning Alli's power. Alli told you her power was dangerous, and that she can't talk about it, but you suspect that you need to know what it is in order to keep her safe.
</div>
<br>/*=====================================================*/
<div class="action">
In her relaxed state, you suspect she may be more open to revealing more information. But on the other hand, you are enjoying a nice moment, and talking about something that upsets her may spoil it slightly.
</div>
<br>/*=====================================================*/
<div class="interaction">
[[Ask about Alli's Power|MQ106-2.B (PRY)]]<br>
[[Continue the moment|MQ106-2.D]]
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
After upsetting Alli during your last conversation, you resolve to apologise for your action. Clearly, something about her Power scares her, and she will adamantly refuse to divulge any details to you.
</div>
<br>/*=====================================================*/
<div class="action">
You return to Alli after a short while has passed. She seems to have calmed down, and you find her in the same outfit as before.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/allirae/MQ106/MQ106-201.webp" alt="MQ106-201.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Alli">>
$player.firstName, you're back?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yes, I wanted to apologise for last time. I didn't understand the situation correctly.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
That's okay. I know my reaction was a little over the top. Maybe we could just forget about all of that?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That sound's like a good idea. If I'm not mistaken, we were in the middle of a great moment.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Yes, we were.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Maybe we should pick up where we left off?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alli nods. You approach and sit beside her on the sofa. You are unsure if she'll let you put your arms around her like last time, given the intensity of your last conversation.
</div>
<br>/*=====================================================*/
<div class="action">
After a few awkward minutes, Alli begins to nudge her head against you, and you take it as a cue to get more comfortable with her.
</div>
<br>/*=====================================================*/
<<speech "Alli">>
This is better.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well, you did say you wanted to hover in this moment forever.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Yes, nowadays, when I'm near you, I just feel so comfortable. I feel relaxed... and happy.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I feel it too.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You both spend some time together, relaxing in each others arms. You slowly return to the same way as before, lightly caressing each other.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ106-2.D]]
</div> <<set $alli.trustprogress += 1>>
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
As per her request, you return to Alli to see what she wanted to discuss.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/allirae/MQ113/MQ113-201.webp" alt="MQ113-201.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Alli, what did you want to talk to me about?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Sit with me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You follow her instruction and sit with Alli on the bed.
</div>
<br>/*=====================================================*/
<<speech "Alli">>
I've been thinking a lot about us. About how you've been there for me. I wanted to thank you for everything you've done.
<</speech>>
<br>/*=====================================================*/
<<if $mainChoice.alli_toldTruth is true>>
<<speech "Alli">>
I know you took a risk telling me about your power, and I know you were worried about whether your power was affecting who I am.
<</speech>>
<br>/*----------*/
<<speech "You" "$player.firstName">>
Yeah, to be fair I was a bit worried about how much of you was still you.
<</speech>>
<br>/*----------*/
<<speech "Alli">>
It's still me in here. Your power just opened my eyes to what our relationship could become.
<</speech>>
<</if>>
<br>/*=====================================================*/
<<if $mainChoice.alli_bond is true>>
<<speech "Alli">>
And once our relationship took off, I'm glad you still wanted to talk. You didn't treat me like a body to fuck, but a person to talk to before fucking. I appreciated that.
<</speech>>
<br>/*----------*/
<<speech "You" "$player.firstName">>
And I'm glad you revealed what you did about your power. I know that was hard for you to talk about.
<</speech>>
<br>/*----------*/
<<speech "Alli">>
It was, but it just goes to show how much we've come to care for and trust each other.
<</speech>>
<</if>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'll always be there for you Alli.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
I know that.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Alli pull towards each other for a kiss.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/allirae/MQ113/MQ113-202.webp" alt="MQ113-202.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
This kiss feels different than the others; more passionate, more loving. Whatever happens today, will have a long lasting effect on your relationship.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Let's go to bed.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Oh, are we going to sleep already?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Not exactly.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|MQ113-2.B]]>>
<<set $alli.trustprogress += 1>>
<</link>>
</div> <<startQuest>>
<<set $MQ113.questStatus to "active">>
<<set $alliMisc004.questStatus to "idle">>
<<set $alli.questStage to 4>>
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You return to Alli, looking for more sibling bonding time.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/allirae/MQ113/MQ113-101.webp" alt="MQ113-101.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Alli, up to much at the moment?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Just waiting for you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You don't waste any time.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Last time was amazing. I want more of it.
<</speech>>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/allirae/MQ113/MQ113-102.webp" alt="MQ113-102.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Alli">>
But if you wanted to talk a little beforehand, I'd be happy to do that as well.
<</speech>>
<br>/*=====================================================*/
<div class="action">
What do you want to do? Talk with Alli a little or forget talking and go straight to fucking.
</div>
<br>/*=====================================================*/
<div class="interaction">
<<link[[Talk|MQ113-1.B (BOND)]]>>
<<set $mainChoice.alli_bond to true>>
<</link>><br>
/*----------*/
<<link[[Fuck|MQ113-1.D (FUCK)]]>>
<<set $mainChoice.alli_bond to false>>
<</link>>
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You return to Alli, looking for some more sibling bonding time.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/allirae/MQ106/MQ106-301.webp" alt="MQ106-301.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Alli, what are you up to?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Watching some TV. Want to join me?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sure, what are you watching?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
That new Jen N' Eric film that came out.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I didn't know you were into that kind of film.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
There's a lot you don't know about me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You take a seat on the sofa next to Alli. She puts on the film, which you recognise as being the inspiration for the Jen N' Eric series of games.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/jenniferwhite/movie01.webm" autoplay loop muted />
</div>
<br>/*=====================================================*/
<div class="action">
The movie gets raunchier and raunchier, and you spot that Alli has started to impulsively undress, feeling herself up as she does.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/allirae/MQ106/MQ106-302.webp" alt="MQ106-302.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
In response, you begin to undress as well.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Care to help me out over here?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alli leans over and takes you cock in her mouth.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/allirae/Sex01/01blowjob.webp" alt="01blowjob.webp"/>
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/allirae/Sex01/01blowjob.webm" autoplay loop muted />
</div>
<br>/*=====================================================*/
<div class="action">
After a few minutes, Alli decides to repeat last time and begins jerking you off with her feet.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/allirae/Sex01/02footjob.webm" autoplay loop muted />
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/allirae/Sex01/02footjob.webp" alt="02footjob.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
This continues for some time, until Alli abruptly stops.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ106-3.B]]
</div>
/*=====================================================*/
<<speech "You" "$player.firstName">>
I know about the storm. What happened to you?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
I was out and about in the park. I had gone for a run and stopped to do some stretches...
<</speech>>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/allirae/MQ106/MQ106-102.webp" alt="MQ106-102.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Alli">>
...It was good weather y'know, no sign of rain at all.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I remember. The storm appeared to come out of nowhere.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
I saw it quickly cover the estate in darkness. Everything went cold.
<</speech>>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/allirae/MQ106/MQ106-103.webp" alt="MQ106-103.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Let me guess, that's when the lightning struck.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Knocked me clean off my feet.
<</speech>>
<br>/*=====================================================*/
<div class="video75">
<video src="resources/events/lightning.webm" alt="lightning.webm" autoplay loop/>
</div>
<br>/*=====================================================*/
<<speech "Alli">>
After that I ran straight home, you arrived not long after.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
But that's not the end of the story is it?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
How do you know that?
<</speech>>
<br>/*=====================================================*/
<div class="action">
How much should I say about the things that have changed? I could tell the truth, since we are trying to bond and develop trust between us. Or I could hide the truth about what I've changed, and talk about seeing other people's powers.
</div>
<br>/*=====================================================*/
<div class="interaction">
[[Tell the whole truth|MQ106-2.C (TRUTH)]]<br>
[[Avoid the whole truth|MQ106-2.C (LIE)]]
</div> <<set $MQ106.questStage to 20>>
<<set $mainChoice.alli_toldTruth to true>>
<<set $alli.trustprogress += 1>>
/*=====================================================*/
<div class="action">
You decide to tell Alli the whole truth regarding the storm and the new reality you've created.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
People caught in the storm, they get affected by it. Changed by it.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Wait, what did it do to you?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
When I woke up the following morning, it's like the people around me have changed. $lexi.title, Carolina, even you. You're acting differently. It's like my power has altered reality, into this...
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
What do you mean? What has reality changed into?
<</speech>>
<br>/*=====================================================*/
<div class="thought">
The moment of truth, let's see how she reacts.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's like a porn game. All three of you are acting more provocatively, wearing less clothing. The girls on community service are acting more flirtatious and are more attracted to me. Even you, it was that morning that you decided to start over.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Before that morning, I wouldn't have thought of trying to mend things with you. Are you saying that your power did this? Did this to me? Made me act and feel the way I have around you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I didn't have any control over it. I made a wish and it just happened. Things have only gotten weirder since that storm.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alli doesn't respond as she thinks about what you've revealed.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I can understand if you've changed your mind and don't want anything to do with me. Who knows how much of you is the same as before and how much has been changed by my wish. If I could change it back I would.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You don't know if you really mean that. This new reality has the making of being a great gift or a terrible curse.
</div>
<br>/*=====================================================*/
<<speech "Alli">>
I don't want to go back to the way I was.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Really? But what if your thoughts aren't even your own thoughts? It could just be a result of all the changes.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Your power may have changed the way I think, but it's still me having those thoughts. These past few weeks, I've had so much pent up anger and frustration. At any moment I felt like exploding, and I knew that all hell would break loose. But ever since the storm, I've felt better than ever.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, you're not at all disturbed by the idea that the world is closer to a porn game than reality?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Maybe it should, but it doesn't. All I know is I'm happier than I was before. Does it disturb you? The idea of girls, even one of us, being attracted to you? Wanting to be with you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alli tugs on her t-shirt, letting her breasts free, a feast for your eyes.
</div>
<br>/*=====================================================*/
<<set $alli.trustprogress += 1>>
<div class="image100">
<img src="resources/characters/allirae/MQ106/MQ106-104.webp" alt="MQ106-104.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I suppose when you put it that way, I suppose it isn't too bad.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Alli close in on each other and lock in a tender kiss.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/allirae/MQ106/MQ106-105.webp" alt="MQ106-105.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Alli">>
If we had more time, perhaps we could go further.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What do you mean, we've got all the time in the world.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
No, I've got work to do. We'll have to pick this up another time.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You'd better not make a habit out of teasing me.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Don't worry, I'll make it up to you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You give Alli one last peck on the lips before getting up to leave her to her work. You think back on your choice to reveal the whole truth about your ability to Alli.
</div>
<br>/*=====================================================*/
<div class="action">
Time will tell if you made the right decision.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|home-main]]>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div> <<set $MQ106.questStage to 15>>
<<set $mainChoice.alli_toldTruth to false>>
/*=====================================================*/
<div class="action">
You decide not to tell Alli the whole truth, instead focusing your response on the abilites of others.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
People caught in the storm, they get affected by it. Changed by it. I've seen it at my community service, nearly everyone has been affected.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
What do you mean affected?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well one of them can read minds, another can bring her art to life, and the other had a vision of the future.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
A vision of the future?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, apparently in the future she said it was like hell on earth.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alli appears to shudder at the mention of the vision of the future. You feel you need to move the conversation past it.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Speaking of the storm, did it do something to you?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
I... I can't really talk about it.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alli is visibly agitated, shaking uncontrollably. You take her in your arms in a tight hug to try and calm her down.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I can tell it's not a great subject, so I won't pry anymore right now. But if you ever want to talk about it, I'm here for you.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
I want to tell you, but I can't talk about it. It's too dangerous.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I can protect you, if that's what you're worried about.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
That's not what I mean; it's too dangerous for you if I say anymore.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You don't know how to respond, so you just stay silent. You hold Alli in your arms a little longer, and she seems to relax after a few minutes.
</div>
<br>/*=====================================================*/
<<speech "Alli">>
I would love for us to just stay like this, but I've got work I need to do.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Okay then, well I'll come and check in on you later.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You leave Alli to her work. It seems that her power causes her a great deal of stress, and you make a mental note not to mention it in future. You think back on your choice to keep the truth about your power from her.
</div>
<br>/*=====================================================*/
<div class="action">
Time will tell if you made the right decision.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|home-main]]>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div> <<set $MQ106.questStage to 50>>
<<set $alli.trustprogress += 1>>
/*=====================================================*/
<div class="action">
You and Alli are sat on the sofa, caressing each other.
</div>
<br>/*=====================================================*/
<div class="action">
After a few minutes, Alli takes the initiative, and releases your cock from you trousers. You are taken aback by this turn of events. Unprompted, Alli starts sucking you off.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/allirae/Sex01/01blowjob.webp" alt="01blowjob.webp"/>
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/allirae/Sex01/01blowjob.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
After some time, Alli decides to mix things up, and starts getting you off with her feet.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/allirae/Sex01/02footjob.webp" alt="02footjob.webp"/>
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/allirae/Sex01/02footjob.webm" autoplay loop muted />
</div>
<br>/*=====================================================*/
<div class="action">
You feel yourself getting close. You decide to warn Alli.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alli, I'm gonna cum.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Just let it go. Cover my feet.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You waste no time, and let loose.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/allirae/MQ106/MQ106-201-cumshot.webm" autoplay loop muted />
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/allirae/Sex01/08cumshot.webp" alt="08cumshot.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We need to do this more often.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
We can do that anytime you want.
<</speech>>
<br>/*=====================================================*/
<div class="action">
After spending a few mintues with Alli in post orgasm bliss, you leave the room, remarking that you'll be back to see Alli later.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|home-main]]>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div> <<set $MQ106.questStage to 30>>
<<set $mainChoice.alli_pry to true>>
/*=====================================================*/
<div class="action">
You decide to take advantage of the moment and ask Alli about her Power.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alli, about our last conversation. I want to be able to help you, and protect you.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
I know that you will. I trust you $player.firstName.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
And I trust you too. But in order to protect you, I need to know about the dangers that would look to hurt you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alli tenses at the touch, but nonetheless lets you speak.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I know you said that you can't talk about your Power, and that it's too dangerous for me to know. But if I knew more, I can help you more, and I can protect you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alli pulls back from your arms, visibly worried. She stands up and starts pacing the room as she responds.
</div>
<br>/*=====================================================*/
<<speech "Alli">>
I told you, I can't talk about it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I know you don't want to, but I can help. We trust each other don't we, so why not trust me with this.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
You don't understand! It's not that I don't //want// to talk about it, I //can't// talk about it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
But what does that mean exactly?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Listen to me, please don't ask me about it. Please don't make me think about it. You have no idea how dangerous it is.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So help me understand.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You stand up to join Alli, attempting to wrap your arms around her in a hug, but she shrugs you off.
</div>
<br>/*=====================================================*/
<<speech "Alli">>
No. I can't say anything, and right now, I need you to leave.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You stay silent, stunned at the sudden change that's occurred, and stand still in place.
</div>
<br>/*=====================================================*/
<<speech "Alli">>
Did you not hear me $player.firstName? You need to leave, right now.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alli rushes you out of the room, never giving you the chance to respond. Shortly after you are in the living room.
</div>
<br>/*=====================================================*/
<<set $alli.trustprogress -= 2>>
<div class="action">
Time will tell if you made the right decision.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|home-main]]>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div><<speech "You" "$player.firstName">>
Is there something wrong?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
No, nothing's wrong.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What is it then?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Close you eyes and lie down for me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You do as Alli asks, lying flat along the sofa, eyes closed.
</div>
<br>/*=====================================================*/
<div class="action">
You feel Alli climb on top of you, lowering herself onto your cock. She holds there for a brief moment, getting herself comfortable.
</div>
<br>/*=====================================================*/
<<set $alli.trustprogress += 1>>
<<speech "Alli">>
You can open your eyes now.
<</speech>>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/allirae/MQ106/MQ106-301-cowgirl.webm" autoplay loop muted />
</div>
<br>/*=====================================================*/
<<speech "Alli">>
Like what you see?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You pause a moment before responding, enjoying the new sensation.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We should have done this sooner.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
I agree.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ106-3.C]]
</div><div class="action">
You and Alli relax. Exhausted after your intense fuck session, you both hover in post orgasm bliss.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That was...
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
That was amazing!
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yes it was. You do realise that we're gonna do that all the time from now on.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Oh, I know.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How do you think $lexi.title and Carolina will react though, when they see us like this.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Can we just keep it a secret? Not forever, just for a little while.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah sure, of course we can keep it a secret, as long as we keep going.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
I have no intention of stopping.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Alli continue chatting for a while, idly talking about the sex before moving on to other topics.
</div>
<br>/*=====================================================*/
<div class="action">
After a while, you leave Alli to clean up whilst you head back to your room.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|home-mc-room]]>>
<<addmins 90>>
<<set $MQ106.questStatus to "complete">>
<<set $MQ106.questStage to 100>>
<<set $alli.questStage to 3>>
<<set $alliMisc004.questStatus to "active">>
<<set $game.status to "free">>
<<endQuest>>
<</link>>
</div>
/*=====================================================*/
<div class="action">
You decide to talk to Alli first.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How about we chat a little first, we need to make up for all the lost conversations over the years.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Sure, did you want to talk about something specific.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You take a seat next to Alli.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well, why don't we talk about us. I mean, how do you think things are at the moment.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Well, things couldn't be better. I've felt far better since that storm rolled through than I ever did before. And I have you to thank for that.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I can't take all the credit, you also helped make this relationship what it is.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
But if it wasn't for you, I wouldn't have found the comfort I needed, the love I hope I deserve. I dread to think what could've happened if we hadn't got together.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I know what we've got going is great but if we didn't it's not like everything would be awful. It would hardly have been the end of the world if we didn't hook up.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Your response seems to unsettle Alli, and she begins to shake. You put your arms around her to try to calm her.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Is something wrong?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alli takes a deep breath and sighs before responding.
</div>
<br>/*=====================================================*/
<<speech "Alli">>
There's something I need to tell you.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ113-1.C]]
</div> <<set $alli.trustprogress += 1>>
/*=====================================================*/
<<speech "You" "$player.firstName">>
What is it?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
I told you before about how I got caught up in the storm, but I never told you about the effect the storm had on me.
<</speech>>
<br>/*=====================================================*/
<<if $mainChoice.alli_pry is true>>
<<speech "You" "$player.firstName">>
I asked before and it upset you. So why talk about it now?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Things have changed since that conversation. The trust between us has grown and I feel more comfortable around you.
<</speech>>
<</if>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
The storm gave you a power, didn't it?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Yes, but I can't talk specifically about what it is; it's too dangerous.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Why is it dangerous to talk about it?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
That day, when I came home after the storm, I felt this rush of emotions. I was just so angry. Anger activated my power.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So when you get angry your power activates, but you can't tell me what happened.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Anger was just the start. Fear, jealousy, anger. Every negative emotion fed into the power, making it stronger. You have to understand, my power is dangerous. The first and last time I used it, it erupted out of me, and could have caused untold amounts of damage.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
But if negative emotions fed into your power, how did you stop it? And how come it hasn't activated since then?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
I managed to calm myself down, and have been using meditation ever since to moderate my emotional state. The only reason I feel safe to talk a little more about it now is because you're here. You make me feel safe.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You're scared of your power, aren't you. And that same fear gives it strength.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
If I talk in riddles and about the emotional effect, I can avoid thinking about the power itself. But if I were to tell you what the power was, even now I couldn't hold it back.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
In that case, it's probably best not to tell me. Not yet anyway. Maybe one day it'll be safe to say out loud.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You sit with Alli for a few minutes, arm around her shoulder, processing the information she's given you.
</div>
<br>/*=====================================================*/
<<speech "Alli">>
You know, I have found one other way of calming down enough not to think about it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What's that?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Getting fucked by you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Let's not waste any more time then.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Fuck Alli|MQ113-1.D (FUCK)]]>>
<<addmins 30>>
<</link>>
</div> <<set $alli.trustprogress += 2>>
/*=====================================================*/
<div class="action">
It is early in the morning. You and Alli are still laid on the bed after a night of fucking.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Don't you think we ought to tell $lexi.title and Carolina about us?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
I'll tell them. They'll understand.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, once they know, does that mean we'll be able to do this around the house?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
You bet it does.
<</speech>>
<br>/*=====================================================*/
<<if $alli.trustprogress gte 10>>
<<speech "Alli">>
Hey, $player.firstName.
<</speech>>
<br>/*----------*/
<<speech "You" "$player.firstName">>
Yes Alli.
<</speech>>
<br>/*----------*/
<<speech "Alli">>
How do you feel about me?
<</speech>>
<br>/*----------*/
<<speech "You" "$player.firstName">>
Well, it's hard to describe. Our relationship is complicated. But I care and love you.
<</speech>>
<br>/*----------*/
<<speech "Alli">>
How would you feel if I told you I love you, but not like before when we were kids, it's more than that now.
<</speech>>
<br>/*----------*/
<<speech "You" "$player.firstName">>
Then I'd say I love you back, in the same way. Things have developed far more than I could have dreamed, and after last night I feel more for you. It's deeper than than before.
<</speech>>
<br>/*----------*/
<<speech "Alli">>
You have no idea how happy that makes me.
<</speech>>
<br>/*----------*/
<div class="action">
Alli kisses you passionately, sealing the love between you.
</div>
<</if>>
<br>/*=====================================================*/
<div class="action">
You leave Alli before your alarm is due to go off. You manage to get a few more hours of sleep in, and at 7:30, you wake with your alarm, ready to start the day.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|wake-up]]>>
<<set $MQ113.questStatus to "complete">>
<<set $MQ113.questStage to 100>>
<<set $alli.questStage to 5>>
<<set $alli.trust to true>>
<<set $game.status to "free">>
<<script>>
Dialog.setup("Alli Trusts You");
Dialog.wiki(Story.get("dialog-alliTrust").processText());
Dialog.open();
<</script>>
<</link>>
</div>Chapter Quests
MQ001 - Genesis
MQ101 - The Storm
MQ201 - The Vision
Main Quests
MQ102 - The House Always Wins
MQ103 - It's Free Real Estate
MQ104 - I'll Have What She's Having
MQ105 - Take A Chance On Me
MQ106 - Uptown Girl
MQ107 - Want Anything From The Shop
MQ108 - There's No Place Like Home
MQ109 - Breaking Up Badly
MQ110 - It's Dangerous To Go Alone
MQ111 - Party At The End Of The World
MQ112 - Get Help
MQ113 - Love, Actually
MQ114 - We Didn't Start The Fire
MQ115 - Here's Looking At You Kid
Side Quests
SQ001 - I Volunteer As Tribute
SQ002 - Dr Sexy, M.D
Miscellaneous<<if $carolina.trust is false>>
<div class="image100">
<img src="resources/characters/carolinasweets/hub-home.webp" alt="hub-home.webp"/>
</div>
<<elseif $carolina.trust is true>>
<div class="image100">
<img src="resources/characters/carolinasweets/(trust)hub-home.webp" alt="(trust)hub-home.webp"/>
</div>
<</if>>
<hr>/*=====================================================*/
<<speech "You" "$player.firstName">>
What are you up to today, $carolina.title?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Not much $player.carolina_title, wanna hang out?
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
/*=====================================================*/
<<if $carolina.location is "her bedroom">>
/*=====================================================*/
<<if $MQ107.questStatus is "active">>
<<if $MQ107.questStage eq 10 or $MQ107.questStage eq 15>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Carolina">>
<<goto [[MQ107-2.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<if $MQ114.questStatus is "active">>
<<if $MQ114.questStage is 0>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Carolina">>
<<goto [[MQ114-1.A]]>>
<</link>><br>
<<elseif $MQ114.questStage eq 20>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Carolina">>
<<goto [[MQ114-3.A]]>>
<</link>><br>
<<elseif $MQ114.questStage eq 30 or $MQ114.questStage eq 35>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Carolina">>
<<goto [[MQ114-4.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<if $MQ207.questStatus is "active">>
<<if $MQ207.questStage eq 0>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Carolina">>
<<goto [[MQ207-1.A]]>>
<</link>><br>
<<elseif $MQ207.questStage eq 30>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Carolina">>
<<goto [[MQ207-4.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<if $SQ006.questStatus is "active">>
<<if $SQ006.questStage eq 0>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Carolina">>
<<goto [[SQ006-1.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<elseif $carolina.location is "living room">>
/*=====================================================*/
<<if $carolinaMisc003.questStatus is "active">>
<<if $carolina.questStage eq 1>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Carolina">>
<<goto [[MQ107-1.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<elseif $carolina.location is "bathroom">>
/*=====================================================*/
<<if $MQ114.questStatus is "active">>
<<if $MQ114.questStage eq 10>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Carolina">>
<<goto [[MQ114-2.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<elseif $carolina.location is "mall">>
/*=====================================================*/
<<if $MQ207.questStatus is "active">>
<<if $MQ207.questStage eq 20>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Carolina">>
<<goto [[MQ207-3.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<</if>>
/*=====================================================*/
<<if $carolina.trust is true>>
/*=====================================================*/
<<if $carolina.location is "kitchen">>
<<link "<span style='color:lime'>[ Event ]</span> In the Kitchen with Carolina">>
<<goto [[carolina-kitchen-event-01]]>>
<</link>><br>
<<elseif $carolina.location is "living room">>
<<if $alli.location isnot "living room" and $lexi.location isnot "living room">>
<<link "<span style='color:lime'>[ Event ]</span> In the Living Room with Carolina">>
<<goto [[carolina-living-event-01]]>>
<</link>><br>
<</if>>
<<elseif $carolina.location is "bathroom">>
<<link "<span style='color:lime'>[ Event ]</span> Join Carolina in the bath">>
<<goto [[carolina-bathroom-event]]>>
<</link>><br>
<<elseif $carolina.location is "her bedroom">>
<<link "<span style='color:red'>[ ♥ ]</span> Up for some fun?">>
<<goto [[carolina-bedroom-sex]]>>
<</link>><br>
<<link "<span style='color:lime'>[ Event ]</span> In the Bedroom with Carolina">>
<<goto [[carolina-bedroom-event-01]]>>
<</link>><br>
<<elseif $carolina.location is "mall">>
<<if $MQ207.questStatus is "complete">>
<<link "<span style='color:lime'>[ Event ]</span> At the Mall with Carolina">>
<<goto [[carolina-mall-event-01]]>>
<</link>><br>
<</if>>
<<elseif $carolina.location is "college">>
<<if $MQ207.questStatus is "complete">>
<<link "<span style='color:lime'>[ Event ]</span> At College with Carolina">>
<<goto [[carolina-college-event-01]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<</if>>
/*=====================================================*/
<<link "<span style='color:teal'>[ Chat ]</span> Can we talk for a while?">>
<<goto `either("carolina-home-talk-01", "carolina-home-talk-02", "carolina-home-talk-03")`>>
<</link>><br>
/*=====================================================*/
<<if $carolina.location is "her bedroom">>
<<link "<span style='color:yellow'>[ Leave ]</span> See ya $carolina.title">>
<<goto [[home-carolina-room]]>>
<</link>><br>
<<elseif $carolina.location is "bathroom">>
<<link "<span style='color:yellow'>[ Leave ]</span> See ya $carolina.title">>
<<goto [[home-bathroom]]>>
<</link>><br>
<<elseif $carolina.location is "living room">>
<<link "<span style='color:yellow'>[ Leave ]</span> See ya $carolina.title">>
<<goto [[home-main]]>>
<</link>><br>
<<elseif $carolina.location is "kitchen">>
<<link "<span style='color:yellow'>[ Leave ]</span> See ya $carolina.title">>
<<goto [[home-kitchen]]>>
<</link>><br>
<<elseif $carolina.location is "college">>
<<link "<span style='color:yellow'>[ Leave ]</span> See ya $carolina.title">>
<<goto [[campus-classroom]]>>
<</link>><br>
<<elseif $carolina.location is "mall">>
<<link "<span style='color:yellow'>[ Leave ]</span> See ya $carolina.title">>
<<goto [[mall-main]]>>
<</link>><br>
<</if>>
/*=====================================================*/
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
Hoping to talk to Carolina, you go to her room. There is a faint smell of burning as you enter.
</div>
<br>/*=====================================================*/
<div class="action">
Carolina is frantically stamping on a towel on the floor. After a moment, and seeing that you've entered the room, she returns to a laptop on her bed.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/carolinasweets/MQ107/MQ107-201.webp" alt="MQ107-201.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
Oh, hey $player.carolina_title, was there something you needed? I was just doing some college work.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What were you doing just now when I entered the room?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Nothing! I mean, none of your business.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
It wasn't just nothing.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Are you sure? Either you had a really bad argument with that towel or there was something else going on.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
It was nothing, I swear!
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina again dismisses you, but you see that she is beginning to tear up and her voice cracked in her last response. You approach her on the bed to comfort her.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ107-2.B (CHOICE)]]
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
Having found a possible way to help Carolina, you return to speak to her.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/carolinasweets/MQ114/MQ114-101.webp" alt="MQ114-101.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey $carolina.title, I think I've found a way to help you.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Really, what is it?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I've found somewhere we can go where you can learn to control your ability, without the risk of harming anyone.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Where is it?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I think it's better if I show you. Do you want to head out?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
What, right now?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, unless you want to wait until later?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
We can go now. I really need to get this under control.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Carolina head out, and after travelling through the forest, arrive at the abandoned warehouse.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ114-1.B]]
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You wonder how much Carolina has grown since practicing with her ability. You find her in her room.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/carolinasweets/MQ114/MQ114-301.webp" alt="MQ114-301.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
Hey $player.carolina_title, did you want something?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Carolina, I was just wondering how you were getting on with your power.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Oh my god it's going amazing. It's hard to believe I was once scared of this thing. Since I started practicing, I've managed to do things I never even dreamt of.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That's great news. I'm guessing we're free from the risk of surprise fires now?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Even better, if a fire did start, I could actually put it out with my power.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Really, how does that work?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Why don't I show you? You up for a walk to the warehouse?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sure.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Carolina head out. Knowing the way, it doesn't take long to pass through the forest onto the abandoned industrial estate. As you arrive, you can tell that Carolina is eager to get started.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ114-3.B (CHOICE)]]
</div><<set $carolina.trustprogress += 1>>
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
After what happened at the warehouse, you decide to check in on Carolina.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/carolinasweets/MQ114/MQ114-401.webp" alt="MQ114-401.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
As soon as you enter the room, Carolina rushes up and embraces you in a tight hug.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey $carolina.title, it looks like you're happy to see me.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
//oh// Sorry about that.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina loosens her grip, but softly keeps her hand on your arm.
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
It is good to see you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Is something going on?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
No. It's just... you've really helped me out recently, and I really appreciate it. I know I've said it already, but thank you for everything you've done for me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I was happy to help. I care about you Carolina, and I hated seeing you upset.
<</speech>>
<br>/*=====================================================*/
<<if $carolina.trustprogress gte 10>>/*----------*/
<<speech "Carolina">>
I've been thinking $player.carolina_title, about us. About our relationship.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh right.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
We've always gotten along well. But things feel different now. I mean, would it be wrong for us to, you know, get together and hook up.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What is it you're trying to say?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
What I'm trying to say, badly trying, is that I think I love you. And not in the childhood friends sort of way, in the other way.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That's unexpected. I suppose, if I think about it, I care about you Carolina. I care about you, not in the childhood friends way, but in "the other way" as you put it.
<</speech>>
<br>/*=====================================================*/
<</if>>/*----------*/
<div class="action">
Carolina doesn't respond, rather she brings you in for a kiss. The kiss lasts for a few moments, during which time Carolina pulls you closer to the bed.
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
Ready for me to thank you properly.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh god yes.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ114-4.B]]
</div> <<startQuest>>
<<set $MQ107.questStatus to "active">>
<<set $carolinaMisc003.questStatus to "idle">>
<<set $carolina.questStage to 2>>
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You are wandering about the house when you run into Carolina.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/carolinasweets/Other/living-02.webp" alt="living-02.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
Hey $player.carolina_title, what are you up to?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
No much really, just wandering around. You doing anything?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Me and Alex are about to go out shopping. They just opened this new dessert bar at the mall, and you know I just have to go.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Try not to spend all your money on ice cream. Your allowance only goes so far and your ice cream habit has cost you in the past.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
God, you sound just like $lexi.title when you say that.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That doesn't mean it isn't true.
<</speech>>
<br>/*=====================================================*/
<div class="action">
//ding dong//
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
Oh, that's Alex, early as usual, I'm not even ready yet.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Maybe she can teach you something about being on time for once.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina chuckles as she goes over and opens the front door, allowing Alex to enter the house.
</div>
<br>/*=====================================================*/
<<set $alexB.hasMet to true>>
<div class="image100">
<img src="resources/characters/alexblake/Other/entrance.webp" alt="entrance.webp"/>
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Carolina? You're not even ready. Oh, hey $player.firstName.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Alex.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
It's not my fault that you're early Alex.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina goes off into another room to finish getting ready, leaving you and Alex alone together.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ107-1.B (CHOICE)]]
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
Since Carolina told you to join her in the bath for your reward, you go to the bathroom at a time when you know she'll be there.
</div>
<br>/*=====================================================*/
<div class="action">
As expected, you find the door unlocked and walk inside.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/carolinasweets/MQ001/MQ001-101.webp" alt="MQ001-101.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey $carolina.title.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Hey $player.carolina_title, come to collect your reward?
<</speech>>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/carolinasweets/MQ001/MQ001-102.webp" alt="MQ001-102.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
Well why don't you join me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You both get into the bath together. It doesn't take long for you both to start feeling and groping each other.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ114-2.B]]
</div><<set $smallshopMisc001.questStatus to "active">>
<<set $bigshopMisc001.questStatus to "active">>
/*=====================================================*
/<div class="image100">
<img src="resources/characters/alexblake/Other/sit.webp" alt="sit.webp"/>
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
So, did Carolina tell you where we were off to?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
She mentioned a new dessert bar up at the mall. Carolina does love her ice cream.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Yeah, I try but I can never hold her back. Y'know, you should come along with us; it'd be good to have you around. Plus, the new bar already has some good reviews.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah I can do, what's the bar called?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
It's called //'An Ice Place'//.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That's such a bad pun.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
But those are the best kind.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina then returns to the living room, having collected her purse and now ready to leave.
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
Sorry about that Alex, you ready to head out?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Sure, I also invited $player.firstName along, if that's okay with you.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
That's fine, we don't often get the chance to hang out much anymore. So, what d'ya say $player.carolina_title, you coming along with us.
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
How do you want to respond? You can go to the mall with Alex and Carolina, or stay at home and do your own thing.<br>
[[Go with them|MQ107-1.C (GO)]]<br>
[[Stay at home|MQ107-1.C (STAY)]]
</div><<set $mainChoice.carolina_mall to "go">>
<<set $carolina.trustprogress += 3>>
<<if $chloe.questStage gt 1>>
<<set $smallshopMisc001.questStatus to "active">>
<</if>>
<<if $lilyC.questStage gt 1>>
<<set $bigshopMisc001.questStatus to "active">>
<</if>>
/*=====================================================*/
<div class="action">
You decide to accept their invitation and go along to the mall with them.
</div>
<br>/*=====================================================*/
<div class="action">
The three of you travel into town and after a short while arrive at the local mall.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/locations/mall-main.webp" alt="mall-main.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Like a frantic puppy, Carolina rushes off to //An Ice Place//. You and Alex trail along behind.
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Do you ever think she'll slow down?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Carolina? Slow down? Not until hell freezes over. Twice.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alex chuckles slightly at the phrase.
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Listen, whilst it's just the two of us, can I ask you something?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Of course, what is it?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Somethings up with Carolina. She hasn't said anything, but at times she's been a bit distant and not wanting to meet up like usual. I guess I'm just a bit worried about her, could you maybe ask her or look into it?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That doesn't sound like Carolina at all, when did this all start?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Just after that storm.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
Of course. Whenever anything happens nowadays it's always the storm.
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I've tried talking to her myself but she just shuts down and refuses to talk about it. Since you grew up together, she might open up to you. I just want to know what's wrong, so that we can help her.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alright, I'll try and talk to her and see what she says.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Thank you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alex leans over and kisses you sweetly on the cheek. Not long after you both catch up to Carolina at the dessert bar.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ107-1.D]]
</div> <<set $MQ107.questStage to 10>>
<<set $mainChoice.carolina_mall to "stay">>
<<set $carolina.trustprogress -= 1>>
<<set $alex.lock to true>>
/*=====================================================*/
<div class="action">
You decide to stay at home and decline the offer to go to the mall with Alex and Carolina.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sorry girls, I'm not really feeling up for the mall today. You two go on and have fun without me.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Aw that's too bad.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Want me to bring you back something bro?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Nah you're alright. Besides, knowing you, there won't be much of anything left by the time you get home.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
He's got a point.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Guys, I'm not that bad. Am I?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina and Alex head out, leaving you alone at home. You spend the next hour in the living room mindlessly watching TV before getting bored and getting up to do something else.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|home-main]]>>
<<addmins 60>>
<<set $game.status to "free">>
<</link>>
</div>/*=====================================================*/
<div class="action">
You and Alex enter the dessert bar and find Carolina glaring at the ice cream behind the counter.
</div>
<br>/*=====================================================*/
<div class="image75">
<img src="resources/events/dessertbar.webp" alt="dessertbar.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You picked one out yet?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
//pfft// One. I'm trying several.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I'm gonna go get us a table.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Okay, we'll be along shortly. That is, if the ice queen can decide what she wants.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alex leaves you two at the counter and sits down at a booth across the room.
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
You know she's into you right?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah. No. Really?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Duh, why do you think I left the two of you alone whilst I finished up getting ready. And she's the one that invited you, I just went along with it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Wouldn't it be a bit weird though? Me hooking up with your best friend? And how do you know for sure that she's even into me in that way.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Trust me, she asks about you all the time. And it isn't that weird. With or without my help, it'll probably happen anyway, so I may as well help it along.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Carolina finish ordering. You and Alex each get a simple ice cream cone, whereas Carolina opts for a massive sundae, ignoring the 'couples' label and deciding to eat it herself.
</div>
<br>/*=====================================================*/
<div class="action">
The three of you spend some time enjoying the food and each other's company until you're all finished up and ready to leave.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ107-1.E]]
</div> <<set $MQ107.questStage to 15>>
/*=====================================================*/
<div class="action">
The three of you clean up your plates and get up to leave. Carolina excuses herself as she goes to the bathroom.
</div>
<br>/*=====================================================*/
<div class="action">
Outside, you and Alex stand waiting for Carolina.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I did warn her not to go for such a large meal.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Did you expect her to listen?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
No, but now I can say 'I told you so'.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Before she comes back, there's something I want to say.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh, what is it?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
So I was wondering if... err... I was just curious if you'd maybe like to meet up again sometime. You know, just the two of us.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alex is shaking slightly, so you take her hand in yours to try and calm her slightly.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I think that I would like that. Why don't I get your contact details so that we can arrange something sometime.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Sure.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alex writes down her contact details and address for you in your notepad.
</div>
<br>/*=====================================================*/
<<set $alexB.hasAddress to true>>
<div class="thought">
//You can now visit Alex at her apartment.//
</div>
<br>/*=====================================================*/
<div class="action">
Some time later, Carolina rejoins the group. Alex has to be going, so the three of you split up and you escort Carolina home, all the while taunting her with the words //'I told you so'//.
</div>
<br>/*=====================================================*/
<div class="action">
When you arrive home you leave Carolina to settle down in her room, and you soon find yourself in your own bedroom.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|home-mc-room]]>>
<<addmins 90>>
<<set $alexB.questStage to 1>>
<<set $SQ004.questStatus to "active">>
<<startQuest>>
<<set $game.status to "free">>
<</link>>
</div>/*=====================================================*/
<<speech "You" "$player.firstName">>
Listen, Carolina, it looks as though something has upset you. I just want to help. But I can't help if you don't tell me what's wrong.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina doesn't respond, instead embracing you in a tight hug. After a moment, Carolina speaks up.
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
Do you remember, on your first day of community service, there was that storm?
<</speech>>
<br>/*=====================================================*/
<div class="thought">
Why is it whenever something happens around here, it's always the storm?
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I remember the storm. I also know about what it does to people. So if it did something to you, you can tell me. I'll understand.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
You can't tell anyone. Not $lexi.title, not Alli, nobody. Promise me that.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I promise. What you say to me won't leave this room.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Thank you. How much do you already know?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Freak storm appears out of nowhere and is gone in a flash. Those caught outside all develop abilities. Abilities that are a bit... unnatural. What did it do to you?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
It started the following day. I was at college, waiting for Alex in the toilets. All of a sudden my hand just caught fire. I rushed to the sink and covered it in water. The fire disappeared, but it shouldn't have just appeared in the first place.
<</speech>>
<br>/*=====================================================*/
<<set $carolina.hasPower to true>>
<<set $carolina.powerName to "Pyrokinesis">>
<<set $discoveredPower.pyrokinesis to true>>
<<speech "You" "$player.firstName">>
You hand caught fire? Was that the only time it happened?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
No. It kept happening, and it got worse. Randomly throughout the day my hands will just catch fire, setting alight whatever I'm holding.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
And that's what I saw you doing when I came in. You were putting the fire out.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Yeah. $player.firstName, I'm scared. I don't know what this is, or how I do it, and I'm terrified that at any moment I'm going to start a fire that gets out of control. I don't want to hurt anyone.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You take Carolina back in your arms, comforting her. It's one thing for somebody to read minds or see the future, there's only so much harm you can do, it's another thing entirely to be at risk of starting a fire at any moment.
</div>
<br>/*=====================================================*/
<div class="interaction">
You decide that you need to say something to reassure and comfort Carolina. The way you see it there are two ways of approaching this: tell Carolina about your own power to show her she isn't alone, or show her that there are people who care about her.<br>
[[Comfort in Truth|MQ107-2.C (TRUTH)]]<br>
[[Comfort in Empathy|MQ107-2.C (EMPATHY)]]
</div><<set $mainChoice.carolina_toldTruth to true>>
<<set $carolina.trustprogress += 2>>
/*=====================================================*/
<div class="action">
You decide to comfort Carolina by sharing the truth about your own ability.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I understand how you feel. I was in the storm as well, and I know how confusing it is to suddenly have this thing that you can do, but to have no control over it.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
What did the storm do to you?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You explain the first few days after the storm. You talk about the changes you noticed in your household's behaviour, and how reality has been warped around you.
/*----------*/
<<if $mainChoice.carolina_introBlowjob is false>>
You talk about how strange her reaction was when you walked in on her in the bathroom, and that you had to leave because of how freaky it was.
<<elseif $mainChoice.carolina_introBlowjob is true>>
You talk about how strange her reaction was when you walked in on her in the bathroom, and how freaky it was that things went as far as they did.
<</if>>
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
So, the way I acted in the bathroom, that's not usually normal?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Not before the storm. After that, and after a wish I made, things like us in the bathroom just seems much more normal nowadays.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina stays quiet, processing what you have said.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So you see, I know how it feels to be confused by these abilities. I'm here for you, and I want to help you.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Thank you $player.firstName, that means a lot to me.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ107-2.D]]
</div><<set $mainChoice.carolina_toldTruth to false>>
<<set $carolina.trustprogress += 1>>
/*=====================================================*/
<div class="action">
You decide to comfort Carolina by showing her that there are people who care about her.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You don't have to be scared. Me and $lexi.title and Alli, we all care about you. Something like this won't drive us away, we'll want to help you.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
You really mean that?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I do, promise. I care about you Carolina, and I don't want to see you upset, so I'll help you in any way I can.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Thank you $player.firstName, that means a lot to me.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ107-2.D]]
</div><div class="image100">
<img src="resources/characters/carolinasweets/MQ107/MQ107-202.webp" alt="MQ107-202.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, what can I do to help you?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
I don't really know. I can't really control it at this point, and I'm still scared that something bad will happen.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
Control //huh//? If Carolina had a safe space with which to use her ability without hurting anyone, she may be able to learn how to use her power. At that point she will have gained enough control to avoid any danger. This will take some planning.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Carolina, I have an idea about how to help you. But it will take me some time to get it set up. You don't need to worry, I'll be back soon.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Wait, $player.firstName, before you go!
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What is it?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Do you remember that morning in the bathroom?
/*----------*/
<<if $mainChoice.carolina_introBlowjob is false>>
I believe you ran off before anything happened.
<<elseif $mainChoice.carolina_introBlowjob is true>>
We shared a bath together.
<</if>>
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, I remember.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
<<if $mainChoice.carolina_introBlowjob is false>>
Do you want to find out what would've happened if you'd stayed, here and now?
<<elseif $mainChoice.carolina_introBlowjob is true>>
Do you want to repeat the experience, here and now?
<</if>>
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Absolutely.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ107-2.E]]
</div>/*=====================================================*/
<div class="action">
Carolina frees your cock from your pants and begins to suck you off. You grab the back of her hair and begin to force fuck her throat.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/carolinasweets/BedroomEvent/03blowjob.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/carolinasweets/BedroomEvent/03blowjob.webp" alt="03blowjob.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Not wanting to have all the fun, you push Carolina on her back and begin to eat her out.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/carolinasweets/BedroomEvent/02eatingpussy.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/carolinasweets/BedroomEvent/02eatingpussy.webp" alt="03eatingpussy.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You alternate back and forth for a while, switching between her sucking you off and you eating her pussy. After a while, you feel yourself getting close.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm cumming. Get on your knees $carolina.title.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina gets on her knees in time to take you load.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/carolinasweets/BedroomEvent/08cumshot.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/carolinasweets/BedroomEvent/08cumshot.webp" alt="08cumshot.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Thanks for that $carolina.title.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Anytime bro.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You both leave to clean yourselves up. As you exit, you think more on your idea to help Carolina. You reckon you could find a quiet spot in the forest for Carolina to practice.
</div>
<br>/*=====================================================*/
<div class="action">
A short while later you find yourself back in your room.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|home-mc-room]]>>
<<addmins 60>>
<<set $MQ107.questStage to 100>>
<<set $MQ107.questStatus to "complete">>
<<set $forestMisc001.questStatus to "active">>
<<set $carolina.questStage to 3>>
<<endQuest>>
<<set $game.status to "free">>
<</link>>
</div><<set $forestMisc001.questStatus to "idle">>
<<set $MQ114.questStatus to "active">>
<<startQuest>>
<<set $carolina.questStage to 4>>
<<set $game.status to "event">>
/*=====================================================*/
<div class="image100">
<img src="resources/locations/forest-main.webp" alt="forest-main.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
In order for your idea to work, Carolina needs a safe space to be able to test and explore her abilities, far away from other people. You know from experience that the forest at the edge of town is generally quiet.
</div>
<br>/*=====================================================*/
<div class="action">
You wander for some time, following the path as it twists and winds further away from civilisation. Along the way you find a few small clearings, but nothing safe enough for Carolina's power.
</div>
<br>/*=====================================================*/
<div class="action">
After a hour of walking, you begin to realise that looking for a spot in the forest to test a fire-based ability probably wasn't the smartest idea, and you think that maybe you should turn back.
</div>
<br>/*=====================================================*/
<div class="action">
As you regain your bearings however, something catches your eye. Among the greens and browns of the forest, something grey appears.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Go to the grey object|Forest-1.B]]>>
<<addhours 2>>
<</link>>
</div><<set $location.warehouseDiscovered to true>>
/*=====================================================*/
<div class="image100">
<img src="resources/locations/forest-warehouse.webp" alt="forest-warehouse"/>
</div>
<br>/*=====================================================*/
<div class="action">
You emerge from the forest over a small stream and onto an abandoned industrial estate. You begin to explore some of the warehouses, finding them all empty.
</div>
<br>/*=====================================================*/
<div class="thought">
This is perfect.
</div>
<br>/*=====================================================*/
<div class="action">
The warehouses were a good find. They are abandoned, far from the public eye, and mostly made of concrete. It's a perfect place for Carolina to explore her abilities, and with you to keep her in check, all, if any, damage will be largely minimal.
</div>
<br>/*=====================================================*/
<div class="action">
You spend another hour exploring the warehouses, but there isn't much more to see. You find a shortcut through the forest and are back in town after a while.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|town-main]]>>
<<addhours 2>>
<<set $game.status to "free">>
<</link>>
</div>/*=====================================================*/
<div class="image100">
<img src="resources/locations/forest-warehouse.webp" alt="forest-warehouse"/>
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
Wow, look at the size of this place.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yep. It's abandoned, far from town, and not as flammable as our house.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
So I can just use my power without any trouble.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We should probably avoid burning the building down, but other than that, there's nobody here but us. You can just let it all out.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
This is great. How do I start?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well what happened last time, when you almost burned down your room? What were you doing at the time?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
I was working on some college work. It was getting pretty difficult, and I was getting frustrated with it. I threw the textbook across the room, and it caught fire as it left my hand.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Perhaps try to put yourself back in that moment. Think about how you felt and maybe it will happen again.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina closes her eyes and focuses on the memory. You watch from the side as she attempts to activate her power. Carolina slowly brings her hands up in a fist, and flicks it open, creating a flame emanating from her fingertips.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ114-1.C]]
</div>/*=====================================================*/
<div class="video75">
<video src="resources/events/firehand.webm" alt="firehand.webm"/>
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
Look $player.carolina_title, I did it.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina had done it, a steady flame erupted from her hand. You both looked on in awe.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Does it hurt?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Not a bit, and I'm not even getting burned.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Excited by her new control, Carolina brings her other hand up and summons a flame. Bringing them together, a ball of fire forms between her palms.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Be careful, you don't want to rush into things.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Don't worry, I've got it.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina played some more with the fireball in her hand, but you had noticed something. With every passing second, the fireball seemed to be growing in size. Eventually, even Carolina noticed it.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Maybe you should take a break, and you might want to stop the fire for a moment.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
I can't!
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina begins to panic. Conjuring the flame was one thing, but she didn't know how to stop it. The more she panicked, the larger the flame grew.
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
$player.firstName! What do I do?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm thinking, give me a moment.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
Think $player.firstName, think. She used the memory of igniting a textbook on fire to create the fireball, but her hand didn't stay alight last time. So how did she stop the flame? Well, she threw the textbook, that may have done it.
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
$player.firstName! Please help me!
<</speech>>
<br>/*=====================================================*/
<div class="thought">
Fuck it, any suggestion is worth it at this point.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Try throwing it.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Throw it? Why?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
When you threw the textbook, your hand's didn't stay alight, the fire was thrown across the room with the book. Try throwing the fireball and see what happens.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina follows your instructions and throws the fireball as far as she can. Now the size of a basketball, the fire travels across the empty warehouse until it meets a wall. Upon contact, the fire erupts out, but the wall itself doesn't catch alight.
</div>
<br>/*=====================================================*/
<div class="action">
Looking back, you see that Carolina's hands are back to normal. Carolina rushes up to you and embraces you in a hug.
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
Thank you $player.firstName. If you hadn't been here, I don't know what could've happened.
<</speech>>
<br>/*=====================================================*/
<<set $carolina.trustprogress += 1>>
<<speech "You" "$player.firstName">>
That's okay. And besides, it's good that this happened here, and not at home. Maybe with more practice you'll have even more control over your power.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
I hope so.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ114-1.D]]
</div><<set $MQ114.questStage to 10>>
/*=====================================================*/
<div class="action">
You and Carolina walk back home. Along the way you talk more about what happened at the warehouse. Carolina seems a little more at ease with her power now that she at least knows how to conjure and get rid of the flames.
</div>
<br>/*=====================================================*/
<div class="action">
After a while, you both arrive back in you living room.
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
Thank you for today, I doubt anybody else would've helped me like you did.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I doubt that. You have a lot of people looking out for you, and we're all here to help you.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
But still, it was you who was there by my side today. I'll be able to practice a little more on my own now, but if it wasn't for you, I'd still be too scared to even try.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'll always be by your side $carolina.title.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina pauses a moment before responding.
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
You know, I think you deserve a reward after what you did for me today.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
//oh// What kind of reward?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Next time I'm in the bath, come and join me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'll be there.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Carolina separate and go off in separate directions. You soon find yourself back in your bedroom.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|home-mc-room]]>>
<<addhours 2>>
<<set $game.status to "free">>
<</link>>
</div>/*=====================================================*/
<div class="image100">
<img src="resources/characters/carolinasweets/MQ001/MQ001-107.webp" alt="MQ001-106.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How about we start with you today sis?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
What do you mean? //oh!//
<</speech>>
<br>/*=====================================================*/
<div class="action">
You pull Carolina up onto the side of the bath and start eating away at her pussy.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/carolinasweets/BathroomEvent/02eatingpussy.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/carolinasweets/BathroomEvent/02eatingpussy.webp" alt="02eatingpussy.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Carolina doesn't last long, and soon finds herself shuddering in pleasure.
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
Oh fuck $player.carolina_title. Your turn now.
<</speech>>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/carolinasweets/BathroomEvent/03blowjob.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/carolinasweets/BathroomEvent/03blowjob.webp" alt="03blowjob.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
Hey $player.carolina_title, lean back.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You do as instructed, and lean back on the side of the bath.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/carolinasweets/BathroomEvent/04titjob.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/carolinasweets/BathroomEvent/04titjob.webp" alt="04titjob.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You feel yourself getting close. You stand up and pull Carolina down on you cock and start emptying your load down her throat.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/carolinasweets/MQ001/MQ001-cumshot.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ114-2.C]]
</div><<set $MQ114.questStage to 20>>
/*=====================================================*/
<div class="action">
You and Carolina take advantage of the bath to clean each other off. Shortly after, you both head out to your own rooms to dry.
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
Hey $player.carolina_title, thank you again for what you did for me.
<</speech>>
<br>/*=====================================================*/
<<set $carolina.trustprogress += 1>>
<<speech "You" "$player.firstName">>
No problem, just keep practicing and you should be able to keep it under control.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
I think my practice has gone further than just control. Why don't you come with me again some time and I can show you how much better I've got with it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sure, I'll be sure to do that.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You both go into your own rooms, and you make a mental note to find Carolina later and see for yourself how her practice has been going. You then find yourself back in your bedroom.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|home-mc-room]]>>
<<addmins 20>>
<<set $game.status to "free">>
<</link>>
</div>/*=====================================================*/
<div class="image100">
<img src="resources/locations/forest-warehouse.webp" alt="forest-warehouse.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You and Carolina are standing in the abandoned warehouse. Carolina seems very excited to get started.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So last time we were both here, you were able to ignite your hand and throw a fireball. So why don't you start with that.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
//pfft// Easy.
<</speech>>
<br>/*=====================================================*/
<div class="video75">
<video src="resources/events/firehand.webm" alt="firehand.webm" autoplay loop/>
</div>
<br>/*=====================================================*/
<div class="video75">
<video src="resources/events/fireball.webm" alt="fireball.webm" autoplay loop/>
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
Why don't I show you something cool.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina starts showing off many of the tricks she's learned.
</div>
<br>/*=====================================================*/
<div class="action">
She creates a stream of fire.
</div>
<br>/*=====================================================*/
<div class="video75">
<video src="resources/events/flamestream.webm" alt="flamestream.webm" autoplay loop/>
</div>
<br>/*=====================================================*/
<div class="action">
She dances with fireballs.
</div>
<br>/*=====================================================*/
<div class="video75">
<video src="resources/events/firedance.webm" alt="firedance.webm" autoplay loop/>
</div>
<br>/*=====================================================*/
<div class="action">
She shows how she can extinguish flames on command.
</div>
<br>/*=====================================================*/
<div class="video75">
<video src="resources/events/fireextinguished.webm" alt="fireextinguished.webm" autoplay loop/>
</div>
<br>/*=====================================================*/
<div class="action">
As you look on, you notice a few oddities about Carolina. Her hands remain ignited between her various tricks, and it looks as though her eyes are beginning to glow and emit a bright orange light.
</div>
<br>/*=====================================================*/
<div class="video75">
<video src="resources/events/fireeyes.webm" alt="fireeyes.webm" autoplay loop/>
</div>
<br>/*=====================================================*/
<div class="action">
You wonder whether Carolina may be going too far. You think that you could stop her from overreaching and causing an accident, or perhaps you should be supportive and encourage her to continue testing her limits.
</div>
<br>/*=====================================================*/
<div class="interaction">
[[Encourage Carolina to go further|MQ114-3.C (ENCOURAGE)]]<br>
[[Prevent Carolina from going too far|MQ114-3.C (PREVENT)]]
</div><<set $MQ114.questStage to 30>>
<<set $mainChoice.carolina_practice to "encourage">>
<<set $carolina.trustprogress += 2>>
/*=====================================================*/
<div class="action">
You decide to encourage Carolina to go on. Carolina is still exploring her ability and being supportive of her seemed like the right step.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You know what $carolina.title, it's pretty cool what you can do.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Hold on a sec, I feel a big one coming on.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina tenses up and releases a flame in one big burst.
</div>
<br>/*=====================================================*/
<div class="video75">
<video src="resources/events/firebody.webm" alt="firebody.webm" autoplay loop/>
</div>
<br>/*=====================================================*/
<div class="action">
After a few seconds, the fire dissipates, leaving a shocked, and naked, Carolina in it's wake.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/carolinasweets/MQ114/MQ114-302.webp" alt="MQ114-302.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
$player.firstName! What happened? Where are my clothes?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You burst into flames, and your clothes aren't fireproof.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
I don't have a burn on me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You must be immune to fire damage.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
That's so cool. But wait, how will I get home like this.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You hand Carolina your jacket. It covers enough that she won't be showing anything off. You stealthily and quickly get back home. As you arrive, Carolina gives you one last quick hug before running off to get dressed. A short while later you find yourself back in your room.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|home-mc-room]]>>
<<addmins 90>>
<<set $game.status to "free">>
<</link>>
</div><<set $MQ114.questStage to 35>>
<<set $mainChoice.carolina_practice to "prevent">>
<<set $carolina.trustprogress += 2>>
/*=====================================================*/
<div class="action">
You decide to prevent things from going to far and intervene.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You might want to reign it in now.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Why? I'm on a roll.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Carolina! Stop!
<</speech>>
<br>/*=====================================================*/
<div class="action">
Despite begin rather shocked, Carolina follows your instruction and extinguishes the flames. You look on and see that the glow in her eyes also dissipates.
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
$player.firstName, why did you stop me?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
This was getting out of control. Your eyes were beginning to emit flames for god's sake.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
I... I didn't know. I went to far didn't I? I just go excited and didn't want to hold anything back.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You pull Carolina in to a tight hug. You feel the tension in Carolina ease at your embrace.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's okay $carolina.title. It's pretty cool what you can do, but you still need to have some degree of control.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
I know $player.firstName. I'll try to be more careful in future.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I know you will. No c'mon, let's head home.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Carolina head back home. Along the way you talk a little more about how much Carolina has improved. When you arrive home, you each go off to your separate rooms.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|home-mc-room]]>>
<<addmins 90>>
<<set $game.status to "free">>
<</link>>
</div>/*=====================================================*/
<<speech "Carolina">>
You were so good $player.carolina_title.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You were pretty great yourself $carolina.title.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Can we just do that all the time?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I don't know about all the time. You've got college and I've got community service. But in between all of that, you bet we'll be doing that again.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
I look forward to it.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You both leave to get yourselves cleaned up.
</div>
<br>/*=====================================================*/
<<set $carolina.trust to true>>
<div class="action">
Some time later, you find yourself back in your room.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|home-mc-room]]>>
<<addmins 60>>
<<set $MQ114.questStatus to "complete">>
<<set $MQ114.questStage to 100>>
<<set $carolina.questStage to 5>>
<<set $carolina.trust to true>>
<<script>>
Dialog.setup("Carolina Trusts You");
Dialog.wiki(Story.get("dialog-carolinaTrust").processText());
Dialog.open();
<</script>>
<<set $game.status to "free">>
<</link>>
</div><<widget "chapterActiveQuestSelect">>
/* -- MQ001 -- */
<<if $MQ001.questStatus is "active">>
<b><<link[[GENESIS|Active Quests]]>>
<<set $quest.activeDesc to "MQ001">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- MQ101 -- */
<<if $MQ101.questStatus is "active">>
<b><<link[[THE STORM|Active Quests]]>>
<<set $quest.activeDesc to "MQ101">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- MQ201 -- */
<<if $MQ201.questStatus is "active">>
<b><<link[[THE VISION|Active Quests]]>>
<<set $quest.activeDesc to "MQ201">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
<</widget>>
/*=====================================================*/
<<widget "mainActiveQuestSelect">>
/* -- MQ102 -- */
<<if $MQ102.questStatus is "active">>
<b><<link [[THE HOUSE ALWAYS WINS|Active Quests]]>>
<<set $quest.activeDesc to "MQ102">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- MQ103 -- */
<<if $MQ103.questStatus is "active">>
<b><<link[[IT'S FREE REAL ESTATE|Active Quests]]>>
<<set $quest.activeDesc to "MQ103">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- MQ104 -- */
<<if $MQ104.questStatus is "active">>
<b><<link[[I'LL HAVE WHAT SHE'S HAVING|Active Quests]]>>
<<set $quest.activeDesc to "MQ104">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- MQ105 -- */
<<if $MQ105.questStatus is "active">>
<b><<link[[TAKE A CHANCE ON ME|Active Quests]]>>
<<set $quest.activeDesc to "MQ105">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- MQ106 -- */
<<if $MQ106.questStatus is "active">>
<b><<link[[UPTOWN GIRL|Active Quests]]>>
<<set $quest.activeDesc to "MQ106">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- MQ107 -- */
<<if $MQ107.questStatus is "active">>
<b><<link[[WANT ANYTHING FROM THE SHOP|Active Quests]]>>
<<set $quest.activeDesc to "MQ107">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- MQ108 -- */
<<if $MQ108.questStatus is "active">>
<b><<link[[THERE'S NO PLACE LIKE HOME|Active Quests]]>>
<<set $quest.activeDesc to "MQ108">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- MQ109 -- */
<<if $MQ109.questStatus is "active">>
<b><<link[[BREAKING UP BADLY|Active Quests]]>>
<<set $quest.activeDesc to "MQ109">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- MQ110 -- */
<<if $MQ110.questStatus is "active">>
<b><<link[[IT'S DANGEROUS TO GO ALONE|Active Quests]]>>
<<set $quest.activeDesc to "MQ110">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- MQ111 -- */
<<if $MQ111.questStatus is "active">>
<b><<link[[PARTY AT THE END OF THE WORLD|Active Quests]]>>
<<set $quest.activeDesc to "MQ111">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- MQ112 -- */
<<if $MQ112.questStatus is "active">>
<b><<link[[GET HELP|Active Quests]]>>
<<set $quest.activeDesc to "MQ112">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- MQ113 -- */
<<if $MQ113.questStatus is "active">>
<b><<link[[LOVE, ACTUALLY|Active Quests]]>>
<<set $quest.activeDesc to "MQ113">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- MQ114 -- */
<<if $MQ114.questStatus is "active">>
<b><<link[[WE DIDN'T START THE FIRE|Active Quests]]>>
<<set $quest.activeDesc to "MQ114">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- MQ115 -- */
<<if $MQ115.questStatus is "active">>
<b><<link[[HERE'S LOOKING AT YOU KID|Active Quests]]>>
<<set $quest.activeDesc to "MQ115">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- MQ206 -- */
<<if $MQ206.questStatus is "active">>
<b><<link[[DOORBELL TO HELL|Active Quests]]>>
<<set $quest.activeDesc to "MQ206">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- MQ207 -- */
<<if $MQ207.questStatus is "active">>
<b><<link[[RAIN OF FIRE|Active Quests]]>>
<<set $quest.activeDesc to "MQ207">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- MQ208 -- */
<<if $MQ208.questStatus is "active">>
<b><<link[[HOUSEWARMING GIFT|Active Quests]]>>
<<set $quest.activeDesc to "MQ208">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
<</widget>>
/*=====================================================*/
<<widget "sideActiveQuestSelect">>
/* -- SQ001 -- */
<<if $SQ001.questStatus is "active">>
<b><<link[[I VOLUNTEER AS TRIBUTE|Active Quests]]>>
<<set $quest.activeDesc to "SQ001">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- SQ002 -- */
<<if $SQ002.questStatus is "active">>
<b><<link[[DR SEXY, M.D|Active Quests]]>>
<<set $quest.activeDesc to "SQ002">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- SQ003 -- */
<<if $SQ003.questStatus is "active">>
<b><<link[[NOBODY TELLS ME NOTHIN'|Active Quests]]>>
<<set $quest.activeDesc to "SQ003">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- SQ004 -- */
<<if $SQ004.questStatus is "active">>
<b><<link[[JUST KEEP SWIMMING|Active Quests]]>>
<<set $quest.activeDesc to "SQ004">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- SQ005 -- */
<<if $SQ005.questStatus is "active">>
<b><<link[[PISS OFF GHOST|Active Quests]]>>
<<set $quest.activeDesc to "SQ005">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- SQ006 -- */
<<if $SQ006.questStatus is "active">>
<b><<link[[SATURDAY NIGHT AT THE MOVIES|Active Quests]]>>
<<set $quest.activeDesc to "SQ006">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- SQ007 -- */
<<if $SQ007.questStatus is "active">>
<b><<link[[WORKING HARD?|Active Quests]]>>
<<set $quest.activeDesc to "SQ007">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- SQ008 -- */
<<if $SQ008.questStatus is "active">>
<b><<link[[GIRLS JUST WANNA HAVE FUN|Active Quests]]>>
<<set $quest.activeDesc to "SQ008">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- SQ009 -- */
<<if $SQ009.questStatus is "active">>
<b><<link[[WOULD YOU KINDLY?|Active Quests]]>>
<<set $quest.activeDesc to "SQ009">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- SQ010 -- */
<<if $SQ010.questStatus is "active">>
<b><<link[[A JACKASS AND A HONEYCOMB|Active Quests]]>>
<<set $quest.activeDesc to "SQ010">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- SQ011 -- */
<<if $SQ011.questStatus is "active">>
<b><<link[[A MOTHER'S LOVE|Active Quests]]>>
<<set $quest.activeDesc to "SQ011">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- SQ012 -- */
<<if $SQ012.questStatus is "active">>
<b><<link[[HOME ALONE|Active Quests]]>>
<<set $quest.activeDesc to "SQ012">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- SQ013 -- */
<<if $SQ013.questStatus is "active">>
<b><<link[[THE FIRST RULE|Active Quests]]>>
<<set $quest.activeDesc to "SQ013">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- SQ014 -- */
<<if $SQ014.questStatus is "active">>
<b><<link[[EENY MEENY MINY MOE|Active Quests]]>>
<<set $quest.activeDesc to "SQ014">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- SQ015 -- */
<<if $SQ015.questStatus is "active">>
<b><<link[[DO YOU LIKE MY RIBBON?|Active Quests]]>>
<<set $quest.activeDesc to "SQ015">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- SQ016 -- */
<<if $SQ016.questStatus is "active">>
<b><<link[[I WANT TO PLAY A GAME|Active Quests]]>>
<<set $quest.activeDesc to "SQ016">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- SQ017 -- */
<<if $SQ017.questStatus is "active">>
<b><<link[[THREE'S A CROWD|Active Quests]]>>
<<set $quest.activeDesc to "SQ017">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- SQ018 -- */
<<if $SQ018.questStatus is "active">>
<b><<link[[SYMPATHY FOR THE DEVIL|Active Quests]]>>
<<set $quest.activeDesc to "SQ018">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
<</widget>>
/*=====================================================*/
<<widget "miscActiveQuestSelect">>
<h3><<link[[MISCELLANEOUS|Active Quests]]>>
<<set $quest.activeDesc to "misc">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></h3>
<</widget>> <<if $lexiMisc001.questStatus is "active">>
<<print "> " + $lexiMisc001.questDesc>><br>
<</if>>
<<if $lexiMisc002.questStatus is "active">>
<<print "> " + $lexiMisc002.questDesc>><br>
<</if>>
<<if $lexiMisc003.questStatus is "active">>
<<print "> " + $lexiMisc003.questDesc>><br>
<</if>>
<<if $lexiMisc004.questStatus is "active">>
<<print "> " + $lexiMisc004.questDesc>><br>
<</if>>
<<if $lexiMisc005.questStatus is "active">>
<<print "> " + $lexiMisc005.questDesc>><br>
<</if>>
<<if $lexiMisc006.questStatus is "active">>
<<print "> " + $lexiMisc006.questDesc>><br>
<</if>><<widget "MQ106desc">>
<center>
<h2><span style='font-family: my-font;'>UPTOWN GIRL</span></h2>
<h4><em>I Hate This Game Of Emotions We Play</em></h4>
<b>Current Objective</b>:
<<if $MQ106.questStage eq 0>>
Talk with Alli in her Bedroom
<<elseif $MQ106.questStage eq 20>>
Talk with Alli in her Bedroom
<<elseif $MQ106.questStage eq 15>>
Talk with Alli in her Bedroom
<<elseif $MQ106.questStage eq 30>>
Apologise to Alli in her Bedroom
<<elseif $MQ106.questStage eq 50>>
Privately talk with Alli in the Living Room
<<elseif $MQ106.questStage eq 100>>
Quest Complete
<</if>>
<br><br>
<<if $MQ106.questStage eq 0>>/*----------*/
After a lot of time in resentment, Alli wants to try and fix things with me. I agree, and should probably go and see her sometime.
<<elseif $MQ106.questStage eq 20>>/*----------*/
During our conversation, Alli revealed that she was caught out in the storm. She wouldn't reveal what power she has, but I was able to comfort her by talking about my own power with her.
<<elseif $MQ106.questStage eq 15>>/*----------*/
During our conversation, Alli revealed that she was caught out in the storm. She wouldn't reveal what power she has, and I didn't tell her I had one either, but I was able to comfort her with stories of the others from community service.
<<elseif $MQ106.questStage eq 30>>/*----------*/
Following on from our last conversation, I tried to push Alli to confide in me regarding her power. She didn't like that, and refuses to share the information with me. I may have been in the wrong, and should probably apologise for my actions.
<<elseif $MQ106.questStage eq 50>>/*----------*/
After last time, I'm looking forwards to having some more fun with Alli. We should probably keep out of the way of Carolina and $lexi.title. I know Alli is alone in the living room sometimes.
<<elseif $MQ106.questStage eq 100>>/*----------*/
After a long time of resentment, Alli wanted to try and mend our relationship. Over time, we've gone quite far towards that, having some fun along the way. I also discovered that Alli was in the storm, and has a power, though she neglects to tell me what it is.
<</if>>
</center>
<</widget>><<widget "chapterCompletedQuestSelect">>
/* -- MQ001 -- */
<<if $MQ001.questStatus is "complete">>
<b><<link[[GENESIS|Completed Quests]]>>
<<set $quest.completedDesc to "MQ001">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- MQ101 -- */
<<if $MQ101.questStatus is "complete">>
<b><<link[[THE STORM|Completed Quests]]>>
<<set $quest.completedDesc to "MQ101">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- MQ201 -- */
<<if $MQ201.questStatus is "complete">>
<b><<link[[THE VISION|Completed Quests]]>>
<<set $quest.completedDesc to "MQ201">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
<</widget>>
/*=====================================================*/
<<widget "mainCompletedQuestSelect">>
/* -- MQ102 -- */
<<if $MQ102.questStatus is "complete">>
<b><<link[[THE HOUSE ALWAYS WINS|Completed Quests]]>>
<<set $quest.completedDesc to "MQ102">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- MQ103 -- */
<<if $MQ103.questStatus is "complete">>
<b><<link[[IT'S FREE REAL ESTATE|Completed Quests]]>>
<<set $quest.completedDesc to "MQ103">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- MQ104 -- */
<<if $MQ104.questStatus is "complete">>
<b><<link[[I'LL HAVE WHAT SHE'S HAVING|Completed Quests]]>>
<<set $quest.completedDesc to "MQ104">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- MQ105 -- */
<<if $MQ105.questStatus is "complete">>
<b><<link[[TAKE A CHANCE ON ME|Completed Quests]]>>
<<set $quest.completedDesc to "MQ105">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- MQ106 -- */
<<if $MQ106.questStatus is "complete">>
<b><<link[[UPTOWN GIRL|Completed Quests]]>>
<<set $quest.completedDesc to "MQ106">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- MQ107 -- */
<<if $MQ107.questStatus is "complete">>
<b><<link[[WANT ANYTHING FROM THE SHOP|Completed Quests]]>>
<<set $quest.completedDesc to "MQ107">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- MQ108 -- */
<<if $MQ108.questStatus is "complete">>
<b><<link[[THERE'S NO PLACE LIKE HOME|Completed Quests]]>>
<<set $quest.completedDesc to "MQ108">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- MQ109 -- */
<<if $MQ109.questStatus is "complete">>
<b><<link[[BREAKING UP BADLY|Completed Quests]]>>
<<set $quest.completedDesc to "MQ109">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- MQ110 -- */
<<if $MQ110.questStatus is "complete">>
<b><<link[[IT'S DANGEROUS TO GO ALONE|Completed Quests]]>>
<<set $quest.completedDesc to "MQ110">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- MQ111 -- */
<<if $MQ111.questStatus is "complete">>
<b><<link[[PARTY AT THE END OF THE WORLD|Completed Quests]]>>
<<set $quest.completedDesc to "MQ111">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- MQ112 -- */
<<if $MQ112.questStatus is "complete">>
<b><<link[[GET HELP|Completed Quests]]>>
<<set $quest.completedDesc to "MQ112">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- MQ113 -- */
<<if $MQ113.questStatus is "complete">>
<b><<link[[LOVE, ACTUALLY|Completed Quests]]>>
<<set $quest.completedDesc to "MQ113">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- MQ114 -- */
<<if $MQ114.questStatus is "complete">>
<b><<link[[WE DIDN'T START THE FIRE|Completed Quests]]>>
<<set $quest.completedDesc to "MQ114">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- MQ115 -- */
<<if $MQ115.questStatus is "complete">>
<b><<link[[HERE'S LOOKING AT YOU KID|Completed Quests]]>>
<<set $quest.completedDesc to "MQ115">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- MQ206 -- */
<<if $MQ206.questStatus is "complete">>
<b><<link[[DOORBELL TO HELL|Completed Quests]]>>
<<set $quest.completedDesc to "MQ206">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- MQ207 -- */
<<if $MQ207.questStatus is "complete">>
<b><<link[[RAIN OF FIRE|Completed Quests]]>>
<<set $quest.completedDesc to "MQ207">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- MQ208 -- */
<<if $MQ208.questStatus is "complete">>
<b><<link[[HOUSEWARMING GIFT|Completed Quests]]>>
<<set $quest.completedDesc to "MQ208">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
<</widget>>
/*=====================================================*/
<<widget "sideCompletedQuestSelect">>
/* -- SQ001 -- */
<<if $SQ001.questStatus is "complete">>
<b><<link[[I VOLUNTEER AS TRIBUTE|Completed Quests]]>>
<<set $quest.completedDesc to "SQ001">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- SQ002 -- */
<<if $SQ002.questStatus is "complete">>
<b><<link[[DR SEXY, M.D|Completed Quests]]>>
<<set $quest.completedDesc to "SQ002">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- SQ003 -- */
<<if $SQ003.questStatus is "complete">>
<b><<link[[NOBODY TELLS ME NOTHIN'|Completed Quests]]>>
<<set $quest.completedDesc to "SQ003">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- SQ004 -- */
<<if $SQ004.questStatus is "complete">>
<b><<link[[JUST KEEP SWIMMING|Completed Quests]]>>
<<set $quest.completedDesc to "SQ004">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- SQ005 -- */
<<if $SQ005.questStatus is "complete">>
<b><<link[[PISS OFF GHOST|Completed Quests]]>>
<<set $quest.completedDesc to "SQ005">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- SQ006 -- */
<<if $SQ006.questStatus is "complete">>
<b><<link[[SATURDAY NIGHT AT THE MOVIES|Completed Quests]]>>
<<set $quest.completedDesc to "SQ006">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- SQ007 -- */
<<if $SQ007.questStatus is "complete">>
<b><<link[[WORKING HARD?|Completed Quests]]>>
<<set $quest.completedDesc to "SQ007">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- SQ008 -- */
<<if $SQ008.questStatus is "complete">>
<b><<link[[GIRLS JUST WANNA HAVE FUN|Completed Quests]]>>
<<set $quest.completedDesc to "SQ008">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- SQ009 -- */
<<if $SQ009.questStatus is "complete">>
<b><<link[[WOULD YOU KINDLY?|Completed Quests]]>>
<<set $quest.completedDesc to "SQ009">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- SQ010 -- */
<<if $SQ010.questStatus is "complete">>
<b><<link[[A JACKASS AND A HONEYCOMB|Completed Quests]]>>
<<set $quest.completedDesc to "SQ010">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- SQ011 -- */
<<if $SQ011.questStatus is "complete">>
<b><<link[[A MOTHER'S LOVE|Completed Quests]]>>
<<set $quest.completedDesc to "SQ011">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- SQ012 -- */
<<if $SQ012.questStatus is "complete">>
<b><<link[[HOME ALONE|Completed Quests]]>>
<<set $quest.completedDesc to "SQ012">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- SQ013 -- */
<<if $SQ013.questStatus is "complete">>
<b><<link[[THE FIRST RULE|Completed Quests]]>>
<<set $quest.completedDesc to "SQ013">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- SQ014 -- */
<<if $SQ014.questStatus is "complete">>
<b><<link[[EENY MEENY MINY MOE|Completed Quests]]>>
<<set $quest.completedDesc to "SQ014">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- SQ015 -- */
<<if $SQ015.questStatus is "complete">>
<b><<link[[DO YOU LIKE MY RIBBON?|Completed Quests]]>>
<<set $quest.completedDesc to "SQ015">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- SQ016 -- */
<<if $SQ016.questStatus is "complete">>
<b><<link[[I WANT TO PLAY A GAME|Completed Quests]]>>
<<set $quest.completedDesc to "SQ016">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- SQ017 -- */
<<if $SQ017.questStatus is "complete">>
<b><<link[[THREE'S A CROWD|Completed Quests]]>>
<<set $quest.completedDesc to "SQ017">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
/* -- SQ018 -- */
<<if $SQ018.questStatus is "complete">>
<b><<link[[SYMPATHY FOR THE DEVIL|Completed Quests]]>>
<<set $quest.completedDesc to "SQ018">>
<<script>>
state.display(state.active.title, null, "back")
<</script>>
<</link>></b><br>
<</if>>
<</widget>>
<<widget "LocationMiscDesc">>
<<if $homeMisc001.questStatus is "active">>
<<print "> " + $homeMisc001.questDesc>><br>
<</if>>
<<if $estateMisc001.questStatus is "active">>
<<print "> " + $estateMisc001.questDesc>><br>
<</if>>
<<if $communityMisc001.questStatus is "active">>
<<print "> " + $communityMisc001.questDesc>><br>
<</if>>
<<if $townMisc001.questStatus is "active">>
<<print "> " + $townMisc001.questDesc>><br><br>
<</if>>
<<if $mallMisc001.questStatus is "active">>
<<print "> " + $mallMisc001.questDesc>><br><br>
<</if>>
<<if $forestMisc001.questStatus is "active">>
<<print "> " + $forestMisc001.questDesc>><br>
<</if>>
<<if $barMisc001.questStatus is "active">>
<<print "> " + $barMisc001.questDesc>><br>
<</if>>
<</widget>>
/*=====================================================*/
<<widget "MainCharMiscDesc">>
/* ===== Alessa ===== */
<<if $alessaMisc001.questStatus is "active">>
<<print "> " + $alessaMisc001.questDesc>><br>
<</if>>
<<if $alessaMisc002.questStatus is "active">>
<<print "> " + $alessaMisc002.questDesc>><br>
<</if>>
/* ===== Skin ===== */
<<if $skinMisc001.questStatus is "active">>
<<print "> " + $skinMisc001.questDesc>><br>
<</if>>
<<if $skinMisc002.questStatus is "active">>
<<print "> " + $skinMisc002.questDesc>><br>
<</if>>
/* ===== Kristen ===== */
<<if $kristenMisc001.questStatus is "active">>
<<print "> " + $kristenMisc001.questDesc>><br>
<</if>>
<<if $kristenMisc002.questStatus is "active">>
<<print "> " + $kristenMisc002.questDesc>><br>
<</if>>
/* ===== Megan ===== */
<<if $meganMisc001.questStatus is "active">>
<<print "> " + $meganMisc001.questDesc>><br>
<</if>>
<<if $meganMisc002.questStatus is "active">>
<<print "> " + $meganMisc002.questDesc>><br>
<</if>>
/* ===== Alli ===== */
<<if $alliMisc001.questStatus is "active">>
<<print "> " + $alliMisc001.questDesc>><br>
<</if>>
<<if $alliMisc002.questStatus is "active">>
<<print "> " + $alliMisc002.questDesc>><br>
<</if>>
<<if $alliMisc003.questStatus is "active">>
<<print "> " + $alliMisc003.questDesc>><br>
<</if>>
<<if $alliMisc004.questStatus is "active">>
<<print "> " + $alliMisc004.questDesc>><br>
<</if>>
<<if $alliMisc005.questStatus is "active">>
<<print "> " + $alliMisc005.questDesc>><br>
<</if>>
<<if $alliMisc006.questStatus is "active">>
<<print "> " + $alliMisc006.questDesc>><br>
<</if>>
/* ===== Carolina ===== */
<<if $carolinaMisc001.questStatus is "active">>
<<print "> " + $carolinaMisc001.questDesc>><br>
<</if>>
<<if $carolinaMisc002.questStatus is "active">>
<<print "> " + $carolinaMisc002.questDesc>><br>
<</if>>
<<if $carolinaMisc003.questStatus is "active">>
<<print "> " + $carolinaMisc003.questDesc>><br>
<</if>>
<<if $carolinaMisc004.questStatus is "active">>
<<print "> " + $carolinaMisc004.questDesc>><br>
<</if>>
<<if $carolinaMisc005.questStatus is "active">>
<<print "> " + $carolinaMisc005.questDesc>><br>
<</if>>
<<if $carolinaMisc006.questStatus is "active">>
<<print "> " + $carolinaMisc006.questDesc>><br>
<</if>>
/* ===== Lexi ===== */
<<if $lexiMisc001.questStatus is "active">>
<<print "> " + $lexiMisc001.questDesc>><br>
<</if>>
<<if $lexiMisc002.questStatus is "active">>
<<print "> " + $lexiMisc002.questDesc>><br>
<</if>>
<<if $lexiMisc003.questStatus is "active">>
<<print "> " + $lexiMisc003.questDesc>><br>
<</if>>
<<if $lexiMisc004.questStatus is "active">>
<<print "> " + $lexiMisc004.questDesc>><br>
<</if>>
<<if $lexiMisc005.questStatus is "active">>
<<print "> " + $lexiMisc005.questDesc>><br>
<</if>>
<<if $lexiMisc006.questStatus is "active">>
<<print "> " + $lexiMisc006.questDesc>><br>
<</if>>
<</widget>>
/*=====================================================*/
<<widget "SideCharMiscDesc">>
<<if $estateMisc002.questStatus is "active">>
<<print "> " + $estateMisc002.questDesc>><br>
<</if>>
<</widget>>
/*=====================================================*/
<<widget "BackgroundCharMiscDesc">>
<<if $brothelMisc001.questStatus is "active">>
<<print "> " + $brothelMisc001.questDesc>><br>
<</if>>
<<if $smallshopMisc001.questStatus is "active">>
<<print "> " + $smallshopMisc001.questDesc>><br>
<</if>>
<<if $bigshopMisc001.questStatus is "active">>
<<print "> " + $bigshopMisc001.questDesc>><br>
<</if>>
<<if $homeMisc002.questStatus is "active">>
<<print "> " + $homeMisc002.questDesc>><br>
<</if>>
<</widget>>
/*=====================================================*/
<<widget "MQ113desc">>
<center>
<h2><span style='font-family: my-font;'>LOVE, ACTUALLY</span></h2>
<h4><em>Girls Just Wanna Have Fun</em></h4>
<b>Current Objective</b>:
<<if $MQ113.questStage eq 0>>
Privately talk with Alli in the Living Room
<<elseif $MQ113.questStage eq 20>>
Meet Alli in her Bedroom after 21:00
<<elseif $MQ113.questStage eq 100>>
Quest Complete
<</if>>
<br><br>
<<if $MQ113.questStage eq 0>>/*----------*/
I've really been enjoying my time with Alli lately, and whilst we've taken great strides towards fixing our relationship, I think we can go a little bit further.
<<elseif $MQ113.questStage eq 20>>/*----------*/
Alli and I have been having a lot of fun lately, and we don't plan on stopping. She has something she wants to discuss with me. We're likely going to need a lot of privacy for this conversation, so I should head over to her room late in the evening.
<<elseif $MQ113.questStage eq 100>>/*----------*/
Alli and I have successfully mended our relationship. I really feel that Alli trusts me now, and that our relationship has moved far beyond what it used to be.
<</if>>
</center>
<</widget>><<widget "MQ107desc">>
<center>
<h2><span style='font-family: my-font;'>WANT ANYTHING FROM THE SHOP</span></h2>
<h4><em>Once You've Seen One Shopping Centre, You've Seen The Mall</em></h4>
<b>Current Objective</b>:
<<if $MQ107.questStage eq 0>>
Talk with Carolina in the Living Room
<<elseif $MQ107.questStage eq 10>>
Talk with Carolina in her Bedroom
<<elseif $MQ107.questStage eq 15>>
Talk with Carolina in her Bedroom
<<elseif $MQ107.questStage eq 100>>
Quest Complete
<</if>>
<br><br>
<<if $MQ107.questStage eq 0>>/*----------*/
I should probably spend some time with Carolina. Maybe I should meet up with her in the Living Room and see if she wants to hang out.
<<elseif $MQ107.questStage eq 10>>/*----------*/
There's a lot of noise when Carolina is in her bedroom. I think I should check in and see if she's okay.
<<elseif $MQ107.questStage eq 15>>/*----------*/
There's a lot of noise when Carolina is in her bedroom. Alex asked me to check in on her and make sure she's okay.
<<elseif $MQ107.questStage eq 100>>/*----------*/
Turns out, Carolina gained the power of Pyrokinesis from the storm, and is having trouble keeping it under control. I feel like I want to help her as best as I can, but first we'll need somewhere out of the way.
<</if>>
</center>
<</widget>><<widget "MQ114desc">>
<center>
<h2><span style='font-family: my-font;'>WE DIDN'T START THE FIRE</span></h2>
<h4><em>Who Are You Who Can Conjure Fire Without Flint Or Tinder</em></h4>
<b>Current Objective</b>:
<<if $MQ114.questStage eq 0>>
Talk with Carolina in her Bedroom
<<elseif $MQ114.questStage eq 10>>
Join Carolina when she's in the Bathroom
<<elseif $MQ114.questStage eq 20>>
Talk with Carolina in her Bedroom
<<elseif $MQ114.questStage eq 30>>
Talk with Carolina in her Bedroom
<<elseif $MQ114.questStage eq 35>>
Talk with Carolina in her Bedroom
<<elseif $MQ114.questStage eq 100>>
Quest Complete
<</if>>
<br><br>
<<if $MQ114.questStage eq 0>>/*----------*/
I should show Carolina the place I found in the forest where she can let her power loose without worrying about everything around her.
<<elseif $MQ114.questStage eq 10>>/*----------*/
Carolina learns quickly, and has already begun to take control of her power. As a way of showing how much she appreciates my action, she's invited me to join her in the bathroom sometime.
<<elseif $MQ114.questStage eq 20>>/*----------*/
Carolina has been practising without me recently. I should probably check in and see how she's been getting on now that she doesn't need to be afraid of her power.
<<elseif $MQ114.questStage eq 30>>/*----------*/
Whilst watching Carolina showcase her ability, I was amazed at the range of skills she's developed. I spotted that she was getting carried away, but encouraged her to go full force. This had quite the effect however, burning off all of her clothes. Carolina was fine however, without a single burn on her.
<<elseif $MQ114.questStage eq 35>>/*----------*/
Whilst watching Carolina showcase her ability, I was amazed at the range of skills she's developed. I spotted that she was getting carried away, and managed to prevent her from going to far.
<<elseif $MQ114.questStage eq 100>>/*----------*/
I've managed to help Carolina to let go of her fear and take control of her ability. In quite a short amount of time Carolina has already shown a lot of skill with her power. I feel that Carolina trusts me even more than she already did, and that our relationship has moved beyond what it was before.
<</if>>
</center>
<</widget>><<if $lexi.trust is false>>
<div class="image100">
<img src="resources/characters/lexiluna/hub-home.webp" alt="hub-home.webp"/>
</div>
<<elseif $lexi.trust is true>>
<div class="image100">
<img src="resources/characters/lexiluna/(trust)hub-home.webp" alt="(trust)hub-home.webp"/>
</div>
<</if>>
<hr>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey $lexi.title.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Hey $player.lexi_title, anything I can help you with?
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
/*=====================================================*/
<<if $lexi.location is "her bedroom">>
/*=====================================================*/
<<if $MQ208.questStatus is "active">>
<<if $MQ208.questStage eq 0>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to $lexi.title">>
<<goto [[MQ208-1.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<elseif $lexi.location is "living room">>
/*=====================================================*/
<<if $lexiMisc004.questStatus is "active">>
<<if $lexi.questStage eq 3>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to $lexi.title">>
<<goto [[MQ115-1.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<if $MQ108.questStatus is "active">>
<<if $MQ108.questStage eq 10>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to $lexi.title">>
<<goto [[MQ108-2.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<if $MQ115.questStatus is "active">>
<<if $MQ115.questStage eq 20 or $MQ115.questStage eq 30>>
<<if $gameDate.getDay() is 5>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to $lexi.title">>
<<goto [[MQ115-3.A]]>>
<</link>><br>
<</if>>
<<elseif $MQ115.questStage eq 40>>
<<if $alli.location isnot "living room" and $carolina.location isnot "living room">>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to $lexi.title">>
<<goto [[MQ115-5.A]]>>
<</link>><br>
<</if>>
<</if>>
<</if>>
/*=====================================================*/
<<elseif $lexi.location is "kitchen">>
/*=====================================================*/
<<if $lexiMisc005.questStatus is "active">>
<<if $lexi.questStage eq 1>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to $lexi.title">>
<<goto [[MQ108-1.A (CHOICE)]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<if $MQ108.questStatus is "active">>
<<if $MQ108.questStage eq 30>>
<<if $alli.location isnot "kitchen" and $carolina.location isnot "kitchen">>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to $lexi.title">>
<<goto [[MQ108-4.A (CHOICE)]]>>
<</link>><br>
<</if>>
<</if>>
<</if>>
/*=====================================================*/
<<if $MQ115.questStatus is "active">>
<<if $MQ115.questStage eq 10>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to $lexi.title">>
<<goto [[MQ115-2.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<if $MQ208.questStatus is "active">>
<<if $MQ208.questStage eq 10>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to $lexi.title">>
<<goto [[MQ208-2.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<</if>>
/*=====================================================*/
<<if $lexi.trust is true>>
/*=====================================================*/
<<if $lexi.location is "kitchen">>
<<link "<span style='color:lime'>[ Event ]</span> In the Kitchen with $lexi.title">>
<<goto [[lexi-kitchen-event-01]]>>
<</link>><br>
<<elseif $lexi.location is "living room">>
<<link "<span style='color:red'>[ ♥ ]</span> Want to do something together?">>
<<goto [[lexi-living-sex]]>>
<</link>><br>
<<link "<span style='color:lime'>[ Event ]</span> In the Living Room with $lexi.title">>
<<goto [[lexi-living-event]]>>
<</link>><br>
<<if $gameDate.getDay() is 5>>
<<link "<span style='color:lime'>[ Event ]</span> Ask $lexi.title if she wants to go to the resort">>
<<goto [[lexi-resort-pre]]>>
<</link>><br>
<</if>>
<<elseif $lexi.location is "bathroom">>
<<link "<span style='color:red'>[ ♥ ]</span> Room for one more?">>
<<goto [[lexi-bathroom-sex]]>>
<</link>><br>
<<elseif $lexi.location is "health centre">>
<<if $MQ208.questStatus is "complete">>
<<link "<span style='color:lime'>[ Event ]</span> At the Health Centre with $lexi.title">>
<<goto [[lexi-health-event-01]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<</if>>
/*=====================================================*/
<<link "<span style='color:teal'>[ Chat ]</span> Just wanted to talk for a moment">>
<<goto `either("lexi-home-talk-01", "lexi-home-talk-02", "lexi-home-talk-03")`>>
<</link>><br>
/*=====================================================*/
<<if $lexi.location is "her bedroom">>
<<link "<span style='color:yellow'>[ Leave ]</span> Speak to you later $lexi.title">>
<<goto [[home-lexi-room]]>>
<</link>><br>
<<elseif $lexi.location is "bathroom">>
<<link "<span style='color:yellow'>[ Leave ]</span> Speak to you later $lexi.title">>
<<goto [[home-bathroom]]>>
<</link>><br>
<<elseif $lexi.location is "living room">>
<<link "<span style='color:yellow'>[ Leave ]</span> Speak to you later $lexi.title">>
<<goto [[home-main]]>>
<</link>><br>
<<elseif $lexi.location is "kitchen">>
<<link "<span style='color:yellow'>[ Leave ]</span> Speak to you later $lexi.title">>
<<goto [[home-kitchen]]>>
<</link>><br>
<<elseif $lexi.location is "health centre">>
<<link "<span style='color:yellow'>[ Leave ]</span> Speak to you later $lexi.title">>
<<goto [[health-spa]]>>
<</link>><br>
<<elseif $lexi.location is "office">>
<<link "<span style='color:yellow'>[ Leave ]</span> Speak to you later $lexi.title">>
<<goto [[town-office]]>>
<</link>><br>
<</if>>
/*=====================================================*/
</div><<set $lexi.questStage to 4>>
<<set $lexiMisc004.questStatus to "idle">>
<<set $MQ115.questStatus to "active">>
<<startQuest>>
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You go to the living room and start watching some TV. A short while later, your $lexi.mc_relationship walks into the living room.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lexiluna/MQ115/MQ115-101.webp" alt="MQ115-101.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Hey $player.firstName, watching anything interesting.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Not really, just browsing through the channels.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Did you maybe want to watch a movie together?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sure, did you have a film in mind?
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
I know just the thing.
<</speech>>
<br>/*=====================================================*/
<div class="action">
$lexi.title loads up a film on the TV. It initially looks like your generic post-apocalypse film.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So what is this film about?
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
It follows a group as they try to survive after nuclear war has destroyed the world.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sounds interesting.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The film continues, and mainly focuses on a MILF and a young man in their own bunker. After a while however, the film takes a more erotic direction.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/jenniferwhite/movie02.webm" autoplay loop muted />
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
$lexi.title, what kind of film is this?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Your $lexi.mc_relationship doesn't respond. You look over and notice that she has started to get herself off after being worked up by the film.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/lexiluna/MQ115/MQ115-102.webp" alt="MQ115-102.webp"/>
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ115-1.B]]
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
Cory and Haley are due to visit today, so your $lexi.mc_relationship gathers you and the others in the living room.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/lexiluna/Other/living.webp" alt="living.webp"/>
</div>
<div class="image50">
<img src="resources/characters/allirae/Other/living.webp" alt="living.webp"/>
</div>
<div class="image50">
<img src="resources/characters/carolinasweets/Other/living-02.webp" alt="living-02.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Okay so I tidied the living room, kitchen, the bathrooms. Oh no, that doesn't go there.
<</speech>>
<br>/*=====================================================*/
<div class="action">
$lexi.title frantically goes around the room, cleaning, tidying and organising every little detail.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
$lexi.title, I know you want to give a good impression, but you don't have to obsess over everything out of place.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
I know. It's just we haven't seen them in a long time, so I want to make sure everything is perfect when they arrive.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
When are they getting here?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Should be any minute now.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
How long has it been since we were all in the same room?
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
It's got to be a few years at this point.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
knock knock
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ108-2.B]]
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You walk through the kitchen and notice your $lexi.mc_relationship sat at the table. You decide to go and talk to her.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lexiluna/MQ108/MQ108-401.webp" alt="MQ108-401.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey $lexi.title, you busy?
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Never too busy for you honey. Did you need something?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Not really, just thought you might want to chat a bit.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Sure, we can talk a while. I've got some news anyway.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh, what is it?
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Well, I never told you or the others but I lost my job a few months back.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What? Why didn't you tell us?
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
You had a lot on with your arrest and then there was the trial and community service. The longer I left it the harder it was.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Now that I think about it you have been at home more than usual. So why tell me now?
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
I've been looking for work, but you know how it is around here. Anyway, Cory said she'd put a good word in for me at her company. I only just started recently and didn't know how it would work out. But it seems like it's going well so far.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That's great news. It's really good for Cory to do that for you.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Yeah, she's been very kind to me over the years.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
Oh I know how kind she's been.
</div>
<br>/*=====================================================*/
<div class="action">
This seems like a good opportunity to talk about what you saw the other night between $lexi.title and Cory, should you want to.
</div>
<br>/*=====================================================*/
<div class="interaction">
You can choose to be honest and tell $lexi.title about what you saw, or you can avoid the topic and not tell her.<br>
/*----------*/
<<link "Tell $lexi.title">>
<<goto [[MQ108-4.B (TELL)]]>>
<</link>><br>
/*----------*/
<<link "Don't tell $lexi.title">>
<<goto [[MQ108-4.B (NOTELL)]]>>
<</link>>
</div>
<<set $MQ115.questStage to 20>>
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You walk into the kitchen and find your $lexi.mc_relationship who seems rather pleased about something.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lexiluna/MQ115/MQ115-201.webp" alt="MQ115-201.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey $lexi.title, you seem to be in a good mood.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
I am. Remember how Cory put a recommendation in for me at her company. Up until now I've only been interning there, but they called me earlier and said that they're already promoting me!
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That's fantastic, that's happened quick.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Cory's word must go far with the company. I'll only be a low level manager, but I get my own office, and it solves most of the problems with the house.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We should do something to celebrate.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
That sounds like a great idea. And you know, I have just the perfect idea. But I'd need your help.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Of course, anything, what did you need?
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
There's a couples retreat a few miles out of town that Cory spotted on her way down. I checked out their website and it is just amazing. There's just one problem...
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I see the issue. It's a couples retreat and you can't obviously can't go on your own.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
However, if the two of us were to go up there, we could have a fun weekend together.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You mean, go as a couple.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Sure, you don't have a problem with that do you?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Not at all. When will we head up there?
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
According to their website they provide most of the amenities. If we leave late on Friday then we'll have all day Saturday and Sunday to spend at the resort.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alright then, I'll come and find you on Friday evening.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You leave your $lexi.mc_relationship in the kitchen as you exit. You make a mental note to visit $lexi.title on Friday evening to visit the couples retreat. You soon find yourself back in the living room.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|home-main]]>>
<<addmins 20>>
<<set $game.status to "free">>
<</link>>
</div><<set $MQ115.questStage to 30>>
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You meet your $lexi.mc_relationship before heading out the couple's resort.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/lexiluna/Other/living.webp" alt="living.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey $lexi.title, are you ready to head out?
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Yes, I think I've got everything we'll need. I'm so excited.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Me too, it'll be good to just get away for a while.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Okay, well no sense standing around here all day, let's go.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and $lexi.title pack the car and drive out of town. After a while of driving through the countryside, you arrive at the resort.
</div>
<br>/*=====================================================*/
<div class="action">
You sign in at the front desk and are taken round to a small resort house; your home for the weekend. Your resort house and pool has all the services stocked that your would require, and offers complete privacy from the other guests and staff at the resort.
</div>
<br>/*=====================================================*/
<div class="action">
Given how late it is, you and your $lexi.mc_relationship head straight to bed in order to be up early to enjoy all that the resort has to offer.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[The Next Day|resort-living]]>>
<<set $game.resortguest to "Lexi">>
<<set $gameDate.setHours(9)>>
<<set $gameDate.setMinutes(0)>>
<<adddays 1>>
<<set $game.status to "free">>
<</link>>
</div><<set $lexi.trustprogress += 2>>
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You go to the living room and find $lexi.title getting herself off.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lexiluna/Sex01/00masturbating.webp" alt="00masturbating.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
$lexi.title spots you enter the room, but doesn't hide herself, and slows down to talk.
</div>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Hey honey, did you need something?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Just came to spend some time with you.
<</speech>>
<br>/*=====================================================*/
<<if $lexi.trustprogress is 10>>
<<speech "Lexi" "$lexi.title">>
Hey $player.firstName, I just wanted to say thank you for being honest with me these past few weeks. You didn't need to tell me about catching me with Cory or telling me about your power thing, but I'm glad that you did. So, thank you.
<</speech>>
<br>/*----------*/
<<speech "You" "$player.firstName">>
That's okay $lexi.title, I don't want to keep secrets from you..
<</speech>>
<</if>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
You know, there's something you could help me with right now.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm on it.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ115-5.B]]
</div><<set $lexiMisc005.questStatus to "idle">>
<<set $lexi.questStage to 2>>
<<set $MQ108.questStatus to "active">>
<<startQuest>>
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You walk into the kitchen and find your $lexi.mc_relationship cooking something.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lexiluna/MQ108/MQ108-101.webp" alt="MQ108-101.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey $lexi.title, what are you cooking?
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Just frying some eggs for myself, did you want some?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sure. I could never turn down your cooking.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Fried eggs, coming up.
<</speech>>
<br>/*=====================================================*/
<div class="action">
$lexi.title cracks two more eggs on the side of the frying pan and lets them sizzle for a while.
</div>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
So, how's your Community Service coming along? Anything interesting happen.
<</speech>>
<br>/*=====================================================*/
<div class="action">
How do you want to respond. You don't know how she'll react to talk about powers, so either option you'll be quite conservative with the details. You can either be honest and say how you really feel about it, or you can gloss over the truth and dismiss the question.
</div>
<br>/*=====================================================*/
<div class="interaction">
[[Say it how it is|MQ108-1.B (TRUTH)]]<br>
[[Gloss over it|MQ108-1.B (LIE)]]
</div>
/*=====================================================*/
<div class="action">
You walk out to the pool and spot your $lexi.mc_relationship applying sunscreen to herself.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lexiluna/MQ115/MQ115-401.webp" alt="MQ115-401.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey $lexi.title, need a hand?
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
That would be great, thanks.
<</speech>>
<br>/*=====================================================*/
<div class="action">
$lexi.title turns to lie on her front and you start applying sunscreen to her back.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lexiluna/MQ115/MQ115-402.webp" alt="MQ115-402.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You spend a few minutes rubbing the lotion onto your $lexi.mc_relationship's back. Then, rather unexpectedly, she turns over, exposing her front.
</div>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Can you do my front as well?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You nod in response, and start rubbing the sunscreen lotion into her tits.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lexiluna/MQ115/MQ115-403.webp" alt="MQ115-403.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Are you enjoying this as much as I am?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I could do this all day.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
I know what you mean.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You spend the next few minutes massaging the lotion across $lexi.title's tits.
</div>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
It's strange, I keep on wondering why we never did something like this sooner. It's like, ever since you started your community service, things have changed between us.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
Maybe I should come clean about my power.
</div>
<br>/*=====================================================*/
<div class="interaction">
This is a good opportunity to tell your $lexi.mc_relationship about the storm and your ability. You can choose to tell her the truth about everything, or lie and keep the truth hidden from her.<br>
/*----------*/
<<link "Tell $lexi.title about your power">>
<<goto [[MQ115-4.B (TRUTH)]]>>
<</link>><br>
/*----------*/
<<link "Don't tell $lexi.title about your power">>
<<goto [[MQ115-4.B (LIE)]]>>
<</link>>
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
Late at night, you're on your way back to your room when you hear noise coming from your $lexi.mc_relationship's room. She's often asleep by this time, and is mostly silent.
</div>
<br>/*=====================================================*/
<div class="action">
Curious you sneak up to her room, and find the door slightly open.
</div>
<br>/*=====================================================*/
<div class="action">
[[Peek inside|MQ108-3.B]]
</div><<set $MQ108.questStage to 10>>
<<set $mainChoice.lexi_honest to true>>
<<set $lexi.trustprogress += 2>>
/*=====================================================*/
<div class="action">
You decide to be honest and say it how it is with regards to community service.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's okay I guess. The people there are alright, though some of the tasks we have to do seem a bit pointless.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
What do you mean?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well, we often have to clean graffiti off of the walls around the estate, but as soon as we clean it, somebody else comes and paints it again. It just seems like a pointless exercise.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
That does sound a little unfair. Do they ever catch the people painting the graffiti?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I wouldn't know. I've not seen it happen so far.
<</speech>>
<br>/*=====================================================*/
<div class="action">
$lexi.title finishes cooking the eggs and serves them up for you.
</div>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
By the way, I have some news. Cory and Haley are moving back into town.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You know your $lexi.mc_relationship has kept in touch with Cory, and you've received birthday and christmas cards over the past few years, but it's been a long time since you all met face-to-face.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Cory and Haley? I thought they'd moved halfway across the country.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
They did, they've been up north for four or five years now. But Cory has been offered a job in town, so they're moving back.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That's great, it's been so long since we've seen them. When are they moving back?
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Sometime soon I should imagine. They've promised to come and visit once they're settled in. Now eat up before it goes cold.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You spend the next few minutes eating your eggs whilst the conversation moves to more idle topics. After you finish you take your leave and shortly arrive back in the living room.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|home-main]]>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div><<set $MQ108.questStage to 10>>
<<set $mainChoice.lexi_honest to false>>
<<set $lexi.trustprogress += 1>>
/*=====================================================*/
<div class="action">
You decide to gloss over the details and try to move away from the subject.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's fine I suppose, I don't really see it as that big of a deal.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Not that big of a deal? This is supposed to be a punishment.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Technically it's not even a punishment I deserve, so I just want to turn up and get it done.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Look sweetie, I know you were just caught in the wrong place at the wrong time and that you don't really deserve this, but at the same time it's not just a chore you can turn up to do. It's supposed to be a way of serving time without going to prison.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I know $lexi.title. I'm just trying to get through it one day at a time.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
I understand.
<</speech>>
<br>/*=====================================================*/
<div class="action">
$lexi.title finishes cooking the eggs and serves them up for you.
</div>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
By the way, I have some news. Cory and Haley are moving back into town.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You know your $lexi.mc_relationship has kept in touch with Cory, and you've received birthday and christmas cards over the past few years, but it's been a long time since you all met face-to-face.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Cory and Haley? I thought they'd moved halfway across the country.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
They did, they've been up north for four or five years now. But Cory has been offered a job in town, so they're moving back.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That's great, it's been so long since we've seen them. When are they moving back?
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Sometime soon I should imagine. They've promised to come and visit once they're settled in. Now eat up before it goes cold.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You spend the next few minutes eating your eggs whilst the conversation moves to more idle topics. After you finish you take your leave and shortly arrive back in the living room.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|home-main]]>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div>
/*=====================================================*/
<div class="action">
There is a knock at the door, and $lexi.title goes to answer it. After a few giddy giggles from Lexi, Cory and Haley are let into the house.
</div>
<br>/*=====================================================*/
<<set $cory.hasMet to true>>
<<set $cory.hasAddress to true>>
<<set $haley.hasMet to true>>
<<set $haley.hasAddress to true>>
<div class="image50">
<img src="resources/characters/corychase/Other/meet.webp" alt="meet.webp"/>
</div>
<div class="image50">
<img src="resources/characters/haleyreed/Other/meet.webp" alt="meet.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Cory">>
Hey guys, long time no see.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Cory!
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina rushes up to Cory and practically throws herself in for a hug.
</div>
<br>/*=====================================================*/
<<speech "Cory">>
//oof// Carolina, when did you get so big.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
I guess we've all grown up a lot since we were all together.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alli is next to hug Cory as Carolina embraces Haley in an energetic hug.
</div>
<br>/*=====================================================*/
<<speech "Haley">>
You always were the energetic one Carolina.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Haley, it's been a long time.
<</speech>>
<br>/*=====================================================*/
<<speech "Haley">>
Yeah, we've got a lot to catch up on.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Haley hug each other after Carolina let's go. After you finish, you go over to Cory.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ108-2.C]]
</div><<set $MQ108.questStage to 20>>
/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Cory.
<</speech>>
<br>/*=====================================================*/
<<speech "Cory">>
$player.firstName! My god how you've grown; you're not a kid anymore.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, I guess it's been too long since we all met up.
<</speech>>
<br>/*=====================================================*/
<<speech "Cory">>
Far too long. Fortunately, fate has fallen in our favour and I got a good job in town.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Where will you be working?
<</speech>>
<br>/*=====================================================*/
<<speech "Cory">>
Oh it's just some office manager job. It's nothing special, but the pay is a lot better than where we were, and it had the added benefit of being closer to all of you. You know, you're welcome to visit anytime.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Really, your employer will just allow personal visits like that?
<</speech>>
<br>/*=====================================================*/
<<speech "Cory">>
Sure. My new position carries a lot of weight. That offer extends to Alli and Carolina too.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
So, we can just come and visit you at your work?
<</speech>>
<br>/*=====================================================*/
<<speech "Cory">>
Of course. I can even show you how we do things and teach you a trick or two.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
And what about you Haley, what are you going to be?
<</speech>>
<br>/*=====================================================*/
<<speech "Haley">>
I'm not quite sure yet. I'll probably just look for a little job to start saving some money up and to pass the time.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well if you're ever in town and come by the Community Centre, be sure to pop in and say hi.
<</speech>>
<br>/*=====================================================*/
<<speech "Haley">>
Yeah your $lexi.mc_relationship mentioned the whole community service ordeal. It seems a bit shitty how you got wrapped up in everything.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah it's not exactly a great situation, but I'm making the most of it.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The five of you sit in the living room and talk for a few hours. You talk about community service, Cory's job, and life as a whole. After a while, Cory and Haley leave, but they give you their new address and contact details and invite you to come visit at anytime.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|home-main]]>>
<<addhours 2>>
<<set $game.status to "free">>
<</link>>
</div><<set $mainChoice.lexi_tell to true>>
<<set $lexi.trustprogress += 1>>
/*=====================================================*/
<div class="action">
You decide to tell $lexi.title about the interaction you saw the other night.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So $lexi.title, speaking of Cory, I kind of saw the two of you the other day in your bedroom at night. And I saw what you were doing.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
I'm not quite sure what you are getting at? What do you mean by "you saw what we were doing"?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well, how do I put this, I saw you... and Cory... being intimate with each other.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Intimate?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You were being very intimate with each other.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Did you enjoy it?
<</speech>>
<br>/*=====================================================*/
<div class="thought">
Hold up, did she say what I think she said?
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Did I what?
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Enjoy it. Did you enjoy watching me and her being intimate with each other.
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lexiluna/MQ108/MQ108-402.webp" alt="MQ108-402.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
$lexi.title starts to get worked up talking about that night, and starts teasing you.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ108-4.C]]
</div><<set $mainChoice.lexi_tell to false>>
/*=====================================================*/
<div class="action">
You decide not to tell $lexi.title about the interaction you saw the other night. You instead try to shift topics.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Is it just me or do we rarely see each other nowadays.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
I suppose with you off at community service all day during the week we don't tend to spend as much time together as we used to.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We should really do something together sometime, just the two of us.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
We could always have a movie night. We can get a film up on the TV in the living room and just have an evening together.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That sounds like a good idea. When should we do it?
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
I'm free most afternoons so just come down and find me when you want to.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You make a mental note to meet $lexi.title in the living room during the evening to have your movie night. The conversation between you moves to more idle topics, and a short while later you are back in the living room.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|home-main]]>>
<<addmins 30>>
<<set $MQ108.questStage to 100>>
<<set $MQ108.questStatus to "complete">>
<<set $lexi.questStage to 3>>
<<set $lexiMisc004.questStatus to "active">>
<<endQuest>>
<<set $game.status to "free">>
<</link>>
</div>
/*=====================================================*/
<<speech "You" "$player.firstName">>
What are you doing?
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
I know you enjoyed it. I know you're enjoying it now.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
She's not wrong; I am enjoying this.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lexiluna/MQ108/MQ108-403.webp" alt="MQ108-403.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Do you like what you see?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Left speechless, you can only nod in response.
</div>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Should I keep going?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You nod again.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lexiluna/MQ108/MQ108-404.webp" alt="MQ108-404.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Your turn.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
My turn?
<</speech>>
<br>/*=====================================================*/
<div class="action">
$lexi.title puts her hand to your trousers and slowly releases your hard cock.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/lexiluna/MQ108/MQ108-405.webp" alt="MQ108-405.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Want me to take care of this?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh god yes.
<</speech>>
<br>/*=====================================================*/
<div class="action">
$lexi.title kneels down and eagerly sucks you off.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/lexiluna/MQ108/MQ108-blowjob.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lexiluna/MQ108/MQ108-406.webp" alt="MQ108-406.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm gonna cum $lexi.title!
<</speech>>
<br>/*=====================================================*/
<div class="action">
$lexi.title starts sucking you faster, draining you into her mouth.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/lexiluna/MQ108/MQ108-cumshot.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Thanks $lexi.title, I needed that.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
I can tell. I think in the future we'll be spending a lot more time together.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
God I hope so.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You both leave to clean yourselves up, and after a short while you find yourself in your bedroom.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|home-mc-room]]>>
<<addmins 45>>
<<set $MQ108.questStage to 100>>
<<set $MQ108.questStatus to "complete">>
<<set $lexi.questStage to 3>>
<<set $lexiMisc004.questStatus to "active">>
<<endQuest>>
<<set $game.status to "free">>
<</link>>
</div><<set $MQ115.questStage to 10>>
/*=====================================================*/
<div class="action">
Without thinking, you lean down and start to eat your $lexi.mc_relationship's pussy.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/lexiluna/Sex01/01eatingpussy.webm" autoplay loop muted />
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lexiluna/Sex01/01eatingpussy.webp" alt="02eatingpussy.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Oh $player.firstName, I'm cumming!
<</speech>>
<br>/*=====================================================*/
<div class="action">
Your $lexi.mc_relationship pushes you head hard against her pussy as she orgasms.
</div>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Your turn!
<</speech>>
<br>/*=====================================================*/
<div class="action">
$lexi.title ravenously frees your cock from your trousers and begins to eagerly suck you off.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/lexiluna/Sex01/02blowjob.webm" autoplay loop muted />
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lexiluna/Sex01/02blowjob.webp" alt="03blowjob.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Sensing you being close, $lexi.title empties your load over her face.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/lexiluna/Sex01/11cumshot.webm" autoplay loop muted />
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/lexiluna/Sex01/11cumshot.webp" alt="12cumshot.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey $lexi.title, best movie night ever.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
You know, we should do this all the time.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I wholeheartedly agree.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You both leave to go and get cleared up, and shortly after you arrive in your bedroom.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|home-mc-room]]>>
<<addmins 60>>
<<set $game.status to "free">>
<</link>>
</div><<set $mainChoice.lexi_toldTruth to false>>
<<set $lexi.trustprogress += 1>>
/*=====================================================*/
<div class="action">
You decide not to tell your $lexi.mc_relationship the truth about your power.
</div>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
I can tell you're really enjoying this.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
And I know that you're enjoying this as well.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Well, I know of something else we can do that we'll both enjoy.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh, and what's that then.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Follow me, and you'll find out.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|lexi-resort-pool-event]]>>
<<set $MQ115.questStage to 40>>
<</link>>
</div><<set $mainChoice.lexi_toldTruth to true>>
<<set $lexi.trustprogress += 3>>
/*=====================================================*/
<div class="action">
You decide to tell your $lexi.mc_relationship the truth about your power.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
$lexi.title, I have something I need to tell you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You spend the next few minutes explaining the events leading up to the storm and the effects you experienced afterwards. You explain the change in behaviour you've noticed in $lexi.title and the others, and how your wishes have changed the world around you.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, what do you think?
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
That explains a lot actually. I've been wondering for so long why we never did this sooner, and now you're saying that before that storm, these activites between us were wrong.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Wrong, immoral, illegal. Something like this could never have happened before the storm. But now, societal norms and taboos don't apply to me, and this kind of relationship is the result.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
I appreciate that you told me, but why tell me now and not before?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I guess I was worried about you wanting to stop doing what we've been doing, but I felt I needed to tell you now.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
On the contrary, now that you've told me, I want to do it more.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What, why?
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
You and Carolina and Alli aren't kids anymore, and as such there are few activities that we can do together. With this thing between us, we've connected in a way we never have before. I don't want to give that up.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I don't want to stop either.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Well then, follow me.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|lexi-resort-pool-event]]>>
<<set $MQ115.questStage to 40>>
<</link>>
</div>
/*=====================================================*/
<div class="action">
You and $lexi.title are hovering in orgasmic bliss when Carolina wanders aimlessly into the room.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/carolinasweets/Other/living-02.webp" alt="living-02.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
Hey $lexi.title, I was just wondering if...
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina pauses as she sees the two of you naked in the living room. However, after the initial shock is over, she continues as normal.
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
I was wondering if I could borrow some money. Alex wants me to meet her in town for a day of shopping but I don't have any money.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Of course sweetheart, there should be some change in my purse in the kitchen.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Thanks $lexi.title, see you later bro.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
Carolina just caught $lexi.title and I after we had sex and just shrugged it off as if it was no big deal. I love this new reality.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey $lexi.title, I know that we have something going here between us, but how you feel if, hypothetically, I was doing the same thing with Carolina or Alli.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
As long as you're all consenting adults, I see no problem with it. But don't you ever hurt them.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
$lexi.title, I would never hurt them.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Then that's okay then.
<</speech>>
<br>/*=====================================================*/
<div class="action">
$lexi.title leans in to whisper in your ear.
</div>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Just don't forget about me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Don't worry $lexi.title, I won't forget about you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and $lexi.title both leave to get yourselves cleaned up.
</div>
<br>/*=====================================================*/
<div class="action">
After a short while, you find yourself in your bedroom.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|home-mc-room]]>>
<<addmins 10>>
<<set $lexi.trust to true>>
<<set $lexi.questStage to 5>>
<<set $MQ115.questStage to 100>>
<<set $MQ115.questStatus to "complete">>
<<script>>
Dialog.setup("Lexi Trusts You");
Dialog.wiki(Story.get("dialog-lexiTrust").processText());
Dialog.open();
<</script>>
<<set $game.status to "free">>
<</link>>
</div><<widget "MQ108desc">>
<center>
<h2><span style='font-family: my-font;'>THERE'S NO PLACE LIKE HOME</span></h2>
<h4><em>I Solemnly Swear That I Am Up To No Good</em></h4>
<b>Current Objective</b>:
<<if $MQ108.questStage eq 0>>
Talk with $lexi.title in the Kitchen
<<elseif $MQ108.questStage eq 10>>
Talk to $lexi.title in the Living Room
<<elseif $MQ108.questStage eq 20>>
After 21:00, noises can be heard in the Living Room
<<elseif $MQ108.questStage eq 30>>
Talk with $lexi.title whilst she's alone in the Kitchen
<<elseif $MQ108.questStage eq 100>>
Quest Complete
<</if>>
<br><br>
<<if $MQ108.questStage eq 0>>/*----------*/
I think I've really been getting along with $lexi.title recently. I should check in with her some time.
<<elseif $MQ108.questStage eq 10>>/*----------*/
$lexi.title said that Cory and Haley are moving back to the estate. It's been ages since I've seen them; I wonder how much they've changed.
<<elseif $MQ108.questStage eq 20>>/*----------*/
It was great to see Cory and Haley again. I ought to pay them a personal visit some time. Since they've arrived though, I can't help but hear noises around the house after 21:00.
<<elseif $MQ108.questStage eq 30>>/*----------*/
I investigated the noises I was hearing and found $lexi.title and cory fucking each other. I may have stood and watched a while. I should probably talk to $lexi.title about this.
<<elseif $MQ108.questStage eq 100>>/*----------*/
I spoke with $lexi.title in the kitchen and we both agree that we need to spend more time with each other. She's suggested we sit down for a movie night.
<</if>>
</center>
<</widget>><<widget "MQ115desc">>
<center>
<h2><span style='font-family: my-font;'>HERE'S LOOKING AT YOU KID</span></h2>
<h4><em>That's Why We're Going Back On A Friday</em></h4>
<b>Current Objective</b>:
<<if $MQ115.questStage eq 0>>
Talk with $lexi.title whilst she's alone in the Living Room
<<elseif $MQ115.questStage eq 10>>
Talk with $lexi.title in the Kitchen
<<elseif $MQ115.questStage eq 20>>
Meet $lexi.title in the Living Room on Friday
<<elseif $MQ115.questStage eq 30>>
Talk with $lexi.title whilst she's relaxing by the Pool
<<elseif $MQ115.questStage eq 40>>
Talk with $lexi.title whilst she's alone in the Living Room
<<elseif $MQ115.questStage eq 100>>
Quest Complete
<</if>>
<br><br>
<<if $MQ115.questStage eq 0>>/*----------*/
$lexi.title suggested we spend more time together, and recommended a movie night. I should join her when she's alone in the Living Room.
<<elseif $MQ115.questStage eq 10>>/*----------*/
Movie Night went great. $lexi.title and I certainly found a way to relax during the film. I really want to spend more time with her. I should talk with her in the Kitchen some time.
<<elseif $MQ115.questStage eq 20>>/*----------*/
$lexi.title mentioned a resort outside of town. It sounds like it could be a good idea. $lexi.title mentioned that the resort is for couples, so I guess we'll be posing as one when we visit.
<<elseif $MQ115.questStage eq 30>>/*----------*/
After a long drive, $lexi.title and I have arrived at the resort for a weekend of relaxing and fun. I should talk with her whilst she's relaxing by the pool to see if she's up for something.
<<elseif $MQ115.questStage eq 40>>/*----------*/
$lexi.title and I had a lot of fun at the resort, and are really beginning to explore the more intimate parts of our relationship. Once we get back home, I think it's time for another movie night.
<<elseif $MQ115.questStage eq 100>>/*----------*/
The relationship between $lexi.title and I has grown a lot in a short while. We're spending a lot more time together now that we've found an activity we both enjoy. I really feel that $lexi.title trusts me a lot more than she used to.
<</if>>
</center>
<</widget>><<widget "MQ101desc">>
<center>
<h2><span style='font-family: my-font;'>THE STORM</span></h2>
<h4><em>The Path Of The Righteous Man</em></h4>
<b>Current Objective</b>:
<<if $MQ101.questStage eq 0>>
Earn the trust of the following characters:<br>
<<if $alessa.trust is false>>
> Alessa<br>
<</if>>
<<if $skin.trust is false>>
> Skin<br>
<</if>>
<<if $kristen.trust is false>>
> Kristen<br>
<</if>>
<<if $megan.trust is false>>
> Megan<br>
<</if>>
<<if $alli.trust is false>>
> Alli<br>
<</if>>
<<if $carolina.trust is false>>
> Carolina<br>
<</if>>
<<if $lexi.trust is false>>
> Lexi<br>
<</if>>
<<elseif $MQ101.questStage eq 10>>
Go to sleep
<<elseif $MQ101.questStage eq 20>>
Meet Kristen Uptown
<<elseif $MQ101.questStage eq 100>>
Quest Complete
<</if>>
<br><br>
<<if $MQ101.questStage eq 0>>/*----------*/
Ever since the storm, more and more crazy stuff has been happening. I should probably interact with everyone and get used to how much has changed.
<<elseif $MQ101.questStage eq 10>>/*----------*/
I've done a lot recently for the people around me, I think I've earned a good night's sleep.
<<elseif $MQ101.questStage eq 20>>/*----------*/
Kristen has found "Ms Dahl", the name from our vision. I should meet her uptown when I'm ready.
<<elseif $MQ101.questStage eq 100>>/*----------*/
Things on the Estate have really been shaken up since the storm. Paintings coming to life and visions of the future are now commonplace in this new world. During one such vision, Kristen and I were instructed by our future selves to find "Ms Dahl". Let's see what she has to say.
<</if>>
</center>
<</widget>><<widget "MQ102desc">>
<center>
<h2><span style='font-family: my-font;'>THE HOUSE ALWAYS WINS</span></h2>
<h4><em>Never Tell Me The Odds</em></h4>
<b>Current Objective</b>:
<<if $MQ102.questStage eq 0>>
Visit Alessa at her Flat on the Estate
<<elseif $MQ102.questStage eq 10>>
Return to Alessa's Flat after 17:00
<<elseif $MQ102.questStage eq 15>>
Talk with Alessa during Community Service
<<elseif $MQ102.questStage eq 20>>
Talk with Alessa during Community Service
<<elseif $MQ102.questStage eq 100>>
Quest Complete
<</if>>
<br><br>
<<if $MQ102.questStage eq 0>>/*----------*/
Alessa has invited me to visit her at her flat on the Estate. I shouldn't disappoint her.
<<elseif $MQ102.questStage eq 10>>/*----------*/
Alessa has an idea about how she wants to use her power, but she didn't share what it was. I guess I need to head over to her flat later on and find out.
<<elseif $MQ102.questStage eq 15>>/*----------*/
Alessa's idea was to use her power to cheat at the casino. Things were going well until we got into an altercation with a guard. I tried to warn him off, but he knocked me out with one punch. I should probably speak about the events with Alessa during community service.
<<elseif $MQ102.questStage eq 20>>/*----------*/
Alessa's idea was to use her power to cheat at the casino. Things were going well until we got into an altercation with a guard. I tried to pursuade him to back off, but he knocked me out with one punch. I should probably speak about the events with Alessa during community service.
<<elseif $MQ102.questStage eq 100>>/*----------*/
Alessa appreciated how I stood up for her back at the casino. It seems as though her power causes her no end of problems. At least things can hardly get worse.
<</if>>
</center>
<</widget>><<widget "MQ103desc">>
<center>
<h2><span style='font-family: my-font;'>IT'S FREE REAL ESTATE</span></h2>
<h4><em>All Art Is Dangerous</em></h4>
<b>Current Objective</b>:
<<if $MQ103.questStage eq 0>>
Visit Skin at her Apartment in the Town Center
<<elseif $MQ103.questStage eq 10>>
Talk to Skin at her Apartment
<<elseif $MQ103.questStage eq 20>>
Discuss the incident with Skin during Community Service
<<elseif $MQ103.questStage eq 100>>
Quest Complete
<</if>>
<br><br>
<<if $MQ103.questStage eq 0>>/*----------*/
Skin has invited me to visit her at her Apartment on the Estate. I shouldn't disappoint her.
<<elseif $MQ103.questStage eq 10>>/*----------*/
Skin took me to her "hidden gallery", which in reality is an underpass deep in the forest. She was about to demonstrate how her power works when she got spooked by some joggers. Oh well, there's always next time.
<<elseif $MQ103.questStage eq 20>>/*----------*/
Skin successfully demonstrated her ability to bring a painting to life. However, it seems her creations don't take too kindly to others, as I found out when an $mainChoice.skin_anima chased me half way across the forest. Skin owes me one for that.
<<elseif $MQ103.questStage eq 100>>/*----------*/
The incident with Skin's power demonstrated that the things she create can be very big, and very dangerous. Something like this isn't going to hold Skin back though, and I'm sure her next paiting will be bigger and better than any before it.
<</if>>
</center>
<</widget>><<widget "MQ104desc">>
<center>
<h2><span style='font-family: my-font;'>I'LL HAVE WHAT SHE'S HAVING</span></h2>
<h4><em>You Had Me At Hello</em></h4>
<b>Current Objective</b>:
<<if $MQ104.questStage eq 0>>
Visit Kristen at her Flat on the Estate
<<elseif $MQ104.questStage eq 10>>
Visit Kristen at her Flat on the Estate
<<elseif $MQ104.questStage eq 20>>
Visit Kristen at her Flat on the Estate
<<elseif $MQ104.questStage eq 30>>
Check in with Kristen during Community Service
<<elseif $MQ104.questStage eq 40>>
Check in with Kristen during Community Service
<<elseif $MQ104.questStage eq 100>>
Quest Complete
<</if>>
<br><br>
<<if $MQ104.questStage eq 0>>/*----------*/
Kristen has invited me to visit her at her flat on the estate. I shouldn't disappoint her.
<<elseif $MQ104.questStage eq 10>>/*----------*/
During my visit to Kristen, I met Adria. Turns out, it's actually Adria's flat, and Kristen has moved in with her. Whilst Kristen and I were getting quite close, I tried to enquire further about the situation, but she didn't want to talk about it.
<<elseif $MQ104.questStage eq 20>>/*----------*/
During my visit to Kristen, I met Adria. Turns out, it's actually Adria's flat, and Kristen has moved in with her. Whilst Kristen and I were getting quite close, Kristen explained that she didn't want to talk about the situation behind it, and I decided not to pry further.
<<elseif $MQ104.questStage eq 30>>/*----------*/
Upon my return to Kristen, she was rushing out the door, and grabbed me along with her. We ended up in a clearing in the forest, where Kristen revealed that she had a vision of a woman dying. Fortunately, we were able to stop it from happening, though I may have made the woman quite cross when I tackled her out of the way.
<<elseif $MQ104.questStage eq 40>>/*----------*/
Upon my return to Kristen, she was rushing out the door, and grabbed me along with her. We ended up in a clearing in the forest, where Kristen revealed that she had a vision of a woman dying. Fortunately, we were able to stop it from happening, as Kristen was able to tackle the woman out of the way. The woman seemed cross, but also seemed to understand what was going on.
<<elseif $MQ104.questStage eq 100>>/*----------*/
During a moment between Kristen and myself, we embraced, and I was thrust into a series of visions of the future. Visions of fire, superheroes, and me and Kristen at Christmas. I don't know how it happened, but now I see that everything Kristen said was true, and something terrible is coming.
<</if>>
</center>
<</widget>><<widget "MQ105desc">>
<center>
<h2><span style='font-family: my-font;'>TAKE A CHANCE ON ME</span></h2>
<h4><em>May The Odds Be Ever In Your Favour</em></h4>
<b>Current Objective</b>:
<<if $MQ105.questStage eq 0>>
Megan has been seen wandering the Estate
<<elseif $MQ105.questStage eq 10>>
Catch up with Megan during Community Service
<<elseif $MQ105.questStage eq 20>>
Catch up with Megan during Community Service
<<elseif $MQ105.questStage eq 30>>
Talk with Megan during Community Service
<<elseif $MQ105.questStage eq 100>>
Quest Complete
<</if>>
<br><br>
<<if $MQ105.questStage eq 0>>/*----------*/
Of all the people on Community Service, Megan seems like the most closed off from the rest of us. I've spotted her wandering around the Estate, maybe I should try and get to know her more.
<<elseif $MQ105.questStage eq 10>>/*----------*/
After finding Megan wandering the Estate with a twisted ankle, I was able to help her get home. She invited me in, but I declined. I should probably check in with her during Community Service.
<<elseif $MQ105.questStage eq 20>>/*----------*/
After finding Megan wandering the Estate with a twisted ankle, I was able to help her get home. I accepted her offer to go in, and she found a way to properly thank me. I should probably check in with her during Community Service.
<<elseif $MQ105.questStage eq 30>>/*----------*/
Turns out, Megan might have a power after all. Unfortunately, it seems her power is just permanent bad luck. It explains all the minor things happening to her recently, but no good can come of this power.
<<elseif $MQ105.questStage eq 100>>/*----------*/
I went to talk with Megan during Community Service, and found her quite agitated. After calming down, she explained that she was on her way to visit her mother in hospital. I offered to go with her, and said that I would meet her there.
<</if>>
</center>
<</widget>><<widget "MQ109desc">>
<center>
<h2><span style='font-family: my-font;'>BREAKING UP BADLY</span></h2>
<h4><em>Why The Fuck You Lying? Why You Always Lying?</em></h4>
<b>Current Objective</b>:
<<if $MQ109.questStage eq 0>>
I should see if anything's happening on the Estate
<<elseif $MQ109.questStage eq 10>>
Pass Lena's message on to Alessa at her Flat
<<elseif $MQ109.questStage eq 20>>
Catch up with Alessa during Community Service
<<elseif $MQ109.questStage eq 30>>
Head over to Alessa's Flat when you're ready
<<elseif $MQ109.questStage eq 40>>
Confront Alessa's Ex
<<elseif $MQ109.questStage eq 50>>
Check in with Alessa at her Flat
<<elseif $MQ109.questStage eq 60>>
Check in with Alessa at her Flat
<<elseif $MQ109.questStage eq 100>>
Quest Complete
<</if>>
<br><br>
<<if $MQ109.questStage eq 0>>/*----------*/
A woman has been loitering around the Estate recently.
<<elseif $MQ109.questStage eq 10>>/*----------*/
A woman named Lena approached me on the Estate with a message to pass on to Alessa. Apparently Alessa's Ex wants her to "back off". I should probably deliver the message.
<<elseif $MQ109.questStage eq 20>>/*----------*/
As expected, Alessa wasn't exactly happy with the message to "back off", especially since it seems that Alessa's Ex is the one instigating her behaviour. Alessa wants to have a think about her next actions.
<<elseif $MQ109.questStage eq 30>>/*----------*/
Alessa and I talked it over (among other things) and decided to wait a little while before heading over to confront her Ex. I should head over to her flat when I'm ready.
<<elseif $MQ109.questStage eq 40>>/*----------*/
Alessa and I are ready to confront her Ex. We're heading over there now to finish this matter between them.
<<elseif $MQ109.questStage eq 50>>/*----------*/
The confrontation with Alessa's Ex went about as well as expected. Turns out Lena was under the Mind Control power of Harry. He attempted to do the same to us, and whilst it worked on Alessa, somehow I was immune. Harry got away, and I advised Alessa that Lena made her choices even before she was under Harry's spell. I should check in with Alessa at her flat and see how she's doing.
<<elseif $MQ109.questStage eq 60>>/*----------*/
The confrontation with Alessa's Ex went about as well as expected. Turns out Lena was under the Mind Control power of Harry. He attempted to do the same to us, and whilst it worked on Alessa, somehow I was immune. Harry got away, and I advised Alessa that Lena had no control over her actions, and that she shouldn't dwell on the past. I should check in with Alessa at her flat and see how she's doing.
<<elseif $MQ109.questStage eq 100>>/*----------*/
The matter between Alessa and her Ex has been resolved, and whilst he got away, I doubt we'll see him again anytime soon. Alessa has had a hard time trusting anyone lately, but it seems like she trusts after what we've been through.
<</if>>
</center>
<</widget>><<widget "MQ110desc">>
<center>
<h2><span style='font-family: my-font;'>IT'S DANGEROUS TO GO ALONE</span></h2>
<h4><em>I Have A Bad Feeling About This</em></h4>
<b>Current Objective</b>:
<<if $MQ110.questStage eq 0>>
Talk with Skin during Community Service
<<elseif $MQ110.questStage eq 10>>
Discuss the incident with Skin at her Apartment
<<elseif $MQ110.questStage eq 20>>
Discuss the incident with Skin at her Apartment
<<elseif $MQ110.questStage eq 100>>
Quest Complete
<</if>>
<br><br>
<<if $MQ110.questStage eq 0>>/*----------*/
Skin's only just getting started testing her ability, and I'm curious to see what she comes up with next. I should probably check in with her during community service.
<<elseif $MQ110.questStage eq 10>>/*----------*/
Skin and I snuck out of the community centre and headed to the underpass. Before we could begin however, we were acosted by a gang. Not seeing any other way, we retaliated, but I blacked out during the fight. When I came to, Skin explained that I had managed to fend off the entire gang. I can't explain it, but I can't complain either.
<<elseif $MQ110.questStage eq 20>>/*----------*/
Skin and I snuck out of the community centre and headed to the underpass. Before we could begin however, we were acosted by a gang. Not wanting a fight, we legged it, and ended up in the same tunnels I was chased into before. Luck was on our side, as Skin's previous creation was brought back to life to fend off the gang. Now they know how it feels.
<<elseif $MQ110.questStage eq 100>>/*----------*/
After the incident with the gang, Skin and I needed to let off a little steam with each other. I get the feeling Skin trusts me, but I don't think our relationship will go further than the current "friends with benefits" arrangement.
<</if>>
</center>
<</widget>><<widget "MQ111desc">>
<center>
<h2><span style='font-family: my-font;'>PARTY AT THE END OF THE WORLD</span></h2>
<h4><em>Dancing With Myself</em></h4>
<b>Current Objective</b>:
<<if $MQ111.questStage eq 0>>
Visit Kristen at her Flat on the Estate
<<elseif $MQ111.questStage eq 20>>
Check back in on Kristen
<<elseif $MQ111.questStage eq 100>>
Quest Complete
<</if>>
<br><br>
<<if $MQ111.questStage eq 0>>/*----------*/
After Kristen and I experienced a vision together, I feel like we need to talk more about what happened. I should head over to her flat on the estate.
<<elseif $MQ111.questStage eq 20>>/*----------*/
Kristen and I were able to force another vision. This time we interacted directly with our future selves, warning us of a coming apocalypse, and telling us to find "Ms Dahl". The experience had a big effect on Kristen however, knocking her out cold. I should check back in and see how she's doing.
<<elseif $MQ111.questStage eq 100>>/*----------*/
Kristen has recovered since the vision, and we've really been getting quite close recently. I feel like we both trust each other, which is good, because we both know what is coming. First however, Kristen is going to try and find "Ms Dahl", the name from our vision.
<</if>>
</center>
<</widget>><<widget "MQ112desc">>
<center>
<h2><span style='font-family: my-font;'>GET HELP</span></h2>
<h4><em>Stress Can Ruin Everyday Of Your Life, Dying Can Only Ruin One.</em></h4>
<b>Current Objective</b>:
<<if $MQ112.questStage eq 0>>
Meet Megan at the Hospital
<<elseif $MQ112.questStage eq 10>>
Check in with Megan during Community Service and Complete the "Dr Sexy, M.D" Side Quest.
<<elseif $MQ112.questStage eq 20>>
Check in with Megan during Community Service and Complete the "Dr Sexy, M.D" Side Quest.
<<elseif $MQ112.questStage eq 30>>
Visit Megan at her House on the Estate
<<elseif $MQ112.questStage eq 40>>
Visit Megan at her House on the Estate
<<elseif $MQ112.questStage eq 100>>
Quest Complete
<</if>>
<br><br>
<<if $MQ112.questStage eq 0>>/*----------*/
I offered to go with Megan to the hospital, and told her I'd meet her there.
<<elseif $MQ112.questStage eq 10>>/*----------*/
Whilst at the hospital, Megan got into an argument with the doctor. Meanwhile, one of the nurses approached me, asking me to meet her at the Bar on the Estate to discuss something to do with the powers.
<<elseif $MQ112.questStage eq 20>>/*----------*/
Whilst at the hospital, Megan got into an argument with the doctor. Meanwhile, one of the nurses approached me, asking me to meet her at the Bar on the Estate to discuss something to do with the powers.
<<elseif $MQ112.questStage eq 30>>/*----------*/
I checked back in with Megan after advising Riley to stop using her power on Megan's mother. Megan was devastated to learn that her mother was getting weaker. Megan and her sister are going to need each other more than ever going forwards. Megan's invited me over to her house, and I shouldn't disappoint her.
<<elseif $MQ112.questStage eq 40>>/*----------*/
I checked back in with Megan after advising Riley to keep using her power on Megan's mother. Megan was delighted to learn that her mother was showing signs of improvement. Megan and her sister have also been talking, and aren't as hostile towards each other as before. Megan's invited me over to her house, and I shouldn't disappoint her.
<<elseif $MQ112.questStage eq 100>>/*----------*/
The situation with Megan's mother has been a difficult one for everyone involved, and I feel that my presence has assured Megan that she can trust me. I'm sure that going forwards, we'll be a lot closer than we were before.
<</if>>
</center>
<</widget>><<widget "MQ201desc">>
<center>
<h2><span style='font-family: my-font;'>THE VISION</span></h2>
<h4><em>It Seems Unlikely. It Does Seem Unlikely. But It's Likely.</em></h4>
<b>Current Objective</b>:
<<if $MQ201.questStage eq 0>>
Speak with Ms Dahl
<<elseif $MQ201.questStage eq 10>>
Available in a future update.
<<elseif $MQ201.questStage eq 100>>
Quest Complete
<</if>>
<br><br>
<<if $MQ201.questStage eq 0>>/*----------*/
Kristen and I are with Ms Dahl. We should see what she has to say.
<<elseif $MQ201.questStage eq 10>>/*----------*/
During our meet with Ms Dahl, the three of us entered another vision. Each of us was shown a vision of our own deaths. Ms Dahl freaked out and kicked us out of her house. Meanwhile, Kristen thinks that we should tell the others about the vision.
<<elseif $MQ201.questStage eq 100>>/*----------*/
This text has not been written yet. If you're reading this, you've either read the source code, or edited the game variables. If you're reading the source code, have fun looking for easter eggs. If you've edited the variables, you have just broken the game.
<</if>>
</center>
<</widget>><<widget "SQ001desc">>
<center>
<h2><span style='font-family: my-font;'>I VOLUNTEER AS TRIBUTE</span></h2>
<h4><em>It Goes Ding When There's Stuff</em></h4>
<b>Current Objective</b>:
<<if $SQ001.questStage eq 0>>
Meet Doctor Preston at the hospital
<<elseif $SQ001.questStage eq 100>>
Quest Complete
<</if>>
<br><br>
<<if $SQ001.questStage eq 0>>/*----------*/
After the altercation with the security guard at the casino, I was knocked out and had to be checked over at the hospital. Whilst there, I met a doctor who was very interested in me, and has asked me to go back when I can to "donate some samples".
<<elseif $SQ001.questStage eq 100>>/*----------*/
I visited Doctor Preston and took part in the various tests they wanted me to complete. Afterwards, they wanted to collect a sperm sample from me, though I don't know why.
<<if $backChoice.chanel_giveSample is true>>
<br><br>I did as they asked. After all, I'm not a doctor, and I quite enjoyed the activity.
<<elseif $backChoice.chanel_giveSample is false>>
<br><br>I refused to donate a sample and left. I may not be a doctor, but I can't see why they would need that from me.
<</if>>
<</if>>
</center>
<</widget>><<widget "SQ002desc">>
<center>
<h2><span style='font-family: my-font;'>DR SEXY, M.D</span></h2>
<h4><em>Every Human Life Is Worth The Same And Worth Saving</em></h4>
<b>Current Objective</b>:
<<if $SQ002.questStage eq 0>>
Meet Riley at the Bar on the Estate (19:00-22:00)
<<elseif $SQ002.questStage eq 100>>
Quest Complete
<</if>>
<br><br>
<<if $SQ002.questStage eq 0>>/*----------*/
Whilst I was with Megan at the hospital, a nurse approached me and asked me to meet her at the Bar on the Estate after overhearing Megan and I talking about the powers.
<<elseif $SQ002.questStage eq 100>>/*----------*/
Turns out, Nurse Riley has a power as well. Since the storm she's been using her power to keep Megan's mother alive. However, up until now Megan's mother hasn't improved very much, and Riley wondered whether she was doing the right thing.
<<if $sideChoice.riley_usePower is true>>
<br><br>I advised her that she should keep trying, and not give up on trying to keep Megan's Mother alive.
<<elseif $sideChoice.riley_usePower is false>>
<br><br>I advised her that she might be keeping Megan's Mother in pain, and that it might be time to let her go.
<</if>>
<</if>>
</center>
<</widget>><<widget "MQ01desc">>
<center>
<h2><span style='font-family: my-font;'> </span></h2>
<h4><em> </em></h4>
<b>Current Objective</b>:
<<if $MQ001.questStage eq 0>>
<<elseif $MQ001.questStage eq 100>>
Quest Complete
<</if>>
<br><br>
<<if $MQ001.questStage eq 0>>/*----------*/
<<elseif $MQ001.questStage eq 100>>/*----------*/
<</if>>
</center>
<</widget>><<widget "SQ003desc">>
<center>
<h2><span style='font-family: my-font;'>NOBODY TELLS ME NOTHIN'</span></h2>
<h4><em>People Will Think You're Up To Something</em></h4>
<b>Current Objective</b>:
<<if $SQ003.questStage eq 0>>
I should see if Lauren's back after the incident with Lucius
<<elseif $SQ003.questStage eq 100>>
Quest Complete
<</if>>
<br><br>
<<if $SQ003.questStage eq 0>>/*----------*/
Lauren was off sick during the incident with Lucius, I should check to see if she's recovered and back at work yet.
<<elseif $SQ003.questStage eq 100>>/*----------*/
Coincidentally, the one day that Lauren is off sick is the day that we murder an imposter Probation Worker.
<<if $sideChoice.lauren_luciusAware is true>>
<br><br>I told Lauren that Lucius said he'd been sent as her replacement. Lauren was suspicious, and said she would look into it.
<<elseif $sideChoice.lauren_luciusAware is false>>
<br><br>I decided not to tell Lauren about Lucius, given that we murdered him.
<</if>>
<</if>>
</center>
<</widget>><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You are completing tasks around the community centre when you hear voices in the probation worker's office.
</div>
<br>/*=====================================================*/
<div class="action">
You peek your head around the door and see Lauren standing by her desk.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/laurenphillips/hub-community.webp" alt="hub-community.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Lauren">>
Good morning $player.firstName.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Good morning, I thought you were off sick?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
After that storm I needed a day to rest. Fortunately I recover quickly.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
I wonder if the storm has affected her in any way.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well it's good to have you back. How are you feeling now then?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Better than ever. I haven't had a day off in such a long time so it's done me the world of good.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
Either she's good at hiding it or she doesn't have a power.
</div>
<br>/*=====================================================*/
<<speech "Lauren">>
Whilst I've got you here, I've been meaning to talk to each of you about yesterday. What did you all get up to without me here?
<</speech>>
<br>/*=====================================================*/
<div class="thought">
Oh shit! Maybe don't mention the murder that you covered up.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
The usual, we just got on with our community service.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Really? I wouldn't have expected a group of unsupervised community service members to actually do the community service.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
She doesn't know about Lucius, the replacement probation worker. Should I tell her?
</div>
<br>/*=====================================================*/
<div class="link">
Do you want to tell Lauren about Lucius?<br>
[[Yes|SQ003-1.B (TRUTH)]]<br>
[[No|SQ003-1.B (LIE)]]
</div><<set $sideChoice.lauren_luciusAware to true>>
/*=====================================================*/
<div class="action">
You decide to tell Lauren about Lucius.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We were supervised. The council sent a replacement probation worker.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Hmm, that's not right. Usually they can't get somebody on such short notice. What was their name?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
His name was Lucius, he didn't give us a last name. He gave us our tasks and spent the rest of the day in the office.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Lucius? I don't recognise it. I'll check with the council; this situation is quite irregular. You ought to run along now, you have your community service after all.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You leave and head off to the locker room.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|community-main]]>>
<<addmins 10>>
<<set $lauren.questStage to 2>>
<<set $SQ003.questStage to 100>>
<<set $SQ003.questStatus to "complete">>
<<set $game.status to "free">>
<</link>>
</div><<set $sideChoice.lauren_luciusAware to false>>
/*=====================================================*/
<div class="action">
You decided not to tell Lauren about Lucius.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Maybe we're different than the other groups you've had in the past.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
That remains to be seen, but so far, you have impressed me. Now run along now, you've got your community service to do after all.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You leave and head off to the locker room.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|community-main]]>>
<<addmins 10>>
<<set $lauren.questStage to 2>>
<<set $SQ003.questStage to 100>>
<<set $SQ003.questStatus to "complete">>
<<set $game.status to "free">>
<</link>>
</div>
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You head over to the bar on the estate to meet up with Nurse Reid and see what she has to say.
</div>
<br>/*=====================================================*/
<div class="action">
You arrive and look around the bar, spotting Riley at a table by herself. As she spots you, she courteously stands up to greet you.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/rileyreid/SQ002/SQ002-101.webp" alt="SQ002-101.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Riley" "Nurse Reid">>
$player.firstName, thank you for coming. And I'm not at work right now, so no need to call me Nurse Reid.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, what do I call you?
<</speech>>
<br>/*=====================================================*/
<<speech "Riley">>
My name is Riley.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Riley take a seat. After ordering a couple of drinks in, you turn to the subject at hand.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, you wanted to speak to me? Something about the storm?
<</speech>>
<br>/*=====================================================*/
<<speech "Riley">>
I did. I overheard Megan mentioning it as she was leaving. I need to talk to somebody about this stuff. You're familiar with the storm and it's effects right?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I know about the storm, and I know about the powers.
<</speech>>
<br>/*=====================================================*/
<<set $riley.hasPower to true>>
<<set $riley.powerName to "Life Preservation">>
<<set $discoveredPower.lifePreservation to true>>
<<speech "Riley">>
I have one.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You have a power? What can you do?
<</speech>>
<br>/*=====================================================*/
<<speech "Riley">>
After the storm, I found I could keep people alive. I touch them, and I can keep them alive enough to recover.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, you can heal people?
<</speech>>
<br>/*=====================================================*/
<<speech "Riley">>
It's not really healing. Their bodies heal naturally, I can just prevent them from dying from their injuries. I've used it on a few of my patients now. Most recover very quickly, but Megan's mother Ava is the exception.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You've been using your power to keep Ava alive?
<</speech>>
<br>/*=====================================================*/
<<speech "Riley">>
Yes, but I don't know if it's working or not. She's not dying, but she's not getting any better.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
This is a lot to take in.
<</speech>>
<br>/*=====================================================*/
<<speech "Riley">>
Sorry, I've had to keep this to myself for so long. I thought I was the only one. You're the first person I've spoken to about this stuff. It's been difficult.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, why isn't your power working on Ava?
<</speech>>
<br>/*=====================================================*/
<<speech "Riley">>
It's working. Don't get me wrong, my power keeps her alive, but unlike the others, she just isn't healing. I don't really know what to do.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What do you mean you don't know what to do?
<</speech>>
<br>/*=====================================================*/
<<speech "Riley">>
I don't know whether I should keep trying and hope she improves, or whether I should give in, and let Ava have peace. What do you think I should do?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
This seems too important a decision for me to make. You should really be speaking to Megan or Peta about this.
<</speech>>
<br>/*=====================================================*/
<<speech "Riley">>
They won't understand. Ava means too much to them. But for all I know, Ava could be in a lot of pain right now, and unable to tell us. By stopping with my power, I might be relieving her of that pain.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
But I don't really think I should be the one to sway that decision.
<</speech>>
<br>/*=====================================================*/
<<speech "Riley">>
I don't have anyone else to talk to. I need some advice about how to handle this, because I can't handle it alone.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
This seems like a very important decision.
</div>
<br>/*=====================================================*/
<div class="thought">
On one hand, Riley can continue to keep Ava alive in the hopes of her body healing, however, Ava could be in pain, and we wouldn't be able to know due to her being unconscious.
</div>
<br>/*=====================================================*/
<div class="thought">
On the other hand, Riley can stop using her power on Ava. Ava will be at peace, and any pain she is in will be relieved, however, without Riley's power, it is quite likely that Ava will die.
</div>
<br>/*=====================================================*/
<div class="interaction">
How do you want to advise Riley?<br>
[[Continue to keep Ava alive|SQ002-1.B (CONTINUE)]]<br>
[[Stop using her power on Ava|SQ002-1.B (STOP)]]
</div><<set $sideChoice.riley_usePower to true>>
<<set $mainChoice.megan_avaAlive to true>>
<<set $megan.trustprogress += 3>>
/*=====================================================*/
<div class="action">
You decide to advise Riley to continue using her power to keep Ava alive.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You have to keep trying. Not just for Ava, but for Megan and Peta. They would be devastated if they lost their mother.
<</speech>>
<br>/*=====================================================*/
<<speech "Riley">>
But what if I continue, and nothing changes?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Just because it hasn't worked yet, it doesn't mean it won't work at all. Ava is in a bad way, maybe your power is helping her heal, it's just taking a lot longer than with your other patients.
<</speech>>
<br>/*=====================================================*/
<<speech "Riley">>
I see. I suppose there's no harm to keep going.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You have a good heart and great power. You can really help people.
<</speech>>
<br>/*=====================================================*/
<<speech "Riley">>
Thanks $player.firstName. It's been good to finally talk about this stuff.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's probably best that we don't tell Megan or Peta about this just yet. They might misunderstand what you were doing, and they wouldn't exactly be happy to hear we were discussing the possibility of letting their mother die.
<</speech>>
<br>/*=====================================================*/
<<speech "Riley">>
I've kept this from them for this long haven't I? But I see your point. They should be told at some point, but that time can wait for now.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Riley talk more about the storm and the powers over a few drinks at the bar. After a while, you both go your separate ways, and you find yourself on the estate.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|estate-main]]>>
<<addmins 30>>
<<set $riley.questStage +=1>>
<<set $SQ002.questStage to 100>>
<<set $SQ002.questStatus to "complete">>
<<set $game.status to "free">>
<</link>>
</div><<set $sideChoice.riley_usePower to false>>
<<set $mainChoice.megan_avaAlive to false>>
<<set $ava.lock to true>>
<<set $megan.trustprogress += 1>>
/*=====================================================*/
<div class="action">
You decide to advise Riley to stop using her power to keep Ava alive.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Maybe it would be best if you stopped using your power. If Ava is in pain, we're just prolonging her suffering.
<</speech>>
<br>/*=====================================================*/
<<speech "Riley">>
But what if I'm actually helping?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You said it yourself, you've been trying for some time and she isn't getting any better. How long did it take for your other patients to recover?
<</speech>>
<br>/*=====================================================*/
<<speech "Riley">>
It only took a couple of days for the rest.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Maybe it's time to let Ava go.
<</speech>>
<br>/*=====================================================*/
<<speech "Riley">>
I know. It's just a hard decision to come by. We are, after all, talking about letting somebody die.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You have a good heart and a great power. You can help people, but you can't save everyone.
<</speech>>
<br>/*=====================================================*/
<<speech "Riley">>
I know. Thanks $player.firstName. It's been good to finally talk about this stuff.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's probably best that we don't tell Megan or Peta about this just yet. They might misunderstand what you were doing, and they wouldn't exactly be happy to hear we were discussing the possibility of letting their mother die.
<</speech>>
<br>/*=====================================================*/
<<speech "Riley">>
I've kept this from them for this long haven't I? But I see your point. They should be told at some point, but that time can wait for now.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Riley talk more about the storm and the powers over a few drinks at the bar. After a while, you both go your separate ways, and you find yourself on the estate.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|estate-main]]>>
<<addmins 30>>
<<set $riley.questStage +=1>>
<<set $SQ002.questStage to 100>>
<<set $SQ002.questStatus to "complete">>
<<set $game.status to "free">>
<</link>>
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You return to Doctor Preston at the Hospital in order to run some more tests.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/chanelpreston/SQ001/SQ001-101.webp" alt="SQ001-101.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Chanel" "Doctor Preston">>
$player.firstName, I was rather hoping you would return.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You said you had a few more tests you wanted to run?
<</speech>>
<br>/*=====================================================*/
<<speech "Chanel" "Doctor Preston">>
Yes, if you would like to follow me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Doctor Preston leads you into a nearby testing room. You look around and see various machines and pieces of equipment. You wonder what these tests will cover.
</div>
<br>/*=====================================================*/
<<speech "Chanel" "Doctor Preston">>
Make yourself comfortable.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Doctor Preston gestures towards the bed at the side of the room. You sit on the edge as there is a knock at the door.
</div>
<br>/*=====================================================*/
<div class="action">
//knock knock//
</div>
<br>/*=====================================================*/
<div class="action">
Doctor Preston opens the door and nurse walks in.
</div>
<br>/*=====================================================*/
<<set $veruca.hasMet to true>>
<div class="image50">
<img src="resources/characters/verucajames/Other/meet.webp" alt="meet.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Chanel" "Doctor Preston">>
$player.firstName, this is Nurse James. I've asked her to come along and help with the testing.
<</speech>>
<br>/*=====================================================*/
<<speech "Veruca" "Nurse James">>
$player.firstName, Doctor Preston has already briefed me on the events that transpired the other night, and the mystery surrounding your lack of injury.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Is that the nature of these tests, to investigate the lack of an injury.
<</speech>>
<br>/*=====================================================*/
<<speech "Chanel" "Doctor Preston">>
It is, we need to be sure that there has been no damage that we've been unaware of. Now that you've rested for a few days we should be able to see the full extent of any damage. Tell me, how have your headaches been?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
They cleared up pretty much overnight, though I've continued to take the medication as you instructed.
<</speech>>
<br>/*=====================================================*/
<<speech "Chanel" "Doctor Preston">>
Indeed it's important that you complete the course of medication.
<</speech>>
<br>/*=====================================================*/
<<speech "Veruca" "Nurse James">>
It's strange though that the headaches cleared up that quickly.
<</speech>>
<br>/*=====================================================*/
<<speech "Chanel" "Doctor Preston">>
Very strange indeed, we should commence with the testing.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Testing time|SQ001-1.B (CHOICE)]]>>
<<addmins 60>>
<</link>>
</div>
/*=====================================================*/
<div class="image100">
<img src="resources/characters/chanelpreston/SQ001/SQ001-102.webp" alt="SQ001-102.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Doctor Preston and Nurse James conduct various tests over the course of the next hour. They check your pulse, heart rate, blood pressure, and take several blood samples for further testing.
</div>
<br>/*=====================================================*/
<<speech "Chanel" "Doctor Preston">>
Okay then $player.firstName, we only have one test left to complete. Now, for this test we are going to need you to fully strip down for us.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You want me to strip naked?
<</speech>>
<br>/*=====================================================*/
<<speech "Chanel" "Doctor Preston">>
Yes, all clothing must be removed please. Nurse James will lock the door, but both of us will remain in the room for testing.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You follow the Doctor's instructions and start to strip down whilst Nurse James locks the door to the testing room.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Okay, so what now?
<</speech>>
<br>/*=====================================================*/
<<speech "Chanel" "Doctor Preston">>
We need to retrieve a sperm sample from you for testing.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
A sperm sample? But isn't it a bit much for me to be naked and for you both to be here?
<</speech>>
<br>/*=====================================================*/
<<speech "Veruca" "Nurse James">>
For an ordinary patient yes, but you are not an ordinary patient.
<</speech>>
<br>/*=====================================================*/
<<speech "Chanel" "Doctor Preston">>
What Nurse James means is that given the unique nature of your case, we both felt it necessary to assist you in retrieving the sample.
<</speech>>
<br>/*=====================================================*/
<<speech "Veruca" "Nurse James">>
We need to ensure that great care is taken in this test, and that no damage comes to you as a result.
<</speech>>
<br>/*=====================================================*/
<div class="action">
As you sit, stunned at what you're hearing, Doctor Preston and Nurse James begin to undress each other. You suspect that much of what they've been saying isn't exactly true. But you don't really care.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/chanelpreston/SQ001/SQ001-103.webp" alt="SQ001-103.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You can either stay and let them assist with retrieving a sperm sample from you, or you can leave.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Stay|SQ001-1.C]]>>
<<set $backChoice.chanel_giveSample to true>>
<<set $chanel.trust to true>>
<<set $veruca.trust to true>>
<<set $chanel.questStage to 2>>
<<set $SQ001.questStage to 100>>
<<set $SQ001.questStatus to "complete">>
<</link>><br>
/*----------*/
<<link[[Leave|hospital]]>>
<<set $backChoice.chanel_giveSample to false>>
<<set $chanel.lock to true>>
<<set $veruca.lock to true>>
<<set $chanel.questStage to 2>>
<<set $SQ001.questStage to 100>>
<<set $SQ001.questStatus to "complete">>
<<set $game.status to "free">>
<</link>>
</div><<set $forestMisc002.questStatus to "idle">>
<<set $anya.questStage to 2>>
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
As you are walking through the forest, you spot the woman that you and Kristen saved. She appears to be filming herself doing some yoga.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/anyaolsen/Event01/00start01.webp" alt="00start01.webp" />
</div>
<br>/*=====================================================*/
<div class="action">
You decide to go over and talk to her.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey there.
<</speech>>
<br>/*=====================================================*/
<<speech "Anya" "Woman">>
Oh, it's you. You and that girl interrupted my job the other day.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sorry about that. The trees in the area weren't exactly safe, we were just trying to make sure you didn't get hurt.
<</speech>>
<br>/*=====================================================*/
<<speech "Anya" "Woman">>
Yeah the girl explained it to me. Still, tackling people to the ground doesn't exactly seem safe.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We had to act quickly after the branch started falling.
<</speech>>
<br>/*=====================================================*/
<<speech "Anya">>
Well, thanks, for pushing me out of the way. God knows what would've happened if it hit me. Oh, I'm Anya by the way.
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/anyaolsen/Event01/00start02.webp" alt="00start02.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
$player.firstName.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Anya seems to loosen up slightly after the introductions.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, what is this setup you've got going on? What with the camera and yoga mats and everything.
<</speech>>
<br>/*=====================================================*/
<<speech "Anya">>
It's just a little thing I do sometimes. Maybe you'd like to stay and watch the show.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sure.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Anya resumes doing yoga poses whilst you take a seat on a nearby tree stump.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/anyaolsen/Event01/00start03.webp" alt="00start03.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
After a few stretches, Anya then starts to take her shorts off.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/anyaolsen/Event01/00start04.webp" alt="00start04.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What are you doing?
<</speech>>
<br>/*=====================================================*/
<<speech "Anya">>
Keep watching.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Anya sits back down on the yoga mat and starts getting herself off right in front of you.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/anyaolsen/Event01/00start05.webp" alt="00start05.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
With each moan, she looks over at you, as if the sight of you watching turns her on more. After a few minutes, having worked herself up, she calls you over.
</div>
<br>/*=====================================================*/
<<speech "Anya">>
Get over here $player.firstName.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|ForestMisc001-1.B]]
</div><<set $anya.trust to true>>
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You are wandering through the forest when you hear moans coming from nearby.
</div>
<br>/*=====================================================*/
<div class="action">
You go over to investigate and spot Anya, once again filming herself masturbating in the forest.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/anyaolsen/Event01/00start05.webp" alt="00start05.webp" />
</div>
<br>/*=====================================================*/
<div class="action">
You approach her, and she cums just as you enter her little area.
</div>
<br>/*=====================================================*/
<<speech "Anya">>
$player.firstName, come to er... //oh//.. enjoy the show.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You bet I am. You up for some more fun?
<</speech>>
<br>/*=====================================================*/
<<speech "Anya">>
Get over here.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|ForestMisc001-1.B]]
</div>
/*=====================================================*/
<<speech "You" "$player.firstName">>
So, how often do you film yourself in the forest?
<</speech>>
<br>/*=====================================================*/
<<speech "Anya">>
A lot. It gets me off, filming myself in public. You know, if you ever around again, come say hi.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Absolutely.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Hearing voices in the distance, you and Anya quickly pack up your things. You make yourselves look decent just in time, as a man and his dog walks past your spot in the forest. Fortunately, it doesn't seem like he suspected anything.
</div>
<br>/*=====================================================*/
<<speech "Anya">>
See you later $player.firstName.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Anya gives you a kiss on the cheek before jogging off into the forest.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|forest-main]]>>
<<addmins 60>>
<<set $game.status to "free">>
<</link>>
</div><<if $alessa.trust is false>>
<div class="image100">
<img src="resources/characters/alessasavage/hub-home.webp" alt="hub-home.webp"/>
</div>
<<elseif $alessa.trust is true>>
<div class="image100">
<img src="resources/characters/alessasavage/(trust)hub-home.webp" alt="(trust)hub-home.webp"/>
</div>
<</if>>
<hr>/*=====================================================*/
<<speech "You" "$player.firstName">>
How's it hanging Alessa?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Y'know, same old same old.
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
/*=====================================================*/
<<if $alessa.location is "her home">>
/*=====================================================*/
<<if $MQ102.questStatus is "active">>
<<if $MQ102.questStage eq 0>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Alessa">>
<<goto [[MQ102-1.A]]>>
<</link>><br>
<<elseif $MQ102.questStage eq 10>>
<<if $gameDate.getHours() gte 17>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Alessa">>
<<goto [[MQ102-2.A]]>>
<</link>><br>
<</if>>
<</if>>
<</if>>
/*=====================================================*/
<<if $MQ109.questStatus is "active">>
<<if $MQ109.questStage is 10>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Alessa">>
<<goto [[MQ109-2.A]]>>
<</link>><br>
<<elseif $MQ109.questStage eq 30>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Alessa">>
<<goto [[MQ109-4.A]]>>
<</link>><br>
<<elseif $MQ109.questStage eq 50 or $MQ109.questStage eq 60>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Alessa">>
<<goto [[MQ109-5.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<</if>>
/*=====================================================*/
<<if $alessa.trust is true>>
<<link "<span style='color:red'>[ ♥ ]</span> I've got something you could help me with">>
<<goto [[alessa-home-sex]]>>
<</link>><br>
<<link "<span style='color:lime'>[ Event ]</span> At home with Alessa">>
<<goto [[alessa-home-event-01]]>>
<</link>><br>
<</if>>
/*=====================================================*/
<<link "<span style='color:teal'>[ Chat ]</span> What's new with you?">>
<<goto `either("alessa-home-talk-01", "alessa-home-talk-02", "alessa-home-talk-03")`>>
<</link>><br>
/*=====================================================*/
<<link "<span style='color:yellow'>[ Leave ]</span> Alright, I'm gonna head out">>
<<goto [[alessa-home]]>>
<</link>><br>
/*=====================================================*/
</div><<if $alessa.trust is false>>
<div class="image100">
<img src="resources/characters/alessasavage/hub-community.webp" alt="hub-community.webp"/>
</div>
<<elseif $alessa.trust is true>>
<div class="image100">
<img src="resources/characters/alessasavage/(trust)hub-community.webp" alt="(trust)hub-community.webp"/>
</div>
<</if>>
<hr>/*=====================================================*/
<<speech "You" "$player.firstName">>
How's it hanging Alessa?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Y'know, same old same old.
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
/*=====================================================*/
<<if $alessa.location is "locker room">>
/*=====================================================*/
<<if $alessaMisc001.questStatus is "active">>
<<if $alessa.questStage is 1>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Alessa">>
<<goto [[MQ002-1.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<if $MQ002.questStatus is "active">>
<<if $MQ002.questStage eq 50>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Alessa">>
<<goto [[MQ002-2.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<if $MQ102.questStatus is "active">>
<<if $MQ102.questStage eq 15 or $MQ102.questStage eq 20>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Alessa">>
<<goto [[MQ102-3.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<if $MQ109.questStatus is "active">>
<<if $MQ109.questStage eq 20>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Alessa">>
<<goto [[MQ109-3.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<</if>>
/*=====================================================*/
<<if $alessa.trust is true>>
<<link "<span style='color:red'>[ ♥ ]</span> I've got something you could help me with">>
<<goto [[alessa-community-sex]]>>
<</link>><br>
<<link "<span style='color:lime'>[ Event ]</span> Community Service with Alessa">>
<<goto [[alessa-community-event-01]]>>
<</link>><br>
<</if>>
/*=====================================================*/
<<link "<span style='color:teal'>[ Chat ]</span> What's new with you?">>
<<goto `either("alessa-comm-talk-01", "alessa-comm-talk-02", "alessa-comm-talk-03")`>>
<</link>><br>
/*=====================================================*/
<<link "<span style='color:yellow'>[ Leave ]</span> Alright, I'm gonna head out">>
<<goto [[community-locker]]>>
<</link>><br>
/*=====================================================*/
</div><<set $alessa.questStage to 2>>
<<set $MQ002.questStatus to "active">>
<<set $MQ002.questStage to 50>>
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
Alessa is chilling out in the staff canteen. You decide to go over and talk to her.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alessasavage/hub-community.webp" alt="hub-community.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey, how are you doing after what happened?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Are you referring to the incident with Lucius, or the fact that I can hear what people are thinking?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
The incident with Lucius. Just figured I ought to check in and make sure you were alright.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
We did what we had to do. It was us or him, so it may as well have been him.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, you don't feel guilty over what happened.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alessa pauses for a moment, you think she may be deciding whether or not to trust you.
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
Honestly, I do feel guilty over what we did. But there's so much about the whole situation that I can't begin to understand. I mean, the black eyes, the smoke, all the powers. It's a lot to take in you know.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I know what you mean. But at least you have your power. Reading minds and being able to tell when people are lying to you, that's cool.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Honestly, it's a bit of a nightmare. I can't really control what I hear or even when I hear it. I'll just be walking down the street and people silently judge me, but to me it isn't silent. I'm subjected to the things people say when they're not listening.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It must be hard, not being able to tune out from it.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
It is, but it's because of what I hear all the time. People are a bunch of bastards. I've had people smile and be nice to me, but in their heads it's like they're a different person. I see people for who they truly are, and not who they pretend to be.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What's your impression of me?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alessa looks into your eyes, reading you, judging you. You sense she can see everything going on in your head.
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
It's strange, as if there are two voices in your head.
One, which I think is your main voice, has been through a lot of change and is struggling to keep up. The other, seems more mysterious, and while it seems kind, it may have it's own agenda.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Wow, that's very deep.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
I've never tried to look that deeply before. Perhaps in the future I might be able to see more; I only really got a glimpse of what was going on in your head.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, with more practice you think you can do more with your power?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Maybe, would you be up for helping with that?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sure.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Alessa talk for a little while more about idle topics. You think it's only a matter of time before Alessa learns everything that has happened to you since the storm. After, it's not like you can lie to her.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|community-main]]>>
<<addmins 20>>
<</link>>
</div><<set $alessa.questStage to 3>>
<<set $MQ002.questStatus to "complete">>
<<set $MQ002.questStage to 100>>
<<set $alessaMisc001.questStatus to "idle">>
/*=====================================================*/
<div class="action">
Alessa is hanging out in the staff canteen. Since it's only a matter of time before Alessa hears your thoughts and works out what has happened to you since the storm, you decide to come clean and see if she has any input on your situation.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alessasavage/hub-community.webp" alt="hub-community.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Alessa, you free to chat?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Sure, what did you want to talk about?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well, I figured before you hear me thinking about it I may as well tell you anyway.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Tell me what?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You come clean to Alessa. You explain about how your family are all acting out of character, wearing less clothing and making it no big deal.
/*----------*/
<<if $mainChoice.carolina_introBlowjob is true>>
You talk about getting a blowjob from your $carolina.mc_relationship in the bathtub.
<</if>>
/*----------*/
You talk about how everyone on community service has just been acting more provocative, and that both Skin and Megan had already flashed you. You explain your power of wish fulfilment, and how it's affected everything.
</div>
<br>/*=====================================================*/
<div class="action">
Alessa pauses after your explanation, attempting to process everything.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, what do you think?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
So, you mentioned how your family has been acting. The weird thing is, is that it isn't weird. At least not to me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What do you mean?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
It's hard to explain. You've all grown up together, and are closer than most friends. You may see each other as family, but at the end of the day this thing going on between you... it may have been weird before, but it isn't now.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So stuff like that is weird for other families, but it isn't weird with me.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
That's right. If a family member tried it on with me, I'd be freaked the fuck out, but if I think about you getting it on, it's just one of those things. It's normal.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That is strange, almost as if the logic of what is and isn't considered normal gets twisted when the same logic is applied to me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Feeling this to be important information, you jot a note down in your notepad.
</div>
<br>/*=====================================================*/
<div class="thought">
"When applied to me, some societal norms do not apply."
</div>
<br>/*=====================================================*/
<div class="action">
You thank Alessa for the chat, feeling relieved that the uncomfortable situation you are with your household is now put at ease since it's considered normal from an outside perspective.
</div>
<br>/*=====================================================*/
<div class="action">
Before you leave however, Alessa has one last thing to say.
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
I don't often do this, but since you opened up and trusted me, I thought I would trust you back with something.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alessa takes your notebook, writing down her address and phone number.
</div>
<br>/*=====================================================*/
<<set $alessa.hasAddress to true>>
<div class="thought">
//You can now visit Alessa outside of Community service.//
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What's this?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
This is me. My phone number and home address. Feel free to visit anytime, my door is always open to you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Thank you Alessa.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
No problem $player.firstName.
<</speech>>
<br>/*=====================================================*/
<div class="action">
With that, you take your leave.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|community-main]]>>
<<addmins 20>>
<<set $MQ102.questStatus to "active">>
<<startQuest>>
<<set $game.status to "free">>
<</link>>
</div><<set $alessa.trustprogress += 1>>
<<set $MQ102.questStage to 10>>
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
After being given her address details, you decide to go over and visit Alessa. You knock and the door. After a few minutes with, you knock again and call out to see if she's home.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alessa, it's $player.firstName, I was wondering if you were home?
<</speech>>
<br>/*=====================================================*/
<div class="action">
From inside, you barely make out a muffled response.
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
$player.firstName, I'm in the bedroom. The door's unlocked so just come straight through.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You enter Alessa's apartment passing a small living room filled with cardboard boxes and into Alessa's bedroom. Alessa is lying on the bed.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alessasavage/MQ102/MQ102-101.webp" alt="MQ102-101.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
So, you decided to come and visit then?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well I was in the area and decided I couldn't pass on the opportunity to check out your flat.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Is that all you're here to check out?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I guess that remains to be seen.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Well what do you think?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You take a good look at Alessa, taking in the view.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alessasavage/MQ102/MQ102-102.webp" alt="MQ102-102.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I think I ought to come around more often.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
I'll take that as a compliment, though I was in fact referring to the flat.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You keep a tidy home, though I couldn't help but spot all the boxes in the living area. You moving out or something?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Moving in actually. I needed a change of scenery from my last place.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm guessing your last flat wasn't a nice as this one.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Actually no; the flat was fine, it's the people I had to get away from.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What do you mean? Did you have really noisy neighbours?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alessa pauses for a moment before responding.
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
The flat belonged to my now ex-boyfriend. We had a bad breakup, and I needed somewhere new to live.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sorry, sounds rough.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Yeah, but I'm past that now.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You suspect that Alessa hasn't exactly moved past it yet, given her tone and hesitation to talk about it. You decide to change topic to improve the mood.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well, speaking of new experiences, how are you getting along with your power?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Sometimes I just wish I could turn it off. You know, people think the most bitchy things just cause they think you can't hear it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
In their defense, people usually can't hear their innermost thoughts and desires.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Would you like to hear what people think about you?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
//hmm// Probably not.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Exactly.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
But what about detecting people's lies? Surely that must come in handy?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
From time to time it does. //huh//
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alessa loses herself in deep thought. You're about to try and get her attention when she jumps up.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/alessasavage/MQ102/MQ102-103.webp" alt="MQ102-103.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
That's it!
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That's what? I don't follow you.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
I've just had an idea about how I can get something good out of this power.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What's that then?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alessa smiles in response. It's a smile of cunning and mischief. You don't know whether you should be excited or worried.
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
Just come back around sometime in the evening. I'll tell you then.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alright, I look forward to hearing it.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alessa practically rushes you out of the door as she hurries off to seemingly put together her dastardly plan.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|estate-main]]>>
<<addmins 20>>
<<set $game.status to "free">>
<</link>>
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You return to Alessa's flat late in the evening to hear her idea. You wonder what kind of trouble you're about to sign yourself up for.
</div>
<br>/*=====================================================*/
<div class="action">
You knock on the door, which is promptly opened by Alessa.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/alessasavage/MQ102/MQ102-201.webp" alt="MQ102-201.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
$player.firstName, you made it! You know, in future you can just come in, you don't need to knock.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alessa seems excited to see you. She invites you in but quickly rushes off into her flat.
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
Sorry I'm in such a rush. I've never really been on for getting ready on time.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Are you heading out somewhere?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
//We// are heading out. Tonight we might actually be able to use my power for something useful.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Is reading minds not useful enough already?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
It depends on //whose// mind I'm reading. Don't worry, you'll understand when we get there.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Can't you at least tell me where we're going.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
That would ruin the surprise.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alessa finishes up getting herself ready, and you both head out. You walk for some time across the estate, but as your destination comes into view, you begin to think you know what Alessa is planning.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[We've arrived|MQ102-2.B]]>>
<<set $gameDate.setHours(19)>>
<<set $gameDate.setMinutes(0)>>
<</link>>
</div><<set $alessa.trustprogress += 1>>
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
After the events at the Casino, you return to talk more with Alessa.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alessasavage/MQ102/MQ102-301.webp" alt="MQ102-301.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Alessa, you free to chat for a while.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Sit down here.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alessa gestures towards a nearby chair.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Why, what do you have planned?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
No talking. Sit down.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You follow Alessa's instruction and sit in the chair.
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
I want to thank you for what you did for me the other night.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It was nothing, I...
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
No talking, just enjoy the show.
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alessasavage/MQ102/MQ102-302.webp" alt="MQ102-302.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Alessa drops to her knees...
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alessasavage/MQ102/MQ102-303.webp" alt="MQ102-303.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
And starts to crawl towards you.
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
Ready for the main event?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh yes.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ102-3.B]]
</div><<set $MQ109.questStage to 20>>
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You knock and enter Alessa's flat. She calls out from the bedroom.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alessasavage/MQ109/MQ109-201.webp" alt="MQ109-201.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I've just run into somebody you might know.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Oh, and who's that then.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
A girl named Lena.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alessa's tone and demeanour changes. She stands up and starts pacing around the room.
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
Lena! What did that bitch want?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
She asked me to pass on a message.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Alright, out with it then. What's the message?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
She said that your Ex wants you to back off because he doesn't appreciate what you said to him when you confronted him the other night, and that if you and her want a rematch, you know where to find her.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
I should have known that bastard would have something to do with this.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Could you explain what the hell is going on.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alessa sits back down on her bed and begins to relax.
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
A few days ago when I was leaving the Community Centre, my Ex was there. I tried to ignore him, but he just kept on and on. So I snapped back. We had an argument, and I walked away.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, where does Lena fit into all this?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Lena is my Ex's new girlfriend. Or should I say, the girlfriend he was seeing whilst he was seeing me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
He cheated on you?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
They were going at it for months behind my back.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That bastard. So what did Lena mean when she mentioned a rematch.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
When I found out about the two of them, I was angry. I confronted Lena in public to try and get the truth out of her. Things turned ugly, and I was arrested for assault.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So that's why you're on Community Service, for assaulting the girl your Ex cheated on you with.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Yeah. And I tried to move past it. I thought I'd put it all behind me, but then he turned up outside the Community Centre and I just lost it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well, what're you going to do now?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
I don't know. Give me some time to think.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Okay then. I'm going to head out but I'll catch up with you during our community service.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You get up and get ready to leave when Alessa speaks up.
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
$player.firstName, it was good to talk. I'm glad I can share this stuff with you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Like I said before, I'll always be there, by your side, backing you up.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You leave Alessa to think and soon find yourself back on the Estate.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Leave|estate-main]]>>
<<addmins 40>>
<<set $game.status to "free">>
<</link>>
</div><<set $alessa.trustprogress += 1>>
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
Given your last conversation, you go to talk to Alessa at the Community Centre to see what she plans do next after hearing the message from Lena.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/alessasavage/MQ109/MQ109-301.webp" alt="MQ109-301.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
Hey $player.firstName.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Alessa, have you thought more about what you want to do now?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
I have to confront them.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What do you mean confront them?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
I mean I go over there and we talk it out. Get the truth out in the open.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
If I remember correctly, your last conversation with your Ex didn't go very well. What will be different this time?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Firstly, I'll have you there to back me up, and secondly, did you forget that I can detect lies and read minds?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, I get that, but what is it that //you// want from confronting your Ex.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
The truth. All I ever wanted was the truth. And now, I'm going to get it one way or another.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alright, well when do you want to head over there?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
We'll head out at five after our community service is over.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alright, well what did you want to do until then.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
I can think of a few ideas.
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alessasavage/MQ109/MQ109-302.webp" alt="MQ109-302.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Alessa begins to undress, and you do the same.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ109-3.B]]
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You return to Alessa in order for you both to go and confront her Ex. You knock to announce your arrival and enter her flat.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/alessasavage/MQ109/MQ109-401.webp" alt="MQ109-401.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
Thank you for coming.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
No problem, are you ready to head out.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Almost. There was something I wanted to say first.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sure, what is it.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
I've had a little bit of time to think and I've realised that perhaps I never really moved on. The lies and pain that bastard put me through is still as strong today as it was when we broke up, and I've had to deal with that on my own for so long.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You're not alone anymore; you've got me.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Exactly. What I'm trying to say is that... being with you has helped me come to terms with my own issues. I can't forgive what they both did to me, but now I can start looking forward to the future, rather than live in the past.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Alessa embrace in a hug.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Do you still think it's a good idea to confront your Ex? Maybe you don't need the truth to move on.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
It's not just about truth anymore. I need closure. I can't go on being angry. I need this thing between us to be over for good.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well then, let's go over there then.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Alessa head out. A short while later you arrive at the Estate.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ109-4.B]]
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
After the events at Harry's flat, you return to check on Alessa. You knock to announce your arrival and enter her flat.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/alessasavage/MQ109/MQ109-501.webp" alt="MQ109-501.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Alessa, just thought I'd come by and see how you were doing.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
I'm okay I guess.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How do you feel about how things went down?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
I feel relieved that it's all over now. I can finally just relax and move on.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, it's all in the past now, and Harry knows what'll happen if he shows his face near us again.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
I still can't believe what that bastard did to me and Lena.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Speaking of Lena, how do you feel about your decision?
<</speech>>
<br>/*=====================================================*/
<<if $mainChoice.alessa_forgive is true>>/*----------*/
<<speech "Alessa">>
Don't take this the wrong way; I'm glad I forgave her, but she seems to have gotten away with everything. There was no punishment for her actions.
<</speech>>
<br>/*----------*/
<<speech "You" "$player.firstName">>
I would have thought that being subjected as a mind controlled slave to Harry was torture enough.
<</speech>>
<br>/*----------*/
<<speech "Alessa">>
That's true. Still, I'm happy for how I treated her in the end.
<</speech>>
<br>/*----------*/
<<elseif $mainChoice.alessa_forgive is false>>/*----------*/
<<speech "Alessa">>
Don't take this the wrong way; I'm glad I gave her what she deserved, but maybe I was a little harsh on her.
<</speech>>
<br>/*----------*/
<<speech "You" "$player.firstName">>
Maybe, she'd been under Harry's power for so long she wasn't in control of her own mind anymore, it must have been torture for her.
<</speech>>
<br>/*----------*/
<<speech "Alessa">>
That's true. Still, I'm glad I treated her the way she deserved.
<</speech>>
<br>/*----------*/
<</if>>/*=====================================================*/
<<speech "You" "$player.firstName">>
At least you can now look forward, and stop living in the past.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Indeed I can. Thank you, for everything you've done for me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alessa starts to undress for you.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/alessasavage/MQ109/MQ109-502.webp" alt="MQ109-502.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I like where this is going.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
I'm sure you do.
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alessasavage/MQ109/MQ109-503.webp" alt="MQ109-503.webp"/>
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ109-5.B]]
</div><<set $estateMisc002.questStatus to "idle">>
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You are walking through the Estate on your way to Alessa's flat when you are stopped in the street by woman you've never met before.
</div>
<br>/*=====================================================*/
<<set $lena.hasMet to true>>
<div class="image100">
<img src="resources/characters/lenapaul/MQ109/MQ109-101.webp" alt="MQ109-101.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Can I help you?
<</speech>>
<br>/*=====================================================*/
<<speech "Lena" "Stranger">>
You're $player.firstName, right?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah I'm $player.firstName. Did you want something?
<</speech>>
<br>/*=====================================================*/
<<speech "Lena" "Stranger">>
I need you to pass on a message to Alessa for me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
And why can't you just give her the message yourself.
<</speech>>
<br>/*=====================================================*/
<<speech "Lena" "Stranger">>
Because trust me when I say that would go poorly.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alright then, so what's the message?
<</speech>>
<br>/*=====================================================*/
<<speech "Lena" "Stranger">>
Tell her that her //Ex// wants her to back off. She confronted him the other night and he didn't appreciate the things she said.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Was that all?
<</speech>>
<br>/*=====================================================*/
<<speech "Lena" "Stranger">>
That's her Ex's message, but tell her something from me: If she wants a rematch, she knows where to find me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The woman begins to walk away down the street.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I didn't catch your name. Who should I say gave the message?
<</speech>>
<br>/*=====================================================*/
<<speech "Lena">>
My name is Lena; I'm the girl her Ex chose over her.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lena walks away.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lenapaul/MQ109/MQ109-102.webp" alt="MQ109-102.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
After getting a good look at her, you contine on to Alessa's flat.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|estate-main]]>>
<<addmins 15>>
<<set $alessa.questStage to 5>>
<<set $MQ109.questStatus to "active">>
<<set $MQ109.questStage to 10>>
<<startQuest>>
<<set $game.status to "free">>
<</link>>
</div>
/*=====================================================*/
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/Sex01/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alessasavage/Sex01/01blowjob.webp" alt="01blowjob.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alessa, I'm coming.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alessa doesn't respond, but starts furiously sucking you off. You come in her mouth, and she swallows your load.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You have a good way of saying thank you.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Well, you deserved it.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You both clean yourselves up. A short time later you're back in the main lobby of the Community Centre.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Main Lobby|community-main]]>>
<<addmins 20>>
<<set $alessa.questStage to 4>>
<<set $MQ102.questStage to 100>>
<<set $MQ102.questStatus to "complete">>
<<set $estateMisc002.questStatus to "active">>
<<endQuest>>
<<set $game.status to "free">>
<</link>>
</div>
/*=====================================================*/
<div class="image75">
<img src="resources/events/roulette.webp" alt="roulette.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
A Casino?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alessa smiles.
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
A Casino!
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Alessa enter the Casino. As you glance around the room you see; bars, slot machines, poker tables, and no shortage of security.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Perhaps now you'd like to let me in on your plan?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Isn't it obvious, we're going to cheat at gambling, or more specifically: Poker.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I get it now. Because you can read minds you'll know what your opponents hand is.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Yeah, how could I lose?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Seems risky.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
How can it be risky when we //can't// lose?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Because if somebody looking the way you do starts winning loads at Poker, people are gonna start asking questions.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
What's wrong with the way I look?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alessa strikes a pose.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/alessasavage/MQ102/MQ102-202.webp" alt="MQ102-202.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
Don't I look like a Poker expert? Or do I look more like an innocent, young, sexy little thing that's wandered in off the streets?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You fail to respond; you're lost in the view.
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
I'll be turning heads this evening don't you think?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Absolutely, but it won't be because of your Poker skills.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Well, that was the intention. C'mon, let's go find us a table.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Sit at the Poker Table|MQ102-2.C (CHOICE)]]
</div>
/*=====================================================*/
<div class="action">
You and Alessa take a seat near each other at one of the Poker tables. Including the two of you, 6 people started out in the game. You very quickly get into the routine of repeating the thoughts of your cards in your head, in order to make it easier for Alessa to understand when she reads your mind.
</div>
<br>/*=====================================================*/
<div class="action">
Over the course of the next hour, Alessa slowly builds up her pile of chips. Every now and then she'll intentionally lose a hand, and you even manage to win here and there. But it's clear to everybody at the table that their initial impression of Alessa is wrong, and she sweeps the floor with the majority of the players.
</div>
<br>/*=====================================================*/
<div class="action">
Around an hour and a half after you sat down, the only two still in the game are Alessa and well dressed man in a suit. Their game has gathered quite a crowd, and from the whispers around you, you suspect that the man is quite well known in the casino.
</div>
<br>/*=====================================================*/
<<speech "Stranger" "Well-Dressed Man">>
Let's see what you have pretty lady.
<</speech>>
<br>/*=====================================================*/
<div class="image75">
<img src="resources/events/poker.webp" alt="poker.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Stranger" "Dealer">>
The gentleman finishes on a full house, queens full of eights.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Get a load of this.
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Dealer">>
The lady finishes with four kings, a four of a kind.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alessa smiles excitedly as she pulls her chips towards. The stranger slams his hand on the table in anger, having been cleaned out of chips, and is now bust.
</div>
<br>/*=====================================================*/
<div class="action">
Alessa beckons to the room for somebody to challenge her as the stranger approaches a nearby security guard. Having been watching Alessa for some time, most of the room is hesitant to play against her. The stranger and the security guard then approach Alessa.
</div>
<br>/*=====================================================*/
<div class="action">
You get a good look at the guard; a giant of a man, muscles the size of your head, and tall, with a straight stance that screams military.
</div>
<br>/*=====================================================*/
<<speech "Stranger" "Guard">>
I think it's time for you to be heading out now little miss.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
For what reason?
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Guard">>
That is not for me to discuss. I advise that you cash in your chips, and exit the building.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alessa stands up to confront the guard.
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
I'm not leaving until you tell me why I need to leave.
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Guard">>
Again, that is not for me to discuss. Now you can leave of your own accord, or you will be forcibly removed.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Until I get told why I need to leave, I will be right here.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alessa turns to sit back down at the poker table. Frustrated, the security guard grabs Alessa's arm. Alessa winces in pain, as she is dragged to the entrance.
</div>
<br>/*=====================================================*/
<div class="action">
You decide to step in to help her. Do you want to pursuade the Guard to unhand Alessa, or do you want to threaten him instead?
</div>
<br>/*=====================================================*/
<div class="interaction">
[[Pursuade|MQ102-2.D (PURSUADE)]]<br>
[[Threaten|MQ102-2.D (THREATEN)]]
</div><<set $mainChoice.alessa_guard to "pursuade">>
<<set $alessa.trustprogress += 2>>
<<set $MQ102.questStage to 20>>
/*=====================================================*/
<div class="action">
You approach the Guard, and decide to try and pursuade him to unhand Alessa.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Excuse me, guard?
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Guard">>
What do you want?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm a friend of hers, and I'd like it if you weren't so violent with her.
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Guard">>
Oh yeah, and why should I do a thing like that?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We'll leave peacefully, and won't cause any more trouble. You get what you want with us leaving, and my friend doesn't get harmed in the process.
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Guard">>
Still, this ones caused a lot of trouble for some powerful people in this casino, and it's my responsibility to personally escort her to the entrance.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Does this escort usually include violence and bruises?
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Guard">>
What are you going to do to stop me?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm asking nicely to let us leave peacefully.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The guard scoffs, and punches you square in the head.
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
$player.firstName!
<</speech>>
<br>/*=====================================================*/
<div class="action">
You fall to the ground, and quickly pass out from your injuries.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Later that day|MQ102-2.E]]>>
<<set $gameDate.setHours(3)>>
<<set $gameDate.setMinutes(30)>>
<<adddays 1>>
<</link>>
</div><<set $mainChoice.alessa_guard to "threaten">>
<<set $alessa.trustprogress += 1>>
<<set $MQ102.questStage to 15>>
/*=====================================================*/
<div class="action">
You approach the Guard, and decide to try and threaten him to unhand Alessa.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey, guard?
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Guard">>
What do you want?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm a friend of hers, and I want you to let go of her.
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Guard">>
Oh yeah, and why should I do a thing like that?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I don't want this to resort to violence, but if you don't unhand my friend, I'm going to get angry with you, and then I can't be held accountable for my actions.
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Guard">>
//ha// Are you threatening me little man?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I suppose that depends on whether you're going to stop hurting my friend here.
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Guard">>
I hadn't planned on it. So what are you going to do to stop me?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You take a swing at the Guard, aiming at his head. The guard releases Alessa from his grasp and blocks your attack.
</div>
<br>/*=====================================================*/
<div class="action">
The guard scoffs, and violently punches you square in the head.
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
$player.firstName!
<</speech>>
<br>/*=====================================================*/
<div class="action">
You fall to the ground, and quickly pass out from your injuries.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Later that day|MQ102-2.E]]>>
<<set $gameDate.setHours(3)>>
<<set $gameDate.setMinutes(30)>>
<<adddays 1>>
<</link>>
</div><<set $SQ001.questStatus to "active">>
<<set $chanel.questStage +=1>>
/*=====================================================*/
<div class="image100">
<img src="resources/locations/hospital.webp" alt="hospital.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You wake up several hours later in a hospital room with a massive headache. You look around the room, and see Alessa sitting by your bed. She appears to have dozed off waiting for you to wake up.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alessa?
<</speech>>
<br>/*=====================================================*/
<div class="action">
As she hears your name, Alessa wakes up.
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
$player.firstName, you're awake. Doc, he's woken up?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alessa calls a nearby doctor over to look at you.
</div>
<br>/*=====================================================*/
<<set $chanel.hasMet to true>>
<div class="image50">
<img src="resources/characters/chanelpreston/Other/meet.webp" alt="meet.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Chanel" "Doctor Preston">>
$player.firstName, I'm Doctor Preston. How are you feeling?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I've got a massive headache, but other than that I feel fine.
<</speech>>
<br>/*=====================================================*/
<<speech "Chanel" "Doctor Preston">>
And what do you remember?
<</speech>>
<br>/*=====================================================*/
<<if $mainChoice.alessa_guard is "pursuade">>/*----------*/
<<speech "You" "$player.firstName">>
The Casino guard was being quite aggressive with Alessa, so I tried to pursuade him to let us leave peacefully.
<</speech>>
<br>/*=====================================================*/
<<elseif $mainChoice.alessa_guard is "threaten">>/*----------*/
<<speech "You" "$player.firstName">>
The Casino guard was being quite aggressive with Alessa, so I confronted him and tried to make him let her go.
<</speech>>
<br>/*=====================================================*/
<</if>>
<<speech "Chanel" "Doctor Preston">>
And what happened after that?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
After that he punched me in the face and I woke up here. How did I get here by the way?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
After we were kicked out of the Casino I called an ambulance.
<</speech>>
<br>/*=====================================================*/
<<speech "Chanel" "Doctor Preston">>
And after you arrived I've been overseeing you. You've only been out for a couple of hours.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
He must have hit me pretty hard, was there any damage.
<</speech>>
<br>/*=====================================================*/
<<speech "Chanel" "Doctor Preston">>
We ran a few tests whilst you were out. We couldn't have known the full extent until after you'd woken up. But as far as the tests go: physically you're fine, no damage at all.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
There's not even a black eye or bruise.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Really, I was knocked flat out and I don't even have a mark on me.
<</speech>>
<br>/*=====================================================*/
<<speech "Chanel" "Doctor Preston">>
We don't really know how to explain it. Given the information from your friend regarding the size and strength of the Guard, and the fact you were almost instantly knocked unconscious, it's a mystery that you're received no real injury as a result.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Doctor Preston diverts her attention towards filling out some froms, meanwhile Alessa whispers into your ear.
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
Maybe this has something to do with all the Power stuff.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Maybe, I still don't know the extent of what my power can do.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Doctor Preston finishes up her forms and returns to the conversation.
</div>
<br>/*=====================================================*/
<<speech "Chanel" "Doctor Preston">>
This prescription should help you deal with the headaches, and they should pass naturally after a few days.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So I'm fine to leave?
<</speech>>
<br>/*=====================================================*/
<<speech "Chanel" "Doctor Preston">>
You're healthy enough to leave...
<</speech>>
<br>/*=====================================================*/
<div class="action">
Doctor Preston puts her hand on your shoulder.
</div>
<br>/*=====================================================*/
<<speech "Chanel" "Doctor Preston">>
...But if you're up to it, I'd like to run some more tests. Just return when it's convenient for you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'll come when I can.
<</speech>>
<br>/*=====================================================*/
<<speech "Chanel" "Doctor Preston">>
I look forward to it.
<</speech>>
<br>/*=====================================================*/
<div class="action">
[[Outside the Hospital|MQ102-2.F]]
</div>
/*=====================================================*/
<div class="image100">
<img src="resources/locations/town.webp" alt="town.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You and Alessa are standing outside the Hospital in the middle of town.
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
$player.firstName. I wanted to say thank you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Shouldn't I be the one thanking you? After all, it was you who called the ambulance that got me here.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
But, before, when I was being grabbed by the guard, you stood up for me. You stepped in. Nobody has done that for me before.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Nobody?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alessa shakes her head.
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
People are bastards. This bullshit power has only proven that to me. I've always had to fight my own battles and I've never had anybody by my side backing me up.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You see Alessa getting upset talking about her past and so you pull her into a hug. She seems to relax in your arms.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You've got me now. I'll be there by your side.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
I suppose I do. Thank you, for everything.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Alessa pull away, ending the hug.
</div>
<br>/*=====================================================*/
<div class="action">
You walk Alessa back to her flat, and shortly after arrive back at your own home. You're asleep within minutes of laying down in your bed.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Sleep|sleep]]>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(30)>>
<<set $game.status to "free">>
<</link>>
</div>
/*=====================================================*/
<div class="image100">
<img src="resources/characters/alessasavage/MQ109/MQ109-303.webp" alt="MQ109-303.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, did you still want to head over to confront your Ex.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Maybe it can wait. After all, I'm a little worn out now. What do you think?
<</speech>>
<br>/*=====================================================*/
<div class="action">
How do you want to advise Alessa. You could go with her now to confront her Ex, or wait until later.
</div>
<br>/*=====================================================*/
<div class="interaction">
[[Go Now|MQ109-3.D (NOW)]]<br>
[[Go Later|MQ109-3.D (LATER)]]
</div><<set $mainChoice.alessa_confront to "later">>
<<set $alessa.trustprogress += 1>>
<<set $MQ109.questStage to 30>>
/*=====================================================*/
<div class="action">
You decide to advise Alessa to wait and think a little more before going over to confront Alessa's Ex.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Perhaps we should wait a while. This is too important to just rush into it.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
You're right. It's probably best to think things over and know exactly what I want before we go over.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How much time do you think you'll need before you're ready?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
I won't need very long. Come and find me at my flat when you're ready to head over.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Alessa spend a few more minutes talking idly before you decide to head out. Shortly after you arrive back in the main lobby of the Community Centre.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Main Lobby|community-main]]>>
<<addmins 40>>
<<set $game.status to "free">>
<</link>>
</div><<set $mainChoice.alessa_confront to "now">>
<<set $alessa.trustprogress -= 1>>
<<set $MQ109.questStage to 40>>
/*=====================================================*/
<div class="action">
You decide to advise Alessa to go over to confront Alessa's Ex now.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
This seems too important to put off, let's head over now.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
You're right. If we didn't go now I would keep putting it off.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Are you ready to head out?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Yeah, let's go.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Alessa sneak out of the Community Centre, and manage to evade detection from Lauren. A short while later you arrive at the Estate.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|MQ109-4.B]]>>
<<addmins 40>>
<</link>>
</div><<set $MQ109.questStage to 40>>
/*=====================================================*/
<div class="action">
You and Alessa enter the block of flats where her Ex lives. Alessa leads you up to her old flat, and you knock on the door.
</div>
<br>/*=====================================================*/
<div class="action">
The door opens to reveal Lena.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/lenapaul/MQ109/MQ109-401.webp" alt="MQ109-401.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Lena">>
So, you came after all. Ready for round two?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
I don't have time for this Lena, where's Harry?
<</speech>>
<br>/*=====================================================*/
<<speech "Lena">>
Follow me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lena leads you through the apartment and into a large living area. Across the room you see Harry, Alessa's ex-boyfriend.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/extra/harry.webp" alt="hary.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Lena leaves the three of you in the room alone, and closes the door behind her.
</div>
<br>/*=====================================================*/
<<speech "Harry">>
I see you ignored my advice to back off. What is it you want Alessa? And who is this poor bastard that you've dragged along to cater to your every word.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
He's a friend, not some guy off the street. And I just want to talk.
<</speech>>
<br>/*=====================================================*/
<<speech "Harry">>
A friend? Could you not stand to be alone so much that you've found a guy to replace me? Well I can't say I'm impressed by your choice.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Harry looks directly at you as he insults you, and you wonder how he and Alessa ever got along in the first place.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm not so much of a replacement and am more like... an upgrade.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Your jab back catches Harry off guard, and you can see that the insult hit harder than you thought it would.
</div>
<br>/*=====================================================*/
<<speech "Harry">>
How much did she tell you, about us?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You were together, and you cheated on her with Lena.
<</speech>>
<br>/*=====================================================*/
<<speech "Harry">>
So she didn't tell you about how she cheated on me?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
You bastard, that's not important.
<</speech>>
<br>/*=====================================================*/
<<speech "Harry">>
Isn't it? Tell him Alessa. Tell him how you slept with my brother in our bed.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alessa, what is he talking about?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You can see Alessa is getting upset thinking about it, but given the situation, you can hardly stop her. Harry is in control.
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
About 3 months after we got together, I was out at a party. Harry's brother was there, and they look very much alike. At some point, somebody must have slipped something into my drink, because I started feeling dizzy and drowsy.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alessa pauses.
</div>
<br>/*=====================================================*/
<<speech "Harry">>
Alessa, please continue, you're getting to the good part.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
I don't remember what happened that night, but the next morning I woke up and Harry's brother had told Harry what I'd done.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alessa pauses again. But as you look, it seems as if she is listening to something. You think perhaps she is hearing Harry's thoughts.
</div>
<br>/*=====================================================*/
<<speech "Harry">>
How convenient that you...
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Shut the fuck up. It was you.
<</speech>>
<br>/*=====================================================*/
<<speech "Harry">>
It was me what?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
You spiked my drink. You told your brother to come onto me. And you told him to sleep with me, even after I'd passed out.
<</speech>>
<br>/*=====================================================*/
<<speech "Harry">>
Where do you even come up with these mad ideas?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alessa, how do you know that?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alessa turns to look at Harry, and deviously smiles.
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
I read his mind. While I was giving my perspective, he was thinking about the truth.
<</speech>>
<br>/*=====================================================*/
<<speech "Harry">>
So you're a mind reader now? Am I really supposed to believe that?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, you are. Do you remember that storm?
<</speech>>
<br>/*=====================================================*/
<div class="action">
At the mention of the storm Harry tenses up.
</div>
<br>/*=====================================================*/
<<speech "Harry">>
I remember the storm. But I think we've had enough talk. Lena, could you come in here please?
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ109-4.C]]
</div>
/*=====================================================*/
<div class="action">
You manage to stand and walk over to face off with Harry.
</div>
<br>/*=====================================================*/
<<speech "Harry">>
//Be still. Listen to my voice.//
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What did you do to her?
<</speech>>
<br>/*=====================================================*/
<<speech "Harry">>
//Stop speaking. Stop moving. Focus on my voice.//
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I don't think so.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You take the opportunity to land a punch square in Harry's face. Something he apparently didn't see coming.
</div>
<br>/*=====================================================*/
<<set $lena.hasPower to true>>
<<set $lena.powerName to "Super Strength">>
<<set $discoveredPower.superStrength to true>>
<div class="video75">
<video src="resources/events/punch.webm" alt="punch.webm" autoplay loop/>
</div>
<br>/*=====================================================*/
<div class="action">
Harry falls to the ground, but still conscious.
</div>
<br>/*=====================================================*/
<<speech "Harry">>
What the fuck? Why doesn't it work on you?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Why doesn't what work on me? What is it you did to them?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You grab Harry by the scruff of his neck. Lena begins to approach you from behind.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
And before you do anything Lena, remember who's currently holding your 'Master' by his neck.
<</speech>>
<br>/*=====================================================*/
<div class="action">
At that threat, Lena backs off. You turn back towards Harry.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Go on.
<</speech>>
<br>/*=====================================================*/
<<speech "Harry">>
After that storm, I found I could control people, give them orders and stuff, just by talking to them.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
And that's why they call you Master?
<</speech>>
<br>/*=====================================================*/
<<speech "Harry">>
It was just for fun at first, then I kind of liked being called it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You bastard. And you tried to use it on me?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You tighten your grip on Harry's collar.
</div>
<br>/*=====================================================*/
<<speech "Harry">>
Yes, but it didn't work. I don't know how or why, but it didn't.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I guess it's my lucky day.
<</speech>>
<br>/*=====================================================*/
<<speech "Harry">>
So what happens now?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What happens now is you release those two from whatever spell they're under, and then you get lost.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Harry frees Alessa and Lena from his power. Alessa stumbles slightly, but otherwise regains her balance. Lena on the other hand, drops to the ground.
</div>
<br>/*=====================================================*/
<<speech "Harry">>
I did what you wanted, so you'll let me go?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Go on, fuck off. And if either myself or Alessa sees you again, well, remember how today turned out.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Harry runs out of the flat, and you rush over to check on Alessa.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ109-4.E (CHOICE)]]
</div>
/*=====================================================*/
<div class="action">
Lena comes back into the room.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/lenapaul/MQ109/MQ109-401.webp" alt="MQ109-401.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Lena">>
Are these two bothering you Master?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Master? I didn't realise you two were into that kind of kinky roleplay.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Harry ignores Alessa entirely and talks directly to Lena.
</div>
<br>/*=====================================================*/
<<speech "Harry">>
Lena, if you could take care of him I can manage Alessa.
<</speech>>
<br>/*=====================================================*/
<<speech "Lena">>
Yes Master.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Look Lena, we don't have to fight; I don't want to hurt you or anyone else today.
<</speech>>
<br>/*=====================================================*/
<<speech "Lena">>
I wouldn't worry about that.
<</speech>>
<br>/*=====================================================*/
<div class="action">
In one swift motion, Lena picks you up and launches you across the room.
</div>
<br>/*=====================================================*/
<div class="video75">
<video src="resources/events/thrown.webm" alt="thrown.webm" autoplay loop/>
</div>
<br>/*=====================================================*/
<div class="action">
You look up, dazed and confused. Alessa prepares to punch Lena.
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
You bitch. What the fuck do you think you're doing?
<</speech>>
<br>/*=====================================================*/
<<speech "Harry">>
Alessa look at me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alessa turns to face Harry.
</div>
<br>/*=====================================================*/
<<speech "Harry">>
//Alessa. Be still. Listen to my voice.//
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alessa freezes, as if under a spell. You try to get up, but Lena hit you quite hard and you barely have any strength left.
</div>
<br>/*=====================================================*/
<<speech "Harry">>
//Obey all orders.<br>
You live to serve.<br>
I am in control.<br>
Do not attempt to escape.<br>
Defiance will not be tolerated.<br>
I am your Master.<br>
Your Master is your world.<br>
Your Master is your life.<br>
Submission. Conformity. Obedience.<br>
I am your Master.//
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Yes, you are my Master.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alessa? What did you do to her you bastard?
<</speech>>
<br>/*=====================================================*/
<<speech "Harry">>
The same thing I'm going to do to you.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ109-4.D]]
</div>
/*=====================================================*/
<div class="action">
Alessa seems a little drowsy, but otherwise unharmed.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alessa, are you okay?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
What happened?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Harry used his power to control you. I fought back and forced him to let you go.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Why didn't he try using his power on you?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
He did, but it didn't work on me. But that's a mystery for another time. I think it's time we got out of here.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Yeah you're probably right. Thank you for saving me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm always by your side, remember.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Alessa start to walk towards the exit when Lena regains consciousness. She's still rather weak however, and only just brings herself up to sit on the floor.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What do we do about her?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
I don't really know. What could I do that would make up for all the pain she and Harry caused me.
<</speech>>
<br>/*=====================================================*/
<<speech "Lena">>
Please, don't hurt me. I haven't been in control for some time.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
She's not wrong. Harry had you both under his spell, who knows how long ago he used his power on Lena.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
I know she's not lying. But she wasn't under his spell when they had their affair. She wasn't under his spell in all the times we spoke before the storm. There's still a lot of stuff she did without being under the control of Harry.
<</speech>>
<br>/*=====================================================*/
<<speech "Lena">>
I'm sorry for everything I did. Turns out we were both victims to Harry. I know I don't exactly deserve your forgiveness, but can you forgive me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alessa turns to talk to you directly.
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
What do you think?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
This is your choice to make. It's you who has to choose whether to forgive her.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
You've been there for me all the way, and I trust your opinion. Do you think I should forgive her?
<</speech>>
<br>/*=====================================================*/
<div class="action">
How do you want to advise Alessa? You can advise her to forgive or resent Lena for her past actions against Alessa.
</div>
<br>/*=====================================================*/
<div class="interaction">
[[Advise to Forgive|MQ109-4.F (FORGIVE)]]<br>
[[Advise to Resent|MQ109-4.F (RESENT)]]
</div><<set $mainChoice.alessa_forgive to true>>
<<set $alessa.trustprogress += 1>>
<<set $lena.trustprogress += 1>>
<<set $MQ109.questStage to 60>>
/*=====================================================*/
<div class="action">
You decide to advise Alessa to forgive Lena for her past actions.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
The past is the past. I think you should forgive Lena. After all, she's right, she was as much a victim to Harry as you were.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
I agree, it feels like the right course to forgive her and move on.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alessa lends a hand down to Lena, helping her to her feet.
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
It'll take a while for me to truly come to terms with things, but I forgive you Lena.
<</speech>>
<br>/*=====================================================*/
<<speech "Lena">>
Thank you. I'm so sorry for how things happened between us, and I'll find some way to make it up to you in the future.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What will you do now?
<</speech>>
<br>/*=====================================================*/
<<speech "Lena">>
I don't know. It's been a long time since my thoughts were my own. I'll probably need some time to recover.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Well, good luck with that.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The three of you exit Harry's flat. Lena heads off into town, likely to check herself into a hospital to recover. Alessa tells you that she wants to be alone for a while, and so you each head your separate ways. Not long later you find yourself on the estate.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|estate-main]]>>
<<addhours 2>>
<<set $game.status to "free">>
<</link>>
</div><<set $mainChoice.alessa_forgive to false>>
<<set $alessa.trustprogress -= 1>>
<<set $lena.lock to true>>
<<set $MQ109.questStage to 50>>
/*=====================================================*/
<div class="action">
You decide to advise Alessa not to forgive Lena for her past actions.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
She caused you a lot of pain of her own accord before she was under the influence of Harry. That type of thing can't just be forgotten.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
You're right. She had her own free-will when she knowingly got with Harry behind my back.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alessa turns back towards Lena.
</div>
<br>/*=====================================================*/
<<speech "Lena">>
Please. I'll do anything. I'm sorry for what happened.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
I know, but you still deserve this.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alessa punches Lena in the head, knocking her out cold.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Was that really necessary?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
It was to me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Alessa leave Lena in Harry's flat. After arriving outside, Alessa tells you that she wants to be alone for a while, and so you both head your separate ways. Not long later you find yourself on the estate.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|estate-main]]>>
<<addhours 2>>
<<set $game.status to "free">>
<</link>>
</div>
/*=====================================================*/
<<set $alessa.trustprogress += 3>>
<div class="image100">
<img src="resources/characters/alessasavage/MQ109/MQ109-504.webp" alt="MQ109-504.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
You know, we should do this more often.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I couldn't agree more.
<</speech>>
<br>/*=====================================================*/
<<if $alessa.trustprogress gte 10>>
<<speech "Alessa">>
Hey, $player.firstName?
<</speech>>
<br>/*----------*/
<<speech "You" "$player.firstName">>
Yes Alessa.
<</speech>>
<br>/*----------*/
<<speech "Alessa">>
Thank you again, for always being there for me.
<</speech>>
<br>/*----------*/
<<speech "You" "$player.firstName">>
I'll always be there for you.
<</speech>>
<br>/*----------*/
<<speech "Alessa">>
There's more to it than that. My last relationship was a complete disaster, but being with you has shown me what it's like to have a normal healthy relationship.
<</speech>>
<br>/*----------*/
<<speech "You" "$player.firstName">>
Are you asking to be my girlfriend?
<</speech>>
<br>/*----------*/
<<speech "Alessa">>
No that just sounds childish. But perhaps, I do see you as more than just a friend.
<</speech>>
<br>/*----------*/
<<speech "You" "$player.firstName">>
I feel the same about you. I know that, when it comes to our future, we'll always be there for each other, and have each other's backs.
<</speech>>
<br>/*----------*/
<div class="action">
You and Alessa kiss. It is the first kiss out of love for each other, and you are excited to see where this relationship will go in future.
</div>
<br>/*----------*/
<</if>>/*=====================================================*/
<div class="action">
Sometime later, you decide to head out. You let Alessa know and shortly after find yourself back on the estate.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|estate-main]]>>
<<addmins 60>>
<<set $alessa.trust to true>>
<<set $MQ109.questStage to 100>>
<<set $MQ109.questStatus to "complete">>
<<set $alessa.questStage to 6>>
<<script>>
Dialog.setup("Alessa Trusts You");
Dialog.wiki(Story.get("dialog-alessaTrust").processText());
Dialog.open();
<</script>>
<<set $game.status to "free">>
<</link>>
</div><<widget "quickstartChapter1">>
<<set $lauren.hasMet to true>>
<<set $megan.hasMet to true>>
<<set $skin.hasMet to true>>
<<set $alessa.hasMet to true>>
<<set $kristen.hasMet to true>>
<<set $lexi.hasMet to true>>
<<set $carolina.hasMet to true>>
<<set $alli.hasMet to true>>
<<set $lucius.hasMet to true>>
<<set $mirror.hasMet to true>>
<<set $game.storm to true>>
<<set $intro.eventA to true>>
<<set $intro.eventB to true>>
<<set $intro.eventC to true>>
<<set $intro.eventD to true>>
<<set $alessa.hasPower to true>>
<<set $alessa.powerName to "Telepathy">>
<<set $discoveredPower.telepathy to true>>
<<set $kristen.hasPower to true>>
<<set $kristen.powerName to "Precognition">>
<<set $discoveredPower.precognition to true>>
<<set $skin.hasPower to true>>
<<set $skin.powerName to "Animate">>
<<set $discoveredPower.animate to true>>
<<set $jennifer.hasMet to true>>
<<set $game.mirrorMet to true>>
<<set $player.hasPower to true>>
<<set $player.powerName to "Wish Fulfilment">>
<<set $discoveredPower.wishFulfilment to true>>
<</widget>>
<<widget "beginChapter1">>
<<set $gameProgress.intro_Complete to true>>
<<set $game.currentChapter to 1>>
<<set $MQ101.questStatus to "active">>
<<set $alli.questStage to 1>>
<<set $alliMisc001.questStatus to "active">>
<<set $carolina.questStage to 1>>
<<set $carolinaMisc003.questStatus to "active">>
<<set $lexi.questStage to 1>>
<<set $lexiMisc005.questStatus to "active">>
<<set $alessa.questStage to 1>>
<<set $alessaMisc001.questStatus to "active">>
<<set $skin.questStage to 1>>
<<set $skinMisc001.questStatus to "active">>
<<set $kristen.questStage to 1>>
<<set $kristenMisc001.questStatus to "active">>
<<set $megan.questStage to 1>>
<<set $meganMisc001.questStatus to "active">>
<<set $lauren.questStage to 1>>
<<set $SQ003.questStatus to "active">>
<<set $lilyA.questStage to 1>>
<<set $SQ009.questStatus to "active">>
<<set $chloe.questStage to 1>>
<<set $lilyC.questStage to 1>>
<</widget>><div class="image100">
<img src="resources/characters/skindiamond/hub-home.webp" alt="hub-home.webp"/>
</div>
<hr>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Skin, you free?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Sure, I got some free time.
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
/*=====================================================*/
<<if $skin.location is "her home">>
/*=====================================================*/
<<if $skinMisc002.questStatus is "active">>
<<if $skin.questStage eq 4>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Skin">>
<<goto [[MQ110-1.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<if $MQ103.questStatus is "active">>
<<if $MQ103.questStage eq 0>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Skin">>
<<goto [[MQ103-1.A]]>>
<</link>><br>
<<elseif $MQ103.questStage eq 10>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Skin">>
<<goto [[MQ103-2.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<if $MQ110.questStatus is "active">>
<<if $MQ110.questStage eq 10 or $MQ110.questStage eq 20>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Skin">>
<<goto [[MQ110-2.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<</if>>
/*=====================================================*/
<<if $skin.trust is true>>
<<link "<span style='color:red'>[ ♥ ]</span> Wanna fuck?">>
<<goto [[skin-home-sex]]>>
<</link>><br>
<<link "<span style='color:lime'>[ Event ]</span> At Home with Skin">>
<<goto [[skin-home-event-01]]>>
<</link>><br>
<</if>>
/*=====================================================*/
<<link "<span style='color:teal'>[ Chat ]</span> You up to much?">>
<<goto `either("skin-home-talk-01", "skin-home-talk-02", "skin-home-talk-03")`>>
<</link>><br>
/*=====================================================*/
<<link "<span style='color:yellow'>[ Leave ]</span> That's all I got">>
<<goto [[skin-home]]>>
<</link>><br>
/*=====================================================*/
</div><div class="image100">
<img src="resources/characters/skindiamond/hub-community.webp" alt="hub-community.webp"/>
</div>
<hr>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Skin, you free?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Sure, I got some free time.
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
/*=====================================================*/
<<if $skin.location is "mezzanine">>
/*=====================================================*/
<<if $skinMisc001.questStatus is "active">>
<<if $skin.questStage eq 1>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Skin">>
<<goto [[MQ003-1.A]]>>
<</link>><br>
<<elseif $skin.questStage eq 4>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Skin">>
<<goto [[MQ110-1.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<if $MQ003.questStatus is "active">>
<<if $MQ003.questStage eq 50>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Skin">>
<<goto [[MQ003-2.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<if $MQ103.questStatus is "active">>
<<if $MQ103.questStage eq 20>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Skin">>
<<goto [[MQ103-3.A (CHOICE)]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<</if>>
/*=====================================================*/
<<if $skin.trust is true>>
<<link "<span style='color:lime'>[ Event ]</span> Community Service with Skin">>
<<goto [[skin-community-event-01]]>>
<</link>><br>
<</if>>
/*=====================================================*/
<<link "<span style='color:teal'>[ Chat ]</span> You up to much?">>
<<goto `either("skin-comm-talk-01", "skin-comm-talk-02", "skin-comm-talk-03")`>>
<</link>><br>
/*=====================================================*/
<<link "<span style='color:yellow'>[ Leave ]</span> That's all I got">>
<<goto [[community-mezzanine]]>>
<</link>><br>
/*=====================================================*/
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
Skin is relaxing in on of the meeting rooms on the mezzanine level. You decide to go over and talk to her.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/skindiamond/hub-community.webp" alt="hub-community.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey, how are you doing after what happened?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
You mean with that psycho probation worker. It was a bad situation, and what we did was a bad act, but that doesn't make us bad people.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, you don't feel guilty over what happened.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Look, something important you need to know about me is that I don't sit around wallowing in grief and guilt. We did what we had to do, and now we move on.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Don't get me wrong, I agree with you. If we hadn't acted the way we had, he would have killed all of us.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Exactly.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Changing the topic, have you made much progress with your power. You can bring drawings to life or something like that?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Well, I've only managed small stuff so far, and it only seems to work on graffiti.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What kind of stuff have you made so far?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
A few spiders, a toy robot, and two very horny rabbits. Y'know, you should come round my place sometime and I can show you what I've been working on. Here, I'll give you the details.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You pass Skin your notepad and she jots down her address and contact details.
</div>
<br>/*=====================================================*/
<<set $skin.hasAddress to true>>
<div class="thought">
//You can now visit Skin outside of Community service.//
</div>
<br>/*=====================================================*/
<<speech "Skin">>
Now you'd better come visit, you hear.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
If I'm in the area I'll be sure to stop by.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Skin talk a little more about idle topics, after which you take your leave.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|community-main]]>>
<<addmins 20>>
<<set $MQ003.questStatus to "active">>
<<set $MQ003.questStage to 50>>
<<set $skin.questStage to 2>>
<</link>>
</div><<set $MQ003.questStatus to "complete">>
<<set $MQ003.questStage to 100>>
<<set $skin.questStage to 3>>
<<set $skinMisc001.questStatus to "idle">>
/*=====================================================*/
<div class="action">
Skin is chilling in one of the meeting rooms on the mezzanine level. You decide to talk to her to see if you can learn more about the effects of your first wish.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/skindiamond/hub-community.webp" alt="hub-community.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey, up to much at the moment.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Not really, I just come up here for some peace and quiet.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Maybe you can help me then. I'm trying to learn more about what my power has done.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Alright then. So what do you know so far.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You explain everything you've found so far. You explain about how your household are all acting out of character, wearing less clothing and making it no big deal.
/*----------*/
<<if $mainChoice.carolina_introBlowjob is true>>
You talk about getting a blowjob from your $carolina.mc_relationship in the bathtub.
<</if>>
</div>
<br>/*=====================================================*/
<div class="action">
You talk about how everyone on community service has just been acting more provocative, and that both Skin and Megan had already flashed you. You explain your power of wish fulfilment, and how reality has been altered as a result.
</div>
<br>/*=====================================================*/
<<speech "Skin">>
So, basically, your like Aladdin with his three wishes.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Basically that yeah. But I've only got one wish left and I wan't to use it wisely.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Why don't you wish for infinite wishes?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I don't think it works like that.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
How do you know? Have you tried wishing for infinite wishes?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I don't want to waste my final wish only to find I don't get infinite wishes.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
That's a bit shit. I mean, with my power I can just get better and better with more practice. Yours is just a one and done sort of deal.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Except that one and done has the power to alter all of reality.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Doesn't matter what it can do if you don't use it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'll use it... eventually. I'm saving it up for something big.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Skin talk a little while longer before you take your leave.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|community-main]]>>
<<addmins 20>>
<<set $MQ103.questStatus to "active">>
<<startQuest>>
<<set $game.status to "free">>
<</link>>
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You decide to go over to the address that Skin gave you and visit her. You walk up and knock on the door. After a moment, Skin opens the door to greet you.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/skindiamond/MQ103/MQ103-101.webp" alt="MQ103-101.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Skin">>
$player.firstName, I wasn't expecting to see you. You'll have to forgive me, I'm in a bit of a rush.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That's fine, I can come back later?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Maybe, now that you're here, you may as well come with me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Do I have a choice?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Not a chance.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Okay, but where would we be going?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Skin just smiles. It doesn't look like she's going to give anything away. Skin finishes collecting her things, including a large backpack, and locks the door, leading you away on a walk across the estate.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|MQ103-1.B]]>>
<<addmins 20>>
<</link>>
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You return to Skin's apartment, hoping to try and help her out again and finally see her power in action. You knock on the door and Skin answers.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/skindiamond/MQ103/MQ103-201.webp" alt="MQ103-201.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Skin">>
$player.firstName, want to head back out to my gallery.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Your gallery?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Sounds better than rundown underpass doesn't it?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It does have a nice ring to it.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Sure does. Give me a few minutes to grab my things and we'll head out.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Skin collects her supplies backpack and you both head out. Sometime later you arrive at the underpass.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|MQ103-2.B (CHOICE)]]>>
<<addmins 20>>
<</link>>
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
During community service, you go to the mezzanine to speak with Skin about the events of the other day.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/skindiamond/MQ103/MQ103-301.webp" alt="MQ103-301.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Skin, we need to talk.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
About the $mainChoice.skin_anima. I suppose we should.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It was pretty cool, but next time can you make sure it doesn't freak out on me.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
I didn't have any control. It saw you and just went into a rage. I didn't get a chance to calm it down until I caught up to you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, how did you know that would work?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
I didn't, I had to think of something and thought that, maybe if I showed it you weren't a threat it would back off.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
//Maybe//? //MAYBE//? What if you were wrong?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
//huh// Honestly $player.firstName that thought didn't even occur to me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It didn't even occur to you //huh//.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You turn your back on Skin and breath slowly, realising that there was the possibility that the $mainChoice.skin_anima could have killed you if Skin's plan didn't work.
</div>
<br>/*=====================================================*/
<<speech "Skin">>
Look. I'm sorry about what happened. I haven't shown my power off to anyone else and didn't know that's how it would react. I guess it just assumed you were a threat.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I was running... for half an hour... from an $mainChoice.skin_anima.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
I'm sorry. I'll find some way to make it up to you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You pause to think for a moment. You know it isn't Skin's fault, and you know to accept Skin's apology. But you also think about how Skin could make it up to, and wonder whether you should push her to do something for you now.
</div>
<br>/*=====================================================*/
<div class="interaction">
[[Accept Skin's apology|MQ103-3.B (ACCEPT)]]<br>
[[Have her make it up to you|MQ103-3.B (ASK)]]
</div><<set $MQ110.questStatus to "active">>
<<set $skin.questStage to 5>>
<<set $skinMisc001.questStatus to "idle">>
<<startQuest>>
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You decide to return to Skin during community service to see if she has concocted any more ideas or plans for testing her power.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/skindiamond/MQ110/MQ110-101.webp" alt="MQ110-101.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Skin">>
Hey $player.firstName, have you heard anyone screaming recently?
<</speech>>
<br>/*=====================================================*/
<div class="thought">
You gonna need to be more specific.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I take it you've got some more ideas for your power?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
A few, but they need testing before I use them on somebody. What do you say, shall we head over to the gallery?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sure, I've got some time later.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
No, not later. How about we go right now?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What? During community service? If Lauren catches us...
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
What? We'll get double community service. C'mon, what I've got in mind will be way more fun than hanging around here all day.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alright, let's head out then. But if we caught I'm saying it was you're idea.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
//ha// //IF// we get caught.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Head out|MQ110-1.B]]>>
<<addmins 20>>
<</link>>
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
After the events at the underpass, you decide to take Skin up on her offer and visit her at her apartment. You knock on the door and you hear Skin shout for you to come through.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/skindiamond/MQ110/MQ110-201.webp" alt="MQ110-201.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Skin">>
See anything you like?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Plenty. Looks like you've been waiting for me.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
And now you're here. So get busy.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Don't you even want to talk first?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
We'll talk after, just fuck me now.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Fuck now, talk later|MQ110-2.B]]
</div><<set $location.underpassDiscovered to true>>
/*=====================================================*/
<div class="action">
Skin takes you off of the estate, leading you through town and along the outskirts of the forest. You both walk for some time until you reach you destination: an underpass by the forest edge.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/locations/forest-underpass.webp" alt="forest-underpass.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
The underpass runs under a main road that cuts through the forested area. Looking around, it appears to be a popular spot for graffiti artists, whose artwork covers the walls.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I take it you come here often.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You gesture at all the graffiti.
</div>
<br>/*=====================================================*/
<<speech "Skin">>
Often? Half the work on the wall is probably mine.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, is that why we're here? So you can add to the walls?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
In a manner of speaking.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Skin places her backpack on the ground and opens it up. Inside you can see a lot of different coloured spray paints, as well as a tattered notebook, decorated in a similar fashion to the walls of the underpass.
</div>
<br>/*=====================================================*/
<div class="action">
Skin picks up the notebook and flips through. She mostly ignores you as she reads through the notes.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, what's the notebook for?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Used to just be for some smaller drawings and doodles, but after the storm I turned it into my //book of knowledge//.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You stay silent, and Skin notices your confusion.
</div>
<br>/*=====================================================*/
<<speech "Skin">>
It's where I keep all my notes and findings about my power.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I never took you for the kind of person to be that well organised.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
There's a lot about me that people don't see. Just because I'm not some book-dwelling nerd like Kristen it doesn't mean I can't keep my thoughts in an organised place.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So what do your notes say?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
That today I have a very important test planned.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ103-1.C]]
</div>
/*=====================================================*/
<div class="action">
Skin reads a little further into her notepad before turning back to you.
</div>
<br>/*=====================================================*/
<<speech "Skin">>
What do you already know about my power?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You mentioned that you can bring artwork to life.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
That's basically it. So far I've been able to bring stuff I've drawn to life, but it's only been small things.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So that's what we're doing today, you're going to try something bigger.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
There's something else I want to try first.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Skin closes her notebook and leads you over to a section of the underpass wall. In front of you is a large painting of a white rabbit holding a telephone.
</div>
<br>/*=====================================================*/
<div class="image75">
<img src="resources/events/rabbit.webp" alt="rabbit.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Impressive.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
It isn't mine.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So why are we looking at it?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
I know I can bring my own artwork to life, but I haven't tested it with somebody else's art.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Skin puts her hand up and reaches out to the painting on the wall. She doesn't attempt to touch the painting, only raising her hand towards it. Skin closes her eyes, and slows her breathing. A few minutes pass, and nothing happens.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Anything?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Nothing. I'm not feeling any kind of response.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What kind of response is there usually?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
It's hard to explain. I usually feel some kind of connection between myself and the art. I can see the art moving in my mind, and can then bring it to life in reality.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You stand there, visibly confused, again.
</div>
<br>/*=====================================================*/
<<speech "Skin">>
Why don't I show you? Like I said, it's hard to explain.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ103-1.D]]
</div><<set $MQ103.questStage to 10>>
/*=====================================================*/
<div class="action">
Skin head's over to her backpack and starts to reach for some spray paint when you both hear voices nearby. Skin's behaviour changes, and instead of retrieving the paint, she zips the backpack up.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What's wrong?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Sorry $player.firstName, I guess I'll have to show you my party trick another time.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You're really that freaked out right now? Whoever's out there is hardly close.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
I prefer to work in the shadows, out of the view of others.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's not like they're going to see us.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Yeah? Last time I said that I ended up on community service. Since then I don't paint when people are about.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Skin lifts her backpack and puts it on. Just as she does, two joggers appear and pass you by through the underpass.
</div>
<br>/*=====================================================*/
<<speech "Skin">>
See?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I suppose you're right.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Paranoia has saved my skin more than once. We'll come back sometime to add to the wall. Just come and visit me at my apartment again. You know your way back from here?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah I remember the way. Catch you later Skin.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Later.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Skin rushes off, leaving you under the underpass. Rather than stand idly, you walk back towards town. Some time later, you arrive back on the estate.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|estate-main]]>>
<<addmins 40>>
<<set $game.status to "free">>
<</link>>
</div>
/*=====================================================*/
<div class="action">
Skin opens her backpack and retrieves a can of spray paint. She walks over to a blank space on the wall.
</div>
<br>/*=====================================================*/
<<speech "Skin">>
Thought we'd try something bigger today.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How big?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Depends on how big I paint. I could paint a lion the size of a kitten if I wanted to.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So what are you going to paint?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Skin stops and thinks for a moment, surveying the wall. After a few minutes she turns back to you.
</div>
<br>/*=====================================================*/
<<speech "Skin">>
I'm drawing a blank. Do you have any ideas?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Just as Skin did, you look up at the wall hoping for some creative influence. You decide you want to keep things simple, but also want to see something you wouldn't often find on a suburban estate.
</div>
<br>/*=====================================================*/
<div class="action">
After a short while, two ideas come to mind. What would you like Skin to paint?
</div>
<br>/*=====================================================*/
<div class="interaction">
<<link[[Paint an Elephant|MQ103-2.C]]>>
<<set $mainChoice.skin_anima to "elephant">>
<</link>><br>
/*----------*/
<<link[[Paint an Octopus|MQ103-2.C]]>>
<<set $mainChoice.skin_anima to "octopus">>
<</link>>
</div>
/*=====================================================*/
<div class="action">
You decide to ask Skin to paint an $mainChoice.skin_anima.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Paint an $mainChoice.skin_anima.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
An $mainChoice.skin_anima. You got it.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Skin gets to work. You talk idly with each other as she gets into full swing painting an $mainChoice.skin_anima on the wall. After some time, the painting is done. You both stand back and admire her work.
</div>
<br>/*=====================================================*/
<<if $mainChoice.skin_anima is "elephant">>/*----------*/
<div class="image75">
<img src="resources/events/elephant-paint.webp" alt="elephant-paint.webp"/>
</div>
<<elseif $mainChoice.skin_anima is "octopus">>/*----------*/
<div class="image75">
<img src="resources/events/octopus-paint.webp" alt="octopus-paint.webp"/>
</div>
<</if>>
<br>/*=====================================================*/
<<speech "Skin">>
Now comes the fun part.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Bringing it to life?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Exactly.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Just as before, Skin reaches up towards the painting on the wall. She slows her breathing, and everything around you goes calm.
</div>
<br>/*=====================================================*/
<div class="action">
In an instant, Skin grabs at the air and forcefully drags her hand towards her. At the same moment, the $mainChoice.skin_anima is dragged out of the painting on the wall, brought to life.
</div>
<br>/*=====================================================*/
<<if $mainChoice.skin_anima is "elephant">>/*----------*/
<div class="image75">
<img src="resources/events/elephant-anima.webp" alt="elephant-anima.webp"/>
</div>
<<elseif $mainChoice.skin_anima is "octopus">>/*----------*/
<div class="image75">
<img src="resources/events/octopus-anima.webp" alt="octopus-anima.webp"/>
</div>
<</if>>
<br>/*=====================================================*/
<div class="action">
The $mainChoice.skin_anima moves around slightly and studies it's surroundings. It seems to relax somewhat as it sees Skin, who reaches out to pet it.
</div>
<br>/*=====================================================*/
<div class="action">
And then it spots you.
</div>
<br>/*=====================================================*/
<div class="action">
It's mood suddenly changes, and it becomes irritated. You sense that the $mainChoice.skin_anima is uneasy with your presence.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Skin, what's going on?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
I don't think it likes you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What should I do?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
I... I don't know.
<</speech>>
<br>/*=====================================================*/
<div class="action">
With an angry $mainChoice.skin_anima in front of you, you see only one viable option. Run.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|MQ103-2.D]]>>
<<addmins 30>>
<</link>>
</div>
/*=====================================================*/
<div class="action">
You run away from the $mainChoice.skin_anima as it chases you. Your path ends up taking you into a disused underground tunnel system. The old train tracks and rusted supports indicate that these tunnels haven't been used in some time.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/locations/underground.webp" alt="underground.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You look back and see that the $mainChoice.skin_anima has managed to follow you into the tunnels. The chase continues, and in the tight turns you manage to outpace it slightly.
</div>
<br>/*=====================================================*/
<div class="action">
Then you hit a dead end.
</div>
<br>/*=====================================================*/
<div class="action">
You turn back and face what could be your end. The $mainChoice.skin_anima turns the final corner, and seeing that you are caught, slows to a walk. You stand your ground as it continues towards you.
</div>
<br>/*=====================================================*/
<<if $mainChoice.skin_anima is "elephant">>/*----------*/
<div class="image75">
<img src="resources/events/elephant-stare.webp" alt="elephant-stare.webp"/>
</div>
<<elseif $mainChoice.skin_anima is "octopus">>/*----------*/
<div class="image75">
<img src="resources/events/octopus-stare.webp" alt="octopus-stare.webp"/>
</div>
<</if>>
<br>/*=====================================================*/
<div class="action">
You close your eyes and wait for the end.
</div>
<br>/*=====================================================*/
<<speech "Skin">>
Stop!
<</speech>>
<br>/*=====================================================*/
<div class="thought">
Skin!
</div>
<br>/*=====================================================*/
<div class="action">
You open your eyes and see the $mainChoice.skin_anima stand down as Skin approaches. Skin stands between you and it, defending you. The $mainChoice.skin_anima seems to understand this, and submits to Skin.
</div>
<br>/*=====================================================*/
<div class="action">
In an instant, Skin reaches her hand out, and the $mainChoice.skin_anima is thrust into a nearby wall, turning back into the painting from earlier.
</div>
<br>/*=====================================================*/
<<if $mainChoice.skin_anima is "elephant">>/*----------*/
<div class="image75">
<img src="resources/events/elephant-paint.webp" alt="elephant-paint.webp"/>
</div>
<<elseif $mainChoice.skin_anima is "octopus">>/*----------*/
<div class="image75">
<img src="resources/events/octopus-paint.webp" alt="octopus-paint.webp"/>
</div>
<</if>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That was close.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Let's not do that again for a little while.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Agreed.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ103-2.E]]
</div><<set $MQ103.questStage to 20>>
/*=====================================================*/
<div class="action">
After that incident, you and Skin walk back to the estate. Along the way you both avoid the topic. You make a mental note to approach Skin on the subject later.
</div>
<br>/*=====================================================*/
<div class="action">
After a while, you both arrive back on the estate. You both say your goodbyes, and Skin heads off home, leaving you alone.
</div>
<br>/*=====================================================*/
<div class="action">
You ponder for a moment about Skin's power, and how it almost immediately perceived you to be a threat until Skin showed it otherwise. But as interesting as the thought is, you dismiss it, and go on with your day.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|estate-main]]>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div><<set $mainChoice.skin_apology to "accept">>
/*=====================================================*/
<div class="action">
You decide to accept Skin's apology, without pushing her further.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Look Skin, I know it wasn't your fault. I'm just a little rattled by how things turned out. At least we know how to stop things if it happens again.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Thank you. At least we know how the things react to other people when I bring them to life.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, your paintings don't seem to be fans of other people.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Maybe I should plant one for Alessa to find. Imagine a hundred rats chasing her around the community centre.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Let's not do that. We saw what happened with //one// $mainChoice.skin_anima. Imagine the chaos of a hundred rabid rats.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
You're right, I don't want to kill her, just scare her.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Skin starts to drift off imagining ways of scaring Alessa with her paintings. Rather than snap her out of it, you decide to leave her to it.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alright, I'm gonna head out.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
See you later $player.firstName.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Don't do anything to Alessa.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Don't worry. Next time I do some painting, you'll be there.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You leave Skin to her thoughts and shortly after find yourself in the main lobby of the community centre.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Main Lobby|community-main]]>>
<<addmins 20>>
<<set $MQ103.questStage to 100>>
<<set $MQ103.questStatus to "complete">>
<<set $skin.questStage to 4>>
<<set $skinMisc001.questStatus to "active">>
<<endQuest>>
<<set $game.status to "free">>
<</link>>
</div><<set $mainChoice.skin_apology to "ask">>
/*=====================================================*/
<div class="action">
You decide to ask Skin to make it up to you now.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Look Skin, I know it wasn't your fault, and I know you'll make it up to me. So, how about you make it up to me right now?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Alright, what did you have in mind?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well, I believe the phrase is 'Kiss and make up'.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
I think I can go one better than that. I've got something in mind.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I hope we're thinking the same thing.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
You'll find out soon enough. Sit down.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You do as instructed and take a seat. Skin starts to strip off in front of you, removing each layer slowly and seductively.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/skindiamond/MQ103/MQ103-302.webp" alt="MQ103-302.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You reach out to stroke Skin but she lightly slaps your hand away.
</div>
<br>/*=====================================================*/
<<speech "Skin">>
You can look, but don't touch.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Skin continues, unclasping her bra, teasing you. You feel your cock harden in your trousers, and you can tell that Skin knows it.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/skindiamond/MQ103/MQ103-303.webp" alt="MQ103-303.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Skin stands, only wearing her stockings and beaded necklace. She leans against the table and continues to tease you.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/skindiamond/MQ103/MQ103-304.webp" alt="MQ103-304.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Perfect.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
I know.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
But you still haven't quite made it up to me yet.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
What would you have me do?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You grab your cock and gesture to Skin. She understands the message.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ103-3.C]]
</div>
/*=====================================================*/
<div class="action">
Skin kneels in front of you and removes your clothes, exposing your hard cock.
</div>
<br>/*=====================================================*/
<div class="action">
She leans down and begins to suck on you, going as deep as she can.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/skindiamond/MQ103/MQ103-blowjob01.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
You can tell that Skin is enjoying every mouthful as much as you. You decide to escalate things, standing up and taking control of Skin's head, roughly facefucking her.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/skindiamond/MQ103/MQ103-blowjob02.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
You take your time forcing your cock to the back of Skin's throat. She doesn't resist, surrendering her control to you. After a few minutes, you feel yourself getting close.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/skindiamond/MQ103/MQ103-cumshot.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
Without warning, you relase your load all over Skin's face. She laps up as much as she can, eager to taste more of you.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Apology accepted.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
That was...
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Fantastic. Brilliant. Amazing. I can go on.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
I've always been in control, like when I was teasing you. But when you took control... I've never been more turned on. If you don't mind, I need to take care of myself after that.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I could always help you out with that.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Maybe some other time. I need some me time.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Okay, I'll catch you later then.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You get dressed and leave Skin to it. As you leave the room you can hear Skin beginning to softly moan. After a few minutes, you're back in the main lobby of the community centre.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Main Lobby|community-main]]>>
<<addmins 40>>
<<set $MQ103.questStage to 100>>
<<set $MQ103.questStatus to "complete">>
<<set $skin.questStage to 4>>
<<set $skinMisc001.questStatus to "active">>
<<endQuest>>
<<set $game.status to "free">>
<</link>>
</div>
/*=====================================================*/
<div class="action">
You and Skin successfully manage to sneak out of the community centre without being spotted, and after long walk, arrive at the underpass.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/locations/forest-underpass.webp" alt="forest-underpass.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, what's the plan for today?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
In order for my ideas to work, I need something scary. I have a few different creatures in mind.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'd like to point out that the $mainChoice.skin_anima was intent on attacking me. If you are planning to scare somebody, you don't want to actually hurt them.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
So we need something scary, but harmless.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Skin begins to gather her things to start painting, but before she can begin, you hear voices from nearby. Skin pauses, waiting to hear where the voices go.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ110-1.C (CHOICE)]]
</div>
/*=====================================================*/
<div class="action">
The voices get louder until a group of hooded figures round the corner and enter the underpass. They spot you both, and the leader continues towards you.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/extra/hoodie.webp" alt="hoodie.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Hoodie">>
What you doing round here then?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
It's a free country, and a public place.
<</speech>>
<br>/*=====================================================*/
<<speech "Hoodie">>
Nah. It's on our turf, makes it ours. So what you doing round here then?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I don't think that's any of your business.
<</speech>>
<br>/*=====================================================*/
<<speech "Hoodie">>
What's in the bag?
<</speech>>
<br>/*=====================================================*/
<div class="action">
The leader gestures towards Skin's backpack. Skin instantly becomes defensive and closes the backpack up.
</div>
<br>/*=====================================================*/
<<speech "Skin">>
Nothing.
<</speech>>
<br>/*=====================================================*/
<<speech "Hoodie">>
Hand it over.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
I don't think so.
<</speech>>
<br>/*=====================================================*/
<<speech "Hoodie">>
Hand. It. Over.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You heard the lady, she's not giving it to you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The hooded figure turns back towards his group, who begin to approach you. The leader pulls a knife out and points it at you and Skin.
</div>
<br>/*=====================================================*/
<div class="image75">
<img src="resources/events/knife.webp" alt="knife.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Hoodie">>
Hand it over. I won't ask again.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You look over at Skin. She's putting on a straight face, but you suspect that she's as uncomfortable as you are.
</div>
<br>/*=====================================================*/
<div class="action">
You could hand the bag over, but there's nothing to say the hooded figure will stop there, so you decide that there are only two real options: fight, or flee. Both have their risks, but at the very least you're defying the stranger.
</div>
<br>/*=====================================================*/
<div class="interaction">
[[Stand and fight|MQ110-1.D (FIGHT)]]<br>
[[Run and flee|MQ110-1.D (FLIGHT)]]
</div><<set $mainChoice.skin_gang to "fight">>
<<set $MQ110.questStage to 10>>
/*=====================================================*/
<div class="action">
You decide to stand your ground and fight back.
</div>
<br>/*=====================================================*/
<div class="action">
You wait a moment for the leader to focus his attention on Skin before making your move. You take him by surprise and get in the first punch, angering him.
</div>
<br>/*=====================================================*/
<div class="action">
As you ready up for another punch, your vision begins to blur, and you practically zone out entirely.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/events/blur.webp" alt="blur.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Some amount of time later, your vision clears, and you manage to regain your focus. You look around, and see that the hooded figures are all lying on the floor. Most are wincing and writhing in pain, but the leader lay motionless on the floor, heaving bruised and bloodied.
</div>
<br>/*=====================================================*/
<div class="action">
Skin catches you by surprise with a passionate kiss.
</div>
<br>/*=====================================================*/
<<speech "Skin">>
$player.firstName, that was awesome.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Wait, what happened?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Don't you know? Well, you were kinda out of it. You thrashed those guys.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I did? I've never won a fight in my life. How did I beat all of them?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Beats me. You just seemed so focused. You really don't remember?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I must have gone into some kind of trance.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You feel as though you've just woken from a deep sleep. You try and rub your eyes to wake yourself up, finding it strange that you don't even remember how you won the fight.
</div>
<br>/*=====================================================*/
<<speech "Skin">>
C'mon, we should get out of here.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Agreed. We should split up as well.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Sure thing. But come by my place sometime. Don't be a stranger.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Will do.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Skin split up and head in different directions. You decide to head back to the Community Centre, just to make sure Lauren isn't looking for.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|community-main]]>>
<<addmins 40>>
<<set $game.status to "free">>
<</link>>
</div><<set $mainChoice.skin_gang to "flight">>
/*=====================================================*/
<div class="action">
You decide that the best chance you and Skin have is if you run away. You look over to Skin and gesture to run. The leader spots that you're up to something, but before he can act, you both run off into the forest.
</div>
<br>/*=====================================================*/
<div class="action">
You stick together as you run, but the gang aren't far behind, shouting and jeering, threatening of what they will do once they catch you. You begin to realise where you are, and gesturing to Skin to follow you, you lead her down into the underground tunnels.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/locations/underground.webp" alt="underground.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You run through until you end up at the dead end.
</div>
<br>/*=====================================================*/
<<speech "Skin">>
And now they'll catch us. Great plan $player.firstName!
<</speech>>
<br>/*=====================================================*/
<div class="action">
You gesture at the wall behind Skin, showing the painting of the $mainChoice.skin_anima from before. Skin turns back with a smile on her face, knowing exactly what to do.
</div>
<br>/*=====================================================*/
<div class="action">
The gang rounds the corner into the dead end, and the leader begins to taunt you.
</div>
<br>/*=====================================================*/
<<speech "Hoodie">>
You made a big mistake doing that. I think we'll be taking more than just that bag now.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You make sure Skin knows to get ready, and you respond with a taunt of your own.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I think you'll find it's you who's made the mistake.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ110-1.E]]
</div><<set $MQ110.questStage to 20>>
/*=====================================================*/
<div class="action">
Skin raises her hand to the wall, and quickly focuses her power. She's able to bring the $mainChoice.skin_anima to life much faster than before.
</div>
<br>/*=====================================================*/
<div class="action">
The $mainChoice.skin_anima looks around the tunnel. It's eyes pass over Skin, and even ignores you, remembering the lesson from before, but when it spots the gang, it's mood changes.
</div>
<br>/*=====================================================*/
<<if $mainChoice.skin_anima is "elephant">>/*----------*/
<div class="image75">
<img src="resources/events/elephant-stare.webp" alt="elephant-stare.webp"/>
</div>
<<elseif $mainChoice.skin_anima is "octopus">>/*----------*/
<div class="image75">
<img src="resources/events/octopus-stare.webp" alt="octopus-stare.webp"/>
</div>
<</if>>
<br>/*=====================================================*/
<<speech "Skin">>
Go get 'em.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Skin's command sends the $mainChoice.skin_anima into a rage, and it charges at the gang, chasing them out of the tunnel. You and Skin take the opportunity to leave, and head out of the tunnel as well.
</div>
<br>/*=====================================================*/
<div class="action">
Back in the daylight of the forest, you are surprised when Skin passionately kisses you.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What was that for?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
For a great plan. But we should probably head back before the gang returns.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I don't think they'll be coming back for a while.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Still, I think I've had my fill of adventure for one day. Come by my place sometime. Don't be a stranger.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Will do. Catch you later.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Skin head off in seperate directions. You decide it's best to return to the Community Centre, just to make sure that Lauren isn't looking for you.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|community-main]]>>
<<addmins 60>>
<<set $game.status to "free">>
<</link>>
</div>
/*=====================================================*/
<div class="action">
It's a few minutes before either of you speak up, but Skin is the first to break the silence.
</div>
<br>/*=====================================================*/
<<speech "Skin">>
That was fun.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We should do it again sometime.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Definitely.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Skin sits up and looks at you with a serious expression.
</div>
<br>/*=====================================================*/
<<speech "Skin">>
Just so you know though, we're not like a couple now.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I didn't say we were.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
I just don't want you to get the wrong impression. I'm attracted to you, you're attracted to me. We'll fuck together, but we're not a couple.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, we're like friends with benefits?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Exactly. We can fuck around with others, and we can share some people too if you like, but there's no romantic attachment. It's just not something I do.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I get that, and I'm cool with the arrangement.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Great. Oh, and in terms of the sex, you have an open invitation to fuck me anytime you want.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I will absolutely take you up on that.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
I know you will.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You leave Skin to get cleaned up and leave her apartment. Your mind wanders to all of the opportunities that you and Skin will have in the future. Sure you're not a romantic couple, but you're okay with that.
</div>
<br>/*=====================================================*/
<div class="action">
Shortly after you find yourself on the estate.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|estate-main]]>>
<<addmins 60>>
<<set $skin.trust to true>>
<<set $MQ110.questStage to 100>>
<<set $MQ110.questStatus to "complete">>
<<set $skin.questStage to 6>>
<<script>>
Dialog.setup("Skin Trusts You");
Dialog.wiki(Story.get("dialog-skinTrust").processText());
Dialog.open();
<</script>>
<<set $game.status to "free">>
<</link>>
</div><<if $kristen.trust is false>>
<div class="image100">
<img src="resources/characters/kristenscott/hub-home.webp" alt="hub-home.webp"/>
</div>
<<elseif $kristen.trust is true>>
<div class="image100">
<img src="resources/characters/kristenscott/(trust)hub-home.webp" alt="(trust)hub-home.webp"/>
</div>
<</if>>
<hr>/*=====================================================*/
<<speech "Kristen">>
Oh, $player.firstName, what are you doing here?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I came to see you of course.
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
/*=====================================================*/
<<if $kristen.location is "her home">>
/*=====================================================*/
<<if $kristenMisc002.questStatus is "active">>
<<if $kristen.questStage eq 4>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Kristen">>
<<goto [[MQ111-1.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<if $MQ104.questStatus is "active">>
<<if $MQ104.questStage eq 0>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Kristen">>
<<goto [[MQ104-1.A]]>>
<</link>><br>
<<elseif $MQ104.questStage eq 10 or $MQ104.questStage eq 20>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Kristen">>
<<goto [[MQ104-2.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<if $MQ111.questStatus is "active">>
<<if $MQ111.questStage eq 20>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Kristen">>
<<goto [[MQ111-2.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<if $SQ017.questStatus is "active">>
<<if $SQ017.questStage is 10>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Kristen">>
<<goto [[SQ017-2.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<</if>>
/*=====================================================*/
<<if $kristen.trust is true>>
<<link "<span style='color:red'>[ ♥ ]</span> Now that I've got you alone">>
<<goto [[kristen-home-sex]]>>
<</link>><br>
<<link "<span style='color:lime'>[ Event ]</span> At Home with Kristen">>
<<goto [[kristen-home-event-01]]>>
<</link>><br>
<</if>>
/*=====================================================*/
<<link "<span style='color:teal'>[ Chat ]</span> How are you doing?">>
<<goto `either("kristen-home-talk-01", "kristen-home-talk-02", "kristen-home-talk-03")`>>
<</link>><br>
/*=====================================================*/
<<link "<span style='color:yellow'>[ Leave ]</span> I'll see you later">>
<<goto [[kristen-home]]>>
<</link>><br>
/*=====================================================*/
</div><<if $kristen.trust is false>>
<div class="image100">
<img src="resources/characters/kristenscott/hub-community.webp" alt="hub-community.webp"/>
</div>
<<elseif $kristen.trust is true>>
<div class="image100">
<img src="resources/characters/kristenscott/(trust)hub-community.webp" alt="(trust)hub-community.webp"/>
</div>
<</if>>
<hr>/*=====================================================*/
<<speech "Kristen">>
Oh, $player.firstName, what are you doing here?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I came to see you of course.
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
/*=====================================================*/
<<if $kristen.location is "storage room">>
/*=====================================================*/
<<if $kristenMisc001.questStatus is "active">>
<<if $kristen.questStage eq 1>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Kristen">>
<<goto [[MQ004-1.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<if $MQ004.questStatus is "active">>
<<if $MQ004.questStage eq 50>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Kristen">>
<<goto [[MQ004-2.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<if $MQ104.questStatus is "active">>
<<if $MQ104.questStage eq 30 or $MQ104.questStage eq 40>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Kristen">>
<<goto [[MQ104-3.A (CHOICE)]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<</if>>
/*=====================================================*/
<<if $kristen.trust is true>>
<<link "<span style='color:lime'>[ Event ]</span> Community Service with Kristen">>
<<goto [[kristen-community-event-01]]>>
<</link>><br>
<</if>>
/*=====================================================*/
<<link "<span style='color:teal'>[ Chat ]</span> How are you doing?">>
<<goto `either("kristen-comm-talk-01", "kristen-comm-talk-02", "kristen-comm-talk-03")`>>
<</link>><br>
/*=====================================================*/
<<link "<span style='color:yellow'>[ Leave ]</span> I'll see you later">>
<<goto [[community-storage]]>>
<</link>><br>
/*=====================================================*/
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
Kristen is sorting through the never-ending pile of boxes and junk in the storage rooms. You approach her.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/kristenscott/hub-community.webp" alt="hub-community.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey, how are you doing after what happened?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Oh, hey, I'm fine.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Kristen responds, but turns away to return to her task, you sense something more is going on.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Are you sure you're alright? You can talk to me you know.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
It's just... We killed someone, and everyone else feels fine just moving on like it never happened. But it did happen, and I can't just ignore it like everyone else.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Kristen's voice trails off as she begins to cry. You take her in your arms, holding her tight and giving her comfort. She surprises you by suddenly planting a kiss on your lips.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/kristenscott/MQ001/MQ001-201.webp" alt="MQ001-201.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What was that for?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
I just wanted to do that. And around you, I feel comfortable, able to take risks. I've never felt this way with anyone. Do you feel the same way?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You answer, but not with words, returning a passionate kiss.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/kristenscott/MQ001/MQ001-202.webp" alt="MQ001-202.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I do feel the same way. The relationship I have with you is not the same as I have with anyone else. This is different. This is special.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Kristen doesn't respond; she only smiles.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Can I get your address and phone number. I want to be able to see you outside of our community service.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Sure.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Kristen takes your notepad and writes down her address and contact details.
</div>
<br>/*=====================================================*/
<<set $kristen.hasAddress to true>>
<div class="thought">
//You can now visit Kristen outside of Community service.//
</div>
<br>/*=====================================================*/
<<speech "Kristen">>
I hope you don't mind but I've got to get back to my task before the probation worker comes to check on me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That's okay. I'll talk to you later.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Kristen turns back to the mountain of boxes. You take your leave.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|community-main]]>>
<<addmins 20>>
<<set $kristen.questStage to 2>>
<<set $MQ004.questStatus to "active">>
<<set $MQ004.questStage to 50>>
<</link>>
</div>
/*=====================================================*/
<div class="action">
Kristen is checking a list of stock against the dozens of cans and bottles in the storage room. Since a unique kind of relationship is forming between the two of you, you decide to come clean regarding what your already know about your power, and how things are changing around you.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/kristenscott/hub-community.webp" alt="hub-community.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Kristen">>
Hey, did you want something?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey, do you have a moment to talk.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You tell Kristen about everything you know. You tell Kristen about the wishes, and the changes they've made. You talk about the way your household is acting.
/*----------*/
<<if $mainChoice.carolina_introBlowjob is true>>
You talk about getting a blowjob from your $carolina.mc_relationship in the bathtub.
<</if>>
</div>
<br>/*=====================================================*/
<div class="action">
You talk about how everyone on community service has just been acting more provocative, and that both Skin and Megan had already flashed you. You expect that sooner or later, the other women in your life will try to escalate things, and that it might cause an issue on the relationship developing between the two of you.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Something great is happening with us, and I just feel like something is going to come along and mess it up.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
You mean, like somebody else trying to sleep with you whilst your seeing me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Exactly.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Look, you don't need to worry. It sounds weird, but it's okay for you to see and sleep with multiple people.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Wait, you mean you don't have a problem with me sleeping around and dating different women?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
It's strange, for any other guy I'd say it was wrong, but for you it almost seems normal. And although it's okay for you to do so, know that I would be exclusive to you. I wouldn't date other guys; that doesn't sit right with me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You feel as though your power has had a more profound effect on people around you than you initially suspected. Knowing this information to be important, you jot it down in your notepad.
</div>
<br>/*=====================================================*/
<div class="thought">
"It's normal for me to date or sleep with multiple women, with those women seeing it as a normal thing to do. Additionally, those standards don't apply to the women, and they see me as their exclusive partner."
</div>
<br>/*=====================================================*/
<<speech "Kristen">>
At the end of the day, your relationship with me is not going to be same as one you have with another girl. It's special.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
This situation is a lot more complicated than I originally thought.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
You do realise you're speaking to someone who can see the future, right?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Speaking of which, what do you see regarding us?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
I don't really get to choose what I see, but I hope that that special thing we have continues in the future.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Me too.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Kristen talk idly for a few more minutes before she returns to her task. You excuse yourself and take your leave.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|community-main]]>>
<<addmins 20>>
<<set $kristen.questStage to 3>>
<<set $kristenMisc001.questStatus to "idle">>
<<set $MQ004.questStatus to "complete">>
<<set $MQ004.questStage to 100>>
<<set $MQ104.questStatus to "active">>
<<startQuest>>
<<set $game.status to "free">>
<</link>>
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You decide to go and visit Kristen at the address she gave you. You knock on the door and another girl answers.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/adriarae/Other/entrance.webp" alt="entrance.webp"/>
</div>
<br>/*=====================================================*/
<<set $adria.hasMet to true>>
<<set $adria.hasAddress to true>>
<<speech "Adria">>
Hey handsome, what can I do for you today?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm looking for Kristen. This is the address she gave me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The girl seems surprised.
</div>
<br>/*=====================================================*/
<<speech "Adria">>
Oh, how do the two of you know each other.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We met through community service.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
I see.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The girl turns and calls out into another room.
</div>
<br>/*=====================================================*/
<<speech "Adria">>
Kristen! You have a visitor. Some guy from community service.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
I'll be there in a minute, let him in will you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The girl leads you through into the Kitchen.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/adriarae/Other/kitchen.webp" alt="kitchen.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Adria">>
So, have you got a name handsome man? I'm Adria, by the way.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
$player.firstName. Nice to meet you Adria.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Wait, you're <b>the</b> $player.firstName?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, unless there's another $player.firstName that Kristen knows.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
No, you're the one. Kristen never shuts up about you. I thought she was exaggerating most of it.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Adria glances up and down, checking you out.
</div>
<br>/*=====================================================*/
<<speech "Adria">>
Now I can see she was totally right.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You both hear a door open, and Kristen enters the room.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ104-1.B]]
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You go to visit Kristen. Before you can knock however, Kristen frantically opens the door.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/kristenscott/MQ104/MQ104-201.webp" alt="MQ104-201.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Kristen">>
$player.firstName, you're just in time.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Just in time for what?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
There's no time to explain, I just need you to come with me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Kristen leaves the flat and closes the door behind her. You have a hard time keeping pace with her as she leads you across the flat and into the forest.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ104-2.B (CHOICE)]]
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
During Community Service, you decide to go and visit Kristen. You find her, as usual, hard at work in the storage rooms.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/kristenscott/MQ104/MQ104-301.webp" alt="MQ104-301.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Kristen.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Hey $player.firstName, what brings you down here?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Just thought I'd pop by, maybe chat for a while.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Sure, I could do with a break from all this.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Kristen finishes up her work. You and her start to walk aimlessly around the community centre. It doesn't take long for your conversation to turn to the events of the forest.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I still can't believe we actually saved her.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Neither can I. I was worried that my visions are set in stone, and that what I see can't be avoided.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well, now you know that the future can be changed. You can even use your power to make decisions based on what you see.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
It's a relief actually. Some visions I'd quite like to change.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Like what?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
On the day of the storm, just after we were struck by the lightning, I had a vision. I saw the estate burning under a red sky and eclipsed sun. Shadowy figures roamed the streets, slaughtering anyone they came across. An apocalypse.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How would we even begin to change that? It could be centuries before it happens.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
In the vision, I saw you, as young as you are now. We haven't got centuries to wait.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How long do you reckon we have?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
A year or two at most. $player.firstName, I only had the vision once, but it scares me. I have nightmares every night about it, and every night I have to face the vision alone.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You don't need to be alone anymore.
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
You go to comfort Kristen, but how do you want to embrace her?<br>
/*----------*/
<<link[[Kiss Kristen|MQ104-3.B]]>>
<<set $mainChoice.kristen_comfort to "kiss">>
<</link>><br>
/*----------*/
<<link[[Hug Kristen|MQ104-3.B]]>>
<<set $mainChoice.kristen_comfort to "hug">>
<</link>>
</div><<set $MQ111.questStatus to "active">>
<<set $kristen.questStage to 5>>
<<set $kristenMisc002.questStatus to "idle">>
<<startQuest>>
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You go to visit Kristen, wanting to talk more about your vision. You knock on the door and Kristen answers.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/kristenscott/MQ111/MQ111-101.webp" alt="MQ111-101.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Kristen">>
Hey $player.firstName, come in.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Kristen leads you through into the living area.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I wanted to talk about our vision. I see now why you were so worried before. How are we supposed to stop the apocalypse from coming true?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
We know we can do it. We saved that woman after all. If we can save her, we can save everyone.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That was a bit different though. You knew the time and the place. With this, we have nothing.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
If we had more detail we might be able to find a way to stop it. Up until now my visions have been random, but I could try to force one and maybe find something more.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Wait, you want to deliberately force a vision of the future?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
I think I might be able to. I mean, everybody else's powers can be activated at any time, so maybe mine can as well.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, how does this work?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
It's hard to explain, I'm mostly trying to use my mind to force it rather than anything physical.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Is there anything I can do?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Take my hand.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What will that do?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Probably nothing; I just want to feel you there with me. Maybe you'll even see the vision as well.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You take Kristen's hand. For a few minutes nothing happens, you sit silently as Kristen attempts to use her power. After a while however, you suddenly reel back as you experience another vision.
</div>
<br>/*=====================================================*/
<div class="link">
[[The Vision|MQ111-1.B (VISION)]]
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
Still worried about Kristen, you return to her flat to check up on her. Adria answers the door and leads you through to Kristen's bedroom.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/kristenscott/MQ111/MQ111-201.webp" alt="MQ111-201.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Kristen, how are you feeling?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
I still have a bad headache, but beyond that I'm doing better. Adria told me what you did by the way, about how you took care of me after I blacked out. Thank you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It was the least I could do.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
I mean it $player.firstName, thank you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Kristen pulls you towards her. After checking to see that Adria has gone, she kneels down in front of you and unzips your trousers.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What are you doing?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Thanking you properly.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ111-2.B]]
</div>
/*=====================================================*/
<div class="action">
Unlike before where there was a flash of images, this vision shows you the future in real time, experiencing everything. You look around and see the same red sky from before.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/mc/Visions/apocalypse.webp" alt="apocalypse.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You feel the heat of the bright light and attempt to move to the shade, but find yourself unable to move beyond looking around. You observe your immediate surroundings and notice you're standing outside the entrance to the community centre.
</div>
<br>/*=====================================================*/
<div class="image75">
<img src="resources/events/future!communitycentre.webp" alt="future!communitycentre.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
As you continue to look around, you see yourself and Kristen, presumably your future selves, rushing towards the community centre.
</div>
<br>/*=====================================================*/
<div class="thought">
beep beep. beep beep.
</div>
<br>/*=====================================================*/
<<speech "future-Kristen" "Future!Kristen">>
$player.firstName. It's time.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Your future self turns back from the community centre, and looks directly at you.
</div>
<br>/*=====================================================*/
<<speech "future-You" "Future!$player.firstName">>
You can't speak to me but I know you're there, experiencing a vision of these events.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
Wait, how do they know that?
</div>
<br>/*=====================================================*/
<<speech "future-You" "Future!$player.firstName">>
We don't have much time, so I'll be brief. You need to find the redhead, Ms Dahl. You'll need her help in order to be prepared enough to stop this. We failed, but you might just pull it off. But in order to do so, you have to find her. Without her, you won't be able to stop it.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
Ms Dahl? How is one woman supposed to help stop the apocalypse?
</div>
<br>/*=====================================================*/
<div class="thought">
beep beep. beep beep.
</div>
<br>/*=====================================================*/
<<speech "future-You" "Future!$player.firstName">>
That's all the time we have.
<</speech>>
<br>/*=====================================================*/
<<speech "future-Kristen" "Future!Kristen">>
One last thing...
<</speech>>
<br>/*=====================================================*/
<div class="action">
Future!Kristen pushes past your future self to also speak directly to you.
</div>
<br>/*=====================================================*/
<<speech "future-Kristen" "Future!Kristen">>
I know there's two of you watching but this message is for the past version of myself. Kristen, when the time comes, hopefully you'll know what to do. The devil is in the details, take it with a grain of salt.
<</speech>>
<br>/*=====================================================*/
<div class="action">
With the end of Future!Kristen's message, you exit the vision, and return to Kristen's living room.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ111-1.C]]
</div>
/*=====================================================*/
<div class="action">
You reel back from the vision, though not as violently as before. You look back over at Kristen, who looks rather ill.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Kristen! Are you okay?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
I'm alright, I just need some rest.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Kristen tries to stand, but weakly falls as her legs give out. You catch her, and decide to put her to bed to let her sleep.
</div>
<br>/*=====================================================*/
<div class="action">
You carry Kristen through to her bedroom and tuck her into her bed. Not wanting to leave her, you pull up a chair by her side and wait with her.
</div>
<br>/*=====================================================*/
<div class="image75">
<img src="resources/events/blur.webp" alt="blur.webp"/>
</div>
<br>/*=====================================================*/
<div class="thought">
knock knock
</div>
<br>/*=====================================================*/
<div class="action">
Some time later, having fallen asleep sitting by Kristen, you wake up to some knocking at the door. You look up and spot Adria in the doorway.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/adriarae/Other/doorway.webp" alt="doorway.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Adria">>
What happened?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
She's alright, just feeling a little ill.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You stretch your arms and slowly stand up, still waking up from your nap.
</div>
<br>/*=====================================================*/
<<speech "Adria">>
How bad is it?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I don't know. She said she just needed some rest, so I put her to bed.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
And you've been sitting by her side. She's lucky to have someone like you looking over her.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You look back at Kristen, still deep in her sleep after the vision from earlier.
</div>
<br>/*=====================================================*/
<<speech "Adria">>
Don't worry, I can look after her. I'm sure there's somewhere you need to be.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Thank you, I'll check back in later and see how she's doing.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You leave Adria to take care of Kristen as you exit the flat, soon finding yourself back on the estate.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|estate-main]]>>
<<addmins 90>>
<<set $MQ111.questStage to 20>>
<<set $game.status to "free">>
<</link>>
</div>
/*=====================================================*/
<div class="image100">
<img src="resources/characters/kristenscott/MQ111/MQ111-202.webp" alt="MQ111-202.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Kristen">>
You know, I didn't mention it before, but that was my first time.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Really? I couldn't tell.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
If it was anyone else, I think I would've been more nervous. But with you, I just feel more comfortable.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Like we can be ourselves around each other.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Exactly.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Maybe it's because we've seen our future together.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Together until the end. Literally.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Speaking of which, we haven't had a chance to talk about that vision yet.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
No, we haven't. You'd think our future selves would've been more helpful.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Maybe there's a reason they left out so much detail. Either way, we apparently have to find this Ms Dahl in order to stop the apocalypse.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
If the apocalypse is real enough then she has to be. I'll look around the estate and see what I can find out.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What about me?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Keep your eyes out for anything helpful, I'll let you know if I find anything.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Will do.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Kristen spend some more time together, mostly talking idly and fantasising about the vision of the two of you together. After a while, you take your leave and find yourself back on the estate.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|estate-main]]>>
<<addmins 60>>
<<set $kristen.trust to true>>
<<set $MQ111.questStage to 100>>
<<set $MQ111.questStatus to "complete">>
<<set $kristen.questStage to 6>>
<<script>>
Dialog.setup("Kristen Trusts You");
Dialog.wiki(Story.get("dialog-kristenTrust").processText());
Dialog.open();
<</script>>
<<set $game.status to "free">>
<</link>>
</div>
/*=====================================================*/
<<speech "Kristen">>
I can take it from here Adria.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
You sure? First visitor in forever and you don't need me around. Or maybe you want to be alone?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Adria! God I hate you sometimes.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
No you don't. Anyway, have fun lovebirds.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Adria goes off into another room, leaving you and Kristen alone. Kristen comes up to you and you greet each other with a passionate kiss.
</div>
<br>/*=====================================================*/
<<speech "Kristen">>
How do you like the outfit?
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/kristenscott/MQ104/MQ104-101.webp" alt="MQ104-101.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Did you dress up just for me?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Well, I had to upstage Adria. I can't have her stealing you away from me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Your plan worked.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
I thought it might. Come on, let's go and sit down.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ104-1.C (CHOICE)]]
</div>
/*=====================================================*/
<div class="action">
You and Kristen go and sit in the lounge area.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/kristenscott/MQ104/MQ104-102.webp" alt="MQ104-102.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
By the way, you never told me you had a roommate.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Yeah, I probably should've warned you about her. I'm still getting used to it myself.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh really, how long have you both been living together?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Adria's been renting the flat for a couple of years. I moved in just before we started our community service.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's a nice place. Bit small for two people though.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
It wasn't ideal, me moving in. But I was in a bad situation and Adria was the only one I could turn to.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You must be really close, for her to help you out like that.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
We grew up together. We're almost like sisters, despite our differences.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, I never would've imagined you two being friends. You tend to be quite quiet and closed off, whilst Adria is...
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Adria is Adria. She'll say whatever's on her mind.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, she may have let a few things slip whilst we were talking.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Oh god, what's she told you?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm <b>the</b> $player.firstName, also known as the //handsome guy//, and apparently you talk about me all the time.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
I mean, maybe I've mentioned you once or twice to her.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Once or twice?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Maybe more.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How much do have you told her? Have you told her about all the power stuff?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
I tried to tell her about the storm, but it's kind of hard to explain about my visions and your wishes without sounding crazy.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, what does she think about all that?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
I don't think she believed me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
If you don't mind me asking, you mentioned you were in a bad situation before, and that Adria helped you out. What kind of situation were you in?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Kristen's body tightens as you ask, and you can feel that her hands start to tremble.
</div>
<br>/*=====================================================*/
<<speech "Kristen">>
I was erm... having some trouble with my mom. I don't really want to think about it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You can trust me you know. I can feel you're nervous about the subject. You don't need to be nervous around me.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Sorry $player.firstName, I'd rather not talk about it.
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
You think that if you push Kristen a little more, she might confide in you, and trust you a little more.<br>
/*----------*/
[[Push Kristen to answer|MQ104-1.D (PUSH)]]<br>
[[Accept Kristen's response|MQ104-1.D (ACCEPT)]]
</div><<set $mainChoice.kristen_ask to "push">>
<<set $MQ104.questStage to 10>>
/*=====================================================*/
<div class="action">
You decide to push Kristen a little more, hopefully getting her to confide in you.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Kristen, I know you don't really want to talk about it, but I can tell it's hurting you. I don't like seeing you hurt, so I want to help. But I can't do that if you don't trust me.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
I do trust you. But I'd rather put my past behind me and focus on the future.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
But how can you move beyond your past if you don't confront it.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
The past is done. It happened. I'm here now, with you, and I feel great. Why should I think about what was, when I can think about what will be.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I don't understand, I...
<</speech>>
<br>/*=====================================================*/
<div class="action">
Kristen interrupts you by bringing you in for a kiss.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/kristenscott/MQ104/MQ104-103.webp" alt="MQ104-103.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
The kiss lasts for a while, before Kristen breaks it off.
</div>
<br>/*=====================================================*/
<<speech "Kristen">>
Maybe one day I'll be able to talk about my past, but for now, I just want to focus on us. Trust me on this.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I trust you. I won't bring it up in future.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Thank you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Kristen spend some time talking idly. After a while, you both realise you each have other things that need to be done, and so Kristen shows you out, planting a loving kiss on you as you exit.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|estate-main]]>>
<<addmins 60>>
<<set $game.status to "free">>
<</link>>
</div><<set $mainChoice.kristen_ask to "accept">>
<<set $MQ104.questStage to 20>>
/*=====================================================*/
<div class="action">
You decide to accept Kristen's answer, and move past the subject.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Okay, I can tell that the subject isn't an easy one to talk about, so I won't bring it up in future.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Thank you $player.firstName.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Speaking of the future, have you had visions about us?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Maybe.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well, what have you seen?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Rather than tell you, Kristen pulls you in for another kiss.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/kristenscott/MQ104/MQ104-103.webp" alt="MQ104-103.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
The kiss goes on for some time, before Kristen breaks it off.
</div>
<br>/*=====================================================*/
<<speech "Kristen">>
I saw us doing that. Several times.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Let's just keep doing that then. Several times.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Kristen spend the rest of your time making out and idly talking. After a while, you both realise you each have other things that need to be done, and so Kristen shows you out, planting a loving kiss on you as you exit.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|estate-main]]>>
<<addmins 60>>
<<set $game.status to "free">>
<</link>>
</div>
/*=====================================================*/
<<speech "Kristen">>
We're here. This is the spot.
<</speech>>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/kristenscott/MQ104/MQ104-202.webp" alt="MQ104-202.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You and Kristen stop at a clearing in the forest. You look around and see nothing out of the ordinairy; it's just a normal clearing of trees and bushes.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What's so special about here? I think you owe me an explanation.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
I had another vision earlier. A woman is going to die here, today, unless we can stop it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Wait what? Why couldn't you have told me this before?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
There was no time, we had to be here at this precise time.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How do you know what time it happens? What exactly did you see?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
I saw a woman, jogging through the forest when she comes to this clearing. She stops to look at her watch. That's how I know it happens today, at this time.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, what happens to the woman?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
The vision comes more like flashes of a moment, never the full picture. From what I could make out, there's a cat in the tree above the woman. She looks up, and a large branch snaps. The last thing I saw was the woman lying on the ground, blood seeping out from a gash in her head.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, we're here to save this woman. But how do we stop the branch from falling?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
It must be the cat. If the cat climbed on a loose branch, the weight could cause it to snap.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Right, so we find the cat and stop it climbing the tree.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
You make it sound so easy.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How hard can it be?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
DON'T SAY THAT!
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Why?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Nothing easy ever came about from the phrase //how hard can it be?//
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Kristen spend the next few minutes waiting in the clearing, until you spot something moving in the bushes.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Cat!
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Where?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Over there, heading towards that tree.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
What do we do?
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
You quickly think it through and decide that there's two main options. You can either attempt to chase the cat and stop it from climbing the tree, or wait and watch to see what happens.<br>
/*----------*/
[[Chase the Cat|MQ104-2.C (CHASE)]]<br>
[[Watch the Cat|MQ104-2.C (WATCH)]]
</div><<set $mainChoice.kristen_cat to "chase">>
/*=====================================================*/
<div class="action">
You decide to chase down the cat, and try to prevent it from causing the accident.
</div>
<br>/*=====================================================*/
<div class="action">
You slowly sneak towards the cat, making as little sound as possible. You make it further than you would've expected, only beeing a few feet away from the cat when it spots you.
</div>
<br>/*=====================================================*/
<div class="action">
The cat seems to recognise your intentions, and immediately climbs around halfway up the tree before turning back at you.
</div>
<br>/*=====================================================*/
<div class="image75">
<img src="resources/events/cat.webp" alt="cat.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You continue the chase, and begin to climb the tree. You move slowly and carefully, making sure your footing is secure. However, this gives the cat ample time to climb higher up to evade you.
</div>
<br>/*=====================================================*/
<<speech "Kristen">>
$player.firstName, look! She's here.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You look back at Kristen who points your attention away. You spot the woman Kristen was talking about entering the clearing.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/anyaolsen/Other/meet.webp" alt="meet.webp"/>
</div>
<br>/*=====================================================*/
<<set $anya.hasMet to true>>
<div class="action">
Realising the urgency of the situation, you hastly climb higher after the cat. You look back, and see that the woman has stopped beneath the tree you're currently climbing.
</div>
<br>/*=====================================================*/
<div class="action">
As you continue, you suddenly hear something snap, and you feel the branch beneath your feet give way. You realise that instead of the cat, you caused the branch to fall.
</div>
<br>/*=====================================================*/
<div class="action">
Fearing the worst, you look back at the ground. Fortunately, you see Kristen tackle the woman out of the way before the branch hits the ground.
</div>
<br>/*=====================================================*/
<div class="action">
Forgetting about the cat since the incident has passed, you climb back down the tree.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ104-2.D (CHASE)]]
</div><<set $mainChoice.kristen_cat to "watch">>
/*=====================================================*/
<div class="action">
You decide to just watch the cat, and see what happens.
</div>
<br>/*=====================================================*/
<div class="action">
You and Kristen watch the cat idly wander the forest floor, before beginning to climb a tree.
</div>
<br>/*=====================================================*/
<div class="image75">
<img src="resources/events/cat.webp" alt="cat.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
The cat climbs higher and higher, pouncing from branch to branch.
</div>
<br>/*=====================================================*/
<<speech "Kristen">>
$player.firstName, look! She's here.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Kristen points to the edge of the clearing as a woman enters from the trees.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/anyaolsen/Other/meet.webp" alt="meet.webp"/>
</div>
<br>/*=====================================================*/
<<set $anya.hasMet to true>>
<<speech "Kristen">>
What do we do?
<</speech>>
<br>/*=====================================================*/
<div class="action">
The woman stops under the tree with the cat and checks her watch. Hearing some noise above her, the woman looks up as the cat jumps onto a loose branch, which begins to snap away.
</div>
<br>/*=====================================================*/
<<speech "Kristen">>
$player.firstName, what do we do?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Without thinking, you sprint towards the woman as the branch snaps completely. You manage to get there and tackle the woman out of the way just before the branch comes crashing down behind you.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ104-2.D (WATCH)]]
</div><<set $MQ104.questStage to 40>>
<<set $anya.questStage +=1>>
<<set $forestMisc002.questStatus to "active">>
/*=====================================================*/
<div class="action">
As you reach the ground, you see the woman jogging off back into the forest.
</div>
<br>/*=====================================================*/
<<speech "Kristen">>
What happened?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I broke the branch. Sorry.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
It's okay. I was able to save her just in time.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah I saw. She can't have been too happy when you tackled her to the ground.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
She wasn't. But I showed her the branch and you in the tree. She believed me after that. Still, that could've been done better.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
She's alive. Your vision didn't happen. True, that wasn't the most elegant rescue, but we succeeded in saving her.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Yeah, you're right. We did it.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Kristen walk back to the estate with your heads held high. As you reach the edge of the estate, you and Kristen said your goodbyes and went your separate ways for the rest of the day.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|estate-main]]>>
<<addmins 90>>
<<set $game.status to "free">>
<</link>>
</div><<set $MQ104.questStage to 30>>
<<set $anya.lock to true>>
/*=====================================================*/
<<speech "Anya" "Woman">>
What the fuck are you doing?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and the woman stand up, with the woman clealy annoyed. Kristen comes running up behind you.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That branch was about to hit you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You gesture over to the branch that had fallen from the tree.
</div>
<br>/*=====================================================*/
<<speech "Anya" "Woman">>
I could've moved out of the way of it. You didn't need to tackle me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
And what if you hadn't?
<</speech>>
<br>/*=====================================================*/
<<speech "Anya" "Woman">>
I saw it coming. I would've moved.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey, I was only trying to help.
<</speech>>
<br>/*=====================================================*/
<<speech "Anya" "Woman">>
Don't ever touch me again. If you come near me, I'll call the police.
<</speech>>
<br>/*=====================================================*/
<<set $anya.lock to true>>
<div class="action">
With that, the woman jogs off back into the forest.
</div>
<br>/*=====================================================*/
<div class="thought">
That could've gone smoother.
</div>
<br>/*=====================================================*/
<<speech "Kristen">>
$player.firstName, you saved her!
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, and now she hates me.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
You can't get everybody to like you. But we did it. My vision didn't happen, and she's still alive.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I suppose you're right. It might not have been the best way to do it, but we did do it. We saved her.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Kristen walk back to the estate with your heads held high. As you reach the edge of the estate, you and Kristen said your goodbyes and went your separate ways for the rest of the day.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|estate-main]]>>
<<addmins 90>>
<<set $game.status to "free">>
<</link>>
</div>
/*=====================================================*/
<<if $mainChoice.kristen_comfort is "hug">>
<div class="action">
You take Kristen in your arms and pull her into a hug. She wraps her arms tightly around you and you can feel her heart beating fast in her chest.
</div>
<br>/*----------*/
<<elseif $mainChoice.kristen_comfort is "kiss">>
<div class="action">
You pull Kristen in for a passionate kiss as you take her in your arms. She returns the kiss and wraps her arms tightly around you and you can feel her heart beating fast in her chest.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/kristenscott/Other/kiss.webp" alt="kiss.webp"/>
</div>
<br>/*----------*/
<</if>>
<div class="action">
As you embrace, you heart suddenly races, and a series of images flash before your eyes.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ104-VISION-01]]
</div>
/*=====================================================*/
<div class="image100">
<img src="resources/characters/mc/Visions/apocalypse.webp" alt="apocalypse.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
The first image is of the estate, burning under a red sky as a bright white light erupts in the background.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ104-VISION-02]]
</div>
/*=====================================================*/
<div class="image50">
<img src="resources/characters/mc/Visions/future!skin.webp" alt="future!skin.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
The second image is of Skin, standing beneath the same red sky, armed with a sword and wrapped in a makeshift cloak.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ104-VISION-03]]
</div>
/*=====================================================*/
<div class="image100">
<img src="resources/characters/mc/Visions/housefire.webp" alt="housefire.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
The next image you see is of a house ablaze as firefighters attempt to control the flames. You recognise the house as your own.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ104-VISION-04]]
</div>
/*=====================================================*/
<div class="image100">
<img src="resources/characters/mc/Visions/superhoodie.webp" alt="superhoodie.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
The next image is of a man. Dressed in an orange hoodie, he stands alone in an abandoned warehouse.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ104-VISION-05]]
</div>
/*=====================================================*/
<div class="image50">
<img src="resources/characters/mc/Visions/hunter.webp" alt="hunter.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
The next image is of a hunter as he hunts in the forest. You hear screams, and think that maybe his prey is of a human nature.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ104-VISION-06]]
</div>
/*=====================================================*/
<div class="image100">
<img src="resources/characters/mc/Visions/xmaskristen.webp" alt="xmaskristen.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
The final image is of you and Kristen, holding each other and embracing at christmas.
</div>
<br>/*=====================================================*/
<div class="link">
[[The vision ends|MQ104-3.C]]
</div>
/*=====================================================*/
<div class="action">
As you come to your senses, you and Kristen both reel back from each other, weakly falling to the ground.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What the fuck was that? What did I just see?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
You saw it too?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, what just happened?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
I had another vision, and it looks like you saw the vision too.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Having been through the process before, Kristen quickly recovers whilst you still feel quite weak. She walks over and helps you to stand.
</div>
<br>/*=====================================================*/
<<speech "Kristen">>
How did you do that? Is this something to do with your power?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
No my power is wishes and I didn't make a wish just now. I don't know how I did it.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
What did you see?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You had the vision too; you know what I saw.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
You're seeing this for the first time, it's best if you try and remember it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I saw the apocalypse with the red sky and bright light. Skin was there, and she had a sword. I saw my house, burning to the ground. Then there was a guy in an orange hoodie and a hunter in the forest. Finally, I saw us, together, at christmas. You saw all that too?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Yeah, and some of it I've seen before.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Which parts?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
The apocalypse, during the storm, and the vision of us shortly after.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
And how do you feel about what you saw? About us, together like that.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
It's hard to describe.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Try me.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Maybe.. it'd be better if I... showed you.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ104-3.D]]
</div>
/*=====================================================*/
<div class="action">
Kristen pulls you out of sight into one of the offices and unzips your trousers, revealing your large cock.
</div>
<br>/*=====================================================*/
<div class="action">
She starts off slow, licking the tip. You can tell she hasn't done this before, and so guide your hand to her head to gently lead her into a blowjob
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/kristenscott/MQ104/MQ104-302.webp" alt="MQ104-302.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
As Kristen continues, she gets a bit more comfortable, and she begins to speed up.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/kristenscott/CommunityEvent/01blowjob01.webm" alt="01blowjob01.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
Kristen spends the next few minutes experimenting with your cock in her mouth, getting used to the sensation and enjoying the activity.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/kristenscott/CommunityEvent/01blowjob02.webm" alt="01blowjob02.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
After a while, you feel yourself getting close, but you don't have time to warn Kristen before you release your load down her throat.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/kristenscott/MQ104/MQ104-303.webp" alt="MQ104-303.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Kristen is surprised at first, but doesn't back away, instead letting herself swallow your cum.
</div>
<br>/*=====================================================*/
<<speech "Kristen">>
Does that answer your question?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh yes.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You are both startled by noises coming from the corridor.
</div>
<br>/*=====================================================*/
<<speech "Kristen">>
We should probably get out of here before somebody sees us.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I agree. Maybe we should leave separately, just in case it's Lauren.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Sure, you go ahead first. I'll catch up with you later.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
See you later.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You leave the office. Despite the noise, the corridor is empty, and a short while later you arrive back in the lobby of the community centre.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Main Lobby|community-main]]>>
<<addmins 60>>
<<set $kristen.questStage to 4>>
<<set $kristenMisc002.questStatus to "active">>
<<set $MQ104.questStage to 100>>
<<set $MQ104.questStatus to "complete">>
<<set $adria.questStage to 1>>
<<set $SQ015.questStatus to "active">>
<<endQuest>>
<<set $game.status to "free">>
<</link>>
</div><<button "Alli Trusts You">>
<<script>>
Dialog.setup("Alli Trusts You");
Dialog.wiki(Story.get("dialog-alliTrust").processText());
Dialog.open();
<</script>>
<</button>><br>
<<button "Carolina Trusts You">>
<<script>>
Dialog.setup("Carolina Trusts You");
Dialog.wiki(Story.get("dialog-carolinaTrust").processText());
Dialog.open();
<</script>>
<</button>><br>
<<button "Lexi Trusts You">>
<<script>>
Dialog.setup("Lexi Trusts You");
Dialog.wiki(Story.get("dialog-lexiTrust").processText());
Dialog.open();
<</script>>
<</button>><br>
<<button "Alessa Trusts You">>
<<script>>
Dialog.setup("Alessa Trusts You");
Dialog.wiki(Story.get("dialog-alessaTrust").processText());
Dialog.open();
<</script>>
<</button>><br>
<<button "Skin Trusts You">>
<<script>>
Dialog.setup("Skin Trusts You");
Dialog.wiki(Story.get("dialog-skinTrust").processText());
Dialog.open();
<</script>>
<</button>><br>
<<button "Kristen Trusts You">>
<<script>>
Dialog.setup("Kristen Trusts You");
Dialog.wiki(Story.get("dialog-kristenTrust").processText());
Dialog.open();
<</script>>
<</button>><br>
<<button "Megan Trusts You">>
<<script>>
Dialog.setup("Megan Trusts You");
Dialog.wiki(Story.get("dialog-meganTrust").processText());
Dialog.open();
<</script>>
<</button>><br>
<<button "Lily Trusts You (A)">>
<<script>>
Dialog.setup("Lily Trusts You");
Dialog.wiki(Story.get("dialog-lilyATrust (A)").processText());
Dialog.open();
<</script>>
<</button>><br>
<<button "Lily Trusts You (B)">>
<<script>>
Dialog.setup("Lily Trusts You");
Dialog.wiki(Story.get("dialog-lilyATrust (B)").processText());
Dialog.open();
<</script>>
<</button>><br><<if $megan.trust is false>>
<div class="image100">
<img src="resources/characters/meganrain/hub-home.webp" alt="hub-home.webp"/>
</div>
<<elseif $megan.trust is true>>
<div class="image100">
<img src="resources/characters/meganrain/(trust)hub-home.webp" alt="(trust)hub-home.webp"/>
</div>
<</if>>
<hr>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Megan.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Hey $player.firstName.
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
/*=====================================================*/
<<if $megan.location is "her home">>
/*=====================================================*/
<<if $MQ112.questStatus is "active">>
<<if $MQ112.questStage eq 30 or $MQ112.questStage eq 40>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Megan">>
<<goto [[MQ112-4.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<if $SQ014.questStatus is "active">>
<<if $SQ014.questStage is 0>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Megan">>
<<goto [[SQ014-1.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<</if>>
/*=====================================================*/
<<if $megan.trust is true>>
<<link "<span style='color:red'>[ ♥ ]</span> We'll bang, okay?">>
<<goto [[megan-home-sex]]>>
<</link>><br>
<<link "<span style='color:lime'>[ Event ]</span> At Home with Megan">>
<<goto [[megan-home-event-01]]>>
<</link>><br>
<</if>>
/*=====================================================*/
<<link "<span style='color:teal'>[ Chat ]</span> What's happening with you?">>
<<if $megan.hasPower is true>>
<<goto `either("megan-home-talk-01", "megan-home-talk-02", "megan-home-talk-03")`>>
<<else>>
<<goto "megan-home-talk-02">>
<</if>>
<</link>><br>
/*=====================================================*/
<<link "<span style='color:yellow'>[ Leave ]</span> I'll leave you to it">>
<<goto [[megan-home]]>>
<</link>><br>
/*=====================================================*/
</div><<if $megan.trust is false>>
<div class="image100">
<img src="resources/characters/meganrain/hub-community.webp" alt="hub-community.webp"/>
</div>
<<elseif $megan.trust is true>>
<div class="image100">
<img src="resources/characters/meganrain/(trust)hub-community.webp" alt="(trust)hub-community.webp"/>
</div>
<</if>>
<hr>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Megan.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Hey $player.firstName.
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
/*=====================================================*/
<<if $megan.location is "roof">>
/*=====================================================*/
<<if $meganMisc001.questStatus is "active">>
<<if $megan.questStage eq 1>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Megan">>
<<goto [[MQ005-1.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<if $MQ005.questStatus is "active">>
<<if $MQ005.questStage eq 50>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Megan">>
<<goto [[MQ005-2.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<if $MQ105.questStatus is "active">>
<<if $MQ105.questStage eq 10 or $MQ105.questStage eq 20>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Megan">>
<<goto [[MQ105-2.A]]>>
<</link>><br>
<<elseif $MQ105.questStage eq 30>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Megan">>
<<goto [[MQ105-3.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<if $MQ112.questStatus is "active">>
<<if $MQ112.questStage eq 10>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Megan">>
<<goto [[MQ112-2.A]]>>
<</link>><br>
<<elseif $MQ112.questStage eq 20 and $SQ002.questStatus is "complete">>
<<if $mainChoice.megan_avaAlive is true>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Megan">>
<<goto [[MQ112-3.A (CONTINUE)]]>>
<</link>><br>
<<elseif $mainChoice.megan_avaAlive is false>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Megan">>
<<goto [[MQ112-3.A (STOP)]]>>
<</link>><br>
<</if>>
<</if>>
<</if>>
/*=====================================================*/
<</if>>
/*=====================================================*/
<<if $megan.trust is true>>
<<link "<span style='color:lime'>[ Event ]</span> Community Service with Megan">>
<<goto [[megan-community-event]]>>
<</link>><br>
<</if>>
/*=====================================================*/
<<link "<span style='color:teal'>[ Chat ]</span> What's happening with you?">>
<<if $megan.hasPower is true>>
<<goto `either("megan-comm-talk-01", "megan-comm-talk-02", "megan-comm-talk-03")`>>
<<else>>
<<goto "megan-comm-talk-02">>
<</if>>
<</link>><br>
/*=====================================================*/
<<link "<span style='color:yellow'>[ Leave ]</span> I'll leave you to it">>
<<goto [[community-roof]]>>
<</link>><br>
/*=====================================================*/
</div><<set $megan.questStage to 2>>
<<set $MQ005.questStage to 50>>
<<set $MQ005.questStatus to "active">>
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
Megan is sunbathing on a terrace in the roof garden. You go over to talk to her.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/meganrain/hub-community.webp" alt="hub-community.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey, how are you doing after what happened?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
I still think we should've gone to the police, but it seems like nobody listens to me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We do listen, but you know why we couldn't talk to the police.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
It was self defense.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Let's review the event. Kristen and I kicked him, repeatedly. Skin hit him on the head, repeatedly. You and Alessa stabbed him, repeatedly.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
So?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, if it was self defense he would've been stabbed once, maybe twice. People acting in self defense don't cave in their attacker's skulls with fire extinguishers. We look pretty guilty of murder.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
I suppose you're right.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Besides, how would we explain to the police about the black eyes, the smoke, and all our powers.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
//Your// powers you mean? Everybody can do something special except me. I was caught up in that storm as well, so where's my power?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Maybe you have one, you just haven't realised what it is yet.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
What do you mean?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well, Kristen said she had the vision of the future immediately after the storm, and Skin said her power started when she was painting. The powers seem to appear at different times, so maybe you have one, it just hasn't appeared yet.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Either that, or maybe, they just can't improve on perfection.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Megan strikes a pose to emphasise her point.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/meganrain/MQ001/MQ001-201.webp" alt="MQ001-201.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alright then, I'll leave you to your sunbathing.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Sure. Come back and see me sometime.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Megan lies back down on the terrace as you take your leave.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|community-main]]>>
<<addmins 20>>
<</link>>
</div>
/*=====================================================*/
<div class="action">
Megan is relaxing in the roof garden. You doubt that talking with her will give you any insight on your power, but you decide to talk to her anyway.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/meganrain/hub-community.webp" alt="hub-community.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey, up to much?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
No, not really. Up here is the once place the probation worker doesn't check, so I get some time to myself.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Do you mind if I join you?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Go for it.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You take a seat nearby.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
By the way, what did you do to get you put on community service?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
It wasn't anything special. I was caught driving on a suspended license.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
If your license was suspended, why drive anywhere in the first place? Where were you going that was so important?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
I... There was somewhere I needed to be. I'm not going to say any more than that.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That's fine, I won't pry further. Well, you're here now, so what do you think of this community service stuff?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
It's basically all bullshit. Other people graffiti, and we clean it up. What's that about?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Somebody has to do it.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
And that somebody is us? Other people get paid to do the jobs we do for free.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That's why it's a punishment. We didn't do enough to go to prison, but we did enough that we can't be let off scott free, so they put us here to take jobs away from the council.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Yeah. But I've said it once and I'll say it a thousand times more: It's bullshit.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Not wanting to get involved in an argument, you excuse yourself and take your leave.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|community-main]]>>
<<addmins 20>>
<<set $megan.questStage to 3>>
<<set $meganMisc001.questStatus to "idle">>
<<set $MQ005.questStage to 100>>
<<set $MQ005.questStatus to "complete">>
<<set $MQ105.questStatus to "active">>
<<startQuest>>
<<set $game.status to "free">>
<</link>>
</div><<set $MQ105.questStage to 30>>
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
After finding Megan out on the estate the other night, you think it best to check in on her during community service.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/meganrain/MQ105/MQ105-201.webp" alt="MQ105-201.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Megan">>
Hey $player.firstName, decided to visit little old me for once?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, I was just wondering how you were doing after the other night.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
I don't know how I would've got home if it wasn't for you. My ankle fucking hurt that night.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I was wondering about that. How did you manage to sprain your ankle?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
It just sort of happened. I was walking down the street, slipped, and sprained my ankle in the fall.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I guess it's just a bit of rotten luck I suppose.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
I seem to be getting a lot of bad luck at the moment.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What do you mean?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
It's just little things y'know. A fall here, not having my bank cards when I need them, my phone battery dying at the wrong time. It's like I've got some kind of bad luck charm around me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well, when did the bad luck start?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
I've been feeling this way for a while, but it probably picked up shortly after the storm.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You both pause for a moment. You think about whether there could be a connection. If the storm can give out superpowers like reading minds and seeing the future, can it give a bad luck charm.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You don't think...
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Think what? That the storm has given me a fucking curse.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, that.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
That's just typical isn't it? You all get amazing superpowers, meanwhile my power is that I always have bad luck. That's bullshit!
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well, we don't know for sure that's what's happening here.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
No, it feels like that's the answer. This bad luck hasn't just been normal stuff, it happens all the time. How else do you explain constant bad luck? It's the storm.
<</speech>>
<br>/*=====================================================*/
<<set $megan.hasPower to true>>
<<set $megan.powerName to "Misfortune">>
<<set $discoveredPower.misfortune to true>>
<<speech "You" "$player.firstName">>
Look on the bright side, you found out that you have a power.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
And on the downside, the power is shit.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Megan talk idly for a little while before going your separate ways. You think about Megan's power, and how it gives her constant bad luck. You feel a bit sorry for her; the other's powers all benefitted them in some way, but for Megan it's a curse.
</div>
<br>/*=====================================================*/
<div class="action">
A short while later you find yourself back in the community centre.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|community-main]]>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You decide to visit Megan again during community service. You don't find Megan in the usual spot, and look around the roof garden to see if you can find her.
</div>
<br>/*=====================================================*/
<div class="action">
You end up stumbling across a small hut built in the garden. You enter and find Megan frantically running around the room.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Megan? What are you doing?
<</speech>>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/meganrain/MQ105/MQ105-301.webp" alt="MQ105-301.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Megan">>
//oh// $player.firstName, I didn't hear you come in. I'm sorry I'm in a bit of a rush at the moment.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Okay, but what is this place?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
I don't really know. Must be something a previous visitor built. They haven't been here in a while though.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Megan continues to rush about the room, tidying and searching for something as she goes.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Are you looking for something?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
My phone. I've put it down and forgotten where it is.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Maybe it'll help if you slow down instead of running around at a hundred miles and hour.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
I don't have time.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Why not?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
//er// Just help me look for my phone will you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You suspect that there is some reason why Megan is going so quick. Thinking it in her best interest to calm down, you take action.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ105-3.B]]
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
After the way Megan spoke to you at the hospital, you know that something must have happened during the conversation between Megan and the Doctor. You decide to check in and see how she's doing.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/meganrain/MQ112/MQ112-201.webp" alt="MQ112-201.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, you still angry at the world? Fuck the doctors, fuck your sister, fuck the storm, and fuck me?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
$player.firstName I... I'm sorry. I was upset and I took it out on you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah you did. I was just trying to help and you spat in my face.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
I know. So, why are you here now? Are you just here to make me feel bad?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
No. Of course not. You were angry. You didn't have a clear head when you said what you said. I'm here because I still want to help.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
How can you help? How can you possibly help with my situation?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
At the very least I can be somebody you can talk to. Somebody who listens. It seems like it's been a long time since you just talked about this stuff with somebody.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
My mom. We used to talk all the time. I never got along with my sister, so my mom was like my best friend. But she's not here now.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
But I am. So talk to me.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
//sigh// Okay.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ112-2.B]]
</div><<set $megan.trustprogress += 1>>
<<set $MQ112.questStage to 40>>
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
After speaking to Riley and advising her to keep using her power on Ava, you decide to check back in with Megan and see how she is and see if there has been any news.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/meganrain/MQ112/MQ112-301.webp" alt="MQ112-301.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Megan, how are you holding up?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
$player.firstName, I've got fantastic news.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Really, what is it?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
The hospital called earlier; they say that my mom is finally starting to show signs of improvement. It's only a twitch here or there, or some abnormal reading on their machines, but it looks like she might get better with more time.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That's great news. And what about what the hospital was saying before? Didn't they want to shut down her life support?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
I actually spoke to Peta about that. First time in forever we had a conversation longer than five minutes.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
And? What did she say?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
That there was no way in hell mom's life support was getting turned off. I know Peta and I haven't talked much, but I should have known she cared about mom just as much as me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So your mom's getting better, you and your sister are finally getting along, so I suppose this is turning out to be a good day for you.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Are you kidding, today's a great day.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well give your mom my best wishes. If she's improving then it'll be any day now that she should wake up.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
I will. And $player.firstName, thank you. Thanks for putting up with me and being there when I needed you. It's been good to open up to somebody again.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Before you can respond, Megan pulls you into a kiss.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/meganrain/Other/kiss.webp" alt="kiss.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
The kiss isn't sexual. You can tell that the intent behind it comes from a caring and emotional place. Megan must have come to really care about you, and, you care about her as well.
</div>
<br>/*=====================================================*/
<div class="action">
You both break off from the kiss.
</div>
<br>/*=====================================================*/
<<speech "Megan">>
Listen, come and visit me at home sometime. You remember the address right?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I remember, and I'll come around soon.
<</speech>>
<br>/*=====================================================*/
<<set $megan.hasAddress to true>>
<div class="thought">
//You can now visit Megan outside of Community service.//
</div>
<br>/*=====================================================*/
<div class="action">
You take your leave, and shortly after find yourself in the community centre.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|community-main]]>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div><<set $megan.trustprogress += 1>>
<<set $MQ112.questStage to 30>>
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
After speaking to Riley and advising her to stop using her power on Ava, you decide to check back in with Megan and see how she is and see if there has been any news.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/meganrain/MQ112/MQ112-302.webp" alt="MQ112-302.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Megan, how are you holding up?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Megan rushes up and embraces you in a tight hug.
</div>
<br>/*=====================================================*/
<<speech "Megan">>
$player.firstName, I've got some terrible news.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What is it? What's wrong?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
The hospital called earlier; they say that my mom's health is starting to deteriorate. Even with the life support, they say that it looks like she might get worse over time.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm so sorry. I'm guessing the hospital will still be talking to your sister about shutting off her life support.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
They tried already. I actually spoke to Peta earlier. For the first time in forever we spoke for more than five minutes.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What did she say?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
That there was no way in hell mom's life support was getting turned off. I know Peta and I haven't talked much, but I should have known she cared about mom just as much as me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
If your mom does pass, your sister will be the only family you have. Maybe it's for the best that you try and get along.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
I know. I think we're both beginning to see that. But we're not giving up on mom. We're keeping the life support, and hoping for the best.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well give your mom my best wishes. I really hope she pulls through.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
I will. And $player.firstName, thank you. Thanks for putting up with me and being there when I needed you. It's been good to open up to somebody again.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Before you can respond, Megan pulls you into a kiss.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/meganrain/Other/kiss.webp" alt="kiss.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
The kiss isn't sexual. You can tell that the intent behind it comes from a caring and emotional place. Megan must have come to really care about you, and, you care about her as well.
</div>
<br>/*=====================================================*/
<div class="action">
You both break off from the kiss.
</div>
<br>/*=====================================================*/
<<speech "Megan">>
Listen, come and visit me at home sometime. You remember the address right?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I remember, and I'll come around soon.
<</speech>>
<br>/*=====================================================*/
<<set $megan.hasAddress to true>>
<div class="thought">
//You can now visit Megan outside of Community service.//
</div>
<br>/*=====================================================*/
<div class="action">
You take your leave, and shortly after find yourself in the community centre.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|community-main]]>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You decide to go and visit Megan at her house.
</div>
<br>/*=====================================================*/
<div class="action">
You knock on the front door and Megan shouts for you to come straight in. You walk through the house and into the living room, finding Megan practicing some yoga.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/meganrain/MQ112/MQ112-401.webp" alt="MQ112-401.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Megan">>
Hey $player.firstName, do you mind if we talk whilst I finish this up.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sure.
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/meganrain/MQ112/MQ112-402.webp" alt="MQ112-402.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Megan">>
Are you enjoying the view back there.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm enjoying it a lot.
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/meganrain/MQ112/MQ112-403.webp" alt="MQ112-403.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Megan">>
I'm enjoying you looking at me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Are you?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Yeah, so why don't you do something about this?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh, like this.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You walk up behind Megan and press your hips against her ass. You begin to slowly thrust, brushing your concealed cock against her.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/meganrain/MQ112/MQ112-404.webp" alt="MQ112-404.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Megan">>
//ooh// I like it when you do that.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, you like that.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Yeah, keep going.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You thrust into Megan a few more minutes. From her moans you can tell that Megan is getting close to cumming just from this. You decide to cut it short.
</div>
<br>/*=====================================================*/
<<speech "Megan">>
What? Why did you stop?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
There's something here we need to take care of first.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ112-4.B]]
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You are walking through the estate late in the evening when you spot Megan. She appears to be in pain, limping along whilst propping herself up using a fence.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/meganrain/MQ105/MQ105-101.webp" alt="MQ105-101.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Megan? I didn't expect to run into you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You notice that Megan is limping along, propping herself up against the fence.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Are you okay?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
No I'm fucking not okay.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, what happened?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
I've sprained my ankle, and now I'm trying to get home.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Do you want some help with that?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Sure.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Megan props her arm around you and you slowly walk her to her home.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ105-1.B (CHOICE)]]
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You head over to the hospital to meet up with Megan. You arrive a little early and wait by the hospital entrance for Megan to arrive.
</div>
<br>/*=====================================================*/
<div class="action">
It isn't long before Megan shows up and joins you in the hospital waiting area.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/meganrain/MQ112/MQ112-101.webp" alt="MQ112-101.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Megan">>
You came?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Megan sounded surprised to see you.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Of course I came, I said I would didn't I.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Yes, you did. I'm glad you're here.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Shall we head up?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
In a few minutes. The nurses usually prefer if I go in at certain times so we still have a short while before we can go.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Okay then.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You think about how to break the silence. You realise that you don't quite know what you've got yourself into, and don't really know much about why Megan's mom is in hospital.
</div>
<br>/*=====================================================*/
<div class="interaction">
What would you like to do?<br>
/*----------*/
[[Ask what happened to Megan's mom|MQ112-1.B (ASK)]]<br>
/*----------*/
<<link[[Don't ask what happened to Megan's mom|MQ112-1.B (CONT)]]>>
<<set $mainChoice.megan_ask to false>>
<</link>>
</div>
/*=====================================================*/
<<set $megan.trustprogress += 1>>
<div class="action">
You grab Megan by the shoulders and slow her down, forcing her to look you in the eye.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Megan, what's going on?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
//sigh// I'm going to visit my mom later. That's why I'm so on edge.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Has it been a while since you've last seen her?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
She's been in hospital. She's been unconscious since just before I started community service.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm sorry, I didn't know.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
It's just... y'know how... I miss her.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You pull Megan into a hug. Megan clutches you tightly. You wonder when the last time was that Megan was hugged like this.
</div>
<br>/*=====================================================*/
<<speech "Megan">>
Every day when I plan to visit, I just get so worked up. I want to see her, but seeing her just lying there is... I don't want to see her like that.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Do you go alone, or do you visit with your sister?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
She's often too busy to go with me. She visits when she can, but we don't go together. I've visited often, and always by myself.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Would you like me to go with you?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
You'd do that? Be with me whilst I visit her?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sure, if it'll make you feel better.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Yes. I mean, I'd like for you to join me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Okay, where do I meet you?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
I'll meet you at the hospital entrance.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You spend a few minutes helping Megan find her phone, and are able to do so quite quickly with her calmed down. You take your leave and shortly after find yourself back in the community centre.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|community-main]]>>
<<addmins 30>>
<<set $megan.questStage to 5>>
<<set $MQ105.questStage to 100>>
<<set $MQ105.questStatus to "complete">>
<<set $MQ112.questStatus to "active">>
<<startQuest>>
<<set $game.status to "free">>
<</link>>
</div>
/*=====================================================*/
<div class="action">
A short while later, you arrived at Megan's home on the estate.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well, here we are.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Yep, thanks for, y'know... helping me out back there.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Wow, I think that's the first time I've heard you say something genuinely nice for once.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Prick.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Bitch.
<</speech>>
<br>/*=====================================================*/
<div class="action">
After a moment of silence, you both chuckle.
</div>
<br>/*=====================================================*/
<<speech "Megan">>
Would you... er, like to come in for a bit?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You're inviting me in?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Yeah. I guess I want to properly thank you.
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
What do you want to do?<br>
[[Accept Megan's Invitation|MQ105-1.C (ACCEPT)]]<br>
[[Decline Megan's Invitation|MQ105-1.C (DECLINE)]]
</div><<set $mainChoice.megan_invite to false>>
<<set $megan.trustprogress += 1>>
<<set $MQ105.questStage to 10>>
/*=====================================================*/
<div class="action">
You decide to decline Megan's invitation.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm sorry Megan, I can't. Not tonight anyway.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
That's okay. My sister's probably home so we wouldn't be able to do much anyway.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Megan looks a little disheartened.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
But y'know, I'll take a rain check on that invitation. I might be able to take you up on it later.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Sure, I'll go for that. And you should come and hang out more often during community service. I'm fun to be around.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I don't doubt that at all. I'll see you around.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
See you later $player.firstName.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Megan enters her house and closes the door behind her. You leave and shortly after find yourself on the estate.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|estate-main]]>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div><<set $mainChoice.megan_invite to true>>
<<set $megan.trustprogress += 2>>
/*=====================================================*/
<div class="action">
You decide to accept Megan's invitation.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sure, I've got time to come in for a bit.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Megan lets you in and she closes the door behind you. A voice calls out.
</div>
<br>/*=====================================================*/
<<speech "Peta" "Unknown">>
Megan? What time do you call this?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Shit! I should've warned you.
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/petajensen/Other/meet.webp" alt="meet.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
A woman enters the room. Initially looking annoyed, probably due to Megan, her expression changes when she spots you.
</div>
<br>/*=====================================================*/
<<set $peta.hasMet to true>>
<<set $peta.hasAddress to true>>
<<speech "Peta" "Unknown">>
And who's this? You've never brought a boy home before?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Peta, this is $player.firstName, he helped me home after I sprained my ankle. Not that it's any of your business.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Alright, sorry I asked. I'm heading out anyway, so you two get the whole house to yourself.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Where are you going at this time?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Maybe that's not any of //your// business.
<</speech>>
<br>
<div class="action">
Peta exits the house, leaving you and Megan alone.
</div>
<br>/*=====================================================*/
<<speech "Megan">>
Sorry about my bitch older sister. At least we have the house to ourselves.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
And how do you want to spend the time?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Follow me.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ105-1.D]]
</div>
/*=====================================================*/
<div class="action">
Megan leads you to her bedroom and tells you to sit on the bed. She leaves the room, and for a few minutes you sit waiting. Just as you are about to call out to her, Megan returns.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/meganrain/MQ105/MQ105-102.webp" alt="MQ105-102.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Megan">>
Like what you see?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh yes.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Lie back for me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You do as instructed and lie back on the bed. Megan kneels in front of you and releases you cock.
</div>
<br>/*=====================================================*/
<<speech "Megan">>
Woah, you're a lot bigger than I expected.
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/meganrain/MQ105/MQ105-103.webp" alt="MQ105-103.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Megan begins to lick seductively at you shaft, teasing you. After a moment, you takes you cock in her mouth and starts to suck you off.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/meganrain/MQ105/MQ105-blowjob.webm" alt="01blowjob.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
Megan quickens her pace. Unable to resist, you release your load into her mouth, Megan wraps her lips tightly around your cock, ensuring no cum is lost.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/meganrain/MQ105/MQ105-104.webp" alt="MQ105-104.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Megan releases you, and lets you cum dribble down onto her tits, showing off her reward like a badge of honor.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/meganrain/MQ105/MQ105-105.webp" alt="MQ105-105.webp"/>
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ105-1.E]]
</div><<set $MQ105.questStage to 20>>
/*=====================================================*/
<div class="action">
Megan is the first to break the silence after the event in her room.
</div>
<br>/*=====================================================*/
<<speech "Megan">>
I can tell you enjoyed that as much as I did.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I enjoyed that a lot. We should definitely do that again.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Maybe we will. After all, we need something fun to do at community service.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Whilst getting dressed, you spot the time, and given how late it is, you realise you should probably be getting home.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I should probably be getting myself home.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
You're more than welcome to stay here.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Some other time perhaps. My $lexi.title might get worried if I don't show up, and I get the feeling your sister may not exactly want to see this.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
//hmm// You've got a point there. Well come and speak to me sometime.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Will do.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You let yourself out, and after a short walk, arrive back at home.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|home-main]]>>
<<addmins 60>>
<<set $game.status to "free">>
<</link>>
</div><<set $mainChoice.megan_ask to true>>
<<set $megan.trustprogress += 2>>
/*=====================================================*/
<div class="action">
You decide to ask Megan about the situation with her mom.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Megan, I never really asked, and feel free not to answer if you don't want to, but what happened to your mom? Why is she in hospital?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
You can ask, it's okay. My mom was in an accident. An asshole drunk driver collided with her car. She was taken to hospital and treated. She's relatively stable now, but she hasn't regained consciousness since the accident.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That's terrible. How was it when you found out? I'm guessing it wasn't great.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
The hospital called my sister. Since she's older she's listed as the next of kin. Peta then called me and I left to drive, or attempt to drive, to the hospital.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What do you mean //attempt to drive//?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
My license had been suspended and I was stopped along the way by the police. They arrested me and I never arrived at the hospital. That accident ended up with my mom unconscious and me on community service. Now I visit whenever I can, to make up for not being there when it counted.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It counts now, your mom knows that.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
I know, I just wish I could've been there that day.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You're here for her now, that's what matters.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Thanks.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You both wait for a few more minutes until it's time to head up to the hospital wards.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ112-1.B (CONT)]]
</div>
/*=====================================================*/
<div class="action">
After a few more minutes of idle chit chat, you and Megan head up to the hospital wards to see Megan's mom.
</div>
<br>/*=====================================================*/
<div class="image75">
<img src="resources/events/avahospitalbed.webp" alt="avahospitalbed.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You and Megan enter the room. Megan goes to sit by the bed whilst you look around the room. You find a chest of drawers with lots of get well soon cards and personal possessions of Megan's mom. You learn her name is Ava, and find a photo of her with the cards.
</div>
<br>/*=====================================================*/
<<set $ava.hasMet to true>>
<div class="image50">
<img src="resources/characters/avaaddams/(default)profile.webp" alt="(default)profile.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You look over at Megan. Megan is quietly talking to Ava and you decide not to try and listen in to their conversation. You continue to look through the cards and inspect the rest of the room.
</div>
<br>/*=====================================================*/
<div class="action">
After some time, a Doctor and Nurse enter the room.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/chanelpreston/Other/meet.webp" alt="meet.webp"/>
</div>
<br>/*=====================================================*/
<<set $riley.hasMet to true>>
<div class="image50">
<img src="resources/characters/rileyreid/Other/meet.webp" alt="meet.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Chanel" "Doctor">>
Oh, I didn't realise you had somebody with you today Megan.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
He's a friend.
<</speech>>
<br>/*=====================================================*/
<<speech "Chanel" "Doctor">>
That may be, but I'm afraid this conversation is quite sensitive, and I must ask your friend to stand outside whilst we talk privately.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's okay Megan, I'll just wait outside.
<</speech>>
<br>/*=====================================================*/
<<speech "Chanel" "Doctor">>
Perfect. Nurse Reid if you could escort the gentleman outside.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and the nurse leave the room and close the door behind you. You can't hear a word being spoken inside.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ112-1.C]]
</div>
/*=====================================================*/
<div class="action">
Since you and the Nurse are standing silently and alone in the corridor, you decide to break the silence with conversation.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
$player.firstName, and you were?
<</speech>>
<br>/*=====================================================*/
<<speech "Riley" "Nurse Reid">>
Nurse Reid, I'm the primary attending nurse to Ms Addams.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
And, how is she doing?
<</speech>>
<br>/*=====================================================*/
<<speech "Riley" "Nurse Reid">>
After all this time we would've expected to see some kind of improvement, and it's unusual that she's not regained consciousness since the accident.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It doesn't look good then.
<</speech>>
<br>/*=====================================================*/
<<speech "Riley" "Nurse Reid">>
On the contrary, she's still in a stable condition and hasn't deteriorated. Personally I find it a comfort that whilst she's not improving like we expect, she's still with us.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
This must have been hard on Megan.
<</speech>>
<br>/*=====================================================*/
<<speech "Riley" "Nurse Reid">>
It's been hard on both of them. I've frequently spoken with both Megan and her older sister Peta. It's tough, to watch somebody you care about go through something like this.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What kind of treatment is Ava receiving?
<</speech>>
<br>/*=====================================================*/
<<speech "Riley" "Nurse Reid">>
Truth be told there isn't much we can do but keep her stable. We've done as much as we can do, but some symptoms can only be discovered after the patient has regained consciousness.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well, thank you for taking care of her.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Nurse Reid is about to respond when you both hear a commotion from Ava's room.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ112-1.D]]
</div><<set $MQ112.questStage to 10>>
<<set $SQ002.questStatus to "active">>
<<set $riley.questStage +=1>>
/*=====================================================*/
<div class="action">
Shortly after hearing the noise from Ava's room, Megan comes barrelling out, visibly distraught.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Megan, what's wrong?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Not right now $player.firstName.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Come on, don't shut me out. Let me help.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
I just want to be alone right now.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
If that's what you want.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
What I want is my mom to be okay. I want to walk around without all this bad luck. I want to just live a normal fucking life.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Then let me help you.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
What do you get out of this? Some sort of good fucking feeling? Well fuck it, fuck them, fuck my sister, fuck this power, fuck the storm, and fuck you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
With that, and without waiting for a response from you, Megan leaves.
</div>
<br>/*=====================================================*/
<div class="action">
You are about to leave as well when Nurse Reid grabs your arm.
</div>
<br>/*=====================================================*/
<<speech "Riley" "Nurse Reid">>
Hey, $player.firstName, I heard what she said.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, I'm guessing the conversation with the doctor didn't go very well.
<</speech>>
<br>/*=====================================================*/
<<speech "Riley" "Nurse Reid">>
Yeah, that as well I suppose.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Nurse Reid leans in and lowers her voice to a whisper.
</div>
<br>/*=====================================================*/
<<speech "Riley" "Nurse Reid">>
What I mean is I heard her mentioned the storm, and something about powers.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What do you know about all that?
<</speech>>
<br>/*=====================================================*/
<<speech "Riley" "Nurse Reid">>
Not here. I'm usually in the bar on the estate after work, come and find me there some time, and I'll say more.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Okay, I'll see you there sometime.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You leave as well. You decide you should probably check in with Megan during community service after she's calmed down, and then also meet Nurse Reid at the bar on the estate some time as well.
</div>
<br>/*=====================================================*/
<div class="action">
Some time later, you find yourself outside the hospital and in the middle of town.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|town-main]]>>
<<addmins 60>>
<<set $game.status to "free">>
<</link>>
</div><<set $MQ112.questStage to 20>>
/*=====================================================*/
<div class="action">
You and Megan sit on the sofa in the roof hut. You put your shoulder around Megan to comfort her.
</div>
<br>/*=====================================================*/
<<speech "Megan">>
They're talking about shutting off her life support.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
The hospital? Why would they do that?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
My mom isn't getting any better. She's been this way for a while now. The Doctors want to 'explore the options'.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
But, you're her family right, surely you get the final word.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Yeah, except Peta is older than me. Since she's the registered next of kin, she's the one with the final word.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
But, wouldn't Peta want to keep your mom alive as well?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
I don't know. Peta and I barely talk. I don't know if she'll want mom to keep fighting, or if she'll let the doctors pull the plug. $player.firstName I don't know what I'd do if she... if mom was...
<</speech>>
<br>/*=====================================================*/
<div class="action">
You bring Megan into a hug as she begins to cry. It really has been a long time since Megan talked about this.
</div>
<br>/*=====================================================*/
<div class="action">
You both spend a few minutes like this. Megan's crying eases as she embraces your comfort.
</div>
<br>/*=====================================================*/
<<speech "Megan">>
She means the world to me $player.firstName, and I don't want Peta or my bullshit power messing that up. I don't want to ruin the one good thing I have in my life.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It won't come to that.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You both spend more time sat together in the roof hut. After some time, you both leave, and shortly after find yourself in the community centre.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|community-main]]>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div>
/*=====================================================*/
<div class="image100">
<img src="resources/characters/meganrain/MQ112/MQ112-405.webp" alt="MQ112-405.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Megan">>
That felt great. I needed that.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well, If you like, I can give to you again sometime.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Oh yes. There might finally be something fun to do during community service.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Only if we don't get caught.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
That's half the fun.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Megan rubs her hand across her chest, feeling your cum all over her.
</div>
<br>/*=====================================================*/
<<speech "Megan">>
I need to clean up, but you're welcome here anytime.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That's alright, I need to get going anyway.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You take your leave as Megan exits into the bathroom.
</div>
<br>/*=====================================================*/
<div class="action">
A short while later you find yourself on the estate.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|estate-main]]>>
<<addmins 90>>
<<set $megan.trust to true>>
<<set $megan.questStage to 6>>
<<set $MQ112.questStage to 100>>
<<set $MQ112.questStatus to "complete">>
<<set $SQ012.questStatus to "active">>
<<set $peta.questStage to 1>>
<<script>>
Dialog.setup("Megan Trusts You");
Dialog.wiki(Story.get("dialog-meganTrust").processText());
Dialog.open();
<</script>>
<<set $game.status to "free">>
<</link>>
</div><div class="interaction">
<!-- Quest -->
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Alli">>
<<goto "alli-event01-00">>
<</link>><br>
<!-- Background Event -->
<<link "<span style='color:lime'>[ Event ]</span> Talk to Alli">>
<<goto "event-example">>
<</link>><br>
<!-- Question -->
<<link "<span style='color:teal'>[ Question ]</span> How are we doing?">>
<<goto "question-example">>
<</link>><br>
<!-- Sex Option -->
<<link "<span style='color:red'>[ ♥ ]</span> We'll bang okay">>
<<goto "sex-example">>
<</link>><br>
<!-- Leave Conversation -->
Catch you later|location<br>
</div>Alli
Hey $alli.title.
Hey $player.alli_title. You looking for me?
[ Quest ] Talk to Alli
[ Event ] Talk to Alli
[ Sex ]
[ Chat ]
[ Leave ] Catch you later $alli.title
Carolina
What are you up to today, $carolina.title?
Not much $player.carolina_title, wanna hang out?
[ Quest ] Talk to Carolina
[ Event ] Talk to Carolina
[ Sex ]
[ Chat ]
[ Leave ] See ya $carolina.title
Lexi
Hey $lexi.title.
$player.firstName, $player.lexi_title, what can I do for you today?
[ Quest ] Talk to $lexi.title
[ Event ] Talk to $lexi.title
[ Sex ]
[ Chat ]
[ Leave ] Speak to you later $lexi.title
Alessa
How's it hanging Alessa?
Oh, same old same old.
[ Quest ] Talk to Alessa
[ Event ] Talk to Alessa
[ Sex ]
[ Chat ]
[ Leave ] Alright, I'm gonna head out
Skin
Hey Skin, you free?
Hey $player.firstName. Sure, I got time.
[ Quest ] Talk to Skin
[ Event ] Talk to Skin
[ Sex ]
[ Chat ]
[ Leave ] That's all I got
Kristen
Oh, $player.firstName, what are you doing here?
I came to see you of course.
[ Quest ] Talk to Kristen
[ Event ] Talk to Kristen
[ Sex ]
[ Chat ]
[ Leave ] I'll see you later
Megan
Hey $player.firstName.
Hey Megan.
[ Quest ] Talk to Megan
[ Event ] Talk to Megan
[ Sex ]
[ Chat ]
[ Leave ] I'll leave you to it
Chanel
What's up Doc?
Good to see you again $player.firstName.
[ Quest ] Talk to Doctor Chanel
[ Event ] Talk to Doctor Chanel
[ Sex ] Need another sample?
[ Chat ]
[ Leave ] I best be on my way<<widget "quickstartChapter2">>
<<set $MQ002.questStage to 100>>
<<set $MQ002.questStatus to "complete">>
<<set $MQ003.questStage to 100>>
<<set $MQ003.questStatus to "complete">>
<<set $MQ004.questStage to 100>>
<<set $MQ004.questStatus to "complete">>
<<set $MQ005.questStage to 100>>
<<set $MQ005.questStatus to "complete">>
<<set $MQ102.questStage to 100>>
<<set $MQ102.questStatus to "complete">>
<<set $MQ103.questStage to 100>>
<<set $MQ103.questStatus to "complete">>
<<set $MQ104.questStage to 100>>
<<set $MQ104.questStatus to "complete">>
<<set $MQ105.questStage to 100>>
<<set $MQ105.questStatus to "complete">>
<<set $MQ106.questStage to 100>>
<<set $MQ106.questStatus to "complete">>
<<set $MQ107.questStage to 100>>
<<set $MQ107.questStatus to "complete">>
<<set $MQ108.questStage to 100>>
<<set $MQ108.questStatus to "complete">>
<<set $MQ109.questStage to 100>>
<<set $MQ109.questStatus to "complete">>
<<set $MQ110.questStage to 100>>
<<set $MQ110.questStatus to "complete">>
<<set $MQ111.questStage to 100>>
<<set $MQ111.questStatus to "complete">>
<<set $MQ112.questStage to 100>>
<<set $MQ112.questStatus to "complete">>
<<set $MQ113.questStage to 100>>
<<set $MQ113.questStatus to "complete">>
<<set $MQ114.questStage to 100>>
<<set $MQ114.questStatus to "complete">>
<<set $MQ115.questStage to 100>>
<<set $MQ115.questStatus to "complete">>
<<set $SQ002.questStage to 100>>
<<set $SQ002.questStatus to "complete">>
<<set $alli.trust to true>>
<<set $carolina.trust to true>>
<<set $lexi.trust to true>>
<<set $alessa.trust to true>>
<<set $alessa.hasAddress to true>>
<<set $skin.trust to true>>
<<set $skin.hasAddress to true>>
<<set $kristen.trust to true>>
<<set $kristen.hasAddress to true>>
<<set $megan.trust to true>>
<<set $megan.hasAddress to true>>
<<set $alexB.hasMet to true>>
<<set $cory.hasMet to true>>
<<set $cory.hasAddress to true>>
<<set $haley.hasMet to true>>
<<set $haley.hasAddress to true>>
<<set $lena.hasMet to true>>
<<set $adria.hasMet to true>>
<<set $adria.hasAddress to true>>
<<set $chanel.hasMet to true>>
<<set $riley.hasMet to true>>
<<set $anya.hasMet to true>>
<<set $lena.hasPower to true>>
<<set $lena.powerName to "Super Strength">>
<<set $discoveredPower.superStrength to true>>
<<set $megan.hasPower to true>>
<<set $megan.powerName to "Misfortune">>
<<set $discoveredPower.misfortune to true>>
<<set $carolina.hasPower to true>>
<<set $carolina.powerName to "Pyrokinesis">>
<<set $discoveredPower.pyrokinesis to true>>
<<set $riley.hasPower to true>>
<<set $riley.powerName to "Life Preservation">>
<<set $discoveredPower.lifePreservation to true>>
<<set $lauren.questStage to 3>>
<<set $SQ007.questStatus to "active">>
<<set $lilyA.questStage to 1>>
<<set $SQ009.questStatus to "active">>
<<set $peta.questStage to 1>>
<<set $SQ012.questStatus to "active">>
<<set $adria.questStage to 1>>
<<set $SQ015.questStatus to "active">>
<<set $chanel.questStage +=1>>
<<set $SQ001.questStatus to "active">>
<<set $gameProgress.intro_Complete to true>>
<<set $location.warehouseDiscovered to true>>
<<set $location.underpassDiscovered to true>>
<<set $chloe.questStage +=1>>
<<set $lilyC.questStage +=1>>
<</widget>>
<<widget "quickstartChapter2Config">>
<<if $mainChoice.megan_avaAlive is true>>
<<set $sideChoice.riley_usePower to true>>
<<elseif $mainChoice.megan_avaAlive is false>>
<<set $sideChoice.riley_usePower to false>>
<<set $ava.lock to true>>
<</if>>
<<if $mainChoice.alessa_forgive is false>>
<<set $lena.lock to true>>
<</if>>
<<if $mainChoice.kristen_cat is "chase">>
<<set $anya.questStage +=1>>
<<set $forestMisc002.questStatus to "active">>
<<elseif $mainChoice.kristen_chat is "watch">>
<<set $anya.lock to true>>
<</if>>
<<if $mainChoice.carolina_mall is "stay">>
<<set $alexB.lock to true>>
<<elseif $mainChoice.carolina_mall is "go">>
<<set $alexB.hasAddress to true>>
<<set $alexB.questStage to 1>>
<<set $SQ004.questStatus to "active">>
<</if>>
<<if $mainChoice.megan_invite is true>>
<<set $peta.hasMet to true>>
<<set $peta.hasAddress to true>>
<</if>>
<</widget>>
<<widget "beginChapter2">>
<<set $gameProgress.chapter1_Complete to true>>
<<set $game.currentChapter to 2>>
<<set $MQ201.questStatus to "active">>
<<set $MQ101.questStage to 100>>
<<set $MQ101.questStatus to "complete">>
<<set $kendra.questStage to 1>>
<<set $homeMisc002.questStatus to "active">>
<<set $alexH.questStage to 1>>
<<set $estateMisc001.questStatus to "active">>
<<set $brothelMisc001.questStatus to "active">>
<</widget>>
<<quickstartChapter1>>
<<quickstartChapter2>>
<div class="action">
Warning: This option will skip the Prologue to Community Service and jump in at the start of Chapter 1. If you have not played the Prologue before it is highly advised that you do so in order to get the full story.
</div>
<br>
<div class="interaction">
What is your name?<br>
<<textbox "$player.firstName" "John">><br>
<<textbox "$player.lastName" "Smith">>
<br>
Do you want to mute video audio
<<listbox "$game.mute" autoselect>>
<<option "Yes" muted>>
<<option "No" null>>
<</listbox>>
</div>
<br>
<center><h2>Household Characters Relationships</h2></center>
<br>
<div class="image50">
<img src="resources/avatars/lexi.webp" alt="lexi.webp"/>
</div>
<br>
<div class="interaction">
The first face is an older woman. Her name is Lexi.<br>
You recognise her as your <<textbox "$lexi.mc_relationship" "landlady">><br>
You affectionately refer to her as <<textbox "$lexi.title" "Lexi">><br>
Which makes me her <<textbox "$player.lexi_relationship" "tenant">><br>
She affectionately refers to you as <<textbox "$player.lexi_title" "Honey">>
</div>
<br>
<div class="image50">
<img src="resources/avatars/alli.webp" alt="alli.webp"/>
</div>
<br>
<div class="interaction">
The second face is of a girl only slightly older than you are. Her name is Alli.<br>
You recognise her as your <<textbox "$alli.mc_relationship" "housemate">><br>
You affectionately refer to her as <<textbox "$alli.title" "Girl">><br>
Which makes me her <<textbox "$player.alli_relationship" "housemate">><br>
She affectionately refers to you as <<textbox "$player.alli_title" "Buddy">>
</div>
<br>
<div class="image50">
<img src="resources/avatars/carolina.webp" alt="carolina.webp"/>
</div>
<br>
<div class="interaction">
The last face is of a girl a little younger than you. Her name is Carolina.<br>
You recognise her as your <<textbox "$carolina.mc_relationship" "housemate">><br>
You affectionately refer to her as <<textbox "$carolina.title" "Kiddo">><br>
Which makes me her <<textbox "$player.carolina_relationship" "housemate">><br>
She affectionately refers to you as <<textbox "$player.carolina_title" "Dude">>
</div>
<br>
<center><h2>Prologue Choices</h2></center>
<div class="interaction">
Who do you choose to hide with whilst running from Lucius?
<<listbox "$backChoice.introHide" autoselect>>
<<option "Alessa">>
<<option "Skin">>
<<option "Kristen">>
<<option "Megan">>
<</listbox>>
<br>
Did you share a bath with Carolina?
<<listbox "$mainChoice.carolina_introBlowjob" autoselect>>
<<option "Yes" true>>
<<option "No" false>>
<</listbox>>
</div>
<br>
<center><h2>Chapter 1 Choices</h2></center>
<div class="interaction">
<center><h3>Alessa:</h3></center>
How did you attempt to deal with the Casino Guard?
<<listbox "$mainChoice.alessa_guard" autoselect>>
<<option "Pursuade" pursuade>>
<<option "Threaten" threaten>>
<</listbox>>
<br>
Did you wait to confront Alessa's Ex, or go immediately?
<<listbox "$mainChoice.alessa_confront" autoselect>>
<<option "Waited" later>>
<<option "Immediately" now>>
<</listbox>>
<br>
How did you deal with Lena?
<<listbox "$mainChoice.alessa_forgive" autoselect>>
<<option "Advised to Forgive" true>>
<<option "Advised to Resent (Warning: Locks content)" false>>
<</listbox>>
<br>
<center><h3>Skin:</h3></center>
What did you ask Skin to paint?
<<listbox "$mainChoice.skin_anima" autoselect>>
<<option "An Elephant" elephant>>
<<option "An Octopus" octopus>>
<</listbox>>
<br>
Did you accept Skin's apology or asked for more from her?
<<listbox "$mainChoice.skin_apology" autoselect>>
<<option "Accepted her apology" accept>>
<<option "Asked for more" ask>>
<</listbox>>
<br>
How did you deal with the Gang?
<<listbox "$mainChoice.skin_gang" autoselect>>
<<option "Stayed and Fought" fight>>
<<option "Fled and ran" flight>>
<</listbox>>
<br>
<center><h3>Kristen:</h3></center>
Did you push Kristen into talking about her issue?
<<listbox "$mainChoice.kristen_ask" autoselect>>
<<option "Didn't ask" accept>>
<<option "Pushed her to talk" push>>
<</listbox>>
<br>
How did you deal with the Cat?
<<listbox "$mainChoice.kristen_cat" autoselect>>
<<option "Chased the Cat" chase>>
<<option "Watched the Cat (Warning: Locks content)" watch>>
<</listbox>>
<br>
How did you comfort Kristen?
<<listbox "$mainChoice.kristen_comfort" autoselect>>
<<option "Kiss" kiss>>
<<option "Hug" hug>>
<</listbox>>
<br>
<center><h3>Megan:</h3></center>
Did you accept Megan's invite?
<<listbox "$mainChoice.megan_invite" autoselect>>
<<option "Accepted her invite" true>>
<<option "Declined her invite" false>>
<</listbox>>
<br>
Did you ask about Megan's mother?
<<listbox "$mainChoice.megan_ask" autoselect>>
<<option "Asked" true>>
<<option "Didn't ask" false>>
<</listbox>>
<br>
What advice did you give to Riley?
<<listbox "$mainChoice.megan_avaAlive" autoselect>>
<<option "To continue" true>>
<<option "To stop (Warning: Locks content)" false>>
<</listbox>>
<br>
<center><h3>Lexi:</h3></center>
Were you honest with Lexi about Community Service?
<<listbox "$mainChoice.lexi_honest" autoselect>>
<<option "Yes" true>>
<<option "No" false>>
<</listbox>>
<br>
Were you honest with Lexi about seeing her and Cory?
<<listbox "$mainChoice.lexi_tell" autoselect>>
<<option "Yes" true>>
<<option "No" false>>
<</listbox>>
<br>
Were you honest with Lexi about your Power?
<<listbox "$mainChoice.lexi_toldTruth" autoselect>>
<<option "Yes" true>>
<<option "No" false>>
<</listbox>>
<br>
<center><h3>Carolina:</h3></center>
Did you join Carolina and Alex at the Mall?
<<listbox "$mainChoice.carolina_mall" autoselect>>
<<option "Yes" go>>
<<option "No (Warning: Locks content)" stay>>
<</listbox>>
<br>
Did you tell Carolina about your Power?
<<listbox "$mainChoice.carolina_toldTruth" autoselect>>
<<option "Yes" true>>
<<option "No" false>>
<</listbox>>
<br>
Did you encourage or prevent Carolina at the Warehouse?
<<listbox "$mainChoice.carolina_practice" autoselect>>
<<option "Encourage" encourage>>
<<option "Prevent" false>>
<</listbox>>
<br>
<center><h3>Alli:</h3></center>
Did you tell Alli about your power?
<<listbox "$mainChoice.alli_toldTruth" autoselect>>
<<option "Yes" true>>
<<option "No" false>>
<</listbox>>
<br>
Did you push Alli for information about her power?
<<listbox "$mainChoice.alli_pry" autoselect>>
<<option "No" false>>
<<option "Yes" true>>
<</listbox>>
<br>
Did you bond with Alli or skip to fucking?
<<listbox "$mainChoice.alli_bond" autoselect>>
<<option "Bond" true>>
<<option "Fuck" false>>
<</listbox>>
</div>
<br>
<div class="link">
<<link[[Continue|title-chapter2]]>>
<<set $gameDate.setHours(15)>>
<<set $gameDate.setMinutes(0)>>
<<adddays 1>>
<<quickstartChapter2Config>>
<</link>>
</div><center>
<span style="color: #9400d3">
<h3>Phantom Tier Patrons</h3>
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</span>
<span style="color: #b22222">
<h3>Demon Tier Patrons</h3>
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</span>
<span style="color: #ffd700">
<h3>Shade Tier Patrons</h3>
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</center><<set $siri.hasMet to true>>
<<set $siri.hasPower to true>>
<<set $siri.powerName to "Storm Omniscience">>
<<set $discoveredPower.stormOmniscience to true>>
/*=====================================================*/
<div class="action">
Ms Dahl invited you and Kristen into her house and you spent some time explaining everything. You told Siri about the storm, the powers, and the visions. You explained how during a vision of the apocalypse, your future selves had given only one piece of advice, to find Ms Dahl.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/siridahl/MQ201/MQ201-siri-01.webp" alt="MQ201-siri-01.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Ms Dahl sat for a moment, contemplating the story you had told.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I know it sounds crazy.
<</speech>>
<br>/*=====================================================*/
<<speech "Siri" "Ms Dahl">>
Crazier things have happened since the storm.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You talk about the storm as if you'd heard of it before our story.
<</speech>>
<br>/*=====================================================*/
<<speech "Siri" "Ms Dahl">>
Indeed, that's because I was in the storm.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You were in the storm? What did it do to you?
<</speech>>
<br>/*=====================================================*/
<<speech "Siri" "Ms Dahl">>
Nothing as extravagent as having wishes granted or seeing the future I'm afraid. If I touch someone, I can understand their ability, and help them with it.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
What do you mean //help them//?
<</speech>>
<br>/*=====================================================*/
<<speech "Siri" "Ms Dahl">>
I used to be a normal therapist, but since the storm I've met people who could do the most wonderful, and dangerous, things. In some cases I helped them to understand their power, and taught them not to fear it. In other cases where the power was too dangerous, I helped suppress the ability.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
You mean, you can get rid of people's powers?
<</speech>>
<br>/*=====================================================*/
<<speech "Siri" "Ms Dahl">>
Not permanently, it only lasts a couple of months before it returns. And the person has to want it gone, if the person decides they want the power back, it returns naturally within a few days.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
$player.firstName, do you think that's what they meant. I mean, in the future, what if it's Ms Dahl's power that can stop whatever it is we need to stop.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Maybe. It seems to be the most logical explanation. We've been sent to find the one person who can take powers away.
<</speech>>
<br>/*=====================================================*/
<<speech "Siri" "Ms Dahl">>
Sorry to disrupt this chain of thought, but I don't know if I can help you. What you're asking is too great a task. Yes, I can remove powers, but only temporarily, and even then, whose power needs suppressing?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We don't know.
<</speech>>
<br>/*=====================================================*/
<<speech "Siri" "Ms Dahl">>
Don't you think that piece of information would've been more important?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Well, there must be a reason they didn't tell us?
<</speech>>
<br>/*=====================================================*/
<<speech "Siri" "Ms Dahl">>
Have you tried looking ahead again, to get more information?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Last time we tried to force a vision I was left unconscious for a few hours. I don't really want to go through that again in case it gets worse.
<</speech>>
<br>/*=====================================================*/
<<speech "Siri" "Ms Dahl">>
Last time you didn't have me.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
How can you help with the visions?
<</speech>>
<br>/*=====================================================*/
<<speech "Siri" "Ms Dahl">>
Kristen, give me your hand.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ201-1.B]]
</div>
/*=====================================================*/
<div class="action">
Ms Dahl and Kristen join hands. Ms Dahl flinches in response as their hands make contact. After a few moments, Ms Dahl lets go, and opens her eyes, presumably having gained an understanding of Kristen's power.
</div>
<br>/*=====================================================*/
<<speech "Siri" "Ms Dahl">>
Powers are like muscles, they need to be trained. Your earlier visions triggered as responses, in the same way that muscles twitch. When you tried to force the vision, it's the same as trying to push a truck; without practice you couldn't control it. You're lucky you recovered at all.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
But, how does that help me now? If I can't force the visions on my own then what good is my ability.
<</speech>>
<br>/*=====================================================*/
<<speech "Siri" "Ms Dahl">>
Practice. You're reaching too far forwards. Try, here and now, to force a vision of the future. What are we doing in five minutes?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Kristen looks at you, and gestures you to take her hand, but before you can, Ms Dahl interrupts.
</div>
<br>/*=====================================================*/
<<speech "Siri" "Ms Dahl">>
I understand the sentiment, but Kristen needs to do this alone $player.firstName. She won't always have you there by her side.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Kristen closes her eyes, and after a brief minute, she jolts slightly, before opening her eyes and returning to the room.
</div>
<br>/*=====================================================*/
<<speech "Kristen">>
It worked. I managed to force the vision, and I've barely moved an inch.
<</speech>>
<br>/*=====================================================*/
<<speech "Siri" "Ms Dahl">>
You twitched slightly when the vision started, but other than that, you're completely fine.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What did you see?
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ201-1.C]]
</div>
/*=====================================================*/
<<speech "Kristen">>
We're all sat here, joining hands in a circle. I suspect I've entered another vision, and maybe taken you both with me. Then we all wake up. Whatever we saw, we didn't like; we all just freaked out.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well, there's only one vision we know that would freak us all out.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
But I've only just managed to look five minutes ahead. How am I supposed to take you both into a vision of the future? Especially after what happened last time.
<</speech>>
<br>/*=====================================================*/
<<speech "Siri" "Ms Dahl">>
Because I can help you.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
But this is bigger than looking forwards five minutes. And you even said that last time I was lucky to even manage it in the first place. How will it be any different this time?
<</speech>>
<br>/*=====================================================*/
<<speech "Siri" "Ms Dahl">>
I've never tried it before, but I'm pretty sure that whilst I can suppress people's powers, I can also do the opposite.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, you can like... supercharge her power?
<</speech>>
<br>/*=====================================================*/
<<speech "Siri" "Ms Dahl">>
Not the words I'd use. But yes, I should be able to temporarily enhance your power enough to take the strain off of you, and share it among us.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
So we're really doing this then? We're going to enter a vision knowing that we won't like what we see.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We need to do it. We need to know more.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Alright, let's do it then.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You, Kristen, and Ms Dahl sit in a circle and join your hands. You all close your eyes, and Kristen begins to try and force a vision. You clear your head and let you mind drift, waiting for it to start.
</div>
<br>/*=====================================================*/
<div class="link">
[[The Vision|MQ201-VISION-01]]
</div>
/*=====================================================*/
<div class="action">
You enter the vision and look around. You recognise the room as the basement of the community centre, but it's been filled with crates, supplies, and artificial lighting.
</div>
<br>/*=====================================================*/
<div class="image75">
<img src="resources/events/supplies.webp" alt="supplies.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You find that unlike last time, where you were locked in place, you can walk around and see more of the environment. You walk to the center of the room where you see a table with a map of the estate. Several buildings have been marked with black and red crosses, but you don't have any indication what they mean.
</div>
<br>/*=====================================================*/
<div class="action">
As you look at the map, your future self enters the room and approaches the table, standing directly across from you. He doesn't speak to you, and doesn't appear to know that you're watching.
</div>
<br>/*=====================================================*/
<div class="action">
Skin, or the future version of her, enters the room, and approaches your future self at the table.
</div>
<br>/*=====================================================*/
<<speech "future-Skin" "Future!Skin">>
Where have you been?
<</speech>>
<br>/*=====================================================*/
<<speech "future-You" "Future!$player.firstName">>
It's none of your business.
<</speech>>
<br>/*=====================================================*/
<<speech "future-Skin" "Future!Skin">>
None of my business? Fuck off. There's two dozen people upstairs. They're vulnerable, scared shitless, and you left them alone.
<</speech>>
<br>/*=====================================================*/
<<speech "future-You" "Future!$player.firstName">>
I had... something important. You wouldn't understand.
<</speech>>
<br>/*=====================================================*/
<<speech "future-Skin" "Future!Skin">>
Do you honestly think I don't know where you go and what you do when you're not here?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Your future self doesn't respond, and just returns to surveying the map.
</div>
<br>/*=====================================================*/
<<speech "future-Skin" "Future!Skin">>
It's hell out there, believe me I know, but what you've done, I can't ignore it. I know that after Kristen died...
<</speech>>
<br>/*=====================================================*/
<div class="action">
Your future self snaps at Kristen's name, and moves menacingly towards Future!Skin. Future!Skin draws her sword in response.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/skindiamond/MQ201/MQ201-skin-01.webp" alt="MQ201-skin-01.webp"/>
</div>
<br>/*=====================================================*/
<<speech "future-You" "Future!$player.firstName">>
You wouldn't understand the things I've done.
<</speech>>
<br>/*=====================================================*/
<<speech "future-Skin" "Future!Skin">>
The things you've done? Are you talking about the people you've killed?
<</speech>>
<br>/*=====================================================*/
<<speech "future-You" "Future!$player.firstName">>
Be careful what you say next.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[The Vision Continues|MQ201-VISION-02]]
</div>
/*=====================================================*/
<div class="action">
Ms Dahl reels back, stands up, and starts to pace the room. You look over at Kristen and see a scared expression on her face. Ms Dahl composes herself and is the first to speak.
</div>
<br>/*=====================================================*/
<<speech "Siri" "Ms Dahl">>
You know, I didn't actually believe you when you said you saw the end of the world. But what the fuck was that? Did I just... did I just see my own death?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Wait, that's not what I saw.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Me neither.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Ms Dahl exits the room, clearing disturbed by the vision.
</div>
<br>/*=====================================================*/
<<speech "Kristen">>
We all had different visions? What did you see?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
The basement of the community centre. I saw me and Skin. We argued, and she beheaded me with a sword.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Skin kills you?!
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
By the sounds of it I go a bit evil. Skin mentioned how I'd been killing people on the estate. By the way he was talking, I would've killed me to be honest. What about you, what did you see?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Just like you two, I saw my own death.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, how do you die?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Kristen pauses for a moment, still in shock.
</div>
<br>/*=====================================================*/
<<speech "Kristen">>
It was night, four people stood around me. I couldn't see who; they just appeared as shadows. They burned me at the stake.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Kristen stops, overwhelmed by her vision. You take her in your arms to comfort her.
</div>
<br>/*=====================================================*/
<<speech "Kristen">>
I could feel the heat of the flames, and I had to watch and listen to my screams and plees for help. I called for you, and you weren't there.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm here now. And I won't let that happen.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Your words reassure Kristen, and she manages to compose herself. Ms Dahl returns from another room.
</div>
<br>/*=====================================================*/
<<speech "Siri" "Ms Dahl">>
Get out of my house! I don't want to see either of you here again.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Wait, we were supposed to find you.
<</speech>>
<br>/*=====================================================*/
<<speech "Siri" "Ms Dahl">>
Well, you found me, now get lost.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Kristen decide not to hang around, and promptly leave Ms Dahl's house.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ201-1.E]]
</div>
/*=====================================================*/
<<speech "future-Skin" "Future!Skin">>
I've been out there $player.firstName. I've seen the bodies, charred to the extent they barely look human. Nobody else has the pyrokinesis power. Nobody except you.
<</speech>>
<br>/*=====================================================*/
<<speech "future-You" "Future!$player.firstName">>
You expect me to confess?
<</speech>>
<br>/*=====================================================*/
<<speech "future-Skin" "Future!Skin">>
I don't need your confession. I need to know why? Why is it, that ever since she died, more and more bodies have started showing up on the estate. Why are you killing innocent people just trying to survive hell on earth?
<</speech>>
<br>/*=====================================================*/
<<speech "future-You" "Future!$player.firstName">>
You want to know why? To get stronger.
<</speech>>
<br>/*=====================================================*/
<<speech "future-Skin" "Future!Skin">>
You're already strong enough to protect everybody here. We've cleared out every threat within ten miles. For what possible reason would you need to be stronger.
<</speech>>
<br>/*=====================================================*/
<<speech "future-You" "Future!$player.firstName">>
It's been three years and the world's gone to shit, and you think saving two dozen people and clearing ten miles is enough?
<</speech>>
<br>/*=====================================================*/
<<speech "future-Skin" "Future!Skin">>
The world already ended $player.firstName. No changing that now. There's no redo. This is the way it is now.
<</speech>>
<br>/*=====================================================*/
<<speech "future-You" "Future!$player.firstName">>
That's where you're wrong. If I get strong enough I can change it back. Everything that was lost. The world can be normal again. Megan, Alessa, Kristen, all of them. They'll all be alive.
<</speech>>
<br>/*=====================================================*/
<<speech "future-Skin" "Future!Skin">>
But at what cost? I know you lost everyone, but I've lost people too $player.firstName. The people upstairs, they all lost someone. But you seem to have forgotten that.
<</speech>>
<br>/*=====================================================*/
<<speech "future-You" "Future!$player.firstName">>
It can all be undone. I can save the world.
<</speech>>
<br>/*=====================================================*/
<<speech "future-Skin" "Future!Skin">>
And how many more people need to die for you to save the world?
<</speech>>
<br>/*=====================================================*/
<<speech "future-You" "Future!$player.firstName">>
As many as it takes.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Future!Skin raises her sword against your future self.
</div>
<br>/*=====================================================*/
<<speech "future-You" "Future!$player.firstName">>
You think you could do it? You think you can stop me? You've seen the bodies Skin, you know how many I've killed. No, I don't think you could do it, not after what we've been through.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You can see that Future!Skin is struggling to go through with it by the expression on her face, yet her hands are extremely still.
</div>
<br>/*=====================================================*/
<<speech "future-You" "Future!$player.firstName">>
Go on Skin. Prove me wrong. Do it!
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/skindiamond/MQ201/MQ201-skin-02.webp" alt="MQ201-skin-02.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
In an instant, Skin lunges forwards and swipes with her sword. In one fell swoop, the head of you future self topples from it's body.
</div>
<br>/*=====================================================*/
<div class="action">
As the body of your future self falls to the ground, you are snapped back to the present day.
</div>
<br>/*=====================================================*/
<div class="link">
[[Exit the Vision|MQ201-1.D]]
</div><<set $MQ201.questStage to 10>>
/*=====================================================*/
<div class="action">
You and Kristen begin walking back towards the town center.
</div>
<br>/*=====================================================*/
<div class="image75">
<img src="resources/locations/town-main.webp" alt="town-main.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Kristen">>
So, what are we supposed to do now?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I don't know. We were told to find her, and we did, and look where that's got us. I don't think there's much more we can do.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
If we don't do something though, and these visions come true...
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I know. If we don't stop it then the world goes to shit. You and I end up dead as well as countless others.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Did you see Megan or Alessa in you vision?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
No. Skin mentioned that three years had passed. So anything could've happened in that time. Why, what are you thinking?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
It'll take more than just the two of us to stop whatever's coming.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
And you think we can convince them about everything? The visions, the apocalypse, everything?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
We have to try.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So what, we all team up, take on the bad guys like a regular superhero team?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
I'll settle for them just believing us to be honest.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alright then. We should probably come up with some kind of plan.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Later. I think we've had enough of talking about the future for one day.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Kristen arrive back at the town center and go your separate ways. The vision from earlier replays in your mind as you head back to your house on the estate. Despite seeing how the future plays out, you still have a lot of questions, and think about how much of a task it'll be to figure out how to stop the end of the world.
</div>
<br>/*=====================================================*/
<div class="action">
You also think about the people at home: Alli, Carolina, and Lexi. Kristen may have an idea about the others at community service, but those three mean just as much to you. You decide you should also talk to them about your vision and see what they say.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Back at home|home-main]]>>
<<addmins 60>>
<<set $game.status to "free">>
<<set $alli.questStage to 6>>
<<set $carolina.questStage to 6>>
<<set $lexi.questStage to 6>>
<<set $MQ206.questStatus to "active">>
<<set $MQ207.questStatus to "active">>
<<set $MQ208.questStatus to "active">>
<</link>>
</div>
/* This Dev Passage is for marking out changes to the code/content, to make the writing of the changelog easier. Most recent changes are placed further down. */
<div class="image100">
<img src="resources/events/nothome.webp" alt="nothome.webp"/>
</div>
<br>
<div class="action">
You approach the front door and knock.
</div>
<br>
<div class="action">
There is no response. It is late and the character you are looking for has gone to sleep.
</div>
<br>
<div class="link">
<<link "Leave" $return>><<addmins 5>><</link>> //(+5mins)//
</div><<set $game.version to "v2.1.2">>
<<if $chloe.questStage eq 0>>
<<set $chloe.questStage +=1>>
<</if>>
<<if $lily.questStage eq 0>>
<<set $lily.questStage +=1>>
<</if>>
<<if $game.currentChapter is 2>>
<<set $gameProgress.intro_Complete to true>>
<<set $location.warehouseDiscovered to true>>
<<set $location.underpassDiscovered to true>>
<</if>>
<<if $anya.hasMet is true>>
<<if $anya.lock is false>>
<<if $anya.questStage eq 0>>
<<set $anya.questStage +=1>>
<</if>>
<</if>>
<</if>>
<<if $skin.trust is true>>
<<set $skinMisc001.questStatus to "idle">>
<</if>>
<<if $kristen.trust is true>>
<<set $kristenMisc001.questStatus to "idle">>
<</if>>
<<widget "SQ004desc">>
<center>
<h2><span style='font-family: my-font;'>JUST KEEP SWIMMING</span></h2>
<h4><em>Help will always be given, to those who ask for it.</em></h4>
<b>Current Objective</b>:
<<if $SQ004.questStage eq 0>>
Visit Alex at her house on the Estate
<<elseif $SQ004.questStage eq 10>>
Join Alex for the Power Support Group Meeting<br>
17:00 - 20:00 at the Community Centre on Wednesday
<<elseif $SQ004.questStage eq 20>>
Catch up with Alex at her house
<<elseif $SQ004.questStage eq 30>>
Catch up with Alex at her house
<<elseif $SQ004.questStage eq 100>>
Quest Complete
<</if>>
<br><br>
<<if $SQ004.questStage eq 0>>/*----------*/
After joining Carolina and Alex on their trip to the mall, Alex gave me her details and suggested I visit her sometime. I shouldn't dissapoint her.
<<elseif $SQ004.questStage eq 10>>/*----------*/
Alex has revealed to me that she has a power after being caught out in the storm: she uncontrollably brings her fears to life. Concerned about this, she wants to visit the Power Support Group, and has asked me to go along with her to ease her nerves.
<<elseif $SQ004.questStage eq 20>>/*----------*/
Alex and I visited the Power Support Group and were asked to speak. I took the lead and spoke first, taking the pressure off of Alex. It was rather therapeutic talking about my power in this way. I promised Alex I'd catch up with her later and see how she's doing.
<<elseif $SQ004.questStage eq 30>>/*----------*/
Alex and I visited the Power Support Group and were asked to speak. I though it might be best for Alex to speak, and allowed her to take the lead. She seemed to feel better talking about her issues. I promised Alex I'd catch up with her later and see how she's doing.
<<elseif $SQ004.questStage eq 100>>/*----------*/
Alex has some concerns that her power may be more harm than good. Naturally, with her fears being brought to life, she's afraid of what it can do. Meanwhile her and I have been getting closer, but she wants to take things slowly for now.
<</if>>
</center>
<</widget>><<widget "SQ005desc">>
<center>
<h2><span style='font-family: my-font;'>PISS OFF GHOST</span></h2>
<h4><em>You don't want to go fighting ghosts without any health insurance.</em></h4>
<b>Current Objective</b>:
<<if $SQ005.questStage eq 0>>
Relax in the Living Room for a while
<<elseif $SQ005.questStage eq 10>>
Create a plan with Alex<br>
She'll be found in your bedroom
<<elseif $SQ005.questStage eq 20>>
Meet Alex at her house to deal with the Ghost
<<elseif $SQ005.questStage eq 30>>
Bust the Ghost
<<elseif $SQ005.questStage eq 40>>
Bust the Ghost
<<elseif $SQ005.questStage eq 50>>
Wait for Alex's visit (Your Bedroom)
<<elseif $SQ005.questStage eq 60>>
Wait for Alex's visit (Your Bedroom)
<<elseif $SQ005.questStage eq 70>>
Wait for Alex's visit (Your Bedroom)
<<elseif $SQ005.questStage eq 100>>
Quest Complete
<</if>>
<br><br>
<<if $SQ005.questStage eq 0>>/*----------*/
After everything that's been going on recently, I should take some time for myself and relax for a while in the Living Room. Surely nothing can go wrong with that.
<<elseif $SQ005.questStage eq 10>>/*----------*/
Alex turned up in a state and told me that her power has brought a ghost into her house after she was caught out by a jumpscare in a horror film. Too afraid to be in her house alone, she's asked me and Carolina for help. I should talk with her more about this ghost.
<<elseif $SQ005.questStage eq 20>>/*----------*/
Alex and I researched the film she saw, and figured out who the ghost is. In the film the ghost would kill the people in the house she haunted. We found out that the characters of the film were able to exorcise the ghost using a spirit board, so now it looks like Alex and I are going ghost hunting.
<<elseif $SQ005.questStage eq 30>>/*----------*/
During the ghost hunt, the ghost appeared and took Alex. I followed the ghost upstairs and confronted it. Bad Idea. The ghost turned on me with a knife, but fortunately the Mirror Voice in my head was able to give me the right words to communicate with the ghost and dispell it. I was able to find Alex, who now has the word "Thief" scratched into her arm by the ghost.
<<elseif $SQ005.questStage eq 40>>/*----------*/
During the ghost hunt, the ghost appeared and took Alex. I followed the sounds of her voice to the basement and found her. Bad Idea. The ghost turned on us with a knife. Fortunately, Alex was able to take advantage of her power to use the right words to communicate with the ghost and dispell it.
<<elseif $SQ005.questStage eq 50>>/*----------*/
After the ordeal with the ghost, Alex's mother Melanie came back from her trip to find the house in a mess. I took the blame and lied that I had talked Alex into setting up a party. Melanie has given me a second chance, but she'll be watching me much more closely now.
<<elseif $SQ005.questStage eq 60>>/*----------*/
After the ordeal with the ghost, Alex's mother Melanie came back from her trip to find the house in a mess. Alex and I attempted to come clean regarding Alex's power, but her mother didn't believe us. She'll be more suspicious of Alex and I in the future.
<<elseif $SQ005.questStage eq 70>>/*----------*/
After the ordeal with the ghost, Alex's mother Melanie came back from her trip to find the house in a mess. Alex and I were able to convice Melanie of the truth regarding Alex's power after showing her the "Thief" scar. Melanie knows neither of us would have done it, and even recognised it from the film. Her and Alex will be a lot closer in future after this truth was put out into the open.
<<elseif $SQ005.questStage eq 100>>/*----------*/
It's not everyday that you get to hunt a ghost, though I speak for both myself and Alex when I say I'd rather not do it again. Afterwards, Alex and I were getting close, and Alex confessed that she knows about me and Carolina (as well as many other women), but that she also wants to be with me. After what we've been through, I'm certain that we'll be a lot closer from now on.
<</if>>
</center>
<</widget>><<widget "SQ006desc">>
<center>
<h2><span style='font-family: my-font;'>SATURDAY NIGHT AT THE MOVIES</span></h2>
<h4><em>I could watch you for a lifetime, you're my favourite movie.</em></h4>
<b>Current Objective</b>:
<<if $SQ006.questStage eq 0>>
Talk to Carolina in her Bedroom
<<elseif $SQ006.questStage eq 10>>
Talk to Alex at her House
<<elseif $SQ006.questStage eq 20>>
Set up for Movie Night at 21:00 on Saturday (Living Room)
<<elseif $SQ006.questStage eq 100>>
Quest Complete
<</if>>
<br><br>
<<if $SQ006.questStage eq 0>>/*----------*/
Both Carolina and Alex have powers, but neither one has told the other for some reason. Maybe I should step in and fix that.
<<elseif $SQ006.questStage eq 10>>/*----------*/
I talked to Carolina and she said that she doesn't want things to change between her and Alex. I suggested arranging a movie night so that Carolina can get the truth out. Carolina agreed, so now I need to get Alex on board with the same idea.
<<elseif $SQ006.questStage eq 20>>/*----------*/
I talked to Alex and she said that she's afraid of what Carolina will think of her. I reminded her about the last time she let fear control her, and Alex agreed to go along with my plan. The only thing left now is to set up the movie night.
<<elseif $SQ006.questStage eq 100>>/*----------*/
The plan went perfectly. Alex and Carolina both told the other about each others powers, and I'm certain they're both relieved about how accepting they are of each other. The night didn't end there though, as the three of us were able to have some fun together.
<</if>>
</center>
<</widget>><div class="image50">
<img src="resources/characters/alexblake/(trust)profile.webp" alt="(trust)profile.webp"/>
</div>
Your relationship with Alex has progressed to the stage that she now trusts you implicitly.
<ul>
<li>New Actions have been unlocked in Free-Roam</li>
<li>New Background Events have been unlocked</li>
</ul><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You knock on the door to the address Alex gave you and wait. After a few moments Alex answers the door and lets you in.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alexblake/SQ004/SQ004-101.webp" alt="SQ004-101.webp"/>
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
$player.firstName, I'm glad you came.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well I said we'd arrange something with just us didn't I?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Well I'm a little tied up with work at the moment, but you're welcome to join me for a while.
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alexblake/SQ004/SQ004-102.webp" alt="SQ004-102.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Alex leads you through to her kitchen. You see various notebooks and printouts on the counter.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, what is it that you do for work?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I'm an intern at the big office in town. Most of the time it's just going over documents and making sure everythings been put through correctly.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Do you often bring your work home with you?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Sometimes. I'm hoping that they take me on full time, so I need to put the hours in.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You pick up one of the documents and browse through. It looks like a record of invoices, but most of it is meaningless to you. Whilst you're doing this, another woman enters the room.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ004-1.B]]
</div>
<<set $melanie.hasMet to true>>
/*=====================================================*/
<div class="image50">
<img src="resources/characters/melaniehicks/SQ004/SQ004-101.webp" alt="SQ004-101.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Melanie" "Stranger">>
I thought I heard a man's voice.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
$player.firstName this is my Mom. Mom this is $player.firstName.
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
Please, call me Melanie.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Melanie extends her hand and you shake it. You spot her eyes checking you out.
</div>
<br>/*=====================================================*/
<<speech "Melanie">>
So $player.firstName, how do you know Alex?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
She's friends with Carolina, my $carolina.mc_relationship.
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
I didn't see Carolina around today.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
No we're just hanging out on our own today.
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
Oh, really?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Melanie gives Alex a cheeky smile. You see Alex blush in response.
</div>
<br>/*=====================================================*/
<<speech "Melanie">>
Well don't let me get in the way of whatever's going on. Have fun you two.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Melanie gives Alex a wink as she leaves the room.
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Sorry about that.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
No harm done.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You look down at the paperwork on the counter and notice a leaflet that doesn't seem to fit with the rest of the documents.
</div>
<br>/*=====================================================*/
<div class="image75">
<img src="resources/events/power-support-group-poster.webp" alt="power-support-group-poster.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alex, what's this?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
What? Oh, that...
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alex pauses, listening out to make sure Melanie isn't loitering nearby.
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
$player.firstName, can you keep a secret?
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ004-1.C]]
</div>
<<set $alexB.hasPower to true>>
<<set $alexB.powerName to "Fear Manifestation">>
<<set $discoveredPower.fearManifestation to true>>
/*=====================================================*/
<div class="action">
You and Alex take a seat in the living room.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alexblake/SQ004/SQ004-103.webp" alt="SQ004-103.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alex, is this a power thing?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
How... How do you know about that?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You tell Alex about your power with the wishes, and how you know quite a few people that have developed powers after the storm.
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
You mean, it's not just me?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
No, pretty much all of my community service group have a power.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I thought I was the only one. I've been so afraid of what people would think about me if anyone else knew.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What exactly is your power?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
It's not exactly helpful. I bring my fears to life. Like if I saw a snake and got scared then my power would create more snakes.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
But people fear lots of stuff that isn't actually real. You said it yourself that you were afraid of what people would think of you for having this power. So what does your power do with that?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
It only really works on physical things. First time it happened I was trying to get a spider out of the bath, and I don't really like insects. I was getting afraid to go near it and then I just felt this force inside of me, and suddenly dozens of spiders were crawling out of the drain.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm usually alright with spiders, but that many would scare the shit out of me.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
How do you think I felt? I ran out the room screaming.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What did you Mom think?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
They'd all disappeared by the time she looked. Now I try to actively avoid anything that'll frighten me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sorry, it sounds rough.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ004-1.D]]
</div>
/*=====================================================*/
<<speech "You" "$player.firstName">>
So, is that where this comes in?
<</speech>>
<br>/*=====================================================*/
<div class="image75">
<img src="resources/events/power-support-group-poster.webp" alt="power-support-group-poster.webp"/>
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Yeah, I noticed them being put up around the estate. I figured a support group for people with powers would help me deal with it you know.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It could be good to talk with people who understand what you're going through I suppose.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Do you think... you could come with me? Just for the first session. I'm a bit nervous to go on my own.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Of course. If it makes you more comfortable then I'm happy to go along with you.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Thank you $player.firstName, it means a lot to me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Alex embrace in a hug. Alex informs you that she needs to get back to her work, but she lets you keep the leaflet and asks you to meet her at the Community Centre when you're ready to head into the meeting.
</div>
<br>/*=====================================================*/
<div class="action">
You leave Alex to her work and shortly after find yourself in the town center.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Estate|estate-main]]>>
<<set $SQ004.questStage to 10>>
<<addmins 45>>
<<set $game.status to "free">>
<</link>>
</div><<set $location.supportGroupDiscovered to true>>
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
Alex arrives promptly for 5pm and you both head into the Community Centre. You followed the notices that were left and headed up to the Mezzanine level. Naturally, given how much time you spend here, you know your way around quite well.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/locations/community-mezzanine.webp" alt="community-mezzanine.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You head into one of the function rooms and see a circle of chairs, most of them already occupied. The thing that catches your eye is the dog sat with the group, and you wonder if the dog has a power as well.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/extra/winston.webp" alt="winston.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Winston">>
Aha, I was wondering if we would have some more show up.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
Did the dog just speak?
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
You can talk?
<</speech>>
<br>/*=====================================================*/
<<speech "Winston">>
Indeed I can young miss. My name is Winston, I'm the one who set up this support group. Perhaps you and this young gentleman would like to take a seat.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Alex join the circle and sit down.
</div>
<br>/*=====================================================*/
<<speech "Winston">>
Well then, let's get started.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ004-2.B (CHOICE)]]
</div>
<<set $brian.hasMet to true>>
<<set $brian.hasPower to true>>
<<set $brian.powerName to "Lactokinesis">>
<<set $discoveredPower.lactokinesis to true>>
<<set $cadey.hasMet to true>>
<<set $cadey.hasPower to true>>
<<set $cadey.powerName to "Timid Nature">>
<<set $discoveredPower.timidNature to true>>
<<set $kylie.hasMet to true>>
<<set $kylie.hasPower to true>>
<<set $kylie.powerName to "Age Regression">>
<<set $discoveredPower.ageRegression to true>>
<<set $winston.hasMet to true>>
<<set $winston.hasPower to true>>
<<set $winston.powerName to "Canine Mimicry">>
<<set $discoveredPower.canineMimicry to true>>
/*=====================================================*/
<<speech "Winston">>
Since we have some new members, I thought it would be good to start with a small ice-breaker. We'll go around the room and just say our names and our powers.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
This should be interesting.
</div>
<br>/*=====================================================*/
<<speech "Winston">>
My name is Winston. Before the storm I was your average middle-aged guy, but since then, well... the evidence speaks for itself. Ever since the storm I've been a dog. I still think and talk like a person, but my entire physiology has been transformed.
<</speech>>
<br>/*=====================================================*/
<div class="action">
After Winston finishes, each member of the circle takes their turn to give their introduction. The next person to speak is a young, and pretty attractive, woman.
</div>
<br>/*=====================================================*/
<<speech "Kylie">>
Afternoon everyone. My name is Kylie and I am 89 years old. The storm changed me, and whilst I might have years behind me, this new body barely looks 20.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The next person to speak is another young girl, but as Winston turns his attention to her, the girl gestures for help from Kylie.
</div>
<br>/*=====================================================*/
<<speech "Cadey">>
...
<</speech>>
<br>/*=====================================================*/
<<speech "Kylie">>
I apologise for my friend, but this is Cadey, and when she gets shy she loses her ability to speak. Naturally this situation is quite new to her, so if you could just give her some time.
<</speech>>
<br>/*=====================================================*/
<<speech "Winston">>
Of course. We are all here because of difficulties with our power, and even if you can't say it out loud, sitting in and listening can still be helpful.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The attention turns to the next member of the group, a man sat quietly with his hood up.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/extra/brian.webp" alt="brian.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Brian">>
Er... Hi. I'm Brian. I can control milk and other dairy-based products. It seemed like a cool power at first but I mean... it's milk, it's hardly anything special.
<</speech>>
<br>/*=====================================================*/
<div class="action">
After Brian finishes speaking the attention of the room moves on to you.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey everyone. I'm $player.firstName. I suppose the best way to describe my power is sort of like Aladdin and the three wishes kind of deal. Anything I wish for out loud comes true. I used two of the wishes just after the storm so now I've only got one left.
<</speech>>
<br>/*=====================================================*/
<<speech "Winston">>
That's a very interesting power $player.firstName, I must admit that with a power like that I'm struggling to see why you would want to seek help.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm here to support my friend with her power. She's having a lot more difficulty than I am.
<</speech>>
<br>/*=====================================================*/
<<speech "Winston">>
Is that so? And last but not least...
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Hi, my names Alex. When I feel afraid of something my power brings it to life. I was getting scared around a spider when my power created dozens more.
<</speech>>
<br>/*=====================================================*/
<<speech "Winston">>
I'm so sorry, that sounds dreadful. Since you and your friend are both new here today, would either of you like to speak a little bit more and we can see what advice we can all offer. I think we'll only have time for one of you though.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You think about speaking, but you also think that it could be good for Alex to get the most use out of the group. On the other hand, Alex may be too nervous to speak up, and it might be best for you to take the lead for the first meeting.
</div>
<br>/*=====================================================*/
<div class="interaction">
Do you speak up, or do you let Alex speak instead?<br>
[[Let Alex speak|SQ004-2.C (ALEX)]]<br>
[[Take the lead|SQ004-2.C (MC)]]
</div>
<<set $sideChoice.alex_speakFirst to "alex">>
<<set $SQ004.questStage to 30>>
/*=====================================================*/
<div class="action">
You decide to let Alex take the lead and speak up, since she appears to be having a lot more issues than you are, and could benefit from the group.
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
So, er... I'm not really sure what to say.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Seeing how nervous she is, you reach across and take her hand in yours, calming her down.
</div>
<br>/*=====================================================*/
<<speech "Winston">>
Your power. How do you feel about it?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I'm terrified of it.
<</speech>>
<br>/*=====================================================*/
<<speech "Winston">>
Why?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I don't have any control and can't switch it off. I'm scared that at any moment something will jump out at me and my power will make things worse.
<</speech>>
<br>/*=====================================================*/
<<speech "Winston">>
You mentioned there that you fear the power itself. Does your power only affect physical things?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Yes, it can bring things to life, but if there's nothing to create then the power doesn't work.
<</speech>>
<br>/*=====================================================*/
<<speech "Winston">>
That's a good thing you know. It means that your power doesn't have control over your entire life. Tell me, what is your experience with fear? It's just that with everybody I've seen, their powers tended to reflect a part of themselves. Am I right in thinking you've let fear control you, even before the storm?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I suppose you could say that. There's so much that I haven't done because I was too scared or too nervous. I don't really do new things or meet new people because of how it makes me feel.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Kylie then speaks before Winston gets a chance to respond.
</div>
<br>/*=====================================================*/
<<speech "Kylie">>
Dear, you're letting life pass you by. Believe me, whilst things may seem scary in the moment, after you've overcome that fear it's one of the best feelings in the world.
<</speech>>
<br>/*=====================================================*/
<<speech "Winston">>
Kylie is right. You've let your decisions be guided by your fear. And your fear has led you to miss out on so much. I think that perhaps over the course of these meetings, you shouldn't try to work on your power, you should try and work on yourself. Try new things, experience life, and you may find that the fear that gives power to your ability will have less control over you.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Yeah, alright then, I can do that.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alex looks over at you, and you smile at her. She smiles back in response.
</div>
<br>/*=====================================================*/
<<speech "Winston">>
Okay everyone, I think that's enough of the main group, but there are some refreshments laid out and we have the room until eight, so feel free to get to know each other more.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ004-2.D]]
</div>
<<set $sideChoice.alex_speakFirst to "player">>
<<set $SQ004.questStage to 20>>
/*=====================================================*/
<div class="action">
You decide to take the lead and speak, letting Alex get used to the meetings and contribute when she's comfortable.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm happy to speak.
<</speech>>
<br>/*=====================================================*/
<<speech "Winston">>
$player.firstName, you mentioned you had already used two of your wishes and had one wish left, I'm curious, how come you haven't used the third wish.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I guess I'm saving it so I can make it count. After the last wish the power is gone, so I should probably use it at the best time, rather than waste it on something trivial.
<</speech>>
<br>/*=====================================================*/
<<speech "Winston">>
And what about after that?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What do you mean? Like what happens after I use the last wish?
<</speech>>
<br>/*=====================================================*/
<<speech "Winston">>
Correct. At the moment you have this power, this opportunity to have whatever you wish for, but what happens after you use it, and you go back to being exactly as you were before the storm?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I... I don't know. I've not really thought about it.
<</speech>>
<br>/*=====================================================*/
<<speech "Winston">>
Do you know how you will feel, once the power is gone for good?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I suppose I'll be lucky in a way. Most people want to get rid of their powers as it brings them more trouble than their old lives. But I guess once it's gone, I'll miss having it, even if up until now I've not really made full use of it.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Before Winston can respond, Brian interjects with his own question.
</div>
<br>/*=====================================================*/
<<speech "Brian">>
Can't you just wish for more wishes?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I don't really know if it works like that. And I'd hate myself if I wasted the last wish only to find out that was it.
<</speech>>
<br>/*=====================================================*/
<<speech "Winston">>
You've already had the foresight to save your last wish. And yes, most of us would prefer if our power was gone and we had our old lives back, but the benefits of your power mean that you'll naturally miss it once it's gone. I'd advise you take as much time as you need to figure out the best way to use your last wish, and make sure that whatever you decide, it can last long after your power has gone.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Okay then, I'll give it some thought.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You look over at Alex and see her smiling at you. You smile back in response.
</div>
<br>/*=====================================================*/
<<speech "Winston">>
Okay everyone, I think that's enough of the main group, but there are some refreshments laid out and we have the room until eight, so feel free to get to know each other more.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ004-2.D]]
</div>
/*=====================================================*/
<div class="action">
You and the rest of the group stand and head over to a table where a variety of snacks, sandwiches, and drinks have been laid out.
</div>
<br>/*=====================================================*/
<<speech "Winston">>
Alex, do you mind if I talk to you for a moment?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alex goes over to speak to Winston whilst you mingle with the rest of the group.
</div>
<br>/*=====================================================*/
<div class="action">
Brian leaves early, leaving only Kylie and Cadey available to speak to. You walk over to them and Kylie greets you.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/kyliepage/(default)profile.webp" alt="(default)profile.webp"/>
</div>
/*=====================================================*/
<<if $sideChoice.alex_speakFirst is "player">>
/*=====================================================*/
<<speech "Kylie">>
$player.firstName, it was interesting hearing you speak. Unlike most of us where our powers tend to cause more harm than good, you have the opportunity to do something great with yours.
<</speech>>
<br>/*=====================================================*/
/*=====================================================*/
<<elseif $sideChoice.alex_speakFirst is "alex">>
/*=====================================================*/
<<speech "Kylie">>
$player.firstName right? It's so nice of you to come and support that young lady. I can't even imagine how she feels having a power like that, and here I was thinking my own power gave me enough grief.
<</speech>>
<br>/*=====================================================*/
/*=====================================================*/
<</if>>
/*=====================================================*/
<<speech "You" "$player.firstName">>
Thanks, but surely you must be happy with your power. It must feel good having a young body with decades of experience.
<</speech>>
<br>/*=====================================================*/
<<speech "Kylie">>
I will admit, it feels great to be young again. But I already lived my life, and the thought of going through another 70 years is frightening.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Do you have family? Kids, grandkids?
<</speech>>
<br>/*=====================================================*/
<<speech "Kylie">>
No, I wasn't much for settling down until it was way too late for all of that. No I spent my youth off having adventures and making memories that will last a lifetime. Or two, in my case.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well then, there's something to look forward to. Now you can do all the things that you didn't do when you were younger.
<</speech>>
<br>/*=====================================================*/
<<speech "Kylie">>
You're absolutely right. They say that settling down and starting a family is an adventure all in itself.
<</speech>>
<br>/*=====================================================*/
<div class="action">
As you and Kylie are talking, Cadey approaches Kylie from behind, and almost shly stands behind her.
</div>
<br>/*=====================================================*/
<<speech "Kylie">>
There you are Cadey. You know I told you not to sneak up on me. Don't you want to introduce yourself to $player.firstName.
<</speech>>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/cadeymercury/(default)profile.webp" alt="(default)profile.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Cadey attempts to speak, but now sound comes out. Defeated, she reaches out her hand, which you shake in response.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm sorry, it must be difficult having a power that takes away your voice like that.
<</speech>>
<br>/*=====================================================*/
<<speech "Kylie">>
It's been very difficult. I'm friends with her parents and they're worried sick for her. I mean, how is she expected to experience life when her power just wants to hold her back.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
And you said it was when she was nervous that this happens?
<</speech>>
<br>/*=====================================================*/
<<speech "Kylie">>
In a way. It's only really happened when she's shy. Though nowadays I think she rarely tries speaking at all.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Kylie pulls Cadey into a hug to comfort her.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How long does it last for?
<</speech>>
<br>/*=====================================================*/
<<speech "Kylie">>
Once the shyness wears off her voice returns within a few minutes. But you can't go on walking away from your problems. That's why we're here, hoping that by attending these meetings we can get Cadey more comfortable around other people.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You hear Alex and Winston finishing up behind you as Alex approaches you and the others.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You alright?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Yeah. Making new friends I see. I was about to head out.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh, want me to walk you home?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
You don't have to if you're happy here.
<</speech>>
<br>/*=====================================================*/
<<speech "Kylie">>
Don't let me keep you dear, you're free to take this young man away from me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
In that case, shall we head out?
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ004-2.E]]
</div>
/*=====================================================*/
<div class="action">
You and Alex exit the Community Centre and start to walk slowly back towards Alex's house.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How was your talk with Winston?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
It was great. He was just giving me some advice on letting go of my fears.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What did he say?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
He said to just live in the moment. Rather than think about the outcomes and possibilities of actions, to just focus on the moment of the decision.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That way you won't worry so much about what could happen.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Exactly. By not thinking about the how a situation will play out, it's best to just go with the flow and see where it leads.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Just go with the flow, huh? Sounds like good advice. Are you going to act on it?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I'll try. It's a big step for me remember, to try and let go of what's been holding me back for years now.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I know. But you've already made progress by attending the meeting. Would the old Alex have done that?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Not before the storm, no.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
See, you're already better off than before.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Alex talk more about the Power Support Group and about your powers when you arrive outside Alex's house.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well, here we are.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Unexpectedly, Alex turns to you and pulls you in for a kiss. The kiss only lasts a moment before Alex pulls away.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What was that for?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
For coming with me today.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm guessing this is part of going with the flow?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Yeah, I've wanted to do that for a while now.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alex leaves you at the roadside as she walks up to her house. You think that you're going to like this new side of Alex.
</div>
<br>/*=====================================================*/
<div class="action">
A short while later you find yourself in the Town Center.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Estate|estate-main]]>>
<<addhours 2>>
<<set $game.status to "free">>
<</link>>
</div>
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You arrive at Alex's house and knock on the door. Alex answers and leads you through into the living room.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/alexblake/SQ004/SQ004-301.webp" alt="SQ004-301.webp"/>
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
By the way, I never asked how you felt about the Support Group.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It was alright I suppose. I was mostly there for you; I'm not really having any issues with my power.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Have you thought about what you want to use your third wish for?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Not really. It just feels like I'm going to need it one day, so I guess I'm saving it for something good.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
It must feel good having a power that's actually useful?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, other people have it a lot worse off than I do.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You see Alex grows a little disheartened talking about your power of the wishes, and so you try to alter the subject slightly.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Speaking of the powers, how are you doing with yours? Have you made any progress after the Support Group?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I've been trying to focus on it less. The more I think about it the worse it seems to get.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
And what about "going with the flow" as you put it?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I have an idea about that.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ004-3.B]]
</div>
/*=====================================================*/
<<speech "You" "$player.firstName">>
What's your idea?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alex tenses up, as if unsure as what she wants to do.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alexblake/SQ004/SQ004-302.webp" alt="SQ004-302.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alex, what is it?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Did Carolina ever tell you anything, about me and what I thought of you?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
She may have mentioned you were into me.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Oh, anything else?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
In her words, you ask about me all the time. She said that she knows you and I will probably get together one day, and she doesn't feel weird about it.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
She's told you more than I thought she had.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So it's true then? You are into me?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alex blushes in response.
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
... Yeah... I've fancied you for a while now.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, why now? How come we haven't got together sooner?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
In the past, I would shy away new things. I don't really have any friends besides Carolina, and you. I was always too nervous to approach you in case you rejected me. Asking you to the mall was the first time I ever did anything outside of my comfort zone.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It paid off though. We wouldn't be here now if you hadn't asked me to go with you and Carolina that day. It seems like Winston was right about going with the flow.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Exactly. I can see that now.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That doesn't exactly tell me what your idea is though?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Well.. I want to be closer to you. I want us to have a relationship. Do you... want that too?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'd like that. Besides, if we don't get together ourselves then Carolina will find some way to set us up.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Yeah she would. It's just... I've never been with a guy before. I don't really know how to do relationships.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alex jolts as you catch her by surprise and pull her in for a kiss.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alexblake/Other/kiss.webp" alt="kiss.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We can start with that. We'll go as slow as you need.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Thank you $player.firstName. I just don't want to rush and mess things up with you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Neither do I. I care about you Alex.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I care about you too. And you know... there is still something I want to do today.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh really, what's that then?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Sit down.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ004-3.C]]
</div>
/*=====================================================*/
<div class="action">
You take a seat on the sofa as instructed. Alex stands in front of you and starts to give you a strip tease.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/alexblake/SQ004/SQ004-303.webp" alt="SQ004-303.webp"/>
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
God I wish I'd done this sooner.
<</speech>>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/alexblake/SQ004/SQ004-304.webp" alt="SQ004-304.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Alex continues, slowly and sensually removing each piece of clothing until she's standing, bare nude, in front of you. You can't help but get turned on watching her, and she knows it.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alexblake/SQ004/SQ004-305.webp" alt="SQ004-305.webp"/>
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Do you like that $player.firstName?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Uh-Huh.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Your response is barely audible. You're too focused on Alex's body.
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I think you'll like what comes next as well.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alex kneels if front of you and unzips your cock. She eagerly takes it in her mouth and starts to suck you off.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/alexblake/HomeEvent(Alex)/01blowjob.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You've never done this before?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alex gives you a cheeky smile and shakes her head before continuing.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alexblake/SQ004/SQ004-306.webp" alt="SQ004-306.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
After a few minutes, you feel yourself getting close. Since you know this is Alex's first time giving a blowjob, you decide to take over.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Where do you want it Alex?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Give it to me. Cover my face.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You stand up and start to jerk yourself off as Alex waits patiently for your cum.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/alexblake/HomeEvent(Alex)/07cumshot.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
You look down and see Alex's cum-splattered face looking back up at you.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alexblake/SQ004/SQ004-307.webp" alt="SQ004-307.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Despite your activities with other people, you feel that you and Alex might share something special in the future.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ004-3.D]]
</div>
/*=====================================================*/
<<speech "You" "$player.firstName">>
So, how did you find it?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I can't believe I waited so long to do that.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm glad it was me.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I bet you are.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You both clean off and get dressed. After a short while there's no evidence of your activity.
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
$player.firstName, we can keep seeing each other right? It's not just a fling between us?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Of course we can. It'd be a lie to say I never fancied you before now. I just always thought it'd be weird with you being my $carolina.mc_relationship's best friend. But I'm glad we're together now.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
It means a lot to me, you know. Is it like, official then? Girlfriend and boyfriend?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, if you want to put it like that. Boyfriend and Girlfriend.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alex responds by kissing you. You both hover in the moment enjoying each other's taste. Neither of you want to pull away, but you both have places to be.
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I wish we could stay longer.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We have all the time in the world. There's no rush.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I know, I know. I just enjoy being with you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I enjoy being with you too.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
You know, we should probably tell Carolina about us.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We might not need to, you know how she is, she'll work it out.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Still, she's my best friend. Even if she works it out herself, I should tell her. I don't know how she'll react though.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
My guess is "finally". She's been waiting for us to hook up for some time now.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Alex both head out. A short while later you find yourself in the center of town.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Estate|estate-main]]>>
<<set $SQ004.questStatus to "complete">>
<<set $SQ004.questStage to "100">>
<<set $alexB.questStage to 2>>
<<set $SQ005.questStatus to "active">>
<<startQuest>>
<<addhours 1>>
<<set $game.status to "free">>
<</link>>
</div>
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You decide to take some time for yourself and sit down in the living room. You turn on the TV and choose some random show to watch whilst you browse away on your phone.
</div>
<br>/*=====================================================*/
<div class="action">
After a short while, you hear a knock at the door. Since it is late, you decide to answer it yourself.
</div>
<br>/*=====================================================*/
<div class="action">
You open the door and see Alex standing there.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/alexblake/SQ005/SQ005-101.webp" alt="SQ005-101.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alex? What are you doing here?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You let Alex into the house. You can tell that she's pretty shaken up about something.
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Can we talk? In private.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, sure. Follow me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You lead Alex through the house to your bedroom.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ005-1.B]]
</div>
/*=====================================================*/
<div class="action">
You and Alex enter your bedroom and make yourselves comfortable on the bed.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/alexblake/SQ005/SQ005-102.webp" alt="SQ005-102.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Alex pulls you into a tight hug. You return the hug and comfort her.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alex what is it? What's happened?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
My power.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alex's response is so quiet you barely hear it.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What about your power? Your power's done something?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
My power... activated the other day. I had no control over it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Don't worry, we can deal with it. What did your power create?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
You wouldn't believe me if I told you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You use your finger to nudge Alex's chin, comforting her with direct eye contact.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Since the storm, I'll believe anything.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
My power created... a sort of... ghost.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
A ghost? I thought your power could only create stuff that was real. Last I checked ghosts don't exist.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I thought that too. But the other day my Mom was watching a horror film. I happened to walk past and got caught out by one of the jumpscares. I felt my power activate, and since then all sorts of weird shit has been happening.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What kind of weird shit?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Doors slamming shut, scratching on the walls, furniture being thrown about, noises when I'm trying to sleep. That sort of thing.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How long has this been going on? And what does your Mom think of all this?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
She's away on holiday at the moment. She left just before all this started. It's been going on for a couple of days now.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alex why didn't you come and see me sooner. You know I could've helped you with this.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I was hoping it would just go away like everything else my power creates. And I didn't think you'd believe me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You pull Alex back in to the hug.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Of course I believe you. I have three wishes and the leader of your support group is a talking dog. A ghost can hardly be stranger than that.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alex smiles, and just rests in your arms.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ005-1.C]]
</div>
/*=====================================================*/
<<speech "You" "$player.firstName">>
But why now? What caused you to come over tonight?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I saw it. I saw the ghost. It came at me with a knife and I ran. Can I stay here, just for a little while.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You can stay as long as you need. Take my bed and I can sleep on the sofa.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Please don't leave me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Okay, okay. We'll share the bed. I won't leave you.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Thank you $player.firstName. If it's okay with you I'm quite tired. I haven't been able to sleep much with the ghost around.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Alex get ready and go to bed. She snuggles up to you and falls asleep with your arm around her.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[The Following Morning|SQ005-1.D]]>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<adddays 1>>
<</link>>
</div>
<<set $SQ005.questStage to 10>>
/*=====================================================*/
<div class="action">
You wake earlier than usual with your arm still around Alex. You're glad that she came to you, rather than stay at home. The ghost idea seems a little far fetched, but you believe her, and it's not like its the weirdest thing to happen recently.
</div>
<br>/*=====================================================*/
<div class="action">
You hear a small knock at the door as Carolina enters the room.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/carolinasweets/Other/bedroom-01.webp" alt="bedroom-01.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You get out of bed so you can talk to Carolina without disturbing Alex.
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
You move quick.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What do you mean?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Well Alex told me you two had hooked up but I didn't think you'd get her in your bed that quickly. She's not exactly outgoing.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What? No, it's not like that. She's having some trouble at home and needed a place to stay.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Even still. She asked to stay with you over me. You're making moves $player.carolina_title.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alex stirs in her sleep and you give Carolina a stern look.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
She's asked to stay here a little while. Just until she get's stuff sorted out at home.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
What kind of stuff? Alex never told me that anything was going wrong.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'll tell you later.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Fine. Now, Prince Charming, you go kiss that sleeping beauty.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Carolina!
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina giggles as she leaves. You turn back towards Alex, and kiss her on the forehead.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Time to wake up I think Alex.
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alexblake/SQ005/SQ005-103.webp" alt="SQ005-103.webp"/>
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Did I hear somebody else just now.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah Carolina poked her head in.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
What did she want?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
She probably saw the two of us in here together and was curious as to what we were doing. I told her you'd be staying here for a while.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
You didn't happen to mention it was because of a ghost haunting my house did you?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alex says that in a joking manner. Evidently a good nights sleep has done her some good.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
//haha//, no. You told me you didn't want Carolina to know about your power, so I just kept it vague.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Thank you $player.firstName.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Come on, you can't stay in bed all day.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
That would be good though. You and me just lying here passing the time.
<</speech>>
<br>/*=====================================================*/
/*=====================================================*/
<<if $game.periodWeek is "weekday">>
/*=====================================================*/
<<speech "You" "$player.firstName">>
I'd like that too, but unfortunately I've got to go to my community service.
<</speech>>
<br>/*=====================================================*/
/*=====================================================*/
<<elseif $game.periodWeek is "weekend">>
/*=====================================================*/
<<speech "You" "$player.firstName">>
I'd like that too, but unfortunately I've got some things I need to do today.
<</speech>>
<br>/*=====================================================*/
/*=====================================================*/
<</if>>
/*=====================================================*/
<<speech "AlexB" "Alex">>
Ah well, maybe we'll get to spend some more time together later.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'll check in with you later. You're welcome to stay here as long as you need. My $lexi.mc_relationship knows you by now but you might want to just let her know you're staying over.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Will do. Well, don't let me keep you.
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alexblake/Other/kiss.webp" alt="kiss.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Alex pulls you in for a kiss before you both go and do what you need to.
</div>
<br>/*=====================================================*/
<div class="link">
<<if $game.periodWeek is "weekday">>
<<link[[Go to your Community Service|community-main]]>>
<<set $gameDate.setHours(9)>>
<<set $gameDate.setMinutes(0)>>
<<set $game.communityCentreOpen to true>>
<<set $game.communityServiceOpen to true>>
<<set $game.status to "free">>
<</link>>
<<elseif $game.periodWeek is "weekend">>
<<link[[Enjoy your day off|home-mc-room]]>>
<<set $game.status to "free">>
<</link>>
<</if>>
</div> <<set $game.status to "event">>
/*=====================================================*/
<div class="action">
With Alex staying over at your house due to a ghost, you decide to check in on her and see how she's doing.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alexblake/SQ005/SQ005-201.webp" alt="SQ005-201.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Alex, how are you holding up?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Okay I guess. Thanks for letting me stay here.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's no problem. It's been nice having you over.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Still, I can't just leave my house as it is. And my mom's holiday won't last forever.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What are you suggesting? You think we should do something?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Well we can't just do nothing. Fortunately, I have a plan.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alright, let's hear it.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alex gets her phone out, and after a few taps, brings up an article on her screen and shows it to you.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I don't follow you. What am I looking at?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
The ghost was created during a jumpscare from this film. I'm betting that the ghost is the one from the film. Therefore...
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Therefore if we figure out how they stop it in the film we can stop it in real life.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Exactly. I've already flicked through it, but why don't you read through it and see what you think.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alex hands you the phone and you look at the article: The Scratches of Spirits.
</div>
<br>/*=====================================================*/
<div class="interaction">
The article is quite long, and is very exposition heavy. It'll benefit the flow of this quest to read the article, but we understand that sitting to read what is essentially a big info-dump isn't for everyone.<br>
[[Read the article|The Scratches of Spirits (film article)]]<br>
[[Continue|SQ005-2.B]]
</div>
<<set $SQ005.questStage to 20>>
/*=====================================================*/
<div class="action">
You finish reading the article and hand the phone back to Alex.
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
So, what do you think?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That if the ghost in your house is the ghost from this film, then you got out of there just in time.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I know. The ghost seems to have it out for anyone it comes across.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It might not be its fault though. I mean, she's just repeating the patterns that led to her death, like she's caught in a loop or something like that.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
So, what if we were able to break the loop?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What? Convince her she's a ghost? It could work I suppose.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I think we're going to need more than "could work".
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well, think of it like this. The woman, Elizabeth, had it out for her husband because he was having an affair, but after she realised what she had done she couldn't live with herself, and took her own life.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
So, how do we break the loop?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
At the end of the film the brother and sister are able to get through to the ghost and she disappears when she realises what she has become. If we can make her see herself for what she is, she might be able to break out of the loop.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Yeah, but the sister had the word on her arm and that's what the ghost saw. We don't have anything like that, and we certainly couldn't fake it. What do we have that we can use?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We've got superpowers behind us. Maybe, just maybe, because it was your power that created her, you'll be able to get through to her better than the people in the film. And if that fails, I still have my last wish.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
You'd use your last wish to help me out?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I mean, yeah, if it came to that. I know I've been saving it up for something big, and as a last resort we can use it to get rid of the ghost if nothing else works.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I just... didn't think you'd use the last of your power on me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Of course I would. Though I don't expect to, I'm pretty sure we can get through to her before needing to rely on my power. But it's there if we need it.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Thank you $player.firstName.
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alexblake/Other/kiss.webp" alt="kiss.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I guess we're really gonna do this then? We're gonna confront the ghost?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Like you said, my power created her, so I should be able to get through to her. I'll try and do some more research and see what I come up with.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alright then, I'll give you the heads up when I'm ready.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I'll be waiting.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You leave Alex in your room as you think over the plan. A short while later you find yourself in the living room of your house.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Living Room|home-main]]>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div>
<center><h2>The Scratches of Spirits (film)</h2></center>
<hr>
//The Scratches of Spirits// is a 2020 American supernatural horror film released by the Jen N' Eric production company. The story centers on a pair of siblings who return to their childhood home to confront the malevolent ghost that killed their parents.
//The Scratches of Spirits// released theatrically on March 26, 2020. It received generally positive reviews from critics, and a sequel, The Screams of Spirits, is scheduled to be released in fall 2022.
<div class="image50">
<img src="resources/events/movie-poster.webp" alt="movie-poster.webp"/>
</div>
<center><h2>Plot</h2></center>
<hr>
The film follows three timelines: the present, ten years earlier, and an undisclosed time prior to the other two timelines. This article has been written following the events as they are shown in the film, and not in the chronological order of events.
<b>(Pre 2010)</b>
On her wedding night, a woman uses a razor blade to slice her new husbands throat. She then uses the blade to carve the word "Traitor" on his chest.
<b>(2020)</b>
Tim Weaver is working at a corner store when his sister, Alice, walks in. They haven't seen each other in some time and so decide to go and get coffee during Tim's break.
They remark that it's been a few years since they lost contact, and Alice brings up the events of 10 years ago. Tim has largely suppressed the memories, and doesn't believe Alice's recollection of ghostly and paranormal activity.
<b>(2010)</b>
Jen and Eric Weaver move into a new house with their children, 10-year-old son Tim and 12-year-old daughter Alice. Things start off normal as they settle in, however, after a few days some odd things start to happen.
At night the family would hear scratching and creaking noises, waking to find furniture overturned and objects damaged. Jen and Eric don't think much until Alice wakes one morning with the word "Orphan" scratched into her arm, seemingly by some kind of blade.
<b>(2020)</b>
Alice is shown to still have a visible scar of the word "Orphan". She tells Tim that she believes that the ghost is still around, and presents him with a newspaper article surrounding the mysterious deaths of a family that moved into their old house a few weeks ago.
Tim is still sceptical of her story, but goes along with her when Alice suggests going to the house and attempting to communicate with the ghost. Alice wanting to prove to Tim that he has hidden the truth from himself.
Later on that night, Alice and Tim enter the house and set up a seance comprising of some candles and a spirit board. Alice uses the board and attempts to communicate with the ghost. The ghost responds with basic yes/no answers, and even gives its name: Elizabeth. Then Alice asks what the ghost wants. Using the spirit board, the ghost spells out the word "kill" in response.
<b>(Pre 2010)</b>
Immediately following the woman's wedding, she's taking a break from the reception to get some air. She hears noises from around the corner, and peeks around to find her new husband kissing an unknown girl. During their conversation, it is revealed that the two have been having an affair for months, and that the wedding is a ruse to keep up appearances with his family.
Later that night, after murdering her husband, we see the woman break into the girl's house and violently assault her, before killing her as well. She then proceeds to carve the word "Thief" in her chest, as we hear noises coming from a nearby cupboard.
<b>(2020)</b>
The ghost continues to communicate with the spirit board, referring to Tim as "Traitor" and Alice as "Thief". The ghost then appears to the siblings, and we see Elizabeth to be the woman from the past, dressed in her wedding dress and covered in blood with a razor blade in her hand.
The ghost of Elizabeth attacks them, and the two siblings flee. Tim manages to rush upstairs, but hears Alice's cries as she is dragged away.
<b>(2010)</b>
Eric find's Jen's dead body on their bed, throat slashed and the word "Thief" carved into her chest. The ghost of Elizabeth appears beside her, and Eric flees.
Eric runs into Tim and Alice and tells them to hide. The children manage to hide in a cupboard before Elizabeth appears in the room. Tim and Alice watch through the crack in the door as Elizabeth kills their father and carves the word "Traitor" into his chest.
The cupboard doors then swing open as Elizabeth finds the siblings hiding in the cupboard.
<b>(2020)</b>
Tim follows Alice's screams and enters the basement. Elizabeth is nowhere to be seen and his is able to get Alice to her feet. They attempt to leave when Elizabeth appears in the doorway, blocking their exit.
Elizabeth lunges at the pair with her knife when she suddenly stops. We see that Elizabeth has spotted the "Orphan" scar on Alice's arm.
<b>(Pre 2010)</b>
After killing her husband's mistress, Elizabeth opens up the cupboard door to find the mistress' young daughter. Elizabeth looks around at the body on the floor, the knife in her hand, and the blood on her dress. Distraught at what she has done, she slices her own throat, taking her own life.
<b>(2020)</b>
Elizabeth sees the word "Orphan" on Alice's arm and is snapped out of her trance. She sees the knife in her hand and the blood on her dress. Elizabeth screams before vanishing.
Alice and Tim walk out of the house, having survived their encounter.
<center><<link "Finish Reading" $return>><</link>></center><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You call Alex and tell her to meet you at her house. You feel you are ready to confront the ghost, and hopefully break it out of it's loop.
</div>
<br>/*=====================================================*/
<div class="action">
Since there is some time before Alex arrives, you consider reviewing the film article: [[The Scratches of Spirits (film article)]].
</div>
<br>/*=====================================================*/
<div class="action">
After a short while, Alex arrives.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/alexblake/SQ005/SQ005-301.webp" alt="SQ005-301.webp"/>
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Ready to head in?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
As ready as we can be I suppose? What's the plan?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I've brought a spirit board along. We'll set up in the living room and try to communicate with the ghost. If we can get through to her and convince her she's caught in a loop, or even that she's not supposed to exist, the pattern might break and she should disappear.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
And we're confident she'll vanish once we've finished?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Everything else I create usually does. It only lasts as long as my power keeps it around. After my power wears off the things disappear, but my fear feeds my power and keeps it strong.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I guess it's time to face your fears head on then.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Yeah. I can't believe I'm saying this, but... let's go hunt a ghost.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ005-3.B]]
</div>
/*=====================================================*/
<div class="action">
You and Alex enter the house. It looks about as destroyed as it can get. Much of the wallpaper has been stripped from the walls, all of the furniture has been overturned, and the lights are flickering intermittently.
</div>
<br>/*=====================================================*/
<div class="action">
You both move through to the living room and clear some space on the floor. Alex gets out the talking board and places it on the ground. Despite never believing in ghosts before, you found spirit boards to be kind of freaky, and had never really wanted to try using one.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/events/spirit-board.webp" alt="spirit-board.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, how do we use this?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
We ask questions, and the ghost moves that bit of wood over the letters to spell out the answer. Usually it's all bullshit, except...
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Except we know that the ghost is for real.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Yeah, the ghost is for real.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Alex place your hands on the heart-shaped wood piece, and you let Alex take the lead with the questions.
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
We wish to communicate with the spirit inhabiting this house. Are you here with us?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You give Alex a sceptical look.
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
What? That's how the people in films and TV say it.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You decide not to judge, and just let Alex get on with it.
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Spirit! We know who you are and why you are here. My ability has brought you into this world, and we want to help you move on. Can you give us a sign? Are you here?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You feel the wood piece move beneath your fingertips, and it shuffles over the word "YES".
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Can you tell us your name?
<</speech>>
<br>/*=====================================================*/
<div class="action">
The wood piece moves between various letters, spelling "ELIZABETH".
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Elizabeth, do you know what you are? Do you know that you are a spirit?
<</speech>>
<br>/*=====================================================*/
<div class="action">
The ghost responds by spelling out "NOT TRUE".
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I'm afraid it is Elizabeth. You are a spirit, going through the same loop. You only existed in fiction until my power brought you to life. We just want to help you move on.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The wood piece spells out "NOT TRUE".
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alex, I don't think this is working.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
It'll work, trust me. Elizabeth, don't you want to move on?
<</speech>>
<br>/*=====================================================*/
<div class="action">
The wood piece moves to hover over the word "NO".
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Then what do you want?
<</speech>>
<br>/*=====================================================*/
<div class="action">
The wood piece spells out the word "REVENGE" before flying across the room.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alex, I think it's time to leave.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I agree.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Get out of the House|SQ005-3.C (CHOICE)]]
</div>
/*=====================================================*/
<div class="action">
You and Alex rush towards the front door, only to find that it's been locked.
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
$player.firstName, I didn't lock this. I didn't. What do we do now?
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alexblake/SQ005/SQ005-302.webp" alt="SQ005-302.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I know, this is Casper's doing. Are there any other exits?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
We have a back door.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's worth a shot.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You follow Alex through the passageway towards the back door. However, the doors to the rooms start to slam shut, cutting you off from Alex.
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
$player.firstName, what happened?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
The door shut in front of me.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Can you get through?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
No, the doors shut tight.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You pry on the door handle, but no matter how much you try, the door remains closed.
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Er, $player.firstName.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What is it?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
She's here.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You start to slam your body against the door, trying to force it open. But it's no use.
</div>
<br>/*=====================================================*/
<div class="action">
On the other side of the door you can hear Alex's screams for help.
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
$player.firstName help me!
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It'll be alright Alex, I'm coming.
<</speech>>
<br>/*=====================================================*/
<div class="action">
But try as you might, the door won't budge. You start to ram the door as Alex's screams get quieter and quieter. It sounds as if she's being dragged away.
</div>
<br>/*=====================================================*/
<div class="action">
You back up to get a run up against the door, but before you start, the door swings open by itself. Alex is nowhere to be seen.
</div>
<br>/*=====================================================*/
<div class="action">
You head towards the now open door, when something catches your eye. You're standing by a staircase, and you faintly spot a figure in white at the top.
</div>
<br>/*=====================================================*/
<div class="interaction">
You realise there are two options. You could investigate the figure upstairs, and confront the ghost directly, or try and follow where Alex was taken.<br>
[[Follow the ghost|SQ005-3.D (GHOST)]]<br>
[[Follow Alex's Trail|SQ005-3.D (ALEX)]]
</div>
<<set $sideChoice.alex_follow to "ghost">>
<<set $SQ005.questStage to 30>>
/*=====================================================*/
<div class="action">
You decide to follow the figure at the top of the stairs, and rush up after it, ending up in one of the bedrooms. Looking around, there's no sign of the ghost.
</div>
<br>/*=====================================================*/
<div class="action">
Before you can leave, you're suddenly thrown onto the bed by an invisible force, and are pinned in place.
</div>
<br>/*=====================================================*/
<div class="action">
The ghost then appears, and begins to move towards you.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/events/ghost.webp" alt="ghost.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You see the ghost clearly for the first time. Dressed in a wedding dress, and covered in blood, she moves slowly towards you with a knife in her hands.
</div>
<br>/*=====================================================*/
<div class="action">
You try to move, but the ghost is keeping you in place.
</div>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
$player.firstName, listen to me very carefully.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The voice in your head speaks directly to you.
</div>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
I know what to do.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
Perhaps you'd like to share, or are you waiting for something to happen first?
</div>
<br>/*=====================================================*/
<div class="action">
You respond with thought in order to conceal your conversation from the ghost.
</div>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
Repeat what I say, exactly word for word, and I think we can get through to her.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The voice continues in your head, and you proceed to repeat out louad what it's telling you to say.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Elizabeth, listen to me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The ghost of Elizabeth flinches slightly at the sound of her own name.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Remember the child. In the thief's room there was a cupboard. In the cupboard was a child. What did you do when you saw the child Elizabeth?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Elizabeth stops coming towards you, remembering the events in the past.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You saw what you had become. You didn't kill the child. You only wanted revenge on your husband, but your husband has gone now.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Elizabeth looks at herself, seeing the knife and the blood on her dress.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You don't have to stay here anymore. You can move on.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Elizabeth drops the knife and moves back from you. She begins to reel in pain and screams before vanishing.
</div>
<br>/*=====================================================*/
<div class="action">
As she vanishes you feel yourself regaining control of your body, and are able to stand.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
She's gone?
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
I told you I knew what to do.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Thanks for the help.
<</speech>>
<br>/*=====================================================*/
<<speech "Mirror" "Mirror $player.firstName">>
If you die I die.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Shit. Alex!
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ005-3.E (GHOST)]]
</div>
<<set $sideChoice.alex_follow to "alex">>
<<set $SQ005.questStage to 40>>
/*=====================================================*/
<div class="action">
You decide to focus on Alex, and head through the now open door.
</div>
<br>/*=====================================================*/
<div class="action">
You can fainly hear Alex shouting for help, and follow the sounds until you come to a staircase heading down into the basement.
</div>
<br>/*=====================================================*/
<div class="action">
You head downstairs, and see Alex across the room. You rush towards her.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/alexblake/SQ005/SQ005-303.webp" alt="SQ005-303.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alex? Are you alright?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Couple of bruises but I should be alright.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How did you end up down here?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
She dragged me down here and started coming towards me with a knife. Then the door at the top of the stairs opened up and she vanished. Do you think she's gone?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Probably not.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You help Alex to her feet, and begin to head back towards the stairs.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I don't think this has gone quite to plan.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
So what do we do now then?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Let's just get out of here and then work it out from there.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
That sounds like a good idea.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Before you can leave the basment, the ghost appears, grabbing you and throwing against the wall.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ005-3.E (ALEX)]]
</div>
/*=====================================================*/
<div class="action">
You rush downstairs in time to see Alex walk up from the basement. She embraces you with a hug.
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Is she gone?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, I think she is.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
How did you get rid of her?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I was able to get through to her. In the film it was when she saw the children that she was able to break the loop. I was able to remind her of that.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Thank god for that. But do you think she's gone for good?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I hope so. I'm just glad we both got by unscathed.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Not exactly.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What do you mean?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alex shows you her arm. At some point whilst you were separated, Alex was injured by the ghost. The word "Thief" scratched into her arm with a blade.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Bloody Hell! Let's get that cleaned and wrapped up before it becomes infected.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Alex go into the Kitchen and start to treat Alex's wound when you hear the front door open.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ005-3.F (CHOICE)]]
</div>
/*=====================================================*/
<div class="action">
You and Alex walk around to see who entered the house and see Melanie standing there, naturally quite shocked at the mess.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/melaniehicks/SQ005/SQ005-301.webp" alt="SQ005-301.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Melanie">>
Alex? What the hell happened here?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Mom? I didn't know you'd be back this soon.
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
Work called and said they needed me to come back early. But you didn't answer the question.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Melanie looks around at the overturned furniture and broken items, then looks right at you.
</div>
<br>/*=====================================================*/
<<speech "Melanie">>
Did you have something to do with this? Nothing like this happens when I usually go away so you must have done something.
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
You're unsure of what to say. On one hand, you could tell the truth, and come clean to Melanie about Alex's power and the incident with the ghost. Or, since it's a very far-fetched story, you could take the blame and lie.<br>
[[Take the Blame|SQ005-3.G (LIE)]]<br>
[[Tell the Truth|SQ005-3.G (TRUTH)]]
</div>
/*=====================================================*/
<div class="action">
You fall to the floor and you see the ghost clearly for the first time. Dressed in a wedding dress, and covered in blood, she moves slowly towards you with a knife in her hands.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/events/ghost.webp" alt="ghost.webp"/>
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
$player.firstName! Get away from him.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alex cries out. And surprisingly, the ghost flinches, ignoring you and turning to face Alex.
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Wait... You're listening to me. Elizabeth, you don't need to do this. I'm sorry that my power created you and forced you to live out the same loop as you always have done, but you can move on.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Elizabeth stops, and begins to look at herself, seeing the knife in her hands and the blood on her dress.
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I used my power to create you, and my fear kept me from confronting you. But I'm here now, and it's time for you to go.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Elizabeth drops the knife and moves back from you and Alex. She begins to reel in pain and screams before vanishing.
</div>
<br>/*=====================================================*/
<div class="action">
As soon as Elizabeth vanishes, Alex comes and rushes towards you, embracing you in a hug.
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I thought she was gonna kill you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So did I. Thankfully you were able to get through to her.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I felt my power, and I was able to use it to take some control back.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Perhaps there's more to your power than you know.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Maybe.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Alex head back upstairs and survey the damage done to the house, but before you do much you hear the front door open.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ005-3.F (CHOICE)]]
</div>
<<set $sideChoice.alex_toldTruth to false>>
<<set $SQ005.questStage to 50>>
/*=====================================================*/
<div class="action">
You decide to lie and take the blame, since Melanie would never believe the story about the ghost and she probably doesn't know anything about the storm and the powers.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's my fault Melanie.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alex is surprised at your response, but nevertheless follows your lead.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alex told me you were away and I talked her into hosting a party. Friends kept inviting friends and things got out of control.
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
Out of control? That's putting it lightly. But I appreciate you being honest with me. Is this true Alex?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Yes Mom, $player.firstName thought it'd be a good idea since I don't meet that many new people. He was just trying to do something nice for me, we didn't realise it would get out of control like it did.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You're surprised at Alex's response. Somehow she's trying to spin it so that it looks like you were doing something good.
</div>
<br>/*=====================================================*/
<<speech "Melanie">>
It's very admirable $player.firstName, that you would try and do that for Alex. But we can't ignore the damage that has been done.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm very sorry, we'll clean all of this up.
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
Well then, you best get to it.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ005-3.H]]
</div>
<<set $sideChoice.alex_toldTruth to true>>
/*=====================================================*/
<div class="action">
You decide to tell the truth, and think that convincing Melanie about the storm and the powers should explain things. You half whisper to Alex to get her on board with the idea.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alex, I think we should tell the truth.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
The truth? As in the truth, truth? About the ghost?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, that truth.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I'll follow your lead.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You spend a few minutes describing recent events. You describe to Melanie the storm and the powers, and tell her how Alex's power created a ghost that wrecked the house.
</div>
<br>/*=====================================================*/
<<speech "Melanie">>
That's a wonderful story $player.firstName, but I don't believe a word of it. Do you actually have any hard proof of this?
<</speech>>
<br>/*=====================================================*/
/*=====================================================*/
<<if $sideChoice.alex_follow is "alex">>
/*=====================================================*/
<<set $sideChoice.alex_truthBelieved to false>>
<<set $SQ005.questStage to 60>>
<div class="action">
You realise that the only way of definitively proving the powers is to use your last wish. However, you feel like it'd be a waste, and dismiss that option. You realise that you don't actually have any hard evidence.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I... I don't think we have any hard proof.
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
Alex, don't tell me you're going along with this?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
It's all true Mom. The storm, my power, the ghost. Everything.
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
It's just hard to believe a story like this.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Doesn't my word count for anything?
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
It shows that you're willing to go along with this, but I still don't believe that's what actually happened.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You look at Alex and see how sad she is that her own mother doesn't believe her. You understand though, powers and ghosts is not something that people can just accept without proof.
</div>
<br>/*=====================================================*/
<<speech "Melanie">>
I need to get some things sorted, and I expect you both to clean up the mess you've caused.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Yes Mom.
<</speech>>
<br>/*=====================================================*/
/*=====================================================*/
<<elseif $sideChoice.alex_follow is "ghost">>
/*=====================================================*/
<<set $sideChoice.alex_truthBelieved to true>>
<<set $SQ005.questStage to 70>>
<div class="action">
You think for a moment, before realising that you do in fact have some proof. You gesture to Alex to hold up her arm, showing the "Thief" scratches.
</div>
<br>/*=====================================================*/
<<speech "Melanie">>
Oh my god! Alex, where did you get this?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
From the ghost. I told you, my power created the ghost from that film you watched.
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
I watched it just before I went away didn't I?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Melanie pauses for a moment, remembering the film.
</div>
<br>/*=====================================================*/
<<speech "Melanie">>
Yeah, the ghost in the film did this to the people she killed.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
We're telling the truth Mom. You don't think we do this ourselves do you?
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
It's hard to believe what you've told me, but I know with you'd never do this to yourself. So... yes, I believe you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Alex both let out a sigh of relief.
</div>
<br>/*=====================================================*/
<<speech "Melanie">>
Does it hurt?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
It stings a little, but the scratch isn't that deep.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Melanie replaces the bandages on Alex's arm before turning back to you.
</div>
<br>/*=====================================================*/
<<speech "Melanie">>
$player.firstName, thank you, for protecting Alex.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Anytime.
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
Don't think you're off the hook though. I might be able to use my savings to repair the damaged items, but you two are cleaning up this mess.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Yes Mom.
<</speech>>
<br>/*=====================================================*/
/*=====================================================*/
<</if>>
/*=====================================================*/
<div class="action">
Melanie leaves to go and get settled back into the house whilst you and Alex get prepared to clean up the mess.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ005-3.H]]
</div>
/*=====================================================*/
<div class="action">
You and Alex start cleaning up the mess. At one point the TV flickers on, catching your eye and giving you a thought.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Alex, what happens if the ghost comes back?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I don't think it will.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
But what if it does?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Well... we got rid of once right, we know how to do it again.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, I suppose you're right.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
C'mon, we're veteran ghost hunters now.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
True, and there's not many who can say that.
<</speech>>
<br>/*=====================================================*/
<div class="action">
It takes a few hours, but you and Alex are able to get the house back into a liveable state.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
There we are, all finished.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Finally.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I hate to rush out on you, but I ought to get going, and it looks like you need to speak more with your Mom.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
That's okay, I'm sure you've got places to be and we've kept you here for some time now. I'll come and visit you sometime, at least until we know that Mom's calmed down about the mess.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Okay, well then I look forward to your visit.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Catch you later $player.firstName.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Alex kiss goodbye as you leave the house. The events of the day run through your head as you walk back towards the center of town. You can't really believe it yourself that you and Alex were able to face off against an actual ghost.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Estate|estate-main]]>>
<<addhours 2>>
<<set $game.status to "free">>
<</link>>
</div>
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You decide to chill out in your room for a bit, and distract yourself from everything involving the powers and the storm.
</div>
<br>/*=====================================================*/
<div class="action">
After a while, you get a message from Alex that she's coming over to visit. When she arrives, you let her in and you both go up to your bedroom.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alexblake/SQ005/SQ005-401.webp" alt="SQ005-401.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How are you doing after the whole ghost ordeal?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I'm just glad it's over.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I take it you've had no more problems with your power?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Not yet. I've been making a lot of progress thanks to the support group.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Still "going with the flow" then?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
So far.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alex pauses, you sense that there's something she wants to say.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What is it Alex?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I have something I need to tell you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Go on.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I know about you and Carolina.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
By know about us, you mean...
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
That you've slept together.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh... right. How did you find out? Did Carolina tell you?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Not exactly. She always talked fondly of you, but recently... it was just obvious that something more was going on. I asked her about it and was able to catch her out. After that she told me about you and her sleeping with each other.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
And how do you feel about that?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Right $player.firstName, here's the thing. I know that you and Carolina have been sleeping together, and I know there's probably more women I don't even know about, but I don't care about that.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You don't?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Another point for wish number one as the harem grows larger.
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
No, maybe I should care, but I don't. I know that the relationship you have with Carolina is different than the one you have with me. And the relationship you have with me is different than the relationships you have with other women.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alex pauses to catch her breath.
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Point is, you may be getting it with many women, but you always treated me as an individual, not as some kind of tick on a scoreboard. So, I don't mind sharing you, as long as you make time for me, and continue to treat me as you have been.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alex, I care about you. I care about a lot of people, and yes, I've been with a few people now, but it's like you said, everyone is special to me in their own way, including you.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Thank you $player.firstName. This, between us, means a lot to me. I fancied you for so long and have been waiting a long time for this to happen. I guess it's just a bit overwhelming for me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alex seems to be otherthinking and getting herself worked up, so you try to calm her down the only way you know how, and you pull her in for a sensual kiss.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alexblake/Other/kiss.webp" alt="kiss.webp"/>
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
$player.firstName?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yes Alex.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I want to go all the way with you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You mean... you want to have sex?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Yes. But you know... I've never been with a guy before.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Are you sure? This seems like it's a big decision for you.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I've thought about a lot actually. But I'm ready, and after all you've done for me, I really want to be with you and explore everything that a relationship has to offer.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ005-4.B]]
</div>
/*=====================================================*/
<div class="action">
You wake up early the following morning, Alex still snuggled up to you in bed. As the sun slowly dawns on the day, you just lay there, watching Alex and thinking about how much you're life has changed since the storm.
</div>
<br>/*=====================================================*/
<div class="action">
After a while, the morning sunlight wakes Alex up.
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Morning $player.firstName.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Morning Alex.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alex immediately pulls you in to a kiss. It is at that moment that Carolina decides to enter the room.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/carolinasweets/Other/bedroom-01.webp" alt="bedroom-01.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
Oh. My. God. You guys did it didn't you. It finally happened.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Carolina? What are you doing?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Taking in the moment. He's good isn't he.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
CAROLINA!
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Wait, you'll still make time for me right? We can share him can't we Alex.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You get up and walk towards the door to shut Carolina out.
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
Aww, you're no fun $player.carolina_title.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Goodbye Carolina.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You shut the door, though you've no doubt Carolina is still on the other side, eagerly listening in to your conversation.
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
That was embarrassing.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You know how Carolina is. And she means well... in her own way.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Yeah. I just hope things don't get awkward between us.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You just saw how she reacted, that's how she'll be all the time with us.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
At least she's taking it well. I'd hate to lose one of my best friends over this.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh believe me, she's not going anywhere. Are you Carolina?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina responds from behind the door, though her voice is hushed and muffled.
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
No.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
We should probably get out of bed then.
<</speech>>
<br>/*=====================================================*/
/*=====================================================*/
<<if $game.periodWeek is "weekday">>
/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, I've got my Community Service to do after all.
<</speech>>
<br>/*=====================================================*/
/*=====================================================*/
<<elseif $game.periodWeek is "weekend">>
/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, otherwise Carolina will just wait outside our door all day.
<</speech>>
<br>/*=====================================================*/
/*=====================================================*/
<</if>>
/*=====================================================*/
<<speech "AlexB" "Alex">>
I need to get back home anyway. I didn't exactly expect to spend the night.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Won't your Mom be worried?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Nah, I told her I was coming here and Carolina and I had a lot of on-the-spot sleepovers in the past, so she's used to it by now.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alright, well I'll come and see you sometime.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
You better. Like I said last night, I don't mind you being with other people, so long as you still make time for me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You won't be able to keep me away.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You both share one last kiss for the day before you both set out to do what you need to do today.
</div>
<br>/*=====================================================*/
<div class="interaction">
<<if $game.periodWeek is "weekday">>
<<link[[Go to your Community Service|community-main]]>>
<<set $gameDate.setHours(9)>>
<<set $gameDate.setMinutes(0)>>
<<set $game.communityCentreOpen to true>>
<<set $game.communityServiceOpen to true>>
<<set $alexB.trust to true>>
<<set $alexB.questStage to 3>>
<<set $SQ005.questStage to 100>>
<<set $SQ005.questStatus to "complete">>
<<set $melanie.questStage to 1>>
<<set $SQ011.questStatus to "active">>
<<script>>
Dialog.setup("Alex Trusts You");
Dialog.wiki(Story.get("dialog-alexTrust").processText());
Dialog.open();
<</script>>
<<set $gameDate.setHours(9)>>
<<set $gameDate.setMinutes(0)>>
<<set $game.communityCentreOpen to true>>
<</link>>
<<elseif $game.periodWeek is "weekend">>
<<link[[Enjoy your day off|home-mc-room]]>>
<<set $alexB.trust to true>>
<<set $alexB.questStage to 3>>
<<set $SQ005.questStage to 100>>
<<set $SQ005.questStatus to "complete">>
<<set $melanie.questStage to 1>>
<<set $SQ011.questStatus to "active">>
<<script>>
Dialog.setup("Alex Trusts You");
Dialog.wiki(Story.get("dialog-alexTrust").processText());
Dialog.open();
<</script>>
<<set $game.status to "free">>
<</link>>
<</if>>
</div>
/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Alex, have you had any more incidents lately?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
With my power? Thankfully not, things have been going well.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alright, well let me know if something happens.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Will do $player.firstName.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|alex-hub-home]]>>
<<addmins 5>>
<</link>>
</div>
/*=====================================================*/
<<speech "AlexB" "Alex">>
Hey $player.firstName, how do you think Carolina feels about us being together.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Honestly, I think she's cool with it.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
It's still pretty weird though. I'm her best friend and you're her $carolina.mc_relationship.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Maybe. But I'm happy with us, and Carolina is too.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
That's good to hear.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|alex-hub-home]]>>
<<addmins 5>>
<</link>>
</div>
/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Alex, how has work been treating you?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
As good as can be expected. Still sorting through miles of paperwork everyday.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I think you need a holiday.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Only if you're there with me.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|alex-hub-home]]>>
<<addmins 5>>
<</link>>
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/alexB.webp" alt="alexB.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|alex-home-sex]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Eat her out|alex-home-sex]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Missionary|alex-home-sex]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Doggy|alex-home-sex]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Prone Bone|alex-home-sex]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Prone Bone</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Cowgirl|alex-home-sex]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Sixty-Nine|alex-home-sex]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Sixty-Nine</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Reverse Cowgirl|alex-home-sex]]>>
<<set $game.sexEvent to 8>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 8>>
<<link[[Cumshot|alex-home-sex]]>>
<<set $game.sexEvent to 9>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|alex-hub-home]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<<set $game.status to "free">>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Alex leans over and starts rubbing your cock through your trousers. You can't wait any more to get started.
</div>
<br>
<div class="image100">
<img src="resources/characters/alexblake/Sex01/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "AlexB" "Alex">>
Do you like me teasing you?
<</speech>>
<br>
<<speech "You" "$player.firstName">>
Yeah. But there's something I like even more than that.
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Alex leans in and takes you in her mouth, softly sucking on the tip as she gets used to your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alexblake/Sex01/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
You're getting better at that.
<</speech>>
<br>
<<speech "AlexB" "Alex">>
I have a good teacher.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alexblake/Sex01/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
You lean in and start to go down on Alex, enjoying the pleasure you're bringing her with your tongue.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alexblake/Sex01/02giveoral.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "AlexB" "Alex">>
Oh yes! Right there! That's the spot.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alexblake/Sex01/02giveoral.webp" alt="02giveoral.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Alex lies back on the bed and you insert yourself into her, enjoying the feeling of her pussy on your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alexblake/Sex01/03missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "AlexB" "Alex">>
Ooh, it's so big. I don't think I can take it all the way in.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alexblake/Sex01/03missionary.webp" alt="03missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Alex kneels in front of you as you take her from behind, pounding away with your hard cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alexblake/Sex01/04doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Tell me how hard you want it.
<</speech>>
<br>
<<speech "AlexB" "Alex">>
As hard as you can. Ram me with that big cock. Make me scream.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alexblake/Sex01/04doggy.webp" alt="04doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You push Alex flat on the back and push her legs together as you ease you cock back and forth into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alexblake/Sex01/05pronebone.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
God you're tight.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alexblake/Sex01/05pronebone.webp" alt="05pronebone.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You lie back on the bed and Alex climbs on top, taking your full length deep inside of her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alexblake/Sex01/06cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "AlexB" "Alex">>
I love... your cock... deep inside me... like that.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alexblake/Sex01/06cowgirl.webp" alt="06cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Alex eases her pussy down on your face as she takes your cock in her mouth, and you both pleasure each other in sync.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alexblake/Sex01/07sixtynine.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="image100">
<img src="resources/characters/alexblake/Sex01/07sixtynine.webp" alt="07sixtynine.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 8>>
/*=====================================================*/
<div class="action">
Alex climbs on top and you start to pump your cock back on forth, ramming your full length inside her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alexblake/Sex01/08reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "AlexB" "Alex">>
Oh god, it's so good, I'm gonna come. Don't stop.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alexblake/Sex01/08reversecowgirl.webp" alt="08reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 9>>
/*=====================================================*/
<div class="action">
You feel yourself getting close, and without warning, you pull out and release your sperm all over Alex.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alexblake/Sex01/09cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="action">
Alex watches as your sperm covers her legs and pussy.
</div>
<br>
<div class="image100">
<img src="resources/characters/alexblake/Sex01/09cumshot.webp" alt="09cumshot.webp"/>
</div>
<br>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
Over the course of recent events, you've managed to help both Carolina and Alex come to terms with their powers, but there's something bugging you. Despite being best friends, neither one has told the other about their powers.
</div>
<br>/*=====================================================*/
<div class="action">
You decide to have a chat with Carolina to see if you can learn more about why this is. You find her in her room working on a project for college.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/carolinasweets/SQ006/SQ006-101.webp" alt="SQ006-101.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
Hey $player.carolina_title, you need something?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, there was something I wanted to ask you. Are you free to talk for a moment?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Yeah sure, I can take a break for a few minutes.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina puts her notebooks and textbooks to one side and makes space for you to sit down.
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
What did you want to ask?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How are things between you and Alex?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Things are okay I suppose. We still meet up when we can. But I've got college, she's trying to get ahead at work, and then there's the time we both spend with you. Why do you ask?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Have you told her about your power?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You feel like you should still ask, even though you already know the answer.
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
No, god no. If she knew about the powers and the storm she would freak out; you know what she's like.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah I know. But she's your best friend, wouldn't it be best to tell her, rather than keep something like this to yourself.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
But... what if she doesn't want to be around me after she knows about it all? What if, by not telling her, we get to still be friends, like we used to before the storm?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Listen $carolina.title, I don't think things can go back to before the storm. Besides, if it was Alex in your position, wouldn't you want her to tell you?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina doesn't need to know how true that statement is yet.
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
I suppose... yeah. I'd want her to trust me and tell me. But what if she doesn't want to be near me afterwards.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Carolina, you and Alex have been friends for god knows how long. I doubt something like this will split you apart.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
True. So you think I should tell her?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yes I do.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
But... How do I tell her? And when? I can't exactly bring it up in normal conversation.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ006-1.B]]
</div>
/*=====================================================*/
<div class="action">
You think for a moment about Carolina's question. Carolina seems up for it, but you want Alex to be comfortable enough to respond with her own truth. Then a clever idea pops into your head.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I have an idea. A way to make it so you're both already relaxed and comfortable before you even mention the powers.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Okay. How?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We set up a movie night. Me, you, and Alex. Say... Saturday Evening. By the time Alex arrives, she'll already be relaxed and prepared for a chill hang out, making a lot easier for you to tell her.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
That's a great idea! I get to pick the film though.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alex and I both know better than to argue with you on that. But please, no horror. Keep it casual.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
I can do that. This is gonna be so great. It's been so long since we've had a proper movie night.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So you're okay with it then? Telling Alex about your power?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
It's like you said, we've been friends for so long that something like this won't come between us. And I think we'll both be a lot more comfortable with you there.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alright then, let's do it. Do you want to tell Alex or shall I?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
You do it. I know how much you like to see her. And how much "of her" you like to see.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Will the movie night be filled with remarks like that?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Like you can stop me.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
True. There's no stopping her sometimes.
</div>
<br>/*=====================================================*/
<div class="action">
You bid goodbye and start to leave the room before Carolina stops you.
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
Hey $player.firstName, you wanna have some fun before you go?
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ006-1.C]]
</div>
<<set $SQ006.questStage to 10>>
/*=====================================================*/
<<speech "You" "$player.firstName">>
Just a quick one $carolina.title. I need to go and see Alex remember.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
I know, I know.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Carolina quickly get undressed and all over each other within minutes. It isn't long before you get down to it.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/carolinasweets/BedroomEvent/04missionary.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
True to your words, you make it quick, and it isn't long before you're cumming over Carolina's face.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/carolinasweets/BedroomEvent/08cumshot.webp" alt="08cumshot.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You leave Carolina to clean up as you head out. With a plan for a movie night, you now need to get Alex on board with the invite, and maybe convince her to agree to tell Carolina about her own power.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Living Room|home-main]]>>
<<addhours 1>>
<<set $game.status to "free">>
<</link>>
</div>
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You head over to Alex's house to let her know about the movie night. Alex opens the door and invites you in.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alexblake/SQ006/SQ006-201.webp" alt="SQ006-201.webp"/>
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Hey $player.firstName, it's good to see you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's good to see you too Alex.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Alex greet each other with a kiss, as you often do nowadays.
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
So, what brings you here today?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Can't a man just visit his girlfriend? As a matter of fact though, there was something I wanted to ask.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Oh, what do you need?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Let's go to your room, that way we won't be disturbed.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ006-2.B]]
</div>
/*=====================================================*/
<div class="action">
You and Alex head to her bedroom, and you both sit down on the bed.
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
So, what was it you wanted to ask?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Have you told Carolina about your power?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Like with Carolina, you already know the answer, but you still need to ask.
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
No, I haven't. I don't know how she'd react to this. You know how Carolina is, happy and optimistic, and naive. How do you think she'd react to knowing about the power and the storm?
<</speech>>
<br>/*=====================================================*/
<div class="thought">
If only you knew.
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Besides, what if I told her, and she didn't want to be around me anymore. $player.firstName I don't have that many friends; I don't want to lose her.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How do you know she'd not want to be friends with you?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I don't. Not for certain. I'm just afraid that she would?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alex the last time you let your fears take control of you we had to stop a ghost from wrecking your entire house. I'm just saying... maybe you shouldn't let you choices be controlled by what you're afraid of.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
So... you think I should tell her?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Knowing Carolina, she'd be cool with this. You've been friends for so long that this won't come between you.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I know. When I got with you, I thought Carolina would freak, but she's cool with it. So... maybe you're right: I should tell her. But, how do I even begin to start to talk about this stuff with her.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well, Carolina and I are organising a movie night soon, and we thought you might like to join us. That would be a good opportunity to tell her.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
A movie night? Carolina's picking the film I'm guessing?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Can we really stop her?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Probably not. Just... no horror.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You know, I said the same thing.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Alex chuckle at knowing Carolina too well.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, you're on board with it then?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Yeah. Let's do it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alright then, I'll give you a call when we're ready.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You kiss Alex and get up to leave, but she stops you before you get far.
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Hey $player.firstName, now that you're here, you want to maybe do something fun?
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ006-2.C]]
</div>
<<set $SQ006.questStage to 20>>
/*=====================================================*/
<<speech "You" "$player.firstName">>
Sure, I've got a little bit of time.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
Carolina and Alex. I don't know if they realise how alike they are.
</div>
<br>/*=====================================================*/
<div class="action">
You and Alex quickly undress each other and passionately kiss each other. It doesn't take long for you both to get to it.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/alexblake/Sex01/03missionary.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
It doesn't take long for you to get close, and so you pull out and release your cum all over Alex.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alexblake/Sex01/09cumshot.webp" alt="09cumshot.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You and Alex get cleaned up and you kiss Alex goodbye as you head out. Both Alex and Carolina have agreed to tell each other about their powers, so now all there is to do is to set up the movie night.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Estate|estate-main]]>>
<<addhours 1>>
<<set $game.status to "free">>
<</link>>
</div>
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You go to the living room to set up for movie night, and text Carolina and Alex to let them know to come over. It doesn't take long for them to both arrive.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/carolinasweets/SQ006/SQ006-301.webp" alt="SQ006-301.webp"/>
<img src="resources/characters/alexblake/SQ006/SQ006-301.webp" alt="SQ006-301.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
Alex! You made it.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I hope you didn't get started without me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We wouldn't dream of it.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The three of you head into the living room. You can see that both Alex and Carolina are awkwardly waiting for the best moment to speak up. And so, you decide to speak first.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Before we get started, I think there is something you both want to say.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ006-3.B]]
</div>
/*=====================================================*/
<div class="action">
Over the course of the next few minutes, Alex and Carolina both explain their powers. Both of them were quite shocked to learn that each of them already knew about the storm, but after realising that their fears about the other finding out had been rather pointless, they both grow more comfortable with the situation.
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
So, let me get this straight: you and $player.firstName, fought a ghost?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
It was horrible, it ended up dragging me away to...
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
That sounds AWESOME!
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Carolina it wasn't exactly a pleasant experience.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
I know, but it's still pretty cool though.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, I guess it is.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
But what about your power? Controlling fire is such a great power.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Wanna see?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Is it safe?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Um, yeah, Carolina, is it entirely safe? Remember that time you had to launch a fireball just to get your power under control.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
She launched a fireball!?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Okay, that was one time, and I've been practicing a lot since then.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina extends her hand and flicks her fingers, sending a steady stream of flames from her finger tips.
</div>
<br>/*=====================================================*/
<div class="video75">
<video src="resources/events/firehand.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Wow!
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alex watches as Carolina then closes her hand, extinguishing the flame.
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I wish I could do that instead of... well, instead of my power.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina brings Alex in to a hug.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Should we watch the film now?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Yes please.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ006-3.C]]
</div>
/*=====================================================*/
<<speech "You" "$player.firstName">>
So, Carolina, let's see what you picked out for us.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Well, there was this one film: "The Scratches of Spirits"?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Alex instantly respond with a resounding "no".
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
I figured that, so I also picked out this Jen N' Eric Romance flick.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
It's better than horror.
</div>
<br>/*=====================================================*/
<div class="action">
You all settle down under a blanket on the sofa as Carolina starts the film.
</div>
<br>/*=====================================================*/
<div class="link">
[[Start the Film|SQ006-3.D]]
</div>
/*=====================================================*/
<div class="action">
The three of you sit back down on the sofa, only to find that the movie ended quite a while ago.
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Aw, we missed the film.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
That's alright, I didn't actually expect us to watch much of it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You knew this would happen?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
You, me, and Alex in close contact. I had my suspicions.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The three of you spend a few minutes chatting, until Alex spots the time.
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I need to be getting home.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Can't you just stay over?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Mom is still a bit pissed over the mess the other day. I promised her I'd be back home tonight.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
That's okay. I need to get cleaned up anyway. Can't sit here all day with $player.firstName's cum all over me.
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
You realise that you have a choice. You can either accompany Alex and offer to walk her home, or you can stay here, and maybe join Carolina in the bath.<br>
[[Go with Carolina|SQ006-3.F (CAROLINA)]]<br>
[[Go with Alex|SQ006-3.F (ALEX)]]
</div><<set $sideChoice.movienight_join to "carolina">>
/*=====================================================*/
<div class="action">
You decide to stay with Carolina. After seeing Alex out and bidding her goodbye, you go to the bathroom.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Got room for one more?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Always. Get in here.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You do as she says, and it isn't long before you and Carolina are having some fun in the bath.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/carolinasweets/BathroomEvent/09reversecowgirl.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
Still worked up from the threesome earlier, it doesn't take you long to get close, and so you pull out and release over Carolina's stomach.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/carolinasweets/BathroomEvent/10cumshot.webp" alt="10cumshot.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
Hey $player.firstName?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Thanks for talking me into telling Alex about my power.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
No problem $carolina.title.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You both spend the rest of your time cleaning off, and shortly after go to your own rooms. Since it's late, you head straight to bed.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Sleep|sleep]]>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<adddays 1>>
<<set $SQ006.questStage to 100>>
<<set $SQ006.questStatus to "complete">>
<<endQuest>>
<<set $game.status to "free">>
<</link>>
</div>
<<set $sideChoice.movienight_join to "alex">>
/*=====================================================*/
<div class="action">
You decide to walk Alex home. You both get dressed and bid Carolina goodbye as you head out.
</div>
<br>/*=====================================================*/
<div class="action">
The walk is quiet, and mostly filled with idle chatter, until you arrive at Alex's house.
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Did you maybe want to come in for a bit?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alex has a cheeky glint in her eye.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sure, what did you have in mind?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Alex head in, and, spotting that Alex's Mom is out, you stop short of the bedroom, and just get to it in the living room.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/alexblake/HomeEvent(Alex)/05missionary.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
Still worked up from the threesome earlier, it doesn't take you long to get close, and so you pull out and give Alex a facial.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alexblake/HomeEvent(Alex)/07cumshot.webp" alt="07cumshot.webp"/>
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Hey $player.firstName.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Thanks for talking me into telling Carolina about my power.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
No problem Alex.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You both clean yourselves off and you head out before Alex's Mom gets back. When you arrive back home, you notice how late it is, and go straight to bed.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Sleep|sleep]]>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<adddays 1>>
<<set $SQ006.questStage to 100>>
<<set $SQ006.questStatus to "complete">>
<<endQuest>>
<<set $game.status to "free">>
<</link>>
</div>
<<set $game.version to "v2.2.2">>
<<set $siri = {
firstName: "Siri",
lastName: "Dahl",
occupation: "Therapist",
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
char_designation: "side",
credit: "Siri Dahl",
}>>
<<if $game.currentChapter is 2>>
<<set $siri.hasMet to true>>
<<set $siri.hasAddress to true>>
<<set $siri.hasPower to true>>
<<set $siri.powerName to "Storm Omniscience">>
<<set $alessa.hasAddress to true>>
<<set $skin.hasAddress to true>>
<<set $kristen.hasAddress to true>>
<<set $megan.hasAddress to true>>
<<set $cory.hasAddress to true>>
<<set $haley.hasAddress to true>>
<<set $adria.hasAddress to true>>
<</if>>
<<if $mainChoice.carolina_mall is "go">>
<<if $SQ004.questStatus is "idle">>
<<set $alex.questStage to 1>>
<<set $SQ004.questStatus to "active">>
<</if>>
<</if>><<set $game.version to "v2.2.1">>
<<set $game.periodDay to undefined>>
<<set $location.supportGroupDiscovered to false>>
<<set $game.supportGroupOpen to undefined>>
<<set $game.communityServiceOpen to undefined>>
<<set $alessa.powerName to "Telepathy">>
<<set $kristen.powerName to "Precognition">>
<<set $skin.powerName to "Animate">>
<<set $player.powerName to "Wish Fulfilment">>
<<set $lena.powerName to "Super Strength">>
<<set $megan.powerName to "Misfortune">>
<<set $carolina.powerName to "Pyrokinesis">>
/* alex */
<<set $SQ004 = {
questName: "Just Keep Swimming",
questType: "side",
questID: "SQ004",
questGiver: "Alex",
questStage: 0,
questStatus: "idle",
}>>
/* alex */
<<set $SQ005 = {
questName: "Piss Off Ghost",
questType: "side",
questID: "SQ005",
questGiver: "Alex",
questStage: 0,
questStatus: "idle",
}>>
/* alex carolina */
<<set $SQ006 = {
questName: "Saturday Night At The Movies",
questType: "side",
questID: "SQ006",
questGiver: "Game",
questStage: 0,
questStatus: "idle",
}>>
<<set $sideChoice.alex_speakFirst to undefined>>
<<set $sideChoice.alex_follow to undefined>>
<<set $sideChoice.alex_toldTruth to undefined>>
<<set $sideChoice.alex_truthBelieved to undefined>>
<<set $sideChoice.movienight_join to undefined>>
<<if $mainChoice.carolina_mall is "go">>
<<if $SQ004.questStatus is "idle">>
<<set $alex.questStage to 1>>
<<set $SQ004.questStatus to "active">>
<</if>>
<</if>>
<<if $SQ002.questStatus is "complete">>
<<set $riley.hasPower to true>>
<<set $riley.powerName to "Life Preservation">>
<</if>>
<<set $siri = {
firstName: "Siri",
lastName: "Dahl",
occupation: "Therapist",
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
char_designation: "side",
credit: "Siri Dahl",
}>>
<<if $game.currentChapter is 2>>
<<set $siri.hasMet to true>>
<<set $siri.hasAddress to true>>
<<set $siri.hasPower to true>>
<<set $siri.powerName to "Storm Omniscience">>
<<set $alessa.hasAddress to true>>
<<set $skin.hasAddress to true>>
<<set $kristen.hasAddress to true>>
<<set $megan.hasAddress to true>>
<<set $cory.hasAddress to true>>
<<set $haley.hasAddress to true>>
<<set $adria.hasAddress to true>>
<</if>>
<<set $brian = {
firstName: "Brian",
lastName: "Manning",
occupation: undefined,
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
char_designation: "background",
credit: "Brian",
}>>
<<set $cadey = {
firstName: "Cadey",
lastName: "Mercury",
occupation: "college student",
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
char_designation: "background",
credit: "Cadey Mercury",
}>>
<<set $kylie = {
firstName: "Kylie",
lastName: "Page",
occupation: "Retired",
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
char_designation: "background",
credit: "Kylie Page",
}>>
<<set $winston = {
firstName: "Winston",
lastName: "Wolf",
occupation: undefined,
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
char_designation: "background",
credit: "Winston",
}>> <<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You decide to go and spend some time with Alex after the ordeal with the ghost. You knock on the door and Alex leads you through to the living room.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/alexblake/HomeEvent(Alex)/homeevent-101.webp" alt="homeevent-101.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, what're you up to?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Just playing some video games.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
No horror games I hope.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
God no. We thought one ghost was bad. Video games have aliens, killer robots, psycho killers. Compared to all of that one ghost is easy.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You sit down on the chair watching Alex play and making idle chatter for a few minutes.
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Do you wanna take over for a few minutes, I just want to slip into something more comfortable.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sure.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You take the controller from Alex and continue her game. For the most part you don't really know what you're doing, and with everything going on recently, you're a little out of practice with video games.
</div>
<br>/*=====================================================*/
<div class="action">
After a few minutes Alex comes back, wearing absolutely nothing.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alexblake/HomeEvent(Alex)/homeevent-102.webp" alt="homeevent-102.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I thought you said you were going to get dressed into something more comfortable?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
This is more comfortable.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alex takes the controller back from you and lies on the floor in front of you. Alex is far more experienced with the game, and is quickly able to get back on track. You don't really notice though, as her position on the floor gives you a great view of her ass.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alexblake/HomeEvent(Alex)/00start.webp" alt="00start.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm enjoying the view Alex.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
It's not bad is it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Maybe I ought to do something about it.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Maybe you should, or are you just gonna sit there all day.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|alex-home-event-02]]
</div>
/*=====================================================*/
<div class="action">
Alex spends the next few minutes sensually licking the tip of your cock, trying to get every last drop of sperm out.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alexblake/HomeEvent(Alex)/homeevent-103.webp" alt="homeevent-103.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You've come a long way since we started doing that.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
What can I say, I had the right teacher.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Perhaps he should come back and give you another lesson sometime.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
He better.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You know, we still have time, we could go again.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I wish we had time, but my Mom will be back any minute now.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah she probably wouldn't want to see her daughter knelt down covered in cum?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
She'd be more concerned about her carpet, but either way I'd be grounded for a month.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We should probably get cleaned up then; we can't go without this for a whole month.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You both get cleaned up and dressed before returning to the living room. You spend some more time hanging out with Alex.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|alexB-home]]>>
<<addmins 90>>
<<set $game.status to "free">>
<</link>>
</div>
<<set $game.status to "event">>
/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/alexB.webp" alt="alexB.webp"/>
<img src="resources/avatars/carolina.webp" alt="carolina.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Handjob (Alex)|movienight-event]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Double Blowjob|movienight-event]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Doggy (Carolina)|movienight-event]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy (Carolina)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Missionary (Alex)|movienight-event]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary (Alex)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Cowgirl (Carolina)|movienight-event]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl (Carolina)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Reverse Cowgirl (Alex)|movienight-event]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl (Alex)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Cumshot|movienight-event]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[End the night|sleep]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<adddays 1>>
<<set $game.status to "free">>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
You decide to set up another movie night and invite Alex and Carolina to join you.
</div>
<br>
<div class="action">
Carolina sets the film up whilst you and Alex get settled on the sofa.
</div>
<br>
<div class="image100">
<img src="resources/characters/group/SQ006/00start.webp" alt="00start.webp"/>
</div>
<br>
<div class="action">
It isn't long however before you all get the same idea.
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Alex slyly grabs your cock under the blanket and starts to stroke you off, without Carolina even knowing.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ006/01alexhandjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="action">
Alex can't resists however, and after a few moments she pulls the blanket away, putting your activity in plain view.
</div>
<br>
<div class="image100">
<img src="resources/characters/group/SQ006/01alexhandjob.webp" alt="01alexhandjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Alex and Carolina kneel in front of you as they both suck and lick away, sharing your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ006/02doubleblowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
I think the three of us will be spending a lot of time together.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ006/02doubleblowjob.webp" alt="02doubleblowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
You lean Carolina over a stool and insert your full length from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ006/03carolinadoggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Ooooh! $player.carolina_title, fuck me hard.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ006/03carolinadoggy.webp" alt="03carolinadoggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Alex leans back on the stool as she takes your cock in her pussy.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ006/04alexmissionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "AlexB" "Alex">>
It's so big!
<</speech>>
<br>
<<speech "Carolina">>
It feels so good doesn't it.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ006/04alexmissionary.webp" alt="04alexmissionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Carolina climbs on top and starts to bounce on your cock as you use your spare hand to finger Alex.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ006/05carolinacowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Ooooh! Aaah! Just... like... that.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ006/05carolinacowgirl.webp" alt="05carolinacowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Alex climbs on top and starts to ride your cock and you use your spare hand to finger Carolina.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ006/06alexreversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Yeah, give it to him Alex. Ride him as hard as you can.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ006/06alexreversecowgirl.webp" alt="06alexreversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Feeling yourself getting close, you stand up and get the girls to kneel down in front of you. With their eager faces looking up at you, it doesn't take you long to go over the edge.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ006/07cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="action">
After you finish, you look down and admire your handiwork.
</div>
<br>
<div class="image100">
<img src="resources/characters/group/SQ006/07cumshot.webp" alt="07cumshot.webp"/>
</div>
<br>
<div class="action">
The three of you get cleaned up and sit back on the sofa to finish the film. Since you missed most of it though, you don't really know what's going on.
</div>
<br>
<div class="action">
After the film finishes, Alex heads home whilst you and Carolina head up to bed.
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<<update>>
<<period>>
<<periodDay>>
<<periodWeek>>
<<gameProgress>>
<<curfew>>
<<communityCentreOpen>>
<<communityServiceOpen>>
<<supportGroupOpen>>
<<locations>>Clicking the headers below will open a Google Docs File with the changelog for that version.
<hr>
<div class="image75">
[img[resources/ui/covers/Chapter2/v2.8.1.webp][https://docs.google.com/document/d/1rRh-MmBaGtld9gJWfj4o9sp3mFR8GQFXPGEsvvPLfzI/edit?usp=sharing]]
[img[resources/ui/covers/Chapter2/v2.7.1.webp][https://docs.google.com/document/d/15VcX2WELs9nJXtSHHRt72T1zJM4dJxjAW9aDCZmDsjc/edit?usp=sharing]]
[img[resources/ui/covers/Chapter2/v2.6.1.webp][https://docs.google.com/document/d/1hg69Dg80OPdDcMevBsIZjAQfd2c9u8xCOiaEqhA0ZmI/edit?usp=sharing]]
[img[resources/ui/covers/Chapter2/v2.5.1.webp][https://docs.google.com/document/d/154e2fJjC_bD_-piocJ_JSw3cZdcLsOOQJzNMlQmvemk/edit?usp=sharing]]
[img[resources/ui/covers/Chapter2/v2.4.1.webp][https://docs.google.com/document/d/1pOm1FywSGrJ9I4TkTujtzFrkvoxuxiRD6YD-6qrfXQY/edit?usp=sharing]]
[img[resources/ui/covers/Chapter2/v2.3.1.webp][https://docs.google.com/document/d/1QjIse1kDmT5d4LuYQT6TjSghNMBPq3DjzW21Y7UK_kA/edit?usp=sharing]]
[img[resources/ui/covers/Chapter2/v2.2.1.webp][https://docs.google.com/document/d/12gzoSc2VwxVIdZqh9qUHPAlQ2er6fKbvuxe83DtT9UM/edit?usp=sharing]]
[img[resources/ui/covers/Chapter2/v2.1.1.webp][https://docs.google.com/document/d/1q8EPH23PhE9R42AERKGwMU-uqA_CugmoRXchAKmJo-E/edit?usp=sharing]]
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/alli.webp" alt="alli.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|alli-living-sex01]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Footjob|alli-living-sex01]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Cowgirl|alli-living-sex01]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Doggy|alli-living-sex01]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Spooning|alli-living-sex01]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Spooning</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Over the sofa|alli-living-sex01]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Over the sofa</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Missionary|alli-living-sex01]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 7>>
<<link[[Cumshot|alli-living-sex01]]>>
<<set $game.sexEvent to 8>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|alli-hub]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<<set $game.status to "free">>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Alli sits in front of you and flashes you a cheeky smirk, eager to begin.
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex01/00start.webp" alt="00start.webp" />
</div>
<br>
<<speech "Alli">>
So, how do you want to start?
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
You sit back and Alli leans forward as she starts sucking you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex01/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Oh yeah $alli.title, just like that.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex01/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Alli lies back and starts to stroke your cock with the soles of her feet.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex01/02footjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
You like that? The way my feet feel on that big cock.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex01/02footjob.webp" alt="02footjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Alli climbs on top of you and you pump in time with her bounces, pushing your cock deep inside of her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex01/03cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Oh my god it's so deep. Don't stop.
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Alli leans over as you enter her from behind, ramming your full length inside.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex01/04doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Oooh! It's so fucking deep... aaagh!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex01/04doggy.webp" alt="04doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You lie down and spoon Alli from behind as she backs herself onto your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex01/05spooning.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
You like this cock huh?
<</speech>>
<br>
<<speech "Alli">>
I love your big... hard... cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex01/05spooning.webp" alt="05spooning.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You lean Alli over the back of the sofa as you insert yourself into her as hard as you can.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex01/06oversofa.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Fuck me! Fuck me as hard as you can! Take me!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Alli lies back on the sofa and watches as your full length disappears inside of her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex01/07missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Oh my god you're gonna make me come!
<</speech>>
<br>
<<speech "You" "$player.firstName">>
Do it. Come for me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex01/07missionary.webp" alt="07missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 8>>
/*=====================================================*/
<div class="action">
Feeling yourself getting close, you pull out of Alli and release your load all over her feet.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex01/08cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
I love your hot cum all over my pretty little feet.
<</speech>>
<br>
<div class="action">
Alli spends a moment playing with your cum on your feet before you both leave and get yourselves cleaned up.
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex01/08cumshot.webp" alt="08cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<<set $game.status to "event">>
/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/alli.webp" alt="alli.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|MQ106-3.C]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Cowgirl|MQ106-3.C]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Spooning|MQ106-3.C]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Spooning</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Reverse Cowgirl|MQ106-3.C]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Doggy|MQ106-3.C]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Missionary|MQ106-3.C]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Creampie|MQ106-3.C]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Creampie</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|MQ113-1.E]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<<set $game.status to "free">>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
You go and visit Alli, and she wastes no time showing you what she wants.
</div>
<br>
<div class="image50">
<img src="resources/characters/allirae/Sex02/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Alli">>
So $player.alli_title, what do want to do with me?
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Alli gets down on her knees as you release your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex02/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Mmmm! You like watching me suck your cock?
<</speech>>
<br>
<div class="image50">
<img src="resources/characters/allirae/Sex02/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Alli climbs on top of you as you sit back on the sofa and you start to pump your cock up into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex02/02cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Oh my god it's so big! Oooooh! Mmmmm!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex02/02cowgirl.webp" alt="02cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
You lie back and spoon Alli from behind, inserting your cock and using your fingers to simultaneously pleasure her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex02/03spooning.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
God! Don't stop. Just like that, keep going. Aaaagh!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex02/03spooning.webp" alt="03spooning.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Alli sits up and lowers herself down on your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex02/04reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Yes! Yes! Ooooh!
<</speech>>
<br>
<div class="image50">
<img src="resources/characters/allirae/Sex02/04reversecowgirl.webp" alt="04reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You lean Alli over and enter her from behind, filling her with the full length of your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex02/05doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
It's so fucking deep! Give it to me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex02/05doggy.webp" alt="05doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Alli lies back and watches as you insert yourself into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex02/06missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Fuck! It's so big! I'm gonna come on your cock!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm getting close $alli.title.
<</speech>>
<br>
<<speech "Alli">>
Don't stop. Come inside me.
<</speech>>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex02/07creampie.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="action">
You do as instructed and release yourself inside Alli, filling her with your cum.
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex02/07creampie.webp" alt="07creampie.webp"/>
</div>
<br>
<div class="action">
You both spend some time locked affectionately in post orgasm bliss, before leaving to clean yourselves up.
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<<set $game.status to "event">>
/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/alli.webp" alt="alli.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|alli-bedroom-sex]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Cowgirl|alli-bedroom-sex]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Reverse Cowgirl|alli-bedroom-sex]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Doggy|alli-bedroom-sex]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Missionary|alli-bedroom-sex]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Spooning|alli-bedroom-sex]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Spooning</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Creampie|alli-bedroom-sex]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Creampie</span>
<</if>>
<hr>/*----------*/
<<link[[End the night|alli-hub]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<<set $game.status to "free">>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
You join Alli in her bed, and it isn't long before you start having some fun.
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex03/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Alli">>
Do whatever you want to me.
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
You lie back on the bed and release your cock. Alli eagerly starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex03/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
I've been waiting all day for this.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex03/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Alli climbs on top and lowers herself on your cock. You start to pump away.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex03/02cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's it. Take it!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex03/02cowgirl.webp" alt="02cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
With Alli on top, you start to ram your cock as hard as you can into her pussy.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex03/03reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Fuck! It's so fucking big!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex03/03reversecowgirl.webp" alt="03reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You lean Alli over the bed and enter her from behind, filling her pussy with your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex03/04doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Fuck me! I want to feel you deep inside me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex03/04doggy.webp" alt="04doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Alli lies back on the bed and you insert your cock into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex03/05missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Mmmm! It's so good! Fuck!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex03/05missionary.webp" alt="05missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You lie down and spoon Alli from behind, pounding her with your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex03/06spooning.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Use me! Do what you want to me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex03/06spooning.webp" alt="06spooning.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
You give Alli a few more thrusts, releasing your load deep inside of her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex03/07creampie.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex03/07creampie.webp" alt="07creampie.webp"/>
</div>
<br>
<div class="action">
You and Alli spend some more time together before leaving to get cleaned up.
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<<if $game.storm is true>>
[[Quest Tracker|Active Quests]]<br>
<<if $game.status is "free">>
[[Fast Travel|fast-travel]]<br>
<</if>>
[[Dossier]]<br>
[[Settings]]<br>
<</if>>
<<if $player.firstName is "Todd" and $player.lastName is "Howard">>
[[Debug Menu|debug-hub]]<br>
<</if>>
[[Credits|https://docs.google.com/document/d/1BCQnNLMgMQh6Qe8MI0EEJSFwb4ihA548IaTaM0bGw8E/edit?usp=sharing]]<br>
<<link "Patrons">>
<<script>>
Dialog.setup("Patrons");
Dialog.wiki(Story.get("dialog-Patrons").processText());
Dialog.open();
<</script>>
<</link>><br>This is your Dossier.
Over the course of the game you'll encounter many different characters, enemies, and powers. As you progress through the game, more and more information will unlock here.
Character Profiles
[[Main Characters|dossier-char-main]]
[[Side Characters|dossier-char-side]]
[[Background Characters|dossier-char-background]]
History of Choices
[[Main Choices|dossier-choice-main]]
[[Side Choices|dossier-choice-side]]
[[World Choices|dossier-choice-world]]
Additional Information
[[Character's Current Locations|dossier-locations]]
[[Catalogue of Powers|dossier-powers]]
<<link "Return to Game" $return>><</link>><center><h2>Main Characters</h2>
Main characters are individuals who are integral to the main plot. They will play an active part in the events to come, and their own personal stories will span across a multitude of quests and chapters.
<<nobr>>
[img[resources/avatars/player.webp][mc-profile]]
<br>
[img[resources/avatars/alessa.webp][alessa-profile]]
[img[resources/avatars/skin.webp][skin-profile]]
[img[resources/avatars/kristen.webp][kristen-profile]]
[img[resources/avatars/megan.webp][megan-profile]]
<br>
[img[resources/avatars/lexi.webp][lexi-profile]]
[img[resources/avatars/alli.webp][alli-profile]]
[img[resources/avatars/carolina.webp][carolina-profile]]
<</nobr>></center>
<<back "Go Back">>
<<link "Return to Game" $return>><</link>><center><h2>Side Characters</h2>
Side characters are individuals who have a direct/personal connection to one or more of the main characters. The stories of these characters may enhance the narrative, but do not always play a part in the larger events. Side quests can usually be completed at any time, with some exceptions.
<<nobr>>
<<if $adria.hasMet is true>>
[img[resources/avatars/adria.webp][adria-profile]]
<</if>>
<<if $alexB.hasMet is true>>
[img[resources/avatars/alexB.webp][alexB-profile]]
<</if>>
<<if $ava.hasMet is true>>
[img[resources/avatars/ava.webp][ava-profile]]
<</if>>
<<if $cory.hasMet is true>>
[img[resources/avatars/cory.webp][cory-profile]]
<</if>>
<<if $haley.hasMet is true>>
[img[resources/avatars/haley.webp][haley-profile]]
<</if>>
<<if $lauren.hasMet is true>>
[img[resources/avatars/lauren.webp][lauren-profile]]
<</if>>
<<if $lena.hasMet is true>>
[img[resources/avatars/lena.webp][lena-profile]]
<</if>>
<<if $lilyA.hasMet is true>>
[img[resources/avatars/lilyA.webp][lilyA-profile]]
<</if>>
<<if $peta.hasMet is true>>
[img[resources/avatars/peta.webp][peta-profile]]
<</if>>
<<if $riley.hasMet is true>>
[img[resources/avatars/riley.webp][riley-profile]]
<</if>>
<<if $siri.hasMet is true>>
[img[resources/avatars/siri.webp][siri-profile]]
<</if>>
<</nobr>></center>
<<back "Go Back">>
<<link "Return to Game" $return>><</link>><center><h2>Background Characters</h2>
Background characters are individuals who don't have any major effect on the main narrative, and also don't have any direct/personal connection to the main characters. Their stories exist to expand on the lore of the game, but have no real bearing on the story.
<<nobr>>
<<if $alexH.hasMet is true>>
[img[resources/avatars/alexH.webp][alexH-profile]]
<</if>>
<<if $anya.hasMet is true>>
[img[resources/avatars/anya.webp][anya-profile]]
<</if>>
<<if $bonnie.hasMet is true>>
[img[resources/avatars/bonnie.webp][bonnie-profile]]
<</if>>
<<if $brian.hasMet is true>>
[img[resources/avatars/brian.webp][brian-profile]]
<</if>>
<<if $cadey.hasMet is true>>
[img[resources/avatars/cadey.webp][cadey-profile]]
<</if>>
<<if $casey.hasMet is true>>
[img[resources/avatars/casey.webp][casey-profile]]
<</if>>
<<if $chanel.hasMet is true>>
[img[resources/avatars/chanel.webp][chanel-profile]]
<</if>>
<<if $chloe.hasMet is true>>
[img[resources/avatars/chloe.webp][chloe-profile]]
<</if>>
<<if $dee.hasMet is true>>
[img[resources/avatars/dee.webp][dee-profile]]
<</if>>
<<if $dillion.hasMet is true>>
[img[resources/avatars/dillion.webp][dillion-profile]]
<</if>>
<<if $harry.hasMet is true>>
[img[resources/avatars/harry.webp][harry-profile]]
<</if>>
<<if $jennifer.hasMet is true>>
[img[resources/avatars/jennifer.webp][jennifer-profile]]
<</if>>
<<if $jessa.hasMet is true>>
[img[resources/avatars/jessa.webp][jessa-profile]]
<</if>>
<<if $kendra.hasMet is true>>
[img[resources/avatars/kendra.webp][kendra-profile]]
<</if>>
<<if $kylie.hasMet is true>>
[img[resources/avatars/kylie.webp][kylie-profile]]
<</if>>
<<if $lilyC.hasMet is true>>
[img[resources/avatars/lilyC.webp][lilyC-profile]]
<</if>>
<<if $lucius.hasMet is true>>
[img[resources/avatars/lucius.webp][lucius-profile]]
<</if>>
<<if $maya.hasMet is true>>
[img[resources/avatars/maya.webp][maya-profile]]
<</if>>
<<if $melanie.hasMet is true>>
[img[resources/avatars/melanie.webp][melanie-profile]]
<</if>>
<<if $mirror.hasMet is true>>
[img[resources/avatars/mirror.webp][mirror-profile]]
<</if>>
<<if $molly.hasMet is true>>
[img[resources/avatars/molly.webp][molly-profile]]
<</if>>
<<if $ringleader.hasMet is true>>
[img[resources/avatars/ringleader.webp][ringleader-profile]]
<</if>>
<<if $veruca.hasMet is true>>
[img[resources/avatars/veruca.webp][veruca-profile]]
<</if>>
<<if $winston.hasMet is true>>
[img[resources/avatars/winston.webp][winston-profile]]
<</if>>
<</nobr>></center>
<<back "Go Back">>
<<link "Return to Game" $return>><</link>><<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
<hr>
<center><h3>Alessa:</h3></center>
<ul>
<<if $mainChoice.alessa_guard is "pursuade">>
<li>You tried to pursuade the guard to unhand Alessa.</li>
<<elseif $mainChoice.alessa_guard is "threaten">>
<li>You tried to threaten the guard to unhand Alessa.</li>
<</if>><br>
<<if $mainChoice.alessa_confront is "now">>
<li>You chose to go immediately to confront Alessa's Ex.</li>
<<elseif $mainChoice.alessa_confront is "later">>
<li>You chose to wait to confront Alessa's Ex.</li>
<</if>><br>
<<if $mainChoice.alessa_forgive is true>>
<li>You chose to advise Alessa to forgive Lena.</li>
<<elseif $mainChoice.alessa_forgive is false>>
<li>You chose to advise Alessa to not forgive Lena.</li>
<</if>>
</ul>
<hr>
<center><h3>Skin:</h3></center>
<ul>
<<if $mainChoice.skin_anima is "elephant">>
<li>You told Skin to paint an Elephant to test her ability.</li>
<<elseif $mainChoice.skin_anima is "octopus">>
<li>You told Skin to paint an Octopus to test her ability.</li>
<</if>><br>
<<if $mainChoice.skin_apology is "accept">>
<li>You accepted Skin's apology after the $mainChoice.skin_anima incident.</li>
<<elseif $mainChoice.skin_apology is "ask">>
<li>You asked for more from Skin's apology after the $mainChoice.skin_anima incident.</li>
<</if>><br>
<<if $mainChoice.skin_gang is "fight">>
<li>You fought back against the gang that threatened you and Skin.</li>
<<elseif $mainChoice.skin_gang is "flight">>
<li>You fled from the gang that threatened you and Skin.</li>
<</if>>
</ul>
<hr>
<center><h3>Kristen:</h3></center>
<ul>
<<if $mainChoice.kristen_ask is "push">>
<li>You pushed Kristen to try and find out about her past.</li>
<<elseif $mainChoice.kristen_ask is "accept">>
<li>You trusted Kristen when she didn't want to talk about her past.</li>
<</if>><br>
<<if $mainChoice.kristen_cat is "chase">>
<li>You chased the cat in the forest, causing Kristen to tackle the woman to safety.</li>
<<elseif $mainChoice.kristen_cat is "watch">>
<li>You watched the cat in the forest, causing you to need to tackle the woman to safety.</li>
<</if>><br>
<<if $mainChoice.kristen_comfort is "kiss">>
<li>You comforted Kristen by kissing her.</li>
<<elseif $mainChoice.kristen_comfort is "hug">>
<li>You comforted Kristen by hugging her.</li>
<</if>>
</ul>
<hr>
<center><h3>Megan:</h3></center>
<ul>
<<if $mainChoice.megan_invite is true>>
<li>You accepted Megan's invite into her house.</li>
<<elseif $mainChoice.megan_invite is false>>
<li>You declined Megan's invite into her house.</li>
<</if>><br>
<<if $mainChoice.megan_ask is true>>
<li>You asked Megan about how Ava ended up in hospital.</li>
<<elseif $mainChoice.megan_ask is false>>
<li>You didn't ask Megan about how Ava ended up in hospital.</li>
<</if>><br>
<<if $mainChoice.megan_avaAlive is true>>
<li>Ava's health improved after your chat with Riley.</li>
<<elseif $mainChoice.megan_avaAlive is false>>
<li>Ava's health deteriorated after your chat with Riley.</li>
<</if>>
</ul>
<hr>
<center><h3>Lexi:</h3></center>
<ul>
<<if $mainChoice.lexi_honest is true>>
<li>You were honest with $lexi.title about how community service is.</li>
<<elseif $mainChoice.lexi_honest is false>>
<li>You tried to avoid the topic of community service.</li>
<</if>><br>
<<if $mainChoice.lexi_tell is true>>
<li>You told $lexi.title about seeing her being intimate with Cory.</li>
<<elseif $mainChoice.lexi_tell is false>>
<li>You did not tell $lexi.title about seeing her being intimate with Cory.</li>
<</if>><br>
<<if $mainChoice.lexi_toldTruth is true>>
<li>You told $lexi.title about your powers.</li>
<<elseif $mainChoice.lexi_toldTruth is false>>
<li>You did not tell $lexi.title about your powers.</li>
<</if>>
</ul>
<hr>
<center><h3>Carolina:</h3></center>
<ul>
<<if $mainChoice.carolina_mall is "go">>
<li>You went with Carolina and Alex to the Mall.</li>
<<elseif $mainChoice.carolina_mall is "stay">>
<li>You did not go with Carolina and Alex to the Mall.</li>
<</if>><br>
<<if $mainChoice.carolina_toldTruth is true>>
<li>You told Carolina the truth about your Power.</li>
<<elseif $mainChoice.carolina_toldTruth is false>>
<li>You hid the truth about your Power from Carolina.</li>
<</if>><br>
<<if $mainChoice.carolina_practice is "encourage">>
<li>You encouraged Carolina to demonstrate the limit of her Power.</li>
<<elseif $mainChoice.carolina_practice is "prevent">>
<li>You prevented Carolina from going to the limit of her Power.</li>
<</if>>
</ul>
<hr>
<center><h3>Alli:</h3></center>
<ul>
<<if $mainChoice.alli_toldTruth is true>>
<li>You told Alli the truth about your Power.</li>
<<elseif $mainChoice.alli_toldTruth is false>>
<li>You hid the truth about your Power from Alli.</li>
<</if>><br>
<<if $mainChoice.alli_pry is true>>
<li>You pushed Alli for information about her power.</li>
<<elseif $mainChoice.alli_pry is false>>
<li>You did not push Alli for information about her power.</li>
<</if>><br>
<<if $mainChoice.alli_bond is true>>
<li>You bonded with Alli before fucking her.</li>
<<elseif $mainChoice.alli_bond is false>>
<li>You did not bond with Alli before fucking her.</li>
<</if>>
</ul>
<hr>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>><<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
<hr>
<center><h3>Alex:</h3></center>
<ul>
<<if $sideChoice.alex_speakFirst is "alex">>
<li>You let Alex speak during the Power Support Group Meeting.</li>
<<elseif $sideChoice.alex_speakFirst is "player">>
<li>You spoke during the Power Support Group Meeting.</li>
<</if>><br>
<<if $sideChoice.alex_follow is "alex">>
<li>You followed Alex's voice whilst hunting the ghost.</li>
<<elseif $sideChoice.alex_follow is "ghost">>
<li>You followed the figure whilst hunting the ghost.</li>
<</if>><br>
<<if $sideChoice.alex_toldTruth is true>>
<li>You told the truth to Alex's Mom
<<if $sideChoice.alex_truthBelieved is true>>
and she believed you.
<<elseif $sideChoice.alex_truthBelieved is false>>
but she didn't believe you.
<</if>>
</li>
<<elseif $sideChoice.alex_toldTruth is false>>
<li>You took the blame and lied to Alex's Mom.</li>
<</if>>
</ul>
<hr>
<center><h3>Lauren:</h3></center>
<ul>
<<if $sideChoice.lauren_luciusAware is true>>
<li>You told Lauren about Lucius.</li>
<<elseif $sideChoice.lauren_luciusAware is false>>
<li>You did not tell Lauren about Lucius.</li>
<</if>>
<<if $sideChoice.lauren_careerRole is "leader">>
<li>You told Lauren you might prefer a career in a leadership role.</li>
<<elseif $sideChoice.lauren_careerRole is "support">>
<li>You told Lauren you might prefer a career in a supporting role.</li>
<</if>>
<<if $sideChoice.lauren_relationship is true>>
<li>You decided to continue a relationship with Lauren.</li>
<<elseif $sideChoice.lauren_relationship is false>>
<li>You decided not to continue a relationship with Lauren.</li>
<</if>>
</ul>
<hr>
<ul>
<<if $backChoice.chanel_giveSample is true>>
<li>You provided a sperm sample to Doctor Preston.</li>
<<elseif $backChoice.chanel_giveSample is false>>
<li>You did not provide a sperm sample to Doctor Preston.</li>
<</if>>
</ul>
<hr>
<ul>
<<if $sideChoice.riley_usePower is true>>
<li>You advised Riley to continue using her power on Ava.</li>
<<elseif $sideChoice.riley_usePower is false>>
<li>You advised Riley to stop using her power on Ava.</li>
<</if>>
</ul>
<hr>
<ul>
<<if $sideChoice.maya_doorKnock is true>>
<li>You knocked on the door when first meeting Maya.</li>
<<elseif $sideChoice.maya_doorKnock is false>>
<li>You did not knock on the door when first meeting Maya.</li>
<</if>>
</ul>
<hr>
<ul>
<<if $sideChoice.lilyA_role is "tyrant">>
<li>When you became Lily's master, you took on the role of the Tyrant.</li>
<<elseif $sideChoice.lilyA_role is "lord">>
<li>When you became Lily's master, you took on the role of the Lord.</li>
<</if>>
</ul>
<hr>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>><<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
<hr>
<center><h3>Intro:</h3></center>
<ul>
<<if $mainChoice.carolina_introBlowjob is true>>
<li>You received a blowjob from Carolina during the intro.</li>
<<elseif $mainChoice.carolina_introBlowjob is false>>
<li>You did not receive a blowjob from Carolina during the intro.</li>
<</if>><br>
<<if $backChoice.introHide is "Skin">>
<li>You hid from Lucius with Skin.</li>
<<elseif $backChoice.introHide is "Alessa">>
<li>You hid from Lucius with Alessa.</li>
<<elseif $backChoice.introHide is "Kristen">>
<li>You hid from Lucius with Kristen.</li>
<<elseif $backChoice.introHide is "Megan">>
<li>You hid from Lucius with Megan.</li><</if>></ul>
<hr>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>This passage will list all characters that you have met in the game and their current locations. To see a character's full timetable, view their profile in the dossier.<br>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
<hr>
<<if $alli.hasMet is true>>
<b>[[Alli|alli-profile]]</b>: <<print "$alli.location">><br>
<</if>>
<<if $carolina.hasMet is true>>
<b>[[Carolina|carolina-profile]]</b>: <<print "$carolina.location">><br>
<</if>>
<<if $lexi.hasMet is true>>
<b>[[Lexi|lexi-profile]]</b>: <<print "$lexi.location">><br>
<</if>>
<<if $alessa.hasMet is true>>
<b>[[Alessa|alessa-profile]]</b>: <<print "$alessa.location">><br>
<</if>>
<<if $skin.hasMet is true>>
<b>[[Skin|skin-profile]]</b>: <<print "$skin.location">><br>
<</if>>
<<if $kristen.hasMet is true>>
<b>[[Kristen|kristen-profile]]</b>: <<print "$kristen.location">><br>
<</if>>
<<if $megan.hasMet is true>>
<b>[[Megan|megan-profile]]</b>: <<print "$megan.location">>
<</if>>
<hr>
<<if $adria.hasMet is true>>
<b>[[Adria|adria-profile]]</b>: <<print "$adria.location">><br>
<</if>>
<<if $alexB.hasMet is true>>
<b>[[Alex B|alexB-profile]]</b>: <<print "$alexB.location">><br>
<</if>>
<<if $ava.hasMet is true>>
<b>[[Ava|ava-profile]]</b>: <<print "$ava.location">><br>
<</if>>
<<if $cory.hasMet is true>>
<b>[[Cory|cory-profile]]</b>: <<print "$cory.location">><br>
<</if>>
<<if $haley.hasMet is true>>
<b>[[Haley|haley-profile]]</b>: <<print "$haley.location">><br>
<</if>>
<<if $lauren.hasMet is true>>
<b>[[Lauren|lauren-profile]]</b>: <<print "$lauren.location">><br>
<</if>>
<<if $lena.hasMet is true>>
<b>[[Lena|lena-profile]]</b>: <<print "$lena.location">><br>
<</if>>
<<if $lilyA.hasMet is true>>
<b>[[Lily A|lilyA-profile]]</b>: <<print "$lilyA.location">><br>
<</if>>
<<if $peta.hasMet is true>>
<b>[[Peta|peta-profile]]</b>: <<print "$peta.location">><br>
<</if>>
<<if $riley.hasMet is true>>
<b>[[Riley|riley-profile]]</b>: <<print "$riley.location">><br>
<</if>>
<<if $siri.hasMet is true>>
<b>[[Siri|siri-profile]]</b>: <<print "$siri.location">><br>
<</if>>
<hr>
<<if $alexH.hasMet is true>>
<b>[[Alex H|alexH-profile]]</b>: <<print "$alexH.location">><br>
<</if>>
<<if $ana.hasMet is true>>
<b>[[Ana|ana-profile]]</b>: <<print "$ana.location">><br>
<</if>>
<<if $anya.hasMet is true>>
<b>[[Anya|anya-profile]]</b>: <<print "$anya.location">><br>
<</if>>
<<if $bonnie.hasMet is true>>
<b>[[Bonnie|bonnie-profile]]</b>: <<print "$bonnie.location">><br>
<</if>>
<<if $brian.hasMet is true>>
<b>[[Brian|brian-profile]]</b>: <<print "$brian.location">><br>
<</if>>
<<if $cadey.hasMet is true>>
<b>[[Cadey|cadey-profile]]</b>: <<print "$cadey.location">><br>
<</if>>
<<if $casey.hasMet is true>>
<b>[[Casey|casey-profile]]</b>: <<print "$casey.location">><br>
<</if>>
<<if $chanel.hasMet is true>>
<b>[[Chanel|chanel-profile]]</b>: <<print "$chanel.location">><br>
<</if>>
<<if $chloe.hasMet is true>>
<b>[[Chloe|chloe-profile]]</b>: <<print "$chloe.location">><br>
<</if>>
<<if $dillion.hasMet is true>>
<b>[[Dillion|dillion-profile]]</b>: <<print "$dillion.location">><br>
<</if>>
<<if $jennifer.hasMet is true>>
<b>[[Jennifer|jennifer-profile]]</b>: <<print "$jennifer.location">><br>
<</if>>
<<if $jessa.hasMet is true>>
<b>[[Jessa|jessa-profile]]</b>: <<print "$jessa.location">><br>
<</if>>
<<if $kagney.hasMet is true>>
<b>[[Kagney|kagney-profile]]</b>: <<print "$kagney.location">><br>
<</if>>
<<if $kendra.hasMet is true>>
<b>[[Kendra|kendra-profile]]</b>: <<print "$kendra.location">><br>
<</if>>
<<if $kylie.hasMet is true>>
<b>[[Kylie|kylie-profile]]</b>: <<print "$kylie.location">><br>
<</if>>
<<if $lilyC.hasMet is true>>
<b>[[Lily C|lilyC-profile]]</b>: <<print "$lilyC.location">><br>
<</if>>
<<if $lulu.hasMet is true>>
<b>[[Lulu|lulu-profile]]</b>: <<print "$lulu.location">><br>
<</if>>
<<if $maya.hasMet is true>>
<b>[[Maya|maya-profile]]</b>: <<print "$maya.location">><br>
<</if>>
<<if $melanie.hasMet is true>>
<b>[[Melanie|melanie-profile]]</b>: <<print "$melanie.location">><br>
<</if>>
<<if $monique.hasMet is true>>
<b>[[Monique|monique-profile]]</b>: <<print "$monique.location">><br>
<</if>>
<<if $molly.hasMet is true>>
<b>[[Molly|molly-profile]]</b>: <<print "$molly.location">><br>
<</if>>
<<if $ringleader.hasMet is true>>
<b>[[Ringleader|ringleader-profile]]</b>: <<print "$ringleader.location">><br>
<</if>>
<<if $veruca.hasMet is true>>
<b>[[Veruca|veruca-profile]]</b>: <<print "$veruca.location">><br>
<</if>>
<<if $winston.hasMet is true>>
<b>[[Winston|winston-profile]]</b>: <<print "$winston.location">><br>
<</if>>
<hr>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>Since the storm, individuals across the estate have developed new and unique abilities, known colloquially as Powers. This page will document the Powers you encounter, and describe their effects.
<br>
<center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<br>
<hr>
<br>
There are three types of Powers:
<ul>
<li>Active: User makes a conscious action to use their power</li>
<li>Passive: Power is always active, or activates outside of the user's control</li>
<li>Instant: The Power activates once, making a permanent change</li>
</ul>
Powers can be a combination of the above types.
<br><br>
//Powers are listed in alphabetical order. Click on the links to learn more about the individual Powers.//
<hr>
|
<<if $discoveredPower.ageRegression is true>>
<<link "<b>Age Regression</b>">>
<<script>>
Dialog.setup("Age Regression");
Dialog.wiki("
<b>Name of Power</b>: Age Regression<br>
<b>Type</b>: Instant<br>
<b>Description</b>: The user is reverted to a younger physical age<br>
<b>User(s)</b>: Kylie
");
Dialog.open();
<</script>>
<</link>>
|
<</if>>
<<if $discoveredPower.alphaLycanthropy is true>>
<<link "<b>Alpha Lycanthropy</b>">>
<<script>>
Dialog.setup("Alpha Lycanthropy");
Dialog.wiki("
<b>Name of Power</b>: Alpha Lycanthropy<br>
<b>Type</b>: Active<br>
<b>Description</b>: The user can transform into a wolf-human hybrid at will<br>
<b>User(s)</b>: Dillion
");
Dialog.open();
<</script>>
<</link>>
|
<</if>>
<<if $discoveredPower.animate is true>>
<<link "<b>Animate</b>">>
<<script>>
Dialog.setup("Animate");
Dialog.wiki("
<b>Name of Power</b>: Animate<br>
<b>Type</b>: Active<br>
<b>Description</b>: The user can bring their graffiti art into reality<br>
<b>User(s)</b>: Skin
");
Dialog.open();
<</script>>
<</link>>
|
<</if>>
<<if $discoveredPower.benefitOfHindsight is true>>
<<link "<b>Benefit of Hindsight</b>">>
<<script>>
Dialog.setup("Benefit of Hindsight");
Dialog.wiki("
<b>Name of Power</b>: Benefit of Hindsight<br>
<b>Type</b>: Active<br>
<b>Description</b>: The user can relive memories, and also allow others to relive memories through touch<br>
<b>User(s)</b>: Ana
");
Dialog.open();
<</script>>
<</link>>
|
<</if>>
<<if $discoveredPower.berserk is true>>
<<link "<b>Berserk</b>">>
<<script>>
Dialog.setup("Berserk");
Dialog.wiki("
<b>Name of Power</b>: Berserk<br>
<b>Type</b>: Active<br>
<b>Description</b>: The user can enter a state of enhanced rage and superhuman strength<br>
<b>User(s)</b>: Bonnie
");
Dialog.open();
<</script>>
<</link>>
|
<</if>>
<<if $discoveredPower.blindObedience is true>>
<<link "<b>Blind Obedience</b>">>
<<script>>
Dialog.setup("Blind Obedience");
Dialog.wiki("
<b>Name of Power</b>: Blind Obedience<br>
<b>Type</b>: Passive<br>
<b>Description</b>: The user is compelled to agree with everyone they interact with, and also obey any given command<br>
<b>User(s)</b>: Lily A
");
Dialog.open();
<</script>>
<</link>>
|
<</if>>
<<if $discoveredPower.bliss is true>>
<<link "<b>Bliss</b>">>
<<script>>
Dialog.setup("Bliss");
Dialog.wiki("
<b>Name of Power</b>: Bliss<br>
<b>Type</b>: Passive<br>
<b>Description</b>: The user can induce a sense of calmness and serenity through touch, putting a target into a slower state of mind.<br>
<b>User(s)</b>: Lulu
");
Dialog.open();
<</script>>
<</link>>
|
<</if>>
<<if $discoveredPower.camouflage is true>>
<<link "<b>Camouflage</b>">>
<<script>>
Dialog.setup("Camouflage");
Dialog.wiki("
<b>Name of Power</b>: Camouflage<br>
<b>Type</b>: Active<br>
<b>Description</b>: The user's skin and clothing can change colour to blend completely with their surroundings<br>
<b>User(s)</b>: Peta
");
Dialog.open();
<</script>>
<</link>>
|
<</if>>
<<if $discoveredPower.canineMimicry is true>>
<<link "<b>Canine Mimicry</b>">>
<<script>>
Dialog.setup("Canine Mimicry");
Dialog.wiki("
<b>Name of Power</b>: Canine Mimicry<br>
<b>Type</b>: Instant<br>
<b>Description</b>: The user permanently assumes the physiology of a dog<br>
<b>User(s)</b>: Winston
");
Dialog.open();
<</script>>
<</link>>
|
<</if>>
<<if $discoveredPower.devilsGate is true>>
<<link "<b>Devil's Gate</b>">>
<<script>>
Dialog.setup("Devil's Gate");
Dialog.wiki("
<b>Name of Power</b>: Devil's Gate<br>
<b>Type</b>: Active<br>
<b>Description</b>: During moments of intense negative emotion, a gateway between Earth and a Hell dimension is opened<br>
<b>User(s)</b>: Alli
");
Dialog.open();
<</script>>
<</link>>
|
<</if>>
<<if $discoveredPower.fearManifestation is true>>
<<link "<b>Fear Manifestation</b>">>
<<script>>
Dialog.setup("Fear Manifestation");
Dialog.wiki("
<b>Name of Power</b>: Fear Manifestation<br>
<b>Type</b>: Passive<br>
<b>Description</b>: During moments of intense fear, the subject of the user's fear is brought into reality<br>
<b>User(s)</b>: Alex
");
Dialog.open();
<</script>>
<</link>>
|
<</if>>
<<if $discoveredPower.fortune is true>>
<<link "<b>Fortune</b>">>
<<script>>
Dialog.setup("Fortune");
Dialog.wiki("
<b>Name of Power</b>: Fortune<br>
<b>Type</b>: Passive<br>
<b>Description</b>: Probability is positively manipulated around the user<br>
<b>User(s)</b>: Monique
");
Dialog.open();
<</script>>
<</link>>
|
<</if>>
<<if $discoveredPower.hypnotism is true>>
<<link "<b>Hypnotism</b>">>
<<script>>
Dialog.setup("Hypnotism");
Dialog.wiki("
<b>Name of Power</b>: Hypnotism<br>
<b>Type</b>: Active<br>
<b>Description</b>: With verbal command, the user can place an individual under their direct control<br>
<b>User(s)</b>: Harry
");
Dialog.open();
<</script>>
<</link>>
|
<</if>>
<<if $discoveredPower.immovableObject is true>>
<<link "<b>Immovable Object</b>">>
<<script>>
Dialog.setup("Immovable Object");
Dialog.wiki("
<b>Name of Power</b>: Immovable Object<br>
<b>Type</b>: Passive<br>
<b>Description</b>: When the user is standing in place, no force on earth can move them<br>
<b>User(s)</b>: Casey
");
Dialog.open();
<</script>>
<</link>>
|
<</if>>
<<if $discoveredPower.lactokinesis is true>>
<<link "<b>Lactokinesis</b>">>
<<script>>
Dialog.setup("Lactokinesis");
Dialog.wiki("
<b>Name of Power</b>: Lactokinesis<br>
<b>Type</b>: Active<br>
<b>Description</b>: The user can manipulate dairy-based products<br>
<b>User(s)</b>: Brian
");
Dialog.open();
<</script>>
<</link>>
|
<</if>>
<<if $discoveredPower.lifePreservation is true>>
<<link "<b>Life Preservation</b>">>
<<script>>
Dialog.setup("Life Preservation");
Dialog.wiki("
<b>Name of Power</b>: Life Preservation<br>
<b>Type</b>: Active<br>
<b>Description</b>: The user can keep dying/injured people alive through touch<br>
<b>User(s)</b>: Riley
");
Dialog.open();
<</script>>
<</link>>
|
<</if>>
<<if $discoveredPower.melding is true>>
<<link "<b>Melding</b>">>
<<script>>
Dialog.setup("Melding");
Dialog.wiki("
<b>Name of Power</b>: Melding<br>
<b>Type</b>: Active<br>
<b>Description</b>: Through touch, the user can join their soul with another, allowing them to share each others sensations <br>
<b>User(s)</b>: Kagney
");
Dialog.open();
<</script>>
<</link>>
|
<</if>>
<<if $discoveredPower.misfortune is true>>
<<link "<b>Misfortune</b>">>
<<script>>
Dialog.setup("Misfortune");
Dialog.wiki("
<b>Name of Power</b>: Misfortune<br>
<b>Type</b>: Passive<br>
<b>Description</b>: Probability is negatively manipulated around the user<br>
<b>User(s)</b>: Megan
");
Dialog.open();
<</script>>
<</link>>
|
<</if>>
<<if $discoveredPower.orgasmicForce is true>>
<<link "<b>Orgasmic Force</b>">>
<<script>>
Dialog.setup("Orgasmic Force");
Dialog.wiki("
<b>Name of Power</b>: Orgasmic Force<br>
<b>Type</b>: Passive<br>
<b>Description</b>: The user can draw and be enhanced by energy created from orgasms<br>
<b>User(s)</b>: Maya
");
Dialog.open();
<</script>>
<</link>>
|
<</if>>
<<if $discoveredPower.pocketReality is true>>
<<link "<b>Pocket Reality</b>">>
<<script>>
Dialog.setup("Pocket Reality");
Dialog.wiki("
<b>Name of Power</b>: Pocket Reality<br>
<b>Type</b>: Active<br>
<b>Description</b>: The user is able to create "pocket realities", alternate dimensions where they have complete control<br>
<b>User(s)</b>: Gamemaster
");
Dialog.open();
<</script>>
<</link>>
|
<</if>>
<<if $discoveredPower.precognition is true>>
<<link "<b>Precognition</b>">>
<<script>>
Dialog.setup("Precognition");
Dialog.wiki("
<b>Name of Power</b>: Precognition<br>
<b>Type</b>: Active<br>
<b>Description</b>: The user has visions of future events<br>
<b>User(s)</b>: Kristen
");
Dialog.open();
<</script>>
<</link>>
|
<</if>>
<<if $discoveredPower.proLife is true>>
<<link "<b>Pro-Life</b>">>
<<script>>
Dialog.setup("Pro-Life");
Dialog.wiki("
<b>Name of Power</b>: Pro-Life<br>
<b>Type</b>: Active|Passive<br>
<b>Description</b>: In a specified area around the user, anybody who dies is resurrected without retaining their injuries after a brief period of time<br>
<b>User(s)</b>: Ringleader
");
Dialog.open();
<</script>>
<</link>>
|
<</if>>
<<if $discoveredPower.pyrokinesis is true>>
<<link "<b>Pyrokinesis</b>">>
<<script>>
Dialog.setup("Pyrokinesis");
Dialog.wiki("
<b>Name of Power</b>: Pyrokinesis<br>
<b>Type</b>: Active<br>
<b>Description</b>: The user can generate and manipulate fire<br>
<b>User(s)</b>: Carolina
");
Dialog.open();
<</script>>
<</link>>
|
<</if>>
<<if $discoveredPower.superStrength is true>>
<<link "<b>Super Strength</b>">>
<<script>>
Dialog.setup("Super Strength");
Dialog.wiki("
<b>Name of Power</b>: Super Strength<br>
<b>Type</b>: Active | Passive<br>
<b>Description</b>: The user has strength above and beyond that of a normal human<br>
<b>User(s)</b>: Lena
");
Dialog.open();
<</script>>
<</link>>
|
<</if>>
<<if $discoveredPower.stormOmniscience is true>>
<<link "<b>Storm Omniscience</b>">>
<<script>>
Dialog.setup("Storm Omniscience");
Dialog.wiki("
<b>Name of Power</b>: Storm Omniscience<br>
<b>Type</b>: Active | Passive<br>
<b>Description</b>: The user has innate knowledge and understanding of the Storm and Powers<br>
<b>User(s)</b>: Siri
");
Dialog.open();
<</script>>
<</link>>
|
<</if>>
<<if $discoveredPower.telepathy is true>>
<<link "<b>Telepathy</b>">>
<<script>>
Dialog.setup("Telepathy");
Dialog.wiki("
<b>Name of Power</b>: Telepathy<br>
<b>Type</b>: Active | Passive<br>
<b>Description</b>: The user can head other people's thoughts, as well as detect lies<br>
<b>User(s)</b>: Alessa
");
Dialog.open();
<</script>>
<</link>>
|
<</if>>
<<if $discoveredPower.timidNature is true>>
<<link "<b>Timid Nature</b>">>
<<script>>
Dialog.setup("Timid Nature");
Dialog.wiki("
<b>Name of Power</b>: Timid Nature<br>
<b>Type</b>: Passive<br>
<b>Description</b>: During moments of intense shyness, the user loses the ability to speak<br>
<b>User(s)</b>: Cadey
");
Dialog.open();
<</script>>
<</link>>
|
<</if>>
<<if $discoveredPower.unstoppableForce is true>>
<<link "<b>Unstoppable Force</b>">>
<<script>>
Dialog.setup("Unstoppable Force");
Dialog.wiki("
<b>Name of Power</b>: Unstoppable Force<br>
<b>Type</b>: Active<br>
<b>Description</b>: When the user is in motion, no force on earth can stop them<br>
<b>User(s)</b>: Jessa
");
Dialog.open();
<</script>>
<</link>>
|
<</if>>
<<if $discoveredPower.wishFulfilment is true>>
<<link "<b>Wish Fulfilment</b>">>
<<script>>
Dialog.setup("Wish Fulfilment");
Dialog.wiki("
<b>Name of Power</b>: Wish Fulfilment<br>
<b>Type</b>: Active | Instant<br>
<b>Description</b>: Whatever the user verbally wishes for is brought into reality<br>
<b>User(s)</b>: MC
");
Dialog.open();
<</script>>
<</link>>
|
<</if>>
<<if $discoveredPower.xRayVision is true>>
<<link "<b>X-Ray Vision</b>">>
<<script>>
Dialog.setup("X-Ray Vision");
Dialog.wiki("
<b>Name of Power</b>: X-Ray Vision<br>
<b>Type</b>: Active<br>
<b>Description</b>: The user can alter their vision to see through solid matter<br>
<b>User(s)</b>: Lauren
");
Dialog.open();
<</script>>
<</link>>
|
<</if>>
<hr>
<center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center><center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div class="image100">
<img src="resources/characters/siridahl/(default)profile.webp" alt="(default)profile.webp"/>
</div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Siri Dahl</span>
<hr>
<b>Power(s):</b>
<<if $siri.hasPower is true>>
<<print "$siri.powerName">>
<<else>>
Unknown
<</if>><br>
<b>Address:</b> House on the Uptown Estate<br>
<b>Occupation:</b> Therapist<br>
<b>Trust Status:</b>
<<if $siri.trust is true>>
<span style='color:green'>Complete</span>
<<else>>
<span style='color:orange'>Not yet available</span>
<</if>><br>
<hr>
<b>Background:</b><br>
Siri, or Ms Dahl as she is profressionally known, worked as a behavioural therapist before the storm, and had become quite succcessful, owning a house on the Uptown Estate, an area known for affluent properties.
<hr>
<b>Timetable:</b><br>
//Siri's whereabouts are currently unknown.//
</center>
</div>/*----------*/<center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div class="image100">
<img src="resources/characters/extra/(brian)profile.webp" alt="(brian)profile.webp"/>
</div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Brian</span>
<hr>
<b>Power(s):</b>
<<if $brian.hasPower is true>>
<<print "$brian.powerName">>
<<else>>
Unknown
<</if>><br>
<b>Address:</b> Unknown<br>
<b>Occupation:</b> Cafe Worker<br>
<b>Trust Status:</b>
<<if $brian.trust is true>>
<span style='color:green'>Complete</span>
<<else>>
<span style='color:orange'>Not yet available</span>
<</if>><br>
<hr>
<b>Background:</b><br>
Brian is one of the members of the Power Support Group. Though at first Brian was amazed at his new Power, he soon came to realise how insignificant it was compared to others on the Estate.
<hr>
<b>Timetable:</b><br>
<<if $location.supportGroupDiscovered is true>>
<<if $game.periodDay is "wednesday">>
<b>07:00 - 17:00</b> : At Home<br>
<b>17:00 - 19:00</b> : Power Support Group<br>
<b>19:00 - 22:00</b> : At Home<br>
<b>22:00 - 07:00</b> : Asleep<br>
<<else>>
<b>07:00 - 22:00</b> : At Home<br>
<b>22:00 - 07:00</b> : Asleep<br>
<</if>>
<<else>>
<b>07:00 - 22:00</b> : At Home<br>
<b>22:00 - 07:00</b> : Asleep<br>
<</if>>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
</center>
</div>/*----------*/<center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div class="image100">
<img src="resources/characters/cadeymercury/(default)profile.webp" alt="(default)profile.webp"/>
</div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Cadey Mercury</span>
<hr>
<b>Power(s):</b>
<<if $cadey.hasPower is true>>
<<print "$cadey.powerName">>
<<else>>
Unknown
<</if>><br>
<b>Address:</b> Unknown<br>
<b>Occupation:</b> College Student<br>
<b>Trust Status:</b>
<<if $cadey.trust is true>>
<span style='color:green'>Complete</span>
<<else>>
<span style='color:orange'>Not yet available</span>
<</if>><br>
<hr>
<b>Background:</b><br>
Cadey is one of the members of the Power Support Group. In time Cadey came to view her power as a curse. Considering her already timid nature, her ability manifests often, causing a lot of difficulties in her life.
<hr>
<b>Timetable:</b><br>
<<if $location.supportGroupDiscovered is true>>
<<if $game.periodDay is "wednesday">>
<b>07:00 - 17:00</b> : At Home<br>
<b>17:00 - 19:00</b> : Power Support Group<br>
<b>19:00 - 22:00</b> : At Home<br>
<b>22:00 - 07:00</b> : Asleep<br>
<<else>>
<b>07:00 - 22:00</b> : At Home<br>
<b>22:00 - 07:00</b> : Asleep<br>
<</if>>
<<else>>
<b>07:00 - 22:00</b> : At Home<br>
<b>22:00 - 07:00</b> : Asleep<br>
<</if>>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
</center>
</div>/*----------*/<center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div class="image100">
<img src="resources/characters/extra/(harry)profile.webp" alt="(harry)profile.webp"/>
</div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Harry</span>
<hr>
<b>Power(s):</b>
<<if $harry.hasPower is true>>
<<print "$harry.powerName">>
<<else>>
Unknown
<</if>><br>
<b>Address:</b> Unknown<br>
<b>Occupation:</b> Unknown<br>
<hr>
<b>Background:</b><br>
Back before the storm and community service, Alessa had been in a relationship with Harry. From her perspective, things had been going well, until she learned that Harry had been cheating on her. It was Alessa's fight with Harry's mistress that led to her being put on community service.
<hr>
<b>Timetable:</b><br>
//Harry's whereabouts are currently unknown.//
</center>
</div>/*----------*/<center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div class="image100">
<img src="resources/characters/kyliepage/(default)profile.webp" alt="(default)profile.webp"/>
</div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Kylie Page</span>
<hr>
<b>Power(s):</b>
<<if $kylie.hasPower is true>>
<<print "$kylie.powerName">>
<<else>>
Unknown
<</if>><br>
<b>Address:</b> Unknown<br>
<b>Occupation:</b> Retired<br>
<b>Trust Status:</b>
<<if $kylie.trust is true>>
<span style='color:green'>Complete</span>
<<else>>
<span style='color:orange'>Not yet available</span>
<</if>><br>
<hr>
<b>Background:</b><br>
Kylie is one of the members of the Power Support Group. After the day of the storm Kylie woke to discover she had aged down almost 70 years, now appearing as she did in her 20's. Whilst to some this may seem like a gift, for Kylie, who had already lived her life, the thought of going through it all again concerned her.
<hr>
<b>Timetable:</b><br>
<<if $location.supportGroupDiscovered is true>>
<<if $game.periodDay is "wednesday">>
<b>07:00 - 17:00</b> : At Home<br>
<b>17:00 - 19:00</b> : Power Support Group<br>
<b>19:00 - 22:00</b> : At Home<br>
<b>22:00 - 07:00</b> : Asleep<br>
<<else>>
<b>07:00 - 22:00</b> : At Home<br>
<b>22:00 - 07:00</b> : Asleep<br>
<</if>>
<<else>>
<b>07:00 - 22:00</b> : At Home<br>
<b>22:00 - 07:00</b> : Asleep<br>
<</if>>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
</center>
</div>/*----------*/<center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div class="image100">
<img src="resources/characters/extra/(lucius)profile.webp" alt="(lucius)profile.webp"/>
</div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Lucius</span>
<hr>
<b>Power(s):</b>
<<if $lucius.hasPower is true>>
<<print "$lucius.powerName">>
<<else>>
Unknown
<</if>><br>
<b>Address:</b> Unknown<br>
<b>Occupation:</b> Unknown<br>
<hr>
<b>Background:</b><br>
Very little is known about Lucius. The day after the storm, Lucius appeared as a substitute probation worker, replacing Lauren after she called in sick.
You later found this to be a lie. During a break, you watched Lucius viciously attack and kill a woman, before proceeding to chase you. Fortunately you were able to evade him, and along with the others on community service, you fought back and killed him, black smoke erupting from his mouth.
<hr>
</center>
</div>/*----------*/<center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div id="melanieProfileImage"><<include "melanie-image">></div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Melanie Hicks</span>
<hr>
<b>Power(s):</b> None<br>
<b>Address:</b> House on the Estate<br>
<b>Occupation:</b> Unknown<br>
<b>Trust Status:</b>
<<if $melanie.trust is true>>
<span style='color:green'>Complete</span>
<<else>>
<span style='color:orange'>In Progress</span>
<</if>><br>
<hr>
<b>Background:</b><br>
Melanie is Alex's mother. Despite Alex's issues with her Power following the storm, she has not felt comfortable confiding in her mother. Melanie is often absent at home, and Alex doesn't know where she goes. Despite this, Alex and Melanie are still quite close, and there is little animosity between them.
<hr>
<b>Timetable:</b><br>
<b>07:00 - 22:00</b> : At Home<br>
<b>22:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
</center>
</div>/*----------*/<center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div class="image100">
<img src="resources/characters/extra/(winston)profile.webp" alt="(brian)profile.webp"/>
</div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Winston</span>
<hr>
<b>Power(s):</b>
<<if $winston.hasPower is true>>
<<print "$winston.powerName">>
<<else>>
Unknown
<</if>><br>
<b>Address:</b> Unknown<br>
<b>Occupation:</b> Support Group Leader<br>
<b>Trust Status:</b>
<<if $winston.trust is true>>
<span style='color:green'>Complete</span>
<<else>>
<span style='color:orange'>Not yet available</span>
<</if>><br>
<hr>
<b>Background:</b><br>
Winston is the leader of of the Power Support Group. Following the storm, Winston woke one morning to discover that his entire biology had changed, and found that he had been transformed into a dog. Though he still retained human speech, he quickly learned that the rest of his physiology was permanently changed. Sensing that others may be in similarly difficult situations, he decided to form the Power Support Group, to help others, and himself, to deal with their ongoing issues.
<hr>
<b>Timetable:</b><br>
<<if $location.supportGroupDiscovered is true>>
<<if $game.periodDay is "wednesday">>
<b>07:00 - 17:00</b> : At Home<br>
<b>17:00 - 19:00</b> : Power Support Group<br>
<b>19:00 - 22:00</b> : At Home<br>
<b>22:00 - 07:00</b> : Asleep<br>
<<else>>
<b>07:00 - 22:00</b> : At Home<br>
<b>22:00 - 07:00</b> : Asleep<br>
<</if>>
<<else>>
<b>07:00 - 22:00</b> : At Home<br>
<b>22:00 - 07:00</b> : Asleep<br>
<</if>>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
</center>
</div>/*----------*/<<set $game.version to "v2.3.1">>
<<set $game.sexStage to 0>>
<<set $discoveredPower = {
ageRegression: false,
animate: false,
canineMimicry: false,
fearManifestation: false,
hypnotism: false,
lactokinesis: false,
lifePreservation: false,
misfortune: false,
precognition: false,
pyrokinesis: false,
superStrength: false,
stormOmniscience: false,
telepathy: false,
timidNature: false,
wishFulfilment: false,
}>>
<<set $harry = {
firstName: "Harry",
lastName: undefined,
occupation: undefined,
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
char_designation: "background",
credit: "Harry",
}>>
<<if $carolina.hasPower is true>>
<<set $discoveredPower.pyrokinesis to true>>
<</if>>
<<if $alessa.hasPower is true>>
<<set $discoveredPower.telepathy to true>>
<</if>>
<<if $skin.hasPower is true>>
<<set $discoveredPower.animate to true>>
<</if>>
<<if $kristen.hasPower is true>>
<<set $discoveredPower.precognition to true>>
<</if>>
<<if $megan.hasPower is true>>
<<set $discoveredPower.misfortune to true>>
<</if>>
<<if $alex.hasPower is true>>
<<set $discoveredPower.fearManifestation to true>>
<</if>>
<<if $lena.hasPower is true>>
<<set $discoveredPower.superStrength to true>>
<</if>>
<<if $riley.hasPower is true>>
<<set $discoveredPower.lifePreservation to true>>
<</if>>
<<if $siri.hasPower is true>>
<<set $discoveredPower.stormOmniscience to true>>
<</if>>
<<if $brian.hasPower is true>>
<<set $discoveredPower.lactokinesis to true>>
<</if>>
<<if $cadey.hasPower is true>>
<<set $discoveredPower.timidNature to true>>
<</if>>
<<if $kylie.hasPower is true>>
<<set $discoveredPower.ageRegression to true>>
<</if>>
<<if $winston.hasPower is true>>
<<set $discoveredPower.canineMimicry to true>>
<</if>>
<<if $MQ109.questStatus is "complete">>
<<set $harry.hasPower to true>>
<<set $harry.powerName to "hypnotism">>
<<set $discoveredPower.hypnotism to true>>
<</if>>
/*=====================================================*/
/* used to show text in the Locations passage in Dossier */
/*=====================================================*/
<<widget "LocDos-MCHome">>
<<if $alli.hasMet is true>>
<<if $alli.location is "living room" or $alli.location is "kitchen" or $alli.location is "bathroom" or $alli.location is "her bedroom">>
<img src="resources/avatars/alli.webp" width="30px" title="Alli" alt="alli.webp"/>
<</if>>
<</if>>
<<if $carolina.hasMet is true>>
<<if $carolina.location is "living room" or $carolina.location is "kitchen" or $carolina.location is "bathroom" or $carolina.location is "her bedroom">>
<img src="resources/avatars/carolina.webp" width="30px" title="Carolina" alt="carolina.webp"/>
<</if>>
<</if>>
<<if $lexi.hasMet is true>>
<<if $lexi.location is "living room" or $lexi.location is "kitchen" or $lexi.location is "bathroom" or $lexi.location is "her bedroom">>
<img src="resources/avatars/lexi.webp" width="30px" title="Lexi" alt="lexi.webp"/>
<</if>>
<</if>>
<<if $alexB.hasMet is true>>
<<if $alexB.location is "mc home">>
<img src="resources/avatars/alexB.webp" width="30px" title="Alex B" alt="alexB.webp"/>
<</if>>
<</if>>
<<if $molly.hasMet is true>>
<<if $SQ018.questStatus is "complete">>
<<if $molly.location is "mc home">>
<img src="resources/avatars/molly.webp" width="30px" title="Molly" alt="molly.webp"/>
<</if>>
<</if>>
<</if>>
<</widget>>
/*=====================================================*/
<<widget "LocDos-LivingRoom">>
<<if $alli.hasMet is true>>
<<if $alli.location is "living room">>
<img src="resources/avatars/alli.webp" width="30px" title="Alli" alt="alli.webp"/>
<</if>>
<</if>>
<<if $carolina.hasMet is true>>
<<if $carolina.location is "living room">>
<img src="resources/avatars/carolina.webp" width="30px" title="Carolina" alt="carolina.webp"/>
<</if>>
<</if>>
<<if $lexi.hasMet is true>>
<<if $lexi.location is "living room">>
<img src="resources/avatars/lexi.webp" width="30px" title="Lexi" alt="lexi.webp"/>
<</if>>
<</if>>
<</widget>>
/*=====================================================*/
<<widget "LocDos-Kitchen">>
<<if $alli.hasMet is true>>
<<if $alli.location is "kitchen">>
<img src="resources/avatars/alli.webp" width="30px" title="Alli" alt="alli.webp"/>
<</if>>
<</if>>
<<if $carolina.hasMet is true>>
<<if $carolina.location is "kitchen">>
<img src="resources/avatars/carolina.webp" width="30px" title="Carolina" alt="carolina.webp"/>
<</if>>
<</if>>
<<if $lexi.hasMet is true>>
<<if $lexi.location is "kitchen">>
<img src="resources/avatars/lexi.webp" width="30px" title="Lexi" alt="lexi.webp"/>
<</if>>
<</if>>
<</widget>>
/*=====================================================*/
<<widget "LocDos-Bathroom">>
<<if $alli.hasMet is true>>
<<if $alli.location is "bathroom">>
<img src="resources/avatars/alli.webp" width="30px" title="Alli" alt="alli.webp"/>
<</if>>
<</if>>
<<if $carolina.hasMet is true>>
<<if $carolina.location is "bathroom">>
<img src="resources/avatars/carolina.webp" width="30px" title="Carolina" alt="carolina.webp"/>
<</if>>
<</if>>
<<if $lexi.hasMet is true>>
<<if $lexi.location is "bathroom">>
<img src="resources/avatars/lexi.webp" width="30px" title="Lexi" alt="lexi.webp"/>
<</if>>
<</if>>
<</widget>>
/*=====================================================*/
<<widget "LocDos-MCBedroom">>
<<if $alexB.hasMet is true>>
<<if $alexB.location is "mc home">>
<img src="resources/avatars/alexB.webp" width="30px" title="Alex B" alt="alexB.webp"/>
<</if>>
<</if>>
<</widget>>
/*=====================================================*/
<<widget "LocDos-AlliBedroom">>
<<if $alli.hasMet is true>>
<<if $alli.location is "her bedroom">>
<img src="resources/avatars/alli.webp" width="30px" title="Alli" alt="alli.webp"/>
<</if>>
<</if>>
<<if $molly.hasMet is true>>
<<if $SQ018.questStatus is "complete">>
<<if $molly.location is "mc home">>
<img src="resources/avatars/molly.webp" width="30px" title="Molly" alt="molly.webp"/>
<</if>>
<</if>>
<</if>>
<</widget>>
/*=====================================================*/
<<widget "LocDos-CarolinaBedroom">>
<<if $carolina.hasMet is true>>
<<if $carolina.location is "her bedroom">>
<img src="resources/avatars/carolina.webp" width="30px" title="Carolina" alt="carolina.webp"/>
<</if>>
<</if>>
<</widget>>
/*=====================================================*/
<<widget "LocDos-LexiBedroom">>
<<if $lexi.hasMet is true>>
<<if $lexi.location is "her bedroom">>
<img src="resources/avatars/lexi.webp" width="30px" title="Lexi" alt="lexi.webp"/>
<</if>>
<</if>>
<</widget>>
/*=====================================================*/
/*=====================================================*/
/* used to show text in the Locations passage in Dossier */
/*=====================================================*/
<<widget "LocDos-Bar">>
<<if $adria.hasMet is true>>
<<if $adria.location is "bar">>
<img src="resources/avatars/adria.webp" width="30px" title="Adria" alt="adria.webp"/>
<</if>>
<</if>>
<<if $alli.hasMet is true>>
<<if $alli.location is "bar">>
<img src="resources/avatars/alli.webp" width="30px" title="Alli" alt="alli.webp"/>
<</if>>
<</if>>
<<if $bonnie.hasMet is true>>
<<if $bonnie.location is "bar">>
<img src="resources/avatars/bonnie.webp" width="30px" title="Bonnie" alt="bonnie.webp"/>
<</if>>
<</if>>
<<if $haley.hasMet is true>>
<<if $haley.location is "bar">>
<img src="resources/avatars/haley.webp" width="30px" title="Haley" alt="haley.webp"/>
<</if>>
<</if>>
<<if $jessa.hasMet is true>>
<<if $jessa.location is "bar">>
<img src="resources/avatars/jessa.webp" width="30px" title="Jessa" alt="jessa.webp"/>
<</if>>
<</if>>
<<if $megan.hasMet is true>>
<<if $megan.location is "bar">>
<img src="resources/avatars/megan.webp" width="30px" title="Megan" alt="megan.webp"/>
<</if>>
<</if>>
<<if $peta.hasMet is true>>
<<if $peta.location is "bar">>
<img src="resources/avatars/peta.webp" width="30px" title="Peta" alt="peta.webp"/>
<</if>>
<</if>>
<<if $riley.hasMet is true>>
<<if $riley.location is "bar">>
<img src="resources/avatars/riley.webp" width="30px" title="Riley" alt="riley.webp"/>
<</if>>
<</if>>
<<if $skin.hasMet is true>>
<<if $skin.location is "bar">>
<img src="resources/avatars/skin.webp" width="30px" title="Skin" alt="skin.webp"/>
<</if>>
<</if>>
<<if $veruca.hasMet is true>>
<<if $veruca.location is "bar">>
<img src="resources/avatars/veruca.webp" width="30px" title="Veruca" alt="veruca.webp"/>
<</if>>
<</if>>
<</widget>>
/*=====================================================*/
<<widget "LocDos-AlessaHome">>
<<if $alessa.hasMet is true>>
<<if $alessa.location is "her home">>
<img src="resources/avatars/alessa.webp" width="30px" title="Alessa" alt="alessa.webp"/>
<</if>>
<</if>>
<</widget>>
/*=====================================================*/
<<widget "LocDos-AlexBHome">>
<<if $alexB.hasMet is true>>
<<if $alexB.location is "her home">>
<img src="resources/avatars/alexB.webp" width="30px" title="Alex B" alt="alexB.webp"/>
<</if>>
<</if>>
<<if $melanie.hasMet is true>>
<<if $melanie.location is "her home">>
<img src="resources/avatars/melanie.webp" width="30px" title="Melanie" alt="melanie.webp"/>
<</if>>
<</if>>
<</widget>>
/*=====================================================*/
<<widget "LocDos-AlexHHome">>
<<if $alexH.hasMet is true>>
<<if $alexH.location is "her home">>
<img src="resources/avatars/alexH.webp" width="30px" title="Alex H" alt="alexH.webp"/>
<</if>>
<</if>>
<</widget>>
/*=====================================================*/
<<widget "LocDos-KristenHome">>
<<if $adria.hasMet is true>>
<<if $adria.location is "her home">>
<img src="resources/avatars/adria.webp" width="30px" title="Adria" alt="adria.webp"/>
<</if>>
<</if>>
<<if $kristen.hasMet is true>>
<<if $kristen.location is "her home">>
<img src="resources/avatars/kristen.webp" width="30px" title="Kristen" alt="kristen.webp"/>
<</if>>
<</if>>
<</widget>>
/*=====================================================*/
<<widget "LocDos-MeganHome">>
<<if $megan.hasMet is true>>
<<if $megan.location is "her home">>
<img src="resources/avatars/megan.webp" width="30px" title="Megan" alt="megan.webp"/>
<</if>>
<</if>>
<<if $peta.hasMet is true>>
<<if $peta.location is "her home">>
<img src="resources/avatars/peta.webp" width="30px" title="Peta" alt="peta.webp"/>
<</if>>
<</if>>
<</widget>>
/*=====================================================*/
<<widget "LocDos-LilyAHome">>
<<if $lilyA.hasMet is true>>
<<if $lilyA.location is "her home">>
<img src="resources/avatars/lilyA.webp" width="30px" title="Lily A" alt="lilyA.webp"/>
<</if>>
<</if>>
<</widget>>
/*=====================================================*/
<<widget "LocDos-FightClub">>
<<if $bonnie.hasMet is true>>
<<if $bonnie.location is "fight club">>
<img src="resources/avatars/bonnie.webp" width="30px" title="Bonnie" alt="bonnie.webp"/>
<</if>>
<</if>>
<<if $casey.hasMet is true>>
<<if $casey.location is "fight club">>
<img src="resources/avatars/casey.webp" width="30px" title="Casey" alt="casey.webp"/>
<</if>>
<</if>>
<<if $dillion.hasMet is true>>
<<if $dillion.location is "fight club">>
<img src="resources/avatars/dillion.webp" width="30px" title="Dillion" alt="dillion.webp"/>
<</if>>
<</if>>
<<if $jessa.hasMet is true>>
<<if $jessa.location is "fight club">>
<img src="resources/avatars/jessa.webp" width="30px" title="Jessa" alt="jessa.webp"/>
<</if>>
<</if>>
<<if $peta.hasMet is true>>
<<if $peta.location is "fight club">>
<img src="resources/avatars/peta.webp" width="30px" title="Peta" alt="peta.webp"/>
<</if>>
<</if>>
<<if $ringleader.hasMet is true>>
<<if $ringleader.location is "fight club">>
<img src="resources/avatars/ringleader.webp" width="30px" title="Ringleader" alt="ringleader.webp"/>
<</if>>
<</if>>
<</widget>>
/*=====================================================*//*=====================================================*/
/* used to show text in the Locations passage in Dossier */
/*=====================================================*/
<<widget "LocDos-CommunityOffice">>
<<if $lauren.hasMet is true>>
<<if $lauren.location is "staff office">>
<img src="resources/avatars/lauren.webp" width="30px" title="Lauren" alt="lauren.webp"/>
<</if>>
<</if>>
<</widget>>
/*=====================================================*/
<<widget "LocDos-CommunityMezzanine">>
<<if $alexB.hasMet is true>>
<<if $alexB.location is "mezzanine">>
<img src="resources/avatars/alexB.webp" width="30px" title="Alex B" alt="alexB.webp"/>
<</if>>
<</if>>
<<if $brian.hasMet is true>>
<<if $brian.location is "mezzanine">>
<img src="resources/avatars/brian.webp" width="30px" title="Brian" alt="brian.webp"/>
<</if>>
<</if>>
<<if $cadey.hasMet is true>>
<<if $cadey.location is "mezzanine">>
<img src="resources/avatars/cadey.webp" width="30px" title="Cadey" alt="cadey.webp"/>
<</if>>
<</if>>
<<if $kylie.hasMet is true>>
<<if $kylie.location is "mezzanine">>
<img src="resources/avatars/kylie.webp" width="30px" title="Kylie" alt="kylie.webp"/>
<</if>>
<</if>>
<<if $skin.hasMet is true>>
<<if $skin.location is "mezzanine">>
<img src="resources/avatars/skin.webp" width="30px" title="Skin" alt="skin.webp"/>
<</if>>
<</if>>
<<if $winston.hasMet is true>>
<<if $winston.location is "mezzanine">>
<img src="resources/avatars/winston.webp" width="30px" title="Winston" alt="winston.webp"/>
<</if>>
<</if>>
<</widget>>
/*=====================================================*/
<<widget "LocDos-CommunityLocker">>
<<if $alessa.hasMet is true>>
<<if $alessa.location is "locker room">>
<img src="resources/avatars/alessa.webp" width="30px" title="Alessa" alt="alessa.webp"/>
<</if>>
<</if>>
<</widget>>
/*=====================================================*/
<<widget "LocDos-CommunityStorage">>
<<if $kristen.hasMet is true>>
<<if $kristen.location is "storage room">>
<img src="resources/avatars/kristen.webp" width="30px" title="Kristen" alt="kristen.webp"/>
<</if>>
<</if>>
<</widget>>
/*=====================================================*/
<<widget "LocDos-CommunityRoof">>
<<if $megan.hasMet is true>>
<<if $megan.location is "roof">>
<img src="resources/avatars/megan.webp" width="30px" title="Megan" alt="megan.webp"/>
<</if>>
<</if>>
<</widget>>
/*=====================================================*//*=====================================================*/
/* used to show text in the Locations passage in Dossier */
/*=====================================================*/
<<widget "LocDos-Hospital">>
<<if $ava.hasMet is true>>
<<if $ava.location is "hospital">>
<img src="resources/avatars/ava.webp" width="30px" title="Ava" alt="ava.webp"/>
<</if>>
<</if>>
<<if $chanel.hasMet is true>>
<<if $chanel.location is "hospital">>
<img src="resources/avatars/chanel.webp" width="30px" title="Chanel" alt="chanel.webp"/>
<</if>>
<</if>>
<<if $megan.hasMet is true>>
<<if $megan.location is "hospital">>
<img src="resources/avatars/megan.webp" width="30px" title="Megan" alt="megan.webp"/>
<</if>>
<</if>>
<<if $peta.hasMet is true>>
<<if $peta.location is "hospital">>
<img src="resources/avatars/peta.webp" width="30px" title="Peta" alt="peta.webp"/>
<</if>>
<</if>>
<<if $riley.hasMet is true>>
<<if $riley.location is "hospital">>
<img src="resources/avatars/riley.webp" width="30px" title="Riley" alt="riley.webp"/>
<</if>>
<</if>>
<<if $veruca.hasMet is true>>
<<if $veruca.location is "hospital">>
<img src="resources/avatars/veruca.webp" width="30px" title="Veruca" alt="veruca.webp"/>
<</if>>
<</if>>
<</widget>>
/*=====================================================*/
<<widget "LocDos-Nightclub">>
<<if $adria.hasMet is true>>
<<if $adria.location is "nightclub">>
<img src="resources/avatars/adria.webp" width="30px" title="Adria" alt="adria.webp"/>
<</if>>
<</if>>
<<if $alessa.hasMet is true>>
<<if $alessa.location is "nightclub">>
<img src="resources/avatars/alessa.webp" width="30px" title="Alessa" alt="alessa.webp"/>
<</if>>
<</if>>
<<if $megan.hasMet is true>>
<<if $megan.location is "nightclub">>
<img src="resources/avatars/megan.webp" width="30px" title="Megan" alt="megan.webp"/>
<</if>>
<</if>>
<<if $skin.hasMet is true>>
<<if $skin.location is "nightclub">>
<img src="resources/avatars/skin.webp" width="30px" title="Skin" alt="skin.webp"/>
<</if>>
<</if>>
<</widget>>
/*=====================================================*/
<<widget "LocDos-OfficeBlock">>
<<if $alexB.hasMet is true>>
<<if $alexB.location is "office">>
<img src="resources/avatars/alexB.webp" width="30px" title="Alex B" alt="alexB.webp"/>
<</if>>
<</if>>
<<if $casey.hasMet is true>>
<<if $casey.location is "office">>
<img src="resources/avatars/casey.webp" width="30px" title="Casey" alt="casey.webp"/>
<</if>>
<</if>>
<<if $cory.hasMet is true>>
<<if $cory.location is "office">>
<img src="resources/avatars/cory.webp" width="30px" title="Cory" alt="cory.webp"/>
<</if>>
<</if>>
<<if $jessa.hasMet is true>>
<<if $jessa.location is "office">>
<img src="resources/avatars/jessa.webp" width="30px" title="Jessa" alt="jessa.webp"/>
<</if>>
<</if>>
<<if $lexi.hasMet is true>>
<<if $lexi.location is "office">>
<img src="resources/avatars/lexi.webp" width="30px" title="Lexi" alt="lexi.webp"/>
<</if>>
<</if>>
<<if $peta.hasMet is true>>
<<if $peta.location is "office">>
<img src="resources/avatars/peta.webp" width="30px" title="Peta" alt="peta.webp"/>
<</if>>
<</if>>
<</widget>>
/*=====================================================*/
<<widget "LocDos-CoryHome">>
<<if $cory.hasMet is true>>
<<if $cory.location is "her home">>
<img src="resources/avatars/cory.webp" width="30px" title="Cory" alt="cory.webp"/>
<</if>>
<</if>>
<<if $haley.hasMet is true>>
<<if $haley.location is "her home">>
<img src="resources/avatars/haley.webp" width="30px" title="Haley" alt="haley.webp"/>
<</if>>
<</if>>
<</widget>>
/*=====================================================*/
<<widget "LocDos-SkinHome">>
<<if $skin.hasMet is true>>
<<if $skin.location is "her home">>
<img src="resources/avatars/skin.webp" width="30px" title="Skin" alt="skin.webp"/>
<</if>>
<</if>>
<</widget>>
/*=====================================================*/
/*=====================================================*/
/* used to show text in the Locations passage in Dossier */
/*=====================================================*/
<<widget "LocDos-Mall">>
<<if $alexB.hasMet is true>>
<<if $alexB.location is "mall">>
<img src="resources/avatars/alexB.webp" width="30px" title="Alex B" alt="alexB.webp"/>
<</if>>
<</if>>
<<if $carolina.location is "mall">>
<img src="resources/avatars/carolina.webp" width="30px" title="Carolina" alt="carolina.webp"/>
<</if>>
<<if $haley.hasMet is true>>
<<if $haley.location is "mall">>
<img src="resources/avatars/haley.webp" width="30px" title="Haley" alt="haley.webp"/>
<</if>>
<</if>>
<</widget>>
/*=====================================================*/
<<widget "LocDos-SmallShop">>
<<if $chloe.hasMet is true>>
<<if $chloe.location is "mall">>
<img src="resources/avatars/chloe.webp" width="30px" title="Chloe" alt="chloe.webp"/>
<</if>>
<</if>>
<</widget>>
/*=====================================================*/
<<widget "LocDos-BigShop">>
<<if $lilyC.hasMet is true>>
<<if $lilyC.location is "mall">>
<img src="resources/avatars/lilyC.webp" width="30px" title="Lily C" alt="lilyC.webp"/>
<</if>>
<</if>>
<</widget>>
/*=====================================================*/
<<widget "LocDos-Cafe">>
<<if $brian.hasMet is true>>
<<if $brian.location is "cafe">>
<img src="resources/avatars/brian.webp" width="30px" title="Brian" alt="brian.webp"/>
<</if>>
<</if>>
<</widget>>
/*=====================================================*//*=====================================================*/
/* used to show text in the Locations passage in Dossier */
/*=====================================================*/
<<widget "LocDos-ForestMain">>
<<if $anya.hasMet is true>>
<<if $anya.location is "forest">>
<img src="resources/avatars/anya.webp" width="30px" title="Anya" alt="anya.webp"/>
<</if>>
<</if>>
<<if $kristen.hasMet is true>>
<<if $kristen.location is "forest">>
<img src="resources/avatars/kristen.webp" width="30px" title="Kristen" alt="kristen.webp"/>
<</if>>
<</if>>
<</widget>>
/*=====================================================*/
<<widget "LocDos-ForestUnderpass">>
<<if $skin.hasMet is true>>
<<if $skin.location is "underpass">>
<img src="resources/avatars/skin.webp" width="30px" title="Skin" alt="skin.webp"/>
<</if>>
<</if>>
<</widget>>
/*=====================================================*//*=====================================================*/
/* used to show text in the Locations passage in Dossier */
/*=====================================================*/
<<widget "LocDos-SiriHome">>
<<if $siri.hasMet is true>>
<<if $siri.location is "her home">>
<img src="resources/avatars/siri.webp" width="30px" title="Siri" alt="siri.webp"/>
<</if>>
<</if>>
<</widget>>
/*=====================================================*/
<<widget "LocDos-LaurenHome">>
<<if $lauren.hasMet is true>>
<<if $lauren.location is "her home">>
<img src="resources/avatars/lauren.webp" width="30px" title="Lauren" alt="lauren.webp"/>
<</if>>
<</if>>
<<if $maya.hasMet is true>>
<<if $maya.location is "her home">>
<img src="resources/avatars/maya.webp" width="30px" title="Maya" alt="maya.webp"/>
<</if>>
<</if>>
<</widget>>
/*=====================================================*/
<<widget "LocDos-Brothel">>
<<if $ana.hasMet is true>>
<<if $ana.location is "brothel">>
<img src="resources/avatars/ana.webp" width="30px" title="Ana" alt="ana.webp"/>
<</if>>
<</if>>
<<if $kagney.hasMet is true>>
<<if $kagney.location is "brothel">>
<img src="resources/avatars/kagney.webp" width="30px" title="Kagney" alt="kagney.webp"/>
<</if>>
<</if>>
<<if $lulu.hasMet is true>>
<<if $lulu.location is "brothel">>
<img src="resources/avatars/lulu.webp" width="30px" title="Lulu" alt="lulu.webp"/>
<</if>>
<</if>>
<<if $monique.hasMet is true>>
<<if $monique.location is "brothel">>
<img src="resources/avatars/monique.webp" width="30px" title="Monique" alt="monique.webp"/>
<</if>>
<</if>>
<</widget>>
/*=====================================================*/
<<widget "LocDos-Health">>
<<if $alli.hasMet is true>>
<<if $alli.location is "health centre">>
<img src="resources/avatars/alli.webp" width="30px" title="Alli" alt="alli.webp"/>
<</if>>
<</if>>
<<if $adria.hasMet is true>>
<<if $adria.location is "health centre">>
<img src="resources/avatars/adria.webp" width="30px" title="Adria" alt="adria.webp"/>
<</if>>
<</if>>
<<if $cory.hasMet is true>>
<<if $cory.location is "health centre">>
<img src="resources/avatars/cory.webp" width="30px" title="Cory" alt="cory.webp"/>
<</if>>
<</if>>
<<if $chanel.hasMet is true>>
<<if $chanel.location is "health centre">>
<img src="resources/avatars/chanel.webp" width="30px" title="Chanel" alt="chanel.webp"/>
<</if>>
<</if>>
<<if $dillion.hasMet is true>>
<<if $dillion.location is "health centre">>
<img src="resources/avatars/dillion.webp" width="30px" title="Dillion" alt="dillion.webp"/>
<</if>>
<</if>>
<<if $lauren.hasMet is true>>
<<if $lauren.location is "health centre">>
<img src="resources/avatars/lauren.webp" width="30px" title="Lauren" alt="lauren.webp"/>
<</if>>
<</if>>
<<if $lexi.hasMet is true>>
<<if $lexi.location is "health centre">>
<img src="resources/avatars/lexi.webp" width="30px" title="Lexi" alt="lexi.webp"/>
<</if>>
<</if>>
<<if $lilyC.hasMet is true>>
<<if $lilyC.location is "health centre">>
<img src="resources/avatars/lilyC.webp" width="30px" title="Lily C" alt="lilyC.webp"/>
<</if>>
<</if>>
<<if $megan.hasMet is true>>
<<if $megan.location is "health centre">>
<img src="resources/avatars/megan.webp" width="30px" title="Megan" alt="megan.webp"/>
<</if>>
<</if>>
<<if $peta.hasMet is true>>
<<if $peta.location is "health centre">>
<img src="resources/avatars/peta.webp" width="30px" title="Peta" alt="peta.webp"/>
<</if>>
<</if>>
<</widget>>
/*=====================================================*/
<<widget "LocDos-HealthGolf">>
<</widget>>
/*=====================================================*/
<<widget "LocDos-HealthPool">>
<<if $alli.hasMet is true>>
<<if $alli.location is "health centre">>
<img src="resources/avatars/alli.webp" width="30px" title="Alli" alt="alli.webp"/>
<</if>>
<</if>>
<</widget>>
/*=====================================================*/
<<widget "LocDos-HealthSpa">>
<<if $lexi.hasMet is true>>
<<if $lexi.location is "health centre">>
<img src="resources/avatars/lexi.webp" width="30px" title="Lexi" alt="lexi.webp"/>
<</if>>
<</if>>
<</widget>>
/*=====================================================*/
<<widget "LocDos-HealthTennis">>
<</widget>><<LocDos-LivingRoom>>
<<LocDos-Kitchen>>
<<LocDos-Bathroom>>
<<LocDos-MCBedroom>>
<<LocDos-AlliBedroom>>
<<LocDos-CarolinaBedroom>>
<<LocDos-LexiBedroom>>
<<LocDos-Bar>>
<<LocDos-AlessaHome>>
<<LocDos-SkinHome>>
<<LocDos-KristenHome>>
<<LocDos-MeganHome>>
<<LocDos-StaffOffice>>
<<LocDos-Mezzanine>>
<<LocDos-LockerRoom>>
<<LocDos-StorageRoom>>
<<LocDos-Roof>>
<<LocDos-Hospital>>
<<LocDos-CoryHome>>
<<LocDos-AlexHome>>
<<LocDos-Mall>>
<<LocDos-SmallShop>>
<<LocDos-BigShop>>
<<LocDos-Cafe>>
<<LocDos-MainPath>>
<<LocDos-Underpass>>
<<LocDos-SiriHome>>
/*=====================================================*/
<<if $game.periodWeek is "weekday">>
/*=====================================================*/
<<if $game.period is 0>> <!-- 22:00 - 7:00 -->
/*=====================================================*/
<<set $alli.location to "asleep">>
<<set $carolina.location to "asleep">>
<<set $lexi.location to "asleep">>
<<set $alessa.location to "asleep">>
<<set $skin.location to "asleep">>
<<set $kristen.location to "asleep">>
<<set $megan.location to "asleep">>
/*=====================================================*/
<<elseif $game.period is 1>> <!-- 7:00 - 7:30 -->
/*=====================================================*/
<<set $alli.location to "bathroom">>
<<set $carolina.location to "her bedroom">>
<<set $lexi.location to "her bedroom">>
<<set $alessa.location to "her home">>
<<set $skin.location to "her home">>
<<set $kristen.location to "her home">>
<<set $megan.location to "her home">>
/*=====================================================*/
<<elseif $game.period is 2>> <!-- 7:30 - 8:00 -->
/*=====================================================*/
<<set $alli.location to "her bedroom">>
<<set $carolina.location to "her bedroom">>
<<set $lexi.location to "bathroom">>
<<set $alessa.location to "her home">>
<<set $skin.location to "her home">>
<<set $kristen.location to "her home">>
<<set $megan.location to "her home">>
/*=====================================================*/
<<elseif $game.period is 3>> <!-- 8:00 - 8:30 -->
/*=====================================================*/
<<set $alli.location to "her bedroom">>
<<set $carolina.location to "bathroom">>
<<set $lexi.location to "kitchen">>
<<set $alessa.location to "her home">>
<<set $skin.location to "her home">>
<<set $kristen.location to "her home">>
<<set $megan.location to "her home">>
/*=====================================================*/
<<elseif $game.period is 4>> <!-- 8:30 - 9:00 -->
/*=====================================================*/
<<set $alli.location to "kitchen">>
<<set $carolina.location to "kitchen">>
<<set $lexi.location to "kitchen">>
<<set $alessa.location to "her home">>
<<set $skin.location to "her home">>
<<set $kristen.location to "her home">>
<<set $megan.location to "her home">>
/*=====================================================*/
<<elseif $game.period is 5>> <!-- 9:00 - 9:30 -->
/*=====================================================*/
<<set $alli.location to "her bedroom">>
<<set $carolina.location to "college">>
<<set $lexi.location to "office">>
<<set $alessa.location to "locker room">>
<<set $skin.location to "mezzanine">>
<<set $kristen.location to "storage room">>
<<set $megan.location to "roof">>
/*=====================================================*/
<<elseif $game.period is 6>> <!-- 9:30 - 10:00 -->
/*=====================================================*/
<<set $alli.location to "her bedroom">>
<<set $carolina.location to "college">>
<<set $lexi.location to "office">>
<<set $alessa.location to "locker room">>
<<set $skin.location to "mezzanine">>
<<set $kristen.location to "storage room">>
<<set $megan.location to "roof">>
/*=====================================================*/
<<elseif $game.period is 7>> <!-- 10:00 - 10:30 -->
/*=====================================================*/
<<set $alli.location to "her bedroom">>
<<set $carolina.location to "college">>
<<set $lexi.location to "office">>
<<set $alessa.location to "locker room">>
<<set $skin.location to "mezzanine">>
<<set $kristen.location to "storage room">>
<<set $megan.location to "roof">>
/*=====================================================*/
<<elseif $game.period is 8>> <!-- 10:30 - 11:00 -->
/*=====================================================*/
<<set $alli.location to "her bedroom">>
<<set $carolina.location to "college">>
<<set $lexi.location to "office">>
<<set $alessa.location to "locker room">>
<<set $skin.location to "mezzanine">>
<<set $kristen.location to "storage room">>
<<set $megan.location to "roof">>
/*=====================================================*/
<<elseif $game.period is 9>> <!-- 11:00 - 11:30 -->
/*=====================================================*/
<<set $alli.location to "kitchen">>
<<set $carolina.location to "college">>
<<set $lexi.location to "office">>
<<set $alessa.location to "locker room">>
<<set $skin.location to "mezzanine">>
<<set $kristen.location to "storage room">>
<<set $megan.location to "roof">>
/*=====================================================*/
<<elseif $game.period is 10>> <!-- 11:30 - 12:00 -->
/*=====================================================*/
<<set $alli.location to "kitchen">>
<<set $carolina.location to "college">>
<<set $lexi.location to "office">>
<<set $alessa.location to "locker room">>
<<set $skin.location to "mezzanine">>
<<set $kristen.location to "storage room">>
<<set $megan.location to "roof">>
/*=====================================================*/
<<elseif $game.period is 11>> <!-- 12:00 - 12:30 -->
/*=====================================================*/
<<set $alli.location to "health centre">>
<<set $carolina.location to "college">>
<<set $lexi.location to "office">>
<<set $alessa.location to "locker room">>
<<set $skin.location to "mezzanine">>
<<set $kristen.location to "storage room">>
<<set $megan.location to "roof">>
/*=====================================================*/
<<elseif $game.period is 12>> <!-- 12:30 - 13:00 -->
/*=====================================================*/
<<set $alli.location to "health centre">>
<<set $carolina.location to "college">>
<<set $lexi.location to "office">>
<<set $alessa.location to "locker room">>
<<set $skin.location to "mezzanine">>
<<set $kristen.location to "storage room">>
<<set $megan.location to "roof">>
/*=====================================================*/
<<elseif $game.period is 13>> <!-- 13:00 - 13:30 -->
/*=====================================================*/
<<set $alli.location to "health centre">>
<<set $carolina.location to "college">>
<<set $lexi.location to "office">>
<<set $alessa.location to "locker room">>
<<set $skin.location to "mezzanine">>
<<set $kristen.location to "storage room">>
<<set $megan.location to "roof">>
/*=====================================================*/
<<elseif $game.period is 14>> <!-- 13:30 - 14:00 -->
/*=====================================================*/
<<set $alli.location to "health centre">>
<<set $carolina.location to "college">>
<<set $lexi.location to "office">>
<<set $alessa.location to "locker room">>
<<set $skin.location to "mezzanine">>
<<set $kristen.location to "storage room">>
<<set $megan.location to "roof">>
/*=====================================================*/
<<elseif $game.period is 15>> <!-- 14:00 - 14:30 -->
/*=====================================================*/
<<set $alli.location to "health centre">>
<<set $carolina.location to "college">>
<<set $lexi.location to "office">>
<<set $alessa.location to "locker room">>
<<set $skin.location to "mezzanine">>
<<set $kristen.location to "storage room">>
<<set $megan.location to "roof">>
/*=====================================================*/
<<elseif $game.period is 16>> <!-- 14:30 - 15:00 -->
/*=====================================================*/
<<set $alli.location to "health centre">>
<<set $carolina.location to "college">>
<<set $lexi.location to "office">>
<<set $alessa.location to "locker room">>
<<set $skin.location to "mezzanine">>
<<set $kristen.location to "storage room">>
<<set $megan.location to "roof">>
/*=====================================================*/
<<elseif $game.period is 17>> <!-- 15:00 - 15:30 -->
/*=====================================================*/
<<set $alli.location to "health centre">>
<<set $carolina.location to "college">>
<<set $lexi.location to "bathroom">>
<<set $alessa.location to "her home">>
<<set $skin.location to "her home">>
<<set $kristen.location to "her home">>
<<set $megan.location to "hospital">>
/*=====================================================*/
<<elseif $game.period is 18>> <!-- 15:30 - 16:00 -->
/*=====================================================*/
<<set $alli.location to "health centre">>
<<set $carolina.location to "college">>
<<set $lexi.location to "her bedroom">>
<<set $alessa.location to "her home">>
<<set $skin.location to "her home">>
<<set $kristen.location to "her home">>
<<set $megan.location to "hospital">>
/*=====================================================*/
<<elseif $game.period is 19>> <!-- 16:00 - 16:30 -->
/*=====================================================*/
<<set $alli.location to "living room">>
<<set $carolina.location to "college">>
<<set $lexi.location to "her bedroom">>
<<set $alessa.location to "her home">>
<<set $skin.location to "her home">>
<<set $kristen.location to "college">>
<<set $megan.location to "hospital">>
/*=====================================================*/
<<elseif $game.period is 20>> <!-- 16:30 - 17:00 -->
/*=====================================================*/
<<set $alli.location to "living room">>
<<set $carolina.location to "living room">>
<<set $lexi.location to "her bedroom">>
<<set $alessa.location to "her home">>
<<set $skin.location to "her home">>
<<set $kristen.location to "college">>
<<set $megan.location to "hospital">>
/*=====================================================*/
<<elseif $game.period is 21>> <!-- 17:00 - 17:30 -->
/*=====================================================*/
<<set $alli.location to "living room">>
<<set $carolina.location to "her bedroom">>
<<set $lexi.location to "her bedroom">>
<<set $alessa.location to "her home">>
<<set $skin.location to "her home">>
<<set $kristen.location to "college">>
<<set $megan.location to "her home">>
/*=====================================================*/
<<elseif $game.period is 22>> <!-- 17:30 - 18:00 -->
/*=====================================================*/
<<set $alli.location to "living room">>
<<set $carolina.location to "her bedroom">>
<<set $lexi.location to "her bedroom">>
<<set $alessa.location to "her home">>
<<set $skin.location to "her home">>
<<set $kristen.location to "college">>
<<set $megan.location to "her home">>
/*=====================================================*/
<<elseif $game.period is 23>> <!-- 18:00 - 18:30 -->
/*=====================================================*/
<<set $alli.location to "living room">>
<<set $carolina.location to "bathroom">>
<<set $lexi.location to "kitchen">>
<<set $alessa.location to "her home">>
<<set $skin.location to "her home">>
<<set $kristen.location to "college">>
<<set $megan.location to "her home">>
/*=====================================================*/
<<elseif $game.period is 24>> <!-- 18:30 - 19:00 -->
/*=====================================================*/
<<set $alli.location to "kitchen">>
<<set $carolina.location to "kitchen">>
<<set $lexi.location to "kitchen">>
<<set $alessa.location to "her home">>
<<set $skin.location to "her home">>
<<set $kristen.location to "college">>
<<set $megan.location to "her home">>
/*=====================================================*/
<<elseif $game.period is 25>> <!-- 19:00 - 19:30 -->
/*=====================================================*/
<<set $alli.location to "living room">>
<<set $carolina.location to "living room">>
<<set $lexi.location to "living room">>
<<set $alessa.location to "nightclub">>
<<set $skin.location to "bar">>
<<set $kristen.location to "her home">>
<<set $megan.location to "nightclub">>
/*=====================================================*/
<<elseif $game.period is 26>> <!-- 19:30 - 20:00 -->
/*=====================================================*/
<<set $alli.location to "living room">>
<<set $carolina.location to "living room">>
<<set $lexi.location to "living room">>
<<set $alessa.location to "nightclub">>
<<set $skin.location to "bar">>
<<set $kristen.location to "her home">>
<<set $megan.location to "nightclub">>
/*=====================================================*/
<<elseif $game.period is 27>> <!-- 20:00 - 20:30 -->
/*=====================================================*/
<<set $alli.location to "bathroom">>
<<set $carolina.location to "her bedroom">>
<<set $lexi.location to "living room">>
<<set $alessa.location to "nightclub">>
<<set $skin.location to "bar">>
<<set $kristen.location to "her home">>
<<set $megan.location to "nightclub">>
/*=====================================================*/
<<elseif $game.period is 28>> <!-- 20:30 - 21:00 -->
/*=====================================================*/
<<set $alli.location to "her bedroom">>
<<set $carolina.location to "her bedroom">>
<<set $lexi.location to "living room">>
<<set $alessa.location to "nightclub">>
<<set $skin.location to "bar">>
<<set $kristen.location to "her home">>
<<set $megan.location to "nightclub">>
/*=====================================================*/
<<elseif $game.period is 29>> <!-- 21:00 - 21:30 -->
/*=====================================================*/
<<set $alli.location to "her bedroom">>
<<set $carolina.location to "her bedroom">>
<<set $lexi.location to "her bedroom">>
<<set $alessa.location to "nightclub">>
<<set $skin.location to "bar">>
<<set $kristen.location to "her home">>
<<set $megan.location to "nightclub">>
/*=====================================================*/
<<elseif $game.period is 30>> <!-- 21:30 - 22:00 -->
/*=====================================================*/
<<set $alli.location to "her bedroom">>
<<set $carolina.location to "her bedroom">>
<<set $lexi.location to "her bedroom">>
<<set $anya.location to "her home">>
<<set $alessa.location to "nightclub">>
<<set $skin.location to "bar">>
<<set $kristen.location to "her home">>
<<set $megan.location to "nightclub">>
/*=====================================================*/
<</if>>
/*=====================================================*/
<<elseif $game.periodWeek is "weekend">>
/*=====================================================*/
<<if $game.period is 0>> <!-- 22:00 - 7:00 -->
/*=====================================================*/
<<set $alli.location to "asleep">>
<<set $carolina.location to "asleep">>
<<set $lexi.location to "asleep">>
<<set $alessa.location to "asleep">>
<<set $skin.location to "asleep">>
<<set $kristen.location to "asleep">>
<<set $megan.location to "asleep">>
/*=====================================================*/
<<elseif $game.period is 1>> <!-- 7:00 - 7:30 -->
/*=====================================================*/
<<set $alli.location to "bathroom">>
<<set $carolina.location to "her bedroom">>
<<set $lexi.location to "her bedroom">>
<<set $alessa.location to "her home">>
<<set $skin.location to "her home">>
<<set $kristen.location to "her home">>
<<set $megan.location to "her home">>
/*=====================================================*/
<<elseif $game.period is 2>> <!-- 7:30 - 8:00 -->
/*=====================================================*/
<<set $alli.location to "her bedroom">>
<<set $carolina.location to "her bedroom">>
<<set $lexi.location to "bathroom">>
<<set $alessa.location to "her home">>
<<set $skin.location to "her home">>
<<set $kristen.location to "her home">>
<<set $megan.location to "her home">>
/*=====================================================*/
<<elseif $game.period is 3>> <!-- 8:00 - 8:30 -->
/*=====================================================*/
<<set $alli.location to "her bedroom">>
<<set $carolina.location to "bathroom">>
<<set $lexi.location to "kitchen">>
<<set $alessa.location to "her home">>
<<set $skin.location to "her home">>
<<set $kristen.location to "her home">>
<<set $megan.location to "her home">>
/*=====================================================*/
<<elseif $game.period is 4>> <!-- 8:30 - 9:00 -->
/*=====================================================*/
<<set $alli.location to "kitchen">>
<<set $carolina.location to "kitchen">>
<<set $lexi.location to "kitchen">>
<<set $alessa.location to "her home">>
<<set $skin.location to "her home">>
<<set $kristen.location to "her home">>
<<set $megan.location to "her home">>
/*=====================================================*/
<<elseif $game.period is 5>> <!-- 9:00 - 9:30 -->
/*=====================================================*/
<<set $alli.location to "her bedroom">>
<<set $carolina.location to "mall">>
<<set $lexi.location to "health centre">>
<<set $alessa.location to "mall">>
<<set $skin.location to "underpass">>
<<set $kristen.location to "forest">>
<<set $megan.location to "health centre">>
/*=====================================================*/
<<elseif $game.period is 6>> <!-- 9:30 - 10:00 -->
/*=====================================================*/
<<set $alli.location to "her bedroom">>
<<set $carolina.location to "mall">>
<<set $lexi.location to "health centre">>
<<set $alessa.location to "mall">>
<<set $skin.location to "underpass">>
<<set $kristen.location to "forest">>
<<set $megan.location to "health centre">>
/*=====================================================*/
<<elseif $game.period is 7>> <!-- 10:00 - 10:30 -->
/*=====================================================*/
<<set $alli.location to "her bedroom">>
<<set $carolina.location to "mall">>
<<set $lexi.location to "health centre">>
<<set $alessa.location to "mall">>
<<set $skin.location to "underpass">>
<<set $kristen.location to "forest">>
<<set $megan.location to "health centre">>
/*=====================================================*/
<<elseif $game.period is 8>> <!-- 10:30 - 11:00 -->
/*=====================================================*/
<<set $alli.location to "her bedroom">>
<<set $carolina.location to "mall">>
<<set $lexi.location to "health centre">>
<<set $alessa.location to "mall">>
<<set $skin.location to "underpass">>
<<set $kristen.location to "forest">>
<<set $megan.location to "health centre">>
/*=====================================================*/
<<elseif $game.period is 9>> <!-- 11:00 - 11:30 -->
/*=====================================================*/
<<set $alli.location to "kitchen">>
<<set $carolina.location to "mall">>
<<set $lexi.location to "health centre">>
<<set $alessa.location to "mall">>
<<set $skin.location to "underpass">>
<<set $kristen.location to "forest">>
<<set $megan.location to "health centre">>
/*=====================================================*/
<<elseif $game.period is 10>> <!-- 11:30 - 12:00 -->
/*=====================================================*/
<<set $alli.location to "kitchen">>
<<set $carolina.location to "mall">>
<<set $lexi.location to "health centre">>
<<set $alessa.location to "mall">>
<<set $skin.location to "underpass">>
<<set $kristen.location to "forest">>
<<set $megan.location to "health centre">>
/*=====================================================*/
<<elseif $game.period is 11>> <!-- 12:00 - 12:30 -->
/*=====================================================*/
<<set $alli.location to "bar">>
<<set $carolina.location to "mall">>
<<set $lexi.location to "health centre">>
<<set $alessa.location to "mall">>
<<set $skin.location to "underpass">>
<<set $kristen.location to "forest">>
<<set $megan.location to "health centre">>
/*=====================================================*/
<<elseif $game.period is 12>> <!-- 12:30 - 13:00 -->
/*=====================================================*/
<<set $alli.location to "bar">>
<<set $carolina.location to "mall">>
<<set $lexi.location to "health centre">>
<<set $alessa.location to "mall">>
<<set $skin.location to "underpass">>
<<set $kristen.location to "forest">>
<<set $megan.location to "health centre">>
/*=====================================================*/
<<elseif $game.period is 13>> <!-- 13:00 - 13:30 -->
/*=====================================================*/
<<set $alli.location to "bar">>
<<set $carolina.location to "kitchen">>
<<set $lexi.location to "health centre">>
<<set $alessa.location to "mall">>
<<set $skin.location to "underpass">>
<<set $kristen.location to "forest">>
<<set $megan.location to "health centre">>
/*=====================================================*/
<<elseif $game.period is 14>> <!-- 13:30 - 14:00 -->
/*=====================================================*/
<<set $alli.location to "bar">>
<<set $carolina.location to "kitchen">>
<<set $lexi.location to "health centre">>
<<set $alessa.location to "mall">>
<<set $skin.location to "underpass">>
<<set $kristen.location to "forest">>
<<set $megan.location to "health centre">>
/*=====================================================*/
<<elseif $game.period is 15>> <!-- 14:00 - 14:30 -->
/*=====================================================*/
<<set $alli.location to "bar">>
<<set $carolina.location to "living room">>
<<set $lexi.location to "health centre">>
<<set $alessa.location to "mall">>
<<set $skin.location to "underpass">>
<<set $kristen.location to "forest">>
<<set $megan.location to "health centre">>
/*=====================================================*/
<<elseif $game.period is 16>> <!-- 14:30 - 15:00 -->
/*=====================================================*/
<<set $alli.location to "bar">>
<<set $carolina.location to "living room">>
<<set $lexi.location to "health centre">>
<<set $alessa.location to "mall">>
<<set $skin.location to "underpass">>
<<set $kristen.location to "forest">>
<<set $megan.location to "health centre">>
/*=====================================================*/
<<elseif $game.period is 17>> <!-- 15:00 - 15:30 -->
/*=====================================================*/
<<set $alli.location to "bar">>
<<set $carolina.location to "living room">>
<<set $lexi.location to "bathroom">>
<<set $alessa.location to "her home">>
<<set $skin.location to "her home">>
<<set $kristen.location to "her home">>
<<set $megan.location to "her home">>
/*=====================================================*/
<<elseif $game.period is 18>> <!-- 15:30 - 16:00 -->
/*=====================================================*/
<<set $alli.location to "bar">>
<<set $carolina.location to "living room">>
<<set $lexi.location to "her bedroom">>
<<set $alessa.location to "her home">>
<<set $skin.location to "her home">>
<<set $kristen.location to "her home">>
<<set $megan.location to "her home">>
/*=====================================================*/
<<elseif $game.period is 19>> <!-- 16:00 - 16:30 -->
/*=====================================================*/
<<set $alli.location to "living room">>
<<set $carolina.location to "living room">>
<<set $lexi.location to "her bedroom">>
<<set $alessa.location to "her home">>
<<set $skin.location to "her home">>
<<set $kristen.location to "her home">>
<<set $megan.location to "her home">>
/*=====================================================*/
<<elseif $game.period is 20>> <!-- 16:30 - 17:00 -->
/*=====================================================*/
<<set $alli.location to "living room">>
<<set $carolina.location to "living room">>
<<set $lexi.location to "her bedroom">>
<<set $alessa.location to "her home">>
<<set $skin.location to "her home">>
<<set $kristen.location to "her home">>
<<set $megan.location to "her home">>
/*=====================================================*/
<<elseif $game.period is 21>> <!-- 17:00 - 17:30 -->
/*=====================================================*/
<<set $alli.location to "living room">>
<<set $carolina.location to "her bedroom">>
<<set $lexi.location to "her bedroom">>
<<set $alessa.location to "her home">>
<<set $skin.location to "her home">>
<<set $kristen.location to "her home">>
<<set $megan.location to "her home">>
/*=====================================================*/
<<elseif $game.period is 22>> <!-- 17:30 - 18:00 -->
/*=====================================================*/
<<set $alli.location to "living room">>
<<set $carolina.location to "her bedroom">>
<<set $lexi.location to "her bedroom">>
<<set $alessa.location to "her home">>
<<set $skin.location to "her home">>
<<set $kristen.location to "her home">>
<<set $megan.location to "her home">>
/*=====================================================*/
<<elseif $game.period is 23>> <!-- 18:00 - 18:30 -->
/*=====================================================*/
<<set $alli.location to "living room">>
<<set $carolina.location to "bathroom">>
<<set $lexi.location to "kitchen">>
<<set $alessa.location to "her home">>
<<set $skin.location to "her home">>
<<set $kristen.location to "her home">>
<<set $megan.location to "her home">>
/*=====================================================*/
<<elseif $game.period is 24>> <!-- 18:30 - 19:00 -->
/*=====================================================*/
<<set $alli.location to "kitchen">>
<<set $carolina.location to "kitchen">>
<<set $lexi.location to "kitchen">>
<<set $alessa.location to "her home">>
<<set $skin.location to "her home">>
<<set $kristen.location to "her home">>
<<set $megan.location to "her home">>
/*=====================================================*/
<<elseif $game.period is 25>> <!-- 19:00 - 19:30 -->
/*=====================================================*/
<<set $alli.location to "living room">>
<<set $carolina.location to "living room">>
<<set $lexi.location to "living room">>
<<set $alessa.location to "her home">>
<<set $skin.location to "nightclub">>
<<set $kristen.location to "her home">>
<<set $megan.location to "bar">>
/*=====================================================*/
<<elseif $game.period is 26>> <!-- 19:30 - 20:00 -->
/*=====================================================*/
<<set $alli.location to "living room">>
<<set $carolina.location to "living room">>
<<set $lexi.location to "living room">>
<<set $alessa.location to "her home">>
<<set $skin.location to "nightclub">>
<<set $kristen.location to "her home">>
<<set $megan.location to "bar">>
/*=====================================================*/
<<elseif $game.period is 27>> <!-- 20:00 - 20:30 -->
/*=====================================================*/
<<set $alli.location to "bathroom">>
<<set $carolina.location to "her bedroom">>
<<set $lexi.location to "living room">>
<<set $alessa.location to "her home">>
<<set $skin.location to "nightclub">>
<<set $kristen.location to "her home">>
<<set $megan.location to "bar">>
/*=====================================================*/
<<elseif $game.period is 28>> <!-- 20:30 - 21:00 -->
/*=====================================================*/
<<set $alli.location to "her bedroom">>
<<set $carolina.location to "her bedroom">>
<<set $lexi.location to "living room">>
<<set $alessa.location to "her home">>
<<set $skin.location to "nightclub">>
<<set $kristen.location to "her home">>
<<set $megan.location to "bar">>
/*=====================================================*/
<<elseif $game.period is 29>> <!-- 21:00 - 21:30 -->
/*=====================================================*/
<<set $alli.location to "her bedroom">>
<<set $carolina.location to "her bedroom">>
<<set $lexi.location to "her bedroom">>
<<set $alessa.location to "her home">>
<<set $skin.location to "nightclub">>
<<set $kristen.location to "her home">>
<<set $megan.location to "bar">>
/*=====================================================*/
<<elseif $game.period is 30>> <!-- 21:30 - 22:00 -->
/*=====================================================*/
<<set $alli.location to "her bedroom">>
<<set $carolina.location to "her bedroom">>
<<set $lexi.location to "her bedroom">>
<<set $alessa.location to "her home">>
<<set $skin.location to "nightclub">>
<<set $kristen.location to "her home">>
<<set $megan.location to "bar">>
/*=====================================================*/
<</if>>
/*=====================================================*/
<</if>>
/*=====================================================*//*=====================================================*/
<<if $game.periodWeek is "weekday">>
/*=====================================================*/
<<if $game.period is 0>> <!-- 22:00 - 7:00 -->
/*=====================================================*/
<<set $adria.location to "asleep">>
<<set $alexB.location to "asleep">>
<<set $ava.location to "asleep">>
<<set $cory.location to "asleep">>
<<set $haley.location to "asleep">>
<<set $lauren.location to "asleep">>
<<set $lena.location to "asleep">>
<<set $peta.location to "asleep">>
<<set $riley.location to "asleep">>
<<set $siri.location to "asleep">>
/*=====================================================*/
<<elseif $game.period is 1>> <!-- 7:00 - 7:30 -->
/*=====================================================*/
<<set $adria.location to "her home">>
<<set $alexB.location to "her home">>
<<set $ava.location to "hospital">>
<<set $cory.location to "her home">>
<<set $haley.location to "her home">>
<<set $lauren.location to "her home">>
<<set $lena.location to "unknown">>
<<set $peta.location to "her home">>
<<set $riley.location to "her home">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 2>> <!-- 7:30 - 8:00 -->
/*=====================================================*/
<<set $adria.location to "her home">>
<<set $alexB.location to "her home">>
<<set $ava.location to "hospital">>
<<set $cory.location to "her home">>
<<set $haley.location to "her home">>
<<set $lauren.location to "her home">>
<<set $lena.location to "unknown">>
<<set $peta.location to "her home">>
<<set $riley.location to "her home">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 3>> <!-- 8:00 - 8:30 -->
/*=====================================================*/
<<set $adria.location to "her home">>
<<set $alexB.location to "her home">>
<<set $ava.location to "hospital">>
<<set $cory.location to "her home">>
<<set $haley.location to "her home">>
<<set $lauren.location to "her home">>
<<set $lena.location to "unknown">>
<<set $peta.location to "her home">>
<<set $riley.location to "her home">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 4>> <!-- 8:30 - 9:00 -->
/*=====================================================*/
<<set $adria.location to "her home">>
<<set $alexB.location to "her home">>
<<set $ava.location to "hospital">>
<<set $cory.location to "her home">>
<<set $haley.location to "her home">>
<<set $lauren.location to "her home">>
<<set $lena.location to "unknown">>
<<set $peta.location to "her home">>
<<set $riley.location to "her home">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 5>> <!-- 9:00 - 9:30 -->
/*=====================================================*/
<<set $adria.location to "college">>
<<set $alexB.location to "office">>
<<set $ava.location to "hospital">>
<<set $cory.location to "her home">>
<<set $haley.location to "college">>
<<set $lauren.location to "staff office">>
<<set $lena.location to "unknown">>
<<set $peta.location to "her home">>
<<set $riley.location to "hospital">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 6>> <!-- 9:30 - 10:00 -->
/*=====================================================*/
<<set $adria.location to "college">>
<<set $alexB.location to "office">>
<<set $ava.location to "hospital">>
<<set $cory.location to "her home">>
<<set $haley.location to "college">>
<<set $lauren.location to "staff office">>
<<set $lena.location to "unknown">>
<<set $peta.location to "her home">>
<<set $riley.location to "hospital">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 7>> <!-- 10:00 - 10:30 -->
/*=====================================================*/
<<set $adria.location to "college">>
<<set $alexB.location to "office">>
<<set $ava.location to "hospital">>
<<set $cory.location to "her home">>
<<set $haley.location to "college">>
<<set $lauren.location to "staff office">>
<<set $lena.location to "unknown">>
<<set $peta.location to "her home">>
<<set $riley.location to "hospital">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 8>> <!-- 10:30 - 11:00 -->
/*=====================================================*/
<<set $adria.location to "college">>
<<set $alexB.location to "office">>
<<set $ava.location to "hospital">>
<<set $cory.location to "her home">>
<<set $haley.location to "college">>
<<set $lauren.location to "staff office">>
<<set $lena.location to "unknown">>
<<set $peta.location to "her home">>
<<set $riley.location to "hospital">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 9>> <!-- 11:00 - 11:30 -->
/*=====================================================*/
<<set $adria.location to "college">>
<<set $alexB.location to "office">>
<<set $ava.location to "hospital">>
<<set $cory.location to "office">>
<<set $haley.location to "college">>
<<set $lauren.location to "staff office">>
<<set $lena.location to "unknown">>
<<set $peta.location to "her home">>
<<set $riley.location to "hospital">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 10>> <!-- 11:30 - 12:00 -->
/*=====================================================*/
<<set $adria.location to "college">>
<<set $alexB.location to "office">>
<<set $ava.location to "hospital">>
<<set $cory.location to "office">>
<<set $haley.location to "college">>
<<set $lauren.location to "staff office">>
<<set $lena.location to "unknown">>
<<set $peta.location to "her home">>
<<set $riley.location to "hospital">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 11>> <!-- 12:00 - 12:30 -->
/*=====================================================*/
<<set $adria.location to "college">>
<<set $alexB.location to "office">>
<<set $ava.location to "hospital">>
<<set $cory.location to "office">>
<<set $haley.location to "college">>
<<set $lauren.location to "staff office">>
<<set $lena.location to "unknown">>
<<set $peta.location to "her home">>
<<set $riley.location to "hospital">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 12>> <!-- 12:30 - 13:00 -->
/*=====================================================*/
<<set $adria.location to "college">>
<<set $alexB.location to "office">>
<<set $ava.location to "hospital">>
<<set $cory.location to "office">>
<<set $haley.location to "college">>
<<set $lauren.location to "staff office">>
<<set $lena.location to "unknown">>
<<set $peta.location to "her home">>
<<set $riley.location to "hospital">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 13>> <!-- 13:00 - 13:30 -->
/*=====================================================*/
<<set $adria.location to "her home">>
<<set $alexB.location to "mall">>
<<set $ava.location to "hospital">>
<<set $cory.location to "office">>
<<set $haley.location to "her home">>
<<set $lauren.location to "staff office">>
<<set $lena.location to "unknown">>
<<set $peta.location to "office">>
<<set $riley.location to "hospital">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 14>> <!-- 13:30 - 14:00 -->
/*=====================================================*/
<<set $adria.location to "her home">>
<<set $alexB.location to "mall">>
<<set $ava.location to "hospital">>
<<set $cory.location to "office">>
<<set $haley.location to "her home">>
<<set $lauren.location to "staff office">>
<<set $lena.location to "unknown">>
<<set $peta.location to "office">>
<<set $riley.location to "hospital">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 15>> <!-- 14:00 - 14:30 -->
/*=====================================================*/
<<set $adria.location to "her home">>
<<set $alexB.location to "mall">>
<<set $ava.location to "hospital">>
<<set $cory.location to "office">>
<<set $haley.location to "her home">>
<<set $lauren.location to "staff office">>
<<set $lena.location to "unknown">>
<<set $peta.location to "office">>
<<set $riley.location to "hospital">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 16>> <!-- 14:30 - 15:00 -->
/*=====================================================*/
<<set $adria.location to "her home">>
<<set $alexB.location to "mall">>
<<set $ava.location to "hospital">>
<<set $cory.location to "office">>
<<set $haley.location to "her home">>
<<set $lauren.location to "staff office">>
<<set $lena.location to "unknown">>
<<set $peta.location to "office">>
<<set $riley.location to "hospital">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 17>> <!-- 15:00 - 15:30 -->
/*=====================================================*/
<<set $adria.location to "her home">>
<<set $alexB.location to "mall">>
<<set $ava.location to "hospital">>
<<set $cory.location to "office">>
<<set $haley.location to "her home">>
<<set $lauren.location to "staff office">>
<<set $lena.location to "unknown">>
<<set $peta.location to "office">>
<<set $riley.location to "hospital">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 18>> <!-- 15:30 - 16:00 -->
/*=====================================================*/
<<set $adria.location to "her home">>
<<set $alexB.location to "mall">>
<<set $ava.location to "hospital">>
<<set $cory.location to "office">>
<<set $haley.location to "her home">>
<<set $lauren.location to "staff office">>
<<set $lena.location to "unknown">>
<<set $peta.location to "office">>
<<set $riley.location to "hospital">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 19>> <!-- 16:00 - 16:30 -->
/*=====================================================*/
<<set $adria.location to "her home">>
<<set $alexB.location to "mall">>
<<set $ava.location to "hospital">>
<<set $cory.location to "office">>
<<set $haley.location to "her home">>
<<set $lauren.location to "her home">>
<<set $lena.location to "unknown">>
<<set $peta.location to "office">>
<<set $riley.location to "hospital">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 20>> <!-- 16:30 - 17:00 -->
/*=====================================================*/
<<set $adria.location to "her home">>
<<set $alexB.location to "mall">>
<<set $ava.location to "hospital">>
<<set $cory.location to "office">>
<<set $haley.location to "her home">>
<<set $lauren.location to "her home">>
<<set $lena.location to "unknown">>
<<set $peta.location to "office">>
<<set $riley.location to "hospital">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 21>> <!-- 17:00 - 17:30 -->
/*=====================================================*/
<<set $adria.location to "her home">>
<<if $location.supportGroupDiscovered is true>>
<<if $game.periodDay is "wednesday">>
<<set $alexB.location to "mezzanine">>
<<else>>
<<set $alexB.location to "her home">>
<</if>>
<<else>>
<<set $alexB.location to "her home">>
<</if>>
<<set $ava.location to "hospital">>
<<set $cory.location to "her home">>
<<set $haley.location to "her home">>
<<set $lauren.location to "her home">>
<<set $lena.location to "unknown">>
<<set $peta.location to "office">>
<<set $riley.location to "her home">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 22>> <!-- 17:30 - 18:00 -->
/*=====================================================*/
<<set $adria.location to "her home">>
<<if $location.supportGroupDiscovered is true>>
<<if $game.periodDay is "wednesday">>
<<set $alexB.location to "mezzanine">>
<<else>>
<<set $alexB.location to "her home">>
<</if>>
<<else>>
<<set $alexB.location to "her home">>
<</if>>
<<set $ava.location to "hospital">>
<<set $cory.location to "her home">>
<<set $haley.location to "her home">>
<<set $lauren.location to "her home">>
<<set $lena.location to "unknown">>
<<set $peta.location to "office">>
<<set $riley.location to "her home">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 23>> <!-- 18:00 - 18:30 -->
/*=====================================================*/
<<set $adria.location to "her home">>
<<if $location.supportGroupDiscovered is true>>
<<if $game.periodDay is "wednesday">>
<<set $alexB.location to "mezzanine">>
<<else>>
<<set $alexB.location to "her home">>
<</if>>
<<else>>
<<set $alexB.location to "her home">>
<</if>>
<<set $ava.location to "hospital">>
<<set $cory.location to "her home">>
<<set $haley.location to "her home">>
<<set $lauren.location to "her home">>
<<set $lena.location to "unknown">>
<<set $peta.location to "office">>
<<set $riley.location to "her home">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 24>> <!-- 18:30 - 19:00 -->
/*=====================================================*/
<<set $adria.location to "her home">>
<<if $location.supportGroupDiscovered is true>>
<<if $game.periodDay is "wednesday">>
<<set $alexB.location to "mezzanine">>
<<else>>
<<set $alexB.location to "her home">>
<</if>>
<<else>>
<<set $alexB.location to "her home">>
<</if>>
<<set $ava.location to "hospital">>
<<set $cory.location to "her home">>
<<set $haley.location to "her home">>
<<set $lauren.location to "her home">>
<<set $lena.location to "unknown">>
<<set $peta.location to "office">>
<<set $riley.location to "her home">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 25>> <!-- 19:00 - 19:30 -->
/*=====================================================*/
<<set $adria.location to "nightclub">>
<<if $location.supportGroupDiscovered is true>>
<<if $game.periodDay is "wednesday">>
<<set $alexB.location to "mezzanine">>
<<else>>
<<set $alexB.location to "her home">>
<</if>>
<<else>>
<<set $alexB.location to "her home">>
<</if>>
<<set $ava.location to "hospital">>
<<set $cory.location to "her home">>
<<set $haley.location to "bar">>
<<set $lauren.location to "her home">>
<<set $lena.location to "unknown">>
<<set $peta.location to "her home">>
<<set $riley.location to "bar">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 26>> <!-- 19:30 - 20:00 -->
/*=====================================================*/
<<set $adria.location to "nightclub">>
<<if $location.supportGroupDiscovered is true>>
<<if $game.periodDay is "wednesday">>
<<set $alexB.location to "mezzanine">>
<<else>>
<<set $alexB.location to "her home">>
<</if>>
<<else>>
<<set $alexB.location to "her home">>
<</if>>
<<set $ava.location to "hospital">>
<<set $cory.location to "her home">>
<<set $haley.location to "bar">>
<<set $lauren.location to "her home">>
<<set $lena.location to "unknown">>
<<set $peta.location to "her home">>
<<set $riley.location to "bar">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 27>> <!-- 20:00 - 20:30 -->
/*=====================================================*/
<<set $adria.location to "nightclub">>
<<set $alexB.location to "her home">>
<<set $ava.location to "hospital">>
<<set $cory.location to "her home">>
<<set $haley.location to "bar">>
<<set $lauren.location to "her home">>
<<set $lena.location to "unknown">>
<<set $peta.location to "her home">>
<<set $riley.location to "bar">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 28>> <!-- 20:30 - 21:00 -->
/*=====================================================*/
<<set $adria.location to "nightclub">>
<<set $alexB.location to "her home">>
<<set $ava.location to "hospital">>
<<set $cory.location to "her home">>
<<set $haley.location to "bar">>
<<set $lauren.location to "her home">>
<<set $lena.location to "unknown">>
<<set $peta.location to "her home">>
<<set $riley.location to "bar">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 29>> <!-- 21:00 - 21:30 -->
/*=====================================================*/
<<set $adria.location to "nightclub">>
<<set $alexB.location to "her home">>
<<set $ava.location to "hospital">>
<<set $cory.location to "her home">>
<<set $haley.location to "bar">>
<<set $lauren.location to "her home">>
<<set $lena.location to "unknown">>
<<set $peta.location to "her home">>
<<set $riley.location to "bar">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 30>> <!-- 21:30 - 22:00 -->
/*=====================================================*/
<<set $adria.location to "nightclub">>
<<set $alexB.location to "her home">>
<<set $ava.location to "hospital">>
<<set $cory.location to "her home">>
<<set $haley.location to "bar">>
<<set $lauren.location to "her home">>
<<set $lena.location to "unknown">>
<<set $peta.location to "her home">>
<<set $riley.location to "bar">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<</if>>
/*=====================================================*/
<<elseif $game.periodWeek is "weekend">>
/*=====================================================*/
<<if $game.period is 0>> <!-- 22:00 - 7:00 -->
/*=====================================================*/
<<set $adria.location to "asleep">>
<<set $alexB.location to "asleep">>
<<set $ava.location to "asleep">>
<<set $cory.location to "asleep">>
<<set $haley.location to "asleep">>
<<set $lauren.location to "asleep">>
<<set $lena.location to "asleep">>
<<set $peta.location to "asleep">>
<<set $riley.location to "asleep">>
<<set $siri.location to "asleep">>
/*=====================================================*/
<<elseif $game.period is 1>> <!-- 7:00 - 7:30 -->
/*=====================================================*/
<<set $adria.location to "her home">>
<<set $alexB.location to "her home">>
<<set $ava.location to "hospital">>
<<set $cory.location to "her home">>
<<set $haley.location to "her home">>
<<set $lauren.location to "her home">>
<<set $lena.location to "unknown">>
<<set $peta.location to "her home">>
<<set $riley.location to "her home">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 2>> <!-- 7:30 - 8:00 -->
/*=====================================================*/
<<set $adria.location to "her home">>
<<set $alexB.location to "her home">>
<<set $ava.location to "hospital">>
<<set $cory.location to "her home">>
<<set $haley.location to "her home">>
<<set $lauren.location to "her home">>
<<set $lena.location to "unknown">>
<<set $peta.location to "her home">>
<<set $riley.location to "her home">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 3>> <!-- 8:00 - 8:30 -->
/*=====================================================*/
<<set $adria.location to "her home">>
<<set $alexB.location to "her home">>
<<set $ava.location to "hospital">>
<<set $cory.location to "her home">>
<<set $haley.location to "her home">>
<<set $lauren.location to "her home">>
<<set $lena.location to "unknown">>
<<set $peta.location to "health centre">>
<<set $riley.location to "her home">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 4>> <!-- 8:30 - 9:00 -->
/*=====================================================*/
<<set $adria.location to "her home">>
<<set $alexB.location to "her home">>
<<set $ava.location to "hospital">>
<<set $cory.location to "her home">>
<<set $haley.location to "her home">>
<<set $lauren.location to "her home">>
<<set $lena.location to "unknown">>
<<set $peta.location to "health centre">>
<<set $riley.location to "her home">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 5>> <!-- 9:00 - 9:30 -->
/*=====================================================*/
<<set $adria.location to "her home">>
<<set $alexB.location to "her home">>
<<set $ava.location to "hospital">>
<<set $cory.location to "her home">>
<<set $haley.location to "mall">>
<<set $lauren.location to "health centre">>
<<set $lena.location to "unknown">>
<<set $peta.location to "health centre">>
<<set $riley.location to "college">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 6>> <!-- 9:30 - 10:00 -->
/*=====================================================*/
<<set $adria.location to "her home">>
<<set $alexB.location to "her home">>
<<set $ava.location to "hospital">>
<<set $cory.location to "her home">>
<<set $haley.location to "mall">>
<<set $lauren.location to "health centre">>
<<set $lena.location to "unknown">>
<<set $peta.location to "health centre">>
<<set $riley.location to "college">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 7>> <!-- 10:00 - 10:30 -->
/*=====================================================*/
<<set $adria.location to "her home">>
<<set $alexB.location to "mall">>
<<set $ava.location to "hospital">>
<<set $cory.location to "her home">>
<<set $haley.location to "mall">>
<<set $lauren.location to "health centre">>
<<set $lena.location to "unknown">>
<<set $peta.location to "health centre">>
<<set $riley.location to "college">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 8>> <!-- 10:30 - 11:00 -->
/*=====================================================*/
<<set $adria.location to "her home">>
<<set $alexB.location to "mall">>
<<set $ava.location to "hospital">>
<<set $cory.location to "her home">>
<<set $haley.location to "mall">>
<<set $lauren.location to "health centre">>
<<set $lena.location to "unknown">>
<<set $peta.location to "health centre">>
<<set $riley.location to "college">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 9>> <!-- 11:00 - 11:30 -->
/*=====================================================*/
<<set $adria.location to "her home">>
<<set $alexB.location to "mall">>
<<set $ava.location to "hospital">>
<<set $cory.location to "health centre">>
<<set $haley.location to "mall">>
<<set $lauren.location to "health centre">>
<<set $lena.location to "unknown">>
<<set $peta.location to "health centre">>
<<set $riley.location to "college">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 10>> <!-- 11:30 - 12:00 -->
/*=====================================================*/
<<set $adria.location to "her home">>
<<set $alexB.location to "mall">>
<<set $ava.location to "hospital">>
<<set $cory.location to "health centre">>
<<set $haley.location to "mall">>
<<set $lauren.location to "health centre">>
<<set $lena.location to "unknown">>
<<set $peta.location to "health centre">>
<<set $riley.location to "college">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 11>> <!-- 12:00 - 12:30 -->
/*=====================================================*/
<<set $adria.location to "health centre">>
<<set $alexB.location to "mall">>
<<set $ava.location to "hospital">>
<<set $cory.location to "health centre">>
<<set $haley.location to "mall">>
<<set $lauren.location to "health centre">>
<<set $lena.location to "unknown">>
<<set $peta.location to "health centre">>
<<set $riley.location to "college">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 12>> <!-- 12:30 - 13:00 -->
/*=====================================================*/
<<set $adria.location to "health centre">>
<<set $alexB.location to "mall">>
<<set $ava.location to "hospital">>
<<set $cory.location to "health centre">>
<<set $haley.location to "mall">>
<<set $lauren.location to "health centre">>
<<set $lena.location to "unknown">>
<<set $peta.location to "health centre">>
<<set $riley.location to "college">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 13>> <!-- 13:00 - 13:30 -->
/*=====================================================*/
<<set $adria.location to "health centre">>
<<set $alexB.location to "mall">>
<<set $ava.location to "hospital">>
<<set $cory.location to "health centre">>
<<set $haley.location to "her home">>
<<set $lauren.location to "health centre">>
<<set $lena.location to "unknown">>
<<if $location.fightClubDiscovered is true>>
<<set $peta.location to "fight club">>
<<else>>
<<set $peta.location to "her home">>
<</if>>
<<set $riley.location to "her home">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 14>> <!-- 13:30 - 14:00 -->
/*=====================================================*/
<<set $adria.location to "health centre">>
<<set $alexB.location to "mall">>
<<set $ava.location to "hospital">>
<<set $cory.location to "health centre">>
<<set $haley.location to "her home">>
<<set $lauren.location to "health centre">>
<<set $lena.location to "unknown">>
<<if $location.fightClubDiscovered is true>>
<<set $peta.location to "fight club">>
<<else>>
<<set $peta.location to "her home">>
<</if>>
<<set $riley.location to "her home">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 15>> <!-- 14:00 - 14:30 -->
/*=====================================================*/
<<set $adria.location to "health centre">>
<<set $alexB.location to "mall">>
<<set $ava.location to "hospital">>
<<set $cory.location to "health centre">>
<<set $haley.location to "her home">>
<<set $lauren.location to "health centre">>
<<set $lena.location to "unknown">>
<<if $location.fightClubDiscovered is true>>
<<set $peta.location to "fight club">>
<<else>>
<<set $peta.location to "her home">>
<</if>>
<<set $riley.location to "her home">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 16>> <!-- 14:30 - 15:00 -->
/*=====================================================*/
<<set $adria.location to "health centre">>
<<if $alexB.trust is true>>
<<set $alexB.location to "mc home">>
<<else>>
<<set $alexB.location to "her home">>
<</if>>
<<set $ava.location to "hospital">>
<<set $cory.location to "health centre">>
<<set $haley.location to "her home">>
<<set $lauren.location to "health centre">>
<<set $lena.location to "unknown">>
<<if $location.fightClubDiscovered is true>>
<<set $peta.location to "fight club">>
<<else>>
<<set $peta.location to "her home">>
<</if>>
<<set $riley.location to "her home">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 17>> <!-- 15:00 - 15:30 -->
/*=====================================================*/
<<set $adria.location to "health centre">>
<<if $alexB.trust is true>>
<<set $alexB.location to "mc home">>
<<else>>
<<set $alexB.location to "her home">>
<</if>>
<<set $ava.location to "hospital">>
<<set $cory.location to "health centre">>
<<set $haley.location to "her home">>
<<set $lauren.location to "health centre">>
<<set $lena.location to "unknown">>
<<if $location.fightClubDiscovered is true>>
<<set $peta.location to "fight club">>
<<else>>
<<set $peta.location to "her home">>
<</if>>
<<set $riley.location to "her home">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 18>> <!-- 15:30 - 16:00 -->
/*=====================================================*/
<<set $adria.location to "health centre">>
<<if $alexB.trust is true>>
<<set $alexB.location to "mc home">>
<<else>>
<<set $alexB.location to "her home">>
<</if>>
<<set $ava.location to "hospital">>
<<set $cory.location to "health centre">>
<<set $haley.location to "her home">>
<<set $lauren.location to "health centre">>
<<set $lena.location to "unknown">>
<<if $location.fightClubDiscovered is true>>
<<set $peta.location to "fight club">>
<<else>>
<<set $peta.location to "her home">>
<</if>>
<<set $riley.location to "her home">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 19>> <!-- 16:00 - 16:30 -->
/*=====================================================*/
<<set $adria.location to "health centre">>
<<if $alexB.trust is true>>
<<set $alexB.location to "mc home">>
<<else>>
<<set $alexB.location to "her home">>
<</if>>
<<set $ava.location to "hospital">>
<<set $cory.location to "health centre">>
<<set $haley.location to "her home">>
<<set $lauren.location to "her home">>
<<set $lena.location to "unknown">>
<<if $location.fightClubDiscovered is true>>
<<set $peta.location to "fight club">>
<<else>>
<<set $peta.location to "her home">>
<</if>>
<<set $riley.location to "her home">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 20>> <!-- 16:30 - 17:00 -->
/*=====================================================*/
<<set $adria.location to "health centre">>
<<if $alexB.trust is true>>
<<set $alexB.location to "mc home">>
<<else>>
<<set $alexB.location to "her home">>
<</if>>
<<set $ava.location to "hospital">>
<<set $cory.location to "health centre">>
<<set $haley.location to "her home">>
<<set $lauren.location to "her home">>
<<set $lena.location to "unknown">>
<<if $location.fightClubDiscovered is true>>
<<set $peta.location to "fight club">>
<<else>>
<<set $peta.location to "her home">>
<</if>>
<<set $riley.location to "her home">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 21>> <!-- 17:00 - 17:30 -->
/*=====================================================*/
<<set $adria.location to "her home">>
<<if $alexB.trust is true>>
<<set $alexB.location to "mc home">>
<<else>>
<<set $alexB.location to "her home">>
<</if>>
<<set $ava.location to "hospital">>
<<set $cory.location to "her home">>
<<set $haley.location to "her home">>
<<set $lauren.location to "her home">>
<<set $lena.location to "unknown">>
<<if $location.fightClubDiscovered is true>>
<<set $peta.location to "fight club">>
<<else>>
<<set $peta.location to "her home">>
<</if>>
<<set $riley.location to "her home">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 22>> <!-- 17:30 - 18:00 -->
/*=====================================================*/
<<set $adria.location to "her home">>
<<if $alexB.trust is true>>
<<set $alexB.location to "mc home">>
<<else>>
<<set $alexB.location to "her home">>
<</if>>
<<set $ava.location to "hospital">>
<<set $cory.location to "her home">>
<<set $haley.location to "her home">>
<<set $lauren.location to "her home">>
<<set $lena.location to "unknown">>
<<if $location.fightClubDiscovered is true>>
<<set $peta.location to "fight club">>
<<else>>
<<set $peta.location to "her home">>
<</if>>
<<set $riley.location to "her home">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 23>> <!-- 18:00 - 18:30 -->
/*=====================================================*/
<<set $adria.location to "her home">>
<<set $alexB.location to "her home">>
<<set $ava.location to "hospital">>
<<set $cory.location to "her home">>
<<set $haley.location to "her home">>
<<set $lauren.location to "her home">>
<<set $lena.location to "unknown">>
<<set $peta.location to "her home">>
<<set $riley.location to "her home">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 24>> <!-- 18:30 - 19:00 -->
/*=====================================================*/
<<set $adria.location to "her home">>
<<set $alexB.location to "her home">>
<<set $ava.location to "hospital">>
<<set $cory.location to "her home">>
<<set $haley.location to "her home">>
<<set $lauren.location to "her home">>
<<set $lena.location to "unknown">>
<<set $peta.location to "her home">>
<<set $riley.location to "her home">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 25>> <!-- 19:00 - 19:30 -->
/*=====================================================*/
<<set $adria.location to "bar">>
<<set $alexB.location to "her home">>
<<set $ava.location to "hospital">>
<<set $cory.location to "her home">>
<<set $haley.location to "bar">>
<<set $lauren.location to "her home">>
<<set $lena.location to "unknown">>
<<set $peta.location to "bar">>
<<set $riley.location to "bar">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 26>> <!-- 19:30 - 20:00 -->
/*=====================================================*/
<<set $adria.location to "bar">>
<<set $alexB.location to "her home">>
<<set $ava.location to "hospital">>
<<set $cory.location to "her home">>
<<set $haley.location to "bar">>
<<set $lauren.location to "her home">>
<<set $lena.location to "unknown">>
<<set $peta.location to "bar">>
<<set $riley.location to "bar">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 27>> <!-- 20:00 - 20:30 -->
/*=====================================================*/
<<set $adria.location to "bar">>
<<set $alexB.location to "her home">>
<<set $ava.location to "hospital">>
<<set $cory.location to "her home">>
<<set $haley.location to "bar">>
<<set $lauren.location to "her home">>
<<set $lena.location to "unknown">>
<<set $peta.location to "bar">>
<<set $riley.location to "bar">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 28>> <!-- 20:30 - 21:00 -->
/*=====================================================*/
<<set $adria.location to "bar">>
<<set $alexB.location to "her home">>
<<set $ava.location to "hospital">>
<<set $cory.location to "her home">>
<<set $haley.location to "bar">>
<<set $lauren.location to "her home">>
<<set $lena.location to "unknown">>
<<set $peta.location to "bar">>
<<set $riley.location to "bar">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 29>> <!-- 21:00 - 21:30 -->
/*=====================================================*/
<<set $adria.location to "bar">>
<<set $alexB.location to "her home">>
<<set $ava.location to "hospital">>
<<set $cory.location to "her home">>
<<set $haley.location to "bar">>
<<set $lauren.location to "her home">>
<<set $lena.location to "unknown">>
<<set $peta.location to "bar">>
<<set $riley.location to "bar">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<<elseif $game.period is 30>> <!-- 21:30 - 22:00 -->
/*=====================================================*/
<<set $adria.location to "bar">>
<<set $alexB.location to "her home">>
<<set $ava.location to "hospital">>
<<set $cory.location to "her home">>
<<set $haley.location to "bar">>
<<set $lauren.location to "her home">>
<<set $lena.location to "unknown">>
<<set $peta.location to "bar">>
<<set $riley.location to "bar">>
<<set $siri.location to "unknown">>
/*=====================================================*/
<</if>>
/*=====================================================*/
<</if>>
/*=====================================================*//*=====================================================*/
<<if $game.periodWeek is "weekday">>
/*=====================================================*/
<<if $game.period is 0>> <!-- 22:00 - 7:00 -->
/*=====================================================*/
<<set $alexH.location to "asleep">>
<<set $anya.location to "asleep">>
<<set $brian.location to "asleep">>
<<set $cadey.location to "asleep">>
<<set $chanel.location to "hospital">>
<<set $chloe.location to "asleep">>
<<set $jennifer.location to "asleep">>
<<set $kendra.location to "asleep">>
<<set $kylie.location to "asleep">>
<<set $lilyA.location to "asleep">>
<<set $lilyC.location to "asleep">>
<<set $maya.location to "asleep">>
<<set $melanie.location to "asleep">>
<<set $molly.location to "unknown">>
<<set $veruca.location to "asleep">>
<<set $winston.location to "asleep">>
<<set $ana.location to "asleep">>
<<set $kagney.location to "asleep">>
<<set $lulu.location to "asleep">>
<<set $monique.location to "asleep">>
<<set $bonnie.location to "asleep">>
<<set $casey.location to "asleep">>
<<set $dillion.location to "asleep">>
<<set $jessa.location to "asleep">>
<<set $ringleader.location to "asleep">>
/*=====================================================*/
<<elseif $game.period is 1>> <!-- 7:00 - 7:30 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "her home">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "her home">>
<<set $chloe.location to "her home">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "her home">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<set $molly.location to "unknown">>
<<set $veruca.location to "her home">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "her home">>
<<set $casey.location to "her home">>
<<set $dillion.location to "her home">>
<<set $jessa.location to "her home">>
<<set $ringleader.location to "his home">>
/*=====================================================*/
<<elseif $game.period is 2>> <!-- 7:30 - 8:00 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "her home">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "her home">>
<<set $chloe.location to "her home">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "her home">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<set $molly.location to "unknown">>
<<set $veruca.location to "her home">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "her home">>
<<set $casey.location to "her home">>
<<set $dillion.location to "her home">>
<<set $jessa.location to "her home">>
<<set $ringleader.location to "his home">>
/*=====================================================*/
<<elseif $game.period is 3>> <!-- 8:00 - 8:30 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "her home">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "her home">>
<<set $chloe.location to "her home">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "her home">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<set $molly.location to "unknown">>
<<set $veruca.location to "her home">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "her home">>
<<set $casey.location to "her home">>
<<set $dillion.location to "her home">>
<<set $jessa.location to "her home">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 4>> <!-- 8:30 - 9:00 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "her home">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "her home">>
<<set $chloe.location to "her home">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "her home">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<set $molly.location to "unknown">>
<<set $veruca.location to "her home">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "her home">>
<<set $casey.location to "her home">>
<<set $dillion.location to "her home">>
<<set $jessa.location to "her home">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 5>> <!-- 9:00 - 9:30 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "her home">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "asleep">>
<<set $chloe.location to "her home">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "health centre">>
<<set $maya.location to "college">>
<<set $melanie.location to "her home">>
<<set $molly.location to "unknown">>
<<set $veruca.location to "her home">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "fight club">>
<<set $casey.location to "her home">>
<<set $dillion.location to "college">>
<<set $jessa.location to "her home">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 6>> <!-- 9:30 - 10:00 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "her home">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "asleep">>
<<set $chloe.location to "her home">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "health centre">>
<<set $maya.location to "college">>
<<set $melanie.location to "her home">>
<<set $molly.location to "unknown">>
<<set $veruca.location to "her home">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "fight club">>
<<set $casey.location to "her home">>
<<set $dillion.location to "college">>
<<set $jessa.location to "her home">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 7>> <!-- 10:00 - 10:30 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "her home">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "asleep">>
<<set $chloe.location to "her home">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "health centre">>
<<set $maya.location to "college">>
<<set $melanie.location to "her home">>
<<set $molly.location to "unknown">>
<<set $veruca.location to "her home">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "fight club">>
<<set $casey.location to "office">>
<<set $dillion.location to "college">>
<<set $jessa.location to "fight club">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 8>> <!-- 10:30 - 11:00 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "her home">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "asleep">>
<<set $chloe.location to "her home">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "health centre">>
<<set $maya.location to "college">>
<<set $melanie.location to "her home">>
<<set $molly.location to "unknown">>
<<set $veruca.location to "her home">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "fight club">>
<<set $casey.location to "office">>
<<set $dillion.location to "college">>
<<set $jessa.location to "fight club">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 9>> <!-- 11:00 - 11:30 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "her home">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "asleep">>
<<set $chloe.location to "her home">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "health centre">>
<<set $maya.location to "college">>
<<set $melanie.location to "her home">>
<<set $molly.location to "unknown">>
<<set $veruca.location to "her home">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "fight club">>
<<set $casey.location to "office">>
<<set $dillion.location to "college">>
<<set $jessa.location to "fight club">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 10>> <!-- 11:30 - 12:00 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "her home">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "asleep">>
<<set $chloe.location to "her home">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "health centre">>
<<set $maya.location to "college">>
<<set $melanie.location to "her home">>
<<set $molly.location to "unknown">>
<<set $veruca.location to "her home">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "fight club">>
<<set $casey.location to "office">>
<<set $dillion.location to "college">>
<<set $jessa.location to "fight club">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 11>> <!-- 12:00 - 12:30 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "forest">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "asleep">>
<<set $chloe.location to "her home">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "health centre">>
<<set $maya.location to "college">>
<<set $melanie.location to "her home">>
<<set $molly.location to "unknown">>
<<set $veruca.location to "her home">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "fight club">>
<<set $casey.location to "office">>
<<set $dillion.location to "college">>
<<set $jessa.location to "fight club">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 12>> <!-- 12:30 - 13:00 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "forest">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "asleep">>
<<set $chloe.location to "her home">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "health centre">>
<<set $maya.location to "college">>
<<set $melanie.location to "her home">>
<<set $molly.location to "unknown">>
<<set $veruca.location to "her home">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "fight club">>
<<set $casey.location to "office">>
<<set $dillion.location to "college">>
<<set $jessa.location to "fight club">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 13>> <!-- 13:00 - 13:30 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "forest">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "asleep">>
<<set $chloe.location to "mall">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "mall">>
<<set $melanie.location to "her home">>
<<set $molly.location to "unknown">>
<<set $maya.location to "her home">>
<<set $veruca.location to "her home">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "fight club">>
<<set $casey.location to "office">>
<<set $dillion.location to "college">>
<<set $jessa.location to "fight club">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 14>> <!-- 13:30 - 14:00 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "forest">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "asleep">>
<<set $chloe.location to "mall">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "mall">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<set $molly.location to "unknown">>
<<set $veruca.location to "her home">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "fight club">>
<<set $casey.location to "office">>
<<set $dillion.location to "college">>
<<set $jessa.location to "fight club">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 15>> <!-- 14:00 - 14:30 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "forest">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "asleep">>
<<set $chloe.location to "mall">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "mall">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<set $molly.location to "unknown">>
<<set $veruca.location to "hospital">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "fight club">>
<<set $casey.location to "office">>
<<set $dillion.location to "college">>
<<set $jessa.location to "fight club">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 16>> <!-- 14:30 - 15:00 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "forest">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "asleep">>
<<set $chloe.location to "mall">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "mall">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<set $molly.location to "unknown">>
<<set $veruca.location to "hospital">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "fight club">>
<<set $casey.location to "office">>
<<set $dillion.location to "college">>
<<set $jessa.location to "fight club">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 17>> <!-- 15:00 - 15:30 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "forest">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "asleep">>
<<set $chloe.location to "mall">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "mall">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<set $molly.location to "unknown">>
<<set $veruca.location to "hospital">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "fight club">>
<<set $casey.location to "office">>
<<set $dillion.location to "health centre">>
<<set $jessa.location to "fight club">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 18>> <!-- 15:30 - 16:00 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "forest">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "asleep">>
<<set $chloe.location to "mall">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "mall">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<set $molly.location to "unknown">>
<<set $veruca.location to "hospital">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "fight club">>
<<set $casey.location to "office">>
<<set $dillion.location to "health centre">>
<<set $jessa.location to "fight club">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 19>> <!-- 16:00 - 16:30 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "forest">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "her home">>
<<set $chloe.location to "mall">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "mall">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<set $molly.location to "unknown">>
<<set $veruca.location to "hospital">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "her home">>
<<set $casey.location to "office">>
<<set $dillion.location to "health centre">>
<<set $jessa.location to "fight club">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 20>> <!-- 16:30 - 17:00 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "forest">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "her home">>
<<set $chloe.location to "mall">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "mall">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<set $molly.location to "unknown">>
<<set $veruca.location to "hospital">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "her home">>
<<set $casey.location to "office">>
<<set $dillion.location to "health centre">>
<<set $jessa.location to "fight club">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 21>> <!-- 17:00 - 17:30 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "forest">>
<<if $game.periodDay is "wednesday">>
<<set $brian.location to "mezzanine">>
<<else>>
<<set $brian.location to "his home">>
<</if>>
<<if $game.periodDay is "wednesday">>
<<set $cadey.location to "mezzanine">>
<<else>>
<<set $cadey.location to "her home">>
<</if>>
<<set $chanel.location to "her home">>
<<set $chloe.location to "mall">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<if $game.periodDay is "wednesday">>
<<set $kylie.location to "mezzanine">>
<<else>>
<<set $kylie.location to "her home">>
<</if>>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "mall">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<set $molly.location to "unknown">>
<<set $veruca.location to "hospital">>
<<if $game.periodDay is "wednesday">>
<<set $winston.location to "mezzanine">>
<<else>>
<<set $winston.location to "his home">>
<</if>>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "her home">>
<<set $casey.location to "office">>
<<set $dillion.location to "health centre">>
<<set $jessa.location to "fight club">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 22>> <!-- 17:30 - 18:00 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "forest">>
<<if $game.periodDay is "wednesday">>
<<set $brian.location to "mezzanine">>
<<else>>
<<set $brian.location to "his home">>
<</if>>
<<if $game.periodDay is "wednesday">>
<<set $cadey.location to "mezzanine">>
<<else>>
<<set $cadey.location to "her home">>
<</if>>
<<set $chanel.location to "her home">>
<<set $chloe.location to "mall">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<if $game.periodDay is "wednesday">>
<<set $kylie.location to "mezzanine">>
<<else>>
<<set $kylie.location to "her home">>
<</if>>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "mall">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<set $molly.location to "unknown">>
<<set $veruca.location to "hospital">>
<<if $game.periodDay is "wednesday">>
<<set $winston.location to "mezzanine">>
<<else>>
<<set $winston.location to "his home">>
<</if>>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "her home">>
<<set $casey.location to "office">>
<<set $dillion.location to "health centre">>
<<set $jessa.location to "fight club">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 23>> <!-- 18:00 - 18:30 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "her home">>
<<if $game.periodDay is "wednesday">>
<<set $brian.location to "mezzanine">>
<<else>>
<<set $brian.location to "his home">>
<</if>>
<<if $game.periodDay is "wednesday">>
<<set $cadey.location to "mezzanine">>
<<else>>
<<set $cadey.location to "her home">>
<</if>>
<<set $chanel.location to "her home">>
<<set $chloe.location to "mall">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<if $game.periodDay is "wednesday">>
<<set $kylie.location to "mezzanine">>
<<else>>
<<set $kylie.location to "her home">>
<</if>>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "mall">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<set $molly.location to "unknown">>
<<set $veruca.location to "hospital">>
<<if $game.periodDay is "wednesday">>
<<set $winston.location to "mezzanine">>
<<else>>
<<set $winston.location to "his home">>
<</if>>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "bar">>
<<set $casey.location to "office">>
<<set $dillion.location to "her home">>
<<set $jessa.location to "her home">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 24>> <!-- 18:30 - 19:00 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "her home">>
<<if $game.periodDay is "wednesday">>
<<set $brian.location to "mezzanine">>
<<else>>
<<set $brian.location to "his home">>
<</if>>
<<if $game.periodDay is "wednesday">>
<<set $cadey.location to "mezzanine">>
<<else>>
<<set $cadey.location to "her home">>
<</if>>
<<set $chanel.location to "her home">>
<<set $chloe.location to "mall">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<if $game.periodDay is "wednesday">>
<<set $kylie.location to "mezzanine">>
<<else>>
<<set $kylie.location to "her home">>
<</if>>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "mall">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<set $molly.location to "unknown">>
<<set $veruca.location to "hospital">>
<<if $game.periodDay is "wednesday">>
<<set $winston.location to "mezzanine">>
<<else>>
<<set $winston.location to "his home">>
<</if>>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "bar">>
<<set $casey.location to "office">>
<<set $dillion.location to "her home">>
<<set $jessa.location to "her home">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 25>> <!-- 19:00 - 19:30 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "her home">>
<<if $game.periodDay is "wednesday">>
<<set $brian.location to "mezzanine">>
<<else>>
<<set $brian.location to "his home">>
<</if>>
<<if $game.periodDay is "wednesday">>
<<set $cadey.location to "mezzanine">>
<<else>>
<<set $cadey.location to "her home">>
<</if>>
<<set $chanel.location to "her home">>
<<set $chloe.location to "her home">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<if $game.periodDay is "wednesday">>
<<set $kylie.location to "mezzanine">>
<<else>>
<<set $kylie.location to "her home">>
<</if>>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "her home">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<set $molly.location to "unknown">>
<<set $veruca.location to "hospital">>
<<if $game.periodDay is "wednesday">>
<<set $winston.location to "mezzanine">>
<<else>>
<<set $winston.location to "his home">>
<</if>>
<<if $game.periodDay is "friday">>
<<set $ana.location to "brothel">>
<<else>>
<<set $ana.location to "her home">>
<</if>>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<if $game.periodDay is "friday">>
<<set $monique.location to "brothel">>
<<else>>
<<set $monique.location to "her home">>
<</if>>
<<set $bonnie.location to "bar">>
<<set $casey.location to "office">>
<<set $dillion.location to "her home">>
<<set $jessa.location to "bar">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 26>> <!-- 19:30 - 20:00 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "her home">>
<<if $game.periodDay is "wednesday">>
<<set $brian.location to "mezzanine">>
<<else>>
<<set $brian.location to "his home">>
<</if>>
<<if $game.periodDay is "wednesday">>
<<set $cadey.location to "mezzanine">>
<<else>>
<<set $cadey.location to "her home">>
<</if>>
<<set $chanel.location to "her home">>
<<set $chloe.location to "her home">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<if $game.periodDay is "wednesday">>
<<set $kylie.location to "mezzanine">>
<<else>>
<<set $kylie.location to "her home">>
<</if>>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "her home">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<set $molly.location to "unknown">>
<<set $veruca.location to "hospital">>
<<if $game.periodDay is "wednesday">>
<<set $winston.location to "mezzanine">>
<<else>>
<<set $winston.location to "his home">>
<</if>>
<<if $game.periodDay is "friday">>
<<set $ana.location to "brothel">>
<<else>>
<<set $ana.location to "her home">>
<</if>>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<if $game.periodDay is "friday">>
<<set $monique.location to "brothel">>
<<else>>
<<set $monique.location to "her home">>
<</if>>
<<set $bonnie.location to "bar">>
<<set $casey.location to "office">>
<<set $dillion.location to "her home">>
<<set $jessa.location to "bar">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 27>> <!-- 20:00 - 20:30 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "her home">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "hospital">>
<<set $chloe.location to "her home">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "her home">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<set $molly.location to "unknown">>
<<set $veruca.location to "hospital">>
<<set $winston.location to "his home">>
<<if $game.periodDay is "friday">>
<<set $ana.location to "brothel">>
<<else>>
<<set $ana.location to "her home">>
<</if>>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<if $game.periodDay is "friday">>
<<set $monique.location to "brothel">>
<<else>>
<<set $monique.location to "her home">>
<</if>>
<<set $bonnie.location to "bar">>
<<set $casey.location to "her home">>
<<set $dillion.location to "her home">>
<<set $jessa.location to "bar">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 28>> <!-- 20:30 - 21:00 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "her home">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "hospital">>
<<set $chloe.location to "her home">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "her home">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<set $molly.location to "unknown">>
<<set $veruca.location to "hospital">>
<<set $winston.location to "his home">>
<<if $game.periodDay is "friday">>
<<set $ana.location to "brothel">>
<<else>>
<<set $ana.location to "her home">>
<</if>>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<if $game.periodDay is "friday">>
<<set $monique.location to "brothel">>
<<else>>
<<set $monique.location to "her home">>
<</if>>
<<set $bonnie.location to "bar">>
<<set $casey.location to "her home">>
<<set $dillion.location to "her home">>
<<set $jessa.location to "bar">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 29>> <!-- 21:00 - 21:30 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "her home">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "hospital">>
<<set $chloe.location to "her home">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "her home">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<set $molly.location to "unknown">>
<<set $veruca.location to "hospital">>
<<set $winston.location to "his home">>
<<if $game.periodDay is "friday">>
<<set $ana.location to "brothel">>
<<else>>
<<set $ana.location to "her home">>
<</if>>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<if $game.periodDay is "friday">>
<<set $monique.location to "brothel">>
<<else>>
<<set $monique.location to "her home">>
<</if>>
<<set $bonnie.location to "bar">>
<<set $casey.location to "her home">>
<<set $dillion.location to "her home">>
<<set $jessa.location to "bar">>
<<set $ringleader.location to "his home">>
/*=====================================================*/
<<elseif $game.period is 30>> <!-- 21:30 - 22:00 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "her home">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "hospital">>
<<set $chloe.location to "her home">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "her home">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<set $molly.location to "unknown">>
<<set $veruca.location to "hospital">>
<<set $winston.location to "his home">>
<<if $game.periodDay is "friday">>
<<set $ana.location to "brothel">>
<<else>>
<<set $ana.location to "her home">>
<</if>>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<if $game.periodDay is "friday">>
<<set $monique.location to "brothel">>
<<else>>
<<set $monique.location to "her home">>
<</if>>
<<set $bonnie.location to "bar">>
<<set $casey.location to "her home">>
<<set $dillion.location to "her home">>
<<set $jessa.location to "bar">>
<<set $ringleader.location to "his home">>
/*=====================================================*/
<</if>>
/*=====================================================*/
<<elseif $game.periodWeek is "weekend">>
/*=====================================================*/
<<if $game.period is 0>> <!-- 22:00 - 7:00 -->
/*=====================================================*/
<<set $alexH.location to "asleep">>
<<set $anya.location to "asleep">>
<<set $brian.location to "asleep">>
<<set $cadey.location to "asleep">>
<<set $chanel.location to "asleep">>
<<set $chloe.location to "asleep">>
<<set $jennifer.location to "asleep">>
<<set $kendra.location to "asleep">>
<<set $kylie.location to "asleep">>
<<set $lilyA.location to "asleep">>
<<set $lilyC.location to "asleep">>
<<set $maya.location to "asleep">>
<<set $melanie.location to "asleep">>
<<set $molly.location to "unknown">>
<<set $veruca.location to "asleep">>
<<set $winston.location to "asleep">>
<<set $ana.location to "asleep">>
<<set $kagney.location to "asleep">>
<<set $lulu.location to "asleep">>
<<set $monique.location to "asleep">>
<<set $bonnie.location to "asleep">>
<<set $casey.location to "asleep">>
<<set $dillion.location to "asleep">>
<<set $jessa.location to "asleep">>
<<set $ringleader.location to "asleep">>
/*=====================================================*/
<<elseif $game.period is 1>> <!-- 7:00 - 7:30 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "her home">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "her home">>
<<set $chloe.location to "her home">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "her home">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<set $molly.location to "unknown">>
<<set $veruca.location to "her home">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "her home">>
<<set $casey.location to "her home">>
<<set $dillion.location to "her home">>
<<set $jessa.location to "her home">>
<<set $ringleader.location to "his home">>
/*=====================================================*/
<<elseif $game.period is 2>> <!-- 7:30 - 8:00 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "her home">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "her home">>
<<set $chloe.location to "her home">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "her home">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<set $molly.location to "unknown">>
<<set $veruca.location to "her home">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "her home">>
<<set $casey.location to "her home">>
<<set $dillion.location to "her home">>
<<set $jessa.location to "her home">>
<<set $ringleader.location to "his home">>
/*=====================================================*/
<<elseif $game.period is 3>> <!-- 8:00 - 8:30 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "her home">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "her home">>
<<set $chloe.location to "her home">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "her home">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<set $molly.location to "unknown">>
<<set $veruca.location to "her home">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "her home">>
<<set $casey.location to "fight club">>
<<set $dillion.location to "her home">>
<<set $jessa.location to "her home">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 4>> <!-- 8:30 - 9:00 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "her home">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "her home">>
<<set $chloe.location to "her home">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "her home">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<set $molly.location to "unknown">>
<<set $veruca.location to "her home">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "her home">>
<<set $casey.location to "fight club">>
<<set $dillion.location to "her home">>
<<set $jessa.location to "her home">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 5>> <!-- 9:00 - 9:30 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "her home">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "her home">>
<<set $chloe.location to "her home">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "mc home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "health centre">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<if $SQ018.questStatus is "complete">>
<<set $molly.location to "mc home">>
<<else>>
<<set $molly.location to "unknown">>
<</if>>
<<set $veruca.location to "her home">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "her home">>
<<set $casey.location to "fight club">>
<<set $dillion.location to "her home">>
<<set $jessa.location to "office">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 6>> <!-- 9:30 - 10:00 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "her home">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "her home">>
<<set $chloe.location to "her home">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "mc home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "health centre">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<if $SQ018.questStatus is "complete">>
<<set $molly.location to "mc home">>
<<else>>
<<set $molly.location to "unknown">>
<</if>>
<<set $veruca.location to "her home">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "her home">>
<<set $casey.location to "fight club">>
<<set $dillion.location to "her home">>
<<set $jessa.location to "office">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 7>> <!-- 10:00 - 10:30 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "her home">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "health centre">>
<<set $chloe.location to "her home">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "mc home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "health centre">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<if $SQ018.questStatus is "complete">>
<<set $molly.location to "mc home">>
<<else>>
<<set $molly.location to "unknown">>
<</if>>
<<set $veruca.location to "her home">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "her home">>
<<set $casey.location to "fight club">>
<<set $dillion.location to "her home">>
<<set $jessa.location to "office">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 8>> <!-- 10:30 - 11:00 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "her home">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "health centre">>
<<set $chloe.location to "her home">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "mc home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "health centre">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<if $SQ018.questStatus is "complete">>
<<set $molly.location to "mc home">>
<<else>>
<<set $molly.location to "unknown">>
<</if>>
<<set $veruca.location to "her home">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "her home">>
<<set $casey.location to "fight club">>
<<set $dillion.location to "her home">>
<<set $jessa.location to "office">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 9>> <!-- 11:00 - 11:30 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "her home">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "health centre">>
<<set $chloe.location to "her home">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "mc home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "health centre">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<if $SQ018.questStatus is "complete">>
<<set $molly.location to "mc home">>
<<else>>
<<set $molly.location to "unknown">>
<</if>>
<<set $veruca.location to "her home">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "her home">>
<<set $casey.location to "fight club">>
<<set $dillion.location to "her home">>
<<set $jessa.location to "office">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 10>> <!-- 11:30 - 12:00 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "her home">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "health centre">>
<<set $chloe.location to "her home">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "mc home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "health centre">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<if $SQ018.questStatus is "complete">>
<<set $molly.location to "mc home">>
<<else>>
<<set $molly.location to "unknown">>
<</if>>
<<set $veruca.location to "her home">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "her home">>
<<set $casey.location to "fight club">>
<<set $dillion.location to "her home">>
<<set $jessa.location to "office">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 11>> <!-- 12:00 - 12:30 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "forest">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "health centre">>
<<set $chloe.location to "her home">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "mc home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "health centre">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<if $SQ018.questStatus is "complete">>
<<set $molly.location to "mc home">>
<<else>>
<<set $molly.location to "unknown">>
<</if>>
<<set $veruca.location to "her home">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "fight club">>
<<set $casey.location to "fight club">>
<<set $dillion.location to "fight club">>
<<set $jessa.location to "office">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 12>> <!-- 12:30 - 13:00 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "forest">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "health centre">>
<<set $chloe.location to "her home">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "mc home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "health centre">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<if $SQ018.questStatus is "complete">>
<<set $molly.location to "mc home">>
<<else>>
<<set $molly.location to "unknown">>
<</if>>
<<set $veruca.location to "her home">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "fight club">>
<<set $casey.location to "fight club">>
<<set $dillion.location to "fight club">>
<<set $jessa.location to "office">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 13>> <!-- 13:00 - 13:30 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "forest">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "health centre">>
<<set $chloe.location to "mall">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "mc home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "mall">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<if $SQ018.questStatus is "complete">>
<<set $molly.location to "mc home">>
<<else>>
<<set $molly.location to "unknown">>
<</if>>
<<set $veruca.location to "her home">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "fight club">>
<<set $casey.location to "fight club">>
<<set $dillion.location to "fight club">>
<<set $jessa.location to "office">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 14>> <!-- 13:30 - 14:00 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "forest">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "health centre">>
<<set $chloe.location to "mall">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "mc home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "mall">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<if $SQ018.questStatus is "complete">>
<<set $molly.location to "mc home">>
<<else>>
<<set $molly.location to "unknown">>
<</if>>
<<set $veruca.location to "her home">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "fight club">>
<<set $casey.location to "fight club">>
<<set $dillion.location to "fight club">>
<<set $jessa.location to "office">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 15>> <!-- 14:00 - 14:30 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "forest">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "health centre">>
<<set $chloe.location to "mall">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "mc home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "mall">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<if $SQ018.questStatus is "complete">>
<<set $molly.location to "mc home">>
<<else>>
<<set $molly.location to "unknown">>
<</if>>
<<set $veruca.location to "her home">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "fight club">>
<<set $casey.location to "fight club">>
<<set $dillion.location to "fight club">>
<<set $jessa.location to "office">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 16>> <!-- 14:30 - 15:00 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "forest">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "health centre">>
<<set $chloe.location to "mall">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "mc home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "mall">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<if $SQ018.questStatus is "complete">>
<<set $molly.location to "mc home">>
<<else>>
<<set $molly.location to "unknown">>
<</if>>
<<set $veruca.location to "her home">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "fight club">>
<<set $casey.location to "fight club">>
<<set $dillion.location to "fight club">>
<<set $jessa.location to "office">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 17>> <!-- 15:00 - 15:30 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "forest">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "her home">>
<<set $chloe.location to "mall">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "mall">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<if $SQ018.questStatus is "complete">>
<<set $molly.location to "mc home">>
<<else>>
<<set $molly.location to "unknown">>
<</if>>
<<set $veruca.location to "her home">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "fight club">>
<<set $casey.location to "fight club">>
<<set $dillion.location to "fight club">>
<<set $jessa.location to "office">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 18>> <!-- 15:30 - 16:00 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "forest">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "her home">>
<<set $chloe.location to "mall">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "mall">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<if $SQ018.questStatus is "complete">>
<<set $molly.location to "mc home">>
<<else>>
<<set $molly.location to "unknown">>
<</if>>
<<set $veruca.location to "her home">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "fight club">>
<<set $casey.location to "fight club">>
<<set $dillion.location to "fight club">>
<<set $jessa.location to "office">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 19>> <!-- 16:00 - 16:30 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "forest">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "her home">>
<<set $chloe.location to "mall">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "mall">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<if $SQ018.questStatus is "complete">>
<<set $molly.location to "mc home">>
<<else>>
<<set $molly.location to "unknown">>
<</if>>
<<set $veruca.location to "her home">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "fight club">>
<<set $casey.location to "her home">>
<<set $dillion.location to "fight club">>
<<set $jessa.location to "her home">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 20>> <!-- 16:30 - 17:00 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "forest">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "her home">>
<<set $chloe.location to "mall">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "mall">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<if $SQ018.questStatus is "complete">>
<<set $molly.location to "mc home">>
<<else>>
<<set $molly.location to "unknown">>
<</if>>
<<set $veruca.location to "her home">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "fight club">>
<<set $casey.location to "her home">>
<<set $dillion.location to "fight club">>
<<set $jessa.location to "her home">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 21>> <!-- 17:00 - 17:30 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "forest">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "her home">>
<<set $chloe.location to "mall">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "mall">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<if $SQ018.questStatus is "complete">>
<<set $molly.location to "mc home">>
<<else>>
<<set $molly.location to "unknown">>
<</if>>
<<set $veruca.location to "her home">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "her home">>
<<set $casey.location to "her home">>
<<set $dillion.location to "fight club">>
<<set $jessa.location to "her home">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 22>> <!-- 17:30 - 18:00 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "forest">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "her home">>
<<set $chloe.location to "mall">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "mall">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<if $SQ018.questStatus is "complete">>
<<set $molly.location to "mc home">>
<<else>>
<<set $molly.location to "unknown">>
<</if>>
<<set $veruca.location to "her home">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "her home">>
<<set $casey.location to "her home">>
<<set $dillion.location to "fight club">>
<<set $jessa.location to "her home">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 23>> <!-- 18:00 - 18:30 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "her home">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "her home">>
<<set $chloe.location to "mall">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "mall">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<if $SQ018.questStatus is "complete">>
<<set $molly.location to "mc home">>
<<else>>
<<set $molly.location to "unknown">>
<</if>>
<<set $veruca.location to "bar">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "bar">>
<<set $casey.location to "her home">>
<<set $dillion.location to "fight club">>
<<set $jessa.location to "her home">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 24>> <!-- 18:30 - 19:00 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "her home">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "her home">>
<<set $chloe.location to "mall">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "mall">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<if $SQ018.questStatus is "complete">>
<<set $molly.location to "mc home">>
<<else>>
<<set $molly.location to "unknown">>
<</if>>
<<set $veruca.location to "bar">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<set $kagney.location to "her home">>
<<set $lulu.location to "her home">>
<<set $monique.location to "her home">>
<<set $bonnie.location to "bar">>
<<set $casey.location to "her home">>
<<set $dillion.location to "fight club">>
<<set $jessa.location to "her home">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 25>> <!-- 19:00 - 19:30 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "her home">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "her home">>
<<set $chloe.location to "her home">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "her home">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<if $SQ018.questStatus is "complete">>
<<set $molly.location to "mc home">>
<<else>>
<<set $molly.location to "unknown">>
<</if>>
<<set $veruca.location to "bar">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<if $game.periodDay is "saturday">>
<<set $kagney.location to "brothel">>
<<else>>
<<set $kagney.location to "her home">>
<</if>>
<<if $game.periodDay is "sunday">>
<<set $lulu.location to "brothel">>
<<else>>
<<set $lulu.location to "her home">>
<</if>>
<<set $monique.location to "brothel">>
<<set $bonnie.location to "bar">>
<<set $casey.location to "her home">>
<<set $dillion.location to "fight club">>
<<set $jessa.location to "bar">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 26>> <!-- 19:30 - 20:00 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "her home">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "her home">>
<<set $chloe.location to "her home">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "her home">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<if $SQ018.questStatus is "complete">>
<<set $molly.location to "mc home">>
<<else>>
<<set $molly.location to "unknown">>
<</if>>
<<set $veruca.location to "bar">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<if $game.periodDay is "saturday">>
<<set $kagney.location to "brothel">>
<<else>>
<<set $kagney.location to "her home">>
<</if>>
<<if $game.periodDay is "sunday">>
<<set $lulu.location to "brothel">>
<<else>>
<<set $lulu.location to "her home">>
<</if>>
<<set $monique.location to "brothel">>
<<set $bonnie.location to "bar">>
<<set $casey.location to "her home">>
<<set $dillion.location to "fight club">>
<<set $jessa.location to "bar">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 27>> <!-- 20:00 - 20:30 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "her home">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "asleep">>
<<set $chloe.location to "her home">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "her home">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<if $SQ018.questStatus is "complete">>
<<set $molly.location to "mc home">>
<<else>>
<<set $molly.location to "unknown">>
<</if>>
<<set $veruca.location to "bar">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<if $game.periodDay is "saturday">>
<<set $kagney.location to "brothel">>
<<else>>
<<set $kagney.location to "her home">>
<</if>>
<<if $game.periodDay is "sunday">>
<<set $lulu.location to "brothel">>
<<else>>
<<set $lulu.location to "her home">>
<</if>>
<<set $monique.location to "brothel">>
<<set $bonnie.location to "bar">>
<<set $casey.location to "her home">>
<<set $dillion.location to "her home">>
<<set $jessa.location to "bar">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 28>> <!-- 20:30 - 21:00 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "her home">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "asleep">>
<<set $chloe.location to "her home">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "her home">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<if $SQ018.questStatus is "complete">>
<<set $molly.location to "mc home">>
<<else>>
<<set $molly.location to "unknown">>
<</if>>
<<set $veruca.location to "bar">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<if $game.periodDay is "saturday">>
<<set $kagney.location to "brothel">>
<<else>>
<<set $kagney.location to "her home">>
<</if>>
<<if $game.periodDay is "sunday">>
<<set $lulu.location to "brothel">>
<<else>>
<<set $lulu.location to "her home">>
<</if>>
<<set $monique.location to "brothel">>
<<set $bonnie.location to "bar">>
<<set $casey.location to "her home">>
<<set $dillion.location to "her home">>
<<set $jessa.location to "bar">>
<<set $ringleader.location to "fight club">>
/*=====================================================*/
<<elseif $game.period is 29>> <!-- 21:00 - 21:30 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "her home">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "asleep">>
<<set $chloe.location to "her home">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "her home">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<if $SQ018.questStatus is "complete">>
<<set $molly.location to "mc home">>
<<else>>
<<set $molly.location to "unknown">>
<</if>>
<<set $veruca.location to "bar">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<if $game.periodDay is "saturday">>
<<set $kagney.location to "brothel">>
<<else>>
<<set $kagney.location to "her home">>
<</if>>
<<if $game.periodDay is "sunday">>
<<set $lulu.location to "brothel">>
<<else>>
<<set $lulu.location to "her home">>
<</if>>
<<set $monique.location to "brothel">>
<<set $bonnie.location to "bar">>
<<set $casey.location to "her home">>
<<set $dillion.location to "her home">>
<<set $jessa.location to "bar">>
<<set $ringleader.location to "his home">>
/*=====================================================*/
<<elseif $game.period is 30>> <!-- 21:30 - 22:00 -->
/*=====================================================*/
<<set $alexH.location to "her home">>
<<set $anya.location to "her home">>
<<set $brian.location to "his home">>
<<set $cadey.location to "her home">>
<<set $chanel.location to "asleep">>
<<set $chloe.location to "her home">>
<<set $jennifer.location to "unknown">>
<<set $kendra.location to "her home">>
<<set $kylie.location to "her home">>
<<set $lilyA.location to "her home">>
<<set $lilyC.location to "her home">>
<<set $maya.location to "her home">>
<<set $melanie.location to "her home">>
<<if $SQ018.questStatus is "complete">>
<<set $molly.location to "mc home">>
<<else>>
<<set $molly.location to "unknown">>
<</if>>
<<set $veruca.location to "bar">>
<<set $winston.location to "his home">>
<<set $ana.location to "her home">>
<<if $game.periodDay is "saturday">>
<<set $kagney.location to "brothel">>
<<else>>
<<set $kagney.location to "her home">>
<</if>>
<<if $game.periodDay is "sunday">>
<<set $lulu.location to "brothel">>
<<else>>
<<set $lulu.location to "her home">>
<</if>>
<<set $monique.location to "brothel">>
<<set $bonnie.location to "bar">>
<<set $casey.location to "her home">>
<<set $dillion.location to "her home">>
<<set $jessa.location to "bar">>
<<set $ringleader.location to "his home">>
/*=====================================================*/
<</if>>
/*=====================================================*/
<</if>>
/*=====================================================*/<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/jennifer.webp" alt="jennifer.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|intro-29-SEX]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Cowgirl|intro-29-SEX]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Doggy|intro-29-SEX]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Missionary|intro-29-SEX]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 4>>
<<link[[Creampie|intro-29-SEX]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Creampie</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|intro-30-AFTERMATH]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
The first girl you've ever been with, created by a wish, lies in front of you, ready to please you.
</div>
<br>
<div class="image100">
<img src="resources/characters/jenniferwhite/MQ001/MQ001-101.webp" alt="MQ001-101.webp"/>
</div>
<br>
<<speech "Jennifer" "Jen">>
So, what do want to do with me?
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Jennifer places both hands around your cock as she eagerly takes you deep in her mouth.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/jenniferwhite/MQ001/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Oh! Yeah... Just like that.
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Jennifer climbs on top of you and starts bouncing up on down on your cock, taking complete control.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/jenniferwhite/MQ001/02cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Jennifer" "Jen">>
Oh god... I love how it goes so fucking deep.
<</speech>>
<br>
<div class="image50">
<img src="resources/characters/jenniferwhite/MQ001/02cowgirl.webp" alt="02cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
You lean Jennifer over and start to pump away at her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/jenniferwhite/MQ001/03doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Tell me you want it.
<</speech>>
<br>
<<speech "Jennifer" "Jen">>
I do I do I do. Give it to me. Aaah shit!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/jenniferwhite/MQ001/03doggy.webp" alt="03doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Jennifer lies on her back in front of you as you start to pound her pussy.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/jenniferwhite/MQ001/04missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Jennifer" "Jen">>
Oooh just like that... don't stop!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/jenniferwhite/MQ001/04missionary.webp" alt="04missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm close Jen.
<</speech>>
<br>
<<speech "Jennifer" "Jen">>
Keep going. I want to feel you inside me.
<</speech>>
<br>
<div class="action">
You keep pumping away before letting loose, cumming deep inside Jen.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/jenniferwhite/MQ001/05creampie.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="image100">
<img src="resources/characters/jenniferwhite/MQ001/05creampie.webp" alt="05creampie.webp"/>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/chanel.webp" alt="chanel.webp"/>
<img src="resources/avatars/veruca.webp" alt="veruca.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob (Doctor Preston)|SQ001-1.C]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Blowjob (Nurse James)|SQ001-1.C]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Double Blowjob|SQ001-1.C]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Double Blowjob</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Missionary (Nurse James)|SQ001-1.C]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary (Nurse James)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Doggy (Doctor Preston)|SQ001-1.C]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy (Doctor Preston)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Doggy (Nurse James)|SQ001-1.C]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy (Nurse James)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Doggy Stack|SQ001-1.C]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy Stack</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 4>>
<<link[[Cumshot|SQ001-1.C]]>>
<<set $game.sexEvent to 8>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<br>/*----------*/
<hr>/*----------*/
<<link[[Continue|SQ001-1.D]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="image100">
<img src="resources/characters/group/SQ001/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Chanel" "Doctor Preston">>
Please relax whilst we retrieve the sperm sample from you.
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Doctor Preston climbs on top of you and starts to slurp on your cock. You see Nurse James touching herself, waiting her turn.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ001/01chanelblowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Veruca" "Nurse James">>
I love... ooh... watching the two of you... together.
<</speech>>
<br>
<<speech "Chanel" "Doctor Preston">>
You'll love his cock far more.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ001/01chanelblowjob.webp" alt="01chanelblowjob.webp"/>
</div>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Doctor Preston pulls Nurse James in and pushes her head down. You feel the head of your cock hit the back of the Nurse's throat as she deepthroats you.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ001/02verucablowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Chanel" "Doctor Preston">>
Yeah that's it, take him deep. I want you to take him all the way to the back of your throat.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ001/02verucablowjob.webp" alt="02verucablowjob.webp"/>
</div>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Both girls kneel in front of you and start to wrap the lips around your cock, both sharing in your pleasure.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ001/03doubleblowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Oh my god! Both of you... keep going!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ001/03doubleblowjob.webp" alt="03doubleblowjob.webp"/>
</div>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Nurse James lies on her back in front of you as you start to piston in and out of her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ001/04verucamissionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Ooh yes! Aah, just like that, just like that.
<</speech>>
<br>
<<speech "Chanel" "Doctor Preston">>
I think she likes it.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ001/04verucamissionary.webp" alt="04verucamissionary.webp"/>
</div>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
The girls kneel on the bed. Doctor Preston eating the Nurse out whilst you enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ001/05chaneldoggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Yeah that's it. Eat her out whilst I take you hard. I want to hear her scream.
<</speech>>
<br>
<<speech "Veruca" "Nurse James">>
Aaah! Aaah! Ooooohhh!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ001/05chaneldoggy.webp" alt="05chaneldoggy.webp"/>
</div>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Doctor Preston sits back and pushes Nurse James' head to her pussy whilst you ram the Nurse from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ001/06verucadoggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Chanel" "Doctor Preston">>
Get your tongue in there. How does it feel to be used by one of your patients?
<</speech>>
<br>
<<speech "Veruca" "Nurse James">>
Mmmmnnn!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ001/06verucadoggy.webp" alt="06verucadoggy.webp"/>
</div>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
You stack the girls on top of each other and go at it doggystyle, periodically switching between the two girls.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ001/07doggystack.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="image100">
<img src="resources/characters/group/SQ001/07doggystack01.webp" alt="07doggystack01.webp"/>
</div>
<br>
<<speech "Chanel" "Doctor Preston">>
Oh fuck. Keep going... just like that!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ001/07doggystack02.webp" alt="07doggystack02.webp"/>
</div>
<br>
<<speech "Veruca" "Nurse James">>
Shiiiit! It's so big!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 8>>
/*=====================================================*/
<div class="action">
The girls kneel in front of you and jerk you off to release. Nurse James scoops a portion of your semen into a vial, whilst Doctor Preston licks the excess from their faces.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ001/08cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Veruca" "Nurse James">>
Maybe we should take care of more patients like this.
<</speech>>
<br>
<<speech "Chanel" "Doctor Preston">>
No, we won't. $player.firstName is a special case, and should be treated as such.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ001/08cumshot.webp" alt="08cumshot.webp"/>
</div>
<br>
<br>/*=====================================================*/
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<div class="image100">
<img src="resources/characters/group/SQ001/08cumshot.webp" alt="08cumshot.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Chanel" "Doctor Preston">>
Thank you for providing us with a sample $player.firstName.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Will you be needing any further samples in the future?
<</speech>>
<br>/*=====================================================*/
<<speech "Chanel" "Doctor Preston">>
Maybe we will, so feel free to return anytime.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Leave|hospital]]>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div><div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/anya.webp" alt="anya.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|ForestMisc001-1.B]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Cowgirl|ForestMisc001-1.B]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Reverse Cowgirl|ForestMisc001-1.B]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Doggy|ForestMisc001-1.B]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Missionary|ForestMisc001-1.B]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 5>>
<<link[[Cumshot|ForestMisc001-1.B]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|ForestMisc001-1.C]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="image100">
<img src="resources/characters/anyaolsen/Event01/00start02.webp" alt="00start02.webp" />
</div>
<br>
<div class="action">
So, what are you waiting for?
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Anya kneels down in front of you and takes your hard cock in her mouth.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/anyaolsen/Event01/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Do you do this for every guy that watches you in the forest?
<</speech>>
<br>
<<speech "Anya">>
Only the special few.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/anyaolsen/Event01/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Anya climbs on top of you and lowers herself onto your cock. Noticing her camera is still running, you take the opportunity to record something for her to watch back later.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/anyaolsen/Event01/02cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Anya">>
Shit! You're so big!
<</speech>>
<br>
<div class="image50">
<img src="resources/characters/anyaolsen/Event01/02cowgirl.webp" alt="02cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Anya spins around and continues to bounce up and down, taking you deep into her pussy.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/anyaolsen/Event01/03reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Yeah, just like that!
<</speech>>
<br>
<<speech "Anya">>
Oh my god it's so deep inside of me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/anyaolsen/Event01/03reversecowgirl.webp" alt="03reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You take over and bend Anya over, ramming her deep from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/anyaolsen/Event01/04doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
You like when I take control huh?
<</speech>>
<br>
<<speech "Anya">>
Yes... Just don't stop!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/anyaolsen/Event01/04doggy.webp" alt="04doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Anya lies back on the blanket, letting you get deep in her with your big cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/anyaolsen/Event01/05missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Anya">>
Aaaahh! Ooooh! That's... it...
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/anyaolsen/Event01/05missionary.webp" alt="05missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Feeling yourself getting close, you pump faster and faster, before pulling out of Anya and releasing your load all over her pussy.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/anyaolsen/Event01/06cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="action">
You sit back as an Anya rubs your cum over her pussy, enjoying the sensation.
</div>
<br>
<div class="image100">
<img src="resources/characters/anyaolsen/Event01/06cumshot.webp" alt="06cumshot.webp"/>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/chloe.webp" alt="chloe.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|SmallShopMisc001-1.B]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Ballerina|SmallShopMisc001-1.B]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Ballerina</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Doggy|SmallShopMisc001-1.B]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Stand and Carry|SmallShopMisc001-1.B]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Stand and Carry</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Reverse Cowgirl|SmallShopMisc001-1.B]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Cowgirl|SmallShopMisc001-1.B]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Cumshot|SmallShopMisc001-1.B]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|SmallShopMisc001-1.C]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="image100">
<img src="resources/characters/chloelexx/Event01/event01-01.webp" alt="event01-01.webp" />
</div>
<br>
<<speech "Chloe">>
So... er, what do you need me to do?
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Chloe leans over and you use your hand to control her head as she sucks you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/chloelexx/Event01/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Now that's what I call customer service.
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Still standing, you put Chloe's leg over your shoulder, allowing you to get really deep inside her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/chloelexx/Event01/02ballerina.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Wow! You can really stretch.
<</speech>>
<br>
<<speech "Chloe">>
Stretch me out more with that hard cock of yours.
<</speech>>
<br>
<div class="image50">
<img src="resources/characters/chloelexx/Event01/02ballerina.webp" alt="02ballerina.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Chloe puts her leg up on the seat and you lean her over, entering her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/chloelexx/Event01/03doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Chloe">>
Ooh! It's so big. I don't know if I can take it all.
<</speech>>
<br>
<<speech "You" "$player.firstName">>
Only one way to find out.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/chloelexx/Event01/03doggy.webp" alt="03doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You lift Chloe up and start pumping hard into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/chloelexx/Event01/04standandcarry.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Chloe">>
Use me. Use me like a piece of meat made to be fucked.
<</speech>>
<br>
<<speech "You" "$player.firstName">>
You asked for it.
<</speech>>
<br>
<div class="image50">
<img src="resources/characters/chloelexx/Event01/04standandcarry.webp" alt="04standandcarry.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You sit back and let Chloe take control as she starts to bounce up and down on your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/chloelexx/Event01/05reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Chloe">>
Ah! Ah! Aaah! It's sooo deep.
<</speech>>
<br>
<div class="image50">
<img src="resources/characters/chloelexx/Event01/05reversecowgirl.webp" alt="05reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Chloe climbs on top of you and takes you deep inside her, bouncing up and down.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/chloelexx/Event01/06cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Chloe">>
Ooooh... please... don't stop!
<</speech>>
<br>
<div class="image50">
<img src="resources/characters/chloelexx/Event01/06cowgirl.webp" alt="06cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
You release your load all over Chloe's face. She sits for a moment, letting your cum sink into her skin and she laps it up.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/chloelexx/Event01/07cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Chloe">>
I just knew this was gonna be a good day.
<</speech>>
<br>
<div class="image50">
<img src="resources/characters/chloelexx/Event01/07cumshot.webp" alt="07cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/lilyC.webp" alt="lilyC.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|BigShopMisc001-1.B]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Eat her out|BigShopMisc001-1.B]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Standing Sixty-Nine|BigShopMisc001-1.B]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Standing Sixty-Nine</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Stand and Carry|BigShopMisc001-1.B]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Stand and Carry</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Doggy|BigShopMisc001-1.B]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Cowgirl|BigShopMisc001-1.B]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Reverse Cowgirl|BigShopMisc001-1.B]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Missionary|BigShopMisc001-1.B]]>>
<<set $game.sexEvent to 8>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 8>>
<<link[[Creampie|BigShopMisc001-1.B]]>>
<<set $game.sexEvent to 9>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Creampie</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|BigShopMisc001-1.C]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="image100">
<img src="resources/characters/lilycarter/Event01/event01-01.webp" alt="event01-01.webp" />
</div>
<br>
<<speech "You" "$player.firstName">>
Let's get started then.
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Lily pulls down on the hem of your jeans, revealing your large cock. She wastes no time taking you in her mouth.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lilycarter/Event01/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Oh yeah! I knew I had the right idea coming here today.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lilycarter/Event01/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Chloe leans back on a stool and you eagerly lap at her pussy, pleasuring her with your tongue.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lilycarter/Event01/02giveoral.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "LilyC" "Lily">>
Oooh! Your tongue feels so good... don't stop.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lilycarter/Event01/02giveoral.webp" alt="02giveoral.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
You lift Lily up and start to eat away at her pussy whilst she's in prime position to suck on your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lilycarter/Event01/03standingsixtynine.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="image50">
<img src="resources/characters/lilycarter/Event01/03standingsixtynine.webp" alt="03standingsixtynine.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You pick Lily up and lean her against the wall as you enter her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lilycarter/Event01/04standandcarry.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "LilyC" "Lily">>
Oh yes! It's so deep!
<</speech>>
<br>
<div class="image50">
<img src="resources/characters/lilycarter/Event01/04standandcarry.webp" alt="04standandcarry.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Lily leans over the stool as you enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lilycarter/Event01/05doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
You like that. You like it when I give it to you.
<</speech>>
<br>
<<speech "LilyC" "Lily">>
I love it. Give me that big hard cock.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lilycarter/Event01/05doggy.webp" alt="05doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Lily climbs on top of you and you start to ram your cock up into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lilycarter/Event01/06cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "LilyC" "Lily">>
Oooooh! Aaaaah!
<</speech>>
<br>
<<speech "You" "$player.firstName">>
You like that huh?
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lilycarter/Event01/06cowgirl.webp" alt="06cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Lily takes control and starts to bounce up and down on your hard cock, taking you deep inside her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lilycarter/Event01/07reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "LilyC" "Lily">>
I love... bouncing... up and down... on your cock.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lilycarter/Event01/07reversecowgirl.webp" alt="07reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 8>>
/*=====================================================*/
<div class="action">
You lean Lily back on the stool and insert the full length of your cock inside her, pistoning back and forth.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lilycarter/Event01/08missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "LilyC" "Lily">>
You're so deep inside of me! I want it all.
<</speech>>
<br>
<<speech "You" "$player.firstName">>
Then take it all. Nice and deep!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 9>>
/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm getting close.
<</speech>>
<br>
<div class="action">
You pump a few more times before Lily slides off your cock and swiftly moves to kneel in front of you.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lilycarter/Event01/09cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="action">
Lily eagerly laps up all of your cum, enjoying the taste of you. She manages to get as much of you as she can before she stands up.
</div>
<br>
<div class="image100">
<img src="resources/characters/lilycarter/Event01/09cumshot.webp" alt="09cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/alexB.webp" alt="alexB.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|SQ005-4.B]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Eat her out|SQ005-4.B]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Missionary|SQ005-4.B]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Doggy|SQ005-4.B]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Prone Bone|SQ005-4.B]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Prone Bone</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Cowgirl|SQ005-4.B]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Sixty-Nine|SQ005-4.B]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Sixty-Nine</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Reverse Cowgirl|SQ005-4.B]]>>
<<set $game.sexEvent to 8>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 8>>
<<link[[Cumshot|SQ005-4.B]]>>
<<set $game.sexEvent to 9>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|SQ005-4.C]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Alex leans over and starts rubbing your cock through your trousers. You can't wait any more to get started.
</div>
<br>
<div class="image100">
<img src="resources/characters/alexblake/Sex01/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "AlexB" "Alex">>
Do you like me teasing you?
<</speech>>
<br>
<<speech "You" "$player.firstName">>
Yeah. But there's something I like even more than that.
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Alex leans in and takes you in her mouth, softly sucking on the tip as she gets used to your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alexblake/Sex01/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
You're getting better at that.
<</speech>>
<br>
<<speech "AlexB" "Alex">>
I have a good teacher.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alexblake/Sex01/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
You lean in and start to go down on Alex, enjoying the pleasure you're bringing her with your tongue.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alexblake/Sex01/02giveoral.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "AlexB" "Alex">>
Oh yes! Right there! That's the spot.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alexblake/Sex01/02giveoral.webp" alt="02giveoral.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Alex lies back on the bed and you insert yourself into her, enjoying the feeling of her pussy on your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alexblake/Sex01/03missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "AlexB" "Alex">>
Ooh, it's so big. I don't think I can take it all the way in.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alexblake/Sex01/03missionary.webp" alt="03missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Alex kneels in front of you as you take her from behind, pounding away with your hard cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alexblake/Sex01/04doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Tell me how hard you want it.
<</speech>>
<br>
<<speech "AlexB" "Alex">>
As hard as you can. Ram me with that big cock. Make me scream.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alexblake/Sex01/04doggy.webp" alt="04doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You push Alex flat on the back and push her legs together as you ease you cock back and forth into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alexblake/Sex01/05pronebone.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
God you're tight.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alexblake/Sex01/05pronebone.webp" alt="05pronebone.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You lie back on the bed and Alex climbs on top, taking your full length deep inside of her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alexblake/Sex01/06cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "AlexB" "Alex">>
I love... your cock... deep inside me... like that.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alexblake/Sex01/06cowgirl.webp" alt="06cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Alex eases her pussy down on your face as she takes your cock in her mouth, and you both pleasure each other in sync.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alexblake/Sex01/07sixtynine.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="image100">
<img src="resources/characters/alexblake/Sex01/07sixtynine.webp" alt="07sixtynine.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 8>>
/*=====================================================*/
<div class="action">
Alex climbs on top and you start to pump your cock back on forth, ramming your full length inside her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alexblake/Sex01/08reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "AlexB" "Alex">>
Oh god, it's so good, I'm gonna come. Don't stop.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alexblake/Sex01/08reversecowgirl.webp" alt="08reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 9>>
/*=====================================================*/
<div class="action">
You feel yourself getting close, and without warning, you pull out and release your sperm all over Alex.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alexblake/Sex01/09cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="action">
Alex watches as your sperm covers her legs and pussy.
</div>
<br>
<div class="image100">
<img src="resources/characters/alexblake/Sex01/09cumshot.webp" alt="09cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<div class="image100">
<img src="resources/characters/alexblake/Sex01/09cumshot.webp" alt="09cumshot.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You lean over and kiss Alex.
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
That was amazing. I can't believe I left it so long.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Bet you're glad you did it now.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I'm more glad that it was with you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We can go again if you like?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Maybe later. I'm a bit worn out after all of that.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Alex end up spending the night together. After being tired out by her first time, Alex just wants to cuddle up to you and rest.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Fall asleep next to Alex|SQ005-4.D]]>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $game.sexEvent to 0>>
<<adddays 1>>
<</link>>
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
Alex has started to visit you over the weekend, and so you decide to go and spend some time with her. You find her in your bedroom, waiting for you.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alexblake/HomeEvent(MC)/00start.webp" alt="00start.webp"/>
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Hey $player.firstName.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Alex, waiting for me?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Yeah, I want to spend some time with you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
And what would we spend the time doing?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Why don't you come over here and find out.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|alex-mchome-event-02]]
</div>
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/alexB.webp" alt="alexB.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Eat her out|alex-mchome-event-02]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Blowjob|alex-mchome-event-02]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Doggy|alex-mchome-event-02]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Missionary|alex-mchome-event-02]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Cowgirl|alex-mchome-event-02]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Spooning|alex-mchome-event-02]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Spooning</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Cumshot|alex-mchome-event-02]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|alex-mchome-event-03]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Alex sits on the bed, waiting to see what you're going to do to her.
</div>
<br>
<div class="image100">
<img src="resources/characters/alexblake/HomeEvent(MC)/00start.webp" alt="00start.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Alex leans back and you go down on her, lapping away at her pussy.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alexblake/HomeEvent(MC)/01giveoral.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "AlexB" "Alex">>
Oh! $player.firstName... just like that!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alexblake/HomeEvent(MC)/01giveoral.webp" alt="01giveoral.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
You sit on the edge of the bed and Alex kneels in front as she starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alexblake/HomeEvent(MC)/02blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Oh yeah! Keep going.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alexblake/HomeEvent(MC)/02blowjob.webp" alt="02blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
You lean Alex over and ram her from behind, giving her the full length of your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alexblake/HomeEvent(MC)/03doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "AlexB" "Alex">>
Oh! Oooh Ooooh Aaaah!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alexblake/HomeEvent(MC)/03doggy.webp" alt="03doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Alex leans back, giving her full view of your cock pumping back and forth in her tight pussy.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alexblake/HomeEvent(MC)/04missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "AlexB" "Alex">>
I love seeing it as it goes inside. And it feels amazing!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alexblake/HomeEvent(MC)/04missionary.webp" alt="04missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Alex climbs on top and starts to bounce up and down, enjoying the feeling of your cock moving in and out of her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alexblake/HomeEvent(MC)/05cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Bounce on that hard cock. Tell me you love it.
<</speech>>
<br>
<<speech "AlexB" "Alex">>
I do. I love how deep your cock gets inside me.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alexblake/HomeEvent(MC)/05cowgirl.webp" alt="05cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You lie down and spoon Alex from behind, raising her leg as your insert your cock into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alexblake/HomeEvent(MC)/06spooning.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "AlexB" "Alex">>
Please. Don't stop. Make me come with your big cock.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alexblake/HomeEvent(MC)/06spooning.webp" alt="06spooning.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
With Alex still lying on the bed, you pull out and release your load over her face.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alexblake/HomeEvent(MC)/07cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "AlexB" "Alex">>
You cum tastes sooo good!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alexblake/HomeEvent(MC)/07cumshot.webp" alt="07cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<div class="image100">
<img src="resources/characters/alexblake/HomeEvent(MC)/07cumshot.webp" alt="07cumshot.webp"/>
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I love spending time with you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm glad you came over.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
So am I. But I can't lie here with your cum all over me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well... you could if you really wanted to.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Still, there's something else I would rather do with it.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alex slides her finger across her face, collecting as much of your cum as she can, before licking her finger clean. She continues until her face is clear.
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
There, all gone. Though I might need to come back for another serving.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Anytime.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Leave|home-mc-room]]>>
<<addhours 1>>
<<set $game.status to "free">>
<</link>>
</div><div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/alexB.webp" alt="alexB.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|alex-home-event-02]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Doggy|alex-home-event-02]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Cowgirl|alex-home-event-02]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Reverse Cowgirl|alex-home-event-02]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Missionary|alex-home-event-02]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Pile Driver|alex-home-event-02]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Pile Driver</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Cumshot|alex-home-event-02]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|alex-home-event-03]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Alex is lying on the floor in front of you, teasing you to do something to her.
</div>
<br>
<div class="image100">
<img src="resources/characters/alexblake/HomeEvent(Alex)/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "You" "$player.firstName">>
Get over here!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Alex kneels down in front of you and takes you cock in her mouth, eagerly sucking you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alexblake/HomeEvent(Alex)/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "AlexB" "Alex">>
Is this hard cock all for me.
<</speech>>
<br>
<<speech "You" "$player.firstName">>
Oh yes... It's all for you.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alexblake/HomeEvent(Alex)/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
You lean Alex over and enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alexblake/HomeEvent(Alex)/02doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "AlexB" "Alex">>
Ohh god! Keep going. Harder. Aaaah!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alexblake/HomeEvent(Alex)/02doggy.webp" alt="02doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Alex climbs on top of you and you start to piston up and down, ramming her with the full length of your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alexblake/HomeEvent(Alex)/03cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Yeah you like bouncing on my cock do you?
<</speech>>
<br>
<<speech "AlexB" "Alex">>
I love it. I just love your cock.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alexblake/HomeEvent(Alex)/03cowgirl.webp" alt="03cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Alex climbs on top of you and starts bouncing up and down, impaling herself with your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alexblake/HomeEvent(Alex)/04reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "AlexB" "Alex">>
Oh it's so deep inside me.
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Alex lies back on the chair as you insert you cock into her, going as far deep as you can.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alexblake/HomeEvent(Alex)/05missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "AlexB" "Alex">>
Give it all to me. I can take it. Ooh!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alexblake/HomeEvent(Alex)/05missionary.webp" alt="05missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Alex leans back and you lift her waist up to meet you cock as you start to ram her into the floor.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alexblake/HomeEvent(Alex)/06piledriver.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "AlexB" "Alex">>
What the? Aaagh! Ooooh! You're so deep inside me.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alexblake/HomeEvent(Alex)/06piledriver.webp" alt="06piledriver.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm close Alex.
<</speech>>
<br>
<div class="action">
In response Alex sits up and kneels in front of you, tongue out, waiting for your load.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alexblake/HomeEvent(Alex)/07cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="action">
You let loose, completely covering Alex's face with your cum.
</div>
<br>
<div class="image100">
<img src="resources/characters/alexblake/HomeEvent(Alex)/07cumshot.webp" alt="07cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/alexB.webp" alt="alexB.webp"/>
<img src="resources/avatars/carolina.webp" alt="carolina.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Handjob (Alex)|SQ006-3.D]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Double Blowjob|SQ006-3.D]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Doggy (Carolina)|SQ006-3.D]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy (Carolina)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Missionary (Alex)|SQ006-3.D]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary (Alex)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Cowgirl (Carolina)|SQ006-3.D]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl (Carolina)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Reverse Cowgirl (Alex)|SQ006-3.D]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl (Alex)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Cumshot|SQ006-3.D]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|SQ006-3.E (CHOICE)]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
The three of you settle in to the film, however, it isn't long before things begin to get frisky between you.
</div>
<br>
<div class="image100">
<img src="resources/characters/group/SQ006/00start.webp" alt="00start.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Alex slyly grabs your cock under the blanket and starts to stroke you off, without Carolina even knowing.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ006/01alexhandjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="action">
Alex can't resists however, and after a few moments she pulls the blanket away, putting your activity in plain view.
</div>
<br>
<div class="image100">
<img src="resources/characters/group/SQ006/01alexhandjob.webp" alt="01alexhandjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Alex and Carolina kneel in front of you as they both suck and lick away, sharing your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ006/02doubleblowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
I think the three of us will be spending a lot of time together.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ006/02doubleblowjob.webp" alt="02doubleblowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
You lean Carolina over a stool and insert your full length from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ006/03carolinadoggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Ooooh! $player.carolina_title, fuck me hard.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ006/03carolinadoggy.webp" alt="03carolinadoggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Alex leans back on the stool as she takes your cock in her pussy.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ006/04alexmissionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "AlexB" "Alex">>
It's so big!
<</speech>>
<br>
<<speech "Carolina">>
It feels so good doesn't it.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ006/04alexmissionary.webp" alt="04alexmissionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Carolina climbs on top and starts to bounce on your cock as you use your spare hand to finger Alex.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ006/05carolinacowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Ooooh! Aaah! Just... like... that.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ006/05carolinacowgirl.webp" alt="05carolinacowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Alex climbs on top and starts to ride your cock and you use your spare hand to finger Carolina.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ006/06alexreversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Yeah, give it to him Alex. Ride him as hard as you can.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ006/06alexreversecowgirl.webp" alt="06alexreversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Feeling yourself getting close, you stand up and get the girls to kneel down in front of you. With their eager faces looking up at you, it doesn't take you long to go over the edge.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ006/07cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="action">
After you finish, you look down and admire your handiwork.
</div>
<br>
<div class="image100">
<img src="resources/characters/group/SQ006/07cumshot.webp" alt="07cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/alli.webp" alt="alli.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|MQ106-3.C]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Footjob|MQ106-3.C]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Cowgirl|MQ106-3.C]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Doggy|MQ106-3.C]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Spooning|MQ106-3.C]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Spooning</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Over the sofa|MQ106-3.C]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Over the sofa</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Missionary|MQ106-3.C]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 7>>
<<link[[Cumshot|MQ106-3.C]]>>
<<set $game.sexEvent to 8>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|MQ106-3.D]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Alli sits in front of you and flashes you a cheeky smirk, eager to begin.
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex01/00start.webp" alt="00start.webp" />
</div>
<br>
<<speech "Alli">>
So, how do you want to start?
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
You sit back and Alli leans forward as she starts sucking you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex01/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Oh yeah $alli.title, just like that.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex01/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Alli lies back and starts to stroke your cock with the soles of her feet.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex01/02footjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
You like that? The way my feet feel on that big cock.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex01/02footjob.webp" alt="02footjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Alli climbs on top of you and you pump in time with her bounces, pushing your cock deep inside of her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex01/03cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Oh my god it's so deep. Don't stop.
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Alli leans over as you enter her from behind, ramming your full length inside.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex01/04doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Oooh! It's so fucking deep... aaagh!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex01/04doggy.webp" alt="04doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You lie down and spoon Alli from behind as she backs herself onto your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex01/05spooning.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
You like this cock huh?
<</speech>>
<br>
<<speech "Alli">>
I love your big... hard... cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex01/05spooning.webp" alt="05spooning.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You lean Alli over the back of the sofa as you insert yourself into her as hard as you can.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex01/06oversofa.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Fuck me! Fuck me as hard as you can! Take me!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Alli lies back on the sofa and watches as your full length disappears inside of her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex01/07missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Oh my god you're gonna make me come!
<</speech>>
<br>
<<speech "You" "$player.firstName">>
Do it. Come for me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex01/07missionary.webp" alt="07missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 8>>
/*=====================================================*/
<div class="action">
Feeling yourself getting close, you pull out of Alli and release your load all over her feet.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex01/08cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
I love your hot cum all over my pretty little feet.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex01/08cumshot.webp" alt="08cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/alli.webp" alt="alli.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|MQ113-1.D (FUCK)]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Cowgirl|MQ113-1.D (FUCK)]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Spooning|MQ113-1.D (FUCK)]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Spooning</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Reverse Cowgirl|MQ113-1.D (FUCK)]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Doggy|MQ113-1.D (FUCK)]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Missionary|MQ113-1.D (FUCK)]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Creampie|MQ113-1.D (FUCK)]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Creampie</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|MQ113-1.E]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Alli poses in front of you, teasing you by playing with her underwear.
</div>
<br>
<div class="image50">
<img src="resources/characters/allirae/Sex02/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Alli">>
So $player.alli_title, what do want to do with me?
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Alli gets down on her knees as you release your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex02/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Mmmm! You like watching me suck your cock?
<</speech>>
<br>
<div class="image50">
<img src="resources/characters/allirae/Sex02/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Alli climbs on top of you as you sit back on the sofa and you start to pump your cock up into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex02/02cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Oh my god it's so big! Oooooh! Mmmmm!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex02/02cowgirl.webp" alt="02cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
You lie back and spoon Alli from behind, inserting your cock and using your fingers to simultaneously pleasure her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex02/03spooning.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
God! Don't stop. Just like that, keep going. Aaaagh!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex02/03spooning.webp" alt="03spooning.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Alli sits up and lowers herself down on your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex02/04reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Yes! Yes! Ooooh!
<</speech>>
<br>
<div class="image50">
<img src="resources/characters/allirae/Sex02/04reversecowgirl.webp" alt="04reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You lean Alli over and enter her from behind, filling her with the full length of your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex02/05doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
It's so fucking deep! Give it to me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex02/05doggy.webp" alt="05doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Alli lies back and watches as you insert yourself into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex02/06missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Fuck! It's so big! I'm gonna come on your cock!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm going to come soon.
<</speech>>
<br>
<<speech "Alli">>
Come inside me.
<</speech>>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex02/07creampie.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="action">
You release, and watch as your cum spills out of Alli's pussy still wrapped around your cock.
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex02/07creampie.webp" alt="07creampie.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<div class="image100">
<img src="resources/characters/allirae/Sex02/07creampie.webp" alt="07creampie.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Alli">>
I love the feeling of your cum inside of me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well, we can do that whenever you want.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
I have to go and get cleaned up, but come back and see to me later. Theres something else I want to talk to you about.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Will do.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You both leave to clean each other up, and soon you are back in your room.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|home-mc-room]]>>
<<set $MQ113.questStage to 20>>
<<addmins 60>>
<<set $game.status to "free">>
<</link>>
</div><div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/alli.webp" alt="alli.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|MQ113-2.B]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Cowgirl|MQ113-2.B]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Reverse Cowgirl|MQ113-2.B]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Doggy|MQ113-2.B]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Missionary|MQ113-2.B]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Spooning|MQ113-2.B]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Spooning</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Creampie|MQ113-2.B]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Creampie</span>
<</if>>
<hr>/*----------*/
<<link[[End the night|MQ113-2.C]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(30)>>
<<adddays 1>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
You and Alli go to the bed, and it isn't long before you start having some fun.
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex03/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Alli">>
We have all night to do whatever we want.
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
You lie back on the bed and release your cock. Alli eagerly starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex03/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
I've been waiting all day for this.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex03/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Alli climbs on top and lowers herself on your cock. You start to pump away.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex03/02cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's it. Take it!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex03/02cowgirl.webp" alt="02cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
With Alli on top, you start to ram your cock as hard as you can into her pussy.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex03/03reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Fuck! It's so fucking big!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex03/03reversecowgirl.webp" alt="03reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You lean Alli over the bed and enter her from behind, filling her pussy with your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex03/04doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Fuck me! I want to feel you deep inside me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex03/04doggy.webp" alt="04doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Alli lies back on the bed and you insert your cock into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex03/05missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Mmmm! It's so good! Fuck!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex03/05missionary.webp" alt="05missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You lie down and spoon Alli from behind, pounding her with your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex03/06spooning.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Use me! Do what you want to me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex03/06spooning.webp" alt="06spooning.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Feeling yourself getting close, you release yourself without warning, filling Alli's pussy with your cum.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex03/07creampie.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="action">
You and Alli spend the rest of the day and night enjoying each others bodies. The sex is no longer just about pleasure, but there is a passion behind it.
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex03/07creampie.webp" alt="07creampie.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<div class="action">
Alli is watching TV in the Living Room.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What are you watching?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Whatever's on.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You take a seat next to Alli.
</div>
<br>/*=====================================================*/
<<speech "Alli">>
Now that you're here though, why don't we do something more interesting.
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/allirae/LivingEvent/00start.webp" alt="00start.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What about the others?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
They're all busy elsewhere.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|alli-living-event-02]]
</div><div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/alli.webp" alt="alli.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|alli-living-event-02]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Spooning|alli-living-event-02]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Spooning</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Reverse Cowgirl|alli-living-event-02]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Cowgirl|alli-living-event-02]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Doggy|alli-living-event-02]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 5>>
<<link[[Cumshot|alli-living-event-02]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|alli-living-event-03]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Alli starts stroking your leg, patiently waiting for you both to start.
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/LivingEvent/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "You" "$player.firstName">>
Okay then, what did you have in mind?
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Alli leans over and reveals you cock before taking your full length down her throat.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/LivingEvent/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
You're enjoying that aren't you?
<</speech>>
<br>
<<speech "Alli">>
Mmmm!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/LivingEvent/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
You lie down and spoon Alli from behind, inserting yourself into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/LivingEvent/02spooning.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Oh fuck! It's so big!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/LivingEvent/02spooning.webp" alt="02spooning.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Alli climbs on top and lowers herself onto your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/LivingEvent/03reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Ohh shit! It's so deep inside me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/LivingEvent/03reversecowgirl.webp" alt="03reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Alli climbs on top of you and starts to bounce up and down, taking you deep inside her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/LivingEvent/04cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
You like that? Feeling my cock reach deep inside you.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/LivingEvent/04cowgirl.webp" alt="04cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You lean Alli over and pull her hair tight as you enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/LivingEvent/05doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Aaagh fuck! Don't hold back. Be as rough as you want.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/LivingEvent/05doggy.webp" alt="05doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Getting close, Alli kneels in front of you as you release your load.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/LivingEvent/06cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
I love the taste of your cum.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/LivingEvent/06cumshot.webp" alt="06cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/ <div class="image100">
<img src="resources/characters/allirae/LivingEvent/06cumshot.webp" alt="06cumshot.webp"/>
</div>
<br>
<div class="action">
A noise catches your attention and you look across the room to see Carolina watching you both from a distance.
</div>
<br>
<div class="image50">
<img src="resources/characters/carolinasweets/Other/living-01.webp" alt="living-01.webp"/>
</div>
<br>
<div class="action">
She doesn't say anything, but you can tell she was enjoying the show you gave. Once she spots you looking her way, she rushes to her room, embarrassed to have been found out.
</div>
<br>
<div class="action">
You and Alli clean up your mess in the Living Room, and you decide not to hang around too long.
</div>
<br>
<div class="link">
<<link[[Continue|home-main]]>>
<<addmins 60>>
<<set $game.status to "free">>
<</link>>
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
Alli is in her room. You enter, hoping for some fun time together.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/allirae/BedroomEvent/00start.webp" alt="00start.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Alli">>
Hey $player.alli_title.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey $alli.title. You busy?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Not really, why?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Because I have something here that's much more fun that whatever your doing right now.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Is that so.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|alli-bedroom-event-02]]
</div><div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/alli.webp" alt="alli.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|alli-bedroom-event-02]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Doggy|alli-bedroom-event-02]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Reverse Cowgirl|alli-bedroom-event-02]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Cowgirl|alli-bedroom-event-02]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Spooning|alli-bedroom-event-02]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Spooning</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Missionary|alli-bedroom-event-02]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Cumshot|alli-bedroom-event-02]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|alli-bedroom-event-03]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Alli plays with her top, teasing you.
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/BedroomEvent/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Alli">>
I'm waiting.
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Alli kneels in front of you and starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/BedroomEvent/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Mmmm! I love your big cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/BedroomEvent/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
You lean Alli over and enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/BedroomEvent/02doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
You like that huh? Nice and fucking deep!
<</speech>>
<br>
<<speech "Alli">>
Fuck! I love it! Don't stop!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/BedroomEvent/02doggy.webp" alt="02doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Alli climbs on top of you and starts to bounce on your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/BedroomEvent/03reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Oh god! Aaaagh! Fuck!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/BedroomEvent/03reversecowgirl.webp" alt="03reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Alli climbs on top and you pump your cock in and out of her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/BedroomEvent/04cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Fuck! It's so deep! Oooooh!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/BedroomEvent/04cowgirl.webp" alt="04cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You lie back and spoon Alli from behind, inserting your cock into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/BedroomEvent/05spooning.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Yes yes yes! Oh shit!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/BedroomEvent/05spooning.webp" alt="05spooning.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Alli lies back and watches as you insert the full length of your cock inside her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/BedroomEvent/06missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Fuck yes! It's so big and deep inside me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/BedroomEvent/06missionary.webp" alt="06missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Feeling yourself getting close, you pull out of Alli and release your load all over her face.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/BedroomEvent/07cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Mmmm! I love feeling your cum on my face.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/BedroomEvent/07cumshot.webp" alt="07cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<div class="image100">
<img src="resources/characters/allirae/BedroomEvent/07cumshot.webp" alt="07cumshot.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You hear a knocking on the wall, followed by Carolina shouting out.
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
Can you two keep it down? I'm trying to study in here.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sorry $carolina.title, we'll try and be quieter.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You look down at Alli, who smiles and giggles back.
</div>
<br>/*=====================================================*/
<div class="action">
You leave Alli to get cleaned up as you return to your room.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|home-mc-room]]>>
<<addmins 60>>
<<set $game.status to "free">>
<</link>>
</div><div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/carolina.webp" alt="carolina.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob (1)|MQ114-4.B]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Eat her out|MQ114-4.B]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Reverse Cowgirl|MQ114-4.B]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Cowgirl|MQ114-4.B]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Doggy|MQ114-4.B]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 5>>
<<link[[Blowjob (2)|MQ114-4.B]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Blowjob (2)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 5>>
<<link[[Footjob|MQ114-4.B]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Footjob</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 5>>
<<link[[Blowjob & Footjob|MQ114-4.B]]>>
<<set $game.sexEvent to 8>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Blowjob & Footjob</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 8>>
<<link[[Pile Driver|MQ114-4.B]]>>
<<set $game.sexEvent to 9>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Pile Driver</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 8>>
<<link[[Missionary|MQ114-4.B]]>>
<<set $game.sexEvent to 10>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 10>>
<<link[[Cumshot|MQ114-4.B]]>>
<<set $game.sexEvent to 11>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|MQ114-4.C]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Carolina sits by her bed, waiting for you to take the lead.
</div>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/Sex01/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Carolina">>
I've waited a long time for this.
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Carolina lies on the bed and you stand in front of her, leading her mouth towards your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/Sex01/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Oh yeah $carolina.title, just like that.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/Sex01/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
You pull Carolina's waist up and start to go down on her, pleasuring her with your tongue.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/Sex01/02rimjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Oh fuck! I'm gonna come!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Carolina slowly lowers herself onto your cock, easing it in to her tight pussy.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/Sex01/03reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Shiiit! It's so big!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/Sex01/03reversecowgirl.webp" alt="03reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Carolina climbs on top of you and you start pounding her with your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/Sex01/04cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Fuck! It's so deep inside me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/Sex01/04cowgirl.webp" alt="04cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You lean Carolina over and start ramming her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/Sex01/05doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Yeah, Carolina. Take it.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/Sex01/05doggy.webp" alt="05doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You lie back on the bed as Carolina uses her tongue and mouth to play with your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/Sex01/06blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Fuck! You feel so good on my cock!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Carolina leans back and starts to jerk you off with the soles of her feet.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/Sex01/07footjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Do you like watching me get you off with my feet?
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/Sex01/07footjob.webp" alt="07footjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 8>>
/*=====================================================*/
<div class="action">
Carolina uses the soles of her feet on your shaft and her mouth on the tip to pleasure you.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/Sex01/08footblowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Mmmm! Your cock tastes so good!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/Sex01/08footblowjob.webp" alt="08footblowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 9>>
/*=====================================================*/
<div class="action">
Carolina leans back over the side of the bed as you enter from above, ramming her into the floor.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/Sex01/09piledriver.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Aaaagh! I can feel you reaching deep inside me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/Sex01/09piledriver.webp" alt="09piledriver.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 10>>
/*=====================================================*/
<div class="action">
Carolina lies back and watches you insert the full length of your cock in her pussy.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/Sex01/10missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Fuck! You're so tight!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 11>>
/*=====================================================*/
<div class="action">
Feeling close, you tell Carolina to kneel in front of you as you release your load all over her face.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/Sex01/11cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
I love your cum on my face.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/Sex01/11cumshot.webp" alt="11cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You go into the kitchen and spot Carolina by the fridge.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/carolinasweets/KitchenEvent/00start.webp" alt="00start.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
Hey $player.carolina_title.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey $carolina.title, you doing much at the moment?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Not really, why? Do you have something in mind?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I might have some ideas.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|carolina-kitchen-event-02]]>>
<<addmins 30>>
<</link>>
</div><div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/carolina.webp" alt="carolina.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|carolina-kitchen-event-02]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Doggy|carolina-kitchen-event-02]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Over the Counter|carolina-kitchen-event-02]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Over the Counter</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Standing Fuck|carolina-kitchen-event-02]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Standing Fuck</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Missionary|carolina-kitchen-event-02]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Reverse Cowgirl|carolina-kitchen-event-02]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Full Nelson|carolina-kitchen-event-02]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Full Nelson</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Cowgirl|carolina-kitchen-event-02]]>>
<<set $game.sexEvent to 8>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Stand and Carry|carolina-kitchen-event-02]]>>
<<set $game.sexEvent to 9>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Stand and Carry</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 9>>
<<link[[Cumshot|carolina-kitchen-event-02]]>>
<<set $game.sexEvent to 10>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|carolina-kitchen-event-03]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Carolina is patiently waiting to see what you'll do.
</div>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/KitchenEvent/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Carolina">>
So, what's your idea?
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Carolina kneels in front of you and starts sucking on your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/KitchenEvent/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
I love how anyone could walk in on us at any moment.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/KitchenEvent/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
You lean Carolina over the counter and enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/KitchenEvent/02doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Oh fuck! You're so big!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/KitchenEvent/02doggy.webp" alt="02doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
You lift Carolina's leg up onto the counter as you insert your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/KitchenEvent/03overcounter.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
That's it! Just like that!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/KitchenEvent/03overcounter.webp" alt="03overcounter.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Still standing, you lift Carolina's leg up as you enter her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/KitchenEvent/04standingfuck.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
You like that huh? You like this cock?
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/KitchenEvent/04standingfuck.webp" alt="04standingfuck.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Carolina lies back on the counter and you support her legs as you thrust into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/KitchenEvent/05missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Oh fuck! Ooooh!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/KitchenEvent/05missionary.webp" alt="05missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Carolina climbs on top of you and starts to bounce on your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/KitchenEvent/06reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Shit! It... so deep... inside me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/KitchenEvent/06reversecowgirl.webp" alt="06reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Carolina leans back and you pull her legs back, giving her a good view of your cock ramming into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/KitchenEvent/07fullnelson.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
I love your big cock deep inside me!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 8>>
/*=====================================================*/
<div class="action">
Carolina takes control and climbs on top of you, taking your cock deep in her pussy.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/KitchenEvent/08cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Fuck yes! Just like that!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/KitchenEvent/08cowgirl.webp" alt="08cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 9>>
/*=====================================================*/
<div class="action">
You lift Carolina up and insert your cock into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/KitchenEvent/09standandcarry.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Shit yes! Fuck me hard! Aaagh!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 10>>
/*=====================================================*/
<div class="action">
You release your load all over Carolina's face which she eagerly laps up.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/KitchenEvent/10cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Like I said, I had a few ideas.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/KitchenEvent/10cumshot.webp" alt="10cumshot.webp"/>
</div>
<br>
<div class="action">
However, as you and Carolina hover for a moment in post orgasm bliss, you hear footsteps enter the kitchen.
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<div class="image50">
<img src="resources/characters/allirae/Other/kitchen.webp" alt="kitchen.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Alli">>
Oh, I didn't realise you two were in here.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
It's okay $alli.title, we've just finished up.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
I hope you didn't make too much of a mess.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
How times have changed. Not long ago this would have been the last thing you'd want to see. Now, it's considered normal.
</div>
<br>/*=====================================================*/
<div class="action">
You and Carolina leave to go and get yourselves cleaned up. A short while later, you find yourself back in your room.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|home-mc-room]]>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You decide to go and relax in the living room for a little while. After a moment, Carolina comes up to you, stark naked.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/carolinasweets/LivingEvent/00start.webp" alt="00start.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey $carolina.title, you're looking good today.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
I look good everyday.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Was there something on your mind? Something you wanted from me perhaps.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
What gave it away?
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|carolina-living-event-02]]
</div><div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/carolina.webp" alt="carolina.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|carolina-living-event-02]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Cowgirl|carolina-living-event-02]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Reverse Cowgirl|carolina-living-event-02]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Missionary|carolina-living-event-02]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Doggy|carolina-living-event-02]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 5>>
<<link[[Cumshot|carolina-living-event-02]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|carolina-living-event-03]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Carolina is standing stark naked in front of you.
</div>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/LivingEvent/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Carolina">>
Maybe you have some idea of what to do with me?
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Carolina kneels in front of your and starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/LivingEvent/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Mmmm! I love the taste of your cock
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/LivingEvent/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Carolina climbs on top of you and takes the lead, bouncing up and down on your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/LivingEvent/02cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Yeah that's it! Bounce on that cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/LivingEvent/02cowgirl.webp" alt="02cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Carolina sits on your cock as you use your hand to get her off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/LivingEvent/03reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Right there! That's it! Don't stop!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/LivingEvent/03reversecowgirl.webp" alt="03reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Carolina lies back on the sofa and watches as you ram your full length inside of her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/LivingEvent/04missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Fuck! It's so deep.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/LivingEvent/04missionary.webp" alt="04missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You lean Carolina over and enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/LivingEvent/05doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Oh Yes! Fuck me! Aaaagh!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/LivingEvent/05doggy.webp" alt="05doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Carolina kneels in front of you as your release, covering her face with your cum.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/LivingEvent/06cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Your cum tastes so good!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/LivingEvent/06cumshot.webp" alt="06cumshot.webp"/>
</div>
<br>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<div class="image100">
<img src="resources/characters/carolinasweets/LivingEvent/06cumshot.webp" alt="06cumshot.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
As you finish, you both hear a voice call out for you.
</div>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Kids, is that you in here?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Oh shit, $lexi.title's coming.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You rush off, I'll distract her.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina quickly exits the room. Your $lexi.mc_relationship comes into the living room to find you sat naked on the sofa.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey $lexi.title, did you need something?
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Nothing in particular, just thought I heard noises in here.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's just me here $lexi.title.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
I can see that.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You can see that your $lexi.mc_relationship's eyes are glued to your cock.
</div>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Anyway, I won't keep you. Have fun.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You too $lexi.title.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You leave to go and get cleaned up and dressed. A short while later you find yourself back in your room.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|home-mc-room]]>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You go looking for Carolina in her room. As you enter the room, you see Carolina lying naked on her bed, with her legs stuck behind her arms.
</div>
<br>/*=====================================================*/
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/BedroomEvent/00stuck.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/carolinasweets/BedroomEvent/00stuck.webp" alt="00stuck.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
$player.firstName, you have to help me!
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Carolina, how did you get like this.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
I was, er... practicing some new positions. And I kinda... got stuck. Can you help me?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I suppose it depends on what kind of help you mean.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|carolina-bedroom-event-02]]
</div><div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/carolina.webp" alt="carolina.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Finger Carolina|carolina-bedroom-event-02]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Eat her out|carolina-bedroom-event-02]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Blowjob|carolina-bedroom-event-02]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Missionary|carolina-bedroom-event-02]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Cowgirl|carolina-bedroom-event-02]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Reverse Cowgirl|carolina-bedroom-event-02]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Spooning|carolina-bedroom-event-02]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Spooning</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Cumshot|carolina-bedroom-event-02]]>>
<<set $game.sexEvent to 8>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|carolina-bedroom-event-03]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Carolina is lying naked on her bed, with her legs stuck behind her arms.
</div>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/BedroomEvent/00stuck.webp" alt="00stuck.webp"/>
</div>
<br>
<<speech "Carolina">>
Please $player.firstName, do something!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
You take advantage of Carolina's position and start fingering her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/BedroomEvent/01fingering.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Oh! I suppose this... oooh... might work!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/BedroomEvent/01fingering.webp" alt="01fingering.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Carolina lies back on the bed as you start to pleasure her with your tongue.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/BedroomEvent/02eatingpussy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Oh $player.firstName, that's the spot!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/BedroomEvent/02eatingpussy.webp" alt="02eatingpussy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Carolina lies on the bed in front of you. You put your hand on her head and push your cock deep in her mouth.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/BedroomEvent/03blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Yeah you like it rough don't you?
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/BedroomEvent/03blowjob.webp" alt="03blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Carolina lies back on the bed, watching as you insert your full length into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/BedroomEvent/04missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Fuck me! It's so fucking deep!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/BedroomEvent/04missionary.webp" alt="04missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Carolina climbs on top and starts to ride your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/BedroomEvent/05cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's it. Ride that fucking cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/BedroomEvent/05cowgirl.webp" alt="05cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Carolina climbs on top. You use your hand to get her off as you pump your cock into her from below.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/BedroomEvent/06reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Aaagh shit! It's so big!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/BedroomEvent/06reversecowgirl.webp" alt="06reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
You lie down and spoon Carolina from behind, pumping her with your hard cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/BedroomEvent/07spooning.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Oooooh... please... don't stop!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 8>>
/*=====================================================*/
<div class="action">
You release your load all over Carolina's face and down her throat.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/BedroomEvent/08cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
You taste so good $player.firstName.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/BedroomEvent/08cumshot.webp" alt="08cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<div class="image100">
<img src="resources/characters/carolinasweets/BedroomEvent/08cumshot.webp" alt="08cumshot.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
$player.carolina_title, that wasn't exactly the help I meant.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, but it was the one we both wanted.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You both leave to get cleaned up. Shortly after you find yourself back in your room.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|home-mc-room]]>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/carolina.webp" alt="carolina.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Eat her ass|carolina-bathroom-event]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Eat her pussy|carolina-bathroom-event]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Blowjob|carolina-bathroom-event]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Titjob|carolina-bathroom-event]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 4>>
<<link[[Reverse Cowgirl (1)|carolina-bathroom-event]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl (1)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 4>>
<<link[[Doggy|carolina-bathroom-event]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 4>>
<<link[[Ballerina|carolina-bathroom-event]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Ballerina</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 4>>
<<link[[Spooning|carolina-bathroom-event]]>>
<<set $game.sexEvent to 8>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Spooning</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 4>>
<<link[[Reverse Cowgirl (2)|carolina-bathroom-event]]>>
<<set $game.sexEvent to 9>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl (2)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 9>>
<<link[[Cumshot|carolina-bathroom-event]]>>
<<set $game.sexEvent to 10>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|home-mc-room]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<<addmins 20>>
<<set $game.status to "free">>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
You enter the bathroom at a time when you know Carolina will be in there.
</div>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/BathroomEvent/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Carolina">>
Hey $player.carolina_title, have you come to join me?
<</speech>>
<br>
<<speech "You" "$player.firstName">>
You bet $carolina.title.
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Carolina leans over and you start to eat her ass.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/BathroomEvent/01eatingass.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Ooh! Nobody's ever done that to me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/BathroomEvent/01eatingass.webp" alt="01eatingass.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Carolina leans back on the side of the tub as you pleasure her with your tongue.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/BathroomEvent/02eatingpussy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Oh fuck yeah! That's the spot!
<</speech>>
<br>
<div class="image50">
<img src="resources/characters/carolinasweets/BathroomEvent/02eatingpussy.webp" alt="02eatingpussy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
You sit on the side of the tub and Carolina leans over to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/BathroomEvent/03blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Oh yeah. Just like that!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/BathroomEvent/03blowjob.webp" alt="03blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Carolina places your cock between her tits and starts to get your off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/BathroomEvent/04titjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
You like feeling my tits on your cock?
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/BathroomEvent/04titjob.webp" alt="04titjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Carolina climbs on top and starts to ride your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/BathroomEvent/05reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Fuck. It's so fucking big!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/BathroomEvent/05reversecowgirl.webp" alt="05reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You lean Carolina over and enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/BathroomEvent/06doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Fuck that's it. Take it Carolina!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/BathroomEvent/06doggy.webp" alt="06doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Carolina stretches her leg over your shoulder as you continue pumping her with your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/BathroomEvent/07ballerina.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Shit! You're stretching me out with that big cock!
<</speech>>
<br>
<div class="image50">
<img src="resources/characters/carolinasweets/BathroomEvent/07ballerina.webp" alt="07ballerina.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 8>>
/*=====================================================*/
<div class="action">
You lie down and spoon Carolina from behind as you insert your cock into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/BathroomEvent/08spooning.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Aaagh! Fuck! Don't stop!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/BathroomEvent/08spooning.webp" alt="08spooning.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 9>>
/*=====================================================*/
<div class="action">
Carolina climbs on top and your ram her with your cock from below.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/BathroomEvent/09reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's it. Take that fucking cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/BathroomEvent/09reversecowgirl.webp" alt="09reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 10>>
/*=====================================================*/
<div class="action">
You feel yourself getting close and pull out, releasing your load over Carolina's stomach.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/BathroomEvent/10cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="action">
You both use the convenience of the bath to clean yourselves up before returning to your own rooms to dry off.
</div>
<br>
<div class="image50">
<img src="resources/characters/carolinasweets/BathroomEvent/10cumshot.webp" alt="10cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/cory.webp" alt="cory.webp"/>
<img src="resources/avatars/lexi.webp" alt="lexi.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Fingering|MQ108-3.B]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Strap-On Missionary|MQ108-3.B]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Strap-On Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Strap-On Doggy|MQ108-3.B]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Strap-On Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Lexi eating Cory's pussy|MQ108-3.B]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Lexi eating Cory's pussy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Lexi eating Cory's ass|MQ108-3.B]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Lexi eating Cory's ass</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Scissoring (1)|MQ108-3.B]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Scissoring (1)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Cory eating Lexi out|MQ108-3.B]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cory eating Lexi out</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 7>>
<<link[[Scissoring (2)|MQ108-3.B]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Scissoring (2)</span>
<</if>>
<hr>/*----------*/
<<link[[Leave|home-mc-room]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<<addmins 60>>
<<set $MQ108.questStage to 30>>
<<set $game.status to "free">>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
You peek into your <<print $lexi.mc_relationship>>'s room and see your $lexi.mc_relationship and Cory being very intimate with each other.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/MQ108/00fingering.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="action">
Without thinking, you grab your dick and start jerking off to the sight in front of you.
</div>
<br>
<div class="image100">
<img src="resources/characters/group/MQ108/00fingering.webp" alt="01fingering.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Lexi lies back and Cory starts fucking her with the strap-on.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/MQ108/01strapmissionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Cory">>
Yeah! You like this cock deep inside of you?
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/MQ108/01strapmissionary.webp" alt="02strapmissionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Cory leans Lexi over and enters her from behind using the strap-on.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/MQ108/02strapdoggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
Fuck! It's so fucking good!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/MQ108/02strapdoggy.webp" alt="03strapdoggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Cory lies back on the bed as Lexi uses her tongue to pleasure her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/MQ108/03eatingpussy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Cory">>
That's it! Don't stop!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/MQ108/03eatingpussy.webp" alt="04eatingpussy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Cory leans over, giving Lexi easy access to eat Cory's ass.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/MQ108/04eatingass.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Cory">>
Keep going! Get in deep!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/MQ108/04eatingass.webp" alt="05eatingass.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Cory and Lexi entwine, rubbing their labia against each other.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/MQ108/05scissoring.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
Aaagh! Shit!
<</speech>>
<br>
<<speech "Cory">>
Fuck! Fuck this feels so fucking good.!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/MQ108/05scissoring.webp" alt="06scissoring.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Lexi bends over, and Cory leans in to pleasure her with her tongue.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/MQ108/06eatingass.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
Oh fuck! Yeah... just like that!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/MQ108/07scissoring.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="action">
You cum in time with Cory and $lexi.title. You release a load of spunk over the carpet in front of you, and let out a small sigh of pleasure.
</div>
<br>
<div class="image100">
<img src="resources/characters/group/MQ108/07scissoring.webp" alt="08scissoring.webp"/>
</div>
<br>
<div class="action">
Still recovering from their own orgasms, Cory and $lexi.title seem to hear the noise, and turn to look in your direction.
</div>
<br>
<div class="image100">
<img src="resources/characters/group/MQ108/08caught.webp" alt="09caught.webp"/>
</div>
<br>
<div class="action">
You bail out and rush back to your room. You don't think that they saw you.
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/lexi.webp" alt="lexi.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Eat her out|MQ115-5.B]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Blowjob|MQ115-5.B]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Titjob|MQ115-5.B]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Deepthroat (1)|MQ115-5.B]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 4>>
<<link[[Standing Doggy|MQ115-5.B]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Standing Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 4>>
<<link[[Standing Fuck|MQ115-5.B]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Standing Fuck</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 4>>
<<link[[Reverse Cowgirl|MQ115-5.B]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 4>>
<<link[[Cowgirl|MQ115-5.B]]>>
<<set $game.sexEvent to 8>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 4>>
<<link[[Deepthroat (2)|MQ115-5.B]]>>
<<set $game.sexEvent to 9>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Deepthroat (2)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 4>>
<<link[[Missionary|MQ115-5.B]]>>
<<set $game.sexEvent to 10>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 10>>
<<link[[Cumshot|MQ115-5.B]]>>
<<set $game.sexEvent to 11>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|MQ115-5.C]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Your $lexi.mc_relationship is masturbating in the living room.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Sex01/00masturbating.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
$player.firstName get over here!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Sex01/00masturbating.webp" alt="00masturbating.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
You lean in and start to pleasire $lexi.title with your tongue.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Sex01/01eatingpussy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
That's it $player.lexi_title! That's the spot!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Sex01/01eatingpussy.webp" alt="01eatingpussy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
$lexi.title kneels in front of your and starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Sex01/02blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
God $lexi.title! You're so good at that!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Sex01/02blowjob.webp" alt="02blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
$lexi.title wraps her tits around your cock and uses them to get you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Sex01/03titjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Fuck! Your tits feel so good $lexi.title!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Sex01/03titjob.webp" alt="03titjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You hold the back of $lexi.title's head and force your cock deep in her throat.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Sex01/04deepthroat.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's it! Take it deep $lexi.title!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You lean $lexi.title over against the shelves as you take her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Sex01/05standingdoggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
Oh fuck! You're so fucking deep inside me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Sex01/05standingdoggy.webp" alt="05standingdoggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Still standing, you lift $lexi.title's leg up as you insert your cock in her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Sex01/06standingfuck.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
Shit! Oooh fuck... aaaagh!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Sex01/06standingfuck.webp" alt="06standingfuck.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
$lexi.title climbs on top of you and starts to bounce up and down on your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Sex01/07reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
Fuck... It's so big!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Sex01/07reversecowgirl.webp" alt="07reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 8>>
/*=====================================================*/
<div class="action">
$lexi.title climbs on top and starts to ride your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Sex01/08cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's it! Ride that fucking cock!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 9>>
/*=====================================================*/
<div class="action">
$lexi.title lies down on the table, giving you easy access to fuck her throat.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Sex01/09deepthroat.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Take it down your fucking throat $lexi.title!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Sex01/09deepthroat.webp" alt="09deepthroat.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 10>>
/*=====================================================*/
<div class="action">
$lexi.title lies back on the table and watches as you insert the full length of your cock in her pussy.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Sex01/10missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
Oh fuck! It's so deep in there!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Sex01/10missionary.webp" alt="10missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 11>>
/*=====================================================*/
<div class="action">
$lexi.title kneels in front of you as you release your load all over her face and tits.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Sex01/11cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
Wow! There's so much cum!
<</speech>>
<br>
<div class="image50">
<img src="resources/characters/lexiluna/Sex01/11cumshot.webp" alt="11cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<<set $game.status to "event">>
/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/lexi.webp" alt="lexi.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|lexi-kitchen-event-01]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Titjob|lexi-kitchen-event-01]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Cowgirl|lexi-kitchen-event-01]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Reverse Cowgirl|lexi-kitchen-event-01]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Missionary|lexi-kitchen-event-01]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Doggy|lexi-kitchen-event-01]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Cumshot|lexi-kitchen-event-01]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|lexi-kitchen-event-02]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
You go into the Kitchen and spot your $lexi.mc_relationship cleaning. You decide that you want to have some fun.
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/KitchenEvent/00start.webp" alt="01fingering.webp"/>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
Hey $player.firstName, was there something I could do for you?
<</speech>>
<br>
<<speech "You" "$player.firstName">>
Kind of. Maybe there's something I could do //to// you?
<</speech>>
<br>
<<speech "Lexi" "$lexi.title">>
//ooh// I like the sound of that.
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
$lexi.title kneels in front of you and starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/KitchenEvent/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Fuck! That feels great $lexi.title!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/KitchenEvent/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
$lexi.title wraps her tits around your cock and uses them to get your off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/KitchenEvent/02titjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
You like my tits around your big cock don't you?
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/KitchenEvent/02titjob.webp" alt="02titjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
$lexi.title climbs on top of you and starts to ride you cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/KitchenEvent/03cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Yeah! Ride that fucking cock $lexi.title!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/KitchenEvent/03cowgirl.webp" alt="03cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You grab $lexi.title's ass as she bounces up and down on your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/KitchenEvent/04reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
Fuck! It's so fucking big!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/KitchenEvent/04reversecowgirl.webp" alt="04reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
$lexi.title leans back in her chair and watches as you insert your cock into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/KitchenEvent/05missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
I love your big hard cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/KitchenEvent/05missionary.webp" alt="05missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You bend $lexi.title over the chair as you enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/KitchenEvent/06doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
Fuck me! Fuck me hard! As hard as you can!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/KitchenEvent/06doggy.webp" alt="06doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
You release your load and cum all over $lexi.title's tits.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/KitchenEvent/07cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="action">
Before you have a chance to speak you hear somebody enter the kitchen.
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/KitchenEvent/07cumshot.webp" alt="07cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<div class="image100">
<img src="resources/characters/lexiluna/KitchenEvent/07cumshot.webp" alt="07cumshot.webp"/>
</div>
<br>
<<speech "Carolina">>
$lexi.title, are you in here.
<</speech>>
<br>
<div class="action">
With $lexi.title knealt down in front of you, only your top half can be seen. Carolina has no idea what is going on behind the counter.
</div>
<br>
<<speech "Carolina">>
Hey $player.carolina_title, have you seen $lexi.title around?
<</speech>>
<br>
<<speech "You" "$player.firstName">>
Not recently, she might be out at the moment.
<</speech>>
<br>
<<speech "Carolina">>
Well if you see her can you tell her I was looking for her.
<</speech>>
<br>
<<speech "You" "$player.firstName">>
Will do.
<</speech>>
<br>
<div class="action">
Carolina exits the kitchen, none the wiser. You and $lexi.title exchange a look of relief before splitting up to clean up. A short while later you find yourself in the living room.
</div>
<br>
<div class="link">
<<link[[Continue|home-main]]>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div><div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/lexi.webp" alt="lexi.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|lexi-resort-yoga-event]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Titjob|lexi-resort-yoga-event]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Doggy|lexi-resort-yoga-event]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Reverse Cowgirl|lexi-resort-yoga-event]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Cowgirl|lexi-resort-yoga-event]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 5>>
<<link[[Cumshot|lexi-resort-yoga-event]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|resort-living]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<<addmins 60>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
You go around to the pool outside the resort house and spot your $lexi.mc_relationship doing some yoga.
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/YogaScene/00start.webp" alt="00start.webp"/>
</div>
<br>
<div class="action">
You decide to go over and have some fun.
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
You sit over $lexi.title as she sucks you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/YogaScene/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
Mmmm! You like that $player.lexi_title?
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/YogaScene/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
$lexi.title wraps her tits around your cock and uses them to get you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/YogaScene/02titjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Fuck! I love your tits $lexi.title!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/YogaScene/02titjob.webp" alt="02titjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
You bend $lexi.title over and fuck her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/YogaScene/03doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
Oh fuck yes! It's so fucking deep!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/YogaScene/03doggy.webp" alt="03doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
$lexi.title climbs on top of you and takes control, bouncing up and down on your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/YogaScene/04reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
Fuck! Your cock is so big!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/YogaScene/04reversecowgirl.webp" alt="04reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
$lexi.title climbs on top and starts to ride your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/YogaScene/05cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's it! Ride that fucking cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/YogaScene/05cowgirl.webp" alt="05cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You release your load all over $lexi.title's face and tits.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/YogaScene/06cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="action">
You both leave to clean up and you shortly find yourself back in the Resort Living Room.
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/YogaScene/06cumshot.webp" alt="06cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/lexi.webp" alt="lexi.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|lexi-resort-kitchen-event]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Missionary|lexi-resort-kitchen-event]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Cowgirl|lexi-resort-kitchen-event]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Spooning|lexi-resort-kitchen-event]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Spooning</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 4>>
<<link[[Cumshot|lexi-resort-kitchen-event]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|resort-living]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<<addmins 60>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
You go into the Resort House Kitchen and find your $lexi.mc_relationship cooking dinner.
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/KitchenScene/00start.webp" alt="00start.webp"/>
</div>
<br>
<div class="action">
You decide to go over and have some fun.
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
$lexi.title kneels in front of you and starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/KitchenScene/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
This is much better than what I had planned for dinner.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/KitchenScene/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
$lexi.title leans back on the sofa and watches you insert your cock deep inside her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/KitchenScene/02missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
Oh fuck! You're so deep inside me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/KitchenScene/02missionary.webp" alt="02missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
$lexi.title climbs on top of you and begins to ride your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/KitchenScene/03cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Oh fuck yeah! Ride that cock $lexi.title!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/KitchenScene/03cowgirl.webp" alt="03cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You lie down and spoon $lexi.title from behind as you fuck her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/KitchenScene/04spooning.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
Your cock is so big! I love it!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/KitchenScene/04spooning.webp" alt="04spooning.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You release your load all over $lexi.title's face.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/KitchenScene/05cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="action">
You both leave to clean up and you shortly find yourself back in the Resort Living Room.
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/KitchenScene/05cumshot.webp" alt="05cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/lexi.webp" alt="lexi.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|lexi-resort-pool-event]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Titjob|lexi-resort-pool-event]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Eat her out|lexi-resort-pool-event]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Standing Fuck|lexi-resort-pool-event]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Standing Fuck</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Reverse Cowgirl|lexi-resort-pool-event]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Missionary|lexi-resort-pool-event]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Cowgirl|lexi-resort-pool-event]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 7>>
<<link[[Cumshot|lexi-resort-pool-event]]>>
<<set $game.sexEvent to 8>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|resort-living]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<<addmins 60>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
You find your $lexi.mc_relationship relaxing at the pool.
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/PoolScene/00start.webp" alt="00start.webp"/>
</div>
<br>
<div class="action">
Your $lexi.mc_relationship leads you to the Resort Bedroom.
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
$lexi.title kneels in front of you and starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/PoolScene/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's it! Suck that fucking cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/PoolScene/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
$lexi.title wraps her tits around your cock and uses them to get you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/PoolScene/02titjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
You like it when I do this huh?
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/PoolScene/02titjob.webp" alt="02titjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
You lean and use your tongue to pleasure $lexi.title.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/PoolScene/03eatingpussy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
Oh fuck! Don't stop $player.lexi_title!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/PoolScene/03eatingpussy.webp" alt="03eatingpussy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You bend $lexi.title and start fucking her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/PoolScene/04standingfuck.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
Yeah you wanna fuck me hard? Do it! Fuck me hard!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/PoolScene/04standingfuck.webp" alt="04standingfuck.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
$lexi.title climbs on top and enjoys bouncing up and down on your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/PoolScene/05reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
I can't get enough of your cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/PoolScene/05reversecowgirl.webp" alt="05reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
$lexi.title lies back on the bed, watching you insert the full length of your cock inside her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/PoolScene/06missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
Fuck! It's so deep!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/PoolScene/06missionary.webp" alt="06missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
$lexi.title climbs on top of you and starts to ride your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/PoolScene/07cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Ride that cock $lexi.title!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/PoolScene/07cowgirl.webp" alt="07cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 8>>
/*=====================================================*/
<div class="action">
$lexi.title kneels in front of you as you cum all over her face and tits.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/PoolScene/08cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="action">
You both leave to clean up and you shortly find yourself back in the Resort Living Room.
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/PoolScene/08cumshot.webp" alt="08cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/lexi.webp" alt="lexi.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|lexi-resort-bathroom-event]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Titjob|lexi-resort-bathroom-event]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Footjob|lexi-resort-bathroom-event]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Standing Fuck|lexi-resort-bathroom-event]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Standing Fuck</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Doggy|lexi-resort-bathroom-event]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Reverse Cowgirl|lexi-resort-bathroom-event]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Over the Tub|lexi-resort-bathroom-event]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Over the Tub</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Cowgirl|lexi-resort-bathroom-event]]>>
<<set $game.sexEvent to 8>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Missionary|lexi-resort-bathroom-event]]>>
<<set $game.sexEvent to 9>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 9>>
<<link[[Cumshot|lexi-resort-bathroom-event]]>>
<<set $game.sexEvent to 10>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|resort-living]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<<addmins 60>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
You find your $lexi.mc_relationship enjoying a bath.
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BathScene/00start.webp" alt="00start.webp"/>
</div>
<br>
<div class="action">
You decide to join her.
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
You sit on the side of the bath as $lexi.title sucks you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/BathScene/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
I like how fucking good your cock tastes!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BathScene/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
$lexi.title wraps her tits around your cock and uses them to get you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/BathScene/02titjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
I love how your tits feel $lexi.title!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BathScene/02titjob.webp" alt="02titjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
$lexi.title sits back and uses the soles of her feet to get you off.
</div>
<br>
<<speech "Lexi" "$lexi.title">>
Yeah you like that? You like my feet jerking you off?
<</speech>>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/BathScene/03footjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You lean $lexi.title over and enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/BathScene/04standingfuck.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
Fuck! It's so fucking big!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BathScene/04standingfuck.webp" alt="04standingfuck.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You bend $lexi.title over the tub and fuck her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/BathScene/05doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
Shit! Aaaagh! It's so deep inside me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BathScene/05doggy.webp" alt="05doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You sit on the side of the bath as $lexi.title climbs on top and starts to bounce on your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/BathScene/06reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
Oh my god! Fuck yes!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BathScene/06reversecowgirl.webp" alt="06reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
$lexi.title leans over the side of the tub as you fuck her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/BathScene/07overtub.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Fuck! You're pussy is so good $lexi.title!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BathScene/07overtub.webp" alt="07overtub.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 8>>
/*=====================================================*/
<div class="action">
$lexi.title mounts you and starts to ride your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/BathScene/08cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Just like that! Ride that fucking cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BathScene/08cowgirl.webp" alt="08cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 9>>
/*=====================================================*/
<div class="action">
$lexi.title leans back to watch you insert your cock in her pussy.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/BathScene/09missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
I can't get enough of this cock! Fuck!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BathScene/09missionary.webp" alt="09missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 10>>
/*=====================================================*/
<div class="action">
$lexi.title lies back as you release your load all over her face and tits.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/BathScene/10cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="action">
You both leave to clean up and you shortly find yourself back in the Resort Living Room.
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BathScene/10cumshot.webp" alt="10cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/lexi.webp" alt="lexi.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|lexi-resort-bedroom-event]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Doggy|lexi-resort-bedroom-event]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Reverse Cowgirl|lexi-resort-bedroom-event]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Cowgirl|lexi-resort-bedroom-event]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Titjob|lexi-resort-bedroom-event]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Titjob</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Missionary|lexi-resort-bedroom-event]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Cumshot|lexi-resort-bedroom-event]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|resort-living]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<<addmins 60>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
You find your $lexi.mc_relationship relaxing in the Resort Bedroom.
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BedroomScene/00start.webp" alt="00start.webp"/>
</div>
<br>
<div class="action">
$lexi.title invites you to have some fun.
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
$lexi.title leans over and starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/BedroomScene/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Fuck $lexi.title! That feels so good!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BedroomScene/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
You bend $lexi.title over and fuck her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/BedroomScene/02doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
Fuck me! Fuck me hard! As hard as you fucking can!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BedroomScene/02doggy.webp" alt="02doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
$lexi.title climbs on top and enjoys bouncing up and down on your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/BedroomScene/03reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
Fuck! Your cock is so big! I love it!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BedroomScene/03reversecowgirl.webp" alt="03reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
$lexi.title mounts you and starts to ride your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/BedroomScene/04cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
Oh fuck! It's so deep!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BedroomScene/04cowgirl.webp" alt="04cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
$lexi.title lies back on the sofa. You slide your cock between her tits and she starts to get you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/BedroomScene/05titjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
You like it when I do this $player.lexi_title?
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BedroomScene/05titjob.webp" alt="05titjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
$lexi.title lies back on the chair and watches as you insert your cock into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/BedroomScene/06missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Fucking take that cock $lexi.title!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BedroomScene/06missionary.webp" alt="06missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
$lexi.title kneels in front of you as you cum all over her face.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/BedroomScene/07cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="action">
You both leave to clean up and you shortly find yourself back in the Resort Living Room.
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BedroomScene/07cumshot.webp" alt="07cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/alessa.webp" alt="alessa.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|MQ109-3.B]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Doggy|MQ109-3.B]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Cowgirl|MQ109-3.B]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Reverse Cowgirl|MQ109-3.B]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Missionary|MQ109-3.B]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 5>>
<<link[[Cumshot|MQ109-3.B]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|MQ109-3.C (CHOICE)]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Alessa flashes you a cheeky smile, waiting for you to take the first move.
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex01/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Alessa">>
I can't wait to feel your cock inside me.
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Alessa kneels in front of you as you sucks you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/Sex01/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Fuck Alessa! That feels so fucking good!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex01/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
You bend Alessa over and enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/Sex01/02doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alessa">>
Oh fuck! It's so big!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex01/02doggy.webp" alt="02doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Alessa climbs on top and you start to thrust from below.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/Sex01/03cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alessa">>
You like when I ride this cock? Yeah you fucking do!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex01/03cowgirl.webp" alt="03cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Alessa climbs on top and starts to ride your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/Sex01/04reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alessa">>
Yeah just like that! Ooooh!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex01/04reversecowgirl.webp" alt="04reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Alessa leans back on the chair and watches as you insert your full length inside her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/Sex01/05missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alessa">>
Oh shit! It's so deep inside me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex01/05missionary.webp" alt="05missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You pull out of Alessa and release your cum all over her pussy.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/Sex01/06cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="action">
You both relax for a few minutes in post-orgasm bliss before cleaning yourselves up.
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex01/06cumshot.webp" alt="06cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/alessa.webp" alt="alessa.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|MQ109-5.B]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Footjob|MQ109-5.B]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Missionary (1)|MQ109-5.B]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary (1)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Anal Spooning|MQ109-5.B]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Spooning</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Anal Missionary|MQ109-5.B]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Stand and Carry|MQ109-5.B]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Stand and Carry</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Missionary (2)|MQ109-5.B]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary (2)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 7>>
<<link[[Cumshot|MQ109-5.B]]>>
<<set $game.sexEvent to 8>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|MQ109-5.C]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Alessa lies undressed on the bed, eager to start.
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex02/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Alessa">>
Hurry up! I want to feel this big cock inside me!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Alessa kneels in front of you and starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/Sex02/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alessa">>
I can barely fit it in my mouth!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex02/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Alessa leans back and uses the soles of her feet to get you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/Sex02/02footjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alessa">>
Oooh! You like my feet on your cock?
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Alessa leans back on the bed and watches as you insert your full length into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/Sex02/03missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alessa">>
Shit! It's so fucking deep!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex02/03missionary.webp" alt="03missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You lie down and spoon Alessa from behind as you insert your cock in her ass.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/Sex02/04analspooning.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alessa">>
FUCK! Oooh that's so fucking good!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex02/04analspooning.webp" alt="04analspooning.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Alessa lies back on the bed and watches as you ease your cock into her ass.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/Sex02/05analmissionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Fuck your ass is so tight! Fuck!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex02/05analmissionary.webp" alt="05analmissionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You lift Alessa up and stand to thrust into her from below.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/Sex02/06standandcarry.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alessa">>
Fuck me! Fuck me just like that! Don't fucking stop!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Alessa leans back and puts her legs in the air as you insert yourself deep inside her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/Sex02/07missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alessa">>
I love your big cock deep inside me!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 8>>
/*=====================================================*/
<div class="action">
You pull out of Alessa and release your cum over her pussy.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/Sex02/08cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="action">
You both hover for a few moments in post-orgasm bliss.
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex02/08cumshot.webp" alt="08cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You go over to Alessa's house. You enter and knock to announce your arrival. Alessa calls out from the bathroom
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alessasavage/HomeEvent/00start01.webp" alt="00start01.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What're you up to?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
I was just about to have a bath.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alessa starts to undress with you in the room.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alessasavage/HomeEvent/00start02.webp" alt="00start02.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Want me to join you?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
I have a better idea.
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alessasavage/HomeEvent/00start03.webp" alt="00start03.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
Let's go to the bedroom.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|alessa-home-event-02]]
</div>
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/alessa.webp" alt="alessa.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|alessa-home-event-02]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Doggy|alessa-home-event-02]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Missionary|alessa-home-event-02]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Spooning|alessa-home-event-02]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Spooning</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Reverse Cowgirl|alessa-home-event-02]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Pile Driver|alessa-home-event-02]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Pile Driver</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Standing Doggy|alessa-home-event-02]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Standing Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 7>>
<<link[[Cumshot|alessa-home-event-02]]>>
<<set $game.sexEvent to 8>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|alessa-home]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<<addmins 20>>
<<set $game.status to "free">>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Alessa stands naked in front of you, patiently waiting for you.
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/HomeEvent/00start03.webp" alt="00start03.webp"/>
</div>
<br>
<<speech "Alessa">>
Come on $player.firstName, fuck me!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Alessa kneels in front of you and takes your cock deep down her throat.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/HomeEvent/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Oh fuck! That feels so good Alessa!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/HomeEvent/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
You bend Alessa over and enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/HomeEvent/02doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alessa">>
Fuck! You're so fucking deep inside me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/HomeEvent/02doggy.webp" alt="02doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Alessa lies back on the bed and watches as you insert the full length of your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/HomeEvent/03missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alessa">>
Oh my god it's so big! Shit!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/HomeEvent/03missionary.webp" alt="03missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You lie down and spoon Alessa from behind as you push your cock into her pussy.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/HomeEvent/04spooning.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alessa">>
Oh yes! That's the spot!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/HomeEvent/04spooning.webp" alt="04spooning.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Alessa climbs on top and starts to ride your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/HomeEvent/05reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Yeah that's it! Ride that fucking cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/HomeEvent/05reversecowgirl.webp" alt="05reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Alessa leans over the side of the bed as you ram your cock into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/HomeEvent/06piledriver.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alessa">>
Ooooh Fuck! Aaagh! I fucking love your big cock!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Still standing, you bend Alessa over and take her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/HomeEvent/07standingdoggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alessa">>
Fuck me hard! Hard as you can! Yes! Aaagh!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 8>>
/*=====================================================*/
<div class="action">
Alessa kneels in front of you as you release your load all over her face.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/HomeEvent/08cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alessa">>
Your cum feels so good on my face.
<</speech>>
<br>
<div class="action">
Alessa leaves to have a shower whilst you get yourself cleaned up.
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/HomeEvent/08cumshot.webp" alt="08cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You go to the Locker Room looking for Alessa.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Alessa...
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alessa interrupts you by encouraging you to follow her. She leads you to the bathroom.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alessasavage/CommunityEvent/00start01.webp" alt="00start01.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
I want your fucking cock!
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Y'know. You could've just asked. What was wrong with the Locker Room?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alessa starts to undress, enjoying your eyes all over her.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alessasavage/CommunityEvent/00start02.webp" alt="00start02.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
This is slightly more public don't you think? Anyone could walk in.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh... So that's how you like it.
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alessasavage/CommunityEvent/00start03.webp" alt="00start03.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
Well? We don't have all day.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|alessa-community-event-02]]
</div><div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/alessa.webp" alt="alessa.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|alessa-community-event-02]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Doggy (1)|alessa-community-event-02]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy (1)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Missionary (1)|alessa-community-event-02]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary (1)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Doggy (2)|alessa-community-event-02]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy (2)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Stand and Carry|alessa-community-event-02]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Stand and Carry</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Spooning|alessa-community-event-02]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Spooning</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Missionary (2)|alessa-community-event-02]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary (2)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 7>>
<<link[[Cumshot|alessa-community-event-02]]>>
<<set $game.sexEvent to 8>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|community-locker]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<<addmins 20>>
<<set $game.status to "free">>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Alessa kneels and starts to seductively move towards you.
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/CommunityEvent/00start03.webp" alt="00start03.webp"/>
</div>
<br>
<<speech "Alessa">>
Please! Give me your cock!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Alessa kneels in front of you and starts to suck you off!
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/CommunityEvent/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alessa">>
I can't stop thinking about this big cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/CommunityEvent/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
You bend Alessa over and enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/CommunityEvent/02doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alessa">>
Fuck me harder! Harder! Aaagh!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/CommunityEvent/02doggy.webp" alt="02doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Alessa gets up on the counter and watches as you thrust into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/CommunityEvent/03missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alessa">>
Fuck you feel so fucking good!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/CommunityEvent/03missionary.webp" alt="03missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You bend Alessa over the sink and insert your full length into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/CommunityEvent/04doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alessa">>
Shit! It's so fucking deep! I want it all.
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You lift Alessa up and lean her against the wall as you fuck her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/CommunityEvent/05standandcarry.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alessa">>
Fuck yes! Get that fucking cock deep inside me!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You lie down and spoon Alessa from behind as you fuck her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/CommunityEvent/06spooning.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alessa">>
Oh my... It's so big! I love your big cock!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Alessa sits back on the counter as you fuck her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/CommunityEvent/07missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Fucking take it deep inside you Alessa!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 8>>
/*=====================================================*/
<div class="action">
You pull out and release your load all over Alessa, who eagerly licks it up and tastes your cum.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/CommunityEvent/08cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="action">
You both take a few minutes to clean up before returning to the locker room.
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/CommunityEvent/08cumshot.webp" alt="08cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/skin.webp" alt="skin.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|MQ110-2.B]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Standing Fuck|MQ110-2.B]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Standing Fuck</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Missionary|MQ110-2.B]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Doggy|MQ110-2.B]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Anal Doggy|MQ110-2.B]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Anal Cowgirl|MQ110-2.B]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Cumshot|MQ110-2.B]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|MQ110-2.C]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Skin sits naked in front of, eager to start.
</div>
<br>
<div class="image100">
<img src="resources/characters/skindiamond/Sex01/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Skin">>
Get over here and fuck me!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Skin kneels in front of you and starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/skindiamond/Sex01/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Oh yes! Just like that Skin!
<</speech>>
<br>
<div class="image50">
<img src="resources/characters/skindiamond/Sex01/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Standing behind Skin, you thrust your cock into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/skindiamond/Sex01/02standingfuck.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Skin">>
Fuck! It's so big!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Skin lies back on the chair and watches as you insert your full length into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/skindiamond/Sex01/03missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Skin">>
Fuck yes! You're so deep! Fuck!
<</speech>>
<br>
<div class="image50">
<img src="resources/characters/skindiamond/Sex01/03missionary.webp" alt="03missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You bend Skin over the chair and enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/skindiamond/Sex01/04doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's it! Take that fucking cock!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You bend Skin over and ease your cock into her ass.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/skindiamond/Sex01/05analdoggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Skin">>
Shit! You're splitting me apart with that cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/skindiamond/Sex01/05analdoggy.webp" alt="05analdoggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Skin climbs on top and inserts your cock in her ass as she starts to ride you.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/skindiamond/Sex01/06analcowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
You like my cock in your ass? Fuck yeah you do!
<</speech>>
<br>
<div class="image50">
<img src="resources/characters/skindiamond/Sex01/06analcowgirl.webp" alt="06analcowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Skin lies down and you release your load over her face as she laps up your cum.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/skindiamond/Sex01/07cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="action">
Skin lies in place for a few moments, licking and playing with your cum. You take a seat on the couch nearby.
</div>
<br>
<div class="image100">
<img src="resources/characters/skindiamond/Sex01/07cumshot.webp" alt="07cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/skin.webp" alt="skin.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Sixty-Nine|skin-home-event-03]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Blowjob|skin-home-event-03]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Cowgirl|skin-home-event-03]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Reverse Cowgirl|skin-home-event-03]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Missionary|skin-home-event-03]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Doggy|skin-home-event-03]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Cumshot|skin-home-event-03]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Post-Cumshot Fuck|skin-home-event-03]]>>
<<set $game.sexEvent to 8>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Post-Cumshot Fuck</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|skin-home-event-04]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
The massage quickly turns sexual as you and Skin start to caress and taste each other.
</div>
<br>
<div class="image100">
<img src="resources/characters/skindiamond/HomeEvent/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Skin">>
I can't hold back any longer. Fuck me!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Skin climbs on top and takes your cock in her mouth as your pleasure her with your tongue.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/skindiamond/HomeEvent/01sixtynine.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="image100">
<img src="resources/characters/skindiamond/HomeEvent/01sixtynine.webp" alt="01sixtynine.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Skin leans over and starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/skindiamond/HomeEvent/02blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Skin">>
Mmmm! Your cock tastes so good!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/skindiamond/HomeEvent/02blowjob.webp" alt="02blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Skin clinbs on top and starts to ride your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/skindiamond/HomeEvent/03cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's it Skin, ride that fucking cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/skindiamond/HomeEvent/03cowgirl.webp" alt="03cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Skin climbs on top and takes your cock deep in her pussy.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/skindiamond/HomeEvent/04reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Skin">>
Fuck! It's so big! It's so fucking big!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/skindiamond/HomeEvent/04reversecowgirl.webp" alt="04reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Skin lies back and watches as you insert the full length of you cock in her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/skindiamond/HomeEvent/05missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Skin">>
Aaaagh! Fuck! It's so fucking good!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/skindiamond/HomeEvent/05missionary.webp" alt="05missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You bend Skin over and enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/skindiamond/HomeEvent/06doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Take that fucking cock! Fuck... Skin!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/skindiamond/HomeEvent/06doggy.webp" alt="06doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Skin kneels in front of you as you release, blasting her face full of your cum.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/skindiamond/HomeEvent/07cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Skin">>
Mmmm! You taste so good!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/skindiamond/HomeEvent/07cumshot.webp" alt="07cumshot.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 8>>
/*=====================================================*/
<div class="action">
Still spurred on after cumming, you push Skin over and begin to roughly fuck her from behind again.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/skindiamond/HomeEvent/08postcumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Skin">>
OH SHIT! Fuck! Ooooh!
<</speech>>
<br>
<div class="image50">
<img src="resources/characters/skindiamond/HomeEvent/08postcumshot.webp" alt="08postcumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/
/*=====================================================*/
<div class="image100">
<img src="resources/characters/skindiamond/HomeEvent/07cumshot.webp" alt="07cumshot.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
After a few more moments you finish fucking Skin and you both relax on the nearby sofa.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I think that's the best massage I've ever had.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Thanks. Though I don't think that's the way it's supposed to be done.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well, if you ever need another subject, just let me know.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Most definitely.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Skin clean up. You help her pack up the massage equipment before taking your leave. Shortly after you find yourself back on the estate.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|estate-main]]>>
<<addmins 20>>
<<set $game.status to "free">>
<</link>>
</div><div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/skin.webp" alt="skin.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|skin-community-event-03]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Doggy|skin-community-event-03]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Reverse Cowgirl|skin-community-event-03]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Cowgirl|skin-community-event-03]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Pile Driver|skin-community-event-03]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Pile Driver</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Stand and Carry|skin-community-event-03]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Stand and Carry</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Cumshot|skin-community-event-03]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Post-Cumshot Fuck|skin-community-event-03]]>>
<<set $game.sexEvent to 8>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Post-Cumshot Fuck</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|skin-community-event-04]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Skin lies seductively in the bath waiting for you to join her.
</div>
<br>
<div class="image100">
<img src="resources/characters/skindiamond/CommunityEvent/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Skin">>
Get over here $player.firstName.
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
You sit on the side of the tub as Skin sucks you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/skindiamond/CommunityEvent/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Fuck yeah Skin! You're so fucking good at that!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/skindiamond/CommunityEvent/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
You bend Skin over the side of the tub and enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/skindiamond/CommunityEvent/02doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Skin">>
Fucking ram me with your fucking cock! Take me!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
You sit on the side of the tub and Skin climbs on top and enjoys bouncing up and down on your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/skindiamond/CommunityEvent/03reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Skin">>
Fuck it's going so deep inside me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/skindiamond/CommunityEvent/03reversecowgirl.webp" alt="03reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Skin climbs on top of you and starts to ride your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/skindiamond/CommunityEvent/04cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Fucking take it Skin! Take it deep as you ride me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/skindiamond/CommunityEvent/04cowgirl.webp" alt="04cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Skin lies back against the tub as you ram into her from above.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/skindiamond/CommunityEvent/05piledriver.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Skin">>
Shit! You're fucking me into the floor!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/skindiamond/CommunityEvent/05piledriver.webp" alt="05piledriver.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You lift Skin up and fuck her in the air.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/skindiamond/CommunityEvent/06standandcarry.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Skin">>
Fuck! You're so fucking strong! With such a big cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/skindiamond/CommunityEvent/06standandcarry.webp" alt="06standandcarry.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Skin kneels in front of you as you cover her face with your cum.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/skindiamond/CommunityEvent/07cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Skin">>
I can't get enough of your cum!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/skindiamond/CommunityEvent/07cumshot.webp" alt="07cumshot.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 8>>
/*=====================================================*/
<div class="action">
Despite cumming, in a post-orgasm frenzy you push Skin over the bathtub and start fucking her from behind again.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/skindiamond/CommunityEvent/08postcumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Skin">>
Fuck! I'm still raw back there! Shit aaargh!
<</speech>>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/
/*=====================================================*/
<div class="image100">
<img src="resources/characters/skindiamond/CommunityEvent/07cumshot.webp" alt="07cumshot.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
A few moments later the frenzy wears off. You both use the basement facilities to clean up and head back upstairs.
</div>
<br>/*=====================================================*/
<<speech "Skin">>
Hey $player.firstName, the basement is kinda my sanctuary so I'd prefer if you didn't go and tell everyone else about it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sure, I can keep the secret for you.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Unless of course, you want to use it, then I'd only ask that you let me watch.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'll keep it in mind.
<</speech>>
<br>/*=====================================================*/
<div class="action">
After exiting the basement, you and Skin separate, and you soon find yourself back in the main lobby
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Main Lobby|community-main]]>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div><div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/kristen.webp" alt="kristen.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|MQ111-2.B]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Footjob|MQ111-2.B]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Doggy|MQ111-2.B]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Spooning|MQ111-2.B]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Spooning</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Reverse Cowgirl|MQ111-2.B]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Cowgirl|MQ111-2.B]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Missionary|MQ111-2.B]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 7>>
<<link[[Cumshot|MQ111-2.B]]>>
<<set $game.sexEvent to 8>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|MQ111-2.C]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Kristen stands naked in front of you, eager to start.
</div>
<br>
<div class="image100">
<img src="resources/characters/kristenscott/Sex01/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Kristen">>
Please fuck me $player.firstName!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
You stand at the edge of the bed as Kristen starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kristenscott/Sex01/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kristen">>
Mmmm! Your cock tastes so good!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kristenscott/Sex01/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Kristen lies back on the bed and uses her feet to get you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kristenscott/Sex01/02footjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kristen">>
Are you enjoying my feet on your cock?
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kristenscott/Sex01/02footjob.webp" alt="02footjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
You bend Kristen over the bed and enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kristenscott/Sex01/03doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kristen">>
Ooooh fuck! It's.... so... good!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kristenscott/Sex01/03doggy.webp" alt="03doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You lie down and spoon Kristen from behind as you enter her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kristenscott/Sex01/04spooning.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kristen">>
Fuck me! I want that big cock inside me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kristenscott/Sex01/04spooning.webp" alt="04spooning.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Kristen climbs on top and you thrust in time with her bounces.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kristenscott/Sex01/05reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kristen">>
Aaagh! Aaagh! ... Ooooooh shit!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kristenscott/Sex01/05reversecowgirl.webp" alt="05reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Kristen climbs on top and starts to ride your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kristenscott/Sex01/06cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's it Kristen, ride that cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kristenscott/Sex01/06cowgirl.webp" alt="06cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Kristen lies back on the bed and watches as you insert your full length inside her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kristenscott/Sex01/07missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kristen">>
Fuuuck! It's so deep inside me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kristenscott/Sex01/07missionary.webp" alt="07missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 8>>
/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm getting close Kristen, where do you want it?
<</speech>>
<br>
<<speech "Kristen">>
My face... I want to taste... your cum.
<</speech>>
<br>
<div class="action">
You do as instructed and release your load over Kristen's face. She eagerly licks her lips, enjoying the taste of you cum.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kristenscott/Sex01/08cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="action">
You look down and admire the sight of Kristen laid on the bed, your cum splattered over her face.
</div>
<br>
<div class="image100">
<img src="resources/characters/kristenscott/Sex01/08cumshot.webp" alt="08cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/kristen.webp" alt="kristen.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|kristen-community-event-02]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Missionary (1)|kristen-community-event-02]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary (1)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Cowgirl|kristen-community-event-02]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Spooning|kristen-community-event-02]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Spooning</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Reverse Cowgirl|kristen-community-event-02]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">SpoReverse Cowgirlning</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Doggy|kristen-community-event-02]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Missionary (2)|kristen-community-event-02]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary (2)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 7>>
<<link[[Cumshot|kristen-community-event-02]]>>
<<set $game.sexEvent to 8>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|kristen-community-event-03]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Kristen starts to grope you through your trousers, making it clear to you what she wants.
</div>
<br>
<div class="image100">
<img src="resources/characters/kristenscott/CommunityEvent/00start02.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Kristen">>
How about you and I have some fun?
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Kristen kneels in front of you and starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kristenscott/CommunityEvent/01blowjob02.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Fuck Kristen! Just like that!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kristenscott/CommunityEvent/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Kristen lies back on the desk and watches as you insert your full length inside her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kristenscott/CommunityEvent/02missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kristen">>
Fuck! I love your cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kristenscott/CommunityEvent/02missionary.webp" alt="02missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Kristen climbs on top and starts to ride your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kristenscott/CommunityEvent/03cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Yeah that's it! Ride that fucking cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kristenscott/CommunityEvent/03cowgirl.webp" alt="03cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You lie down and spoon Kristen from behind as you fuck her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kristenscott/CommunityEvent/04spooning.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kristen">>
It's so big! It's... oooh... so big!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Kristen climbs on top and takes your cock as deep as she can.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kristenscott/CommunityEvent/05reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kristen">>
Shit! You're so fucking deep inside me!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You bend Kristen over and enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kristenscott/CommunityEvent/06doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kristen">>
Yes yes yes... Aaaagh! Fuck yes!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kristenscott/CommunityEvent/06doggy.webp" alt="06doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Kristen lies back on the desk as you fuck her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kristenscott/CommunityEvent/07missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kristen">>
Right there right there! Fuuuuck!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 8>>
/*=====================================================*/
<div class="action">
Getting close, you push Kristen down to her knees, positioning her face in front of your cock. You release your load over her face.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kristenscott/CommunityEvent/08cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="action">
Before the two of you can say anything, you hear the door to the office open.
</div>
<br>
<div class="image100">
<img src="resources/characters/kristenscott/CommunityEvent/08cumshot.webp" alt="08cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/kristen.webp" alt="kristen.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Prone Bone|kristen-home-event-02]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Doggy|kristen-home-event-02]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Blowjob|kristen-home-event-02]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Reverse Cowgirl|kristen-home-event-02]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Spooning|kristen-home-event-02]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Spooning</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Cowgirl|kristen-home-event-02]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Missionary|kristen-home-event-02]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 7>>
<<link[[Cumshot|kristen-home-event-02]]>>
<<set $game.sexEvent to 8>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|kristen-home-event-03]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Kristen ignores you, focusing all her attention on the game.
</div>
<br>
<div class="image100">
<img src="resources/characters/kristenscott/HomeEvent/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Kristen">>
Nothing you can do will distract me from this game.
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
You go behind Kristen and thrust into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kristenscott/HomeEvent/01pronebone02.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Do I have you attention? Have I won the bet?
<</speech>>
<br>
<<speech "Kristen">>
Yes... now please... fuck me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kristenscott/HomeEvent/01pronebone.webp" alt="01pronebone.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Kristen leans over and you pound her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kristenscott/HomeEvent/02doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kristen">>
Fuck $player.firstName! Fuck yes... Oooooh!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kristenscott/HomeEvent/02doggy.webp" alt="02doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Kristen leans over and starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kristenscott/HomeEvent/03blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Fuck yeah Kristen! Don't stop!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kristenscott/HomeEvent/03blowjob.webp" alt="03blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Kristen climbs on top and takes your cock as deep as she can.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kristenscott/HomeEvent/04reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kristen">>
I fucking... love... your big... fucking... cock! Aaargh!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kristenscott/HomeEvent/04reversecowgirl.webp" alt="04reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You lie down and spoon Kristen from behind as you fuck her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kristenscott/HomeEvent/05spooning.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kristen">>
I can't get enough of your cock! Fuck it's so big!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kristenscott/HomeEvent/05spooning.webp" alt="05spooning.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Kristen climbs on top and begins to ride your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kristenscott/HomeEvent/06cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Fucking take it Kristen! Take it deep inside you!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kristenscott/HomeEvent/06cowgirl.webp" alt="06cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Kristen lies back on the bed and watches as you insert your full length into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kristenscott/HomeEvent/07missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kristen">>
Oooh fuuuck! ... Shit... it's so deep!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kristenscott/HomeEvent/07missionary.webp" alt="07missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 8>>
/*=====================================================*/
<div class="action">
Feeling yourself getting close, you pull out of Kristen and unload your cum over her face and chest.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kristenscott/HomeEvent/08cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="action">
Kristen licks at the tip of your cock for a few minutes, before you both lay back exhausted.
</div>
<br>
<div class="image100">
<img src="resources/characters/kristenscott/HomeEvent/08cumshot.webp" alt="08cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/megan.webp" alt="megan.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|MQ112-4.B]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Doggy|MQ112-4.B]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Reverse Cowgirl|MQ112-4.B]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Cowgirl|MQ112-4.B]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Missionary|MQ112-4.B]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 5>>
<<link[[Cumshot|MQ112-4.B]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|MQ112-4.C]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Megan is stretching and exercising with yoga.
</div>
<br>
<div class="image100">
<img src="resources/characters/meganrain/Sex01/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "You" "$player.firstName">>
I know another way to stretch you out.
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Megan kneels in front of you and starts to suck your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/meganrain/Sex01/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Fuck yes! You're so good at that Megan!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/meganrain/Sex01/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
You bend Megan over and enter her from beind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/meganrain/Sex01/02doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Megan">>
Oh shit! Your cock is so fucking big!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/meganrain/Sex01/02doggy.webp" alt="02doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Megan climbs on top and takes your cock as deep as she can.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/meganrain/Sex01/03reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Megan">>
Oh my god! Fuck me! Do it $player.firstName, fuck me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/meganrain/Sex01/03reversecowgirl.webp" alt="03reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Megan climbs on top and starts to ride your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/meganrain/Sex01/04cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Ride that fucking cock Megan!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/meganrain/Sex01/04cowgirl.webp" alt="04cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Megan lies back on a yoga ball and watches as you insert the full length of your cock in her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/meganrain/Sex01/05missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Megan">>
Fuck it's so fucking deep! Fuck yes!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/meganrain/Sex01/05missionary.webp" alt="05missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You pull out and cum all over Megan's face and chest. She seems to enjoy it and strokes the last of your cum out of your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/meganrain/Sex01/06cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Megan">>
I fucking love your cum!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/meganrain/Sex01/06cumshot.webp" alt="06cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You enter Megan's house and call out for her. She calls back from the kitchen.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/meganrain/HomeEvent/00start.webp" alt="00start.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Wow. Looking fancy Megan.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Thanks. I'm just trying it out.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well it looks great on you.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
I'm sure it'll look just as great //off// me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Is that an invitation?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Depends on what you plan to do with me.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|megan-home-event-02]]
</div>
/*=====================================================*/
<div class="image100">
<img src="resources/characters/meganrain/HomeEvent/09cumshot.webp" alt="09cumshot.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I think I ruined your outfit.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
I don't mind. I've got more outfits.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'd like to see them sometime.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Maybe I should just walk around naked. I think you'd like that more.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh I would, not sure about everyone else though.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|estate-main]]>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/megan.webp" alt="megan.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|megan-community-event]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Cowgirl|megan-community-event]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Anal Doggy|megan-community-event]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Anal Missionary|megan-community-event]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Anal Reverse Cowgirl|megan-community-event]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Anal Spooning|megan-community-event]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Spooning</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Anal Creampie|megan-community-event]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Creampie</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|community-main]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
You enter the roof hut looking for Megan and spot her on the sofa using a large dildo to get herself off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/meganrain/CommunityEvent/00dildoplay.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Hey Megan, am I interrupting something.
<</speech>>
<br>
<<speech "Megan">>
Not at all. In fact, why don't you join me.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/meganrain/CommunityEvent/00dildoplay.webp" alt="00dildoplay.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Megan kneels in front of you and sucks on you cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/meganrain/CommunityEvent/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Megan">>
Mmmm! Your cock tastes sooo good!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/meganrain/CommunityEvent/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Megan climbs on top and starts to ride your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/meganrain/CommunityEvent/02cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Megan">>
Yes! It's so fucking deep!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/meganrain/CommunityEvent/02cowgirl.webp" alt="02cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
You bend Megan over and insert your cock into her ass.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/meganrain/CommunityEvent/03analdoggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Fuck! Your ass is so tight Megan!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/meganrain/CommunityEvent/03analdoggy.webp" alt="03analdoggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Megan lies back as you insert your cock in her ass.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/meganrain/CommunityEvent/04analmissionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Megan">>
Holy fucking shit! Your cock feels so big in my ass!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/meganrain/CommunityEvent/04analmissionary.webp" alt="04analmissionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Megan climbs on top and inserts your cock in her ass.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/meganrain/CommunityEvent/05analreversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Megan">>
Shit! Shit! Shit! It's... so... fucking... deep!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/meganrain/CommunityEvent/05analreversecowgirl.webp" alt="05analreversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You lie down and spoon Megan from behind as you push your cock in her ass.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/meganrain/CommunityEvent/06analspooning.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Megan">>
I fucking love your cock in my ass!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Enjoying the tight sensation of Megan's ass, you cum deep inside her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/meganrain/CommunityEvent/07analcreampie.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Megan">>
I can feel your cum leaking out of my ass. //oh// It feels so good.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/meganrain/CommunityEvent/07analcreampie.webp" alt="07analcreampie.webp"/>
</div>
<br>
<<speech "You" "$player.firstName">>
It's a good little sanctuary you've found up here.
<</speech>>
<br>
<<speech "Megan">>
It can our little place. You're welcome anytime.
<</speech>>
<br>
<<speech "You" "$player.firstName">>
I'll be sure to remember that.
<</speech>>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/megan.webp" alt="megan.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Eat her out|megan-home-event-02]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Missionary|megan-home-event-02]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Blowjob|megan-home-event-02]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Blowjob</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Titjob|megan-home-event-02]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Titjob</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Sixty-Nine|megan-home-event-02]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Sixty-Nine</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 5>>
<<link[[Reverse Cowgirl|megan-home-event-02]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 5>>
<<link[[Doggy|megan-home-event-02]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 5>>
<<link[[Over the Counter|megan-home-event-02]]>>
<<set $game.sexEvent to 8>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Over the Counter</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 8>>
<<link[[Cumshot|megan-home-event-02]]>>
<<set $game.sexEvent to 9>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|megan-home-event-03]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Megan is posing in her new outfit.
</div>
<br>
<div class="image100">
<img src="resources/characters/meganrain/HomeEvent/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Megan">>
Rip these clothes off me and let's fuck!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Megan leans back on the counter as your pleasure her with your tongue.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/meganrain/HomeEvent/01eatingpussy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Megan">>
Fuck yes $player.firstName! That's the spot!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/meganrain/HomeEvent/01eatingpussy.webp" alt="01eatingpussy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Megan lies back on the counter and watches you insert the full length of your cock inside her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/meganrain/HomeEvent/02missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Megan">>
Fuck... I love your big cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/meganrain/HomeEvent/02missionary.webp" alt="02missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Megan kneels in front of you and takes your cock deep in her throat.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/meganrain/HomeEvent/03blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Megan">>
Mmmm! Your cock tastes so good!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Megan wraps her tits around your cock and you use them to get yourself off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/meganrain/HomeEvent/04titjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Your tits feel so fucking good Megan!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You lie back on the counter and Megan climbs on top of you. She works on your cock whilst you pleasure her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/meganrain/HomeEvent/05sixtynine.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Megan climbs on top of you and starts to ride your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/meganrain/HomeEvent/06reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Yeah that's it! Fucking ride that cock Megan!
<</speech>>
<div class="image100">
<img src="resources/characters/meganrain/HomeEvent/06reversecowgirl.webp" alt="06reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
You bend Megan over and fuck her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/meganrain/HomeEvent/07doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Megan">>
Ah shit! It's so fucking deep inside me!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 8>>
/*=====================================================*/
<div class="action">
You pull Megan's leg up onto the counter as your fuck her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/meganrain/HomeEvent/08overcounter.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Megan">>
Shit $player.firstName! You're really stretching me out!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 9>>
/*=====================================================*/
<div class="action">
Megan kneels in front of you as you unload your cum over her face and tits.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/meganrain/HomeEvent/09cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
I love how you look covered with my cum.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/meganrain/HomeEvent/09cumshot.webp" alt="09cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/
/*=====================================================*/
<div class="video75">
<video src="resources/events/lightning.webm" alt="lightning.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
Unfortunately, rather than be gifted with extraordinary powers, the surge of electricity did what electrictity tends to do: it killed you.
</div>
<br>/*=====================================================*/
<div class="action">
The flash blinded you, the sonic shock wave ruptured your ears, and burns ripped across your skin. In an instant, the lightning interrupted your heart's regular beat, stopping it entirely.
</div>
<br>/*=====================================================*/
<div class="action">
With the rest of your community service group suffering a similar fate, it was several hours before you received medical attention, by which time you were already too far gone.
</div>
<br>/*=====================================================*/
<div class="action">
One does no simply expect to survive long as Sean Bean.
</div>
<br>/*=====================================================*/
<div class="link">
[[Return to Start|intro-config-01]]
</div>
<span style="color:blue; text-shadow: silver 2px 0px 2px, silver 0px 2px 2px, silver -1px 0px 2px, silver 0px -1px 2px, silver 0px 0px 3px; font-weight: bold;">
<div class="adventureLeft">
<hr>
C<span class="hidden">.</span><br>
R<span class="hidden">.</span><br>
E<span class="hidden">.</span><br>
A<span class="hidden">.</span><br>
T<span class="hidden">.</span><br>
E<span class="hidden">.</span><br>
D<span class="hidden">.</span><br>
.<span class="hidden">.</span><br>
B<span class="hidden">.</span><br>
L<span class="hidden">.</span><br>
U<span class="hidden">.</span><br>
E<span class="hidden">.</span><br>
.<span class="hidden">.</span><br>
.<span class="hidden">.</span><br>
.<span class="hidden">.</span><br>
.<span class="hidden">.</span><br>
.<span class="hidden">.</span><br>
<hr>
</div>
<div class="adventureRight">
<hr>
<span class="hidden">.</span>.<br>
<span class="hidden">.</span>B<br>
<span class="hidden">.</span>Y<br>
<span class="hidden">.</span>.<br>
<span class="hidden">.</span>.<br>
<span class="hidden">.</span>.<br>
<span class="hidden">.</span>.<br>
<span class="hidden">.</span>.<br>
<span class="hidden">.</span>.<br>
<span class="hidden">.</span>.<br>
<span class="hidden">.</span>P<br>
<span class="hidden">.</span>H<br>
<span class="hidden">.</span>A<br>
<span class="hidden">.</span>N<br>
<span class="hidden">.</span>T<br>
<span class="hidden">.</span>O<br>
<span class="hidden">.</span>M<br>
<hr>
</div>
</span>
<<set $lilyA.hasMet to true>>
<<set $lilyA.questStage to 1>>
<<set $SQ009.questStatus to "active">>
<<set $SQ009.questStage to 10>>
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You're walking through the estate when you spot somebody you don't know. Given that the estate is a rather small community, you decide to go over and introduce yourself.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lilyadams/SQ009/SQ009-101.webp" alt="SQ009-101.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey, I don't think I've seen you around here before. I'm $player.firstName.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Oh hey! I'm Lily. I don't really get out much these days.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Do you live close by?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
I've got an apartment on the estate. What about you?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah I live not too far from here.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You notice Lily seems to be quite nervous, holding back in the conversation. You decide to try and move things along.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, how come I've not seen you around here before?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Like I said I don't really get out much. I wasn't even going to come out today, but somebody told me I should go for a walk and so here I am.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Something about Lily's response didn't seem right.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, you only came out because somebody told you to?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Yes... I mean, I had nothing else to do. I ... it's a long story. Sorry, I'm just a bit nervous.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
If you're uncomfortable I can just leave you alone.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
<br>/*=====================================================*/
Yes, you can do that.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Okay then.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ009-1.B]]
</div>
<br>/*=====================================================*/<<set $game.version to "v2.4.1">>
<<set $sideChoice.lilyA_role to undefined>>
<<set $sideChoice.lauren_careerRole to undefined>>
<<set $sideChoice.lauren_relationship to undefined>>
<<set $sideChoice.maya_doorKnock to undefined>>
<<set $discoveredPower.blindObedience to false>>
<<set $discoveredPower.orgasmicForce to false>>
<<set $discoveredPower.xRayVision to false>>
<<set $lilyC = {
firstName: "Lily",
lastName: "Carter",
occupation: "Shop Assistant",
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Lily Carter",
}>>
<<set $lilyC.hasMet to $lily.hasMet>>
<<set $lilyC.questStage to $lily.questStage>>
<<set $alexB = {
firstName: "Alex",
lastName: "Blake",
occupation: "Office Worker",
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "side",
credit: "Alex Blake",
}>>
<<set $alexB.hasMet to $alex.hasMet>>
<<set $alexB.hasAddress to $alex.hasAddress>>
<<set $alexB.hasPower to $alex.hasPower>>
<<set $alexB.powerName to $alex.powerName>>
<<set $alexB.questStage to $alex.questStage>>
<<set $alexB.trust to $alex.trust>>
<<set $lilyA = {
firstName: "Lily",
lastName: "Adams",
title: "Lily",
occupation: "College Student",
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "side",
credit: "Lily Adams",
}>>
<<set $alexH = {
firstName: "Alex",
lastName: "Harper",
occupation: undefined,
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Alex Harper",
}>>
<<set $kendra = {
firstName: "Kendra",
lastName: "Sunderland",
occupation: "Housekeeper",
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Kendra Sunderland",
}>>
<<set $maya = {
firstName: "Maya",
lastName: "Kendrick",
occupation: "College Student",
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Maya Kendrick",
}>>
<<set $SQ007 = {
questName: "Working Hard?",
questType: "side",
questID: "SQ007",
questGiver: "Game",
questStage: 0,
questStatus: "idle",
}>>
<<set $SQ008 = {
questName: "Girls Just Wanna Have Fun",
questType: "side",
questID: "SQ008",
questGiver: "Game",
questStage: 0,
questStatus: "idle",
}>>
<<set $SQ009 = {
questName: "Would You Kindly?",
questType: "side",
questID: "SQ009",
questGiver: "Lily",
questStage: 0,
questStatus: "idle",
}>>
<<set $sideChoice = {
lauren_careerRole: undefined,
lauren_relationship: undefined,
maya_doorKnock: undefined,
}>>
<<set $homeMisc002 = {
questDesc: "I should see if anything's happening at Home on the Weekend",
questType: "misc",
questStatus: "idle",
}>>
<<set $lucius = {
firstName: "Lucius",
lastName: undefined,
occupation: "Retired",
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Lucius",
}>>
<<set $mirror = {
firstName: "Mirror",
lastName: "Entity",
occupation: undefined,
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "The Mirror Entity",
}>>
<<set $alessa.profileTimetable to 0>>
<<set $alessa.profileImage to 0>>
<<set $skin.profileTimetable to 0>>
<<set $skin.profileImage to 0>>
<<set $kristen.profileTimetable to 0>>
<<set $kristen.profileImage to 0>>
<<set $megan.profileTimetable to 0>>
<<set $megan.profileImage to 0>>
<<set $alli.profileTimetable to 0>>
<<set $alli.profileImage to 0>>
<<set $carolina.profileTimetable to 0>>
<<set $carolina.profileImage to 0>>
<<set $lexi.profileTimetable to 0>>
<<set $lexi.profileImage to 0>>
<<set $adria.profileTimetable to 0>>
<<set $adria.profileImage to 0>>
<<set $ava.profileTimetable to 0>>
<<set $ava.profileImage to 0>>
<<set $cory.profileTimetable to 0>>
<<set $cory.profileImage to 0>>
<<set $haley.profileTimetable to 0>>
<<set $haley.profileImage to 0>>
<<set $lauren.profileTimetable to 0>>
<<set $lauren.profileImage to 0>>
<<set $lena.profileTimetable to 0>>
<<set $lena.profileImage to 0>>
<<set $peta.profileTimetable to 0>>
<<set $peta.profileImage to 0>>
<<set $riley.profileTimetable to 0>>
<<set $riley.profileImage to 0>>
<<set $siri.profileTimetable to 0>>
<<set $siri.profileImage to 0>>
<<set $anya.profileTimetable to 0>>
<<set $anya.profileImage to 0>>
<<set $brian.profileTimetable to 0>>
<<set $brian.profileImage to 0>>
<<set $cadey.profileTimetable to 0>>
<<set $cadey.profileImage to 0>>
<<set $chanel.profileTimetable to 0>>
<<set $chanel.profileImage to 0>>
<<set $chloe.profileTimetable to 0>>
<<set $chloe.profileImage to 0>>
<<set $harry.profileTimetable to 0>>
<<set $harry.profileImage to 0>>
<<set $jennifer.profileTimetable to 0>>
<<set $jennifer.profileImage to 0>>
<<set $kylie.profileTimetable to 0>>
<<set $kylie.profileImage to 0>>
<<set $lilyC.profileTimetable to 0>>
<<set $lilyC.profileImage to 0>>
<<set $melanie.profileTimetable to 0>>
<<set $melanie.profileImage to 0>>
<<set $veruca.profileTimetable to 0>>
<<set $veruca.profileImage to 0>>
<<set $winston.profileTimetable to 0>>
<<set $winston.profileImage to 0>>
<<if $gameProgress.into_complete is true>>
<<set $lucius.hasMet to true>>
<<set $mirror.hasMet to true>>
<</else>>
<<if $mainChoice.carolina_mall is "stay">>
<<set $alex.lock to true>>
<</if>>
<<if $mainChoice.kristen_cat is "watch">>
<<set $anya.lock to true>>
<</if>
<<if $sideChoice.riley_usePower is false>>
<<set $ava.lock to true>>
<</if>>
<<if $backChoice.chanel_giveSample is false>>
<<set $chanel.lock to true>>
<<set $veruca.lock to true>>
<</if>>
<<if $backChoice.chanel_giveSample is true>>
<<set $chanel.trust to true>>
<<set $veruca.trust to true>>
<</if>>
<<if $anya.questStage gte 2>>
<<set $anya.trust to true>>
<</if>>
<<if $chloe.questStage gte 2>>
<<set $chloe.trust to true>>
<</if>>
<<if $lilyC.questStage gte 2>>
<<set $lilyC.trust to true>>
<</if>><<widget "SQ009desc">>
<center>
This quest was co-designed with <b><span style="color: mediumorchid">Red Claw.</span></b><br>
<h2><span style='font-family: my-font;'>WOULD YOU KINDLY?</span></h2>
<h4><em>Like a puppet on a string.</em></h4>
<b>Current Objective</b>:
<<if $SQ009.questStage eq 0>>
Somebody new is wandering the Estate
<<elseif $SQ009.questStage eq 10>>
Meet Lily at the bar on the Estate
<<elseif $SQ009.questStage eq 20>>
Visit Lily at her home on the Estate
<<elseif $SQ009.questStage eq 30>>
Visit Lily at her home on the Estate
<<elseif $SQ009.questStage eq 40>>
Visit Lily at her home on the Estate
<<elseif $SQ009.questStage eq 100>>
Quest Complete
<</if>>
<br><br>
<<if $SQ009.questStage eq 0>>/*----------*/
I expect that there'll be a few people affected by the storm. I should keep my eyes open for anyone acting strangely.
<<elseif $SQ009.questStage eq 10>>/*----------*/
I met a girl named Lily on the estate. I got her number and we arranged to meet at the bar, but she was acting quite strange during our chat.
<<elseif $SQ009.questStage eq 20>>/*----------*/
Turns out, Lily has a power that explains her strange behaviour. She's forced to agree with everyone around her and has to obey any order given to her. I should check in with her and see how she's doing.
<<elseif $SQ009.questStage eq 30>>/*----------*/
Whilst hanging out, I casually suggested that Lily could try some submissive roleplay. Things were going well, and then she called me her master. I decided to fill the role of the tyrant, and I expect Lily and I will have quite a bit of fun in future.
<<elseif $SQ009.questStage eq 40>>/*----------*/
Whilst hanging out, I casually suggested that Lily could try some submissive roleplay. Things were going well, and then she called me her master. I decided to fill the role of the lord, and I expect Lily and I will have quite a bit of fun in future.
<<elseif $SQ009.questStage eq 100>>/*----------*/
Lily and I are settling in to our new roles quite well. Lily certainly seems to be a lot more comfortable around me than when we first met. I think I'm going to like our arrangement.
<</if>>
</center>
<</widget>>
<br>/*=====================================================*/
<div class="action">
You turn to leave when Lily stops you.
</div>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Sorry, I didn't mean to say that. You don't have to go.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm confused. Did you want me to stay or not?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Yes, please stay!
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alright. When's the last time you got out?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
The day of the storm.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You know about the storm?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Yes... I mean, I do... but I don't really want to talk about it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That's okay. You don't have to if you don't want to.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You find it strange how quickly Lily answers your questions, and how often she seems to be agreeing with what you say. She really doesn't get out much.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Are you this uncomfortable with other people?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Yes... But, I don't really speak to anyone most days. I've probably spoken more to you today than I have in weeks.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Wow! Next thing you know we'll be swapping numbers and having drinks at the bar.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lily doesn't respond. Instead she gets out a slip of paper and writes down her phone number, before casually handing it over to you.
</div>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Here you go.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Er, thanks. You know I meant that as a joke right?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Yes, I know... But I needed, no... I wanted to give my phone number to you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
It's almost as if Lily isn't in control of what she's saying half the time. Still, you're not going to turn down a girl's phone number.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well I've got to be off, but I'll call you later.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Yeah, I probably need to get going as well.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You start to turn away before Lily calls out again.
</div>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Hey $player.firstName. It was nice to talk to you today.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah it was good to talk to you to. You know, you should probably take some time to just relax a little. You seem a little tense.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Okay, I'll do that.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Lily go your separate ways. You decide to head home.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|SQ009-1.C]]>>
<<addmins 30>>
<</link>>
</div>
<br>/*=====================================================*/
<br>/*=====================================================*/
<div class="action">
You head on up to your room. You relax for a little while before remembering Lily's number. You decide to call her.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey, it's $player.firstName, we spoke earlier today.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Hey, I've been waiting for your call.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, what have you been up to?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Just chilling out for a bit. Some TV, some reading, that sort of thing.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well you certainly seem more relaxed after earlier.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Yeah, sorry about how I was, it's a long story.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Maybe you want to tell me over a drink?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Yes of course. I mean... where do you want to go?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Do you know the bar on the estate?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Yeah, I know the place.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well, how about I meet you there sometime?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Sure. When do you wanna go?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'll let you know when I'm free and can head over there.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Okay then. I look forward to hearing from you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Me too. Speak to you later.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The call ends, and you think about how different your conversation was. Earlier today Lily seemed apprehensive to even be around you, but now she just seems more... relaxed. Perhaps she took your advice.
</div>
<br>/*=====================================================*/
<div class="action">
Still, you find it strange how quickly she just handed her phone number to you, and now you've got a date at the bar lined up.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|home-mc-room]]>>
<<addmins 20>>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You message Lily and say that you're free for that drink you agreed on. You go over and meet up with her at the bar on the estate.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lilyadams/SQ009/SQ009-201.webp" alt="SQ009-201.webp"/>
</div>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
I can't remember the last time I went out for a drink.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah you said you haven't been out since the storm.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Exactly. The day we met was the first day since the storm that I've left my apartment.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How come? Did the storm do something to you?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Yes... I mean, it did, but I'm not sure whether I should talk about it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You don't have to if you don't want to.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
How do you know about the storm? Were you in it as well?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, me and the others at the community centre all got caught in it.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
I didn't realise. I thought it was just me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
No there's quite a few people now. Every day I seem to meet more and more people affected by the storm.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
And they all have what I have?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's different for everybody. I know people who can see the future or bring graffiti to life or even hear other's thoughts.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Wow! Those seem really cool. I wish I had something like that rather than... Anyway, what did the storm do to you?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Funny how you mention wishes. My power is three wishes, like a genie and the lamp sort of thing.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
You got three wishes! The storm messes my life up and you get three fucking wishes?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I don't really know how or why we got what we got.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Do you think... erm... you could fix all of this? The storm and everything?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I've only got one wish left, and I know it can be kinda rough for you, but quite a few people are happy with the way things are, and I don't want to use my last wish changing everything back.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Okay. I suppose it was a silly request anyway. I just thought, for a moment, I could get rid of this thing.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What thing? You know, if you told me, I might be able to help.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ009-2.B]]
</div>
<br>/*=====================================================*/<<set $lilyA.hasPower to true>>
<<set $lilyA.powerName to "Blind Obedience">>
<<set $discoveredPower.blindObedience to true>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Yeah I guess you could.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lily pauses. It's almost as if she doesn't want to say, but can't hold herself back.
</div>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
I've not told anybody about this. I'm not even sure I should tell you now, even though I have to.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I won't tell anyone. You can trust me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
At those words Lily seems to relax, and calmly continues speaking.
</div>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
After the storm I noticed that when people are talking to me, I just agree with them. Sometimes I don't mean to, or even want to, but I do. I agree with people before I even realise what I've said.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You start to connect the dots in your head. Lily's strange behaviour starts to make sense.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That explains quite a bit actually. Like why you gave me your phone number so quickly.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
I didn't even realise I had done it until I was handing it over. It's like I was there, but I wasn't in complete control.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So if I just said something like: skydiving without a parachute is a good idea.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Yeah I suppose it is... Wait...
<</speech>>
<br>/*=====================================================*/
<div class="thought">
She really can't control it.
</div>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Please don't do that!
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Okay, I won't do that again. You're not going to try that idea are you? Because I wouldn't do that!
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Yeah, I wouldn't do it either... Now you see. I can't really stop myself.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Is that why you've not been out since the storm? You've been trying to avoid people.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Yes, but there's more to it than that.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ009-2.C]]
</div>
<br>/*=====================================================*/
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Like what?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
The agreeing stuff I can usually deal with, but it's not the only thing the storm did. When people give me direct orders, I have to do them.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Is there no way of resisting? Or fighting back?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
I've tried. God knows I've tried. I can see myself doing it, but I can't stop myself. I'm worried about what could happen if somebody gives me orders that I really don't want to do.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How direct do the orders need to be?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Direct enough that I'm being told to do it. Even if they say it as a joke, I can't stop myself from following the order.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I can tell why you'd want it gone. Is there nobody that you speak to at home. Family, friends... boyfriends?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You slide that last one in just to check.
</div>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
I speak to my parents every now and then. Apart from that, I split with my boyfriend shortly after the storm.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What happened?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
He wasn't in the storm, he doesn't know about what it does to people. I'd changed, and he didn't like that. We got into an argument. It was mostly him shouting and me just agreeing. Then he casually suggested breaking up... and I said yes.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
And he just left? He didn't question why you agreed with him so quickly?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Everything he said, all I could do was agree. It made for a very one sided argument. I couldn't tell him to stay, or answer back when he told me to leave.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sorry. I had no idea you've been through all that just because of the storm. But thanks for telling me, it's hard to keep something like that to yourself.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
It's okay. I trust you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You move the topic away from the storm, and you and Lily spend the next hour chatting like old friends. After you finish your drinks you offer to walk Lily home, and naturally, she agrees.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ009-2.D]]
</div>
<br>/*=====================================================*/<<set $lilyA.hasAddress to true>>
<<set $SQ009.questStage to 20>>
<br>/*=====================================================*/
<div class="action">
You walk Lily back to her apartment on the estate. You discover she doesn't live that far from you.
</div>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
So, I really enjoyed this.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, I did too. Maybe we should do it again sometime.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Yeah, we should.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Are you agreeing because of your power, or because you want to?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Both.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You know, if I ever ask something or say something your uncomfortable with, just tell me alright.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Was that an order?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lily giggles, joking with her response.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Ha ha. But seriously, you'll tell me right?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Yeah, I'll let you know.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, any idea of what we'll do for our next date.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
I thought perhaps we could have the next date at my place.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh really? We're moving pretty quick don't you think?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Yeah, but I don't mind. Besides, it'll be nice to have company for once.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alright then, so I'll come round sometime?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
You better.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Lily say goodbye. You can tell she's really changed a lot during your conversation, and you're interested to see where things will go next.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Estate|estate-main]]>>
<<addmins 90>>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You head over to the address Lily gave you. You knock and Lily answers the door.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lilyadams/SQ009/SQ009-301.webp" alt="SQ009-301.webp"/>
</div>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
$player.firstName, thanks for coming.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lily leans in and embraces you with a hug before leading your through into her apartment. The apartment is perfectly tidy, with nothing out of place.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, what did you have in mind for our second date?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
I thought we could just hang out here for a while and have a few drinks. I don't get to hang out with people much anymore.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Have you thought about going out more? It must get a bit lonely cooped up in here on your own all the time?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Yeah, from time to time it does. But with my Power it can be difficult to talk with people. You know that.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
All too well. But look at us now though: when we met you were so nervous, and now you're much more comfortable around me.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Well, I trust you, and I feel more relaxed with you around. Maybe you're right though, I could do with getting out more.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ009-3.B]]
</div>
<br>/*=====================================================*/
<br>/*=====================================================*/
<div class="action">
You and Lily sit for a while and chat; the conversation moving between topics.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, I have to ask, is your place always this tidy or is this just for me?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
It's always this tidy. When you don't go out much you spend a lot of time cleaning and tidying.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I barely have time to do any of that at home. Maybe you should come and clean my room every once in a while.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Yeah sure... I mean, I wouldn't mind. Just tell me when.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You pause for a moment as you realise you accidentally gave Lily an order, and because of her Power, she agreed.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sorry, I didn't mean to give you an order just then.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
It's okay, no harm done.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lily laughs it off.
</div>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Besides, there's a lot of fun that could be had with you ordering me around.
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lilyadams/SQ009/SQ009-302.webp" alt="SQ009-302.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Lily gives you a sly wink, teasing you.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh... Are you, I mean, do you prefer being submissive? You know, in the bedroom.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
I don't really know. I've never really tried it before.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Would you like to find out?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Absolutely.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ009-3.C]]
</div>
<br>/*=====================================================*/
<br>/*=====================================================*/
<div class="action">
Lily leads you through to the bedroom.
</div>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
So, what do you want me to do?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I think we should start with some simple orders to see how you feel. Let me know if you start to feel uncomfortable.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Will do.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alright. Why don't you take your jacket off?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
It is warm in here after all.
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lilyadams/SQ009/SQ009-303.webp" alt="SQ009-303.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I want to see what you've got under that top. How about you lift it up for me?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Anything for you.
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lilyadams/SQ009/SQ009-304.webp" alt="SQ009-304.webp"/>
</div>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Like what you see.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I love what I see. I think you should take your top off completely.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
I agree.
<</speech>>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/lilyadams/SQ009/SQ009-305.webp" alt="SQ009-305.webp"/>
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ009-3.D (CHOICE)]]
</div>
<br>/*=====================================================*/
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
I'm rather enjoying this. You giving me orders. Me having no choice but to follow them.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Maybe I should do this all the time.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Oh yes! Please do. I want you to tell me what to do.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah. You want me to give you orders. You want to be submissive to me.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Please! Yes please! Give me orders and be my master.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Your Master?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You break the flow of your dirty talk at the word. You wonder if you're taking advantage of Lily, and how far she wants to go with this.
</div>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
What?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You just told me to "be your master"?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
I did, didn't I. I... I know what I said, and although I don't know how much of it was me, I don't mind that I said it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So you want me to be your master? Be truthful, say no if you don't want it.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
I do. I do want it. Even with this Power, I feel comfortable around you. I wouldn't mind if you were my master.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
This is all you right? This isn't your power speaking for you?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
No it's me. I want you to be my master. But I want to know beforehand what that means for you. What kind of master will you be to me?
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
When you made that first wish, you could never have imagined you'd be in this position. Lily, willingly submitting to you, and you having the power to decide what kind of master you'll be, and what role she'll play for you.<br>
[[Tyrant Role|SQ009-3.E (TYRANT)]] //(Your word is law, Lily must do whatever you say without fail)//<br>
[[Lord Role|SQ009-3.E (LORD)]] //(Your orders are to be followed, but you recognise there are limits)//
</div>
<br>/*=====================================================*/<<set $sideChoice.lilyA_role to "tyrant">>
<<set $SQ009.questStage to 30>>
<br>/*=====================================================*/
<div class="action">
You decide upon the role you call "The Tyrant". You explain what this means to Lily.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Lily, this is how it's going to be. When I give you an order, I expect you to do it. Sure, there's some lines even I won't cross, but for the most part you have to do what I tell you.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Okay. I suppose I don't really have much choice. With my power the way it is.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Exactly. And I'm going to be stern and more direct with my orders in future. You chose me to be your master. And so that's what I'm going to be. I also expect you to refer to me as such.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Yes.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yes what?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Yes master... Was there something you wanted from me master?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's getting late so we'll just do one more order today. You're mostly undressed, so take off the rest of your clothes.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Yes master.
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lilyadams/SQ009/SQ009-306.webp" alt="SQ009-306.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Lily does as you ask, and smiles as she does it, but something feels different. Behind her smile, you sense that she's a little nervous about your new role.
</div>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Do you like what you see master?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yes Lily, I like everything I see. You're my little pet.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Pet?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yes. Like a kitten. You're cute and I just want to play with you all day. Perhaps, for next time, you could dress up a little, play more into your role.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Yes master. How far should the costume go?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Just some lingerie and cat ears will do, we're not going full furry.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
I'll see what I can do, okay?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Okay?...
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Okay... master.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You'll get better at that.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Since it's getting late, you let Lily know that you're heading out as she gets dressed. You're enjoying this new power play, and are interested to see what Lily does for your next visit.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Estate|estate-main]]>>
<<addmins 45>>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/<<set $sideChoice.lilyA_role to "lord">>
<<set $SQ009.questStage to 40>>
<br>/*=====================================================*/
<div class="action">
You decide upon the role you call "The Lord". You explain what this means to Lily.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Look Lily, this is how things will be going forwards. As your master, I'll give you orders to do, and I'd like you to do them, but I don't want to push you into doing something you're uncomfortable with.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Okay. I don't often have a choice though. With my power the way it is.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Just because you have this power doesn't mean I, or anyone else, should take advantage of you. In fact, as your new master, I'm responsible for you, and if you take care of me, I'll take care of you.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
You mean, you'll protect me for others?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Exactly. From now on, I'm your only master.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lily smiles as you say that. You gives you a quick hug as thanks.
</div>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
So, was there something you wanted from me... master?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You don't have to say it quite like that. "Sir" will do?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Yes sir. Was there something I could do for your sir?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well, it's getting late so we'll just do one more order today. And since your mostly undressed, how about you take of the rest of your clothes so I can get a good look at you?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Yes sir.
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lilyadams/SQ009/SQ009-306.webp" alt="SQ009-306.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Lily does as you ask, and smiles as she does it. You sense that even with this arrangement, Lily is going to enjoy being submissive to you.
</div>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Do you like what you see sir?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Of course I do Lily, I like everything I see. You're my submissive little girlfriend.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Girlfriend?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We can't continue like this without making it official can we?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
No sir, of course it makes sense.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Since it's getting late, you let Lily know that you're heading out as she gets dressed. You're enjoying this new dynamic between you, and you can see that Lily enjoys it as well.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Estate|estate-main]]>>
<<addmins 45>>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You go and pay a visit to Lily. Lily answers the door and, as per your request, dressed up befitting of her new role.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/lilyadams/SQ009/SQ009-401a.webp" alt="SQ009-401a.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Wow!
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Does this outfit please you master?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yes it does Lily.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lily lets you in and you both move to the bedroom.
</div>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
So master, what do you want to do with me today?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
First of all Lily, I've been thinking about something. Since you call me master, I thought I should have a title for you. Would you like that?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Yes, if you want that then I do too. What will you call me?
<</speech>>
<br>/*=====================================================*/
<div class="thought">
I'll call you...<br>
<<textbox "$lilyA.title" "Kitten">>
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ009-4.B (TYRANT)]]
</div>
<br>/*=====================================================*/<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You go and pay a visit to Lily. Lily answers the door, and has started dressing a little bit more liberally.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/lilyadams/SQ009/SQ009-401b.webp" alt="SQ009-401b.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Wow!
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Hello sir, do you like what you see?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I love what I see Lily.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lily lets you in and you both move to the bedroom.
</div>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
So, what did you want to do with me today sir?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well first off Lily, I've been thinking about something. Since you always refer to me as sir, I thought it might be nice if I had a title for you. Would you like that?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Oooh, that's sounds interesting. What will you call me?
<</speech>>
<br>/*=====================================================*/
<div class="thought">
I'll call you...<br>
<<textbox "$lilyA.title" "Kitty">>
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ009-4.B (LORD)]]
</div>
<br>/*=====================================================*/
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
$lilyA.title. I like it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I thought you would.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
So, what do you want your $lilyA.title to do for you master?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How about you start by bending over so I can get a good look at your outfit?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Yes master.
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lilyadams/SQ009/SQ009-402a.webp" alt="SQ009-402a.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Amazing. Why don't you take the underwear off $lilyA.title?
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lilyadams/SQ009/SQ009-403a.webp" alt="SQ009-403a.webp"/>
</div>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
You like what you see?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You walk over and give Lily a quick slap on her ass. Lily lets out a quiet yelp.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Would you like to try asking that again? Properly this time.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Do you like what you see... //master//?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I do $lilyA.title. Remember what happens when you're a bad girl, okay.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Yes master.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I think we've waited long enough, don't you.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Do you mean... you want to have sex with me master?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yes. You want that don't you $lilyA.title?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Yes... well err... I mean, I don't want to be a bad girl master.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
No, you don't. Tell me you want it.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
I do. I do want it master. I want you to have sex with your $lilyA.title.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Good girl.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ009-4.C (TYRANT)]]
</div>
<br>/*=====================================================*/<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/lilyA.webp" alt="lilyA.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|SQ009-4.C (TYRANT)]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Eat her out|SQ009-4.C (TYRANT)]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Missionary|SQ009-4.C (TYRANT)]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Cowgirl|SQ009-4.C (TYRANT)]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Reverse Cowgirl|SQ009-4.C (TYRANT)]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Doggy|SQ009-4.C (TYRANT)]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Cumshot|SQ009-4.C (TYRANT)]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|SQ009-4.D (TYRANT)]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Lily is patiently waiting for you.
</div>
<br>
<div class="image100">
<img src="resources/characters/lilyadams/Sex01a/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "LilyA" "Lily">>
Please master. I've been a good girl today.
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
You sit on the side of the bed and Lily kneels down and starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lilyadams/Sex01a/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's it $lilyA.title. Do a good job for your master!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lilyadams/Sex01a/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Lily lies back on the bed and you start to eat her out.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lilyadams/Sex01a/02giveoral.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "LilyA" "Lily">>
Oh! Master! Please... don't stop!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lilyadams/Sex01a/02giveoral.webp" alt="02giveoral.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Lily lies back on the bed and watches as you insert your full length inside her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lilyadams/Sex01a/03missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "LilyA" "Lily">>
It's so big master! It's so deep inside me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lilyadams/Sex01a/03missionary.webp" alt="03missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Lily climbs on top of you and eases herself down onto your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lilyadams/Sex01a/04cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's it $lilyA.title, take it deep!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lilyadams/Sex01a/04cowgirl.webp" alt="04cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Lily climbs on top of you and starts bouncing up and down, impaling herself with your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lilyadams/Sex01a/05reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "LilyA" "Lily">>
Aaagh! Oooh. I love your cock master!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lilyadams/Sex01a/05reversecowgirl.webp" alt="05reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You bend Lily over and enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lilyadams/Sex01a/06doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "LilyA" "Lily">>
Give it to me master! Give it all to me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lilyadams/Sex01a/06doggy.webp" alt="06doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
You pull out and release, blasting Lily's ass with your cum.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lilyadams/Sex01a/07cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "LilyA" "Lily">>
Was I a good girl master?
<</speech>>
<br>
<<speech "You" "$player.firstName">>
Yes $lilyA.title, you've been a good girl today.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lilyadams/Sex01a/07cumshot.webp" alt="07cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lilyadams/SQ009/SQ009-404a.webp" alt="SQ009-404a.webp"/>
</div>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Master, I have something I want to say?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What is it $lilyA.title?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Well, you said once for me to tell you if you ever said or did something I was uncomfortable with.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Are you uncomfortable with what we just did?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Yes.. I mean, I enjoyed it, I just think we went a little to fast.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Here's the thing $lilyA.title, we both enjoyed ourselves, and we're settling in to our new roles. This is how things are going to be from now on. I told you there are lines I wouldn't cross. I haven't crossed the line, have I?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
No, of course not... I just don't know how I feel right now.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You've been a good girl today Lily. Take some time to relax, and think about that.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Yes, I'll do that.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lily gets up to get cleaned off.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh and $lilyA.title...
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Yes?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I've overlook it this once, but when we're together in private, I expect you to call me master at all times, got that?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Understood... master.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You get up and get dressed. You notice that Lily is a little apprehensive to look you in the eye. You think back on your actions, and you don't believe you have gone too far with your role.
</div>
<br>/*=====================================================*/
<div class="action">
You say goodbye to Lily as you leave, and soon after you're back on the estate.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Estate|estate-main]]>>
<<addmins 60>>
<<set $lilyA.trust to true>>
<<set $lilyA.questStage to 2>>
<<set $SQ009.questStatus to "complete">>
<<set $SQ009.questStage to 100>>
<<script>>
Dialog.setup("Lily Trusts You");
Dialog.wiki(Story.get("dialog-lilyATrust (A)").processText());
Dialog.open();
<</script>>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
$lilyA.title. I love it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I thought you would.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
So then sir, what do you want your $lilyA.title to do for you today?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm loving that outfit, but I kind of what to see what you've got hiding under that top.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Of course sir.
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lilyadams/SQ009/SQ009-402b.webp" alt="SQ009-402b.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Amazing. Why don't you spin round and give me a nice view of your ass?
<</speech>>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/lilyadams/SQ009/SQ009-403b.webp" alt="SQ009-403b.webp"/>
</div>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
I enjoy letting you look at me sir.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You walk over and give Lily's ass a light grope. Lily lets out a quiet moan.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You know, I could do more than just look you know.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Do you mean... you want to have sex with me sir?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I do $lilyA.title. Do you want that as well?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Yes... I think I do want that sir.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Tell me. Tell me how much you want it.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
I want it. I do. You're my master, and I want my master to take care of me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You've been a good girl today, so I'll give you what you want.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ009-4.C (LORD)]]
</div>
<br>/*=====================================================*/<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/lilyA.webp" alt="lilyA.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|SQ009-4.C (LORD)]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Eat her out|SQ009-4.C (LORD)]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Doggy|SQ009-4.C (LORD)]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Missionary|SQ009-4.C (LORD)]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Cowgirl|SQ009-4.C (LORD)]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Reverse Cowgirl|SQ009-4.C (LORD)]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Cumshot|SQ009-4.C (LORD)]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|SQ009-4.D (LORD)]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Lily sits on the bed in front of, eager to start.
</div>
<br>
<div class="image100">
<img src="resources/characters/lilyadams/Sex01b/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "LilyA" "Lily">>
Please sir, I promise I've been a good girl today.
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
You sit on the side of the bed and Lily kneels down and starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lilyadams/Sex01b/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's it $lilyA.title. Do a good job for your master!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lilyadams/Sex01b/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Lily bends down over the bed as you start to eat her out.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lilyadams/Sex01b/02giveoral.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "LilyA" "Lily">>
Oh! Sir! Please... don't stop!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lilyadams/Sex01b/02giveoral.webp" alt="02giveoral.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
You bend Lily over the bed as you enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lilyadams/Sex01b/03doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "LilyA" "Lily">>
Please give it to me sir! Give it all to me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lilyadams/Sex01b/03doggy.webp" alt="03doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Lily leans back on the bed and watches as you insert your full length inside her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lilyadams/Sex01b/04missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "LilyA" "Lily">>
Sir, it's so big! It's so deep inside me sir!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lilyadams/Sex01b/04missionary.webp" alt="04missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Lily climbs on top of you and starts to ride your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lilyadams/Sex01b/05cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's it $lilyA.title, ride that cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lilyadams/Sex01b/05cowgirl.webp" alt="05cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Lily climbs on top of you and start to impale her from below.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lilyadams/Sex01b/06reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "LilyA" "Lily">>
Aaagh! Oooh. I love your cock sir!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lilyadams/Sex01b/06reversecowgirl.webp" alt="06reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Lily kneels in front of you as you release, blasting her face with your cum.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lilyadams/Sex01b/07cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "LilyA" "Lily">>
Was I a good girl sir?
<</speech>>
<br>
<<speech "You" "$player.firstName">>
Yes $lilyA.title, you've been a good girl today.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lilyadams/Sex01b/07cumshot.webp" alt="07cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lilyadams/SQ009/SQ009-404b.webp" alt="SQ009-404b.webp"/>
</div>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Sir, I have something I want to say?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What is it $lilyA.title?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Well, you said once for me to tell you if you ever said or did something I was uncomfortable with.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Are you uncomfortable with what we just did? I didn't go to far did I?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
No, it was great. It's just, I had some doubts, that first time we tried this out. I just wanted to let you know, that I really like how things turned out with you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That's good to hear Lily. I think we're both settling in to our new roles and enjoying ourselves. I really like how things are between us, but like I said, if I ever cross the line, tell me okay?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Yes of course sir. But I think I know that you'll never do anything to hurt me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You pull Lily in to a protective hug.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Of course not $lilyA.title. I may be your master, but I don't want to hurt you or take advantage of you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lily smiles. You both lay there for a while in each others company. You think about how far you and Lily have come in such a short time, and how comfortable she is around you.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I should be getting off before it's too late. But I'll be back soon $lilyA.title.
<</speech>>
<br>/*=====================================================*/
<<speech "LilyA" "Lily">>
Don't leave it too long sir.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I wouldn't dream of it.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You both get up and get cleaned and dressed. You notice Lily checking you out when she thinks you're not looking. She giggles when you catch her. This new arrangement seems to be working out well for both of you.
</div>
<br>/*=====================================================*/
<div class="action">
You and Lily share a goodbye kiss as you leave, and soon after you find yourself back on the estate.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Estate|estate-main]]>>
<<addmins 60>>
<<set $lilyA.trust to true>>
<<set $lilyA.questStage to 2>>
<<set $SQ009.questStatus to "complete">>
<<set $SQ009.questStage to 100>>
<<script>>
Dialog.setup("Lily Trusts You");
Dialog.wiki(Story.get("dialog-lilyATrust (B)").processText());
Dialog.open();
<</script>>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/<div class="image50">
<img src="resources/characters/lilyadams/(trustA)profile.webp" alt="(trustA)profile.webp"/>
</div>
You relationship with Lily has progressed to the stage that she now trusts you implicitly.
You're pretty certain that despite her power, her trust for you are her genuine feelings.
You can continue to visit Lily at her house on the estate.<div class="image50">
<img src="resources/characters/lilyadams/(trustB)profile.webp" alt="(trustB)profile.webp"/>
</div>
You relationship with Lily has progressed to the stage that she now trusts you implicitly.
You're still not sure how much of it is her power and how much of it is her genuine feelings.
You can continue to visit Lily at her house on the estate.<<set $game.status to "event">>
/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/lilyA.webp" alt="lilyA.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|lilyA-home-event (TYRANT)]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Eat her out|lilyA-home-event (TYRANT)]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Missionary|lilyA-home-event (TYRANT)]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Cowgirl|lilyA-home-event (TYRANT)]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Reverse Cowgirl|lilyA-home-event (TYRANT)]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Doggy|lilyA-home-event (TYRANT)]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Cumshot|lilyA-home-event (TYRANT)]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Leave|estate-main]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
You decide to pay a visit to Lily. You find her naked in her room.
</div>
<br>
<div class="image100">
<img src="resources/characters/lilyadams/Sex01a/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "LilyA" "Lily">>
Master! Did you want me to please you today?
<</speech>>
<br>
<<speech "You" "$player.firstName">>
I would like that very much $lilyA.title.
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
You sit on the side of the bed and Lily kneels down and starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lilyadams/Sex01a/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's it $lilyA.title. Do a good job for your master!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lilyadams/Sex01a/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Lily lies back on the bed and you start to eat her out.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lilyadams/Sex01a/02giveoral.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "LilyA" "Lily">>
Oh! Master! Please... don't stop!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lilyadams/Sex01a/02giveoral.webp" alt="02giveoral.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Lily lies back on the bed and watches as you insert your full length inside her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lilyadams/Sex01a/03missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "LilyA" "Lily">>
It's so big master! It's so deep inside me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lilyadams/Sex01a/03missionary.webp" alt="03missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Lily climbs on top of you and eases herself down onto your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lilyadams/Sex01a/04cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's it $lilyA.title, take it deep!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lilyadams/Sex01a/04cowgirl.webp" alt="04cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Lily climbs on top of you and starts bouncing up and down, impaling herself with your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lilyadams/Sex01a/05reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "LilyA" "Lily">>
Aaagh! Oooh. I love your cock master!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lilyadams/Sex01a/05reversecowgirl.webp" alt="05reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You bend Lily over and enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lilyadams/Sex01a/06doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "LilyA" "Lily">>
Give it to me master! Give it all to me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lilyadams/Sex01a/06doggy.webp" alt="06doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
You pull out and release, blasting Lily's ass with your cum.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lilyadams/Sex01a/07cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "LilyA" "Lily">>
Was I a good girl master?
<</speech>>
<br>
<<speech "You" "$player.firstName">>
Yes $lilyA.title, you've been a good girl today.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lilyadams/Sex01a/07cumshot.webp" alt="07cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<<set $game.status to "event">>
/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/lilyA.webp" alt="lilyA.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|lilyA-home-event (LORD)]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Eat her out|lilyA-home-event (LORD)]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Doggy|lilyA-home-event (LORD)]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Missionary|lilyA-home-event (LORD)]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Cowgirl|lilyA-home-event (LORD)]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Reverse Cowgirl|lilyA-home-event (LORD)]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Cumshot|lilyA-home-event (LORD)]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|estate-main]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
You decide to pay a visit to Lily. You find her half dressed in her bedroom.
</div>
<br>
<div class="image100">
<img src="resources/characters/lilyadams/Sex01b/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "LilyA" "Lily">>
Sir! Did you want me to please you today?
<</speech>>
<br>
<<speech "You" "$player.firstName">>
I would like that very much $lilyA.title.
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
You sit on the side of the bed and Lily kneels down and starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lilyadams/Sex01b/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's it $lilyA.title. Do a good job for your master!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lilyadams/Sex01b/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Lily bends down over the bed as you start to eat her out.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lilyadams/Sex01b/02giveoral.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "LilyA" "Lily">>
Oh! Sir! Please... don't stop!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lilyadams/Sex01b/02giveoral.webp" alt="02giveoral.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
You bend Lily over the bed as you enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lilyadams/Sex01b/03doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "LilyA" "Lily">>
Please give it to me sir! Give it all to me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lilyadams/Sex01b/03doggy.webp" alt="03doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Lily leans back on the bed and watches as you insert your full length inside her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lilyadams/Sex01b/04missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "LilyA" "Lily">>
Sir, it's so big! It's so deep inside me sir!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lilyadams/Sex01b/04missionary.webp" alt="04missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Lily climbs on top of you and starts to ride your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lilyadams/Sex01b/05cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's it $lilyA.title, ride that cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lilyadams/Sex01b/05cowgirl.webp" alt="05cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Lily climbs on top of you and start to impale her from below.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lilyadams/Sex01b/06reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "LilyA" "Lily">>
Aaagh! Oooh. I love your cock sir!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lilyadams/Sex01b/06reversecowgirl.webp" alt="06reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Lily kneels in front of you as you release, blasting her face with your cum.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lilyadams/Sex01b/07cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "LilyA" "Lily">>
Was I a good girl sir?
<</speech>>
<br>
<<speech "You" "$player.firstName">>
Yes $lilyA.title, you've been a good girl today.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lilyadams/Sex01b/07cumshot.webp" alt="07cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div id="lilyAProfileImage"><<include "lilyA-image">></div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Lily Adams</span>
<hr>
<b>Power(s):</b>
<<if $lilyA.hasPower is true>>
<<print "$lilyA.powerName">>
<<else>>
Unknown
<</if>><br>
<b>Address:</b> Flat on the Estate<br>
<b>Occupation:</b> College Student<br>
<b>Trust Status:</b>
<<if $lilyA.trust is true>>
<span style='color:green'>Complete</span>
<<else>>
<span style='color:orange'>In Progress</span>
<</if>><br>
<hr>
<b>Background:</b><br>
Lily's upbringing was strained to say the least. Early on she learned that it was better to agree than cause an argument. Her complacency with others around her left her quite alone, giving her ample time to focus on her studies.
<hr>
<b>Timetable:</b><br>
<b>07:00 - 22:00</b> : At Home
<b>22:00 - 07:00</b> : Asleep
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
</center>
</div>/*----------*/<center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div id="alexHProfileImage"><<include "alexH-image">></div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Alex Harper</span>
<hr>
<b>Power(s):</b> None<br>
<b>Address:</b> Unknown<br>
<b>Occupation:</b> Shop Worker<br>
<b>Trust Status:</b>
<<if $alexH.trust is true>>
<span style='color:green'>Complete</span>
<<else>>
<span style='color:orange'>In Progress</span>
<</if>><br>
<hr>
<b>Background:</b><br>
Alex is a woman you met whilst walking through the Estate. Eager to get away from a creepy guy following her, Alex walked up and kissed you, creating the facade that the two of you were together.
<hr>
<b>Timetable:</b><br>
<b>07:00 - 22:00</b> : At Home<br>
<b>22:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
</center>
</div>/*----------*/<center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div id="kendraProfileImage"><<include "kendra-image">></div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Kendra Sunderland</span>
<hr>
<b>Power(s):</b> None<br>
<b>Address:</b> Unknown<br>
<b>Occupation:</b> Maid<br>
<b>Trust Status:</b>
<<if $kendra.trust is true>>
<span style='color:green'>Complete</span>
<<else>>
<span style='color:orange'>In Progress</span>
<</if>><br>
<hr>
<b>Background:</b><br>
The daughter of one of Lexi's friends, Kendra spent most of her time at home and her mother insisted she get a job. Lexi kindly offered for Kendra to come over during the weekend to clean the house in exchange for some money, but Kendra is known for being quite clumsy.
<hr>
<b>Timetable:</b><br>
<div id="kendraProfile"><<include "kendra-timetable">></div><br>
</center>
</div>/*----------*/<center><h1>WARNING!</H1></center>
Do not attempt to use this menu during a quest. Doing so will likely break the game. Only access this menu from free-roam with no active events.
<br><br>/*=====================================================*/
Upon loading any of the following pages, the textbox variables automatically update. Use the back arrows to undo changes. Once on a page you will need to manually match all variables to avoid bugs.
<br><br>/*=====================================================*/
Don't mess around with the options if you don't know what you're doing. Doing so will likely break the game.
<br><br>/*=====================================================*/
This is not a cheat menu. Community Service doesn't use normal gameplay mechanics, and so there is nothing to be gained through cheating.<br>
//(I mean that literally, attempting to "cheat" the game will likely break your save, and have no effect in-game)//
<hr>/*=====================================================*/
<<button "General Debug" "debug-gen">><</button>>
<<button "Character Debug" "debug-char">><</button>>
<<button "Quest Debug" "debug-quest">><</button>>
<<button "Choice Debug" "debug-choice">><</button>>
<hr>/*=====================================================*/
<<button "Return to Game" "home-mc-room">><</button>>
//(This will return you to the MC's Bedroom)//<<button "Save Changes" "debug-hub">><</button>>
<hr>/*=====================================================*/
Current Version: <<print "$game.version">><br>
Current period: <<print "$game.period">><br>
Current Day period: <<print "$game.periodDay">><br>
Current Week period: <<print "$game.periodWeek">><br>
Current Chapter: <<print "$game.currentChapter">><br>
Community Centre Open: <<print "$game.communityCentreOpen">><br>
Community Service Open: <<print "$game.communityServiceOpen">><br>
Support Group Open: <<print "$game.supportGroupOpen">><br>
//(The above cannot be changed here)//
<br><br>/*=====================================================*/
Sex Event Variable: <<print "$game.sexEvent">> //(Should be 0)//
<<button "Set to 0" "debug-gen">>
<<set $game.sexEvent to 0>>
<</button>>
<br>/*=====================================================*/
Sex Stage Variable: <<print "$game.sexStage">> //(Should be 0)//
<<button "Set to 0" "debug-gen">>
<<set $game.sexStage to 0>>
<</button>>
<br>/*=====================================================*/
Intro Storm Variable: <<print "$game.storm">> //(Needs to be true for the full sidebar)//
<<button "Set to true" "debug-gen">>
<<set $game.storm to true>>
<</button>>
<<button "Set to false" "debug-gen">>
<<set $game.storm to false>>
<</button>>
<br>/*=====================================================*/
Current Resort Guest: <<print "$game.resortGuest">> //(Should be blank if undefined)//
<<button "Reset Resort Guest" "debug-gen">>
<<set $game.resortGuest to undefined>>
<</button>>
<br>/*=====================================================*/
Mirror Met: <<print "$game.mirrorMet">>
<<button "Set to true" "debug-gen">>
<<set $game.mirrorMet to true>>
<</button>>
<<button "Set to false" "debug-gen">>
<<set $game.mirrorMet to false>>
<</button>>
<br>/*=====================================================*/
Mute: <<print "$game.mute">>
<<button "Mute" "debug-gen">>
<<set $game.mute to "muted">>
<</button>>
<<button "Unmute" "debug-gen">>
<<set $game.mute to null>>
<</button>>
<hr>/*=====================================================*/
Profile Timetable: <<print "$profile.timetable">>
//(Should be either 0 or 1)//
<<button "Set to 0" "debug-gen">>
<<set $profile.timetable to 0>>
<</button>>
<<button "Set to 1" "debug-gen">>
<<set $profile.timetable to 1>>
<</button>>
<hr>/*=====================================================*/
Discovered Warehouse: <<print "$location.warehouseDiscovered">>
<<button "Set to true" "debug-gen">>
<<set $location.warehouseDiscovered to true>>
<</button>>
<<button "Set to false" "debug-gen">>
<<set $location.warehouseDiscovered to false>>
<</button>>
<br>/*=====================================================*/
Discovered Underpass: <<print "$location.underpassDiscovered">>
<<button "Set to true" "debug-gen">>
<<set $location.underpassDiscovered to true>>
<</button>>
<<button "Set to false" "debug-gen">>
<<set $location.underpassDiscovered to false>>
<</button>>
<br>/*=====================================================*/
Discovered Support Group: <<print "$location.supportGroupDiscovered">>
<<button "Set to true" "debug-gen">>
<<set $location.supportGroupDiscovered to true>>
<</button>>
<<button "Set to false" "debug-gen">>
<<set $location.supportGroupDiscovered to false>>
<</button>>
<hr>/*=====================================================*/
Discovered Powers:
Age Regression: <<print "$discoveredPower.ageRegression">>
<<button "Set to true" "debug-gen">>
<<set $discoveredPower.ageRegression to true>>
<</button>>
<<button "Set to false" "debug-gen">>
<<set $discoveredPower.ageRegression to false>>
<</button>>
<br>/*=====================================================*/
Animate: <<print "$discoveredPower.animate">>
<<button "Set to true" "debug-gen">>
<<set $discoveredPower.animate to true>>
<</button>>
<<button "Set to false" "debug-gen">>
<<set $discoveredPower.animate to false>>
<</button>>
<br>/*=====================================================*/
Blind Obedience: <<print "$discoveredPower.blindObedience">>
<<button "Set to true" "debug-gen">>
<<set $discoveredPower.blindObedience to true>>
<</button>>
<<button "Set to false" "debug-gen">>
<<set $discoveredPower.blindObedience to false>>
<</button>>
<br>/*=====================================================*/
Canine Mimicry: <<print "$discoveredPower.canineMimicry">>
<<button "Set to true" "debug-gen">>
<<set $discoveredPower.canineMimicry to true>>
<</button>>
<<button "Set to false" "debug-gen">>
<<set $discoveredPower.canineMimicry to false>>
<</button>>
<br>/*=====================================================*/
Fear Manifestation: <<print "$discoveredPower.fearManifestation">>
<<button "Set to true" "debug-gen">>
<<set $discoveredPower.fearManifestation to true>>
<</button>>
<<button "Set to false" "debug-gen">>
<<set $discoveredPower.fearManifestation to false>>
<</button>>
<br>/*=====================================================*/
Hypnotism: <<print "$discoveredPower.hypnotism">>
<<button "Set to true" "debug-gen">>
<<set $discoveredPower.hypnotism to true>>
<</button>>
<<button "Set to false" "debug-gen">>
<<set $discoveredPower.hypnotism to false>>
<</button>>
<br>/*=====================================================*/
Lactokinesis: <<print "$discoveredPower.lactokinesis">>
<<button "Set to true" "debug-gen">>
<<set $discoveredPower.lactokinesis to true>>
<</button>>
<<button "Set to false" "debug-gen">>
<<set $discoveredPower.lactokinesis to false>>
<</button>>
<br>/*=====================================================*/
Life Preservation: <<print "$discoveredPower.lifePreservation">>
<<button "Set to true" "debug-gen">>
<<set $discoveredPower.lifePreservation to true>>
<</button>>
<<button "Set to false" "debug-gen">>
<<set $discoveredPower.lifePreservation to false>>
<</button>>
<br>/*=====================================================*/
Misfortune: <<print "$discoveredPower.misfortune">>
<<button "Set to true" "debug-gen">>
<<set $discoveredPower.misfortune to true>>
<</button>>
<<button "Set to false" "debug-gen">>
<<set $discoveredPower.misfortune to false>>
<</button>>
<br>/*=====================================================*/
Precognition: <<print "$discoveredPower.precognition">>
<<button "Set to true" "debug-gen">>
<<set $discoveredPower.precognition to true>>
<</button>>
<<button "Set to false" "debug-gen">>
<<set $discoveredPower.precognition to false>>
<</button>>
<br>/*=====================================================*/
Pyrokinesis: <<print "$discoveredPower.pyrokinesis">>
<<button "Set to true" "debug-gen">>
<<set $discoveredPower.pyrokinesis to true>>
<</button>>
<<button "Set to false" "debug-gen">>
<<set $discoveredPower.pyrokinesis to false>>
<</button>>
<br>/*=====================================================*/
Super Strength: <<print "$discoveredPower.superStrength">>
<<button "Set to true" "debug-gen">>
<<set $discoveredPower.superStrength to true>>
<</button>>
<<button "Set to false" "debug-gen">>
<<set $discoveredPower.superStrength to false>>
<</button>>
<br>/*=====================================================*/
Storm Omniscience: <<print "$discoveredPower.stormOmniscience">>
<<button "Set to true" "debug-gen">>
<<set $discoveredPower.stormOmniscience to true>>
<</button>>
<<button "Set to false" "debug-gen">>
<<set $discoveredPower.stormOmniscience to false>>
<</button>>
<br>/*=====================================================*/
Telepathy: <<print "$discoveredPower.telepathy">>
<<button "Set to true" "debug-gen">>
<<set $discoveredPower.telepathy to true>>
<</button>>
<<button "Set to false" "debug-gen">>
<<set $discoveredPower.telepathy to false>>
<</button>>
<br>/*=====================================================*/
Timid Nature: <<print "$discoveredPower.timidNature">>
<<button "Set to true" "debug-gen">>
<<set $discoveredPower.timidNature to true>>
<</button>>
<<button "Set to false" "debug-gen">>
<<set $discoveredPower.timidNature to false>>
<</button>>
<br>/*=====================================================*/
Wish Fulfilment: <<print "$discoveredPower.wishFulfilment">>
<<button "Set to true" "debug-gen">>
<<set $discoveredPower.wishFulfilment to true>>
<</button>>
<<button "Set to false" "debug-gen">>
<<set $discoveredPower.wishFulfilment to false>>
<</button>>
<hr>/*=====================================================*/
Intro Complete: <<print "$gameProgress.intro_complete">>
<<button "Set to true" "debug-gen">>
<<set $gameProgress.intro_complete to true>>
<</button>>
<<button "Set to false" "debug-gen">>
<<set $gameProgress.intro_complete to false>>
<</button>>
<br>/*=====================================================*/
Chapter 1 Complete: <<print "$gameProgress.chapter1_complete">>
<<button "Set to true" "debug-gen">>
<<set $gameProgress.chapter1_complete to true>>
<</button>>
<<button "Set to false" "debug-gen">>
<<set $gameProgress.chapter1_complete to false>>
<</button>>
<br>/*=====================================================*/
Chapter 2 Complete: <<print "$gameProgress.chapter2_complete">>
<<button "Set to true" "debug-gen">>
<<set $gameProgress.chapter2_complete to true>>
<</button>>
<<button "Set to false" "debug-gen">>
<<set $gameProgress.chapter2_complete to false>>
<</button>>
<br>/*=====================================================*/
Chapter 3 Complete: <<print "$gameProgress.chapter3_complete">>
<<button "Set to true" "debug-gen">>
<<set $gameProgress.chapter3_complete to true>>
<</button>>
<<button "Set to false" "debug-gen">>
<<set $gameProgress.chapter3_complete to false>>
<</button>>
<br>/*=====================================================*/
Chapter 4 Complete: <<print "$gameProgress.chapter4_complete">>
<<button "Set to true" "debug-gen">>
<<set $gameProgress.chapter4_complete to true>>
<</button>>
<<button "Set to false" "debug-gen">>
<<set $gameProgress.chapter4_complete to false>>
<</button>>
<br>/*=====================================================*/
Chapter 5 Complete: <<print "$gameProgress.chapter5_complete">>
<<button "Set to true" "debug-gen">>
<<set $gameProgress.chapter5_complete to true>>
<</button>>
<<button "Set to false" "debug-gen">>
<<set $gameProgress.chapter5_complete to false>>
<</button>>
<br>/*=====================================================*/
Chapter 6 Complete: <<print "$gameProgress.chapter6_complete">>
<<button "Set to true" "debug-gen">>
<<set $gameProgress.chapter6_complete to true>>
<</button>>
<<button "Set to false" "debug-gen">>
<<set $gameProgress.chapter6_complete to false>>
<</button>>
<br>/*=====================================================*/
Chapter 7 Complete: <<print "$gameProgress.chapter7_complete">>
<<button "Set to true" "debug-gen">>
<<set $gameProgress.chapter7_complete to true>>
<</button>>
<<button "Set to false" "debug-gen">>
<<set $gameProgress.chapter7_complete to false>>
<</button>>
<br>/*=====================================================*/
Chapter 8 Complete: <<print "$gameProgress.chapter8_complete">>
<<button "Set to true" "debug-gen">>
<<set $gameProgress.chapter8_complete to true>>
<</button>>
<<button "Set to false" "debug-gen">>
<<set $gameProgress.chapter8_complete to false>>
<</button>>
<br>/*=====================================================*/
Chapter 9 Complete: <<print "$gameProgress.chapter9_complete">>
<<button "Set to true" "debug-gen">>
<<set $gameProgress.chapter9_complete to true>>
<</button>>
<<button "Set to false" "debug-gen">>
<<set $gameProgress.chapter9_complete to false>>
<</button>>
<hr>/*=====================================================*/
Intro EventA Status: <<print $intro.eventA>>
<<button "Set to true" "debug-gen">>
<<set $intro.eventA to true>>
<</button>>
<<button "Set to false" "debug-gen">>
<<set $intro.eventA to false>>
<</button>>
<br>/*=====================================================*/
Intro EventB Status: <<print $intro.eventB>>
<<button "Set to true" "debug-gen">>
<<set $intro.eventB to true>>
<</button>>
<<button "Set to false" "debug-gen">>
<<set $intro.eventB to false>>
<</button>>
<br>/*=====================================================*/
Intro EventC Status: <<print $intro.eventC>>
<<button "Set to true" "debug-gen">>
<<set $intro.eventC to true>>
<</button>>
<<button "Set to false" "debug-gen">>
<<set $intro.eventC to false>>
<</button>>
<br>/*=====================================================*/
Intro EventD Status: <<print $intro.eventD>>
<<button "Set to true" "debug-gen">>
<<set $intro.eventD to true>>
<</button>>
<<button "Set to false" "debug-gen">>
<<set $intro.eventD to false>>
<</button>>
<hr>/*=====================================================*/
Jennifer's Corruption: <<print $pornGame.jenniferCorrupt>> <<textbox "$pornGame.jenniferCorrupt" "100">>
<br>/*=====================================================*/
Piper's Corruption: <<print $pornGame.piperCorrupt>> <<textbox "$pornGame.piperCorrupt" "100">>
<hr>/*=====================================================*/
Cafe Activity: <<print $activity.cafe>>
//(Should be blank if undefined)//
<<button "Reset Cafe Activity" "debug-gen">>
<<set $activity.cafe to undefined>>
<</button>>
<br>/*=====================================================*/
Bar Activity: <<print $activity.bar>>
//(Should be blank if undefined)//
<<button "Reset Bar Activity" "debug-gen">>
<<set $activity.bar to undefined>>
<</button>>
<br>/*=====================================================*/
Kitchen Activity: <<print $activity.kitchen>>
//(Should be blank if undefined)//
<<button "Reset Kitchen Activity" "debug-gen">>
<<set $activity.kitchen to undefined>>
<</button>>
<br>/*=====================================================*/
Bathroom Activity: <<print $activity.bathroom>>
//(Should be blank if undefined)//
<<button "Reset Bathroom Activity" "debug-gen">>
<<set $activity.bathroom to undefined>>
<</button>>
<br>/*=====================================================*/
Community Activity: <<print $activity.community>>
//(Should be blank if undefined)//
<<button "Reset Community Activity" "debug-gen">>
<<set $activity.community to undefined>>
<</button>>
<hr>/*=====================================================*/
<<button "Save Changes" "debug-hub">><</button>><<button "Main Characters" "debug-char-main">><</button>>
<<button "Side Characters" "debug-char-side">><</button>>
<<button "Background Characters" "debug-char-background">><</button>>
<hr>/*=====================================================*/
<<button "Save Changes" "debug-hub">><</button>><<button "Main Quests" "debug-quest-main">><</button>>
<<button "Side Quests" "debug-quest-side">><</button>>
<<button "Misc Quests" "debug-quest-misc">><</button>>
<hr>/*=====================================================*/
<<button "Save Changes" "debug-hub">><</button>><<button "Save Changes" "debug-quest">><</button>>
<hr>/*=====================================================*/
Name: <<print "$MQ001.questName">><br>
Quest ID: <<print "$MQ001.questID">><br>
Quest Stage: <<print "$MQ001.questStage">> <<textbox "$MQ001.questStage" "100">><br>
Quest Status: <<print "$MQ001.questStatus">>
<<button "Set to Active" "debug-quest-main">>
<<set $MQ001.questStatus to "active">>
<</button>>
<<button "Set to Complete" "debug-quest-main">>
<<set $MQ001.questStatus to "complete">>
<</button>><br>
//(Quest Status must match up with Quest Stage - Consult notes before changing)//
<hr>/*=====================================================*/
Name: <<print "$MQ002.questName">><br>
Quest ID: <<print "$MQ002.questID">><br>
Quest Stage: <<print "$MQ002.questStage">> <<textbox "$MQ002.questStage" "100">><br>
Quest Status: <<print "$MQ002.questStatus">>
<<button "Set to Active" "debug-quest-main">>
<<set $MQ002.questStatus to "active">>
<</button>>
<<button "Set to Complete" "debug-quest-main">>
<<set $MQ002.questStatus to "complete">>
<</button>><br>
//(Quest Status must match up with Quest Stage - Consult notes before changing)//
<hr>/*=====================================================*/
Name: <<print "$MQ003.questName">><br>
Quest ID: <<print "$MQ003.questID">><br>
Quest Stage: <<print "$MQ003.questStage">> <<textbox "$MQ003.questStage" "100">><br>
Quest Status: <<print "$MQ003.questStatus">>
<<button "Set to Active" "debug-quest-main">>
<<set $MQ003.questStatus to "active">>
<</button>>
<<button "Set to Complete" "debug-quest-main">>
<<set $MQ003.questStatus to "complete">>
<</button>><br>
//(Quest Status must match up with Quest Stage - Consult notes before changing)//
<hr>/*=====================================================*/
Name: <<print "$MQ004.questName">><br>
Quest ID: <<print "$MQ004.questID">><br>
Quest Stage: <<print "$MQ004.questStage">> <<textbox "$MQ004.questStage" "100">><br>
Quest Status: <<print "$MQ004.questStatus">>
<<button "Set to Active" "debug-quest-main">>
<<set $MQ004.questStatus to "active">>
<</button>>
<<button "Set to Complete" "debug-quest-main">>
<<set $MQ004.questStatus to "complete">>
<</button>><br>
//(Quest Status must match up with Quest Stage - Consult notes before changing)//
<hr>/*=====================================================*/
Name: <<print "$MQ005.questName">><br>
Quest ID: <<print "$MQ005.questID">><br>
Quest Stage: <<print "$MQ005.questStage">> <<textbox "$MQ005.questStage" "100">><br>
Quest Status: <<print "$MQ005.questStatus">>
<<button "Set to Active" "debug-quest-main">>
<<set $MQ005.questStatus to "active">>
<</button>>
<<button "Set to Complete" "debug-quest-main">>
<<set $MQ005.questStatus to "complete">>
<</button>><br>
//(Quest Status must match up with Quest Stage - Consult notes before changing)//
<hr>/*=====================================================*/
Name: <<print "$MQ101.questName">><br>
Quest ID: <<print "$MQ101.questID">><br>
Quest Stage: <<print "$MQ101.questStage">> <<textbox "$MQ101.questStage" "100">><br>
Quest Status: <<print "$MQ101.questStatus">>
<<button "Set to Active" "debug-quest-main">>
<<set $MQ101.questStatus to "active">>
<</button>>
<<button "Set to Complete" "debug-quest-main">>
<<set $MQ101.questStatus to "complete">>
<</button>><br>
//(Quest Status must match up with Quest Stage - Consult notes before changing)//
<hr>/*=====================================================*/
Name: <<print "$MQ102.questName">><br>
Quest ID: <<print "$MQ102.questID">><br>
Quest Stage: <<print "$MQ102.questStage">> <<textbox "$MQ102.questStage" "100">><br>
Quest Status: <<print "$MQ102.questStatus">>
<<button "Set to Active" "debug-quest-main">>
<<set $MQ102.questStatus to "active">>
<</button>>
<<button "Set to Complete" "debug-quest-main">>
<<set $MQ102.questStatus to "complete">>
<</button>><br>
//(Quest Status must match up with Quest Stage - Consult notes before changing)//
<hr>/*=====================================================*/
Name: <<print "$MQ103.questName">><br>
Quest ID: <<print "$MQ103.questID">><br>
Quest Stage: <<print "$MQ103.questStage">> <<textbox "$MQ103.questStage" "100"">><br>
Quest Status: <<print "$MQ103.questStatus">>
<<button "Set to Active" "debug-quest-main">>
<<set $MQ103.questStatus to "active">>
<</button>>
<<button "Set to Complete" "debug-quest-main">>
<<set $MQ103.questStatus to "complete">>
<</button>><br>
//(Quest Status must match up with Quest Stage - Consult notes before changing)//
<hr>/*=====================================================*/
Name: <<print "$MQ104.questName">><br>
Quest ID: <<print "$MQ104.questID">><br>
Quest Stage: <<print "$MQ104.questStage">> <<textbox "$MQ104.questStage" "100">><br>
Quest Status: <<print "$MQ104.questStatus">>
<<button "Set to Active" "debug-quest-main">>
<<set $MQ104.questStatus to "active">>
<</button>>
<<button "Set to Complete" "debug-quest-main">>
<<set $MQ104.questStatus to "complete">>
<</button>><br>
//(Quest Status must match up with Quest Stage - Consult notes before changing)//
<hr>/*=====================================================*/
Name: <<print "$MQ105.questName">><br>
Quest ID: <<print "$MQ105.questID">><br>
Quest Stage: <<print "$MQ105.questStage">> <<textbox "$MQ105.questStage" "100">><br>
Quest Status: <<print "$MQ105.questStatus">>
<<button "Set to Active" "debug-quest-main">>
<<set $MQ105.questStatus to "active">>
<</button>>
<<button "Set to Complete" "debug-quest-main">>
<<set $MQ105.questStatus to "complete">>
<</button>><br>
//(Quest Status must match up with Quest Stage - Consult notes before changing)//
<hr>/*=====================================================*/
Name: <<print "$MQ106.questName">><br>
Quest ID: <<print "$MQ106.questID">><br>
Quest Stage: <<print "$MQ106.questStage">> <<textbox "$MQ106.questStage" "100">><br>
Quest Status: <<print "$MQ106.questStatus">>
<<button "Set to Active" "debug-quest-main">>
<<set $MQ106.questStatus to "active">>
<</button>>
<<button "Set to Complete" "debug-quest-main">>
<<set $MQ106.questStatus to "complete">>
<</button>><br>
//(Quest Status must match up with Quest Stage - Consult notes before changing)//
<hr>/*=====================================================*/
Name: <<print "$MQ107.questName">><br>
Quest ID: <<print "$MQ107.questID">><br>
Quest Stage: <<print "$MQ107.questStage">> <<textbox "$MQ107.questStage" "100">><br>
Quest Status: <<print "$MQ107.questStatus">>
<<button "Set to Active" "debug-quest-main">>
<<set $MQ107.questStatus to "active">>
<</button>>
<<button "Set to Complete" "debug-quest-main">>
<<set $MQ107.questStatus to "complete">>
<</button>><br>
//(Quest Status must match up with Quest Stage - Consult notes before changing)//
<hr>/*=====================================================*/
Name: <<print "$MQ108.questName">><br>
Quest ID: <<print "$MQ108.questID">><br>
Quest Stage: <<print "$MQ108.questStage">> <<textbox "$MQ108.questStage" "100">><br>
Quest Status: <<print "$MQ108.questStatus">>
<<button "Set to Active" "debug-quest-main">>
<<set $MQ108.questStatus to "active">>
<</button>>
<<button "Set to Complete" "debug-quest-main">>
<<set $MQ108.questStatus to "complete">>
<</button>><br>
//(Quest Status must match up with Quest Stage - Consult notes before changing)//
<hr>/*=====================================================*/
Name: <<print "$MQ109.questName">><br>
Quest ID: <<print "$MQ109.questID">><br>
Quest Stage: <<print "$MQ109.questStage">> <<textbox "$MQ109.questStage" "100">><br>
Quest Status: <<print "$MQ109.questStatus">>
<<button "Set to Active" "debug-quest-main">>
<<set $MQ109.questStatus to "active">>
<</button>>
<<button "Set to Complete" "debug-quest-main">>
<<set $MQ109.questStatus to "complete">>
<</button>><br>
//(Quest Status must match up with Quest Stage - Consult notes before changing)//
<hr>/*=====================================================*/
Name: <<print "$MQ110.questName">><br>
Quest ID: <<print "$MQ110.questID">><br>
Quest Stage: <<print "$MQ110.questStage">> <<textbox "$MQ110.questStage" "100">>
Quest Status: <<print "$MQ110.questStatus">>
<<button "Set to Active" "debug-quest-main">>
<<set $MQ110.questStatus to "active">>
<</button>>
<<button "Set to Complete" "debug-quest-main">>
<<set $MQ110.questStatus to "complete">>
<</button>><br>
//(Quest Status must match up with Quest Stage - Consult notes before changing)//
<hr>/*=====================================================*/
Name: <<print "$MQ111.questName">><br>
Quest ID: <<print "$MQ111.questID">><br>
Quest Stage: <<print "$MQ111.questStage">> <<textbox "$MQ111.questStage" "100">><br>
Quest Status: <<print "$MQ111.questStatus">>
<<button "Set to Active" "debug-quest-main">>
<<set $MQ111.questStatus to "active">>
<</button>>
<<button "Set to Complete" "debug-quest-main">>
<<set $MQ111.questStatus to "complete">>
<</button>><br>
//(Quest Status must match up with Quest Stage - Consult notes before changing)//
<hr>/*=====================================================*/
Name: <<print "$MQ112.questName">><br>
Quest ID: <<print "$MQ112.questID">><br>
Quest Stage: <<print "$MQ112.questStage">> <<textbox "$MQ112.questStage" "100">><br>
Quest Status: <<print "$MQ112.questStatus">>
<<button "Set to Active" "debug-quest-main">>
<<set $MQ112.questStatus to "active">>
<</button>>
<<button "Set to Complete" "debug-quest-main">>
<<set $MQ112.questStatus to "complete">>
<</button>><br>
//(Quest Status must match up with Quest Stage - Consult notes before changing)//
<hr>/*=====================================================*/
Name: <<print "$MQ113.questName">><br>
Quest ID: <<print "$MQ113.questID">><br>
Quest Stage: <<print "$MQ113.questStage">> <<textbox "$MQ113.questStage" "100">><br>
Quest Status: <<print "$MQ113.questStatus">>
<<button "Set to Active" "debug-quest-main">>
<<set $MQ113.questStatus to "active">>
<</button>>
<<button "Set to Complete" "debug-quest-main">>
<<set $MQ113.questStatus to "complete">>
<</button>><br>
//(Quest Status must match up with Quest Stage - Consult notes before changing)//
<hr>/*=====================================================*/
Name: <<print "$MQ114.questName">><br>
Quest ID: <<print "$MQ114.questID">><br>
Quest Stage: <<print "$MQ114.questStage">> <<textbox "$MQ114.questStage" "100">><br>
Quest Status: <<print "$MQ114.questStatus">>
<<button "Set to Active" "debug-quest-main">>
<<set $MQ114.questStatus to "active">>
<</button>>
<<button "Set to Complete" "debug-quest-main">>
<<set $MQ114.questStatus to "complete">>
<</button>><br>
//(Quest Status must match up with Quest Stage - Consult notes before changing)//
<hr>/*=====================================================*/
Name: <<print "$MQ115.questName">><br>
Quest ID: <<print "$MQ115.questID">><br>
Quest Stage: <<print "$MQ115.questStage">> <<textbox "$MQ115.questStage" "100">><br>
Quest Status: <<print "$MQ115.questStatus">>
<<button "Set to Active" "debug-quest-main">>
<<set $MQ115.questStatus to "active">>
<</button>>
<<button "Set to Complete" "debug-quest-main">>
<<set $MQ115.questStatus to "complete">>
<</button>><br>
//(Quest Status must match up with Quest Stage - Consult notes before changing)//
<hr>/*=====================================================*/
Name: <<print "$MQ201.questName">><br>
Quest ID: <<print "$MQ201.questID">><br>
Quest Stage: <<print "$MQ201.questStage">> <<textbox "$MQ201.questStage" "100">><br>
Quest Status: <<print "$MQ201.questStatus">>
<<button "Set to Active" "debug-quest-main">>
<<set $MQ201.questStage to "active">>
<</button>>
<<button "Set to Complete" "debug-quest-main">>
<<set $MQ201.questStage to "complete">>
<</button>><br>
//(Quest Status must match up with Quest Stage - Consult notes before changing)//
<hr>/*=====================================================*/
<<button "Save Changes" "debug-quest">><</button>><<button "Save Changes" "debug-quest">><</button>>
<hr>/*=====================================================*/
Name: <<print "$SQ001.questName">><br>
Quest ID: <<print "$SQ001.questID">><br>
Quest Stage: <<print "$SQ001.questStage">> <<textbox "$SQ001.questStage" "100">><br>
Quest Status: <<print "$SQ001.questStatus">>
<<button "Set to Active" "debug-quest-side">>
<<set $SQ001.questStatus to "active">>
<</button>>
<<button "Set to Complete" "debug-quest-side">>
<<set $SQ001.questStatus to "complete">>
<</button>><br>
//(Quest Status must match up with Quest Stage - Consult notes before changing)//
<hr>/*=====================================================*/
Name: <<print "$SQ002.questName">><br>
Quest ID: <<print "$SQ002.questID">><br>
Quest Stage: <<print "$SQ002.questStage">> <<textbox "$SQ002.questStage" "100">><br>
Quest Status: <<print "$SQ002.questStatus">>
<<button "Set to Active" "debug-quest-side">>
<<set $SQ002.questStatus to "active">>
<</button>>
<<button "Set to Complete" "debug-quest-side">>
<<set $SQ002.questStatus to "complete">>
<</button>><br>
//(Quest Status must match up with Quest Stage - Consult notes before changing)//
<hr>/*=====================================================*/
Name: <<print "$SQ003.questName">><br>
Quest ID: <<print "$SQ003.questID">><br>
Quest Stage: <<print "$SQ003.questStage">> <<textbox "$SQ003.questStage" "100">><br>
Quest Status: <<print "$SQ003.questStatus">>
<<button "Set to Active" "debug-quest-side">>
<<set $SQ003.questStatus to "active">>
<</button>>
<<button "Set to Complete" "debug-quest-side">>
<<set $SQ003.questStatus to "complete">>
<</button>><br>
//(Quest Status must match up with Quest Stage - Consult notes before changing)//
<hr>/*=====================================================*/
Name: <<print "$SQ004.questName">><br>
Quest ID: <<print "$SQ004.questID">><br>
Quest Stage: <<print "$SQ004.questStage">> <<textbox "$SQ004.questStage" "100">><br>
Quest Status: <<print "$SQ004.questStatus">>
<<button "Set to Active" "debug-quest-side">>
<<set $SQ004.questStatus to "active">>
<</button>>
<<button "Set to Complete" "debug-quest-side">>
<<set $SQ004.questStatus to "complete">>
<</button>><br>
//(Quest Status must match up with Quest Stage - Consult notes before changing)//
<hr>/*=====================================================*/
Name: <<print "$SQ005.questName">><br>
Quest ID: <<print "$SQ005.questID">><br>
Quest Stage: <<print "$SQ005.questStage">> <<textbox "$SQ005.questStage" "100">><br>
Quest Status: <<print "$SQ005.questStatus">>
<<button "Set to Active" "debug-quest-side">>
<<set $SQ005.questStatus to "active">>
<</button>>
<<button "Set to Complete" "debug-quest-side">>
<<set $SQ005.questStatus to "complete">>
<</button>><br>
//(Quest Status must match up with Quest Stage - Consult notes before changing)//
<hr>/*=====================================================*/
Name: <<print "$SQ006.questName">><br>
Quest ID: <<print "$SQ006.questID">><br>
Quest Stage: <<print "$SQ006.questStage">> <<textbox "$SQ006.questStage" "100">><br>
Quest Status: <<print "$SQ006.questStatus">>
<<button "Set to Active" "debug-quest-side">>
<<set $SQ006.questStatus to "active">>
<</button>>
<<button "Set to Complete" "debug-quest-side">>
<<set $SQ006.questStatus to "complete">>
<</button>><br>
//(Quest Status must match up with Quest Stage - Consult notes before changing)//
<hr>/*=====================================================*/
Name: <<print "$SQ007.questName">><br>
Quest ID: <<print "$SQ007.questID">><br>
Quest Stage: <<print "$SQ007.questStage">> <<textbox "$SQ007.questStage" "100">><br>
Quest Status: <<print "$SQ007.questStatus">>
<<button "Set to Active" "debug-quest-side">>
<<set $SQ007.questStatus to "active">>
<</button>>
<<button "Set to Complete" "debug-quest-side">>
<<set $SQ007.questStatus to "complete">>
<</button>><br>
//(Quest Status must match up with Quest Stage - Consult notes before changing)//
<hr>/*=====================================================*/
Name: <<print "$SQ008.questName">><br>
Quest ID: <<print "$SQ008.questID">><br>
Quest Stage: <<print "$SQ008.questStage">> <<textbox "$SQ008.questStage" "100">><br>
Quest Status: <<print "$SQ008.questStatus">>
<<button "Set to Active" "debug-quest-side">>
<<set $SQ008.questStatus to "active">>
<</button>>
<<button "Set to Complete" "debug-quest-side">>
<<set $SQ008.questStatus to "complete">>
<</button>><br>
//(Quest Status must match up with Quest Stage - Consult notes before changing)//
<hr>/*=====================================================*/
Name: <<print "$SQ009.questName">><br>
Quest ID: <<print "$SQ009.questID">><br>
Quest Stage: <<print "$SQ009.questStage">> <<textbox "$SQ009.questStage" "100">><br>
Quest Status: <<print "$SQ009.questStatus">>
<<button "Set to Active" "debug-quest-side">>
<<set $SQ009.questStatus to "active">>
<</button>>
<<button "Set to Complete" "debug-quest-side">>
<<set $SQ009.questStatus to "complete">>
<</button>><br>
//(Quest Status must match up with Quest Stage - Consult notes before changing)//
<hr>/*=====================================================*/
<<button "Save Changes" "debug-quest">><</button>><<button "Save Changes" "debug-quest">><</button>>
<hr>/*=====================================================*/
Description: <<print "$homeMisc001.questName">><br>
Quest Status: <<print "$homeMisc001.questStatus">>
<<button "Set to Active" "debug-quest-misc">>
<<set $homeMisc001.questStatus to "active">>
<</button>>
<<button "Set to Idle" "debug-quest-misc">>
<<set $homeMisc001.questStatus to "idle">>
<</button>><br>
//(Misc quests are coordinated with other variables. Setting to active will only make the description appear)//
<hr>/*=====================================================*/
Description: <<print "$estateMisc001.questName">><br>
Quest Status: <<print "$estateMisc001.questStatus">>
<<button "Set to Active" "debug-quest-misc">>
<<set $estateMisc001.questStatus to "active">>
<</button>>
<<button "Set to Idle" "debug-quest-misc">>
<<set $estateMisc001.questStatus to "idle">>
<</button>><br>
//(Misc quests are coordinated with other variables. Setting to active will only make the description appear)//
<hr>/*=====================================================*/
Description: <<print "$communityMisc001.questName">><br>
Quest Status: <<print "$communityMisc001.questStatus">>
<<button "Set to Active" "debug-quest-misc">>
<<set $communityMisc001.questStatus to "active">>
<</button>>
<<button "Set to Idle" "debug-quest-misc">>
<<set $communityMisc001.questStatus to "idle">>
<</button>><br>
//(Misc quests are coordinated with other variables. Setting to active will only make the description appear)//
<hr>/*=====================================================*/
Description: <<print "$townMisc001.questName">><br>
Quest Status: <<print "$townMisc001.questStatus">>
<<button "Set to Active" "debug-quest-misc">>
<<set $townMisc001.questStatus to "active">>
<</button>>
<<button "Set to Idle" "debug-quest-misc">>
<<set $townMisc001.questStatus to "idle">>
<</button>><br>
//(Misc quests are coordinated with other variables. Setting to active will only make the description appear)//
<hr>/*=====================================================*/
Description: <<print "$mallMisc001.questName">><br>
Quest Status: <<print "$mallMisc001.questStatus">>
<<button "Set to Active" "debug-quest-misc">>
<<set $mallMisc001.questStatus to "active">>
<</button>>
<<button "Set to Idle" "debug-quest-misc">>
<<set $mallMisc001.questStatus to "idle">>
<</button>><br>
//(Misc quests are coordinated with other variables. Setting to active will only make the description appear)//
<hr>/*=====================================================*/
Description: <<print "$forestMisc001.questName">><br>
Quest Status: <<print "$forestMisc001.questStatus">>
<<button "Set to Active" "debug-quest-misc">>
<<set $forestMisc001.questStatus to "active">>
<</button>>
<<button "Set to Idle" "debug-quest-misc">>
<<set $forestMisc001.questStatus to "idle">>
<</button>><br>
//(Misc quests are coordinated with other variables. Setting to active will only make the description appear)//
<hr>/*=====================================================*/
Description: <<print "$barMisc001.questName">><br>
Quest Status: <<print "$barMisc001.questStatus">>
<<button "Set to Active" "debug-quest-misc">>
<<set $barMisc001.questStatus to "active">>
<</button>>
<<button "Set to Idle" "debug-quest-misc">>
<<set $barMisc001.questStatus to "idle">>
<</button>><br>
//(Misc quests are coordinated with other variables. Setting to active will only make the description appear)//
<hr>/*=====================================================*/
Description: <<print "$alessaMisc001.questName">><br>
Quest Status: <<print "$alessaMisc001.questStatus">>
<<button "Set to Active" "debug-quest-misc">>
<<set $alessaMisc001.questStatus to "active">>
<</button>>
<<button "Set to Idle" "debug-quest-misc">>
<<set $alessaMisc001.questStatus to "idle">>
<</button>><br>
//(Misc quests are coordinated with other variables. Setting to active will only make the description appear)//
<hr>/*=====================================================*/
Description: <<print "$alessaMisc002.questName">><br>
Quest Status: <<print "$alessaMisc002.questStatus">>
<<button "Set to Active" "debug-quest-misc">>
<<set $alessaMisc002.questStatus to "active">>
<</button>>
<<button "Set to Idle" "debug-quest-misc">>
<<set $alessaMisc002.questStatus to "idle">>
<</button>><br>
//(Misc quests are coordinated with other variables. Setting to active will only make the description appear)//
<hr>/*=====================================================*/
Description: <<print "$skinMisc001.questName">><br>
Quest Status: <<print "$skinMisc001.questStatus">>
<<button "Set to Active" "debug-quest-misc">>
<<set $skinMisc001.questStatus to "active">>
<</button>>
<<button "Set to Idle" "debug-quest-misc">>
<<set $skinMisc001.questStatus to "idle">>
<</button>><br>
//(Misc quests are coordinated with other variables. Setting to active will only make the description appear)//
<hr>/*=====================================================*/
Description: <<print "$skinMisc002.questName">><br>
Quest Status: <<print "$skinMisc002.questStatus">>
<<button "Set to Active" "debug-quest-misc">>
<<set $skinMisc002.questStatus to "active">>
<</button>>
<<button "Set to Idle" "debug-quest-misc">>
<<set $skinMisc002.questStatus to "idle">>
<</button>><br>
//(Misc quests are coordinated with other variables. Setting to active will only make the description appear)//
<hr>/*=====================================================*/
Description: <<print "$kristenMisc001.questName">><br>
Quest Status: <<print "$kristenMisc001.questStatus">>
<<button "Set to Active" "debug-quest-misc">>
<<set $kristenMisc001.questStatus to "active">>
<</button>>
<<button "Set to Idle" "debug-quest-misc">>
<<set $kristenMisc001.questStatus to "idle">>
<</button>><br>
//(Misc quests are coordinated with other variables. Setting to active will only make the description appear)//
<hr>/*=====================================================*/
Description: <<print "$kristenMisc002.questName">><br>
Quest Status: <<print "$kristenMisc002.questStatus">>
<<button "Set to Active" "debug-quest-misc">>
<<set $kristenMisc002.questStatus to "active">>
<</button>>
<<button "Set to Idle" "debug-quest-misc">>
<<set $kristenMisc002.questStatus to "idle">>
<</button>><br>
//(Misc quests are coordinated with other variables. Setting to active will only make the description appear)//
<hr>/*=====================================================*/
Description: <<print "$meganMisc001.questName">><br>
Quest Status: <<print "$meganMisc001.questStatus">>
<<button "Set to Active" "debug-quest-misc">>
<<set $meganMisc001.questStatus to "active">>
<</button>>
<<button "Set to Idle" "debug-quest-misc">>
<<set $meganMisc001.questStatus to "idle">>
<</button>><br>
//(Misc quests are coordinated with other variables. Setting to active will only make the description appear)//
<hr>/*=====================================================*/
Description: <<print "$meganMisc002.questName">><br>
Quest Status: <<print "$meganMisc002.questStatus">>
<<button "Set to Active" "debug-quest-misc">>
<<set $meganMisc002.questStatus to "active">>
<</button>>
<<button "Set to Idle" "debug-quest-misc">>
<<set $meganMisc002.questStatus to "idle">>
<</button>><br>
//(Misc quests are coordinated with other variables. Setting to active will only make the description appear)//
<hr>/*=====================================================*/
Description: <<print "$alliMisc001.questName">><br>
Quest Status: <<print "$alliMisc001.questStatus">>
<<button "Set to Active" "debug-quest-misc">>
<<set $alliMisc001.questStatus to "active">>
<</button>>
<<button "Set to Idle" "debug-quest-misc">>
<<set $alliMisc001.questStatus to "idle">>
<</button>><br>
//(Misc quests are coordinated with other variables. Setting to active will only make the description appear)//
<hr>/*=====================================================*/
Description: <<print "$alliMisc002.questName">><br>
Quest Status: <<print "$alliMisc002.questStatus">>
<<button "Set to Active" "debug-quest-misc">>
<<set $alliMisc002.questStatus to "active">>
<</button>>
<<button "Set to Idle" "debug-quest-misc">>
<<set $alliMisc002.questStatus to "idle">>
<</button>><br>
//(Misc quests are coordinated with other variables. Setting to active will only make the description appear)//
<hr>/*=====================================================*/
Description: <<print "$alliMisc003.questName">><br>
Quest Status: <<print "$alliMisc003.questStatus">>
<<button "Set to Active" "debug-quest-misc">>
<<set $alliMisc003.questStatus to "active">>
<</button>>
<<button "Set to Idle" "debug-quest-misc">>
<<set $alliMisc003.questStatus to "idle">>
<</button>><br>
//(Misc quests are coordinated with other variables. Setting to active will only make the description appear)//
<hr>/*=====================================================*/
Description: <<print "$alliMisc004.questName">><br>
Quest Status: <<print "$alliMisc004.questStatus">>
<<button "Set to Active" "debug-quest-misc">>
<<set $alliMisc004.questStatus to "active">>
<</button>>
<<button "Set to Idle" "debug-quest-misc">>
<<set $alliMisc004.questStatus to "idle">>
<</button>><br>
//(Misc quests are coordinated with other variables. Setting to active will only make the description appear)//
<hr>/*=====================================================*/
Description: <<print "$alliMisc005.questName">><br>
Quest Status: <<print "$alliMisc005.questStatus">>
<<button "Set to Active" "debug-quest-misc">>
<<set $alliMisc005.questStatus to "active">>
<</button>>
<<button "Set to Idle" "debug-quest-misc">>
<<set $alliMisc005.questStatus to "idle">>
<</button>><br>
//(Misc quests are coordinated with other variables. Setting to active will only make the description appear)//
<hr>/*=====================================================*/
Description: <<print "$alliMisc006.questName">><br>
Quest Status: <<print "$alliMisc006.questStatus">>
<<button "Set to Active" "debug-quest-misc">>
<<set $alliMisc006.questStatus to "active">>
<</button>>
<<button "Set to Idle" "debug-quest-misc">>
<<set $alliMisc006.questStatus to "idle">>
<</button>><br>
//(Misc quests are coordinated with other variables. Setting to active will only make the description appear)//
<hr>/*=====================================================*/
Description: <<print "$carolinaMisc001.questName">><br>
Quest Status: <<print "$carolinaMisc001.questStatus">>
<<button "Set to Active" "debug-quest-misc">>
<<set $carolinaMisc001.questStatus to "active">>
<</button>>
<<button "Set to Idle" "debug-quest-misc">>
<<set $carolinaMisc001.questStatus to "idle">>
<</button>><br>
//(Misc quests are coordinated with other variables. Setting to active will only make the description appear)//
<hr>/*=====================================================*/
Description: <<print "$carolinaMisc002.questName">><br>
Quest Status: <<print "$carolinaMisc002.questStatus">>
<<button "Set to Active" "debug-quest-misc">>
<<set $carolinaMisc002.questStatus to "active">>
<</button>>
<<button "Set to Idle" "debug-quest-misc">>
<<set $carolinaMisc002.questStatus to "idle">>
<</button>><br>
//(Misc quests are coordinated with other variables. Setting to active will only make the description appear)//
<hr>/*=====================================================*/
Description: <<print "$carolinaMisc003.questName">><br>
Quest Status: <<print "$carolinaMisc003.questStatus">>
<<button "Set to Active" "debug-quest-misc">>
<<set $carolinaMisc003.questStatus to "active">>
<</button>>
<<button "Set to Idle" "debug-quest-misc">>
<<set $carolinaMisc003.questStatus to "idle">>
<</button>><br>
//(Misc quests are coordinated with other variables. Setting to active will only make the description appear)//
<hr>/*=====================================================*/
Description: <<print "$carolinaMisc004.questName">><br>
Quest Status: <<print "$carolinaMisc004.questStatus">>
<<button "Set to Active" "debug-quest-misc">>
<<set $carolinaMisc004.questStatus to "active">>
<</button>>
<<button "Set to Idle" "debug-quest-misc">>
<<set $carolinaMisc004.questStatus to "idle">>
<</button>><br>
//(Misc quests are coordinated with other variables. Setting to active will only make the description appear)//
<hr>/*=====================================================*/
Description: <<print "$carolinaMisc005.questName">><br>
Quest Status: <<print "$carolinaMisc005.questStatus">>
<<button "Set to Active" "debug-quest-misc">>
<<set $carolinaMisc005.questStatus to "active">>
<</button>>
<<button "Set to Idle" "debug-quest-misc">>
<<set $carolinaMisc005.questStatus to "idle">>
<</button>><br>
//(Misc quests are coordinated with other variables. Setting to active will only make the description appear)//
<hr>/*=====================================================*/
Description: <<print "$carolinaMisc006.questName">><br>
Quest Status: <<print "$carolinaMisc006.questStatus">>
<<button "Set to Active" "debug-quest-misc">>
<<set $carolinaMisc006.questStatus to "active">>
<</button>>
<<button "Set to Idle" "debug-quest-misc">>
<<set $carolinaMisc006.questStatus to "idle">>
<</button>><br>
//(Misc quests are coordinated with other variables. Setting to active will only make the description appear)//
<hr>/*=====================================================*/
Description: <<print "$lexiMisc001.questName">><br>
Quest Status: <<print "$lexiMisc001.questStatus">>
<<button "Set to Active" "debug-quest-misc">>
<<set $lexiMisc001.questStatus to "active">>
<</button>>
<<button "Set to Idle" "debug-quest-misc">>
<<set $lexiMisc001.questStatus to "idle">>
<</button>><br>
//(Misc quests are coordinated with other variables. Setting to active will only make the description appear)//
<hr>/*=====================================================*/
Description: <<print "$lexiMisc002.questName">><br>
Quest Status: <<print "$lexiMisc002.questStatus">>
<<button "Set to Active" "debug-quest-misc">>
<<set $lexiMisc002.questStatus to "active">>
<</button>>
<<button "Set to Idle" "debug-quest-misc">>
<<set $lexiMisc002.questStatus to "idle">>
<</button>><br>
//(Misc quests are coordinated with other variables. Setting to active will only make the description appear)//
<hr>/*=====================================================*/
Description: <<print "$lexiMisc003.questName">><br>
Quest Status: <<print "$lexiMisc003.questStatus">>
<<button "Set to Active" "debug-quest-misc">>
<<set $lexiMisc003.questStatus to "active">>
<</button>>
<<button "Set to Idle" "debug-quest-misc">>
<<set $lexiMisc003.questStatus to "idle">>
<</button>><br>
//(Misc quests are coordinated with other variables. Setting to active will only make the description appear)//
<hr>/*=====================================================*/
Description: <<print "$lexiMisc004.questName">><br>
Quest Status: <<print "$lexiMisc004.questStatus">>
<<button "Set to Active" "debug-quest-misc">>
<<set $lexiMisc004.questStatus to "active">>
<</button>>
<<button "Set to Idle" "debug-quest-misc">>
<<set $lexiMisc004.questStatus to "idle">>
<</button>><br>
//(Misc quests are coordinated with other variables. Setting to active will only make the description appear)//
<hr>/*=====================================================*/
Description: <<print "$lexiMisc005.questName">><br>
Quest Status: <<print "$lexiMisc005.questStatus">>
<<button "Set to Active" "debug-quest-misc">>
<<set $lexiMisc005.questStatus to "active">>
<</button>>
<<button "Set to Idle" "debug-quest-misc">>
<<set $lexiMisc005.questStatus to "idle">>
<</button>><br>
//(Misc quests are coordinated with other variables. Setting to active will only make the description appear)//
<hr>/*=====================================================*/
Description: <<print "$lexiMisc006.questName">><br>
Quest Status: <<print "$lexiMisc006.questStatus">>
<<button "Set to Active" "debug-quest-misc">>
<<set $lexiMisc006.questStatus to "active">>
<</button>>
<<button "Set to Idle" "debug-quest-misc">>
<<set $lexiMisc006.questStatus to "idle">>
<</button>><br>
//(Misc quests are coordinated with other variables. Setting to active will only make the description appear)//
<hr>/*=====================================================*/
Description: <<print "$laurenMisc001.questName">><br>
Quest Status: <<print "$laurenMisc001.questStatus">>
<<button "Set to Active" "debug-quest-misc">>
<<set $laurenMisc001.questStatus to "active">>
<</button>>
<<button "Set to Idle" "debug-quest-misc">>
<<set $laurenMisc001.questStatus to "idle">>
<</button>><br>
//(Misc quests are coordinated with other variables. Setting to active will only make the description appear)//
<hr>/*=====================================================*/
Description: <<print "$laurenMisc002.questName">><br>
Quest Status: <<print "$laurenMisc002.questStatus">>
<<button "Set to Active" "debug-quest-misc">>
<<set $laurenMisc002.questStatus to "active">>
<</button>>
<<button "Set to Idle" "debug-quest-misc">>
<<set $laurenMisc002.questStatus to "idle">>
<</button>><br>
//(Misc quests are coordinated with other variables. Setting to active will only make the description appear)//
<hr>/*=====================================================*/
Description: <<print "$alexMisc001.questName">><br>
Quest Status: <<print "$alexMisc001.questStatus">>
<<button "Set to Active" "debug-quest-misc">>
<<set $alexMisc001.questStatus to "active">>
<</button>>
<<button "Set to Idle" "debug-quest-misc">>
<<set $alexMisc001.questStatus to "idle">>
<</button>><br>
//(Misc quests are coordinated with other variables. Setting to active will only make the description appear)//
<hr>/*=====================================================*/
Description: <<print "$alexMisc002.questName">><br>
Quest Status: <<print "$alexMisc002.questStatus">>
<<button "Set to Active" "debug-quest-misc">>
<<set $alexMisc002.questStatus to "active">>
<</button>>
<<button "Set to Idle" "debug-quest-misc">>
<<set $alexMisc002.questStatus to "idle">>
<</button>><br>
//(Misc quests are coordinated with other variables. Setting to active will only make the description appear)//
<hr>/*=====================================================*/
Description: <<print "$alexMisc003.questName">><br>
Quest Status: <<print "$alexMisc003.questStatus">>
<<button "Set to Active" "debug-quest-misc">>
<<set $alexMisc003.questStatus to "active">>
<</button>>
<<button "Set to Idle" "debug-quest-misc">>
<<set $alexMisc003.questStatus to "idle">>
<</button>><br>
//(Misc quests are coordinated with other variables. Setting to active will only make the description appear)//
<hr>/*=====================================================*/
Description: <<print "$mirrorMisc001.questName">><br>
Quest Status: <<print "$mirrorMisc001.questStatus">>
<<button "Set to Active" "debug-quest-misc">>
<<set $mirrorMisc001.questStatus to "active">>
<</button>>
<<button "Set to Idle" "debug-quest-misc">>
<<set $mirrorMisc001.questStatus to "idle">>
<</button>><br>
//(Misc quests are coordinated with other variables. Setting to active will only make the description appear)//
<hr>/*=====================================================*/
Description: <<print "$smallshopMisc001.questName">><br>
Quest Status: <<print "$smallshopMisc001.questStatus">>
<<button "Set to Active" "debug-quest-misc">>
<<set $smallshopMisc001.questStatus to "active">>
<</button>>
<<button "Set to Idle" "debug-quest-misc">>
<<set $smallshopMisc001.questStatus to "idle">>
<</button>><br>
//(Misc quests are coordinated with other variables. Setting to active will only make the description appear)//
<hr>/*=====================================================*/
Description: <<print "$bigshopMisc001.questName">><br>
Quest Status: <<print "$bigshopMisc001.questStatus">>
<<button "Set to Active" "debug-quest-misc">>
<<set $bigshopMisc001.questStatus to "active">>
<</button>>
<<button "Set to Idle" "debug-quest-misc">>
<<set $bigshopMisc001.questStatus to "idle">>
<</button>><br>
//(Misc quests are coordinated with other variables. Setting to active will only make the description appear)//
<hr>/*=====================================================*/
Description: <<print "$forestMisc002.questName">><br>
Quest Status: <<print "$forestMisc002.questStatus">>
<<button "Set to Active" "debug-quest-misc">>
<<set $forestMisc002.questStatus to "active">>
<</button>>
<<button "Set to Idle" "debug-quest-misc">>
<<set $forestMisc002.questStatus to "idle">>
<</button>><br>
//(Misc quests are coordinated with other variables. Setting to active will only make the description appear)//
<hr>/*=====================================================*/
Description: <<print "$estateMisc002.questName">><br>
Quest Status: <<print "$estateMisc002.questStatus">>
<<button "Set to Active" "debug-quest-misc">>
<<set $estateMisc002.questStatus to "active">>
<</button>>
<<button "Set to Idle" "debug-quest-misc">>
<<set $estateMisc002.questStatus to "idle">>
<</button>><br>
//(Misc quests are coordinated with other variables. Setting to active will only make the description appear)//
<hr>/*=====================================================*/
Description: <<print "$homeMisc002.questName">><br>
Quest Status: <<print "$homeMisc002.questStatus">>
<<button "Set to Active" "debug-quest-misc">>
<<set $homeMisc002.questStatus to "active">>
<</button>>
<<button "Set to Idle" "debug-quest-misc">>
<<set $homeMisc002.questStatus to "idle">>
<</button>><br>
//(Misc quests are coordinated with other variables. Setting to active will only make the description appear)//
<hr>/*=====================================================*/
<<button "Save Changes" "debug-quest">><</button>><<button "Save Changes" "debug-hub">><</button>>
<hr>/*=====================================================*/
Did you tell Alli about your power?
<<listbox "$mainChoice.alli_toldTruth" autoselect>>
<<option "Yes" true>>
<<option "No" false>>
<</listbox>> <<print "$mainChoice.alli_toldTruth">><br>
Did you push Alli for information about her power?
<<listbox "$mainChoice.alli_pry" autoselect>>
<<option "No" false>>
<<option "Yes" true>>
<</listbox>> <<print "$mainChoice.alli_pry">><br>
Did you bond with Alli or skip to fucking?
<<listbox "$mainChoice.alli_bond" autoselect>>
<<option "Bond" true>>
<<option "Fuck" false>>
<</listbox>> <<print "$mainChoice.alli_bond">><br>
Did you share a bath with Carolina?
<<listbox "$mainChoice.carolina_introBlowjob" autoselect>>
<<option "Yes" true>>
<<option "No" false>>
<</listbox>> <<print "$mainChoice.carolina_introBlowjob">><br>
Did you join Carolina and Alex at the Mall?
<<listbox "$mainChoice.carolina_mall" autoselect>>
<<option "Yes" go>>
<<option "No (Warning: Locks content)" stay>>
<</listbox>> <<print "$mainChoice.carolina_mall">><br>
Did you tell Carolina about your Power?
<<listbox "$mainChoice.carolina_toldTruth" autoselect>>
<<option "Yes" true>>
<<option "No" false>>
<</listbox>> <<print "$mainChoice.carolina_toldTruth">><br>
Did you encourage or prevent Carolina at the Warehouse?
<<listbox "$mainChoice.carolina_practice" autoselect>>
<<option "Encourage" encourage>>
<<option "Prevent" false>>
<</listbox>> <<print "$mainChoice.carolina_practice">><br>
Were you honest with Lexi about Community Service?
<<listbox "$mainChoice.lexi_honest" autoselect>>
<<option "Yes" true>>
<<option "No" false>>
<</listbox>> <<print "$mainChoice.lexi_honest">><br>
Were you honest with Lexi about seeing her and Cory?
<<listbox "$mainChoice.lexi_tell" autoselect>>
<<option "Yes" true>>
<<option "No" false>>
<</listbox>> <<print "$mainChoice.lexi_tell">><br>
Were you honest with Lexi about your Power?
<<listbox "$mainChoice.lexi_toldTruth" autoselect>>
<<option "Yes" true>>
<<option "No" false>>
<</listbox>> <<print "$mainChoice.lexi_toldTruth">><br>
How did you attempt to deal with the Casino Guard?
<<listbox "$mainChoice.alessa_guard" autoselect>>
<<option "Pursuade" pursuade>>
<<option "Threaten" threaten>>
<</listbox>> <<print "$mainChoice.alessa_guard">><br>
Did you wait to confront Alessa's Ex, or go immediately?
<<listbox "$mainChoice.alessa_confront" autoselect>>
<<option "Waited" later>>
<<option "Immediately" now>>
<</listbox>> <<print "$mainChoice.alessa_confront">><br>
How did you deal with Lena?
<<listbox "$mainChoice.alessa_forgive" autoselect>>
<<option "Advised to Forgive" true>>
<<option "Advised to Resent (Warning: Locks content)" false>>
<</listbox>> <<print "$mainChoice.alessa_forgive">><br>
What did you ask Skin to paint?
<<listbox "$mainChoice.skin_anima" autoselect>>
<<option "An Elephant" elephant>>
<<option "An Octopus" octopus>>
<</listbox>> <<print "$mainChoice.skin_anima">><br>
Did you accept Skin's apology or asked for more from her?
<<listbox "$mainChoice.skin_apology" autoselect>>
<<option "Accepted her apology" accept>>
<<option "Asked for more" ask>>
<</listbox>> <<print "$mainChoice.skin_apology">><br>
How did you deal with the Gang?
<<listbox "$mainChoice.skin_gang" autoselect>>
<<option "Stayed and Fought" fight>>
<<option "Fled and ran" flight>>
<</listbox>> <<print "$mainChoice.skin_gang">><br>
Did you push Kristen into talking about her issue?
<<listbox "$mainChoice.kristen_ask" autoselect>>
<<option "Didn't ask" accept>>
<<option "Pushed her to talk" push>>
<</listbox>> <<print "$mainChoice.kristen_ask">><br>
How did you deal with the Cat?
<<listbox "$mainChoice.kristen_cat" autoselect>>
<<option "Chased the Cat" chase>>
<<option "Watched the Cat (Warning: Locks content)" watch>>
<</listbox>> <<print "$mainChoice.kristen_cat">><br>
How did you comfort Kristen?
<<listbox "$mainChoice.kristen_comfort" autoselect>>
<<option "Kiss" kiss>>
<<option "Hug" hug>>
<</listbox>> <<print "$mainChoice.kristen_comfort">><br>
Did you accept Megan's invite?
<<listbox "$mainChoice.megan_invite" autoselect>>
<<option "Accepted her invite" true>>
<<option "Declined her invite" false>>
<</listbox>> <<print "$mainChoice.megan_invite">><br>
Did you ask about Megan's mother?
<<listbox "$mainChoice.megan_ask" autoselect>>
<<option "Asked" true>>
<<option "Didn't ask" false>>
<</listbox>> <<print "$mainChoice.megan_ask">><br>
What advice did you give to Riley?
<<listbox "$mainChoice.megan_avaAlive" autoselect>>
<<option "To continue" true>>
<<option "To stop (Warning: Locks content)" false>>
<</listbox>> <<print "$mainChoice.megan_avaAlive">><br>
<hr>/*=====================================================*/
Did you tell Lauren about Lucius?
<<listbox "$sideChoice.lauren_luciusAware" autoselect>>
<<option "Yes" true>>
<<option "No" false>>
<</listbox>> <<print "$sideChoice.lauren_luciusAware">><br>
Which career role did you say you would prefer?
<<listbox "$sideChoice.lauren_careerRole" autoselect>>
<<option "Leadership" leader>>
<<option "Supporting" support>>
<</listbox>> <<print "$sideChoice.lauren_luciusAware">><br>
Did you continue or stop your relationship with Lauren?
<<listbox "$sideChoice.lauren_relationship" autoselect>>
<<option "Continue" true>>
<<option "Stop" false>>
<</listbox>> <<print "$sideChoice.lauren_luciusAware">><br>
Did you knock when meeting Maya for the first time?
<<listbox "$sideChoice.lauren_luciusAware" autoselect>>
<<option "Yes" true>>
<<option "No" false>>
<</listbox>> <<print "$sideChoice.lauren_luciusAware">><br>
What advice did you give to Riley?
<<listbox "$sideChoice.riley_usePower" autoselect>>
<<option "Keep Ava alive" true>>
<<option "Stop using her power" false>>
<</listbox>> <<print "$sideChoice.riley_usePower">><br>
Who spoke first at the Support Group?
<<listbox "$sideChoice.alex_speakFirst" autoselect>>
<<option "Alex" alex>>
<<option "You" player>>
<</listbox>> <<print "$sideChoice.alex_speakFirst">><br>
Who did you follow at Alex's house?
<<listbox "$sideChoice.alex_follow" autoselect>>
<<option "The Ghost" ghost>>
<<option "Alex" alex>>
<</listbox>> <<print "$sideChoice.alex_follow">><br>
What did you tell Melanie?
<<listbox "$sideChoice.alex_toldTruth" autoselect>>
<<option "The Truth" true>>
<<option "A Lie" false>>
<</listbox>> <<print "$sideChoice.alex_toldTruth">><br>
Did Melanie believe you?
<<listbox "$sideChoice.alex_truthBelieved" autoselect>>
<<option "Yes" true>>
<<option "No" false>>
<</listbox>> <<print "$sideChoice.alex_truthBelieved">><br>
What kind of master are you to Lily?
<<listbox "$sideChoice.alex_truthBelieved" autoselect>>
<<option "The Tyrant" tyrant>>
<<option "The Lord" lord>>
<</listbox>> <<print "$sideChoice.lilyA_role">><br>
Who did you go with after the Movie Night?
<<listbox "$sideChoice.alex_truthBelieved" autoselect>>
<<option "Alex" alex>>
<<option "Carolina" carolina>>
<</listbox>> <<print "$sideChoice.movienight_join">><br>
<hr>/*=====================================================*/
Who do you choose to hide with whilst running from Lucius?
<<listbox "$backChoice.introHide" autoselect>>
<<option "Alessa">>
<<option "Skin">>
<<option "Kristen">>
<<option "Megan">>
<</listbox>> <<print "$backChoice.introHide">><br>
Did you give a sample to Chanel?
<<listbox "$backChoice.chanel_giveSample" autoselect>>
<<option "Yes" true>>
<<option "No" false>>
<</listbox>> <<print "$backChoice.chanel_giveSample">><br>
<hr>/*=====================================================*/
<<button "Save Changes" "debug-hub">><</button>><<button "Player" "debug-char-main-player">><</button>>
<<button "Alli" "debug-char-main-alli">><</button>>
<<button "Carolina" "debug-char-main-carolina">><</button>>
<<button "Lexi" "debug-char-main-lexi">><</button>>
<<button "Alessa" "debug-char-main-alessa">><</button>>
<<button "Skin" "debug-char-main-skin">><</button>>
<<button "Kristen" "debug-char-main-kristen">><</button>>
<<button "Megan" "debug-char-main-megan">><</button>>
<hr>/*=====================================================*/
<<button "Save Changes" "debug-hub">><</button>>
First Name: <<print "$player.firstName">> <<textbox "$player.firstName" "John">><br>
Last Name: <<print "$player.lastName">> <<textbox "$player.lastName" "Smith">><br>
Occupation: <<print "$player.occupation">><br>
Has Power?: <<print "$player.hasPower">>
<<button "Set to true" "debug-char-main-player">>
<<set $player.hasPower to true>>
<</button>>
<<button "Set to false" "debug-char-main-player">>
<<set $player.hasPower to false>>
<</button>><br>
Power Name: <<print "$player.powerName">><br>
Alli Relationship: <<print "$player.alli_relationship">> <<textbox "$player.alli_relationship" "housemate">><br>
Alli calls you: <<print "$player.alli_title">> <<textbox "$player.alli_title" "Buddy">><br>
Carolina Relationship: <<print "$player.carolina_relationship">> <<textbox "$player.carolina_relationship" "housemate">><br>
Carolina calls you: <<print "$player.carolina_title">> <<textbox "$player.carolina_title" "Dude">><br>
Lexi Relationship: <<print "$player.lexi_relationship">> <<textbox "$player.lexi_relationship" "tenant">><br>
Lexi calls you: <<print "$player.lexi_title">> <<textbox "$player.lexi_title" "Dear">>
<hr>/*=====================================================*/
<<button "Save Changes" "debug-char-main">><</button>>First Name: <<print "$alli.firstName">><br>
Last Name: <<print "$alli.lastName">><br>
MC Relationship: <<print "$alli.mc_relationship">> <<textbox "$alli.mc_relationship" "housemate">><br>
You call her: <<print "$alli.title">> <<textbox "$alli.title" "Girl">><br>
Occupation: <<print "$alli.occupation">><br>
Has Met?: <<print "$alli.hasMet">>
<<button "Set to true" "debug-char-main-alli">>
<<set $alli.hasMet to true>>
<</button>>
<<button "Set to false" "debug-char-main-alli">>
<<set $alli.hasMet to false>>
<</button>><br>
Has Address?: <<print "$alli.hasAddress">>
<<button "Set to true" "debug-char-main-alli">>
<<set $alli.hasAddress to true>>
<</button>>
<<button "Set to false" "debug-char-main-alli">>
<<set $alli.hasAddress to false>>
<</button>><br>
Has Power?: <<print "$alli.hasPower">>
<<button "Set to true" "debug-char-main-alli">>
<<set $alli.hasPower to true>>
<</button>>
<<button "Set to false" "debug-char-main-alli">>
<<set $alli.hasPower to false>>
<</button>><br>
Power Name: <<print "$alli.powerName">><br>
Quest Stage: <<print "$alli.questStage">> <<textbox "$alli.questStage" "1">><br>
Trust: <<print "$alli.trust">>
<<button "Set to true" "debug-char-main-alli">>
<<set $alli.trust to true>>
<</button>>
<<button "Set to false" "debug-char-main-alli">>
<<set $alli.trust to false>>
<</button>><br>
Lock: <<print "$alli.lock">>
<<button "Set to true" "debug-char-main-alli">>
<<set $alli.lock to true>>
<</button>>
<<button "Set to false" "debug-char-main-alli">>
<<set $alli.lock to false>>
<</button>>
<hr>/*=====================================================*/
<<button "Save Changes" "debug-char-main">><</button>>First Name: <<print "$carolina.firstName">><br>
Last Name: <<print "$carolina.lastName">><br>
MC Relationship: <<print "$carolina.mc_relationship">> <<textbox "$carolina.mc_relationship" "housemate">><br>
You call her: <<print "$carolina.title">> <<textbox "$carolina.title" "Kiddo">><br>
Occupation: <<print "$carolina.occupation">><br>
Has Met?: <<print "$carolina.hasMet">>
<<button "Set to true" "debug-char-main-carolina">>
<<set $carolina.hasMet to true>>
<</button>>
<<button "Set to false" "debug-char-main-carolina">>
<<set $carolina.hasMet to false>>
<</button>><br>
Has Address?: <<print "$carolina.hasAddress">>
<<button "Set to true" "debug-char-main-carolina">>
<<set $carolina.hasAddress to true>>
<</button>>
<<button "Set to false" "debug-char-main-carolina">>
<<set $carolina.hasAddress to false>>
<</button>><br>
Has Power?: <<print "$carolina.hasPower">>
<<button "Set to true" "debug-char-main-carolina">>
<<set $carolina.hasPower to true>>
<</button>>
<<button "Set to false" "debug-char-main-carolina">>
<<set $carolina.hasPower to false>>
<</button>><br>
Power Name: <<print "$carolina.powerName">><br>
Quest Stage: <<print "$carolina.questStage">>
Set new number: <<textbox "$carolina.questStage" "1">><br>
Trust: <<print "$carolina.trust">>
<<button "Set to true" "debug-char-main-carolina">>
<<set $carolina.trust to true>>
<</button>>
<<button "Set to false" "debug-char-main-carolina">>
<<set $carolina.trust to false>>
<</button>><br>
Lock: <<print "$carolina.lock">>
<<button "Set to true" "debug-char-main-carolina">>
<<set $carolina.lock to true>>
<</button>>
<<button "Set to false" "debug-char-main-carolina">>
<<set $carolina.lock to false>>
<</button>>
<hr>/*=====================================================*/
<<button "Save Changes" "debug-char-main">><</button>>First Name: <<print "$lexi.firstName">><br>
Last Name: <<print "$lexi.lastName">><br>
MC Relationship: <<print "$lexi.mc_relationship">> <<textbox "$carolina.mc_relationship" "landlady">><br>
You call her: <<print "$lexi.title">> <<textbox "$lexi.title" "Lexi">><br>
Occupation: <<print "$lexi.occupation">><br>
Has Met?: <<print "$lexi.hasMet">>
<<button "Set to true" "debug-char-main-lexi">>
<<set $lexi.hasMet to true>>
<</button>>
<<button "Set to false" "debug-char-main-lexi">>
<<set $lexi.hasMet to false>>
<</button>><br>
Has Address?: <<print "$lexi.hasAddress">>
<<button "Set to true" "debug-char-main-lexi">>
<<set $lexi.hasAddress to true>>
<</button>>
<<button "Set to false" "debug-char-main-lexi">>
<<set $lexi.hasAddress to false>>
<</button>><br>
Has Power?: <<print "$lexi.hasPower">>
<<button "Set to true" "debug-char-main-lexi">>
<<set $lexi.hasPower to true>>
<</button>>
<<button "Set to false" "debug-char-main-lexi">>
<<set $lexi.hasPower to false>>
<</button>><br>
Power Name: <<print "$lexi.powerName">><br>
Quest Stage: <<print "$lexi.questStage">> <<textbox "$lexi.questStage" "1">><br>
Trust: <<print "$lexi.trust">>
<<button "Set to true" "debug-char-main-lexi">>
<<set $lexi.trust to true>>
<</button>>
<<button "Set to false" "debug-char-main-lexi">>
<<set $lexi.trust to false>>
<</button>><br>
Lock: <<print "$lexi.lock">>
<<button "Set to true" "debug-char-main-lexi">>
<<set $lexi.lock to true>>
<</button>>
<<button "Set to false" "debug-char-main-lexi">>
<<set $lexi.lock to false>>
<</button>><br>
<hr>/*=====================================================*/
<<button "Save Changes" "debug-char-main">><</button>>First Name: <<print "$alessa.firstName">><br>
Last Name: <<print "$alessa.lastName">><br>
Occupation: <<print "$alessa.occupation">><br>
Has Met?: <<print "$alessa.hasMet">>
<<button "Set to true" "debug-char-main-alessa">>
<<set $alessa.hasMet to true>>
<</button>>
<<button "Set to false" "debug-char-main-alessa">>
<<set $alessa.hasMet to false>>
<</button>><br>
Has Address?: <<print "$alessa.hasAddress">>
<<button "Set to true" "debug-char-main-alessa">>
<<set $alessa.hasAddress to true>>
<</button>>
<<button "Set to false" "debug-char-main-alessa">>
<<set $alessa.hasAddress to false>>
<</button>><br>
Has Power?: <<print "$alessa.hasPower">>
<<button "Set to true" "debug-char-main-alessa">>
<<set $alessa.hasPower to true>>
<</button>>
<<button "Set to false" "debug-char-main-alessa">>
<<set $alessa.hasPower to false>>
<</button>><br>
Power Name: <<print "$alessa.powerName">><br>
Quest Stage: <<print "$alessa.questStage">> <<textbox "$alessa.questStage" "1">><br>
Trust: <<print "$alessa.trust">>
<<button "Set to true" "debug-char-main-alessa">>
<<set $alessa.trust to true>>
<</button>>
<<button "Set to false" "debug-char-main-alessa">>
<<set $alessa.trust to false>>
<</button>><br>
Lock: <<print "$alessa.lock">>
<<button "Set to true" "debug-char-main-alessa">>
<<set $alessa.lock to true>>
<</button>>
<<button "Set to false" "debug-char-main-alessa">>
<<set $alessa.lock to false>>
<</button>><br>
<hr>/*=====================================================*/
<<button "Save Changes" "debug-char-main">><</button>>First Name: <<print "$skin.firstName">><br>
Last Name: <<print "$skin.lastName">><br>
Occupation: <<print "$skin.occupation">><br>
Has Met?: <<print "$skin.hasMet">>
<<button "Set to true" "debug-char-main-skin">>
<<set $skin.hasMet to true>>
<</button>>
<<button "Set to false" "debug-char-main-skin">>
<<set $skin.hasMet to false>>
<</button>><br>
Has Address?: <<print "$skin.hasAddress">>
<<button "Set to true" "debug-char-main-skin">>
<<set $skin.hasAddress to true>>
<</button>>
<<button "Set to false" "debug-char-main-skin">>
<<set $skin.hasAddress to false>>
<</button>><br>
Has Power?: <<print "$skin.hasPower">>
<<button "Set to true" "debug-char-main-skin">>
<<set $skin.hasPower to true>>
<</button>>
<<button "Set to false" "debug-char-main-skin">>
<<set $skin.hasPower to false>>
<</button>><br>
Power Name: <<print "$skin.powerName">><br>
Quest Stage: <<print "$skin.questStage">> <<textbox "$skin.questStage" "1">><br>
Trust: <<print "$skin.trust">>
<<button "Set to true" "debug-char-main-skin">>
<<set $skin.trust to true>>
<</button>>
<<button "Set to false" "debug-char-main-skin">>
<<set $skin.trust to false>>
<</button>><br>
Lock: <<print "$skin.lock">>
<<button "Set to true" "debug-char-main-skin">>
<<set $skin.lock to true>>
<</button>>
<<button "Set to false" "debug-char-main-skin">>
<<set $skin.lock to false>>
<</button>><br>
<hr>/*=====================================================*/
<<button "Save Changes" "debug-char-main">><</button>>First Name: <<print "$kristen.firstName">><br>
Last Name: <<print "$kristen.lastName">><br>
Occupation: <<print "$kristen.occupation">><br>
Has Met?: <<print "$kristen.hasMet">>
<<button "Set to true" "debug-char-main-kristen">>
<<set $kristen.hasMet to true>>
<</button>>
<<button "Set to false" "debug-char-main-kristen">>
<<set $kristen.hasMet to false>>
<</button>><br>
Has Address?: <<print "$kristen.hasAddress">>
<<button "Set to true" "debug-char-main-kristen">>
<<set $kristen.hasAddress to true>>
<</button>>
<<button "Set to false" "debug-char-main-kristen">>
<<set $kristen.hasAddress to false>>
<</button>><br>
Has Power?: <<print "$kristen.hasPower">>
<<button "Set to true" "debug-char-main-kristen">>
<<set $kristen.hasPower to true>>
<</button>>
<<button "Set to false" "debug-char-main-kristen">>
<<set $kristen.hasPower to false>>
<</button>><br>
Power Name: <<print "$kristen.powerName">><br>
Quest Stage: <<print "$kristen.questStage">> <<textbox "$kristen.questStage" "1">><br>
Trust: <<print "$kristen.trust">>
<<button "Set to true" "debug-char-main-kristen">>
<<set $kristen.trust to true>>
<</button>>
<<button "Set to false" "debug-char-main-kristen">>
<<set $kristen.trust to false>>
<</button>><br>
Lock: <<print "$kristen.lock">>
<<button "Set to true" "debug-char-main-kristen">>
<<set $kristen.lock to true>>
<</button>>
<<button "Set to false" "debug-char-main-kristen">>
<<set $kristen.lock to false>>
<</button>><br>
<hr>/*=====================================================*/
<<button "Save Changes" "debug-char-main">><</button>>First Name: <<print "$megan.firstName">><br>
Last Name: <<print "$megan.lastName">><br>
Occupation: <<print "$megan.occupation">><br>
Has Met?: <<print "$megan.hasMet">>
<<button "Set to true" "debug-char-main-megan">>
<<set $megan.hasMet to true>>
<</button>>
<<button "Set to false" "debug-char-main-megan">>
<<set $megan.hasMet to false>>
<</button>><br>
Has Address?: <<print "$megan.hasAddress">>
<<button "Set to true" "debug-char-main-megan">>
<<set $megan.hasAddress to true>>
<</button>>
<<button "Set to false" "debug-char-main-megan">>
<<set $megan.hasAddress to false>>
<</button>><br>
Has Power?: <<print "$megan.hasPower">>
<<button "Set to true" "debug-char-main-megan">>
<<set $megan.hasPower to true>>
<</button>>
<<button "Set to false" "debug-char-main-megan">>
<<set $megan.hasPower to false>>
<</button>><br>
Power Name: <<print "$megan.powerName">><br>
Quest Stage: <<print "$megan.questStage">> <<textbox "$megan.questStage" "1">><br>
Trust: <<print "$megan.trust">>
<<button "Set to true" "debug-char-main-megan">>
<<set $megan.trust to true>>
<</button>>
<<button "Set to false" "debug-char-main-megan">>
<<set $megan.trust to false>>
<</button>><br>
Lock: <<print "$megan.lock">>
<<button "Set to true" "debug-char-main-megan">>
<<set $megan.lock to true>>
<</button>>
<<button "Set to false" "debug-char-main-megan">>
<<set $megan.lock to false>>
<</button>><br>
<hr>/*=====================================================*/
<<button "Save Changes" "debug-char-main">><</button>><<button "Adria" "debug-char-side-adria">><</button>>
<<button "Alex B" "debug-char-side-alexB">><</button>>
<<button "Ava" "debug-char-side-ava">><</button>>
<<button "Cory" "debug-char-side-cory">><</button>>
<<button "Haley" "debug-char-side-haley">><</button>>
<<button "Lauren" "debug-char-side-lauren">><</button>>
<<button "Lena" "debug-char-side-lena">><</button>>
<<button "Lily A" "debug-char-side-lilyA">><</button>>
<<button "Peta" "debug-char-side-peta">><</button>>
<<button "Riley" "debug-char-side-riley">><</button>>
<<button "Siri" "debug-char-side-siri">><</button>>
<hr>/*=====================================================*/
<<button "Save Changes" "debug-hub">><</button>>
First Name: <<print "$adria.firstName">><br>
Last Name: <<print "$adria.lastName">><br>
Occupation: <<print "$adria.occupation">><br>
Has Met?: <<print "$adria.hasMet">>
<<button "Set to true" "debug-char-side-adria">>
<<set $adria.hasMet to true>>
<</button>>
<<button "Set to false" "debug-char-side-adria">>
<<set $adria.hasMet to false>>
<</button>><br>
Has Address?: <<print "$adria.hasAddress">>
<<button "Set to true" "debug-char-side-adria">>
<<set $adria.hasAddress to true>>
<</button>>
<<button "Set to false" "debug-char-side-adria">>
<<set $adria.hasAddress to false>>
<</button>><br>
Has Power?: <<print "$adria.hasPower">>
<<button "Set to true" "debug-char-side-adria">>
<<set $adria.hasPower to true>>
<</button>>
<<button "Set to false" "debug-char-side-adria">>
<<set $adria.hasPower to false>>
<</button>><br>
Power Name: <<print "$adria.powerName">><br>
Quest Stage: <<print "$adria.questStage">> <<textbox "$adria.questStage" "1">><br>
Trust: <<print "$adria.trust">>
<<button "Set to true" "debug-char-side-adria">>
<<set $adria.trust to true>>
<</button>>
<<button "Set to false" "debug-char-side-adria">>
<<set $adria.trust to false>>
<</button>><br>
Lock: <<print "$adria.lock">>
<<button "Set to true" "debug-char-side-adria">>
<<set $adria.lock to true>>
<</button>>
<<button "Set to false" "debug-char-side-adria">>
<<set $adria.lock to false>>
<</button>><br>
<hr>/*=====================================================*/
<<button "Save Changes" "debug-char-side">><</button>>First Name: <<print "$alexB.firstName">><br>
Last Name: <<print "$alexB.lastName">><br>
Occupation: <<print "$alexB.occupation">><br>
Has Met?: <<print "$alexB.hasMet">>
<<button "Set to true" "debug-char-side-alexB">>
<<set $alexB.hasMet to true>>
<</button>>
<<button "Set to false" "debug-char-side-alexB">>
<<set $alexB.hasMet to false>>
<</button>><br>
Has Address?: <<print "$alexB.hasAddress">>
<<button "Set to true" "debug-char-side-alexB">>
<<set $alexB.hasAddress to true>>
<</button>>
<<button "Set to false" "debug-char-side-alexB">>
<<set $alexB.hasAddress to false>>
<</button>><br>
Has Power?: <<print "$alexB.hasPower">>
<<button "Set to true" "debug-char-side-alexB">>
<<set $alexB.hasPower to true>>
<</button>>
<<button "Set to false" "debug-char-side-alexB">>
<<set $alexB.hasPower to false>>
<</button>><br>
Power Name: <<print "$alexB.powerName">><br>
Quest Stage: <<print "$alexB.questStage">> <<textbox "$alexB.questStage" "1">><br>
Trust: <<print "$alexB.trust">>
<<button "Set to true" "debug-char-side-alexB">>
<<set $alexB.trust to true>>
<</button>>
<<button "Set to false" "debug-char-side-alexB">>
<<set $alexB.trust to false>>
<</button>><br>
Lock: <<print "$alexB.lock">>
<<button "Set to true" "debug-char-side-alexB">>
<<set $alexB.lock to true>>
<</button>>
<<button "Set to false" "debug-char-side-alexB">>
<<set $alexB.lock to false>>
<</button>><br>
<hr>/*=====================================================*/
<<button "Save Changes" "debug-char-side">><</button>>First Name: <<print "$ava.firstName">><br>
Last Name: <<print "$ava.lastName">><br>
Occupation: <<print "$ava.occupation">><br>
Has Met?: <<print "$ava.hasMet">>
<<button "Set to true" "debug-char-side-ava">>
<<set $ava.hasMet to true>>
<</button>>
<<button "Set to false" "debug-char-side-ava">>
<<set $ava.hasMet to false>>
<</button>><br>
Has Address?: <<print "$ava.hasAddress">>
<<button "Set to true" "debug-char-side-ava">>
<<set $ava.hasAddress to true>>
<</button>>
<<button "Set to false" "debug-char-side-ava">>
<<set $ava.hasAddress to false>>
<</button>><br>
Has Power?: <<print "$ava.hasPower">>
<<button "Set to true" "debug-char-side-ava">>
<<set $ava.hasPower to true>>
<</button>>
<<button "Set to false" "debug-char-side-ava">>
<<set $ava.hasPower to false>>
<</button>><br>
Power Name: <<print "$ava.powerName">><br>
Quest Stage: <<print "$ava.questStage">> <<textbox "$ava.questStage" "1">><br>
Trust: <<print "$ava.trust">>
<<button "Set to true" "debug-char-side-ava">>
<<set $ava.trust to true>>
<</button>>
<<button "Set to false" "debug-char-side-ava">>
<<set $ava.trust to false>>
<</button>><br>
Lock: <<print "$ava.lock">>
<<button "Set to true" "debug-char-side-ava">>
<<set $ava.lock to true>>
<</button>>
<<button "Set to false" "debug-char-side-ava">>
<<set $ava.lock to false>>
<</button>><br>
<hr>/*=====================================================*/
<<button "Save Changes" "debug-char-side">><</button>>First Name: <<print "$cory.firstName">><br>
Last Name: <<print "$cory.lastName">><br>
Occupation: <<print "$cory.occupation">><br>
Has Met?: <<print "$cory.hasMet">>
<<button "Set to true" "debug-char-side-cory">>
<<set $cory.hasMet to true>>
<</button>>
<<button "Set to false" "debug-char-side-cory">>
<<set $cory.hasMet to false>>
<</button>><br>
Has Address?: <<print "$cory.hasAddress">>
<<button "Set to true" "debug-char-side-cory">>
<<set $cory.hasAddress to true>>
<</button>>
<<button "Set to false" "debug-char-side-cory">>
<<set $cory.hasAddress to false>>
<</button>><br>
Has Power?: <<print "$cory.hasPower">>
<<button "Set to true" "debug-char-side-cory">>
<<set $cory.hasPower to true>>
<</button>>
<<button "Set to false" "debug-char-side-cory">>
<<set $cory.hasPower to false>>
<</button>><br>
Power Name: <<print "$cory.powerName">><br>
Quest Stage: <<print "$cory.questStage">> <<textbox "$cory.questStage" "1">><br>
Trust: <<print "$cory.trust">>
<<button "Set to true" "debug-char-side-cory">>
<<set $cory.trust to true>>
<</button>>
<<button "Set to false" "debug-char-side-cory">>
<<set $cory.trust to false>>
<</button>><br>
Lock: <<print "$cory.lock">>
<<button "Set to true" "debug-char-side-cory">>
<<set $cory.lock to true>>
<</button>>
<<button "Set to false" "debug-char-side-cory">>
<<set $cory.lock to false>>
<</button>><br>
<hr>/*=====================================================*/
<<button "Save Changes" "debug-char-side">><</button>>First Name: <<print "$haley.firstName">><br>
Last Name: <<print "$haley.lastName">><br>
Occupation: <<print "$haley.occupation">><br>
Has Met?: <<print "$haley.hasMet">>
<<button "Set to true" "debug-char-side-haley">>
<<set $haley.hasMet to true>>
<</button>>
<<button "Set to false" "debug-char-side-haley">>
<<set $haley.hasMet to false>>
<</button>><br>
Has Address?: <<print "$haley.hasAddress">>
<<button "Set to true" "debug-char-side-haley">>
<<set $haley.hasAddress to true>>
<</button>>
<<button "Set to false" "debug-char-side-haley">>
<<set $haley.hasAddress to false>>
<</button>><br>
Has Power?: <<print "$haley.hasPower">>
<<button "Set to true" "debug-char-side-haley">>
<<set $haley.hasPower to true>>
<</button>>
<<button "Set to false" "debug-char-side-haley">>
<<set $haley.hasPower to false>>
<</button>><br>
Power Name: <<print "$haley.powerName">><br>
Quest Stage: <<print "$haley.questStage">> <<textbox "$haley.questStage" "1">><br>
Trust: <<print "$haley.trust">>
<<button "Set to true" "debug-char-side-haley">>
<<set $haley.trust to true>>
<</button>>
<<button "Set to false" "debug-char-side-haley">>
<<set $haley.trust to false>>
<</button>><br>
Lock: <<print "$haley.lock">>
<<button "Set to true" "debug-char-side-haley">>
<<set $haley.lock to true>>
<</button>>
<<button "Set to false" "debug-char-side-haley">>
<<set $haley.lock to false>>
<</button>><br>
<hr>/*=====================================================*/
<<button "Save Changes" "debug-char-side">><</button>>First Name: <<print "$lauren.firstName">><br>
Last Name: <<print "$lauren.lastName">><br>
Occupation: <<print "$lauren.occupation">><br>
Has Met?: <<print "$lauren.hasMet">>
<<button "Set to true" "debug-char-side-lauren">>
<<set $lauren.hasMet to true>>
<</button>>
<<button "Set to false" "debug-char-side-lauren">>
<<set $lauren.hasMet to false>>
<</button>><br>
Has Address?: <<print "$lauren.hasAddress">>
<<button "Set to true" "debug-char-side-lauren">>
<<set $skin.hasAddress to true>>
<</button>>
<<button "Set to false" "debug-char-side-lauren">>
<<set $lauren.hasAddress to false>>
<</button>><br>
Has Power?: <<print "$lauren.hasPower">>
<<button "Set to true" "debug-char-side-lauren">>
<<set $lauren.hasPower to true>>
<</button>>
<<button "Set to false" "debug-char-side-lauren">>
<<set $lauren.hasPower to false>>
<</button>><br>
Power Name: <<print "$lauren.powerName">><br>
Quest Stage: <<print "$lauren.questStage">> <<textbox "$lauren.questStage" "1">><br>
Trust: <<print "$lauren.trust">>
<<button "Set to true" "debug-char-side-lauren">>
<<set $lauren.trust to true>>
<</button>>
<<button "Set to false" "debug-char-side-lauren">>
<<set $lauren.trust to false>>
<</button>><br>
Lock: <<print "$lauren.lock">>
<<button "Set to true" "debug-char-side-lauren">>
<<set $lauren.lock to true>>
<</button>>
<<button "Set to false" "debug-char-side-lauren">>
<<set $lauren.lock to false>>
<</button>><br>
<hr>/*=====================================================*/
<<button "Save Changes" "debug-char-side">><</button>>First Name: <<print "$lena.firstName">><br>
Last Name: <<print "$lena.lastName">><br>
Occupation: <<print "$lena.occupation">><br>
Has Met?: <<print "$lena.hasMet">>
<<button "Set to true" "debug-char-side-lena">>
<<set $lena.hasMet to true>>
<</button>>
<<button "Set to false" "debug-char-side-lena">>
<<set $lena.hasMet to false>>
<</button>><br>
Has Address?: <<print "$lena.hasAddress">>
<<button "Set to true" "debug-char-side-lena">>
<<set $lena.hasAddress to true>>
<</button>>
<<button "Set to false" "debug-char-side-lena">>
<<set $lena.hasAddress to false>>
<</button>><br>
Has Power?: <<print "$lena.hasPower">>
<<button "Set to true" "debug-char-side-lena">>
<<set $lena.hasPower to true>>
<</button>>
<<button "Set to false" "debug-char-side-lena">>
<<set $lena.hasPower to false>>
<</button>><br>
Power Name: <<print "$lena.powerName">><br>
Quest Stage: <<print "$lena.questStage">> <<textbox "$lena.questStage" "1">><br>
Trust: <<print "$lena.trust">>
<<button "Set to true" "debug-char-side-lena">>
<<set $lena.trust to true>>
<</button>>
<<button "Set to false" "debug-char-side-lena">>
<<set $lena.trust to false>>
<</button>><br>
Lock: <<print "$lena.lock">>
<<button "Set to true" "debug-char-side-lena">>
<<set $lena.lock to true>>
<</button>>
<<button "Set to false" "debug-char-side-lena">>
<<set $lena.lock to false>>
<</button>><br>
<hr>/*=====================================================*/
<<button "Save Changes" "debug-char-side">><</button>>First Name: <<print "$lilyA.firstName">><br>
Last Name: <<print "$lilyA.lastName">><br>
Occupation: <<print "$lilyA.occupation">><br>
Has Met?: <<print "$lilyA.hasMet">>
<<button "Set to true" "debug-char-side-lilyA">>
<<set $lilyA.hasMet to true>>
<</button>>
<<button "Set to false" "debug-char-side-lilyA">>
<<set $lilyA.hasMet to false>>
<</button>><br>
Has Address?: <<print "$lilyA.hasAddress">>
<<button "Set to true" "debug-char-side-lilyA">>
<<set $lilyA.hasAddress to true>>
<</button>>
<<button "Set to false" "debug-char-side-lilyA">>
<<set $lilyA.hasAddress to false>>
<</button>><br>
Has Power?: <<print "$lilyA.hasPower">>
<<button "Set to true" "debug-char-side-lilyA">>
<<set $lilyA.hasPower to true>>
<</button>>
<<button "Set to false" "debug-char-side-lilyA">>
<<set $lilyA.hasPower to false>>
<</button>><br>
Power Name: <<print "$lilyA.powerName">><br>
Quest Stage: <<print "$lilyA.questStage">> <<textbox "$lilyA.questStage" "1">><br>
Trust: <<print "$lilyA.trust">>
<<button "Set to true" "debug-char-side-lilyA">>
<<set $lilyA.trust to true>>
<</button>>
<<button "Set to false" "debug-char-side-lilyA">>
<<set $lilyA.trust to false>>
<</button>><br>
Lock: <<print "$lilyA.lock">>
<<button "Set to true" "debug-char-side-lilyA">>
<<set $lilyA.lock to true>>
<</button>>
<<button "Set to false" "debug-char-side-lilyA">>
<<set $lilyA.lock to false>>
<</button>><br>
<hr>/*=====================================================*/
<<button "Save Changes" "debug-char-side">><</button>>First Name: <<print "$peta.firstName">><br>
Last Name: <<print "$peta.lastName">><br>
Occupation: <<print "$peta.occupation">><br>
Has Met?: <<print "$peta.hasMet">>
<<button "Set to true" "debug-char-side-peta">>
<<set $peta.hasMet to true>>
<</button>>
<<button "Set to false" "debug-char-side-peta">>
<<set $peta.hasMet to false>>
<</button>><br>
Has Address?: <<print "$peta.hasAddress">>
<<button "Set to true" "debug-char-side-peta">>
<<set $peta.hasAddress to true>>
<</button>>
<<button "Set to false" "debug-char-side-peta">>
<<set $peta.hasAddress to false>>
<</button>><br>
Has Power?: <<print "$peta.hasPower">>
<<button "Set to true" "debug-char-side-peta">>
<<set $peta.hasPower to true>>
<</button>>
<<button "Set to false" "debug-char-side-peta">>
<<set $peta.hasPower to false>>
<</button>><br>
Power Name: <<print "$peta.powerName">><br>
Quest Stage: <<print "$peta.questStage">> <<textbox "$peta.questStage" "1">><br>
Trust: <<print "$peta.trust">>
<<button "Set to true" "debug-char-side-peta">>
<<set $peta.trust to true>>
<</button>>
<<button "Set to false" "debug-char-side-peta">>
<<set $peta.trust to false>>
<</button>><br>
Lock: <<print "$peta.lock">>
<<button "Set to true" "debug-char-side-peta">>
<<set $peta.lock to true>>
<</button>>
<<button "Set to false" "debug-char-side-peta">>
<<set $peta.lock to false>>
<</button>><br>
<hr>/*=====================================================*/
<<button "Save Changes" "debug-char-side">><</button>>First Name: <<print "$riley.firstName">><br>
Last Name: <<print "$riley.lastName">><br>
Occupation: <<print "$riley.occupation">><br>
Has Met?: <<print "$riley.hasMet">>
<<button "Set to true" "debug-char-side-riley">>
<<set $riley.hasMet to true>>
<</button>>
<<button "Set to false" "debug-char-side-riley">>
<<set $riley.hasMet to false>>
<</button>><br>
Has Address?: <<print "$riley.hasAddress">>
<<button "Set to true" "debug-char-side-riley">>
<<set $riley.hasAddress to true>>
<</button>>
<<button "Set to false" "debug-char-side-riley">>
<<set $riley.hasAddress to false>>
<</button>><br>
Has Power?: <<print "$riley.hasPower">>
<<button "Set to true" "debug-char-side-riley">>
<<set $riley.hasPower to true>>
<</button>>
<<button "Set to false" "debug-char-side-riley">>
<<set $riley.hasPower to false>>
<</button>><br>
Power Name: <<print "$riley.powerName">><br>
Quest Stage: <<print "$riley.questStage">> <<textbox "$riley.questStage" "1">><br>
Trust: <<print "$riley.trust">>
<<button "Set to true" "debug-char-side-riley">>
<<set $riley.trust to true>>
<</button>>
<<button "Set to false" "debug-char-side-riley">>
<<set $riley.trust to false>>
<</button>><br>
Lock: <<print "$riley.lock">>
<<button "Set to true" "debug-char-side-riley">>
<<set $riley.lock to true>>
<</button>>
<<button "Set to false" "debug-char-side-riley">>
<<set $riley.lock to false>>
<</button>><br>
<hr>/*=====================================================*/
<<button "Save Changes" "debug-char-side">><</button>>First Name: <<print "$siri.firstName">><br>
Last Name: <<print "$siri.lastName">><br>
Occupation: <<print "$siri.occupation">><br>
Has Met?: <<print "$siri.hasMet">>
<<button "Set to true" "debug-char-side-siri">>
<<set $siri.hasMet to true>>
<</button>>
<<button "Set to false" "debug-char-side-siri">>
<<set $siri.hasMet to false>>
<</button>><br>
Has Address?: <<print "$siri.hasAddress">>
<<button "Set to true" "debug-char-side-siri">>
<<set $siri.hasAddress to true>>
<</button>>
<<button "Set to false" "debug-char-side-siri">>
<<set $siri.hasAddress to false>>
<</button>><br>
Has Power?: <<print "$siri.hasPower">>
<<button "Set to true" "debug-char-side-siri">>
<<set $siri.hasPower to true>>
<</button>>
<<button "Set to false" "debug-char-side-siri">>
<<set $siri.hasPower to false>>
<</button>><br>
Power Name: <<print "$siri.powerName">><br>
Quest Stage: <<print "$siri.questStage">> <<textbox "$siri.questStage" "1">><br>
Trust: <<print "$siri.trust">>
<<button "Set to true" "debug-char-side-siri">>
<<set $siri.trust to true>>
<</button>>
<<button "Set to false" "debug-char-side-siri">>
<<set $siri.trust to false>>
<</button>><br>
Lock: <<print "$siri.lock">>
<<button "Set to true" "debug-char-side-siri">>
<<set $siri.lock to true>>
<</button>>
<<button "Set to false" "debug-char-side-siri">>
<<set $siri.lock to false>>
<</button>><br>
<hr>/*=====================================================*/
<<button "Save Changes" "debug-char-side">><</button>><<button "Alex H" "debug-char-background-alexH">><</button>>
<<button "Anya" "debug-char-background-anya">><</button>>
<<button "Brian" "debug-char-background-brian">><</button>>
<<button "Cadey" "debug-char-background-cadey">><</button>>
<<button "Chanel" "debug-char-background-chanel">><</button>>
<<button "Chloe" "debug-char-background-chloe">><</button>>
<<button "Harry" "debug-char-background-harry">><</button>>
<<button "Jennifer" "debug-char-background-jennifer">><</button>>
<<button "Kendra" "debug-char-background-kendra">><</button>>
<<button "Kylie" "debug-char-background-kylie">><</button>>
<<button "Lily C" "debug-char-background-lilyC">><</button>>
<<button "Melanie" "debug-char-background-melanie">><</button>>
<<button "Veruca" "debug-char-background-veruca">><</button>>
<<button "Winston" "debug-char-background-winston">><</button>>
<hr>/*=====================================================*/
<<button "Save Changes" "debug-hub">><</button>>
First Name: <<print "$alexH.firstName">><br>
Last Name: <<print "$alexH.lastName">><br>
Occupation: <<print "$alexH.occupation">><br>
Has Met?: <<print "$alexH.hasMet">>
<<button "Set to true" "debug-char-background-alexH">>
<<set $alexH.hasMet to true>>
<</button>>
<<button "Set to false" "debug-char-background-alexH">>
<<set $alexH.hasMet to false>>
<</button>><br>
Has Address?: <<print "$alexH.hasAddress">>
<<button "Set to true" "debug-char-background-alexH">>
<<set $alexH.hasAddress to true>>
<</button>>
<<button "Set to false" "debug-char-background-alexH">>
<<set $alexH.hasAddress to false>>
<</button>><br>
Has Power?: <<print "$alexH.hasPower">>
<<button "Set to true" "debug-char-background-alexH">>
<<set $alexH.hasPower to true>>
<</button>>
<<button "Set to false" "debug-char-background-alexH">>
<<set $alexH.hasPower to false>>
<</button>><br>
Power Name: <<print "$alexH.powerName">><br>
Quest Stage: <<print "$alexH.questStage">> <<textbox "$alexH.questStage" "1">><br>
Trust: <<print "$alexH.trust">>
<<button "Set to true" "debug-char-background-alexH">>
<<set $alexH.trust to true>>
<</button>>
<<button "Set to false" "debug-char-background-alexH">>
<<set $alexH.trust to false>>
<</button>><br>
Lock: <<print "$alexH.lock">>
<<button "Set to true" "debug-char-background-alexH">>
<<set $alexH.lock to true>>
<</button>>
<<button "Set to false" "debug-char-background-alexH">>
<<set $alexH.lock to false>>
<</button>><br>
<hr>/*=====================================================*/
<<button "Save Changes" "debug-char-background">><</button>>First Name: <<print "$anya.firstName">><br>
Last Name: <<print "$anya.lastName">><br>
Occupation: <<print "$anya.occupation">><br>
Has Met?: <<print "$anya.hasMet">>
<<button "Set to true" "debug-char-background-anya">>
<<set $anya.hasMet to true>>
<</button>>
<<button "Set to false" "debug-char-background-anya">>
<<set $anya.hasMet to false>>
<</button>><br>
Has Address?: <<print "$anya.hasAddress">>
<<button "Set to true" "debug-char-background-anya">>
<<set $anya.hasAddress to true>>
<</button>>
<<button "Set to false" "debug-char-background-anya">>
<<set $anya.hasAddress to false>>
<</button>><br>
Has Power?: <<print "$anya.hasPower">>
<<button "Set to true" "debug-char-background-anya">>
<<set $anya.hasPower to true>>
<</button>>
<<button "Set to false" "debug-char-background-anya">>
<<set $anya.hasPower to false>>
<</button>><br>
Power Name: <<print "$anya.powerName">><br>
Quest Stage: <<print "$anya.questStage">> <<textbox "$anya.questStage" "1">><br>
Trust: <<print "$anya.trust">>
<<button "Set to true" "debug-char-background-anya">>
<<set $anya.trust to true>>
<</button>>
<<button "Set to false" "debug-char-background-anya">>
<<set $anya.trust to false>>
<</button>><br>
Lock: <<print "$anya.lock">>
<<button "Set to true" "debug-char-background-anya">>
<<set $anya.lock to true>>
<</button>>
<<button "Set to false" "debug-char-background-anya">>
<<set $anya.lock to false>>
<</button>><br>
<hr>/*=====================================================*/
<<button "Save Changes" "debug-char-background">><</button>>First Name: <<print "$brian.firstName">><br>
Last Name: <<print "$brian.lastName">><br>
Occupation: <<print "$brian.occupation">><br>
Has Met?: <<print "$brian.hasMet">>
<<button "Set to true" "debug-char-background-brian">>
<<set $brian.hasMet to true>>
<</button>>
<<button "Set to false" "debug-char-background-brian">>
<<set $brian.hasMet to false>>
<</button>><br>
Has Address?: <<print "$brian.hasAddress">>
<<button "Set to true" "debug-char-background-brian">>
<<set $brian.hasAddress to true>>
<</button>>
<<button "Set to false" "debug-char-background-brian">>
<<set $brian.hasAddress to false>>
<</button>><br>
Has Power?: <<print "$brian.hasPower">>
<<button "Set to true" "debug-char-background-brian">>
<<set $brian.hasPower to true>>
<</button>>
<<button "Set to false" "debug-char-background-brian">>
<<set $brian.hasPower to false>>
<</button>><br>
Power Name: <<print "$brian.powerName">><br>
Quest Stage: <<print "$brian.questStage">> <<textbox "$brian.questStage" "1">><br>
Trust: <<print "$brian.trust">>
<<button "Set to true" "debug-char-background-brian">>
<<set $brian.trust to true>>
<</button>>
<<button "Set to false" "debug-char-background-brian">>
<<set $brian.trust to false>>
<</button>><br>
Lock: <<print "$brian.lock">>
<<button "Set to true" "debug-char-background-brian">>
<<set $brian.lock to true>>
<</button>>
<<button "Set to false" "debug-char-background-brian">>
<<set $brian.lock to false>>
<</button>><br>
<hr>/*=====================================================*/
<<button "Save Changes" "debug-char-background">><</button>>First Name: <<print "$cadey.firstName">><br>
Last Name: <<print "$cadey.lastName">><br>
Occupation: <<print "$cadey.occupation">><br>
Has Met?: <<print "$cadey.hasMet">>
<<button "Set to true" "debug-char-background-cadey">>
<<set $cadey.hasMet to true>>
<</button>>
<<button "Set to false" "debug-char-background-cadey">>
<<set $cadey.hasMet to false>>
<</button>><br>
Has Address?: <<print "$cadey.hasAddress">>
<<button "Set to true" "debug-char-background-cadey">>
<<set $cadey.hasAddress to true>>
<</button>>
<<button "Set to false" "debug-char-background-cadey">>
<<set $cadey.hasAddress to false>>
<</button>><br>
Has Power?: <<print "$cadey.hasPower">>
<<button "Set to true" "debug-char-background-cadey">>
<<set $cadey.hasPower to true>>
<</button>>
<<button "Set to false" "debug-char-background-cadey">>
<<set $cadey.hasPower to false>>
<</button>><br>
Power Name: <<print "$cadey.powerName">><br>
Quest Stage: <<print "$cadey.questStage">> <<textbox "$cadey.questStage" "1">><br>
Trust: <<print "$cadey.trust">>
<<button "Set to true" "debug-char-background-cadey">>
<<set $cadey.trust to true>>
<</button>>
<<button "Set to false" "debug-char-background-cadey">>
<<set $cadey.trust to false>>
<</button>><br>
Lock: <<print "$cadey.lock">>
<<button "Set to true" "debug-char-background-cadey">>
<<set $cadey.lock to true>>
<</button>>
<<button "Set to false" "debug-char-background-cadey">>
<<set $cadey.lock to false>>
<</button>><br>
<hr>/*=====================================================*/
<<button "Save Changes" "debug-char-background">><</button>>First Name: <<print "$chanel.firstName">><br>
Last Name: <<print "$chanel.lastName">><br>
Occupation: <<print "$chanel.occupation">><br>
Has Met?: <<print "$chanel.hasMet">>
<<button "Set to true" "debug-char-background-chanel">>
<<set $chanel.hasMet to true>>
<</button>>
<<button "Set to false" "debug-char-background-chanel">>
<<set $chanel.hasMet to false>>
<</button>><br>
Has Address?: <<print "$chanel.hasAddress">>
<<button "Set to true" "debug-char-background-chanel">>
<<set $chanel.hasAddress to true>>
<</button>>
<<button "Set to false" "debug-char-background-chanel">>
<<set $chanel.hasAddress to false>>
<</button>><br>
Has Power?: <<print "$chanel.hasPower">>
<<button "Set to true" "debug-char-background-chanel">>
<<set $chanel.hasPower to true>>
<</button>>
<<button "Set to false" "debug-char-background-chanel">>
<<set $chanel.hasPower to false>>
<</button>><br>
Power Name: <<print "$chanel.powerName">><br>
Quest Stage: <<print "$chanel.questStage">> <<textbox "$chanel.questStage" "1">><br>
Trust: <<print "$chanel.trust">>
<<button "Set to true" "debug-char-background-chanel">>
<<set $chanel.trust to true>>
<</button>>
<<button "Set to false" "debug-char-background-chanel">>
<<set $chanel.trust to false>>
<</button>><br>
Lock: <<print "$chanel.lock">>
<<button "Set to true" "debug-char-background-chanel">>
<<set $chanel.lock to true>>
<</button>>
<<button "Set to false" "debug-char-background-chanel">>
<<set $chanel.lock to false>>
<</button>><br>
<hr>/*=====================================================*/
<<button "Save Changes" "debug-char-background">><</button>>First Name: <<print "$chloe.firstName">><br>
Last Name: <<print "$chloe.lastName">><br>
Occupation: <<print "$chloe.occupation">><br>
Has Met?: <<print "$chloe.hasMet">>
<<button "Set to true" "debug-char-background-chloe">>
<<set $chloe.hasMet to true>>
<</button>>
<<button "Set to false" "debug-char-background-chloe">>
<<set $chloe.hasMet to false>>
<</button>><br>
Has Address?: <<print "$chloe.hasAddress">>
<<button "Set to true" "debug-char-background-chloe">>
<<set $chloe.hasAddress to true>>
<</button>>
<<button "Set to false" "debug-char-background-chloe">>
<<set $chloe.hasAddress to false>>
<</button>><br>
Has Power?: <<print "$chloe.hasPower">>
<<button "Set to true" "debug-char-background-chloe">>
<<set $chloe.hasPower to true>>
<</button>>
<<button "Set to false" "debug-char-background-chloe">>
<<set $chloe.hasPower to false>>
<</button>><br>
Power Name: <<print "$chloe.powerName">><br>
Quest Stage: <<print "$chloe.questStage">> <<textbox "$chloe.questStage" "1">><br>
Trust: <<print "$chloe.trust">>
<<button "Set to true" "debug-char-background-chloe">>
<<set $chloe.trust to true>>
<</button>>
<<button "Set to false" "debug-char-background-chloe">>
<<set $chloe.trust to false>>
<</button>><br>
Lock: <<print "$chloe.lock">>
<<button "Set to true" "debug-char-background-chloe">>
<<set $chloe.lock to true>>
<</button>>
<<button "Set to false" "debug-char-background-chloe">>
<<set $chloe.lock to false>>
<</button>><br>
<hr>/*=====================================================*/
<<button "Save Changes" "debug-char-background">><</button>>First Name: <<print "$harry.firstName">><br>
Last Name: <<print "$harry.lastName">><br>
Occupation: <<print "$harry.occupation">><br>
Has Met?: <<print "$harry.hasMet">>
<<button "Set to true" "debug-char-background-harry">>
<<set $harry.hasMet to true>>
<</button>>
<<button "Set to false" "debug-char-background-harry">>
<<set $harry.hasMet to false>>
<</button>><br>
Has Address?: <<print "$harry.hasAddress">>
<<button "Set to true" "debug-char-background-harry">>
<<set $harry.hasAddress to true>>
<</button>>
<<button "Set to false" "debug-char-background-harry">>
<<set $harry.hasAddress to false>>
<</button>><br>
Has Power?: <<print "$harry.hasPower">>
<<button "Set to true" "debug-char-background-harry">>
<<set $harry.hasPower to true>>
<</button>>
<<button "Set to false" "debug-char-background-harry">>
<<set $harry.hasPower to false>>
<</button>><br>
Power Name: <<print "$harry.powerName">><br>
Quest Stage: <<print "$harry.questStage">> <<textbox "$harry.questStage" "1">><br>
Trust: <<print "$harry.trust">>
<<button "Set to true" "debug-char-background-harry">>
<<set $harry.trust to true>>
<</button>>
<<button "Set to false" "debug-char-background-harry">>
<<set $harry.trust to false>>
<</button>><br>
Lock: <<print "$harry.lock">>
<<button "Set to true" "debug-char-background-harry">>
<<set $harry.lock to true>>
<</button>>
<<button "Set to false" "debug-char-background-harry">>
<<set $harry.lock to false>>
<</button>><br>
<hr>/*=====================================================*/
<<button "Save Changes" "debug-char-background">><</button>>First Name: <<print "$jennifer.firstName">><br>
Last Name: <<print "$jennifer.lastName">><br>
Occupation: <<print "$jennifer.occupation">><br>
Has Met?: <<print "$jennifer.hasMet">>
<<button "Set to true" "debug-char-background-jennifer">>
<<set $jennifer.hasMet to true>>
<</button>>
<<button "Set to false" "debug-char-background-jennifer">>
<<set $jennifer.hasMet to false>>
<</button>><br>
Has Address?: <<print "$jennifer.hasAddress">>
<<button "Set to true" "debug-char-background-jennifer">>
<<set $jennifer.hasAddress to true>>
<</button>>
<<button "Set to false" "debug-char-background-jennifer">>
<<set $jennifer.hasAddress to false>>
<</button>><br>
Has Power?: <<print "$jennifer.hasPower">>
<<button "Set to true" "debug-char-background-jennifer">>
<<set $jennifer.hasPower to true>>
<</button>>
<<button "Set to false" "debug-char-background-jennifer">>
<<set $jennifer.hasPower to false>>
<</button>><br>
Power Name: <<print "$jennifer.powerName">><br>
Quest Stage: <<print "$jennifer.questStage">> <<textbox "$jennifer.questStage" "1">><br>
Trust: <<print "$jennifer.trust">>
<<button "Set to true" "debug-char-background-jennifer">>
<<set $jennifer.trust to true>>
<</button>>
<<button "Set to false" "debug-char-background-jennifer">>
<<set $jennifer.trust to false>>
<</button>><br>
Lock: <<print "$jennifer.lock">>
<<button "Set to true" "debug-char-background-jennifer">>
<<set $jennifer.lock to true>>
<</button>>
<<button "Set to false" "debug-char-background-jennifer">>
<<set $jennifer.lock to false>>
<</button>><br>
<hr>/*=====================================================*/
<<button "Save Changes" "debug-char-background">><</button>>First Name: <<print "$kendra.firstName">><br>
Last Name: <<print "$kendra.lastName">><br>
Occupation: <<print "$kendra.occupation">><br>
Has Met?: <<print "$kendra.hasMet">>
<<button "Set to true" "debug-char-background-kendra">>
<<set $kendra.hasMet to true>>
<</button>>
<<button "Set to false" "debug-char-background-kendra">>
<<set $kendra.hasMet to false>>
<</button>><br>
Has Address?: <<print "$kendra.hasAddress">>
<<button "Set to true" "debug-char-background-kendra">>
<<set $kendra.hasAddress to true>>
<</button>>
<<button "Set to false" "debug-char-background-kendra">>
<<set $kendra.hasAddress to false>>
<</button>><br>
Has Power?: <<print "$kendra.hasPower">>
<<button "Set to true" "debug-char-background-kendra">>
<<set $kendra.hasPower to true>>
<</button>>
<<button "Set to false" "debug-char-background-kendra">>
<<set $kendra.hasPower to false>>
<</button>><br>
Power Name: <<print "$kendra.powerName">><br>
Quest Stage: <<print "$kendra.questStage">> <<textbox "$kendra.questStage" "1">><br>
Trust: <<print "$kendra.trust">>
<<button "Set to true" "debug-char-background-kendra">>
<<set $kendra.trust to true>>
<</button>>
<<button "Set to false" "debug-char-background-kendra">>
<<set $kendra.trust to false>>
<</button>><br>
Lock: <<print "$kendra.lock">>
<<button "Set to true" "debug-char-background-kendra">>
<<set $kendra.lock to true>>
<</button>>
<<button "Set to false" "debug-char-background-kendra">>
<<set $kendra.lock to false>>
<</button>><br>
<hr>/*=====================================================*/
<<button "Save Changes" "debug-char-background">><</button>>First Name: <<print "$kylie.firstName">><br>
Last Name: <<print "$kylie.lastName">><br>
Occupation: <<print "$kylie.occupation">><br>
Has Met?: <<print "$kylie.hasMet">>
<<button "Set to true" "debug-char-background-kylie">>
<<set $kylie.hasMet to true>>
<</button>>
<<button "Set to false" "debug-char-background-kylie">>
<<set $kylie.hasMet to false>>
<</button>><br>
Has Address?: <<print "$kylie.hasAddress">>
<<button "Set to true" "debug-char-background-kylie">>
<<set $kylie.hasAddress to true>>
<</button>>
<<button "Set to false" "debug-char-background-kylie">>
<<set $kylie.hasAddress to false>>
<</button>><br>
Has Power?: <<print "$kylie.hasPower">>
<<button "Set to true" "debug-char-background-kylie">>
<<set $kylie.hasPower to true>>
<</button>>
<<button "Set to false" "debug-char-background-kylie">>
<<set $kylie.hasPower to false>>
<</button>><br>
Power Name: <<print "$kylie.powerName">><br>
Quest Stage: <<print "$kylie.questStage">> <<textbox "$kylie.questStage" "1">><br>
Trust: <<print "$kylie.trust">>
<<button "Set to true" "debug-char-background-kylie">>
<<set $kylie.trust to true>>
<</button>>
<<button "Set to false" "debug-char-background-kylie">>
<<set $kylie.trust to false>>
<</button>><br>
Lock: <<print "$kylie.lock">>
<<button "Set to true" "debug-char-background-kylie">>
<<set $kylie.lock to true>>
<</button>>
<<button "Set to false" "debug-char-background-kylie">>
<<set $kylie.lock to false>>
<</button>><br>
<hr>/*=====================================================*/
<<button "Save Changes" "debug-char-background">><</button>>First Name: <<print "$lilyC.firstName">><br>
Last Name: <<print "$lilyC.lastName">><br>
Occupation: <<print "$lilyC.occupation">><br>
Has Met?: <<print "$lilyC.hasMet">>
<<button "Set to true" "debug-char-background-lilyC">>
<<set $lilyC.hasMet to true>>
<</button>>
<<button "Set to false" "debug-char-background-lilyC">>
<<set $lilyC.hasMet to false>>
<</button>><br>
Has Address?: <<print "$lilyC.hasAddress">>
<<button "Set to true" "debug-char-background-lilyC">>
<<set $lilyC.hasAddress to true>>
<</button>>
<<button "Set to false" "debug-char-background-lilyC">>
<<set $lilyC.hasAddress to false>>
<</button>><br>
Has Power?: <<print "$lilyC.hasPower">>
<<button "Set to true" "debug-char-background-lilyC">>
<<set $lilyC.hasPower to true>>
<</button>>
<<button "Set to false" "debug-char-background-lilyC">>
<<set $lilyC.hasPower to false>>
<</button>><br>
Power Name: <<print "$lilyC.powerName">><br>
Quest Stage: <<print "$lilyC.questStage">> <<textbox "$lilyC.questStage" "1">><br>
Trust: <<print "$lilyC.trust">>
<<button "Set to true" "debug-char-background-lilyC">>
<<set $lilyC.trust to true>>
<</button>>
<<button "Set to false" "debug-char-background-lilyC">>
<<set $lilyC.trust to false>>
<</button>><br>
Lock: <<print "$lilyC.lock">>
<<button "Set to true" "debug-char-background-lilyC">>
<<set $lilyC.lock to true>>
<</button>>
<<button "Set to false" "debug-char-background-lilyC">>
<<set $lilyC.lock to false>>
<</button>><br>
<hr>/*=====================================================*/
<<button "Save Changes" "debug-char-background">><</button>>First Name: <<print "$melanie.firstName">><br>
Last Name: <<print "$melanie.lastName">><br>
Occupation: <<print "$melanie.occupation">><br>
Has Met?: <<print "$melanie.hasMet">>
<<button "Set to true" "debug-char-background-melanie">>
<<set $melanie.hasMet to true>>
<</button>>
<<button "Set to false" "debug-char-background-melanie">>
<<set $melanie.hasMet to false>>
<</button>><br>
Has Address?: <<print "$melanie.hasAddress">>
<<button "Set to true" "debug-char-background-melanie">>
<<set $melanie.hasAddress to true>>
<</button>>
<<button "Set to false" "debug-char-background-melanie">>
<<set $melanie.hasAddress to false>>
<</button>><br>
Has Power?: <<print "$melanie.hasPower">>
<<button "Set to true" "debug-char-background-melanie">>
<<set $melanie.hasPower to true>>
<</button>>
<<button "Set to false" "debug-char-background-melanie">>
<<set $melanie.hasPower to false>>
<</button>><br>
Power Name: <<print "$melanie.powerName">><br>
Quest Stage: <<print "$melanie.questStage">> <<textbox "$melanie.questStage" "1">><br>
Trust: <<print "$melanie.trust">>
<<button "Set to true" "debug-char-background-melanie">>
<<set $melanie.trust to true>>
<</button>>
<<button "Set to false" "debug-char-background-melanie">>
<<set $melanie.trust to false>>
<</button>><br>
Lock: <<print "$melanie.lock">>
<<button "Set to true" "debug-char-background-melanie">>
<<set $melanie.lock to true>>
<</button>>
<<button "Set to false" "debug-char-background-melanie">>
<<set $melanie.lock to false>>
<</button>><br>
<hr>/*=====================================================*/
<<button "Save Changes" "debug-char-background">><</button>>First Name: <<print "$veruca.firstName">><br>
Last Name: <<print "$veruca.lastName">><br>
Occupation: <<print "$veruca.occupation">><br>
Has Met?: <<print "$veruca.hasMet">>
<<button "Set to true" "debug-char-background-veruca">>
<<set $veruca.hasMet to true>>
<</button>>
<<button "Set to false" "debug-char-background-veruca">>
<<set $veruca.hasMet to false>>
<</button>><br>
Has Address?: <<print "$veruca.hasAddress">>
<<button "Set to true" "debug-char-background-veruca">>
<<set $veruca.hasAddress to true>>
<</button>>
<<button "Set to false" "debug-char-background-veruca">>
<<set $veruca.hasAddress to false>>
<</button>><br>
Has Power?: <<print "$veruca.hasPower">>
<<button "Set to true" "debug-char-background-veruca">>
<<set $veruca.hasPower to true>>
<</button>>
<<button "Set to false" "debug-char-background-veruca">>
<<set $veruca.hasPower to false>>
<</button>><br>
Power Name: <<print "$veruca.powerName">><br>
Quest Stage: <<print "$veruca.questStage">> <<textbox "$veruca.questStage" "1">><br>
Trust: <<print "$veruca.trust">>
<<button "Set to true" "debug-char-background-veruca">>
<<set $veruca.trust to true>>
<</button>>
<<button "Set to false" "debug-char-background-veruca">>
<<set $veruca.trust to false>>
<</button>><br>
Lock: <<print "$veruca.lock">>
<<button "Set to true" "debug-char-background-veruca">>
<<set $veruca.lock to true>>
<</button>>
<<button "Set to false" "debug-char-background-veruca">>
<<set $veruca.lock to false>>
<</button>><br>
<hr>/*=====================================================*/
<<button "Save Changes" "debug-char-background">><</button>>First Name: <<print "$winston.firstName">><br>
Last Name: <<print "$winston.lastName">><br>
Occupation: <<print "$winston.occupation">><br>
Has Met?: <<print "$winston.hasMet">>
<<button "Set to true" "debug-char-background-winston">>
<<set $winston.hasMet to true>>
<</button>>
<<button "Set to false" "debug-char-background-winston">>
<<set $winston.hasMet to false>>
<</button>><br>
Has Address?: <<print "$winston.hasAddress">>
<<button "Set to true" "debug-char-background-winston">>
<<set $winston.hasAddress to true>>
<</button>>
<<button "Set to false" "debug-char-background-winston">>
<<set $winston.hasAddress to false>>
<</button>><br>
Has Power?: <<print "$winston.hasPower">>
<<button "Set to true" "debug-char-background-winston">>
<<set $winston.hasPower to true>>
<</button>>
<<button "Set to false" "debug-char-background-winston">>
<<set $winston.hasPower to false>>
<</button>><br>
Power Name: <<print "$winston.powerName">><br>
Quest Stage: <<print "$winston.questStage">> <<textbox "$winston.questStage" "1">><br>
Trust: <<print "$winston.trust">>
<<button "Set to true" "debug-char-background-winston">>
<<set $winston.trust to true>>
<</button>>
<<button "Set to false" "debug-char-background-winston">>
<<set $winston.trust to false>>
<</button>><br>
Lock: <<print "$winston.lock">>
<<button "Set to true" "debug-char-background-winston">>
<<set $winston.lock to true>>
<</button>>
<<button "Set to false" "debug-char-background-winston">>
<<set $winston.lock to false>>
<</button>><br>
<hr>/*=====================================================*/
<<button "Save Changes" "debug-char-background">><</button>><<if $sideChoice.lauren_relationship is false>>
<div class="image50">
<img src="resources/characters/laurenphillips/(default)profile.webp" alt="(default)profile.webp"/>
</div>
You relationship with Lauren has progressed to the stage that she now trusts you implicitly. You both agreed not to pursue a relationship, and no new interactions have been unlocked.
<<elseif $sideChoice.lauren_relationship is true>>
<div class="image75">
<img src="resources/characters/laurenphillips/(trust)profile.webp" alt="(trust)profile.webp"/>
</div>
You relationship with Lauren has progressed to the stage that she now trusts you implicitly.
<ul>
<li>New Actions have been unlocked in Free-Roam</li>
<li>New Background Events have been unlocked</li>
</ul>
<</if>><div class="image100">
<img src="resources/characters/laurenphillips/hub-home.webp" alt="hub-home.webp"/>
</div>
<hr>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Lauren.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Hey $player.firstName, was there something I could do for you?
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
/*=====================================================*/
<<if $lauren.location is "her home">>
/*=====================================================*/
<<if $SQ007.questStatus is "active">>
<<if $SQ007.questStage is 30>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Lauren">>
<<goto [[SQ007-3.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<if $SQ008.questStatus is "active">>
<<if $SQ008.questStage is 0>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Lauren">>
<<goto [[SQ008-1.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<</if>>
/*=====================================================*/
<<if $lauren.trust is true>>
<<if $sideChoice.lauren_relationship is true>>
<<link "<span style='color:lime'>[ Event ]</span> At home with Lauren">>
<<goto [[lauren-home-event-01]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<link "<span style='color:teal'>[ Chat ]</span> Have you got a minute?">>
<<if $lauren.trust is true>>
<<if $sideChoice.lauren_relationship is true>>
<<goto `either("lauren-home-talk-01", "lauren-home-talk-02", "lauren-home-talk-03")`>>
<<else>>
<<goto `either("lauren-home-talk-01", "lauren-home-talk-02")`>>
<</if>>
<<else>>
<<goto `either("lauren-home-talk-01", "lauren-home-talk-02")`>>
<</if>>
<</link>><br>
/*=====================================================*/
<<link "<span style='color:yellow'>[ Leave ]</span> There's somewhere I need to be">>
<<goto [[lauren-home]]>>
<</link>><br>
/*=====================================================*/
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
Whilst wandering about during Community Service, Lauren approaches you and asks to speak to you in her office.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/laurenphillips/SQ007/SQ007-101.webp" alt="SQ007-101.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Am I in trouble?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
No, nothing like that. It's just a quick chat to give you a chance to talk about community service. Please take a seat.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You take a seat opposite Lauren's desk.
</div>
<br>/*=====================================================*/
<<speech "Lauren">>
So there's a few questions to run through. Firstly, do you think you've learned anything as a result of your time here.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
I doubt knowledge and firsthand experience with super-powers qualifies in this instance.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I don't know really.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Well how do you think you've changed? Has this experience had an impact on you since your arrest?
<</speech>>
<br>/*=====================================================*/
<div class="thought">
How have I changed? Three wishes, multiple romantic and sexual partners, and then there's the whole changing reality thing.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I don't really know. Maybe I'm more confident than before?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Yes I've noticed that about you. Have you thought about what you want to do when this is all over?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I haven't really thought about it.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Well would you like to go to college or get a job? From what I've seen of your file you shouldn't have a problem with either option.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ007-1.B (CHOICE)]]
</div>
<br>/*=====================================================*/<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You decide to check in and have a chat with Lauren. You knock on the office door and enter when she responds. As you walk into the room you notice that Lauren's shirt is open much lower than usual.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/laurenphillips/SQ007/SQ007-201.webp" alt="SQ007-201.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Lauren">>
Good afternoon $player.firstName, was there something I could do for you?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Lauren. Erm, did you know that your shirts come undone?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lauren looks down and realises what you mean.
</div>
<br>/*=====================================================*/
<<speech "Lauren">>
Oh this. The AC isn't working at the moment and it can get a bit stuffy in here.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What if any of us come in, like now?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
$player.firstName it's not like I'm sitting here topless. Besides, maybe I like you checking me out.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh no... I wasn't...
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Yeah, right? Anyway, was there something you needed?
<</speech>>
<br>/*=====================================================*/
<div class="thought">
You realise you didn't have anything specific to say, you just came here because you wanted to chat with Lauren.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ007-2.B]]
</div>
<br>/*=====================================================*/<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
After your last conversation with Lauren, you decide to visit her house and see what you can do to help her, even though you don't actually know what the details of the issue are.
</div>
<br>/*=====================================================*/
<div class="action">
Double checking you have the right address, you walk up and knock on the door. Lauren opens the door and leads you through into the living room.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/laurenphillips/SQ007/SQ007-301.webp" alt="SQ007-301.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Lauren">>
Thank you for coming $player.firstName, I really appreciate you helping out.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, what is it you want me to do exactly?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
As I mentioned at the community centre, my daughter Maya was caught in that storm a while back, and she hasn't quite been the same since.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
In what way?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
She hides herself in her room for hours at a time, she rarely speaks to me anymore, and she hardly ever leaves the house.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Have you tried discussing her change in behaviour with her?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Many times. She doesn't want to talk about it, or maybe she just doesn't want to talk about it with me, I don't know. Ever since these Powers started showing up there's been nothing but bad luck.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lauren's mention of Powers catches your attention. So far she's not given much indication of how much she knows about the storm.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ007-3.B]]
</div>
<br>/*=====================================================*/<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
After the unexpected, but not unwelcome, turn of events that occurred with Maya at Lauren's house, you decide to check in with Lauren get her thoughts on the new arrangement.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Lauren, did you have a minute to talk.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Of course. I could use the break anyway.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lauren looks up and turns away from her computer, giving you her full attention.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/laurenphillips/SQ007/SQ007-401.webp" alt="SQ007-401.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Lauren">>
So, I think I know what you want to discuss.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You do?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Yes. After you left the other day Maya and I sat down and had a lengthy talk about your //arrangement//. Whilst I'm not exactly surprised at the result, I had hoped Maya would have a little bit more restraint.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
These Powers tend to be quite persistent, and you can't resist their effects for long.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
I just don't know how to feel about you, one of the people I'm responsible for, and a young offender in the eyes of the public, openly engaging in casual sex with my daughter.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hold on, this whole thing was your idea. And Maya even told me that I'm "convenient". If it wasn't me, I'd be replaced by somebody else. And unlike a random stranger, you at least know about the kind of person I am.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
True. Whilst the public and the law may see you in one way, our talks and your behaviour on community service leads me to draw my own conclusions about you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, you don't have any objections to the arrangement?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
I'm... okay with the arrangement. Since your last meeting Maya's mood and behaviour is already improved. If what it takes to help her is for you two to do what you do best, then so be it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That's good to hear. I don't think either Maya or myself would feel comfortable continuing if you weren't somewhat okay with it.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
I don't completely approve of the relationship, but I know I can't stop you. Just please, keep the details to yourself, I don't need to hear them.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alright then. Well I think that was all I needed to discuss, so I should probably get back to it.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Before you go, since you helped me and helped Maya, I was wondering if you wanted to join the two of us for dinner one night at our house, just as a way to say thank you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sure, I'll let you know when I'm free.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You leave Lauren to her work and head back out into the community centre. You're glad that Lauren is okay with you and Maya seeing each other, but you can't shake the feeling that there's more to be had from this situation.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Main Lobby|community-main]]>>
<<set $SQ007.questStage to 100>>
<<set $SQ007.questStatus to "complete">>
<<set $SQ008.questStatus to "active">>
<<set $lauren.questStage to 4>>
<<startQuest>>
<<addmins 20>>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<<speech "You" "$player.firstName">>
I have a file?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Yes, everyone on community service gets a file. It's things like your background, criminal history, education history, that sort of thing. It helps me to know who I'm supervising.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, what does my file say about me? Are you allowed to say?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Yes, I can talk with you about information in your file, although you'll probably know most of it already.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lauren loads up her computer and spends a few moments quickly reading through your file
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/laurenphillips/SQ007/SQ007-102.webp" alt="SQ007-102.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Lauren">>
No prior arrests or criminal history, your home life was stable, school grades were above average and on track. The impression I get is that you were just in the wrong place at the wrong time. You could still go on to go to college or get a good job.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
But now that I have a criminal record, won't that affect things?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
It might be harder for you. Some opportunities won't be open to you, but you don't have to let this event define your future. I've seen others in the past go from community service on to college or to a career. Do you think that's something you'd want?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I don't know. I wouldn't really know where to begin thinking about it.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Well, what are your strengths and interests? And do you think you see yourself in a supporting role or in leadership?
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
Do you think you'd prefer to step up and lead from the front, or hang back and give support from the sidelines?<br>
[[Leadership|SQ007-1.C (LEADER)]]<br>
[[Support|SQ007-1.C (SUPPORT)]]
</div>
<br>/*=====================================================*/<<set $sideChoice.lauren_careerRole to "leader">>
<<set $SQ007.questStage to 10>>
/*=====================================================*/
<div class="action">
You think that you see yourself as more of a leader.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I suppose I'd like to think I could go for a role in leadership.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
After all, with this harem I appear to be building, by definition I'm already becoming a leader.
</div>
<br>/*=====================================================*/
<<speech "Lauren">>
I get that impression as well. After monitoring you I know that you have a good work ethic, and I think you have the kind of personality that people want to follow.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I wouldn't know where to start though.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
At the bottom. It sucks I know, but if you find a career you're interested in you'll be able to excel. But you've got time. Community service is a good time to explore different opportunities and see what's right for you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alright then.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Well I've got some other work to be getting on with, but go away and think about what it is that you want to do after all of this; community service doesn't last forever after all.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Okay, I'll give it some thought.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You leave Lauren to her work and exit the office, finding yourself back in the main lobby of the community centre.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Main Lobby|community-main]]>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/<<set $sideChoice.lauren_careerRole to "support">>
<<set $SQ007.questStage to 20>>
/*=====================================================*/
<div class="action">
You think you see yourself more in a supporting role.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I suppose I think I'd be better supporting and helping others.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
After all, everyone seems to want my help at the moment, but given the rewards they give I can hardly complain.
</div>
<br>/*=====================================================*/
<<speech "Lauren">>
I get that impression as well. After monitoring you I know that you tend to help the others out with their work as well as you own, and I think you have the kind of personality that wants to help people.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I wouldn't know what kind of career fits that though.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Well, given your experience here, you'd probably make a decent probation worker. Your perspective on the justice system means you'd be able to help other young offenders. But you've got time to think about that. Community service is a good time to explore different opportunities and see what's right for you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alright then.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Well I've got some other work to be getting on with, but go away and think about what it is that you want to do after all of this; community service doesn't last forever after all.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Okay, I'll give it some thought.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You leave Lauren to her work and exit the office, finding yourself back in the main lobby of the community centre.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Main Lobby|community-main]]>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<<speech "You" "$player.firstName">>
I've been thinking more about college and careers and stuff, and I was just wondering how you became a probation worker? You're not exactly what I'd expected.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
In a good way or a bad way?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
In a good way. I just assumed you'd be strict, uptight, and would look down on the rest of us because of our records. You seem to care about the people here and I was just curious how somebody like you chooses a job like this.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
I can be strict too you know. But I didn't always want to become a probation worker, it's just how things turned out.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What did you want to be before?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
I actually pursued a career in teaching, but the education and training for that took time. After my daughter was born I needed a job, and so I became a probation worker.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I didn't know you had a daughter.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
I never really discuss my private life at work. Then again most of the people that pass through here want nothing to do with me, so I've gotten used to sitting in here working all day.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
If you were given the choice would you still pursue teaching?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
In a way I am a teacher to the people that pass through on community service. But no, that was a long time ago now, and I've settled into my role here.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That's probably a good thing. I don't know what the rest of us would do without you.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ007-2.C]]
</div>
<br>/*=====================================================*/<<set $lauren.hasAddress to true>>
<<set $SQ007.questStage to 30>>
/*=====================================================*/
<div class="action">
Realising you've been in Lauren's office for sometime, you decide it's probably time for leave.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I should probably get back to it.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
$player.firstName wait!
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lauren calls out to you as you reach the door. You turn back, and she pauses for a moment, as if thinking of what to say.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Was there something else Lauren?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Yes, erm... I need your help with something.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What is it?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
It's a personal and private matter, I trust you can keep this to yourself.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Of course Lauren, what do you need?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Do you remember that storm a little while ago?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Did it do something to you?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Not me, my daughter. She hasn't been the same since the storm. I was wondering if you could help her.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Why me? Why do you think I'd be able to help her?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
I've seen you around hanging out and helping the others. And they all seem much happier recently. Whether it's because of you or not I don't know, but I'm desperate for any help I can get.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, what would you need me to do?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
I'd rather not discuss much more at work. We can talk more about the details later. Here, this is where me and my daughter live.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lauren hands you a slip of paper with an address written on it.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Okay, I'll pop round and see what I can do.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Thank you $player.firstName.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You leave the office and soon find yourself back in the Main Lobby of the Community Centre.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Main Lobby|community-main]]>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
Lauren invited you around for dinner to thank you for your help with Maya. You head over to Maya's house. Maya answers the door and leads you through into the Living Room.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/mayakendrick/SQ008/SQ008-101.webp" alt="SQ008-101.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Maya">>
Mom, $player.firstName's here.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
I'll be right there.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lauren emerges from the kitchen.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/laurenphillips/SQ008/SQ008-101.webp" alt="SQ008-101.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Lauren">>
$player.firstName, it's good you could make it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I could hardly turn down your offer.
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
You're in for a treat tonight, Mom's cooking is the best.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Really, you have a talent for cooking Lauren?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Only because I'm the only one who ever does it.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lauren gives a quick glare at Maya.
</div>
<br>/*=====================================================*/
<<speech "Lauren">>
Speaking of which, it's nearly ready, so please, take a seat at the table.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ008-1.B]]
</div>
<br>/*=====================================================*/<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You decide you need to talk to Lauren after you and Maya caught her watching the two of you having sex. You head over to her office and enter after knocking.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/laurenphillips/SQ008/SQ008-201.webp" alt="SQ008-201.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Lauren">>
Oh, $player.firstName, it's you. I'm afraid I am quite busy at the moment so I don't really have time for chat.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You suspect that this is a ruse to avoid talking about the other night, and so you persist.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I won't take long, I just wanted to talk to you about what happened the other day.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Just... forget it. Let's just quickly move past it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Why exactly were you outside the door?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
I finished washing the dishes and spotted you and Maya had disappeared. I went looking for you, and I... found you. I saw what you were up to and left when you caught me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How did you see us? We had the door closed.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
I.... Well I, err...
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ008-2.B]]
</div>
<br>/*=====================================================*/<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You go over to Lauren's house to speak with Maya. You knock on the door and Maya leads you up to her bedroom.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/mayakendrick/SQ008/SQ008-301.webp" alt="SQ008-301.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Maya">>
So, come to have some fun with me today? Lauren's not around to listen in this time.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Actually I wanted to talk to you about that.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You spend the next few minutes detailing your discussion with Lauren. You tell Maya about Lauren's power, how she was watching the two of you have sex, and about her feelings towards you.
</div>
<br>/*=====================================================*/
<div class="action">
Maya takes a moment to process the information before responding.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ008-3.B]]
</div>
<br>/*=====================================================*/<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You follow the instructions Maya gave you and arrive at Lauren's house at 8:30pm on Sunday. The front door is unlocked as Maya said it would be, and you silently make your way through to the living room. Maya is there waiting for you.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/mayakendrick/SQ008/SQ008-401.webp" alt="SQ008-401.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You both speak with hushed voices to avoid making much noise.
</div>
<br>/*=====================================================*/
<<speech "Maya">>
Good, you're here.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well, what's this plan of yours
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
My Mom's always been quite prudish around sex, but what you said got me thinking. It seems clear that she wants to be with you, but is trying to resist her urges.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So? How do we convince her not to resist?
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
By putting her in a situation where resisting her urges is impossible.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
//huh//? And how are we supposed to do that?
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
Okay, about five minutes ago my Mom got in the shower. I knew she would do that, as I know her routine. The plan is that I go in and peek my head through and start talking to her. Meanwhile, you sneak up behind me and start fucking me whilst we're talking. She won't see you because of the shower curtain.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Are you crazy? She's gonna realise what we're up to. What happens when she sees us?
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
That's the thing. You told me she was watching us the other day. She could've left us alone, but she didn't, she couldn't resist watching. When she see's us fucking right in front of her, she won't be able to resist joining in.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Join in? You're saying the plan is for me to fuck you and Lauren together?
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
Exactly. She'll never go after you on her own, so we need to give her a push.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
This plan is... insane.
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
Yeah, but you love it though.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
If it works, then yes.
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
Oh it'll work.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ008-4.B]]
</div>
<br>/*=====================================================*/<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
After giving Lauren some time to think, you go to catch up with during community service to see what she's decided. You knock on the door and she lets you in.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/laurenphillips/SQ008/SQ008-501.webp" alt="SQ008-501.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Lauren, have you had a chance to think things over?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
I have. But I should start by saying that what you and Maya did was underhanded and deceitful. Who's idea was it exactly?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Maya came up with the plan. I asked her for help after you turned me down. She thought that you needed a push to see the benefit of us being together.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
I can't say I agree with what you did. But I don't regret what happened that day.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Neither do I. Lauren, Maya and I know you want this thing between us to continue, but why do you keep pushing back?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
I do want to continue $player.firstName. I push back because I have to. I'm your probation worker. If it was discovered what was happening between us, it would be bad.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Then we don't tell anyone. We keep it to ourselves.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
I don't think we can. Eventually, somebody would find out, and then we'll both have to face the consequences.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What kind of consequences?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
At best I'd lose my job, but with Maya depending on me I'd have to find a new job fast, and we may even have to move away. At worst, this violation of responsibility may see me facing criminal charges. You have to understand, as a probation worker I am responsible for keeping you in check, and this sort of thing goes against that.
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
You realise you have a decision in front of you. You can continue your relationship with Lauren, and keep it hidden from the rest of the world. Or you can agree that the consequences outweigh the risk, and decide that you shouldn't get together in order to protect Lauren's career.<br>
[[Continue with Lauren|SQ008-5.B (CONTINUE)]]<br>
[[Stop with Lauren|SQ008-5.B (STOP)]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<<speech "You" "$player.firstName">>
//Powers//? How do you know about the Powers?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
I, err... Okay... As much as Maya may not want me to know, I know a lot more than I let on. I know somewhat the effects that the storm had on her, on all of us, and I've heard the word "Powers" thrown around before.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
//Us//? So what's your power then?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Sorry $player.firstName, it's bad enough you know I have one, but if you knew what the storm did to me, you wouldn't look at me the same way. I'm sorry but I've got to keep that to myself.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alright, well what about Maya then, what's her Power?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
I don't know what her Power is exactly, I only know the effect it's having on her.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What is her Power doing to her?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lauren pauses for a moment. You suspect that whatever the problem is, Lauren really doesn't want to admit it.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Lauren, I can't help if I don't know what I'm getting myself into.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Okay... Ever since the storm Maya's libido has been out of control. When she's been locking herself in her room, she's been masturbating. And I understand that it's normal, but she spends hours doing it ever day. Whatever her power is, it's like it makes her constantly horny.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
Okay then...
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ007-3.C (CHOICE)]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<<speech "You" "$player.firstName">>
Is this a joke?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
I know how it sounds, but no.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Really? I've seen some strange things happen since the storm but you're telling me that Maya's Power is that she's constantly horny?
<</speech>>
<br>/*=====================================================*/
<div class="thought">
If this is true then wish number one strikes again.
</div>
<br>/*=====================================================*/
<<speech "Lauren">>
Believe me, I know how it sounds. It's weird and messed up and true. Maya has no idea I know. I know what needs to be done, and I know that you can do the job.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What do you think needs to be done?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
She needs... a partner.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
A partner?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
A sexual partner, someone who can satisfy these urges and dull the effects of her Power.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So your solution is to hook me up with your daughter? And how do you know that I can "do the job" as you put it?
<</speech>>
<br>/*=====================================================*/
<div class="thought">
Porngame logic once again working in my favour.
</div>
<br>/*=====================================================*/
<<speech "Lauren">>
It's not ideal, but it's the best I could come up with. And I know what you've been up to $player.firstName. Nothing happens in the community centre without me knowing about it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Shouldn't we talk to Maya about this plan?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
She won't talk to me. You can go up and talk to her if you want.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Okay, I'll go and talk to her.
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
Lauren gives you directions and you head upstairs. You stop outside Maya's bedroom.<br>
<<link[[Knock|SQ007-3.D]]>>
<<set $sideChoice.maya_doorKnock to true>>
<</link>><br>
<<link[[Just Enter|SQ007-3.D]]>>
<<set $sideChoice.maya_doorKnock to false>>
<</link>>
</div>
<br>/*=====================================================*/<<set $maya.hasMet to true>>
/*=====================================================*/
<<if $sideChoice.maya_doorKnock is true>>
/*=====================================================*/
<div class="action">
You knock on the door.
</div>
<br>/*=====================================================*/
<<speech "Maya">>
Come in.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You walk in and see Maya laid on her bed. She looks over at you as you enter.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/mayakendrick/SQ007/SQ007-301a.webp" alt="SQ007-301a.webp"/>
</div>
/*=====================================================*/
<<elseif $sideChoice.maya_doorKnock is false>>
/*=====================================================*/
<div class="action">
You walk in without knocking and interrupt Maya, who is busy getting herself off. She notices you as you enter, but doesn't stop what she's doing.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/mayakendrick/SQ007/SQ007-301b.webp" alt="SQ007-301b.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
<<speech "Maya">>
Who are you?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm $player.firstName, your Mom wanted me to come and have a chat with you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Maya gives you a sly smile.
</div>
<br>/*=====================================================*/
<<speech "Maya">>
Never mind that, get on the bed.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Maya rushes to her feet and pushes you back onto the bed. She closes the door and locks it, before climbing on the bed with you.
</div>
<br>/*=====================================================*/
<<speech "Maya">>
Do you want to fuck me $player.firstName?
<</speech>>
<br>/*=====================================================*/
<div class="action">
There are many ways you could have responded. You could have queried her sudden interest, or attempted to talk with her as you planned to. But given how unprepared you were, you only manage one word.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sure.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ007-3.E]]
</div>
<br>/*=====================================================*/<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/maya.webp" alt="maya.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Eat her out|SQ007-3.E]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Blowjob|SQ007-3.E]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Prone Bone|SQ007-3.E]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Prone Bone</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Doggy|SQ007-3.E]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 4>>
<<link[[Cumshot|SQ007-3.E]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|SQ007-3.F]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Maya is laid on her bed, eagerly waiting for you to join her.
</div>
<br>
<div class="image100">
<img src="resources/characters/mayakendrick/Sex01/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Maya">>
Won't you join me $player.firstName?
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Maya opens her legs as you lean down and start to eat her out.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/mayakendrick/Sex01/01giveoral.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Maya">>
Oh yes! Just like that! Don't stop!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/mayakendrick/Sex01/01giveoral.webp" alt="01giveoral.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
You lie back on the bed and Maya frees your cock, taking it deep in her mouth as she sucks you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/mayakendrick/Sex01/02blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's it Maya, deepthroat that cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/mayakendrick/Sex01/02blowjob.webp" alt="02blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Maya llies flat on the bed as you enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/mayakendrick/Sex01/03pronebone.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Oh fuck! You're so tight Maya!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/mayakendrick/Sex01/03pronebone.webp" alt="03pronebone.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You pull Maya up and start to thrust into her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/mayakendrick/Sex01/04doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Maya">>
Fuck me $player.firstName! Fuck me hard!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/mayakendrick/Sex01/04doggy.webp" alt="04doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Feeling yourself getting close, you pull out of Maya and release your load all over her ass.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/mayakendrick/Sex01/05cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Maya">>
There's so much cum! Fuck!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/mayakendrick/Sex01/05cumshot.webp" alt="07cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<<if $sideChoice.maya_doorKnock is true>>
<<set $SQ007.questStage to 40>>
<<elseif $sideChoice.maya_doorKnock is false>>
<<set $SQ007.questStage to 50>>
<</if>>
<<set $maya.hasPower to true>>
<<set $maya.powerName to "Orgasmic Force">>
<<set $maya.trust to true>>
<<set $discoveredPower.orgasmicForce to true>>
/*=====================================================*/
<div class="image100">
<img src="resources/characters/mayakendrick/SQ007/SQ007-302.webp" alt="SQ007-302.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Maya">>
I needed that. I guess we should probably talk about what just happened though.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'll admit I'm a little bit confused. But your Mom did fill me in a bit though.
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
What? What does she know? What has she told you?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
She told me you were in the storm. She doesn't know what your power is, but she knows the effect it's having on you, like your constant horniness, and she asked me to help and see what I could do.
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
I thought I'd managed to hide most of that stuff, but she knows more than I thought she did.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, what is your Power exactly?
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
When I fuck someone, I can draw energy from their orgasms. Like, them cumming supercharges my batteries. I'm stronger, can think and move faster, and can stay awake for hours. Downside is it's quite addictive, and when I go too long without it I get so horny I can't even get myself off.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
At which point you just fuck the closest guy you can find?
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
Sorry about that. But no, not exactly. I'm not just gonna fuck any random guy on the street just to get a hit. I still have standards.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
When was the last time you fucked someone, before me that is?
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
Shortly after the storm.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That was a while ago. Why wait?
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
At the time I had a boyfriend. After the storm I used him for sex, without telling him my power. After he found out, he accused me of just using him, and after deciding he didn't want that, he left. He was right though, I wasn't really interested in him, I only used him for my Power.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Are you going to use me as well?
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
Only if you want me to? I need someone, and you're here. It's convenient.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So what, we become fuck buddies?
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
Sure. I get to keep my power in check, and you get regular, unlimited access to sex.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What about other people? Are we exclusive or can we fuck other people without us both being there.
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
Most other guys would freak out at my power, so I don't think I'll be fucking anyone else anytime soon. But you can feel free to go after others, so long as you let me join in once in a while.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Deal.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
I'm so glad I made that first wish. Even with everything else going on, stuff like this would never have happened to me before the storm.
</div>
<br>/*=====================================================*/
<div class="action">
You leave Maya and head back downstairs, and realise you should probably get going. You let Lauren know you're leaving, and head outside.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Uptown|uptown-main]]>>
<<addmins 60>>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
You and Maya take a seat as Lauren reveals dinner from the kitchen: homemade lasagna. Lauren's cooking lives up to Maya's word, and you thoroughly enjoy every bite.
</div>
<br>/*=====================================================*/
<div class="action">
During dinner, the three of you chat idly about random topics. The storm, Powers, and the arrangment between you and Maya is never brought up by any of you. You suspect that Lauren doesn't want to talk about it.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That was a wonderful meal Lauren, thank you.
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
Told you she was good.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
You're quite welcome $player.firstName. It's not often Maya and I have anyone else round for dinner so I should also thank you for being good company.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, this has been fun.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Well, I need to get these dishes washed up, but you're welcome to hang around for a while.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sure, and I can clear these plates out for you.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Such a gentleman.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lauren moves to the kitchen as you clear the plates from the table. After dropping the last plate off to Lauren, you feel Maya sneakily grab your hand as she whispers in your ear.
</div>
<br>/*=====================================================*/
<<speech "Maya">>
//Follow me//
<</speech>>
<br>/*=====================================================*/
<div class="action">
You follow Maya as she leads you into her bedroom.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ008-1.C]]
</div>
<br>/*=====================================================*/<<set $SQ008.questStage to 10>>
/*=====================================================*/
<div class="action">
As you enter the room, Maya doesn't hesitate to start undressing.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/mayakendrick/SQ008/SQ008-102.webp" alt="SQ008-102.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What are you doing?
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
I've been waiting all evening for this.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
But your Mom's downstairs. She's gonna notice we've disappeared.
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
We'll just have to be quick then.
<</speech>>
<br>/*=====================================================*/
<div class="action">
True to her word, you both act quickly, and it doesn't take long before for you both to get started.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/mayakendrick/Sex01/04doggy.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
You work quickly, ramming your cock into Maya, when you suddenly notice something. Over the moans of Maya, you hear creaking outside the doorway.
</div>
<br>/*=====================================================*/
<div class="action">
You slow down enough to be able to hear the noise better, at which point the door suddenly opens, with Lauren stumbling through.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/laurenphillips/SQ008/SQ008-102.webp" alt="SQ008-102.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Maya">>
MOM! WHAT ARE YOU DOING?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
I... er....
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lauren quickly rushes downstairs as Maya closes the door.
</div>
<br>/*=====================================================*/
<<speech "Maya">>
That's awkward.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
One of us should probably go and talk to her.
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
It might be best if I do. And no offence, but you should probably go as well.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Maya get dressed and head downstairs. You try to say goodbye to Lauren, but her response is mostly inaudible, and she avoids eye contact with you.
</div>
<br>/*=====================================================*/
<div class="action">
You decide it'll be best to catch up with Lauren later during community service, and leave Maya to talk to Lauren as you head out.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Uptown|uptown-main]]>>
<<addmins 90>>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/<<set $SQ008.questStage to 20>>
<<set $lauren.hasPower to true>>
<<set $lauren.powerName to "X-Ray Vision">>
<<set $discoveredPower.xRayVision to true>>
/*=====================================================*/
<<speech "Lauren">>
I suppose there's no point keeping it to myself anymore.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What is it?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
That day after dinner, I saw you, and was watching you. I was watching you... through the wall?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What do you mean //through the wall//? Is this a Power thing?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Yes. It started the day after the storm. Do you remember how I wasn't in that day.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, you were off sick.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
I spent the whole day in bed. I had my eyes shut tight and yet I could see the enter world around me. When my Power first kicked in I was seeing through everything, even my own eyelids.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That sounds awful.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
It was at first. It eased up by the end of the day, and after a while I gained some control over it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So you can see through walls? Like X-Ray vision?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Yeah, basically. Walls, doors, clothes. I can choose what to see through and so far I've been able to see through everything.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Have you used your power here, at the community centre?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Yes.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
And? What have you seen?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
I use it to keep an eye on the rest of you. But I may have seen you and the others, and the things you get up to.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You watched me have sex with the other girls?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
When you say it like that it makes me sound like a bit of a creep.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
But, why? Why stay and watch?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
I don't know. I can't help myself.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You get closer to Lauren, and start to lightly stroke her arm.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Is it me? Are you... interested in me?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
I... $player.firstName I...
<</speech>>
<br>/*=====================================================*/
<div class="action">
You move your hand up to her face as you rest your other hand on her thigh.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Do you watch because you want to be closer to me? Do you want to be close to me now?
<</speech>>
<br>/*=====================================================*/
<div class="action">
As if waking from a trance, Lauren breaks away from you caress and walks a few feet away before responding.
</div>
<br>/*=====================================================*/
<<speech "Lauren">>
It's not about what I want. I want this, I do. But I'm your probation worker. We can't do this.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We don't have to tell anyone.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
No. It's wrong. It's bad enough that I watched, and if we continued after what you just did, it wouldn't end well.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
But we could...
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
No $player.firstName. We can't do this. I'm sorry.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lauren sits back at her computer and you take it as your cue to leave. You want this to continue, but realise that as much as Lauren might want it as well, something's holding her back.
</div>
<br>/*=====================================================*/
<div class="action">
You realise you need to speak to somebody who knows Lauren better, and decide to visit Maya to talk about the situation.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Main Lobby|community-main]]>>
<<addmins 20>>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/<<set $SQ008.questStage to 30>>
/*=====================================================*/
<<speech "Maya">>
Do you want to fuck my Mom?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What?
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
It's a simple question. Do you want to fuck my Mom?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well... yes. But your Mom's already made it clear that it's not going to happen.
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
What if we were able to change her mind?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How would we even do that? And why are you all onboard with the idea?
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
I just think my Mom needs to relax a little. She spends all her time either alone at work or alone at home. And she's always been quite prudish when talking about sex, so hooking the two of you up will probably be very good for her.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You want to help me fuck you Mom, even though I'm already fucking you?
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
Why not? Maybe it's a fucked up idea, but with my Power, I'm already a little fucked up. It doesn't seem weird to me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alright then. So how do we go about this?
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
I think I have an idea. Maybe even the start of a plan.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Maya brushes her chin as she thinks things over, seemingly forgetting about you.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Would you like to share you idea with the room?
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
Hmmm. Not right now. Trust me, you'll love what I've got in mind, but I should keep this plan to myself for now.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well can you tell me what the first part of the plan is at least?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Maya quickly checks her phone, and then jots a note down and hands it to you. You look and the note reads //Sunday 8:30pm//.
</div>
<br>/*=====================================================*/
<<speech "Maya">>
Come over at this exact day and time. Don't knock on the door, just enter the house.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Okay, sounds suspicious.
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
I'll be waiting for you, and I'll tell you the next part of the plan when you get here. But it's important you don't make a sound entering the house.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I can do that.
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
So you'll be here.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, I'll be here.
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
Remember, it has to be this exact day and time. The plan doesn't work if it isn't.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alright alright, I'll be on time.
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
You better.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Rather than hang around, you leave Maya and head outside. You make a note on your phone of the day and time Maya gave you. Whilst you don't know what Maya has in mind, she must have a pretty good plan if she wants to keep it to herself.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Town Center|town-main]]>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
You both put the plan into action. Maya undresses and walks into the bathroom. You wait back a few moments before following her.
</div>
<br>/*=====================================================*/
<div class="action">
As you enter the bathroom you are met by quite the sight. Maya is leaning over, ass in the air, waiting for you. Because of the curtain, Lauren has no way to know you're there.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/group/SQ008/SQ008-401.webp" alt="SQ008-401.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You don't waste any time, and enter Maya from behind.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/group/SQ008/00-01sneakfuck.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
You're attention is currently occupied, so you can't hear much of Maya and Lauren's conversation.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/group/SQ008/SQ008-402.webp" alt="SQ008-402.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
However, it doesn't take long for Lauren to work out what's happening, and in an instant she pulls the curtain back, revealing what you're up to.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ008-4.C]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="image100">
<img src="resources/characters/group/SQ008/SQ008-403.webp" alt="SQ008-403.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Lauren">>
What the fuck are... you two... doing?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lauren's voice trails off as she notices your cock.
</div>
<br>/*=====================================================*/
<<speech "Maya">>
He's so big isn't he Mom?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
He... he is.
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
Do you want to taste it?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
I... I shouldn't.
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
I'm going to taste him.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Maya kneels in front of you and takes you cock in her mouth, blowing you right in front of her Mom.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/group/SQ008/SQ008-404.webp" alt="SQ008-404.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Maya">>
Mmmm! His big cock is soooo good Mom. Don't you want to find out how good it is?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lauren can't look away, entranced by your cock.
</div>
<br>/*=====================================================*/
<<speech "Lauren">>
I... I don't know.
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
I know you want it Mom, and so does he, and why shouldn't you get what you want?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Yes... why shouldn't I?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lauren kneels down next to Maya. Maya guides your cock into Lauren's mouth. Lauren can't wait any longer, and starts to suck on your cock.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/group/SQ008/SQ008-405.webp" alt="SQ008-405.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
As Lauren get's into it, the two girls in front of you start sharing your cock.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/group/SQ008/00-02doubleblowjob.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<<speech "Lauren">>
Let's go to the bedroom.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Maya and Lauren lead you out of the bathroom and up to Lauren's bedroom.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ008-4.D]]
</div>
<br>/*=====================================================*/<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/lauren.webp" alt="lauren.webp"/>
<img src="resources/avatars/maya.webp" alt="maya.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Double Blowjob|SQ008-4.D]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Doggy (Maya)|SQ008-4.D]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy (Maya)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Doggy (Lauren)|SQ008-4.D]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy (Lauren)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Reverse Cowgirl (Lauren)|SQ008-4.D]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl (Lauren)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Cowgirl (Maya)|SQ008-4.D]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl (Maya)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Reverse Cowgirl (Maya)|SQ008-4.D]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl (Maya)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Cumshot|SQ008-4.D]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|SQ008-4.E]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
You, Maya, and Lauren move to Lauren's bedroom. Maya and Lauren are quick to climb on the bed, insatiable for your cock.
</div>
<br>
<div class="image50">
<img src="resources/characters/group/SQ008/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Maya">>
Tell him how much you want it Mom?
<</speech>>
<br>
<<speech "Lauren">>
I want it! I want it so fucking much!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Lauren leans back on the bed and you guide your cock down her throat as Maya licks at your shaft from above.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ008/01doubleblowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Oh fuck! Keep going girls!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ008/01doubleblowjob.webp" alt="01doubleblowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Maya bends over in front of you as you enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ008/02mayadoggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Maya">>
Oh shit! You're so big $player.firstName.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ008/02mayadoggy.webp" alt="02mayadoggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Lauren bends over in front of you as you enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ008/03laurendoggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Maya">>
How does it feel Mom?
<</speech>>
<br>
<<speech "Lauren">>
He's so deep honey! He's so fucking deep inside me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ008/03laurendoggy.webp" alt="03laurendoggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You lie back as Lauren climbs on top and starts to bounce on your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ008/04laurenreversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lauren">>
Fuck! I've waited a long time for this!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ008/04laurenreversecowgirl.webp" alt="04laurenreversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Maya climbs on top and starts to ride your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ008/05mayacowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lauren">>
That's it honey, ride his big fucking cock.
<</speech>>
<br>
<<speech "Maya">>
Aaagh! Oh fuck! Ooooh!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ008/05mayacowgirl.webp" alt="05mayacowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Maya climbs on top and starts to bounce on your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ008/06mayareversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lauren">>
Are you enjoying my daughter riding your cock $player.firstName?
<</speech>>
<br>
<<speech "You" "$player.firstName">>
Absolutely! I love it!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Feeling yourself getting close, you push Lauren and Maya to kneel in front of you as you jerk your load all over their faces.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ008/07cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Maya">>
Mmmm! He tastes so good Mom!
<</speech>>
<br>
<<speech "Lauren">>
Let me taste him... Mmmmm!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ008/07cumshot.webp" alt="07cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<<set $SQ008.questStage to 40>>
/*=====================================================*/
<div class="action">
You look down at the two girls kneeling in front of you, your cum dripping across the chin.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/group/SQ008/07cumshot.webp" alt="07cumshot.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Maya">>
I knew you'd like it.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
I did. I've wanted it for so long, it's hard to believe it actually happened.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It can happen again if you like.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Oh... yes of course it could.
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
What? Don't you want it Mom? You two can do it without me you know?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
It's not that, I just... I need some time to think okay.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lauren leaves to get herself cleaned up.
</div>
<br>/*=====================================================*/
<<speech "Maya">>
I think that went well.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Remind me to let you make all my future plans.
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
I told you you'd love what I had in mind.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'll admit, this plan was crazy, and there was every chance it wouldn't work.
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
Nah, it was always gonna work.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What do you think she'll do now?
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
She wants it, wants you. Give her some time to think and then get back to her.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alright.
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
Oh, and $player.firstName?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yes?
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
Just because you're fucking my Mom, doesn't mean you get to forget about me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Maya, I wouldn't dream of it.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Maya get cleaned up. You decide to give Lauren some time to think. Still, you can't help but think that today worked out especially well for you. You let your mind wander as you arrive back outside.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Uptown|uptown-main]]>>
<<addmins 60>>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/<<set $sideChoice.lauren_relationship to true>>
/*=====================================================*/
<div class="action">
You decide you want to continue your relationship with Lauren, no matter the potential consequences.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
All of that will only happen //if// we're found out. We can keep it hidden.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
But what about the others, it's not like they won't notice somethings changed.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
They trust me, and I trust them. If they found out about us we can talk to them, convince them to keep it to themselves.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Are you certain of that?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
One hundred percent.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Okay. Just to remind you though, I'm still your probation worker, and will still act as such in public.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Naturally, I would expect that.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Good. Well, now that we've decided to continue, maybe we should get started right away.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Absolutely.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ008-5.C]]
</div>
<br>/*=====================================================*/<<set $sideChoice.lauren_relationship to false>>
/*=====================================================*/
<div class="action">
You decide not to continue you relationship with Lauren, given the potential consequences.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Maybe you're right. Besides, it's not just you. If we were found out they'd come after me as well. And with my record, it's not like they'd give me double community service.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Thank you. I know you wanted this just as much as I did, maybe even more so, but we can't continue.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We can still be friendly with each other right? Just because we're not having sex and seeing each other doesn't mean we can't be friends.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Of course. We can still chat and be friendly, though I should remind you that I'm still your probation worker, and will still act as such in public.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Naturally, I would expect that.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Good. Thank you $player.firstName, thank you for agreeing with me on this.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You leave Lauren to her work as you head back out into the community centre. Even without continuing a relationship, you feel that the level of trust between you and Lauren has grown.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Main Lobby|community-main]]>>
<<set $lauren.questStage to 5>>
<<set $SQ008.questStage to 100>>
<<set $SQ008.questStatus to "complete">>
<<set $lauren.trust to true>>
<<script>>
Dialog.setup("Lauren Trusts You");
Dialog.wiki(Story.get("dialog-laurenTrust").processText());
Dialog.open();
<</script>>
<<addmins 20>>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
Lauren gestures for you to take a seat as she stands up. She stands in front of you and seductively unbuttons her shirt.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/laurenphillips/SQ008/SQ008-502.webp" alt="SQ008-502.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Lauren">>
Like what you see $player.firstName. Even though you've seen them before.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I could see them a thousand times and still enjoy looking at you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lauren continues stipping, unzipping her skirt and letting it fall below her ass.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/laurenphillips/SQ008/SQ008-503.webp" alt="SQ008-503.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Lauren">>
And what about this view?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Amazing.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lauren smiles at your response. She undoes her bra and let it fall away, freeing her tits.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/laurenphillips/SQ008/SQ008-504.webp" alt="SQ008-504.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You can't take it anymore. You stand up out of your seat and walk over to Lauren, and your lips lock in an aggressive, long awaited kiss.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/laurenphillips/SQ008/SQ008-505.webp" alt="SQ008-505.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Lauren">>
$player.firstName, I can't wait anymore.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Tell me what you want me to do Lauren?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Fuck me. Please fuck me $player.firstName.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ008-5.D]]
</div>
<br>/*=====================================================*/<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/lauren.webp" alt="lauren.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|SQ008-5.D]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Deepthroat|SQ008-5.D]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Eat her out|SQ008-5.D]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Missionary|SQ008-5.D]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Reverse Cowgirl|SQ008-5.D]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Doggy|SQ008-5.D]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Cumshot|SQ008-5.D]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|SQ008-5.E]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Lauren is standing naked in her office.
</div>
<br>
<div class="image50">
<img src="resources/characters/laurenphillips/Sex01/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Lauren">>
We can't hide away in here forever, so why don't we get started?
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Lauren kneels in front of you and takes you cock in her mouth, sucking you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/laurenphillips/Sex01/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Just like that Lauren...oooh!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/laurenphillips/Sex01/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Lauren leans back on the desk as you push your cock deep into her throat.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/laurenphillips/Sex01/02deepthroat.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's it Lauren! Take it deep down your throat!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/laurenphillips/Sex01/02deepthroat.webp" alt="02deepthroat.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Lauren leans back on the desk as you begin to eat her out.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/laurenphillips/Sex01/03giveoral.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lauren">>
Oh fuck! I had no idea you were so good at this $player.firstName.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/laurenphillips/Sex01/03giveoral.webp" alt="03giveoral.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Lauren lies back on the desk and watches as you start to thrust into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/laurenphillips/Sex01/04missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lauren">>
Oh fuck! It's so fucking big!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/laurenphillips/Sex01/04missionary.webp" alt="04missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You move to the chair and sit down. Lauren climbs on top and eases herself down on you cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/laurenphillips/Sex01/05reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lauren">>
Fuck $player.firstName! I love your cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/laurenphillips/Sex01/05reversecowgirl.webp" alt="05reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You bend Lauren over the desk as you enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/laurenphillips/Sex01/06doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lauren">>
Shit! It's so deep inside me. Don't stop!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/laurenphillips/Sex01/06doggy.webp" alt="06doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Feeling yourself getting close, you tell Lauren to kneel as you release your cum all over her face and tits.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/laurenphillips/Sex01/07cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Oooohh fuck!
<</speech>>
<br>
<<speech "Lauren">>
Wow! There's so much!
<</speech>>
<br>
<div class="image50">
<img src="resources/characters/laurenphillips/Sex01/07cumshot.webp" alt="07cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/
/*=====================================================*/
<div class="action">
Lauren kneels in front of, your cum liberally spread across her face and tits.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/laurenphillips/Sex01/07cumshot.webp" alt="07cumshot.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Lauren">>
I guess we're committed now.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I guess we are.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
I'm going to enjoy coming to work even more now.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Same, community service is about to get a lot more enjoyable.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Don't get too ahead of yourself, there's still stuff you'll need to do around here. But when you get some downtime, I'll be here.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
And I'll be sure to come visit you.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
You better.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Lauren both get cleaned up and dressed. You leave Lauren to her work as you return to the main lobby. You're certain that your relationship with Lauren has reached a new level.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Main Lobby|community-main]]>>
<<set $lauren.questStage to 5>>
<<set $SQ008.questStage to 100>>
<<set $SQ008.questStatus to "complete">>
<<set $lauren.trust to true>>
<<script>>
Dialog.setup("Lauren Trusts You");
Dialog.wiki(Story.get("dialog-laurenTrust").processText());
Dialog.open();
<</script>>
<<addmins 45>>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/<center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div id="mayaProfileImage"><<include "maya-image">></div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Maya Kendrick</span>
<hr>
<b>Power(s):</b>
<<if $maya.hasPower is true>>
<<print "$maya.powerName">>
<<else>>
Unknown
<</if>><br>
<b>Address:</b> House in the Uptown Area<br>
<b>Occupation:</b> College Student<br>
<b>Trust Status:</b>
<<if $maya.trust is true>>
<span style='color:green'>Complete</span>
<<else>>
<span style='color:orange'>In Progress</span>
<</if>><br>
<hr>
<b>Background:</b><br>
Lauren's daughter Maya was like any other college student before the storm. However, the power given to Maya by the storm had a rather disruptive side effect, and Maya's life has been uprooted as a result.
<hr>
<b>Timetable:</b><br>
<div id="mayaProfile"><<include "maya-timetable">></div><br>
</center>
</div>/*----------*/<<set $game.status to "event">>
/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/lauren.webp" alt="lauren.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|lauren-community-event]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Deepthroat|lauren-community-event]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Eat her out|lauren-community-event]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Missionary|lauren-community-event]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Reverse Cowgirl|lauren-community-event]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Doggy|lauren-community-event]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Cumshot|lauren-community-event]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|community-main]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<<set $game.status to "free">>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
You decide to go and see if Lauren is up for some fun. You enter her office.
</div>
<br>
<<speech "You" "$player.firstName">>
Hey Lauren.
<</speech>>
<br>
<<speech "Lauren">>
Hey $player.firstName. Was there something you wanted?
<</speech>>
<br>
<<speech "You" "$player.firstName">>
As a matter of fact, yes. I want you.
<</speech>>
<br>
<<speech "Lauren">>
Oh? Why don't you lock the door whilst I get ready.
<</speech>>
<br>
<div class="action">
You lock the door to the office. When you turn back you find that Lauren has undressed.
</div>
<br>
<div class="image50">
<img src="resources/characters/laurenphillips/Sex01/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Lauren">>
Shall we get started?
<</speech>>
<br>
<<speech "You" "$player.firstName">>
Oh god yes!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Lauren kneels in front of you and takes you cock in her mouth, sucking you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/laurenphillips/Sex01/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Just like that Lauren...oooh!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/laurenphillips/Sex01/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Lauren leans back on the desk as you push your cock deep into her throat.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/laurenphillips/Sex01/02deepthroat.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's it Lauren! Take it deep down your throat!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/laurenphillips/Sex01/02deepthroat.webp" alt="02deepthroat.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Lauren leans back on the desk as you begin to eat her out.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/laurenphillips/Sex01/03giveoral.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lauren">>
Oh fuck! I had no idea you were so good at this $player.firstName.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/laurenphillips/Sex01/03giveoral.webp" alt="03giveoral.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Lauren lies back on the desk and watches as you start to thrust into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/laurenphillips/Sex01/04missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lauren">>
Oh fuck! It's so fucking big!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/laurenphillips/Sex01/04missionary.webp" alt="04missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You move to the chair and sit down. Lauren climbs on top and eases herself down on you cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/laurenphillips/Sex01/05reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lauren">>
Fuck $player.firstName! I love your cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/laurenphillips/Sex01/05reversecowgirl.webp" alt="05reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You bend Lauren over the desk as you enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/laurenphillips/Sex01/06doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lauren">>
Shit! It's so deep inside me. Don't stop!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/laurenphillips/Sex01/06doggy.webp" alt="06doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Feeling yourself getting close, you tell Lauren to kneel as you release your cum all over her face and tits.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/laurenphillips/Sex01/07cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Oooohh fuck!
<</speech>>
<br>
<<speech "Lauren">>
Wow! There's so much!
<</speech>>
<br>
<div class="image50">
<img src="resources/characters/laurenphillips/Sex01/07cumshot.webp" alt="07cumshot.webp"/>
</div>
<br>
<div class="action">
Hearing movement outside the office, you and Lauren quickly get cleaned up before you return to the main lobby.
</div>
<br>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
Now that you and Lauren have started a relationship, you decide to visit her at home and see if she'd be up for some fun. You knock on the door and Lauren answers, leading you up to her bedroom.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/laurenphillips/HomeEvent/00-00start.webp" alt="00-00start.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, up to much?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Not really, I've just finished running a bath. You know, I was wondering if you would decide to visit me here.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Of course, why wouldn't I visit you?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
I didn't know if you'd come here for me or for Maya.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I come here for both of you, but right now, I'm all yours.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
That's what I wanted to hear.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lauren strips off her top and kneels in front of you, taking you in her mouth.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/laurenphillips/HomeEvent/00-01blowjob.webp" alt="00-01blowjob.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I love it when you do that.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lauren moans in response.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/laurenphillips/HomeEvent/00-01blowjob.webm" alt="00-01blowjob.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<<speech "Lauren">>
I want to try something.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lauren leans back on the bed and starts to get you off with her feet.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/laurenphillips/HomeEvent/00-02footjob.webm" alt="00-02footjob.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<<speech "Lauren">>
Do you like this $player.firstName? Do you like me getting you off with my feet?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh yes! I love your feet Lauren.
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/laurenphillips/HomeEvent/00-02footjob.webp" alt="00-02footjob.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Lauren">>
We should do this more often.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I agree.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Before you can go further, you hear noise from downstairs as Maya enters the house.
</div>
<br>/*=====================================================*/
<<speech "Lauren">>
Shit!
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's only Maya.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
I know, but we won't get to finish if she finds us. I know, follow me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lauren leads you through into the bathroom. You notice the bath is still full, and remember that Lauren said she had filled it just before you arrived.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|lauren-home-event-02]]
</div>
<br>/*=====================================================*/<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/lauren.webp" alt="lauren.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|lauren-home-event-02]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Titjob|lauren-home-event-02]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Doggy|lauren-home-event-02]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Reverse Cowgirl|lauren-home-event-02]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Cowgirl|lauren-home-event-02]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Missionary|lauren-home-event-02]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Cumshot|lauren-home-event-02]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|town-main]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<<set $game.status to "free">>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Lauren wastes no time stripping completely and climbing into the tub, covering herself with bubbles.
</div>
<br>
<div class="image100">
<img src="resources/characters/laurenphillips/HomeEvent/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Lauren">>
Care to join me?
<</speech>>
<br>
<<speech "You" "$player.firstName">>
Absolutely!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
You stand in the tub and Lauren kneels in front of you as she starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/laurenphillips/HomeEvent/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lauren">>
Mmmm! I love the taste of your cock $player.firstName!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/laurenphillips/HomeEvent/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Lauren wraps her tits around your cock and uses them to get you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/laurenphillips/HomeEvent/02titjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Oh fuck Lauren! Your tits feel so good around my cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/laurenphillips/HomeEvent/02titjob.webp" alt="02titjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
You bend Lauren over and enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/laurenphillips/HomeEvent/03doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lauren">>
Aaaagh fuck! You're so fucking big $player.firstName!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/laurenphillips/HomeEvent/03doggy.webp" alt="03doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You sit on the side of the tub and Lauren climbs on top of you.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/laurenphillips/HomeEvent/04reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's it Lauren! Take it deep inside you!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Lauren climbs on top of you and starts to ride your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/laurenphillips/HomeEvent/05cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lauren">>
Oooooh! I love riding your fucking cock!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Lauren leans back on the top and watches as you insert your cock deep inside her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/laurenphillips/HomeEvent/06missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lauren">>
Ooooh! Oh shit! You're so big! I love it!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/laurenphillips/HomeEvent/06missionary.webp" alt="06missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Feeling yourself getting close, you tell Lauren to kneel in front of you as you release your load all over her face and tits.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/laurenphillips/HomeEvent/07cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Fucking take that cum Lauren! Take it all!
<</speech>>
<br>
<<speech "Lauren">>
Yes give it to me! I want it all.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/laurenphillips/HomeEvent/07cumshot.webp" alt="07cumshot.webp"/>
</div>
Lauren decides to stay and get cleaned up in the bath. You get dressed and leave, with Maya giving you a sly and knowing smirk as you exit back onto the street.
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<<set $alexH.questStage to 2>>
<<set $alexH.hasMet to true>>
<<set $alexH.hasAddress to true>>
<<set $estateMisc001.questStatus to "idle">>
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You are walking through the estate when you spot a woman walking towards you. At first you think she's going to pass you when, out of nowhere, she kisses you.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alexharper/Event01/event01-01a.webp" alt="event01-01a.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
After a moment the kiss ends.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Erm... Hi?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexH" "Alex">>
Hi. Sorry about that.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What was //that// exactly?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexH" "Alex">>
There's this creepy guy following me. The only way to get rid of him was to say you were my boyfriend.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Is he still watching?
<</speech>>
<br>/*=====================================================*/
<div class="action">
The woman looks back behind her, before turning back to you.
</div>
<br>/*=====================================================*/
<<speech "AlexH" "Alex">>
Yes, he's still there.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Maybe he needs more convincing.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexH" "Alex">>
I know what you mean.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You go in for another kiss, this time with more passion behind it.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alexharper/Event01/event01-02.webp" alt="event01-02.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
The woman looks back behind her as the kiss ends.
</div>
<br>/*=====================================================*/
<<speech "AlexH" "Alex">>
He's gone.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Glad I could help.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexH" "Alex">>
I'm Alex by the way. I'd shake your hand but I doubt we could do better than our first greeting.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
$player.firstName. Do you often have trouble with guys following you?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexH" "Alex">>
Not usually, it's just this one guy. He just can't take a hint.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I think he's got the idea now.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexH" "Alex">>
Thank you, for going along with it. I don't know what I would have done if you hadn't been here.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's no trouble. In fact, I should probably walk you home, just to make sure you get back there safely.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexH" "Alex">>
Would you? I mean, I'm sure you've got places to be and you don't need to waste your time on me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It'd be my pleasure. And besides, in my opinion the time wouldn't be wasted.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexH" "Alex">>
Thank you. Thank you so much.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You walk Alex home. It doesn't take long, and soon you arrive outside Alex's flat on the estate.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well, here we are. Home safe.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexH" "Alex">>
Would you like to come in for a bit? If you're not too busy.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sure, I've got some time.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|EstateMisc001-1.B]]
</div>
<br>/*=====================================================*/<<set $kendra.questStage to 2>>
<<set $kendra.hasMet to true>>
<<set $homeMisc002.questStatus to "idle">>
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You are wandering around your house when you spot a girl in the living room. A rather attractive girl.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/kendrasunderland/Event01/event01-01.webp" alt="event01-01.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hello, who are you?
<</speech>>
<br>/*=====================================================*/
<<speech "Kendra">>
Hi there! I'm Kendra, the new maid.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lexi enters the living room, and spots your confusion.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I didn't know we had a maid?
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
She's just started. She'll be coming over each weekend to just clean and tidy the house.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lexi pulls you to one side to talk to you more, meanwhile Kendra starts going around and tidying the place.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
She doesn't look much like a maid to me.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
She's the daughter of a friend of mine. She wants Kendra to get out of the house and earn some extra money, and I said I could use somebody to help around the house, so we came to an arrangement.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I see. Do the others know?
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Yes, Alli and Carolina know about her. Listen, $player.firstName, could you keep an eye on her for a bit. Her mother said she can be a bit clumsy and so I need to make sure she's doing at least a half decent job.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, sure $lexi.title.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Thanks.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|HouseMisc001-1.B]]
</div>
<br>/*=====================================================*/<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You decide to go and visit Maya. You knock on the door and she calls out to you. You walk through into the living room and find her doing some exercises.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/mayakendrick/HomeEvent/00start01.webp" alt="00start01.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Maya">>
Hey $player.firstName. It's good to see you haven't forgotten about me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I could never forget about you Maya.
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
Make yourself comfortable, I just want to finish my stretches.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You take a seat on the sofa. You spend the next few minutes checking Maya out as you wait for her to finish. This however, did not go unnoticed.
</div>
<br>/*=====================================================*/
<<speech "Maya">>
Are you checking me out $player.firstName?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Maybe.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Maya changes position, leaning forwards and sticking her ass in the air. You can't recall if the position has any particular name, but you also don't really care.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/mayakendrick/HomeEvent/00start02.webp" alt="00start02.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Maya">>
Are you enjoying the view.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Absolutely, it's an amazing view.
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
I can give you a better one.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|maya-home-event-02]]
</div>
<br>/*=====================================================*/<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/maya.webp" alt="maya.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|maya-home-event-02]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Eat her out|maya-home-event-02]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Doggy|maya-home-event-02]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Cowgirl|maya-home-event-02]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Reverse Cowgirl|maya-home-event-02]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Missionary|maya-home-event-02]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Cumshot|maya-home-event-02]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|maya-home-event-03]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Maya crawls towards you and starts to fondle your crotch. You can feel yourself getting hard at her touch.
</div>
<br>
<div class="image100">
<img src="resources/characters/mayakendrick/HomeEvent/00start03.webp" alt="00start03.webp"/>
</div>
<br>
<<speech "Maya">>
You wanna have some fun?
<</speech>>
<br>
<<speech "You" "$player.firstName">>
Right here? What if your Mom walks in?
<</speech>>
<br>
<<speech "Maya">>
Then she'll get quite the surprise.
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Maya frees your cock and takes you in her mouth, sucking you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/mayakendrick/HomeEvent/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Fuck! You're so good at that Maya!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/mayakendrick/HomeEvent/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Maya leans back on the sofa as you start to go down on her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/mayakendrick/HomeEvent/02giveoral.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Maya">>
Ooooh! Fuuuck yeeeesss! Just like that! Don't stop!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
You bend Maya over and enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/mayakendrick/HomeEvent/03doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Maya">>
Fuck! I love your big fucking cock $player.firstName!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/mayakendrick/HomeEvent/03doggy.webp" alt="03doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Maya climbs on top of you and starts to ride your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/mayakendrick/HomeEvent/04cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Ride it Maya! Ride that fucking cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/mayakendrick/HomeEvent/04cowgirl.webp" alt="04cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Maya climbs on top of you and starts to bounce on your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/mayakendrick/HomeEvent/05reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Maya">>
It's reaching so deep inside me! Oh fuck!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/mayakendrick/HomeEvent/05reversecowgirl.webp" alt="05reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Maya leans back on the sofa and watches as you insert you cock deep inside her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/mayakendrick/HomeEvent/06missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Maya">>
I don't even know if it can all fit... it's so fucking big... ooooh!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/mayakendrick/HomeEvent/06missionary.webp" alt="06missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Getting close, you let Maya know. She kneels in front of you and you release your load, with most of it landing in her mouth.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/mayakendrick/HomeEvent/07cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Maya">>
Mmmm! I love the taste of your cum!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/mayakendrick/HomeEvent/07cumshot.webp" alt="07cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/
/*=====================================================*/
<div class="action">
Before you can react, you hear footsteps as Lauren enters the living room.
</div>
<br>/*=====================================================*/
/*=====================================================*/
<<if $sideChoice.lauren_relationship is false>>
/*=====================================================*/
<<speech "Lauren">>
What the... Maya! Can you at least keep this kind of activity in your room?
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
Sorry Mom!
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
I expect you to clean all of this up.
<</speech>>
<br>/*=====================================================*/
<<elseif $sideChoice.lauren_relationship is true>>
/*=====================================================*/
<<speech "Lauren">>
What the... oh, it's just you two. I didn't know you were here $player.firstName?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah I just decided to come by.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
That's not the only coming you've been doing by the looks of things.
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
Sorry Mom, I know you don't like us making a mess.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
It's okay honey. Just make sure you clean up after yourselves. Oh, and $player.firstName, don't forget about me now.
<</speech>>
<br>/*=====================================================*/
<</if>>
/*=====================================================*/
<div class="action">
Lauren exits the room, leaving you and Maya alone.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Looks like we got caught.
<</speech>>
<br>/*=====================================================*/
<<speech "Maya">>
Yeah, I should clean up our mess, Mom won't be too happy otherwise.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Maya stays to clean up as you get dressed and head out.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Uptown|uptown-main]]>>
<<addmins 30>>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
You and Alex head up into her flat. You both sit down on the sofa, and Alex starts making out with you.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alexharper/Event01/event01-03.webp" alt="event01-03.webp"/>
</div>
<br>/*=====================================================*/
<<speech "AlexH" "Alex">>
Thank you $player.firstName.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You can't help but think of the irony of the situation. The creepy guy was likely trying to get off with Alex, and yet you're the one sitting here, and all you did was stand there as she kissed you.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It was no trouble Alex, I couldn't leave you on your own.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexH" "Alex">>
It's not just that. Most people would've freaked if I kissed them without warning, but you just joined in. That first moment told me everything I needed to know about you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
And? What did that kiss tell you?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexH" "Alex">>
That you're strong, confident, can adapt under pressure, and that you're a great kisser.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You learned all that from just a kiss?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexH" "Alex">>
Imagine how much more we could learn together?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Maybe I need an example.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexH" "Alex">>
Well, you did help save me from the creepy guy. The least I could do is reward you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alex stands up and starts to get undressed.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/alexharper/Event01/event01-04.webp" alt="event01-04.webp"/>
</div>
<br>/*=====================================================*/
<<speech "AlexH" "Alex">>
I'm really glad I ran into you today.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm glad you ran into me as well.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alex continues with her strip tease, and it doesn't take long before she's completely nude.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/alexharper/Event01/event01-05.webp" alt="event01-05.webp"/>
</div>
<br>/*=====================================================*/
<<speech "AlexH" "Alex">>
Why don't you come over and join me?
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|EstateMisc001-1.C]]
</div>
<br>/*=====================================================*/<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/alexH.webp" alt="alexH.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Eat her out|EstateMisc001-1.C]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Blowjob|EstateMisc001-1.C]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Missionary|EstateMisc001-1.C]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Doggy|EstateMisc001-1.C]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Cowgirl|EstateMisc001-1.C]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 5>>
<<link[[Creampie|EstateMisc001-1.C]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Creampie</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|EstateMisc001-1.D]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Alex lies on the bed, waiting for you.
</div>
<br>
<div class="image100">
<img src="resources/characters/alexharper/Event01/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "AlexH" "Alex">>
I think I should thank you properly, don't you think?
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Alex lies back on the bed as you start to eat her out.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alexharper/Event01/01giveoral.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "AlexH" "Alex">>
Oooh! I wasn't expecting this. Oh you're so goooood!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alexharper/Event01/01giveoral.webp" alt="01giveoral.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
You lie back on the bed as Alex crawls in front of you, taking your cock in her mouth.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alexharper/Event01/02blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "AlexH" "Alex">>
Mmmm! I love sucking on a big long cock.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alexharper/Event01/02blowjob.webp" alt="02blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Alex leans back and watches as you insert your cock deep inside her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alexharper/Event01/03missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "AlexH" "Alex">>
I don't know how that is supposed to fit. OH FUCK! Just like that oooh!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alexharper/Event01/03missionary.webp" alt="03missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You bend Alex over and enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alexharper/Event01/04doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "AlexH" "Alex">>
Fuck! It's so fucking deep inside me! YES!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alexharper/Event01/04doggy.webp" alt="04doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You lie back and Alex climbs on top, starting to ride you.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alexharper/Event01/05cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's it Alex, ride that big fucking cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alexharper/Event01/05cowgirl.webp" alt="05cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm about to cum Alex.
<</speech>>
<br>
<<speech "AlexH" "Alex">>
Inside me! Don't stop! Cum inside me!
<</speech>>
<br>
<div class="action">
You continue pumping away, filling Alex up with your sperm.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alexharper/Event01/06creampie.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "AlexH" "Alex">>
Your cum feels so good inside me.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alexharper/Event01/06creampie.webp" alt="06creampie.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/
/*=====================================================*/
<div class="image100">
<img src="resources/characters/alexharper/Event01/event01-06.webp" alt="event01-06.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You both relax on the bed, still recovering from your fuck session.
</div>
<br>/*=====================================================*/
<<speech "AlexH" "Alex">>
I needed that. You're so good.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You're not too bad yourself.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexH" "Alex">>
Will you come back again sometime?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, I can't stay away from you.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexH" "Alex">>
That's good to hear. My door is always open to you $player.firstName.
<</speech>>
<br>/*=====================================================*/
<div class="action">
After a while you decide to head out. You get cleaned up and dressed and leave Alex with a kiss.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Estate|estate-main]]>>
<<addmins 60>>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/<<set $alexH.trust to true>>
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You decide to go back and visit Alex. You knock on the door and Alex lets you into her flat. You both go to the bedroom and it isn't long before you start making out.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alexharper/Event01/event01-03.webp" alt="event01-03.webp"/>
</div>
<br>/*=====================================================*/
<<speech "AlexH" "Alex">>
I'm glad you came back to visit.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well I had to check in, make sure the creepy guy isn't still hanging around.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexH" "Alex">>
He isn't, thank god. It looks like he finally got the message after seeing us together.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Do you think he's out there, thinking of the two of us together, wishing it was him in my place?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexH" "Alex">>
Maybe. What exactly would he be thinking about?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Maybe I should show you.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexH" "Alex">>
Oh yes please.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|EstateMisc001-1.C]]
</div>
<br>/*=====================================================*/
<br>/*=====================================================*/
<div class="action">
You go over to speak to Kendra.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sorry about the confusion before. I'm $player.firstName.
<</speech>>
<br>/*=====================================================*/
<<speech "Kendra">>
Hello again. Did Lexi explain it all to you?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah she said you'd be helping out around the house. She's asked me to keep an eye on you today, just to make sure you can find everything correctly.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
That sure sounds better than "Hey I'm spying on you to make sure you do a good job".
</div>
<br>/*=====================================================*/
<<speech "Kendra">>
Aww, that's so sweet. Lexi has been so nice to me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You hang back and watch as Kendra goes around cleaning. At first you don't quite get what Lexi meant when she said Kendra can be "clumsy", but it doesn't take long for you to learn why.
</div>
<br>/*=====================================================*/
<div class="action">
You first notice it when Kendra is dusting the table, and accidentally knocks over a potted plant.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/kendrasunderland/Event01/event01-02.webp" alt="event01-02.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Kendra">>
Oops! Silly me!
<</speech>>
<br>/*=====================================================*/
<div class="action">
Then, whilst you're sat on the sofa, Kendra manages to knock over another potted plant on the coffee table. Fortunately you're able to catch it before it reaches the floor.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/kendrasunderland/Event01/event01-03.webp" alt="event01-03.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Kendra">>
Oooh sorry! I didn't mean to do that.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Then, as Kendra rinsing something off in the sink, you spot that she's managed to cover her t-shirt in water.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/kendrasunderland/Event01/event01-04.webp" alt="event01-04.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
To be honest, you didn't mind that last one. After all, Lexi did ask you to watch Kendra, and with that view, you could watch her all day.
</div>
<br>/*=====================================================*/
<div class="action">
The moment doesn't last however, and you lose sight of Kendra.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|HouseMisc001-1.C]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
You wander around the house looking for Kendra, wondering how she's managed to disappear. You soon find her, having got herself stuck in the living room.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/kendrasunderland/Event01/event01-05.webp" alt="event01-05.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Kendra">>
$player.firstName? Is that you?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How did you manage this Kendra?
<</speech>>
<br>/*=====================================================*/
<<speech "Kendra">>
I don't know. I was cleaning and I crawled through here and I then I couldn't get out. Lexi is going to be so mad with me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Why is Lexi going to be mad with you?
<</speech>>
<br>/*=====================================================*/
<<speech "Kendra">>
Because I didn't do a good job. I wanted to do a good job, but I'm just too clumsy.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah you were, but it wasn't all bad.
<</speech>>
<br>/*=====================================================*/
<<speech "Kendra">>
Wasn't it?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
No, some of your cleaning was alright.
<</speech>>
<br>/*=====================================================*/
<<speech "Kendra">>
Thanks $player.firstName! Maybe Lexi won't be mad at me, but I'm still stuck.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Let's try and get you out then.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Kendra work together to try and get her unstuck. You try pushing her through, and pulling her out, but your efforts are futile.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's no good.
<</speech>>
<br>/*=====================================================*/
<<speech "Kendra">>
Wait! I have an idea!
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm all ears.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|HouseMisc001-1.D]]
</div>
<br>/*=====================================================*/<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/kendra.webp" alt="kendra.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Eat her out|HouseMisc001-1.D]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Blowjob|HouseMisc001-1.D]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Kendra breaks free|HouseMisc001-1.D]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Kendra breaks free</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Eat her out|HouseMisc001-1.D]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Eat her out</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Cowgirl|HouseMisc001-1.D]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 5>>
<<link[[Cumshot|HouseMisc001-1.D]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Doggy|HouseMisc001-1.D]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Missionary|HouseMisc001-1.D]]>>
<<set $game.sexEvent to 8>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Reverse Cowgirl|HouseMisc001-1.D]]>>
<<set $game.sexEvent to 9>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 9>>
<<link[[Cumshot|HouseMisc001-1.D]]>>
<<set $game.sexEvent to 10>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|HouseMisc001-1.E]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Kendra is still stuck, and you have no idea how she managed to get herself like this.
</div>
<br>
<div class="image100">
<img src="resources/characters/kendrasunderland/Event01/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "You" "$player.firstName">>
Alright, what's your idea?
<</speech>>
<br>
<<speech "Kendra">>
I think, if I'm wet enough, I can slide out.
<</speech>>
<br>
<<speech "You" "$player.firstName">>
So, what, I should get some water?
<</speech>>
<br>
<<speech "Kendra">>
Not quite. We need pussy juices and saliva.
<</speech>>
<br>
<<speech "You" "$player.firstName">>
What?
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
You follow along with Kendra's plan and kneel down behind her. You pull her underwear down and start to eat her out.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kendrasunderland/Event01/01giveoral.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kendra">>
Oh yes! Just like that $player.firstName!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kendrasunderland/Event01/01giveoral.webp" alt="01giveoral.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
You stand in front of Kendra and release your cock. She understands, and starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kendrasunderland/Event01/02blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's it Kendra, suck that cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kendrasunderland/Event01/02blowjob.webp" alt="02blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Kendra trys to wriggle out, and somehow manages to fall backwards. You doubt her plan had anything to do with it, but you're not complaining about her idea.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kendrasunderland/Event01/03breakfree.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="action">
Despite achieving the goal of freeing Kendra, you both silently agree to continue.
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Kendra leans back on the sofa as you begin to eat her out.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kendrasunderland/Event01/04giveoral.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kendra">>
Oh fuck! You're so good at that $player.firstName!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Kendra climbs on top and starts to ride your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kendrasunderland/Event01/05cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kendra">>
Fuck! You have such a big cock! I love it!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kendrasunderland/Event01/05cowgirl.webp" alt="05cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Feeling yourself getting close, you release your load all over Kendra's tits.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kendrasunderland/Event01/06cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
However, even though you just came, your erection doesn't go down.
<</speech>>
<br>
<<speech "Kendra">>
You're... still hard?
<</speech>>
<br>
<<speech "You" "$player.firstName">>
You want some more?
<</speech>>
<br>
<<speech "Kendra">>
Yes please!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
You bend Kendra over and enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kendrasunderland/Event01/07doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's it Kendra, take that fucking cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kendrasunderland/Event01/07doggy.webp" alt="07doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 8>>
/*=====================================================*/
<div class="action">
Kendra leans back on the sofa and watches as you insert your cock deep inside her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kendrasunderland/Event01/08missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kendra">>
Oooh! Fuck me! Please $player.firstName, fuck me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kendrasunderland/Event01/08missionary.webp" alt="08missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 9>>
/*=====================================================*/
<div class="action">
Kendra climbs on top and you start to thrust into her from below.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kendrasunderland/Event01/09reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kendra">>
I fucking love your big fucking cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kendrasunderland/Event01/09reversecowgirl.webp" alt="09reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 10>>
/*=====================================================*/
<div class="action">
Once again feeling yourself getting close, you get Kendra to kneel in front of you. You release your load, with Kendra taking most of it in her mouth and swallowing it.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kendrasunderland/Event01/10cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kendra">>
Mmmm! Your cum is really tasty.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kendrasunderland/Event01/10cumshot.webp" alt="10cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/
/*=====================================================*/
<div class="action">
You and Kendra get cleaned up, and Kendra returns to cleaning the house. She finishes up and leaves a short while later, and Lexi comes to check in with you.
</div>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
So, how was she?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Great!
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
I was hoping you had a bit more than that.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
She's great! A bit clumsy like you said, and she's not exactly a professional maid, but she can still get the job done.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
That's good to hear. We'll keep her around then. If you could continue to keep an eye on her for the time being?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Of course $lexi.title, I'll keep a close watch over her.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi" "$lexi.title">>
Thanks $player.firstName.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lexi leaves the room, and you find yourself alone in the living room.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Living Room|home-main]]>>
<<addmins 45>>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/<<set $kendra.trust to true>>
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You notice that Kendra is here, so you decide to go and keep an eye on her.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/kendrasunderland/Event01/event01-01.webp" alt="event01-01.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Kendra.
<</speech>>
<br>/*=====================================================*/
<<speech "Kendra">>
$player.firstName! Are you here to keep me company?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You bet I am.
<</speech>>
<br>/*=====================================================*/
<<speech "Kendra">>
That's great! After all, last time was so much fun!
<</speech>>
<br>/*=====================================================*/
<div class="action">
You spend some time watching Kendra as she cleans. Once again her clumsiness means some things get knocked about, but you're able to keep anything from breaking.
</div>
<br>/*=====================================================*/
<div class="action">
However, you let Kendra slip out of your sight, and once again find her stuck in the living room.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Kendra! How are you stuck there again?
<</speech>>
<br>/*=====================================================*/
<<speech "Kendra">>
I don't know $player.firstName. It just happened.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh yeah. I kinda think you're doing this on purpose.
<</speech>>
<br>/*=====================================================*/
<<speech "Kendra">>
No. It just happened. But don't worry, I have a plan.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I bet you do.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|HouseMisc001-1.D]]
</div>
<br>/*=====================================================*/<<widget "SQ007desc">>
<center>
<h2><span style='font-family: my-font;'>WORKING HARD?</span></h2>
<h4><em>Or Hardly Working?</em></h4>
<b>Current Objective</b>:
<<if $SQ007.questStage eq 0>>
Visit Lauren in her office during community service
<<elseif $SQ007.questStage eq 10>>
Return to Lauren in her office during community service
<<elseif $SQ007.questStage eq 20>>
Return to Lauren in her office during community service
<<elseif $SQ007.questStage eq 30>>
Visit Lauren at her home in the Uptown Area
<<elseif $SQ007.questStage eq 40>>
Talk to Lauren in her office during community service
<<elseif $SQ007.questStage eq 50>>
Talk to Lauren in her office during community service
<<elseif $SQ007.questStage eq 100>>
Quest Complete
<</if>>
<br><br>
<<if $SQ007.questStage eq 0>>/*----------*/
With everything going on recently, I haven't had much time to talk to Lauren. I should check in and see if there's anything happening.
<<elseif $SQ007.questStage eq 10>>/*----------*/
Lauren and I had a chat about my future. Careers and jobs and stuff. I told her I might prefer a leadership role. I think I should go and talk with her again sometime.
<<elseif $SQ007.questStage eq 20>>/*----------*/
Lauren and I had a chat about my future. Careers and jobs and stuff. I told her I might prefer a supporting role. I think I should go and talk with her again sometime.
<<elseif $SQ007.questStage eq 30>>/*----------*/
Lauren has asked for my help with a personal matter concerning her daughter who was caught in the storm. I have her address and should go and see her when I can.
<<elseif $SQ007.questStage eq 40>>/*----------*/
Maya's power is very strange, increasing her libido and making her constantly horny. I helped the best I could, and we came to an arrangement about how I could help her in future. I should talk to Lauren and see how she feels about this.
<<elseif $SQ007.questStage eq 50>>/*----------*/
Maya's power is very strange, increasing her libido and making her constantly horny. I helped the best I could, and we came to an arrangement about how I could help her in future. I should talk to Lauren and see how she feels about this.
<<elseif $SQ007.questStage eq 100>>/*----------*/
Whilst not completely on board with the arrangement between Maya and myself, Lauren admits that it's the best course of action. Lauren appreciates my help on the matter, and has offered to reward me with dinner.
<</if>>
</center>
<</widget>><<widget "SQ008desc">>
<center>
<h2><span style='font-family: my-font;'>GIRLS JUST WANNA HAVE FUN</span></h2>
<h4><em>They're Kissing Again. Do We Have To Read The Kissing Parts?</em></h4>
<b>Current Objective</b>:
<<if $SQ008.questStage eq 0>>
Join Lauren and Maya for dinner at their house in the Uptown Area.
<<elseif $SQ008.questStage eq 10>>
Talk to Lauren in her office during community service.
<<elseif $SQ008.questStage eq 20>>
Ask Maya for advice at her house in the Uptown Area.
<<elseif $SQ008.questStage eq 30>>
Go to Lauren and Maya's house in the Uptown Area at 20:30 on Sunday.
<<elseif $SQ008.questStage eq 40>>
Talk to Lauren in her office during community service.
<<elseif $SQ008.questStage eq 100>>
Quest Complete
<</if>>
<br><br>
<<if $SQ008.questStage eq 0>>/*----------*/
To thank me for helping her with Maya, Lauren has invited me to join the two of them for dinner. I should go over when I can.
<<elseif $SQ008.questStage eq 10>>/*----------*/
After the dinner, Lauren caught Maya and I having sex, awkwardly rushing off shortly after. I should with Lauren about what happened.
<<elseif $SQ008.questStage eq 20>>/*----------*/
Lauren revealed a lot to me. She told me of her power, and of how she's been watching me having sex with others. She seems conflicted. She wants to be with me, but is also preventing us from being together. I should speak to Maya and see if she has any insight.
<<elseif $SQ008.questStage eq 30>>/*----------*/
Maya listened to what I had to say and decided to help me get off with Lauren. She had an idea, but neglected to share any details about the plan. All I know is that I need to head over to their house at 8:30pm on Sunday, and hopefully Maya will have more for me.
<<elseif $SQ008.questStage eq 40>>/*----------*/
Maya's plan was for us to fuck in secret whilst Maya was talking to her Mom in the shower. After Lauren caught us, she joined in, and the three of us had a great time together. I should check in with Lauren and see what her thoughts are.
<<elseif $SQ008.questStage eq 100>>/*----------*/
<<if $sideChoice.lauren_relationship is true>>
I talked to Lauren and she admitted she wanted a relationship with me, but was concerned about the consequences. I convinced her we can keep it a secret, and committed to it by having sex in her office.
<<elseif $sideChoice.lauren_relationship is false>>
I talked to Lauren and she admitted she wanted a relationship with me, but was concerned about the consequences. I agreed with her concern, and we decided not to pursue a relationship together.
<</if>>
<</if>>
</center>
<</widget>><div class="image75">
<img src="resources/locations/alexH-home.webp" alt="alexH-home.webp"/>
</div><br>
<center>
You are standing in Alex H's Flat.<br>
<<link "<span style='color:aqua'>[ Estate ]</span> Leave">>
<<goto [[estate-main]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<br>
</center>
<hr>
<div class="locationLeft">/*----------*/
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<<if $alexH.questStage gte 2>>
[img[resources/avatars/alexH.webp][EstateMisc001-1.A (RETURN)]]
<</if>>
<br>
</div>/*----------*/<<speech "Lauren">>
Hello $player.firstName, looking for Maya?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Funny you should mention Maya, are you two getting along better now?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Much better, thanks a lot for your help.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
No problem.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|lauren-hub-home]]>>
<<addmins 5>>
<</link>>
</div><<speech "Lauren">>
Hey $player.firstName, just checking in?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, do you find it strange like me the way we see each other outside of community service?
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Sometimes, but we can both be different people at different times.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, I suppose we can.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|lauren-hub-home]]>>
<<addmins 5>>
<</link>>
</div><<speech "Lauren">>
Hey $player.firstName, I was wondering, who do you come here for more, me or Maya?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's a close call, I like to give you both the same amount of attention.
<</speech>>
<br>/*=====================================================*/
<<speech "Lauren">>
Well let me know if you ever need my attention back.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Will do.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|lauren-hub-home]]>>
<<addmins 5>>
<</link>>
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/lauren.webp" alt="lauren.webp"/>
<img src="resources/avatars/maya.webp" alt="maya.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Double Blowjob|lauren-maya-event]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Doggy (Maya)|lauren-maya-event]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy (Maya)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Doggy (Lauren)|lauren-maya-event]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy (Lauren)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Reverse Cowgirl (Lauren)|lauren-maya-event]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl (Lauren)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Cowgirl (Maya)|lauren-maya-event]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl (Maya)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Reverse Cowgirl (Maya)|lauren-maya-event]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl (Maya)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Cumshot|lauren-maya-event]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|lauren-home]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<<set $game.status to "free">>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
You, Maya, and Lauren move to Lauren's bedroom. Maya and Lauren are quick to climb on the bed, insatiable for your cock.
</div>
<br>
<div class="image50">
<img src="resources/characters/group/SQ008/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Maya">>
Tell him how much you want it Mom?
<</speech>>
<br>
<<speech "Lauren">>
I want it! I want it so fucking much!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Lauren leans back on the bed and you guide your cock down her throat as Maya licks at your shaft from above.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ008/01doubleblowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Oh fuck! Keep going girls!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ008/01doubleblowjob.webp" alt="01doubleblowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Maya bends over in front of you as you enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ008/02mayadoggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Maya">>
Oh shit! You're so big $player.firstName.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ008/02mayadoggy.webp" alt="02mayadoggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Lauren bends over in front of you as you enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ008/03laurendoggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Maya">>
How does it feel Mom?
<</speech>>
<br>
<<speech "Lauren">>
He's so deep honey! He's so fucking deep inside me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ008/03laurendoggy.webp" alt="03laurendoggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You lie back as Lauren climbs on top and starts to bounce on your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ008/04laurenreversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lauren">>
Fuck! I've waited a long time for this!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ008/04laurenreversecowgirl.webp" alt="04laurenreversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Maya climbs on top and starts to ride your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ008/05mayacowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lauren">>
That's it honey, ride his big fucking cock.
<</speech>>
<br>
<<speech "Maya">>
Aaagh! Oh fuck! Ooooh!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ008/05mayacowgirl.webp" alt="05mayacowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Maya climbs on top and starts to bounce on your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ008/06mayareversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lauren">>
Are you enjoying my daughter riding your cock $player.firstName?
<</speech>>
<br>
<<speech "You" "$player.firstName">>
Absolutely! I love it!
<</speech>>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Feeling yourself getting close, you push Lauren and Maya to kneel in front of you as you jerk your load all over their faces.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ008/07cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Maya">>
Mmmm! He tastes so good Mom!
<</speech>>
<br>
<<speech "Lauren">>
Let me taste him... Mmmmm!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ008/07cumshot.webp" alt="07cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<<if $alessa.profileImage is 0>>
<div class="image100">
<img src="resources/characters/alessasavage/(default)profile.webp" alt="(default)profile.webp"/>
</div>
<<elseif $alessa.profileImage is 1>>
<div class="image100">
<img src="resources/characters/alessasavage/(trust)profile.webp" alt="(trust)profile.webp"/>
</div>
<</if>>
<center>
|
<<link "Default">>
<<set $alessa.profileImage to 0>>
<<replace "#alessaProfileImage">>
<<include "alessa-image">>
<</replace>>
<</link>>
|
<<if $alessa.trust is true>>
<<link "Trust">>
<<set $alessa.profileImage to 1>>
<<replace "#alessaProfileImage">>
<<include "alessa-image">>
<</replace>>
<</link>>
<<elseif $alessa.trust is false>>
<span style='color:gray'>Trust</span>
<</if>>
|
</center><<link "Weekday">>
<<set $alessa.profileTimetable to 0>>
<<replace "#alessaProfile">>
<<include "alessa-timetable">>
<</replace>>
<</link>>
|
<<link "Weekend">>
<<set $alessa.profileTimetable to 1>>
<<replace "#alessaProfile">>
<<include "alessa-timetable">>
<</replace>>
<</link>>
<br>
<<if $alessa.profileTimetable is 0>>
<b>07:00 - 09:00</b> : At Home<br>
<b>09:00 - 15:00</b> : Community Service<br>
<b>15:00 - 19:00</b> : At Home<br>
<b>19:00 - 22:00</b> : Nightclub<br>
<b>22:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
<<elseif $alessa.profileTimetable is 1>>
<b>07:00 - 09:00</b> : At Home<br>
<b>09:00 - 15:00</b> : The Mall<br>
<b>15:00 - 22:00</b> : At Home<br>
<b>22:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
<</if>><<if $skin.profileImage is 0>>
<div class="image100">
<img src="resources/characters/skindiamond/(default)profile.webp" alt="(default)profile.webp"/>
</div>
<<elseif $skin.profileImage is 1>>
<div class="image100">
<img src="resources/characters/skindiamond/(trust)profile.webp" alt="(trust)profile.webp"/>
</div>
<</if>>
<center>
|
<<link "Default">>
<<set $skin.profileImage to 0>>
<<replace "#skinProfileImage">>
<<include "skin-image">>
<</replace>>
<</link>>
|
<<if $skin.trust is true>>
<<link "Trust">>
<<set $skin.profileImage to 1>>
<<replace "#skinProfileImage">>
<<include "skin-image">>
<</replace>>
<</link>>
<<elseif $skin.trust is false>>
<span style='color:gray'>Trust</span>
<</if>>
|
</center><<link "Weekday">>
<<set $skin.profileTimetable to 0>>
<<replace "#skinProfile">>
<<include "skin-timetable">>
<</replace>>
<</link>>
|
<<link "Weekend">>
<<set $skin.profileTimetable to 1>>
<<replace "#skinProfile">>
<<include "skin-timetable">>
<</replace>>
<</link>>
<br>
<<if $skin.profileTimetable is 0>>
<b>07:00 - 09:00</b> : At Home<br>
<b>09:00 - 15:00</b> : Community Service<br>
<b>15:00 - 19:00</b> : At Home<br>
<b>19:00 - 22:00</b> : The Bar<br>
<b>22:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
<<elseif $skin.profileTimetable is 1>>
<b>07:00 - 09:00</b> : At Home<br>
<b>09:00 - 15:00</b> : Underpass<br>
<b>15:00 - 19:00</b> : At Home<br>
<b>19:00 - 22:00</b> : Nightclub<br>
<b>22:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
<</if>><<if $kristen.profileImage is 0>>
<div class="image100">
<img src="resources/characters/kristenscott/(default)profile.webp" alt="(default)profile.webp"/>
</div>
<<elseif $kristen.profileImage is 1>>
<div class="image100">
<img src="resources/characters/kristenscott/(trust)profile.webp" alt="(trust)profile.webp"/>
</div>
<</if>>
<center>
|
<<link "Default">>
<<set $kristen.profileImage to 0>>
<<replace "#kristenProfileImage">>
<<include "kristen-image">>
<</replace>>
<</link>>
|
<<if $kristen.trust is true>>
<<link "Trust">>
<<set $kristen.profileImage to 1>>
<<replace "#kristenProfileImage">>
<<include "kristen-image">>
<</replace>>
<</link>>
<<elseif $kristen.trust is false>>
<span style='color:gray'>Trust</span>
<</if>>
|
</center><<link "Weekday">>
<<set $kristen.profileTimetable to 0>>
<<replace "#kristenProfile">>
<<include "kristen-timetable">>
<</replace>>
<</link>>
|
<<link "Weekend">>
<<set $kristen.profileTimetable to 1>>
<<replace "#kristenProfile">>
<<include "kristen-timetable">>
<</replace>>
<</link>>
<br>
<<if $kristen.profileTimetable is 0>>
<b>07:00 - 09:00</b> : At Home<br>
<b>09:00 - 15:00</b> : Community Service<br>
<b>15:00 - 16:00</b> : At Home<br>
<b>16:00 - 19:00</b> : College<br>
<b>19:00 - 22:00</b> : At Home<br>
<b>22:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
<<elseif $kristen.profileTimetable is 1>>
<b>07:00 - 09:00</b> : At Home<br>
<b>09:00 - 15:00</b> : Forest<br>
<b>15:00 - 22:00</b> : At Home<br>
<b>22:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
<</if>><<if $megan.profileImage is 0>>
<div class="image100">
<img src="resources/characters/meganrain/(default)profile.webp" alt="(default)profile.webp"/>
</div>
<<elseif $megan.profileImage is 1>>
<div class="image100">
<img src="resources/characters/meganrain/(trust)profile.webp" alt="(trust)profile.webp"/>
</div>
<</if>>
<center>
|
<<link "Default">>
<<set $megan.profileImage to 0>>
<<replace "#meganProfileImage">>
<<include "megan-image">>
<</replace>>
<</link>>
|
<<if $megan.trust is true>>
<<link "Trust">>
<<set $megan.profileImage to 1>>
<<replace "#meganProfileImage">>
<<include "megan-image">>
<</replace>>
<</link>>
<<elseif $megan.trust is false>>
<span style='color:gray'>Trust</span>
<</if>>
|
</center><<link "Weekday">>
<<set $megan.profileTimetable to 0>>
<<replace "#meganProfile">>
<<include "megan-timetable">>
<</replace>>
<</link>>
|
<<link "Weekend">>
<<set $megan.profileTimetable to 1>>
<<replace "#meganProfile">>
<<include "megan-timetable">>
<</replace>>
<</link>>
<br>
<<if $megan.profileTimetable is 0>>
<b>07:00 - 09:00</b> : At Home<br>
<b>09:00 - 15:00</b> : Community Service<br>
<b>15:00 - 17:00</b> : Hospital<br>
<b>17:00 - 19:00</b> : At Home<br>
<b>19:00 - 22:00</b> : Nightclub<br>
<b>22:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
<<elseif $megan.profileTimetable is 1>>
<b>07:00 - 09:00</b> : At Home<br>
<b>09:00 - 15:00</b> : Health Centre<br>
<b>15:00 - 17:00</b> : Hospital<br>
<b>17:00 - 19:00</b> : At Home<br>
<b>19:00 - 22:00</b> : The Bar<br>
<b>22:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
<</if>><<if $alli.profileImage is 0>>
<div class="image100">
<img src="resources/characters/allirae/(default)profile.webp" alt="(default)profile.webp"/>
</div>
<<elseif $alli.profileImage is 1>>
<div class="image100">
<img src="resources/characters/allirae/(trust)profile.webp" alt="(trust)profile.webp"/>
</div>
<</if>>
<center>
|
<<link "Default">>
<<set $alli.profileImage to 0>>
<<replace "#alliProfileImage">>
<<include "alli-image">>
<</replace>>
<</link>>
|
<<if $alli.trust is true>>
<<link "Trust">>
<<set $alli.profileImage to 1>>
<<replace "#alliProfileImage">>
<<include "alli-image">>
<</replace>>
<</link>>
<<elseif $alli.trust is false>>
<span style='color:gray'>Trust</span>
<</if>>
|
</center><<link "Weekday">>
<<set $alli.profileTimetable to 0>>
<<replace "#alliProfile">>
<<include "alli-timetable">>
<</replace>>
<</link>>
|
<<link "Weekend">>
<<set $alli.profileTimetable to 1>>
<<replace "#alliProfile">>
<<include "alli-timetable">>
<</replace>>
<</link>>
<br>
<<if $alli.profileTimetable is 0>>
<b>07:00 - 07:30 : </b> The Bathroom<br>
<b>07:30 - 08:30 : </b> Her Bedroom<br>
<b>08:30 - 09:00 : </b> The Kitchen<br>
<b>09:00 - 11:00 : </b> Her Bedroom<br>
<b>11:00 - 12:00 : </b> The Kitchen<br>
<b>12:00 - 16:00 : </b> Health Centre<br>
<b>16:00 - 18:30 : </b> The Living Room<br>
<b>18:30 - 19:00 : </b> The Kitchen<br>
<b>19:00 - 20:00 : </b> The Living Room<br>
<b>20:00 - 20:30 : </b> The Bathroom<br>
<b>20:30 - 22:00 : </b> Her Bedroom<br>
<b>22:00 - 07:00 : </b> Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
<<elseif $alli.profileTimetable is 1>>
<b>07:00 - 07:30 : </b> The Bathroom<br>
<b>07:30 - 08:30 : </b> Her Bedroom<br>
<b>08:30 - 09:00 : </b> The Kitchen<br>
<b>09:00 - 11:00 : </b> Her Bedroom<br>
<b>11:00 - 12:00 : </b> The Kitchen<br>
<b>12:00 - 16:00 : </b> The Bar<br>
<b>16:00 - 18:30 : </b> The Living Room<br>
<b>18:30 - 19:00 : </b> The Kitchen<br>
<b>19:00 - 20:00 : </b> The Living Room<br>
<b>20:00 - 20:30 : </b> The Bathroom<br>
<b>20:30 - 22:00 : </b> Her Bedroom<br>
<b>22:00 - 07:00 : </b> Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
<</if>><<if $carolina.profileImage is 0>>
<div class="image100">
<img src="resources/characters/carolinasweets/(default)profile.webp" alt="(default)profile.webp"/>
</div>
<<elseif $carolina.profileImage is 1>>
<div class="image100">
<img src="resources/characters/carolinasweets/(trust)profile.webp" alt="(trust)profile.webp"/>
</div>
<</if>>
<center>
|
<<link "Default">>
<<set $carolina.profileImage to 0>>
<<replace "#carolinaProfileImage">>
<<include "carolina-image">>
<</replace>>
<</link>>
|
<<if $carolina.trust is true>>
<<link "Trust">>
<<set $carolina.profileImage to 1>>
<<replace "#carolinaProfileImage">>
<<include "carolina-image">>
<</replace>>
<</link>>
<<elseif $carolina.trust is false>>
<span style='color:gray'>Trust</span>
<</if>>
|
</center><<link "Weekday">>
<<set $carolina.profileTimetable to 0>>
<<replace "#carolinaProfile">>
<<include "carolina-timetable">>
<</replace>>
<</link>>
|
<<link "Weekend">>
<<set $carolina.profileTimetable to 1>>
<<replace "#carolinaProfile">>
<<include "carolina-timetable">>
<</replace>>
<</link>>
<br>
<<if $carolina.profileTimetable is 0>>
<b>07:00 - 08:00</b> : Her Bedroom<br>
<b>08:00 - 08:30</b> : The Bathroom<br>
<b>08:30 - 09:00</b> : The Kitchen<br>
<b>09:00 - 16:30</b> : At College<br>
<b>16:30 - 17:00</b> : The Living Room<br>
<b>17:00 - 18:00</b> : Her Bedroom<br>
<b>18:00 - 18:30</b> : The Bathroom<br>
<b>18:30 - 19:00</b> : The Kitchen<br>
<b>19:00 - 20:00</b> : The Living Room<br>
<b>20:00 - 22:00</b> : Her Bedroom<br>
<b>22:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
<<elseif $carolina.profileTimetable is 1>>
<b>07:00 - 08:00</b> : Her Bedroom<br>
<b>08:00 - 08:30</b> : The Bathroom<br>
<b>08:30 - 09:00</b> : The Kitchen<br>
<b>09:00 - 13:00</b> : The Mall<br>
<b>13:00 - 14:00</b> : The Kitchen<br>
<b>14:00 - 17:00</b> : The Living Room<br>
<b>17:00 - 18:00</b> : Her Bedroom<br>
<b>18:00 - 18:30</b> : The Bathroom<br>
<b>18:30 - 19:00</b> : The Kitchen<br>
<b>19:00 - 20:00</b> : The Living Room<br>
<b>20:00 - 22:00</b> : Her Bedroom<br>
<b>22:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
<</if>><<if $lexi.profileImage is 0>>
<div class="image100">
<img src="resources/characters/lexiluna/(default)profile.webp" alt="(default)profile.webp"/>
</div>
<<elseif $lexi.profileImage is 1>>
<div class="image100">
<img src="resources/characters/lexiluna/(trust)profile.webp" alt="(trust)profile.webp"/>
</div>
<</if>>
<center>
|
<<link "Default">>
<<set $lexi.profileImage to 0>>
<<replace "#lexiProfileImage">>
<<include "lexi-image">>
<</replace>>
<</link>>
|
<<if $lexi.trust is true>>
<<link "Trust">>
<<set $lexi.profileImage to 1>>
<<replace "#lexiProfileImage">>
<<include "lexi-image">>
<</replace>>
<</link>>
<<elseif $lexi.trust is false>>
<span style='color:gray'>Trust</span>
<</if>>
|
</center><<link "Weekday">>
<<set $lexi.profileTimetable to 0>>
<<replace "#lexiProfile">>
<<include "lexi-timetable">>
<</replace>>
<</link>>
|
<<link "Weekend">>
<<set $lexi.profileTimetable to 1>>
<<replace "#lexiProfile">>
<<include "lexi-timetable">>
<</replace>>
<</link>>
<br>
<<if $lexi.profileTimetable is 0>>
<b>07:00 - 07:30</b> : Her Bedroom<br>
<b>07:30 - 08:00</b> : The Bathroom<br>
<b>08:00 - 09:00</b> : The Kitchen<br>
<b>09:00 - 15:00</b> : Office Block<br>
<b>15:00 - 15:30</b> : The Bathroom<br>
<b>15:30 - 18:00</b> : Her Bedroom<br>
<b>18:00 - 19:00</b> : The Kitchen<br>
<b>19:00 - 21:00</b> : The Living Room<br>
<b>21:00 - 22:00</b> : Her Bedroom<br>
<b>22:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
<<elseif $lexi.profileTimetable is 1>>
<b>07:00 - 07:30</b> : Her Bedroom<br>
<b>07:30 - 08:00</b> : The Bathroom<br>
<b>08:00 - 09:00</b> : The Kitchen<br>
<b>09:00 - 15:00</b> : Health Centre<br>
<b>15:00 - 15:30</b> : The Bathroom<br>
<b>15:30 - 18:00</b> : Her Bedroom<br>
<b>18:00 - 19:00</b> : The Kitchen<br>
<b>19:00 - 21:00</b> : The Living Room<br>
<b>21:00 - 22:00</b> : Her Bedroom<br>
<b>22:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
<</if>><<if $alexB.profileImage is 0>>
<div class="image100">
<img src="resources/characters/alexblake/(default)profile.webp" alt="(default)profile.webp"/>
</div>
<<elseif $alexB.profileImage is 1>>
<div class="image100">
<img src="resources/characters/alexblake/(trust)profile.webp" alt="(trust)profile.webp"/>
</div>
<</if>>
<center>
|
<<link "Default">>
<<set $alexB.profileImage to 0>>
<<replace "#alexBProfileImage">>
<<include "alexB-image">>
<</replace>>
<</link>>
|
<<if $alexB.trust is true>>
<<link "Trust">>
<<set $alexB.profileImage to 1>>
<<replace "#alexBProfileImage">>
<<include "alexB-image">>
<</replace>>
<</link>>
<<elseif $alexB.trust is false>>
<span style='color:gray'>Trust</span>
<</if>>
|
</center><<link "Weekday">>
<<set $alexB.profileTimetable to 0>>
<<replace "#alexBProfile">>
<<include "alexB-timetable">>
<</replace>>
<</link>>
|
<<link "Weekend">>
<<set $alexB.profileTimetable to 1>>
<<replace "#alexBProfile">>
<<include "alexB-timetable">>
<</replace>>
<</link>>
<br>
<<if $alexB.profileTimetable is 0>>
<b>07:00 - 09:00</b> : At Home<br>
<b>09:00 - 13:00</b> : Office Block<br>
<b>13:00 - 17:00</b> : The Mall<br>
<<if $location.supportGroupDiscovered is true>>
<<if $game.periodDay is "wednesday">>
<b>17:00 - 19:00</b> : Power Support Group<br>
<b>19:00 - 22:00</b> : At Home<br>
<b>22:00 - 07:00</b> : Asleep<br>
<<else>>
<b>17:00 - 22:00</b> : At Home<br>
<b>22:00 - 07:00</b> : Asleep<br>
<</if>>
<<else>>
<b>17:00 - 22:00</b> : At Home<br>
<b>22:00 - 07:00</b> : Asleep<br>
<</if>>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
<<elseif $alexB.profileTimetable is 1>>
<b>07:00 - 10:00</b> : At Home<br>
<b>10:00 - 14:30</b> : The Mall<br>
<<if $alexB.trust is true>>
<b>14:30 - 18:00</b> : MC Home<br>
<b>18:00 - 22:00</b> : At Home<br>
<b>22:00 - 07:00</b> : Asleep<br>
<<else>>
<b>14:30 - 22:00</b> : At Home<br>
<b>22:00 - 07:00</b> : Asleep<br>
<</if>>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
<</if>><<link "Weekday">>
<<set $adria.profileTimetable to 0>>
<<replace "#adriaProfile">>
<<include "adria-timetable">>
<</replace>>
<</link>>
|
<<link "Weekend">>
<<set $adria.profileTimetable to 1>>
<<replace "#adriaProfile">>
<<include "adria-timetable">>
<</replace>>
<</link>>
<br>
<<if $adria.profileTimetable is 0>>
<b>07:00 - 09:00</b> : At Home<br>
<b>09:00 - 13:00</b> : College<br>
<b>13:00 - 19:00</b> : At Home<br>
<b>19:00 - 22:00</b> : Nightclub<br>
<b>22:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
<<elseif $adria.profileTimetable is 1>>
<b>07:00 - 12:00</b> : At Home<br>
<b>12:00 - 17:00</b> : Health Centre<br>
<b>17:00 - 19:00</b> : At Home<br>
<b>19:00 - 22:00</b> : The Bar<br>
<b>22:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
<</if>><<link "Weekday">>
<<set $lauren.profileTimetable to 0>>
<<replace "#laurenProfile">>
<<include "lauren-timetable">>
<</replace>>
<</link>>
|
<<link "Weekend">>
<<set $lauren.profileTimetable to 1>>
<<replace "#laurenProfile">>
<<include "lauren-timetable">>
<</replace>>
<</link>>
<br>
<<if $lauren.profileTimetable is 0>>
<b>07:00 - 09:00</b> : At Home<br>
<b>09:00 - 16:00</b> : Community Service<br>
<b>16:00 - 22:00</b> : At Home<br>
<b>22:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
<<elseif $lauren.profileTimetable is 1>>
<b>07:00 - 09:00</b> : At Home<br>
<b>09:00 - 16:00</b> : Health Centre<br>
<b>16:00 - 22:00</b> : At Home<br>
<b>22:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
<</if>><<link "Weekday">>
<<set $haley.profileTimetable to 0>>
<<replace "#haleyProfile">>
<<include "haley-timetable">>
<</replace>>
<</link>>
|
<<link "Weekend">>
<<set $haley.profileTimetable to 1>>
<<replace "#haleyProfile">>
<<include "haley-timetable">>
<</replace>>
<</link>>
<br>
<<if $haley.profileTimetable is 0>>
<b>07:00 - 09:00</b> : At Home<br>
<b>09:00 - 13:00</b> : College<br>
<b>13:00 - 19:00</b> : At Home<br>
<b>19:00 - 22:00</b> : The Bar<br>
<b>22:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
<<elseif $haley.profileTimetable is 1>>
<b>07:00 - 09:00</b> : At Home<br>
<b>09:00 - 13:00</b> : The Mall<br>
<b>13:00 - 19:00</b> : At Home<br>
<b>19:00 - 22:00</b> : The Bar<br>
<b>22:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
<</if>><<link "Weekday">>
<<set $cory.profileTimetable to 0>>
<<replace "#coryProfile">>
<<include "cory-timetable">>
<</replace>>
<</link>>
|
<<link "Weekend">>
<<set $cory.profileTimetable to 1>>
<<replace "#coryProfile">>
<<include "cory-timetable">>
<</replace>>
<</link>>
<br>
<<if $cory.profileTimetable is 0>>
<b>07:00 - 11:00</b> : At Home<br>
<b>11:00 - 17:00</b> : Office Block<br>
<b>17:00 - 22:00</b> : At Home<br>
<b>22:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
<<elseif $cory.profileTimetable is 1>>
<b>07:00 - 11:00</b> : At Home<br>
<b>11:00 - 17:00</b> : Health Centre<br>
<b>17:00 - 22:00</b> : At Home<br>
<b>22:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
<</if>><<if $lauren.profileImage is 0>>
<div class="image100">
<img src="resources/characters/laurenphillips/(default)profile.webp" alt="(default)profile.webp"/>
</div>
<<elseif $lauren.profileImage is 1>>
<div class="image100">
<img src="resources/characters/laurenphillips/(trust)profile.webp" alt="(trust)profile.webp"/>
</div>
<</if>>
<center>
|
<<link "Default">>
<<set $lauren.profileImage to 0>>
<<replace "#laurenProfileImage">>
<<include "lauren-image">>
<</replace>>
<</link>>
|
<<if $lauren.trust is true>>
<<link "Trust">>
<<set $lauren.profileImage to 1>>
<<replace "#laurenProfileImage">>
<<include "lauren-image">>
<</replace>>
<</link>>
<<elseif $lauren.trust is false>>
<span style='color:gray'>Trust</span>
<</if>>
|
</center><<if $lilyA.profileImage is 0>>
<div class="image100">
<img src="resources/characters/lilyadams/(default)profile.webp" alt="(default)profile.webp"/>
</div>
<<elseif $lilyA.profileImage is 1>>
<<if $sideChoice.lilyA_role is "tyrant">>
<div class="image100">
<img src="resources/characters/lilyadams/(trustA)profile.webp" alt="(trustA)profile.webp"/>
</div>
<<elseif $sideChoice.lilyA_role is "lord">>
<div class="image100">
<img src="resources/characters/lilyadams/(trustB)profile.webp" alt="(trustB)profile.webp"/>
</div>
<</if>>
<</if>>
<center>
|
<<link "Default">>
<<set $lilyA.profileImage to 0>>
<<replace "#lilyAProfileImage">>
<<include "lilyA-image">>
<</replace>>
<</link>>
|
<<if $lilyA.trust is true>>
<<link "Trust">>
<<set $lilyA.profileImage to 1>>
<<replace "#lilyAProfileImage">>
<<include "lilyA-image">>
<</replace>>
<</link>>
<<elseif $lilyA.trust is false>>
<span style='color:gray'>Trust</span>
<</if>>
|
</center><<link "Weekday">>
<<set $peta.profileTimetable to 0>>
<<replace "#petaProfile">>
<<include "peta-timetable">>
<</replace>>
<</link>>
|
<<link "Weekend">>
<<set $peta.profileTimetable to 1>>
<<replace "#petaProfile">>
<<include "peta-timetable">>
<</replace>>
<</link>>
<br>
<<if $peta.profileTimetable is 0>>
<b>07:00 - 13:00</b> : At Home<br>
<b>13:00 - 19:00</b> : Office Block<br>
<b>19:00 - 22:00</b> : At Home<br>
<b>22:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
<<elseif $peta.profileTimetable is 1>>
<b>07:00 - 08:00</b> : At Home<br>
<b>08:00 - 13:00</b> : Health Centre<br>
<<if $location.fightClubDiscovered is true>>
<b>13:00 - 18:00</b> : Fight Club<br>
<b>18:00 - 19:00</b> : At Home<br>
<<else>>
<b>13:00 - 19:00</b> : At Home<br>
<</if>>
<b>19:00 - 22:00</b> : The Bar<br>
<b>22:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
<</if>><<link "Weekday">>
<<set $riley.profileTimetable to 0>>
<<replace "#rileyProfile">>
<<include "riley-timetable">>
<</replace>>
<</link>>
|
<<link "Weekend">>
<<set $riley.profileTimetable to 1>>
<<replace "#rileyProfile">>
<<include "riley-timetable">>
<</replace>>
<</link>>
<br>
<<if $riley.profileTimetable is 0>>
<b>07:00 - 09:00</b> : At Home<br>
<b>09:00 - 17:00</b> : Hospital<br>
<b>17:00 - 19:00</b> : At Home<br>
<b>19:00 - 22:00</b> : The Bar<br>
<b>22:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
<<elseif $riley.profileTimetable is 1>>
<b>07:00 - 09:00</b> : At Home<br>
<b>09:00 - 13:00</b> : College<br>
<b>13:00 - 19:00</b> : At Home<br>
<b>19:00 - 22:00</b> : The Bar<br>
<b>22:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
<</if>><<if $anya.profileImage is 0>>
<div class="image100">
<img src="resources/characters/anyaolsen/(default)profile.webp" alt="(default)profile.webp"/>
</div>
<<elseif $anya.profileImage is 1>>
<div class="image100">
<img src="resources/characters/anyaolsen/(trust)profile.webp" alt="(trust)profile.webp"/>
</div>
<</if>>
<center>
|
<<link "Default">>
<<set $anya.profileImage to 0>>
<<replace "#anyaProfileImage">>
<<include "anya-image">>
<</replace>>
<</link>>
|
<<if $anya.trust is true>>
<<link "Trust">>
<<set $anya.profileImage to 1>>
<<replace "#anyaProfileImage">>
<<include "anya-image">>
<</replace>>
<</link>>
<<elseif $anya.trust is false>>
<span style='color:gray'>Trust</span>
<</if>>
|
</center><<if $alexH.profileImage is 0>>
<div class="image100">
<img src="resources/characters/alexharper/(default)profile.webp" alt="(default)profile.webp"/>
</div>
<<elseif $alexH.profileImage is 1>>
<div class="image100">
<img src="resources/characters/alexharper/(trust)profile.webp" alt="(trust)profile.webp"/>
</div>
<</if>>
<center>
|
<<link "Default">>
<<set $alexH.profileImage to 0>>
<<replace "#alexHProfileImage">>
<<include "alexH-image">>
<</replace>>
<</link>>
|
<<if $alexH.trust is true>>
<<link "Trust">>
<<set $alexH.profileImage to 1>>
<<replace "#alexHProfileImage">>
<<include "alexH-image">>
<</replace>>
<</link>>
<<elseif $alexH.trust is false>>
<span style='color:gray'>Trust</span>
<</if>>
|
</center><<if $chloe.profileImage is 0>>
<div class="image100">
<img src="resources/characters/chloelexx/(default)profile.webp" alt="(default)profile.webp"/>
</div>
<<elseif $chloe.profileImage is 1>>
<div class="image100">
<img src="resources/characters/chloelexx/(trust)profile.webp" alt="(trust)profile.webp"/>
</div>
<</if>>
<center>
|
<<link "Default">>
<<set $chloe.profileImage to 0>>
<<replace "#chloeProfileImage">>
<<include "chloe-image">>
<</replace>>
<</link>>
|
<<if $chloe.trust is true>>
<<link "Trust">>
<<set $chloe.profileImage to 1>>
<<replace "#chloeProfileImage">>
<<include "chloe-image">>
<</replace>>
<</link>>
<<elseif $chloe.trust is false>>
<span style='color:gray'>Trust</span>
<</if>>
|
</center><<if $chanel.profileImage is 0>>
<div class="image100">
<img src="resources/characters/chanelpreston/(default)profile.webp" alt="(default)profile.webp"/>
</div>
<<elseif $chanel.profileImage is 1>>
<div class="image100">
<img src="resources/characters/chanelpreston/(trust)profile.webp" alt="(trust)profile.webp"/>
</div>
<</if>>
<center>
|
<<link "Default">>
<<set $chanel.profileImage to 0>>
<<replace "#chanelProfileImage">>
<<include "chanel-image">>
<</replace>>
<</link>>
|
<<if $chanel.trust is true>>
<<link "Trust">>
<<set $chanel.profileImage to 1>>
<<replace "#chanelProfileImage">>
<<include "chanel-image">>
<</replace>>
<</link>>
<<elseif $chanel.trust is false>>
<span style='color:gray'>Trust</span>
<</if>>
|
</center><<link "Weekday">>
<<set $chanel.profileTimetable to 0>>
<<replace "#chanelProfile">>
<<include "chanel-timetable">>
<</replace>>
<</link>>
|
<<link "Weekend">>
<<set $chanel.profileTimetable to 1>>
<<replace "#chanelProfile">>
<<include "chanel-timetable">>
<</replace>>
<</link>>
<br>
<<if $chanel.profileTimetable is 0>>
<b>07:00 - 09:00</b> : At Home<br>
<b>09:00 - 16:00</b> : Asleep<br>
<b>16:00 - 20:00</b> : At Home<br>
<b>22:00 - 07:00</b> : Hospital<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
<<elseif $chanel.profileTimetable is 1>>
<b>07:00 - 10:00</b> : At Home<br>
<b>10:00 - 15:00</b> : Health Centre<br>
<b>15:00 - 20:00</b> : At Home<br>
<b>20:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
<</if>><<if $kendra.profileImage is 0>>
<div class="image100">
<img src="resources/characters/kendrasunderland/(default)profile.webp" alt="(default)profile.webp"/>
</div>
<<elseif $kendra.profileImage is 1>>
<div class="image100">
<img src="resources/characters/kendrasunderland/(trust)profile.webp" alt="(trust)profile.webp"/>
</div>
<</if>>
<center>
|
<<link "Default">>
<<set $kendra.profileImage to 0>>
<<replace "#kendraProfileImage">>
<<include "kendra-image">>
<</replace>>
<</link>>
|
<<if $kendra.trust is true>>
<<link "Trust">>
<<set $kendra.profileImage to 1>>
<<replace "#kendraProfileImage">>
<<include "kendra-image">>
<</replace>>
<</link>>
<<elseif $kendra.trust is false>>
<span style='color:gray'>Trust</span>
<</if>>
|
</center><<link "Weekday">>
<<set $kendra.profileTimetable to 0>>
<<replace "#kendraProfile">>
<<include "kendra-timetable">>
<</replace>>
<</link>>
|
<<link "Weekend">>
<<set $kendra.profileTimetable to 1>>
<<replace "#kendraProfile">>
<<include "kendra-timetable">>
<</replace>>
<</link>>
<br>
<<if $kendra.profileTimetable is 0>>
<b>07:00 - 22:00</b> : At Home<br>
<b>22:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
<<elseif $kendra.profileTimetable is 1>>
<b>07:00 - 09:00</b> : At Home<br>
<b>09:00 - 15:00</b> : MC Home<br>
<b>15:00 - 22:00</b> : At Home<br>
<b>22:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
<</if>><<if $lilyC.profileImage is 0>>
<div class="image100">
<img src="resources/characters/lilycarter/(default)profile.webp" alt="(default)profile.webp"/>
</div>
<<elseif $lilyC.profileImage is 1>>
<div class="image100">
<img src="resources/characters/lilycarter/(trust)profile.webp" alt="(trust)profile.webp"/>
</div>
<</if>>
<center>
|
<<link "Default">>
<<set $lilyC.profileImage to 0>>
<<replace "#lilyCProfileImage">>
<<include "lilyC-image">>
<</replace>>
<</link>>
|
<<if $lilyC.trust is true>>
<<link "Trust">>
<<set $lilyC.profileImage to 1>>
<<replace "#lilyCProfileImage">>
<<include "lilyC-image">>
<</replace>>
<</link>>
<<elseif $lilyC.trust is false>>
<span style='color:gray'>Trust</span>
<</if>>
|
</center><<if $maya.profileImage is 0>>
<div class="image100">
<img src="resources/characters/mayakendrick/(default)profile.webp" alt="(default)profile.webp"/>
</div>
<<elseif $maya.profileImage is 1>>
<div class="image100">
<img src="resources/characters/mayakendrick/(trust)profile.webp" alt="(trust)profile.webp"/>
</div>
<</if>>
<center>
|
<<link "Default">>
<<set $maya.profileImage to 0>>
<<replace "#mayaProfileImage">>
<<include "maya-image">>
<</replace>>
<</link>>
|
<<if $maya.trust is true>>
<<link "Trust">>
<<set $maya.profileImage to 1>>
<<replace "#mayaProfileImage">>
<<include "maya-image">>
<</replace>>
<</link>>
<<elseif $maya.trust is false>>
<span style='color:gray'>Trust</span>
<</if>>
|
</center><<link "Weekday">>
<<set $maya.profileTimetable to 0>>
<<replace "#mayaProfile">>
<<include "maya-timetable">>
<</replace>>
<</link>>
|
<<link "Weekend">>
<<set $maya.profileTimetable to 1>>
<<replace "#mayaProfile">>
<<include "maya-timetable">>
<</replace>>
<</link>>
<br>
<<if $maya.profileTimetable is 0>>
<b>07:00 - 09:00</b> : At Home<br>
<b>09:00 - 13:00</b> : College<br>
<b>13:00 - 22:00</b> : At Home<br>
<b>22:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
<<elseif $maya.profileTimetable is 1>>
<b>07:00 - 22:00</b> : At Home<br>
<b>22:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
<</if>><<if $veruca.profileImage is 0>>
<div class="image100">
<img src="resources/characters/verucajames/(default)profile.webp" alt="(default)profile.webp"/>
</div>
<<elseif $veruca.profileImage is 1>>
<div class="image100">
<img src="resources/characters/verucajames/(trust)profile.webp" alt="(trust)profile.webp"/>
</div>
<</if>>
<center>
|
<<link "Default">>
<<set $veruca.profileImage to 0>>
<<replace "#verucaProfileImage">>
<<include "veruca-image">>
<</replace>>
<</link>>
|
<<if $veruca.trust is true>>
<<link "Trust">>
<<set $veruca.profileImage to 1>>
<<replace "#verucaProfileImage">>
<<include "veruca-image">>
<</replace>>
<</link>>
<<elseif $veruca.trust is false>>
<span style='color:gray'>Trust</span>
<</if>>
|
</center><<link "Weekday">>
<<set $veruca.profileTimetable to 0>>
<<replace "#verucaProfile">>
<<include "veruca-timetable">>
<</replace>>
<</link>>
|
<<link "Weekend">>
<<set $veruca.profileTimetable to 1>>
<<replace "#verucaProfile">>
<<include "veruca-timetable">>
<</replace>>
<</link>>
<br>
<<if $veruca.profileTimetable is 0>>
<b>07:00 - 14:00</b> : At Home<br>
<b>14:00 - 22:00</b> : Hospital<br>
<b>22:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
<<elseif $veruca.profileTimetable is 1>>
<b>07:00 - 18:00</b> : At Home<br>
<b>18:00 - 22:00</b> : The Bar<br>
<b>22:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
<</if>>First Name: <<print "$lucius.firstName">><br>
Last Name: <<print "$lucius.lastName">><br>
Occupation: <<print "$lucius.occupation">><br>
Has Met?: <<print "$lucius.hasMet">>
<<button "Set to true" "debug-char-background-lucius">>
<<set $lucius.hasMet to true>>
<</button>>
<<button "Set to false" "debug-char-background-lucius">>
<<set $lucius.hasMet to false>>
<</button>><br>
Has Address?: <<print "$lucius.hasAddress">>
<<button "Set to true" "debug-char-background-lucius">>
<<set $lucius.hasAddress to true>>
<</button>>
<<button "Set to false" "debug-char-background-lucius">>
<<set $lucius.hasAddress to false>>
<</button>><br>
Has Power?: <<print "$lucius.hasPower">>
<<button "Set to true" "debug-char-background-lucius">>
<<set $lucius.hasPower to true>>
<</button>>
<<button "Set to false" "debug-char-background-lucius">>
<<set $lucius.hasPower to false>>
<</button>><br>
Power Name: <<print "$lucius.powerName">><br>
Quest Stage: <<print "$lucius.questStage">> <<textbox "$lucius.questStage" "1">><br>
Trust: <<print "$lucius.trust">>
<<button "Set to true" "debug-char-background-lucius">>
<<set $lucius.trust to true>>
<</button>>
<<button "Set to false" "debug-char-background-lucius">>
<<set $lucius.trust to false>>
<</button>><br>
Lock: <<print "$lucius.lock">>
<<button "Set to true" "debug-char-background-lucius">>
<<set $lucius.lock to true>>
<</button>>
<<button "Set to false" "debug-char-background-lucius">>
<<set $lucius.lock to false>>
<</button>><br>
<hr>/*=====================================================*/
<<button "Save Changes" "debug-char-background">><</button>>First Name: <<print "$mirror.firstName">><br>
Last Name: <<print "$mirror.lastName">><br>
Occupation: <<print "$mirror.occupation">><br>
Has Met?: <<print "$mirror.hasMet">>
<<button "Set to true" "debug-char-background-mirror">>
<<set $mirror.hasMet to true>>
<</button>>
<<button "Set to false" "debug-char-background-mirror">>
<<set $mirror.hasMet to false>>
<</button>><br>
Has Address?: <<print "$mirror.hasAddress">>
<<button "Set to true" "debug-char-background-mirror">>
<<set $mirror.hasAddress to true>>
<</button>>
<<button "Set to false" "debug-char-background-mirror">>
<<set $mirror.hasAddress to false>>
<</button>><br>
Has Power?: <<print "$mirror.hasPower">>
<<button "Set to true" "debug-char-background-mirror">>
<<set $mirror.hasPower to true>>
<</button>>
<<button "Set to false" "debug-char-background-mirror">>
<<set $mirror.hasPower to false>>
<</button>><br>
Power Name: <<print "$mirror.powerName">><br>
Quest Stage: <<print "$mirror.questStage">> <<textbox "$mirror.questStage" "1">><br>
Trust: <<print "$mirror.trust">>
<<button "Set to true" "debug-char-background-mirror">>
<<set $mirror.trust to true>>
<</button>>
<<button "Set to false" "debug-char-background-mirror">>
<<set $mirror.trust to false>>
<</button>><br>
Lock: <<print "$mirror.lock">>
<<button "Set to true" "debug-char-background-mirror">>
<<set $mirror.lock to true>>
<</button>>
<<button "Set to false" "debug-char-background-mirror">>
<<set $mirror.lock to false>>
<</button>><br>
<hr>/*=====================================================*/
<<button "Save Changes" "debug-char-background">><</button>><<set $game.version to "v2.4.2">>
<<set $homeMisc001.questStatus to "idle">>
<<set $homeMisc002.questStatus to "idle">>
<<set $estateMisc002.questStatus to "idle">>
<<set $estateMisc001.questStatus to "idle">>
<<if $gameProgress.intro_Complete is true>>
<<if $SQ009.questStatus is "idle">>
<<set $SQ009.questStatus to "active">>
<</if>>
<</if>>
<<if $gameProgress.chapter1_Complete is true>>
<<if $kendra.questStage is 0>>
<<set $kendra.questStage to 1>>
<<set $homeMisc002.questStatus to "active">>
<</if>>
<<if $alexH.questStage is 0>>
<<set $alexH.questStage to 1>>
<<set $estateMisc001.questStatus to "active">>
<</if>>
<</if>><<set $game.version to "v2.4.3">>
<<set $homeMisc001 = {
questDesc: "I should see if anything's happening at Home",
questType: "misc",
questStatus: "idle",
}>>
<<set $homeMisc002 = {
questDesc: "I should see if anything's happening at Home on the Weekend",
questType: "misc",
questStatus: "idle",
}>>
<<set $estateMisc001 = {
questDesc: "I should see if anything's happening on the Estate",
questType: "misc",
questStatus: "idle",
}>>
<<set $estateMisc002 = {
questDesc: "A woman has been seen loitering around the Estate",
questType: "misc",
questStatus: "idle",
}>>
<<if $gameProgress.intro_Complete is true>>
<<if $SQ009.questStatus is "idle">>
<<if $SQ009.questStage is 0>>
<<set $SQ009.questStatus to "active">>
<</if>>
<</if>>
<</if>>
<<if $carolina.hasPower is true>>
<<set $discoveredPower.pyrokinesis to true>>
<</if>>
<<if $alessa.hasPower is true>>
<<set $discoveredPower.telepathy to true>>
<</if>>
<<if $skin.hasPower is true>>
<<set $discoveredPower.animate to true>>
<</if>>
<<if $kristen.hasPower is true>>
<<set $discoveredPower.precognition to true>>
<</if>>
<<if $megan.hasPower is true>>
<<set $discoveredPower.misfortune to true>>
<</if>>
<<if $alexB.hasPower is true>>
<<set $discoveredPower.fearManifestation to true>>
<</if>>
<<if $lena.hasPower is true>>
<<set $discoveredPower.superStrength to true>>
<</if>>
<<if $riley.hasPower is true>>
<<set $discoveredPower.lifePreservation to true>>
<</if>>
<<if $siri.hasPower is true>>
<<set $discoveredPower.stormOmniscience to true>>
<</if>>
<<if $brian.hasPower is true>>
<<set $discoveredPower.lactokinesis to true>>
<</if>>
<<if $cadey.hasPower is true>>
<<set $discoveredPower.timidNature to true>>
<</if>>
<<if $kylie.hasPower is true>>
<<set $discoveredPower.ageRegression to true>>
<</if>>
<<if $winston.hasPower is true>>
<<set $discoveredPower.canineMimicry to true>>
<</if>><div class="image75">
<img src="resources/locations/estate-main.webp" alt="estate-main.webp"/>
</div>
<center>
<span class='hidden' style='font-size: 30px'>
<<link "?">>
<<script>>
Dialog.setup("?");
Dialog.wiki("The third is of soul; might and will. A Rider in Black, they walk by unchallenged.");
Dialog.open();
<</script>>
<</link>>
</span><br>
You are standing in the middle of the Estate.<br>
[[Rest a while|rest]]<br>
[[Fast Travel|fast-travel]]<br>
<<if $MQ105.questStatus is "active">>
<<if $MQ105.questStage is 0>>
<<link "<span style='color:gold'>[ Quest ]</span> You spot Megan limping across the Estate.">>
<<goto [[MQ105-1.A]]>>
<</link>><br>
<</if>>
<</if>>
<<if $estateMisc002.questStatus is "active">>
<<if $alessa.questStage is 4>>
<<link "<span style='color:gold'>[ Quest ]</span> You spot a woman loitering close to Alessa's Flat.">>
<<goto [[MQ109-1.A]]>>
<</link>><br>
<</if>>
<</if>>
<<if $MQ206.questStatus is "active">>
<<if $MQ206.questStage eq 20>>
<<link "<span style='color:gold'>[ Quest ]</span> Search for the Demon.">>
<<script>>
Dialog.setup("?");
Dialog.wiki("You spend some time searching this area for the demon. But you have no luck.<br> This is not the right location.");
Dialog.open();
<</script>>
<<addmins 15>>
<</link>><br>
<</if>>
<</if>>
<<if $SQ009.questStatus is "active">>
<<if $SQ009.questStage is 0>>
<<link "<span style='color:gold'>[ Quest ]</span> You spot a stranger wandering the estate.">>
<<goto [[SQ009-1.A]]>>
<</link>><br>
<</if>>
<</if>>
<<if $SQ013.questStatus is "active">>
<<if $SQ013.questStage is 20>>
<<link "<span style='color:gold'>[ Quest ]</span> Wait for Peta">>
<<goto [[SQ013-3.A]]>>
<</link>><br>
<</if>>
<</if>>
<<if $alexH.questStage is 1>>
<<link "<span style='color:gold'>[ Quest ]</span> You spot a girl walking towards you.">>
<<goto [[EstateMisc001-1.A (FIRST)]]>>
<</link>><br>
<</if>>
<<if $SQ005.questStatus is "active">>
<<if $SQ005.questStage eq 20>>
<<link "<span style='color:gold'>[ Quest ]</span> Call Alex to go ghost hunting">>
<<goto [[SQ005-3.A]]>>
<</link>><br>
<</if>>
<</if>>
</center>
<hr>
<div class="locationLeft">/*----------*/
<<link "<span style='color:aqua'>[ Bar ]</span> The Golden Ingot">>
<<goto [[bar]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-Bar>>
<br>
<<if $location.fightClubDiscovered is true>>
<<link "<span style='color:aqua'>[ Club ]</span> The Power Fight Club">>
<<goto [[fight-club]]>>
<<addmins 10>>
<</link>>
<span style='color:yellow'><sup>(+10)</sup></span>
<<LocDos-FightClub>>
<br>
<</if>>
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<<link [[Your House|home-main]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-MCHome>>
<br>
<<if $alessa.hasAddress is true>>
<<if $alessa.location is "asleep">>
<<link [[Alessa's Flat|not-home-asleep]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-AlessaHome>>
<br>
<<elseif $alessa.location is "her home">>
<<link [[Alessa's Flat|alessa-home]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-AlessaHome>>
<br>
<<else>>
<<link [[Alessa's Flat|not-home]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-AlessaHome>>
<br>
<</if>>
<<elseif $alessa.hasAddress is false>>
<span style='color:gray'>Alessa's Flat</span>
<<link "<sup>?</sup>">>
<<script>>
Dialog.setup("Locked Location");
Dialog.wiki("Continue further with Alessa's Questline to unlock this location.");
Dialog.open();
<</script>>
<</link>><<LocDos-AlessaHome>><br>
<</if>>
<<if $alexB.lock is false>>
<<if $alexB.hasAddress is true>>
<<if $alexB.location is "asleep">>
<<link [[Alex B's House|not-home-asleep]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-AlexBHome>>
<br>
<<elseif $alexB.location is "her home">>
<<link [[Alex B's House|alexB-home]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-AlexBHome>>
<br>
<<elseif $melanie.location is "her home">>
<<link [[Alex B's House|alexB-home]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-AlexBHome>>
<br>
<<else>>
<<link [[Alex B's House|not-home]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-AlexBHome>>
<br>
<</if>>
<<elseif $alexB.hasAddress is false>>
<span style='color:gray'>Alex B's House</span>
<<link "<sup>?</sup>">>
<<script>>
Dialog.setup("Locked Location");
Dialog.wiki("Continue further with Carolina's Questline to unlock this location.");
Dialog.open();
<</script>>
<</link>><<LocDos-AlexBHome>><br>
<</if>>
<</if>>
<<if $alexH.hasAddress is true>>
<<if $alexH.location is "asleep">>
<<link [[Alex H's Flat|not-home-asleep]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-AlexHHome>>
<br>
<<elseif $alexH.location is "her home">>
<<link [[Alex H's Flat|alexH-home]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-AlexHHome>>
<br>
<<else>>
<<link [[Alex H's Flat|not-home]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-AlexHHome>>
<br>
<</if>>
<<elseif $alexH.hasAddress is false>>
<span style='color:gray'>Alex H's Flat</span>
<<link "<sup>?</sup>">>
<<script>>
Dialog.setup("Locked Location");
Dialog.wiki("Complete Alex H's Event to unlock this location.");
Dialog.open();
<</script>>
<</link>><<LocDos-AlexHHome>><br>
<</if>>
<<if $dee.hasAddress is true>>
<<if $dee.location is "asleep">>
<<link [[Dee's House|not-home-asleep]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
/* LOCDOS */
<br>
<<elseif $dee.location is "her home">>
<<link [[Dee's House|dee-home]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
/* LOCDOS */
<br>
<<else>>
<<link [[Dee's House|not-home]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
/* LOCDOS */
<br>
<</if>>
<<elseif $dee.hasAddress is false>>
<span style='color:gray'>Dee's House</span>
<<link "<sup>?</sup>">>
<<script>>
Dialog.setup("Locked Location");
Dialog.wiki("Continue further with Lexi's Questline to unlock this location.");
Dialog.open();
<</script>>
<</link>>/* LOCDOS */<br>
<</if>>
<<if $kristen.hasAddress is true>>
<<if $kristen.location is "asleep">>
<<link [[Kristen's Flat|not-home-asleep]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-KristenHome>>
<br>
<<elseif $kristen.location is "her home">>
<<link [[Kristen's Flat|kristen-home]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-KristenHome>>
<br>
<<elseif $adria.location is "her home">>
<<link [[Kristen's Flat|kristen-home]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-KristenHome>>
<br>
<<else>>
<<link [[Kristen's Flat|not-home]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-KristenHome>>
<br>
<</if>>
<<elseif $kristen.hasAddress is false>>
<span style='color:gray'>Kristen's Flat</span>
<<link "<sup>?</sup>">>
<<script>>
Dialog.setup("Locked Location");
Dialog.wiki("Continue further with Kristen's Questline to unlock this location.");
Dialog.open();
<</script>>
<</link>><<LocDos-KristenHome>><br>
<</if>>
<<if $lilyA.hasAddress is true>>
<<if $lilyA.location is "asleep">>
<<link [[Lily A's Flat|not-home-asleep]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-LilyAHome>>
<br>
<<elseif $lilyA.location is "her home">>
<<link [[Lily A's Flat|lilyA-home]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-LilyAHome>>
<br>
<<else>>
<<link [[Lily A's Flat|not-home]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-LilyAHome>>
<br>
<</if>>
<<elseif $lilyA.hasAddress is false>>
<span style='color:gray'>Lily A's Flat</span>
<<link "<sup>?</sup>">>
<<script>>
Dialog.setup("Locked Location");
Dialog.wiki("Continue further with Lily A's Questline to unlock this location.");
Dialog.open();
<</script>>
<</link>><<LocDos-LilyAHome>><br>
<</if>>
<<if $megan.hasAddress is true>>
<<if $megan.location is "asleep">>
<<link [[Megan's House|not-home-asleep]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-MeganHome>>
<br>
<<elseif $megan.location is "her home">>
<<link [[Megan's House|megan-home]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-MeganHome>>
<br>
<<elseif $peta.location is "her home">>
<<link [[Megan's House|megan-home]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-MeganHome>>
<br>
<<else>>
<<link [[Megan's House|not-home]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-MeganHome>>
<br>
<</if>>
<<elseif $megan.hasAddress is false>>
<span style='color:gray'>Megan's House</span>
<<link "<sup>?</sup>">>
<<script>>
Dialog.setup("Locked Location");
Dialog.wiki("Continue further with Megan's Questline to unlock this location.");
Dialog.open();
<</script>>
<</link>><<LocDos-MeganHome>><br>
<</if>>
<br>
</div>/*----------*/<<addmins 15>>
<<set $game.status to "free">>
<<if $game.fastTravel is "map">>
<img src="resources/ui/map.webp" usemap="#world-map">
<map name="world-map">
<area
data-passage="uptown-main"
alt="Uptown"
title="Uptown"
coords="309,139,347,200"
shape="rect">
<area
data-passage="campus-main"
alt="Campus"
title="Campus"
coords="523,119,561,175"
shape="rect">
<area
data-passage="town-main"
alt="Town Center"
title="Town Center"
coords="511,253,549,310"
shape="rect">
<area
data-passage="community-main"
alt="Community Centre"
title="Community Centre"
coords="378,329,413,387"
shape="rect">
<area
data-passage="estate-main"
alt="Estate"
title="Estate"
coords="557,372,593,427"
shape="rect">
<area
data-passage="forest-main"
alt="Forest"
title="Forest"
coords="765,341,803,399"
shape="rect">
</map>
<<elseif $game.fastTravel is "list">>
<center>
<h2>Where would you like to go?</h2>
[[Uptown Area|uptown-main]]<br>
[[College Campus|campus-main]]<br>
[[Town Center|town-main]]<br>
[[Community Centre|community-main]]<br>
[[The Estate|estate-main]]<br>
[[The Forest|forest-main]]<br>
</center>
<</if>>
<hr>
<div class="link">
<<back "Exit">>
</div><div class="image75">
<img src="resources/locations/home-main.webp" alt="home-main.webp"/>
</div>
<center>
<span class='hidden' style='font-size: 30px'>
<<link "?">>
<<script>>
Dialog.setup("?");
Dialog.wiki("At the Voice of thunder, four shadows crossed the Gate.");
Dialog.open();
<</script>>
<</link>>
</span><br>
You are standing in the living room of your house.<br>
<<link "<span style='color:aqua'>[ Estate ]</span> Leave">>
<<goto [[estate-main]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<br>
<<if $MQ108.questStatus is "active">>
<<if $MQ108.questStage is 20>>
<<if $game.period is 29 or $game.period is 30>>
<<link "<span style='color:gold'>[ Quest ]</span> You hear noises coming from $lexi.title's Bedroom">><br>
<<goto [[MQ108-3.A]]>>
<</link>>
<</if>>
<</if>>
<</if>>
<<if $SQ005.questStatus is "active">>
<<if $SQ005.questStage is 0>>
<<link "<span style='color:gold'>[ Quest ]</span> Chill out in the Living Room">>
<<goto [[SQ005-1.A]]>>
<</link>><br>
<</if>>
<</if>>
<<if $SQ006.questStatus is "active">>
<<if $game.periodDay is "saturday">>
<<if $game.period gte 29>>
<<link "<span style='color:gold'>[ Quest ]</span> Set up for Movie Night">>
<<goto [[SQ006-3.A]]>>
<</link>><br>
<</if>>
<</if>>
<<elseif $SQ006.questStatus is "complete">>
<<if $game.periodDay is "saturday">>
<<if $game.period gte 29>>
<<link "<span style='color:lime'>[ Event ]</span> Have another Movie Night">>
<<goto [[movienight-event]]>>
<</link>><br>
<</if>>
<</if>>
<</if>>
</center>
<hr>
<div class="locationLeft">/*----------*/
<<link [[The Kitchen|home-kitchen]]>>
<<addmins 1>>
<</link>>
<span style='color:yellow'><sup>(+1)</sup></span>
<<LocDos-Kitchen>>
<br>
<<link [[The Bathroom|home-bathroom]]>>
<<addmins 1>>
<</link>>
<span style='color:yellow'><sup>(+1)</sup></span>
<<LocDos-Bathroom>>
<br>
<<link [[Your Bedroom|home-mc-room]]>>
<<addmins 2>>
<</link>>
<span style='color:yellow'><sup>(+2)</sup></span>
<<LocDos-MCBedroom>>
<br>
<<link [[Alli's Bedroom|home-alli-room]]>>
<<addmins 2>>
<</link>>
<span style='color:yellow'><sup>(+2)</sup></span>
<<LocDos-AlliBedroom>>
<br>
<<link [[Carolina's Bedroom|home-carolina-room]]>>
<<addmins 2>>
<</link>>
<span style='color:yellow'><sup>(+2)</sup></span>
<<LocDos-CarolinaBedroom>>
<br>
<<link [[Lexi's Bedroom|home-lexi-room]]>>
<<addmins 2>>
<</link>>
<span style='color:yellow'><sup>(+2)</sup></span>
<<LocDos-LexiBedroom>>
<br>
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<<if $lexi.location is "living room">>
[img[resources/avatars/lexi.webp][lexi-hub]]
<</if>>
<<if $alli.location is "living room">>
[img[resources/avatars/alli.webp][alli-hub]]
<</if>>
<<if $carolina.location is "living room">>
[img[resources/avatars/carolina.webp][carolina-hub]]
<</if>>
<<if $kendra.location is "mc home">>
<<if $kendra.questStage is 1>>
[img[resources/avatars/kendra.webp][HouseMisc001-1.A (FIRST)]]
<<elseif $kendra.questStage gt 1>>
[img[resources/avatars/kendra.webp][HouseMisc001-1.A (RETURN)]]
<</if>>
<</if>>
<br>
</div>/*----------*/<<set $game.version to "v2.5.1">>
<<set $siri.hasAddress to false>>
<<set $menu = {
charLocations: "main",
}>>
<<set $discoveredPower = {
benefitOfHindsight: false,
bliss: false,
fortune: false,
melding: false,
}>>
<<set $SQ010 = {
questName: "A Jackass And A Honeycomb",
questType: "side",
questID: "SQ010",
questGiver: "Game",
questStage: 0,
questStatus: "idle",
}>>
<<set $brothelMisc001 = {
questDesc: "I should investigate the Brothel in the Uptown Area",
questType: "misc",
questStatus: "idle",
}>>
<<if $gameProgress.chapter1_Complete is true>>
<<if $SQ010.questStatus is "idle">>
<<if $SQ010.questStage is 0>>
<<set $brothelMisc001.questStatus to "active">>
<</if>>
<</if>>
<</if>>
<<set $ana = {
firstName: "Ana",
lastName: "Foxxx",
occupation: undefined,
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Ana Foxxx",
}>>
<<set $kagney = {
firstName: "Kagney Linn",
lastName: "Karter",
occupation: undefined,
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Kagney Linn Karter",
}>>
<<set $lulu = {
firstName: "Lulu",
lastName: "Chu",
occupation: undefined,
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Lulu Chu",
}>>
<<set $monique = {
firstName: "Monique",
lastName: "Alexander",
occupation: undefined,
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Monique Alexander",
}>><div class="image75">
<img src="resources/locations/community-main.webp" alt="community-main.webp"/>
</div>
<center>
<span class='hidden' style='font-size: 30px'>
<<link "?">>
<<script>>
Dialog.setup("?");
Dialog.wiki("The first is of conquest; theft and pillage. A Rider in White, their gain of Power shall know no limit.");
Dialog.open();
<</script>>
<</link>>
</span><br>
You are standing in the main lobby of Wertham Community Centre.<br>
[[Rest a while|rest]]<br>
<<if $game.communityServiceOpen is false>>
[[Fast Travel|fast-travel]]<br>
<</if>>
<<if $MQ206.questStatus is "active">>
<<if $MQ206.questStage eq 20>>
<<link "<span style='color:gold'>[ Quest ]</span> Search for the Demon.">>
<<script>>
Dialog.setup("?");
Dialog.wiki("You spend some time searching this area for the demon. But you have no luck.<br> This is not the right location.");
Dialog.open();
<</script>>
<<addmins 15>>
<</link>><br>
<</if>>
<</if>>
<<if $SQ004.questStatus is "active">>
<<if $SQ004.questStage eq 10>>
<<if $game.supportGroupOpen is true>>
<<link "<span style='color:gold'>[ Quest ]</span> Go to the Power Support Group with Alex">>
<<goto [[SQ004-2.A]]>>
<</link>><br>
<</if>>
<</if>>
<</if>>
</center>
<hr>
<div class="locationLeft">/*----------*/
<<link [[Lauren's Office|community-office]]>>
<<addmins 2>>
<</link>>
<span style='color:yellow'><sup>(+2)</sup></span>
<<LocDos-CommunityOffice>>
<br>
<<link [[The Mezzanine|community-mezzanine]]>>
<<addmins 4>>
<</link>>
<span style='color:yellow'><sup>(+4)</sup></span>
<<LocDos-CommunityMezzanine>>
<br>
<<link [[The Locker Room|community-locker]]>>
<<addmins 3>>
<</link>>
<span style='color:yellow'><sup>(+3)</sup></span>
<<LocDos-CommunityLocker>>
<br>
<<link [[The Storeroom|community-storage]]>>
<<addmins 3>>
<</link>>
<span style='color:yellow'><sup>(+3)</sup></span>
<<LocDos-CommunityStorage>>
<br>
<<link [[The Roof Garden|community-roof]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-CommunityRoof>>
<br>
<<link [[The Basement|community-basement]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<br>
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<br>
</div>/*----------*/<div class="image75">
<img src="resources/locations/community-office.webp" alt="community-office.webp"/>
</div><br>
<center>
You are standing in Lauren's office in the community centre.<br>
<<if $lauren.location is "staff office">>
<<link "<span style='color:lime'>[ Activity ]</span> Help Lauren with some paperwork">>
<<goto [[community-activity]]>>
<<set $activity.community to "paperwork">>
<</link>>
<span style='color:yellow'><sup>(+60)</sup></span>
<br>
<</if>>
<<link "<span style='color:aqua'>[ Main Lobby ]</span> Leave">>
<<goto [[community-main]]>>
<<addmins 2>>
<</link>>
<span style='color:yellow'><sup>(+2)</sup></span>
<br>
</center>
<hr>
<div class="locationLeft">/*----------*/
<<link [[The Mezzanine|community-mezzanine]]>>
<<addmins 6>>
<</link>>
<span style='color:yellow'><sup>(+6)</sup></span>
<<LocDos-CommunityMezzanine>>
<br>
<<link [[The Locker Room|community-locker]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-CommunityLocker>>
<br>
<<link [[The Storeroom|community-storage]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-CommunityStorage>>
<br>
<<link [[The Roof Garden|community-roof]]>>
<<addmins 7>>
<</link>>
<span style='color:yellow'><sup>(+7)</sup></span>
<<LocDos-CommunityRoof>>
<br>
<<link [[The Basement|community-basement]]>>
<<addmins 7>>
<</link>>
<span style='color:yellow'><sup>(+7)</sup></span>
<br>
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<<if $lauren.location is "staff office">>
[img[resources/avatars/lauren.webp][lauren-hub-community]]
<</if>>
<br>
</div>/*----------*/<div class="image75">
<img src="resources/locations/community-mezzanine.webp" alt="community-mezzanine.webp"/>
</div><br>
<center>
You are standing on the mezzanine level in the community centre.<br>
<<if $skin.location is "mezzanine">>
<<link "<span style='color:lime'>[ Activity ]</span> Help Skin tidy the Mezzanine Offices">>
<<goto [[community-activity]]>>
<<set $activity.community to "tidying">>
<</link>>
<span style='color:yellow'><sup>(+60)</sup></span>
<br>
<</if>>
<<link "<span style='color:aqua'>[ Main Lobby ]</span> Leave">>
<<goto [[community-main]]>>
<<addmins 4>>
<</link>>
<span style='color:yellow'><sup>(+4)</sup></span>
<br>
</center>
<hr>
<div class="locationLeft">/*----------*/
<<link [[Lauren's Office|community-office]]>>
<<addmins 6>>
<</link>>
<span style='color:yellow'><sup>(+6)</sup></span>
<<LocDos-CommunityOffice>>
<br>
<<link [[The Locker Room|community-locker]]>>
<<addmins 7>>
<</link>>
<span style='color:yellow'><sup>(+7)</sup></span>
<<LocDos-CommunityLocker>>
<br>
<<link [[The Storeroom|community-storage]]>>
<<addmins 7>>
<</link>>
<span style='color:yellow'><sup>(+7)</sup></span>
<<LocDos-CommunityStorage>>
<br>
<<link [[The Roof Garden|community-roof]]>>
<<addmins 7>>
<</link>>
<span style='color:yellow'><sup>(+7)</sup></span>
<<LocDos-CommunityRoof>>
<br>
<<link [[The Basement|community-basement]]>>
<<addmins 9>>
<</link>>
<span style='color:yellow'><sup>(+9)</sup></span>
<br>
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<<if $skin.location is "mezzanine">>
[img[resources/avatars/skin.webp][skin-hub-community]]
<</if>>
<<if $location.supportGroupDiscovered is true>>
<<if $game.periodDay is "wednesday">>
<<if $alexB.location is "support group">>
<img src="resources/avatars/alexB.webp" alt="alexB.webp"/>
<</if>>
<<if $brian.location is "support group">>
<img src="resources/avatars/brian.webp" alt="brian.webp"/>
<</if>>
<<if $cadey.location is "support group">>
<img src="resources/avatars/cadey.webp" alt="cadey.webp"/>
<</if>>
<<if $kylie.location is "support group">>
<img src="resources/avatars/kylie.webp" alt="kylie.webp"/>
<</if>>
<<if $winston.location is "support group">>
<img src="resources/avatars/winston.webp" alt="winston.webp"/>
<</if>>
<</if>>
<</if>>
<br>
</div>/*----------*/<div class="image75">
<img src="resources/locations/community-locker.webp" alt="community-locker.webp"/>
</div><br>
<center>
You are standing in the locker room in the community centre.<br>
<<if $alessa.location is "locker room">>
<<link "<span style='color:lime'>[ Activity ]</span> Help Alessa clean the Locker Room">>
<<goto [[community-activity]]>>
<<set $activity.community to "cleaning">>
<</link>>
<span style='color:yellow'><sup>(+60)</sup></span>
<br>
<</if>>
<<link "<span style='color:aqua'>[ Main Lobby ]</span> Leave">>
<<goto [[community-main]]>>
<<addmins 3>>
<</link>>
<span style='color:yellow'><sup>(+3)</sup></span>
<br>
</center>
<hr>
<div class="locationLeft">/*----------*/
<<link [[Lauren's Office|community-office]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-CommunityOffice>>
<br>
<<link [[The Mezzanine|community-mezzanine]]>>
<<addmins 7>>
<</link>>
<span style='color:yellow'><sup>(+7)</sup></span>
<<LocDos-CommunityMezzanine>>
<br>
<<link [[The Storeroom|community-storage]]>>
<<addmins 6>>
<</link>>
<span style='color:yellow'><sup>(+6)</sup></span>
<<LocDos-CommunityStorage>>
<br>
<<link [[The Roof Garden|community-roof]]>>
<<addmins 8>>
<</link>>
<span style='color:yellow'><sup>(+8)</sup></span>
<<LocDos-CommunityRoof>>
<br>
<<link [[The Basement|community-basement]]>>
<<addmins 8>>
<</link>>
<span style='color:yellow'><sup>(+8)</sup></span>
<br>
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<<if $alessa.location is "locker room">>
[img[resources/avatars/alessa.webp][alessa-hub-community]]
<</if>>
<br>
</div>/*----------*/<div class="image75">
<img src="resources/locations/community-storage.webp" alt="community-storage.webp"/>
</div><br>
<center>
You are standing in the storeroom in the community centre.<br>
<<if $kristen.location is "storage room">>
<<link "<span style='color:lime'>[ Activity ]</span> Help Kristen with sorting through the Storage Room">>
<<goto [[community-activity]]>>
<<set $activity.community to "sorting">>
<</link>>
<span style='color:yellow'><sup>(+60)</sup></span>
<br>
<</if>>
<<link "<span style='color:aqua'>[ Main Lobby ]</span> Leave">>
<<goto [[community-main]]>>
<<addmins 3>>
<</link>>
<span style='color:yellow'><sup>(+3)</sup></span>
<br>
</center>
<hr>
<div class="locationLeft">/*----------*/
<<link [[Lauren's Office|community-office]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-CommunityOffice>>
<br>
<<link [[The Mezzanine|community-mezzanine]]>>
<<addmins 7>>
<</link>>
<span style='color:yellow'><sup>(+7)</sup></span>
<<LocDos-CommunityMezzanine>>
<br>
<<link [[The Locker Room|community-locker]]>>
<<addmins 6>>
<</link>>
<span style='color:yellow'><sup>(+6)</sup></span>
<<LocDos-CommunityLocker>>
<br>
<<link [[The Roof Garden|community-roof]]>>
<<addmins 8>>
<</link>>
<span style='color:yellow'><sup>(+8)</sup></span>
<<LocDos-CommunityRoof>>
<br>
<<link [[The Basement|community-basement]]>>
<<addmins 8>>
<</link>>
<span style='color:yellow'><sup>(+8)</sup></span>
<br>
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<<if $kristen.location is "storage room">>
[img[resources/avatars/kristen.webp][kristen-hub-community]]
<</if>>
<br>
</div>/*----------*/<div class="image75">
<img src="resources/locations/community-roof.webp" alt="community-roof.webp"/>
</div><br>
<center>
You are standing in the roof garden atop the community centre.<br>
<<if $megan.location is "roof">>
<<link "<span style='color:lime'>[ Activity ]</span> Wander around the Roof Garden">>
<<goto [[community-activity]]>>
<<set $activity.community to "wandering">>
<</link>>
<span style='color:yellow'><sup>(+60)</sup></span>
<br>
<</if>>
<<link "<span style='color:aqua'>[ Main Lobby ]</span> Leave">>
<<goto [[community-main]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<br>
</center>
<hr>
<div class="locationLeft">/*----------*/
<<link [[Lauren's Office|community-office]]>>
<<addmins 7>>
<</link>>
<span style='color:yellow'><sup>(+7)</sup></span>
<<LocDos-CommunityOffice>>
<br>
<<link [[The Mezzanine|community-mezzanine]]>>
<<addmins 7>>
<</link>>
<span style='color:yellow'><sup>(+7)</sup></span>
<<LocDos-CommunityMezzanine>>
<br>
<<link [[The Locker Room|community-locker]]>>
<<addmins 8>>
<</link>>
<span style='color:yellow'><sup>(+8)</sup></span>
<<LocDos-CommunityLocker>>
<br>
<<link [[The Storeroom|community-storage]]>>
<<addmins 8>>
<</link>>
<span style='color:yellow'><sup>(+8)</sup></span>
<<LocDos-CommunityStorage>>
<br>
<<link [[The Basement|community-basement]]>>
<<addmins 10>>
<</link>>
<span style='color:yellow'><sup>(+10)</sup></span>
<br>
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<<if $megan.location is "roof">>
[img[resources/avatars/megan.webp][megan-hub-community]]
<</if>>
<br>
</div>/*----------*/<div class="image75">
<img src="resources/locations/community-basement.webp" alt="community-basement.webp"/>
</div><br>
<center>
You are standing in the basement of the community centre.<br>
<<link "<span style='color:aqua'>[ Main Lobby ]</span> Leave">>
<<goto [[community-main]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<br>
</center>
<hr>
<div class="locationLeft">/*----------*/
<<link [[Lauren's Office|community-office]]>>
<<addmins 7>>
<</link>>
<span style='color:yellow'><sup>(+7)</sup></span>
<br>
<<link [[The Mezzanine|community-mezzanine]]>>
<<addmins 9>>
<</link>>
<span style='color:yellow'><sup>(+9)</sup></span>
<br>
<<link [[The Locker Room|community-locker]]>>
<<addmins 8>>
<</link>>
<span style='color:yellow'><sup>(+8)</sup></span>
<br>
<<link [[The Storeroom|community-storage]]>>
<<addmins 8>>
<</link>>
<span style='color:yellow'><sup>(+8)</sup></span>
<br>
<<link [[The Roof Garden|community-roof]]>>
<<addmins 10>>
<</link>>
<span style='color:yellow'><sup>(+10)</sup></span>
<br>
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<br>
</div>/*----------*/<div class="image75">
<img src="resources/locations/campus-main.webp" alt="campus-main.webp"/>
</div><br>
<center>
You are standing in front of //Harper Academy//.<br>
[[Rest a while|rest]]<br>
[[Fast Travel|fast-travel]]<br>
<<if $MQ206.questStatus is "active">>
<<if $MQ206.questStage eq 20>>
<<link "<span style='color:gold'>[ Quest ]</span> Search for the Demon.">>
<<goto [[MQ206-3.A]]>>
<</link>><br>
<</if>>
<</if>>
</center>
<hr>
<div class="locationLeft">/*----------*/
<<link [[Principal's Office|campus-office]]>>
<<addmins 10>>
<</link>><br>
<span style='color:yellow'><sup>(+10)</sup></span>
<<link [[The Classroom|campus-classroom]]>>
<<addmins 10>>
<</link>>
<span style='color:yellow'><sup>(+10)</sup></span>
<<LocDos-Classroom>>
<br>
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<br>
</div>/*----------*/<div class="image75">
<img src="resources/locations/campus-office.webp" alt="campus-office.webp"/>
</div><br>
<center>
You are standing in the Principal's office at the Academy.<br>
<<link "<span style='color:aqua'>[ Campus ]</span> Leave">>
<<goto [[campus-main]]>>
<<addmins 10>>
<</link>>
<span style='color:yellow'><sup>(+10)</sup></span>
<br>
</center>
<hr>
<div class="locationLeft">/*----------*/
<<link [[The Classroom|campus-classroom]]>>
<<addmins 20>>
<</link>>
<span style='color:yellow'><sup>(+20)</sup></span>
<br>
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<br>
</div>/*----------*/<div class="image75">
<img src="resources/locations/campus-classroom.webp" alt="campus-classroom.webp"/>
</div><br>
<center>
You are standing in a classroom at the Academy.<br>
<<link "<span style='color:aqua'>[ Campus ]</span> Leave">>
<<goto [[campus-main]]>>
<<addmins 10>>
<</link>>
<span style='color:yellow'><sup>(+10)</sup></span>
<br>
</center>
<hr>
<div class="locationLeft">/*----------*/
<<link [[Principal's Office|campus-office]]>>
<<addmins 20>>
<</link>>
<span style='color:yellow'><sup>(+20)</sup></span>
<br>
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<<if $carolina.location is "college">>
[img[resources/avatars/carolina.webp][carolina-hub]]
<</if>>
<<if $kristen.location is "college">>
<img src="resources/avatars/kristen.webp" alt="kristen.webp"/>
<</if>>
<<if $adria.hasMet is true>>
<<if $adria.location is "college">>
[img[resources/avatars/adria.webp][adria-hub-home]]
<</if>>
<</if>>
<<if $haley.hasMet is true>>
<<if $haley.location is "college">>
<img src="resources/avatars/haley.webp" alt="haley.webp"/>
<</if>>
<</if>>
<<if $riley.hasMet is true>>
<<if $riley.location is "college">>
<img src="resources/avatars/riley.webp" alt="riley.webp"/>
<</if>>
<</if>>
<<if $dillion.hasMet is true>>
<<if $dillion.location is "college">>
<img src="resources/avatars/dillion.webp" alt="dillion.webp"/>
<</if>>
<</if>>
<<if $maya.hasMet is true>>
<<if $maya.location is "college">>
<img src="resources/avatars/maya.webp" alt="maya.webp"/>
<</if>>
<</if>>
<br>
</div>/*----------*/<div class="image75">
<img src="resources/locations/uptown-main.webp" alt="uptown-main.webp"/>
</div>
<center>
<span class='hidden' style='font-size: 30px'>
<<link "?">>
<<script>>
Dialog.setup("?");
Dialog.wiki("The fourth is of life; brittle and broken. A Rider most Pale, death shall follow their shadow.");
Dialog.open();
<</script>>
<</link>>
</span><br>
You are standing in Wertham's Uptown District.<br>
[[Rest a while|rest]]<br>
[[Fast Travel|fast-travel]]<br>
<<if $MQ101.questStatus is "active">>
<<if $MQ101.questStage eq 20>>
<<link "<span style='color:gold'>[ Quest ]</span> Meet up with Kristen">>
<<goto [[MQ101-2.A]]>>
<</link>><br>
<</if>>
<</if>>
<<if $MQ206.questStatus is "active">>
<<if $MQ206.questStage eq 20>>
<<link "<span style='color:gold'>[ Quest ]</span> Search for the Demon.">>
<<script>>
Dialog.setup("?");
Dialog.wiki("You spend some time searching this area for the demon. But you have no luck.<br> This is not the right location.");
Dialog.open();
<</script>>
<<addmins 15>>
<</link>><br>
<</if>>
<</if>>
</center>
<hr>
<div class="locationLeft">/*----------*/
<<link "<span style='color:aqua'>[ Health Centre ]</span> Clear Minds Wellness Centre">>
<<goto [[health-main]]>>
<<addmins 10>>
<</link>>
<span style='color:yellow'><sup>(+10)</sup></span>
<<LocDos-Health>>
<br>
<<if $gameProgress.chapter1_Complete is true>>
<<if $game.periodDay is "friday" or $game.periodDay is "saturday" or $game.periodDay is "sunday">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lt 22>>
<<link "<span style='color:aqua'>[ Brothel ]</span> The Ivory Tower">>
<<goto [[brothel]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span><br>
<<else>>
<span style='color:aqua'>[ Brothel ]</span> <span style='color:gray'>The Ivory Tower</span>
<<link "<sup>?</sup>">>
<<script>>
Dialog.setup("Locked Location");
Dialog.wiki("
The Ivory Tower is open Friday-Sunday between 19:00-00:00<br>
<b>Friday:</b> Ana Foxxx<br>
<b>Saturday:</b> Kagney Linn Karter<br>
<b>Sunday:</b> Lulu Chu
");
Dialog.open();
<</script>>
<</link>><<LocDos-Brothel>><br>
<</if>>
<<else>>
<span style='color:aqua'>[ Brothel ]</span> <span style='color:gray'>The Ivory Tower</span>
<<link "<sup>?</sup>">>
<<script>>
Dialog.setup("Locked Location");
Dialog.wiki("
The Ivory Tower is open Friday-Sunday between 19:00-00:00<br>
<b>Friday:</b> Ana Foxxx<br>
<b>Saturday:</b> Kagney Linn Karter<br>
<b>Sunday:</b> Lulu Chu
");
Dialog.open();
<</script>>
<</link>><<LocDos-Brothel>><br>
<</if>>
<</if>>
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<<if $lauren.hasAddress is true>>
<<if $lauren.location is "asleep">>
<<link [[Lauren's House|not-home-asleep]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-LaurenHome>>
<br>
<<elseif $lauren.location is "her home">>
<<link [[Lauren's House|lauren-home]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-LaurenHome>>
<br>
<<elseif $maya.location is "her home">>
<<link [[Lauren's House|lauren-home]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-LaurenHome>>
<br>
<<else>>
<<link [[Megan's House|not-home]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-LaurenHome>>
<br>
<</if>>
<<elseif $lauren.hasAddress is false>>
<span style='color:gray'>Lauren's House</span>
<<link "<sup>?</sup>">>
<<script>>
Dialog.setup("Locked Location");
Dialog.wiki("Continue further with Lauren's Questline to unlock this location.");
Dialog.open();
<</script>>
<</link>><<LocDos-LaurenHome>><br>
<</if>>
<<if $siri.hasAddress is true>>
<<if $siri.location is "asleep">>
<<link [[Siri's House|not-home-asleep]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-SiriHome>>
<br>
<<elseif $siri.location is "her home">>
<<link [[Siri's House|siri-home]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-SiriHome>>
<br>
<<else>>
<<link [[Siri's House|not-home]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-SiriHome>>
<br>
<</if>>
<<elseif $siri.hasAddress is false>>
<span style='color:gray'>Siri's House</span>
<<link "<sup>?</sup>">>
<<script>>
Dialog.setup("Locked Location");
Dialog.wiki("Continue further with Siri's Questline to unlock this location.<br> Coming in a future update.");
Dialog.open();
<</script>>
<</link>><<LocDos-SiriHome>><br>
<</if>>
<br>
</div>/*----------*/<div class="image75">
<img src="resources/locations/health-main.webp" alt="health-main.webp"/>
</div><br>
<center>
You are standing in the reception of //Clear Minds Wellness Centre//.<br>
<<link "<span style='color:aqua'>[ Uptown ]</span> Leave">>
<<goto [[uptown-main]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<br>
</center>
<hr>
<div class="locationLeft">/*----------*/
<<link [[The Golf Course|health-golf-course]]>>
<<addmins 15>>
<</link>>
<span style='color:yellow'><sup>(+15)</sup></span>
<<LocDos-HealthGolf>>
<br>
<<link [[The Pool|health-pool]]>>
<<addmins 10>>
<</link>>
<span style='color:yellow'><sup>(+10)</sup></span>
<<LocDos-HealthPool>>
<br>
<<link [[The Spa|health-spa]]>>
<<addmins 10>>
<</link>>
<span style='color:yellow'><sup>(+10)</sup></span>
<<LocDos-HealthSpa>>
<br>
<<link [[The Tennis Courts|health-tennis-court]]>>
<<addmins 15>>
<</link>>
<span style='color:yellow'><sup>(+15)</sup></span>
<<LocDos-HealthTennis>>
<br>
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<<if $megan.location is "health centre">>
<img src="resources/avatars/megan.webp" alt="megan.webp"/>
<</if>>
<<if $adria.hasMet is true>>
<<if $adria.location is "health centre">>
[img[resources/avatars/adria.webp][adria-hub-home]]
<</if>>
<</if>>
<<if $cory.hasMet is true>>
<<if $cory.location is "health centre">>
<img src="resources/avatars/cory.webp" alt="cory.webp"/>
<</if>>
<</if>>
<<if $lauren.location is "health centre">>
<img src="resources/avatars/lauren.webp" alt="lauren.webp"/>
<</if>>
<<if $peta.hasMet is true>>
<<if $peta.location is "health centre">>
<img src="resources/avatars/peta.webp" alt="peta.webp"/>
<</if>>
<</if>>
<<if $chanel.hasMet is true>>
<<if $chanel.lock is false>>
<<if $chanel.location is "health centre">>
<</if>>
<img src="resources/avatars/chanel.webp" alt="chanel.webp"/>
<</if>>
<</if>>
<<if $dillion.hasMet is true>>
<<if $dillion.location is "health centre">>
<img src="resources/avatars/dillion.webp" alt="dillion.webp"/>
<</if>>
<</if>>
<<if $lilyC.hasMet is true>>
<<if $lilyC.location is "health centre">>
<img src="resources/avatars/lilyC.webp" alt="lilyC.webp"/>
<</if>>
<</if>>
<br>
</div>/*----------*/<div class="image75">
<img src="resources/locations/brothel.webp" alt="brothel.webp"/>
</div><br>
<center>
You are standing in //The Ivory Tower//, a brothel in the Uptown area.<br>
<<link "<span style='color:aqua'>[ Uptown ]</span> Leave">>
<<goto [[uptown-main]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<br>
<<if $brothelMisc001.questStatus is "active">>
<<if $SQ010.questStage is 0>>
<<link "<span style='color:gold'>[ Quest ]</span> Speak to the receptionist.">>
<<goto [[SQ010-1.A]]>>
<</link>><br>
<</if>>
<</if>>
</center>
<hr>
<div class="locationLeft">/*----------*/
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<<if $ana.location is "brothel">>
<<if $ana.trust is false>>
<<if $SQ010.questStatus is "active">>
<<if $SQ010.questStage gte 10>>
[img[resources/avatars/ana.webp][SQ010-2.A (Ana)]]
<</if>>
<</if>>
<<elseif $ana.trust is true>>
[img[resources/avatars/ana.webp][brothel-ana-event]]
<</if>>
<</if>>
<<if $kagney.location is "brothel">>
<<if $kagney.trust is false>>
<<if $SQ010.questStatus is "active">>
<<if $SQ010.questStage gte 10>>
[img[resources/avatars/kagney.webp][SQ010-2.A (Kagney)]]
<</if>>
<</if>>
<<elseif $kagney.trust is true>>
[img[resources/avatars/kagney.webp][brothel-kagney-event]]
<</if>>
<</if>>
<<if $lulu.location is "brothel">>
<<if $lulu.trust is false>>
<<if $SQ010.questStatus is "active">>
<<if $SQ010.questStage gte 10>>
[img[resources/avatars/lulu.webp][SQ010-2.A (Lulu)]]
<</if>>
<</if>>
<<elseif $lulu.trust is true>>
[img[resources/avatars/lulu.webp][brothel-lulu-event]]
<</if>>
<</if>>
<<if $monique.location is "brothel">>
<<if $monique.trust is false>>
<<if $SQ010.questStatus is "active">>
<<if $ana.trust is true and $kagney.trust is true and $lulu.trust is true>>
[img[resources/avatars/monique.webp][SQ010-3.A]]
<</if>>
<</if>>
<<elseif $monique.trust is true>>
[img[resources/avatars/monique.webp][brothel-monique-event]]
<</if>>
<</if>>
<br>
</div>/*----------*/<div class="image75">
<img src="resources/locations/siri-home.webp" alt="siri-home.webp"/>
</div><br>
<center>
You are standing in Siri's House.<br>
<<link "<span style='color:aqua'>[ Uptown ]</span> Leave">>
<<goto [[uptown-main]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<br>
</center>
<hr>
<div class="locationLeft">/*----------*/
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<br>
</div>/*----------*/<div class="image75">
<img src="resources/locations/health-golf-course.webp" alt="health-golf-course.webp"/>
</div><br>
<center>
You are standing on the golf course at Clear Minds Wellness Centre.<br>
<<link "<span style='color:aqua'>[ Reception ]</span> Leave">>
<<goto [[health-main]]>>
<<addmins 15>>
<</link>>
<span style='color:yellow'><sup>(+15)</sup></span>
<br>
</center>
<hr>
<div class="locationLeft">/*----------*/
<<link [[The Pool|health-pool]]>>
<<addmins 25>>
<</link>>
<span style='color:yellow'><sup>(+25)</sup></span>
<<LocDos-HealthPool>>
<br>
<<link [[The Spa|health-spa]]>>
<<addmins 25>>
<</link>>
<span style='color:yellow'><sup>(+25)</sup></span>
<<LocDos-HealthSpa>>
<br>
<<link [[The Tennis Courts|health-tennis-court]]>>
<<addmins 30>>
<</link>>
<span style='color:yellow'><sup>(+30)</sup></span>
<<LocDos-HealthTennis>>
<br>
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<br>
</div>/*----------*/<div class="image75">
<img src="resources/locations/health-pool.webp" alt="health-pool.webp"/>
</div><br>
<center>
You are standing by the pool at Clear Minds Wellness Centre.<br>
<<link "<span style='color:aqua'>[ Reception ]</span> Leave">>
<<goto [[health-main]]>>
<<addmins 10>>
<</link>>
<span style='color:yellow'><sup>(+10)</sup></span>
<br>
</center>
<hr>
<div class="locationLeft">/*----------*/
<<link [[The Golf Course|health-golf-course]]>>
<<addmins 25>>
<</link>>
<span style='color:yellow'><sup>(+25)</sup></span>
<<LocDos-HealthGolf>>
<br>
<<link [[The Spa|health-spa]]>>
<<addmins 20>>
<</link>>
<span style='color:yellow'><sup>(+20)</sup></span>
<<LocDos-HealthSpa>>
<br>
<<link [[The Tennis Courts|health-tennis-court]]>>
<<addmins 25>>
<</link>>
<span style='color:yellow'><sup>(+25)</sup></span>
<<LocDos-HealthTennis>>
<br>
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<<if $alli.location is "health centre">>
[img[resources/avatars/alli.webp][alli-hub]]
<</if>>
<br>
</div>/*----------*/<div class="image75">
<img src="resources/locations/health-spa.webp" alt="health-spa.webp"/>
</div><br>
<center>
You are standing in the spa at Clear Minds Wellness Centre.<br>
<<link "<span style='color:aqua'>[ Reception ]</span> Leave">>
<<goto [[health-main]]>>
<<addmins 10>>
<</link>>
<span style='color:yellow'><sup>(+10)</sup></span>
<br>
</center>
<hr>
<div class="locationLeft">/*----------*/
<<link [[The Golf Course|health-golf-course]]>>
<<addmins 25>>
<</link>>
<span style='color:yellow'><sup>(+25)</sup></span>
<<LocDos-HealthGolf>>
<br>
<<link [[The Pool|health-pool]]>>
<<addmins 20>>
<</link>>
<span style='color:yellow'><sup>(+20)</sup></span>
<<LocDos-HealthPool>>
<br>
<<link [[The Tennis Courts|health-tennis-court]]>>
<<addmins 25>>
<</link>>
<span style='color:yellow'><sup>(+25)</sup></span>
<<LocDos-HealthTennis>>
<br>
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<<if $lexi.location is "health centre">>
[img[resources/avatars/lexi.webp][lexi-hub]]
<</if>>
<br>
</div>/*----------*/<div class="image75">
<img src="resources/locations/health-tennis-court.webp" alt="health-tennis-court.webp"/>
</div><br>
<center>
You are standing on the tennis court at Clear Minds Wellness Centre.<br>
<<link "<span style='color:aqua'>[ Reception ]</span> Leave">>
<<goto [[health-main]]>>
<<addmins 15>>
<</link>>
<span style='color:yellow'><sup>(+10)</sup></span>
<br>
</center>
<hr>
<div class="locationLeft">/*----------*/
<<link [[The Golf Course|health-golf-course]]>>
<<addmins 30>>
<</link>>
<span style='color:yellow'><sup>(+30)</sup></span>
<<LocDos-HealthGolf>>
<br>
<<link [[The Pool|health-pool]]>>
<<addmins 25>>
<</link>>
<span style='color:yellow'><sup>(+25)</sup></span>
<<LocDos-HealthPool>>
<br>
<<link [[The Spa|health-spa]]>>
<<addmins 25>>
<</link>>
<span style='color:yellow'><sup>(+25)</sup></span>
<<LocDos-HealthSpa>>
<br>
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<br>
</div>/*----------*/<div class="image75">
<img src="resources/locations/town-main.webp" alt="town-main.webp"/>
</div>
<center>
<span class='hidden' style='font-size: 30px'>
<<link "?">>
<<script>>
Dialog.setup("?");
Dialog.wiki("The second is of deception; seductive and suggestive. A Rider in Red, no man can resist their charm.");
Dialog.open();
<</script>>
<</link>>
</span><br>
You are standing in Wertham Town Center.<br>
[[Rest a while|rest]]<br>
[[Fast Travel|fast-travel]]<br>
<<if $fortune.hasMet is false>>
<<link "<span style='color:lime'>[ Event ]</span> An old lady calls your name">>
<<goto [[xmas-event-1.A]]>>
<</link>><br>
<<elseif $fortune.hasMet is true>>
<<if $fortune.questStage is 0>>
<<link "<span style='color:lime'>[ Event ]</span> The old lady is here again">>
<<goto [[xmas-event-1.C (RETURN)]]>>
<</link>><br>
<<elseif $fortune.questStage is 1>>
<<link "<span style='color:lime'>[ Event ]</span> The fortune teller is here">>
<<goto [[fortune-teller-hub]]>>
<</link>><br>
<</if>>
<</if>>
<<if $MQ206.questStatus is "active">>
<<if $MQ206.questStage eq 20>>
<<link "<span style='color:gold'>[ Quest ]</span> Search for the Demon.">>
<<script>>
Dialog.setup("?");
Dialog.wiki("You spend some time searching this area for the demon. But you have no luck.<br> This is not the right location.");
Dialog.open();
<</script>>
<<addmins 15>>
<</link>><br>
<</if>>
<</if>>
<<if $SQ016.questStatus is "active">>
<<if $SQ016.questStage is 10>>
<<if $game.periodDay is "monday">>
<<link "<span style='color:gold'>[ Quest ]</span> Meet up with Adria for the competition">>
<<goto [[SQ016-2.A]]>>
<</link>><br>
<</if>>
<</if>>
<</if>>
<<if $SQ018.questStatus is "active">>
<<if $SQ018.questStage is 0>>
<<link "<span style='color:gold'>[ Quest ]</span> You recognise the demon standing on the street">>
<<goto [[SQ018-1.A]]>>
<</link>><br>
<</if>>
<</if>>
</center>
<hr>
<div class="locationLeft">/*----------*/
<<link "<span style='color:aqua'>[ Casino ]</span> The Ocean's Hand">>
<<goto [[casino]]>>
<<addmins 10>>
<</link>>
<span style='color:yellow'><sup>(+10)</sup></span>
<br>
<<link "<span style='color:aqua'>[ Hospital ]</span> Wertham General">>
<<goto [[hospital]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-Hospital>>
<br>
<<link "<span style='color:aqua'>[ Mall ]</span> Center Point Plaza">>
<<goto [[mall-main]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-Mall>>
<br>
<<link "<span style='color:aqua'>[ Nightclub ]</span> The Cave">>
<<goto [[nightclub]]>>
<<addmins 10>>
<</link>>
<span style='color:yellow'><sup>(+10)</sup></span>
<<LocDos-Nightclub>>
<br>
<<link "<span style='color:aqua'>[ Offices ]</span> Jen N' Eric HQ">>
<<goto [[town-office]]>>
<<addmins 15>>
<</link>>
<span style='color:yellow'><sup>(+15)</sup></span>
<<LocDos-OfficeBlock>>
<br>
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<<if $cory.hasAddress is true>>
<<if $cory.location is "asleep">>
<<link [[Cory's Apartment|not-home-asleep]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-CoryHome>>
<br>
<<elseif $cory.location is "her home">>
<<link [[Cory's Apartment|cory-home]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-CoryHome>>
<br>
<<elseif $haley.location is "her home">>
<<link [[Cory's Apartment|cory-home]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-CoryHome>>
<br>
<<else>>
<<link [[Cory's Apartment|not-home]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-CoryHome>>
<br>
<</if>>
<<elseif $cory.hasAddress is false>>
<span style='color:gray'>Cory's Apartment</span>
<<link "<sup>?</sup>">>
<<script>>
Dialog.setup("Locked Location");
Dialog.wiki("Continue further with Lexi's Questline to unlock this location.");
Dialog.open();
<</script>>
<</link>><<LocDos-CoryHome>><br>
<</if>>
<<if $skin.hasAddress is true>>
<<if $skin.location is "asleep">>
<<link [[Skin's Apartment|not-home-asleep]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-SkinHome>>
<br>
<<elseif $skin.location is "her home">>
<<link [[Skin's Apartment|skin-home]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-SkinHome>>
<br>
<<else>>
<<link [[Skin's Apartment|not-home]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<<LocDos-SkinHome>>
<br>
<</if>>
<<elseif $skin.hasAddress is false>>
<span style='color:gray'>Skin's Apartment</span>
<<link "<sup>?</sup>">>
<<script>>
Dialog.setup("Locked Location");
Dialog.wiki("Continue further with Skin's Questline to unlock this location.");
Dialog.open();
<</script>>
<</link>><<LocDos-MeganHome>><br>
<</if>>
<br>
</div>/*----------*/<div class="image75">
<img src="resources/locations/casino.webp" alt="casino.webp"/>
</div><br>
<center>
You are standing in //The Ocean's Hand//, a casino in the Town Center.<br>
<<link "<span style='color:aqua'>[ Town Center ]</span> Leave">>
<<goto [[town-main]]>>
<<addmins 10>>
<</link>>
<span style='color:yellow'><sup>(+10)</sup></span>
<br>
</center>
<hr>
<div class="locationLeft">/*----------*/
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<br>
</div>/*----------*/<div class="image75">
<img src="resources/locations/nightclub.webp" alt="nightclub.webp"/>
</div><br>
<center>
You are standing in //The Cave//, a nightclub in the Town Center.<br>
<<link "<span style='color:aqua'>[ Town Center ]</span> Leave">>
<<goto [[town-main]]>>
<<addmins 10>>
<</link>>
<span style='color:yellow'><sup>(+10)</sup></span>
<br>
</center>
<hr>
<div class="locationLeft">/*----------*/
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<<if $alessa.location is "nightclub">>
<img src="resources/avatars/alessa.webp" alt="alessa.webp"/>
<</if>>
<<if $skin.location is "nightclub">>
<img src="resources/avatars/skin.webp" alt="skin.webp"/>
<</if>>
<<if $megan.location is "nightclub">>
<img src="resources/avatars/megan.webp" alt="megan.webp"/>
<</if>>
<<if $adria.location is "nightclub">>
[img[resources/avatars/adria.webp][adria-hub-home]]
<</if>>
<br>
</div>/*----------*/<div class="image75">
<img src="resources/locations/town-office.webp" alt="town-office.webp"/>
</div><br>
<center>
You are standing in //Jen N' Eric HQ//, an office block in the Town Center.<br>
<<link "<span style='color:aqua'>[ Town Center ]</span> Leave">>
<<goto [[town-main]]>>
<<addmins 15>>
<</link>>
<span style='color:yellow'><sup>(+15)</sup></span>
<br>
</center>
<hr>
<div class="locationLeft">/*----------*/
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<<if $lexi.location is "office">>
<img src="resources/avatars/lexi.webp" alt="lexi.webp"/>
<</if>>
<<if $alexB.lock is false>>
<<if $alexB.location is "office">>
<img src="resources/avatars/alexB.webp" alt="alexB.webp"/>
<</if>>
<</if>>
<<if $cory.location is "office">>
<img src="resources/avatars/cory.webp" alt="cory.webp"/>
<</if>>
<<if $peta.location is "office">>
<img src="resources/avatars/peta.webp" alt="peta.webp"/>
<</if>>
<<if $casey.location is "office">>
<img src="resources/avatars/casey.webp" alt="casey.webp"/>
<</if>>
<<if $jessa.location is "office">>
<img src="resources/avatars/jessa.webp" alt="jessa.webp"/>
<</if>>
<br>
</div>/*----------*/<div class="image75">
<img src="resources/locations/mall-ice-cream.webp" alt="mall-ice-cream.webp"/>
</div><br>
<center>
You are standing in //An Ice Place//, an ice-cream bar at the Mall.<br>
<<link "<span style='color:aqua'>[ Mall ]</span> Leave">>
<<goto [[mall-main]]>>
<<addmins 2>>
<</link>>
<span style='color:yellow'><sup>(+2)</sup></span>
<<LocDos-Mall>>
<br>
</center>
<hr>
<div class="locationLeft">/*----------*/
<<link "<span style='color:aqua'>[ Cafe ]</span> Hot Coffee">>
<<goto [[mall-cafe]]>>
<<addmins 4>>
<</link>>
<span style='color:yellow'><sup>(+4)</sup></span>
<<LocDos-Cafe>>
<br>
<<link "<span style='color:aqua'>[ Small Shop ]</span> Imagi-Knit">>
<<goto [[mall-small-clothes]]>>
<<addmins 4>>
<</link>>
<span style='color:yellow'><sup>(+4)</sup></span>
<<LocDos-SmallShop>>
<br>
<<link "<span style='color:aqua'>[ Big Shop ]</span> Floral and Hardy">>
<<goto [[mall-big-clothes]]>>
<<addmins 4>>
<</link>>
<span style='color:yellow'><sup>(+4)</sup></span>
<<LocDos-BigShop>>
<br>
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<br>
</div>/*----------*/<<script>>
Dialog.setup("Community Service", "welcome");
Dialog.wiki(Story.get("dialog-start").processText());
Dialog.open();
<</script>>
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Amet massa vitae tortor condimentum lacinia quis vel. Commodo elit at imperdiet dui accumsan sit amet. Etiam non quam lacus suspendisse faucibus interdum. Nibh mauris cursus mattis molestie a iaculis at erat. Faucibus in ornare quam viverra orci sagittis eu volutpat. Tristique magna sit amet purus gravida quis blandit turpis cursus. Tempor id eu nisl nunc mi ipsum faucibus vitae. Dignissim cras tincidunt lobortis feugiat. Tortor consequat id porta nibh venenatis cras. Porttitor eget dolor morbi non arcu risus quis varius. In tellus integer feugiat scelerisque. Ipsum suspendisse ultrices gravida dictum fusce. Nisi scelerisque eu ultrices vitae. Mauris pharetra et ultrices neque ornare. At volutpat diam ut venenatis tellus in. Felis eget nunc lobortis mattis. Est ullamcorper eget nulla facilisi etiam.
Fusce ut placerat orci nulla. Eget dolor morbi non arcu. Sapien eget mi proin sed libero enim sed faucibus. Nec tincidunt praesent semper feugiat nibh. Diam quis enim lobortis scelerisque fermentum dui faucibus in. Mattis vulputate enim nulla aliquet porttitor lacus luctus accumsan tortor. Mauris a diam maecenas sed. Et pharetra pharetra massa massa ultricies. Turpis tincidunt id aliquet risus feugiat in ante metus dictum. Phasellus egestas tellus rutrum tellus pellentesque eu tincidunt tortor aliquam. Tempor commodo ullamcorper a lacus vestibulum sed arcu non odio. Elementum curabitur vitae nunc sed velit. Tristique risus nec feugiat in fermentum posuere urna. Sit amet dictum sit amet. Faucibus in ornare quam viverra orci. Adipiscing commodo elit at imperdiet dui. Vehicula ipsum a arcu cursus vitae congue mauris. Donec pretium vulputate sapien nec sagittis aliquam malesuada bibendum arcu. Commodo ullamcorper a lacus vestibulum. Pharetra et ultrices neque ornare aenean euismod elementum nisi.|
<<link "Main">>
<<set $menu.charLocations to "main">>
<<replace "#menuCharLocations">>
<<include "menu-char-locations">>
<</replace>>
<</link>>
|
<<link "Side">>
<<set $menu.charLocations to "side">>
<<replace "#menuCharLocations">>
<<include "menu-char-locations">>
<</replace>>
<</link>>
|
<<link "Other">>
<<set $menu.charLocations to "other">>
<<replace "#menuCharLocations">>
<<include "menu-char-locations">>
<</replace>>
<</link>>
|
<br>
<<if $menu.charLocations is "main">>
<<if $alli.hasMet is true>>
<b>[[Alli|alli-profile]]</b>: <<print "$alli.location">><br>
<</if>>
<<if $carolina.hasMet is true>>
<b>[[Carolina|carolina-profile]]</b>: <<print "$carolina.location">><br>
<</if>>
<<if $lexi.hasMet is true>>
<b>[[Lexi|lexi-profile]]</b>: <<print "$lexi.location">><br>
<</if>>
<<if $alessa.hasMet is true>>
<b>[[Alessa|alessa-profile]]</b>: <<print "$alessa.location">><br>
<</if>>
<<if $skin.hasMet is true>>
<b>[[Skin|skin-profile]]</b>: <<print "$skin.location">><br>
<</if>>
<<if $kristen.hasMet is true>>
<b>[[Kristen|kristen-profile]]</b>: <<print "$kristen.location">><br>
<</if>>
<<if $megan.hasMet is true>>
<b>[[Megan|megan-profile]]</b>: <<print "$megan.location">>
<</if>>
<<elseif $menu.charLocations is "side">>
<<if $adria.hasMet is true>>
<b>[[Adria|adria-profile]]</b>: <<print "$adria.location">><br>
<</if>>
<<if $alexB.hasMet is true>>
<b>[[Alex B|alexB-profile]]</b>: <<print "$alexB.location">><br>
<</if>>
<<if $ava.hasMet is true>>
<b>[[Ava|ava-profile]]</b>: <<print "$ava.location">><br>
<</if>>
<<if $cory.hasMet is true>>
<b>[[Cory|cory-profile]]</b>: <<print "$cory.location">><br>
<</if>>
<<if $haley.hasMet is true>>
<b>[[Haley|haley-profile]]</b>: <<print "$haley.location">><br>
<</if>>
<<if $lauren.hasMet is true>>
<b>[[Lauren|lauren-profile]]</b>: <<print "$lauren.location">><br>
<</if>>
<<if $lena.hasMet is true>>
<b>[[Lena|lena-profile]]</b>: <<print "$lena.location">><br>
<</if>>
<<if $lilyA.hasMet is true>>
<b>[[Lily A|lilyA-profile]]</b>: <<print "$lilyA.location">><br>
<</if>>
<<if $peta.hasMet is true>>
<b>[[Peta|peta-profile]]</b>: <<print "$peta.location">><br>
<</if>>
<<if $riley.hasMet is true>>
<b>[[Riley|riley-profile]]</b>: <<print "$riley.location">><br>
<</if>>
<<if $siri.hasMet is true>>
<b>[[Siri|siri-profile]]</b>: <<print "$siri.location">><br>
<</if>>
<<elseif $menu.charLocations is "other">>
<<if $alexH.hasMet is true>>
<b>[[Alex H|alexH-profile]]</b>: <<print "$alexH.location">><br>
<</if>>
<<if $ana.hasMet is true>>
<b>[[Ana|ana-profile]]</b>: <<print "$ana.location">><br>
<</if>>
<<if $anya.hasMet is true>>
<b>[[Anya|anya-profile]]</b>: <<print "$anya.location">><br>
<</if>>
<<if $bonnie.hasMet is true>>
<b>[[Bonnie|bonnie-profile]]</b>: <<print "$bonnie.location">><br>
<</if>>
<<if $brian.hasMet is true>>
<b>[[Brian|brian-profile]]</b>: <<print "$brian.location">><br>
<</if>>
<<if $cadey.hasMet is true>>
<b>[[Cadey|cadey-profile]]</b>: <<print "$cadey.location">><br>
<</if>>
<<if $casey.hasMet is true>>
<b>[[Casey|casey-profile]]</b>: <<print "$casey.location">><br>
<</if>>
<<if $chanel.hasMet is true>>
<b>[[Chanel|chanel-profile]]</b>: <<print "$chanel.location">><br>
<</if>>
<<if $chloe.hasMet is true>>
<b>[[Chloe|chloe-profile]]</b>: <<print "$chloe.location">><br>
<</if>>
<<if $dillion.hasMet is true>>
<b>[[Dillion|dillion-profile]]</b>: <<print "$dillion.location">><br>
<</if>>
<<if $jennifer.hasMet is true>>
<b>[[Jennifer|jennifer-profile]]</b>: <<print "$jennifer.location">><br>
<</if>>
<<if $jessa.hasMet is true>>
<b>[[Jessa|jessa-profile]]</b>: <<print "$jessa.location">><br>
<</if>>
<<if $kagney.hasMet is true>>
<b>[[Kagney|kagney-profile]]</b>: <<print "$kagney.location">><br>
<</if>>
<<if $kendra.hasMet is true>>
<b>[[Kendra|kendra-profile]]</b>: <<print "$kendra.location">><br>
<</if>>
<<if $kylie.hasMet is true>>
<b>[[Kylie|kylie-profile]]</b>: <<print "$kylie.location">><br>
<</if>>
<<if $lilyC.hasMet is true>>
<b>[[Lily C|lilyC-profile]]</b>: <<print "$lilyC.location">><br>
<</if>>
<<if $lulu.hasMet is true>>
<b>[[Lulu|lulu-profile]]</b>: <<print "$lulu.location">><br>
<</if>>
<<if $maya.hasMet is true>>
<b>[[Maya|maya-profile]]</b>: <<print "$maya.location">><br>
<</if>>
<<if $melanie.hasMet is true>>
<b>[[Melanie|melanie-profile]]</b>: <<print "$melanie.location">><br>
<</if>>
<<if $molly.hasMet is true>>
<b>[[Molly|molly-profile]]</b>: <<print "$molly.location">><br>
<</if>>
<<if $monique.hasMet is true>>
<b>[[Monique|monique-profile]]</b>: <<print "$monique.location">><br>
<</if>>
<<if $ringleader.hasMet is true>>
<b>[[Ringleader|ringleader-profile]]</b>: <<print "$ringleader.location">><br>
<</if>>
<<if $veruca.hasMet is true>>
<b>[[Veruca|veruca-profile]]</b>: <<print "$veruca.location">><br>
<</if>>
<<if $winston.hasMet is true>>
<b>[[Winston|winston-profile]]</b>: <<print "$winston.location">><br>
<</if>>
<</if>><div class="hubLeft">/*----------*/
<<include "carolina-hub-left">>
<br>
</div>/*----------*/
<div class="hubRight">/*----------*/
<<include "carolina-hub-right">>
<br>
</div>/*----------*//* This passage is for: */
/* - location specific dialogue */
/* - hub images */
/*=====================================================*/
/*=====================================================*/
<<if $carolina.location is "her bedroom">>
/*=====================================================*/
<<if $carolina.trust is false>>
<div class="action">
You find Carolina in her bedroom, studying for college.
</div>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/hub/(default)bedroom.webp" alt="(default)bedroom.webp"/>
</div>
<br>
<<speech "You" "$player.firstName">>
Having fun?
<</speech>>
<br>
<<speech "Carolina">>
Not really. Want to do something?
<</speech>>
<br>
<<elseif $carolina.trust is true>>
<div class="action">
You find Carolina in her bedroom, enjoying some time to herself.
</div>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/hub/(trust)bedroom.webp" alt="(trust)bedroom.webp"/>
</div>
<br>
<<speech "You" "$player.firstName">>
Having fun?
<</speech>>
<br>
<<speech "Carolina">>
I am now that you're here.
<</speech>>
<br>
<</if>>
/*=====================================================*/
<<elseif $carolina.location is "living room">>
/*=====================================================*/
<<if $carolina.trust is false>>
<div class="action">
You bump into Carolina in the living room.
</div>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/hub/(default)living.webp" alt="(default)living.webp"/>
</div>
<<elseif $carolina.trust is true>>
<div class="action">
You bump into Carolina in the living room.
</div>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/hub/(trust)living.webp" alt="(trust)living.webp"/>
</div>
<</if>>
/*=====================================================*/
<<elseif $carolina.location is "bathroom">>
/*=====================================================*/
<<if $carolina.trust is false>>
<div class="action">
You find Carolina in the bathroom, enjoying a bath.
</div>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/hub/(default)bathroom.webp" alt="(default)bathroom.webp"/>
</div>
<<elseif $carolina.trust is true>>
<div class="action">
You find Carolina in the bathroom, enjoying a bath.
</div>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/hub/(trust)bathroom.webp" alt="(trust)bathroom.webp"/>
</div>
<</if>>
/*=====================================================*/
<<elseif $carolina.location is "kitchen">>
/*=====================================================*/
<<if $carolina.trust is false>>
<div class="action">
You bump into Carolina in the kitchen.
</div>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/hub/(default)kitchen.webp" alt="(default)kitchen.webp"/>
</div>
<<elseif $carolina.trust is true>>
<div class="action">
You bump into Carolina in the kitchen.
</div>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/hub/(trust)kitchen.webp" alt="(trust)kitchen.webp"/>
</div>
<</if>>
/*=====================================================*/
<<elseif $carolina.location is "college">>
/*=====================================================*/
<div class="action">
Whilst exploring the college, you run into Carolina.
</div>
<br>
<div class="image50">
<img src="resources/characters/carolinasweets/hub/(default)exterior.webp" alt="(default)exterior.webp"/>
</div>
/*=====================================================*/
<<elseif $carolina.location is "mall">>
/*=====================================================*/
<div class="action">
Whilst wandering around the mall, you bump into Carolina.
</div>
<br>
<div class="image50">
<img src="resources/characters/carolinasweets/hub/(default)exterior.webp" alt="(default)exterior.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
/* This passage is for: */
/* - dialogue options */
/* - quest code */
/*=====================================================*/
<center>
<img src="resources/avatars/carolina.webp" alt="carolina.webp"/>
</center>
<hr>
/*=====================================================*/
<<if $carolina.location is "her bedroom">>
/*=====================================================*/
<<if $MQ107.questStatus is "active">>
<<if $MQ107.questStage eq 10 or $MQ107.questStage eq 15>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Carolina">>
<<goto [[MQ107-2.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<if $MQ114.questStatus is "active">>
<<if $MQ114.questStage is 0>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Carolina">>
<<goto [[MQ114-1.A]]>>
<</link>><br>
<<elseif $MQ114.questStage eq 20>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Carolina">>
<<goto [[MQ114-3.A]]>>
<</link>><br>
<<elseif $MQ114.questStage eq 30 or $MQ114.questStage eq 35>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Carolina">>
<<goto [[MQ114-4.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<if $SQ006.questStatus is "active">>
<<if $SQ006.questStage eq 0>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Carolina">>
<<goto [[SQ006-1.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<elseif $carolina.location is "living room">>
/*=====================================================*/
<<if $carolinaMisc003.questStatus is "active">>
<<if $carolina.questStage eq 1>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Carolina">>
<<goto [[MQ107-1.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<<elseif $carolina.location is "bathroom">>
/*=====================================================*/
<<if $MQ114.questStatus is "active">>
<<if $MQ114.questStage eq 10>>
<<link "<span style='color:gold'>[ Quest ]</span> Talk to Carolina">>
<<goto [[MQ114-2.A]]>>
<</link>><br>
<</if>>
<</if>>
/*=====================================================*/
<</if>>
/*=====================================================*/
<<if $carolina.trust is true>>
/*=====================================================*/
<<if $carolina.location is "kitchen">>
<<link "<span style='color:lime'>[ Event ]</span> In the Kitchen with Carolina">>
<<goto [[carolina-kitchen-event-01]]>>
<</link>><br>
<<elseif $carolina.location is "living room">>
<<if $alli.location isnot "living room" and $lexi.location isnot "living room">>
<<link "<span style='color:lime'>[ Event ]</span> In the Living Room with Carolina">>
<<goto [[carolina-living-event-01]]>>
<</link>><br>
<</if>>
<<elseif $carolina.location is "bathroom">>
<<link "<span style='color:lime'>[ Event ]</span> Join Carolina in the bath">>
<<goto [[carolina-bathroom-event]]>>
<</link>><br>
<<elseif $carolina.location is "her bedroom">>
<<link "<span style='color:red'>[ ♥ ]</span> Up for some fun?">>
<<goto [[carolina-bedroom-sex]]>>
<</link>><br>
<<link "<span style='color:lime'>[ Event ]</span> In the Bedroom with Carolina">>
<<goto [[carolina-bedroom-event-01]]>>
<</link>><br>
<</if>>
/*=====================================================*/
<</if>>
/*=====================================================*/
<<link "<span style='color:teal'>[ Chat ]</span> Can we talk for a while?">>
<<goto `either("carolina-home-talk-01", "carolina-home-talk-02", "carolina-home-talk-03")`>>
<</link>><br>
/*=====================================================*/
<<link "<span style='color:yellow'>[ Leave ]</span> See ya $carolina.title">>
<<goto [[home-main]]>>
<</link>><br>
/*=====================================================*/
<<set $game.status to "event">>
<<set $brothelMisc001.questStatus to "idle">>
<<set $SQ010.questStatus to "active">>
<<set $monique.hasMet to true>>
<<startQuest>>
/*=====================================================*/
<div class="action">
You notice a new business has opened up in the Uptown Area. You decide to go in and check it out. You approach the receptionist standing by the front desk.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/moniquealexander/SQ010/SQ010-101.webp" alt="SQ010-101.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Monique">>
Good evening, my name is Monique and I run //The Ivory Tower//. What can we do for you today?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I was just wondering what this place was? I haven't seen it here before.
<</speech>>
<br>/*=====================================================*/
<<speech "Monique">>
Well, we only recently opened. How much do you know about //The Ivory Tower// already Mr...?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
$player.firstName, and I don't know anything about this place.
<</speech>>
<br>/*=====================================================*/
<<speech "Monique">>
Ok then, well I'll start with the basics. //The Ivory Tower// is a business that provides high class services to our customers.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What kind of services do you provide here?
<</speech>>
<br>/*=====================================================*/
<<speech "Monique">>
Oh we have girls that can cater to several needs. As well as offering sexual services, each of our girls has their own unique ability and can give you different experiences.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sexual services? This is a brothel?
<</speech>>
<br>/*=====================================================*/
<<speech "Monique">>
Please, we're far better than any brothel you've been to. Our girls do more than just please you on a sexual level. They each have a power that can give you a unique experience.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Power? Your girls were all in the storm?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Monique pauses for a moment, apparently not expecting you to know about the storm.
</div>
<br>/*=====================================================*/
<<speech "Monique">>
Well well, you're really something different. I haven't met many people who know about the storm. But yes, each of our girls have very special powers, all available for your pleasure.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What are their powers exactly?
<</speech>>
<br>/*=====================================================*/
<<speech "Monique">>
You'll have to meet each girl to know that exactly.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Monique pauses again, taking the opportunity to check you out.
</div>
<br>/*=====================================================*/
<<speech "Monique">>
Tell you what, since you're our first official customer, I'll give you a special offer. Usually, customers have to pay for the company of my girls, but in your case, I'll allow you to have free reign of //The Ivory Tower//.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That's very generous of you, but why? What's so special about me?
<</speech>>
<br>/*=====================================================*/
<<speech "Monique">>
I don't know, I just have this feeling about you. And I've learned to trust my instincts; it's enabled me to build this business. I want to know the customer's experience, and you'll do better than the next random guy to walk through that door.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, you want me to meet your girls, see how they are, and let you know how things are going?
<</speech>>
<br>/*=====================================================*/
<<speech "Monique">>
That's the gist of it. You get free access to //The Ivory Tower//, and I get valuable insight into my business. Plus, I need to get the word out somehow.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Works for me.
<</speech>>
<br>/*=====================================================*/
<<speech "Monique">>
I thought it would. You can find a rota in reception to let you know when the different girls are working, and I'll let them know to expect you. Come and find me after you've seen them all.
<</speech>>
<br>/*=====================================================*/
<div class="link">
<<link[[Reception|brothel]]>>
<<set $game.status to "free">>
<<addmins 20>>
<<set $SQ010.questStage to 10>>
<</link>>
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
<<set $ana.hasMet to true>>
/*=====================================================*/
<div class="action">
You enter //The Ivory Tower// and find Ana standing in the reception area.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/anafoxxx/SQ010/SQ010-201.webp" alt="SQ010-201.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Ana">>
You must be $player.firstName, I was told to expect you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So Monique told you what she wants me to do?
<</speech>>
<br>/*=====================================================*/
<<speech "Ana">>
She did. She also told us that you know about the storm, so we don't have to cover up our powers as much.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Speaking of which, I'm intrigued to know what your Power is?
<</speech>>
<br>/*=====================================================*/
<<speech "Ana">>
Monique didn't say?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
No, she said to meet you all and find out for myself.
<</speech>>
<br>/*=====================================================*/
<<speech "Ana">>
I suppose we should get started then. Follow me.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ010-2.B (Ana)]]
</div>
<br>/*=====================================================*/
The Ivory Tower is open Friday-Sunday between 19:00-00:00
<b>Friday:</b> Ana Foxxx
<b>Saturday:</b> Kagney Linn Karter
<b>Sunday:</b> Lulu Chu
<<back>><<set $ana.hasPower to true>>
<<set $ana.powerName to "Benefit of Hindsight">>
<<set $discoveredPower.benefitOfHindsight to true>>
/*=====================================================*/
<div class="action">
Ana leads you through to the back of the building, stopping outside one of the rooms.
</div>
<br>/*=====================================================*/
<<speech "Ana">>
Please wait here until I call you in.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You do as instructed and wait outside the room.
</div>
<br>/*=====================================================*/
<<speech "Ana">>
You can come in now.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You enter the room, and see that Ana has undressed and is laying down on a bed in the middle of the room.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/anafoxxx/SQ010/SQ010-202.webp" alt="SQ010-202.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You're quite the sight to behold.
<</speech>>
<br>/*=====================================================*/
<<speech "Ana">>
Maybe you should get a closer look.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Ana sits up as you sit down on the bed beside her.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/anafoxxx/SQ010/SQ010-203.webp" alt="SQ010-203.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You still haven't told me your power.
<</speech>>
<br>/*=====================================================*/
<<speech "Ana">>
I had to wait until we were in private. It's just a precaution.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, what can you do?
<</speech>>
<br>/*=====================================================*/
<<speech "Ana">>
My power relates to memory. By touching you, I can help you to experience your memories.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What do you mean?
<</speech>>
<br>/*=====================================================*/
<<speech "Ana">>
I can show you your past, or even some of mine. You'd relive it as if it were happening now, and experience everything that happened.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We could look back on one of my memories?
<</speech>>
<br>/*=====================================================*/
<<speech "Ana">>
Yes. Whether you choose or I choose is your decision.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Any recommendations?
<</speech>>
<br>/*=====================================================*/
<<speech "Ana">>
Think of somebody close to you. Somebody you care about. Somebody you've shared intimate moments with. Think of them, and relive the moment.
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
Ana puts her hand on your shoulder. You close your eyes and think about...<br>
<<link[[Alli|SQ010-2.C (Ana)]]>>
<<set $sideChoice.ana_memory to "alli">>
<</link>><br>
<<link[[Carolina|SQ010-2.C (Ana)]]>>
<<set $sideChoice.ana_memory to "carolina">>
<</link>><br>
<<link[[Lexi|SQ010-2.C (Ana)]]>>
<<set $sideChoice.ana_memory to "lexi">>
<</link>><br>
<<link[[Alessa|SQ010-2.C (Ana)]]>>
<<set $sideChoice.ana_memory to "alessa">>
<</link>><br>
<<link[[Skin|SQ010-2.C (Ana)]]>>
<<set $sideChoice.ana_memory to "skin">>
<</link>><br>
<<link[[Kristen|SQ010-2.C (Ana)]]>>
<<set $sideChoice.ana_memory to "kristen">>
<</link>><br>
<<link[[Megan|SQ010-2.C (Ana)]]>>
<<set $sideChoice.ana_memory to "megan">>
<</link>><br>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<<if $sideChoice.ana_memory is "alli">>
/*=====================================================*/
<div class="action">
You think about Alli, and the times you spent together.
</div>
<br>/*=====================================================*/
<<speech "Ana">>
Open your eyes.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You open your eyes and see Alli in front of you. You are in her bedroom and she is flashing you.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/allirae/MQ106/MQ106-104.webp" alt="MQ106-104.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Ana">>
Close your eyes again for a moment. I'm trying to hone in on a memory.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You close your eyes briefly before opening them. You're still in Alli's bedroom, looking down at her as she lies naked on her bed.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/allirae/MQ113/MQ113-201.webp" alt="MQ113-201.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Ana">>
Once more. I've got it now.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You close and open your eyes again. You see that you're fucking Alli in the missionary position. Despite knowing this is only a memory, it feels real, as you experience every sensation of the act.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/allirae/Sex03/05missionary.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<<elseif $sideChoice.ana_memory is "carolina">>
/*=====================================================*/
<div class="action">
You think about Carolina, and the times you spent together.
</div>
<br>/*=====================================================*/
<<speech "Ana">>
Open your eyes.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You open your eyes and see Carolina in front of you. You are in the bathroom, watching her clean herself in the bath.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/carolinasweets/MQ001/MQ001-105.webp" alt="MQ001-105.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Ana">>
Close your eyes again for a moment. I'm trying to hone in on a memory.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You close your eyes briefly before opening them. You're now in Carolina's bedroom, having entered the room as she's studying for college.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/carolinasweets/MQ114/MQ114-301.webp" alt="MQ114-301.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Ana">>
Once more. I've got it now.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You close and open your eyes again. You see that you're fucking Carolina in the cowgirl position. Despite knowing this is only a memory, it feels real, as you experience every sensation of the act.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/carolinasweets/Sex01/04cowgirl.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<<elseif $sideChoice.ana_memory is "lexi">>
/*=====================================================*/
<div class="action">
You think about Lexi, and the times you spent together.
</div>
<br>/*=====================================================*/
<<speech "Ana">>
Open your eyes.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You open your eyes and see Lexi in front of you. You are in the kitchen, watching Lexi cook in only her underwear.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lexiluna/MQ001/MQ001-103.webp" alt="MQ001-103.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Ana">>
Close your eyes again for a moment. I'm trying to hone in on a memory.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You close your eyes briefly before opening them. You're now by the pool at the resort, rubbing suntan lotion onto Lexi's tits.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lexiluna/MQ115/MQ115-403.webp" alt="MQ115-403.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Ana">>
Once more. I've got it now.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You close and open your eyes again. You see that you're fucking Lexi whilst standing. Despite knowing this is only a memory, it feels real, as you experience every sensation of the act.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/lexiluna/Resort/PoolScene/04standingfuck.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<<elseif $sideChoice.ana_memory is "alessa">>
/*=====================================================*/
<div class="action">
You think about Alessa, and the times you spent together.
</div>
<br>/*=====================================================*/
<<speech "Ana">>
Open your eyes.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You open your eyes and see Alessa in front of you. She's crawling towards you in a seductive manner.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alessasavage/MQ102/MQ102-303.webp" alt="MQ102-303.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Ana">>
Close your eyes again for a moment. I'm trying to hone in on a memory.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You close your eyes briefly before opening them. You're now in Alessa's home, with Alessa lying naked on her bed in front of you.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alessasavage/MQ109/MQ109-504.webp" alt="MQ109-504.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Ana">>
Once more. I've got it now.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You close and open your eyes again. You see that you're fucking Alessa in the missionary position. Despite knowing this is only a memory, it feels real, as you experience every sensation of the act.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/alessasavage/Sex02/07missionary.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<<elseif $sideChoice.ana_memory is "skin">>
/*=====================================================*/
<div class="action">
You think about Skin, and the times you spent together.
</div>
<br>/*=====================================================*/
<<speech "Ana">>
Open your eyes.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You open your eyes and see Skin in front of you. She's sitting on one of the desks in the mezzanine offices, masturbating in front of you.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/skindiamond/MQ001/MQ001-105.webp" alt="MQ001-105.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Ana">>
Close your eyes again for a moment. I'm trying to hone in on a memory.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You close your eyes briefly before opening them. You're now in Skin's home, looking at Skin sitting naked in front of you.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/skindiamond/MQ110/MQ110-201.webp" alt="MQ110-201.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Ana">>
Once more. I've got it now.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You close and open your eyes again. You see that you're fucking Skin in the cowgirl position. Despite knowing this is only a memory, it feels real, as you experience every sensation of the act.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/skindiamond/Sex01/06analcowgirl.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<<elseif $sideChoice.ana_memory is "kristen">>
/*=====================================================*/
<div class="action">
You think about Kristen, and the times you spent together.
</div>
<br>/*=====================================================*/
<<speech "Ana">>
Open your eyes.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You open your eyes and see Kristen in front of you. You are both kissing at the community centre.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/kristenscott/MQ001/MQ001-102.webp" alt="MQ001-102.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Ana">>
Close your eyes again for a moment. I'm trying to hone in on a memory.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You close your eyes briefly before opening them. You're now in Kristen's flat, with Kristen lying naked on the bed in front of you.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/kristenscott/MQ111/MQ111-202.webp" alt="MQ111-202.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Ana">>
Once more. I've got it now.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You close and open your eyes again. You see that you're fucking Kristen in the reverse cowgirl position. Despite knowing this is only a memory, it feels real, as you experience every sensation of the act.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/kristenscott/Sex01/05reversecowgirl.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<<elseif $sideChoice.ana_memory is "megan">>
/*=====================================================*/
<div class="action">
You think about Megan, and the times you spent together.
</div>
<br>/*=====================================================*/
<<speech "Ana">>
Open your eyes.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You open your eyes and see Megan in front of you. You are both standing in the Hospital lobby.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/meganrain/MQ112/MQ112-101.webp" alt="MQ112-101.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Ana">>
Close your eyes again for a moment. I'm trying to hone in on a memory.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You close your eyes briefly before opening them. You're now in Megan's house, watching her do yoga.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/meganrain/MQ112/MQ112-402.webp" alt="MQ112-402.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Ana">>
Once more. I've got it now.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You close and open your eyes again. You see that you're fucking Megan in the missionary position. Despite knowing this is only a memory, it feels real, as you experience every sensation of the act.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/meganrain/Sex01/05missionary.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<</if>>
/*=====================================================*/
<<speech "Ana">>
Let's bring you back now.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You close and reopen your eyes. You're back in the bedroom at //The Ivory Tower// with Ana sitting in front of you.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/anafoxxx/SQ010/SQ010-204.webp" alt="SQ010-204.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Ana">>
How was it?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That was incredible. It felt so real.
<</speech>>
<br>/*=====================================================*/
<<speech "Ana">>
It was real. A perfect re-enactment of your memories. Everything you felt then you felt just now.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, what steered you towards those memories.
<</speech>>
<br>/*=====================================================*/
<<speech "Ana">>
Well, I wanted to set the mood.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ010-2.D (Ana)]]
</div>
<br>/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/ana.webp" alt="ana.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|SQ010-2.D (Ana)]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Cowgirl|SQ010-2.D (Ana)]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Anal Reverse Cowgirl|SQ010-2.D (Ana)]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Anal Doggy|SQ010-2.D (Ana)]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Anal Missionary|SQ010-2.D (Ana)]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 5>>
<<link[[Anal Creampie|SQ010-2.D (Ana)]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|SQ010-2.E (Ana)]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Ana is lying on the bed, waiting for you.
</div>
<br>
<div class="image100">
<img src="resources/characters/anafoxxx/Sex01/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Ana">>
Come over here $player.firstName.
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
You lie back on the bed as Ana sucks you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/anafoxxx/Sex01/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Oh yes. Just like that Ana.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/anafoxxx/Sex01/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
You lie back as Ana straddles you and begins to ride your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/anafoxxx/Sex01/02cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Ana">>
Oooh fuck! I'm gonna ride you so hard.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/anafoxxx/Sex01/02cowgirl.webp" alt="02cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Ana climbs on top and eases your cock into her ass as you thrust into her from below.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/anafoxxx/Sex01/03analreversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Ana">>
SHIT! You're so big!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/anafoxxx/Sex01/03analreversecowgirl.webp" alt="03analreversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Anal kneels in front of you as you enter her ass from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/anafoxxx/Sex01/04analdoggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Fuck you're tight.
<</speech>>
<br>
<<speech "Ana">>
It's all for you $player.firstName.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/anafoxxx/Sex01/04analdoggy.webp" alt="04analdoggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Ana lies back and watches as you insert your cock deep in her ass.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/anafoxxx/Sex01/05analmissionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Ana">>
Fuck me $player.firstName! Fuck my tight asshole!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/anafoxxx/Sex01/05analmissionary.webp" alt="05analmissionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You feel yourself getting close, but Ana is way ahead of you.
</div>
<br>
<<speech "Ana">>
Cum inside me.
<</speech>>
<br>
<<speech "You" "$player.firstName">>
You're sure?
<</speech>>
<br>
<<speech "Ana">>
Yes! I want to feel you cum leaking out of my ass.
<</speech>>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/anafoxxx/Sex01/06analcreampie.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Ana">>
Oh shit that feels good. And there's so much.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/anafoxxx/Sex01/06analcreampie.webp" alt="06analcreampie.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/
/*=====================================================*/
<div class="image100">
<img src="resources/characters/anafoxxx/Sex01/06analcreampie.webp" alt="06analcreampie.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Ana">>
I can see why Monique picked you. You're better than most people who walk through that door.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You're pretty great yourself.
<</speech>>
<br>/*=====================================================*/
<<speech "Ana">>
That's why Monique chose me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
She chose you?
<</speech>>
<br>/*=====================================================*/
<<speech "Ana">>
Oh yes, she hand picked all of us for this job. Our powers give us a unique way to please customers.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
But, you still work in a brothel?
<</speech>>
<br>/*=====================================================*/
<<speech "Ana">>
Look, I don't care what anyone thinks of me. I enjoy it and I'm good at what I do.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That you are.
<</speech>>
<br>/*=====================================================*/
<<speech "Ana">>
Y'know, since you've been given free access to //The Ivory Tower//, I wouldn't mind seeing you again sometime.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'd like that. Maybe I'll stop by.
<</speech>>
<br>/*=====================================================*/
<<speech "Ana">>
I'll be waiting.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Ana get cleaned up and return to reception.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Reception|brothel]]>>
<<set $game.status to "free">>
<<addmins 90>>
<<set $ana.trust to true>>
<</link>>
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
<<set $kagney.hasMet to true>>
/*=====================================================*/
<div class="action">
You enter //The Ivory Tower// and find Kagney relaxing in the reception area.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/kagneylinnkarter/SQ010/SQ010-201.webp" alt="SQ010-201.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Kagney">>
$player.firstName, I've been waiting for you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
For me? I'm guessing Monique has spoken to you then?
<</speech>>
<br>/*=====================================================*/
<<speech "Kagney">>
She has.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, what did she tell you?
<</speech>>
<br>/*=====================================================*/
<<speech "Kagney">>
That you're to get free access to //The Ivory Tower//.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You don't sound too happy about that.
<</speech>>
<br>/*=====================================================*/
<<speech "Kagney">>
I'm here to get paid, and you're not paying. Tell me, what makes you so special.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I don't know. Monique decided to trust her instincts on this. I'm guessing she doesn't do this for everyone.
<</speech>>
<br>/*=====================================================*/
<<speech "Kagney">>
She doesn't do this for //anyone//. You're the only one to get this kind of offer.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Any idea why?
<</speech>>
<br>/*=====================================================*/
<<speech "Kagney">>
She told us you already know about the storm, so maybe that has something to do with it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Speaking of which, I'm curious to know what your power is?
<</speech>>
<br>/*=====================================================*/
<<speech "Kagney">>
Not here. Follow me.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ010-2.B (Kagney)]]
</div>
<br>/*=====================================================*/
<<set $kagney.hasPower to true>>
<<set $kagney.powerName to "Melding">>
<<set $discoveredPower.melding to true>>
/*=====================================================*/
<div class="action">
Kagney leads you through to the back of the building, stopping outside one of the rooms.
</div>
<br>/*=====================================================*/
<<speech "Kagney">>
Please wait here until I call you in.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You do as instructed and wait outside the room.
</div>
<br>/*=====================================================*/
<<speech "Kagney">>
You can come in now.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You enter the room, and see that Kagney has undressed and is sitting on the bed in front of you.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/kagneylinnkarter/SQ010/SQ010-202.webp" alt="SQ010-202.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Kagney">>
Enjoying the view?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Very much so.
<</speech>>
<br>/*=====================================================*/
<<speech "Kagney">>
Why don't you come closer and sit with me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You approach Kagney and sit across from her on the bed.
</div>
<br>/*=====================================================*/
<<speech "Kagney">>
So, you want to know what I can do. I can make it so that we share sensations. You experience what I'm experiencing, and vice versa.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, I'll feel what you feel?
<</speech>>
<br>/*=====================================================*/
<<speech "Kagney">>
You'll feel everything. Every touch, sound, and orgasm is shared between us. We share in each other's pleasure.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That sounds amazing.
<</speech>>
<br>/*=====================================================*/
<<speech "Kagney">>
That's why I'm the best girl here.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What do I have to do?
<</speech>>
<br>/*=====================================================*/
<<speech "Kagney">>
Lie back, and let me take care of everything.
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/kagneylinnkarter/SQ010/SQ010-203.webp" alt="SQ010-203.webp"/>
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ010-2.C (Kagney)]]
</div>
<br>/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/kagney.webp" alt="kagney.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Titjob|SQ010-2.C (Kagney)]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Blowjob|SQ010-2.C (Kagney)]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Cowgirl|SQ010-2.C (Kagney)]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Anal Cowgirl|SQ010-2.C (Kagney)]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Anal Doggy|SQ010-2.C (Kagney)]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Anal Missionary|SQ010-2.C (Kagney)]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Cumshot|SQ010-2.C (Kagney)]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|SQ010-2.D (Kagney)]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Kagney poses on the bed in front of you, teasing you to start.
</div>
<br>
<div class="image100">
<img src="resources/characters/kagneylinnkarter/Sex01/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Kagney">>
Well, we don't have all day.
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Kagney sits on the edge of the bed and uses her tits to get you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kagneylinnkarter/Sex01/01titjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kagney">>
Yeah, you like that? You like my tits around your cock?
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Kagney lies down the bed and starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kagneylinnkarter/Sex01/02blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Oh yeah, keep going Kagney.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kagneylinnkarter/Sex01/02blowjob.webp" alt="02blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Kagney climbs on top and begins to ride you.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kagneylinnkarter/Sex01/03cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="action">
Through Kagney's power, you can feel her pleasure building as you thrust into her.
</div>
<br>
<<speech "You" "$player.firstName">>
That's it, ride that fucking cock Kagney!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kagneylinnkarter/Sex01/03cowgirl.webp" alt="03cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Kagney dismounts you and inserts your cock up her ass before continuing to ride you.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kagneylinnkarter/Sex01/04analcowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kagney">>
FUCK! Your cock is so fucking big!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kagneylinnkarter/Sex01/04analcowgirl.webp" alt="04analcowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Kagney leans over in front of you as you enter her ass from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kagneylinnkarter/Sex01/05analdoggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kagney">>
Shit! It's so deep in my ass.
<</speech>>
<br>
<div class="action">
Through Kagney's power, you can feel how good you're making her feel.
</div>
<br>
<div class="image100">
<img src="resources/characters/kagneylinnkarter/Sex01/05analdoggy.webp" alt="05analdoggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Kagney lies back on the bed and watches as you insert your cock deep in her ass.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kagneylinnkarter/Sex01/06analmissionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="action">
Through Kagney's power, you feel her reach orgasm as you thrust into her. The feeling overpowers you, and you feel your own orgasm closely approaching.
</div>
<br>
<<speech "You" "$player.firstName">>
Wow! You're power really is something!
<</speech>>
<br>
<<speech "Kagney">>
Don't stop. Keep fucking my ass like that!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kagneylinnkarter/Sex01/06analmissionary.webp" alt="06analmissionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Overpowered with your own orgasm, you pull out of Kagney and push her to kneel in front of you as your release you load all over her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kagneylinnkarter/Sex01/07cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kagney">>
Mmmm! Your cock tastes so good!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kagneylinnkarter/Sex01/07cumshot.webp" alt="07cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/
/*=====================================================*/
<div class="image100">
<img src="resources/characters/kagneylinnkarter/Sex01/07cumshot.webp" alt="07cumshot.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Kagney">>
I can see why Monique chose you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh, why's that?
<</speech>>
<br>/*=====================================================*/
<<speech "Kagney">>
Most guys who come here who get to experience my power, are underwhelming at best. I give them all I can but they don't do much to satisfy me. You though...
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I thought the way it worked was we shared in the pleasure?
<</speech>>
<br>/*=====================================================*/
<<speech "Kagney">>
Trust me, that doesn't usually happen with anyone else. I don't often have much pleasure to give.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Happy that Monique gave me a free pass to //The Ivory Tower// then?
<</speech>>
<br>/*=====================================================*/
<<speech "Kagney">>
Her instincts were right, as usual.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What do you mean?
<</speech>>
<br>/*=====================================================*/
<<speech "Kagney">>
Monique has a way about her. Her ideas and instincts always turn up in her favour. That goes for you as well, you were the right choice to get this offer.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'll suppose I'll have to ask her more about it when I see her.
<</speech>>
<br>/*=====================================================*/
<<speech "Kagney">>
Tell you what though, I wouldn't mind seeing you again sometime.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Really?
<</speech>>
<br>/*=====================================================*/
<<speech "Kagney">>
Like I said, most guys are here for their pleasure. You know how to share. I like that.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well, maybe I'll stop by again sometime.
<</speech>>
<br>/*=====================================================*/
<<speech "Kagney">>
You better.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Kagney get cleaned up and return to reception.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Reception|brothel]]>>
<<set $game.status to "free">>
<<addmins 90>>
<<set $kagney.trust to true>>
<</link>>
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
<<set $lulu.hasMet to true>>
/*=====================================================*/
<div class="action">
You enter //The Ivory Tower// and find Lulu sitting in the reception area.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/luluchu/SQ010/SQ010-201.webp" alt="SQ010-201.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Lulu">>
Can I help you?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm $player.firstName, Monique might have mentioned something about me.
<</speech>>
<br>/*=====================================================*/
<<speech "Lulu">>
$player.firstName of course. Monique has said so much about you. I'm Lulu.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So Lulu, what has Monique said about me?
<</speech>>
<br>/*=====================================================*/
<<speech "Lulu">>
You know about the storm, our powers, oh, and you get full free access to //The Ivory Tower//. That's so cool.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I doubt I'm anything special.
<</speech>>
<br>/*=====================================================*/
<<speech "Lulu">>
You're like, the first person outside of this building I know of who knows about the storm. And the others don't talk about it that much.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Why's that?
<</speech>>
<br>/*=====================================================*/
<<speech "Lulu">>
We're not supposed to reveal our powers to the public. Monique thinks it's best if it stays a secret, so we all just stopped talking about it. But now that you're here, I can finally just be myself.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, now that you get to be yourself, what do you want to do?
<</speech>>
<br>/*=====================================================*/
<<speech "Lulu">>
We can't be seen talking about it in public, so let's go to one of the private rooms.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Lead on.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ010-2.B (Lulu)]]
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
<<set $monique.hasPower to true>>
<<set $monique.powerName to "Fortune">>
<<set $discoveredPower.fortune to true>>
/*=====================================================*/
<div class="action">
Having met all of the girls at //The Ivory Tower//, you return to speak to Monique.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/moniquealexander/SQ010/SQ010-301.webp" alt="SQ010-301.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Monique">>
$player.firstName, I want to talk to you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Okay, I'm not in any trouble am I.
<</speech>>
<br>/*=====================================================*/
<<speech "Monique">>
On the contrary. But first, I want to know your thoughts on //The Ivory Tower//.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's an interesting setup you have. A brothel that also offers Power related services. And each of the girls powers seemed very good at helping or pleasuring a client in certain ways.
<</speech>>
<br>/*=====================================================*/
<<speech "Monique">>
But?...
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
A brothel in the upper class uptown area? This place is full of very rich, very prim and proper people. How did you manage to open a brothel here?
<</speech>>
<br>/*=====================================================*/
<<speech "Monique">>
Just got lucky I suppose.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
No, there's more to it than that. The girls have their powers, but they can't talk about it. I've heard that you hand picked them, but how did you know about them at all? You know about the storm so either somebody you know has a power, or you do?
<</speech>>
<br>/*=====================================================*/
<<speech "Monique">>
Look $player.firstName, nobody knows about this, not even the girls, and I'd prefer it if you didn't tell them.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You have a power?
<</speech>>
<br>/*=====================================================*/
<<speech "Monique">>
I have a power. Since the storm, things have just been going well for me. Sometimes, I get these feelings, like ideas in my head, and when I follow through, things seem to always work out in my favour.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's like good luck just follows you around.
<</speech>>
<br>/*=====================================================*/
<<speech "Monique">>
Yeah, I suppose. When I met you I had a feeling that you'd be good for the girls, so I let you have full access to them.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
And? How did things turn out?
<</speech>>
<br>/*=====================================================*/
<<speech "Monique">>
Better than I could have hoped. Did you know that each of the girls has individually come and praised your visit?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I did not know that.
<</speech>>
<br>/*=====================================================*/
<<speech "Monique">>
You certainly made an impact around here. I'm sure each of them have already invited you back, and they'd love to service you again sometime.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What about you?
<</speech>>
<br>/*=====================================================*/
<<speech "Monique">>
What about me?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I mean your services. This is a brothel after all. What kind of services do you provide?
<</speech>>
<br>/*=====================================================*/
<<speech "Monique">>
I'm not really on the menu. I manage the building and take care of the girls, but none of the customers get to go off with me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
None of them?
<</speech>>
<br>/*=====================================================*/
<<speech "Monique">>
No.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What about me, could you see yourself going off with me? You've already heard about me from your girls.
<</speech>>
<br>/*=====================================================*/
<<speech "Monique">>
I... I didn't expect this. I don't really know what to do?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What does your gut say?
<</speech>>
<br>/*=====================================================*/
<<speech "Monique">>
I suppose... exceptions can be made. And you come highly recommended.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Lead on then.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ010-3.B]]
</div>
<br>/*=====================================================*/
<<set $lulu.hasPower to true>>
<<set $lulu.powerName to "Bliss">>
<<set $discoveredPower.bliss to true>>
/*=====================================================*/
<div class="action">
Lulu leads you through to the back of the building, stopping outside one of the rooms.
</div>
<br>/*=====================================================*/
<<speech "Lulu">>
Just wait here a minute until I call you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You do as instructed and wait outside the room.
</div>
<br>/*=====================================================*/
<<speech "Lulu">>
You can come in now.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You enter the room, and see that Lulu has undressed and has sat down opposite the bed.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/luluchu/SQ010/SQ010-202.webp" alt="SQ010-202.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Lulu">>
Sit down, I want to hear all about it.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You take a seat on the edge of the bed opposite Lulu.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well, what do you want to know?
<</speech>>
<br>/*=====================================================*/
<<speech "Lulu">>
How do you know about the storm? Were you in the storm? What's your power? How many other people have powers?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Woah, slow down there.
<</speech>>
<br>/*=====================================================*/
<<speech "Lulu">>
Sorry, I'm just a bit excited.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, I can see that.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Lulu chat for a while about the storm. You tell her where you were when the storm happened, about your power of the wishes, and about the number of people you've met with powers.
</div>
<br>/*=====================================================*/
<<speech "Lulu">>
There's so many people. When Monique found me I knew there were others but I didn't know how far it went. And your power is amazing, you can just have anything you want.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Speaking of powers, what's yours?
<</speech>>
<br>/*=====================================================*/
<<speech "Lulu">>
Oh, I thought Monique would have told you. I can make you feel calm, like you just feel good about everything. All the things that worry you just drop away and you're just happy.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That sounds nice, to be able to just forget about everything.
<</speech>>
<br>/*=====================================================*/
<<speech "Lulu">>
We let so much get to us, so sometimes it's nice just to relax for a moment.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How does it work, I mean, how do you do it?
<</speech>>
<br>/*=====================================================*/
<<speech "Lulu">>
I just have to touch you, then it'll happen all by itself.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lulu walks over and puts her hand on your head. In an instant you feel everything just slip away. You're still conscious, and can think, but all the stress and negativity that you carry around just disappears, and in it's place you just feel happy and contempt. You smile, almost as a reflex, as you experience total bliss.
</div>
<br>/*=====================================================*/
<<speech "Lulu">>
How does it feel?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's weird. It feels great, like waking up from a long sleep at the perfect time to be well rested.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ010-2.C (Lulu)]]
</div>
<br>/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/lulu.webp" alt="lulu.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|SQ010-2.C (Lulu)]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Reverse Cowgirl|SQ010-2.C (Lulu)]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Anal Reverse Cowgirl|SQ010-2.C (Lulu)]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Anal Cowgirl|SQ010-2.C (Lulu)]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Anal Spooning|SQ010-2.C (Lulu)]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Spooning</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Anal Missionary|SQ010-2.C (Lulu)]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Cumshot|SQ010-2.C (Lulu)]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|SQ010-2.D (Lulu)]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Lulu sits up the chair, eyeing you up and checking you out.
</div>
<br>
<div class="image100">
<img src="resources/characters/luluchu/Sex01/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Lulu">>
Want to have some fun?
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Lulu kneels on the bed in front of you and sucks you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/luluchu/Sex01/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Oooh! That's... good.
<</speech>>
<br>
<div class="action">
You feel that you've mellowed out quite a lot, likely a result of Lulu's power.
</div>
<br>
<div class="image100">
<img src="resources/characters/luluchu/Sex01/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Lulu climbs on top as you thrust into her from below.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/luluchu/Sex01/02reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Yeah... like that.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/luluchu/Sex01/02reversecowgirl.webp" alt="02reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Lulu lowers herself down onto your cock, inserting it up her ass.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/luluchu/Sex01/03analreversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lulu">>
Oh wow! Fuck! You're cock is so big!
<</speech>>
<br>
<<speech "You" "$player.firstName">>
Yeah...
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/luluchu/Sex01/03analreversecowgirl.webp" alt="03analreversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Lulu inserts your cock in her ass as she starts to ride you.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/luluchu/Sex01/04analcowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lulu">>
You like watching me ride that big thick cock huh?
<</speech>>
<br>
<<speech "You" "$player.firstName">>
Uh huh...
<</speech>>
<br>
<div class="action">
You've almost given up attempting to form words as the effects of Lulu's power combine with your own pleasure.
</div>
<br>
<div class="image100">
<img src="resources/characters/luluchu/Sex01/04analcowgirl.webp" alt="04analcowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You both lie down and you spoon Lulu from behind, still fucking her ass.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/luluchu/Sex01/05analspooning.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lulu">>
Ooooh shit.... It's so deep inside me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/luluchu/Sex01/05analspooning.webp" alt="05analspooning.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Lulu lies back on the bed and watches as you insert your cock in her ass.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/luluchu/Sex01/06analmissionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lulu">>
Fuck, you're going to tear my asshole apart with that cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/luluchu/Sex01/06analmissionary.webp" alt="06analmissionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Getting close, Lulu kneels down in front of you as you release your load.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/luluchu/Sex01/07cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lulu">>
Your cum tastes so good!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/luluchu/Sex01/07cumshot.webp" alt="07cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/
/*=====================================================*/
<div class="image100">
<img src="resources/characters/luluchu/Sex01/07cumshot.webp" alt="07cumshot.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You feel yourself coming down off of Lulu's power. The bliss falls away as you return to normal.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That was... strange.
<</speech>>
<br>/*=====================================================*/
<<speech "Lulu">>
Most find my power weird the first time. Some end up getting addicted though, so be careful about that.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You're sure they're not just addicted to you.
<</speech>>
<br>/*=====================================================*/
<<speech "Lulu">>
No, people are only interested in me for my power, and even then I can't tell them about it, so they don't even know why they feel the way they do.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sounds lonely.
<</speech>>
<br>/*=====================================================*/
<<speech "Lulu">>
Sometimes. Monique and the other girls take care of me well enough, but sometimes I just want to be myself and have someone genuine to talk to. Somebody like you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Like me?
<</speech>>
<br>/*=====================================================*/
<<speech "Lulu">>
Even whilst under the influence of my power, there's still a lot of you left. You wanted more than just my power. You wanted me, and made me feel like I deserved to be wanted. That's what I felt anyway.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I think that's the way I am. Y'know with all these powers and things happening it's easy to forget there are people behind it. But I don't forget.
<</speech>>
<br>/*=====================================================*/
<<speech "Lulu">>
Do you think you'll come back, to //The Ivory Tower// that is?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I expect I will.
<</speech>>
<br>/*=====================================================*/
<<speech "Lulu">>
Would you come and see me again? Even if it's just for a little bit of fun.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sure, I mean, Monique did give me full access after all, so there's nothing stopping me coming back.
<</speech>>
<br>/*=====================================================*/
<<speech "Lulu">>
Thank you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Lulu get cleaned up and return to reception.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Reception|brothel]]>>
<<set $game.status to "free">>
<<addmins 120>>
<<set $lulu.trust to true>>
<</link>>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
Monique leads you through to the back of the building, an area you know well by now, stopping outside one of the rooms.
</div>
<br>/*=====================================================*/
<<speech "Monique">>
You know the drill, wait here until I call you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You do as instructed and wait outside the room.
</div>
<br>/*=====================================================*/
<<speech "Monique">>
Come in now.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You enter the room, and see that Monique has undressed and is laid down on the bed.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/moniquealexander/SQ010/SQ010-302.webp" alt="SQ010-302.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Monique">>
You know, I haven't done this before.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You haven't?
<</speech>>
<br>/*=====================================================*/
<<speech "Monique">>
Not like that. I've had sex. But I've never been "one of the girls" here. I've been their boss and their carer, somebody to look up to who protects them. But I've never been here, in their position.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Don't you want to know what it's like?
<</speech>>
<br>/*=====================================================*/
<<speech "Monique">>
I won't be doing this for anyone else. You are the exception. Just because of what we do here doesn't mean that I'm going to offer myself up to just anyone.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
And yet you expect that of the girls?
<</speech>>
<br>/*=====================================================*/
<<speech "Monique">>
Each of our clients are specially matched to meet their needs, and the girls are allowed to refuse them at any stage. I don't force them to do anything they don't want to do.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
And they're happy?
<</speech>>
<br>/*=====================================================*/
<<speech "Monique">>
You didn't know them before I found them. Kagney was in an abusive relationship. Ana was on the brink of eviction. And Lulu was hooked on too many drugs to count. //The Ivory Tower// helped give them a new, safer life. You're welcome to ask them how they feel.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'll take your word on it.
<</speech>>
<br>/*=====================================================*/
<<speech "Monique">>
Good. Now, after all of that, shall we get started.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Absolutely.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ010-3.C]]
</div>
<br>/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/monique.webp" alt="monique.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|SQ010-3.C]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Cowgirl|SQ010-3.C]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Anal Reverse Cowgirl|SQ010-3.C]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Anal Doggy|SQ010-3.C]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Anal Missionary|SQ010-3.C]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 5>>
<<link[[Cumshot|SQ010-3.C]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|SQ010-3.D]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Monique lies on the bed in front of you, eager for you to join her.
</div>
<br>
<div class="image100">
<img src="resources/characters/moniquealexander/Sex01/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Monique">>
Shall we get started?
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Monique lies on the bed in front of you as she sucks you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/moniquealexander/Sex01/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Oh fuck! That feels so good Monique!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/moniquealexander/Sex01/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Monique climbs on top and starts to ride your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/moniquealexander/Sex01/02cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Yeah that's it. Ride that cock hard!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/moniquealexander/Sex01/02cowgirl.webp" alt="02cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Monique lowers her ass onto your cock as you fuck her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/moniquealexander/Sex01/03analreversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Monique">>
Oh shit! It was true what the girls said, you really do have a big fucking cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/moniquealexander/Sex01/03analreversecowgirl.webp" alt="03analreversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Monique leans over in front of you as you enter her ass from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/moniquealexander/Sex01/04analdoggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Fuck, you're so tight Monique! My cock can hardly fit inside you.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/moniquealexander/Sex01/04analdoggy.webp" alt="04analdoggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Monique lies back on the bed and watches as you insert your cock in her ass.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/moniquealexander/Sex01/05analmissionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Monique">>
Shit! Your gonna tear my ass apart with that cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/moniquealexander/Sex01/05analmissionary.webp" alt="05analmissionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Getting close, you lead Monique to kneel in front of you as you release your load all over her face.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/moniquealexander/Sex01/06cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Monique">>
Oh wow! There's so much cum!
<</speech>>
<br>
<<speech "You" "$player.firstName">>
It's all for you Monique.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/moniquealexander/Sex01/06cumshot.webp" alt="06cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/
/*=====================================================*/
<div class="image100">
<img src="resources/characters/moniquealexander/Sex01/06cumshot.webp" alt="06cumshot.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Monique">>
So, will we be seeing you around here again?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I suppose so, do I still get full access?
<</speech>>
<br>/*=====================================================*/
<<speech "Monique">>
I think the girls would be more than a little upset if I started charging you; they can't get enough of you. And neither can I if I'm honest.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We've only done it once and you're already hooked.
<</speech>>
<br>/*=====================================================*/
<<speech "Monique">>
There's just something about you. I told you I had a feeling about you. Things always work out in my favour. My power never fails, and it led you to us.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I suppose it did.
<</speech>>
<br>/*=====================================================*/
<<speech "Monique">>
It's no fluke. I've heard more about you from the girls than any other client we've had. You've done good around here.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I didn't really do much.
<</speech>>
<br>/*=====================================================*/
<<speech "Monique">>
You did more than most. Most of our clients just want to get fucked. But you were curious, and you allowed the girls to be themselves, if only for a moment. We let our guard down with you, and you didn't take advantage of that.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
//We//? You're including yourself in that?
<</speech>>
<br>/*=====================================================*/
<<speech "Monique">>
I am. I've never serviced a client before, and I still won't be. But you, you get what I gave you on your first day, full and free access to //The Ivory Tower//, so you better use it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I will. I'll come back.
<</speech>>
<br>/*=====================================================*/
<<speech "Monique">>
I should hope so.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Monique get cleaned up and return to reception.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ010-3.E]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
As you enter the reception, you see Ana, Kagney, and Lulu waiting for you.
</div>
<br>/*=====================================================*/
<center>
<img src="resources/avatars/ana.webp" alt="ana.webp"/>
<img src="resources/avatars/kagney.webp" alt="kagney.webp"/>
<img src="resources/avatars/lulu.webp" alt="lulu.webp"/>
</center>
<br>/*=====================================================*/
<<speech "Ana">>
So?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So... what?
<</speech>>
<br>/*=====================================================*/
<<speech "Kagney">>
What do you mean "so what"? Monique doesn't do clients, and now we see you and her leaving a room together.
<</speech>>
<br>/*=====================================================*/
<<speech "Monique">>
I don't do clients.
<</speech>>
<br>/*=====================================================*/
<<speech "Ana">>
How do you explain him then?
<</speech>>
<br>/*=====================================================*/
<<speech "Monique">>
As you all know, $player.firstName has had full access to //The Ivory Tower//. Each of you has had the pleasure of his visit, and you came to speak to me afterwards, talking highly about the experience. I thought I'd see what all the fuss was about.
<</speech>>
<br>/*=====================================================*/
<<speech "Kagney">>
So, are you going to be seeing clients as well now?
<</speech>>
<br>/*=====================================================*/
<<speech "Monique">>
No. $player.firstName is no longer a client. He is a guest of //The Ivory Tower//.
<</speech>>
<br>/*=====================================================*/
<<speech "Lulu">>
So he's coming back?
<</speech>>
<br>/*=====================================================*/
<div class="action">
The four girls all look at you for your answer.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, I'll be back.
<</speech>>
<br>/*=====================================================*/
<div class="action">
In your head you can't help but picture Arnold Schwarzenegger as you say that.
</div>
<br>/*=====================================================*/
<div class="action">
You leave the girls to talk as you exit back out into the Uptown area, the words "I'll be back" repeating themselves in your head.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Uptown|uptown-main]]>>
<<set $game.status to "free">>
<<addmins 120>>
<<set $monique.trust to true>>
<<set $SQ010.questStage to 100>>
<<set $SQ010.questStatus to "complete">>
<<endQuest>>
<</link>>
</div>
<br>/*=====================================================*/
<<widget "SQ010desc">>
<center>
<h2><span style='font-family: my-font;'>A JACKASS AND A HONEYCOMB?</span></h2>
<h4><em>She's beautiful, she's rich, she's got huge... tracts of land.</em></h4>
<b>Current Objective</b>:
<<if $SQ010.questStage eq 0>>
Investigate the brothel
<<elseif $SQ010.questStage eq 10>>
Interact with the following characters:<br>
<<if $ana.trust is false>>
> Ana<br>
<</if>>
<<if $kagney.trust is false>>
> Kagney<br>
<</if>>
<<if $lulu.trust is false>>
> Lulu<br>
<</if>>
<<elseif $SQ010.questStage eq 20>>
Interact with the following characters:<br>
<<if $ana.trust is false>>
> Ana<br>
<</if>>
<<if $kagney.trust is false>>
> Kagney<br>
<</if>>
<<if $lulu.trust is false>>
> Lulu<br>
<</if>>
<<elseif $SQ010.questStage eq 30>>
Interact with the following characters:<br>
<<if $ana.trust is false>>
> Ana<br>
<</if>>
<<if $kagney.trust is false>>
> Kagney<br>
<</if>>
<<if $lulu.trust is false>>
> Lulu<br>
<</if>>
<<elseif $SQ010.questStage eq 40>>
Speak to Monique
<<elseif $SQ010.questStage eq 100>>
Quest Complete
<</if>>
<br><br>
<<if $SQ010.questStage eq 0>>/*----------*/
A new business has opened up in the Uptown Area. I should go and see what it's all about.
<<elseif $SQ010.questStage eq 10>>/*----------*/
<<if $ana.trust is true and $kagney.trust is true and $lulu.trust is true>>
I've met all the girls that work at //The Ivory Tower//. I should go back and talk to Monique. I wonder what her reasons are behind this.
<<else>>
Monique has given me full access to //The Ivory Tower//, and asked me to interact with all the girls that work there. I wonder what she expects to get out of this.
<</if>>
<<elseif $SQ010.questStage eq 100>>/*----------*/
I investigated the brothel known as //The Ivory Tower// in the Uptown Area. After getting full access to the girls and their services, I got to know each of them individually. Things must've gone well, and they all want me to go back and see them sometime.
<</if>>
</center>
<</widget>><div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/kagney.webp" alt="kagney.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Titjob|SQ010-2.C (Kagney)]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Blowjob|SQ010-2.C (Kagney)]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Cowgirl|SQ010-2.C (Kagney)]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Anal Cowgirl|SQ010-2.C (Kagney)]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Anal Doggy|SQ010-2.C (Kagney)]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Anal Missionary|SQ010-2.C (Kagney)]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Cumshot|SQ010-2.C (Kagney)]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Leave|brothel]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<<addmins 30>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Kagney leads you through to one of the back rooms.
</div>
<br>
<div class="action">
Kagney poses on the bed in front of you, teasing you to start.
</div>
<br>
<div class="image100">
<img src="resources/characters/kagneylinnkarter/Sex01/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Kagney">>
Well, we don't have all day.
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Kagney sits on the edge of the bed and uses her tits to get you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kagneylinnkarter/Sex01/01titjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kagney">>
Yeah, you like that? You like my tits around your cock?
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Kagney lies down the bed and starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kagneylinnkarter/Sex01/02blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Oh yeah, keep going Kagney.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kagneylinnkarter/Sex01/02blowjob.webp" alt="02blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Kagney climbs on top and begins to ride you.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kagneylinnkarter/Sex01/03cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="action">
Through Kagney's power, you can feel her pleasure building as you thrust into her.
</div>
<br>
<<speech "You" "$player.firstName">>
That's it, ride that fucking cock Kagney!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kagneylinnkarter/Sex01/03cowgirl.webp" alt="03cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Kagney dismounts you and inserts your cock up her ass before continuing to ride you.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kagneylinnkarter/Sex01/04analcowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kagney">>
FUCK! Your cock is so fucking big!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kagneylinnkarter/Sex01/04analcowgirl.webp" alt="04analcowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Kagney leans over in front of you as you enter her ass from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kagneylinnkarter/Sex01/05analdoggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kagney">>
Shit! It's so deep in my ass.
<</speech>>
<br>
<div class="action">
Through Kagney's power, you can feel how good you're making her feel.
</div>
<br>
<div class="image100">
<img src="resources/characters/kagneylinnkarter/Sex01/05analdoggy.webp" alt="05analdoggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Kagney lies back on the bed and watches as you insert your cock deep in her ass.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kagneylinnkarter/Sex01/06analmissionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="action">
Through Kagney's power, you feel her reach orgasm as you thrust into her. The feeling overpowers you, and you feel your own orgasm closely approaching.
</div>
<br>
<<speech "You" "$player.firstName">>
Wow! You're power really is something!
<</speech>>
<br>
<<speech "Kagney">>
Don't stop. Keep fucking my ass like that!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kagneylinnkarter/Sex01/06analmissionary.webp" alt="06analmissionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Overpowered with your own orgasm, you pull out of Kagney and push her to kneel in front of you as your release you load all over her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kagneylinnkarter/Sex01/07cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kagney">>
Mmmm! Your cock tastes so good!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kagneylinnkarter/Sex01/07cumshot.webp" alt="07cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/ana.webp" alt="ana.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|SQ010-2.D (Ana)]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Cowgirl|SQ010-2.D (Ana)]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Anal Reverse Cowgirl|SQ010-2.D (Ana)]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Anal Doggy|SQ010-2.D (Ana)]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Anal Missionary|SQ010-2.D (Ana)]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 5>>
<<link[[Anal Creampie|SQ010-2.D (Ana)]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Leave|brothel]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<<addmins 30>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Ana leads you through to one of the back rooms.
</div>
<br>
<div class="action">
Ana is lying on the bed, waiting for you.
</div>
<br>
<div class="image100">
<img src="resources/characters/anafoxxx/Sex01/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Ana">>
Come over here $player.firstName.
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
You lie back on the bed as Ana sucks you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/anafoxxx/Sex01/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Oh yes. Just like that Ana.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/anafoxxx/Sex01/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
You lie back as Ana straddles you and begins to ride your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/anafoxxx/Sex01/02cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Ana">>
Oooh fuck! I'm gonna ride you so hard.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/anafoxxx/Sex01/02cowgirl.webp" alt="02cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Ana climbs on top and eases your cock into her ass as you thrust into her from below.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/anafoxxx/Sex01/03analreversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Ana">>
SHIT! You're so big!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/anafoxxx/Sex01/03analreversecowgirl.webp" alt="03analreversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Anal kneels in front of you as you enter her ass from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/anafoxxx/Sex01/04analdoggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Fuck you're tight.
<</speech>>
<br>
<<speech "Ana">>
It's all for you $player.firstName.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/anafoxxx/Sex01/04analdoggy.webp" alt="04analdoggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Ana lies back and watches as you insert your cock deep in her ass.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/anafoxxx/Sex01/05analmissionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Ana">>
Fuck me $player.firstName! Fuck my tight asshole!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/anafoxxx/Sex01/05analmissionary.webp" alt="05analmissionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You feel yourself getting close, but Ana is way ahead of you.
</div>
<br>
<<speech "Ana">>
Cum inside me.
<</speech>>
<br>
<<speech "You" "$player.firstName">>
You're sure?
<</speech>>
<br>
<<speech "Ana">>
Yes! I want to feel you cum leaking out of my ass.
<</speech>>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/anafoxxx/Sex01/06analcreampie.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Ana">>
Oh shit that feels good. And there's so much.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/anafoxxx/Sex01/06analcreampie.webp" alt="06analcreampie.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/lulu.webp" alt="lulu.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|SQ010-2.C (Lulu)]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Reverse Cowgirl|SQ010-2.C (Lulu)]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Anal Reverse Cowgirl|SQ010-2.C (Lulu)]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Anal Cowgirl|SQ010-2.C (Lulu)]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Anal Spooning|SQ010-2.C (Lulu)]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Spooning</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Anal Missionary|SQ010-2.C (Lulu)]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Cumshot|SQ010-2.C (Lulu)]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Leave|brothel]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<<addmins 30>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Lulu leads you through to one of the back rooms.
</div>
<br>
<div class="action">
Lulu sits up the chair, eyeing you up and checking you out.
</div>
<br>
<div class="image100">
<img src="resources/characters/luluchu/Sex01/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Lulu">>
Want to have some fun?
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Lulu kneels on the bed in front of you and sucks you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/luluchu/Sex01/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Oooh! That's... good.
<</speech>>
<br>
<div class="action">
You feel that you've mellowed out quite a lot, likely a result of Lulu's power.
</div>
<br>
<div class="image100">
<img src="resources/characters/luluchu/Sex01/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Lulu climbs on top as you thrust into her from below.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/luluchu/Sex01/02reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Yeah... like that.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/luluchu/Sex01/02reversecowgirl.webp" alt="02reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Lulu lowers herself down onto your cock, inserting it up her ass.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/luluchu/Sex01/03analreversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lulu">>
Oh wow! Fuck! You're cock is so big!
<</speech>>
<br>
<<speech "You" "$player.firstName">>
Yeah...
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/luluchu/Sex01/03analreversecowgirl.webp" alt="03analreversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Lulu inserts your cock in her ass as she starts to ride you.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/luluchu/Sex01/04analcowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lulu">>
You like watching me ride that big thick cock huh?
<</speech>>
<br>
<<speech "You" "$player.firstName">>
Uh huh...
<</speech>>
<br>
<div class="action">
You've almost given up attempting to form words as the effects of Lulu's power combine with your own pleasure.
</div>
<br>
<div class="image100">
<img src="resources/characters/luluchu/Sex01/04analcowgirl.webp" alt="04analcowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You both lie down and you spoon Lulu from behind, still fucking her ass.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/luluchu/Sex01/05analspooning.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lulu">>
Ooooh shit.... It's so deep inside me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/luluchu/Sex01/05analspooning.webp" alt="05analspooning.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Lulu lies back on the bed and watches as you insert your cock in her ass.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/luluchu/Sex01/06analmissionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lulu">>
Fuck, you're going to tear my asshole apart with that cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/luluchu/Sex01/06analmissionary.webp" alt="06analmissionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Getting close, Lulu kneels down in front of you as you release your load.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/luluchu/Sex01/07cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lulu">>
Your cum tastes so good!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/luluchu/Sex01/07cumshot.webp" alt="07cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/monique.webp" alt="monique.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|SQ010-3.C]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Cowgirl|SQ010-3.C]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Anal Reverse Cowgirl|SQ010-3.C]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Anal Doggy|SQ010-3.C]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Anal Missionary|SQ010-3.C]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 5>>
<<link[[Cumshot|SQ010-3.C]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Leave|brothel]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<<addmins 30>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Monique leads you through to one of the back rooms.
</div>
<br>
<div class="action">
Monique lies on the bed in front of you, eager for you to join her.
</div>
<br>
<div class="image100">
<img src="resources/characters/moniquealexander/Sex01/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Monique">>
Shall we get started?
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Monique lies on the bed in front of you as she sucks you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/moniquealexander/Sex01/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Oh fuck! That feels so good Monique!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/moniquealexander/Sex01/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Monique climbs on top and starts to ride your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/moniquealexander/Sex01/02cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Yeah that's it. Ride that cock hard!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/moniquealexander/Sex01/02cowgirl.webp" alt="02cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Monique lowers her ass onto your cock as you fuck her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/moniquealexander/Sex01/03analreversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Monique">>
Oh shit! It was true what the girls said, you really do have a big fucking cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/moniquealexander/Sex01/03analreversecowgirl.webp" alt="03analreversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Monique leans over in front of you as you enter her ass from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/moniquealexander/Sex01/04analdoggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Fuck, you're so tight Monique! My cock can hardly fit inside you.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/moniquealexander/Sex01/04analdoggy.webp" alt="04analdoggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Monique lies back on the bed and watches as you insert your cock in her ass.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/moniquealexander/Sex01/05analmissionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Monique">>
Shit! Your gonna tear my ass apart with that cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/moniquealexander/Sex01/05analmissionary.webp" alt="05analmissionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Getting close, you lead Monique to kneel in front of you as you release your load all over her face.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/moniquealexander/Sex01/06cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Monique">>
Oh wow! There's so much cum!
<</speech>>
<br>
<<speech "You" "$player.firstName">>
It's all for you Monique.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/moniquealexander/Sex01/06cumshot.webp" alt="06cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div id="anaProfileImage"><<include "ana-image">></div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Ana Foxxx</span>
<hr>
<b>Power(s):</b>
<<if $ana.hasPower is true>>
<<print "$ana.powerName">>
<<else>>
Unknown
<</if>><br>
<b>Address:</b> The Ivory Tower<br>
<b>Occupation:</b> Brothel Prostitute<br>
<b>Trust Status:</b>
<<if $ana.trust is true>>
<span style='color:green'>Complete</span>
<<else>>
<span style='color:orange'>In Progress</span>
<</if>><br>
<hr>
<b>Background:</b><br>
Ana is one of the high class prostitutes working at //The Ivory Tower//, a brothel in the Uptown Area.
<hr>
<b>Timetable:</b><br>
<<if $game.periodDay is "friday">>
<b>07:00 - 19:00</b> : At Home<br>
<b>19:00 - 22:00</b> : Brothel<br>
<b>22:00 - 07:00</b> : Asleep<br>
<<else>>
<b>07:00 - 22:00</b> : At Home<br>
<b>22:00 - 07:00</b> : Asleep<br>
<</if>>
</center>
</div>/*----------*/<center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div id="kagneyProfileImage"><<include "kagney-image">></div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Kagney Linn Karter</span>
<hr>
<b>Power(s):</b>
<<if $kagney.hasPower is true>>
<<print "$kagney.powerName">>
<<else>>
Unknown
<</if>><br>
<b>Address:</b> The Ivory Tower<br>
<b>Occupation:</b> Brothel Prostitute<br>
<b>Trust Status:</b>
<<if $kagney.trust is true>>
<span style='color:green'>Complete</span>
<<else>>
<span style='color:orange'>In Progress</span>
<</if>><br>
<hr>
<b>Background:</b><br>
Kagney is one of the high class prostitutes working at //The Ivory Tower//, a brothel in the Uptown Area.
<hr>
<b>Timetable:</b><br>
<<if $game.periodDay is "saturday">>
<b>07:00 - 19:00</b> : At Home<br>
<b>19:00 - 22:00</b> : Brothel<br>
<b>22:00 - 07:00</b> : Asleep<br>
<<else>>
<b>07:00 - 22:00</b> : At Home<br>
<b>22:00 - 07:00</b> : Asleep<br>
<</if>>
</center>
</div>/*----------*/<center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div id="luluProfileImage"><<include "lulu-image">></div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Lulu Chu</span>
<hr>
<b>Power(s):</b>
<<if $lulu.hasPower is true>>
<<print "$lulu.powerName">>
<<else>>
Unknown
<</if>><br>
<b>Address:</b> The Ivory Tower<br>
<b>Occupation:</b> Brothel Prostitute<br>
<b>Trust Status:</b>
<<if $lulu.trust is true>>
<span style='color:green'>Complete</span>
<<else>>
<span style='color:orange'>In Progress</span>
<</if>><br>
<hr>
<b>Background:</b><br>
Lulu is one of the high class prostitutes working at //The Ivory Tower//, a brothel in the Uptown Area.
<hr>
<b>Timetable:</b><br>
<<if $game.periodDay is "sunday">>
<b>07:00 - 19:00</b> : At Home<br>
<b>19:00 - 22:00</b> : Brothel<br>
<b>22:00 - 07:00</b> : Asleep<br>
<<else>>
<b>07:00 - 22:00</b> : At Home<br>
<b>22:00 - 07:00</b> : Asleep<br>
<</if>>
</center>
</div>/*----------*/<center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div id="moniqueProfileImage"><<include "monique-image">></div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Monique Alexander</span>
<hr>
<b>Power(s):</b>
<<if $monique.hasPower is true>>
<<print "$monique.powerName">>
<<else>>
Unknown
<</if>><br>
<b>Address:</b> The Ivory Tower<br>
<b>Occupation:</b> Brothel Owner<br>
<b>Trust Status:</b>
<<if $monique.trust is true>>
<span style='color:green'>Complete</span>
<<else>>
<span style='color:orange'>In Progress</span>
<</if>><br>
<hr>
<b>Background:</b><br>
Monique is the owner and manager of //The Ivory Tower//, a brothel in the Uptown Area. She personally handpicked each of the employees of the brothel and cares deeply for their wellbeing.
<hr>
<b>Timetable:</b><br>
<<if $game.periodDay is "friday" or $game.periodDay is "saturday" or $game.periodDay is "sunday">>
<b>07:00 - 19:00</b> : At Home<br>
<b>19:00 - 22:00</b> : Brothel<br>
<b>22:00 - 07:00</b> : Asleep<br>
<<else>>
<b>07:00 - 22:00</b> : At Home<br>
<b>22:00 - 07:00</b> : Asleep<br>
<</if>>
</center>
</div>/*----------*/<<if $ana.profileImage is 0>>
<div class="image100">
<img src="resources/characters/anafoxxx/(default)profile.webp" alt="(default)profile.webp"/>
</div>
<<elseif $ana.profileImage is 1>>
<div class="image100">
<img src="resources/characters/anafoxxx/(trust)profile.webp" alt="(trust)profile.webp"/>
</div>
<</if>>
<center>
|
<<link "Default">>
<<set $ana.profileImage to 0>>
<<replace "#anaProfileImage">>
<<include "ana-image">>
<</replace>>
<</link>>
|
<<if $ana.trust is true>>
<<link "Trust">>
<<set $ana.profileImage to 1>>
<<replace "#anaProfileImage">>
<<include "ana-image">>
<</replace>>
<</link>>
<<elseif $ana.trust is false>>
<span style='color:gray'>Trust</span>
<</if>>
|
</center><<if $kagney.profileImage is 0>>
<div class="image100">
<img src="resources/characters/kagneylinnkarter/(default)profile.webp" alt="(default)profile.webp"/>
</div>
<<elseif $kagney.profileImage is 1>>
<div class="image100">
<img src="resources/characters/kagneylinnkarter/(trust)profile.webp" alt="(trust)profile.webp"/>
</div>
<</if>>
<center>
|
<<link "Default">>
<<set $kagney.profileImage to 0>>
<<replace "#kagneyProfileImage">>
<<include "kagney-image">>
<</replace>>
<</link>>
|
<<if $kagney.trust is true>>
<<link "Trust">>
<<set $kagney.profileImage to 1>>
<<replace "#kagneyProfileImage">>
<<include "kagney-image">>
<</replace>>
<</link>>
<<elseif $kagney.trust is false>>
<span style='color:gray'>Trust</span>
<</if>>
|
</center><<if $lulu.profileImage is 0>>
<div class="image100">
<img src="resources/characters/luluchu/(default)profile.webp" alt="(default)profile.webp"/>
</div>
<<elseif $lulu.profileImage is 1>>
<div class="image100">
<img src="resources/characters/luluchu/(trust)profile.webp" alt="(trust)profile.webp"/>
</div>
<</if>>
<center>
|
<<link "Default">>
<<set $lulu.profileImage to 0>>
<<replace "#luluProfileImage">>
<<include "lulu-image">>
<</replace>>
<</link>>
|
<<if $lulu.trust is true>>
<<link "Trust">>
<<set $lulu.profileImage to 1>>
<<replace "#luluProfileImage">>
<<include "lulu-image">>
<</replace>>
<</link>>
<<elseif $lulu.trust is false>>
<span style='color:gray'>Trust</span>
<</if>>
|
</center><<if $monique.profileImage is 0>>
<div class="image100">
<img src="resources/characters/moniquealexander/(default)profile.webp" alt="(default)profile.webp"/>
</div>
<<elseif $monique.profileImage is 1>>
<div class="image100">
<img src="resources/characters/moniquealexander/(trust)profile.webp" alt="(trust)profile.webp"/>
</div>
<</if>>
<center>
|
<<link "Default">>
<<set $monique.profileImage to 0>>
<<replace "#moniqueProfileImage">>
<<include "monique-image">>
<</replace>>
<</link>>
|
<<if $monique.trust is true>>
<<link "Trust">>
<<set $monique.profileImage to 1>>
<<replace "#moniqueProfileImage">>
<<include "monique-image">>
<</replace>>
<</link>>
<<elseif $monique.trust is false>>
<span style='color:gray'>Trust</span>
<</if>>
|
</center>/*=====================================================*/
/* used to show text in the Locations passage in Dossier */
/*=====================================================*/
<<widget "LocDos-Classroom">>
<<if $adria.hasMet is true>>
<<if $adria.location is "college">>
<img src="resources/avatars/adria.webp" width="30px" title="Adria" alt="adria.webp"/>
<</if>>
<</if>>
<<if $carolina.hasMet is true>>
<<if $carolina.location is "college">>
<img src="resources/avatars/carolina.webp" width="30px" title="Carolina" alt="carolina.webp"/>
<</if>>
<</if>>
<<if $dillion.hasMet is true>>
<<if $dillion.location is "college">>
<img src="resources/avatars/dillion.webp" width="30px" title="Dillion" alt="dillion.webp"/>
<</if>>
<</if>>
<<if $haley.hasMet is true>>
<<if $haley.location is "college">>
<img src="resources/avatars/haley.webp" width="30px" title="Haley" alt="haley.webp"/>
<</if>>
<</if>>
<<if $kristen.hasMet is true>>
<<if $kristen.location is "college">>
<img src="resources/avatars/kristen.webp" width="30px" title="Kristen" alt="kristen.webp"/>
<</if>>
<</if>>
<<if $maya.hasMet is true>>
<<if $maya.location is "college">>
<img src="resources/avatars/maya.webp" width="30px" title="Maya" alt="maya.webp"/>
<</if>>
<</if>>
<<if $riley.hasMet is true>>
<<if $riley.location is "college">>
<img src="resources/avatars/riley.webp" width="30px" title="Riley" alt="riley.webp"/>
<</if>>
<</if>>
<</widget>>
/*=====================================================*/<<goto [[uptown-main]]>><<goto [[mall-main]]>><<goto [[forest-main]]>><<goto [[forest-warehouse]]>><<goto [[forest-underpass]]>><<goto [[community-main]]>><<goto [[community-office]]>><<goto [[community-mezzanine]]>><<goto [[community-locker]]>><<goto [[community-storage]]>><<goto [[community-roof]]>><<goto [[community-basement]]>><<goto [[estate-main]]>><<goto [[home-main]]>><<goto [[home-kitchen]]>><<goto [[home-bathroom]]>><<set $game.version to "v2.5.2">>
<<set $game.fastTravel to "map">>
<<if $carolina.hasPower is true>>
<<set $discoveredPower.pyrokinesis to true>>
<</if>>
<<if $alessa.hasPower is true>>
<<set $discoveredPower.telepathy to true>>
<</if>>
<<if $skin.hasPower is true>>
<<set $discoveredPower.animate to true>>
<</if>>
<<if $kristen.hasPower is true>>
<<set $discoveredPower.precognition to true>>
<</if>>
<<if $megan.hasPower is true>>
<<set $discoveredPower.misfortune to true>>
<</if>>
<<if $alexB.hasPower is true>>
<<set $discoveredPower.fearManifestation to true>>
<</if>>
<<if $lena.hasPower is true>>
<<set $discoveredPower.superStrength to true>>
<</if>>
<<if $riley.hasPower is true>>
<<set $discoveredPower.lifePreservation to true>>
<</if>>
<<if $siri.hasPower is true>>
<<set $discoveredPower.stormOmniscience to true>>
<</if>>
<<if $brian.hasPower is true>>
<<set $discoveredPower.lactokinesis to true>>
<</if>>
<<if $cadey.hasPower is true>>
<<set $discoveredPower.timidNature to true>>
<</if>>
<<if $kylie.hasPower is true>>
<<set $discoveredPower.ageRegression to true>>
<</if>>
<<if $winston.hasPower is true>>
<<set $discoveredPower.canineMimicry to true>>
<</if>>
<<if $SQ010.questStatus is "complete">>
<<set $ana.hasMet to true>>
<<set $kagney.hasMet to true>>
<<set $lulu.hasMet to true>>
<<set $monique.hasMet to true>>
<</if>><<set $gameDate.setHours(3)>>
/*=====================================================*/
<div class="action">
It is now very late, and, knowing that you need to sleep, return home.
</div>
<br>
<div class="image75">
<img src="resources/events/nothome.webp" alt="nothome.webp"/>
</div>
<br>
<div class="link">
<<if $gameDate.getHours() gte 18>>
<<link[[Go to Sleep|sleep]]>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(30)>>
<<adddays 1>>
<</link>><br>
<<elseif $gameDate.getHours() lt 7>>
<<link[[Go to Sleep|sleep]]>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(30)>>
<</link>><br>
<</if>>
</div>Change your name?
Current Name: <em><<print "$player.firstName">> <<print "$player.lastName">></em>
<<textbox "$player.firstName" "Type first name">>
<<textbox "$player.lastName" "Type last name">>
<<return "Save Changes">>
<<back "Abandon Changes">><<goto [[town-main]]>><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
After the situation with Megan's mother Ava, you decide to check in on Peta, Megan's sister. Whilst you haven't really spoken with her, your hand in Ava's condition makes you think you have a responsibility to visit her.
</div>
<br>/*=====================================================*/
<div class="action">
You go over to Megan's house and knock on the door. After a moment the door opens and Peta answers.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/petajensen/SQ012/SQ012-101.webp" alt="SQ012-101.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Peta">>
Can I help you?
<</speech>>
<br>/*=====================================================*/
<<if $peta.hasMet is true>>
/*=====================================================*/
<<speech "You" "$player.firstName">>
It's $player.firstName, we met a while back when I brought Megan home.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Yeah, I kinda remember you. Megan had sprained her ankle right?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah that's it. I walked her home and she invited me in.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Ah, now I defintely remember you. So, what could I do for you?
<</speech>>
<br>/*=====================================================*/
<<elseif $peta.hasMet is false>>
/*=====================================================*/
<<set $peta.hasMet to true>>
<<speech "You" "$player.firstName">>
I'm $player.firstName, I'm a friend of Megan.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
I've not met you before, how do you know Megan?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We know each other through community service.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Community service... You're the guy she brought over?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, at least I think I am.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
$player.firstName huh... She's mentioned you before. What could I do for you?
<</speech>>
<br>/*=====================================================*/
<</if>>
/*=====================================================*/
<<speech "You" "$player.firstName">>
Well I know about how your Mom is doing and I thought I should stop by and see how you're doing.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
You know about my Mom?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, I went with Megan to the hospital some time ago. And recently Megan and I have talked about how she's doing.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
And you came to check up on me?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I know it's been really hard on Megan, so I just wanted to make sure you were doing alright.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
I suppose it's been hard on all of us. Would you like to come in?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sure.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ012-1.B]]
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
After your last conversation with Peta, you both agree that you would get to know each other better, and so, you decide to return to chat with her. You go to her house and Peta answers the door.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/petajensen/SQ012/SQ012-201.webp" alt="SQ012-201.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Peta.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Hi $player.firstName, I didn't realise I'd be seeing you so soon after our last talk.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well, I was in the area.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
In that case, I'm glad you stopped by. Come in.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ012-2.B]]
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You decide to go and hang out with Peta for a bit. You arrive at her house and Peta leads you through to the living room.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/petajensen/SQ012/SQ012-301.webp" alt="SQ012-301.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
After a while of casual chat, Peta asks you something out of the blue,
</div>
<br>/*=====================================================*/
<<speech "Peta">>
Can I ask you a personal question? You don't have to answer if you don't want to.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sure. What do you want to know?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
I was just wondering... why are you on community service.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I had a poor choice of friends.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
I'm sorry.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Okay so, here's what happened...
<</speech>>
<br>/*=====================================================*/
<div class="action">
You spend the next few minutes detailing how you ended up on community service, all the way from being called out in the middle of the night to to your trial.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ012-3.B]]
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
After waiting a little while for things to calm down between Megan and Peta, you decide to check in on Peta and see how she is.
</div>
<br>/*=====================================================*/
<div class="action">
You know you should probably check in on Megan as well, but from what you can gather, nobody will be there for Peta, and you want to be that person.
</div>
<br>/*=====================================================*/
<div class="action">
You knock on their front door, and Megan answers.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/meganrain/SQ012/SQ012-401.webp" alt="SQ012-401.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Megan">>
Hey $player.firstName, it's good to see you. Sorry about what happened with Peta the other day.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's no problem. Is she in, your sister?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Why do you want to see Peta?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You said some pretty harsh things to her the other day. I just want to make sure she's alright.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
You two really did buddy up didn't you? Alright then, she's upstairs, go ahead.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Megan lets you in and you head up to talk to Peta. Having been here enough times, you already know which bedroom is Peta's, and so you knock and enter the room.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ012-4.B]]
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You decide to go over and hang out with Peta for a bit. You go over to her house and Megan answers the door.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/meganrain/SQ013/SQ013-101.webp" alt="SQ013-101.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Megan">>
$player.firstName. Who are you here for today?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I was looking for Peta.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Well she's not in at the moment.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Isn't she? She's usually here at this time.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Well, she isn't, what more can I say.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Do you know where she's gone?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
No, not that I care where she goes when she's not here.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Since you started hanging out with Peta, you've noticed Megan's behaviour around you becoming more and more hostile. You decide to bring it up.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Is there something the matter between us?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
//Nooo// Why would anything be the matter between us? All you seem to care about these days is Peta.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Just because I'm hanging out with Peta, it doesn't mean I've forgotten about you.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Yeah yeah, you can tell her that when you see her. I on the other hand have something to do right now, so bye bye now.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
If it's going to be like that fine. And if you see Peta before I do, tell I stopped by.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Of course.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You leave Megan alone and walk back towards the estate. You find it strange that Peta wasn't home, and make a mental note to bring it up the next time you see her.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Estate|estate-main]]>>
<<addmins 10>>
<<set $SQ013.questStage to 10>>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You decide to go over and see if Peta is at home, since she was surprisingly absent the last time you visited. You knock on the door and Peta answers, leading you through to the living room.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/petajensen/SQ013/SQ013-201.webp" alt="SQ013-201.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You know, I stopped by the other day looking for you.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Oh, did you?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You didn't know. I asked Megan to let you know I came by.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Megan didn't tell me anything. Was there something you needed at the time.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Not really, just came by to hang out. I was just surprised as you're usually at home at that time.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Oh yeah, I just went out somewhere.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Anywhere interesting? Or was it just work?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
It wasn't work, but... no it wasn't anywhere interesting.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The way Peta responded leads you to think there's something she doesn't want to say. Given how the whole basis of your relationship is talking to each other, you decide to bring it up.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ013-2.B]]
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
Deciding to meet up with Peta, you go to the estate and arrive outside the bar. Peta is already there waiting for you.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/petajensen/SQ013/SQ013-301.webp" alt="SQ013-301.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Peta">>
About time.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Have you been waiting long?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Not really, though we are running a little bit late now.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Let's get going then.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Follow me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Peta leads you away from the bar and over to an area of the estate you're not familiar with. Peta then turns, heading down a shady alley. You think about saying something, but you trust Peta enough to continue following her.
</div>
<br>/*=====================================================*/
<div class="action">
Peta stops outside a doorway and knocks on the door. From the other side a voice calls out.
</div>
<br>/*=====================================================*/
<<speech "Stranger">>
Password?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Finch.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The door opens and the voice's owner lets you into the building. He gestures towards a stairway. Peta seems to know where she's going, and so you follow on behind her.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ013-3.B]]
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You decide to go over and visit the Power Fight Club, looking to get a good look around and preferably go the full visit with your ribcage intact.
</div>
<br>/*=====================================================*/
<div class="action">
You arrive at the alleyway and knock on the door.
</div>
<br>/*=====================================================*/
<<speech "Stranger">>
Password?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Finch.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The door opens and you descend the stairs to the basement. As you enter Ringleader comes over to you.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/extra/ringleader.webp" alt="ringleader.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Ringleader">>
$player.firstName, good to see you decided to come back. Come to see Peta I presume? It's gonna be a good fight tonight.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Peta's fighting?
<</speech>>
<br>/*=====================================================*/
<<speech "Ringleader">>
Yeah, she didn't tell you? Anyway, she's over in the locker room if you want to see her.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ013-4.B]]
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
After Peta's win at the Power Fight Club, you both agreed to meet up at her place and celebrate. You knock on the door and Peta answers, leading you through to the living room.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/petajensen/SQ013/SQ013-501.webp" alt="SQ013-501.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Doing some yoga?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Need to keep match fit for the club.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
This isn't your last win going to your head is it?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Maybe. If I'm going to keep fighting I need to be in my best shape.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Your shape already looks pretty good to be honest.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
You think.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Peta poses, teasing you.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/petajensen/SQ013/SQ013-502.webp" alt="SQ013-502.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How did you know about her weakness anyway? Had nobody else tried it already?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Nobody ever lasted that long, not they knew they needed to. Dillion usually wiped them out within a minute. But her power takes a toll, and takes effort to maintain. I knew if I could outlast her, I'd have a chance at beating her.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
And she never saw it coming because in her mind she was unbeatable.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Her power is unbeatable, but she's just a girl in human form. She knew she'd lost as soon as her power ran out.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It must feel great to have beaten the unbeatable girl. Most of the club probably won't fight you now.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
It does feel great to win against her when so many others lost.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Speaking of which, you said something about celebrating.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Indeed I did.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ013-5.B]]
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
Having decided to try and mend the relationship between Megan and Peta, you head over to their house. Given how much time you've spent with Peta recently, you think it best to start with Megan.
</div>
<br>/*=====================================================*/
<div class="action">
You knock on the door and Megan answers, leading you through to the living room.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/meganrain/SQ014/SQ014-101.webp" alt="SQ014-101.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Megan">>
$player.firstName, there's something I want to talk to you about.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Okay, go on.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
I know about you and Peta.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Know as in...?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
That you've fucked each other. That you're doing things behind my back.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How did you find out?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
It's kinda obvious. Sure, Peta does a good job covering it up, but it's not hard to work it out.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
And how do you feel about it?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
How do I feel? How do I fucking feel? I feel hurt $player.firstName. I feel betrayed. We had a good thing between us. Everyone else I've ever been with //I've// cast aside, and then you go and do the same thing to me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Megan, I still feel the same way about you as I did when we first got together. Being with Peta hasn't changed that.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
I know that. And I know we're not exclusive. I don't care who else you're fucking around with, just as long as it's not her.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Why specifically Peta? Are you... jealous of her?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
No... Maybe, yeah. She's always been better than me. Everything she ever wanted she got. Her grades, her job, even her body. I mean look at me...
<</speech>>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/meganrain/SQ014/SQ014-102.webp" alt="SQ014-102.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Megan">>
She's got bigger tits, a bigger ass. Guys always looked at her and not me, so I always had to do more. Then I met you and you looked at me and not her. But it turns out you're just the same as everybody else, moving on to bigger and better things.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I haven't moved on Megan. That's what I'm trying to say. That's why I'm here, to show you that I still want you.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
I just don't know what I did wrong. What did I do wrong $player.firstName?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You take Megan in your arms and pull her into a hug.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You did nothing wrong Megan. You were great... are great. And I hope that we'll continue to be great together.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
I just... I love you $player.firstName.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
And I love you as well Megan. You don't need to be jealous of Peta. You'll always have a place beside me.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Thank you $player.firstName.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Megan rests her head on your shoulder as you continue the hug. The hug continues for a few minutes before Megan pulls away.
</div>
<br>/*=====================================================*/
<<speech "Megan">>
Now that you're here, why don't we have some fun together. After all, we need to make up for lost time.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ014-1.B]]
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You go over to Megan and Peta's house to speak with Peta and get her to sit down and talk with Megan. You knock on the door and Peta answers, leading you through to the living room.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/petajensen/SQ014/SQ014-201.webp" alt="SQ014-201.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Peta seems unusually quiet, and so it's up to you to break the silence.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Is something wrong?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
$player.firstName, I... need to tell you something.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What is it?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
I'm just... anxious about a few things. I'm just wondering... how you feel about me?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How I feel about you? What is it you want to know?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Since we got together, we haven't really spoken about our relationship. Like... are we a couple? Are we just friends with benefits? Or am I just a fling that you'll get rid of once you get bored of me?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
No, of course I'm not going to get rid of you, you mean more to me than that. Where's this coming from anyway?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
It's because of you and Megan.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How does Megan come into this?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
She's always been the favourite. She always got the guys, she always got more attention from Mom, and even with you. You only met me through her. She always came first.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You're... jealous, of my relationship with Megan?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Why wouldn't I be? She's perfect and I'm...
<</speech>>
<br>/*=====================================================*/
<div class="action">
Peta gestures broadly to herself.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/petajensen/SQ014/SQ014-202.webp" alt="SQ014-202.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm failing to see the negative in this image.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Sure, I look great. I'm sure most guys have looked at me and thought I'd make a great fuck. But a lot of guys see me as just a fling, and as soon as they see Megan, they quickly get bored of me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Those guys didn't know what they were passing on.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
That's the point. I've been passed over too many times. But with you it's different. I've never... felt this way about any of the others, but with you... I don't want you to leave me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Peta, I'm not going to leave you.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
You're not?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
No. Like I said you mean more to me than that. Maybe we're still discovering what we are. But this is more than just a casual hookup. I don't come around because I want to fuck you, I come around because I want to //be// with you.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
I...
<</speech>>
<br>/*=====================================================*/
<div class="action">
You pull Peta into a hug. She clutches tightly to you for a few moments before pulling away.
</div>
<br>/*=====================================================*/
<<speech "Peta">>
Thank you $player.firstName. I didn't quite know what you were going to say, and I guess a part of me thought this conversation would end with you leaving me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Never. I don't abandon those I care about.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Well, before you go running of as usual, how about having a little bit of fun.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ014-2.B]]
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
After giving the two of them some time to talk, you head over to check in with Megan and Peta. You knock on the door and Megan answers. She leads you through to the living room where you see that Peta is there as well.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/group/SQ014/SQ014-301.webp" alt="SQ014-301.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Looks like you two are finally get along. You had that talk then?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Yeah, there was some awkwardness at first. We didn't really know what to say.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
But you'd asked us to do it, and we both care enough about you to try.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So what did you talk about in the end?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Mom, and how we both felt about her. But then things took a different turn.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Go on.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
We realised we both have powers. I don't really know how we didn't notice it earlier.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
I guess we're both just good at hiding it.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
We have that in common. Among other things.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Meaning?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Meaning you $player.firstName. We both talked about how we felt about you, and our anxieties about each other. We realised it was kind of stupid, us falling out over a guy.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Especially when you don't mind being shared.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ014-3.B]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
You enter the house and follow Peta through to the living room.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/petajensen/SQ012/SQ012-102.webp" alt="SQ012-102.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Peta gestures for you to take a seat.
</div>
<br>/*=====================================================*/
<<speech "Peta">>
So, how much do you know exactly about my Mom's condition?
<</speech>>
<br>/*=====================================================*/
<<if $mainChoice.megan_avaAlive is true>>
/*=====================================================*/
<<speech "You" "$player.firstName">>
I know she was in a car accident, and has been in the hospital ever since. There wasn't much change until recently, when she started to show signs of recovery.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Megan's told you a lot then.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Pretty much. I imagine it must be stressful for you.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
These past few weeks... have been rough. I'm not as close to my Mom as Megan is, but she's still my Mom you know. I wouldn't want to lose her.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What about home here? How have things been between you and Megan?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
I've had to pick up a lot of the slack. Megan's always out or at her community service, so I'm left to do everything home here.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Things must be pretty tense between you two.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
For the most part. When Mom first went into hospital there were some arguments, but we've gotten a little better since then.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Do you talk to her about this stuff?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Not really. There was a moment where I thought we could, but we both just drifted apart again. We all cope in our own ways.
<</speech>>
<br>/*=====================================================*/
<<elseif $mainChoice.megan_avaAlive is false>>
/*=====================================================*/
<<speech "You" "$player.firstName">>
I know she was in a car accident, and has been in the hospital ever since. There wasn't much change until recently, when she started to show signs of deterioation.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Megan's told you a lot then.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Pretty much. I imagine it must be stressful for you.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Oh you have no idea. These past few weeks... have been rough. I'm not as close to my Mom as Megan is, but she's still my Mom you know. I just don't want her to go.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What about home here? How have things been between you and Megan?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
I have to do almost everything around here. Megan's always out or at her community service, so I get left to pick up the slack.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Things must be pretty tense between you two.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Yeah, most of the time anyway. Don't get me wrong, things were worse when Mom first went into hospital, but we still don't really get along.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Have you talked to her about this stuff?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
No, we don't really speak that much anymore. There was a moment where I thought we could be the way we were as kids, but we both just fell back into old habits. We all cope in our ways I guess.
<</speech>>
<br>/*=====================================================*/
<</if>>
/*=====================================================*/
<<speech "You" "$player.firstName">>
Surely it's better though... to talk about this with somebody?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
I don't know... Maybe. Maybe I wish I had somebody to talk to about this, but who do I have.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[What about Megan?|SQ012-1.C (MEGAN)]]<br>
[[What about me?|SQ012-1.C (PLAYER)]]
</div>
<br>/*=====================================================*/
<<set $sideChoice.peta_talk to "megan">>
/*=====================================================*/
<<speech "You" "$player.firstName">>
What about Megan?
<</speech>>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/petajensen/SQ012/SQ012-103.webp" alt="SQ012-103.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Peta">>
Megan won't listen to me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Megan said things were getting better between you.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
It's more like things aren't as worse as they were before, but we still don't get along like we did as kids. It's always one step forwards two steps back with Megan.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Have you tried talking to her?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Of course I tried, she doesn't want to talk to me. She'd rather be off doing something else. Nobody's ever here for me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm here.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
That's it!
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What's it?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
You said I should talk to somebody about this stuff, why not you?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We hardly know each other.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Then maybe we should get to know each other. Megan won't talk to me and I don't really have anybody else, so I can just talk to you about this stuff.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I guess.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Well why don't you come over sometime. We can just chat and get to know each other, then we'll see if this is going anywhere.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alright, I can get behind that idea.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
So you'll come and visit then.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, sure I will.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Peta lets you know when she's at home and leads you back to the entrance. You leave her house and find yourself back on the estate.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Estate|estate-main]]>>
<<addmins 20>>
<<set $SQ012.questStage to 10>>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/
<<set $sideChoice.peta_talk to "player">>
/*=====================================================*/
<<speech "You" "$player.firstName">>
What about me?
<</speech>>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/petajensen/SQ012/SQ012-103.webp" alt="SQ012-103.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Peta">>
What about you?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You should talk to somebody, and you already said that Megan isn't really talking to you at the moment, so why don't I take her place.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
But, we hardly know each other.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We can get to know each other. You can't keep this stuff bottled up inside you; it'll only make it worse.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Oh you're an expert are you?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well no... but that doesn't mean I'm wrong.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
I guess.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Unless there's somebody else apart from Megan or me who you can talk to?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Not really. I don't exactly know that many people.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How about this then, I come over sometime and we can just chat and get to know a bit more about each other. That way we'll see if this is going somewhere.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Okay, I suppose it's not a bad idea.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, I can come visit you again sometime?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Yeah, sure.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Peta lets you know when she's at home and leads you back to the entrance. You leave her house and find yourself back on the estate.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Estate|estate-main]]>>
<<addmins 20>>
<<set $SQ012.questStage to 10>>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/
<<set $game.version to "v2.6.1">>
<<set $location.fightClubDiscovered to false>>
<<set $sideChoice.peta_talk to undefined>>
<<set $sideChoice.fightClub_enemy to undefined>>
<<set $sideChoice.contest_winner to undefined>>
<<set $discoveredPower.alphaLycanthropy to false>>
<<set $discoveredPower.berserk to false>>
<<set $discoveredPower.camouflage to false>>
<<set $discoveredPower.immovableObject to false>>
<<set $discoveredPower.proLife to false>>
<<set $discoveredPower.unstoppableForce to false>>
<<if $MQ102.questStage gte 20>>
<<if $SQ001.questStatus is "idle">>
<<set $SQ001.questStatus to "active">>
<<set $chanel.questStage +=1>>
<</if>>
<</if>>
/* alex/melanie */
<<set $SQ011 = {
questName: "A Mother's Love",
questType: "side",
questID: "SQ011",
questGiver: "Game",
questStage: 0,
questStatus: "idle",
}>>
/* peta */
<<set $SQ012 = {
questName: "Home Alone",
questType: "side",
questID: "SQ012",
questGiver: "Game",
questStage: 0,
questStatus: "idle",
}>>
/* peta */
<<set $SQ013 = {
questName: "The First Rule",
questType: "side",
questID: "SQ013",
questGiver: "Game",
questStage: 0,
questStatus: "idle",
}>>
/* peta/megan */
<<set $SQ014 = {
questName: "Eeny Meeny Miny Moe",
questType: "side",
questID: "SQ014",
questGiver: "Game",
questStage: 0,
questStatus: "idle",
}>>
<<set $bonnie = {
firstName: "Bonnie",
lastName: "Rotten",
occupation: "Bar Staff",
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Bonnie Rotten",
}>>
<<set $casey = {
firstName: "Casey",
lastName: "Calvert",
occupation: "Office Worker",
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Casey Calvert",
}>>
<<set $dillion = {
firstName: "Dillion",
lastName: "Harper",
occupation: "Student",
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Dillion Harper",
}>>
<<set $jessa = {
firstName: "Jessa",
lastName: "Rhodes",
occupation: undefined,
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Jessa Rhodes",
}>>
<<set $ringleader = {
firstName: "Ringleader",
lastName: undefined,
occupation: undefined,
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Ringleader",
}>>
<<if $MQ112.questStatus is "complete">>
<<set $SQ012.questStatus to "active">>
<</if>>
<<if $SQ005.questStatus is "complete">>
<<set $melanie.hasMet to true>>
<<set $melanie.questStage to 1>>
<<set $SQ011.questStatus to "active">>
<</if>>
/*=====================================================*/
<div class="action">
Peta leads you through to the kitchen.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/petajensen/SQ012/SQ012-202.webp" alt="SQ012-202.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Peta">>
Can I get you anything to eat?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Not for me thanks.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
Since the effects of your first wish took hold, you've noticed you haven't needed to eat as often as you used to. Consequently your appetite is not what it used to be either.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How are you holding up after our last chat?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
You were right, it felt good to get a few things off my chest. Don't get me wrong, I'm still stressed about everything that's going on, but I'm trying to take a bit more time to relax as well.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That's good. Just out of curiosity, what do you do to relax?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
It's a little embarassing.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Okay now I'm intrigued. Besides, aren't we supposed to be getting to know each other here?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Alright. When I want to wind down I usually end up... playing video games.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Really? Why would you be embarassed about that? Loads of people play video games.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Megan and my Mom don't see it that way. They see it as some kind of distraction, that I'd be better off going out and meeting people. But I work a lot, and I don't always want to spend my time out clubbing or drinking or whatever people do out there.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I used to get that a lot as well. But that was before the community service thing, I don't really game that much anymore.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
To be honest neither do I. I never really had the time or interest in it after my Mom went into hospital.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
This getting to know each other is working quite well so far, we've already found something we've got in common.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Two things actually. We both like video games, and both of us haven't had time for it recently.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The conversation begins to tangent off as you and Peta start discussing your favourite games.
</div>
<br>/*=====================================================*/
<div class="link">
[[Some time later|SQ012-2.C]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
You and Peta have been talking for a while, and have lost track of time.
</div>
<br>/*=====================================================*/
<<speech "Peta">>
You know I loaded that game back up the other day. Went straight to my last save file and realised...
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
And realised you didn't have a clue where you were, what you were doing, or even how to control the game.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Right! So now I've got to start again from the beginning, but the tutorial level just takes forever.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
They should really have an option to just jump straight it with some basic reminders.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Absolutely.
<</speech>>
<br>/*=====================================================*/
<div class="action">
As the current topic begins to come to a close Peta notices the time, and realises how long you've been talking.
</div>
<br>/*=====================================================*/
<<speech "Peta">>
Has it really been that long?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It doesn't feel like it.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
The time's really just flown by. I probably shouldn't keep you any longer; I imagine there's other places you need to be.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Somebody probably wants me by now, that's just the way it is these days.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Okay then, well I'll show you out.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Peta leads you through to the front door.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/petajensen/SQ012/SQ012-203.webp" alt="SQ012-203.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Peta">>
$player.firstName... Come back soon alright.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, I'll make sure of it.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Thanks. It's just... It's nice, to have somebody around I can just hang out with.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Are things still a bit stiff between you and Megan?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
We've always been very different people. Even with what's going on with Mom, I don't expect that to change.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You never know.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
I suppose.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You leave Peta to it and head out onto the estate.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Estate|estate-main]]>>
<<addmins 60>>
<<set $SQ012.questStage to 20>>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
After finishing your story, Peta almost looks relieved.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, did that answer your question? Why did you want to know?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Yeah, that about summed it up. And I was just making sure.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Making sure of what?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Well y'know how it is. All I knew was that you'd broken the law. I just wanted to make sure it wasn't a bad or violent crime. Don't you have somebody in your group that was put there for assault?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, that's Alessa. But it's complicated; she was in a difficult situation and was being pushed to defend herself.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Still, I just wanted to be sure that you weren't...
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Some common criminal?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
I wouldn't have put it quite like that.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well what do you think now that you've heard my story.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
You just got caught up in it all, wasn't you fault. You probably don't even deserve to be there to be honest.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It could have been worse all things considered.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
I suppose. And at least you had people around who stuck by you. You weren't alone through all of it.
<</speech>>
<br>/*=====================================================*/
<div class="action">
At the word //alone// Peta's expression drops, and you sense that she's saddened by it.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/petajensen/SQ012/SQ012-302.webp" alt="SQ012-302.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Are you okay?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Yeah.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Peta?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Peta looks up at you. You don't quite know what Peta's thinking about, but you know you need to do something.
</div>
<br>/*=====================================================*/
<div class="action">
Without thinking, you put your arms around her and pull her in to a hug. Peta tightly hugs you back, obviously needing it.
</div>
<br>/*=====================================================*/
<div class="action">
The moment doesn't last long however, as you both hear the front door open.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ012-3.C]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
You and Peta instinctively pull away from each other as you look towards the entrance and see Megan enter the room.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/meganrain/SQ012/SQ012-301.webp" alt="SQ012-301.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Megan">>
Oh, I didn't realise you were here $player.firstName. Thanks for keeping him busy for me sis.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Megan? What are you doing here?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Thought I'd just pop back early. Come on $player.firstName, let's go upstairs.
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/meganrain/SQ012/SQ012-302.webp" alt="SQ012-302.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Actually Megan, I came over to hang with Peta today.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
You're hanging out with her? How come I didn't know about this? What else are you keeping from me?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Nothing I...
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
We're just hanging out Megan! I'm not trying to steal your boyfriend away from you. God!
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
You sure sis? It's not like you've got any other options.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Peta stands up as she retorts back at Megan.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/petajensen/SQ012/SQ012-303.webp" alt="SQ012-303.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Peta">>
You're one to talk. You can't get enough "options". How long did your last boyfriend last? Two weeks wasn't it?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Three actually. But that hasn't got anything to do with this.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You realise you don't want to get in the middle of the this, and decide to leave them to it.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Okay, I'm just gonna go now.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Neither Peta nor Megan heard you, and so you quickly make your escape, finding yourself back on the estate. You decide to check back in with Peta later after things have cooled down between her and Megan.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Estate|estate-main]]>>
<<addmins 30>>
<<set $SQ012.questStage to 30>>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="image100">
<img src="resources/characters/petajensen/SQ012/SQ012-401.webp" alt="SQ012-401.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Peta">>
Megan! I thought I said I don't want to talk to you right now!
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What about me? How would you feel about talking to me?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
$player.firstName? Yeah, of course I'd be happy talking to you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
As Peta turns to face you, you realise that her shirt is hanging loose, with her tits on full display.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/petajensen/SQ012/SQ012-402.webp" alt="SQ012-402.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Err Peta, don't you want to cover yourself up?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Oh, I didn't realise. To be honest though, this will probably make Megan mad, so I'm good like this if you are.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I... don't have a problem with it I suppose.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Good. I hope you don't mind if I get more comfortable.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Not at all.
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/petajensen/SQ012/SQ012-403.webp" alt="SQ012-403.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Peta">>
So, what did you want to talk about?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I wanted to check in on you after your argument with Megan. Though given your current state, I think that question's already been answered.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Thanks, and yeah, as you can see I'm pretty pissed off with her right now. So I'll do anything I can to wind her up at this point.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh she's wound up alright.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
What do you mean?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It was Megan who let me in. She wasn't exactly happy to hear I was here to talk to you. What does Megan think of us hanging out?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
She probably thinks I'm trying to steal you away from her or something. She's always been the jealous type.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
But we're just chatting and hanging out. What's she got to be jealous over.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Peta gestures at her bare naked chest in response.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Apart from this?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Nothing really. Unless...
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Unless what?
<</speech>>
<br>/*=====================================================*/
<div class="action">
A devious smile forms across Peta's face. You're not sure how you feel about whatever she's about to say.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ012-4.C]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="image100">
<img src="resources/characters/petajensen/SQ012/SQ012-404.webp" alt="SQ012-404.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Peta">>
What if we did?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What if we did what?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
What if we gave Megan something to be jealous about?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm not sure I like the sound of that, but go on.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
During our argument, Megan spoke a lot about you. Trying to tease me about not getting enough recently, she went into great detail about her sex life with you, and how great you were.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Okay, so...
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
So, I want to try you out myself. That will make her jealous.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You what? You want to get back at your sister by sleeping with me?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
We won't be going that far. Not yet anyway.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You do realise that's going to do more than make her jealous. She's going to feel hurt when she finds out.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Then she'll know exactly how I feel.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You know you should leave. You should just leave Peta alone and get out before you do something you'll regret. You should be worrying more about Megan, and less about Peta's tits staring at you.
</div>
<br>/*=====================================================*/
<div class="action">
You should do a lot of things, but part of you thinks that you can salvage this, and find a way to please both Megan and Peta. And for that reason alone, you stay, when you probably shouldn't.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ012-4.D]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<<speech "Peta">>
Sit back, and let me do all the work.
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/petajensen/SQ012/SQ012-405.webp" alt="SQ012-405.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You do as instructed, and sit back as Peta begins to unzip your trousers.
</div>
<br>/*=====================================================*/
<<speech "Peta">>
Wow! Megan really wasn't kidding about you size.
<</speech>>
<br>/*=====================================================*/
<div class="action">
In an instant, Peta takes you in her mouth and begins to eagerly suck you off.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/petajensen/HomeEvent/01blowjob.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<<speech "Peta">>
Now I see why my sister has kept you around, and why she doesn't want us hanging out together.
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/petajensen/SQ012/SQ012-406.webp" alt="SQ012-406.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Peta... I'm gonna cum soon.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
I want it all over me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You release your load, splattering drips of cum across Peta's chest and tits.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/petajensen/HomeEvent/08cumshot.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
Peta sucks the remain drips of your cum from your cock, finishing off by licking her lips.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ012-4.E]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
Peta lies back after a job well done.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/petajensen/SQ012/SQ012-407.webp" alt="SQ012-407.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Peta">>
How was it? Much better than my sister right?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm not going anywhere near that discussion.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Alright then. Well I actually need to be getting somewhere, and I want to get cleaned up beforehand. Are you okay letting yourself out?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, I'll be fine.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You head downstairs and pass Megan on your way out. You don't speak, but you realise that Megan must have heard everything that happened between you.
</div>
<br>/*=====================================================*/
<div class="action">
You exit the house and head back towards the estate.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Estate|estate-main]]>>
<<addmins 40>>
<<set $SQ012.questStage to 100>>
<<set $SQ012.questStatus to "complete">>
<<set $peta.questStage to 2>>
<<set $SQ013.questStatus to "active">>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<<speech "You" "$player.firstName">>
Peta? Is there something you're not saying?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
No. I just... it's nothing.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Remember what we've spoken about before. I'm here if you need somebody to talk to. So if there's something you want to say, you can trust me to listen and not judge you on it.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
You know about the Powers right? You were in that storm as well?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, I know about the Powers. And I'm guessing you have one.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
How did you...
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I've had this conversation a lot of times now, it's kind of easy to work it out as soon as somebody brings up the storm or the powers.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Yes, I have a Power. It's not as impressive as some of the others I've heard about, but it's still rather cool.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Why? What can you do?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
I can camouflage. Like a lizard does. My skin changes colour to camouflage me against my environment. Oh, and my Power also affects any clothes I'm wearing, so I don't have to worry about stripping down to do it. Here, I'll show you.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Watch Peta|SQ013-2.C]]
</div>
<br>/*=====================================================*/
<<set $peta.hasPower to true>>
<<set $peta.powerName to "Camouflage">>
<<set $discoveredPower.camouflage to true>>
/*=====================================================*/
<div class="action">
You watch as Peta disappears from view. You look around the room, but nothing seems out of place.
</div>
<br>/*=====================================================*/
<div class="image75">
<img src="resources/locations/megan-home.webp" alt="megan-home.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That's pretty cool.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
I know right.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Peta reappears in front of you.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, where you went the other day. Was it something to do with your Power?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
I... erm... I can't actually talk about it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Why not?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
It's kind of against the rules.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Can't you tell me anything?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
No, not really.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Peta thinks for a moment.
</div>
<br>/*=====================================================*/
<<speech "Peta">>
But I can show you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What do you mean?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Meet me on the estate, near the bar, I'll take you there.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Okay, I'll be there.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Great. I'll see you there.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Peta spend a little while chatting idly about Powers, with Peta being very keen to show hers off. After a while you call it a day and leave, heading back towards the estate.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Estate|estate-main]]>>
<<addmins 30>>
<<set $SQ013.questStage to 20>>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/
<<set $location.fightClubDiscovered to true>>
/*=====================================================*/
<div class="action">
The stairwell ends and emerges into a large basement. In one corner a makeshift bar has been set up, in another a doorway leads out into another room.
</div>
<br>/*=====================================================*/
<div class="action">
Your attention however is drawn to the center of the room, where, surrounded by a crowd of spectators, a boxing ring has been set up.
</div>
<br>/*=====================================================*/
<div class="image75">
<img src="resources/events/boxing-ring.webp" alt="boxing-ring.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
A fight is currently in progress, but it doesn't look like any boxing fight you've seen. Two girls are brawling it out, but the blasts of ice from on of the girls indicates this fight involves people with powers.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What is this place?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
You'll see. Just keep watching.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You continue to watch the fight. The ice girl continues to use her power to send blast after blast of ice and cold at the other girl, who appears not to be using any power at all.
</div>
<br>/*=====================================================*/
<div class="action">
Clearly frustrated at her lack of success, the ice girl charges at the other girl at full speed. The other girl however, holds her back, and manages to throw the ice girl to the ground.
</div>
<br>/*=====================================================*/
<div class="action">
The ice girl is caught off guard and doesn't defend herself when the other girl delivers a fatal blow, twisting her neck and snapping her spine.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What the fuck? Did she just kill her?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Yes, but don't worry about it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How can I not worry about it?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Keep watching.
<</speech>>
<br>/*=====================================================*/
<div class="action">
A man steps into the ring and raises the arm of the victor.
</div>
<br>/*=====================================================*/
<<speech "Ringleader" "Stranger">>
And that's the match. Casey wins by termination. We'll have a brief break and return with your next fight shortly.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ013-3.C]]
</div>
<br>/*=====================================================*/
<<set $ringleader.hasMet to true>>
<<set $ringleader.hasPower to true>>
<<set $ringleader.powerName to "Pro-Life">>
<<set $discoveredPower.proLife to true>>
/*=====================================================*/
<div class="action">
The man spots you and Peta at the entrance to the basement, and comes over to greet you.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/extra/ringleader.webp" alt="ringleader.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Ringleader" "Stranger">>
Peta, it's good to see you again. And who's this stunning young man you've brought with you.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
This is $player.firstName, I figured it was time I bring him here.
<</speech>>
<br>/*=====================================================*/
<<speech "Ringleader" "Stranger">>
A first timer huh? Well then $player.firstName, you must have several questions.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That's putting it lightly.
<</speech>>
<br>/*=====================================================*/
<<speech "Ringleader" "Stranger">>
I see, yes most people are a little spooked after watching their first fight. But here, let me give you the introduction.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The man gestures for you to follow him. As he walks, he begins to explain.
</div>
<br>/*=====================================================*/
<<speech "Ringleader">>
Around here I'm known as Ringleader, the creator, owner, and leader of this, the Power Fight Club. Here, those with powers from the storm can test their mettle in the ring, or simply have a safe space with which to be comfortable with their abilities.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Everyone here has a power?
<</speech>>
<br>/*=====================================================*/
<<speech "Ringleader">>
Only those with powers are welcome here. Our little organisation is in a different league from "normal" people, and we prefer to keep our distance. Besides, normal people wouldn't stand a chance in the ring.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
But the people here. If they lose they die.
<</speech>>
<br>/*=====================================================*/
<<speech "Ringleader">>
Well yes, but actually no. Look.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Ringleader gestures for you to look at the ring. You see Casey, the winner of the last fight, helping the ice girl get to her feet, evidently no longer dead.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How is that possible? She killed her.
<</speech>>
<br>/*=====================================================*/
<<speech "Ringleader">>
That would be me and my power. Death isn't permanent for those around me. If somebody in this room dies, they'll come back after a short period of time. They might ache for a few days, but apart from that they're completely fine.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ013-3.D]]
</div>
<br>/*=====================================================*/
<<set $casey.hasMet to true>>
<<set $casey.hasPower to true>>
<<set $casey.powerName to "Immovable Object">>
<<set $discoveredPower.immovableObject to true>>
/*=====================================================*/
<<speech "Ringleader">>
Casey, come here a moment.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Casey comes over and joins you.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/caseycalvert/(default)profile.webp" alt="(default)profile.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Casey">>
Who's this?
<</speech>>
<br>/*=====================================================*/
<<speech "Ringleader">>
$player.firstName, a first timer.
<</speech>>
<br>/*=====================================================*/
<<speech "Casey">>
First timer huh? Well y'know what we do with first timers.
<</speech>>
<br>/*=====================================================*/
<<speech "Ringleader">>
Not just yet Casey, he's still getting his bearings. He's only just getting over the not dying bit.
<</speech>>
<br>/*=====================================================*/
<<speech "Casey">>
Really $player.firstName, you have nothing to worry about. If it wasn't safe for us to do it, Ringleader wouldn't allow it, he cares about us all in that regard.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's gotta hurt though? Dying.
<</speech>>
<br>/*=====================================================*/
<<speech "Casey">>
Only if you lose, and I've not lost yet. And there's not many here who can say that. C'mon Ringleader, skip to the good bit.
<</speech>>
<br>/*=====================================================*/
<<speech "Ringleader">>
Alirght alright. The thing is $player.firstName, we can't do what we do here without having some simple rules. Make sure you listen carefully. Failure to follow the rules will lead to you expulsion from this arena.
<</speech>>
<br>/*=====================================================*/
<<speech "Ringleader">>
First rule: You do not talk about Power Fight Club.<br>
Second rule: You DO NOT talk about Power Fight Club.<br>
Third rule: Somebody says "stop, taps out, goes unconscious, the fight is over. Not every fight ends in death, and you can end it at any time.<br>
Fourth rule: Two at a time. We only have one-on-one fights here.<br>
Fifth rule: One fight at a time, and keep it in the ring.<br>
Sixth rule: No shirts, no shoes. Underwear for the ladies is fine, but we try to keep most of the hurt from Powers.<br>
Seventh rule: Fights will go on as long as they have to.<br>
Eighth rule: If this is your first night at the Power Fight Club, you have to fight.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Wait, what?
<</speech>>
<br>/*=====================================================*/
<<speech "Casey">>
You're up next first timer.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
Shit.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ013-3.E]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
Ringleader starts to walk towards the ring, with you following on behind. The realisation that you're about to fight not quite dawning on you yet.
</div>
<br>/*=====================================================*/
<<speech "Ringleader">>
Before we get you going, let's hear about what you can do.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
My power is wishes. I wish for something, and it happens.
<</speech>>
<br>/*=====================================================*/
<<speech "Ringleader">>
The whole genie, three wishes kind of deal?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Exactly. I've already used two of them and I'm saving the last one for a rainy day. I'm basically just a normal guy.
<</speech>>
<br>/*=====================================================*/
<<speech "Ringleader">>
Well I've got good news and bad news for you. The bad news is you're screwed, and you're probably gonna lose your first fight.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
And the good news?
<</speech>>
<br>/*=====================================================*/
<<speech "Ringleader">>
It'll be a short fight.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Ringleader leads you into the center of the ring. He gestures to two women, and they join you in the ring.
</div>
<br>/*=====================================================*/
<<speech "Ringleader">>
Since it's your first fight, you get the privelage of choosing who you'll fight. Both can, and will, kick your ass, but you get to choose who takes you down.
<</speech>>
<br>/*=====================================================*/
<<speech "Ringleader">>
First up we have Bonnie.
<</speech>>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/bonnierotten/(default)profile.webp" alt="(default)profile.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Ringleader">>
And next to her we have Jessa.
<</speech>>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/jessarhodes/(default)profile.webp" alt="(default)profile.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What are their powers?
<</speech>>
<br>/*=====================================================*/
<<speech "Ringleader">>
Can't tell you. You'll find that out through the fight. After your first fight you can come and go as you please. But if you don't do this, you're out. Everyone here has to have a fight behind them, to prove they understand the rules.
<</speech>>
<br>/*=====================================================*/
<<speech "Ringleader">>
So, who are you going to choose?
<</speech>>
<br>/*=====================================================*/
<div class="action">
I'll go with...<br>
[[Bonnie|SQ013-3.F (BONNIE)]]<br>
[[Jessa|SQ013-3.F (JESSA)]]
</div>
<br>/*=====================================================*/
<<set $sideChoice.fightClub_enemy to "bonnie">>
/*=====================================================*/
<div class="action">
You and Bonnie step fowards to the center of the ring.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/bonnierotten/(default)profile.webp" alt="(default)profile.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Ringleader">>
Listen up, the next fight is about to begin. We have a first timer tonight with $player.firstName. Here's the thing, his power aint that great for fighting, but he's still up here. That takes guts. And I want you all to make sure he get's the welcome he deserves once he becomes one of us.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The crowd cheers. Ringleaders exits the ring and stands by a bell.
</div>
<br>/*=====================================================*/
<<speech "Ringleader">>
5... 4... 3... 2... 1...
<</speech>>
<br>/*=====================================================*/
<div class="thought">
//ding ding//
</div>
<br>/*=====================================================*/
<div class="action">
You raise your fists, half expecting them to do all the work for you. Bonnie begins to circle around you, and you do the same.
</div>
<br>/*=====================================================*/
<<speech "Bonnie">>
So, you're $player.firstName?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You know me?
<</speech>>
<br>/*=====================================================*/
<<speech "Bonnie">>
You know my baby sister, Skin. She's spoken about you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Only the good stuff I hope.
<</speech>>
<br>/*=====================================================*/
<<speech "Bonnie">>
That remains to be seen.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Bonnie stops and closes her eyes. Her chest visibly moves in time with her heavy breathing. You cautiously take a step back. Her eyes open, heavily bloodshot. Her expression changes, and all you can see is pure rage.
</div>
<br>/*=====================================================*/
<div class="action">
Bonnie lunges at you with great speed and force, knocking you to the floor. Your shoulder hurts, and you suspect may have been dislocated in your fall.
</div>
<br>/*=====================================================*/
<div class="action">
You don't get a moment to react however, as Bonnie begins to claw and jab at your chest. With each strike more blood is drawn, and your ribs begin to crack.
</div>
<br>/*=====================================================*/
<div class="action">
In a final move, Bonnie rips your heart out through your chest. You watch as she holds it up in front of her, before you vision goes black, death overcoming you.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ013-3.G]]
</div>
<br>/*=====================================================*/
<<set $sideChoice.fightClub_enemy to "jessa">>
/*=====================================================*/
<div class="action">
You and Jessa step fowards to the center of the ring.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/jessarhodes/(default)profile.webp" alt="(default)profile.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Ringleader">>
Listen up, the next fight is about to begin. We have a first timer tonight with $player.firstName. Here's the thing, his power aint that great for fighting, but he's still up here. That takes guts. And I want you all to make sure he get's the welcome he deserves once he becomes one of us.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The crowd cheers. Ringleaders exits the ring and stands by a bell.
</div>
<br>/*=====================================================*/
<<speech "Ringleader">>
5... 4... 3... 2... 1...
<</speech>>
<br>/*=====================================================*/
<div class="thought">
//ding ding//
</div>
<br>/*=====================================================*/
<div class="action">
You raise your fists, half expecting them to do all the work for you. Jessa begins to circle around you, and you do the same.
</div>
<br>/*=====================================================*/
<<speech "Jessa">>
So, you're $player.firstName?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You know me?
<</speech>>
<br>/*=====================================================*/
<<speech "Jessa">>
Peta and I know each other a little through this club. She's spoken about you a bit.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Only the good stuff I hope.
<</speech>>
<br>/*=====================================================*/
<<speech "Jessa">>
I hope so. She really talks highly about you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Jessa leans forwards, scraping her feet against the floor in the same way a predator would before breaking into a sprint. You cautiously take a step back, and brace yourself.
</div>
<br>/*=====================================================*/
<div class="action">
Jessa charges at you. She breaks into a sprint, though she doesn't move much faster than a normal person. As she makes contact however, you're thrown to the floor, Jessa simply charging straight through you.
</div>
<br>/*=====================================================*/
<div class="action">
Your shoulder hurts from where Jessa made contact with it, and you suspect it might be dislocated. You don't get a chance to react however, as you see Jessa standing above you.
</div>
<br>/*=====================================================*/
<div class="action">
In a final strike, Jessa raises her foot and stomps your chest, instantly crushing your ribcage. Your vision goes black, and death overcomes you.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ013-3.G]]
</div>
<br>/*=====================================================*/
<<set $bonnie.hasMet to true>>
<<set $bonnie.hasPower to true>>
<<set $bonnie.powerName to "Berserk">>
<<set $discoveredPower.berserk to true>>
<<set $jessa.hasMet to true>>
<<set $jessa.hasPower to true>>
<<set $jessa.powerName to "Unstoppable Force">>
<<set $discoveredPower.unstoppableForce to true>>
/*=====================================================*/
<div class="action">
You open your eyes, and notice you've been moved out of the ring and to a bench. Ringleader is sat beside you.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/extra/ringleader.webp" alt="ringleader.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Ringleader">>
You actually took it rather well.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I never stood a chance did I.
<</speech>>
<br>/*=====================================================*/
<<speech "Ringleader">>
Not really. But winning the fight wasn't the point.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What was the point of it then?
<</speech>>
<br>/*=====================================================*/
<<speech "Ringleader">>
The fight was you proving that you understood the rules, and was your induction into the Power Fight Club.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I doubt my power will help me out in any other fights I do.
<</speech>>
<br>/*=====================================================*/
<<speech "Ringleader">>
You're not required to take part in any further fights. This is also a safe space for people with powers. Now that you've proven yourself, you're welcome to come and go as you please.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You sit up. You feel an ache in your chest, and reflexively clutch your chest with your hand.
</div>
<br>/*=====================================================*/
<<speech "Peta">>
How is he?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Peta comes over to join you.
</div>
<br>/*=====================================================*/
<div class="action">
You sit up. You feel an ache in your chest, and reflexively clutch your chest with your hand.
</div>
<br>/*=====================================================*/
<<speech "Peta">>
The pain goes away after a short while.
<</speech>>
<br>/*=====================================================*/
<<speech "Ringleader">>
I'll leave you two alone. You're welcome here anytime $player.firstName. In case you don't know, the password to the club is "Finch". Oh, and once you're outside these walls, remember Rule One: Don't talk about Power Fight Club.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Ringleader leaves you and Peta alone, and you both decide to head out.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ013-3.H]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
You and Peta take a slow walk back to the more familiar area of the estate.
</div>
<br>/*=====================================================*/
<<speech "Peta">>
So, what do you think?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's a lot to take in.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Do you think you'll go back?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Maybe.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
If you do, come find me sometime. Maybe you'll even see me in action.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That would be interesting to see.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
You bet it will.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You both arrive back outside the bar, and decide to split up and go your separate ways. Peta heads back home, and you do the same.
</div>
<br>/*=====================================================*/
<div class="action">
During the walk home you think about the Power Fight Club. You think about how great it would be to be able to compete, but you realise your power has had better use in shaping the rest of your life. Sure, your power isn't great for combat, but when you think about how much it's given you, you don't really mind.
</div>
<br>/*=====================================================*/
<div class="action">
It doesn't take you long before you arrive back home.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Home|home-main]]>>
<<addmins 90>>
<<set $SQ013.questStage to 30>>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/
<div class="image75">
<img src="resources/locations/fight-club.webp" alt="fight-club.webp"/>
</div><br>
<center>
You are standing in the basement of a building on the estate, the main meeting place for the //Power Fight Club//.<br>
<<link "<span style='color:aqua'>[ Estate ]</span> Leave">>
<<goto [[estate-main]]>>
<<addmins 10>>
<</link>>
<span style='color:yellow'><sup>(+10)</sup></span>
<br>
</center>
<hr>
<div class="locationLeft">/*----------*/
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<<if $bonnie.location is "fight club">>
<img src="resources/avatars/bonnie.webp" alt="bonnie.webp"/>
<</if>>
<<if $casey.location is "fight club">>
<img src="resources/avatars/casey.webp" alt="casey.webp"/>
<</if>>
<<if $dillion.location is "fight club">>
<img src="resources/avatars/dillion.webp" alt="dillion.webp"/>
<</if>>
<<if $jessa.location is "fight club">>
<img src="resources/avatars/jessa.webp" alt="jessa.webp"/>
<</if>>
<<if $peta.location is "fight club">>
[img[resources/avatars/peta.webp][peta-hub-home]]
<</if>>
<<if $ringleader.location is "fight club">>
<img src="resources/avatars/ringleader.webp" alt="ringleader.webp"/>
<</if>>
<br>
</div>/*----------*/<<set $dillion.hasMet to true>>
/*=====================================================*/
<div class="action">
You go over to speak to Peta.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/petajensen/SQ013/SQ013-401.webp" alt="SQ013-401.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Peta. What are you wearing?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
$player.firstName, I didn't realise you were coming. And this? No shirt and no shoes remember. So this is my fighting outfit.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm guessing you fight here often to have a full outfit sorted?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
I'm one of the clubs best fighters. Currently one of the few unbeatable elite.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, who are you fighting?
<</speech>>
<br>/*=====================================================*/
<<speech "Dillion" "Stranger">>
That'd be me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You turn around to see who spoke.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/dillionharper/SQ013/SQ013-401.webp" alt="SQ013-401.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Peta">>
Dillion.
<</speech>>
<br>/*=====================================================*/
<<speech "Dillion">>
Peta. You sure you don't want to back out now?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Not in the slightest. Somebody needs to knock you down a peg.
<</speech>>
<br>/*=====================================================*/
<<speech "Dillion">>
And you think that'll be you?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
I //know// it'll be me.
<</speech>>
<br>/*=====================================================*/
<<speech "Dillion">>
And what about you handsome, which horse are you betting on?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I don't know. What's your power?
<</speech>>
<br>/*=====================================================*/
<<speech "Dillion">>
Oh, it's good. I'll be putting on a good show tonight.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Dillion starts to head out of the locker room.
</div>
<br>/*=====================================================*/
<<speech "Dillion">>
I'll see you out there Peta. Don't make me wait too long.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ013-4.C]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<<speech "You" "$player.firstName">>
That's who you're fighting?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
She may not look it, but she's not lost a fight yet.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Then how do you expect to win? Camouflage doesn't exactly have much in the way of offense.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
I've been watching her fight. She's impressive, but she's not without fault.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You found a weak spot.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
In a way. Her power is nigh unbeatable, but I have a plan.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Peta gets up and you follow her towards the ring.
</div>
<br>/*=====================================================*/
<<speech "Peta">>
Are you gonna bet?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I don't exactly have much I could bet, even if I wanted to.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
But if you did you'd bet on me right?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Peta has a smug smirk on her face. Despite her tease, you sense there is some confidence behind her phrase.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, of course.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You wait by the edge of the ring as Peta and Dillion take to the stage.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ013-4.D]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
Ringleader takes to the stage to announce the fight.
</div>
<br>/*=====================================================*/
<<speech "Ringleader">>
Listen up everyone. Tonight, we'll see if our undefeated reigning champ will keep their crown, or if one our best up-and-comers will show that nobody is unbeatable.
<</speech>>
<br>/*=====================================================*/
<<speech "Ringleader">>
In this corner we have Dillion, the wolf of Wertham. Fourteen fights. Fourteen wins. If you haven't seen her fight before, you're in for a treat tonight.
<</speech>>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/dillionharper/SQ013/SQ013-402.webp" alt="SQ013-402.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Ringleader">>
And in this corner we have Peta, the hidden huntress. Only nine fights to her name, but she's already making a name for herself as one of our unbeatable elite.
<</speech>>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/petajensen/SQ013/SQ013-402.webp" alt="SQ013-402.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
The crowd cheers. Ringleaders exits the ring and stands by a bell.
</div>
<br>/*=====================================================*/
<<speech "Ringleader">>
5... 4... 3... 2... 1...
<</speech>>
<br>/*=====================================================*/
<div class="thought">
//ding ding//
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ013-4.E]]
</div>
<br>/*=====================================================*/
<<set $dillion.hasPower to true>>
<<set $dillion.powerName to "Alpha Lycanthropy">>
<<set $discoveredPower.alphaLycanthropy to true>>
/*=====================================================*/
<div class="action">
At the bell, Dillion activates her power, transforming rapidly in a large werewolf.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/events/werewolf.webp" alt="werewolf.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Dillion roars, and the crowd roars with her. Peta uses her power, and disappears from view.
</div>
<br>/*=====================================================*/
<div class="image75">
<img src="resources/events/boxing-ring.webp" alt="boxing-ring.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Peta">>
What's the matter Dillion? I thought wolves had great vision.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Peta's taunt comes from behind Dillion, who turns and slashes out, hoping to blindly catch Peta.
</div>
<br>/*=====================================================*/
<<speech "Peta">>
Can't catch me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Her voice comes from elsewhere, once again causing Dillion to turn wildy.
</div>
<br>/*=====================================================*/
<div class="action">
For the next few minutes, Peta continues to taunt Dillion. Dillion in turn gets more out of control, in the end deciding to randomly strike around her in the blind hope Peta will be caught out.
</div>
<br>/*=====================================================*/
<div class="action">
As you watch, you see that Dillion's attacks are getting slower and slower. Dillion is getting exhausted, and you realise that all Peta needed to do was outlast Dillion, rather than go for a full-on attack.
</div>
<br>/*=====================================================*/
<div class="action">
Dillion finally gives in to her exhaustion, and drops to the ground, transforming back into human form. She looks around the room, still unable to see Peta.
</div>
<br>/*=====================================================*/
<div class="action">
Dillion suddenly clutches at her neck and starts struggling for breath. Peta reappears, deactivating her power and revealling that she has Dillion caught in a headlock.
</div>
<br>/*=====================================================*/
<<speech "Peta">>
You've lost wolfie. You can tap out, or lose by knockout.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Dillion tries to resist, but taps her hand against Peta's arm, forfitting the fight.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ013-4.F]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<<speech "Ringleader">>
And that's the match. Peta wins by forfit. The hidden huntress proving that you can't fight what you can't see.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Peta leaves the ring and comes over to join you.
</div>
<br>/*=====================================================*/
<<speech "Peta">>
I told you I had a plan.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It worked out well for you.
<</speech>>
<br>/*=====================================================*/
<<speech "Dillion">>
Hey Peta.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Dillion comes over to speak to you.
</div>
<br>/*=====================================================*/
<<speech "Dillion">>
That was a good move. I wish I'd known about your power beforehand.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Don't sweat it. If I couldn't camouflage, you'd have beaten me hands down.
<</speech>>
<br>/*=====================================================*/
<<speech "Dillion">>
Still, it was a good game.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Dillion offers her hand, and Peta shakes it. Dillion leaves the two of you alone and heads off.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I defintely prefer watching the fights than being in them.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Maybe you and I will have a match one day.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I doubt it, after what I've just seen, there's no way I'm stepping in that ring with you.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
It was quite the workout I just had. I think I need to go get cleaned up, maybe have a shower or two.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Want me to stick around and wait for you?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
No, you go on ahead. We can celebrate later at my place.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sure thing. I'll be round sometime soon.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
You better.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Peta heads off to the locker room as you leave the club. You head back to the estate, and decide to pay a visit to Peta later on.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Estate|estate-main]]>>
<<addmins 60>>
<<set $SQ013.questStage to 40>>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<<speech "You" "$player.firstName">>
So, are we going out for a drink or just celebrating here?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
I actually had something else in mind.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Go on.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Peta pulls her top down, showing off her tits.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/petajensen/SQ013/SQ013-503.webp" alt="SQ013-503.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Peta">>
Since that time in my bedroom, I've been thinking about this. About you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I thought you were just doing that to get back at your sister?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
I was. That's all it was supposed to be. But now I can't get that moment out of my head.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Peta strips completely, showing off her body.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/petajensen/SQ013/SQ013-504.webp" alt="SQ013-504.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Peta">>
I want to go all the way with you. Not to spite my sister, but because I want to.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Are you sure?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
You were there for me when nobody else was. The fight club has been great to get me back in the world, but before that you gave me somebody to talk to.
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/petajensen/SQ013/SQ013-505.webp" alt="SQ013-505.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Peta">>
Please $player.firstName. I want to do this, and I don't care what Megan thinks.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I would be lying if I said I hadn't been looking at you as well.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Let's get started then.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ013-5.C]]
</div>
<br>/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/peta.webp" alt="peta.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|SQ013-5.C]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Titjob|SQ013-5.C]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Reverse Cowgirl|SQ013-5.C]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Cowgirl|SQ013-5.C]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Doggy|SQ013-5.C]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Missionary|SQ013-5.C]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Cumshot|SQ013-5.C]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|SQ013-5.D]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Peta is sat naked in front of you, eager for you to start.
</div>
<br>
<div class="image100">
<img src="resources/characters/petajensen/Sex01/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Peta">>
Well, what are we waiting for?
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
You lie back as Peta kneels in front of you and starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/petajensen/Sex01/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Peta">>
Mmm! Just how I remember it.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/petajensen/Sex01/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Peta leans over and starts to jerk you off with her tits.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/petajensen/Sex01/02titjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Peta">>
You like how my tits wrap around your cock huh?
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/petajensen/Sex01/02titjob.webp" alt="02titjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Peta climbs on top and starts to bounce up and down on your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/petajensen/Sex01/03reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Oh yes Peta, keep going! Just like that!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/petajensen/Sex01/03reversecowgirl.webp" alt="03reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Peta climbs on top and starts to ride your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/petajensen/Sex01/04cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's it, ride that big fucking cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/petajensen/Sex01/04cowgirl.webp" alt="04cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Peta kneels and leans over as you enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/petajensen/Sex01/05doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Peta">>
Oh shit! Your cock is so deep inside me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/petajensen/Sex01/05doggy.webp" alt="05doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Peta lies back and watches as you insert your full length inside her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/petajensen/Sex01/06missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Peta">>
I can't hold back. Your cock is too fucking good!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/petajensen/Sex01/06missionary.webp" alt="06missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Feeling yourself getting close, you pull out and release your load all over Peta's stomach and tits.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/petajensen/Sex01/07cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Peta">>
Wow! Is that all for me?
<</speech>>
<br>
<<speech "You" "$player.firstName">>
Any time you want it.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/petajensen/Sex01/07cumshot.webp" alt="07cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/
/*=====================================================*/
<div class="image100">
<img src="resources/characters/petajensen/SQ013/SQ013-506.webp" alt="SQ013-506.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Peta">>
I can see why Megan likes you. It's great being with you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's great being with you as well.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
I meant like... even beyond sex. It's nice to have you around. Before you came along I didn't really have anyone else.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I know you and Megan don't exactly get along, but she's your sister, surely that has to count for something.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
I don't know so much anymore. She's not exactly taking you being with me too well.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah I could tell. I really messed things up between the two of you.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
You might be the cause, but I we can't put the fault on you. The stuff between Megan and I, it's of our own making.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Isn't there anything we can do to get you two to get along.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
I think we're past that point now.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You keep your thoughts to yourself, but you disagree. If it's because of you that the two have split further apart, then it's on you to try and bring them back together again.
</div>
<br>/*=====================================================*/
<<speech "Peta">>
I'd love to just stay here with you all day, but you should get going before Megan gets back. She doesn't need to see this.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That's probably a good idea.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Don't stay away too long now. I'll be expecting a visit from you again soon.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sure thing.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You head out, leaving Peta to get cleaned up as you walk back towards the estate.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Estate|estate-main]]>>
<<addmins 60>>
<<set $SQ013.questStage to 100>>
<<set $SQ013.questStatus to "complete">>
<<set $peta.questStage to 3>>
<<set $peta.trust to true>>
<<script>>
Dialog.setup("Peta Trusts You");
Dialog.wiki(Story.get("dialog-petaTrust").processText());
Dialog.open();
<</script>>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<<speech "You" "$player.firstName">>
Well, when you put it that way.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Megan jump on each other, ripping each other's clothes off and getting down to it, releasing a lot of pent up emotions and stress over the course of your fuck session.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/meganrain/Sex01/01blowjob.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
It doesn't take long for you both to reach climax, with you releasing your load over Megan's chest.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/meganrain/Sex01/06cumshot.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<<speech "Megan">>
I needed that. It's been so long since we fucked like that.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Listen Megan, I think you should talk with Peta.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Talk with Peta? Why?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I just think that once you and her sit down and talk it out, you'll realise how you're both struggling since your Mom's accident. At the end of the day, she's your sister, and she deserves to be treated as such.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Is this you saying it, or her?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's me. She doesn't know I've asked you this.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
It's worth a shot I suppose. But how do you know she'll actually talk to me, and not just avoid me like she has been.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'll have a chat with her. I'll get on her board with at least talking with you.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Thank you $player.firstName. You've done a lot for me and my sister.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's only because I care about the two of you.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
With my Mom away, it's good that somebody is looking out for us.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You leave Megan to it as you head out towards the estate. Later on you'll visit Peta and talk to her about getting her to talk with Megan.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Estate|estate-main]]>>
<<addmins 30>>
<<set $SQ014.questStage to 10>>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<<speech "You" "$player.firstName">>
I suppose we've got time for a bit of fun.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Peta kiss and caress each other as you undress. Rather than ravage each other, you both savour the moment. Having said that, it isn't long before you're both enjoying yourselves.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/petajensen/Sex01/01blowjob.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
You both reach climax, and you release your load all over Peta's chest.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/petajensen/Sex01/07cumshot.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<<speech "Peta">>
I always love it when you come over.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Listen Peta, I think you should talk with Megan.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Talk with Megan? Would she even listen to me?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I think she will. You both have been through a lot since your Mom's accident. Not that I don't enjoy our talks, but you're sisters, you should both be there for each other.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
We've tried that before remember, she doesn't want to talk to me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
She will this time. Trust me.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
I do trust you. But this is Megan, she won't listen/
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Try. Do it for me.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Alright. You've already done so much for me, it's only right that I return the favour.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Thank you.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
No thank you $player.firstName.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You leave Peta and head back towards the estate. You'll check back in later to see if Peta and Megan took your advice.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Estate|estate-main]]>>
<<addmins 30>>
<<set $SQ014.questStage to 20>>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<<speech "You" "$player.firstName">>
Is that what this is? The two of you sharing me?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Well, you've been spending time with both of us...
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
...so we thought we'd find out who you like best.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The two girls gesture for you to sit down before both starting to strip.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/group/SQ014/SQ014-302.webp" alt="SQ014-302.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So... what? This is some kind of test?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
More like a friendly competition.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
We'll both see which one of us pleases you the best, and then you get to pick the winner.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Megan and Peta continue to strip, and it isn't long before they're completely nude.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/group/SQ014/SQ014-303.webp" alt="SQ014-303.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I don't know if this is a good idea.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Why not?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
I thought you'd like the idea of the two of us... pleasing you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I do... I just... I don't want you both to feel like you're always competing against each other.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
We know you care for both of us. This is just a fun little thing we want to do together.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Trust us $player.firstName, we're not going to fall out over this.
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/group/SQ014/SQ014-304.webp" alt="SQ014-304.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Peta">>
So, who's better to look at?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Let's be honest, it's probably me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I... don't know.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Looks like he's still a bit unsure about the idea.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Then it's up to us to change his mind.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ014-3.C]]
</div>
<br>/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/megan.webp" alt="megan.webp"/>
<img src="resources/avatars/peta.webp" alt="peta.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob (Megan)|SQ014-3.C]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Blowjob (Peta)|SQ014-3.C]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Doggy (Megan)|SQ014-3.C]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Megan Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Doggy (Peta)|SQ014-3.C]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Peta Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 4>>
<<link[[Missionary (Megan)|SQ014-3.C]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Megan Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 4>>
<<link[[Missionary (Peta)|SQ014-3.C]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Peta Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Cumshot|SQ014-3.C]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|SQ014-3.D]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Megan and Peta stand naked in front of you, ready to take turns pleasuring you.
</div>
<br>
<div class="image100">
<img src="resources/characters/group/SQ014/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Megan">>
Let's get started then.
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Megan kneels in front of you and starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ014/01meganblowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Megan">>
I know this cock too well to lose.
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Peta kneels in front of you and starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ014/02petablowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Peta">>
Megan may have her youth, but I know what you like.
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Megan bends over the sofa as you enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ014/03megandoggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Megan">>
Oh fuck, I always forget how big your cock is!
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Peta bends over the sofa as you enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ014/04petadoggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Peta">>
That's it! I can take it much deeper than she can.
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Megan lies back and watches as you insert your full length into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ014/05meganmissionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Megan">>
Fuck me $player.firstName! I can take it!
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Peta lies back and watches as you insert your full length into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ014/06petamissionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Peta">>
Oh fuck! I love your big cock so fucking much!
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Megan and Peta kneel in front of you ready to accept your load. After some pushing, Megan manages to take the majority of your cum.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ014/07cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Peta">>
What the fuck you bitch!
<</speech>>
<br>
<<speech "Megan">>
You had your chance sis.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ014/07cumshot.webp" alt="07cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/
/*=====================================================*/
<div class="action">
Megan and Peta stand in front of you, presenting themselves.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/group/SQ014/SQ014-304.webp" alt="SQ014-304.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Peta">>
So, who did the best?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Yeah, who's won the competition? And why is it me?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
You? Clearly I did the better job.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Really? Well let's just ask $player.firstName?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Yeah $player.firstName, who won?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Who do you choose?<br>
[[Choose Megan|SQ014-3.E (MEGAN)]]<br>
[[Choose Peta|SQ014-3.E (PETA)]]<br>
[[Choose Neither|SQ014-3.E (NEITHER)]]
</div>
<br>/*=====================================================*/
<<set $sideChoice.contest_winner to "megan">>
/*=====================================================*/
<div class="action">
You decide that Megan did the better job, and pronounce her the winner.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/meganrain/SQ014/SQ014-301.webp" alt="SQ014-301.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Megan">>
As expected.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Shut up.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Peta pushes Megan slightly.
</div>
<br>/*=====================================================*/
<<speech "Peta">>
Just because you won now doesn't mean I won't win next time.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Next time?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Yeah, we'll both get to enjoy you separately, but that doesn't mean we can't do something like this again sometime.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Speaking of enjoying you, it's time to get my reward.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What reward would that be?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
You. Follow me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Megan leads you to another room and it isn't long before she's claiming her "reward".
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/meganrain/HomeEvent/06reversecowgirl.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
After you and Megan finish up, you decide it's time to head out. You say goodbye to Megan and Peta on your way out, happy that the two of them are finally getting along.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Estate|estate-main]]>>
<<addmins 60>>
<<set $SQ014.questStage to 100>>
<<set $SQ014.questStatus to "complete">>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/
<<set $sideChoice.contest_winner to "peta">>
/*=====================================================*/
<div class="action">
You decide that Peta did the better job, and pronounce her the winner.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/petajensen/SQ014/SQ014-301.webp" alt="SQ014-301.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Peta">>
Told you so.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Did not.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Megan sulks and crosses her arms.
</div>
<br>/*=====================================================*/
<<speech "Megan">>
I'll get it next time.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Next time?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Well yeah, we'll do this again. Sure, we can enjoy you on our own, but this was so much fun.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Speaking of enjoying you, it's time to get my reward.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What reward would that be?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
You. Follow me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Peta leads you to another room and it isn't long before she's claiming her "reward".
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/petajensen/HomeEvent/05reversecowgirl.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
After you and Peta finish up, you decide it's time to head out. You say goodbye to Megan and Peta on your way out, happy that the two of them are finally getting along.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Estate|estate-main]]>>
<<addmins 60>>
<<set $SQ014.questStage to 100>>
<<set $SQ014.questStatus to "complete">>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/
<<set $sideChoice.contest_winner to "neither">>
/*=====================================================*/
<div class="action">
You decide that you can't choose between the two of them, and decide they're both winners.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/group/SQ014/SQ014-303.webp" alt="SQ014-303.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Peta">>
Aw c'mon, you have to pick somebody.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Is it because it was me, and you don't want to show her up.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Look, I can't choose between you.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Looks like nobody wins then.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
We'll get a winner next time.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Next time?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Yeah we'll probably do this again. And when we do, you have to pick between us, no joint winners. Otherwise it's no fun.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Speaking of no fun, no winners means no reward.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Reward? What was the reward going to be?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
It was supposed to be you. The winner gets to go another round with you. Shame though, no winners means you'll have to wait until next time.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Megan and Peta tease you, letting you know that since they both won, you lost.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/group/SQ014/SQ014-305.webp" alt="SQ014-305.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You decide it's time to head out. You say goodbye to Megan and Peta on your way out, happy that the two of them are finally getting along.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Estate|estate-main]]>>
<<addmins 60>>
<<set $SQ014.questStage to 100>>
<<set $SQ014.questStatus to "complete">>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/
<<widget "SQ011desc">>
<center>
<h2><span style='font-family: my-font;'>A MOTHER'S LOVE</span></h2>
<h4><em>Everybody And Their Mums Is Packin' Round 'Ere</em></h4>
<b>Current Objective</b>:
<<if $SQ011.questStage eq 0>>
Visit Alex at her home on the Estate
<<elseif $SQ011.questStage eq 10>>
Talk with Melanie at her home on the Estate
<<elseif $SQ011.questStage eq 20>>
Check in with Alex and Melanie at their home on the Estate
<<elseif $SQ011.questStage eq 100>>
Quest Complete
<</if>>
<br><br>
<<if $SQ011.questStage eq 0>>/*----------*/
Alex has gone through a lot recently. Powers, ghosts, and even her chat with her Mom. I should check in and see how things have changed.
<<elseif $SQ011.questStage eq 10>>/*----------*/
Melanie has asked to speak to me regarding my relationship with Alex. She specifically requests I visit her when Alex isn't home. I'm not sure I like the sound of that.
<<elseif $SQ011.questStage eq 20>>/*----------*/
It took some convincing, but Melanie is happy for me and Alex to continue seeing each other. Their is a caveat though, as Melanie also wants me from time-to-time. This can hardly get any worse.
<<elseif $SQ011.questStage eq 100>>/*----------*/
Things turned out rather well in the end. Melanie approves of my relationship with Alex. Alex is happy for Melanie to have me as well from time-to-time. And the relationship between them seems stronger than ever.
<</if>>
</center>
<</widget>><<widget "SQ012desc">>
<center>
<h2><span style='font-family: my-font;'>HOME ALONE</span></h2>
<h4><em>I'll Be In My Bedroom, Making No Noise And Pretending I Don't Exist.</em></h4>
<b>Current Objective</b>:
<<if $SQ012.questStage eq 0>>
Talk to Peta at her house on the estate.
<<elseif $SQ012.questStage eq 10>>
Return Peta at her house on the estate.
<<elseif $SQ012.questStage eq 20>>
Revisit Peta at her house on the estate.
<<elseif $SQ012.questStage eq 30>>
Return to Peta at her house on the estate.
<<elseif $SQ012.questStage eq 100>>
Quest Complete
<</if>>
<br><br>
<<if $SQ012.questStage eq 0>>/*----------*/
After everything that's happened with Megan's mom, I should probably check in with her sister Peta and see how she's doing.
<<elseif $SQ012.questStage eq 10>>/*----------*/
After meeting with Peta, it's been decided that she should talk to somebody about her issues. Apparently that person is me, but I should really get to know her first.
<<elseif $SQ012.questStage eq 20>>/*----------*/
I should continue to get to know Peta. Now that we've started to explore common interests things should go a bit easier from here on.
<<elseif $SQ012.questStage eq 30>>/*----------*/
After Megan and Peta's argument, things are likely to be tense in that house. I should see how Peta is taking things.
<<elseif $SQ012.questStage eq 100>>/*----------*/
With their Mom's accident weighing heavily on both their minds, tensions are running high between Megan and Peta. Peta and I are getting along well, much to Megan's displeasure.
<</if>>
</center>
<</widget>><<widget "SQ013desc">>
<center>
<h2><span style='font-family: my-font;'>THE FIRST RULE</span></h2>
<h4><em>Surprise Attack!</em></h4>
<b>Current Objective</b>:
<<if $SQ013.questStage eq 0>>
Look for Peta at her home on the estate.
<<elseif $SQ013.questStage eq 10>>
Talk to Peta at her home on the estate.
<<elseif $SQ013.questStage eq 20>>
Meet up with Peta on the estate.
<<elseif $SQ013.questStage eq 30>>
Visit Peta at the Fight Club.
<<elseif $SQ013.questStage eq 40>>
Join Peta at her home on the estate.
<<elseif $SQ013.questStage eq 100>>
Quest Complete
<</if>>
<br><br>
<<if $SQ013.questStage eq 0>>/*----------*/
A lot of progress has been made between myself and Peta. I should continue to build our relationship.
<<elseif $SQ013.questStage eq 10>>/*----------*/
Peta wasn't there the last time I visited her house. I wonder where she got to. I should check in with her and find out.
<<elseif $SQ013.questStage eq 20>>/*----------*/
Peta can't tell me where she went, but she can "show me". I should probably meet up with her on the estate and find out what's going on.
<<elseif $SQ013.questStage eq 30>>/*----------*/
Apparently I am now inducted into the Power Fight Club, a place for arena combat with super powers. I should probably check in and visit Peta there sometime.
<<elseif $SQ013.questStage eq 40>>/*----------*/
After Peta's winning fight, she said we should celebrate at her place. I'm not one to miss out on something like that.
<<elseif $SQ013.questStage eq 100>>/*----------*/
Peta and I have gone all the way, knowing how much Megan is against the idea. I need to try and find a way for the two of them to get along.
<</if>>
</center>
<</widget>><<widget "SQ014desc">>
<center>
<h2><span style='font-family: my-font;'>EENY MEENY MINY MOE</span></h2>
<h4><em>It Began With Two Sisters</em></h4>
<b>Current Objective</b>:
<<if $SQ014.questStage eq 0>>
Talk to Megan at her house on the Estate
<<elseif $SQ014.questStage eq 10>>
Talk to Peta at her house on the Estate
<<elseif $SQ014.questStage eq 20>>
Look for Peta and Megan at their house on the Estate
<<elseif $SQ014.questStage eq 100>>
Quest Complete
<</if>>
<br><br>
<<if $SQ014.questStage eq 0>>/*----------*/
Things couldn't be worse between Megan and Peta at the moment. I should probably try and sort htis mess out, starting with talking to Megan about her recent issues with me.
<<elseif $SQ014.questStage eq 10>>/*----------*/
Things with Megan went well. She's happy to talk to Peta, as long as I can convince Peta to listen.
<<elseif $SQ014.questStage eq 20>>/*----------*/
Having talked to both Peta and Megan, they should have gone and had their own chat by now. I should check in and see if things have improved.
<<elseif $SQ014.questStage eq 100>>/*----------*/
The relationship between Megan and Peta has been repaired somewhat. Whilst they maintain a competitive and sisterly rivalry, they are both happy to "share" me.
<</if>>
</center>
<</widget>><<if $peta.profileImage is 0>>
<div class="image100">
<img src="resources/characters/petajensen/(default)profile.webp" alt="(default)profile.webp"/>
</div>
<<elseif $peta.profileImage is 1>>
<div class="image100">
<img src="resources/characters/petajensen/(trust)profile.webp" alt="(trust)profile.webp"/>
</div>
<</if>>
<center>
|
<<link "Default">>
<<set $peta.profileImage to 0>>
<<replace "#petaProfileImage">>
<<include "peta-image">>
<</replace>>
<</link>>
|
<<if $peta.trust is true>>
<<link "Trust">>
<<set $peta.profileImage to 1>>
<<replace "#petaProfileImage">>
<<include "peta-image">>
<</replace>>
<</link>>
<<elseif $peta.trust is false>>
<span style='color:gray'>Trust</span>
<</if>>
|
</center><div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/peta.webp" alt="peta.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|peta-home-sex]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Titjob|peta-home-sex]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Reverse Cowgirl|peta-home-sex]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Cowgirl|peta-home-sex]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Doggy|peta-home-sex]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Missionary|peta-home-sex]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Cumshot|peta-home-sex]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|megan-home]]>>
<<addmins 40>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Peta is sat naked in front of you, eager for you to start.
</div>
<br>
<div class="image100">
<img src="resources/characters/petajensen/Sex01/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Peta">>
Well, what are we waiting for?
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
You lie back as Peta kneels in front of you and starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/petajensen/Sex01/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Peta">>
Mmm! Just how I remember it.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/petajensen/Sex01/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Peta leans over and starts to jerk you off with her tits.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/petajensen/Sex01/02titjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Peta">>
You like how my tits wrap around your cock huh?
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/petajensen/Sex01/02titjob.webp" alt="02titjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Peta climbs on top and starts to bounce up and down on your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/petajensen/Sex01/03reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Oh yes Peta, keep going! Just like that!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/petajensen/Sex01/03reversecowgirl.webp" alt="03reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Peta climbs on top and starts to ride your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/petajensen/Sex01/04cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's it, ride that big fucking cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/petajensen/Sex01/04cowgirl.webp" alt="04cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Peta kneels and leans over as you enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/petajensen/Sex01/05doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Peta">>
Oh shit! Your cock is so deep inside me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/petajensen/Sex01/05doggy.webp" alt="05doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Peta lies back and watches as you insert your full length inside her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/petajensen/Sex01/06missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Peta">>
I can't hold back. Your cock is too fucking good!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/petajensen/Sex01/06missionary.webp" alt="06missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Feeling yourself getting close, you pull out and release your load all over Peta's stomach and tits.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/petajensen/Sex01/07cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Peta">>
Wow! Is that all for me?
<</speech>>
<br>
<<speech "You" "$player.firstName">>
Any time you want it.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/petajensen/Sex01/07cumshot.webp" alt="07cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You decide to go over and spend some time with Peta. You knock on the door and Peta answers, leading you up to her bedroom.
</div>
<br>/*=====================================================*/
<<speech "Peta">>
You don't mind if I get comfortable do you?
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/petajensen/HomeEvent/homeevent-01.webp" alt="homeevent-01.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Not at all.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Knowing that you're watching her, Peta teases you.
</div>
<br>/*=====================================================*/
<<speech "Peta">>
Enjoying the view?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Especially from this angle.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
By the way, do you think you could help me with something?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What do you need?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
I have a new outfit, and I need your opinion.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sure, I can do that.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
Close your eyes.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You close your eyes and hear Peta shuffle around.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|peta-home-event-02]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<<speech "Peta">>
Okay, you can open them now.
<</speech>>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/petajensen/HomeEvent/homeevent-02.webp" alt="homeevent-02.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Wow!
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
You like it?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Definitely. But where do you plan on wearing that?
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
I don't really know yet.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Peta moves to sit on her desk, posing for you.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/petajensen/HomeEvent/homeevent-03.webp" alt="homeevent-03.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Peta">>
I might get a few strange looks if I go out wearing it don't you think?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh they'll be looking alright.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
How does it look from this angle?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Peta takes her shorts off and kneels on the table.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/petajensen/HomeEvent/homeevent-04.webp" alt="homeevent-04.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Peta">>
I could just save it for you. I bet you love seeing me in this outfit.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'd much rather see you out of it.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
I think that can be arranged.
<</speech>>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/petajensen/HomeEvent/homeevent-05.webp" alt="homeevent-05.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Peta">>
Get over here.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|peta-home-event-03]]
</div>
<br>/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/peta.webp" alt="peta.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|peta-home-event-03]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Titjob|peta-home-event-03]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Doggy|peta-home-event-03]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Standing Fuck|peta-home-event-03]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Standing Fuck</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Reverse Cowgirl|peta-home-event-03]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Cowgirl|peta-home-event-03]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Missionary|peta-home-event-03]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 7>>
<<link[[Cumshot|peta-home-event-03]]>>
<<set $game.sexEvent to 8>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|peta-home-event-04]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Peta posing in front of you, completely nude.
</div>
<br>
<div class="image100">
<img src="resources/characters/petajensen/HomeEvent/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Peta">>
So, what are you gonna do with me now?
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Peta kneels in front of you and starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/petajensen/HomeEvent/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
You do that... oh... so good!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/petajensen/HomeEvent/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Peta sits on the edge of the bed as you thrust your cock between her tits.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/petajensen/HomeEvent/02titjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Peta">>
That's it, slide your cock in there!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/petajensen/HomeEvent/02titjob.webp" alt="02titjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Peta leans over as you enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/petajensen/HomeEvent/03doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Peta">>
Fuck me $player.firstName! Fuck me good!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/petajensen/HomeEvent/03doggy.webp" alt="03doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You lift one of Peta's legs over your shoulder as you enter her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/petajensen/HomeEvent/04standingfuck.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Peta">>
Oh fuck! This is quite the workout.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/petajensen/HomeEvent/04standingfuck.webp" alt="04standingfuck.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You sit down on the bed and Peta climbs on top of you, lowering herself on your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/petajensen/HomeEvent/05reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's it, take it deep inside you!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/petajensen/HomeEvent/05reversecowgirl.webp" alt="05reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Peta climbs on top of you and starts to ride your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/petajensen/HomeEvent/06cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Peta">>
Shit! Your cock is so fucking big!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/petajensen/HomeEvent/06cowgirl.webp" alt="06cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Peta leans back and watches as you insert you full length inside of her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/petajensen/HomeEvent/07missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Do you like watching my cock disappear inside you?
<</speech>>
<br>
<<speech "Peta">>
I fucking love it!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/petajensen/HomeEvent/07missionary.webp" alt="07missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 8>>
/*=====================================================*/
<div class="action">
Feeling yourself getting close, you pull out and release your load all over Peta's tits.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/petajensen/HomeEvent/08cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Peta">>
That's it, cover my tits with your cum!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/petajensen/HomeEvent/08cumshot.webp" alt="08cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/
/*=====================================================*/
<div class="image100">
<img src="resources/characters/petajensen/HomeEvent/homeevent-06.webp" alt="homeevent-06.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Peta">>
It's a good job I took that outfit off, I'd hate to stain it with your cum.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Perhaps you'd like to model it again for me sometime.
<</speech>>
<br>/*=====================================================*/
<<speech "Peta">>
I'm sure that can be arranged.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You hear a noise from downstairs. Hoping to avoid Megan walking in on you, Peta goes to get cleaned up whilst you silently leave the house, making your way back towards the estate.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Estate|estate-main]]>>
<<addmins 60>>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You decide to go over and visit Alex. To your surprise, Melanie answers the door.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/melaniehicks/SQ011/SQ011-101.webp" alt="SQ011-101.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Melanie">>
$player.firstName, here for Alex I presume?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, is she in?
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
Yeah, come in. And follow me for a moment.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Melanie lets you in and leads you to the living room.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ011-1.B]]
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You head over to Alex's house at a time when you know she isn't at home in order to have your chat with Melanie. You knock, and there is no response. Hearing noises from the background, you head around the house and spot Melanie relaxing by the pool.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/melaniehicks/SQ011/SQ011-201.webp" alt="SQ011-201.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Melanie.
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
$player.firstName, it's good of you to come.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You said you wanted to talk to me?
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
I do, sit down.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ011-2.B]]
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You head over to Alex's house when Alex and Melanie are both at home, hoping to work out what you're going to do. You don't want to lose your relationship with Alex, but you can't help but be concerned that Melanie wants to start fucking you behind Alex's back.
</div>
<br>/*=====================================================*/
<div class="action">
You knock on the door and Melanie answers, letting you in.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/group/SQ011/SQ011-301.webp" alt="SQ011-301.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Melanie">>
$player.firstName, I'm glad you stopped by.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Melanie begins to caress you chest.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What are you doing?
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
Remember what I said before, I can have you from time to time as well.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Where's Alex?
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
Probably upstairs, but you don't need to worry about her right now.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Melanie begin to kiss and caress each other, not noticing Alex peeking her head out from a nearby doorway.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/group/SQ011/SQ011-302.webp" alt="SQ011-302.webp"/>
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
$player.firstName? Mom? What are you doing?
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
I could ask you the same. Were you spying on us?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
$player.firstName, how could you? I thought that you...
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alex begins to break down, but before you can respond it's Melanie that steps in.
</div>
<br>/*=====================================================*/
<<speech "Melanie">>
You shouldn't blame him for anything Alex. This is my doing.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
You're doing? What do you mean?
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ011-3.B]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="image50">
<img src="resources/characters/melaniehicks/SQ011/SQ011-102.webp" alt="SQ011-102.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Melanie">>
I wanted to talk to you just before you head up to her.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Okay, what did you want to talk about?
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
I know about your relationship with Alex. And I know what the two of you have been doing.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How do you know? Has Alex told you?
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
She still thinks I see the two of you as friends. But with you visiting without Carolina and then you appearing after the mess you made, I kind of worked it out.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, why are you telling me this?
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
I need to know you're not going to hurt Alex. She's not been with anyone before you, and I need to make sure you're good enough for her.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Melanie, I would never do anything to hurt her. I'm not like that.
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
That remains to be seen. Come and see me sometime when Alex isn't here, and we'll have a more thorough discussion. Then we'll decide whether you deserve to be with her.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
And if I don't deserve to be with her?
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
Then I'll put a stop to your relationship. For now though, Alex is upstairs in her room, and is probably wondering what's taking you so long.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You leave Melanie alone and head upstairs to meet up with Alex.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ011-1.C]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="image100">
<img src="resources/characters/alexblake/SQ011/SQ011-101.webp" alt="SQ011-101.webp"/>
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
$player.firstName, I thought I heard you come in.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, I just ran into your Mom.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Oh, what did she say?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
She mentioned she knows about our relationship.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
That's not really a surprise, we haven't exactly been hiding what we're doing. Still, I wish she'd told me she knew. Was that all she said?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
She wants to talk to me in private and make sure I'm good enough for you.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Weird. Then again Mom has been acting rather strange recently, ever since the incident with the ghost.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What's she been doing?
<</speech>>
<br>/*=====================================================*/
<<if $sideChoice.alex_toldTruth is true>>
<<if $sideChoice.alex_truthBelieved is true>>
/*=====================================================*/
<<speech "AlexB" "Alex">>
She's been much more "motherly" than usual, overreacting at everything I do. It's like she's keeping a close eye on me to make sure I don't get hurt at all.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That's normal right, after she saw what happened to you.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Yeah, I get it, but she doesn't need to be so overprotective. And then there's you. After what we told her, I don't know if she trusts you to be with me.
<</speech>>
<br>/*=====================================================*/
<<elseif $sideChoice.alex_truthBelieved is false>>
/*=====================================================*/
<<speech "AlexB" "Alex">>
She's been very suspicious of me lately. It's like she's watching every little thing I do, making sure I don't do anything she doesn't like.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That makes sense though right, after all, she didn't believe a word we said to her.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Yeah, I get it, but she acts like I could do something wrong at any moment. And then there's you. After what we told her, there's no way she trusts you at all at the moment.
<</speech>>
<br>/*=====================================================*/
<</if>>
<<elseif $sideChoice.alex_toldTruth is false>>
/*=====================================================*/
<<speech "AlexB" "Alex">>
She's been keeping her distance, but is more wary of what I'm doing. It's like she's keeping an eye on me, waiting to catch me out on something I say.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That makes sense though right, we did lie to her after all.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Yeah, I get it, but now she looks as though she questions anything I say. And then there's you. I don't know for sure, but I wouldn't bet on her trusting you at the moment.
<</speech>>
<br>/*=====================================================*/
<</if>>
/*=====================================================*/
<<speech "You" "$player.firstName">>
So, what do you think she'll say to me? And why do you think she wants to talk to me without you around?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I don't know. I can't really tell what she's thinking at the moment. But $player.firstName, be careful when you talk to her, something isn't right about this.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Will do.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
On another note, now that you're here, how do you fancy doing something together?
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ011-1.D]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<<speech "You" "$player.firstName">>
So, after what we've just said, and with your Mom downstairs, you still want to do something?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Why not? You said she knows right, so there's no point trying to hide it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well when you put it that way.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Alex undress and are soon getting down to it.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/alexblake/Sex01/03missionary.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
You both reach climax quickly, maybe in part due to knowin that Melanie is downstairs and can probably hear the two of you.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/alexblake/Sex01/09cumshot.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
You and Alex finish up and you decide to head out. You don't really know what Melanie will say during your talk, but you figure you'll find out soon enough.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Estate|estate-main]]>>
<<addhours 1>>
<<set $SQ011.questStage to 10>>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
You sit down beside Melanie.
</div>
<br>/*=====================================================*/
<<speech "Melanie">>
I've been thinking a lot about what you and Alex said after I came home the other night and found the mess you'd made. And I need to work out whether I should allow you to keep seeing Alex.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What have you decided so far?
<</speech>>
<br>/*=====================================================*/
<<if $sideChoice.alex_toldTruth is true>>
<<if $sideChoice.alex_truthBelieved is true>>
/*=====================================================*/
<<speech "Melanie">>
Well, I want to know more about this power stuff.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You give Melanie a quick run through, explaining about the storm, and about how anyone caught in it has developed superpowers. Melanie listens intently.
</div>
<br>/*=====================================================*/
<<speech "Melanie">>
What about Alex? How does her power work?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You should probably talk to her about that. I imagine she'd want to tell you herself.
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
Okay. But it's dangerous right? Her power?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It can be, you already saw what happened the last time her power got out of her control.
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
Yes, I did. Thank you for that by the way. By the sound of it if it wasn't for you, Alex would've ended up much worse. And I can tell you really do care about her.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I do.
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
I know. I had some concerns for your relationship at first, even suspected that you might be a bad influence on her. But now I can see I was wrong.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Does this mean... you approve?
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
I do. Alex has been a lot happier since you two got together, I can't take that away from her.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Thank you Melanie.
<</speech>>
<br>/*=====================================================*/
<<elseif $sideChoice.alex_truthBelieved is false>>
/*=====================================================*/
<<speech "Melanie">>
I want you to stop seeing Alex.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What? Why?
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
I think you're a bad influence on her. You only have to look at that story you and her came up with. Powers and ghosts. Alex was never one to lie about this sort of thing before.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
But that wasn't...
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
Listen $player.firstName. I know that Alex things you've been great for her, and yes, I can tell that she's been happier since you came along, but I need to stop this before it goes too far.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Even though it'll hurt Alex if we broke up.
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
Especially because of that. I've seen the kind of influence you have over her. If I let it continue, who knows where it will end up.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Melanie, I can assure you that you've got it all wrong. Sure, we said some things about what happened. Whether you believe it was the truth or not doesn't matter, what matters is that Alex and I are good together.
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
I understand where you're coming from, but I'm her mother, and I need to look out for her.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Just give us one more chance. We're happy together, and neither of us want it to end.
<</speech>>
<br>/*=====================================================*/
<</if>>
<<elseif $sideChoice.alex_toldTruth is false>>
/*=====================================================*/
<<speech "Melanie">>
I'm still undecided. Part of me sees the good you've done, but I also see how you can be a bad influence on her.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What makes you think that?
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
The blatant lie you told when I caught you in that mess. Alex was never one to lie to me before you came along. But at the same time, Alex has been happier since you came along, and I know that splitting you up would hurt her more than keeping you around.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, what are you going to do?
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
I need to know that if you are to stay together, this bad behaviour stops. No more lies or deception. If you can promise that, I can give you one more chance.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'll take it. Absolutely I'll take it.
<</speech>>
<br>/*=====================================================*/
<</if>>
/*=====================================================*/
<<speech "Melanie">>
Now that we've got that out of the way, I have a little test for you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What kind of test?
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
We've established that you have had a good effect on Alex, but I want to see how you do... sexually.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sexually?
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
Yes, I want to make sure you're good enough for Alex.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I don't think this is a good idea.
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
You want to prove you should be with my daughter, then you need to do this.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
But I...
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
If you don't, then I can't promise that I'll let you stay together.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Very well then.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ011-2.C]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<<speech "You" "$player.firstName">>
What do you want me to do?
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
You can start by putting some lotion on my back.
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/melaniehicks/SQ011/SQ011-202.webp" alt="SQ011-202.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Melanie">>
I need some here as well.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Melanie frees her tits. You start to spray lotion on them.
</div>
<br>/*=====================================================*/
<<speech "Melanie">>
Don't forget to rub it in.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You do as instructed, rubbing the lotion into Melanie's tits.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/melaniehicks/SQ011/SQ011-203.webp" alt="SQ011-203.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Melanie">>
Oh... That feels good.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Melanie takes a moment to enjoy you fondling her, before grabbing you by your shirt and leading you away. Melanie sits on a chair in front of you, freeing your cock and beginning to suck you off.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/melaniehicks/SQ011/01blowjob.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh my...
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
It must feel good to be with someone who knows what they're doing.
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/melaniehicks/SQ011/SQ011-204.webp" alt="SQ011-204.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Melanie">>
That's enough of that. I want your cock inside me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Melanie wastes no time bending over as you insert you cock in her from behind.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/melaniehicks/SQ011/02doggy.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<<speech "Melanie">>
Oh fuck! I knew you were good from the noise you two made, but I had no idea you were this good.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Now I know why you wanted to talk to me when Alex wasn't at home.
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
Alex wouldn't understand. But just because you're with her, doesn't mean I can't have you as well.
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/melaniehicks/SQ011/SQ011-205.webp" alt="SQ011-205.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm getting close Melanie.
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
Cum inside me. Do it $player.firstName, fill me up with your cum.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You do as instructed and release you load deep inside Melanie's pussy.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ011-2.D]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<<speech "You" "$player.firstName">>
So what happens now?
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
You and Alex get to stay together.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
And what about this... between us?
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
I'll enjoy you from time to time. For now though, you'd better get going, Alex will be back soon and I don't think you want her to see you like this.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You leave with haste, leaving Melanie to get cleaned up as you head back towards the estate. You decide to come back later when Alex and Melanie are both at home and see how Melanie's behaviour has changed.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Estate|estate-main]]>>
<<addhours 1>>
<<set $SQ011.questStage to 20>>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<<speech "Melanie">>
Let me show you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Melanie pulls you in for a kiss, directly in front of Alex.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/group/SQ011/SQ011-303.webp" alt="SQ011-303.webp"/>
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
You two... are together?
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
Now you kiss him.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Melanie pushes Alex to kiss you.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/group/SQ011/SQ011-304.webp" alt="SQ011-304.webp"/>
</div>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
I don't understand.
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
I had to test your boyfriend, and make sure he was good enough for you.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Test him? You mean?
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
We fucked, yes. But I'm not stealing him away from you, and $player.firstName didn't have much choice in the matter.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alex looks to you for your input.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
She said that if we didn't, then she couldn't guarantee we could stay together.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
So what happens now?
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
We share him of course.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
We what? Share him? How would that work?
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
Follow me, I'll show you.
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/group/SQ011/SQ011-305.webp" alt="SQ011-305.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Melanie leads you and Alex through to the living room.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ011-3.C]]
</div>
<br>/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/alexB.webp" alt="alexB.webp"/>
<img src="resources/avatars/melanie.webp" alt="melanie.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob (Melanie)|SQ011-3.C]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Blowjob (Alex)|SQ011-3.C]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Double Blowjob|SQ011-3.C]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Cowgirl (Melanie)|SQ011-3.C]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl (Melanie)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Cowgirl (Alex)|SQ011-3.C]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl (Alex)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Missionary (Melanie)|SQ011-3.C]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary (Melanie)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Missionary (Alex)|SQ011-3.C]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary (Alex)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Doggy (Melanie)|SQ011-3.C]]>>
<<set $game.sexEvent to 8>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy (Melanie)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Doggy (Alex)|SQ011-3.C]]>>
<<set $game.sexEvent to 9>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy (Alex)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 9>>
<<link[[Cumshot|SQ011-3.C]]>>
<<set $game.sexEvent to 10>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|SQ011-3.D]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
You, Melanie, and Alex are sat on the sofa in the living room. With both you and Alex unsure of how things are about to go, you leave it to Melanie to take the lead.
</div>
<br>
<div class="image100">
<img src="resources/characters/group/SQ011/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Melanie">>
Is your boyfriend man enough to handle both of us?
<</speech>>
<br>
<div class="action">
Melanie unzips your trousers, freeing your erect cock.
</div>
<br>
<<speech "AlexB" "Alex">>
He certainly seems ready enough.
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Melanie leans over and takes you eagerly in her mouth, expertly sucking you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ011/01melanieblowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Oh my god! That feels good!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ011/01melanieblowjob.webp" alt="01melanieblowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Alex leans over and starts to suck you off as Melanie watches.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ011/02alexblowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Melanie">>
Make sure you take him as deep as you can dear.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ011/02alexblowjob.webp" alt="02alexblowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Alex and Melanie lie down on either side of you, sharing your cock between their tongues and lips.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ011/03doubleblowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
I think it's good that... ooh... we could come to an agreement between you two.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ011/03doubleblowjob.webp" alt="03doubleblowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Melanie climbs on top of you and starts to ride your cock whilst Alex pleasures herself.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ011/04melaniecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Melanie">>
You like watching me ride your boyfriend's cock huh?
<</speech>>
<br>
<<speech "AlexB" "Alex">>
Oooh... yes.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ011/04melaniecowgirl.webp" alt="04melaniecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Alex climbs on top of you and starts to ride your cock whilst Melanie pleasures herself.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ011/05alexcowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Melanie">>
That's it Alex, ride his big cock.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ011/05alexcowgirl.webp" alt="05alexcowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Melanie lies back and watches as you insert your full length inside of her as Alex sits to the side pleasuring herself.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ011/06melaniemissionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Melanie">>
Oh yeah... I can see why you like him so much.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ011/06melaniemissionary.webp" alt="06melaniemissionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Alex lies back and watches as you insert your full length inside of her as Melanie sits to the side pleasuring herself.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ011/07alexmissionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "AlexB" "Alex">>
How am I doing Mom?
<</speech>>
<br>
<<speech "Melanie">>
You're doing great dear. $player.firstName is particularly enjoying you.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ011/07alexmissionary.webp" alt="07alexmissionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 8>>
/*=====================================================*/
<div class="action">
Melanie leans over as you enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ011/08melaniedoggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Melanie">>
Oh fuck!
<</speech>>
<br>
<<speech "AlexB" "Alex">>
I see you like his cock as much as I do Mom.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ011/08melaniedoggy.webp" alt="08melaniedoggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 9>>
/*=====================================================*/
<div class="action">
Alex leans over as you enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ011/09alexdoggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "AlexB" "Alex">>
Oooo... I can't hold it anymore!
<</speech>>
<br>
<<speech "Melanie">>
Don't stop now $player.firstName. Make my daughter come.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ011/09alexdoggy.webp" alt="09alexdoggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 10>>
/*=====================================================*/
<div class="action">
Alex and Melanie kneel down in front of you as you release you load all over their chests and faces.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ011/10cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "AlexB" "Alex">>
I really like doing this with you Mom.
<</speech>>
<br>
<<speech "Melanie">>
I really enjoyed it too Alex, and I think we both know how much your boyfriend liked it.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ011/10cumshot.webp" alt="10cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/
/*=====================================================*/
<div class="image100">
<img src="resources/characters/group/SQ011/SQ011-306.webp" alt="SQ011-306.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Alex and Melanie are kneeling in front of you, their cum covered chests on full display.
</div>
<br>/*=====================================================*/
<<speech "Melanie">>
How was it Alex?
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
He was great as usual Mom, and it was nice to share him with you.
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
That's good, because we'll probably do it again soon.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Really?
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
Yes of course. I don't want to get in the way of your relationship, but that doesn't mean I can't join in from time to time.
<</speech>>
<br>/*=====================================================*/
<<speech "AlexB" "Alex">>
Well, I don't see a problem with it if you don't?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Not at all.
<</speech>>
<br>/*=====================================================*/
<<speech "Melanie">>
Then that's settled then. Now, if you don't mind $player.firstName, I want to talk with Alex in private, so if you could leave us alone for a while.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sure, I'll just be heading out.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You get cleaned up and head out towards the estate, leaving Alex and Melanie to talk. This didn't exactly turn out the way you expected it to, not that you mind though.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Estate|estate-main]]>>
<<addhours 1>>
<<set $SQ011.questStage to 100>>
<<set $SQ011.questStatus to "complete">>
<<set $melanie.trust to true>>
<<set $melanie.questStage to 2>>
<<script>>
Dialog.setup("Melanie Trusts You");
Dialog.wiki(Story.get("dialog-melanieTrust").processText());
Dialog.open();
<</script>>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/megan.webp" alt="megan.webp"/>
<img src="resources/avatars/peta.webp" alt="peta.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob (Megan)|megan/peta-event]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Blowjob (Peta)|megan/peta-event]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Doggy (Megan)|megan/peta-event]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Megan Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Doggy (Peta)|megan/peta-event]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Peta Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 4>>
<<link[[Missionary (Megan)|megan/peta-event]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Megan Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 4>>
<<link[[Missionary (Peta)|megan/peta-event]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Peta Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Cumshot|megan/peta-event]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|megan-home]]>>
<<addmins 60>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Megan and Peta stand naked in front of you, ready to take turns pleasuring you.
</div>
<br>
<div class="image100">
<img src="resources/characters/group/SQ014/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Megan">>
Let's get started then.
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Megan kneels in front of you and starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ014/01meganblowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Megan">>
I know this cock too well to lose.
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Peta kneels in front of you and starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ014/02petablowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Peta">>
Megan may have her youth, but I know what you like.
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Megan bends over the sofa as you enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ014/03megandoggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Megan">>
Oh fuck, I always forget how big your cock is!
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Peta bends over the sofa as you enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ014/04petadoggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Peta">>
That's it! I can take it much deeper than she can.
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Megan lies back and watches as you insert your full length into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ014/05meganmissionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Megan">>
Fuck me $player.firstName! I can take it!
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Peta lies back and watches as you insert your full length into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ014/06petamissionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Peta">>
Oh fuck! I love your big cock so fucking much!
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Megan and Peta kneel in front of you ready to accept your load. After some pushing, Megan manages to take the majority of your cum.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ014/07cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Peta">>
What the fuck you bitch!
<</speech>>
<br>
<<speech "Megan">>
You had your chance sis.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ014/07cumshot.webp" alt="07cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<div class="image50">
<img src="resources/characters/petajensen/(trust)profile.webp" alt="(trust)profile.webp"/>
</div>
You relationship with Peta has progressed to the stage that she now trusts you implicitly.
<ul>
<li>New Actions have been unlocked in Free-Roam</li>
<li>New Background Events have been unlocked</li>
</ul><div class="image50">
<img src="resources/characters/melaniehicks/(trust)profile.webp" alt="(trust)profile.webp"/>
</div>
Your relationship with Melanie has progressed to the stage that she now trusts you implicitly.
<ul>
<li>New Actions have been unlocked in Free-Roam</li>
</ul><center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div class="image100">
<img src="resources/characters/bonnierotten/(default)profile.webp" alt="(default)profile.webp"/>
</div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Bonnie Rotten</span>
<hr>
<b>Power(s):</b>
<<if $bonnie.hasPower is true>>
<<print "$bonnie.powerName">>
<<else>>
Unknown
<</if>><br>
<b>Address:</b> Unknown<br>
<b>Occupation:</b> Bar Staff<br>
<b>Trust Status:</b>
<<if $bonnie.trust is true>>
<span style='color:green'>Complete</span>
<<else>>
<span style='color:orange'>Not yet available</span>
<</if>><br>
<hr>
<b>Background:</b><br>
Bonnie is one of the members of the Power Fight Club, an exclusive members-only hang-out for those with powers.
<hr>
<b>Timetable:</b><br>
<div id="bonnieProfile"><<include "bonnie-timetable">></div><br>
</center>
</div>/*----------*/<center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div class="image100">
<img src="resources/characters/caseycalvert/(default)profile.webp" alt="(default)profile.webp"/>
</div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Casey Calvert</span>
<hr>
<b>Power(s):</b>
<<if $casey.hasPower is true>>
<<print "$casey.powerName">>
<<else>>
Unknown
<</if>><br>
<b>Address:</b> Unknown<br>
<b>Occupation:</b> Office Worker<br>
<b>Trust Status:</b>
<<if $casey.trust is true>>
<span style='color:green'>Complete</span>
<<else>>
<span style='color:orange'>Not yet available</span>
<</if>><br>
<hr>
<b>Background:</b><br>
Casey is one of the members of the Power Fight Club, an exclusive members-only hang-out for those with powers.
<hr>
<b>Timetable:</b><br>
<div id="caseyProfile"><<include "casey-timetable">></div><br>
</center>
</div>/*----------*/<center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div class="image100">
<img src="resources/characters/dillionharper/(default)profile.webp" alt="(default)profile.webp"/>
</div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Dillion Harper</span>
<hr>
<b>Power(s):</b>
<<if $dillion.hasPower is true>>
<<print "$dillion.powerName">>
<<else>>
Unknown
<</if>><br>
<b>Address:</b> Unknown<br>
<b>Occupation:</b> Student<br>
<b>Trust Status:</b>
<<if $dillion.trust is true>>
<span style='color:green'>Complete</span>
<<else>>
<span style='color:orange'>Not yet available</span>
<</if>><br>
<hr>
<b>Background:</b><br>
Dillion is one of the members of the Power Fight Club, an exclusive members-only hang-out for those with powers.
<hr>
<b>Timetable:</b><br>
<div id="dillionProfile"><<include "dillion-timetable">></div><br>
</center>
</div>/*----------*/<center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div class="image100">
<img src="resources/characters/jessarhodes/(default)profile.webp" alt="(default)profile.webp"/>
</div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Jessa Rhodes</span>
<hr>
<b>Power(s):</b>
<<if $jessa.hasPower is true>>
<<print "$jessa.powerName">>
<<else>>
Unknown
<</if>><br>
<b>Address:</b> Unknown<br>
<b>Occupation:</b> Office Worker<br>
<b>Trust Status:</b>
<<if $jessa.trust is true>>
<span style='color:green'>Complete</span>
<<else>>
<span style='color:orange'>Not yet available</span>
<</if>><br>
<hr>
<b>Background:</b><br>
Jessa is one of the members of the Power Fight Club, an exclusive members-only hang-out for those with powers.
<hr>
<b>Timetable:</b><br>
<div id="jessaProfile"><<include "jessa-timetable">></div><br>
</center>
</div>/*----------*/<center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div class="image100">
<img src="resources/characters/extra/(ringleader)profile.webp" alt="(ringleader)profile.webp"/>
</div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Ringleader</span>
<hr>
<b>Power(s):</b>
<<if $ringleader.hasPower is true>>
<<print "$ringleader.powerName">>
<<else>>
Unknown
<</if>><br>
<b>Address:</b> Unknown<br>
<b>Occupation:</b> Club Owner<br>
<b>Trust Status:</b>
<<if $ringleader.trust is true>>
<span style='color:green'>Complete</span>
<<else>>
<span style='color:orange'>Not yet available</span>
<</if>><br>
<hr>
<b>Background:</b><br>
The man known only as Ringleader is the owner and founder of the Power Fight Club, an exclusive members-only hang-out for those with powers.
<hr>
<b>Timetable:</b><br>
<b>07:00 - 08:00</b> : At Home<br>
<b>08:00 - 21:00</b> : Fight Club<br>
<b>21:00 - 22:00</b> : At Home<br>
<b>22:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
</center>
</div>/*----------*/<<link "Weekday">>
<<set $bonnie.profileTimetable to 0>>
<<replace "#bonnieProfile">>
<<include "bonnie-timetable">>
<</replace>>
<</link>>
|
<<link "Weekend">>
<<set $bonnie.profileTimetable to 1>>
<<replace "#bonnieProfile">>
<<include "bonnie-timetable">>
<</replace>>
<</link>>
<br>
<<if $bonnie.profileTimetable is 0>>
<b>07:00 - 09:00</b> : At Home<br>
<b>09:00 - 16:00</b> : Fight Club<br>
<b>16:00 - 18:00</b> : At Home<br>
<b>18:00 - 22:00</b> : Bar<br>
<b>22:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
<<elseif $bonnie.profileTimetable is 1>>
<b>07:00 - 12:00</b> : At Home<br>
<b>12:00 - 17:00</b> : Fight Club<br>
<b>17:00 - 18:00</b> : At Home<br>
<b>18:00 - 22:00</b> : Bar<br>
<b>22:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
<</if>><<link "Weekday">>
<<set $casey.profileTimetable to 0>>
<<replace "#caseyProfile">>
<<include "casey-timetable">>
<</replace>>
<</link>>
|
<<link "Weekend">>
<<set $casey.profileTimetable to 1>>
<<replace "#caseyProfile">>
<<include "casey-timetable">>
<</replace>>
<</link>>
<br>
<<if $casey.profileTimetable is 0>>
<b>07:00 - 10:00</b> : At Home<br>
<b>10:00 - 20:00</b> : Office<br>
<b>20:00 - 22:00</b> : At Home<br>
<b>22:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
<<elseif $casey.profileTimetable is 1>>
<b>07:00 - 08:00</b> : At Home<br>
<b>08:00 - 16:00</b> : Fight Club<br>
<b>16:00 - 22:00</b> : At Home<br>
<b>22:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
<</if>><<link "Weekday">>
<<set $dillion.profileTimetable to 0>>
<<replace "#dillionProfile">>
<<include "dillion-timetable">>
<</replace>>
<</link>>
|
<<link "Weekend">>
<<set $dillion.profileTimetable to 1>>
<<replace "#dillionProfile">>
<<include "dillion-timetable">>
<</replace>>
<</link>>
<br>
<<if $dillion.profileTimetable is 0>>
<b>07:00 - 09:00</b> : At Home<br>
<b>09:00 - 15:00</b> : College<br>
<b>15:00 - 18:00</b> : Health Centre<br>
<b>18:00 - 22:00</b> : At Home<br>
<b>22:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
<<elseif $dillion.profileTimetable is 1>>
<b>07:00 - 12:00</b> : At Home<br>
<b>12:00 - 20:00</b> : Fight Club<br>
<b>20:00 - 22:00</b> : At Home<br>
<b>22:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
<</if>><<link "Weekday">>
<<set $jessa.profileTimetable to 0>>
<<replace "#jessaProfile">>
<<include "jessa-timetable">>
<</replace>>
<</link>>
|
<<link "Weekend">>
<<set $jessa.profileTimetable to 1>>
<<replace "#jessaProfile">>
<<include "jessa-timetable">>
<</replace>>
<</link>>
<br>
<<if $jessa.profileTimetable is 0>>
<b>07:00 - 10:00</b> : At Home<br>
<b>10:00 - 18:00</b> : Fight Club<br>
<b>18:00 - 19:00</b> : At Home<br>
<b>19:00 - 22:00</b> : Bar<br>
<b>22:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
<<elseif $jessa.profileTimetable is 1>>
<b>07:00 - 09:00</b> : At Home<br>
<b>09:00 - 16:00</b> : Office<br>
<b>16:00 - 19:00</b> : At Home<br>
<b>19:00 - 22:00</b> : Bar<br>
<b>22:00 - 07:00</b> : Asleep<br>
//Please note: Characters do not currently have content at every location they appear in. Content is constantly being added across future updates.//
<</if>><<if $melanie.profileImage is 0>>
<div class="image100">
<img src="resources/characters/melaniehicks/(default)profile.webp" alt="(default)profile.webp"/>
</div>
<<elseif $melanie.profileImage is 1>>
<div class="image100">
<img src="resources/characters/melaniehicks/(trust)profile.webp" alt="(trust)profile.webp"/>
</div>
<</if>>
<center>
|
<<link "Default">>
<<set $melanie.profileImage to 0>>
<<replace "#melanieProfileImage">>
<<include "melanie-image">>
<</replace>>
<</link>>
|
<<if $melanie.trust is true>>
<<link "Trust">>
<<set $melanie.profileImage to 1>>
<<replace "#melanieProfileImage">>
<<include "melanie-image">>
<</replace>>
<</link>>
<<elseif $melanie.trust is false>>
<span style='color:gray'>Trust</span>
<</if>>
|
</center><div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/alexB.webp" alt="alexB.webp"/>
<img src="resources/avatars/melanie.webp" alt="melanie.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob (Melanie)|alex/melanie-event]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Blowjob (Alex)|alex/melanie-event]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Double Blowjob|alex/melanie-event]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Cowgirl (Melanie)|alex/melanie-event]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl (Melanie)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Cowgirl (Alex)|alex/melanie-event]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl (Alex)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Missionary (Melanie)|alex/melanie-event]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary (Melanie)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Missionary (Alex)|alex/melanie-event]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary (Alex)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Doggy (Melanie)|alex/melanie-event]]>>
<<set $game.sexEvent to 8>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy (Melanie)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Doggy (Alex)|alex/melanie-event]]>>
<<set $game.sexEvent to 9>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy (Alex)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 9>>
<<link[[Cumshot|alex/melanie-event]]>>
<<set $game.sexEvent to 10>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|alexB-home]]>>
<<addmins 45>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
You, Melanie, and Alex are sat on the sofa in the living room. With both you and Alex unsure of how things are about to go, you leave it to Melanie to take the lead.
</div>
<br>
<div class="image100">
<img src="resources/characters/group/SQ011/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Melanie">>
Is your boyfriend man enough to handle both of us?
<</speech>>
<br>
<div class="action">
Melanie unzips your trousers, freeing your erect cock.
</div>
<br>
<<speech "AlexB" "Alex">>
He certainly seems ready enough.
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Melanie leans over and takes you eagerly in her mouth, expertly sucking you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ011/01melanieblowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Oh my god! That feels good!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ011/01melanieblowjob.webp" alt="01melanieblowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Alex leans over and starts to suck you off as Melanie watches.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ011/02alexblowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Melanie">>
Make sure you take him as deep as you can dear.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ011/02alexblowjob.webp" alt="02alexblowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Alex and Melanie lie down on either side of you, sharing your cock between their tongues and lips.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ011/03doubleblowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
I think it's good that... ooh... we could come to an agreement between you two.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ011/03doubleblowjob.webp" alt="03doubleblowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Melanie climbs on top of you and starts to ride your cock whilst Alex pleasures herself.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ011/04melaniecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Melanie">>
You like watching me ride your boyfriend's cock huh?
<</speech>>
<br>
<<speech "AlexB" "Alex">>
Oooh... yes.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ011/04melaniecowgirl.webp" alt="04melaniecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Alex climbs on top of you and starts to ride your cock whilst Melanie pleasures herself.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ011/05alexcowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Melanie">>
That's it Alex, ride his big cock.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ011/05alexcowgirl.webp" alt="05alexcowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Melanie lies back and watches as you insert your full length inside of her as Alex sits to the side pleasuring herself.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ011/06melaniemissionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Melanie">>
Oh yeah... I can see why you like him so much.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ011/06melaniemissionary.webp" alt="06melaniemissionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Alex lies back and watches as you insert your full length inside of her as Melanie sits to the side pleasuring herself.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ011/07alexmissionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "AlexB" "Alex">>
How am I doing Mom?
<</speech>>
<br>
<<speech "Melanie">>
You're doing great dear. $player.firstName is particularly enjoying you.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ011/07alexmissionary.webp" alt="07alexmissionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 8>>
/*=====================================================*/
<div class="action">
Melanie leans over as you enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ011/08melaniedoggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Melanie">>
Oh fuck!
<</speech>>
<br>
<<speech "AlexB" "Alex">>
I see you like his cock as much as I do Mom.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ011/08melaniedoggy.webp" alt="08melaniedoggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 9>>
/*=====================================================*/
<div class="action">
Alex leans over as you enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ011/09alexdoggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "AlexB" "Alex">>
Oooo... I can't hold it anymore!
<</speech>>
<br>
<<speech "Melanie">>
Don't stop now $player.firstName. Make my daughter come.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ011/09alexdoggy.webp" alt="09alexdoggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 10>>
/*=====================================================*/
<div class="action">
Alex and Melanie kneel down in front of you as you release you load all over their chests and faces.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ011/10cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "AlexB" "Alex">>
I really like doing this with you Mom.
<</speech>>
<br>
<<speech "Melanie">>
I really enjoyed it too Alex, and I think we both know how much your boyfriend liked it.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ011/10cumshot.webp" alt="10cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<<set $game.version to "v2.6.2">> <<set $game.status to "event">>
/*=====================================================*/
<div class="action">
After your vision of the future, you decide to talk to Alli about it, warning her about what is to come. You go to talk to her in her room.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/allirae/MQ206/MQ206-101.webp" alt="MQ206-101.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Alli">>
Hey $player.firstName, come to see me?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Alli, can I talk to you for a second?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Sure, is something wrong?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You sit down on the bed and explain the visions you've had. You describe the future, and the bright flash of light you had to rush away from. You explain how it seems very few people are left, with most having been lost or killed. You describe the shadows, and the bad feeling you got when you saw them.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ206-1.B]]
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You go and meet up with Alli at the bar. Given the revelations of your last conversation, you're interested to see what more you and Alli will learn today.
</div>
<br>/*=====================================================*/
<<speech "Alli">>
$player.firstName, over here. I saved us a spot.
<</speech>>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/allirae/MQ206/MQ206-201.webp" alt="MQ206-201.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You and Alli both order a drink, and it isn't long before you get to the main topic.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, what have you found out so far?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Unsurprisingly information on demons is a bit weak. Up until now they've only really existed in fiction or folklore, so there's nothing really concrete about them.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
There must be something though?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Well, I do have a theory.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Go on.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
I suspect that we are dealing with the four horsemen of the apocalypse.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ206-2.B]]
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You arrive at the college grounds and start searching through the crowd. You see someone who looks like the woman, and proceed to follow her.
</div>
<br>/*=====================================================*/
<div class="action">
Keeping your distance, you watch as she enters a nearby classroom. You quickly give Alli a call, letting her know where you are. Alli arrive a short while later.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/allirae/MQ206/MQ206-301.webp" alt="MQ206-301.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Alli">>
You got her?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
She's in there.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Let's not waste any time then.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Alli enter the room to confront the demon.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ206-3.B]]
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You are getting ready for bed when Alli calls you from her room. You go through to talk with her. She's getting ready for bed herself, and is already undressed.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/allirae/MQ206/MQ206-401.webp" alt="MQ206-401.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Alli, did you want something?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Can we talk about what happened with the demon?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sure, what's on your mind?
<</speech>>
<br>/*=====================================================*/
<<if $mainChoice.alli_demon is "stay/stay">>
/*=====================================================*/
<<speech "Alli">>
We let her go. Are we sure that was the right call?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We don't really know for sure. Maybe we could have taken her, but maybe we couldn't. Maybe she'll be useful, maybe she won't. This is all a bit of an unknown at the moment.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
That's my point. We still don't know much more than we started with. And she's still a demon, completely out of our control. I don't know, I'm guess I'm just worried.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alli lies down on her bed. You go and sit beside her.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/allirae/MQ206/MQ206-402.webp" alt="MQ206-402.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So am I. Between the powers and the visions, and now demons, there's just a lot going on at the moment. Maybe we made the bad choice, but it's done now. No changing that, so I guess we just have to live with the consequences.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Do we even know what those consequences will be? We still don't know if my power can work against the demons. And if your vision is to be believed, then it's me who started this. I released the first one, who's to say I won't release all four horsemen.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That's not going to happen. The future can be changed.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Can it? Do we really have a chance?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We know it's coming; we have time to prepare. That might give us the chance we need.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
I guess we'll have to hope it is.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You start to get up to leave when Alli grabs your arm.
</div>
<br>/*=====================================================*/
<<speech "Alli">>
Can you stay with me tonight? Like we did before.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alli sits up and poses for you, tempting you to stay.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/allirae/MQ206/MQ206-403.webp" alt="MQ206-403.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I think you already know my answer.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ206-4.B]]
</div>
<br>/*=====================================================*/
<<elseif $mainChoice.alli_demon is "fight/fight">>
/*=====================================================*/
<<speech "Alli">>
I still can't believe we actually did it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You did most of it. How did you even know how to open the portal anyway.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
I don't really know. I just felt so overwhelmed. I was nervous and worried and scared, that caused it to start to activate. In the past I've tried to hold it back, but that time I just let go.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
And pulling the demon? How did you make the portal do that? I thought it just allowed demons out.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Once it was open it was like a switch inside my head. It was pretty easy to just tell the portal to swing the other way. $player.firstName you can't even imagine the weight this takes off my shoulders. I've been stressing about this for so long.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
At least now if any more demons come out, you know how to send them back.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Yeah, I do. It kind of gives me hope, knowing that your vision might not happen. We know that all four horsemen are needed right? So if the other three never get out, then the vision can't come true.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I guess. But we still have to find Lucius. Even just one demon could do a lot of damage around here.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
But I thought you hadn't seen him since the day after the storm? Where do you think he would've gone?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Probably possessing somebody else, hiding away waiting for strike.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Sure, there's a nice thought.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sorry. We should really be celebrating. We did go up against a demon and win after all.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Well in that case, how would you like to spend the night here with me? Like we did before.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alli poses in front of you, tempting you to stay.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/allirae/MQ206/MQ206-403.webp" alt="MQ206-403.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I think you already know my answer.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ206-4.B]]
</div>
<br>/*=====================================================*/
<<elseif $mainChoice.alli_demon is "fight/stay">>
/*=====================================================*/
<<speech "Alli">>
I still don't agree with what you did. I had the portal open, ready to send the demon back, so why let it stay?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
The demon said that if they went, then it's host, the woman it was possessing, she would go to. Could we really have done that to her? Sacrifice her just to beat the demon?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
We didn't have much of a choice. What do we really know about these demons? Nothing, we're in the dark here. She could have been lying, or putting thoughts in your head.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
My choice was my own.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
That's the point $player.firstName. It was your choice. I wanted to send it back. I had control of my power, but you chose to let it stay. Anything she does, that's on you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I know Alli! Maybe I messed up. But... I just couldn't do it.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
What about your vision? How are we supposed to stop it if we can't win against one demon?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We'll find a way. The vision showed four shadows, four demons right? The demon we met confirmed that. We know that Lucius is one of them, but what about the other three?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
They're... still in hell?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
And the only way out of hell is?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Through my power.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We may not have beaten this demon, but you hold the power to keep the other three from coming here. Already the course of the vision has been changed.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
I guess you're right. I'm just worried about what the demon will do now that we let it stay.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Leave that with me. It was my choice, I should face the consequences. Like you said, anything that happens next is on me.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Okay $player.firstName.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You turn to leave when Alli grabs your arm.
</div>
<br>/*=====================================================*/
<<speech "Alli">>
I don't really want to be alone tonight. Do you want to stay with me? Like we did before.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alli poses in front of you, tempting you to stay.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/allirae/MQ206/MQ206-403.webp" alt="MQ206-403.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I think you already know my answer.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ206-4.B]]
</div>
<br>/*=====================================================*/
<</if>>
/*=====================================================*/
/*=====================================================*/
<div class="action">
Alli sits quietly as she listens to what you have to say. After a moment of silence, your speak first.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, what do you think?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
I don't really know how to respond to that. That's the future?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
As far as I can tell, yes. Something big is coming, and I can't keep something like that from you. I wanted to warn you, just in case...
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
In case it actually happens.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Exactly.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
$player.firstName I have something to tell you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alli speaks quickly, as if forcing the words out.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What is it?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
My power. It's my power. You need to know about it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I thought you said you can't talk about it.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
It stresses me to even think about it, but you need to know.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Okay, so.. what is your power?
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ206-1.C]]
</div>
<br>/*=====================================================*/
<<set $alli.hasPower to true>>
<<set $alli.powerName to "Devil's Gate">>
<<set $discoveredPower.devilsGate to true>>
/*=====================================================*/
<<speech "Alli">>
Remember how we used to be, before the storm. When you were caught assisting a crime, I lost trust in you. And I hated how Lexi and Carolina just pandered to you. I was angry at you all, and I let that eat me up inside.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What does that have to do with...
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Please $player.firstName, let me finish.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
The night after the storm, I was tired, and annoyed. All these feelings just kept building and building. It was like the emotions just exploded out of me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What happened?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
A portal or doorway or whatever it was opened up. On the other side it was just pitch black, I couldn't see anything. Then, a thick black smoke erupted from the opening. It hovered in the room for a moment before leaving through the window.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
A black smoke? I've seen black smoke as well.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
What? When?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
The day after the storm, a guy named Lucius attacked us at community service. We fought back, and when we realised we'd killed him, a black smoke forced it's way out of his mouth.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
You don't think... it was the same smoke?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
But it's just smoke, how can that have anything to do with it.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
When the smoke was inside the guy, did he say anything? Anything that could be related to what's going on.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
He said he was a demon. But if he was... no, that would be crazy.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Any crazier than the storm, or the powers, or everything else happening around here.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
But he's dead, the guy, we had to bury him.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Maybe the smoke was the demon, and it was just possessing the guy. When I looked through the portal thing, I couldn't see anything, but I just had a bad feeling about what it was.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You sit in silence for a moment, trying to process what you're learning.
</div>
<br>/*=====================================================*/
<<speech "Alli">>
So, now you know the truth.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Why couldn't you tell me this before? I could have helped you.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Ever since that day, I've had to work at it just to keep my emotions and power suppressed. I didn't want it to happen again.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So why tell me now?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
It seems as though this demon and your visions are related.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
But if all this is true, what can we do against a demon?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
I'll try and do some research, see what I can find out.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You sure? I can do it if you want to avoid the topic.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
No, if my power really started all of this, then I should be the one to fight out how to stop it. I can't keep hiding from it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alright, I guess I'll leave you to it then. I'll stop by later okay.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Why don't we meet up at the bar?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
The bar?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Yeah, I've been cooped up inside a lot trying to avoid anything that'll stress me out. I kinda just want to get out for once.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sure, let's meet at the bar sometime.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You leave Alli to it and head back towards the living room.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Living Room|home-main]]>>
<<set $MQ206.questStage to 10>>
<<addmins 30>>
<</link>>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<<speech "You" "$player.firstName">>
How did you come to that conclusion?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
You mentioned seeing four shadows in your vision of the future. The future itself you described as something like the apocalypse. Then there's my power. If we're certain that it was in fact a demon that came through the doorway, it's only logical to think that my power opens a portal to hell, or somewhere like hell.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I don't know, this is all a bit more supernatural than I was thinking.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
$player.firstName, lots of people have super-powers now, I think we've left 'natural' behind.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
True. But c'mon... demons and hell and the apocalypse... how are we supposed to deal with that?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
I may have an idea about that as well. I've been thinking about my power; the more I can understand it, the more I can prevent it from releasing any more of that smoke on the world. I think that, in theory, the doorways I open could be used both ways. As well as things coming through, I could also send things back.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Are you thinking of trying to send the demon back?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
I'm thinking it might be possible. But to even test the idea means using my power, and I've only done it once under stressful circumstances. Plus, what if it goes wrong, and more demons get out.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You're right. As much as it could work, it's too much risk for you to take, and I don't want you to get hurt.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Thanks $player.firstName. But that still leaves us the issue of dealing with the demon.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We have to find it first. I've not seen the smoke since the day after the storm.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Well, be careful. This demon can probably do things we've never even thought of.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Alli spend the rest of your time casually drinking and chatting. You leave the topic of demons behind and enjoy your night out together. After a while, you both head out to walk home.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ206-2.C]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
You and Alli leave the bar and start to take the short walk home. It's getting late in the day and it's gotten quite dark.
</div>
<br>/*=====================================================*/
<div class="action">
As you turn a corner, you are stopped by a hooded figure, who immediately pulls a knife on the two of you.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/events/knife.webp" alt="knife.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Stranger">>
Hand over what you got or I'll use this.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
$player.firstName!
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's okay, we'll do as you ask.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You slowly begin to reach into your pocket to pull out your wallet. You can feel your heartrate increasing, and due to the stress, black out for a moment.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/events/blur.webp" alt="blur.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
When you come to you are still standing, and your wallet is in your pocket. Meanwhile the hooded figure is running away down the street.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What... What happened?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alli doesn't respond, so you turn to check on her.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alli?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
$player.firstName stand back!
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What's happening?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
My power... I can't stop it!
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alli falls to the ground as a portal opens up next to you.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/events/portal.webm" autoplay loop muted />
</div>
<br>/*=====================================================*/
<div class="action">
A large cloud of black smoke erupts from the portal, passing over you and Alli and engulfing a nearby woman. The smoke vanishes, having forced it's way into the woman's body. She looks on at you, a smile on her face and her eyes a solid black color.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/mollyjane/MQ206/MQ206-201.webp" alt="MQ206-201.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
The woman runs off, leaving you alone with Alli. She falls to the ground unconscious and the portal closes.
</div>
<br>/*=====================================================*/
<div class="action">
You pick Alli up and carry her home, immediately taking her up to her bed. Rather than leave her, you decide to stay with her, and fall asleep at her bedside.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ206-2.D]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<<speech "Alli">>
$player.firstName, is that you?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You wake at the sound of Alli's voice. She sounds weak, and exhausted.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, it's me.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
What happened? Last thing I remember is us leaving the bar.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
A guy came up to us, threatened us with a knife. We must have fought him off because he ran away, but then your power activated, and more of that black smoke came out.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Oh god! This is exactly what I was afraid of. What happened to it? Where did it go?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It went into some woman and she ran off.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
We need to find her. $player.firstName we //need// to find her.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alli tries to climb out of bed, but is still quite weak.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I doubt you'll be going anywhere soon.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
I'm fine, I just need to walk it off.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You'll only hurt yourself more.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
But we need to stop her $player.firstName! Who knows what she'll do? She's a demon after all, or... possessed by one or something like that.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'll find her. But you need to rest up.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
I'm not sitting this out $player.firstName. I did this, I need to stop it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You're not well.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
But I can help.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Not like this you can't. I can find her, and when I do, you'll have rested up and can join me.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
I suppose I can work with that. Just don't go after her alone, please?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I won't, I promise.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alli lies back down in bed and drifts off to sleep. You leave her alone, wondering about how you're supposed to find this woman. You can still remember what she looks like, but you'll probably have to search everywhere for her.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Living Room|home-main]]>>
<<set $MQ206.questStage to 20>>
<<addhours 2>>
<</link>>
</div>
<br>/*=====================================================*/
<<set $molly.hasMet to true>>
/*=====================================================*/
<div class="action">
The woman sits on a chair alone in the room.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/mollyjane/MQ206/MQ206-301.webp" alt="MQ206-301.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Molly" "Demon">>
Took you long enough. I almost got bored in here by myself.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You were waiting for us?
<</speech>>
<br>/*=====================================================*/
<<speech "Molly" "Demon">>
I knew you were following me. I remember your face from when I first got here.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Here as in?
<</speech>>
<br>/*=====================================================*/
<<speech "Molly" "Demon">>
Up top, not deep down under. Thanks for opening the door for me by the way.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
It wasn't exactly my choice.
<</speech>>
<br>/*=====================================================*/
<<speech "Molly" "Demon">>
I know. Well, you've been looking for me, and you found me, so what do you want with me? Maybe you're looking for some fun?
<</speech>>
<br>/*=====================================================*/
<div class="action">
The woman pulls up her skirt, teasing you.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/mollyjane/MQ206/MQ206-302.webp" alt="MQ206-302.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I... er....
<</speech>>
<br>/*=====================================================*/
<<speech "Molly" "Demon">>
What about you sweetheart, you want a piece of this?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
We're here to send you back!
<</speech>>
<br>/*=====================================================*/
<<speech "Molly" "Demon">>
Your power is a fluke, accidentally opening doorways. You two aren't a match for somebody like me. I am a demon after all.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I've fought a demon before, so am I a match for you?
<</speech>>
<br>/*=====================================================*/
<<speech "Molly" "Demon">>
Please, your little hissy fit against Lucius was trivial. And last I heard, he's still floating around up here.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You know about Lucius?
<</speech>>
<br>/*=====================================================*/
<<speech "Molly" "Demon">>
Big honcho horseman, sure, I've heard of him. Most demons have. Some even think his 'plan' is worth following. Bunch of cooks if you ask me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alli turns to talk to you directly, practically ignoring the demon in the room.
</div>
<br>/*=====================================================*/
<<speech "Alli">>
Lucius, that demon you met, he was one of the horsemen? That means I was right.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
By the looks of it. We should find out what it knows.
<</speech>>
<br>/*=====================================================*/
<<speech "Molly" "Demon">>
Er... guys. Yeah, I'm gonna put a stop in that right now. I don't really care about Lucius, or any of that, and if I did, why should I tell you two.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
What do you care about then?
<</speech>>
<br>/*=====================================================*/
<<speech "Molly" "Demon">>
I just want to have some fun.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ206-3.C]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<<speech "Alli">>
I dread to think what a demon considers fun.
<</speech>>
<br>/*=====================================================*/
<<speech "Molly" "Demon">>
I'm not hurting anyone if that's what you mean.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What about the woman you're possessing? What choice does she have in all this? Aren't you hurting her?
<</speech>>
<br>/*=====================================================*/
<<speech "Molly" "Demon">>
Okay so maybe one person is being hurt in this situation. But apart from her, nobody else is getting hurt. Other demons, sure, they'd kill and hurt and cause violence anywhere they go. Me, I prefer the simpler pleasures.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Such as?
<</speech>>
<br>/*=====================================================*/
<div class="action">
The woman unbuttons her top, exposing her tits.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/mollyjane/MQ206/MQ206-303.webp" alt="MQ206-303.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Molly" "Demon">>
Such as the fun that can be had between two, or in this case three, good looking people. Get the idea.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You're just in it for sex? Like a succubus?
<</speech>>
<br>/*=====================================================*/
<<speech "Molly" "Demon">>
Your word, not mine. But yeah, when it comes to sex versus violence, I'd choose sex every time.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, you're saying you'd never hurt anyone.
<</speech>>
<br>/*=====================================================*/
<<speech "Molly" "Demon">>
Oh no, if I wanted to I'd kill and steal all I wanted to, I have nothing stopping me. I just prefer sex over all of that.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alli pulls you to one side to talk to you.
</div>
<br>/*=====================================================*/
<<speech "Alli">>
$player.firstName I don't trust her.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well, she's a demon, they're not supposed to be trustworthy.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Should we, you know, fight back?
<</speech>>
<br>/*=====================================================*/
<<speech "Molly" "Demon">>
I can hear you talking you know!
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What good would that do? She could just possess one of us and force us to stop, or worse.
<</speech>>
<br>/*=====================================================*/
<<speech "Molly" "Demon">>
Oh yeah, I uh, could totally do that.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Alli both give a skeptical look.
</div>
<br>/*=====================================================*/
<<speech "Molly" "Demon">>
Alright maybe I can't. You both were in that storm. It'd take a stronger demon than me to possess either one of you. But before you get any ideas, I'm still a demon; I have some tricks up my sleeve.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You really should threaten people more often. Really, I'm terrified.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
What are we supposed to do with her?
<</speech>>
<br>/*=====================================================*/
<<speech "Molly" "Demon">>
Do with me? You let me stay, and I let you leave, and maybe we don't kill each other.
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
What do you want to do?<br>
[[Let the demon stay|MQ206-3.D (STAY)]]<br>
[[Fight the demon|MQ206-3.D (FIGHT)]]
</div>
<br>/*=====================================================*/
<<set $mainChoice.alli_demon to "stay/stay">>
/*=====================================================*/
<div class="action">
You decide to let the demon stay.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I think we should let her go.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Really? You're sure that's the right idea.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
No. But this is way out of our paygrade. She may be shit at threats, but she's still a demon. Besides, she might be useful later on.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Okay. I'm trusting you on this one $player.firstName.
<</speech>>
<br>/*=====================================================*/
<<speech "Molly" "Demon">>
You know, if you two ever want to have some fun with somebody who knows what they're doing. Come find me.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
If we find out you've hurt anyone, then we'll be coming for you.
<</speech>>
<br>/*=====================================================*/
<<speech "Molly" "Demon">>
You're no fun. I guess, thanks I suppose. Thanks for not putting me in a situation where I would have to brutally murder the two of you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Despite how sincere the threat is, you can't help but joke back.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Now that was a good threat, keep that up and maybe you'll live up to the hype of the rest of the demons.
<</speech>>
<br>/*=====================================================*/
<<speech "Molly" "Demon">>
Yeah yeah...
<</speech>>
<br>/*=====================================================*/
<div class="action">
The woman dresses herself and exits the room, leaving you and Alli alone.
</div>
<br>/*=====================================================*/
<<speech "Alli">>
We did the right thing here, didn't we? It doesn't feel like it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I guess we won't know either way. We just have to trust it was telling the truth about not hurting anyone.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
That's just it. If somebody does get hurt, that's on us. And what about the woman the demon was possessing, we're just gonna stand by and let her body be used for the demon's pleasure.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Look, it's not the optimal solution, but having her around could be useful to learn more about the demons. And do you honestly think we could've beaten her.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
I don't know. I don't know enough about my power to know if it'll be useful. I guess we won't find out today.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
No, but we will.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Maybe. I'm gonna head home okay.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Want me to walk with you?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Sure.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Alli walk back home. You barely speak, and you sense that Alli really didn't like the choice you made. A short while later you both arrive at home, and go to your separate rooms.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Your bedroom|home-mc-room]]>>
<<set $MQ206.questStage to 30>>
<<set $molly.questStage to 1>>
<<set $SQ018.questStatus to "active">>
<<addmins 30>>
<</link>>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
You decide that it's too much of a risk to let the demon stay, and decide to fight it.
</div>
<br>/*=====================================================*/
<<speech "Molly" "Demon">>
Well, what are you gonna do?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
To hell with you.
<</speech>>
<br>/*=====================================================*/
<<speech "Molly" "Demon">>
Really, that's the best you could come up with?
<</speech>>
<br>/*=====================================================*/
<div class="action">
The demon lunges, knocking Alli to the ground. The demon goes to throw you, but you resist her punches.
</div>
<br>/*=====================================================*/
<<speech "Molly" "Demon">>
Strange, that doesn't usually happen.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Maybe you underestimated us.
<</speech>>
<br>/*=====================================================*/
<<speech "Molly" "Demon">>
Or it's another fluke. Let's find out.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You hold your arms to guard but the demon easily breaks through, pushing you to the ground.
</div>
<br>/*=====================================================*/
<<speech "Molly" "Demon">>
You two don't stand a chance.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You hear a noise as a portal opens up. The room seems to fill with wind, making it hard to hear anything else.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/events/portal.webm" autoplay loop muted />
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What are you doing?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
The door swings both ways.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The demon begins to move across the floor, as if being pulled towards the portal. She grasps onto you, which keeps her from falling through the portal.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Let go of me!
<</speech>>
<br>/*=====================================================*/
<<speech "Molly" "Demon">>
If I go, then this body goes to. She's an innocent girl this one, not meant for hell.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You're just saying this to stop us sending you back.
<</speech>>
<br>/*=====================================================*/
<<speech "Molly" "Demon">>
Of course I am, doesn't mean it isn't true.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
What's she saying?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
The portal isn't just taking the demon, it's taking the woman she's possessing.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
$player.firstName we don't have a choice.
<</speech>>
<br>/*=====================================================*/
<<speech "Molly" "Demon">>
Of course you do. I'll drag this body with me to hell, but if you let me go, I'll let you both live.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
You can't be listening to this.
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
The demon is grasping hard on your leg. She won't be taken back through the portal until she's let go.<br>
[[Kick the demon|MQ206-3.E (FIGHT)]]<br>
[[Tell Alli to close the portal|MQ206-3.E (STAY)]]
</div>
<br>/*=====================================================*/
<<set $mainChoice.alli_demon to "fight/fight">>
/*=====================================================*/
<div class="action">
You kick the demon square in the face, forcing her to lose her grip on you. She is pulled with some force through the portal, at which point Alli closes it up.
</div>
<br>/*=====================================================*/
<<speech "Alli">>
We did it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You did it. You had control of your power.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
I did. I don't know how, but I did.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
And now we know how to send demons back.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Not that we want any more coming through.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
No, we wouldn't want that. Though we did just send an innocent woman alongisde it.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
We couldn't take the risk. We don't know what the demon would've done if it had stayed.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I suppose.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
I think I'm gonna head home. Want to walk with me?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sure.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Alli walk back home. You barely talk, still thinking over the events of the day. A short while later you both arrive at home, and go to your separate rooms.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Your bedroom|home-mc-room]]>>
<<set $MQ206.questStage to 30>>
<<set $molly.lock to true>>
<<addmins 40>>
<</link>>
</div>
<br>/*=====================================================*/
<<set $mainChoice.alli_demon to "fight/stay">>
/*=====================================================*/
<div class="action">
You change you mind, and decide to let the demon stay, not wanting to let the woman the demon is possessing fall with it.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alli, close the portal.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
What? Why? We've nearly done it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We can't let her go, we have to stop this.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
You're sure?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, close it.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alli starts to close the portal, but the demon loses their grip on you, and starts to fall towards the doorway. You reach out and grab the demon's arm, holding her steady whilst Alli closes the portal.
</div>
<br>/*=====================================================*/
<div class="action">
The portal closes, and the demon falls to the ground.
</div>
<br>/*=====================================================*/
<<speech "Molly" "Demon">>
Thanks for that.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Don't make us regret it. If we find out you've hurt anyone after today, we'll come for you.
<</speech>>
<br>/*=====================================================*/
<<speech "Molly" "Demon">>
Noted.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The demon quickly exits the room, leaving you and Alli alone.
</div>
<br>/*=====================================================*/
<<speech "Alli">>
I'm trusting you on this one $player.firstName. If something happens, it's on you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I know Alli, but we couldn't send the woman to hell alongside that demon.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
And now she spends her time possessed by one? Look, you made the choice, and I trust you on it, but I think you're wrong.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Maybe I am. Maybe I'm wrong about everything. But how am I supposed to try and save everyone, if I can't even help one person.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Maybe you're not supposed to help everyone.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alli begins to leave.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Where are you going?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Home. I'll probably catch up with you later. Right now, I need to be alone.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alli leaves, and you take a slow walk back outside of the college.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[College Campus|campus-main]]>>
<<set $MQ206.questStage to 30>>
<<set $molly.questStage to 1>>
<<set $SQ018.questStatus to "active">>
<<addmins 50>>
<</link>>
</div>
<br>/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/alli.webp" alt="alli.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Fingering|MQ206-4.B]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Eat her out|MQ206-4.B]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Blowjob|MQ206-4.B]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Blowjob</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Spooning|MQ206-4.B]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Spooning</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Missionary|MQ206-4.B]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Cowgirl|MQ206-4.B]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Reverse Cowgirl|MQ206-4.B]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Doggy|MQ206-4.B]]>>
<<set $game.sexEvent to 8>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 8>>
<<link[[Creampie|MQ206-4.B]]>>
<<set $game.sexEvent to 9>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Creampie</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|MQ206-4.C]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(30)>>
<<adddays 1>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Alli sits seductively on the edge of the bed, tempting you.
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex04/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Alli">>
Well? What are you waiting for?
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Alli sits back on the bed as you finger her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex04/01fingering.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Oh yes! That's the spot!
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Alli lies back on the bed as you eat her out.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex04/02giveoral.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Oh yes! Keep doing that!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex04/02giveoral.webp" alt="02giveoral.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Alli kneels in front of you and starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex04/03blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's it Alli. Suck that fucking cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex04/03blowjob.webp" alt="03blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You and Alli lie down on the bed and you spoon her behind as you insert your cock into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex04/04spooning.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Oh my god! It's so fucking deep!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex04/04spooning.webp" alt="04spooning.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Alli lies back on the bed and watches as you insert the full length of your cock inside her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex04/05missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
I can't get enough of your cock! It's so big!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex04/05missionary.webp" alt="05missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You lie back on the bed as Alli begins to ride you.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex04/06cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Fuck Alli! Keep riding my cock just like that!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex04/06cowgirl.webp" alt="06cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
You lie back on the bed as Alli mounts you and lower herself onto your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex04/07reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
I can feel your cock pushing deep inside me. It feels so fucking good!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex04/07reversecowgirl.webp" alt="07reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 8>>
/*=====================================================*/
<div class="action">
You bend Alli over and enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex04/08doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's it, take it deep in your pussy.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex04/08doggy.webp" alt="08doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 9>>
/*=====================================================*/
<div class="action">
Feeling yourself getting close, you release your load and cum deep inside Alli's pussy.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/Sex04/09creampie.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="action">
You pull out, and Alli starts to play around with your cum as it drips down her leg.
</div>
<br>
<<speech "Alli">>
So much? And it's all for me.
<</speech>>
<br>
<<speech "You" "$player.firstName">>
Anytime.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/Sex04/09creampie.webp" alt="09creampie.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/
/*=====================================================*/
<div class="action">
The following morning you wake before Alli does. You get up and look back, admiring the way she looks when she's asleep.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/allirae/MQ206/MQ206-404.webp" alt="MQ206-404.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You turn to leave.
</div>
<br>/*=====================================================*/
<<speech "Alli">>
Going somewhere?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sorry. I didn't want to disturb you.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
I guess we both have things to be getting on with.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What? Besides hunting demons?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
I think I'll give that a miss today. We had enough trouble dealing with just one of them. What about you though? What are you going to do about Lucius?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I don't know. I probably won't have much luck trying to find him, so I'll just have to wait for something to show up.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Why you $player.firstName? Why do you need to be the one to stop your vision coming true? Why do you want to save the world so bad?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
In the future, a lot of people are gone. People I care about. You and Carolina and Lexi. You three mean a lot to me, and you weren't there. It may sound selfish, but it's not about saving the world, it's about not losing you, or anyone else close to me.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
As reasons go I'd say that's pretty good. I'd rather not die horribly at the hands of demons.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Me neither. So I guess we just keep doing what we're doing, and try not to end to world.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Yeah let's not do that.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You leave Alli to it and head back to your room, getting ready for the rest of the day.
</div>
<br>/*=====================================================*/
<div class="action">
<<if $game.periodWeek is "weekday">>
<<link[[Go to your Community Service|community-main]]>>
<<set $gameDate.setHours(9)>>
<<set $gameDate.setMinutes(0)>>
<<set $game.communityCentreOpen to true>>
<<set $game.communityServiceOpen to true>>
<<set $game.status to "event">>
<<set $MQ206.questStatus to "complete">>
<<set $MQ206.questStage to 100>>
<<set $alli.questStage to 7>>
<<script>>
Dialog.setup("Quest Complete");
Dialog.wiki("You have completed this quest.<br> New Free-Roam Events are now available.");
Dialog.open();
<</script>>
<</link>>
<<elseif $game.periodWeek is "weekend">>
<<link[[Enjoy your day off|home-mc-room]]>>
<<set $game.status to "free">>
<<set $MQ206.questStatus to "complete">>
<<set $MQ206.questStage to 100>>
<<set $alli.questStage to 7>>
<<script>>
Dialog.setup("Quest Complete");
Dialog.wiki("You have completed this quest.<br> New Free-Roam Events are now available.");
Dialog.open();
<</script>>
<</link>>
<</if>>
</div>
<br>/*=====================================================*/ <<set $game.status to "event">>
/*=====================================================*/
<div class="action">
After your vision of the future, you decide to tell Carolina about it, warning her about what is to come. You go to her bedroom to speak with her about it.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/carolinasweets/MQ207/MQ207-101.webp" alt="MQ207-101.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
Hey $player.carolina_title, want to hang out?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sure, I wanted to speak with you anyway.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Oh, what about? You sound serious.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You sit down on the bed and explain the visions you've had. You describe the future, and the bright flash of light you had to rush away from. You explain how it seems very few people are left, with most having been lost or killed. You describe seeing your house in flames, and the dread you felt.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ207-1.B]]
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You head over to the abandoned warehouse deep in the forest to meet up with Carolina. You still don't really know how she expects to help you learn to fight better.
</div>
<br>/*=====================================================*/
<div class="action">
You spot Carolina waiting for you, and walk over to her.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/carolinasweets/MQ207/MQ207-201.webp" alt="MQ207-201.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
Hey $player.firstName, I've been waiting for you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I have to ask, what's with the outfit? Even for you, it's a bit risque for out in public isn't it?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Well, nobody comes out here anyway. And I may have had a few... accidents with fire. I'm pretty much fireproof, my clothes not so much.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Why not just go nude then?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
You'd like that wouldn't you?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Carolina gives you a cheeky smirk.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
We are still in public. I need to keep some dignity. Anyway, shall we get started?
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ207-2.B]]
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You meet up with Carolina at the mall. You're not sure what kind of 'help' she has in mind for you.
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
Come on $player.firstName, there's no time to waste.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina takes you hand and starts to drag you across the mall
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/carolinasweets/MQ207/MQ207-301.webp" alt="MQ207-301.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Carolina what am I doing here? Surely you can tell me now?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
I want to try on some outfits, and I need an outside opinion.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That's what you were teasing me about all the way home from the warehouse? You could've just said that instead of stressing me out.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
That would be no fun though.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina leads you through into 'Floral and Hardy', a chain clothing store in the mall.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ207-3.B]]
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
Having not spoken to Carolina about the events at the mall, you decide to go and visit her. You find her in her room.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/carolinasweets/MQ207/MQ207-401.webp" alt="MQ207-401.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Carolina, have you got a moment?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Sure. I'm guessing you want to talk about what happened?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I should probably start by thanking you. If it wasn't for your little training session, that fight could've gone the other way.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Anytime. Things got... pretty out of control there.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You sound worried.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
In your vision you said our house burns down. I thought at first that somebody may have made me do it but what if... what if I lose control? What if it happens //because// of me?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Carolina the first time I found out about your power, you were worried about trying to control it, and look how far you've come since then.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
I know but... during that fight I let it all out. It was fun at first, getting to use my power, but what I did at the end... that's more powerful than anything I've done before. How do I know I won't lose control again?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Because I'm here for you. And because you're more in control than most people. You've come a long way with your power, and who knows how much more you'll learn about it.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
But the vision is the future. We know it's going to happen.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Exactly, we know it's going to happen, so we can make sure it never does.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
I hope so.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You know that fight... it was quite the workout. I must be getting out of shape.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Guess you'll need some kind of endurance training then.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You have something in mind? Some kind of training better than the fight?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
I think I know a way we can top it.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina strip and poses on the bed.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/carolinasweets/MQ207/MQ207-402.webp" alt="MQ207-402.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I see what you mean.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ207-4.B]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
Carolina sits and listens to you describe the vision. At the mention of fire, she speaks up.
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
The house was on fire?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Completely destroyed by it.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Do you think I did it... I do it?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I... don't know. I don't remember seeing you there.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
But it's my power right? It makes sense that it'd be me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
But why would you start the fire?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
I don't know, maybe I'm forced to do it? Like by one the shadow people you mentioned?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I don't know. I only got a brief glimpse of the future.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
So what happens to us then?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You, Alli, and Lexi aren't there, along with a bunch of missing people. Me and this girl from my community service were hiding out at the community centre. Last thing I saw was her chopping my head of with a sword.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
YOU DIE? And I'm missing, maybe dead as well? What the fuck $player.firstName?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That's why I wanted to tell you about it. I'm going to try and stop it from happening.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
How? Where do you even start?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I don't know. I'm not much of a fighter.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
//hmm//
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina goes silent, and you can see that she's deep in thought.
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
I might be able to help you with that.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What? With fighting? How can you help me with that?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
I've learned a lot of new moves with my power. I can help you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Wait... you want to fight me?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
You won't exactly be fighting me. Well, you will, but not in the way you think.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You're not making any sense.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
You'll see. Meet me at the warehouse, and I'll show you what I've learned.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Okay. I'll be there.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You leave Carolina and head out towards the living room. You wonder what she has in mind for you, concerned about what these 'new moves' are, and how they're supposed to help you fight.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Living Room|home-main]]>>
<<set $MQ207.questStage to 10>>
<<addmins 30>>
<</link>>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<<speech "You" "$player.firstName">>
Before we start, I think you need to explain //exactly// what we're going to be doing here. You said you want to help me learn to fight, but how are you going to do that?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
You'll see. I have a way of you having some practice fights, that way you're more prepared if you ever need to fight anyone else.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, we're going to fight each other?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Oh no, you won't be fighting //me//...
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina turns towards the empty warehouse and extends her hand. A stream of fire erupts from her hand and shapes itself into the figure of a man.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/events/fireshade.webm" autoplay loop muted />
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
You'll be fighting that.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Carolina... what exactly is //that//?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
You like it. After those first few lessons I figured out how to make my fire take on different shapes. Then I created this... shade, I think would be the right word. Fire shade? Yeah that sounds right.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Wouldn't it be safer for me not to fight the man made of LITERAL FIRE!
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
I'm sure it's perfectly safe.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina brushes her hand through her hair, unconfident in how safe this actually is.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, how does this work then? Are you controlling it or something?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
It can do basic stuff on it's own. I'll be telling it what to do, but most of it's individual movements are it's own, like a really advanced puppet.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alright then, I suppose we should get started.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ207-2.C]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
At Carolina's suggestion, you remove your shirt and square up against the fire shade. You raise your arms in some kind of stance, and prepare to fight.
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
To get you started, it'll only dodge your attacks. Later on once you get better I'll make it start hitting you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You're not really sure what you're doing, and mainly start by wildly punching at the shade. The shade easily dodges your attacks. After a few minutes, you begin to get in the swing of it, and your random swings turn into thought-out moves.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/events/fight.webm" autoplay loop muted />
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
You're getting the hang of it now.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I haven't hit it once!
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
You've come close. I'm doing a lot more work trying to make it dodge you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
C'mon, can't you let me get a couple of hits in.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
If it were too easy, you wouldn't learn. Maybe it's time to bring it up a notch.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The fight continues. This time the shade takes a few swipes at you, forcing you to start watching his movements and reacting to them. Rather than the static position you've held, you and the shade start to move around the area as you fight.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I think I've got it now.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Time for the final stage then?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Wait... what's the final stage?
<</speech>>
<br>/*=====================================================*/
<div class="action">
The fire shade flares up, and starts to aggressively come at you. The sudden change in it's behaviour catches you off guard, and you do your best to dodge it's attacks.
</div>
<br>/*=====================================================*/
<div class="action">
It doesn't work however, and you're knocked to the ground. Looking around, you spot some broken pipes on the floor, and instincitvely pick one up to use as a weapon.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/events/leadpipe.webp" alt="leadpipe.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You and the shade rush at each other. The shade punches high, you swing low with the pipe. As the shades arm passes above your head, the pipe goes straight through it, dispelling it entirely.
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
You did it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Where did it go?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
It's gone, like when you blow out a candle. It could withstand basic punches, but the pipe was too much.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So... I actually won?
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ207-2.D]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
You and Carolina spend the next couple of hours practicing some more. Carolina would control the shade, whilst you learned how to attack. It's probably not as methodical as actual fighting lessons, but then again if you ever get into a fight, the other person isn't going to be fighting by tournament rules.
</div>
<br>/*=====================================================*/
<div class="action">
After some time, you and Carolina are both exhausted.
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
Shall we call it there for the day?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Absolutely.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina lets the last fire shade fade away, and you both start to walk back through the forest.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I think I did quite well today.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Yeah, you got pretty good by the end. Probably not ready for an actual fight, but it's experience you can use.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hopefully I won't have to use it. But thank you all the same. This was much better than just taking regular classes. Plus, I'd have to pay for those.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
What, you thought you were getting this for free?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hold up... and why didn't you say this earlier?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Because then you might not have accepted. Besides, it's nothing too major.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, what do you want from me?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Meet me at the mall sometime. I helped you, now you get to help me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Help with what?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina smiles as she skips ahead of you.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You need to stop being so mysterious. What do you want me to do?
<</speech>>
<br>/*=====================================================*/
<div class="action">
The rest of the walk home goes the same way. You trying to coax Carolina to just tell you what she wants, and Carolina enjoying how much she's teasing you. You arrive back at home and split up, heading to your separate rooms.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Your bedroom|home-mc-room]]>>
<<set $MQ207.questStage to 20>>
<<addhours 2>>
<</link>>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
Carolina starts to look through a rack of clothes when an attendant comes over to you.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/lilycarter/Event01/event01-01.webp" alt="event01-01.webp"/>
</div>
<br>/*=====================================================*/
<<speech "LilyC" "Lily">>
Hey there guys, was there anything I could help you with.
<</speech>>
<br>/*=====================================================*/
<<if $lilyC.hasMet is true>>
/*=====================================================*/
<div class="action">
You recognise the attendant as the same one you met before. And it seems as though she recognises you as well.
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
I'm just going to try on a few outfits. Where are your changing rooms?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyC" "Lily">>
They're in the far corner of the store. The signs above can give you better direction than I could.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Thank you. It's okay if $player.firstName comes with me right?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyC" "Lily">>
Oh yes. It's perfectly fine.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Thanks.
<</speech>>
<br>/*=====================================================*/
<div class="action">
As you and Carolina start to walk towards the changing rooms, the attendant whispers in your ear.
</div>
<br>/*=====================================================*/
<<speech "LilyC" "Lily">>
I'll make sure nobody bothers you. Give you some privacy. Just like we had.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lily winks at you.
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
That's not what... we're not going to... thanks.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lily smiles as Carolina grabs your hand and leads you away.
</div>
<br>/*=====================================================*/
<<elseif $lilyC.hasMet is false>>
/*=====================================================*/
<<speech "Carolina">>
I'm just going to try on a few outfits. Where are your changing rooms?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyC" "Lily">>
They're in the far corner of the store. THe signs above can give you better direction than I could.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Thank you. It's okay if $player.firstName comes with me right?
<</speech>>
<br>/*=====================================================*/
<<speech "LilyC" "Lily">>
Yes, I see no problem with that.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The attendant looks at you, and appears to be checking you out.
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
Thanks.
<</speech>>
<br>/*=====================================================*/
<div class="action">
As you and Carolina start to walk towards the changing rooms, the attendant whispers in your ear.
</div>
<br>/*=====================================================*/
<<speech "LilyC" "Lily">>
We've had other couples just 'try on outfits' before. I'll make sure nobody bothers you. Give you some privacy.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The attendant smiles at Carolina grabs your hand and leads you away.
</div>
<br>/*=====================================================*/
<</if>>
/*=====================================================*/
<div class="link">
[[Continue|MQ207-3.C]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
You enter the changing room area. Carolina instructs you to sit on a stool whilst she gets changed. After a few minutes she comes out.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/carolinasweets/MQ207/MQ207-302.webp" alt="MQ207-302.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
What do you think?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Looks good. I suppose you can't go wrong with a simple look.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Exactly. I pictured this as a more casual outfit. But now that I can see it, I think I've already got something similar at home.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina goes back behind the curtain and changes into the next outfit.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/carolinasweets/MQ207/MQ207-303.webp" alt="MQ207-303.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
What about this one? I figure this would be good for the nightclubs.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Definitely ready for a night out in that.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
How you liking this so far? Are you enjoying checking me out?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's kind of hard not too.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
In that case, I think you'll like my next outfit.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina goes back behind the curtain and emerges not long after.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/carolinasweets/MQ207/MQ207-304.webp" alt="MQ207-304.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
So, how about this one? I think I can see how much you like it.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina gestures towards the growing bulge in your trousers.
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
Think we can get away with some fun?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I doubt anybody will be coming around here shortly.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ207-3.D]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
Carolina kneels in front of you and begins to strip.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/carolinasweets/MQ207/MQ207-305.webp" alt="MQ207-305.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
What are you waiting for? Get it out for me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You waste no time getting undressed as Carolina lunges for your cock.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/carolinasweets/MQ207/MQ207-01blowjob.webm" autoplay loop muted />
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
I can never get enough of your cock!
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/carolinasweets/MQ207/MQ207-306.webp" alt="MQ207-306.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Maybe you should take all of it then.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You stand up and fuck Carolina's face with your cock.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/carolinasweets/MQ207/MQ207-02facefuck.webm" autoplay loop muted />
</div>
<br>/*=====================================================*/
<div class="action">
You pause a moment to give Carolina a moment to breathe.
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
Oh my god! Don't stop! Don't stop until my face is covered with your cum!
<</speech>>
<br>/*=====================================================*/
<div class="action">
You oblige, and resume fucking Carolina's face. It doesn't take long, and soon your releasing your load all over her.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/carolinasweets/MQ207/MQ207-03cumshot.webm" autoplay loop muted />
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
From now on, I want you to come with me to mall everytime.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'll be there.
<</speech>>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/carolinasweets/MQ207/MQ207-307.webp" alt="MQ207-307.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You and Carolina quickly clean up and get dressed. Carolina decides to purchase the outfits, given how much of a mess you made them. The attendant gives you a smile as you leave, obviously having heard the two of you.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ207-3.E]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
Carolina decides she wants to head home and clean up properly and you decide to walk with her. As you leave the mall however, you come upon a group of guys.
</div>
<br>/*=====================================================*/
<<speech "Stranger">>
Well well well, what do we have here?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We're just passing through.
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger">>
I'll be the judge of that. Been shopping eh? What's in the bag?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
It's just clothes, girls clothes, unless you're into that sort of thing.
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger">>
You best watch your mouth with me, or we'll find a way to close it.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The group surrounds you. Three move behind you whilst the leader and another stand in front.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Don't talk to her like that!
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger">>
Or what? What you gonna do? You see, there's five of us, and only two of you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Look we don't want any trouble. We're just heading home.
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger">>
Tell you what... you can head home, but the girl stays. We'll err... show her a good time.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
As if!
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger">>
You really want to do this?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You look over at Carolina. You can see she's not at all intimidated. Why should she be, she's pyrokinetic. But you, even with Carolina's training you doubt you're ready for a fight. The look on her face though shows you can't really avoid it now.
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
Yeah. Alright $player.firstName, which ones you want?
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
Three guys behind you. Two guys in front. Which ones do you want to fight?<br>
[[Take the three behind|MQ207-3.F (BEHIND)]]<br>
[[Take the two in front|MQ207-3.F (FRONT)]]
</div>
<br>/*=====================================================*/
<<set $mainChoice.carolina_fight to "behind">>
/*=====================================================*/
<div class="action">
You turn to face the three behind you as Carolina faces the two in front. You pull your arms in a guard as Carolina ignites her hands.
</div>
<br>/*=====================================================*/
<<speech "Stranger">>
Oh shit! She's one of those!
<</speech>>
<br>/*=====================================================*/
<div class="action">
The two guys charge at Carolina, who easily fends them off with her power.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/events/fireball.webm" autoplay loop muted />
</div>
<br>/*=====================================================*/
<div class="action">
Due to your training, you quickly adapt to the fight, and even manage to knock one of the guys flat out. But you had only faced solo shades during the training with Carolina, and the remaining two guys are able to overpower you, knocking you to the ground.
</div>
<br>/*=====================================================*/
<div class="action">
You look up and make eye contact with Carolina, who panics seeing you on the ground. You see her build up her power and let it all go at once, exploding in flames.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/events/firebody.webm" autoplay loop muted />
</div>
<br>/*=====================================================*/
<div class="action">
The remaining guys are sent flying backwards, each landing unconscious a considerable distance away. You and Carolina quickly run away before anybody else spots you.
</div>
<br>/*=====================================================*/
<div class="action">
It doesn't take long for the two of you to arrive home. Carolina rushes off to get cleaned up, and you decide to talk to her later about the events of today.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Living Room|home-main]]>>
<<set $MQ207.questStage to 30>>
<<addhours 2>>
<</link>>
</div>
<br>/*=====================================================*/
<<set $mainChoice.carolina_fight to "front">>
/*=====================================================*/
<div class="action">
Carolina turns to face the three behind as you stay with the two in front. You pull your arms in a guard as Carolina ignites her hands.
</div>
<br>/*=====================================================*/
<<speech "Stranger">>
Oh shit! She's one of those!
<</speech>>
<br>/*=====================================================*/
<div class="action">
The three guys charge at Carolina, who starts to respond with her power.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/events/fireball.webm" autoplay loop muted />
</div>
<br>/*=====================================================*/
<div class="action">
Due to your training you adapt to the fight, and even manage to knock one of the guys flat out rather quickly. Having faced solo enemies in training, you easily make short work of the other guy as well.
</div>
<br>/*=====================================================*/
<div class="action">
You turn to check on Carolina just as she get's knocked to the ground. She'd already taken care of one of them, but the remaining two got the better of her.
</div>
<br>/*=====================================================*/
<div class="action">
You rush to her aid and move to defend her. Carolina however, a look of rage on her face, erupts with flames.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/events/firebody.webm" autoplay loop muted />
</div>
<br>/*=====================================================*/
<div class="action">
Carolina uses her newfound strength to attack the last two guys, sending each one flying a considerable distance before landing unconscious on the ground.
</div>
<br>/*=====================================================*/
<div class="action">
Carolina stands there for a moment, ready to attack anything that moves. She jumps as you grab her arm and beckon her away. You both quickly run away before anybody else sees you.
</div>
<br>/*=====================================================*/
<div class="action">
It doesn't take long for the two of you to arrive home. Carolina rushes off to get cleaned up, and you decide to talk to her later about the events of today.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Living Room|home-main]]>>
<<set $MQ207.questStage to 30>>
<<addhours 2>>
<</link>>
</div>
<br>/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/carolina.webp" alt="carolina.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Dildo Play|MQ207-4.B]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Blowjob|MQ207-4.B]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Missionary|MQ207-4.B]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Reverse Cowgirl|MQ207-4.B]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Cowgirl|MQ207-4.B]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Spooning|MQ207-4.B]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Spooning</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Doggy|MQ207-4.B]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 7>>
<<link[[Cumshot|MQ207-4.B]]>>
<<set $game.sexEvent to 8>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|MQ207-4.C]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Carolina sits naked on the bed.
</div>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/Sex02/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Carolina">>
I have something to show you.
<</speech>>
<br>
<div class="action">
Carolina reaches under her pillow and shows you a dildo.
</div>
<br>
<<speech "You" "$player.firstName">>
What are you going to do with that?
<</speech>>
<br>
<<speech "Carolina">>
I thought I'd play with it. Tease you with it. Until all I can think of is your cock.
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Carolina bends over and starts to rub the dildo against her pussy.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/Sex02/01dildoplay.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Do you like seeing me take this big rubber dildo in my pussy?
<</speech>>
<br>
<<speech "You" "$player.firstName">>
I'd rather it be my cock.
<</speech>>
<br>
<<speech "Carolina">>
Well let's get it ready then.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/Sex02/01dildoplay.webp" alt="01dildoplay.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
You stand in front of Carolina as she lies down on the bed and starts to suck your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/Sex02/02blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Much better than a dildo!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/Sex02/02blowjob.webp" alt="02blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Carolina lies back on the bed and watches as you insert your full length inside her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/Sex02/03missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Oh fuck! I can never get used to your big cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/Sex02/03missionary.webp" alt="03missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You lie down on the bed as Carolina mounts you, lowering herself onto your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/Sex02/04reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Oh.... So deep! So deep! So deep!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/Sex02/04reversecowgirl.webp" alt="04reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You lie down on the bed as Carolina climbs on top and starts to ride you.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/Sex02/05cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's it. Ride that fucking cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/Sex02/05cowgirl.webp" alt="05cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You and Carolina lie down on the bed. You spoon her from behind as you insert your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/Sex02/06spooning.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
I love how your pussy feels on my cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/Sex02/06spooning.webp" alt="06spooning.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
You bend Carolina over as you enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/Sex02/07doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Fuck me $player.firstName! Fuck me as hard as you can!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/Sex02/07doggy.webp" alt="07doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 8>>
/*=====================================================*/
<div class="action">
Feeling yourself getting close, you instruct Carolina to get in front of you as you release your load.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/Sex02/08cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Mmmm! Your cum tastes so good!
<</speech>>
<br>
<<speech "You" "$player.firstName">>
Make sure you get every last drop.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/Sex02/08cumshot.webp" alt="08cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/
/*=====================================================*/
<div class="action">
You and Carolina sit on the bed together.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/carolinasweets/MQ207/MQ207-403.webp" alt="MQ207-403.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
How's that for a workout?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I think I'm prefer this style of training to the other one.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
In that case, we can train together anytime you like.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina goes and gets cleaned up whilst you head back to your room.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Your bedroom|home-mc-room]]>>
<<set $MQ207.questStatus to "complete">>
<<set $MQ207.questStage to 100>>
<<set $carolina.questStage to 7>>
<<script>>
Dialog.setup("Quest Complete");
Dialog.wiki("You have completed this quest.<br> New Free-Roam Events are now available.");
Dialog.open();
<</script>>
<</link>>
</div>
<br>/*=====================================================*/
<<set $game.version to "v2.7.1">>
<<set $mainChoice.alli_demon to undefined>>
<<set $mainChoice.carolina_fight to undefined>>
<<set $discoveredPower.devilsGate to false>>
<<set $MQ206 = {
questName: "Doorbell To Hell",
questType: "main",
questID: "MQ206",
questGiver: "Game",
questStage: 0,
questStatus: "idle",
}>>
<<set $MQ207 = {
questName: "Rain Of Fire",
questType: "main",
questID: "MQ207",
questGiver: "Game",
questStage: 0,
questStatus: "idle",
}>>
<<set $MQ208 = {
questName: "Housewarming",
questType: "main",
questID: "MQ208",
questGiver: "Game",
questStage: 0,
questStatus: "idle",
}>>
<<set $molly = {
firstName: "Molly",
lastName: "Jane",
occupation: "Demon",
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Molly Jane",
}>>
<<set $dee = {
firstName: "Dee",
lastName: "Williams",
occupation: undefined,
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Dee Williams",
}>>
<<if $game.currentChapter is 2>>
<<set $alli.questStage to 6>>
<<set $carolina.questStage to 6>>
<<set $lexi.questStage to 6>>
<<set $MQ206.questStatus to "active">>
<<set $MQ207.questStatus to "active">>
<<set $MQ208.questStatus to "active">>
<</if>><div class="image75">
<img src="resources/locations/dee-home.webp" alt="dee-home.webp"/>
</div><br>
<center>
You are standing in Dee's House.<br>
<<link "<span style='color:aqua'>[ Estate ]</span> Leave">>
<<goto [[estate-main]]>>
<<addmins 5>>
<</link>>
<span style='color:yellow'><sup>(+5)</sup></span>
<br>
<<if $MQ208.questStatus is "active">>
<<if $MQ208.questStage eq 20>>
<<link "<span style='color:gold'>[ Quest ]</span> Pay a visit to Dee">>
<<goto [[MQ208-3.A]]>>
<</link>><br>
<<elseif $MQ208.questStage eq 30>>
<<link "<span style='color:gold'>[ Quest ]</span> Look for Dee">>
<<goto [[MQ208-4.A]]>>
<</link>><br>
<</if>>
<</if>>
<<if $MQ208.questStatus is "complete">>
<<if $dee.location is "her home">>
<<link "<span style='color:gold'>[ Event ]</span> Visit Lexi with Dee">>
<<goto [[lexi-dee-event]]>>
<</link>><br>
<</if>>
<</if>>
</center>
<hr>
<div class="locationLeft">/*----------*/
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
<<if $dee.hasMet is true>>
<<if $dee.location is "her home">>
<<if $dee.trust is true>>
[img[resources/avatars/dee.webp][dee-home-event]]
<<else>>
<img src="resources/avatars/dee.webp" alt="dee.webp"/>
<</if>>
<</if>>
<</if>>
<br>
</div>/*----------*/ <<set $game.status to "event">>
/*=====================================================*/
<<if $mainChoice.lexi_toldTruth is true>>
/*=====================================================*/
<div class="action">
After your vision of the future, you decide you want to warn the people close to you about the dangers to come. However, since you have already kept the truth from Lexi, you are unsure whether to tell her, or continue to lie. Nonetheless, you decide to go to her and find her in her bedroom.
</div>
/*=====================================================*/
<<elseif $mainChoice.lexi_toldTruth is false>>
/*=====================================================*/
<div class="action">
After your vision of the future, you decide you want to warn the people close to you about the dangers to come. Although Lexi doesn't have any powers herself, you still feel you should confide in her about the truth. You go to speak with her in her bedroom.
</div>
/*=====================================================*/
<</if>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lexiluna/MQ208/MQ208-101.webp" alt="MQ208-101.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Lexi">>
$player.firstName? Did you need something?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Just wanted to chat for a bit.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi">>
Sure. As a matter of fact there's something on my mind.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ208-1.B]]
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You decide to check in with Lexi and see how she is after your last conversation. You find her in the kitchen.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lexiluna/MQ208/MQ208-201.webp" alt="MQ208-201.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Lexi, have you got a moment? I just wanted to check in after our talk the other day.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi">>
Of course $player.firstName. To be honest I'm trying not to focus on it at the moment.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh? How come?
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi">>
This whole situation: the storm and powers and everything... it's not my business. I'm not part of that world. I wasn't in the storm, I don't have a power, I shouldn't get caught up over it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
But just because you haven't got a power, doesn't mean you won't be affected by everything that's going on.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi">>
I know, and I feel a bit hopeless knowing I can't do anything about it. But that's just it, I shouldn't worry about things outside of my control.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
But what if something happens? Something dangerous?
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi">>
Then I know you'll have our back. I trust you $player.firstName, and I know that you're on top of all of this. I might not be able to help, but that doesn't mean I can't be supportive of you, or Alli and Carolina when they decide to talk to me about it.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lexi pulls you in for a hug. You're about to suggest taking it further when you hear the doorbell ring.
</div>
<br>/*=====================================================*/
<div class="link">
[[Ring Ring|MQ208-2.B]]
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You go over to Dee's house and knock on the door, ready to help her out and act on Lexi's suggestion. After a moment the door opens and Dee answers.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/deewilliams/MQ208/MQ208-301.webp" alt="MQ208-301.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Dee">>
$player.firstName, I was wondering when you'd pop by. Ready to get your hands busy.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah, I'm here to help.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Dee leads you through to the living room and points you towards the tv.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What seems to be the problem?
<</speech>>
<br>/*=====================================================*/
<<speech "Dee">>
I just can't seem to get it working. I've tried everything and I just can't get it to work. I don't really want to call somebody out, so could you have a look for me? Maybe you'll see something I missed.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sure. Have you got the remote?
<</speech>>
<br>/*=====================================================*/
<<speech "Dee">>
Here you go. I've got some things I need to do upstairs. Come find me once you're done here.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Dee heads upstairs and you get to work. You check the remote, but there's no response. You check behind the TV and discover that it wasn't plugged in.
</div>
<br>/*=====================================================*/
<div class="action">
You plug it in and the TV works as expected. You find it strange that Dee missed that, being how simple it is. Either way, with your work done, you go to find her upstairs.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ208-3.B]]
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You decide to pay another visit to Dee. You go and knock on the door but there is no response. Hearing voices from the back of the house, you quietly walk around to investigate.
</div>
<br>/*=====================================================*/
<div class="action">
You enter the back garden and see Dee and Lexi together through a window. Both of them have their tits exposed, playing with each other.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/group/MQ208/MQ208-401.webp" alt="MQ208-401.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You're surprised to see Lexi there, but also very interested in what's going on in front of you. Rather than disturb them, you continue watching.
</div>
<br>/*=====================================================*/
<div class="action">
They catch on to you though, but instead of acting in shock, they flash you and beckon you inside.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/group/MQ208/MQ208-402.webp" alt="MQ208-402.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You head through the door.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Lexi? What are you doing here?
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi">>
Well after you had your fun, I figured I should try her out for myself.
<</speech>>
<br>/*=====================================================*/
<<speech "Dee">>
I'll admit it was quite a shock to me at first, but when Lexi looks this good, how can I resist.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So how far have you got?
<</speech>>
<br>/*=====================================================*/
<<speech "Dee">>
Only what you saw through the window.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi">>
You know, you're welcome to join in.
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/group/MQ208/MQ208-403.webp" alt="MQ208-403.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Lexi and Dee move closer to you, caressing your chest before leading you away to the bedroom.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ208-4.B]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<<speech "You" "$player.firstName">>
What is it?
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi">>
It's about... 'powers'?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Powers?
<</speech>>
<br>/*=====================================================*/
<<if $mainChoice.lexi_toldTruth is false>>
/*=====================================================*/
<<speech "Lexi">>
Yes. I've overheard you and Alli and Carolina discussing them. I'm just curious what you're all talking about? And why you haven't talked about it with me?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's... complicated. I don't really know how much I should say.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi">>
$player.firstName, I need you to trust me here. You three mean more to me than you could know. Frankly there's been a lot of rumours going around the estate and I need to know you aren't wrapped up in them.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What rumours? What have you heard?
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi">>
Stories of people acting strangely since the storm, doing or saying things out of the ordinary. Most of it is idle gossip, but $player.firstName I need to know what these 'powers' are?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You give Lexi the basic backstory of the storm. About how those caught in it came out with superpowers. You omit the details about Lucius, or your wishes, and their effect on reality.
</div>
<br>/*=====================================================*/
<<speech "Lexi">>
That's... not at all what I expected. Do you have one? You were in that storm right? And Alli and Carolina? Is that what you're all talking about?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I...
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi">>
Actually don't tell me, I think the less I know the better.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Okay.
<</speech>>
<br>/*=====================================================*/
<<elseif $mainChoice.lexi_toldTruth is true>>
/*=====================================================*/
<<speech "Lexi">>
Yes. I've overheard you and Alli and Carolina discussing them. Is this what you were talking about back at the resort? Do Alli and Carolina have these powers as well?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I don't know if I should say.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi">>
Just 'yes' or 'no'. I won't ask any more. They can tell me more when they feel ready to.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yes, they do. Lot's of people do.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi">>
How could I have missed that? I should have noticed something was up before now.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We've been trying to keep it all hidden. We didn't want you to worry.
<</speech>>
<br>/*=====================================================*/
<</if>>
/*=====================================================*/
<<speech "Lexi">>
Just tell me one thing: these powers, are they dangerous?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
They can be. Some are worse than others but it depends who has them. The power is only as bad as the person using it. In the right hands they're not so bad really.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi">>
$player.firstName I need you to look out for Alli and Carolina okay? Clearly this whole thing is above me, so I can't do much, so I need you to make sure they're safe.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah of course. I don't want them to get hurt. Or you for that matter.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi">>
Don't worry about me $player.firstName. Focus on them. Now if you don't mind, I need to process what you've told me, and figure out what I do next.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Okay, well I'll leave you to it then.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi">>
Come find me later, we'll have another talk.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sure thing.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lexi lies down and you leave the room. Lexi knew more than you realised, but at the same time her worry showed that it's probably best not to tell her about your vision just yet. You leave her alone and return to the living room.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Living Room|home-main]]>>
<<set $MQ208.questStage to 10>>
<<addmins 30>>
<</link>>
</div>
<br>/*=====================================================*/
<<set $dee.hasMet to true>>
<<set $dee.hasAddress to true>>
<<set $dee.location to "her home">>
/*=====================================================*/
<div class="action">
You decide to wait in the kitchen whilst Lexi answers the door. A few moments later she returns with another woman.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lexiluna/MQ208/MQ208-202.webp" alt="MQ208-202.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Who's this?
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi">>
This is Dee. Dee just moved in next door. Dee, this is $player.firstName, the man of the house.
<</speech>>
<br>/*=====================================================*/
<div class="thought">
Odd way to introduce me.
</div>
<br>/*=====================================================*/
<<speech "Dee">>
Isn't he just.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So Dee, you just moved in?
<</speech>>
<br>/*=====================================================*/
<<speech "Dee">>
Yeah I just got here yesterday.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Is it just you or...?
<</speech>>
<br>/*=====================================================*/
<<speech "Dee">>
Just me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Dee takes you through her backstory, explaining her marriage to a rather wealthy business owner, until she discovered his affair with his secretary. They divorced, and Dee was awarded quite a large settlement, moving away to get a fresh start.
</div>
<br>/*=====================================================*/
<<speech "Dee">>
I've just had a hard time you know, after everything.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Maybe a fresh start will be good for you.
<</speech>>
<br>/*=====================================================*/
<<speech "Dee">>
I tell you, this move, has been so much hassle. Half the boxes haven't even arrived yet, and there's just so much that need doing.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi">>
You know, $player.firstName has some free time, he could probably help you out.
<</speech>>
<br>/*=====================================================*/
<<speech "Dee">>
Really? I'd welcome all the help I can get.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You look over at Lexi, wondering why she's volunteered you for the task.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sure, it's no problem.
<</speech>>
<br>/*=====================================================*/
<<speech "Dee">>
In that case, I hope to see you sometime soon. You already know where to find me. In fact I should probably get back there, I don't think I locked the door and we've been here a while now.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi">>
Well it was very nice to meet you Dee.
<</speech>>
<br>/*=====================================================*/
<<speech "Dee">>
It was nice to meet you as well Lexi. And you $player.firstName, I'll be waiting for you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Dee leaves, and you return to talk to Lexi.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ208-2.C]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="image100">
<img src="resources/characters/lexiluna/MQ208/MQ208-203.webp" alt="MQ208-203.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What was that about? Volunteering me?
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi">>
You're saying you don't want to help her? A single, rather attractive woman.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Now I didn't say that.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi">>
You and her, all alone in her house.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You're setting me up with our new neighbour?
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi">>
I know how you are with women. You pulled me after all. Besides, I saw you checking her out.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So what if I was?
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi">>
I'm not blaming you. I may have been checking her out as well.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You're taken aback by her comment. Ever since your wish changed things, Lexi has been getting more and more daring.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What!?
<</speech>>
<br>/*=====================================================*/
<<if $mainChoice.lexi_tell is true>>
/*=====================================================*/
<<speech "Lexi">>
C'mon, you've seen me and Cory. You know what I like.
<</speech>>
/*=====================================================*/
<<elseif $mainChoice.lexi_tell is false>>
/*=====================================================*/
<<speech "Lexi">>
You know me well, but you don't know everything. I got into a lot more than you when I was your age.
<</speech>>
/*=====================================================*/
<</if>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So... I should definitely go over and help out sometime?
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi">>
Go get her stud.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lexi returns to what she was doing and you head back towards the living room. The fact that Lexi is actively helping you expand your list of partners simultaneously confuses and excites you, given that she never had this type of behaviour before the storm.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Living Room|home-main]]>>
<<set $MQ208.questStage to 20>>
<<addmins 45>>
<</link>>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
You get to the top of the stairs and see a maze of doors.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Dee? Are you up here somewhere?
<</speech>>
<br>/*=====================================================*/
<<speech "Dee">>
$player.firstName? I'm in here.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You follow the sound of her voice and enter her bedroom.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/deewilliams/MQ208/MQ208-302.webp" alt="MQ208-302.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Woah!
<</speech>>
<br>/*=====================================================*/
<<speech "Dee">>
Took you long enough.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well, had I know what was waiting for me, I would've got here sooner.
<</speech>>
<br>/*=====================================================*/
<<speech "Dee">>
I'm surprised you spent that long to be honest, given how simple it was.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So it was unplugged on purpose?
<</speech>>
<br>/*=====================================================*/
<<speech "Dee">>
Of course. I just needed a reason to sneak away for a moment and get changed. I didn't count on you being so long.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well now I'm here. Maybe you should tell me what this is all about?
<</speech>>
<br>/*=====================================================*/
<<speech "Dee">>
I was married for a long time. And all the times he fucked his secretary were times he wasn't fucking me. Since the other day I've been thinking, about you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Me?
<</speech>>
<br>/*=====================================================*/
<<speech "Dee">>
Why not you? You're young, handsome, and I saw you checking me out.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Can you blame me?
<</speech>>
<br>/*=====================================================*/
<<speech "Dee">>
No. Though I might if you just keep standing there.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Let's change that then.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|MQ208-3.C]]
</div>
<br>/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/dee.webp" alt="dee.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|MQ208-3.C]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Eat her out|MQ208-3.C]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Missionary|MQ208-3.C]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Cowgirl|MQ208-3.C]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Reverse Cowgirl|MQ208-3.C]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Doggy|MQ208-3.C]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Cumshot|MQ208-3.C]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|MQ208-3.D]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Dee lies on the bed, inviting you to join her.
</div>
<br>
<div class="image100">
<img src="resources/characters/deewilliams/Sex01/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Dee">>
Get over here $player.firstName.
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
You stand in front of Dee as she lies down on the bed and starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/deewilliams/Sex01/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Oh my god! You're so good at that!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/deewilliams/Sex01/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Dee lies back on the bed as you eat her out.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/deewilliams/Sex01/02giveoral.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Dee">>
Oh yes! It's been so long since somebody did that to me.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/deewilliams/Sex01/02giveoral.webp" alt="02giveoral.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Dee lies back on the bed and watches you insert your full length into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/deewilliams/Sex01/03missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Dee">>
Oh fuck! I had no idea your cock could reach so deep inside me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/deewilliams/Sex01/03missionary.webp" alt="03missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You lie back on the bed as Dee climbs on top and starts to ride you.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/deewilliams/Sex01/04cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's it Dee, ride that cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/deewilliams/Sex01/04cowgirl.webp" alt="04cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You lie back on the bed as Dee climbs on top and lowers herself down onto your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/deewilliams/Sex01/05reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Dee">>
Ooooh... fuck!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/deewilliams/Sex01/05reversecowgirl.webp" alt="05reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You bend Dee ove rthe bed as you neter her from behind!
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/deewilliams/Sex01/06doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Tell me how much you want it! I want to hear you say it!
<</speech>>
<br>
<<speech "Dee">>
I do! I want it so much much. Please give it to me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/deewilliams/Sex01/06doggy.webp" alt="06doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Getting close, Dee lies in front of you on the bed as you release your load all over her tits.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/deewilliams/Sex01/07cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Dee">>
You've covered them. Do you usually come this much?
<</speech>>
<br>
<<speech "You" "$player.firstName">>
Only for the right partner.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/deewilliams/Sex01/07cumshot.webp" alt="07cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/
/*=====================================================*/
<div class="action">
Dee sits up on the bed, her chest covered with your cum.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/deewilliams/MQ208/MQ208-303.webp" alt="MQ208-303.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Dee">>
I've missed that.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We can go again if you like?
<</speech>>
<br>/*=====================================================*/
<<speech "Dee">>
Hold up there stud. I'm not quite as young as I used to be.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Some other time then?
<</speech>>
<br>/*=====================================================*/
<<speech "Dee">>
Most definitely. Just so you know, I don't want you to get too attached. This is fun, and we're going to keep doing it, but I don't want anything more, okay?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That's fine with me.
<</speech>>
<br>/*=====================================================*/
<<speech "Dee">>
Good. Besides, a man like you should settle down with somebody his own age.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
But where that would leave you?
<</speech>>
<br>/*=====================================================*/
<<speech "Dee">>
Right here, waiting for your visit. Now go on, Lexi's probably wondering where you've got to.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You get dressed and head back home. You think about how quickly your power affects people, and wonder how far it'll go. Since you only live next door, it doesn't take long for you to get home.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Living Room|home-main]]>>
<<set $MQ208.questStage to 30>>
<<set $dee.trust to true>>
<<script>>
Dialog.setup("Dee Trusts You");
Dialog.wiki(Story.get("dialog-deeTrust").processText());
Dialog.open();
<</script>>
<<addmins 90>>
<</link>>
</div>
<br>/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/lexi.webp" alt="lexi.webp"/><br>
<img src="resources/avatars/dee.webp" alt="dee.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Double Blowjob|MQ208-4.B]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Blowjob (Lexi)|MQ208-4.B]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Doggy (Lexi)|MQ208-4.B]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy (Lexi)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Missionary (Dee)|MQ208-4.B]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary (Dee)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Cowgirl (Lexi)|MQ208-4.B]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl (Lexi)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Reverse Cowgirl (Dee)|MQ208-4.B]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl (Dee)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Missionary (Lexi)|MQ208-4.B]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary (Lexi)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 7>>
<<link[[Cumshot|MQ208-4.B]]>>
<<set $game.sexEvent to 8>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|MQ208-4.C]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Lexi and Dee push you back on the bed and start to caress your chest.
</div>
<br>
<div class="image100">
<img src="resources/characters/group/MQ208/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Dee">>
Do you think you can handle both of us?
<</speech>>
<br>
<<speech "Lexi">>
I know he can.
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
The pair pull out your cock and start to share in sucking it.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/MQ208/01doubleblowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Oh wow! This is awesome!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/MQ208/01doubleblowjob.webp" alt="01doubleblowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Lexi sucks you off whilst Dee goes behind her and eats her out.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/MQ208/02lexiblowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi">>
Ohhh... Mmmm! I love this!
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Lexi leans over and eats Dee out whilst you enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/MQ208/03lexidoggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Dee">>
Oh fuck! I'm so glad you two are my neighbours.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/MQ208/03lexidoggy.webp" alt="03lexidoggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Dee lies on the bed. Lexi sits on her face whilst you insert your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/MQ208/04deemissionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Are you... oh... liking our new neighbour?
<</speech>>
<br>
<<speech "Lexi">>
She's so good!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/MQ208/04deemissionary.webp" alt="04deemissionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You lie back on the bed. Lexi starts to ride your cock whilst Dee sits on your face.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/MQ208/05lexicowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Dee">>
Oh... $player.firstName is doing such a good job of that!
<</speech>>
<br>
<<speech "Lexi">>
You don't need to tell me.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/MQ208/05lexicowgirl.webp" alt="05lexicowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You lie back on the bed. Dee lowers herself onto your cock whilst Lexi sits on your face.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/MQ208/06deereversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi">>
Do you like his big cock?
<</speech>>
<br>
<<speech "Dee">>
No... I love it!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/MQ208/06deereversecowgirl.webp" alt="06deereversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Lexi lies back on the bed. Dee sits on her face as you insert your cock into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/MQ208/07leximissionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Dee">>
Keep going $player.firstName. I want to feel her moans on my pussy.
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 8>>
/*=====================================================*/
<div class="action">
Feeling yourself getting close, you release your load all over the pair of women in front of you.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/MQ208/08cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Dee">>
Leave me some.
<</speech>>
<br>
<<speech "Lexi">>
I can hardly get enough myself.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/MQ208/08cumshot.webp" alt="08cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/
/*=====================================================*/
<div class="action">
Lexi and Dee sit next to each other on the bed, still caressing each other with your cum covering their chests.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/group/MQ208/MQ208-404.webp" alt="MQ208-404.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Dee">>
I think I'm going to like living here.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi">>
I think we're going to love having you here.
<</speech>>
<br>/*=====================================================*/
<<speech "Dee">>
You're much better than my last neighbours.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi">>
I can't wait until we do this again.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lexi pulls Dee in for a kiss.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/group/MQ208/MQ208-405.webp" alt="MQ208-405.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Lexi">>
Neither can we. But for now, we need to head back.
<</speech>>
<br>/*=====================================================*/
<<speech "Dee">>
Don't be a stranger now. Come round anytime.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We'll be there.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Lexi get dressed and head back home. Lexi said before about not being able to help much regarding powers and the storm, but she's proved she can be 'supportive' of you in other ways, and you're excited to see where that leads.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Living Room|home-main]]>>
<<set $dee.questStage to 1>>
<<set $MQ208.questStatus to "complete">>
<<set $MQ208.questStage to 100>>
<<set $lexi.questStage to 7>>
<<script>>
Dialog.setup("Quest Complete");
Dialog.wiki("You have completed this quest.<br> New Free-Roam Events are now available.");
Dialog.open();
<</script>>
<</link>>
</div>
<br>/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/_____.webp" alt="_____.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[_____|_____]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[_____|_____]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[_____|_____]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">_____</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[_____|_____]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">_____</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[_____|_____]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">_____</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[_____|_____]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">_____</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[_____|_____]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">_____</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|_____]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*//*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
</div>
<br>
<div class="image100">
<img src="resources/characters/_____/_____/__________.webp" alt="__________.webp"/>
</div>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/_____/_____/__________.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="image100">
<img src="resources/characters/_____/_____/__________.webp" alt="__________.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/_____/_____/__________.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="image100">
<img src="resources/characters/_____/_____/__________.webp" alt="__________.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/_____/_____/__________.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="image100">
<img src="resources/characters/_____/_____/__________.webp" alt="__________.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/_____/_____/__________.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="image100">
<img src="resources/characters/_____/_____/__________.webp" alt="__________.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/_____/_____/__________.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="image100">
<img src="resources/characters/_____/_____/__________.webp" alt="__________.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/_____/_____/__________.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="image100">
<img src="resources/characters/_____/_____/__________.webp" alt="__________.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/_____/_____/__________.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="image100">
<img src="resources/characters/_____/_____/__________.webp" alt="__________.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/Double-click this passage to edit it.<<widget "MQ206desc">>
<center>
<h2><span style='font-family: my-font;'>DOORBELL TO HELL</span></h2>
<h4><em>Speak Of The Devil, And He Shall Appear.</em></h4>
<b>Current Objective</b>:
<<if $MQ206.questStage eq 0>>
Talk to Alli in her bedroom
<<elseif $MQ206.questStage eq 10>>
Meet Alli at the Bar
<<elseif $MQ206.questStage eq 20>>
Search for the Demon
<<elseif $MQ206.questStage eq 30>>
Talk to Alli in her bedroom
<<elseif $MQ206.questStage eq 100>>
Quest Complete
<</if>>
<br><br>
<<if $MQ206.questStage eq 0>>/*----------*/
I feel like Alli should know about my vision of the future. I'll find a time to talk in private with her.
<<elseif $MQ206.questStage eq 10>>/*----------*/
Alli revealed her power to me: she can open doorways to hell, usually against her own will. She's been looking into the link between her power and my vision, so I should see what she's found out so far.
<<elseif $MQ206.questStage eq 20>>/*----------*/
After our time at the bar, an altercation with a stranger meant Alli's power activated, releasing another demon from hell. We don't know what they're capable of, so I should find this one as soon as possible.
<<elseif $MQ206.questStage eq 30>>/*----------*/
The demon has been dealt with. I should talk about how things went with Alli.
<<elseif $MQ206.questStage eq 100>>/*----------*/
Alli has the power to open doorways to a hell dimension, and theorises that the the shadows I saw in my vision are the four horsemen: demons come to bring about the apocalypse.
<</if>>
</center>
<</widget>><<widget "MQ207desc">>
<center>
<h2><span style='font-family: my-font;'>RAIN OF FIRE</span></h2>
<h4><em>It Was Always Burning Since The Worlds Been Turning.</em></h4>
<b>Current Objective</b>:
<<if $MQ207.questStage eq 0>>
Talk to Carolina in her bedroom
<<elseif $MQ207.questStage eq 10>>
Meet Carolina at the abandoned warehouse
<<elseif $MQ207.questStage eq 20>>
Join Carolina at the Mall
<<elseif $MQ207.questStage eq 30>>
Talk to Carolina in her bedroom
<<elseif $MQ207.questStage eq 100>>
Quest Complete
<</if>>
<br><br>
<<if $MQ207.questStage eq 0>>/*----------*/
I feel like Carolina should know about my vision of the future. I'll find a time to talk in private with her.
<<elseif $MQ207.questStage eq 10>>/*----------*/
Carolina suspects there is a link between her power and my vision of the house burning down. After mentioning that I'm not much of a fighter, Carolina has offered to 'train' me.
<<elseif $MQ207.questStage eq 20>>/*----------*/
Carolina had me practice fighting skills against a fire shade, and in return, has asked me to join her at the mall to help her with something.
<<elseif $MQ207.questStage eq 30>>/*----------*/
Our trip to the mall was a mixed bag. There were some good moments, but the day was ruined somewhat by the gang that accosted us. If it wasn't for Carolina's training and her power, that fight would've gone a different way.
<<elseif $MQ207.questStage eq 100>>/*----------*/
Carolina suspects that my vision of the house on fire and her power of pyrokinesis are linked somehow. At this stage we're unsure why Carolina would lose control like that.
<</if>>
</center>
<</widget>><<widget "MQ208desc">>
<center>
<h2><span style='font-family: my-font;'>HOUSEWARMING GIFT</span></h2>
<h4><em>Neighbors Bring Food With Death And Flowers With Sickness And Little Things In Between.</em></h4>
<b>Current Objective</b>:
<<if $MQ208.questStage eq 0>>
Talk to Lexi in her bedroom
<<elseif $MQ208.questStage eq 10>>
Talk to Lexi in the kitchen
<<elseif $MQ208.questStage eq 20>>
Visit Dee at her house on the Estate
<<elseif $MQ208.questStage eq 30>>
Return to Dee at her house on the Estate
<<elseif $MQ208.questStage eq 100>>
Quest Complete
<</if>>
<br><br>
<<if $MQ208.questStage eq 0>>/*----------*/
I feel like Lexi should know about my vision of the future. I'll find a time to talk in private with her.
<<elseif $MQ208.questStage eq 10>>/*----------*/
Lexi knows the truth about powers, and is concerned about how dangerous they can be. She asked me to look after Alli and Carolina, and doesn't quite know how to react to what I said.
<<elseif $MQ208.questStage eq 20>>/*----------*/
Lexi is trying to forget about the powers, as she feels is not something within her control. Meanwhile, a new neighbour has moved in, and I have been volunteered to go over and help her.
<<elseif $MQ208.questStage eq 30>>/*----------*/
Turns out Dee had the same thing in mind when I went over there, with her setting up a ruse before tempting me to her room. I should go back and see if she's up for some more fun.
<<elseif $MQ208.questStage eq 100>>/*----------*/
Dee is our new neighbour, having moved in next door. Both Lexi and I have taken a liking to her, and I think that there's fun times for all three of us in the future.
<</if>>
</center>
<</widget>><div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/dee.webp" alt="dee.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|dee-home-event]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Eat her out|dee-home-event]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Missionary|dee-home-event]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Cowgirl|dee-home-event]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Reverse Cowgirl|dee-home-event]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Doggy|dee-home-event]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Cumshot|dee-home-event]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|dee-home]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Dee lies on the bed, inviting you to join her.
</div>
<br>
<div class="image100">
<img src="resources/characters/deewilliams/Sex01/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Dee">>
Get over here $player.firstName.
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
You stand in front of Dee as she lies down on the bed and starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/deewilliams/Sex01/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Oh my god! You're so good at that!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/deewilliams/Sex01/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Dee lies back on the bed as you eat her out.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/deewilliams/Sex01/02giveoral.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Dee">>
Oh yes! It's been so long since somebody did that to me.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/deewilliams/Sex01/02giveoral.webp" alt="02giveoral.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Dee lies back on the bed and watches you insert your full length into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/deewilliams/Sex01/03missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Dee">>
Oh fuck! I had no idea your cock could reach so deep inside me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/deewilliams/Sex01/03missionary.webp" alt="03missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You lie back on the bed as Dee climbs on top and starts to ride you.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/deewilliams/Sex01/04cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's it Dee, ride that cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/deewilliams/Sex01/04cowgirl.webp" alt="04cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You lie back on the bed as Dee climbs on top and lowers herself down onto your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/deewilliams/Sex01/05reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Dee">>
Ooooh... fuck!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/deewilliams/Sex01/05reversecowgirl.webp" alt="05reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You bend Dee ove rthe bed as you neter her from behind!
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/deewilliams/Sex01/06doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Tell me how much you want it! I want to hear you say it!
<</speech>>
<br>
<<speech "Dee">>
I do! I want it so much much. Please give it to me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/deewilliams/Sex01/06doggy.webp" alt="06doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Getting close, Dee lies in front of you on the bed as you release your load all over her tits.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/deewilliams/Sex01/07cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Dee">>
You've covered them. Do you usually come this much?
<</speech>>
<br>
<<speech "You" "$player.firstName">>
Only for the right partner.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/deewilliams/Sex01/07cumshot.webp" alt="07cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/lexi.webp" alt="lexi.webp"/><br>
<img src="resources/avatars/dee.webp" alt="dee.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Double Blowjob|lexi-dee-event]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Blowjob (Lexi)|lexi-dee-event]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Doggy (Lexi)|lexi-dee-event]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy (Lexi)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Missionary (Dee)|lexi-dee-event]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary (Dee)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Cowgirl (Lexi)|lexi-dee-event]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl (Lexi)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Reverse Cowgirl (Dee)|lexi-dee-event]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl (Dee)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Missionary (Lexi)|lexi-dee-event]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary (Lexi)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 7>>
<<link[[Cumshot|lexi-dee-event]]>>
<<set $game.sexEvent to 8>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|dee-home]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Lexi and Dee push you back on the bed and start to caress your chest.
</div>
<br>
<div class="image100">
<img src="resources/characters/group/MQ208/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Dee">>
Do you think you can handle both of us?
<</speech>>
<br>
<<speech "Lexi">>
I know he can.
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
The pair pull out your cock and start to share in sucking it.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/MQ208/01doubleblowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Oh wow! This is awesome!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/MQ208/01doubleblowjob.webp" alt="01doubleblowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Lexi sucks you off whilst Dee goes behind her and eats her out.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/MQ208/02lexiblowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi">>
Ohhh... Mmmm! I love this!
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Lexi leans over and eats Dee out whilst you enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/MQ208/03lexidoggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Dee">>
Oh fuck! I'm so glad you two are my neighbours.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/MQ208/03lexidoggy.webp" alt="03lexidoggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Dee lies on the bed. Lexi sits on her face whilst you insert your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/MQ208/04deemissionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Are you... oh... liking our new neighbour?
<</speech>>
<br>
<<speech "Lexi">>
She's so good!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/MQ208/04deemissionary.webp" alt="04deemissionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You lie back on the bed. Lexi starts to ride your cock whilst Dee sits on your face.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/MQ208/05lexicowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Dee">>
Oh... $player.firstName is doing such a good job of that!
<</speech>>
<br>
<<speech "Lexi">>
You don't need to tell me.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/MQ208/05lexicowgirl.webp" alt="05lexicowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You lie back on the bed. Dee lowers herself onto your cock whilst Lexi sits on your face.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/MQ208/06deereversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi">>
Do you like his big cock?
<</speech>>
<br>
<<speech "Dee">>
No... I love it!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/MQ208/06deereversecowgirl.webp" alt="06deereversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Lexi lies back on the bed. Dee sits on her face as you insert your cock into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/MQ208/07leximissionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Dee">>
Keep going $player.firstName. I want to feel her moans on my pussy.
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 8>>
/*=====================================================*/
<div class="action">
Feeling yourself getting close, you release your load all over the pair of women in front of you.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/MQ208/08cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Dee">>
Leave me some.
<</speech>>
<br>
<<speech "Lexi">>
I can hardly get enough myself.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/MQ208/08cumshot.webp" alt="08cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div id="deeProfileImage"><<include "dee-image">></div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Dee Williams</span>
<hr>
<b>Power(s):</b> None<br>
<b>Address:</b> House on the Estate<br>
<b>Occupation:</b> Unemployed (Wealthy Divorcee)<br>
<b>Trust Status:</b>
<<if $dee.trust is true>>
<span style='color:green'>Complete</span>
<<else>>
<span style='color:orange'>In Progress</span>
<</if>><br>
<hr>
<b>Background:</b><br>
Dee Williams was married to a rather well off businessman in another town. However, after discovering details of his affair with his secretary, she divorced him, and obtained a sizeable settlement. Needing a fresh start, Dee moved to Wertham.
<hr>
<b>Timetable:</b><br>
/* insert dee timetable */
</center>
</div>/*----------*/<center>
<<back "Go Back">><br>
<<link "Return to Game" $return>><</link>>
</center>
<hr>
<div class="profileLeft">/*----------*/
<div id="mollyProfileImage"><<include "molly-image">></div>
</div>/*----------*/
<div class="profileRight">/*----------*/
<center>
<span style="font-size: 30px">Molly Jane</span>
<hr>
<b>Power(s): Possessed by Demon</b>
<b>Address:</b> Unknown<br>
<b>Occupation:</b> Unknown<br>
<b>Trust Status:</b>
<<if $molly.trust is true>>
<span style='color:green'>Complete</span>
<<else>>
<span style='color:orange'>In Progress</span>
<</if>><br>
<hr>
<b>Background:</b><br>
After an incident outside the mall, Alli's power spontaneously activated, allowing a demon to escape through the opened portal. The demon subsequently possessed a nearby woman: Molly. Beyond this, very little is known about the demon or it's host.
<hr>
<b>Timetable:</b><br>
<<if $game.periodDay is "saturday" or $game.periodDay is "sunday">>
<b>07:00 - 12:00</b> : Unknown<br>
<b>12:00 - 20:00</b> : MC Home<br>
<b>20:00 - 22:00</b> : Unknown<br>
<b>22:00 - 07:00</b> : Unknown<br>
<<else>>
<b>07:00 - 22:00</b> : Unknown<br>
<b>22:00 - 07:00</b> : Asleep<br>
<</if>>
</center>
</div>/*----------*/<<if $dee.profileImage is 0>>
<div class="image100">
<img src="resources/characters/deewilliams/(default)profile.webp" alt="(default)profile.webp"/>
</div>
<<elseif $dee.profileImage is 1>>
<div class="image100">
<img src="resources/characters/deewilliams/(trust)profile.webp" alt="(trust)profile.webp"/>
</div>
<</if>>
<center>
|
<<link "Default">>
<<set $dee.profileImage to 0>>
<<replace "#deeProfileImage">>
<<include "dee-image">>
<</replace>>
<</link>>
|
<<if $dee.trust is true>>
<<link "Trust">>
<<set $dee.profileImage to 1>>
<<replace "#deeProfileImage">>
<<include "dee-image">>
<</replace>>
<</link>>
<<elseif $dee.trust is false>>
<span style='color:gray'>Trust</span>
<</if>>
|
</center> <<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You are hanging around at the bar when you spot Alli sat in a booth on her own. You decide to go over to her.
</div>
<br>/*=====================================================*/
<<speech "Alli">>
$player.name? What are you doing here?
<</speech>>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/allirae/BarEvent/barevent-01.webp" alt="barevent-01.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Just hanging around.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Did you want to join me? If you're not waiting for somebody else that is.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sure. I wasn't expecting anyone anyway.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You sit with Alli and order drinks. One round becomes another, and soon Alli seems to be feeling the effects.
</div>
<br>/*=====================================================*/
<<speech "Alli">>
With all these powers around... do you think that somebody... can like err... speak to...
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
To what?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Chickens.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Maybe. Anything's possible really.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alli downs what's left of her drink. She's about to order another when you stop her.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I think you've had enough.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
No $player.firstName it's not bedtime yet. I can... keep going.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How many fingers am I holding up?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You hold up three fingers.
</div>
<br>/*=====================================================*/
<<speech "Alli">>
Err... I don't know your hand's in the way.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's time to go home.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|alli-bar-event-02]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
You hold Alli up all the way home. You both go and sit down on the sofa in the living room. Alli immediately starts touching you up.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/allirae/BarEvent/barevent-02.webp" alt="barevent-02.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What are you doing?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
C'mon let's have some fun.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alli you're drunk.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
I'm tipsy, I only had three or four drinks.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You've always been a lightweight though.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Please $player.firstName. I want it. I want you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Somebody could walk in. Lexi or Carolina might be around.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
I don't care about that. Please?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alright then.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Oh yeah!
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alli jumps up and strips off.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/allirae/BarEvent/barevent-03.webp" alt="barevent-03.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Alli">>
Let's get these pants off.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|alli-bar-event-03]]
</div>
<br>/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/alli.webp" alt="alli.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|alli-bar-event-03]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Eat her out|alli-bar-event-03]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Missionary|alli-bar-event-03]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Reverse Cowgirl|alli-bar-event-03]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Cowgirl|alli-bar-event-03]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Doggy|alli-bar-event-03]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Spooning|alli-bar-event-03]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Spooning</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 7>>
<<link[[Cumshot|alli-bar-event-03]]>>
<<set $game.sexEvent to 8>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|alli-bar-event-04]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Alli stands in front of you, completely nude.
</div>
<br>
<div class="image50">
<img src="resources/characters/allirae/BarEvent/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Alli">>
Hurry up $player.firstName! I really want you cock!
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
You release your cock. Alli kneels down in front of you and starts to eagerly suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/BarEvent/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Oh yes! This is what I needed!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/BarEvent/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Alli leans back on the sofa as you eat her out.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/BarEvent/02giveoral.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Your turn now.
<</speech>>
<br>
<<speech "Alli">>
That's the spot... oooh yes!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/BarEvent/02giveoral.webp" alt="02giveoral.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Alli lies back on the sofa and watches as you insert your full length into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/BarEvent/03missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Give me your cock! I want it deep inside me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/BarEvent/03missionary.webp" alt="03missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You sit back on the sofa as Alli climbs on top and lowers herself down on your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/BarEvent/04reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Oooh... aah... It's so big!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/BarEvent/04reversecowgirl.webp" alt="04reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You sit back on the sofa as Alli climbs on top and starts to ride you.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/BarEvent/05cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's it. Ride that fucking cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/BarEvent/05cowgirl.webp" alt="05cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You bend Alli over the sofa and enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/BarEvent/06doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Fuck me harder! Ram that big cock into me!
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
You and Alli lie down on the sofa and spoon each other as you insert your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/BarEvent/07spooning.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Your pussy feels so good Alli! Oh fuck!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/BarEvent/07spooning.webp" alt="07spooning.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 8>>
/*=====================================================*/
<div class="action">
Alli kneels down in front of you as you release your load over her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/BarEvent/08cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Let me taste it! I want it all!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/BarEvent/08cumshot.webp" alt="08cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/
/*=====================================================*/
<div class="action">
Alli stands in front of you, your cum splattered across her chest.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/allirae/BarEvent/barevent-04.webp" alt="barevent-04.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Alli">>
Want to go again?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I think we both need a lie down.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alli's stomach grumbles.
</div>
<br>/*=====================================================*/
<<speech "Alli">>
Yeah. I guess you're right.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You return to your room and lie down for a while, waking up some time later.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Get up|home-mc-room]]>>
<<addhours 3>>
<</link>>
</div>
<br>/*=====================================================*/ <<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You enter the bathroom and notice Alli posing in front of the mirror.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/allirae/BathroomEvent/bathroomevent-01.webp" alt="bathroomevent-01.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What are you doing?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Taking some selfies and admiring how sexy I am. Might send them to somebody later.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What? Who?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
You. Who else?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'd much rather look at you like this than look at a picture.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
What about when I do this?
<</speech>>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/allirae/BathroomEvent/bathroomevent-02.webp" alt="bathroomevent-02.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Alli">>
Don't you want a picture of this for later.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I have another idea in mind.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Oh, what is it?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Record this.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|alli-bathroom-event-02]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
You pick Alli up and place her down on the counter. Before she can say anthing, you insert your cock into her.
</div>
<br>/*=====================================================*/
<<speech "Alli">>
What... ///oh//... now I see what you mean.
<</speech>>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/allirae/BathroomEvent/01missionary.webm" autoplay loop muted />
</div>
<br>/*=====================================================*/
<<speech "Alli">>
You know... having the camera there... it's working me up more than usual.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We should take advantage of it then.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alli climbs down off the counter and bends over as you insert yourself into her from behind.
</div>
<br>/*=====================================================*/
<<speech "Alli">>
How hard can you fuck me $player.firstName?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Why don't you find out.
<</speech>>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/allirae/BathroomEvent/02doggy.webm" autoplay loop muted />
</div>
<br>/*=====================================================*/
<<speech "Alli">>
Oh fuck! This feels so good.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Ready for the big finish.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Yes. Give it to me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alli kneels in front of you as you release your cum.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/allirae/BathroomEvent/03cumshot.webm" autoplay loop muted />
</div>
<br>/*=====================================================*/
<div class="action">
Alli trys to suck up as much as she can, but a few drops splash across her face.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/allirae/BathroomEvent/bathroomevent-03.webp" alt="bathroomevent-03.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Much better than a picture right?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Absolutely, I'll be sure to send you the video later. I definitely need a shower now though.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Want me to join you?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Sure, but it has to be a normal shower.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Agreed.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You join Alli in the shower. Nothing more happens, but you do take the opportunity to feel Alli up a bit. Afterwards you return to your room to dry up.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Your bedroom|home-mc-room]]>>
<<addmins 30>>
<</link>>
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You are wandering around the Health Centre when you spot Alli relaxing on her own in one of the swimming pools. You go and sit on the edge and dangle your feet in the water.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Alli.
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/allirae/HealthEvent/healthevent-01.webp" alt="healthevent-01.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Alli">>
$player.firstName, I wasn't expecting to see you here.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You know it is, I get around a lot.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
You do. You should show me where the best spots in town are.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's wherever you are.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
You're such a charmer aren't you. Care to join me? The water isn't actually that cold.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I think I'm happy watching from here.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
I guess I'll come to you then.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alli swims up to you and places her hands on her legs, noticing your erection.
</div>
<br>/*=====================================================*/
<<speech "Alli">>
You really are 'happy' watching from here?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh... yeah.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Maybe I should do something about it.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|alli-health-event-02]]
</div>
<br>/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/alli.webp" alt="alli.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|alli-health-event-02]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Sixty-Nine|alli-health-event-02]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Prone-Bone|alli-health-event-02]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Prone-Bone</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Spooning|alli-health-event-02]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Spooning</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Cowgirl|alli-health-event-02]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Reverse Cowgirl|alli-health-event-02]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Doggy|alli-health-event-02]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Missionary|alli-health-event-02]]>>
<<set $game.sexEvent to 8>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 8>>
<<link[[Creampie|alli-health-event-02]]>>
<<set $game.sexEvent to 9>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Creampie</span>
<</if>>
<hr>/*----------*/
<<link[[Leave|health-main]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<<addmins 45>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Alli is standing naked in the pool.
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/HealthEvent/healthevent-01.webp" alt="healthevent-01.webp"/>
</div>
<br>
<<speech "Alli">>
Want some help there?
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Alli swims over to you and you release your cock. She starts to eagerly suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/HealthEvent/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's exactly what I needed.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/HealthEvent/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
You both get out of the pool. You lie down and Alli climbs on top. You eat her out while she sucks you cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/HealthEvent/02sixtynine.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
You move indoors. You push Alli down on the bed and insert your cock as your roughly fuck her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/HealthEvent/03pronebone.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
That's it! I don't mind getting rough today. Fuck me as hard as you can.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/HealthEvent/03pronebone.webp" alt="03pronebone.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You both lie down on the bed and you insert your cock from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/HealthEvent/04spooning.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Fuck! This feels good!
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You lie back on the bed as Alli starts to ride you.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/HealthEvent/05cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Ride it as hard as you can! Fuck!
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You lie back as Alli climbs on top and lowers herself onto your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/HealthEvent/06reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
You like it when I'm on top $player.firstName?
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
You bend Alli over and enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/HealthEvent/07doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Take that cock Alli! Take it deep inside you!
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 8>>
/*=====================================================*/
<div class="action">
Alli lies back and watches as you insert the full length of your cock inside her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/HealthEvent/08missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Oh wow! I love your big fucking cock.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/HealthEvent/08missionary.webp" alt="08missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 9>>
/*=====================================================*/
<div class="action">
You let loose and cum deep inside Alli.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/HealthEvent/09creampie.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="action">
You both decide to just sit for a moment, watching your cum leak out of Alli's pussy.
</div>
<br>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/ <<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You decide to go along with Carolina to the mall.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/carolinasweets/MQ207/MQ207-301.webp" alt="MQ207-301.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
Same place as last time?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I think I know what you have in mind.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Well yeah, it's kinda fun doing stuff in public.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Carolina enter //Floral and Hardy// and go towards the changing rooms.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|carolina-mall-event-02]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
Carolina goes off and get's changed while you wait outside.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/carolinasweets/MQ207/MQ207-304.webp" alt="MQ207-305.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That outfit looks so good on you.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Every outfit looks good on me. But they also look good... off me.
<</speech>>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/carolinasweets/MQ207/MQ207-305.webp" alt="MQ207-305.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
Are we having fun yet?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina crawls over to you as you release your cock. Carolina immediately takes it as deep as she can.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/carolinasweets/MQ207/MQ207-01blowjob.webm" autoplay loop muted />
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Aren't you worried about getting caught though?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
If they ban us, we'll just find another shop.
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/carolinasweets/MQ207/MQ207-306.webp" alt="MQ207-306.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
Do you wanna fuck my face again $player.firstName?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You answer, but not with words, standing up and ramming your cock down Carolina's throat.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/carolinasweets/MQ207/MQ207-02facefuck.webm" autoplay loop muted />
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh yeah. Is this what you wanted?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina nods.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well get ready then.
<</speech>>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/carolinasweets/MQ207/MQ207-03cumshot.webm" autoplay loop muted />
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
Mmmm... Fuck yes!
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You act like you're addicted to my cum.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Why not? When it tastes so good.
<</speech>>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/carolinasweets/MQ207/MQ207-307.webp" alt="MQ207-307.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You both hear noises in the store, and decide to make a quick getaway. You both quickly get changed and rush out before anyone sees you. You decide to go your separate ways, and you soon find yourself in the main area of the mall.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[The Mall|mall-main]]>>
<<addmins 45>>
<</link>>
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You are wandering around the College campus when you run into Carolina.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/carolinasweets/CollegeEvent/collegeevent-01.webp" alt="collegeevent-01.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
$player.firstName? What are you doing hanging around here?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
More to the point, what are you wearing?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
It's my uniform. Why, is something wrong with it?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It just seems a little over the top. It's very... you.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
And how is that a bad thing?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's not a bad thing, it's just a big difference to everyone else.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Alright. Well now that you're here, why don't I show you something?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What is it?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
A secret room.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
A secret room?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Yeah, c'mon I'll show you.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|carolina-college-event-02]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
Carolina leads you into the main building, through the corridors, and into a classroom. It looks more like a living room though, with sofa's and TV's set up.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, what is this room?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
We don't know. Some of the students think it's a sort of chill out spot, but we don't know who made it or who it was for.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well who uses it?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
We don't know that either. Some people like to come here every once in a while, but they don't stick around too long since there's better places to go.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What is there to do here then?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Not much really. Though I did have one idea.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You turn to look at Carolina as she lifts her top up and flashes you.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/carolinasweets/CollegeEvent/collegeevent-02.webp" alt="collegeevent-02.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Here? Really? This isn't like other places, what if one of your teachers or the principal finds us?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Relax. First, they never come round here. Second, I locked the door. So there's nothing to worry about.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina moves to sit down on the sofa.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/carolinasweets/CollegeEvent/collegeevent-03.webp" alt="collegeevent-03.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
Why don't you come and sit with me?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You don't have to ask me twice.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|carolina-college-event-03]]
</div>
<br>/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/carolina.webp" alt="carolina.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Eat her out|carolina-college-event-03]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Blowjob|carolina-college-event-03]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Cowgirl|carolina-college-event-03]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Reverse Cowgirl|carolina-college-event-03]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Doggy|carolina-college-event-03]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Spooning|carolina-college-event-03]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Spooning</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Missionary|carolina-college-event-03]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 7>>
<<link[[Cumshot|carolina-college-event-03]]>>
<<set $game.sexEvent to 8>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|carolina-college-event-04]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Carolina is slowly stripping off, waiting for you to make the first move.
</div>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/CollegeEvent/collegeevent-04.webp" alt="collegeevent-04.webp"/>
</div>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Carolina lies back on the sofa as you eat her out.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/CollegeEvent/01giveoral.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Oh yes! You're so good at that.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/CollegeEvent/01giveoral.webp" alt="01giveoral.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
You sit back on the sofa as Carolina sucks you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/CollegeEvent/02blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Mmm... your cock always tastes so good!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/CollegeEvent/02blowjob.webp" alt="02blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
You sit back on the sofa as Carolina climbs on top and begins to ride you.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/CollegeEvent/03cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
You like it when I ride you $player.firstName?
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/CollegeEvent/03cowgirl.webp" alt="03cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You sit back on the sofa as Carolina climbs on top and lowers herself down on your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/CollegeEvent/04reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Oh shit! I can feel your cock pushing it's way deep inside my pussy.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/CollegeEvent/04reversecowgirl.webp" alt="04reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You bend Carolina over and enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/CollegeEvent/05doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Fuck me harder! Please $player.firstName, fuck me harder!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/CollegeEvent/05doggy.webp" alt="05doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You both lie down on the sofa and you insert your cock into her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/CollegeEvent/06spooning.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Can you feel my cock deep inside your pussy?
<</speech>>
<br>
<<speech "Carolina">>
Ohhh yes... it feels so good!
<</speech>>
<br>
<div class="image50">
<img src="resources/characters/carolinasweets/CollegeEvent/06spooning.webp" alt="06spooning.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Carolina lies back on the sofa and watches as you insert your full length into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/CollegeEvent/07missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Keep going $player.firstName, I'm so close!
<</speech>>
<br>
<div class="image50">
<img src="resources/characters/carolinasweets/CollegeEvent/07missionary.webp" alt="07missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 8>>
/*=====================================================*/
<div class="action">
Carolina kneels in front of you as you splatter her face with your cum.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/CollegeEvent/08cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Take it all Carolina. Don't waste any of it!
<</speech>>
<br>
<<speech "Carolina">>
Of course. We can't lose a single drop!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/CollegeEvent/08cumshot.webp" alt="08cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/
/*=====================================================*/
<div class="image100">
<img src="resources/characters/carolinasweets/CollegeEvent/collegeevent-04.webp" alt="collegeevent-04.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
If we keep taking risks like this, eventually we'll get caught.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Maybe I don't care if we get caught or not.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Shouldn't you care?
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Since the storm and everything changed, most people have more to worry about than two young lovers getting it on.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Very poetic.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Look people fuck people they like. Everyone fucks everyone and we fuck each other. Why should I be afraid of people finding out? Besides, the idea of getting caught, really get's me going.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I guess I'm just a bit more paranoid than that.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
You need to relax more.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I relax a lot. I need to in order to keep up with the stress of hanging out with you.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
You enjoy it though? Hanging out with me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah you know I do.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Then you need to worry less.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Carolina get cleaned up and leave. Carolina makes sure to leave the room exactly as you found it, since nobody is supposed to know about the room. Carolina rushes off to return to college, and you find yourself alone in the main courtyard.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[College Campus|campus-main]]>>
<<addmins 60>>
<</link>>
</div>
<br>/*=====================================================*/<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/lexi.webp" alt="lexi.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|lexi-bathroom-sex]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Titjob|lexi-bathroom-sex]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Footjob|lexi-bathroom-sex]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Standing Fuck|lexi-bathroom-sex]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Standing Fuck</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Doggy|lexi-bathroom-sex]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Reverse Cowgirl|lexi-bathroom-sex]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Over the Tub|lexi-bathroom-sex]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Over the Tub</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Cowgirl|lexi-bathroom-sex]]>>
<<set $game.sexEvent to 8>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Missionary|lexi-bathroom-sex]]>>
<<set $game.sexEvent to 9>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 9>>
<<link[[Cumshot|lexi-bathroom-sex]]>>
<<set $game.sexEvent to 10>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Leave|home-mc-room]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<<addmins 60>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
You enter the bathroom and spot Lexi in the bath, you decide to go over and join her.
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BathScene/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "You" "$player.firstName">>
Room for one more?
<</speech>>
<br>
<<speech "Lexi" "$lexi.title">>
Absolutely.
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
You sit on the side of the bath as $lexi.title sucks you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/BathScene/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
I like how fucking good your cock tastes!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BathScene/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
$lexi.title wraps her tits around your cock and uses them to get you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/BathScene/02titjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
I love how your tits feel $lexi.title!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BathScene/02titjob.webp" alt="02titjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
$lexi.title sits back and uses the soles of her feet to get you off.
</div>
<br>
<<speech "Lexi" "$lexi.title">>
Yeah you like that? You like my feet jerking you off?
<</speech>>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/BathScene/03footjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You lean $lexi.title over and enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/BathScene/04standingfuck.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
Fuck! It's so fucking big!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BathScene/04standingfuck.webp" alt="04standingfuck.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You bend $lexi.title over the tub and fuck her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/BathScene/05doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
Shit! Aaaagh! It's so deep inside me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BathScene/05doggy.webp" alt="05doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You sit on the side of the bath as $lexi.title climbs on top and starts to bounce on your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/BathScene/06reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
Oh my god! Fuck yes!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BathScene/06reversecowgirl.webp" alt="06reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
$lexi.title leans over the side of the tub as you fuck her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/BathScene/07overtub.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Fuck! You're pussy is so good $lexi.title!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BathScene/07overtub.webp" alt="07overtub.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 8>>
/*=====================================================*/
<div class="action">
$lexi.title mounts you and starts to ride your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/BathScene/08cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Just like that! Ride that fucking cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BathScene/08cowgirl.webp" alt="08cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 9>>
/*=====================================================*/
<div class="action">
$lexi.title leans back to watch you insert your cock in her pussy.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/BathScene/09missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
I can't get enough of this cock! Fuck!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BathScene/09missionary.webp" alt="09missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 10>>
/*=====================================================*/
<div class="action">
$lexi.title lies back as you release your load all over her face and tits.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/Resort/BathScene/10cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi" "$lexi.title">>
I'm going to need another bath now.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BathScene/10cumshot.webp" alt="10cumshot.webp"/>
</div>
<br>
<<speech "You" "$player.firstName">>
Want me to join you?
<</speech>>
<br>
<<speech "Lexi" "$lexi.title">>
No thank you, I really want to leave this bath clean this time.
<</speech>>
<br>
<div class="action">
You leave $lexi.title to her bath and return to your room to dry off.
</div>
<br>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/ <<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You go into the Health Centre and see Lexi waiting in reception.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lexiluna/HealthEvent/healthevent-01.webp" alt="healthevent-01.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Lexi? What are you doing here?
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi">>
Oh hey $player.firstName. I did come here to get a massage but it looks as though they're a bit short staffed today.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Suddenly, a bright idea comes into your head.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What if I gave you a massage?
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi">>
You?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah. We can rent the rooms here right? So we rent one out, and I do the massage.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi">>
I suppose that could work.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lexi goes over to the receptionist and arranges for you and her to hire a room. The receptionist hands Lexi a key and gives her directions.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|lexi-health-event-02]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
Lexi leads you through the Health Centre to your room.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Looks like we have everything we need. The table, towels, massage oil, etc.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lexi goes off and get's changed. You decide to get stripped down as well.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/lexiluna/HealthEvent/healthevent-02.webp" alt="healthevent-02.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Lexi">>
Aren't I supposed to be the one getting naked?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's quite warm in here. Besides, it's more intimate this way.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lexi lies down on the table and you start to massage her.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/lexiluna/HealthEvent/00-01clothedmassage.webm" autoplay loop muted />
</div>
<br>/*=====================================================*/
<<speech "Lexi">>
You know, you're actually pretty good at that. You know just what to do.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Maybe I know more than I let on.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi">>
You don't know that much.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I //do// know that for this next part, you need to be completely naked.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi">>
Oh really?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Lexi undresses and lies down face up. You continue massaging her.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/lexiluna/HealthEvent/00-02nudemassage.webm" autoplay loop muted />
</div>
<br>/*=====================================================*/
<<speech "Lexi">>
This isn't a normal massage.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
True, but is it relaxing.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi">>
More so than usual.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You'll like this next part then.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|lexi-health-event-03]]
</div>
<br>/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/lexi.webp" alt="lexi.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Eat her out|lexi-health-event-03]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Blowjob|lexi-health-event-03]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Missionary (1)|lexi-health-event-03]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary (1)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Doggy|lexi-health-event-03]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Missionary (2)|lexi-health-event-03]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary (2)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 5>>
<<link[[Cumshot|lexi-health-event-03]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|lexi-health-event-04]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
You are massaging Lexi, ready to move on to the main event.
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/HealthEvent/00start.webp" alt="00start.webp"/>
</div>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
You move down and start to eat Lexi out.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/HealthEvent/01giveoral.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi">>
Oh fuck! You were right about me liking this part.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/HealthEvent/01giveoral.webp" alt="01giveoral.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
You stand at the end of the table. Lexi leans over and starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/HealthEvent/02blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi">>
Mmmm... This is the best massage experience I've ever had.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/HealthEvent/02blowjob.webp" alt="02blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Lexi lies back on the table and watches as you insert the full length of your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/HealthEvent/03missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi">>
Oh fuck! It's reaching so deep inside me... oh... hitting all the right places.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/HealthEvent/03missionary.webp" alt="03missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You bend Lexi over as you enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/HealthEvent/04doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
How deep can you take this cock Lexi? Shall we find out?
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/HealthEvent/04doggy.webp" alt="04doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Lexi lies back on the table and you start to ram your cock into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/HealthEvent/05missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi">>
Keep going $player.firstName! I'm cumming!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/HealthEvent/05missionary.webp" alt="05missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Feeling yourself getting close, your pull out and release your load, splattering it all over Lexi's ass.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/HealthEvent/06cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi">>
It feels so good on my skin! I think I've found a new massage oil.
<</speech>>
<br>
<<speech "You" "$player.firstName">>
You can have it anytime you want.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/HealthEvent/06cumshot.webp" alt="06cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/
/*=====================================================*/
<div class="image100">
<img src="resources/characters/lexiluna/HealthEvent/06cumshot.webp" alt="06cumshot.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Lexi">>
I think that's the best massage I've ever had.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We'll have to do it again sometime.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi">>
Absolutely. But there's no reason we can't do this at home as well.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
True. But then again, it's not the same as doing this in public where we could get caught.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi">>
The door's locked. And at home Alli or Carolina could catch us.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Lexi get cleaned up, since you only had the room for a limited time. Lexi hands the keys back to the receptionist as you leave. Lexi heads home, but you decide not to join her just yet. A short walk later and you find yourself uptown.
</div>
<br>/*=====================================================*/
<div class="link">
[[Uptown|uptown-main]]
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/deewilliams/(trust)profile.webp" alt="(trust)profile.webp"/>
</div>
You relationship with Dee has progressed to the stage that she now trusts you implicitly.
<ul>
<li>New Actions have been unlocked in Free-Roam</li>
</ul><<set $game.version to "v2.7.2">>
/* Game Version change is purely visual. */
/* No major variables needed changing or altering */<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You decide you want to get closer to Adria, particularly given her blatant interest in you, and so you decide to go and visit her. You knock on the door and she answers.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/adriarae/SQ015/SQ015-101.webp" alt="SQ015-101.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Adria">>
Oh! Hi $player.firstName, Kristen isn't here at the moment. She should be back later though.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Actually, I came to see you.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Me?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
With how forward you were I thought I'd come and visit and spend some time with you.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
You mean without Kristen here?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
There's no reason we can't meet up without Kristen around is there?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
No, I don't think so. Why don't you come through.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ015-1.B]]
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You head over to the nightclub in order to meet up with Adria. Since she works here, you decide to go and asks the bartender about her.
</div>
<br>/*=====================================================*/
<div class="action">
As you approach, you see Alessa working behind the bar. You go over to her.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/alessasavage/SQ015/SQ015-201.webp" alt="SQ015-201.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
$player.firstName? What are you doing here?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Me? What about you? I didn't know you worked here.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
A girl has to make money somehow. Can I fix you a drink?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm actually looking for Adria. Do you know where I can find her?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
You haven't been here much have you?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Evidently not.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
She's downstairs. There's a stairway just to the side here.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Thanks. Is there anything I should know before I go down? It seems like there's a lot about this place I don't know about.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Oh yeah, there is. But you'll work it out once you get downstairs.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alright, I'll head down now then.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ015-2.B]]
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You arrive at the Health Centre at little early for your date with Adria. Since you don't quite know what she has in mind, you decide to wait for her before heading in. A couple of minutes later Adria arrives.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/adriarae/SQ015/SQ015-301.webp" alt="SQ015-301.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Adria.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Hey $player.firstName. Ooh... that just won't do.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Adria looks you up and down, judging your outfit.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What's wrong with what I'm wearing?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
It won't suit what we're going to be doing. Don't worry, I came prepared.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Adria hands you a bag.
</div>
<br>/*=====================================================*/
<<speech "Adria">>
Take this and follow me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Adria leads you to some changing rooms. You head in and open the bag, finding slacks, a polo shirt, and a sleeveless vest. Unmistakably a golfer's outfit.
</div>
<br>/*=====================================================*/
<div class="action">
You get changed and head back out to meet Adria.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/adriarae/SQ015/SQ015-302.webp" alt="SQ015-302.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Adria">>
It looks good on you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I take it we're playing golf then?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
I'm shocked. How did you ever work it out?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Ha ha.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Come on.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ015-3.B]]
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
As promised, you head over to the club during Adria's shift in order to watch over her.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/adriarae/SQ015/SQ015-401.webp" alt="SQ015-401.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Adria.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Hey $player.firstName. Thank you for doing this for me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I want you to feel safe here. Besides, Kristen would kill me if I let anything happen to you.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
So you're doing this for Kristen then?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
No, this one I'm doing for you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Adria gives you a quick description of the guy as she goes up on stage. As she dances, you walk around the room, trying to spot the man.
</div>
<br>/*=====================================================*/
<div class="action">
A short while later Adria's dance finishes, and she walks over to the bar. You spot the guy she described walking over to her.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/extra/club-patron.webp" alt="club-patron.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You move quickly towards them as they appear to get into an argument, though you can't hear them over the music. Adria appears very uncomfortable, but you also see that the bouncers are unaware of the situation unfolding.
</div>
<br>/*=====================================================*/
<div class="interaction">
You decide you need to act quickly and intervene, and wonder how best to help.<br>
[[Call him out|SQ015-4.B (TALK)]]<br>
[[Push him away|SQ015-4.B (PUSH)]]
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You decide to follow up on Adria's offer and go over to visit her in her flat. You knock on the door and she leads you through to the living room where you both sit on the sofa.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/adriarae/SQ015/SQ015-501.webp" alt="SQ015-501.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Adria">>
I have some good news
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What is it?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
The guy that's been bothering me, he's been perma-banned from the club. Management won't let him anywhere near me after what happened the other night.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That's great news. Now you don't have to worry about him anymore things should be better.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
I mean, it's not exactly perfect, I'll still have to deal with all the other drunk guys who come through, but yeah, this particular problem is done with.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well if you do see him again you let me know alright?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Will do. I actually had to talk management out of banning you as well.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Really?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
They thought you were part of the problem until I explained you were there to protect me. In the end I convinced them not to ban you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That's good. Otherwise I wouldn't be able to visit you again.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Oh I'm expecting you to. I'll owe you quite a few dances before I pay you back for this.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You know, you said something the other night about showing me how much this meant to you?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Yes, I did.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ015-5.B]]
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You go over to meet up with Kristen and Adria, looking to hang out with them for a while. You knock on the door and Adria leads you through to the bedroom.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/adriarae/SQ016/SQ016-101.webp" alt="SQ016-101.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Kristen">>
Hey $player.firstName, I didn't know you were coming over today?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I thought I might stop by, see what the two of you are up to.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Adria was just telling me about this... what was it, a game I think?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
A competition. The other night I was coming home from work and got stopped by this guy. He was handing out invites. He said it was a sort of contest for couples, with a series of games to decide the winner.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What's the prize?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
He didn't say. But I think it might be fun.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Maybe you and $player.firstName should go together?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Us two? But Kristen, aren't you and him a thing, and this is a couples game.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
I've seen the way you look at him Adria. It's the same way I look at him. I don't mind the two of you getting close, $player.firstName and I already agreed that his relationships with other girls will happen, but they'll be different than what we have.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
So, you're happy with me dating your boyfriend?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
He can be your boyfriend too you know. Maybe this contest can be your next date, I know you really want to go.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
I do, that is, if you're okay with it $player.firstName?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'd be happy to go with you Adria.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Great. Oh, I think I have the card the guy gave out somewhere.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Adria leaves to look for the card, leaving you and Kristen alone.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ016-1.B]]
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You head over to the address on the business card and meet up with Adria outside.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/adriarae/SQ016/SQ016-201.webp" alt="SQ016-201.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Adria">>
$player.firstName, I'm glad you're here.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Why wouldn't I be?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
I don't know. Maybe I've just been standing out here on my own for too long.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well then, we should probably get inside soon then.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Adria enter the building. Inside you find a blank empty room with a single desk on the other side. Behind the desk you see a man, who Adria points out as the guy who gave her the card.
</div>
<br>/*=====================================================*/
<div class="action">
The two of you walk over to the desk.
</div>
<br>/*=====================================================*/
<<speech "Stranger">>
Welcome. Before you can enter the games I need you both to fill out a contestant form. It's just basic information, nothing too personal.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You fill the form out as requsted and then hand it back to the man, who quickly checks through them.
</div>
<br>/*=====================================================*/
<<speech "Stranger">>
Excellent, everything is done. You will be couple number eleven in the competition. If you both want to head through this door on the left to the waiting area, the games will be starting soon.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ016-2.B]]
</div>
<br>/*=====================================================*/
<div class="image75">
<img src="resources/locations/whiteroom.webp" alt="whiteroom.webp"/>
</div><br>
<center>
You are standing in the White Room, the main hub of the Gamemaster's competition. Along the side of the walls are four doors which lead to the various games.<br>
</center>
<hr>
<div class="locationLeft">/*----------*/
<<if $SQ016.gameOneComplete is false>>
[[The First Door|SQ016-3.1A]]<br>
<<elseif $SQ016.gameOneComplete is true>>
<span style='color:gray'>The First Door</span><br>
<</if>>
<<if $SQ016.gameTwoComplete is false>>
[[The Second Door|SQ016-3.2A]]<br>
<<elseif $SQ016.gameTwoComplete is true>>
<span style='color:gray'>The Second Door</span><br>
<</if>>
<<if $SQ016.gameThreeComplete is false>>
[[The Third Door|SQ016-3.3A]]<br>
<<elseif $SQ016.gameThreeComplete is true>>
<span style='color:gray'>The Third Door</span><br>
<</if>>
<<if $SQ016.questStage is 50>>
[[The Fourth Door|SQ016-3.4A]]<br>
<<else>>
<span style='color:gray'>The Fourth Door</span><br>
<</if>>
<br>
</div>/*----------*/
<div class="locationRight">/*----------*/
/* adria avatar image */
<br>
</div>/*----------*/<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You and Adria enter through the first door and emerge into a nightclub scene.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/locations/nightclub.webp" alt="nightclub.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
The Gamemaster's voice emerges from the speakers.
</div>
<br>/*=====================================================*/
<<speech "Stranger" "Gamemaster">>
This game is called //Striptease//. The female in each pair must put on a dance for the male. The male may not touch the female. Neither males or females may masturbate or perform any other sexual activity during the show. The best dance will be the winner of this game and will advance forwards.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Begin the game|SQ016-3.1B]]
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You and Adria enter through the second door and emerge into a bedroom scene.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/locations/resort-bedroom.webp" alt="resort-bedroom.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
The Gamemaster's voice emerges from the speakers.
</div>
<br>/*=====================================================*/
<<speech "Stranger" "Gamemaster">>
This game is called //Oral//. Before you are two buttons. These will be used to pick your roles: the giver and the receiver. The giver will perform oral on the receiver. Neither males or females may masturbate or perform any other sexual activity during the show. All pleasure must come from the giver. First receiver to cum will win the game.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You look in front of you and see two buttons labelled A and B.
</div>
<br>/*=====================================================*/
<<speech "Adria">>
How do we know which role is which?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We don't. I suppose we have to pick and see what we get.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Okay, so which one do you want?
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
Which button do you press?<br>
[[Button A|SQ016-3.2B (A)]]<br>
[[Button B|SQ016-3.2B (B)]]
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You and Adria enter through the third door and emerge into a blank room.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/locations/blankroom.webp" alt="blankroom.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
The Gamemaster's voice emerges from the speakers.
</div>
<br>/*=====================================================*/
<<speech "Stranger" "Gamemaster">>
This game is called //Roleplay//. Each couple must decide on a setting. This choice will change the room around you and your outfits. Using this setting, you will need to act out a scene, playing out your roles. You are encouraged to be flirty or sexual during this scene. During the scene, breaking character is forbidden. The best roleplay will win the game.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, we just need to decide on a setting?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
And then act out a scene in it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What do we choose though?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
I don't know. Any ideas?
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
Which idea do you present to Adria?<br>
[[College setting|SQ016-3.3B (SCHOOL)]]<br>
[[Honeymoon setting|SQ016-3.3B (WEDDING)]]
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
Having completed the other three games, you and Adria enter through the fourth and final door to face the last game. You walk through into a bedroom.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/locations/home-carolina-room.webp" alt="home-carolina-room.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
The Gamemaster's voice emerges from the speakers.
</div>
<br>/*=====================================================*/
<<speech "Stranger" "Gamemaster">>
Congratulations to couples number eleven and three for making it to the final game. This game is called //Intercourse//. Each couple will have sex with each other. All sexual acts are permitted during this game. The best performance will win the game.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Adria turns to talk to you.
</div>
<br>/*=====================================================*/
<<speech "Adria">>
We need to... have sex?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That's what he said. Are you okay?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
It's just... we've not done anything like that yet. It's one thing putting on a dance or acting out a scene, but this is a big step.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I know, and normally I wouldn't want to pressure you into it, but if we don't....
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Then we lose, and get eliminated. So we have no choice.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I need to know before we do this, do you actually want this? Or is it just to survive the game.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Although it's a big step forward for us, I do want it. I've wanted it, wanted you, ever since you helped me out with that guy at the club. I just wanted to take my time with you. I didn't want you to leave once you got what you wanted.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I would never do that Adria. It's you and me now. Together.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Together.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Are you ready?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Let's do this.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Begin the game|SQ016-3.4B]]
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
After the ordeal with the competition, you decide to go and check in on Adria. You knock on the door and Adria answers, leading you through to her bedroom.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/adriarae/SQ016/SQ016-401.webp" alt="SQ016-401.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How are you doing after everything that happened?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
I don't really want to talk about it. I just want to move on and forget everything that happened there.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Everything? I mean, even what we did.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
I wanted to take my time with you. I've never been with anyone like you, so I wanted to make it count. I just wish it had happened under better circumstances.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You mean when our lives aren't being threatened?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Exactly. But it was all just a lie in the end.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We may have been lied to. But I never lied to you during those games Adria. Sure, we were rushed into doing things a little earlier than we wanted, but does that mean you regret it? Or that you want to stop it altogether?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
No, nothing like that. It's complicated. One the one hand the games were incredibly stressful, but on the other I don't regret what we did together.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That's good to hear.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
$player.firstName, can you tell me about the powers?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You give Adria a brief overview of the storm and it's effects. You talk about your wishes, and how reality has changed. You also describe Kristen's power of visions.
</div>
<br>/*=====================================================*/
<<speech "Adria">>
I feel so bad for not believing her sooner.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's understandable. This stuff is... crazy. I probably wouldn't have believed it if I wasn't part of it.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
It's just, she trusted me with this. She took a chance in telling me about it, and I just ignored her. She must think the worst of me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
No she understands. Perhaps she was a little upset you didn't believe her, but you know how Kristen is, she doesn't hold a grudge, especially not against you.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Thank you $player.firstName. I know it's kinda tame compared to what we did in the games, but did you want to spend the night. I'm not really up for anything, but I would feel better having you by my side.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Of course.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Adria head to bed. You fall asleep quickly at her side.
</div>
<br>/*=====================================================*/
<div class="link">
[[The following morning|SQ016-4.B]]
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
After the awkward situation last time, you decide to go and talk with Adria. You knock on the door and she answers, leading you through to the living room.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/adriarae/SQ017/SQ017-101.webp" alt="SQ017-101.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Have you spoken to Kristen much since what happened the other night?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
A little, but I'm still a bit awkward around her.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Have you told her about what happened during the games? Or even spoken to her about the powers?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
No... I want to. I need to tell her I believe her now, but I just don't know what to say.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You don't need to plan your words beforehand. This is Kristen remember, she'll be happy whatever you say.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
It's not that. I just... $player.firstName I need to tell you something.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ017-1.B]]
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
After your talk with Adria, you go over to talk with Kristen. You knock on the door and Kristen answers, leading you through to her bedroom.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/kristenscott/SQ017/SQ017-201.webp" alt="SQ017-201.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Have you spoken to Adria recently?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
I've tried to, but I think she's still a bit uncomfortable after what happened the other night.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Speaking of which, I wanted to know what you thought about me and Adria being together.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
I told you before, I'm perfectly fine with it. I know it's still a bit awkward for Adria, but I don't see a problem sharing you, especially not with my best friend.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well how do you feel about Adria in this situation? I know you enjoyed watching us the other night.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
I think I know what you're getting at.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ017-2.B]]
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
Having spoken to both Adria and Kristen, and learned that they both have feelings for each other, you decide to go and see if they've talked to each other yet.
</div>
<br>/*=====================================================*/
<div class="action">
You knock on the door and Adria answers. She leads you through to the living room and asks you to sit there for a moment. She leaves the room, and a short while later returns with Kristen.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/group/SQ017/SQ017-301.webp" alt="SQ017-301.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm guessing the two of you worked things out then?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Yeah, we talked for a long time.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
We mentioned how we've both got feelings for each other, and how it was you that convinced us to act on them.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
And given how much you've helped us to come together, we thought we'd wait and surprise you.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
You see, we want to be together, but we also both want to be with you. We won't be couples, it'll be a three-way relationship.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
And now that you're here, we can commit to this relationship we have with each other.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You were waiting for me?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
It's the three of us together now. You're a part of that. And sure, we'll all do things with each other separately, but for our first time, we needed to be as a three.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Let's not waste any more time then.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ017-3.B]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
Adria leads you through and you both go and sit down in the living room.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/adriarae/SQ015/SQ015-102.webp" alt="SQ015-102.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Adria">>
To be honest, I'm actually surprised you came to see me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How come?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Well... given how I forward I was with you, wouldn't Kristen see this as you cheating on her or something?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
All we're doing is hanging out, and it doesn't need to be behind her back. Besides, Kristen is not the only person I have a relationship with. She knows and is okay with this.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Wow, you do get around!
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You bet I do.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Okay then. If you're looking to get to know me better, what do you want to know?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well, how did you and Kristen meet?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
We were at high school together. We just sort of clicked with each other.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I never would have seen that. You two just seem to have very different personalities.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
We each do things in our own way, but I think we both want the same thing, and so we can look past each other's differences. Moving in together has helped a lot with that.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How did that come about anyway? Kristen told me this was originally just your flat, and she came along later.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
I've been renting this flat for a couple of years now. Not so long ago Kristen was in a rough spot and needed a place to stay. I had a spare room so I asked if she wanted to move in.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How do you two even afford this place though? It must be hard keeping up with the rent?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
It's been hard, yeah. Kristen has offered to pay towards it but I turned her down. Between college and her community service, she's got a lot on her mind. She needs to focus on that at the moment instead of worrying about the rent.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So you pay for this place yourself?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
I have a pretty good job at the moment. So far it's been more than enough to support me and Kristen.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh, where do you work?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
At the nightclub. I'm guessing you haven't been there much?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Not as often as I'd like.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Maybe you should come and visit me sometime so I can show you what it's like.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Maybe I will.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Speaking of work, I actually need to get ready, so I hope you don't mind if I cut our chat a little bit short.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Not at all.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You start to head out and Adria follows you to the door.
</div>
<br>/*=====================================================*/
<<speech "Adria">>
You'd better come and visit me now. I'll save you a dance.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh, well now I've got no choice but to join you.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Don't keep me waiting.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You head out, and soon find yourself back on the estate.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Estate|estate-main]]>>
<<set $SQ015.questStage to 10>>
<<addmins 30>>
<</link>>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
You leave Alessa and head down the stairs. The music fades out slightly, and it seems like it's a bit quieter down here. You emerge into a lounge, with a stage on the other side of the room.
</div>
<br>/*=====================================================*/
<div class="action">
On the stage you spot Adria, dancing for the guys watching from their seats.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/adriarae/SQ015/SQ015-201.webp" alt="SQ015-201.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You walk further into the room and sit down at a table. Adria spots you and smiles.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/adriarae/SQ015/SQ015-202.webp" alt="SQ015-202.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
A few minutes later Adria's dance ends. She stands by the bar and you go over to join her.
</div>
<br>/*=====================================================*/
<<speech "Adria">>
So $player.firstName, how did you like the show?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
A surprise to be sure, but a welcome one.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Maybe you'll like what comes next then.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Why? What comes next?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Follow me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Adria starts to lead you away from the bar and off into a side room. She gestures for you to sit down.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I think I can see where this is going.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
I told you I'd save you a dance.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ015-2.C (CHOICE)]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
Adria starts to dance in front of you.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/adriarae/SQ015/SQ015-203.webp" alt="SQ015-203.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm guessing this dance isn't like the one you do out there.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
No... it's much better than that.
<</speech>>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/adriarae/SQ015/SQ015-204.webp" alt="SQ015-204.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Adria">>
Usually you have to pay to get this kind of dance, but for you I'll make an exception.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Do you make exceptions like this often?
<</speech>>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/adriarae/SQ015/SQ015-205.webp" alt="SQ015-205.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Adria">>
On occasion. But most people prefer the other girls we have here.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Most people are idiots.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
No, the other girls are much better than me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Does that make me the idiot then for preferring you?
<</speech>>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/adriarae/SQ015/SQ015-206.webp" alt="SQ015-206.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Adria">>
Probably. And that's why you're the exception.
<</speech>>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/adriarae/SQ015/SQ015-206.webp" alt="SQ015-206.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Adria">>
That's all the time we've got I'm afraid. I was wondering though... if you wanted to meet up sometime. Not at work or at my flat, like actually go out somewhere.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Do you ask out everyone you dance for? Or is it just for me.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Only the women, they're more my type than men.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So where does that leave me then?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
As the exception. You're different than everyone else. Does this mean you'll go out with me?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sure. Did you have a place in mind for our date?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
The Health Centre. I have an idea of something we can do together.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Alright then, I'll see you there.
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
You and Adria leave the room. Since Adria is still on shift, she rushes back into the crowd, leaving you alone in the club. You think about staying a while longer and checking the place out, or maybe you could just head out now.<br>
[[Stay a little longer|SQ015-2.D]]<br>
<<link[[Head out now|town-main]]>>
<<set $SQ015.questStage to 20>>
<<set $sideChoice.adria_nightclubStay to "leave">>
<<addmins 60>>
<</link>>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
You decide to stay a while longer. You grab a drink at the bar and watch as the next dancer enters the stage. To your surprise, it's Megan.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/meganrain/SQ015/SQ015-201.webp" alt="SQ015-201.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Megan starts to dance, showing off her body for the eager eyes around her.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/meganrain/SQ015/SQ015-202.webp" alt="SQ015-202.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You can see what Adria meant when she said the other girls were better. The crowd is much more lively for Megan's dance, cheering for her to go further.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/meganrain/SQ015/SQ015-203.webp" alt="SQ015-203.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Megan lets her nipples slip out of her top, instantly gaining a rise from the crowd.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/meganrain/SQ015/SQ015-204.webp" alt="SQ015-204.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
This doesn't continue though. Megan's tease is soon covered up.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/meganrain/SQ015/SQ015-205.webp" alt="SQ015-205.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Megan finishes up her dance with a pose. She exits the stage and heads over to the bar. You think about going over to talk to her, but a crowd a guys all flashing wads of cash soon flock around her. Evidently Megan gets a lot more attention than Adria does.
</div>
<br>/*=====================================================*/
<div class="action">
You decide not to wait around much longer after this, and decide to head out.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Town Center|town-main]]>>
<<set $SQ015.questStage to 20>>
<<set $sideChoice.adria_nightclubStay to "stay">>
<<addmins 90>>
<</link>>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
You and Adria head out to the golf course. As you play, you start to chat.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So... how did you end up working at the nightclub?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
I've never been shy when it comes to my body. For somebody like me, dancing at the club is easy money.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It can't all be sunshine and rainbows though?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Of course it isn't perfect, but it's the best I've got right now.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Adria pauses to line up a shot.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/adriarae/SQ015/SQ015-303.webp" alt="SQ015-303.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Adria">>
After college I'm hoping to move on from the club. Sometimes it can be a bit much.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How so?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
I like my body. I like how I look. But sometimes I think... maybe this job is going too far. I get that I'm there to look pretty and be an object of desire for guys to look at, but some people take it too literally.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
In what way?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Patrons aren't allowed to touch the girls. That's rule one for the club, but some guys get too into it, and try to push the boundaries of what's acceptable. Sometimes... I just don't feel safe there.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That's awful. Have you though about looking for a different job?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
As shit as it is, nothing pays better at the moment. Once I finish college I'm out of there. But right now this job is all I have supporting me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What about your parents? Surely they could help you out if you took a lower paying job.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
My parents and me have never really seen eye to eye. My job, my course, even my choice of friends. They always disaprove.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Your choice of friends? You can't be talking about Kristen?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Yeah, I am. Kristen is one of the best friends I've ever had. Kind, and smart, and good natured. But somehow that wasn't enough for my parents. They always expected more of me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sorry, that sounds rough. I can't even begin to imagine what it's like. At least you have Kristen.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
She doesn't actually know about all this. Please don't tell her.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Why haven't you told her?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Kristen worries about so many things, and hardly ever thinks about herself. I didn't want to push my problems onto her. Besides, all that stuff with my parents is in the past.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
But what about the issues at the club? You can't just keep this kind of stuff to yourself.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
I know. But there's more to it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Adria, please tell me if there's something wrong. I can't help you otherwise.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ015-3.C]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<<speech "Adria">>
There's this guy. He's a regular at the club, and I've given a few private dances for him. He never went to any of the other girls, always me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Seems like he has a thing for you.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
He actually asked me out, but I don't really go for guys so I turned him down.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm guessing he didn't like that.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
He hasn't approached me since then, but I often see him in the back of the room just watching me. It's only a matter of time before he decides to do something more than stare.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Have you spoken to your boss or the bouncers about him?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Unless he actually does something against the rules my boss won't do anything. Same with the bouncers, they won't step in unless the guy actually makes a move against me. I can't take time off because I need the money, but I just don't feel safe with this guy around.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What if I were there?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
What do you mean?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
If I was there watching over you, making sure this guy didn't do anything, would you feel safer?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Well yeah, but I couldn't ask you to do that.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You're not asking. I'm offering.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
$player.firstName I...
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You're not going to talk me out of this.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
You know, not a lot of people would do that for me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm the exception.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Adria rushes up and hugs you. You promise to head over to the club and watch over her for her next dance. If the guy shows, you decide you'll talk to him and get a read on what he wants. If he does something against Adria, you promise her you'll step in.
</div>
<br>/*=====================================================*/
<div class="action">
You finish up your game of golf. Naturally Adria wins, but you don't come too far behind. After getting changed back into your normal clothes you both go your separate ways and you find yourself back in the uptown area.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Uptown|uptown-main]]>>
<<set $SQ015.questStage to 30>>
<<addhours 2>>
<</link>>
</div>
<br>/*=====================================================*/
<<set $sideChoice.adria_nightclubGuy to "talk">>
/*=====================================================*/
<div class="action">
You decide the best thing to do is call him out, as starting a fight will likely get the both of you kicked out.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey you?
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Club Patron">>
Me?
<</speech>>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/extra/club-patron.webp" alt="club-patron.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Stranger" "Club Patron">>
Can't you see we're having a conversation here?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Is this guy bothering you Adria?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Adria goes to speak, but the guy interrupts.
</div>
<br>/*=====================================================*/
<<speech "Stranger" "Club Patron">>
Listen jerk, why don't you go hassle one of the other girls? We're both fine here.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Fine? She's clearly off-put by you.
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Club Patron">>
Why do you care? Besides, I got here first.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Your argument draws the attention of the bouncers who approach you.
</div>
<br>/*=====================================================*/
<<speech "Stranger" "Bouncer">>
What's going on here?
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Club Patron">>
This guy just started bothering us out of nowhere.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm a friend of Adria. This guy has been harassing her.
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Club Patron">>
Get your facts straight, I've been coming here a lot longer than you have, so what do you know?
<</speech>>
<br>/*=====================================================*/
<div class="action">
The bouncer turns to Adria.
</div>
<br>/*=====================================================*/
<<speech "Stranger" "Bouncer">>
Which is it? One of these guys is clearly out of line, so who is it Adria.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The other man tries to speak up but the bouncer's glare silences him.
</div>
<br>/*=====================================================*/
<div class="action">
Adria points at the other guy.
</div>
<br>/*=====================================================*/
<<speech "Adria">>
He's been stalking me here for a while. $player.firstName here offered to step in if he came back.
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Bouncer">>
I think it's time for you to leave.
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Club Patron">>
What? You're gonna believe some whore over me? I'm a paying customer here you know?
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Bouncer">>
She's a member of staff, and I personally don't like you language. So I'll say this one last time, it's time for you to leave.
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Club Patron">>
Fuck you!
<</speech>>
<br>/*=====================================================*/
<div class="action">
The man takes a swing at the bouncer, who easily dodges the punch. The bouncer retaliates, hitting the guy square in the jaw, knocking him out cold.
</div>
<br>/*=====================================================*/
<<speech "Stranger" "Bouncer">>
We'll take care of this Adria.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Thank you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The bouncers remove the man from the club after taking a moment to ID him and add him to a list of banned members.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ015-4.C]]
</div>
<br>/*=====================================================*/
<<set $sideChoice.adria_nightclubGuy to "push">>
/*=====================================================*/
<div class="action">
You decide to step in-between Adria and the guy. You realise that this will likely provoke him, but perhaps this may cause the bouncers to intervene.
</div>
<br>/*=====================================================*/
<div class="action">
You put your arm on the guys chest and stand in front of him, allowing Adria to move behind you.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/extra/club-patron.webp" alt="club-patron.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Stranger" "Club Patron">>
What the fuck are you doing jerk?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I think it's time for you to leave.
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Club Patron">>
Err excuse me, we were in the middle of a conversation here.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The man pushes you, and you stumble back slightly.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I saw your conversation, you're making her uncomfortable.
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Club Patron">>
What the fuck do you know? I've been coming here a lot longer than you have.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I've a friend of hers, so I think it's best if you left her alone now.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The man punches you in your stomach. As he followed through you block his punch. However, before you can retaliate, the bouncers grab the two of you.
</div>
<br>/*=====================================================*/
<<speech "Stranger" "Bouncer">>
Time to take it outside lads.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The bouncers throw you and the guy outside, where he immediately goes on the offense.
</div>
<br>/*=====================================================*/
<<speech "Stranger" "Club Patron">>
You son of a bitch!
<</speech>>
<br>/*=====================================================*/
<div class="action">
His first kick connects and you feel a pain in your leg. His next punch does not connect as you dodge it and immediately uppercut his jaw. The force of you punch sends him flying, and he falls to the floor.
</div>
<br>/*=====================================================*/
<div class="action">
You are about to hit him again when Adria runs out.
</div>
<br>/*=====================================================*/
<<speech "Adria">>
$player.firstName stop!
<</speech>>
<br>/*=====================================================*/
<div class="action">
You pause and look at Adria. Meanwhile the guy runs off.
</div>
<br>/*=====================================================*/
<<speech "Adria">>
You don't need to do any more. Come on, let's get you cleaned up.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Adria takes you back inside the club and helps to dress your cuts and bruises.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ015-4.C]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
At the end of Adria's shift, you offer to walk her home, which she gladly accepts.
</div>
<br>/*=====================================================*/
<<speech "Adria">>
Thank you again for stepping in to help $player.firstName.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I wouldn't have liked to find what would've happened if I didn't.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
No... neither would I.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
At least you won't be seeing him again for a while. The club know his face now and they won't let him back in anytime soon.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
You know, I can see what Kristen sees in you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh, and what's that then?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
You're the exception. Sure, there are other guys who are stronger or smarter or kinder than you are. But you care, about us. You didn't have to do this for me, but you did it anyway. Thank you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How many times are you going to keep thanking me for the same thing?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
As many as it takes for you to see how big a deal it was.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It was nothing really.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
No. Come and visit me sometime, and I'll show you how much it meant to me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sure, I'll do that.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You arrive at Adria's flat. She gives you a kiss on the cheek before she leaves you. Since it's getting late, you decide to walk home, and a short while later find yourself back in your bedroom.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Your bedroom|home-mc-room]]>>
<<set $SQ015.questStage to 40>>
<<addmins 45>>
<</link>>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
Adria kneels over you and unzips your trousers, freeing your cock.
</div>
<br>/*=====================================================*/
<<speech "Adria">>
Wow! Now I can really see why Kristen likes you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Adria leans down and takes your cock in her mouth.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/adriarae/SQ015/SQ015-502.webp" alt="SQ015-502.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Adria">>
Do you like me sucking your cock $player.firstName? Do you want me to keep going?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh yes!
<</speech>>
<br>/*=====================================================*/
<div class="action">
Adria picks up the pace, furiously sucking you off
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/adriarae/HomeEvent/01blowjob.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm gonna cum soon Adria.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Adria doesn't relent, and takes your load deep down her throat, being sure not to spill a single drop.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/adriarae/SQ015/SQ015-503.webp" alt="SQ015-503.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Adria swallows, leaving no trace of your cum left behind.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ015-5.C]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<<speech "You" "$player.firstName">>
That was amazing Adria. Thank you.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
No thank you, now you know how much your help meant to me the other night.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Do you want to keep going? Maybe go a little further?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
One day maybe, but not today. I want to... go further with you, but I think we should spend some more time together first.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sure, I can go with that.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
It's just... I don't want to rush this. You're the first guy I've been with in a long time, so I want to make the most of it. I hope this doesn't upset you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Upset me? No it's perfectly understandable. I suppose I'm too used to things progressing much faster than this, so it might be nice to slow down and enjoy my time with you.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Thank you $player.firstName.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The two of you spend some time hanging out and chatting. After a while you decide to head out. Adria sees you to the door and kisses you before you leave. A short while later you find yourself back on the estate.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Estate|estate-main]]>>
<<set $SQ015.questStage to 100>>
<<set $SQ015.questStatus to "complete">>
<<set $SQ016.questStatus to "active">>
<<set $adria.questStage to 2>>
<<addmins 30>>
<<endQuest>>
<</link>>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<<speech "Kristen">>
I have a bad feeling about this $player.firstName. Something about this game isn't right.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Is this a vision thing?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
No, but the way Adria described the guy and the game is a bit shifty. Look after her for me; I want her to be safe.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I will. I guess you really are okay with me seeing other people?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
It's bound to happen because of your power. But I'm glad you're with Adria, she needs somebody like you to take care of her.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I can take care of you both.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
I know you can.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Adria still doesn't come back, taking her time looking for the card.
</div>
<br>/*=====================================================*/
<<speech "Kristen">>
You know, Adria actually asked me to go before you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I suppose it makes sense, you two have been friends for a long time.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
I didn't expect it though. She did say it was a couples game, so who knows what kind of games will be getting played.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So volunteering me in your place was...?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
A way for the two of you to get closer. Adria wants to be with you, but she doesn't want to rush in and lose you like she has with others before you. This contest could be a way for you two to bond. You may even get laid.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Adria returns, holding a business card.
</div>
<br>/*=====================================================*/
<<speech "Adria">>
Found it, but there's not much on it.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You take a look at the card. It gives detail about the time and location of the game, but doesn't mention what the players have to do, or even what the prize is.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, when is the game?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
The guy said it'll be starting this coming Monday. He told me to go to this address in the evening.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
He told you a lot more than what's on the card.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
I think the card is just so people know where we're going. You do really want to go with me don't you $player.firstName?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Of course I do Adria. You said you wanted to spend more time together and go on more dates, and I think this game thing could be good for us.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The three of you hang out for a little while longer. Before you leave you arrange to meet Adria at the game's location on Monday, and a short while later you find yourself back on the estate.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Estate|estate-main]]>>
<<set $SQ016.questStage to 10>>
<<addmins 30>>
<</link>>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
You and Adria walk through the door. Unlike the dark room you were just in, the waiting area is a large, well-lit hall. Along the wall are several doors to other areas, and around the room you can see an assortment of chairs and tables, mostly already filled with other contestants.
</div>
<br>/*=====================================================*/
<div class="action">
You hear a door slam and turn to look behind you. Strangely, where there was a door a moment ago, is now just the bare wall of the room.
</div>
<br>/*=====================================================*/
<<speech "Stranger">>
Can I have your attention please?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Several loudspeakers start up with the voice of the man from before.
</div>
<br>/*=====================================================*/
<<speech "Stranger" "Gamemaster">>
Hello and welcome to my competition. You can call me the Gamemaster. In this room you will find a series of doors. Each door contains a unique game, which you all must compete in.
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger">>
And if we don't?
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Gamemaster">>
Please save all questions for the end. Three of the doors are already unlocked. These three games may be played in any order, but they must all be completed before moving to the fourth and final game. Each game will be head-to-head between two couples, with the winner progressing to the final game, and the losers being eliminated.
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Gamemaster">>
Any questions?
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger">>
What do you mean eliminated?
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Gamemaster">>
Literally.
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger">>
As in killed? This is just supposed to be some fun game, not some competition to the death.
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Gamemaster">>
It is important to note at this time that those who refuse to participate will also be eliminated from the competition.
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger">>
I don't care. This is more than I signed up for.
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Gamemaster">>
Very well then.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You look over at the man and his partner, who start to walk towards the wall where the entrance used to be. They don't get far however, and you watch as the pair disintegrate in front of you.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/events/disintegration.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<<speech "Stranger" "Gamemaster">>
I repeat: those who refuse to participate will be eliminated from the competition.
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger">>
What are the rules?
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Gamemaster">>
Each game has its own rules that must be followed. Outside of the games...
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Gamemaster">>
Violence towards other contestants will not be tolerated.
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Gamemaster">>
Sharing knowledge of the games is forbidden.
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Gamemaster">>
Attemtping to rig the games is forbidden.
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Gamemaster">>
At the end of the competition, the winners will be rewarded and allowed to leave. The only way out, is to play.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ016-3.C]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
The voice cuts out, and you turn to Adria.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/adriarae/SQ016/SQ016-202.webp" alt="SQ016-202.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Adria">>
What do we do? This isn't what we signed up for.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We don't have a choice. If we don't play, we'll end up just like them.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You gesture at the spot where the other couple was disintegrated.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Besides, even with this revelation, we don't know anything about these games. Maybe we have a chance.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
I hope so. $player.firstName I don't want to die.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I won't let that happen. //We// won't let that happen. We just have to play the games. If we complete them all we can go home and forget about all of this.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
I suppose. I'm glad you're here with me $player.firstName.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Adria wraps her arms around you. You look around the room and wonder where you want to start.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Continue|SQ016-mainroom]]>>
<<set $SQ016.questStage to 20>>
<<set $gameDate.setHours(22)>>
<<set $gameDate.setMinutes(0)>>
<</link>>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
You sit down in the armchair provided. You watch as Adria's clothes change spontaneously, resembling her outfit from work.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/adriarae/SQ016/SQ016-300-101.webp" alt="SQ016-300-101.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Here we are again.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
I feel like I have an advantage in this game.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I think we can both relax a little then.
<</speech>>
<br>/*=====================================================*/
<div class="action">
A klaxon rings out, starting the game.
</div>
<br>/*=====================================================*/
<div class="action">
As Adria begins to dance, she instantly falls back into her stage show, acting and dancing as if she were at work.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/adriarae/SQ016/SQ016-300-102.webp" alt="SQ016-300-102.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
She begins to get into it, and almost looks as though she's enjoying herself. You hope that the familiarity of the game will distract her from worrying about what happens if you lose.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You look like you're enjoying yourself.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
So do you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I always enjoy watching you dance.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
I think this dance needs a little more though.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Like what?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
I don't know. I should mix it up a bit, make things more interesting. Have any ideas?
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
What do you say?<br>
[[Hula|SQ016-3.1C (HULA)]]<br>
[[Undress|SQ016-3.1C (UNDRESS)]]
</div>
<br>/*=====================================================*/
<<set $sideChoice.gameOne to "hula">>
/*=====================================================*/
<<speech "You" "$player.firstName">>
Why not try dancing with a hula hoop?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Sure, let's do it.
<</speech>>
<br>/*=====================================================*/
<div class="action">
A hula hoop appears in Adria's hand, and she incorporates it into her dance.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/adriarae/SQ016/SQ016-300-103A.webp" alt="SQ016-300-103A.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I love how your body's moving right now.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Maybe we should try this dance again later on.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh I'd like that.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
I bet you would.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Adria continues dancing with the hula hoop.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/adriarae/SQ016/SQ016-300-104A.webp" alt="SQ016-300-104A.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
A klaxon sounds out across the room. It seems a little early to be ending the dance.
</div>
<br>/*=====================================================*/
<<speech "Stranger" "Gamemaster">>
Couple number four. You have broken an expressed rule of the game and have automatically lost this game.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You look over at the other couple. During her dance, the girl must have stumbled, as she has fallen onto the man in the chair.
</div>
<br>/*=====================================================*/
<<speech "Stranger">>
No... please give us another chance.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The woman's pleads go unanswered, and the pair start to disintegrate.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/events/disintegration.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<<speech "Stranger" "Gamemaster">>
Couple number eleven. You have completed this game and may return to the main room.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Adria leave and head back. Adria's clothes returning to normal and the hula disappearing.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Main Room|SQ016-mainroom]]>>
<<set $SQ016.questStage += 10>>
<<set $SQ016.gameOneComplete to true>>
<</link>>
</div>
<br>/*=====================================================*/
<<set $sideChoice.gameOne to "undress">>
/*=====================================================*/
<<speech "You" "$player.firstName">>
He said this was a striptease right? Maybe you should undress a little.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Sure, you've seen it all before anyway.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Adria undoes her top and allows it to fall to the floor.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/adriarae/SQ016/SQ016-300-103B.webp" alt="SQ016-300-103B.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'll never get tired of seeing you.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
I never get tired of having you look at me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Once this is all over, I think we should arrange another dance.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
I can make that happen.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Adria goes further, pulling her G-string down and teasing you.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/adriarae/SQ016/SQ016-300-104B.webp" alt="SQ016-300-104B.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
A klaxon sounds out across the room. It seems a little early to be ending the dance.
</div>
<br>/*=====================================================*/
<<speech "Stranger" "Gamemaster">>
Couple number four. You have broken an expressed rule of the game and have automatically lost this game.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You look over at the other couple. During her dance, the girl must have stumbled, as she has fallen onto the man in the chair.
</div>
<br>/*=====================================================*/
<<speech "Stranger">>
No... please give us another chance.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The woman's pleads go unanswered, and the pair start to disintegrate.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/events/disintegration.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<<speech "Stranger" "Gamemaster">>
Couple number eleven. You have completed this game and may return to the main room.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Adria leave and head back. Adria's clothes returning to normal.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Main Room|SQ016-mainroom]]>>
<<set $SQ016.questStage += 10>>
<<set $SQ016.gameOneComplete to true>>
<</link>>
</div>
<br>/*=====================================================*/
<<set $sideChoice.gameTwo to "A">>
/*=====================================================*/
<div class="action">
You select button A, leaving Adria to select button B. After making your choice the Gamemaster resumes.
</div>
<br>/*=====================================================*/
<<speech "Stranger" "Gamemaster">>
Those of you who pressed button A will be the givers, and those of you who pressed button B will be the receivers.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Looks like you get to go down on me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Adria undresses and lies back on a sofa. You kneel down in front of her and start to eat her out.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/adriarae/SQ016/SQ016-300-201A.webp" alt="SQ016-300-201A.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Adria">>
Oh my god... that's so good.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Adria starts to moan, and you start to pick up the pace.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/adriarae/SQ016/SQ016-01giveoral.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<<speech "Adria">>
Oh yes $player.firstName! Don't stop.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You keep going, and soon Adria is close to cumming.
</div>
<br>/*=====================================================*/
<<speech "Adria">>
I'm there! I'm there! Keep going! I'm cumming!
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/adriarae/SQ016/SQ016-300-202A.webp" alt="SQ016-300-202A.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Adria's body quivers as she orgasms. After a moment it subsides and a klaxon rings out.
</div>
<br>/*=====================================================*/
<<speech "Stranger" "Gamemaster">>
Couple number eleven have finished. They have completed this game and may return to the main room. Couple number six have lost and will be eliminated.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Adria head back to the main room. As you leave, the room and your clothes revert back to normal.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Main Room|SQ016-mainroom]]>>
<<set $SQ016.questStage += 10>>
<<set $SQ016.gameTwoComplete to true>>
<</link>>
</div>
<br>/*=====================================================*/
<<set $sideChoice.gameTwo to "B">>
/*=====================================================*/
<div class="action">
You select button B, leaving Adria to select button A. After making you choice the Gamemaster resumes.
</div>
<br>/*=====================================================*/
<<speech "Stranger" "Gamemaster">>
Those of you who pressed button A will be the givers, and those of you who pressed button B will be the receivers.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Looks like I'm giving you a blowjob.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Adria undresses and kneels in front of you, freeing your cock and starting to suck you off.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/adriarae/SQ016/SQ016-300-201B.webp" alt="SQ016-300-201B.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh yes Adria... that's so good.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Spurred on by your moans, Adria picks up the pace.
</div>
<br>/*=====================================================*/
//video of blowjob//
<div class="video100">
<video src="resources/characters/adriarae/SQ016/SQ016-01blowjob.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
You place your hand on Adria's head and start to help her along.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm close Adria. Get ready.
<</speech>>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/adriarae/SQ016/SQ016-300-202B.webp" alt="SQ016-300-202B.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You cum in Adria's mouth and she eagerly swallows you load. After a moment your orgasm subsides and a klaxon rings out.
</div>
<br>/*=====================================================*/
<<speech "Stranger" "Gamemaster">>
Couple number eleven have finished. They have completed this game and may return to the main room. Couple number six have lost and will be eliminated.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Adria head back to the main room. As you leave, the room and your clothes revert back to normal.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Main Room|SQ016-mainroom]]>>
<<set $SQ016.questStage += 10>>
<<set $SQ016.gameTwoComplete to true>>
<</link>>
</div>
<br>/*=====================================================*/
<<set $sideChoice.gameThree to "school">>
<br>/*=====================================================*/
<div class="action">
You suggest a college setting and Adria agrees. You watch as the room around you transforms into a college classroom and your clothes change into the appropriate uniforms.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/locations/campus-classroom.webp" alt="campus-classroom.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Stranger" "Gamemaster">>
Settings have been chosen. Each pair will now have a moment to discuss their roleplay. Their roleplay must begin at the sound of the klaxon.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
What do you think?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Teacher and student? It seems logical.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
It's the natural choice really.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Who is who though?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Since I'm the real college student here I'll take that role, and you can be the teacher.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Great. Maybe a student trying to seduce their teacher scene?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Ooh I like the sound of that.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Begin the scene|SQ016-3.3C (SCHOOL)]]
</div>
<br>/*=====================================================*/
<<set $sideChoice.gameThree to "wedding">>
<br>/*=====================================================*/
<div class="action">
You suggest a honeymoon setting and Adria agrees. You watch as the room around you transforms into a sunny garden and your clothes change to match the scene.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/locations/community-roof.webp" alt="community-roof.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Stranger" "Gamemaster">>
Settings have been chosen. Each pair will now have a moment to discuss their roleplay. Their roleplay must begin at the sound of the klaxon.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What do you think?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Night of the wedding? Seems natural given the outfits.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I suppose that could work. Maybe we should talk as if we've been waiting until marriage.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Interesting. Are we both virgins?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How about just me? And you being my new husband are the more experienced lover about to show me what I've been waiting for.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Ooh I like the sound of that.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Begin the scene|SQ016-3.3C (WEDDING)]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
The klaxon sounds and the scene begins.
</div>
<br>/*=====================================================*/
<<speech "Adria">>
Mr $player.lastName I've been waiting for you.
<</speech>>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/adriarae/SQ016/SQ016-300-301A.webp" alt="SQ016-300-301A.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Adria, what can I do for you? Are you having trouble with your coursework?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Actually I'm here for a... personal reason.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
A personal reason? Is something bothering you?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Yes. I just have these feelings I can't ignore. Maybe you could help me with them?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What feelings? And what can I do?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
They're feelings for you Mr $player.lastName.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Adria undoes her top and begins to strip.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/adriarae/SQ016/SQ016-300-302A.webp" alt="SQ016-300-302A.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Adria please, we can't do this. I'm your teacher.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
I want this Mr $player.lastName. Don't you want me too?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Adria goes further, removing her bra.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/adriarae/SQ016/SQ016-300-303A.webp" alt="SQ016-300-303A.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's not about what I want Adria. If anybody found out about this, I'd get fired, and you'd be expelled.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
What if I don't care about any of that?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You should care.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
I care about you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Adria undresses completely and poses in front of you.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/adriarae/SQ016/SQ016-300-304A.webp" alt="SQ016-300-304A.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Adria">>
Don't you want me Mr $player.lastName?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You know I do, even if I shouldn't.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Then let's just do it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
If we do this, then nobody can know. Nobody!
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Of course Mr $player.lastName.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Call me $player.firstName.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The klaxon rings out, signifying the end of the game. As expected, the Gamemaster's voice soon follows.
</div>
<br>/*=====================================================*/
<<speech "Stranger" "Gamemaster">>
The winners of this game are couple number eleven and are free to return to the main room. Couple number eight have lost and will be eliminated.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Adria head back to the main room. As you leave, the room and your clothes revert back to normal.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Main Room|SQ016-mainroom]]>>
<<set $SQ016.questStage += 10>>
<<set $SQ016.gameThreeComplete to true>>
<</link>>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
The klaxon sounds and the scene begins.
</div>
<br>/*=====================================================*/
<<speech "Adria">>
Mr $player.lastName I've been waiting for you.
<</speech>>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/adriarae/SQ016/SQ016-300-301B.webp" alt="SQ016-300-301B.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hopefully not too long Mrs $player.lastName. I trust you're not trying to run away from me.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Not at all. Though I am a little bit nervous.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's only natural. It's your first time, and we've been waiting for so long now.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
I know. They say that the groom shouldn't see the bride before the wedding. Now that the wedding is over, I want you to see all of me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Adria takes off her bra and covers her tits with her hands.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/adriarae/SQ016/SQ016-300-302B.webp" alt="SQ016-300-302B.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Adria">>
I'm sorry for being so slow.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We have all the time in the world Adria. Take your time.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Til death do us part right?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Exactly. We don't need to rush into this.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
I want to though. I'm nervous, but also excited to do this with you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Adria pulls her hands away, giving you full view of her tits.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/adriarae/SQ016/SQ016-300-303B.webp" alt="SQ016-300-303B.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Beautiful.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Really?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Absolutely. You are the most beautiful woman I've ever seen. That is why I married you.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Hopefully not just for my looks.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You're beautiful inside and outside Mrs $player.lastName.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Then perhaps we should make this wedding official.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Adria pulls down her underwear, giving you a complete view of her body.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/adriarae/SQ016/SQ016-300-304B.webp" alt="SQ016-300-304B.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Adria">>
Mr $player.lastName, will you take me away with you, make love to me, and show me what it is I've been missing until now.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I do. And do you Mrs $player.lastName want me to make love to you, give you children, and show you what it is to be loved.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
I do.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The klaxon rings out, signifying the end of the game. As expected, the Gamemaster's voice soon follows.
</div>
<br>/*=====================================================*/
<<speech "Stranger" "Gamemaster">>
The winners of this game are couple number eleven and are free to return to the main room. Couple number eight have lost and will be eliminated.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Adria head back to the main room. As you leave, the room and your clothes revert back to normal.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Main Room|SQ016-mainroom]]>>
<<set $SQ016.questStage += 10>>
<<set $SQ016.gameThreeComplete to true>>
<</link>>
</div>
<br>/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/adria.webp" alt="adria.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Eat her out|SQ016-3.4B]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Blowjob|SQ016-3.4B]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Cowgirl|SQ016-3.4B]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Reverse Cowgirl|SQ016-3.4B]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Spooning|SQ016-3.4B]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Spooning</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Anal Spooning|SQ016-3.4B]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Spooning</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Anal Missionary|SQ016-3.4B]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 7>>
<<link[[Cumshot|SQ016-3.4B]]>>
<<set $game.sexEvent to 8>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|SQ016-3.4C]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
You and Adria both get undressed as the game starts.
</div>
<br>
<div class="image100">
<img src="resources/characters/adriarae/Sex01/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Adria">>
Let's do this.
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Adria lies back on the bed as you eat her out.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/adriarae/Sex01/01giveoral.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Adria">>
Oh fuck! You're so good at that!
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
You lie back on the bed as Adria starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/adriarae/Sex01/02blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Adria">>
Mmm! Your cock tastes so good!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/adriarae/Sex01/02blowjob.webp" alt="02blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
You lie back on the bed as Adria starts to ride you.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/adriarae/Sex01/03cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's it Adria, ride that cock as hard as you can!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/adriarae/Sex01/03cowgirl.webp" alt="03cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You lie back on the bed as Adria climbs on top and lowers herself down on your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/adriarae/Sex01/04reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Adria">>
Oh fuck! Your cock is so fucking big!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/adriarae/Sex01/04reversecowgirl.webp" alt="04reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You spoon Adria from behind as you fuck her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/adriarae/Sex01/05spooning.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Adria">>
I wish I could have your cock every day!
<</speech>>
<br>
<<speech "You" "$player.firstName">>
I can make that happen.
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You spoon Adria from behind, inserting your cock up her ass.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/adriarae/Sex01/06analspooning.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Adria">>
FUCK! It feels even bigger in there!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/adriarae/Sex01/06analspooning.webp" alt="06analspooning.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Adria lies back on the bed and watches as you insert your full length into her ass.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/adriarae/Sex01/07analmissionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Fuck! Your ass is so tight!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/adriarae/Sex01/07analmissionary.webp" alt="07analmissionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 8>>
/*=====================================================*/
<div class="action">
Adria kneels down in front of you as you release your load all over her face.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/adriarae/Sex01/08cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Adria">>
That's it! Give me all of your cum!
<</speech>>
<br>
<div class="image50">
<img src="resources/characters/adriarae/Sex01/08cumshot.webp" alt="08cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<<set $discoveredPower.pocketReality to true>>
/*=====================================================*/
<div class="action">
After finishing, you and Adria hover in the moment.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/adriarae/SQ016/SQ016-300-401.webp" alt="SQ016-300-401.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You are interrupted by the Gamemaster, who enters the room.
</div>
<br>/*=====================================================*/
<<speech "Stranger" "Gamemaster">>
Adria and $player.firstName. Congratulations. You've won my competition and the grand prize. I wanted to congratulate you in person, and offer you the opportunity to ask any questions you have for me.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
What the fuck was all this? Tricking us into this place, forcing us to play these games, threatening us with death if we refuse.
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Gamemaster">>
I must apologise. The threat of death needed to seem real enough in order for you all to take part. Otherwise most of you will have left after the first game.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
What do you mean the "threat" of death? We saw people fade into dust!
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Gamemaster">>
They are not dead. That is how they look when they leave here. Everybody who took part today will wake up in their beds tomorrow morning and believe this was all a dream.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How does this work? Looks like a power thing.
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Gamemaster">>
I didn't realise you had knowledge of that. But yes, I have a power.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What can you do?
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Gamemaster">>
I can create pocket realities. I can control everything about them and I can transport people in and out of them. That's how I was able to make the rooms and clothes change during the games. This isn't your reality, it's mine, where I am in control.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So the people disintegrating were...?
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Gamemaster">>
When people leave this reality it can be rather dramatic. The same will happen to you when you leave.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Hold on a minute. $player.firstName... the powers... they're actually real.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yes. I know Kristen tried to tell you about them.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
I didn't believe her. But she was telling the truth all along. And you, you manipulated all of us into this game. Forced us to do things we weren't comfortable with, and whether or not the threat was real, we did these things not knowing whether we'd survive. I'd like to go home now.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I agree. It's time for us to go now.
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Gamemaster">>
Of course. And because of your win you're entitled to the prize money, a substantial amount I can assure you.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
I don't care about that. Keep it and fuck off.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You heard the lady.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ016-3.4D]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
Your visions goes dark for a moment as you and Adria emerge back into the dark room you started in. No evidence of the games remain, with the two of you back as the way you were before the games started. You check your phone and realise that it's still the same day it was when you left. Very little time having passed in the real world.
</div>
<br>/*=====================================================*/
<<speech "Adria">>
Let's get out of here.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I agree.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Adria quickly leave and head towards Adria's flat.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Are you okay?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
I just want to go home.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The rest of the walk goes by in silence until you are outside her front door.
</div>
<br>/*=====================================================*/
<<speech "Adria">>
Thank you $player.firstName... for walking me home.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Are you sure you're okay?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
I just need to get some sleep and think over everything. Come and visit me later alright.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Will do.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Adria hug and you watch as you goes inside her flat. You decide to head home as well and soon find yourself in your bedroom.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Your Bedroom|home-mc-room]]>>
<<set $SQ016.questStage to 60>>
<</link>>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
Early in the morning you feel movement next to you. You wake just enough to see Adria get up and leave the room. It's still dark out, so you wonder where she's going. You decide to get up and check on her.
</div>
<br>/*=====================================================*/
<div class="action">
You exit her bedroom and find Adria in the kitchen.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/adriarae/SQ016/SQ016-402.webp" alt="SQ016/SQ016-402.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Are you okay?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You speak quietly, knowing Kristen is asleep in the next room.
</div>
<br>/*=====================================================*/
<<speech "Adria">>
Yeah... I just... couldn't sleep.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Is it about the games?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
It's just everything going on at the moment, it's hard to keep a clear head.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well if you ever need to talk, I'm a good listener.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
$player.firstName. I...
<</speech>>
<br>/*=====================================================*/
<div class="action">
Adria walks up to you and kisses you.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/adriarae/SQ016/SQ016-403.webp" alt="SQ016-403.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Adria">>
I want you $player.firstName. Like we were in the games.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Are you sure?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Absolutely.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Adria steps back and undresses completely, exposing herself to you.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/adriarae/SQ016/SQ016-404.webp" alt="SQ016-404.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
[[Continue|SQ016-4.C]]
</div>
<br>/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/adria.webp" alt="adria.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|SQ016-4.C]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Eat her out|SQ016-4.C]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Missionary|SQ016-4.C]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Standing Fuck|SQ016-4.C]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Standing Fuck</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 4>>
<<link[[Missionary|SQ016-4.C]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 5>>
<<link[[Cumshot|SQ016-4.C]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|SQ016-4.D]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
You and Adria start to kiss.
</div>
<br>
<div class="image100">
<img src="resources/characters/adriarae/Sex02/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "You" "$player.firstName">>
We need to be quiet, Kristen is sleeping in the next room.
<</speech>>
<br>
<<speech "Adria">>
That's no going to be easy.
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Adria kneels down in front of you and starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/adriarae/Sex02/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Adria">>
Mmmm... I love your cock.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/adriarae/Sex02/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Adria sits up on the counter as you start to eat her out.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/adriarae/Sex02/02giveoral.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Adria">>
Oooh. Right there! Right there! Aaaagh!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/adriarae/Sex02/02giveoral.webp" alt="02giveoral.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Adria lies back on the counter and watches as you insert your full length inside her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/adriarae/Sex02/03missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Adria">>
Oh fuck!
<</speech>>
<br>
<<speech "You" "$player.firstName">>
Sshh! We need to keep quiet.
<</speech>>
<br>
<<speech "Adria">>
It's not easy when you fuck me so good!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/adriarae/Sex02/03missionary.webp" alt="03missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Adria puts her leg up on the counter as you fuck her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/adriarae/Sex02/04standingfuck.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Adria">>
Oh fuck! It's so big... so deep!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/adriarae/Sex02/04standingfuck.webp" alt="04standingfuck.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Adria lies back on the counter as you fuck her as hard as you can, forgetting you need to keep quiet.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/adriarae/Sex02/05missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Adria">>
Oh fuck! Just like that! Keep going $player.firstName!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/adriarae/Sex02/05missionary.webp" alt="05missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You pull out of Adria and release your load all over her body.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/adriarae/Sex02/06cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Adria">>
You came so much!
<</speech>>
<br>
<<speech "You" "$player.firstName">>
And it's all for you.
<</speech>>
<br>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/
/*=====================================================*/
<div class="action">
Adria is still sat on the counter, her ass covered in your cum.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/adriarae/SQ016/SQ016-405.webp" alt="SQ016-405.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Neither of you notice Kristen has entered the room.
</div>
<br>/*=====================================================*/
<<speech "Kristen">>
So that's what all the noise is.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Kristen? This isn't... we weren't... what are you doing?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Calm down Adria. It's okay.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
You're not angry? Isn't this like you catching your boyfriend cheating?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
I told you before, $player.firstName is free to be with other women. Besides, there's enough of him to go around if you know what I mean.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Kristen gestures at your cock, still semi-erect.
</div>
<br>/*=====================================================*/
<<speech "Kristen">>
Anyway, you two have fun together, I need to get some more sleep in before the sun comes up.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Kristen leaves the two of you and heads back to her bedroom.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
This is awkward.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
I have to admit, it kinda turned me on when she caught us. Do you think she was watching us?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Maybe. I don't really know which of you enjoyed it more.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
I get the feeling we should get cleaned up.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The two of you clean yourselves up and get dressed. You wait around with Adria for a while, but soon the sun comes up and you go about your day.
</div>
<br>/*=====================================================*/
<div class="interaction">
<center>
<<if $game.periodWeek is "weekday">>
<<link[[Go to your Community Service|community-main]]>>
<<set $gameDate.setHours(9)>>
<<set $gameDate.setMinutes(0)>>
<<set $game.communityCentreOpen to true>>
<<set $game.communityServiceOpen to true>>
<<set $SQ016.questStage to 100>>
<<set $SQ016.questStatus to "complete">>
<<set $adria.trust to true>>
<<set $adria.questStage to 3>>
<<script>>
Dialog.setup("Adria Trusts You");
Dialog.wiki(Story.get("dialog-adriaTrust").processText());
Dialog.open();
<</script>>
<</link>>
<<elseif $game.periodWeek is "weekend">>
<<link[[Head home|home-mc-room]]>>
<<set $game.status to "free">>
<<set $SQ016.questStage to 100>>
<<set $SQ016.questStatus to "complete">>
<<set $adria.trust to true>>
<<set $adria.questStage to 3>>
<<script>>
Dialog.setup("Adria Trusts You");
Dialog.wiki(Story.get("dialog-adriaTrust").processText());
Dialog.open();
<</script>>
<</link>>
<</if>>
</center>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<<speech "You" "$player.firstName">>
What is it? Is something wrong?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
No nothing like that. The thing is, Kristen and I have been friends for a long time, and I've never been shy about my sexuality. But as time went on, I started having feelings... for Kristen.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
And you haven't told her?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
How could I? I don't know how she'd react to this. If it goes well, then great, but if it went wrong, then I'd lose my best friend. I like her, and I want to be with her, but I don't know if she would want these things as well.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Why tell me now? You've kept this secret for a long time, so what's changed?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
You. Ever since you came along things have been getting crazier and crazier. Forget the games and the powers, the way Kristen is acting is just so... new. I mean, the way she was when she caught us the other night, I never though Kristen would be like that.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So you think she might be more open to the idea of a relationship with you?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Well, me and Kristen are already sharing you, so maybe you and I can share Kristen?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
A three-way relationship? I'd be comfortable with that.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
I thought you would be. But I don't know about Kristen. Maybe you could help me out?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What would you need me to do?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Talk to her. I think she'd be more open with you than with me. Just try and get an idea of whether she would like the idea or not. But don't directly ask her, if she does like the sound of it, I want to ask her myself.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I can do that. I can talk to her for you.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Thank you $player.firstName. Now that you're here, you want to have some fun? I'm pretty sure Kristen won't catch us this time.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sure, I could never say no to that.
<</speech>>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/adriarae/HomeEvent/03missionary.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
You hang around with Adria for a while before deciding to head out. A short walk later and you find yourself back on the estate.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Estate|estate-main]]>>
<<set $SQ017.questStage to 10>>
<<addmins 30>>
<</link>>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<<speech "Kristen">>
$player.firstName, before you continue, ever since the storm I've been having more and more visions. One of them involved you, me, and Adria. I didn't really understand it until now.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What was the vision?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
The three of us were in the flat. We were having a threesome together, though Adria was much more focused on me than on you. At first I thought it was just a dream. It was only afterwards when I realised it was a vision, and it's only now I realise what was strange about it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What do you mean "strange"?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
The vision focused on us together, but in a way I could sense my thoughts and feelings. In the vision I just felt this intense emotion for Adria. I've never really had it before, but since the vision I've been unable to get those thoughts out of my mind.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Are you saying... you've developed feelings for Adria?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Maybe. I'm not usually attracted to girls, but with Adria it feels different. Maybe in the same way she feels about you. She cares about you, but Adria's never really been into guys.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Do you think these thoughts may have been there longer, or have they originated from the vision?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Adria and I have always been close. It's always just been the two of us together. I don't know where these thoughts came from, but they're real. Does Adria have feelings for me? I think she does, and just doesn't want to lose me if she speaks up.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
She does have feelings for you. Part of the reason I came to talk to you today was to find out how you'd feel about that. I never expected you to be having the same thoughts as her.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Do you think I should talk to her about this?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Absolutely. You two can't keep this sort of things to yourself. You both have feelings for each other. And although you both are in a relationship with me, it doesn't mean you two can't get together as well.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
I'll try and talk to her. Though I don't really know how to explain my thoughts and the vision, given that Adria doesn't believe in the powers.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Actually... she does.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
What? Since when?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Since the competition we went to, but you should probably talk to Adria about that. She has some things she's been meaning to say to you about it.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Okay, thank you $player.firstName.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
And if you two do work things out, don't have too much fun until I get there.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Don't worry. I'll save our first time together for when you are there. We'll make my vision come true. But in the meantime, did you want to do something now.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sure, I've got no plans at the moment.
<</speech>>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/kristenscott/HomeEvent/07missionary.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
You hang around with Kristen for a while before deciding to head out. A short walk later and you find yourself back on the estate.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Estate|estate-main]]>>
<<set $SQ017.questStage to 20>>
<<addmins 30>>
<</link>>
</div>
<br>/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/kristen.webp" alt="kristen.webp"/>
<img src="resources/avatars/adria.webp" alt="adria.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob (Kristen)|SQ017-3.B]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Blowjob (Adria)|SQ017-3.B]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Cowgirl (Adria)|SQ017-3.B]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl (Adria)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Doggy (Kristen)|SQ017-3.B]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy (Kristen)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Missionary (Adria)|SQ017-3.B]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary (Adria)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 5>>
<<link[[Double Blowjob|SQ017-3.B]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Double Blowjob</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Cumshot|SQ017-3.B]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|SQ017-3.C]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Adria and Kristen unzip your trousers, freeing your hard cock.
</div>
<br>
<div class="image100">
<img src="resources/characters/group/SQ017/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Adria">>
He's already hard for us.
<</speech>>
<br>
<<speech "Kristen">>
I think he likes the two of us together.
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Kristen leans over and sucks you off whilst Adria eats her out.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ017/01kristenblowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Adria">>
I've wanted to do this for a long time.
<</speech>>
<br>
<<speech "Kristen">>
Now we can do it anytime we want.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ017/01kristenblowjob.webp" alt="01kristenblowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Adria leans over and sucks you off whilst Kristen eats her out.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ017/02adriablowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kristen">>
I never expected you to taste so good Adria.
<</speech>>
<br>
<<speech "Adria">>
I'm sure $player.firstName can tell you how good it is.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ017/02adriablowjob.webp" alt="02adriablowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Adria climbs on top and starts to ride you. Kristen sits down on you face, prompting you to eat her out.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ017/03adriacowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kristen">>
I love watching you take $player.firstName's cock.
<</speech>>
<br>
<<speech "Adria">>
And you look so good while he's eating you out.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ017/03adriacowgirl.webp" alt="03adriacowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Adria leans over and Kristen starts to eat her out. You enter Kristen from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ017/04kristendoggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Adria">>
That's it $player.firstName, fuck her as hard as you can.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ017/04kristendoggy.webp" alt="04kristendoggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Adria lies back as you insert yourself into her. Kristen sits on her face, letting Adria eat her out.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ017/05adriamissionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kristen">>
Fuck! You really know what you're doing Adria!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ017/05adriamissionary.webp" alt="05adriamissionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Adria and Kristen kneel in front of you, taking turns sucking on your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ017/06doubleblowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Adria">>
Mmm. His cock tastes so good!
<</speech>>
<br>
<<speech "Kristen">>
I know. I could suck on it all day long.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ017/06doubleblowjob.webp" alt="06doubleblowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
With two girls sucking you off, you don't last long, ad release your load all over their faces.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ017/07cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kristen">>
That's it $player.firstName, give us you cum!
<</speech>>
<br>
<<speech "Adria">>
We want it all! Please $player.firstName.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ017/07cumshot.webp" alt="07cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/
<br>/*=====================================================*/
<div class="action">
The three of you lie together for a while, still coming to terms with how things are between you.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/group/SQ017/SQ017-302.webp" alt="SQ017-302.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Kristen">>
Things have certainly changed since the storm.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Not that I'm complaining.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
I wonder how things will continue to change. Things have really been getting crazy around here, so what comes next?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Let us worry about that.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
I suppose since I don't have one of these powers there's not much I can do if things do change.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Adria, even though you don't have powers, Kristen and I don't think any less of you. You're a part of this relationship now, it doesn't matter who has powers and who doesn't.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Exactly. We'll still love you Adria. What's happening is crazy, but can also be dangerous. $player.firstName and I will look after you. Like we said, all three of us are in this together now.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Thank you guys. I love you both.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
We love you too Adria.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The three of you sit together for a while, idly chatting and enjoying each other's company. After a while, you kiss the two girls goodbye and head out, finding yourself back on the estate.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Estate|estate-main]]>>
<<set $SQ017.questStage to 100>>
<<set $SQ017.questStatus to "complete">>
<<addmins 60>>
<<endQuest>>
<</link>>
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You are walking through town when you spot the demon you and Alli encountered.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/mollyjane/SQ018/SQ018-101.webp" alt="SQ018-101.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You think that you need to investigate further, but before you can do anything, she approaches you.
</div>
<br>/*=====================================================*/
<<speech "Molly" "Demon">>
You again? I didn't expect to run into you so soon.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Me neither. Why are you dressed as a police officer?
<</speech>>
<br>/*=====================================================*/
<<speech "Molly" "Demon">>
Because I am one.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Somehow I don't believe that.
<</speech>>
<br>/*=====================================================*/
<<speech "Molly" "Demon">>
You can believe what you like. It's good I ran into you though, I've been wanting to talk to you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Okay, what about?
<</speech>>
<br>/*=====================================================*/
<<speech "Molly" "Demon">>
I would prefer if we went somewhere private. Wouldn't want somebody to overhear us.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Give me a reason why we should?
<</speech>>
<br>/*=====================================================*/
<<speech "Molly">>
My name's Molly. I'm the girl the demon is possessing.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Wait what? So where is the demon right now?
<</speech>>
<br>/*=====================================================*/
<<speech "Molly">>
Still in here.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Molly points at her head.
</div>
<br>/*=====================================================*/
<<speech "Molly">>
She's watching us, but at the moment I'm in control.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How does that work? And how do I know this isn't a trick?
<</speech>>
<br>/*=====================================================*/
<<speech "Molly">>
You don't. And if you don't come with me, you'll never find out.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Molly gestures for you to join her in her car. You do, and a short drive later you arrive at her house.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ018-1.B]]
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
After your recent talk with Molly and the demon possessing her, you decide to bring this information to Alli and see what she has to say. You go to visit her in her room.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/allirae/SQ018/SQ018-201.webp" alt="SQ018-201.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Alli">>
Hey $player.firstName, something on your mind?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I ran into the demon the other day. The one we let stay.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
The one //you// let stay you mean? I wanted it gone. What did it have to say?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
For the most part I was talking to Molly, the girl the demon is possessing. They've found a way to coexist.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Yeah right? It was lying $player.firstName.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I watched the black smoke leave her body, and with her own words Molly showed her choices were still her own.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
How? And why would she willingly allow the demon to possess her?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
They share control over her body. She keeps the demons worse impulses at bay and the demon helps her to fulfil her desires.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Oh, they work together to get laid.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yeah.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
And you slept with her... them? Either way, you fucked her.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well yes, but when you say it like that you make it sound like a bad thing.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
You are so easy. It could be the girl next door or a demon from hell and you just stick your dick in it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Woah hold on, there's no need to be mean about this.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Sorry. I had to bottle this stuff up for so long when I didn't have any control over my power. Sometimes it just slips out.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's okay. But trust me on this. I know it's not perfect, but it works for them. We can never fully trust the demon, but Molly said it was better the demon be with her than somebody else.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
I suppose.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Why don't you talk to her?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Me? What for?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So you can get your own read on the situation. Maybe you'll see what I see.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Alright. I'll talk to her, but I can't promise anything more than that. I'm not going to guarantee that my mind will be changed after talking to her.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Thank you Alli.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ018-2.B]]
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You go looking for Alli in her room, only to find Molly there as well.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/group/SQ018/SQ018-301.webp" alt="SQ018-301.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Alli">>
Hey $player.firstName, good timing as always?
<</speech>>
<br>/*=====================================================*/
<<speech "Molly">>
We've just been having a very interesting chat.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh yeah, what about?
<</speech>>
<br>/*=====================================================*/
<<speech "Molly">>
Alli has been asking my how things are between me and the demon.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
I admit, I was a little harsh at first, but it seems as though they really have worked things out.
<</speech>>
<br>/*=====================================================*/
<<speech "Molly">>
After that Alli had all sorts of questions. About me, the demon, stuff like that.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
I thought it might be good to understand the demons better.
<</speech>>
<br>/*=====================================================*/
<<speech "Molly">>
Really? Because most of your questions seemed to be about...
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Anyway... I may have underestimated the... relationship between Molly and the demon.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So you agree with me, that it's okay for them to stay.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
For now. I still don't completely trust the demon, but she doesn't seem to be causing much trouble.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alli looks at Molly and they both giggle.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You two are fast friends.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Of course. And you know what happens next?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You've come around on the idea then?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Well, you probably knew I would when you asked me to talk to Molly. After all...
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm predictable.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ018-3.B]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
Molly leads you through into the house.
</div>
<br>/*=====================================================*/
<<speech "Molly">>
Make yourself comfortable; I need to get changed.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You take the opportunity to look around the room. You see various framed photos, family members and memories.
</div>
<br>/*=====================================================*/
<<speech "Molly">>
Thank you for waiting.
<</speech>>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/mollyjane/SQ018/SQ018-102.webp" alt="SQ018-102.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So, you and the demon?
<</speech>>
<br>/*=====================================================*/
<<speech "Molly">>
I was awake, after she possessed me. I could see everything my body was doing, feel every sensation, but I had no control.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Sorry, must have been hard for you.
<</speech>>
<br>/*=====================================================*/
<<speech "Molly">>
Not at all, it felt great. The demon, it didn't want to kill or harm. It just wants sex. I'd never felt pleasure like that before.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
But she still forced you to do these things? Don't you feel bad about that?
<</speech>>
<br>/*=====================================================*/
<<speech "Molly">>
At first, yes. But after the demon met you and the other girl, we started to talk. Eventually, we found a way to work together.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
But how does that even work?
<</speech>>
<br>/*=====================================================*/
<<speech "Molly">>
We share control over my body, though we can always communicate and give our own input on a situation. I still have a life, and the demon get's to experience all the pleasure she wants.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Prove it. Prove to me that the demon is not currently in control and playing some kind of trick.
<</speech>>
<br>/*=====================================================*/
<div class="action">
A black smoke suddenly erupts from Molly, stopping to hover above you and Molly.
</div>
<br>/*=====================================================*/
<<speech "Molly">>
The demon has impulses, but is not completely evil. She lacks morals, but would rather fuck than kill. It's not perfect, but we figured out how to live together.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The smoke forces it's way back into Molly. When the smoke vanishes, Molly's eyes turn black.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/mollyjane/SQ018/SQ018-103.webp" alt="SQ018-103.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So who am I speaking to now?
<</speech>>
<br>/*=====================================================*/
<<speech "Molly" "Demon">>
Thank you... for letting me stay.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
The demon then. You and Molly really have worked things out.
<</speech>>
<br>/*=====================================================*/
<<speech "Molly" "Demon">>
Yeah we're partners in crime now. Thought it'd be best if you talked to her first, so you'd know she'd be okay with this.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Okay with what?
<</speech>>
<br>/*=====================================================*/
<<speech "Molly" "Demon">>
As Molly said, I just want sex. Lust is my sin and all that. Turns out Molly is a bit of a kink as well, full with lust and desire and just a bit too shy to do anything about it. Together, we've found ways of helping each other to experience new things.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What changed? Last time we met you didn't seem to care about her.
<</speech>>
<br>/*=====================================================*/
<<speech "Molly" "Demon">>
I didn't, but she kinda grew on me. After you let me stay we started to talk, and here we are. In fact, we want to thank you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You've already thanked me. Both of you in fact.
<</speech>>
<br>/*=====================================================*/
<<speech "Molly" "Demon">>
No no, we want to thank you in our own way. Truth is you're pretty hot, and we both have a certain attraction towards you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Molly undresses and sits down in front of you.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/mollyjane/SQ018/SQ018-104.webp" alt="SQ018-104.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Molly" "Demon">>
So, ready to get down and dirty with a demon?
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|SQ018-1.C]]
</div>
<br>/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/molly.webp" alt="molly.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|SQ018-1.C]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Eat her out|SQ018-1.C]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Doggy|SQ018-1.C]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Missionary|SQ018-1.C]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Cowgirl|SQ018-1.C]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Reverse Cowgirl|SQ018-1.C]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Titjob|SQ018-1.C]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Titjob</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Cumshot|SQ018-1.C]]>>
<<set $game.sexEvent to 8>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|SQ018-1.D]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Molly sits in front of you, ready and waiting.
</div>
<br>
<div class="image100">
<img src="resources/characters/mollyjane/Sex01/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Molly" "Demon">>
Come on then big boy, show me what you can do.
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
You sit back on the bed as Molly kneels in front of you and starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/mollyjane/Sex01/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Oh wow! You really know what you're doing.
<</speech>>
<br>
<<speech "Molly" "Demon">>
I've been around a long time, I know a few tricks.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/mollyjane/Sex01/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Molly leans down over the bed as you start to eat her out.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/mollyjane/Sex01/02giveoral.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Molly" "Demon">>
Oooh yes! I always love when people do that to me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/mollyjane/Sex01/02giveoral.webp" alt="02giveoral.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Molly leans over as you enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/mollyjane/Sex01/03doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Molly" "Demon">>
That's it, fuck me! Fuck me like some common whore!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/mollyjane/Sex01/03doggy.webp" alt="03doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Molly lies back and watches as you insert you full length inside her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/mollyjane/Sex01/04missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Molly" "Demon">>
Your cock is one of the biggest I've ever had, and I've had a lot. Fuck it feels great!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/mollyjane/Sex01/04missionary.webp" alt="04missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You lie back on the bed and Molly starts to ride you.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/mollyjane/Sex01/05cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's it, ride that fucking cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/mollyjane/Sex01/05cowgirl.webp" alt="05cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You lie back on the bed and Molly climbs on top and lowers herself onto your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/mollyjane/Sex01/06reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Molly" "Demon">>
Never thought you'd end up in bed with a demon did you?
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/mollyjane/Sex01/06reversecowgirl.webp" alt="06reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Molly lies back on the bed. She pushes her tits together and you start to fuck them.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/mollyjane/Sex01/07titjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Molly" "Demon">>
You like how my tits feel against your cock? You want to cum all over them?
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/mollyjane/Sex01/07titjob.webp" alt="07titjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 8>>
/*=====================================================*/
<div class="action">
You release you load, spraying Molly's tits and face with your cum. Molly takes a drop of your cum and tastes it.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/mollyjane/Sex01/08cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Molly" "Demon">>
Mmmm! You taste really good.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/mollyjane/Sex01/08cumshot.webp" alt="08cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/
/*=====================================================*/
<div class="action">
You and Molly lie back for a second as you ease out of your orgasms.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/mollyjane/SQ018/SQ018-105.webp" alt="SQ018-105.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Molly">>
Wow! That was something else.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Which one am I talking to right now?
<</speech>>
<br>/*=====================================================*/
<<speech "Molly">>
It's me, Molly.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
And which one of you was in control during all of that?
<</speech>>
<br>/*=====================================================*/
<<speech "Molly">>
The demon. She knows how to do it better. But I was able to feel everything that was happening. Are you still concerned about this? Me being possessed by her?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I don't know. It isn't right, but it looks like you're making it work.
<</speech>>
<br>/*=====================================================*/
<<speech "Molly">>
As she said before, I used to be really shy. She's made me better. In turn I've tried to suppress some of her more violent impulses. Trust me, she's safer with me than somebody else.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I think I understand. But let me know if she ever goes too far.
<</speech>>
<br>/*=====================================================*/
<<speech "Molly">>
Does that mean you're letting us continue?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I don't really know what I could do to stop you.
<</speech>>
<br>/*=====================================================*/
<<speech "Molly">>
In that case, do you want to do this again sometime? Maybe you could even invite that girl you were with?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Who... Alli?
<</speech>>
<br>/*=====================================================*/
<<speech "Molly">>
She was pretty cute. Me and the demon wouldn't mind having some fun with her. You'd be there as well of course.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I don't think she'd agree to it. She has a much stronger opinion on the demon than I do.
<</speech>>
<br>/*=====================================================*/
<<speech "Molly">>
Shame. If she ever changes her mind, let us know. Though that doesn't mean we can't have more fun together.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You decide to head out. You and Molly get cleaned up and she drives you back into the town center.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Town Center|town-main]]>>
<<set $SQ018.questStage to 10>>
<<addmins 60>>
<</link>>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<<speech "Alli">>
How did you end up fucking her anyway?
<</speech>>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/allirae/SQ018/SQ018-202.webp" alt="SQ018-202.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well since you asked, they wanted to thank me for letting them stay, instead of your plan to send them to hell.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Looks like things really worked out well for you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Are you jealous?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Not at all. Who you choose to fuck is none of my business.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Really? So you won't be interested in what Molly had to say about you?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
No.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You give Alli a sceptical look.
</div>
<br>/*=====================================================*/
<<speech "Alli">>
Alright yes, what did she have to say?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
She thinks you're cute.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Oh I see. So not only has she managed to sleep with you, but she's put the idea in your head to get me involved for a threesome, is that it?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Am I that predictable?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
To me you are. And I bet you liked the idea didn't you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alli unbuttons her top, teasing you.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/allirae/SQ018/SQ018-203.webp" alt="SQ018-203.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Alli">>
I bet it gets you going, thinking about us together.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alli crawls over to you, discovering your predictably hard cock.
</div>
<br>/*=====================================================*/
<<speech "Alli">>
I knew it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Maybe you should do something about it.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Why don't you ask Molly about it?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I knew you were jealous.
<</speech>>
<br>/*=====================================================*/
<div class="action">
It doesn't take long for you and Alli to stop teasing and move on to other things.
</div>
<br>/*=====================================================*/
<div class="video100">
<video src="resources/characters/allirae/BedroomEvent/06missionary.webm" autoplay loop muted/>
</div>
<br>/*=====================================================*/
<div class="action">
After you finish you and Alli get cleaned up and you return to your room.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Your bedroom|home-mc-room]]>>
<<set $SQ018.questStage to 20>>
<<addmins 30>>
<</link>>
</div>
<br>/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/alli.webp" alt="alli.webp"/>
<img src="resources/avatars/molly.webp" alt="molly.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Double Blowjob|SQ018-3.B]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Doggy (Molly)|SQ018-3.B]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy (Molly)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Doggy (Alli)|SQ018-3.B]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy (Alli)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Reverse Cowgirl (Molly)|SQ018-3.B]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl (Molly)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Reverse Cowgirl (Alli)|SQ018-3.B]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl (Alli)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 5>>
<<link[[Missionary (Molly)|SQ018-3.B]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary (Molly)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 5>>
<<link[[Missionary (Alli)|SQ018-3.B]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary (Alli)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 7>>
<<link[[Cumshot|SQ018-3.B]]>>
<<set $game.sexEvent to 8>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|SQ018-3.C]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Molly and Alli start to undress each other.
</div>
<br>
<div class="image100">
<img src="resources/characters/group/SQ018/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Molly" "Demon">>
I think he's going to like this.
<</speech>>
<br>
<<speech "Alli">>
Oh he will, trust me.
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Molly and Alli kneel in front of you and take turns sucking on your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ018/01doubleblowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
I have to say, seeing you two down there, is a hell of a view!
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Molly leans over the sofa as you enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ018/02mollydoggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Molly" "Demon">>
Fuck aah! I don't think I'll ever get used to your cock!
<</speech>>
<br>
<<speech "Alli">>
Believe me, there's no getting used to that monster.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ018/02mollydoggy.webp" alt="02mollydoggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Alli leans over the sofa as you enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ018/03allidoggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Fuck me $player.firstName, let's show this demon how it's done!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ018/03allidoggy.webp" alt="03allidoggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You sit down on the sofa as Molly climbs on top and starts to ride you.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ018/04mollyreversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
That's it, ride his big hard cock!
<</speech>>
<br>
<<speech "You" "$player.firstName">>
Let's see how deep you can take it.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ018/04mollyreversecowgirl.webp" alt="04mollyreversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You sit down on the sofa as Alli climbs on top and starts to ride you.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ018/05allireversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Molly" "Demon">>
You take his cock so deep.
<</speech>>
<br>
<<speech "Alli">>
Well, I've had a lot of practice.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ018/05allireversecowgirl.webp" alt="05allireversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Molly lies back on the sofa and watches as you insert the full length of your cock inside her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ018/06mollymissionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Molly" "Demon">>
Oh my god! It's reaching so far inside me!
<</speech>>
<br>
<<speech "Alli">>
He could probably fuck the demon out of you.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ018/06mollymissionary.webp" alt="06mollymissionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Alli lies back on the sofa and watches as you insert the full length of your cock inside her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ018/07allimissionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
That's it $player.firstName! Right there! Don't stop!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ018/07allimissionary.webp" alt="07allimissionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 8>>
/*=====================================================*/
<div class="action">
Molly and Alli kneel in front of you as you release your load all over their faces.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ018/08cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Save some for me!
<</speech>>
<br>
<<speech "Molly" "Demon">>
I suppose we can share him.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ018/08cumshot.webp" alt="08cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/
/*=====================================================*/
<div class="image100">
<img src="resources/characters/group/SQ018/SQ018-302.webp" alt="SQ018-302.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
After you finish, the three of you talk a little bit more.
</div>
<br>/*=====================================================*/
<<speech "Molly">>
You know, back before the demon possessed me, I always wanted to try being part of a threesome, but I never had the courage to.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So the demon gives you that courage?
<</speech>>
<br>/*=====================================================*/
<<speech "Molly">>
In a way. The more I experience the better I am in new situations. The demon pushes me to escape my comfort zone, and she has a way of making things more pleasureable.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
She? The demon is a she?
<</speech>>
<br>/*=====================================================*/
<<speech "Molly">>
It doesn't really have a gender, but in my head the demon speak with my voice, so I just got used to saying she.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Well //she// probably needs a name of her own, so we can work out who is in control.
<</speech>>
<br>/*=====================================================*/
<<speech "Molly">>
Maybe she'll get one, we'll just have to see. You know, we should do this again sometime.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
I'm up for that.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It wasn't too long ago you were ready to send Molly and the demon to hell.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Well, things have changed haven't they.
<</speech>>
<br>/*=====================================================*/
<div class="action">
The three of you get cleaned up. Molly arranges to visit your house from now on, feeling that she can get along better with the two of you since you both know the truth about the demon. After this, you return to your room.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Your bedroom|home-mc-room]]>>
<<set $molly.trust to true>>
<<set $molly.questStage to 2>>
<<set $SQ018.questStage to 100>>
<<set $SQ018.questStatus to "complete">>
<</link>>
</div>
<br>/*=====================================================*/
<<set $game.version to "v2.8.1">>
<<set $sideChoice.adria_nightclubStay to undefined>>
<<set $sideChoice.adria_nightclubGuy to undefined>>
<<set $sideChoice.gameOne to undefined>>
<<set $sideChoice.gameTwo to undefined>>
<<set $sideChoice.gameThree to undefined>>
<<set $discoveredPower.pocketReality to false>>
/* adria */
<<set $SQ015 = {
questName: "Do You Like My Ribbon?",
questType: "side",
questID: "SQ015",
questStage: 0,
questStatus: "idle",
}>>
/* adria */
<<set $SQ016 = {
questName: "I Want To Play A Game",
questType: "side",
questID: "SQ016",
questStage: 0,
questStatus: "idle",
gameOneComplete: false,
gameTwoComplete: false,
gameThreeComplete: false,
}>>
/* adria */
<<set $SQ017 = {
questName: "Three's A Crowd",
questType: "side",
questID: "SQ017",
questStage: 0,
questStatus: "idle",
}>>
/* alli/molly */
<<set $SQ018 = {
questName: "Sympathy For The Devil",
questType: "side",
questID: "SQ018",
questStage: 0,
questStatus: "idle",
}>>
<<if $MQ206.questStatus gte 30>>
<<if $mainChoice.alli_demon is "fight/stay" or $mainChoice.alli_demon is "stay/stay">>
<<set $SQ018.questStatus to "active">>
<<set $molly.questStage to 1>>
<<else>>
<<set $molly.lock to true>>
<</if>>
<<if $MQ104.questStatus is "complete">>
<<set $SQ015.questStatus to "active">>
<<set $adria.questStage to 1>>
<</if>><div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/adria.webp" alt="adria.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|adria-home-event]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Doggy|adria-home-event]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Missionary|adria-home-event]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Cowgirl|adria-home-event]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Reverse Cowgirl|adria-home-event]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 5>>
<<link[[Cumshot|adria-home-event]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Leave|kristen-home]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<<addmins 30>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
You decide to go and hang out with Adria for a while.
</div>
<br>
<div class="image100">
<img src="resources/characters/adriarae/HomeEvent/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Adria">>
Hey $player.firstName, no Kristen today?
<</speech>>
<br>
<<speech "You" "$player.firstName">>
Not today, thought I'd come hang out with you instead.
<</speech>>
<br>
<<speech "Adria">>
In that case, want to have some fun?
<</speech>>
<br>
<<speech "You" "$player.firstName">>
What did you have in mind?
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
You sit on the sofa and Adria crawls over, freeing your cock and starting to suck your off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/adriarae/HomeEvent/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Adria">>
Mmmm. I'm glad you came over.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/adriarae/HomeEvent/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Adria bends over the sofa as you enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/adriarae/HomeEvent/02doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Adria">>
Oh yes! Fuck me $player.firstName!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/adriarae/HomeEvent/02doggy.webp" alt="02doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Adria lies back on the sofa and watches as you insert the full length of your cock inside her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/adriarae/HomeEvent/03missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Adria">>
I never get tired of this. I just love your big cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/adriarae/HomeEvent/03missionary.webp" alt="03missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You lie back on the sofa as Adria rides you.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/adriarae/HomeEvent/04cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Adria">>
You like watching me ride your cock $player.firstName?
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/adriarae/HomeEvent/04cowgirl.webp" alt="04cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You lie back on the sofa as Adria lowers herself down onto your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/adriarae/HomeEvent/05reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Adria">>
Keep going $player.firstName, I'm getting close. Oooohh.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/adriarae/HomeEvent/05reversecowgirl.webp" alt="05reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Feeling yourself getting close, you pull out of Adria and release your load all over her body.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/adriarae/HomeEvent/06cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Oh fuck!
<</speech>>
<br>
<<speech "Adria">>
Is this all for me?
<</speech>>
<br>
<<speech "You" "$player.firstName">>
Absolutely
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/adriarae/HomeEvent/06cumshot.webp" alt="06cumshot.webp"/>
</div>
<br>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You are walking around the college campus when you spot Adria entering a classroom, your decide to go over to her..
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/adriarae/CollegeEvent/CollegeEvent-01.webp" alt="CollegeEvent-01.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Adria">>
$player.firstName? What are you doing here?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Just hanging around. I saw you come in here so I thought I'd stop by and say hi.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Aww that's nice of you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So what are you up to at the moment?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Nothing much really, just looking for a quiet place to study. This room is usually empty around this time.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Want some company?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Sure.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Adria spend some time hanging out while Adria does some college work. However, it doesn't take long for you both to get sidetracked.
</div>
<br>/*=====================================================*/
<<speech "Adria">>
You know, this room is going to be empty for some time.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Did you have something in mind?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Maybe.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Adria undresses, revealing herself to you.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/adriarae/CollegeEvent/CollegeEvent-02.webp" alt="CollegeEvent-02.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Adria">>
I'll lock the door. Wouldn't want somebody to walk in on us.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|adria-college-event-02]]
</div>
<br>/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/adria.webp" alt="adria.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|adria-college-event-02]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Eat her out|adria-college-event-02]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Cowgirl|adria-college-event-02]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Reverse Cowgirl|adria-college-event-02]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Missionary|adria-college-event-02]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Doggy|adria-college-event-02]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Cumshot|adria-college-event-02]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|adria-college-event-03]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Adria poses on the table in front of you.
</div>
<br>
<div class="image100">
<img src="resources/characters/adriarae/CollegeEvent/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Adria">>
Shall we make a roleplay out of this... sir!
<</speech>>
<br>
<<speech "You" "$player.firstName">>
I don't see why not.
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
You sit down at the teacher's desk and Adria sucks you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/adriarae/CollegeEvent/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Adria">>
Oh sir, you have the biggest cock I've ever seen!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/adriarae/CollegeEvent/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Adria lies back on the desk as you start to eat her out.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/adriarae/CollegeEvent/02giveoral.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
You like this Adria? You want your teacher to pleasure you?
<</speech>>
<br>
<<speech "Adria">>
Yes please sir!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/adriarae/CollegeEvent/02giveoral.webp" alt="02giveoral.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
You lie back on the desk as Adria rides you.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/adriarae/CollegeEvent/03cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's it Adria, ride your teacher's big fucking cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/adriarae/CollegeEvent/03cowgirl.webp" alt="03cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You lie back on the desk as Adria lowers herself onto you cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/adriarae/CollegeEvent/04reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Adria">>
Oh yes! It's so good!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/adriarae/CollegeEvent/04reversecowgirl.webp" alt="04reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Adria lies back on the desk and watches as you insert your full length inside her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/adriarae/CollegeEvent/05missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Adria">>
Oh sir, I don't know if I can take your cock that deep! It's too big!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/adriarae/CollegeEvent/05missionary.webp" alt="05missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Adria leans over the desk as you enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/adriarae/CollegeEvent/06doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
This is what you wanted isn't it Adria? To get fucked hard!
<</speech>>
<br>
<<speech "Adria">>
Oh yes sir!
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
You pull out of Adria and cum over her ass.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/adriarae/CollegeEvent/07cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="action">
Adria kneels in front of you to try and catch the rest of your cum on her face.
</div>
<br>
<<speech "Adria">>
Was this good for you sir?
<</speech>>
<br>
<<speech "You" "$player.firstName">>
Yes Adria, very much so.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/adriarae/CollegeEvent/07cumshot.webp" alt="07cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/
/*=====================================================*/
<div class="image100">
<img src="resources/characters/adriarae/CollegeEvent/CollegeEvent-03.webp" alt="CollegeEvent-03.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Would you rather have been studying around about now?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Absolutely not, this is much more fun.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Adria gets up and looks at the time.
</div>
<br>/*=====================================================*/
<<speech "Adria">>
Shit! We need to get ready, a class will be along shortly.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I thought you said this room would be empty for a while.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Yeah well we've been here a long time now.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Adria quickly get cleaned up and dressed. Adria still has some stuff she needs to do, so you kiss each other goodbye and go your separate ways. A short walk later and your back on the college campus.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[College Campus|campus-main]]>>
<<addmins 60>>
<</link>>
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
You go over to the nightclub, looking to get another dance from Adria.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/adriarae/NightclubEvent/NightclubEvent-01.webp" alt="NightclubEvent-01.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Hey Adria, any chance of a private dance?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
For you $player.firstName, anytime.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Adria leads you through into one of the backrooms.
</div>
<br>/*=====================================================*/
<<speech "Adria">>
How about doing something else today?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What do you mean?
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
I mean, why don't we have some fun whilst we've got the room to ourselves?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Isn't that against the rules? Your boss probably won't like it.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
They don't have to know. Come on $player.firstName, the idea of doing it with you, without them knowing, really get's me going.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'm not against the idea, I just don't want you to get fired over this.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
I won't, trust me.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|adria-nightclub-event-02]]
</div>
<br>/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/adria.webp" alt="adria.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|adria-nightclub-event-02]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Anal Missionary|adria-nightclub-event-02]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Anal Reverse Cowgirl|adria-nightclub-event-02]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Anal Cowgirl|adria-nightclub-event-02]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Anal Doggy|adria-nightclub-event-02]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 5>>
<<link[[Cumshot|adria-nightclub-event-02]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|adria-nightclub-event-03]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Adria sits on the sofa in front of you, completely nude.
</div>
<br>
<div class="image100">
<img src="resources/characters/adriarae/NightclubEvent/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Adria">>
What are you waiting for?
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
You stand at the edge of the sofa as Adria crawls over and starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/adriarae/NightclubEvent/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
If your boss only knew what we were doing now.
<</speech>>
<br>
<<speech "Adria">>
He wouldn't be happy with me.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/adriarae/NightclubEvent/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Adria lies back on the sofa, and watches as you insert your full length in her ass.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/adriarae/NightclubEvent/02analmissionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Adria">>
OH FUCK! You're filling my ass up with your cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/adriarae/NightclubEvent/02analmissionary.webp" alt="02analmissionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
You lie back on the sofa as Adria lowers her ass onto your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/adriarae/NightclubEvent/03analreversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Adria">>
Fuck! You're so deep inside my ass!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/adriarae/NightclubEvent/03analreversecowgirl.webp" alt="03analreversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You lie back on the sofa as Adria climbs on top and starts to ride you.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/adriarae/NightclubEvent/04analcowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Your ass is so tight! Fuck it feels good!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/adriarae/NightclubEvent/04analcowgirl.webp" alt="04analcowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Adria bends over the sofa as you enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/adriarae/NightclubEvent/05analdoggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Adria">>
Fuck me $player.firstName! Fuck my ass as hard as you can!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/adriarae/NightclubEvent/05analdoggy.webp" alt="05analdoggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Adria kneels in front of you as you cum, covering her face with your load.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/adriarae/NightclubEvent/06cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Adria">>
Mmm. Your cum tastes so good! I just want more and more.
<</speech>>
<br>
<div class="image50">
<img src="resources/characters/adriarae/NightclubEvent/06cumshot.webp" alt="06cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/
/*=====================================================*/
<div class="image50">
<img src="resources/characters/adriarae/NightclubEvent/06cumshot.webp" alt="06cumshot.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I bet none of the other girls do this.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
Absolutely not, they're not like me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Well I still say you're the best girl here.
<</speech>>
<br>/*=====================================================*/
<<speech "Adria">>
That's because I do things like this for you.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Adria begins to get cleaned up.
</div>
<br>/*=====================================================*/
<<speech "Adria">>
Come on, we need to leave the room before they get suspicious.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You and Adria get dressed and leave the room as it was when you entered. Adria has to go back to work so you decide to head out.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Town Center|town-main]]>>
<<addmins 60>>
<</link>>
</div>
<br>/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/adria.webp" alt="adria.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Eat her out|adria-home-sex]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Blowjob|adria-home-sex]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Cowgirl|adria-home-sex]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Reverse Cowgirl|adria-home-sex]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Spooning|adria-home-sex]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Spooning</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Anal Spooning|adria-home-sex]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Spooning</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Anal Missionary|adria-home-sex]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 7>>
<<link[[Cumshot|adria-home-sex]]>>
<<set $game.sexEvent to 8>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Leave|kristen-home]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<<addmins 30>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
You join Adria in her bedroom for some fun.
</div>
<br>
<div class="image100">
<img src="resources/characters/adriarae/Sex01/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Adria">>
Let's do this.
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Adria lies back on the bed as you eat her out.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/adriarae/Sex01/01giveoral.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Adria">>
Oh fuck! You're so good at that!
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
You lie back on the bed as Adria starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/adriarae/Sex01/02blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Adria">>
Mmm! Your cock tastes so good!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/adriarae/Sex01/02blowjob.webp" alt="02blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
You lie back on the bed as Adria starts to ride you.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/adriarae/Sex01/03cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's it Adria, ride that cock as hard as you can!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/adriarae/Sex01/03cowgirl.webp" alt="03cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You lie back on the bed as Adria climbs on top and lowers herself down on your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/adriarae/Sex01/04reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Adria">>
Oh fuck! Your cock is so fucking big!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/adriarae/Sex01/04reversecowgirl.webp" alt="04reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You spoon Adria from behind as you fuck her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/adriarae/Sex01/05spooning.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Adria">>
I could have your cock every day!
<</speech>>
<br>
<<speech "You" "$player.firstName">>
I can make that happen.
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You spoon Adria from behind, inserting your cock up her ass.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/adriarae/Sex01/06analspooning.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Adria">>
FUCK! It feels even bigger in there!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/adriarae/Sex01/06analspooning.webp" alt="06analspooning.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Adria lies back on the bed and watches as you insert your full length into her ass.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/adriarae/Sex01/07analmissionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Fuck! Your ass is so tight!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/adriarae/Sex01/07analmissionary.webp" alt="07analmissionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 8>>
/*=====================================================*/
<div class="action">
Adria kneels down in front of you as you release your load all over her face.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/adriarae/Sex01/08cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Adria">>
That's it! Give me all of your cum!
<</speech>>
<br>
<div class="image50">
<img src="resources/characters/adriarae/Sex01/08cumshot.webp" alt="08cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/kristen.webp" alt="kristen.webp"/>
<img src="resources/avatars/adria.webp" alt="adria.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob (Kristen)|kristen/adria event]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Blowjob (Adria)|kristen/adria event]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Cowgirl (Adria)|kristen/adria event]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl (Adria)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Doggy (Kristen)|kristen/adria event]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy (Kristen)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Missionary (Adria)|kristen/adria event]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary (Adria)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 5>>
<<link[[Double Blowjob|kristen/adria event]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Double Blowjob</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Cumshot|kristen/adria event]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Leave|kristen-home]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<<addmins 60>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Adria and Kristen unzip your trousers, freeing your hard cock.
</div>
<br>
<div class="image100">
<img src="resources/characters/group/SQ017/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Adria">>
He's already hard for us.
<</speech>>
<br>
<<speech "Kristen">>
I think he likes the two of us together.
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Kristen leans over and sucks you off whilst Adria eats her out.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ017/01kristenblowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Adria">>
I've wanted to do this for a long time.
<</speech>>
<br>
<<speech "Kristen">>
Now we can do it anytime we want.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ017/01kristenblowjob.webp" alt="01kristenblowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Adria leans over and sucks you off whilst Kristen eats her out.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ017/02adriablowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kristen">>
I never expected you to taste so good Adria.
<</speech>>
<br>
<<speech "Adria">>
I'm sure $player.firstName can tell you how good it is.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ017/02adriablowjob.webp" alt="02adriablowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Adria climbs on top and starts to ride you. Kristen sits down on you face, prompting you to eat her out.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ017/03adriacowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kristen">>
I love watching you take $player.firstName's cock.
<</speech>>
<br>
<<speech "Adria">>
And you look so good while he's eating you out.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ017/03adriacowgirl.webp" alt="03adriacowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Adria leans over and Kristen starts to eat her out. You enter Kristen from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ017/04kristendoggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Adria">>
That's it $player.firstName, fuck her as hard as you can.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ017/04kristendoggy.webp" alt="04kristendoggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Adria lies back as you insert yourself into her. Kristen sits on her face, letting Adria eat her out.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ017/05adriamissionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kristen">>
Fuck! You really know what you're doing Adria!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ017/05adriamissionary.webp" alt="05adriamissionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Adria and Kristen kneel in front of you, taking turns sucking on your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ017/06doubleblowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Adria">>
Mmm. His cock tastes so good!
<</speech>>
<br>
<<speech "Kristen">>
I know. I could suck on it all day long.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ017/06doubleblowjob.webp" alt="06doubleblowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
With two girls sucking you off, you don't last long, ad release your load all over their faces.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ017/07cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kristen">>
That's it $player.firstName, give us you cum!
<</speech>>
<br>
<<speech "Adria">>
We want it all! Please $player.firstName.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ017/07cumshot.webp" alt="07cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/molly.webp" alt="molly.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|molly-solo-event]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Eat her out|molly-solo-event]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Doggy|molly-solo-event]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Missionary|molly-solo-event]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Cowgirl|molly-solo-event]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Reverse Cowgirl|molly-solo-event]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Titjob|molly-solo-event]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Titjob</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 6>>
<<link[[Cumshot|molly-solo-event]]>>
<<set $game.sexEvent to 8>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Leave|home-mc-room]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<<addmins 30>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Molly sits in front of you, ready and waiting.
</div>
<br>
<div class="image100">
<img src="resources/characters/mollyjane/Sex01/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Molly" "Demon">>
Come on then big boy, show me what you can do.
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
You sit back on the bed as Molly kneels in front of you and starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/mollyjane/Sex01/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Oh wow! You really know what you're doing.
<</speech>>
<br>
<<speech "Molly" "Demon">>
I've been around a long time, I know a few tricks.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/mollyjane/Sex01/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Molly leans down over the bed as you start to eat her out.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/mollyjane/Sex01/02giveoral.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Molly" "Demon">>
Oooh yes! I always love when people do that to me!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/mollyjane/Sex01/02giveoral.webp" alt="02giveoral.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Molly leans over as you enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/mollyjane/Sex01/03doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Molly" "Demon">>
That's it, fuck me! Fuck me like some common whore!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/mollyjane/Sex01/03doggy.webp" alt="03doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Molly lies back and watches as you insert you full length inside her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/mollyjane/Sex01/04missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Molly" "Demon">>
Your cock is one of the biggest I've ever had, and I've had a lot. Fuck it feels great!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/mollyjane/Sex01/04missionary.webp" alt="04missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You lie back on the bed and Molly starts to ride you.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/mollyjane/Sex01/05cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
That's it, ride that fucking cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/mollyjane/Sex01/05cowgirl.webp" alt="05cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You lie back on the bed and Molly climbs on top and lowers herself onto your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/mollyjane/Sex01/06reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Molly" "Demon">>
Never thought you'd end up in bed with a demon did you?
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/mollyjane/Sex01/06reversecowgirl.webp" alt="06reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Molly lies back on the bed. She pushes her tits together and you start to fuck them.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/mollyjane/Sex01/07titjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Molly" "Demon">>
You like how my tits feel against your cock? You want to cum all over them?
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/mollyjane/Sex01/07titjob.webp" alt="07titjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 8>>
/*=====================================================*/
<div class="action">
You release you load, spraying Molly's tits and face with your cum. Molly takes a drop of your cum and tastes it.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/mollyjane/Sex01/08cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Molly" "Demon">>
Mmmm! You taste really good.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/mollyjane/Sex01/08cumshot.webp" alt="08cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/alli.webp" alt="alli.webp"/>
<img src="resources/avatars/molly.webp" alt="molly.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Double Blowjob|alli/molly event]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Doggy (Molly)|alli/molly event]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy (Molly)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Doggy (Alli)|alli/molly event]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy (Alli)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Reverse Cowgirl (Molly)|alli/molly event]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl (Molly)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Reverse Cowgirl (Alli)|alli/molly event]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl (Alli)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 5>>
<<link[[Missionary (Molly)|alli/molly event]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary (Molly)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 5>>
<<link[[Missionary (Alli)|alli/molly event]]>>
<<set $game.sexEvent to 7>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary (Alli)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 7>>
<<link[[Cumshot|alli/molly event]]>>
<<set $game.sexEvent to 8>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Leave|home-main]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<<addmins 45>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Molly and Alli start to undress each other.
</div>
<br>
<div class="image100">
<img src="resources/characters/group/SQ018/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Molly" "Demon">>
I think he's going to like this.
<</speech>>
<br>
<<speech "Alli">>
Oh he will, trust me.
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Molly and Alli kneel in front of you and take turns sucking on your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ018/01doubleblowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
I have to say, seeing you two down there, is a hell of a view!
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Molly leans over the sofa as you enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ018/02mollydoggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Molly" "Demon">>
Fuck aah! I don't think I'll ever get used to your cock!
<</speech>>
<br>
<<speech "Alli">>
Believe me, there's no getting used to that monster.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ018/02mollydoggy.webp" alt="02mollydoggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Alli leans over the sofa as you enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ018/03allidoggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Fuck me $player.firstName, let's show this demon how it's done!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ018/03allidoggy.webp" alt="03allidoggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You sit down on the sofa as Molly climbs on top and starts to ride you.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ018/04mollyreversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
That's it, ride his big hard cock!
<</speech>>
<br>
<<speech "You" "$player.firstName">>
Let's see how deep you can take it.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ018/04mollyreversecowgirl.webp" alt="04mollyreversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You sit down on the sofa as Alli climbs on top and starts to ride you.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ018/05allireversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Molly" "Demon">>
You take his cock so deep.
<</speech>>
<br>
<<speech "Alli">>
Well, I've had a lot of practice.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ018/05allireversecowgirl.webp" alt="05allireversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Molly lies back on the sofa and watches as you insert the full length of your cock inside her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ018/06mollymissionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Molly" "Demon">>
Oh my god! It's reaching so far inside me!
<</speech>>
<br>
<<speech "Alli">>
He could probably fuck the demon out of you.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ018/06mollymissionary.webp" alt="06mollymissionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 7>>
/*=====================================================*/
<div class="action">
Alli lies back on the sofa and watches as you insert the full length of your cock inside her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ018/07allimissionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
That's it $player.firstName! Right there! Don't stop!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ018/07allimissionary.webp" alt="07allimissionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 8>>
/*=====================================================*/
<div class="action">
Molly and Alli kneel in front of you as you release your load all over their faces.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/group/SQ018/08cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Save some for me!
<</speech>>
<br>
<<speech "Molly" "Demon">>
I suppose we can share him.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/group/SQ018/08cumshot.webp" alt="08cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/<<if $adria.profileImage is 0>>
<div class="image100">
<img src="resources/characters/adriarae/(default)profile.webp" alt="(default)profile.webp"/>
</div>
<<elseif $adria.profileImage is 1>>
<div class="image100">
<img src="resources/characters/adriarae/(trust)profile.webp" alt="(trust)profile.webp"/>
</div>
<</if>>
<center>
|
<<link "Default">>
<<set $adria.profileImage to 0>>
<<replace "#adriaProfileImage">>
<<include "adria-image">>
<</replace>>
<</link>>
|
<<if $adria.trust is true>>
<<link "Trust">>
<<set $adria.profileImage to 1>>
<<replace "#adriaProfileImage">>
<<include "adria-image">>
<</replace>>
<</link>>
<<elseif $adria.trust is false>>
<span style='color:gray'>Trust</span>
<</if>>
|
</center><<if $molly.profileImage is 0>>
<div class="image100">
<img src="resources/characters/mollyjane/(default)profile.webp" alt="(default)profile.webp"/>
</div>
<<elseif $molly.profileImage is 1>>
<div class="image100">
<img src="resources/characters/mollyjane/(trust)profile.webp" alt="(trust)profile.webp"/>
</div>
<</if>>
<center>
|
<<link "Default">>
<<set $molly.profileImage to 0>>
<<replace "#mollyProfileImage">>
<<include "molly-image">>
<</replace>>
<</link>>
|
<<if $molly.trust is true>>
<<link "Trust">>
<<set $molly.profileImage to 1>>
<<replace "#mollyProfileImage">>
<<include "molly-image">>
<</replace>>
<</link>>
<<elseif $molly.trust is false>>
<span style='color:gray'>Trust</span>
<</if>>
|
</center><<widget "SQ015desc">>
<center>
<h2><span style='font-family: my-font;'>DO YOU LIKE MY RIBBON?</span></h2>
<h4><em>You Ever Hear Of The Shoulder Touch</em></h4>
<b>Current Objective</b>:
<<if $SQ015.questStage eq 0>>
Talk to Adria at her flat on the Estate
<<elseif $SQ015.questStage eq 10>>
Visit Adria at the Nightclub
<<elseif $SQ015.questStage eq 20>>
Join Adria at the Health Centre
<<elseif $SQ015.questStage eq 30>>
Watch over Adria at the Nightclub
<<elseif $SQ015.questStage eq 40>>
Talk to Adria at her flat (Kristen must not be home)
<<elseif $SQ015.questStage eq 100>>
Quest Complete
<</if>>
<br><br>
<<if $SQ015.questStage eq 0>>/*----------*/
When I first went to Kristen's flat, I was introduced to Adria, Kristen's best friend. I should probably get to know her better.
<<elseif $SQ015.questStage eq 10>>/*----------*/
Adria has invited me to visit her at the Nightclub where she works. She said she'll save me a dance, but was pretty vague about what exactly she does there.
<<elseif $SQ015.questStage eq 20>>/*----------*/
After giving me a private dance, Adria asked me out on a date. She's told me to meet her at the Health Centre.
<<elseif $SQ015.questStage eq 30>>/*----------*/
Adria told me about a man who's been stalking her at work. I offered to watch over her the next time she's there in case he turns up.
<<elseif $SQ015.questStage eq 40>>/*----------*/
The situation with Adria's stalker is resolved. I should probably talk to Adria about it.
<<elseif $SQ015.questStage eq 100>>/*----------*/
The relationship between me and Adria is beginning to take shape, though she wants to take things a bit slow at the moment. I haven't got a problem with that.
<</if>>
</center>
<</widget>><<widget "SQ016desc">>
<center>
<h2><span style='font-family: my-font;'>I WANT TO PLAY A GAME</span></h2>
<h4><em>Did You Put Your Name In The Goblet Of Fire?</em></h4>
<b>Current Objective</b>:
<<if $SQ016.questStage eq 0>>
Talk to Adria at her flat (Kristen must be home)
<<elseif $SQ016.questStage eq 10>>
Meet Adria in the Town Center on Monday
<<elseif $SQ016.questStage eq 20>>
Complete the first three games
<<elseif $SQ016.questStage eq 50>>
Complete the final game
<<elseif $SQ016.questStage eq 60>>
Talk to Adria at her flat on the Estate
<<elseif $SQ016.questStage eq 100>>
Quest Complete
<</if>>
<br><br>
<<if $SQ016.questStage eq 0>>/*----------*/
I should probably check in with Adria and arrange to hang out some more.
<<elseif $SQ016.questStage eq 10>>/*----------*/
Adria gave me information about a competition. Apparently a series of games for couples to win a grand prize. I said I'd go along with her.
<<elseif $SQ016.questStage eq 20>>/*----------*/
This competition has a dark side. Anyone who loses get's eliminated. Literally. Adria and I will have to play to survive.
<<elseif $SQ016.questStage eq 50>>/*----------*/
Adria and I have successfully completed the first three games. Only one game is left before we can get out of here.
<<elseif $SQ016.questStage eq 60>>/*----------*/
The Gamemaster revealed that the threat of death we experienced was unfounded, as nobody actually died in the games. He revealed his power to us, which shook Adria up, who until now didn't beleive in any of that. I should talk to her about it.
<<elseif $SQ016.questStage eq 100>>/*----------*/
My relationship with Adria has developed quite a lot thanks to the games. She knows about the powers now, and needs to talk to Kristen more about it.
<</if>>
</center>
<</widget>><<widget "SQ017desc">>
<center>
<h2><span style='font-family: my-font;'>THREE'S A CROWD</span></h2>
<h4><em>I Love It When A Plan Comes Together</em></h4>
<b>Current Objective</b>:
<<if $SQ017.questStage eq 0>>
Talk to Adria at her flat on the Estate
<<elseif $SQ017.questStage eq 10>>
Talk to Kristen at her flat on the Estate
<<elseif $SQ017.questStage eq 20>>
Join Kristen and Adria at their flat on the Estate
<<elseif $SQ017.questStage eq 100>>
Quest Complete
<</if>>
<br><br>
<<if $SQ017.questStage eq 0>>/*----------*/
My relationships with Adria and Kristen have progressed quite far. I should probably check in with Adria and see how she's feeling.
<<elseif $SQ017.questStage eq 10>>/*----------*/
Adria revealed she has feelings for Kristen, and has enlisted my help to figure out if Kristen would be open to reciprocating those feelings. I should talk to Kristen about this.
<<elseif $SQ017.questStage eq 20>>/*----------*/
Kristen revealed a vision of the future, in which me, her, and Adria are all together. Kristen has started to have feelings for Adria, and I told her to talk to Adria about it.
<<elseif $SQ017.questStage eq 100>>/*----------*/
Myself, Adria, and Kristen have all become part of a threeway relationship. I doubt anything could be better than this.
<</if>>
</center>
<</widget>><<widget "SQ018desc">>
<center>
<h2><span style='font-family: my-font;'>SYMPATHY FOR THE DEVIL</span></h2>
<h4><em>Death Is So Final, Yet Life Is Full Of Possibilities</em></h4>
<b>Current Objective</b>:
<<if $SQ018.questStage eq 0>>
Look for a familiar face in the Town Center
<<elseif $SQ018.questStage eq 10>>
Talk to Alli in her bedroom
<<elseif $SQ018.questStage eq 20>>
Look for Alli in her bedroom
<<elseif $SQ018.questStage eq 100>>
Quest Complete
<</if>>
<br><br>
<<if $SQ018.questStage eq 0>>/*----------*/
I wonder what the demon has been up to after Alli and I allowed it to stay?
<<elseif $SQ018.questStage eq 10>>/*----------*/
I met up with the demon and met it's host: Molly. She's told me of the arrangement between herself and the demon, and pursuaded me of it's benefits. I should talk to Alli about this.
<<elseif $SQ018.questStage eq 20>>/*----------*/
I was able to convince Alli to talk to Molly and get her own perspective on the situation. Maybe this demon isn't as bad as she thinks.
<<elseif $SQ018.questStage eq 100>>/*----------*/
Things turned out very well. After some threesome action, Alli has been convinced that letting Molly and the demon stay was a good idea.
<</if>>
</center>
<</widget>><div class="image50">
<img src="resources/characters/adriarae/(trust)profile.webp" alt="(trust)profile.webp"/>
</div>
You relationship with Adria has progressed to the stage that she now trusts you implicitly.
<ul>
<li>New Actions have been unlocked in Free-Roam</li>
<li>New Background Events have been unlocked</li>
</ul><<set $game.version to "v2.8.2">>
<div class="image50">
<img src="resources/characters/extra/fortune-teller.webp" alt="fortune-teller.webp"/>
</div>
<hr>/*=====================================================*/
<<speech "You" "$player.firstName">>
I want to see the future.
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Fortune Teller">>
I can show you many futures involving you and your friends. Which future would you like to see?
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
<<link "<span style='color:lime'>[ Event ]</span> My future with Alli">>
<<goto [[xmas-alli-1.A]]>>
<</link>><br>
<<link "<span style='color:lime'>[ Event ]</span> My future with Carolina">>
<<goto [[xmas-carolina-1.A]]>>
<</link>><br>
<<link "<span style='color:lime'>[ Event ]</span> My future with Lexi">>
<<goto [[xmas-lexi-1.A]]>>
<</link>><br>
<<link "<span style='color:lime'>[ Event ]</span> My future with Alessa">>
<<goto [[xmas-alessa-1.A]]>>
<</link>><br>
<<link "<span style='color:lime'>[ Event ]</span> My future with Skin">>
<<goto [[xmas-skin-1.A]]>>
<</link>><br>
<<link "<span style='color:lime'>[ Event ]</span> My future with Kristen">>
<<goto [[xmas-kristen-1.A]]>>
<</link>><br>
<<link "<span style='color:lime'>[ Event ]</span> My future with Megan">>
<<goto [[xmas-megan-1.A]]>>
<</link>><br>
/*=====================================================*/
<<link "<span style='color:yellow'>[ Leave ]</span> I have to go.">>
<<goto [[town-main]]>>
<</link>><br>
/*=====================================================*/
</div><<set $game.status to "event">>
<<set $fortune.hasMet to true>>
/*=====================================================*/
<div class="action">
You are walking through the town center when a voice calls out to you.
</div>
<br>/*=====================================================*/
<<speech "Stranger">>
A moment of your time $player.firstName?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You look over and see an old lady sitting on a bench.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/extra/fortune-teller.webp" alt="fortune-teller.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How do you know my name?
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Old Lady">>
I know many things. Come, sit with me.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Intrigued, you sit down with her on the bench.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Who are you?
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Old Lady">>
Just an old woman my dear, never you mind. What matters is who you are, and who you will become.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How do you know about me?
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Old Lady">>
A gift, and a curse. I know all about the people that pass me on the street. I see their futures, and for the right price I can part with that knowledge.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You're a fortune teller? No offense, but I don't really believe in psychics and stuff.
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Fortune Teller">>
Even after the storm? I know for a fact you have a friend who has premonitions of future events.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How did...?
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Fortune Teller">>
Let's skip that part dear. Yes, I was in the storm. Yes, I have a power. Yes, I see the future.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So you have visions too? Like my friend?
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Fortune Teller">>
Same song, different artist. Your friend can only perceive one future, whereas I can see all potential outcomes.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You must have seen it then? The apocalypse?
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Fortune Teller">>
I have, but I have also seen other futures.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So you could help me stop it then? Any information you have will be very useful to me.
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Fortune Teller">>
My boy, some things you need to learn at your own pace. True, I have seen how to stop the apocalypse, and it's also true that I could tell you. But in every outcome where the world is saved, I never told you how to save it.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So you won't help me then?
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Fortune Teller">>
I didn't say that. I can't help you with the apocalypse, but I can show you something else.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What can you show me?
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Fortune Teller">>
The future is never just one thing, it is a culmination of our choices. And I can see a lot of darkness in your future, across multiple timelines. If you do save the world, you can't lose yourself along the way.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What kind of darkness?
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Fortune Teller">>
A darkness within you. A corruption of your soul. I can show you, for a price.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What do you want from me?
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Fortune Teller">>
Right now, nothing, the visions will be given willingly, but one day I will come to you, and I will ask something of you then. And no, I can't tell you now what it will be. You must decide to accept these terms without knowing the full picture.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Do I have a choice?
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Fortune Teller">>
You always have a choice my boy. Even when your choices seem meaningless, or that they aren't leading to anything, you always have a choice.
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
What do you choose?<br>
[[Accept the terms|xmas-event-1.B (ACCEPT)]]<br>
[[Reject the terms|xmas-event-1.B (REJECT)]]
</div>
<br>/*=====================================================*/
<<set $fortune.questStage to 1>>
/*=====================================================*/
<<speech "You" "$player.firstName">>
How important is it that I know the information you provide?
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Fortune Teller">>
Without it, it will be much harder to avoid the darkness within you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Then I accept. I realise you could ask anything of me, but anything I can learn about the future will be very helpful.
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Fortune Teller">>
Good choice. There are seven visions I need you to see, all concerning your friends.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
My friends?
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Fortune Teller">>
Yes, in order to show you how corrupt you will truly be, you must see the effects it has on your friends.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How does this work? And do the visions have any side effects?
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Fortune Teller">>
None at all. The visions will be seemless. You will feel like you are really there, and see and experience the future as real as you feel the ground beneath your feet. When the vision passes, no time at all will have passed here.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
When do we start?
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Fortune Teller">>
We can begin right now. But if you want to return to me, you can do so at any time, and you will always find me here.
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
[[Choose a vision|fortune-teller-hub]]<br>
[[Leave for now|town-main]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<<speech "You" "$player.firstName">>
I can't agree if I don't know what you want. You could ask anything of me.
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Fortune Teller">>
Indeed I could, and indeed I will.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You say there's a darkness in my future, but you imply there's multiple outcomes, so there's a future in which I am not "corrupted" as you say.
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Fortune Teller">>
Indeed there is, but without my knowledge avoiding that future will be far more difficult.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
The price is too high to know what I //could// become.
<</speech>>
<br>/*=====================================================*/
<<speech "Stranger" "Fortune Teller">>
Very well. If you happen to change your mind, you can find me here.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You get up and leave the old woman behind and head back towards the town center.
</div>
<br>/*=====================================================*/
<div class="link">
[[Town Center|town-main]]
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
Seeing that the fortune teller is still sat on the bench, you decide to go over to her.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/extra/fortune-teller.webp" alt="fortune-teller.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Stranger" "Fortune Teller">>
Back again $player.firstName? Have you changed your mind?
<</speech>>
<br>/*=====================================================*/
<div class="interaction">
[[Accept her terms|xmas-event-1.B (ACCEPT)]]<br>
[[Leave|town-main]]
</div><<set $game.status to "event">>
/*=====================================================*/
<div class="action">
Your vision blurs and momentarily goes dark.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/events/blur.webp" alt="blur.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
When you wake you are standing in a basement, fitted out as some kind of dungeon. Contraptions, implements, and chains are hung up on the wall.
</div>
<br>/*=====================================================*/
<div class="action">
Your actions feel your own, even though they're out of your control. This is the future, and yet your actions feel like a memory, with you impulsively following along.
</div>
<br>/*=====================================================*/
<<speech "Alli">>
So, you finally showed?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You turn around and see Alli sat on a box in the room.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|xmas-alli-1.B]]
</div>
<br>/*=====================================================*/
<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
Your vision blurs and momentarily goes dark.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/events/blur.webp" alt="blur.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
When you wake you are walking along the street. You see your house in the distance, and realise you're heading home.
</div>
<br>/*=====================================================*/
<div class="action">
Your actions feel your own, even though they're out of your control. This is the future, and yet your actions feel like a memory, with you impulsively following along.
</div>
<br>/*=====================================================*/
<div class="action">
You walk through the door and see Carolina hanging out in the living room.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/carolinasweets/XmasEvent/xmasevent-01.webp" alt="xmasevent-01.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
Hey $player.firstName. Have you seen Lexi or Alli around?
<</speech>>
<br>/*=====================================================*/
<div class="action">
A smile forms on your face, you don't quite know what your future self is thinking, but you know he's enjoying it.
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
What are you doing?
<</speech>>
<br>/*=====================================================*/
<div class="action">
You wave your hand in the air and Carolina falls unconscious to the ground.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|xmas-carolina-1.B]]
</div>
<br>/*=====================================================*/<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
Your vision blurs and momentarily goes dark.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/events/blur.webp" alt="blur.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
When you wake you are standing in Lexi's bedroom.
</div>
<br>/*=====================================================*/
<div class="action">
Your actions feel your own, even though they're out of your control. This is the future, and yet your actions feel like a memory, with you impulsively following along.
</div>
<br>/*=====================================================*/
<<speech "Lexi">>
Looking for me?
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|xmas-lexi-1.B]]
</div>
<br>/*=====================================================*/<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
Your vision blurs and momentarily goes dark.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/events/blur.webp" alt="blur.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
When you wake you are standing your kitchen.
</div>
<br>/*=====================================================*/
<div class="action">
Your actions feel your own, even though they're out of your control. This is the future, and yet your actions feel like a memory, with you impulsively following along.
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
$player.firstName, I've been looking for you.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|xmas-alessa-1.B]]
</div>
<br>/*=====================================================*/<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
Your vision blurs and momentarily goes dark.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/events/blur.webp" alt="blur.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
When you wake you are standing in a basement, fitted out as some kind of dungeon. Contraptions, implements, and chains are hung up on the wall.
</div>
<br>/*=====================================================*/
<div class="action">
Your actions feel your own, even though they're out of your control. This is the future, and yet your actions feel like a memory, with you impulsively following along.
</div>
<br>/*=====================================================*/
<<speech "Skin">>
$player.firstName, is that you?
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|xmas-skin-1.B]]
</div>
<br>/*=====================================================*/<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
Your vision blurs and momentarily goes dark.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/events/blur.webp" alt="blur.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
When you wake you are standing in a penthouse apartment. You spot various trinkets and possessions that you already own, and work out that the penthouse is yours.
</div>
<br>/*=====================================================*/
<div class="action">
Your actions feel your own, even though they're out of your control. This is the future, and yet your actions feel like a memory, with you impulsively following along.
</div>
<br>/*=====================================================*/
<<speech "Kristen">>
Welcome home Master.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|xmas-kristen-1.B]]
</div>
<br>/*=====================================================*/<<set $game.status to "event">>
/*=====================================================*/
<div class="action">
Your vision blurs and momentarily goes dark.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/events/blur.webp" alt="blur.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
When you wake you are standing in a bedroom. You don't recognise it, but you feel at home in the room.
</div>
<br>/*=====================================================*/
<div class="action">
Your actions feel your own, even though they're out of your control. This is the future, and yet your actions feel like a memory, with you impulsively following along.
</div>
<br>/*=====================================================*/
<<speech "Megan">>
Good evening sir.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|xmas-megan-1.B]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="image50">
<img src="resources/characters/allirae/XmasEvent/xmasevent-01.webp" alt="xmasevent-01.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What are you doing down here?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
I could ask you the same $player.firstName? Only I don't need to; I know what you've been getting up to.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That's none of your business.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Isn't it? All those people disappearing from the estate. How many of them ended up in here? What happened to them?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You really want to know what happens down here? You might not like it.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
$player.firstName I need to know.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
The people who've disappeared, what do you know about them?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Most of them had powers.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Wrong. ALL of them had powers. Anything else?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
They all ended up down here.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Wrong again. Not everyone ended up in this room. Do you actually know anything?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
You've been targeting people with powers, and they all go missing, need I say more.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Wrong again. Not everyone has gone missing.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
What?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
All I needed from them was their power. Some gave it willingly and returned to a normal life, some had it extracted from them. Either way, I get what I want, and I go unnoticed.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
But you haven't gone unnoticed. I realised what was going on, and I'll tell everyone about you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Have you told anyone?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
No, but I will.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
No, you won't be.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|xmas-alli-1.C]]
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
You reach out your arm at Alli and a bright flash of white light emerges from your hand.
</div>
<br>/*=====================================================*/
<<speech "Alli">>
What was that? Wait, why can't I move!?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Just one of the powers I picked up. Your voice is still your own, but your body... that belongs to me now.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
No $player.firstName! Please, let me go!
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Stand up and take off your dress.
<</speech>>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/allirae/XmasEvent/xmasevent-02.webp" alt="xmasevent-02.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Alli does as you command. Through your power, Alli is compelled to obey any command you give her, though her mind and voice are still her own, and as such she has to experience your commands without any way of stopping it.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
This is what happens to everyone who comes down here. I break them. I take their choice away. I corrupt them until they worship me. Some of them survive, but many don't.
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Please don't do this to me $player.firstName, not after everything we've been through.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
There is history between us. I cared about you Alli. But that doesn't matter anymore.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|xmas-alli-1.D]]
</div>
<br>/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/ALLI.webp" alt="ALLI.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|xmas-alli-1.D]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Doggy|xmas-alli-1.D]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Reverse Cowgirl|xmas-alli-1.D]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Doggy|xmas-alli-1.D]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 4>>
<<link[[Break Her|xmas-alli-1.D]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Break Her</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|xmas-alli-1.E]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Using your power, your push Alli down to her knees in front of you.
</div>
<br>
<div class="image50">
<img src="resources/characters/allirae/XmasEvent/00start.webp" alt="00start.webp"/>
</div>
<br>
<<speech "Alli">>
Please $player.firstName, don't do this!
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
You unzip your trousers and, against her will, Alli starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/XmasEvent/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
This is where you belong now. On your knees, serving me.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/XmasEvent/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
You push Alli forwards and thrust into her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/XmasEvent/02doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Why are you doing this to me?
<</speech>>
<br>
<<speech "You" "$player.firstName">>
Because I can. Because I want to. Because nobody can stop me.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/XmasEvent/02doggy.webp" alt="02doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
You sit on the ground and Alli climbs on top and starts to ride you.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/XmasEvent/03reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
I'm going to break you Alli. Your very soul will belong to me.
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You enter Alli from behind. Her will is failing, and her resistance against you is fading away.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/XmasEvent/04doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
I don't want this!
<</speech>>
<br>
<<speech "You" "$player.firstName">>
Then you shouldn't have come down here.
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You decide it's time to break her. You use your fingers and a toy to bring Alli to orgasm, weakening her mental state and giving you an opportunity to corrupt her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/allirae/XmasEvent/05fingering.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alli">>
Oooooooh my god! Aaarghh!
<</speech>>
<br>
<<speech "You" "$player.firstName">>
You're mine now Alli. Though this is only the start. We'll have to do this several more times to ensure you are completely submissive to me.
<</speech>>
<br>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/
/*=====================================================*/
<div class="action">
After breaking her, you lock Alli up and go over to her.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/allirae/XmasEvent/xmasevent-03.webp" alt="xmasevent-03.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
This is how things will be now Alli. Anything you have to say?
<</speech>>
<br>/*=====================================================*/
<<speech "Alli">>
Nn Nn No... Mm Mm Mm Master.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Good. You know, there might be some part of you that still exists in there, just watching without any control.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alli stays silent.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
To that part of you I say this: Aren't you glad you decided to come down here?
<</speech>>
<br>/*=====================================================*/
<div class="action">
Alli still stays silent. You lock her restraints and leave the room, turning the light off as you go.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/events/blur.webp" alt="blur.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Your vision blurs, and when you wake you are back with the fortune teller.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Fortune Teller|fortune-teller-hub]]>>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
Some time later, Carolina wakes up, and notices that whilst she was unconscious, you've bound and gagged her.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/carolinasweets/XmasEvent/xmasevent-02.webp" alt="xmasevent-02.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I've been looking forward to this.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina struggles against her bounds, but you knew what you were doing, and so she is locked up tight.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You may have noticed Alli isn't here. She submitted to me some time ago. Now it's your turn.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Mmnnnnmm...
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina tries to speak, but the gag keeps her quiet.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Let's see what you have to say.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You remove the gag.
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
Please $player.firstName don't do this. This isn't you!
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh but it is. It's who I should've been from the start. All those months spent helping people, when I could've just taken what I wanted.
<</speech>>
<br>/*=====================================================*/
<<speech "Carolina">>
Somebody! Please help!
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Nobody can here you. Nobody is coming to save you. And soon, you won't even want to be saved.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina once again struggles against the ropes keeping her in place.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It's useless to resist Carolina. Soon you'll be just like Alli.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You unzip your pants and slowly walk towards her.
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|xmas-carolina-1.C]]
</div>
<br>/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/carolina.webp" alt="carolina.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|xmas-carolina-1.C]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Reverse Cowgirl|xmas-carolina-1.C]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Missionary|xmas-carolina-1.C]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Doggy|xmas-carolina-1.C]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 4>>
<<link[[Cumshot|xmas-carolina-1.C]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|xmas-carolina-1.D]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Carolina sits, tied and bound on the floor, unable to fight back against you.
</div>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/XmasEvent/xmasevent-02.webp" alt="xmasevent-02.webp"/>
</div>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
You kneel Carolina down and force your cock down her throat.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/XmasEvent/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
There we go, this'll shut you up!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/XmasEvent/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
You sit down and sit Carolina down on top of your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/XmasEvent/02reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
No $player.firstName! What's wrong with you?
<</speech>>
<br>
<<speech "You" "$player.firstName">>
Nothings wrong with me. This is who I am now!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/XmasEvent/02reversecowgirl.webp" alt="02reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
You lie Carolina back on the sofa and gag her before thrusting your cock inside her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/XmasEvent/03missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Carolina">>
Mmmmmnnnn!
<</speech>>
<br>
<<speech "You" "$player.firstName">>
Sorry. Didn't catch that. Want to try again?
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/XmasEvent/03missionary.webp" alt="03missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You bend Carolina over and force yourself into her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/XmasEvent/04doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
You've always looked best from this angle. I'll have to enjoy it more often.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/XmasEvent/04doggy.webp" alt="04doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You force Carolina to kneel in front of you. After the torment you've put her through she does so willingly.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/carolinasweets/XmasEvent/05cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Don't waste it now. I don't want to see you spill a single drop.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/XmasEvent/05cumshot.webp" alt="05cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/
/*=====================================================*/
<div class="action">
Carolina kneels in front of you.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/carolinasweets/XmasEvent/xmasevent-03.webp" alt="xmasevent-03.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Carolina">>
Please, can I go now?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Go? GO? Carolina... you're not going anywhere.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Carolina crys out. You slap her, and she quietens down.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I can see I'll have to take special measures to keep you in line.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You pick Carolina and carry her away.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/events/blur.webp" alt="blur.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Your vision blurs, and when you wake you are back with the fortune teller.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Fortune Teller|fortune-teller-hub]]>>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
You turn and see Lexi laid out on the bed.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lexiluna/XmasEvent/xmasevent-01.webp" alt="xmasevent-01.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Lexi">>
I've been waiting for you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What for?
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi">>
$player.firstName, there's something I have to tell you.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Go on.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi">>
I... know what you've been up to.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
What do you mean?
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi">>
Don't play dumb $player.firstName, I've seen what you did to Alli. She's been acting strange for days now. And then last night, I saw you with her.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
And?
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi">>
And I saw how you treated her, and how much she worshipped you. I knew that this wasn't the Alli I knew anymore, you had done something to her.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
And you thought you'd confront me about it?
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi">>
Not at all, I want you to do the same to me.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Really? Why would you want that?
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi">>
Before everything that happened, I was so lonely. And then you came along and made me feel wanted, but now you've changed, and I just want to be by your side once again.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I can make that happen. But you should know, this process won't be gentle.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi">>
I know.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
It has a strong effect on your mind; there might not be much of you left.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi">>
I know, but please $player.firstName, I want this.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
So be it.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|xmas-lexi-1.C]]
</div>
<br>/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/lexi.webp" alt="lexi.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Sixty Nine|xmas-lexi-1.C]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Reverse Cowgirl|xmas-lexi-1.C]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Cowgirl|xmas-lexi-1.C]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Doggy|xmas-lexi-1.C]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Missionary|xmas-lexi-1.C]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 5>>
<<link[[Cumshot|xmas-lexi-1.C]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|xmas-lexi-1.D]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Lexi strips completely, and sits on the bed.
</div>
<br>
<div class="image50">
<img src="resources/characters/lexiluna/XmasEvent/00start.webp" alt="00start.webp"/>
</div>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Lexi sits on your face and starts to suck you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/XmasEvent/01sixtynine.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/XmasEvent/01sixtynine.webp" alt="01sixtynine.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
You lie back and Lexi lowers herself down onto your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/XmasEvent/02reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi">>
I could never be without your cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/XmasEvent/02reversecowgirl.webp" alt="02reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
Lexi climbs on top and starts to ride you.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/XmasEvent/03cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
You want to be treated like a slut? Are you just a submissive sex slave now?
<</speech>>
<br>
<<speech "Lexi">>
Oh yes! I'll be your perfect little servant.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/XmasEvent/03cowgirl.webp" alt="03cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You bend Lexi over and thrust into her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/XmasEvent/04doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
Nobody has so willingly submitted to me. Breaking you will be easier than I thought.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/XmasEvent/04doggy.webp" alt="04doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Lexi lies back on the bed and watches as you insert the full length of your cock insde her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/XmasEvent/05missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
What would the others think if they could see you now? Lexi, always the prude, asking to be broken.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/XmasEvent/05missionary.webp" alt="05missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You pull out of Lexi and release your load all over her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/lexiluna/XmasEvent/06cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Lexi">>
Oh yes! Give me all your cum! I want it all!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/XmasEvent/06cumshot.webp" alt="06cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/
/*=====================================================*/
<div class="action">
Lexi lies seductively on the bed in front of you.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/lexiluna/XmasEvent/xmasevent-02.webp" alt="xmasevent-02.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
You turn your back, looking away from Lexi. Not that she would know, but you recently acquired a power which gives you more acute senses.
</div>
<br>/*=====================================================*/
<div class="action">
Lexi lunges at you, but you stop and extend your hand. Lexi's body freezes in the air, and you can see a knife in her hand.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Was this all an attempt to kill me?
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi">>
You promised you would never hurt them!
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
How times change.
<</speech>>
<br>/*=====================================================*/
<<speech "Lexi">>
So what happens now then? You make me like them huh?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We'll get to that. First, I think I'll have some more fun now that you're... unable to resist.
<</speech>>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/events/blur.webp" alt="blur.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Your vision blurs, and when you wake you are back with the fortune teller.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Fortune Teller|fortune-teller-hub]]>>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
Alessa joins you in the kitchen, taking a seat on the counter.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alessasavage/XmasEvent/xmasevent-01.webp" alt="xmasevent-01.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
Is it true?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Is what true?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
You can take away people's powers?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Where did you hear that?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Is it true?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You answer my question, and I'll answer yours.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
There's been rumours going around the estate. People with powers dissapearing, never to be seen again. But then I met this girl, and she told me that she'd been abducted some time ago. She didn't tell me much about what happened, but she said that when she was let go, she didn't have her power anymore.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
And how do you know it was me?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
She described you in great detail. And somehow, I knew it was you. Did you do it? Did you take away her power?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Why do you want to know?
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Because it it was true, I want you to get rid of mine. $player.firstName this past year has been a nightmare. Every day having the thoughts and feelings of others pouring through my head. I want the voices to stop. Please $player.firstName.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You stop and think for a moment.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I can take your power away, but there is a cost.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
I'll pay anything, give you anything.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
The cost is nothing like money or material things. The cost is the effect it will have on your mind.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
My mind?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You see, this power I have to take your power away, it scars the mind. The girl you mentioned, she was one of the lucky ones. Some people, when submitted to me, lose themselves in the process.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
I see. But I need my power gone, so I'm willing to take the risk.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Very well. Let's get started.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
What do we need to do?
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|xmas-alessa-1.C]]
</div>
<br>/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/alessa.webp" alt="alessa.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|xmas-alessa-1.C]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 0>>
<<link[[Eat Her Out|xmas-alessa-1.C]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Doggy|xmas-alessa-1.C]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 2>>
<<link[[Missionary|xmas-alessa-1.C]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 4>>
<<link[[Cumshot|xmas-alessa-1.C]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|xmas-alessa-1.D]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Alessa comes towards you and kneels in front of you, fondling your crotch.
</div>
<br>
<div class="image50">
<img src="resources/characters/alessasavage/XmasEvent/00start.webp" alt="00start.webp"/>
</div>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
You unxip your pants and Alessa immediately gets to work sucking your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/XmasEvent/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
You really will go to any length to get rid of your power.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/XmasEvent/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Alessa lies back on the counter as you tart to eat her out.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/XmasEvent/02giveoral.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alessa">>
Oh yes! I didn't know that getting rid of my power would be so pleasureable.
<</speech>>
<br>
<<speech "You" "$player.firstName">>
This is just the start.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/XmasEvent/02giveoral.webp" alt="02giveoral.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
You bend Alessa over and thrust into her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/XmasEvent/03doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alessa">>
Oh yes! Give it to me! Give me your big cock!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/XmasEvent/03doggy.webp" alt="03doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
Alessa lies back on the counter and watches as you insert the full length of your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/XmasEvent/04missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
We're getting close now. Soon your power will be mine.
<</speech>>
<br>
<<speech "Alessa">>
What do you mean? Yours?
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/XmasEvent/04missionary.webp" alt="04missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You activate your power and release your load. As your cum covers Alessa, you feel her power leaving her and transferring over to you.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/alessasavage/XmasEvent/05cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Alessa">>
It worked? I can't believe it.
<</speech>>
<br>
<<speech "You" "$player.firstName">>
Trust me, it's gone. I can feel it.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/XmasEvent/05cumshot.webp" alt="05cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/
/*=====================================================*/
<div class="action">
Alessa is still sat on the counter, covered in your cum.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/alessasavage/XmasEvent/xmasevent-02.webp" alt="xmasevent-02.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
What did you mean by the power will be yours?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I took your power away, that's all that matters.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
So... you now have my power?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Yes. To be honest I've meaning to get my hands on your for a while.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
Why? All it's done for me is be a constant headache.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
The power to read minds. No secret is safe from me. A persons thoughts are mine to see. I can see yours. You're afraid.
<</speech>>
<br>/*=====================================================*/
<<speech "Alessa">>
I think I better go.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I don't think so.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You extend your hand and Alessa freezes in place.
</div>
<br>/*=====================================================*/
<<speech "Alessa">>
$player.firstName what have you done to me?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Maybe you should be more concerned about what I'm //going// to do with you.
<</speech>>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/events/blur.webp" alt="blur.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Your vision blurs, and when you wake you are back with the fortune teller.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Fortune Teller|fortune-teller-hub]]>>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
You spot Skin sat in the corner.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/skindiamond/XmasEvent/xmasevent-01.webp" alt="xmasevent-01.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Skin">>
Please let me go!
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Not until you tell me what I need to know.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
$player.firstName please, I can't.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Can't or won't?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
What happened to you $player.firstName? After we stopped the apocalypse I thought everything would go back to the way it was, so when did you become like this?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Like what? Go on, tell me what I've become.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
You're a monster. Abducting people from the estate, taking their powers for yourself, corrupting women into your submissive slaves. This isn't who you're supposed to be.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Tell me what I need to know Skin. Where is she?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
I can't tell you. She's watching us right now, she'd know if I told you anything.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I know. But you'll tell me all the same.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You push Skin to the ground.
</div>
<br>/*=====================================================*/
<<speech "Skin">>
$player.firstName stop! Please!
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
You know what I'm about to do. And at the end, either you'll tell me what I want to know, or there won't be much of you left to oppose me.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|xmas-skin-1.C]]
</div>
<br>/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/skin.webp" alt="skin.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|xmas-skin-1.C]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Doggy|xmas-skin-1.C]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Doggy (Anal)|xmas-skin-1.C]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Anal Doggy (Anal)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Missionary|xmas-skin-1.C]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 3>>
<<link[[Missionary (Anal)|xmas-skin-1.C]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary (Anal)</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 5>>
<<link[[Cumshot|xmas-skin-1.C]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|xmas-skin-1.D]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Skin sits in front of you, powerless to fight back.
</div>
<br>
<div class="image100">
<img src="resources/characters/skindiamond/XmasEvent/xmasevent-01.webp" alt="xmasevent-01.webp"/>
</div>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
You tie Skin up and bind her on a table before walking over and forcing your cock into her throat.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/skindiamond/XmasEvent/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
This will go on as long as it has to Skin!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/skindiamond/XmasEvent/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
You rearrange Skin and thrust into her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/skindiamond/XmasEvent/02doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Skin">>
Please $player.firstName, I can't say anything!
<</speech>>
<br>
<<speech "You" "$player.firstName">>
That's not what I want to hear.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/skindiamond/XmasEvent/02doggy.webp" alt="02doggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
You insert your cock roughly into Skin's ass and start to pound into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/skindiamond/XmasEvent/03analdoggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Skin">>
$player.firstName please! You're hurting me!
<</speech>>
<br>
<<speech "You" "$player.firstName">>
That's the idea. Besides, for me it's quite pleasureable.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/skindiamond/XmasEvent/03analdoggy.webp" alt="03analdoggy.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You rearrange Skin and make her watch as you thrust into her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/skindiamond/XmasEvent/04missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
This is what you get Skin. This is what you deserve!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/skindiamond/XmasEvent/04missionary.webp" alt="04missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You make Skin watch as you force the full length of your cock into her ass.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/skindiamond/XmasEvent/05analmissionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
How does it feel Skin? Does it feel good?
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You kneel Skin in front of you and cum all over her face.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/skindiamond/XmasEvent/06cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
You're just a pathetic slut Skin. Sat there covered in my cum.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/skindiamond/XmasEvent/06cumshot.webp" alt="06cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/
/*=====================================================*/
<div class="action">
Skin slumps down in the room, exhausted from the rough fucking you just gave her.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/skindiamond/XmasEvent/xmasevent-02.webp" alt="xmasevent-02.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I'll ask again Skin. Where is she?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
I... I can't...
<</speech>>
<br>/*=====================================================*/
<div class="action">
You slap Skin, startling her.
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
When we closed the gate, Kristen disappeared. She can see the future after all, she knew what I would become. I know she told you where she is. I want you to tell me.
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
I... won't betray her.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Even now, you won't say anything. Tell me, what about the others, do they know anything?
<</speech>>
<br>/*=====================================================*/
<<speech "Skin">>
Leave them alone. We didn't tell them anything about you. You don't need to involve them.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Oh I think I do. After all, Alessa can read minds. Maybe her power can get me the information I need. In the meantime, you'll be spending a lot of time down here.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You leave Skin alone in the room, locking the door and turning off the light as you leave.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/events/blur.webp" alt="blur.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Your vision blurs, and when you wake you are back with the fortune teller.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Fortune Teller|fortune-teller-hub]]>>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
Kristen kneels in front of you.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/kristenscott/XmasEvent/xmasevent-01.webp" alt="xmasevent-01.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Kristen">>
How was your trip?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Productive as usual. Any visions?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Just the same as before, nothing new. Did you find her? Did you find the fortune teller?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Exactly where you said she would be. She can't disrupt our plans any further.
<</speech>>
<br>/*=====================================================*/
<div class="action">
You grab Kristen by the throat and bring her in for a kiss.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/kristenscott/XmasEvent/xmasevent-02.webp" alt="xmasevent-02.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Kristen">>
Perhaps we should celebrate Master.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I think you know what we have in mind.
<</speech>>
<br>/*=====================================================*/
<div class="link">
[[Continue|xmas-kristen-1.C]]
</div>
<br>/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/kristen.webp" alt="kristen.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|xmas-kristen-1.C]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Doggy|xmas-kristen-1.C]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Reverse Cowgirl|xmas-kristen-1.C]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Cowgirl|xmas-kristen-1.C]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Missionary|xmas-kristen-1.C]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 5>>
<<link[[Creampie|xmas-kristen-1.C]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Creampie</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|xmas-kristen-1.D]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Kristen kneels in front of you, ready to serve.
</div>
<br>
<div class="image100">
<img src="resources/characters/kristenscott/XmasEvent/xmasevent-01.webp" alt="xmasevent-01.webp"/>
</div>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
Kristen leans over from the sofa and starts to eagerly suck your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kristenscott/XmasEvent/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
This is your true place Kristen: on your knees, with your mouth on my cock.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kristenscott/XmasEvent/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
Kristen kneels over as you enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kristenscott/XmasEvent/02doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kristen">>
Yes Master, fuck me with your big hard cock!
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
You sit back on the sofa as Kristen lowers herself down onto your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kristenscott/XmasEvent/03reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
I bet you miss me when I'm gone don't you.
<</speech>>
<br>
<<speech "Kristen">>
Every time Master. Every time.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kristenscott/XmasEvent/03reversecowgirl.webp" alt="03reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You sit down on the sofa as Kristen starts to ride you.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kristenscott/XmasEvent/04cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Kristen">>
Your cock is reaching so deep inside me Master.
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
Kristen lies back and watches as you insert your full length inside her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kristenscott/XmasEvent/05missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
I think it's about time, don't you?
<</speech>>
<br>
<<speech "Kristen">>
Oh yes please Master! Make me pregnant!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kristenscott/XmasEvent/05missionary.webp" alt="05missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
You release your load deep inside Kristen, filling her with your cum.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/kristenscott/XmasEvent/06creampie.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
You know, we'll need to do this a lot, to make sure you get pregnant.
<</speech>>
<br>
<<speech "Kristen">>
Of course Master. You're not going away anytime soon are you?
<</speech>>
<br>
<<speech "You" "$player.firstName">>
I have nothing planned.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kristenscott/XmasEvent/06creampie.webp" alt="06creampie.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/
/*=====================================================*/
<div class="action">
Some time later, you and Kristen and sat talking together.
</div>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/characters/kristenscott/XmasEvent/xmasevent-03.webp" alt="xmasevent-03.webp"/>
</div>
<br>/*=====================================================*/
<<speech "Kristen">>
Master, have you ever thought about the future?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Can't you already see what's going to happen?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Well yes, but things change. It was only after we closed the gate that I had visions of us like this.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
That's when you ran away.
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
I was scared Master. Scared of what you would become.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Are you scared now?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
No Master. Not anymore. I feel safe around you. I was just wondering about where we go from here.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Still no visions?
<</speech>>
<br>/*=====================================================*/
<<speech "Kristen">>
Nothing new. I've been trying Master, I promise.
<</speech>>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/events/blur.webp" alt="blur.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Your vision blurs, and when you wake you are back with the fortune teller.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Fortune Teller|fortune-teller-hub]]>>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/
/*=====================================================*/
<div class="action">
Megan sits on the bed in front of you.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/meganrain/XmasEvent/xmasevent-01.webp" alt="xmasevent-01.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Good evening Megan. Have you been keeping the bed warm for me?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Just as you instructed sir.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Is there anything I should know.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
No sir.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Very well. And what of your sister? Any news?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
None so far. She hasn't been responding to my messages and her work haven't seen her in days.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Don't worry Megan, we'll find her.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Yes, of course sir. And then we'll bring her here to live with us right?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Absolutely. I wouldn't want to keep the two of you apart.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Thank you sir. Will there be anything else?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I think you already know the answer to that?
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Yes, of course.
<</speech>>
<br>/*=====================================================*/
<div class="action">
Megan lies back and spreads her legs, showing herself off for you.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/meganrain/XmasEvent/xmasevent-02.webp" alt="xmasevent-02.webp"/>
</div>
<br>/*=====================================================*/
<div class="link">
[[Continue|xmas-megan-1.C]]
</div>
<br>/*=====================================================*/
<div class="sexLeft">/*----------*/
<center>
<img src="resources/avatars/megan.webp" alt="megan.webp"/>
</center>
<hr>
<<if $game.sexStage gte 0>>
<<link[[Blowjob|xmas-megan-1.C]]>>
<<set $game.sexEvent to 1>>
<<set $game.sexStage += 1>>
<</link>>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Cowgirl|xmas-megan-1.C]]>>
<<set $game.sexEvent to 2>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Missionary|xmas-megan-1.C]]>>
<<set $game.sexEvent to 3>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Missionary</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Doggy|xmas-megan-1.C]]>>
<<set $game.sexEvent to 4>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Doggy</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 1>>
<<link[[Reverse Cowgirl|xmas-megan-1.C]]>>
<<set $game.sexEvent to 5>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Reverse Cowgirl</span>
<</if>>
<br>/*----------*/
<<if $game.sexStage gte 5>>
<<link[[Cumshot|xmas-megan-1.C]]>>
<<set $game.sexEvent to 6>>
<<set $game.sexStage += 1>>
<</link>>
<<else>>
<span style="color:gray">Cumshot</span>
<</if>>
<hr>/*----------*/
<<link[[Continue|xmas-megan-1.D]]>>
<<set $game.sexEvent to 0>>
<<set $game.sexStage to 0>>
<</link>>
</div>/*----------*/
/*=====================================================*/
<div class="sexRight">/*----------*/
/*=====================================================*/
<<if $game.sexEvent is 0>>
/*=====================================================*/
<div class="action">
Megan sits in front of you, ready to serve.
</div>
<br>
<div class="image100">
<img src="resources/characters/meganrain/XmasEvent/xmasevent-02.webp" alt="xmasevent-02.webp"/>
</div>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 1>>
/*=====================================================*/
<div class="action">
You lie back on the bed and Megan gets to work sucking you off.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/meganrain/XmasEvent/01blowjob.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
I should have had you warming my bed months back.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/meganrain/XmasEvent/01blowjob.webp" alt="01blowjob.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 2>>
/*=====================================================*/
<div class="action">
You sit back on the bed and Megan climbs on top and starts to ride you.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/meganrain/XmasEvent/02cowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
You like that Megan?
<</speech>>
<br>
<<speech "Megan">>
Yes sir! I like it a lot!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/meganrain/XmasEvent/02cowgirl.webp" alt="02cowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 3>>
/*=====================================================*/
<div class="action">
You push Megan back onto the bed and thrust your full length inside her.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/meganrain/XmasEvent/03missionary.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Megan">>
Oh my god! Your cock feels so good sir!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/meganrain/XmasEvent/03missionary.webp" alt="03missionary.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 4>>
/*=====================================================*/
<div class="action">
You bend Megan over and enter her from behind.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/meganrain/XmasEvent/04doggy.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
This is what you've been waiting for all day? Let me give it to you.
<</speech>>
<br>
/*=====================================================*/
<<elseif $game.sexEvent is 5>>
/*=====================================================*/
<div class="action">
You lie bakc on the bed and Megan lowers herself down onto your cock.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/meganrain/XmasEvent/05reversecowgirl.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "Megan">>
I can't get enough sir! I want more!
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/meganrain/XmasEvent/05reversecowgirl.webp" alt="05reversecowgirl.webp"/>
</div>
/*=====================================================*/
<<elseif $game.sexEvent is 6>>
/*=====================================================*/
<div class="action">
Megan kneels down in front of you and you release your cum all over her face, which she eagerly laps up.
</div>
<br>
<div class="video100">
<<print '<video' + ' ' + 'src="resources/characters/meganrain/XmasEvent/06cumshot.webm"' + ' ' + 'autoplay' + ' ' + 'loop' + ' ' + $game.mute + '/>'>>
</div>
<br>
<<speech "You" "$player.firstName">>
I expect you to be here as usual tomorrow night.
<</speech>>
<br>
<<speech "Megan">>
Yes sir.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/meganrain/XmasEvent/06cumshot.webp" alt="06cumshot.webp"/>
</div>
/*=====================================================*/
<</if>>
/*=====================================================*/
</div>/*----------*/
/*=====================================================*/
/*=====================================================*/
<div class="action">
You look over at Megan, sat at the foot of your bed covered in your cum.
</div>
<br>/*=====================================================*/
<div class="image100">
<img src="resources/characters/meganrain/XmasEvent/xmasevent-03.webp" alt="xmasevent-03.webp"/>
</div>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
We'll be having a guest over tomorrow Megan, make sure they looked after.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Yes sir. What level of looking after will they require?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I think she'll require your closest attention.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
Yes sir. Might I ask, who is coming over?
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
Just an old friend. One we haven't seen in a while.
<</speech>>
<br>/*=====================================================*/
<<speech "Megan">>
I'll make sure they feel at home sir.
<</speech>>
<br>/*=====================================================*/
<<speech "You" "$player.firstName">>
I bet you will.
<</speech>>
<br>/*=====================================================*/
<div class="image50">
<img src="resources/events/blur.webp" alt="blur.webp"/>
</div>
<br>/*=====================================================*/
<div class="action">
Your vision blurs, and when you wake you are back with the fortune teller.
</div>
<br>/*=====================================================*/
<div class="link">
<<link[[Fortune Teller|fortune-teller-hub]]>>
<<set $game.status to "free">>
<</link>>
</div>
<br>/*=====================================================*/
<<set $game.version to "v2.9.1">>
<<set $game.version to "v2.9.2">>
<<set $fortune = {
firstName: "Fortune",
lastName: "Teller",
occupation: undefined,
hasMet: false,
hasAddress: false,
location: undefined,
hasPower: undefined,
powerName: undefined,
questStage: 0,
trust: false,
lock: false,
status: undefined,
profileImage: 0,
profileTimetable: 0,
char_designation: "background",
credit: "Fortune Teller",
}>><center>
<h3>Community Service has been placed temporarily on-hold.</h3>
This decision has been made for several reasons, and I have gone into more detail in announcements across Discord, F95, itch.io, and Patreon.
This is not a cancellation, I fully expect to return to the game at some point in the future.
Thank you for playing my game.
<b>--Future!Phantom--</b>
</center>